Merge remote-tracking branch 'origin/master' into pipe-video
[mesa.git] / src / glsl / link_functions.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "main/core.h"
25 #include "glsl_symbol_table.h"
26 #include "glsl_parser_extras.h"
27 #include "ir.h"
28 #include "program.h"
29 #include "program/hash_table.h"
30 #include "linker.h"
31
32 static ir_function_signature *
33 find_matching_signature(const char *name, const exec_list *actual_parameters,
34 gl_shader **shader_list, unsigned num_shaders);
35
36 class call_link_visitor : public ir_hierarchical_visitor {
37 public:
38 call_link_visitor(gl_shader_program *prog, gl_shader *linked,
39 gl_shader **shader_list, unsigned num_shaders)
40 {
41 this->prog = prog;
42 this->shader_list = shader_list;
43 this->num_shaders = num_shaders;
44 this->success = true;
45 this->linked = linked;
46
47 this->locals = hash_table_ctor(0, hash_table_pointer_hash,
48 hash_table_pointer_compare);
49 }
50
51 ~call_link_visitor()
52 {
53 hash_table_dtor(this->locals);
54 }
55
56 virtual ir_visitor_status visit(ir_variable *ir)
57 {
58 hash_table_insert(locals, ir, ir);
59 return visit_continue;
60 }
61
62 virtual ir_visitor_status visit_enter(ir_call *ir)
63 {
64 /* If ir is an ir_call from a function that was imported from another
65 * shader callee will point to an ir_function_signature in the original
66 * shader. In this case the function signature MUST NOT BE MODIFIED.
67 * Doing so will modify the original shader. This may prevent that
68 * shader from being linkable in other programs.
69 */
70 const ir_function_signature *const callee = ir->get_callee();
71 assert(callee != NULL);
72 const char *const name = callee->function_name();
73
74 /* Determine if the requested function signature already exists in the
75 * final linked shader. If it does, use it as the target of the call.
76 */
77 ir_function_signature *sig =
78 find_matching_signature(name, &callee->parameters, &linked, 1);
79 if (sig != NULL) {
80 ir->set_callee(sig);
81 return visit_continue;
82 }
83
84 /* Try to find the signature in one of the other shaders that is being
85 * linked. If it's not found there, return an error.
86 */
87 sig = find_matching_signature(name, &ir->actual_parameters, shader_list,
88 num_shaders);
89 if (sig == NULL) {
90 /* FINISHME: Log the full signature of unresolved function.
91 */
92 linker_error_printf(this->prog, "unresolved reference to function "
93 "`%s'\n", name);
94 this->success = false;
95 return visit_stop;
96 }
97
98 /* Find the prototype information in the linked shader. Generate any
99 * details that may be missing.
100 */
101 ir_function *f = linked->symbols->get_function(name);
102 if (f == NULL) {
103 f = new(linked) ir_function(name);
104
105 /* Add the new function to the linked IR.
106 */
107 linked->symbols->add_function(f);
108 linked->ir->push_head(f);
109 }
110
111 ir_function_signature *linked_sig =
112 f->exact_matching_signature(&callee->parameters);
113 if (linked_sig == NULL) {
114 linked_sig = new(linked) ir_function_signature(callee->return_type);
115 f->add_signature(linked_sig);
116 }
117
118 /* At this point linked_sig and called may be the same. If ir is an
119 * ir_call from linked then linked_sig and callee will be
120 * ir_function_signatures that have no definitions (is_defined is false).
121 */
122 assert(!linked_sig->is_defined);
123 assert(linked_sig->body.is_empty());
124
125 /* Create an in-place clone of the function definition. This multistep
126 * process introduces some complexity here, but it has some advantages.
127 * The parameter list and the and function body are cloned separately.
128 * The clone of the parameter list is used to prime the hashtable used
129 * to replace variable references in the cloned body.
130 *
131 * The big advantage is that the ir_function_signature does not change.
132 * This means that we don't have to process the rest of the IR tree to
133 * patch ir_call nodes. In addition, there is no way to remove or
134 * replace signature stored in a function. One could easily be added,
135 * but this avoids the need.
136 */
137 struct hash_table *ht = hash_table_ctor(0, hash_table_pointer_hash,
138 hash_table_pointer_compare);
139 exec_list formal_parameters;
140 foreach_list_const(node, &sig->parameters) {
141 const ir_instruction *const original = (ir_instruction *) node;
142 assert(const_cast<ir_instruction *>(original)->as_variable());
143
144 ir_instruction *copy = original->clone(linked, ht);
145 formal_parameters.push_tail(copy);
146 }
147
148 linked_sig->replace_parameters(&formal_parameters);
149
150 foreach_list_const(node, &sig->body) {
151 const ir_instruction *const original = (ir_instruction *) node;
152
153 ir_instruction *copy = original->clone(linked, ht);
154 linked_sig->body.push_tail(copy);
155 }
156
157 linked_sig->is_defined = true;
158 hash_table_dtor(ht);
159
160 /* Patch references inside the function to things outside the function
161 * (i.e., function calls and global variables).
162 */
163 linked_sig->accept(this);
164
165 ir->set_callee(linked_sig);
166
167 return visit_continue;
168 }
169
170 virtual ir_visitor_status visit(ir_dereference_variable *ir)
171 {
172 if (hash_table_find(locals, ir->var) == NULL) {
173 /* The non-function variable must be a global, so try to find the
174 * variable in the shader's symbol table. If the variable is not
175 * found, then it's a global that *MUST* be defined in the original
176 * shader.
177 */
178 ir_variable *var = linked->symbols->get_variable(ir->var->name);
179 if (var == NULL) {
180 /* Clone the ir_variable that the dereference already has and add
181 * it to the linked shader.
182 */
183 var = ir->var->clone(linked, NULL);
184 linked->symbols->add_variable(var);
185 linked->ir->push_head(var);
186 } else if (var->type->is_array()) {
187 /* It is possible to have a global array declared in multiple
188 * shaders without a size. The array is implicitly sized by the
189 * maximal access to it in *any* shader. Because of this, we
190 * need to track the maximal access to the array as linking pulls
191 * more functions in that access the array.
192 */
193 var->max_array_access =
194 MAX2(var->max_array_access, ir->var->max_array_access);
195
196 if (var->type->length == 0 && ir->var->type->length != 0)
197 var->type = ir->var->type;
198 }
199
200 ir->var = var;
201 }
202
203 return visit_continue;
204 }
205
206 /** Was function linking successful? */
207 bool success;
208
209 private:
210 /**
211 * Shader program being linked
212 *
213 * This is only used for logging error messages.
214 */
215 gl_shader_program *prog;
216
217 /** List of shaders available for linking. */
218 gl_shader **shader_list;
219
220 /** Number of shaders available for linking. */
221 unsigned num_shaders;
222
223 /**
224 * Final linked shader
225 *
226 * This is used two ways. It is used to find global variables in the
227 * linked shader that are accessed by the function. It is also used to add
228 * global variables from the shader where the function originated.
229 */
230 gl_shader *linked;
231
232 /**
233 * Table of variables local to the function.
234 */
235 hash_table *locals;
236 };
237
238
239 /**
240 * Searches a list of shaders for a particular function definition
241 */
242 ir_function_signature *
243 find_matching_signature(const char *name, const exec_list *actual_parameters,
244 gl_shader **shader_list, unsigned num_shaders)
245 {
246 for (unsigned i = 0; i < num_shaders; i++) {
247 ir_function *const f = shader_list[i]->symbols->get_function(name);
248
249 if (f == NULL)
250 continue;
251
252 ir_function_signature *sig = f->matching_signature(actual_parameters);
253
254 if ((sig == NULL) || !sig->is_defined)
255 continue;
256
257 return sig;
258 }
259
260 return NULL;
261 }
262
263
264 bool
265 link_function_calls(gl_shader_program *prog, gl_shader *main,
266 gl_shader **shader_list, unsigned num_shaders)
267 {
268 call_link_visitor v(prog, main, shader_list, num_shaders);
269
270 v.run(main->ir);
271 return v.success;
272 }