i965: Use NIR for lowering texture swizzle
[mesa.git] / src / glsl / nir / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_TYPES_H
27 #define GLSL_TYPES_H
28
29 #include <string.h>
30 #include <assert.h>
31
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35
36 struct _mesa_glsl_parse_state;
37 struct glsl_symbol_table;
38
39 extern void
40 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
41
42 extern void
43 _mesa_glsl_release_types(void);
44
45 #ifdef __cplusplus
46 }
47 #endif
48
49 enum glsl_base_type {
50 GLSL_TYPE_UINT = 0,
51 GLSL_TYPE_INT,
52 GLSL_TYPE_FLOAT,
53 GLSL_TYPE_DOUBLE,
54 GLSL_TYPE_BOOL,
55 GLSL_TYPE_SAMPLER,
56 GLSL_TYPE_IMAGE,
57 GLSL_TYPE_ATOMIC_UINT,
58 GLSL_TYPE_STRUCT,
59 GLSL_TYPE_INTERFACE,
60 GLSL_TYPE_ARRAY,
61 GLSL_TYPE_VOID,
62 GLSL_TYPE_SUBROUTINE,
63 GLSL_TYPE_ERROR
64 };
65
66 enum glsl_sampler_dim {
67 GLSL_SAMPLER_DIM_1D = 0,
68 GLSL_SAMPLER_DIM_2D,
69 GLSL_SAMPLER_DIM_3D,
70 GLSL_SAMPLER_DIM_CUBE,
71 GLSL_SAMPLER_DIM_RECT,
72 GLSL_SAMPLER_DIM_BUF,
73 GLSL_SAMPLER_DIM_EXTERNAL,
74 GLSL_SAMPLER_DIM_MS
75 };
76
77 enum glsl_interface_packing {
78 GLSL_INTERFACE_PACKING_STD140,
79 GLSL_INTERFACE_PACKING_SHARED,
80 GLSL_INTERFACE_PACKING_PACKED,
81 GLSL_INTERFACE_PACKING_STD430
82 };
83
84 enum glsl_matrix_layout {
85 /**
86 * The layout of the matrix is inherited from the object containing the
87 * matrix (the top level structure or the uniform block).
88 */
89 GLSL_MATRIX_LAYOUT_INHERITED,
90
91 /**
92 * Explicit column-major layout
93 *
94 * If a uniform block doesn't have an explicit layout set, it will default
95 * to this layout.
96 */
97 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
98
99 /**
100 * Row-major layout
101 */
102 GLSL_MATRIX_LAYOUT_ROW_MAJOR
103 };
104
105 enum {
106 GLSL_PRECISION_NONE = 0,
107 GLSL_PRECISION_HIGH,
108 GLSL_PRECISION_MEDIUM,
109 GLSL_PRECISION_LOW
110 };
111
112 #ifdef __cplusplus
113 #include "GL/gl.h"
114 #include "util/ralloc.h"
115 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
116
117 struct glsl_type {
118 GLenum gl_type;
119 glsl_base_type base_type;
120
121 unsigned sampler_dimensionality:3; /**< \see glsl_sampler_dim */
122 unsigned sampler_shadow:1;
123 unsigned sampler_array:1;
124 unsigned sampler_type:2; /**< Type of data returned using this
125 * sampler or image. Only \c
126 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
127 * and \c GLSL_TYPE_UINT are valid.
128 */
129 unsigned interface_packing:2;
130
131 /* Callers of this ralloc-based new need not call delete. It's
132 * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
133 static void* operator new(size_t size)
134 {
135 mtx_lock(&glsl_type::mutex);
136
137 /* mem_ctx should have been created by the static members */
138 assert(glsl_type::mem_ctx != NULL);
139
140 void *type;
141
142 type = ralloc_size(glsl_type::mem_ctx, size);
143 assert(type != NULL);
144
145 mtx_unlock(&glsl_type::mutex);
146
147 return type;
148 }
149
150 /* If the user *does* call delete, that's OK, we will just
151 * ralloc_free in that case. */
152 static void operator delete(void *type)
153 {
154 mtx_lock(&glsl_type::mutex);
155 ralloc_free(type);
156 mtx_unlock(&glsl_type::mutex);
157 }
158
159 /**
160 * \name Vector and matrix element counts
161 *
162 * For scalars, each of these values will be 1. For non-numeric types
163 * these will be 0.
164 */
165 /*@{*/
166 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
167 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
168 /*@}*/
169
170 /**
171 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
172 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
173 * elements in the structure and the number of values pointed to by
174 * \c fields.structure (below).
175 */
176 unsigned length;
177
178 /**
179 * Name of the data type
180 *
181 * Will never be \c NULL.
182 */
183 const char *name;
184
185 /**
186 * Subtype of composite data types.
187 */
188 union {
189 const struct glsl_type *array; /**< Type of array elements. */
190 const struct glsl_type *parameters; /**< Parameters to function. */
191 struct glsl_struct_field *structure; /**< List of struct fields. */
192 } fields;
193
194 /**
195 * \name Pointers to various public type singletons
196 */
197 /*@{*/
198 #undef DECL_TYPE
199 #define DECL_TYPE(NAME, ...) \
200 static const glsl_type *const NAME##_type;
201 #undef STRUCT_TYPE
202 #define STRUCT_TYPE(NAME) \
203 static const glsl_type *const struct_##NAME##_type;
204 #include "builtin_type_macros.h"
205 /*@}*/
206
207 /**
208 * Convenience accessors for vector types (shorter than get_instance()).
209 * @{
210 */
211 static const glsl_type *vec(unsigned components);
212 static const glsl_type *dvec(unsigned components);
213 static const glsl_type *ivec(unsigned components);
214 static const glsl_type *uvec(unsigned components);
215 static const glsl_type *bvec(unsigned components);
216 /**@}*/
217
218 /**
219 * For numeric and boolean derived types returns the basic scalar type
220 *
221 * If the type is a numeric or boolean scalar, vector, or matrix type,
222 * this function gets the scalar type of the individual components. For
223 * all other types, including arrays of numeric or boolean types, the
224 * error type is returned.
225 */
226 const glsl_type *get_base_type() const;
227
228 /**
229 * Get the basic scalar type which this type aggregates.
230 *
231 * If the type is a numeric or boolean scalar, vector, or matrix, or an
232 * array of any of those, this function gets the scalar type of the
233 * individual components. For structs and arrays of structs, this function
234 * returns the struct type. For samplers and arrays of samplers, this
235 * function returns the sampler type.
236 */
237 const glsl_type *get_scalar_type() const;
238
239 /**
240 * Get the instance of a built-in scalar, vector, or matrix type
241 */
242 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
243 unsigned columns);
244
245 /**
246 * Get the instance of a sampler type
247 */
248 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
249 bool shadow,
250 bool array,
251 glsl_base_type type);
252
253
254 /**
255 * Get the instance of an array type
256 */
257 static const glsl_type *get_array_instance(const glsl_type *base,
258 unsigned elements);
259
260 /**
261 * Get the instance of a record type
262 */
263 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
264 unsigned num_fields,
265 const char *name);
266
267 /**
268 * Get the instance of an interface block type
269 */
270 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
271 unsigned num_fields,
272 enum glsl_interface_packing packing,
273 const char *block_name);
274
275 /**
276 * Get the instance of an subroutine type
277 */
278 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
279
280 /**
281 * Get the type resulting from a multiplication of \p type_a * \p type_b
282 */
283 static const glsl_type *get_mul_type(const glsl_type *type_a,
284 const glsl_type *type_b);
285
286 /**
287 * Query the total number of scalars that make up a scalar, vector or matrix
288 */
289 unsigned components() const
290 {
291 return vector_elements * matrix_columns;
292 }
293
294 /**
295 * Calculate the number of components slots required to hold this type
296 *
297 * This is used to determine how many uniform or varying locations a type
298 * might occupy.
299 */
300 unsigned component_slots() const;
301
302 /**
303 * Calculate offset between the base location of the struct in
304 * uniform storage and a struct member.
305 * For the initial call, length is the index of the member to find the
306 * offset for.
307 */
308 unsigned record_location_offset(unsigned length) const;
309
310 /**
311 * Calculate the number of unique values from glGetUniformLocation for the
312 * elements of the type.
313 *
314 * This is used to allocate slots in the UniformRemapTable, the amount of
315 * locations may not match with actual used storage space by the driver.
316 */
317 unsigned uniform_locations() const;
318
319 /**
320 * Calculate the number of attribute slots required to hold this type
321 *
322 * This implements the language rules of GLSL 1.50 for counting the number
323 * of slots used by a vertex attribute. It also determines the number of
324 * varying slots the type will use up in the absence of varying packing
325 * (and thus, it can be used to measure the number of varying slots used by
326 * the varyings that are generated by lower_packed_varyings).
327 */
328 unsigned count_attribute_slots() const;
329
330 /**
331 * Alignment in bytes of the start of this type in a std140 uniform
332 * block.
333 */
334 unsigned std140_base_alignment(bool row_major) const;
335
336 /** Size in bytes of this type in a std140 uniform block.
337 *
338 * Note that this is not GL_UNIFORM_SIZE (which is the number of
339 * elements in the array)
340 */
341 unsigned std140_size(bool row_major) const;
342
343 /**
344 * Alignment in bytes of the start of this type in a std430 shader
345 * storage block.
346 */
347 unsigned std430_base_alignment(bool row_major) const;
348
349 /**
350 * Calculate array stride in bytes of this type in a std430 shader storage
351 * block.
352 */
353 unsigned std430_array_stride(bool row_major) const;
354
355 /**
356 * Size in bytes of this type in a std430 shader storage block.
357 *
358 * Note that this is not GL_BUFFER_SIZE
359 */
360 unsigned std430_size(bool row_major) const;
361
362 /**
363 * \brief Can this type be implicitly converted to another?
364 *
365 * \return True if the types are identical or if this type can be converted
366 * to \c desired according to Section 4.1.10 of the GLSL spec.
367 *
368 * \verbatim
369 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
370 * Implicit Conversions:
371 *
372 * In some situations, an expression and its type will be implicitly
373 * converted to a different type. The following table shows all allowed
374 * implicit conversions:
375 *
376 * Type of expression | Can be implicitly converted to
377 * --------------------------------------------------
378 * int float
379 * uint
380 *
381 * ivec2 vec2
382 * uvec2
383 *
384 * ivec3 vec3
385 * uvec3
386 *
387 * ivec4 vec4
388 * uvec4
389 *
390 * There are no implicit array or structure conversions. For example,
391 * an array of int cannot be implicitly converted to an array of float.
392 * There are no implicit conversions between signed and unsigned
393 * integers.
394 * \endverbatim
395 */
396 bool can_implicitly_convert_to(const glsl_type *desired,
397 _mesa_glsl_parse_state *state) const;
398
399 /**
400 * Query whether or not a type is a scalar (non-vector and non-matrix).
401 */
402 bool is_scalar() const
403 {
404 return (vector_elements == 1)
405 && (base_type >= GLSL_TYPE_UINT)
406 && (base_type <= GLSL_TYPE_BOOL);
407 }
408
409 /**
410 * Query whether or not a type is a vector
411 */
412 bool is_vector() const
413 {
414 return (vector_elements > 1)
415 && (matrix_columns == 1)
416 && (base_type >= GLSL_TYPE_UINT)
417 && (base_type <= GLSL_TYPE_BOOL);
418 }
419
420 /**
421 * Query whether or not a type is a matrix
422 */
423 bool is_matrix() const
424 {
425 /* GLSL only has float matrices. */
426 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT || base_type == GLSL_TYPE_DOUBLE);
427 }
428
429 /**
430 * Query whether or not a type is a non-array numeric type
431 */
432 bool is_numeric() const
433 {
434 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_DOUBLE);
435 }
436
437 /**
438 * Query whether or not a type is an integral type
439 */
440 bool is_integer() const
441 {
442 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
443 }
444
445 /**
446 * Query whether or not type is an integral type, or for struct and array
447 * types, contains an integral type.
448 */
449 bool contains_integer() const;
450
451 /**
452 * Query whether or not type is a double type, or for struct and array
453 * types, contains a double type.
454 */
455 bool contains_double() const;
456
457 /**
458 * Query whether or not a type is a float type
459 */
460 bool is_float() const
461 {
462 return base_type == GLSL_TYPE_FLOAT;
463 }
464
465 /**
466 * Query whether or not a type is a double type
467 */
468 bool is_double() const
469 {
470 return base_type == GLSL_TYPE_DOUBLE;
471 }
472
473 /**
474 * Query whether or not a type is a non-array boolean type
475 */
476 bool is_boolean() const
477 {
478 return base_type == GLSL_TYPE_BOOL;
479 }
480
481 /**
482 * Query whether or not a type is a sampler
483 */
484 bool is_sampler() const
485 {
486 return base_type == GLSL_TYPE_SAMPLER;
487 }
488
489 /**
490 * Query whether or not type is a sampler, or for struct and array
491 * types, contains a sampler.
492 */
493 bool contains_sampler() const;
494
495 /**
496 * Get the Mesa texture target index for a sampler type.
497 */
498 gl_texture_index sampler_index() const;
499
500 /**
501 * Query whether or not type is an image, or for struct and array
502 * types, contains an image.
503 */
504 bool contains_image() const;
505
506 /**
507 * Query whether or not a type is an image
508 */
509 bool is_image() const
510 {
511 return base_type == GLSL_TYPE_IMAGE;
512 }
513
514 /**
515 * Query whether or not a type is an array
516 */
517 bool is_array() const
518 {
519 return base_type == GLSL_TYPE_ARRAY;
520 }
521
522 bool is_array_of_arrays() const
523 {
524 return is_array() && fields.array->is_array();
525 }
526
527 /**
528 * Query whether or not a type is a record
529 */
530 bool is_record() const
531 {
532 return base_type == GLSL_TYPE_STRUCT;
533 }
534
535 /**
536 * Query whether or not a type is an interface
537 */
538 bool is_interface() const
539 {
540 return base_type == GLSL_TYPE_INTERFACE;
541 }
542
543 /**
544 * Query whether or not a type is the void type singleton.
545 */
546 bool is_void() const
547 {
548 return base_type == GLSL_TYPE_VOID;
549 }
550
551 /**
552 * Query whether or not a type is the error type singleton.
553 */
554 bool is_error() const
555 {
556 return base_type == GLSL_TYPE_ERROR;
557 }
558
559 /**
560 * Query if a type is unnamed/anonymous (named by the parser)
561 */
562
563 bool is_subroutine() const
564 {
565 return base_type == GLSL_TYPE_SUBROUTINE;
566 }
567 bool contains_subroutine() const;
568
569 bool is_anonymous() const
570 {
571 return !strncmp(name, "#anon", 5);
572 }
573
574 /**
575 * Get the type stripped of any arrays
576 *
577 * \return
578 * Pointer to the type of elements of the first non-array type for array
579 * types, or pointer to itself for non-array types.
580 */
581 const glsl_type *without_array() const
582 {
583 const glsl_type *t = this;
584
585 while (t->is_array())
586 t = t->fields.array;
587
588 return t;
589 }
590
591 /**
592 * Return the total number of elements in an array including the elements
593 * in arrays of arrays.
594 */
595 unsigned arrays_of_arrays_size() const
596 {
597 if (!is_array())
598 return 0;
599
600 unsigned size = length;
601 const glsl_type *base_type = fields.array;
602
603 while (base_type->is_array()) {
604 size = size * base_type->length;
605 base_type = base_type->fields.array;
606 }
607 return size;
608 }
609
610 /**
611 * Return the amount of atomic counter storage required for a type.
612 */
613 unsigned atomic_size() const
614 {
615 if (base_type == GLSL_TYPE_ATOMIC_UINT)
616 return ATOMIC_COUNTER_SIZE;
617 else if (is_array())
618 return length * fields.array->atomic_size();
619 else
620 return 0;
621 }
622
623 /**
624 * Return whether a type contains any atomic counters.
625 */
626 bool contains_atomic() const
627 {
628 return atomic_size() > 0;
629 }
630
631 /**
632 * Return whether a type contains any opaque types.
633 */
634 bool contains_opaque() const;
635
636 /**
637 * Query the full type of a matrix row
638 *
639 * \return
640 * If the type is not a matrix, \c glsl_type::error_type is returned.
641 * Otherwise a type matching the rows of the matrix is returned.
642 */
643 const glsl_type *row_type() const
644 {
645 return is_matrix()
646 ? get_instance(base_type, matrix_columns, 1)
647 : error_type;
648 }
649
650 /**
651 * Query the full type of a matrix column
652 *
653 * \return
654 * If the type is not a matrix, \c glsl_type::error_type is returned.
655 * Otherwise a type matching the columns of the matrix is returned.
656 */
657 const glsl_type *column_type() const
658 {
659 return is_matrix()
660 ? get_instance(base_type, vector_elements, 1)
661 : error_type;
662 }
663
664 /**
665 * Get the type of a structure field
666 *
667 * \return
668 * Pointer to the type of the named field. If the type is not a structure
669 * or the named field does not exist, \c glsl_type::error_type is returned.
670 */
671 const glsl_type *field_type(const char *name) const;
672
673 /**
674 * Get the location of a field within a record type
675 */
676 int field_index(const char *name) const;
677
678 /**
679 * Query the number of elements in an array type
680 *
681 * \return
682 * The number of elements in the array for array types or -1 for non-array
683 * types. If the number of elements in the array has not yet been declared,
684 * zero is returned.
685 */
686 int array_size() const
687 {
688 return is_array() ? length : -1;
689 }
690
691 /**
692 * Query whether the array size for all dimensions has been declared.
693 */
694 bool is_unsized_array() const
695 {
696 return is_array() && length == 0;
697 }
698
699 /**
700 * Return the number of coordinate components needed for this
701 * sampler or image type.
702 *
703 * This is based purely on the sampler's dimensionality. For example, this
704 * returns 1 for sampler1D, and 3 for sampler2DArray.
705 *
706 * Note that this is often different than actual coordinate type used in
707 * a texturing built-in function, since those pack additional values (such
708 * as the shadow comparitor or projector) into the coordinate type.
709 */
710 int coordinate_components() const;
711
712 /**
713 * Compare a record type against another record type.
714 *
715 * This is useful for matching record types declared across shader stages.
716 */
717 bool record_compare(const glsl_type *b) const;
718
719 private:
720
721 static mtx_t mutex;
722
723 /**
724 * ralloc context for all glsl_type allocations
725 *
726 * Set on the first call to \c glsl_type::new.
727 */
728 static void *mem_ctx;
729
730 void init_ralloc_type_ctx(void);
731
732 /** Constructor for vector and matrix types */
733 glsl_type(GLenum gl_type,
734 glsl_base_type base_type, unsigned vector_elements,
735 unsigned matrix_columns, const char *name);
736
737 /** Constructor for sampler or image types */
738 glsl_type(GLenum gl_type, glsl_base_type base_type,
739 enum glsl_sampler_dim dim, bool shadow, bool array,
740 unsigned type, const char *name);
741
742 /** Constructor for record types */
743 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
744 const char *name);
745
746 /** Constructor for interface types */
747 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
748 enum glsl_interface_packing packing, const char *name);
749
750 /** Constructor for array types */
751 glsl_type(const glsl_type *array, unsigned length);
752
753 /** Constructor for subroutine types */
754 glsl_type(const char *name);
755
756 /** Hash table containing the known array types. */
757 static struct hash_table *array_types;
758
759 /** Hash table containing the known record types. */
760 static struct hash_table *record_types;
761
762 /** Hash table containing the known interface types. */
763 static struct hash_table *interface_types;
764
765 /** Hash table containing the known subroutine types. */
766 static struct hash_table *subroutine_types;
767
768 static bool record_key_compare(const void *a, const void *b);
769 static unsigned record_key_hash(const void *key);
770
771 /**
772 * \name Built-in type flyweights
773 */
774 /*@{*/
775 #undef DECL_TYPE
776 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
777 #undef STRUCT_TYPE
778 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
779 #include "builtin_type_macros.h"
780 /*@}*/
781
782 /**
783 * \name Friend functions.
784 *
785 * These functions are friends because they must have C linkage and the
786 * need to call various private methods or access various private static
787 * data.
788 */
789 /*@{*/
790 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
791 friend void _mesa_glsl_release_types(void);
792 /*@}*/
793 };
794
795 struct glsl_struct_field {
796 const struct glsl_type *type;
797 const char *name;
798
799 /**
800 * For interface blocks, gl_varying_slot corresponding to the input/output
801 * if this is a built-in input/output (i.e. a member of the built-in
802 * gl_PerVertex interface block); -1 otherwise.
803 *
804 * Ignored for structs.
805 */
806 int location;
807
808 /**
809 * For interface blocks, the interpolation mode (as in
810 * ir_variable::interpolation). 0 otherwise.
811 */
812 unsigned interpolation:2;
813
814 /**
815 * For interface blocks, 1 if this variable uses centroid interpolation (as
816 * in ir_variable::centroid). 0 otherwise.
817 */
818 unsigned centroid:1;
819
820 /**
821 * For interface blocks, 1 if this variable uses sample interpolation (as
822 * in ir_variable::sample). 0 otherwise.
823 */
824 unsigned sample:1;
825
826 /**
827 * Layout of the matrix. Uses glsl_matrix_layout values.
828 */
829 unsigned matrix_layout:2;
830
831 /**
832 * For interface blocks, 1 if this variable is a per-patch input or output
833 * (as in ir_variable::patch). 0 otherwise.
834 */
835 unsigned patch:1;
836
837 /**
838 * Precision qualifier
839 */
840 unsigned precision:2;
841
842 /**
843 * Image qualifiers, applicable to buffer variables defined in shader
844 * storage buffer objects (SSBOs)
845 */
846 unsigned image_read_only:1;
847 unsigned image_write_only:1;
848 unsigned image_coherent:1;
849 unsigned image_volatile:1;
850 unsigned image_restrict:1;
851
852 glsl_struct_field(const struct glsl_type *_type, const char *_name)
853 : type(_type), name(_name), location(-1), interpolation(0), centroid(0),
854 sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
855 precision(GLSL_PRECISION_NONE)
856 {
857 /* empty */
858 }
859
860 glsl_struct_field()
861 {
862 /* empty */
863 }
864 };
865
866 static inline unsigned int
867 glsl_align(unsigned int a, unsigned int align)
868 {
869 return (a + align - 1) / align * align;
870 }
871
872 #undef DECL_TYPE
873 #undef STRUCT_TYPE
874 #endif /* __cplusplus */
875
876 #endif /* GLSL_TYPES_H */