vk/vec4: Use the right constant for offset into a UBO
[mesa.git] / src / glsl / nir / nir.h
1 /*
2 * Copyright © 2014 Connor Abbott
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Connor Abbott (cwabbott0@gmail.com)
25 *
26 */
27
28 #pragma once
29
30 #include "util/hash_table.h"
31 #include "../list.h"
32 #include "GL/gl.h" /* GLenum */
33 #include "util/list.h"
34 #include "util/ralloc.h"
35 #include "util/set.h"
36 #include "util/bitset.h"
37 #include "nir_types.h"
38 #include "glsl/shader_enums.h"
39 #include <stdio.h>
40
41 #include "nir_opcodes.h"
42
43 #ifdef __cplusplus
44 extern "C" {
45 #endif
46
47 struct gl_program;
48 struct gl_shader_program;
49
50 #define NIR_FALSE 0u
51 #define NIR_TRUE (~0u)
52
53 /** Defines a cast function
54 *
55 * This macro defines a cast function from in_type to out_type where
56 * out_type is some structure type that contains a field of type out_type.
57 *
58 * Note that you have to be a bit careful as the generated cast function
59 * destroys constness.
60 */
61 #define NIR_DEFINE_CAST(name, in_type, out_type, field) \
62 static inline out_type * \
63 name(const in_type *parent) \
64 { \
65 return exec_node_data(out_type, parent, field); \
66 }
67
68 struct nir_function_overload;
69 struct nir_function;
70 struct nir_shader;
71 struct nir_instr;
72
73
74 /**
75 * Description of built-in state associated with a uniform
76 *
77 * \sa nir_variable::state_slots
78 */
79 typedef struct {
80 int tokens[5];
81 int swizzle;
82 } nir_state_slot;
83
84 typedef enum {
85 nir_var_shader_in,
86 nir_var_shader_out,
87 nir_var_global,
88 nir_var_local,
89 nir_var_uniform,
90 nir_var_shader_storage,
91 nir_var_system_value
92 } nir_variable_mode;
93
94 /**
95 * Data stored in an nir_constant
96 */
97 union nir_constant_data {
98 unsigned u[16];
99 int i[16];
100 float f[16];
101 bool b[16];
102 };
103
104 typedef struct nir_constant {
105 /**
106 * Value of the constant.
107 *
108 * The field used to back the values supplied by the constant is determined
109 * by the type associated with the \c nir_variable. Constants may be
110 * scalars, vectors, or matrices.
111 */
112 union nir_constant_data value;
113
114 /* Array elements / Structure Fields */
115 struct nir_constant **elements;
116 } nir_constant;
117
118 /**
119 * \brief Layout qualifiers for gl_FragDepth.
120 *
121 * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared
122 * with a layout qualifier.
123 */
124 typedef enum {
125 nir_depth_layout_none, /**< No depth layout is specified. */
126 nir_depth_layout_any,
127 nir_depth_layout_greater,
128 nir_depth_layout_less,
129 nir_depth_layout_unchanged
130 } nir_depth_layout;
131
132 /**
133 * Either a uniform, global variable, shader input, or shader output. Based on
134 * ir_variable - it should be easy to translate between the two.
135 */
136
137 typedef struct {
138 struct exec_node node;
139
140 /**
141 * Declared type of the variable
142 */
143 const struct glsl_type *type;
144
145 /**
146 * Declared name of the variable
147 */
148 char *name;
149
150 /**
151 * For variables which satisfy the is_interface_instance() predicate, this
152 * points to an array of integers such that if the ith member of the
153 * interface block is an array, max_ifc_array_access[i] is the maximum
154 * array element of that member that has been accessed. If the ith member
155 * of the interface block is not an array, max_ifc_array_access[i] is
156 * unused.
157 *
158 * For variables whose type is not an interface block, this pointer is
159 * NULL.
160 */
161 unsigned *max_ifc_array_access;
162
163 struct nir_variable_data {
164
165 /**
166 * Is the variable read-only?
167 *
168 * This is set for variables declared as \c const, shader inputs,
169 * and uniforms.
170 */
171 unsigned read_only:1;
172 unsigned centroid:1;
173 unsigned sample:1;
174 unsigned invariant:1;
175
176 /**
177 * Storage class of the variable.
178 *
179 * \sa nir_variable_mode
180 */
181 nir_variable_mode mode:4;
182
183 /**
184 * Interpolation mode for shader inputs / outputs
185 *
186 * \sa glsl_interp_qualifier
187 */
188 unsigned interpolation:2;
189
190 /**
191 * \name ARB_fragment_coord_conventions
192 * @{
193 */
194 unsigned origin_upper_left:1;
195 unsigned pixel_center_integer:1;
196 /*@}*/
197
198 /**
199 * Was the location explicitly set in the shader?
200 *
201 * If the location is explicitly set in the shader, it \b cannot be changed
202 * by the linker or by the API (e.g., calls to \c glBindAttribLocation have
203 * no effect).
204 */
205 unsigned explicit_location:1;
206 unsigned explicit_index:1;
207
208 /**
209 * Was an initial binding explicitly set in the shader?
210 *
211 * If so, constant_initializer contains an integer nir_constant
212 * representing the initial binding point.
213 */
214 unsigned explicit_binding:1;
215
216 /**
217 * Does this variable have an initializer?
218 *
219 * This is used by the linker to cross-validiate initializers of global
220 * variables.
221 */
222 unsigned has_initializer:1;
223
224 /**
225 * Is this variable a generic output or input that has not yet been matched
226 * up to a variable in another stage of the pipeline?
227 *
228 * This is used by the linker as scratch storage while assigning locations
229 * to generic inputs and outputs.
230 */
231 unsigned is_unmatched_generic_inout:1;
232
233 /**
234 * If non-zero, then this variable may be packed along with other variables
235 * into a single varying slot, so this offset should be applied when
236 * accessing components. For example, an offset of 1 means that the x
237 * component of this variable is actually stored in component y of the
238 * location specified by \c location.
239 */
240 unsigned location_frac:2;
241
242 /**
243 * Non-zero if this variable was created by lowering a named interface
244 * block which was not an array.
245 *
246 * Note that this variable and \c from_named_ifc_block_array will never
247 * both be non-zero.
248 */
249 unsigned from_named_ifc_block_nonarray:1;
250
251 /**
252 * Non-zero if this variable was created by lowering a named interface
253 * block which was an array.
254 *
255 * Note that this variable and \c from_named_ifc_block_nonarray will never
256 * both be non-zero.
257 */
258 unsigned from_named_ifc_block_array:1;
259
260 /**
261 * \brief Layout qualifier for gl_FragDepth.
262 *
263 * This is not equal to \c ir_depth_layout_none if and only if this
264 * variable is \c gl_FragDepth and a layout qualifier is specified.
265 */
266 nir_depth_layout depth_layout;
267
268 /**
269 * Storage location of the base of this variable
270 *
271 * The precise meaning of this field depends on the nature of the variable.
272 *
273 * - Vertex shader input: one of the values from \c gl_vert_attrib.
274 * - Vertex shader output: one of the values from \c gl_varying_slot.
275 * - Geometry shader input: one of the values from \c gl_varying_slot.
276 * - Geometry shader output: one of the values from \c gl_varying_slot.
277 * - Fragment shader input: one of the values from \c gl_varying_slot.
278 * - Fragment shader output: one of the values from \c gl_frag_result.
279 * - Uniforms: Per-stage uniform slot number for default uniform block.
280 * - Uniforms: Index within the uniform block definition for UBO members.
281 * - Other: This field is not currently used.
282 *
283 * If the variable is a uniform, shader input, or shader output, and the
284 * slot has not been assigned, the value will be -1.
285 */
286 int location;
287
288 /**
289 * The actual location of the variable in the IR. Only valid for inputs
290 * and outputs.
291 */
292 unsigned int driver_location;
293
294 /**
295 * output index for dual source blending.
296 */
297 int index;
298
299 /**
300 * Initial binding point for a sampler or UBO.
301 *
302 * For array types, this represents the binding point for the first element.
303 */
304 int descriptor_set;
305 int binding;
306
307 /**
308 * Location an atomic counter is stored at.
309 */
310 struct {
311 unsigned buffer_index;
312 unsigned offset;
313 } atomic;
314
315 /**
316 * ARB_shader_image_load_store qualifiers.
317 */
318 struct {
319 bool read_only; /**< "readonly" qualifier. */
320 bool write_only; /**< "writeonly" qualifier. */
321 bool coherent;
322 bool _volatile;
323 bool restrict_flag;
324
325 /** Image internal format if specified explicitly, otherwise GL_NONE. */
326 GLenum format;
327 } image;
328
329 /**
330 * Highest element accessed with a constant expression array index
331 *
332 * Not used for non-array variables.
333 */
334 unsigned max_array_access;
335
336 } data;
337
338 /**
339 * Built-in state that backs this uniform
340 *
341 * Once set at variable creation, \c state_slots must remain invariant.
342 * This is because, ideally, this array would be shared by all clones of
343 * this variable in the IR tree. In other words, we'd really like for it
344 * to be a fly-weight.
345 *
346 * If the variable is not a uniform, \c num_state_slots will be zero and
347 * \c state_slots will be \c NULL.
348 */
349 /*@{*/
350 unsigned num_state_slots; /**< Number of state slots used */
351 nir_state_slot *state_slots; /**< State descriptors. */
352 /*@}*/
353
354 /**
355 * Constant expression assigned in the initializer of the variable
356 */
357 nir_constant *constant_initializer;
358
359 /**
360 * For variables that are in an interface block or are an instance of an
361 * interface block, this is the \c GLSL_TYPE_INTERFACE type for that block.
362 *
363 * \sa ir_variable::location
364 */
365 const struct glsl_type *interface_type;
366 } nir_variable;
367
368 typedef struct {
369 struct exec_node node;
370
371 unsigned num_components; /** < number of vector components */
372 unsigned num_array_elems; /** < size of array (0 for no array) */
373
374 /** generic register index. */
375 unsigned index;
376
377 /** only for debug purposes, can be NULL */
378 const char *name;
379
380 /** whether this register is local (per-function) or global (per-shader) */
381 bool is_global;
382
383 /**
384 * If this flag is set to true, then accessing channels >= num_components
385 * is well-defined, and simply spills over to the next array element. This
386 * is useful for backends that can do per-component accessing, in
387 * particular scalar backends. By setting this flag and making
388 * num_components equal to 1, structures can be packed tightly into
389 * registers and then registers can be accessed per-component to get to
390 * each structure member, even if it crosses vec4 boundaries.
391 */
392 bool is_packed;
393
394 /** set of nir_instr's where this register is used (read from) */
395 struct list_head uses;
396
397 /** set of nir_instr's where this register is defined (written to) */
398 struct list_head defs;
399
400 /** set of nir_if's where this register is used as a condition */
401 struct list_head if_uses;
402 } nir_register;
403
404 typedef enum {
405 nir_instr_type_alu,
406 nir_instr_type_call,
407 nir_instr_type_tex,
408 nir_instr_type_intrinsic,
409 nir_instr_type_load_const,
410 nir_instr_type_jump,
411 nir_instr_type_ssa_undef,
412 nir_instr_type_phi,
413 nir_instr_type_parallel_copy,
414 } nir_instr_type;
415
416 typedef struct nir_instr {
417 struct exec_node node;
418 nir_instr_type type;
419 struct nir_block *block;
420
421 /* A temporary for optimization and analysis passes to use for storing
422 * flags. For instance, DCE uses this to store the "dead/live" info.
423 */
424 uint8_t pass_flags;
425 } nir_instr;
426
427 static inline nir_instr *
428 nir_instr_next(nir_instr *instr)
429 {
430 struct exec_node *next = exec_node_get_next(&instr->node);
431 if (exec_node_is_tail_sentinel(next))
432 return NULL;
433 else
434 return exec_node_data(nir_instr, next, node);
435 }
436
437 static inline nir_instr *
438 nir_instr_prev(nir_instr *instr)
439 {
440 struct exec_node *prev = exec_node_get_prev(&instr->node);
441 if (exec_node_is_head_sentinel(prev))
442 return NULL;
443 else
444 return exec_node_data(nir_instr, prev, node);
445 }
446
447 static inline bool
448 nir_instr_is_first(nir_instr *instr)
449 {
450 return exec_node_is_head_sentinel(exec_node_get_prev(&instr->node));
451 }
452
453 static inline bool
454 nir_instr_is_last(nir_instr *instr)
455 {
456 return exec_node_is_tail_sentinel(exec_node_get_next(&instr->node));
457 }
458
459 typedef struct {
460 /** for debugging only, can be NULL */
461 const char* name;
462
463 /** generic SSA definition index. */
464 unsigned index;
465
466 /** Index into the live_in and live_out bitfields */
467 unsigned live_index;
468
469 nir_instr *parent_instr;
470
471 /** set of nir_instr's where this register is used (read from) */
472 struct list_head uses;
473
474 /** set of nir_if's where this register is used as a condition */
475 struct list_head if_uses;
476
477 uint8_t num_components;
478 } nir_ssa_def;
479
480 struct nir_src;
481
482 typedef struct {
483 nir_register *reg;
484 struct nir_src *indirect; /** < NULL for no indirect offset */
485 unsigned base_offset;
486
487 /* TODO use-def chain goes here */
488 } nir_reg_src;
489
490 typedef struct {
491 nir_instr *parent_instr;
492 struct list_head def_link;
493
494 nir_register *reg;
495 struct nir_src *indirect; /** < NULL for no indirect offset */
496 unsigned base_offset;
497
498 /* TODO def-use chain goes here */
499 } nir_reg_dest;
500
501 struct nir_if;
502
503 typedef struct nir_src {
504 union {
505 nir_instr *parent_instr;
506 struct nir_if *parent_if;
507 };
508
509 struct list_head use_link;
510
511 union {
512 nir_reg_src reg;
513 nir_ssa_def *ssa;
514 };
515
516 bool is_ssa;
517 } nir_src;
518
519 #ifdef __cplusplus
520 # define NIR_SRC_INIT nir_src()
521 #else
522 # define NIR_SRC_INIT (nir_src) { { NULL } }
523 #endif
524
525 #define nir_foreach_use(reg_or_ssa_def, src) \
526 list_for_each_entry(nir_src, src, &(reg_or_ssa_def)->uses, use_link)
527
528 #define nir_foreach_use_safe(reg_or_ssa_def, src) \
529 list_for_each_entry_safe(nir_src, src, &(reg_or_ssa_def)->uses, use_link)
530
531 #define nir_foreach_if_use(reg_or_ssa_def, src) \
532 list_for_each_entry(nir_src, src, &(reg_or_ssa_def)->if_uses, use_link)
533
534 #define nir_foreach_if_use_safe(reg_or_ssa_def, src) \
535 list_for_each_entry_safe(nir_src, src, &(reg_or_ssa_def)->if_uses, use_link)
536
537 typedef struct {
538 union {
539 nir_reg_dest reg;
540 nir_ssa_def ssa;
541 };
542
543 bool is_ssa;
544 } nir_dest;
545
546 #ifdef __cplusplus
547 # define NIR_DEST_INIT nir_dest()
548 #else
549 # define NIR_DEST_INIT (nir_dest) { { { NULL } } }
550 #endif
551
552 #define nir_foreach_def(reg, dest) \
553 list_for_each_entry(nir_dest, dest, &(reg)->defs, reg.def_link)
554
555 #define nir_foreach_def_safe(reg, dest) \
556 list_for_each_entry_safe(nir_dest, dest, &(reg)->defs, reg.def_link)
557
558 static inline nir_src
559 nir_src_for_ssa(nir_ssa_def *def)
560 {
561 nir_src src = NIR_SRC_INIT;
562
563 src.is_ssa = true;
564 src.ssa = def;
565
566 return src;
567 }
568
569 static inline nir_src
570 nir_src_for_reg(nir_register *reg)
571 {
572 nir_src src = NIR_SRC_INIT;
573
574 src.is_ssa = false;
575 src.reg.reg = reg;
576 src.reg.indirect = NULL;
577 src.reg.base_offset = 0;
578
579 return src;
580 }
581
582 static inline nir_dest
583 nir_dest_for_reg(nir_register *reg)
584 {
585 nir_dest dest = NIR_DEST_INIT;
586
587 dest.reg.reg = reg;
588
589 return dest;
590 }
591
592 void nir_src_copy(nir_src *dest, const nir_src *src, void *mem_ctx);
593 void nir_dest_copy(nir_dest *dest, const nir_dest *src, void *mem_ctx);
594
595 typedef struct {
596 nir_src src;
597
598 /**
599 * \name input modifiers
600 */
601 /*@{*/
602 /**
603 * For inputs interpreted as floating point, flips the sign bit. For
604 * inputs interpreted as integers, performs the two's complement negation.
605 */
606 bool negate;
607
608 /**
609 * Clears the sign bit for floating point values, and computes the integer
610 * absolute value for integers. Note that the negate modifier acts after
611 * the absolute value modifier, therefore if both are set then all inputs
612 * will become negative.
613 */
614 bool abs;
615 /*@}*/
616
617 /**
618 * For each input component, says which component of the register it is
619 * chosen from. Note that which elements of the swizzle are used and which
620 * are ignored are based on the write mask for most opcodes - for example,
621 * a statement like "foo.xzw = bar.zyx" would have a writemask of 1101b and
622 * a swizzle of {2, x, 1, 0} where x means "don't care."
623 */
624 uint8_t swizzle[4];
625 } nir_alu_src;
626
627 typedef struct {
628 nir_dest dest;
629
630 /**
631 * \name saturate output modifier
632 *
633 * Only valid for opcodes that output floating-point numbers. Clamps the
634 * output to between 0.0 and 1.0 inclusive.
635 */
636
637 bool saturate;
638
639 unsigned write_mask : 4; /* ignored if dest.is_ssa is true */
640 } nir_alu_dest;
641
642 void nir_alu_src_copy(nir_alu_src *dest, const nir_alu_src *src, void *mem_ctx);
643 void nir_alu_dest_copy(nir_alu_dest *dest, const nir_alu_dest *src,
644 void *mem_ctx);
645
646 typedef enum {
647 nir_type_invalid = 0, /* Not a valid type */
648 nir_type_float,
649 nir_type_int,
650 nir_type_unsigned,
651 nir_type_bool
652 } nir_alu_type;
653
654 typedef enum {
655 NIR_OP_IS_COMMUTATIVE = (1 << 0),
656 NIR_OP_IS_ASSOCIATIVE = (1 << 1),
657 } nir_op_algebraic_property;
658
659 typedef struct {
660 const char *name;
661
662 unsigned num_inputs;
663
664 /**
665 * The number of components in the output
666 *
667 * If non-zero, this is the size of the output and input sizes are
668 * explicitly given; swizzle and writemask are still in effect, but if
669 * the output component is masked out, then the input component may
670 * still be in use.
671 *
672 * If zero, the opcode acts in the standard, per-component manner; the
673 * operation is performed on each component (except the ones that are
674 * masked out) with the input being taken from the input swizzle for
675 * that component.
676 *
677 * The size of some of the inputs may be given (i.e. non-zero) even
678 * though output_size is zero; in that case, the inputs with a zero
679 * size act per-component, while the inputs with non-zero size don't.
680 */
681 unsigned output_size;
682
683 /**
684 * The type of vector that the instruction outputs. Note that the
685 * staurate modifier is only allowed on outputs with the float type.
686 */
687
688 nir_alu_type output_type;
689
690 /**
691 * The number of components in each input
692 */
693 unsigned input_sizes[4];
694
695 /**
696 * The type of vector that each input takes. Note that negate and
697 * absolute value are only allowed on inputs with int or float type and
698 * behave differently on the two.
699 */
700 nir_alu_type input_types[4];
701
702 nir_op_algebraic_property algebraic_properties;
703 } nir_op_info;
704
705 extern const nir_op_info nir_op_infos[nir_num_opcodes];
706
707 typedef struct nir_alu_instr {
708 nir_instr instr;
709 nir_op op;
710 nir_alu_dest dest;
711 nir_alu_src src[];
712 } nir_alu_instr;
713
714 /* is this source channel used? */
715 static inline bool
716 nir_alu_instr_channel_used(nir_alu_instr *instr, unsigned src, unsigned channel)
717 {
718 if (nir_op_infos[instr->op].input_sizes[src] > 0)
719 return channel < nir_op_infos[instr->op].input_sizes[src];
720
721 return (instr->dest.write_mask >> channel) & 1;
722 }
723
724 /*
725 * For instructions whose destinations are SSA, get the number of channels
726 * used for a source
727 */
728 static inline unsigned
729 nir_ssa_alu_instr_src_components(nir_alu_instr *instr, unsigned src)
730 {
731 assert(instr->dest.dest.is_ssa);
732
733 if (nir_op_infos[instr->op].input_sizes[src] > 0)
734 return nir_op_infos[instr->op].input_sizes[src];
735
736 return instr->dest.dest.ssa.num_components;
737 }
738
739 typedef enum {
740 nir_deref_type_var,
741 nir_deref_type_array,
742 nir_deref_type_struct
743 } nir_deref_type;
744
745 typedef struct nir_deref {
746 nir_deref_type deref_type;
747 struct nir_deref *child;
748 const struct glsl_type *type;
749 } nir_deref;
750
751 typedef struct {
752 nir_deref deref;
753
754 nir_variable *var;
755 } nir_deref_var;
756
757 /* This enum describes how the array is referenced. If the deref is
758 * direct then the base_offset is used. If the deref is indirect then then
759 * offset is given by base_offset + indirect. If the deref is a wildcard
760 * then the deref refers to all of the elements of the array at the same
761 * time. Wildcard dereferences are only ever allowed in copy_var
762 * intrinsics and the source and destination derefs must have matching
763 * wildcards.
764 */
765 typedef enum {
766 nir_deref_array_type_direct,
767 nir_deref_array_type_indirect,
768 nir_deref_array_type_wildcard,
769 } nir_deref_array_type;
770
771 typedef struct {
772 nir_deref deref;
773
774 nir_deref_array_type deref_array_type;
775 unsigned base_offset;
776 nir_src indirect;
777 } nir_deref_array;
778
779 typedef struct {
780 nir_deref deref;
781
782 unsigned index;
783 } nir_deref_struct;
784
785 NIR_DEFINE_CAST(nir_deref_as_var, nir_deref, nir_deref_var, deref)
786 NIR_DEFINE_CAST(nir_deref_as_array, nir_deref, nir_deref_array, deref)
787 NIR_DEFINE_CAST(nir_deref_as_struct, nir_deref, nir_deref_struct, deref)
788
789 /** Returns the tail of a deref chain */
790 static inline nir_deref *
791 nir_deref_tail(nir_deref *deref)
792 {
793 while (deref->child)
794 deref = deref->child;
795 return deref;
796 }
797
798 typedef struct {
799 nir_instr instr;
800
801 unsigned num_params;
802 nir_deref_var **params;
803 nir_deref_var *return_deref;
804
805 struct nir_function_overload *callee;
806 } nir_call_instr;
807
808 #define INTRINSIC(name, num_srcs, src_components, has_dest, dest_components, \
809 num_variables, num_indices, flags) \
810 nir_intrinsic_##name,
811
812 #define LAST_INTRINSIC(name) nir_last_intrinsic = nir_intrinsic_##name,
813
814 typedef enum {
815 #include "nir_intrinsics.h"
816 nir_num_intrinsics = nir_last_intrinsic + 1
817 } nir_intrinsic_op;
818
819 #undef INTRINSIC
820 #undef LAST_INTRINSIC
821
822 /** Represents an intrinsic
823 *
824 * An intrinsic is an instruction type for handling things that are
825 * more-or-less regular operations but don't just consume and produce SSA
826 * values like ALU operations do. Intrinsics are not for things that have
827 * special semantic meaning such as phi nodes and parallel copies.
828 * Examples of intrinsics include variable load/store operations, system
829 * value loads, and the like. Even though texturing more-or-less falls
830 * under this category, texturing is its own instruction type because
831 * trying to represent texturing with intrinsics would lead to a
832 * combinatorial explosion of intrinsic opcodes.
833 *
834 * By having a single instruction type for handling a lot of different
835 * cases, optimization passes can look for intrinsics and, for the most
836 * part, completely ignore them. Each intrinsic type also has a few
837 * possible flags that govern whether or not they can be reordered or
838 * eliminated. That way passes like dead code elimination can still work
839 * on intrisics without understanding the meaning of each.
840 *
841 * Each intrinsic has some number of constant indices, some number of
842 * variables, and some number of sources. What these sources, variables,
843 * and indices mean depends on the intrinsic and is documented with the
844 * intrinsic declaration in nir_intrinsics.h. Intrinsics and texture
845 * instructions are the only types of instruction that can operate on
846 * variables.
847 */
848 typedef struct {
849 nir_instr instr;
850
851 nir_intrinsic_op intrinsic;
852
853 nir_dest dest;
854
855 /** number of components if this is a vectorized intrinsic
856 *
857 * Similarly to ALU operations, some intrinsics are vectorized.
858 * An intrinsic is vectorized if nir_intrinsic_infos.dest_components == 0.
859 * For vectorized intrinsics, the num_components field specifies the
860 * number of destination components and the number of source components
861 * for all sources with nir_intrinsic_infos.src_components[i] == 0.
862 */
863 uint8_t num_components;
864
865 int const_index[3];
866
867 nir_deref_var *variables[2];
868
869 nir_src src[];
870 } nir_intrinsic_instr;
871
872 /**
873 * \name NIR intrinsics semantic flags
874 *
875 * information about what the compiler can do with the intrinsics.
876 *
877 * \sa nir_intrinsic_info::flags
878 */
879 typedef enum {
880 /**
881 * whether the intrinsic can be safely eliminated if none of its output
882 * value is not being used.
883 */
884 NIR_INTRINSIC_CAN_ELIMINATE = (1 << 0),
885
886 /**
887 * Whether the intrinsic can be reordered with respect to any other
888 * intrinsic, i.e. whether the only reordering dependencies of the
889 * intrinsic are due to the register reads/writes.
890 */
891 NIR_INTRINSIC_CAN_REORDER = (1 << 1),
892 } nir_intrinsic_semantic_flag;
893
894 #define NIR_INTRINSIC_MAX_INPUTS 4
895
896 typedef struct {
897 const char *name;
898
899 unsigned num_srcs; /** < number of register/SSA inputs */
900
901 /** number of components of each input register
902 *
903 * If this value is 0, the number of components is given by the
904 * num_components field of nir_intrinsic_instr.
905 */
906 unsigned src_components[NIR_INTRINSIC_MAX_INPUTS];
907
908 bool has_dest;
909
910 /** number of components of the output register
911 *
912 * If this value is 0, the number of components is given by the
913 * num_components field of nir_intrinsic_instr.
914 */
915 unsigned dest_components;
916
917 /** the number of inputs/outputs that are variables */
918 unsigned num_variables;
919
920 /** the number of constant indices used by the intrinsic */
921 unsigned num_indices;
922
923 /** semantic flags for calls to this intrinsic */
924 nir_intrinsic_semantic_flag flags;
925 } nir_intrinsic_info;
926
927 extern const nir_intrinsic_info nir_intrinsic_infos[nir_num_intrinsics];
928
929 /**
930 * \group texture information
931 *
932 * This gives semantic information about textures which is useful to the
933 * frontend, the backend, and lowering passes, but not the optimizer.
934 */
935
936 typedef enum {
937 nir_tex_src_coord,
938 nir_tex_src_projector,
939 nir_tex_src_comparitor, /* shadow comparitor */
940 nir_tex_src_offset,
941 nir_tex_src_bias,
942 nir_tex_src_lod,
943 nir_tex_src_ms_index, /* MSAA sample index */
944 nir_tex_src_ddx,
945 nir_tex_src_ddy,
946 nir_tex_src_sampler_offset, /* < dynamically uniform indirect offset */
947 nir_num_tex_src_types
948 } nir_tex_src_type;
949
950 typedef struct {
951 nir_src src;
952 nir_tex_src_type src_type;
953 } nir_tex_src;
954
955 typedef enum {
956 nir_texop_tex, /**< Regular texture look-up */
957 nir_texop_txb, /**< Texture look-up with LOD bias */
958 nir_texop_txl, /**< Texture look-up with explicit LOD */
959 nir_texop_txd, /**< Texture look-up with partial derivatvies */
960 nir_texop_txf, /**< Texel fetch with explicit LOD */
961 nir_texop_txf_ms, /**< Multisample texture fetch */
962 nir_texop_txs, /**< Texture size */
963 nir_texop_lod, /**< Texture lod query */
964 nir_texop_tg4, /**< Texture gather */
965 nir_texop_query_levels /**< Texture levels query */
966 } nir_texop;
967
968 typedef struct {
969 nir_instr instr;
970
971 enum glsl_sampler_dim sampler_dim;
972 nir_alu_type dest_type;
973
974 nir_texop op;
975 nir_dest dest;
976 nir_tex_src *src;
977 unsigned num_srcs, coord_components;
978 bool is_array, is_shadow;
979
980 /**
981 * If is_shadow is true, whether this is the old-style shadow that outputs 4
982 * components or the new-style shadow that outputs 1 component.
983 */
984 bool is_new_style_shadow;
985
986 /* constant offset - must be 0 if the offset source is used */
987 int const_offset[4];
988
989 /* gather component selector */
990 unsigned component : 2;
991
992 /* The descriptor set containing this texture */
993 unsigned sampler_set;
994
995 /** The sampler index
996 *
997 * If this texture instruction has a nir_tex_src_sampler_offset source,
998 * then the sampler index is given by sampler_index + sampler_offset.
999 */
1000 unsigned sampler_index;
1001
1002 /** The size of the sampler array or 0 if it's not an array */
1003 unsigned sampler_array_size;
1004
1005 nir_deref_var *sampler; /* if this is NULL, use sampler_index instead */
1006 } nir_tex_instr;
1007
1008 static inline unsigned
1009 nir_tex_instr_dest_size(nir_tex_instr *instr)
1010 {
1011 switch (instr->op) {
1012 case nir_texop_txs: {
1013 unsigned ret;
1014 switch (instr->sampler_dim) {
1015 case GLSL_SAMPLER_DIM_1D:
1016 case GLSL_SAMPLER_DIM_BUF:
1017 ret = 1;
1018 break;
1019 case GLSL_SAMPLER_DIM_2D:
1020 case GLSL_SAMPLER_DIM_CUBE:
1021 case GLSL_SAMPLER_DIM_MS:
1022 case GLSL_SAMPLER_DIM_RECT:
1023 case GLSL_SAMPLER_DIM_EXTERNAL:
1024 ret = 2;
1025 break;
1026 case GLSL_SAMPLER_DIM_3D:
1027 ret = 3;
1028 break;
1029 default:
1030 unreachable("not reached");
1031 }
1032 if (instr->is_array)
1033 ret++;
1034 return ret;
1035 }
1036
1037 case nir_texop_lod:
1038 return 2;
1039
1040 case nir_texop_query_levels:
1041 return 1;
1042
1043 default:
1044 if (instr->is_shadow && instr->is_new_style_shadow)
1045 return 1;
1046
1047 return 4;
1048 }
1049 }
1050
1051 static inline unsigned
1052 nir_tex_instr_src_size(nir_tex_instr *instr, unsigned src)
1053 {
1054 if (instr->src[src].src_type == nir_tex_src_coord)
1055 return instr->coord_components;
1056
1057
1058 if (instr->src[src].src_type == nir_tex_src_offset ||
1059 instr->src[src].src_type == nir_tex_src_ddx ||
1060 instr->src[src].src_type == nir_tex_src_ddy) {
1061 if (instr->is_array)
1062 return instr->coord_components - 1;
1063 else
1064 return instr->coord_components;
1065 }
1066
1067 return 1;
1068 }
1069
1070 static inline int
1071 nir_tex_instr_src_index(nir_tex_instr *instr, nir_tex_src_type type)
1072 {
1073 for (unsigned i = 0; i < instr->num_srcs; i++)
1074 if (instr->src[i].src_type == type)
1075 return (int) i;
1076
1077 return -1;
1078 }
1079
1080 typedef struct {
1081 union {
1082 float f[4];
1083 int32_t i[4];
1084 uint32_t u[4];
1085 };
1086 } nir_const_value;
1087
1088 typedef struct {
1089 nir_instr instr;
1090
1091 nir_const_value value;
1092
1093 nir_ssa_def def;
1094 } nir_load_const_instr;
1095
1096 typedef enum {
1097 nir_jump_return,
1098 nir_jump_break,
1099 nir_jump_continue,
1100 } nir_jump_type;
1101
1102 typedef struct {
1103 nir_instr instr;
1104 nir_jump_type type;
1105 } nir_jump_instr;
1106
1107 /* creates a new SSA variable in an undefined state */
1108
1109 typedef struct {
1110 nir_instr instr;
1111 nir_ssa_def def;
1112 } nir_ssa_undef_instr;
1113
1114 typedef struct {
1115 struct exec_node node;
1116
1117 /* The predecessor block corresponding to this source */
1118 struct nir_block *pred;
1119
1120 nir_src src;
1121 } nir_phi_src;
1122
1123 #define nir_foreach_phi_src(phi, entry) \
1124 foreach_list_typed(nir_phi_src, entry, node, &(phi)->srcs)
1125
1126 typedef struct {
1127 nir_instr instr;
1128
1129 struct exec_list srcs; /** < list of nir_phi_src */
1130
1131 nir_dest dest;
1132 } nir_phi_instr;
1133
1134 typedef struct {
1135 struct exec_node node;
1136 nir_src src;
1137 nir_dest dest;
1138 } nir_parallel_copy_entry;
1139
1140 #define nir_foreach_parallel_copy_entry(pcopy, entry) \
1141 foreach_list_typed(nir_parallel_copy_entry, entry, node, &(pcopy)->entries)
1142
1143 typedef struct {
1144 nir_instr instr;
1145
1146 /* A list of nir_parallel_copy_entry's. The sources of all of the
1147 * entries are copied to the corresponding destinations "in parallel".
1148 * In other words, if we have two entries: a -> b and b -> a, the values
1149 * get swapped.
1150 */
1151 struct exec_list entries;
1152 } nir_parallel_copy_instr;
1153
1154 NIR_DEFINE_CAST(nir_instr_as_alu, nir_instr, nir_alu_instr, instr)
1155 NIR_DEFINE_CAST(nir_instr_as_call, nir_instr, nir_call_instr, instr)
1156 NIR_DEFINE_CAST(nir_instr_as_jump, nir_instr, nir_jump_instr, instr)
1157 NIR_DEFINE_CAST(nir_instr_as_tex, nir_instr, nir_tex_instr, instr)
1158 NIR_DEFINE_CAST(nir_instr_as_intrinsic, nir_instr, nir_intrinsic_instr, instr)
1159 NIR_DEFINE_CAST(nir_instr_as_load_const, nir_instr, nir_load_const_instr, instr)
1160 NIR_DEFINE_CAST(nir_instr_as_ssa_undef, nir_instr, nir_ssa_undef_instr, instr)
1161 NIR_DEFINE_CAST(nir_instr_as_phi, nir_instr, nir_phi_instr, instr)
1162 NIR_DEFINE_CAST(nir_instr_as_parallel_copy, nir_instr,
1163 nir_parallel_copy_instr, instr)
1164
1165 /*
1166 * Control flow
1167 *
1168 * Control flow consists of a tree of control flow nodes, which include
1169 * if-statements and loops. The leaves of the tree are basic blocks, lists of
1170 * instructions that always run start-to-finish. Each basic block also keeps
1171 * track of its successors (blocks which may run immediately after the current
1172 * block) and predecessors (blocks which could have run immediately before the
1173 * current block). Each function also has a start block and an end block which
1174 * all return statements point to (which is always empty). Together, all the
1175 * blocks with their predecessors and successors make up the control flow
1176 * graph (CFG) of the function. There are helpers that modify the tree of
1177 * control flow nodes while modifying the CFG appropriately; these should be
1178 * used instead of modifying the tree directly.
1179 */
1180
1181 typedef enum {
1182 nir_cf_node_block,
1183 nir_cf_node_if,
1184 nir_cf_node_loop,
1185 nir_cf_node_function
1186 } nir_cf_node_type;
1187
1188 typedef struct nir_cf_node {
1189 struct exec_node node;
1190 nir_cf_node_type type;
1191 struct nir_cf_node *parent;
1192 } nir_cf_node;
1193
1194 typedef struct nir_block {
1195 nir_cf_node cf_node;
1196
1197 struct exec_list instr_list; /** < list of nir_instr */
1198
1199 /** generic block index; generated by nir_index_blocks */
1200 unsigned index;
1201
1202 /*
1203 * Each block can only have up to 2 successors, so we put them in a simple
1204 * array - no need for anything more complicated.
1205 */
1206 struct nir_block *successors[2];
1207
1208 /* Set of nir_block predecessors in the CFG */
1209 struct set *predecessors;
1210
1211 /*
1212 * this node's immediate dominator in the dominance tree - set to NULL for
1213 * the start block.
1214 */
1215 struct nir_block *imm_dom;
1216
1217 /* This node's children in the dominance tree */
1218 unsigned num_dom_children;
1219 struct nir_block **dom_children;
1220
1221 /* Set of nir_block's on the dominance frontier of this block */
1222 struct set *dom_frontier;
1223
1224 /*
1225 * These two indices have the property that dom_{pre,post}_index for each
1226 * child of this block in the dominance tree will always be between
1227 * dom_pre_index and dom_post_index for this block, which makes testing if
1228 * a given block is dominated by another block an O(1) operation.
1229 */
1230 unsigned dom_pre_index, dom_post_index;
1231
1232 /* live in and out for this block; used for liveness analysis */
1233 BITSET_WORD *live_in;
1234 BITSET_WORD *live_out;
1235 } nir_block;
1236
1237 static inline nir_instr *
1238 nir_block_first_instr(nir_block *block)
1239 {
1240 struct exec_node *head = exec_list_get_head(&block->instr_list);
1241 return exec_node_data(nir_instr, head, node);
1242 }
1243
1244 static inline nir_instr *
1245 nir_block_last_instr(nir_block *block)
1246 {
1247 struct exec_node *tail = exec_list_get_tail(&block->instr_list);
1248 return exec_node_data(nir_instr, tail, node);
1249 }
1250
1251 #define nir_foreach_instr(block, instr) \
1252 foreach_list_typed(nir_instr, instr, node, &(block)->instr_list)
1253 #define nir_foreach_instr_reverse(block, instr) \
1254 foreach_list_typed_reverse(nir_instr, instr, node, &(block)->instr_list)
1255 #define nir_foreach_instr_safe(block, instr) \
1256 foreach_list_typed_safe(nir_instr, instr, node, &(block)->instr_list)
1257 #define nir_foreach_instr_safe_reverse(block, instr) \
1258 foreach_list_typed_safe_reverse(nir_instr, instr, node, &(block)->instr_list)
1259
1260 typedef struct nir_if {
1261 nir_cf_node cf_node;
1262 nir_src condition;
1263
1264 struct exec_list then_list; /** < list of nir_cf_node */
1265 struct exec_list else_list; /** < list of nir_cf_node */
1266 } nir_if;
1267
1268 static inline nir_cf_node *
1269 nir_if_first_then_node(nir_if *if_stmt)
1270 {
1271 struct exec_node *head = exec_list_get_head(&if_stmt->then_list);
1272 return exec_node_data(nir_cf_node, head, node);
1273 }
1274
1275 static inline nir_cf_node *
1276 nir_if_last_then_node(nir_if *if_stmt)
1277 {
1278 struct exec_node *tail = exec_list_get_tail(&if_stmt->then_list);
1279 return exec_node_data(nir_cf_node, tail, node);
1280 }
1281
1282 static inline nir_cf_node *
1283 nir_if_first_else_node(nir_if *if_stmt)
1284 {
1285 struct exec_node *head = exec_list_get_head(&if_stmt->else_list);
1286 return exec_node_data(nir_cf_node, head, node);
1287 }
1288
1289 static inline nir_cf_node *
1290 nir_if_last_else_node(nir_if *if_stmt)
1291 {
1292 struct exec_node *tail = exec_list_get_tail(&if_stmt->else_list);
1293 return exec_node_data(nir_cf_node, tail, node);
1294 }
1295
1296 typedef struct {
1297 nir_cf_node cf_node;
1298
1299 struct exec_list body; /** < list of nir_cf_node */
1300 } nir_loop;
1301
1302 static inline nir_cf_node *
1303 nir_loop_first_cf_node(nir_loop *loop)
1304 {
1305 return exec_node_data(nir_cf_node, exec_list_get_head(&loop->body), node);
1306 }
1307
1308 static inline nir_cf_node *
1309 nir_loop_last_cf_node(nir_loop *loop)
1310 {
1311 return exec_node_data(nir_cf_node, exec_list_get_tail(&loop->body), node);
1312 }
1313
1314 /**
1315 * Various bits of metadata that can may be created or required by
1316 * optimization and analysis passes
1317 */
1318 typedef enum {
1319 nir_metadata_none = 0x0,
1320 nir_metadata_block_index = 0x1,
1321 nir_metadata_dominance = 0x2,
1322 nir_metadata_live_variables = 0x4,
1323 } nir_metadata;
1324
1325 typedef struct {
1326 nir_cf_node cf_node;
1327
1328 /** pointer to the overload of which this is an implementation */
1329 struct nir_function_overload *overload;
1330
1331 struct exec_list body; /** < list of nir_cf_node */
1332
1333 nir_block *start_block, *end_block;
1334
1335 /** list for all local variables in the function */
1336 struct exec_list locals;
1337
1338 /** array of variables used as parameters */
1339 unsigned num_params;
1340 nir_variable **params;
1341
1342 /** variable used to hold the result of the function */
1343 nir_variable *return_var;
1344
1345 /** list of local registers in the function */
1346 struct exec_list registers;
1347
1348 /** next available local register index */
1349 unsigned reg_alloc;
1350
1351 /** next available SSA value index */
1352 unsigned ssa_alloc;
1353
1354 /* total number of basic blocks, only valid when block_index_dirty = false */
1355 unsigned num_blocks;
1356
1357 nir_metadata valid_metadata;
1358 } nir_function_impl;
1359
1360 static inline nir_cf_node *
1361 nir_cf_node_next(nir_cf_node *node)
1362 {
1363 struct exec_node *next = exec_node_get_next(&node->node);
1364 if (exec_node_is_tail_sentinel(next))
1365 return NULL;
1366 else
1367 return exec_node_data(nir_cf_node, next, node);
1368 }
1369
1370 static inline nir_cf_node *
1371 nir_cf_node_prev(nir_cf_node *node)
1372 {
1373 struct exec_node *prev = exec_node_get_prev(&node->node);
1374 if (exec_node_is_head_sentinel(prev))
1375 return NULL;
1376 else
1377 return exec_node_data(nir_cf_node, prev, node);
1378 }
1379
1380 static inline bool
1381 nir_cf_node_is_first(const nir_cf_node *node)
1382 {
1383 return exec_node_is_head_sentinel(node->node.prev);
1384 }
1385
1386 static inline bool
1387 nir_cf_node_is_last(const nir_cf_node *node)
1388 {
1389 return exec_node_is_tail_sentinel(node->node.next);
1390 }
1391
1392 NIR_DEFINE_CAST(nir_cf_node_as_block, nir_cf_node, nir_block, cf_node)
1393 NIR_DEFINE_CAST(nir_cf_node_as_if, nir_cf_node, nir_if, cf_node)
1394 NIR_DEFINE_CAST(nir_cf_node_as_loop, nir_cf_node, nir_loop, cf_node)
1395 NIR_DEFINE_CAST(nir_cf_node_as_function, nir_cf_node, nir_function_impl, cf_node)
1396
1397 typedef enum {
1398 nir_parameter_in,
1399 nir_parameter_out,
1400 nir_parameter_inout,
1401 } nir_parameter_type;
1402
1403 typedef struct {
1404 nir_parameter_type param_type;
1405 const struct glsl_type *type;
1406 } nir_parameter;
1407
1408 typedef struct nir_function_overload {
1409 struct exec_node node;
1410
1411 unsigned num_params;
1412 nir_parameter *params;
1413 const struct glsl_type *return_type;
1414
1415 nir_function_impl *impl; /** < NULL if the overload is only declared yet */
1416
1417 /** pointer to the function of which this is an overload */
1418 struct nir_function *function;
1419 } nir_function_overload;
1420
1421 typedef struct nir_function {
1422 struct exec_node node;
1423
1424 struct exec_list overload_list; /** < list of nir_function_overload */
1425 const char *name;
1426 struct nir_shader *shader;
1427 } nir_function;
1428
1429 #define nir_function_first_overload(func) \
1430 exec_node_data(nir_function_overload, \
1431 exec_list_get_head(&(func)->overload_list), node)
1432
1433 typedef struct nir_shader_compiler_options {
1434 bool lower_ffma;
1435 bool lower_flrp;
1436 bool lower_fpow;
1437 bool lower_fsat;
1438 bool lower_fsqrt;
1439 /** lowers fneg and ineg to fsub and isub. */
1440 bool lower_negate;
1441 /** lowers fsub and isub to fadd+fneg and iadd+ineg. */
1442 bool lower_sub;
1443
1444 /* lower {slt,sge,seq,sne} to {flt,fge,feq,fne} + b2f: */
1445 bool lower_scmp;
1446
1447 /**
1448 * Does the driver support real 32-bit integers? (Otherwise, integers
1449 * are simulated by floats.)
1450 */
1451 bool native_integers;
1452 } nir_shader_compiler_options;
1453
1454 typedef struct nir_shader {
1455 /** hash table of name -> uniform nir_variable */
1456 struct exec_list uniforms;
1457
1458 /** hash table of name -> input nir_variable */
1459 struct exec_list inputs;
1460
1461 /** hash table of name -> output nir_variable */
1462 struct exec_list outputs;
1463
1464 /** Set of driver-specific options for the shader.
1465 *
1466 * The memory for the options is expected to be kept in a single static
1467 * copy by the driver.
1468 */
1469 const struct nir_shader_compiler_options *options;
1470
1471 /** list of global variables in the shader */
1472 struct exec_list globals;
1473
1474 /** list of system value variables in the shader */
1475 struct exec_list system_values;
1476
1477 struct exec_list functions; /** < list of nir_function */
1478
1479 /** list of global register in the shader */
1480 struct exec_list registers;
1481
1482 /** next available global register index */
1483 unsigned reg_alloc;
1484
1485 /**
1486 * the highest index a load_input_*, load_uniform_*, etc. intrinsic can
1487 * access plus one
1488 */
1489 unsigned num_inputs, num_uniforms, num_outputs;
1490
1491 /** the number of uniforms that are only accessed directly */
1492 unsigned num_direct_uniforms;
1493 } nir_shader;
1494
1495 #define nir_foreach_overload(shader, overload) \
1496 foreach_list_typed(nir_function, func, node, &(shader)->functions) \
1497 foreach_list_typed(nir_function_overload, overload, node, \
1498 &(func)->overload_list)
1499
1500 nir_shader *nir_shader_create(void *mem_ctx,
1501 const nir_shader_compiler_options *options);
1502
1503 /** creates a register, including assigning it an index and adding it to the list */
1504 nir_register *nir_global_reg_create(nir_shader *shader);
1505
1506 nir_register *nir_local_reg_create(nir_function_impl *impl);
1507
1508 void nir_reg_remove(nir_register *reg);
1509
1510 /** creates a function and adds it to the shader's list of functions */
1511 nir_function *nir_function_create(nir_shader *shader, const char *name);
1512
1513 /** creates a null function returning null */
1514 nir_function_overload *nir_function_overload_create(nir_function *func);
1515
1516 nir_function_impl *nir_function_impl_create(nir_function_overload *func);
1517
1518 nir_block *nir_block_create(void *mem_ctx);
1519 nir_if *nir_if_create(void *mem_ctx);
1520 nir_loop *nir_loop_create(void *mem_ctx);
1521
1522 nir_function_impl *nir_cf_node_get_function(nir_cf_node *node);
1523
1524 /** puts a control flow node immediately after another control flow node */
1525 void nir_cf_node_insert_after(nir_cf_node *node, nir_cf_node *after);
1526
1527 /** puts a control flow node immediately before another control flow node */
1528 void nir_cf_node_insert_before(nir_cf_node *node, nir_cf_node *before);
1529
1530 /** puts a control flow node at the beginning of a list from an if, loop, or function */
1531 void nir_cf_node_insert_begin(struct exec_list *list, nir_cf_node *node);
1532
1533 /** puts a control flow node at the end of a list from an if, loop, or function */
1534 void nir_cf_node_insert_end(struct exec_list *list, nir_cf_node *node);
1535
1536 /** removes a control flow node, doing any cleanup necessary */
1537 void nir_cf_node_remove(nir_cf_node *node);
1538
1539 /** requests that the given pieces of metadata be generated */
1540 void nir_metadata_require(nir_function_impl *impl, nir_metadata required);
1541 /** dirties all but the preserved metadata */
1542 void nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved);
1543
1544 /** creates an instruction with default swizzle/writemask/etc. with NULL registers */
1545 nir_alu_instr *nir_alu_instr_create(nir_shader *shader, nir_op op);
1546
1547 nir_jump_instr *nir_jump_instr_create(nir_shader *shader, nir_jump_type type);
1548
1549 nir_load_const_instr *nir_load_const_instr_create(nir_shader *shader,
1550 unsigned num_components);
1551
1552 nir_intrinsic_instr *nir_intrinsic_instr_create(nir_shader *shader,
1553 nir_intrinsic_op op);
1554
1555 nir_call_instr *nir_call_instr_create(nir_shader *shader,
1556 nir_function_overload *callee);
1557
1558 nir_tex_instr *nir_tex_instr_create(nir_shader *shader, unsigned num_srcs);
1559
1560 nir_phi_instr *nir_phi_instr_create(nir_shader *shader);
1561
1562 nir_parallel_copy_instr *nir_parallel_copy_instr_create(nir_shader *shader);
1563
1564 nir_ssa_undef_instr *nir_ssa_undef_instr_create(nir_shader *shader,
1565 unsigned num_components);
1566
1567 nir_deref_var *nir_deref_var_create(void *mem_ctx, nir_variable *var);
1568 nir_deref_array *nir_deref_array_create(void *mem_ctx);
1569 nir_deref_struct *nir_deref_struct_create(void *mem_ctx, unsigned field_index);
1570
1571 nir_deref *nir_copy_deref(void *mem_ctx, nir_deref *deref);
1572
1573 nir_load_const_instr *
1574 nir_deref_get_const_initializer_load(nir_shader *shader, nir_deref_var *deref);
1575
1576 void nir_instr_insert_before(nir_instr *instr, nir_instr *before);
1577 void nir_instr_insert_after(nir_instr *instr, nir_instr *after);
1578
1579 void nir_instr_insert_before_block(nir_block *block, nir_instr *before);
1580 void nir_instr_insert_after_block(nir_block *block, nir_instr *after);
1581
1582 void nir_instr_insert_before_cf(nir_cf_node *node, nir_instr *before);
1583 void nir_instr_insert_after_cf(nir_cf_node *node, nir_instr *after);
1584
1585 void nir_instr_insert_before_cf_list(struct exec_list *list, nir_instr *before);
1586 void nir_instr_insert_after_cf_list(struct exec_list *list, nir_instr *after);
1587
1588 void nir_instr_remove(nir_instr *instr);
1589
1590 typedef bool (*nir_foreach_ssa_def_cb)(nir_ssa_def *def, void *state);
1591 typedef bool (*nir_foreach_dest_cb)(nir_dest *dest, void *state);
1592 typedef bool (*nir_foreach_src_cb)(nir_src *src, void *state);
1593 bool nir_foreach_ssa_def(nir_instr *instr, nir_foreach_ssa_def_cb cb,
1594 void *state);
1595 bool nir_foreach_dest(nir_instr *instr, nir_foreach_dest_cb cb, void *state);
1596 bool nir_foreach_src(nir_instr *instr, nir_foreach_src_cb cb, void *state);
1597
1598 nir_const_value *nir_src_as_const_value(nir_src src);
1599 bool nir_srcs_equal(nir_src src1, nir_src src2);
1600 void nir_instr_rewrite_src(nir_instr *instr, nir_src *src, nir_src new_src);
1601 void nir_instr_move_src(nir_instr *dest_instr, nir_src *dest, nir_src *src);
1602 void nir_if_rewrite_condition(nir_if *if_stmt, nir_src new_src);
1603
1604 void nir_ssa_dest_init(nir_instr *instr, nir_dest *dest,
1605 unsigned num_components, const char *name);
1606 void nir_ssa_def_init(nir_instr *instr, nir_ssa_def *def,
1607 unsigned num_components, const char *name);
1608 void nir_ssa_def_rewrite_uses(nir_ssa_def *def, nir_src new_src, void *mem_ctx);
1609
1610 /* visits basic blocks in source-code order */
1611 typedef bool (*nir_foreach_block_cb)(nir_block *block, void *state);
1612 bool nir_foreach_block(nir_function_impl *impl, nir_foreach_block_cb cb,
1613 void *state);
1614 bool nir_foreach_block_reverse(nir_function_impl *impl, nir_foreach_block_cb cb,
1615 void *state);
1616
1617 /* If the following CF node is an if, this function returns that if.
1618 * Otherwise, it returns NULL.
1619 */
1620 nir_if *nir_block_get_following_if(nir_block *block);
1621
1622 void nir_index_local_regs(nir_function_impl *impl);
1623 void nir_index_global_regs(nir_shader *shader);
1624 void nir_index_ssa_defs(nir_function_impl *impl);
1625
1626 void nir_index_blocks(nir_function_impl *impl);
1627
1628 void nir_print_shader(nir_shader *shader, FILE *fp);
1629 void nir_print_instr(const nir_instr *instr, FILE *fp);
1630
1631 #ifdef DEBUG
1632 void nir_validate_shader(nir_shader *shader);
1633 #else
1634 static inline void nir_validate_shader(nir_shader *shader) { (void) shader; }
1635 #endif /* DEBUG */
1636
1637 void nir_calc_dominance_impl(nir_function_impl *impl);
1638 void nir_calc_dominance(nir_shader *shader);
1639
1640 nir_block *nir_dominance_lca(nir_block *b1, nir_block *b2);
1641 bool nir_block_dominates(nir_block *parent, nir_block *child);
1642
1643 void nir_dump_dom_tree_impl(nir_function_impl *impl, FILE *fp);
1644 void nir_dump_dom_tree(nir_shader *shader, FILE *fp);
1645
1646 void nir_dump_dom_frontier_impl(nir_function_impl *impl, FILE *fp);
1647 void nir_dump_dom_frontier(nir_shader *shader, FILE *fp);
1648
1649 void nir_dump_cfg_impl(nir_function_impl *impl, FILE *fp);
1650 void nir_dump_cfg(nir_shader *shader, FILE *fp);
1651
1652 void nir_split_var_copies(nir_shader *shader);
1653
1654 void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, void *mem_ctx);
1655 void nir_lower_var_copies(nir_shader *shader);
1656
1657 void nir_lower_global_vars_to_local(nir_shader *shader);
1658
1659 void nir_lower_locals_to_regs(nir_shader *shader);
1660
1661 void nir_assign_var_locations(struct exec_list *var_list,
1662 unsigned *size,
1663 bool is_scalar);
1664 void nir_assign_var_locations_direct_first(nir_shader *shader,
1665 struct exec_list *var_list,
1666 unsigned *direct_size,
1667 unsigned *size,
1668 bool is_scalar);
1669
1670 void nir_lower_io(nir_shader *shader, bool is_scalar);
1671
1672 void nir_lower_vars_to_ssa(nir_shader *shader);
1673
1674 void nir_remove_dead_variables(nir_shader *shader);
1675
1676 void nir_lower_vec_to_movs(nir_shader *shader);
1677 void nir_lower_alu_to_scalar(nir_shader *shader);
1678 void nir_lower_load_const_to_scalar(nir_shader *shader);
1679
1680 void nir_lower_phis_to_scalar(nir_shader *shader);
1681
1682 void nir_lower_samplers(nir_shader *shader,
1683 const struct gl_shader_program *shader_program,
1684 gl_shader_stage stage);
1685 void nir_lower_samplers_for_vk(nir_shader *shader);
1686
1687 void nir_lower_system_values(nir_shader *shader);
1688 void nir_lower_tex_projector(nir_shader *shader);
1689 void nir_lower_idiv(nir_shader *shader);
1690
1691 void nir_lower_atomics(nir_shader *shader);
1692 void nir_lower_to_source_mods(nir_shader *shader);
1693
1694 void nir_normalize_cubemap_coords(nir_shader *shader);
1695
1696 void nir_live_variables_impl(nir_function_impl *impl);
1697 bool nir_ssa_defs_interfere(nir_ssa_def *a, nir_ssa_def *b);
1698
1699 void nir_convert_to_ssa_impl(nir_function_impl *impl);
1700 void nir_convert_to_ssa(nir_shader *shader);
1701
1702 /* If phi_webs_only is true, only convert SSA values involved in phi nodes to
1703 * registers. If false, convert all values (even those not involved in a phi
1704 * node) to registers.
1705 */
1706 void nir_convert_from_ssa(nir_shader *shader, bool phi_webs_only);
1707
1708 bool nir_opt_algebraic(nir_shader *shader);
1709 bool nir_opt_algebraic_late(nir_shader *shader);
1710 bool nir_opt_constant_folding(nir_shader *shader);
1711
1712 bool nir_opt_global_to_local(nir_shader *shader);
1713
1714 bool nir_copy_prop_impl(nir_function_impl *impl);
1715 bool nir_copy_prop(nir_shader *shader);
1716
1717 bool nir_opt_cse(nir_shader *shader);
1718
1719 bool nir_opt_dce_impl(nir_function_impl *impl);
1720 bool nir_opt_dce(nir_shader *shader);
1721
1722 void nir_opt_gcm(nir_shader *shader);
1723
1724 bool nir_opt_peephole_select(nir_shader *shader);
1725 bool nir_opt_peephole_ffma(nir_shader *shader);
1726
1727 bool nir_opt_remove_phis(nir_shader *shader);
1728
1729 bool nir_opt_undef(nir_shader *shader);
1730
1731 void nir_sweep(nir_shader *shader);
1732
1733 #ifdef __cplusplus
1734 } /* extern "C" */
1735 #endif