st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
[mesa.git] / src / glsl / nir / nir_lower_samplers.c
1 /*
2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2014 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23 * DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "nir.h"
27 #include "nir_builder.h"
28 #include "../program.h"
29 #include "program/hash_table.h"
30 #include "ir_uniform.h"
31
32 #include "main/compiler.h"
33 #include "main/mtypes.h"
34 #include "program/prog_parameter.h"
35 #include "program/program.h"
36
37 /* Calculate the sampler index based on array indicies and also
38 * calculate the base uniform location for struct members.
39 */
40 static void
41 calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr,
42 unsigned *array_elements, nir_ssa_def **indirect,
43 nir_builder *b, unsigned *location)
44 {
45 if (tail->child == NULL)
46 return;
47
48 switch (tail->child->deref_type) {
49 case nir_deref_type_array: {
50 nir_deref_array *deref_array = nir_deref_as_array(tail->child);
51
52 assert(deref_array->deref_array_type != nir_deref_array_type_wildcard);
53
54 calc_sampler_offsets(tail->child, instr, array_elements,
55 indirect, b, location);
56 instr->sampler_index += deref_array->base_offset * *array_elements;
57
58 if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
59 nir_ssa_def *mul =
60 nir_imul(b, nir_imm_int(b, *array_elements),
61 nir_ssa_for_src(b, deref_array->indirect, 1));
62
63 nir_instr_rewrite_src(&instr->instr, &deref_array->indirect,
64 NIR_SRC_INIT);
65
66 if (*indirect) {
67 *indirect = nir_iadd(b, *indirect, mul);
68 } else {
69 *indirect = mul;
70 }
71 }
72
73 *array_elements *= glsl_get_length(tail->type);
74 break;
75 }
76
77 case nir_deref_type_struct: {
78 nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child);
79 *location += glsl_get_record_location_offset(tail->type, deref_struct->index);
80 calc_sampler_offsets(tail->child, instr, array_elements,
81 indirect, b, location);
82 break;
83 }
84
85 default:
86 unreachable("Invalid deref type");
87 break;
88 }
89 }
90
91 static void
92 lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_program,
93 gl_shader_stage stage, nir_builder *builder)
94 {
95 if (instr->sampler == NULL)
96 return;
97
98 instr->sampler_index = 0;
99 unsigned location = instr->sampler->var->data.location;
100 unsigned array_elements = 1;
101 nir_ssa_def *indirect = NULL;
102
103 builder->cursor = nir_before_instr(&instr->instr);
104 calc_sampler_offsets(&instr->sampler->deref, instr, &array_elements,
105 &indirect, builder, &location);
106
107 if (indirect) {
108 /* First, we have to resize the array of texture sources */
109 nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src,
110 instr->num_srcs + 1);
111
112 for (unsigned i = 0; i < instr->num_srcs; i++) {
113 new_srcs[i].src_type = instr->src[i].src_type;
114 nir_instr_move_src(&instr->instr, &new_srcs[i].src,
115 &instr->src[i].src);
116 }
117
118 ralloc_free(instr->src);
119 instr->src = new_srcs;
120
121 /* Now we can go ahead and move the source over to being a
122 * first-class texture source.
123 */
124 instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
125 instr->num_srcs++;
126 nir_instr_rewrite_src(&instr->instr,
127 &instr->src[instr->num_srcs - 1].src,
128 nir_src_for_ssa(indirect));
129
130 instr->sampler_array_size = array_elements;
131 }
132
133 if (location > shader_program->NumUniformStorage - 1 ||
134 !shader_program->UniformStorage[location].sampler[stage].active) {
135 assert(!"cannot return a sampler");
136 return;
137 }
138
139 instr->sampler_index +=
140 shader_program->UniformStorage[location].sampler[stage].index;
141
142 instr->sampler = NULL;
143 }
144
145 typedef struct {
146 nir_builder builder;
147 const struct gl_shader_program *shader_program;
148 gl_shader_stage stage;
149 } lower_state;
150
151 static bool
152 lower_block_cb(nir_block *block, void *_state)
153 {
154 lower_state *state = (lower_state *) _state;
155
156 nir_foreach_instr(block, instr) {
157 if (instr->type == nir_instr_type_tex) {
158 nir_tex_instr *tex_instr = nir_instr_as_tex(instr);
159 lower_sampler(tex_instr, state->shader_program, state->stage,
160 &state->builder);
161 }
162 }
163
164 return true;
165 }
166
167 static void
168 lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_program,
169 gl_shader_stage stage)
170 {
171 lower_state state;
172
173 nir_builder_init(&state.builder, impl);
174 state.shader_program = shader_program;
175 state.stage = stage;
176
177 nir_foreach_block(impl, lower_block_cb, &state);
178 }
179
180 void
181 nir_lower_samplers(nir_shader *shader,
182 const struct gl_shader_program *shader_program)
183 {
184 nir_foreach_overload(shader, overload) {
185 if (overload->impl)
186 lower_impl(overload->impl, shader_program, shader->stage);
187 }
188 }