anv/wsi_x11: Properly report BadDrawable errors to the client
[mesa.git] / src / glsl / nir / nir_split_var_copies.c
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jason Ekstrand (jason@jlekstrand.net)
25 *
26 */
27
28 #include "nir.h"
29
30 /*
31 * Implements "copy splitting" which is similar to structure splitting only
32 * it works on copy operations rather than the datatypes themselves. The
33 * GLSL language allows you to copy one variable to another an entire
34 * structure (which may contain arrays or other structures) at a time.
35 * Normally, in a language such as C this would be handled by a "structure
36 * splitting" pass that breaks up the structures. Unfortunately for us,
37 * structures used in inputs or outputs can't be split. Therefore,
38 * regardlesss of what we do, we have to be able to copy to/from
39 * structures.
40 *
41 * The primary purpose of structure splitting is to allow you to better
42 * optimize variable access and lower things to registers where you can.
43 * The primary issue here is that, if you lower the copy to a bunch of
44 * loads and stores, you loose a lot of information about the copy
45 * operation that you would like to keep around. To solve this problem, we
46 * have a "copy splitting" pass that, instead of splitting the structures
47 * or lowering the copy into loads and storres, splits the copy operation
48 * into a bunch of copy operations one for each leaf of the structure tree.
49 * If an intermediate array is encountered, it is referenced with a
50 * wildcard reference to indicate that the entire array is to be copied.
51 *
52 * As things become direct, array copies may be able to be losslessly
53 * lowered to having fewer and fewer wildcards. However, until that
54 * happens we want to keep the information about the arrays intact.
55 *
56 * Prior to the copy splitting pass, there are no wildcard references but
57 * there may be incomplete references where the tail of the deref chain is
58 * an array or a structure and not a specific element. After the copy
59 * splitting pass has completed, every variable deref will be a full-length
60 * dereference pointing to a single leaf in the structure type tree with
61 * possibly a few wildcard array dereferences.
62 */
63
64 struct split_var_copies_state {
65 void *mem_ctx;
66 void *dead_ctx;
67 };
68
69 /* Recursively constructs deref chains to split a copy instruction into
70 * multiple (if needed) copy instructions with full-length deref chains.
71 * External callers of this function should pass the tail and head of the
72 * deref chains found as the source and destination of the copy instruction
73 * into this function.
74 *
75 * \param old_copy The copy instruction we are splitting
76 * \param dest_head The head of the destination deref chain we are building
77 * \param src_head The head of the source deref chain we are building
78 * \param dest_tail The tail of the destination deref chain we are building
79 * \param src_tail The tail of the source deref chain we are building
80 * \param state The current split_var_copies_state object
81 */
82 static void
83 split_var_copy_instr(nir_intrinsic_instr *old_copy,
84 nir_deref *dest_head, nir_deref *src_head,
85 nir_deref *dest_tail, nir_deref *src_tail,
86 struct split_var_copies_state *state)
87 {
88 assert(src_tail->type == dest_tail->type);
89
90 /* Make sure these really are the tails of the deref chains */
91 assert(dest_tail->child == NULL);
92 assert(src_tail->child == NULL);
93
94 switch (glsl_get_base_type(src_tail->type)) {
95 case GLSL_TYPE_ARRAY: {
96 /* Make a wildcard dereference */
97 nir_deref_array *deref = nir_deref_array_create(state->dead_ctx);
98 deref->deref.type = glsl_get_array_element(src_tail->type);
99 deref->deref_array_type = nir_deref_array_type_wildcard;
100
101 /* Set the tail of both as the newly created wildcard deref. It is
102 * safe to use the same wildcard in both places because a) we will be
103 * copying it before we put it in an actual instruction and b)
104 * everything that will potentially add another link in the deref
105 * chain will also add the same thing to both chains.
106 */
107 src_tail->child = &deref->deref;
108 dest_tail->child = &deref->deref;
109
110 split_var_copy_instr(old_copy, dest_head, src_head,
111 dest_tail->child, src_tail->child, state);
112
113 /* Set it back to the way we found it */
114 src_tail->child = NULL;
115 dest_tail->child = NULL;
116 break;
117 }
118
119 case GLSL_TYPE_STRUCT:
120 /* This is the only part that actually does any interesting
121 * splitting. For array types, we just use wildcards and resolve
122 * them later. For structure types, we need to emit one copy
123 * instruction for every structure element. Because we may have
124 * structs inside structs, we just recurse and let the next level
125 * take care of any additional structures.
126 */
127 for (unsigned i = 0; i < glsl_get_length(src_tail->type); i++) {
128 nir_deref_struct *deref = nir_deref_struct_create(state->dead_ctx, i);
129 deref->deref.type = glsl_get_struct_field(src_tail->type, i);
130
131 /* Set the tail of both as the newly created structure deref. It
132 * is safe to use the same wildcard in both places because a) we
133 * will be copying it before we put it in an actual instruction
134 * and b) everything that will potentially add another link in the
135 * deref chain will also add the same thing to both chains.
136 */
137 src_tail->child = &deref->deref;
138 dest_tail->child = &deref->deref;
139
140 split_var_copy_instr(old_copy, dest_head, src_head,
141 dest_tail->child, src_tail->child, state);
142 }
143 /* Set it back to the way we found it */
144 src_tail->child = NULL;
145 dest_tail->child = NULL;
146 break;
147
148 case GLSL_TYPE_UINT:
149 case GLSL_TYPE_INT:
150 case GLSL_TYPE_FLOAT:
151 case GLSL_TYPE_BOOL:
152 if (glsl_type_is_matrix(src_tail->type)) {
153 nir_deref_array *deref = nir_deref_array_create(state->dead_ctx);
154 deref->deref.type = glsl_get_column_type(src_tail->type);
155 deref->deref_array_type = nir_deref_array_type_wildcard;
156
157 /* Set the tail of both as the newly created wildcard deref. It
158 * is safe to use the same wildcard in both places because a) we
159 * will be copying it before we put it in an actual instruction
160 * and b) everything that will potentially add another link in the
161 * deref chain will also add the same thing to both chains.
162 */
163 src_tail->child = &deref->deref;
164 dest_tail->child = &deref->deref;
165
166 split_var_copy_instr(old_copy, dest_head, src_head,
167 dest_tail->child, src_tail->child, state);
168
169 /* Set it back to the way we found it */
170 src_tail->child = NULL;
171 dest_tail->child = NULL;
172 } else {
173 /* At this point, we have fully built our deref chains and can
174 * actually add the new copy instruction.
175 */
176 nir_intrinsic_instr *new_copy =
177 nir_intrinsic_instr_create(state->mem_ctx, nir_intrinsic_copy_var);
178
179 /* We need to make copies because a) this deref chain actually
180 * belongs to the copy instruction and b) the deref chains may
181 * have some of the same links due to the way we constructed them
182 */
183 nir_deref *src = nir_copy_deref(new_copy, src_head);
184 nir_deref *dest = nir_copy_deref(new_copy, dest_head);
185
186 new_copy->variables[0] = nir_deref_as_var(dest);
187 new_copy->variables[1] = nir_deref_as_var(src);
188
189 /* Emit the copy instruction after the old instruction. We'll
190 * remove the old one later.
191 */
192 nir_instr_insert_after(&old_copy->instr, &new_copy->instr);
193 }
194 break;
195
196 case GLSL_TYPE_SAMPLER:
197 case GLSL_TYPE_IMAGE:
198 case GLSL_TYPE_ATOMIC_UINT:
199 case GLSL_TYPE_INTERFACE:
200 default:
201 unreachable("Cannot copy these types");
202 }
203 }
204
205 static bool
206 split_var_copies_block(nir_block *block, void *void_state)
207 {
208 struct split_var_copies_state *state = void_state;
209
210 nir_foreach_instr_safe(block, instr) {
211 if (instr->type != nir_instr_type_intrinsic)
212 continue;
213
214 nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
215 if (intrinsic->intrinsic != nir_intrinsic_copy_var)
216 continue;
217
218 nir_deref *dest_head = &intrinsic->variables[0]->deref;
219 nir_deref *src_head = &intrinsic->variables[1]->deref;
220 nir_deref *dest_tail = nir_deref_tail(dest_head);
221 nir_deref *src_tail = nir_deref_tail(src_head);
222
223 switch (glsl_get_base_type(src_tail->type)) {
224 case GLSL_TYPE_ARRAY:
225 case GLSL_TYPE_STRUCT:
226 split_var_copy_instr(intrinsic, dest_head, src_head,
227 dest_tail, src_tail, state);
228 nir_instr_remove(&intrinsic->instr);
229 ralloc_steal(state->dead_ctx, instr);
230 break;
231 case GLSL_TYPE_FLOAT:
232 case GLSL_TYPE_INT:
233 case GLSL_TYPE_UINT:
234 case GLSL_TYPE_BOOL:
235 if (glsl_type_is_matrix(src_tail->type)) {
236 split_var_copy_instr(intrinsic, dest_head, src_head,
237 dest_tail, src_tail, state);
238 nir_instr_remove(&intrinsic->instr);
239 ralloc_steal(state->dead_ctx, instr);
240 }
241 break;
242 default:
243 unreachable("Invalid type");
244 break;
245 }
246 }
247
248 return true;
249 }
250
251 static void
252 split_var_copies_impl(nir_function_impl *impl)
253 {
254 struct split_var_copies_state state;
255
256 state.mem_ctx = ralloc_parent(impl);
257 state.dead_ctx = ralloc_context(NULL);
258
259 nir_foreach_block(impl, split_var_copies_block, &state);
260
261 ralloc_free(state.dead_ctx);
262 }
263
264 void
265 nir_split_var_copies(nir_shader *shader)
266 {
267 nir_foreach_overload(shader, overload) {
268 if (overload->impl)
269 split_var_copies_impl(overload->impl);
270 }
271 }