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33 #ifndef _BEZIERPATCH_H
34 #define _BEZIERPATCH_H
36 typedef struct bezierPatch
{
37 float umin
, vmin
, umax
, vmax
;
38 int uorder
; /*order= degree + 1*/
42 *the control points are stored in a one dimensional array.
43 *the surface is defined as:
44 * s(u,v) = sum_{i,j} P(i,j) * B_i(u) * B_j(v).
45 *where P(i,j) are the control points, B_i(.) are Bezier
47 *Each control point can have dimension 3 or 4: (x,y,z,w).
48 *The components of P(i,j) are stored in a one dimensional
52 * P[0,0], P[0,1], ..., P[0,vorder-1],
53 * P[1,0], P[1,1], ..., P[1,vorder-1],
55 * P[uorder-1,0], P[uorder-1,1], ..., P[uorder-1,vorder-1].
61 *in case we have to manage multiple bezierPatches.
63 struct bezierPatch
*next
;
71 bezierPatch
* bezierPatchMake(float umin
, float vmin
, float umax
, float vmax
, int urder
, int vorder
, int dimension
);
73 bezierPatch
* bezierPatchMake2(float umin
, float vmin
, float umax
, float vmax
, int urder
, int vorder
, int dimension
, int ustride
, int vstride
, float *ctlpoints
);
76 bezierPatch
* bezierPatchInsert(bezierPatch
*list
, bezierPatch
*b
);
78 void bezierPatchDelete(bezierPatch
*b
);
80 void bezierPatchDeleteList(bezierPatch
*b
);
82 void bezierPatchPrint(bezierPatch
*b
);
84 void bezierPatchPrintList(bezierPatch
*list
);
86 void bezierPatchEval(bezierPatch
*b
, float u
, float v
, float ret
[]);
88 void bezierPatchEvalNormal(bezierPatch
*b
, float u
, float v
, float retNormal
[]);
90 void bezierPatchEval(bezierPatch
*b
, float u
, float v
, float ret
[]);
92 void bezierPatchEvalNormal(bezierPatch
*b
, float u
, float v
, float ret
[]);
95 void bezierPatchDraw(bezierPatch
*bpatch
, int u_reso
, int v_reso
);
97 void bezierPatchListDraw(bezierPatch
*list
, int u_reso
, int v_reso
);