configure: allow C{,XX}FLAGS override
[mesa.git] / src / glut / glx / glut_shapes.c
1
2 /* Copyright (c) Mark J. Kilgard, 1994, 1997. */
3
4 /**
5 (c) Copyright 1993, Silicon Graphics, Inc.
6
7 ALL RIGHTS RESERVED
8
9 Permission to use, copy, modify, and distribute this software
10 for any purpose and without fee is hereby granted, provided
11 that the above copyright notice appear in all copies and that
12 both the copyright notice and this permission notice appear in
13 supporting documentation, and that the name of Silicon
14 Graphics, Inc. not be used in advertising or publicity
15 pertaining to distribution of the software without specific,
16 written prior permission.
17
18 THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
19 "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
20 OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
21 MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
22 EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
23 ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
24 CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
25 INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
26 SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
27 NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
28 OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
29 ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
30 PERFORMANCE OF THIS SOFTWARE.
31
32 US Government Users Restricted Rights
33
34 Use, duplication, or disclosure by the Government is subject to
35 restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
36 (c)(1)(ii) of the Rights in Technical Data and Computer
37 Software clause at DFARS 252.227-7013 and/or in similar or
38 successor clauses in the FAR or the DOD or NASA FAR
39 Supplement. Unpublished-- rights reserved under the copyright
40 laws of the United States. Contractor/manufacturer is Silicon
41 Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
42 94039-7311.
43
44 OpenGL(TM) is a trademark of Silicon Graphics, Inc.
45 */
46
47 #include <math.h>
48 #include "glutint.h"
49
50 /* Some <math.h> files do not define M_PI... */
51 #ifndef M_PI
52 #define M_PI 3.14159265358979323846
53 #endif
54
55 static GLUquadricObj *quadObj;
56
57 #define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }
58
59 static void
60 initQuadObj(void)
61 {
62 quadObj = gluNewQuadric();
63 if (!quadObj)
64 __glutFatalError("out of memory.");
65 }
66
67 /* CENTRY */
68 void GLUTAPIENTRY
69 glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
70 {
71 QUAD_OBJ_INIT();
72 gluQuadricDrawStyle(quadObj, GLU_LINE);
73 gluQuadricNormals(quadObj, GLU_SMOOTH);
74 /* If we ever changed/used the texture or orientation state
75 of quadObj, we'd need to change it to the defaults here
76 with gluQuadricTexture and/or gluQuadricOrientation. */
77 gluSphere(quadObj, radius, slices, stacks);
78 }
79
80 void GLUTAPIENTRY
81 glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
82 {
83 QUAD_OBJ_INIT();
84 gluQuadricDrawStyle(quadObj, GLU_FILL);
85 gluQuadricNormals(quadObj, GLU_SMOOTH);
86 /* If we ever changed/used the texture or orientation state
87 of quadObj, we'd need to change it to the defaults here
88 with gluQuadricTexture and/or gluQuadricOrientation. */
89 gluSphere(quadObj, radius, slices, stacks);
90 }
91
92 void GLUTAPIENTRY
93 glutWireCone(GLdouble base, GLdouble height,
94 GLint slices, GLint stacks)
95 {
96 QUAD_OBJ_INIT();
97 gluQuadricDrawStyle(quadObj, GLU_LINE);
98 gluQuadricNormals(quadObj, GLU_SMOOTH);
99 /* If we ever changed/used the texture or orientation state
100 of quadObj, we'd need to change it to the defaults here
101 with gluQuadricTexture and/or gluQuadricOrientation. */
102 gluCylinder(quadObj, base, 0.0, height, slices, stacks);
103 }
104
105 void GLUTAPIENTRY
106 glutSolidCone(GLdouble base, GLdouble height,
107 GLint slices, GLint stacks)
108 {
109 QUAD_OBJ_INIT();
110 gluQuadricDrawStyle(quadObj, GLU_FILL);
111 gluQuadricNormals(quadObj, GLU_SMOOTH);
112 /* If we ever changed/used the texture or orientation state
113 of quadObj, we'd need to change it to the defaults here
114 with gluQuadricTexture and/or gluQuadricOrientation. */
115 gluCylinder(quadObj, base, 0.0, height, slices, stacks);
116 }
117
118 /* ENDCENTRY */
119
120 static void
121 drawBox(GLfloat size, GLenum type)
122 {
123 static GLfloat n[6][3] =
124 {
125 {-1.0, 0.0, 0.0},
126 {0.0, 1.0, 0.0},
127 {1.0, 0.0, 0.0},
128 {0.0, -1.0, 0.0},
129 {0.0, 0.0, 1.0},
130 {0.0, 0.0, -1.0}
131 };
132 static GLint faces[6][4] =
133 {
134 {0, 1, 2, 3},
135 {3, 2, 6, 7},
136 {7, 6, 5, 4},
137 {4, 5, 1, 0},
138 {5, 6, 2, 1},
139 {7, 4, 0, 3}
140 };
141 GLfloat v[8][3];
142 GLint i;
143
144 v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
145 v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
146 v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
147 v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
148 v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
149 v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
150
151 for (i = 5; i >= 0; i--) {
152 glBegin(type);
153 glNormal3fv(&n[i][0]);
154 glVertex3fv(&v[faces[i][0]][0]);
155 glVertex3fv(&v[faces[i][1]][0]);
156 glVertex3fv(&v[faces[i][2]][0]);
157 glVertex3fv(&v[faces[i][3]][0]);
158 glEnd();
159 }
160 }
161
162 /* CENTRY */
163 void GLUTAPIENTRY
164 glutWireCube(GLdouble size)
165 {
166 drawBox(size, GL_LINE_LOOP);
167 }
168
169 void GLUTAPIENTRY
170 glutSolidCube(GLdouble size)
171 {
172 drawBox(size, GL_QUADS);
173 }
174
175 /* ENDCENTRY */
176
177 static void
178 doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
179 {
180 int i, j;
181 GLfloat theta, phi, theta1;
182 GLfloat cosTheta, sinTheta;
183 GLfloat cosTheta1, sinTheta1;
184 GLfloat ringDelta, sideDelta;
185
186 ringDelta = 2.0 * M_PI / rings;
187 sideDelta = 2.0 * M_PI / nsides;
188
189 theta = 0.0;
190 cosTheta = 1.0;
191 sinTheta = 0.0;
192 for (i = rings - 1; i >= 0; i--) {
193 theta1 = theta + ringDelta;
194 cosTheta1 = cos(theta1);
195 sinTheta1 = sin(theta1);
196 glBegin(GL_QUAD_STRIP);
197 phi = 0.0;
198 for (j = nsides; j >= 0; j--) {
199 GLfloat cosPhi, sinPhi, dist;
200
201 phi += sideDelta;
202 cosPhi = cos(phi);
203 sinPhi = sin(phi);
204 dist = R + r * cosPhi;
205
206 glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
207 glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
208 glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
209 glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
210 }
211 glEnd();
212 theta = theta1;
213 cosTheta = cosTheta1;
214 sinTheta = sinTheta1;
215 }
216 }
217
218 /* CENTRY */
219 void GLUTAPIENTRY
220 glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,
221 GLint nsides, GLint rings)
222 {
223 glPushAttrib(GL_POLYGON_BIT);
224 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
225 doughnut(innerRadius, outerRadius, nsides, rings);
226 glPopAttrib();
227 }
228
229 void GLUTAPIENTRY
230 glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius,
231 GLint nsides, GLint rings)
232 {
233 doughnut(innerRadius, outerRadius, nsides, rings);
234 }
235
236 /* ENDCENTRY */
237
238 static GLfloat dodec[20][3];
239
240 static void
241 initDodecahedron(void)
242 {
243 GLfloat alpha, beta;
244
245 alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));
246 beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -
247 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));
248 /* *INDENT-OFF* */
249 dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;
250 dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;
251 dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;
252 dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;
253 dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;
254 dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;
255 dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;
256 dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;
257 dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;
258 dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;
259 dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;
260 dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;
261 dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;
262 dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;
263 dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;
264 dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;
265 dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;
266 dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;
267 dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;
268 dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;
269 /* *INDENT-ON* */
270
271 }
272
273 #define DIFF3(_a,_b,_c) { \
274 (_c)[0] = (_a)[0] - (_b)[0]; \
275 (_c)[1] = (_a)[1] - (_b)[1]; \
276 (_c)[2] = (_a)[2] - (_b)[2]; \
277 }
278
279 static void
280 crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])
281 {
282 GLfloat p[3]; /* in case prod == v1 or v2 */
283
284 p[0] = v1[1] * v2[2] - v2[1] * v1[2];
285 p[1] = v1[2] * v2[0] - v2[2] * v1[0];
286 p[2] = v1[0] * v2[1] - v2[0] * v1[1];
287 prod[0] = p[0];
288 prod[1] = p[1];
289 prod[2] = p[2];
290 }
291
292 static void
293 normalize(GLfloat v[3])
294 {
295 GLfloat d;
296
297 d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
298 if (d == 0.0) {
299 __glutWarning("normalize: zero length vector");
300 v[0] = d = 1.0;
301 }
302 d = 1 / d;
303 v[0] *= d;
304 v[1] *= d;
305 v[2] *= d;
306 }
307
308 static void
309 pentagon(int a, int b, int c, int d, int e, GLenum shadeType)
310 {
311 GLfloat n0[3], d1[3], d2[3];
312
313 DIFF3(dodec[a], dodec[b], d1);
314 DIFF3(dodec[b], dodec[c], d2);
315 crossprod(d1, d2, n0);
316 normalize(n0);
317
318 glBegin(shadeType);
319 glNormal3fv(n0);
320 glVertex3fv(&dodec[a][0]);
321 glVertex3fv(&dodec[b][0]);
322 glVertex3fv(&dodec[c][0]);
323 glVertex3fv(&dodec[d][0]);
324 glVertex3fv(&dodec[e][0]);
325 glEnd();
326 }
327
328 static void
329 dodecahedron(GLenum type)
330 {
331 static int inited = 0;
332
333 if (inited == 0) {
334 inited = 1;
335 initDodecahedron();
336 }
337 pentagon(0, 1, 9, 16, 5, type);
338 pentagon(1, 0, 3, 18, 7, type);
339 pentagon(1, 7, 11, 10, 9, type);
340 pentagon(11, 7, 18, 19, 6, type);
341 pentagon(8, 17, 16, 9, 10, type);
342 pentagon(2, 14, 15, 6, 19, type);
343 pentagon(2, 13, 12, 4, 14, type);
344 pentagon(2, 19, 18, 3, 13, type);
345 pentagon(3, 0, 5, 12, 13, type);
346 pentagon(6, 15, 8, 10, 11, type);
347 pentagon(4, 17, 8, 15, 14, type);
348 pentagon(4, 12, 5, 16, 17, type);
349 }
350
351 /* CENTRY */
352 void GLUTAPIENTRY
353 glutWireDodecahedron(void)
354 {
355 dodecahedron(GL_LINE_LOOP);
356 }
357
358 void GLUTAPIENTRY
359 glutSolidDodecahedron(void)
360 {
361 dodecahedron(GL_TRIANGLE_FAN);
362 }
363
364 /* ENDCENTRY */
365
366 static void
367 recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,
368 GLenum shadeType)
369 {
370 GLfloat q0[3], q1[3];
371
372 DIFF3(n1, n2, q0);
373 DIFF3(n2, n3, q1);
374 crossprod(q0, q1, q1);
375 normalize(q1);
376
377 glBegin(shadeType);
378 glNormal3fv(q1);
379 glVertex3fv(n1);
380 glVertex3fv(n2);
381 glVertex3fv(n3);
382 glEnd();
383 }
384
385 static void
386 subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
387 GLenum shadeType)
388 {
389 int depth;
390 GLfloat w0[3], w1[3], w2[3];
391 GLfloat l;
392 int i, j, k, n;
393
394 depth = 1;
395 for (i = 0; i < depth; i++) {
396 for (j = 0; i + j < depth; j++) {
397 k = depth - i - j;
398 for (n = 0; n < 3; n++) {
399 w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
400 w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
401 / depth;
402 w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
403 / depth;
404 }
405 l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);
406 w0[0] /= l;
407 w0[1] /= l;
408 w0[2] /= l;
409 l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);
410 w1[0] /= l;
411 w1[1] /= l;
412 w1[2] /= l;
413 l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);
414 w2[0] /= l;
415 w2[1] /= l;
416 w2[2] /= l;
417 recorditem(w1, w0, w2, shadeType);
418 }
419 }
420 }
421
422 static void
423 drawtriangle(int i, GLfloat data[][3], int ndx[][3],
424 GLenum shadeType)
425 {
426 GLfloat *x0, *x1, *x2;
427
428 x0 = data[ndx[i][0]];
429 x1 = data[ndx[i][1]];
430 x2 = data[ndx[i][2]];
431 subdivide(x0, x1, x2, shadeType);
432 }
433
434 /* octahedron data: The octahedron produced is centered at the
435 origin and has radius 1.0 */
436 static GLfloat odata[6][3] =
437 {
438 {1.0, 0.0, 0.0},
439 {-1.0, 0.0, 0.0},
440 {0.0, 1.0, 0.0},
441 {0.0, -1.0, 0.0},
442 {0.0, 0.0, 1.0},
443 {0.0, 0.0, -1.0}
444 };
445
446 static int ondex[8][3] =
447 {
448 {0, 4, 2},
449 {1, 2, 4},
450 {0, 3, 4},
451 {1, 4, 3},
452 {0, 2, 5},
453 {1, 5, 2},
454 {0, 5, 3},
455 {1, 3, 5}
456 };
457
458 static void
459 octahedron(GLenum shadeType)
460 {
461 int i;
462
463 for (i = 7; i >= 0; i--) {
464 drawtriangle(i, odata, ondex, shadeType);
465 }
466 }
467
468 /* CENTRY */
469 void GLUTAPIENTRY
470 glutWireOctahedron(void)
471 {
472 octahedron(GL_LINE_LOOP);
473 }
474
475 void GLUTAPIENTRY
476 glutSolidOctahedron(void)
477 {
478 octahedron(GL_TRIANGLES);
479 }
480
481 /* ENDCENTRY */
482
483 /* icosahedron data: These numbers are rigged to make an
484 icosahedron of radius 1.0 */
485
486 #define X .525731112119133606
487 #define Z .850650808352039932
488
489 static GLfloat idata[12][3] =
490 {
491 {-X, 0, Z},
492 {X, 0, Z},
493 {-X, 0, -Z},
494 {X, 0, -Z},
495 {0, Z, X},
496 {0, Z, -X},
497 {0, -Z, X},
498 {0, -Z, -X},
499 {Z, X, 0},
500 {-Z, X, 0},
501 {Z, -X, 0},
502 {-Z, -X, 0}
503 };
504
505 static int index[20][3] =
506 {
507 {0, 4, 1},
508 {0, 9, 4},
509 {9, 5, 4},
510 {4, 5, 8},
511 {4, 8, 1},
512 {8, 10, 1},
513 {8, 3, 10},
514 {5, 3, 8},
515 {5, 2, 3},
516 {2, 7, 3},
517 {7, 10, 3},
518 {7, 6, 10},
519 {7, 11, 6},
520 {11, 0, 6},
521 {0, 1, 6},
522 {6, 1, 10},
523 {9, 0, 11},
524 {9, 11, 2},
525 {9, 2, 5},
526 {7, 2, 11},
527 };
528
529 static void
530 icosahedron(GLenum shadeType)
531 {
532 int i;
533
534 for (i = 19; i >= 0; i--) {
535 drawtriangle(i, idata, index, shadeType);
536 }
537 }
538
539 /* CENTRY */
540 void GLUTAPIENTRY
541 glutWireIcosahedron(void)
542 {
543 icosahedron(GL_LINE_LOOP);
544 }
545
546 void GLUTAPIENTRY
547 glutSolidIcosahedron(void)
548 {
549 icosahedron(GL_TRIANGLES);
550 }
551
552 /* ENDCENTRY */
553
554 /* tetrahedron data: */
555
556 #define T 1.73205080756887729
557
558 static GLfloat tdata[4][3] =
559 {
560 {T, T, T},
561 {T, -T, -T},
562 {-T, T, -T},
563 {-T, -T, T}
564 };
565
566 static int tndex[4][3] =
567 {
568 {0, 1, 3},
569 {2, 1, 0},
570 {3, 2, 0},
571 {1, 2, 3}
572 };
573
574 static void
575 tetrahedron(GLenum shadeType)
576 {
577 int i;
578
579 for (i = 3; i >= 0; i--)
580 drawtriangle(i, tdata, tndex, shadeType);
581 }
582
583 /* CENTRY */
584 void GLUTAPIENTRY
585 glutWireTetrahedron(void)
586 {
587 tetrahedron(GL_LINE_LOOP);
588 }
589
590 void GLUTAPIENTRY
591 glutSolidTetrahedron(void)
592 {
593 tetrahedron(GL_TRIANGLES);
594 }
595
596 /* ENDCENTRY */