Retire miniglx and move the actual glx code up to src/glx
[mesa.git] / src / glx / clientattrib.c
1 /*
2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice including the dates of first publication and
13 * either this permission notice or a reference to
14 * http://oss.sgi.com/projects/FreeB/
15 * shall be included in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Except as contained in this notice, the name of Silicon Graphics, Inc.
26 * shall not be used in advertising or otherwise to promote the sale, use or
27 * other dealings in this Software without prior written authorization from
28 * Silicon Graphics, Inc.
29 */
30
31 #include <assert.h>
32 #include "glxclient.h"
33 #include "indirect.h"
34 #include "indirect_vertex_array.h"
35
36 /*****************************************************************************/
37
38 static void
39 do_enable_disable(GLenum array, GLboolean val)
40 {
41 __GLXcontext *gc = __glXGetCurrentContext();
42 __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
43 unsigned index = 0;
44
45 if (array == GL_TEXTURE_COORD_ARRAY) {
46 index = __glXGetActiveTextureUnit(state);
47 }
48
49 if (!__glXSetArrayEnable(state, array, index, val)) {
50 __glXSetError(gc, GL_INVALID_ENUM);
51 }
52 }
53
54 void
55 __indirect_glEnableClientState(GLenum array)
56 {
57 do_enable_disable(array, GL_TRUE);
58 }
59
60 void
61 __indirect_glDisableClientState(GLenum array)
62 {
63 do_enable_disable(array, GL_FALSE);
64 }
65
66 /************************************************************************/
67
68 void
69 __indirect_glPushClientAttrib(GLuint mask)
70 {
71 __GLXcontext *gc = __glXGetCurrentContext();
72 __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
73 __GLXattribute **spp = gc->attributes.stackPointer, *sp;
74
75 if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) {
76 if (!(sp = *spp)) {
77 sp = (__GLXattribute *) Xmalloc(sizeof(__GLXattribute));
78 *spp = sp;
79 }
80 sp->mask = mask;
81 gc->attributes.stackPointer = spp + 1;
82 if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
83 sp->storePack = state->storePack;
84 sp->storeUnpack = state->storeUnpack;
85 }
86 if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
87 __glXPushArrayState(state);
88 }
89 }
90 else {
91 __glXSetError(gc, GL_STACK_OVERFLOW);
92 return;
93 }
94 }
95
96 void
97 __indirect_glPopClientAttrib(void)
98 {
99 __GLXcontext *gc = __glXGetCurrentContext();
100 __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
101 __GLXattribute **spp = gc->attributes.stackPointer, *sp;
102 GLuint mask;
103
104 if (spp > &gc->attributes.stack[0]) {
105 --spp;
106 sp = *spp;
107 assert(sp != 0);
108 mask = sp->mask;
109 gc->attributes.stackPointer = spp;
110
111 if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
112 state->storePack = sp->storePack;
113 state->storeUnpack = sp->storeUnpack;
114 }
115 if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
116 __glXPopArrayState(state);
117 }
118
119 sp->mask = 0;
120 }
121 else {
122 __glXSetError(gc, GL_STACK_UNDERFLOW);
123 return;
124 }
125 }
126
127 void
128 __glFreeAttributeState(__GLXcontext * gc)
129 {
130 __GLXattribute *sp, **spp;
131
132 for (spp = &gc->attributes.stack[0];
133 spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]; spp++) {
134 sp = *spp;
135 if (sp) {
136 XFree((char *) sp);
137 }
138 else {
139 break;
140 }
141 }
142 }