glx/drisw: make the shm/non-shm loader extensions separately.
[mesa.git] / src / glx / glxcurrent.c
1 /*
2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice including the dates of first publication and
13 * either this permission notice or a reference to
14 * http://oss.sgi.com/projects/FreeB/
15 * shall be included in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Except as contained in this notice, the name of Silicon Graphics, Inc.
26 * shall not be used in advertising or otherwise to promote the sale, use or
27 * other dealings in this Software without prior written authorization from
28 * Silicon Graphics, Inc.
29 */
30
31 /**
32 * \file glxcurrent.c
33 * Client-side GLX interface for current context management.
34 */
35
36 #include <pthread.h>
37
38 #include "glxclient.h"
39 #include "glapi.h"
40 #include "glx_error.h"
41
42 /*
43 ** We setup some dummy structures here so that the API can be used
44 ** even if no context is current.
45 */
46
47 static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE];
48 static struct glx_context_vtable dummyVtable;
49 /*
50 ** Dummy context used by small commands when there is no current context.
51 ** All the
52 ** gl and glx entry points are designed to operate as nop's when using
53 ** the dummy context structure.
54 */
55 struct glx_context dummyContext = {
56 &dummyBuffer[0],
57 &dummyBuffer[0],
58 &dummyBuffer[0],
59 &dummyBuffer[__GLX_BUFFER_LIMIT_SIZE],
60 sizeof(dummyBuffer),
61 &dummyVtable
62 };
63
64 /*
65 * Current context management and locking
66 */
67
68 _X_HIDDEN pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER;
69
70 # if defined( GLX_USE_TLS )
71
72 /**
73 * Per-thread GLX context pointer.
74 *
75 * \c __glXSetCurrentContext is written is such a way that this pointer can
76 * \b never be \c NULL. This is important! Because of this
77 * \c __glXGetCurrentContext can be implemented as trivial macro.
78 */
79 __thread void *__glX_tls_Context __attribute__ ((tls_model("initial-exec")))
80 = &dummyContext;
81
82 _X_HIDDEN void
83 __glXSetCurrentContext(struct glx_context * c)
84 {
85 __glX_tls_Context = (c != NULL) ? c : &dummyContext;
86 }
87
88 # else
89
90 static pthread_once_t once_control = PTHREAD_ONCE_INIT;
91
92 /**
93 * Per-thread data key.
94 *
95 * Once \c init_thread_data has been called, the per-thread data key will
96 * take a value of \c NULL. As each new thread is created the default
97 * value, in that thread, will be \c NULL.
98 */
99 static pthread_key_t ContextTSD;
100
101 /**
102 * Initialize the per-thread data key.
103 *
104 * This function is called \b exactly once per-process (not per-thread!) to
105 * initialize the per-thread data key. This is ideally done using the
106 * \c pthread_once mechanism.
107 */
108 static void
109 init_thread_data(void)
110 {
111 if (pthread_key_create(&ContextTSD, NULL) != 0) {
112 perror("pthread_key_create");
113 exit(-1);
114 }
115 }
116
117 _X_HIDDEN void
118 __glXSetCurrentContext(struct glx_context * c)
119 {
120 pthread_once(&once_control, init_thread_data);
121 pthread_setspecific(ContextTSD, c);
122 }
123
124 _X_HIDDEN struct glx_context *
125 __glXGetCurrentContext(void)
126 {
127 void *v;
128
129 pthread_once(&once_control, init_thread_data);
130
131 v = pthread_getspecific(ContextTSD);
132 return (v == NULL) ? &dummyContext : (struct glx_context *) v;
133 }
134
135 # endif /* defined( GLX_USE_TLS ) */
136
137
138 _X_HIDDEN void
139 __glXSetCurrentContextNull(void)
140 {
141 __glXSetCurrentContext(&dummyContext);
142 #if defined(GLX_DIRECT_RENDERING)
143 _glapi_set_dispatch(NULL); /* no-op functions */
144 _glapi_set_context(NULL);
145 #endif
146 }
147
148 _GLX_PUBLIC GLXContext
149 glXGetCurrentContext(void)
150 {
151 struct glx_context *cx = __glXGetCurrentContext();
152
153 if (cx == &dummyContext) {
154 return NULL;
155 }
156 else {
157 return (GLXContext) cx;
158 }
159 }
160
161 _GLX_PUBLIC GLXDrawable
162 glXGetCurrentDrawable(void)
163 {
164 struct glx_context *gc = __glXGetCurrentContext();
165 return gc->currentDrawable;
166 }
167
168 /**
169 * Make a particular context current.
170 *
171 * \note This is in this file so that it can access dummyContext.
172 */
173 static Bool
174 MakeContextCurrent(Display * dpy, GLXDrawable draw,
175 GLXDrawable read, GLXContext gc_user)
176 {
177 struct glx_context *gc = (struct glx_context *) gc_user;
178 struct glx_context *oldGC = __glXGetCurrentContext();
179
180 /* Make sure that the new context has a nonzero ID. In the request,
181 * a zero context ID is used only to mean that we bind to no current
182 * context.
183 */
184 if ((gc != NULL) && (gc->xid == None)) {
185 return GL_FALSE;
186 }
187
188 _glapi_check_multithread();
189
190 __glXLock();
191 if (oldGC == gc &&
192 gc->currentDrawable == draw && gc->currentReadable == read) {
193 __glXUnlock();
194 return True;
195 }
196
197 if (oldGC != &dummyContext) {
198 if (--oldGC->thread_refcount == 0) {
199 oldGC->vtable->unbind(oldGC, gc);
200 oldGC->currentDpy = 0;
201 }
202 }
203
204 if (gc) {
205 /* Attempt to bind the context. We do this before mucking with
206 * gc and __glXSetCurrentContext to properly handle our state in
207 * case of an error.
208 *
209 * If an error occurs, set the Null context since we've already
210 * blown away our old context. The caller is responsible for
211 * figuring out how to handle setting a valid context.
212 */
213 if (gc->vtable->bind(gc, oldGC, draw, read) != Success) {
214 __glXSetCurrentContextNull();
215 __glXUnlock();
216 __glXSendError(dpy, GLXBadContext, None, X_GLXMakeContextCurrent,
217 False);
218 return GL_FALSE;
219 }
220
221 if (gc->thread_refcount == 0) {
222 gc->currentDpy = dpy;
223 gc->currentDrawable = draw;
224 gc->currentReadable = read;
225 }
226 gc->thread_refcount++;
227 __glXSetCurrentContext(gc);
228 } else {
229 __glXSetCurrentContextNull();
230 }
231
232 if (oldGC->thread_refcount == 0 && oldGC != &dummyContext && oldGC->xid == None) {
233 /* We are switching away from a context that was
234 * previously destroyed, so we need to free the memory
235 * for the old handle. */
236 oldGC->vtable->destroy(oldGC);
237 }
238
239 __glXUnlock();
240
241 /* The indirect vertex array state must to be initialised after we
242 * have setup the context, as it needs to query server attributes.
243 */
244 if (gc && !gc->isDirect) {
245 __GLXattribute *state = gc->client_state_private;
246 if (state && state->array_state == NULL) {
247 glGetString(GL_EXTENSIONS);
248 glGetString(GL_VERSION);
249 __glXInitVertexArrayState(gc);
250 }
251 }
252
253 return GL_TRUE;
254 }
255
256
257 _GLX_PUBLIC Bool
258 glXMakeCurrent(Display * dpy, GLXDrawable draw, GLXContext gc)
259 {
260 return MakeContextCurrent(dpy, draw, draw, gc);
261 }
262
263 _GLX_PUBLIC
264 GLX_ALIAS(Bool, glXMakeCurrentReadSGI,
265 (Display * dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx),
266 (dpy, d, r, ctx), MakeContextCurrent)
267
268 _GLX_PUBLIC
269 GLX_ALIAS(Bool, glXMakeContextCurrent,
270 (Display * dpy, GLXDrawable d, GLXDrawable r,
271 GLXContext ctx), (dpy, d, r, ctx), MakeContextCurrent)