Merge branch '7.8'
[mesa.git] / src / glx / packrender.h
1 #ifndef __GLX_packrender_h__
2 #define __GLX_packrender_h__
3
4 /*
5 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
6 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice including the dates of first publication and
16 * either this permission notice or a reference to
17 * http://oss.sgi.com/projects/FreeB/
18 * shall be included in all copies or substantial portions of the Software.
19 *
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * SOFTWARE.
27 *
28 * Except as contained in this notice, the name of Silicon Graphics, Inc.
29 * shall not be used in advertising or otherwise to promote the sale, use or
30 * other dealings in this Software without prior written authorization from
31 * Silicon Graphics, Inc.
32 */
33
34 #include "glxclient.h"
35
36 /*
37 ** The macros in this header convert the client machine's native data types to
38 ** wire protocol data types. The header is part of the porting layer of the
39 ** client library, and it is intended that hardware vendors will rewrite this
40 ** header to suit their own machines.
41 */
42
43 /*
44 ** Pad a count of bytes to the nearest multiple of 4. The X protocol
45 ** transfers data in 4 byte quantities, so this macro is used to
46 ** insure the right amount of data being sent.
47 */
48 #define __GLX_PAD(a) (((a)+3) & ~3)
49
50 /*
51 ** Network size parameters
52 */
53 #define sz_double 8
54
55 /* Setup for all commands */
56 #define __GLX_DECLARE_VARIABLES() \
57 __GLXcontext *gc; \
58 GLubyte *pc, *pixelHeaderPC; \
59 GLuint compsize, cmdlen
60
61 #define __GLX_LOAD_VARIABLES() \
62 gc = __glXGetCurrentContext(); \
63 pc = gc->pc; \
64 /* Muffle compilers */ \
65 cmdlen = 0; (void)cmdlen; \
66 compsize = 0; (void)compsize; \
67 pixelHeaderPC = 0; (void)pixelHeaderPC
68
69 /*
70 ** Variable sized command support macro. This macro is used by calls
71 ** that are potentially larger than __GLX_SMALL_RENDER_CMD_SIZE.
72 ** Because of their size, they may not automatically fit in the buffer.
73 ** If the buffer can't hold the command then it is flushed so that
74 ** the command will fit in the next buffer.
75 */
76 #define __GLX_BEGIN_VARIABLE(opcode,size) \
77 if (pc + (size) > gc->bufEnd) { \
78 pc = __glXFlushRenderBuffer(gc, pc); \
79 } \
80 __GLX_PUT_SHORT(0,size); \
81 __GLX_PUT_SHORT(2,opcode)
82
83 #define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \
84 pc = __glXFlushRenderBuffer(gc, pc); \
85 __GLX_PUT_LONG(0,size); \
86 __GLX_PUT_LONG(4,opcode)
87
88 #define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size) \
89 if (pc + (size) > gc->bufEnd) { \
90 pc = __glXFlushRenderBuffer(gc, pc); \
91 } \
92 __GLX_PUT_SHORT(0,size); \
93 __GLX_PUT_SHORT(2,opcode); \
94 pc += __GLX_RENDER_HDR_SIZE; \
95 pixelHeaderPC = pc; \
96 pc += __GLX_PIXEL_HDR_SIZE
97
98 #define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size) \
99 pc = __glXFlushRenderBuffer(gc, pc); \
100 __GLX_PUT_LONG(0,size); \
101 __GLX_PUT_LONG(4,opcode); \
102 pc += __GLX_RENDER_LARGE_HDR_SIZE; \
103 pixelHeaderPC = pc; \
104 pc += __GLX_PIXEL_HDR_SIZE
105
106 #define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size) \
107 if (pc + (size) > gc->bufEnd) { \
108 pc = __glXFlushRenderBuffer(gc, pc); \
109 } \
110 __GLX_PUT_SHORT(0,size); \
111 __GLX_PUT_SHORT(2,opcode); \
112 pc += __GLX_RENDER_HDR_SIZE; \
113 pixelHeaderPC = pc; \
114 pc += __GLX_PIXEL_3D_HDR_SIZE
115
116 #define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size) \
117 pc = __glXFlushRenderBuffer(gc, pc); \
118 __GLX_PUT_LONG(0,size); \
119 __GLX_PUT_LONG(4,opcode); \
120 pc += __GLX_RENDER_LARGE_HDR_SIZE; \
121 pixelHeaderPC = pc; \
122 pc += __GLX_PIXEL_3D_HDR_SIZE
123
124 /*
125 ** Fixed size command support macro. This macro is used by calls that
126 ** are never larger than __GLX_SMALL_RENDER_CMD_SIZE. Because they
127 ** always fit in the buffer, and because the buffer promises to
128 ** maintain enough room for them, we don't need to check for space
129 ** before doing the storage work.
130 */
131 #define __GLX_BEGIN(opcode,size) \
132 __GLX_PUT_SHORT(0,size); \
133 __GLX_PUT_SHORT(2,opcode)
134
135 /*
136 ** Finish a rendering command by advancing the pc. If the pc is now past
137 ** the limit pointer then there is no longer room for a
138 ** __GLX_SMALL_RENDER_CMD_SIZE sized command, which will break the
139 ** assumptions present in the __GLX_BEGIN macro. In this case the
140 ** rendering buffer is flushed out into the X protocol stream (which may
141 ** or may not do I/O).
142 */
143 #define __GLX_END(size) \
144 pc += size; \
145 if (pc > gc->limit) { \
146 (void) __glXFlushRenderBuffer(gc, pc); \
147 } else { \
148 gc->pc = pc; \
149 }
150
151 /* Array copy macros */
152 #define __GLX_MEM_COPY(dest,src,bytes) \
153 if (src && dest) \
154 memcpy(dest, src, bytes)
155
156 /* Single item copy macros */
157 #define __GLX_PUT_CHAR(offset,a) \
158 *((INT8 *) (pc + offset)) = a
159
160 #ifndef _CRAY
161 #define __GLX_PUT_SHORT(offset,a) \
162 *((INT16 *) (pc + offset)) = a
163
164 #define __GLX_PUT_LONG(offset,a) \
165 *((INT32 *) (pc + offset)) = a
166
167 #define __GLX_PUT_FLOAT(offset,a) \
168 *((FLOAT32 *) (pc + offset)) = a
169
170 #else
171 #define __GLX_PUT_SHORT(offset,a) \
172 { GLubyte *cp = (pc+offset); \
173 int shift = (64-16) - ((int)(cp) >> (64-6)); \
174 *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); }
175
176 #define __GLX_PUT_LONG(offset,a) \
177 { GLubyte *cp = (pc+offset); \
178 int shift = (64-32) - ((int)(cp) >> (64-6)); \
179 *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); }
180
181 #define __GLX_PUT_FLOAT(offset,a) \
182 gl_put_float((pc + offset),a)
183
184 #define __GLX_PUT_DOUBLE(offset,a) \
185 gl_put_double(pc + offset, a)
186
187 extern void gl_put_float( /*GLubyte *, struct cray_single */ );
188 extern void gl_put_double( /*GLubyte *, struct cray_double */ );
189 #endif
190
191 #ifndef _CRAY
192
193 #ifdef __GLX_ALIGN64
194 /*
195 ** This can certainly be done better for a particular machine
196 ** architecture!
197 */
198 #define __GLX_PUT_DOUBLE(offset,a) \
199 __GLX_MEM_COPY(pc + offset, &a, 8)
200 #else
201 #define __GLX_PUT_DOUBLE(offset,a) \
202 *((FLOAT64 *) (pc + offset)) = a
203 #endif
204
205 #endif
206
207 #define __GLX_PUT_CHAR_ARRAY(offset,a,alen) \
208 __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8)
209
210 #ifndef _CRAY
211 #define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \
212 __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16)
213
214 #define __GLX_PUT_LONG_ARRAY(offset,a,alen) \
215 __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32)
216
217 #define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \
218 __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32)
219
220 #define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \
221 __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64)
222
223 #else
224 #define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \
225 gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16)
226
227 #define __GLX_PUT_LONG_ARRAY(offset,a,alen) \
228 gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32)
229
230 #define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \
231 gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32)
232
233 #define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \
234 gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64)
235
236 extern gl_put_short_array(GLubyte *, short *, int);
237 extern gl_put_long_array(GLubyte *, long *, int);
238 extern gl_put_float_array(GLubyte *, float *, int);
239 extern gl_put_double_array(GLubyte *, double *, int);
240
241 #endif /* _CRAY */
242
243 #endif /* !__GLX_packrender_h__ */