2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
23 #include "fake_glx_screen.h"
25 struct glx_screen_vtable
fake_glx_screen::vt
= {
26 indirect_create_context
,
27 indirect_create_context_attribs
30 struct glx_screen_vtable
fake_glx_screen_direct::vt
= {
31 fake_glx_context_direct::create
,
32 fake_glx_context_direct::create_attribs
35 const struct glx_context_vtable
fake_glx_context::vt
= {
36 fake_glx_context::destroy
,
47 int fake_glx_context::contexts_allocated
= 0;
49 extern "C" struct glx_context
*
50 indirect_create_context(struct glx_screen
*psc
, struct glx_config
*mode
,
51 struct glx_context
*shareList
, int renderType
)
56 return new fake_glx_context(psc
, mode
);
59 extern "C" struct glx_context
*
60 indirect_create_context_attribs(struct glx_screen
*base
,
61 struct glx_config
*config_base
,
62 struct glx_context
*shareList
,
64 const uint32_t *attribs
,
71 return indirect_create_context(base
, config_base
, shareList
, 0);