Merge branch 'glsl2-head' into glsl2
[mesa.git] / src / glx / vertarr.c
1 /*
2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice including the dates of first publication and
13 * either this permission notice or a reference to
14 * http://oss.sgi.com/projects/FreeB/
15 * shall be included in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Except as contained in this notice, the name of Silicon Graphics, Inc.
26 * shall not be used in advertising or otherwise to promote the sale, use or
27 * other dealings in this Software without prior written authorization from
28 * Silicon Graphics, Inc.
29 */
30
31 #include "glxclient.h"
32 #include "indirect.h"
33 #include "indirect_vertex_array.h"
34
35
36 /*****************************************************************************/
37
38 /**
39 * \name Vertex array pointer bridge functions
40 *
41 * When EXT_vertex_array was moved into the core GL spec, the \c count
42 * parameter was lost. This libGL really only wants to implement the GL 1.1
43 * version, but we need to support applications that were written to the old
44 * interface. These bridge functions are part of the glue that makes this
45 * happen.
46 */
47 /*@{*/
48 void
49 __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride,
50 GLsizei count, const GLvoid * pointer)
51 {
52 (void) count;
53 __indirect_glColorPointer(size, type, stride, pointer);
54 }
55
56 void
57 __indirect_glEdgeFlagPointerEXT(GLsizei stride,
58 GLsizei count, const GLboolean * pointer)
59 {
60 (void) count;
61 __indirect_glEdgeFlagPointer(stride, pointer);
62 }
63
64 void
65 __indirect_glIndexPointerEXT(GLenum type, GLsizei stride,
66 GLsizei count, const GLvoid * pointer)
67 {
68 (void) count;
69 __indirect_glIndexPointer(type, stride, pointer);
70 }
71
72 void
73 __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
74 const GLvoid * pointer)
75 {
76 (void) count;
77 __indirect_glNormalPointer(type, stride, pointer);
78 }
79
80 void
81 __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
82 GLsizei count, const GLvoid * pointer)
83 {
84 (void) count;
85 __indirect_glTexCoordPointer(size, type, stride, pointer);
86 }
87
88 void
89 __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride,
90 GLsizei count, const GLvoid * pointer)
91 {
92 (void) count;
93 __indirect_glVertexPointer(size, type, stride, pointer);
94 }
95
96 /*@}*/
97
98 /*****************************************************************************/
99
100 void
101 __indirect_glInterleavedArrays(GLenum format, GLsizei stride,
102 const GLvoid * pointer)
103 {
104 __GLXcontext *gc = __glXGetCurrentContext();
105 __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
106
107 #define NONE {0, 0, 0}
108 #define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)}
109 #define UB4 {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)}
110
111 /* Each row in this array describes the elements of a particular
112 * interleaved array mode. Each column describes, in the order in which
113 * they appear in the interleaved arrays, one of the four possible types
114 * of vertex data that can appear in an interleaved array.
115 */
116 struct
117 {
118 /**
119 * The enum describing the GL type, as would be passed to the
120 * appropriate gl*Pointer function.
121 */
122 GLushort type;
123
124 /**
125 * Number of elements in the subarray, as would be passed (as the
126 * \c size parameter) to the appropriate gl*Pointer function.
127 */
128 GLubyte count;
129
130 /**
131 * True size of a single element in the subarray, as would be passed
132 * (as the \c stride parameter) to the appropriate gl*Pointer
133 * function.
134 */
135 GLubyte size;
136 }
137 static const modes[14][4] = {
138 /* texture color normal vertex */
139 {NONE, NONE, NONE, F(2)}, /* GL_V2F */
140 {NONE, NONE, NONE, F(3)}, /* GL_V3F */
141 {NONE, UB4, NONE, F(2)}, /* GL_C4UB_V2F */
142 {NONE, UB4, NONE, F(3)}, /* GL_C4UB_V3F */
143 {NONE, F(3), NONE, F(3)}, /* GL_C3F_V3F */
144 {NONE, NONE, F(3), F(3)}, /* GL_N3F_V3F */
145 {NONE, F(4), F(3), F(3)}, /* GL_C4F_N3F_V3F */
146 {F(2), NONE, NONE, F(3)}, /* GL_T2F_V3F */
147 {F(4), NONE, NONE, F(4)}, /* GL_T4F_V4F */
148 {F(2), UB4, NONE, F(3)}, /* GL_T2F_C4UB_V3F */
149 {F(2), F(3), NONE, F(3)}, /* GL_T2F_C3F_V3F */
150 {F(2), NONE, F(3), F(3)}, /* GL_T2F_N3F_V3F */
151 {F(2), F(4), F(3), F(3)}, /* GL_T2F_C4F_N3F_V3F */
152 {F(4), F(4), F(3), F(4)}, /* GL_T4F_C4F_N3F_V4F */
153 };
154 #undef NONE
155 #undef F
156 #undef UB4
157
158 GLint trueStride, size;
159 int offsets[4];
160 unsigned i;
161 const int idx = format - GL_V2F;
162
163
164 /* All valid formats are on the range [GL_V2F, GL_V2F+0x0D]. Since idx
165 * is just the format biased by -GL_V2F, all valid idx values are on the
166 * range [0, 0x0D].
167 */
168 if ((idx < 0) || (idx > 0x0D)) {
169 __glXSetError(gc, GL_INVALID_ENUM);
170 return;
171 }
172
173 if (stride < 0) {
174 __glXSetError(gc, GL_INVALID_VALUE);
175 return;
176 }
177
178
179 /* If the 'count' for a subarray is non-zero, then the offset of its
180 * first element is at the currently accumulated 'size'.
181 */
182 size = 0;
183 for (i = 0; i < 4; i++) {
184 offsets[i] = (modes[idx][i].count != 0) ? size : -1;
185 size += modes[idx][i].size;
186 }
187
188 trueStride = (stride == 0) ? size : stride;
189
190 __glXArrayDisableAll(state);
191
192 if (offsets[0] >= 0) {
193 __indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
194 __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT,
195 trueStride, (const char *) pointer);
196 }
197 if (offsets[1] >= 0) {
198 __indirect_glEnableClientState(GL_COLOR_ARRAY);
199 __indirect_glColorPointer(modes[idx][1].count, modes[idx][1].type,
200 trueStride,
201 (const char *) pointer + offsets[1]);
202 }
203 if (offsets[2] >= 0) {
204 __indirect_glEnableClientState(GL_NORMAL_ARRAY);
205 __indirect_glNormalPointer(GL_FLOAT, trueStride,
206 (const char *) pointer + offsets[2]);
207 }
208 __indirect_glEnableClientState(GL_VERTEX_ARRAY);
209 __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT,
210 trueStride,
211 (const char *) pointer + offsets[3]);
212 }