intel/compiler: Handle all indirect lowering choices in brw_nir.c
[mesa.git] / src / intel / compiler / brw_compiler.c
1 /*
2 * Copyright © 2015-2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_compiler.h"
25 #include "brw_shader.h"
26 #include "brw_eu.h"
27 #include "dev/gen_debug.h"
28 #include "compiler/nir/nir.h"
29 #include "main/errors.h"
30 #include "util/debug.h"
31
32 #define COMMON_OPTIONS \
33 .lower_sub = true, \
34 .lower_fdiv = true, \
35 .lower_scmp = true, \
36 .lower_flrp16 = true, \
37 .lower_fmod = true, \
38 .lower_bitfield_extract = true, \
39 .lower_bitfield_insert = true, \
40 .lower_uadd_carry = true, \
41 .lower_usub_borrow = true, \
42 .lower_fdiv = true, \
43 .lower_flrp64 = true, \
44 .lower_isign = true, \
45 .lower_ldexp = true, \
46 .lower_device_index_to_zero = true, \
47 .vectorize_io = true, \
48 .use_interpolated_input_intrinsics = true, \
49 .vertex_id_zero_based = true, \
50 .lower_base_vertex = true, \
51 .use_scoped_barrier = true, \
52 .support_8bit_alu = true, \
53 .support_16bit_alu = true
54
55 #define COMMON_SCALAR_OPTIONS \
56 .lower_to_scalar = true, \
57 .lower_pack_half_2x16 = true, \
58 .lower_pack_snorm_2x16 = true, \
59 .lower_pack_snorm_4x8 = true, \
60 .lower_pack_unorm_2x16 = true, \
61 .lower_pack_unorm_4x8 = true, \
62 .lower_unpack_half_2x16 = true, \
63 .lower_unpack_snorm_2x16 = true, \
64 .lower_unpack_snorm_4x8 = true, \
65 .lower_unpack_unorm_2x16 = true, \
66 .lower_unpack_unorm_4x8 = true, \
67 .lower_usub_sat64 = true, \
68 .lower_hadd64 = true, \
69 .lower_bfe_with_two_constants = true, \
70 .max_unroll_iterations = 32
71
72 static const struct nir_shader_compiler_options scalar_nir_options = {
73 COMMON_OPTIONS,
74 COMMON_SCALAR_OPTIONS,
75 };
76
77 static const struct nir_shader_compiler_options vector_nir_options = {
78 COMMON_OPTIONS,
79
80 /* In the vec4 backend, our dpN instruction replicates its result to all the
81 * components of a vec4. We would like NIR to give us replicated fdot
82 * instructions because it can optimize better for us.
83 */
84 .fdot_replicates = true,
85
86 .lower_pack_snorm_2x16 = true,
87 .lower_pack_unorm_2x16 = true,
88 .lower_unpack_snorm_2x16 = true,
89 .lower_unpack_unorm_2x16 = true,
90 .lower_extract_byte = true,
91 .lower_extract_word = true,
92 .intel_vec4 = true,
93 .max_unroll_iterations = 32,
94 };
95
96 struct brw_compiler *
97 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
98 {
99 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
100
101 compiler->devinfo = devinfo;
102
103 brw_fs_alloc_reg_sets(compiler);
104 brw_vec4_alloc_reg_set(compiler);
105
106 compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
107
108 compiler->use_tcs_8_patch =
109 devinfo->gen >= 12 ||
110 (devinfo->gen >= 9 && (INTEL_DEBUG & DEBUG_TCS_EIGHT_PATCH));
111
112 if (devinfo->gen >= 10) {
113 /* We don't support vec4 mode on Cannonlake. */
114 for (int i = MESA_SHADER_VERTEX; i < MESA_ALL_SHADER_STAGES; i++)
115 compiler->scalar_stage[i] = true;
116 } else {
117 compiler->scalar_stage[MESA_SHADER_VERTEX] =
118 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_VS", true);
119 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
120 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
121 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
122 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
123 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
124 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
125 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
126 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
127 }
128
129 nir_lower_int64_options int64_options =
130 nir_lower_imul64 |
131 nir_lower_isign64 |
132 nir_lower_divmod64 |
133 nir_lower_imul_high64;
134 nir_lower_doubles_options fp64_options =
135 nir_lower_drcp |
136 nir_lower_dsqrt |
137 nir_lower_drsq |
138 nir_lower_dtrunc |
139 nir_lower_dfloor |
140 nir_lower_dceil |
141 nir_lower_dfract |
142 nir_lower_dround_even |
143 nir_lower_dmod |
144 nir_lower_dsub |
145 nir_lower_ddiv;
146
147 if (!devinfo->has_64bit_float || (INTEL_DEBUG & DEBUG_SOFT64)) {
148 int64_options |= (nir_lower_int64_options)~0;
149 fp64_options |= nir_lower_fp64_full_software;
150 }
151
152 /* The Bspec's section tittled "Instruction_multiply[DevBDW+]" claims that
153 * destination type can be Quadword and source type Doubleword for Gen8 and
154 * Gen9. So, lower 64 bit multiply instruction on rest of the platforms.
155 */
156 if (devinfo->gen < 8 || devinfo->gen > 9)
157 int64_options |= nir_lower_imul_2x32_64;
158
159 /* We want the GLSL compiler to emit code that uses condition codes */
160 for (int i = 0; i < MESA_ALL_SHADER_STAGES; i++) {
161 compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
162 compiler->glsl_compiler_options[i].MaxIfDepth =
163 devinfo->gen < 6 ? 16 : UINT_MAX;
164
165 /* We handle this in NIR */
166 compiler->glsl_compiler_options[i].EmitNoIndirectInput = false;
167 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = false;
168 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
169 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = false;
170
171 bool is_scalar = compiler->scalar_stage[i];
172 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
173
174 struct nir_shader_compiler_options *nir_options =
175 rzalloc(compiler, struct nir_shader_compiler_options);
176 if (is_scalar) {
177 *nir_options = scalar_nir_options;
178 } else {
179 *nir_options = vector_nir_options;
180 }
181
182 /* Prior to Gen6, there are no three source operations, and Gen11 loses
183 * LRP.
184 */
185 nir_options->lower_ffma = devinfo->gen < 6;
186 nir_options->lower_flrp32 = devinfo->gen < 6 || devinfo->gen >= 11;
187 nir_options->lower_fpow = devinfo->gen >= 12;
188
189 nir_options->lower_rotate = devinfo->gen < 11;
190 nir_options->lower_bitfield_reverse = devinfo->gen < 7;
191
192 nir_options->lower_int64_options = int64_options;
193 nir_options->lower_doubles_options = fp64_options;
194
195 nir_options->unify_interfaces = i < MESA_SHADER_FRAGMENT;
196
197 compiler->glsl_compiler_options[i].NirOptions = nir_options;
198
199 compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
200 }
201
202 return compiler;
203 }
204
205 static void
206 insert_u64_bit(uint64_t *val, bool add)
207 {
208 *val = (*val << 1) | !!add;
209 }
210
211 uint64_t
212 brw_get_compiler_config_value(const struct brw_compiler *compiler)
213 {
214 uint64_t config = 0;
215 insert_u64_bit(&config, compiler->precise_trig);
216 if (compiler->devinfo->gen >= 8 && compiler->devinfo->gen < 10) {
217 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]);
218 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
219 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
220 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
221 }
222 uint64_t debug_bits = INTEL_DEBUG;
223 uint64_t mask = DEBUG_DISK_CACHE_MASK;
224 while (mask != 0) {
225 const uint64_t bit = 1ULL << (ffsll(mask) - 1);
226 insert_u64_bit(&config, (debug_bits & bit) != 0);
227 mask &= ~bit;
228 }
229 return config;
230 }
231
232 unsigned
233 brw_prog_data_size(gl_shader_stage stage)
234 {
235 static const size_t stage_sizes[] = {
236 [MESA_SHADER_VERTEX] = sizeof(struct brw_vs_prog_data),
237 [MESA_SHADER_TESS_CTRL] = sizeof(struct brw_tcs_prog_data),
238 [MESA_SHADER_TESS_EVAL] = sizeof(struct brw_tes_prog_data),
239 [MESA_SHADER_GEOMETRY] = sizeof(struct brw_gs_prog_data),
240 [MESA_SHADER_FRAGMENT] = sizeof(struct brw_wm_prog_data),
241 [MESA_SHADER_COMPUTE] = sizeof(struct brw_cs_prog_data),
242 [MESA_SHADER_KERNEL] = sizeof(struct brw_cs_prog_data),
243 };
244 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
245 return stage_sizes[stage];
246 }
247
248 unsigned
249 brw_prog_key_size(gl_shader_stage stage)
250 {
251 static const size_t stage_sizes[] = {
252 [MESA_SHADER_VERTEX] = sizeof(struct brw_vs_prog_key),
253 [MESA_SHADER_TESS_CTRL] = sizeof(struct brw_tcs_prog_key),
254 [MESA_SHADER_TESS_EVAL] = sizeof(struct brw_tes_prog_key),
255 [MESA_SHADER_GEOMETRY] = sizeof(struct brw_gs_prog_key),
256 [MESA_SHADER_FRAGMENT] = sizeof(struct brw_wm_prog_key),
257 [MESA_SHADER_COMPUTE] = sizeof(struct brw_cs_prog_key),
258 [MESA_SHADER_KERNEL] = sizeof(struct brw_cs_prog_key),
259 };
260 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
261 return stage_sizes[stage];
262 }
263
264 void
265 brw_write_shader_relocs(const struct gen_device_info *devinfo,
266 void *program,
267 const struct brw_stage_prog_data *prog_data,
268 struct brw_shader_reloc_value *values,
269 unsigned num_values)
270 {
271 for (unsigned i = 0; i < prog_data->num_relocs; i++) {
272 assert(prog_data->relocs[i].offset % 8 == 0);
273 brw_inst *inst = (brw_inst *)(program + prog_data->relocs[i].offset);
274 for (unsigned j = 0; j < num_values; j++) {
275 if (prog_data->relocs[i].id == values[j].id) {
276 brw_update_reloc_imm(devinfo, inst, values[j].value);
277 break;
278 }
279 }
280 }
281 }