intel,nir: Move gl_LocalInvocationID lowering to nir_lower_system_values
[mesa.git] / src / intel / compiler / brw_compiler.c
1 /*
2 * Copyright © 2015-2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_compiler.h"
25 #include "brw_shader.h"
26 #include "brw_eu.h"
27 #include "common/gen_debug.h"
28 #include "compiler/nir/nir.h"
29 #include "main/errors.h"
30 #include "util/debug.h"
31
32 #define COMMON_OPTIONS \
33 .lower_sub = true, \
34 .lower_fdiv = true, \
35 .lower_scmp = true, \
36 .lower_fmod32 = true, \
37 .lower_fmod64 = false, \
38 .lower_bitfield_extract = true, \
39 .lower_bitfield_insert = true, \
40 .lower_uadd_carry = true, \
41 .lower_usub_borrow = true, \
42 .lower_fdiv = true, \
43 .lower_flrp64 = true, \
44 .lower_ldexp = true, \
45 .lower_cs_local_id_from_index = true, \
46 .lower_device_index_to_zero = true, \
47 .native_integers = true, \
48 .use_interpolated_input_intrinsics = true, \
49 .vertex_id_zero_based = true, \
50 .lower_base_vertex = true
51
52 #define COMMON_SCALAR_OPTIONS \
53 .lower_pack_half_2x16 = true, \
54 .lower_pack_snorm_2x16 = true, \
55 .lower_pack_snorm_4x8 = true, \
56 .lower_pack_unorm_2x16 = true, \
57 .lower_pack_unorm_4x8 = true, \
58 .lower_unpack_half_2x16 = true, \
59 .lower_unpack_snorm_2x16 = true, \
60 .lower_unpack_snorm_4x8 = true, \
61 .lower_unpack_unorm_2x16 = true, \
62 .lower_unpack_unorm_4x8 = true, \
63 .max_unroll_iterations = 32
64
65 static const struct nir_shader_compiler_options scalar_nir_options = {
66 COMMON_OPTIONS,
67 COMMON_SCALAR_OPTIONS,
68 };
69
70 static const struct nir_shader_compiler_options scalar_nir_options_gen11 = {
71 COMMON_OPTIONS,
72 COMMON_SCALAR_OPTIONS,
73 .lower_flrp32 = true,
74 };
75
76 static const struct nir_shader_compiler_options vector_nir_options = {
77 COMMON_OPTIONS,
78
79 /* In the vec4 backend, our dpN instruction replicates its result to all the
80 * components of a vec4. We would like NIR to give us replicated fdot
81 * instructions because it can optimize better for us.
82 */
83 .fdot_replicates = true,
84
85 /* Prior to Gen6, there are no three source operations for SIMD4x2. */
86 .lower_flrp32 = true,
87
88 .lower_pack_snorm_2x16 = true,
89 .lower_pack_unorm_2x16 = true,
90 .lower_unpack_snorm_2x16 = true,
91 .lower_unpack_unorm_2x16 = true,
92 .lower_extract_byte = true,
93 .lower_extract_word = true,
94 .max_unroll_iterations = 32,
95 };
96
97 static const struct nir_shader_compiler_options vector_nir_options_gen6 = {
98 COMMON_OPTIONS,
99
100 /* In the vec4 backend, our dpN instruction replicates its result to all the
101 * components of a vec4. We would like NIR to give us replicated fdot
102 * instructions because it can optimize better for us.
103 */
104 .fdot_replicates = true,
105
106 .lower_pack_snorm_2x16 = true,
107 .lower_pack_unorm_2x16 = true,
108 .lower_unpack_snorm_2x16 = true,
109 .lower_unpack_unorm_2x16 = true,
110 .lower_extract_byte = true,
111 .lower_extract_word = true,
112 .max_unroll_iterations = 32,
113 };
114
115 struct brw_compiler *
116 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
117 {
118 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
119
120 compiler->devinfo = devinfo;
121
122 brw_fs_alloc_reg_sets(compiler);
123 brw_vec4_alloc_reg_set(compiler);
124 brw_init_compaction_tables(devinfo);
125
126 compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
127
128 if (devinfo->gen >= 10) {
129 /* We don't support vec4 mode on Cannonlake. */
130 for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++)
131 compiler->scalar_stage[i] = true;
132 } else {
133 compiler->scalar_stage[MESA_SHADER_VERTEX] =
134 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_VS", true);
135 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
136 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
137 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
138 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
139 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
140 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
141 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
142 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
143 }
144
145 /* We want the GLSL compiler to emit code that uses condition codes */
146 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
147 compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
148 compiler->glsl_compiler_options[i].MaxIfDepth =
149 devinfo->gen < 6 ? 16 : UINT_MAX;
150
151 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
152 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
153
154 bool is_scalar = compiler->scalar_stage[i];
155
156 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
157 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
158 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
159
160 if (is_scalar) {
161 compiler->glsl_compiler_options[i].NirOptions =
162 devinfo->gen < 11 ? &scalar_nir_options : &scalar_nir_options_gen11;
163 } else {
164 compiler->glsl_compiler_options[i].NirOptions =
165 devinfo->gen < 6 ? &vector_nir_options : &vector_nir_options_gen6;
166 }
167
168 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
169 compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
170 }
171
172 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
173 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
174 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectOutput = false;
175
176 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
177 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
178
179 return compiler;
180 }
181
182 static void
183 insert_u64_bit(uint64_t *val, bool add)
184 {
185 *val = (*val << 1) | !!add;
186 }
187
188 uint64_t
189 brw_get_compiler_config_value(const struct brw_compiler *compiler)
190 {
191 uint64_t config = 0;
192 insert_u64_bit(&config, compiler->precise_trig);
193 if (compiler->devinfo->gen >= 8 && compiler->devinfo->gen < 10) {
194 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]);
195 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
196 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
197 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
198 }
199 uint64_t debug_bits = INTEL_DEBUG;
200 uint64_t mask = DEBUG_DISK_CACHE_MASK;
201 while (mask != 0) {
202 const uint64_t bit = 1ULL << (ffsll(mask) - 1);
203 insert_u64_bit(&config, (debug_bits & bit) != 0);
204 mask &= ~bit;
205 }
206 return config;
207 }
208
209 unsigned
210 brw_prog_data_size(gl_shader_stage stage)
211 {
212 STATIC_ASSERT(MESA_SHADER_VERTEX == 0);
213 STATIC_ASSERT(MESA_SHADER_TESS_CTRL == 1);
214 STATIC_ASSERT(MESA_SHADER_TESS_EVAL == 2);
215 STATIC_ASSERT(MESA_SHADER_GEOMETRY == 3);
216 STATIC_ASSERT(MESA_SHADER_FRAGMENT == 4);
217 STATIC_ASSERT(MESA_SHADER_COMPUTE == 5);
218 static const size_t stage_sizes[] = {
219 sizeof(struct brw_vs_prog_data),
220 sizeof(struct brw_tcs_prog_data),
221 sizeof(struct brw_tes_prog_data),
222 sizeof(struct brw_gs_prog_data),
223 sizeof(struct brw_wm_prog_data),
224 sizeof(struct brw_cs_prog_data),
225 };
226 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
227 return stage_sizes[stage];
228 }
229
230 unsigned
231 brw_prog_key_size(gl_shader_stage stage)
232 {
233 static const size_t stage_sizes[] = {
234 sizeof(struct brw_vs_prog_key),
235 sizeof(struct brw_tcs_prog_key),
236 sizeof(struct brw_tes_prog_key),
237 sizeof(struct brw_gs_prog_key),
238 sizeof(struct brw_wm_prog_key),
239 sizeof(struct brw_cs_prog_key),
240 };
241 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
242 return stage_sizes[stage];
243 }