compiler/nir: add lowering for 16-bit flrp
[mesa.git] / src / intel / compiler / brw_compiler.c
1 /*
2 * Copyright © 2015-2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_compiler.h"
25 #include "brw_shader.h"
26 #include "brw_eu.h"
27 #include "common/gen_debug.h"
28 #include "compiler/nir/nir.h"
29 #include "main/errors.h"
30 #include "util/debug.h"
31
32 #define COMMON_OPTIONS \
33 .lower_sub = true, \
34 .lower_fdiv = true, \
35 .lower_scmp = true, \
36 .lower_flrp16 = true, \
37 .lower_fmod16 = true, \
38 .lower_fmod32 = true, \
39 .lower_fmod64 = false, \
40 .lower_bitfield_extract = true, \
41 .lower_bitfield_insert = true, \
42 .lower_uadd_carry = true, \
43 .lower_usub_borrow = true, \
44 .lower_fdiv = true, \
45 .lower_flrp64 = true, \
46 .lower_isign = true, \
47 .lower_ldexp = true, \
48 .lower_cs_local_id_from_index = true, \
49 .lower_device_index_to_zero = true, \
50 .native_integers = true, \
51 .use_interpolated_input_intrinsics = true, \
52 .vertex_id_zero_based = true, \
53 .lower_base_vertex = true
54
55 #define COMMON_SCALAR_OPTIONS \
56 .lower_pack_half_2x16 = true, \
57 .lower_pack_snorm_2x16 = true, \
58 .lower_pack_snorm_4x8 = true, \
59 .lower_pack_unorm_2x16 = true, \
60 .lower_pack_unorm_4x8 = true, \
61 .lower_unpack_half_2x16 = true, \
62 .lower_unpack_snorm_2x16 = true, \
63 .lower_unpack_snorm_4x8 = true, \
64 .lower_unpack_unorm_2x16 = true, \
65 .lower_unpack_unorm_4x8 = true, \
66 .max_unroll_iterations = 32
67
68 static const struct nir_shader_compiler_options scalar_nir_options = {
69 COMMON_OPTIONS,
70 COMMON_SCALAR_OPTIONS,
71 };
72
73 static const struct nir_shader_compiler_options scalar_nir_options_gen11 = {
74 COMMON_OPTIONS,
75 COMMON_SCALAR_OPTIONS,
76 .lower_flrp32 = true,
77 };
78
79 static const struct nir_shader_compiler_options vector_nir_options = {
80 COMMON_OPTIONS,
81
82 /* In the vec4 backend, our dpN instruction replicates its result to all the
83 * components of a vec4. We would like NIR to give us replicated fdot
84 * instructions because it can optimize better for us.
85 */
86 .fdot_replicates = true,
87
88 /* Prior to Gen6, there are no three source operations for SIMD4x2. */
89 .lower_flrp32 = true,
90
91 .lower_pack_snorm_2x16 = true,
92 .lower_pack_unorm_2x16 = true,
93 .lower_unpack_snorm_2x16 = true,
94 .lower_unpack_unorm_2x16 = true,
95 .lower_extract_byte = true,
96 .lower_extract_word = true,
97 .max_unroll_iterations = 32,
98 };
99
100 static const struct nir_shader_compiler_options vector_nir_options_gen6 = {
101 COMMON_OPTIONS,
102
103 /* In the vec4 backend, our dpN instruction replicates its result to all the
104 * components of a vec4. We would like NIR to give us replicated fdot
105 * instructions because it can optimize better for us.
106 */
107 .fdot_replicates = true,
108
109 .lower_pack_snorm_2x16 = true,
110 .lower_pack_unorm_2x16 = true,
111 .lower_unpack_snorm_2x16 = true,
112 .lower_unpack_unorm_2x16 = true,
113 .lower_extract_byte = true,
114 .lower_extract_word = true,
115 .max_unroll_iterations = 32,
116 };
117
118 struct brw_compiler *
119 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
120 {
121 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
122
123 compiler->devinfo = devinfo;
124
125 brw_fs_alloc_reg_sets(compiler);
126 brw_vec4_alloc_reg_set(compiler);
127 brw_init_compaction_tables(devinfo);
128
129 compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
130
131 if (devinfo->gen >= 10) {
132 /* We don't support vec4 mode on Cannonlake. */
133 for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++)
134 compiler->scalar_stage[i] = true;
135 } else {
136 compiler->scalar_stage[MESA_SHADER_VERTEX] =
137 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_VS", true);
138 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
139 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
140 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
141 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
142 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
143 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
144 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
145 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
146 }
147
148 nir_lower_int64_options int64_options =
149 nir_lower_imul64 |
150 nir_lower_isign64 |
151 nir_lower_divmod64 |
152 nir_lower_imul_high64;
153 nir_lower_doubles_options fp64_options =
154 nir_lower_drcp |
155 nir_lower_dsqrt |
156 nir_lower_drsq |
157 nir_lower_dtrunc |
158 nir_lower_dfloor |
159 nir_lower_dceil |
160 nir_lower_dfract |
161 nir_lower_dround_even |
162 nir_lower_dmod;
163
164 if (!devinfo->has_64bit_types || (INTEL_DEBUG & DEBUG_SOFT64)) {
165 int64_options |= nir_lower_mov64 |
166 nir_lower_icmp64 |
167 nir_lower_iadd64 |
168 nir_lower_iabs64 |
169 nir_lower_ineg64 |
170 nir_lower_logic64 |
171 nir_lower_minmax64 |
172 nir_lower_shift64;
173 fp64_options |= nir_lower_fp64_full_software;
174 }
175
176 /* The Bspec's section tittled "Instruction_multiply[DevBDW+]" claims that
177 * destination type can be Quadword and source type Doubleword for Gen8 and
178 * Gen9. So, lower 64 bit multiply instruction on rest of the platforms.
179 */
180 if (devinfo->gen < 8 || devinfo->gen > 9)
181 int64_options |= nir_lower_imul_2x32_64;
182
183 /* We want the GLSL compiler to emit code that uses condition codes */
184 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
185 compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
186 compiler->glsl_compiler_options[i].MaxIfDepth =
187 devinfo->gen < 6 ? 16 : UINT_MAX;
188
189 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
190 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
191
192 bool is_scalar = compiler->scalar_stage[i];
193
194 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
195 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
196 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
197
198 struct nir_shader_compiler_options *nir_options =
199 rzalloc(compiler, struct nir_shader_compiler_options);
200 if (is_scalar) {
201 *nir_options =
202 devinfo->gen < 11 ? scalar_nir_options : scalar_nir_options_gen11;
203 } else {
204 *nir_options =
205 devinfo->gen < 6 ? vector_nir_options : vector_nir_options_gen6;
206 }
207 nir_options->lower_int64_options = int64_options;
208 nir_options->lower_doubles_options = fp64_options;
209 compiler->glsl_compiler_options[i].NirOptions = nir_options;
210
211 compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
212 }
213
214 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
215 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
216 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectOutput = false;
217
218 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
219 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
220
221 return compiler;
222 }
223
224 static void
225 insert_u64_bit(uint64_t *val, bool add)
226 {
227 *val = (*val << 1) | !!add;
228 }
229
230 uint64_t
231 brw_get_compiler_config_value(const struct brw_compiler *compiler)
232 {
233 uint64_t config = 0;
234 insert_u64_bit(&config, compiler->precise_trig);
235 if (compiler->devinfo->gen >= 8 && compiler->devinfo->gen < 10) {
236 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]);
237 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
238 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
239 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
240 }
241 uint64_t debug_bits = INTEL_DEBUG;
242 uint64_t mask = DEBUG_DISK_CACHE_MASK;
243 while (mask != 0) {
244 const uint64_t bit = 1ULL << (ffsll(mask) - 1);
245 insert_u64_bit(&config, (debug_bits & bit) != 0);
246 mask &= ~bit;
247 }
248 return config;
249 }
250
251 unsigned
252 brw_prog_data_size(gl_shader_stage stage)
253 {
254 STATIC_ASSERT(MESA_SHADER_VERTEX == 0);
255 STATIC_ASSERT(MESA_SHADER_TESS_CTRL == 1);
256 STATIC_ASSERT(MESA_SHADER_TESS_EVAL == 2);
257 STATIC_ASSERT(MESA_SHADER_GEOMETRY == 3);
258 STATIC_ASSERT(MESA_SHADER_FRAGMENT == 4);
259 STATIC_ASSERT(MESA_SHADER_COMPUTE == 5);
260 static const size_t stage_sizes[] = {
261 sizeof(struct brw_vs_prog_data),
262 sizeof(struct brw_tcs_prog_data),
263 sizeof(struct brw_tes_prog_data),
264 sizeof(struct brw_gs_prog_data),
265 sizeof(struct brw_wm_prog_data),
266 sizeof(struct brw_cs_prog_data),
267 };
268 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
269 return stage_sizes[stage];
270 }
271
272 unsigned
273 brw_prog_key_size(gl_shader_stage stage)
274 {
275 static const size_t stage_sizes[] = {
276 sizeof(struct brw_vs_prog_key),
277 sizeof(struct brw_tcs_prog_key),
278 sizeof(struct brw_tes_prog_key),
279 sizeof(struct brw_gs_prog_key),
280 sizeof(struct brw_wm_prog_key),
281 sizeof(struct brw_cs_prog_key),
282 };
283 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
284 return stage_sizes[stage];
285 }