nir: Combine lower_fmod16/32 back into a single lower_fmod.
[mesa.git] / src / intel / compiler / brw_compiler.c
1 /*
2 * Copyright © 2015-2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_compiler.h"
25 #include "brw_shader.h"
26 #include "brw_eu.h"
27 #include "dev/gen_debug.h"
28 #include "compiler/nir/nir.h"
29 #include "main/errors.h"
30 #include "util/debug.h"
31
32 #define COMMON_OPTIONS \
33 .lower_sub = true, \
34 .lower_fdiv = true, \
35 .lower_scmp = true, \
36 .lower_flrp16 = true, \
37 .lower_fmod = true, \
38 .lower_bitfield_extract = true, \
39 .lower_bitfield_insert = true, \
40 .lower_uadd_carry = true, \
41 .lower_usub_borrow = true, \
42 .lower_fdiv = true, \
43 .lower_flrp64 = true, \
44 .lower_isign = true, \
45 .lower_ldexp = true, \
46 .lower_device_index_to_zero = true, \
47 .vectorize_io = true, \
48 .use_interpolated_input_intrinsics = true, \
49 .vertex_id_zero_based = true, \
50 .lower_base_vertex = true
51
52 #define COMMON_SCALAR_OPTIONS \
53 .lower_pack_half_2x16 = true, \
54 .lower_pack_snorm_2x16 = true, \
55 .lower_pack_snorm_4x8 = true, \
56 .lower_pack_unorm_2x16 = true, \
57 .lower_pack_unorm_4x8 = true, \
58 .lower_unpack_half_2x16 = true, \
59 .lower_unpack_snorm_2x16 = true, \
60 .lower_unpack_snorm_4x8 = true, \
61 .lower_unpack_unorm_2x16 = true, \
62 .lower_unpack_unorm_4x8 = true, \
63 .max_unroll_iterations = 32
64
65 static const struct nir_shader_compiler_options scalar_nir_options = {
66 COMMON_OPTIONS,
67 COMMON_SCALAR_OPTIONS,
68 };
69
70 static const struct nir_shader_compiler_options vector_nir_options = {
71 COMMON_OPTIONS,
72
73 /* In the vec4 backend, our dpN instruction replicates its result to all the
74 * components of a vec4. We would like NIR to give us replicated fdot
75 * instructions because it can optimize better for us.
76 */
77 .fdot_replicates = true,
78
79 .lower_pack_snorm_2x16 = true,
80 .lower_pack_unorm_2x16 = true,
81 .lower_unpack_snorm_2x16 = true,
82 .lower_unpack_unorm_2x16 = true,
83 .lower_extract_byte = true,
84 .lower_extract_word = true,
85 .max_unroll_iterations = 32,
86 };
87
88 struct brw_compiler *
89 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
90 {
91 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
92
93 compiler->devinfo = devinfo;
94
95 brw_fs_alloc_reg_sets(compiler);
96 brw_vec4_alloc_reg_set(compiler);
97 brw_init_compaction_tables(devinfo);
98
99 compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
100
101 compiler->use_tcs_8_patch =
102 devinfo->gen >= 9 && (INTEL_DEBUG & DEBUG_TCS_EIGHT_PATCH);
103
104 if (devinfo->gen >= 10) {
105 /* We don't support vec4 mode on Cannonlake. */
106 for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++)
107 compiler->scalar_stage[i] = true;
108 } else {
109 compiler->scalar_stage[MESA_SHADER_VERTEX] =
110 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_VS", true);
111 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
112 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
113 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
114 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
115 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
116 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
117 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
118 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
119 }
120
121 nir_lower_int64_options int64_options =
122 nir_lower_imul64 |
123 nir_lower_isign64 |
124 nir_lower_divmod64 |
125 nir_lower_imul_high64;
126 nir_lower_doubles_options fp64_options =
127 nir_lower_drcp |
128 nir_lower_dsqrt |
129 nir_lower_drsq |
130 nir_lower_dtrunc |
131 nir_lower_dfloor |
132 nir_lower_dceil |
133 nir_lower_dfract |
134 nir_lower_dround_even |
135 nir_lower_dmod;
136
137 if (!devinfo->has_64bit_types || (INTEL_DEBUG & DEBUG_SOFT64)) {
138 int64_options |= nir_lower_mov64 |
139 nir_lower_icmp64 |
140 nir_lower_iadd64 |
141 nir_lower_iabs64 |
142 nir_lower_ineg64 |
143 nir_lower_logic64 |
144 nir_lower_minmax64 |
145 nir_lower_shift64;
146 fp64_options |= nir_lower_fp64_full_software;
147 }
148
149 /* The Bspec's section tittled "Instruction_multiply[DevBDW+]" claims that
150 * destination type can be Quadword and source type Doubleword for Gen8 and
151 * Gen9. So, lower 64 bit multiply instruction on rest of the platforms.
152 */
153 if (devinfo->gen < 8 || devinfo->gen > 9)
154 int64_options |= nir_lower_imul_2x32_64;
155
156 /* We want the GLSL compiler to emit code that uses condition codes */
157 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
158 compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
159 compiler->glsl_compiler_options[i].MaxIfDepth =
160 devinfo->gen < 6 ? 16 : UINT_MAX;
161
162 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
163 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
164
165 bool is_scalar = compiler->scalar_stage[i];
166
167 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
168 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
169 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
170
171 struct nir_shader_compiler_options *nir_options =
172 rzalloc(compiler, struct nir_shader_compiler_options);
173 if (is_scalar) {
174 *nir_options = scalar_nir_options;
175 } else {
176 *nir_options = vector_nir_options;
177 }
178
179 /* Prior to Gen6, there are no three source operations, and Gen11 loses
180 * LRP.
181 */
182 nir_options->lower_ffma = devinfo->gen < 6;
183 nir_options->lower_flrp32 = devinfo->gen < 6 || devinfo->gen >= 11;
184
185 nir_options->lower_int64_options = int64_options;
186 nir_options->lower_doubles_options = fp64_options;
187 compiler->glsl_compiler_options[i].NirOptions = nir_options;
188
189 compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
190 }
191
192 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
193 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
194 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectOutput = false;
195
196 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
197 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
198
199 return compiler;
200 }
201
202 static void
203 insert_u64_bit(uint64_t *val, bool add)
204 {
205 *val = (*val << 1) | !!add;
206 }
207
208 uint64_t
209 brw_get_compiler_config_value(const struct brw_compiler *compiler)
210 {
211 uint64_t config = 0;
212 insert_u64_bit(&config, compiler->precise_trig);
213 if (compiler->devinfo->gen >= 8 && compiler->devinfo->gen < 10) {
214 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]);
215 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
216 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
217 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
218 }
219 uint64_t debug_bits = INTEL_DEBUG;
220 uint64_t mask = DEBUG_DISK_CACHE_MASK;
221 while (mask != 0) {
222 const uint64_t bit = 1ULL << (ffsll(mask) - 1);
223 insert_u64_bit(&config, (debug_bits & bit) != 0);
224 mask &= ~bit;
225 }
226 return config;
227 }
228
229 unsigned
230 brw_prog_data_size(gl_shader_stage stage)
231 {
232 STATIC_ASSERT(MESA_SHADER_VERTEX == 0);
233 STATIC_ASSERT(MESA_SHADER_TESS_CTRL == 1);
234 STATIC_ASSERT(MESA_SHADER_TESS_EVAL == 2);
235 STATIC_ASSERT(MESA_SHADER_GEOMETRY == 3);
236 STATIC_ASSERT(MESA_SHADER_FRAGMENT == 4);
237 STATIC_ASSERT(MESA_SHADER_COMPUTE == 5);
238 static const size_t stage_sizes[] = {
239 sizeof(struct brw_vs_prog_data),
240 sizeof(struct brw_tcs_prog_data),
241 sizeof(struct brw_tes_prog_data),
242 sizeof(struct brw_gs_prog_data),
243 sizeof(struct brw_wm_prog_data),
244 sizeof(struct brw_cs_prog_data),
245 };
246 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
247 return stage_sizes[stage];
248 }
249
250 unsigned
251 brw_prog_key_size(gl_shader_stage stage)
252 {
253 static const size_t stage_sizes[] = {
254 sizeof(struct brw_vs_prog_key),
255 sizeof(struct brw_tcs_prog_key),
256 sizeof(struct brw_tes_prog_key),
257 sizeof(struct brw_gs_prog_key),
258 sizeof(struct brw_wm_prog_key),
259 sizeof(struct brw_cs_prog_key),
260 };
261 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
262 return stage_sizes[stage];
263 }
264
265 void
266 brw_prog_key_set_id(union brw_any_prog_key *key,
267 gl_shader_stage stage,
268 unsigned id)
269 {
270 static const unsigned stage_offsets[] = {
271 offsetof(struct brw_vs_prog_key, program_string_id),
272 offsetof(struct brw_tcs_prog_key, program_string_id),
273 offsetof(struct brw_tes_prog_key, program_string_id),
274 offsetof(struct brw_gs_prog_key, program_string_id),
275 offsetof(struct brw_wm_prog_key, program_string_id),
276 offsetof(struct brw_cs_prog_key, program_string_id),
277 };
278 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_offsets));
279 *(unsigned*)((uint8_t*)key + stage_offsets[stage]) = id;
280 }