iris: Set nir_shader_compiler_options::unify_interfaces.
[mesa.git] / src / intel / compiler / brw_compiler.c
1 /*
2 * Copyright © 2015-2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_compiler.h"
25 #include "brw_shader.h"
26 #include "brw_eu.h"
27 #include "dev/gen_debug.h"
28 #include "compiler/nir/nir.h"
29 #include "main/errors.h"
30 #include "util/debug.h"
31
32 #define COMMON_OPTIONS \
33 .lower_sub = true, \
34 .lower_fdiv = true, \
35 .lower_scmp = true, \
36 .lower_flrp16 = true, \
37 .lower_fmod = true, \
38 .lower_bitfield_extract = true, \
39 .lower_bitfield_insert = true, \
40 .lower_uadd_carry = true, \
41 .lower_usub_borrow = true, \
42 .lower_fdiv = true, \
43 .lower_flrp64 = true, \
44 .lower_isign = true, \
45 .lower_ldexp = true, \
46 .lower_device_index_to_zero = true, \
47 .vectorize_io = true, \
48 .use_interpolated_input_intrinsics = true, \
49 .vertex_id_zero_based = true, \
50 .lower_base_vertex = true
51
52 #define COMMON_SCALAR_OPTIONS \
53 .lower_to_scalar = true, \
54 .lower_pack_half_2x16 = true, \
55 .lower_pack_snorm_2x16 = true, \
56 .lower_pack_snorm_4x8 = true, \
57 .lower_pack_unorm_2x16 = true, \
58 .lower_pack_unorm_4x8 = true, \
59 .lower_unpack_half_2x16 = true, \
60 .lower_unpack_snorm_2x16 = true, \
61 .lower_unpack_snorm_4x8 = true, \
62 .lower_unpack_unorm_2x16 = true, \
63 .lower_unpack_unorm_4x8 = true, \
64 .max_unroll_iterations = 32
65
66 static const struct nir_shader_compiler_options scalar_nir_options = {
67 COMMON_OPTIONS,
68 COMMON_SCALAR_OPTIONS,
69 };
70
71 static const struct nir_shader_compiler_options vector_nir_options = {
72 COMMON_OPTIONS,
73
74 /* In the vec4 backend, our dpN instruction replicates its result to all the
75 * components of a vec4. We would like NIR to give us replicated fdot
76 * instructions because it can optimize better for us.
77 */
78 .fdot_replicates = true,
79
80 .lower_pack_snorm_2x16 = true,
81 .lower_pack_unorm_2x16 = true,
82 .lower_unpack_snorm_2x16 = true,
83 .lower_unpack_unorm_2x16 = true,
84 .lower_extract_byte = true,
85 .lower_extract_word = true,
86 .intel_vec4 = true,
87 .max_unroll_iterations = 32,
88 };
89
90 struct brw_compiler *
91 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
92 {
93 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
94
95 compiler->devinfo = devinfo;
96
97 brw_fs_alloc_reg_sets(compiler);
98 brw_vec4_alloc_reg_set(compiler);
99 brw_init_compaction_tables(devinfo);
100
101 compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
102
103 compiler->use_tcs_8_patch =
104 devinfo->gen >= 12 ||
105 (devinfo->gen >= 9 && (INTEL_DEBUG & DEBUG_TCS_EIGHT_PATCH));
106
107 if (devinfo->gen >= 10) {
108 /* We don't support vec4 mode on Cannonlake. */
109 for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++)
110 compiler->scalar_stage[i] = true;
111 } else {
112 compiler->scalar_stage[MESA_SHADER_VERTEX] =
113 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_VS", true);
114 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
115 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
116 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
117 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
118 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
119 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
120 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
121 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
122 }
123
124 nir_lower_int64_options int64_options =
125 nir_lower_imul64 |
126 nir_lower_isign64 |
127 nir_lower_divmod64 |
128 nir_lower_imul_high64;
129 nir_lower_doubles_options fp64_options =
130 nir_lower_drcp |
131 nir_lower_dsqrt |
132 nir_lower_drsq |
133 nir_lower_dtrunc |
134 nir_lower_dfloor |
135 nir_lower_dceil |
136 nir_lower_dfract |
137 nir_lower_dround_even |
138 nir_lower_dmod |
139 nir_lower_dsub |
140 nir_lower_ddiv;
141
142 if (!devinfo->has_64bit_types || (INTEL_DEBUG & DEBUG_SOFT64)) {
143 int64_options |= nir_lower_mov64 |
144 nir_lower_icmp64 |
145 nir_lower_iadd64 |
146 nir_lower_iabs64 |
147 nir_lower_ineg64 |
148 nir_lower_logic64 |
149 nir_lower_minmax64 |
150 nir_lower_shift64 |
151 nir_lower_extract64;
152 fp64_options |= nir_lower_fp64_full_software;
153 }
154
155 /* The Bspec's section tittled "Instruction_multiply[DevBDW+]" claims that
156 * destination type can be Quadword and source type Doubleword for Gen8 and
157 * Gen9. So, lower 64 bit multiply instruction on rest of the platforms.
158 */
159 if (devinfo->gen < 8 || devinfo->gen > 9)
160 int64_options |= nir_lower_imul_2x32_64;
161
162 /* We want the GLSL compiler to emit code that uses condition codes */
163 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
164 compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
165 compiler->glsl_compiler_options[i].MaxIfDepth =
166 devinfo->gen < 6 ? 16 : UINT_MAX;
167
168 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
169 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
170
171 bool is_scalar = compiler->scalar_stage[i];
172
173 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
174 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
175 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
176
177 struct nir_shader_compiler_options *nir_options =
178 rzalloc(compiler, struct nir_shader_compiler_options);
179 if (is_scalar) {
180 *nir_options = scalar_nir_options;
181 } else {
182 *nir_options = vector_nir_options;
183 }
184
185 /* Prior to Gen6, there are no three source operations, and Gen11 loses
186 * LRP.
187 */
188 nir_options->lower_ffma = devinfo->gen < 6;
189 nir_options->lower_flrp32 = devinfo->gen < 6 || devinfo->gen >= 11;
190 nir_options->lower_fpow = devinfo->gen >= 12;
191
192 nir_options->lower_rotate = devinfo->gen < 11;
193 nir_options->lower_bitfield_reverse = devinfo->gen < 7;
194
195 nir_options->lower_int64_options = int64_options;
196 nir_options->lower_doubles_options = fp64_options;
197
198 nir_options->unify_interfaces = i < MESA_SHADER_FRAGMENT;
199
200 compiler->glsl_compiler_options[i].NirOptions = nir_options;
201
202 compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
203 }
204
205 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
206 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
207 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectOutput = false;
208
209 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
210 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
211
212 return compiler;
213 }
214
215 static void
216 insert_u64_bit(uint64_t *val, bool add)
217 {
218 *val = (*val << 1) | !!add;
219 }
220
221 uint64_t
222 brw_get_compiler_config_value(const struct brw_compiler *compiler)
223 {
224 uint64_t config = 0;
225 insert_u64_bit(&config, compiler->precise_trig);
226 if (compiler->devinfo->gen >= 8 && compiler->devinfo->gen < 10) {
227 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]);
228 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
229 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
230 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
231 }
232 uint64_t debug_bits = INTEL_DEBUG;
233 uint64_t mask = DEBUG_DISK_CACHE_MASK;
234 while (mask != 0) {
235 const uint64_t bit = 1ULL << (ffsll(mask) - 1);
236 insert_u64_bit(&config, (debug_bits & bit) != 0);
237 mask &= ~bit;
238 }
239 return config;
240 }
241
242 unsigned
243 brw_prog_data_size(gl_shader_stage stage)
244 {
245 STATIC_ASSERT(MESA_SHADER_VERTEX == 0);
246 STATIC_ASSERT(MESA_SHADER_TESS_CTRL == 1);
247 STATIC_ASSERT(MESA_SHADER_TESS_EVAL == 2);
248 STATIC_ASSERT(MESA_SHADER_GEOMETRY == 3);
249 STATIC_ASSERT(MESA_SHADER_FRAGMENT == 4);
250 STATIC_ASSERT(MESA_SHADER_COMPUTE == 5);
251 static const size_t stage_sizes[] = {
252 sizeof(struct brw_vs_prog_data),
253 sizeof(struct brw_tcs_prog_data),
254 sizeof(struct brw_tes_prog_data),
255 sizeof(struct brw_gs_prog_data),
256 sizeof(struct brw_wm_prog_data),
257 sizeof(struct brw_cs_prog_data),
258 };
259 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
260 return stage_sizes[stage];
261 }
262
263 unsigned
264 brw_prog_key_size(gl_shader_stage stage)
265 {
266 static const size_t stage_sizes[] = {
267 sizeof(struct brw_vs_prog_key),
268 sizeof(struct brw_tcs_prog_key),
269 sizeof(struct brw_tes_prog_key),
270 sizeof(struct brw_gs_prog_key),
271 sizeof(struct brw_wm_prog_key),
272 sizeof(struct brw_cs_prog_key),
273 };
274 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
275 return stage_sizes[stage];
276 }