intel/ir: Lower fpow on Gen12.
[mesa.git] / src / intel / compiler / brw_compiler.c
1 /*
2 * Copyright © 2015-2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_compiler.h"
25 #include "brw_shader.h"
26 #include "brw_eu.h"
27 #include "dev/gen_debug.h"
28 #include "compiler/nir/nir.h"
29 #include "main/errors.h"
30 #include "util/debug.h"
31
32 #define COMMON_OPTIONS \
33 .lower_sub = true, \
34 .lower_fdiv = true, \
35 .lower_scmp = true, \
36 .lower_flrp16 = true, \
37 .lower_fmod = true, \
38 .lower_bitfield_extract = true, \
39 .lower_bitfield_insert = true, \
40 .lower_uadd_carry = true, \
41 .lower_usub_borrow = true, \
42 .lower_fdiv = true, \
43 .lower_flrp64 = true, \
44 .lower_isign = true, \
45 .lower_ldexp = true, \
46 .lower_device_index_to_zero = true, \
47 .vectorize_io = true, \
48 .use_interpolated_input_intrinsics = true, \
49 .vertex_id_zero_based = true, \
50 .lower_base_vertex = true
51
52 #define COMMON_SCALAR_OPTIONS \
53 .lower_to_scalar = true, \
54 .lower_pack_half_2x16 = true, \
55 .lower_pack_snorm_2x16 = true, \
56 .lower_pack_snorm_4x8 = true, \
57 .lower_pack_unorm_2x16 = true, \
58 .lower_pack_unorm_4x8 = true, \
59 .lower_unpack_half_2x16 = true, \
60 .lower_unpack_snorm_2x16 = true, \
61 .lower_unpack_snorm_4x8 = true, \
62 .lower_unpack_unorm_2x16 = true, \
63 .lower_unpack_unorm_4x8 = true, \
64 .max_unroll_iterations = 32
65
66 static const struct nir_shader_compiler_options scalar_nir_options = {
67 COMMON_OPTIONS,
68 COMMON_SCALAR_OPTIONS,
69 };
70
71 static const struct nir_shader_compiler_options vector_nir_options = {
72 COMMON_OPTIONS,
73
74 /* In the vec4 backend, our dpN instruction replicates its result to all the
75 * components of a vec4. We would like NIR to give us replicated fdot
76 * instructions because it can optimize better for us.
77 */
78 .fdot_replicates = true,
79
80 .lower_pack_snorm_2x16 = true,
81 .lower_pack_unorm_2x16 = true,
82 .lower_unpack_snorm_2x16 = true,
83 .lower_unpack_unorm_2x16 = true,
84 .lower_extract_byte = true,
85 .lower_extract_word = true,
86 .intel_vec4 = true,
87 .max_unroll_iterations = 32,
88 };
89
90 struct brw_compiler *
91 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
92 {
93 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
94
95 compiler->devinfo = devinfo;
96
97 brw_fs_alloc_reg_sets(compiler);
98 brw_vec4_alloc_reg_set(compiler);
99 brw_init_compaction_tables(devinfo);
100
101 compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
102
103 compiler->use_tcs_8_patch =
104 devinfo->gen >= 9 && (INTEL_DEBUG & DEBUG_TCS_EIGHT_PATCH);
105
106 if (devinfo->gen >= 10) {
107 /* We don't support vec4 mode on Cannonlake. */
108 for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++)
109 compiler->scalar_stage[i] = true;
110 } else {
111 compiler->scalar_stage[MESA_SHADER_VERTEX] =
112 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_VS", true);
113 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
114 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
115 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
116 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
117 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
118 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
119 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
120 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
121 }
122
123 nir_lower_int64_options int64_options =
124 nir_lower_imul64 |
125 nir_lower_isign64 |
126 nir_lower_divmod64 |
127 nir_lower_imul_high64;
128 nir_lower_doubles_options fp64_options =
129 nir_lower_drcp |
130 nir_lower_dsqrt |
131 nir_lower_drsq |
132 nir_lower_dtrunc |
133 nir_lower_dfloor |
134 nir_lower_dceil |
135 nir_lower_dfract |
136 nir_lower_dround_even |
137 nir_lower_dmod |
138 nir_lower_dsub |
139 nir_lower_ddiv;
140
141 if (!devinfo->has_64bit_types || (INTEL_DEBUG & DEBUG_SOFT64)) {
142 int64_options |= nir_lower_mov64 |
143 nir_lower_icmp64 |
144 nir_lower_iadd64 |
145 nir_lower_iabs64 |
146 nir_lower_ineg64 |
147 nir_lower_logic64 |
148 nir_lower_minmax64 |
149 nir_lower_shift64 |
150 nir_lower_extract64;
151 fp64_options |= nir_lower_fp64_full_software;
152 }
153
154 /* The Bspec's section tittled "Instruction_multiply[DevBDW+]" claims that
155 * destination type can be Quadword and source type Doubleword for Gen8 and
156 * Gen9. So, lower 64 bit multiply instruction on rest of the platforms.
157 */
158 if (devinfo->gen < 8 || devinfo->gen > 9)
159 int64_options |= nir_lower_imul_2x32_64;
160
161 /* We want the GLSL compiler to emit code that uses condition codes */
162 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
163 compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
164 compiler->glsl_compiler_options[i].MaxIfDepth =
165 devinfo->gen < 6 ? 16 : UINT_MAX;
166
167 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
168 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
169
170 bool is_scalar = compiler->scalar_stage[i];
171
172 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
173 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
174 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
175
176 struct nir_shader_compiler_options *nir_options =
177 rzalloc(compiler, struct nir_shader_compiler_options);
178 if (is_scalar) {
179 *nir_options = scalar_nir_options;
180 } else {
181 *nir_options = vector_nir_options;
182 }
183
184 /* Prior to Gen6, there are no three source operations, and Gen11 loses
185 * LRP.
186 */
187 nir_options->lower_ffma = devinfo->gen < 6;
188 nir_options->lower_flrp32 = devinfo->gen < 6 || devinfo->gen >= 11;
189 nir_options->lower_fpow = devinfo->gen >= 12;
190
191 nir_options->lower_rotate = devinfo->gen < 11;
192 nir_options->lower_bitfield_reverse = devinfo->gen < 7;
193
194 nir_options->lower_int64_options = int64_options;
195 nir_options->lower_doubles_options = fp64_options;
196 compiler->glsl_compiler_options[i].NirOptions = nir_options;
197
198 compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
199 }
200
201 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
202 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
203 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectOutput = false;
204
205 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
206 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
207
208 return compiler;
209 }
210
211 static void
212 insert_u64_bit(uint64_t *val, bool add)
213 {
214 *val = (*val << 1) | !!add;
215 }
216
217 uint64_t
218 brw_get_compiler_config_value(const struct brw_compiler *compiler)
219 {
220 uint64_t config = 0;
221 insert_u64_bit(&config, compiler->precise_trig);
222 if (compiler->devinfo->gen >= 8 && compiler->devinfo->gen < 10) {
223 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]);
224 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
225 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
226 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
227 }
228 uint64_t debug_bits = INTEL_DEBUG;
229 uint64_t mask = DEBUG_DISK_CACHE_MASK;
230 while (mask != 0) {
231 const uint64_t bit = 1ULL << (ffsll(mask) - 1);
232 insert_u64_bit(&config, (debug_bits & bit) != 0);
233 mask &= ~bit;
234 }
235 return config;
236 }
237
238 unsigned
239 brw_prog_data_size(gl_shader_stage stage)
240 {
241 STATIC_ASSERT(MESA_SHADER_VERTEX == 0);
242 STATIC_ASSERT(MESA_SHADER_TESS_CTRL == 1);
243 STATIC_ASSERT(MESA_SHADER_TESS_EVAL == 2);
244 STATIC_ASSERT(MESA_SHADER_GEOMETRY == 3);
245 STATIC_ASSERT(MESA_SHADER_FRAGMENT == 4);
246 STATIC_ASSERT(MESA_SHADER_COMPUTE == 5);
247 static const size_t stage_sizes[] = {
248 sizeof(struct brw_vs_prog_data),
249 sizeof(struct brw_tcs_prog_data),
250 sizeof(struct brw_tes_prog_data),
251 sizeof(struct brw_gs_prog_data),
252 sizeof(struct brw_wm_prog_data),
253 sizeof(struct brw_cs_prog_data),
254 };
255 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
256 return stage_sizes[stage];
257 }
258
259 unsigned
260 brw_prog_key_size(gl_shader_stage stage)
261 {
262 static const size_t stage_sizes[] = {
263 sizeof(struct brw_vs_prog_key),
264 sizeof(struct brw_tcs_prog_key),
265 sizeof(struct brw_tes_prog_key),
266 sizeof(struct brw_gs_prog_key),
267 sizeof(struct brw_wm_prog_key),
268 sizeof(struct brw_cs_prog_key),
269 };
270 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
271 return stage_sizes[stage];
272 }