intel/compiler: Don't have sepearate, per-Gen nir_options
[mesa.git] / src / intel / compiler / brw_compiler.c
1 /*
2 * Copyright © 2015-2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_compiler.h"
25 #include "brw_shader.h"
26 #include "brw_eu.h"
27 #include "dev/gen_debug.h"
28 #include "compiler/nir/nir.h"
29 #include "main/errors.h"
30 #include "util/debug.h"
31
32 #define COMMON_OPTIONS \
33 .lower_sub = true, \
34 .lower_fdiv = true, \
35 .lower_scmp = true, \
36 .lower_flrp16 = true, \
37 .lower_fmod16 = true, \
38 .lower_fmod32 = true, \
39 .lower_fmod64 = false, \
40 .lower_bitfield_extract = true, \
41 .lower_bitfield_insert = true, \
42 .lower_uadd_carry = true, \
43 .lower_usub_borrow = true, \
44 .lower_fdiv = true, \
45 .lower_flrp64 = true, \
46 .lower_isign = true, \
47 .lower_ldexp = true, \
48 .lower_device_index_to_zero = true, \
49 .native_integers = true, \
50 .use_interpolated_input_intrinsics = true, \
51 .vertex_id_zero_based = true, \
52 .lower_base_vertex = true
53
54 #define COMMON_SCALAR_OPTIONS \
55 .lower_pack_half_2x16 = true, \
56 .lower_pack_snorm_2x16 = true, \
57 .lower_pack_snorm_4x8 = true, \
58 .lower_pack_unorm_2x16 = true, \
59 .lower_pack_unorm_4x8 = true, \
60 .lower_unpack_half_2x16 = true, \
61 .lower_unpack_snorm_2x16 = true, \
62 .lower_unpack_snorm_4x8 = true, \
63 .lower_unpack_unorm_2x16 = true, \
64 .lower_unpack_unorm_4x8 = true, \
65 .max_unroll_iterations = 32
66
67 static const struct nir_shader_compiler_options scalar_nir_options = {
68 COMMON_OPTIONS,
69 COMMON_SCALAR_OPTIONS,
70 };
71
72 static const struct nir_shader_compiler_options vector_nir_options = {
73 COMMON_OPTIONS,
74
75 /* In the vec4 backend, our dpN instruction replicates its result to all the
76 * components of a vec4. We would like NIR to give us replicated fdot
77 * instructions because it can optimize better for us.
78 */
79 .fdot_replicates = true,
80
81 .lower_pack_snorm_2x16 = true,
82 .lower_pack_unorm_2x16 = true,
83 .lower_unpack_snorm_2x16 = true,
84 .lower_unpack_unorm_2x16 = true,
85 .lower_extract_byte = true,
86 .lower_extract_word = true,
87 .max_unroll_iterations = 32,
88 };
89
90 struct brw_compiler *
91 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
92 {
93 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
94
95 compiler->devinfo = devinfo;
96
97 brw_fs_alloc_reg_sets(compiler);
98 brw_vec4_alloc_reg_set(compiler);
99 brw_init_compaction_tables(devinfo);
100
101 compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
102
103 if (devinfo->gen >= 10) {
104 /* We don't support vec4 mode on Cannonlake. */
105 for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++)
106 compiler->scalar_stage[i] = true;
107 } else {
108 compiler->scalar_stage[MESA_SHADER_VERTEX] =
109 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_VS", true);
110 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
111 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
112 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
113 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
114 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
115 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
116 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
117 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
118 }
119
120 nir_lower_int64_options int64_options =
121 nir_lower_imul64 |
122 nir_lower_isign64 |
123 nir_lower_divmod64 |
124 nir_lower_imul_high64;
125 nir_lower_doubles_options fp64_options =
126 nir_lower_drcp |
127 nir_lower_dsqrt |
128 nir_lower_drsq |
129 nir_lower_dtrunc |
130 nir_lower_dfloor |
131 nir_lower_dceil |
132 nir_lower_dfract |
133 nir_lower_dround_even |
134 nir_lower_dmod;
135
136 if (!devinfo->has_64bit_types || (INTEL_DEBUG & DEBUG_SOFT64)) {
137 int64_options |= nir_lower_mov64 |
138 nir_lower_icmp64 |
139 nir_lower_iadd64 |
140 nir_lower_iabs64 |
141 nir_lower_ineg64 |
142 nir_lower_logic64 |
143 nir_lower_minmax64 |
144 nir_lower_shift64;
145 fp64_options |= nir_lower_fp64_full_software;
146 }
147
148 /* The Bspec's section tittled "Instruction_multiply[DevBDW+]" claims that
149 * destination type can be Quadword and source type Doubleword for Gen8 and
150 * Gen9. So, lower 64 bit multiply instruction on rest of the platforms.
151 */
152 if (devinfo->gen < 8 || devinfo->gen > 9)
153 int64_options |= nir_lower_imul_2x32_64;
154
155 /* We want the GLSL compiler to emit code that uses condition codes */
156 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
157 compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
158 compiler->glsl_compiler_options[i].MaxIfDepth =
159 devinfo->gen < 6 ? 16 : UINT_MAX;
160
161 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
162 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
163
164 bool is_scalar = compiler->scalar_stage[i];
165
166 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
167 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
168 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
169
170 struct nir_shader_compiler_options *nir_options =
171 rzalloc(compiler, struct nir_shader_compiler_options);
172 if (is_scalar) {
173 *nir_options = scalar_nir_options;
174
175 if (devinfo->gen >= 11) {
176 nir_options->lower_flrp32 = true;
177 }
178 } else {
179 *nir_options = vector_nir_options;
180
181 if (devinfo->gen < 6) {
182 /* Prior to Gen6, there are no three source operations. */
183 nir_options->lower_flrp32 = true;
184 }
185 }
186 nir_options->lower_int64_options = int64_options;
187 nir_options->lower_doubles_options = fp64_options;
188 compiler->glsl_compiler_options[i].NirOptions = nir_options;
189
190 compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
191 }
192
193 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
194 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
195 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectOutput = false;
196
197 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
198 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
199
200 return compiler;
201 }
202
203 static void
204 insert_u64_bit(uint64_t *val, bool add)
205 {
206 *val = (*val << 1) | !!add;
207 }
208
209 uint64_t
210 brw_get_compiler_config_value(const struct brw_compiler *compiler)
211 {
212 uint64_t config = 0;
213 insert_u64_bit(&config, compiler->precise_trig);
214 if (compiler->devinfo->gen >= 8 && compiler->devinfo->gen < 10) {
215 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]);
216 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
217 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
218 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
219 }
220 uint64_t debug_bits = INTEL_DEBUG;
221 uint64_t mask = DEBUG_DISK_CACHE_MASK;
222 while (mask != 0) {
223 const uint64_t bit = 1ULL << (ffsll(mask) - 1);
224 insert_u64_bit(&config, (debug_bits & bit) != 0);
225 mask &= ~bit;
226 }
227 return config;
228 }
229
230 unsigned
231 brw_prog_data_size(gl_shader_stage stage)
232 {
233 STATIC_ASSERT(MESA_SHADER_VERTEX == 0);
234 STATIC_ASSERT(MESA_SHADER_TESS_CTRL == 1);
235 STATIC_ASSERT(MESA_SHADER_TESS_EVAL == 2);
236 STATIC_ASSERT(MESA_SHADER_GEOMETRY == 3);
237 STATIC_ASSERT(MESA_SHADER_FRAGMENT == 4);
238 STATIC_ASSERT(MESA_SHADER_COMPUTE == 5);
239 static const size_t stage_sizes[] = {
240 sizeof(struct brw_vs_prog_data),
241 sizeof(struct brw_tcs_prog_data),
242 sizeof(struct brw_tes_prog_data),
243 sizeof(struct brw_gs_prog_data),
244 sizeof(struct brw_wm_prog_data),
245 sizeof(struct brw_cs_prog_data),
246 };
247 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
248 return stage_sizes[stage];
249 }
250
251 unsigned
252 brw_prog_key_size(gl_shader_stage stage)
253 {
254 static const size_t stage_sizes[] = {
255 sizeof(struct brw_vs_prog_key),
256 sizeof(struct brw_tcs_prog_key),
257 sizeof(struct brw_tes_prog_key),
258 sizeof(struct brw_gs_prog_key),
259 sizeof(struct brw_wm_prog_key),
260 sizeof(struct brw_cs_prog_key),
261 };
262 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
263 return stage_sizes[stage];
264 }