2 * Copyright © 2015-2016 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "brw_compiler.h"
25 #include "brw_shader.h"
27 #include "dev/gen_debug.h"
28 #include "compiler/nir/nir.h"
29 #include "main/errors.h"
30 #include "util/debug.h"
32 #define COMMON_OPTIONS \
36 .lower_flrp16 = true, \
37 .lower_fmod16 = true, \
38 .lower_fmod32 = true, \
39 .lower_fmod64 = false, \
40 .lower_bitfield_extract = true, \
41 .lower_bitfield_insert = true, \
42 .lower_uadd_carry = true, \
43 .lower_usub_borrow = true, \
45 .lower_flrp64 = true, \
46 .lower_isign = true, \
47 .lower_ldexp = true, \
48 .lower_device_index_to_zero = true, \
49 .native_integers = true, \
50 .use_interpolated_input_intrinsics = true, \
51 .vertex_id_zero_based = true, \
52 .lower_base_vertex = true
54 #define COMMON_SCALAR_OPTIONS \
55 .lower_pack_half_2x16 = true, \
56 .lower_pack_snorm_2x16 = true, \
57 .lower_pack_snorm_4x8 = true, \
58 .lower_pack_unorm_2x16 = true, \
59 .lower_pack_unorm_4x8 = true, \
60 .lower_unpack_half_2x16 = true, \
61 .lower_unpack_snorm_2x16 = true, \
62 .lower_unpack_snorm_4x8 = true, \
63 .lower_unpack_unorm_2x16 = true, \
64 .lower_unpack_unorm_4x8 = true, \
65 .max_unroll_iterations = 32
67 static const struct nir_shader_compiler_options scalar_nir_options
= {
69 COMMON_SCALAR_OPTIONS
,
72 static const struct nir_shader_compiler_options vector_nir_options
= {
75 /* In the vec4 backend, our dpN instruction replicates its result to all the
76 * components of a vec4. We would like NIR to give us replicated fdot
77 * instructions because it can optimize better for us.
79 .fdot_replicates
= true,
81 .lower_pack_snorm_2x16
= true,
82 .lower_pack_unorm_2x16
= true,
83 .lower_unpack_snorm_2x16
= true,
84 .lower_unpack_unorm_2x16
= true,
85 .lower_extract_byte
= true,
86 .lower_extract_word
= true,
87 .max_unroll_iterations
= 32,
91 brw_compiler_create(void *mem_ctx
, const struct gen_device_info
*devinfo
)
93 struct brw_compiler
*compiler
= rzalloc(mem_ctx
, struct brw_compiler
);
95 compiler
->devinfo
= devinfo
;
97 brw_fs_alloc_reg_sets(compiler
);
98 brw_vec4_alloc_reg_set(compiler
);
99 brw_init_compaction_tables(devinfo
);
101 compiler
->precise_trig
= env_var_as_boolean("INTEL_PRECISE_TRIG", false);
103 if (devinfo
->gen
>= 10) {
104 /* We don't support vec4 mode on Cannonlake. */
105 for (int i
= MESA_SHADER_VERTEX
; i
< MESA_SHADER_STAGES
; i
++)
106 compiler
->scalar_stage
[i
] = true;
108 compiler
->scalar_stage
[MESA_SHADER_VERTEX
] =
109 devinfo
->gen
>= 8 && env_var_as_boolean("INTEL_SCALAR_VS", true);
110 compiler
->scalar_stage
[MESA_SHADER_TESS_CTRL
] =
111 devinfo
->gen
>= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
112 compiler
->scalar_stage
[MESA_SHADER_TESS_EVAL
] =
113 devinfo
->gen
>= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
114 compiler
->scalar_stage
[MESA_SHADER_GEOMETRY
] =
115 devinfo
->gen
>= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
116 compiler
->scalar_stage
[MESA_SHADER_FRAGMENT
] = true;
117 compiler
->scalar_stage
[MESA_SHADER_COMPUTE
] = true;
120 nir_lower_int64_options int64_options
=
124 nir_lower_imul_high64
;
125 nir_lower_doubles_options fp64_options
=
133 nir_lower_dround_even
|
136 if (!devinfo
->has_64bit_types
|| (INTEL_DEBUG
& DEBUG_SOFT64
)) {
137 int64_options
|= nir_lower_mov64
|
145 fp64_options
|= nir_lower_fp64_full_software
;
148 /* The Bspec's section tittled "Instruction_multiply[DevBDW+]" claims that
149 * destination type can be Quadword and source type Doubleword for Gen8 and
150 * Gen9. So, lower 64 bit multiply instruction on rest of the platforms.
152 if (devinfo
->gen
< 8 || devinfo
->gen
> 9)
153 int64_options
|= nir_lower_imul_2x32_64
;
155 /* We want the GLSL compiler to emit code that uses condition codes */
156 for (int i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
157 compiler
->glsl_compiler_options
[i
].MaxUnrollIterations
= 0;
158 compiler
->glsl_compiler_options
[i
].MaxIfDepth
=
159 devinfo
->gen
< 6 ? 16 : UINT_MAX
;
161 compiler
->glsl_compiler_options
[i
].EmitNoIndirectInput
= true;
162 compiler
->glsl_compiler_options
[i
].EmitNoIndirectUniform
= false;
164 bool is_scalar
= compiler
->scalar_stage
[i
];
166 compiler
->glsl_compiler_options
[i
].EmitNoIndirectOutput
= is_scalar
;
167 compiler
->glsl_compiler_options
[i
].EmitNoIndirectTemp
= is_scalar
;
168 compiler
->glsl_compiler_options
[i
].OptimizeForAOS
= !is_scalar
;
170 struct nir_shader_compiler_options
*nir_options
=
171 rzalloc(compiler
, struct nir_shader_compiler_options
);
173 *nir_options
= scalar_nir_options
;
175 if (devinfo
->gen
>= 11) {
176 nir_options
->lower_flrp32
= true;
179 *nir_options
= vector_nir_options
;
181 if (devinfo
->gen
< 6) {
182 /* Prior to Gen6, there are no three source operations. */
183 nir_options
->lower_flrp32
= true;
186 nir_options
->lower_int64_options
= int64_options
;
187 nir_options
->lower_doubles_options
= fp64_options
;
188 compiler
->glsl_compiler_options
[i
].NirOptions
= nir_options
;
190 compiler
->glsl_compiler_options
[i
].ClampBlockIndicesToArrayBounds
= true;
193 compiler
->glsl_compiler_options
[MESA_SHADER_TESS_CTRL
].EmitNoIndirectInput
= false;
194 compiler
->glsl_compiler_options
[MESA_SHADER_TESS_EVAL
].EmitNoIndirectInput
= false;
195 compiler
->glsl_compiler_options
[MESA_SHADER_TESS_CTRL
].EmitNoIndirectOutput
= false;
197 if (compiler
->scalar_stage
[MESA_SHADER_GEOMETRY
])
198 compiler
->glsl_compiler_options
[MESA_SHADER_GEOMETRY
].EmitNoIndirectInput
= false;
204 insert_u64_bit(uint64_t *val
, bool add
)
206 *val
= (*val
<< 1) | !!add
;
210 brw_get_compiler_config_value(const struct brw_compiler
*compiler
)
213 insert_u64_bit(&config
, compiler
->precise_trig
);
214 if (compiler
->devinfo
->gen
>= 8 && compiler
->devinfo
->gen
< 10) {
215 insert_u64_bit(&config
, compiler
->scalar_stage
[MESA_SHADER_VERTEX
]);
216 insert_u64_bit(&config
, compiler
->scalar_stage
[MESA_SHADER_TESS_CTRL
]);
217 insert_u64_bit(&config
, compiler
->scalar_stage
[MESA_SHADER_TESS_EVAL
]);
218 insert_u64_bit(&config
, compiler
->scalar_stage
[MESA_SHADER_GEOMETRY
]);
220 uint64_t debug_bits
= INTEL_DEBUG
;
221 uint64_t mask
= DEBUG_DISK_CACHE_MASK
;
223 const uint64_t bit
= 1ULL << (ffsll(mask
) - 1);
224 insert_u64_bit(&config
, (debug_bits
& bit
) != 0);
231 brw_prog_data_size(gl_shader_stage stage
)
233 STATIC_ASSERT(MESA_SHADER_VERTEX
== 0);
234 STATIC_ASSERT(MESA_SHADER_TESS_CTRL
== 1);
235 STATIC_ASSERT(MESA_SHADER_TESS_EVAL
== 2);
236 STATIC_ASSERT(MESA_SHADER_GEOMETRY
== 3);
237 STATIC_ASSERT(MESA_SHADER_FRAGMENT
== 4);
238 STATIC_ASSERT(MESA_SHADER_COMPUTE
== 5);
239 static const size_t stage_sizes
[] = {
240 sizeof(struct brw_vs_prog_data
),
241 sizeof(struct brw_tcs_prog_data
),
242 sizeof(struct brw_tes_prog_data
),
243 sizeof(struct brw_gs_prog_data
),
244 sizeof(struct brw_wm_prog_data
),
245 sizeof(struct brw_cs_prog_data
),
247 assert((int)stage
>= 0 && stage
< ARRAY_SIZE(stage_sizes
));
248 return stage_sizes
[stage
];
252 brw_prog_key_size(gl_shader_stage stage
)
254 static const size_t stage_sizes
[] = {
255 sizeof(struct brw_vs_prog_key
),
256 sizeof(struct brw_tcs_prog_key
),
257 sizeof(struct brw_tes_prog_key
),
258 sizeof(struct brw_gs_prog_key
),
259 sizeof(struct brw_wm_prog_key
),
260 sizeof(struct brw_cs_prog_key
),
262 assert((int)stage
>= 0 && stage
< ARRAY_SIZE(stage_sizes
));
263 return stage_sizes
[stage
];