i965/i915: Add UYVY as the supported format
[mesa.git] / src / intel / compiler / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef BRW_COMPILER_H
25 #define BRW_COMPILER_H
26
27 #include <stdio.h>
28 #include "common/gen_device_info.h"
29 #include "main/mtypes.h"
30 #include "main/macros.h"
31
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35
36 struct ra_regs;
37 struct nir_shader;
38 struct brw_program;
39 union gl_constant_value;
40
41 struct brw_compiler {
42 const struct gen_device_info *devinfo;
43
44 struct {
45 struct ra_regs *regs;
46
47 /**
48 * Array of the ra classes for the unaligned contiguous register
49 * block sizes used.
50 */
51 int *classes;
52
53 /**
54 * Mapping for register-allocated objects in *regs to the first
55 * GRF for that object.
56 */
57 uint8_t *ra_reg_to_grf;
58 } vec4_reg_set;
59
60 struct {
61 struct ra_regs *regs;
62
63 /**
64 * Array of the ra classes for the unaligned contiguous register
65 * block sizes used, indexed by register size.
66 */
67 int classes[16];
68
69 /**
70 * Mapping from classes to ra_reg ranges. Each of the per-size
71 * classes corresponds to a range of ra_reg nodes. This array stores
72 * those ranges in the form of first ra_reg in each class and the
73 * total number of ra_reg elements in the last array element. This
74 * way the range of the i'th class is given by:
75 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
76 */
77 int class_to_ra_reg_range[17];
78
79 /**
80 * Mapping for register-allocated objects in *regs to the first
81 * GRF for that object.
82 */
83 uint8_t *ra_reg_to_grf;
84
85 /**
86 * ra class for the aligned pairs we use for PLN, which doesn't
87 * appear in *classes.
88 */
89 int aligned_pairs_class;
90 } fs_reg_sets[3];
91
92 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
93 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
94
95 bool scalar_stage[MESA_SHADER_STAGES];
96 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
97
98 /**
99 * Apply workarounds for SIN and COS output range problems.
100 * This can negatively impact performance.
101 */
102 bool precise_trig;
103 };
104
105
106 /**
107 * Program key structures.
108 *
109 * When drawing, we look for the currently bound shaders in the program
110 * cache. This is essentially a hash table lookup, and these are the keys.
111 *
112 * Sometimes OpenGL features specified as state need to be simulated via
113 * shader code, due to a mismatch between the API and the hardware. This
114 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
115 * in the program key so it's considered when searching for a program. If
116 * we haven't seen a particular combination before, we have to recompile a
117 * new specialized version.
118 *
119 * Shader compilation should not look up state in gl_context directly, but
120 * instead use the copy in the program key. This guarantees recompiles will
121 * happen correctly.
122 *
123 * @{
124 */
125
126 enum PACKED gen6_gather_sampler_wa {
127 WA_SIGN = 1, /* whether we need to sign extend */
128 WA_8BIT = 2, /* if we have an 8bit format needing wa */
129 WA_16BIT = 4, /* if we have a 16bit format needing wa */
130 };
131
132 /**
133 * Sampler information needed by VS, WM, and GS program cache keys.
134 */
135 struct brw_sampler_prog_key_data {
136 /**
137 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
138 */
139 uint16_t swizzles[MAX_SAMPLERS];
140
141 uint32_t gl_clamp_mask[3];
142
143 /**
144 * For RG32F, gather4's channel select is broken.
145 */
146 uint32_t gather_channel_quirk_mask;
147
148 /**
149 * Whether this sampler uses the compressed multisample surface layout.
150 */
151 uint32_t compressed_multisample_layout_mask;
152
153 /**
154 * Whether this sampler is using 16x multisampling. If so fetching from
155 * this sampler will be handled with a different instruction, ld2dms_w
156 * instead of ld2dms.
157 */
158 uint32_t msaa_16;
159
160 /**
161 * For Sandybridge, which shader w/a we need for gather quirks.
162 */
163 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
164
165 /**
166 * Texture units that have a YUV image bound.
167 */
168 uint32_t y_u_v_image_mask;
169 uint32_t y_uv_image_mask;
170 uint32_t yx_xuxv_image_mask;
171 uint32_t xy_uxvx_image_mask;
172 };
173
174 /**
175 * The VF can't natively handle certain types of attributes, such as GL_FIXED
176 * or most 10_10_10_2 types. These flags enable various VS workarounds to
177 * "fix" attributes at the beginning of shaders.
178 */
179 #define BRW_ATTRIB_WA_COMPONENT_MASK 7 /* mask for GL_FIXED scale channel count */
180 #define BRW_ATTRIB_WA_NORMALIZE 8 /* normalize in shader */
181 #define BRW_ATTRIB_WA_BGRA 16 /* swap r/b channels in shader */
182 #define BRW_ATTRIB_WA_SIGN 32 /* interpret as signed in shader */
183 #define BRW_ATTRIB_WA_SCALE 64 /* interpret as scaled in shader */
184
185 /** The program key for Vertex Shaders. */
186 struct brw_vs_prog_key {
187 unsigned program_string_id;
188
189 /**
190 * Per-attribute workaround flags
191 *
192 * For each attribute, a combination of BRW_ATTRIB_WA_*.
193 */
194 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
195
196 bool copy_edgeflag:1;
197
198 bool clamp_vertex_color:1;
199
200 /**
201 * How many user clipping planes are being uploaded to the vertex shader as
202 * push constants.
203 *
204 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
205 * clip distances.
206 */
207 unsigned nr_userclip_plane_consts:4;
208
209 /**
210 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
211 * are going to be replaced with point coordinates (as a consequence of a
212 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
213 * our SF thread requires exact matching between VS outputs and FS inputs,
214 * these texture coordinates will need to be unconditionally included in
215 * the VUE, even if they aren't written by the vertex shader.
216 */
217 uint8_t point_coord_replace;
218
219 struct brw_sampler_prog_key_data tex;
220 };
221
222 /** The program key for Tessellation Control Shaders. */
223 struct brw_tcs_prog_key
224 {
225 unsigned program_string_id;
226
227 GLenum tes_primitive_mode;
228
229 unsigned input_vertices;
230
231 /** A bitfield of per-patch outputs written. */
232 uint32_t patch_outputs_written;
233
234 /** A bitfield of per-vertex outputs written. */
235 uint64_t outputs_written;
236
237 bool quads_workaround;
238
239 struct brw_sampler_prog_key_data tex;
240 };
241
242 /** The program key for Tessellation Evaluation Shaders. */
243 struct brw_tes_prog_key
244 {
245 unsigned program_string_id;
246
247 /** A bitfield of per-patch inputs read. */
248 uint32_t patch_inputs_read;
249
250 /** A bitfield of per-vertex inputs read. */
251 uint64_t inputs_read;
252
253 struct brw_sampler_prog_key_data tex;
254 };
255
256 /** The program key for Geometry Shaders. */
257 struct brw_gs_prog_key
258 {
259 unsigned program_string_id;
260
261 struct brw_sampler_prog_key_data tex;
262 };
263
264 enum brw_sf_primitive {
265 BRW_SF_PRIM_POINTS = 0,
266 BRW_SF_PRIM_LINES = 1,
267 BRW_SF_PRIM_TRIANGLES = 2,
268 BRW_SF_PRIM_UNFILLED_TRIS = 3,
269 };
270
271 struct brw_sf_prog_key {
272 uint64_t attrs;
273 bool contains_flat_varying;
274 unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
275 uint8_t point_sprite_coord_replace;
276 enum brw_sf_primitive primitive:2;
277 bool do_twoside_color:1;
278 bool frontface_ccw:1;
279 bool do_point_sprite:1;
280 bool do_point_coord:1;
281 bool sprite_origin_lower_left:1;
282 bool userclip_active:1;
283 };
284
285 enum brw_clip_mode {
286 BRW_CLIP_MODE_NORMAL = 0,
287 BRW_CLIP_MODE_CLIP_ALL = 1,
288 BRW_CLIP_MODE_CLIP_NON_REJECTED = 2,
289 BRW_CLIP_MODE_REJECT_ALL = 3,
290 BRW_CLIP_MODE_ACCEPT_ALL = 4,
291 BRW_CLIP_MODE_KERNEL_CLIP = 5,
292 };
293
294 enum brw_clip_fill_mode {
295 BRW_CLIP_FILL_MODE_LINE = 0,
296 BRW_CLIP_FILL_MODE_POINT = 1,
297 BRW_CLIP_FILL_MODE_FILL = 2,
298 BRW_CLIP_FILL_MODE_CULL = 3,
299 };
300
301 /* Note that if unfilled primitives are being emitted, we have to fix
302 * up polygon offset and flatshading at this point:
303 */
304 struct brw_clip_prog_key {
305 uint64_t attrs;
306 bool contains_flat_varying;
307 bool contains_noperspective_varying;
308 unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
309 unsigned primitive:4;
310 unsigned nr_userclip:4;
311 bool pv_first:1;
312 bool do_unfilled:1;
313 enum brw_clip_fill_mode fill_cw:2; /* includes cull information */
314 enum brw_clip_fill_mode fill_ccw:2; /* includes cull information */
315 bool offset_cw:1;
316 bool offset_ccw:1;
317 bool copy_bfc_cw:1;
318 bool copy_bfc_ccw:1;
319 enum brw_clip_mode clip_mode:3;
320
321 float offset_factor;
322 float offset_units;
323 float offset_clamp;
324 };
325
326 /* A big lookup table is used to figure out which and how many
327 * additional regs will inserted before the main payload in the WM
328 * program execution. These mainly relate to depth and stencil
329 * processing and the early-depth-test optimization.
330 */
331 enum brw_wm_iz_bits {
332 BRW_WM_IZ_PS_KILL_ALPHATEST_BIT = 0x1,
333 BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT = 0x2,
334 BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT = 0x4,
335 BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT = 0x8,
336 BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT = 0x10,
337 BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT = 0x20,
338 BRW_WM_IZ_BIT_MAX = 0x40
339 };
340
341 enum brw_wm_aa_enable {
342 BRW_WM_AA_NEVER,
343 BRW_WM_AA_SOMETIMES,
344 BRW_WM_AA_ALWAYS
345 };
346
347 /** The program key for Fragment/Pixel Shaders. */
348 struct brw_wm_prog_key {
349 /* Some collection of BRW_WM_IZ_* */
350 uint8_t iz_lookup;
351 bool stats_wm:1;
352 bool flat_shade:1;
353 unsigned nr_color_regions:5;
354 bool replicate_alpha:1;
355 bool clamp_fragment_color:1;
356 bool persample_interp:1;
357 bool multisample_fbo:1;
358 bool frag_coord_adds_sample_pos:1;
359 enum brw_wm_aa_enable line_aa:2;
360 bool high_quality_derivatives:1;
361 bool force_dual_color_blend:1;
362 bool coherent_fb_fetch:1;
363
364 uint16_t drawable_height;
365 uint64_t input_slots_valid;
366 unsigned program_string_id;
367 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
368 float alpha_test_ref;
369
370 struct brw_sampler_prog_key_data tex;
371 };
372
373 struct brw_cs_prog_key {
374 uint32_t program_string_id;
375 struct brw_sampler_prog_key_data tex;
376 };
377
378 /*
379 * Image metadata structure as laid out in the shader parameter
380 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
381 * able to use them. That's okay because the padding and any unused
382 * entries [most of them except when we're doing untyped surface
383 * access] will be removed by the uniform packing pass.
384 */
385 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
386 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
387 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
388 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
389 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
390 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
391 #define BRW_IMAGE_PARAM_SIZE 24
392
393 struct brw_image_param {
394 /** Surface binding table index. */
395 uint32_t surface_idx;
396
397 /** Offset applied to the X and Y surface coordinates. */
398 uint32_t offset[2];
399
400 /** Surface X, Y and Z dimensions. */
401 uint32_t size[3];
402
403 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
404 * pixels, vertical slice stride in pixels.
405 */
406 uint32_t stride[4];
407
408 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
409 uint32_t tiling[3];
410
411 /**
412 * Right shift to apply for bit 6 address swizzling. Two different
413 * swizzles can be specified and will be applied one after the other. The
414 * resulting address will be:
415 *
416 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
417 * (addr >> swizzling[1])))
418 *
419 * Use \c 0xff if any of the swizzles is not required.
420 */
421 uint32_t swizzling[2];
422 };
423
424 /** Max number of render targets in a shader */
425 #define BRW_MAX_DRAW_BUFFERS 8
426
427 /**
428 * Max number of binding table entries used for stream output.
429 *
430 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
431 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
432 *
433 * On Gen6, the size of transform feedback data is limited not by the number
434 * of components but by the number of binding table entries we set aside. We
435 * use one binding table entry for a float, one entry for a vector, and one
436 * entry per matrix column. Since the only way we can communicate our
437 * transform feedback capabilities to the client is via
438 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
439 * worst case, in which all the varyings are floats, so we use up one binding
440 * table entry per component. Therefore we need to set aside at least 64
441 * binding table entries for use by transform feedback.
442 *
443 * Note: since we don't currently pack varyings, it is currently impossible
444 * for the client to actually use up all of these binding table entries--if
445 * all of their varyings were floats, they would run out of varying slots and
446 * fail to link. But that's a bug, so it seems prudent to go ahead and
447 * allocate the number of binding table entries we will need once the bug is
448 * fixed.
449 */
450 #define BRW_MAX_SOL_BINDINGS 64
451
452 /**
453 * Binding table index for the first gen6 SOL binding.
454 */
455 #define BRW_GEN6_SOL_BINDING_START 0
456
457 /**
458 * Stride in bytes between shader_time entries.
459 *
460 * We separate entries by a cacheline to reduce traffic between EUs writing to
461 * different entries.
462 */
463 #define BRW_SHADER_TIME_STRIDE 64
464
465 struct brw_stage_prog_data {
466 struct {
467 /** size of our binding table. */
468 uint32_t size_bytes;
469
470 /** @{
471 * surface indices for the various groups of surfaces
472 */
473 uint32_t pull_constants_start;
474 uint32_t texture_start;
475 uint32_t gather_texture_start;
476 uint32_t ubo_start;
477 uint32_t ssbo_start;
478 uint32_t abo_start;
479 uint32_t image_start;
480 uint32_t shader_time_start;
481 uint32_t plane_start[3];
482 /** @} */
483 } binding_table;
484
485 GLuint nr_params; /**< number of float params/constants */
486 GLuint nr_pull_params;
487 unsigned nr_image_params;
488
489 unsigned curb_read_length;
490 unsigned total_scratch;
491 unsigned total_shared;
492
493 /**
494 * Register where the thread expects to find input data from the URB
495 * (typically uniforms, followed by vertex or fragment attributes).
496 */
497 unsigned dispatch_grf_start_reg;
498
499 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
500
501 /* Pointers to tracked values (only valid once
502 * _mesa_load_state_parameters has been called at runtime).
503 */
504 const union gl_constant_value **param;
505 const union gl_constant_value **pull_param;
506
507 /** Image metadata passed to the shader as uniforms. */
508 struct brw_image_param *image_param;
509 };
510
511 static inline void
512 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
513 unsigned surf_index)
514 {
515 /* A binding table index is 8 bits and the top 3 values are reserved for
516 * special things (stateless and SLM).
517 */
518 assert(surf_index <= 252);
519
520 prog_data->binding_table.size_bytes =
521 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
522 }
523
524 enum brw_barycentric_mode {
525 BRW_BARYCENTRIC_PERSPECTIVE_PIXEL = 0,
526 BRW_BARYCENTRIC_PERSPECTIVE_CENTROID = 1,
527 BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE = 2,
528 BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL = 3,
529 BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID = 4,
530 BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE = 5,
531 BRW_BARYCENTRIC_MODE_COUNT = 6
532 };
533 #define BRW_BARYCENTRIC_NONPERSPECTIVE_BITS \
534 ((1 << BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL) | \
535 (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID) | \
536 (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE))
537
538 enum brw_pixel_shader_computed_depth_mode {
539 BRW_PSCDEPTH_OFF = 0, /* PS does not compute depth */
540 BRW_PSCDEPTH_ON = 1, /* PS computes depth; no guarantee about value */
541 BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */
542 BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */
543 };
544
545 /* Data about a particular attempt to compile a program. Note that
546 * there can be many of these, each in a different GL state
547 * corresponding to a different brw_wm_prog_key struct, with different
548 * compiled programs.
549 */
550 struct brw_wm_prog_data {
551 struct brw_stage_prog_data base;
552
553 GLuint num_varying_inputs;
554
555 uint8_t reg_blocks_0;
556 uint8_t reg_blocks_2;
557
558 uint8_t dispatch_grf_start_reg_2;
559 uint32_t prog_offset_2;
560
561 struct {
562 /** @{
563 * surface indices the WM-specific surfaces
564 */
565 uint32_t render_target_start;
566 uint32_t render_target_read_start;
567 /** @} */
568 } binding_table;
569
570 uint8_t computed_depth_mode;
571 bool computed_stencil;
572
573 bool early_fragment_tests;
574 bool post_depth_coverage;
575 bool inner_coverage;
576 bool dispatch_8;
577 bool dispatch_16;
578 bool dual_src_blend;
579 bool persample_dispatch;
580 bool uses_pos_offset;
581 bool uses_omask;
582 bool uses_kill;
583 bool uses_src_depth;
584 bool uses_src_w;
585 bool uses_sample_mask;
586 bool has_side_effects;
587 bool pulls_bary;
588
589 bool contains_flat_varying;
590 bool contains_noperspective_varying;
591
592 /**
593 * Mask of which interpolation modes are required by the fragment shader.
594 * Used in hardware setup on gen6+.
595 */
596 uint32_t barycentric_interp_modes;
597
598 /**
599 * Mask of which FS inputs are marked flat by the shader source. This is
600 * needed for setting up 3DSTATE_SF/SBE.
601 */
602 uint32_t flat_inputs;
603
604 /* Mapping of VUE slots to interpolation modes.
605 * Used by the Gen4-5 clip/sf/wm stages.
606 */
607 unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
608
609 /**
610 * Map from gl_varying_slot to the position within the FS setup data
611 * payload where the varying's attribute vertex deltas should be delivered.
612 * For varying slots that are not used by the FS, the value is -1.
613 */
614 int urb_setup[VARYING_SLOT_MAX];
615 };
616
617 struct brw_push_const_block {
618 unsigned dwords; /* Dword count, not reg aligned */
619 unsigned regs;
620 unsigned size; /* Bytes, register aligned */
621 };
622
623 struct brw_cs_prog_data {
624 struct brw_stage_prog_data base;
625
626 GLuint dispatch_grf_start_reg_16;
627 unsigned local_size[3];
628 unsigned simd_size;
629 unsigned threads;
630 bool uses_barrier;
631 bool uses_num_work_groups;
632 int thread_local_id_index;
633
634 struct {
635 struct brw_push_const_block cross_thread;
636 struct brw_push_const_block per_thread;
637 struct brw_push_const_block total;
638 } push;
639
640 struct {
641 /** @{
642 * surface indices the CS-specific surfaces
643 */
644 uint32_t work_groups_start;
645 /** @} */
646 } binding_table;
647 };
648
649 /**
650 * Enum representing the i965-specific vertex results that don't correspond
651 * exactly to any element of gl_varying_slot. The values of this enum are
652 * assigned such that they don't conflict with gl_varying_slot.
653 */
654 typedef enum
655 {
656 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
657 BRW_VARYING_SLOT_PAD,
658 /**
659 * Technically this is not a varying but just a placeholder that
660 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
661 * builtin variable to be compiled correctly. see compile_sf_prog() for
662 * more info.
663 */
664 BRW_VARYING_SLOT_PNTC,
665 BRW_VARYING_SLOT_COUNT
666 } brw_varying_slot;
667
668 /**
669 * We always program SF to start reading at an offset of 1 (2 varying slots)
670 * from the start of the vertex URB entry. This causes it to skip:
671 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
672 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
673 */
674 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
675
676 /**
677 * Bitmask indicating which fragment shader inputs represent varyings (and
678 * hence have to be delivered to the fragment shader by the SF/SBE stage).
679 */
680 #define BRW_FS_VARYING_INPUT_MASK \
681 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
682 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
683
684 /**
685 * Data structure recording the relationship between the gl_varying_slot enum
686 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
687 * single octaword within the VUE (128 bits).
688 *
689 * Note that each BRW register contains 256 bits (2 octawords), so when
690 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
691 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
692 * in a vertex shader), each register corresponds to a single VUE slot, since
693 * it contains data for two separate vertices.
694 */
695 struct brw_vue_map {
696 /**
697 * Bitfield representing all varying slots that are (a) stored in this VUE
698 * map, and (b) actually written by the shader. Does not include any of
699 * the additional varying slots defined in brw_varying_slot.
700 */
701 uint64_t slots_valid;
702
703 /**
704 * Is this VUE map for a separate shader pipeline?
705 *
706 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
707 * without the linker having a chance to dead code eliminate unused varyings.
708 *
709 * This means that we have to use a fixed slot layout, based on the output's
710 * location field, rather than assigning slots in a compact contiguous block.
711 */
712 bool separate;
713
714 /**
715 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
716 * not stored in a slot (because they are not written, or because
717 * additional processing is applied before storing them in the VUE), the
718 * value is -1.
719 */
720 signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
721
722 /**
723 * Map from VUE slot to gl_varying_slot value. For slots that do not
724 * directly correspond to a gl_varying_slot, the value comes from
725 * brw_varying_slot.
726 *
727 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
728 */
729 signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
730
731 /**
732 * Total number of VUE slots in use
733 */
734 int num_slots;
735
736 /**
737 * Number of per-patch VUE slots. Only valid for tessellation control
738 * shader outputs and tessellation evaluation shader inputs.
739 */
740 int num_per_patch_slots;
741
742 /**
743 * Number of per-vertex VUE slots. Only valid for tessellation control
744 * shader outputs and tessellation evaluation shader inputs.
745 */
746 int num_per_vertex_slots;
747 };
748
749 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
750
751 /**
752 * Convert a VUE slot number into a byte offset within the VUE.
753 */
754 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
755 {
756 return 16*slot;
757 }
758
759 /**
760 * Convert a vertex output (brw_varying_slot) into a byte offset within the
761 * VUE.
762 */
763 static inline
764 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
765 {
766 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
767 }
768
769 void brw_compute_vue_map(const struct gen_device_info *devinfo,
770 struct brw_vue_map *vue_map,
771 uint64_t slots_valid,
772 bool separate_shader);
773
774 void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
775 uint64_t slots_valid,
776 uint32_t is_patch);
777
778 /* brw_interpolation_map.c */
779 void brw_setup_vue_interpolation(struct brw_vue_map *vue_map,
780 struct nir_shader *nir,
781 struct brw_wm_prog_data *prog_data,
782 const struct gen_device_info *devinfo);
783
784 enum shader_dispatch_mode {
785 DISPATCH_MODE_4X1_SINGLE = 0,
786 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
787 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
788 DISPATCH_MODE_SIMD8 = 3,
789 };
790
791 /**
792 * @defgroup Tessellator parameter enumerations.
793 *
794 * These correspond to the hardware values in 3DSTATE_TE, and are provided
795 * as part of the tessellation evaluation shader.
796 *
797 * @{
798 */
799 enum brw_tess_partitioning {
800 BRW_TESS_PARTITIONING_INTEGER = 0,
801 BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1,
802 BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
803 };
804
805 enum brw_tess_output_topology {
806 BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0,
807 BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1,
808 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2,
809 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
810 };
811
812 enum brw_tess_domain {
813 BRW_TESS_DOMAIN_QUAD = 0,
814 BRW_TESS_DOMAIN_TRI = 1,
815 BRW_TESS_DOMAIN_ISOLINE = 2,
816 };
817 /** @} */
818
819 struct brw_vue_prog_data {
820 struct brw_stage_prog_data base;
821 struct brw_vue_map vue_map;
822
823 /** Should the hardware deliver input VUE handles for URB pull loads? */
824 bool include_vue_handles;
825
826 GLuint urb_read_length;
827 GLuint total_grf;
828
829 uint32_t clip_distance_mask;
830 uint32_t cull_distance_mask;
831
832 /* Used for calculating urb partitions. In the VS, this is the size of the
833 * URB entry used for both input and output to the thread. In the GS, this
834 * is the size of the URB entry used for output.
835 */
836 GLuint urb_entry_size;
837
838 enum shader_dispatch_mode dispatch_mode;
839 };
840
841 struct brw_vs_prog_data {
842 struct brw_vue_prog_data base;
843
844 GLbitfield64 inputs_read;
845 GLbitfield64 double_inputs_read;
846
847 unsigned nr_attributes;
848 unsigned nr_attribute_slots;
849
850 bool uses_vertexid;
851 bool uses_instanceid;
852 bool uses_basevertex;
853 bool uses_baseinstance;
854 bool uses_drawid;
855 };
856
857 struct brw_tcs_prog_data
858 {
859 struct brw_vue_prog_data base;
860
861 /** Number vertices in output patch */
862 int instances;
863 };
864
865
866 struct brw_tes_prog_data
867 {
868 struct brw_vue_prog_data base;
869
870 enum brw_tess_partitioning partitioning;
871 enum brw_tess_output_topology output_topology;
872 enum brw_tess_domain domain;
873 };
874
875 struct brw_gs_prog_data
876 {
877 struct brw_vue_prog_data base;
878
879 unsigned vertices_in;
880
881 /**
882 * Size of an output vertex, measured in HWORDS (32 bytes).
883 */
884 unsigned output_vertex_size_hwords;
885
886 unsigned output_topology;
887
888 /**
889 * Size of the control data (cut bits or StreamID bits), in hwords (32
890 * bytes). 0 if there is no control data.
891 */
892 unsigned control_data_header_size_hwords;
893
894 /**
895 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
896 * if the control data is StreamID bits, or
897 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
898 * Ignored if control_data_header_size is 0.
899 */
900 unsigned control_data_format;
901
902 bool include_primitive_id;
903
904 /**
905 * The number of vertices emitted, if constant - otherwise -1.
906 */
907 int static_vertex_count;
908
909 int invocations;
910
911 /**
912 * Gen6: Provoking vertex convention for odd-numbered triangles
913 * in tristrips.
914 */
915 GLuint pv_first:1;
916
917 /**
918 * Gen6: Number of varyings that are output to transform feedback.
919 */
920 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
921
922 /**
923 * Gen6: Map from the index of a transform feedback binding table entry to the
924 * gl_varying_slot that should be streamed out through that binding table
925 * entry.
926 */
927 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
928
929 /**
930 * Gen6: Map from the index of a transform feedback binding table entry to the
931 * swizzles that should be used when streaming out data through that
932 * binding table entry.
933 */
934 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
935 };
936
937 struct brw_sf_prog_data {
938 uint32_t urb_read_length;
939 uint32_t total_grf;
940
941 /* Each vertex may have upto 12 attributes, 4 components each,
942 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
943 * rows.
944 *
945 * Actually we use 4 for each, so call it 12 rows.
946 */
947 unsigned urb_entry_size;
948 };
949
950 struct brw_clip_prog_data {
951 uint32_t curb_read_length; /* user planes? */
952 uint32_t clip_mode;
953 uint32_t urb_read_length;
954 uint32_t total_grf;
955 };
956
957 #define DEFINE_PROG_DATA_DOWNCAST(stage) \
958 static inline struct brw_##stage##_prog_data * \
959 brw_##stage##_prog_data(struct brw_stage_prog_data *prog_data) \
960 { \
961 return (struct brw_##stage##_prog_data *) prog_data; \
962 }
963 DEFINE_PROG_DATA_DOWNCAST(vue)
964 DEFINE_PROG_DATA_DOWNCAST(vs)
965 DEFINE_PROG_DATA_DOWNCAST(tcs)
966 DEFINE_PROG_DATA_DOWNCAST(tes)
967 DEFINE_PROG_DATA_DOWNCAST(gs)
968 DEFINE_PROG_DATA_DOWNCAST(wm)
969 DEFINE_PROG_DATA_DOWNCAST(cs)
970 DEFINE_PROG_DATA_DOWNCAST(ff_gs)
971 DEFINE_PROG_DATA_DOWNCAST(clip)
972 DEFINE_PROG_DATA_DOWNCAST(sf)
973 #undef DEFINE_PROG_DATA_DOWNCAST
974
975 /** @} */
976
977 struct brw_compiler *
978 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo);
979
980 /**
981 * Compile a vertex shader.
982 *
983 * Returns the final assembly and the program's size.
984 */
985 const unsigned *
986 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
987 void *mem_ctx,
988 const struct brw_vs_prog_key *key,
989 struct brw_vs_prog_data *prog_data,
990 const struct nir_shader *shader,
991 gl_clip_plane *clip_planes,
992 bool use_legacy_snorm_formula,
993 int shader_time_index,
994 unsigned *final_assembly_size,
995 char **error_str);
996
997 /**
998 * Compile a tessellation control shader.
999 *
1000 * Returns the final assembly and the program's size.
1001 */
1002 const unsigned *
1003 brw_compile_tcs(const struct brw_compiler *compiler,
1004 void *log_data,
1005 void *mem_ctx,
1006 const struct brw_tcs_prog_key *key,
1007 struct brw_tcs_prog_data *prog_data,
1008 const struct nir_shader *nir,
1009 int shader_time_index,
1010 unsigned *final_assembly_size,
1011 char **error_str);
1012
1013 /**
1014 * Compile a tessellation evaluation shader.
1015 *
1016 * Returns the final assembly and the program's size.
1017 */
1018 const unsigned *
1019 brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
1020 void *mem_ctx,
1021 const struct brw_tes_prog_key *key,
1022 const struct brw_vue_map *input_vue_map,
1023 struct brw_tes_prog_data *prog_data,
1024 const struct nir_shader *shader,
1025 struct gl_program *prog,
1026 int shader_time_index,
1027 unsigned *final_assembly_size,
1028 char **error_str);
1029
1030 /**
1031 * Compile a vertex shader.
1032 *
1033 * Returns the final assembly and the program's size.
1034 */
1035 const unsigned *
1036 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
1037 void *mem_ctx,
1038 const struct brw_gs_prog_key *key,
1039 struct brw_gs_prog_data *prog_data,
1040 const struct nir_shader *shader,
1041 struct gl_program *prog,
1042 int shader_time_index,
1043 unsigned *final_assembly_size,
1044 char **error_str);
1045
1046 /**
1047 * Compile a strips and fans shader.
1048 *
1049 * This is a fixed-function shader determined entirely by the shader key and
1050 * a VUE map.
1051 *
1052 * Returns the final assembly and the program's size.
1053 */
1054 const unsigned *
1055 brw_compile_sf(const struct brw_compiler *compiler,
1056 void *mem_ctx,
1057 const struct brw_sf_prog_key *key,
1058 struct brw_sf_prog_data *prog_data,
1059 struct brw_vue_map *vue_map,
1060 unsigned *final_assembly_size);
1061
1062 /**
1063 * Compile a clipper shader.
1064 *
1065 * This is a fixed-function shader determined entirely by the shader key and
1066 * a VUE map.
1067 *
1068 * Returns the final assembly and the program's size.
1069 */
1070 const unsigned *
1071 brw_compile_clip(const struct brw_compiler *compiler,
1072 void *mem_ctx,
1073 const struct brw_clip_prog_key *key,
1074 struct brw_clip_prog_data *prog_data,
1075 struct brw_vue_map *vue_map,
1076 unsigned *final_assembly_size);
1077
1078 /**
1079 * Compile a fragment shader.
1080 *
1081 * Returns the final assembly and the program's size.
1082 */
1083 const unsigned *
1084 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
1085 void *mem_ctx,
1086 const struct brw_wm_prog_key *key,
1087 struct brw_wm_prog_data *prog_data,
1088 const struct nir_shader *shader,
1089 struct gl_program *prog,
1090 int shader_time_index8,
1091 int shader_time_index16,
1092 bool allow_spilling,
1093 bool use_rep_send, struct brw_vue_map *vue_map,
1094 unsigned *final_assembly_size,
1095 char **error_str);
1096
1097 /**
1098 * Compile a compute shader.
1099 *
1100 * Returns the final assembly and the program's size.
1101 */
1102 const unsigned *
1103 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
1104 void *mem_ctx,
1105 const struct brw_cs_prog_key *key,
1106 struct brw_cs_prog_data *prog_data,
1107 const struct nir_shader *shader,
1108 int shader_time_index,
1109 unsigned *final_assembly_size,
1110 char **error_str);
1111
1112 static inline uint32_t
1113 encode_slm_size(unsigned gen, uint32_t bytes)
1114 {
1115 uint32_t slm_size = 0;
1116
1117 /* Shared Local Memory is specified as powers of two, and encoded in
1118 * INTERFACE_DESCRIPTOR_DATA with the following representations:
1119 *
1120 * Size | 0 kB | 1 kB | 2 kB | 4 kB | 8 kB | 16 kB | 32 kB | 64 kB |
1121 * -------------------------------------------------------------------
1122 * Gen7-8 | 0 | none | none | 1 | 2 | 4 | 8 | 16 |
1123 * -------------------------------------------------------------------
1124 * Gen9+ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
1125 */
1126 assert(bytes <= 64 * 1024);
1127
1128 if (bytes > 0) {
1129 /* Shared Local Memory Size is specified as powers of two. */
1130 slm_size = util_next_power_of_two(bytes);
1131
1132 if (gen >= 9) {
1133 /* Use a minimum of 1kB; turn an exponent of 10 (1024 kB) into 1. */
1134 slm_size = ffs(MAX2(slm_size, 1024)) - 10;
1135 } else {
1136 /* Use a minimum of 4kB; convert to the pre-Gen9 representation. */
1137 slm_size = MAX2(slm_size, 4096) / 4096;
1138 }
1139 }
1140
1141 return slm_size;
1142 }
1143
1144 /**
1145 * Return true if the given shader stage is dispatched contiguously by the
1146 * relevant fixed function starting from channel 0 of the SIMD thread, which
1147 * implies that the dispatch mask of a thread can be assumed to have the form
1148 * '2^n - 1' for some n.
1149 */
1150 static inline bool
1151 brw_stage_has_packed_dispatch(const struct gen_device_info *devinfo,
1152 gl_shader_stage stage,
1153 const struct brw_stage_prog_data *prog_data)
1154 {
1155 /* The code below makes assumptions about the hardware's thread dispatch
1156 * behavior that could be proven wrong in future generations -- Make sure
1157 * to do a full test run with brw_fs_test_dispatch_packing() hooked up to
1158 * the NIR front-end before changing this assertion.
1159 */
1160 assert(devinfo->gen <= 10);
1161
1162 switch (stage) {
1163 case MESA_SHADER_FRAGMENT: {
1164 /* The PSD discards subspans coming in with no lit samples, which in the
1165 * per-pixel shading case implies that each subspan will either be fully
1166 * lit (due to the VMask being used to allow derivative computations),
1167 * or not dispatched at all. In per-sample dispatch mode individual
1168 * samples from the same subspan have a fixed relative location within
1169 * the SIMD thread, so dispatch of unlit samples cannot be avoided in
1170 * general and we should return false.
1171 */
1172 const struct brw_wm_prog_data *wm_prog_data =
1173 (const struct brw_wm_prog_data *)prog_data;
1174 return !wm_prog_data->persample_dispatch;
1175 }
1176 case MESA_SHADER_COMPUTE:
1177 /* Compute shaders will be spawned with either a fully enabled dispatch
1178 * mask or with whatever bottom/right execution mask was given to the
1179 * GPGPU walker command to be used along the workgroup edges -- In both
1180 * cases the dispatch mask is required to be tightly packed for our
1181 * invocation index calculations to work.
1182 */
1183 return true;
1184 default:
1185 /* Most remaining fixed functions are limited to use a packed dispatch
1186 * mask due to the hardware representation of the dispatch mask as a
1187 * single counter representing the number of enabled channels.
1188 */
1189 return true;
1190 }
1191 }
1192
1193 #ifdef __cplusplus
1194 } /* extern "C" */
1195 #endif
1196
1197 #endif /* BRW_COMPILER_H */