intel/compiler: properly size attribute wa_flags array for Vulkan
[mesa.git] / src / intel / compiler / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef BRW_COMPILER_H
25 #define BRW_COMPILER_H
26
27 #include <stdio.h>
28 #include "common/gen_device_info.h"
29 #include "main/mtypes.h"
30 #include "main/macros.h"
31
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35
36 struct ra_regs;
37 struct nir_shader;
38 struct brw_program;
39 union gl_constant_value;
40
41 struct brw_compiler {
42 const struct gen_device_info *devinfo;
43
44 struct {
45 struct ra_regs *regs;
46
47 /**
48 * Array of the ra classes for the unaligned contiguous register
49 * block sizes used.
50 */
51 int *classes;
52
53 /**
54 * Mapping for register-allocated objects in *regs to the first
55 * GRF for that object.
56 */
57 uint8_t *ra_reg_to_grf;
58 } vec4_reg_set;
59
60 struct {
61 struct ra_regs *regs;
62
63 /**
64 * Array of the ra classes for the unaligned contiguous register
65 * block sizes used, indexed by register size.
66 */
67 int classes[16];
68
69 /**
70 * Mapping from classes to ra_reg ranges. Each of the per-size
71 * classes corresponds to a range of ra_reg nodes. This array stores
72 * those ranges in the form of first ra_reg in each class and the
73 * total number of ra_reg elements in the last array element. This
74 * way the range of the i'th class is given by:
75 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
76 */
77 int class_to_ra_reg_range[17];
78
79 /**
80 * Mapping for register-allocated objects in *regs to the first
81 * GRF for that object.
82 */
83 uint8_t *ra_reg_to_grf;
84
85 /**
86 * ra class for the aligned pairs we use for PLN, which doesn't
87 * appear in *classes.
88 */
89 int aligned_pairs_class;
90 } fs_reg_sets[3];
91
92 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
93 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
94
95 bool scalar_stage[MESA_SHADER_STAGES];
96 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
97
98 /**
99 * Apply workarounds for SIN and COS output range problems.
100 * This can negatively impact performance.
101 */
102 bool precise_trig;
103
104 /**
105 * Is 3DSTATE_CONSTANT_*'s Constant Buffer 0 relative to Dynamic State
106 * Base Address? (If not, it's a normal GPU address.)
107 */
108 bool constant_buffer_0_is_relative;
109 };
110
111
112 /**
113 * Program key structures.
114 *
115 * When drawing, we look for the currently bound shaders in the program
116 * cache. This is essentially a hash table lookup, and these are the keys.
117 *
118 * Sometimes OpenGL features specified as state need to be simulated via
119 * shader code, due to a mismatch between the API and the hardware. This
120 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
121 * in the program key so it's considered when searching for a program. If
122 * we haven't seen a particular combination before, we have to recompile a
123 * new specialized version.
124 *
125 * Shader compilation should not look up state in gl_context directly, but
126 * instead use the copy in the program key. This guarantees recompiles will
127 * happen correctly.
128 *
129 * @{
130 */
131
132 enum PACKED gen6_gather_sampler_wa {
133 WA_SIGN = 1, /* whether we need to sign extend */
134 WA_8BIT = 2, /* if we have an 8bit format needing wa */
135 WA_16BIT = 4, /* if we have a 16bit format needing wa */
136 };
137
138 /**
139 * Sampler information needed by VS, WM, and GS program cache keys.
140 */
141 struct brw_sampler_prog_key_data {
142 /**
143 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
144 */
145 uint16_t swizzles[MAX_SAMPLERS];
146
147 uint32_t gl_clamp_mask[3];
148
149 /**
150 * For RG32F, gather4's channel select is broken.
151 */
152 uint32_t gather_channel_quirk_mask;
153
154 /**
155 * Whether this sampler uses the compressed multisample surface layout.
156 */
157 uint32_t compressed_multisample_layout_mask;
158
159 /**
160 * Whether this sampler is using 16x multisampling. If so fetching from
161 * this sampler will be handled with a different instruction, ld2dms_w
162 * instead of ld2dms.
163 */
164 uint32_t msaa_16;
165
166 /**
167 * For Sandybridge, which shader w/a we need for gather quirks.
168 */
169 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
170
171 /**
172 * Texture units that have a YUV image bound.
173 */
174 uint32_t y_u_v_image_mask;
175 uint32_t y_uv_image_mask;
176 uint32_t yx_xuxv_image_mask;
177 uint32_t xy_uxvx_image_mask;
178 };
179
180 /**
181 * The VF can't natively handle certain types of attributes, such as GL_FIXED
182 * or most 10_10_10_2 types. These flags enable various VS workarounds to
183 * "fix" attributes at the beginning of shaders.
184 */
185 #define BRW_ATTRIB_WA_COMPONENT_MASK 7 /* mask for GL_FIXED scale channel count */
186 #define BRW_ATTRIB_WA_NORMALIZE 8 /* normalize in shader */
187 #define BRW_ATTRIB_WA_BGRA 16 /* swap r/b channels in shader */
188 #define BRW_ATTRIB_WA_SIGN 32 /* interpret as signed in shader */
189 #define BRW_ATTRIB_WA_SCALE 64 /* interpret as scaled in shader */
190
191 /**
192 * OpenGL attribute slots fall in [0, VERT_ATTRIB_MAX - 1] with the range
193 * [VERT_ATTRIB_GENERIC0, VERT_ATTRIB_MAX - 1] reserved for up to 16 user
194 * input vertex attributes. In Vulkan, we expose up to 28 user vertex input
195 * attributes that are mapped to slots also starting at VERT_ATTRIB_GENERIC0.
196 */
197 #define MAX_GL_VERT_ATTRIB VERT_ATTRIB_MAX
198 #define MAX_VK_VERT_ATTRIB (VERT_ATTRIB_GENERIC0 + 28)
199
200 /** The program key for Vertex Shaders. */
201 struct brw_vs_prog_key {
202 unsigned program_string_id;
203
204 /**
205 * Per-attribute workaround flags
206 *
207 * For each attribute, a combination of BRW_ATTRIB_WA_*.
208 *
209 * For OpenGL, where we expose a maximum of 16 user input atttributes
210 * we only need up to VERT_ATTRIB_MAX slots, however, in Vulkan
211 * slots preceding VERT_ATTRIB_GENERIC0 are unused and we can
212 * expose up to 28 user input vertex attributes that are mapped to slots
213 * starting at VERT_ATTRIB_GENERIC0, so this array needs to be large
214 * enough to hold this many slots.
215 */
216 uint8_t gl_attrib_wa_flags[MAX2(MAX_GL_VERT_ATTRIB, MAX_VK_VERT_ATTRIB)];
217
218 bool copy_edgeflag:1;
219
220 bool clamp_vertex_color:1;
221
222 /**
223 * How many user clipping planes are being uploaded to the vertex shader as
224 * push constants.
225 *
226 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
227 * clip distances.
228 */
229 unsigned nr_userclip_plane_consts:4;
230
231 /**
232 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
233 * are going to be replaced with point coordinates (as a consequence of a
234 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
235 * our SF thread requires exact matching between VS outputs and FS inputs,
236 * these texture coordinates will need to be unconditionally included in
237 * the VUE, even if they aren't written by the vertex shader.
238 */
239 uint8_t point_coord_replace;
240
241 struct brw_sampler_prog_key_data tex;
242 };
243
244 /** The program key for Tessellation Control Shaders. */
245 struct brw_tcs_prog_key
246 {
247 unsigned program_string_id;
248
249 GLenum tes_primitive_mode;
250
251 unsigned input_vertices;
252
253 /** A bitfield of per-patch outputs written. */
254 uint32_t patch_outputs_written;
255
256 /** A bitfield of per-vertex outputs written. */
257 uint64_t outputs_written;
258
259 bool quads_workaround;
260
261 struct brw_sampler_prog_key_data tex;
262 };
263
264 /** The program key for Tessellation Evaluation Shaders. */
265 struct brw_tes_prog_key
266 {
267 unsigned program_string_id;
268
269 /** A bitfield of per-patch inputs read. */
270 uint32_t patch_inputs_read;
271
272 /** A bitfield of per-vertex inputs read. */
273 uint64_t inputs_read;
274
275 struct brw_sampler_prog_key_data tex;
276 };
277
278 /** The program key for Geometry Shaders. */
279 struct brw_gs_prog_key
280 {
281 unsigned program_string_id;
282
283 struct brw_sampler_prog_key_data tex;
284 };
285
286 enum brw_sf_primitive {
287 BRW_SF_PRIM_POINTS = 0,
288 BRW_SF_PRIM_LINES = 1,
289 BRW_SF_PRIM_TRIANGLES = 2,
290 BRW_SF_PRIM_UNFILLED_TRIS = 3,
291 };
292
293 struct brw_sf_prog_key {
294 uint64_t attrs;
295 bool contains_flat_varying;
296 unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
297 uint8_t point_sprite_coord_replace;
298 enum brw_sf_primitive primitive:2;
299 bool do_twoside_color:1;
300 bool frontface_ccw:1;
301 bool do_point_sprite:1;
302 bool do_point_coord:1;
303 bool sprite_origin_lower_left:1;
304 bool userclip_active:1;
305 };
306
307 enum brw_clip_mode {
308 BRW_CLIP_MODE_NORMAL = 0,
309 BRW_CLIP_MODE_CLIP_ALL = 1,
310 BRW_CLIP_MODE_CLIP_NON_REJECTED = 2,
311 BRW_CLIP_MODE_REJECT_ALL = 3,
312 BRW_CLIP_MODE_ACCEPT_ALL = 4,
313 BRW_CLIP_MODE_KERNEL_CLIP = 5,
314 };
315
316 enum brw_clip_fill_mode {
317 BRW_CLIP_FILL_MODE_LINE = 0,
318 BRW_CLIP_FILL_MODE_POINT = 1,
319 BRW_CLIP_FILL_MODE_FILL = 2,
320 BRW_CLIP_FILL_MODE_CULL = 3,
321 };
322
323 /* Note that if unfilled primitives are being emitted, we have to fix
324 * up polygon offset and flatshading at this point:
325 */
326 struct brw_clip_prog_key {
327 uint64_t attrs;
328 bool contains_flat_varying;
329 bool contains_noperspective_varying;
330 unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
331 unsigned primitive:4;
332 unsigned nr_userclip:4;
333 bool pv_first:1;
334 bool do_unfilled:1;
335 enum brw_clip_fill_mode fill_cw:2; /* includes cull information */
336 enum brw_clip_fill_mode fill_ccw:2; /* includes cull information */
337 bool offset_cw:1;
338 bool offset_ccw:1;
339 bool copy_bfc_cw:1;
340 bool copy_bfc_ccw:1;
341 enum brw_clip_mode clip_mode:3;
342
343 float offset_factor;
344 float offset_units;
345 float offset_clamp;
346 };
347
348 /* A big lookup table is used to figure out which and how many
349 * additional regs will inserted before the main payload in the WM
350 * program execution. These mainly relate to depth and stencil
351 * processing and the early-depth-test optimization.
352 */
353 enum brw_wm_iz_bits {
354 BRW_WM_IZ_PS_KILL_ALPHATEST_BIT = 0x1,
355 BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT = 0x2,
356 BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT = 0x4,
357 BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT = 0x8,
358 BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT = 0x10,
359 BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT = 0x20,
360 BRW_WM_IZ_BIT_MAX = 0x40
361 };
362
363 enum brw_wm_aa_enable {
364 BRW_WM_AA_NEVER,
365 BRW_WM_AA_SOMETIMES,
366 BRW_WM_AA_ALWAYS
367 };
368
369 /** The program key for Fragment/Pixel Shaders. */
370 struct brw_wm_prog_key {
371 /* Some collection of BRW_WM_IZ_* */
372 uint8_t iz_lookup;
373 bool stats_wm:1;
374 bool flat_shade:1;
375 unsigned nr_color_regions:5;
376 bool replicate_alpha:1;
377 bool clamp_fragment_color:1;
378 bool persample_interp:1;
379 bool multisample_fbo:1;
380 bool frag_coord_adds_sample_pos:1;
381 enum brw_wm_aa_enable line_aa:2;
382 bool high_quality_derivatives:1;
383 bool force_dual_color_blend:1;
384 bool coherent_fb_fetch:1;
385
386 uint16_t drawable_height;
387 uint64_t input_slots_valid;
388 unsigned program_string_id;
389 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
390 float alpha_test_ref;
391
392 struct brw_sampler_prog_key_data tex;
393 };
394
395 struct brw_cs_prog_key {
396 uint32_t program_string_id;
397 struct brw_sampler_prog_key_data tex;
398 };
399
400 /*
401 * Image metadata structure as laid out in the shader parameter
402 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
403 * able to use them. That's okay because the padding and any unused
404 * entries [most of them except when we're doing untyped surface
405 * access] will be removed by the uniform packing pass.
406 */
407 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
408 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
409 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
410 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
411 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
412 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
413 #define BRW_IMAGE_PARAM_SIZE 24
414
415 struct brw_image_param {
416 /** Surface binding table index. */
417 uint32_t surface_idx;
418
419 /** Offset applied to the X and Y surface coordinates. */
420 uint32_t offset[2];
421
422 /** Surface X, Y and Z dimensions. */
423 uint32_t size[3];
424
425 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
426 * pixels, vertical slice stride in pixels.
427 */
428 uint32_t stride[4];
429
430 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
431 uint32_t tiling[3];
432
433 /**
434 * Right shift to apply for bit 6 address swizzling. Two different
435 * swizzles can be specified and will be applied one after the other. The
436 * resulting address will be:
437 *
438 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
439 * (addr >> swizzling[1])))
440 *
441 * Use \c 0xff if any of the swizzles is not required.
442 */
443 uint32_t swizzling[2];
444 };
445
446 /** Max number of render targets in a shader */
447 #define BRW_MAX_DRAW_BUFFERS 8
448
449 /**
450 * Max number of binding table entries used for stream output.
451 *
452 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
453 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
454 *
455 * On Gen6, the size of transform feedback data is limited not by the number
456 * of components but by the number of binding table entries we set aside. We
457 * use one binding table entry for a float, one entry for a vector, and one
458 * entry per matrix column. Since the only way we can communicate our
459 * transform feedback capabilities to the client is via
460 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
461 * worst case, in which all the varyings are floats, so we use up one binding
462 * table entry per component. Therefore we need to set aside at least 64
463 * binding table entries for use by transform feedback.
464 *
465 * Note: since we don't currently pack varyings, it is currently impossible
466 * for the client to actually use up all of these binding table entries--if
467 * all of their varyings were floats, they would run out of varying slots and
468 * fail to link. But that's a bug, so it seems prudent to go ahead and
469 * allocate the number of binding table entries we will need once the bug is
470 * fixed.
471 */
472 #define BRW_MAX_SOL_BINDINGS 64
473
474 /**
475 * Binding table index for the first gen6 SOL binding.
476 */
477 #define BRW_GEN6_SOL_BINDING_START 0
478
479 /**
480 * Stride in bytes between shader_time entries.
481 *
482 * We separate entries by a cacheline to reduce traffic between EUs writing to
483 * different entries.
484 */
485 #define BRW_SHADER_TIME_STRIDE 64
486
487 struct brw_ubo_range
488 {
489 uint16_t block;
490 uint8_t start;
491 uint8_t length;
492 };
493
494 struct brw_stage_prog_data {
495 struct {
496 /** size of our binding table. */
497 uint32_t size_bytes;
498
499 /** @{
500 * surface indices for the various groups of surfaces
501 */
502 uint32_t pull_constants_start;
503 uint32_t texture_start;
504 uint32_t gather_texture_start;
505 uint32_t ubo_start;
506 uint32_t ssbo_start;
507 uint32_t abo_start;
508 uint32_t image_start;
509 uint32_t shader_time_start;
510 uint32_t plane_start[3];
511 /** @} */
512 } binding_table;
513
514 struct brw_ubo_range ubo_ranges[4];
515
516 GLuint nr_params; /**< number of float params/constants */
517 GLuint nr_pull_params;
518 unsigned nr_image_params;
519
520 unsigned curb_read_length;
521 unsigned total_scratch;
522 unsigned total_shared;
523
524 /**
525 * Register where the thread expects to find input data from the URB
526 * (typically uniforms, followed by vertex or fragment attributes).
527 */
528 unsigned dispatch_grf_start_reg;
529
530 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
531
532 /* Pointers to tracked values (only valid once
533 * _mesa_load_state_parameters has been called at runtime).
534 */
535 const union gl_constant_value **param;
536 const union gl_constant_value **pull_param;
537
538 /** Image metadata passed to the shader as uniforms. */
539 struct brw_image_param *image_param;
540 };
541
542 static inline void
543 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
544 unsigned surf_index)
545 {
546 /* A binding table index is 8 bits and the top 3 values are reserved for
547 * special things (stateless and SLM).
548 */
549 assert(surf_index <= 252);
550
551 prog_data->binding_table.size_bytes =
552 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
553 }
554
555 enum brw_barycentric_mode {
556 BRW_BARYCENTRIC_PERSPECTIVE_PIXEL = 0,
557 BRW_BARYCENTRIC_PERSPECTIVE_CENTROID = 1,
558 BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE = 2,
559 BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL = 3,
560 BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID = 4,
561 BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE = 5,
562 BRW_BARYCENTRIC_MODE_COUNT = 6
563 };
564 #define BRW_BARYCENTRIC_NONPERSPECTIVE_BITS \
565 ((1 << BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL) | \
566 (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID) | \
567 (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE))
568
569 enum brw_pixel_shader_computed_depth_mode {
570 BRW_PSCDEPTH_OFF = 0, /* PS does not compute depth */
571 BRW_PSCDEPTH_ON = 1, /* PS computes depth; no guarantee about value */
572 BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */
573 BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */
574 };
575
576 /* Data about a particular attempt to compile a program. Note that
577 * there can be many of these, each in a different GL state
578 * corresponding to a different brw_wm_prog_key struct, with different
579 * compiled programs.
580 */
581 struct brw_wm_prog_data {
582 struct brw_stage_prog_data base;
583
584 GLuint num_varying_inputs;
585
586 uint8_t reg_blocks_0;
587 uint8_t reg_blocks_2;
588
589 uint8_t dispatch_grf_start_reg_2;
590 uint32_t prog_offset_2;
591
592 struct {
593 /** @{
594 * surface indices the WM-specific surfaces
595 */
596 uint32_t render_target_start;
597 uint32_t render_target_read_start;
598 /** @} */
599 } binding_table;
600
601 uint8_t computed_depth_mode;
602 bool computed_stencil;
603
604 bool early_fragment_tests;
605 bool post_depth_coverage;
606 bool inner_coverage;
607 bool dispatch_8;
608 bool dispatch_16;
609 bool dual_src_blend;
610 bool persample_dispatch;
611 bool uses_pos_offset;
612 bool uses_omask;
613 bool uses_kill;
614 bool uses_src_depth;
615 bool uses_src_w;
616 bool uses_sample_mask;
617 bool has_side_effects;
618 bool pulls_bary;
619
620 bool contains_flat_varying;
621 bool contains_noperspective_varying;
622
623 /**
624 * Mask of which interpolation modes are required by the fragment shader.
625 * Used in hardware setup on gen6+.
626 */
627 uint32_t barycentric_interp_modes;
628
629 /**
630 * Mask of which FS inputs are marked flat by the shader source. This is
631 * needed for setting up 3DSTATE_SF/SBE.
632 */
633 uint32_t flat_inputs;
634
635 /* Mapping of VUE slots to interpolation modes.
636 * Used by the Gen4-5 clip/sf/wm stages.
637 */
638 unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
639
640 /**
641 * Map from gl_varying_slot to the position within the FS setup data
642 * payload where the varying's attribute vertex deltas should be delivered.
643 * For varying slots that are not used by the FS, the value is -1.
644 */
645 int urb_setup[VARYING_SLOT_MAX];
646 };
647
648 struct brw_push_const_block {
649 unsigned dwords; /* Dword count, not reg aligned */
650 unsigned regs;
651 unsigned size; /* Bytes, register aligned */
652 };
653
654 struct brw_cs_prog_data {
655 struct brw_stage_prog_data base;
656
657 GLuint dispatch_grf_start_reg_16;
658 unsigned local_size[3];
659 unsigned simd_size;
660 unsigned threads;
661 bool uses_barrier;
662 bool uses_num_work_groups;
663 int thread_local_id_index;
664
665 struct {
666 struct brw_push_const_block cross_thread;
667 struct brw_push_const_block per_thread;
668 struct brw_push_const_block total;
669 } push;
670
671 struct {
672 /** @{
673 * surface indices the CS-specific surfaces
674 */
675 uint32_t work_groups_start;
676 /** @} */
677 } binding_table;
678 };
679
680 /**
681 * Enum representing the i965-specific vertex results that don't correspond
682 * exactly to any element of gl_varying_slot. The values of this enum are
683 * assigned such that they don't conflict with gl_varying_slot.
684 */
685 typedef enum
686 {
687 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
688 BRW_VARYING_SLOT_PAD,
689 /**
690 * Technically this is not a varying but just a placeholder that
691 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
692 * builtin variable to be compiled correctly. see compile_sf_prog() for
693 * more info.
694 */
695 BRW_VARYING_SLOT_PNTC,
696 BRW_VARYING_SLOT_COUNT
697 } brw_varying_slot;
698
699 /**
700 * We always program SF to start reading at an offset of 1 (2 varying slots)
701 * from the start of the vertex URB entry. This causes it to skip:
702 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
703 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
704 */
705 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
706
707 /**
708 * Bitmask indicating which fragment shader inputs represent varyings (and
709 * hence have to be delivered to the fragment shader by the SF/SBE stage).
710 */
711 #define BRW_FS_VARYING_INPUT_MASK \
712 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
713 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
714
715 /**
716 * Data structure recording the relationship between the gl_varying_slot enum
717 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
718 * single octaword within the VUE (128 bits).
719 *
720 * Note that each BRW register contains 256 bits (2 octawords), so when
721 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
722 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
723 * in a vertex shader), each register corresponds to a single VUE slot, since
724 * it contains data for two separate vertices.
725 */
726 struct brw_vue_map {
727 /**
728 * Bitfield representing all varying slots that are (a) stored in this VUE
729 * map, and (b) actually written by the shader. Does not include any of
730 * the additional varying slots defined in brw_varying_slot.
731 */
732 uint64_t slots_valid;
733
734 /**
735 * Is this VUE map for a separate shader pipeline?
736 *
737 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
738 * without the linker having a chance to dead code eliminate unused varyings.
739 *
740 * This means that we have to use a fixed slot layout, based on the output's
741 * location field, rather than assigning slots in a compact contiguous block.
742 */
743 bool separate;
744
745 /**
746 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
747 * not stored in a slot (because they are not written, or because
748 * additional processing is applied before storing them in the VUE), the
749 * value is -1.
750 */
751 signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
752
753 /**
754 * Map from VUE slot to gl_varying_slot value. For slots that do not
755 * directly correspond to a gl_varying_slot, the value comes from
756 * brw_varying_slot.
757 *
758 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
759 */
760 signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
761
762 /**
763 * Total number of VUE slots in use
764 */
765 int num_slots;
766
767 /**
768 * Number of per-patch VUE slots. Only valid for tessellation control
769 * shader outputs and tessellation evaluation shader inputs.
770 */
771 int num_per_patch_slots;
772
773 /**
774 * Number of per-vertex VUE slots. Only valid for tessellation control
775 * shader outputs and tessellation evaluation shader inputs.
776 */
777 int num_per_vertex_slots;
778 };
779
780 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
781
782 /**
783 * Convert a VUE slot number into a byte offset within the VUE.
784 */
785 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
786 {
787 return 16*slot;
788 }
789
790 /**
791 * Convert a vertex output (brw_varying_slot) into a byte offset within the
792 * VUE.
793 */
794 static inline
795 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
796 {
797 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
798 }
799
800 void brw_compute_vue_map(const struct gen_device_info *devinfo,
801 struct brw_vue_map *vue_map,
802 uint64_t slots_valid,
803 bool separate_shader);
804
805 void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
806 uint64_t slots_valid,
807 uint32_t is_patch);
808
809 /* brw_interpolation_map.c */
810 void brw_setup_vue_interpolation(struct brw_vue_map *vue_map,
811 struct nir_shader *nir,
812 struct brw_wm_prog_data *prog_data,
813 const struct gen_device_info *devinfo);
814
815 enum shader_dispatch_mode {
816 DISPATCH_MODE_4X1_SINGLE = 0,
817 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
818 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
819 DISPATCH_MODE_SIMD8 = 3,
820 };
821
822 /**
823 * @defgroup Tessellator parameter enumerations.
824 *
825 * These correspond to the hardware values in 3DSTATE_TE, and are provided
826 * as part of the tessellation evaluation shader.
827 *
828 * @{
829 */
830 enum brw_tess_partitioning {
831 BRW_TESS_PARTITIONING_INTEGER = 0,
832 BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1,
833 BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
834 };
835
836 enum brw_tess_output_topology {
837 BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0,
838 BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1,
839 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2,
840 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
841 };
842
843 enum brw_tess_domain {
844 BRW_TESS_DOMAIN_QUAD = 0,
845 BRW_TESS_DOMAIN_TRI = 1,
846 BRW_TESS_DOMAIN_ISOLINE = 2,
847 };
848 /** @} */
849
850 struct brw_vue_prog_data {
851 struct brw_stage_prog_data base;
852 struct brw_vue_map vue_map;
853
854 /** Should the hardware deliver input VUE handles for URB pull loads? */
855 bool include_vue_handles;
856
857 GLuint urb_read_length;
858 GLuint total_grf;
859
860 uint32_t clip_distance_mask;
861 uint32_t cull_distance_mask;
862
863 /* Used for calculating urb partitions. In the VS, this is the size of the
864 * URB entry used for both input and output to the thread. In the GS, this
865 * is the size of the URB entry used for output.
866 */
867 GLuint urb_entry_size;
868
869 enum shader_dispatch_mode dispatch_mode;
870 };
871
872 struct brw_vs_prog_data {
873 struct brw_vue_prog_data base;
874
875 GLbitfield64 inputs_read;
876 GLbitfield64 double_inputs_read;
877
878 unsigned nr_attributes;
879 unsigned nr_attribute_slots;
880
881 bool uses_vertexid;
882 bool uses_instanceid;
883 bool uses_basevertex;
884 bool uses_baseinstance;
885 bool uses_drawid;
886 };
887
888 struct brw_tcs_prog_data
889 {
890 struct brw_vue_prog_data base;
891
892 /** Number vertices in output patch */
893 int instances;
894 };
895
896
897 struct brw_tes_prog_data
898 {
899 struct brw_vue_prog_data base;
900
901 enum brw_tess_partitioning partitioning;
902 enum brw_tess_output_topology output_topology;
903 enum brw_tess_domain domain;
904 };
905
906 struct brw_gs_prog_data
907 {
908 struct brw_vue_prog_data base;
909
910 unsigned vertices_in;
911
912 /**
913 * Size of an output vertex, measured in HWORDS (32 bytes).
914 */
915 unsigned output_vertex_size_hwords;
916
917 unsigned output_topology;
918
919 /**
920 * Size of the control data (cut bits or StreamID bits), in hwords (32
921 * bytes). 0 if there is no control data.
922 */
923 unsigned control_data_header_size_hwords;
924
925 /**
926 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
927 * if the control data is StreamID bits, or
928 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
929 * Ignored if control_data_header_size is 0.
930 */
931 unsigned control_data_format;
932
933 bool include_primitive_id;
934
935 /**
936 * The number of vertices emitted, if constant - otherwise -1.
937 */
938 int static_vertex_count;
939
940 int invocations;
941
942 /**
943 * Gen6: Provoking vertex convention for odd-numbered triangles
944 * in tristrips.
945 */
946 GLuint pv_first:1;
947
948 /**
949 * Gen6: Number of varyings that are output to transform feedback.
950 */
951 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
952
953 /**
954 * Gen6: Map from the index of a transform feedback binding table entry to the
955 * gl_varying_slot that should be streamed out through that binding table
956 * entry.
957 */
958 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
959
960 /**
961 * Gen6: Map from the index of a transform feedback binding table entry to the
962 * swizzles that should be used when streaming out data through that
963 * binding table entry.
964 */
965 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
966 };
967
968 struct brw_sf_prog_data {
969 uint32_t urb_read_length;
970 uint32_t total_grf;
971
972 /* Each vertex may have upto 12 attributes, 4 components each,
973 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
974 * rows.
975 *
976 * Actually we use 4 for each, so call it 12 rows.
977 */
978 unsigned urb_entry_size;
979 };
980
981 struct brw_clip_prog_data {
982 uint32_t curb_read_length; /* user planes? */
983 uint32_t clip_mode;
984 uint32_t urb_read_length;
985 uint32_t total_grf;
986 };
987
988 #define DEFINE_PROG_DATA_DOWNCAST(stage) \
989 static inline struct brw_##stage##_prog_data * \
990 brw_##stage##_prog_data(struct brw_stage_prog_data *prog_data) \
991 { \
992 return (struct brw_##stage##_prog_data *) prog_data; \
993 }
994 DEFINE_PROG_DATA_DOWNCAST(vue)
995 DEFINE_PROG_DATA_DOWNCAST(vs)
996 DEFINE_PROG_DATA_DOWNCAST(tcs)
997 DEFINE_PROG_DATA_DOWNCAST(tes)
998 DEFINE_PROG_DATA_DOWNCAST(gs)
999 DEFINE_PROG_DATA_DOWNCAST(wm)
1000 DEFINE_PROG_DATA_DOWNCAST(cs)
1001 DEFINE_PROG_DATA_DOWNCAST(ff_gs)
1002 DEFINE_PROG_DATA_DOWNCAST(clip)
1003 DEFINE_PROG_DATA_DOWNCAST(sf)
1004 #undef DEFINE_PROG_DATA_DOWNCAST
1005
1006 /** @} */
1007
1008 struct brw_compiler *
1009 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo);
1010
1011 /**
1012 * Compile a vertex shader.
1013 *
1014 * Returns the final assembly and the program's size.
1015 */
1016 const unsigned *
1017 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
1018 void *mem_ctx,
1019 const struct brw_vs_prog_key *key,
1020 struct brw_vs_prog_data *prog_data,
1021 const struct nir_shader *shader,
1022 gl_clip_plane *clip_planes,
1023 bool use_legacy_snorm_formula,
1024 int shader_time_index,
1025 unsigned *final_assembly_size,
1026 char **error_str);
1027
1028 /**
1029 * Compile a tessellation control shader.
1030 *
1031 * Returns the final assembly and the program's size.
1032 */
1033 const unsigned *
1034 brw_compile_tcs(const struct brw_compiler *compiler,
1035 void *log_data,
1036 void *mem_ctx,
1037 const struct brw_tcs_prog_key *key,
1038 struct brw_tcs_prog_data *prog_data,
1039 const struct nir_shader *nir,
1040 int shader_time_index,
1041 unsigned *final_assembly_size,
1042 char **error_str);
1043
1044 /**
1045 * Compile a tessellation evaluation shader.
1046 *
1047 * Returns the final assembly and the program's size.
1048 */
1049 const unsigned *
1050 brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
1051 void *mem_ctx,
1052 const struct brw_tes_prog_key *key,
1053 const struct brw_vue_map *input_vue_map,
1054 struct brw_tes_prog_data *prog_data,
1055 const struct nir_shader *shader,
1056 struct gl_program *prog,
1057 int shader_time_index,
1058 unsigned *final_assembly_size,
1059 char **error_str);
1060
1061 /**
1062 * Compile a vertex shader.
1063 *
1064 * Returns the final assembly and the program's size.
1065 */
1066 const unsigned *
1067 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
1068 void *mem_ctx,
1069 const struct brw_gs_prog_key *key,
1070 struct brw_gs_prog_data *prog_data,
1071 const struct nir_shader *shader,
1072 struct gl_program *prog,
1073 int shader_time_index,
1074 unsigned *final_assembly_size,
1075 char **error_str);
1076
1077 /**
1078 * Compile a strips and fans shader.
1079 *
1080 * This is a fixed-function shader determined entirely by the shader key and
1081 * a VUE map.
1082 *
1083 * Returns the final assembly and the program's size.
1084 */
1085 const unsigned *
1086 brw_compile_sf(const struct brw_compiler *compiler,
1087 void *mem_ctx,
1088 const struct brw_sf_prog_key *key,
1089 struct brw_sf_prog_data *prog_data,
1090 struct brw_vue_map *vue_map,
1091 unsigned *final_assembly_size);
1092
1093 /**
1094 * Compile a clipper shader.
1095 *
1096 * This is a fixed-function shader determined entirely by the shader key and
1097 * a VUE map.
1098 *
1099 * Returns the final assembly and the program's size.
1100 */
1101 const unsigned *
1102 brw_compile_clip(const struct brw_compiler *compiler,
1103 void *mem_ctx,
1104 const struct brw_clip_prog_key *key,
1105 struct brw_clip_prog_data *prog_data,
1106 struct brw_vue_map *vue_map,
1107 unsigned *final_assembly_size);
1108
1109 /**
1110 * Compile a fragment shader.
1111 *
1112 * Returns the final assembly and the program's size.
1113 */
1114 const unsigned *
1115 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
1116 void *mem_ctx,
1117 const struct brw_wm_prog_key *key,
1118 struct brw_wm_prog_data *prog_data,
1119 const struct nir_shader *shader,
1120 struct gl_program *prog,
1121 int shader_time_index8,
1122 int shader_time_index16,
1123 bool allow_spilling,
1124 bool use_rep_send, struct brw_vue_map *vue_map,
1125 unsigned *final_assembly_size,
1126 char **error_str);
1127
1128 /**
1129 * Compile a compute shader.
1130 *
1131 * Returns the final assembly and the program's size.
1132 */
1133 const unsigned *
1134 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
1135 void *mem_ctx,
1136 const struct brw_cs_prog_key *key,
1137 struct brw_cs_prog_data *prog_data,
1138 const struct nir_shader *shader,
1139 int shader_time_index,
1140 unsigned *final_assembly_size,
1141 char **error_str);
1142
1143 static inline uint32_t
1144 encode_slm_size(unsigned gen, uint32_t bytes)
1145 {
1146 uint32_t slm_size = 0;
1147
1148 /* Shared Local Memory is specified as powers of two, and encoded in
1149 * INTERFACE_DESCRIPTOR_DATA with the following representations:
1150 *
1151 * Size | 0 kB | 1 kB | 2 kB | 4 kB | 8 kB | 16 kB | 32 kB | 64 kB |
1152 * -------------------------------------------------------------------
1153 * Gen7-8 | 0 | none | none | 1 | 2 | 4 | 8 | 16 |
1154 * -------------------------------------------------------------------
1155 * Gen9+ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
1156 */
1157 assert(bytes <= 64 * 1024);
1158
1159 if (bytes > 0) {
1160 /* Shared Local Memory Size is specified as powers of two. */
1161 slm_size = util_next_power_of_two(bytes);
1162
1163 if (gen >= 9) {
1164 /* Use a minimum of 1kB; turn an exponent of 10 (1024 kB) into 1. */
1165 slm_size = ffs(MAX2(slm_size, 1024)) - 10;
1166 } else {
1167 /* Use a minimum of 4kB; convert to the pre-Gen9 representation. */
1168 slm_size = MAX2(slm_size, 4096) / 4096;
1169 }
1170 }
1171
1172 return slm_size;
1173 }
1174
1175 /**
1176 * Return true if the given shader stage is dispatched contiguously by the
1177 * relevant fixed function starting from channel 0 of the SIMD thread, which
1178 * implies that the dispatch mask of a thread can be assumed to have the form
1179 * '2^n - 1' for some n.
1180 */
1181 static inline bool
1182 brw_stage_has_packed_dispatch(const struct gen_device_info *devinfo,
1183 gl_shader_stage stage,
1184 const struct brw_stage_prog_data *prog_data)
1185 {
1186 /* The code below makes assumptions about the hardware's thread dispatch
1187 * behavior that could be proven wrong in future generations -- Make sure
1188 * to do a full test run with brw_fs_test_dispatch_packing() hooked up to
1189 * the NIR front-end before changing this assertion.
1190 */
1191 assert(devinfo->gen <= 10);
1192
1193 switch (stage) {
1194 case MESA_SHADER_FRAGMENT: {
1195 /* The PSD discards subspans coming in with no lit samples, which in the
1196 * per-pixel shading case implies that each subspan will either be fully
1197 * lit (due to the VMask being used to allow derivative computations),
1198 * or not dispatched at all. In per-sample dispatch mode individual
1199 * samples from the same subspan have a fixed relative location within
1200 * the SIMD thread, so dispatch of unlit samples cannot be avoided in
1201 * general and we should return false.
1202 */
1203 const struct brw_wm_prog_data *wm_prog_data =
1204 (const struct brw_wm_prog_data *)prog_data;
1205 return !wm_prog_data->persample_dispatch;
1206 }
1207 case MESA_SHADER_COMPUTE:
1208 /* Compute shaders will be spawned with either a fully enabled dispatch
1209 * mask or with whatever bottom/right execution mask was given to the
1210 * GPGPU walker command to be used along the workgroup edges -- In both
1211 * cases the dispatch mask is required to be tightly packed for our
1212 * invocation index calculations to work.
1213 */
1214 return true;
1215 default:
1216 /* Most remaining fixed functions are limited to use a packed dispatch
1217 * mask due to the hardware representation of the dispatch mask as a
1218 * single counter representing the number of enabled channels.
1219 */
1220 return true;
1221 }
1222 }
1223
1224 #ifdef __cplusplus
1225 } /* extern "C" */
1226 #endif
1227
1228 #endif /* BRW_COMPILER_H */