i965: Switch to absolute addressing for constant buffer 0.
[mesa.git] / src / intel / compiler / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef BRW_COMPILER_H
25 #define BRW_COMPILER_H
26
27 #include <stdio.h>
28 #include "common/gen_device_info.h"
29 #include "main/mtypes.h"
30 #include "main/macros.h"
31
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35
36 struct ra_regs;
37 struct nir_shader;
38 struct brw_program;
39 union gl_constant_value;
40
41 struct brw_compiler {
42 const struct gen_device_info *devinfo;
43
44 struct {
45 struct ra_regs *regs;
46
47 /**
48 * Array of the ra classes for the unaligned contiguous register
49 * block sizes used.
50 */
51 int *classes;
52
53 /**
54 * Mapping for register-allocated objects in *regs to the first
55 * GRF for that object.
56 */
57 uint8_t *ra_reg_to_grf;
58 } vec4_reg_set;
59
60 struct {
61 struct ra_regs *regs;
62
63 /**
64 * Array of the ra classes for the unaligned contiguous register
65 * block sizes used, indexed by register size.
66 */
67 int classes[16];
68
69 /**
70 * Mapping from classes to ra_reg ranges. Each of the per-size
71 * classes corresponds to a range of ra_reg nodes. This array stores
72 * those ranges in the form of first ra_reg in each class and the
73 * total number of ra_reg elements in the last array element. This
74 * way the range of the i'th class is given by:
75 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
76 */
77 int class_to_ra_reg_range[17];
78
79 /**
80 * Mapping for register-allocated objects in *regs to the first
81 * GRF for that object.
82 */
83 uint8_t *ra_reg_to_grf;
84
85 /**
86 * ra class for the aligned pairs we use for PLN, which doesn't
87 * appear in *classes.
88 */
89 int aligned_pairs_class;
90 } fs_reg_sets[3];
91
92 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
93 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
94
95 bool scalar_stage[MESA_SHADER_STAGES];
96 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
97
98 /**
99 * Apply workarounds for SIN and COS output range problems.
100 * This can negatively impact performance.
101 */
102 bool precise_trig;
103
104 /**
105 * Is 3DSTATE_CONSTANT_*'s Constant Buffer 0 relative to Dynamic State
106 * Base Address? (If not, it's a normal GPU address.)
107 */
108 bool constant_buffer_0_is_relative;
109 };
110
111
112 /**
113 * Program key structures.
114 *
115 * When drawing, we look for the currently bound shaders in the program
116 * cache. This is essentially a hash table lookup, and these are the keys.
117 *
118 * Sometimes OpenGL features specified as state need to be simulated via
119 * shader code, due to a mismatch between the API and the hardware. This
120 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
121 * in the program key so it's considered when searching for a program. If
122 * we haven't seen a particular combination before, we have to recompile a
123 * new specialized version.
124 *
125 * Shader compilation should not look up state in gl_context directly, but
126 * instead use the copy in the program key. This guarantees recompiles will
127 * happen correctly.
128 *
129 * @{
130 */
131
132 enum PACKED gen6_gather_sampler_wa {
133 WA_SIGN = 1, /* whether we need to sign extend */
134 WA_8BIT = 2, /* if we have an 8bit format needing wa */
135 WA_16BIT = 4, /* if we have a 16bit format needing wa */
136 };
137
138 /**
139 * Sampler information needed by VS, WM, and GS program cache keys.
140 */
141 struct brw_sampler_prog_key_data {
142 /**
143 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
144 */
145 uint16_t swizzles[MAX_SAMPLERS];
146
147 uint32_t gl_clamp_mask[3];
148
149 /**
150 * For RG32F, gather4's channel select is broken.
151 */
152 uint32_t gather_channel_quirk_mask;
153
154 /**
155 * Whether this sampler uses the compressed multisample surface layout.
156 */
157 uint32_t compressed_multisample_layout_mask;
158
159 /**
160 * Whether this sampler is using 16x multisampling. If so fetching from
161 * this sampler will be handled with a different instruction, ld2dms_w
162 * instead of ld2dms.
163 */
164 uint32_t msaa_16;
165
166 /**
167 * For Sandybridge, which shader w/a we need for gather quirks.
168 */
169 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
170
171 /**
172 * Texture units that have a YUV image bound.
173 */
174 uint32_t y_u_v_image_mask;
175 uint32_t y_uv_image_mask;
176 uint32_t yx_xuxv_image_mask;
177 uint32_t xy_uxvx_image_mask;
178 };
179
180 /**
181 * The VF can't natively handle certain types of attributes, such as GL_FIXED
182 * or most 10_10_10_2 types. These flags enable various VS workarounds to
183 * "fix" attributes at the beginning of shaders.
184 */
185 #define BRW_ATTRIB_WA_COMPONENT_MASK 7 /* mask for GL_FIXED scale channel count */
186 #define BRW_ATTRIB_WA_NORMALIZE 8 /* normalize in shader */
187 #define BRW_ATTRIB_WA_BGRA 16 /* swap r/b channels in shader */
188 #define BRW_ATTRIB_WA_SIGN 32 /* interpret as signed in shader */
189 #define BRW_ATTRIB_WA_SCALE 64 /* interpret as scaled in shader */
190
191 /** The program key for Vertex Shaders. */
192 struct brw_vs_prog_key {
193 unsigned program_string_id;
194
195 /**
196 * Per-attribute workaround flags
197 *
198 * For each attribute, a combination of BRW_ATTRIB_WA_*.
199 */
200 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
201
202 bool copy_edgeflag:1;
203
204 bool clamp_vertex_color:1;
205
206 /**
207 * How many user clipping planes are being uploaded to the vertex shader as
208 * push constants.
209 *
210 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
211 * clip distances.
212 */
213 unsigned nr_userclip_plane_consts:4;
214
215 /**
216 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
217 * are going to be replaced with point coordinates (as a consequence of a
218 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
219 * our SF thread requires exact matching between VS outputs and FS inputs,
220 * these texture coordinates will need to be unconditionally included in
221 * the VUE, even if they aren't written by the vertex shader.
222 */
223 uint8_t point_coord_replace;
224
225 struct brw_sampler_prog_key_data tex;
226 };
227
228 /** The program key for Tessellation Control Shaders. */
229 struct brw_tcs_prog_key
230 {
231 unsigned program_string_id;
232
233 GLenum tes_primitive_mode;
234
235 unsigned input_vertices;
236
237 /** A bitfield of per-patch outputs written. */
238 uint32_t patch_outputs_written;
239
240 /** A bitfield of per-vertex outputs written. */
241 uint64_t outputs_written;
242
243 bool quads_workaround;
244
245 struct brw_sampler_prog_key_data tex;
246 };
247
248 /** The program key for Tessellation Evaluation Shaders. */
249 struct brw_tes_prog_key
250 {
251 unsigned program_string_id;
252
253 /** A bitfield of per-patch inputs read. */
254 uint32_t patch_inputs_read;
255
256 /** A bitfield of per-vertex inputs read. */
257 uint64_t inputs_read;
258
259 struct brw_sampler_prog_key_data tex;
260 };
261
262 /** The program key for Geometry Shaders. */
263 struct brw_gs_prog_key
264 {
265 unsigned program_string_id;
266
267 struct brw_sampler_prog_key_data tex;
268 };
269
270 enum brw_sf_primitive {
271 BRW_SF_PRIM_POINTS = 0,
272 BRW_SF_PRIM_LINES = 1,
273 BRW_SF_PRIM_TRIANGLES = 2,
274 BRW_SF_PRIM_UNFILLED_TRIS = 3,
275 };
276
277 struct brw_sf_prog_key {
278 uint64_t attrs;
279 bool contains_flat_varying;
280 unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
281 uint8_t point_sprite_coord_replace;
282 enum brw_sf_primitive primitive:2;
283 bool do_twoside_color:1;
284 bool frontface_ccw:1;
285 bool do_point_sprite:1;
286 bool do_point_coord:1;
287 bool sprite_origin_lower_left:1;
288 bool userclip_active:1;
289 };
290
291 enum brw_clip_mode {
292 BRW_CLIP_MODE_NORMAL = 0,
293 BRW_CLIP_MODE_CLIP_ALL = 1,
294 BRW_CLIP_MODE_CLIP_NON_REJECTED = 2,
295 BRW_CLIP_MODE_REJECT_ALL = 3,
296 BRW_CLIP_MODE_ACCEPT_ALL = 4,
297 BRW_CLIP_MODE_KERNEL_CLIP = 5,
298 };
299
300 enum brw_clip_fill_mode {
301 BRW_CLIP_FILL_MODE_LINE = 0,
302 BRW_CLIP_FILL_MODE_POINT = 1,
303 BRW_CLIP_FILL_MODE_FILL = 2,
304 BRW_CLIP_FILL_MODE_CULL = 3,
305 };
306
307 /* Note that if unfilled primitives are being emitted, we have to fix
308 * up polygon offset and flatshading at this point:
309 */
310 struct brw_clip_prog_key {
311 uint64_t attrs;
312 bool contains_flat_varying;
313 bool contains_noperspective_varying;
314 unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
315 unsigned primitive:4;
316 unsigned nr_userclip:4;
317 bool pv_first:1;
318 bool do_unfilled:1;
319 enum brw_clip_fill_mode fill_cw:2; /* includes cull information */
320 enum brw_clip_fill_mode fill_ccw:2; /* includes cull information */
321 bool offset_cw:1;
322 bool offset_ccw:1;
323 bool copy_bfc_cw:1;
324 bool copy_bfc_ccw:1;
325 enum brw_clip_mode clip_mode:3;
326
327 float offset_factor;
328 float offset_units;
329 float offset_clamp;
330 };
331
332 /* A big lookup table is used to figure out which and how many
333 * additional regs will inserted before the main payload in the WM
334 * program execution. These mainly relate to depth and stencil
335 * processing and the early-depth-test optimization.
336 */
337 enum brw_wm_iz_bits {
338 BRW_WM_IZ_PS_KILL_ALPHATEST_BIT = 0x1,
339 BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT = 0x2,
340 BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT = 0x4,
341 BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT = 0x8,
342 BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT = 0x10,
343 BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT = 0x20,
344 BRW_WM_IZ_BIT_MAX = 0x40
345 };
346
347 enum brw_wm_aa_enable {
348 BRW_WM_AA_NEVER,
349 BRW_WM_AA_SOMETIMES,
350 BRW_WM_AA_ALWAYS
351 };
352
353 /** The program key for Fragment/Pixel Shaders. */
354 struct brw_wm_prog_key {
355 /* Some collection of BRW_WM_IZ_* */
356 uint8_t iz_lookup;
357 bool stats_wm:1;
358 bool flat_shade:1;
359 unsigned nr_color_regions:5;
360 bool replicate_alpha:1;
361 bool clamp_fragment_color:1;
362 bool persample_interp:1;
363 bool multisample_fbo:1;
364 bool frag_coord_adds_sample_pos:1;
365 enum brw_wm_aa_enable line_aa:2;
366 bool high_quality_derivatives:1;
367 bool force_dual_color_blend:1;
368 bool coherent_fb_fetch:1;
369
370 uint16_t drawable_height;
371 uint64_t input_slots_valid;
372 unsigned program_string_id;
373 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
374 float alpha_test_ref;
375
376 struct brw_sampler_prog_key_data tex;
377 };
378
379 struct brw_cs_prog_key {
380 uint32_t program_string_id;
381 struct brw_sampler_prog_key_data tex;
382 };
383
384 /*
385 * Image metadata structure as laid out in the shader parameter
386 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
387 * able to use them. That's okay because the padding and any unused
388 * entries [most of them except when we're doing untyped surface
389 * access] will be removed by the uniform packing pass.
390 */
391 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
392 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
393 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
394 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
395 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
396 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
397 #define BRW_IMAGE_PARAM_SIZE 24
398
399 struct brw_image_param {
400 /** Surface binding table index. */
401 uint32_t surface_idx;
402
403 /** Offset applied to the X and Y surface coordinates. */
404 uint32_t offset[2];
405
406 /** Surface X, Y and Z dimensions. */
407 uint32_t size[3];
408
409 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
410 * pixels, vertical slice stride in pixels.
411 */
412 uint32_t stride[4];
413
414 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
415 uint32_t tiling[3];
416
417 /**
418 * Right shift to apply for bit 6 address swizzling. Two different
419 * swizzles can be specified and will be applied one after the other. The
420 * resulting address will be:
421 *
422 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
423 * (addr >> swizzling[1])))
424 *
425 * Use \c 0xff if any of the swizzles is not required.
426 */
427 uint32_t swizzling[2];
428 };
429
430 /** Max number of render targets in a shader */
431 #define BRW_MAX_DRAW_BUFFERS 8
432
433 /**
434 * Max number of binding table entries used for stream output.
435 *
436 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
437 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
438 *
439 * On Gen6, the size of transform feedback data is limited not by the number
440 * of components but by the number of binding table entries we set aside. We
441 * use one binding table entry for a float, one entry for a vector, and one
442 * entry per matrix column. Since the only way we can communicate our
443 * transform feedback capabilities to the client is via
444 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
445 * worst case, in which all the varyings are floats, so we use up one binding
446 * table entry per component. Therefore we need to set aside at least 64
447 * binding table entries for use by transform feedback.
448 *
449 * Note: since we don't currently pack varyings, it is currently impossible
450 * for the client to actually use up all of these binding table entries--if
451 * all of their varyings were floats, they would run out of varying slots and
452 * fail to link. But that's a bug, so it seems prudent to go ahead and
453 * allocate the number of binding table entries we will need once the bug is
454 * fixed.
455 */
456 #define BRW_MAX_SOL_BINDINGS 64
457
458 /**
459 * Binding table index for the first gen6 SOL binding.
460 */
461 #define BRW_GEN6_SOL_BINDING_START 0
462
463 /**
464 * Stride in bytes between shader_time entries.
465 *
466 * We separate entries by a cacheline to reduce traffic between EUs writing to
467 * different entries.
468 */
469 #define BRW_SHADER_TIME_STRIDE 64
470
471 struct brw_stage_prog_data {
472 struct {
473 /** size of our binding table. */
474 uint32_t size_bytes;
475
476 /** @{
477 * surface indices for the various groups of surfaces
478 */
479 uint32_t pull_constants_start;
480 uint32_t texture_start;
481 uint32_t gather_texture_start;
482 uint32_t ubo_start;
483 uint32_t ssbo_start;
484 uint32_t abo_start;
485 uint32_t image_start;
486 uint32_t shader_time_start;
487 uint32_t plane_start[3];
488 /** @} */
489 } binding_table;
490
491 GLuint nr_params; /**< number of float params/constants */
492 GLuint nr_pull_params;
493 unsigned nr_image_params;
494
495 unsigned curb_read_length;
496 unsigned total_scratch;
497 unsigned total_shared;
498
499 /**
500 * Register where the thread expects to find input data from the URB
501 * (typically uniforms, followed by vertex or fragment attributes).
502 */
503 unsigned dispatch_grf_start_reg;
504
505 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
506
507 /* Pointers to tracked values (only valid once
508 * _mesa_load_state_parameters has been called at runtime).
509 */
510 const union gl_constant_value **param;
511 const union gl_constant_value **pull_param;
512
513 /** Image metadata passed to the shader as uniforms. */
514 struct brw_image_param *image_param;
515 };
516
517 static inline void
518 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
519 unsigned surf_index)
520 {
521 /* A binding table index is 8 bits and the top 3 values are reserved for
522 * special things (stateless and SLM).
523 */
524 assert(surf_index <= 252);
525
526 prog_data->binding_table.size_bytes =
527 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
528 }
529
530 enum brw_barycentric_mode {
531 BRW_BARYCENTRIC_PERSPECTIVE_PIXEL = 0,
532 BRW_BARYCENTRIC_PERSPECTIVE_CENTROID = 1,
533 BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE = 2,
534 BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL = 3,
535 BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID = 4,
536 BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE = 5,
537 BRW_BARYCENTRIC_MODE_COUNT = 6
538 };
539 #define BRW_BARYCENTRIC_NONPERSPECTIVE_BITS \
540 ((1 << BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL) | \
541 (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID) | \
542 (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE))
543
544 enum brw_pixel_shader_computed_depth_mode {
545 BRW_PSCDEPTH_OFF = 0, /* PS does not compute depth */
546 BRW_PSCDEPTH_ON = 1, /* PS computes depth; no guarantee about value */
547 BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */
548 BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */
549 };
550
551 /* Data about a particular attempt to compile a program. Note that
552 * there can be many of these, each in a different GL state
553 * corresponding to a different brw_wm_prog_key struct, with different
554 * compiled programs.
555 */
556 struct brw_wm_prog_data {
557 struct brw_stage_prog_data base;
558
559 GLuint num_varying_inputs;
560
561 uint8_t reg_blocks_0;
562 uint8_t reg_blocks_2;
563
564 uint8_t dispatch_grf_start_reg_2;
565 uint32_t prog_offset_2;
566
567 struct {
568 /** @{
569 * surface indices the WM-specific surfaces
570 */
571 uint32_t render_target_start;
572 uint32_t render_target_read_start;
573 /** @} */
574 } binding_table;
575
576 uint8_t computed_depth_mode;
577 bool computed_stencil;
578
579 bool early_fragment_tests;
580 bool post_depth_coverage;
581 bool inner_coverage;
582 bool dispatch_8;
583 bool dispatch_16;
584 bool dual_src_blend;
585 bool persample_dispatch;
586 bool uses_pos_offset;
587 bool uses_omask;
588 bool uses_kill;
589 bool uses_src_depth;
590 bool uses_src_w;
591 bool uses_sample_mask;
592 bool has_side_effects;
593 bool pulls_bary;
594
595 bool contains_flat_varying;
596 bool contains_noperspective_varying;
597
598 /**
599 * Mask of which interpolation modes are required by the fragment shader.
600 * Used in hardware setup on gen6+.
601 */
602 uint32_t barycentric_interp_modes;
603
604 /**
605 * Mask of which FS inputs are marked flat by the shader source. This is
606 * needed for setting up 3DSTATE_SF/SBE.
607 */
608 uint32_t flat_inputs;
609
610 /* Mapping of VUE slots to interpolation modes.
611 * Used by the Gen4-5 clip/sf/wm stages.
612 */
613 unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
614
615 /**
616 * Map from gl_varying_slot to the position within the FS setup data
617 * payload where the varying's attribute vertex deltas should be delivered.
618 * For varying slots that are not used by the FS, the value is -1.
619 */
620 int urb_setup[VARYING_SLOT_MAX];
621 };
622
623 struct brw_push_const_block {
624 unsigned dwords; /* Dword count, not reg aligned */
625 unsigned regs;
626 unsigned size; /* Bytes, register aligned */
627 };
628
629 struct brw_cs_prog_data {
630 struct brw_stage_prog_data base;
631
632 GLuint dispatch_grf_start_reg_16;
633 unsigned local_size[3];
634 unsigned simd_size;
635 unsigned threads;
636 bool uses_barrier;
637 bool uses_num_work_groups;
638 int thread_local_id_index;
639
640 struct {
641 struct brw_push_const_block cross_thread;
642 struct brw_push_const_block per_thread;
643 struct brw_push_const_block total;
644 } push;
645
646 struct {
647 /** @{
648 * surface indices the CS-specific surfaces
649 */
650 uint32_t work_groups_start;
651 /** @} */
652 } binding_table;
653 };
654
655 /**
656 * Enum representing the i965-specific vertex results that don't correspond
657 * exactly to any element of gl_varying_slot. The values of this enum are
658 * assigned such that they don't conflict with gl_varying_slot.
659 */
660 typedef enum
661 {
662 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
663 BRW_VARYING_SLOT_PAD,
664 /**
665 * Technically this is not a varying but just a placeholder that
666 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
667 * builtin variable to be compiled correctly. see compile_sf_prog() for
668 * more info.
669 */
670 BRW_VARYING_SLOT_PNTC,
671 BRW_VARYING_SLOT_COUNT
672 } brw_varying_slot;
673
674 /**
675 * We always program SF to start reading at an offset of 1 (2 varying slots)
676 * from the start of the vertex URB entry. This causes it to skip:
677 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
678 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
679 */
680 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
681
682 /**
683 * Bitmask indicating which fragment shader inputs represent varyings (and
684 * hence have to be delivered to the fragment shader by the SF/SBE stage).
685 */
686 #define BRW_FS_VARYING_INPUT_MASK \
687 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
688 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
689
690 /**
691 * Data structure recording the relationship between the gl_varying_slot enum
692 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
693 * single octaword within the VUE (128 bits).
694 *
695 * Note that each BRW register contains 256 bits (2 octawords), so when
696 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
697 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
698 * in a vertex shader), each register corresponds to a single VUE slot, since
699 * it contains data for two separate vertices.
700 */
701 struct brw_vue_map {
702 /**
703 * Bitfield representing all varying slots that are (a) stored in this VUE
704 * map, and (b) actually written by the shader. Does not include any of
705 * the additional varying slots defined in brw_varying_slot.
706 */
707 uint64_t slots_valid;
708
709 /**
710 * Is this VUE map for a separate shader pipeline?
711 *
712 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
713 * without the linker having a chance to dead code eliminate unused varyings.
714 *
715 * This means that we have to use a fixed slot layout, based on the output's
716 * location field, rather than assigning slots in a compact contiguous block.
717 */
718 bool separate;
719
720 /**
721 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
722 * not stored in a slot (because they are not written, or because
723 * additional processing is applied before storing them in the VUE), the
724 * value is -1.
725 */
726 signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
727
728 /**
729 * Map from VUE slot to gl_varying_slot value. For slots that do not
730 * directly correspond to a gl_varying_slot, the value comes from
731 * brw_varying_slot.
732 *
733 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
734 */
735 signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
736
737 /**
738 * Total number of VUE slots in use
739 */
740 int num_slots;
741
742 /**
743 * Number of per-patch VUE slots. Only valid for tessellation control
744 * shader outputs and tessellation evaluation shader inputs.
745 */
746 int num_per_patch_slots;
747
748 /**
749 * Number of per-vertex VUE slots. Only valid for tessellation control
750 * shader outputs and tessellation evaluation shader inputs.
751 */
752 int num_per_vertex_slots;
753 };
754
755 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
756
757 /**
758 * Convert a VUE slot number into a byte offset within the VUE.
759 */
760 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
761 {
762 return 16*slot;
763 }
764
765 /**
766 * Convert a vertex output (brw_varying_slot) into a byte offset within the
767 * VUE.
768 */
769 static inline
770 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
771 {
772 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
773 }
774
775 void brw_compute_vue_map(const struct gen_device_info *devinfo,
776 struct brw_vue_map *vue_map,
777 uint64_t slots_valid,
778 bool separate_shader);
779
780 void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
781 uint64_t slots_valid,
782 uint32_t is_patch);
783
784 /* brw_interpolation_map.c */
785 void brw_setup_vue_interpolation(struct brw_vue_map *vue_map,
786 struct nir_shader *nir,
787 struct brw_wm_prog_data *prog_data,
788 const struct gen_device_info *devinfo);
789
790 enum shader_dispatch_mode {
791 DISPATCH_MODE_4X1_SINGLE = 0,
792 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
793 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
794 DISPATCH_MODE_SIMD8 = 3,
795 };
796
797 /**
798 * @defgroup Tessellator parameter enumerations.
799 *
800 * These correspond to the hardware values in 3DSTATE_TE, and are provided
801 * as part of the tessellation evaluation shader.
802 *
803 * @{
804 */
805 enum brw_tess_partitioning {
806 BRW_TESS_PARTITIONING_INTEGER = 0,
807 BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1,
808 BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
809 };
810
811 enum brw_tess_output_topology {
812 BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0,
813 BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1,
814 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2,
815 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
816 };
817
818 enum brw_tess_domain {
819 BRW_TESS_DOMAIN_QUAD = 0,
820 BRW_TESS_DOMAIN_TRI = 1,
821 BRW_TESS_DOMAIN_ISOLINE = 2,
822 };
823 /** @} */
824
825 struct brw_vue_prog_data {
826 struct brw_stage_prog_data base;
827 struct brw_vue_map vue_map;
828
829 /** Should the hardware deliver input VUE handles for URB pull loads? */
830 bool include_vue_handles;
831
832 GLuint urb_read_length;
833 GLuint total_grf;
834
835 uint32_t clip_distance_mask;
836 uint32_t cull_distance_mask;
837
838 /* Used for calculating urb partitions. In the VS, this is the size of the
839 * URB entry used for both input and output to the thread. In the GS, this
840 * is the size of the URB entry used for output.
841 */
842 GLuint urb_entry_size;
843
844 enum shader_dispatch_mode dispatch_mode;
845 };
846
847 struct brw_vs_prog_data {
848 struct brw_vue_prog_data base;
849
850 GLbitfield64 inputs_read;
851 GLbitfield64 double_inputs_read;
852
853 unsigned nr_attributes;
854 unsigned nr_attribute_slots;
855
856 bool uses_vertexid;
857 bool uses_instanceid;
858 bool uses_basevertex;
859 bool uses_baseinstance;
860 bool uses_drawid;
861 };
862
863 struct brw_tcs_prog_data
864 {
865 struct brw_vue_prog_data base;
866
867 /** Number vertices in output patch */
868 int instances;
869 };
870
871
872 struct brw_tes_prog_data
873 {
874 struct brw_vue_prog_data base;
875
876 enum brw_tess_partitioning partitioning;
877 enum brw_tess_output_topology output_topology;
878 enum brw_tess_domain domain;
879 };
880
881 struct brw_gs_prog_data
882 {
883 struct brw_vue_prog_data base;
884
885 unsigned vertices_in;
886
887 /**
888 * Size of an output vertex, measured in HWORDS (32 bytes).
889 */
890 unsigned output_vertex_size_hwords;
891
892 unsigned output_topology;
893
894 /**
895 * Size of the control data (cut bits or StreamID bits), in hwords (32
896 * bytes). 0 if there is no control data.
897 */
898 unsigned control_data_header_size_hwords;
899
900 /**
901 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
902 * if the control data is StreamID bits, or
903 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
904 * Ignored if control_data_header_size is 0.
905 */
906 unsigned control_data_format;
907
908 bool include_primitive_id;
909
910 /**
911 * The number of vertices emitted, if constant - otherwise -1.
912 */
913 int static_vertex_count;
914
915 int invocations;
916
917 /**
918 * Gen6: Provoking vertex convention for odd-numbered triangles
919 * in tristrips.
920 */
921 GLuint pv_first:1;
922
923 /**
924 * Gen6: Number of varyings that are output to transform feedback.
925 */
926 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
927
928 /**
929 * Gen6: Map from the index of a transform feedback binding table entry to the
930 * gl_varying_slot that should be streamed out through that binding table
931 * entry.
932 */
933 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
934
935 /**
936 * Gen6: Map from the index of a transform feedback binding table entry to the
937 * swizzles that should be used when streaming out data through that
938 * binding table entry.
939 */
940 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
941 };
942
943 struct brw_sf_prog_data {
944 uint32_t urb_read_length;
945 uint32_t total_grf;
946
947 /* Each vertex may have upto 12 attributes, 4 components each,
948 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
949 * rows.
950 *
951 * Actually we use 4 for each, so call it 12 rows.
952 */
953 unsigned urb_entry_size;
954 };
955
956 struct brw_clip_prog_data {
957 uint32_t curb_read_length; /* user planes? */
958 uint32_t clip_mode;
959 uint32_t urb_read_length;
960 uint32_t total_grf;
961 };
962
963 #define DEFINE_PROG_DATA_DOWNCAST(stage) \
964 static inline struct brw_##stage##_prog_data * \
965 brw_##stage##_prog_data(struct brw_stage_prog_data *prog_data) \
966 { \
967 return (struct brw_##stage##_prog_data *) prog_data; \
968 }
969 DEFINE_PROG_DATA_DOWNCAST(vue)
970 DEFINE_PROG_DATA_DOWNCAST(vs)
971 DEFINE_PROG_DATA_DOWNCAST(tcs)
972 DEFINE_PROG_DATA_DOWNCAST(tes)
973 DEFINE_PROG_DATA_DOWNCAST(gs)
974 DEFINE_PROG_DATA_DOWNCAST(wm)
975 DEFINE_PROG_DATA_DOWNCAST(cs)
976 DEFINE_PROG_DATA_DOWNCAST(ff_gs)
977 DEFINE_PROG_DATA_DOWNCAST(clip)
978 DEFINE_PROG_DATA_DOWNCAST(sf)
979 #undef DEFINE_PROG_DATA_DOWNCAST
980
981 /** @} */
982
983 struct brw_compiler *
984 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo);
985
986 /**
987 * Compile a vertex shader.
988 *
989 * Returns the final assembly and the program's size.
990 */
991 const unsigned *
992 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
993 void *mem_ctx,
994 const struct brw_vs_prog_key *key,
995 struct brw_vs_prog_data *prog_data,
996 const struct nir_shader *shader,
997 gl_clip_plane *clip_planes,
998 bool use_legacy_snorm_formula,
999 int shader_time_index,
1000 unsigned *final_assembly_size,
1001 char **error_str);
1002
1003 /**
1004 * Compile a tessellation control shader.
1005 *
1006 * Returns the final assembly and the program's size.
1007 */
1008 const unsigned *
1009 brw_compile_tcs(const struct brw_compiler *compiler,
1010 void *log_data,
1011 void *mem_ctx,
1012 const struct brw_tcs_prog_key *key,
1013 struct brw_tcs_prog_data *prog_data,
1014 const struct nir_shader *nir,
1015 int shader_time_index,
1016 unsigned *final_assembly_size,
1017 char **error_str);
1018
1019 /**
1020 * Compile a tessellation evaluation shader.
1021 *
1022 * Returns the final assembly and the program's size.
1023 */
1024 const unsigned *
1025 brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
1026 void *mem_ctx,
1027 const struct brw_tes_prog_key *key,
1028 const struct brw_vue_map *input_vue_map,
1029 struct brw_tes_prog_data *prog_data,
1030 const struct nir_shader *shader,
1031 struct gl_program *prog,
1032 int shader_time_index,
1033 unsigned *final_assembly_size,
1034 char **error_str);
1035
1036 /**
1037 * Compile a vertex shader.
1038 *
1039 * Returns the final assembly and the program's size.
1040 */
1041 const unsigned *
1042 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
1043 void *mem_ctx,
1044 const struct brw_gs_prog_key *key,
1045 struct brw_gs_prog_data *prog_data,
1046 const struct nir_shader *shader,
1047 struct gl_program *prog,
1048 int shader_time_index,
1049 unsigned *final_assembly_size,
1050 char **error_str);
1051
1052 /**
1053 * Compile a strips and fans shader.
1054 *
1055 * This is a fixed-function shader determined entirely by the shader key and
1056 * a VUE map.
1057 *
1058 * Returns the final assembly and the program's size.
1059 */
1060 const unsigned *
1061 brw_compile_sf(const struct brw_compiler *compiler,
1062 void *mem_ctx,
1063 const struct brw_sf_prog_key *key,
1064 struct brw_sf_prog_data *prog_data,
1065 struct brw_vue_map *vue_map,
1066 unsigned *final_assembly_size);
1067
1068 /**
1069 * Compile a clipper shader.
1070 *
1071 * This is a fixed-function shader determined entirely by the shader key and
1072 * a VUE map.
1073 *
1074 * Returns the final assembly and the program's size.
1075 */
1076 const unsigned *
1077 brw_compile_clip(const struct brw_compiler *compiler,
1078 void *mem_ctx,
1079 const struct brw_clip_prog_key *key,
1080 struct brw_clip_prog_data *prog_data,
1081 struct brw_vue_map *vue_map,
1082 unsigned *final_assembly_size);
1083
1084 /**
1085 * Compile a fragment shader.
1086 *
1087 * Returns the final assembly and the program's size.
1088 */
1089 const unsigned *
1090 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
1091 void *mem_ctx,
1092 const struct brw_wm_prog_key *key,
1093 struct brw_wm_prog_data *prog_data,
1094 const struct nir_shader *shader,
1095 struct gl_program *prog,
1096 int shader_time_index8,
1097 int shader_time_index16,
1098 bool allow_spilling,
1099 bool use_rep_send, struct brw_vue_map *vue_map,
1100 unsigned *final_assembly_size,
1101 char **error_str);
1102
1103 /**
1104 * Compile a compute shader.
1105 *
1106 * Returns the final assembly and the program's size.
1107 */
1108 const unsigned *
1109 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
1110 void *mem_ctx,
1111 const struct brw_cs_prog_key *key,
1112 struct brw_cs_prog_data *prog_data,
1113 const struct nir_shader *shader,
1114 int shader_time_index,
1115 unsigned *final_assembly_size,
1116 char **error_str);
1117
1118 static inline uint32_t
1119 encode_slm_size(unsigned gen, uint32_t bytes)
1120 {
1121 uint32_t slm_size = 0;
1122
1123 /* Shared Local Memory is specified as powers of two, and encoded in
1124 * INTERFACE_DESCRIPTOR_DATA with the following representations:
1125 *
1126 * Size | 0 kB | 1 kB | 2 kB | 4 kB | 8 kB | 16 kB | 32 kB | 64 kB |
1127 * -------------------------------------------------------------------
1128 * Gen7-8 | 0 | none | none | 1 | 2 | 4 | 8 | 16 |
1129 * -------------------------------------------------------------------
1130 * Gen9+ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
1131 */
1132 assert(bytes <= 64 * 1024);
1133
1134 if (bytes > 0) {
1135 /* Shared Local Memory Size is specified as powers of two. */
1136 slm_size = util_next_power_of_two(bytes);
1137
1138 if (gen >= 9) {
1139 /* Use a minimum of 1kB; turn an exponent of 10 (1024 kB) into 1. */
1140 slm_size = ffs(MAX2(slm_size, 1024)) - 10;
1141 } else {
1142 /* Use a minimum of 4kB; convert to the pre-Gen9 representation. */
1143 slm_size = MAX2(slm_size, 4096) / 4096;
1144 }
1145 }
1146
1147 return slm_size;
1148 }
1149
1150 /**
1151 * Return true if the given shader stage is dispatched contiguously by the
1152 * relevant fixed function starting from channel 0 of the SIMD thread, which
1153 * implies that the dispatch mask of a thread can be assumed to have the form
1154 * '2^n - 1' for some n.
1155 */
1156 static inline bool
1157 brw_stage_has_packed_dispatch(const struct gen_device_info *devinfo,
1158 gl_shader_stage stage,
1159 const struct brw_stage_prog_data *prog_data)
1160 {
1161 /* The code below makes assumptions about the hardware's thread dispatch
1162 * behavior that could be proven wrong in future generations -- Make sure
1163 * to do a full test run with brw_fs_test_dispatch_packing() hooked up to
1164 * the NIR front-end before changing this assertion.
1165 */
1166 assert(devinfo->gen <= 10);
1167
1168 switch (stage) {
1169 case MESA_SHADER_FRAGMENT: {
1170 /* The PSD discards subspans coming in with no lit samples, which in the
1171 * per-pixel shading case implies that each subspan will either be fully
1172 * lit (due to the VMask being used to allow derivative computations),
1173 * or not dispatched at all. In per-sample dispatch mode individual
1174 * samples from the same subspan have a fixed relative location within
1175 * the SIMD thread, so dispatch of unlit samples cannot be avoided in
1176 * general and we should return false.
1177 */
1178 const struct brw_wm_prog_data *wm_prog_data =
1179 (const struct brw_wm_prog_data *)prog_data;
1180 return !wm_prog_data->persample_dispatch;
1181 }
1182 case MESA_SHADER_COMPUTE:
1183 /* Compute shaders will be spawned with either a fully enabled dispatch
1184 * mask or with whatever bottom/right execution mask was given to the
1185 * GPGPU walker command to be used along the workgroup edges -- In both
1186 * cases the dispatch mask is required to be tightly packed for our
1187 * invocation index calculations to work.
1188 */
1189 return true;
1190 default:
1191 /* Most remaining fixed functions are limited to use a packed dispatch
1192 * mask due to the hardware representation of the dispatch mask as a
1193 * single counter representing the number of enabled channels.
1194 */
1195 return true;
1196 }
1197 }
1198
1199 #ifdef __cplusplus
1200 } /* extern "C" */
1201 #endif
1202
1203 #endif /* BRW_COMPILER_H */