i965: Move enums to brw_compiler.h.
[mesa.git] / src / intel / compiler / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef BRW_COMPILER_H
25 #define BRW_COMPILER_H
26
27 #include <stdio.h>
28 #include "common/gen_device_info.h"
29 #include "main/mtypes.h"
30 #include "main/macros.h"
31
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35
36 struct ra_regs;
37 struct nir_shader;
38 struct brw_program;
39 union gl_constant_value;
40
41 struct brw_compiler {
42 const struct gen_device_info *devinfo;
43
44 struct {
45 struct ra_regs *regs;
46
47 /**
48 * Array of the ra classes for the unaligned contiguous register
49 * block sizes used.
50 */
51 int *classes;
52
53 /**
54 * Mapping for register-allocated objects in *regs to the first
55 * GRF for that object.
56 */
57 uint8_t *ra_reg_to_grf;
58 } vec4_reg_set;
59
60 struct {
61 struct ra_regs *regs;
62
63 /**
64 * Array of the ra classes for the unaligned contiguous register
65 * block sizes used, indexed by register size.
66 */
67 int classes[16];
68
69 /**
70 * Mapping from classes to ra_reg ranges. Each of the per-size
71 * classes corresponds to a range of ra_reg nodes. This array stores
72 * those ranges in the form of first ra_reg in each class and the
73 * total number of ra_reg elements in the last array element. This
74 * way the range of the i'th class is given by:
75 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
76 */
77 int class_to_ra_reg_range[17];
78
79 /**
80 * Mapping for register-allocated objects in *regs to the first
81 * GRF for that object.
82 */
83 uint8_t *ra_reg_to_grf;
84
85 /**
86 * ra class for the aligned pairs we use for PLN, which doesn't
87 * appear in *classes.
88 */
89 int aligned_pairs_class;
90 } fs_reg_sets[3];
91
92 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
93 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
94
95 bool scalar_stage[MESA_SHADER_STAGES];
96 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
97
98 /**
99 * Apply workarounds for SIN and COS output range problems.
100 * This can negatively impact performance.
101 */
102 bool precise_trig;
103 };
104
105
106 /**
107 * Program key structures.
108 *
109 * When drawing, we look for the currently bound shaders in the program
110 * cache. This is essentially a hash table lookup, and these are the keys.
111 *
112 * Sometimes OpenGL features specified as state need to be simulated via
113 * shader code, due to a mismatch between the API and the hardware. This
114 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
115 * in the program key so it's considered when searching for a program. If
116 * we haven't seen a particular combination before, we have to recompile a
117 * new specialized version.
118 *
119 * Shader compilation should not look up state in gl_context directly, but
120 * instead use the copy in the program key. This guarantees recompiles will
121 * happen correctly.
122 *
123 * @{
124 */
125
126 enum PACKED gen6_gather_sampler_wa {
127 WA_SIGN = 1, /* whether we need to sign extend */
128 WA_8BIT = 2, /* if we have an 8bit format needing wa */
129 WA_16BIT = 4, /* if we have a 16bit format needing wa */
130 };
131
132 /**
133 * Sampler information needed by VS, WM, and GS program cache keys.
134 */
135 struct brw_sampler_prog_key_data {
136 /**
137 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
138 */
139 uint16_t swizzles[MAX_SAMPLERS];
140
141 uint32_t gl_clamp_mask[3];
142
143 /**
144 * For RG32F, gather4's channel select is broken.
145 */
146 uint32_t gather_channel_quirk_mask;
147
148 /**
149 * Whether this sampler uses the compressed multisample surface layout.
150 */
151 uint32_t compressed_multisample_layout_mask;
152
153 /**
154 * Whether this sampler is using 16x multisampling. If so fetching from
155 * this sampler will be handled with a different instruction, ld2dms_w
156 * instead of ld2dms.
157 */
158 uint32_t msaa_16;
159
160 /**
161 * For Sandybridge, which shader w/a we need for gather quirks.
162 */
163 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
164
165 /**
166 * Texture units that have a YUV image bound.
167 */
168 uint32_t y_u_v_image_mask;
169 uint32_t y_uv_image_mask;
170 uint32_t yx_xuxv_image_mask;
171 };
172
173 /**
174 * The VF can't natively handle certain types of attributes, such as GL_FIXED
175 * or most 10_10_10_2 types. These flags enable various VS workarounds to
176 * "fix" attributes at the beginning of shaders.
177 */
178 #define BRW_ATTRIB_WA_COMPONENT_MASK 7 /* mask for GL_FIXED scale channel count */
179 #define BRW_ATTRIB_WA_NORMALIZE 8 /* normalize in shader */
180 #define BRW_ATTRIB_WA_BGRA 16 /* swap r/b channels in shader */
181 #define BRW_ATTRIB_WA_SIGN 32 /* interpret as signed in shader */
182 #define BRW_ATTRIB_WA_SCALE 64 /* interpret as scaled in shader */
183
184 /** The program key for Vertex Shaders. */
185 struct brw_vs_prog_key {
186 unsigned program_string_id;
187
188 /**
189 * Per-attribute workaround flags
190 *
191 * For each attribute, a combination of BRW_ATTRIB_WA_*.
192 */
193 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
194
195 bool copy_edgeflag:1;
196
197 bool clamp_vertex_color:1;
198
199 /**
200 * How many user clipping planes are being uploaded to the vertex shader as
201 * push constants.
202 *
203 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
204 * clip distances.
205 */
206 unsigned nr_userclip_plane_consts:4;
207
208 /**
209 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
210 * are going to be replaced with point coordinates (as a consequence of a
211 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
212 * our SF thread requires exact matching between VS outputs and FS inputs,
213 * these texture coordinates will need to be unconditionally included in
214 * the VUE, even if they aren't written by the vertex shader.
215 */
216 uint8_t point_coord_replace;
217
218 struct brw_sampler_prog_key_data tex;
219 };
220
221 /** The program key for Tessellation Control Shaders. */
222 struct brw_tcs_prog_key
223 {
224 unsigned program_string_id;
225
226 GLenum tes_primitive_mode;
227
228 unsigned input_vertices;
229
230 /** A bitfield of per-patch outputs written. */
231 uint32_t patch_outputs_written;
232
233 /** A bitfield of per-vertex outputs written. */
234 uint64_t outputs_written;
235
236 bool quads_workaround;
237
238 struct brw_sampler_prog_key_data tex;
239 };
240
241 /** The program key for Tessellation Evaluation Shaders. */
242 struct brw_tes_prog_key
243 {
244 unsigned program_string_id;
245
246 /** A bitfield of per-patch inputs read. */
247 uint32_t patch_inputs_read;
248
249 /** A bitfield of per-vertex inputs read. */
250 uint64_t inputs_read;
251
252 struct brw_sampler_prog_key_data tex;
253 };
254
255 /** The program key for Geometry Shaders. */
256 struct brw_gs_prog_key
257 {
258 unsigned program_string_id;
259
260 struct brw_sampler_prog_key_data tex;
261 };
262
263 /* A big lookup table is used to figure out which and how many
264 * additional regs will inserted before the main payload in the WM
265 * program execution. These mainly relate to depth and stencil
266 * processing and the early-depth-test optimization.
267 */
268 enum brw_wm_iz_bits {
269 BRW_WM_IZ_PS_KILL_ALPHATEST_BIT = 0x1,
270 BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT = 0x2,
271 BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT = 0x4,
272 BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT = 0x8,
273 BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT = 0x10,
274 BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT = 0x20,
275 BRW_WM_IZ_BIT_MAX = 0x40
276 };
277
278 enum brw_wm_aa_enable {
279 BRW_WM_AA_NEVER,
280 BRW_WM_AA_SOMETIMES,
281 BRW_WM_AA_ALWAYS
282 };
283
284 /** The program key for Fragment/Pixel Shaders. */
285 struct brw_wm_prog_key {
286 /* Some collection of BRW_WM_IZ_* */
287 uint8_t iz_lookup;
288 bool stats_wm:1;
289 bool flat_shade:1;
290 unsigned nr_color_regions:5;
291 bool replicate_alpha:1;
292 bool clamp_fragment_color:1;
293 bool persample_interp:1;
294 bool multisample_fbo:1;
295 bool frag_coord_adds_sample_pos:1;
296 enum brw_wm_aa_enable line_aa:2;
297 bool high_quality_derivatives:1;
298 bool force_dual_color_blend:1;
299 bool coherent_fb_fetch:1;
300
301 uint16_t drawable_height;
302 uint64_t input_slots_valid;
303 unsigned program_string_id;
304 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
305 float alpha_test_ref;
306
307 struct brw_sampler_prog_key_data tex;
308 };
309
310 struct brw_cs_prog_key {
311 uint32_t program_string_id;
312 struct brw_sampler_prog_key_data tex;
313 };
314
315 /*
316 * Image metadata structure as laid out in the shader parameter
317 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
318 * able to use them. That's okay because the padding and any unused
319 * entries [most of them except when we're doing untyped surface
320 * access] will be removed by the uniform packing pass.
321 */
322 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
323 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
324 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
325 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
326 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
327 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
328 #define BRW_IMAGE_PARAM_SIZE 24
329
330 struct brw_image_param {
331 /** Surface binding table index. */
332 uint32_t surface_idx;
333
334 /** Offset applied to the X and Y surface coordinates. */
335 uint32_t offset[2];
336
337 /** Surface X, Y and Z dimensions. */
338 uint32_t size[3];
339
340 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
341 * pixels, vertical slice stride in pixels.
342 */
343 uint32_t stride[4];
344
345 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
346 uint32_t tiling[3];
347
348 /**
349 * Right shift to apply for bit 6 address swizzling. Two different
350 * swizzles can be specified and will be applied one after the other. The
351 * resulting address will be:
352 *
353 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
354 * (addr >> swizzling[1])))
355 *
356 * Use \c 0xff if any of the swizzles is not required.
357 */
358 uint32_t swizzling[2];
359 };
360
361 /** Max number of render targets in a shader */
362 #define BRW_MAX_DRAW_BUFFERS 8
363
364 /**
365 * Max number of binding table entries used for stream output.
366 *
367 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
368 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
369 *
370 * On Gen6, the size of transform feedback data is limited not by the number
371 * of components but by the number of binding table entries we set aside. We
372 * use one binding table entry for a float, one entry for a vector, and one
373 * entry per matrix column. Since the only way we can communicate our
374 * transform feedback capabilities to the client is via
375 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
376 * worst case, in which all the varyings are floats, so we use up one binding
377 * table entry per component. Therefore we need to set aside at least 64
378 * binding table entries for use by transform feedback.
379 *
380 * Note: since we don't currently pack varyings, it is currently impossible
381 * for the client to actually use up all of these binding table entries--if
382 * all of their varyings were floats, they would run out of varying slots and
383 * fail to link. But that's a bug, so it seems prudent to go ahead and
384 * allocate the number of binding table entries we will need once the bug is
385 * fixed.
386 */
387 #define BRW_MAX_SOL_BINDINGS 64
388
389 /**
390 * Binding table index for the first gen6 SOL binding.
391 */
392 #define BRW_GEN6_SOL_BINDING_START 0
393
394 /**
395 * Stride in bytes between shader_time entries.
396 *
397 * We separate entries by a cacheline to reduce traffic between EUs writing to
398 * different entries.
399 */
400 #define BRW_SHADER_TIME_STRIDE 64
401
402 struct brw_stage_prog_data {
403 struct {
404 /** size of our binding table. */
405 uint32_t size_bytes;
406
407 /** @{
408 * surface indices for the various groups of surfaces
409 */
410 uint32_t pull_constants_start;
411 uint32_t texture_start;
412 uint32_t gather_texture_start;
413 uint32_t ubo_start;
414 uint32_t ssbo_start;
415 uint32_t abo_start;
416 uint32_t image_start;
417 uint32_t shader_time_start;
418 uint32_t plane_start[3];
419 /** @} */
420 } binding_table;
421
422 GLuint nr_params; /**< number of float params/constants */
423 GLuint nr_pull_params;
424 unsigned nr_image_params;
425
426 unsigned curb_read_length;
427 unsigned total_scratch;
428 unsigned total_shared;
429
430 /**
431 * Register where the thread expects to find input data from the URB
432 * (typically uniforms, followed by vertex or fragment attributes).
433 */
434 unsigned dispatch_grf_start_reg;
435
436 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
437
438 /* Pointers to tracked values (only valid once
439 * _mesa_load_state_parameters has been called at runtime).
440 */
441 const union gl_constant_value **param;
442 const union gl_constant_value **pull_param;
443
444 /** Image metadata passed to the shader as uniforms. */
445 struct brw_image_param *image_param;
446 };
447
448 static inline void
449 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
450 unsigned surf_index)
451 {
452 /* A binding table index is 8 bits and the top 3 values are reserved for
453 * special things (stateless and SLM).
454 */
455 assert(surf_index <= 252);
456
457 prog_data->binding_table.size_bytes =
458 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
459 }
460
461 enum brw_barycentric_mode {
462 BRW_BARYCENTRIC_PERSPECTIVE_PIXEL = 0,
463 BRW_BARYCENTRIC_PERSPECTIVE_CENTROID = 1,
464 BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE = 2,
465 BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL = 3,
466 BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID = 4,
467 BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE = 5,
468 BRW_BARYCENTRIC_MODE_COUNT = 6
469 };
470 #define BRW_BARYCENTRIC_NONPERSPECTIVE_BITS \
471 ((1 << BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL) | \
472 (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID) | \
473 (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE))
474
475 enum brw_pixel_shader_computed_depth_mode {
476 BRW_PSCDEPTH_OFF = 0, /* PS does not compute depth */
477 BRW_PSCDEPTH_ON = 1, /* PS computes depth; no guarantee about value */
478 BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */
479 BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */
480 };
481
482 /* Data about a particular attempt to compile a program. Note that
483 * there can be many of these, each in a different GL state
484 * corresponding to a different brw_wm_prog_key struct, with different
485 * compiled programs.
486 */
487 struct brw_wm_prog_data {
488 struct brw_stage_prog_data base;
489
490 GLuint num_varying_inputs;
491
492 uint8_t reg_blocks_0;
493 uint8_t reg_blocks_2;
494
495 uint8_t dispatch_grf_start_reg_2;
496 uint32_t prog_offset_2;
497
498 struct {
499 /** @{
500 * surface indices the WM-specific surfaces
501 */
502 uint32_t render_target_start;
503 uint32_t render_target_read_start;
504 /** @} */
505 } binding_table;
506
507 uint8_t computed_depth_mode;
508 bool computed_stencil;
509
510 bool early_fragment_tests;
511 bool post_depth_coverage;
512 bool inner_coverage;
513 bool dispatch_8;
514 bool dispatch_16;
515 bool dual_src_blend;
516 bool persample_dispatch;
517 bool uses_pos_offset;
518 bool uses_omask;
519 bool uses_kill;
520 bool uses_src_depth;
521 bool uses_src_w;
522 bool uses_sample_mask;
523 bool has_side_effects;
524 bool pulls_bary;
525
526 bool contains_flat_varying;
527 bool contains_noperspective_varying;
528
529 /**
530 * Mask of which interpolation modes are required by the fragment shader.
531 * Used in hardware setup on gen6+.
532 */
533 uint32_t barycentric_interp_modes;
534
535 /**
536 * Mask of which FS inputs are marked flat by the shader source. This is
537 * needed for setting up 3DSTATE_SF/SBE.
538 */
539 uint32_t flat_inputs;
540
541 /* Mapping of VUE slots to interpolation modes.
542 * Used by the Gen4-5 clip/sf/wm stages.
543 */
544 unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
545
546 /**
547 * Map from gl_varying_slot to the position within the FS setup data
548 * payload where the varying's attribute vertex deltas should be delivered.
549 * For varying slots that are not used by the FS, the value is -1.
550 */
551 int urb_setup[VARYING_SLOT_MAX];
552 };
553
554 struct brw_push_const_block {
555 unsigned dwords; /* Dword count, not reg aligned */
556 unsigned regs;
557 unsigned size; /* Bytes, register aligned */
558 };
559
560 struct brw_cs_prog_data {
561 struct brw_stage_prog_data base;
562
563 GLuint dispatch_grf_start_reg_16;
564 unsigned local_size[3];
565 unsigned simd_size;
566 unsigned threads;
567 bool uses_barrier;
568 bool uses_num_work_groups;
569 int thread_local_id_index;
570
571 struct {
572 struct brw_push_const_block cross_thread;
573 struct brw_push_const_block per_thread;
574 struct brw_push_const_block total;
575 } push;
576
577 struct {
578 /** @{
579 * surface indices the CS-specific surfaces
580 */
581 uint32_t work_groups_start;
582 /** @} */
583 } binding_table;
584 };
585
586 /**
587 * Enum representing the i965-specific vertex results that don't correspond
588 * exactly to any element of gl_varying_slot. The values of this enum are
589 * assigned such that they don't conflict with gl_varying_slot.
590 */
591 typedef enum
592 {
593 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
594 BRW_VARYING_SLOT_PAD,
595 /**
596 * Technically this is not a varying but just a placeholder that
597 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
598 * builtin variable to be compiled correctly. see compile_sf_prog() for
599 * more info.
600 */
601 BRW_VARYING_SLOT_PNTC,
602 BRW_VARYING_SLOT_COUNT
603 } brw_varying_slot;
604
605 /**
606 * We always program SF to start reading at an offset of 1 (2 varying slots)
607 * from the start of the vertex URB entry. This causes it to skip:
608 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
609 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
610 */
611 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
612
613 /**
614 * Bitmask indicating which fragment shader inputs represent varyings (and
615 * hence have to be delivered to the fragment shader by the SF/SBE stage).
616 */
617 #define BRW_FS_VARYING_INPUT_MASK \
618 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
619 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
620
621 /**
622 * Data structure recording the relationship between the gl_varying_slot enum
623 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
624 * single octaword within the VUE (128 bits).
625 *
626 * Note that each BRW register contains 256 bits (2 octawords), so when
627 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
628 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
629 * in a vertex shader), each register corresponds to a single VUE slot, since
630 * it contains data for two separate vertices.
631 */
632 struct brw_vue_map {
633 /**
634 * Bitfield representing all varying slots that are (a) stored in this VUE
635 * map, and (b) actually written by the shader. Does not include any of
636 * the additional varying slots defined in brw_varying_slot.
637 */
638 uint64_t slots_valid;
639
640 /**
641 * Is this VUE map for a separate shader pipeline?
642 *
643 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
644 * without the linker having a chance to dead code eliminate unused varyings.
645 *
646 * This means that we have to use a fixed slot layout, based on the output's
647 * location field, rather than assigning slots in a compact contiguous block.
648 */
649 bool separate;
650
651 /**
652 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
653 * not stored in a slot (because they are not written, or because
654 * additional processing is applied before storing them in the VUE), the
655 * value is -1.
656 */
657 signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
658
659 /**
660 * Map from VUE slot to gl_varying_slot value. For slots that do not
661 * directly correspond to a gl_varying_slot, the value comes from
662 * brw_varying_slot.
663 *
664 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
665 */
666 signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
667
668 /**
669 * Total number of VUE slots in use
670 */
671 int num_slots;
672
673 /**
674 * Number of per-patch VUE slots. Only valid for tessellation control
675 * shader outputs and tessellation evaluation shader inputs.
676 */
677 int num_per_patch_slots;
678
679 /**
680 * Number of per-vertex VUE slots. Only valid for tessellation control
681 * shader outputs and tessellation evaluation shader inputs.
682 */
683 int num_per_vertex_slots;
684 };
685
686 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
687
688 /**
689 * Convert a VUE slot number into a byte offset within the VUE.
690 */
691 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
692 {
693 return 16*slot;
694 }
695
696 /**
697 * Convert a vertex output (brw_varying_slot) into a byte offset within the
698 * VUE.
699 */
700 static inline
701 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
702 {
703 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
704 }
705
706 void brw_compute_vue_map(const struct gen_device_info *devinfo,
707 struct brw_vue_map *vue_map,
708 uint64_t slots_valid,
709 bool separate_shader);
710
711 void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
712 uint64_t slots_valid,
713 uint32_t is_patch);
714
715 /* brw_interpolation_map.c */
716 void brw_setup_vue_interpolation(struct brw_vue_map *vue_map,
717 struct nir_shader *nir,
718 struct brw_wm_prog_data *prog_data,
719 const struct gen_device_info *devinfo);
720
721 enum shader_dispatch_mode {
722 DISPATCH_MODE_4X1_SINGLE = 0,
723 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
724 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
725 DISPATCH_MODE_SIMD8 = 3,
726 };
727
728 /**
729 * @defgroup Tessellator parameter enumerations.
730 *
731 * These correspond to the hardware values in 3DSTATE_TE, and are provided
732 * as part of the tessellation evaluation shader.
733 *
734 * @{
735 */
736 enum brw_tess_partitioning {
737 BRW_TESS_PARTITIONING_INTEGER = 0,
738 BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1,
739 BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
740 };
741
742 enum brw_tess_output_topology {
743 BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0,
744 BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1,
745 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2,
746 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
747 };
748
749 enum brw_tess_domain {
750 BRW_TESS_DOMAIN_QUAD = 0,
751 BRW_TESS_DOMAIN_TRI = 1,
752 BRW_TESS_DOMAIN_ISOLINE = 2,
753 };
754 /** @} */
755
756 struct brw_vue_prog_data {
757 struct brw_stage_prog_data base;
758 struct brw_vue_map vue_map;
759
760 /** Should the hardware deliver input VUE handles for URB pull loads? */
761 bool include_vue_handles;
762
763 GLuint urb_read_length;
764 GLuint total_grf;
765
766 uint32_t clip_distance_mask;
767 uint32_t cull_distance_mask;
768
769 /* Used for calculating urb partitions. In the VS, this is the size of the
770 * URB entry used for both input and output to the thread. In the GS, this
771 * is the size of the URB entry used for output.
772 */
773 GLuint urb_entry_size;
774
775 enum shader_dispatch_mode dispatch_mode;
776 };
777
778 struct brw_vs_prog_data {
779 struct brw_vue_prog_data base;
780
781 GLbitfield64 inputs_read;
782 GLbitfield64 double_inputs_read;
783
784 unsigned nr_attributes;
785 unsigned nr_attribute_slots;
786
787 bool uses_vertexid;
788 bool uses_instanceid;
789 bool uses_basevertex;
790 bool uses_baseinstance;
791 bool uses_drawid;
792 };
793
794 struct brw_tcs_prog_data
795 {
796 struct brw_vue_prog_data base;
797
798 /** Number vertices in output patch */
799 int instances;
800 };
801
802
803 struct brw_tes_prog_data
804 {
805 struct brw_vue_prog_data base;
806
807 enum brw_tess_partitioning partitioning;
808 enum brw_tess_output_topology output_topology;
809 enum brw_tess_domain domain;
810 };
811
812 struct brw_gs_prog_data
813 {
814 struct brw_vue_prog_data base;
815
816 unsigned vertices_in;
817
818 /**
819 * Size of an output vertex, measured in HWORDS (32 bytes).
820 */
821 unsigned output_vertex_size_hwords;
822
823 unsigned output_topology;
824
825 /**
826 * Size of the control data (cut bits or StreamID bits), in hwords (32
827 * bytes). 0 if there is no control data.
828 */
829 unsigned control_data_header_size_hwords;
830
831 /**
832 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
833 * if the control data is StreamID bits, or
834 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
835 * Ignored if control_data_header_size is 0.
836 */
837 unsigned control_data_format;
838
839 bool include_primitive_id;
840
841 /**
842 * The number of vertices emitted, if constant - otherwise -1.
843 */
844 int static_vertex_count;
845
846 int invocations;
847
848 /**
849 * Gen6: Provoking vertex convention for odd-numbered triangles
850 * in tristrips.
851 */
852 GLuint pv_first:1;
853
854 /**
855 * Gen6: Number of varyings that are output to transform feedback.
856 */
857 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
858
859 /**
860 * Gen6: Map from the index of a transform feedback binding table entry to the
861 * gl_varying_slot that should be streamed out through that binding table
862 * entry.
863 */
864 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
865
866 /**
867 * Gen6: Map from the index of a transform feedback binding table entry to the
868 * swizzles that should be used when streaming out data through that
869 * binding table entry.
870 */
871 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
872 };
873
874 #define DEFINE_PROG_DATA_DOWNCAST(stage) \
875 static inline struct brw_##stage##_prog_data * \
876 brw_##stage##_prog_data(struct brw_stage_prog_data *prog_data) \
877 { \
878 return (struct brw_##stage##_prog_data *) prog_data; \
879 }
880 DEFINE_PROG_DATA_DOWNCAST(vue)
881 DEFINE_PROG_DATA_DOWNCAST(vs)
882 DEFINE_PROG_DATA_DOWNCAST(tcs)
883 DEFINE_PROG_DATA_DOWNCAST(tes)
884 DEFINE_PROG_DATA_DOWNCAST(gs)
885 DEFINE_PROG_DATA_DOWNCAST(wm)
886 DEFINE_PROG_DATA_DOWNCAST(cs)
887 DEFINE_PROG_DATA_DOWNCAST(ff_gs)
888 DEFINE_PROG_DATA_DOWNCAST(clip)
889 DEFINE_PROG_DATA_DOWNCAST(sf)
890 #undef DEFINE_PROG_DATA_DOWNCAST
891
892 /** @} */
893
894 struct brw_compiler *
895 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo);
896
897 /**
898 * Compile a vertex shader.
899 *
900 * Returns the final assembly and the program's size.
901 */
902 const unsigned *
903 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
904 void *mem_ctx,
905 const struct brw_vs_prog_key *key,
906 struct brw_vs_prog_data *prog_data,
907 const struct nir_shader *shader,
908 gl_clip_plane *clip_planes,
909 bool use_legacy_snorm_formula,
910 int shader_time_index,
911 unsigned *final_assembly_size,
912 char **error_str);
913
914 /**
915 * Compile a tessellation control shader.
916 *
917 * Returns the final assembly and the program's size.
918 */
919 const unsigned *
920 brw_compile_tcs(const struct brw_compiler *compiler,
921 void *log_data,
922 void *mem_ctx,
923 const struct brw_tcs_prog_key *key,
924 struct brw_tcs_prog_data *prog_data,
925 const struct nir_shader *nir,
926 int shader_time_index,
927 unsigned *final_assembly_size,
928 char **error_str);
929
930 /**
931 * Compile a tessellation evaluation shader.
932 *
933 * Returns the final assembly and the program's size.
934 */
935 const unsigned *
936 brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
937 void *mem_ctx,
938 const struct brw_tes_prog_key *key,
939 const struct brw_vue_map *input_vue_map,
940 struct brw_tes_prog_data *prog_data,
941 const struct nir_shader *shader,
942 struct gl_program *prog,
943 int shader_time_index,
944 unsigned *final_assembly_size,
945 char **error_str);
946
947 /**
948 * Compile a vertex shader.
949 *
950 * Returns the final assembly and the program's size.
951 */
952 const unsigned *
953 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
954 void *mem_ctx,
955 const struct brw_gs_prog_key *key,
956 struct brw_gs_prog_data *prog_data,
957 const struct nir_shader *shader,
958 struct gl_program *prog,
959 int shader_time_index,
960 unsigned *final_assembly_size,
961 char **error_str);
962
963 /**
964 * Compile a fragment shader.
965 *
966 * Returns the final assembly and the program's size.
967 */
968 const unsigned *
969 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
970 void *mem_ctx,
971 const struct brw_wm_prog_key *key,
972 struct brw_wm_prog_data *prog_data,
973 const struct nir_shader *shader,
974 struct gl_program *prog,
975 int shader_time_index8,
976 int shader_time_index16,
977 bool allow_spilling,
978 bool use_rep_send, struct brw_vue_map *vue_map,
979 unsigned *final_assembly_size,
980 char **error_str);
981
982 /**
983 * Compile a compute shader.
984 *
985 * Returns the final assembly and the program's size.
986 */
987 const unsigned *
988 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
989 void *mem_ctx,
990 const struct brw_cs_prog_key *key,
991 struct brw_cs_prog_data *prog_data,
992 const struct nir_shader *shader,
993 int shader_time_index,
994 unsigned *final_assembly_size,
995 char **error_str);
996
997 static inline uint32_t
998 encode_slm_size(unsigned gen, uint32_t bytes)
999 {
1000 uint32_t slm_size = 0;
1001
1002 /* Shared Local Memory is specified as powers of two, and encoded in
1003 * INTERFACE_DESCRIPTOR_DATA with the following representations:
1004 *
1005 * Size | 0 kB | 1 kB | 2 kB | 4 kB | 8 kB | 16 kB | 32 kB | 64 kB |
1006 * -------------------------------------------------------------------
1007 * Gen7-8 | 0 | none | none | 1 | 2 | 4 | 8 | 16 |
1008 * -------------------------------------------------------------------
1009 * Gen9+ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
1010 */
1011 assert(bytes <= 64 * 1024);
1012
1013 if (bytes > 0) {
1014 /* Shared Local Memory Size is specified as powers of two. */
1015 slm_size = util_next_power_of_two(bytes);
1016
1017 if (gen >= 9) {
1018 /* Use a minimum of 1kB; turn an exponent of 10 (1024 kB) into 1. */
1019 slm_size = ffs(MAX2(slm_size, 1024)) - 10;
1020 } else {
1021 /* Use a minimum of 4kB; convert to the pre-Gen9 representation. */
1022 slm_size = MAX2(slm_size, 4096) / 4096;
1023 }
1024 }
1025
1026 return slm_size;
1027 }
1028
1029 /**
1030 * Return true if the given shader stage is dispatched contiguously by the
1031 * relevant fixed function starting from channel 0 of the SIMD thread, which
1032 * implies that the dispatch mask of a thread can be assumed to have the form
1033 * '2^n - 1' for some n.
1034 */
1035 static inline bool
1036 brw_stage_has_packed_dispatch(const struct gen_device_info *devinfo,
1037 gl_shader_stage stage,
1038 const struct brw_stage_prog_data *prog_data)
1039 {
1040 /* The code below makes assumptions about the hardware's thread dispatch
1041 * behavior that could be proven wrong in future generations -- Make sure
1042 * to do a full test run with brw_fs_test_dispatch_packing() hooked up to
1043 * the NIR front-end before changing this assertion.
1044 */
1045 assert(devinfo->gen <= 9);
1046
1047 switch (stage) {
1048 case MESA_SHADER_FRAGMENT: {
1049 /* The PSD discards subspans coming in with no lit samples, which in the
1050 * per-pixel shading case implies that each subspan will either be fully
1051 * lit (due to the VMask being used to allow derivative computations),
1052 * or not dispatched at all. In per-sample dispatch mode individual
1053 * samples from the same subspan have a fixed relative location within
1054 * the SIMD thread, so dispatch of unlit samples cannot be avoided in
1055 * general and we should return false.
1056 */
1057 const struct brw_wm_prog_data *wm_prog_data =
1058 (const struct brw_wm_prog_data *)prog_data;
1059 return !wm_prog_data->persample_dispatch;
1060 }
1061 case MESA_SHADER_COMPUTE:
1062 /* Compute shaders will be spawned with either a fully enabled dispatch
1063 * mask or with whatever bottom/right execution mask was given to the
1064 * GPGPU walker command to be used along the workgroup edges -- In both
1065 * cases the dispatch mask is required to be tightly packed for our
1066 * invocation index calculations to work.
1067 */
1068 return true;
1069 default:
1070 /* Most remaining fixed functions are limited to use a packed dispatch
1071 * mask due to the hardware representation of the dispatch mask as a
1072 * single counter representing the number of enabled channels.
1073 */
1074 return true;
1075 }
1076 }
1077
1078 #ifdef __cplusplus
1079 } /* extern "C" */
1080 #endif
1081
1082 #endif /* BRW_COMPILER_H */