intel/fs: refactor surface header setup
[mesa.git] / src / intel / compiler / brw_fs.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** @file brw_fs.cpp
25 *
26 * This file drives the GLSL IR -> LIR translation, contains the
27 * optimizations on the LIR, and drives the generation of native code
28 * from the LIR.
29 */
30
31 #include "main/macros.h"
32 #include "brw_eu.h"
33 #include "brw_fs.h"
34 #include "brw_nir.h"
35 #include "brw_vec4_gs_visitor.h"
36 #include "brw_cfg.h"
37 #include "brw_dead_control_flow.h"
38 #include "dev/gen_debug.h"
39 #include "compiler/glsl_types.h"
40 #include "compiler/nir/nir_builder.h"
41 #include "program/prog_parameter.h"
42 #include "util/u_math.h"
43
44 using namespace brw;
45
46 static unsigned get_lowered_simd_width(const struct gen_device_info *devinfo,
47 const fs_inst *inst);
48
49 void
50 fs_inst::init(enum opcode opcode, uint8_t exec_size, const fs_reg &dst,
51 const fs_reg *src, unsigned sources)
52 {
53 memset((void*)this, 0, sizeof(*this));
54
55 this->src = new fs_reg[MAX2(sources, 3)];
56 for (unsigned i = 0; i < sources; i++)
57 this->src[i] = src[i];
58
59 this->opcode = opcode;
60 this->dst = dst;
61 this->sources = sources;
62 this->exec_size = exec_size;
63 this->base_mrf = -1;
64
65 assert(dst.file != IMM && dst.file != UNIFORM);
66
67 assert(this->exec_size != 0);
68
69 this->conditional_mod = BRW_CONDITIONAL_NONE;
70
71 /* This will be the case for almost all instructions. */
72 switch (dst.file) {
73 case VGRF:
74 case ARF:
75 case FIXED_GRF:
76 case MRF:
77 case ATTR:
78 this->size_written = dst.component_size(exec_size);
79 break;
80 case BAD_FILE:
81 this->size_written = 0;
82 break;
83 case IMM:
84 case UNIFORM:
85 unreachable("Invalid destination register file");
86 }
87
88 this->writes_accumulator = false;
89 }
90
91 fs_inst::fs_inst()
92 {
93 init(BRW_OPCODE_NOP, 8, dst, NULL, 0);
94 }
95
96 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size)
97 {
98 init(opcode, exec_size, reg_undef, NULL, 0);
99 }
100
101 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst)
102 {
103 init(opcode, exec_size, dst, NULL, 0);
104 }
105
106 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst,
107 const fs_reg &src0)
108 {
109 const fs_reg src[1] = { src0 };
110 init(opcode, exec_size, dst, src, 1);
111 }
112
113 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst,
114 const fs_reg &src0, const fs_reg &src1)
115 {
116 const fs_reg src[2] = { src0, src1 };
117 init(opcode, exec_size, dst, src, 2);
118 }
119
120 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst,
121 const fs_reg &src0, const fs_reg &src1, const fs_reg &src2)
122 {
123 const fs_reg src[3] = { src0, src1, src2 };
124 init(opcode, exec_size, dst, src, 3);
125 }
126
127 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_width, const fs_reg &dst,
128 const fs_reg src[], unsigned sources)
129 {
130 init(opcode, exec_width, dst, src, sources);
131 }
132
133 fs_inst::fs_inst(const fs_inst &that)
134 {
135 memcpy((void*)this, &that, sizeof(that));
136
137 this->src = new fs_reg[MAX2(that.sources, 3)];
138
139 for (unsigned i = 0; i < that.sources; i++)
140 this->src[i] = that.src[i];
141 }
142
143 fs_inst::~fs_inst()
144 {
145 delete[] this->src;
146 }
147
148 void
149 fs_inst::resize_sources(uint8_t num_sources)
150 {
151 if (this->sources != num_sources) {
152 fs_reg *src = new fs_reg[MAX2(num_sources, 3)];
153
154 for (unsigned i = 0; i < MIN2(this->sources, num_sources); ++i)
155 src[i] = this->src[i];
156
157 delete[] this->src;
158 this->src = src;
159 this->sources = num_sources;
160 }
161 }
162
163 void
164 fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder &bld,
165 const fs_reg &dst,
166 const fs_reg &surf_index,
167 const fs_reg &varying_offset,
168 uint32_t const_offset)
169 {
170 /* We have our constant surface use a pitch of 4 bytes, so our index can
171 * be any component of a vector, and then we load 4 contiguous
172 * components starting from that.
173 *
174 * We break down the const_offset to a portion added to the variable offset
175 * and a portion done using fs_reg::offset, which means that if you have
176 * GLSL using something like "uniform vec4 a[20]; gl_FragColor = a[i]",
177 * we'll temporarily generate 4 vec4 loads from offset i * 4, and CSE can
178 * later notice that those loads are all the same and eliminate the
179 * redundant ones.
180 */
181 fs_reg vec4_offset = vgrf(glsl_type::uint_type);
182 bld.ADD(vec4_offset, varying_offset, brw_imm_ud(const_offset & ~0xf));
183
184 /* The pull load message will load a vec4 (16 bytes). If we are loading
185 * a double this means we are only loading 2 elements worth of data.
186 * We also want to use a 32-bit data type for the dst of the load operation
187 * so other parts of the driver don't get confused about the size of the
188 * result.
189 */
190 fs_reg vec4_result = bld.vgrf(BRW_REGISTER_TYPE_F, 4);
191 fs_inst *inst = bld.emit(FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL,
192 vec4_result, surf_index, vec4_offset);
193 inst->size_written = 4 * vec4_result.component_size(inst->exec_size);
194
195 shuffle_from_32bit_read(bld, dst, vec4_result,
196 (const_offset & 0xf) / type_sz(dst.type), 1);
197 }
198
199 /**
200 * A helper for MOV generation for fixing up broken hardware SEND dependency
201 * handling.
202 */
203 void
204 fs_visitor::DEP_RESOLVE_MOV(const fs_builder &bld, int grf)
205 {
206 /* The caller always wants uncompressed to emit the minimal extra
207 * dependencies, and to avoid having to deal with aligning its regs to 2.
208 */
209 const fs_builder ubld = bld.annotate("send dependency resolve")
210 .half(0);
211
212 ubld.MOV(ubld.null_reg_f(), fs_reg(VGRF, grf, BRW_REGISTER_TYPE_F));
213 }
214
215 bool
216 fs_inst::is_send_from_grf() const
217 {
218 switch (opcode) {
219 case SHADER_OPCODE_SEND:
220 case SHADER_OPCODE_SHADER_TIME_ADD:
221 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
222 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
223 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
224 case SHADER_OPCODE_URB_WRITE_SIMD8:
225 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
226 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
227 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
228 case SHADER_OPCODE_URB_READ_SIMD8:
229 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
230 case SHADER_OPCODE_INTERLOCK:
231 case SHADER_OPCODE_MEMORY_FENCE:
232 case SHADER_OPCODE_BARRIER:
233 return true;
234 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
235 return src[1].file == VGRF;
236 case FS_OPCODE_FB_WRITE:
237 case FS_OPCODE_FB_READ:
238 return src[0].file == VGRF;
239 default:
240 if (is_tex())
241 return src[0].file == VGRF;
242
243 return false;
244 }
245 }
246
247 bool
248 fs_inst::is_control_source(unsigned arg) const
249 {
250 switch (opcode) {
251 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
252 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
253 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
254 return arg == 0;
255
256 case SHADER_OPCODE_BROADCAST:
257 case SHADER_OPCODE_SHUFFLE:
258 case SHADER_OPCODE_QUAD_SWIZZLE:
259 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
260 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
261 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
262 case SHADER_OPCODE_GET_BUFFER_SIZE:
263 return arg == 1;
264
265 case SHADER_OPCODE_MOV_INDIRECT:
266 case SHADER_OPCODE_CLUSTER_BROADCAST:
267 case SHADER_OPCODE_TEX:
268 case FS_OPCODE_TXB:
269 case SHADER_OPCODE_TXD:
270 case SHADER_OPCODE_TXF:
271 case SHADER_OPCODE_TXF_LZ:
272 case SHADER_OPCODE_TXF_CMS:
273 case SHADER_OPCODE_TXF_CMS_W:
274 case SHADER_OPCODE_TXF_UMS:
275 case SHADER_OPCODE_TXF_MCS:
276 case SHADER_OPCODE_TXL:
277 case SHADER_OPCODE_TXL_LZ:
278 case SHADER_OPCODE_TXS:
279 case SHADER_OPCODE_LOD:
280 case SHADER_OPCODE_TG4:
281 case SHADER_OPCODE_TG4_OFFSET:
282 case SHADER_OPCODE_SAMPLEINFO:
283 return arg == 1 || arg == 2;
284
285 case SHADER_OPCODE_SEND:
286 return arg == 0 || arg == 1;
287
288 default:
289 return false;
290 }
291 }
292
293 bool
294 fs_inst::is_payload(unsigned arg) const
295 {
296 switch (opcode) {
297 case FS_OPCODE_FB_WRITE:
298 case FS_OPCODE_FB_READ:
299 case SHADER_OPCODE_URB_WRITE_SIMD8:
300 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
301 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
302 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
303 case SHADER_OPCODE_URB_READ_SIMD8:
304 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
305 case VEC4_OPCODE_UNTYPED_ATOMIC:
306 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
307 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
308 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
309 case SHADER_OPCODE_SHADER_TIME_ADD:
310 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
311 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
312 case SHADER_OPCODE_INTERLOCK:
313 case SHADER_OPCODE_MEMORY_FENCE:
314 case SHADER_OPCODE_BARRIER:
315 return arg == 0;
316
317 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
318 return arg == 1;
319
320 case SHADER_OPCODE_SEND:
321 return arg == 2 || arg == 3;
322
323 default:
324 if (is_tex())
325 return arg == 0;
326 else
327 return false;
328 }
329 }
330
331 /**
332 * Returns true if this instruction's sources and destinations cannot
333 * safely be the same register.
334 *
335 * In most cases, a register can be written over safely by the same
336 * instruction that is its last use. For a single instruction, the
337 * sources are dereferenced before writing of the destination starts
338 * (naturally).
339 *
340 * However, there are a few cases where this can be problematic:
341 *
342 * - Virtual opcodes that translate to multiple instructions in the
343 * code generator: if src == dst and one instruction writes the
344 * destination before a later instruction reads the source, then
345 * src will have been clobbered.
346 *
347 * - SIMD16 compressed instructions with certain regioning (see below).
348 *
349 * The register allocator uses this information to set up conflicts between
350 * GRF sources and the destination.
351 */
352 bool
353 fs_inst::has_source_and_destination_hazard() const
354 {
355 switch (opcode) {
356 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
357 /* Multiple partial writes to the destination */
358 return true;
359 case SHADER_OPCODE_SHUFFLE:
360 /* This instruction returns an arbitrary channel from the source and
361 * gets split into smaller instructions in the generator. It's possible
362 * that one of the instructions will read from a channel corresponding
363 * to an earlier instruction.
364 */
365 case SHADER_OPCODE_SEL_EXEC:
366 /* This is implemented as
367 *
368 * mov(16) g4<1>D 0D { align1 WE_all 1H };
369 * mov(16) g4<1>D g5<8,8,1>D { align1 1H }
370 *
371 * Because the source is only read in the second instruction, the first
372 * may stomp all over it.
373 */
374 return true;
375 case SHADER_OPCODE_QUAD_SWIZZLE:
376 switch (src[1].ud) {
377 case BRW_SWIZZLE_XXXX:
378 case BRW_SWIZZLE_YYYY:
379 case BRW_SWIZZLE_ZZZZ:
380 case BRW_SWIZZLE_WWWW:
381 case BRW_SWIZZLE_XXZZ:
382 case BRW_SWIZZLE_YYWW:
383 case BRW_SWIZZLE_XYXY:
384 case BRW_SWIZZLE_ZWZW:
385 /* These can be implemented as a single Align1 region on all
386 * platforms, so there's never a hazard between source and
387 * destination. C.f. fs_generator::generate_quad_swizzle().
388 */
389 return false;
390 default:
391 return !is_uniform(src[0]);
392 }
393 default:
394 /* The SIMD16 compressed instruction
395 *
396 * add(16) g4<1>F g4<8,8,1>F g6<8,8,1>F
397 *
398 * is actually decoded in hardware as:
399 *
400 * add(8) g4<1>F g4<8,8,1>F g6<8,8,1>F
401 * add(8) g5<1>F g5<8,8,1>F g7<8,8,1>F
402 *
403 * Which is safe. However, if we have uniform accesses
404 * happening, we get into trouble:
405 *
406 * add(8) g4<1>F g4<0,1,0>F g6<8,8,1>F
407 * add(8) g5<1>F g4<0,1,0>F g7<8,8,1>F
408 *
409 * Now our destination for the first instruction overwrote the
410 * second instruction's src0, and we get garbage for those 8
411 * pixels. There's a similar issue for the pre-gen6
412 * pixel_x/pixel_y, which are registers of 16-bit values and thus
413 * would get stomped by the first decode as well.
414 */
415 if (exec_size == 16) {
416 for (int i = 0; i < sources; i++) {
417 if (src[i].file == VGRF && (src[i].stride == 0 ||
418 src[i].type == BRW_REGISTER_TYPE_UW ||
419 src[i].type == BRW_REGISTER_TYPE_W ||
420 src[i].type == BRW_REGISTER_TYPE_UB ||
421 src[i].type == BRW_REGISTER_TYPE_B)) {
422 return true;
423 }
424 }
425 }
426 return false;
427 }
428 }
429
430 bool
431 fs_inst::is_copy_payload(const brw::simple_allocator &grf_alloc) const
432 {
433 if (this->opcode != SHADER_OPCODE_LOAD_PAYLOAD)
434 return false;
435
436 fs_reg reg = this->src[0];
437 if (reg.file != VGRF || reg.offset != 0 || reg.stride != 1)
438 return false;
439
440 if (grf_alloc.sizes[reg.nr] * REG_SIZE != this->size_written)
441 return false;
442
443 for (int i = 0; i < this->sources; i++) {
444 reg.type = this->src[i].type;
445 if (!this->src[i].equals(reg))
446 return false;
447
448 if (i < this->header_size) {
449 reg.offset += REG_SIZE;
450 } else {
451 reg = horiz_offset(reg, this->exec_size);
452 }
453 }
454
455 return true;
456 }
457
458 bool
459 fs_inst::can_do_source_mods(const struct gen_device_info *devinfo) const
460 {
461 if (devinfo->gen == 6 && is_math())
462 return false;
463
464 if (is_send_from_grf())
465 return false;
466
467 /* From GEN:BUG:1604601757:
468 *
469 * "When multiplying a DW and any lower precision integer, source modifier
470 * is not supported."
471 */
472 if (devinfo->gen >= 12 && (opcode == BRW_OPCODE_MUL ||
473 opcode == BRW_OPCODE_MAD)) {
474 const brw_reg_type exec_type = get_exec_type(this);
475 const unsigned min_type_sz = opcode == BRW_OPCODE_MAD ?
476 MIN2(type_sz(src[1].type), type_sz(src[2].type)) :
477 MIN2(type_sz(src[0].type), type_sz(src[1].type));
478
479 if (brw_reg_type_is_integer(exec_type) &&
480 type_sz(exec_type) >= 4 &&
481 type_sz(exec_type) != min_type_sz)
482 return false;
483 }
484
485 if (!backend_instruction::can_do_source_mods())
486 return false;
487
488 return true;
489 }
490
491 bool
492 fs_inst::can_do_cmod()
493 {
494 if (!backend_instruction::can_do_cmod())
495 return false;
496
497 /* The accumulator result appears to get used for the conditional modifier
498 * generation. When negating a UD value, there is a 33rd bit generated for
499 * the sign in the accumulator value, so now you can't check, for example,
500 * equality with a 32-bit value. See piglit fs-op-neg-uvec4.
501 */
502 for (unsigned i = 0; i < sources; i++) {
503 if (type_is_unsigned_int(src[i].type) && src[i].negate)
504 return false;
505 }
506
507 return true;
508 }
509
510 bool
511 fs_inst::can_change_types() const
512 {
513 return dst.type == src[0].type &&
514 !src[0].abs && !src[0].negate && !saturate &&
515 (opcode == BRW_OPCODE_MOV ||
516 (opcode == BRW_OPCODE_SEL &&
517 dst.type == src[1].type &&
518 predicate != BRW_PREDICATE_NONE &&
519 !src[1].abs && !src[1].negate));
520 }
521
522 void
523 fs_reg::init()
524 {
525 memset((void*)this, 0, sizeof(*this));
526 type = BRW_REGISTER_TYPE_UD;
527 stride = 1;
528 }
529
530 /** Generic unset register constructor. */
531 fs_reg::fs_reg()
532 {
533 init();
534 this->file = BAD_FILE;
535 }
536
537 fs_reg::fs_reg(struct ::brw_reg reg) :
538 backend_reg(reg)
539 {
540 this->offset = 0;
541 this->stride = 1;
542 if (this->file == IMM &&
543 (this->type != BRW_REGISTER_TYPE_V &&
544 this->type != BRW_REGISTER_TYPE_UV &&
545 this->type != BRW_REGISTER_TYPE_VF)) {
546 this->stride = 0;
547 }
548 }
549
550 bool
551 fs_reg::equals(const fs_reg &r) const
552 {
553 return (this->backend_reg::equals(r) &&
554 stride == r.stride);
555 }
556
557 bool
558 fs_reg::negative_equals(const fs_reg &r) const
559 {
560 return (this->backend_reg::negative_equals(r) &&
561 stride == r.stride);
562 }
563
564 bool
565 fs_reg::is_contiguous() const
566 {
567 return stride == 1;
568 }
569
570 unsigned
571 fs_reg::component_size(unsigned width) const
572 {
573 const unsigned stride = ((file != ARF && file != FIXED_GRF) ? this->stride :
574 hstride == 0 ? 0 :
575 1 << (hstride - 1));
576 return MAX2(width * stride, 1) * type_sz(type);
577 }
578
579 extern "C" int
580 type_size_scalar(const struct glsl_type *type, bool bindless)
581 {
582 unsigned int size, i;
583
584 switch (type->base_type) {
585 case GLSL_TYPE_UINT:
586 case GLSL_TYPE_INT:
587 case GLSL_TYPE_FLOAT:
588 case GLSL_TYPE_BOOL:
589 return type->components();
590 case GLSL_TYPE_UINT16:
591 case GLSL_TYPE_INT16:
592 case GLSL_TYPE_FLOAT16:
593 return DIV_ROUND_UP(type->components(), 2);
594 case GLSL_TYPE_UINT8:
595 case GLSL_TYPE_INT8:
596 return DIV_ROUND_UP(type->components(), 4);
597 case GLSL_TYPE_DOUBLE:
598 case GLSL_TYPE_UINT64:
599 case GLSL_TYPE_INT64:
600 return type->components() * 2;
601 case GLSL_TYPE_ARRAY:
602 return type_size_scalar(type->fields.array, bindless) * type->length;
603 case GLSL_TYPE_STRUCT:
604 case GLSL_TYPE_INTERFACE:
605 size = 0;
606 for (i = 0; i < type->length; i++) {
607 size += type_size_scalar(type->fields.structure[i].type, bindless);
608 }
609 return size;
610 case GLSL_TYPE_SAMPLER:
611 case GLSL_TYPE_IMAGE:
612 if (bindless)
613 return type->components() * 2;
614 case GLSL_TYPE_ATOMIC_UINT:
615 /* Samplers, atomics, and images take up no register space, since
616 * they're baked in at link time.
617 */
618 return 0;
619 case GLSL_TYPE_SUBROUTINE:
620 return 1;
621 case GLSL_TYPE_VOID:
622 case GLSL_TYPE_ERROR:
623 case GLSL_TYPE_FUNCTION:
624 unreachable("not reached");
625 }
626
627 return 0;
628 }
629
630 /**
631 * Create a MOV to read the timestamp register.
632 *
633 * The caller is responsible for emitting the MOV. The return value is
634 * the destination of the MOV, with extra parameters set.
635 */
636 fs_reg
637 fs_visitor::get_timestamp(const fs_builder &bld)
638 {
639 assert(devinfo->gen >= 7);
640
641 fs_reg ts = fs_reg(retype(brw_vec4_reg(BRW_ARCHITECTURE_REGISTER_FILE,
642 BRW_ARF_TIMESTAMP,
643 0),
644 BRW_REGISTER_TYPE_UD));
645
646 fs_reg dst = fs_reg(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
647
648 /* We want to read the 3 fields we care about even if it's not enabled in
649 * the dispatch.
650 */
651 bld.group(4, 0).exec_all().MOV(dst, ts);
652
653 return dst;
654 }
655
656 void
657 fs_visitor::emit_shader_time_begin()
658 {
659 /* We want only the low 32 bits of the timestamp. Since it's running
660 * at the GPU clock rate of ~1.2ghz, it will roll over every ~3 seconds,
661 * which is plenty of time for our purposes. It is identical across the
662 * EUs, but since it's tracking GPU core speed it will increment at a
663 * varying rate as render P-states change.
664 */
665 shader_start_time = component(
666 get_timestamp(bld.annotate("shader time start")), 0);
667 }
668
669 void
670 fs_visitor::emit_shader_time_end()
671 {
672 /* Insert our code just before the final SEND with EOT. */
673 exec_node *end = this->instructions.get_tail();
674 assert(end && ((fs_inst *) end)->eot);
675 const fs_builder ibld = bld.annotate("shader time end")
676 .exec_all().at(NULL, end);
677 const fs_reg timestamp = get_timestamp(ibld);
678
679 /* We only use the low 32 bits of the timestamp - see
680 * emit_shader_time_begin()).
681 *
682 * We could also check if render P-states have changed (or anything
683 * else that might disrupt timing) by setting smear to 2 and checking if
684 * that field is != 0.
685 */
686 const fs_reg shader_end_time = component(timestamp, 0);
687
688 /* Check that there weren't any timestamp reset events (assuming these
689 * were the only two timestamp reads that happened).
690 */
691 const fs_reg reset = component(timestamp, 2);
692 set_condmod(BRW_CONDITIONAL_Z,
693 ibld.AND(ibld.null_reg_ud(), reset, brw_imm_ud(1u)));
694 ibld.IF(BRW_PREDICATE_NORMAL);
695
696 fs_reg start = shader_start_time;
697 start.negate = true;
698 const fs_reg diff = component(fs_reg(VGRF, alloc.allocate(1),
699 BRW_REGISTER_TYPE_UD),
700 0);
701 const fs_builder cbld = ibld.group(1, 0);
702 cbld.group(1, 0).ADD(diff, start, shader_end_time);
703
704 /* If there were no instructions between the two timestamp gets, the diff
705 * is 2 cycles. Remove that overhead, so I can forget about that when
706 * trying to determine the time taken for single instructions.
707 */
708 cbld.ADD(diff, diff, brw_imm_ud(-2u));
709 SHADER_TIME_ADD(cbld, 0, diff);
710 SHADER_TIME_ADD(cbld, 1, brw_imm_ud(1u));
711 ibld.emit(BRW_OPCODE_ELSE);
712 SHADER_TIME_ADD(cbld, 2, brw_imm_ud(1u));
713 ibld.emit(BRW_OPCODE_ENDIF);
714 }
715
716 void
717 fs_visitor::SHADER_TIME_ADD(const fs_builder &bld,
718 int shader_time_subindex,
719 fs_reg value)
720 {
721 int index = shader_time_index * 3 + shader_time_subindex;
722 struct brw_reg offset = brw_imm_d(index * BRW_SHADER_TIME_STRIDE);
723
724 fs_reg payload;
725 if (dispatch_width == 8)
726 payload = vgrf(glsl_type::uvec2_type);
727 else
728 payload = vgrf(glsl_type::uint_type);
729
730 bld.emit(SHADER_OPCODE_SHADER_TIME_ADD, fs_reg(), payload, offset, value);
731 }
732
733 void
734 fs_visitor::vfail(const char *format, va_list va)
735 {
736 char *msg;
737
738 if (failed)
739 return;
740
741 failed = true;
742
743 msg = ralloc_vasprintf(mem_ctx, format, va);
744 msg = ralloc_asprintf(mem_ctx, "%s compile failed: %s\n", stage_abbrev, msg);
745
746 this->fail_msg = msg;
747
748 if (debug_enabled) {
749 fprintf(stderr, "%s", msg);
750 }
751 }
752
753 void
754 fs_visitor::fail(const char *format, ...)
755 {
756 va_list va;
757
758 va_start(va, format);
759 vfail(format, va);
760 va_end(va);
761 }
762
763 /**
764 * Mark this program as impossible to compile with dispatch width greater
765 * than n.
766 *
767 * During the SIMD8 compile (which happens first), we can detect and flag
768 * things that are unsupported in SIMD16+ mode, so the compiler can skip the
769 * SIMD16+ compile altogether.
770 *
771 * During a compile of dispatch width greater than n (if one happens anyway),
772 * this just calls fail().
773 */
774 void
775 fs_visitor::limit_dispatch_width(unsigned n, const char *msg)
776 {
777 if (dispatch_width > n) {
778 fail("%s", msg);
779 } else {
780 max_dispatch_width = n;
781 compiler->shader_perf_log(log_data,
782 "Shader dispatch width limited to SIMD%d: %s",
783 n, msg);
784 }
785 }
786
787 /**
788 * Returns true if the instruction has a flag that means it won't
789 * update an entire destination register.
790 *
791 * For example, dead code elimination and live variable analysis want to know
792 * when a write to a variable screens off any preceding values that were in
793 * it.
794 */
795 bool
796 fs_inst::is_partial_write() const
797 {
798 return ((this->predicate && this->opcode != BRW_OPCODE_SEL) ||
799 (this->exec_size * type_sz(this->dst.type)) < 32 ||
800 !this->dst.is_contiguous() ||
801 this->dst.offset % REG_SIZE != 0);
802 }
803
804 unsigned
805 fs_inst::components_read(unsigned i) const
806 {
807 /* Return zero if the source is not present. */
808 if (src[i].file == BAD_FILE)
809 return 0;
810
811 switch (opcode) {
812 case FS_OPCODE_LINTERP:
813 if (i == 0)
814 return 2;
815 else
816 return 1;
817
818 case FS_OPCODE_PIXEL_X:
819 case FS_OPCODE_PIXEL_Y:
820 assert(i == 0);
821 return 2;
822
823 case FS_OPCODE_FB_WRITE_LOGICAL:
824 assert(src[FB_WRITE_LOGICAL_SRC_COMPONENTS].file == IMM);
825 /* First/second FB write color. */
826 if (i < 2)
827 return src[FB_WRITE_LOGICAL_SRC_COMPONENTS].ud;
828 else
829 return 1;
830
831 case SHADER_OPCODE_TEX_LOGICAL:
832 case SHADER_OPCODE_TXD_LOGICAL:
833 case SHADER_OPCODE_TXF_LOGICAL:
834 case SHADER_OPCODE_TXL_LOGICAL:
835 case SHADER_OPCODE_TXS_LOGICAL:
836 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
837 case FS_OPCODE_TXB_LOGICAL:
838 case SHADER_OPCODE_TXF_CMS_LOGICAL:
839 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
840 case SHADER_OPCODE_TXF_UMS_LOGICAL:
841 case SHADER_OPCODE_TXF_MCS_LOGICAL:
842 case SHADER_OPCODE_LOD_LOGICAL:
843 case SHADER_OPCODE_TG4_LOGICAL:
844 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
845 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
846 assert(src[TEX_LOGICAL_SRC_COORD_COMPONENTS].file == IMM &&
847 src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].file == IMM);
848 /* Texture coordinates. */
849 if (i == TEX_LOGICAL_SRC_COORDINATE)
850 return src[TEX_LOGICAL_SRC_COORD_COMPONENTS].ud;
851 /* Texture derivatives. */
852 else if ((i == TEX_LOGICAL_SRC_LOD || i == TEX_LOGICAL_SRC_LOD2) &&
853 opcode == SHADER_OPCODE_TXD_LOGICAL)
854 return src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].ud;
855 /* Texture offset. */
856 else if (i == TEX_LOGICAL_SRC_TG4_OFFSET)
857 return 2;
858 /* MCS */
859 else if (i == TEX_LOGICAL_SRC_MCS && opcode == SHADER_OPCODE_TXF_CMS_W_LOGICAL)
860 return 2;
861 else
862 return 1;
863
864 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
865 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
866 assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM);
867 /* Surface coordinates. */
868 if (i == SURFACE_LOGICAL_SRC_ADDRESS)
869 return src[SURFACE_LOGICAL_SRC_IMM_DIMS].ud;
870 /* Surface operation source (ignored for reads). */
871 else if (i == SURFACE_LOGICAL_SRC_DATA)
872 return 0;
873 else
874 return 1;
875
876 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
877 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
878 assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM &&
879 src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
880 /* Surface coordinates. */
881 if (i == SURFACE_LOGICAL_SRC_ADDRESS)
882 return src[SURFACE_LOGICAL_SRC_IMM_DIMS].ud;
883 /* Surface operation source. */
884 else if (i == SURFACE_LOGICAL_SRC_DATA)
885 return src[SURFACE_LOGICAL_SRC_IMM_ARG].ud;
886 else
887 return 1;
888
889 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
890 assert(src[2].file == IMM);
891 return 1;
892
893 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
894 assert(src[2].file == IMM);
895 return i == 1 ? src[2].ud : 1;
896
897 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
898 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
899 assert(src[2].file == IMM);
900 if (i == 1) {
901 /* Data source */
902 const unsigned op = src[2].ud;
903 switch (op) {
904 case BRW_AOP_INC:
905 case BRW_AOP_DEC:
906 case BRW_AOP_PREDEC:
907 return 0;
908 case BRW_AOP_CMPWR:
909 return 2;
910 default:
911 return 1;
912 }
913 } else {
914 return 1;
915 }
916
917 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
918 assert(src[2].file == IMM);
919 if (i == 1) {
920 /* Data source */
921 const unsigned op = src[2].ud;
922 return op == BRW_AOP_FCMPWR ? 2 : 1;
923 } else {
924 return 1;
925 }
926
927 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
928 case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
929 /* Scattered logical opcodes use the following params:
930 * src[0] Surface coordinates
931 * src[1] Surface operation source (ignored for reads)
932 * src[2] Surface
933 * src[3] IMM with always 1 dimension.
934 * src[4] IMM with arg bitsize for scattered read/write 8, 16, 32
935 */
936 assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM &&
937 src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
938 return i == SURFACE_LOGICAL_SRC_DATA ? 0 : 1;
939
940 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
941 case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
942 assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM &&
943 src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
944 return 1;
945
946 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
947 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: {
948 assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM &&
949 src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
950 const unsigned op = src[SURFACE_LOGICAL_SRC_IMM_ARG].ud;
951 /* Surface coordinates. */
952 if (i == SURFACE_LOGICAL_SRC_ADDRESS)
953 return src[SURFACE_LOGICAL_SRC_IMM_DIMS].ud;
954 /* Surface operation source. */
955 else if (i == SURFACE_LOGICAL_SRC_DATA && op == BRW_AOP_CMPWR)
956 return 2;
957 else if (i == SURFACE_LOGICAL_SRC_DATA &&
958 (op == BRW_AOP_INC || op == BRW_AOP_DEC || op == BRW_AOP_PREDEC))
959 return 0;
960 else
961 return 1;
962 }
963 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
964 return (i == 0 ? 2 : 1);
965
966 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL: {
967 assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM &&
968 src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
969 const unsigned op = src[SURFACE_LOGICAL_SRC_IMM_ARG].ud;
970 /* Surface coordinates. */
971 if (i == SURFACE_LOGICAL_SRC_ADDRESS)
972 return src[SURFACE_LOGICAL_SRC_IMM_DIMS].ud;
973 /* Surface operation source. */
974 else if (i == SURFACE_LOGICAL_SRC_DATA && op == BRW_AOP_FCMPWR)
975 return 2;
976 else
977 return 1;
978 }
979
980 default:
981 return 1;
982 }
983 }
984
985 unsigned
986 fs_inst::size_read(int arg) const
987 {
988 switch (opcode) {
989 case SHADER_OPCODE_SEND:
990 if (arg == 2) {
991 return mlen * REG_SIZE;
992 } else if (arg == 3) {
993 return ex_mlen * REG_SIZE;
994 }
995 break;
996
997 case FS_OPCODE_FB_WRITE:
998 case FS_OPCODE_REP_FB_WRITE:
999 if (arg == 0) {
1000 if (base_mrf >= 0)
1001 return src[0].file == BAD_FILE ? 0 : 2 * REG_SIZE;
1002 else
1003 return mlen * REG_SIZE;
1004 }
1005 break;
1006
1007 case FS_OPCODE_FB_READ:
1008 case SHADER_OPCODE_URB_WRITE_SIMD8:
1009 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1010 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1011 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1012 case SHADER_OPCODE_URB_READ_SIMD8:
1013 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1014 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
1015 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
1016 if (arg == 0)
1017 return mlen * REG_SIZE;
1018 break;
1019
1020 case FS_OPCODE_SET_SAMPLE_ID:
1021 if (arg == 1)
1022 return 1;
1023 break;
1024
1025 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
1026 /* The payload is actually stored in src1 */
1027 if (arg == 1)
1028 return mlen * REG_SIZE;
1029 break;
1030
1031 case FS_OPCODE_LINTERP:
1032 if (arg == 1)
1033 return 16;
1034 break;
1035
1036 case SHADER_OPCODE_LOAD_PAYLOAD:
1037 if (arg < this->header_size)
1038 return REG_SIZE;
1039 break;
1040
1041 case CS_OPCODE_CS_TERMINATE:
1042 case SHADER_OPCODE_BARRIER:
1043 return REG_SIZE;
1044
1045 case SHADER_OPCODE_MOV_INDIRECT:
1046 if (arg == 0) {
1047 assert(src[2].file == IMM);
1048 return src[2].ud;
1049 }
1050 break;
1051
1052 default:
1053 if (is_tex() && arg == 0 && src[0].file == VGRF)
1054 return mlen * REG_SIZE;
1055 break;
1056 }
1057
1058 switch (src[arg].file) {
1059 case UNIFORM:
1060 case IMM:
1061 return components_read(arg) * type_sz(src[arg].type);
1062 case BAD_FILE:
1063 case ARF:
1064 case FIXED_GRF:
1065 case VGRF:
1066 case ATTR:
1067 return components_read(arg) * src[arg].component_size(exec_size);
1068 case MRF:
1069 unreachable("MRF registers are not allowed as sources");
1070 }
1071 return 0;
1072 }
1073
1074 namespace {
1075 unsigned
1076 predicate_width(brw_predicate predicate)
1077 {
1078 switch (predicate) {
1079 case BRW_PREDICATE_NONE: return 1;
1080 case BRW_PREDICATE_NORMAL: return 1;
1081 case BRW_PREDICATE_ALIGN1_ANY2H: return 2;
1082 case BRW_PREDICATE_ALIGN1_ALL2H: return 2;
1083 case BRW_PREDICATE_ALIGN1_ANY4H: return 4;
1084 case BRW_PREDICATE_ALIGN1_ALL4H: return 4;
1085 case BRW_PREDICATE_ALIGN1_ANY8H: return 8;
1086 case BRW_PREDICATE_ALIGN1_ALL8H: return 8;
1087 case BRW_PREDICATE_ALIGN1_ANY16H: return 16;
1088 case BRW_PREDICATE_ALIGN1_ALL16H: return 16;
1089 case BRW_PREDICATE_ALIGN1_ANY32H: return 32;
1090 case BRW_PREDICATE_ALIGN1_ALL32H: return 32;
1091 default: unreachable("Unsupported predicate");
1092 }
1093 }
1094
1095 /* Return the subset of flag registers that an instruction could
1096 * potentially read or write based on the execution controls and flag
1097 * subregister number of the instruction.
1098 */
1099 unsigned
1100 flag_mask(const fs_inst *inst, unsigned width)
1101 {
1102 assert(util_is_power_of_two_nonzero(width));
1103 const unsigned start = (inst->flag_subreg * 16 + inst->group) &
1104 ~(width - 1);
1105 const unsigned end = start + ALIGN(inst->exec_size, width);
1106 return ((1 << DIV_ROUND_UP(end, 8)) - 1) & ~((1 << (start / 8)) - 1);
1107 }
1108
1109 unsigned
1110 bit_mask(unsigned n)
1111 {
1112 return (n >= CHAR_BIT * sizeof(bit_mask(n)) ? ~0u : (1u << n) - 1);
1113 }
1114
1115 unsigned
1116 flag_mask(const fs_reg &r, unsigned sz)
1117 {
1118 if (r.file == ARF) {
1119 const unsigned start = (r.nr - BRW_ARF_FLAG) * 4 + r.subnr;
1120 const unsigned end = start + sz;
1121 return bit_mask(end) & ~bit_mask(start);
1122 } else {
1123 return 0;
1124 }
1125 }
1126 }
1127
1128 unsigned
1129 fs_inst::flags_read(const gen_device_info *devinfo) const
1130 {
1131 if (predicate == BRW_PREDICATE_ALIGN1_ANYV ||
1132 predicate == BRW_PREDICATE_ALIGN1_ALLV) {
1133 /* The vertical predication modes combine corresponding bits from
1134 * f0.0 and f1.0 on Gen7+, and f0.0 and f0.1 on older hardware.
1135 */
1136 const unsigned shift = devinfo->gen >= 7 ? 4 : 2;
1137 return flag_mask(this, 1) << shift | flag_mask(this, 1);
1138 } else if (predicate) {
1139 return flag_mask(this, predicate_width(predicate));
1140 } else {
1141 unsigned mask = 0;
1142 for (int i = 0; i < sources; i++) {
1143 mask |= flag_mask(src[i], size_read(i));
1144 }
1145 return mask;
1146 }
1147 }
1148
1149 unsigned
1150 fs_inst::flags_written() const
1151 {
1152 if ((conditional_mod && (opcode != BRW_OPCODE_SEL &&
1153 opcode != BRW_OPCODE_CSEL &&
1154 opcode != BRW_OPCODE_IF &&
1155 opcode != BRW_OPCODE_WHILE)) ||
1156 opcode == SHADER_OPCODE_FIND_LIVE_CHANNEL ||
1157 opcode == FS_OPCODE_FB_WRITE) {
1158 return flag_mask(this, 1);
1159 } else {
1160 return flag_mask(dst, size_written);
1161 }
1162 }
1163
1164 /**
1165 * Returns how many MRFs an FS opcode will write over.
1166 *
1167 * Note that this is not the 0 or 1 implied writes in an actual gen
1168 * instruction -- the FS opcodes often generate MOVs in addition.
1169 */
1170 int
1171 fs_visitor::implied_mrf_writes(const fs_inst *inst) const
1172 {
1173 if (inst->mlen == 0)
1174 return 0;
1175
1176 if (inst->base_mrf == -1)
1177 return 0;
1178
1179 switch (inst->opcode) {
1180 case SHADER_OPCODE_RCP:
1181 case SHADER_OPCODE_RSQ:
1182 case SHADER_OPCODE_SQRT:
1183 case SHADER_OPCODE_EXP2:
1184 case SHADER_OPCODE_LOG2:
1185 case SHADER_OPCODE_SIN:
1186 case SHADER_OPCODE_COS:
1187 return 1 * dispatch_width / 8;
1188 case SHADER_OPCODE_POW:
1189 case SHADER_OPCODE_INT_QUOTIENT:
1190 case SHADER_OPCODE_INT_REMAINDER:
1191 return 2 * dispatch_width / 8;
1192 case SHADER_OPCODE_TEX:
1193 case FS_OPCODE_TXB:
1194 case SHADER_OPCODE_TXD:
1195 case SHADER_OPCODE_TXF:
1196 case SHADER_OPCODE_TXF_CMS:
1197 case SHADER_OPCODE_TXF_MCS:
1198 case SHADER_OPCODE_TG4:
1199 case SHADER_OPCODE_TG4_OFFSET:
1200 case SHADER_OPCODE_TXL:
1201 case SHADER_OPCODE_TXS:
1202 case SHADER_OPCODE_LOD:
1203 case SHADER_OPCODE_SAMPLEINFO:
1204 return 1;
1205 case FS_OPCODE_FB_WRITE:
1206 case FS_OPCODE_REP_FB_WRITE:
1207 return inst->src[0].file == BAD_FILE ? 0 : 2;
1208 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
1209 case SHADER_OPCODE_GEN4_SCRATCH_READ:
1210 return 1;
1211 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
1212 return inst->mlen;
1213 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1214 return inst->mlen;
1215 default:
1216 unreachable("not reached");
1217 }
1218 }
1219
1220 fs_reg
1221 fs_visitor::vgrf(const glsl_type *const type)
1222 {
1223 int reg_width = dispatch_width / 8;
1224 return fs_reg(VGRF,
1225 alloc.allocate(type_size_scalar(type, false) * reg_width),
1226 brw_type_for_base_type(type));
1227 }
1228
1229 fs_reg::fs_reg(enum brw_reg_file file, int nr)
1230 {
1231 init();
1232 this->file = file;
1233 this->nr = nr;
1234 this->type = BRW_REGISTER_TYPE_F;
1235 this->stride = (file == UNIFORM ? 0 : 1);
1236 }
1237
1238 fs_reg::fs_reg(enum brw_reg_file file, int nr, enum brw_reg_type type)
1239 {
1240 init();
1241 this->file = file;
1242 this->nr = nr;
1243 this->type = type;
1244 this->stride = (file == UNIFORM ? 0 : 1);
1245 }
1246
1247 /* For SIMD16, we need to follow from the uniform setup of SIMD8 dispatch.
1248 * This brings in those uniform definitions
1249 */
1250 void
1251 fs_visitor::import_uniforms(fs_visitor *v)
1252 {
1253 this->push_constant_loc = v->push_constant_loc;
1254 this->pull_constant_loc = v->pull_constant_loc;
1255 this->uniforms = v->uniforms;
1256 this->subgroup_id = v->subgroup_id;
1257 }
1258
1259 void
1260 fs_visitor::emit_fragcoord_interpolation(fs_reg wpos)
1261 {
1262 assert(stage == MESA_SHADER_FRAGMENT);
1263
1264 /* gl_FragCoord.x */
1265 bld.MOV(wpos, this->pixel_x);
1266 wpos = offset(wpos, bld, 1);
1267
1268 /* gl_FragCoord.y */
1269 bld.MOV(wpos, this->pixel_y);
1270 wpos = offset(wpos, bld, 1);
1271
1272 /* gl_FragCoord.z */
1273 if (devinfo->gen >= 6) {
1274 bld.MOV(wpos, fetch_payload_reg(bld, payload.source_depth_reg));
1275 } else {
1276 bld.emit(FS_OPCODE_LINTERP, wpos,
1277 this->delta_xy[BRW_BARYCENTRIC_PERSPECTIVE_PIXEL],
1278 component(interp_reg(VARYING_SLOT_POS, 2), 0));
1279 }
1280 wpos = offset(wpos, bld, 1);
1281
1282 /* gl_FragCoord.w: Already set up in emit_interpolation */
1283 bld.MOV(wpos, this->wpos_w);
1284 }
1285
1286 enum brw_barycentric_mode
1287 brw_barycentric_mode(enum glsl_interp_mode mode, nir_intrinsic_op op)
1288 {
1289 /* Barycentric modes don't make sense for flat inputs. */
1290 assert(mode != INTERP_MODE_FLAT);
1291
1292 unsigned bary;
1293 switch (op) {
1294 case nir_intrinsic_load_barycentric_pixel:
1295 case nir_intrinsic_load_barycentric_at_offset:
1296 bary = BRW_BARYCENTRIC_PERSPECTIVE_PIXEL;
1297 break;
1298 case nir_intrinsic_load_barycentric_centroid:
1299 bary = BRW_BARYCENTRIC_PERSPECTIVE_CENTROID;
1300 break;
1301 case nir_intrinsic_load_barycentric_sample:
1302 case nir_intrinsic_load_barycentric_at_sample:
1303 bary = BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE;
1304 break;
1305 default:
1306 unreachable("invalid intrinsic");
1307 }
1308
1309 if (mode == INTERP_MODE_NOPERSPECTIVE)
1310 bary += 3;
1311
1312 return (enum brw_barycentric_mode) bary;
1313 }
1314
1315 /**
1316 * Turn one of the two CENTROID barycentric modes into PIXEL mode.
1317 */
1318 static enum brw_barycentric_mode
1319 centroid_to_pixel(enum brw_barycentric_mode bary)
1320 {
1321 assert(bary == BRW_BARYCENTRIC_PERSPECTIVE_CENTROID ||
1322 bary == BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID);
1323 return (enum brw_barycentric_mode) ((unsigned) bary - 1);
1324 }
1325
1326 fs_reg *
1327 fs_visitor::emit_frontfacing_interpolation()
1328 {
1329 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::bool_type));
1330
1331 if (devinfo->gen >= 12) {
1332 fs_reg g1 = fs_reg(retype(brw_vec1_grf(1, 1), BRW_REGISTER_TYPE_W));
1333
1334 fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_W);
1335 bld.ASR(tmp, g1, brw_imm_d(15));
1336 bld.NOT(*reg, tmp);
1337 } else if (devinfo->gen >= 6) {
1338 /* Bit 15 of g0.0 is 0 if the polygon is front facing. We want to create
1339 * a boolean result from this (~0/true or 0/false).
1340 *
1341 * We can use the fact that bit 15 is the MSB of g0.0:W to accomplish
1342 * this task in only one instruction:
1343 * - a negation source modifier will flip the bit; and
1344 * - a W -> D type conversion will sign extend the bit into the high
1345 * word of the destination.
1346 *
1347 * An ASR 15 fills the low word of the destination.
1348 */
1349 fs_reg g0 = fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_W));
1350 g0.negate = true;
1351
1352 bld.ASR(*reg, g0, brw_imm_d(15));
1353 } else {
1354 /* Bit 31 of g1.6 is 0 if the polygon is front facing. We want to create
1355 * a boolean result from this (1/true or 0/false).
1356 *
1357 * Like in the above case, since the bit is the MSB of g1.6:UD we can use
1358 * the negation source modifier to flip it. Unfortunately the SHR
1359 * instruction only operates on UD (or D with an abs source modifier)
1360 * sources without negation.
1361 *
1362 * Instead, use ASR (which will give ~0/true or 0/false).
1363 */
1364 fs_reg g1_6 = fs_reg(retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_D));
1365 g1_6.negate = true;
1366
1367 bld.ASR(*reg, g1_6, brw_imm_d(31));
1368 }
1369
1370 return reg;
1371 }
1372
1373 void
1374 fs_visitor::compute_sample_position(fs_reg dst, fs_reg int_sample_pos)
1375 {
1376 assert(stage == MESA_SHADER_FRAGMENT);
1377 struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(this->prog_data);
1378 assert(dst.type == BRW_REGISTER_TYPE_F);
1379
1380 if (wm_prog_data->persample_dispatch) {
1381 /* Convert int_sample_pos to floating point */
1382 bld.MOV(dst, int_sample_pos);
1383 /* Scale to the range [0, 1] */
1384 bld.MUL(dst, dst, brw_imm_f(1 / 16.0f));
1385 }
1386 else {
1387 /* From ARB_sample_shading specification:
1388 * "When rendering to a non-multisample buffer, or if multisample
1389 * rasterization is disabled, gl_SamplePosition will always be
1390 * (0.5, 0.5).
1391 */
1392 bld.MOV(dst, brw_imm_f(0.5f));
1393 }
1394 }
1395
1396 fs_reg *
1397 fs_visitor::emit_samplepos_setup()
1398 {
1399 assert(devinfo->gen >= 6);
1400
1401 const fs_builder abld = bld.annotate("compute sample position");
1402 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::vec2_type));
1403 fs_reg pos = *reg;
1404 fs_reg int_sample_x = vgrf(glsl_type::int_type);
1405 fs_reg int_sample_y = vgrf(glsl_type::int_type);
1406
1407 /* WM will be run in MSDISPMODE_PERSAMPLE. So, only one of SIMD8 or SIMD16
1408 * mode will be enabled.
1409 *
1410 * From the Ivy Bridge PRM, volume 2 part 1, page 344:
1411 * R31.1:0 Position Offset X/Y for Slot[3:0]
1412 * R31.3:2 Position Offset X/Y for Slot[7:4]
1413 * .....
1414 *
1415 * The X, Y sample positions come in as bytes in thread payload. So, read
1416 * the positions using vstride=16, width=8, hstride=2.
1417 */
1418 const fs_reg sample_pos_reg =
1419 fetch_payload_reg(abld, payload.sample_pos_reg, BRW_REGISTER_TYPE_W);
1420
1421 /* Compute gl_SamplePosition.x */
1422 abld.MOV(int_sample_x, subscript(sample_pos_reg, BRW_REGISTER_TYPE_B, 0));
1423 compute_sample_position(offset(pos, abld, 0), int_sample_x);
1424
1425 /* Compute gl_SamplePosition.y */
1426 abld.MOV(int_sample_y, subscript(sample_pos_reg, BRW_REGISTER_TYPE_B, 1));
1427 compute_sample_position(offset(pos, abld, 1), int_sample_y);
1428 return reg;
1429 }
1430
1431 fs_reg *
1432 fs_visitor::emit_sampleid_setup()
1433 {
1434 assert(stage == MESA_SHADER_FRAGMENT);
1435 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
1436 assert(devinfo->gen >= 6);
1437
1438 const fs_builder abld = bld.annotate("compute sample id");
1439 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::uint_type));
1440
1441 if (!key->multisample_fbo) {
1442 /* As per GL_ARB_sample_shading specification:
1443 * "When rendering to a non-multisample buffer, or if multisample
1444 * rasterization is disabled, gl_SampleID will always be zero."
1445 */
1446 abld.MOV(*reg, brw_imm_d(0));
1447 } else if (devinfo->gen >= 8) {
1448 /* Sample ID comes in as 4-bit numbers in g1.0:
1449 *
1450 * 15:12 Slot 3 SampleID (only used in SIMD16)
1451 * 11:8 Slot 2 SampleID (only used in SIMD16)
1452 * 7:4 Slot 1 SampleID
1453 * 3:0 Slot 0 SampleID
1454 *
1455 * Each slot corresponds to four channels, so we want to replicate each
1456 * half-byte value to 4 channels in a row:
1457 *
1458 * dst+0: .7 .6 .5 .4 .3 .2 .1 .0
1459 * 7:4 7:4 7:4 7:4 3:0 3:0 3:0 3:0
1460 *
1461 * dst+1: .7 .6 .5 .4 .3 .2 .1 .0 (if SIMD16)
1462 * 15:12 15:12 15:12 15:12 11:8 11:8 11:8 11:8
1463 *
1464 * First, we read g1.0 with a <1,8,0>UB region, causing the first 8
1465 * channels to read the first byte (7:0), and the second group of 8
1466 * channels to read the second byte (15:8). Then, we shift right by
1467 * a vector immediate of <4, 4, 4, 4, 0, 0, 0, 0>, moving the slot 1 / 3
1468 * values into place. Finally, we AND with 0xf to keep the low nibble.
1469 *
1470 * shr(16) tmp<1>W g1.0<1,8,0>B 0x44440000:V
1471 * and(16) dst<1>D tmp<8,8,1>W 0xf:W
1472 *
1473 * TODO: These payload bits exist on Gen7 too, but they appear to always
1474 * be zero, so this code fails to work. We should find out why.
1475 */
1476 const fs_reg tmp = abld.vgrf(BRW_REGISTER_TYPE_UW);
1477
1478 for (unsigned i = 0; i < DIV_ROUND_UP(dispatch_width, 16); i++) {
1479 const fs_builder hbld = abld.group(MIN2(16, dispatch_width), i);
1480 hbld.SHR(offset(tmp, hbld, i),
1481 stride(retype(brw_vec1_grf(1 + i, 0), BRW_REGISTER_TYPE_UB),
1482 1, 8, 0),
1483 brw_imm_v(0x44440000));
1484 }
1485
1486 abld.AND(*reg, tmp, brw_imm_w(0xf));
1487 } else {
1488 const fs_reg t1 = component(abld.vgrf(BRW_REGISTER_TYPE_UD), 0);
1489 const fs_reg t2 = abld.vgrf(BRW_REGISTER_TYPE_UW);
1490
1491 /* The PS will be run in MSDISPMODE_PERSAMPLE. For example with
1492 * 8x multisampling, subspan 0 will represent sample N (where N
1493 * is 0, 2, 4 or 6), subspan 1 will represent sample 1, 3, 5 or
1494 * 7. We can find the value of N by looking at R0.0 bits 7:6
1495 * ("Starting Sample Pair Index (SSPI)") and multiplying by two
1496 * (since samples are always delivered in pairs). That is, we
1497 * compute 2*((R0.0 & 0xc0) >> 6) == (R0.0 & 0xc0) >> 5. Then
1498 * we need to add N to the sequence (0, 0, 0, 0, 1, 1, 1, 1) in
1499 * case of SIMD8 and sequence (0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2,
1500 * 2, 3, 3, 3, 3) in case of SIMD16. We compute this sequence by
1501 * populating a temporary variable with the sequence (0, 1, 2, 3),
1502 * and then reading from it using vstride=1, width=4, hstride=0.
1503 * These computations hold good for 4x multisampling as well.
1504 *
1505 * For 2x MSAA and SIMD16, we want to use the sequence (0, 1, 0, 1):
1506 * the first four slots are sample 0 of subspan 0; the next four
1507 * are sample 1 of subspan 0; the third group is sample 0 of
1508 * subspan 1, and finally sample 1 of subspan 1.
1509 */
1510
1511 /* SKL+ has an extra bit for the Starting Sample Pair Index to
1512 * accomodate 16x MSAA.
1513 */
1514 abld.exec_all().group(1, 0)
1515 .AND(t1, fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UD)),
1516 brw_imm_ud(0xc0));
1517 abld.exec_all().group(1, 0).SHR(t1, t1, brw_imm_d(5));
1518
1519 /* This works for SIMD8-SIMD16. It also works for SIMD32 but only if we
1520 * can assume 4x MSAA. Disallow it on IVB+
1521 *
1522 * FINISHME: One day, we could come up with a way to do this that
1523 * actually works on gen7.
1524 */
1525 if (devinfo->gen >= 7)
1526 limit_dispatch_width(16, "gl_SampleId is unsupported in SIMD32 on gen7");
1527 abld.exec_all().group(8, 0).MOV(t2, brw_imm_v(0x32103210));
1528
1529 /* This special instruction takes care of setting vstride=1,
1530 * width=4, hstride=0 of t2 during an ADD instruction.
1531 */
1532 abld.emit(FS_OPCODE_SET_SAMPLE_ID, *reg, t1, t2);
1533 }
1534
1535 return reg;
1536 }
1537
1538 fs_reg *
1539 fs_visitor::emit_samplemaskin_setup()
1540 {
1541 assert(stage == MESA_SHADER_FRAGMENT);
1542 struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(this->prog_data);
1543 assert(devinfo->gen >= 6);
1544
1545 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::int_type));
1546
1547 fs_reg coverage_mask =
1548 fetch_payload_reg(bld, payload.sample_mask_in_reg, BRW_REGISTER_TYPE_D);
1549
1550 if (wm_prog_data->persample_dispatch) {
1551 /* gl_SampleMaskIn[] comes from two sources: the input coverage mask,
1552 * and a mask representing which sample is being processed by the
1553 * current shader invocation.
1554 *
1555 * From the OES_sample_variables specification:
1556 * "When per-sample shading is active due to the use of a fragment input
1557 * qualified by "sample" or due to the use of the gl_SampleID or
1558 * gl_SamplePosition variables, only the bit for the current sample is
1559 * set in gl_SampleMaskIn."
1560 */
1561 const fs_builder abld = bld.annotate("compute gl_SampleMaskIn");
1562
1563 if (nir_system_values[SYSTEM_VALUE_SAMPLE_ID].file == BAD_FILE)
1564 nir_system_values[SYSTEM_VALUE_SAMPLE_ID] = *emit_sampleid_setup();
1565
1566 fs_reg one = vgrf(glsl_type::int_type);
1567 fs_reg enabled_mask = vgrf(glsl_type::int_type);
1568 abld.MOV(one, brw_imm_d(1));
1569 abld.SHL(enabled_mask, one, nir_system_values[SYSTEM_VALUE_SAMPLE_ID]);
1570 abld.AND(*reg, enabled_mask, coverage_mask);
1571 } else {
1572 /* In per-pixel mode, the coverage mask is sufficient. */
1573 *reg = coverage_mask;
1574 }
1575 return reg;
1576 }
1577
1578 fs_reg
1579 fs_visitor::resolve_source_modifiers(const fs_reg &src)
1580 {
1581 if (!src.abs && !src.negate)
1582 return src;
1583
1584 fs_reg temp = bld.vgrf(src.type);
1585 bld.MOV(temp, src);
1586
1587 return temp;
1588 }
1589
1590 void
1591 fs_visitor::emit_discard_jump()
1592 {
1593 assert(brw_wm_prog_data(this->prog_data)->uses_kill);
1594
1595 /* For performance, after a discard, jump to the end of the
1596 * shader if all relevant channels have been discarded.
1597 */
1598 fs_inst *discard_jump = bld.emit(FS_OPCODE_DISCARD_JUMP);
1599 discard_jump->flag_subreg = 1;
1600
1601 discard_jump->predicate = BRW_PREDICATE_ALIGN1_ANY4H;
1602 discard_jump->predicate_inverse = true;
1603 }
1604
1605 void
1606 fs_visitor::emit_gs_thread_end()
1607 {
1608 assert(stage == MESA_SHADER_GEOMETRY);
1609
1610 struct brw_gs_prog_data *gs_prog_data = brw_gs_prog_data(prog_data);
1611
1612 if (gs_compile->control_data_header_size_bits > 0) {
1613 emit_gs_control_data_bits(this->final_gs_vertex_count);
1614 }
1615
1616 const fs_builder abld = bld.annotate("thread end");
1617 fs_inst *inst;
1618
1619 if (gs_prog_data->static_vertex_count != -1) {
1620 foreach_in_list_reverse(fs_inst, prev, &this->instructions) {
1621 if (prev->opcode == SHADER_OPCODE_URB_WRITE_SIMD8 ||
1622 prev->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED ||
1623 prev->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT ||
1624 prev->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT) {
1625 prev->eot = true;
1626
1627 /* Delete now dead instructions. */
1628 foreach_in_list_reverse_safe(exec_node, dead, &this->instructions) {
1629 if (dead == prev)
1630 break;
1631 dead->remove();
1632 }
1633 return;
1634 } else if (prev->is_control_flow() || prev->has_side_effects()) {
1635 break;
1636 }
1637 }
1638 fs_reg hdr = abld.vgrf(BRW_REGISTER_TYPE_UD, 1);
1639 abld.MOV(hdr, fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD)));
1640 inst = abld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, hdr);
1641 inst->mlen = 1;
1642 } else {
1643 fs_reg payload = abld.vgrf(BRW_REGISTER_TYPE_UD, 2);
1644 fs_reg *sources = ralloc_array(mem_ctx, fs_reg, 2);
1645 sources[0] = fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD));
1646 sources[1] = this->final_gs_vertex_count;
1647 abld.LOAD_PAYLOAD(payload, sources, 2, 2);
1648 inst = abld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, payload);
1649 inst->mlen = 2;
1650 }
1651 inst->eot = true;
1652 inst->offset = 0;
1653 }
1654
1655 void
1656 fs_visitor::assign_curb_setup()
1657 {
1658 unsigned uniform_push_length = DIV_ROUND_UP(stage_prog_data->nr_params, 8);
1659
1660 unsigned ubo_push_length = 0;
1661 unsigned ubo_push_start[4];
1662 for (int i = 0; i < 4; i++) {
1663 ubo_push_start[i] = 8 * (ubo_push_length + uniform_push_length);
1664 ubo_push_length += stage_prog_data->ubo_ranges[i].length;
1665 }
1666
1667 prog_data->curb_read_length = uniform_push_length + ubo_push_length;
1668
1669 /* Map the offsets in the UNIFORM file to fixed HW regs. */
1670 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1671 for (unsigned int i = 0; i < inst->sources; i++) {
1672 if (inst->src[i].file == UNIFORM) {
1673 int uniform_nr = inst->src[i].nr + inst->src[i].offset / 4;
1674 int constant_nr;
1675 if (inst->src[i].nr >= UBO_START) {
1676 /* constant_nr is in 32-bit units, the rest are in bytes */
1677 constant_nr = ubo_push_start[inst->src[i].nr - UBO_START] +
1678 inst->src[i].offset / 4;
1679 } else if (uniform_nr >= 0 && uniform_nr < (int) uniforms) {
1680 constant_nr = push_constant_loc[uniform_nr];
1681 } else {
1682 /* Section 5.11 of the OpenGL 4.1 spec says:
1683 * "Out-of-bounds reads return undefined values, which include
1684 * values from other variables of the active program or zero."
1685 * Just return the first push constant.
1686 */
1687 constant_nr = 0;
1688 }
1689
1690 struct brw_reg brw_reg = brw_vec1_grf(payload.num_regs +
1691 constant_nr / 8,
1692 constant_nr % 8);
1693 brw_reg.abs = inst->src[i].abs;
1694 brw_reg.negate = inst->src[i].negate;
1695
1696 assert(inst->src[i].stride == 0);
1697 inst->src[i] = byte_offset(
1698 retype(brw_reg, inst->src[i].type),
1699 inst->src[i].offset % 4);
1700 }
1701 }
1702 }
1703
1704 /* This may be updated in assign_urb_setup or assign_vs_urb_setup. */
1705 this->first_non_payload_grf = payload.num_regs + prog_data->curb_read_length;
1706 }
1707
1708 static void
1709 calculate_urb_setup(const struct gen_device_info *devinfo,
1710 const struct brw_wm_prog_key *key,
1711 struct brw_wm_prog_data *prog_data,
1712 const nir_shader *nir)
1713 {
1714 memset(prog_data->urb_setup, -1,
1715 sizeof(prog_data->urb_setup[0]) * VARYING_SLOT_MAX);
1716
1717 int urb_next = 0;
1718 /* Figure out where each of the incoming setup attributes lands. */
1719 if (devinfo->gen >= 6) {
1720 if (util_bitcount64(nir->info.inputs_read &
1721 BRW_FS_VARYING_INPUT_MASK) <= 16) {
1722 /* The SF/SBE pipeline stage can do arbitrary rearrangement of the
1723 * first 16 varying inputs, so we can put them wherever we want.
1724 * Just put them in order.
1725 *
1726 * This is useful because it means that (a) inputs not used by the
1727 * fragment shader won't take up valuable register space, and (b) we
1728 * won't have to recompile the fragment shader if it gets paired with
1729 * a different vertex (or geometry) shader.
1730 */
1731 for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
1732 if (nir->info.inputs_read & BRW_FS_VARYING_INPUT_MASK &
1733 BITFIELD64_BIT(i)) {
1734 prog_data->urb_setup[i] = urb_next++;
1735 }
1736 }
1737 } else {
1738 /* We have enough input varyings that the SF/SBE pipeline stage can't
1739 * arbitrarily rearrange them to suit our whim; we have to put them
1740 * in an order that matches the output of the previous pipeline stage
1741 * (geometry or vertex shader).
1742 */
1743 struct brw_vue_map prev_stage_vue_map;
1744 brw_compute_vue_map(devinfo, &prev_stage_vue_map,
1745 key->input_slots_valid,
1746 nir->info.separate_shader);
1747
1748 int first_slot =
1749 brw_compute_first_urb_slot_required(nir->info.inputs_read,
1750 &prev_stage_vue_map);
1751
1752 assert(prev_stage_vue_map.num_slots <= first_slot + 32);
1753 for (int slot = first_slot; slot < prev_stage_vue_map.num_slots;
1754 slot++) {
1755 int varying = prev_stage_vue_map.slot_to_varying[slot];
1756 if (varying != BRW_VARYING_SLOT_PAD &&
1757 (nir->info.inputs_read & BRW_FS_VARYING_INPUT_MASK &
1758 BITFIELD64_BIT(varying))) {
1759 prog_data->urb_setup[varying] = slot - first_slot;
1760 }
1761 }
1762 urb_next = prev_stage_vue_map.num_slots - first_slot;
1763 }
1764 } else {
1765 /* FINISHME: The sf doesn't map VS->FS inputs for us very well. */
1766 for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
1767 /* Point size is packed into the header, not as a general attribute */
1768 if (i == VARYING_SLOT_PSIZ)
1769 continue;
1770
1771 if (key->input_slots_valid & BITFIELD64_BIT(i)) {
1772 /* The back color slot is skipped when the front color is
1773 * also written to. In addition, some slots can be
1774 * written in the vertex shader and not read in the
1775 * fragment shader. So the register number must always be
1776 * incremented, mapped or not.
1777 */
1778 if (_mesa_varying_slot_in_fs((gl_varying_slot) i))
1779 prog_data->urb_setup[i] = urb_next;
1780 urb_next++;
1781 }
1782 }
1783
1784 /*
1785 * It's a FS only attribute, and we did interpolation for this attribute
1786 * in SF thread. So, count it here, too.
1787 *
1788 * See compile_sf_prog() for more info.
1789 */
1790 if (nir->info.inputs_read & BITFIELD64_BIT(VARYING_SLOT_PNTC))
1791 prog_data->urb_setup[VARYING_SLOT_PNTC] = urb_next++;
1792 }
1793
1794 prog_data->num_varying_inputs = urb_next;
1795 }
1796
1797 void
1798 fs_visitor::assign_urb_setup()
1799 {
1800 assert(stage == MESA_SHADER_FRAGMENT);
1801 struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data);
1802
1803 int urb_start = payload.num_regs + prog_data->base.curb_read_length;
1804
1805 /* Offset all the urb_setup[] index by the actual position of the
1806 * setup regs, now that the location of the constants has been chosen.
1807 */
1808 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1809 for (int i = 0; i < inst->sources; i++) {
1810 if (inst->src[i].file == ATTR) {
1811 /* ATTR regs in the FS are in units of logical scalar inputs each
1812 * of which consumes half of a GRF register.
1813 */
1814 assert(inst->src[i].offset < REG_SIZE / 2);
1815 const unsigned grf = urb_start + inst->src[i].nr / 2;
1816 const unsigned offset = (inst->src[i].nr % 2) * (REG_SIZE / 2) +
1817 inst->src[i].offset;
1818 const unsigned width = inst->src[i].stride == 0 ?
1819 1 : MIN2(inst->exec_size, 8);
1820 struct brw_reg reg = stride(
1821 byte_offset(retype(brw_vec8_grf(grf, 0), inst->src[i].type),
1822 offset),
1823 width * inst->src[i].stride,
1824 width, inst->src[i].stride);
1825 reg.abs = inst->src[i].abs;
1826 reg.negate = inst->src[i].negate;
1827 inst->src[i] = reg;
1828 }
1829 }
1830 }
1831
1832 /* Each attribute is 4 setup channels, each of which is half a reg. */
1833 this->first_non_payload_grf += prog_data->num_varying_inputs * 2;
1834 }
1835
1836 void
1837 fs_visitor::convert_attr_sources_to_hw_regs(fs_inst *inst)
1838 {
1839 for (int i = 0; i < inst->sources; i++) {
1840 if (inst->src[i].file == ATTR) {
1841 int grf = payload.num_regs +
1842 prog_data->curb_read_length +
1843 inst->src[i].nr +
1844 inst->src[i].offset / REG_SIZE;
1845
1846 /* As explained at brw_reg_from_fs_reg, From the Haswell PRM:
1847 *
1848 * VertStride must be used to cross GRF register boundaries. This
1849 * rule implies that elements within a 'Width' cannot cross GRF
1850 * boundaries.
1851 *
1852 * So, for registers that are large enough, we have to split the exec
1853 * size in two and trust the compression state to sort it out.
1854 */
1855 unsigned total_size = inst->exec_size *
1856 inst->src[i].stride *
1857 type_sz(inst->src[i].type);
1858
1859 assert(total_size <= 2 * REG_SIZE);
1860 const unsigned exec_size =
1861 (total_size <= REG_SIZE) ? inst->exec_size : inst->exec_size / 2;
1862
1863 unsigned width = inst->src[i].stride == 0 ? 1 : exec_size;
1864 struct brw_reg reg =
1865 stride(byte_offset(retype(brw_vec8_grf(grf, 0), inst->src[i].type),
1866 inst->src[i].offset % REG_SIZE),
1867 exec_size * inst->src[i].stride,
1868 width, inst->src[i].stride);
1869 reg.abs = inst->src[i].abs;
1870 reg.negate = inst->src[i].negate;
1871
1872 inst->src[i] = reg;
1873 }
1874 }
1875 }
1876
1877 void
1878 fs_visitor::assign_vs_urb_setup()
1879 {
1880 struct brw_vs_prog_data *vs_prog_data = brw_vs_prog_data(prog_data);
1881
1882 assert(stage == MESA_SHADER_VERTEX);
1883
1884 /* Each attribute is 4 regs. */
1885 this->first_non_payload_grf += 4 * vs_prog_data->nr_attribute_slots;
1886
1887 assert(vs_prog_data->base.urb_read_length <= 15);
1888
1889 /* Rewrite all ATTR file references to the hw grf that they land in. */
1890 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1891 convert_attr_sources_to_hw_regs(inst);
1892 }
1893 }
1894
1895 void
1896 fs_visitor::assign_tcs_urb_setup()
1897 {
1898 assert(stage == MESA_SHADER_TESS_CTRL);
1899
1900 /* Rewrite all ATTR file references to HW_REGs. */
1901 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1902 convert_attr_sources_to_hw_regs(inst);
1903 }
1904 }
1905
1906 void
1907 fs_visitor::assign_tes_urb_setup()
1908 {
1909 assert(stage == MESA_SHADER_TESS_EVAL);
1910
1911 struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
1912
1913 first_non_payload_grf += 8 * vue_prog_data->urb_read_length;
1914
1915 /* Rewrite all ATTR file references to HW_REGs. */
1916 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1917 convert_attr_sources_to_hw_regs(inst);
1918 }
1919 }
1920
1921 void
1922 fs_visitor::assign_gs_urb_setup()
1923 {
1924 assert(stage == MESA_SHADER_GEOMETRY);
1925
1926 struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
1927
1928 first_non_payload_grf +=
1929 8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in;
1930
1931 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1932 /* Rewrite all ATTR file references to GRFs. */
1933 convert_attr_sources_to_hw_regs(inst);
1934 }
1935 }
1936
1937
1938 /**
1939 * Split large virtual GRFs into separate components if we can.
1940 *
1941 * This is mostly duplicated with what brw_fs_vector_splitting does,
1942 * but that's really conservative because it's afraid of doing
1943 * splitting that doesn't result in real progress after the rest of
1944 * the optimization phases, which would cause infinite looping in
1945 * optimization. We can do it once here, safely. This also has the
1946 * opportunity to split interpolated values, or maybe even uniforms,
1947 * which we don't have at the IR level.
1948 *
1949 * We want to split, because virtual GRFs are what we register
1950 * allocate and spill (due to contiguousness requirements for some
1951 * instructions), and they're what we naturally generate in the
1952 * codegen process, but most virtual GRFs don't actually need to be
1953 * contiguous sets of GRFs. If we split, we'll end up with reduced
1954 * live intervals and better dead code elimination and coalescing.
1955 */
1956 void
1957 fs_visitor::split_virtual_grfs()
1958 {
1959 /* Compact the register file so we eliminate dead vgrfs. This
1960 * only defines split points for live registers, so if we have
1961 * too large dead registers they will hit assertions later.
1962 */
1963 compact_virtual_grfs();
1964
1965 int num_vars = this->alloc.count;
1966
1967 /* Count the total number of registers */
1968 int reg_count = 0;
1969 int vgrf_to_reg[num_vars];
1970 for (int i = 0; i < num_vars; i++) {
1971 vgrf_to_reg[i] = reg_count;
1972 reg_count += alloc.sizes[i];
1973 }
1974
1975 /* An array of "split points". For each register slot, this indicates
1976 * if this slot can be separated from the previous slot. Every time an
1977 * instruction uses multiple elements of a register (as a source or
1978 * destination), we mark the used slots as inseparable. Then we go
1979 * through and split the registers into the smallest pieces we can.
1980 */
1981 bool *split_points = new bool[reg_count];
1982 memset(split_points, 0, reg_count * sizeof(*split_points));
1983
1984 /* Mark all used registers as fully splittable */
1985 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1986 if (inst->dst.file == VGRF) {
1987 int reg = vgrf_to_reg[inst->dst.nr];
1988 for (unsigned j = 1; j < this->alloc.sizes[inst->dst.nr]; j++)
1989 split_points[reg + j] = true;
1990 }
1991
1992 for (int i = 0; i < inst->sources; i++) {
1993 if (inst->src[i].file == VGRF) {
1994 int reg = vgrf_to_reg[inst->src[i].nr];
1995 for (unsigned j = 1; j < this->alloc.sizes[inst->src[i].nr]; j++)
1996 split_points[reg + j] = true;
1997 }
1998 }
1999 }
2000
2001 foreach_block_and_inst(block, fs_inst, inst, cfg) {
2002 /* We fix up undef instructions later */
2003 if (inst->opcode == SHADER_OPCODE_UNDEF) {
2004 /* UNDEF instructions are currently only used to undef entire
2005 * registers. We need this invariant later when we split them.
2006 */
2007 assert(inst->dst.file == VGRF);
2008 assert(inst->dst.offset == 0);
2009 assert(inst->size_written == alloc.sizes[inst->dst.nr] * REG_SIZE);
2010 continue;
2011 }
2012
2013 if (inst->dst.file == VGRF) {
2014 int reg = vgrf_to_reg[inst->dst.nr] + inst->dst.offset / REG_SIZE;
2015 for (unsigned j = 1; j < regs_written(inst); j++)
2016 split_points[reg + j] = false;
2017 }
2018 for (int i = 0; i < inst->sources; i++) {
2019 if (inst->src[i].file == VGRF) {
2020 int reg = vgrf_to_reg[inst->src[i].nr] + inst->src[i].offset / REG_SIZE;
2021 for (unsigned j = 1; j < regs_read(inst, i); j++)
2022 split_points[reg + j] = false;
2023 }
2024 }
2025 }
2026
2027 int *new_virtual_grf = new int[reg_count];
2028 int *new_reg_offset = new int[reg_count];
2029
2030 int reg = 0;
2031 for (int i = 0; i < num_vars; i++) {
2032 /* The first one should always be 0 as a quick sanity check. */
2033 assert(split_points[reg] == false);
2034
2035 /* j = 0 case */
2036 new_reg_offset[reg] = 0;
2037 reg++;
2038 int offset = 1;
2039
2040 /* j > 0 case */
2041 for (unsigned j = 1; j < alloc.sizes[i]; j++) {
2042 /* If this is a split point, reset the offset to 0 and allocate a
2043 * new virtual GRF for the previous offset many registers
2044 */
2045 if (split_points[reg]) {
2046 assert(offset <= MAX_VGRF_SIZE);
2047 int grf = alloc.allocate(offset);
2048 for (int k = reg - offset; k < reg; k++)
2049 new_virtual_grf[k] = grf;
2050 offset = 0;
2051 }
2052 new_reg_offset[reg] = offset;
2053 offset++;
2054 reg++;
2055 }
2056
2057 /* The last one gets the original register number */
2058 assert(offset <= MAX_VGRF_SIZE);
2059 alloc.sizes[i] = offset;
2060 for (int k = reg - offset; k < reg; k++)
2061 new_virtual_grf[k] = i;
2062 }
2063 assert(reg == reg_count);
2064
2065 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
2066 if (inst->opcode == SHADER_OPCODE_UNDEF) {
2067 const fs_builder ibld(this, block, inst);
2068 assert(inst->size_written % REG_SIZE == 0);
2069 unsigned reg_offset = 0;
2070 while (reg_offset < inst->size_written / REG_SIZE) {
2071 reg = vgrf_to_reg[inst->dst.nr] + reg_offset;
2072 ibld.UNDEF(fs_reg(VGRF, new_virtual_grf[reg], inst->dst.type));
2073 reg_offset += alloc.sizes[new_virtual_grf[reg]];
2074 }
2075 inst->remove(block);
2076 continue;
2077 }
2078
2079 if (inst->dst.file == VGRF) {
2080 reg = vgrf_to_reg[inst->dst.nr] + inst->dst.offset / REG_SIZE;
2081 inst->dst.nr = new_virtual_grf[reg];
2082 inst->dst.offset = new_reg_offset[reg] * REG_SIZE +
2083 inst->dst.offset % REG_SIZE;
2084 assert((unsigned)new_reg_offset[reg] < alloc.sizes[new_virtual_grf[reg]]);
2085 }
2086 for (int i = 0; i < inst->sources; i++) {
2087 if (inst->src[i].file == VGRF) {
2088 reg = vgrf_to_reg[inst->src[i].nr] + inst->src[i].offset / REG_SIZE;
2089 inst->src[i].nr = new_virtual_grf[reg];
2090 inst->src[i].offset = new_reg_offset[reg] * REG_SIZE +
2091 inst->src[i].offset % REG_SIZE;
2092 assert((unsigned)new_reg_offset[reg] < alloc.sizes[new_virtual_grf[reg]]);
2093 }
2094 }
2095 }
2096 invalidate_live_intervals();
2097
2098 delete[] split_points;
2099 delete[] new_virtual_grf;
2100 delete[] new_reg_offset;
2101 }
2102
2103 /**
2104 * Remove unused virtual GRFs and compact the virtual_grf_* arrays.
2105 *
2106 * During code generation, we create tons of temporary variables, many of
2107 * which get immediately killed and are never used again. Yet, in later
2108 * optimization and analysis passes, such as compute_live_intervals, we need
2109 * to loop over all the virtual GRFs. Compacting them can save a lot of
2110 * overhead.
2111 */
2112 bool
2113 fs_visitor::compact_virtual_grfs()
2114 {
2115 bool progress = false;
2116 int *remap_table = new int[this->alloc.count];
2117 memset(remap_table, -1, this->alloc.count * sizeof(int));
2118
2119 /* Mark which virtual GRFs are used. */
2120 foreach_block_and_inst(block, const fs_inst, inst, cfg) {
2121 if (inst->dst.file == VGRF)
2122 remap_table[inst->dst.nr] = 0;
2123
2124 for (int i = 0; i < inst->sources; i++) {
2125 if (inst->src[i].file == VGRF)
2126 remap_table[inst->src[i].nr] = 0;
2127 }
2128 }
2129
2130 /* Compact the GRF arrays. */
2131 int new_index = 0;
2132 for (unsigned i = 0; i < this->alloc.count; i++) {
2133 if (remap_table[i] == -1) {
2134 /* We just found an unused register. This means that we are
2135 * actually going to compact something.
2136 */
2137 progress = true;
2138 } else {
2139 remap_table[i] = new_index;
2140 alloc.sizes[new_index] = alloc.sizes[i];
2141 invalidate_live_intervals();
2142 ++new_index;
2143 }
2144 }
2145
2146 this->alloc.count = new_index;
2147
2148 /* Patch all the instructions to use the newly renumbered registers */
2149 foreach_block_and_inst(block, fs_inst, inst, cfg) {
2150 if (inst->dst.file == VGRF)
2151 inst->dst.nr = remap_table[inst->dst.nr];
2152
2153 for (int i = 0; i < inst->sources; i++) {
2154 if (inst->src[i].file == VGRF)
2155 inst->src[i].nr = remap_table[inst->src[i].nr];
2156 }
2157 }
2158
2159 /* Patch all the references to delta_xy, since they're used in register
2160 * allocation. If they're unused, switch them to BAD_FILE so we don't
2161 * think some random VGRF is delta_xy.
2162 */
2163 for (unsigned i = 0; i < ARRAY_SIZE(delta_xy); i++) {
2164 if (delta_xy[i].file == VGRF) {
2165 if (remap_table[delta_xy[i].nr] != -1) {
2166 delta_xy[i].nr = remap_table[delta_xy[i].nr];
2167 } else {
2168 delta_xy[i].file = BAD_FILE;
2169 }
2170 }
2171 }
2172
2173 delete[] remap_table;
2174
2175 return progress;
2176 }
2177
2178 static int
2179 get_subgroup_id_param_index(const brw_stage_prog_data *prog_data)
2180 {
2181 if (prog_data->nr_params == 0)
2182 return -1;
2183
2184 /* The local thread id is always the last parameter in the list */
2185 uint32_t last_param = prog_data->param[prog_data->nr_params - 1];
2186 if (last_param == BRW_PARAM_BUILTIN_SUBGROUP_ID)
2187 return prog_data->nr_params - 1;
2188
2189 return -1;
2190 }
2191
2192 /**
2193 * Struct for handling complex alignments.
2194 *
2195 * A complex alignment is stored as multiplier and an offset. A value is
2196 * considered to be aligned if it is {offset} larger than a multiple of {mul}.
2197 * For instance, with an alignment of {8, 2}, cplx_align_apply would do the
2198 * following:
2199 *
2200 * N | cplx_align_apply({8, 2}, N)
2201 * ----+-----------------------------
2202 * 4 | 6
2203 * 6 | 6
2204 * 8 | 14
2205 * 10 | 14
2206 * 12 | 14
2207 * 14 | 14
2208 * 16 | 22
2209 */
2210 struct cplx_align {
2211 unsigned mul:4;
2212 unsigned offset:4;
2213 };
2214
2215 #define CPLX_ALIGN_MAX_MUL 8
2216
2217 static void
2218 cplx_align_assert_sane(struct cplx_align a)
2219 {
2220 assert(a.mul > 0 && util_is_power_of_two_nonzero(a.mul));
2221 assert(a.offset < a.mul);
2222 }
2223
2224 /**
2225 * Combines two alignments to produce a least multiple of sorts.
2226 *
2227 * The returned alignment is the smallest (in terms of multiplier) such that
2228 * anything aligned to both a and b will be aligned to the new alignment.
2229 * This function will assert-fail if a and b are not compatible, i.e. if the
2230 * offset parameters are such that no common alignment is possible.
2231 */
2232 static struct cplx_align
2233 cplx_align_combine(struct cplx_align a, struct cplx_align b)
2234 {
2235 cplx_align_assert_sane(a);
2236 cplx_align_assert_sane(b);
2237
2238 /* Assert that the alignments agree. */
2239 assert((a.offset & (b.mul - 1)) == (b.offset & (a.mul - 1)));
2240
2241 return a.mul > b.mul ? a : b;
2242 }
2243
2244 /**
2245 * Apply a complex alignment
2246 *
2247 * This function will return the smallest number greater than or equal to
2248 * offset that is aligned to align.
2249 */
2250 static unsigned
2251 cplx_align_apply(struct cplx_align align, unsigned offset)
2252 {
2253 return ALIGN(offset - align.offset, align.mul) + align.offset;
2254 }
2255
2256 #define UNIFORM_SLOT_SIZE 4
2257
2258 struct uniform_slot_info {
2259 /** True if the given uniform slot is live */
2260 unsigned is_live:1;
2261
2262 /** True if this slot and the next slot must remain contiguous */
2263 unsigned contiguous:1;
2264
2265 struct cplx_align align;
2266 };
2267
2268 static void
2269 mark_uniform_slots_read(struct uniform_slot_info *slots,
2270 unsigned num_slots, unsigned alignment)
2271 {
2272 assert(alignment > 0 && util_is_power_of_two_nonzero(alignment));
2273 assert(alignment <= CPLX_ALIGN_MAX_MUL);
2274
2275 /* We can't align a slot to anything less than the slot size */
2276 alignment = MAX2(alignment, UNIFORM_SLOT_SIZE);
2277
2278 struct cplx_align align = {alignment, 0};
2279 cplx_align_assert_sane(align);
2280
2281 for (unsigned i = 0; i < num_slots; i++) {
2282 slots[i].is_live = true;
2283 if (i < num_slots - 1)
2284 slots[i].contiguous = true;
2285
2286 align.offset = (i * UNIFORM_SLOT_SIZE) & (align.mul - 1);
2287 if (slots[i].align.mul == 0) {
2288 slots[i].align = align;
2289 } else {
2290 slots[i].align = cplx_align_combine(slots[i].align, align);
2291 }
2292 }
2293 }
2294
2295 /**
2296 * Assign UNIFORM file registers to either push constants or pull constants.
2297 *
2298 * We allow a fragment shader to have more than the specified minimum
2299 * maximum number of fragment shader uniform components (64). If
2300 * there are too many of these, they'd fill up all of register space.
2301 * So, this will push some of them out to the pull constant buffer and
2302 * update the program to load them.
2303 */
2304 void
2305 fs_visitor::assign_constant_locations()
2306 {
2307 /* Only the first compile gets to decide on locations. */
2308 if (push_constant_loc) {
2309 assert(pull_constant_loc);
2310 return;
2311 }
2312
2313 struct uniform_slot_info slots[uniforms];
2314 memset(slots, 0, sizeof(slots));
2315
2316 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
2317 for (int i = 0 ; i < inst->sources; i++) {
2318 if (inst->src[i].file != UNIFORM)
2319 continue;
2320
2321 /* NIR tightly packs things so the uniform number might not be
2322 * aligned (if we have a double right after a float, for instance).
2323 * This is fine because the process of re-arranging them will ensure
2324 * that things are properly aligned. The offset into that uniform,
2325 * however, must be aligned.
2326 *
2327 * In Vulkan, we have explicit offsets but everything is crammed
2328 * into a single "variable" so inst->src[i].nr will always be 0.
2329 * Everything will be properly aligned relative to that one base.
2330 */
2331 assert(inst->src[i].offset % type_sz(inst->src[i].type) == 0);
2332
2333 unsigned u = inst->src[i].nr +
2334 inst->src[i].offset / UNIFORM_SLOT_SIZE;
2335
2336 if (u >= uniforms)
2337 continue;
2338
2339 unsigned slots_read;
2340 if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT && i == 0) {
2341 slots_read = DIV_ROUND_UP(inst->src[2].ud, UNIFORM_SLOT_SIZE);
2342 } else {
2343 unsigned bytes_read = inst->components_read(i) *
2344 type_sz(inst->src[i].type);
2345 slots_read = DIV_ROUND_UP(bytes_read, UNIFORM_SLOT_SIZE);
2346 }
2347
2348 assert(u + slots_read <= uniforms);
2349 mark_uniform_slots_read(&slots[u], slots_read,
2350 type_sz(inst->src[i].type));
2351 }
2352 }
2353
2354 int subgroup_id_index = get_subgroup_id_param_index(stage_prog_data);
2355
2356 /* Only allow 16 registers (128 uniform components) as push constants.
2357 *
2358 * Just demote the end of the list. We could probably do better
2359 * here, demoting things that are rarely used in the program first.
2360 *
2361 * If changing this value, note the limitation about total_regs in
2362 * brw_curbe.c.
2363 */
2364 unsigned int max_push_components = 16 * 8;
2365 if (subgroup_id_index >= 0)
2366 max_push_components--; /* Save a slot for the thread ID */
2367
2368 /* We push small arrays, but no bigger than 16 floats. This is big enough
2369 * for a vec4 but hopefully not large enough to push out other stuff. We
2370 * should probably use a better heuristic at some point.
2371 */
2372 const unsigned int max_chunk_size = 16;
2373
2374 unsigned int num_push_constants = 0;
2375 unsigned int num_pull_constants = 0;
2376
2377 push_constant_loc = ralloc_array(mem_ctx, int, uniforms);
2378 pull_constant_loc = ralloc_array(mem_ctx, int, uniforms);
2379
2380 /* Default to -1 meaning no location */
2381 memset(push_constant_loc, -1, uniforms * sizeof(*push_constant_loc));
2382 memset(pull_constant_loc, -1, uniforms * sizeof(*pull_constant_loc));
2383
2384 int chunk_start = -1;
2385 struct cplx_align align;
2386 for (unsigned u = 0; u < uniforms; u++) {
2387 if (!slots[u].is_live) {
2388 assert(chunk_start == -1);
2389 continue;
2390 }
2391
2392 /* Skip subgroup_id_index to put it in the last push register. */
2393 if (subgroup_id_index == (int)u)
2394 continue;
2395
2396 if (chunk_start == -1) {
2397 chunk_start = u;
2398 align = slots[u].align;
2399 } else {
2400 /* Offset into the chunk */
2401 unsigned chunk_offset = (u - chunk_start) * UNIFORM_SLOT_SIZE;
2402
2403 /* Shift the slot alignment down by the chunk offset so it is
2404 * comparable with the base chunk alignment.
2405 */
2406 struct cplx_align slot_align = slots[u].align;
2407 slot_align.offset =
2408 (slot_align.offset - chunk_offset) & (align.mul - 1);
2409
2410 align = cplx_align_combine(align, slot_align);
2411 }
2412
2413 /* Sanity check the alignment */
2414 cplx_align_assert_sane(align);
2415
2416 if (slots[u].contiguous)
2417 continue;
2418
2419 /* Adjust the alignment to be in terms of slots, not bytes */
2420 assert((align.mul & (UNIFORM_SLOT_SIZE - 1)) == 0);
2421 assert((align.offset & (UNIFORM_SLOT_SIZE - 1)) == 0);
2422 align.mul /= UNIFORM_SLOT_SIZE;
2423 align.offset /= UNIFORM_SLOT_SIZE;
2424
2425 unsigned push_start_align = cplx_align_apply(align, num_push_constants);
2426 unsigned chunk_size = u - chunk_start + 1;
2427 if ((!compiler->supports_pull_constants && u < UBO_START) ||
2428 (chunk_size < max_chunk_size &&
2429 push_start_align + chunk_size <= max_push_components)) {
2430 /* Align up the number of push constants */
2431 num_push_constants = push_start_align;
2432 for (unsigned i = 0; i < chunk_size; i++)
2433 push_constant_loc[chunk_start + i] = num_push_constants++;
2434 } else {
2435 /* We need to pull this one */
2436 num_pull_constants = cplx_align_apply(align, num_pull_constants);
2437 for (unsigned i = 0; i < chunk_size; i++)
2438 pull_constant_loc[chunk_start + i] = num_pull_constants++;
2439 }
2440
2441 /* Reset the chunk and start again */
2442 chunk_start = -1;
2443 }
2444
2445 /* Add the CS local thread ID uniform at the end of the push constants */
2446 if (subgroup_id_index >= 0)
2447 push_constant_loc[subgroup_id_index] = num_push_constants++;
2448
2449 /* As the uniforms are going to be reordered, stash the old array and
2450 * create two new arrays for push/pull params.
2451 */
2452 uint32_t *param = stage_prog_data->param;
2453 stage_prog_data->nr_params = num_push_constants;
2454 if (num_push_constants) {
2455 stage_prog_data->param = rzalloc_array(mem_ctx, uint32_t,
2456 num_push_constants);
2457 } else {
2458 stage_prog_data->param = NULL;
2459 }
2460 assert(stage_prog_data->nr_pull_params == 0);
2461 assert(stage_prog_data->pull_param == NULL);
2462 if (num_pull_constants > 0) {
2463 stage_prog_data->nr_pull_params = num_pull_constants;
2464 stage_prog_data->pull_param = rzalloc_array(mem_ctx, uint32_t,
2465 num_pull_constants);
2466 }
2467
2468 /* Now that we know how many regular uniforms we'll push, reduce the
2469 * UBO push ranges so we don't exceed the 3DSTATE_CONSTANT limits.
2470 */
2471 unsigned push_length = DIV_ROUND_UP(stage_prog_data->nr_params, 8);
2472 for (int i = 0; i < 4; i++) {
2473 struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
2474
2475 if (push_length + range->length > 64)
2476 range->length = 64 - push_length;
2477
2478 push_length += range->length;
2479 }
2480 assert(push_length <= 64);
2481
2482 /* Up until now, the param[] array has been indexed by reg + offset
2483 * of UNIFORM registers. Move pull constants into pull_param[] and
2484 * condense param[] to only contain the uniforms we chose to push.
2485 *
2486 * NOTE: Because we are condensing the params[] array, we know that
2487 * push_constant_loc[i] <= i and we can do it in one smooth loop without
2488 * having to make a copy.
2489 */
2490 for (unsigned int i = 0; i < uniforms; i++) {
2491 uint32_t value = param[i];
2492 if (pull_constant_loc[i] != -1) {
2493 stage_prog_data->pull_param[pull_constant_loc[i]] = value;
2494 } else if (push_constant_loc[i] != -1) {
2495 stage_prog_data->param[push_constant_loc[i]] = value;
2496 }
2497 }
2498 ralloc_free(param);
2499 }
2500
2501 bool
2502 fs_visitor::get_pull_locs(const fs_reg &src,
2503 unsigned *out_surf_index,
2504 unsigned *out_pull_index)
2505 {
2506 assert(src.file == UNIFORM);
2507
2508 if (src.nr >= UBO_START) {
2509 const struct brw_ubo_range *range =
2510 &prog_data->ubo_ranges[src.nr - UBO_START];
2511
2512 /* If this access is in our (reduced) range, use the push data. */
2513 if (src.offset / 32 < range->length)
2514 return false;
2515
2516 *out_surf_index = prog_data->binding_table.ubo_start + range->block;
2517 *out_pull_index = (32 * range->start + src.offset) / 4;
2518
2519 prog_data->has_ubo_pull = true;
2520 return true;
2521 }
2522
2523 const unsigned location = src.nr + src.offset / 4;
2524
2525 if (location < uniforms && pull_constant_loc[location] != -1) {
2526 /* A regular uniform push constant */
2527 *out_surf_index = stage_prog_data->binding_table.pull_constants_start;
2528 *out_pull_index = pull_constant_loc[location];
2529
2530 prog_data->has_ubo_pull = true;
2531 return true;
2532 }
2533
2534 return false;
2535 }
2536
2537 /**
2538 * Replace UNIFORM register file access with either UNIFORM_PULL_CONSTANT_LOAD
2539 * or VARYING_PULL_CONSTANT_LOAD instructions which load values into VGRFs.
2540 */
2541 void
2542 fs_visitor::lower_constant_loads()
2543 {
2544 unsigned index, pull_index;
2545
2546 foreach_block_and_inst_safe (block, fs_inst, inst, cfg) {
2547 /* Set up the annotation tracking for new generated instructions. */
2548 const fs_builder ibld(this, block, inst);
2549
2550 for (int i = 0; i < inst->sources; i++) {
2551 if (inst->src[i].file != UNIFORM)
2552 continue;
2553
2554 /* We'll handle this case later */
2555 if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT && i == 0)
2556 continue;
2557
2558 if (!get_pull_locs(inst->src[i], &index, &pull_index))
2559 continue;
2560
2561 assert(inst->src[i].stride == 0);
2562
2563 const unsigned block_sz = 64; /* Fetch one cacheline at a time. */
2564 const fs_builder ubld = ibld.exec_all().group(block_sz / 4, 0);
2565 const fs_reg dst = ubld.vgrf(BRW_REGISTER_TYPE_UD);
2566 const unsigned base = pull_index * 4;
2567
2568 ubld.emit(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD,
2569 dst, brw_imm_ud(index), brw_imm_ud(base & ~(block_sz - 1)));
2570
2571 /* Rewrite the instruction to use the temporary VGRF. */
2572 inst->src[i].file = VGRF;
2573 inst->src[i].nr = dst.nr;
2574 inst->src[i].offset = (base & (block_sz - 1)) +
2575 inst->src[i].offset % 4;
2576 }
2577
2578 if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT &&
2579 inst->src[0].file == UNIFORM) {
2580
2581 if (!get_pull_locs(inst->src[0], &index, &pull_index))
2582 continue;
2583
2584 VARYING_PULL_CONSTANT_LOAD(ibld, inst->dst,
2585 brw_imm_ud(index),
2586 inst->src[1],
2587 pull_index * 4);
2588 inst->remove(block);
2589 }
2590 }
2591 invalidate_live_intervals();
2592 }
2593
2594 bool
2595 fs_visitor::opt_algebraic()
2596 {
2597 bool progress = false;
2598
2599 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
2600 switch (inst->opcode) {
2601 case BRW_OPCODE_MOV:
2602 if (!devinfo->has_64bit_types &&
2603 (inst->dst.type == BRW_REGISTER_TYPE_DF ||
2604 inst->dst.type == BRW_REGISTER_TYPE_UQ ||
2605 inst->dst.type == BRW_REGISTER_TYPE_Q)) {
2606 assert(inst->dst.type == inst->src[0].type);
2607 assert(!inst->saturate);
2608 assert(!inst->src[0].abs);
2609 assert(!inst->src[0].negate);
2610 const brw::fs_builder ibld(this, block, inst);
2611
2612 if (inst->src[0].file == IMM) {
2613 ibld.MOV(subscript(inst->dst, BRW_REGISTER_TYPE_UD, 1),
2614 brw_imm_ud(inst->src[0].u64 >> 32));
2615 ibld.MOV(subscript(inst->dst, BRW_REGISTER_TYPE_UD, 0),
2616 brw_imm_ud(inst->src[0].u64));
2617 } else {
2618 ibld.MOV(subscript(inst->dst, BRW_REGISTER_TYPE_UD, 1),
2619 subscript(inst->src[0], BRW_REGISTER_TYPE_UD, 1));
2620 ibld.MOV(subscript(inst->dst, BRW_REGISTER_TYPE_UD, 0),
2621 subscript(inst->src[0], BRW_REGISTER_TYPE_UD, 0));
2622 }
2623
2624 inst->remove(block);
2625 progress = true;
2626 }
2627
2628 if ((inst->conditional_mod == BRW_CONDITIONAL_Z ||
2629 inst->conditional_mod == BRW_CONDITIONAL_NZ) &&
2630 inst->dst.is_null() &&
2631 (inst->src[0].abs || inst->src[0].negate)) {
2632 inst->src[0].abs = false;
2633 inst->src[0].negate = false;
2634 progress = true;
2635 break;
2636 }
2637
2638 if (inst->src[0].file != IMM)
2639 break;
2640
2641 if (inst->saturate) {
2642 /* Full mixed-type saturates don't happen. However, we can end up
2643 * with things like:
2644 *
2645 * mov.sat(8) g21<1>DF -1F
2646 *
2647 * Other mixed-size-but-same-base-type cases may also be possible.
2648 */
2649 if (inst->dst.type != inst->src[0].type &&
2650 inst->dst.type != BRW_REGISTER_TYPE_DF &&
2651 inst->src[0].type != BRW_REGISTER_TYPE_F)
2652 assert(!"unimplemented: saturate mixed types");
2653
2654 if (brw_saturate_immediate(inst->src[0].type,
2655 &inst->src[0].as_brw_reg())) {
2656 inst->saturate = false;
2657 progress = true;
2658 }
2659 }
2660 break;
2661
2662 case BRW_OPCODE_MUL:
2663 if (inst->src[1].file != IMM)
2664 continue;
2665
2666 /* a * 1.0 = a */
2667 if (inst->src[1].is_one()) {
2668 inst->opcode = BRW_OPCODE_MOV;
2669 inst->src[1] = reg_undef;
2670 progress = true;
2671 break;
2672 }
2673
2674 /* a * -1.0 = -a */
2675 if (inst->src[1].is_negative_one()) {
2676 inst->opcode = BRW_OPCODE_MOV;
2677 inst->src[0].negate = !inst->src[0].negate;
2678 inst->src[1] = reg_undef;
2679 progress = true;
2680 break;
2681 }
2682
2683 if (inst->src[0].file == IMM) {
2684 assert(inst->src[0].type == BRW_REGISTER_TYPE_F);
2685 inst->opcode = BRW_OPCODE_MOV;
2686 inst->src[0].f *= inst->src[1].f;
2687 inst->src[1] = reg_undef;
2688 progress = true;
2689 break;
2690 }
2691 break;
2692 case BRW_OPCODE_ADD:
2693 if (inst->src[1].file != IMM)
2694 continue;
2695
2696 if (inst->src[0].file == IMM) {
2697 assert(inst->src[0].type == BRW_REGISTER_TYPE_F);
2698 inst->opcode = BRW_OPCODE_MOV;
2699 inst->src[0].f += inst->src[1].f;
2700 inst->src[1] = reg_undef;
2701 progress = true;
2702 break;
2703 }
2704 break;
2705 case BRW_OPCODE_OR:
2706 if (inst->src[0].equals(inst->src[1]) ||
2707 inst->src[1].is_zero()) {
2708 /* On Gen8+, the OR instruction can have a source modifier that
2709 * performs logical not on the operand. Cases of 'OR r0, ~r1, 0'
2710 * or 'OR r0, ~r1, ~r1' should become a NOT instead of a MOV.
2711 */
2712 if (inst->src[0].negate) {
2713 inst->opcode = BRW_OPCODE_NOT;
2714 inst->src[0].negate = false;
2715 } else {
2716 inst->opcode = BRW_OPCODE_MOV;
2717 }
2718 inst->src[1] = reg_undef;
2719 progress = true;
2720 break;
2721 }
2722 break;
2723 case BRW_OPCODE_CMP:
2724 if ((inst->conditional_mod == BRW_CONDITIONAL_Z ||
2725 inst->conditional_mod == BRW_CONDITIONAL_NZ) &&
2726 inst->src[1].is_zero() &&
2727 (inst->src[0].abs || inst->src[0].negate)) {
2728 inst->src[0].abs = false;
2729 inst->src[0].negate = false;
2730 progress = true;
2731 break;
2732 }
2733 break;
2734 case BRW_OPCODE_SEL:
2735 if (!devinfo->has_64bit_types &&
2736 (inst->dst.type == BRW_REGISTER_TYPE_DF ||
2737 inst->dst.type == BRW_REGISTER_TYPE_UQ ||
2738 inst->dst.type == BRW_REGISTER_TYPE_Q)) {
2739 assert(inst->dst.type == inst->src[0].type);
2740 assert(!inst->saturate);
2741 assert(!inst->src[0].abs && !inst->src[0].negate);
2742 assert(!inst->src[1].abs && !inst->src[1].negate);
2743 const brw::fs_builder ibld(this, block, inst);
2744
2745 set_predicate(inst->predicate,
2746 ibld.SEL(subscript(inst->dst, BRW_REGISTER_TYPE_UD, 0),
2747 subscript(inst->src[0], BRW_REGISTER_TYPE_UD, 0),
2748 subscript(inst->src[1], BRW_REGISTER_TYPE_UD, 0)));
2749 set_predicate(inst->predicate,
2750 ibld.SEL(subscript(inst->dst, BRW_REGISTER_TYPE_UD, 1),
2751 subscript(inst->src[0], BRW_REGISTER_TYPE_UD, 1),
2752 subscript(inst->src[1], BRW_REGISTER_TYPE_UD, 1)));
2753
2754 inst->remove(block);
2755 progress = true;
2756 }
2757 if (inst->src[0].equals(inst->src[1])) {
2758 inst->opcode = BRW_OPCODE_MOV;
2759 inst->src[1] = reg_undef;
2760 inst->predicate = BRW_PREDICATE_NONE;
2761 inst->predicate_inverse = false;
2762 progress = true;
2763 } else if (inst->saturate && inst->src[1].file == IMM) {
2764 switch (inst->conditional_mod) {
2765 case BRW_CONDITIONAL_LE:
2766 case BRW_CONDITIONAL_L:
2767 switch (inst->src[1].type) {
2768 case BRW_REGISTER_TYPE_F:
2769 if (inst->src[1].f >= 1.0f) {
2770 inst->opcode = BRW_OPCODE_MOV;
2771 inst->src[1] = reg_undef;
2772 inst->conditional_mod = BRW_CONDITIONAL_NONE;
2773 progress = true;
2774 }
2775 break;
2776 default:
2777 break;
2778 }
2779 break;
2780 case BRW_CONDITIONAL_GE:
2781 case BRW_CONDITIONAL_G:
2782 switch (inst->src[1].type) {
2783 case BRW_REGISTER_TYPE_F:
2784 if (inst->src[1].f <= 0.0f) {
2785 inst->opcode = BRW_OPCODE_MOV;
2786 inst->src[1] = reg_undef;
2787 inst->conditional_mod = BRW_CONDITIONAL_NONE;
2788 progress = true;
2789 }
2790 break;
2791 default:
2792 break;
2793 }
2794 default:
2795 break;
2796 }
2797 }
2798 break;
2799 case BRW_OPCODE_MAD:
2800 if (inst->src[0].type != BRW_REGISTER_TYPE_F ||
2801 inst->src[1].type != BRW_REGISTER_TYPE_F ||
2802 inst->src[2].type != BRW_REGISTER_TYPE_F)
2803 break;
2804 if (inst->src[1].is_one()) {
2805 inst->opcode = BRW_OPCODE_ADD;
2806 inst->src[1] = inst->src[2];
2807 inst->src[2] = reg_undef;
2808 progress = true;
2809 } else if (inst->src[2].is_one()) {
2810 inst->opcode = BRW_OPCODE_ADD;
2811 inst->src[2] = reg_undef;
2812 progress = true;
2813 }
2814 break;
2815 case SHADER_OPCODE_BROADCAST:
2816 if (is_uniform(inst->src[0])) {
2817 inst->opcode = BRW_OPCODE_MOV;
2818 inst->sources = 1;
2819 inst->force_writemask_all = true;
2820 progress = true;
2821 } else if (inst->src[1].file == IMM) {
2822 inst->opcode = BRW_OPCODE_MOV;
2823 /* It's possible that the selected component will be too large and
2824 * overflow the register. This can happen if someone does a
2825 * readInvocation() from GLSL or SPIR-V and provides an OOB
2826 * invocationIndex. If this happens and we some how manage
2827 * to constant fold it in and get here, then component() may cause
2828 * us to start reading outside of the VGRF which will lead to an
2829 * assert later. Instead, just let it wrap around if it goes over
2830 * exec_size.
2831 */
2832 const unsigned comp = inst->src[1].ud & (inst->exec_size - 1);
2833 inst->src[0] = component(inst->src[0], comp);
2834 inst->sources = 1;
2835 inst->force_writemask_all = true;
2836 progress = true;
2837 }
2838 break;
2839
2840 case SHADER_OPCODE_SHUFFLE:
2841 if (is_uniform(inst->src[0])) {
2842 inst->opcode = BRW_OPCODE_MOV;
2843 inst->sources = 1;
2844 progress = true;
2845 } else if (inst->src[1].file == IMM) {
2846 inst->opcode = BRW_OPCODE_MOV;
2847 inst->src[0] = component(inst->src[0],
2848 inst->src[1].ud);
2849 inst->sources = 1;
2850 progress = true;
2851 }
2852 break;
2853
2854 default:
2855 break;
2856 }
2857
2858 /* Swap if src[0] is immediate. */
2859 if (progress && inst->is_commutative()) {
2860 if (inst->src[0].file == IMM) {
2861 fs_reg tmp = inst->src[1];
2862 inst->src[1] = inst->src[0];
2863 inst->src[0] = tmp;
2864 }
2865 }
2866 }
2867 return progress;
2868 }
2869
2870 /**
2871 * Optimize sample messages that have constant zero values for the trailing
2872 * texture coordinates. We can just reduce the message length for these
2873 * instructions instead of reserving a register for it. Trailing parameters
2874 * that aren't sent default to zero anyway. This will cause the dead code
2875 * eliminator to remove the MOV instruction that would otherwise be emitted to
2876 * set up the zero value.
2877 */
2878 bool
2879 fs_visitor::opt_zero_samples()
2880 {
2881 /* Gen4 infers the texturing opcode based on the message length so we can't
2882 * change it.
2883 */
2884 if (devinfo->gen < 5)
2885 return false;
2886
2887 bool progress = false;
2888
2889 foreach_block_and_inst(block, fs_inst, inst, cfg) {
2890 if (!inst->is_tex())
2891 continue;
2892
2893 fs_inst *load_payload = (fs_inst *) inst->prev;
2894
2895 if (load_payload->is_head_sentinel() ||
2896 load_payload->opcode != SHADER_OPCODE_LOAD_PAYLOAD)
2897 continue;
2898
2899 /* We don't want to remove the message header or the first parameter.
2900 * Removing the first parameter is not allowed, see the Haswell PRM
2901 * volume 7, page 149:
2902 *
2903 * "Parameter 0 is required except for the sampleinfo message, which
2904 * has no parameter 0"
2905 */
2906 while (inst->mlen > inst->header_size + inst->exec_size / 8 &&
2907 load_payload->src[(inst->mlen - inst->header_size) /
2908 (inst->exec_size / 8) +
2909 inst->header_size - 1].is_zero()) {
2910 inst->mlen -= inst->exec_size / 8;
2911 progress = true;
2912 }
2913 }
2914
2915 if (progress)
2916 invalidate_live_intervals();
2917
2918 return progress;
2919 }
2920
2921 /**
2922 * Optimize sample messages which are followed by the final RT write.
2923 *
2924 * CHV, and GEN9+ can mark a texturing SEND instruction with EOT to have its
2925 * results sent directly to the framebuffer, bypassing the EU. Recognize the
2926 * final texturing results copied to the framebuffer write payload and modify
2927 * them to write to the framebuffer directly.
2928 */
2929 bool
2930 fs_visitor::opt_sampler_eot()
2931 {
2932 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
2933
2934 if (stage != MESA_SHADER_FRAGMENT || dispatch_width > 16)
2935 return false;
2936
2937 if (devinfo->gen != 9 && !devinfo->is_cherryview)
2938 return false;
2939
2940 /* FINISHME: It should be possible to implement this optimization when there
2941 * are multiple drawbuffers.
2942 */
2943 if (key->nr_color_regions != 1)
2944 return false;
2945
2946 /* Requires emitting a bunch of saturating MOV instructions during logical
2947 * send lowering to clamp the color payload, which the sampler unit isn't
2948 * going to do for us.
2949 */
2950 if (key->clamp_fragment_color)
2951 return false;
2952
2953 /* Look for a texturing instruction immediately before the final FB_WRITE. */
2954 bblock_t *block = cfg->blocks[cfg->num_blocks - 1];
2955 fs_inst *fb_write = (fs_inst *)block->end();
2956 assert(fb_write->eot);
2957 assert(fb_write->opcode == FS_OPCODE_FB_WRITE_LOGICAL);
2958
2959 /* There wasn't one; nothing to do. */
2960 if (unlikely(fb_write->prev->is_head_sentinel()))
2961 return false;
2962
2963 fs_inst *tex_inst = (fs_inst *) fb_write->prev;
2964
2965 /* 3D Sampler » Messages » Message Format
2966 *
2967 * “Response Length of zero is allowed on all SIMD8* and SIMD16* sampler
2968 * messages except sample+killpix, resinfo, sampleinfo, LOD, and gather4*”
2969 */
2970 if (tex_inst->opcode != SHADER_OPCODE_TEX_LOGICAL &&
2971 tex_inst->opcode != SHADER_OPCODE_TXD_LOGICAL &&
2972 tex_inst->opcode != SHADER_OPCODE_TXF_LOGICAL &&
2973 tex_inst->opcode != SHADER_OPCODE_TXL_LOGICAL &&
2974 tex_inst->opcode != FS_OPCODE_TXB_LOGICAL &&
2975 tex_inst->opcode != SHADER_OPCODE_TXF_CMS_LOGICAL &&
2976 tex_inst->opcode != SHADER_OPCODE_TXF_CMS_W_LOGICAL &&
2977 tex_inst->opcode != SHADER_OPCODE_TXF_UMS_LOGICAL)
2978 return false;
2979
2980 /* XXX - This shouldn't be necessary. */
2981 if (tex_inst->prev->is_head_sentinel())
2982 return false;
2983
2984 /* Check that the FB write sources are fully initialized by the single
2985 * texturing instruction.
2986 */
2987 for (unsigned i = 0; i < FB_WRITE_LOGICAL_NUM_SRCS; i++) {
2988 if (i == FB_WRITE_LOGICAL_SRC_COLOR0) {
2989 if (!fb_write->src[i].equals(tex_inst->dst) ||
2990 fb_write->size_read(i) != tex_inst->size_written)
2991 return false;
2992 } else if (i != FB_WRITE_LOGICAL_SRC_COMPONENTS) {
2993 if (fb_write->src[i].file != BAD_FILE)
2994 return false;
2995 }
2996 }
2997
2998 assert(!tex_inst->eot); /* We can't get here twice */
2999 assert((tex_inst->offset & (0xff << 24)) == 0);
3000
3001 const fs_builder ibld(this, block, tex_inst);
3002
3003 tex_inst->offset |= fb_write->target << 24;
3004 tex_inst->eot = true;
3005 tex_inst->dst = ibld.null_reg_ud();
3006 tex_inst->size_written = 0;
3007 fb_write->remove(cfg->blocks[cfg->num_blocks - 1]);
3008
3009 /* Marking EOT is sufficient, lower_logical_sends() will notice the EOT
3010 * flag and submit a header together with the sampler message as required
3011 * by the hardware.
3012 */
3013 invalidate_live_intervals();
3014 return true;
3015 }
3016
3017 bool
3018 fs_visitor::opt_register_renaming()
3019 {
3020 bool progress = false;
3021 int depth = 0;
3022
3023 unsigned remap[alloc.count];
3024 memset(remap, ~0u, sizeof(unsigned) * alloc.count);
3025
3026 foreach_block_and_inst(block, fs_inst, inst, cfg) {
3027 if (inst->opcode == BRW_OPCODE_IF || inst->opcode == BRW_OPCODE_DO) {
3028 depth++;
3029 } else if (inst->opcode == BRW_OPCODE_ENDIF ||
3030 inst->opcode == BRW_OPCODE_WHILE) {
3031 depth--;
3032 }
3033
3034 /* Rewrite instruction sources. */
3035 for (int i = 0; i < inst->sources; i++) {
3036 if (inst->src[i].file == VGRF &&
3037 remap[inst->src[i].nr] != ~0u &&
3038 remap[inst->src[i].nr] != inst->src[i].nr) {
3039 inst->src[i].nr = remap[inst->src[i].nr];
3040 progress = true;
3041 }
3042 }
3043
3044 const unsigned dst = inst->dst.nr;
3045
3046 if (depth == 0 &&
3047 inst->dst.file == VGRF &&
3048 alloc.sizes[inst->dst.nr] * REG_SIZE == inst->size_written &&
3049 !inst->is_partial_write()) {
3050 if (remap[dst] == ~0u) {
3051 remap[dst] = dst;
3052 } else {
3053 remap[dst] = alloc.allocate(regs_written(inst));
3054 inst->dst.nr = remap[dst];
3055 progress = true;
3056 }
3057 } else if (inst->dst.file == VGRF &&
3058 remap[dst] != ~0u &&
3059 remap[dst] != dst) {
3060 inst->dst.nr = remap[dst];
3061 progress = true;
3062 }
3063 }
3064
3065 if (progress) {
3066 invalidate_live_intervals();
3067
3068 for (unsigned i = 0; i < ARRAY_SIZE(delta_xy); i++) {
3069 if (delta_xy[i].file == VGRF && remap[delta_xy[i].nr] != ~0u) {
3070 delta_xy[i].nr = remap[delta_xy[i].nr];
3071 }
3072 }
3073 }
3074
3075 return progress;
3076 }
3077
3078 /**
3079 * Remove redundant or useless discard jumps.
3080 *
3081 * For example, we can eliminate jumps in the following sequence:
3082 *
3083 * discard-jump (redundant with the next jump)
3084 * discard-jump (useless; jumps to the next instruction)
3085 * placeholder-halt
3086 */
3087 bool
3088 fs_visitor::opt_redundant_discard_jumps()
3089 {
3090 bool progress = false;
3091
3092 bblock_t *last_bblock = cfg->blocks[cfg->num_blocks - 1];
3093
3094 fs_inst *placeholder_halt = NULL;
3095 foreach_inst_in_block_reverse(fs_inst, inst, last_bblock) {
3096 if (inst->opcode == FS_OPCODE_PLACEHOLDER_HALT) {
3097 placeholder_halt = inst;
3098 break;
3099 }
3100 }
3101
3102 if (!placeholder_halt)
3103 return false;
3104
3105 /* Delete any HALTs immediately before the placeholder halt. */
3106 for (fs_inst *prev = (fs_inst *) placeholder_halt->prev;
3107 !prev->is_head_sentinel() && prev->opcode == FS_OPCODE_DISCARD_JUMP;
3108 prev = (fs_inst *) placeholder_halt->prev) {
3109 prev->remove(last_bblock);
3110 progress = true;
3111 }
3112
3113 if (progress)
3114 invalidate_live_intervals();
3115
3116 return progress;
3117 }
3118
3119 /**
3120 * Compute a bitmask with GRF granularity with a bit set for each GRF starting
3121 * from \p r.offset which overlaps the region starting at \p s.offset and
3122 * spanning \p ds bytes.
3123 */
3124 static inline unsigned
3125 mask_relative_to(const fs_reg &r, const fs_reg &s, unsigned ds)
3126 {
3127 const int rel_offset = reg_offset(s) - reg_offset(r);
3128 const int shift = rel_offset / REG_SIZE;
3129 const unsigned n = DIV_ROUND_UP(rel_offset % REG_SIZE + ds, REG_SIZE);
3130 assert(reg_space(r) == reg_space(s) &&
3131 shift >= 0 && shift < int(8 * sizeof(unsigned)));
3132 return ((1 << n) - 1) << shift;
3133 }
3134
3135 bool
3136 fs_visitor::opt_peephole_csel()
3137 {
3138 if (devinfo->gen < 8)
3139 return false;
3140
3141 bool progress = false;
3142
3143 foreach_block_reverse(block, cfg) {
3144 int ip = block->end_ip + 1;
3145
3146 foreach_inst_in_block_reverse_safe(fs_inst, inst, block) {
3147 ip--;
3148
3149 if (inst->opcode != BRW_OPCODE_SEL ||
3150 inst->predicate != BRW_PREDICATE_NORMAL ||
3151 (inst->dst.type != BRW_REGISTER_TYPE_F &&
3152 inst->dst.type != BRW_REGISTER_TYPE_D &&
3153 inst->dst.type != BRW_REGISTER_TYPE_UD))
3154 continue;
3155
3156 /* Because it is a 3-src instruction, CSEL cannot have an immediate
3157 * value as a source, but we can sometimes handle zero.
3158 */
3159 if ((inst->src[0].file != VGRF && inst->src[0].file != ATTR &&
3160 inst->src[0].file != UNIFORM) ||
3161 (inst->src[1].file != VGRF && inst->src[1].file != ATTR &&
3162 inst->src[1].file != UNIFORM && !inst->src[1].is_zero()))
3163 continue;
3164
3165 foreach_inst_in_block_reverse_starting_from(fs_inst, scan_inst, inst) {
3166 if (!scan_inst->flags_written())
3167 continue;
3168
3169 if ((scan_inst->opcode != BRW_OPCODE_CMP &&
3170 scan_inst->opcode != BRW_OPCODE_MOV) ||
3171 scan_inst->predicate != BRW_PREDICATE_NONE ||
3172 (scan_inst->src[0].file != VGRF &&
3173 scan_inst->src[0].file != ATTR &&
3174 scan_inst->src[0].file != UNIFORM) ||
3175 scan_inst->src[0].type != BRW_REGISTER_TYPE_F)
3176 break;
3177
3178 if (scan_inst->opcode == BRW_OPCODE_CMP && !scan_inst->src[1].is_zero())
3179 break;
3180
3181 const brw::fs_builder ibld(this, block, inst);
3182
3183 const enum brw_conditional_mod cond =
3184 inst->predicate_inverse
3185 ? brw_negate_cmod(scan_inst->conditional_mod)
3186 : scan_inst->conditional_mod;
3187
3188 fs_inst *csel_inst = NULL;
3189
3190 if (inst->src[1].file != IMM) {
3191 csel_inst = ibld.CSEL(inst->dst,
3192 inst->src[0],
3193 inst->src[1],
3194 scan_inst->src[0],
3195 cond);
3196 } else if (cond == BRW_CONDITIONAL_NZ) {
3197 /* Consider the sequence
3198 *
3199 * cmp.nz.f0 null<1>F g3<8,8,1>F 0F
3200 * (+f0) sel g124<1>UD g2<8,8,1>UD 0x00000000UD
3201 *
3202 * The sel will pick the immediate value 0 if r0 is ±0.0.
3203 * Therefore, this sequence is equivalent:
3204 *
3205 * cmp.nz.f0 null<1>F g3<8,8,1>F 0F
3206 * (+f0) sel g124<1>F g2<8,8,1>F (abs)g3<8,8,1>F
3207 *
3208 * The abs is ensures that the result is 0UD when g3 is -0.0F.
3209 * By normal cmp-sel merging, this is also equivalent:
3210 *
3211 * csel.nz g124<1>F g2<4,4,1>F (abs)g3<4,4,1>F g3<4,4,1>F
3212 */
3213 csel_inst = ibld.CSEL(inst->dst,
3214 inst->src[0],
3215 scan_inst->src[0],
3216 scan_inst->src[0],
3217 cond);
3218
3219 csel_inst->src[1].abs = true;
3220 }
3221
3222 if (csel_inst != NULL) {
3223 progress = true;
3224 csel_inst->saturate = inst->saturate;
3225 inst->remove(block);
3226 }
3227
3228 break;
3229 }
3230 }
3231 }
3232
3233 return progress;
3234 }
3235
3236 bool
3237 fs_visitor::compute_to_mrf()
3238 {
3239 bool progress = false;
3240 int next_ip = 0;
3241
3242 /* No MRFs on Gen >= 7. */
3243 if (devinfo->gen >= 7)
3244 return false;
3245
3246 calculate_live_intervals();
3247
3248 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
3249 int ip = next_ip;
3250 next_ip++;
3251
3252 if (inst->opcode != BRW_OPCODE_MOV ||
3253 inst->is_partial_write() ||
3254 inst->dst.file != MRF || inst->src[0].file != VGRF ||
3255 inst->dst.type != inst->src[0].type ||
3256 inst->src[0].abs || inst->src[0].negate ||
3257 !inst->src[0].is_contiguous() ||
3258 inst->src[0].offset % REG_SIZE != 0)
3259 continue;
3260
3261 /* Can't compute-to-MRF this GRF if someone else was going to
3262 * read it later.
3263 */
3264 if (this->virtual_grf_end[inst->src[0].nr] > ip)
3265 continue;
3266
3267 /* Found a move of a GRF to a MRF. Let's see if we can go rewrite the
3268 * things that computed the value of all GRFs of the source region. The
3269 * regs_left bitset keeps track of the registers we haven't yet found a
3270 * generating instruction for.
3271 */
3272 unsigned regs_left = (1 << regs_read(inst, 0)) - 1;
3273
3274 foreach_inst_in_block_reverse_starting_from(fs_inst, scan_inst, inst) {
3275 if (regions_overlap(scan_inst->dst, scan_inst->size_written,
3276 inst->src[0], inst->size_read(0))) {
3277 /* Found the last thing to write our reg we want to turn
3278 * into a compute-to-MRF.
3279 */
3280
3281 /* If this one instruction didn't populate all the
3282 * channels, bail. We might be able to rewrite everything
3283 * that writes that reg, but it would require smarter
3284 * tracking.
3285 */
3286 if (scan_inst->is_partial_write())
3287 break;
3288
3289 /* Handling things not fully contained in the source of the copy
3290 * would need us to understand coalescing out more than one MOV at
3291 * a time.
3292 */
3293 if (!region_contained_in(scan_inst->dst, scan_inst->size_written,
3294 inst->src[0], inst->size_read(0)))
3295 break;
3296
3297 /* SEND instructions can't have MRF as a destination. */
3298 if (scan_inst->mlen)
3299 break;
3300
3301 if (devinfo->gen == 6) {
3302 /* gen6 math instructions must have the destination be
3303 * GRF, so no compute-to-MRF for them.
3304 */
3305 if (scan_inst->is_math()) {
3306 break;
3307 }
3308 }
3309
3310 /* Clear the bits for any registers this instruction overwrites. */
3311 regs_left &= ~mask_relative_to(
3312 inst->src[0], scan_inst->dst, scan_inst->size_written);
3313 if (!regs_left)
3314 break;
3315 }
3316
3317 /* We don't handle control flow here. Most computation of
3318 * values that end up in MRFs are shortly before the MRF
3319 * write anyway.
3320 */
3321 if (block->start() == scan_inst)
3322 break;
3323
3324 /* You can't read from an MRF, so if someone else reads our
3325 * MRF's source GRF that we wanted to rewrite, that stops us.
3326 */
3327 bool interfered = false;
3328 for (int i = 0; i < scan_inst->sources; i++) {
3329 if (regions_overlap(scan_inst->src[i], scan_inst->size_read(i),
3330 inst->src[0], inst->size_read(0))) {
3331 interfered = true;
3332 }
3333 }
3334 if (interfered)
3335 break;
3336
3337 if (regions_overlap(scan_inst->dst, scan_inst->size_written,
3338 inst->dst, inst->size_written)) {
3339 /* If somebody else writes our MRF here, we can't
3340 * compute-to-MRF before that.
3341 */
3342 break;
3343 }
3344
3345 if (scan_inst->mlen > 0 && scan_inst->base_mrf != -1 &&
3346 regions_overlap(fs_reg(MRF, scan_inst->base_mrf), scan_inst->mlen * REG_SIZE,
3347 inst->dst, inst->size_written)) {
3348 /* Found a SEND instruction, which means that there are
3349 * live values in MRFs from base_mrf to base_mrf +
3350 * scan_inst->mlen - 1. Don't go pushing our MRF write up
3351 * above it.
3352 */
3353 break;
3354 }
3355 }
3356
3357 if (regs_left)
3358 continue;
3359
3360 /* Found all generating instructions of our MRF's source value, so it
3361 * should be safe to rewrite them to point to the MRF directly.
3362 */
3363 regs_left = (1 << regs_read(inst, 0)) - 1;
3364
3365 foreach_inst_in_block_reverse_starting_from(fs_inst, scan_inst, inst) {
3366 if (regions_overlap(scan_inst->dst, scan_inst->size_written,
3367 inst->src[0], inst->size_read(0))) {
3368 /* Clear the bits for any registers this instruction overwrites. */
3369 regs_left &= ~mask_relative_to(
3370 inst->src[0], scan_inst->dst, scan_inst->size_written);
3371
3372 const unsigned rel_offset = reg_offset(scan_inst->dst) -
3373 reg_offset(inst->src[0]);
3374
3375 if (inst->dst.nr & BRW_MRF_COMPR4) {
3376 /* Apply the same address transformation done by the hardware
3377 * for COMPR4 MRF writes.
3378 */
3379 assert(rel_offset < 2 * REG_SIZE);
3380 scan_inst->dst.nr = inst->dst.nr + rel_offset / REG_SIZE * 4;
3381
3382 /* Clear the COMPR4 bit if the generating instruction is not
3383 * compressed.
3384 */
3385 if (scan_inst->size_written < 2 * REG_SIZE)
3386 scan_inst->dst.nr &= ~BRW_MRF_COMPR4;
3387
3388 } else {
3389 /* Calculate the MRF number the result of this instruction is
3390 * ultimately written to.
3391 */
3392 scan_inst->dst.nr = inst->dst.nr + rel_offset / REG_SIZE;
3393 }
3394
3395 scan_inst->dst.file = MRF;
3396 scan_inst->dst.offset = inst->dst.offset + rel_offset % REG_SIZE;
3397 scan_inst->saturate |= inst->saturate;
3398 if (!regs_left)
3399 break;
3400 }
3401 }
3402
3403 assert(!regs_left);
3404 inst->remove(block);
3405 progress = true;
3406 }
3407
3408 if (progress)
3409 invalidate_live_intervals();
3410
3411 return progress;
3412 }
3413
3414 /**
3415 * Eliminate FIND_LIVE_CHANNEL instructions occurring outside any control
3416 * flow. We could probably do better here with some form of divergence
3417 * analysis.
3418 */
3419 bool
3420 fs_visitor::eliminate_find_live_channel()
3421 {
3422 bool progress = false;
3423 unsigned depth = 0;
3424
3425 if (!brw_stage_has_packed_dispatch(devinfo, stage, stage_prog_data)) {
3426 /* The optimization below assumes that channel zero is live on thread
3427 * dispatch, which may not be the case if the fixed function dispatches
3428 * threads sparsely.
3429 */
3430 return false;
3431 }
3432
3433 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
3434 switch (inst->opcode) {
3435 case BRW_OPCODE_IF:
3436 case BRW_OPCODE_DO:
3437 depth++;
3438 break;
3439
3440 case BRW_OPCODE_ENDIF:
3441 case BRW_OPCODE_WHILE:
3442 depth--;
3443 break;
3444
3445 case FS_OPCODE_DISCARD_JUMP:
3446 /* This can potentially make control flow non-uniform until the end
3447 * of the program.
3448 */
3449 return progress;
3450
3451 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
3452 if (depth == 0) {
3453 inst->opcode = BRW_OPCODE_MOV;
3454 inst->src[0] = brw_imm_ud(0u);
3455 inst->sources = 1;
3456 inst->force_writemask_all = true;
3457 progress = true;
3458 }
3459 break;
3460
3461 default:
3462 break;
3463 }
3464 }
3465
3466 return progress;
3467 }
3468
3469 /**
3470 * Once we've generated code, try to convert normal FS_OPCODE_FB_WRITE
3471 * instructions to FS_OPCODE_REP_FB_WRITE.
3472 */
3473 void
3474 fs_visitor::emit_repclear_shader()
3475 {
3476 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
3477 int base_mrf = 0;
3478 int color_mrf = base_mrf + 2;
3479 fs_inst *mov;
3480
3481 if (uniforms > 0) {
3482 mov = bld.exec_all().group(4, 0)
3483 .MOV(brw_message_reg(color_mrf),
3484 fs_reg(UNIFORM, 0, BRW_REGISTER_TYPE_F));
3485 } else {
3486 struct brw_reg reg =
3487 brw_reg(BRW_GENERAL_REGISTER_FILE, 2, 3, 0, 0, BRW_REGISTER_TYPE_F,
3488 BRW_VERTICAL_STRIDE_8, BRW_WIDTH_2, BRW_HORIZONTAL_STRIDE_4,
3489 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
3490
3491 mov = bld.exec_all().group(4, 0)
3492 .MOV(vec4(brw_message_reg(color_mrf)), fs_reg(reg));
3493 }
3494
3495 fs_inst *write = NULL;
3496 if (key->nr_color_regions == 1) {
3497 write = bld.emit(FS_OPCODE_REP_FB_WRITE);
3498 write->saturate = key->clamp_fragment_color;
3499 write->base_mrf = color_mrf;
3500 write->target = 0;
3501 write->header_size = 0;
3502 write->mlen = 1;
3503 } else {
3504 assume(key->nr_color_regions > 0);
3505
3506 struct brw_reg header =
3507 retype(brw_message_reg(base_mrf), BRW_REGISTER_TYPE_UD);
3508 bld.exec_all().group(16, 0)
3509 .MOV(header, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
3510
3511 for (int i = 0; i < key->nr_color_regions; ++i) {
3512 if (i > 0) {
3513 bld.exec_all().group(1, 0)
3514 .MOV(component(header, 2), brw_imm_ud(i));
3515 }
3516
3517 write = bld.emit(FS_OPCODE_REP_FB_WRITE);
3518 write->saturate = key->clamp_fragment_color;
3519 write->base_mrf = base_mrf;
3520 write->target = i;
3521 write->header_size = 2;
3522 write->mlen = 3;
3523 }
3524 }
3525 write->eot = true;
3526 write->last_rt = true;
3527
3528 calculate_cfg();
3529
3530 assign_constant_locations();
3531 assign_curb_setup();
3532
3533 /* Now that we have the uniform assigned, go ahead and force it to a vec4. */
3534 if (uniforms > 0) {
3535 assert(mov->src[0].file == FIXED_GRF);
3536 mov->src[0] = brw_vec4_grf(mov->src[0].nr, 0);
3537 }
3538
3539 lower_scoreboard();
3540 }
3541
3542 /**
3543 * Walks through basic blocks, looking for repeated MRF writes and
3544 * removing the later ones.
3545 */
3546 bool
3547 fs_visitor::remove_duplicate_mrf_writes()
3548 {
3549 fs_inst *last_mrf_move[BRW_MAX_MRF(devinfo->gen)];
3550 bool progress = false;
3551
3552 /* Need to update the MRF tracking for compressed instructions. */
3553 if (dispatch_width >= 16)
3554 return false;
3555
3556 memset(last_mrf_move, 0, sizeof(last_mrf_move));
3557
3558 foreach_block_and_inst_safe (block, fs_inst, inst, cfg) {
3559 if (inst->is_control_flow()) {
3560 memset(last_mrf_move, 0, sizeof(last_mrf_move));
3561 }
3562
3563 if (inst->opcode == BRW_OPCODE_MOV &&
3564 inst->dst.file == MRF) {
3565 fs_inst *prev_inst = last_mrf_move[inst->dst.nr];
3566 if (prev_inst && prev_inst->opcode == BRW_OPCODE_MOV &&
3567 inst->dst.equals(prev_inst->dst) &&
3568 inst->src[0].equals(prev_inst->src[0]) &&
3569 inst->saturate == prev_inst->saturate &&
3570 inst->predicate == prev_inst->predicate &&
3571 inst->conditional_mod == prev_inst->conditional_mod &&
3572 inst->exec_size == prev_inst->exec_size) {
3573 inst->remove(block);
3574 progress = true;
3575 continue;
3576 }
3577 }
3578
3579 /* Clear out the last-write records for MRFs that were overwritten. */
3580 if (inst->dst.file == MRF) {
3581 last_mrf_move[inst->dst.nr] = NULL;
3582 }
3583
3584 if (inst->mlen > 0 && inst->base_mrf != -1) {
3585 /* Found a SEND instruction, which will include two or fewer
3586 * implied MRF writes. We could do better here.
3587 */
3588 for (int i = 0; i < implied_mrf_writes(inst); i++) {
3589 last_mrf_move[inst->base_mrf + i] = NULL;
3590 }
3591 }
3592
3593 /* Clear out any MRF move records whose sources got overwritten. */
3594 for (unsigned i = 0; i < ARRAY_SIZE(last_mrf_move); i++) {
3595 if (last_mrf_move[i] &&
3596 regions_overlap(inst->dst, inst->size_written,
3597 last_mrf_move[i]->src[0],
3598 last_mrf_move[i]->size_read(0))) {
3599 last_mrf_move[i] = NULL;
3600 }
3601 }
3602
3603 if (inst->opcode == BRW_OPCODE_MOV &&
3604 inst->dst.file == MRF &&
3605 inst->src[0].file != ARF &&
3606 !inst->is_partial_write()) {
3607 last_mrf_move[inst->dst.nr] = inst;
3608 }
3609 }
3610
3611 if (progress)
3612 invalidate_live_intervals();
3613
3614 return progress;
3615 }
3616
3617 /**
3618 * Rounding modes for conversion instructions are included for each
3619 * conversion, but right now it is a state. So once it is set,
3620 * we don't need to call it again for subsequent calls.
3621 *
3622 * This is useful for vector/matrices conversions, as setting the
3623 * mode once is enough for the full vector/matrix
3624 */
3625 bool
3626 fs_visitor::remove_extra_rounding_modes()
3627 {
3628 bool progress = false;
3629 unsigned execution_mode = this->nir->info.float_controls_execution_mode;
3630
3631 brw_rnd_mode base_mode = BRW_RND_MODE_UNSPECIFIED;
3632 if ((FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP16 |
3633 FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP32 |
3634 FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP64) &
3635 execution_mode)
3636 base_mode = BRW_RND_MODE_RTNE;
3637 if ((FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP16 |
3638 FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP32 |
3639 FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP64) &
3640 execution_mode)
3641 base_mode = BRW_RND_MODE_RTZ;
3642
3643 foreach_block (block, cfg) {
3644 brw_rnd_mode prev_mode = base_mode;
3645
3646 foreach_inst_in_block_safe (fs_inst, inst, block) {
3647 if (inst->opcode == SHADER_OPCODE_RND_MODE) {
3648 assert(inst->src[0].file == BRW_IMMEDIATE_VALUE);
3649 const brw_rnd_mode mode = (brw_rnd_mode) inst->src[0].d;
3650 if (mode == prev_mode) {
3651 inst->remove(block);
3652 progress = true;
3653 } else {
3654 prev_mode = mode;
3655 }
3656 }
3657 }
3658 }
3659
3660 if (progress)
3661 invalidate_live_intervals();
3662
3663 return progress;
3664 }
3665
3666 static void
3667 clear_deps_for_inst_src(fs_inst *inst, bool *deps, int first_grf, int grf_len)
3668 {
3669 /* Clear the flag for registers that actually got read (as expected). */
3670 for (int i = 0; i < inst->sources; i++) {
3671 int grf;
3672 if (inst->src[i].file == VGRF || inst->src[i].file == FIXED_GRF) {
3673 grf = inst->src[i].nr;
3674 } else {
3675 continue;
3676 }
3677
3678 if (grf >= first_grf &&
3679 grf < first_grf + grf_len) {
3680 deps[grf - first_grf] = false;
3681 if (inst->exec_size == 16)
3682 deps[grf - first_grf + 1] = false;
3683 }
3684 }
3685 }
3686
3687 /**
3688 * Implements this workaround for the original 965:
3689 *
3690 * "[DevBW, DevCL] Implementation Restrictions: As the hardware does not
3691 * check for post destination dependencies on this instruction, software
3692 * must ensure that there is no destination hazard for the case of ‘write
3693 * followed by a posted write’ shown in the following example.
3694 *
3695 * 1. mov r3 0
3696 * 2. send r3.xy <rest of send instruction>
3697 * 3. mov r2 r3
3698 *
3699 * Due to no post-destination dependency check on the ‘send’, the above
3700 * code sequence could have two instructions (1 and 2) in flight at the
3701 * same time that both consider ‘r3’ as the target of their final writes.
3702 */
3703 void
3704 fs_visitor::insert_gen4_pre_send_dependency_workarounds(bblock_t *block,
3705 fs_inst *inst)
3706 {
3707 int write_len = regs_written(inst);
3708 int first_write_grf = inst->dst.nr;
3709 bool needs_dep[BRW_MAX_MRF(devinfo->gen)];
3710 assert(write_len < (int)sizeof(needs_dep) - 1);
3711
3712 memset(needs_dep, false, sizeof(needs_dep));
3713 memset(needs_dep, true, write_len);
3714
3715 clear_deps_for_inst_src(inst, needs_dep, first_write_grf, write_len);
3716
3717 /* Walk backwards looking for writes to registers we're writing which
3718 * aren't read since being written. If we hit the start of the program,
3719 * we assume that there are no outstanding dependencies on entry to the
3720 * program.
3721 */
3722 foreach_inst_in_block_reverse_starting_from(fs_inst, scan_inst, inst) {
3723 /* If we hit control flow, assume that there *are* outstanding
3724 * dependencies, and force their cleanup before our instruction.
3725 */
3726 if (block->start() == scan_inst && block->num != 0) {
3727 for (int i = 0; i < write_len; i++) {
3728 if (needs_dep[i])
3729 DEP_RESOLVE_MOV(fs_builder(this, block, inst),
3730 first_write_grf + i);
3731 }
3732 return;
3733 }
3734
3735 /* We insert our reads as late as possible on the assumption that any
3736 * instruction but a MOV that might have left us an outstanding
3737 * dependency has more latency than a MOV.
3738 */
3739 if (scan_inst->dst.file == VGRF) {
3740 for (unsigned i = 0; i < regs_written(scan_inst); i++) {
3741 int reg = scan_inst->dst.nr + i;
3742
3743 if (reg >= first_write_grf &&
3744 reg < first_write_grf + write_len &&
3745 needs_dep[reg - first_write_grf]) {
3746 DEP_RESOLVE_MOV(fs_builder(this, block, inst), reg);
3747 needs_dep[reg - first_write_grf] = false;
3748 if (scan_inst->exec_size == 16)
3749 needs_dep[reg - first_write_grf + 1] = false;
3750 }
3751 }
3752 }
3753
3754 /* Clear the flag for registers that actually got read (as expected). */
3755 clear_deps_for_inst_src(scan_inst, needs_dep, first_write_grf, write_len);
3756
3757 /* Continue the loop only if we haven't resolved all the dependencies */
3758 int i;
3759 for (i = 0; i < write_len; i++) {
3760 if (needs_dep[i])
3761 break;
3762 }
3763 if (i == write_len)
3764 return;
3765 }
3766 }
3767
3768 /**
3769 * Implements this workaround for the original 965:
3770 *
3771 * "[DevBW, DevCL] Errata: A destination register from a send can not be
3772 * used as a destination register until after it has been sourced by an
3773 * instruction with a different destination register.
3774 */
3775 void
3776 fs_visitor::insert_gen4_post_send_dependency_workarounds(bblock_t *block, fs_inst *inst)
3777 {
3778 int write_len = regs_written(inst);
3779 unsigned first_write_grf = inst->dst.nr;
3780 bool needs_dep[BRW_MAX_MRF(devinfo->gen)];
3781 assert(write_len < (int)sizeof(needs_dep) - 1);
3782
3783 memset(needs_dep, false, sizeof(needs_dep));
3784 memset(needs_dep, true, write_len);
3785 /* Walk forwards looking for writes to registers we're writing which aren't
3786 * read before being written.
3787 */
3788 foreach_inst_in_block_starting_from(fs_inst, scan_inst, inst) {
3789 /* If we hit control flow, force resolve all remaining dependencies. */
3790 if (block->end() == scan_inst && block->num != cfg->num_blocks - 1) {
3791 for (int i = 0; i < write_len; i++) {
3792 if (needs_dep[i])
3793 DEP_RESOLVE_MOV(fs_builder(this, block, scan_inst),
3794 first_write_grf + i);
3795 }
3796 return;
3797 }
3798
3799 /* Clear the flag for registers that actually got read (as expected). */
3800 clear_deps_for_inst_src(scan_inst, needs_dep, first_write_grf, write_len);
3801
3802 /* We insert our reads as late as possible since they're reading the
3803 * result of a SEND, which has massive latency.
3804 */
3805 if (scan_inst->dst.file == VGRF &&
3806 scan_inst->dst.nr >= first_write_grf &&
3807 scan_inst->dst.nr < first_write_grf + write_len &&
3808 needs_dep[scan_inst->dst.nr - first_write_grf]) {
3809 DEP_RESOLVE_MOV(fs_builder(this, block, scan_inst),
3810 scan_inst->dst.nr);
3811 needs_dep[scan_inst->dst.nr - first_write_grf] = false;
3812 }
3813
3814 /* Continue the loop only if we haven't resolved all the dependencies */
3815 int i;
3816 for (i = 0; i < write_len; i++) {
3817 if (needs_dep[i])
3818 break;
3819 }
3820 if (i == write_len)
3821 return;
3822 }
3823 }
3824
3825 void
3826 fs_visitor::insert_gen4_send_dependency_workarounds()
3827 {
3828 if (devinfo->gen != 4 || devinfo->is_g4x)
3829 return;
3830
3831 bool progress = false;
3832
3833 foreach_block_and_inst(block, fs_inst, inst, cfg) {
3834 if (inst->mlen != 0 && inst->dst.file == VGRF) {
3835 insert_gen4_pre_send_dependency_workarounds(block, inst);
3836 insert_gen4_post_send_dependency_workarounds(block, inst);
3837 progress = true;
3838 }
3839 }
3840
3841 if (progress)
3842 invalidate_live_intervals();
3843 }
3844
3845 /**
3846 * Turns the generic expression-style uniform pull constant load instruction
3847 * into a hardware-specific series of instructions for loading a pull
3848 * constant.
3849 *
3850 * The expression style allows the CSE pass before this to optimize out
3851 * repeated loads from the same offset, and gives the pre-register-allocation
3852 * scheduling full flexibility, while the conversion to native instructions
3853 * allows the post-register-allocation scheduler the best information
3854 * possible.
3855 *
3856 * Note that execution masking for setting up pull constant loads is special:
3857 * the channels that need to be written are unrelated to the current execution
3858 * mask, since a later instruction will use one of the result channels as a
3859 * source operand for all 8 or 16 of its channels.
3860 */
3861 void
3862 fs_visitor::lower_uniform_pull_constant_loads()
3863 {
3864 foreach_block_and_inst (block, fs_inst, inst, cfg) {
3865 if (inst->opcode != FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD)
3866 continue;
3867
3868 if (devinfo->gen >= 7) {
3869 const fs_builder ubld = fs_builder(this, block, inst).exec_all();
3870 const fs_reg payload = ubld.group(8, 0).vgrf(BRW_REGISTER_TYPE_UD);
3871
3872 ubld.group(8, 0).MOV(payload,
3873 retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
3874 ubld.group(1, 0).MOV(component(payload, 2),
3875 brw_imm_ud(inst->src[1].ud / 16));
3876
3877 inst->opcode = FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7;
3878 inst->src[1] = payload;
3879 inst->header_size = 1;
3880 inst->mlen = 1;
3881
3882 invalidate_live_intervals();
3883 } else {
3884 /* Before register allocation, we didn't tell the scheduler about the
3885 * MRF we use. We know it's safe to use this MRF because nothing
3886 * else does except for register spill/unspill, which generates and
3887 * uses its MRF within a single IR instruction.
3888 */
3889 inst->base_mrf = FIRST_PULL_LOAD_MRF(devinfo->gen) + 1;
3890 inst->mlen = 1;
3891 }
3892 }
3893 }
3894
3895 bool
3896 fs_visitor::lower_load_payload()
3897 {
3898 bool progress = false;
3899
3900 foreach_block_and_inst_safe (block, fs_inst, inst, cfg) {
3901 if (inst->opcode != SHADER_OPCODE_LOAD_PAYLOAD)
3902 continue;
3903
3904 assert(inst->dst.file == MRF || inst->dst.file == VGRF);
3905 assert(inst->saturate == false);
3906 fs_reg dst = inst->dst;
3907
3908 /* Get rid of COMPR4. We'll add it back in if we need it */
3909 if (dst.file == MRF)
3910 dst.nr = dst.nr & ~BRW_MRF_COMPR4;
3911
3912 const fs_builder ibld(this, block, inst);
3913 const fs_builder hbld = ibld.exec_all().group(8, 0);
3914
3915 for (uint8_t i = 0; i < inst->header_size; i++) {
3916 if (inst->src[i].file != BAD_FILE) {
3917 fs_reg mov_dst = retype(dst, BRW_REGISTER_TYPE_UD);
3918 fs_reg mov_src = retype(inst->src[i], BRW_REGISTER_TYPE_UD);
3919 hbld.MOV(mov_dst, mov_src);
3920 }
3921 dst = offset(dst, hbld, 1);
3922 }
3923
3924 if (inst->dst.file == MRF && (inst->dst.nr & BRW_MRF_COMPR4) &&
3925 inst->exec_size > 8) {
3926 /* In this case, the payload portion of the LOAD_PAYLOAD isn't
3927 * a straightforward copy. Instead, the result of the
3928 * LOAD_PAYLOAD is treated as interleaved and the first four
3929 * non-header sources are unpacked as:
3930 *
3931 * m + 0: r0
3932 * m + 1: g0
3933 * m + 2: b0
3934 * m + 3: a0
3935 * m + 4: r1
3936 * m + 5: g1
3937 * m + 6: b1
3938 * m + 7: a1
3939 *
3940 * This is used for gen <= 5 fb writes.
3941 */
3942 assert(inst->exec_size == 16);
3943 assert(inst->header_size + 4 <= inst->sources);
3944 for (uint8_t i = inst->header_size; i < inst->header_size + 4; i++) {
3945 if (inst->src[i].file != BAD_FILE) {
3946 if (devinfo->has_compr4) {
3947 fs_reg compr4_dst = retype(dst, inst->src[i].type);
3948 compr4_dst.nr |= BRW_MRF_COMPR4;
3949 ibld.MOV(compr4_dst, inst->src[i]);
3950 } else {
3951 /* Platform doesn't have COMPR4. We have to fake it */
3952 fs_reg mov_dst = retype(dst, inst->src[i].type);
3953 ibld.half(0).MOV(mov_dst, half(inst->src[i], 0));
3954 mov_dst.nr += 4;
3955 ibld.half(1).MOV(mov_dst, half(inst->src[i], 1));
3956 }
3957 }
3958
3959 dst.nr++;
3960 }
3961
3962 /* The loop above only ever incremented us through the first set
3963 * of 4 registers. However, thanks to the magic of COMPR4, we
3964 * actually wrote to the first 8 registers, so we need to take
3965 * that into account now.
3966 */
3967 dst.nr += 4;
3968
3969 /* The COMPR4 code took care of the first 4 sources. We'll let
3970 * the regular path handle any remaining sources. Yes, we are
3971 * modifying the instruction but we're about to delete it so
3972 * this really doesn't hurt anything.
3973 */
3974 inst->header_size += 4;
3975 }
3976
3977 for (uint8_t i = inst->header_size; i < inst->sources; i++) {
3978 if (inst->src[i].file != BAD_FILE) {
3979 dst.type = inst->src[i].type;
3980 ibld.MOV(dst, inst->src[i]);
3981 } else {
3982 dst.type = BRW_REGISTER_TYPE_UD;
3983 }
3984 dst = offset(dst, ibld, 1);
3985 }
3986
3987 inst->remove(block);
3988 progress = true;
3989 }
3990
3991 if (progress)
3992 invalidate_live_intervals();
3993
3994 return progress;
3995 }
3996
3997 void
3998 fs_visitor::lower_mul_dword_inst(fs_inst *inst, bblock_t *block)
3999 {
4000 const fs_builder ibld(this, block, inst);
4001
4002 if (inst->src[1].file == IMM && inst->src[1].ud < (1 << 16)) {
4003 /* The MUL instruction isn't commutative. On Gen <= 6, only the low
4004 * 16-bits of src0 are read, and on Gen >= 7 only the low 16-bits of
4005 * src1 are used.
4006 *
4007 * If multiplying by an immediate value that fits in 16-bits, do a
4008 * single MUL instruction with that value in the proper location.
4009 */
4010 if (devinfo->gen < 7) {
4011 fs_reg imm(VGRF, alloc.allocate(dispatch_width / 8), inst->dst.type);
4012 ibld.MOV(imm, inst->src[1]);
4013 ibld.MUL(inst->dst, imm, inst->src[0]);
4014 } else {
4015 const bool ud = (inst->src[1].type == BRW_REGISTER_TYPE_UD);
4016 ibld.MUL(inst->dst, inst->src[0],
4017 ud ? brw_imm_uw(inst->src[1].ud)
4018 : brw_imm_w(inst->src[1].d));
4019 }
4020 } else {
4021 /* Gen < 8 (and some Gen8+ low-power parts like Cherryview) cannot
4022 * do 32-bit integer multiplication in one instruction, but instead
4023 * must do a sequence (which actually calculates a 64-bit result):
4024 *
4025 * mul(8) acc0<1>D g3<8,8,1>D g4<8,8,1>D
4026 * mach(8) null g3<8,8,1>D g4<8,8,1>D
4027 * mov(8) g2<1>D acc0<8,8,1>D
4028 *
4029 * But on Gen > 6, the ability to use second accumulator register
4030 * (acc1) for non-float data types was removed, preventing a simple
4031 * implementation in SIMD16. A 16-channel result can be calculated by
4032 * executing the three instructions twice in SIMD8, once with quarter
4033 * control of 1Q for the first eight channels and again with 2Q for
4034 * the second eight channels.
4035 *
4036 * Which accumulator register is implicitly accessed (by AccWrEnable
4037 * for instance) is determined by the quarter control. Unfortunately
4038 * Ivybridge (and presumably Baytrail) has a hardware bug in which an
4039 * implicit accumulator access by an instruction with 2Q will access
4040 * acc1 regardless of whether the data type is usable in acc1.
4041 *
4042 * Specifically, the 2Q mach(8) writes acc1 which does not exist for
4043 * integer data types.
4044 *
4045 * Since we only want the low 32-bits of the result, we can do two
4046 * 32-bit x 16-bit multiplies (like the mul and mach are doing), and
4047 * adjust the high result and add them (like the mach is doing):
4048 *
4049 * mul(8) g7<1>D g3<8,8,1>D g4.0<8,8,1>UW
4050 * mul(8) g8<1>D g3<8,8,1>D g4.1<8,8,1>UW
4051 * shl(8) g9<1>D g8<8,8,1>D 16D
4052 * add(8) g2<1>D g7<8,8,1>D g8<8,8,1>D
4053 *
4054 * We avoid the shl instruction by realizing that we only want to add
4055 * the low 16-bits of the "high" result to the high 16-bits of the
4056 * "low" result and using proper regioning on the add:
4057 *
4058 * mul(8) g7<1>D g3<8,8,1>D g4.0<16,8,2>UW
4059 * mul(8) g8<1>D g3<8,8,1>D g4.1<16,8,2>UW
4060 * add(8) g7.1<2>UW g7.1<16,8,2>UW g8<16,8,2>UW
4061 *
4062 * Since it does not use the (single) accumulator register, we can
4063 * schedule multi-component multiplications much better.
4064 */
4065
4066 bool needs_mov = false;
4067 fs_reg orig_dst = inst->dst;
4068
4069 /* Get a new VGRF for the "low" 32x16-bit multiplication result if
4070 * reusing the original destination is impossible due to hardware
4071 * restrictions, source/destination overlap, or it being the null
4072 * register.
4073 */
4074 fs_reg low = inst->dst;
4075 if (orig_dst.is_null() || orig_dst.file == MRF ||
4076 regions_overlap(inst->dst, inst->size_written,
4077 inst->src[0], inst->size_read(0)) ||
4078 regions_overlap(inst->dst, inst->size_written,
4079 inst->src[1], inst->size_read(1)) ||
4080 inst->dst.stride >= 4) {
4081 needs_mov = true;
4082 low = fs_reg(VGRF, alloc.allocate(regs_written(inst)),
4083 inst->dst.type);
4084 }
4085
4086 /* Get a new VGRF but keep the same stride as inst->dst */
4087 fs_reg high(VGRF, alloc.allocate(regs_written(inst)), inst->dst.type);
4088 high.stride = inst->dst.stride;
4089 high.offset = inst->dst.offset % REG_SIZE;
4090
4091 if (devinfo->gen >= 7) {
4092 if (inst->src[1].abs)
4093 lower_src_modifiers(this, block, inst, 1);
4094
4095 if (inst->src[1].file == IMM) {
4096 ibld.MUL(low, inst->src[0],
4097 brw_imm_uw(inst->src[1].ud & 0xffff));
4098 ibld.MUL(high, inst->src[0],
4099 brw_imm_uw(inst->src[1].ud >> 16));
4100 } else {
4101 ibld.MUL(low, inst->src[0],
4102 subscript(inst->src[1], BRW_REGISTER_TYPE_UW, 0));
4103 ibld.MUL(high, inst->src[0],
4104 subscript(inst->src[1], BRW_REGISTER_TYPE_UW, 1));
4105 }
4106 } else {
4107 if (inst->src[0].abs)
4108 lower_src_modifiers(this, block, inst, 0);
4109
4110 ibld.MUL(low, subscript(inst->src[0], BRW_REGISTER_TYPE_UW, 0),
4111 inst->src[1]);
4112 ibld.MUL(high, subscript(inst->src[0], BRW_REGISTER_TYPE_UW, 1),
4113 inst->src[1]);
4114 }
4115
4116 ibld.ADD(subscript(low, BRW_REGISTER_TYPE_UW, 1),
4117 subscript(low, BRW_REGISTER_TYPE_UW, 1),
4118 subscript(high, BRW_REGISTER_TYPE_UW, 0));
4119
4120 if (needs_mov || inst->conditional_mod)
4121 set_condmod(inst->conditional_mod, ibld.MOV(orig_dst, low));
4122 }
4123 }
4124
4125 void
4126 fs_visitor::lower_mul_qword_inst(fs_inst *inst, bblock_t *block)
4127 {
4128 const fs_builder ibld(this, block, inst);
4129
4130 /* Considering two 64-bit integers ab and cd where each letter ab
4131 * corresponds to 32 bits, we get a 128-bit result WXYZ. We * cd
4132 * only need to provide the YZ part of the result. -------
4133 * BD
4134 * Only BD needs to be 64 bits. For AD and BC we only care + AD
4135 * about the lower 32 bits (since they are part of the upper + BC
4136 * 32 bits of our result). AC is not needed since it starts + AC
4137 * on the 65th bit of the result. -------
4138 * WXYZ
4139 */
4140 unsigned int q_regs = regs_written(inst);
4141 unsigned int d_regs = (q_regs + 1) / 2;
4142
4143 fs_reg bd(VGRF, alloc.allocate(q_regs), BRW_REGISTER_TYPE_UQ);
4144 fs_reg ad(VGRF, alloc.allocate(d_regs), BRW_REGISTER_TYPE_UD);
4145 fs_reg bc(VGRF, alloc.allocate(d_regs), BRW_REGISTER_TYPE_UD);
4146
4147 /* Here we need the full 64 bit result for 32b * 32b. */
4148 if (devinfo->has_integer_dword_mul) {
4149 ibld.MUL(bd, subscript(inst->src[0], BRW_REGISTER_TYPE_UD, 0),
4150 subscript(inst->src[1], BRW_REGISTER_TYPE_UD, 0));
4151 } else {
4152 fs_reg bd_high(VGRF, alloc.allocate(d_regs), BRW_REGISTER_TYPE_UD);
4153 fs_reg bd_low(VGRF, alloc.allocate(d_regs), BRW_REGISTER_TYPE_UD);
4154 fs_reg acc = retype(brw_acc_reg(inst->exec_size), BRW_REGISTER_TYPE_UD);
4155
4156 fs_inst *mul = ibld.MUL(acc,
4157 subscript(inst->src[0], BRW_REGISTER_TYPE_UD, 0),
4158 subscript(inst->src[1], BRW_REGISTER_TYPE_UW, 0));
4159 mul->writes_accumulator = true;
4160
4161 ibld.MACH(bd_high, subscript(inst->src[0], BRW_REGISTER_TYPE_UD, 0),
4162 subscript(inst->src[1], BRW_REGISTER_TYPE_UD, 0));
4163 ibld.MOV(bd_low, acc);
4164
4165 ibld.MOV(subscript(bd, BRW_REGISTER_TYPE_UD, 0), bd_low);
4166 ibld.MOV(subscript(bd, BRW_REGISTER_TYPE_UD, 1), bd_high);
4167 }
4168
4169 ibld.MUL(ad, subscript(inst->src[0], BRW_REGISTER_TYPE_UD, 1),
4170 subscript(inst->src[1], BRW_REGISTER_TYPE_UD, 0));
4171 ibld.MUL(bc, subscript(inst->src[0], BRW_REGISTER_TYPE_UD, 0),
4172 subscript(inst->src[1], BRW_REGISTER_TYPE_UD, 1));
4173
4174 ibld.ADD(ad, ad, bc);
4175 ibld.ADD(subscript(bd, BRW_REGISTER_TYPE_UD, 1),
4176 subscript(bd, BRW_REGISTER_TYPE_UD, 1), ad);
4177
4178 ibld.MOV(inst->dst, bd);
4179 }
4180
4181 void
4182 fs_visitor::lower_mulh_inst(fs_inst *inst, bblock_t *block)
4183 {
4184 const fs_builder ibld(this, block, inst);
4185
4186 /* According to the BDW+ BSpec page for the "Multiply Accumulate
4187 * High" instruction:
4188 *
4189 * "An added preliminary mov is required for source modification on
4190 * src1:
4191 * mov (8) r3.0<1>:d -r3<8;8,1>:d
4192 * mul (8) acc0:d r2.0<8;8,1>:d r3.0<16;8,2>:uw
4193 * mach (8) r5.0<1>:d r2.0<8;8,1>:d r3.0<8;8,1>:d"
4194 */
4195 if (devinfo->gen >= 8 && (inst->src[1].negate || inst->src[1].abs))
4196 lower_src_modifiers(this, block, inst, 1);
4197
4198 /* Should have been lowered to 8-wide. */
4199 assert(inst->exec_size <= get_lowered_simd_width(devinfo, inst));
4200 const fs_reg acc = retype(brw_acc_reg(inst->exec_size), inst->dst.type);
4201 fs_inst *mul = ibld.MUL(acc, inst->src[0], inst->src[1]);
4202 fs_inst *mach = ibld.MACH(inst->dst, inst->src[0], inst->src[1]);
4203
4204 if (devinfo->gen >= 8) {
4205 /* Until Gen8, integer multiplies read 32-bits from one source,
4206 * and 16-bits from the other, and relying on the MACH instruction
4207 * to generate the high bits of the result.
4208 *
4209 * On Gen8, the multiply instruction does a full 32x32-bit
4210 * multiply, but in order to do a 64-bit multiply we can simulate
4211 * the previous behavior and then use a MACH instruction.
4212 */
4213 assert(mul->src[1].type == BRW_REGISTER_TYPE_D ||
4214 mul->src[1].type == BRW_REGISTER_TYPE_UD);
4215 mul->src[1].type = BRW_REGISTER_TYPE_UW;
4216 mul->src[1].stride *= 2;
4217
4218 if (mul->src[1].file == IMM) {
4219 mul->src[1] = brw_imm_uw(mul->src[1].ud);
4220 }
4221 } else if (devinfo->gen == 7 && !devinfo->is_haswell &&
4222 inst->group > 0) {
4223 /* Among other things the quarter control bits influence which
4224 * accumulator register is used by the hardware for instructions
4225 * that access the accumulator implicitly (e.g. MACH). A
4226 * second-half instruction would normally map to acc1, which
4227 * doesn't exist on Gen7 and up (the hardware does emulate it for
4228 * floating-point instructions *only* by taking advantage of the
4229 * extra precision of acc0 not normally used for floating point
4230 * arithmetic).
4231 *
4232 * HSW and up are careful enough not to try to access an
4233 * accumulator register that doesn't exist, but on earlier Gen7
4234 * hardware we need to make sure that the quarter control bits are
4235 * zero to avoid non-deterministic behaviour and emit an extra MOV
4236 * to get the result masked correctly according to the current
4237 * channel enables.
4238 */
4239 mach->group = 0;
4240 mach->force_writemask_all = true;
4241 mach->dst = ibld.vgrf(inst->dst.type);
4242 ibld.MOV(inst->dst, mach->dst);
4243 }
4244 }
4245
4246 bool
4247 fs_visitor::lower_integer_multiplication()
4248 {
4249 bool progress = false;
4250
4251 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
4252 if (inst->opcode == BRW_OPCODE_MUL) {
4253 if ((inst->dst.type == BRW_REGISTER_TYPE_Q ||
4254 inst->dst.type == BRW_REGISTER_TYPE_UQ) &&
4255 (inst->src[0].type == BRW_REGISTER_TYPE_Q ||
4256 inst->src[0].type == BRW_REGISTER_TYPE_UQ) &&
4257 (inst->src[1].type == BRW_REGISTER_TYPE_Q ||
4258 inst->src[1].type == BRW_REGISTER_TYPE_UQ)) {
4259 lower_mul_qword_inst(inst, block);
4260 inst->remove(block);
4261 progress = true;
4262 } else if (!inst->dst.is_accumulator() &&
4263 (inst->dst.type == BRW_REGISTER_TYPE_D ||
4264 inst->dst.type == BRW_REGISTER_TYPE_UD) &&
4265 !devinfo->has_integer_dword_mul) {
4266 lower_mul_dword_inst(inst, block);
4267 inst->remove(block);
4268 progress = true;
4269 }
4270 } else if (inst->opcode == SHADER_OPCODE_MULH) {
4271 lower_mulh_inst(inst, block);
4272 inst->remove(block);
4273 progress = true;
4274 }
4275
4276 }
4277
4278 if (progress)
4279 invalidate_live_intervals();
4280
4281 return progress;
4282 }
4283
4284 bool
4285 fs_visitor::lower_minmax()
4286 {
4287 assert(devinfo->gen < 6);
4288
4289 bool progress = false;
4290
4291 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
4292 const fs_builder ibld(this, block, inst);
4293
4294 if (inst->opcode == BRW_OPCODE_SEL &&
4295 inst->predicate == BRW_PREDICATE_NONE) {
4296 /* FIXME: Using CMP doesn't preserve the NaN propagation semantics of
4297 * the original SEL.L/GE instruction
4298 */
4299 ibld.CMP(ibld.null_reg_d(), inst->src[0], inst->src[1],
4300 inst->conditional_mod);
4301 inst->predicate = BRW_PREDICATE_NORMAL;
4302 inst->conditional_mod = BRW_CONDITIONAL_NONE;
4303
4304 progress = true;
4305 }
4306 }
4307
4308 if (progress)
4309 invalidate_live_intervals();
4310
4311 return progress;
4312 }
4313
4314 static void
4315 setup_color_payload(const fs_builder &bld, const brw_wm_prog_key *key,
4316 fs_reg *dst, fs_reg color, unsigned components)
4317 {
4318 if (key->clamp_fragment_color) {
4319 fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_F, 4);
4320 assert(color.type == BRW_REGISTER_TYPE_F);
4321
4322 for (unsigned i = 0; i < components; i++)
4323 set_saturate(true,
4324 bld.MOV(offset(tmp, bld, i), offset(color, bld, i)));
4325
4326 color = tmp;
4327 }
4328
4329 for (unsigned i = 0; i < components; i++)
4330 dst[i] = offset(color, bld, i);
4331 }
4332
4333 uint32_t
4334 brw_fb_write_msg_control(const fs_inst *inst,
4335 const struct brw_wm_prog_data *prog_data)
4336 {
4337 uint32_t mctl;
4338
4339 if (inst->opcode == FS_OPCODE_REP_FB_WRITE) {
4340 assert(inst->group == 0 && inst->exec_size == 16);
4341 mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED;
4342 } else if (prog_data->dual_src_blend) {
4343 assert(inst->exec_size == 8);
4344
4345 if (inst->group % 16 == 0)
4346 mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN01;
4347 else if (inst->group % 16 == 8)
4348 mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN23;
4349 else
4350 unreachable("Invalid dual-source FB write instruction group");
4351 } else {
4352 assert(inst->group == 0 || (inst->group == 16 && inst->exec_size == 16));
4353
4354 if (inst->exec_size == 16)
4355 mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE;
4356 else if (inst->exec_size == 8)
4357 mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_SINGLE_SOURCE_SUBSPAN01;
4358 else
4359 unreachable("Invalid FB write execution size");
4360 }
4361
4362 return mctl;
4363 }
4364
4365 static void
4366 lower_fb_write_logical_send(const fs_builder &bld, fs_inst *inst,
4367 const struct brw_wm_prog_data *prog_data,
4368 const brw_wm_prog_key *key,
4369 const fs_visitor::thread_payload &payload)
4370 {
4371 assert(inst->src[FB_WRITE_LOGICAL_SRC_COMPONENTS].file == IMM);
4372 const gen_device_info *devinfo = bld.shader->devinfo;
4373 const fs_reg &color0 = inst->src[FB_WRITE_LOGICAL_SRC_COLOR0];
4374 const fs_reg &color1 = inst->src[FB_WRITE_LOGICAL_SRC_COLOR1];
4375 const fs_reg &src0_alpha = inst->src[FB_WRITE_LOGICAL_SRC_SRC0_ALPHA];
4376 const fs_reg &src_depth = inst->src[FB_WRITE_LOGICAL_SRC_SRC_DEPTH];
4377 const fs_reg &dst_depth = inst->src[FB_WRITE_LOGICAL_SRC_DST_DEPTH];
4378 const fs_reg &src_stencil = inst->src[FB_WRITE_LOGICAL_SRC_SRC_STENCIL];
4379 fs_reg sample_mask = inst->src[FB_WRITE_LOGICAL_SRC_OMASK];
4380 const unsigned components =
4381 inst->src[FB_WRITE_LOGICAL_SRC_COMPONENTS].ud;
4382
4383 /* We can potentially have a message length of up to 15, so we have to set
4384 * base_mrf to either 0 or 1 in order to fit in m0..m15.
4385 */
4386 fs_reg sources[15];
4387 int header_size = 2, payload_header_size;
4388 unsigned length = 0;
4389
4390 if (devinfo->gen < 6) {
4391 /* TODO: Support SIMD32 on gen4-5 */
4392 assert(bld.group() < 16);
4393
4394 /* For gen4-5, we always have a header consisting of g0 and g1. We have
4395 * an implied MOV from g0,g1 to the start of the message. The MOV from
4396 * g0 is handled by the hardware and the MOV from g1 is provided by the
4397 * generator. This is required because, on gen4-5, the generator may
4398 * generate two write messages with different message lengths in order
4399 * to handle AA data properly.
4400 *
4401 * Also, since the pixel mask goes in the g0 portion of the message and
4402 * since render target writes are the last thing in the shader, we write
4403 * the pixel mask directly into g0 and it will get copied as part of the
4404 * implied write.
4405 */
4406 if (prog_data->uses_kill) {
4407 bld.exec_all().group(1, 0)
4408 .MOV(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW),
4409 brw_flag_reg(0, 1));
4410 }
4411
4412 assert(length == 0);
4413 length = 2;
4414 } else if ((devinfo->gen <= 7 && !devinfo->is_haswell &&
4415 prog_data->uses_kill) ||
4416 (devinfo->gen < 11 &&
4417 (color1.file != BAD_FILE || key->nr_color_regions > 1))) {
4418 /* From the Sandy Bridge PRM, volume 4, page 198:
4419 *
4420 * "Dispatched Pixel Enables. One bit per pixel indicating
4421 * which pixels were originally enabled when the thread was
4422 * dispatched. This field is only required for the end-of-
4423 * thread message and on all dual-source messages."
4424 */
4425 const fs_builder ubld = bld.exec_all().group(8, 0);
4426
4427 fs_reg header = ubld.vgrf(BRW_REGISTER_TYPE_UD, 2);
4428 if (bld.group() < 16) {
4429 /* The header starts off as g0 and g1 for the first half */
4430 ubld.group(16, 0).MOV(header, retype(brw_vec8_grf(0, 0),
4431 BRW_REGISTER_TYPE_UD));
4432 } else {
4433 /* The header starts off as g0 and g2 for the second half */
4434 assert(bld.group() < 32);
4435 const fs_reg header_sources[2] = {
4436 retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD),
4437 retype(brw_vec8_grf(2, 0), BRW_REGISTER_TYPE_UD),
4438 };
4439 ubld.LOAD_PAYLOAD(header, header_sources, 2, 0);
4440 }
4441
4442 uint32_t g00_bits = 0;
4443
4444 /* Set "Source0 Alpha Present to RenderTarget" bit in message
4445 * header.
4446 */
4447 if (inst->target > 0 && prog_data->replicate_alpha)
4448 g00_bits |= 1 << 11;
4449
4450 /* Set computes stencil to render target */
4451 if (prog_data->computed_stencil)
4452 g00_bits |= 1 << 14;
4453
4454 if (g00_bits) {
4455 /* OR extra bits into g0.0 */
4456 ubld.group(1, 0).OR(component(header, 0),
4457 retype(brw_vec1_grf(0, 0),
4458 BRW_REGISTER_TYPE_UD),
4459 brw_imm_ud(g00_bits));
4460 }
4461
4462 /* Set the render target index for choosing BLEND_STATE. */
4463 if (inst->target > 0) {
4464 ubld.group(1, 0).MOV(component(header, 2), brw_imm_ud(inst->target));
4465 }
4466
4467 if (prog_data->uses_kill) {
4468 assert(bld.group() < 16);
4469 ubld.group(1, 0).MOV(retype(component(header, 15),
4470 BRW_REGISTER_TYPE_UW),
4471 brw_flag_reg(0, 1));
4472 }
4473
4474 assert(length == 0);
4475 sources[0] = header;
4476 sources[1] = horiz_offset(header, 8);
4477 length = 2;
4478 }
4479 assert(length == 0 || length == 2);
4480 header_size = length;
4481
4482 if (payload.aa_dest_stencil_reg[0]) {
4483 assert(inst->group < 16);
4484 sources[length] = fs_reg(VGRF, bld.shader->alloc.allocate(1));
4485 bld.group(8, 0).exec_all().annotate("FB write stencil/AA alpha")
4486 .MOV(sources[length],
4487 fs_reg(brw_vec8_grf(payload.aa_dest_stencil_reg[0], 0)));
4488 length++;
4489 }
4490
4491 bool src0_alpha_present = false;
4492
4493 if (src0_alpha.file != BAD_FILE) {
4494 for (unsigned i = 0; i < bld.dispatch_width() / 8; i++) {
4495 const fs_builder &ubld = bld.exec_all().group(8, i)
4496 .annotate("FB write src0 alpha");
4497 const fs_reg tmp = ubld.vgrf(BRW_REGISTER_TYPE_F);
4498 ubld.MOV(tmp, horiz_offset(src0_alpha, i * 8));
4499 setup_color_payload(ubld, key, &sources[length], tmp, 1);
4500 length++;
4501 }
4502 src0_alpha_present = true;
4503 } else if (prog_data->replicate_alpha && inst->target != 0) {
4504 /* Handle the case when fragment shader doesn't write to draw buffer
4505 * zero. No need to call setup_color_payload() for src0_alpha because
4506 * alpha value will be undefined.
4507 */
4508 length += bld.dispatch_width() / 8;
4509 src0_alpha_present = true;
4510 }
4511
4512 if (sample_mask.file != BAD_FILE) {
4513 sources[length] = fs_reg(VGRF, bld.shader->alloc.allocate(1),
4514 BRW_REGISTER_TYPE_UD);
4515
4516 /* Hand over gl_SampleMask. Only the lower 16 bits of each channel are
4517 * relevant. Since it's unsigned single words one vgrf is always
4518 * 16-wide, but only the lower or higher 8 channels will be used by the
4519 * hardware when doing a SIMD8 write depending on whether we have
4520 * selected the subspans for the first or second half respectively.
4521 */
4522 assert(sample_mask.file != BAD_FILE && type_sz(sample_mask.type) == 4);
4523 sample_mask.type = BRW_REGISTER_TYPE_UW;
4524 sample_mask.stride *= 2;
4525
4526 bld.exec_all().annotate("FB write oMask")
4527 .MOV(horiz_offset(retype(sources[length], BRW_REGISTER_TYPE_UW),
4528 inst->group % 16),
4529 sample_mask);
4530 length++;
4531 }
4532
4533 payload_header_size = length;
4534
4535 setup_color_payload(bld, key, &sources[length], color0, components);
4536 length += 4;
4537
4538 if (color1.file != BAD_FILE) {
4539 setup_color_payload(bld, key, &sources[length], color1, components);
4540 length += 4;
4541 }
4542
4543 if (src_depth.file != BAD_FILE) {
4544 sources[length] = src_depth;
4545 length++;
4546 }
4547
4548 if (dst_depth.file != BAD_FILE) {
4549 sources[length] = dst_depth;
4550 length++;
4551 }
4552
4553 if (src_stencil.file != BAD_FILE) {
4554 assert(devinfo->gen >= 9);
4555 assert(bld.dispatch_width() == 8);
4556
4557 /* XXX: src_stencil is only available on gen9+. dst_depth is never
4558 * available on gen9+. As such it's impossible to have both enabled at the
4559 * same time and therefore length cannot overrun the array.
4560 */
4561 assert(length < 15);
4562
4563 sources[length] = bld.vgrf(BRW_REGISTER_TYPE_UD);
4564 bld.exec_all().annotate("FB write OS")
4565 .MOV(retype(sources[length], BRW_REGISTER_TYPE_UB),
4566 subscript(src_stencil, BRW_REGISTER_TYPE_UB, 0));
4567 length++;
4568 }
4569
4570 fs_inst *load;
4571 if (devinfo->gen >= 7) {
4572 /* Send from the GRF */
4573 fs_reg payload = fs_reg(VGRF, -1, BRW_REGISTER_TYPE_F);
4574 load = bld.LOAD_PAYLOAD(payload, sources, length, payload_header_size);
4575 payload.nr = bld.shader->alloc.allocate(regs_written(load));
4576 load->dst = payload;
4577
4578 uint32_t msg_ctl = brw_fb_write_msg_control(inst, prog_data);
4579 uint32_t ex_desc = 0;
4580
4581 inst->desc =
4582 (inst->group / 16) << 11 | /* rt slot group */
4583 brw_dp_write_desc(devinfo, inst->target, msg_ctl,
4584 GEN6_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE,
4585 inst->last_rt, false);
4586
4587 if (devinfo->gen >= 11) {
4588 /* Set the "Render Target Index" and "Src0 Alpha Present" fields
4589 * in the extended message descriptor, in lieu of using a header.
4590 */
4591 ex_desc = inst->target << 12 | src0_alpha_present << 15;
4592
4593 if (key->nr_color_regions == 0)
4594 ex_desc |= 1 << 20; /* Null Render Target */
4595 }
4596
4597 inst->opcode = SHADER_OPCODE_SEND;
4598 inst->resize_sources(3);
4599 inst->sfid = GEN6_SFID_DATAPORT_RENDER_CACHE;
4600 inst->src[0] = brw_imm_ud(inst->desc);
4601 inst->src[1] = brw_imm_ud(ex_desc);
4602 inst->src[2] = payload;
4603 inst->mlen = regs_written(load);
4604 inst->ex_mlen = 0;
4605 inst->header_size = header_size;
4606 inst->check_tdr = true;
4607 inst->send_has_side_effects = true;
4608 } else {
4609 /* Send from the MRF */
4610 load = bld.LOAD_PAYLOAD(fs_reg(MRF, 1, BRW_REGISTER_TYPE_F),
4611 sources, length, payload_header_size);
4612
4613 /* On pre-SNB, we have to interlace the color values. LOAD_PAYLOAD
4614 * will do this for us if we just give it a COMPR4 destination.
4615 */
4616 if (devinfo->gen < 6 && bld.dispatch_width() == 16)
4617 load->dst.nr |= BRW_MRF_COMPR4;
4618
4619 if (devinfo->gen < 6) {
4620 /* Set up src[0] for the implied MOV from grf0-1 */
4621 inst->resize_sources(1);
4622 inst->src[0] = brw_vec8_grf(0, 0);
4623 } else {
4624 inst->resize_sources(0);
4625 }
4626 inst->base_mrf = 1;
4627 inst->opcode = FS_OPCODE_FB_WRITE;
4628 inst->mlen = regs_written(load);
4629 inst->header_size = header_size;
4630 }
4631 }
4632
4633 static void
4634 lower_fb_read_logical_send(const fs_builder &bld, fs_inst *inst)
4635 {
4636 const fs_builder &ubld = bld.exec_all().group(8, 0);
4637 const unsigned length = 2;
4638 const fs_reg header = ubld.vgrf(BRW_REGISTER_TYPE_UD, length);
4639
4640 if (bld.group() < 16) {
4641 ubld.group(16, 0).MOV(header, retype(brw_vec8_grf(0, 0),
4642 BRW_REGISTER_TYPE_UD));
4643 } else {
4644 assert(bld.group() < 32);
4645 const fs_reg header_sources[] = {
4646 retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD),
4647 retype(brw_vec8_grf(2, 0), BRW_REGISTER_TYPE_UD)
4648 };
4649 ubld.LOAD_PAYLOAD(header, header_sources, ARRAY_SIZE(header_sources), 0);
4650 }
4651
4652 inst->resize_sources(1);
4653 inst->src[0] = header;
4654 inst->opcode = FS_OPCODE_FB_READ;
4655 inst->mlen = length;
4656 inst->header_size = length;
4657 }
4658
4659 static void
4660 lower_sampler_logical_send_gen4(const fs_builder &bld, fs_inst *inst, opcode op,
4661 const fs_reg &coordinate,
4662 const fs_reg &shadow_c,
4663 const fs_reg &lod, const fs_reg &lod2,
4664 const fs_reg &surface,
4665 const fs_reg &sampler,
4666 unsigned coord_components,
4667 unsigned grad_components)
4668 {
4669 const bool has_lod = (op == SHADER_OPCODE_TXL || op == FS_OPCODE_TXB ||
4670 op == SHADER_OPCODE_TXF || op == SHADER_OPCODE_TXS);
4671 fs_reg msg_begin(MRF, 1, BRW_REGISTER_TYPE_F);
4672 fs_reg msg_end = msg_begin;
4673
4674 /* g0 header. */
4675 msg_end = offset(msg_end, bld.group(8, 0), 1);
4676
4677 for (unsigned i = 0; i < coord_components; i++)
4678 bld.MOV(retype(offset(msg_end, bld, i), coordinate.type),
4679 offset(coordinate, bld, i));
4680
4681 msg_end = offset(msg_end, bld, coord_components);
4682
4683 /* Messages other than SAMPLE and RESINFO in SIMD16 and TXD in SIMD8
4684 * require all three components to be present and zero if they are unused.
4685 */
4686 if (coord_components > 0 &&
4687 (has_lod || shadow_c.file != BAD_FILE ||
4688 (op == SHADER_OPCODE_TEX && bld.dispatch_width() == 8))) {
4689 for (unsigned i = coord_components; i < 3; i++)
4690 bld.MOV(offset(msg_end, bld, i), brw_imm_f(0.0f));
4691
4692 msg_end = offset(msg_end, bld, 3 - coord_components);
4693 }
4694
4695 if (op == SHADER_OPCODE_TXD) {
4696 /* TXD unsupported in SIMD16 mode. */
4697 assert(bld.dispatch_width() == 8);
4698
4699 /* the slots for u and v are always present, but r is optional */
4700 if (coord_components < 2)
4701 msg_end = offset(msg_end, bld, 2 - coord_components);
4702
4703 /* P = u, v, r
4704 * dPdx = dudx, dvdx, drdx
4705 * dPdy = dudy, dvdy, drdy
4706 *
4707 * 1-arg: Does not exist.
4708 *
4709 * 2-arg: dudx dvdx dudy dvdy
4710 * dPdx.x dPdx.y dPdy.x dPdy.y
4711 * m4 m5 m6 m7
4712 *
4713 * 3-arg: dudx dvdx drdx dudy dvdy drdy
4714 * dPdx.x dPdx.y dPdx.z dPdy.x dPdy.y dPdy.z
4715 * m5 m6 m7 m8 m9 m10
4716 */
4717 for (unsigned i = 0; i < grad_components; i++)
4718 bld.MOV(offset(msg_end, bld, i), offset(lod, bld, i));
4719
4720 msg_end = offset(msg_end, bld, MAX2(grad_components, 2));
4721
4722 for (unsigned i = 0; i < grad_components; i++)
4723 bld.MOV(offset(msg_end, bld, i), offset(lod2, bld, i));
4724
4725 msg_end = offset(msg_end, bld, MAX2(grad_components, 2));
4726 }
4727
4728 if (has_lod) {
4729 /* Bias/LOD with shadow comparator is unsupported in SIMD16 -- *Without*
4730 * shadow comparator (including RESINFO) it's unsupported in SIMD8 mode.
4731 */
4732 assert(shadow_c.file != BAD_FILE ? bld.dispatch_width() == 8 :
4733 bld.dispatch_width() == 16);
4734
4735 const brw_reg_type type =
4736 (op == SHADER_OPCODE_TXF || op == SHADER_OPCODE_TXS ?
4737 BRW_REGISTER_TYPE_UD : BRW_REGISTER_TYPE_F);
4738 bld.MOV(retype(msg_end, type), lod);
4739 msg_end = offset(msg_end, bld, 1);
4740 }
4741
4742 if (shadow_c.file != BAD_FILE) {
4743 if (op == SHADER_OPCODE_TEX && bld.dispatch_width() == 8) {
4744 /* There's no plain shadow compare message, so we use shadow
4745 * compare with a bias of 0.0.
4746 */
4747 bld.MOV(msg_end, brw_imm_f(0.0f));
4748 msg_end = offset(msg_end, bld, 1);
4749 }
4750
4751 bld.MOV(msg_end, shadow_c);
4752 msg_end = offset(msg_end, bld, 1);
4753 }
4754
4755 inst->opcode = op;
4756 inst->src[0] = reg_undef;
4757 inst->src[1] = surface;
4758 inst->src[2] = sampler;
4759 inst->resize_sources(3);
4760 inst->base_mrf = msg_begin.nr;
4761 inst->mlen = msg_end.nr - msg_begin.nr;
4762 inst->header_size = 1;
4763 }
4764
4765 static void
4766 lower_sampler_logical_send_gen5(const fs_builder &bld, fs_inst *inst, opcode op,
4767 const fs_reg &coordinate,
4768 const fs_reg &shadow_c,
4769 const fs_reg &lod, const fs_reg &lod2,
4770 const fs_reg &sample_index,
4771 const fs_reg &surface,
4772 const fs_reg &sampler,
4773 unsigned coord_components,
4774 unsigned grad_components)
4775 {
4776 fs_reg message(MRF, 2, BRW_REGISTER_TYPE_F);
4777 fs_reg msg_coords = message;
4778 unsigned header_size = 0;
4779
4780 if (inst->offset != 0) {
4781 /* The offsets set up by the visitor are in the m1 header, so we can't
4782 * go headerless.
4783 */
4784 header_size = 1;
4785 message.nr--;
4786 }
4787
4788 for (unsigned i = 0; i < coord_components; i++)
4789 bld.MOV(retype(offset(msg_coords, bld, i), coordinate.type),
4790 offset(coordinate, bld, i));
4791
4792 fs_reg msg_end = offset(msg_coords, bld, coord_components);
4793 fs_reg msg_lod = offset(msg_coords, bld, 4);
4794
4795 if (shadow_c.file != BAD_FILE) {
4796 fs_reg msg_shadow = msg_lod;
4797 bld.MOV(msg_shadow, shadow_c);
4798 msg_lod = offset(msg_shadow, bld, 1);
4799 msg_end = msg_lod;
4800 }
4801
4802 switch (op) {
4803 case SHADER_OPCODE_TXL:
4804 case FS_OPCODE_TXB:
4805 bld.MOV(msg_lod, lod);
4806 msg_end = offset(msg_lod, bld, 1);
4807 break;
4808 case SHADER_OPCODE_TXD:
4809 /**
4810 * P = u, v, r
4811 * dPdx = dudx, dvdx, drdx
4812 * dPdy = dudy, dvdy, drdy
4813 *
4814 * Load up these values:
4815 * - dudx dudy dvdx dvdy drdx drdy
4816 * - dPdx.x dPdy.x dPdx.y dPdy.y dPdx.z dPdy.z
4817 */
4818 msg_end = msg_lod;
4819 for (unsigned i = 0; i < grad_components; i++) {
4820 bld.MOV(msg_end, offset(lod, bld, i));
4821 msg_end = offset(msg_end, bld, 1);
4822
4823 bld.MOV(msg_end, offset(lod2, bld, i));
4824 msg_end = offset(msg_end, bld, 1);
4825 }
4826 break;
4827 case SHADER_OPCODE_TXS:
4828 msg_lod = retype(msg_end, BRW_REGISTER_TYPE_UD);
4829 bld.MOV(msg_lod, lod);
4830 msg_end = offset(msg_lod, bld, 1);
4831 break;
4832 case SHADER_OPCODE_TXF:
4833 msg_lod = offset(msg_coords, bld, 3);
4834 bld.MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), lod);
4835 msg_end = offset(msg_lod, bld, 1);
4836 break;
4837 case SHADER_OPCODE_TXF_CMS:
4838 msg_lod = offset(msg_coords, bld, 3);
4839 /* lod */
4840 bld.MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), brw_imm_ud(0u));
4841 /* sample index */
4842 bld.MOV(retype(offset(msg_lod, bld, 1), BRW_REGISTER_TYPE_UD), sample_index);
4843 msg_end = offset(msg_lod, bld, 2);
4844 break;
4845 default:
4846 break;
4847 }
4848
4849 inst->opcode = op;
4850 inst->src[0] = reg_undef;
4851 inst->src[1] = surface;
4852 inst->src[2] = sampler;
4853 inst->resize_sources(3);
4854 inst->base_mrf = message.nr;
4855 inst->mlen = msg_end.nr - message.nr;
4856 inst->header_size = header_size;
4857
4858 /* Message length > MAX_SAMPLER_MESSAGE_SIZE disallowed by hardware. */
4859 assert(inst->mlen <= MAX_SAMPLER_MESSAGE_SIZE);
4860 }
4861
4862 static bool
4863 is_high_sampler(const struct gen_device_info *devinfo, const fs_reg &sampler)
4864 {
4865 if (devinfo->gen < 8 && !devinfo->is_haswell)
4866 return false;
4867
4868 return sampler.file != IMM || sampler.ud >= 16;
4869 }
4870
4871 static unsigned
4872 sampler_msg_type(const gen_device_info *devinfo,
4873 opcode opcode, bool shadow_compare)
4874 {
4875 assert(devinfo->gen >= 5);
4876 switch (opcode) {
4877 case SHADER_OPCODE_TEX:
4878 return shadow_compare ? GEN5_SAMPLER_MESSAGE_SAMPLE_COMPARE :
4879 GEN5_SAMPLER_MESSAGE_SAMPLE;
4880 case FS_OPCODE_TXB:
4881 return shadow_compare ? GEN5_SAMPLER_MESSAGE_SAMPLE_BIAS_COMPARE :
4882 GEN5_SAMPLER_MESSAGE_SAMPLE_BIAS;
4883 case SHADER_OPCODE_TXL:
4884 return shadow_compare ? GEN5_SAMPLER_MESSAGE_SAMPLE_LOD_COMPARE :
4885 GEN5_SAMPLER_MESSAGE_SAMPLE_LOD;
4886 case SHADER_OPCODE_TXL_LZ:
4887 return shadow_compare ? GEN9_SAMPLER_MESSAGE_SAMPLE_C_LZ :
4888 GEN9_SAMPLER_MESSAGE_SAMPLE_LZ;
4889 case SHADER_OPCODE_TXS:
4890 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
4891 return GEN5_SAMPLER_MESSAGE_SAMPLE_RESINFO;
4892 case SHADER_OPCODE_TXD:
4893 assert(!shadow_compare || devinfo->gen >= 8 || devinfo->is_haswell);
4894 return shadow_compare ? HSW_SAMPLER_MESSAGE_SAMPLE_DERIV_COMPARE :
4895 GEN5_SAMPLER_MESSAGE_SAMPLE_DERIVS;
4896 case SHADER_OPCODE_TXF:
4897 return GEN5_SAMPLER_MESSAGE_SAMPLE_LD;
4898 case SHADER_OPCODE_TXF_LZ:
4899 assert(devinfo->gen >= 9);
4900 return GEN9_SAMPLER_MESSAGE_SAMPLE_LD_LZ;
4901 case SHADER_OPCODE_TXF_CMS_W:
4902 assert(devinfo->gen >= 9);
4903 return GEN9_SAMPLER_MESSAGE_SAMPLE_LD2DMS_W;
4904 case SHADER_OPCODE_TXF_CMS:
4905 return devinfo->gen >= 7 ? GEN7_SAMPLER_MESSAGE_SAMPLE_LD2DMS :
4906 GEN5_SAMPLER_MESSAGE_SAMPLE_LD;
4907 case SHADER_OPCODE_TXF_UMS:
4908 assert(devinfo->gen >= 7);
4909 return GEN7_SAMPLER_MESSAGE_SAMPLE_LD2DSS;
4910 case SHADER_OPCODE_TXF_MCS:
4911 assert(devinfo->gen >= 7);
4912 return GEN7_SAMPLER_MESSAGE_SAMPLE_LD_MCS;
4913 case SHADER_OPCODE_LOD:
4914 return GEN5_SAMPLER_MESSAGE_LOD;
4915 case SHADER_OPCODE_TG4:
4916 assert(devinfo->gen >= 7);
4917 return shadow_compare ? GEN7_SAMPLER_MESSAGE_SAMPLE_GATHER4_C :
4918 GEN7_SAMPLER_MESSAGE_SAMPLE_GATHER4;
4919 break;
4920 case SHADER_OPCODE_TG4_OFFSET:
4921 assert(devinfo->gen >= 7);
4922 return shadow_compare ? GEN7_SAMPLER_MESSAGE_SAMPLE_GATHER4_PO_C :
4923 GEN7_SAMPLER_MESSAGE_SAMPLE_GATHER4_PO;
4924 case SHADER_OPCODE_SAMPLEINFO:
4925 return GEN6_SAMPLER_MESSAGE_SAMPLE_SAMPLEINFO;
4926 default:
4927 unreachable("not reached");
4928 }
4929 }
4930
4931 static void
4932 lower_sampler_logical_send_gen7(const fs_builder &bld, fs_inst *inst, opcode op,
4933 const fs_reg &coordinate,
4934 const fs_reg &shadow_c,
4935 fs_reg lod, const fs_reg &lod2,
4936 const fs_reg &min_lod,
4937 const fs_reg &sample_index,
4938 const fs_reg &mcs,
4939 const fs_reg &surface,
4940 const fs_reg &sampler,
4941 const fs_reg &surface_handle,
4942 const fs_reg &sampler_handle,
4943 const fs_reg &tg4_offset,
4944 unsigned coord_components,
4945 unsigned grad_components)
4946 {
4947 const gen_device_info *devinfo = bld.shader->devinfo;
4948 const brw_stage_prog_data *prog_data = bld.shader->stage_prog_data;
4949 unsigned reg_width = bld.dispatch_width() / 8;
4950 unsigned header_size = 0, length = 0;
4951 fs_reg sources[MAX_SAMPLER_MESSAGE_SIZE];
4952 for (unsigned i = 0; i < ARRAY_SIZE(sources); i++)
4953 sources[i] = bld.vgrf(BRW_REGISTER_TYPE_F);
4954
4955 /* We must have exactly one of surface/sampler and surface/sampler_handle */
4956 assert((surface.file == BAD_FILE) != (surface_handle.file == BAD_FILE));
4957 assert((sampler.file == BAD_FILE) != (sampler_handle.file == BAD_FILE));
4958
4959 if (op == SHADER_OPCODE_TG4 || op == SHADER_OPCODE_TG4_OFFSET ||
4960 inst->offset != 0 || inst->eot ||
4961 op == SHADER_OPCODE_SAMPLEINFO ||
4962 sampler_handle.file != BAD_FILE ||
4963 is_high_sampler(devinfo, sampler)) {
4964 /* For general texture offsets (no txf workaround), we need a header to
4965 * put them in.
4966 *
4967 * TG4 needs to place its channel select in the header, for interaction
4968 * with ARB_texture_swizzle. The sampler index is only 4-bits, so for
4969 * larger sampler numbers we need to offset the Sampler State Pointer in
4970 * the header.
4971 */
4972 fs_reg header = retype(sources[0], BRW_REGISTER_TYPE_UD);
4973 header_size = 1;
4974 length++;
4975
4976 /* If we're requesting fewer than four channels worth of response,
4977 * and we have an explicit header, we need to set up the sampler
4978 * writemask. It's reversed from normal: 1 means "don't write".
4979 */
4980 if (!inst->eot && regs_written(inst) != 4 * reg_width) {
4981 assert(regs_written(inst) % reg_width == 0);
4982 unsigned mask = ~((1 << (regs_written(inst) / reg_width)) - 1) & 0xf;
4983 inst->offset |= mask << 12;
4984 }
4985
4986 /* Build the actual header */
4987 const fs_builder ubld = bld.exec_all().group(8, 0);
4988 const fs_builder ubld1 = ubld.group(1, 0);
4989 ubld.MOV(header, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
4990 if (inst->offset) {
4991 ubld1.MOV(component(header, 2), brw_imm_ud(inst->offset));
4992 } else if (bld.shader->stage != MESA_SHADER_VERTEX &&
4993 bld.shader->stage != MESA_SHADER_FRAGMENT) {
4994 /* The vertex and fragment stages have g0.2 set to 0, so
4995 * header0.2 is 0 when g0 is copied. Other stages may not, so we
4996 * must set it to 0 to avoid setting undesirable bits in the
4997 * message.
4998 */
4999 ubld1.MOV(component(header, 2), brw_imm_ud(0));
5000 }
5001
5002 if (sampler_handle.file != BAD_FILE) {
5003 /* Bindless sampler handles aren't relative to the sampler state
5004 * pointer passed into the shader through SAMPLER_STATE_POINTERS_*.
5005 * Instead, it's an absolute pointer relative to dynamic state base
5006 * address.
5007 *
5008 * Sampler states are 16 bytes each and the pointer we give here has
5009 * to be 32-byte aligned. In order to avoid more indirect messages
5010 * than required, we assume that all bindless sampler states are
5011 * 32-byte aligned. This sacrifices a bit of general state base
5012 * address space but means we can do something more efficient in the
5013 * shader.
5014 */
5015 ubld1.MOV(component(header, 3), sampler_handle);
5016 } else if (is_high_sampler(devinfo, sampler)) {
5017 if (sampler.file == BRW_IMMEDIATE_VALUE) {
5018 assert(sampler.ud >= 16);
5019 const int sampler_state_size = 16; /* 16 bytes */
5020
5021 ubld1.ADD(component(header, 3),
5022 retype(brw_vec1_grf(0, 3), BRW_REGISTER_TYPE_UD),
5023 brw_imm_ud(16 * (sampler.ud / 16) * sampler_state_size));
5024 } else {
5025 fs_reg tmp = ubld1.vgrf(BRW_REGISTER_TYPE_UD);
5026 ubld1.AND(tmp, sampler, brw_imm_ud(0x0f0));
5027 ubld1.SHL(tmp, tmp, brw_imm_ud(4));
5028 ubld1.ADD(component(header, 3),
5029 retype(brw_vec1_grf(0, 3), BRW_REGISTER_TYPE_UD),
5030 tmp);
5031 }
5032 }
5033 }
5034
5035 if (shadow_c.file != BAD_FILE) {
5036 bld.MOV(sources[length], shadow_c);
5037 length++;
5038 }
5039
5040 bool coordinate_done = false;
5041
5042 /* Set up the LOD info */
5043 switch (op) {
5044 case FS_OPCODE_TXB:
5045 case SHADER_OPCODE_TXL:
5046 if (devinfo->gen >= 9 && op == SHADER_OPCODE_TXL && lod.is_zero()) {
5047 op = SHADER_OPCODE_TXL_LZ;
5048 break;
5049 }
5050 bld.MOV(sources[length], lod);
5051 length++;
5052 break;
5053 case SHADER_OPCODE_TXD:
5054 /* TXD should have been lowered in SIMD16 mode. */
5055 assert(bld.dispatch_width() == 8);
5056
5057 /* Load dPdx and the coordinate together:
5058 * [hdr], [ref], x, dPdx.x, dPdy.x, y, dPdx.y, dPdy.y, z, dPdx.z, dPdy.z
5059 */
5060 for (unsigned i = 0; i < coord_components; i++) {
5061 bld.MOV(sources[length++], offset(coordinate, bld, i));
5062
5063 /* For cube map array, the coordinate is (u,v,r,ai) but there are
5064 * only derivatives for (u, v, r).
5065 */
5066 if (i < grad_components) {
5067 bld.MOV(sources[length++], offset(lod, bld, i));
5068 bld.MOV(sources[length++], offset(lod2, bld, i));
5069 }
5070 }
5071
5072 coordinate_done = true;
5073 break;
5074 case SHADER_OPCODE_TXS:
5075 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), lod);
5076 length++;
5077 break;
5078 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
5079 /* We need an LOD; just use 0 */
5080 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), brw_imm_ud(0));
5081 length++;
5082 break;
5083 case SHADER_OPCODE_TXF:
5084 /* Unfortunately, the parameters for LD are intermixed: u, lod, v, r.
5085 * On Gen9 they are u, v, lod, r
5086 */
5087 bld.MOV(retype(sources[length++], BRW_REGISTER_TYPE_D), coordinate);
5088
5089 if (devinfo->gen >= 9) {
5090 if (coord_components >= 2) {
5091 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D),
5092 offset(coordinate, bld, 1));
5093 } else {
5094 sources[length] = brw_imm_d(0);
5095 }
5096 length++;
5097 }
5098
5099 if (devinfo->gen >= 9 && lod.is_zero()) {
5100 op = SHADER_OPCODE_TXF_LZ;
5101 } else {
5102 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), lod);
5103 length++;
5104 }
5105
5106 for (unsigned i = devinfo->gen >= 9 ? 2 : 1; i < coord_components; i++)
5107 bld.MOV(retype(sources[length++], BRW_REGISTER_TYPE_D),
5108 offset(coordinate, bld, i));
5109
5110 coordinate_done = true;
5111 break;
5112
5113 case SHADER_OPCODE_TXF_CMS:
5114 case SHADER_OPCODE_TXF_CMS_W:
5115 case SHADER_OPCODE_TXF_UMS:
5116 case SHADER_OPCODE_TXF_MCS:
5117 if (op == SHADER_OPCODE_TXF_UMS ||
5118 op == SHADER_OPCODE_TXF_CMS ||
5119 op == SHADER_OPCODE_TXF_CMS_W) {
5120 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), sample_index);
5121 length++;
5122 }
5123
5124 if (op == SHADER_OPCODE_TXF_CMS || op == SHADER_OPCODE_TXF_CMS_W) {
5125 /* Data from the multisample control surface. */
5126 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), mcs);
5127 length++;
5128
5129 /* On Gen9+ we'll use ld2dms_w instead which has two registers for
5130 * the MCS data.
5131 */
5132 if (op == SHADER_OPCODE_TXF_CMS_W) {
5133 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD),
5134 mcs.file == IMM ?
5135 mcs :
5136 offset(mcs, bld, 1));
5137 length++;
5138 }
5139 }
5140
5141 /* There is no offsetting for this message; just copy in the integer
5142 * texture coordinates.
5143 */
5144 for (unsigned i = 0; i < coord_components; i++)
5145 bld.MOV(retype(sources[length++], BRW_REGISTER_TYPE_D),
5146 offset(coordinate, bld, i));
5147
5148 coordinate_done = true;
5149 break;
5150 case SHADER_OPCODE_TG4_OFFSET:
5151 /* More crazy intermixing */
5152 for (unsigned i = 0; i < 2; i++) /* u, v */
5153 bld.MOV(sources[length++], offset(coordinate, bld, i));
5154
5155 for (unsigned i = 0; i < 2; i++) /* offu, offv */
5156 bld.MOV(retype(sources[length++], BRW_REGISTER_TYPE_D),
5157 offset(tg4_offset, bld, i));
5158
5159 if (coord_components == 3) /* r if present */
5160 bld.MOV(sources[length++], offset(coordinate, bld, 2));
5161
5162 coordinate_done = true;
5163 break;
5164 default:
5165 break;
5166 }
5167
5168 /* Set up the coordinate (except for cases where it was done above) */
5169 if (!coordinate_done) {
5170 for (unsigned i = 0; i < coord_components; i++)
5171 bld.MOV(sources[length++], offset(coordinate, bld, i));
5172 }
5173
5174 if (min_lod.file != BAD_FILE) {
5175 /* Account for all of the missing coordinate sources */
5176 length += 4 - coord_components;
5177 if (op == SHADER_OPCODE_TXD)
5178 length += (3 - grad_components) * 2;
5179
5180 bld.MOV(sources[length++], min_lod);
5181 }
5182
5183 unsigned mlen;
5184 if (reg_width == 2)
5185 mlen = length * reg_width - header_size;
5186 else
5187 mlen = length * reg_width;
5188
5189 const fs_reg src_payload = fs_reg(VGRF, bld.shader->alloc.allocate(mlen),
5190 BRW_REGISTER_TYPE_F);
5191 bld.LOAD_PAYLOAD(src_payload, sources, length, header_size);
5192
5193 /* Generate the SEND. */
5194 inst->opcode = SHADER_OPCODE_SEND;
5195 inst->mlen = mlen;
5196 inst->header_size = header_size;
5197
5198 const unsigned msg_type =
5199 sampler_msg_type(devinfo, op, inst->shadow_compare);
5200 const unsigned simd_mode =
5201 inst->exec_size <= 8 ? BRW_SAMPLER_SIMD_MODE_SIMD8 :
5202 BRW_SAMPLER_SIMD_MODE_SIMD16;
5203
5204 uint32_t base_binding_table_index;
5205 switch (op) {
5206 case SHADER_OPCODE_TG4:
5207 case SHADER_OPCODE_TG4_OFFSET:
5208 base_binding_table_index = prog_data->binding_table.gather_texture_start;
5209 break;
5210 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
5211 base_binding_table_index = prog_data->binding_table.image_start;
5212 break;
5213 default:
5214 base_binding_table_index = prog_data->binding_table.texture_start;
5215 break;
5216 }
5217
5218 inst->sfid = BRW_SFID_SAMPLER;
5219 if (surface.file == IMM &&
5220 (sampler.file == IMM || sampler_handle.file != BAD_FILE)) {
5221 inst->desc = brw_sampler_desc(devinfo,
5222 surface.ud + base_binding_table_index,
5223 sampler.file == IMM ? sampler.ud % 16 : 0,
5224 msg_type,
5225 simd_mode,
5226 0 /* return_format unused on gen7+ */);
5227 inst->src[0] = brw_imm_ud(0);
5228 inst->src[1] = brw_imm_ud(0); /* ex_desc */
5229 } else if (surface_handle.file != BAD_FILE) {
5230 /* Bindless surface */
5231 assert(devinfo->gen >= 9);
5232 inst->desc = brw_sampler_desc(devinfo,
5233 GEN9_BTI_BINDLESS,
5234 sampler.file == IMM ? sampler.ud % 16 : 0,
5235 msg_type,
5236 simd_mode,
5237 0 /* return_format unused on gen7+ */);
5238
5239 /* For bindless samplers, the entire address is included in the message
5240 * header so we can leave the portion in the message descriptor 0.
5241 */
5242 if (sampler_handle.file != BAD_FILE || sampler.file == IMM) {
5243 inst->src[0] = brw_imm_ud(0);
5244 } else {
5245 const fs_builder ubld = bld.group(1, 0).exec_all();
5246 fs_reg desc = ubld.vgrf(BRW_REGISTER_TYPE_UD);
5247 ubld.SHL(desc, sampler, brw_imm_ud(8));
5248 inst->src[0] = desc;
5249 }
5250
5251 /* We assume that the driver provided the handle in the top 20 bits so
5252 * we can use the surface handle directly as the extended descriptor.
5253 */
5254 inst->src[1] = retype(surface_handle, BRW_REGISTER_TYPE_UD);
5255 } else {
5256 /* Immediate portion of the descriptor */
5257 inst->desc = brw_sampler_desc(devinfo,
5258 0, /* surface */
5259 0, /* sampler */
5260 msg_type,
5261 simd_mode,
5262 0 /* return_format unused on gen7+ */);
5263 const fs_builder ubld = bld.group(1, 0).exec_all();
5264 fs_reg desc = ubld.vgrf(BRW_REGISTER_TYPE_UD);
5265 if (surface.equals(sampler)) {
5266 /* This case is common in GL */
5267 ubld.MUL(desc, surface, brw_imm_ud(0x101));
5268 } else {
5269 if (sampler_handle.file != BAD_FILE) {
5270 ubld.MOV(desc, surface);
5271 } else if (sampler.file == IMM) {
5272 ubld.OR(desc, surface, brw_imm_ud(sampler.ud << 8));
5273 } else {
5274 ubld.SHL(desc, sampler, brw_imm_ud(8));
5275 ubld.OR(desc, desc, surface);
5276 }
5277 }
5278 if (base_binding_table_index)
5279 ubld.ADD(desc, desc, brw_imm_ud(base_binding_table_index));
5280 ubld.AND(desc, desc, brw_imm_ud(0xfff));
5281
5282 inst->src[0] = component(desc, 0);
5283 inst->src[1] = brw_imm_ud(0); /* ex_desc */
5284 }
5285
5286 inst->src[2] = src_payload;
5287 inst->resize_sources(3);
5288
5289 if (inst->eot) {
5290 /* EOT sampler messages don't make sense to split because it would
5291 * involve ending half of the thread early.
5292 */
5293 assert(inst->group == 0);
5294 /* We need to use SENDC for EOT sampler messages */
5295 inst->check_tdr = true;
5296 inst->send_has_side_effects = true;
5297 }
5298
5299 /* Message length > MAX_SAMPLER_MESSAGE_SIZE disallowed by hardware. */
5300 assert(inst->mlen <= MAX_SAMPLER_MESSAGE_SIZE);
5301 }
5302
5303 static void
5304 lower_sampler_logical_send(const fs_builder &bld, fs_inst *inst, opcode op)
5305 {
5306 const gen_device_info *devinfo = bld.shader->devinfo;
5307 const fs_reg &coordinate = inst->src[TEX_LOGICAL_SRC_COORDINATE];
5308 const fs_reg &shadow_c = inst->src[TEX_LOGICAL_SRC_SHADOW_C];
5309 const fs_reg &lod = inst->src[TEX_LOGICAL_SRC_LOD];
5310 const fs_reg &lod2 = inst->src[TEX_LOGICAL_SRC_LOD2];
5311 const fs_reg &min_lod = inst->src[TEX_LOGICAL_SRC_MIN_LOD];
5312 const fs_reg &sample_index = inst->src[TEX_LOGICAL_SRC_SAMPLE_INDEX];
5313 const fs_reg &mcs = inst->src[TEX_LOGICAL_SRC_MCS];
5314 const fs_reg &surface = inst->src[TEX_LOGICAL_SRC_SURFACE];
5315 const fs_reg &sampler = inst->src[TEX_LOGICAL_SRC_SAMPLER];
5316 const fs_reg &surface_handle = inst->src[TEX_LOGICAL_SRC_SURFACE_HANDLE];
5317 const fs_reg &sampler_handle = inst->src[TEX_LOGICAL_SRC_SAMPLER_HANDLE];
5318 const fs_reg &tg4_offset = inst->src[TEX_LOGICAL_SRC_TG4_OFFSET];
5319 assert(inst->src[TEX_LOGICAL_SRC_COORD_COMPONENTS].file == IMM);
5320 const unsigned coord_components = inst->src[TEX_LOGICAL_SRC_COORD_COMPONENTS].ud;
5321 assert(inst->src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].file == IMM);
5322 const unsigned grad_components = inst->src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].ud;
5323
5324 if (devinfo->gen >= 7) {
5325 lower_sampler_logical_send_gen7(bld, inst, op, coordinate,
5326 shadow_c, lod, lod2, min_lod,
5327 sample_index,
5328 mcs, surface, sampler,
5329 surface_handle, sampler_handle,
5330 tg4_offset,
5331 coord_components, grad_components);
5332 } else if (devinfo->gen >= 5) {
5333 lower_sampler_logical_send_gen5(bld, inst, op, coordinate,
5334 shadow_c, lod, lod2, sample_index,
5335 surface, sampler,
5336 coord_components, grad_components);
5337 } else {
5338 lower_sampler_logical_send_gen4(bld, inst, op, coordinate,
5339 shadow_c, lod, lod2,
5340 surface, sampler,
5341 coord_components, grad_components);
5342 }
5343 }
5344
5345 static void
5346 lower_surface_logical_send(const fs_builder &bld, fs_inst *inst)
5347 {
5348 const gen_device_info *devinfo = bld.shader->devinfo;
5349
5350 /* Get the logical send arguments. */
5351 const fs_reg &addr = inst->src[SURFACE_LOGICAL_SRC_ADDRESS];
5352 const fs_reg &src = inst->src[SURFACE_LOGICAL_SRC_DATA];
5353 const fs_reg &surface = inst->src[SURFACE_LOGICAL_SRC_SURFACE];
5354 const fs_reg &surface_handle = inst->src[SURFACE_LOGICAL_SRC_SURFACE_HANDLE];
5355 const UNUSED fs_reg &dims = inst->src[SURFACE_LOGICAL_SRC_IMM_DIMS];
5356 const fs_reg &arg = inst->src[SURFACE_LOGICAL_SRC_IMM_ARG];
5357 assert(arg.file == IMM);
5358
5359 /* We must have exactly one of surface and surface_handle */
5360 assert((surface.file == BAD_FILE) != (surface_handle.file == BAD_FILE));
5361
5362 /* Calculate the total number of components of the payload. */
5363 const unsigned addr_sz = inst->components_read(SURFACE_LOGICAL_SRC_ADDRESS);
5364 const unsigned src_sz = inst->components_read(SURFACE_LOGICAL_SRC_DATA);
5365
5366 const bool is_typed_access =
5367 inst->opcode == SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL ||
5368 inst->opcode == SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL ||
5369 inst->opcode == SHADER_OPCODE_TYPED_ATOMIC_LOGICAL;
5370
5371 const bool has_side_effects = inst->has_side_effects();
5372 fs_reg sample_mask = has_side_effects ? bld.sample_mask_reg() :
5373 fs_reg(brw_imm_d(0xffff));
5374
5375 /* From the BDW PRM Volume 7, page 147:
5376 *
5377 * "For the Data Cache Data Port*, the header must be present for the
5378 * following message types: [...] Typed read/write/atomics"
5379 *
5380 * Earlier generations have a similar wording. Because of this restriction
5381 * we don't attempt to implement sample masks via predication for such
5382 * messages prior to Gen9, since we have to provide a header anyway. On
5383 * Gen11+ the header has been removed so we can only use predication.
5384 */
5385 fs_reg header;
5386 if (devinfo->gen < 9 && is_typed_access) {
5387 fs_builder ubld = bld.exec_all().group(8, 0);
5388 header = ubld.vgrf(BRW_REGISTER_TYPE_UD);
5389 ubld.MOV(header, brw_imm_d(0));
5390 ubld.group(1, 0).MOV(component(header, 7), sample_mask);
5391 }
5392 const unsigned header_sz = header.file != BAD_FILE ? 1 : 0;
5393
5394 fs_reg payload, payload2;
5395 unsigned mlen, ex_mlen = 0;
5396 if (devinfo->gen >= 9) {
5397 /* We have split sends on gen9 and above */
5398 assert(header.file == BAD_FILE);
5399 payload = bld.move_to_vgrf(addr, addr_sz);
5400 payload2 = bld.move_to_vgrf(src, src_sz);
5401 mlen = addr_sz * (inst->exec_size / 8);
5402 ex_mlen = src_sz * (inst->exec_size / 8);
5403 } else {
5404 /* Allocate space for the payload. */
5405 const unsigned sz = header_sz + addr_sz + src_sz;
5406 payload = bld.vgrf(BRW_REGISTER_TYPE_UD, sz);
5407 fs_reg *const components = new fs_reg[sz];
5408 unsigned n = 0;
5409
5410 /* Construct the payload. */
5411 if (header.file != BAD_FILE)
5412 components[n++] = header;
5413
5414 for (unsigned i = 0; i < addr_sz; i++)
5415 components[n++] = offset(addr, bld, i);
5416
5417 for (unsigned i = 0; i < src_sz; i++)
5418 components[n++] = offset(src, bld, i);
5419
5420 bld.LOAD_PAYLOAD(payload, components, sz, header_sz);
5421 mlen = header_sz + (addr_sz + src_sz) * inst->exec_size / 8;
5422
5423 delete[] components;
5424 }
5425
5426 /* Predicate the instruction on the sample mask if no header is
5427 * provided.
5428 */
5429 if (header.file == BAD_FILE && sample_mask.file != BAD_FILE &&
5430 sample_mask.file != IMM) {
5431 const fs_builder ubld = bld.group(1, 0).exec_all();
5432 if (inst->predicate) {
5433 assert(inst->predicate == BRW_PREDICATE_NORMAL);
5434 assert(!inst->predicate_inverse);
5435 assert(inst->flag_subreg < 2);
5436 /* Combine the sample mask with the existing predicate by using a
5437 * vertical predication mode.
5438 */
5439 inst->predicate = BRW_PREDICATE_ALIGN1_ALLV;
5440 ubld.MOV(retype(brw_flag_subreg(inst->flag_subreg + 2),
5441 sample_mask.type),
5442 sample_mask);
5443 } else {
5444 inst->flag_subreg = 2;
5445 inst->predicate = BRW_PREDICATE_NORMAL;
5446 inst->predicate_inverse = false;
5447 ubld.MOV(retype(brw_flag_subreg(inst->flag_subreg), sample_mask.type),
5448 sample_mask);
5449 }
5450 }
5451
5452 uint32_t sfid;
5453 switch (inst->opcode) {
5454 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
5455 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
5456 /* Byte scattered opcodes go through the normal data cache */
5457 sfid = GEN7_SFID_DATAPORT_DATA_CACHE;
5458 break;
5459
5460 case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
5461 case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
5462 sfid = devinfo->gen >= 7 ? GEN7_SFID_DATAPORT_DATA_CACHE :
5463 devinfo->gen >= 6 ? GEN6_SFID_DATAPORT_RENDER_CACHE :
5464 BRW_DATAPORT_READ_TARGET_RENDER_CACHE;
5465 break;
5466
5467 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
5468 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
5469 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
5470 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
5471 /* Untyped Surface messages go through the data cache but the SFID value
5472 * changed on Haswell.
5473 */
5474 sfid = (devinfo->gen >= 8 || devinfo->is_haswell ?
5475 HSW_SFID_DATAPORT_DATA_CACHE_1 :
5476 GEN7_SFID_DATAPORT_DATA_CACHE);
5477 break;
5478
5479 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
5480 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
5481 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
5482 /* Typed surface messages go through the render cache on IVB and the
5483 * data cache on HSW+.
5484 */
5485 sfid = (devinfo->gen >= 8 || devinfo->is_haswell ?
5486 HSW_SFID_DATAPORT_DATA_CACHE_1 :
5487 GEN6_SFID_DATAPORT_RENDER_CACHE);
5488 break;
5489
5490 default:
5491 unreachable("Unsupported surface opcode");
5492 }
5493
5494 uint32_t desc;
5495 switch (inst->opcode) {
5496 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
5497 desc = brw_dp_untyped_surface_rw_desc(devinfo, inst->exec_size,
5498 arg.ud, /* num_channels */
5499 false /* write */);
5500 break;
5501
5502 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
5503 desc = brw_dp_untyped_surface_rw_desc(devinfo, inst->exec_size,
5504 arg.ud, /* num_channels */
5505 true /* write */);
5506 break;
5507
5508 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
5509 desc = brw_dp_byte_scattered_rw_desc(devinfo, inst->exec_size,
5510 arg.ud, /* bit_size */
5511 false /* write */);
5512 break;
5513
5514 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
5515 desc = brw_dp_byte_scattered_rw_desc(devinfo, inst->exec_size,
5516 arg.ud, /* bit_size */
5517 true /* write */);
5518 break;
5519
5520 case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
5521 assert(arg.ud == 32); /* bit_size */
5522 desc = brw_dp_dword_scattered_rw_desc(devinfo, inst->exec_size,
5523 false /* write */);
5524 break;
5525
5526 case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
5527 assert(arg.ud == 32); /* bit_size */
5528 desc = brw_dp_dword_scattered_rw_desc(devinfo, inst->exec_size,
5529 true /* write */);
5530 break;
5531
5532 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
5533 desc = brw_dp_untyped_atomic_desc(devinfo, inst->exec_size,
5534 arg.ud, /* atomic_op */
5535 !inst->dst.is_null());
5536 break;
5537
5538 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
5539 desc = brw_dp_untyped_atomic_float_desc(devinfo, inst->exec_size,
5540 arg.ud, /* atomic_op */
5541 !inst->dst.is_null());
5542 break;
5543
5544 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
5545 desc = brw_dp_typed_surface_rw_desc(devinfo, inst->exec_size, inst->group,
5546 arg.ud, /* num_channels */
5547 false /* write */);
5548 break;
5549
5550 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
5551 desc = brw_dp_typed_surface_rw_desc(devinfo, inst->exec_size, inst->group,
5552 arg.ud, /* num_channels */
5553 true /* write */);
5554 break;
5555
5556 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
5557 desc = brw_dp_typed_atomic_desc(devinfo, inst->exec_size, inst->group,
5558 arg.ud, /* atomic_op */
5559 !inst->dst.is_null());
5560 break;
5561
5562 default:
5563 unreachable("Unknown surface logical instruction");
5564 }
5565
5566 /* Update the original instruction. */
5567 inst->opcode = SHADER_OPCODE_SEND;
5568 inst->mlen = mlen;
5569 inst->ex_mlen = ex_mlen;
5570 inst->header_size = header_sz;
5571 inst->send_has_side_effects = has_side_effects;
5572 inst->send_is_volatile = !has_side_effects;
5573
5574 /* Set up SFID and descriptors */
5575 inst->sfid = sfid;
5576 inst->desc = desc;
5577 if (surface.file == IMM) {
5578 inst->desc |= surface.ud & 0xff;
5579 inst->src[0] = brw_imm_ud(0);
5580 inst->src[1] = brw_imm_ud(0); /* ex_desc */
5581 } else if (surface_handle.file != BAD_FILE) {
5582 /* Bindless surface */
5583 assert(devinfo->gen >= 9);
5584 inst->desc |= GEN9_BTI_BINDLESS;
5585 inst->src[0] = brw_imm_ud(0);
5586
5587 /* We assume that the driver provided the handle in the top 20 bits so
5588 * we can use the surface handle directly as the extended descriptor.
5589 */
5590 inst->src[1] = retype(surface_handle, BRW_REGISTER_TYPE_UD);
5591 } else {
5592 const fs_builder ubld = bld.exec_all().group(1, 0);
5593 fs_reg tmp = ubld.vgrf(BRW_REGISTER_TYPE_UD);
5594 ubld.AND(tmp, surface, brw_imm_ud(0xff));
5595 inst->src[0] = component(tmp, 0);
5596 inst->src[1] = brw_imm_ud(0); /* ex_desc */
5597 }
5598
5599 /* Finally, the payload */
5600 inst->src[2] = payload;
5601 inst->src[3] = payload2;
5602
5603 inst->resize_sources(4);
5604 }
5605
5606 static void
5607 lower_a64_logical_send(const fs_builder &bld, fs_inst *inst)
5608 {
5609 const gen_device_info *devinfo = bld.shader->devinfo;
5610
5611 const fs_reg &addr = inst->src[0];
5612 const fs_reg &src = inst->src[1];
5613 const unsigned src_comps = inst->components_read(1);
5614 assert(inst->src[2].file == IMM);
5615 const unsigned arg = inst->src[2].ud;
5616 const bool has_side_effects = inst->has_side_effects();
5617
5618 /* If the surface message has side effects and we're a fragment shader, we
5619 * have to predicate with the sample mask to avoid helper invocations.
5620 */
5621 if (has_side_effects && bld.shader->stage == MESA_SHADER_FRAGMENT) {
5622 inst->flag_subreg = 2;
5623 inst->predicate = BRW_PREDICATE_NORMAL;
5624 inst->predicate_inverse = false;
5625
5626 fs_reg sample_mask = bld.sample_mask_reg();
5627 const fs_builder ubld = bld.group(1, 0).exec_all();
5628 ubld.MOV(retype(brw_flag_subreg(inst->flag_subreg), sample_mask.type),
5629 sample_mask);
5630 }
5631
5632 fs_reg payload, payload2;
5633 unsigned mlen, ex_mlen = 0;
5634 if (devinfo->gen >= 9) {
5635 /* On Skylake and above, we have SENDS */
5636 mlen = 2 * (inst->exec_size / 8);
5637 ex_mlen = src_comps * type_sz(src.type) * inst->exec_size / REG_SIZE;
5638 payload = retype(bld.move_to_vgrf(addr, 1), BRW_REGISTER_TYPE_UD);
5639 payload2 = retype(bld.move_to_vgrf(src, src_comps),
5640 BRW_REGISTER_TYPE_UD);
5641 } else {
5642 /* Add two because the address is 64-bit */
5643 const unsigned dwords = 2 + src_comps;
5644 mlen = dwords * (inst->exec_size / 8);
5645
5646 fs_reg sources[5];
5647
5648 sources[0] = addr;
5649
5650 for (unsigned i = 0; i < src_comps; i++)
5651 sources[1 + i] = offset(src, bld, i);
5652
5653 payload = bld.vgrf(BRW_REGISTER_TYPE_UD, dwords);
5654 bld.LOAD_PAYLOAD(payload, sources, 1 + src_comps, 0);
5655 }
5656
5657 uint32_t desc;
5658 switch (inst->opcode) {
5659 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
5660 desc = brw_dp_a64_untyped_surface_rw_desc(devinfo, inst->exec_size,
5661 arg, /* num_channels */
5662 false /* write */);
5663 break;
5664
5665 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
5666 desc = brw_dp_a64_untyped_surface_rw_desc(devinfo, inst->exec_size,
5667 arg, /* num_channels */
5668 true /* write */);
5669 break;
5670
5671 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
5672 desc = brw_dp_a64_byte_scattered_rw_desc(devinfo, inst->exec_size,
5673 arg, /* bit_size */
5674 false /* write */);
5675 break;
5676
5677 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
5678 desc = brw_dp_a64_byte_scattered_rw_desc(devinfo, inst->exec_size,
5679 arg, /* bit_size */
5680 true /* write */);
5681 break;
5682
5683 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
5684 desc = brw_dp_a64_untyped_atomic_desc(devinfo, inst->exec_size, 32,
5685 arg, /* atomic_op */
5686 !inst->dst.is_null());
5687 break;
5688
5689 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
5690 desc = brw_dp_a64_untyped_atomic_desc(devinfo, inst->exec_size, 64,
5691 arg, /* atomic_op */
5692 !inst->dst.is_null());
5693 break;
5694
5695
5696 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
5697 desc = brw_dp_a64_untyped_atomic_float_desc(devinfo, inst->exec_size,
5698 arg, /* atomic_op */
5699 !inst->dst.is_null());
5700 break;
5701
5702 default:
5703 unreachable("Unknown A64 logical instruction");
5704 }
5705
5706 /* Update the original instruction. */
5707 inst->opcode = SHADER_OPCODE_SEND;
5708 inst->mlen = mlen;
5709 inst->ex_mlen = ex_mlen;
5710 inst->header_size = 0;
5711 inst->send_has_side_effects = has_side_effects;
5712 inst->send_is_volatile = !has_side_effects;
5713
5714 /* Set up SFID and descriptors */
5715 inst->sfid = HSW_SFID_DATAPORT_DATA_CACHE_1;
5716 inst->desc = desc;
5717 inst->resize_sources(4);
5718 inst->src[0] = brw_imm_ud(0); /* desc */
5719 inst->src[1] = brw_imm_ud(0); /* ex_desc */
5720 inst->src[2] = payload;
5721 inst->src[3] = payload2;
5722 }
5723
5724 static void
5725 lower_varying_pull_constant_logical_send(const fs_builder &bld, fs_inst *inst)
5726 {
5727 const gen_device_info *devinfo = bld.shader->devinfo;
5728
5729 if (devinfo->gen >= 7) {
5730 fs_reg index = inst->src[0];
5731 /* We are switching the instruction from an ALU-like instruction to a
5732 * send-from-grf instruction. Since sends can't handle strides or
5733 * source modifiers, we have to make a copy of the offset source.
5734 */
5735 fs_reg offset = bld.vgrf(BRW_REGISTER_TYPE_UD);
5736 bld.MOV(offset, inst->src[1]);
5737
5738 const unsigned simd_mode =
5739 inst->exec_size <= 8 ? BRW_SAMPLER_SIMD_MODE_SIMD8 :
5740 BRW_SAMPLER_SIMD_MODE_SIMD16;
5741
5742 inst->opcode = SHADER_OPCODE_SEND;
5743 inst->mlen = inst->exec_size / 8;
5744 inst->resize_sources(3);
5745
5746 inst->sfid = BRW_SFID_SAMPLER;
5747 inst->desc = brw_sampler_desc(devinfo, 0, 0,
5748 GEN5_SAMPLER_MESSAGE_SAMPLE_LD,
5749 simd_mode, 0);
5750 if (index.file == IMM) {
5751 inst->desc |= index.ud & 0xff;
5752 inst->src[0] = brw_imm_ud(0);
5753 } else {
5754 const fs_builder ubld = bld.exec_all().group(1, 0);
5755 fs_reg tmp = ubld.vgrf(BRW_REGISTER_TYPE_UD);
5756 ubld.AND(tmp, index, brw_imm_ud(0xff));
5757 inst->src[0] = component(tmp, 0);
5758 }
5759 inst->src[1] = brw_imm_ud(0); /* ex_desc */
5760 inst->src[2] = offset; /* payload */
5761 } else {
5762 const fs_reg payload(MRF, FIRST_PULL_LOAD_MRF(devinfo->gen),
5763 BRW_REGISTER_TYPE_UD);
5764
5765 bld.MOV(byte_offset(payload, REG_SIZE), inst->src[1]);
5766
5767 inst->opcode = FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4;
5768 inst->resize_sources(1);
5769 inst->base_mrf = payload.nr;
5770 inst->header_size = 1;
5771 inst->mlen = 1 + inst->exec_size / 8;
5772 }
5773 }
5774
5775 static void
5776 lower_math_logical_send(const fs_builder &bld, fs_inst *inst)
5777 {
5778 assert(bld.shader->devinfo->gen < 6);
5779
5780 inst->base_mrf = 2;
5781 inst->mlen = inst->sources * inst->exec_size / 8;
5782
5783 if (inst->sources > 1) {
5784 /* From the Ironlake PRM, Volume 4, Part 1, Section 6.1.13
5785 * "Message Payload":
5786 *
5787 * "Operand0[7]. For the INT DIV functions, this operand is the
5788 * denominator."
5789 * ...
5790 * "Operand1[7]. For the INT DIV functions, this operand is the
5791 * numerator."
5792 */
5793 const bool is_int_div = inst->opcode != SHADER_OPCODE_POW;
5794 const fs_reg src0 = is_int_div ? inst->src[1] : inst->src[0];
5795 const fs_reg src1 = is_int_div ? inst->src[0] : inst->src[1];
5796
5797 inst->resize_sources(1);
5798 inst->src[0] = src0;
5799
5800 assert(inst->exec_size == 8);
5801 bld.MOV(fs_reg(MRF, inst->base_mrf + 1, src1.type), src1);
5802 }
5803 }
5804
5805 bool
5806 fs_visitor::lower_logical_sends()
5807 {
5808 bool progress = false;
5809
5810 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
5811 const fs_builder ibld(this, block, inst);
5812
5813 switch (inst->opcode) {
5814 case FS_OPCODE_FB_WRITE_LOGICAL:
5815 assert(stage == MESA_SHADER_FRAGMENT);
5816 lower_fb_write_logical_send(ibld, inst,
5817 brw_wm_prog_data(prog_data),
5818 (const brw_wm_prog_key *)key,
5819 payload);
5820 break;
5821
5822 case FS_OPCODE_FB_READ_LOGICAL:
5823 lower_fb_read_logical_send(ibld, inst);
5824 break;
5825
5826 case SHADER_OPCODE_TEX_LOGICAL:
5827 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TEX);
5828 break;
5829
5830 case SHADER_OPCODE_TXD_LOGICAL:
5831 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXD);
5832 break;
5833
5834 case SHADER_OPCODE_TXF_LOGICAL:
5835 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF);
5836 break;
5837
5838 case SHADER_OPCODE_TXL_LOGICAL:
5839 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXL);
5840 break;
5841
5842 case SHADER_OPCODE_TXS_LOGICAL:
5843 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXS);
5844 break;
5845
5846 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
5847 lower_sampler_logical_send(ibld, inst,
5848 SHADER_OPCODE_IMAGE_SIZE_LOGICAL);
5849 break;
5850
5851 case FS_OPCODE_TXB_LOGICAL:
5852 lower_sampler_logical_send(ibld, inst, FS_OPCODE_TXB);
5853 break;
5854
5855 case SHADER_OPCODE_TXF_CMS_LOGICAL:
5856 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_CMS);
5857 break;
5858
5859 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
5860 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_CMS_W);
5861 break;
5862
5863 case SHADER_OPCODE_TXF_UMS_LOGICAL:
5864 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_UMS);
5865 break;
5866
5867 case SHADER_OPCODE_TXF_MCS_LOGICAL:
5868 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_MCS);
5869 break;
5870
5871 case SHADER_OPCODE_LOD_LOGICAL:
5872 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_LOD);
5873 break;
5874
5875 case SHADER_OPCODE_TG4_LOGICAL:
5876 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TG4);
5877 break;
5878
5879 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
5880 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TG4_OFFSET);
5881 break;
5882
5883 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
5884 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_SAMPLEINFO);
5885 break;
5886
5887 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
5888 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
5889 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
5890 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
5891 case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
5892 case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
5893 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
5894 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
5895 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
5896 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
5897 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
5898 lower_surface_logical_send(ibld, inst);
5899 break;
5900
5901 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
5902 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
5903 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
5904 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
5905 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
5906 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
5907 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
5908 lower_a64_logical_send(ibld, inst);
5909 break;
5910
5911 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
5912 lower_varying_pull_constant_logical_send(ibld, inst);
5913 break;
5914
5915 case SHADER_OPCODE_RCP:
5916 case SHADER_OPCODE_RSQ:
5917 case SHADER_OPCODE_SQRT:
5918 case SHADER_OPCODE_EXP2:
5919 case SHADER_OPCODE_LOG2:
5920 case SHADER_OPCODE_SIN:
5921 case SHADER_OPCODE_COS:
5922 case SHADER_OPCODE_POW:
5923 case SHADER_OPCODE_INT_QUOTIENT:
5924 case SHADER_OPCODE_INT_REMAINDER:
5925 /* The math opcodes are overloaded for the send-like and
5926 * expression-like instructions which seems kind of icky. Gen6+ has
5927 * a native (but rather quirky) MATH instruction so we don't need to
5928 * do anything here. On Gen4-5 we'll have to lower the Gen6-like
5929 * logical instructions (which we can easily recognize because they
5930 * have mlen = 0) into send-like virtual instructions.
5931 */
5932 if (devinfo->gen < 6 && inst->mlen == 0) {
5933 lower_math_logical_send(ibld, inst);
5934 break;
5935
5936 } else {
5937 continue;
5938 }
5939
5940 default:
5941 continue;
5942 }
5943
5944 progress = true;
5945 }
5946
5947 if (progress)
5948 invalidate_live_intervals();
5949
5950 return progress;
5951 }
5952
5953 static bool
5954 is_mixed_float_with_fp32_dst(const fs_inst *inst)
5955 {
5956 /* This opcode sometimes uses :W type on the source even if the operand is
5957 * a :HF, because in gen7 there is no support for :HF, and thus it uses :W.
5958 */
5959 if (inst->opcode == BRW_OPCODE_F16TO32)
5960 return true;
5961
5962 if (inst->dst.type != BRW_REGISTER_TYPE_F)
5963 return false;
5964
5965 for (int i = 0; i < inst->sources; i++) {
5966 if (inst->src[i].type == BRW_REGISTER_TYPE_HF)
5967 return true;
5968 }
5969
5970 return false;
5971 }
5972
5973 static bool
5974 is_mixed_float_with_packed_fp16_dst(const fs_inst *inst)
5975 {
5976 /* This opcode sometimes uses :W type on the destination even if the
5977 * destination is a :HF, because in gen7 there is no support for :HF, and
5978 * thus it uses :W.
5979 */
5980 if (inst->opcode == BRW_OPCODE_F32TO16 &&
5981 inst->dst.stride == 1)
5982 return true;
5983
5984 if (inst->dst.type != BRW_REGISTER_TYPE_HF ||
5985 inst->dst.stride != 1)
5986 return false;
5987
5988 for (int i = 0; i < inst->sources; i++) {
5989 if (inst->src[i].type == BRW_REGISTER_TYPE_F)
5990 return true;
5991 }
5992
5993 return false;
5994 }
5995
5996 /**
5997 * Get the closest allowed SIMD width for instruction \p inst accounting for
5998 * some common regioning and execution control restrictions that apply to FPU
5999 * instructions. These restrictions don't necessarily have any relevance to
6000 * instructions not executed by the FPU pipeline like extended math, control
6001 * flow or send message instructions.
6002 *
6003 * For virtual opcodes it's really up to the instruction -- In some cases
6004 * (e.g. where a virtual instruction unrolls into a simple sequence of FPU
6005 * instructions) it may simplify virtual instruction lowering if we can
6006 * enforce FPU-like regioning restrictions already on the virtual instruction,
6007 * in other cases (e.g. virtual send-like instructions) this may be
6008 * excessively restrictive.
6009 */
6010 static unsigned
6011 get_fpu_lowered_simd_width(const struct gen_device_info *devinfo,
6012 const fs_inst *inst)
6013 {
6014 /* Maximum execution size representable in the instruction controls. */
6015 unsigned max_width = MIN2(32, inst->exec_size);
6016
6017 /* According to the PRMs:
6018 * "A. In Direct Addressing mode, a source cannot span more than 2
6019 * adjacent GRF registers.
6020 * B. A destination cannot span more than 2 adjacent GRF registers."
6021 *
6022 * Look for the source or destination with the largest register region
6023 * which is the one that is going to limit the overall execution size of
6024 * the instruction due to this rule.
6025 */
6026 unsigned reg_count = DIV_ROUND_UP(inst->size_written, REG_SIZE);
6027
6028 for (unsigned i = 0; i < inst->sources; i++)
6029 reg_count = MAX2(reg_count, DIV_ROUND_UP(inst->size_read(i), REG_SIZE));
6030
6031 /* Calculate the maximum execution size of the instruction based on the
6032 * factor by which it goes over the hardware limit of 2 GRFs.
6033 */
6034 if (reg_count > 2)
6035 max_width = MIN2(max_width, inst->exec_size / DIV_ROUND_UP(reg_count, 2));
6036
6037 /* According to the IVB PRMs:
6038 * "When destination spans two registers, the source MUST span two
6039 * registers. The exception to the above rule:
6040 *
6041 * - When source is scalar, the source registers are not incremented.
6042 * - When source is packed integer Word and destination is packed
6043 * integer DWord, the source register is not incremented but the
6044 * source sub register is incremented."
6045 *
6046 * The hardware specs from Gen4 to Gen7.5 mention similar regioning
6047 * restrictions. The code below intentionally doesn't check whether the
6048 * destination type is integer because empirically the hardware doesn't
6049 * seem to care what the actual type is as long as it's dword-aligned.
6050 */
6051 if (devinfo->gen < 8) {
6052 for (unsigned i = 0; i < inst->sources; i++) {
6053 /* IVB implements DF scalars as <0;2,1> regions. */
6054 const bool is_scalar_exception = is_uniform(inst->src[i]) &&
6055 (devinfo->is_haswell || type_sz(inst->src[i].type) != 8);
6056 const bool is_packed_word_exception =
6057 type_sz(inst->dst.type) == 4 && inst->dst.stride == 1 &&
6058 type_sz(inst->src[i].type) == 2 && inst->src[i].stride == 1;
6059
6060 /* We check size_read(i) against size_written instead of REG_SIZE
6061 * because we want to properly handle SIMD32. In SIMD32, you can end
6062 * up with writes to 4 registers and a source that reads 2 registers
6063 * and we may still need to lower all the way to SIMD8 in that case.
6064 */
6065 if (inst->size_written > REG_SIZE &&
6066 inst->size_read(i) != 0 &&
6067 inst->size_read(i) < inst->size_written &&
6068 !is_scalar_exception && !is_packed_word_exception) {
6069 const unsigned reg_count = DIV_ROUND_UP(inst->size_written, REG_SIZE);
6070 max_width = MIN2(max_width, inst->exec_size / reg_count);
6071 }
6072 }
6073 }
6074
6075 if (devinfo->gen < 6) {
6076 /* From the G45 PRM, Volume 4 Page 361:
6077 *
6078 * "Operand Alignment Rule: With the exceptions listed below, a
6079 * source/destination operand in general should be aligned to even
6080 * 256-bit physical register with a region size equal to two 256-bit
6081 * physical registers."
6082 *
6083 * Normally we enforce this by allocating virtual registers to the
6084 * even-aligned class. But we need to handle payload registers.
6085 */
6086 for (unsigned i = 0; i < inst->sources; i++) {
6087 if (inst->src[i].file == FIXED_GRF && (inst->src[i].nr & 1) &&
6088 inst->size_read(i) > REG_SIZE) {
6089 max_width = MIN2(max_width, 8);
6090 }
6091 }
6092 }
6093
6094 /* From the IVB PRMs:
6095 * "When an instruction is SIMD32, the low 16 bits of the execution mask
6096 * are applied for both halves of the SIMD32 instruction. If different
6097 * execution mask channels are required, split the instruction into two
6098 * SIMD16 instructions."
6099 *
6100 * There is similar text in the HSW PRMs. Gen4-6 don't even implement
6101 * 32-wide control flow support in hardware and will behave similarly.
6102 */
6103 if (devinfo->gen < 8 && !inst->force_writemask_all)
6104 max_width = MIN2(max_width, 16);
6105
6106 /* From the IVB PRMs (applies to HSW too):
6107 * "Instructions with condition modifiers must not use SIMD32."
6108 *
6109 * From the BDW PRMs (applies to later hardware too):
6110 * "Ternary instruction with condition modifiers must not use SIMD32."
6111 */
6112 if (inst->conditional_mod && (devinfo->gen < 8 || inst->is_3src(devinfo)))
6113 max_width = MIN2(max_width, 16);
6114
6115 /* From the IVB PRMs (applies to other devices that don't have the
6116 * gen_device_info::supports_simd16_3src flag set):
6117 * "In Align16 access mode, SIMD16 is not allowed for DW operations and
6118 * SIMD8 is not allowed for DF operations."
6119 */
6120 if (inst->is_3src(devinfo) && !devinfo->supports_simd16_3src)
6121 max_width = MIN2(max_width, inst->exec_size / reg_count);
6122
6123 /* Pre-Gen8 EUs are hardwired to use the QtrCtrl+1 (where QtrCtrl is
6124 * the 8-bit quarter of the execution mask signals specified in the
6125 * instruction control fields) for the second compressed half of any
6126 * single-precision instruction (for double-precision instructions
6127 * it's hardwired to use NibCtrl+1, at least on HSW), which means that
6128 * the EU will apply the wrong execution controls for the second
6129 * sequential GRF write if the number of channels per GRF is not exactly
6130 * eight in single-precision mode (or four in double-float mode).
6131 *
6132 * In this situation we calculate the maximum size of the split
6133 * instructions so they only ever write to a single register.
6134 */
6135 if (devinfo->gen < 8 && inst->size_written > REG_SIZE &&
6136 !inst->force_writemask_all) {
6137 const unsigned channels_per_grf = inst->exec_size /
6138 DIV_ROUND_UP(inst->size_written, REG_SIZE);
6139 const unsigned exec_type_size = get_exec_type_size(inst);
6140 assert(exec_type_size);
6141
6142 /* The hardware shifts exactly 8 channels per compressed half of the
6143 * instruction in single-precision mode and exactly 4 in double-precision.
6144 */
6145 if (channels_per_grf != (exec_type_size == 8 ? 4 : 8))
6146 max_width = MIN2(max_width, channels_per_grf);
6147
6148 /* Lower all non-force_writemask_all DF instructions to SIMD4 on IVB/BYT
6149 * because HW applies the same channel enable signals to both halves of
6150 * the compressed instruction which will be just wrong under
6151 * non-uniform control flow.
6152 */
6153 if (devinfo->gen == 7 && !devinfo->is_haswell &&
6154 (exec_type_size == 8 || type_sz(inst->dst.type) == 8))
6155 max_width = MIN2(max_width, 4);
6156 }
6157
6158 /* From the SKL PRM, Special Restrictions for Handling Mixed Mode
6159 * Float Operations:
6160 *
6161 * "No SIMD16 in mixed mode when destination is f32. Instruction
6162 * execution size must be no more than 8."
6163 *
6164 * FIXME: the simulator doesn't seem to complain if we don't do this and
6165 * empirical testing with existing CTS tests show that they pass just fine
6166 * without implementing this, however, since our interpretation of the PRM
6167 * is that conversion MOVs between HF and F are still mixed-float
6168 * instructions (and therefore subject to this restriction) we decided to
6169 * split them to be safe. Might be useful to do additional investigation to
6170 * lift the restriction if we can ensure that it is safe though, since these
6171 * conversions are common when half-float types are involved since many
6172 * instructions do not support HF types and conversions from/to F are
6173 * required.
6174 */
6175 if (is_mixed_float_with_fp32_dst(inst))
6176 max_width = MIN2(max_width, 8);
6177
6178 /* From the SKL PRM, Special Restrictions for Handling Mixed Mode
6179 * Float Operations:
6180 *
6181 * "No SIMD16 in mixed mode when destination is packed f16 for both
6182 * Align1 and Align16."
6183 */
6184 if (is_mixed_float_with_packed_fp16_dst(inst))
6185 max_width = MIN2(max_width, 8);
6186
6187 /* Only power-of-two execution sizes are representable in the instruction
6188 * control fields.
6189 */
6190 return 1 << _mesa_logbase2(max_width);
6191 }
6192
6193 /**
6194 * Get the maximum allowed SIMD width for instruction \p inst accounting for
6195 * various payload size restrictions that apply to sampler message
6196 * instructions.
6197 *
6198 * This is only intended to provide a maximum theoretical bound for the
6199 * execution size of the message based on the number of argument components
6200 * alone, which in most cases will determine whether the SIMD8 or SIMD16
6201 * variant of the message can be used, though some messages may have
6202 * additional restrictions not accounted for here (e.g. pre-ILK hardware uses
6203 * the message length to determine the exact SIMD width and argument count,
6204 * which makes a number of sampler message combinations impossible to
6205 * represent).
6206 */
6207 static unsigned
6208 get_sampler_lowered_simd_width(const struct gen_device_info *devinfo,
6209 const fs_inst *inst)
6210 {
6211 /* If we have a min_lod parameter on anything other than a simple sample
6212 * message, it will push it over 5 arguments and we have to fall back to
6213 * SIMD8.
6214 */
6215 if (inst->opcode != SHADER_OPCODE_TEX &&
6216 inst->components_read(TEX_LOGICAL_SRC_MIN_LOD))
6217 return 8;
6218
6219 /* Calculate the number of coordinate components that have to be present
6220 * assuming that additional arguments follow the texel coordinates in the
6221 * message payload. On IVB+ there is no need for padding, on ILK-SNB we
6222 * need to pad to four or three components depending on the message,
6223 * pre-ILK we need to pad to at most three components.
6224 */
6225 const unsigned req_coord_components =
6226 (devinfo->gen >= 7 ||
6227 !inst->components_read(TEX_LOGICAL_SRC_COORDINATE)) ? 0 :
6228 (devinfo->gen >= 5 && inst->opcode != SHADER_OPCODE_TXF_LOGICAL &&
6229 inst->opcode != SHADER_OPCODE_TXF_CMS_LOGICAL) ? 4 :
6230 3;
6231
6232 /* On Gen9+ the LOD argument is for free if we're able to use the LZ
6233 * variant of the TXL or TXF message.
6234 */
6235 const bool implicit_lod = devinfo->gen >= 9 &&
6236 (inst->opcode == SHADER_OPCODE_TXL ||
6237 inst->opcode == SHADER_OPCODE_TXF) &&
6238 inst->src[TEX_LOGICAL_SRC_LOD].is_zero();
6239
6240 /* Calculate the total number of argument components that need to be passed
6241 * to the sampler unit.
6242 */
6243 const unsigned num_payload_components =
6244 MAX2(inst->components_read(TEX_LOGICAL_SRC_COORDINATE),
6245 req_coord_components) +
6246 inst->components_read(TEX_LOGICAL_SRC_SHADOW_C) +
6247 (implicit_lod ? 0 : inst->components_read(TEX_LOGICAL_SRC_LOD)) +
6248 inst->components_read(TEX_LOGICAL_SRC_LOD2) +
6249 inst->components_read(TEX_LOGICAL_SRC_SAMPLE_INDEX) +
6250 (inst->opcode == SHADER_OPCODE_TG4_OFFSET_LOGICAL ?
6251 inst->components_read(TEX_LOGICAL_SRC_TG4_OFFSET) : 0) +
6252 inst->components_read(TEX_LOGICAL_SRC_MCS);
6253
6254 /* SIMD16 messages with more than five arguments exceed the maximum message
6255 * size supported by the sampler, regardless of whether a header is
6256 * provided or not.
6257 */
6258 return MIN2(inst->exec_size,
6259 num_payload_components > MAX_SAMPLER_MESSAGE_SIZE / 2 ? 8 : 16);
6260 }
6261
6262 /**
6263 * Get the closest native SIMD width supported by the hardware for instruction
6264 * \p inst. The instruction will be left untouched by
6265 * fs_visitor::lower_simd_width() if the returned value is equal to the
6266 * original execution size.
6267 */
6268 static unsigned
6269 get_lowered_simd_width(const struct gen_device_info *devinfo,
6270 const fs_inst *inst)
6271 {
6272 switch (inst->opcode) {
6273 case BRW_OPCODE_MOV:
6274 case BRW_OPCODE_SEL:
6275 case BRW_OPCODE_NOT:
6276 case BRW_OPCODE_AND:
6277 case BRW_OPCODE_OR:
6278 case BRW_OPCODE_XOR:
6279 case BRW_OPCODE_SHR:
6280 case BRW_OPCODE_SHL:
6281 case BRW_OPCODE_ASR:
6282 case BRW_OPCODE_CMPN:
6283 case BRW_OPCODE_CSEL:
6284 case BRW_OPCODE_F32TO16:
6285 case BRW_OPCODE_F16TO32:
6286 case BRW_OPCODE_BFREV:
6287 case BRW_OPCODE_BFE:
6288 case BRW_OPCODE_ADD:
6289 case BRW_OPCODE_MUL:
6290 case BRW_OPCODE_AVG:
6291 case BRW_OPCODE_FRC:
6292 case BRW_OPCODE_RNDU:
6293 case BRW_OPCODE_RNDD:
6294 case BRW_OPCODE_RNDE:
6295 case BRW_OPCODE_RNDZ:
6296 case BRW_OPCODE_LZD:
6297 case BRW_OPCODE_FBH:
6298 case BRW_OPCODE_FBL:
6299 case BRW_OPCODE_CBIT:
6300 case BRW_OPCODE_SAD2:
6301 case BRW_OPCODE_MAD:
6302 case BRW_OPCODE_LRP:
6303 case FS_OPCODE_PACK:
6304 case SHADER_OPCODE_SEL_EXEC:
6305 case SHADER_OPCODE_CLUSTER_BROADCAST:
6306 return get_fpu_lowered_simd_width(devinfo, inst);
6307
6308 case BRW_OPCODE_CMP: {
6309 /* The Ivybridge/BayTrail WaCMPInstFlagDepClearedEarly workaround says that
6310 * when the destination is a GRF the dependency-clear bit on the flag
6311 * register is cleared early.
6312 *
6313 * Suggested workarounds are to disable coissuing CMP instructions
6314 * or to split CMP(16) instructions into two CMP(8) instructions.
6315 *
6316 * We choose to split into CMP(8) instructions since disabling
6317 * coissuing would affect CMP instructions not otherwise affected by
6318 * the errata.
6319 */
6320 const unsigned max_width = (devinfo->gen == 7 && !devinfo->is_haswell &&
6321 !inst->dst.is_null() ? 8 : ~0);
6322 return MIN2(max_width, get_fpu_lowered_simd_width(devinfo, inst));
6323 }
6324 case BRW_OPCODE_BFI1:
6325 case BRW_OPCODE_BFI2:
6326 /* The Haswell WaForceSIMD8ForBFIInstruction workaround says that we
6327 * should
6328 * "Force BFI instructions to be executed always in SIMD8."
6329 */
6330 return MIN2(devinfo->is_haswell ? 8 : ~0u,
6331 get_fpu_lowered_simd_width(devinfo, inst));
6332
6333 case BRW_OPCODE_IF:
6334 assert(inst->src[0].file == BAD_FILE || inst->exec_size <= 16);
6335 return inst->exec_size;
6336
6337 case SHADER_OPCODE_RCP:
6338 case SHADER_OPCODE_RSQ:
6339 case SHADER_OPCODE_SQRT:
6340 case SHADER_OPCODE_EXP2:
6341 case SHADER_OPCODE_LOG2:
6342 case SHADER_OPCODE_SIN:
6343 case SHADER_OPCODE_COS: {
6344 /* Unary extended math instructions are limited to SIMD8 on Gen4 and
6345 * Gen6. Extended Math Function is limited to SIMD8 with half-float.
6346 */
6347 if (devinfo->gen == 6 || (devinfo->gen == 4 && !devinfo->is_g4x))
6348 return MIN2(8, inst->exec_size);
6349 if (inst->dst.type == BRW_REGISTER_TYPE_HF)
6350 return MIN2(8, inst->exec_size);
6351 return MIN2(16, inst->exec_size);
6352 }
6353
6354 case SHADER_OPCODE_POW: {
6355 /* SIMD16 is only allowed on Gen7+. Extended Math Function is limited
6356 * to SIMD8 with half-float
6357 */
6358 if (devinfo->gen < 7)
6359 return MIN2(8, inst->exec_size);
6360 if (inst->dst.type == BRW_REGISTER_TYPE_HF)
6361 return MIN2(8, inst->exec_size);
6362 return MIN2(16, inst->exec_size);
6363 }
6364
6365 case SHADER_OPCODE_INT_QUOTIENT:
6366 case SHADER_OPCODE_INT_REMAINDER:
6367 /* Integer division is limited to SIMD8 on all generations. */
6368 return MIN2(8, inst->exec_size);
6369
6370 case FS_OPCODE_LINTERP:
6371 case SHADER_OPCODE_GET_BUFFER_SIZE:
6372 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
6373 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
6374 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
6375 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
6376 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
6377 return MIN2(16, inst->exec_size);
6378
6379 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
6380 /* Pre-ILK hardware doesn't have a SIMD8 variant of the texel fetch
6381 * message used to implement varying pull constant loads, so expand it
6382 * to SIMD16. An alternative with longer message payload length but
6383 * shorter return payload would be to use the SIMD8 sampler message that
6384 * takes (header, u, v, r) as parameters instead of (header, u).
6385 */
6386 return (devinfo->gen == 4 ? 16 : MIN2(16, inst->exec_size));
6387
6388 case FS_OPCODE_DDX_COARSE:
6389 case FS_OPCODE_DDX_FINE:
6390 case FS_OPCODE_DDY_COARSE:
6391 case FS_OPCODE_DDY_FINE:
6392 /* The implementation of this virtual opcode may require emitting
6393 * compressed Align16 instructions, which are severely limited on some
6394 * generations.
6395 *
6396 * From the Ivy Bridge PRM, volume 4 part 3, section 3.3.9 (Register
6397 * Region Restrictions):
6398 *
6399 * "In Align16 access mode, SIMD16 is not allowed for DW operations
6400 * and SIMD8 is not allowed for DF operations."
6401 *
6402 * In this context, "DW operations" means "operations acting on 32-bit
6403 * values", so it includes operations on floats.
6404 *
6405 * Gen4 has a similar restriction. From the i965 PRM, section 11.5.3
6406 * (Instruction Compression -> Rules and Restrictions):
6407 *
6408 * "A compressed instruction must be in Align1 access mode. Align16
6409 * mode instructions cannot be compressed."
6410 *
6411 * Similar text exists in the g45 PRM.
6412 *
6413 * Empirically, compressed align16 instructions using odd register
6414 * numbers don't appear to work on Sandybridge either.
6415 */
6416 return (devinfo->gen == 4 || devinfo->gen == 6 ||
6417 (devinfo->gen == 7 && !devinfo->is_haswell) ?
6418 MIN2(8, inst->exec_size) : MIN2(16, inst->exec_size));
6419
6420 case SHADER_OPCODE_MULH:
6421 /* MULH is lowered to the MUL/MACH sequence using the accumulator, which
6422 * is 8-wide on Gen7+.
6423 */
6424 return (devinfo->gen >= 7 ? 8 :
6425 get_fpu_lowered_simd_width(devinfo, inst));
6426
6427 case FS_OPCODE_FB_WRITE_LOGICAL:
6428 /* Gen6 doesn't support SIMD16 depth writes but we cannot handle them
6429 * here.
6430 */
6431 assert(devinfo->gen != 6 ||
6432 inst->src[FB_WRITE_LOGICAL_SRC_SRC_DEPTH].file == BAD_FILE ||
6433 inst->exec_size == 8);
6434 /* Dual-source FB writes are unsupported in SIMD16 mode. */
6435 return (inst->src[FB_WRITE_LOGICAL_SRC_COLOR1].file != BAD_FILE ?
6436 8 : MIN2(16, inst->exec_size));
6437
6438 case FS_OPCODE_FB_READ_LOGICAL:
6439 return MIN2(16, inst->exec_size);
6440
6441 case SHADER_OPCODE_TEX_LOGICAL:
6442 case SHADER_OPCODE_TXF_CMS_LOGICAL:
6443 case SHADER_OPCODE_TXF_UMS_LOGICAL:
6444 case SHADER_OPCODE_TXF_MCS_LOGICAL:
6445 case SHADER_OPCODE_LOD_LOGICAL:
6446 case SHADER_OPCODE_TG4_LOGICAL:
6447 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
6448 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
6449 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
6450 return get_sampler_lowered_simd_width(devinfo, inst);
6451
6452 case SHADER_OPCODE_TXD_LOGICAL:
6453 /* TXD is unsupported in SIMD16 mode. */
6454 return 8;
6455
6456 case SHADER_OPCODE_TXL_LOGICAL:
6457 case FS_OPCODE_TXB_LOGICAL:
6458 /* Only one execution size is representable pre-ILK depending on whether
6459 * the shadow reference argument is present.
6460 */
6461 if (devinfo->gen == 4)
6462 return inst->src[TEX_LOGICAL_SRC_SHADOW_C].file == BAD_FILE ? 16 : 8;
6463 else
6464 return get_sampler_lowered_simd_width(devinfo, inst);
6465
6466 case SHADER_OPCODE_TXF_LOGICAL:
6467 case SHADER_OPCODE_TXS_LOGICAL:
6468 /* Gen4 doesn't have SIMD8 variants for the RESINFO and LD-with-LOD
6469 * messages. Use SIMD16 instead.
6470 */
6471 if (devinfo->gen == 4)
6472 return 16;
6473 else
6474 return get_sampler_lowered_simd_width(devinfo, inst);
6475
6476 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
6477 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
6478 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
6479 return 8;
6480
6481 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
6482 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
6483 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
6484 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
6485 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
6486 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
6487 case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
6488 case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
6489 return MIN2(16, inst->exec_size);
6490
6491 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
6492 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
6493 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
6494 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
6495 return devinfo->gen <= 8 ? 8 : MIN2(16, inst->exec_size);
6496
6497 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
6498 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
6499 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
6500 return 8;
6501
6502 case SHADER_OPCODE_URB_READ_SIMD8:
6503 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
6504 case SHADER_OPCODE_URB_WRITE_SIMD8:
6505 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
6506 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
6507 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
6508 return MIN2(8, inst->exec_size);
6509
6510 case SHADER_OPCODE_QUAD_SWIZZLE: {
6511 const unsigned swiz = inst->src[1].ud;
6512 return (is_uniform(inst->src[0]) ?
6513 get_fpu_lowered_simd_width(devinfo, inst) :
6514 devinfo->gen < 11 && type_sz(inst->src[0].type) == 4 ? 8 :
6515 swiz == BRW_SWIZZLE_XYXY || swiz == BRW_SWIZZLE_ZWZW ? 4 :
6516 get_fpu_lowered_simd_width(devinfo, inst));
6517 }
6518 case SHADER_OPCODE_MOV_INDIRECT: {
6519 /* From IVB and HSW PRMs:
6520 *
6521 * "2.When the destination requires two registers and the sources are
6522 * indirect, the sources must use 1x1 regioning mode.
6523 *
6524 * In case of DF instructions in HSW/IVB, the exec_size is limited by
6525 * the EU decompression logic not handling VxH indirect addressing
6526 * correctly.
6527 */
6528 const unsigned max_size = (devinfo->gen >= 8 ? 2 : 1) * REG_SIZE;
6529 /* Prior to Broadwell, we only have 8 address subregisters. */
6530 return MIN3(devinfo->gen >= 8 ? 16 : 8,
6531 max_size / (inst->dst.stride * type_sz(inst->dst.type)),
6532 inst->exec_size);
6533 }
6534
6535 case SHADER_OPCODE_LOAD_PAYLOAD: {
6536 const unsigned reg_count =
6537 DIV_ROUND_UP(inst->dst.component_size(inst->exec_size), REG_SIZE);
6538
6539 if (reg_count > 2) {
6540 /* Only LOAD_PAYLOAD instructions with per-channel destination region
6541 * can be easily lowered (which excludes headers and heterogeneous
6542 * types).
6543 */
6544 assert(!inst->header_size);
6545 for (unsigned i = 0; i < inst->sources; i++)
6546 assert(type_sz(inst->dst.type) == type_sz(inst->src[i].type) ||
6547 inst->src[i].file == BAD_FILE);
6548
6549 return inst->exec_size / DIV_ROUND_UP(reg_count, 2);
6550 } else {
6551 return inst->exec_size;
6552 }
6553 }
6554 default:
6555 return inst->exec_size;
6556 }
6557 }
6558
6559 /**
6560 * Return true if splitting out the group of channels of instruction \p inst
6561 * given by lbld.group() requires allocating a temporary for the i-th source
6562 * of the lowered instruction.
6563 */
6564 static inline bool
6565 needs_src_copy(const fs_builder &lbld, const fs_inst *inst, unsigned i)
6566 {
6567 return !(is_periodic(inst->src[i], lbld.dispatch_width()) ||
6568 (inst->components_read(i) == 1 &&
6569 lbld.dispatch_width() <= inst->exec_size)) ||
6570 (inst->flags_written() &
6571 flag_mask(inst->src[i], type_sz(inst->src[i].type)));
6572 }
6573
6574 /**
6575 * Extract the data that would be consumed by the channel group given by
6576 * lbld.group() from the i-th source region of instruction \p inst and return
6577 * it as result in packed form.
6578 */
6579 static fs_reg
6580 emit_unzip(const fs_builder &lbld, fs_inst *inst, unsigned i)
6581 {
6582 assert(lbld.group() >= inst->group);
6583
6584 /* Specified channel group from the source region. */
6585 const fs_reg src = horiz_offset(inst->src[i], lbld.group() - inst->group);
6586
6587 if (needs_src_copy(lbld, inst, i)) {
6588 /* Builder of the right width to perform the copy avoiding uninitialized
6589 * data if the lowered execution size is greater than the original
6590 * execution size of the instruction.
6591 */
6592 const fs_builder cbld = lbld.group(MIN2(lbld.dispatch_width(),
6593 inst->exec_size), 0);
6594 const fs_reg tmp = lbld.vgrf(inst->src[i].type, inst->components_read(i));
6595
6596 for (unsigned k = 0; k < inst->components_read(i); ++k)
6597 cbld.MOV(offset(tmp, lbld, k), offset(src, inst->exec_size, k));
6598
6599 return tmp;
6600
6601 } else if (is_periodic(inst->src[i], lbld.dispatch_width())) {
6602 /* The source is invariant for all dispatch_width-wide groups of the
6603 * original region.
6604 */
6605 return inst->src[i];
6606
6607 } else {
6608 /* We can just point the lowered instruction at the right channel group
6609 * from the original region.
6610 */
6611 return src;
6612 }
6613 }
6614
6615 /**
6616 * Return true if splitting out the group of channels of instruction \p inst
6617 * given by lbld.group() requires allocating a temporary for the destination
6618 * of the lowered instruction and copying the data back to the original
6619 * destination region.
6620 */
6621 static inline bool
6622 needs_dst_copy(const fs_builder &lbld, const fs_inst *inst)
6623 {
6624 /* If the instruction writes more than one component we'll have to shuffle
6625 * the results of multiple lowered instructions in order to make sure that
6626 * they end up arranged correctly in the original destination region.
6627 */
6628 if (inst->size_written > inst->dst.component_size(inst->exec_size))
6629 return true;
6630
6631 /* If the lowered execution size is larger than the original the result of
6632 * the instruction won't fit in the original destination, so we'll have to
6633 * allocate a temporary in any case.
6634 */
6635 if (lbld.dispatch_width() > inst->exec_size)
6636 return true;
6637
6638 for (unsigned i = 0; i < inst->sources; i++) {
6639 /* If we already made a copy of the source for other reasons there won't
6640 * be any overlap with the destination.
6641 */
6642 if (needs_src_copy(lbld, inst, i))
6643 continue;
6644
6645 /* In order to keep the logic simple we emit a copy whenever the
6646 * destination region doesn't exactly match an overlapping source, which
6647 * may point at the source and destination not being aligned group by
6648 * group which could cause one of the lowered instructions to overwrite
6649 * the data read from the same source by other lowered instructions.
6650 */
6651 if (regions_overlap(inst->dst, inst->size_written,
6652 inst->src[i], inst->size_read(i)) &&
6653 !inst->dst.equals(inst->src[i]))
6654 return true;
6655 }
6656
6657 return false;
6658 }
6659
6660 /**
6661 * Insert data from a packed temporary into the channel group given by
6662 * lbld.group() of the destination region of instruction \p inst and return
6663 * the temporary as result. Any copy instructions that are required for
6664 * unzipping the previous value (in the case of partial writes) will be
6665 * inserted using \p lbld_before and any copy instructions required for
6666 * zipping up the destination of \p inst will be inserted using \p lbld_after.
6667 */
6668 static fs_reg
6669 emit_zip(const fs_builder &lbld_before, const fs_builder &lbld_after,
6670 fs_inst *inst)
6671 {
6672 assert(lbld_before.dispatch_width() == lbld_after.dispatch_width());
6673 assert(lbld_before.group() == lbld_after.group());
6674 assert(lbld_after.group() >= inst->group);
6675
6676 /* Specified channel group from the destination region. */
6677 const fs_reg dst = horiz_offset(inst->dst, lbld_after.group() - inst->group);
6678 const unsigned dst_size = inst->size_written /
6679 inst->dst.component_size(inst->exec_size);
6680
6681 if (needs_dst_copy(lbld_after, inst)) {
6682 const fs_reg tmp = lbld_after.vgrf(inst->dst.type, dst_size);
6683
6684 if (inst->predicate) {
6685 /* Handle predication by copying the original contents of
6686 * the destination into the temporary before emitting the
6687 * lowered instruction.
6688 */
6689 const fs_builder gbld_before =
6690 lbld_before.group(MIN2(lbld_before.dispatch_width(),
6691 inst->exec_size), 0);
6692 for (unsigned k = 0; k < dst_size; ++k) {
6693 gbld_before.MOV(offset(tmp, lbld_before, k),
6694 offset(dst, inst->exec_size, k));
6695 }
6696 }
6697
6698 const fs_builder gbld_after =
6699 lbld_after.group(MIN2(lbld_after.dispatch_width(),
6700 inst->exec_size), 0);
6701 for (unsigned k = 0; k < dst_size; ++k) {
6702 /* Use a builder of the right width to perform the copy avoiding
6703 * uninitialized data if the lowered execution size is greater than
6704 * the original execution size of the instruction.
6705 */
6706 gbld_after.MOV(offset(dst, inst->exec_size, k),
6707 offset(tmp, lbld_after, k));
6708 }
6709
6710 return tmp;
6711
6712 } else {
6713 /* No need to allocate a temporary for the lowered instruction, just
6714 * take the right group of channels from the original region.
6715 */
6716 return dst;
6717 }
6718 }
6719
6720 bool
6721 fs_visitor::lower_simd_width()
6722 {
6723 bool progress = false;
6724
6725 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
6726 const unsigned lower_width = get_lowered_simd_width(devinfo, inst);
6727
6728 if (lower_width != inst->exec_size) {
6729 /* Builder matching the original instruction. We may also need to
6730 * emit an instruction of width larger than the original, set the
6731 * execution size of the builder to the highest of both for now so
6732 * we're sure that both cases can be handled.
6733 */
6734 const unsigned max_width = MAX2(inst->exec_size, lower_width);
6735 const fs_builder ibld = bld.at(block, inst)
6736 .exec_all(inst->force_writemask_all)
6737 .group(max_width, inst->group / max_width);
6738
6739 /* Split the copies in chunks of the execution width of either the
6740 * original or the lowered instruction, whichever is lower.
6741 */
6742 const unsigned n = DIV_ROUND_UP(inst->exec_size, lower_width);
6743 const unsigned dst_size = inst->size_written /
6744 inst->dst.component_size(inst->exec_size);
6745
6746 assert(!inst->writes_accumulator && !inst->mlen);
6747
6748 /* Inserting the zip, unzip, and duplicated instructions in all of
6749 * the right spots is somewhat tricky. All of the unzip and any
6750 * instructions from the zip which unzip the destination prior to
6751 * writing need to happen before all of the per-group instructions
6752 * and the zip instructions need to happen after. In order to sort
6753 * this all out, we insert the unzip instructions before \p inst,
6754 * insert the per-group instructions after \p inst (i.e. before
6755 * inst->next), and insert the zip instructions before the
6756 * instruction after \p inst. Since we are inserting instructions
6757 * after \p inst, inst->next is a moving target and we need to save
6758 * it off here so that we insert the zip instructions in the right
6759 * place.
6760 *
6761 * Since we're inserting split instructions after after_inst, the
6762 * instructions will end up in the reverse order that we insert them.
6763 * However, certain render target writes require that the low group
6764 * instructions come before the high group. From the Ivy Bridge PRM
6765 * Vol. 4, Pt. 1, Section 3.9.11:
6766 *
6767 * "If multiple SIMD8 Dual Source messages are delivered by the
6768 * pixel shader thread, each SIMD8_DUALSRC_LO message must be
6769 * issued before the SIMD8_DUALSRC_HI message with the same Slot
6770 * Group Select setting."
6771 *
6772 * And, from Section 3.9.11.1 of the same PRM:
6773 *
6774 * "When SIMD32 or SIMD16 PS threads send render target writes
6775 * with multiple SIMD8 and SIMD16 messages, the following must
6776 * hold:
6777 *
6778 * All the slots (as described above) must have a corresponding
6779 * render target write irrespective of the slot's validity. A slot
6780 * is considered valid when at least one sample is enabled. For
6781 * example, a SIMD16 PS thread must send two SIMD8 render target
6782 * writes to cover all the slots.
6783 *
6784 * PS thread must send SIMD render target write messages with
6785 * increasing slot numbers. For example, SIMD16 thread has
6786 * Slot[15:0] and if two SIMD8 render target writes are used, the
6787 * first SIMD8 render target write must send Slot[7:0] and the
6788 * next one must send Slot[15:8]."
6789 *
6790 * In order to make low group instructions come before high group
6791 * instructions (this is required for some render target writes), we
6792 * split from the highest group to lowest.
6793 */
6794 exec_node *const after_inst = inst->next;
6795 for (int i = n - 1; i >= 0; i--) {
6796 /* Emit a copy of the original instruction with the lowered width.
6797 * If the EOT flag was set throw it away except for the last
6798 * instruction to avoid killing the thread prematurely.
6799 */
6800 fs_inst split_inst = *inst;
6801 split_inst.exec_size = lower_width;
6802 split_inst.eot = inst->eot && i == int(n - 1);
6803
6804 /* Select the correct channel enables for the i-th group, then
6805 * transform the sources and destination and emit the lowered
6806 * instruction.
6807 */
6808 const fs_builder lbld = ibld.group(lower_width, i);
6809
6810 for (unsigned j = 0; j < inst->sources; j++)
6811 split_inst.src[j] = emit_unzip(lbld.at(block, inst), inst, j);
6812
6813 split_inst.dst = emit_zip(lbld.at(block, inst),
6814 lbld.at(block, after_inst), inst);
6815 split_inst.size_written =
6816 split_inst.dst.component_size(lower_width) * dst_size;
6817
6818 lbld.at(block, inst->next).emit(split_inst);
6819 }
6820
6821 inst->remove(block);
6822 progress = true;
6823 }
6824 }
6825
6826 if (progress)
6827 invalidate_live_intervals();
6828
6829 return progress;
6830 }
6831
6832 void
6833 fs_visitor::dump_instructions()
6834 {
6835 dump_instructions(NULL);
6836 }
6837
6838 void
6839 fs_visitor::dump_instructions(const char *name)
6840 {
6841 FILE *file = stderr;
6842 if (name && geteuid() != 0) {
6843 file = fopen(name, "w");
6844 if (!file)
6845 file = stderr;
6846 }
6847
6848 if (cfg) {
6849 calculate_register_pressure();
6850 int ip = 0, max_pressure = 0;
6851 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
6852 max_pressure = MAX2(max_pressure, regs_live_at_ip[ip]);
6853 fprintf(file, "{%3d} %4d: ", regs_live_at_ip[ip], ip);
6854 dump_instruction(inst, file);
6855 ip++;
6856 }
6857 fprintf(file, "Maximum %3d registers live at once.\n", max_pressure);
6858 } else {
6859 int ip = 0;
6860 foreach_in_list(backend_instruction, inst, &instructions) {
6861 fprintf(file, "%4d: ", ip++);
6862 dump_instruction(inst, file);
6863 }
6864 }
6865
6866 if (file != stderr) {
6867 fclose(file);
6868 }
6869 }
6870
6871 void
6872 fs_visitor::dump_instruction(backend_instruction *be_inst)
6873 {
6874 dump_instruction(be_inst, stderr);
6875 }
6876
6877 void
6878 fs_visitor::dump_instruction(backend_instruction *be_inst, FILE *file)
6879 {
6880 fs_inst *inst = (fs_inst *)be_inst;
6881
6882 if (inst->predicate) {
6883 fprintf(file, "(%cf%d.%d) ",
6884 inst->predicate_inverse ? '-' : '+',
6885 inst->flag_subreg / 2,
6886 inst->flag_subreg % 2);
6887 }
6888
6889 fprintf(file, "%s", brw_instruction_name(devinfo, inst->opcode));
6890 if (inst->saturate)
6891 fprintf(file, ".sat");
6892 if (inst->conditional_mod) {
6893 fprintf(file, "%s", conditional_modifier[inst->conditional_mod]);
6894 if (!inst->predicate &&
6895 (devinfo->gen < 5 || (inst->opcode != BRW_OPCODE_SEL &&
6896 inst->opcode != BRW_OPCODE_CSEL &&
6897 inst->opcode != BRW_OPCODE_IF &&
6898 inst->opcode != BRW_OPCODE_WHILE))) {
6899 fprintf(file, ".f%d.%d", inst->flag_subreg / 2,
6900 inst->flag_subreg % 2);
6901 }
6902 }
6903 fprintf(file, "(%d) ", inst->exec_size);
6904
6905 if (inst->mlen) {
6906 fprintf(file, "(mlen: %d) ", inst->mlen);
6907 }
6908
6909 if (inst->ex_mlen) {
6910 fprintf(file, "(ex_mlen: %d) ", inst->ex_mlen);
6911 }
6912
6913 if (inst->eot) {
6914 fprintf(file, "(EOT) ");
6915 }
6916
6917 switch (inst->dst.file) {
6918 case VGRF:
6919 fprintf(file, "vgrf%d", inst->dst.nr);
6920 break;
6921 case FIXED_GRF:
6922 fprintf(file, "g%d", inst->dst.nr);
6923 break;
6924 case MRF:
6925 fprintf(file, "m%d", inst->dst.nr);
6926 break;
6927 case BAD_FILE:
6928 fprintf(file, "(null)");
6929 break;
6930 case UNIFORM:
6931 fprintf(file, "***u%d***", inst->dst.nr);
6932 break;
6933 case ATTR:
6934 fprintf(file, "***attr%d***", inst->dst.nr);
6935 break;
6936 case ARF:
6937 switch (inst->dst.nr) {
6938 case BRW_ARF_NULL:
6939 fprintf(file, "null");
6940 break;
6941 case BRW_ARF_ADDRESS:
6942 fprintf(file, "a0.%d", inst->dst.subnr);
6943 break;
6944 case BRW_ARF_ACCUMULATOR:
6945 fprintf(file, "acc%d", inst->dst.subnr);
6946 break;
6947 case BRW_ARF_FLAG:
6948 fprintf(file, "f%d.%d", inst->dst.nr & 0xf, inst->dst.subnr);
6949 break;
6950 default:
6951 fprintf(file, "arf%d.%d", inst->dst.nr & 0xf, inst->dst.subnr);
6952 break;
6953 }
6954 break;
6955 case IMM:
6956 unreachable("not reached");
6957 }
6958
6959 if (inst->dst.offset ||
6960 (inst->dst.file == VGRF &&
6961 alloc.sizes[inst->dst.nr] * REG_SIZE != inst->size_written)) {
6962 const unsigned reg_size = (inst->dst.file == UNIFORM ? 4 : REG_SIZE);
6963 fprintf(file, "+%d.%d", inst->dst.offset / reg_size,
6964 inst->dst.offset % reg_size);
6965 }
6966
6967 if (inst->dst.stride != 1)
6968 fprintf(file, "<%u>", inst->dst.stride);
6969 fprintf(file, ":%s, ", brw_reg_type_to_letters(inst->dst.type));
6970
6971 for (int i = 0; i < inst->sources; i++) {
6972 if (inst->src[i].negate)
6973 fprintf(file, "-");
6974 if (inst->src[i].abs)
6975 fprintf(file, "|");
6976 switch (inst->src[i].file) {
6977 case VGRF:
6978 fprintf(file, "vgrf%d", inst->src[i].nr);
6979 break;
6980 case FIXED_GRF:
6981 fprintf(file, "g%d", inst->src[i].nr);
6982 break;
6983 case MRF:
6984 fprintf(file, "***m%d***", inst->src[i].nr);
6985 break;
6986 case ATTR:
6987 fprintf(file, "attr%d", inst->src[i].nr);
6988 break;
6989 case UNIFORM:
6990 fprintf(file, "u%d", inst->src[i].nr);
6991 break;
6992 case BAD_FILE:
6993 fprintf(file, "(null)");
6994 break;
6995 case IMM:
6996 switch (inst->src[i].type) {
6997 case BRW_REGISTER_TYPE_F:
6998 fprintf(file, "%-gf", inst->src[i].f);
6999 break;
7000 case BRW_REGISTER_TYPE_DF:
7001 fprintf(file, "%fdf", inst->src[i].df);
7002 break;
7003 case BRW_REGISTER_TYPE_W:
7004 case BRW_REGISTER_TYPE_D:
7005 fprintf(file, "%dd", inst->src[i].d);
7006 break;
7007 case BRW_REGISTER_TYPE_UW:
7008 case BRW_REGISTER_TYPE_UD:
7009 fprintf(file, "%uu", inst->src[i].ud);
7010 break;
7011 case BRW_REGISTER_TYPE_Q:
7012 fprintf(file, "%" PRId64 "q", inst->src[i].d64);
7013 break;
7014 case BRW_REGISTER_TYPE_UQ:
7015 fprintf(file, "%" PRIu64 "uq", inst->src[i].u64);
7016 break;
7017 case BRW_REGISTER_TYPE_VF:
7018 fprintf(file, "[%-gF, %-gF, %-gF, %-gF]",
7019 brw_vf_to_float((inst->src[i].ud >> 0) & 0xff),
7020 brw_vf_to_float((inst->src[i].ud >> 8) & 0xff),
7021 brw_vf_to_float((inst->src[i].ud >> 16) & 0xff),
7022 brw_vf_to_float((inst->src[i].ud >> 24) & 0xff));
7023 break;
7024 case BRW_REGISTER_TYPE_V:
7025 case BRW_REGISTER_TYPE_UV:
7026 fprintf(file, "%08x%s", inst->src[i].ud,
7027 inst->src[i].type == BRW_REGISTER_TYPE_V ? "V" : "UV");
7028 break;
7029 default:
7030 fprintf(file, "???");
7031 break;
7032 }
7033 break;
7034 case ARF:
7035 switch (inst->src[i].nr) {
7036 case BRW_ARF_NULL:
7037 fprintf(file, "null");
7038 break;
7039 case BRW_ARF_ADDRESS:
7040 fprintf(file, "a0.%d", inst->src[i].subnr);
7041 break;
7042 case BRW_ARF_ACCUMULATOR:
7043 fprintf(file, "acc%d", inst->src[i].subnr);
7044 break;
7045 case BRW_ARF_FLAG:
7046 fprintf(file, "f%d.%d", inst->src[i].nr & 0xf, inst->src[i].subnr);
7047 break;
7048 default:
7049 fprintf(file, "arf%d.%d", inst->src[i].nr & 0xf, inst->src[i].subnr);
7050 break;
7051 }
7052 break;
7053 }
7054
7055 if (inst->src[i].offset ||
7056 (inst->src[i].file == VGRF &&
7057 alloc.sizes[inst->src[i].nr] * REG_SIZE != inst->size_read(i))) {
7058 const unsigned reg_size = (inst->src[i].file == UNIFORM ? 4 : REG_SIZE);
7059 fprintf(file, "+%d.%d", inst->src[i].offset / reg_size,
7060 inst->src[i].offset % reg_size);
7061 }
7062
7063 if (inst->src[i].abs)
7064 fprintf(file, "|");
7065
7066 if (inst->src[i].file != IMM) {
7067 unsigned stride;
7068 if (inst->src[i].file == ARF || inst->src[i].file == FIXED_GRF) {
7069 unsigned hstride = inst->src[i].hstride;
7070 stride = (hstride == 0 ? 0 : (1 << (hstride - 1)));
7071 } else {
7072 stride = inst->src[i].stride;
7073 }
7074 if (stride != 1)
7075 fprintf(file, "<%u>", stride);
7076
7077 fprintf(file, ":%s", brw_reg_type_to_letters(inst->src[i].type));
7078 }
7079
7080 if (i < inst->sources - 1 && inst->src[i + 1].file != BAD_FILE)
7081 fprintf(file, ", ");
7082 }
7083
7084 fprintf(file, " ");
7085
7086 if (inst->force_writemask_all)
7087 fprintf(file, "NoMask ");
7088
7089 if (inst->exec_size != dispatch_width)
7090 fprintf(file, "group%d ", inst->group);
7091
7092 fprintf(file, "\n");
7093 }
7094
7095 void
7096 fs_visitor::setup_fs_payload_gen6()
7097 {
7098 assert(stage == MESA_SHADER_FRAGMENT);
7099 struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data);
7100 const unsigned payload_width = MIN2(16, dispatch_width);
7101 assert(dispatch_width % payload_width == 0);
7102 assert(devinfo->gen >= 6);
7103
7104 prog_data->uses_src_depth = prog_data->uses_src_w =
7105 (nir->info.system_values_read & (1ull << SYSTEM_VALUE_FRAG_COORD)) != 0;
7106
7107 prog_data->uses_sample_mask =
7108 (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0;
7109
7110 /* From the Ivy Bridge PRM documentation for 3DSTATE_PS:
7111 *
7112 * "MSDISPMODE_PERSAMPLE is required in order to select
7113 * POSOFFSET_SAMPLE"
7114 *
7115 * So we can only really get sample positions if we are doing real
7116 * per-sample dispatch. If we need gl_SamplePosition and we don't have
7117 * persample dispatch, we hard-code it to 0.5.
7118 */
7119 prog_data->uses_pos_offset = prog_data->persample_dispatch &&
7120 (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_POS);
7121
7122 /* R0: PS thread payload header. */
7123 payload.num_regs++;
7124
7125 for (unsigned j = 0; j < dispatch_width / payload_width; j++) {
7126 /* R1: masks, pixel X/Y coordinates. */
7127 payload.subspan_coord_reg[j] = payload.num_regs++;
7128 }
7129
7130 for (unsigned j = 0; j < dispatch_width / payload_width; j++) {
7131 /* R3-26: barycentric interpolation coordinates. These appear in the
7132 * same order that they appear in the brw_barycentric_mode enum. Each
7133 * set of coordinates occupies 2 registers if dispatch width == 8 and 4
7134 * registers if dispatch width == 16. Coordinates only appear if they
7135 * were enabled using the "Barycentric Interpolation Mode" bits in
7136 * WM_STATE.
7137 */
7138 for (int i = 0; i < BRW_BARYCENTRIC_MODE_COUNT; ++i) {
7139 if (prog_data->barycentric_interp_modes & (1 << i)) {
7140 payload.barycentric_coord_reg[i][j] = payload.num_regs;
7141 payload.num_regs += payload_width / 4;
7142 }
7143 }
7144
7145 /* R27-28: interpolated depth if uses source depth */
7146 if (prog_data->uses_src_depth) {
7147 payload.source_depth_reg[j] = payload.num_regs;
7148 payload.num_regs += payload_width / 8;
7149 }
7150
7151 /* R29-30: interpolated W set if GEN6_WM_USES_SOURCE_W. */
7152 if (prog_data->uses_src_w) {
7153 payload.source_w_reg[j] = payload.num_regs;
7154 payload.num_regs += payload_width / 8;
7155 }
7156
7157 /* R31: MSAA position offsets. */
7158 if (prog_data->uses_pos_offset) {
7159 payload.sample_pos_reg[j] = payload.num_regs;
7160 payload.num_regs++;
7161 }
7162
7163 /* R32-33: MSAA input coverage mask */
7164 if (prog_data->uses_sample_mask) {
7165 assert(devinfo->gen >= 7);
7166 payload.sample_mask_in_reg[j] = payload.num_regs;
7167 payload.num_regs += payload_width / 8;
7168 }
7169 }
7170
7171 if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
7172 source_depth_to_render_target = true;
7173 }
7174 }
7175
7176 void
7177 fs_visitor::setup_vs_payload()
7178 {
7179 /* R0: thread header, R1: urb handles */
7180 payload.num_regs = 2;
7181 }
7182
7183 void
7184 fs_visitor::setup_gs_payload()
7185 {
7186 assert(stage == MESA_SHADER_GEOMETRY);
7187
7188 struct brw_gs_prog_data *gs_prog_data = brw_gs_prog_data(prog_data);
7189 struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
7190
7191 /* R0: thread header, R1: output URB handles */
7192 payload.num_regs = 2;
7193
7194 if (gs_prog_data->include_primitive_id) {
7195 /* R2: Primitive ID 0..7 */
7196 payload.num_regs++;
7197 }
7198
7199 /* Always enable VUE handles so we can safely use pull model if needed.
7200 *
7201 * The push model for a GS uses a ton of register space even for trivial
7202 * scenarios with just a few inputs, so just make things easier and a bit
7203 * safer by always having pull model available.
7204 */
7205 gs_prog_data->base.include_vue_handles = true;
7206
7207 /* R3..RN: ICP Handles for each incoming vertex (when using pull model) */
7208 payload.num_regs += nir->info.gs.vertices_in;
7209
7210 /* Use a maximum of 24 registers for push-model inputs. */
7211 const unsigned max_push_components = 24;
7212
7213 /* If pushing our inputs would take too many registers, reduce the URB read
7214 * length (which is in HWords, or 8 registers), and resort to pulling.
7215 *
7216 * Note that the GS reads <URB Read Length> HWords for every vertex - so we
7217 * have to multiply by VerticesIn to obtain the total storage requirement.
7218 */
7219 if (8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in >
7220 max_push_components) {
7221 vue_prog_data->urb_read_length =
7222 ROUND_DOWN_TO(max_push_components / nir->info.gs.vertices_in, 8) / 8;
7223 }
7224 }
7225
7226 void
7227 fs_visitor::setup_cs_payload()
7228 {
7229 assert(devinfo->gen >= 7);
7230 payload.num_regs = 1;
7231 }
7232
7233 void
7234 fs_visitor::calculate_register_pressure()
7235 {
7236 invalidate_live_intervals();
7237 calculate_live_intervals();
7238
7239 unsigned num_instructions = 0;
7240 foreach_block(block, cfg)
7241 num_instructions += block->instructions.length();
7242
7243 regs_live_at_ip = rzalloc_array(mem_ctx, int, num_instructions);
7244
7245 for (unsigned reg = 0; reg < alloc.count; reg++) {
7246 for (int ip = virtual_grf_start[reg]; ip <= virtual_grf_end[reg]; ip++)
7247 regs_live_at_ip[ip] += alloc.sizes[reg];
7248 }
7249 }
7250
7251 void
7252 fs_visitor::optimize()
7253 {
7254 /* Start by validating the shader we currently have. */
7255 validate();
7256
7257 /* bld is the common builder object pointing at the end of the program we
7258 * used to translate it into i965 IR. For the optimization and lowering
7259 * passes coming next, any code added after the end of the program without
7260 * having explicitly called fs_builder::at() clearly points at a mistake.
7261 * Ideally optimization passes wouldn't be part of the visitor so they
7262 * wouldn't have access to bld at all, but they do, so just in case some
7263 * pass forgets to ask for a location explicitly set it to NULL here to
7264 * make it trip. The dispatch width is initialized to a bogus value to
7265 * make sure that optimizations set the execution controls explicitly to
7266 * match the code they are manipulating instead of relying on the defaults.
7267 */
7268 bld = fs_builder(this, 64);
7269
7270 assign_constant_locations();
7271 lower_constant_loads();
7272
7273 validate();
7274
7275 split_virtual_grfs();
7276 validate();
7277
7278 #define OPT(pass, args...) ({ \
7279 pass_num++; \
7280 bool this_progress = pass(args); \
7281 \
7282 if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
7283 char filename[64]; \
7284 snprintf(filename, 64, "%s%d-%s-%02d-%02d-" #pass, \
7285 stage_abbrev, dispatch_width, nir->info.name, iteration, pass_num); \
7286 \
7287 backend_shader::dump_instructions(filename); \
7288 } \
7289 \
7290 validate(); \
7291 \
7292 progress = progress || this_progress; \
7293 this_progress; \
7294 })
7295
7296 if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
7297 char filename[64];
7298 snprintf(filename, 64, "%s%d-%s-00-00-start",
7299 stage_abbrev, dispatch_width, nir->info.name);
7300
7301 backend_shader::dump_instructions(filename);
7302 }
7303
7304 bool progress = false;
7305 int iteration = 0;
7306 int pass_num = 0;
7307
7308 /* Before anything else, eliminate dead code. The results of some NIR
7309 * instructions may effectively be calculated twice. Once when the
7310 * instruction is encountered, and again when the user of that result is
7311 * encountered. Wipe those away before algebraic optimizations and
7312 * especially copy propagation can mix things up.
7313 */
7314 OPT(dead_code_eliminate);
7315
7316 OPT(remove_extra_rounding_modes);
7317
7318 do {
7319 progress = false;
7320 pass_num = 0;
7321 iteration++;
7322
7323 OPT(remove_duplicate_mrf_writes);
7324
7325 OPT(opt_algebraic);
7326 OPT(opt_cse);
7327 OPT(opt_copy_propagation);
7328 OPT(opt_predicated_break, this);
7329 OPT(opt_cmod_propagation);
7330 OPT(dead_code_eliminate);
7331 OPT(opt_peephole_sel);
7332 OPT(dead_control_flow_eliminate, this);
7333 OPT(opt_register_renaming);
7334 OPT(opt_saturate_propagation);
7335 OPT(register_coalesce);
7336 OPT(compute_to_mrf);
7337 OPT(eliminate_find_live_channel);
7338
7339 OPT(compact_virtual_grfs);
7340 } while (progress);
7341
7342 /* Do this after cmod propagation has had every possible opportunity to
7343 * propagate results into SEL instructions.
7344 */
7345 if (OPT(opt_peephole_csel))
7346 OPT(dead_code_eliminate);
7347
7348 progress = false;
7349 pass_num = 0;
7350
7351 if (OPT(lower_pack)) {
7352 OPT(register_coalesce);
7353 OPT(dead_code_eliminate);
7354 }
7355
7356 OPT(lower_simd_width);
7357
7358 /* After SIMD lowering just in case we had to unroll the EOT send. */
7359 OPT(opt_sampler_eot);
7360
7361 OPT(lower_logical_sends);
7362
7363 if (progress) {
7364 OPT(opt_copy_propagation);
7365 /* Only run after logical send lowering because it's easier to implement
7366 * in terms of physical sends.
7367 */
7368 if (OPT(opt_zero_samples))
7369 OPT(opt_copy_propagation);
7370 /* Run after logical send lowering to give it a chance to CSE the
7371 * LOAD_PAYLOAD instructions created to construct the payloads of
7372 * e.g. texturing messages in cases where it wasn't possible to CSE the
7373 * whole logical instruction.
7374 */
7375 OPT(opt_cse);
7376 OPT(register_coalesce);
7377 OPT(compute_to_mrf);
7378 OPT(dead_code_eliminate);
7379 OPT(remove_duplicate_mrf_writes);
7380 OPT(opt_peephole_sel);
7381 }
7382
7383 OPT(opt_redundant_discard_jumps);
7384
7385 if (OPT(lower_load_payload)) {
7386 split_virtual_grfs();
7387 OPT(register_coalesce);
7388 OPT(lower_simd_width);
7389 OPT(compute_to_mrf);
7390 OPT(dead_code_eliminate);
7391 }
7392
7393 OPT(opt_combine_constants);
7394 OPT(lower_integer_multiplication);
7395
7396 if (devinfo->gen <= 5 && OPT(lower_minmax)) {
7397 OPT(opt_cmod_propagation);
7398 OPT(opt_cse);
7399 OPT(opt_copy_propagation);
7400 OPT(dead_code_eliminate);
7401 }
7402
7403 if (OPT(lower_regioning)) {
7404 OPT(opt_copy_propagation);
7405 OPT(dead_code_eliminate);
7406 OPT(lower_simd_width);
7407 }
7408
7409 OPT(fixup_sends_duplicate_payload);
7410
7411 lower_uniform_pull_constant_loads();
7412
7413 validate();
7414 }
7415
7416 /**
7417 * From the Skylake PRM Vol. 2a docs for sends:
7418 *
7419 * "It is required that the second block of GRFs does not overlap with the
7420 * first block."
7421 *
7422 * There are plenty of cases where we may accidentally violate this due to
7423 * having, for instance, both sources be the constant 0. This little pass
7424 * just adds a new vgrf for the second payload and copies it over.
7425 */
7426 bool
7427 fs_visitor::fixup_sends_duplicate_payload()
7428 {
7429 bool progress = false;
7430
7431 foreach_block_and_inst_safe (block, fs_inst, inst, cfg) {
7432 if (inst->opcode == SHADER_OPCODE_SEND && inst->ex_mlen > 0 &&
7433 regions_overlap(inst->src[2], inst->mlen * REG_SIZE,
7434 inst->src[3], inst->ex_mlen * REG_SIZE)) {
7435 fs_reg tmp = fs_reg(VGRF, alloc.allocate(inst->ex_mlen),
7436 BRW_REGISTER_TYPE_UD);
7437 /* Sadly, we've lost all notion of channels and bit sizes at this
7438 * point. Just WE_all it.
7439 */
7440 const fs_builder ibld = bld.at(block, inst).exec_all().group(16, 0);
7441 fs_reg copy_src = retype(inst->src[3], BRW_REGISTER_TYPE_UD);
7442 fs_reg copy_dst = tmp;
7443 for (unsigned i = 0; i < inst->ex_mlen; i += 2) {
7444 if (inst->ex_mlen == i + 1) {
7445 /* Only one register left; do SIMD8 */
7446 ibld.group(8, 0).MOV(copy_dst, copy_src);
7447 } else {
7448 ibld.MOV(copy_dst, copy_src);
7449 }
7450 copy_src = offset(copy_src, ibld, 1);
7451 copy_dst = offset(copy_dst, ibld, 1);
7452 }
7453 inst->src[3] = tmp;
7454 progress = true;
7455 }
7456 }
7457
7458 if (progress)
7459 invalidate_live_intervals();
7460
7461 return progress;
7462 }
7463
7464 /**
7465 * Three source instruction must have a GRF/MRF destination register.
7466 * ARF NULL is not allowed. Fix that up by allocating a temporary GRF.
7467 */
7468 void
7469 fs_visitor::fixup_3src_null_dest()
7470 {
7471 bool progress = false;
7472
7473 foreach_block_and_inst_safe (block, fs_inst, inst, cfg) {
7474 if (inst->is_3src(devinfo) && inst->dst.is_null()) {
7475 inst->dst = fs_reg(VGRF, alloc.allocate(dispatch_width / 8),
7476 inst->dst.type);
7477 progress = true;
7478 }
7479 }
7480
7481 if (progress)
7482 invalidate_live_intervals();
7483 }
7484
7485 void
7486 fs_visitor::allocate_registers(unsigned min_dispatch_width, bool allow_spilling)
7487 {
7488 bool allocated;
7489
7490 static const enum instruction_scheduler_mode pre_modes[] = {
7491 SCHEDULE_PRE,
7492 SCHEDULE_PRE_NON_LIFO,
7493 SCHEDULE_PRE_LIFO,
7494 };
7495
7496 static const char *scheduler_mode_name[] = {
7497 "top-down",
7498 "non-lifo",
7499 "lifo"
7500 };
7501
7502 bool spill_all = allow_spilling && (INTEL_DEBUG & DEBUG_SPILL_FS);
7503
7504 /* Try each scheduling heuristic to see if it can successfully register
7505 * allocate without spilling. They should be ordered by decreasing
7506 * performance but increasing likelihood of allocating.
7507 */
7508 for (unsigned i = 0; i < ARRAY_SIZE(pre_modes); i++) {
7509 schedule_instructions(pre_modes[i]);
7510 this->shader_stats.scheduler_mode = scheduler_mode_name[i];
7511
7512 if (0) {
7513 assign_regs_trivial();
7514 allocated = true;
7515 break;
7516 }
7517
7518 /* We only allow spilling for the last schedule mode and only if the
7519 * allow_spilling parameter and dispatch width work out ok.
7520 */
7521 bool can_spill = allow_spilling &&
7522 (i == ARRAY_SIZE(pre_modes) - 1) &&
7523 dispatch_width == min_dispatch_width;
7524
7525 /* We should only spill registers on the last scheduling. */
7526 assert(!spilled_any_registers);
7527
7528 allocated = assign_regs(can_spill, spill_all);
7529 if (allocated)
7530 break;
7531 }
7532
7533 if (!allocated) {
7534 if (!allow_spilling)
7535 fail("Failure to register allocate and spilling is not allowed.");
7536
7537 /* We assume that any spilling is worse than just dropping back to
7538 * SIMD8. There's probably actually some intermediate point where
7539 * SIMD16 with a couple of spills is still better.
7540 */
7541 if (dispatch_width > min_dispatch_width) {
7542 fail("Failure to register allocate. Reduce number of "
7543 "live scalar values to avoid this.");
7544 }
7545
7546 /* If we failed to allocate, we must have a reason */
7547 assert(failed);
7548 } else if (spilled_any_registers) {
7549 compiler->shader_perf_log(log_data,
7550 "%s shader triggered register spilling. "
7551 "Try reducing the number of live scalar "
7552 "values to improve performance.\n",
7553 stage_name);
7554 }
7555
7556 /* This must come after all optimization and register allocation, since
7557 * it inserts dead code that happens to have side effects, and it does
7558 * so based on the actual physical registers in use.
7559 */
7560 insert_gen4_send_dependency_workarounds();
7561
7562 if (failed)
7563 return;
7564
7565 opt_bank_conflicts();
7566
7567 schedule_instructions(SCHEDULE_POST);
7568
7569 if (last_scratch > 0) {
7570 ASSERTED unsigned max_scratch_size = 2 * 1024 * 1024;
7571
7572 prog_data->total_scratch = brw_get_scratch_size(last_scratch);
7573
7574 if (stage == MESA_SHADER_COMPUTE) {
7575 if (devinfo->is_haswell) {
7576 /* According to the MEDIA_VFE_STATE's "Per Thread Scratch Space"
7577 * field documentation, Haswell supports a minimum of 2kB of
7578 * scratch space for compute shaders, unlike every other stage
7579 * and platform.
7580 */
7581 prog_data->total_scratch = MAX2(prog_data->total_scratch, 2048);
7582 } else if (devinfo->gen <= 7) {
7583 /* According to the MEDIA_VFE_STATE's "Per Thread Scratch Space"
7584 * field documentation, platforms prior to Haswell measure scratch
7585 * size linearly with a range of [1kB, 12kB] and 1kB granularity.
7586 */
7587 prog_data->total_scratch = ALIGN(last_scratch, 1024);
7588 max_scratch_size = 12 * 1024;
7589 }
7590 }
7591
7592 /* We currently only support up to 2MB of scratch space. If we
7593 * need to support more eventually, the documentation suggests
7594 * that we could allocate a larger buffer, and partition it out
7595 * ourselves. We'd just have to undo the hardware's address
7596 * calculation by subtracting (FFTID * Per Thread Scratch Space)
7597 * and then add FFTID * (Larger Per Thread Scratch Space).
7598 *
7599 * See 3D-Media-GPGPU Engine > Media GPGPU Pipeline >
7600 * Thread Group Tracking > Local Memory/Scratch Space.
7601 */
7602 assert(prog_data->total_scratch < max_scratch_size);
7603 }
7604
7605 lower_scoreboard();
7606 }
7607
7608 bool
7609 fs_visitor::run_vs()
7610 {
7611 assert(stage == MESA_SHADER_VERTEX);
7612
7613 setup_vs_payload();
7614
7615 if (shader_time_index >= 0)
7616 emit_shader_time_begin();
7617
7618 emit_nir_code();
7619
7620 if (failed)
7621 return false;
7622
7623 emit_urb_writes();
7624
7625 if (shader_time_index >= 0)
7626 emit_shader_time_end();
7627
7628 calculate_cfg();
7629
7630 optimize();
7631
7632 assign_curb_setup();
7633 assign_vs_urb_setup();
7634
7635 fixup_3src_null_dest();
7636 allocate_registers(8, true);
7637
7638 return !failed;
7639 }
7640
7641 void
7642 fs_visitor::set_tcs_invocation_id()
7643 {
7644 struct brw_tcs_prog_data *tcs_prog_data = brw_tcs_prog_data(prog_data);
7645 struct brw_vue_prog_data *vue_prog_data = &tcs_prog_data->base;
7646
7647 const unsigned instance_id_mask =
7648 devinfo->gen >= 11 ? INTEL_MASK(22, 16) : INTEL_MASK(23, 17);
7649 const unsigned instance_id_shift =
7650 devinfo->gen >= 11 ? 16 : 17;
7651
7652 /* Get instance number from g0.2 bits 22:16 or 23:17 */
7653 fs_reg t = bld.vgrf(BRW_REGISTER_TYPE_UD);
7654 bld.AND(t, fs_reg(retype(brw_vec1_grf(0, 2), BRW_REGISTER_TYPE_UD)),
7655 brw_imm_ud(instance_id_mask));
7656
7657 invocation_id = bld.vgrf(BRW_REGISTER_TYPE_UD);
7658
7659 if (vue_prog_data->dispatch_mode == DISPATCH_MODE_TCS_8_PATCH) {
7660 /* gl_InvocationID is just the thread number */
7661 bld.SHR(invocation_id, t, brw_imm_ud(instance_id_shift));
7662 return;
7663 }
7664
7665 assert(vue_prog_data->dispatch_mode == DISPATCH_MODE_TCS_SINGLE_PATCH);
7666
7667 fs_reg channels_uw = bld.vgrf(BRW_REGISTER_TYPE_UW);
7668 fs_reg channels_ud = bld.vgrf(BRW_REGISTER_TYPE_UD);
7669 bld.MOV(channels_uw, fs_reg(brw_imm_uv(0x76543210)));
7670 bld.MOV(channels_ud, channels_uw);
7671
7672 if (tcs_prog_data->instances == 1) {
7673 invocation_id = channels_ud;
7674 } else {
7675 fs_reg instance_times_8 = bld.vgrf(BRW_REGISTER_TYPE_UD);
7676 bld.SHR(instance_times_8, t, brw_imm_ud(instance_id_shift - 3));
7677 bld.ADD(invocation_id, instance_times_8, channels_ud);
7678 }
7679 }
7680
7681 bool
7682 fs_visitor::run_tcs()
7683 {
7684 assert(stage == MESA_SHADER_TESS_CTRL);
7685
7686 struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
7687 struct brw_tcs_prog_data *tcs_prog_data = brw_tcs_prog_data(prog_data);
7688 struct brw_tcs_prog_key *tcs_key = (struct brw_tcs_prog_key *) key;
7689
7690 assert(vue_prog_data->dispatch_mode == DISPATCH_MODE_TCS_SINGLE_PATCH ||
7691 vue_prog_data->dispatch_mode == DISPATCH_MODE_TCS_8_PATCH);
7692
7693 if (vue_prog_data->dispatch_mode == DISPATCH_MODE_TCS_SINGLE_PATCH) {
7694 /* r1-r4 contain the ICP handles. */
7695 payload.num_regs = 5;
7696 } else {
7697 assert(vue_prog_data->dispatch_mode == DISPATCH_MODE_TCS_8_PATCH);
7698 assert(tcs_key->input_vertices > 0);
7699 /* r1 contains output handles, r2 may contain primitive ID, then the
7700 * ICP handles occupy the next 1-32 registers.
7701 */
7702 payload.num_regs = 2 + tcs_prog_data->include_primitive_id +
7703 tcs_key->input_vertices;
7704 }
7705
7706 if (shader_time_index >= 0)
7707 emit_shader_time_begin();
7708
7709 /* Initialize gl_InvocationID */
7710 set_tcs_invocation_id();
7711
7712 const bool fix_dispatch_mask =
7713 vue_prog_data->dispatch_mode == DISPATCH_MODE_TCS_SINGLE_PATCH &&
7714 (nir->info.tess.tcs_vertices_out % 8) != 0;
7715
7716 /* Fix the disptach mask */
7717 if (fix_dispatch_mask) {
7718 bld.CMP(bld.null_reg_ud(), invocation_id,
7719 brw_imm_ud(nir->info.tess.tcs_vertices_out), BRW_CONDITIONAL_L);
7720 bld.IF(BRW_PREDICATE_NORMAL);
7721 }
7722
7723 emit_nir_code();
7724
7725 if (fix_dispatch_mask) {
7726 bld.emit(BRW_OPCODE_ENDIF);
7727 }
7728
7729 /* Emit EOT write; set TR DS Cache bit */
7730 fs_reg srcs[3] = {
7731 fs_reg(get_tcs_output_urb_handle()),
7732 fs_reg(brw_imm_ud(WRITEMASK_X << 16)),
7733 fs_reg(brw_imm_ud(0)),
7734 };
7735 fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, 3);
7736 bld.LOAD_PAYLOAD(payload, srcs, 3, 2);
7737
7738 fs_inst *inst = bld.emit(SHADER_OPCODE_URB_WRITE_SIMD8_MASKED,
7739 bld.null_reg_ud(), payload);
7740 inst->mlen = 3;
7741 inst->eot = true;
7742
7743 if (shader_time_index >= 0)
7744 emit_shader_time_end();
7745
7746 if (failed)
7747 return false;
7748
7749 calculate_cfg();
7750
7751 optimize();
7752
7753 assign_curb_setup();
7754 assign_tcs_urb_setup();
7755
7756 fixup_3src_null_dest();
7757 allocate_registers(8, true);
7758
7759 return !failed;
7760 }
7761
7762 bool
7763 fs_visitor::run_tes()
7764 {
7765 assert(stage == MESA_SHADER_TESS_EVAL);
7766
7767 /* R0: thread header, R1-3: gl_TessCoord.xyz, R4: URB handles */
7768 payload.num_regs = 5;
7769
7770 if (shader_time_index >= 0)
7771 emit_shader_time_begin();
7772
7773 emit_nir_code();
7774
7775 if (failed)
7776 return false;
7777
7778 emit_urb_writes();
7779
7780 if (shader_time_index >= 0)
7781 emit_shader_time_end();
7782
7783 calculate_cfg();
7784
7785 optimize();
7786
7787 assign_curb_setup();
7788 assign_tes_urb_setup();
7789
7790 fixup_3src_null_dest();
7791 allocate_registers(8, true);
7792
7793 return !failed;
7794 }
7795
7796 bool
7797 fs_visitor::run_gs()
7798 {
7799 assert(stage == MESA_SHADER_GEOMETRY);
7800
7801 setup_gs_payload();
7802
7803 this->final_gs_vertex_count = vgrf(glsl_type::uint_type);
7804
7805 if (gs_compile->control_data_header_size_bits > 0) {
7806 /* Create a VGRF to store accumulated control data bits. */
7807 this->control_data_bits = vgrf(glsl_type::uint_type);
7808
7809 /* If we're outputting more than 32 control data bits, then EmitVertex()
7810 * will set control_data_bits to 0 after emitting the first vertex.
7811 * Otherwise, we need to initialize it to 0 here.
7812 */
7813 if (gs_compile->control_data_header_size_bits <= 32) {
7814 const fs_builder abld = bld.annotate("initialize control data bits");
7815 abld.MOV(this->control_data_bits, brw_imm_ud(0u));
7816 }
7817 }
7818
7819 if (shader_time_index >= 0)
7820 emit_shader_time_begin();
7821
7822 emit_nir_code();
7823
7824 emit_gs_thread_end();
7825
7826 if (shader_time_index >= 0)
7827 emit_shader_time_end();
7828
7829 if (failed)
7830 return false;
7831
7832 calculate_cfg();
7833
7834 optimize();
7835
7836 assign_curb_setup();
7837 assign_gs_urb_setup();
7838
7839 fixup_3src_null_dest();
7840 allocate_registers(8, true);
7841
7842 return !failed;
7843 }
7844
7845 /* From the SKL PRM, Volume 16, Workarounds:
7846 *
7847 * 0877 3D Pixel Shader Hang possible when pixel shader dispatched with
7848 * only header phases (R0-R2)
7849 *
7850 * WA: Enable a non-header phase (e.g. push constant) when dispatch would
7851 * have been header only.
7852 *
7853 * Instead of enabling push constants one can alternatively enable one of the
7854 * inputs. Here one simply chooses "layer" which shouldn't impose much
7855 * overhead.
7856 */
7857 static void
7858 gen9_ps_header_only_workaround(struct brw_wm_prog_data *wm_prog_data)
7859 {
7860 if (wm_prog_data->num_varying_inputs)
7861 return;
7862
7863 if (wm_prog_data->base.curb_read_length)
7864 return;
7865
7866 wm_prog_data->urb_setup[VARYING_SLOT_LAYER] = 0;
7867 wm_prog_data->num_varying_inputs = 1;
7868 }
7869
7870 bool
7871 fs_visitor::run_fs(bool allow_spilling, bool do_rep_send)
7872 {
7873 struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(this->prog_data);
7874 brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key;
7875
7876 assert(stage == MESA_SHADER_FRAGMENT);
7877
7878 if (devinfo->gen >= 6)
7879 setup_fs_payload_gen6();
7880 else
7881 setup_fs_payload_gen4();
7882
7883 if (0) {
7884 emit_dummy_fs();
7885 } else if (do_rep_send) {
7886 assert(dispatch_width == 16);
7887 emit_repclear_shader();
7888 } else {
7889 if (shader_time_index >= 0)
7890 emit_shader_time_begin();
7891
7892 if (nir->info.inputs_read > 0 ||
7893 (nir->info.system_values_read & (1ull << SYSTEM_VALUE_FRAG_COORD)) ||
7894 (nir->info.outputs_read > 0 && !wm_key->coherent_fb_fetch)) {
7895 if (devinfo->gen < 6)
7896 emit_interpolation_setup_gen4();
7897 else
7898 emit_interpolation_setup_gen6();
7899 }
7900
7901 /* We handle discards by keeping track of the still-live pixels in f0.1.
7902 * Initialize it with the dispatched pixels.
7903 */
7904 if (wm_prog_data->uses_kill) {
7905 const fs_reg dispatch_mask =
7906 devinfo->gen >= 6 ? brw_vec1_grf(1, 7) : brw_vec1_grf(0, 0);
7907 bld.exec_all().group(1, 0)
7908 .MOV(retype(brw_flag_reg(0, 1), BRW_REGISTER_TYPE_UW),
7909 retype(dispatch_mask, BRW_REGISTER_TYPE_UW));
7910 }
7911
7912 emit_nir_code();
7913
7914 if (failed)
7915 return false;
7916
7917 if (wm_prog_data->uses_kill)
7918 bld.emit(FS_OPCODE_PLACEHOLDER_HALT);
7919
7920 if (wm_key->alpha_test_func)
7921 emit_alpha_test();
7922
7923 emit_fb_writes();
7924
7925 if (shader_time_index >= 0)
7926 emit_shader_time_end();
7927
7928 calculate_cfg();
7929
7930 optimize();
7931
7932 assign_curb_setup();
7933
7934 if (devinfo->gen >= 9)
7935 gen9_ps_header_only_workaround(wm_prog_data);
7936
7937 assign_urb_setup();
7938
7939 fixup_3src_null_dest();
7940 allocate_registers(8, allow_spilling);
7941
7942 if (failed)
7943 return false;
7944 }
7945
7946 return !failed;
7947 }
7948
7949 bool
7950 fs_visitor::run_cs(unsigned min_dispatch_width)
7951 {
7952 assert(stage == MESA_SHADER_COMPUTE);
7953 assert(dispatch_width >= min_dispatch_width);
7954
7955 setup_cs_payload();
7956
7957 if (shader_time_index >= 0)
7958 emit_shader_time_begin();
7959
7960 if (devinfo->is_haswell && prog_data->total_shared > 0) {
7961 /* Move SLM index from g0.0[27:24] to sr0.1[11:8] */
7962 const fs_builder abld = bld.exec_all().group(1, 0);
7963 abld.MOV(retype(brw_sr0_reg(1), BRW_REGISTER_TYPE_UW),
7964 suboffset(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW), 1));
7965 }
7966
7967 emit_nir_code();
7968
7969 if (failed)
7970 return false;
7971
7972 emit_cs_terminate();
7973
7974 if (shader_time_index >= 0)
7975 emit_shader_time_end();
7976
7977 calculate_cfg();
7978
7979 optimize();
7980
7981 assign_curb_setup();
7982
7983 fixup_3src_null_dest();
7984 allocate_registers(min_dispatch_width, true);
7985
7986 if (failed)
7987 return false;
7988
7989 return !failed;
7990 }
7991
7992 static bool
7993 is_used_in_not_interp_frag_coord(nir_ssa_def *def)
7994 {
7995 nir_foreach_use(src, def) {
7996 if (src->parent_instr->type != nir_instr_type_intrinsic)
7997 return true;
7998
7999 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(src->parent_instr);
8000 if (intrin->intrinsic != nir_intrinsic_load_frag_coord)
8001 return true;
8002 }
8003
8004 nir_foreach_if_use(src, def)
8005 return true;
8006
8007 return false;
8008 }
8009
8010 /**
8011 * Return a bitfield where bit n is set if barycentric interpolation mode n
8012 * (see enum brw_barycentric_mode) is needed by the fragment shader.
8013 *
8014 * We examine the load_barycentric intrinsics rather than looking at input
8015 * variables so that we catch interpolateAtCentroid() messages too, which
8016 * also need the BRW_BARYCENTRIC_[NON]PERSPECTIVE_CENTROID mode set up.
8017 */
8018 static unsigned
8019 brw_compute_barycentric_interp_modes(const struct gen_device_info *devinfo,
8020 const nir_shader *shader)
8021 {
8022 unsigned barycentric_interp_modes = 0;
8023
8024 nir_foreach_function(f, shader) {
8025 if (!f->impl)
8026 continue;
8027
8028 nir_foreach_block(block, f->impl) {
8029 nir_foreach_instr(instr, block) {
8030 if (instr->type != nir_instr_type_intrinsic)
8031 continue;
8032
8033 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
8034 switch (intrin->intrinsic) {
8035 case nir_intrinsic_load_barycentric_pixel:
8036 case nir_intrinsic_load_barycentric_centroid:
8037 case nir_intrinsic_load_barycentric_sample:
8038 break;
8039 default:
8040 continue;
8041 }
8042
8043 /* Ignore WPOS; it doesn't require interpolation. */
8044 assert(intrin->dest.is_ssa);
8045 if (!is_used_in_not_interp_frag_coord(&intrin->dest.ssa))
8046 continue;
8047
8048 enum glsl_interp_mode interp = (enum glsl_interp_mode)
8049 nir_intrinsic_interp_mode(intrin);
8050 nir_intrinsic_op bary_op = intrin->intrinsic;
8051 enum brw_barycentric_mode bary =
8052 brw_barycentric_mode(interp, bary_op);
8053
8054 barycentric_interp_modes |= 1 << bary;
8055
8056 if (devinfo->needs_unlit_centroid_workaround &&
8057 bary_op == nir_intrinsic_load_barycentric_centroid)
8058 barycentric_interp_modes |= 1 << centroid_to_pixel(bary);
8059 }
8060 }
8061 }
8062
8063 return barycentric_interp_modes;
8064 }
8065
8066 static void
8067 brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data,
8068 const nir_shader *shader)
8069 {
8070 prog_data->flat_inputs = 0;
8071
8072 nir_foreach_variable(var, &shader->inputs) {
8073 unsigned slots = glsl_count_attribute_slots(var->type, false);
8074 for (unsigned s = 0; s < slots; s++) {
8075 int input_index = prog_data->urb_setup[var->data.location + s];
8076
8077 if (input_index < 0)
8078 continue;
8079
8080 /* flat shading */
8081 if (var->data.interpolation == INTERP_MODE_FLAT)
8082 prog_data->flat_inputs |= 1 << input_index;
8083 }
8084 }
8085 }
8086
8087 static uint8_t
8088 computed_depth_mode(const nir_shader *shader)
8089 {
8090 if (shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
8091 switch (shader->info.fs.depth_layout) {
8092 case FRAG_DEPTH_LAYOUT_NONE:
8093 case FRAG_DEPTH_LAYOUT_ANY:
8094 return BRW_PSCDEPTH_ON;
8095 case FRAG_DEPTH_LAYOUT_GREATER:
8096 return BRW_PSCDEPTH_ON_GE;
8097 case FRAG_DEPTH_LAYOUT_LESS:
8098 return BRW_PSCDEPTH_ON_LE;
8099 case FRAG_DEPTH_LAYOUT_UNCHANGED:
8100 return BRW_PSCDEPTH_OFF;
8101 }
8102 }
8103 return BRW_PSCDEPTH_OFF;
8104 }
8105
8106 /**
8107 * Move load_interpolated_input with simple (payload-based) barycentric modes
8108 * to the top of the program so we don't emit multiple PLNs for the same input.
8109 *
8110 * This works around CSE not being able to handle non-dominating cases
8111 * such as:
8112 *
8113 * if (...) {
8114 * interpolate input
8115 * } else {
8116 * interpolate the same exact input
8117 * }
8118 *
8119 * This should be replaced by global value numbering someday.
8120 */
8121 static bool
8122 move_interpolation_to_top(nir_shader *nir)
8123 {
8124 bool progress = false;
8125
8126 nir_foreach_function(f, nir) {
8127 if (!f->impl)
8128 continue;
8129
8130 nir_block *top = nir_start_block(f->impl);
8131 exec_node *cursor_node = NULL;
8132
8133 nir_foreach_block(block, f->impl) {
8134 if (block == top)
8135 continue;
8136
8137 nir_foreach_instr_safe(instr, block) {
8138 if (instr->type != nir_instr_type_intrinsic)
8139 continue;
8140
8141 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
8142 if (intrin->intrinsic != nir_intrinsic_load_interpolated_input)
8143 continue;
8144 nir_intrinsic_instr *bary_intrinsic =
8145 nir_instr_as_intrinsic(intrin->src[0].ssa->parent_instr);
8146 nir_intrinsic_op op = bary_intrinsic->intrinsic;
8147
8148 /* Leave interpolateAtSample/Offset() where they are. */
8149 if (op == nir_intrinsic_load_barycentric_at_sample ||
8150 op == nir_intrinsic_load_barycentric_at_offset)
8151 continue;
8152
8153 nir_instr *move[3] = {
8154 &bary_intrinsic->instr,
8155 intrin->src[1].ssa->parent_instr,
8156 instr
8157 };
8158
8159 for (unsigned i = 0; i < ARRAY_SIZE(move); i++) {
8160 if (move[i]->block != top) {
8161 move[i]->block = top;
8162 exec_node_remove(&move[i]->node);
8163 if (cursor_node) {
8164 exec_node_insert_after(cursor_node, &move[i]->node);
8165 } else {
8166 exec_list_push_head(&top->instr_list, &move[i]->node);
8167 }
8168 cursor_node = &move[i]->node;
8169 progress = true;
8170 }
8171 }
8172 }
8173 }
8174 nir_metadata_preserve(f->impl, (nir_metadata)
8175 ((unsigned) nir_metadata_block_index |
8176 (unsigned) nir_metadata_dominance));
8177 }
8178
8179 return progress;
8180 }
8181
8182 /**
8183 * Demote per-sample barycentric intrinsics to centroid.
8184 *
8185 * Useful when rendering to a non-multisampled buffer.
8186 */
8187 static bool
8188 demote_sample_qualifiers(nir_shader *nir)
8189 {
8190 bool progress = true;
8191
8192 nir_foreach_function(f, nir) {
8193 if (!f->impl)
8194 continue;
8195
8196 nir_builder b;
8197 nir_builder_init(&b, f->impl);
8198
8199 nir_foreach_block(block, f->impl) {
8200 nir_foreach_instr_safe(instr, block) {
8201 if (instr->type != nir_instr_type_intrinsic)
8202 continue;
8203
8204 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
8205 if (intrin->intrinsic != nir_intrinsic_load_barycentric_sample &&
8206 intrin->intrinsic != nir_intrinsic_load_barycentric_at_sample)
8207 continue;
8208
8209 b.cursor = nir_before_instr(instr);
8210 nir_ssa_def *centroid =
8211 nir_load_barycentric(&b, nir_intrinsic_load_barycentric_centroid,
8212 nir_intrinsic_interp_mode(intrin));
8213 nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
8214 nir_src_for_ssa(centroid));
8215 nir_instr_remove(instr);
8216 progress = true;
8217 }
8218 }
8219
8220 nir_metadata_preserve(f->impl, (nir_metadata)
8221 ((unsigned) nir_metadata_block_index |
8222 (unsigned) nir_metadata_dominance));
8223 }
8224
8225 return progress;
8226 }
8227
8228 /**
8229 * Pre-gen6, the register file of the EUs was shared between threads,
8230 * and each thread used some subset allocated on a 16-register block
8231 * granularity. The unit states wanted these block counts.
8232 */
8233 static inline int
8234 brw_register_blocks(int reg_count)
8235 {
8236 return ALIGN(reg_count, 16) / 16 - 1;
8237 }
8238
8239 const unsigned *
8240 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
8241 void *mem_ctx,
8242 const struct brw_wm_prog_key *key,
8243 struct brw_wm_prog_data *prog_data,
8244 nir_shader *shader,
8245 int shader_time_index8, int shader_time_index16,
8246 int shader_time_index32, bool allow_spilling,
8247 bool use_rep_send, struct brw_vue_map *vue_map,
8248 struct brw_compile_stats *stats,
8249 char **error_str)
8250 {
8251 const struct gen_device_info *devinfo = compiler->devinfo;
8252
8253 unsigned max_subgroup_size = unlikely(INTEL_DEBUG & DEBUG_DO32) ? 32 : 16;
8254
8255 brw_nir_apply_key(shader, compiler, &key->base, max_subgroup_size, true);
8256 brw_nir_lower_fs_inputs(shader, devinfo, key);
8257 brw_nir_lower_fs_outputs(shader);
8258
8259 if (devinfo->gen < 6)
8260 brw_setup_vue_interpolation(vue_map, shader, prog_data);
8261
8262 /* From the SKL PRM, Volume 7, "Alpha Coverage":
8263 * "If Pixel Shader outputs oMask, AlphaToCoverage is disabled in
8264 * hardware, regardless of the state setting for this feature."
8265 */
8266 if (devinfo->gen > 6 && key->alpha_to_coverage) {
8267 /* Run constant fold optimization in order to get the correct source
8268 * offset to determine render target 0 store instruction in
8269 * emit_alpha_to_coverage pass.
8270 */
8271 NIR_PASS_V(shader, nir_opt_constant_folding);
8272 NIR_PASS_V(shader, brw_nir_lower_alpha_to_coverage);
8273 }
8274
8275 if (!key->multisample_fbo)
8276 NIR_PASS_V(shader, demote_sample_qualifiers);
8277 NIR_PASS_V(shader, move_interpolation_to_top);
8278 brw_postprocess_nir(shader, compiler, true);
8279
8280 /* key->alpha_test_func means simulating alpha testing via discards,
8281 * so the shader definitely kills pixels.
8282 */
8283 prog_data->uses_kill = shader->info.fs.uses_discard ||
8284 key->alpha_test_func;
8285 prog_data->uses_omask = key->multisample_fbo &&
8286 shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
8287 prog_data->computed_depth_mode = computed_depth_mode(shader);
8288 prog_data->computed_stencil =
8289 shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
8290
8291 prog_data->persample_dispatch =
8292 key->multisample_fbo &&
8293 (key->persample_interp ||
8294 (shader->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
8295 SYSTEM_BIT_SAMPLE_POS)) ||
8296 shader->info.fs.uses_sample_qualifier ||
8297 shader->info.outputs_read);
8298
8299 prog_data->has_render_target_reads = shader->info.outputs_read != 0ull;
8300
8301 prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests;
8302 prog_data->post_depth_coverage = shader->info.fs.post_depth_coverage;
8303 prog_data->inner_coverage = shader->info.fs.inner_coverage;
8304
8305 prog_data->barycentric_interp_modes =
8306 brw_compute_barycentric_interp_modes(compiler->devinfo, shader);
8307
8308 calculate_urb_setup(devinfo, key, prog_data, shader);
8309 brw_compute_flat_inputs(prog_data, shader);
8310
8311 cfg_t *simd8_cfg = NULL, *simd16_cfg = NULL, *simd32_cfg = NULL;
8312
8313 fs_visitor v8(compiler, log_data, mem_ctx, &key->base,
8314 &prog_data->base, shader, 8,
8315 shader_time_index8);
8316 if (!v8.run_fs(allow_spilling, false /* do_rep_send */)) {
8317 if (error_str)
8318 *error_str = ralloc_strdup(mem_ctx, v8.fail_msg);
8319
8320 return NULL;
8321 } else if (likely(!(INTEL_DEBUG & DEBUG_NO8))) {
8322 simd8_cfg = v8.cfg;
8323 prog_data->base.dispatch_grf_start_reg = v8.payload.num_regs;
8324 prog_data->reg_blocks_8 = brw_register_blocks(v8.grf_used);
8325 }
8326
8327 if (v8.max_dispatch_width >= 16 &&
8328 likely(!(INTEL_DEBUG & DEBUG_NO16) || use_rep_send)) {
8329 /* Try a SIMD16 compile */
8330 fs_visitor v16(compiler, log_data, mem_ctx, &key->base,
8331 &prog_data->base, shader, 16,
8332 shader_time_index16);
8333 v16.import_uniforms(&v8);
8334 if (!v16.run_fs(allow_spilling, use_rep_send)) {
8335 compiler->shader_perf_log(log_data,
8336 "SIMD16 shader failed to compile: %s",
8337 v16.fail_msg);
8338 } else {
8339 simd16_cfg = v16.cfg;
8340 prog_data->dispatch_grf_start_reg_16 = v16.payload.num_regs;
8341 prog_data->reg_blocks_16 = brw_register_blocks(v16.grf_used);
8342 }
8343 }
8344
8345 /* Currently, the compiler only supports SIMD32 on SNB+ */
8346 if (v8.max_dispatch_width >= 32 && !use_rep_send &&
8347 compiler->devinfo->gen >= 6 &&
8348 unlikely(INTEL_DEBUG & DEBUG_DO32)) {
8349 /* Try a SIMD32 compile */
8350 fs_visitor v32(compiler, log_data, mem_ctx, &key->base,
8351 &prog_data->base, shader, 32,
8352 shader_time_index32);
8353 v32.import_uniforms(&v8);
8354 if (!v32.run_fs(allow_spilling, false)) {
8355 compiler->shader_perf_log(log_data,
8356 "SIMD32 shader failed to compile: %s",
8357 v32.fail_msg);
8358 } else {
8359 simd32_cfg = v32.cfg;
8360 prog_data->dispatch_grf_start_reg_32 = v32.payload.num_regs;
8361 prog_data->reg_blocks_32 = brw_register_blocks(v32.grf_used);
8362 }
8363 }
8364
8365 /* When the caller requests a repclear shader, they want SIMD16-only */
8366 if (use_rep_send)
8367 simd8_cfg = NULL;
8368
8369 /* Prior to Iron Lake, the PS had a single shader offset with a jump table
8370 * at the top to select the shader. We've never implemented that.
8371 * Instead, we just give them exactly one shader and we pick the widest one
8372 * available.
8373 */
8374 if (compiler->devinfo->gen < 5) {
8375 if (simd32_cfg || simd16_cfg)
8376 simd8_cfg = NULL;
8377 if (simd32_cfg)
8378 simd16_cfg = NULL;
8379 }
8380
8381 /* If computed depth is enabled SNB only allows SIMD8. */
8382 if (compiler->devinfo->gen == 6 &&
8383 prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF)
8384 assert(simd16_cfg == NULL && simd32_cfg == NULL);
8385
8386 if (compiler->devinfo->gen <= 5 && !simd8_cfg) {
8387 /* Iron lake and earlier only have one Dispatch GRF start field. Make
8388 * the data available in the base prog data struct for convenience.
8389 */
8390 if (simd16_cfg) {
8391 prog_data->base.dispatch_grf_start_reg =
8392 prog_data->dispatch_grf_start_reg_16;
8393 } else if (simd32_cfg) {
8394 prog_data->base.dispatch_grf_start_reg =
8395 prog_data->dispatch_grf_start_reg_32;
8396 }
8397 }
8398
8399 if (prog_data->persample_dispatch) {
8400 /* Starting with SandyBridge (where we first get MSAA), the different
8401 * pixel dispatch combinations are grouped into classifications A
8402 * through F (SNB PRM Vol. 2 Part 1 Section 7.7.1). On all hardware
8403 * generations, the only configurations supporting persample dispatch
8404 * are are this in which only one dispatch width is enabled.
8405 */
8406 if (simd32_cfg || simd16_cfg)
8407 simd8_cfg = NULL;
8408 if (simd32_cfg)
8409 simd16_cfg = NULL;
8410 }
8411
8412 fs_generator g(compiler, log_data, mem_ctx, &prog_data->base,
8413 v8.shader_stats, v8.runtime_check_aads_emit,
8414 MESA_SHADER_FRAGMENT);
8415
8416 if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
8417 g.enable_debug(ralloc_asprintf(mem_ctx, "%s fragment shader %s",
8418 shader->info.label ?
8419 shader->info.label : "unnamed",
8420 shader->info.name));
8421 }
8422
8423 if (simd8_cfg) {
8424 prog_data->dispatch_8 = true;
8425 g.generate_code(simd8_cfg, 8, stats);
8426 stats = stats ? stats + 1 : NULL;
8427 }
8428
8429 if (simd16_cfg) {
8430 prog_data->dispatch_16 = true;
8431 prog_data->prog_offset_16 = g.generate_code(simd16_cfg, 16, stats);
8432 stats = stats ? stats + 1 : NULL;
8433 }
8434
8435 if (simd32_cfg) {
8436 prog_data->dispatch_32 = true;
8437 prog_data->prog_offset_32 = g.generate_code(simd32_cfg, 32, stats);
8438 stats = stats ? stats + 1 : NULL;
8439 }
8440
8441 return g.get_assembly();
8442 }
8443
8444 fs_reg *
8445 fs_visitor::emit_cs_work_group_id_setup()
8446 {
8447 assert(stage == MESA_SHADER_COMPUTE);
8448
8449 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::uvec3_type));
8450
8451 struct brw_reg r0_1(retype(brw_vec1_grf(0, 1), BRW_REGISTER_TYPE_UD));
8452 struct brw_reg r0_6(retype(brw_vec1_grf(0, 6), BRW_REGISTER_TYPE_UD));
8453 struct brw_reg r0_7(retype(brw_vec1_grf(0, 7), BRW_REGISTER_TYPE_UD));
8454
8455 bld.MOV(*reg, r0_1);
8456 bld.MOV(offset(*reg, bld, 1), r0_6);
8457 bld.MOV(offset(*reg, bld, 2), r0_7);
8458
8459 return reg;
8460 }
8461
8462 static void
8463 fill_push_const_block_info(struct brw_push_const_block *block, unsigned dwords)
8464 {
8465 block->dwords = dwords;
8466 block->regs = DIV_ROUND_UP(dwords, 8);
8467 block->size = block->regs * 32;
8468 }
8469
8470 static void
8471 cs_fill_push_const_info(const struct gen_device_info *devinfo,
8472 struct brw_cs_prog_data *cs_prog_data)
8473 {
8474 const struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
8475 int subgroup_id_index = get_subgroup_id_param_index(prog_data);
8476 bool cross_thread_supported = devinfo->gen > 7 || devinfo->is_haswell;
8477
8478 /* The thread ID should be stored in the last param dword */
8479 assert(subgroup_id_index == -1 ||
8480 subgroup_id_index == (int)prog_data->nr_params - 1);
8481
8482 unsigned cross_thread_dwords, per_thread_dwords;
8483 if (!cross_thread_supported) {
8484 cross_thread_dwords = 0u;
8485 per_thread_dwords = prog_data->nr_params;
8486 } else if (subgroup_id_index >= 0) {
8487 /* Fill all but the last register with cross-thread payload */
8488 cross_thread_dwords = 8 * (subgroup_id_index / 8);
8489 per_thread_dwords = prog_data->nr_params - cross_thread_dwords;
8490 assert(per_thread_dwords > 0 && per_thread_dwords <= 8);
8491 } else {
8492 /* Fill all data using cross-thread payload */
8493 cross_thread_dwords = prog_data->nr_params;
8494 per_thread_dwords = 0u;
8495 }
8496
8497 fill_push_const_block_info(&cs_prog_data->push.cross_thread, cross_thread_dwords);
8498 fill_push_const_block_info(&cs_prog_data->push.per_thread, per_thread_dwords);
8499
8500 unsigned total_dwords =
8501 (cs_prog_data->push.per_thread.size * cs_prog_data->threads +
8502 cs_prog_data->push.cross_thread.size) / 4;
8503 fill_push_const_block_info(&cs_prog_data->push.total, total_dwords);
8504
8505 assert(cs_prog_data->push.cross_thread.dwords % 8 == 0 ||
8506 cs_prog_data->push.per_thread.size == 0);
8507 assert(cs_prog_data->push.cross_thread.dwords +
8508 cs_prog_data->push.per_thread.dwords ==
8509 prog_data->nr_params);
8510 }
8511
8512 static void
8513 cs_set_simd_size(struct brw_cs_prog_data *cs_prog_data, unsigned size)
8514 {
8515 cs_prog_data->simd_size = size;
8516 unsigned group_size = cs_prog_data->local_size[0] *
8517 cs_prog_data->local_size[1] * cs_prog_data->local_size[2];
8518 cs_prog_data->threads = (group_size + size - 1) / size;
8519 }
8520
8521 static nir_shader *
8522 compile_cs_to_nir(const struct brw_compiler *compiler,
8523 void *mem_ctx,
8524 const struct brw_cs_prog_key *key,
8525 const nir_shader *src_shader,
8526 unsigned dispatch_width)
8527 {
8528 nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
8529 brw_nir_apply_key(shader, compiler, &key->base, dispatch_width, true);
8530
8531 NIR_PASS_V(shader, brw_nir_lower_cs_intrinsics, dispatch_width);
8532
8533 /* Clean up after the local index and ID calculations. */
8534 NIR_PASS_V(shader, nir_opt_constant_folding);
8535 NIR_PASS_V(shader, nir_opt_dce);
8536
8537 brw_postprocess_nir(shader, compiler, true);
8538
8539 return shader;
8540 }
8541
8542 const unsigned *
8543 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
8544 void *mem_ctx,
8545 const struct brw_cs_prog_key *key,
8546 struct brw_cs_prog_data *prog_data,
8547 const nir_shader *src_shader,
8548 int shader_time_index,
8549 struct brw_compile_stats *stats,
8550 char **error_str)
8551 {
8552 prog_data->base.total_shared = src_shader->info.cs.shared_size;
8553 prog_data->local_size[0] = src_shader->info.cs.local_size[0];
8554 prog_data->local_size[1] = src_shader->info.cs.local_size[1];
8555 prog_data->local_size[2] = src_shader->info.cs.local_size[2];
8556 prog_data->slm_size = src_shader->num_shared;
8557 unsigned local_workgroup_size =
8558 src_shader->info.cs.local_size[0] * src_shader->info.cs.local_size[1] *
8559 src_shader->info.cs.local_size[2];
8560
8561 unsigned min_dispatch_width =
8562 DIV_ROUND_UP(local_workgroup_size, compiler->devinfo->max_cs_threads);
8563 min_dispatch_width = MAX2(8, min_dispatch_width);
8564 min_dispatch_width = util_next_power_of_two(min_dispatch_width);
8565 assert(min_dispatch_width <= 32);
8566 unsigned max_dispatch_width = 32;
8567
8568 fs_visitor *v8 = NULL, *v16 = NULL, *v32 = NULL;
8569 fs_visitor *v = NULL;
8570 const char *fail_msg = NULL;
8571
8572 if ((int)key->base.subgroup_size_type >= (int)BRW_SUBGROUP_SIZE_REQUIRE_8) {
8573 /* These enum values are expressly chosen to be equal to the subgroup
8574 * size that they require.
8575 */
8576 const unsigned required_dispatch_width =
8577 (unsigned)key->base.subgroup_size_type;
8578 assert(required_dispatch_width == 8 ||
8579 required_dispatch_width == 16 ||
8580 required_dispatch_width == 32);
8581 if (required_dispatch_width < min_dispatch_width ||
8582 required_dispatch_width > max_dispatch_width) {
8583 fail_msg = "Cannot satisfy explicit subgroup size";
8584 } else {
8585 min_dispatch_width = max_dispatch_width = required_dispatch_width;
8586 }
8587 }
8588
8589 /* Now the main event: Visit the shader IR and generate our CS IR for it.
8590 */
8591 if (!fail_msg && min_dispatch_width <= 8 && max_dispatch_width >= 8) {
8592 nir_shader *nir8 = compile_cs_to_nir(compiler, mem_ctx, key,
8593 src_shader, 8);
8594 v8 = new fs_visitor(compiler, log_data, mem_ctx, &key->base,
8595 &prog_data->base,
8596 nir8, 8, shader_time_index);
8597 if (!v8->run_cs(min_dispatch_width)) {
8598 fail_msg = v8->fail_msg;
8599 } else {
8600 /* We should always be able to do SIMD32 for compute shaders */
8601 assert(v8->max_dispatch_width >= 32);
8602
8603 v = v8;
8604 cs_set_simd_size(prog_data, 8);
8605 cs_fill_push_const_info(compiler->devinfo, prog_data);
8606 }
8607 }
8608
8609 if (likely(!(INTEL_DEBUG & DEBUG_NO16)) &&
8610 !fail_msg && min_dispatch_width <= 16 && max_dispatch_width >= 16) {
8611 /* Try a SIMD16 compile */
8612 nir_shader *nir16 = compile_cs_to_nir(compiler, mem_ctx, key,
8613 src_shader, 16);
8614 v16 = new fs_visitor(compiler, log_data, mem_ctx, &key->base,
8615 &prog_data->base,
8616 nir16, 16, shader_time_index);
8617 if (v8)
8618 v16->import_uniforms(v8);
8619
8620 if (!v16->run_cs(min_dispatch_width)) {
8621 compiler->shader_perf_log(log_data,
8622 "SIMD16 shader failed to compile: %s",
8623 v16->fail_msg);
8624 if (!v) {
8625 fail_msg =
8626 "Couldn't generate SIMD16 program and not "
8627 "enough threads for SIMD8";
8628 }
8629 } else {
8630 /* We should always be able to do SIMD32 for compute shaders */
8631 assert(v16->max_dispatch_width >= 32);
8632
8633 v = v16;
8634 cs_set_simd_size(prog_data, 16);
8635 cs_fill_push_const_info(compiler->devinfo, prog_data);
8636 }
8637 }
8638
8639 /* We should always be able to do SIMD32 for compute shaders */
8640 assert(!v16 || v16->max_dispatch_width >= 32);
8641
8642 if (!fail_msg && (min_dispatch_width > 16 || (INTEL_DEBUG & DEBUG_DO32)) &&
8643 max_dispatch_width >= 32) {
8644 /* Try a SIMD32 compile */
8645 nir_shader *nir32 = compile_cs_to_nir(compiler, mem_ctx, key,
8646 src_shader, 32);
8647 v32 = new fs_visitor(compiler, log_data, mem_ctx, &key->base,
8648 &prog_data->base,
8649 nir32, 32, shader_time_index);
8650 if (v8)
8651 v32->import_uniforms(v8);
8652 else if (v16)
8653 v32->import_uniforms(v16);
8654
8655 if (!v32->run_cs(min_dispatch_width)) {
8656 compiler->shader_perf_log(log_data,
8657 "SIMD32 shader failed to compile: %s",
8658 v32->fail_msg);
8659 if (!v) {
8660 fail_msg =
8661 "Couldn't generate SIMD32 program and not "
8662 "enough threads for SIMD16";
8663 }
8664 } else {
8665 v = v32;
8666 cs_set_simd_size(prog_data, 32);
8667 cs_fill_push_const_info(compiler->devinfo, prog_data);
8668 }
8669 }
8670
8671 const unsigned *ret = NULL;
8672 if (unlikely(v == NULL)) {
8673 assert(fail_msg);
8674 if (error_str)
8675 *error_str = ralloc_strdup(mem_ctx, fail_msg);
8676 } else {
8677 fs_generator g(compiler, log_data, mem_ctx, &prog_data->base,
8678 v->shader_stats, v->runtime_check_aads_emit,
8679 MESA_SHADER_COMPUTE);
8680 if (INTEL_DEBUG & DEBUG_CS) {
8681 char *name = ralloc_asprintf(mem_ctx, "%s compute shader %s",
8682 src_shader->info.label ?
8683 src_shader->info.label : "unnamed",
8684 src_shader->info.name);
8685 g.enable_debug(name);
8686 }
8687
8688 g.generate_code(v->cfg, prog_data->simd_size, stats);
8689
8690 ret = g.get_assembly();
8691 }
8692
8693 delete v8;
8694 delete v16;
8695 delete v32;
8696
8697 return ret;
8698 }
8699
8700 /**
8701 * Test the dispatch mask packing assumptions of
8702 * brw_stage_has_packed_dispatch(). Call this from e.g. the top of
8703 * fs_visitor::emit_nir_code() to cause a GPU hang if any shader invocation is
8704 * executed with an unexpected dispatch mask.
8705 */
8706 static UNUSED void
8707 brw_fs_test_dispatch_packing(const fs_builder &bld)
8708 {
8709 const gl_shader_stage stage = bld.shader->stage;
8710
8711 if (brw_stage_has_packed_dispatch(bld.shader->devinfo, stage,
8712 bld.shader->stage_prog_data)) {
8713 const fs_builder ubld = bld.exec_all().group(1, 0);
8714 const fs_reg tmp = component(bld.vgrf(BRW_REGISTER_TYPE_UD), 0);
8715 const fs_reg mask = (stage == MESA_SHADER_FRAGMENT ? brw_vmask_reg() :
8716 brw_dmask_reg());
8717
8718 ubld.ADD(tmp, mask, brw_imm_ud(1));
8719 ubld.AND(tmp, mask, tmp);
8720
8721 /* This will loop forever if the dispatch mask doesn't have the expected
8722 * form '2^n-1', in which case tmp will be non-zero.
8723 */
8724 bld.emit(BRW_OPCODE_DO);
8725 bld.CMP(bld.null_reg_ud(), tmp, brw_imm_ud(0), BRW_CONDITIONAL_NZ);
8726 set_predicate(BRW_PREDICATE_NORMAL, bld.emit(BRW_OPCODE_WHILE));
8727 }
8728 }