intel/nir: Rewrite the guts of lower_alpha_to_coverage
[mesa.git] / src / intel / compiler / brw_nir_lower_alpha_to_coverage.c
1 /*
2 * Copyright © 2019 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "compiler/nir/nir_builder.h"
25 #include "brw_nir.h"
26
27 /**
28 * We need to compute alpha to coverage dithering manually in shader
29 * and replace sample mask store with the bitwise-AND of sample mask and
30 * alpha to coverage dithering.
31 *
32 * The following formula is used to compute final sample mask:
33 * m = int(16.0 * clamp(src0_alpha, 0.0, 1.0))
34 * dither_mask = 0x1111 * ((0xfea80 >> (m & ~3)) & 0xf) |
35 * 0x0808 * (m & 2) | 0x0100 * (m & 1)
36 * sample_mask = sample_mask & dither_mask
37 *
38 * It gives a number of ones proportional to the alpha for 2, 4, 8 or 16
39 * least significant bits of the result:
40 * 0.0000 0000000000000000
41 * 0.0625 0000000100000000
42 * 0.1250 0001000000010000
43 * 0.1875 0001000100010000
44 * 0.2500 1000100010001000
45 * 0.3125 1000100110001000
46 * 0.3750 1001100010011000
47 * 0.4375 1001100110011000
48 * 0.5000 1010101010101010
49 * 0.5625 1010101110101010
50 * 0.6250 1011101010111010
51 * 0.6875 1011101110111010
52 * 0.7500 1110111011101110
53 * 0.8125 1110111111101110
54 * 0.8750 1111111011111110
55 * 0.9375 1111111111111110
56 * 1.0000 1111111111111111
57 */
58 static nir_ssa_def *
59 build_dither_mask(nir_builder *b, nir_ssa_def *color)
60 {
61 assert(color->num_components == 4);
62 nir_ssa_def *alpha = nir_channel(b, color, 3);
63
64 nir_ssa_def *m =
65 nir_f2i32(b, nir_fmul_imm(b, nir_fsat(b, alpha), 16.0));
66
67 nir_ssa_def *part_a =
68 nir_iand(b,
69 nir_imm_int(b, 0xf),
70 nir_ushr(b,
71 nir_imm_int(b, 0xfea80),
72 nir_iand(b, m, nir_imm_int(b, ~3))));
73
74 nir_ssa_def *part_b = nir_iand(b, m, nir_imm_int(b, 2));
75
76 nir_ssa_def *part_c = nir_iand(b, m, nir_imm_int(b, 1));
77
78 return nir_ior(b,
79 nir_imul_imm(b, part_a, 0x1111),
80 nir_ior(b,
81 nir_imul_imm(b, part_b, 0x0808),
82 nir_imul_imm(b, part_c, 0x0100)));
83 }
84
85 bool
86 brw_nir_lower_alpha_to_coverage(nir_shader *shader)
87 {
88 assert(shader->info.stage == MESA_SHADER_FRAGMENT);
89 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
90
91 const uint64_t outputs_written = shader->info.outputs_written;
92 if (!(outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) ||
93 !(outputs_written & (BITFIELD64_BIT(FRAG_RESULT_COLOR) |
94 BITFIELD64_BIT(FRAG_RESULT_DATA0))))
95 goto skip;
96
97 nir_intrinsic_instr *sample_mask_write = NULL;
98 nir_intrinsic_instr *color0_write = NULL;
99 bool sample_mask_write_first = false;
100
101 nir_foreach_block(block, impl) {
102 nir_foreach_instr_safe(instr, block) {
103 if (instr->type != nir_instr_type_intrinsic)
104 continue;
105
106 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
107 if (intrin->intrinsic != nir_intrinsic_store_output)
108 continue;
109
110 /* We call nir_lower_io_to_temporaries to lower FS outputs to
111 * temporaries with a copy at the end so this should be the last
112 * block in the shader.
113 */
114 assert(block->cf_node.parent == &impl->cf_node);
115 assert(nir_cf_node_is_last(&block->cf_node));
116
117 /* See store_output in fs_visitor::nir_emit_fs_intrinsic */
118 const unsigned store_offset = nir_src_as_uint(intrin->src[1]);
119 const unsigned driver_location = nir_intrinsic_base(intrin) +
120 SET_FIELD(store_offset, BRW_NIR_FRAG_OUTPUT_LOCATION);
121
122 /* Extract the FRAG_RESULT */
123 const unsigned location =
124 GET_FIELD(driver_location, BRW_NIR_FRAG_OUTPUT_LOCATION);
125
126 if (location == FRAG_RESULT_SAMPLE_MASK) {
127 assert(sample_mask_write == NULL);
128 sample_mask_write = intrin;
129 sample_mask_write_first = (color0_write == NULL);
130 }
131
132 if (location == FRAG_RESULT_COLOR ||
133 location == FRAG_RESULT_DATA0) {
134 assert(color0_write == NULL);
135 color0_write = intrin;
136 }
137 }
138 }
139
140 /* It's possible that shader_info may be out-of-date and the writes to
141 * either gl_SampleMask or the first color value may have been removed.
142 * This can happen if, for instance a nir_ssa_undef is written to the
143 * color value. In that case, just bail and don't do anything rather
144 * than crashing.
145 */
146 if (color0_write == NULL || sample_mask_write == NULL)
147 goto skip;
148
149 /* It's possible that the color value isn't actually a vec4. In this case,
150 * assuming an alpha of 1.0 and letting the sample mask pass through
151 * unaltered seems like the kindest thing to do to apps.
152 */
153 assert(color0_write->src[0].is_ssa);
154 nir_ssa_def *color0 = color0_write->src[0].ssa;
155 if (color0->num_components < 4)
156 goto skip;
157
158 assert(sample_mask_write->src[0].is_ssa);
159 nir_ssa_def *sample_mask = sample_mask_write->src[0].ssa;
160
161 if (sample_mask_write_first) {
162 /* If the sample mask write comes before the write to color0, we need
163 * to move it because it's going to use the value from color0 to
164 * compute the sample mask.
165 */
166 nir_instr_remove(&sample_mask_write->instr);
167 nir_instr_insert(nir_after_instr(&color0_write->instr),
168 &sample_mask_write->instr);
169 }
170
171 nir_builder b;
172 nir_builder_init(&b, impl);
173
174 /* Combine dither_mask and the gl_SampleMask value */
175 b.cursor = nir_before_instr(&sample_mask_write->instr);
176 nir_ssa_def *dither_mask = build_dither_mask(&b, color0);
177 dither_mask = nir_iand(&b, sample_mask, dither_mask);
178 nir_instr_rewrite_src(&sample_mask_write->instr,
179 &sample_mask_write->src[0],
180 nir_src_for_ssa(dither_mask));
181
182 nir_metadata_preserve(impl, nir_metadata_block_index |
183 nir_metadata_dominance);
184 return true;
185
186 skip:
187 nir_metadata_preserve(impl, nir_metadata_all);
188 return false;
189 }