intel/nir: Stop using nir_lower_vars_to_scratch
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "dev/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_INT8:
48 return BRW_REGISTER_TYPE_B;
49 case GLSL_TYPE_UINT:
50 return BRW_REGISTER_TYPE_UD;
51 case GLSL_TYPE_UINT16:
52 return BRW_REGISTER_TYPE_UW;
53 case GLSL_TYPE_UINT8:
54 return BRW_REGISTER_TYPE_UB;
55 case GLSL_TYPE_ARRAY:
56 return brw_type_for_base_type(type->fields.array);
57 case GLSL_TYPE_STRUCT:
58 case GLSL_TYPE_INTERFACE:
59 case GLSL_TYPE_SAMPLER:
60 case GLSL_TYPE_ATOMIC_UINT:
61 /* These should be overridden with the type of the member when
62 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
63 * way to trip up if we don't.
64 */
65 return BRW_REGISTER_TYPE_UD;
66 case GLSL_TYPE_IMAGE:
67 return BRW_REGISTER_TYPE_UD;
68 case GLSL_TYPE_DOUBLE:
69 return BRW_REGISTER_TYPE_DF;
70 case GLSL_TYPE_UINT64:
71 return BRW_REGISTER_TYPE_UQ;
72 case GLSL_TYPE_INT64:
73 return BRW_REGISTER_TYPE_Q;
74 case GLSL_TYPE_VOID:
75 case GLSL_TYPE_ERROR:
76 case GLSL_TYPE_FUNCTION:
77 unreachable("not reached");
78 }
79
80 return BRW_REGISTER_TYPE_F;
81 }
82
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op)
85 {
86 switch (op) {
87 case ir_binop_less:
88 return BRW_CONDITIONAL_L;
89 case ir_binop_gequal:
90 return BRW_CONDITIONAL_GE;
91 case ir_binop_equal:
92 case ir_binop_all_equal: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z;
94 case ir_binop_nequal:
95 case ir_binop_any_nequal: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ;
97 default:
98 unreachable("not reached: bad operation for comparison");
99 }
100 }
101
102 uint32_t
103 brw_math_function(enum opcode op)
104 {
105 switch (op) {
106 case SHADER_OPCODE_RCP:
107 return BRW_MATH_FUNCTION_INV;
108 case SHADER_OPCODE_RSQ:
109 return BRW_MATH_FUNCTION_RSQ;
110 case SHADER_OPCODE_SQRT:
111 return BRW_MATH_FUNCTION_SQRT;
112 case SHADER_OPCODE_EXP2:
113 return BRW_MATH_FUNCTION_EXP;
114 case SHADER_OPCODE_LOG2:
115 return BRW_MATH_FUNCTION_LOG;
116 case SHADER_OPCODE_POW:
117 return BRW_MATH_FUNCTION_POW;
118 case SHADER_OPCODE_SIN:
119 return BRW_MATH_FUNCTION_SIN;
120 case SHADER_OPCODE_COS:
121 return BRW_MATH_FUNCTION_COS;
122 case SHADER_OPCODE_INT_QUOTIENT:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124 case SHADER_OPCODE_INT_REMAINDER:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126 default:
127 unreachable("not reached: unknown math function");
128 }
129 }
130
131 bool
132 brw_texture_offset(const nir_tex_instr *tex, unsigned src,
133 uint32_t *offset_bits_out)
134 {
135 if (!nir_src_is_const(tex->src[src].src))
136 return false;
137
138 const unsigned num_components = nir_tex_instr_src_size(tex, src);
139
140 /* Combine all three offsets into a single unsigned dword:
141 *
142 * bits 11:8 - U Offset (X component)
143 * bits 7:4 - V Offset (Y component)
144 * bits 3:0 - R Offset (Z component)
145 */
146 uint32_t offset_bits = 0;
147 for (unsigned i = 0; i < num_components; i++) {
148 int offset = nir_src_comp_as_int(tex->src[src].src, i);
149
150 /* offset out of bounds; caller will handle it. */
151 if (offset > 7 || offset < -8)
152 return false;
153
154 const unsigned shift = 4 * (2 - i);
155 offset_bits |= (offset << shift) & (0xF << shift);
156 }
157
158 *offset_bits_out = offset_bits;
159
160 return true;
161 }
162
163 const char *
164 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
165 {
166 switch (op) {
167 case 0 ... NUM_BRW_OPCODES - 1:
168 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
169 * start of a loop in the IR.
170 */
171 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
172 return "do";
173
174 /* The following conversion opcodes doesn't exist on Gen8+, but we use
175 * then to mark that we want to do the conversion.
176 */
177 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
178 return "f32to16";
179
180 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
181 return "f16to32";
182
183 assert(brw_opcode_desc(devinfo, op)->name);
184 return brw_opcode_desc(devinfo, op)->name;
185 case FS_OPCODE_FB_WRITE:
186 return "fb_write";
187 case FS_OPCODE_FB_WRITE_LOGICAL:
188 return "fb_write_logical";
189 case FS_OPCODE_REP_FB_WRITE:
190 return "rep_fb_write";
191 case FS_OPCODE_FB_READ:
192 return "fb_read";
193 case FS_OPCODE_FB_READ_LOGICAL:
194 return "fb_read_logical";
195
196 case SHADER_OPCODE_RCP:
197 return "rcp";
198 case SHADER_OPCODE_RSQ:
199 return "rsq";
200 case SHADER_OPCODE_SQRT:
201 return "sqrt";
202 case SHADER_OPCODE_EXP2:
203 return "exp2";
204 case SHADER_OPCODE_LOG2:
205 return "log2";
206 case SHADER_OPCODE_POW:
207 return "pow";
208 case SHADER_OPCODE_INT_QUOTIENT:
209 return "int_quot";
210 case SHADER_OPCODE_INT_REMAINDER:
211 return "int_rem";
212 case SHADER_OPCODE_SIN:
213 return "sin";
214 case SHADER_OPCODE_COS:
215 return "cos";
216
217 case SHADER_OPCODE_SEND:
218 return "send";
219
220 case SHADER_OPCODE_UNDEF:
221 return "undef";
222
223 case SHADER_OPCODE_TEX:
224 return "tex";
225 case SHADER_OPCODE_TEX_LOGICAL:
226 return "tex_logical";
227 case SHADER_OPCODE_TXD:
228 return "txd";
229 case SHADER_OPCODE_TXD_LOGICAL:
230 return "txd_logical";
231 case SHADER_OPCODE_TXF:
232 return "txf";
233 case SHADER_OPCODE_TXF_LOGICAL:
234 return "txf_logical";
235 case SHADER_OPCODE_TXF_LZ:
236 return "txf_lz";
237 case SHADER_OPCODE_TXL:
238 return "txl";
239 case SHADER_OPCODE_TXL_LOGICAL:
240 return "txl_logical";
241 case SHADER_OPCODE_TXL_LZ:
242 return "txl_lz";
243 case SHADER_OPCODE_TXS:
244 return "txs";
245 case SHADER_OPCODE_TXS_LOGICAL:
246 return "txs_logical";
247 case FS_OPCODE_TXB:
248 return "txb";
249 case FS_OPCODE_TXB_LOGICAL:
250 return "txb_logical";
251 case SHADER_OPCODE_TXF_CMS:
252 return "txf_cms";
253 case SHADER_OPCODE_TXF_CMS_LOGICAL:
254 return "txf_cms_logical";
255 case SHADER_OPCODE_TXF_CMS_W:
256 return "txf_cms_w";
257 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
258 return "txf_cms_w_logical";
259 case SHADER_OPCODE_TXF_UMS:
260 return "txf_ums";
261 case SHADER_OPCODE_TXF_UMS_LOGICAL:
262 return "txf_ums_logical";
263 case SHADER_OPCODE_TXF_MCS:
264 return "txf_mcs";
265 case SHADER_OPCODE_TXF_MCS_LOGICAL:
266 return "txf_mcs_logical";
267 case SHADER_OPCODE_LOD:
268 return "lod";
269 case SHADER_OPCODE_LOD_LOGICAL:
270 return "lod_logical";
271 case SHADER_OPCODE_TG4:
272 return "tg4";
273 case SHADER_OPCODE_TG4_LOGICAL:
274 return "tg4_logical";
275 case SHADER_OPCODE_TG4_OFFSET:
276 return "tg4_offset";
277 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
278 return "tg4_offset_logical";
279 case SHADER_OPCODE_SAMPLEINFO:
280 return "sampleinfo";
281 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
282 return "sampleinfo_logical";
283
284 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
285 return "image_size_logical";
286
287 case SHADER_OPCODE_SHADER_TIME_ADD:
288 return "shader_time_add";
289
290 case VEC4_OPCODE_UNTYPED_ATOMIC:
291 return "untyped_atomic";
292 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
293 return "untyped_atomic_logical";
294 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
295 return "untyped_atomic_float_logical";
296 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
297 return "untyped_surface_read";
298 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
299 return "untyped_surface_read_logical";
300 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
301 return "untyped_surface_write";
302 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
303 return "untyped_surface_write_logical";
304 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
305 return "a64_untyped_read_logical";
306 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
307 return "a64_untyped_write_logical";
308 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
309 return "a64_byte_scattered_read_logical";
310 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
311 return "a64_byte_scattered_write_logical";
312 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
313 return "a64_untyped_atomic_logical";
314 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
315 return "a64_untyped_atomic_int64_logical";
316 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
317 return "a64_untyped_atomic_float_logical";
318 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
319 return "typed_atomic_logical";
320 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
321 return "typed_surface_read_logical";
322 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
323 return "typed_surface_write_logical";
324 case SHADER_OPCODE_MEMORY_FENCE:
325 return "memory_fence";
326 case FS_OPCODE_SCHEDULING_FENCE:
327 return "scheduling_fence";
328 case SHADER_OPCODE_INTERLOCK:
329 /* For an interlock we actually issue a memory fence via sendc. */
330 return "interlock";
331
332 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
333 return "byte_scattered_read_logical";
334 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
335 return "byte_scattered_write_logical";
336 case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
337 return "dword_scattered_read_logical";
338 case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
339 return "dword_scattered_write_logical";
340
341 case SHADER_OPCODE_LOAD_PAYLOAD:
342 return "load_payload";
343 case FS_OPCODE_PACK:
344 return "pack";
345
346 case SHADER_OPCODE_GEN4_SCRATCH_READ:
347 return "gen4_scratch_read";
348 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
349 return "gen4_scratch_write";
350 case SHADER_OPCODE_GEN7_SCRATCH_READ:
351 return "gen7_scratch_read";
352 case SHADER_OPCODE_URB_WRITE_SIMD8:
353 return "gen8_urb_write_simd8";
354 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
355 return "gen8_urb_write_simd8_per_slot";
356 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
357 return "gen8_urb_write_simd8_masked";
358 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
359 return "gen8_urb_write_simd8_masked_per_slot";
360 case SHADER_OPCODE_URB_READ_SIMD8:
361 return "urb_read_simd8";
362 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
363 return "urb_read_simd8_per_slot";
364
365 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
366 return "find_live_channel";
367 case FS_OPCODE_LOAD_LIVE_CHANNELS:
368 return "load_live_channels";
369
370 case SHADER_OPCODE_BROADCAST:
371 return "broadcast";
372 case SHADER_OPCODE_SHUFFLE:
373 return "shuffle";
374 case SHADER_OPCODE_SEL_EXEC:
375 return "sel_exec";
376 case SHADER_OPCODE_QUAD_SWIZZLE:
377 return "quad_swizzle";
378 case SHADER_OPCODE_CLUSTER_BROADCAST:
379 return "cluster_broadcast";
380
381 case SHADER_OPCODE_GET_BUFFER_SIZE:
382 return "get_buffer_size";
383
384 case VEC4_OPCODE_MOV_BYTES:
385 return "mov_bytes";
386 case VEC4_OPCODE_PACK_BYTES:
387 return "pack_bytes";
388 case VEC4_OPCODE_UNPACK_UNIFORM:
389 return "unpack_uniform";
390 case VEC4_OPCODE_DOUBLE_TO_F32:
391 return "double_to_f32";
392 case VEC4_OPCODE_DOUBLE_TO_D32:
393 return "double_to_d32";
394 case VEC4_OPCODE_DOUBLE_TO_U32:
395 return "double_to_u32";
396 case VEC4_OPCODE_TO_DOUBLE:
397 return "single_to_double";
398 case VEC4_OPCODE_PICK_LOW_32BIT:
399 return "pick_low_32bit";
400 case VEC4_OPCODE_PICK_HIGH_32BIT:
401 return "pick_high_32bit";
402 case VEC4_OPCODE_SET_LOW_32BIT:
403 return "set_low_32bit";
404 case VEC4_OPCODE_SET_HIGH_32BIT:
405 return "set_high_32bit";
406
407 case FS_OPCODE_DDX_COARSE:
408 return "ddx_coarse";
409 case FS_OPCODE_DDX_FINE:
410 return "ddx_fine";
411 case FS_OPCODE_DDY_COARSE:
412 return "ddy_coarse";
413 case FS_OPCODE_DDY_FINE:
414 return "ddy_fine";
415
416 case FS_OPCODE_LINTERP:
417 return "linterp";
418
419 case FS_OPCODE_PIXEL_X:
420 return "pixel_x";
421 case FS_OPCODE_PIXEL_Y:
422 return "pixel_y";
423
424 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
425 return "uniform_pull_const";
426 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
427 return "uniform_pull_const_gen7";
428 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
429 return "varying_pull_const_gen4";
430 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
431 return "varying_pull_const_logical";
432
433 case FS_OPCODE_DISCARD_JUMP:
434 return "discard_jump";
435
436 case FS_OPCODE_SET_SAMPLE_ID:
437 return "set_sample_id";
438
439 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
440 return "pack_half_2x16_split";
441
442 case FS_OPCODE_PLACEHOLDER_HALT:
443 return "placeholder_halt";
444
445 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
446 return "interp_sample";
447 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
448 return "interp_shared_offset";
449 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
450 return "interp_per_slot_offset";
451
452 case VS_OPCODE_URB_WRITE:
453 return "vs_urb_write";
454 case VS_OPCODE_PULL_CONSTANT_LOAD:
455 return "pull_constant_load";
456 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
457 return "pull_constant_load_gen7";
458
459 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
460 return "set_simd4x2_header_gen9";
461
462 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
463 return "unpack_flags_simd4x2";
464
465 case GS_OPCODE_URB_WRITE:
466 return "gs_urb_write";
467 case GS_OPCODE_URB_WRITE_ALLOCATE:
468 return "gs_urb_write_allocate";
469 case GS_OPCODE_THREAD_END:
470 return "gs_thread_end";
471 case GS_OPCODE_SET_WRITE_OFFSET:
472 return "set_write_offset";
473 case GS_OPCODE_SET_VERTEX_COUNT:
474 return "set_vertex_count";
475 case GS_OPCODE_SET_DWORD_2:
476 return "set_dword_2";
477 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
478 return "prepare_channel_masks";
479 case GS_OPCODE_SET_CHANNEL_MASKS:
480 return "set_channel_masks";
481 case GS_OPCODE_GET_INSTANCE_ID:
482 return "get_instance_id";
483 case GS_OPCODE_FF_SYNC:
484 return "ff_sync";
485 case GS_OPCODE_SET_PRIMITIVE_ID:
486 return "set_primitive_id";
487 case GS_OPCODE_SVB_WRITE:
488 return "gs_svb_write";
489 case GS_OPCODE_SVB_SET_DST_INDEX:
490 return "gs_svb_set_dst_index";
491 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
492 return "gs_ff_sync_set_primitives";
493 case CS_OPCODE_CS_TERMINATE:
494 return "cs_terminate";
495 case SHADER_OPCODE_BARRIER:
496 return "barrier";
497 case SHADER_OPCODE_MULH:
498 return "mulh";
499 case SHADER_OPCODE_ISUB_SAT:
500 return "isub_sat";
501 case SHADER_OPCODE_USUB_SAT:
502 return "usub_sat";
503 case SHADER_OPCODE_MOV_INDIRECT:
504 return "mov_indirect";
505 case SHADER_OPCODE_MOV_RELOC_IMM:
506 return "mov_reloc_imm";
507
508 case VEC4_OPCODE_URB_READ:
509 return "urb_read";
510 case TCS_OPCODE_GET_INSTANCE_ID:
511 return "tcs_get_instance_id";
512 case TCS_OPCODE_URB_WRITE:
513 return "tcs_urb_write";
514 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
515 return "tcs_set_input_urb_offsets";
516 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
517 return "tcs_set_output_urb_offsets";
518 case TCS_OPCODE_GET_PRIMITIVE_ID:
519 return "tcs_get_primitive_id";
520 case TCS_OPCODE_CREATE_BARRIER_HEADER:
521 return "tcs_create_barrier_header";
522 case TCS_OPCODE_SRC0_010_IS_ZERO:
523 return "tcs_src0<0,1,0>_is_zero";
524 case TCS_OPCODE_RELEASE_INPUT:
525 return "tcs_release_input";
526 case TCS_OPCODE_THREAD_END:
527 return "tcs_thread_end";
528 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
529 return "tes_create_input_read_header";
530 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
531 return "tes_add_indirect_urb_offset";
532 case TES_OPCODE_GET_PRIMITIVE_ID:
533 return "tes_get_primitive_id";
534
535 case SHADER_OPCODE_RND_MODE:
536 return "rnd_mode";
537 case SHADER_OPCODE_FLOAT_CONTROL_MODE:
538 return "float_control_mode";
539 }
540
541 unreachable("not reached");
542 }
543
544 bool
545 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
546 {
547 union {
548 unsigned ud;
549 int d;
550 float f;
551 double df;
552 } imm, sat_imm = { 0 };
553
554 const unsigned size = type_sz(type);
555
556 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
557 * irrelevant, so just check the size of the type and copy from/to an
558 * appropriately sized field.
559 */
560 if (size < 8)
561 imm.ud = reg->ud;
562 else
563 imm.df = reg->df;
564
565 switch (type) {
566 case BRW_REGISTER_TYPE_UD:
567 case BRW_REGISTER_TYPE_D:
568 case BRW_REGISTER_TYPE_UW:
569 case BRW_REGISTER_TYPE_W:
570 case BRW_REGISTER_TYPE_UQ:
571 case BRW_REGISTER_TYPE_Q:
572 /* Nothing to do. */
573 return false;
574 case BRW_REGISTER_TYPE_F:
575 sat_imm.f = SATURATE(imm.f);
576 break;
577 case BRW_REGISTER_TYPE_DF:
578 sat_imm.df = SATURATE(imm.df);
579 break;
580 case BRW_REGISTER_TYPE_UB:
581 case BRW_REGISTER_TYPE_B:
582 unreachable("no UB/B immediates");
583 case BRW_REGISTER_TYPE_V:
584 case BRW_REGISTER_TYPE_UV:
585 case BRW_REGISTER_TYPE_VF:
586 unreachable("unimplemented: saturate vector immediate");
587 case BRW_REGISTER_TYPE_HF:
588 unreachable("unimplemented: saturate HF immediate");
589 case BRW_REGISTER_TYPE_NF:
590 unreachable("no NF immediates");
591 }
592
593 if (size < 8) {
594 if (imm.ud != sat_imm.ud) {
595 reg->ud = sat_imm.ud;
596 return true;
597 }
598 } else {
599 if (imm.df != sat_imm.df) {
600 reg->df = sat_imm.df;
601 return true;
602 }
603 }
604 return false;
605 }
606
607 bool
608 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
609 {
610 switch (type) {
611 case BRW_REGISTER_TYPE_D:
612 case BRW_REGISTER_TYPE_UD:
613 reg->d = -reg->d;
614 return true;
615 case BRW_REGISTER_TYPE_W:
616 case BRW_REGISTER_TYPE_UW: {
617 uint16_t value = -(int16_t)reg->ud;
618 reg->ud = value | (uint32_t)value << 16;
619 return true;
620 }
621 case BRW_REGISTER_TYPE_F:
622 reg->f = -reg->f;
623 return true;
624 case BRW_REGISTER_TYPE_VF:
625 reg->ud ^= 0x80808080;
626 return true;
627 case BRW_REGISTER_TYPE_DF:
628 reg->df = -reg->df;
629 return true;
630 case BRW_REGISTER_TYPE_UQ:
631 case BRW_REGISTER_TYPE_Q:
632 reg->d64 = -reg->d64;
633 return true;
634 case BRW_REGISTER_TYPE_UB:
635 case BRW_REGISTER_TYPE_B:
636 unreachable("no UB/B immediates");
637 case BRW_REGISTER_TYPE_UV:
638 case BRW_REGISTER_TYPE_V:
639 assert(!"unimplemented: negate UV/V immediate");
640 case BRW_REGISTER_TYPE_HF:
641 reg->ud ^= 0x80008000;
642 return true;
643 case BRW_REGISTER_TYPE_NF:
644 unreachable("no NF immediates");
645 }
646
647 return false;
648 }
649
650 bool
651 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
652 {
653 switch (type) {
654 case BRW_REGISTER_TYPE_D:
655 reg->d = abs(reg->d);
656 return true;
657 case BRW_REGISTER_TYPE_W: {
658 uint16_t value = abs((int16_t)reg->ud);
659 reg->ud = value | (uint32_t)value << 16;
660 return true;
661 }
662 case BRW_REGISTER_TYPE_F:
663 reg->f = fabsf(reg->f);
664 return true;
665 case BRW_REGISTER_TYPE_DF:
666 reg->df = fabs(reg->df);
667 return true;
668 case BRW_REGISTER_TYPE_VF:
669 reg->ud &= ~0x80808080;
670 return true;
671 case BRW_REGISTER_TYPE_Q:
672 reg->d64 = imaxabs(reg->d64);
673 return true;
674 case BRW_REGISTER_TYPE_UB:
675 case BRW_REGISTER_TYPE_B:
676 unreachable("no UB/B immediates");
677 case BRW_REGISTER_TYPE_UQ:
678 case BRW_REGISTER_TYPE_UD:
679 case BRW_REGISTER_TYPE_UW:
680 case BRW_REGISTER_TYPE_UV:
681 /* Presumably the absolute value modifier on an unsigned source is a
682 * nop, but it would be nice to confirm.
683 */
684 assert(!"unimplemented: abs unsigned immediate");
685 case BRW_REGISTER_TYPE_V:
686 assert(!"unimplemented: abs V immediate");
687 case BRW_REGISTER_TYPE_HF:
688 reg->ud &= ~0x80008000;
689 return true;
690 case BRW_REGISTER_TYPE_NF:
691 unreachable("no NF immediates");
692 }
693
694 return false;
695 }
696
697 backend_shader::backend_shader(const struct brw_compiler *compiler,
698 void *log_data,
699 void *mem_ctx,
700 const nir_shader *shader,
701 struct brw_stage_prog_data *stage_prog_data)
702 : compiler(compiler),
703 log_data(log_data),
704 devinfo(compiler->devinfo),
705 nir(shader),
706 stage_prog_data(stage_prog_data),
707 mem_ctx(mem_ctx),
708 cfg(NULL), idom_analysis(this),
709 stage(shader->info.stage)
710 {
711 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
712 stage_name = _mesa_shader_stage_to_string(stage);
713 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
714 }
715
716 backend_shader::~backend_shader()
717 {
718 }
719
720 bool
721 backend_reg::equals(const backend_reg &r) const
722 {
723 return brw_regs_equal(this, &r) && offset == r.offset;
724 }
725
726 bool
727 backend_reg::negative_equals(const backend_reg &r) const
728 {
729 return brw_regs_negative_equal(this, &r) && offset == r.offset;
730 }
731
732 bool
733 backend_reg::is_zero() const
734 {
735 if (file != IMM)
736 return false;
737
738 assert(type_sz(type) > 1);
739
740 switch (type) {
741 case BRW_REGISTER_TYPE_HF:
742 assert((d & 0xffff) == ((d >> 16) & 0xffff));
743 return (d & 0xffff) == 0 || (d & 0xffff) == 0x8000;
744 case BRW_REGISTER_TYPE_F:
745 return f == 0;
746 case BRW_REGISTER_TYPE_DF:
747 return df == 0;
748 case BRW_REGISTER_TYPE_W:
749 case BRW_REGISTER_TYPE_UW:
750 assert((d & 0xffff) == ((d >> 16) & 0xffff));
751 return (d & 0xffff) == 0;
752 case BRW_REGISTER_TYPE_D:
753 case BRW_REGISTER_TYPE_UD:
754 return d == 0;
755 case BRW_REGISTER_TYPE_UQ:
756 case BRW_REGISTER_TYPE_Q:
757 return u64 == 0;
758 default:
759 return false;
760 }
761 }
762
763 bool
764 backend_reg::is_one() const
765 {
766 if (file != IMM)
767 return false;
768
769 assert(type_sz(type) > 1);
770
771 switch (type) {
772 case BRW_REGISTER_TYPE_HF:
773 assert((d & 0xffff) == ((d >> 16) & 0xffff));
774 return (d & 0xffff) == 0x3c00;
775 case BRW_REGISTER_TYPE_F:
776 return f == 1.0f;
777 case BRW_REGISTER_TYPE_DF:
778 return df == 1.0;
779 case BRW_REGISTER_TYPE_W:
780 case BRW_REGISTER_TYPE_UW:
781 assert((d & 0xffff) == ((d >> 16) & 0xffff));
782 return (d & 0xffff) == 1;
783 case BRW_REGISTER_TYPE_D:
784 case BRW_REGISTER_TYPE_UD:
785 return d == 1;
786 case BRW_REGISTER_TYPE_UQ:
787 case BRW_REGISTER_TYPE_Q:
788 return u64 == 1;
789 default:
790 return false;
791 }
792 }
793
794 bool
795 backend_reg::is_negative_one() const
796 {
797 if (file != IMM)
798 return false;
799
800 assert(type_sz(type) > 1);
801
802 switch (type) {
803 case BRW_REGISTER_TYPE_HF:
804 assert((d & 0xffff) == ((d >> 16) & 0xffff));
805 return (d & 0xffff) == 0xbc00;
806 case BRW_REGISTER_TYPE_F:
807 return f == -1.0;
808 case BRW_REGISTER_TYPE_DF:
809 return df == -1.0;
810 case BRW_REGISTER_TYPE_W:
811 assert((d & 0xffff) == ((d >> 16) & 0xffff));
812 return (d & 0xffff) == 0xffff;
813 case BRW_REGISTER_TYPE_D:
814 return d == -1;
815 case BRW_REGISTER_TYPE_Q:
816 return d64 == -1;
817 default:
818 return false;
819 }
820 }
821
822 bool
823 backend_reg::is_null() const
824 {
825 return file == ARF && nr == BRW_ARF_NULL;
826 }
827
828
829 bool
830 backend_reg::is_accumulator() const
831 {
832 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
833 }
834
835 bool
836 backend_instruction::is_commutative() const
837 {
838 switch (opcode) {
839 case BRW_OPCODE_AND:
840 case BRW_OPCODE_OR:
841 case BRW_OPCODE_XOR:
842 case BRW_OPCODE_ADD:
843 case BRW_OPCODE_MUL:
844 case SHADER_OPCODE_MULH:
845 return true;
846 case BRW_OPCODE_SEL:
847 /* MIN and MAX are commutative. */
848 if (conditional_mod == BRW_CONDITIONAL_GE ||
849 conditional_mod == BRW_CONDITIONAL_L) {
850 return true;
851 }
852 /* fallthrough */
853 default:
854 return false;
855 }
856 }
857
858 bool
859 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
860 {
861 return ::is_3src(devinfo, opcode);
862 }
863
864 bool
865 backend_instruction::is_tex() const
866 {
867 return (opcode == SHADER_OPCODE_TEX ||
868 opcode == FS_OPCODE_TXB ||
869 opcode == SHADER_OPCODE_TXD ||
870 opcode == SHADER_OPCODE_TXF ||
871 opcode == SHADER_OPCODE_TXF_LZ ||
872 opcode == SHADER_OPCODE_TXF_CMS ||
873 opcode == SHADER_OPCODE_TXF_CMS_W ||
874 opcode == SHADER_OPCODE_TXF_UMS ||
875 opcode == SHADER_OPCODE_TXF_MCS ||
876 opcode == SHADER_OPCODE_TXL ||
877 opcode == SHADER_OPCODE_TXL_LZ ||
878 opcode == SHADER_OPCODE_TXS ||
879 opcode == SHADER_OPCODE_LOD ||
880 opcode == SHADER_OPCODE_TG4 ||
881 opcode == SHADER_OPCODE_TG4_OFFSET ||
882 opcode == SHADER_OPCODE_SAMPLEINFO);
883 }
884
885 bool
886 backend_instruction::is_math() const
887 {
888 return (opcode == SHADER_OPCODE_RCP ||
889 opcode == SHADER_OPCODE_RSQ ||
890 opcode == SHADER_OPCODE_SQRT ||
891 opcode == SHADER_OPCODE_EXP2 ||
892 opcode == SHADER_OPCODE_LOG2 ||
893 opcode == SHADER_OPCODE_SIN ||
894 opcode == SHADER_OPCODE_COS ||
895 opcode == SHADER_OPCODE_INT_QUOTIENT ||
896 opcode == SHADER_OPCODE_INT_REMAINDER ||
897 opcode == SHADER_OPCODE_POW);
898 }
899
900 bool
901 backend_instruction::is_control_flow() const
902 {
903 switch (opcode) {
904 case BRW_OPCODE_DO:
905 case BRW_OPCODE_WHILE:
906 case BRW_OPCODE_IF:
907 case BRW_OPCODE_ELSE:
908 case BRW_OPCODE_ENDIF:
909 case BRW_OPCODE_BREAK:
910 case BRW_OPCODE_CONTINUE:
911 return true;
912 default:
913 return false;
914 }
915 }
916
917 bool
918 backend_instruction::can_do_source_mods() const
919 {
920 switch (opcode) {
921 case BRW_OPCODE_ADDC:
922 case BRW_OPCODE_BFE:
923 case BRW_OPCODE_BFI1:
924 case BRW_OPCODE_BFI2:
925 case BRW_OPCODE_BFREV:
926 case BRW_OPCODE_CBIT:
927 case BRW_OPCODE_FBH:
928 case BRW_OPCODE_FBL:
929 case BRW_OPCODE_SUBB:
930 case SHADER_OPCODE_BROADCAST:
931 case SHADER_OPCODE_CLUSTER_BROADCAST:
932 case SHADER_OPCODE_MOV_INDIRECT:
933 return false;
934 default:
935 return true;
936 }
937 }
938
939 bool
940 backend_instruction::can_do_saturate() const
941 {
942 switch (opcode) {
943 case BRW_OPCODE_ADD:
944 case BRW_OPCODE_ASR:
945 case BRW_OPCODE_AVG:
946 case BRW_OPCODE_CSEL:
947 case BRW_OPCODE_DP2:
948 case BRW_OPCODE_DP3:
949 case BRW_OPCODE_DP4:
950 case BRW_OPCODE_DPH:
951 case BRW_OPCODE_F16TO32:
952 case BRW_OPCODE_F32TO16:
953 case BRW_OPCODE_LINE:
954 case BRW_OPCODE_LRP:
955 case BRW_OPCODE_MAC:
956 case BRW_OPCODE_MAD:
957 case BRW_OPCODE_MATH:
958 case BRW_OPCODE_MOV:
959 case BRW_OPCODE_MUL:
960 case SHADER_OPCODE_MULH:
961 case BRW_OPCODE_PLN:
962 case BRW_OPCODE_RNDD:
963 case BRW_OPCODE_RNDE:
964 case BRW_OPCODE_RNDU:
965 case BRW_OPCODE_RNDZ:
966 case BRW_OPCODE_SEL:
967 case BRW_OPCODE_SHL:
968 case BRW_OPCODE_SHR:
969 case FS_OPCODE_LINTERP:
970 case SHADER_OPCODE_COS:
971 case SHADER_OPCODE_EXP2:
972 case SHADER_OPCODE_LOG2:
973 case SHADER_OPCODE_POW:
974 case SHADER_OPCODE_RCP:
975 case SHADER_OPCODE_RSQ:
976 case SHADER_OPCODE_SIN:
977 case SHADER_OPCODE_SQRT:
978 return true;
979 default:
980 return false;
981 }
982 }
983
984 bool
985 backend_instruction::can_do_cmod() const
986 {
987 switch (opcode) {
988 case BRW_OPCODE_ADD:
989 case BRW_OPCODE_ADDC:
990 case BRW_OPCODE_AND:
991 case BRW_OPCODE_ASR:
992 case BRW_OPCODE_AVG:
993 case BRW_OPCODE_CMP:
994 case BRW_OPCODE_CMPN:
995 case BRW_OPCODE_DP2:
996 case BRW_OPCODE_DP3:
997 case BRW_OPCODE_DP4:
998 case BRW_OPCODE_DPH:
999 case BRW_OPCODE_F16TO32:
1000 case BRW_OPCODE_F32TO16:
1001 case BRW_OPCODE_FRC:
1002 case BRW_OPCODE_LINE:
1003 case BRW_OPCODE_LRP:
1004 case BRW_OPCODE_LZD:
1005 case BRW_OPCODE_MAC:
1006 case BRW_OPCODE_MACH:
1007 case BRW_OPCODE_MAD:
1008 case BRW_OPCODE_MOV:
1009 case BRW_OPCODE_MUL:
1010 case BRW_OPCODE_NOT:
1011 case BRW_OPCODE_OR:
1012 case BRW_OPCODE_PLN:
1013 case BRW_OPCODE_RNDD:
1014 case BRW_OPCODE_RNDE:
1015 case BRW_OPCODE_RNDU:
1016 case BRW_OPCODE_RNDZ:
1017 case BRW_OPCODE_SAD2:
1018 case BRW_OPCODE_SADA2:
1019 case BRW_OPCODE_SHL:
1020 case BRW_OPCODE_SHR:
1021 case BRW_OPCODE_SUBB:
1022 case BRW_OPCODE_XOR:
1023 case FS_OPCODE_LINTERP:
1024 return true;
1025 default:
1026 return false;
1027 }
1028 }
1029
1030 bool
1031 backend_instruction::reads_accumulator_implicitly() const
1032 {
1033 switch (opcode) {
1034 case BRW_OPCODE_MAC:
1035 case BRW_OPCODE_MACH:
1036 case BRW_OPCODE_SADA2:
1037 return true;
1038 default:
1039 return false;
1040 }
1041 }
1042
1043 bool
1044 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
1045 {
1046 return writes_accumulator ||
1047 (devinfo->gen < 6 &&
1048 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1049 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
1050 (opcode == FS_OPCODE_LINTERP &&
1051 (!devinfo->has_pln || devinfo->gen <= 6));
1052 }
1053
1054 bool
1055 backend_instruction::has_side_effects() const
1056 {
1057 switch (opcode) {
1058 case SHADER_OPCODE_SEND:
1059 return send_has_side_effects;
1060
1061 case BRW_OPCODE_SYNC:
1062 case VEC4_OPCODE_UNTYPED_ATOMIC:
1063 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1064 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1065 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1066 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
1067 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1068 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
1069 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
1070 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
1071 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
1072 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1073 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1074 case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
1075 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1076 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1077 case SHADER_OPCODE_MEMORY_FENCE:
1078 case SHADER_OPCODE_INTERLOCK:
1079 case SHADER_OPCODE_URB_WRITE_SIMD8:
1080 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1081 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1082 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1083 case FS_OPCODE_FB_WRITE:
1084 case FS_OPCODE_FB_WRITE_LOGICAL:
1085 case FS_OPCODE_REP_FB_WRITE:
1086 case SHADER_OPCODE_BARRIER:
1087 case TCS_OPCODE_URB_WRITE:
1088 case TCS_OPCODE_RELEASE_INPUT:
1089 case SHADER_OPCODE_RND_MODE:
1090 case SHADER_OPCODE_FLOAT_CONTROL_MODE:
1091 case FS_OPCODE_SCHEDULING_FENCE:
1092 return true;
1093 default:
1094 return eot;
1095 }
1096 }
1097
1098 bool
1099 backend_instruction::is_volatile() const
1100 {
1101 switch (opcode) {
1102 case SHADER_OPCODE_SEND:
1103 return send_is_volatile;
1104
1105 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
1106 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1107 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1108 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1109 case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
1110 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
1111 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
1112 case SHADER_OPCODE_URB_READ_SIMD8:
1113 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1114 case VEC4_OPCODE_URB_READ:
1115 return true;
1116 default:
1117 return false;
1118 }
1119 }
1120
1121 #ifndef NDEBUG
1122 static bool
1123 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1124 {
1125 bool found = false;
1126 foreach_inst_in_block (backend_instruction, i, block) {
1127 if (inst == i) {
1128 found = true;
1129 }
1130 }
1131 return found;
1132 }
1133 #endif
1134
1135 static void
1136 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1137 {
1138 for (bblock_t *block_iter = start_block->next();
1139 block_iter;
1140 block_iter = block_iter->next()) {
1141 block_iter->start_ip += ip_adjustment;
1142 block_iter->end_ip += ip_adjustment;
1143 }
1144 }
1145
1146 void
1147 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1148 {
1149 assert(this != inst);
1150
1151 if (!this->is_head_sentinel())
1152 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1153
1154 block->end_ip++;
1155
1156 adjust_later_block_ips(block, 1);
1157
1158 exec_node::insert_after(inst);
1159 }
1160
1161 void
1162 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1163 {
1164 assert(this != inst);
1165
1166 if (!this->is_tail_sentinel())
1167 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1168
1169 block->end_ip++;
1170
1171 adjust_later_block_ips(block, 1);
1172
1173 exec_node::insert_before(inst);
1174 }
1175
1176 void
1177 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1178 {
1179 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1180
1181 unsigned num_inst = list->length();
1182
1183 block->end_ip += num_inst;
1184
1185 adjust_later_block_ips(block, num_inst);
1186
1187 exec_node::insert_before(list);
1188 }
1189
1190 void
1191 backend_instruction::remove(bblock_t *block)
1192 {
1193 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1194
1195 adjust_later_block_ips(block, -1);
1196
1197 if (block->start_ip == block->end_ip) {
1198 block->cfg->remove_block(block);
1199 } else {
1200 block->end_ip--;
1201 }
1202
1203 exec_node::remove();
1204 }
1205
1206 void
1207 backend_shader::dump_instructions() const
1208 {
1209 dump_instructions(NULL);
1210 }
1211
1212 void
1213 backend_shader::dump_instructions(const char *name) const
1214 {
1215 FILE *file = stderr;
1216 if (name && geteuid() != 0) {
1217 file = fopen(name, "w");
1218 if (!file)
1219 file = stderr;
1220 }
1221
1222 if (cfg) {
1223 int ip = 0;
1224 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1225 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1226 fprintf(file, "%4d: ", ip++);
1227 dump_instruction(inst, file);
1228 }
1229 } else {
1230 int ip = 0;
1231 foreach_in_list(backend_instruction, inst, &instructions) {
1232 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1233 fprintf(file, "%4d: ", ip++);
1234 dump_instruction(inst, file);
1235 }
1236 }
1237
1238 if (file != stderr) {
1239 fclose(file);
1240 }
1241 }
1242
1243 void
1244 backend_shader::calculate_cfg()
1245 {
1246 if (this->cfg)
1247 return;
1248 cfg = new(mem_ctx) cfg_t(this, &this->instructions);
1249 }
1250
1251 void
1252 backend_shader::invalidate_analysis(brw::analysis_dependency_class c)
1253 {
1254 idom_analysis.invalidate(c);
1255 }
1256
1257 extern "C" const unsigned *
1258 brw_compile_tes(const struct brw_compiler *compiler,
1259 void *log_data,
1260 void *mem_ctx,
1261 const struct brw_tes_prog_key *key,
1262 const struct brw_vue_map *input_vue_map,
1263 struct brw_tes_prog_data *prog_data,
1264 nir_shader *nir,
1265 int shader_time_index,
1266 struct brw_compile_stats *stats,
1267 char **error_str)
1268 {
1269 const struct gen_device_info *devinfo = compiler->devinfo;
1270 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1271 const unsigned *assembly;
1272
1273 nir->info.inputs_read = key->inputs_read;
1274 nir->info.patch_inputs_read = key->patch_inputs_read;
1275
1276 brw_nir_apply_key(nir, compiler, &key->base, 8, is_scalar);
1277 brw_nir_lower_tes_inputs(nir, input_vue_map);
1278 brw_nir_lower_vue_outputs(nir);
1279 brw_postprocess_nir(nir, compiler, is_scalar);
1280
1281 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1282 nir->info.outputs_written,
1283 nir->info.separate_shader, 1);
1284
1285 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1286
1287 assert(output_size_bytes >= 1);
1288 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1289 if (error_str)
1290 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1291 return NULL;
1292 }
1293
1294 prog_data->base.clip_distance_mask =
1295 ((1 << nir->info.clip_distance_array_size) - 1);
1296 prog_data->base.cull_distance_mask =
1297 ((1 << nir->info.cull_distance_array_size) - 1) <<
1298 nir->info.clip_distance_array_size;
1299
1300 /* URB entry sizes are stored as a multiple of 64 bytes. */
1301 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1302
1303 /* On Cannonlake software shall not program an allocation size that
1304 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1305 */
1306 if (devinfo->gen == 10 &&
1307 prog_data->base.urb_entry_size % 3 == 0)
1308 prog_data->base.urb_entry_size++;
1309
1310 prog_data->base.urb_read_length = 0;
1311
1312 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1313 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1314 TESS_SPACING_FRACTIONAL_ODD - 1);
1315 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1316 TESS_SPACING_FRACTIONAL_EVEN - 1);
1317
1318 prog_data->partitioning =
1319 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1320
1321 switch (nir->info.tess.primitive_mode) {
1322 case GL_QUADS:
1323 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1324 break;
1325 case GL_TRIANGLES:
1326 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1327 break;
1328 case GL_ISOLINES:
1329 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1330 break;
1331 default:
1332 unreachable("invalid domain shader primitive mode");
1333 }
1334
1335 if (nir->info.tess.point_mode) {
1336 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1337 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1338 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1339 } else {
1340 /* Hardware winding order is backwards from OpenGL */
1341 prog_data->output_topology =
1342 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1343 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1344 }
1345
1346 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1347 fprintf(stderr, "TES Input ");
1348 brw_print_vue_map(stderr, input_vue_map);
1349 fprintf(stderr, "TES Output ");
1350 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1351 }
1352
1353 if (is_scalar) {
1354 fs_visitor v(compiler, log_data, mem_ctx, &key->base,
1355 &prog_data->base.base, nir, 8,
1356 shader_time_index, input_vue_map);
1357 if (!v.run_tes()) {
1358 if (error_str)
1359 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1360 return NULL;
1361 }
1362
1363 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1364 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1365
1366 fs_generator g(compiler, log_data, mem_ctx,
1367 &prog_data->base.base, false, MESA_SHADER_TESS_EVAL);
1368 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1369 g.enable_debug(ralloc_asprintf(mem_ctx,
1370 "%s tessellation evaluation shader %s",
1371 nir->info.label ? nir->info.label
1372 : "unnamed",
1373 nir->info.name));
1374 }
1375
1376 g.generate_code(v.cfg, 8, v.shader_stats,
1377 v.performance_analysis.require(), stats);
1378
1379 g.add_const_data(nir->constant_data, nir->constant_data_size);
1380
1381 assembly = g.get_assembly();
1382 } else {
1383 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1384 nir, mem_ctx, shader_time_index);
1385 if (!v.run()) {
1386 if (error_str)
1387 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1388 return NULL;
1389 }
1390
1391 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1392 v.dump_instructions();
1393
1394 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1395 &prog_data->base, v.cfg,
1396 v.performance_analysis.require(),
1397 stats);
1398 }
1399
1400 return assembly;
1401 }