i965: Move the back-end compiler to src/intel/compiler
[mesa.git] / src / intel / compiler / brw_vec4_tcs.h
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_vec4_tcs.h
26 *
27 * The vec4-mode tessellation control shader compiler backend.
28 */
29
30 #ifndef BRW_VEC4_TCS_H
31 #define BRW_VEC4_TCS_H
32
33 #include "brw_compiler.h"
34 #include "brw_vec4.h"
35
36 #ifdef __cplusplus
37 namespace brw {
38
39 class vec4_tcs_visitor : public vec4_visitor
40 {
41 public:
42 vec4_tcs_visitor(const struct brw_compiler *compiler,
43 void *log_data,
44 const struct brw_tcs_prog_key *key,
45 struct brw_tcs_prog_data *prog_data,
46 const nir_shader *nir,
47 void *mem_ctx,
48 int shader_time_index,
49 const struct brw_vue_map *input_vue_map);
50
51 protected:
52 virtual dst_reg *make_reg_for_system_value(int location);
53 virtual void nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr);
54 virtual void setup_payload();
55 virtual void emit_prolog();
56 virtual void emit_thread_end();
57
58 virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr);
59
60 void emit_input_urb_read(const dst_reg &dst,
61 const src_reg &vertex_index,
62 unsigned base_offset,
63 unsigned first_component,
64 const src_reg &indirect_offset);
65 void emit_output_urb_read(const dst_reg &dst,
66 unsigned base_offset,
67 unsigned first_component,
68 const src_reg &indirect_offset);
69
70 void emit_urb_write(const src_reg &value, unsigned writemask,
71 unsigned base_offset, const src_reg &indirect_offset);
72
73 /* we do not use the normal end-of-shader URB write mechanism -- but every vec4 stage
74 * must provide implementations of these:
75 */
76 virtual void emit_urb_write_header(int mrf) {}
77 virtual vec4_instruction *emit_urb_write_opcode(bool complete) { return NULL; }
78
79 const struct brw_vue_map *input_vue_map;
80
81 const struct brw_tcs_prog_key *key;
82 src_reg invocation_id;
83 };
84
85 } /* namespace brw */
86 #endif /* __cplusplus */
87
88 #endif /* BRW_VEC4_TCS_H */