intel/compiler: Allow MESA_SHADER_KERNEL
[mesa.git] / src / intel / compiler / brw_vec4_tes.cpp
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_vec4_tes.cpp
26 *
27 * Tessellaton evaluation shader specific code derived from the vec4_visitor class.
28 */
29
30 #include "brw_vec4_tes.h"
31 #include "brw_cfg.h"
32 #include "dev/gen_debug.h"
33
34 namespace brw {
35
36 vec4_tes_visitor::vec4_tes_visitor(const struct brw_compiler *compiler,
37 void *log_data,
38 const struct brw_tes_prog_key *key,
39 struct brw_tes_prog_data *prog_data,
40 const nir_shader *shader,
41 void *mem_ctx,
42 int shader_time_index)
43 : vec4_visitor(compiler, log_data, &key->base.tex, &prog_data->base,
44 shader, mem_ctx, false, shader_time_index)
45 {
46 }
47
48 void
49 vec4_tes_visitor::setup_payload()
50 {
51 int reg = 0;
52
53 /* The payload always contains important data in r0 and r1, which contains
54 * the URB handles that are passed on to the URB write at the end
55 * of the thread.
56 */
57 reg += 2;
58
59 reg = setup_uniforms(reg);
60
61 foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
62 for (int i = 0; i < 3; i++) {
63 if (inst->src[i].file != ATTR)
64 continue;
65
66 unsigned slot = inst->src[i].nr + inst->src[i].offset / 16;
67 struct brw_reg grf = brw_vec4_grf(reg + slot / 2, 4 * (slot % 2));
68 grf = stride(grf, 0, 4, 1);
69 grf.swizzle = inst->src[i].swizzle;
70 grf.type = inst->src[i].type;
71 grf.abs = inst->src[i].abs;
72 grf.negate = inst->src[i].negate;
73 inst->src[i] = grf;
74 }
75 }
76
77 reg += 8 * prog_data->urb_read_length;
78
79 this->first_non_payload_grf = reg;
80 }
81
82
83 void
84 vec4_tes_visitor::emit_prolog()
85 {
86 input_read_header = src_reg(this, glsl_type::uvec4_type);
87 emit(TES_OPCODE_CREATE_INPUT_READ_HEADER, dst_reg(input_read_header));
88
89 this->current_annotation = NULL;
90 }
91
92
93 void
94 vec4_tes_visitor::emit_urb_write_header(int mrf)
95 {
96 /* No need to do anything for DS; an implied write to this MRF will be
97 * performed by VS_OPCODE_URB_WRITE.
98 */
99 (void) mrf;
100 }
101
102
103 vec4_instruction *
104 vec4_tes_visitor::emit_urb_write_opcode(bool complete)
105 {
106 /* For DS, the URB writes end the thread. */
107 if (complete) {
108 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
109 emit_shader_time_end();
110 }
111
112 vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
113 inst->urb_write_flags = complete ?
114 BRW_URB_WRITE_EOT_COMPLETE : BRW_URB_WRITE_NO_FLAGS;
115
116 return inst;
117 }
118
119 void
120 vec4_tes_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
121 {
122 const struct brw_tes_prog_data *tes_prog_data =
123 (const struct brw_tes_prog_data *) prog_data;
124
125 switch (instr->intrinsic) {
126 case nir_intrinsic_load_tess_coord:
127 /* gl_TessCoord is part of the payload in g1 channels 0-2 and 4-6. */
128 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
129 src_reg(brw_vec8_grf(1, 0))));
130 break;
131 case nir_intrinsic_load_tess_level_outer:
132 if (tes_prog_data->domain == BRW_TESS_DOMAIN_ISOLINE) {
133 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
134 swizzle(src_reg(ATTR, 1, glsl_type::vec4_type),
135 BRW_SWIZZLE_ZWZW)));
136 } else {
137 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
138 swizzle(src_reg(ATTR, 1, glsl_type::vec4_type),
139 BRW_SWIZZLE_WZYX)));
140 }
141 break;
142 case nir_intrinsic_load_tess_level_inner:
143 if (tes_prog_data->domain == BRW_TESS_DOMAIN_QUAD) {
144 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
145 swizzle(src_reg(ATTR, 0, glsl_type::vec4_type),
146 BRW_SWIZZLE_WZYX)));
147 } else {
148 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
149 src_reg(ATTR, 1, glsl_type::float_type)));
150 }
151 break;
152 case nir_intrinsic_load_primitive_id:
153 emit(TES_OPCODE_GET_PRIMITIVE_ID,
154 get_nir_dest(instr->dest, BRW_REGISTER_TYPE_UD));
155 break;
156
157 case nir_intrinsic_load_input:
158 case nir_intrinsic_load_per_vertex_input: {
159 assert(nir_dest_bit_size(instr->dest) == 32);
160 src_reg indirect_offset = get_indirect_offset(instr);
161 unsigned imm_offset = instr->const_index[0];
162 src_reg header = input_read_header;
163 unsigned first_component = nir_intrinsic_component(instr);
164
165 if (indirect_offset.file != BAD_FILE) {
166 src_reg clamped_indirect_offset = src_reg(this, glsl_type::uvec4_type);
167
168 /* Page 190 of "Volume 7: 3D Media GPGPU Engine (Haswell)" says the
169 * valid range of the offset is [0, 0FFFFFFFh].
170 */
171 emit_minmax(BRW_CONDITIONAL_L,
172 dst_reg(clamped_indirect_offset),
173 retype(indirect_offset, BRW_REGISTER_TYPE_UD),
174 brw_imm_ud(0x0fffffffu));
175
176 header = src_reg(this, glsl_type::uvec4_type);
177 emit(TES_OPCODE_ADD_INDIRECT_URB_OFFSET, dst_reg(header),
178 input_read_header, clamped_indirect_offset);
179 } else {
180 /* Arbitrarily only push up to 24 vec4 slots worth of data,
181 * which is 12 registers (since each holds 2 vec4 slots).
182 */
183 const unsigned max_push_slots = 24;
184 if (imm_offset < max_push_slots) {
185 src_reg src = src_reg(ATTR, imm_offset, glsl_type::ivec4_type);
186 src.swizzle = BRW_SWZ_COMP_INPUT(first_component);
187
188 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D), src));
189
190 prog_data->urb_read_length =
191 MAX2(prog_data->urb_read_length,
192 DIV_ROUND_UP(imm_offset + 1, 2));
193 break;
194 }
195 }
196
197 dst_reg temp(this, glsl_type::ivec4_type);
198 vec4_instruction *read =
199 emit(VEC4_OPCODE_URB_READ, temp, src_reg(header));
200 read->offset = imm_offset;
201 read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
202
203 src_reg src = src_reg(temp);
204 src.swizzle = BRW_SWZ_COMP_INPUT(first_component);
205
206 /* Copy to target. We might end up with some funky writemasks landing
207 * in here, but we really don't want them in the above pseudo-ops.
208 */
209 dst_reg dst = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D);
210 dst.writemask = brw_writemask_for_size(instr->num_components);
211 emit(MOV(dst, src));
212 break;
213 }
214 default:
215 vec4_visitor::nir_emit_intrinsic(instr);
216 }
217 }
218
219
220 void
221 vec4_tes_visitor::emit_thread_end()
222 {
223 /* For DS, we always end the thread by emitting a single vertex.
224 * emit_urb_write_opcode() will take care of setting the eot flag on the
225 * SEND instruction.
226 */
227 emit_vertex();
228 }
229
230 } /* namespace brw */