intel/nir: Stop using nir_lower_vars_to_scratch
[mesa.git] / src / intel / compiler / brw_vec4_vs_visitor.cpp
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24
25 #include "brw_vec4_vs.h"
26 #include "dev/gen_debug.h"
27
28 namespace brw {
29
30 void
31 vec4_vs_visitor::emit_prolog()
32 {
33 }
34
35
36 void
37 vec4_vs_visitor::emit_urb_write_header(int mrf)
38 {
39 /* No need to do anything for VS; an implied write to this MRF will be
40 * performed by VS_OPCODE_URB_WRITE.
41 */
42 (void) mrf;
43 }
44
45
46 vec4_instruction *
47 vec4_vs_visitor::emit_urb_write_opcode(bool complete)
48 {
49 /* For VS, the URB writes end the thread. */
50 if (complete) {
51 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
52 emit_shader_time_end();
53 }
54
55 vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
56 inst->urb_write_flags = complete ?
57 BRW_URB_WRITE_EOT_COMPLETE : BRW_URB_WRITE_NO_FLAGS;
58
59 return inst;
60 }
61
62
63 void
64 vec4_vs_visitor::emit_urb_slot(dst_reg reg, int varying)
65 {
66 reg.type = BRW_REGISTER_TYPE_F;
67 output_reg[varying][0].type = reg.type;
68
69 switch (varying) {
70 case VARYING_SLOT_COL0:
71 case VARYING_SLOT_COL1:
72 case VARYING_SLOT_BFC0:
73 case VARYING_SLOT_BFC1: {
74 /* These built-in varyings are only supported in compatibility mode,
75 * and we only support GS in core profile. So, this must be a vertex
76 * shader.
77 */
78 vec4_instruction *inst = emit_generic_urb_slot(reg, varying, 0);
79 if (inst && key->clamp_vertex_color)
80 inst->saturate = true;
81 break;
82 }
83 default:
84 return vec4_visitor::emit_urb_slot(reg, varying);
85 }
86 }
87
88
89 void
90 vec4_vs_visitor::emit_thread_end()
91 {
92 /* For VS, we always end the thread by emitting a single vertex.
93 * emit_urb_write_opcode() will take care of setting the eot flag on the
94 * SEND instruction.
95 */
96 emit_vertex();
97 }
98
99
100 vec4_vs_visitor::vec4_vs_visitor(const struct brw_compiler *compiler,
101 void *log_data,
102 const struct brw_vs_prog_key *key,
103 struct brw_vs_prog_data *vs_prog_data,
104 const nir_shader *shader,
105 void *mem_ctx,
106 int shader_time_index)
107 : vec4_visitor(compiler, log_data, &key->base.tex, &vs_prog_data->base,
108 shader, mem_ctx, false /* no_spills */, shader_time_index),
109 key(key),
110 vs_prog_data(vs_prog_data)
111 {
112 }
113
114
115 } /* namespace brw */