i965: Move the back-end compiler to src/intel/compiler
[mesa.git] / src / intel / compiler / test_vec4_register_coalesce.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <gtest/gtest.h>
25 #include "brw_vec4.h"
26 #include "program/program.h"
27
28 using namespace brw;
29
30 int ret = 0;
31
32 #define register_coalesce(v) _register_coalesce(v, __func__)
33
34 class register_coalesce_test : public ::testing::Test {
35 virtual void SetUp();
36
37 public:
38 struct brw_compiler *compiler;
39 struct gen_device_info *devinfo;
40 struct gl_context *ctx;
41 struct gl_shader_program *shader_prog;
42 struct brw_vue_prog_data *prog_data;
43 vec4_visitor *v;
44 };
45
46
47 class register_coalesce_vec4_visitor : public vec4_visitor
48 {
49 public:
50 register_coalesce_vec4_visitor(struct brw_compiler *compiler,
51 nir_shader *shader,
52 struct brw_vue_prog_data *prog_data)
53 : vec4_visitor(compiler, NULL, NULL, prog_data, shader, NULL,
54 false /* no_spills */, -1)
55 {
56 prog_data->dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
57 }
58
59 protected:
60 virtual dst_reg *make_reg_for_system_value(int location)
61 {
62 unreachable("Not reached");
63 }
64
65 virtual void setup_payload()
66 {
67 unreachable("Not reached");
68 }
69
70 virtual void emit_prolog()
71 {
72 unreachable("Not reached");
73 }
74
75 virtual void emit_thread_end()
76 {
77 unreachable("Not reached");
78 }
79
80 virtual void emit_urb_write_header(int mrf)
81 {
82 unreachable("Not reached");
83 }
84
85 virtual vec4_instruction *emit_urb_write_opcode(bool complete)
86 {
87 unreachable("Not reached");
88 }
89 };
90
91
92 void register_coalesce_test::SetUp()
93 {
94 ctx = (struct gl_context *)calloc(1, sizeof(*ctx));
95 compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler));
96 devinfo = (struct gen_device_info *)calloc(1, sizeof(*devinfo));
97 prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
98 compiler->devinfo = devinfo;
99
100 nir_shader *shader =
101 nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL, NULL);
102
103 v = new register_coalesce_vec4_visitor(compiler, shader, prog_data);
104
105 devinfo->gen = 4;
106 }
107
108 static void
109 _register_coalesce(vec4_visitor *v, const char *func)
110 {
111 bool print = false;
112
113 if (print) {
114 printf("%s: instructions before:\n", func);
115 v->dump_instructions();
116 }
117
118 v->calculate_cfg();
119 v->opt_register_coalesce();
120
121 if (print) {
122 printf("%s: instructions after:\n", func);
123 v->dump_instructions();
124 }
125 }
126
127 TEST_F(register_coalesce_test, test_compute_to_mrf)
128 {
129 src_reg something = src_reg(v, glsl_type::float_type);
130 dst_reg temp = dst_reg(v, glsl_type::float_type);
131 dst_reg init;
132
133 dst_reg m0 = dst_reg(MRF, 0);
134 m0.writemask = WRITEMASK_X;
135 m0.type = BRW_REGISTER_TYPE_F;
136
137 vec4_instruction *mul = v->emit(v->MUL(temp, something, brw_imm_f(1.0f)));
138 v->emit(v->MOV(m0, src_reg(temp)));
139
140 register_coalesce(v);
141
142 EXPECT_EQ(mul->dst.file, MRF);
143 }
144
145
146 TEST_F(register_coalesce_test, test_multiple_use)
147 {
148 src_reg something = src_reg(v, glsl_type::float_type);
149 dst_reg temp = dst_reg(v, glsl_type::vec4_type);
150 dst_reg init;
151
152 dst_reg m0 = dst_reg(MRF, 0);
153 m0.writemask = WRITEMASK_X;
154 m0.type = BRW_REGISTER_TYPE_F;
155
156 dst_reg m1 = dst_reg(MRF, 1);
157 m1.writemask = WRITEMASK_XYZW;
158 m1.type = BRW_REGISTER_TYPE_F;
159
160 src_reg src = src_reg(temp);
161 vec4_instruction *mul = v->emit(v->MUL(temp, something, brw_imm_f(1.0f)));
162 src.swizzle = BRW_SWIZZLE_XXXX;
163 v->emit(v->MOV(m0, src));
164 src.swizzle = BRW_SWIZZLE_XYZW;
165 v->emit(v->MOV(m1, src));
166
167 register_coalesce(v);
168
169 EXPECT_NE(mul->dst.file, MRF);
170 }
171
172 TEST_F(register_coalesce_test, test_dp4_mrf)
173 {
174 src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
175 src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
176 dst_reg init;
177
178 dst_reg m0 = dst_reg(MRF, 0);
179 m0.writemask = WRITEMASK_Y;
180 m0.type = BRW_REGISTER_TYPE_F;
181
182 dst_reg temp = dst_reg(v, glsl_type::float_type);
183
184 vec4_instruction *dp4 = v->emit(v->DP4(temp, some_src_1, some_src_2));
185 v->emit(v->MOV(m0, src_reg(temp)));
186
187 register_coalesce(v);
188
189 EXPECT_EQ(dp4->dst.file, MRF);
190 EXPECT_EQ(dp4->dst.writemask, WRITEMASK_Y);
191 }
192
193 TEST_F(register_coalesce_test, test_dp4_grf)
194 {
195 src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
196 src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
197 dst_reg init;
198
199 dst_reg to = dst_reg(v, glsl_type::vec4_type);
200 dst_reg temp = dst_reg(v, glsl_type::float_type);
201
202 vec4_instruction *dp4 = v->emit(v->DP4(temp, some_src_1, some_src_2));
203 to.writemask = WRITEMASK_Y;
204 v->emit(v->MOV(to, src_reg(temp)));
205
206 /* if we don't do something with the result, the automatic dead code
207 * elimination will remove all our instructions.
208 */
209 src_reg src = src_reg(to);
210 src.negate = true;
211 v->emit(v->MOV(dst_reg(MRF, 0), src));
212
213 register_coalesce(v);
214
215 EXPECT_EQ(dp4->dst.nr, to.nr);
216 EXPECT_EQ(dp4->dst.writemask, WRITEMASK_Y);
217 }
218
219 TEST_F(register_coalesce_test, test_channel_mul_grf)
220 {
221 src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
222 src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
223 dst_reg init;
224
225 dst_reg to = dst_reg(v, glsl_type::vec4_type);
226 dst_reg temp = dst_reg(v, glsl_type::float_type);
227
228 vec4_instruction *mul = v->emit(v->MUL(temp, some_src_1, some_src_2));
229 to.writemask = WRITEMASK_Y;
230 v->emit(v->MOV(to, src_reg(temp)));
231
232 /* if we don't do something with the result, the automatic dead code
233 * elimination will remove all our instructions.
234 */
235 src_reg src = src_reg(to);
236 src.negate = true;
237 v->emit(v->MOV(dst_reg(MRF, 0), src));
238
239 register_coalesce(v);
240
241 EXPECT_EQ(mul->dst.nr, to.nr);
242 }