951e81d3e60e2857b9b155a0f603612440520bfe
[mesa.git] / src / intel / dev / gen_device_info.c
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdio.h>
26 #include <stdlib.h>
27 #include <string.h>
28 #include <unistd.h>
29 #include "gen_device_info.h"
30 #include "compiler/shader_enums.h"
31 #include "util/bitscan.h"
32 #include "util/macros.h"
33
34 #include "drm-uapi/i915_drm.h"
35
36 /**
37 * Get the PCI ID for the device name.
38 *
39 * Returns -1 if the device is not known.
40 */
41 int
42 gen_device_name_to_pci_device_id(const char *name)
43 {
44 static const struct {
45 const char *name;
46 int pci_id;
47 } name_map[] = {
48 { "brw", 0x2a02 },
49 { "g4x", 0x2a42 },
50 { "ilk", 0x0042 },
51 { "snb", 0x0126 },
52 { "ivb", 0x016a },
53 { "hsw", 0x0d2e },
54 { "byt", 0x0f33 },
55 { "bdw", 0x162e },
56 { "chv", 0x22B3 },
57 { "skl", 0x1912 },
58 { "bxt", 0x5A85 },
59 { "kbl", 0x5912 },
60 { "aml", 0x591C },
61 { "glk", 0x3185 },
62 { "cfl", 0x3E9B },
63 { "whl", 0x3EA1 },
64 { "cml", 0x9b41 },
65 { "cnl", 0x5a52 },
66 { "icl", 0x8a52 },
67 };
68
69 for (unsigned i = 0; i < ARRAY_SIZE(name_map); i++) {
70 if (!strcmp(name_map[i].name, name))
71 return name_map[i].pci_id;
72 }
73
74 return -1;
75 }
76
77 /**
78 * Get the overridden PCI ID for the device. This is set with the
79 * INTEL_DEVID_OVERRIDE environment variable.
80 *
81 * Returns -1 if the override is not set.
82 */
83 int
84 gen_get_pci_device_id_override(void)
85 {
86 if (geteuid() == getuid()) {
87 const char *devid_override = getenv("INTEL_DEVID_OVERRIDE");
88 if (devid_override) {
89 const int id = gen_device_name_to_pci_device_id(devid_override);
90 return id >= 0 ? id : strtol(devid_override, NULL, 0);
91 }
92 }
93
94 return -1;
95 }
96
97 static const struct gen_device_info gen_device_info_i965 = {
98 .gen = 4,
99 .has_negative_rhw_bug = true,
100 .num_slices = 1,
101 .num_subslices = { 1, },
102 .num_eu_per_subslice = 8,
103 .num_thread_per_eu = 4,
104 .max_vs_threads = 16,
105 .max_gs_threads = 2,
106 .max_wm_threads = 8 * 4,
107 .urb = {
108 .size = 256,
109 },
110 .timestamp_frequency = 12500000,
111 .simulator_id = -1,
112 };
113
114 static const struct gen_device_info gen_device_info_g4x = {
115 .gen = 4,
116 .has_pln = true,
117 .has_compr4 = true,
118 .has_surface_tile_offset = true,
119 .is_g4x = true,
120 .num_slices = 1,
121 .num_subslices = { 1, },
122 .num_eu_per_subslice = 10,
123 .num_thread_per_eu = 5,
124 .max_vs_threads = 32,
125 .max_gs_threads = 2,
126 .max_wm_threads = 10 * 5,
127 .urb = {
128 .size = 384,
129 },
130 .timestamp_frequency = 12500000,
131 .simulator_id = -1,
132 };
133
134 static const struct gen_device_info gen_device_info_ilk = {
135 .gen = 5,
136 .has_pln = true,
137 .has_compr4 = true,
138 .has_surface_tile_offset = true,
139 .num_slices = 1,
140 .num_subslices = { 1, },
141 .num_eu_per_subslice = 12,
142 .num_thread_per_eu = 6,
143 .max_vs_threads = 72,
144 .max_gs_threads = 32,
145 .max_wm_threads = 12 * 6,
146 .urb = {
147 .size = 1024,
148 },
149 .timestamp_frequency = 12500000,
150 .simulator_id = -1,
151 };
152
153 static const struct gen_device_info gen_device_info_snb_gt1 = {
154 .gen = 6,
155 .gt = 1,
156 .has_hiz_and_separate_stencil = true,
157 .has_llc = true,
158 .has_pln = true,
159 .has_surface_tile_offset = true,
160 .needs_unlit_centroid_workaround = true,
161 .num_slices = 1,
162 .num_subslices = { 1, },
163 .num_eu_per_subslice = 6,
164 .num_thread_per_eu = 6, /* Not confirmed */
165 .max_vs_threads = 24,
166 .max_gs_threads = 21, /* conservative; 24 if rendering disabled. */
167 .max_wm_threads = 40,
168 .urb = {
169 .size = 32,
170 .min_entries = {
171 [MESA_SHADER_VERTEX] = 24,
172 },
173 .max_entries = {
174 [MESA_SHADER_VERTEX] = 256,
175 [MESA_SHADER_GEOMETRY] = 256,
176 },
177 },
178 .timestamp_frequency = 12500000,
179 .simulator_id = -1,
180 };
181
182 static const struct gen_device_info gen_device_info_snb_gt2 = {
183 .gen = 6,
184 .gt = 2,
185 .has_hiz_and_separate_stencil = true,
186 .has_llc = true,
187 .has_pln = true,
188 .has_surface_tile_offset = true,
189 .needs_unlit_centroid_workaround = true,
190 .num_slices = 1,
191 .num_subslices = { 1, },
192 .num_eu_per_subslice = 12,
193 .num_thread_per_eu = 6, /* Not confirmed */
194 .max_vs_threads = 60,
195 .max_gs_threads = 60,
196 .max_wm_threads = 80,
197 .urb = {
198 .size = 64,
199 .min_entries = {
200 [MESA_SHADER_VERTEX] = 24,
201 },
202 .max_entries = {
203 [MESA_SHADER_VERTEX] = 256,
204 [MESA_SHADER_GEOMETRY] = 256,
205 },
206 },
207 .timestamp_frequency = 12500000,
208 .simulator_id = -1,
209 };
210
211 #define GEN7_FEATURES \
212 .gen = 7, \
213 .has_hiz_and_separate_stencil = true, \
214 .must_use_separate_stencil = true, \
215 .has_llc = true, \
216 .has_pln = true, \
217 .has_64bit_types = true, \
218 .has_surface_tile_offset = true, \
219 .timestamp_frequency = 12500000
220
221 static const struct gen_device_info gen_device_info_ivb_gt1 = {
222 GEN7_FEATURES, .is_ivybridge = true, .gt = 1,
223 .num_slices = 1,
224 .num_subslices = { 1, },
225 .num_eu_per_subslice = 6,
226 .num_thread_per_eu = 6,
227 .l3_banks = 2,
228 .max_vs_threads = 36,
229 .max_tcs_threads = 36,
230 .max_tes_threads = 36,
231 .max_gs_threads = 36,
232 .max_wm_threads = 48,
233 .max_cs_threads = 36,
234 .urb = {
235 .size = 128,
236 .min_entries = {
237 [MESA_SHADER_VERTEX] = 32,
238 [MESA_SHADER_TESS_EVAL] = 10,
239 },
240 .max_entries = {
241 [MESA_SHADER_VERTEX] = 512,
242 [MESA_SHADER_TESS_CTRL] = 32,
243 [MESA_SHADER_TESS_EVAL] = 288,
244 [MESA_SHADER_GEOMETRY] = 192,
245 },
246 },
247 .simulator_id = 7,
248 };
249
250 static const struct gen_device_info gen_device_info_ivb_gt2 = {
251 GEN7_FEATURES, .is_ivybridge = true, .gt = 2,
252 .num_slices = 1,
253 .num_subslices = { 1, },
254 .num_eu_per_subslice = 12,
255 .num_thread_per_eu = 8, /* Not sure why this isn't a multiple of
256 * @max_wm_threads ... */
257 .l3_banks = 4,
258 .max_vs_threads = 128,
259 .max_tcs_threads = 128,
260 .max_tes_threads = 128,
261 .max_gs_threads = 128,
262 .max_wm_threads = 172,
263 .max_cs_threads = 64,
264 .urb = {
265 .size = 256,
266 .min_entries = {
267 [MESA_SHADER_VERTEX] = 32,
268 [MESA_SHADER_TESS_EVAL] = 10,
269 },
270 .max_entries = {
271 [MESA_SHADER_VERTEX] = 704,
272 [MESA_SHADER_TESS_CTRL] = 64,
273 [MESA_SHADER_TESS_EVAL] = 448,
274 [MESA_SHADER_GEOMETRY] = 320,
275 },
276 },
277 .simulator_id = 7,
278 };
279
280 static const struct gen_device_info gen_device_info_byt = {
281 GEN7_FEATURES, .is_baytrail = true, .gt = 1,
282 .num_slices = 1,
283 .num_subslices = { 1, },
284 .num_eu_per_subslice = 4,
285 .num_thread_per_eu = 8,
286 .l3_banks = 1,
287 .has_llc = false,
288 .max_vs_threads = 36,
289 .max_tcs_threads = 36,
290 .max_tes_threads = 36,
291 .max_gs_threads = 36,
292 .max_wm_threads = 48,
293 .max_cs_threads = 32,
294 .urb = {
295 .size = 128,
296 .min_entries = {
297 [MESA_SHADER_VERTEX] = 32,
298 [MESA_SHADER_TESS_EVAL] = 10,
299 },
300 .max_entries = {
301 [MESA_SHADER_VERTEX] = 512,
302 [MESA_SHADER_TESS_CTRL] = 32,
303 [MESA_SHADER_TESS_EVAL] = 288,
304 [MESA_SHADER_GEOMETRY] = 192,
305 },
306 },
307 .simulator_id = 10,
308 };
309
310 #define HSW_FEATURES \
311 GEN7_FEATURES, \
312 .is_haswell = true, \
313 .supports_simd16_3src = true, \
314 .has_resource_streamer = true
315
316 static const struct gen_device_info gen_device_info_hsw_gt1 = {
317 HSW_FEATURES, .gt = 1,
318 .num_slices = 1,
319 .num_subslices = { 1, },
320 .num_eu_per_subslice = 10,
321 .num_thread_per_eu = 7,
322 .l3_banks = 2,
323 .max_vs_threads = 70,
324 .max_tcs_threads = 70,
325 .max_tes_threads = 70,
326 .max_gs_threads = 70,
327 .max_wm_threads = 102,
328 .max_cs_threads = 70,
329 .urb = {
330 .size = 128,
331 .min_entries = {
332 [MESA_SHADER_VERTEX] = 32,
333 [MESA_SHADER_TESS_EVAL] = 10,
334 },
335 .max_entries = {
336 [MESA_SHADER_VERTEX] = 640,
337 [MESA_SHADER_TESS_CTRL] = 64,
338 [MESA_SHADER_TESS_EVAL] = 384,
339 [MESA_SHADER_GEOMETRY] = 256,
340 },
341 },
342 .simulator_id = 9,
343 };
344
345 static const struct gen_device_info gen_device_info_hsw_gt2 = {
346 HSW_FEATURES, .gt = 2,
347 .num_slices = 1,
348 .num_subslices = { 2, },
349 .num_eu_per_subslice = 10,
350 .num_thread_per_eu = 7,
351 .l3_banks = 4,
352 .max_vs_threads = 280,
353 .max_tcs_threads = 256,
354 .max_tes_threads = 280,
355 .max_gs_threads = 256,
356 .max_wm_threads = 204,
357 .max_cs_threads = 70,
358 .urb = {
359 .size = 256,
360 .min_entries = {
361 [MESA_SHADER_VERTEX] = 64,
362 [MESA_SHADER_TESS_EVAL] = 10,
363 },
364 .max_entries = {
365 [MESA_SHADER_VERTEX] = 1664,
366 [MESA_SHADER_TESS_CTRL] = 128,
367 [MESA_SHADER_TESS_EVAL] = 960,
368 [MESA_SHADER_GEOMETRY] = 640,
369 },
370 },
371 .simulator_id = 9,
372 };
373
374 static const struct gen_device_info gen_device_info_hsw_gt3 = {
375 HSW_FEATURES, .gt = 3,
376 .num_slices = 2,
377 .num_subslices = { 2, },
378 .num_eu_per_subslice = 10,
379 .num_thread_per_eu = 7,
380 .l3_banks = 8,
381 .max_vs_threads = 280,
382 .max_tcs_threads = 256,
383 .max_tes_threads = 280,
384 .max_gs_threads = 256,
385 .max_wm_threads = 408,
386 .max_cs_threads = 70,
387 .urb = {
388 .size = 512,
389 .min_entries = {
390 [MESA_SHADER_VERTEX] = 64,
391 [MESA_SHADER_TESS_EVAL] = 10,
392 },
393 .max_entries = {
394 [MESA_SHADER_VERTEX] = 1664,
395 [MESA_SHADER_TESS_CTRL] = 128,
396 [MESA_SHADER_TESS_EVAL] = 960,
397 [MESA_SHADER_GEOMETRY] = 640,
398 },
399 },
400 .simulator_id = 9,
401 };
402
403 /* It's unclear how well supported sampling from the hiz buffer is on GEN8,
404 * so keep things conservative for now and set has_sample_with_hiz = false.
405 */
406 #define GEN8_FEATURES \
407 .gen = 8, \
408 .has_hiz_and_separate_stencil = true, \
409 .has_resource_streamer = true, \
410 .must_use_separate_stencil = true, \
411 .has_llc = true, \
412 .has_sample_with_hiz = false, \
413 .has_pln = true, \
414 .has_integer_dword_mul = true, \
415 .has_64bit_types = true, \
416 .supports_simd16_3src = true, \
417 .has_surface_tile_offset = true, \
418 .num_thread_per_eu = 7, \
419 .max_vs_threads = 504, \
420 .max_tcs_threads = 504, \
421 .max_tes_threads = 504, \
422 .max_gs_threads = 504, \
423 .max_wm_threads = 384, \
424 .timestamp_frequency = 12500000
425
426 static const struct gen_device_info gen_device_info_bdw_gt1 = {
427 GEN8_FEATURES, .gt = 1,
428 .is_broadwell = true,
429 .num_slices = 1,
430 .num_subslices = { 2, },
431 .num_eu_per_subslice = 8,
432 .l3_banks = 2,
433 .max_cs_threads = 42,
434 .urb = {
435 .size = 192,
436 .min_entries = {
437 [MESA_SHADER_VERTEX] = 64,
438 [MESA_SHADER_TESS_EVAL] = 34,
439 },
440 .max_entries = {
441 [MESA_SHADER_VERTEX] = 2560,
442 [MESA_SHADER_TESS_CTRL] = 504,
443 [MESA_SHADER_TESS_EVAL] = 1536,
444 [MESA_SHADER_GEOMETRY] = 960,
445 },
446 },
447 .simulator_id = 11,
448 };
449
450 static const struct gen_device_info gen_device_info_bdw_gt2 = {
451 GEN8_FEATURES, .gt = 2,
452 .is_broadwell = true,
453 .num_slices = 1,
454 .num_subslices = { 3, },
455 .num_eu_per_subslice = 8,
456 .l3_banks = 4,
457 .max_cs_threads = 56,
458 .urb = {
459 .size = 384,
460 .min_entries = {
461 [MESA_SHADER_VERTEX] = 64,
462 [MESA_SHADER_TESS_EVAL] = 34,
463 },
464 .max_entries = {
465 [MESA_SHADER_VERTEX] = 2560,
466 [MESA_SHADER_TESS_CTRL] = 504,
467 [MESA_SHADER_TESS_EVAL] = 1536,
468 [MESA_SHADER_GEOMETRY] = 960,
469 },
470 },
471 .simulator_id = 11,
472 };
473
474 static const struct gen_device_info gen_device_info_bdw_gt3 = {
475 GEN8_FEATURES, .gt = 3,
476 .is_broadwell = true,
477 .num_slices = 2,
478 .num_subslices = { 3, 3, },
479 .num_eu_per_subslice = 8,
480 .l3_banks = 8,
481 .max_cs_threads = 56,
482 .urb = {
483 .size = 384,
484 .min_entries = {
485 [MESA_SHADER_VERTEX] = 64,
486 [MESA_SHADER_TESS_EVAL] = 34,
487 },
488 .max_entries = {
489 [MESA_SHADER_VERTEX] = 2560,
490 [MESA_SHADER_TESS_CTRL] = 504,
491 [MESA_SHADER_TESS_EVAL] = 1536,
492 [MESA_SHADER_GEOMETRY] = 960,
493 },
494 },
495 .simulator_id = 11,
496 };
497
498 static const struct gen_device_info gen_device_info_chv = {
499 GEN8_FEATURES, .is_cherryview = 1, .gt = 1,
500 .has_llc = false,
501 .has_integer_dword_mul = false,
502 .num_slices = 1,
503 .num_subslices = { 2, },
504 .num_eu_per_subslice = 8,
505 .l3_banks = 2,
506 .max_vs_threads = 80,
507 .max_tcs_threads = 80,
508 .max_tes_threads = 80,
509 .max_gs_threads = 80,
510 .max_wm_threads = 128,
511 .max_cs_threads = 6 * 7,
512 .urb = {
513 .size = 192,
514 .min_entries = {
515 [MESA_SHADER_VERTEX] = 34,
516 [MESA_SHADER_TESS_EVAL] = 34,
517 },
518 .max_entries = {
519 [MESA_SHADER_VERTEX] = 640,
520 [MESA_SHADER_TESS_CTRL] = 80,
521 [MESA_SHADER_TESS_EVAL] = 384,
522 [MESA_SHADER_GEOMETRY] = 256,
523 },
524 },
525 .simulator_id = 13,
526 };
527
528 #define GEN9_HW_INFO \
529 .gen = 9, \
530 .max_vs_threads = 336, \
531 .max_gs_threads = 336, \
532 .max_tcs_threads = 336, \
533 .max_tes_threads = 336, \
534 .max_cs_threads = 56, \
535 .timestamp_frequency = 12000000, \
536 .urb = { \
537 .size = 384, \
538 .min_entries = { \
539 [MESA_SHADER_VERTEX] = 64, \
540 [MESA_SHADER_TESS_EVAL] = 34, \
541 }, \
542 .max_entries = { \
543 [MESA_SHADER_VERTEX] = 1856, \
544 [MESA_SHADER_TESS_CTRL] = 672, \
545 [MESA_SHADER_TESS_EVAL] = 1120, \
546 [MESA_SHADER_GEOMETRY] = 640, \
547 }, \
548 }
549
550 #define GEN9_LP_FEATURES \
551 GEN8_FEATURES, \
552 GEN9_HW_INFO, \
553 .has_integer_dword_mul = false, \
554 .gt = 1, \
555 .has_llc = false, \
556 .has_sample_with_hiz = true, \
557 .num_slices = 1, \
558 .num_thread_per_eu = 6, \
559 .max_vs_threads = 112, \
560 .max_tcs_threads = 112, \
561 .max_tes_threads = 112, \
562 .max_gs_threads = 112, \
563 .max_cs_threads = 6 * 6, \
564 .timestamp_frequency = 19200000, \
565 .urb = { \
566 .size = 192, \
567 .min_entries = { \
568 [MESA_SHADER_VERTEX] = 34, \
569 [MESA_SHADER_TESS_EVAL] = 34, \
570 }, \
571 .max_entries = { \
572 [MESA_SHADER_VERTEX] = 704, \
573 [MESA_SHADER_TESS_CTRL] = 256, \
574 [MESA_SHADER_TESS_EVAL] = 416, \
575 [MESA_SHADER_GEOMETRY] = 256, \
576 }, \
577 }
578
579 #define GEN9_LP_FEATURES_3X6 \
580 GEN9_LP_FEATURES, \
581 .num_subslices = { 3, }, \
582 .num_eu_per_subslice = 6
583
584 #define GEN9_LP_FEATURES_2X6 \
585 GEN9_LP_FEATURES, \
586 .num_subslices = { 2, }, \
587 .num_eu_per_subslice = 6, \
588 .max_vs_threads = 56, \
589 .max_tcs_threads = 56, \
590 .max_tes_threads = 56, \
591 .max_gs_threads = 56, \
592 .max_cs_threads = 6 * 6, \
593 .urb = { \
594 .size = 128, \
595 .min_entries = { \
596 [MESA_SHADER_VERTEX] = 34, \
597 [MESA_SHADER_TESS_EVAL] = 34, \
598 }, \
599 .max_entries = { \
600 [MESA_SHADER_VERTEX] = 352, \
601 [MESA_SHADER_TESS_CTRL] = 128, \
602 [MESA_SHADER_TESS_EVAL] = 208, \
603 [MESA_SHADER_GEOMETRY] = 128, \
604 }, \
605 }
606
607 #define GEN9_FEATURES \
608 GEN8_FEATURES, \
609 GEN9_HW_INFO, \
610 .has_sample_with_hiz = true
611
612 static const struct gen_device_info gen_device_info_skl_gt1 = {
613 GEN9_FEATURES, .gt = 1,
614 .is_skylake = true,
615 .num_slices = 1,
616 .num_subslices = { 2, },
617 .num_eu_per_subslice = 6,
618 .l3_banks = 2,
619 .urb.size = 192,
620 /* GT1 seems to have a bug in the top of the pipe (VF/VS?) fixed functions
621 * leading to some vertices to go missing if we use too much URB.
622 */
623 .urb.max_entries[MESA_SHADER_VERTEX] = 928,
624 .simulator_id = 12,
625 };
626
627 static const struct gen_device_info gen_device_info_skl_gt2 = {
628 GEN9_FEATURES, .gt = 2,
629 .is_skylake = true,
630 .num_slices = 1,
631 .num_subslices = { 3, },
632 .num_eu_per_subslice = 8,
633 .l3_banks = 4,
634 .simulator_id = 12,
635 };
636
637 static const struct gen_device_info gen_device_info_skl_gt3 = {
638 GEN9_FEATURES, .gt = 3,
639 .is_skylake = true,
640 .num_slices = 2,
641 .num_subslices = { 3, 3, },
642 .num_eu_per_subslice = 8,
643 .l3_banks = 8,
644 .simulator_id = 12,
645 };
646
647 static const struct gen_device_info gen_device_info_skl_gt4 = {
648 GEN9_FEATURES, .gt = 4,
649 .is_skylake = true,
650 .num_slices = 3,
651 .num_subslices = { 3, 3, 3, },
652 .num_eu_per_subslice = 8,
653 .l3_banks = 12,
654 /* From the "L3 Allocation and Programming" documentation:
655 *
656 * "URB is limited to 1008KB due to programming restrictions. This is not a
657 * restriction of the L3 implementation, but of the FF and other clients.
658 * Therefore, in a GT4 implementation it is possible for the programmed
659 * allocation of the L3 data array to provide 3*384KB=1152KB for URB, but
660 * only 1008KB of this will be used."
661 */
662 .urb.size = 1008 / 3,
663 .simulator_id = 12,
664 };
665
666 static const struct gen_device_info gen_device_info_bxt = {
667 GEN9_LP_FEATURES_3X6,
668 .is_broxton = true,
669 .l3_banks = 2,
670 .simulator_id = 14,
671 };
672
673 static const struct gen_device_info gen_device_info_bxt_2x6 = {
674 GEN9_LP_FEATURES_2X6,
675 .is_broxton = true,
676 .l3_banks = 1,
677 .simulator_id = 14,
678 };
679 /*
680 * Note: for all KBL SKUs, the PRM says SKL for GS entries, not SKL+.
681 * There's no KBL entry. Using the default SKL (GEN9) GS entries value.
682 */
683
684 static const struct gen_device_info gen_device_info_kbl_gt1 = {
685 GEN9_FEATURES,
686 .is_kabylake = true,
687 .gt = 1,
688
689 .max_cs_threads = 7 * 6,
690 .urb.size = 192,
691 .num_slices = 1,
692 .num_subslices = { 2, },
693 .num_eu_per_subslice = 6,
694 .l3_banks = 2,
695 /* GT1 seems to have a bug in the top of the pipe (VF/VS?) fixed functions
696 * leading to some vertices to go missing if we use too much URB.
697 */
698 .urb.max_entries[MESA_SHADER_VERTEX] = 928,
699 .simulator_id = 16,
700 };
701
702 static const struct gen_device_info gen_device_info_kbl_gt1_5 = {
703 GEN9_FEATURES,
704 .is_kabylake = true,
705 .gt = 1,
706
707 .max_cs_threads = 7 * 6,
708 .num_slices = 1,
709 .num_subslices = { 3, },
710 .num_eu_per_subslice = 6,
711 .l3_banks = 4,
712 .simulator_id = 16,
713 };
714
715 static const struct gen_device_info gen_device_info_kbl_gt2 = {
716 GEN9_FEATURES,
717 .is_kabylake = true,
718 .gt = 2,
719
720 .num_slices = 1,
721 .num_subslices = { 3, },
722 .num_eu_per_subslice = 8,
723 .l3_banks = 4,
724 .simulator_id = 16,
725 };
726
727 static const struct gen_device_info gen_device_info_kbl_gt3 = {
728 GEN9_FEATURES,
729 .is_kabylake = true,
730 .gt = 3,
731
732 .num_slices = 2,
733 .num_subslices = { 3, 3, },
734 .num_eu_per_subslice = 8,
735 .l3_banks = 8,
736 .simulator_id = 16,
737 };
738
739 static const struct gen_device_info gen_device_info_kbl_gt4 = {
740 GEN9_FEATURES,
741 .is_kabylake = true,
742 .gt = 4,
743
744 /*
745 * From the "L3 Allocation and Programming" documentation:
746 *
747 * "URB is limited to 1008KB due to programming restrictions. This
748 * is not a restriction of the L3 implementation, but of the FF and
749 * other clients. Therefore, in a GT4 implementation it is
750 * possible for the programmed allocation of the L3 data array to
751 * provide 3*384KB=1152KB for URB, but only 1008KB of this
752 * will be used."
753 */
754 .urb.size = 1008 / 3,
755 .num_slices = 3,
756 .num_subslices = { 3, 3, 3, },
757 .num_eu_per_subslice = 8,
758 .l3_banks = 12,
759 .simulator_id = 16,
760 };
761
762 static const struct gen_device_info gen_device_info_glk = {
763 GEN9_LP_FEATURES_3X6,
764 .is_geminilake = true,
765 .l3_banks = 2,
766 .simulator_id = 17,
767 };
768
769 static const struct gen_device_info gen_device_info_glk_2x6 = {
770 GEN9_LP_FEATURES_2X6,
771 .is_geminilake = true,
772 .l3_banks = 2,
773 .simulator_id = 17,
774 };
775
776 static const struct gen_device_info gen_device_info_cfl_gt1 = {
777 GEN9_FEATURES,
778 .is_coffeelake = true,
779 .gt = 1,
780
781 .num_slices = 1,
782 .num_subslices = { 2, },
783 .num_eu_per_subslice = 6,
784 .l3_banks = 2,
785 .urb.size = 192,
786 /* GT1 seems to have a bug in the top of the pipe (VF/VS?) fixed functions
787 * leading to some vertices to go missing if we use too much URB.
788 */
789 .urb.max_entries[MESA_SHADER_VERTEX] = 928,
790 .simulator_id = 24,
791 };
792 static const struct gen_device_info gen_device_info_cfl_gt2 = {
793 GEN9_FEATURES,
794 .is_coffeelake = true,
795 .gt = 2,
796
797 .num_slices = 1,
798 .num_subslices = { 3, },
799 .num_eu_per_subslice = 8,
800 .l3_banks = 4,
801 .simulator_id = 24,
802 };
803
804 static const struct gen_device_info gen_device_info_cfl_gt3 = {
805 GEN9_FEATURES,
806 .is_coffeelake = true,
807 .gt = 3,
808
809 .num_slices = 2,
810 .num_subslices = { 3, 3, },
811 .num_eu_per_subslice = 8,
812 .l3_banks = 8,
813 .simulator_id = 24,
814 };
815
816 #define GEN10_HW_INFO \
817 .gen = 10, \
818 .num_thread_per_eu = 7, \
819 .max_vs_threads = 728, \
820 .max_gs_threads = 432, \
821 .max_tcs_threads = 432, \
822 .max_tes_threads = 624, \
823 .max_cs_threads = 56, \
824 .timestamp_frequency = 19200000, \
825 .urb = { \
826 .size = 256, \
827 .min_entries = { \
828 [MESA_SHADER_VERTEX] = 64, \
829 [MESA_SHADER_TESS_EVAL] = 34, \
830 }, \
831 .max_entries = { \
832 [MESA_SHADER_VERTEX] = 3936, \
833 [MESA_SHADER_TESS_CTRL] = 896, \
834 [MESA_SHADER_TESS_EVAL] = 2064, \
835 [MESA_SHADER_GEOMETRY] = 832, \
836 }, \
837 }
838
839 #define subslices(args...) { args, }
840
841 #define GEN10_FEATURES(_gt, _slices, _subslices, _l3) \
842 GEN8_FEATURES, \
843 GEN10_HW_INFO, \
844 .has_sample_with_hiz = true, \
845 .gt = _gt, \
846 .num_slices = _slices, \
847 .num_subslices = _subslices, \
848 .num_eu_per_subslice = 8, \
849 .l3_banks = _l3
850
851 static const struct gen_device_info gen_device_info_cnl_2x8 = {
852 /* GT0.5 */
853 GEN10_FEATURES(1, 1, subslices(2), 2),
854 .is_cannonlake = true,
855 .simulator_id = 15,
856 };
857
858 static const struct gen_device_info gen_device_info_cnl_3x8 = {
859 /* GT1 */
860 GEN10_FEATURES(1, 1, subslices(3), 3),
861 .is_cannonlake = true,
862 .simulator_id = 15,
863 };
864
865 static const struct gen_device_info gen_device_info_cnl_4x8 = {
866 /* GT 1.5 */
867 GEN10_FEATURES(1, 2, subslices(2, 2), 6),
868 .is_cannonlake = true,
869 .simulator_id = 15,
870 };
871
872 static const struct gen_device_info gen_device_info_cnl_5x8 = {
873 /* GT2 */
874 GEN10_FEATURES(2, 2, subslices(3, 2), 6),
875 .is_cannonlake = true,
876 .simulator_id = 15,
877 };
878
879 #define GEN11_HW_INFO \
880 .gen = 11, \
881 .has_pln = false, \
882 .max_vs_threads = 364, \
883 .max_gs_threads = 224, \
884 .max_tcs_threads = 224, \
885 .max_tes_threads = 364, \
886 .max_cs_threads = 56
887
888 #define GEN11_FEATURES(_gt, _slices, _subslices, _l3) \
889 GEN8_FEATURES, \
890 GEN11_HW_INFO, \
891 .has_64bit_types = false, \
892 .has_integer_dword_mul = false, \
893 .has_sample_with_hiz = false, \
894 .gt = _gt, .num_slices = _slices, .l3_banks = _l3, \
895 .num_subslices = _subslices, \
896 .num_eu_per_subslice = 8
897
898 #define GEN11_URB_MIN_MAX_ENTRIES \
899 .min_entries = { \
900 [MESA_SHADER_VERTEX] = 64, \
901 [MESA_SHADER_TESS_EVAL] = 34, \
902 }, \
903 .max_entries = { \
904 [MESA_SHADER_VERTEX] = 2384, \
905 [MESA_SHADER_TESS_CTRL] = 1032, \
906 [MESA_SHADER_TESS_EVAL] = 2384, \
907 [MESA_SHADER_GEOMETRY] = 1032, \
908 }
909
910 static const struct gen_device_info gen_device_info_icl_8x8 = {
911 GEN11_FEATURES(2, 1, subslices(8), 8),
912 .urb = {
913 .size = 1024,
914 GEN11_URB_MIN_MAX_ENTRIES,
915 },
916 .simulator_id = 19,
917 };
918
919 static const struct gen_device_info gen_device_info_icl_6x8 = {
920 GEN11_FEATURES(1, 1, subslices(6), 6),
921 .urb = {
922 .size = 768,
923 GEN11_URB_MIN_MAX_ENTRIES,
924 },
925 .simulator_id = 19,
926 };
927
928 static const struct gen_device_info gen_device_info_icl_4x8 = {
929 GEN11_FEATURES(1, 1, subslices(4), 6),
930 .urb = {
931 .size = 768,
932 GEN11_URB_MIN_MAX_ENTRIES,
933 },
934 .simulator_id = 19,
935 };
936
937 static const struct gen_device_info gen_device_info_icl_1x8 = {
938 GEN11_FEATURES(1, 1, subslices(1), 6),
939 .urb = {
940 .size = 768,
941 GEN11_URB_MIN_MAX_ENTRIES,
942 },
943 .simulator_id = 19,
944 };
945
946 static const struct gen_device_info gen_device_info_ehl_4x8 = {
947 GEN11_FEATURES(1, 1, subslices(4), 4),
948 .urb = {
949 .size = 512,
950 .min_entries = {
951 [MESA_SHADER_VERTEX] = 64,
952 [MESA_SHADER_TESS_EVAL] = 34,
953 },
954 .max_entries = {
955 [MESA_SHADER_VERTEX] = 2384,
956 [MESA_SHADER_TESS_CTRL] = 1032,
957 [MESA_SHADER_TESS_EVAL] = 2384,
958 [MESA_SHADER_GEOMETRY] = 1032,
959 },
960 },
961 .disable_ccs_repack = true,
962 .simulator_id = 28,
963 };
964
965 /* FIXME: Verfiy below entries when more information is available for this SKU.
966 */
967 static const struct gen_device_info gen_device_info_ehl_4x4 = {
968 GEN11_FEATURES(1, 1, subslices(4), 4),
969 .urb = {
970 .size = 512,
971 .min_entries = {
972 [MESA_SHADER_VERTEX] = 64,
973 [MESA_SHADER_TESS_EVAL] = 34,
974 },
975 .max_entries = {
976 [MESA_SHADER_VERTEX] = 2384,
977 [MESA_SHADER_TESS_CTRL] = 1032,
978 [MESA_SHADER_TESS_EVAL] = 2384,
979 [MESA_SHADER_GEOMETRY] = 1032,
980 },
981 },
982 .disable_ccs_repack = true,
983 .num_eu_per_subslice = 4,
984 .simulator_id = 28,
985 };
986
987 /* FIXME: Verfiy below entries when more information is available for this SKU.
988 */
989 static const struct gen_device_info gen_device_info_ehl_2x4 = {
990 GEN11_FEATURES(1, 1, subslices(2), 4),
991 .urb = {
992 .size = 512,
993 .min_entries = {
994 [MESA_SHADER_VERTEX] = 64,
995 [MESA_SHADER_TESS_EVAL] = 34,
996 },
997 .max_entries = {
998 [MESA_SHADER_VERTEX] = 2384,
999 [MESA_SHADER_TESS_CTRL] = 1032,
1000 [MESA_SHADER_TESS_EVAL] = 2384,
1001 [MESA_SHADER_GEOMETRY] = 1032,
1002 },
1003 },
1004 .disable_ccs_repack = true,
1005 .num_eu_per_subslice =4,
1006 .simulator_id = 28,
1007 };
1008
1009 static void
1010 gen_device_info_set_eu_mask(struct gen_device_info *devinfo,
1011 unsigned slice,
1012 unsigned subslice,
1013 unsigned eu_mask)
1014 {
1015 unsigned subslice_offset = slice * devinfo->eu_slice_stride +
1016 subslice * devinfo->eu_subslice_stride;
1017
1018 for (unsigned b_eu = 0; b_eu < devinfo->eu_subslice_stride; b_eu++) {
1019 devinfo->eu_masks[subslice_offset + b_eu] =
1020 (((1U << devinfo->num_eu_per_subslice) - 1) >> (b_eu * 8)) & 0xff;
1021 }
1022 }
1023
1024 /* Generate slice/subslice/eu masks from number of
1025 * slices/subslices/eu_per_subslices in the per generation/gt gen_device_info
1026 * structure.
1027 *
1028 * These can be overridden with values reported by the kernel either from
1029 * getparam SLICE_MASK/SUBSLICE_MASK values or from the kernel version 4.17+
1030 * through the i915 query uapi.
1031 */
1032 static void
1033 fill_masks(struct gen_device_info *devinfo)
1034 {
1035 devinfo->slice_masks = (1U << devinfo->num_slices) - 1;
1036
1037 /* Subslice masks */
1038 unsigned max_subslices = 0;
1039 for (int s = 0; s < devinfo->num_slices; s++)
1040 max_subslices = MAX2(devinfo->num_subslices[s], max_subslices);
1041 devinfo->subslice_slice_stride = DIV_ROUND_UP(max_subslices, 8);
1042
1043 for (int s = 0; s < devinfo->num_slices; s++) {
1044 devinfo->subslice_masks[s * devinfo->subslice_slice_stride] =
1045 (1U << devinfo->num_subslices[s]) - 1;
1046 }
1047
1048 /* EU masks */
1049 devinfo->eu_subslice_stride = DIV_ROUND_UP(devinfo->num_eu_per_subslice, 8);
1050 devinfo->eu_slice_stride = max_subslices * devinfo->eu_subslice_stride;
1051
1052 for (int s = 0; s < devinfo->num_slices; s++) {
1053 for (int ss = 0; ss < devinfo->num_subslices[s]; ss++) {
1054 gen_device_info_set_eu_mask(devinfo, s, ss,
1055 (1U << devinfo->num_eu_per_subslice) - 1);
1056 }
1057 }
1058 }
1059
1060 void
1061 gen_device_info_update_from_masks(struct gen_device_info *devinfo,
1062 uint32_t slice_mask,
1063 uint32_t subslice_mask,
1064 uint32_t n_eus)
1065 {
1066 struct {
1067 struct drm_i915_query_topology_info base;
1068 uint8_t data[100];
1069 } topology;
1070
1071 assert((slice_mask & 0xff) == slice_mask);
1072
1073 memset(&topology, 0, sizeof(topology));
1074
1075 topology.base.max_slices = util_last_bit(slice_mask);
1076 topology.base.max_subslices = util_last_bit(subslice_mask);
1077
1078 topology.base.subslice_offset = DIV_ROUND_UP(topology.base.max_slices, 8);
1079 topology.base.subslice_stride = DIV_ROUND_UP(topology.base.max_subslices, 8);
1080
1081 uint32_t n_subslices = __builtin_popcount(slice_mask) *
1082 __builtin_popcount(subslice_mask);
1083 uint32_t num_eu_per_subslice = DIV_ROUND_UP(n_eus, n_subslices);
1084 uint32_t eu_mask = (1U << num_eu_per_subslice) - 1;
1085
1086 topology.base.eu_offset = topology.base.subslice_offset +
1087 DIV_ROUND_UP(topology.base.max_subslices, 8);
1088 topology.base.eu_stride = DIV_ROUND_UP(num_eu_per_subslice, 8);
1089
1090 /* Set slice mask in topology */
1091 for (int b = 0; b < topology.base.subslice_offset; b++)
1092 topology.base.data[b] = (slice_mask >> (b * 8)) & 0xff;
1093
1094 for (int s = 0; s < topology.base.max_slices; s++) {
1095
1096 /* Set subslice mask in topology */
1097 for (int b = 0; b < topology.base.subslice_stride; b++) {
1098 int subslice_offset = topology.base.subslice_offset +
1099 s * topology.base.subslice_stride + b;
1100
1101 topology.base.data[subslice_offset] = (subslice_mask >> (b * 8)) & 0xff;
1102 }
1103
1104 /* Set eu mask in topology */
1105 for (int ss = 0; ss < topology.base.max_subslices; ss++) {
1106 for (int b = 0; b < topology.base.eu_stride; b++) {
1107 int eu_offset = topology.base.eu_offset +
1108 (s * topology.base.max_subslices + ss) * topology.base.eu_stride + b;
1109
1110 topology.base.data[eu_offset] = (eu_mask >> (b * 8)) & 0xff;
1111 }
1112 }
1113 }
1114
1115 gen_device_info_update_from_topology(devinfo, &topology.base);
1116 }
1117
1118 static void
1119 reset_masks(struct gen_device_info *devinfo)
1120 {
1121 devinfo->subslice_slice_stride = 0;
1122 devinfo->eu_subslice_stride = 0;
1123 devinfo->eu_slice_stride = 0;
1124
1125 devinfo->num_slices = 0;
1126 devinfo->num_eu_per_subslice = 0;
1127 memset(devinfo->num_subslices, 0, sizeof(devinfo->num_subslices));
1128
1129 memset(&devinfo->slice_masks, 0, sizeof(devinfo->slice_masks));
1130 memset(devinfo->subslice_masks, 0, sizeof(devinfo->subslice_masks));
1131 memset(devinfo->eu_masks, 0, sizeof(devinfo->eu_masks));
1132 }
1133
1134 void
1135 gen_device_info_update_from_topology(struct gen_device_info *devinfo,
1136 const struct drm_i915_query_topology_info *topology)
1137 {
1138 reset_masks(devinfo);
1139
1140 devinfo->subslice_slice_stride = topology->subslice_stride;
1141
1142 devinfo->eu_subslice_stride = DIV_ROUND_UP(topology->max_eus_per_subslice, 8);
1143 devinfo->eu_slice_stride = topology->max_subslices * devinfo->eu_subslice_stride;
1144
1145 assert(sizeof(devinfo->slice_masks) >= DIV_ROUND_UP(topology->max_slices, 8));
1146 memcpy(&devinfo->slice_masks, topology->data, DIV_ROUND_UP(topology->max_slices, 8));
1147 devinfo->num_slices = __builtin_popcount(devinfo->slice_masks);
1148
1149 uint32_t subslice_mask_len =
1150 topology->max_slices * topology->subslice_stride;
1151 assert(sizeof(devinfo->subslice_masks) >= subslice_mask_len);
1152 memcpy(devinfo->subslice_masks, &topology->data[topology->subslice_offset],
1153 subslice_mask_len);
1154
1155 uint32_t n_subslices = 0;
1156 for (int s = 0; s < topology->max_slices; s++) {
1157 if ((devinfo->slice_masks & (1UL << s)) == 0)
1158 continue;
1159
1160 for (int b = 0; b < devinfo->subslice_slice_stride; b++) {
1161 devinfo->num_subslices[s] +=
1162 __builtin_popcount(devinfo->subslice_masks[b]);
1163 }
1164 n_subslices += devinfo->num_subslices[s];
1165 }
1166 assert(n_subslices > 0);
1167
1168 uint32_t eu_mask_len =
1169 topology->eu_stride * topology->max_subslices * topology->max_slices;
1170 assert(sizeof(devinfo->eu_masks) >= eu_mask_len);
1171 memcpy(devinfo->eu_masks, &topology->data[topology->eu_offset], eu_mask_len);
1172
1173 uint32_t n_eus = 0;
1174 for (int b = 0; b < eu_mask_len; b++)
1175 n_eus += __builtin_popcount(devinfo->eu_masks[b]);
1176
1177 devinfo->num_eu_per_subslice = DIV_ROUND_UP(n_eus, n_subslices);
1178 }
1179
1180 bool
1181 gen_get_device_info(int devid, struct gen_device_info *devinfo)
1182 {
1183 switch (devid) {
1184 #undef CHIPSET
1185 #define CHIPSET(id, family, name) \
1186 case id: *devinfo = gen_device_info_##family; break;
1187 #include "pci_ids/i965_pci_ids.h"
1188 default:
1189 fprintf(stderr, "Driver does not support the 0x%x PCI ID.\n", devid);
1190 return false;
1191 }
1192
1193 fill_masks(devinfo);
1194
1195 /* From the Skylake PRM, 3DSTATE_PS::Scratch Space Base Pointer:
1196 *
1197 * "Scratch Space per slice is computed based on 4 sub-slices. SW must
1198 * allocate scratch space enough so that each slice has 4 slices allowed."
1199 *
1200 * The equivalent internal documentation says that this programming note
1201 * applies to all Gen9+ platforms.
1202 *
1203 * The hardware typically calculates the scratch space pointer by taking
1204 * the base address, and adding per-thread-scratch-space * thread ID.
1205 * Extra padding can be necessary depending how the thread IDs are
1206 * calculated for a particular shader stage.
1207 */
1208
1209 switch(devinfo->gen) {
1210 case 9:
1211 case 10:
1212 devinfo->max_wm_threads = 64 /* threads-per-PSD */
1213 * devinfo->num_slices
1214 * 4; /* effective subslices per slice */
1215 break;
1216 case 11:
1217 devinfo->max_wm_threads = 128 /* threads-per-PSD */
1218 * devinfo->num_slices
1219 * 8; /* subslices per slice */
1220 break;
1221 default:
1222 break;
1223 }
1224
1225 assert(devinfo->num_slices <= ARRAY_SIZE(devinfo->num_subslices));
1226
1227 return true;
1228 }
1229
1230 const char *
1231 gen_get_device_name(int devid)
1232 {
1233 switch (devid) {
1234 #undef CHIPSET
1235 #define CHIPSET(id, family, name) case id: return name;
1236 #include "pci_ids/i965_pci_ids.h"
1237 default:
1238 return NULL;
1239 }
1240 }