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25 #ifndef GEN_DEVICE_INFO_H
26 #define GEN_DEVICE_INFO_H
31 #include "util/macros.h"
37 struct drm_i915_query_topology_info
;
39 #define GEN_DEVICE_MAX_SLICES (6) /* Maximum on gen10 */
40 #define GEN_DEVICE_MAX_SUBSLICES (8) /* Maximum on gen11 */
41 #define GEN_DEVICE_MAX_EUS_PER_SUBSLICE (10) /* Maximum on Haswell */
44 * Intel hardware information and quirks
46 struct gen_device_info
48 int gen
; /**< Generation number: 4, 5, 6, 7, ... */
65 bool has_hiz_and_separate_stencil
;
66 bool must_use_separate_stencil
;
67 bool has_sample_with_hiz
;
72 bool has_integer_dword_mul
;
74 bool has_surface_tile_offset
;
75 bool supports_simd16_3src
;
76 bool has_resource_streamer
;
77 bool disable_ccs_repack
;
80 * \name Intel hardware quirks
83 bool has_negative_rhw_bug
;
86 * Some versions of Gen hardware don't do centroid interpolation correctly
87 * on unlit pixels, causing incorrect values for derivatives near triangle
88 * edges. Enabling this flag causes the fragment shader to use
89 * non-centroid interpolation for unlit pixels, at the expense of two extra
90 * fragment shader instructions.
92 bool needs_unlit_centroid_workaround
;
96 * \name GPU hardware limits
98 * In general, you can find shader thread maximums by looking at the "Maximum
99 * Number of Threads" field in the Intel PRM description of the 3DSTATE_VS,
100 * 3DSTATE_GS, 3DSTATE_HS, 3DSTATE_DS, and 3DSTATE_PS commands. URB entry
101 * limits come from the "Number of URB Entries" field in the
102 * 3DSTATE_URB_VS command and friends.
104 * These fields are used to calculate the scratch space to allocate. The
105 * amount of scratch space can be larger without being harmful on modern
106 * GPUs, however, prior to Haswell, programming the maximum number of threads
107 * to greater than the hardware maximum would cause GPU performance to tank.
112 * Total number of slices present on the device whether or not they've been
115 * XXX: CS thread counts are limited by the inability to do cross subslice
116 * communication. It is the effectively the number of logical threads which
117 * can be executed in a subslice. Fuse configurations may cause this number
118 * to change, so we program @max_cs_threads as the lower maximum.
123 * Number of subslices for each slice (used to be uniform until CNL).
125 unsigned num_subslices
[GEN_DEVICE_MAX_SUBSLICES
];
128 * Upper bound of number of EU per subslice (some SKUs might have just 1 EU
129 * fused across all subslices, like 47 EUs, in which case this number won't
130 * be acurate for one subslice).
132 unsigned num_eu_per_subslice
;
135 * Number of threads per eu, varies between 4 and 8 between generations.
137 unsigned num_thread_per_eu
;
140 * A bit mask of the slices available.
145 * An array of bit mask of the subslices available, use subslice_slice_stride
146 * to access this array.
148 uint8_t subslice_masks
[GEN_DEVICE_MAX_SLICES
*
149 DIV_ROUND_UP(GEN_DEVICE_MAX_SUBSLICES
, 8)];
152 * An array of bit mask of EUs available, use eu_slice_stride &
153 * eu_subslice_stride to access this array.
155 uint8_t eu_masks
[GEN_DEVICE_MAX_SLICES
*
156 GEN_DEVICE_MAX_SUBSLICES
*
157 DIV_ROUND_UP(GEN_DEVICE_MAX_EUS_PER_SUBSLICE
, 8)];
160 * Stride to access subslice_masks[].
162 uint16_t subslice_slice_stride
;
165 * Strides to access eu_masks[].
167 uint16_t eu_slice_stride
;
168 uint16_t eu_subslice_stride
;
171 unsigned max_vs_threads
; /**< Maximum Vertex Shader threads */
172 unsigned max_tcs_threads
; /**< Maximum Hull Shader threads */
173 unsigned max_tes_threads
; /**< Maximum Domain Shader threads */
174 unsigned max_gs_threads
; /**< Maximum Geometry Shader threads. */
176 * Theoretical maximum number of Pixel Shader threads.
178 * PSD means Pixel Shader Dispatcher. On modern Intel GPUs, hardware will
179 * automatically scale pixel shader thread count, based on a single value
180 * programmed into 3DSTATE_PS.
182 * To calculate the maximum number of threads for Gen8 beyond (which have
183 * multiple Pixel Shader Dispatchers):
185 * - Look up 3DSTATE_PS and find "Maximum Number of Threads Per PSD"
186 * - Usually there's only one PSD per subslice, so use the number of
187 * subslices for number of PSDs.
188 * - For max_wm_threads, the total should be PSD threads * #PSDs.
190 unsigned max_wm_threads
;
193 * Maximum Compute Shader threads.
195 * Thread count * number of EUs per subslice
197 unsigned max_cs_threads
;
201 * Hardware default URB size.
203 * The units this is expressed in are somewhat inconsistent: 512b units
204 * on Gen4-5, KB on Gen6-7, and KB times the slice count on Gen8+.
206 * Look up "URB Size" in the "Device Attributes" page, and take the
207 * maximum. Look up the slice count for each GT SKU on the same page.
208 * urb.size = URB Size (kbytes) / slice count
213 * The minimum number of URB entries. See the 3DSTATE_URB_<XS> docs.
215 unsigned min_entries
[4];
218 * The maximum number of URB entries. See the 3DSTATE_URB_<XS> docs.
220 unsigned max_entries
[4];
224 * For the longest time the timestamp frequency for Gen's timestamp counter
225 * could be assumed to be 12.5MHz, where the least significant bit neatly
226 * corresponded to 80 nanoseconds.
228 * Since Gen9 the numbers aren't so round, with a a frequency of 12MHz for
229 * SKL (or scale factor of 83.33333333) and a frequency of 19200000Hz for
232 * For simplicty to fit with the current code scaling by a single constant
233 * to map from raw timestamps to nanoseconds we now do the conversion in
234 * floating point instead of integer arithmetic.
236 * In general it's probably worth noting that the documented constants we
237 * have for the per-platform timestamp frequencies aren't perfect and
238 * shouldn't be trusted for scaling and comparing timestamps with a large
241 * E.g. with crude testing on my system using the 'correct' scale factor I'm
242 * seeing a drift of ~2 milliseconds per second.
244 uint64_t timestamp_frequency
;
247 * ID to put into the .aub files.
254 #define gen_device_info_is_9lp(devinfo) \
255 ((devinfo)->is_broxton || (devinfo)->is_geminilake)
258 gen_device_info_subslice_available(const struct gen_device_info
*devinfo
,
259 int slice
, int subslice
)
261 return (devinfo
->subslice_masks
[slice
* devinfo
->subslice_slice_stride
+
262 subslice
/ 8] & (1U << (subslice
% 8))) != 0;
265 int gen_get_pci_device_id_override(void);
266 int gen_device_name_to_pci_device_id(const char *name
);
267 bool gen_get_device_info(int devid
, struct gen_device_info
*devinfo
);
268 const char *gen_get_device_name(int devid
);
270 /* Used with SLICE_MASK/SUBSLICE_MASK values from DRM_I915_GETPARAM. */
271 void gen_device_info_update_from_masks(struct gen_device_info
*devinfo
,
273 uint32_t subslice_mask
,
275 /* Used with DRM_IOCTL_I915_QUERY & DRM_I915_QUERY_TOPOLOGY_INFO. */
276 void gen_device_info_update_from_topology(struct gen_device_info
*devinfo
,
277 const struct drm_i915_query_topology_info
*topology
);
279 static inline uint64_t
280 gen_device_info_timebase_scale(const struct gen_device_info
*devinfo
,
281 uint64_t gpu_timestamp
)
283 return (1000000000ull * gpu_timestamp
) / devinfo
->timestamp_frequency
;
290 #endif /* GEN_DEVICE_INFO_H */