2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "util/mesa-sha1.h"
31 #include "util/os_time.h"
32 #include "common/gen_l3_config.h"
33 #include "anv_private.h"
34 #include "compiler/brw_nir.h"
36 #include "nir/nir_xfb_info.h"
37 #include "spirv/nir_spirv.h"
40 /* Needed for SWIZZLE macros */
41 #include "program/prog_instruction.h"
45 VkResult
anv_CreateShaderModule(
47 const VkShaderModuleCreateInfo
* pCreateInfo
,
48 const VkAllocationCallbacks
* pAllocator
,
49 VkShaderModule
* pShaderModule
)
51 ANV_FROM_HANDLE(anv_device
, device
, _device
);
52 struct anv_shader_module
*module
;
54 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
);
55 assert(pCreateInfo
->flags
== 0);
57 module
= vk_alloc2(&device
->alloc
, pAllocator
,
58 sizeof(*module
) + pCreateInfo
->codeSize
, 8,
59 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
61 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
63 module
->size
= pCreateInfo
->codeSize
;
64 memcpy(module
->data
, pCreateInfo
->pCode
, module
->size
);
66 _mesa_sha1_compute(module
->data
, module
->size
, module
->sha1
);
68 *pShaderModule
= anv_shader_module_to_handle(module
);
73 void anv_DestroyShaderModule(
75 VkShaderModule _module
,
76 const VkAllocationCallbacks
* pAllocator
)
78 ANV_FROM_HANDLE(anv_device
, device
, _device
);
79 ANV_FROM_HANDLE(anv_shader_module
, module
, _module
);
84 vk_free2(&device
->alloc
, pAllocator
, module
);
87 #define SPIR_V_MAGIC_NUMBER 0x07230203
89 static const uint64_t stage_to_debug
[] = {
90 [MESA_SHADER_VERTEX
] = DEBUG_VS
,
91 [MESA_SHADER_TESS_CTRL
] = DEBUG_TCS
,
92 [MESA_SHADER_TESS_EVAL
] = DEBUG_TES
,
93 [MESA_SHADER_GEOMETRY
] = DEBUG_GS
,
94 [MESA_SHADER_FRAGMENT
] = DEBUG_WM
,
95 [MESA_SHADER_COMPUTE
] = DEBUG_CS
,
98 /* Eventually, this will become part of anv_CreateShader. Unfortunately,
99 * we can't do that yet because we don't have the ability to copy nir.
102 anv_shader_compile_to_nir(struct anv_device
*device
,
104 const struct anv_shader_module
*module
,
105 const char *entrypoint_name
,
106 gl_shader_stage stage
,
107 const VkSpecializationInfo
*spec_info
)
109 const struct anv_physical_device
*pdevice
=
110 &device
->instance
->physicalDevice
;
111 const struct brw_compiler
*compiler
= pdevice
->compiler
;
112 const nir_shader_compiler_options
*nir_options
=
113 compiler
->glsl_compiler_options
[stage
].NirOptions
;
115 uint32_t *spirv
= (uint32_t *) module
->data
;
116 assert(spirv
[0] == SPIR_V_MAGIC_NUMBER
);
117 assert(module
->size
% 4 == 0);
119 uint32_t num_spec_entries
= 0;
120 struct nir_spirv_specialization
*spec_entries
= NULL
;
121 if (spec_info
&& spec_info
->mapEntryCount
> 0) {
122 num_spec_entries
= spec_info
->mapEntryCount
;
123 spec_entries
= malloc(num_spec_entries
* sizeof(*spec_entries
));
124 for (uint32_t i
= 0; i
< num_spec_entries
; i
++) {
125 VkSpecializationMapEntry entry
= spec_info
->pMapEntries
[i
];
126 const void *data
= spec_info
->pData
+ entry
.offset
;
127 assert(data
+ entry
.size
<= spec_info
->pData
+ spec_info
->dataSize
);
129 spec_entries
[i
].id
= spec_info
->pMapEntries
[i
].constantID
;
130 if (spec_info
->dataSize
== 8)
131 spec_entries
[i
].data64
= *(const uint64_t *)data
;
133 spec_entries
[i
].data32
= *(const uint32_t *)data
;
137 struct spirv_to_nir_options spirv_options
= {
138 .lower_workgroup_access_to_offsets
= true,
140 .derivative_group
= true,
141 .device_group
= true,
142 .draw_parameters
= true,
143 .float16
= pdevice
->info
.gen
>= 8,
144 .float64
= pdevice
->info
.gen
>= 8,
145 .geometry_streams
= true,
146 .image_write_without_format
= true,
147 .int8
= pdevice
->info
.gen
>= 8,
148 .int16
= pdevice
->info
.gen
>= 8,
149 .int64
= pdevice
->info
.gen
>= 8,
152 .physical_storage_buffer_address
= pdevice
->has_a64_buffer_access
,
153 .post_depth_coverage
= pdevice
->info
.gen
>= 9,
154 .shader_viewport_index_layer
= true,
155 .stencil_export
= pdevice
->info
.gen
>= 9,
156 .storage_8bit
= pdevice
->info
.gen
>= 8,
157 .storage_16bit
= pdevice
->info
.gen
>= 8,
158 .subgroup_arithmetic
= true,
159 .subgroup_basic
= true,
160 .subgroup_ballot
= true,
161 .subgroup_quad
= true,
162 .subgroup_shuffle
= true,
163 .subgroup_vote
= true,
164 .tessellation
= true,
165 .transform_feedback
= pdevice
->info
.gen
>= 8,
166 .variable_pointers
= true,
168 .ubo_ptr_type
= glsl_vector_type(GLSL_TYPE_UINT
, 2),
169 .phys_ssbo_ptr_type
= glsl_vector_type(GLSL_TYPE_UINT64
, 1),
170 .push_const_ptr_type
= glsl_uint_type(),
171 .shared_ptr_type
= glsl_uint_type(),
174 if (pdevice
->has_a64_buffer_access
) {
175 if (device
->robust_buffer_access
)
176 spirv_options
.ssbo_ptr_type
= glsl_vector_type(GLSL_TYPE_UINT
, 4);
178 spirv_options
.ssbo_ptr_type
= glsl_vector_type(GLSL_TYPE_UINT64
, 1);
180 spirv_options
.ssbo_ptr_type
= glsl_vector_type(GLSL_TYPE_UINT
, 2);
183 nir_function
*entry_point
=
184 spirv_to_nir(spirv
, module
->size
/ 4,
185 spec_entries
, num_spec_entries
,
186 stage
, entrypoint_name
, &spirv_options
, nir_options
);
187 nir_shader
*nir
= entry_point
->shader
;
188 assert(nir
->info
.stage
== stage
);
189 nir_validate_shader(nir
, "after spirv_to_nir");
190 ralloc_steal(mem_ctx
, nir
);
194 if (unlikely(INTEL_DEBUG
& stage_to_debug
[stage
])) {
195 fprintf(stderr
, "NIR (from SPIR-V) for %s shader:\n",
196 gl_shader_stage_name(stage
));
197 nir_print_shader(nir
, stderr
);
200 /* We have to lower away local constant initializers right before we
201 * inline functions. That way they get properly initialized at the top
202 * of the function and not at the top of its caller.
204 NIR_PASS_V(nir
, nir_lower_constant_initializers
, nir_var_function_temp
);
205 NIR_PASS_V(nir
, nir_lower_returns
);
206 NIR_PASS_V(nir
, nir_inline_functions
);
207 NIR_PASS_V(nir
, nir_opt_deref
);
209 /* Pick off the single entrypoint that we want */
210 foreach_list_typed_safe(nir_function
, func
, node
, &nir
->functions
) {
211 if (func
!= entry_point
)
212 exec_node_remove(&func
->node
);
214 assert(exec_list_length(&nir
->functions
) == 1);
216 /* Now that we've deleted all but the main function, we can go ahead and
217 * lower the rest of the constant initializers. We do this here so that
218 * nir_remove_dead_variables and split_per_member_structs below see the
219 * corresponding stores.
221 NIR_PASS_V(nir
, nir_lower_constant_initializers
, ~0);
223 /* Split member structs. We do this before lower_io_to_temporaries so that
224 * it doesn't lower system values to temporaries by accident.
226 NIR_PASS_V(nir
, nir_split_var_copies
);
227 NIR_PASS_V(nir
, nir_split_per_member_structs
);
229 NIR_PASS_V(nir
, nir_remove_dead_variables
,
230 nir_var_shader_in
| nir_var_shader_out
| nir_var_system_value
);
232 NIR_PASS_V(nir
, nir_lower_explicit_io
, nir_var_mem_global
,
233 nir_address_format_64bit_global
);
235 NIR_PASS_V(nir
, nir_propagate_invariant
);
236 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
237 entry_point
->impl
, true, false);
239 NIR_PASS_V(nir
, nir_lower_frexp
);
241 /* Vulkan uses the separate-shader linking model */
242 nir
->info
.separate_shader
= true;
244 nir
= brw_preprocess_nir(compiler
, nir
, NULL
);
249 void anv_DestroyPipeline(
251 VkPipeline _pipeline
,
252 const VkAllocationCallbacks
* pAllocator
)
254 ANV_FROM_HANDLE(anv_device
, device
, _device
);
255 ANV_FROM_HANDLE(anv_pipeline
, pipeline
, _pipeline
);
260 anv_reloc_list_finish(&pipeline
->batch_relocs
,
261 pAllocator
? pAllocator
: &device
->alloc
);
262 if (pipeline
->blend_state
.map
)
263 anv_state_pool_free(&device
->dynamic_state_pool
, pipeline
->blend_state
);
265 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
266 if (pipeline
->shaders
[s
])
267 anv_shader_bin_unref(device
, pipeline
->shaders
[s
]);
270 vk_free2(&device
->alloc
, pAllocator
, pipeline
);
273 static const uint32_t vk_to_gen_primitive_type
[] = {
274 [VK_PRIMITIVE_TOPOLOGY_POINT_LIST
] = _3DPRIM_POINTLIST
,
275 [VK_PRIMITIVE_TOPOLOGY_LINE_LIST
] = _3DPRIM_LINELIST
,
276 [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
] = _3DPRIM_LINESTRIP
,
277 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
] = _3DPRIM_TRILIST
,
278 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
] = _3DPRIM_TRISTRIP
,
279 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
] = _3DPRIM_TRIFAN
,
280 [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
] = _3DPRIM_LINELIST_ADJ
,
281 [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
] = _3DPRIM_LINESTRIP_ADJ
,
282 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
] = _3DPRIM_TRILIST_ADJ
,
283 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
] = _3DPRIM_TRISTRIP_ADJ
,
287 populate_sampler_prog_key(const struct gen_device_info
*devinfo
,
288 struct brw_sampler_prog_key_data
*key
)
290 /* Almost all multisampled textures are compressed. The only time when we
291 * don't compress a multisampled texture is for 16x MSAA with a surface
292 * width greater than 8k which is a bit of an edge case. Since the sampler
293 * just ignores the MCS parameter to ld2ms when MCS is disabled, it's safe
294 * to tell the compiler to always assume compression.
296 key
->compressed_multisample_layout_mask
= ~0;
298 /* SkyLake added support for 16x MSAA. With this came a new message for
299 * reading from a 16x MSAA surface with compression. The new message was
300 * needed because now the MCS data is 64 bits instead of 32 or lower as is
301 * the case for 8x, 4x, and 2x. The key->msaa_16 bit-field controls which
302 * message we use. Fortunately, the 16x message works for 8x, 4x, and 2x
303 * so we can just use it unconditionally. This may not be quite as
304 * efficient but it saves us from recompiling.
306 if (devinfo
->gen
>= 9)
309 /* XXX: Handle texture swizzle on HSW- */
310 for (int i
= 0; i
< MAX_SAMPLERS
; i
++) {
311 /* Assume color sampler, no swizzling. (Works for BDW+) */
312 key
->swizzles
[i
] = SWIZZLE_XYZW
;
317 populate_vs_prog_key(const struct gen_device_info
*devinfo
,
318 struct brw_vs_prog_key
*key
)
320 memset(key
, 0, sizeof(*key
));
322 populate_sampler_prog_key(devinfo
, &key
->tex
);
324 /* XXX: Handle vertex input work-arounds */
326 /* XXX: Handle sampler_prog_key */
330 populate_tcs_prog_key(const struct gen_device_info
*devinfo
,
331 unsigned input_vertices
,
332 struct brw_tcs_prog_key
*key
)
334 memset(key
, 0, sizeof(*key
));
336 populate_sampler_prog_key(devinfo
, &key
->tex
);
338 key
->input_vertices
= input_vertices
;
342 populate_tes_prog_key(const struct gen_device_info
*devinfo
,
343 struct brw_tes_prog_key
*key
)
345 memset(key
, 0, sizeof(*key
));
347 populate_sampler_prog_key(devinfo
, &key
->tex
);
351 populate_gs_prog_key(const struct gen_device_info
*devinfo
,
352 struct brw_gs_prog_key
*key
)
354 memset(key
, 0, sizeof(*key
));
356 populate_sampler_prog_key(devinfo
, &key
->tex
);
360 populate_wm_prog_key(const struct gen_device_info
*devinfo
,
361 const struct anv_subpass
*subpass
,
362 const VkPipelineMultisampleStateCreateInfo
*ms_info
,
363 struct brw_wm_prog_key
*key
)
365 memset(key
, 0, sizeof(*key
));
367 populate_sampler_prog_key(devinfo
, &key
->tex
);
369 /* We set this to 0 here and set to the actual value before we call
372 key
->input_slots_valid
= 0;
374 /* Vulkan doesn't specify a default */
375 key
->high_quality_derivatives
= false;
377 /* XXX Vulkan doesn't appear to specify */
378 key
->clamp_fragment_color
= false;
380 assert(subpass
->color_count
<= MAX_RTS
);
381 for (uint32_t i
= 0; i
< subpass
->color_count
; i
++) {
382 if (subpass
->color_attachments
[i
].attachment
!= VK_ATTACHMENT_UNUSED
)
383 key
->color_outputs_valid
|= (1 << i
);
386 key
->nr_color_regions
= util_bitcount(key
->color_outputs_valid
);
388 /* To reduce possible shader recompilations we would need to know if
389 * there is a SampleMask output variable to compute if we should emit
390 * code to workaround the issue that hardware disables alpha to coverage
391 * when there is SampleMask output.
393 key
->alpha_to_coverage
= ms_info
&& ms_info
->alphaToCoverageEnable
;
395 /* Vulkan doesn't support fixed-function alpha test */
396 key
->alpha_test_replicate_alpha
= false;
399 /* We should probably pull this out of the shader, but it's fairly
400 * harmless to compute it and then let dead-code take care of it.
402 if (ms_info
->rasterizationSamples
> 1) {
403 key
->persample_interp
=
404 (ms_info
->minSampleShading
* ms_info
->rasterizationSamples
) > 1;
405 key
->multisample_fbo
= true;
408 key
->frag_coord_adds_sample_pos
= ms_info
->sampleShadingEnable
;
413 populate_cs_prog_key(const struct gen_device_info
*devinfo
,
414 struct brw_cs_prog_key
*key
)
416 memset(key
, 0, sizeof(*key
));
418 populate_sampler_prog_key(devinfo
, &key
->tex
);
421 struct anv_pipeline_stage
{
422 gl_shader_stage stage
;
424 const struct anv_shader_module
*module
;
425 const char *entrypoint
;
426 const VkSpecializationInfo
*spec_info
;
428 unsigned char shader_sha1
[20];
430 union brw_any_prog_key key
;
433 gl_shader_stage stage
;
434 unsigned char sha1
[20];
439 struct anv_pipeline_binding surface_to_descriptor
[256];
440 struct anv_pipeline_binding sampler_to_descriptor
[256];
441 struct anv_pipeline_bind_map bind_map
;
443 union brw_any_prog_data prog_data
;
445 VkPipelineCreationFeedbackEXT feedback
;
449 anv_pipeline_hash_shader(const struct anv_shader_module
*module
,
450 const char *entrypoint
,
451 gl_shader_stage stage
,
452 const VkSpecializationInfo
*spec_info
,
453 unsigned char *sha1_out
)
455 struct mesa_sha1 ctx
;
456 _mesa_sha1_init(&ctx
);
458 _mesa_sha1_update(&ctx
, module
->sha1
, sizeof(module
->sha1
));
459 _mesa_sha1_update(&ctx
, entrypoint
, strlen(entrypoint
));
460 _mesa_sha1_update(&ctx
, &stage
, sizeof(stage
));
462 _mesa_sha1_update(&ctx
, spec_info
->pMapEntries
,
463 spec_info
->mapEntryCount
*
464 sizeof(*spec_info
->pMapEntries
));
465 _mesa_sha1_update(&ctx
, spec_info
->pData
,
466 spec_info
->dataSize
);
469 _mesa_sha1_final(&ctx
, sha1_out
);
473 anv_pipeline_hash_graphics(struct anv_pipeline
*pipeline
,
474 struct anv_pipeline_layout
*layout
,
475 struct anv_pipeline_stage
*stages
,
476 unsigned char *sha1_out
)
478 struct mesa_sha1 ctx
;
479 _mesa_sha1_init(&ctx
);
481 _mesa_sha1_update(&ctx
, &pipeline
->subpass
->view_mask
,
482 sizeof(pipeline
->subpass
->view_mask
));
485 _mesa_sha1_update(&ctx
, layout
->sha1
, sizeof(layout
->sha1
));
487 const bool rba
= pipeline
->device
->robust_buffer_access
;
488 _mesa_sha1_update(&ctx
, &rba
, sizeof(rba
));
490 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
491 if (stages
[s
].entrypoint
) {
492 _mesa_sha1_update(&ctx
, stages
[s
].shader_sha1
,
493 sizeof(stages
[s
].shader_sha1
));
494 _mesa_sha1_update(&ctx
, &stages
[s
].key
, brw_prog_key_size(s
));
498 _mesa_sha1_final(&ctx
, sha1_out
);
502 anv_pipeline_hash_compute(struct anv_pipeline
*pipeline
,
503 struct anv_pipeline_layout
*layout
,
504 struct anv_pipeline_stage
*stage
,
505 unsigned char *sha1_out
)
507 struct mesa_sha1 ctx
;
508 _mesa_sha1_init(&ctx
);
511 _mesa_sha1_update(&ctx
, layout
->sha1
, sizeof(layout
->sha1
));
513 const bool rba
= pipeline
->device
->robust_buffer_access
;
514 _mesa_sha1_update(&ctx
, &rba
, sizeof(rba
));
516 _mesa_sha1_update(&ctx
, stage
->shader_sha1
,
517 sizeof(stage
->shader_sha1
));
518 _mesa_sha1_update(&ctx
, &stage
->key
.cs
, sizeof(stage
->key
.cs
));
520 _mesa_sha1_final(&ctx
, sha1_out
);
524 anv_pipeline_stage_get_nir(struct anv_pipeline
*pipeline
,
525 struct anv_pipeline_cache
*cache
,
527 struct anv_pipeline_stage
*stage
)
529 const struct brw_compiler
*compiler
=
530 pipeline
->device
->instance
->physicalDevice
.compiler
;
531 const nir_shader_compiler_options
*nir_options
=
532 compiler
->glsl_compiler_options
[stage
->stage
].NirOptions
;
535 nir
= anv_device_search_for_nir(pipeline
->device
, cache
,
540 assert(nir
->info
.stage
== stage
->stage
);
544 nir
= anv_shader_compile_to_nir(pipeline
->device
,
551 anv_device_upload_nir(pipeline
->device
, cache
, nir
, stage
->shader_sha1
);
559 anv_pipeline_lower_nir(struct anv_pipeline
*pipeline
,
561 struct anv_pipeline_stage
*stage
,
562 struct anv_pipeline_layout
*layout
)
564 const struct anv_physical_device
*pdevice
=
565 &pipeline
->device
->instance
->physicalDevice
;
566 const struct brw_compiler
*compiler
= pdevice
->compiler
;
568 struct brw_stage_prog_data
*prog_data
= &stage
->prog_data
.base
;
569 nir_shader
*nir
= stage
->nir
;
571 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
572 NIR_PASS_V(nir
, nir_lower_wpos_center
, pipeline
->sample_shading_enable
);
573 NIR_PASS_V(nir
, anv_nir_lower_input_attachments
);
576 NIR_PASS_V(nir
, anv_nir_lower_ycbcr_textures
, layout
);
578 NIR_PASS_V(nir
, anv_nir_lower_push_constants
);
580 if (nir
->info
.stage
!= MESA_SHADER_COMPUTE
)
581 NIR_PASS_V(nir
, anv_nir_lower_multiview
, pipeline
->subpass
->view_mask
);
583 if (nir
->info
.stage
== MESA_SHADER_COMPUTE
)
584 prog_data
->total_shared
= nir
->num_shared
;
586 nir_shader_gather_info(nir
, nir_shader_get_entrypoint(nir
));
588 if (nir
->num_uniforms
> 0) {
589 assert(prog_data
->nr_params
== 0);
591 /* If the shader uses any push constants at all, we'll just give
592 * them the maximum possible number
594 assert(nir
->num_uniforms
<= MAX_PUSH_CONSTANTS_SIZE
);
595 nir
->num_uniforms
= MAX_PUSH_CONSTANTS_SIZE
;
596 prog_data
->nr_params
+= MAX_PUSH_CONSTANTS_SIZE
/ sizeof(float);
597 prog_data
->param
= ralloc_array(mem_ctx
, uint32_t, prog_data
->nr_params
);
599 /* We now set the param values to be offsets into a
600 * anv_push_constant_data structure. Since the compiler doesn't
601 * actually dereference any of the gl_constant_value pointers in the
602 * params array, it doesn't really matter what we put here.
604 struct anv_push_constants
*null_data
= NULL
;
605 /* Fill out the push constants section of the param array */
606 for (unsigned i
= 0; i
< MAX_PUSH_CONSTANTS_SIZE
/ sizeof(float); i
++) {
607 prog_data
->param
[i
] = ANV_PARAM_PUSH(
608 (uintptr_t)&null_data
->client_data
[i
* sizeof(float)]);
612 if (nir
->info
.num_ssbos
> 0 || nir
->info
.num_images
> 0)
613 pipeline
->needs_data_cache
= true;
615 NIR_PASS_V(nir
, brw_nir_lower_image_load_store
, compiler
->devinfo
);
617 /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
619 anv_nir_apply_pipeline_layout(pdevice
,
620 pipeline
->device
->robust_buffer_access
,
621 layout
, nir
, prog_data
,
624 NIR_PASS_V(nir
, nir_lower_explicit_io
, nir_var_mem_ubo
,
625 nir_address_format_32bit_index_offset
);
627 nir_address_format ssbo_address_format
;
628 if (pdevice
->has_a64_buffer_access
) {
629 if (pipeline
->device
->robust_buffer_access
)
630 ssbo_address_format
= nir_address_format_64bit_bounded_global
;
632 ssbo_address_format
= nir_address_format_64bit_global
;
634 ssbo_address_format
= nir_address_format_32bit_index_offset
;
636 NIR_PASS_V(nir
, nir_lower_explicit_io
, nir_var_mem_ssbo
,
637 ssbo_address_format
);
639 NIR_PASS_V(nir
, nir_opt_constant_folding
);
642 if (nir
->info
.stage
!= MESA_SHADER_COMPUTE
)
643 brw_nir_analyze_ubo_ranges(compiler
, nir
, NULL
, prog_data
->ubo_ranges
);
645 assert(nir
->num_uniforms
== prog_data
->nr_params
* 4);
651 anv_pipeline_link_vs(const struct brw_compiler
*compiler
,
652 struct anv_pipeline_stage
*vs_stage
,
653 struct anv_pipeline_stage
*next_stage
)
656 brw_nir_link_shaders(compiler
, &vs_stage
->nir
, &next_stage
->nir
);
659 static const unsigned *
660 anv_pipeline_compile_vs(const struct brw_compiler
*compiler
,
662 struct anv_device
*device
,
663 struct anv_pipeline_stage
*vs_stage
)
665 brw_compute_vue_map(compiler
->devinfo
,
666 &vs_stage
->prog_data
.vs
.base
.vue_map
,
667 vs_stage
->nir
->info
.outputs_written
,
668 vs_stage
->nir
->info
.separate_shader
);
670 return brw_compile_vs(compiler
, device
, mem_ctx
, &vs_stage
->key
.vs
,
671 &vs_stage
->prog_data
.vs
, vs_stage
->nir
, -1, NULL
);
675 merge_tess_info(struct shader_info
*tes_info
,
676 const struct shader_info
*tcs_info
)
678 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
680 * "PointMode. Controls generation of points rather than triangles
681 * or lines. This functionality defaults to disabled, and is
682 * enabled if either shader stage includes the execution mode.
684 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
685 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
686 * and OutputVertices, it says:
688 * "One mode must be set in at least one of the tessellation
691 * So, the fields can be set in either the TCS or TES, but they must
692 * agree if set in both. Our backend looks at TES, so bitwise-or in
693 * the values from the TCS.
695 assert(tcs_info
->tess
.tcs_vertices_out
== 0 ||
696 tes_info
->tess
.tcs_vertices_out
== 0 ||
697 tcs_info
->tess
.tcs_vertices_out
== tes_info
->tess
.tcs_vertices_out
);
698 tes_info
->tess
.tcs_vertices_out
|= tcs_info
->tess
.tcs_vertices_out
;
700 assert(tcs_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
701 tes_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
702 tcs_info
->tess
.spacing
== tes_info
->tess
.spacing
);
703 tes_info
->tess
.spacing
|= tcs_info
->tess
.spacing
;
705 assert(tcs_info
->tess
.primitive_mode
== 0 ||
706 tes_info
->tess
.primitive_mode
== 0 ||
707 tcs_info
->tess
.primitive_mode
== tes_info
->tess
.primitive_mode
);
708 tes_info
->tess
.primitive_mode
|= tcs_info
->tess
.primitive_mode
;
709 tes_info
->tess
.ccw
|= tcs_info
->tess
.ccw
;
710 tes_info
->tess
.point_mode
|= tcs_info
->tess
.point_mode
;
714 anv_pipeline_link_tcs(const struct brw_compiler
*compiler
,
715 struct anv_pipeline_stage
*tcs_stage
,
716 struct anv_pipeline_stage
*tes_stage
)
718 assert(tes_stage
&& tes_stage
->stage
== MESA_SHADER_TESS_EVAL
);
720 brw_nir_link_shaders(compiler
, &tcs_stage
->nir
, &tes_stage
->nir
);
722 nir_lower_patch_vertices(tes_stage
->nir
,
723 tcs_stage
->nir
->info
.tess
.tcs_vertices_out
,
726 /* Copy TCS info into the TES info */
727 merge_tess_info(&tes_stage
->nir
->info
, &tcs_stage
->nir
->info
);
729 /* Whacking the key after cache lookup is a bit sketchy, but all of
730 * this comes from the SPIR-V, which is part of the hash used for the
731 * pipeline cache. So it should be safe.
733 tcs_stage
->key
.tcs
.tes_primitive_mode
=
734 tes_stage
->nir
->info
.tess
.primitive_mode
;
735 tcs_stage
->key
.tcs
.quads_workaround
=
736 compiler
->devinfo
->gen
< 9 &&
737 tes_stage
->nir
->info
.tess
.primitive_mode
== 7 /* GL_QUADS */ &&
738 tes_stage
->nir
->info
.tess
.spacing
== TESS_SPACING_EQUAL
;
741 static const unsigned *
742 anv_pipeline_compile_tcs(const struct brw_compiler
*compiler
,
744 struct anv_device
*device
,
745 struct anv_pipeline_stage
*tcs_stage
,
746 struct anv_pipeline_stage
*prev_stage
)
748 tcs_stage
->key
.tcs
.outputs_written
=
749 tcs_stage
->nir
->info
.outputs_written
;
750 tcs_stage
->key
.tcs
.patch_outputs_written
=
751 tcs_stage
->nir
->info
.patch_outputs_written
;
753 return brw_compile_tcs(compiler
, device
, mem_ctx
, &tcs_stage
->key
.tcs
,
754 &tcs_stage
->prog_data
.tcs
, tcs_stage
->nir
,
759 anv_pipeline_link_tes(const struct brw_compiler
*compiler
,
760 struct anv_pipeline_stage
*tes_stage
,
761 struct anv_pipeline_stage
*next_stage
)
764 brw_nir_link_shaders(compiler
, &tes_stage
->nir
, &next_stage
->nir
);
767 static const unsigned *
768 anv_pipeline_compile_tes(const struct brw_compiler
*compiler
,
770 struct anv_device
*device
,
771 struct anv_pipeline_stage
*tes_stage
,
772 struct anv_pipeline_stage
*tcs_stage
)
774 tes_stage
->key
.tes
.inputs_read
=
775 tcs_stage
->nir
->info
.outputs_written
;
776 tes_stage
->key
.tes
.patch_inputs_read
=
777 tcs_stage
->nir
->info
.patch_outputs_written
;
779 return brw_compile_tes(compiler
, device
, mem_ctx
, &tes_stage
->key
.tes
,
780 &tcs_stage
->prog_data
.tcs
.base
.vue_map
,
781 &tes_stage
->prog_data
.tes
, tes_stage
->nir
,
786 anv_pipeline_link_gs(const struct brw_compiler
*compiler
,
787 struct anv_pipeline_stage
*gs_stage
,
788 struct anv_pipeline_stage
*next_stage
)
791 brw_nir_link_shaders(compiler
, &gs_stage
->nir
, &next_stage
->nir
);
794 static const unsigned *
795 anv_pipeline_compile_gs(const struct brw_compiler
*compiler
,
797 struct anv_device
*device
,
798 struct anv_pipeline_stage
*gs_stage
,
799 struct anv_pipeline_stage
*prev_stage
)
801 brw_compute_vue_map(compiler
->devinfo
,
802 &gs_stage
->prog_data
.gs
.base
.vue_map
,
803 gs_stage
->nir
->info
.outputs_written
,
804 gs_stage
->nir
->info
.separate_shader
);
806 return brw_compile_gs(compiler
, device
, mem_ctx
, &gs_stage
->key
.gs
,
807 &gs_stage
->prog_data
.gs
, gs_stage
->nir
,
812 anv_pipeline_link_fs(const struct brw_compiler
*compiler
,
813 struct anv_pipeline_stage
*stage
)
815 unsigned num_rts
= 0;
816 const int max_rt
= FRAG_RESULT_DATA7
- FRAG_RESULT_DATA0
+ 1;
817 struct anv_pipeline_binding rt_bindings
[max_rt
];
818 nir_function_impl
*impl
= nir_shader_get_entrypoint(stage
->nir
);
819 int rt_to_bindings
[max_rt
];
820 memset(rt_to_bindings
, -1, sizeof(rt_to_bindings
));
821 bool rt_used
[max_rt
];
822 memset(rt_used
, 0, sizeof(rt_used
));
824 /* Flag used render targets */
825 nir_foreach_variable_safe(var
, &stage
->nir
->outputs
) {
826 if (var
->data
.location
< FRAG_RESULT_DATA0
)
829 const unsigned rt
= var
->data
.location
- FRAG_RESULT_DATA0
;
830 /* Unused or out-of-bounds */
831 if (rt
>= MAX_RTS
|| !(stage
->key
.wm
.color_outputs_valid
& (1 << rt
)))
834 const unsigned array_len
=
835 glsl_type_is_array(var
->type
) ? glsl_get_length(var
->type
) : 1;
836 assert(rt
+ array_len
<= max_rt
);
838 for (unsigned i
= 0; i
< array_len
; i
++)
839 rt_used
[rt
+ i
] = true;
842 /* Set new, compacted, location */
843 for (unsigned i
= 0; i
< max_rt
; i
++) {
847 rt_to_bindings
[i
] = num_rts
;
848 rt_bindings
[rt_to_bindings
[i
]] = (struct anv_pipeline_binding
) {
849 .set
= ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS
,
856 bool deleted_output
= false;
857 nir_foreach_variable_safe(var
, &stage
->nir
->outputs
) {
858 if (var
->data
.location
< FRAG_RESULT_DATA0
)
861 const unsigned rt
= var
->data
.location
- FRAG_RESULT_DATA0
;
863 !(stage
->key
.wm
.color_outputs_valid
& (1 << rt
))) {
864 /* Unused or out-of-bounds, throw it away */
865 deleted_output
= true;
866 var
->data
.mode
= nir_var_function_temp
;
867 exec_node_remove(&var
->node
);
868 exec_list_push_tail(&impl
->locals
, &var
->node
);
872 /* Give it the new location */
873 assert(rt_to_bindings
[rt
] != -1);
874 var
->data
.location
= rt_to_bindings
[rt
] + FRAG_RESULT_DATA0
;
878 nir_fixup_deref_modes(stage
->nir
);
881 /* If we have no render targets, we need a null render target */
882 rt_bindings
[0] = (struct anv_pipeline_binding
) {
883 .set
= ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS
,
890 /* Now that we've determined the actual number of render targets, adjust
891 * the key accordingly.
893 stage
->key
.wm
.nr_color_regions
= num_rts
;
894 stage
->key
.wm
.color_outputs_valid
= (1 << num_rts
) - 1;
896 assert(num_rts
<= max_rt
);
897 assert(stage
->bind_map
.surface_count
== 0);
898 typed_memcpy(stage
->bind_map
.surface_to_descriptor
,
899 rt_bindings
, num_rts
);
900 stage
->bind_map
.surface_count
+= num_rts
;
903 static const unsigned *
904 anv_pipeline_compile_fs(const struct brw_compiler
*compiler
,
906 struct anv_device
*device
,
907 struct anv_pipeline_stage
*fs_stage
,
908 struct anv_pipeline_stage
*prev_stage
)
910 /* TODO: we could set this to 0 based on the information in nir_shader, but
911 * we need this before we call spirv_to_nir.
914 fs_stage
->key
.wm
.input_slots_valid
=
915 prev_stage
->prog_data
.vue
.vue_map
.slots_valid
;
917 const unsigned *code
=
918 brw_compile_fs(compiler
, device
, mem_ctx
, &fs_stage
->key
.wm
,
919 &fs_stage
->prog_data
.wm
, fs_stage
->nir
,
920 NULL
, -1, -1, -1, true, false, NULL
, NULL
);
922 if (fs_stage
->key
.wm
.nr_color_regions
== 0 &&
923 !fs_stage
->prog_data
.wm
.has_side_effects
&&
924 !fs_stage
->prog_data
.wm
.uses_kill
&&
925 fs_stage
->prog_data
.wm
.computed_depth_mode
== BRW_PSCDEPTH_OFF
&&
926 !fs_stage
->prog_data
.wm
.computed_stencil
) {
927 /* This fragment shader has no outputs and no side effects. Go ahead
928 * and return the code pointer so we don't accidentally think the
929 * compile failed but zero out prog_data which will set program_size to
930 * zero and disable the stage.
932 memset(&fs_stage
->prog_data
, 0, sizeof(fs_stage
->prog_data
));
939 anv_pipeline_compile_graphics(struct anv_pipeline
*pipeline
,
940 struct anv_pipeline_cache
*cache
,
941 const VkGraphicsPipelineCreateInfo
*info
)
943 VkPipelineCreationFeedbackEXT pipeline_feedback
= {
944 .flags
= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
,
946 int64_t pipeline_start
= os_time_get_nano();
948 const struct brw_compiler
*compiler
=
949 pipeline
->device
->instance
->physicalDevice
.compiler
;
950 struct anv_pipeline_stage stages
[MESA_SHADER_STAGES
] = {};
952 pipeline
->active_stages
= 0;
955 for (uint32_t i
= 0; i
< info
->stageCount
; i
++) {
956 const VkPipelineShaderStageCreateInfo
*sinfo
= &info
->pStages
[i
];
957 gl_shader_stage stage
= vk_to_mesa_shader_stage(sinfo
->stage
);
959 pipeline
->active_stages
|= sinfo
->stage
;
961 int64_t stage_start
= os_time_get_nano();
963 stages
[stage
].stage
= stage
;
964 stages
[stage
].module
= anv_shader_module_from_handle(sinfo
->module
);
965 stages
[stage
].entrypoint
= sinfo
->pName
;
966 stages
[stage
].spec_info
= sinfo
->pSpecializationInfo
;
967 anv_pipeline_hash_shader(stages
[stage
].module
,
968 stages
[stage
].entrypoint
,
970 stages
[stage
].spec_info
,
971 stages
[stage
].shader_sha1
);
973 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
975 case MESA_SHADER_VERTEX
:
976 populate_vs_prog_key(devinfo
, &stages
[stage
].key
.vs
);
978 case MESA_SHADER_TESS_CTRL
:
979 populate_tcs_prog_key(devinfo
,
980 info
->pTessellationState
->patchControlPoints
,
981 &stages
[stage
].key
.tcs
);
983 case MESA_SHADER_TESS_EVAL
:
984 populate_tes_prog_key(devinfo
, &stages
[stage
].key
.tes
);
986 case MESA_SHADER_GEOMETRY
:
987 populate_gs_prog_key(devinfo
, &stages
[stage
].key
.gs
);
989 case MESA_SHADER_FRAGMENT
:
990 populate_wm_prog_key(devinfo
, pipeline
->subpass
,
991 info
->pMultisampleState
,
992 &stages
[stage
].key
.wm
);
995 unreachable("Invalid graphics shader stage");
998 stages
[stage
].feedback
.duration
+= os_time_get_nano() - stage_start
;
999 stages
[stage
].feedback
.flags
|= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
;
1002 if (pipeline
->active_stages
& VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
)
1003 pipeline
->active_stages
|= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
;
1005 assert(pipeline
->active_stages
& VK_SHADER_STAGE_VERTEX_BIT
);
1007 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
1009 unsigned char sha1
[20];
1010 anv_pipeline_hash_graphics(pipeline
, layout
, stages
, sha1
);
1013 unsigned cache_hits
= 0;
1014 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
1015 if (!stages
[s
].entrypoint
)
1018 int64_t stage_start
= os_time_get_nano();
1020 stages
[s
].cache_key
.stage
= s
;
1021 memcpy(stages
[s
].cache_key
.sha1
, sha1
, sizeof(sha1
));
1024 struct anv_shader_bin
*bin
=
1025 anv_device_search_for_kernel(pipeline
->device
, cache
,
1026 &stages
[s
].cache_key
,
1027 sizeof(stages
[s
].cache_key
), &cache_hit
);
1030 pipeline
->shaders
[s
] = bin
;
1035 stages
[s
].feedback
.flags
|=
1036 VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT
;
1038 stages
[s
].feedback
.duration
+= os_time_get_nano() - stage_start
;
1041 if (found
== __builtin_popcount(pipeline
->active_stages
)) {
1042 if (cache_hits
== found
) {
1043 pipeline_feedback
.flags
|=
1044 VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT
;
1046 /* We found all our shaders in the cache. We're done. */
1048 } else if (found
> 0) {
1049 /* We found some but not all of our shaders. This shouldn't happen
1050 * most of the time but it can if we have a partially populated
1053 assert(found
< __builtin_popcount(pipeline
->active_stages
));
1055 vk_debug_report(&pipeline
->device
->instance
->debug_report_callbacks
,
1056 VK_DEBUG_REPORT_WARNING_BIT_EXT
|
1057 VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT
,
1058 VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT
,
1059 (uint64_t)(uintptr_t)cache
,
1061 "Found a partial pipeline in the cache. This is "
1062 "most likely caused by an incomplete pipeline cache "
1063 "import or export");
1065 /* We're going to have to recompile anyway, so just throw away our
1066 * references to the shaders in the cache. We'll get them out of the
1067 * cache again as part of the compilation process.
1069 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
1070 stages
[s
].feedback
.flags
= 0;
1071 if (pipeline
->shaders
[s
]) {
1072 anv_shader_bin_unref(pipeline
->device
, pipeline
->shaders
[s
]);
1073 pipeline
->shaders
[s
] = NULL
;
1078 void *pipeline_ctx
= ralloc_context(NULL
);
1080 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
1081 if (!stages
[s
].entrypoint
)
1084 int64_t stage_start
= os_time_get_nano();
1086 assert(stages
[s
].stage
== s
);
1087 assert(pipeline
->shaders
[s
] == NULL
);
1089 stages
[s
].bind_map
= (struct anv_pipeline_bind_map
) {
1090 .surface_to_descriptor
= stages
[s
].surface_to_descriptor
,
1091 .sampler_to_descriptor
= stages
[s
].sampler_to_descriptor
1094 stages
[s
].nir
= anv_pipeline_stage_get_nir(pipeline
, cache
,
1097 if (stages
[s
].nir
== NULL
) {
1098 result
= vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1102 stages
[s
].feedback
.duration
+= os_time_get_nano() - stage_start
;
1105 /* Walk backwards to link */
1106 struct anv_pipeline_stage
*next_stage
= NULL
;
1107 for (int s
= MESA_SHADER_STAGES
- 1; s
>= 0; s
--) {
1108 if (!stages
[s
].entrypoint
)
1112 case MESA_SHADER_VERTEX
:
1113 anv_pipeline_link_vs(compiler
, &stages
[s
], next_stage
);
1115 case MESA_SHADER_TESS_CTRL
:
1116 anv_pipeline_link_tcs(compiler
, &stages
[s
], next_stage
);
1118 case MESA_SHADER_TESS_EVAL
:
1119 anv_pipeline_link_tes(compiler
, &stages
[s
], next_stage
);
1121 case MESA_SHADER_GEOMETRY
:
1122 anv_pipeline_link_gs(compiler
, &stages
[s
], next_stage
);
1124 case MESA_SHADER_FRAGMENT
:
1125 anv_pipeline_link_fs(compiler
, &stages
[s
]);
1128 unreachable("Invalid graphics shader stage");
1131 next_stage
= &stages
[s
];
1134 struct anv_pipeline_stage
*prev_stage
= NULL
;
1135 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
1136 if (!stages
[s
].entrypoint
)
1139 int64_t stage_start
= os_time_get_nano();
1141 void *stage_ctx
= ralloc_context(NULL
);
1143 nir_xfb_info
*xfb_info
= NULL
;
1144 if (s
== MESA_SHADER_VERTEX
||
1145 s
== MESA_SHADER_TESS_EVAL
||
1146 s
== MESA_SHADER_GEOMETRY
)
1147 xfb_info
= nir_gather_xfb_info(stages
[s
].nir
, stage_ctx
);
1149 anv_pipeline_lower_nir(pipeline
, stage_ctx
, &stages
[s
], layout
);
1151 const unsigned *code
;
1153 case MESA_SHADER_VERTEX
:
1154 code
= anv_pipeline_compile_vs(compiler
, stage_ctx
, pipeline
->device
,
1157 case MESA_SHADER_TESS_CTRL
:
1158 code
= anv_pipeline_compile_tcs(compiler
, stage_ctx
, pipeline
->device
,
1159 &stages
[s
], prev_stage
);
1161 case MESA_SHADER_TESS_EVAL
:
1162 code
= anv_pipeline_compile_tes(compiler
, stage_ctx
, pipeline
->device
,
1163 &stages
[s
], prev_stage
);
1165 case MESA_SHADER_GEOMETRY
:
1166 code
= anv_pipeline_compile_gs(compiler
, stage_ctx
, pipeline
->device
,
1167 &stages
[s
], prev_stage
);
1169 case MESA_SHADER_FRAGMENT
:
1170 code
= anv_pipeline_compile_fs(compiler
, stage_ctx
, pipeline
->device
,
1171 &stages
[s
], prev_stage
);
1174 unreachable("Invalid graphics shader stage");
1177 ralloc_free(stage_ctx
);
1178 result
= vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1182 struct anv_shader_bin
*bin
=
1183 anv_device_upload_kernel(pipeline
->device
, cache
,
1184 &stages
[s
].cache_key
,
1185 sizeof(stages
[s
].cache_key
),
1186 code
, stages
[s
].prog_data
.base
.program_size
,
1187 stages
[s
].nir
->constant_data
,
1188 stages
[s
].nir
->constant_data_size
,
1189 &stages
[s
].prog_data
.base
,
1190 brw_prog_data_size(s
),
1191 xfb_info
, &stages
[s
].bind_map
);
1193 ralloc_free(stage_ctx
);
1194 result
= vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1198 pipeline
->shaders
[s
] = bin
;
1199 ralloc_free(stage_ctx
);
1201 stages
[s
].feedback
.duration
+= os_time_get_nano() - stage_start
;
1203 prev_stage
= &stages
[s
];
1206 ralloc_free(pipeline_ctx
);
1210 if (pipeline
->shaders
[MESA_SHADER_FRAGMENT
] &&
1211 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->prog_data
->program_size
== 0) {
1212 /* This can happen if we decided to implicitly disable the fragment
1213 * shader. See anv_pipeline_compile_fs().
1215 anv_shader_bin_unref(pipeline
->device
,
1216 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]);
1217 pipeline
->shaders
[MESA_SHADER_FRAGMENT
] = NULL
;
1218 pipeline
->active_stages
&= ~VK_SHADER_STAGE_FRAGMENT_BIT
;
1221 pipeline_feedback
.duration
= os_time_get_nano() - pipeline_start
;
1223 const VkPipelineCreationFeedbackCreateInfoEXT
*create_feedback
=
1224 vk_find_struct_const(info
->pNext
, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT
);
1225 if (create_feedback
) {
1226 *create_feedback
->pPipelineCreationFeedback
= pipeline_feedback
;
1228 assert(info
->stageCount
== create_feedback
->pipelineStageCreationFeedbackCount
);
1229 for (uint32_t i
= 0; i
< info
->stageCount
; i
++) {
1230 gl_shader_stage s
= vk_to_mesa_shader_stage(info
->pStages
[i
].stage
);
1231 create_feedback
->pPipelineStageCreationFeedbacks
[i
] = stages
[s
].feedback
;
1238 ralloc_free(pipeline_ctx
);
1240 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
1241 if (pipeline
->shaders
[s
])
1242 anv_shader_bin_unref(pipeline
->device
, pipeline
->shaders
[s
]);
1249 anv_pipeline_compile_cs(struct anv_pipeline
*pipeline
,
1250 struct anv_pipeline_cache
*cache
,
1251 const VkComputePipelineCreateInfo
*info
,
1252 const struct anv_shader_module
*module
,
1253 const char *entrypoint
,
1254 const VkSpecializationInfo
*spec_info
)
1256 VkPipelineCreationFeedbackEXT pipeline_feedback
= {
1257 .flags
= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
,
1259 int64_t pipeline_start
= os_time_get_nano();
1261 const struct brw_compiler
*compiler
=
1262 pipeline
->device
->instance
->physicalDevice
.compiler
;
1264 struct anv_pipeline_stage stage
= {
1265 .stage
= MESA_SHADER_COMPUTE
,
1267 .entrypoint
= entrypoint
,
1268 .spec_info
= spec_info
,
1270 .stage
= MESA_SHADER_COMPUTE
,
1273 .flags
= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
,
1276 anv_pipeline_hash_shader(stage
.module
,
1278 MESA_SHADER_COMPUTE
,
1282 struct anv_shader_bin
*bin
= NULL
;
1284 populate_cs_prog_key(&pipeline
->device
->info
, &stage
.key
.cs
);
1286 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
1288 anv_pipeline_hash_compute(pipeline
, layout
, &stage
, stage
.cache_key
.sha1
);
1290 bin
= anv_device_search_for_kernel(pipeline
->device
, cache
, &stage
.cache_key
,
1291 sizeof(stage
.cache_key
), &cache_hit
);
1294 int64_t stage_start
= os_time_get_nano();
1296 stage
.bind_map
= (struct anv_pipeline_bind_map
) {
1297 .surface_to_descriptor
= stage
.surface_to_descriptor
,
1298 .sampler_to_descriptor
= stage
.sampler_to_descriptor
1301 /* Set up a binding for the gl_NumWorkGroups */
1302 stage
.bind_map
.surface_count
= 1;
1303 stage
.bind_map
.surface_to_descriptor
[0] = (struct anv_pipeline_binding
) {
1304 .set
= ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS
,
1307 void *mem_ctx
= ralloc_context(NULL
);
1309 stage
.nir
= anv_pipeline_stage_get_nir(pipeline
, cache
, mem_ctx
, &stage
);
1310 if (stage
.nir
== NULL
) {
1311 ralloc_free(mem_ctx
);
1312 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1315 anv_pipeline_lower_nir(pipeline
, mem_ctx
, &stage
, layout
);
1317 NIR_PASS_V(stage
.nir
, anv_nir_add_base_work_group_id
,
1318 &stage
.prog_data
.cs
);
1320 const unsigned *shader_code
=
1321 brw_compile_cs(compiler
, pipeline
->device
, mem_ctx
, &stage
.key
.cs
,
1322 &stage
.prog_data
.cs
, stage
.nir
, -1, NULL
);
1323 if (shader_code
== NULL
) {
1324 ralloc_free(mem_ctx
);
1325 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1328 const unsigned code_size
= stage
.prog_data
.base
.program_size
;
1329 bin
= anv_device_upload_kernel(pipeline
->device
, cache
,
1330 &stage
.cache_key
, sizeof(stage
.cache_key
),
1331 shader_code
, code_size
,
1332 stage
.nir
->constant_data
,
1333 stage
.nir
->constant_data_size
,
1334 &stage
.prog_data
.base
,
1335 sizeof(stage
.prog_data
.cs
),
1336 NULL
, &stage
.bind_map
);
1338 ralloc_free(mem_ctx
);
1339 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1342 ralloc_free(mem_ctx
);
1344 stage
.feedback
.duration
= os_time_get_nano() - stage_start
;
1348 stage
.feedback
.flags
|=
1349 VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT
;
1350 pipeline_feedback
.flags
|=
1351 VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT
;
1353 pipeline_feedback
.duration
= os_time_get_nano() - pipeline_start
;
1355 const VkPipelineCreationFeedbackCreateInfoEXT
*create_feedback
=
1356 vk_find_struct_const(info
->pNext
, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT
);
1357 if (create_feedback
) {
1358 *create_feedback
->pPipelineCreationFeedback
= pipeline_feedback
;
1360 assert(create_feedback
->pipelineStageCreationFeedbackCount
== 1);
1361 create_feedback
->pPipelineStageCreationFeedbacks
[0] = stage
.feedback
;
1364 pipeline
->active_stages
= VK_SHADER_STAGE_COMPUTE_BIT
;
1365 pipeline
->shaders
[MESA_SHADER_COMPUTE
] = bin
;
1371 * Copy pipeline state not marked as dynamic.
1372 * Dynamic state is pipeline state which hasn't been provided at pipeline
1373 * creation time, but is dynamically provided afterwards using various
1374 * vkCmdSet* functions.
1376 * The set of state considered "non_dynamic" is determined by the pieces of
1377 * state that have their corresponding VkDynamicState enums omitted from
1378 * VkPipelineDynamicStateCreateInfo::pDynamicStates.
1380 * @param[out] pipeline Destination non_dynamic state.
1381 * @param[in] pCreateInfo Source of non_dynamic state to be copied.
1384 copy_non_dynamic_state(struct anv_pipeline
*pipeline
,
1385 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1387 anv_cmd_dirty_mask_t states
= ANV_CMD_DIRTY_DYNAMIC_ALL
;
1388 struct anv_subpass
*subpass
= pipeline
->subpass
;
1390 pipeline
->dynamic_state
= default_dynamic_state
;
1392 if (pCreateInfo
->pDynamicState
) {
1393 /* Remove all of the states that are marked as dynamic */
1394 uint32_t count
= pCreateInfo
->pDynamicState
->dynamicStateCount
;
1395 for (uint32_t s
= 0; s
< count
; s
++)
1396 states
&= ~(1 << pCreateInfo
->pDynamicState
->pDynamicStates
[s
]);
1399 struct anv_dynamic_state
*dynamic
= &pipeline
->dynamic_state
;
1401 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1403 * pViewportState is [...] NULL if the pipeline
1404 * has rasterization disabled.
1406 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
) {
1407 assert(pCreateInfo
->pViewportState
);
1409 dynamic
->viewport
.count
= pCreateInfo
->pViewportState
->viewportCount
;
1410 if (states
& (1 << VK_DYNAMIC_STATE_VIEWPORT
)) {
1411 typed_memcpy(dynamic
->viewport
.viewports
,
1412 pCreateInfo
->pViewportState
->pViewports
,
1413 pCreateInfo
->pViewportState
->viewportCount
);
1416 dynamic
->scissor
.count
= pCreateInfo
->pViewportState
->scissorCount
;
1417 if (states
& (1 << VK_DYNAMIC_STATE_SCISSOR
)) {
1418 typed_memcpy(dynamic
->scissor
.scissors
,
1419 pCreateInfo
->pViewportState
->pScissors
,
1420 pCreateInfo
->pViewportState
->scissorCount
);
1424 if (states
& (1 << VK_DYNAMIC_STATE_LINE_WIDTH
)) {
1425 assert(pCreateInfo
->pRasterizationState
);
1426 dynamic
->line_width
= pCreateInfo
->pRasterizationState
->lineWidth
;
1429 if (states
& (1 << VK_DYNAMIC_STATE_DEPTH_BIAS
)) {
1430 assert(pCreateInfo
->pRasterizationState
);
1431 dynamic
->depth_bias
.bias
=
1432 pCreateInfo
->pRasterizationState
->depthBiasConstantFactor
;
1433 dynamic
->depth_bias
.clamp
=
1434 pCreateInfo
->pRasterizationState
->depthBiasClamp
;
1435 dynamic
->depth_bias
.slope
=
1436 pCreateInfo
->pRasterizationState
->depthBiasSlopeFactor
;
1439 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1441 * pColorBlendState is [...] NULL if the pipeline has rasterization
1442 * disabled or if the subpass of the render pass the pipeline is
1443 * created against does not use any color attachments.
1445 bool uses_color_att
= false;
1446 for (unsigned i
= 0; i
< subpass
->color_count
; ++i
) {
1447 if (subpass
->color_attachments
[i
].attachment
!= VK_ATTACHMENT_UNUSED
) {
1448 uses_color_att
= true;
1453 if (uses_color_att
&&
1454 !pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
) {
1455 assert(pCreateInfo
->pColorBlendState
);
1457 if (states
& (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS
))
1458 typed_memcpy(dynamic
->blend_constants
,
1459 pCreateInfo
->pColorBlendState
->blendConstants
, 4);
1462 /* If there is no depthstencil attachment, then don't read
1463 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1464 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1465 * no need to override the depthstencil defaults in
1466 * anv_pipeline::dynamic_state when there is no depthstencil attachment.
1468 * Section 9.2 of the Vulkan 1.0.15 spec says:
1470 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1471 * disabled or if the subpass of the render pass the pipeline is created
1472 * against does not use a depth/stencil attachment.
1474 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
&&
1475 subpass
->depth_stencil_attachment
) {
1476 assert(pCreateInfo
->pDepthStencilState
);
1478 if (states
& (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS
)) {
1479 dynamic
->depth_bounds
.min
=
1480 pCreateInfo
->pDepthStencilState
->minDepthBounds
;
1481 dynamic
->depth_bounds
.max
=
1482 pCreateInfo
->pDepthStencilState
->maxDepthBounds
;
1485 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
)) {
1486 dynamic
->stencil_compare_mask
.front
=
1487 pCreateInfo
->pDepthStencilState
->front
.compareMask
;
1488 dynamic
->stencil_compare_mask
.back
=
1489 pCreateInfo
->pDepthStencilState
->back
.compareMask
;
1492 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
)) {
1493 dynamic
->stencil_write_mask
.front
=
1494 pCreateInfo
->pDepthStencilState
->front
.writeMask
;
1495 dynamic
->stencil_write_mask
.back
=
1496 pCreateInfo
->pDepthStencilState
->back
.writeMask
;
1499 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE
)) {
1500 dynamic
->stencil_reference
.front
=
1501 pCreateInfo
->pDepthStencilState
->front
.reference
;
1502 dynamic
->stencil_reference
.back
=
1503 pCreateInfo
->pDepthStencilState
->back
.reference
;
1507 pipeline
->dynamic_state_mask
= states
;
1511 anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo
*info
)
1514 struct anv_render_pass
*renderpass
= NULL
;
1515 struct anv_subpass
*subpass
= NULL
;
1517 /* Assert that all required members of VkGraphicsPipelineCreateInfo are
1518 * present. See the Vulkan 1.0.28 spec, Section 9.2 Graphics Pipelines.
1520 assert(info
->sType
== VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
);
1522 renderpass
= anv_render_pass_from_handle(info
->renderPass
);
1525 assert(info
->subpass
< renderpass
->subpass_count
);
1526 subpass
= &renderpass
->subpasses
[info
->subpass
];
1528 assert(info
->stageCount
>= 1);
1529 assert(info
->pVertexInputState
);
1530 assert(info
->pInputAssemblyState
);
1531 assert(info
->pRasterizationState
);
1532 if (!info
->pRasterizationState
->rasterizerDiscardEnable
) {
1533 assert(info
->pViewportState
);
1534 assert(info
->pMultisampleState
);
1536 if (subpass
&& subpass
->depth_stencil_attachment
)
1537 assert(info
->pDepthStencilState
);
1539 if (subpass
&& subpass
->color_count
> 0) {
1540 bool all_color_unused
= true;
1541 for (int i
= 0; i
< subpass
->color_count
; i
++) {
1542 if (subpass
->color_attachments
[i
].attachment
!= VK_ATTACHMENT_UNUSED
)
1543 all_color_unused
= false;
1545 /* pColorBlendState is ignored if the pipeline has rasterization
1546 * disabled or if the subpass of the render pass the pipeline is
1547 * created against does not use any color attachments.
1549 assert(info
->pColorBlendState
|| all_color_unused
);
1553 for (uint32_t i
= 0; i
< info
->stageCount
; ++i
) {
1554 switch (info
->pStages
[i
].stage
) {
1555 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
:
1556 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
:
1557 assert(info
->pTessellationState
);
1567 * Calculate the desired L3 partitioning based on the current state of the
1568 * pipeline. For now this simply returns the conservative defaults calculated
1569 * by get_default_l3_weights(), but we could probably do better by gathering
1570 * more statistics from the pipeline state (e.g. guess of expected URB usage
1571 * and bound surfaces), or by using feed-back from performance counters.
1574 anv_pipeline_setup_l3_config(struct anv_pipeline
*pipeline
, bool needs_slm
)
1576 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
1578 const struct gen_l3_weights w
=
1579 gen_get_default_l3_weights(devinfo
, pipeline
->needs_data_cache
, needs_slm
);
1581 pipeline
->urb
.l3_config
= gen_get_l3_config(devinfo
, w
);
1582 pipeline
->urb
.total_size
=
1583 gen_get_l3_config_urb_size(devinfo
, pipeline
->urb
.l3_config
);
1587 anv_pipeline_init(struct anv_pipeline
*pipeline
,
1588 struct anv_device
*device
,
1589 struct anv_pipeline_cache
*cache
,
1590 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
1591 const VkAllocationCallbacks
*alloc
)
1595 anv_pipeline_validate_create_info(pCreateInfo
);
1598 alloc
= &device
->alloc
;
1600 pipeline
->device
= device
;
1602 ANV_FROM_HANDLE(anv_render_pass
, render_pass
, pCreateInfo
->renderPass
);
1603 assert(pCreateInfo
->subpass
< render_pass
->subpass_count
);
1604 pipeline
->subpass
= &render_pass
->subpasses
[pCreateInfo
->subpass
];
1606 result
= anv_reloc_list_init(&pipeline
->batch_relocs
, alloc
);
1607 if (result
!= VK_SUCCESS
)
1610 pipeline
->batch
.alloc
= alloc
;
1611 pipeline
->batch
.next
= pipeline
->batch
.start
= pipeline
->batch_data
;
1612 pipeline
->batch
.end
= pipeline
->batch
.start
+ sizeof(pipeline
->batch_data
);
1613 pipeline
->batch
.relocs
= &pipeline
->batch_relocs
;
1614 pipeline
->batch
.status
= VK_SUCCESS
;
1616 copy_non_dynamic_state(pipeline
, pCreateInfo
);
1617 pipeline
->depth_clamp_enable
= pCreateInfo
->pRasterizationState
&&
1618 pCreateInfo
->pRasterizationState
->depthClampEnable
;
1620 /* Previously we enabled depth clipping when !depthClampEnable.
1621 * DepthClipStateCreateInfo now makes depth clipping explicit so if the
1622 * clipping info is available, use its enable value to determine clipping,
1623 * otherwise fallback to the previous !depthClampEnable logic.
1625 const VkPipelineRasterizationDepthClipStateCreateInfoEXT
*clip_info
=
1626 vk_find_struct_const(pCreateInfo
->pRasterizationState
->pNext
,
1627 PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT
);
1628 pipeline
->depth_clip_enable
= clip_info
? clip_info
->depthClipEnable
: !pipeline
->depth_clamp_enable
;
1630 pipeline
->sample_shading_enable
= pCreateInfo
->pMultisampleState
&&
1631 pCreateInfo
->pMultisampleState
->sampleShadingEnable
;
1633 pipeline
->needs_data_cache
= false;
1635 /* When we free the pipeline, we detect stages based on the NULL status
1636 * of various prog_data pointers. Make them NULL by default.
1638 memset(pipeline
->shaders
, 0, sizeof(pipeline
->shaders
));
1640 result
= anv_pipeline_compile_graphics(pipeline
, cache
, pCreateInfo
);
1641 if (result
!= VK_SUCCESS
) {
1642 anv_reloc_list_finish(&pipeline
->batch_relocs
, alloc
);
1646 assert(pipeline
->shaders
[MESA_SHADER_VERTEX
]);
1648 anv_pipeline_setup_l3_config(pipeline
, false);
1650 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
1651 pCreateInfo
->pVertexInputState
;
1653 const uint64_t inputs_read
= get_vs_prog_data(pipeline
)->inputs_read
;
1655 pipeline
->vb_used
= 0;
1656 for (uint32_t i
= 0; i
< vi_info
->vertexAttributeDescriptionCount
; i
++) {
1657 const VkVertexInputAttributeDescription
*desc
=
1658 &vi_info
->pVertexAttributeDescriptions
[i
];
1660 if (inputs_read
& (1ull << (VERT_ATTRIB_GENERIC0
+ desc
->location
)))
1661 pipeline
->vb_used
|= 1 << desc
->binding
;
1664 for (uint32_t i
= 0; i
< vi_info
->vertexBindingDescriptionCount
; i
++) {
1665 const VkVertexInputBindingDescription
*desc
=
1666 &vi_info
->pVertexBindingDescriptions
[i
];
1668 pipeline
->vb
[desc
->binding
].stride
= desc
->stride
;
1670 /* Step rate is programmed per vertex element (attribute), not
1671 * binding. Set up a map of which bindings step per instance, for
1672 * reference by vertex element setup. */
1673 switch (desc
->inputRate
) {
1675 case VK_VERTEX_INPUT_RATE_VERTEX
:
1676 pipeline
->vb
[desc
->binding
].instanced
= false;
1678 case VK_VERTEX_INPUT_RATE_INSTANCE
:
1679 pipeline
->vb
[desc
->binding
].instanced
= true;
1683 pipeline
->vb
[desc
->binding
].instance_divisor
= 1;
1686 const VkPipelineVertexInputDivisorStateCreateInfoEXT
*vi_div_state
=
1687 vk_find_struct_const(vi_info
->pNext
,
1688 PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
);
1690 for (uint32_t i
= 0; i
< vi_div_state
->vertexBindingDivisorCount
; i
++) {
1691 const VkVertexInputBindingDivisorDescriptionEXT
*desc
=
1692 &vi_div_state
->pVertexBindingDivisors
[i
];
1694 pipeline
->vb
[desc
->binding
].instance_divisor
= desc
->divisor
;
1698 /* Our implementation of VK_KHR_multiview uses instancing to draw the
1699 * different views. If the client asks for instancing, we need to multiply
1700 * the instance divisor by the number of views ensure that we repeat the
1701 * client's per-instance data once for each view.
1703 if (pipeline
->subpass
->view_mask
) {
1704 const uint32_t view_count
= anv_subpass_view_count(pipeline
->subpass
);
1705 for (uint32_t vb
= 0; vb
< MAX_VBS
; vb
++) {
1706 if (pipeline
->vb
[vb
].instanced
)
1707 pipeline
->vb
[vb
].instance_divisor
*= view_count
;
1711 const VkPipelineInputAssemblyStateCreateInfo
*ia_info
=
1712 pCreateInfo
->pInputAssemblyState
;
1713 const VkPipelineTessellationStateCreateInfo
*tess_info
=
1714 pCreateInfo
->pTessellationState
;
1715 pipeline
->primitive_restart
= ia_info
->primitiveRestartEnable
;
1717 if (anv_pipeline_has_stage(pipeline
, MESA_SHADER_TESS_EVAL
))
1718 pipeline
->topology
= _3DPRIM_PATCHLIST(tess_info
->patchControlPoints
);
1720 pipeline
->topology
= vk_to_gen_primitive_type
[ia_info
->topology
];