anv/cmd_buffer: Use a temporary variable for dynamic state
[mesa.git] / src / intel / vulkan / gen8_cmd_buffer.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "anv_private.h"
31
32 #include "genxml/gen_macros.h"
33 #include "genxml/genX_pack.h"
34
35 #if GEN_GEN == 8
36 void
37 gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer)
38 {
39 uint32_t count = cmd_buffer->state.dynamic.viewport.count;
40 const VkViewport *viewports = cmd_buffer->state.dynamic.viewport.viewports;
41 struct anv_state sf_clip_state =
42 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 64, 64);
43
44 for (uint32_t i = 0; i < count; i++) {
45 const VkViewport *vp = &viewports[i];
46
47 /* The gen7 state struct has just the matrix and guardband fields, the
48 * gen8 struct adds the min/max viewport fields. */
49 struct GENX(SF_CLIP_VIEWPORT) sf_clip_viewport = {
50 .ViewportMatrixElementm00 = vp->width / 2,
51 .ViewportMatrixElementm11 = vp->height / 2,
52 .ViewportMatrixElementm22 = vp->maxDepth - vp->minDepth,
53 .ViewportMatrixElementm30 = vp->x + vp->width / 2,
54 .ViewportMatrixElementm31 = vp->y + vp->height / 2,
55 .ViewportMatrixElementm32 = vp->minDepth,
56 .XMinClipGuardband = -1.0f,
57 .XMaxClipGuardband = 1.0f,
58 .YMinClipGuardband = -1.0f,
59 .YMaxClipGuardband = 1.0f,
60 .XMinViewPort = vp->x,
61 .XMaxViewPort = vp->x + vp->width - 1,
62 .YMinViewPort = MIN2(vp->y, vp->y + vp->height),
63 .YMaxViewPort = MAX2(vp->y, vp->y + vp->height) - 1,
64 };
65
66 GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_state.map + i * 64,
67 &sf_clip_viewport);
68 }
69
70 anv_state_flush(cmd_buffer->device, sf_clip_state);
71
72 anv_batch_emit(&cmd_buffer->batch,
73 GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), clip) {
74 clip.SFClipViewportPointer = sf_clip_state.offset;
75 }
76 }
77
78 void
79 gen8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer,
80 bool depth_clamp_enable)
81 {
82 uint32_t count = cmd_buffer->state.dynamic.viewport.count;
83 const VkViewport *viewports = cmd_buffer->state.dynamic.viewport.viewports;
84 struct anv_state cc_state =
85 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32);
86
87 for (uint32_t i = 0; i < count; i++) {
88 const VkViewport *vp = &viewports[i];
89
90 struct GENX(CC_VIEWPORT) cc_viewport = {
91 .MinimumDepth = depth_clamp_enable ? vp->minDepth : 0.0f,
92 .MaximumDepth = depth_clamp_enable ? vp->maxDepth : 1.0f,
93 };
94
95 GENX(CC_VIEWPORT_pack)(NULL, cc_state.map + i * 8, &cc_viewport);
96 }
97
98 anv_state_flush(cmd_buffer->device, cc_state);
99
100 anv_batch_emit(&cmd_buffer->batch,
101 GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), cc) {
102 cc.CCViewportPointer = cc_state.offset;
103 }
104 }
105 #endif
106
107 void
108 genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer, bool enable)
109 {
110 if (cmd_buffer->state.pma_fix_enabled == enable)
111 return;
112
113 cmd_buffer->state.pma_fix_enabled = enable;
114
115 /* According to the Broadwell PIPE_CONTROL documentation, software should
116 * emit a PIPE_CONTROL with the CS Stall and Depth Cache Flush bits set
117 * prior to the LRI. If stencil buffer writes are enabled, then a Render
118 * Cache Flush is also necessary.
119 *
120 * The Skylake docs say to use a depth stall rather than a command
121 * streamer stall. However, the hardware seems to violently disagree.
122 * A full command streamer stall seems to be needed in both cases.
123 */
124 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
125 pc.DepthCacheFlushEnable = true;
126 pc.CommandStreamerStallEnable = true;
127 pc.RenderTargetCacheFlushEnable = true;
128 }
129
130 #if GEN_GEN == 9
131
132 uint32_t cache_mode;
133 anv_pack_struct(&cache_mode, GENX(CACHE_MODE_0),
134 .STCPMAOptimizationEnable = enable,
135 .STCPMAOptimizationEnableMask = true);
136 anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
137 lri.RegisterOffset = GENX(CACHE_MODE_0_num);
138 lri.DataDWord = cache_mode;
139 }
140
141 #elif GEN_GEN == 8
142
143 uint32_t cache_mode;
144 anv_pack_struct(&cache_mode, GENX(CACHE_MODE_1),
145 .NPPMAFixEnable = enable,
146 .NPEarlyZFailsDisable = enable,
147 .NPPMAFixEnableMask = true,
148 .NPEarlyZFailsDisableMask = true);
149 anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
150 lri.RegisterOffset = GENX(CACHE_MODE_1_num);
151 lri.DataDWord = cache_mode;
152 }
153
154 #endif /* GEN_GEN == 8 */
155
156 /* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth Cache
157 * Flush bits is often necessary. We do it regardless because it's easier.
158 * The render cache flush is also necessary if stencil writes are enabled.
159 *
160 * Again, the Skylake docs give a different set of flushes but the BDW
161 * flushes seem to work just as well.
162 */
163 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
164 pc.DepthStallEnable = true;
165 pc.DepthCacheFlushEnable = true;
166 pc.RenderTargetCacheFlushEnable = true;
167 }
168 }
169
170 UNUSED static bool
171 want_depth_pma_fix(struct anv_cmd_buffer *cmd_buffer)
172 {
173 assert(GEN_GEN == 8);
174
175 /* From the Broadwell PRM Vol. 2c CACHE_MODE_1::NP_PMA_FIX_ENABLE:
176 *
177 * SW must set this bit in order to enable this fix when following
178 * expression is TRUE.
179 *
180 * 3DSTATE_WM::ForceThreadDispatch != 1 &&
181 * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
182 * (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
183 * (3DSTATE_DEPTH_BUFFER::HIZ Enable) &&
184 * !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) &&
185 * (3DSTATE_PS_EXTRA::PixelShaderValid) &&
186 * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
187 * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
188 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
189 * 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
190 * (3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable) &&
191 * (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
192 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
193 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
194 * 3DSTATE_PS_BLEND::AlphaTestEnable ||
195 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) &&
196 * 3DSTATE_WM::ForceKillPix != ForceOff &&
197 * ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
198 * 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) ||
199 * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
200 * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
201 * 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) ||
202 * (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
203 */
204
205 /* These are always true:
206 * 3DSTATE_WM::ForceThreadDispatch != 1 &&
207 * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
208 */
209
210 /* We only enable the PMA fix if we know for certain that HiZ is enabled.
211 * If we don't know whether HiZ is enabled or not, we disable the PMA fix
212 * and there is no harm.
213 *
214 * (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
215 * 3DSTATE_DEPTH_BUFFER::HIZ Enable
216 */
217 if (!cmd_buffer->state.hiz_enabled)
218 return false;
219
220 /* 3DSTATE_PS_EXTRA::PixelShaderValid */
221 struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
222 if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
223 return false;
224
225 /* !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) */
226 const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
227 if (wm_prog_data->early_fragment_tests)
228 return false;
229
230 /* We never use anv_pipeline for HiZ ops so this is trivially true:
231 * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
232 * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
233 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
234 * 3DSTATE_WM_HZ_OP::StencilBufferClear)
235 */
236
237 /* 3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable */
238 if (!pipeline->depth_test_enable)
239 return false;
240
241 /* (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
242 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
243 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
244 * 3DSTATE_PS_BLEND::AlphaTestEnable ||
245 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) &&
246 * 3DSTATE_WM::ForceKillPix != ForceOff &&
247 * ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
248 * 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) ||
249 * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
250 * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
251 * 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) ||
252 * (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
253 */
254 return (pipeline->kill_pixel && (pipeline->writes_depth ||
255 pipeline->writes_stencil)) ||
256 wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
257 }
258
259 UNUSED static bool
260 want_stencil_pma_fix(struct anv_cmd_buffer *cmd_buffer)
261 {
262 if (GEN_GEN > 9)
263 return false;
264 assert(GEN_GEN == 9);
265
266 /* From the Skylake PRM Vol. 2c CACHE_MODE_1::STC PMA Optimization Enable:
267 *
268 * Clearing this bit will force the STC cache to wait for pending
269 * retirement of pixels at the HZ-read stage and do the STC-test for
270 * Non-promoted, R-computed and Computed depth modes instead of
271 * postponing the STC-test to RCPFE.
272 *
273 * STC_TEST_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
274 * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
275 *
276 * STC_WRITE_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
277 * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
278 * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
279 *
280 * COMP_STC_EN = STC_TEST_EN &&
281 * 3DSTATE_PS_EXTRA::PixelShaderComputesStencil
282 *
283 * SW parses the pipeline states to generate the following logical
284 * signal indicating if PMA FIX can be enabled.
285 *
286 * STC_PMA_OPT =
287 * 3DSTATE_WM::ForceThreadDispatch != 1 &&
288 * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
289 * 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL &&
290 * 3DSTATE_DEPTH_BUFFER::HIZ Enable &&
291 * !(3DSTATE_WM::EDSC_Mode == 2) &&
292 * 3DSTATE_PS_EXTRA::PixelShaderValid &&
293 * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
294 * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
295 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
296 * 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
297 * (COMP_STC_EN || STC_WRITE_EN) &&
298 * ((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
299 * 3DSTATE_WM::ForceKillPix == ON ||
300 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
301 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
302 * 3DSTATE_PS_BLEND::AlphaTestEnable ||
303 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
304 * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
305 */
306
307 /* These are always true:
308 * 3DSTATE_WM::ForceThreadDispatch != 1 &&
309 * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
310 */
311
312 /* We only enable the PMA fix if we know for certain that HiZ is enabled.
313 * If we don't know whether HiZ is enabled or not, we disable the PMA fix
314 * and there is no harm.
315 *
316 * (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
317 * 3DSTATE_DEPTH_BUFFER::HIZ Enable
318 */
319 if (!cmd_buffer->state.hiz_enabled)
320 return false;
321
322 /* We can't possibly know if HiZ is enabled without the framebuffer */
323 assert(cmd_buffer->state.framebuffer);
324
325 /* HiZ is enabled so we had better have a depth buffer with HiZ */
326 const struct anv_image_view *ds_iview =
327 anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
328 assert(ds_iview && ds_iview->image->planes[0].aux_usage == ISL_AUX_USAGE_HIZ);
329
330 /* 3DSTATE_PS_EXTRA::PixelShaderValid */
331 struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
332 if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
333 return false;
334
335 /* !(3DSTATE_WM::EDSC_Mode == 2) */
336 const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
337 if (wm_prog_data->early_fragment_tests)
338 return false;
339
340 /* We never use anv_pipeline for HiZ ops so this is trivially true:
341 * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
342 * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
343 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
344 * 3DSTATE_WM_HZ_OP::StencilBufferClear)
345 */
346
347 /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
348 * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
349 */
350 const bool stc_test_en =
351 (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
352 pipeline->stencil_test_enable;
353
354 /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
355 * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
356 * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
357 */
358 const bool stc_write_en =
359 (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
360 pipeline->writes_stencil;
361
362 /* STC_TEST_EN && 3DSTATE_PS_EXTRA::PixelShaderComputesStencil */
363 const bool comp_stc_en = stc_test_en && wm_prog_data->computed_stencil;
364
365 /* COMP_STC_EN || STC_WRITE_EN */
366 if (!(comp_stc_en || stc_write_en))
367 return false;
368
369 /* (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
370 * 3DSTATE_WM::ForceKillPix == ON ||
371 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
372 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
373 * 3DSTATE_PS_BLEND::AlphaTestEnable ||
374 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
375 * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF)
376 */
377 return pipeline->kill_pixel ||
378 wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
379 }
380
381 void
382 genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
383 {
384 struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
385 struct anv_dynamic_state *d = &cmd_buffer->state.dynamic;
386
387 if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
388 ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH)) {
389 uint32_t sf_dw[GENX(3DSTATE_SF_length)];
390 struct GENX(3DSTATE_SF) sf = {
391 GENX(3DSTATE_SF_header),
392 };
393 #if GEN_GEN == 8
394 if (cmd_buffer->device->info.is_cherryview) {
395 sf.CHVLineWidth = d->line_width;
396 } else {
397 sf.LineWidth = d->line_width;
398 }
399 #else
400 sf.LineWidth = d->line_width,
401 #endif
402 GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf);
403 anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, pipeline->gen8.sf);
404 }
405
406 if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
407 ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS)){
408 uint32_t raster_dw[GENX(3DSTATE_RASTER_length)];
409 struct GENX(3DSTATE_RASTER) raster = {
410 GENX(3DSTATE_RASTER_header),
411 .GlobalDepthOffsetConstant = d->depth_bias.bias,
412 .GlobalDepthOffsetScale = d->depth_bias.slope,
413 .GlobalDepthOffsetClamp = d->depth_bias.clamp
414 };
415 GENX(3DSTATE_RASTER_pack)(NULL, raster_dw, &raster);
416 anv_batch_emit_merge(&cmd_buffer->batch, raster_dw,
417 pipeline->gen8.raster);
418 }
419
420 /* Stencil reference values moved from COLOR_CALC_STATE in gen8 to
421 * 3DSTATE_WM_DEPTH_STENCIL in gen9. That means the dirty bits gets split
422 * across different state packets for gen8 and gen9. We handle that by
423 * using a big old #if switch here.
424 */
425 #if GEN_GEN == 8
426 if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS |
427 ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
428 struct anv_state cc_state =
429 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
430 GENX(COLOR_CALC_STATE_length) * 4,
431 64);
432 struct GENX(COLOR_CALC_STATE) cc = {
433 .BlendConstantColorRed = d->blend_constants[0],
434 .BlendConstantColorGreen = d->blend_constants[1],
435 .BlendConstantColorBlue = d->blend_constants[2],
436 .BlendConstantColorAlpha = d->blend_constants[3],
437 .StencilReferenceValue = d->stencil_reference.front & 0xff,
438 .BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff,
439 };
440 GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);
441
442 anv_state_flush(cmd_buffer->device, cc_state);
443
444 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) {
445 ccp.ColorCalcStatePointer = cc_state.offset;
446 ccp.ColorCalcStatePointerValid = true;
447 }
448 }
449
450 if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
451 ANV_CMD_DIRTY_RENDER_TARGETS |
452 ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
453 ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK)) {
454 uint32_t wm_depth_stencil_dw[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
455
456 struct GENX(3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil) = {
457 GENX(3DSTATE_WM_DEPTH_STENCIL_header),
458
459 .StencilTestMask = d->stencil_compare_mask.front & 0xff,
460 .StencilWriteMask = d->stencil_write_mask.front & 0xff,
461
462 .BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
463 .BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,
464
465 .StencilBufferWriteEnable =
466 (d->stencil_write_mask.front || d->stencil_write_mask.back) &&
467 pipeline->writes_stencil,
468 };
469 GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, wm_depth_stencil_dw,
470 &wm_depth_stencil);
471
472 anv_batch_emit_merge(&cmd_buffer->batch, wm_depth_stencil_dw,
473 pipeline->gen8.wm_depth_stencil);
474
475 genX(cmd_buffer_enable_pma_fix)(cmd_buffer,
476 want_depth_pma_fix(cmd_buffer));
477 }
478 #else
479 if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS) {
480 struct anv_state cc_state =
481 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
482 GENX(COLOR_CALC_STATE_length) * 4,
483 64);
484 struct GENX(COLOR_CALC_STATE) cc = {
485 .BlendConstantColorRed = d->blend_constants[0],
486 .BlendConstantColorGreen = d->blend_constants[1],
487 .BlendConstantColorBlue = d->blend_constants[2],
488 .BlendConstantColorAlpha = d->blend_constants[3],
489 };
490 GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);
491
492 anv_state_flush(cmd_buffer->device, cc_state);
493
494 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) {
495 ccp.ColorCalcStatePointer = cc_state.offset;
496 ccp.ColorCalcStatePointerValid = true;
497 }
498 }
499
500 if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
501 ANV_CMD_DIRTY_RENDER_TARGETS |
502 ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
503 ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK |
504 ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
505 uint32_t dwords[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
506 struct GENX(3DSTATE_WM_DEPTH_STENCIL) wm_depth_stencil = {
507 GENX(3DSTATE_WM_DEPTH_STENCIL_header),
508
509 .StencilTestMask = d->stencil_compare_mask.front & 0xff,
510 .StencilWriteMask = d->stencil_write_mask.front & 0xff,
511
512 .BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
513 .BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,
514
515 .StencilReferenceValue = d->stencil_reference.front & 0xff,
516 .BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff,
517
518 .StencilBufferWriteEnable =
519 (d->stencil_write_mask.front || d->stencil_write_mask.back) &&
520 pipeline->writes_stencil,
521 };
522 GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dwords, &wm_depth_stencil);
523
524 anv_batch_emit_merge(&cmd_buffer->batch, dwords,
525 pipeline->gen9.wm_depth_stencil);
526
527 genX(cmd_buffer_enable_pma_fix)(cmd_buffer,
528 want_stencil_pma_fix(cmd_buffer));
529 }
530 #endif
531
532 if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
533 ANV_CMD_DIRTY_INDEX_BUFFER)) {
534 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF), vf) {
535 vf.IndexedDrawCutIndexEnable = pipeline->primitive_restart;
536 vf.CutIndex = cmd_buffer->state.restart_index;
537 }
538 }
539
540 cmd_buffer->state.gfx.dirty = 0;
541 }
542
543 void genX(CmdBindIndexBuffer)(
544 VkCommandBuffer commandBuffer,
545 VkBuffer _buffer,
546 VkDeviceSize offset,
547 VkIndexType indexType)
548 {
549 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
550 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
551
552 static const uint32_t vk_to_gen_index_type[] = {
553 [VK_INDEX_TYPE_UINT16] = INDEX_WORD,
554 [VK_INDEX_TYPE_UINT32] = INDEX_DWORD,
555 };
556
557 static const uint32_t restart_index_for_type[] = {
558 [VK_INDEX_TYPE_UINT16] = UINT16_MAX,
559 [VK_INDEX_TYPE_UINT32] = UINT32_MAX,
560 };
561
562 cmd_buffer->state.restart_index = restart_index_for_type[indexType];
563
564 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
565 ib.IndexFormat = vk_to_gen_index_type[indexType];
566 ib.MemoryObjectControlState = GENX(MOCS);
567 ib.BufferStartingAddress =
568 (struct anv_address) { buffer->bo, buffer->offset + offset };
569 ib.BufferSize = buffer->size - offset;
570 }
571
572 cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER;
573 }
574
575 /* Set of stage bits for which are pipelined, i.e. they get queued by the
576 * command streamer for later execution.
577 */
578 #define ANV_PIPELINE_STAGE_PIPELINED_BITS \
579 (VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | \
580 VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | \
581 VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT | \
582 VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | \
583 VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | \
584 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | \
585 VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | \
586 VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | \
587 VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | \
588 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | \
589 VK_PIPELINE_STAGE_TRANSFER_BIT | \
590 VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT | \
591 VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | \
592 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT)
593
594 void genX(CmdSetEvent)(
595 VkCommandBuffer commandBuffer,
596 VkEvent _event,
597 VkPipelineStageFlags stageMask)
598 {
599 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
600 ANV_FROM_HANDLE(anv_event, event, _event);
601
602 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
603 if (stageMask & ANV_PIPELINE_STAGE_PIPELINED_BITS) {
604 pc.StallAtPixelScoreboard = true;
605 pc.CommandStreamerStallEnable = true;
606 }
607
608 pc.DestinationAddressType = DAT_PPGTT,
609 pc.PostSyncOperation = WriteImmediateData,
610 pc.Address = (struct anv_address) {
611 &cmd_buffer->device->dynamic_state_pool.block_pool.bo,
612 event->state.offset
613 };
614 pc.ImmediateData = VK_EVENT_SET;
615 }
616 }
617
618 void genX(CmdResetEvent)(
619 VkCommandBuffer commandBuffer,
620 VkEvent _event,
621 VkPipelineStageFlags stageMask)
622 {
623 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
624 ANV_FROM_HANDLE(anv_event, event, _event);
625
626 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
627 if (stageMask & ANV_PIPELINE_STAGE_PIPELINED_BITS) {
628 pc.StallAtPixelScoreboard = true;
629 pc.CommandStreamerStallEnable = true;
630 }
631
632 pc.DestinationAddressType = DAT_PPGTT;
633 pc.PostSyncOperation = WriteImmediateData;
634 pc.Address = (struct anv_address) {
635 &cmd_buffer->device->dynamic_state_pool.block_pool.bo,
636 event->state.offset
637 };
638 pc.ImmediateData = VK_EVENT_RESET;
639 }
640 }
641
642 void genX(CmdWaitEvents)(
643 VkCommandBuffer commandBuffer,
644 uint32_t eventCount,
645 const VkEvent* pEvents,
646 VkPipelineStageFlags srcStageMask,
647 VkPipelineStageFlags destStageMask,
648 uint32_t memoryBarrierCount,
649 const VkMemoryBarrier* pMemoryBarriers,
650 uint32_t bufferMemoryBarrierCount,
651 const VkBufferMemoryBarrier* pBufferMemoryBarriers,
652 uint32_t imageMemoryBarrierCount,
653 const VkImageMemoryBarrier* pImageMemoryBarriers)
654 {
655 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
656 for (uint32_t i = 0; i < eventCount; i++) {
657 ANV_FROM_HANDLE(anv_event, event, pEvents[i]);
658
659 anv_batch_emit(&cmd_buffer->batch, GENX(MI_SEMAPHORE_WAIT), sem) {
660 sem.WaitMode = PollingMode,
661 sem.CompareOperation = COMPARE_SAD_EQUAL_SDD,
662 sem.SemaphoreDataDword = VK_EVENT_SET,
663 sem.SemaphoreAddress = (struct anv_address) {
664 &cmd_buffer->device->dynamic_state_pool.block_pool.bo,
665 event->state.offset
666 };
667 }
668 }
669
670 genX(CmdPipelineBarrier)(commandBuffer, srcStageMask, destStageMask,
671 false, /* byRegion */
672 memoryBarrierCount, pMemoryBarriers,
673 bufferMemoryBarrierCount, pBufferMemoryBarriers,
674 imageMemoryBarrierCount, pImageMemoryBarriers);
675 }