Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / intel / vulkan / gen8_pipeline.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "anv_private.h"
31
32 #include "genxml/gen_macros.h"
33 #include "genxml/genX_pack.h"
34
35 #include "genX_pipeline_util.h"
36
37 static void
38 emit_ia_state(struct anv_pipeline *pipeline,
39 const VkPipelineInputAssemblyStateCreateInfo *info,
40 const struct anv_graphics_pipeline_create_info *extra)
41 {
42 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_TOPOLOGY),
43 .PrimitiveTopologyType = pipeline->topology);
44 }
45
46 static void
47 emit_rs_state(struct anv_pipeline *pipeline,
48 const VkPipelineRasterizationStateCreateInfo *info,
49 const VkPipelineMultisampleStateCreateInfo *ms_info,
50 const struct anv_graphics_pipeline_create_info *extra)
51 {
52 uint32_t samples = 1;
53
54 if (ms_info)
55 samples = ms_info->rasterizationSamples;
56
57 struct GENX(3DSTATE_SF) sf = {
58 GENX(3DSTATE_SF_header),
59 .ViewportTransformEnable = !(extra && extra->use_rectlist),
60 .TriangleStripListProvokingVertexSelect = 0,
61 .LineStripListProvokingVertexSelect = 0,
62 .TriangleFanProvokingVertexSelect = 1,
63 .PointWidthSource = Vertex,
64 .PointWidth = 1.0,
65 };
66
67 /* FINISHME: VkBool32 rasterizerDiscardEnable; */
68
69 GENX(3DSTATE_SF_pack)(NULL, pipeline->gen8.sf, &sf);
70
71 struct GENX(3DSTATE_RASTER) raster = {
72 GENX(3DSTATE_RASTER_header),
73
74 /* For details on 3DSTATE_RASTER multisample state, see the BSpec table
75 * "Multisample Modes State".
76 */
77 .DXMultisampleRasterizationEnable = samples > 1,
78 .ForcedSampleCount = FSC_NUMRASTSAMPLES_0,
79 .ForceMultisampling = false,
80
81 .FrontWinding = vk_to_gen_front_face[info->frontFace],
82 .CullMode = vk_to_gen_cullmode[info->cullMode],
83 .FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
84 .BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
85 .ScissorRectangleEnable = !(extra && extra->use_rectlist),
86 #if GEN_GEN == 8
87 .ViewportZClipTestEnable = true,
88 #else
89 /* GEN9+ splits ViewportZClipTestEnable into near and far enable bits */
90 .ViewportZFarClipTestEnable = true,
91 .ViewportZNearClipTestEnable = true,
92 #endif
93 .GlobalDepthOffsetEnableSolid = info->depthBiasEnable,
94 .GlobalDepthOffsetEnableWireframe = info->depthBiasEnable,
95 .GlobalDepthOffsetEnablePoint = info->depthBiasEnable,
96 };
97
98 GENX(3DSTATE_RASTER_pack)(NULL, pipeline->gen8.raster, &raster);
99 }
100
101 static void
102 emit_cb_state(struct anv_pipeline *pipeline,
103 const VkPipelineColorBlendStateCreateInfo *info,
104 const VkPipelineMultisampleStateCreateInfo *ms_info)
105 {
106 struct anv_device *device = pipeline->device;
107
108 uint32_t num_dwords = GENX(BLEND_STATE_length);
109 pipeline->blend_state =
110 anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64);
111
112 struct GENX(BLEND_STATE) blend_state = {
113 .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
114 .AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
115 };
116
117 /* Default everything to disabled */
118 for (uint32_t i = 0; i < 8; i++) {
119 blend_state.Entry[i].WriteDisableAlpha = true;
120 blend_state.Entry[i].WriteDisableRed = true;
121 blend_state.Entry[i].WriteDisableGreen = true;
122 blend_state.Entry[i].WriteDisableBlue = true;
123 }
124
125 struct anv_pipeline_bind_map *map =
126 &pipeline->bindings[MESA_SHADER_FRAGMENT];
127
128 bool has_writeable_rt = false;
129 for (unsigned i = 0; i < map->surface_count; i++) {
130 struct anv_pipeline_binding *binding = &map->surface_to_descriptor[i];
131
132 /* All color attachments are at the beginning of the binding table */
133 if (binding->set != ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS)
134 break;
135
136 /* We can have at most 8 attachments */
137 assert(i < 8);
138
139 if (binding->offset >= info->attachmentCount)
140 continue;
141
142 const VkPipelineColorBlendAttachmentState *a =
143 &info->pAttachments[binding->offset];
144
145 if (a->srcColorBlendFactor != a->srcAlphaBlendFactor ||
146 a->dstColorBlendFactor != a->dstAlphaBlendFactor ||
147 a->colorBlendOp != a->alphaBlendOp) {
148 blend_state.IndependentAlphaBlendEnable = true;
149 }
150
151 blend_state.Entry[i] = (struct GENX(BLEND_STATE_ENTRY)) {
152 .LogicOpEnable = info->logicOpEnable,
153 .LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
154 .ColorBufferBlendEnable = a->blendEnable,
155 .PreBlendSourceOnlyClampEnable = false,
156 .ColorClampRange = COLORCLAMP_RTFORMAT,
157 .PreBlendColorClampEnable = true,
158 .PostBlendColorClampEnable = true,
159 .SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
160 .DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
161 .ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
162 .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
163 .DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
164 .AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
165 .WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
166 .WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
167 .WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
168 .WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
169 };
170
171 if (a->colorWriteMask != 0)
172 has_writeable_rt = true;
173
174 /* Our hardware applies the blend factor prior to the blend function
175 * regardless of what function is used. Technically, this means the
176 * hardware can do MORE than GL or Vulkan specify. However, it also
177 * means that, for MIN and MAX, we have to stomp the blend factor to
178 * ONE to make it a no-op.
179 */
180 if (a->colorBlendOp == VK_BLEND_OP_MIN ||
181 a->colorBlendOp == VK_BLEND_OP_MAX) {
182 blend_state.Entry[i].SourceBlendFactor = BLENDFACTOR_ONE;
183 blend_state.Entry[i].DestinationBlendFactor = BLENDFACTOR_ONE;
184 }
185 if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
186 a->alphaBlendOp == VK_BLEND_OP_MAX) {
187 blend_state.Entry[i].SourceAlphaBlendFactor = BLENDFACTOR_ONE;
188 blend_state.Entry[i].DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
189 }
190 }
191
192 struct GENX(BLEND_STATE_ENTRY) *bs0 = &blend_state.Entry[0];
193
194 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_BLEND),
195 .AlphaToCoverageEnable = blend_state.AlphaToCoverageEnable,
196 .HasWriteableRT = has_writeable_rt,
197 .ColorBufferBlendEnable = bs0->ColorBufferBlendEnable,
198 .SourceAlphaBlendFactor = bs0->SourceAlphaBlendFactor,
199 .DestinationAlphaBlendFactor =
200 bs0->DestinationAlphaBlendFactor,
201 .SourceBlendFactor = bs0->SourceBlendFactor,
202 .DestinationBlendFactor = bs0->DestinationBlendFactor,
203 .AlphaTestEnable = false,
204 .IndependentAlphaBlendEnable =
205 blend_state.IndependentAlphaBlendEnable);
206
207 GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend_state);
208 if (!device->info.has_llc)
209 anv_state_clflush(pipeline->blend_state);
210
211 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS),
212 .BlendStatePointer = pipeline->blend_state.offset,
213 .BlendStatePointerValid = true);
214 }
215
216 static void
217 emit_ds_state(struct anv_pipeline *pipeline,
218 const VkPipelineDepthStencilStateCreateInfo *info)
219 {
220 uint32_t *dw = GEN_GEN == 8 ?
221 pipeline->gen8.wm_depth_stencil : pipeline->gen9.wm_depth_stencil;
222
223 if (info == NULL) {
224 /* We're going to OR this together with the dynamic state. We need
225 * to make sure it's initialized to something useful.
226 */
227 memset(pipeline->gen8.wm_depth_stencil, 0,
228 sizeof(pipeline->gen8.wm_depth_stencil));
229 memset(pipeline->gen9.wm_depth_stencil, 0,
230 sizeof(pipeline->gen9.wm_depth_stencil));
231 return;
232 }
233
234 /* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
235
236 struct GENX(3DSTATE_WM_DEPTH_STENCIL) wm_depth_stencil = {
237 .DepthTestEnable = info->depthTestEnable,
238 .DepthBufferWriteEnable = info->depthWriteEnable,
239 .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
240 .DoubleSidedStencilEnable = true,
241
242 .StencilTestEnable = info->stencilTestEnable,
243 .StencilBufferWriteEnable = info->stencilTestEnable,
244 .StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
245 .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
246 .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
247 .StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp],
248 .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp],
249 .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp],
250 .BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info->back.depthFailOp],
251 .BackfaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp],
252 };
253
254 /* From the Broadwell PRM:
255 *
256 * "If Depth_Test_Enable = 1 AND Depth_Test_func = EQUAL, the
257 * Depth_Write_Enable must be set to 0."
258 */
259 if (info->depthTestEnable && info->depthCompareOp == VK_COMPARE_OP_EQUAL)
260 wm_depth_stencil.DepthBufferWriteEnable = false;
261
262 GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dw, &wm_depth_stencil);
263 }
264
265 static void
266 emit_ms_state(struct anv_pipeline *pipeline,
267 const VkPipelineMultisampleStateCreateInfo *info)
268 {
269 uint32_t samples = 1;
270 uint32_t log2_samples = 0;
271
272 /* From the Vulkan 1.0 spec:
273 * If pSampleMask is NULL, it is treated as if the mask has all bits
274 * enabled, i.e. no coverage is removed from fragments.
275 *
276 * 3DSTATE_SAMPLE_MASK.SampleMask is 16 bits.
277 */
278 uint32_t sample_mask = 0xffff;
279
280 if (info) {
281 samples = info->rasterizationSamples;
282 log2_samples = __builtin_ffs(samples) - 1;
283 }
284
285 if (info && info->pSampleMask)
286 sample_mask &= info->pSampleMask[0];
287
288 if (info && info->sampleShadingEnable)
289 anv_finishme("VkPipelineMultisampleStateCreateInfo::sampleShadingEnable");
290
291 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE),
292
293 /* The PRM says that this bit is valid only for DX9:
294 *
295 * SW can choose to set this bit only for DX9 API. DX10/OGL API's
296 * should not have any effect by setting or not setting this bit.
297 */
298 .PixelPositionOffsetEnable = false,
299
300 .PixelLocation = CENTER,
301 .NumberofMultisamples = log2_samples);
302
303 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK),
304 .SampleMask = sample_mask);
305 }
306
307 VkResult
308 genX(graphics_pipeline_create)(
309 VkDevice _device,
310 struct anv_pipeline_cache * cache,
311 const VkGraphicsPipelineCreateInfo* pCreateInfo,
312 const struct anv_graphics_pipeline_create_info *extra,
313 const VkAllocationCallbacks* pAllocator,
314 VkPipeline* pPipeline)
315 {
316 ANV_FROM_HANDLE(anv_device, device, _device);
317 struct anv_pipeline *pipeline;
318 VkResult result;
319 uint32_t offset, length;
320
321 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
322
323 pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
324 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
325 if (pipeline == NULL)
326 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
327
328 result = anv_pipeline_init(pipeline, device, cache,
329 pCreateInfo, extra, pAllocator);
330 if (result != VK_SUCCESS) {
331 anv_free2(&device->alloc, pAllocator, pipeline);
332 return result;
333 }
334
335 assert(pCreateInfo->pVertexInputState);
336 emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra);
337 assert(pCreateInfo->pInputAssemblyState);
338 emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState, extra);
339 assert(pCreateInfo->pRasterizationState);
340 emit_rs_state(pipeline, pCreateInfo->pRasterizationState,
341 pCreateInfo->pMultisampleState, extra);
342 emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
343 emit_ds_state(pipeline, pCreateInfo->pDepthStencilState);
344 emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
345 pCreateInfo->pMultisampleState);
346
347 emit_urb_setup(pipeline);
348
349 const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
350 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP),
351 .ClipEnable = !(extra && extra->use_rectlist),
352 .EarlyCullEnable = true,
353 .APIMode = 1, /* D3D */
354 .ViewportXYClipTestEnable = true,
355
356 .ClipMode =
357 pCreateInfo->pRasterizationState->rasterizerDiscardEnable ?
358 REJECT_ALL : NORMAL,
359
360 .NonPerspectiveBarycentricEnable = wm_prog_data ?
361 (wm_prog_data->barycentric_interp_modes & 0x38) != 0 : 0,
362
363 .TriangleStripListProvokingVertexSelect = 0,
364 .LineStripListProvokingVertexSelect = 0,
365 .TriangleFanProvokingVertexSelect = 1,
366
367 .MinimumPointWidth = 0.125,
368 .MaximumPointWidth = 255.875,
369 .MaximumVPIndex = pCreateInfo->pViewportState->viewportCount - 1);
370
371 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM),
372 .StatisticsEnable = true,
373 .LineEndCapAntialiasingRegionWidth = _05pixels,
374 .LineAntialiasingRegionWidth = _10pixels,
375 .EarlyDepthStencilControl = NORMAL,
376 .ForceThreadDispatchEnable = NORMAL,
377 .PointRasterizationRule = RASTRULE_UPPER_RIGHT,
378 .BarycentricInterpolationMode =
379 pipeline->ps_ksp0 == NO_KERNEL ?
380 0 : wm_prog_data->barycentric_interp_modes);
381
382 if (pipeline->gs_kernel == NO_KERNEL) {
383 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), .Enable = false);
384 } else {
385 const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
386 offset = 1;
387 length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
388
389 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS),
390 .SingleProgramFlow = false,
391 .KernelStartPointer = pipeline->gs_kernel,
392 .VectorMaskEnable = false,
393 .SamplerCount = 0,
394 .BindingTableEntryCount = 0,
395 .ExpectedVertexCount = gs_prog_data->vertices_in,
396
397 .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY],
398 .PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base),
399
400 .OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1,
401 .OutputTopology = gs_prog_data->output_topology,
402 .VertexURBEntryReadLength = gs_prog_data->base.urb_read_length,
403 .IncludeVertexHandles = gs_prog_data->base.include_vue_handles,
404 .DispatchGRFStartRegisterForURBData =
405 gs_prog_data->base.base.dispatch_grf_start_reg,
406
407 .MaximumNumberofThreads = device->info.max_gs_threads / 2 - 1,
408 .ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords,
409 .DispatchMode = gs_prog_data->base.dispatch_mode,
410 .StatisticsEnable = true,
411 .IncludePrimitiveID = gs_prog_data->include_primitive_id,
412 .ReorderMode = TRAILING,
413 .Enable = true,
414
415 .ControlDataFormat = gs_prog_data->control_data_format,
416
417 .StaticOutput = gs_prog_data->static_vertex_count >= 0,
418 .StaticOutputVertexCount =
419 gs_prog_data->static_vertex_count >= 0 ?
420 gs_prog_data->static_vertex_count : 0,
421
422 /* FIXME: mesa sets this based on ctx->Transform.ClipPlanesEnabled:
423 * UserClipDistanceClipTestEnableBitmask_3DSTATE_GS(v)
424 * UserClipDistanceCullTestEnableBitmask(v)
425 */
426
427 .VertexURBEntryOutputReadOffset = offset,
428 .VertexURBEntryOutputLength = length);
429 }
430
431 const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
432 /* Skip the VUE header and position slots */
433 offset = 1;
434 length = (vs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
435
436 uint32_t vs_start = pipeline->vs_simd8 != NO_KERNEL ? pipeline->vs_simd8 :
437 pipeline->vs_vec4;
438
439 if (vs_start == NO_KERNEL || (extra && extra->disable_vs))
440 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS),
441 .FunctionEnable = false,
442 /* Even if VS is disabled, SBE still gets the amount of
443 * vertex data to read from this field. */
444 .VertexURBEntryOutputReadOffset = offset,
445 .VertexURBEntryOutputLength = length);
446 else
447 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS),
448 .KernelStartPointer = vs_start,
449 .SingleVertexDispatch = false,
450 .VectorMaskEnable = false,
451 .SamplerCount = 0,
452 .BindingTableEntryCount =
453 vs_prog_data->base.base.binding_table.size_bytes / 4,
454 .ThreadDispatchPriority = false,
455 .FloatingPointMode = IEEE754,
456 .IllegalOpcodeExceptionEnable = false,
457 .AccessesUAV = false,
458 .SoftwareExceptionEnable = false,
459
460 .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_VERTEX],
461 .PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base),
462
463 .DispatchGRFStartRegisterForURBData =
464 vs_prog_data->base.base.dispatch_grf_start_reg,
465 .VertexURBEntryReadLength = vs_prog_data->base.urb_read_length,
466 .VertexURBEntryReadOffset = 0,
467
468 .MaximumNumberofThreads = device->info.max_vs_threads - 1,
469 .StatisticsEnable = false,
470 .SIMD8DispatchEnable = pipeline->vs_simd8 != NO_KERNEL,
471 .VertexCacheDisable = false,
472 .FunctionEnable = true,
473
474 .VertexURBEntryOutputReadOffset = offset,
475 .VertexURBEntryOutputLength = length,
476 .UserClipDistanceClipTestEnableBitmask = 0,
477 .UserClipDistanceCullTestEnableBitmask = 0);
478
479 const int num_thread_bias = GEN_GEN == 8 ? 2 : 1;
480 if (pipeline->ps_ksp0 == NO_KERNEL) {
481 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS));
482 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA),
483 .PixelShaderValid = false);
484 } else {
485 emit_3dstate_sbe(pipeline);
486
487 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
488 .KernelStartPointer0 = pipeline->ps_ksp0,
489
490 .SingleProgramFlow = false,
491 .VectorMaskEnable = true,
492 .SamplerCount = 1,
493
494 .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_FRAGMENT],
495 .PerThreadScratchSpace = scratch_space(&wm_prog_data->base),
496
497 .MaximumNumberofThreadsPerPSD = 64 - num_thread_bias,
498 .PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
499 POSOFFSET_SAMPLE: POSOFFSET_NONE,
500 .PushConstantEnable = wm_prog_data->base.nr_params > 0,
501 ._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL,
502 ._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL,
503 ._32PixelDispatchEnable = false,
504
505 .DispatchGRFStartRegisterForConstantSetupData0 = pipeline->ps_grf_start0,
506 .DispatchGRFStartRegisterForConstantSetupData1 = 0,
507 .DispatchGRFStartRegisterForConstantSetupData2 = pipeline->ps_grf_start2,
508
509 .KernelStartPointer1 = 0,
510 .KernelStartPointer2 = pipeline->ps_ksp2);
511
512 bool per_sample_ps = pCreateInfo->pMultisampleState &&
513 pCreateInfo->pMultisampleState->sampleShadingEnable;
514
515 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA),
516 .PixelShaderValid = true,
517 .PixelShaderKillsPixel = wm_prog_data->uses_kill,
518 .PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode,
519 .AttributeEnable = wm_prog_data->num_varying_inputs > 0,
520 .oMaskPresenttoRenderTarget = wm_prog_data->uses_omask,
521 .PixelShaderIsPerSample = per_sample_ps,
522 .PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth,
523 .PixelShaderUsesSourceW = wm_prog_data->uses_src_w,
524 #if GEN_GEN >= 9
525 .PixelShaderPullsBary = wm_prog_data->pulls_bary,
526 .InputCoverageMaskState = wm_prog_data->uses_sample_mask ?
527 ICMS_INNER_CONSERVATIVE : ICMS_NONE,
528 #else
529 .PixelShaderUsesInputCoverageMask =
530 wm_prog_data->uses_sample_mask,
531 #endif
532 );
533 }
534
535 *pPipeline = anv_pipeline_to_handle(pipeline);
536
537 return VK_SUCCESS;
538 }