0b9569b54b560f1bf6e18bd2b13c84d60627acd9
[mesa.git] / src / intel / vulkan / genX_cmd_buffer.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26
27 #include "anv_private.h"
28 #include "vk_format_info.h"
29 #include "vk_util.h"
30 #include "util/fast_idiv_by_const.h"
31
32 #include "common/gen_aux_map.h"
33 #include "common/gen_l3_config.h"
34 #include "genxml/gen_macros.h"
35 #include "genxml/genX_pack.h"
36
37 /* We reserve :
38 * - GPR 14 for secondary command buffer returns
39 * - GPR 15 for conditional rendering
40 */
41 #define GEN_MI_BUILDER_NUM_ALLOC_GPRS 14
42 #define __gen_get_batch_dwords anv_batch_emit_dwords
43 #define __gen_address_offset anv_address_add
44 #include "common/gen_mi_builder.h"
45
46 static void genX(flush_pipeline_select)(struct anv_cmd_buffer *cmd_buffer,
47 uint32_t pipeline);
48
49 static void
50 emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
51 {
52 anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
53 lri.RegisterOffset = reg;
54 lri.DataDWord = imm;
55 }
56 }
57
58 void
59 genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
60 {
61 struct anv_device *device = cmd_buffer->device;
62 UNUSED const struct gen_device_info *devinfo = &device->info;
63 uint32_t mocs = device->isl_dev.mocs.internal;
64
65 /* If we are emitting a new state base address we probably need to re-emit
66 * binding tables.
67 */
68 cmd_buffer->state.descriptors_dirty |= ~0;
69
70 /* Emit a render target cache flush.
71 *
72 * This isn't documented anywhere in the PRM. However, it seems to be
73 * necessary prior to changing the surface state base adress. Without
74 * this, we get GPU hangs when using multi-level command buffers which
75 * clear depth, reset state base address, and then go render stuff.
76 */
77 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
78 pc.DCFlushEnable = true;
79 pc.RenderTargetCacheFlushEnable = true;
80 pc.CommandStreamerStallEnable = true;
81 #if GEN_GEN >= 12
82 pc.TileCacheFlushEnable = true;
83 #endif
84 #if GEN_GEN == 12
85 /* GEN:BUG:1606662791:
86 *
87 * Software must program PIPE_CONTROL command with "HDC Pipeline
88 * Flush" prior to programming of the below two non-pipeline state :
89 * * STATE_BASE_ADDRESS
90 * * 3DSTATE_BINDING_TABLE_POOL_ALLOC
91 */
92 if (devinfo->revision == 0 /* A0 */)
93 pc.HDCPipelineFlushEnable = true;
94 #endif
95 }
96
97 #if GEN_GEN == 12
98 /* GEN:BUG:1607854226:
99 *
100 * Workaround the non pipelined state not applying in MEDIA/GPGPU pipeline
101 * mode by putting the pipeline temporarily in 3D mode.
102 */
103 uint32_t gen12_wa_pipeline = cmd_buffer->state.current_pipeline;
104 genX(flush_pipeline_select_3d)(cmd_buffer);
105 #endif
106
107 anv_batch_emit(&cmd_buffer->batch, GENX(STATE_BASE_ADDRESS), sba) {
108 sba.GeneralStateBaseAddress = (struct anv_address) { NULL, 0 };
109 sba.GeneralStateMOCS = mocs;
110 sba.GeneralStateBaseAddressModifyEnable = true;
111
112 sba.StatelessDataPortAccessMOCS = mocs;
113
114 sba.SurfaceStateBaseAddress =
115 anv_cmd_buffer_surface_base_address(cmd_buffer);
116 sba.SurfaceStateMOCS = mocs;
117 sba.SurfaceStateBaseAddressModifyEnable = true;
118
119 sba.DynamicStateBaseAddress =
120 (struct anv_address) { device->dynamic_state_pool.block_pool.bo, 0 };
121 sba.DynamicStateMOCS = mocs;
122 sba.DynamicStateBaseAddressModifyEnable = true;
123
124 sba.IndirectObjectBaseAddress = (struct anv_address) { NULL, 0 };
125 sba.IndirectObjectMOCS = mocs;
126 sba.IndirectObjectBaseAddressModifyEnable = true;
127
128 sba.InstructionBaseAddress =
129 (struct anv_address) { device->instruction_state_pool.block_pool.bo, 0 };
130 sba.InstructionMOCS = mocs;
131 sba.InstructionBaseAddressModifyEnable = true;
132
133 # if (GEN_GEN >= 8)
134 /* Broadwell requires that we specify a buffer size for a bunch of
135 * these fields. However, since we will be growing the BO's live, we
136 * just set them all to the maximum.
137 */
138 sba.GeneralStateBufferSize = 0xfffff;
139 sba.IndirectObjectBufferSize = 0xfffff;
140 if (device->physical->use_softpin) {
141 /* With softpin, we use fixed addresses so we actually know how big
142 * our base addresses are.
143 */
144 sba.DynamicStateBufferSize = DYNAMIC_STATE_POOL_SIZE / 4096;
145 sba.InstructionBufferSize = INSTRUCTION_STATE_POOL_SIZE / 4096;
146 } else {
147 sba.DynamicStateBufferSize = 0xfffff;
148 sba.InstructionBufferSize = 0xfffff;
149 }
150 sba.GeneralStateBufferSizeModifyEnable = true;
151 sba.IndirectObjectBufferSizeModifyEnable = true;
152 sba.DynamicStateBufferSizeModifyEnable = true;
153 sba.InstructionBuffersizeModifyEnable = true;
154 # else
155 /* On gen7, we have upper bounds instead. According to the docs,
156 * setting an upper bound of zero means that no bounds checking is
157 * performed so, in theory, we should be able to leave them zero.
158 * However, border color is broken and the GPU bounds-checks anyway.
159 * To avoid this and other potential problems, we may as well set it
160 * for everything.
161 */
162 sba.GeneralStateAccessUpperBound =
163 (struct anv_address) { .bo = NULL, .offset = 0xfffff000 };
164 sba.GeneralStateAccessUpperBoundModifyEnable = true;
165 sba.DynamicStateAccessUpperBound =
166 (struct anv_address) { .bo = NULL, .offset = 0xfffff000 };
167 sba.DynamicStateAccessUpperBoundModifyEnable = true;
168 sba.InstructionAccessUpperBound =
169 (struct anv_address) { .bo = NULL, .offset = 0xfffff000 };
170 sba.InstructionAccessUpperBoundModifyEnable = true;
171 # endif
172 # if (GEN_GEN >= 9)
173 if (cmd_buffer->device->physical->use_softpin) {
174 sba.BindlessSurfaceStateBaseAddress = (struct anv_address) {
175 .bo = device->surface_state_pool.block_pool.bo,
176 .offset = 0,
177 };
178 sba.BindlessSurfaceStateSize = (1 << 20) - 1;
179 } else {
180 sba.BindlessSurfaceStateBaseAddress = ANV_NULL_ADDRESS;
181 sba.BindlessSurfaceStateSize = 0;
182 }
183 sba.BindlessSurfaceStateMOCS = mocs;
184 sba.BindlessSurfaceStateBaseAddressModifyEnable = true;
185 # endif
186 # if (GEN_GEN >= 10)
187 sba.BindlessSamplerStateBaseAddress = (struct anv_address) { NULL, 0 };
188 sba.BindlessSamplerStateMOCS = mocs;
189 sba.BindlessSamplerStateBaseAddressModifyEnable = true;
190 sba.BindlessSamplerStateBufferSize = 0;
191 # endif
192 }
193
194 #if GEN_GEN == 12
195 /* GEN:BUG:1607854226:
196 *
197 * Put the pipeline back into its current mode.
198 */
199 if (gen12_wa_pipeline != UINT32_MAX)
200 genX(flush_pipeline_select)(cmd_buffer, gen12_wa_pipeline);
201 #endif
202
203 /* After re-setting the surface state base address, we have to do some
204 * cache flusing so that the sampler engine will pick up the new
205 * SURFACE_STATE objects and binding tables. From the Broadwell PRM,
206 * Shared Function > 3D Sampler > State > State Caching (page 96):
207 *
208 * Coherency with system memory in the state cache, like the texture
209 * cache is handled partially by software. It is expected that the
210 * command stream or shader will issue Cache Flush operation or
211 * Cache_Flush sampler message to ensure that the L1 cache remains
212 * coherent with system memory.
213 *
214 * [...]
215 *
216 * Whenever the value of the Dynamic_State_Base_Addr,
217 * Surface_State_Base_Addr are altered, the L1 state cache must be
218 * invalidated to ensure the new surface or sampler state is fetched
219 * from system memory.
220 *
221 * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit
222 * which, according the PIPE_CONTROL instruction documentation in the
223 * Broadwell PRM:
224 *
225 * Setting this bit is independent of any other bit in this packet.
226 * This bit controls the invalidation of the L1 and L2 state caches
227 * at the top of the pipe i.e. at the parsing time.
228 *
229 * Unfortunately, experimentation seems to indicate that state cache
230 * invalidation through a PIPE_CONTROL does nothing whatsoever in
231 * regards to surface state and binding tables. In stead, it seems that
232 * invalidating the texture cache is what is actually needed.
233 *
234 * XXX: As far as we have been able to determine through
235 * experimentation, shows that flush the texture cache appears to be
236 * sufficient. The theory here is that all of the sampling/rendering
237 * units cache the binding table in the texture cache. However, we have
238 * yet to be able to actually confirm this.
239 */
240 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
241 pc.TextureCacheInvalidationEnable = true;
242 pc.ConstantCacheInvalidationEnable = true;
243 pc.StateCacheInvalidationEnable = true;
244 }
245 }
246
247 static void
248 add_surface_reloc(struct anv_cmd_buffer *cmd_buffer,
249 struct anv_state state, struct anv_address addr)
250 {
251 const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
252
253 VkResult result =
254 anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
255 state.offset + isl_dev->ss.addr_offset,
256 addr.bo, addr.offset, NULL);
257 if (result != VK_SUCCESS)
258 anv_batch_set_error(&cmd_buffer->batch, result);
259 }
260
261 static void
262 add_surface_state_relocs(struct anv_cmd_buffer *cmd_buffer,
263 struct anv_surface_state state)
264 {
265 const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
266
267 assert(!anv_address_is_null(state.address));
268 add_surface_reloc(cmd_buffer, state.state, state.address);
269
270 if (!anv_address_is_null(state.aux_address)) {
271 VkResult result =
272 anv_reloc_list_add(&cmd_buffer->surface_relocs,
273 &cmd_buffer->pool->alloc,
274 state.state.offset + isl_dev->ss.aux_addr_offset,
275 state.aux_address.bo,
276 state.aux_address.offset,
277 NULL);
278 if (result != VK_SUCCESS)
279 anv_batch_set_error(&cmd_buffer->batch, result);
280 }
281
282 if (!anv_address_is_null(state.clear_address)) {
283 VkResult result =
284 anv_reloc_list_add(&cmd_buffer->surface_relocs,
285 &cmd_buffer->pool->alloc,
286 state.state.offset +
287 isl_dev->ss.clear_color_state_offset,
288 state.clear_address.bo,
289 state.clear_address.offset,
290 NULL);
291 if (result != VK_SUCCESS)
292 anv_batch_set_error(&cmd_buffer->batch, result);
293 }
294 }
295
296 static bool
297 isl_color_value_requires_conversion(union isl_color_value color,
298 const struct isl_surf *surf,
299 const struct isl_view *view)
300 {
301 if (surf->format == view->format && isl_swizzle_is_identity(view->swizzle))
302 return false;
303
304 uint32_t surf_pack[4] = { 0, 0, 0, 0 };
305 isl_color_value_pack(&color, surf->format, surf_pack);
306
307 uint32_t view_pack[4] = { 0, 0, 0, 0 };
308 union isl_color_value swiz_color =
309 isl_color_value_swizzle_inv(color, view->swizzle);
310 isl_color_value_pack(&swiz_color, view->format, view_pack);
311
312 return memcmp(surf_pack, view_pack, sizeof(surf_pack)) != 0;
313 }
314
315 static bool
316 anv_can_fast_clear_color_view(struct anv_device * device,
317 struct anv_image_view *iview,
318 VkImageLayout layout,
319 union isl_color_value clear_color,
320 uint32_t num_layers,
321 VkRect2D render_area)
322 {
323 if (iview->planes[0].isl.base_array_layer >=
324 anv_image_aux_layers(iview->image, VK_IMAGE_ASPECT_COLOR_BIT,
325 iview->planes[0].isl.base_level))
326 return false;
327
328 /* Start by getting the fast clear type. We use the first subpass
329 * layout here because we don't want to fast-clear if the first subpass
330 * to use the attachment can't handle fast-clears.
331 */
332 enum anv_fast_clear_type fast_clear_type =
333 anv_layout_to_fast_clear_type(&device->info, iview->image,
334 VK_IMAGE_ASPECT_COLOR_BIT,
335 layout);
336 switch (fast_clear_type) {
337 case ANV_FAST_CLEAR_NONE:
338 return false;
339 case ANV_FAST_CLEAR_DEFAULT_VALUE:
340 if (!isl_color_value_is_zero(clear_color, iview->planes[0].isl.format))
341 return false;
342 break;
343 case ANV_FAST_CLEAR_ANY:
344 break;
345 }
346
347 /* Potentially, we could do partial fast-clears but doing so has crazy
348 * alignment restrictions. It's easier to just restrict to full size
349 * fast clears for now.
350 */
351 if (render_area.offset.x != 0 ||
352 render_area.offset.y != 0 ||
353 render_area.extent.width != iview->extent.width ||
354 render_area.extent.height != iview->extent.height)
355 return false;
356
357 /* On Broadwell and earlier, we can only handle 0/1 clear colors */
358 if (GEN_GEN <= 8 &&
359 !isl_color_value_is_zero_one(clear_color, iview->planes[0].isl.format))
360 return false;
361
362 /* If the clear color is one that would require non-trivial format
363 * conversion on resolve, we don't bother with the fast clear. This
364 * shouldn't be common as most clear colors are 0/1 and the most common
365 * format re-interpretation is for sRGB.
366 */
367 if (isl_color_value_requires_conversion(clear_color,
368 &iview->image->planes[0].surface.isl,
369 &iview->planes[0].isl)) {
370 anv_perf_warn(device, iview,
371 "Cannot fast-clear to colors which would require "
372 "format conversion on resolve");
373 return false;
374 }
375
376 /* We only allow fast clears to the first slice of an image (level 0,
377 * layer 0) and only for the entire slice. This guarantees us that, at
378 * any given time, there is only one clear color on any given image at
379 * any given time. At the time of our testing (Jan 17, 2018), there
380 * were no known applications which would benefit from fast-clearing
381 * more than just the first slice.
382 */
383 if (iview->planes[0].isl.base_level > 0 ||
384 iview->planes[0].isl.base_array_layer > 0) {
385 anv_perf_warn(device, iview->image,
386 "Rendering with multi-lod or multi-layer framebuffer "
387 "with LOAD_OP_LOAD and baseMipLevel > 0 or "
388 "baseArrayLayer > 0. Not fast clearing.");
389 return false;
390 }
391
392 if (num_layers > 1) {
393 anv_perf_warn(device, iview->image,
394 "Rendering to a multi-layer framebuffer with "
395 "LOAD_OP_CLEAR. Only fast-clearing the first slice");
396 }
397
398 return true;
399 }
400
401 static bool
402 anv_can_hiz_clear_ds_view(struct anv_device *device,
403 struct anv_image_view *iview,
404 VkImageLayout layout,
405 VkImageAspectFlags clear_aspects,
406 float depth_clear_value,
407 VkRect2D render_area)
408 {
409 /* We don't do any HiZ or depth fast-clears on gen7 yet */
410 if (GEN_GEN == 7)
411 return false;
412
413 /* If we're just clearing stencil, we can always HiZ clear */
414 if (!(clear_aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
415 return true;
416
417 /* We must have depth in order to have HiZ */
418 if (!(iview->image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
419 return false;
420
421 const enum isl_aux_usage clear_aux_usage =
422 anv_layout_to_aux_usage(&device->info, iview->image,
423 VK_IMAGE_ASPECT_DEPTH_BIT,
424 VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
425 layout);
426 if (!blorp_can_hiz_clear_depth(&device->info,
427 &iview->image->planes[0].surface.isl,
428 clear_aux_usage,
429 iview->planes[0].isl.base_level,
430 iview->planes[0].isl.base_array_layer,
431 render_area.offset.x,
432 render_area.offset.y,
433 render_area.offset.x +
434 render_area.extent.width,
435 render_area.offset.y +
436 render_area.extent.height))
437 return false;
438
439 if (depth_clear_value != ANV_HZ_FC_VAL)
440 return false;
441
442 /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a fast-cleared
443 * portion of a HiZ buffer. Testing has revealed that Gen8 only supports
444 * returning 0.0f. Gens prior to gen8 do not support this feature at all.
445 */
446 if (GEN_GEN == 8 && anv_can_sample_with_hiz(&device->info, iview->image))
447 return false;
448
449 /* If we got here, then we can fast clear */
450 return true;
451 }
452
453 #define READ_ONCE(x) (*(volatile __typeof__(x) *)&(x))
454
455 #if GEN_GEN == 12
456 static void
457 anv_image_init_aux_tt(struct anv_cmd_buffer *cmd_buffer,
458 const struct anv_image *image,
459 VkImageAspectFlagBits aspect,
460 uint32_t base_level, uint32_t level_count,
461 uint32_t base_layer, uint32_t layer_count)
462 {
463 uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
464
465 uint64_t base_address =
466 anv_address_physical(image->planes[plane].address);
467
468 const struct isl_surf *isl_surf = &image->planes[plane].surface.isl;
469 uint64_t format_bits = gen_aux_map_format_bits_for_isl_surf(isl_surf);
470
471 /* We're about to live-update the AUX-TT. We really don't want anyone else
472 * trying to read it while we're doing this. We could probably get away
473 * with not having this stall in some cases if we were really careful but
474 * it's better to play it safe. Full stall the GPU.
475 */
476 cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_END_OF_PIPE_SYNC_BIT;
477 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
478
479 struct gen_mi_builder b;
480 gen_mi_builder_init(&b, &cmd_buffer->batch);
481
482 for (uint32_t a = 0; a < layer_count; a++) {
483 const uint32_t layer = base_layer + a;
484
485 uint64_t start_offset_B = UINT64_MAX, end_offset_B = 0;
486 for (uint32_t l = 0; l < level_count; l++) {
487 const uint32_t level = base_level + l;
488
489 uint32_t logical_array_layer, logical_z_offset_px;
490 if (image->type == VK_IMAGE_TYPE_3D) {
491 logical_array_layer = 0;
492
493 /* If the given miplevel does not have this layer, then any higher
494 * miplevels won't either because miplevels only get smaller the
495 * higher the LOD.
496 */
497 assert(layer < image->extent.depth);
498 if (layer >= anv_minify(image->extent.depth, level))
499 break;
500 logical_z_offset_px = layer;
501 } else {
502 assert(layer < image->array_size);
503 logical_array_layer = layer;
504 logical_z_offset_px = 0;
505 }
506
507 uint32_t slice_start_offset_B, slice_end_offset_B;
508 isl_surf_get_image_range_B_tile(isl_surf, level,
509 logical_array_layer,
510 logical_z_offset_px,
511 &slice_start_offset_B,
512 &slice_end_offset_B);
513
514 start_offset_B = MIN2(start_offset_B, slice_start_offset_B);
515 end_offset_B = MAX2(end_offset_B, slice_end_offset_B);
516 }
517
518 /* Aux operates 64K at a time */
519 start_offset_B = align_down_u64(start_offset_B, 64 * 1024);
520 end_offset_B = align_u64(end_offset_B, 64 * 1024);
521
522 for (uint64_t offset = start_offset_B;
523 offset < end_offset_B; offset += 64 * 1024) {
524 uint64_t address = base_address + offset;
525
526 uint64_t aux_entry_addr64, *aux_entry_map;
527 aux_entry_map = gen_aux_map_get_entry(cmd_buffer->device->aux_map_ctx,
528 address, &aux_entry_addr64);
529
530 assert(cmd_buffer->device->physical->use_softpin);
531 struct anv_address aux_entry_address = {
532 .bo = NULL,
533 .offset = aux_entry_addr64,
534 };
535
536 const uint64_t old_aux_entry = READ_ONCE(*aux_entry_map);
537 uint64_t new_aux_entry =
538 (old_aux_entry & GEN_AUX_MAP_ADDRESS_MASK) | format_bits;
539
540 if (isl_aux_usage_has_ccs(image->planes[plane].aux_usage))
541 new_aux_entry |= GEN_AUX_MAP_ENTRY_VALID_BIT;
542
543 gen_mi_store(&b, gen_mi_mem64(aux_entry_address),
544 gen_mi_imm(new_aux_entry));
545 }
546 }
547
548 cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_AUX_TABLE_INVALIDATE_BIT;
549 }
550 #endif /* GEN_GEN == 12 */
551
552 /* Transitions a HiZ-enabled depth buffer from one layout to another. Unless
553 * the initial layout is undefined, the HiZ buffer and depth buffer will
554 * represent the same data at the end of this operation.
555 */
556 static void
557 transition_depth_buffer(struct anv_cmd_buffer *cmd_buffer,
558 const struct anv_image *image,
559 uint32_t base_layer, uint32_t layer_count,
560 VkImageLayout initial_layout,
561 VkImageLayout final_layout)
562 {
563 uint32_t depth_plane =
564 anv_image_aspect_to_plane(image->aspects, VK_IMAGE_ASPECT_DEPTH_BIT);
565 if (image->planes[depth_plane].aux_usage == ISL_AUX_USAGE_NONE)
566 return;
567
568 #if GEN_GEN == 12
569 if ((initial_layout == VK_IMAGE_LAYOUT_UNDEFINED ||
570 initial_layout == VK_IMAGE_LAYOUT_PREINITIALIZED) &&
571 cmd_buffer->device->physical->has_implicit_ccs &&
572 cmd_buffer->device->info.has_aux_map) {
573 anv_image_init_aux_tt(cmd_buffer, image, VK_IMAGE_ASPECT_DEPTH_BIT,
574 0, 1, 0, 1);
575 }
576 #endif
577
578 const enum isl_aux_state initial_state =
579 anv_layout_to_aux_state(&cmd_buffer->device->info, image,
580 VK_IMAGE_ASPECT_DEPTH_BIT,
581 initial_layout);
582 const enum isl_aux_state final_state =
583 anv_layout_to_aux_state(&cmd_buffer->device->info, image,
584 VK_IMAGE_ASPECT_DEPTH_BIT,
585 final_layout);
586
587 const bool initial_depth_valid =
588 isl_aux_state_has_valid_primary(initial_state);
589 const bool initial_hiz_valid =
590 isl_aux_state_has_valid_aux(initial_state);
591 const bool final_needs_depth =
592 isl_aux_state_has_valid_primary(final_state);
593 const bool final_needs_hiz =
594 isl_aux_state_has_valid_aux(final_state);
595
596 /* Getting into the pass-through state for Depth is tricky and involves
597 * both a resolve and an ambiguate. We don't handle that state right now
598 * as anv_layout_to_aux_state never returns it.
599 */
600 assert(final_state != ISL_AUX_STATE_PASS_THROUGH);
601
602 if (final_needs_depth && !initial_depth_valid) {
603 assert(initial_hiz_valid);
604 anv_image_hiz_op(cmd_buffer, image, VK_IMAGE_ASPECT_DEPTH_BIT,
605 0, base_layer, layer_count, ISL_AUX_OP_FULL_RESOLVE);
606 } else if (final_needs_hiz && !initial_hiz_valid) {
607 assert(initial_depth_valid);
608 anv_image_hiz_op(cmd_buffer, image, VK_IMAGE_ASPECT_DEPTH_BIT,
609 0, base_layer, layer_count, ISL_AUX_OP_AMBIGUATE);
610 }
611 }
612
613 static inline bool
614 vk_image_layout_stencil_write_optimal(VkImageLayout layout)
615 {
616 return layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL ||
617 layout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL ||
618 layout == VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR;
619 }
620
621 /* Transitions a HiZ-enabled depth buffer from one layout to another. Unless
622 * the initial layout is undefined, the HiZ buffer and depth buffer will
623 * represent the same data at the end of this operation.
624 */
625 static void
626 transition_stencil_buffer(struct anv_cmd_buffer *cmd_buffer,
627 const struct anv_image *image,
628 uint32_t base_level, uint32_t level_count,
629 uint32_t base_layer, uint32_t layer_count,
630 VkImageLayout initial_layout,
631 VkImageLayout final_layout)
632 {
633 #if GEN_GEN == 7
634 uint32_t plane = anv_image_aspect_to_plane(image->aspects,
635 VK_IMAGE_ASPECT_STENCIL_BIT);
636
637 /* On gen7, we have to store a texturable version of the stencil buffer in
638 * a shadow whenever VK_IMAGE_USAGE_SAMPLED_BIT is set and copy back and
639 * forth at strategic points. Stencil writes are only allowed in following
640 * layouts:
641 *
642 * - VK_IMAGE_LAYOUT_GENERAL
643 * - VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
644 * - VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
645 * - VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL
646 * - VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR
647 *
648 * For general, we have no nice opportunity to transition so we do the copy
649 * to the shadow unconditionally at the end of the subpass. For transfer
650 * destinations, we can update it as part of the transfer op. For the other
651 * layouts, we delay the copy until a transition into some other layout.
652 */
653 if (image->planes[plane].shadow_surface.isl.size_B > 0 &&
654 vk_image_layout_stencil_write_optimal(initial_layout) &&
655 !vk_image_layout_stencil_write_optimal(final_layout)) {
656 anv_image_copy_to_shadow(cmd_buffer, image,
657 VK_IMAGE_ASPECT_STENCIL_BIT,
658 base_level, level_count,
659 base_layer, layer_count);
660 }
661 #endif /* GEN_GEN == 7 */
662 }
663
664 #define MI_PREDICATE_SRC0 0x2400
665 #define MI_PREDICATE_SRC1 0x2408
666 #define MI_PREDICATE_RESULT 0x2418
667
668 static void
669 set_image_compressed_bit(struct anv_cmd_buffer *cmd_buffer,
670 const struct anv_image *image,
671 VkImageAspectFlagBits aspect,
672 uint32_t level,
673 uint32_t base_layer, uint32_t layer_count,
674 bool compressed)
675 {
676 uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
677
678 /* We only have compression tracking for CCS_E */
679 if (image->planes[plane].aux_usage != ISL_AUX_USAGE_CCS_E)
680 return;
681
682 for (uint32_t a = 0; a < layer_count; a++) {
683 uint32_t layer = base_layer + a;
684 anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_DATA_IMM), sdi) {
685 sdi.Address = anv_image_get_compression_state_addr(cmd_buffer->device,
686 image, aspect,
687 level, layer);
688 sdi.ImmediateData = compressed ? UINT32_MAX : 0;
689 }
690 }
691 }
692
693 static void
694 set_image_fast_clear_state(struct anv_cmd_buffer *cmd_buffer,
695 const struct anv_image *image,
696 VkImageAspectFlagBits aspect,
697 enum anv_fast_clear_type fast_clear)
698 {
699 anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_DATA_IMM), sdi) {
700 sdi.Address = anv_image_get_fast_clear_type_addr(cmd_buffer->device,
701 image, aspect);
702 sdi.ImmediateData = fast_clear;
703 }
704
705 /* Whenever we have fast-clear, we consider that slice to be compressed.
706 * This makes building predicates much easier.
707 */
708 if (fast_clear != ANV_FAST_CLEAR_NONE)
709 set_image_compressed_bit(cmd_buffer, image, aspect, 0, 0, 1, true);
710 }
711
712 /* This is only really practical on haswell and above because it requires
713 * MI math in order to get it correct.
714 */
715 #if GEN_GEN >= 8 || GEN_IS_HASWELL
716 static void
717 anv_cmd_compute_resolve_predicate(struct anv_cmd_buffer *cmd_buffer,
718 const struct anv_image *image,
719 VkImageAspectFlagBits aspect,
720 uint32_t level, uint32_t array_layer,
721 enum isl_aux_op resolve_op,
722 enum anv_fast_clear_type fast_clear_supported)
723 {
724 struct gen_mi_builder b;
725 gen_mi_builder_init(&b, &cmd_buffer->batch);
726
727 const struct gen_mi_value fast_clear_type =
728 gen_mi_mem32(anv_image_get_fast_clear_type_addr(cmd_buffer->device,
729 image, aspect));
730
731 if (resolve_op == ISL_AUX_OP_FULL_RESOLVE) {
732 /* In this case, we're doing a full resolve which means we want the
733 * resolve to happen if any compression (including fast-clears) is
734 * present.
735 *
736 * In order to simplify the logic a bit, we make the assumption that,
737 * if the first slice has been fast-cleared, it is also marked as
738 * compressed. See also set_image_fast_clear_state.
739 */
740 const struct gen_mi_value compression_state =
741 gen_mi_mem32(anv_image_get_compression_state_addr(cmd_buffer->device,
742 image, aspect,
743 level, array_layer));
744 gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC0),
745 compression_state);
746 gen_mi_store(&b, compression_state, gen_mi_imm(0));
747
748 if (level == 0 && array_layer == 0) {
749 /* If the predicate is true, we want to write 0 to the fast clear type
750 * and, if it's false, leave it alone. We can do this by writing
751 *
752 * clear_type = clear_type & ~predicate;
753 */
754 struct gen_mi_value new_fast_clear_type =
755 gen_mi_iand(&b, fast_clear_type,
756 gen_mi_inot(&b, gen_mi_reg64(MI_PREDICATE_SRC0)));
757 gen_mi_store(&b, fast_clear_type, new_fast_clear_type);
758 }
759 } else if (level == 0 && array_layer == 0) {
760 /* In this case, we are doing a partial resolve to get rid of fast-clear
761 * colors. We don't care about the compression state but we do care
762 * about how much fast clear is allowed by the final layout.
763 */
764 assert(resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE);
765 assert(fast_clear_supported < ANV_FAST_CLEAR_ANY);
766
767 /* We need to compute (fast_clear_supported < image->fast_clear) */
768 struct gen_mi_value pred =
769 gen_mi_ult(&b, gen_mi_imm(fast_clear_supported), fast_clear_type);
770 gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC0),
771 gen_mi_value_ref(&b, pred));
772
773 /* If the predicate is true, we want to write 0 to the fast clear type
774 * and, if it's false, leave it alone. We can do this by writing
775 *
776 * clear_type = clear_type & ~predicate;
777 */
778 struct gen_mi_value new_fast_clear_type =
779 gen_mi_iand(&b, fast_clear_type, gen_mi_inot(&b, pred));
780 gen_mi_store(&b, fast_clear_type, new_fast_clear_type);
781 } else {
782 /* In this case, we're trying to do a partial resolve on a slice that
783 * doesn't have clear color. There's nothing to do.
784 */
785 assert(resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE);
786 return;
787 }
788
789 /* Set src1 to 0 and use a != condition */
790 gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC1), gen_mi_imm(0));
791
792 anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
793 mip.LoadOperation = LOAD_LOADINV;
794 mip.CombineOperation = COMBINE_SET;
795 mip.CompareOperation = COMPARE_SRCS_EQUAL;
796 }
797 }
798 #endif /* GEN_GEN >= 8 || GEN_IS_HASWELL */
799
800 #if GEN_GEN <= 8
801 static void
802 anv_cmd_simple_resolve_predicate(struct anv_cmd_buffer *cmd_buffer,
803 const struct anv_image *image,
804 VkImageAspectFlagBits aspect,
805 uint32_t level, uint32_t array_layer,
806 enum isl_aux_op resolve_op,
807 enum anv_fast_clear_type fast_clear_supported)
808 {
809 struct gen_mi_builder b;
810 gen_mi_builder_init(&b, &cmd_buffer->batch);
811
812 struct gen_mi_value fast_clear_type_mem =
813 gen_mi_mem32(anv_image_get_fast_clear_type_addr(cmd_buffer->device,
814 image, aspect));
815
816 /* This only works for partial resolves and only when the clear color is
817 * all or nothing. On the upside, this emits less command streamer code
818 * and works on Ivybridge and Bay Trail.
819 */
820 assert(resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE);
821 assert(fast_clear_supported != ANV_FAST_CLEAR_ANY);
822
823 /* We don't support fast clears on anything other than the first slice. */
824 if (level > 0 || array_layer > 0)
825 return;
826
827 /* On gen8, we don't have a concept of default clear colors because we
828 * can't sample from CCS surfaces. It's enough to just load the fast clear
829 * state into the predicate register.
830 */
831 gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC0), fast_clear_type_mem);
832 gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC1), gen_mi_imm(0));
833 gen_mi_store(&b, fast_clear_type_mem, gen_mi_imm(0));
834
835 anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
836 mip.LoadOperation = LOAD_LOADINV;
837 mip.CombineOperation = COMBINE_SET;
838 mip.CompareOperation = COMPARE_SRCS_EQUAL;
839 }
840 }
841 #endif /* GEN_GEN <= 8 */
842
843 static void
844 anv_cmd_predicated_ccs_resolve(struct anv_cmd_buffer *cmd_buffer,
845 const struct anv_image *image,
846 enum isl_format format,
847 struct isl_swizzle swizzle,
848 VkImageAspectFlagBits aspect,
849 uint32_t level, uint32_t array_layer,
850 enum isl_aux_op resolve_op,
851 enum anv_fast_clear_type fast_clear_supported)
852 {
853 const uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
854
855 #if GEN_GEN >= 9
856 anv_cmd_compute_resolve_predicate(cmd_buffer, image,
857 aspect, level, array_layer,
858 resolve_op, fast_clear_supported);
859 #else /* GEN_GEN <= 8 */
860 anv_cmd_simple_resolve_predicate(cmd_buffer, image,
861 aspect, level, array_layer,
862 resolve_op, fast_clear_supported);
863 #endif
864
865 /* CCS_D only supports full resolves and BLORP will assert on us if we try
866 * to do a partial resolve on a CCS_D surface.
867 */
868 if (resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE &&
869 image->planes[plane].aux_usage == ISL_AUX_USAGE_CCS_D)
870 resolve_op = ISL_AUX_OP_FULL_RESOLVE;
871
872 anv_image_ccs_op(cmd_buffer, image, format, swizzle, aspect,
873 level, array_layer, 1, resolve_op, NULL, true);
874 }
875
876 static void
877 anv_cmd_predicated_mcs_resolve(struct anv_cmd_buffer *cmd_buffer,
878 const struct anv_image *image,
879 enum isl_format format,
880 struct isl_swizzle swizzle,
881 VkImageAspectFlagBits aspect,
882 uint32_t array_layer,
883 enum isl_aux_op resolve_op,
884 enum anv_fast_clear_type fast_clear_supported)
885 {
886 assert(aspect == VK_IMAGE_ASPECT_COLOR_BIT);
887 assert(resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE);
888
889 #if GEN_GEN >= 8 || GEN_IS_HASWELL
890 anv_cmd_compute_resolve_predicate(cmd_buffer, image,
891 aspect, 0, array_layer,
892 resolve_op, fast_clear_supported);
893
894 anv_image_mcs_op(cmd_buffer, image, format, swizzle, aspect,
895 array_layer, 1, resolve_op, NULL, true);
896 #else
897 unreachable("MCS resolves are unsupported on Ivybridge and Bay Trail");
898 #endif
899 }
900
901 void
902 genX(cmd_buffer_mark_image_written)(struct anv_cmd_buffer *cmd_buffer,
903 const struct anv_image *image,
904 VkImageAspectFlagBits aspect,
905 enum isl_aux_usage aux_usage,
906 uint32_t level,
907 uint32_t base_layer,
908 uint32_t layer_count)
909 {
910 /* The aspect must be exactly one of the image aspects. */
911 assert(util_bitcount(aspect) == 1 && (aspect & image->aspects));
912
913 /* The only compression types with more than just fast-clears are MCS,
914 * CCS_E, and HiZ. With HiZ we just trust the layout and don't actually
915 * track the current fast-clear and compression state. This leaves us
916 * with just MCS and CCS_E.
917 */
918 if (aux_usage != ISL_AUX_USAGE_CCS_E &&
919 aux_usage != ISL_AUX_USAGE_MCS)
920 return;
921
922 set_image_compressed_bit(cmd_buffer, image, aspect,
923 level, base_layer, layer_count, true);
924 }
925
926 static void
927 init_fast_clear_color(struct anv_cmd_buffer *cmd_buffer,
928 const struct anv_image *image,
929 VkImageAspectFlagBits aspect)
930 {
931 assert(cmd_buffer && image);
932 assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
933
934 set_image_fast_clear_state(cmd_buffer, image, aspect,
935 ANV_FAST_CLEAR_NONE);
936
937 /* Initialize the struct fields that are accessed for fast-clears so that
938 * the HW restrictions on the field values are satisfied.
939 */
940 struct anv_address addr =
941 anv_image_get_clear_color_addr(cmd_buffer->device, image, aspect);
942
943 if (GEN_GEN >= 9) {
944 const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
945 const unsigned num_dwords = GEN_GEN >= 10 ?
946 isl_dev->ss.clear_color_state_size / 4 :
947 isl_dev->ss.clear_value_size / 4;
948 for (unsigned i = 0; i < num_dwords; i++) {
949 anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_DATA_IMM), sdi) {
950 sdi.Address = addr;
951 sdi.Address.offset += i * 4;
952 sdi.ImmediateData = 0;
953 }
954 }
955 } else {
956 anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_DATA_IMM), sdi) {
957 sdi.Address = addr;
958 if (GEN_GEN >= 8 || GEN_IS_HASWELL) {
959 /* Pre-SKL, the dword containing the clear values also contains
960 * other fields, so we need to initialize those fields to match the
961 * values that would be in a color attachment.
962 */
963 sdi.ImmediateData = ISL_CHANNEL_SELECT_RED << 25 |
964 ISL_CHANNEL_SELECT_GREEN << 22 |
965 ISL_CHANNEL_SELECT_BLUE << 19 |
966 ISL_CHANNEL_SELECT_ALPHA << 16;
967 } else if (GEN_GEN == 7) {
968 /* On IVB, the dword containing the clear values also contains
969 * other fields that must be zero or can be zero.
970 */
971 sdi.ImmediateData = 0;
972 }
973 }
974 }
975 }
976
977 /* Copy the fast-clear value dword(s) between a surface state object and an
978 * image's fast clear state buffer.
979 */
980 static void
981 genX(copy_fast_clear_dwords)(struct anv_cmd_buffer *cmd_buffer,
982 struct anv_state surface_state,
983 const struct anv_image *image,
984 VkImageAspectFlagBits aspect,
985 bool copy_from_surface_state)
986 {
987 assert(cmd_buffer && image);
988 assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
989
990 struct anv_address ss_clear_addr = {
991 .bo = cmd_buffer->device->surface_state_pool.block_pool.bo,
992 .offset = surface_state.offset +
993 cmd_buffer->device->isl_dev.ss.clear_value_offset,
994 };
995 const struct anv_address entry_addr =
996 anv_image_get_clear_color_addr(cmd_buffer->device, image, aspect);
997 unsigned copy_size = cmd_buffer->device->isl_dev.ss.clear_value_size;
998
999 #if GEN_GEN == 7
1000 /* On gen7, the combination of commands used here(MI_LOAD_REGISTER_MEM
1001 * and MI_STORE_REGISTER_MEM) can cause GPU hangs if any rendering is
1002 * in-flight when they are issued even if the memory touched is not
1003 * currently active for rendering. The weird bit is that it is not the
1004 * MI_LOAD/STORE_REGISTER_MEM commands which hang but rather the in-flight
1005 * rendering hangs such that the next stalling command after the
1006 * MI_LOAD/STORE_REGISTER_MEM commands will catch the hang.
1007 *
1008 * It is unclear exactly why this hang occurs. Both MI commands come with
1009 * warnings about the 3D pipeline but that doesn't seem to fully explain
1010 * it. My (Jason's) best theory is that it has something to do with the
1011 * fact that we're using a GPU state register as our temporary and that
1012 * something with reading/writing it is causing problems.
1013 *
1014 * In order to work around this issue, we emit a PIPE_CONTROL with the
1015 * command streamer stall bit set.
1016 */
1017 cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
1018 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
1019 #endif
1020
1021 struct gen_mi_builder b;
1022 gen_mi_builder_init(&b, &cmd_buffer->batch);
1023
1024 if (copy_from_surface_state) {
1025 gen_mi_memcpy(&b, entry_addr, ss_clear_addr, copy_size);
1026 } else {
1027 gen_mi_memcpy(&b, ss_clear_addr, entry_addr, copy_size);
1028
1029 /* Updating a surface state object may require that the state cache be
1030 * invalidated. From the SKL PRM, Shared Functions -> State -> State
1031 * Caching:
1032 *
1033 * Whenever the RENDER_SURFACE_STATE object in memory pointed to by
1034 * the Binding Table Pointer (BTP) and Binding Table Index (BTI) is
1035 * modified [...], the L1 state cache must be invalidated to ensure
1036 * the new surface or sampler state is fetched from system memory.
1037 *
1038 * In testing, SKL doesn't actually seem to need this, but HSW does.
1039 */
1040 cmd_buffer->state.pending_pipe_bits |=
1041 ANV_PIPE_STATE_CACHE_INVALIDATE_BIT;
1042 }
1043 }
1044
1045 /**
1046 * @brief Transitions a color buffer from one layout to another.
1047 *
1048 * See section 6.1.1. Image Layout Transitions of the Vulkan 1.0.50 spec for
1049 * more information.
1050 *
1051 * @param level_count VK_REMAINING_MIP_LEVELS isn't supported.
1052 * @param layer_count VK_REMAINING_ARRAY_LAYERS isn't supported. For 3D images,
1053 * this represents the maximum layers to transition at each
1054 * specified miplevel.
1055 */
1056 static void
1057 transition_color_buffer(struct anv_cmd_buffer *cmd_buffer,
1058 const struct anv_image *image,
1059 VkImageAspectFlagBits aspect,
1060 const uint32_t base_level, uint32_t level_count,
1061 uint32_t base_layer, uint32_t layer_count,
1062 VkImageLayout initial_layout,
1063 VkImageLayout final_layout)
1064 {
1065 struct anv_device *device = cmd_buffer->device;
1066 const struct gen_device_info *devinfo = &device->info;
1067 /* Validate the inputs. */
1068 assert(cmd_buffer);
1069 assert(image && image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
1070 /* These values aren't supported for simplicity's sake. */
1071 assert(level_count != VK_REMAINING_MIP_LEVELS &&
1072 layer_count != VK_REMAINING_ARRAY_LAYERS);
1073 /* Ensure the subresource range is valid. */
1074 UNUSED uint64_t last_level_num = base_level + level_count;
1075 const uint32_t max_depth = anv_minify(image->extent.depth, base_level);
1076 UNUSED const uint32_t image_layers = MAX2(image->array_size, max_depth);
1077 assert((uint64_t)base_layer + layer_count <= image_layers);
1078 assert(last_level_num <= image->levels);
1079 /* The spec disallows these final layouts. */
1080 assert(final_layout != VK_IMAGE_LAYOUT_UNDEFINED &&
1081 final_layout != VK_IMAGE_LAYOUT_PREINITIALIZED);
1082
1083 /* No work is necessary if the layout stays the same or if this subresource
1084 * range lacks auxiliary data.
1085 */
1086 if (initial_layout == final_layout)
1087 return;
1088
1089 uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
1090
1091 if (image->planes[plane].shadow_surface.isl.size_B > 0 &&
1092 final_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
1093 /* This surface is a linear compressed image with a tiled shadow surface
1094 * for texturing. The client is about to use it in READ_ONLY_OPTIMAL so
1095 * we need to ensure the shadow copy is up-to-date.
1096 */
1097 assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
1098 assert(image->planes[plane].surface.isl.tiling == ISL_TILING_LINEAR);
1099 assert(image->planes[plane].shadow_surface.isl.tiling != ISL_TILING_LINEAR);
1100 assert(isl_format_is_compressed(image->planes[plane].surface.isl.format));
1101 assert(plane == 0);
1102 anv_image_copy_to_shadow(cmd_buffer, image,
1103 VK_IMAGE_ASPECT_COLOR_BIT,
1104 base_level, level_count,
1105 base_layer, layer_count);
1106 }
1107
1108 if (base_layer >= anv_image_aux_layers(image, aspect, base_level))
1109 return;
1110
1111 assert(image->planes[plane].surface.isl.tiling != ISL_TILING_LINEAR);
1112
1113 if (initial_layout == VK_IMAGE_LAYOUT_UNDEFINED ||
1114 initial_layout == VK_IMAGE_LAYOUT_PREINITIALIZED) {
1115 #if GEN_GEN == 12
1116 if (device->physical->has_implicit_ccs && devinfo->has_aux_map) {
1117 anv_image_init_aux_tt(cmd_buffer, image, aspect,
1118 base_level, level_count,
1119 base_layer, layer_count);
1120 }
1121 #else
1122 assert(!(device->physical->has_implicit_ccs && devinfo->has_aux_map));
1123 #endif
1124
1125 /* A subresource in the undefined layout may have been aliased and
1126 * populated with any arrangement of bits. Therefore, we must initialize
1127 * the related aux buffer and clear buffer entry with desirable values.
1128 * An initial layout of PREINITIALIZED is the same as UNDEFINED for
1129 * images with VK_IMAGE_TILING_OPTIMAL.
1130 *
1131 * Initialize the relevant clear buffer entries.
1132 */
1133 if (base_level == 0 && base_layer == 0)
1134 init_fast_clear_color(cmd_buffer, image, aspect);
1135
1136 /* Initialize the aux buffers to enable correct rendering. In order to
1137 * ensure that things such as storage images work correctly, aux buffers
1138 * need to be initialized to valid data.
1139 *
1140 * Having an aux buffer with invalid data is a problem for two reasons:
1141 *
1142 * 1) Having an invalid value in the buffer can confuse the hardware.
1143 * For instance, with CCS_E on SKL, a two-bit CCS value of 2 is
1144 * invalid and leads to the hardware doing strange things. It
1145 * doesn't hang as far as we can tell but rendering corruption can
1146 * occur.
1147 *
1148 * 2) If this transition is into the GENERAL layout and we then use the
1149 * image as a storage image, then we must have the aux buffer in the
1150 * pass-through state so that, if we then go to texture from the
1151 * image, we get the results of our storage image writes and not the
1152 * fast clear color or other random data.
1153 *
1154 * For CCS both of the problems above are real demonstrable issues. In
1155 * that case, the only thing we can do is to perform an ambiguate to
1156 * transition the aux surface into the pass-through state.
1157 *
1158 * For MCS, (2) is never an issue because we don't support multisampled
1159 * storage images. In theory, issue (1) is a problem with MCS but we've
1160 * never seen it in the wild. For 4x and 16x, all bit patters could, in
1161 * theory, be interpreted as something but we don't know that all bit
1162 * patterns are actually valid. For 2x and 8x, you could easily end up
1163 * with the MCS referring to an invalid plane because not all bits of
1164 * the MCS value are actually used. Even though we've never seen issues
1165 * in the wild, it's best to play it safe and initialize the MCS. We
1166 * can use a fast-clear for MCS because we only ever touch from render
1167 * and texture (no image load store).
1168 */
1169 if (image->samples == 1) {
1170 for (uint32_t l = 0; l < level_count; l++) {
1171 const uint32_t level = base_level + l;
1172
1173 uint32_t aux_layers = anv_image_aux_layers(image, aspect, level);
1174 if (base_layer >= aux_layers)
1175 break; /* We will only get fewer layers as level increases */
1176 uint32_t level_layer_count =
1177 MIN2(layer_count, aux_layers - base_layer);
1178
1179 anv_image_ccs_op(cmd_buffer, image,
1180 image->planes[plane].surface.isl.format,
1181 ISL_SWIZZLE_IDENTITY,
1182 aspect, level, base_layer, level_layer_count,
1183 ISL_AUX_OP_AMBIGUATE, NULL, false);
1184
1185 if (image->planes[plane].aux_usage == ISL_AUX_USAGE_CCS_E) {
1186 set_image_compressed_bit(cmd_buffer, image, aspect,
1187 level, base_layer, level_layer_count,
1188 false);
1189 }
1190 }
1191 } else {
1192 if (image->samples == 4 || image->samples == 16) {
1193 anv_perf_warn(cmd_buffer->device, image,
1194 "Doing a potentially unnecessary fast-clear to "
1195 "define an MCS buffer.");
1196 }
1197
1198 assert(base_level == 0 && level_count == 1);
1199 anv_image_mcs_op(cmd_buffer, image,
1200 image->planes[plane].surface.isl.format,
1201 ISL_SWIZZLE_IDENTITY,
1202 aspect, base_layer, layer_count,
1203 ISL_AUX_OP_FAST_CLEAR, NULL, false);
1204 }
1205 return;
1206 }
1207
1208 const enum isl_aux_usage initial_aux_usage =
1209 anv_layout_to_aux_usage(devinfo, image, aspect, 0, initial_layout);
1210 const enum isl_aux_usage final_aux_usage =
1211 anv_layout_to_aux_usage(devinfo, image, aspect, 0, final_layout);
1212
1213 /* The current code assumes that there is no mixing of CCS_E and CCS_D.
1214 * We can handle transitions between CCS_D/E to and from NONE. What we
1215 * don't yet handle is switching between CCS_E and CCS_D within a given
1216 * image. Doing so in a performant way requires more detailed aux state
1217 * tracking such as what is done in i965. For now, just assume that we
1218 * only have one type of compression.
1219 */
1220 assert(initial_aux_usage == ISL_AUX_USAGE_NONE ||
1221 final_aux_usage == ISL_AUX_USAGE_NONE ||
1222 initial_aux_usage == final_aux_usage);
1223
1224 /* If initial aux usage is NONE, there is nothing to resolve */
1225 if (initial_aux_usage == ISL_AUX_USAGE_NONE)
1226 return;
1227
1228 enum isl_aux_op resolve_op = ISL_AUX_OP_NONE;
1229
1230 /* If the initial layout supports more fast clear than the final layout
1231 * then we need at least a partial resolve.
1232 */
1233 const enum anv_fast_clear_type initial_fast_clear =
1234 anv_layout_to_fast_clear_type(devinfo, image, aspect, initial_layout);
1235 const enum anv_fast_clear_type final_fast_clear =
1236 anv_layout_to_fast_clear_type(devinfo, image, aspect, final_layout);
1237 if (final_fast_clear < initial_fast_clear)
1238 resolve_op = ISL_AUX_OP_PARTIAL_RESOLVE;
1239
1240 if (initial_aux_usage == ISL_AUX_USAGE_CCS_E &&
1241 final_aux_usage != ISL_AUX_USAGE_CCS_E)
1242 resolve_op = ISL_AUX_OP_FULL_RESOLVE;
1243
1244 if (resolve_op == ISL_AUX_OP_NONE)
1245 return;
1246
1247 /* Perform a resolve to synchronize data between the main and aux buffer.
1248 * Before we begin, we must satisfy the cache flushing requirement specified
1249 * in the Sky Lake PRM Vol. 7, "MCS Buffer for Render Target(s)":
1250 *
1251 * Any transition from any value in {Clear, Render, Resolve} to a
1252 * different value in {Clear, Render, Resolve} requires end of pipe
1253 * synchronization.
1254 *
1255 * We perform a flush of the write cache before and after the clear and
1256 * resolve operations to meet this requirement.
1257 *
1258 * Unlike other drawing, fast clear operations are not properly
1259 * synchronized. The first PIPE_CONTROL here likely ensures that the
1260 * contents of the previous render or clear hit the render target before we
1261 * resolve and the second likely ensures that the resolve is complete before
1262 * we do any more rendering or clearing.
1263 */
1264 cmd_buffer->state.pending_pipe_bits |=
1265 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
1266
1267 for (uint32_t l = 0; l < level_count; l++) {
1268 uint32_t level = base_level + l;
1269
1270 uint32_t aux_layers = anv_image_aux_layers(image, aspect, level);
1271 if (base_layer >= aux_layers)
1272 break; /* We will only get fewer layers as level increases */
1273 uint32_t level_layer_count =
1274 MIN2(layer_count, aux_layers - base_layer);
1275
1276 for (uint32_t a = 0; a < level_layer_count; a++) {
1277 uint32_t array_layer = base_layer + a;
1278 if (image->samples == 1) {
1279 anv_cmd_predicated_ccs_resolve(cmd_buffer, image,
1280 image->planes[plane].surface.isl.format,
1281 ISL_SWIZZLE_IDENTITY,
1282 aspect, level, array_layer, resolve_op,
1283 final_fast_clear);
1284 } else {
1285 /* We only support fast-clear on the first layer so partial
1286 * resolves should not be used on other layers as they will use
1287 * the clear color stored in memory that is only valid for layer0.
1288 */
1289 if (resolve_op == ISL_AUX_OP_PARTIAL_RESOLVE &&
1290 array_layer != 0)
1291 continue;
1292
1293 anv_cmd_predicated_mcs_resolve(cmd_buffer, image,
1294 image->planes[plane].surface.isl.format,
1295 ISL_SWIZZLE_IDENTITY,
1296 aspect, array_layer, resolve_op,
1297 final_fast_clear);
1298 }
1299 }
1300 }
1301
1302 cmd_buffer->state.pending_pipe_bits |=
1303 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_END_OF_PIPE_SYNC_BIT;
1304 }
1305
1306 static VkResult
1307 genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
1308 const struct anv_render_pass *pass,
1309 const struct anv_framebuffer *framebuffer,
1310 const VkRenderPassBeginInfo *begin)
1311 {
1312 struct anv_cmd_state *state = &cmd_buffer->state;
1313
1314 vk_free(&cmd_buffer->pool->alloc, state->attachments);
1315
1316 if (pass->attachment_count > 0) {
1317 state->attachments = vk_zalloc(&cmd_buffer->pool->alloc,
1318 pass->attachment_count *
1319 sizeof(state->attachments[0]),
1320 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
1321 if (state->attachments == NULL) {
1322 /* Propagate VK_ERROR_OUT_OF_HOST_MEMORY to vkEndCommandBuffer */
1323 return anv_batch_set_error(&cmd_buffer->batch,
1324 VK_ERROR_OUT_OF_HOST_MEMORY);
1325 }
1326 } else {
1327 state->attachments = NULL;
1328 }
1329
1330 const VkRenderPassAttachmentBeginInfoKHR *attach_begin =
1331 vk_find_struct_const(begin, RENDER_PASS_ATTACHMENT_BEGIN_INFO_KHR);
1332 if (begin && !attach_begin)
1333 assert(pass->attachment_count == framebuffer->attachment_count);
1334
1335 for (uint32_t i = 0; i < pass->attachment_count; ++i) {
1336 if (attach_begin && attach_begin->attachmentCount != 0) {
1337 assert(attach_begin->attachmentCount == pass->attachment_count);
1338 ANV_FROM_HANDLE(anv_image_view, iview, attach_begin->pAttachments[i]);
1339 state->attachments[i].image_view = iview;
1340 } else if (framebuffer && i < framebuffer->attachment_count) {
1341 state->attachments[i].image_view = framebuffer->attachments[i];
1342 } else {
1343 state->attachments[i].image_view = NULL;
1344 }
1345 }
1346
1347 if (begin) {
1348 for (uint32_t i = 0; i < pass->attachment_count; ++i) {
1349 const struct anv_render_pass_attachment *pass_att = &pass->attachments[i];
1350 struct anv_attachment_state *att_state = &state->attachments[i];
1351 VkImageAspectFlags att_aspects = vk_format_aspects(pass_att->format);
1352 VkImageAspectFlags clear_aspects = 0;
1353 VkImageAspectFlags load_aspects = 0;
1354
1355 if (att_aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
1356 /* color attachment */
1357 if (pass_att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
1358 clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
1359 } else if (pass_att->load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
1360 load_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
1361 }
1362 } else {
1363 /* depthstencil attachment */
1364 if (att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
1365 if (pass_att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
1366 clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
1367 } else if (pass_att->load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
1368 load_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
1369 }
1370 }
1371 if (att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
1372 if (pass_att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
1373 clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
1374 } else if (pass_att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_LOAD) {
1375 load_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
1376 }
1377 }
1378 }
1379
1380 att_state->current_layout = pass_att->initial_layout;
1381 att_state->current_stencil_layout = pass_att->stencil_initial_layout;
1382 att_state->pending_clear_aspects = clear_aspects;
1383 att_state->pending_load_aspects = load_aspects;
1384 if (clear_aspects)
1385 att_state->clear_value = begin->pClearValues[i];
1386
1387 struct anv_image_view *iview = state->attachments[i].image_view;
1388 anv_assert(iview->vk_format == pass_att->format);
1389
1390 const uint32_t num_layers = iview->planes[0].isl.array_len;
1391 att_state->pending_clear_views = (1 << num_layers) - 1;
1392
1393 /* This will be initialized after the first subpass transition. */
1394 att_state->aux_usage = ISL_AUX_USAGE_NONE;
1395
1396 att_state->fast_clear = false;
1397 if (clear_aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
1398 assert(clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT);
1399 att_state->fast_clear =
1400 anv_can_fast_clear_color_view(cmd_buffer->device, iview,
1401 pass_att->first_subpass_layout,
1402 vk_to_isl_color(att_state->clear_value.color),
1403 framebuffer->layers,
1404 begin->renderArea);
1405 } else if (clear_aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
1406 VK_IMAGE_ASPECT_STENCIL_BIT)) {
1407 att_state->fast_clear =
1408 anv_can_hiz_clear_ds_view(cmd_buffer->device, iview,
1409 pass_att->first_subpass_layout,
1410 clear_aspects,
1411 att_state->clear_value.depthStencil.depth,
1412 begin->renderArea);
1413 }
1414 }
1415 }
1416
1417 return VK_SUCCESS;
1418 }
1419
1420 /**
1421 * Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
1422 */
1423 static VkResult
1424 genX(cmd_buffer_alloc_att_surf_states)(struct anv_cmd_buffer *cmd_buffer,
1425 const struct anv_render_pass *pass,
1426 const struct anv_subpass *subpass)
1427 {
1428 const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
1429 struct anv_cmd_state *state = &cmd_buffer->state;
1430
1431 /* Reserve one for the NULL state. */
1432 unsigned num_states = 1;
1433 for (uint32_t i = 0; i < subpass->attachment_count; i++) {
1434 uint32_t att = subpass->attachments[i].attachment;
1435 if (att == VK_ATTACHMENT_UNUSED)
1436 continue;
1437
1438 assert(att < pass->attachment_count);
1439 if (!vk_format_is_color(pass->attachments[att].format))
1440 continue;
1441
1442 const VkImageUsageFlagBits att_usage = subpass->attachments[i].usage;
1443 assert(util_bitcount(att_usage) == 1);
1444
1445 if (att_usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT ||
1446 att_usage == VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT)
1447 num_states++;
1448 }
1449
1450 const uint32_t ss_stride = align_u32(isl_dev->ss.size, isl_dev->ss.align);
1451 state->attachment_states =
1452 anv_state_stream_alloc(&cmd_buffer->surface_state_stream,
1453 num_states * ss_stride, isl_dev->ss.align);
1454 if (state->attachment_states.map == NULL) {
1455 return anv_batch_set_error(&cmd_buffer->batch,
1456 VK_ERROR_OUT_OF_DEVICE_MEMORY);
1457 }
1458
1459 struct anv_state next_state = state->attachment_states;
1460 next_state.alloc_size = isl_dev->ss.size;
1461
1462 state->null_surface_state = next_state;
1463 next_state.offset += ss_stride;
1464 next_state.map += ss_stride;
1465
1466 for (uint32_t i = 0; i < subpass->attachment_count; i++) {
1467 uint32_t att = subpass->attachments[i].attachment;
1468 if (att == VK_ATTACHMENT_UNUSED)
1469 continue;
1470
1471 assert(att < pass->attachment_count);
1472 if (!vk_format_is_color(pass->attachments[att].format))
1473 continue;
1474
1475 const VkImageUsageFlagBits att_usage = subpass->attachments[i].usage;
1476 assert(util_bitcount(att_usage) == 1);
1477
1478 if (att_usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
1479 state->attachments[att].color.state = next_state;
1480 else if (att_usage == VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT)
1481 state->attachments[att].input.state = next_state;
1482 else
1483 continue;
1484
1485 state->attachments[att].color.state = next_state;
1486 next_state.offset += ss_stride;
1487 next_state.map += ss_stride;
1488 }
1489
1490 assert(next_state.offset == state->attachment_states.offset +
1491 state->attachment_states.alloc_size);
1492
1493 return VK_SUCCESS;
1494 }
1495
1496 VkResult
1497 genX(BeginCommandBuffer)(
1498 VkCommandBuffer commandBuffer,
1499 const VkCommandBufferBeginInfo* pBeginInfo)
1500 {
1501 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
1502
1503 /* If this is the first vkBeginCommandBuffer, we must *initialize* the
1504 * command buffer's state. Otherwise, we must *reset* its state. In both
1505 * cases we reset it.
1506 *
1507 * From the Vulkan 1.0 spec:
1508 *
1509 * If a command buffer is in the executable state and the command buffer
1510 * was allocated from a command pool with the
1511 * VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, then
1512 * vkBeginCommandBuffer implicitly resets the command buffer, behaving
1513 * as if vkResetCommandBuffer had been called with
1514 * VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set. It then puts
1515 * the command buffer in the recording state.
1516 */
1517 anv_cmd_buffer_reset(cmd_buffer);
1518
1519 cmd_buffer->usage_flags = pBeginInfo->flags;
1520
1521 assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY ||
1522 !(cmd_buffer->usage_flags & VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT));
1523
1524 genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
1525
1526 /* We sometimes store vertex data in the dynamic state buffer for blorp
1527 * operations and our dynamic state stream may re-use data from previous
1528 * command buffers. In order to prevent stale cache data, we flush the VF
1529 * cache. We could do this on every blorp call but that's not really
1530 * needed as all of the data will get written by the CPU prior to the GPU
1531 * executing anything. The chances are fairly high that they will use
1532 * blorp at least once per primary command buffer so it shouldn't be
1533 * wasted.
1534 *
1535 * There is also a workaround on gen8 which requires us to invalidate the
1536 * VF cache occasionally. It's easier if we can assume we start with a
1537 * fresh cache (See also genX(cmd_buffer_set_binding_for_gen8_vb_flush).)
1538 */
1539 cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
1540
1541 /* Re-emit the aux table register in every command buffer. This way we're
1542 * ensured that we have the table even if this command buffer doesn't
1543 * initialize any images.
1544 */
1545 if (cmd_buffer->device->info.has_aux_map)
1546 cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_AUX_TABLE_INVALIDATE_BIT;
1547
1548 /* We send an "Indirect State Pointers Disable" packet at
1549 * EndCommandBuffer, so all push contant packets are ignored during a
1550 * context restore. Documentation says after that command, we need to
1551 * emit push constants again before any rendering operation. So we
1552 * flag them dirty here to make sure they get emitted.
1553 */
1554 cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS;
1555
1556 VkResult result = VK_SUCCESS;
1557 if (cmd_buffer->usage_flags &
1558 VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
1559 assert(pBeginInfo->pInheritanceInfo);
1560 ANV_FROM_HANDLE(anv_render_pass, pass,
1561 pBeginInfo->pInheritanceInfo->renderPass);
1562 struct anv_subpass *subpass =
1563 &pass->subpasses[pBeginInfo->pInheritanceInfo->subpass];
1564 ANV_FROM_HANDLE(anv_framebuffer, framebuffer,
1565 pBeginInfo->pInheritanceInfo->framebuffer);
1566
1567 cmd_buffer->state.pass = pass;
1568 cmd_buffer->state.subpass = subpass;
1569
1570 /* This is optional in the inheritance info. */
1571 cmd_buffer->state.framebuffer = framebuffer;
1572
1573 result = genX(cmd_buffer_setup_attachments)(cmd_buffer, pass,
1574 framebuffer, NULL);
1575 if (result != VK_SUCCESS)
1576 return result;
1577
1578 result = genX(cmd_buffer_alloc_att_surf_states)(cmd_buffer, pass,
1579 subpass);
1580 if (result != VK_SUCCESS)
1581 return result;
1582
1583 /* Record that HiZ is enabled if we can. */
1584 if (cmd_buffer->state.framebuffer) {
1585 const struct anv_image_view * const iview =
1586 anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
1587
1588 if (iview) {
1589 VkImageLayout layout =
1590 cmd_buffer->state.subpass->depth_stencil_attachment->layout;
1591
1592 enum isl_aux_usage aux_usage =
1593 anv_layout_to_aux_usage(&cmd_buffer->device->info, iview->image,
1594 VK_IMAGE_ASPECT_DEPTH_BIT,
1595 VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
1596 layout);
1597
1598 cmd_buffer->state.hiz_enabled = isl_aux_usage_has_hiz(aux_usage);
1599 }
1600 }
1601
1602 cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
1603 }
1604
1605 #if GEN_GEN >= 8 || GEN_IS_HASWELL
1606 if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY) {
1607 const VkCommandBufferInheritanceConditionalRenderingInfoEXT *conditional_rendering_info =
1608 vk_find_struct_const(pBeginInfo->pInheritanceInfo->pNext, COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT);
1609
1610 /* If secondary buffer supports conditional rendering
1611 * we should emit commands as if conditional rendering is enabled.
1612 */
1613 cmd_buffer->state.conditional_render_enabled =
1614 conditional_rendering_info && conditional_rendering_info->conditionalRenderingEnable;
1615 }
1616 #endif
1617
1618 return result;
1619 }
1620
1621 /* From the PRM, Volume 2a:
1622 *
1623 * "Indirect State Pointers Disable
1624 *
1625 * At the completion of the post-sync operation associated with this pipe
1626 * control packet, the indirect state pointers in the hardware are
1627 * considered invalid; the indirect pointers are not saved in the context.
1628 * If any new indirect state commands are executed in the command stream
1629 * while the pipe control is pending, the new indirect state commands are
1630 * preserved.
1631 *
1632 * [DevIVB+]: Using Invalidate State Pointer (ISP) only inhibits context
1633 * restoring of Push Constant (3DSTATE_CONSTANT_*) commands. Push Constant
1634 * commands are only considered as Indirect State Pointers. Once ISP is
1635 * issued in a context, SW must initialize by programming push constant
1636 * commands for all the shaders (at least to zero length) before attempting
1637 * any rendering operation for the same context."
1638 *
1639 * 3DSTATE_CONSTANT_* packets are restored during a context restore,
1640 * even though they point to a BO that has been already unreferenced at
1641 * the end of the previous batch buffer. This has been fine so far since
1642 * we are protected by these scratch page (every address not covered by
1643 * a BO should be pointing to the scratch page). But on CNL, it is
1644 * causing a GPU hang during context restore at the 3DSTATE_CONSTANT_*
1645 * instruction.
1646 *
1647 * The flag "Indirect State Pointers Disable" in PIPE_CONTROL tells the
1648 * hardware to ignore previous 3DSTATE_CONSTANT_* packets during a
1649 * context restore, so the mentioned hang doesn't happen. However,
1650 * software must program push constant commands for all stages prior to
1651 * rendering anything. So we flag them dirty in BeginCommandBuffer.
1652 *
1653 * Finally, we also make sure to stall at pixel scoreboard to make sure the
1654 * constants have been loaded into the EUs prior to disable the push constants
1655 * so that it doesn't hang a previous 3DPRIMITIVE.
1656 */
1657 static void
1658 emit_isp_disable(struct anv_cmd_buffer *cmd_buffer)
1659 {
1660 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
1661 pc.StallAtPixelScoreboard = true;
1662 pc.CommandStreamerStallEnable = true;
1663 }
1664 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
1665 pc.IndirectStatePointersDisable = true;
1666 pc.CommandStreamerStallEnable = true;
1667 }
1668 }
1669
1670 VkResult
1671 genX(EndCommandBuffer)(
1672 VkCommandBuffer commandBuffer)
1673 {
1674 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
1675
1676 if (anv_batch_has_error(&cmd_buffer->batch))
1677 return cmd_buffer->batch.status;
1678
1679 /* We want every command buffer to start with the PMA fix in a known state,
1680 * so we disable it at the end of the command buffer.
1681 */
1682 genX(cmd_buffer_enable_pma_fix)(cmd_buffer, false);
1683
1684 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
1685
1686 emit_isp_disable(cmd_buffer);
1687
1688 anv_cmd_buffer_end_batch_buffer(cmd_buffer);
1689
1690 return VK_SUCCESS;
1691 }
1692
1693 void
1694 genX(CmdExecuteCommands)(
1695 VkCommandBuffer commandBuffer,
1696 uint32_t commandBufferCount,
1697 const VkCommandBuffer* pCmdBuffers)
1698 {
1699 ANV_FROM_HANDLE(anv_cmd_buffer, primary, commandBuffer);
1700
1701 assert(primary->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
1702
1703 if (anv_batch_has_error(&primary->batch))
1704 return;
1705
1706 /* The secondary command buffers will assume that the PMA fix is disabled
1707 * when they begin executing. Make sure this is true.
1708 */
1709 genX(cmd_buffer_enable_pma_fix)(primary, false);
1710
1711 /* The secondary command buffer doesn't know which textures etc. have been
1712 * flushed prior to their execution. Apply those flushes now.
1713 */
1714 genX(cmd_buffer_apply_pipe_flushes)(primary);
1715
1716 for (uint32_t i = 0; i < commandBufferCount; i++) {
1717 ANV_FROM_HANDLE(anv_cmd_buffer, secondary, pCmdBuffers[i]);
1718
1719 assert(secondary->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY);
1720 assert(!anv_batch_has_error(&secondary->batch));
1721
1722 #if GEN_GEN >= 8 || GEN_IS_HASWELL
1723 if (secondary->state.conditional_render_enabled) {
1724 if (!primary->state.conditional_render_enabled) {
1725 /* Secondary buffer is constructed as if it will be executed
1726 * with conditional rendering, we should satisfy this dependency
1727 * regardless of conditional rendering being enabled in primary.
1728 */
1729 struct gen_mi_builder b;
1730 gen_mi_builder_init(&b, &primary->batch);
1731 gen_mi_store(&b, gen_mi_reg64(ANV_PREDICATE_RESULT_REG),
1732 gen_mi_imm(UINT64_MAX));
1733 }
1734 }
1735 #endif
1736
1737 if (secondary->usage_flags &
1738 VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
1739 /* If we're continuing a render pass from the primary, we need to
1740 * copy the surface states for the current subpass into the storage
1741 * we allocated for them in BeginCommandBuffer.
1742 */
1743 struct anv_bo *ss_bo =
1744 primary->device->surface_state_pool.block_pool.bo;
1745 struct anv_state src_state = primary->state.attachment_states;
1746 struct anv_state dst_state = secondary->state.attachment_states;
1747 assert(src_state.alloc_size == dst_state.alloc_size);
1748
1749 genX(cmd_buffer_so_memcpy)(primary,
1750 (struct anv_address) {
1751 .bo = ss_bo,
1752 .offset = dst_state.offset,
1753 },
1754 (struct anv_address) {
1755 .bo = ss_bo,
1756 .offset = src_state.offset,
1757 },
1758 src_state.alloc_size);
1759 }
1760
1761 anv_cmd_buffer_add_secondary(primary, secondary);
1762
1763 assert(secondary->perf_query_pool == NULL || primary->perf_query_pool == NULL ||
1764 secondary->perf_query_pool == primary->perf_query_pool);
1765 if (secondary->perf_query_pool)
1766 primary->perf_query_pool = secondary->perf_query_pool;
1767 }
1768
1769 /* The secondary isn't counted in our VF cache tracking so we need to
1770 * invalidate the whole thing.
1771 */
1772 if (GEN_GEN >= 8 && GEN_GEN <= 9) {
1773 primary->state.pending_pipe_bits |=
1774 ANV_PIPE_CS_STALL_BIT | ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
1775 }
1776
1777 /* The secondary may have selected a different pipeline (3D or compute) and
1778 * may have changed the current L3$ configuration. Reset our tracking
1779 * variables to invalid values to ensure that we re-emit these in the case
1780 * where we do any draws or compute dispatches from the primary after the
1781 * secondary has returned.
1782 */
1783 primary->state.current_pipeline = UINT32_MAX;
1784 primary->state.current_l3_config = NULL;
1785 primary->state.current_hash_scale = 0;
1786
1787 /* Each of the secondary command buffers will use its own state base
1788 * address. We need to re-emit state base address for the primary after
1789 * all of the secondaries are done.
1790 *
1791 * TODO: Maybe we want to make this a dirty bit to avoid extra state base
1792 * address calls?
1793 */
1794 genX(cmd_buffer_emit_state_base_address)(primary);
1795 }
1796
1797 #define IVB_L3SQCREG1_SQGHPCI_DEFAULT 0x00730000
1798 #define VLV_L3SQCREG1_SQGHPCI_DEFAULT 0x00d30000
1799 #define HSW_L3SQCREG1_SQGHPCI_DEFAULT 0x00610000
1800
1801 /**
1802 * Program the hardware to use the specified L3 configuration.
1803 */
1804 void
1805 genX(cmd_buffer_config_l3)(struct anv_cmd_buffer *cmd_buffer,
1806 const struct gen_l3_config *cfg)
1807 {
1808 assert(cfg || GEN_GEN >= 12);
1809 if (cfg == cmd_buffer->state.current_l3_config)
1810 return;
1811
1812 if (unlikely(INTEL_DEBUG & DEBUG_L3)) {
1813 intel_logd("L3 config transition: ");
1814 gen_dump_l3_config(cfg, stderr);
1815 }
1816
1817 UNUSED const bool has_slm = cfg->n[GEN_L3P_SLM];
1818
1819 /* According to the hardware docs, the L3 partitioning can only be changed
1820 * while the pipeline is completely drained and the caches are flushed,
1821 * which involves a first PIPE_CONTROL flush which stalls the pipeline...
1822 */
1823 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
1824 pc.DCFlushEnable = true;
1825 pc.PostSyncOperation = NoWrite;
1826 pc.CommandStreamerStallEnable = true;
1827 }
1828
1829 /* ...followed by a second pipelined PIPE_CONTROL that initiates
1830 * invalidation of the relevant caches. Note that because RO invalidation
1831 * happens at the top of the pipeline (i.e. right away as the PIPE_CONTROL
1832 * command is processed by the CS) we cannot combine it with the previous
1833 * stalling flush as the hardware documentation suggests, because that
1834 * would cause the CS to stall on previous rendering *after* RO
1835 * invalidation and wouldn't prevent the RO caches from being polluted by
1836 * concurrent rendering before the stall completes. This intentionally
1837 * doesn't implement the SKL+ hardware workaround suggesting to enable CS
1838 * stall on PIPE_CONTROLs with the texture cache invalidation bit set for
1839 * GPGPU workloads because the previous and subsequent PIPE_CONTROLs
1840 * already guarantee that there is no concurrent GPGPU kernel execution
1841 * (see SKL HSD 2132585).
1842 */
1843 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
1844 pc.TextureCacheInvalidationEnable = true;
1845 pc.ConstantCacheInvalidationEnable = true;
1846 pc.InstructionCacheInvalidateEnable = true;
1847 pc.StateCacheInvalidationEnable = true;
1848 pc.PostSyncOperation = NoWrite;
1849 }
1850
1851 /* Now send a third stalling flush to make sure that invalidation is
1852 * complete when the L3 configuration registers are modified.
1853 */
1854 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
1855 pc.DCFlushEnable = true;
1856 pc.PostSyncOperation = NoWrite;
1857 pc.CommandStreamerStallEnable = true;
1858 }
1859
1860 #if GEN_GEN >= 8
1861
1862 assert(!cfg->n[GEN_L3P_IS] && !cfg->n[GEN_L3P_C] && !cfg->n[GEN_L3P_T]);
1863
1864 #if GEN_GEN >= 12
1865 #define L3_ALLOCATION_REG GENX(L3ALLOC)
1866 #define L3_ALLOCATION_REG_num GENX(L3ALLOC_num)
1867 #else
1868 #define L3_ALLOCATION_REG GENX(L3CNTLREG)
1869 #define L3_ALLOCATION_REG_num GENX(L3CNTLREG_num)
1870 #endif
1871
1872 uint32_t l3cr;
1873 anv_pack_struct(&l3cr, L3_ALLOCATION_REG,
1874 #if GEN_GEN < 11
1875 .SLMEnable = has_slm,
1876 #endif
1877 #if GEN_GEN == 11
1878 /* WA_1406697149: Bit 9 "Error Detection Behavior Control" must be set
1879 * in L3CNTLREG register. The default setting of the bit is not the
1880 * desirable behavior.
1881 */
1882 .ErrorDetectionBehaviorControl = true,
1883 .UseFullWays = true,
1884 #endif
1885 .URBAllocation = cfg->n[GEN_L3P_URB],
1886 .ROAllocation = cfg->n[GEN_L3P_RO],
1887 .DCAllocation = cfg->n[GEN_L3P_DC],
1888 .AllAllocation = cfg->n[GEN_L3P_ALL]);
1889
1890 /* Set up the L3 partitioning. */
1891 emit_lri(&cmd_buffer->batch, L3_ALLOCATION_REG_num, l3cr);
1892
1893 #else
1894
1895 const bool has_dc = cfg->n[GEN_L3P_DC] || cfg->n[GEN_L3P_ALL];
1896 const bool has_is = cfg->n[GEN_L3P_IS] || cfg->n[GEN_L3P_RO] ||
1897 cfg->n[GEN_L3P_ALL];
1898 const bool has_c = cfg->n[GEN_L3P_C] || cfg->n[GEN_L3P_RO] ||
1899 cfg->n[GEN_L3P_ALL];
1900 const bool has_t = cfg->n[GEN_L3P_T] || cfg->n[GEN_L3P_RO] ||
1901 cfg->n[GEN_L3P_ALL];
1902
1903 assert(!cfg->n[GEN_L3P_ALL]);
1904
1905 /* When enabled SLM only uses a portion of the L3 on half of the banks,
1906 * the matching space on the remaining banks has to be allocated to a
1907 * client (URB for all validated configurations) set to the
1908 * lower-bandwidth 2-bank address hashing mode.
1909 */
1910 const struct gen_device_info *devinfo = &cmd_buffer->device->info;
1911 const bool urb_low_bw = has_slm && !devinfo->is_baytrail;
1912 assert(!urb_low_bw || cfg->n[GEN_L3P_URB] == cfg->n[GEN_L3P_SLM]);
1913
1914 /* Minimum number of ways that can be allocated to the URB. */
1915 const unsigned n0_urb = devinfo->is_baytrail ? 32 : 0;
1916 assert(cfg->n[GEN_L3P_URB] >= n0_urb);
1917
1918 uint32_t l3sqcr1, l3cr2, l3cr3;
1919 anv_pack_struct(&l3sqcr1, GENX(L3SQCREG1),
1920 .ConvertDC_UC = !has_dc,
1921 .ConvertIS_UC = !has_is,
1922 .ConvertC_UC = !has_c,
1923 .ConvertT_UC = !has_t);
1924 l3sqcr1 |=
1925 GEN_IS_HASWELL ? HSW_L3SQCREG1_SQGHPCI_DEFAULT :
1926 devinfo->is_baytrail ? VLV_L3SQCREG1_SQGHPCI_DEFAULT :
1927 IVB_L3SQCREG1_SQGHPCI_DEFAULT;
1928
1929 anv_pack_struct(&l3cr2, GENX(L3CNTLREG2),
1930 .SLMEnable = has_slm,
1931 .URBLowBandwidth = urb_low_bw,
1932 .URBAllocation = cfg->n[GEN_L3P_URB] - n0_urb,
1933 #if !GEN_IS_HASWELL
1934 .ALLAllocation = cfg->n[GEN_L3P_ALL],
1935 #endif
1936 .ROAllocation = cfg->n[GEN_L3P_RO],
1937 .DCAllocation = cfg->n[GEN_L3P_DC]);
1938
1939 anv_pack_struct(&l3cr3, GENX(L3CNTLREG3),
1940 .ISAllocation = cfg->n[GEN_L3P_IS],
1941 .ISLowBandwidth = 0,
1942 .CAllocation = cfg->n[GEN_L3P_C],
1943 .CLowBandwidth = 0,
1944 .TAllocation = cfg->n[GEN_L3P_T],
1945 .TLowBandwidth = 0);
1946
1947 /* Set up the L3 partitioning. */
1948 emit_lri(&cmd_buffer->batch, GENX(L3SQCREG1_num), l3sqcr1);
1949 emit_lri(&cmd_buffer->batch, GENX(L3CNTLREG2_num), l3cr2);
1950 emit_lri(&cmd_buffer->batch, GENX(L3CNTLREG3_num), l3cr3);
1951
1952 #if GEN_IS_HASWELL
1953 if (cmd_buffer->device->physical->cmd_parser_version >= 4) {
1954 /* Enable L3 atomics on HSW if we have a DC partition, otherwise keep
1955 * them disabled to avoid crashing the system hard.
1956 */
1957 uint32_t scratch1, chicken3;
1958 anv_pack_struct(&scratch1, GENX(SCRATCH1),
1959 .L3AtomicDisable = !has_dc);
1960 anv_pack_struct(&chicken3, GENX(CHICKEN3),
1961 .L3AtomicDisableMask = true,
1962 .L3AtomicDisable = !has_dc);
1963 emit_lri(&cmd_buffer->batch, GENX(SCRATCH1_num), scratch1);
1964 emit_lri(&cmd_buffer->batch, GENX(CHICKEN3_num), chicken3);
1965 }
1966 #endif
1967
1968 #endif
1969
1970 cmd_buffer->state.current_l3_config = cfg;
1971 }
1972
1973 void
1974 genX(cmd_buffer_apply_pipe_flushes)(struct anv_cmd_buffer *cmd_buffer)
1975 {
1976 UNUSED const struct gen_device_info *devinfo = &cmd_buffer->device->info;
1977 enum anv_pipe_bits bits = cmd_buffer->state.pending_pipe_bits;
1978
1979 if (cmd_buffer->device->physical->always_flush_cache)
1980 bits |= ANV_PIPE_FLUSH_BITS | ANV_PIPE_INVALIDATE_BITS;
1981
1982 /*
1983 * From Sandybridge PRM, volume 2, "1.7.2 End-of-Pipe Synchronization":
1984 *
1985 * Write synchronization is a special case of end-of-pipe
1986 * synchronization that requires that the render cache and/or depth
1987 * related caches are flushed to memory, where the data will become
1988 * globally visible. This type of synchronization is required prior to
1989 * SW (CPU) actually reading the result data from memory, or initiating
1990 * an operation that will use as a read surface (such as a texture
1991 * surface) a previous render target and/or depth/stencil buffer
1992 *
1993 *
1994 * From Haswell PRM, volume 2, part 1, "End-of-Pipe Synchronization":
1995 *
1996 * Exercising the write cache flush bits (Render Target Cache Flush
1997 * Enable, Depth Cache Flush Enable, DC Flush) in PIPE_CONTROL only
1998 * ensures the write caches are flushed and doesn't guarantee the data
1999 * is globally visible.
2000 *
2001 * SW can track the completion of the end-of-pipe-synchronization by
2002 * using "Notify Enable" and "PostSync Operation - Write Immediate
2003 * Data" in the PIPE_CONTROL command.
2004 *
2005 * In other words, flushes are pipelined while invalidations are handled
2006 * immediately. Therefore, if we're flushing anything then we need to
2007 * schedule an end-of-pipe sync before any invalidations can happen.
2008 */
2009 if (bits & ANV_PIPE_FLUSH_BITS)
2010 bits |= ANV_PIPE_NEEDS_END_OF_PIPE_SYNC_BIT;
2011
2012
2013 /* HSD 1209978178: docs say that before programming the aux table:
2014 *
2015 * "Driver must ensure that the engine is IDLE but ensure it doesn't
2016 * add extra flushes in the case it knows that the engine is already
2017 * IDLE."
2018 */
2019 if (GEN_GEN == 12 && (bits & ANV_PIPE_AUX_TABLE_INVALIDATE_BIT))
2020 bits |= ANV_PIPE_NEEDS_END_OF_PIPE_SYNC_BIT;
2021
2022 /* If we're going to do an invalidate and we have a pending end-of-pipe
2023 * sync that has yet to be resolved, we do the end-of-pipe sync now.
2024 */
2025 if ((bits & ANV_PIPE_INVALIDATE_BITS) &&
2026 (bits & ANV_PIPE_NEEDS_END_OF_PIPE_SYNC_BIT)) {
2027 bits |= ANV_PIPE_END_OF_PIPE_SYNC_BIT;
2028 bits &= ~ANV_PIPE_NEEDS_END_OF_PIPE_SYNC_BIT;
2029 }
2030
2031 if (GEN_GEN >= 12 &&
2032 ((bits & ANV_PIPE_DEPTH_CACHE_FLUSH_BIT) ||
2033 (bits & ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT))) {
2034 /* From the PIPE_CONTROL instruction table, bit 28 (Tile Cache Flush
2035 * Enable):
2036 *
2037 * Unified Cache (Tile Cache Disabled):
2038 *
2039 * When the Color and Depth (Z) streams are enabled to be cached in
2040 * the DC space of L2, Software must use "Render Target Cache Flush
2041 * Enable" and "Depth Cache Flush Enable" along with "Tile Cache
2042 * Flush" for getting the color and depth (Z) write data to be
2043 * globally observable. In this mode of operation it is not required
2044 * to set "CS Stall" upon setting "Tile Cache Flush" bit.
2045 */
2046 bits |= ANV_PIPE_TILE_CACHE_FLUSH_BIT;
2047 }
2048
2049 /* GEN:BUG:1409226450, Wait for EU to be idle before pipe control which
2050 * invalidates the instruction cache
2051 */
2052 if (GEN_GEN == 12 && (bits & ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT))
2053 bits |= ANV_PIPE_CS_STALL_BIT | ANV_PIPE_STALL_AT_SCOREBOARD_BIT;
2054
2055 if ((GEN_GEN >= 8 && GEN_GEN <= 9) &&
2056 (bits & ANV_PIPE_CS_STALL_BIT) &&
2057 (bits & ANV_PIPE_VF_CACHE_INVALIDATE_BIT)) {
2058 /* If we are doing a VF cache invalidate AND a CS stall (it must be
2059 * both) then we can reset our vertex cache tracking.
2060 */
2061 memset(cmd_buffer->state.gfx.vb_dirty_ranges, 0,
2062 sizeof(cmd_buffer->state.gfx.vb_dirty_ranges));
2063 memset(&cmd_buffer->state.gfx.ib_dirty_range, 0,
2064 sizeof(cmd_buffer->state.gfx.ib_dirty_range));
2065 }
2066
2067 /* Project: SKL / Argument: LRI Post Sync Operation [23]
2068 *
2069 * "PIPECONTROL command with “Command Streamer Stall Enable” must be
2070 * programmed prior to programming a PIPECONTROL command with "LRI
2071 * Post Sync Operation" in GPGPU mode of operation (i.e when
2072 * PIPELINE_SELECT command is set to GPGPU mode of operation)."
2073 *
2074 * The same text exists a few rows below for Post Sync Op.
2075 *
2076 * On Gen12 this is GEN:BUG:1607156449.
2077 */
2078 if (bits & ANV_PIPE_POST_SYNC_BIT) {
2079 if ((GEN_GEN == 9 || (GEN_GEN == 12 && devinfo->revision == 0 /* A0 */)) &&
2080 cmd_buffer->state.current_pipeline == GPGPU)
2081 bits |= ANV_PIPE_CS_STALL_BIT;
2082 bits &= ~ANV_PIPE_POST_SYNC_BIT;
2083 }
2084
2085 if (bits & (ANV_PIPE_FLUSH_BITS | ANV_PIPE_CS_STALL_BIT |
2086 ANV_PIPE_END_OF_PIPE_SYNC_BIT)) {
2087 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
2088 #if GEN_GEN >= 12
2089 pipe.TileCacheFlushEnable = bits & ANV_PIPE_TILE_CACHE_FLUSH_BIT;
2090 #endif
2091 pipe.DepthCacheFlushEnable = bits & ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
2092 pipe.DCFlushEnable = bits & ANV_PIPE_DATA_CACHE_FLUSH_BIT;
2093 pipe.RenderTargetCacheFlushEnable =
2094 bits & ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
2095
2096 /* GEN:BUG:1409600907: "PIPE_CONTROL with Depth Stall Enable bit must
2097 * be set with any PIPE_CONTROL with Depth Flush Enable bit set.
2098 */
2099 #if GEN_GEN >= 12
2100 pipe.DepthStallEnable =
2101 pipe.DepthCacheFlushEnable || (bits & ANV_PIPE_DEPTH_STALL_BIT);
2102 #else
2103 pipe.DepthStallEnable = bits & ANV_PIPE_DEPTH_STALL_BIT;
2104 #endif
2105
2106 pipe.CommandStreamerStallEnable = bits & ANV_PIPE_CS_STALL_BIT;
2107 pipe.StallAtPixelScoreboard = bits & ANV_PIPE_STALL_AT_SCOREBOARD_BIT;
2108
2109 /* From Sandybridge PRM, volume 2, "1.7.3.1 Writing a Value to Memory":
2110 *
2111 * "The most common action to perform upon reaching a
2112 * synchronization point is to write a value out to memory. An
2113 * immediate value (included with the synchronization command) may
2114 * be written."
2115 *
2116 *
2117 * From Broadwell PRM, volume 7, "End-of-Pipe Synchronization":
2118 *
2119 * "In case the data flushed out by the render engine is to be
2120 * read back in to the render engine in coherent manner, then the
2121 * render engine has to wait for the fence completion before
2122 * accessing the flushed data. This can be achieved by following
2123 * means on various products: PIPE_CONTROL command with CS Stall
2124 * and the required write caches flushed with Post-Sync-Operation
2125 * as Write Immediate Data.
2126 *
2127 * Example:
2128 * - Workload-1 (3D/GPGPU/MEDIA)
2129 * - PIPE_CONTROL (CS Stall, Post-Sync-Operation Write
2130 * Immediate Data, Required Write Cache Flush bits set)
2131 * - Workload-2 (Can use the data produce or output by
2132 * Workload-1)
2133 */
2134 if (bits & ANV_PIPE_END_OF_PIPE_SYNC_BIT) {
2135 pipe.CommandStreamerStallEnable = true;
2136 pipe.PostSyncOperation = WriteImmediateData;
2137 pipe.Address = cmd_buffer->device->workaround_address;
2138 }
2139
2140 /*
2141 * According to the Broadwell documentation, any PIPE_CONTROL with the
2142 * "Command Streamer Stall" bit set must also have another bit set,
2143 * with five different options:
2144 *
2145 * - Render Target Cache Flush
2146 * - Depth Cache Flush
2147 * - Stall at Pixel Scoreboard
2148 * - Post-Sync Operation
2149 * - Depth Stall
2150 * - DC Flush Enable
2151 *
2152 * I chose "Stall at Pixel Scoreboard" since that's what we use in
2153 * mesa and it seems to work fine. The choice is fairly arbitrary.
2154 */
2155 if (pipe.CommandStreamerStallEnable &&
2156 !pipe.RenderTargetCacheFlushEnable &&
2157 !pipe.DepthCacheFlushEnable &&
2158 !pipe.StallAtPixelScoreboard &&
2159 !pipe.PostSyncOperation &&
2160 !pipe.DepthStallEnable &&
2161 !pipe.DCFlushEnable)
2162 pipe.StallAtPixelScoreboard = true;
2163 }
2164
2165 /* If a render target flush was emitted, then we can toggle off the bit
2166 * saying that render target writes are ongoing.
2167 */
2168 if (bits & ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT)
2169 bits &= ~(ANV_PIPE_RENDER_TARGET_BUFFER_WRITES);
2170
2171 if (GEN_IS_HASWELL) {
2172 /* Haswell needs addition work-arounds:
2173 *
2174 * From Haswell PRM, volume 2, part 1, "End-of-Pipe Synchronization":
2175 *
2176 * Option 1:
2177 * PIPE_CONTROL command with the CS Stall and the required write
2178 * caches flushed with Post-SyncOperation as Write Immediate Data
2179 * followed by eight dummy MI_STORE_DATA_IMM (write to scratch
2180 * spce) commands.
2181 *
2182 * Example:
2183 * - Workload-1
2184 * - PIPE_CONTROL (CS Stall, Post-Sync-Operation Write
2185 * Immediate Data, Required Write Cache Flush bits set)
2186 * - MI_STORE_DATA_IMM (8 times) (Dummy data, Scratch Address)
2187 * - Workload-2 (Can use the data produce or output by
2188 * Workload-1)
2189 *
2190 * Unfortunately, both the PRMs and the internal docs are a bit
2191 * out-of-date in this regard. What the windows driver does (and
2192 * this appears to actually work) is to emit a register read from the
2193 * memory address written by the pipe control above.
2194 *
2195 * What register we load into doesn't matter. We choose an indirect
2196 * rendering register because we know it always exists and it's one
2197 * of the first registers the command parser allows us to write. If
2198 * you don't have command parser support in your kernel (pre-4.2),
2199 * this will get turned into MI_NOOP and you won't get the
2200 * workaround. Unfortunately, there's just not much we can do in
2201 * that case. This register is perfectly safe to write since we
2202 * always re-load all of the indirect draw registers right before
2203 * 3DPRIMITIVE when needed anyway.
2204 */
2205 anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
2206 lrm.RegisterAddress = 0x243C; /* GEN7_3DPRIM_START_INSTANCE */
2207 lrm.MemoryAddress = cmd_buffer->device->workaround_address;
2208 }
2209 }
2210
2211 bits &= ~(ANV_PIPE_FLUSH_BITS | ANV_PIPE_CS_STALL_BIT |
2212 ANV_PIPE_END_OF_PIPE_SYNC_BIT);
2213 }
2214
2215 if (bits & ANV_PIPE_INVALIDATE_BITS) {
2216 /* From the SKL PRM, Vol. 2a, "PIPE_CONTROL",
2217 *
2218 * "If the VF Cache Invalidation Enable is set to a 1 in a
2219 * PIPE_CONTROL, a separate Null PIPE_CONTROL, all bitfields sets to
2220 * 0, with the VF Cache Invalidation Enable set to 0 needs to be sent
2221 * prior to the PIPE_CONTROL with VF Cache Invalidation Enable set to
2222 * a 1."
2223 *
2224 * This appears to hang Broadwell, so we restrict it to just gen9.
2225 */
2226 if (GEN_GEN == 9 && (bits & ANV_PIPE_VF_CACHE_INVALIDATE_BIT))
2227 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe);
2228
2229 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
2230 pipe.StateCacheInvalidationEnable =
2231 bits & ANV_PIPE_STATE_CACHE_INVALIDATE_BIT;
2232 pipe.ConstantCacheInvalidationEnable =
2233 bits & ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT;
2234 pipe.VFCacheInvalidationEnable =
2235 bits & ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
2236 pipe.TextureCacheInvalidationEnable =
2237 bits & ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
2238 pipe.InstructionCacheInvalidateEnable =
2239 bits & ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT;
2240
2241 /* From the SKL PRM, Vol. 2a, "PIPE_CONTROL",
2242 *
2243 * "When VF Cache Invalidate is set “Post Sync Operation” must be
2244 * enabled to “Write Immediate Data” or “Write PS Depth Count” or
2245 * “Write Timestamp”.
2246 */
2247 if (GEN_GEN == 9 && pipe.VFCacheInvalidationEnable) {
2248 pipe.PostSyncOperation = WriteImmediateData;
2249 pipe.Address = cmd_buffer->device->workaround_address;
2250 }
2251 }
2252
2253 #if GEN_GEN == 12
2254 if ((bits & ANV_PIPE_AUX_TABLE_INVALIDATE_BIT) &&
2255 cmd_buffer->device->info.has_aux_map) {
2256 anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
2257 lri.RegisterOffset = GENX(GFX_CCS_AUX_INV_num);
2258 lri.DataDWord = 1;
2259 }
2260 }
2261 #endif
2262
2263 bits &= ~ANV_PIPE_INVALIDATE_BITS;
2264 }
2265
2266 cmd_buffer->state.pending_pipe_bits = bits;
2267 }
2268
2269 void genX(CmdPipelineBarrier)(
2270 VkCommandBuffer commandBuffer,
2271 VkPipelineStageFlags srcStageMask,
2272 VkPipelineStageFlags destStageMask,
2273 VkBool32 byRegion,
2274 uint32_t memoryBarrierCount,
2275 const VkMemoryBarrier* pMemoryBarriers,
2276 uint32_t bufferMemoryBarrierCount,
2277 const VkBufferMemoryBarrier* pBufferMemoryBarriers,
2278 uint32_t imageMemoryBarrierCount,
2279 const VkImageMemoryBarrier* pImageMemoryBarriers)
2280 {
2281 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
2282
2283 /* XXX: Right now, we're really dumb and just flush whatever categories
2284 * the app asks for. One of these days we may make this a bit better
2285 * but right now that's all the hardware allows for in most areas.
2286 */
2287 VkAccessFlags src_flags = 0;
2288 VkAccessFlags dst_flags = 0;
2289
2290 for (uint32_t i = 0; i < memoryBarrierCount; i++) {
2291 src_flags |= pMemoryBarriers[i].srcAccessMask;
2292 dst_flags |= pMemoryBarriers[i].dstAccessMask;
2293 }
2294
2295 for (uint32_t i = 0; i < bufferMemoryBarrierCount; i++) {
2296 src_flags |= pBufferMemoryBarriers[i].srcAccessMask;
2297 dst_flags |= pBufferMemoryBarriers[i].dstAccessMask;
2298 }
2299
2300 for (uint32_t i = 0; i < imageMemoryBarrierCount; i++) {
2301 src_flags |= pImageMemoryBarriers[i].srcAccessMask;
2302 dst_flags |= pImageMemoryBarriers[i].dstAccessMask;
2303 ANV_FROM_HANDLE(anv_image, image, pImageMemoryBarriers[i].image);
2304 const VkImageSubresourceRange *range =
2305 &pImageMemoryBarriers[i].subresourceRange;
2306
2307 uint32_t base_layer, layer_count;
2308 if (image->type == VK_IMAGE_TYPE_3D) {
2309 base_layer = 0;
2310 layer_count = anv_minify(image->extent.depth, range->baseMipLevel);
2311 } else {
2312 base_layer = range->baseArrayLayer;
2313 layer_count = anv_get_layerCount(image, range);
2314 }
2315
2316 if (range->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) {
2317 transition_depth_buffer(cmd_buffer, image,
2318 base_layer, layer_count,
2319 pImageMemoryBarriers[i].oldLayout,
2320 pImageMemoryBarriers[i].newLayout);
2321 }
2322
2323 if (range->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) {
2324 transition_stencil_buffer(cmd_buffer, image,
2325 range->baseMipLevel,
2326 anv_get_levelCount(image, range),
2327 base_layer, layer_count,
2328 pImageMemoryBarriers[i].oldLayout,
2329 pImageMemoryBarriers[i].newLayout);
2330 }
2331
2332 if (range->aspectMask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
2333 VkImageAspectFlags color_aspects =
2334 anv_image_expand_aspects(image, range->aspectMask);
2335 uint32_t aspect_bit;
2336 anv_foreach_image_aspect_bit(aspect_bit, image, color_aspects) {
2337 transition_color_buffer(cmd_buffer, image, 1UL << aspect_bit,
2338 range->baseMipLevel,
2339 anv_get_levelCount(image, range),
2340 base_layer, layer_count,
2341 pImageMemoryBarriers[i].oldLayout,
2342 pImageMemoryBarriers[i].newLayout);
2343 }
2344 }
2345 }
2346
2347 cmd_buffer->state.pending_pipe_bits |=
2348 anv_pipe_flush_bits_for_access_flags(src_flags) |
2349 anv_pipe_invalidate_bits_for_access_flags(dst_flags);
2350 }
2351
2352 static void
2353 cmd_buffer_alloc_push_constants(struct anv_cmd_buffer *cmd_buffer)
2354 {
2355 VkShaderStageFlags stages =
2356 cmd_buffer->state.gfx.pipeline->active_stages;
2357
2358 /* In order to avoid thrash, we assume that vertex and fragment stages
2359 * always exist. In the rare case where one is missing *and* the other
2360 * uses push concstants, this may be suboptimal. However, avoiding stalls
2361 * seems more important.
2362 */
2363 stages |= VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_VERTEX_BIT;
2364
2365 if (stages == cmd_buffer->state.gfx.push_constant_stages)
2366 return;
2367
2368 #if GEN_GEN >= 8
2369 const unsigned push_constant_kb = 32;
2370 #elif GEN_IS_HASWELL
2371 const unsigned push_constant_kb = cmd_buffer->device->info.gt == 3 ? 32 : 16;
2372 #else
2373 const unsigned push_constant_kb = 16;
2374 #endif
2375
2376 const unsigned num_stages =
2377 util_bitcount(stages & VK_SHADER_STAGE_ALL_GRAPHICS);
2378 unsigned size_per_stage = push_constant_kb / num_stages;
2379
2380 /* Broadwell+ and Haswell gt3 require that the push constant sizes be in
2381 * units of 2KB. Incidentally, these are the same platforms that have
2382 * 32KB worth of push constant space.
2383 */
2384 if (push_constant_kb == 32)
2385 size_per_stage &= ~1u;
2386
2387 uint32_t kb_used = 0;
2388 for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) {
2389 unsigned push_size = (stages & (1 << i)) ? size_per_stage : 0;
2390 anv_batch_emit(&cmd_buffer->batch,
2391 GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) {
2392 alloc._3DCommandSubOpcode = 18 + i;
2393 alloc.ConstantBufferOffset = (push_size > 0) ? kb_used : 0;
2394 alloc.ConstantBufferSize = push_size;
2395 }
2396 kb_used += push_size;
2397 }
2398
2399 anv_batch_emit(&cmd_buffer->batch,
2400 GENX(3DSTATE_PUSH_CONSTANT_ALLOC_PS), alloc) {
2401 alloc.ConstantBufferOffset = kb_used;
2402 alloc.ConstantBufferSize = push_constant_kb - kb_used;
2403 }
2404
2405 cmd_buffer->state.gfx.push_constant_stages = stages;
2406
2407 /* From the BDW PRM for 3DSTATE_PUSH_CONSTANT_ALLOC_VS:
2408 *
2409 * "The 3DSTATE_CONSTANT_VS must be reprogrammed prior to
2410 * the next 3DPRIMITIVE command after programming the
2411 * 3DSTATE_PUSH_CONSTANT_ALLOC_VS"
2412 *
2413 * Since 3DSTATE_PUSH_CONSTANT_ALLOC_VS is programmed as part of
2414 * pipeline setup, we need to dirty push constants.
2415 */
2416 cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS;
2417 }
2418
2419 static struct anv_address
2420 anv_descriptor_set_address(struct anv_cmd_buffer *cmd_buffer,
2421 struct anv_descriptor_set *set)
2422 {
2423 if (set->pool) {
2424 /* This is a normal descriptor set */
2425 return (struct anv_address) {
2426 .bo = set->pool->bo,
2427 .offset = set->desc_mem.offset,
2428 };
2429 } else {
2430 /* This is a push descriptor set. We have to flag it as used on the GPU
2431 * so that the next time we push descriptors, we grab a new memory.
2432 */
2433 struct anv_push_descriptor_set *push_set =
2434 (struct anv_push_descriptor_set *)set;
2435 push_set->set_used_on_gpu = true;
2436
2437 return (struct anv_address) {
2438 .bo = cmd_buffer->dynamic_state_stream.state_pool->block_pool.bo,
2439 .offset = set->desc_mem.offset,
2440 };
2441 }
2442 }
2443
2444 static VkResult
2445 emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
2446 struct anv_cmd_pipeline_state *pipe_state,
2447 struct anv_shader_bin *shader,
2448 struct anv_state *bt_state)
2449 {
2450 struct anv_subpass *subpass = cmd_buffer->state.subpass;
2451 uint32_t state_offset;
2452
2453 struct anv_pipeline_bind_map *map = &shader->bind_map;
2454 if (map->surface_count == 0) {
2455 *bt_state = (struct anv_state) { 0, };
2456 return VK_SUCCESS;
2457 }
2458
2459 *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer,
2460 map->surface_count,
2461 &state_offset);
2462 uint32_t *bt_map = bt_state->map;
2463
2464 if (bt_state->map == NULL)
2465 return VK_ERROR_OUT_OF_DEVICE_MEMORY;
2466
2467 /* We only need to emit relocs if we're not using softpin. If we are using
2468 * softpin then we always keep all user-allocated memory objects resident.
2469 */
2470 const bool need_client_mem_relocs =
2471 !cmd_buffer->device->physical->use_softpin;
2472 struct anv_push_constants *push = &pipe_state->push_constants;
2473
2474 for (uint32_t s = 0; s < map->surface_count; s++) {
2475 struct anv_pipeline_binding *binding = &map->surface_to_descriptor[s];
2476
2477 struct anv_state surface_state;
2478
2479 switch (binding->set) {
2480 case ANV_DESCRIPTOR_SET_NULL:
2481 bt_map[s] = 0;
2482 break;
2483
2484 case ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS:
2485 /* Color attachment binding */
2486 assert(shader->stage == MESA_SHADER_FRAGMENT);
2487 if (binding->index < subpass->color_count) {
2488 const unsigned att =
2489 subpass->color_attachments[binding->index].attachment;
2490
2491 /* From the Vulkan 1.0.46 spec:
2492 *
2493 * "If any color or depth/stencil attachments are
2494 * VK_ATTACHMENT_UNUSED, then no writes occur for those
2495 * attachments."
2496 */
2497 if (att == VK_ATTACHMENT_UNUSED) {
2498 surface_state = cmd_buffer->state.null_surface_state;
2499 } else {
2500 surface_state = cmd_buffer->state.attachments[att].color.state;
2501 }
2502 } else {
2503 surface_state = cmd_buffer->state.null_surface_state;
2504 }
2505
2506 assert(surface_state.map);
2507 bt_map[s] = surface_state.offset + state_offset;
2508 break;
2509
2510 case ANV_DESCRIPTOR_SET_SHADER_CONSTANTS: {
2511 struct anv_state surface_state =
2512 anv_cmd_buffer_alloc_surface_state(cmd_buffer);
2513
2514 struct anv_address constant_data = {
2515 .bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
2516 .offset = shader->constant_data.offset,
2517 };
2518 unsigned constant_data_size = shader->constant_data_size;
2519
2520 const enum isl_format format =
2521 anv_isl_format_for_descriptor_type(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
2522 anv_fill_buffer_surface_state(cmd_buffer->device,
2523 surface_state, format,
2524 constant_data, constant_data_size, 1);
2525
2526 assert(surface_state.map);
2527 bt_map[s] = surface_state.offset + state_offset;
2528 add_surface_reloc(cmd_buffer, surface_state, constant_data);
2529 break;
2530 }
2531
2532 case ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS: {
2533 /* This is always the first binding for compute shaders */
2534 assert(shader->stage == MESA_SHADER_COMPUTE && s == 0);
2535
2536 struct anv_state surface_state =
2537 anv_cmd_buffer_alloc_surface_state(cmd_buffer);
2538
2539 const enum isl_format format =
2540 anv_isl_format_for_descriptor_type(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
2541 anv_fill_buffer_surface_state(cmd_buffer->device, surface_state,
2542 format,
2543 cmd_buffer->state.compute.num_workgroups,
2544 12, 1);
2545
2546 assert(surface_state.map);
2547 bt_map[s] = surface_state.offset + state_offset;
2548 if (need_client_mem_relocs) {
2549 add_surface_reloc(cmd_buffer, surface_state,
2550 cmd_buffer->state.compute.num_workgroups);
2551 }
2552 break;
2553 }
2554
2555 case ANV_DESCRIPTOR_SET_DESCRIPTORS: {
2556 /* This is a descriptor set buffer so the set index is actually
2557 * given by binding->binding. (Yes, that's confusing.)
2558 */
2559 struct anv_descriptor_set *set =
2560 pipe_state->descriptors[binding->index];
2561 assert(set->desc_mem.alloc_size);
2562 assert(set->desc_surface_state.alloc_size);
2563 bt_map[s] = set->desc_surface_state.offset + state_offset;
2564 add_surface_reloc(cmd_buffer, set->desc_surface_state,
2565 anv_descriptor_set_address(cmd_buffer, set));
2566 break;
2567 }
2568
2569 default: {
2570 assert(binding->set < MAX_SETS);
2571 const struct anv_descriptor *desc =
2572 &pipe_state->descriptors[binding->set]->descriptors[binding->index];
2573
2574 switch (desc->type) {
2575 case VK_DESCRIPTOR_TYPE_SAMPLER:
2576 /* Nothing for us to do here */
2577 continue;
2578
2579 case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
2580 case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
2581 if (desc->image_view) {
2582 struct anv_surface_state sstate =
2583 (desc->layout == VK_IMAGE_LAYOUT_GENERAL) ?
2584 desc->image_view->planes[binding->plane].general_sampler_surface_state :
2585 desc->image_view->planes[binding->plane].optimal_sampler_surface_state;
2586 surface_state = sstate.state;
2587 assert(surface_state.alloc_size);
2588 if (need_client_mem_relocs)
2589 add_surface_state_relocs(cmd_buffer, sstate);
2590 } else {
2591 surface_state = cmd_buffer->device->null_surface_state;
2592 }
2593 break;
2594 }
2595 case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
2596 assert(shader->stage == MESA_SHADER_FRAGMENT);
2597 assert(desc->image_view != NULL);
2598 if ((desc->image_view->aspect_mask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) == 0) {
2599 /* For depth and stencil input attachments, we treat it like any
2600 * old texture that a user may have bound.
2601 */
2602 assert(desc->image_view->n_planes == 1);
2603 struct anv_surface_state sstate =
2604 (desc->layout == VK_IMAGE_LAYOUT_GENERAL) ?
2605 desc->image_view->planes[0].general_sampler_surface_state :
2606 desc->image_view->planes[0].optimal_sampler_surface_state;
2607 surface_state = sstate.state;
2608 assert(surface_state.alloc_size);
2609 if (need_client_mem_relocs)
2610 add_surface_state_relocs(cmd_buffer, sstate);
2611 } else {
2612 /* For color input attachments, we create the surface state at
2613 * vkBeginRenderPass time so that we can include aux and clear
2614 * color information.
2615 */
2616 assert(binding->input_attachment_index < subpass->input_count);
2617 const unsigned subpass_att = binding->input_attachment_index;
2618 const unsigned att = subpass->input_attachments[subpass_att].attachment;
2619 surface_state = cmd_buffer->state.attachments[att].input.state;
2620 }
2621 break;
2622
2623 case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
2624 if (desc->image_view) {
2625 struct anv_surface_state sstate = (binding->write_only)
2626 ? desc->image_view->planes[binding->plane].writeonly_storage_surface_state
2627 : desc->image_view->planes[binding->plane].storage_surface_state;
2628 surface_state = sstate.state;
2629 assert(surface_state.alloc_size);
2630 if (need_client_mem_relocs)
2631 add_surface_state_relocs(cmd_buffer, sstate);
2632 } else {
2633 surface_state = cmd_buffer->device->null_surface_state;
2634 }
2635 break;
2636 }
2637
2638 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
2639 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
2640 case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
2641 if (desc->buffer_view) {
2642 surface_state = desc->buffer_view->surface_state;
2643 assert(surface_state.alloc_size);
2644 if (need_client_mem_relocs) {
2645 add_surface_reloc(cmd_buffer, surface_state,
2646 desc->buffer_view->address);
2647 }
2648 } else {
2649 surface_state = cmd_buffer->device->null_surface_state;
2650 }
2651 break;
2652
2653 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
2654 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
2655 if (desc->buffer) {
2656 /* Compute the offset within the buffer */
2657 uint32_t dynamic_offset =
2658 push->dynamic_offsets[binding->dynamic_offset_index];
2659 uint64_t offset = desc->offset + dynamic_offset;
2660 /* Clamp to the buffer size */
2661 offset = MIN2(offset, desc->buffer->size);
2662 /* Clamp the range to the buffer size */
2663 uint32_t range = MIN2(desc->range, desc->buffer->size - offset);
2664
2665 /* Align the range for consistency */
2666 if (desc->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC)
2667 range = align_u32(range, ANV_UBO_ALIGNMENT);
2668
2669 struct anv_address address =
2670 anv_address_add(desc->buffer->address, offset);
2671
2672 surface_state =
2673 anv_state_stream_alloc(&cmd_buffer->surface_state_stream, 64, 64);
2674 enum isl_format format =
2675 anv_isl_format_for_descriptor_type(desc->type);
2676
2677 anv_fill_buffer_surface_state(cmd_buffer->device, surface_state,
2678 format, address, range, 1);
2679 if (need_client_mem_relocs)
2680 add_surface_reloc(cmd_buffer, surface_state, address);
2681 } else {
2682 surface_state = cmd_buffer->device->null_surface_state;
2683 }
2684 break;
2685 }
2686
2687 case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
2688 if (desc->buffer_view) {
2689 surface_state = (binding->write_only)
2690 ? desc->buffer_view->writeonly_storage_surface_state
2691 : desc->buffer_view->storage_surface_state;
2692 assert(surface_state.alloc_size);
2693 if (need_client_mem_relocs) {
2694 add_surface_reloc(cmd_buffer, surface_state,
2695 desc->buffer_view->address);
2696 }
2697 } else {
2698 surface_state = cmd_buffer->device->null_surface_state;
2699 }
2700 break;
2701
2702 default:
2703 assert(!"Invalid descriptor type");
2704 continue;
2705 }
2706 assert(surface_state.map);
2707 bt_map[s] = surface_state.offset + state_offset;
2708 break;
2709 }
2710 }
2711 }
2712
2713 return VK_SUCCESS;
2714 }
2715
2716 static VkResult
2717 emit_samplers(struct anv_cmd_buffer *cmd_buffer,
2718 struct anv_cmd_pipeline_state *pipe_state,
2719 struct anv_shader_bin *shader,
2720 struct anv_state *state)
2721 {
2722 struct anv_pipeline_bind_map *map = &shader->bind_map;
2723 if (map->sampler_count == 0) {
2724 *state = (struct anv_state) { 0, };
2725 return VK_SUCCESS;
2726 }
2727
2728 uint32_t size = map->sampler_count * 16;
2729 *state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 32);
2730
2731 if (state->map == NULL)
2732 return VK_ERROR_OUT_OF_DEVICE_MEMORY;
2733
2734 for (uint32_t s = 0; s < map->sampler_count; s++) {
2735 struct anv_pipeline_binding *binding = &map->sampler_to_descriptor[s];
2736 const struct anv_descriptor *desc =
2737 &pipe_state->descriptors[binding->set]->descriptors[binding->index];
2738
2739 if (desc->type != VK_DESCRIPTOR_TYPE_SAMPLER &&
2740 desc->type != VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
2741 continue;
2742
2743 struct anv_sampler *sampler = desc->sampler;
2744
2745 /* This can happen if we have an unfilled slot since TYPE_SAMPLER
2746 * happens to be zero.
2747 */
2748 if (sampler == NULL)
2749 continue;
2750
2751 memcpy(state->map + (s * 16),
2752 sampler->state[binding->plane], sizeof(sampler->state[0]));
2753 }
2754
2755 return VK_SUCCESS;
2756 }
2757
2758 static uint32_t
2759 flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer,
2760 struct anv_cmd_pipeline_state *pipe_state,
2761 struct anv_shader_bin **shaders,
2762 uint32_t num_shaders)
2763 {
2764 const VkShaderStageFlags dirty = cmd_buffer->state.descriptors_dirty;
2765 VkShaderStageFlags flushed = 0;
2766
2767 VkResult result = VK_SUCCESS;
2768 for (uint32_t i = 0; i < num_shaders; i++) {
2769 if (!shaders[i])
2770 continue;
2771
2772 gl_shader_stage stage = shaders[i]->stage;
2773 VkShaderStageFlags vk_stage = mesa_to_vk_shader_stage(stage);
2774 if ((vk_stage & dirty) == 0)
2775 continue;
2776
2777 result = emit_samplers(cmd_buffer, pipe_state, shaders[i],
2778 &cmd_buffer->state.samplers[stage]);
2779 if (result != VK_SUCCESS)
2780 break;
2781 result = emit_binding_table(cmd_buffer, pipe_state, shaders[i],
2782 &cmd_buffer->state.binding_tables[stage]);
2783 if (result != VK_SUCCESS)
2784 break;
2785
2786 flushed |= vk_stage;
2787 }
2788
2789 if (result != VK_SUCCESS) {
2790 assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
2791
2792 result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
2793 if (result != VK_SUCCESS)
2794 return 0;
2795
2796 /* Re-emit state base addresses so we get the new surface state base
2797 * address before we start emitting binding tables etc.
2798 */
2799 genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
2800
2801 /* Re-emit all active binding tables */
2802 flushed = 0;
2803
2804 for (uint32_t i = 0; i < num_shaders; i++) {
2805 if (!shaders[i])
2806 continue;
2807
2808 gl_shader_stage stage = shaders[i]->stage;
2809
2810 result = emit_samplers(cmd_buffer, pipe_state, shaders[i],
2811 &cmd_buffer->state.samplers[stage]);
2812 if (result != VK_SUCCESS) {
2813 anv_batch_set_error(&cmd_buffer->batch, result);
2814 return 0;
2815 }
2816 result = emit_binding_table(cmd_buffer, pipe_state, shaders[i],
2817 &cmd_buffer->state.binding_tables[stage]);
2818 if (result != VK_SUCCESS) {
2819 anv_batch_set_error(&cmd_buffer->batch, result);
2820 return 0;
2821 }
2822
2823 flushed |= mesa_to_vk_shader_stage(stage);
2824 }
2825 }
2826
2827 cmd_buffer->state.descriptors_dirty &= ~flushed;
2828
2829 return flushed;
2830 }
2831
2832 static void
2833 cmd_buffer_emit_descriptor_pointers(struct anv_cmd_buffer *cmd_buffer,
2834 uint32_t stages)
2835 {
2836 static const uint32_t sampler_state_opcodes[] = {
2837 [MESA_SHADER_VERTEX] = 43,
2838 [MESA_SHADER_TESS_CTRL] = 44, /* HS */
2839 [MESA_SHADER_TESS_EVAL] = 45, /* DS */
2840 [MESA_SHADER_GEOMETRY] = 46,
2841 [MESA_SHADER_FRAGMENT] = 47,
2842 [MESA_SHADER_COMPUTE] = 0,
2843 };
2844
2845 static const uint32_t binding_table_opcodes[] = {
2846 [MESA_SHADER_VERTEX] = 38,
2847 [MESA_SHADER_TESS_CTRL] = 39,
2848 [MESA_SHADER_TESS_EVAL] = 40,
2849 [MESA_SHADER_GEOMETRY] = 41,
2850 [MESA_SHADER_FRAGMENT] = 42,
2851 [MESA_SHADER_COMPUTE] = 0,
2852 };
2853
2854 anv_foreach_stage(s, stages) {
2855 assert(s < ARRAY_SIZE(binding_table_opcodes));
2856 assert(binding_table_opcodes[s] > 0);
2857
2858 if (cmd_buffer->state.samplers[s].alloc_size > 0) {
2859 anv_batch_emit(&cmd_buffer->batch,
2860 GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ssp) {
2861 ssp._3DCommandSubOpcode = sampler_state_opcodes[s];
2862 ssp.PointertoVSSamplerState = cmd_buffer->state.samplers[s].offset;
2863 }
2864 }
2865
2866 /* Always emit binding table pointers if we're asked to, since on SKL
2867 * this is what flushes push constants. */
2868 anv_batch_emit(&cmd_buffer->batch,
2869 GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), btp) {
2870 btp._3DCommandSubOpcode = binding_table_opcodes[s];
2871 btp.PointertoVSBindingTable = cmd_buffer->state.binding_tables[s].offset;
2872 }
2873 }
2874 }
2875
2876 static struct anv_address
2877 get_push_range_address(struct anv_cmd_buffer *cmd_buffer,
2878 gl_shader_stage stage,
2879 const struct anv_push_range *range)
2880 {
2881 struct anv_cmd_graphics_state *gfx_state = &cmd_buffer->state.gfx;
2882 switch (range->set) {
2883 case ANV_DESCRIPTOR_SET_DESCRIPTORS: {
2884 /* This is a descriptor set buffer so the set index is
2885 * actually given by binding->binding. (Yes, that's
2886 * confusing.)
2887 */
2888 struct anv_descriptor_set *set =
2889 gfx_state->base.descriptors[range->index];
2890 return anv_descriptor_set_address(cmd_buffer, set);
2891 }
2892
2893 case ANV_DESCRIPTOR_SET_PUSH_CONSTANTS: {
2894 if (gfx_state->base.push_constants_state.alloc_size == 0) {
2895 gfx_state->base.push_constants_state =
2896 anv_cmd_buffer_gfx_push_constants(cmd_buffer);
2897 }
2898 return (struct anv_address) {
2899 .bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
2900 .offset = gfx_state->base.push_constants_state.offset,
2901 };
2902 }
2903
2904 default: {
2905 assert(range->set < MAX_SETS);
2906 struct anv_descriptor_set *set =
2907 gfx_state->base.descriptors[range->set];
2908 const struct anv_descriptor *desc =
2909 &set->descriptors[range->index];
2910
2911 if (desc->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
2912 if (desc->buffer_view)
2913 return desc->buffer_view->address;
2914 } else {
2915 assert(desc->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC);
2916 if (desc->buffer) {
2917 const struct anv_push_constants *push =
2918 &gfx_state->base.push_constants;
2919 uint32_t dynamic_offset =
2920 push->dynamic_offsets[range->dynamic_offset_index];
2921 return anv_address_add(desc->buffer->address,
2922 desc->offset + dynamic_offset);
2923 }
2924 }
2925
2926 /* For NULL UBOs, we just return an address in the workaround BO. We do
2927 * writes to it for workarounds but always at the bottom. The higher
2928 * bytes should be all zeros.
2929 */
2930 assert(range->length * 32 <= 2048);
2931 return (struct anv_address) {
2932 .bo = cmd_buffer->device->workaround_bo,
2933 .offset = 1024,
2934 };
2935 }
2936 }
2937 }
2938
2939
2940 /** Returns the size in bytes of the bound buffer
2941 *
2942 * The range is relative to the start of the buffer, not the start of the
2943 * range. The returned range may be smaller than
2944 *
2945 * (range->start + range->length) * 32;
2946 */
2947 static uint32_t
2948 get_push_range_bound_size(struct anv_cmd_buffer *cmd_buffer,
2949 gl_shader_stage stage,
2950 const struct anv_push_range *range)
2951 {
2952 assert(stage != MESA_SHADER_COMPUTE);
2953 const struct anv_cmd_graphics_state *gfx_state = &cmd_buffer->state.gfx;
2954 switch (range->set) {
2955 case ANV_DESCRIPTOR_SET_DESCRIPTORS: {
2956 struct anv_descriptor_set *set =
2957 gfx_state->base.descriptors[range->index];
2958 assert(range->start * 32 < set->desc_mem.alloc_size);
2959 assert((range->start + range->length) * 32 <= set->desc_mem.alloc_size);
2960 return set->desc_mem.alloc_size;
2961 }
2962
2963 case ANV_DESCRIPTOR_SET_PUSH_CONSTANTS:
2964 return (range->start + range->length) * 32;
2965
2966 default: {
2967 assert(range->set < MAX_SETS);
2968 struct anv_descriptor_set *set =
2969 gfx_state->base.descriptors[range->set];
2970 const struct anv_descriptor *desc =
2971 &set->descriptors[range->index];
2972
2973 if (desc->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
2974 if (!desc->buffer_view)
2975 return 0;
2976
2977 if (range->start * 32 > desc->buffer_view->range)
2978 return 0;
2979
2980 return desc->buffer_view->range;
2981 } else {
2982 if (!desc->buffer)
2983 return 0;
2984
2985 assert(desc->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC);
2986 /* Compute the offset within the buffer */
2987 const struct anv_push_constants *push =
2988 &gfx_state->base.push_constants;
2989 uint32_t dynamic_offset =
2990 push->dynamic_offsets[range->dynamic_offset_index];
2991 uint64_t offset = desc->offset + dynamic_offset;
2992 /* Clamp to the buffer size */
2993 offset = MIN2(offset, desc->buffer->size);
2994 /* Clamp the range to the buffer size */
2995 uint32_t bound_range = MIN2(desc->range, desc->buffer->size - offset);
2996
2997 /* Align the range for consistency */
2998 bound_range = align_u32(bound_range, ANV_UBO_ALIGNMENT);
2999
3000 return bound_range;
3001 }
3002 }
3003 }
3004 }
3005
3006 static void
3007 cmd_buffer_emit_push_constant(struct anv_cmd_buffer *cmd_buffer,
3008 gl_shader_stage stage,
3009 struct anv_address *buffers,
3010 unsigned buffer_count)
3011 {
3012 const struct anv_cmd_graphics_state *gfx_state = &cmd_buffer->state.gfx;
3013 const struct anv_graphics_pipeline *pipeline = gfx_state->pipeline;
3014
3015 static const uint32_t push_constant_opcodes[] = {
3016 [MESA_SHADER_VERTEX] = 21,
3017 [MESA_SHADER_TESS_CTRL] = 25, /* HS */
3018 [MESA_SHADER_TESS_EVAL] = 26, /* DS */
3019 [MESA_SHADER_GEOMETRY] = 22,
3020 [MESA_SHADER_FRAGMENT] = 23,
3021 [MESA_SHADER_COMPUTE] = 0,
3022 };
3023
3024 assert(stage < ARRAY_SIZE(push_constant_opcodes));
3025 assert(push_constant_opcodes[stage] > 0);
3026
3027 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c) {
3028 c._3DCommandSubOpcode = push_constant_opcodes[stage];
3029
3030 if (anv_pipeline_has_stage(pipeline, stage)) {
3031 const struct anv_pipeline_bind_map *bind_map =
3032 &pipeline->shaders[stage]->bind_map;
3033
3034 #if GEN_GEN >= 9
3035 /* This field exists since Gen8. However, the Broadwell PRM says:
3036 *
3037 * "Constant Buffer Object Control State must be always programmed
3038 * to zero."
3039 *
3040 * This restriction does not exist on any newer platforms.
3041 *
3042 * We only have one MOCS field for the whole packet, not one per
3043 * buffer. We could go out of our way here to walk over all of the
3044 * buffers and see if any of them are used externally and use the
3045 * external MOCS. However, the notion that someone would use the
3046 * same bit of memory for both scanout and a UBO is nuts. Let's not
3047 * bother and assume it's all internal.
3048 */
3049 c.MOCS = cmd_buffer->device->isl_dev.mocs.internal;
3050 #endif
3051
3052 #if GEN_GEN >= 8 || GEN_IS_HASWELL
3053 /* The Skylake PRM contains the following restriction:
3054 *
3055 * "The driver must ensure The following case does not occur
3056 * without a flush to the 3D engine: 3DSTATE_CONSTANT_* with
3057 * buffer 3 read length equal to zero committed followed by a
3058 * 3DSTATE_CONSTANT_* with buffer 0 read length not equal to
3059 * zero committed."
3060 *
3061 * To avoid this, we program the buffers in the highest slots.
3062 * This way, slot 0 is only used if slot 3 is also used.
3063 */
3064 assert(buffer_count <= 4);
3065 const unsigned shift = 4 - buffer_count;
3066 for (unsigned i = 0; i < buffer_count; i++) {
3067 const struct anv_push_range *range = &bind_map->push_ranges[i];
3068
3069 /* At this point we only have non-empty ranges */
3070 assert(range->length > 0);
3071
3072 /* For Ivy Bridge, make sure we only set the first range (actual
3073 * push constants)
3074 */
3075 assert((GEN_GEN >= 8 || GEN_IS_HASWELL) || i == 0);
3076
3077 c.ConstantBody.ReadLength[i + shift] = range->length;
3078 c.ConstantBody.Buffer[i + shift] =
3079 anv_address_add(buffers[i], range->start * 32);
3080 }
3081 #else
3082 /* For Ivy Bridge, push constants are relative to dynamic state
3083 * base address and we only ever push actual push constants.
3084 */
3085 if (bind_map->push_ranges[0].length > 0) {
3086 assert(buffer_count == 1);
3087 assert(bind_map->push_ranges[0].set ==
3088 ANV_DESCRIPTOR_SET_PUSH_CONSTANTS);
3089 assert(buffers[0].bo ==
3090 cmd_buffer->device->dynamic_state_pool.block_pool.bo);
3091 c.ConstantBody.ReadLength[0] = bind_map->push_ranges[0].length;
3092 c.ConstantBody.Buffer[0].bo = NULL;
3093 c.ConstantBody.Buffer[0].offset = buffers[0].offset;
3094 }
3095 assert(bind_map->push_ranges[1].length == 0);
3096 assert(bind_map->push_ranges[2].length == 0);
3097 assert(bind_map->push_ranges[3].length == 0);
3098 #endif
3099 }
3100 }
3101 }
3102
3103 #if GEN_GEN >= 12
3104 static void
3105 cmd_buffer_emit_push_constant_all(struct anv_cmd_buffer *cmd_buffer,
3106 uint32_t shader_mask,
3107 struct anv_address *buffers,
3108 uint32_t buffer_count)
3109 {
3110 if (buffer_count == 0) {
3111 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_ALL), c) {
3112 c.ShaderUpdateEnable = shader_mask;
3113 c.MOCS = cmd_buffer->device->isl_dev.mocs.internal;
3114 }
3115 return;
3116 }
3117
3118 const struct anv_cmd_graphics_state *gfx_state = &cmd_buffer->state.gfx;
3119 const struct anv_graphics_pipeline *pipeline = gfx_state->pipeline;
3120
3121 static const uint32_t push_constant_opcodes[] = {
3122 [MESA_SHADER_VERTEX] = 21,
3123 [MESA_SHADER_TESS_CTRL] = 25, /* HS */
3124 [MESA_SHADER_TESS_EVAL] = 26, /* DS */
3125 [MESA_SHADER_GEOMETRY] = 22,
3126 [MESA_SHADER_FRAGMENT] = 23,
3127 [MESA_SHADER_COMPUTE] = 0,
3128 };
3129
3130 gl_shader_stage stage = vk_to_mesa_shader_stage(shader_mask);
3131 assert(stage < ARRAY_SIZE(push_constant_opcodes));
3132 assert(push_constant_opcodes[stage] > 0);
3133
3134 const struct anv_pipeline_bind_map *bind_map =
3135 &pipeline->shaders[stage]->bind_map;
3136
3137 uint32_t *dw;
3138 const uint32_t buffer_mask = (1 << buffer_count) - 1;
3139 const uint32_t num_dwords = 2 + 2 * buffer_count;
3140
3141 dw = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
3142 GENX(3DSTATE_CONSTANT_ALL),
3143 .ShaderUpdateEnable = shader_mask,
3144 .PointerBufferMask = buffer_mask,
3145 .MOCS = cmd_buffer->device->isl_dev.mocs.internal);
3146
3147 for (int i = 0; i < buffer_count; i++) {
3148 const struct anv_push_range *range = &bind_map->push_ranges[i];
3149 GENX(3DSTATE_CONSTANT_ALL_DATA_pack)(
3150 &cmd_buffer->batch, dw + 2 + i * 2,
3151 &(struct GENX(3DSTATE_CONSTANT_ALL_DATA)) {
3152 .PointerToConstantBuffer =
3153 anv_address_add(buffers[i], range->start * 32),
3154 .ConstantBufferReadLength = range->length,
3155 });
3156 }
3157 }
3158 #endif
3159
3160 static void
3161 cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer,
3162 VkShaderStageFlags dirty_stages)
3163 {
3164 VkShaderStageFlags flushed = 0;
3165 struct anv_cmd_graphics_state *gfx_state = &cmd_buffer->state.gfx;
3166 const struct anv_graphics_pipeline *pipeline = gfx_state->pipeline;
3167
3168 #if GEN_GEN >= 12
3169 uint32_t nobuffer_stages = 0;
3170 #endif
3171
3172 /* Resets the push constant state so that we allocate a new one if
3173 * needed.
3174 */
3175 gfx_state->base.push_constants_state = ANV_STATE_NULL;
3176
3177 anv_foreach_stage(stage, dirty_stages) {
3178 unsigned buffer_count = 0;
3179 flushed |= mesa_to_vk_shader_stage(stage);
3180 UNUSED uint32_t max_push_range = 0;
3181
3182 struct anv_address buffers[4] = {};
3183 if (anv_pipeline_has_stage(pipeline, stage)) {
3184 const struct anv_pipeline_bind_map *bind_map =
3185 &pipeline->shaders[stage]->bind_map;
3186 struct anv_push_constants *push = &gfx_state->base.push_constants;
3187
3188 if (cmd_buffer->device->robust_buffer_access) {
3189 push->push_reg_mask = 0;
3190 /* Start of the current range in the shader, relative to the start
3191 * of push constants in the shader.
3192 */
3193 unsigned range_start_reg = 0;
3194 for (unsigned i = 0; i < 4; i++) {
3195 const struct anv_push_range *range = &bind_map->push_ranges[i];
3196 if (range->length == 0)
3197 continue;
3198
3199 unsigned bound_size =
3200 get_push_range_bound_size(cmd_buffer, stage, range);
3201 if (bound_size >= range->start * 32) {
3202 unsigned bound_regs =
3203 MIN2(DIV_ROUND_UP(bound_size, 32) - range->start,
3204 range->length);
3205 assert(range_start_reg + bound_regs <= 64);
3206 push->push_reg_mask |= BITFIELD64_RANGE(range_start_reg,
3207 bound_regs);
3208 }
3209
3210 cmd_buffer->state.push_constants_dirty |=
3211 mesa_to_vk_shader_stage(stage);
3212
3213 range_start_reg += range->length;
3214 }
3215 }
3216
3217 /* We have to gather buffer addresses as a second step because the
3218 * loop above puts data into the push constant area and the call to
3219 * get_push_range_address is what locks our push constants and copies
3220 * them into the actual GPU buffer. If we did the two loops at the
3221 * same time, we'd risk only having some of the sizes in the push
3222 * constant buffer when we did the copy.
3223 */
3224 for (unsigned i = 0; i < 4; i++) {
3225 const struct anv_push_range *range = &bind_map->push_ranges[i];
3226 if (range->length == 0)
3227 break;
3228
3229 buffers[i] = get_push_range_address(cmd_buffer, stage, range);
3230 max_push_range = MAX2(max_push_range, range->length);
3231 buffer_count++;
3232 }
3233
3234 /* We have at most 4 buffers but they should be tightly packed */
3235 for (unsigned i = buffer_count; i < 4; i++)
3236 assert(bind_map->push_ranges[i].length == 0);
3237 }
3238
3239 #if GEN_GEN >= 12
3240 /* If this stage doesn't have any push constants, emit it later in a
3241 * single CONSTANT_ALL packet.
3242 */
3243 if (buffer_count == 0) {
3244 nobuffer_stages |= 1 << stage;
3245 continue;
3246 }
3247
3248 /* The Constant Buffer Read Length field from 3DSTATE_CONSTANT_ALL
3249 * contains only 5 bits, so we can only use it for buffers smaller than
3250 * 32.
3251 */
3252 if (max_push_range < 32) {
3253 cmd_buffer_emit_push_constant_all(cmd_buffer, 1 << stage,
3254 buffers, buffer_count);
3255 continue;
3256 }
3257 #endif
3258
3259 cmd_buffer_emit_push_constant(cmd_buffer, stage, buffers, buffer_count);
3260 }
3261
3262 #if GEN_GEN >= 12
3263 if (nobuffer_stages)
3264 cmd_buffer_emit_push_constant_all(cmd_buffer, nobuffer_stages, NULL, 0);
3265 #endif
3266
3267 cmd_buffer->state.push_constants_dirty &= ~flushed;
3268 }
3269
3270 static void
3271 cmd_buffer_emit_clip(struct anv_cmd_buffer *cmd_buffer)
3272 {
3273 const uint32_t clip_states =
3274 #if GEN_GEN <= 7
3275 ANV_CMD_DIRTY_DYNAMIC_FRONT_FACE |
3276 ANV_CMD_DIRTY_DYNAMIC_CULL_MODE |
3277 #endif
3278 ANV_CMD_DIRTY_DYNAMIC_VIEWPORT |
3279 ANV_CMD_DIRTY_PIPELINE;
3280
3281 if ((cmd_buffer->state.gfx.dirty & clip_states) == 0)
3282 return;
3283
3284 #if GEN_GEN <= 7
3285 const struct anv_dynamic_state *d = &cmd_buffer->state.gfx.dynamic;
3286 #endif
3287 struct GENX(3DSTATE_CLIP) clip = {
3288 GENX(3DSTATE_CLIP_header),
3289 #if GEN_GEN <= 7
3290 .FrontWinding = genX(vk_to_gen_front_face)[d->front_face],
3291 .CullMode = genX(vk_to_gen_cullmode)[d->cull_mode],
3292 #endif
3293 };
3294 uint32_t dwords[GENX(3DSTATE_CLIP_length)];
3295
3296 struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
3297 const struct brw_vue_prog_data *last =
3298 anv_pipeline_get_last_vue_prog_data(pipeline);
3299 if (last->vue_map.slots_valid & VARYING_BIT_VIEWPORT) {
3300 clip.MaximumVPIndex =
3301 cmd_buffer->state.gfx.dynamic.viewport.count > 0 ?
3302 cmd_buffer->state.gfx.dynamic.viewport.count - 1 : 0;
3303 }
3304
3305 GENX(3DSTATE_CLIP_pack)(NULL, dwords, &clip);
3306 anv_batch_emit_merge(&cmd_buffer->batch, dwords,
3307 pipeline->gen7.clip);
3308 }
3309
3310 void
3311 genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
3312 {
3313 struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
3314 uint32_t *p;
3315
3316 assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
3317
3318 genX(cmd_buffer_config_l3)(cmd_buffer, pipeline->base.l3_config);
3319
3320 genX(cmd_buffer_emit_hashing_mode)(cmd_buffer, UINT_MAX, UINT_MAX, 1);
3321
3322 genX(flush_pipeline_select_3d)(cmd_buffer);
3323
3324 /* Apply any pending pipeline flushes we may have. We want to apply them
3325 * now because, if any of those flushes are for things like push constants,
3326 * the GPU will read the state at weird times.
3327 */
3328 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
3329
3330 uint32_t vb_emit = cmd_buffer->state.gfx.vb_dirty & pipeline->vb_used;
3331 if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE)
3332 vb_emit |= pipeline->vb_used;
3333
3334 if (vb_emit) {
3335 const uint32_t num_buffers = __builtin_popcount(vb_emit);
3336 const uint32_t num_dwords = 1 + num_buffers * 4;
3337
3338 p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
3339 GENX(3DSTATE_VERTEX_BUFFERS));
3340 uint32_t vb, i = 0;
3341 for_each_bit(vb, vb_emit) {
3342 struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer;
3343 uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset;
3344
3345 /* If dynamic, use stride/size from vertex binding, otherwise use
3346 * stride/size that was setup in the pipeline object.
3347 */
3348 bool dynamic_stride = cmd_buffer->state.gfx.dynamic.dyn_vbo_stride;
3349 bool dynamic_size = cmd_buffer->state.gfx.dynamic.dyn_vbo_size;
3350
3351 struct GENX(VERTEX_BUFFER_STATE) state;
3352 if (buffer) {
3353 uint32_t stride = dynamic_stride ?
3354 cmd_buffer->state.vertex_bindings[vb].stride : pipeline->vb[vb].stride;
3355 uint32_t size = dynamic_size ?
3356 cmd_buffer->state.vertex_bindings[vb].size : buffer->size;
3357
3358 state = (struct GENX(VERTEX_BUFFER_STATE)) {
3359 .VertexBufferIndex = vb,
3360
3361 .MOCS = anv_mocs_for_bo(cmd_buffer->device, buffer->address.bo),
3362 #if GEN_GEN <= 7
3363 .BufferAccessType = pipeline->vb[vb].instanced ? INSTANCEDATA : VERTEXDATA,
3364 .InstanceDataStepRate = pipeline->vb[vb].instance_divisor,
3365 #endif
3366 .AddressModifyEnable = true,
3367 .BufferPitch = stride,
3368 .BufferStartingAddress = anv_address_add(buffer->address, offset),
3369 .NullVertexBuffer = offset >= buffer->size,
3370
3371 #if GEN_GEN >= 8
3372 .BufferSize = size - offset
3373 #else
3374 .EndAddress = anv_address_add(buffer->address, size - 1),
3375 #endif
3376 };
3377 } else {
3378 state = (struct GENX(VERTEX_BUFFER_STATE)) {
3379 .VertexBufferIndex = vb,
3380 .NullVertexBuffer = true,
3381 };
3382 }
3383
3384 #if GEN_GEN >= 8 && GEN_GEN <= 9
3385 genX(cmd_buffer_set_binding_for_gen8_vb_flush)(cmd_buffer, vb,
3386 state.BufferStartingAddress,
3387 state.BufferSize);
3388 #endif
3389
3390 GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, &p[1 + i * 4], &state);
3391 i++;
3392 }
3393 }
3394
3395 cmd_buffer->state.gfx.vb_dirty &= ~vb_emit;
3396
3397 #if GEN_GEN >= 8
3398 if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_XFB_ENABLE) {
3399 /* We don't need any per-buffer dirty tracking because you're not
3400 * allowed to bind different XFB buffers while XFB is enabled.
3401 */
3402 for (unsigned idx = 0; idx < MAX_XFB_BUFFERS; idx++) {
3403 struct anv_xfb_binding *xfb = &cmd_buffer->state.xfb_bindings[idx];
3404 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_SO_BUFFER), sob) {
3405 #if GEN_GEN < 12
3406 sob.SOBufferIndex = idx;
3407 #else
3408 sob._3DCommandOpcode = 0;
3409 sob._3DCommandSubOpcode = SO_BUFFER_INDEX_0_CMD + idx;
3410 #endif
3411
3412 if (cmd_buffer->state.xfb_enabled && xfb->buffer && xfb->size != 0) {
3413 sob.SOBufferEnable = true;
3414 sob.MOCS = cmd_buffer->device->isl_dev.mocs.internal,
3415 sob.StreamOffsetWriteEnable = false;
3416 sob.SurfaceBaseAddress = anv_address_add(xfb->buffer->address,
3417 xfb->offset);
3418 /* Size is in DWords - 1 */
3419 sob.SurfaceSize = DIV_ROUND_UP(xfb->size, 4) - 1;
3420 }
3421 }
3422 }
3423
3424 /* CNL and later require a CS stall after 3DSTATE_SO_BUFFER */
3425 if (GEN_GEN >= 10)
3426 cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
3427 }
3428 #endif
3429
3430 if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE) {
3431 anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->base.batch);
3432
3433 /* If the pipeline changed, we may need to re-allocate push constant
3434 * space in the URB.
3435 */
3436 cmd_buffer_alloc_push_constants(cmd_buffer);
3437 }
3438
3439 if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE)
3440 cmd_buffer->state.gfx.primitive_topology = pipeline->topology;
3441
3442 #if GEN_GEN <= 7
3443 if (cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_VERTEX_BIT ||
3444 cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_VERTEX_BIT) {
3445 /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
3446 *
3447 * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth
3448 * stall needs to be sent just prior to any 3DSTATE_VS,
3449 * 3DSTATE_URB_VS, 3DSTATE_CONSTANT_VS,
3450 * 3DSTATE_BINDING_TABLE_POINTER_VS,
3451 * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one
3452 * PIPE_CONTROL needs to be sent before any combination of VS
3453 * associated 3DSTATE."
3454 */
3455 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
3456 pc.DepthStallEnable = true;
3457 pc.PostSyncOperation = WriteImmediateData;
3458 pc.Address = cmd_buffer->device->workaround_address;
3459 }
3460 }
3461 #endif
3462
3463 /* Render targets live in the same binding table as fragment descriptors */
3464 if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_RENDER_TARGETS)
3465 cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
3466
3467 /* We emit the binding tables and sampler tables first, then emit push
3468 * constants and then finally emit binding table and sampler table
3469 * pointers. It has to happen in this order, since emitting the binding
3470 * tables may change the push constants (in case of storage images). After
3471 * emitting push constants, on SKL+ we have to emit the corresponding
3472 * 3DSTATE_BINDING_TABLE_POINTER_* for the push constants to take effect.
3473 */
3474 uint32_t dirty = 0;
3475 if (cmd_buffer->state.descriptors_dirty) {
3476 dirty = flush_descriptor_sets(cmd_buffer,
3477 &cmd_buffer->state.gfx.base,
3478 pipeline->shaders,
3479 ARRAY_SIZE(pipeline->shaders));
3480 }
3481
3482 if (dirty || cmd_buffer->state.push_constants_dirty) {
3483 /* Because we're pushing UBOs, we have to push whenever either
3484 * descriptors or push constants is dirty.
3485 */
3486 dirty |= cmd_buffer->state.push_constants_dirty;
3487 dirty &= ANV_STAGE_MASK & VK_SHADER_STAGE_ALL_GRAPHICS;
3488 cmd_buffer_flush_push_constants(cmd_buffer, dirty);
3489 }
3490
3491 if (dirty)
3492 cmd_buffer_emit_descriptor_pointers(cmd_buffer, dirty);
3493
3494 cmd_buffer_emit_clip(cmd_buffer);
3495
3496 if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT)
3497 gen8_cmd_buffer_emit_viewport(cmd_buffer);
3498
3499 if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_DYNAMIC_VIEWPORT |
3500 ANV_CMD_DIRTY_PIPELINE)) {
3501 gen8_cmd_buffer_emit_depth_viewport(cmd_buffer,
3502 pipeline->depth_clamp_enable);
3503 }
3504
3505 if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_DYNAMIC_SCISSOR |
3506 ANV_CMD_DIRTY_RENDER_TARGETS))
3507 gen7_cmd_buffer_emit_scissor(cmd_buffer);
3508
3509 genX(cmd_buffer_flush_dynamic_state)(cmd_buffer);
3510 }
3511
3512 static void
3513 emit_vertex_bo(struct anv_cmd_buffer *cmd_buffer,
3514 struct anv_address addr,
3515 uint32_t size, uint32_t index)
3516 {
3517 uint32_t *p = anv_batch_emitn(&cmd_buffer->batch, 5,
3518 GENX(3DSTATE_VERTEX_BUFFERS));
3519
3520 GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, p + 1,
3521 &(struct GENX(VERTEX_BUFFER_STATE)) {
3522 .VertexBufferIndex = index,
3523 .AddressModifyEnable = true,
3524 .BufferPitch = 0,
3525 .MOCS = addr.bo ? anv_mocs_for_bo(cmd_buffer->device, addr.bo) : 0,
3526 .NullVertexBuffer = size == 0,
3527 #if (GEN_GEN >= 8)
3528 .BufferStartingAddress = addr,
3529 .BufferSize = size
3530 #else
3531 .BufferStartingAddress = addr,
3532 .EndAddress = anv_address_add(addr, size),
3533 #endif
3534 });
3535
3536 genX(cmd_buffer_set_binding_for_gen8_vb_flush)(cmd_buffer,
3537 index, addr, size);
3538 }
3539
3540 static void
3541 emit_base_vertex_instance_bo(struct anv_cmd_buffer *cmd_buffer,
3542 struct anv_address addr)
3543 {
3544 emit_vertex_bo(cmd_buffer, addr, addr.bo ? 8 : 0, ANV_SVGS_VB_INDEX);
3545 }
3546
3547 static void
3548 emit_base_vertex_instance(struct anv_cmd_buffer *cmd_buffer,
3549 uint32_t base_vertex, uint32_t base_instance)
3550 {
3551 if (base_vertex == 0 && base_instance == 0) {
3552 emit_base_vertex_instance_bo(cmd_buffer, ANV_NULL_ADDRESS);
3553 } else {
3554 struct anv_state id_state =
3555 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 8, 4);
3556
3557 ((uint32_t *)id_state.map)[0] = base_vertex;
3558 ((uint32_t *)id_state.map)[1] = base_instance;
3559
3560 struct anv_address addr = {
3561 .bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
3562 .offset = id_state.offset,
3563 };
3564
3565 emit_base_vertex_instance_bo(cmd_buffer, addr);
3566 }
3567 }
3568
3569 static void
3570 emit_draw_index(struct anv_cmd_buffer *cmd_buffer, uint32_t draw_index)
3571 {
3572 struct anv_state state =
3573 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 4, 4);
3574
3575 ((uint32_t *)state.map)[0] = draw_index;
3576
3577 struct anv_address addr = {
3578 .bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
3579 .offset = state.offset,
3580 };
3581
3582 emit_vertex_bo(cmd_buffer, addr, 4, ANV_DRAWID_VB_INDEX);
3583 }
3584
3585 static void
3586 update_dirty_vbs_for_gen8_vb_flush(struct anv_cmd_buffer *cmd_buffer,
3587 uint32_t access_type)
3588 {
3589 struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
3590 const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
3591
3592 uint64_t vb_used = pipeline->vb_used;
3593 if (vs_prog_data->uses_firstvertex ||
3594 vs_prog_data->uses_baseinstance)
3595 vb_used |= 1ull << ANV_SVGS_VB_INDEX;
3596 if (vs_prog_data->uses_drawid)
3597 vb_used |= 1ull << ANV_DRAWID_VB_INDEX;
3598
3599 genX(cmd_buffer_update_dirty_vbs_for_gen8_vb_flush)(cmd_buffer,
3600 access_type == RANDOM,
3601 vb_used);
3602 }
3603
3604 void genX(CmdDraw)(
3605 VkCommandBuffer commandBuffer,
3606 uint32_t vertexCount,
3607 uint32_t instanceCount,
3608 uint32_t firstVertex,
3609 uint32_t firstInstance)
3610 {
3611 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
3612 struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
3613 const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
3614
3615 if (anv_batch_has_error(&cmd_buffer->batch))
3616 return;
3617
3618 genX(cmd_buffer_flush_state)(cmd_buffer);
3619
3620 if (cmd_buffer->state.conditional_render_enabled)
3621 genX(cmd_emit_conditional_render_predicate)(cmd_buffer);
3622
3623 if (vs_prog_data->uses_firstvertex ||
3624 vs_prog_data->uses_baseinstance)
3625 emit_base_vertex_instance(cmd_buffer, firstVertex, firstInstance);
3626 if (vs_prog_data->uses_drawid)
3627 emit_draw_index(cmd_buffer, 0);
3628
3629 /* Emitting draw index or vertex index BOs may result in needing
3630 * additional VF cache flushes.
3631 */
3632 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
3633
3634 /* Our implementation of VK_KHR_multiview uses instancing to draw the
3635 * different views. We need to multiply instanceCount by the view count.
3636 */
3637 if (!pipeline->use_primitive_replication)
3638 instanceCount *= anv_subpass_view_count(cmd_buffer->state.subpass);
3639
3640 anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
3641 prim.PredicateEnable = cmd_buffer->state.conditional_render_enabled;
3642 prim.VertexAccessType = SEQUENTIAL;
3643 prim.PrimitiveTopologyType = cmd_buffer->state.gfx.primitive_topology;
3644 prim.VertexCountPerInstance = vertexCount;
3645 prim.StartVertexLocation = firstVertex;
3646 prim.InstanceCount = instanceCount;
3647 prim.StartInstanceLocation = firstInstance;
3648 prim.BaseVertexLocation = 0;
3649 }
3650
3651 update_dirty_vbs_for_gen8_vb_flush(cmd_buffer, SEQUENTIAL);
3652 }
3653
3654 void genX(CmdDrawIndexed)(
3655 VkCommandBuffer commandBuffer,
3656 uint32_t indexCount,
3657 uint32_t instanceCount,
3658 uint32_t firstIndex,
3659 int32_t vertexOffset,
3660 uint32_t firstInstance)
3661 {
3662 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
3663 struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
3664 const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
3665
3666 if (anv_batch_has_error(&cmd_buffer->batch))
3667 return;
3668
3669 genX(cmd_buffer_flush_state)(cmd_buffer);
3670
3671 if (cmd_buffer->state.conditional_render_enabled)
3672 genX(cmd_emit_conditional_render_predicate)(cmd_buffer);
3673
3674 if (vs_prog_data->uses_firstvertex ||
3675 vs_prog_data->uses_baseinstance)
3676 emit_base_vertex_instance(cmd_buffer, vertexOffset, firstInstance);
3677 if (vs_prog_data->uses_drawid)
3678 emit_draw_index(cmd_buffer, 0);
3679
3680 /* Emitting draw index or vertex index BOs may result in needing
3681 * additional VF cache flushes.
3682 */
3683 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
3684
3685 /* Our implementation of VK_KHR_multiview uses instancing to draw the
3686 * different views. We need to multiply instanceCount by the view count.
3687 */
3688 if (!pipeline->use_primitive_replication)
3689 instanceCount *= anv_subpass_view_count(cmd_buffer->state.subpass);
3690
3691 anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
3692 prim.PredicateEnable = cmd_buffer->state.conditional_render_enabled;
3693 prim.VertexAccessType = RANDOM;
3694 prim.PrimitiveTopologyType = cmd_buffer->state.gfx.primitive_topology;
3695 prim.VertexCountPerInstance = indexCount;
3696 prim.StartVertexLocation = firstIndex;
3697 prim.InstanceCount = instanceCount;
3698 prim.StartInstanceLocation = firstInstance;
3699 prim.BaseVertexLocation = vertexOffset;
3700 }
3701
3702 update_dirty_vbs_for_gen8_vb_flush(cmd_buffer, RANDOM);
3703 }
3704
3705 /* Auto-Draw / Indirect Registers */
3706 #define GEN7_3DPRIM_END_OFFSET 0x2420
3707 #define GEN7_3DPRIM_START_VERTEX 0x2430
3708 #define GEN7_3DPRIM_VERTEX_COUNT 0x2434
3709 #define GEN7_3DPRIM_INSTANCE_COUNT 0x2438
3710 #define GEN7_3DPRIM_START_INSTANCE 0x243C
3711 #define GEN7_3DPRIM_BASE_VERTEX 0x2440
3712
3713 void genX(CmdDrawIndirectByteCountEXT)(
3714 VkCommandBuffer commandBuffer,
3715 uint32_t instanceCount,
3716 uint32_t firstInstance,
3717 VkBuffer counterBuffer,
3718 VkDeviceSize counterBufferOffset,
3719 uint32_t counterOffset,
3720 uint32_t vertexStride)
3721 {
3722 #if GEN_IS_HASWELL || GEN_GEN >= 8
3723 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
3724 ANV_FROM_HANDLE(anv_buffer, counter_buffer, counterBuffer);
3725 struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
3726 const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
3727
3728 /* firstVertex is always zero for this draw function */
3729 const uint32_t firstVertex = 0;
3730
3731 if (anv_batch_has_error(&cmd_buffer->batch))
3732 return;
3733
3734 genX(cmd_buffer_flush_state)(cmd_buffer);
3735
3736 if (vs_prog_data->uses_firstvertex ||
3737 vs_prog_data->uses_baseinstance)
3738 emit_base_vertex_instance(cmd_buffer, firstVertex, firstInstance);
3739 if (vs_prog_data->uses_drawid)
3740 emit_draw_index(cmd_buffer, 0);
3741
3742 /* Emitting draw index or vertex index BOs may result in needing
3743 * additional VF cache flushes.
3744 */
3745 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
3746
3747 /* Our implementation of VK_KHR_multiview uses instancing to draw the
3748 * different views. We need to multiply instanceCount by the view count.
3749 */
3750 if (!pipeline->use_primitive_replication)
3751 instanceCount *= anv_subpass_view_count(cmd_buffer->state.subpass);
3752
3753 struct gen_mi_builder b;
3754 gen_mi_builder_init(&b, &cmd_buffer->batch);
3755 struct gen_mi_value count =
3756 gen_mi_mem32(anv_address_add(counter_buffer->address,
3757 counterBufferOffset));
3758 if (counterOffset)
3759 count = gen_mi_isub(&b, count, gen_mi_imm(counterOffset));
3760 count = gen_mi_udiv32_imm(&b, count, vertexStride);
3761 gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_VERTEX_COUNT), count);
3762
3763 gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_START_VERTEX),
3764 gen_mi_imm(firstVertex));
3765 gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_INSTANCE_COUNT),
3766 gen_mi_imm(instanceCount));
3767 gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_START_INSTANCE),
3768 gen_mi_imm(firstInstance));
3769 gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_BASE_VERTEX), gen_mi_imm(0));
3770
3771 anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
3772 prim.IndirectParameterEnable = true;
3773 prim.VertexAccessType = SEQUENTIAL;
3774 prim.PrimitiveTopologyType = cmd_buffer->state.gfx.primitive_topology;
3775 }
3776
3777 update_dirty_vbs_for_gen8_vb_flush(cmd_buffer, SEQUENTIAL);
3778 #endif /* GEN_IS_HASWELL || GEN_GEN >= 8 */
3779 }
3780
3781 static void
3782 load_indirect_parameters(struct anv_cmd_buffer *cmd_buffer,
3783 struct anv_address addr,
3784 bool indexed)
3785 {
3786 struct gen_mi_builder b;
3787 gen_mi_builder_init(&b, &cmd_buffer->batch);
3788
3789 gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_VERTEX_COUNT),
3790 gen_mi_mem32(anv_address_add(addr, 0)));
3791
3792 struct gen_mi_value instance_count = gen_mi_mem32(anv_address_add(addr, 4));
3793 unsigned view_count = anv_subpass_view_count(cmd_buffer->state.subpass);
3794 if (view_count > 1) {
3795 #if GEN_IS_HASWELL || GEN_GEN >= 8
3796 instance_count = gen_mi_imul_imm(&b, instance_count, view_count);
3797 #else
3798 anv_finishme("Multiview + indirect draw requires MI_MATH; "
3799 "MI_MATH is not supported on Ivy Bridge");
3800 #endif
3801 }
3802 gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_INSTANCE_COUNT), instance_count);
3803
3804 gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_START_VERTEX),
3805 gen_mi_mem32(anv_address_add(addr, 8)));
3806
3807 if (indexed) {
3808 gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_BASE_VERTEX),
3809 gen_mi_mem32(anv_address_add(addr, 12)));
3810 gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_START_INSTANCE),
3811 gen_mi_mem32(anv_address_add(addr, 16)));
3812 } else {
3813 gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_START_INSTANCE),
3814 gen_mi_mem32(anv_address_add(addr, 12)));
3815 gen_mi_store(&b, gen_mi_reg32(GEN7_3DPRIM_BASE_VERTEX), gen_mi_imm(0));
3816 }
3817 }
3818
3819 void genX(CmdDrawIndirect)(
3820 VkCommandBuffer commandBuffer,
3821 VkBuffer _buffer,
3822 VkDeviceSize offset,
3823 uint32_t drawCount,
3824 uint32_t stride)
3825 {
3826 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
3827 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
3828 struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
3829 const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
3830
3831 if (anv_batch_has_error(&cmd_buffer->batch))
3832 return;
3833
3834 genX(cmd_buffer_flush_state)(cmd_buffer);
3835
3836 if (cmd_buffer->state.conditional_render_enabled)
3837 genX(cmd_emit_conditional_render_predicate)(cmd_buffer);
3838
3839 for (uint32_t i = 0; i < drawCount; i++) {
3840 struct anv_address draw = anv_address_add(buffer->address, offset);
3841
3842 if (vs_prog_data->uses_firstvertex ||
3843 vs_prog_data->uses_baseinstance)
3844 emit_base_vertex_instance_bo(cmd_buffer, anv_address_add(draw, 8));
3845 if (vs_prog_data->uses_drawid)
3846 emit_draw_index(cmd_buffer, i);
3847
3848 /* Emitting draw index or vertex index BOs may result in needing
3849 * additional VF cache flushes.
3850 */
3851 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
3852
3853 load_indirect_parameters(cmd_buffer, draw, false);
3854
3855 anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
3856 prim.IndirectParameterEnable = true;
3857 prim.PredicateEnable = cmd_buffer->state.conditional_render_enabled;
3858 prim.VertexAccessType = SEQUENTIAL;
3859 prim.PrimitiveTopologyType = cmd_buffer->state.gfx.primitive_topology;
3860 }
3861
3862 update_dirty_vbs_for_gen8_vb_flush(cmd_buffer, SEQUENTIAL);
3863
3864 offset += stride;
3865 }
3866 }
3867
3868 void genX(CmdDrawIndexedIndirect)(
3869 VkCommandBuffer commandBuffer,
3870 VkBuffer _buffer,
3871 VkDeviceSize offset,
3872 uint32_t drawCount,
3873 uint32_t stride)
3874 {
3875 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
3876 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
3877 struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
3878 const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
3879
3880 if (anv_batch_has_error(&cmd_buffer->batch))
3881 return;
3882
3883 genX(cmd_buffer_flush_state)(cmd_buffer);
3884
3885 if (cmd_buffer->state.conditional_render_enabled)
3886 genX(cmd_emit_conditional_render_predicate)(cmd_buffer);
3887
3888 for (uint32_t i = 0; i < drawCount; i++) {
3889 struct anv_address draw = anv_address_add(buffer->address, offset);
3890
3891 /* TODO: We need to stomp base vertex to 0 somehow */
3892 if (vs_prog_data->uses_firstvertex ||
3893 vs_prog_data->uses_baseinstance)
3894 emit_base_vertex_instance_bo(cmd_buffer, anv_address_add(draw, 12));
3895 if (vs_prog_data->uses_drawid)
3896 emit_draw_index(cmd_buffer, i);
3897
3898 /* Emitting draw index or vertex index BOs may result in needing
3899 * additional VF cache flushes.
3900 */
3901 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
3902
3903 load_indirect_parameters(cmd_buffer, draw, true);
3904
3905 anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
3906 prim.IndirectParameterEnable = true;
3907 prim.PredicateEnable = cmd_buffer->state.conditional_render_enabled;
3908 prim.VertexAccessType = RANDOM;
3909 prim.PrimitiveTopologyType = cmd_buffer->state.gfx.primitive_topology;
3910 }
3911
3912 update_dirty_vbs_for_gen8_vb_flush(cmd_buffer, RANDOM);
3913
3914 offset += stride;
3915 }
3916 }
3917
3918 static struct gen_mi_value
3919 prepare_for_draw_count_predicate(struct anv_cmd_buffer *cmd_buffer,
3920 struct gen_mi_builder *b,
3921 struct anv_address count_address,
3922 const bool conditional_render_enabled)
3923 {
3924 struct gen_mi_value ret = gen_mi_imm(0);
3925
3926 if (conditional_render_enabled) {
3927 #if GEN_GEN >= 8 || GEN_IS_HASWELL
3928 ret = gen_mi_new_gpr(b);
3929 gen_mi_store(b, gen_mi_value_ref(b, ret), gen_mi_mem32(count_address));
3930 #endif
3931 } else {
3932 /* Upload the current draw count from the draw parameters buffer to
3933 * MI_PREDICATE_SRC0.
3934 */
3935 gen_mi_store(b, gen_mi_reg64(MI_PREDICATE_SRC0),
3936 gen_mi_mem32(count_address));
3937
3938 gen_mi_store(b, gen_mi_reg32(MI_PREDICATE_SRC1 + 4), gen_mi_imm(0));
3939 }
3940
3941 return ret;
3942 }
3943
3944 static void
3945 emit_draw_count_predicate(struct anv_cmd_buffer *cmd_buffer,
3946 struct gen_mi_builder *b,
3947 uint32_t draw_index)
3948 {
3949 /* Upload the index of the current primitive to MI_PREDICATE_SRC1. */
3950 gen_mi_store(b, gen_mi_reg32(MI_PREDICATE_SRC1), gen_mi_imm(draw_index));
3951
3952 if (draw_index == 0) {
3953 anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
3954 mip.LoadOperation = LOAD_LOADINV;
3955 mip.CombineOperation = COMBINE_SET;
3956 mip.CompareOperation = COMPARE_SRCS_EQUAL;
3957 }
3958 } else {
3959 /* While draw_index < draw_count the predicate's result will be
3960 * (draw_index == draw_count) ^ TRUE = TRUE
3961 * When draw_index == draw_count the result is
3962 * (TRUE) ^ TRUE = FALSE
3963 * After this all results will be:
3964 * (FALSE) ^ FALSE = FALSE
3965 */
3966 anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
3967 mip.LoadOperation = LOAD_LOAD;
3968 mip.CombineOperation = COMBINE_XOR;
3969 mip.CompareOperation = COMPARE_SRCS_EQUAL;
3970 }
3971 }
3972 }
3973
3974 #if GEN_GEN >= 8 || GEN_IS_HASWELL
3975 static void
3976 emit_draw_count_predicate_with_conditional_render(
3977 struct anv_cmd_buffer *cmd_buffer,
3978 struct gen_mi_builder *b,
3979 uint32_t draw_index,
3980 struct gen_mi_value max)
3981 {
3982 struct gen_mi_value pred = gen_mi_ult(b, gen_mi_imm(draw_index), max);
3983 pred = gen_mi_iand(b, pred, gen_mi_reg64(ANV_PREDICATE_RESULT_REG));
3984
3985 #if GEN_GEN >= 8
3986 gen_mi_store(b, gen_mi_reg64(MI_PREDICATE_RESULT), pred);
3987 #else
3988 /* MI_PREDICATE_RESULT is not whitelisted in i915 command parser
3989 * so we emit MI_PREDICATE to set it.
3990 */
3991
3992 gen_mi_store(b, gen_mi_reg64(MI_PREDICATE_SRC0), pred);
3993 gen_mi_store(b, gen_mi_reg64(MI_PREDICATE_SRC1), gen_mi_imm(0));
3994
3995 anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
3996 mip.LoadOperation = LOAD_LOADINV;
3997 mip.CombineOperation = COMBINE_SET;
3998 mip.CompareOperation = COMPARE_SRCS_EQUAL;
3999 }
4000 #endif
4001 }
4002 #endif
4003
4004 void genX(CmdDrawIndirectCount)(
4005 VkCommandBuffer commandBuffer,
4006 VkBuffer _buffer,
4007 VkDeviceSize offset,
4008 VkBuffer _countBuffer,
4009 VkDeviceSize countBufferOffset,
4010 uint32_t maxDrawCount,
4011 uint32_t stride)
4012 {
4013 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
4014 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
4015 ANV_FROM_HANDLE(anv_buffer, count_buffer, _countBuffer);
4016 struct anv_cmd_state *cmd_state = &cmd_buffer->state;
4017 struct anv_graphics_pipeline *pipeline = cmd_state->gfx.pipeline;
4018 const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
4019
4020 if (anv_batch_has_error(&cmd_buffer->batch))
4021 return;
4022
4023 genX(cmd_buffer_flush_state)(cmd_buffer);
4024
4025 struct gen_mi_builder b;
4026 gen_mi_builder_init(&b, &cmd_buffer->batch);
4027 struct anv_address count_address =
4028 anv_address_add(count_buffer->address, countBufferOffset);
4029 struct gen_mi_value max =
4030 prepare_for_draw_count_predicate(cmd_buffer, &b, count_address,
4031 cmd_state->conditional_render_enabled);
4032
4033 for (uint32_t i = 0; i < maxDrawCount; i++) {
4034 struct anv_address draw = anv_address_add(buffer->address, offset);
4035
4036 #if GEN_GEN >= 8 || GEN_IS_HASWELL
4037 if (cmd_state->conditional_render_enabled) {
4038 emit_draw_count_predicate_with_conditional_render(
4039 cmd_buffer, &b, i, gen_mi_value_ref(&b, max));
4040 } else {
4041 emit_draw_count_predicate(cmd_buffer, &b, i);
4042 }
4043 #else
4044 emit_draw_count_predicate(cmd_buffer, &b, i);
4045 #endif
4046
4047 if (vs_prog_data->uses_firstvertex ||
4048 vs_prog_data->uses_baseinstance)
4049 emit_base_vertex_instance_bo(cmd_buffer, anv_address_add(draw, 8));
4050 if (vs_prog_data->uses_drawid)
4051 emit_draw_index(cmd_buffer, i);
4052
4053 /* Emitting draw index or vertex index BOs may result in needing
4054 * additional VF cache flushes.
4055 */
4056 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
4057
4058 load_indirect_parameters(cmd_buffer, draw, false);
4059
4060 anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
4061 prim.IndirectParameterEnable = true;
4062 prim.PredicateEnable = true;
4063 prim.VertexAccessType = SEQUENTIAL;
4064 prim.PrimitiveTopologyType = cmd_buffer->state.gfx.primitive_topology;
4065 }
4066
4067 update_dirty_vbs_for_gen8_vb_flush(cmd_buffer, SEQUENTIAL);
4068
4069 offset += stride;
4070 }
4071
4072 gen_mi_value_unref(&b, max);
4073 }
4074
4075 void genX(CmdDrawIndexedIndirectCount)(
4076 VkCommandBuffer commandBuffer,
4077 VkBuffer _buffer,
4078 VkDeviceSize offset,
4079 VkBuffer _countBuffer,
4080 VkDeviceSize countBufferOffset,
4081 uint32_t maxDrawCount,
4082 uint32_t stride)
4083 {
4084 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
4085 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
4086 ANV_FROM_HANDLE(anv_buffer, count_buffer, _countBuffer);
4087 struct anv_cmd_state *cmd_state = &cmd_buffer->state;
4088 struct anv_graphics_pipeline *pipeline = cmd_state->gfx.pipeline;
4089 const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
4090
4091 if (anv_batch_has_error(&cmd_buffer->batch))
4092 return;
4093
4094 genX(cmd_buffer_flush_state)(cmd_buffer);
4095
4096 struct gen_mi_builder b;
4097 gen_mi_builder_init(&b, &cmd_buffer->batch);
4098 struct anv_address count_address =
4099 anv_address_add(count_buffer->address, countBufferOffset);
4100 struct gen_mi_value max =
4101 prepare_for_draw_count_predicate(cmd_buffer, &b, count_address,
4102 cmd_state->conditional_render_enabled);
4103
4104 for (uint32_t i = 0; i < maxDrawCount; i++) {
4105 struct anv_address draw = anv_address_add(buffer->address, offset);
4106
4107 #if GEN_GEN >= 8 || GEN_IS_HASWELL
4108 if (cmd_state->conditional_render_enabled) {
4109 emit_draw_count_predicate_with_conditional_render(
4110 cmd_buffer, &b, i, gen_mi_value_ref(&b, max));
4111 } else {
4112 emit_draw_count_predicate(cmd_buffer, &b, i);
4113 }
4114 #else
4115 emit_draw_count_predicate(cmd_buffer, &b, i);
4116 #endif
4117
4118 /* TODO: We need to stomp base vertex to 0 somehow */
4119 if (vs_prog_data->uses_firstvertex ||
4120 vs_prog_data->uses_baseinstance)
4121 emit_base_vertex_instance_bo(cmd_buffer, anv_address_add(draw, 12));
4122 if (vs_prog_data->uses_drawid)
4123 emit_draw_index(cmd_buffer, i);
4124
4125 /* Emitting draw index or vertex index BOs may result in needing
4126 * additional VF cache flushes.
4127 */
4128 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
4129
4130 load_indirect_parameters(cmd_buffer, draw, true);
4131
4132 anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
4133 prim.IndirectParameterEnable = true;
4134 prim.PredicateEnable = true;
4135 prim.VertexAccessType = RANDOM;
4136 prim.PrimitiveTopologyType = cmd_buffer->state.gfx.primitive_topology;
4137 }
4138
4139 update_dirty_vbs_for_gen8_vb_flush(cmd_buffer, RANDOM);
4140
4141 offset += stride;
4142 }
4143
4144 gen_mi_value_unref(&b, max);
4145 }
4146
4147 void genX(CmdBeginTransformFeedbackEXT)(
4148 VkCommandBuffer commandBuffer,
4149 uint32_t firstCounterBuffer,
4150 uint32_t counterBufferCount,
4151 const VkBuffer* pCounterBuffers,
4152 const VkDeviceSize* pCounterBufferOffsets)
4153 {
4154 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
4155
4156 assert(firstCounterBuffer < MAX_XFB_BUFFERS);
4157 assert(counterBufferCount <= MAX_XFB_BUFFERS);
4158 assert(firstCounterBuffer + counterBufferCount <= MAX_XFB_BUFFERS);
4159
4160 /* From the SKL PRM Vol. 2c, SO_WRITE_OFFSET:
4161 *
4162 * "Ssoftware must ensure that no HW stream output operations can be in
4163 * process or otherwise pending at the point that the MI_LOAD/STORE
4164 * commands are processed. This will likely require a pipeline flush."
4165 */
4166 cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
4167 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
4168
4169 for (uint32_t idx = 0; idx < MAX_XFB_BUFFERS; idx++) {
4170 /* If we have a counter buffer, this is a resume so we need to load the
4171 * value into the streamout offset register. Otherwise, this is a begin
4172 * and we need to reset it to zero.
4173 */
4174 if (pCounterBuffers &&
4175 idx >= firstCounterBuffer &&
4176 idx - firstCounterBuffer < counterBufferCount &&
4177 pCounterBuffers[idx - firstCounterBuffer] != VK_NULL_HANDLE) {
4178 uint32_t cb_idx = idx - firstCounterBuffer;
4179 ANV_FROM_HANDLE(anv_buffer, counter_buffer, pCounterBuffers[cb_idx]);
4180 uint64_t offset = pCounterBufferOffsets ?
4181 pCounterBufferOffsets[cb_idx] : 0;
4182
4183 anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
4184 lrm.RegisterAddress = GENX(SO_WRITE_OFFSET0_num) + idx * 4;
4185 lrm.MemoryAddress = anv_address_add(counter_buffer->address,
4186 offset);
4187 }
4188 } else {
4189 anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
4190 lri.RegisterOffset = GENX(SO_WRITE_OFFSET0_num) + idx * 4;
4191 lri.DataDWord = 0;
4192 }
4193 }
4194 }
4195
4196 cmd_buffer->state.xfb_enabled = true;
4197 cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_XFB_ENABLE;
4198 }
4199
4200 void genX(CmdEndTransformFeedbackEXT)(
4201 VkCommandBuffer commandBuffer,
4202 uint32_t firstCounterBuffer,
4203 uint32_t counterBufferCount,
4204 const VkBuffer* pCounterBuffers,
4205 const VkDeviceSize* pCounterBufferOffsets)
4206 {
4207 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
4208
4209 assert(firstCounterBuffer < MAX_XFB_BUFFERS);
4210 assert(counterBufferCount <= MAX_XFB_BUFFERS);
4211 assert(firstCounterBuffer + counterBufferCount <= MAX_XFB_BUFFERS);
4212
4213 /* From the SKL PRM Vol. 2c, SO_WRITE_OFFSET:
4214 *
4215 * "Ssoftware must ensure that no HW stream output operations can be in
4216 * process or otherwise pending at the point that the MI_LOAD/STORE
4217 * commands are processed. This will likely require a pipeline flush."
4218 */
4219 cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
4220 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
4221
4222 for (uint32_t cb_idx = 0; cb_idx < counterBufferCount; cb_idx++) {
4223 unsigned idx = firstCounterBuffer + cb_idx;
4224
4225 /* If we have a counter buffer, this is a resume so we need to load the
4226 * value into the streamout offset register. Otherwise, this is a begin
4227 * and we need to reset it to zero.
4228 */
4229 if (pCounterBuffers &&
4230 cb_idx < counterBufferCount &&
4231 pCounterBuffers[cb_idx] != VK_NULL_HANDLE) {
4232 ANV_FROM_HANDLE(anv_buffer, counter_buffer, pCounterBuffers[cb_idx]);
4233 uint64_t offset = pCounterBufferOffsets ?
4234 pCounterBufferOffsets[cb_idx] : 0;
4235
4236 anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM), srm) {
4237 srm.MemoryAddress = anv_address_add(counter_buffer->address,
4238 offset);
4239 srm.RegisterAddress = GENX(SO_WRITE_OFFSET0_num) + idx * 4;
4240 }
4241 }
4242 }
4243
4244 cmd_buffer->state.xfb_enabled = false;
4245 cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_XFB_ENABLE;
4246 }
4247
4248 void
4249 genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
4250 {
4251 struct anv_compute_pipeline *pipeline = cmd_buffer->state.compute.pipeline;
4252
4253 assert(pipeline->cs);
4254
4255 genX(cmd_buffer_config_l3)(cmd_buffer, pipeline->base.l3_config);
4256
4257 genX(flush_pipeline_select_gpgpu)(cmd_buffer);
4258
4259 /* Apply any pending pipeline flushes we may have. We want to apply them
4260 * now because, if any of those flushes are for things like push constants,
4261 * the GPU will read the state at weird times.
4262 */
4263 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
4264
4265 if (cmd_buffer->state.compute.pipeline_dirty) {
4266 /* From the Sky Lake PRM Vol 2a, MEDIA_VFE_STATE:
4267 *
4268 * "A stalling PIPE_CONTROL is required before MEDIA_VFE_STATE unless
4269 * the only bits that are changed are scoreboard related: Scoreboard
4270 * Enable, Scoreboard Type, Scoreboard Mask, Scoreboard * Delta. For
4271 * these scoreboard related states, a MEDIA_STATE_FLUSH is
4272 * sufficient."
4273 */
4274 cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
4275 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
4276
4277 anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->base.batch);
4278
4279 /* The workgroup size of the pipeline affects our push constant layout
4280 * so flag push constants as dirty if we change the pipeline.
4281 */
4282 cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
4283 }
4284
4285 if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
4286 cmd_buffer->state.compute.pipeline_dirty) {
4287 flush_descriptor_sets(cmd_buffer,
4288 &cmd_buffer->state.compute.base,
4289 &pipeline->cs, 1);
4290
4291 uint32_t iface_desc_data_dw[GENX(INTERFACE_DESCRIPTOR_DATA_length)];
4292 struct GENX(INTERFACE_DESCRIPTOR_DATA) desc = {
4293 .BindingTablePointer =
4294 cmd_buffer->state.binding_tables[MESA_SHADER_COMPUTE].offset,
4295 .SamplerStatePointer =
4296 cmd_buffer->state.samplers[MESA_SHADER_COMPUTE].offset,
4297 };
4298 GENX(INTERFACE_DESCRIPTOR_DATA_pack)(NULL, iface_desc_data_dw, &desc);
4299
4300 struct anv_state state =
4301 anv_cmd_buffer_merge_dynamic(cmd_buffer, iface_desc_data_dw,
4302 pipeline->interface_descriptor_data,
4303 GENX(INTERFACE_DESCRIPTOR_DATA_length),
4304 64);
4305
4306 uint32_t size = GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t);
4307 anv_batch_emit(&cmd_buffer->batch,
4308 GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD), mid) {
4309 mid.InterfaceDescriptorTotalLength = size;
4310 mid.InterfaceDescriptorDataStartAddress = state.offset;
4311 }
4312 }
4313
4314 if (cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_COMPUTE_BIT) {
4315 struct anv_state push_state =
4316 anv_cmd_buffer_cs_push_constants(cmd_buffer);
4317
4318 if (push_state.alloc_size) {
4319 anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_CURBE_LOAD), curbe) {
4320 curbe.CURBETotalDataLength = push_state.alloc_size;
4321 curbe.CURBEDataStartAddress = push_state.offset;
4322 }
4323 }
4324
4325 cmd_buffer->state.push_constants_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT;
4326 }
4327
4328 cmd_buffer->state.compute.pipeline_dirty = false;
4329
4330 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
4331 }
4332
4333 #if GEN_GEN == 7
4334
4335 static VkResult
4336 verify_cmd_parser(const struct anv_device *device,
4337 int required_version,
4338 const char *function)
4339 {
4340 if (device->physical->cmd_parser_version < required_version) {
4341 return vk_errorf(device, device->physical,
4342 VK_ERROR_FEATURE_NOT_PRESENT,
4343 "cmd parser version %d is required for %s",
4344 required_version, function);
4345 } else {
4346 return VK_SUCCESS;
4347 }
4348 }
4349
4350 #endif
4351
4352 static void
4353 anv_cmd_buffer_push_base_group_id(struct anv_cmd_buffer *cmd_buffer,
4354 uint32_t baseGroupX,
4355 uint32_t baseGroupY,
4356 uint32_t baseGroupZ)
4357 {
4358 if (anv_batch_has_error(&cmd_buffer->batch))
4359 return;
4360
4361 struct anv_push_constants *push =
4362 &cmd_buffer->state.compute.base.push_constants;
4363 if (push->cs.base_work_group_id[0] != baseGroupX ||
4364 push->cs.base_work_group_id[1] != baseGroupY ||
4365 push->cs.base_work_group_id[2] != baseGroupZ) {
4366 push->cs.base_work_group_id[0] = baseGroupX;
4367 push->cs.base_work_group_id[1] = baseGroupY;
4368 push->cs.base_work_group_id[2] = baseGroupZ;
4369
4370 cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
4371 }
4372 }
4373
4374 void genX(CmdDispatch)(
4375 VkCommandBuffer commandBuffer,
4376 uint32_t x,
4377 uint32_t y,
4378 uint32_t z)
4379 {
4380 genX(CmdDispatchBase)(commandBuffer, 0, 0, 0, x, y, z);
4381 }
4382
4383 static inline void
4384 emit_gpgpu_walker(struct anv_cmd_buffer *cmd_buffer,
4385 const struct anv_compute_pipeline *pipeline, bool indirect,
4386 const struct brw_cs_prog_data *prog_data,
4387 uint32_t groupCountX, uint32_t groupCountY,
4388 uint32_t groupCountZ)
4389 {
4390 bool predicate = (GEN_GEN <= 7 && indirect) ||
4391 cmd_buffer->state.conditional_render_enabled;
4392 const struct anv_cs_parameters cs_params = anv_cs_parameters(pipeline);
4393
4394 anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER), ggw) {
4395 ggw.IndirectParameterEnable = indirect;
4396 ggw.PredicateEnable = predicate;
4397 ggw.SIMDSize = cs_params.simd_size / 16;
4398 ggw.ThreadDepthCounterMaximum = 0;
4399 ggw.ThreadHeightCounterMaximum = 0;
4400 ggw.ThreadWidthCounterMaximum = cs_params.threads - 1;
4401 ggw.ThreadGroupIDXDimension = groupCountX;
4402 ggw.ThreadGroupIDYDimension = groupCountY;
4403 ggw.ThreadGroupIDZDimension = groupCountZ;
4404 ggw.RightExecutionMask = pipeline->cs_right_mask;
4405 ggw.BottomExecutionMask = 0xffffffff;
4406 }
4407
4408 anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH), msf);
4409 }
4410
4411 void genX(CmdDispatchBase)(
4412 VkCommandBuffer commandBuffer,
4413 uint32_t baseGroupX,
4414 uint32_t baseGroupY,
4415 uint32_t baseGroupZ,
4416 uint32_t groupCountX,
4417 uint32_t groupCountY,
4418 uint32_t groupCountZ)
4419 {
4420 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
4421 struct anv_compute_pipeline *pipeline = cmd_buffer->state.compute.pipeline;
4422 const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline);
4423
4424 anv_cmd_buffer_push_base_group_id(cmd_buffer, baseGroupX,
4425 baseGroupY, baseGroupZ);
4426
4427 if (anv_batch_has_error(&cmd_buffer->batch))
4428 return;
4429
4430 if (prog_data->uses_num_work_groups) {
4431 struct anv_state state =
4432 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 12, 4);
4433 uint32_t *sizes = state.map;
4434 sizes[0] = groupCountX;
4435 sizes[1] = groupCountY;
4436 sizes[2] = groupCountZ;
4437 cmd_buffer->state.compute.num_workgroups = (struct anv_address) {
4438 .bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
4439 .offset = state.offset,
4440 };
4441
4442 /* The num_workgroups buffer goes in the binding table */
4443 cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
4444 }
4445
4446 genX(cmd_buffer_flush_compute_state)(cmd_buffer);
4447
4448 if (cmd_buffer->state.conditional_render_enabled)
4449 genX(cmd_emit_conditional_render_predicate)(cmd_buffer);
4450
4451 emit_gpgpu_walker(cmd_buffer, pipeline, false, prog_data, groupCountX,
4452 groupCountY, groupCountZ);
4453 }
4454
4455 #define GPGPU_DISPATCHDIMX 0x2500
4456 #define GPGPU_DISPATCHDIMY 0x2504
4457 #define GPGPU_DISPATCHDIMZ 0x2508
4458
4459 void genX(CmdDispatchIndirect)(
4460 VkCommandBuffer commandBuffer,
4461 VkBuffer _buffer,
4462 VkDeviceSize offset)
4463 {
4464 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
4465 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
4466 struct anv_compute_pipeline *pipeline = cmd_buffer->state.compute.pipeline;
4467 const struct brw_cs_prog_data *prog_data = get_cs_prog_data(pipeline);
4468 struct anv_address addr = anv_address_add(buffer->address, offset);
4469 UNUSED struct anv_batch *batch = &cmd_buffer->batch;
4470
4471 anv_cmd_buffer_push_base_group_id(cmd_buffer, 0, 0, 0);
4472
4473 #if GEN_GEN == 7
4474 /* Linux 4.4 added command parser version 5 which allows the GPGPU
4475 * indirect dispatch registers to be written.
4476 */
4477 if (verify_cmd_parser(cmd_buffer->device, 5,
4478 "vkCmdDispatchIndirect") != VK_SUCCESS)
4479 return;
4480 #endif
4481
4482 if (prog_data->uses_num_work_groups) {
4483 cmd_buffer->state.compute.num_workgroups = addr;
4484
4485 /* The num_workgroups buffer goes in the binding table */
4486 cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
4487 }
4488
4489 genX(cmd_buffer_flush_compute_state)(cmd_buffer);
4490
4491 struct gen_mi_builder b;
4492 gen_mi_builder_init(&b, &cmd_buffer->batch);
4493
4494 struct gen_mi_value size_x = gen_mi_mem32(anv_address_add(addr, 0));
4495 struct gen_mi_value size_y = gen_mi_mem32(anv_address_add(addr, 4));
4496 struct gen_mi_value size_z = gen_mi_mem32(anv_address_add(addr, 8));
4497
4498 gen_mi_store(&b, gen_mi_reg32(GPGPU_DISPATCHDIMX), size_x);
4499 gen_mi_store(&b, gen_mi_reg32(GPGPU_DISPATCHDIMY), size_y);
4500 gen_mi_store(&b, gen_mi_reg32(GPGPU_DISPATCHDIMZ), size_z);
4501
4502 #if GEN_GEN <= 7
4503 /* predicate = (compute_dispatch_indirect_x_size == 0); */
4504 gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC0), size_x);
4505 gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC1), gen_mi_imm(0));
4506 anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
4507 mip.LoadOperation = LOAD_LOAD;
4508 mip.CombineOperation = COMBINE_SET;
4509 mip.CompareOperation = COMPARE_SRCS_EQUAL;
4510 }
4511
4512 /* predicate |= (compute_dispatch_indirect_y_size == 0); */
4513 gen_mi_store(&b, gen_mi_reg32(MI_PREDICATE_SRC0), size_y);
4514 anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
4515 mip.LoadOperation = LOAD_LOAD;
4516 mip.CombineOperation = COMBINE_OR;
4517 mip.CompareOperation = COMPARE_SRCS_EQUAL;
4518 }
4519
4520 /* predicate |= (compute_dispatch_indirect_z_size == 0); */
4521 gen_mi_store(&b, gen_mi_reg32(MI_PREDICATE_SRC0), size_z);
4522 anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
4523 mip.LoadOperation = LOAD_LOAD;
4524 mip.CombineOperation = COMBINE_OR;
4525 mip.CompareOperation = COMPARE_SRCS_EQUAL;
4526 }
4527
4528 /* predicate = !predicate; */
4529 anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
4530 mip.LoadOperation = LOAD_LOADINV;
4531 mip.CombineOperation = COMBINE_OR;
4532 mip.CompareOperation = COMPARE_FALSE;
4533 }
4534
4535 #if GEN_IS_HASWELL
4536 if (cmd_buffer->state.conditional_render_enabled) {
4537 /* predicate &= !(conditional_rendering_predicate == 0); */
4538 gen_mi_store(&b, gen_mi_reg32(MI_PREDICATE_SRC0),
4539 gen_mi_reg32(ANV_PREDICATE_RESULT_REG));
4540 anv_batch_emit(batch, GENX(MI_PREDICATE), mip) {
4541 mip.LoadOperation = LOAD_LOADINV;
4542 mip.CombineOperation = COMBINE_AND;
4543 mip.CompareOperation = COMPARE_SRCS_EQUAL;
4544 }
4545 }
4546 #endif
4547
4548 #else /* GEN_GEN > 7 */
4549 if (cmd_buffer->state.conditional_render_enabled)
4550 genX(cmd_emit_conditional_render_predicate)(cmd_buffer);
4551 #endif
4552
4553 emit_gpgpu_walker(cmd_buffer, pipeline, true, prog_data, 0, 0, 0);
4554 }
4555
4556 static void
4557 genX(flush_pipeline_select)(struct anv_cmd_buffer *cmd_buffer,
4558 uint32_t pipeline)
4559 {
4560 UNUSED const struct gen_device_info *devinfo = &cmd_buffer->device->info;
4561
4562 if (cmd_buffer->state.current_pipeline == pipeline)
4563 return;
4564
4565 #if GEN_GEN >= 8 && GEN_GEN < 10
4566 /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT:
4567 *
4568 * Software must clear the COLOR_CALC_STATE Valid field in
4569 * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT
4570 * with Pipeline Select set to GPGPU.
4571 *
4572 * The internal hardware docs recommend the same workaround for Gen9
4573 * hardware too.
4574 */
4575 if (pipeline == GPGPU)
4576 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), t);
4577 #endif
4578
4579 #if GEN_GEN == 9
4580 if (pipeline == _3D) {
4581 /* There is a mid-object preemption workaround which requires you to
4582 * re-emit MEDIA_VFE_STATE after switching from GPGPU to 3D. However,
4583 * even without preemption, we have issues with geometry flickering when
4584 * GPGPU and 3D are back-to-back and this seems to fix it. We don't
4585 * really know why.
4586 */
4587 const uint32_t subslices =
4588 MAX2(cmd_buffer->device->physical->subslice_total, 1);
4589 anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_VFE_STATE), vfe) {
4590 vfe.MaximumNumberofThreads =
4591 devinfo->max_cs_threads * subslices - 1;
4592 vfe.NumberofURBEntries = 2;
4593 vfe.URBEntryAllocationSize = 2;
4594 }
4595
4596 /* We just emitted a dummy MEDIA_VFE_STATE so now that packet is
4597 * invalid. Set the compute pipeline to dirty to force a re-emit of the
4598 * pipeline in case we get back-to-back dispatch calls with the same
4599 * pipeline and a PIPELINE_SELECT in between.
4600 */
4601 cmd_buffer->state.compute.pipeline_dirty = true;
4602 }
4603 #endif
4604
4605 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
4606 * PIPELINE_SELECT [DevBWR+]":
4607 *
4608 * Project: DEVSNB+
4609 *
4610 * Software must ensure all the write caches are flushed through a
4611 * stalling PIPE_CONTROL command followed by another PIPE_CONTROL
4612 * command to invalidate read only caches prior to programming
4613 * MI_PIPELINE_SELECT command to change the Pipeline Select Mode.
4614 */
4615 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
4616 pc.RenderTargetCacheFlushEnable = true;
4617 pc.DepthCacheFlushEnable = true;
4618 pc.DCFlushEnable = true;
4619 pc.PostSyncOperation = NoWrite;
4620 pc.CommandStreamerStallEnable = true;
4621 #if GEN_GEN >= 12
4622 pc.TileCacheFlushEnable = true;
4623
4624 /* GEN:BUG:1409600907: "PIPE_CONTROL with Depth Stall Enable bit must be
4625 * set with any PIPE_CONTROL with Depth Flush Enable bit set.
4626 */
4627 pc.DepthStallEnable = true;
4628 #endif
4629 }
4630
4631 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
4632 pc.TextureCacheInvalidationEnable = true;
4633 pc.ConstantCacheInvalidationEnable = true;
4634 pc.StateCacheInvalidationEnable = true;
4635 pc.InstructionCacheInvalidateEnable = true;
4636 pc.PostSyncOperation = NoWrite;
4637 #if GEN_GEN >= 12
4638 pc.TileCacheFlushEnable = true;
4639 #endif
4640 }
4641
4642 anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT), ps) {
4643 #if GEN_GEN >= 9
4644 ps.MaskBits = 3;
4645 #endif
4646 ps.PipelineSelection = pipeline;
4647 }
4648
4649 #if GEN_GEN == 9
4650 if (devinfo->is_geminilake) {
4651 /* Project: DevGLK
4652 *
4653 * "This chicken bit works around a hardware issue with barrier logic
4654 * encountered when switching between GPGPU and 3D pipelines. To
4655 * workaround the issue, this mode bit should be set after a pipeline
4656 * is selected."
4657 */
4658 uint32_t scec;
4659 anv_pack_struct(&scec, GENX(SLICE_COMMON_ECO_CHICKEN1),
4660 .GLKBarrierMode =
4661 pipeline == GPGPU ? GLK_BARRIER_MODE_GPGPU
4662 : GLK_BARRIER_MODE_3D_HULL,
4663 .GLKBarrierModeMask = 1);
4664 emit_lri(&cmd_buffer->batch, GENX(SLICE_COMMON_ECO_CHICKEN1_num), scec);
4665 }
4666 #endif
4667
4668 cmd_buffer->state.current_pipeline = pipeline;
4669 }
4670
4671 void
4672 genX(flush_pipeline_select_3d)(struct anv_cmd_buffer *cmd_buffer)
4673 {
4674 genX(flush_pipeline_select)(cmd_buffer, _3D);
4675 }
4676
4677 void
4678 genX(flush_pipeline_select_gpgpu)(struct anv_cmd_buffer *cmd_buffer)
4679 {
4680 genX(flush_pipeline_select)(cmd_buffer, GPGPU);
4681 }
4682
4683 void
4684 genX(cmd_buffer_emit_gen7_depth_flush)(struct anv_cmd_buffer *cmd_buffer)
4685 {
4686 if (GEN_GEN >= 8)
4687 return;
4688
4689 /* From the Haswell PRM, documentation for 3DSTATE_DEPTH_BUFFER:
4690 *
4691 * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e., any
4692 * combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
4693 * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
4694 * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
4695 * set), followed by a pipelined depth cache flush (PIPE_CONTROL with
4696 * Depth Flush Bit set, followed by another pipelined depth stall
4697 * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
4698 * guarantee that the pipeline from WM onwards is already flushed (e.g.,
4699 * via a preceding MI_FLUSH)."
4700 */
4701 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
4702 pipe.DepthStallEnable = true;
4703 }
4704 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
4705 pipe.DepthCacheFlushEnable = true;
4706 #if GEN_GEN >= 12
4707 pipe.TileCacheFlushEnable = true;
4708 #endif
4709 }
4710 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pipe) {
4711 pipe.DepthStallEnable = true;
4712 }
4713 }
4714
4715 /* From the Skylake PRM, 3DSTATE_VERTEX_BUFFERS:
4716 *
4717 * "The VF cache needs to be invalidated before binding and then using
4718 * Vertex Buffers that overlap with any previously bound Vertex Buffer
4719 * (at a 64B granularity) since the last invalidation. A VF cache
4720 * invalidate is performed by setting the "VF Cache Invalidation Enable"
4721 * bit in PIPE_CONTROL."
4722 *
4723 * This is implemented by carefully tracking all vertex and index buffer
4724 * bindings and flushing if the cache ever ends up with a range in the cache
4725 * that would exceed 4 GiB. This is implemented in three parts:
4726 *
4727 * 1. genX(cmd_buffer_set_binding_for_gen8_vb_flush)() which must be called
4728 * every time a 3DSTATE_VERTEX_BUFFER packet is emitted and informs the
4729 * tracking code of the new binding. If this new binding would cause
4730 * the cache to have a too-large range on the next draw call, a pipeline
4731 * stall and VF cache invalidate are added to pending_pipeline_bits.
4732 *
4733 * 2. genX(cmd_buffer_apply_pipe_flushes)() resets the cache tracking to
4734 * empty whenever we emit a VF invalidate.
4735 *
4736 * 3. genX(cmd_buffer_update_dirty_vbs_for_gen8_vb_flush)() must be called
4737 * after every 3DPRIMITIVE and copies the bound range into the dirty
4738 * range for each used buffer. This has to be a separate step because
4739 * we don't always re-bind all buffers and so 1. can't know which
4740 * buffers are actually bound.
4741 */
4742 void
4743 genX(cmd_buffer_set_binding_for_gen8_vb_flush)(struct anv_cmd_buffer *cmd_buffer,
4744 int vb_index,
4745 struct anv_address vb_address,
4746 uint32_t vb_size)
4747 {
4748 if (GEN_GEN < 8 || GEN_GEN > 9 ||
4749 !cmd_buffer->device->physical->use_softpin)
4750 return;
4751
4752 struct anv_vb_cache_range *bound, *dirty;
4753 if (vb_index == -1) {
4754 bound = &cmd_buffer->state.gfx.ib_bound_range;
4755 dirty = &cmd_buffer->state.gfx.ib_dirty_range;
4756 } else {
4757 assert(vb_index >= 0);
4758 assert(vb_index < ARRAY_SIZE(cmd_buffer->state.gfx.vb_bound_ranges));
4759 assert(vb_index < ARRAY_SIZE(cmd_buffer->state.gfx.vb_dirty_ranges));
4760 bound = &cmd_buffer->state.gfx.vb_bound_ranges[vb_index];
4761 dirty = &cmd_buffer->state.gfx.vb_dirty_ranges[vb_index];
4762 }
4763
4764 if (vb_size == 0) {
4765 bound->start = 0;
4766 bound->end = 0;
4767 return;
4768 }
4769
4770 assert(vb_address.bo && (vb_address.bo->flags & EXEC_OBJECT_PINNED));
4771 bound->start = gen_48b_address(anv_address_physical(vb_address));
4772 bound->end = bound->start + vb_size;
4773 assert(bound->end > bound->start); /* No overflow */
4774
4775 /* Align everything to a cache line */
4776 bound->start &= ~(64ull - 1ull);
4777 bound->end = align_u64(bound->end, 64);
4778
4779 /* Compute the dirty range */
4780 dirty->start = MIN2(dirty->start, bound->start);
4781 dirty->end = MAX2(dirty->end, bound->end);
4782
4783 /* If our range is larger than 32 bits, we have to flush */
4784 assert(bound->end - bound->start <= (1ull << 32));
4785 if (dirty->end - dirty->start > (1ull << 32)) {
4786 cmd_buffer->state.pending_pipe_bits |=
4787 ANV_PIPE_CS_STALL_BIT | ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
4788 }
4789 }
4790
4791 void
4792 genX(cmd_buffer_update_dirty_vbs_for_gen8_vb_flush)(struct anv_cmd_buffer *cmd_buffer,
4793 uint32_t access_type,
4794 uint64_t vb_used)
4795 {
4796 if (GEN_GEN < 8 || GEN_GEN > 9 ||
4797 !cmd_buffer->device->physical->use_softpin)
4798 return;
4799
4800 if (access_type == RANDOM) {
4801 /* We have an index buffer */
4802 struct anv_vb_cache_range *bound = &cmd_buffer->state.gfx.ib_bound_range;
4803 struct anv_vb_cache_range *dirty = &cmd_buffer->state.gfx.ib_dirty_range;
4804
4805 if (bound->end > bound->start) {
4806 dirty->start = MIN2(dirty->start, bound->start);
4807 dirty->end = MAX2(dirty->end, bound->end);
4808 }
4809 }
4810
4811 uint64_t mask = vb_used;
4812 while (mask) {
4813 int i = u_bit_scan64(&mask);
4814 assert(i >= 0);
4815 assert(i < ARRAY_SIZE(cmd_buffer->state.gfx.vb_bound_ranges));
4816 assert(i < ARRAY_SIZE(cmd_buffer->state.gfx.vb_dirty_ranges));
4817
4818 struct anv_vb_cache_range *bound, *dirty;
4819 bound = &cmd_buffer->state.gfx.vb_bound_ranges[i];
4820 dirty = &cmd_buffer->state.gfx.vb_dirty_ranges[i];
4821
4822 if (bound->end > bound->start) {
4823 dirty->start = MIN2(dirty->start, bound->start);
4824 dirty->end = MAX2(dirty->end, bound->end);
4825 }
4826 }
4827 }
4828
4829 /**
4830 * Update the pixel hashing modes that determine the balancing of PS threads
4831 * across subslices and slices.
4832 *
4833 * \param width Width bound of the rendering area (already scaled down if \p
4834 * scale is greater than 1).
4835 * \param height Height bound of the rendering area (already scaled down if \p
4836 * scale is greater than 1).
4837 * \param scale The number of framebuffer samples that could potentially be
4838 * affected by an individual channel of the PS thread. This is
4839 * typically one for single-sampled rendering, but for operations
4840 * like CCS resolves and fast clears a single PS invocation may
4841 * update a huge number of pixels, in which case a finer
4842 * balancing is desirable in order to maximally utilize the
4843 * bandwidth available. UINT_MAX can be used as shorthand for
4844 * "finest hashing mode available".
4845 */
4846 void
4847 genX(cmd_buffer_emit_hashing_mode)(struct anv_cmd_buffer *cmd_buffer,
4848 unsigned width, unsigned height,
4849 unsigned scale)
4850 {
4851 #if GEN_GEN == 9
4852 const struct gen_device_info *devinfo = &cmd_buffer->device->info;
4853 const unsigned slice_hashing[] = {
4854 /* Because all Gen9 platforms with more than one slice require
4855 * three-way subslice hashing, a single "normal" 16x16 slice hashing
4856 * block is guaranteed to suffer from substantial imbalance, with one
4857 * subslice receiving twice as much work as the other two in the
4858 * slice.
4859 *
4860 * The performance impact of that would be particularly severe when
4861 * three-way hashing is also in use for slice balancing (which is the
4862 * case for all Gen9 GT4 platforms), because one of the slices
4863 * receives one every three 16x16 blocks in either direction, which
4864 * is roughly the periodicity of the underlying subslice imbalance
4865 * pattern ("roughly" because in reality the hardware's
4866 * implementation of three-way hashing doesn't do exact modulo 3
4867 * arithmetic, which somewhat decreases the magnitude of this effect
4868 * in practice). This leads to a systematic subslice imbalance
4869 * within that slice regardless of the size of the primitive. The
4870 * 32x32 hashing mode guarantees that the subslice imbalance within a
4871 * single slice hashing block is minimal, largely eliminating this
4872 * effect.
4873 */
4874 _32x32,
4875 /* Finest slice hashing mode available. */
4876 NORMAL
4877 };
4878 const unsigned subslice_hashing[] = {
4879 /* 16x16 would provide a slight cache locality benefit especially
4880 * visible in the sampler L1 cache efficiency of low-bandwidth
4881 * non-LLC platforms, but it comes at the cost of greater subslice
4882 * imbalance for primitives of dimensions approximately intermediate
4883 * between 16x4 and 16x16.
4884 */
4885 _16x4,
4886 /* Finest subslice hashing mode available. */
4887 _8x4
4888 };
4889 /* Dimensions of the smallest hashing block of a given hashing mode. If
4890 * the rendering area is smaller than this there can't possibly be any
4891 * benefit from switching to this mode, so we optimize out the
4892 * transition.
4893 */
4894 const unsigned min_size[][2] = {
4895 { 16, 4 },
4896 { 8, 4 }
4897 };
4898 const unsigned idx = scale > 1;
4899
4900 if (cmd_buffer->state.current_hash_scale != scale &&
4901 (width > min_size[idx][0] || height > min_size[idx][1])) {
4902 uint32_t gt_mode;
4903
4904 anv_pack_struct(&gt_mode, GENX(GT_MODE),
4905 .SliceHashing = (devinfo->num_slices > 1 ? slice_hashing[idx] : 0),
4906 .SliceHashingMask = (devinfo->num_slices > 1 ? -1 : 0),
4907 .SubsliceHashing = subslice_hashing[idx],
4908 .SubsliceHashingMask = -1);
4909
4910 cmd_buffer->state.pending_pipe_bits |=
4911 ANV_PIPE_CS_STALL_BIT | ANV_PIPE_STALL_AT_SCOREBOARD_BIT;
4912 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
4913
4914 emit_lri(&cmd_buffer->batch, GENX(GT_MODE_num), gt_mode);
4915
4916 cmd_buffer->state.current_hash_scale = scale;
4917 }
4918 #endif
4919 }
4920
4921 static void
4922 cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
4923 {
4924 struct anv_device *device = cmd_buffer->device;
4925 const struct anv_image_view *iview =
4926 anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
4927 const struct anv_image *image = iview ? iview->image : NULL;
4928
4929 /* FIXME: Width and Height are wrong */
4930
4931 genX(cmd_buffer_emit_gen7_depth_flush)(cmd_buffer);
4932
4933 uint32_t *dw = anv_batch_emit_dwords(&cmd_buffer->batch,
4934 device->isl_dev.ds.size / 4);
4935 if (dw == NULL)
4936 return;
4937
4938 struct isl_depth_stencil_hiz_emit_info info = { };
4939
4940 if (iview)
4941 info.view = &iview->planes[0].isl;
4942
4943 if (image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) {
4944 uint32_t depth_plane =
4945 anv_image_aspect_to_plane(image->aspects, VK_IMAGE_ASPECT_DEPTH_BIT);
4946 const struct anv_surface *surface = &image->planes[depth_plane].surface;
4947
4948 info.depth_surf = &surface->isl;
4949
4950 info.depth_address =
4951 anv_batch_emit_reloc(&cmd_buffer->batch,
4952 dw + device->isl_dev.ds.depth_offset / 4,
4953 image->planes[depth_plane].address.bo,
4954 image->planes[depth_plane].address.offset +
4955 surface->offset);
4956 info.mocs =
4957 anv_mocs_for_bo(device, image->planes[depth_plane].address.bo);
4958
4959 const uint32_t ds =
4960 cmd_buffer->state.subpass->depth_stencil_attachment->attachment;
4961 info.hiz_usage = cmd_buffer->state.attachments[ds].aux_usage;
4962 if (info.hiz_usage != ISL_AUX_USAGE_NONE) {
4963 assert(isl_aux_usage_has_hiz(info.hiz_usage));
4964 info.hiz_surf = &image->planes[depth_plane].aux_surface.isl;
4965
4966 info.hiz_address =
4967 anv_batch_emit_reloc(&cmd_buffer->batch,
4968 dw + device->isl_dev.ds.hiz_offset / 4,
4969 image->planes[depth_plane].address.bo,
4970 image->planes[depth_plane].address.offset +
4971 image->planes[depth_plane].aux_surface.offset);
4972
4973 info.depth_clear_value = ANV_HZ_FC_VAL;
4974 }
4975 }
4976
4977 if (image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) {
4978 uint32_t stencil_plane =
4979 anv_image_aspect_to_plane(image->aspects, VK_IMAGE_ASPECT_STENCIL_BIT);
4980 const struct anv_surface *surface = &image->planes[stencil_plane].surface;
4981
4982 info.stencil_surf = &surface->isl;
4983
4984 info.stencil_address =
4985 anv_batch_emit_reloc(&cmd_buffer->batch,
4986 dw + device->isl_dev.ds.stencil_offset / 4,
4987 image->planes[stencil_plane].address.bo,
4988 image->planes[stencil_plane].address.offset +
4989 surface->offset);
4990 info.mocs =
4991 anv_mocs_for_bo(device, image->planes[stencil_plane].address.bo);
4992 }
4993
4994 isl_emit_depth_stencil_hiz_s(&device->isl_dev, dw, &info);
4995
4996 if (GEN_GEN >= 12) {
4997 cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_POST_SYNC_BIT;
4998 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
4999
5000 /* GEN:BUG:1408224581
5001 *
5002 * Workaround: Gen12LP Astep only An additional pipe control with
5003 * post-sync = store dword operation would be required.( w/a is to
5004 * have an additional pipe control after the stencil state whenever
5005 * the surface state bits of this state is changing).
5006 */
5007 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
5008 pc.PostSyncOperation = WriteImmediateData;
5009 pc.Address = cmd_buffer->device->workaround_address;
5010 }
5011 }
5012 cmd_buffer->state.hiz_enabled = isl_aux_usage_has_hiz(info.hiz_usage);
5013 }
5014
5015 /**
5016 * This ANDs the view mask of the current subpass with the pending clear
5017 * views in the attachment to get the mask of views active in the subpass
5018 * that still need to be cleared.
5019 */
5020 static inline uint32_t
5021 get_multiview_subpass_clear_mask(const struct anv_cmd_state *cmd_state,
5022 const struct anv_attachment_state *att_state)
5023 {
5024 return cmd_state->subpass->view_mask & att_state->pending_clear_views;
5025 }
5026
5027 static inline bool
5028 do_first_layer_clear(const struct anv_cmd_state *cmd_state,
5029 const struct anv_attachment_state *att_state)
5030 {
5031 if (!cmd_state->subpass->view_mask)
5032 return true;
5033
5034 uint32_t pending_clear_mask =
5035 get_multiview_subpass_clear_mask(cmd_state, att_state);
5036
5037 return pending_clear_mask & 1;
5038 }
5039
5040 static inline bool
5041 current_subpass_is_last_for_attachment(const struct anv_cmd_state *cmd_state,
5042 uint32_t att_idx)
5043 {
5044 const uint32_t last_subpass_idx =
5045 cmd_state->pass->attachments[att_idx].last_subpass_idx;
5046 const struct anv_subpass *last_subpass =
5047 &cmd_state->pass->subpasses[last_subpass_idx];
5048 return last_subpass == cmd_state->subpass;
5049 }
5050
5051 static void
5052 cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
5053 uint32_t subpass_id)
5054 {
5055 struct anv_cmd_state *cmd_state = &cmd_buffer->state;
5056 struct anv_render_pass *pass = cmd_state->pass;
5057 struct anv_subpass *subpass = &pass->subpasses[subpass_id];
5058 cmd_state->subpass = subpass;
5059
5060 cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
5061
5062 /* Our implementation of VK_KHR_multiview uses instancing to draw the
5063 * different views. If the client asks for instancing, we need to use the
5064 * Instance Data Step Rate to ensure that we repeat the client's
5065 * per-instance data once for each view. Since this bit is in
5066 * VERTEX_BUFFER_STATE on gen7, we need to dirty vertex buffers at the top
5067 * of each subpass.
5068 */
5069 if (GEN_GEN == 7)
5070 cmd_buffer->state.gfx.vb_dirty |= ~0;
5071
5072 /* It is possible to start a render pass with an old pipeline. Because the
5073 * render pass and subpass index are both baked into the pipeline, this is
5074 * highly unlikely. In order to do so, it requires that you have a render
5075 * pass with a single subpass and that you use that render pass twice
5076 * back-to-back and use the same pipeline at the start of the second render
5077 * pass as at the end of the first. In order to avoid unpredictable issues
5078 * with this edge case, we just dirty the pipeline at the start of every
5079 * subpass.
5080 */
5081 cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_PIPELINE;
5082
5083 /* Accumulate any subpass flushes that need to happen before the subpass */
5084 cmd_buffer->state.pending_pipe_bits |=
5085 cmd_buffer->state.pass->subpass_flushes[subpass_id];
5086
5087 VkRect2D render_area = cmd_buffer->state.render_area;
5088 struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
5089
5090 bool is_multiview = subpass->view_mask != 0;
5091
5092 for (uint32_t i = 0; i < subpass->attachment_count; ++i) {
5093 const uint32_t a = subpass->attachments[i].attachment;
5094 if (a == VK_ATTACHMENT_UNUSED)
5095 continue;
5096
5097 assert(a < cmd_state->pass->attachment_count);
5098 struct anv_attachment_state *att_state = &cmd_state->attachments[a];
5099
5100 struct anv_image_view *iview = cmd_state->attachments[a].image_view;
5101 const struct anv_image *image = iview->image;
5102
5103 VkImageLayout target_layout = subpass->attachments[i].layout;
5104 VkImageLayout target_stencil_layout =
5105 subpass->attachments[i].stencil_layout;
5106
5107 uint32_t base_layer, layer_count;
5108 if (image->type == VK_IMAGE_TYPE_3D) {
5109 base_layer = 0;
5110 layer_count = anv_minify(iview->image->extent.depth,
5111 iview->planes[0].isl.base_level);
5112 } else {
5113 base_layer = iview->planes[0].isl.base_array_layer;
5114 layer_count = fb->layers;
5115 }
5116
5117 if (image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
5118 assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
5119 transition_color_buffer(cmd_buffer, image, VK_IMAGE_ASPECT_COLOR_BIT,
5120 iview->planes[0].isl.base_level, 1,
5121 base_layer, layer_count,
5122 att_state->current_layout, target_layout);
5123 att_state->aux_usage =
5124 anv_layout_to_aux_usage(&cmd_buffer->device->info, image,
5125 VK_IMAGE_ASPECT_COLOR_BIT,
5126 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
5127 target_layout);
5128 }
5129
5130 if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
5131 transition_depth_buffer(cmd_buffer, image,
5132 base_layer, layer_count,
5133 att_state->current_layout, target_layout);
5134 att_state->aux_usage =
5135 anv_layout_to_aux_usage(&cmd_buffer->device->info, image,
5136 VK_IMAGE_ASPECT_DEPTH_BIT,
5137 VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
5138 target_layout);
5139 }
5140
5141 if (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
5142 transition_stencil_buffer(cmd_buffer, image,
5143 iview->planes[0].isl.base_level, 1,
5144 base_layer, layer_count,
5145 att_state->current_stencil_layout,
5146 target_stencil_layout);
5147 }
5148 att_state->current_layout = target_layout;
5149 att_state->current_stencil_layout = target_stencil_layout;
5150
5151 if (att_state->pending_clear_aspects & VK_IMAGE_ASPECT_COLOR_BIT) {
5152 assert(att_state->pending_clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT);
5153
5154 /* Multi-planar images are not supported as attachments */
5155 assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
5156 assert(image->n_planes == 1);
5157
5158 uint32_t base_clear_layer = iview->planes[0].isl.base_array_layer;
5159 uint32_t clear_layer_count = fb->layers;
5160
5161 if (att_state->fast_clear &&
5162 do_first_layer_clear(cmd_state, att_state)) {
5163 /* We only support fast-clears on the first layer */
5164 assert(iview->planes[0].isl.base_level == 0);
5165 assert(iview->planes[0].isl.base_array_layer == 0);
5166
5167 union isl_color_value clear_color = {};
5168 anv_clear_color_from_att_state(&clear_color, att_state, iview);
5169 if (iview->image->samples == 1) {
5170 anv_image_ccs_op(cmd_buffer, image,
5171 iview->planes[0].isl.format,
5172 iview->planes[0].isl.swizzle,
5173 VK_IMAGE_ASPECT_COLOR_BIT,
5174 0, 0, 1, ISL_AUX_OP_FAST_CLEAR,
5175 &clear_color,
5176 false);
5177 } else {
5178 anv_image_mcs_op(cmd_buffer, image,
5179 iview->planes[0].isl.format,
5180 iview->planes[0].isl.swizzle,
5181 VK_IMAGE_ASPECT_COLOR_BIT,
5182 0, 1, ISL_AUX_OP_FAST_CLEAR,
5183 &clear_color,
5184 false);
5185 }
5186 base_clear_layer++;
5187 clear_layer_count--;
5188 if (is_multiview)
5189 att_state->pending_clear_views &= ~1;
5190
5191 if (isl_color_value_is_zero(clear_color,
5192 iview->planes[0].isl.format)) {
5193 /* This image has the auxiliary buffer enabled. We can mark the
5194 * subresource as not needing a resolve because the clear color
5195 * will match what's in every RENDER_SURFACE_STATE object when
5196 * it's being used for sampling.
5197 */
5198 set_image_fast_clear_state(cmd_buffer, iview->image,
5199 VK_IMAGE_ASPECT_COLOR_BIT,
5200 ANV_FAST_CLEAR_DEFAULT_VALUE);
5201 } else {
5202 set_image_fast_clear_state(cmd_buffer, iview->image,
5203 VK_IMAGE_ASPECT_COLOR_BIT,
5204 ANV_FAST_CLEAR_ANY);
5205 }
5206 }
5207
5208 /* From the VkFramebufferCreateInfo spec:
5209 *
5210 * "If the render pass uses multiview, then layers must be one and each
5211 * attachment requires a number of layers that is greater than the
5212 * maximum bit index set in the view mask in the subpasses in which it
5213 * is used."
5214 *
5215 * So if multiview is active we ignore the number of layers in the
5216 * framebuffer and instead we honor the view mask from the subpass.
5217 */
5218 if (is_multiview) {
5219 assert(image->n_planes == 1);
5220 uint32_t pending_clear_mask =
5221 get_multiview_subpass_clear_mask(cmd_state, att_state);
5222
5223 uint32_t layer_idx;
5224 for_each_bit(layer_idx, pending_clear_mask) {
5225 uint32_t layer =
5226 iview->planes[0].isl.base_array_layer + layer_idx;
5227
5228 anv_image_clear_color(cmd_buffer, image,
5229 VK_IMAGE_ASPECT_COLOR_BIT,
5230 att_state->aux_usage,
5231 iview->planes[0].isl.format,
5232 iview->planes[0].isl.swizzle,
5233 iview->planes[0].isl.base_level,
5234 layer, 1,
5235 render_area,
5236 vk_to_isl_color(att_state->clear_value.color));
5237 }
5238
5239 att_state->pending_clear_views &= ~pending_clear_mask;
5240 } else if (clear_layer_count > 0) {
5241 assert(image->n_planes == 1);
5242 anv_image_clear_color(cmd_buffer, image, VK_IMAGE_ASPECT_COLOR_BIT,
5243 att_state->aux_usage,
5244 iview->planes[0].isl.format,
5245 iview->planes[0].isl.swizzle,
5246 iview->planes[0].isl.base_level,
5247 base_clear_layer, clear_layer_count,
5248 render_area,
5249 vk_to_isl_color(att_state->clear_value.color));
5250 }
5251 } else if (att_state->pending_clear_aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
5252 VK_IMAGE_ASPECT_STENCIL_BIT)) {
5253 if (att_state->fast_clear && !is_multiview) {
5254 /* We currently only support HiZ for single-LOD images */
5255 if (att_state->pending_clear_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
5256 assert(isl_aux_usage_has_hiz(iview->image->planes[0].aux_usage));
5257 assert(iview->planes[0].isl.base_level == 0);
5258 }
5259
5260 anv_image_hiz_clear(cmd_buffer, image,
5261 att_state->pending_clear_aspects,
5262 iview->planes[0].isl.base_level,
5263 iview->planes[0].isl.base_array_layer,
5264 fb->layers, render_area,
5265 att_state->clear_value.depthStencil.stencil);
5266 } else if (is_multiview) {
5267 uint32_t pending_clear_mask =
5268 get_multiview_subpass_clear_mask(cmd_state, att_state);
5269
5270 uint32_t layer_idx;
5271 for_each_bit(layer_idx, pending_clear_mask) {
5272 uint32_t layer =
5273 iview->planes[0].isl.base_array_layer + layer_idx;
5274
5275 anv_image_clear_depth_stencil(cmd_buffer, image,
5276 att_state->pending_clear_aspects,
5277 att_state->aux_usage,
5278 iview->planes[0].isl.base_level,
5279 layer, 1,
5280 render_area,
5281 att_state->clear_value.depthStencil.depth,
5282 att_state->clear_value.depthStencil.stencil);
5283 }
5284
5285 att_state->pending_clear_views &= ~pending_clear_mask;
5286 } else {
5287 anv_image_clear_depth_stencil(cmd_buffer, image,
5288 att_state->pending_clear_aspects,
5289 att_state->aux_usage,
5290 iview->planes[0].isl.base_level,
5291 iview->planes[0].isl.base_array_layer,
5292 fb->layers, render_area,
5293 att_state->clear_value.depthStencil.depth,
5294 att_state->clear_value.depthStencil.stencil);
5295 }
5296 } else {
5297 assert(att_state->pending_clear_aspects == 0);
5298 }
5299
5300 /* If multiview is enabled, then we are only done clearing when we no
5301 * longer have pending layers to clear, or when we have processed the
5302 * last subpass that uses this attachment.
5303 */
5304 if (!is_multiview ||
5305 att_state->pending_clear_views == 0 ||
5306 current_subpass_is_last_for_attachment(cmd_state, a)) {
5307 att_state->pending_clear_aspects = 0;
5308 }
5309
5310 att_state->pending_load_aspects = 0;
5311 }
5312
5313 /* We've transitioned all our images possibly fast clearing them. Now we
5314 * can fill out the surface states that we will use as render targets
5315 * during actual subpass rendering.
5316 */
5317 VkResult result = genX(cmd_buffer_alloc_att_surf_states)(cmd_buffer,
5318 pass, subpass);
5319 if (result != VK_SUCCESS)
5320 return;
5321
5322 isl_null_fill_state(&cmd_buffer->device->isl_dev,
5323 cmd_state->null_surface_state.map,
5324 isl_extent3d(fb->width, fb->height, fb->layers));
5325
5326 for (uint32_t i = 0; i < subpass->attachment_count; ++i) {
5327 const uint32_t att = subpass->attachments[i].attachment;
5328 if (att == VK_ATTACHMENT_UNUSED)
5329 continue;
5330
5331 assert(att < cmd_state->pass->attachment_count);
5332 struct anv_render_pass_attachment *pass_att = &pass->attachments[att];
5333 struct anv_attachment_state *att_state = &cmd_state->attachments[att];
5334 struct anv_image_view *iview = att_state->image_view;
5335
5336 if (!vk_format_is_color(pass_att->format))
5337 continue;
5338
5339 const VkImageUsageFlagBits att_usage = subpass->attachments[i].usage;
5340 assert(util_bitcount(att_usage) == 1);
5341
5342 struct anv_surface_state *surface_state;
5343 isl_surf_usage_flags_t isl_surf_usage;
5344 enum isl_aux_usage isl_aux_usage;
5345 if (att_usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
5346 surface_state = &att_state->color;
5347 isl_surf_usage = ISL_SURF_USAGE_RENDER_TARGET_BIT;
5348 isl_aux_usage = att_state->aux_usage;
5349 } else if (att_usage == VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT) {
5350 surface_state = &att_state->input;
5351 isl_surf_usage = ISL_SURF_USAGE_TEXTURE_BIT;
5352 isl_aux_usage =
5353 anv_layout_to_aux_usage(&cmd_buffer->device->info, iview->image,
5354 VK_IMAGE_ASPECT_COLOR_BIT,
5355 VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT,
5356 att_state->current_layout);
5357 } else {
5358 continue;
5359 }
5360
5361 /* We had better have a surface state when we get here */
5362 assert(surface_state->state.map);
5363
5364 union isl_color_value clear_color = { .u32 = { 0, } };
5365 if (pass_att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR &&
5366 att_state->fast_clear)
5367 anv_clear_color_from_att_state(&clear_color, att_state, iview);
5368
5369 anv_image_fill_surface_state(cmd_buffer->device,
5370 iview->image,
5371 VK_IMAGE_ASPECT_COLOR_BIT,
5372 &iview->planes[0].isl,
5373 isl_surf_usage,
5374 isl_aux_usage,
5375 &clear_color,
5376 0,
5377 surface_state,
5378 NULL);
5379
5380 add_surface_state_relocs(cmd_buffer, *surface_state);
5381
5382 if (GEN_GEN < 10 &&
5383 pass_att->load_op == VK_ATTACHMENT_LOAD_OP_LOAD &&
5384 iview->image->planes[0].aux_usage != ISL_AUX_USAGE_NONE &&
5385 iview->planes[0].isl.base_level == 0 &&
5386 iview->planes[0].isl.base_array_layer == 0) {
5387 genX(copy_fast_clear_dwords)(cmd_buffer, surface_state->state,
5388 iview->image,
5389 VK_IMAGE_ASPECT_COLOR_BIT,
5390 false /* copy to ss */);
5391 }
5392 }
5393
5394 #if GEN_GEN >= 11
5395 /* The PIPE_CONTROL command description says:
5396 *
5397 * "Whenever a Binding Table Index (BTI) used by a Render Taget Message
5398 * points to a different RENDER_SURFACE_STATE, SW must issue a Render
5399 * Target Cache Flush by enabling this bit. When render target flush
5400 * is set due to new association of BTI, PS Scoreboard Stall bit must
5401 * be set in this packet."
5402 */
5403 cmd_buffer->state.pending_pipe_bits |=
5404 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT |
5405 ANV_PIPE_STALL_AT_SCOREBOARD_BIT;
5406 #endif
5407
5408 #if GEN_GEN == 12
5409 /* GEN:BUG:14010455700
5410 *
5411 * ISL will change some CHICKEN registers depending on the depth surface
5412 * format, along with emitting the depth and stencil packets. In that case,
5413 * we want to do a depth flush and stall, so the pipeline is not using these
5414 * settings while we change the registers.
5415 */
5416 cmd_buffer->state.pending_pipe_bits |=
5417 ANV_PIPE_DEPTH_CACHE_FLUSH_BIT |
5418 ANV_PIPE_DEPTH_STALL_BIT |
5419 ANV_PIPE_END_OF_PIPE_SYNC_BIT;
5420 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
5421 #endif
5422
5423 cmd_buffer_emit_depth_stencil(cmd_buffer);
5424 }
5425
5426 static enum blorp_filter
5427 vk_to_blorp_resolve_mode(VkResolveModeFlagBitsKHR vk_mode)
5428 {
5429 switch (vk_mode) {
5430 case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
5431 return BLORP_FILTER_SAMPLE_0;
5432 case VK_RESOLVE_MODE_AVERAGE_BIT_KHR:
5433 return BLORP_FILTER_AVERAGE;
5434 case VK_RESOLVE_MODE_MIN_BIT_KHR:
5435 return BLORP_FILTER_MIN_SAMPLE;
5436 case VK_RESOLVE_MODE_MAX_BIT_KHR:
5437 return BLORP_FILTER_MAX_SAMPLE;
5438 default:
5439 return BLORP_FILTER_NONE;
5440 }
5441 }
5442
5443 static void
5444 cmd_buffer_end_subpass(struct anv_cmd_buffer *cmd_buffer)
5445 {
5446 struct anv_cmd_state *cmd_state = &cmd_buffer->state;
5447 struct anv_subpass *subpass = cmd_state->subpass;
5448 uint32_t subpass_id = anv_get_subpass_id(&cmd_buffer->state);
5449 struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
5450
5451 /* We are done with the previous subpass and all rendering directly to that
5452 * subpass is now complete. Zero out all the surface states so we don't
5453 * accidentally use them between now and the next subpass.
5454 */
5455 for (uint32_t i = 0; i < cmd_state->pass->attachment_count; ++i) {
5456 memset(&cmd_state->attachments[i].color, 0,
5457 sizeof(cmd_state->attachments[i].color));
5458 memset(&cmd_state->attachments[i].input, 0,
5459 sizeof(cmd_state->attachments[i].input));
5460 }
5461 cmd_state->null_surface_state = ANV_STATE_NULL;
5462 cmd_state->attachment_states = ANV_STATE_NULL;
5463
5464 for (uint32_t i = 0; i < subpass->attachment_count; ++i) {
5465 const uint32_t a = subpass->attachments[i].attachment;
5466 if (a == VK_ATTACHMENT_UNUSED)
5467 continue;
5468
5469 assert(a < cmd_state->pass->attachment_count);
5470 struct anv_attachment_state *att_state = &cmd_state->attachments[a];
5471 struct anv_image_view *iview = att_state->image_view;
5472
5473 assert(util_bitcount(subpass->attachments[i].usage) == 1);
5474 if (subpass->attachments[i].usage ==
5475 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
5476 /* We assume that if we're ending a subpass, we did do some rendering
5477 * so we may end up with compressed data.
5478 */
5479 genX(cmd_buffer_mark_image_written)(cmd_buffer, iview->image,
5480 VK_IMAGE_ASPECT_COLOR_BIT,
5481 att_state->aux_usage,
5482 iview->planes[0].isl.base_level,
5483 iview->planes[0].isl.base_array_layer,
5484 fb->layers);
5485 } else if (subpass->attachments[i].usage ==
5486 VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
5487 /* We may be writing depth or stencil so we need to mark the surface.
5488 * Unfortunately, there's no way to know at this point whether the
5489 * depth or stencil tests used will actually write to the surface.
5490 *
5491 * Even though stencil may be plane 1, it always shares a base_level
5492 * with depth.
5493 */
5494 const struct isl_view *ds_view = &iview->planes[0].isl;
5495 if (iview->aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) {
5496 genX(cmd_buffer_mark_image_written)(cmd_buffer, iview->image,
5497 VK_IMAGE_ASPECT_DEPTH_BIT,
5498 att_state->aux_usage,
5499 ds_view->base_level,
5500 ds_view->base_array_layer,
5501 fb->layers);
5502 }
5503 if (iview->aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT) {
5504 /* Even though stencil may be plane 1, it always shares a
5505 * base_level with depth.
5506 */
5507 genX(cmd_buffer_mark_image_written)(cmd_buffer, iview->image,
5508 VK_IMAGE_ASPECT_STENCIL_BIT,
5509 ISL_AUX_USAGE_NONE,
5510 ds_view->base_level,
5511 ds_view->base_array_layer,
5512 fb->layers);
5513 }
5514 }
5515 }
5516
5517 if (subpass->has_color_resolve) {
5518 /* We are about to do some MSAA resolves. We need to flush so that the
5519 * result of writes to the MSAA color attachments show up in the sampler
5520 * when we blit to the single-sampled resolve target.
5521 */
5522 cmd_buffer->state.pending_pipe_bits |=
5523 ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT |
5524 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
5525
5526 for (uint32_t i = 0; i < subpass->color_count; ++i) {
5527 uint32_t src_att = subpass->color_attachments[i].attachment;
5528 uint32_t dst_att = subpass->resolve_attachments[i].attachment;
5529
5530 if (dst_att == VK_ATTACHMENT_UNUSED)
5531 continue;
5532
5533 assert(src_att < cmd_buffer->state.pass->attachment_count);
5534 assert(dst_att < cmd_buffer->state.pass->attachment_count);
5535
5536 if (cmd_buffer->state.attachments[dst_att].pending_clear_aspects) {
5537 /* From the Vulkan 1.0 spec:
5538 *
5539 * If the first use of an attachment in a render pass is as a
5540 * resolve attachment, then the loadOp is effectively ignored
5541 * as the resolve is guaranteed to overwrite all pixels in the
5542 * render area.
5543 */
5544 cmd_buffer->state.attachments[dst_att].pending_clear_aspects = 0;
5545 }
5546
5547 struct anv_image_view *src_iview = cmd_state->attachments[src_att].image_view;
5548 struct anv_image_view *dst_iview = cmd_state->attachments[dst_att].image_view;
5549
5550 const VkRect2D render_area = cmd_buffer->state.render_area;
5551
5552 enum isl_aux_usage src_aux_usage =
5553 cmd_buffer->state.attachments[src_att].aux_usage;
5554 enum isl_aux_usage dst_aux_usage =
5555 cmd_buffer->state.attachments[dst_att].aux_usage;
5556
5557 assert(src_iview->aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT &&
5558 dst_iview->aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT);
5559
5560 anv_image_msaa_resolve(cmd_buffer,
5561 src_iview->image, src_aux_usage,
5562 src_iview->planes[0].isl.base_level,
5563 src_iview->planes[0].isl.base_array_layer,
5564 dst_iview->image, dst_aux_usage,
5565 dst_iview->planes[0].isl.base_level,
5566 dst_iview->planes[0].isl.base_array_layer,
5567 VK_IMAGE_ASPECT_COLOR_BIT,
5568 render_area.offset.x, render_area.offset.y,
5569 render_area.offset.x, render_area.offset.y,
5570 render_area.extent.width,
5571 render_area.extent.height,
5572 fb->layers, BLORP_FILTER_NONE);
5573 }
5574 }
5575
5576 if (subpass->ds_resolve_attachment) {
5577 /* We are about to do some MSAA resolves. We need to flush so that the
5578 * result of writes to the MSAA depth attachments show up in the sampler
5579 * when we blit to the single-sampled resolve target.
5580 */
5581 cmd_buffer->state.pending_pipe_bits |=
5582 ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT |
5583 ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
5584
5585 uint32_t src_att = subpass->depth_stencil_attachment->attachment;
5586 uint32_t dst_att = subpass->ds_resolve_attachment->attachment;
5587
5588 assert(src_att < cmd_buffer->state.pass->attachment_count);
5589 assert(dst_att < cmd_buffer->state.pass->attachment_count);
5590
5591 if (cmd_buffer->state.attachments[dst_att].pending_clear_aspects) {
5592 /* From the Vulkan 1.0 spec:
5593 *
5594 * If the first use of an attachment in a render pass is as a
5595 * resolve attachment, then the loadOp is effectively ignored
5596 * as the resolve is guaranteed to overwrite all pixels in the
5597 * render area.
5598 */
5599 cmd_buffer->state.attachments[dst_att].pending_clear_aspects = 0;
5600 }
5601
5602 struct anv_image_view *src_iview = cmd_state->attachments[src_att].image_view;
5603 struct anv_image_view *dst_iview = cmd_state->attachments[dst_att].image_view;
5604
5605 const VkRect2D render_area = cmd_buffer->state.render_area;
5606
5607 struct anv_attachment_state *src_state =
5608 &cmd_state->attachments[src_att];
5609 struct anv_attachment_state *dst_state =
5610 &cmd_state->attachments[dst_att];
5611
5612 if ((src_iview->image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
5613 subpass->depth_resolve_mode != VK_RESOLVE_MODE_NONE_KHR) {
5614
5615 /* MSAA resolves sample from the source attachment. Transition the
5616 * depth attachment first to get rid of any HiZ that we may not be
5617 * able to handle.
5618 */
5619 transition_depth_buffer(cmd_buffer, src_iview->image,
5620 src_iview->planes[0].isl.base_array_layer,
5621 fb->layers,
5622 src_state->current_layout,
5623 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
5624 src_state->aux_usage =
5625 anv_layout_to_aux_usage(&cmd_buffer->device->info, src_iview->image,
5626 VK_IMAGE_ASPECT_DEPTH_BIT,
5627 VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
5628 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
5629 src_state->current_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
5630
5631 /* MSAA resolves write to the resolve attachment as if it were any
5632 * other transfer op. Transition the resolve attachment accordingly.
5633 */
5634 VkImageLayout dst_initial_layout = dst_state->current_layout;
5635
5636 /* If our render area is the entire size of the image, we're going to
5637 * blow it all away so we can claim the initial layout is UNDEFINED
5638 * and we'll get a HiZ ambiguate instead of a resolve.
5639 */
5640 if (dst_iview->image->type != VK_IMAGE_TYPE_3D &&
5641 render_area.offset.x == 0 && render_area.offset.y == 0 &&
5642 render_area.extent.width == dst_iview->extent.width &&
5643 render_area.extent.height == dst_iview->extent.height)
5644 dst_initial_layout = VK_IMAGE_LAYOUT_UNDEFINED;
5645
5646 transition_depth_buffer(cmd_buffer, dst_iview->image,
5647 dst_iview->planes[0].isl.base_array_layer,
5648 fb->layers,
5649 dst_initial_layout,
5650 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
5651 dst_state->aux_usage =
5652 anv_layout_to_aux_usage(&cmd_buffer->device->info, dst_iview->image,
5653 VK_IMAGE_ASPECT_DEPTH_BIT,
5654 VK_IMAGE_USAGE_TRANSFER_DST_BIT,
5655 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
5656 dst_state->current_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
5657
5658 enum blorp_filter filter =
5659 vk_to_blorp_resolve_mode(subpass->depth_resolve_mode);
5660
5661 anv_image_msaa_resolve(cmd_buffer,
5662 src_iview->image, src_state->aux_usage,
5663 src_iview->planes[0].isl.base_level,
5664 src_iview->planes[0].isl.base_array_layer,
5665 dst_iview->image, dst_state->aux_usage,
5666 dst_iview->planes[0].isl.base_level,
5667 dst_iview->planes[0].isl.base_array_layer,
5668 VK_IMAGE_ASPECT_DEPTH_BIT,
5669 render_area.offset.x, render_area.offset.y,
5670 render_area.offset.x, render_area.offset.y,
5671 render_area.extent.width,
5672 render_area.extent.height,
5673 fb->layers, filter);
5674 }
5675
5676 if ((src_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
5677 subpass->stencil_resolve_mode != VK_RESOLVE_MODE_NONE_KHR) {
5678
5679 src_state->current_stencil_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
5680 dst_state->current_stencil_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
5681
5682 enum isl_aux_usage src_aux_usage = ISL_AUX_USAGE_NONE;
5683 enum isl_aux_usage dst_aux_usage = ISL_AUX_USAGE_NONE;
5684
5685 enum blorp_filter filter =
5686 vk_to_blorp_resolve_mode(subpass->stencil_resolve_mode);
5687
5688 anv_image_msaa_resolve(cmd_buffer,
5689 src_iview->image, src_aux_usage,
5690 src_iview->planes[0].isl.base_level,
5691 src_iview->planes[0].isl.base_array_layer,
5692 dst_iview->image, dst_aux_usage,
5693 dst_iview->planes[0].isl.base_level,
5694 dst_iview->planes[0].isl.base_array_layer,
5695 VK_IMAGE_ASPECT_STENCIL_BIT,
5696 render_area.offset.x, render_area.offset.y,
5697 render_area.offset.x, render_area.offset.y,
5698 render_area.extent.width,
5699 render_area.extent.height,
5700 fb->layers, filter);
5701 }
5702 }
5703
5704 #if GEN_GEN == 7
5705 /* On gen7, we have to store a texturable version of the stencil buffer in
5706 * a shadow whenever VK_IMAGE_USAGE_SAMPLED_BIT is set and copy back and
5707 * forth at strategic points. Stencil writes are only allowed in following
5708 * layouts:
5709 *
5710 * - VK_IMAGE_LAYOUT_GENERAL
5711 * - VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
5712 * - VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
5713 * - VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL
5714 * - VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR
5715 *
5716 * For general, we have no nice opportunity to transition so we do the copy
5717 * to the shadow unconditionally at the end of the subpass. For transfer
5718 * destinations, we can update it as part of the transfer op. For the other
5719 * layouts, we delay the copy until a transition into some other layout.
5720 */
5721 if (subpass->depth_stencil_attachment) {
5722 uint32_t a = subpass->depth_stencil_attachment->attachment;
5723 assert(a != VK_ATTACHMENT_UNUSED);
5724
5725 struct anv_attachment_state *att_state = &cmd_state->attachments[a];
5726 struct anv_image_view *iview = cmd_state->attachments[a].image_view;;
5727 const struct anv_image *image = iview->image;
5728
5729 if (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
5730 uint32_t plane = anv_image_aspect_to_plane(image->aspects,
5731 VK_IMAGE_ASPECT_STENCIL_BIT);
5732
5733 if (image->planes[plane].shadow_surface.isl.size_B > 0 &&
5734 att_state->current_stencil_layout == VK_IMAGE_LAYOUT_GENERAL) {
5735 assert(image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT);
5736 anv_image_copy_to_shadow(cmd_buffer, image,
5737 VK_IMAGE_ASPECT_STENCIL_BIT,
5738 iview->planes[plane].isl.base_level, 1,
5739 iview->planes[plane].isl.base_array_layer,
5740 fb->layers);
5741 }
5742 }
5743 }
5744 #endif /* GEN_GEN == 7 */
5745
5746 for (uint32_t i = 0; i < subpass->attachment_count; ++i) {
5747 const uint32_t a = subpass->attachments[i].attachment;
5748 if (a == VK_ATTACHMENT_UNUSED)
5749 continue;
5750
5751 if (cmd_state->pass->attachments[a].last_subpass_idx != subpass_id)
5752 continue;
5753
5754 assert(a < cmd_state->pass->attachment_count);
5755 struct anv_attachment_state *att_state = &cmd_state->attachments[a];
5756 struct anv_image_view *iview = cmd_state->attachments[a].image_view;
5757 const struct anv_image *image = iview->image;
5758
5759 /* Transition the image into the final layout for this render pass */
5760 VkImageLayout target_layout =
5761 cmd_state->pass->attachments[a].final_layout;
5762 VkImageLayout target_stencil_layout =
5763 cmd_state->pass->attachments[a].stencil_final_layout;
5764
5765 uint32_t base_layer, layer_count;
5766 if (image->type == VK_IMAGE_TYPE_3D) {
5767 base_layer = 0;
5768 layer_count = anv_minify(iview->image->extent.depth,
5769 iview->planes[0].isl.base_level);
5770 } else {
5771 base_layer = iview->planes[0].isl.base_array_layer;
5772 layer_count = fb->layers;
5773 }
5774
5775 if (image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
5776 assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
5777 transition_color_buffer(cmd_buffer, image, VK_IMAGE_ASPECT_COLOR_BIT,
5778 iview->planes[0].isl.base_level, 1,
5779 base_layer, layer_count,
5780 att_state->current_layout, target_layout);
5781 }
5782
5783 if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
5784 transition_depth_buffer(cmd_buffer, image,
5785 base_layer, layer_count,
5786 att_state->current_layout, target_layout);
5787 }
5788
5789 if (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
5790 transition_stencil_buffer(cmd_buffer, image,
5791 iview->planes[0].isl.base_level, 1,
5792 base_layer, layer_count,
5793 att_state->current_stencil_layout,
5794 target_stencil_layout);
5795 }
5796 }
5797
5798 /* Accumulate any subpass flushes that need to happen after the subpass.
5799 * Yes, they do get accumulated twice in the NextSubpass case but since
5800 * genX_CmdNextSubpass just calls end/begin back-to-back, we just end up
5801 * ORing the bits in twice so it's harmless.
5802 */
5803 cmd_buffer->state.pending_pipe_bits |=
5804 cmd_buffer->state.pass->subpass_flushes[subpass_id + 1];
5805 }
5806
5807 void genX(CmdBeginRenderPass)(
5808 VkCommandBuffer commandBuffer,
5809 const VkRenderPassBeginInfo* pRenderPassBegin,
5810 VkSubpassContents contents)
5811 {
5812 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
5813 ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
5814 ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
5815 VkResult result;
5816
5817 cmd_buffer->state.framebuffer = framebuffer;
5818 cmd_buffer->state.pass = pass;
5819 cmd_buffer->state.render_area = pRenderPassBegin->renderArea;
5820
5821 result = genX(cmd_buffer_setup_attachments)(cmd_buffer, pass,
5822 framebuffer,
5823 pRenderPassBegin);
5824 if (result != VK_SUCCESS) {
5825 assert(anv_batch_has_error(&cmd_buffer->batch));
5826 return;
5827 }
5828
5829 genX(flush_pipeline_select_3d)(cmd_buffer);
5830
5831 cmd_buffer_begin_subpass(cmd_buffer, 0);
5832 }
5833
5834 void genX(CmdBeginRenderPass2)(
5835 VkCommandBuffer commandBuffer,
5836 const VkRenderPassBeginInfo* pRenderPassBeginInfo,
5837 const VkSubpassBeginInfoKHR* pSubpassBeginInfo)
5838 {
5839 genX(CmdBeginRenderPass)(commandBuffer, pRenderPassBeginInfo,
5840 pSubpassBeginInfo->contents);
5841 }
5842
5843 void genX(CmdNextSubpass)(
5844 VkCommandBuffer commandBuffer,
5845 VkSubpassContents contents)
5846 {
5847 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
5848
5849 if (anv_batch_has_error(&cmd_buffer->batch))
5850 return;
5851
5852 assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
5853
5854 uint32_t prev_subpass = anv_get_subpass_id(&cmd_buffer->state);
5855 cmd_buffer_end_subpass(cmd_buffer);
5856 cmd_buffer_begin_subpass(cmd_buffer, prev_subpass + 1);
5857 }
5858
5859 void genX(CmdNextSubpass2)(
5860 VkCommandBuffer commandBuffer,
5861 const VkSubpassBeginInfoKHR* pSubpassBeginInfo,
5862 const VkSubpassEndInfoKHR* pSubpassEndInfo)
5863 {
5864 genX(CmdNextSubpass)(commandBuffer, pSubpassBeginInfo->contents);
5865 }
5866
5867 void genX(CmdEndRenderPass)(
5868 VkCommandBuffer commandBuffer)
5869 {
5870 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
5871
5872 if (anv_batch_has_error(&cmd_buffer->batch))
5873 return;
5874
5875 cmd_buffer_end_subpass(cmd_buffer);
5876
5877 cmd_buffer->state.hiz_enabled = false;
5878
5879 #ifndef NDEBUG
5880 anv_dump_add_attachments(cmd_buffer);
5881 #endif
5882
5883 /* Remove references to render pass specific state. This enables us to
5884 * detect whether or not we're in a renderpass.
5885 */
5886 cmd_buffer->state.framebuffer = NULL;
5887 cmd_buffer->state.pass = NULL;
5888 cmd_buffer->state.subpass = NULL;
5889 }
5890
5891 void genX(CmdEndRenderPass2)(
5892 VkCommandBuffer commandBuffer,
5893 const VkSubpassEndInfoKHR* pSubpassEndInfo)
5894 {
5895 genX(CmdEndRenderPass)(commandBuffer);
5896 }
5897
5898 void
5899 genX(cmd_emit_conditional_render_predicate)(struct anv_cmd_buffer *cmd_buffer)
5900 {
5901 #if GEN_GEN >= 8 || GEN_IS_HASWELL
5902 struct gen_mi_builder b;
5903 gen_mi_builder_init(&b, &cmd_buffer->batch);
5904
5905 gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC0),
5906 gen_mi_reg32(ANV_PREDICATE_RESULT_REG));
5907 gen_mi_store(&b, gen_mi_reg64(MI_PREDICATE_SRC1), gen_mi_imm(0));
5908
5909 anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
5910 mip.LoadOperation = LOAD_LOADINV;
5911 mip.CombineOperation = COMBINE_SET;
5912 mip.CompareOperation = COMPARE_SRCS_EQUAL;
5913 }
5914 #endif
5915 }
5916
5917 #if GEN_GEN >= 8 || GEN_IS_HASWELL
5918 void genX(CmdBeginConditionalRenderingEXT)(
5919 VkCommandBuffer commandBuffer,
5920 const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin)
5921 {
5922 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
5923 ANV_FROM_HANDLE(anv_buffer, buffer, pConditionalRenderingBegin->buffer);
5924 struct anv_cmd_state *cmd_state = &cmd_buffer->state;
5925 struct anv_address value_address =
5926 anv_address_add(buffer->address, pConditionalRenderingBegin->offset);
5927
5928 const bool isInverted = pConditionalRenderingBegin->flags &
5929 VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT;
5930
5931 cmd_state->conditional_render_enabled = true;
5932
5933 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
5934
5935 struct gen_mi_builder b;
5936 gen_mi_builder_init(&b, &cmd_buffer->batch);
5937
5938 /* Section 19.4 of the Vulkan 1.1.85 spec says:
5939 *
5940 * If the value of the predicate in buffer memory changes
5941 * while conditional rendering is active, the rendering commands
5942 * may be discarded in an implementation-dependent way.
5943 * Some implementations may latch the value of the predicate
5944 * upon beginning conditional rendering while others
5945 * may read it before every rendering command.
5946 *
5947 * So it's perfectly fine to read a value from the buffer once.
5948 */
5949 struct gen_mi_value value = gen_mi_mem32(value_address);
5950
5951 /* Precompute predicate result, it is necessary to support secondary
5952 * command buffers since it is unknown if conditional rendering is
5953 * inverted when populating them.
5954 */
5955 gen_mi_store(&b, gen_mi_reg64(ANV_PREDICATE_RESULT_REG),
5956 isInverted ? gen_mi_uge(&b, gen_mi_imm(0), value) :
5957 gen_mi_ult(&b, gen_mi_imm(0), value));
5958 }
5959
5960 void genX(CmdEndConditionalRenderingEXT)(
5961 VkCommandBuffer commandBuffer)
5962 {
5963 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
5964 struct anv_cmd_state *cmd_state = &cmd_buffer->state;
5965
5966 cmd_state->conditional_render_enabled = false;
5967 }
5968 #endif
5969
5970 /* Set of stage bits for which are pipelined, i.e. they get queued by the
5971 * command streamer for later execution.
5972 */
5973 #define ANV_PIPELINE_STAGE_PIPELINED_BITS \
5974 (VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | \
5975 VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | \
5976 VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT | \
5977 VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | \
5978 VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | \
5979 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | \
5980 VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | \
5981 VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | \
5982 VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | \
5983 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | \
5984 VK_PIPELINE_STAGE_TRANSFER_BIT | \
5985 VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT | \
5986 VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | \
5987 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT)
5988
5989 void genX(CmdSetEvent)(
5990 VkCommandBuffer commandBuffer,
5991 VkEvent _event,
5992 VkPipelineStageFlags stageMask)
5993 {
5994 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
5995 ANV_FROM_HANDLE(anv_event, event, _event);
5996
5997 cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_POST_SYNC_BIT;
5998 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
5999
6000 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
6001 if (stageMask & ANV_PIPELINE_STAGE_PIPELINED_BITS) {
6002 pc.StallAtPixelScoreboard = true;
6003 pc.CommandStreamerStallEnable = true;
6004 }
6005
6006 pc.DestinationAddressType = DAT_PPGTT,
6007 pc.PostSyncOperation = WriteImmediateData,
6008 pc.Address = (struct anv_address) {
6009 cmd_buffer->device->dynamic_state_pool.block_pool.bo,
6010 event->state.offset
6011 };
6012 pc.ImmediateData = VK_EVENT_SET;
6013 }
6014 }
6015
6016 void genX(CmdResetEvent)(
6017 VkCommandBuffer commandBuffer,
6018 VkEvent _event,
6019 VkPipelineStageFlags stageMask)
6020 {
6021 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
6022 ANV_FROM_HANDLE(anv_event, event, _event);
6023
6024 cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_POST_SYNC_BIT;
6025 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
6026
6027 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
6028 if (stageMask & ANV_PIPELINE_STAGE_PIPELINED_BITS) {
6029 pc.StallAtPixelScoreboard = true;
6030 pc.CommandStreamerStallEnable = true;
6031 }
6032
6033 pc.DestinationAddressType = DAT_PPGTT;
6034 pc.PostSyncOperation = WriteImmediateData;
6035 pc.Address = (struct anv_address) {
6036 cmd_buffer->device->dynamic_state_pool.block_pool.bo,
6037 event->state.offset
6038 };
6039 pc.ImmediateData = VK_EVENT_RESET;
6040 }
6041 }
6042
6043 void genX(CmdWaitEvents)(
6044 VkCommandBuffer commandBuffer,
6045 uint32_t eventCount,
6046 const VkEvent* pEvents,
6047 VkPipelineStageFlags srcStageMask,
6048 VkPipelineStageFlags destStageMask,
6049 uint32_t memoryBarrierCount,
6050 const VkMemoryBarrier* pMemoryBarriers,
6051 uint32_t bufferMemoryBarrierCount,
6052 const VkBufferMemoryBarrier* pBufferMemoryBarriers,
6053 uint32_t imageMemoryBarrierCount,
6054 const VkImageMemoryBarrier* pImageMemoryBarriers)
6055 {
6056 #if GEN_GEN >= 8
6057 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
6058
6059 for (uint32_t i = 0; i < eventCount; i++) {
6060 ANV_FROM_HANDLE(anv_event, event, pEvents[i]);
6061
6062 anv_batch_emit(&cmd_buffer->batch, GENX(MI_SEMAPHORE_WAIT), sem) {
6063 sem.WaitMode = PollingMode,
6064 sem.CompareOperation = COMPARE_SAD_EQUAL_SDD,
6065 sem.SemaphoreDataDword = VK_EVENT_SET,
6066 sem.SemaphoreAddress = (struct anv_address) {
6067 cmd_buffer->device->dynamic_state_pool.block_pool.bo,
6068 event->state.offset
6069 };
6070 }
6071 }
6072 #else
6073 anv_finishme("Implement events on gen7");
6074 #endif
6075
6076 genX(CmdPipelineBarrier)(commandBuffer, srcStageMask, destStageMask,
6077 false, /* byRegion */
6078 memoryBarrierCount, pMemoryBarriers,
6079 bufferMemoryBarrierCount, pBufferMemoryBarriers,
6080 imageMemoryBarrierCount, pImageMemoryBarriers);
6081 }
6082
6083 VkResult genX(CmdSetPerformanceOverrideINTEL)(
6084 VkCommandBuffer commandBuffer,
6085 const VkPerformanceOverrideInfoINTEL* pOverrideInfo)
6086 {
6087 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
6088
6089 switch (pOverrideInfo->type) {
6090 case VK_PERFORMANCE_OVERRIDE_TYPE_NULL_HARDWARE_INTEL: {
6091 uint32_t dw;
6092
6093 #if GEN_GEN >= 9
6094 anv_pack_struct(&dw, GENX(CS_DEBUG_MODE2),
6095 ._3DRenderingInstructionDisable = pOverrideInfo->enable,
6096 .MediaInstructionDisable = pOverrideInfo->enable,
6097 ._3DRenderingInstructionDisableMask = true,
6098 .MediaInstructionDisableMask = true);
6099 emit_lri(&cmd_buffer->batch, GENX(CS_DEBUG_MODE2_num), dw);
6100 #else
6101 anv_pack_struct(&dw, GENX(INSTPM),
6102 ._3DRenderingInstructionDisable = pOverrideInfo->enable,
6103 .MediaInstructionDisable = pOverrideInfo->enable,
6104 ._3DRenderingInstructionDisableMask = true,
6105 .MediaInstructionDisableMask = true);
6106 emit_lri(&cmd_buffer->batch, GENX(INSTPM_num), dw);
6107 #endif
6108 break;
6109 }
6110
6111 case VK_PERFORMANCE_OVERRIDE_TYPE_FLUSH_GPU_CACHES_INTEL:
6112 if (pOverrideInfo->enable) {
6113 /* FLUSH ALL THE THINGS! As requested by the MDAPI team. */
6114 cmd_buffer->state.pending_pipe_bits |=
6115 ANV_PIPE_FLUSH_BITS |
6116 ANV_PIPE_INVALIDATE_BITS;
6117 genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
6118 }
6119 break;
6120
6121 default:
6122 unreachable("Invalid override");
6123 }
6124
6125 return VK_SUCCESS;
6126 }
6127
6128 VkResult genX(CmdSetPerformanceStreamMarkerINTEL)(
6129 VkCommandBuffer commandBuffer,
6130 const VkPerformanceStreamMarkerInfoINTEL* pMarkerInfo)
6131 {
6132 /* TODO: Waiting on the register to write, might depend on generation. */
6133
6134 return VK_SUCCESS;
6135 }