main: Add entry point for BlitNamedFramebuffer.
[mesa.git] / src / mapi / glapi / gen / ARB_direct_state_access.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4 <OpenGLAPI>
5 <category name="GL_ARB_direct_state_access" number="164">
6 <enum name="TEXTURE_TARGET" value="0x1006"/>
7 <enum name="QUERY_TARGET" value="0x82EA"/>
8 <enum name="TEXTURE_BINDING" value="0x82EB"/>
9
10 <!-- Transform Feedback object functions -->
11
12 <function name="CreateTransformFeedbacks" offset="assign">
13 <param name="n" type="GLsizei" />
14 <param name="ids" type="GLuint *" />
15 </function>
16
17 <function name="TransformFeedbackBufferBase" offset="assign">
18 <param name="xfb" type="GLuint" />
19 <param name="index" type="GLuint" />
20 <param name="buffer" type="GLuint" />
21 </function>
22
23 <function name="TransformFeedbackBufferRange" offset="assign">
24 <param name="xfb" type="GLuint" />
25 <param name="index" type="GLuint" />
26 <param name="buffer" type="GLuint" />
27 <param name="offset" type="GLintptr" />
28 <param name="size" type="GLsizeiptr" />
29 </function>
30
31 <function name="GetTransformFeedbackiv" offset="assign">
32 <param name="xfb" type="GLuint" />
33 <param name="pname" type="GLenum" />
34 <param name="param" type="GLint *" />
35 </function>
36
37 <function name="GetTransformFeedbacki_v" offset="assign">
38 <param name="xfb" type="GLuint" />
39 <param name="pname" type="GLenum" />
40 <param name="index" type="GLuint" />
41 <param name="param" type="GLint *" />
42 </function>
43
44 <function name="GetTransformFeedbacki64_v" offset="assign">
45 <param name="xfb" type="GLuint" />
46 <param name="pname" type="GLenum" />
47 <param name="index" type="GLuint" />
48 <param name="param" type="GLint64 *" />
49 </function>
50
51 <!-- Buffer object functions -->
52
53 <function name="CreateBuffers" offset="assign">
54 <param name="n" type="GLsizei" />
55 <param name="buffers" type="GLuint *" />
56 </function>
57
58 <function name="NamedBufferStorage" offset="assign">
59 <param name="buffer" type="GLuint" />
60 <param name="size" type="GLsizeiptr" />
61 <param name="data" type="const GLvoid *" />
62 <param name="flags" type="GLbitfield" />
63 </function>
64
65 <function name="NamedBufferData" offset="assign">
66 <param name="buffer" type="GLuint" />
67 <param name="size" type="GLsizeiptr" />
68 <param name="data" type="const GLvoid *" />
69 <param name="usage" type="GLenum" />
70 </function>
71
72 <function name="NamedBufferSubData" offset="assign">
73 <param name="buffer" type="GLuint" />
74 <param name="offset" type="GLintptr" />
75 <param name="size" type="GLsizeiptr" />
76 <param name="data" type="const GLvoid *" />
77 </function>
78
79 <function name="CopyNamedBufferSubData" offset="assign">
80 <param name="readBuffer" type="GLuint" />
81 <param name="writeBuffer" type="GLuint" />
82 <param name="readOffset" type="GLintptr" />
83 <param name="writeOffset" type="GLintptr" />
84 <param name="size" type="GLsizeiptr" />
85 </function>
86
87 <function name="ClearNamedBufferData" offset="assign">
88 <param name="buffer" type="GLuint" />
89 <param name="internalformat" type="GLenum" />
90 <param name="format" type="GLenum" />
91 <param name="type" type="GLenum" />
92 <param name="data" type="const GLvoid *" />
93 </function>
94
95 <function name="ClearNamedBufferSubData" offset="assign">
96 <param name="buffer" type="GLuint" />
97 <param name="internalformat" type="GLenum" />
98 <param name="offset" type="GLintptr" />
99 <param name="size" type="GLsizeiptr" />
100 <param name="format" type="GLenum" />
101 <param name="type" type="GLenum" />
102 <param name="data" type="const GLvoid *" />
103 </function>
104
105 <function name="MapNamedBuffer" offset="assign">
106 <return type="GLvoid *" />
107 <param name="buffer" type="GLuint" />
108 <param name="access" type="GLenum" />
109 </function>
110
111 <function name="MapNamedBufferRange" offset="assign">
112 <return type="GLvoid *" />
113 <param name="buffer" type="GLuint" />
114 <param name="offset" type="GLintptr" />
115 <param name="length" type="GLsizeiptr" />
116 <param name="access" type="GLbitfield" />
117 </function>
118
119 <function name="UnmapNamedBuffer" offset="assign">
120 <return type="GLboolean" />
121 <param name="buffer" type="GLuint" />
122 </function>
123
124 <function name="FlushMappedNamedBufferRange" offset="assign">
125 <param name="buffer" type="GLuint" />
126 <param name="offset" type="GLintptr" />
127 <param name="length" type="GLsizeiptr" />
128 </function>
129
130 <function name="GetNamedBufferParameteriv" offset="assign">
131 <param name="buffer" type="GLuint" />
132 <param name="pname" type="GLenum" />
133 <param name="params" type="GLint *" />
134 </function>
135
136 <function name="GetNamedBufferParameteri64v" offset="assign">
137 <param name="buffer" type="GLuint" />
138 <param name="pname" type="GLenum" />
139 <param name="params" type="GLint64 *" />
140 </function>
141
142 <function name="GetNamedBufferPointerv" offset="assign">
143 <param name="buffer" type="GLuint" />
144 <param name="pname" type="GLenum" />
145 <param name="params" type="GLvoid **" />
146 </function>
147
148 <function name="GetNamedBufferSubData" offset="assign">
149 <param name="buffer" type="GLuint" />
150 <param name="offset" type="GLintptr" />
151 <param name="size" type="GLsizeiptr" />
152 <param name="data" type="GLvoid *" />
153 </function>
154
155 <!-- Framebuffer object functions -->
156
157 <function name="CreateFramebuffers" offset="assign">
158 <param name="n" type="GLsizei" />
159 <param name="framebuffers" type="GLuint *" />
160 </function>
161
162 <function name="NamedFramebufferRenderbuffer" offset="assign">
163 <param name="framebuffer" type="GLuint" />
164 <param name="attachment" type="GLenum" />
165 <param name="renderbuffertarget" type="GLenum" />
166 <param name="renderbuffer" type="GLuint" />
167 </function>
168
169 <function name="NamedFramebufferTexture" offset="assign">
170 <param name="framebuffer" type="GLuint" />
171 <param name="attachment" type="GLenum" />
172 <param name="texture" type="GLuint" />
173 <param name="level" type="GLint" />
174 </function>
175
176 <function name="NamedFramebufferTextureLayer" offset="assign">
177 <param name="framebuffer" type="GLuint" />
178 <param name="attachment" type="GLenum" />
179 <param name="texture" type="GLuint" />
180 <param name="level" type="GLint" />
181 <param name="layer" type="GLint" />
182 </function>
183
184 <function name="BlitNamedFramebuffer" offset="assign">
185 <param name="readFramebuffer" type="GLuint" />
186 <param name="drawFramebuffer" type="GLuint" />
187 <param name="srcX0" type="GLint" />
188 <param name="srcY0" type="GLint" />
189 <param name="srcX1" type="GLint" />
190 <param name="srcY1" type="GLint" />
191 <param name="dstX0" type="GLint" />
192 <param name="dstY0" type="GLint" />
193 <param name="dstX1" type="GLint" />
194 <param name="dstY1" type="GLint" />
195 <param name="mask" type="GLbitfield" />
196 <param name="filter" type="GLenum" />
197 </function>
198
199 <function name="CheckNamedFramebufferStatus" offset="assign">
200 <return type="GLenum" />
201 <param name="framebuffer" type="GLuint" />
202 <param name="target" type="GLenum" />
203 </function>
204
205 <function name="GetNamedFramebufferAttachmentParameteriv" offset="assign">
206 <param name="framebuffer" type="GLuint" />
207 <param name="attachment" type="GLenum" />
208 <param name="pname" type="GLenum" />
209 <param name="params" type="GLint *" />
210 </function>
211
212 <!-- Renderbuffer object functions -->
213
214 <function name="CreateRenderbuffers" offset="assign">
215 <param name="n" type="GLsizei" />
216 <param name="renderbuffers" type="GLuint *" />
217 </function>
218
219 <function name="NamedRenderbufferStorage" offset="assign">
220 <param name="renderbuffer" type="GLuint" />
221 <param name="internalformat" type="GLenum" />
222 <param name="width" type="GLsizei" />
223 <param name="height" type="GLsizei" />
224 </function>
225
226 <function name="NamedRenderbufferStorageMultisample" offset="assign">
227 <param name="renderbuffer" type="GLuint" />
228 <param name="samples" type="GLsizei" />
229 <param name="internalformat" type="GLenum" />
230 <param name="width" type="GLsizei" />
231 <param name="height" type="GLsizei" />
232 </function>
233
234 <function name="GetNamedRenderbufferParameteriv" offset="assign">
235 <param name="renderbuffer" type="GLuint" />
236 <param name="pname" type="GLenum" />
237 <param name="params" type="GLint *" />
238 </function>
239
240 <!-- Texture object functions -->
241
242 <function name="CreateTextures" offset="assign">
243 <param name="target" type="GLenum" />
244 <param name="n" type="GLsizei" />
245 <param name="textures" type="GLuint *" />
246 </function>
247
248 <function name="TextureBuffer" offset="assign">
249 <param name="texture" type="GLuint" />
250 <param name="internalformat" type="GLenum" />
251 <param name="buffer" type="GLuint" />
252 </function>
253
254 <function name="TextureBufferRange" offset="assign">
255 <param name="texture" type="GLuint" />
256 <param name="internalformat" type="GLenum" />
257 <param name="buffer" type="GLuint" />
258 <param name="offset" type="GLintptr" />
259 <param name="size" type="GLsizeiptr" />
260 </function>
261
262 <function name="TextureStorage1D" offset="assign">
263 <param name="texture" type="GLuint" />
264 <param name="levels" type="GLsizei" />
265 <param name="internalformat" type="GLenum" />
266 <param name="width" type="GLsizei" />
267 </function>
268
269 <function name="TextureStorage2D" offset="assign">
270 <param name="texture" type="GLuint" />
271 <param name="levels" type="GLsizei" />
272 <param name="internalformat" type="GLenum" />
273 <param name="width" type="GLsizei" />
274 <param name="height" type="GLsizei" />
275 </function>
276
277 <function name="TextureStorage3D" offset="assign">
278 <param name="texture" type="GLuint" />
279 <param name="levels" type="GLsizei" />
280 <param name="internalformat" type="GLenum" />
281 <param name="width" type="GLsizei" />
282 <param name="height" type="GLsizei" />
283 <param name="depth" type="GLsizei" />
284 </function>
285
286 <function name="TextureStorage2DMultisample" offset="assign">
287 <param name="texture" type="GLuint" />
288 <param name="samples" type="GLsizei" />
289 <param name="internalformat" type="GLenum" />
290 <param name="width" type="GLsizei" />
291 <param name="height" type="GLsizei" />
292 <param name="fixedsamplelocations" type="GLboolean" />
293 </function>
294
295 <function name="TextureStorage3DMultisample" offset="assign">
296 <param name="texture" type="GLuint" />
297 <param name="samples" type="GLsizei" />
298 <param name="internalformat" type="GLenum" />
299 <param name="width" type="GLsizei" />
300 <param name="height" type="GLsizei" />
301 <param name="depth" type="GLsizei" />
302 <param name="fixedsamplelocations" type="GLboolean" />
303 </function>
304
305 <function name="TextureSubImage1D" offset="assign">
306 <param name="texture" type="GLuint" />
307 <param name="level" type="GLint" />
308 <param name="xoffset" type="GLint" />
309 <param name="width" type="GLsizei" />
310 <param name="format" type="GLenum" />
311 <param name="type" type="GLenum" />
312 <param name="pixels" type="const GLvoid *" />
313 </function>
314
315 <function name="TextureSubImage2D" offset="assign">
316 <param name="texture" type="GLuint" />
317 <param name="level" type="GLint" />
318 <param name="xoffset" type="GLint" />
319 <param name="yoffset" type="GLint" />
320 <param name="width" type="GLsizei" />
321 <param name="height" type="GLsizei" />
322 <param name="format" type="GLenum" />
323 <param name="type" type="GLenum" />
324 <param name="pixels" type="const GLvoid *" />
325 </function>
326
327 <function name="TextureSubImage3D" offset="assign">
328 <param name="texture" type="GLuint" />
329 <param name="level" type="GLint" />
330 <param name="xoffset" type="GLint" />
331 <param name="yoffset" type="GLint" />
332 <param name="zoffset" type="GLint" />
333 <param name="width" type="GLsizei" />
334 <param name="height" type="GLsizei" />
335 <param name="depth" type="GLsizei" />
336 <param name="format" type="GLenum" />
337 <param name="type" type="GLenum" />
338 <param name="pixels" type="const GLvoid *" />
339 </function>
340
341 <function name="CompressedTextureSubImage1D" offset="assign">
342 <param name="texture" type="GLuint" />
343 <param name="level" type="GLint" />
344 <param name="xoffset" type="GLint" />
345 <param name="width" type="GLsizei" />
346 <param name="format" type="GLenum" />
347 <param name="imageSize" type="GLsizei" />
348 <param name="data" type="const GLvoid *" />
349 </function>
350
351 <function name="CompressedTextureSubImage2D" offset="assign">
352 <param name="texture" type="GLuint" />
353 <param name="level" type="GLint" />
354 <param name="xoffset" type="GLint" />
355 <param name="yoffset" type="GLint" />
356 <param name="width" type="GLsizei" />
357 <param name="height" type="GLsizei" />
358 <param name="format" type="GLenum" />
359 <param name="imageSize" type="GLsizei" />
360 <param name="data" type="const GLvoid *" />
361 </function>
362
363 <function name="CompressedTextureSubImage3D" offset="assign">
364 <param name="texture" type="GLuint" />
365 <param name="level" type="GLint" />
366 <param name="xoffset" type="GLint" />
367 <param name="yoffset" type="GLint" />
368 <param name="zoffset" type="GLint" />
369 <param name="width" type="GLsizei" />
370 <param name="height" type="GLsizei" />
371 <param name="depth" type="GLsizei" />
372 <param name="format" type="GLenum" />
373 <param name="imageSize" type="GLsizei" />
374 <param name="data" type="const GLvoid *" />
375 </function>
376
377 <function name="CopyTextureSubImage1D" offset="assign">
378 <param name="texture" type="GLuint" />
379 <param name="level" type="GLint" />
380 <param name="xoffset" type="GLint" />
381 <param name="x" type="GLint" />
382 <param name="y" type="GLint" />
383 <param name="width" type="GLsizei" />
384 </function>
385
386 <function name="CopyTextureSubImage2D" offset="assign">
387 <param name="texture" type="GLuint" />
388 <param name="level" type="GLint" />
389 <param name="xoffset" type="GLint" />
390 <param name="yoffset" type="GLint" />
391 <param name="x" type="GLint" />
392 <param name="y" type="GLint" />
393 <param name="width" type="GLsizei" />
394 <param name="height" type="GLsizei" />
395 </function>
396
397 <function name="CopyTextureSubImage3D" offset="assign">
398 <param name="texture" type="GLuint" />
399 <param name="level" type="GLint" />
400 <param name="xoffset" type="GLint" />
401 <param name="yoffset" type="GLint" />
402 <param name="zoffset" type="GLint" />
403 <param name="x" type="GLint" />
404 <param name="y" type="GLint" />
405 <param name="width" type="GLsizei" />
406 <param name="height" type="GLsizei" />
407 </function>
408
409 <function name="TextureParameterf" offset="assign">
410 <param name="texture" type="GLuint" />
411 <param name="pname" type="GLenum" />
412 <param name="param" type="GLfloat" />
413 </function>
414
415 <function name="TextureParameterfv" offset="assign">
416 <param name="texture" type="GLuint" />
417 <param name="pname" type="GLenum" />
418 <param name="param" type="const GLfloat *" />
419 </function>
420
421 <function name="TextureParameteri" offset="assign">
422 <param name="texture" type="GLuint" />
423 <param name="pname" type="GLenum" />
424 <param name="param" type="GLint" />
425 </function>
426
427 <function name="TextureParameterIiv" offset="assign">
428 <param name="texture" type="GLuint" />
429 <param name="pname" type="GLenum" />
430 <param name="params" type="const GLint *" />
431 </function>
432
433 <function name="TextureParameterIuiv" offset="assign">
434 <param name="texture" type="GLuint" />
435 <param name="pname" type="GLenum" />
436 <param name="params" type="const GLuint *" />
437 </function>
438
439 <function name="TextureParameteriv" offset="assign">
440 <param name="texture" type="GLuint" />
441 <param name="pname" type="GLenum" />
442 <param name="param" type="const GLint *" />
443 </function>
444
445 <function name="GenerateTextureMipmap" offset="assign">
446 <param name="texture" type="GLuint" />
447 </function>
448
449 <function name="BindTextureUnit" offset="assign">
450 <param name="unit" type="GLuint" />
451 <param name="texture" type="GLuint" />
452 </function>
453
454 <function name="GetTextureImage" offset="assign">
455 <param name="texture" type="GLuint" />
456 <param name="level" type="GLint" />
457 <param name="format" type="GLenum" />
458 <param name="type" type="GLenum" />
459 <param name="bufSize" type="GLsizei" />
460 <param name="pixels" type="GLvoid *" />
461 </function>
462
463 <function name="GetCompressedTextureImage" offset="assign">
464 <param name="texture" type="GLuint" />
465 <param name="level" type="GLint" />
466 <param name="bufSize" type="GLsizei" />
467 <param name="pixels" type="GLvoid *" />
468 </function>
469
470 <function name="GetTextureLevelParameterfv" offset="assign">
471 <param name="texture" type="GLuint" />
472 <param name="level" type="GLint" />
473 <param name="pname" type="GLenum" />
474 <param name="params" type="GLfloat *" />
475 </function>
476
477 <function name="GetTextureLevelParameteriv" offset="assign">
478 <param name="texture" type="GLuint" />
479 <param name="level" type="GLint" />
480 <param name="pname" type="GLenum" />
481 <param name="params" type="GLint *" />
482 </function>
483
484 <function name="GetTextureParameterfv" offset="assign">
485 <param name="texture" type="GLuint" />
486 <param name="pname" type="GLenum" />
487 <param name="params" type="GLfloat *" />
488 </function>
489
490 <function name="GetTextureParameterIiv" offset="assign">
491 <param name="texture" type="GLuint" />
492 <param name="pname" type="GLenum" />
493 <param name="params" type="GLint *" />
494 </function>
495
496 <function name="GetTextureParameterIuiv" offset="assign">
497 <param name="texture" type="GLuint" />
498 <param name="pname" type="GLenum" />
499 <param name="params" type="GLuint *" />
500 </function>
501
502 <function name="GetTextureParameteriv" offset="assign">
503 <param name="texture" type="GLuint" />
504 <param name="pname" type="GLenum" />
505 <param name="params" type="GLint *" />
506 </function>
507
508 <!-- Vertex Array object functions -->
509
510 <function name="CreateVertexArrays" offset="assign">
511 <param name="n" type="GLsizei" />
512 <param name="arrays" type="GLuint *" />
513 </function>
514
515 <function name="DisableVertexArrayAttrib" offset="assign">
516 <param name="vaobj" type="GLuint" />
517 <param name="index" type="GLuint" />
518 </function>
519
520 <function name="EnableVertexArrayAttrib" offset="assign">
521 <param name="vaobj" type="GLuint" />
522 <param name="index" type="GLuint" />
523 </function>
524
525 <function name="VertexArrayElementBuffer" offset="assign">
526 <param name="vaobj" type="GLuint" />
527 <param name="buffer" type="GLuint" />
528 </function>
529
530 <function name="VertexArrayVertexBuffer" offset="assign">
531 <param name="vaobj" type="GLuint" />
532 <param name="bindingindex" type="GLuint" />
533 <param name="buffer" type="GLuint" />
534 <param name="offset" type="GLintptr" />
535 <param name="stride" type="GLsizei" />
536 </function>
537
538 <function name="VertexArrayVertexBuffers" offset="assign">
539 <param name="vaobj" type="GLuint" />
540 <param name="first" type="GLuint" />
541 <param name="count" type="GLsizei" />
542 <param name="buffers" type="const GLuint *" />
543 <param name="offsets" type="const GLintptr *" />
544 <param name="strides" type="const GLsizei *" />
545 </function>
546
547 <function name="VertexArrayAttribFormat" offset="assign">
548 <param name="vaobj" type="GLuint" />
549 <param name="attribindex" type="GLuint" />
550 <param name="size" type="GLint" />
551 <param name="type" type="GLenum" />
552 <param name="normalized" type="GLboolean" />
553 <param name="relativeoffset" type="GLuint" />
554 </function>
555
556 <function name="VertexArrayAttribIFormat" offset="assign">
557 <param name="vaobj" type="GLuint" />
558 <param name="attribindex" type="GLuint" />
559 <param name="size" type="GLint" />
560 <param name="type" type="GLenum" />
561 <param name="relativeoffset" type="GLuint" />
562 </function>
563
564 <function name="VertexArrayAttribLFormat" offset="assign">
565 <param name="vaobj" type="GLuint" />
566 <param name="attribindex" type="GLuint" />
567 <param name="size" type="GLint" />
568 <param name="type" type="GLenum" />
569 <param name="relativeoffset" type="GLuint" />
570 </function>
571
572 <function name="VertexArrayAttribBinding" offset="assign">
573 <param name="vaobj" type="GLuint" />
574 <param name="attribindex" type="GLuint" />
575 <param name="bindingindex" type="GLuint" />
576 </function>
577
578 <function name="VertexArrayBindingDivisor" offset="assign">
579 <param name="vaobj" type="GLuint" />
580 <param name="bindingindex" type="GLuint" />
581 <param name="divisor" type="GLuint" />
582 </function>
583
584 <function name="GetVertexArrayiv" offset="assign">
585 <param name="vaobj" type="GLuint" />
586 <param name="pname" type="GLenum" />
587 <param name="param" type="GLint *" />
588 </function>
589
590 <function name="GetVertexArrayIndexediv" offset="assign">
591 <param name="vaobj" type="GLuint" />
592 <param name="index" type="GLuint" />
593 <param name="pname" type="GLenum" />
594 <param name="param" type="GLint *" />
595 </function>
596
597 <function name="GetVertexArrayIndexed64iv" offset="assign">
598 <param name="vaobj" type="GLuint" />
599 <param name="index" type="GLuint" />
600 <param name="pname" type="GLenum" />
601 <param name="param" type="GLint64 *" />
602 </function>
603
604 <!-- Sampler object functions -->
605
606 <function name="CreateSamplers" offset="assign">
607 <param name="n" type="GLsizei" />
608 <param name="samplers" type="GLuint *" />
609 </function>
610
611 <!-- Program Pipeline object functions -->
612
613 <function name="CreateProgramPipelines" offset="assign">
614 <param name="n" type="GLsizei" />
615 <param name="pipelines" type="GLuint *" />
616 </function>
617
618 <!-- Query object functions -->
619
620 <function name="CreateQueries" offset="assign">
621 <param name="target" type="GLenum" />
622 <param name="n" type="GLsizei" />
623 <param name="ids" type="GLuint *" />
624 </function>
625
626 <function name="GetQueryBufferObjectiv" offset="assign">
627 <param name="id" type="GLuint" />
628 <param name="buffer" type="GLuint" />
629 <param name="pname" type="GLenum" />
630 <param name="offset" type="GLintptr" />
631 </function>
632
633 <function name="GetQueryBufferObjectuiv" offset="assign">
634 <param name="id" type="GLuint" />
635 <param name="buffer" type="GLuint" />
636 <param name="pname" type="GLenum" />
637 <param name="offset" type="GLintptr" />
638 </function>
639
640 <function name="GetQueryBufferObjecti64v" offset="assign">
641 <param name="id" type="GLuint" />
642 <param name="buffer" type="GLuint" />
643 <param name="pname" type="GLenum" />
644 <param name="offset" type="GLintptr" />
645 </function>
646
647 <function name="GetQueryBufferObjectui64v" offset="assign">
648 <param name="id" type="GLuint" />
649 <param name="buffer" type="GLuint" />
650 <param name="pname" type="GLenum" />
651 <param name="offset" type="GLintptr" />
652 </function>
653 </category>
654 </OpenGLAPI>