main: Fake entry point for glClearNamedFramebufferfi.
[mesa.git] / src / mapi / glapi / gen / ARB_direct_state_access.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4 <OpenGLAPI>
5 <category name="GL_ARB_direct_state_access" number="164">
6 <enum name="TEXTURE_TARGET" value="0x1006"/>
7 <enum name="QUERY_TARGET" value="0x82EA"/>
8 <enum name="TEXTURE_BINDING" value="0x82EB"/>
9
10 <!-- Transform Feedback object functions -->
11
12 <function name="CreateTransformFeedbacks" offset="assign">
13 <param name="n" type="GLsizei" />
14 <param name="ids" type="GLuint *" />
15 </function>
16
17 <function name="TransformFeedbackBufferBase" offset="assign">
18 <param name="xfb" type="GLuint" />
19 <param name="index" type="GLuint" />
20 <param name="buffer" type="GLuint" />
21 </function>
22
23 <function name="TransformFeedbackBufferRange" offset="assign">
24 <param name="xfb" type="GLuint" />
25 <param name="index" type="GLuint" />
26 <param name="buffer" type="GLuint" />
27 <param name="offset" type="GLintptr" />
28 <param name="size" type="GLsizeiptr" />
29 </function>
30
31 <function name="GetTransformFeedbackiv" offset="assign">
32 <param name="xfb" type="GLuint" />
33 <param name="pname" type="GLenum" />
34 <param name="param" type="GLint *" />
35 </function>
36
37 <function name="GetTransformFeedbacki_v" offset="assign">
38 <param name="xfb" type="GLuint" />
39 <param name="pname" type="GLenum" />
40 <param name="index" type="GLuint" />
41 <param name="param" type="GLint *" />
42 </function>
43
44 <function name="GetTransformFeedbacki64_v" offset="assign">
45 <param name="xfb" type="GLuint" />
46 <param name="pname" type="GLenum" />
47 <param name="index" type="GLuint" />
48 <param name="param" type="GLint64 *" />
49 </function>
50
51 <!-- Buffer object functions -->
52
53 <function name="CreateBuffers" offset="assign">
54 <param name="n" type="GLsizei" />
55 <param name="buffers" type="GLuint *" />
56 </function>
57
58 <function name="NamedBufferStorage" offset="assign">
59 <param name="buffer" type="GLuint" />
60 <param name="size" type="GLsizeiptr" />
61 <param name="data" type="const GLvoid *" />
62 <param name="flags" type="GLbitfield" />
63 </function>
64
65 <function name="NamedBufferData" offset="assign">
66 <param name="buffer" type="GLuint" />
67 <param name="size" type="GLsizeiptr" />
68 <param name="data" type="const GLvoid *" />
69 <param name="usage" type="GLenum" />
70 </function>
71
72 <function name="NamedBufferSubData" offset="assign">
73 <param name="buffer" type="GLuint" />
74 <param name="offset" type="GLintptr" />
75 <param name="size" type="GLsizeiptr" />
76 <param name="data" type="const GLvoid *" />
77 </function>
78
79 <function name="CopyNamedBufferSubData" offset="assign">
80 <param name="readBuffer" type="GLuint" />
81 <param name="writeBuffer" type="GLuint" />
82 <param name="readOffset" type="GLintptr" />
83 <param name="writeOffset" type="GLintptr" />
84 <param name="size" type="GLsizeiptr" />
85 </function>
86
87 <function name="ClearNamedBufferData" offset="assign">
88 <param name="buffer" type="GLuint" />
89 <param name="internalformat" type="GLenum" />
90 <param name="format" type="GLenum" />
91 <param name="type" type="GLenum" />
92 <param name="data" type="const GLvoid *" />
93 </function>
94
95 <function name="ClearNamedBufferSubData" offset="assign">
96 <param name="buffer" type="GLuint" />
97 <param name="internalformat" type="GLenum" />
98 <param name="offset" type="GLintptr" />
99 <param name="size" type="GLsizeiptr" />
100 <param name="format" type="GLenum" />
101 <param name="type" type="GLenum" />
102 <param name="data" type="const GLvoid *" />
103 </function>
104
105 <function name="MapNamedBuffer" offset="assign">
106 <return type="GLvoid *" />
107 <param name="buffer" type="GLuint" />
108 <param name="access" type="GLenum" />
109 </function>
110
111 <function name="MapNamedBufferRange" offset="assign">
112 <return type="GLvoid *" />
113 <param name="buffer" type="GLuint" />
114 <param name="offset" type="GLintptr" />
115 <param name="length" type="GLsizeiptr" />
116 <param name="access" type="GLbitfield" />
117 </function>
118
119 <function name="UnmapNamedBuffer" offset="assign">
120 <return type="GLboolean" />
121 <param name="buffer" type="GLuint" />
122 </function>
123
124 <function name="FlushMappedNamedBufferRange" offset="assign">
125 <param name="buffer" type="GLuint" />
126 <param name="offset" type="GLintptr" />
127 <param name="length" type="GLsizeiptr" />
128 </function>
129
130 <function name="GetNamedBufferParameteriv" offset="assign">
131 <param name="buffer" type="GLuint" />
132 <param name="pname" type="GLenum" />
133 <param name="params" type="GLint *" />
134 </function>
135
136 <function name="GetNamedBufferParameteri64v" offset="assign">
137 <param name="buffer" type="GLuint" />
138 <param name="pname" type="GLenum" />
139 <param name="params" type="GLint64 *" />
140 </function>
141
142 <function name="GetNamedBufferPointerv" offset="assign">
143 <param name="buffer" type="GLuint" />
144 <param name="pname" type="GLenum" />
145 <param name="params" type="GLvoid **" />
146 </function>
147
148 <function name="GetNamedBufferSubData" offset="assign">
149 <param name="buffer" type="GLuint" />
150 <param name="offset" type="GLintptr" />
151 <param name="size" type="GLsizeiptr" />
152 <param name="data" type="GLvoid *" />
153 </function>
154
155 <!-- Framebuffer object functions -->
156
157 <function name="CreateFramebuffers" offset="assign">
158 <param name="n" type="GLsizei" />
159 <param name="framebuffers" type="GLuint *" />
160 </function>
161
162 <function name="NamedFramebufferRenderbuffer" offset="assign">
163 <param name="framebuffer" type="GLuint" />
164 <param name="attachment" type="GLenum" />
165 <param name="renderbuffertarget" type="GLenum" />
166 <param name="renderbuffer" type="GLuint" />
167 </function>
168
169 <function name="NamedFramebufferTexture" offset="assign">
170 <param name="framebuffer" type="GLuint" />
171 <param name="attachment" type="GLenum" />
172 <param name="texture" type="GLuint" />
173 <param name="level" type="GLint" />
174 </function>
175
176 <function name="NamedFramebufferTextureLayer" offset="assign">
177 <param name="framebuffer" type="GLuint" />
178 <param name="attachment" type="GLenum" />
179 <param name="texture" type="GLuint" />
180 <param name="level" type="GLint" />
181 <param name="layer" type="GLint" />
182 </function>
183
184 <function name="InvalidateNamedFramebufferData" offset="assign">
185 <param name="framebuffer" type="GLuint" />
186 <param name="numAttachments" type="GLsizei" />
187 <param name="attachments" type="const GLenum *" />
188 </function>
189
190 <function name="InvalidateNamedFramebufferSubData" offset="assign">
191 <param name="framebuffer" type="GLuint" />
192 <param name="numAttachments" type="GLsizei" />
193 <param name="attachments" type="const GLenum *" />
194 <param name="x" type="GLint" />
195 <param name="y" type="GLint" />
196 <param name="width" type="GLsizei" />
197 <param name="height" type="GLsizei" />
198 </function>
199
200 <function name="ClearNamedFramebufferiv" offset="assign">
201 <param name="framebuffer" type="GLuint" />
202 <param name="buffer" type="GLenum" />
203 <param name="drawbuffer" type="GLint" />
204 <param name="value" type="const GLint *" />
205 </function>
206
207 <function name="ClearNamedFramebufferuiv" offset="assign">
208 <param name="framebuffer" type="GLuint" />
209 <param name="buffer" type="GLenum" />
210 <param name="drawbuffer" type="GLint" />
211 <param name="value" type="const GLuint *" />
212 </function>
213
214 <function name="ClearNamedFramebufferfv" offset="assign">
215 <param name="framebuffer" type="GLuint" />
216 <param name="buffer" type="GLenum" />
217 <param name="drawbuffer" type="GLint" />
218 <param name="value" type="const GLfloat *" />
219 </function>
220
221 <function name="ClearNamedFramebufferfi" offset="assign">
222 <param name="framebuffer" type="GLuint" />
223 <param name="buffer" type="GLenum" />
224 <param name="depth" type="GLfloat" />
225 <param name="stencil" type="GLint" />
226 </function>
227
228 <function name="BlitNamedFramebuffer" offset="assign">
229 <param name="readFramebuffer" type="GLuint" />
230 <param name="drawFramebuffer" type="GLuint" />
231 <param name="srcX0" type="GLint" />
232 <param name="srcY0" type="GLint" />
233 <param name="srcX1" type="GLint" />
234 <param name="srcY1" type="GLint" />
235 <param name="dstX0" type="GLint" />
236 <param name="dstY0" type="GLint" />
237 <param name="dstX1" type="GLint" />
238 <param name="dstY1" type="GLint" />
239 <param name="mask" type="GLbitfield" />
240 <param name="filter" type="GLenum" />
241 </function>
242
243 <function name="CheckNamedFramebufferStatus" offset="assign">
244 <return type="GLenum" />
245 <param name="framebuffer" type="GLuint" />
246 <param name="target" type="GLenum" />
247 </function>
248
249 <function name="GetNamedFramebufferAttachmentParameteriv" offset="assign">
250 <param name="framebuffer" type="GLuint" />
251 <param name="attachment" type="GLenum" />
252 <param name="pname" type="GLenum" />
253 <param name="params" type="GLint *" />
254 </function>
255
256 <!-- Renderbuffer object functions -->
257
258 <function name="CreateRenderbuffers" offset="assign">
259 <param name="n" type="GLsizei" />
260 <param name="renderbuffers" type="GLuint *" />
261 </function>
262
263 <function name="NamedRenderbufferStorage" offset="assign">
264 <param name="renderbuffer" type="GLuint" />
265 <param name="internalformat" type="GLenum" />
266 <param name="width" type="GLsizei" />
267 <param name="height" type="GLsizei" />
268 </function>
269
270 <function name="NamedRenderbufferStorageMultisample" offset="assign">
271 <param name="renderbuffer" type="GLuint" />
272 <param name="samples" type="GLsizei" />
273 <param name="internalformat" type="GLenum" />
274 <param name="width" type="GLsizei" />
275 <param name="height" type="GLsizei" />
276 </function>
277
278 <function name="GetNamedRenderbufferParameteriv" offset="assign">
279 <param name="renderbuffer" type="GLuint" />
280 <param name="pname" type="GLenum" />
281 <param name="params" type="GLint *" />
282 </function>
283
284 <!-- Texture object functions -->
285
286 <function name="CreateTextures" offset="assign">
287 <param name="target" type="GLenum" />
288 <param name="n" type="GLsizei" />
289 <param name="textures" type="GLuint *" />
290 </function>
291
292 <function name="TextureBuffer" offset="assign">
293 <param name="texture" type="GLuint" />
294 <param name="internalformat" type="GLenum" />
295 <param name="buffer" type="GLuint" />
296 </function>
297
298 <function name="TextureBufferRange" offset="assign">
299 <param name="texture" type="GLuint" />
300 <param name="internalformat" type="GLenum" />
301 <param name="buffer" type="GLuint" />
302 <param name="offset" type="GLintptr" />
303 <param name="size" type="GLsizeiptr" />
304 </function>
305
306 <function name="TextureStorage1D" offset="assign">
307 <param name="texture" type="GLuint" />
308 <param name="levels" type="GLsizei" />
309 <param name="internalformat" type="GLenum" />
310 <param name="width" type="GLsizei" />
311 </function>
312
313 <function name="TextureStorage2D" offset="assign">
314 <param name="texture" type="GLuint" />
315 <param name="levels" type="GLsizei" />
316 <param name="internalformat" type="GLenum" />
317 <param name="width" type="GLsizei" />
318 <param name="height" type="GLsizei" />
319 </function>
320
321 <function name="TextureStorage3D" offset="assign">
322 <param name="texture" type="GLuint" />
323 <param name="levels" type="GLsizei" />
324 <param name="internalformat" type="GLenum" />
325 <param name="width" type="GLsizei" />
326 <param name="height" type="GLsizei" />
327 <param name="depth" type="GLsizei" />
328 </function>
329
330 <function name="TextureStorage2DMultisample" offset="assign">
331 <param name="texture" type="GLuint" />
332 <param name="samples" type="GLsizei" />
333 <param name="internalformat" type="GLenum" />
334 <param name="width" type="GLsizei" />
335 <param name="height" type="GLsizei" />
336 <param name="fixedsamplelocations" type="GLboolean" />
337 </function>
338
339 <function name="TextureStorage3DMultisample" offset="assign">
340 <param name="texture" type="GLuint" />
341 <param name="samples" type="GLsizei" />
342 <param name="internalformat" type="GLenum" />
343 <param name="width" type="GLsizei" />
344 <param name="height" type="GLsizei" />
345 <param name="depth" type="GLsizei" />
346 <param name="fixedsamplelocations" type="GLboolean" />
347 </function>
348
349 <function name="TextureSubImage1D" offset="assign">
350 <param name="texture" type="GLuint" />
351 <param name="level" type="GLint" />
352 <param name="xoffset" type="GLint" />
353 <param name="width" type="GLsizei" />
354 <param name="format" type="GLenum" />
355 <param name="type" type="GLenum" />
356 <param name="pixels" type="const GLvoid *" />
357 </function>
358
359 <function name="TextureSubImage2D" offset="assign">
360 <param name="texture" type="GLuint" />
361 <param name="level" type="GLint" />
362 <param name="xoffset" type="GLint" />
363 <param name="yoffset" type="GLint" />
364 <param name="width" type="GLsizei" />
365 <param name="height" type="GLsizei" />
366 <param name="format" type="GLenum" />
367 <param name="type" type="GLenum" />
368 <param name="pixels" type="const GLvoid *" />
369 </function>
370
371 <function name="TextureSubImage3D" offset="assign">
372 <param name="texture" type="GLuint" />
373 <param name="level" type="GLint" />
374 <param name="xoffset" type="GLint" />
375 <param name="yoffset" type="GLint" />
376 <param name="zoffset" type="GLint" />
377 <param name="width" type="GLsizei" />
378 <param name="height" type="GLsizei" />
379 <param name="depth" type="GLsizei" />
380 <param name="format" type="GLenum" />
381 <param name="type" type="GLenum" />
382 <param name="pixels" type="const GLvoid *" />
383 </function>
384
385 <function name="CompressedTextureSubImage1D" offset="assign">
386 <param name="texture" type="GLuint" />
387 <param name="level" type="GLint" />
388 <param name="xoffset" type="GLint" />
389 <param name="width" type="GLsizei" />
390 <param name="format" type="GLenum" />
391 <param name="imageSize" type="GLsizei" />
392 <param name="data" type="const GLvoid *" />
393 </function>
394
395 <function name="CompressedTextureSubImage2D" offset="assign">
396 <param name="texture" type="GLuint" />
397 <param name="level" type="GLint" />
398 <param name="xoffset" type="GLint" />
399 <param name="yoffset" type="GLint" />
400 <param name="width" type="GLsizei" />
401 <param name="height" type="GLsizei" />
402 <param name="format" type="GLenum" />
403 <param name="imageSize" type="GLsizei" />
404 <param name="data" type="const GLvoid *" />
405 </function>
406
407 <function name="CompressedTextureSubImage3D" offset="assign">
408 <param name="texture" type="GLuint" />
409 <param name="level" type="GLint" />
410 <param name="xoffset" type="GLint" />
411 <param name="yoffset" type="GLint" />
412 <param name="zoffset" type="GLint" />
413 <param name="width" type="GLsizei" />
414 <param name="height" type="GLsizei" />
415 <param name="depth" type="GLsizei" />
416 <param name="format" type="GLenum" />
417 <param name="imageSize" type="GLsizei" />
418 <param name="data" type="const GLvoid *" />
419 </function>
420
421 <function name="CopyTextureSubImage1D" offset="assign">
422 <param name="texture" type="GLuint" />
423 <param name="level" type="GLint" />
424 <param name="xoffset" type="GLint" />
425 <param name="x" type="GLint" />
426 <param name="y" type="GLint" />
427 <param name="width" type="GLsizei" />
428 </function>
429
430 <function name="CopyTextureSubImage2D" offset="assign">
431 <param name="texture" type="GLuint" />
432 <param name="level" type="GLint" />
433 <param name="xoffset" type="GLint" />
434 <param name="yoffset" type="GLint" />
435 <param name="x" type="GLint" />
436 <param name="y" type="GLint" />
437 <param name="width" type="GLsizei" />
438 <param name="height" type="GLsizei" />
439 </function>
440
441 <function name="CopyTextureSubImage3D" offset="assign">
442 <param name="texture" type="GLuint" />
443 <param name="level" type="GLint" />
444 <param name="xoffset" type="GLint" />
445 <param name="yoffset" type="GLint" />
446 <param name="zoffset" type="GLint" />
447 <param name="x" type="GLint" />
448 <param name="y" type="GLint" />
449 <param name="width" type="GLsizei" />
450 <param name="height" type="GLsizei" />
451 </function>
452
453 <function name="TextureParameterf" offset="assign">
454 <param name="texture" type="GLuint" />
455 <param name="pname" type="GLenum" />
456 <param name="param" type="GLfloat" />
457 </function>
458
459 <function name="TextureParameterfv" offset="assign">
460 <param name="texture" type="GLuint" />
461 <param name="pname" type="GLenum" />
462 <param name="param" type="const GLfloat *" />
463 </function>
464
465 <function name="TextureParameteri" offset="assign">
466 <param name="texture" type="GLuint" />
467 <param name="pname" type="GLenum" />
468 <param name="param" type="GLint" />
469 </function>
470
471 <function name="TextureParameterIiv" offset="assign">
472 <param name="texture" type="GLuint" />
473 <param name="pname" type="GLenum" />
474 <param name="params" type="const GLint *" />
475 </function>
476
477 <function name="TextureParameterIuiv" offset="assign">
478 <param name="texture" type="GLuint" />
479 <param name="pname" type="GLenum" />
480 <param name="params" type="const GLuint *" />
481 </function>
482
483 <function name="TextureParameteriv" offset="assign">
484 <param name="texture" type="GLuint" />
485 <param name="pname" type="GLenum" />
486 <param name="param" type="const GLint *" />
487 </function>
488
489 <function name="GenerateTextureMipmap" offset="assign">
490 <param name="texture" type="GLuint" />
491 </function>
492
493 <function name="BindTextureUnit" offset="assign">
494 <param name="unit" type="GLuint" />
495 <param name="texture" type="GLuint" />
496 </function>
497
498 <function name="GetTextureImage" offset="assign">
499 <param name="texture" type="GLuint" />
500 <param name="level" type="GLint" />
501 <param name="format" type="GLenum" />
502 <param name="type" type="GLenum" />
503 <param name="bufSize" type="GLsizei" />
504 <param name="pixels" type="GLvoid *" />
505 </function>
506
507 <function name="GetCompressedTextureImage" offset="assign">
508 <param name="texture" type="GLuint" />
509 <param name="level" type="GLint" />
510 <param name="bufSize" type="GLsizei" />
511 <param name="pixels" type="GLvoid *" />
512 </function>
513
514 <function name="GetTextureLevelParameterfv" offset="assign">
515 <param name="texture" type="GLuint" />
516 <param name="level" type="GLint" />
517 <param name="pname" type="GLenum" />
518 <param name="params" type="GLfloat *" />
519 </function>
520
521 <function name="GetTextureLevelParameteriv" offset="assign">
522 <param name="texture" type="GLuint" />
523 <param name="level" type="GLint" />
524 <param name="pname" type="GLenum" />
525 <param name="params" type="GLint *" />
526 </function>
527
528 <function name="GetTextureParameterfv" offset="assign">
529 <param name="texture" type="GLuint" />
530 <param name="pname" type="GLenum" />
531 <param name="params" type="GLfloat *" />
532 </function>
533
534 <function name="GetTextureParameterIiv" offset="assign">
535 <param name="texture" type="GLuint" />
536 <param name="pname" type="GLenum" />
537 <param name="params" type="GLint *" />
538 </function>
539
540 <function name="GetTextureParameterIuiv" offset="assign">
541 <param name="texture" type="GLuint" />
542 <param name="pname" type="GLenum" />
543 <param name="params" type="GLuint *" />
544 </function>
545
546 <function name="GetTextureParameteriv" offset="assign">
547 <param name="texture" type="GLuint" />
548 <param name="pname" type="GLenum" />
549 <param name="params" type="GLint *" />
550 </function>
551
552 <!-- Vertex Array object functions -->
553
554 <function name="CreateVertexArrays" offset="assign">
555 <param name="n" type="GLsizei" />
556 <param name="arrays" type="GLuint *" />
557 </function>
558
559 <function name="DisableVertexArrayAttrib" offset="assign">
560 <param name="vaobj" type="GLuint" />
561 <param name="index" type="GLuint" />
562 </function>
563
564 <function name="EnableVertexArrayAttrib" offset="assign">
565 <param name="vaobj" type="GLuint" />
566 <param name="index" type="GLuint" />
567 </function>
568
569 <function name="VertexArrayElementBuffer" offset="assign">
570 <param name="vaobj" type="GLuint" />
571 <param name="buffer" type="GLuint" />
572 </function>
573
574 <function name="VertexArrayVertexBuffer" offset="assign">
575 <param name="vaobj" type="GLuint" />
576 <param name="bindingindex" type="GLuint" />
577 <param name="buffer" type="GLuint" />
578 <param name="offset" type="GLintptr" />
579 <param name="stride" type="GLsizei" />
580 </function>
581
582 <function name="VertexArrayVertexBuffers" offset="assign">
583 <param name="vaobj" type="GLuint" />
584 <param name="first" type="GLuint" />
585 <param name="count" type="GLsizei" />
586 <param name="buffers" type="const GLuint *" />
587 <param name="offsets" type="const GLintptr *" />
588 <param name="strides" type="const GLsizei *" />
589 </function>
590
591 <function name="VertexArrayAttribFormat" offset="assign">
592 <param name="vaobj" type="GLuint" />
593 <param name="attribindex" type="GLuint" />
594 <param name="size" type="GLint" />
595 <param name="type" type="GLenum" />
596 <param name="normalized" type="GLboolean" />
597 <param name="relativeoffset" type="GLuint" />
598 </function>
599
600 <function name="VertexArrayAttribIFormat" offset="assign">
601 <param name="vaobj" type="GLuint" />
602 <param name="attribindex" type="GLuint" />
603 <param name="size" type="GLint" />
604 <param name="type" type="GLenum" />
605 <param name="relativeoffset" type="GLuint" />
606 </function>
607
608 <function name="VertexArrayAttribLFormat" offset="assign">
609 <param name="vaobj" type="GLuint" />
610 <param name="attribindex" type="GLuint" />
611 <param name="size" type="GLint" />
612 <param name="type" type="GLenum" />
613 <param name="relativeoffset" type="GLuint" />
614 </function>
615
616 <function name="VertexArrayAttribBinding" offset="assign">
617 <param name="vaobj" type="GLuint" />
618 <param name="attribindex" type="GLuint" />
619 <param name="bindingindex" type="GLuint" />
620 </function>
621
622 <function name="VertexArrayBindingDivisor" offset="assign">
623 <param name="vaobj" type="GLuint" />
624 <param name="bindingindex" type="GLuint" />
625 <param name="divisor" type="GLuint" />
626 </function>
627
628 <function name="GetVertexArrayiv" offset="assign">
629 <param name="vaobj" type="GLuint" />
630 <param name="pname" type="GLenum" />
631 <param name="param" type="GLint *" />
632 </function>
633
634 <function name="GetVertexArrayIndexediv" offset="assign">
635 <param name="vaobj" type="GLuint" />
636 <param name="index" type="GLuint" />
637 <param name="pname" type="GLenum" />
638 <param name="param" type="GLint *" />
639 </function>
640
641 <function name="GetVertexArrayIndexed64iv" offset="assign">
642 <param name="vaobj" type="GLuint" />
643 <param name="index" type="GLuint" />
644 <param name="pname" type="GLenum" />
645 <param name="param" type="GLint64 *" />
646 </function>
647
648 <!-- Sampler object functions -->
649
650 <function name="CreateSamplers" offset="assign">
651 <param name="n" type="GLsizei" />
652 <param name="samplers" type="GLuint *" />
653 </function>
654
655 <!-- Program Pipeline object functions -->
656
657 <function name="CreateProgramPipelines" offset="assign">
658 <param name="n" type="GLsizei" />
659 <param name="pipelines" type="GLuint *" />
660 </function>
661
662 <!-- Query object functions -->
663
664 <function name="CreateQueries" offset="assign">
665 <param name="target" type="GLenum" />
666 <param name="n" type="GLsizei" />
667 <param name="ids" type="GLuint *" />
668 </function>
669
670 <function name="GetQueryBufferObjectiv" offset="assign">
671 <param name="id" type="GLuint" />
672 <param name="buffer" type="GLuint" />
673 <param name="pname" type="GLenum" />
674 <param name="offset" type="GLintptr" />
675 </function>
676
677 <function name="GetQueryBufferObjectuiv" offset="assign">
678 <param name="id" type="GLuint" />
679 <param name="buffer" type="GLuint" />
680 <param name="pname" type="GLenum" />
681 <param name="offset" type="GLintptr" />
682 </function>
683
684 <function name="GetQueryBufferObjecti64v" offset="assign">
685 <param name="id" type="GLuint" />
686 <param name="buffer" type="GLuint" />
687 <param name="pname" type="GLenum" />
688 <param name="offset" type="GLintptr" />
689 </function>
690
691 <function name="GetQueryBufferObjectui64v" offset="assign">
692 <param name="id" type="GLuint" />
693 <param name="buffer" type="GLuint" />
694 <param name="pname" type="GLenum" />
695 <param name="offset" type="GLintptr" />
696 </function>
697 </category>
698 </OpenGLAPI>