main: Add entry point for CheckNamedFramebufferStatus.
[mesa.git] / src / mapi / glapi / gen / ARB_direct_state_access.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4 <OpenGLAPI>
5 <category name="GL_ARB_direct_state_access" number="164">
6 <enum name="TEXTURE_TARGET" value="0x1006"/>
7 <enum name="QUERY_TARGET" value="0x82EA"/>
8 <enum name="TEXTURE_BINDING" value="0x82EB"/>
9
10 <!-- Transform Feedback object functions -->
11
12 <function name="CreateTransformFeedbacks" offset="assign">
13 <param name="n" type="GLsizei" />
14 <param name="ids" type="GLuint *" />
15 </function>
16
17 <function name="TransformFeedbackBufferBase" offset="assign">
18 <param name="xfb" type="GLuint" />
19 <param name="index" type="GLuint" />
20 <param name="buffer" type="GLuint" />
21 </function>
22
23 <function name="TransformFeedbackBufferRange" offset="assign">
24 <param name="xfb" type="GLuint" />
25 <param name="index" type="GLuint" />
26 <param name="buffer" type="GLuint" />
27 <param name="offset" type="GLintptr" />
28 <param name="size" type="GLsizeiptr" />
29 </function>
30
31 <function name="GetTransformFeedbackiv" offset="assign">
32 <param name="xfb" type="GLuint" />
33 <param name="pname" type="GLenum" />
34 <param name="param" type="GLint *" />
35 </function>
36
37 <function name="GetTransformFeedbacki_v" offset="assign">
38 <param name="xfb" type="GLuint" />
39 <param name="pname" type="GLenum" />
40 <param name="index" type="GLuint" />
41 <param name="param" type="GLint *" />
42 </function>
43
44 <function name="GetTransformFeedbacki64_v" offset="assign">
45 <param name="xfb" type="GLuint" />
46 <param name="pname" type="GLenum" />
47 <param name="index" type="GLuint" />
48 <param name="param" type="GLint64 *" />
49 </function>
50
51 <!-- Buffer object functions -->
52
53 <function name="CreateBuffers" offset="assign">
54 <param name="n" type="GLsizei" />
55 <param name="buffers" type="GLuint *" />
56 </function>
57
58 <function name="NamedBufferStorage" offset="assign">
59 <param name="buffer" type="GLuint" />
60 <param name="size" type="GLsizeiptr" />
61 <param name="data" type="const GLvoid *" />
62 <param name="flags" type="GLbitfield" />
63 </function>
64
65 <function name="NamedBufferData" offset="assign">
66 <param name="buffer" type="GLuint" />
67 <param name="size" type="GLsizeiptr" />
68 <param name="data" type="const GLvoid *" />
69 <param name="usage" type="GLenum" />
70 </function>
71
72 <function name="NamedBufferSubData" offset="assign">
73 <param name="buffer" type="GLuint" />
74 <param name="offset" type="GLintptr" />
75 <param name="size" type="GLsizeiptr" />
76 <param name="data" type="const GLvoid *" />
77 </function>
78
79 <function name="CopyNamedBufferSubData" offset="assign">
80 <param name="readBuffer" type="GLuint" />
81 <param name="writeBuffer" type="GLuint" />
82 <param name="readOffset" type="GLintptr" />
83 <param name="writeOffset" type="GLintptr" />
84 <param name="size" type="GLsizeiptr" />
85 </function>
86
87 <function name="ClearNamedBufferData" offset="assign">
88 <param name="buffer" type="GLuint" />
89 <param name="internalformat" type="GLenum" />
90 <param name="format" type="GLenum" />
91 <param name="type" type="GLenum" />
92 <param name="data" type="const GLvoid *" />
93 </function>
94
95 <function name="ClearNamedBufferSubData" offset="assign">
96 <param name="buffer" type="GLuint" />
97 <param name="internalformat" type="GLenum" />
98 <param name="offset" type="GLintptr" />
99 <param name="size" type="GLsizeiptr" />
100 <param name="format" type="GLenum" />
101 <param name="type" type="GLenum" />
102 <param name="data" type="const GLvoid *" />
103 </function>
104
105 <function name="MapNamedBuffer" offset="assign">
106 <return type="GLvoid *" />
107 <param name="buffer" type="GLuint" />
108 <param name="access" type="GLenum" />
109 </function>
110
111 <function name="MapNamedBufferRange" offset="assign">
112 <return type="GLvoid *" />
113 <param name="buffer" type="GLuint" />
114 <param name="offset" type="GLintptr" />
115 <param name="length" type="GLsizeiptr" />
116 <param name="access" type="GLbitfield" />
117 </function>
118
119 <function name="UnmapNamedBuffer" offset="assign">
120 <return type="GLboolean" />
121 <param name="buffer" type="GLuint" />
122 </function>
123
124 <function name="FlushMappedNamedBufferRange" offset="assign">
125 <param name="buffer" type="GLuint" />
126 <param name="offset" type="GLintptr" />
127 <param name="length" type="GLsizeiptr" />
128 </function>
129
130 <function name="GetNamedBufferParameteriv" offset="assign">
131 <param name="buffer" type="GLuint" />
132 <param name="pname" type="GLenum" />
133 <param name="params" type="GLint *" />
134 </function>
135
136 <function name="GetNamedBufferParameteri64v" offset="assign">
137 <param name="buffer" type="GLuint" />
138 <param name="pname" type="GLenum" />
139 <param name="params" type="GLint64 *" />
140 </function>
141
142 <function name="GetNamedBufferPointerv" offset="assign">
143 <param name="buffer" type="GLuint" />
144 <param name="pname" type="GLenum" />
145 <param name="params" type="GLvoid **" />
146 </function>
147
148 <function name="GetNamedBufferSubData" offset="assign">
149 <param name="buffer" type="GLuint" />
150 <param name="offset" type="GLintptr" />
151 <param name="size" type="GLsizeiptr" />
152 <param name="data" type="GLvoid *" />
153 </function>
154
155 <!-- Framebuffer object functions -->
156
157 <function name="CreateFramebuffers" offset="assign">
158 <param name="n" type="GLsizei" />
159 <param name="framebuffers" type="GLuint *" />
160 </function>
161
162 <function name="NamedFramebufferRenderbuffer" offset="assign">
163 <param name="framebuffer" type="GLuint" />
164 <param name="attachment" type="GLenum" />
165 <param name="renderbuffertarget" type="GLenum" />
166 <param name="renderbuffer" type="GLuint" />
167 </function>
168
169 <function name="NamedFramebufferTexture" offset="assign">
170 <param name="framebuffer" type="GLuint" />
171 <param name="attachment" type="GLenum" />
172 <param name="texture" type="GLuint" />
173 <param name="level" type="GLint" />
174 </function>
175
176 <function name="NamedFramebufferTextureLayer" offset="assign">
177 <param name="framebuffer" type="GLuint" />
178 <param name="attachment" type="GLenum" />
179 <param name="texture" type="GLuint" />
180 <param name="level" type="GLint" />
181 <param name="layer" type="GLint" />
182 </function>
183
184 <function name="CheckNamedFramebufferStatus" offset="assign">
185 <return type="GLenum" />
186 <param name="framebuffer" type="GLuint" />
187 <param name="target" type="GLenum" />
188 </function>
189
190 <!-- Renderbuffer object functions -->
191
192 <function name="CreateRenderbuffers" offset="assign">
193 <param name="n" type="GLsizei" />
194 <param name="renderbuffers" type="GLuint *" />
195 </function>
196
197 <function name="NamedRenderbufferStorage" offset="assign">
198 <param name="renderbuffer" type="GLuint" />
199 <param name="internalformat" type="GLenum" />
200 <param name="width" type="GLsizei" />
201 <param name="height" type="GLsizei" />
202 </function>
203
204 <function name="NamedRenderbufferStorageMultisample" offset="assign">
205 <param name="renderbuffer" type="GLuint" />
206 <param name="samples" type="GLsizei" />
207 <param name="internalformat" type="GLenum" />
208 <param name="width" type="GLsizei" />
209 <param name="height" type="GLsizei" />
210 </function>
211
212 <function name="GetNamedRenderbufferParameteriv" offset="assign">
213 <param name="renderbuffer" type="GLuint" />
214 <param name="pname" type="GLenum" />
215 <param name="params" type="GLint *" />
216 </function>
217
218 <!-- Texture object functions -->
219
220 <function name="CreateTextures" offset="assign">
221 <param name="target" type="GLenum" />
222 <param name="n" type="GLsizei" />
223 <param name="textures" type="GLuint *" />
224 </function>
225
226 <function name="TextureBuffer" offset="assign">
227 <param name="texture" type="GLuint" />
228 <param name="internalformat" type="GLenum" />
229 <param name="buffer" type="GLuint" />
230 </function>
231
232 <function name="TextureBufferRange" offset="assign">
233 <param name="texture" type="GLuint" />
234 <param name="internalformat" type="GLenum" />
235 <param name="buffer" type="GLuint" />
236 <param name="offset" type="GLintptr" />
237 <param name="size" type="GLsizeiptr" />
238 </function>
239
240 <function name="TextureStorage1D" offset="assign">
241 <param name="texture" type="GLuint" />
242 <param name="levels" type="GLsizei" />
243 <param name="internalformat" type="GLenum" />
244 <param name="width" type="GLsizei" />
245 </function>
246
247 <function name="TextureStorage2D" offset="assign">
248 <param name="texture" type="GLuint" />
249 <param name="levels" type="GLsizei" />
250 <param name="internalformat" type="GLenum" />
251 <param name="width" type="GLsizei" />
252 <param name="height" type="GLsizei" />
253 </function>
254
255 <function name="TextureStorage3D" offset="assign">
256 <param name="texture" type="GLuint" />
257 <param name="levels" type="GLsizei" />
258 <param name="internalformat" type="GLenum" />
259 <param name="width" type="GLsizei" />
260 <param name="height" type="GLsizei" />
261 <param name="depth" type="GLsizei" />
262 </function>
263
264 <function name="TextureStorage2DMultisample" offset="assign">
265 <param name="texture" type="GLuint" />
266 <param name="samples" type="GLsizei" />
267 <param name="internalformat" type="GLenum" />
268 <param name="width" type="GLsizei" />
269 <param name="height" type="GLsizei" />
270 <param name="fixedsamplelocations" type="GLboolean" />
271 </function>
272
273 <function name="TextureStorage3DMultisample" offset="assign">
274 <param name="texture" type="GLuint" />
275 <param name="samples" type="GLsizei" />
276 <param name="internalformat" type="GLenum" />
277 <param name="width" type="GLsizei" />
278 <param name="height" type="GLsizei" />
279 <param name="depth" type="GLsizei" />
280 <param name="fixedsamplelocations" type="GLboolean" />
281 </function>
282
283 <function name="TextureSubImage1D" offset="assign">
284 <param name="texture" type="GLuint" />
285 <param name="level" type="GLint" />
286 <param name="xoffset" type="GLint" />
287 <param name="width" type="GLsizei" />
288 <param name="format" type="GLenum" />
289 <param name="type" type="GLenum" />
290 <param name="pixels" type="const GLvoid *" />
291 </function>
292
293 <function name="TextureSubImage2D" offset="assign">
294 <param name="texture" type="GLuint" />
295 <param name="level" type="GLint" />
296 <param name="xoffset" type="GLint" />
297 <param name="yoffset" type="GLint" />
298 <param name="width" type="GLsizei" />
299 <param name="height" type="GLsizei" />
300 <param name="format" type="GLenum" />
301 <param name="type" type="GLenum" />
302 <param name="pixels" type="const GLvoid *" />
303 </function>
304
305 <function name="TextureSubImage3D" offset="assign">
306 <param name="texture" type="GLuint" />
307 <param name="level" type="GLint" />
308 <param name="xoffset" type="GLint" />
309 <param name="yoffset" type="GLint" />
310 <param name="zoffset" type="GLint" />
311 <param name="width" type="GLsizei" />
312 <param name="height" type="GLsizei" />
313 <param name="depth" type="GLsizei" />
314 <param name="format" type="GLenum" />
315 <param name="type" type="GLenum" />
316 <param name="pixels" type="const GLvoid *" />
317 </function>
318
319 <function name="CompressedTextureSubImage1D" offset="assign">
320 <param name="texture" type="GLuint" />
321 <param name="level" type="GLint" />
322 <param name="xoffset" type="GLint" />
323 <param name="width" type="GLsizei" />
324 <param name="format" type="GLenum" />
325 <param name="imageSize" type="GLsizei" />
326 <param name="data" type="const GLvoid *" />
327 </function>
328
329 <function name="CompressedTextureSubImage2D" offset="assign">
330 <param name="texture" type="GLuint" />
331 <param name="level" type="GLint" />
332 <param name="xoffset" type="GLint" />
333 <param name="yoffset" type="GLint" />
334 <param name="width" type="GLsizei" />
335 <param name="height" type="GLsizei" />
336 <param name="format" type="GLenum" />
337 <param name="imageSize" type="GLsizei" />
338 <param name="data" type="const GLvoid *" />
339 </function>
340
341 <function name="CompressedTextureSubImage3D" offset="assign">
342 <param name="texture" type="GLuint" />
343 <param name="level" type="GLint" />
344 <param name="xoffset" type="GLint" />
345 <param name="yoffset" type="GLint" />
346 <param name="zoffset" type="GLint" />
347 <param name="width" type="GLsizei" />
348 <param name="height" type="GLsizei" />
349 <param name="depth" type="GLsizei" />
350 <param name="format" type="GLenum" />
351 <param name="imageSize" type="GLsizei" />
352 <param name="data" type="const GLvoid *" />
353 </function>
354
355 <function name="CopyTextureSubImage1D" offset="assign">
356 <param name="texture" type="GLuint" />
357 <param name="level" type="GLint" />
358 <param name="xoffset" type="GLint" />
359 <param name="x" type="GLint" />
360 <param name="y" type="GLint" />
361 <param name="width" type="GLsizei" />
362 </function>
363
364 <function name="CopyTextureSubImage2D" offset="assign">
365 <param name="texture" type="GLuint" />
366 <param name="level" type="GLint" />
367 <param name="xoffset" type="GLint" />
368 <param name="yoffset" type="GLint" />
369 <param name="x" type="GLint" />
370 <param name="y" type="GLint" />
371 <param name="width" type="GLsizei" />
372 <param name="height" type="GLsizei" />
373 </function>
374
375 <function name="CopyTextureSubImage3D" offset="assign">
376 <param name="texture" type="GLuint" />
377 <param name="level" type="GLint" />
378 <param name="xoffset" type="GLint" />
379 <param name="yoffset" type="GLint" />
380 <param name="zoffset" type="GLint" />
381 <param name="x" type="GLint" />
382 <param name="y" type="GLint" />
383 <param name="width" type="GLsizei" />
384 <param name="height" type="GLsizei" />
385 </function>
386
387 <function name="TextureParameterf" offset="assign">
388 <param name="texture" type="GLuint" />
389 <param name="pname" type="GLenum" />
390 <param name="param" type="GLfloat" />
391 </function>
392
393 <function name="TextureParameterfv" offset="assign">
394 <param name="texture" type="GLuint" />
395 <param name="pname" type="GLenum" />
396 <param name="param" type="const GLfloat *" />
397 </function>
398
399 <function name="TextureParameteri" offset="assign">
400 <param name="texture" type="GLuint" />
401 <param name="pname" type="GLenum" />
402 <param name="param" type="GLint" />
403 </function>
404
405 <function name="TextureParameterIiv" offset="assign">
406 <param name="texture" type="GLuint" />
407 <param name="pname" type="GLenum" />
408 <param name="params" type="const GLint *" />
409 </function>
410
411 <function name="TextureParameterIuiv" offset="assign">
412 <param name="texture" type="GLuint" />
413 <param name="pname" type="GLenum" />
414 <param name="params" type="const GLuint *" />
415 </function>
416
417 <function name="TextureParameteriv" offset="assign">
418 <param name="texture" type="GLuint" />
419 <param name="pname" type="GLenum" />
420 <param name="param" type="const GLint *" />
421 </function>
422
423 <function name="GenerateTextureMipmap" offset="assign">
424 <param name="texture" type="GLuint" />
425 </function>
426
427 <function name="BindTextureUnit" offset="assign">
428 <param name="unit" type="GLuint" />
429 <param name="texture" type="GLuint" />
430 </function>
431
432 <function name="GetTextureImage" offset="assign">
433 <param name="texture" type="GLuint" />
434 <param name="level" type="GLint" />
435 <param name="format" type="GLenum" />
436 <param name="type" type="GLenum" />
437 <param name="bufSize" type="GLsizei" />
438 <param name="pixels" type="GLvoid *" />
439 </function>
440
441 <function name="GetCompressedTextureImage" offset="assign">
442 <param name="texture" type="GLuint" />
443 <param name="level" type="GLint" />
444 <param name="bufSize" type="GLsizei" />
445 <param name="pixels" type="GLvoid *" />
446 </function>
447
448 <function name="GetTextureLevelParameterfv" offset="assign">
449 <param name="texture" type="GLuint" />
450 <param name="level" type="GLint" />
451 <param name="pname" type="GLenum" />
452 <param name="params" type="GLfloat *" />
453 </function>
454
455 <function name="GetTextureLevelParameteriv" offset="assign">
456 <param name="texture" type="GLuint" />
457 <param name="level" type="GLint" />
458 <param name="pname" type="GLenum" />
459 <param name="params" type="GLint *" />
460 </function>
461
462 <function name="GetTextureParameterfv" offset="assign">
463 <param name="texture" type="GLuint" />
464 <param name="pname" type="GLenum" />
465 <param name="params" type="GLfloat *" />
466 </function>
467
468 <function name="GetTextureParameterIiv" offset="assign">
469 <param name="texture" type="GLuint" />
470 <param name="pname" type="GLenum" />
471 <param name="params" type="GLint *" />
472 </function>
473
474 <function name="GetTextureParameterIuiv" offset="assign">
475 <param name="texture" type="GLuint" />
476 <param name="pname" type="GLenum" />
477 <param name="params" type="GLuint *" />
478 </function>
479
480 <function name="GetTextureParameteriv" offset="assign">
481 <param name="texture" type="GLuint" />
482 <param name="pname" type="GLenum" />
483 <param name="params" type="GLint *" />
484 </function>
485
486 <!-- Vertex Array object functions -->
487
488 <function name="CreateVertexArrays" offset="assign">
489 <param name="n" type="GLsizei" />
490 <param name="arrays" type="GLuint *" />
491 </function>
492
493 <function name="DisableVertexArrayAttrib" offset="assign">
494 <param name="vaobj" type="GLuint" />
495 <param name="index" type="GLuint" />
496 </function>
497
498 <function name="EnableVertexArrayAttrib" offset="assign">
499 <param name="vaobj" type="GLuint" />
500 <param name="index" type="GLuint" />
501 </function>
502
503 <function name="VertexArrayElementBuffer" offset="assign">
504 <param name="vaobj" type="GLuint" />
505 <param name="buffer" type="GLuint" />
506 </function>
507
508 <function name="VertexArrayVertexBuffer" offset="assign">
509 <param name="vaobj" type="GLuint" />
510 <param name="bindingindex" type="GLuint" />
511 <param name="buffer" type="GLuint" />
512 <param name="offset" type="GLintptr" />
513 <param name="stride" type="GLsizei" />
514 </function>
515
516 <function name="VertexArrayVertexBuffers" offset="assign">
517 <param name="vaobj" type="GLuint" />
518 <param name="first" type="GLuint" />
519 <param name="count" type="GLsizei" />
520 <param name="buffers" type="const GLuint *" />
521 <param name="offsets" type="const GLintptr *" />
522 <param name="strides" type="const GLsizei *" />
523 </function>
524
525 <function name="VertexArrayAttribFormat" offset="assign">
526 <param name="vaobj" type="GLuint" />
527 <param name="attribindex" type="GLuint" />
528 <param name="size" type="GLint" />
529 <param name="type" type="GLenum" />
530 <param name="normalized" type="GLboolean" />
531 <param name="relativeoffset" type="GLuint" />
532 </function>
533
534 <function name="VertexArrayAttribIFormat" offset="assign">
535 <param name="vaobj" type="GLuint" />
536 <param name="attribindex" type="GLuint" />
537 <param name="size" type="GLint" />
538 <param name="type" type="GLenum" />
539 <param name="relativeoffset" type="GLuint" />
540 </function>
541
542 <function name="VertexArrayAttribLFormat" offset="assign">
543 <param name="vaobj" type="GLuint" />
544 <param name="attribindex" type="GLuint" />
545 <param name="size" type="GLint" />
546 <param name="type" type="GLenum" />
547 <param name="relativeoffset" type="GLuint" />
548 </function>
549
550 <function name="VertexArrayAttribBinding" offset="assign">
551 <param name="vaobj" type="GLuint" />
552 <param name="attribindex" type="GLuint" />
553 <param name="bindingindex" type="GLuint" />
554 </function>
555
556 <function name="VertexArrayBindingDivisor" offset="assign">
557 <param name="vaobj" type="GLuint" />
558 <param name="bindingindex" type="GLuint" />
559 <param name="divisor" type="GLuint" />
560 </function>
561
562 <function name="GetVertexArrayiv" offset="assign">
563 <param name="vaobj" type="GLuint" />
564 <param name="pname" type="GLenum" />
565 <param name="param" type="GLint *" />
566 </function>
567
568 <function name="GetVertexArrayIndexediv" offset="assign">
569 <param name="vaobj" type="GLuint" />
570 <param name="index" type="GLuint" />
571 <param name="pname" type="GLenum" />
572 <param name="param" type="GLint *" />
573 </function>
574
575 <function name="GetVertexArrayIndexed64iv" offset="assign">
576 <param name="vaobj" type="GLuint" />
577 <param name="index" type="GLuint" />
578 <param name="pname" type="GLenum" />
579 <param name="param" type="GLint64 *" />
580 </function>
581
582 <!-- Sampler object functions -->
583
584 <function name="CreateSamplers" offset="assign">
585 <param name="n" type="GLsizei" />
586 <param name="samplers" type="GLuint *" />
587 </function>
588
589 <!-- Program Pipeline object functions -->
590
591 <function name="CreateProgramPipelines" offset="assign">
592 <param name="n" type="GLsizei" />
593 <param name="pipelines" type="GLuint *" />
594 </function>
595
596 <!-- Query object functions -->
597
598 <function name="CreateQueries" offset="assign">
599 <param name="target" type="GLenum" />
600 <param name="n" type="GLsizei" />
601 <param name="ids" type="GLuint *" />
602 </function>
603
604 <function name="GetQueryBufferObjectiv" offset="assign">
605 <param name="id" type="GLuint" />
606 <param name="buffer" type="GLuint" />
607 <param name="pname" type="GLenum" />
608 <param name="offset" type="GLintptr" />
609 </function>
610
611 <function name="GetQueryBufferObjectuiv" offset="assign">
612 <param name="id" type="GLuint" />
613 <param name="buffer" type="GLuint" />
614 <param name="pname" type="GLenum" />
615 <param name="offset" type="GLintptr" />
616 </function>
617
618 <function name="GetQueryBufferObjecti64v" offset="assign">
619 <param name="id" type="GLuint" />
620 <param name="buffer" type="GLuint" />
621 <param name="pname" type="GLenum" />
622 <param name="offset" type="GLintptr" />
623 </function>
624
625 <function name="GetQueryBufferObjectui64v" offset="assign">
626 <param name="id" type="GLuint" />
627 <param name="buffer" type="GLuint" />
628 <param name="pname" type="GLenum" />
629 <param name="offset" type="GLintptr" />
630 </function>
631 </category>
632 </OpenGLAPI>