glthread: don't prefix variable_data with const
[mesa.git] / src / mapi / glapi / gen / ARB_shader_storage_buffer_object.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4 <OpenGLAPI>
5
6 <category name="GL_ARB_shader_storage_buffer" number="137">
7
8 <enum name="SHADER_STORAGE_BUFFER" value="0x90D2" />
9 <enum name="SHADER_STORAGE_BUFFER_BINDING" value="0x90D3" />
10 <enum name="SHADER_STORAGE_BUFFER_START" value="0x90D4" />
11 <enum name="SHADER_STORAGE_BUFFER_SIZE" value="0x90D5" />
12 <enum name="MAX_VERTEX_SHADER_STORAGE_BLOCKS" value="0x90D6" />
13 <enum name="MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" value="0x90D7" />
14 <enum name="MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" value="0x90D8" />
15 <enum name="MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" value="0x90D9" />
16 <enum name="MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" value="0x90DA" />
17 <enum name="MAX_COMPUTE_SHADER_STORAGE_BLOCKS" value="0x90DB" />
18 <enum name="MAX_COMBINED_SHADER_STORAGE_BLOCKS" value="0x90DC" />
19 <enum name="MAX_SHADER_STORAGE_BUFFER_BINDINGS" value="0x90DD" />
20 <enum name="MAX_SHADER_STORAGE_BLOCK_SIZE" value="0x90DE" />
21 <enum name="SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" value="0x90DF" />
22 <enum name="SHADER_STORAGE_BARRIER_BIT" value="0x2000" />
23 <enum name="MAX_COMBINED_SHADER_OUTPUT_RESOURCES" value="0x8F39" />
24
25 <!-- Duplicated with GL3x.xml: BindBufferRange, BindBufferBase,
26 GetIntegeri_v -->
27
28 <function name="ShaderStorageBlockBinding" no_error="true">
29 <param name="program" type="GLuint" />
30 <param name="shaderStorageBlockIndex" type="GLuint" />
31 <param name="shaderStorageBlockBinding" type="GLuint" />
32 </function>
33
34 </category>
35
36 </OpenGLAPI>