glthread: don't prefix variable_data with const
[mesa.git] / src / mapi / glapi / gen / ARB_tessellation_shader.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4 <!-- Note: no GLX protocol info yet. -->
5
6 <OpenGLAPI>
7
8
9 <category name="GL_ARB_tessellation_shader" number="91">
10
11 <!--<enum value="0" name="FALSE"/>
12 <enum value="1" name="TRUE"/>
13 <enum value="0x0004" name="TRIANGLES"/>
14 <enum value="0x0007" name="QUADS"/>
15 <enum value="0x0202" name="EQUAL"/>
16 <enum value="0x0900" name="CW"/>
17 <enum value="0x0901" name="CCW"/>-->
18
19 <enum value="0x000E" name="PATCHES"/>
20 <enum value="0x84F0" name="UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
21 <enum value="0x84F1" name="UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
22 <enum value="0x886C" name="MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
23 <enum value="0x886D" name="MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
24 <enum value="0x8E1E" name="MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
25 <enum value="0x8E1F" name="MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
26 <enum value="0x8E72" name="PATCH_VERTICES"/>
27 <enum value="0x8E73" name="PATCH_DEFAULT_INNER_LEVEL"/>
28 <enum value="0x8E74" name="PATCH_DEFAULT_OUTER_LEVEL"/>
29 <enum value="0x8E75" name="TESS_CONTROL_OUTPUT_VERTICES"/>
30 <enum value="0x8E76" name="TESS_GEN_MODE"/>
31 <enum value="0x8E77" name="TESS_GEN_SPACING"/>
32 <enum value="0x8E78" name="TESS_GEN_VERTEX_ORDER"/>
33 <enum value="0x8E79" name="TESS_GEN_POINT_MODE"/>
34 <enum value="0x8E7A" name="ISOLINES"/>
35 <enum value="0x8E7B" name="FRACTIONAL_ODD"/>
36 <enum value="0x8E7C" name="FRACTIONAL_EVEN"/>
37 <enum value="0x8E7D" name="MAX_PATCH_VERTICES"/>
38 <enum value="0x8E7E" name="MAX_TESS_GEN_LEVEL"/>
39 <enum value="0x8E7F" name="MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
40 <enum value="0x8E80" name="MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
41 <enum value="0x8E81" name="MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
42 <enum value="0x8E82" name="MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
43 <enum value="0x8E83" name="MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
44 <enum value="0x8E84" name="MAX_TESS_PATCH_COMPONENTS"/>
45 <enum value="0x8E85" name="MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
46 <enum value="0x8E86" name="MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
47 <enum value="0x8E87" name="TESS_EVALUATION_SHADER"/>
48 <enum value="0x8E88" name="TESS_CONTROL_SHADER"/>
49 <enum value="0x8E89" name="MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
50 <enum value="0x8E8A" name="MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
51 <enum value="0x8221" name="PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
52
53 <function name="PatchParameteri" es2="3.2" no_error="true">
54 <param name="pname" type="GLenum"/>
55 <param name="value" type="GLint"/>
56 </function>
57 <function name="PatchParameterfv">
58 <param name="pname" type="GLenum"/>
59 <param name="values" type="const GLfloat *"/>
60 </function>
61
62 <function name="PatchParameteriEXT" es2="3.1" alias="PatchParameteri">
63 <param name="pname" type="GLenum"/>
64 <param name="value" type="GLint"/>
65 </function>
66
67 <function name="PatchParameteriOES" es2="3.1" alias="PatchParameteri">
68 <param name="pname" type="GLenum"/>
69 <param name="value" type="GLint"/>
70 </function>
71 </category>
72
73 </OpenGLAPI>