mesa: Track the current vertex/element array buffers for glthread.
[mesa.git] / src / mapi / glapi / gen / ARB_vertex_array_object.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4 <!-- Note: no GLX protocol info yet. -->
5
6
7 <OpenGLAPI>
8
9 <category name="GL_ARB_vertex_array_object" number="54">
10
11 <enum name="VERTEX_ARRAY_BINDING" value="0x85B5"/>
12
13 <function name="BindVertexArray" es2="3.0"
14 marshal_fail="_mesa_glthread_is_compat_bind_vertex_array(ctx)">
15 <param name="array" type="GLuint"/>
16 </function>
17
18 <function name="DeleteVertexArrays" es2="3.0">
19 <param name="n" type="GLsizei"/>
20 <param name="arrays" type="const GLuint *" count="n"/>
21 </function>
22
23 <function name="GenVertexArrays" es2="3.0">
24 <param name="n" type="GLsizei"/>
25 <param name="arrays" type="GLuint *"/>
26 </function>
27
28 <function name="IsVertexArray" es2="3.0">
29 <param name="array" type="GLuint"/>
30 <return type="GLboolean"/>
31 </function>
32
33 </category>
34
35 </OpenGLAPI>