glthread: sync instead of disabling glthread for non-VBO pointers
[mesa.git] / src / mapi / glapi / gen / gl_API.dtd
1 <!ELEMENT OpenGLAPI (category?, xi:include?, OpenGLAPI?)+>
2 <!ELEMENT category (type*, enum*, function*)*>
3 <!ELEMENT type EMPTY>
4 <!ELEMENT enum (size*)>
5 <!ELEMENT size EMPTY>
6 <!ELEMENT function (param*, return?, glx?)*>
7 <!ELEMENT param EMPTY>
8 <!ELEMENT return EMPTY>
9 <!ELEMENT glx EMPTY>
10
11 <!ELEMENT xi:include (xi:fallback)?>
12 <!ATTLIST xi:include
13 xmlns:xi CDATA #FIXED "http://www.w3.org/2001/XInclude"
14 href CDATA #REQUIRED
15 parse (xml|text) "xml"
16 encoding CDATA #IMPLIED>
17 <!ELEMENT xi:fallback ANY>
18 <!ATTLIST xi:fallback
19 xmlns:xi CDATA #FIXED "http://www.w3.org/2001/XInclude">
20
21
22 <!ATTLIST category name NMTOKEN #REQUIRED
23 number NMTOKEN #IMPLIED
24 window_system NMTOKEN #IMPLIED>
25 <!ATTLIST type name NMTOKEN #REQUIRED
26 size NMTOKEN #REQUIRED
27 float (true | false) "false"
28 unsigned (true | false) "false"
29 pointer (true | false) "false"
30 glx_name NMTOKEN #IMPLIED>
31 <!ATTLIST enum name NMTOKEN #REQUIRED
32 count CDATA #IMPLIED
33 value NMTOKEN #REQUIRED>
34 <!ATTLIST function name NMTOKEN #REQUIRED
35 alias NMTOKEN #IMPLIED
36 vectorequiv NMTOKEN #IMPLIED
37 es1 CDATA "none"
38 es2 CDATA "none"
39 deprecated CDATA "none"
40 exec NMTOKEN #IMPLIED
41 desktop (true | false) "true"
42 marshal NMTOKEN #IMPLIED
43 marshal_fail CDATA #IMPLIED>
44 marshal_sync CDATA #IMPLIED>
45 marshal_count CDATA #IMPLIED>
46 marshal_call_after CDATA #IMPLIED>
47 <!ATTLIST size name NMTOKEN #REQUIRED
48 count NMTOKEN #IMPLIED
49 mode (get | set) "set">
50 <!ATTLIST param name NMTOKEN #REQUIRED
51 type CDATA #REQUIRED
52 client_only (true | false) "false"
53 count NMTOKEN #IMPLIED
54 counter (true | false) "false"
55 count_scale NMTOKEN "1"
56 output (true | false) "false"
57 padding (true | false) "false"
58 img_width NMTOKEN #IMPLIED
59 img_height NMTOKEN #IMPLIED
60 img_depth NMTOKEN #IMPLIED
61 img_extent NMTOKEN #IMPLIED
62 img_xoff NMTOKEN #IMPLIED
63 img_yoff NMTOKEN #IMPLIED
64 img_zoff NMTOKEN #IMPLIED
65 img_woff NMTOKEN #IMPLIED
66 img_format NMTOKEN #IMPLIED
67 img_type NMTOKEN #IMPLIED
68 img_target NMTOKEN #IMPLIED
69 img_send_null (true | false) "false"
70 img_null_flag (true | false) "false"
71 img_pad_dimensions (true | false) "false"
72 variable_param NMTOKENS #IMPLIED>
73 <!ATTLIST return type CDATA "void">
74 <!ATTLIST glx rop NMTOKEN #IMPLIED
75 sop NMTOKEN #IMPLIED
76 vendorpriv NMTOKEN #IMPLIED
77 large (true | false) "false"
78 doubles_in_order (true | false) "false"
79 always_array (true | false) "false"
80 handcode (true | false | client | server) "false"
81 img_reset NMTOKEN #IMPLIED
82 dimensions_in_reply (true | false) "false"
83 ignore (true | false) "false">
84
85 <!--
86 The various attributes for param and glx have the meanings listed below.
87 When adding new functions, please annote them correctly. In most cases this
88 will just mean adding a '<glx ignore="true"/>' tag.
89
90 param:
91 name - name of the parameter
92 type - fully qualified type (e.g., with "const", etc.)
93 client_only - boolean flag set on parameters which are interpreted only
94 by the client and are not present in the protocol encoding (e.g.,
95 the stride parameters to Map1f, etc.)
96 count - for counted arrays (e.g., the 'lists' parameter to glCallLists),
97 the parameter or literal that represents the count. For functions
98 like glVertex3fv it will be a literal, for others it will be one of
99 the parameters.
100 counter - this parameter is a counter that will be referenced by the
101 'count' attribute in another parameter.
102 count_scale - literal value scale factor for the 'count' attribute.
103 See ProgramParameters4dvNV for an example.
104 output - this parameter is used to store the output of the function.
105 variable_param - name of parameter used to determine the number of
106 elements referenced by this parameter. This should be the name of a
107 single enum parameter. Most of the gl*Parameter[if]v functions use
108 this. Additionally, the enums that can be passed should be properly
109 annotated.
110 img_width / img_height / img_depth / img_extent - name of parameters
111 (or hardcoded integer) used for the dimensions of pixel data.
112 img_xoff / img_yoff / img_zoff / img_woff - name of parameters used
113 for x, y, z, and w offsets of pixel data.
114 img_format - name of parameter used as the pixel data format.
115 img_type - name of parameter used as the pixel data type.
116 img_target - name of parameter used as a texture target. Non-texture
117 pixel data should hardcode 0.
118 img_send_null - boolean flag to determine if blank pixel data should
119 be sent when a NULL pointer is passed. This is only used by
120 TexImage1D and TexImage2D.
121 img_null_flag - boolean flag to determine if an extra flag is used to
122 determine if a NULL pixel pointer was passed. This is used by
123 TexSubImage1D, TexSubImage2D, TexImage3D and others.
124 img_pad_dimensions - boolean flag to determine if dimension data and
125 offset data should be padded to the next even number of dimensions.
126 For example, this will insert an empty "height" field after the
127 "width" field in the protocol for TexImage1D.
128 marshal - One of "sync", "async", "draw", or "custom", defaulting to
129 async unless one of the arguments is something we know we can't
130 codegen for. If "sync", we finish any queued glthread work and call
131 the Mesa implementation directly. If "async", we queue the function
132 call to be performed by glthread. If "custom", the prototype will be
133 generated but a custom implementation will be present in marshal.c.
134 If "draw", it will follow the "async" rules except that "indices" are
135 ignored (since they may come from a VBO).
136 marshal_fail - an expression that, if it evaluates true, causes glthread
137 to switch back to the Mesa implementation and call it directly. Used
138 to disable glthread for GL compatibility interactions that we don't
139 want to track state for.
140 marshal_sync - an expression that, if it evaluates true, causes glthread
141 to sync and execute the call directly.
142 marshal_count - same as count, but variable_param is ignored. Used by
143 glthread.
144 marshal_call_after - insert the string at the end of the marshal function
145
146 glx:
147 rop - Opcode value for "render" commands
148 sop - Opcode value for "single" commands
149 vendorpriv - Opcode value for vendor private (or vendor private with
150 reply) commands
151 large - set to "true" of the render command can use RenderLarge protocol.
152 doubles_in_order - older commands always put GLdouble data at the
153 start of the render packet. Newer commands (e.g.,
154 ProgramEnvParameter4dvARB) put the in the order that they appear
155 in the parameter list.
156 always_array - some single commands take reply data as an array or as
157 return value data (e.g., glGetLightfv). Other single commands take
158 reply data only as an array (e.g., glGetClipPlane).
159 handcode - some functions are just too complicated to generate
160 (e.g., glSeperableFilter2D) or operate only on client-side data
161 (e.g., glVertexPointer) and must be handcoded.
162 ignore - some functions have an entry in the dispatch table, but aren't
163 suitable for protocol implementation (e.g., glLockArraysEXT). This
164 also applies to functions that don't have any GLX protocol specified
165 (e.g., glGetFogFuncSGIS).
166 -->