registry: update gl.xml with GL_MESA_EGL_sync token
[mesa.git] / src / mapi / glapi / registry / gl.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <registry>
3 <comment>
4 Copyright (c) 2013-2018 The Khronos Group Inc.
5
6 Licensed under the Apache License, Version 2.0 (the "License");
7 you may not use this file except in compliance with the License.
8 You may obtain a copy of the License at
9
10 http://www.apache.org/licenses/LICENSE-2.0
11
12 Unless required by applicable law or agreed to in writing, software
13 distributed under the License is distributed on an "AS IS" BASIS,
14 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 See the License for the specific language governing permissions and
16 limitations under the License.
17
18 ------------------------------------------------------------------------
19
20 This file, gl.xml, is the OpenGL and OpenGL API Registry. The canonical
21 version of the registry, together with documentation, schema, and Python
22 generator scripts used to generate C header files for OpenGL and OpenGL ES,
23 can always be found in the Khronos Registry at
24 https://github.com/KhronosGroup/OpenGL-Registry
25 </comment>
26
27 <!-- SECTION: GL type definitions. -->
28 <types>
29 <!-- These are dependencies GL types require to be declared legally -->
30 <type name="khrplatform">#include &lt;KHR/khrplatform.h&gt;</type>
31 <!-- These are actual GL types -->
32 <type>typedef unsigned int <name>GLenum</name>;</type>
33 <type>typedef unsigned char <name>GLboolean</name>;</type>
34 <type>typedef unsigned int <name>GLbitfield</name>;</type>
35 <type comment="Not an actual GL type, though used in headers in the past">typedef void <name>GLvoid</name>;</type>
36 <type requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
37 <type requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
38 <type requires="khrplatform">typedef khronos_int16_t <name>GLshort</name>;</type>
39 <type requires="khrplatform">typedef khronos_uint16_t <name>GLushort</name>;</type>
40 <type>typedef int <name>GLint</name>;</type>
41 <type>typedef unsigned int <name>GLuint</name>;</type>
42 <type requires="khrplatform">typedef khronos_int32_t <name>GLclampx</name>;</type>
43 <type>typedef int <name>GLsizei</name>;</type>
44 <type requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
45 <type requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
46 <type>typedef double <name>GLdouble</name>;</type>
47 <type>typedef double <name>GLclampd</name>;</type>
48 <type>typedef void *<name>GLeglClientBufferEXT</name>;</type>
49 <type>typedef void *<name>GLeglImageOES</name>;</type>
50 <type>typedef char <name>GLchar</name>;</type>
51 <type>typedef char <name>GLcharARB</name>;</type>
52 <type name="GLhandleARB">#ifdef __APPLE__
53 typedef void *GLhandleARB;
54 #else
55 typedef unsigned int GLhandleARB;
56 #endif</type>
57 <type requires="khrplatform">typedef khronos_uint16_t <name>GLhalf</name>;</type>
58 <type requires="khrplatform">typedef khronos_uint16_t <name>GLhalfARB</name>;</type>
59 <type requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
60 <type requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
61 <type requires="khrplatform">typedef khronos_intptr_t <name>GLintptrARB</name>;</type>
62 <type requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
63 <type requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptrARB</name>;</type>
64 <type requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
65 <type requires="khrplatform">typedef khronos_int64_t <name>GLint64EXT</name>;</type>
66 <type requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
67 <type requires="khrplatform">typedef khronos_uint64_t <name>GLuint64EXT</name>;</type>
68 <type>typedef struct __GLsync *<name>GLsync</name>;</type>
69 <type comment="compatible with OpenCL cl_context"><name>struct _cl_context</name>;</type>
70 <type comment="compatible with OpenCL cl_event"><name>struct _cl_event</name>;</type>
71 <type>typedef void (<apientry/> *<name>GLDEBUGPROC</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
72 <type>typedef void (<apientry/> *<name>GLDEBUGPROCARB</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
73 <type>typedef void (<apientry/> *<name>GLDEBUGPROCKHR</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
74
75 <!-- Vendor extension types -->
76 <type>typedef void (<apientry/> *<name>GLDEBUGPROCAMD</name>)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);</type>
77 <type>typedef unsigned short <name>GLhalfNV</name>;</type>
78 <type requires="GLintptr">typedef GLintptr <name>GLvdpauSurfaceNV</name>;</type>
79 <type>typedef void (<apientry/> *<name>GLVULKANPROCNV</name>)(void);</type>
80 </types>
81
82 <!-- SECTION: GL parameter class type definitions. -->
83
84 <groups>
85 <group name="AccumOp">
86 <enum name="GL_ACCUM"/>
87 <enum name="GL_LOAD"/>
88 <enum name="GL_RETURN"/>
89 <enum name="GL_MULT"/>
90 <enum name="GL_ADD"/>
91 </group>
92
93 <group name="AttribMask">
94 <enum name="GL_ACCUM_BUFFER_BIT"/>
95 <enum name="GL_ALL_ATTRIB_BITS"/>
96 <enum name="GL_COLOR_BUFFER_BIT"/>
97 <enum name="GL_CURRENT_BIT"/>
98 <enum name="GL_DEPTH_BUFFER_BIT"/>
99 <enum name="GL_ENABLE_BIT"/>
100 <enum name="GL_EVAL_BIT"/>
101 <enum name="GL_FOG_BIT"/>
102 <enum name="GL_HINT_BIT"/>
103 <enum name="GL_LIGHTING_BIT"/>
104 <enum name="GL_LINE_BIT"/>
105 <enum name="GL_LIST_BIT"/>
106 <enum name="GL_MULTISAMPLE_BIT"/>
107 <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
108 <enum name="GL_MULTISAMPLE_BIT_ARB"/>
109 <enum name="GL_MULTISAMPLE_BIT_EXT"/>
110 <enum name="GL_PIXEL_MODE_BIT"/>
111 <enum name="GL_POINT_BIT"/>
112 <enum name="GL_POLYGON_BIT"/>
113 <enum name="GL_POLYGON_STIPPLE_BIT"/>
114 <enum name="GL_SCISSOR_BIT"/>
115 <enum name="GL_STENCIL_BUFFER_BIT"/>
116 <enum name="GL_TEXTURE_BIT"/>
117 <enum name="GL_TRANSFORM_BIT"/>
118 <enum name="GL_VIEWPORT_BIT"/>
119 </group>
120
121 <group name="AlphaFunction">
122 <enum name="GL_ALWAYS"/>
123 <enum name="GL_EQUAL"/>
124 <enum name="GL_GEQUAL"/>
125 <enum name="GL_GREATER"/>
126 <enum name="GL_LEQUAL"/>
127 <enum name="GL_LESS"/>
128 <enum name="GL_NEVER"/>
129 <enum name="GL_NOTEQUAL"/>
130 </group>
131
132 <group name="BlendEquationModeEXT">
133 <enum name="GL_ALPHA_MAX_SGIX"/>
134 <enum name="GL_ALPHA_MIN_SGIX"/>
135 <enum name="GL_FUNC_ADD"/>
136 <enum name="GL_FUNC_ADD_EXT"/>
137 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
138 <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
139 <enum name="GL_FUNC_SUBTRACT"/>
140 <enum name="GL_FUNC_SUBTRACT_EXT"/>
141 <enum name="GL_MAX"/>
142 <enum name="GL_MAX_EXT"/>
143 <enum name="GL_MIN"/>
144 <enum name="GL_MIN_EXT"/>
145 </group>
146
147 <group name="Boolean">
148 <enum name="GL_FALSE"/>
149 <enum name="GL_TRUE"/>
150 </group>
151
152 <group name="BufferBitQCOM">
153 <enum name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
154 <enum name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
155 <enum name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
156 <enum name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
157 <enum name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
158 <enum name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
159 <enum name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
160 <enum name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
161 <enum name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
162 <enum name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
163 <enum name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
164 <enum name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
165 <enum name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
166 <enum name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
167 <enum name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
168 <enum name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
169 <enum name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
170 <enum name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
171 <enum name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
172 <enum name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
173 <enum name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
174 <enum name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
175 <enum name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
176 <enum name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
177 <enum name="GL_COLOR_BUFFER_BIT7_QCOM"/>
178 <enum name="GL_COLOR_BUFFER_BIT6_QCOM"/>
179 <enum name="GL_COLOR_BUFFER_BIT5_QCOM"/>
180 <enum name="GL_COLOR_BUFFER_BIT4_QCOM"/>
181 <enum name="GL_COLOR_BUFFER_BIT3_QCOM"/>
182 <enum name="GL_COLOR_BUFFER_BIT2_QCOM"/>
183 <enum name="GL_COLOR_BUFFER_BIT1_QCOM"/>
184 <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/>
185 </group>
186
187 <group name="BufferTargetARB">
188 <enum name="GL_ARRAY_BUFFER"/>
189 <enum name="GL_ATOMIC_COUNTER_BUFFER" />
190 <enum name="GL_COPY_READ_BUFFER" />
191 <enum name="GL_COPY_WRITE_BUFFER" />
192 <enum name="GL_DISPATCH_INDIRECT_BUFFER" />
193 <enum name="GL_DRAW_INDIRECT_BUFFER" />
194 <enum name="GL_ELEMENT_ARRAY_BUFFER" />
195 <enum name="GL_PIXEL_PACK_BUFFER" />
196 <enum name="GL_PIXEL_UNPACK_BUFFER" />
197 <enum name="GL_QUERY_BUFFER" />
198 <enum name="GL_SHADER_STORAGE_BUFFER" />
199 <enum name="GL_TEXTURE_BUFFER" />
200 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER" />
201 <enum name="GL_UNIFORM_BUFFER" />
202 <enum name="GL_PARAMETER_BUFFER" />
203 </group>
204
205 <group name="BufferUsageARB">
206 <enum name="GL_STREAM_DRAW"/>
207 <enum name="GL_STREAM_READ"/>
208 <enum name="GL_STREAM_COPY"/>
209 <enum name="GL_STATIC_DRAW"/>
210 <enum name="GL_STATIC_READ"/>
211 <enum name="GL_STATIC_COPY"/>
212 <enum name="GL_DYNAMIC_DRAW"/>
213 <enum name="GL_DYNAMIC_READ"/>
214 <enum name="GL_DYNAMIC_COPY"/>
215 </group>
216
217 <group name="BufferAccessARB">
218 <enum name="GL_READ_ONLY"/>
219 <enum name="GL_WRITE_ONLY"/>
220 <enum name="GL_READ_WRITE"/>
221 </group>
222
223 <group name="BufferAccessMask">
224 <enum name="GL_MAP_COHERENT_BIT"/>
225 <enum name="GL_MAP_COHERENT_BIT_EXT"/>
226 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
227 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
228 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
229 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
230 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
231 <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
232 <enum name="GL_MAP_PERSISTENT_BIT"/>
233 <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
234 <enum name="GL_MAP_READ_BIT"/>
235 <enum name="GL_MAP_READ_BIT_EXT"/>
236 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
237 <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
238 <enum name="GL_MAP_WRITE_BIT"/>
239 <enum name="GL_MAP_WRITE_BIT_EXT"/>
240 </group>
241
242 <group name="ClearBufferMask">
243 <enum name="GL_ACCUM_BUFFER_BIT"/>
244 <enum name="GL_COLOR_BUFFER_BIT"/>
245 <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
246 <enum name="GL_DEPTH_BUFFER_BIT"/>
247 <enum name="GL_STENCIL_BUFFER_BIT"/>
248 </group>
249
250 <group name="ClientAttribMask">
251 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
252 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
253 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
254 </group>
255
256 <group name="ClipPlaneName">
257 <enum name="GL_CLIP_DISTANCE0"/>
258 <enum name="GL_CLIP_DISTANCE1"/>
259 <enum name="GL_CLIP_DISTANCE2"/>
260 <enum name="GL_CLIP_DISTANCE3"/>
261 <enum name="GL_CLIP_DISTANCE4"/>
262 <enum name="GL_CLIP_DISTANCE5"/>
263 <enum name="GL_CLIP_DISTANCE6"/>
264 <enum name="GL_CLIP_DISTANCE7"/>
265 <enum name="GL_CLIP_PLANE0"/>
266 <enum name="GL_CLIP_PLANE1"/>
267 <enum name="GL_CLIP_PLANE2"/>
268 <enum name="GL_CLIP_PLANE3"/>
269 <enum name="GL_CLIP_PLANE4"/>
270 <enum name="GL_CLIP_PLANE5"/>
271 </group>
272
273 <group name="ColorMaterialFace">
274 <enum name="GL_BACK"/>
275 <enum name="GL_FRONT"/>
276 <enum name="GL_FRONT_AND_BACK"/>
277 </group>
278
279 <group name="ColorMaterialParameter">
280 <enum name="GL_AMBIENT"/>
281 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
282 <enum name="GL_DIFFUSE"/>
283 <enum name="GL_EMISSION"/>
284 <enum name="GL_SPECULAR"/>
285 </group>
286
287 <group name="ColorPointerType">
288 <enum name="GL_BYTE"/>
289 <enum name="GL_DOUBLE"/>
290 <enum name="GL_FLOAT"/>
291 <enum name="GL_INT"/>
292 <enum name="GL_SHORT"/>
293 <enum name="GL_UNSIGNED_BYTE"/>
294 <enum name="GL_UNSIGNED_INT"/>
295 <enum name="GL_UNSIGNED_SHORT"/>
296 </group>
297
298 <group name="ColorTableParameterPNameSGI">
299 <enum name="GL_COLOR_TABLE_BIAS"/>
300 <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
301 <enum name="GL_COLOR_TABLE_SCALE"/>
302 <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
303 </group>
304
305 <group name="ColorTableTargetSGI">
306 <enum name="GL_COLOR_TABLE"/>
307 <enum name="GL_COLOR_TABLE_SGI"/>
308 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
309 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
310 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
311 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
312 <enum name="GL_PROXY_COLOR_TABLE"/>
313 <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
314 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
315 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
316 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
317 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
318 <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
319 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
320 </group>
321
322 <group name="ContextFlagMask">
323 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
324 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
325 <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
326 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
327 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
328 <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
329 <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
330 <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
331 </group>
332
333 <group name="ContextProfileMask">
334 <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
335 <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
336 </group>
337
338 <group name="ConvolutionBorderModeEXT">
339 <enum name="GL_REDUCE"/>
340 <enum name="GL_REDUCE_EXT"/>
341 </group>
342
343 <group name="ConvolutionParameterEXT">
344 <enum name="GL_CONVOLUTION_BORDER_MODE"/>
345 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
346 <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
347 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
348 <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
349 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
350 </group>
351
352 <group name="ConvolutionTargetEXT">
353 <enum name="GL_CONVOLUTION_1D"/>
354 <enum name="GL_CONVOLUTION_1D_EXT"/>
355 <enum name="GL_CONVOLUTION_2D"/>
356 <enum name="GL_CONVOLUTION_2D_EXT"/>
357 </group>
358
359 <group name="CullFaceMode">
360 <enum name="GL_BACK"/>
361 <enum name="GL_FRONT"/>
362 <enum name="GL_FRONT_AND_BACK"/>
363 </group>
364
365 <group name="DataType" comment="See enums block below"/>
366
367 <group name="DepthFunction">
368 <enum name="GL_ALWAYS"/>
369 <enum name="GL_EQUAL"/>
370 <enum name="GL_GEQUAL"/>
371 <enum name="GL_GREATER"/>
372 <enum name="GL_LEQUAL"/>
373 <enum name="GL_LESS"/>
374 <enum name="GL_NEVER"/>
375 <enum name="GL_NOTEQUAL"/>
376 </group>
377
378 <group name="DrawBufferMode">
379 <enum name="GL_AUX0"/>
380 <enum name="GL_AUX1"/>
381 <enum name="GL_AUX2"/>
382 <enum name="GL_AUX3"/>
383 <enum name="GL_BACK"/>
384 <enum name="GL_BACK_LEFT"/>
385 <enum name="GL_BACK_RIGHT"/>
386 <enum name="GL_FRONT"/>
387 <enum name="GL_FRONT_AND_BACK"/>
388 <enum name="GL_FRONT_LEFT"/>
389 <enum name="GL_FRONT_RIGHT"/>
390 <enum name="GL_LEFT"/>
391 <enum name="GL_NONE"/>
392 <enum name="GL_NONE_OES"/>
393 <enum name="GL_RIGHT"/>
394 </group>
395
396 <group name="DrawElementsType">
397 <enum name="GL_UNSIGNED_BYTE"/>
398 <enum name="GL_UNSIGNED_SHORT"/>
399 <enum name="GL_UNSIGNED_INT"/>
400 </group>
401
402 <group name="EnableCap">
403 <enum name="GL_ALPHA_TEST"/>
404 <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
405 <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
406 <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
407 <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
408 <enum name="GL_AUTO_NORMAL"/>
409 <enum name="GL_BLEND"/>
410 <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
411 <enum name="GL_CLIP_DISTANCE"/>
412 <enum name="GL_CLIP_PLANE0"/>
413 <enum name="GL_CLIP_PLANE1"/>
414 <enum name="GL_CLIP_PLANE2"/>
415 <enum name="GL_CLIP_PLANE3"/>
416 <enum name="GL_CLIP_PLANE4"/>
417 <enum name="GL_CLIP_PLANE5"/>
418 <enum name="GL_COLOR_ARRAY"/>
419 <enum name="GL_COLOR_LOGIC_OP"/>
420 <enum name="GL_COLOR_MATERIAL"/>
421 <enum name="GL_COLOR_TABLE_SGI"/>
422 <enum name="GL_CONVOLUTION_1D_EXT"/>
423 <enum name="GL_CONVOLUTION_2D_EXT"/>
424 <enum name="GL_CULL_FACE"/>
425 <enum name="GL_DEBUG_OUTPUT"/>
426 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
427 <enum name="GL_DEPTH_CLAMP"/>
428 <enum name="GL_DEPTH_TEST"/>
429 <enum name="GL_DITHER"/>
430 <enum name="GL_EDGE_FLAG_ARRAY"/>
431 <enum name="GL_FOG"/>
432 <enum name="GL_FOG_OFFSET_SGIX"/>
433 <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
434 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
435 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
436 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
437 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
438 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
439 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
440 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
441 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
442 <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
443 <enum name="GL_FRAMEBUFFER_SRGB"/>
444 <enum name="GL_FRAMEZOOM_SGIX"/>
445 <enum name="GL_HISTOGRAM_EXT"/>
446 <enum name="GL_INDEX_ARRAY"/>
447 <enum name="GL_INDEX_LOGIC_OP"/>
448 <enum name="GL_INTERLACE_SGIX"/>
449 <enum name="GL_IR_INSTRUMENT1_SGIX"/>
450 <enum name="GL_LIGHT0"/>
451 <enum name="GL_LIGHT1"/>
452 <enum name="GL_LIGHT2"/>
453 <enum name="GL_LIGHT3"/>
454 <enum name="GL_LIGHT4"/>
455 <enum name="GL_LIGHT5"/>
456 <enum name="GL_LIGHT6"/>
457 <enum name="GL_LIGHT7"/>
458 <enum name="GL_LIGHTING"/>
459 <enum name="GL_LINE_SMOOTH"/>
460 <enum name="GL_LINE_STIPPLE"/>
461 <enum name="GL_MAP1_COLOR_4"/>
462 <enum name="GL_MAP1_INDEX"/>
463 <enum name="GL_MAP1_NORMAL"/>
464 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
465 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
466 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
467 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
468 <enum name="GL_MAP1_VERTEX_3"/>
469 <enum name="GL_MAP1_VERTEX_4"/>
470 <enum name="GL_MAP2_COLOR_4"/>
471 <enum name="GL_MAP2_INDEX"/>
472 <enum name="GL_MAP2_NORMAL"/>
473 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
474 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
475 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
476 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
477 <enum name="GL_MAP2_VERTEX_3"/>
478 <enum name="GL_MAP2_VERTEX_4"/>
479 <enum name="GL_MINMAX_EXT"/>
480 <enum name="GL_MULTISAMPLE"/>
481 <enum name="GL_MULTISAMPLE_SGIS"/>
482 <enum name="GL_NORMALIZE"/>
483 <enum name="GL_NORMAL_ARRAY"/>
484 <enum name="GL_PIXEL_TEXTURE_SGIS"/>
485 <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
486 <enum name="GL_POINT_SMOOTH"/>
487 <enum name="GL_POLYGON_OFFSET_FILL"/>
488 <enum name="GL_POLYGON_OFFSET_LINE"/>
489 <enum name="GL_POLYGON_OFFSET_POINT"/>
490 <enum name="GL_POLYGON_SMOOTH"/>
491 <enum name="GL_POLYGON_STIPPLE"/>
492 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
493 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
494 <enum name="GL_PRIMITIVE_RESTART"/>
495 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
496 <enum name="GL_PROGRAM_POINT_SIZE"/>
497 <enum name="GL_RASTERIZER_DISCARD"/>
498 <enum name="GL_REFERENCE_PLANE_SGIX"/>
499 <enum name="GL_RESCALE_NORMAL_EXT"/>
500 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
501 <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
502 <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
503 <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
504 <enum name="GL_SAMPLE_COVERAGE"/>
505 <enum name="GL_SAMPLE_MASK"/>
506 <enum name="GL_SAMPLE_MASK_SGIS"/>
507 <enum name="GL_SAMPLE_SHADING"/>
508 <enum name="GL_SCISSOR_TEST"/>
509 <enum name="GL_SEPARABLE_2D_EXT"/>
510 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
511 <enum name="GL_SPRITE_SGIX"/>
512 <enum name="GL_STENCIL_TEST"/>
513 <enum name="GL_TEXTURE_1D"/>
514 <enum name="GL_TEXTURE_2D"/>
515 <enum name="GL_TEXTURE_3D_EXT"/>
516 <enum name="GL_TEXTURE_4D_SGIS"/>
517 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
518 <enum name="GL_TEXTURE_COORD_ARRAY"/>
519 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
520 <enum name="GL_TEXTURE_GEN_Q"/>
521 <enum name="GL_TEXTURE_GEN_R"/>
522 <enum name="GL_TEXTURE_GEN_S"/>
523 <enum name="GL_TEXTURE_GEN_T"/>
524 <enum name="GL_VERTEX_ARRAY"/>
525 </group>
526
527 <group name="ErrorCode">
528 <enum name="GL_INVALID_ENUM"/>
529 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
530 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
531 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
532 <enum name="GL_INVALID_OPERATION"/>
533 <enum name="GL_INVALID_VALUE"/>
534 <enum name="GL_NO_ERROR"/>
535 <enum name="GL_OUT_OF_MEMORY"/>
536 <enum name="GL_STACK_OVERFLOW"/>
537 <enum name="GL_STACK_UNDERFLOW"/>
538 <enum name="GL_TABLE_TOO_LARGE"/>
539 <enum name="GL_TABLE_TOO_LARGE_EXT"/>
540 <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
541 </group>
542
543 <group name="ExternalHandleType">
544 <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
545 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
546 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
547 <enum name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
548 <enum name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
549 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
550 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
551 <enum name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
552 </group>
553
554 <group name="FeedbackType">
555 <enum name="GL_2D"/>
556 <enum name="GL_3D"/>
557 <enum name="GL_3D_COLOR"/>
558 <enum name="GL_3D_COLOR_TEXTURE"/>
559 <enum name="GL_4D_COLOR_TEXTURE"/>
560 </group>
561
562 <group name="FeedBackToken">
563 <enum name="GL_BITMAP_TOKEN"/>
564 <enum name="GL_COPY_PIXEL_TOKEN"/>
565 <enum name="GL_DRAW_PIXEL_TOKEN"/>
566 <enum name="GL_LINE_RESET_TOKEN"/>
567 <enum name="GL_LINE_TOKEN"/>
568 <enum name="GL_PASS_THROUGH_TOKEN"/>
569 <enum name="GL_POINT_TOKEN"/>
570 <enum name="GL_POLYGON_TOKEN"/>
571 </group>
572
573 <group name="FfdMaskSGIX" comment="See enums section below. Was SGIXFfdMask"/>
574
575 <group name="FfdTargetSGIX">
576 <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
577 <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
578 </group>
579
580 <group name="FogCoordinatePointerType">
581 <enum name="GL_FLOAT"/>
582 <enum name="GL_DOUBLE"/>
583 </group>
584
585 <group name="FogMode">
586 <enum name="GL_EXP"/>
587 <enum name="GL_EXP2"/>
588 <enum name="GL_FOG_FUNC_SGIS"/>
589 <enum name="GL_LINEAR"/>
590 </group>
591
592 <group name="FogParameter">
593 <enum name="GL_FOG_COLOR"/>
594 <enum name="GL_FOG_DENSITY"/>
595 <enum name="GL_FOG_END"/>
596 <enum name="GL_FOG_INDEX"/>
597 <enum name="GL_FOG_MODE"/>
598 <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
599 <enum name="GL_FOG_START"/>
600 </group>
601
602 <group name="FogPointerTypeEXT">
603 <enum name="GL_FLOAT"/>
604 <enum name="GL_DOUBLE"/>
605 </group>
606
607 <group name="FogPointerTypeIBM">
608 <enum name="GL_FLOAT"/>
609 <enum name="GL_DOUBLE"/>
610 </group>
611
612 <group name="FragmentLightModelParameterSGIX">
613 <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
614 <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
615 <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
616 <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
617 </group>
618
619 <group name="FramebufferFetchNoncoherent">
620 <enum name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
621 </group>
622
623 <group name="FrontFaceDirection">
624 <enum name="GL_CCW"/>
625 <enum name="GL_CW"/>
626 </group>
627
628 <group name="GetColorTableParameterPNameSGI">
629 <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
630 <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
631 <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
632 <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
633 <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
634 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
635 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
636 <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
637 <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
638 <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
639 <enum name="GL_COLOR_TABLE_BIAS"/>
640 <enum name="GL_COLOR_TABLE_SCALE"/>
641 <enum name="GL_COLOR_TABLE_FORMAT"/>
642 <enum name="GL_COLOR_TABLE_WIDTH"/>
643 <enum name="GL_COLOR_TABLE_RED_SIZE"/>
644 <enum name="GL_COLOR_TABLE_GREEN_SIZE"/>
645 <enum name="GL_COLOR_TABLE_BLUE_SIZE"/>
646 <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/>
647 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
648 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
649 </group>
650
651 <group name="GetConvolutionParameter">
652 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
653 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
654 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
655 <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
656 <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
657 <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
658 <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
659 <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
660 <enum name="GL_CONVOLUTION_BORDER_MODE"/>
661 <enum name="GL_CONVOLUTION_BORDER_COLOR"/>
662 <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
663 <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
664 <enum name="GL_CONVOLUTION_FORMAT"/>
665 <enum name="GL_CONVOLUTION_WIDTH"/>
666 <enum name="GL_CONVOLUTION_HEIGHT"/>
667 <enum name="GL_MAX_CONVOLUTION_WIDTH"/>
668 <enum name="GL_MAX_CONVOLUTION_HEIGHT"/>
669 </group>
670
671 <group name="GetHistogramParameterPNameEXT">
672 <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
673 <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
674 <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
675 <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
676 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
677 <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
678 <enum name="GL_HISTOGRAM_SINK_EXT"/>
679 <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
680 <enum name="GL_HISTOGRAM_WIDTH"/>
681 <enum name="GL_HISTOGRAM_FORMAT"/>
682 <enum name="GL_HISTOGRAM_RED_SIZE"/>
683 <enum name="GL_HISTOGRAM_GREEN_SIZE"/>
684 <enum name="GL_HISTOGRAM_BLUE_SIZE"/>
685 <enum name="GL_HISTOGRAM_ALPHA_SIZE"/>
686 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
687 <enum name="GL_HISTOGRAM_SINK"/>
688 <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
689 <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
690 <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
691 <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
692 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
693 <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
694 <enum name="GL_HISTOGRAM_SINK_EXT"/>
695 <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
696 </group>
697
698 <group name="GetMapQuery">
699 <enum name="GL_COEFF"/>
700 <enum name="GL_DOMAIN"/>
701 <enum name="GL_ORDER"/>
702 </group>
703
704 <group name="GetMinmaxParameterPNameEXT">
705 <enum name="GL_MINMAX_FORMAT"/>
706 <enum name="GL_MINMAX_FORMAT_EXT"/>
707 <enum name="GL_MINMAX_SINK"/>
708 <enum name="GL_MINMAX_SINK_EXT"/>
709 <enum name="GL_MINMAX_FORMAT"/>
710 <enum name="GL_MINMAX_SINK"/>
711 </group>
712
713 <group name="GetPixelMap">
714 <enum name="GL_PIXEL_MAP_A_TO_A"/>
715 <enum name="GL_PIXEL_MAP_B_TO_B"/>
716 <enum name="GL_PIXEL_MAP_G_TO_G"/>
717 <enum name="GL_PIXEL_MAP_I_TO_A"/>
718 <enum name="GL_PIXEL_MAP_I_TO_B"/>
719 <enum name="GL_PIXEL_MAP_I_TO_G"/>
720 <enum name="GL_PIXEL_MAP_I_TO_I"/>
721 <enum name="GL_PIXEL_MAP_I_TO_R"/>
722 <enum name="GL_PIXEL_MAP_R_TO_R"/>
723 <enum name="GL_PIXEL_MAP_S_TO_S"/>
724 </group>
725
726 <group name="GetPName">
727 <enum name="GL_ACCUM_ALPHA_BITS"/>
728 <enum name="GL_ACCUM_BLUE_BITS"/>
729 <enum name="GL_ACCUM_CLEAR_VALUE"/>
730 <enum name="GL_ACCUM_GREEN_BITS"/>
731 <enum name="GL_ACCUM_RED_BITS"/>
732 <enum name="GL_ACTIVE_TEXTURE"/>
733 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
734 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
735 <enum name="GL_ALPHA_BIAS"/>
736 <enum name="GL_ALPHA_BITS"/>
737 <enum name="GL_ALPHA_SCALE"/>
738 <enum name="GL_ALPHA_TEST"/>
739 <enum name="GL_ALPHA_TEST_FUNC"/>
740 <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
741 <enum name="GL_ALPHA_TEST_QCOM"/>
742 <enum name="GL_ALPHA_TEST_REF"/>
743 <enum name="GL_ALPHA_TEST_REF_QCOM"/>
744 <enum name="GL_ARRAY_BUFFER_BINDING"/>
745 <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
746 <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
747 <enum name="GL_ASYNC_MARKER_SGIX"/>
748 <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
749 <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
750 <enum name="GL_ATTRIB_STACK_DEPTH"/>
751 <enum name="GL_AUTO_NORMAL"/>
752 <enum name="GL_AUX_BUFFERS"/>
753 <enum name="GL_BLEND"/>
754 <enum name="GL_BLEND_COLOR"/>
755 <enum name="GL_BLEND_COLOR_EXT"/>
756 <enum name="GL_BLEND_DST"/>
757 <enum name="GL_BLEND_DST_ALPHA"/>
758 <enum name="GL_BLEND_DST_RGB"/>
759 <enum name="GL_BLEND_EQUATION_ALPHA"/>
760 <enum name="GL_BLEND_EQUATION_EXT"/>
761 <enum name="GL_BLEND_EQUATION_RGB"/>
762 <enum name="GL_BLEND_SRC"/>
763 <enum name="GL_BLEND_SRC_ALPHA"/>
764 <enum name="GL_BLEND_SRC_RGB"/>
765 <enum name="GL_BLUE_BIAS"/>
766 <enum name="GL_BLUE_BITS"/>
767 <enum name="GL_BLUE_SCALE"/>
768 <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
769 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
770 <enum name="GL_CLIP_PLANE0"/>
771 <enum name="GL_CLIP_PLANE1"/>
772 <enum name="GL_CLIP_PLANE2"/>
773 <enum name="GL_CLIP_PLANE3"/>
774 <enum name="GL_CLIP_PLANE4"/>
775 <enum name="GL_CLIP_PLANE5"/>
776 <enum name="GL_COLOR_ARRAY"/>
777 <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
778 <enum name="GL_COLOR_ARRAY_SIZE"/>
779 <enum name="GL_COLOR_ARRAY_STRIDE"/>
780 <enum name="GL_COLOR_ARRAY_TYPE"/>
781 <enum name="GL_COLOR_CLEAR_VALUE"/>
782 <enum name="GL_COLOR_LOGIC_OP"/>
783 <enum name="GL_COLOR_MATERIAL"/>
784 <enum name="GL_COLOR_MATERIAL_FACE"/>
785 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
786 <enum name="GL_COLOR_MATRIX_SGI"/>
787 <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
788 <enum name="GL_COLOR_TABLE_SGI"/>
789 <enum name="GL_COLOR_WRITEMASK"/>
790 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
791 <enum name="GL_CONTEXT_FLAGS"/>
792 <enum name="GL_CONVOLUTION_1D_EXT"/>
793 <enum name="GL_CONVOLUTION_2D_EXT"/>
794 <enum name="GL_CONVOLUTION_HINT_SGIX"/>
795 <enum name="GL_CULL_FACE"/>
796 <enum name="GL_CULL_FACE_MODE"/>
797 <enum name="GL_CURRENT_COLOR"/>
798 <enum name="GL_CURRENT_INDEX"/>
799 <enum name="GL_CURRENT_NORMAL"/>
800 <enum name="GL_CURRENT_PROGRAM"/>
801 <enum name="GL_CURRENT_RASTER_COLOR"/>
802 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
803 <enum name="GL_CURRENT_RASTER_INDEX"/>
804 <enum name="GL_CURRENT_RASTER_POSITION"/>
805 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
806 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
807 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
808 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
809 <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
810 <enum name="GL_DEPTH_BIAS"/>
811 <enum name="GL_DEPTH_BITS"/>
812 <enum name="GL_DEPTH_CLEAR_VALUE"/>
813 <enum name="GL_DEPTH_FUNC"/>
814 <enum name="GL_DEPTH_RANGE"/>
815 <enum name="GL_DEPTH_SCALE"/>
816 <enum name="GL_DEPTH_TEST"/>
817 <enum name="GL_DEPTH_WRITEMASK"/>
818 <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
819 <enum name="GL_DEVICE_LUID_EXT"/>
820 <enum name="GL_DEVICE_NODE_MASK_EXT"/>
821 <enum name="GL_DEVICE_UUID_EXT"/>
822 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
823 <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
824 <enum name="GL_DITHER"/>
825 <enum name="GL_DOUBLEBUFFER"/>
826 <enum name="GL_DRAW_BUFFER"/>
827 <enum name="GL_DRAW_BUFFER_EXT"/>
828 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
829 <enum name="GL_DRIVER_UUID_EXT"/>
830 <enum name="GL_EDGE_FLAG"/>
831 <enum name="GL_EDGE_FLAG_ARRAY"/>
832 <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
833 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
834 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
835 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
836 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
837 <enum name="GL_FOG"/>
838 <enum name="GL_FOG_COLOR"/>
839 <enum name="GL_FOG_DENSITY"/>
840 <enum name="GL_FOG_END"/>
841 <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
842 <enum name="GL_FOG_HINT"/>
843 <enum name="GL_FOG_INDEX"/>
844 <enum name="GL_FOG_MODE"/>
845 <enum name="GL_FOG_OFFSET_SGIX"/>
846 <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
847 <enum name="GL_FOG_START"/>
848 <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
849 <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
850 <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
851 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
852 <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
853 <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
854 <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
855 <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
856 <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
857 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
858 <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
859 <enum name="GL_FRAMEZOOM_SGIX"/>
860 <enum name="GL_FRONT_FACE"/>
861 <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
862 <enum name="GL_GREEN_BIAS"/>
863 <enum name="GL_GREEN_BITS"/>
864 <enum name="GL_GREEN_SCALE"/>
865 <enum name="GL_HISTOGRAM_EXT"/>
866 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
867 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
868 <enum name="GL_INDEX_ARRAY"/>
869 <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
870 <enum name="GL_INDEX_ARRAY_STRIDE"/>
871 <enum name="GL_INDEX_ARRAY_TYPE"/>
872 <enum name="GL_INDEX_BITS"/>
873 <enum name="GL_INDEX_CLEAR_VALUE"/>
874 <enum name="GL_INDEX_LOGIC_OP"/>
875 <enum name="GL_INDEX_MODE"/>
876 <enum name="GL_INDEX_OFFSET"/>
877 <enum name="GL_INDEX_SHIFT"/>
878 <enum name="GL_INDEX_WRITEMASK"/>
879 <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
880 <enum name="GL_INTERLACE_SGIX"/>
881 <enum name="GL_IR_INSTRUMENT1_SGIX"/>
882 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
883 <enum name="GL_LIGHT0"/>
884 <enum name="GL_LIGHT1"/>
885 <enum name="GL_LIGHT2"/>
886 <enum name="GL_LIGHT3"/>
887 <enum name="GL_LIGHT4"/>
888 <enum name="GL_LIGHT5"/>
889 <enum name="GL_LIGHT6"/>
890 <enum name="GL_LIGHT7"/>
891 <enum name="GL_LIGHTING"/>
892 <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
893 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
894 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
895 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
896 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
897 <enum name="GL_LINE_SMOOTH"/>
898 <enum name="GL_LINE_SMOOTH_HINT"/>
899 <enum name="GL_LINE_STIPPLE"/>
900 <enum name="GL_LINE_STIPPLE_PATTERN"/>
901 <enum name="GL_LINE_STIPPLE_REPEAT"/>
902 <enum name="GL_LINE_WIDTH"/>
903 <enum name="GL_LINE_WIDTH_GRANULARITY"/>
904 <enum name="GL_LINE_WIDTH_RANGE"/>
905 <enum name="GL_LIST_BASE"/>
906 <enum name="GL_LIST_INDEX"/>
907 <enum name="GL_LIST_MODE"/>
908 <enum name="GL_LOGIC_OP"/>
909 <enum name="GL_LOGIC_OP_MODE"/>
910 <enum name="GL_MAJOR_VERSION"/>
911 <enum name="GL_MAP1_COLOR_4"/>
912 <enum name="GL_MAP1_GRID_DOMAIN"/>
913 <enum name="GL_MAP1_GRID_SEGMENTS"/>
914 <enum name="GL_MAP1_INDEX"/>
915 <enum name="GL_MAP1_NORMAL"/>
916 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
917 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
918 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
919 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
920 <enum name="GL_MAP1_VERTEX_3"/>
921 <enum name="GL_MAP1_VERTEX_4"/>
922 <enum name="GL_MAP2_COLOR_4"/>
923 <enum name="GL_MAP2_GRID_DOMAIN"/>
924 <enum name="GL_MAP2_GRID_SEGMENTS"/>
925 <enum name="GL_MAP2_INDEX"/>
926 <enum name="GL_MAP2_NORMAL"/>
927 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
928 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
929 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
930 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
931 <enum name="GL_MAP2_VERTEX_3"/>
932 <enum name="GL_MAP2_VERTEX_4"/>
933 <enum name="GL_MAP_COLOR"/>
934 <enum name="GL_MAP_STENCIL"/>
935 <enum name="GL_MATRIX_MODE"/>
936 <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
937 <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
938 <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
939 <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
940 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
941 <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
942 <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
943 <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
944 <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
945 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
946 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
947 <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
948 <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
949 <enum name="GL_MAX_CLIP_DISTANCES"/>
950 <enum name="GL_MAX_CLIP_PLANES"/>
951 <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
952 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
953 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
954 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
955 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
956 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
957 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
958 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
959 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
960 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
961 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
962 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
963 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
964 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
965 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
966 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
967 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
968 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
969 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
970 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
971 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
972 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
973 <enum name="GL_MAX_DRAW_BUFFERS"/>
974 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
975 <enum name="GL_MAX_ELEMENTS_INDICES"/>
976 <enum name="GL_MAX_ELEMENTS_VERTICES"/>
977 <enum name="GL_MAX_ELEMENT_INDEX"/>
978 <enum name="GL_MAX_EVAL_ORDER"/>
979 <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
980 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
981 <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
982 <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
983 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
984 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
985 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
986 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
987 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
988 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
989 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
990 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
991 <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
992 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
993 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
994 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
995 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
996 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
997 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
998 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
999 <enum name="GL_MAX_INTEGER_SAMPLES"/>
1000 <enum name="GL_MAX_LABEL_LENGTH"/>
1001 <enum name="GL_MAX_LIGHTS"/>
1002 <enum name="GL_MAX_LIST_NESTING"/>
1003 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
1004 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
1005 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
1006 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
1007 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
1008 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
1009 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
1010 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
1011 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
1012 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
1013 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
1014 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
1015 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
1016 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
1017 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
1018 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
1019 <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
1020 <enum name="GL_MAX_TEXTURE_SIZE"/>
1021 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
1022 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
1023 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
1024 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
1025 <enum name="GL_MAX_VARYING_COMPONENTS"/>
1026 <enum name="GL_MAX_VARYING_FLOATS"/>
1027 <enum name="GL_MAX_VARYING_VECTORS"/>
1028 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
1029 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
1030 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
1031 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
1032 <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
1033 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
1034 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
1035 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
1036 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
1037 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
1038 <enum name="GL_MAX_VIEWPORTS"/>
1039 <enum name="GL_MAX_VIEWPORT_DIMS"/>
1040 <enum name="GL_MINMAX_EXT"/>
1041 <enum name="GL_MINOR_VERSION"/>
1042 <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
1043 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
1044 <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
1045 <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
1046 <enum name="GL_MODELVIEW_MATRIX"/>
1047 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
1048 <enum name="GL_MULTISAMPLE_SGIS"/>
1049 <enum name="GL_NAME_STACK_DEPTH"/>
1050 <enum name="GL_NORMALIZE"/>
1051 <enum name="GL_NORMAL_ARRAY"/>
1052 <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
1053 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
1054 <enum name="GL_NORMAL_ARRAY_TYPE"/>
1055 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
1056 <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
1057 <enum name="GL_NUM_EXTENSIONS"/>
1058 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
1059 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
1060 <enum name="GL_PACK_ALIGNMENT"/>
1061 <enum name="GL_PACK_CMYK_HINT_EXT"/>
1062 <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
1063 <enum name="GL_PACK_IMAGE_HEIGHT"/>
1064 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
1065 <enum name="GL_PACK_LSB_FIRST"/>
1066 <enum name="GL_PACK_RESAMPLE_SGIX"/>
1067 <enum name="GL_PACK_ROW_LENGTH"/>
1068 <enum name="GL_PACK_SKIP_IMAGES"/>
1069 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
1070 <enum name="GL_PACK_SKIP_PIXELS"/>
1071 <enum name="GL_PACK_SKIP_ROWS"/>
1072 <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
1073 <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
1074 <enum name="GL_PACK_SWAP_BYTES"/>
1075 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
1076 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
1077 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
1078 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
1079 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
1080 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
1081 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
1082 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
1083 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
1084 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
1085 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
1086 <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
1087 <enum name="GL_PIXEL_TEXTURE_SGIS"/>
1088 <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
1089 <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
1090 <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
1091 <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
1092 <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
1093 <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
1094 <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
1095 <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
1096 <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
1097 <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
1098 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
1099 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
1100 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
1101 <enum name="GL_POINT_SIZE"/>
1102 <enum name="GL_POINT_SIZE_GRANULARITY"/>
1103 <enum name="GL_POINT_SIZE_MAX_SGIS"/>
1104 <enum name="GL_POINT_SIZE_MIN_SGIS"/>
1105 <enum name="GL_POINT_SIZE_RANGE"/>
1106 <enum name="GL_POINT_SMOOTH"/>
1107 <enum name="GL_POINT_SMOOTH_HINT"/>
1108 <enum name="GL_POLYGON_MODE"/>
1109 <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
1110 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
1111 <enum name="GL_POLYGON_OFFSET_FILL"/>
1112 <enum name="GL_POLYGON_OFFSET_LINE"/>
1113 <enum name="GL_POLYGON_OFFSET_POINT"/>
1114 <enum name="GL_POLYGON_OFFSET_UNITS"/>
1115 <enum name="GL_POLYGON_SMOOTH"/>
1116 <enum name="GL_POLYGON_SMOOTH_HINT"/>
1117 <enum name="GL_POLYGON_STIPPLE"/>
1118 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
1119 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
1120 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
1121 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
1122 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
1123 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
1124 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
1125 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
1126 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
1127 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
1128 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
1129 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
1130 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
1131 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
1132 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
1133 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
1134 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
1135 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
1136 <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
1137 <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
1138 <enum name="GL_PRIMITIVE_RESTART_INDEX"/>
1139 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
1140 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
1141 <enum name="GL_PROGRAM_POINT_SIZE"/>
1142 <enum name="GL_PROJECTION_MATRIX"/>
1143 <enum name="GL_PROJECTION_STACK_DEPTH"/>
1144 <enum name="GL_PROVOKING_VERTEX"/>
1145 <enum name="GL_READ_BUFFER"/>
1146 <enum name="GL_READ_BUFFER_EXT"/>
1147 <enum name="GL_READ_BUFFER_NV"/>
1148 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
1149 <enum name="GL_RED_BIAS"/>
1150 <enum name="GL_RED_BITS"/>
1151 <enum name="GL_RED_SCALE"/>
1152 <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
1153 <enum name="GL_REFERENCE_PLANE_SGIX"/>
1154 <enum name="GL_RENDERBUFFER_BINDING"/>
1155 <enum name="GL_RENDER_MODE"/>
1156 <enum name="GL_RESCALE_NORMAL_EXT"/>
1157 <enum name="GL_RGBA_MODE"/>
1158 <enum name="GL_SAMPLER_BINDING"/>
1159 <enum name="GL_SAMPLES"/>
1160 <enum name="GL_SAMPLES_SGIS"/>
1161 <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
1162 <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
1163 <enum name="GL_SAMPLE_BUFFERS"/>
1164 <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
1165 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
1166 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
1167 <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
1168 <enum name="GL_SAMPLE_MASK_SGIS"/>
1169 <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
1170 <enum name="GL_SAMPLE_PATTERN_SGIS"/>
1171 <enum name="GL_SCISSOR_BOX"/>
1172 <enum name="GL_SCISSOR_TEST"/>
1173 <enum name="GL_SELECTION_BUFFER_SIZE"/>
1174 <enum name="GL_SEPARABLE_2D_EXT"/>
1175 <enum name="GL_SHADER_COMPILER"/>
1176 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
1177 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
1178 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
1179 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
1180 <enum name="GL_SHADE_MODEL"/>
1181 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
1182 <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
1183 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
1184 <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
1185 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
1186 <enum name="GL_SPRITE_AXIS_SGIX"/>
1187 <enum name="GL_SPRITE_MODE_SGIX"/>
1188 <enum name="GL_SPRITE_SGIX"/>
1189 <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
1190 <enum name="GL_STENCIL_BACK_FAIL"/>
1191 <enum name="GL_STENCIL_BACK_FUNC"/>
1192 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
1193 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
1194 <enum name="GL_STENCIL_BACK_REF"/>
1195 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
1196 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
1197 <enum name="GL_STENCIL_BITS"/>
1198 <enum name="GL_STENCIL_CLEAR_VALUE"/>
1199 <enum name="GL_STENCIL_FAIL"/>
1200 <enum name="GL_STENCIL_FUNC"/>
1201 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
1202 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
1203 <enum name="GL_STENCIL_REF"/>
1204 <enum name="GL_STENCIL_TEST"/>
1205 <enum name="GL_STENCIL_VALUE_MASK"/>
1206 <enum name="GL_STENCIL_WRITEMASK"/>
1207 <enum name="GL_STEREO"/>
1208 <enum name="GL_SUBPIXEL_BITS"/>
1209 <enum name="GL_TEXTURE_1D"/>
1210 <enum name="GL_TEXTURE_2D"/>
1211 <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
1212 <enum name="GL_TEXTURE_3D_EXT"/>
1213 <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
1214 <enum name="GL_TEXTURE_4D_SGIS"/>
1215 <enum name="GL_TEXTURE_BINDING_1D"/>
1216 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
1217 <enum name="GL_TEXTURE_BINDING_2D"/>
1218 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
1219 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
1220 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
1221 <enum name="GL_TEXTURE_BINDING_3D"/>
1222 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
1223 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
1224 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
1225 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
1226 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
1227 <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
1228 <enum name="GL_TEXTURE_COORD_ARRAY"/>
1229 <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
1230 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
1231 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
1232 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
1233 <enum name="GL_TEXTURE_GEN_Q"/>
1234 <enum name="GL_TEXTURE_GEN_R"/>
1235 <enum name="GL_TEXTURE_GEN_S"/>
1236 <enum name="GL_TEXTURE_GEN_T"/>
1237 <enum name="GL_TEXTURE_MATRIX"/>
1238 <enum name="GL_TEXTURE_STACK_DEPTH"/>
1239 <enum name="GL_TIMESTAMP"/>
1240 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
1241 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
1242 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
1243 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
1244 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
1245 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
1246 <enum name="GL_UNIFORM_BUFFER_START"/>
1247 <enum name="GL_UNPACK_ALIGNMENT"/>
1248 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
1249 <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
1250 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
1251 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
1252 <enum name="GL_UNPACK_LSB_FIRST"/>
1253 <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
1254 <enum name="GL_UNPACK_ROW_LENGTH"/>
1255 <enum name="GL_UNPACK_SKIP_IMAGES"/>
1256 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
1257 <enum name="GL_UNPACK_SKIP_PIXELS"/>
1258 <enum name="GL_UNPACK_SKIP_ROWS"/>
1259 <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
1260 <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
1261 <enum name="GL_UNPACK_SWAP_BYTES"/>
1262 <enum name="GL_VERTEX_ARRAY"/>
1263 <enum name="GL_VERTEX_ARRAY_BINDING"/>
1264 <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
1265 <enum name="GL_VERTEX_ARRAY_SIZE"/>
1266 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
1267 <enum name="GL_VERTEX_ARRAY_TYPE"/>
1268 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
1269 <enum name="GL_VERTEX_BINDING_OFFSET"/>
1270 <enum name="GL_VERTEX_BINDING_STRIDE"/>
1271 <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
1272 <enum name="GL_VERTEX_PRECLIP_SGIX"/>
1273 <enum name="GL_VIEWPORT"/>
1274 <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
1275 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
1276 <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
1277 <enum name="GL_ZOOM_X"/>
1278 <enum name="GL_ZOOM_Y"/>
1279 </group>
1280
1281 <group name="GetPointervPName">
1282 <enum name="GL_COLOR_ARRAY_POINTER"/>
1283 <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
1284 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
1285 <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
1286 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
1287 <enum name="GL_INDEX_ARRAY_POINTER"/>
1288 <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
1289 <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
1290 <enum name="GL_NORMAL_ARRAY_POINTER"/>
1291 <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
1292 <enum name="GL_SELECTION_BUFFER_POINTER"/>
1293 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
1294 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
1295 <enum name="GL_VERTEX_ARRAY_POINTER"/>
1296 <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
1297 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
1298 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
1299 </group>
1300
1301 <group name="GetTextureParameter">
1302 <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
1303 <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
1304 <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
1305 <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
1306 <enum name="GL_GENERATE_MIPMAP_SGIS"/>
1307 <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
1308 <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
1309 <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
1310 <enum name="GL_SHADOW_AMBIENT_SGIX"/>
1311 <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
1312 <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
1313 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
1314 <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
1315 <enum name="GL_TEXTURE_BLUE_SIZE"/>
1316 <enum name="GL_TEXTURE_BORDER"/>
1317 <enum name="GL_TEXTURE_BORDER_COLOR"/>
1318 <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
1319 <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
1320 <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
1321 <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
1322 <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
1323 <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
1324 <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
1325 <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
1326 <enum name="GL_TEXTURE_COMPARE_SGIX"/>
1327 <enum name="GL_TEXTURE_COMPONENTS"/>
1328 <enum name="GL_TEXTURE_DEPTH_EXT"/>
1329 <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
1330 <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
1331 <enum name="GL_TEXTURE_GREEN_SIZE"/>
1332 <enum name="GL_TEXTURE_HEIGHT"/>
1333 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
1334 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
1335 <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
1336 <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
1337 <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
1338 <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
1339 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
1340 <enum name="GL_TEXTURE_MAG_FILTER"/>
1341 <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
1342 <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
1343 <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
1344 <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
1345 <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
1346 <enum name="GL_TEXTURE_MIN_FILTER"/>
1347 <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
1348 <enum name="GL_TEXTURE_PRIORITY"/>
1349 <enum name="GL_TEXTURE_RED_SIZE"/>
1350 <enum name="GL_TEXTURE_RESIDENT"/>
1351 <enum name="GL_TEXTURE_WIDTH"/>
1352 <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
1353 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
1354 <enum name="GL_TEXTURE_WRAP_S"/>
1355 <enum name="GL_TEXTURE_WRAP_T"/>
1356 </group>
1357
1358 <group name="HintMode">
1359 <enum name="GL_DONT_CARE"/>
1360 <enum name="GL_FASTEST"/>
1361 <enum name="GL_NICEST"/>
1362 </group>
1363
1364 <group name="HintTarget">
1365 <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
1366 <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
1367 <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
1368 <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
1369 <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
1370 <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
1371 <enum name="GL_BACK_NORMALS_HINT_PGI"/>
1372 <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
1373 <enum name="GL_CLIP_FAR_HINT_PGI"/>
1374 <enum name="GL_CLIP_NEAR_HINT_PGI"/>
1375 <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
1376 <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
1377 <enum name="GL_CONVOLUTION_HINT_SGIX"/>
1378 <enum name="GL_FOG_HINT"/>
1379 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
1380 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
1381 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
1382 <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
1383 <enum name="GL_GENERATE_MIPMAP_HINT"/>
1384 <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
1385 <enum name="GL_LINE_QUALITY_HINT_SGIX"/>
1386 <enum name="GL_LINE_SMOOTH_HINT"/>
1387 <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
1388 <enum name="GL_MAX_VERTEX_HINT_PGI"/>
1389 <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
1390 <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
1391 <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
1392 <enum name="GL_PACK_CMYK_HINT_EXT"/>
1393 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
1394 <enum name="GL_PHONG_HINT_WIN"/>
1395 <enum name="GL_POINT_SMOOTH_HINT"/>
1396 <enum name="GL_POLYGON_SMOOTH_HINT"/>
1397 <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
1398 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
1399 <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
1400 <enum name="GL_SCALEBIAS_HINT_SGIX"/>
1401 <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
1402 <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
1403 <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
1404 <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
1405 <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
1406 <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
1407 <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
1408 <enum name="GL_TRANSFORM_HINT_APPLE"/>
1409 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
1410 <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
1411 <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
1412 <enum name="GL_VERTEX_DATA_HINT_PGI"/>
1413 <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
1414 <enum name="GL_VERTEX_PRECLIP_SGIX"/>
1415 <enum name="GL_WIDE_LINE_HINT_PGI"/>
1416 </group>
1417
1418 <group name="HistogramTargetEXT">
1419 <enum name="GL_HISTOGRAM"/>
1420 <enum name="GL_HISTOGRAM_EXT"/>
1421 <enum name="GL_PROXY_HISTOGRAM"/>
1422 <enum name="GL_PROXY_HISTOGRAM_EXT"/>
1423 <enum name="GL_HISTOGRAM"/>
1424 <enum name="GL_PROXY_HISTOGRAM"/>
1425 </group>
1426
1427 <group name="IndexPointerType">
1428 <enum name="GL_DOUBLE"/>
1429 <enum name="GL_FLOAT"/>
1430 <enum name="GL_INT"/>
1431 <enum name="GL_SHORT"/>
1432 </group>
1433
1434 <group name="InterleavedArrayFormat">
1435 <enum name="GL_C3F_V3F"/>
1436 <enum name="GL_C4F_N3F_V3F"/>
1437 <enum name="GL_C4UB_V2F"/>
1438 <enum name="GL_C4UB_V3F"/>
1439 <enum name="GL_N3F_V3F"/>
1440 <enum name="GL_T2F_C3F_V3F"/>
1441 <enum name="GL_T2F_C4F_N3F_V3F"/>
1442 <enum name="GL_T2F_C4UB_V3F"/>
1443 <enum name="GL_T2F_N3F_V3F"/>
1444 <enum name="GL_T2F_V3F"/>
1445 <enum name="GL_T4F_C4F_N3F_V4F"/>
1446 <enum name="GL_T4F_V4F"/>
1447 <enum name="GL_V2F"/>
1448 <enum name="GL_V3F"/>
1449 </group>
1450
1451 <group name="LightEnvModeSGIX">
1452 <enum name="GL_ADD"/>
1453 <enum name="GL_MODULATE"/>
1454 <enum name="GL_REPLACE"/>
1455 </group>
1456
1457 <group name="LightEnvParameterSGIX">
1458 <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
1459 </group>
1460
1461 <group name="LightModelColorControl">
1462 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
1463 <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
1464 <enum name="GL_SINGLE_COLOR"/>
1465 <enum name="GL_SINGLE_COLOR_EXT"/>
1466 </group>
1467
1468 <group name="LightModelParameter">
1469 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
1470 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
1471 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
1472 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
1473 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
1474 </group>
1475
1476 <group name="LightName">
1477 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
1478 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
1479 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
1480 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
1481 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
1482 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
1483 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
1484 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
1485 <enum name="GL_LIGHT0"/>
1486 <enum name="GL_LIGHT1"/>
1487 <enum name="GL_LIGHT2"/>
1488 <enum name="GL_LIGHT3"/>
1489 <enum name="GL_LIGHT4"/>
1490 <enum name="GL_LIGHT5"/>
1491 <enum name="GL_LIGHT6"/>
1492 <enum name="GL_LIGHT7"/>
1493 </group>
1494
1495 <group name="LightParameter">
1496 <enum name="GL_AMBIENT"/>
1497 <enum name="GL_CONSTANT_ATTENUATION"/>
1498 <enum name="GL_DIFFUSE"/>
1499 <enum name="GL_LINEAR_ATTENUATION"/>
1500 <enum name="GL_POSITION"/>
1501 <enum name="GL_QUADRATIC_ATTENUATION"/>
1502 <enum name="GL_SPECULAR"/>
1503 <enum name="GL_SPOT_CUTOFF"/>
1504 <enum name="GL_SPOT_DIRECTION"/>
1505 <enum name="GL_SPOT_EXPONENT"/>
1506 </group>
1507
1508 <group name="ListMode">
1509 <enum name="GL_COMPILE"/>
1510 <enum name="GL_COMPILE_AND_EXECUTE"/>
1511 </group>
1512
1513 <group name="ListNameType">
1514 <enum name="GL_2_BYTES"/>
1515 <enum name="GL_3_BYTES"/>
1516 <enum name="GL_4_BYTES"/>
1517 <enum name="GL_BYTE"/>
1518 <enum name="GL_FLOAT"/>
1519 <enum name="GL_INT"/>
1520 <enum name="GL_SHORT"/>
1521 <enum name="GL_UNSIGNED_BYTE"/>
1522 <enum name="GL_UNSIGNED_INT"/>
1523 <enum name="GL_UNSIGNED_SHORT"/>
1524 </group>
1525
1526 <group name="ListParameterName">
1527 <enum name="GL_LIST_PRIORITY_SGIX"/>
1528 </group>
1529
1530 <group name="LogicOp">
1531 <enum name="GL_AND"/>
1532 <enum name="GL_AND_INVERTED"/>
1533 <enum name="GL_AND_REVERSE"/>
1534 <enum name="GL_CLEAR"/>
1535 <enum name="GL_COPY"/>
1536 <enum name="GL_COPY_INVERTED"/>
1537 <enum name="GL_EQUIV"/>
1538 <enum name="GL_INVERT"/>
1539 <enum name="GL_NAND"/>
1540 <enum name="GL_NOOP"/>
1541 <enum name="GL_NOR"/>
1542 <enum name="GL_OR"/>
1543 <enum name="GL_OR_INVERTED"/>
1544 <enum name="GL_OR_REVERSE"/>
1545 <enum name="GL_SET"/>
1546 <enum name="GL_XOR"/>
1547 </group>
1548
1549 <group name="MapBufferUsageMask">
1550 <enum name="GL_CLIENT_STORAGE_BIT"/>
1551 <enum name="GL_CLIENT_STORAGE_BIT_EXT"/>
1552 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
1553 <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
1554 <enum name="GL_MAP_COHERENT_BIT"/>
1555 <enum name="GL_MAP_COHERENT_BIT_EXT"/>
1556 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
1557 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
1558 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
1559 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
1560 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
1561 <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
1562 <enum name="GL_MAP_PERSISTENT_BIT"/>
1563 <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
1564 <enum name="GL_MAP_READ_BIT"/>
1565 <enum name="GL_MAP_READ_BIT_EXT"/>
1566 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
1567 <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
1568 <enum name="GL_MAP_WRITE_BIT"/>
1569 <enum name="GL_MAP_WRITE_BIT_EXT"/>
1570 <enum name="GL_SPARSE_STORAGE_BIT_ARB"/>
1571 <enum name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
1572 <enum name="GL_PER_GPU_STORAGE_BIT_NV"/>
1573 </group>
1574
1575 <group name="MapTarget">
1576 <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
1577 <enum name="GL_MAP1_COLOR_4"/>
1578 <enum name="GL_MAP1_INDEX"/>
1579 <enum name="GL_MAP1_NORMAL"/>
1580 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
1581 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
1582 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
1583 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
1584 <enum name="GL_MAP1_VERTEX_3"/>
1585 <enum name="GL_MAP1_VERTEX_4"/>
1586 <enum name="GL_MAP2_COLOR_4"/>
1587 <enum name="GL_MAP2_INDEX"/>
1588 <enum name="GL_MAP2_NORMAL"/>
1589 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
1590 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
1591 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
1592 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
1593 <enum name="GL_MAP2_VERTEX_3"/>
1594 <enum name="GL_MAP2_VERTEX_4"/>
1595 <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
1596 </group>
1597
1598 <group name="MapTextureFormatINTEL">
1599 <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
1600 <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
1601 <enum name="GL_LAYOUT_LINEAR_INTEL"/>
1602 </group>
1603
1604 <group name="MaterialFace">
1605 <enum name="GL_BACK"/>
1606 <enum name="GL_FRONT"/>
1607 <enum name="GL_FRONT_AND_BACK"/>
1608 </group>
1609
1610 <group name="MaterialParameter">
1611 <enum name="GL_AMBIENT"/>
1612 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
1613 <enum name="GL_COLOR_INDEXES"/>
1614 <enum name="GL_DIFFUSE"/>
1615 <enum name="GL_EMISSION"/>
1616 <enum name="GL_SHININESS"/>
1617 <enum name="GL_SPECULAR"/>
1618 </group>
1619
1620 <group name="MatrixMode">
1621 <enum name="GL_MODELVIEW"/>
1622 <enum name="GL_MODELVIEW0_EXT"/>
1623 <enum name="GL_PROJECTION"/>
1624 <enum name="GL_TEXTURE"/>
1625 </group>
1626
1627 <group name="MemoryBarrierMask">
1628 <enum name="GL_ALL_BARRIER_BITS"/>
1629 <enum name="GL_ALL_BARRIER_BITS_EXT"/>
1630 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
1631 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
1632 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
1633 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
1634 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
1635 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
1636 <enum name="GL_COMMAND_BARRIER_BIT"/>
1637 <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
1638 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
1639 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
1640 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
1641 <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
1642 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
1643 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
1644 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
1645 <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
1646 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
1647 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
1648 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
1649 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
1650 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
1651 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
1652 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
1653 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
1654 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
1655 <enum name="GL_UNIFORM_BARRIER_BIT"/>
1656 <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
1657 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
1658 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
1659 </group>
1660
1661 <group name="MemoryObjectParameterName">
1662 <enum name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
1663 <enum name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
1664 </group>
1665
1666 <group name="MeshMode1">
1667 <enum name="GL_LINE"/>
1668 <enum name="GL_POINT"/>
1669 </group>
1670
1671 <group name="MeshMode2">
1672 <enum name="GL_FILL"/>
1673 <enum name="GL_LINE"/>
1674 <enum name="GL_POINT"/>
1675 </group>
1676
1677 <group name="MinmaxTargetEXT">
1678 <enum name="GL_MINMAX"/>
1679 <enum name="GL_MINMAX_EXT"/>
1680 </group>
1681
1682 <group name="NormalPointerType">
1683 <enum name="GL_BYTE"/>
1684 <enum name="GL_DOUBLE"/>
1685 <enum name="GL_FLOAT"/>
1686 <enum name="GL_INT"/>
1687 <enum name="GL_SHORT"/>
1688 </group>
1689
1690 <group name="PixelCopyType">
1691 <enum name="GL_COLOR"/>
1692 <enum name="GL_COLOR_EXT"/>
1693 <enum name="GL_DEPTH"/>
1694 <enum name="GL_DEPTH_EXT"/>
1695 <enum name="GL_STENCIL"/>
1696 <enum name="GL_STENCIL_EXT"/>
1697 </group>
1698
1699 <group name="PixelFormat">
1700 <enum name="GL_ABGR_EXT"/>
1701 <enum name="GL_ALPHA"/>
1702 <enum name="GL_BGR"/>
1703 <enum name="GL_BGR_INTEGER"/>
1704 <enum name="GL_BGRA"/>
1705 <enum name="GL_BGRA_INTEGER"/>
1706 <enum name="GL_BLUE"/>
1707 <enum name="GL_BLUE_INTEGER"/>
1708 <enum name="GL_CMYKA_EXT"/>
1709 <enum name="GL_CMYK_EXT"/>
1710 <enum name="GL_COLOR_INDEX"/>
1711 <enum name="GL_DEPTH_COMPONENT"/>
1712 <enum name="GL_DEPTH_STENCIL"/>
1713 <enum name="GL_GREEN"/>
1714 <enum name="GL_GREEN_INTEGER"/>
1715 <enum name="GL_LUMINANCE"/>
1716 <enum name="GL_LUMINANCE_ALPHA"/>
1717 <enum name="GL_RED"/>
1718 <enum name="GL_RED_EXT"/>
1719 <enum name="GL_RED_INTEGER"/>
1720 <enum name="GL_RG"/>
1721 <enum name="GL_RG_INTEGER"/>
1722 <enum name="GL_RGB"/>
1723 <enum name="GL_RGB_INTEGER"/>
1724 <enum name="GL_RGBA"/>
1725 <enum name="GL_RGBA_INTEGER"/>
1726 <enum name="GL_STENCIL_INDEX"/>
1727 <enum name="GL_UNSIGNED_INT"/>
1728 <enum name="GL_UNSIGNED_SHORT"/>
1729 <enum name="GL_YCRCB_422_SGIX"/>
1730 <enum name="GL_YCRCB_444_SGIX"/>
1731 </group>
1732
1733 <group name="InternalFormat" comment="Was PixelInternalFormat">
1734 <!-- Compatibility -->
1735 <enum name="GL_ALPHA12"/>
1736 <enum name="GL_ALPHA16"/>
1737 <!-- <enum name="GL_ALPHA16_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1738 <enum name="GL_ALPHA4"/>
1739 <enum name="GL_ALPHA8"/>
1740 <!-- <enum name="GL_ALPHA_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1741 <enum name="GL_DUAL_ALPHA12_SGIS"/>
1742 <enum name="GL_DUAL_ALPHA16_SGIS"/>
1743 <enum name="GL_DUAL_ALPHA4_SGIS"/>
1744 <enum name="GL_DUAL_ALPHA8_SGIS"/>
1745 <enum name="GL_DUAL_INTENSITY12_SGIS"/>
1746 <enum name="GL_DUAL_INTENSITY16_SGIS"/>
1747 <enum name="GL_DUAL_INTENSITY4_SGIS"/>
1748 <enum name="GL_DUAL_INTENSITY8_SGIS"/>
1749 <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
1750 <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
1751 <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
1752 <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
1753 <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
1754 <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
1755 <enum name="GL_INTENSITY"/>
1756 <enum name="GL_INTENSITY12"/>
1757 <enum name="GL_INTENSITY16"/>
1758 <!-- <enum name="GL_INTENSITY16_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1759 <enum name="GL_INTENSITY4"/>
1760 <enum name="GL_INTENSITY8"/>
1761 <!-- <enum name="GL_INTENSITY_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1762 <enum name="GL_LUMINANCE12"/>
1763 <enum name="GL_LUMINANCE12_ALPHA12"/>
1764 <enum name="GL_LUMINANCE12_ALPHA4"/>
1765 <enum name="GL_LUMINANCE16"/>
1766 <enum name="GL_LUMINANCE16_ALPHA16"/>
1767 <!-- <enum name="GL_LUMINANCE16_ALPHA8_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1768 <!-- <enum name="GL_LUMINANCE16_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1769 <enum name="GL_LUMINANCE4"/>
1770 <enum name="GL_LUMINANCE4_ALPHA4"/>
1771 <enum name="GL_LUMINANCE6_ALPHA2"/>
1772 <enum name="GL_LUMINANCE8"/>
1773 <enum name="GL_LUMINANCE8_ALPHA8"/>
1774 <!-- <enum name="GL_LUMINANCE_ALPHA_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1775 <!-- <enum name="GL_LUMINANCE_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1776 <enum name="GL_QUAD_ALPHA4_SGIS"/>
1777 <enum name="GL_QUAD_ALPHA8_SGIS"/>
1778 <enum name="GL_QUAD_INTENSITY4_SGIS"/>
1779 <enum name="GL_QUAD_INTENSITY8_SGIS"/>
1780 <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
1781 <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
1782 <!-- <enum name="GL_R5_G6_B5_A8_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1783 <!-- <enum name="GL_R5_G6_B5_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1784 <!-- <enum name="GL_RGBA_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1785 <!-- <enum name="GL_RGB_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
1786 <!-- Base internal format: GL_RED -->
1787 <enum name="GL_RED"/>
1788 <enum name="GL_RED_EXT"/>
1789 <enum name="GL_R8"/>
1790 <enum name="GL_R8_EXT"/>
1791 <enum name="GL_R8_SNORM"/>
1792 <enum name="GL_R16"/>
1793 <enum name="GL_R16_EXT"/>
1794 <enum name="GL_R16_SNORM"/>
1795 <enum name="GL_R16_SNORM_EXT"/>
1796 <!-- <enum name="GL_R32" comment="cut & paste error?"/> -->
1797 <!-- <enum name="GL_R32_EXT" comment="cut & paste error?"/> -->
1798 <enum name="GL_R16F"/>
1799 <enum name="GL_R16F_EXT"/>
1800 <enum name="GL_R32F"/>
1801 <enum name="GL_R32F_EXT"/>
1802 <enum name="GL_R8I"/>
1803 <enum name="GL_R16I"/>
1804 <enum name="GL_R32I"/>
1805 <enum name="GL_R8UI"/>
1806 <enum name="GL_R16UI"/>
1807 <enum name="GL_R32UI"/>
1808 <!-- Base internal format: GL_RG -->
1809 <enum name="GL_RG"/>
1810 <enum name="GL_RG8"/>
1811 <enum name="GL_RG8_EXT"/>
1812 <enum name="GL_RG8_SNORM"/>
1813 <enum name="GL_RG16"/>
1814 <enum name="GL_RG16_EXT"/>
1815 <enum name="GL_RG16_SNORM"/>
1816 <enum name="GL_RG16_SNORM_EXT"/>
1817 <enum name="GL_RG16F"/>
1818 <enum name="GL_RG16F_EXT"/>
1819 <enum name="GL_RG32F"/>
1820 <enum name="GL_RG32F_EXT"/>
1821 <enum name="GL_RG8I"/>
1822 <enum name="GL_RG16I"/>
1823 <enum name="GL_RG32I"/>
1824 <enum name="GL_RG8UI"/>
1825 <enum name="GL_RG16UI"/>
1826 <enum name="GL_RG32UI"/>
1827 <!-- Base internal format: GL_RGB -->
1828 <enum name="GL_RGB"/>
1829 <!-- <enum name="GL_RGB2" comment="Never actually added to core"/> -->
1830 <enum name="GL_RGB2_EXT"/>
1831 <enum name="GL_RGB4"/>
1832 <enum name="GL_RGB4_EXT"/>
1833 <enum name="GL_RGB5"/>
1834 <enum name="GL_RGB5_EXT"/>
1835 <enum name="GL_RGB8"/>
1836 <enum name="GL_RGB8_EXT"/>
1837 <enum name="GL_RGB8_OES"/>
1838 <enum name="GL_RGB8_SNORM"/>
1839 <enum name="GL_RGB10"/>
1840 <enum name="GL_RGB10_EXT"/>
1841 <enum name="GL_RGB12"/>
1842 <enum name="GL_RGB12_EXT"/>
1843 <enum name="GL_RGB16"/>
1844 <enum name="GL_RGB16_EXT"/>
1845 <enum name="GL_RGB16F"/>
1846 <enum name="GL_RGB16F_ARB"/>
1847 <enum name="GL_RGB16F_EXT"/>
1848 <enum name="GL_RGB16_SNORM"/>
1849 <enum name="GL_RGB16_SNORM_EXT"/>
1850 <enum name="GL_RGB8I"/>
1851 <enum name="GL_RGB16I"/>
1852 <enum name="GL_RGB32I"/>
1853 <enum name="GL_RGB8UI"/>
1854 <enum name="GL_RGB16UI"/>
1855 <enum name="GL_RGB32UI"/>
1856 <enum name="GL_SRGB"/>
1857 <enum name="GL_SRGB_EXT"/>
1858 <enum name="GL_SRGB_ALPHA"/>
1859 <enum name="GL_SRGB_ALPHA_EXT"/>
1860 <enum name="GL_SRGB8"/>
1861 <enum name="GL_SRGB8_EXT"/>
1862 <enum name="GL_SRGB8_NV"/>
1863 <enum name="GL_SRGB8_ALPHA8"/>
1864 <enum name="GL_SRGB8_ALPHA8_EXT"/>
1865 <enum name="GL_R3_G3_B2"/>
1866 <enum name="GL_R11F_G11F_B10F"/>
1867 <enum name="GL_R11F_G11F_B10F_APPLE"/>
1868 <enum name="GL_R11F_G11F_B10F_EXT"/>
1869 <enum name="GL_RGB9_E5"/>
1870 <enum name="GL_RGB9_E5_APPLE"/>
1871 <enum name="GL_RGB9_E5_EXT"/>
1872 <!-- Base internal format: GL_RGBA -->
1873 <enum name="GL_RGBA"/>
1874 <enum name="GL_RGBA4"/>
1875 <enum name="GL_RGBA4_EXT"/>
1876 <enum name="GL_RGBA4_OES"/>
1877 <enum name="GL_RGB5_A1"/>
1878 <enum name="GL_RGB5_A1_EXT"/>
1879 <enum name="GL_RGB5_A1_OES"/>
1880 <enum name="GL_RGBA8"/>
1881 <enum name="GL_RGBA8_EXT"/>
1882 <enum name="GL_RGBA8_OES"/>
1883 <enum name="GL_RGBA8_SNORM"/>
1884 <enum name="GL_RGB10_A2"/>
1885 <enum name="GL_RGB10_A2_EXT"/>
1886 <enum name="GL_RGBA12"/>
1887 <enum name="GL_RGBA12_EXT"/>
1888 <enum name="GL_RGBA16"/>
1889 <enum name="GL_RGBA16_EXT"/>
1890 <enum name="GL_RGBA16F"/>
1891 <enum name="GL_RGBA16F_ARB"/>
1892 <enum name="GL_RGBA16F_EXT"/>
1893 <enum name="GL_RGBA32F"/>
1894 <enum name="GL_RGBA32F_ARB"/>
1895 <enum name="GL_RGBA32F_EXT"/>
1896 <enum name="GL_RGBA8I"/>
1897 <enum name="GL_RGBA16I"/>
1898 <enum name="GL_RGBA32I"/>
1899 <enum name="GL_RGBA8UI"/>
1900 <enum name="GL_RGBA16UI"/>
1901 <enum name="GL_RGBA32UI"/>
1902 <enum name="GL_RGB10_A2UI"/>
1903 <!-- Base internal format: GL_DEPTH_COMPONENT -->
1904 <enum name="GL_DEPTH_COMPONENT"/>
1905 <enum name="GL_DEPTH_COMPONENT16"/>
1906 <enum name="GL_DEPTH_COMPONENT16_ARB"/>
1907 <enum name="GL_DEPTH_COMPONENT16_OES"/>
1908 <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
1909 <enum name="GL_DEPTH_COMPONENT24_ARB"/>
1910 <enum name="GL_DEPTH_COMPONENT24_OES"/>
1911 <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
1912 <enum name="GL_DEPTH_COMPONENT32_ARB"/>
1913 <enum name="GL_DEPTH_COMPONENT32_OES"/>
1914 <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
1915 <enum name="GL_DEPTH_COMPONENT32F"/>
1916 <enum name="GL_DEPTH_COMPONENT32F_NV"/>
1917 <enum name="GL_DEPTH_COMPONENT32F_NV"/>
1918 <!-- Base internal format: GL_DEPTH_STENCIL -->
1919 <enum name="GL_DEPTH_STENCIL"/>
1920 <enum name="GL_DEPTH_STENCIL_EXT"/>
1921 <enum name="GL_DEPTH_STENCIL_MESA"/>
1922 <enum name="GL_DEPTH_STENCIL_NV"/>
1923 <enum name="GL_DEPTH_STENCIL_OES"/>
1924 <enum name="GL_DEPTH24_STENCIL8"/>
1925 <enum name="GL_DEPTH24_STENCIL8_EXT"/>
1926 <enum name="GL_DEPTH24_STENCIL8_OES"/>
1927 <enum name="GL_DEPTH32F_STENCIL8"/>
1928 <enum name="GL_DEPTH32F_STENCIL8_NV"/>
1929 <!-- Compressed base internal formats -->
1930 <enum name="GL_COMPRESSED_RED"/>
1931 <enum name="GL_COMPRESSED_RG"/>
1932 <enum name="GL_COMPRESSED_RGB"/>
1933 <enum name="GL_COMPRESSED_RGBA"/>
1934 <enum name="GL_COMPRESSED_SRGB"/>
1935 <enum name="GL_COMPRESSED_SRGB_ALPHA"/>
1936 <enum name="GL_COMPRESSED_RED_RGTC1"/>
1937 <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
1938 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
1939 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
1940 <enum name="GL_COMPRESSED_R11_EAC"/>
1941 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
1942 <enum name="GL_COMPRESSED_RG_RGTC2"/>
1943 <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
1944 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
1945 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
1946 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
1947 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
1948 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
1949 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
1950 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
1951 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
1952 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
1953 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
1954 <enum name="GL_COMPRESSED_RG11_EAC"/>
1955 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
1956 <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
1957 <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
1958 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
1959 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
1960 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
1961 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
1962 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
1963 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
1964 </group>
1965
1966 <group name="PixelMap">
1967 <enum name="GL_PIXEL_MAP_A_TO_A"/>
1968 <enum name="GL_PIXEL_MAP_B_TO_B"/>
1969 <enum name="GL_PIXEL_MAP_G_TO_G"/>
1970 <enum name="GL_PIXEL_MAP_I_TO_A"/>
1971 <enum name="GL_PIXEL_MAP_I_TO_B"/>
1972 <enum name="GL_PIXEL_MAP_I_TO_G"/>
1973 <enum name="GL_PIXEL_MAP_I_TO_I"/>
1974 <enum name="GL_PIXEL_MAP_I_TO_R"/>
1975 <enum name="GL_PIXEL_MAP_R_TO_R"/>
1976 <enum name="GL_PIXEL_MAP_S_TO_S"/>
1977 </group>
1978
1979 <group name="PixelStoreParameter">
1980 <enum name="GL_PACK_ALIGNMENT"/>
1981 <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
1982 <enum name="GL_PACK_IMAGE_HEIGHT"/>
1983 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
1984 <enum name="GL_PACK_LSB_FIRST"/>
1985 <enum name="GL_PACK_RESAMPLE_OML"/>
1986 <enum name="GL_PACK_RESAMPLE_SGIX"/>
1987 <enum name="GL_PACK_ROW_LENGTH"/>
1988 <enum name="GL_PACK_SKIP_IMAGES"/>
1989 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
1990 <enum name="GL_PACK_SKIP_PIXELS"/>
1991 <enum name="GL_PACK_SKIP_ROWS"/>
1992 <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
1993 <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
1994 <enum name="GL_PACK_SWAP_BYTES"/>
1995 <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
1996 <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
1997 <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
1998 <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
1999 <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
2000 <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
2001 <enum name="GL_UNPACK_ALIGNMENT"/>
2002 <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
2003 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
2004 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
2005 <enum name="GL_UNPACK_LSB_FIRST"/>
2006 <enum name="GL_UNPACK_RESAMPLE_OML"/>
2007 <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
2008 <enum name="GL_UNPACK_ROW_LENGTH"/>
2009 <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
2010 <enum name="GL_UNPACK_SKIP_IMAGES"/>
2011 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
2012 <enum name="GL_UNPACK_SKIP_PIXELS"/>
2013 <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
2014 <enum name="GL_UNPACK_SKIP_ROWS"/>
2015 <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
2016 <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
2017 <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
2018 <enum name="GL_UNPACK_SWAP_BYTES"/>
2019 </group>
2020
2021 <group name="PixelStoreResampleMode">
2022 <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
2023 <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
2024 <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
2025 </group>
2026
2027 <group name="PixelStoreSubsampleRate">
2028 <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
2029 <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
2030 <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
2031 </group>
2032
2033 <group name="PixelTexGenMode">
2034 <enum name="GL_LUMINANCE"/>
2035 <enum name="GL_LUMINANCE_ALPHA"/>
2036 <enum name="GL_NONE"/>
2037 <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
2038 <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
2039 <enum name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
2040 <enum name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
2041 <enum name="GL_RGB"/>
2042 <enum name="GL_RGBA"/>
2043 </group>
2044
2045 <group name="PixelTexGenParameterNameSGIS">
2046 <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
2047 <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
2048 </group>
2049
2050 <group name="PixelTransferParameter">
2051 <enum name="GL_ALPHA_BIAS"/>
2052 <enum name="GL_ALPHA_SCALE"/>
2053 <enum name="GL_BLUE_BIAS"/>
2054 <enum name="GL_BLUE_SCALE"/>
2055 <enum name="GL_DEPTH_BIAS"/>
2056 <enum name="GL_DEPTH_SCALE"/>
2057 <enum name="GL_GREEN_BIAS"/>
2058 <enum name="GL_GREEN_SCALE"/>
2059 <enum name="GL_INDEX_OFFSET"/>
2060 <enum name="GL_INDEX_SHIFT"/>
2061 <enum name="GL_MAP_COLOR"/>
2062 <enum name="GL_MAP_STENCIL"/>
2063 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
2064 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
2065 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
2066 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
2067 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
2068 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
2069 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
2070 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
2071 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
2072 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
2073 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
2074 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
2075 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
2076 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
2077 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
2078 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
2079 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
2080 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
2081 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
2082 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
2083 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
2084 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
2085 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
2086 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
2087 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
2088 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
2089 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
2090 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
2091 <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
2092 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
2093 <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
2094 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
2095 <enum name="GL_RED_BIAS"/>
2096 <enum name="GL_RED_SCALE"/>
2097 </group>
2098
2099 <group name="PixelType">
2100 <enum name="GL_BITMAP"/>
2101 <enum name="GL_BYTE"/>
2102 <enum name="GL_FLOAT"/>
2103 <enum name="GL_INT"/>
2104 <enum name="GL_SHORT"/>
2105 <enum name="GL_UNSIGNED_BYTE"/>
2106 <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
2107 <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
2108 <enum name="GL_UNSIGNED_INT"/>
2109 <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
2110 <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
2111 <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
2112 <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
2113 <enum name="GL_UNSIGNED_SHORT"/>
2114 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
2115 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
2116 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
2117 <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
2118 </group>
2119
2120 <group name="PointParameterNameSGIS">
2121 <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
2122 <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
2123 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
2124 <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
2125 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
2126 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
2127 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
2128 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
2129 <enum name="GL_POINT_SIZE_MAX"/>
2130 <enum name="GL_POINT_SIZE_MAX_ARB"/>
2131 <enum name="GL_POINT_SIZE_MAX_EXT"/>
2132 <enum name="GL_POINT_SIZE_MAX_SGIS"/>
2133 <enum name="GL_POINT_SIZE_MIN"/>
2134 <enum name="GL_POINT_SIZE_MIN_ARB"/>
2135 <enum name="GL_POINT_SIZE_MIN_EXT"/>
2136 <enum name="GL_POINT_SIZE_MIN_SGIS"/>
2137 </group>
2138
2139 <group name="PolygonMode">
2140 <enum name="GL_FILL"/>
2141 <enum name="GL_LINE"/>
2142 <enum name="GL_POINT"/>
2143 </group>
2144
2145 <group name="PrimitiveType">
2146 <enum name="GL_LINES"/>
2147 <enum name="GL_LINES_ADJACENCY"/>
2148 <enum name="GL_LINES_ADJACENCY_ARB"/>
2149 <enum name="GL_LINES_ADJACENCY_EXT"/>
2150 <enum name="GL_LINE_LOOP"/>
2151 <enum name="GL_LINE_STRIP"/>
2152 <enum name="GL_LINE_STRIP_ADJACENCY"/>
2153 <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
2154 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
2155 <enum name="GL_PATCHES"/>
2156 <enum name="GL_PATCHES_EXT"/>
2157 <enum name="GL_POINTS"/>
2158 <enum name="GL_POLYGON"/>
2159 <enum name="GL_QUADS"/>
2160 <enum name="GL_QUADS_EXT"/>
2161 <enum name="GL_QUAD_STRIP"/>
2162 <enum name="GL_TRIANGLES"/>
2163 <enum name="GL_TRIANGLES_ADJACENCY"/>
2164 <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
2165 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
2166 <enum name="GL_TRIANGLE_FAN"/>
2167 <enum name="GL_TRIANGLE_STRIP"/>
2168 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
2169 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
2170 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
2171 </group>
2172
2173 <group name="OcclusionQueryEventMaskAMD">
2174 <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
2175 <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
2176 <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
2177 <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
2178 <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
2179 </group>
2180
2181 <group name="ReadBufferMode">
2182 <enum name="GL_AUX0"/>
2183 <enum name="GL_AUX1"/>
2184 <enum name="GL_AUX2"/>
2185 <enum name="GL_AUX3"/>
2186 <enum name="GL_BACK"/>
2187 <enum name="GL_BACK_LEFT"/>
2188 <enum name="GL_BACK_RIGHT"/>
2189 <enum name="GL_FRONT"/>
2190 <enum name="GL_FRONT_LEFT"/>
2191 <enum name="GL_FRONT_RIGHT"/>
2192 <enum name="GL_LEFT"/>
2193 <enum name="GL_RIGHT"/>
2194 </group>
2195
2196 <group name="RenderingMode">
2197 <enum name="GL_FEEDBACK"/>
2198 <enum name="GL_RENDER"/>
2199 <enum name="GL_SELECT"/>
2200 </group>
2201
2202 <group name="SamplePatternSGIS">
2203 <enum name="GL_1PASS_EXT"/>
2204 <enum name="GL_1PASS_SGIS"/>
2205 <enum name="GL_2PASS_0_EXT"/>
2206 <enum name="GL_2PASS_0_SGIS"/>
2207 <enum name="GL_2PASS_1_EXT"/>
2208 <enum name="GL_2PASS_1_SGIS"/>
2209 <enum name="GL_4PASS_0_EXT"/>
2210 <enum name="GL_4PASS_0_SGIS"/>
2211 <enum name="GL_4PASS_1_EXT"/>
2212 <enum name="GL_4PASS_1_SGIS"/>
2213 <enum name="GL_4PASS_2_EXT"/>
2214 <enum name="GL_4PASS_2_SGIS"/>
2215 <enum name="GL_4PASS_3_EXT"/>
2216 <enum name="GL_4PASS_3_SGIS"/>
2217 </group>
2218
2219 <group name="SemaphoreParameterName">
2220 <enum name="GL_D3D12_FENCE_VALUE_EXT"/>
2221 </group>
2222
2223 <group name="SeparableTargetEXT">
2224 <enum name="GL_SEPARABLE_2D"/>
2225 <enum name="GL_SEPARABLE_2D_EXT"/>
2226 </group>
2227
2228 <group name="ShadingModel">
2229 <enum name="GL_FLAT"/>
2230 <enum name="GL_SMOOTH"/>
2231 </group>
2232
2233 <group name="StencilFaceDirection">
2234 <enum name="GL_FRONT"/>
2235 <enum name="GL_BACK"/>
2236 <enum name="GL_FRONT_AND_BACK"/>
2237 </group>
2238
2239 <group name="StencilFunction">
2240 <enum name="GL_ALWAYS"/>
2241 <enum name="GL_EQUAL"/>
2242 <enum name="GL_GEQUAL"/>
2243 <enum name="GL_GREATER"/>
2244 <enum name="GL_LEQUAL"/>
2245 <enum name="GL_LESS"/>
2246 <enum name="GL_NEVER"/>
2247 <enum name="GL_NOTEQUAL"/>
2248 </group>
2249
2250 <group name="StencilOp">
2251 <enum name="GL_DECR"/>
2252 <enum name="GL_DECR_WRAP"/>
2253 <enum name="GL_INCR"/>
2254 <enum name="GL_INCR_WRAP"/>
2255 <enum name="GL_INVERT"/>
2256 <enum name="GL_KEEP"/>
2257 <enum name="GL_REPLACE"/>
2258 <enum name="GL_ZERO"/>
2259 </group>
2260
2261 <group name="StringName">
2262 <enum name="GL_EXTENSIONS"/>
2263 <enum name="GL_RENDERER"/>
2264 <enum name="GL_VENDOR"/>
2265 <enum name="GL_VERSION"/>
2266 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
2267 </group>
2268
2269 <group name="SyncObjectMask">
2270 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
2271 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
2272 </group>
2273
2274 <group name="TexCoordPointerType">
2275 <enum name="GL_DOUBLE"/>
2276 <enum name="GL_FLOAT"/>
2277 <enum name="GL_INT"/>
2278 <enum name="GL_SHORT"/>
2279 </group>
2280
2281 <group name="TextureCoordName">
2282 <enum name="GL_S"/>
2283 <enum name="GL_T"/>
2284 <enum name="GL_R"/>
2285 <enum name="GL_Q"/>
2286 </group>
2287
2288 <group name="TextureEnvMode">
2289 <enum name="GL_ADD"/>
2290 <enum name="GL_BLEND"/>
2291 <enum name="GL_DECAL"/>
2292 <enum name="GL_MODULATE"/>
2293 <enum name="GL_REPLACE_EXT"/>
2294 <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
2295 </group>
2296
2297 <group name="TextureEnvParameter">
2298 <enum name="GL_TEXTURE_ENV_COLOR"/>
2299 <enum name="GL_TEXTURE_ENV_MODE"/>
2300 </group>
2301
2302 <group name="TextureEnvTarget">
2303 <enum name="GL_TEXTURE_ENV"/>
2304 </group>
2305
2306 <group name="TextureFilterFuncSGIS">
2307 <enum name="GL_FILTER4_SGIS"/>
2308 </group>
2309
2310 <group name="TextureGenMode">
2311 <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
2312 <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
2313 <enum name="GL_EYE_LINEAR"/>
2314 <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
2315 <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
2316 <enum name="GL_OBJECT_LINEAR"/>
2317 <enum name="GL_SPHERE_MAP"/>
2318 </group>
2319
2320 <group name="TextureGenParameter">
2321 <enum name="GL_EYE_LINE_SGIS"/>
2322 <enum name="GL_EYE_PLANE"/>
2323 <enum name="GL_EYE_POINT_SGIS"/>
2324 <enum name="GL_OBJECT_LINE_SGIS"/>
2325 <enum name="GL_OBJECT_PLANE"/>
2326 <enum name="GL_OBJECT_POINT_SGIS"/>
2327 <enum name="GL_TEXTURE_GEN_MODE"/>
2328 </group>
2329
2330 <group name="TextureMagFilter">
2331 <enum name="GL_FILTER4_SGIS"/>
2332 <enum name="GL_LINEAR"/>
2333 <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
2334 <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
2335 <enum name="GL_LINEAR_DETAIL_SGIS"/>
2336 <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
2337 <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
2338 <enum name="GL_LINEAR_SHARPEN_SGIS"/>
2339 <enum name="GL_NEAREST"/>
2340 <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
2341 <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
2342 <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
2343 </group>
2344
2345 <group name="TextureMinFilter">
2346 <enum name="GL_FILTER4_SGIS"/>
2347 <enum name="GL_LINEAR"/>
2348 <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
2349 <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
2350 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
2351 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
2352 <enum name="GL_NEAREST"/>
2353 <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
2354 <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
2355 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
2356 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
2357 <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
2358 <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
2359 <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
2360 </group>
2361
2362 <group name="TextureParameterName">
2363 <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
2364 <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
2365 <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
2366 <enum name="GL_GENERATE_MIPMAP"/>
2367 <enum name="GL_GENERATE_MIPMAP_SGIS"/>
2368 <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
2369 <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
2370 <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
2371 <enum name="GL_SHADOW_AMBIENT_SGIX"/>
2372 <enum name="GL_TEXTURE_BORDER_COLOR"/>
2373 <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
2374 <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
2375 <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
2376 <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
2377 <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
2378 <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
2379 <enum name="GL_TEXTURE_COMPARE_SGIX"/>
2380 <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
2381 <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
2382 <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
2383 <enum name="GL_TEXTURE_MAG_FILTER"/>
2384 <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
2385 <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
2386 <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
2387 <enum name="GL_TEXTURE_MIN_FILTER"/>
2388 <enum name="GL_TEXTURE_PRIORITY"/>
2389 <enum name="GL_TEXTURE_PRIORITY_EXT"/>
2390 <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
2391 <enum name="GL_TEXTURE_WRAP_R"/>
2392 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
2393 <enum name="GL_TEXTURE_WRAP_R_OES"/>
2394 <enum name="GL_TEXTURE_WRAP_S"/>
2395 <enum name="GL_TEXTURE_WRAP_T"/>
2396 <enum name="GL_TEXTURE_BASE_LEVEL"/>
2397 <enum name="GL_TEXTURE_COMPARE_MODE"/>
2398 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
2399 <enum name="GL_TEXTURE_LOD_BIAS"/>
2400 <enum name="GL_TEXTURE_MIN_LOD"/>
2401 <enum name="GL_TEXTURE_MAX_LOD"/>
2402 <enum name="GL_TEXTURE_MAX_LEVEL"/>
2403 <enum name="GL_TEXTURE_SWIZZLE_R"/>
2404 <enum name="GL_TEXTURE_SWIZZLE_G"/>
2405 <enum name="GL_TEXTURE_SWIZZLE_B"/>
2406 <enum name="GL_TEXTURE_SWIZZLE_A"/>
2407 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
2408 <enum name="GL_TEXTURE_TILING_EXT"/>
2409 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
2410 <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
2411 <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
2412 <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
2413 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
2414 <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
2415 <enum name="GL_TEXTURE_BLUE_SIZE"/>
2416 <enum name="GL_TEXTURE_BORDER"/>
2417 <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
2418 <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
2419 <enum name="GL_TEXTURE_COMPONENTS"/>
2420 <enum name="GL_TEXTURE_DEPTH_EXT"/>
2421 <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
2422 <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
2423 <enum name="GL_TEXTURE_GREEN_SIZE"/>
2424 <enum name="GL_TEXTURE_HEIGHT"/>
2425 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
2426 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
2427 <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
2428 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
2429 <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
2430 <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
2431 <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
2432 <enum name="GL_TEXTURE_RED_SIZE"/>
2433 <enum name="GL_TEXTURE_RESIDENT"/>
2434 <enum name="GL_TEXTURE_WIDTH"/>
2435 </group>
2436
2437 <group name="TextureStorageMaskAMD">
2438 <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
2439 </group>
2440
2441 <group name="TextureTarget">
2442 <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
2443 <enum name="GL_PROXY_TEXTURE_1D"/>
2444 <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
2445 <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
2446 <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
2447 <enum name="GL_PROXY_TEXTURE_2D"/>
2448 <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
2449 <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
2450 <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
2451 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
2452 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
2453 <enum name="GL_PROXY_TEXTURE_3D"/>
2454 <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
2455 <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
2456 <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
2457 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
2458 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
2459 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
2460 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
2461 <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
2462 <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
2463 <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
2464 <enum name="GL_TEXTURE_1D"/>
2465 <enum name="GL_TEXTURE_2D"/>
2466 <enum name="GL_TEXTURE_3D"/>
2467 <enum name="GL_TEXTURE_3D_EXT"/>
2468 <enum name="GL_TEXTURE_3D_OES"/>
2469 <enum name="GL_TEXTURE_4D_SGIS"/>
2470 <enum name="GL_TEXTURE_RECTANGLE"/>
2471 <enum name="GL_TEXTURE_CUBE_MAP"/>
2472 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
2473 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
2474 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
2475 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
2476 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
2477 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
2478 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
2479 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
2480 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
2481 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
2482 <enum name="GL_TEXTURE_1D_ARRAY"/>
2483 <enum name="GL_TEXTURE_2D_ARRAY"/>
2484 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
2485 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
2486 </group>
2487
2488 <group name="TextureWrapMode">
2489 <enum name="GL_CLAMP"/>
2490 <enum name="GL_CLAMP_TO_BORDER"/>
2491 <enum name="GL_CLAMP_TO_BORDER_ARB"/>
2492 <enum name="GL_CLAMP_TO_BORDER_NV"/>
2493 <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
2494 <enum name="GL_CLAMP_TO_EDGE"/>
2495 <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
2496 <enum name="GL_REPEAT"/>
2497 </group>
2498
2499 <group name="UseProgramStageMask">
2500 <enum name="GL_VERTEX_SHADER_BIT"/>
2501 <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
2502 <enum name="GL_FRAGMENT_SHADER_BIT"/>
2503 <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
2504 <enum name="GL_GEOMETRY_SHADER_BIT"/>
2505 <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
2506 <enum name="GL_GEOMETRY_SHADER_BIT_OES"/>
2507 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
2508 <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
2509 <enum name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
2510 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
2511 <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
2512 <enum name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
2513 <enum name="GL_COMPUTE_SHADER_BIT"/>
2514 <enum name="GL_MESH_SHADER_BIT_NV"/>
2515 <enum name="GL_TASK_SHADER_BIT_NV"/>
2516 <enum name="GL_ALL_SHADER_BITS"/>
2517 <enum name="GL_ALL_SHADER_BITS_EXT"/>
2518 </group>
2519
2520 <group name="VertexPointerType">
2521 <enum name="GL_DOUBLE"/>
2522 <enum name="GL_FLOAT"/>
2523 <enum name="GL_INT"/>
2524 <enum name="GL_SHORT"/>
2525 </group>
2526
2527 <group name="FramebufferAttachment">
2528 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
2529 <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
2530 <enum name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
2531 <enum name="GL_COLOR_ATTACHMENT0"/>
2532 <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
2533 <enum name="GL_COLOR_ATTACHMENT0_NV"/>
2534 <enum name="GL_COLOR_ATTACHMENT0_OES"/>
2535 <enum name="GL_COLOR_ATTACHMENT1"/>
2536 <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
2537 <enum name="GL_COLOR_ATTACHMENT1_NV"/>
2538 <enum name="GL_COLOR_ATTACHMENT2"/>
2539 <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
2540 <enum name="GL_COLOR_ATTACHMENT2_NV"/>
2541 <enum name="GL_COLOR_ATTACHMENT3"/>
2542 <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
2543 <enum name="GL_COLOR_ATTACHMENT3_NV"/>
2544 <enum name="GL_COLOR_ATTACHMENT4"/>
2545 <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
2546 <enum name="GL_COLOR_ATTACHMENT4_NV"/>
2547 <enum name="GL_COLOR_ATTACHMENT5"/>
2548 <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
2549 <enum name="GL_COLOR_ATTACHMENT5_NV"/>
2550 <enum name="GL_COLOR_ATTACHMENT6"/>
2551 <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
2552 <enum name="GL_COLOR_ATTACHMENT6_NV"/>
2553 <enum name="GL_COLOR_ATTACHMENT7"/>
2554 <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
2555 <enum name="GL_COLOR_ATTACHMENT7_NV"/>
2556 <enum name="GL_COLOR_ATTACHMENT8"/>
2557 <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
2558 <enum name="GL_COLOR_ATTACHMENT8_NV"/>
2559 <enum name="GL_COLOR_ATTACHMENT9"/>
2560 <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
2561 <enum name="GL_COLOR_ATTACHMENT9_NV"/>
2562 <enum name="GL_COLOR_ATTACHMENT10"/>
2563 <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
2564 <enum name="GL_COLOR_ATTACHMENT10_NV"/>
2565 <enum name="GL_COLOR_ATTACHMENT11"/>
2566 <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
2567 <enum name="GL_COLOR_ATTACHMENT11_NV"/>
2568 <enum name="GL_COLOR_ATTACHMENT12"/>
2569 <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
2570 <enum name="GL_COLOR_ATTACHMENT12_NV"/>
2571 <enum name="GL_COLOR_ATTACHMENT13"/>
2572 <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
2573 <enum name="GL_COLOR_ATTACHMENT13_NV"/>
2574 <enum name="GL_COLOR_ATTACHMENT14"/>
2575 <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
2576 <enum name="GL_COLOR_ATTACHMENT14_NV"/>
2577 <enum name="GL_COLOR_ATTACHMENT15"/>
2578 <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
2579 <enum name="GL_COLOR_ATTACHMENT15_NV"/>
2580 <enum name="GL_COLOR_ATTACHMENT16"/>
2581 <enum name="GL_COLOR_ATTACHMENT17"/>
2582 <enum name="GL_COLOR_ATTACHMENT18"/>
2583 <enum name="GL_COLOR_ATTACHMENT19"/>
2584 <enum name="GL_COLOR_ATTACHMENT20"/>
2585 <enum name="GL_COLOR_ATTACHMENT21"/>
2586 <enum name="GL_COLOR_ATTACHMENT22"/>
2587 <enum name="GL_COLOR_ATTACHMENT23"/>
2588 <enum name="GL_COLOR_ATTACHMENT24"/>
2589 <enum name="GL_COLOR_ATTACHMENT25"/>
2590 <enum name="GL_COLOR_ATTACHMENT26"/>
2591 <enum name="GL_COLOR_ATTACHMENT27"/>
2592 <enum name="GL_COLOR_ATTACHMENT28"/>
2593 <enum name="GL_COLOR_ATTACHMENT29"/>
2594 <enum name="GL_COLOR_ATTACHMENT30"/>
2595 <enum name="GL_COLOR_ATTACHMENT31"/>
2596 <enum name="GL_DEPTH_ATTACHMENT"/>
2597 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
2598 <enum name="GL_DEPTH_ATTACHMENT_EXT"/>
2599 <enum name="GL_DEPTH_ATTACHMENT_OES"/>
2600 </group>
2601
2602 <group name="RenderbufferTarget">
2603 <enum name="GL_RENDERBUFFER" />
2604 </group>
2605
2606 <group name="FramebufferTarget">
2607 <enum name="GL_FRAMEBUFFER" />
2608 <enum name="GL_DRAW_FRAMEBUFFER" />
2609 <enum name="GL_READ_FRAMEBUFFER" />
2610 </group>
2611
2612 <group name="TextureUnit">
2613 <enum name="GL_TEXTURE0"/>
2614 <enum name="GL_TEXTURE1"/>
2615 <enum name="GL_TEXTURE2"/>
2616 <enum name="GL_TEXTURE3"/>
2617 <enum name="GL_TEXTURE4"/>
2618 <enum name="GL_TEXTURE5"/>
2619 <enum name="GL_TEXTURE6"/>
2620 <enum name="GL_TEXTURE7"/>
2621 <enum name="GL_TEXTURE8"/>
2622 <enum name="GL_TEXTURE9"/>
2623 <enum name="GL_TEXTURE10"/>
2624 <enum name="GL_TEXTURE11"/>
2625 <enum name="GL_TEXTURE12"/>
2626 <enum name="GL_TEXTURE13"/>
2627 <enum name="GL_TEXTURE14"/>
2628 <enum name="GL_TEXTURE15"/>
2629 <enum name="GL_TEXTURE16"/>
2630 <enum name="GL_TEXTURE17"/>
2631 <enum name="GL_TEXTURE18"/>
2632 <enum name="GL_TEXTURE19"/>
2633 <enum name="GL_TEXTURE20"/>
2634 <enum name="GL_TEXTURE21"/>
2635 <enum name="GL_TEXTURE22"/>
2636 <enum name="GL_TEXTURE23"/>
2637 <enum name="GL_TEXTURE24"/>
2638 <enum name="GL_TEXTURE25"/>
2639 <enum name="GL_TEXTURE26"/>
2640 <enum name="GL_TEXTURE27"/>
2641 <enum name="GL_TEXTURE28"/>
2642 <enum name="GL_TEXTURE29"/>
2643 <enum name="GL_TEXTURE30"/>
2644 <enum name="GL_TEXTURE31"/>
2645 </group>
2646
2647 <group name="TypeEnum">
2648 <enum name="GL_QUERY_WAIT"/>
2649 <enum name="GL_QUERY_NO_WAIT"/>
2650 <enum name="GL_QUERY_BY_REGION_WAIT"/>
2651 <enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
2652 </group>
2653
2654 <group name="FragmentOpATI">
2655 <enum name="GL_MOV_ATI"/>
2656 <enum name="GL_ADD_ATI"/>
2657 <enum name="GL_MUL_ATI"/>
2658 <enum name="GL_SUB_ATI"/>
2659 <enum name="GL_DOT3_ATI"/>
2660 <enum name="GL_DOT4_ATI"/>
2661 <enum name="GL_MAD_ATI"/>
2662 <enum name="GL_LERP_ATI"/>
2663 <enum name="GL_CND_ATI"/>
2664 <enum name="GL_CND0_ATI"/>
2665 <enum name="GL_DOT2_ADD_ATI"/>
2666 </group>
2667
2668 <group name="FramebufferStatus">
2669 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
2670 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
2671 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
2672 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
2673 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
2674 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
2675 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
2676 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
2677 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
2678 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
2679 </group>
2680
2681 <group name="GraphicsResetStatus">
2682 <enum name="GL_NO_ERROR"/>
2683 <enum name="GL_GUILTY_CONTEXT_RESET"/>
2684 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
2685 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
2686 </group>
2687
2688 <group name="SyncStatus">
2689 <enum name="GL_ALREADY_SIGNALED"/>
2690 <enum name="GL_TIMEOUT_EXPIRED"/>
2691 <enum name="GL_CONDITION_SATISFIED"/>
2692 <enum name="GL_WAIT_FAILED"/>
2693 </group>
2694
2695 <group name="QueryTarget">
2696 <enum name="GL_SAMPLES_PASSED"/>
2697 <enum name="GL_ANY_SAMPLES_PASSED"/>
2698 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
2699 <enum name="GL_PRIMITIVES_GENERATED"/>
2700 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
2701 <enum name="GL_TIME_ELAPSED"/>
2702 </group>
2703
2704 <group name="QueryCounterTarget">
2705 <enum name="GL_TIMESTAMP"/>
2706 </group>
2707
2708 <group name="ConvolutionTarget">
2709 <enum name="GL_CONVOLUTION_1D"/>
2710 <enum name="GL_CONVOLUTION_2D"/>
2711 </group>
2712
2713 <group name="PathFillMode">
2714 <enum name="GL_INVERT"/>
2715 <enum name="GL_COUNT_UP_NV"/>
2716 <enum name="GL_COUNT_DOWN_NV"/>
2717 <enum name="GL_PATH_FILL_MODE_NV"/>
2718 </group>
2719
2720 <group name="ColorTableTarget">
2721 <enum name="GL_COLOR_TABLE"/>
2722 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
2723 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
2724 </group>
2725
2726 <group name="VertexBufferObjectParameter">
2727 <enum name="GL_BUFFER_ACCESS"/>
2728 <enum name="GL_BUFFER_ACCESS_FLAGS"/>
2729 <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
2730 <enum name="GL_BUFFER_MAPPED"/>
2731 <enum name="GL_BUFFER_MAP_LENGTH"/>
2732 <enum name="GL_BUFFER_MAP_OFFSET"/>
2733 <enum name="GL_BUFFER_SIZE"/>
2734 <enum name="GL_BUFFER_STORAGE_FLAGS"/>
2735 <enum name="GL_BUFFER_USAGE"/>
2736 </group>
2737
2738 <group name="RenderbufferParameterName">
2739 <enum name="GL_RENDERBUFFER_WIDTH"/>
2740 <enum name="GL_RENDERBUFFER_HEIGHT"/>
2741 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
2742 <enum name="GL_RENDERBUFFER_SAMPLES"/>
2743 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
2744 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
2745 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
2746 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
2747 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
2748 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
2749 </group>
2750
2751 <group name="VertexBufferObjectUsage">
2752 <enum name="GL_STREAM_DRAW"/>
2753 <enum name="GL_STREAM_READ"/>
2754 <enum name="GL_STREAM_COPY"/>
2755 <enum name="GL_STATIC_DRAW"/>
2756 <enum name="GL_STATIC_READ"/>
2757 <enum name="GL_STATIC_COPY"/>
2758 <enum name="GL_DYNAMIC_DRAW"/>
2759 <enum name="GL_DYNAMIC_READ"/>
2760 <enum name="GL_DYNAMIC_COPY"/>
2761 </group>
2762
2763 <group name="FramebufferParameterName">
2764 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
2765 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
2766 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
2767 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
2768 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
2769 </group>
2770
2771 <group name="ProgramParameterPName">
2772 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
2773 <enum name="GL_PROGRAM_SEPARABLE"/>
2774 </group>
2775
2776 <group name="BlendingFactor">
2777 <enum name="GL_ZERO"/>
2778 <enum name="GL_ONE"/>
2779 <enum name="GL_SRC_COLOR"/>
2780 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
2781 <enum name="GL_DST_COLOR"/>
2782 <enum name="GL_ONE_MINUS_DST_COLOR"/>
2783 <enum name="GL_SRC_ALPHA"/>
2784 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
2785 <enum name="GL_DST_ALPHA"/>
2786 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
2787 <enum name="GL_CONSTANT_COLOR"/>
2788 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
2789 <enum name="GL_CONSTANT_ALPHA"/>
2790 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
2791 <enum name="GL_SRC_ALPHA_SATURATE"/>
2792 <enum name="GL_SRC1_COLOR"/>
2793 <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
2794 <enum name="GL_SRC1_ALPHA"/>
2795 <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
2796 </group>
2797
2798 <group name="BindTransformFeedbackTarget">
2799 <enum name="GL_TRANSFORM_FEEDBACK"/>
2800 </group>
2801
2802 <group name="BlitFramebufferFilter">
2803 <enum name="GL_NEAREST"/>
2804 <enum name="GL_LINEAR"/>
2805 </group>
2806
2807 <group name="BufferStorageTarget">
2808 <enum name="GL_ARRAY_BUFFER"/>
2809 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
2810 <enum name="GL_COPY_READ_BUFFER"/>
2811 <enum name="GL_COPY_WRITE_BUFFER"/>
2812 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
2813 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
2814 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
2815 <enum name="GL_PIXEL_PACK_BUFFER"/>
2816 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
2817 <enum name="GL_QUERY_BUFFER"/>
2818 <enum name="GL_SHADER_STORAGE_BUFFER"/>
2819 <enum name="GL_TEXTURE_BUFFER"/>
2820 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
2821 <enum name="GL_UNIFORM_BUFFER"/>
2822 </group>
2823
2824 <group name="CheckFramebufferStatusTarget">
2825 <enum name="GL_DRAW_FRAMEBUFFER"/>
2826 <enum name="GL_READ_FRAMEBUFFER"/>
2827 <enum name="GL_FRAMEBUFFER"/>
2828 </group>
2829
2830 <group name="Buffer">
2831 <enum name="GL_COLOR"/>
2832 <enum name="GL_DEPTH"/>
2833 <enum name="GL_STENCIL"/>
2834 </group>
2835
2836 <group name="ClipControlOrigin">
2837 <enum name="GL_LOWER_LEFT"/>
2838 <enum name="GL_UPPER_LEFT"/>
2839 </group>
2840
2841 <group name="ClipControlDepth">
2842 <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
2843 <enum name="GL_ZERO_TO_ONE"/>
2844 </group>
2845
2846 <group name="CopyBufferSubDataTarget">
2847 <enum name="GL_ARRAY_BUFFER"/>
2848 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
2849 <enum name="GL_COPY_READ_BUFFER"/>
2850 <enum name="GL_COPY_WRITE_BUFFER"/>
2851 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
2852 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
2853 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
2854 <enum name="GL_PIXEL_PACK_BUFFER"/>
2855 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
2856 <enum name="GL_QUERY_BUFFER"/>
2857 <enum name="GL_SHADER_STORAGE_BUFFER"/>
2858 <enum name="GL_TEXTURE_BUFFER"/>
2859 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
2860 <enum name="GL_UNIFORM_BUFFER"/>
2861 </group>
2862
2863 <group name="ShaderType">
2864 <enum name="GL_COMPUTE_SHADER"/>
2865 <enum name="GL_VERTEX_SHADER"/>
2866 <enum name="GL_TESS_CONTROL_SHADER"/>
2867 <enum name="GL_TESS_EVALUATION_SHADER"/>
2868 <enum name="GL_GEOMETRY_SHADER"/>
2869 <enum name="GL_FRAGMENT_SHADER"/>
2870 <enum name="GL_FRAGMENT_SHADER_ARB"/>
2871 <enum name="GL_VERTEX_SHADER_ARB"/>
2872 </group>
2873
2874 <group name="DebugSource">
2875 <enum name="GL_DEBUG_SOURCE_API"/>
2876 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
2877 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
2878 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
2879 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
2880 <enum name="GL_DEBUG_SOURCE_OTHER"/>
2881 <enum name="GL_DONT_CARE"/>
2882 </group>
2883
2884 <group name="DebugType">
2885 <enum name="GL_DEBUG_TYPE_ERROR"/>
2886 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
2887 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
2888 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
2889 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
2890 <enum name="GL_DEBUG_TYPE_MARKER"/>
2891 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
2892 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
2893 <enum name="GL_DEBUG_TYPE_OTHER"/>
2894 <enum name="GL_DONT_CARE"/>
2895 </group>
2896
2897 <group name="DebugSeverity">
2898 <enum name="GL_DEBUG_SEVERITY_LOW"/>
2899 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
2900 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
2901 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
2902 <enum name="GL_DONT_CARE"/>
2903 </group>
2904
2905 <group name="SyncCondition">
2906 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
2907 </group>
2908
2909 <group name="FogPName">
2910 <enum name="GL_FOG_MODE"/>
2911 <enum name="GL_FOG_DENSITY"/>
2912 <enum name="GL_FOG_START"/>
2913 <enum name="GL_FOG_END"/>
2914 <enum name="GL_FOG_INDEX"/>
2915 <enum name="GL_FOG_COORD_SRC"/>
2916 </group>
2917
2918 <group name="AtomicCounterBufferPName">
2919 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
2920 <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
2921 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
2922 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
2923 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
2924 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
2925 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
2926 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
2927 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
2928 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
2929 </group>
2930
2931 <group name="UniformBlockPName">
2932 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
2933 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
2934 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
2935 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
2936 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
2937 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
2938 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
2939 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
2940 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
2941 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
2942 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
2943 </group>
2944
2945 <group name="UniformPName">
2946 <enum name="GL_UNIFORM_TYPE"/>
2947 <enum name="GL_UNIFORM_SIZE"/>
2948 <enum name="GL_UNIFORM_NAME_LENGTH"/>
2949 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
2950 <enum name="GL_UNIFORM_OFFSET"/>
2951 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
2952 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
2953 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
2954 <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
2955 </group>
2956
2957 <group name="SamplerParameterName">
2958 <enum name="GL_TEXTURE_WRAP_S"/>
2959 <enum name="GL_TEXTURE_WRAP_T"/>
2960 <enum name="GL_TEXTURE_WRAP_R"/>
2961 <enum name="GL_TEXTURE_MIN_FILTER"/>
2962 <enum name="GL_TEXTURE_MAG_FILTER"/>
2963 <enum name="GL_TEXTURE_BORDER_COLOR"/>
2964 <enum name="GL_TEXTURE_MIN_LOD"/>
2965 <enum name="GL_TEXTURE_MAX_LOD"/>
2966 <enum name="GL_TEXTURE_COMPARE_MODE"/>
2967 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
2968 </group>
2969
2970 <group name="VertexProvokingMode">
2971 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
2972 <enum name="GL_LAST_VERTEX_CONVENTION"/>
2973 </group>
2974
2975 <group name="PatchParameterName">
2976 <enum name="GL_PATCH_VERTICES"/>
2977 <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
2978 <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
2979 </group>
2980
2981 <group name="ObjectIdentifier">
2982 <enum name="GL_BUFFER"/>
2983 <enum name="GL_SHADER"/>
2984 <enum name="GL_PROGRAM"/>
2985 <enum name="GL_VERTEX_ARRAY"/>
2986 <enum name="GL_QUERY"/>
2987 <enum name="GL_PROGRAM_PIPELINE"/>
2988 <enum name="GL_TRANSFORM_FEEDBACK"/>
2989 <enum name="GL_SAMPLER"/>
2990 <enum name="GL_TEXTURE"/>
2991 <enum name="GL_RENDERBUFFER"/>
2992 <enum name="GL_FRAMEBUFFER"/>
2993 </group>
2994
2995 <group name="ColorBuffer">
2996 <enum name="GL_NONE"/>
2997 <enum name="GL_FRONT_LEFT"/>
2998 <enum name="GL_FRONT_RIGHT"/>
2999 <enum name="GL_BACK_LEFT"/>
3000 <enum name="GL_BACK_RIGHT"/>
3001 <enum name="GL_FRONT"/>
3002 <enum name="GL_BACK"/>
3003 <enum name="GL_LEFT"/>
3004 <enum name="GL_RIGHT"/>
3005 <enum name="GL_FRONT_AND_BACK"/>
3006 <enum name="GL_NONE"/>
3007 <enum name="GL_COLOR_ATTACHMENT0"/>
3008 <enum name="GL_COLOR_ATTACHMENT1"/>
3009 <enum name="GL_COLOR_ATTACHMENT2"/>
3010 <enum name="GL_COLOR_ATTACHMENT3"/>
3011 <enum name="GL_COLOR_ATTACHMENT4"/>
3012 <enum name="GL_COLOR_ATTACHMENT5"/>
3013 <enum name="GL_COLOR_ATTACHMENT6"/>
3014 <enum name="GL_COLOR_ATTACHMENT7"/>
3015 <enum name="GL_COLOR_ATTACHMENT8"/>
3016 <enum name="GL_COLOR_ATTACHMENT9"/>
3017 <enum name="GL_COLOR_ATTACHMENT10"/>
3018 <enum name="GL_COLOR_ATTACHMENT11"/>
3019 <enum name="GL_COLOR_ATTACHMENT12"/>
3020 <enum name="GL_COLOR_ATTACHMENT13"/>
3021 <enum name="GL_COLOR_ATTACHMENT14"/>
3022 <enum name="GL_COLOR_ATTACHMENT15"/>
3023 <enum name="GL_COLOR_ATTACHMENT16"/>
3024 <enum name="GL_COLOR_ATTACHMENT17"/>
3025 <enum name="GL_COLOR_ATTACHMENT18"/>
3026 <enum name="GL_COLOR_ATTACHMENT19"/>
3027 <enum name="GL_COLOR_ATTACHMENT20"/>
3028 <enum name="GL_COLOR_ATTACHMENT21"/>
3029 <enum name="GL_COLOR_ATTACHMENT22"/>
3030 <enum name="GL_COLOR_ATTACHMENT23"/>
3031 <enum name="GL_COLOR_ATTACHMENT24"/>
3032 <enum name="GL_COLOR_ATTACHMENT25"/>
3033 <enum name="GL_COLOR_ATTACHMENT26"/>
3034 <enum name="GL_COLOR_ATTACHMENT27"/>
3035 <enum name="GL_COLOR_ATTACHMENT28"/>
3036 <enum name="GL_COLOR_ATTACHMENT29"/>
3037 <enum name="GL_COLOR_ATTACHMENT30"/>
3038 <enum name="GL_COLOR_ATTACHMENT31"/>
3039 </group>
3040
3041 <group name="MapQuery">
3042 <enum name="GL_COEFF"/>
3043 <enum name="GL_ORDER"/>
3044 <enum name="GL_DOMAIN"/>
3045 </group>
3046
3047 <group name="VertexArrayPName">
3048 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
3049 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
3050 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
3051 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
3052 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
3053 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
3054 <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
3055 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
3056 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
3057 </group>
3058
3059 <group name="TransformFeedbackPName">
3060 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
3061 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
3062 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
3063 <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
3064 <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
3065 </group>
3066
3067 <group name="SyncParameterName">
3068 <enum name="GL_OBJECT_TYPE"/>
3069 <enum name="GL_SYNC_STATUS"/>
3070 <enum name="GL_SYNC_CONDITION"/>
3071 <enum name="GL_SYNC_FLAGS"/>
3072 </group>
3073
3074 <group name="ShaderParameterName">
3075 <enum name="GL_SHADER_TYPE"/>
3076 <enum name="GL_DELETE_STATUS"/>
3077 <enum name="GL_COMPILE_STATUS"/>
3078 <enum name="GL_INFO_LOG_LENGTH"/>
3079 <enum name="GL_SHADER_SOURCE_LENGTH"/>
3080 </group>
3081
3082 <group name="QueryObjectParameterName">
3083 <enum name="GL_QUERY_RESULT_AVAILABLE"/>
3084 <enum name="GL_QUERY_RESULT"/>
3085 <enum name="GL_QUERY_RESULT_NO_WAIT"/>
3086 <enum name="GL_QUERY_TARGET"/>
3087 </group>
3088
3089 <group name="QueryParameterName">
3090 <enum name="GL_CURRENT_QUERY"/>
3091 <enum name="GL_QUERY_COUNTER_BITS"/>
3092 </group>
3093
3094 <group name="ProgramStagePName">
3095 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
3096 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
3097 <enum name="GL_ACTIVE_SUBROUTINES"/>
3098 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
3099 <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
3100 </group>
3101
3102 <group name="PipelineParameterName">
3103 <enum name="GL_ACTIVE_PROGRAM"/>
3104 <enum name="GL_VERTEX_SHADER"/>
3105 <enum name="GL_TESS_CONTROL_SHADER"/>
3106 <enum name="GL_TESS_EVALUATION_SHADER"/>
3107 <enum name="GL_GEOMETRY_SHADER"/>
3108 <enum name="GL_FRAGMENT_SHADER"/>
3109 <enum name="GL_INFO_LOG_LENGTH"/>
3110 </group>
3111
3112 <group name="ProgramInterface">
3113 <enum name="GL_UNIFORM"/>
3114 <enum name="GL_UNIFORM_BLOCK"/>
3115 <enum name="GL_PROGRAM_INPUT"/>
3116 <enum name="GL_PROGRAM_OUTPUT"/>
3117 <enum name="GL_VERTEX_SUBROUTINE"/>
3118 <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
3119 <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
3120 <enum name="GL_GEOMETRY_SUBROUTINE"/>
3121 <enum name="GL_FRAGMENT_SUBROUTINE"/>
3122 <enum name="GL_COMPUTE_SUBROUTINE"/>
3123 <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
3124 <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
3125 <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
3126 <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
3127 <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
3128 <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
3129 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
3130 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
3131 <enum name="GL_BUFFER_VARIABLE"/>
3132 <enum name="GL_SHADER_STORAGE_BLOCK"/>
3133 </group>
3134
3135 <group name="VertexAttribEnum">
3136 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
3137 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
3138 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
3139 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
3140 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
3141 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
3142 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
3143 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
3144 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
3145 </group>
3146
3147 <group name="VertexAttribType">
3148 <enum name="GL_BYTE"/>
3149 <enum name="GL_SHORT"/>
3150 <enum name="GL_INT"/>
3151 <enum name="GL_FIXED"/>
3152 <enum name="GL_FLOAT"/>
3153 <enum name="GL_HALF_FLOAT"/>
3154 <enum name="GL_DOUBLE"/>
3155 <enum name="GL_UNSIGNED_BYTE"/>
3156 <enum name="GL_UNSIGNED_SHORT"/>
3157 <enum name="GL_UNSIGNED_INT"/>
3158 <enum name="GL_INT_2_10_10_10_REV"/>
3159 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
3160 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
3161 </group>
3162
3163 <group name="AttributeType">
3164 <enum name="GL_FLOAT_VEC2"/>
3165 <enum name="GL_FLOAT_VEC2_ARB"/>
3166 <enum name="GL_FLOAT_VEC3"/>
3167 <enum name="GL_FLOAT_VEC3_ARB"/>
3168 <enum name="GL_FLOAT_VEC4"/>
3169 <enum name="GL_FLOAT_VEC4_ARB"/>
3170 <enum name="GL_INT_VEC2"/>
3171 <enum name="GL_INT_VEC2_ARB"/>
3172 <enum name="GL_INT_VEC3"/>
3173 <enum name="GL_INT_VEC3_ARB"/>
3174 <enum name="GL_INT_VEC4"/>
3175 <enum name="GL_INT_VEC4_ARB"/>
3176 <enum name="GL_BOOL"/>
3177 <enum name="GL_BOOL_ARB"/>
3178 <enum name="GL_BOOL_VEC2"/>
3179 <enum name="GL_BOOL_VEC2_ARB"/>
3180 <enum name="GL_BOOL_VEC3"/>
3181 <enum name="GL_BOOL_VEC3_ARB"/>
3182 <enum name="GL_BOOL_VEC4"/>
3183 <enum name="GL_BOOL_VEC4_ARB"/>
3184 <enum name="GL_FLOAT_MAT2"/>
3185 <enum name="GL_FLOAT_MAT2_ARB"/>
3186 <enum name="GL_FLOAT_MAT3"/>
3187 <enum name="GL_FLOAT_MAT3_ARB"/>
3188 <enum name="GL_FLOAT_MAT4"/>
3189 <enum name="GL_FLOAT_MAT4_ARB"/>
3190 <enum name="GL_SAMPLER_1D"/>
3191 <enum name="GL_SAMPLER_1D_ARB"/>
3192 <enum name="GL_SAMPLER_2D"/>
3193 <enum name="GL_SAMPLER_2D_ARB"/>
3194 <enum name="GL_SAMPLER_3D"/>
3195 <enum name="GL_SAMPLER_3D_ARB"/>
3196 <enum name="GL_SAMPLER_3D_OES"/>
3197 <enum name="GL_SAMPLER_CUBE"/>
3198 <enum name="GL_SAMPLER_CUBE_ARB"/>
3199 <enum name="GL_SAMPLER_1D_SHADOW"/>
3200 <enum name="GL_SAMPLER_1D_SHADOW_ARB"/>
3201 <enum name="GL_SAMPLER_2D_SHADOW"/>
3202 <enum name="GL_SAMPLER_2D_SHADOW_ARB"/>
3203 <enum name="GL_SAMPLER_2D_SHADOW_EXT"/>
3204 <enum name="GL_SAMPLER_2D_RECT"/>
3205 <enum name="GL_SAMPLER_2D_RECT_ARB"/>
3206 <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
3207 <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
3208 <enum name="GL_FLOAT_MAT2x3"/>
3209 <enum name="GL_FLOAT_MAT2x3_NV"/>
3210 <enum name="GL_FLOAT_MAT2x4"/>
3211 <enum name="GL_FLOAT_MAT2x4_NV"/>
3212 <enum name="GL_FLOAT_MAT3x2"/>
3213 <enum name="GL_FLOAT_MAT3x2_NV"/>
3214 <enum name="GL_FLOAT_MAT3x4"/>
3215 <enum name="GL_FLOAT_MAT3x4_NV"/>
3216 <enum name="GL_FLOAT_MAT4x2"/>
3217 <enum name="GL_FLOAT_MAT4x2_NV"/>
3218 <enum name="GL_FLOAT_MAT4x3"/>
3219 <enum name="GL_FLOAT_MAT4x3_NV"/>
3220 </group>
3221
3222 <group name="InternalFormatPName">
3223 <enum name="GL_NUM_SAMPLE_COUNTS"/>
3224 <enum name="GL_SAMPLES"/>
3225 <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
3226 <enum name="GL_INTERNALFORMAT_PREFERRED"/>
3227 <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
3228 <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
3229 <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
3230 <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
3231 <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
3232 <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
3233 <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
3234 <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
3235 <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
3236 <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
3237 <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
3238 <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
3239 <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
3240 <enum name="GL_MAX_WIDTH"/>
3241 <enum name="GL_MAX_HEIGHT"/>
3242 <enum name="GL_MAX_DEPTH"/>
3243 <enum name="GL_MAX_LAYERS"/>
3244 <enum name="GL_COLOR_COMPONENTS"/>
3245 <enum name="GL_COLOR_RENDERABLE"/>
3246 <enum name="GL_DEPTH_RENDERABLE"/>
3247 <enum name="GL_STENCIL_RENDERABLE"/>
3248 <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
3249 <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
3250 <enum name="GL_FRAMEBUFFER_BLEND"/>
3251 <enum name="GL_READ_PIXELS"/>
3252 <enum name="GL_READ_PIXELS_FORMAT"/>
3253 <enum name="GL_READ_PIXELS_TYPE"/>
3254 <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
3255 <enum name="GL_TEXTURE_IMAGE_TYPE"/>
3256 <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
3257 <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
3258 <enum name="GL_MIPMAP"/>
3259 <enum name="GL_GENERATE_MIPMAP"/>
3260 <enum name="GL_AUTO_GENERATE_MIPMAP"/>
3261 <enum name="GL_COLOR_ENCODING"/>
3262 <enum name="GL_SRGB_READ"/>
3263 <enum name="GL_SRGB_WRITE"/>
3264 <enum name="GL_FILTER"/>
3265 <enum name="GL_VERTEX_TEXTURE"/>
3266 <enum name="GL_TESS_CONTROL_TEXTURE"/>
3267 <enum name="GL_TESS_EVALUATION_TEXTURE"/>
3268 <enum name="GL_GEOMETRY_TEXTURE"/>
3269 <enum name="GL_FRAGMENT_TEXTURE"/>
3270 <enum name="GL_COMPUTE_TEXTURE"/>
3271 <enum name="GL_TEXTURE_SHADOW"/>
3272 <enum name="GL_TEXTURE_GATHER"/>
3273 <enum name="GL_TEXTURE_GATHER_SHADOW"/>
3274 <enum name="GL_SHADER_IMAGE_LOAD"/>
3275 <enum name="GL_SHADER_IMAGE_STORE"/>
3276 <enum name="GL_SHADER_IMAGE_ATOMIC"/>
3277 <enum name="GL_IMAGE_TEXEL_SIZE"/>
3278 <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
3279 <enum name="GL_IMAGE_PIXEL_FORMAT"/>
3280 <enum name="GL_IMAGE_PIXEL_TYPE"/>
3281 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
3282 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
3283 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
3284 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
3285 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
3286 <enum name="GL_TEXTURE_COMPRESSED"/>
3287 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
3288 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
3289 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
3290 <enum name="GL_CLEAR_BUFFER"/>
3291 <enum name="GL_TEXTURE_VIEW"/>
3292 <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
3293 <enum name="GL_CLEAR_TEXTURE"/>
3294 </group>
3295
3296 <group name="FramebufferAttachmentParameterName">
3297 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
3298 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
3299 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
3300 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
3301 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
3302 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
3303 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
3304 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
3305 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
3306 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
3307 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
3308 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
3309 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
3310 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
3311 </group>
3312
3313 <group name="ProgramInterfacePName">
3314 <enum name="GL_ACTIVE_RESOURCES"/>
3315 <enum name="GL_MAX_NAME_LENGTH"/>
3316 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
3317 <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
3318 </group>
3319
3320 <group name="PrecisionType">
3321 <enum name="GL_LOW_FLOAT"/>
3322 <enum name="GL_MEDIUM_FLOAT"/>
3323 <enum name="GL_HIGH_FLOAT"/>
3324 <enum name="GL_LOW_INT"/>
3325 <enum name="GL_MEDIUM_INT"/>
3326 <enum name="GL_HIGH_INT"/>
3327 </group>
3328
3329 <group name="VertexAttribPointerType">
3330 <enum name="GL_BYTE"/>
3331 <enum name="GL_UNSIGNED_BYTE"/>
3332 <enum name="GL_SHORT"/>
3333 <enum name="GL_UNSIGNED_SHORT"/>
3334 <enum name="GL_INT"/>
3335 <enum name="GL_UNSIGNED_INT"/>
3336 <enum name="GL_FLOAT"/>
3337 <enum name="GL_DOUBLE"/>
3338 <enum name="GL_HALF_FLOAT"/>
3339 <enum name="GL_FIXED"/>
3340 <enum name="GL_INT_2_10_10_10_REV"/>
3341 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
3342 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
3343 </group>
3344
3345 <group name="SubroutineParameterName">
3346 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
3347 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
3348 <enum name="GL_UNIFORM_SIZE"/>
3349 <enum name="GL_UNIFORM_NAME_LENGTH"/>
3350 </group>
3351
3352 <group name="GetFramebufferParameter">
3353 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
3354 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
3355 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
3356 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
3357 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
3358 <enum name="GL_DOUBLEBUFFER"/>
3359 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
3360 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
3361 <enum name="GL_SAMPLES"/>
3362 <enum name="GL_SAMPLE_BUFFERS"/>
3363 <enum name="GL_STEREO"/>
3364 </group>
3365
3366 <group name="PathStringFormat">
3367 <enum name="GL_PATH_FORMAT_SVG_NV" />
3368 <enum name="GL_PATH_FORMAT_PS_NV" />
3369 </group>
3370
3371 <group name="PathFontTarget">
3372 <enum name="GL_STANDARD_FONT_NAME_NV" />
3373 <enum name="GL_SYSTEM_FONT_NAME_NV" />
3374 <enum name="GL_FILE_NAME_NV" />
3375 </group>
3376
3377 <group name="PathHandleMissingGlyphs">
3378 <enum name="GL_SKIP_MISSING_GLYPH_NV" />
3379 <enum name="GL_USE_MISSING_GLYPH_NV" />
3380 </group>
3381
3382 <group name="PathParameter">
3383 <enum name="GL_PATH_STROKE_WIDTH_NV" />
3384 <enum name="GL_PATH_INITIAL_END_CAP_NV" />
3385 <enum name="GL_PATH_TERMINAL_END_CAP_NV" />
3386 <enum name="GL_PATH_JOIN_STYLE_NV" />
3387 <enum name="GL_PATH_MITER_LIMIT_NV" />
3388 <enum name="GL_PATH_INITIAL_DASH_CAP_NV" />
3389 <enum name="GL_PATH_TERMINAL_DASH_CAP_NV" />
3390 <enum name="GL_PATH_DASH_OFFSET_NV" />
3391 <enum name="GL_PATH_CLIENT_LENGTH_NV" />
3392 <enum name="GL_PATH_DASH_OFFSET_RESET_NV" />
3393 <enum name="GL_PATH_FILL_MODE_NV" />
3394 <enum name="GL_PATH_FILL_MASK_NV" />
3395 <enum name="GL_PATH_FILL_COVER_MODE_NV" />
3396 <enum name="GL_PATH_STROKE_COVER_MODE_NV" />
3397 <enum name="GL_PATH_STROKE_MASK_NV" />
3398 <!-- <enum name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extension"/> -->
3399 <enum name="GL_PATH_END_CAPS_NV" />
3400 <enum name="GL_PATH_DASH_CAPS_NV" />
3401 <enum name="GL_PATH_COMMAND_COUNT_NV" />
3402 <enum name="GL_PATH_COORD_COUNT_NV" />
3403 <enum name="GL_PATH_DASH_ARRAY_COUNT_NV" />
3404 <enum name="GL_PATH_COMPUTED_LENGTH_NV" />
3405 <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV" />
3406 <enum name="GL_PATH_FILL_BOUNDING_BOX_NV" />
3407 <enum name="GL_PATH_STROKE_BOUNDING_BOX_NV" />
3408 </group>
3409
3410 <group name="PathColor">
3411 <enum name="GL_PRIMARY_COLOR" />
3412 <enum name="GL_PRIMARY_COLOR_NV" />
3413 <enum name="GL_SECONDARY_COLOR_NV" />
3414 </group>
3415
3416 <group name="PathGenMode">
3417 <enum name="GL_NONE" />
3418 <enum name="GL_EYE_LINEAR" />
3419 <enum name="GL_OBJECT_LINEAR" />
3420 <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV" />
3421 <enum name="GL_CONSTANT" />
3422 </group>
3423
3424 <group name="TextureLayout">
3425 <enum name="GL_LAYOUT_GENERAL_EXT"/>
3426 <enum name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
3427 <enum name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
3428 <enum name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
3429 <enum name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
3430 <enum name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
3431 <enum name="GL_LAYOUT_TRANSFER_DST_EXT"/>
3432 <enum name="GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"/>
3433 <enum name="GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"/>
3434 </group>
3435
3436 <group name="PathTransformType">
3437 <enum name="GL_NONE" />
3438 <enum name="GL_TRANSLATE_X_NV" />
3439 <enum name="GL_TRANSLATE_Y_NV" />
3440 <enum name="GL_TRANSLATE_2D_NV" />
3441 <enum name="GL_TRANSLATE_3D_NV" />
3442 <enum name="GL_AFFINE_2D_NV" />
3443 <enum name="GL_AFFINE_3D_NV" />
3444 <enum name="GL_TRANSPOSE_AFFINE_2D_NV" />
3445 <enum name="GL_TRANSPOSE_AFFINE_3D_NV" />
3446 </group>
3447
3448 <group name="PathElementType">
3449 <enum name="GL_UTF8_NV" />
3450 <enum name="GL_UTF16_NV" />
3451 </group>
3452
3453 <group name="PathCoverMode">
3454 <enum name="GL_CONVEX_HULL_NV" />
3455 <enum name="GL_BOUNDING_BOX_NV" />
3456 <enum name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV" />
3457 <enum name="GL_PATH_FILL_COVER_MODE_NV" />
3458 </group>
3459
3460 <group name="PathFontStyle">
3461 <enum name="GL_NONE" />
3462 <enum name="GL_BOLD_BIT_NV" />
3463 <enum name="GL_ITALIC_BIT_NV" />
3464 </group>
3465
3466 <group name="PathMetricMask">
3467 <enum name="GL_GLYPH_WIDTH_BIT_NV" />
3468 <enum name="GL_GLYPH_HEIGHT_BIT_NV" />
3469 <enum name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV" />
3470 <enum name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV" />
3471 <enum name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV" />
3472 <enum name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV" />
3473 <enum name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV" />
3474 <enum name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV" />
3475 <enum name="GL_GLYPH_HAS_KERNING_BIT_NV" />
3476 <enum name="GL_FONT_X_MIN_BOUNDS_BIT_NV" />
3477 <enum name="GL_FONT_Y_MIN_BOUNDS_BIT_NV" />
3478 <enum name="GL_FONT_X_MAX_BOUNDS_BIT_NV" />
3479 <enum name="GL_FONT_Y_MAX_BOUNDS_BIT_NV" />
3480 <enum name="GL_FONT_UNITS_PER_EM_BIT_NV" />
3481 <enum name="GL_FONT_ASCENDER_BIT_NV" />
3482 <enum name="GL_FONT_DESCENDER_BIT_NV" />
3483 <enum name="GL_FONT_HEIGHT_BIT_NV" />
3484 <enum name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV" />
3485 <enum name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV" />
3486 <enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV" />
3487 <enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV" />
3488 <enum name="GL_FONT_HAS_KERNING_BIT_NV" />
3489 <enum name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV" />
3490 </group>
3491
3492 <group name="PathListMode">
3493 <enum name="GL_ACCUM_ADJACENT_PAIRS_NV" />
3494 <enum name="GL_ADJACENT_PAIRS_NV" />
3495 <enum name="GL_FIRST_TO_REST_NV" />
3496 </group>
3497
3498 <group name="ProgramPropertyARB">
3499 <enum name="GL_DELETE_STATUS" />
3500 <enum name="GL_LINK_STATUS" />
3501 <enum name="GL_VALIDATE_STATUS" />
3502 <enum name="GL_INFO_LOG_LENGTH" />
3503 <enum name="GL_ATTACHED_SHADERS" />
3504 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" />
3505 <enum name="GL_ACTIVE_ATTRIBUTES" />
3506 <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" />
3507 <enum name="GL_ACTIVE_UNIFORMS" />
3508 <enum name="GL_ACTIVE_UNIFORM_BLOCKS" />
3509 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" />
3510 <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH" />
3511 <enum name="GL_COMPUTE_WORK_GROUP_SIZE" />
3512 <enum name="GL_PROGRAM_BINARY_LENGTH" />
3513 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE" />
3514 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS" />
3515 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" />
3516 <enum name="GL_GEOMETRY_VERTICES_OUT" />
3517 <enum name="GL_GEOMETRY_INPUT_TYPE" />
3518 <enum name="GL_GEOMETRY_OUTPUT_TYPE" />
3519 </group>
3520 </groups>
3521
3522 <!-- SECTION: GL enumerant (token) definitions. -->
3523
3524 <!-- Bitmasks each have their own namespace, although bits are
3525 sometimes reused for other purposes -->
3526
3527 <enums namespace="GL" group="AttribMask" type="bitmask">
3528 <enum value="0x00000001" name="GL_CURRENT_BIT"/>
3529 <enum value="0x00000002" name="GL_POINT_BIT"/>
3530 <enum value="0x00000004" name="GL_LINE_BIT"/>
3531 <enum value="0x00000008" name="GL_POLYGON_BIT"/>
3532 <enum value="0x00000010" name="GL_POLYGON_STIPPLE_BIT"/>
3533 <enum value="0x00000020" name="GL_PIXEL_MODE_BIT"/>
3534 <enum value="0x00000040" name="GL_LIGHTING_BIT"/>
3535 <enum value="0x00000080" name="GL_FOG_BIT"/>
3536 <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT"/>
3537 <enum value="0x00000200" name="GL_ACCUM_BUFFER_BIT"/>
3538 <enum value="0x00000400" name="GL_STENCIL_BUFFER_BIT"/>
3539 <enum value="0x00000800" name="GL_VIEWPORT_BIT"/>
3540 <enum value="0x00001000" name="GL_TRANSFORM_BIT"/>
3541 <enum value="0x00002000" name="GL_ENABLE_BIT"/>
3542 <enum value="0x00004000" name="GL_COLOR_BUFFER_BIT"/>
3543 <enum value="0x00008000" name="GL_HINT_BIT"/>
3544 <enum value="0x00010000" name="GL_EVAL_BIT"/>
3545 <enum value="0x00020000" name="GL_LIST_BIT"/>
3546 <enum value="0x00040000" name="GL_TEXTURE_BIT"/>
3547 <enum value="0x00080000" name="GL_SCISSOR_BIT"/>
3548 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT"/>
3549 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_ARB"/>
3550 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_EXT"/>
3551 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_3DFX"/>
3552 <enum value="0xFFFFFFFF" name="GL_ALL_ATTRIB_BITS" comment="Guaranteed to mark all attribute groups at once"/>
3553 </enums>
3554
3555 <enums namespace="GL" group="BufferAccessMask" type="bitmask" comment="GL_MAP_{COHERENT,FLUSH_EXPLICIT,INVALIDATE_BUFFER,INVALIDATE_RANGE,PERSISTENT,READ,UNSYNCHRONIZED,WRITE}_{BIT,BIT_EXT} also lie in this namespace">
3556 <!-- Also used: 0x000000ff for bits reused from MapBufferUsageMask below -->
3557 </enums>
3558
3559 <enums namespace="GL" group="ClearBufferMask" type="bitmask" comment="GL_{DEPTH,ACCUM,STENCIL,COLOR}_BUFFER_BIT also lie in this namespace">
3560 <enum value="0x00008000" name="GL_COVERAGE_BUFFER_BIT_NV" comment="Collides with AttribMask bit GL_HINT_BIT. OK since this token is for OpenGL ES 2, which doesn't have attribute groups."/>
3561 <!-- Also used: 0x00004700 for bits reused from AttribMask above -->
3562 </enums>
3563
3564 <enums namespace="GL" group="ClientAttribMask" type="bitmask">
3565 <enum value="0x00000001" name="GL_CLIENT_PIXEL_STORE_BIT"/>
3566 <enum value="0x00000002" name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
3567 <enum value="0xFFFFFFFF" name="GL_CLIENT_ALL_ATTRIB_BITS"/>
3568 </enums>
3569
3570 <enums namespace="GL" group="ContextFlagMask" type="bitmask" comment="Should be shared with WGL/GLX, but aren't since the FORWARD_COMPATIBLE and DEBUG values are swapped vs. WGL/GLX.">
3571 <enum value="0x00000001" name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
3572 <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
3573 <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
3574 <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
3575 <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
3576 <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
3577 <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR" alias="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
3578 <enum value="0x00000010" name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
3579 </enums>
3580
3581 <enums namespace="GL" group="ContextProfileMask" type="bitmask">
3582 <enum value="0x00000001" name="GL_CONTEXT_CORE_PROFILE_BIT"/>
3583 <enum value="0x00000002" name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
3584 </enums>
3585
3586 <enums namespace="GL" group="MapBufferUsageMask" type="bitmask">
3587 <enum value="0x0001" name="GL_MAP_READ_BIT"/>
3588 <enum value="0x0001" name="GL_MAP_READ_BIT_EXT"/>
3589 <enum value="0x0002" name="GL_MAP_WRITE_BIT"/>
3590 <enum value="0x0002" name="GL_MAP_WRITE_BIT_EXT"/>
3591 <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT"/>
3592 <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
3593 <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
3594 <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
3595 <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
3596 <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
3597 <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT"/>
3598 <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
3599 <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT"/>
3600 <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT_EXT"/>
3601 <enum value="0x0080" name="GL_MAP_COHERENT_BIT"/>
3602 <enum value="0x0080" name="GL_MAP_COHERENT_BIT_EXT"/>
3603 <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT"/>
3604 <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
3605 <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/>
3606 <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT_EXT"/>
3607 <enum value="0x0400" name="GL_SPARSE_STORAGE_BIT_ARB"/>
3608 <enum value="0x0800" name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
3609 <enum value="0x0800" name="GL_PER_GPU_STORAGE_BIT_NV"/>
3610 <unused start="0x1000" end="0x1000" comment="Reserved for NVIDIA"/>
3611 <enum value="0x2000" name="GL_EXTERNAL_STORAGE_BIT_NVX"/>
3612 </enums>
3613
3614 <enums namespace="GL" group="MemoryBarrierMask" type="bitmask">
3615 <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
3616 <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
3617 <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
3618 <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
3619 <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT"/>
3620 <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT_EXT"/>
3621 <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
3622 <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
3623 <enum value="0x00000010" name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
3624 <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
3625 <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
3626 <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT"/>
3627 <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT_EXT"/>
3628 <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
3629 <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
3630 <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
3631 <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
3632 <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
3633 <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
3634 <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT"/>
3635 <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
3636 <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
3637 <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
3638 <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
3639 <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
3640 <enum value="0x00002000" name="GL_SHADER_STORAGE_BARRIER_BIT"/>
3641 <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
3642 <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
3643 <enum value="0x00008000" name="GL_QUERY_BUFFER_BARRIER_BIT"/>
3644 <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS"/>
3645 <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/>
3646 </enums>
3647
3648 <enums namespace="GL" group="OcclusionQueryEventMaskAMD" type="bitmask">
3649 <enum value="0x00000001" name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
3650 <enum value="0x00000002" name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
3651 <enum value="0x00000004" name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
3652 <enum value="0x00000008" name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
3653 <enum value="0xFFFFFFFF" name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
3654 </enums>
3655
3656 <enums namespace="GL" group="SyncObjectMask" type="bitmask">
3657 <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
3658 <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
3659 </enums>
3660
3661 <enums namespace="GL" group="UseProgramStageMask" type="bitmask">
3662 <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT"/>
3663 <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT_EXT"/>
3664 <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT"/>
3665 <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT_EXT"/>
3666 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT"/>
3667 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_EXT"/>
3668 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_OES"/>
3669 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT"/>
3670 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
3671 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
3672 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT"/>
3673 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
3674 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
3675 <enum value="0x00000020" name="GL_COMPUTE_SHADER_BIT"/>
3676 <enum value="0x00000040" name="GL_MESH_SHADER_BIT_NV"/>
3677 <enum value="0x00000080" name="GL_TASK_SHADER_BIT_NV"/>
3678 <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS"/>
3679 <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/>
3680 </enums>
3681
3682 <!-- Bitmasks defined by vendor extensions -->
3683
3684 <enums namespace="GL" group="TextureStorageMaskAMD" type="bitmask">
3685 <enum value="0x00000001" name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
3686 </enums>
3687
3688 <enums namespace="GL" group="FragmentShaderDestMaskATI" type="bitmask">
3689 <enum value="0x00000001" name="GL_RED_BIT_ATI"/>
3690 <enum value="0x00000002" name="GL_GREEN_BIT_ATI"/>
3691 <enum value="0x00000004" name="GL_BLUE_BIT_ATI"/>
3692 </enums>
3693
3694 <enums namespace="GL" group="FragmentShaderDestModMaskATI" type="bitmask">
3695 <enum value="0x00000001" name="GL_2X_BIT_ATI"/>
3696 <enum value="0x00000002" name="GL_4X_BIT_ATI"/>
3697 <enum value="0x00000004" name="GL_8X_BIT_ATI"/>
3698 <enum value="0x00000008" name="GL_HALF_BIT_ATI"/>
3699 <enum value="0x00000010" name="GL_QUARTER_BIT_ATI"/>
3700 <enum value="0x00000020" name="GL_EIGHTH_BIT_ATI"/>
3701 <enum value="0x00000040" name="GL_SATURATE_BIT_ATI"/>
3702 </enums>
3703
3704 <enums namespace="GL" group="FragmentShaderColorModMaskATI" type="bitmask">
3705 <!-- Also used: 0x00000001 for GL_2X_BIT_ATI reused from FragmentShaderDestModMaskAT above -->
3706 <enum value="0x00000002" name="GL_COMP_BIT_ATI"/>
3707 <enum value="0x00000004" name="GL_NEGATE_BIT_ATI"/>
3708 <enum value="0x00000008" name="GL_BIAS_BIT_ATI"/>
3709 </enums>
3710
3711 <enums namespace="GL" group="TraceMaskMESA" type="bitmask">
3712 <enum value="0x0001" name="GL_TRACE_OPERATIONS_BIT_MESA"/>
3713 <enum value="0x0002" name="GL_TRACE_PRIMITIVES_BIT_MESA"/>
3714 <enum value="0x0004" name="GL_TRACE_ARRAYS_BIT_MESA"/>
3715 <enum value="0x0008" name="GL_TRACE_TEXTURES_BIT_MESA"/>
3716 <enum value="0x0010" name="GL_TRACE_PIXELS_BIT_MESA"/>
3717 <enum value="0x0020" name="GL_TRACE_ERRORS_BIT_MESA"/>
3718 <enum value="0xFFFF" name="GL_TRACE_ALL_BITS_MESA"/>
3719 </enums>
3720
3721 <enums namespace="GL" group="PathRenderingMaskNV" type="bitmask">
3722 <enum value="0x01" name="GL_BOLD_BIT_NV"/>
3723 <enum value="0x02" name="GL_ITALIC_BIT_NV"/>
3724 <enum value="0x01" name="GL_GLYPH_WIDTH_BIT_NV"/>
3725 <enum value="0x02" name="GL_GLYPH_HEIGHT_BIT_NV"/>
3726 <enum value="0x04" name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
3727 <enum value="0x08" name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
3728 <enum value="0x10" name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
3729 <enum value="0x20" name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
3730 <enum value="0x40" name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
3731 <enum value="0x80" name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
3732 <enum value="0x100" name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
3733 <enum value="0x00010000" name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
3734 <enum value="0x00020000" name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
3735 <enum value="0x00040000" name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
3736 <enum value="0x00080000" name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
3737 <enum value="0x00100000" name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
3738 <enum value="0x00200000" name="GL_FONT_ASCENDER_BIT_NV"/>
3739 <enum value="0x00400000" name="GL_FONT_DESCENDER_BIT_NV"/>
3740 <enum value="0x00800000" name="GL_FONT_HEIGHT_BIT_NV"/>
3741 <enum value="0x01000000" name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
3742 <enum value="0x02000000" name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
3743 <enum value="0x04000000" name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
3744 <enum value="0x08000000" name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
3745 <enum value="0x10000000" name="GL_FONT_HAS_KERNING_BIT_NV"/>
3746 <enum value="0x20000000" name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
3747 </enums>
3748
3749 <enums namespace="GL" group="PerformanceQueryCapsMaskINTEL" type="bitmask">
3750 <enum value="0x00000000" name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
3751 <enum value="0x00000001" name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
3752 </enums>
3753
3754 <enums namespace="GL" group="VertexHintsMaskPGI" type="bitmask">
3755 <enum value="0x00000004" name="GL_VERTEX23_BIT_PGI"/>
3756 <enum value="0x00000008" name="GL_VERTEX4_BIT_PGI"/>
3757 <enum value="0x00010000" name="GL_COLOR3_BIT_PGI"/>
3758 <enum value="0x00020000" name="GL_COLOR4_BIT_PGI"/>
3759 <enum value="0x00040000" name="GL_EDGEFLAG_BIT_PGI"/>
3760 <enum value="0x00080000" name="GL_INDEX_BIT_PGI"/>
3761 <enum value="0x00100000" name="GL_MAT_AMBIENT_BIT_PGI"/>
3762 <enum value="0x00200000" name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
3763 <enum value="0x00400000" name="GL_MAT_DIFFUSE_BIT_PGI"/>
3764 <enum value="0x00800000" name="GL_MAT_EMISSION_BIT_PGI"/>
3765 <enum value="0x01000000" name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
3766 <enum value="0x02000000" name="GL_MAT_SHININESS_BIT_PGI"/>
3767 <enum value="0x04000000" name="GL_MAT_SPECULAR_BIT_PGI"/>
3768 <enum value="0x08000000" name="GL_NORMAL_BIT_PGI"/>
3769 <enum value="0x10000000" name="GL_TEXCOORD1_BIT_PGI"/>
3770 <enum value="0x20000000" name="GL_TEXCOORD2_BIT_PGI"/>
3771 <enum value="0x40000000" name="GL_TEXCOORD3_BIT_PGI"/>
3772 <enum value="0x80000000" name="GL_TEXCOORD4_BIT_PGI"/>
3773 </enums>
3774
3775 <enums namespace="GL" group="BufferBitQCOM" type="bitmask">
3776 <enum value="0x00000001" name="GL_COLOR_BUFFER_BIT0_QCOM"/>
3777 <enum value="0x00000002" name="GL_COLOR_BUFFER_BIT1_QCOM"/>
3778 <enum value="0x00000004" name="GL_COLOR_BUFFER_BIT2_QCOM"/>
3779 <enum value="0x00000008" name="GL_COLOR_BUFFER_BIT3_QCOM"/>
3780 <enum value="0x00000010" name="GL_COLOR_BUFFER_BIT4_QCOM"/>
3781 <enum value="0x00000020" name="GL_COLOR_BUFFER_BIT5_QCOM"/>
3782 <enum value="0x00000040" name="GL_COLOR_BUFFER_BIT6_QCOM"/>
3783 <enum value="0x00000080" name="GL_COLOR_BUFFER_BIT7_QCOM"/>
3784 <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
3785 <enum value="0x00000200" name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
3786 <enum value="0x00000400" name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
3787 <enum value="0x00000800" name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
3788 <enum value="0x00001000" name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
3789 <enum value="0x00002000" name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
3790 <enum value="0x00004000" name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
3791 <enum value="0x00008000" name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
3792 <enum value="0x00010000" name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
3793 <enum value="0x00020000" name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
3794 <enum value="0x00040000" name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
3795 <enum value="0x00080000" name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
3796 <enum value="0x00100000" name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
3797 <enum value="0x00200000" name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
3798 <enum value="0x00400000" name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
3799 <enum value="0x00800000" name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
3800 <enum value="0x01000000" name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
3801 <enum value="0x02000000" name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
3802 <enum value="0x04000000" name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
3803 <enum value="0x08000000" name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
3804 <enum value="0x10000000" name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
3805 <enum value="0x20000000" name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
3806 <enum value="0x40000000" name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
3807 <enum value="0x80000000" name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
3808 </enums>
3809
3810 <enums namespace="GL" group="FoveationConfigBitQCOM" type="bitmask">
3811 <enum value="0x00000001" name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
3812 <enum value="0x00000002" name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
3813 <enum value="0x00000004" name="GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM"/>
3814 </enums>
3815
3816 <enums namespace="GL" group="FfdMaskSGIX" type="bitmask">
3817 <enum value="0x00000001" name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
3818 <enum value="0x00000002" name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
3819 </enums>
3820
3821
3822 <!-- Non-bitmask enums with their own namespace. Generally small numbers
3823 used for indexed access. -->
3824
3825 <enums namespace="GL" group="CommandOpcodesNV" vendor="NV" comment="For NV_command_list.">
3826 <enum value="0x0000" name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
3827 <enum value="0x0001" name="GL_NOP_COMMAND_NV"/>
3828 <enum value="0x0002" name="GL_DRAW_ELEMENTS_COMMAND_NV"/>
3829 <enum value="0x0003" name="GL_DRAW_ARRAYS_COMMAND_NV"/>
3830 <enum value="0x0004" name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/>
3831 <enum value="0x0005" name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/>
3832 <enum value="0x0006" name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/>
3833 <enum value="0x0007" name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/>
3834 <enum value="0x0008" name="GL_ELEMENT_ADDRESS_COMMAND_NV"/>
3835 <enum value="0x0009" name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/>
3836 <enum value="0x000A" name="GL_UNIFORM_ADDRESS_COMMAND_NV"/>
3837 <enum value="0x000B" name="GL_BLEND_COLOR_COMMAND_NV"/>
3838 <enum value="0x000C" name="GL_STENCIL_REF_COMMAND_NV"/>
3839 <enum value="0x000D" name="GL_LINE_WIDTH_COMMAND_NV"/>
3840 <enum value="0x000E" name="GL_POLYGON_OFFSET_COMMAND_NV"/>
3841 <enum value="0x000F" name="GL_ALPHA_REF_COMMAND_NV"/>
3842 <enum value="0x0010" name="GL_VIEWPORT_COMMAND_NV"/>
3843 <enum value="0x0011" name="GL_SCISSOR_COMMAND_NV"/>
3844 <enum value="0x0012" name="GL_FRONT_FACE_COMMAND_NV"/>
3845 </enums>
3846
3847 <enums namespace="GL" group="MapTextureFormatINTEL" vendor="INTEL" comment="Texture memory layouts for INTEL_map_texture">
3848 <enum value="0" name="GL_LAYOUT_DEFAULT_INTEL"/>
3849 <enum value="1" name="GL_LAYOUT_LINEAR_INTEL"/>
3850 <enum value="2" name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
3851 </enums>
3852
3853 <enums namespace="GL" group="PathRenderingTokenNV" vendor="NV">
3854 <enum value="0x00" name="GL_CLOSE_PATH_NV"/>
3855 <enum value="0x02" name="GL_MOVE_TO_NV"/>
3856 <enum value="0x03" name="GL_RELATIVE_MOVE_TO_NV"/>
3857 <enum value="0x04" name="GL_LINE_TO_NV"/>
3858 <enum value="0x05" name="GL_RELATIVE_LINE_TO_NV"/>
3859 <enum value="0x06" name="GL_HORIZONTAL_LINE_TO_NV"/>
3860 <enum value="0x07" name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
3861 <enum value="0x08" name="GL_VERTICAL_LINE_TO_NV"/>
3862 <enum value="0x09" name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
3863 <enum value="0x0A" name="GL_QUADRATIC_CURVE_TO_NV"/>
3864 <enum value="0x0B" name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
3865 <enum value="0x0C" name="GL_CUBIC_CURVE_TO_NV"/>
3866 <enum value="0x0D" name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
3867 <enum value="0x0E" name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
3868 <enum value="0x0F" name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
3869 <enum value="0x10" name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
3870 <enum value="0x11" name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
3871 <enum value="0x12" name="GL_SMALL_CCW_ARC_TO_NV"/>
3872 <enum value="0x13" name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
3873 <enum value="0x14" name="GL_SMALL_CW_ARC_TO_NV"/>
3874 <enum value="0x15" name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
3875 <enum value="0x16" name="GL_LARGE_CCW_ARC_TO_NV"/>
3876 <enum value="0x17" name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
3877 <enum value="0x18" name="GL_LARGE_CW_ARC_TO_NV"/>
3878 <enum value="0x19" name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
3879 <enum value="0x1A" name="GL_CONIC_CURVE_TO_NV"/>
3880 <enum value="0x1B" name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
3881 <unused start="0x1C" end="0xBF" comment="Unused for PathRenderingTokenNV"/>
3882 <enum value="0xC0" name="GL_SHARED_EDGE_NV"/>
3883 <unused start="0xC1" end="0xE7" comment="Unused for PathRenderingTokenNV"/>
3884 <enum value="0xE8" name="GL_ROUNDED_RECT_NV"/>
3885 <enum value="0xE9" name="GL_RELATIVE_ROUNDED_RECT_NV"/>
3886 <enum value="0xEA" name="GL_ROUNDED_RECT2_NV"/>
3887 <enum value="0xEB" name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
3888 <enum value="0xEC" name="GL_ROUNDED_RECT4_NV"/>
3889 <enum value="0xED" name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
3890 <enum value="0xEE" name="GL_ROUNDED_RECT8_NV"/>
3891 <enum value="0xEF" name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
3892 <enum value="0xF0" name="GL_RESTART_PATH_NV"/>
3893 <enum value="0xF2" name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
3894 <enum value="0xF4" name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
3895 <enum value="0xF6" name="GL_RECT_NV"/>
3896 <enum value="0xF7" name="GL_RELATIVE_RECT_NV"/>
3897 <enum value="0xF8" name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
3898 <enum value="0xFA" name="GL_CIRCULAR_CW_ARC_TO_NV"/>
3899 <enum value="0xFC" name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
3900 <enum value="0xFE" name="GL_ARC_TO_NV"/>
3901 <enum value="0xFF" name="GL_RELATIVE_ARC_TO_NV"/>
3902 </enums>
3903
3904 <enums namespace="GL" group="TransformFeedbackTokenNV" vendor="NV" comment="For NV_transform_feedback. No clue why small negative values are used">
3905 <enum value="-2" name="GL_NEXT_BUFFER_NV"/>
3906 <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/>
3907 <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/>
3908 <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/>
3909 <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/>
3910 </enums>
3911
3912 <enums namespace="GL" group="TriangleListSUN" vendor="SUN">
3913 <enum value="0x0001" name="GL_RESTART_SUN"/>
3914 <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/>
3915 <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/>
3916 </enums>
3917
3918 <!-- The default ("API") enum namespace starts here. While some
3919 assigned values may overlap, and different parts of the
3920 namespace are reserved for different purposes, it is a single
3921 namespace. The "class" attribute indicates some of the reserved
3922 purposes but is by no means complete (and cannot be, since many
3923 tokens are reused for different purposes in different
3924 extensions and API versions). -->
3925
3926 <enums namespace="GL" group="SpecialNumbers" vendor="ARB" comment="Tokens whose numeric value is intrinsically meaningful">
3927 <enum value="0" name="GL_FALSE"/>
3928 <enum value="0" name="GL_NO_ERROR"/>
3929 <enum value="0" name="GL_ZERO"/>
3930 <enum value="0" name="GL_NONE"/>
3931 <enum value="0" name="GL_NONE_OES"/>
3932 <enum value="1" name="GL_TRUE"/>
3933 <enum value="1" name="GL_ONE"/>
3934 <enum value="0xFFFFFFFF" name="GL_INVALID_INDEX" type="u" comment="Tagged as uint"/>
3935 <enum value="0xFFFFFFFF" name="GL_ALL_PIXELS_AMD"/>
3936 <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED" type="ull" comment="Tagged as uint64"/>
3937 <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED_APPLE" type="ull" comment="Tagged as uint64"/>
3938 <enum value="1" name="GL_VERSION_ES_CL_1_0" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
3939 <enum value="1" name="GL_VERSION_ES_CM_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
3940 <enum value="1" name="GL_VERSION_ES_CL_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
3941 <enum value="16" name="GL_UUID_SIZE_EXT"/>
3942 <enum value="8" name="GL_LUID_SIZE_EXT"/>
3943 </enums>
3944
3945 <enums namespace="GL" start="0x0000" end="0x7FFF" vendor="ARB" comment="Mostly OpenGL 1.0/1.1 enum assignments. Unused ranges should generally remain unused.">
3946 <enum value="0x0000" name="GL_POINTS"/>
3947 <enum value="0x0001" name="GL_LINES"/>
3948 <enum value="0x0002" name="GL_LINE_LOOP"/>
3949 <enum value="0x0003" name="GL_LINE_STRIP"/>
3950 <enum value="0x0004" name="GL_TRIANGLES"/>
3951 <enum value="0x0005" name="GL_TRIANGLE_STRIP"/>
3952 <enum value="0x0006" name="GL_TRIANGLE_FAN"/>
3953 <enum value="0x0007" name="GL_QUADS"/>
3954 <enum value="0x0007" name="GL_QUADS_EXT"/>
3955 <enum value="0x0007" name="GL_QUADS_OES"/>
3956 <enum value="0x0008" name="GL_QUAD_STRIP"/>
3957 <enum value="0x0009" name="GL_POLYGON"/>
3958 <enum value="0x000A" name="GL_LINES_ADJACENCY"/>
3959 <enum value="0x000A" name="GL_LINES_ADJACENCY_ARB"/>
3960 <enum value="0x000A" name="GL_LINES_ADJACENCY_EXT"/>
3961 <enum value="0x000A" name="GL_LINES_ADJACENCY_OES"/>
3962 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY"/>
3963 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_ARB"/>
3964 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_EXT"/>
3965 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_OES"/>
3966 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY"/>
3967 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_ARB"/>
3968 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_EXT"/>
3969 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_OES"/>
3970 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY"/>
3971 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
3972 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
3973 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/>
3974 <enum value="0x000E" name="GL_PATCHES"/>
3975 <enum value="0x000E" name="GL_PATCHES_EXT"/>
3976 <enum value="0x000E" name="GL_PATCHES_OES"/>
3977 <unused start="0x000F" end="0x00FF" comment="Unused for PrimitiveType"/>
3978 <enum value="0x0100" name="GL_ACCUM"/>
3979 <enum value="0x0101" name="GL_LOAD"/>
3980 <enum value="0x0102" name="GL_RETURN"/>
3981 <enum value="0x0103" name="GL_MULT"/>
3982 <enum value="0x0104" name="GL_ADD"/>
3983 <unused start="0x0105" end="0x01FF" comment="Unused for AccumOp"/>
3984 <enum value="0x0200" name="GL_NEVER"/>
3985 <enum value="0x0201" name="GL_LESS"/>
3986 <enum value="0x0202" name="GL_EQUAL"/>
3987 <enum value="0x0203" name="GL_LEQUAL"/>
3988 <enum value="0x0204" name="GL_GREATER"/>
3989 <enum value="0x0205" name="GL_NOTEQUAL"/>
3990 <enum value="0x0206" name="GL_GEQUAL"/>
3991 <enum value="0x0207" name="GL_ALWAYS"/>
3992 <unused start="0x0208" end="0x02FF" comment="Unused for AlphaFunction"/>
3993 <enum value="0x0300" name="GL_SRC_COLOR"/>
3994 <enum value="0x0301" name="GL_ONE_MINUS_SRC_COLOR"/>
3995 <enum value="0x0302" name="GL_SRC_ALPHA"/>
3996 <enum value="0x0303" name="GL_ONE_MINUS_SRC_ALPHA"/>
3997 <enum value="0x0304" name="GL_DST_ALPHA"/>
3998 <enum value="0x0305" name="GL_ONE_MINUS_DST_ALPHA"/>
3999 <enum value="0x0306" name="GL_DST_COLOR"/>
4000 <enum value="0x0307" name="GL_ONE_MINUS_DST_COLOR"/>
4001 <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE"/>
4002 <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE_EXT"/>
4003 <unused start="0x0309" end="0x03FF" comment="Unused for BlendingFactor"/>
4004 <enum value="0x0400" name="GL_FRONT_LEFT"/>
4005 <enum value="0x0401" name="GL_FRONT_RIGHT"/>
4006 <enum value="0x0402" name="GL_BACK_LEFT"/>
4007 <enum value="0x0403" name="GL_BACK_RIGHT"/>
4008 <enum value="0x0404" name="GL_FRONT"/>
4009 <enum value="0x0405" name="GL_BACK"/>
4010 <enum value="0x0406" name="GL_LEFT"/>
4011 <enum value="0x0407" name="GL_RIGHT"/>
4012 <enum value="0x0408" name="GL_FRONT_AND_BACK"/>
4013 <enum value="0x0409" name="GL_AUX0"/>
4014 <enum value="0x040A" name="GL_AUX1"/>
4015 <enum value="0x040B" name="GL_AUX2"/>
4016 <enum value="0x040C" name="GL_AUX3"/>
4017 <unused start="0x040D" end="0x04FF" comment="Unused for DrawBufferMode"/>
4018 <enum value="0x0500" name="GL_INVALID_ENUM"/>
4019 <enum value="0x0501" name="GL_INVALID_VALUE"/>
4020 <enum value="0x0502" name="GL_INVALID_OPERATION"/>
4021 <enum value="0x0503" name="GL_STACK_OVERFLOW"/>
4022 <enum value="0x0503" name="GL_STACK_OVERFLOW_KHR"/>
4023 <enum value="0x0504" name="GL_STACK_UNDERFLOW"/>
4024 <enum value="0x0504" name="GL_STACK_UNDERFLOW_KHR"/>
4025 <enum value="0x0505" name="GL_OUT_OF_MEMORY"/>
4026 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
4027 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
4028 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
4029 <enum value="0x0507" name="GL_CONTEXT_LOST"/>
4030 <enum value="0x0507" name="GL_CONTEXT_LOST_KHR"/>
4031 <unused start="0x0508" end="0x05FF" comment="Unused for ErrorCode"/>
4032 <enum value="0x0600" name="GL_2D"/>
4033 <enum value="0x0601" name="GL_3D"/>
4034 <enum value="0x0602" name="GL_3D_COLOR"/>
4035 <enum value="0x0603" name="GL_3D_COLOR_TEXTURE"/>
4036 <enum value="0x0604" name="GL_4D_COLOR_TEXTURE"/>
4037 <unused start="0x0605" end="0x06FF" comment="Unused for FeedbackType"/>
4038 <enum value="0x0700" name="GL_PASS_THROUGH_TOKEN"/>
4039 <enum value="0x0701" name="GL_POINT_TOKEN"/>
4040 <enum value="0x0702" name="GL_LINE_TOKEN"/>
4041 <enum value="0x0703" name="GL_POLYGON_TOKEN"/>
4042 <enum value="0x0704" name="GL_BITMAP_TOKEN"/>
4043 <enum value="0x0705" name="GL_DRAW_PIXEL_TOKEN"/>
4044 <enum value="0x0706" name="GL_COPY_PIXEL_TOKEN"/>
4045 <enum value="0x0707" name="GL_LINE_RESET_TOKEN"/>
4046 <unused start="0x0708" end="0x07FF" comment="Unused for FeedbackToken"/>
4047 <enum value="0x0800" name="GL_EXP"/>
4048 <enum value="0x0801" name="GL_EXP2"/>
4049 <unused start="0x0802" end="0x08FF" comment="Unused for FogMode"/>
4050 <enum value="0x0900" name="GL_CW"/>
4051 <enum value="0x0901" name="GL_CCW"/>
4052 <unused start="0x0902" end="0x09FF" comment="Unused for FrontFaceDirection"/>
4053 <enum value="0x0A00" name="GL_COEFF"/>
4054 <enum value="0x0A01" name="GL_ORDER"/>
4055 <enum value="0x0A02" name="GL_DOMAIN"/>
4056 <unused start="0x0A03" end="0x0AFF" comment="Unused for GetMapQuery"/>
4057 <enum value="0x0B00" name="GL_CURRENT_COLOR"/>
4058 <enum value="0x0B01" name="GL_CURRENT_INDEX"/>
4059 <enum value="0x0B02" name="GL_CURRENT_NORMAL"/>
4060 <enum value="0x0B03" name="GL_CURRENT_TEXTURE_COORDS"/>
4061 <enum value="0x0B04" name="GL_CURRENT_RASTER_COLOR"/>
4062 <enum value="0x0B05" name="GL_CURRENT_RASTER_INDEX"/>
4063 <enum value="0x0B06" name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
4064 <enum value="0x0B07" name="GL_CURRENT_RASTER_POSITION"/>
4065 <enum value="0x0B08" name="GL_CURRENT_RASTER_POSITION_VALID"/>
4066 <enum value="0x0B09" name="GL_CURRENT_RASTER_DISTANCE"/>
4067
4068 <enum value="0x0B10" name="GL_POINT_SMOOTH"/>
4069 <enum value="0x0B11" name="GL_POINT_SIZE"/>
4070 <enum value="0x0B12" name="GL_POINT_SIZE_RANGE"/>
4071 <enum value="0x0B12" name="GL_SMOOTH_POINT_SIZE_RANGE" alias="GL_POINT_SIZE_RANGE"/>
4072 <enum value="0x0B13" name="GL_POINT_SIZE_GRANULARITY"/>
4073 <enum value="0x0B13" name="GL_SMOOTH_POINT_SIZE_GRANULARITY" alias="GL_POINT_SIZE_GRANULARITY"/>
4074
4075 <enum value="0x0B20" name="GL_LINE_SMOOTH"/>
4076 <enum value="0x0B21" name="GL_LINE_WIDTH"/>
4077 <enum value="0x0B22" name="GL_LINE_WIDTH_RANGE"/>
4078 <enum value="0x0B22" name="GL_SMOOTH_LINE_WIDTH_RANGE" alias="GL_LINE_WIDTH_RANGE"/>
4079 <enum value="0x0B23" name="GL_LINE_WIDTH_GRANULARITY"/>
4080 <enum value="0x0B23" name="GL_SMOOTH_LINE_WIDTH_GRANULARITY" alias="GL_LINE_WIDTH_GRANULARITY"/>
4081 <enum value="0x0B24" name="GL_LINE_STIPPLE"/>
4082 <enum value="0x0B25" name="GL_LINE_STIPPLE_PATTERN"/>
4083 <enum value="0x0B26" name="GL_LINE_STIPPLE_REPEAT"/>
4084
4085 <enum value="0x0B30" name="GL_LIST_MODE"/>
4086 <enum value="0x0B31" name="GL_MAX_LIST_NESTING"/>
4087 <enum value="0x0B32" name="GL_LIST_BASE"/>
4088 <enum value="0x0B33" name="GL_LIST_INDEX"/>
4089
4090 <enum value="0x0B40" name="GL_POLYGON_MODE"/>
4091 <enum value="0x0B40" name="GL_POLYGON_MODE_NV"/>
4092 <enum value="0x0B41" name="GL_POLYGON_SMOOTH"/>
4093 <enum value="0x0B42" name="GL_POLYGON_STIPPLE"/>
4094 <enum value="0x0B43" name="GL_EDGE_FLAG"/>
4095 <enum value="0x0B44" name="GL_CULL_FACE"/>
4096 <enum value="0x0B45" name="GL_CULL_FACE_MODE"/>
4097 <enum value="0x0B46" name="GL_FRONT_FACE"/>
4098
4099 <enum value="0x0B50" name="GL_LIGHTING"/>
4100 <enum value="0x0B51" name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
4101 <enum value="0x0B52" name="GL_LIGHT_MODEL_TWO_SIDE"/>
4102 <enum value="0x0B53" name="GL_LIGHT_MODEL_AMBIENT"/>
4103 <enum value="0x0B54" name="GL_SHADE_MODEL"/>
4104 <enum value="0x0B55" name="GL_COLOR_MATERIAL_FACE"/>
4105 <enum value="0x0B56" name="GL_COLOR_MATERIAL_PARAMETER"/>
4106 <enum value="0x0B57" name="GL_COLOR_MATERIAL"/>
4107
4108 <enum value="0x0B60" name="GL_FOG"/>
4109 <enum value="0x0B61" name="GL_FOG_INDEX"/>
4110 <enum value="0x0B62" name="GL_FOG_DENSITY"/>
4111 <enum value="0x0B63" name="GL_FOG_START"/>
4112 <enum value="0x0B64" name="GL_FOG_END"/>
4113 <enum value="0x0B65" name="GL_FOG_MODE"/>
4114 <enum value="0x0B66" name="GL_FOG_COLOR"/>
4115
4116 <enum value="0x0B70" name="GL_DEPTH_RANGE"/>
4117 <enum value="0x0B71" name="GL_DEPTH_TEST"/>
4118 <enum value="0x0B72" name="GL_DEPTH_WRITEMASK"/>
4119 <enum value="0x0B73" name="GL_DEPTH_CLEAR_VALUE"/>
4120 <enum value="0x0B74" name="GL_DEPTH_FUNC"/>
4121
4122 <enum value="0x0B80" name="GL_ACCUM_CLEAR_VALUE"/>
4123
4124 <enum value="0x0B90" name="GL_STENCIL_TEST"/>
4125 <enum value="0x0B91" name="GL_STENCIL_CLEAR_VALUE"/>
4126 <enum value="0x0B92" name="GL_STENCIL_FUNC"/>
4127 <enum value="0x0B93" name="GL_STENCIL_VALUE_MASK"/>
4128 <enum value="0x0B94" name="GL_STENCIL_FAIL"/>
4129 <enum value="0x0B95" name="GL_STENCIL_PASS_DEPTH_FAIL"/>
4130 <enum value="0x0B96" name="GL_STENCIL_PASS_DEPTH_PASS"/>
4131 <enum value="0x0B97" name="GL_STENCIL_REF"/>
4132 <enum value="0x0B98" name="GL_STENCIL_WRITEMASK"/>
4133
4134 <enum value="0x0BA0" name="GL_MATRIX_MODE"/>
4135 <enum value="0x0BA1" name="GL_NORMALIZE"/>
4136 <enum value="0x0BA2" name="GL_VIEWPORT"/>
4137 <enum value="0x0BA3" name="GL_MODELVIEW_STACK_DEPTH"/>
4138 <enum value="0x0BA3" name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
4139 <enum value="0x0BA3" name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
4140 <enum value="0x0BA4" name="GL_PROJECTION_STACK_DEPTH"/>
4141 <enum value="0x0BA4" name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
4142 <enum value="0x0BA5" name="GL_TEXTURE_STACK_DEPTH"/>
4143 <enum value="0x0BA6" name="GL_MODELVIEW_MATRIX"/>
4144 <enum value="0x0BA6" name="GL_MODELVIEW0_MATRIX_EXT"/>
4145 <enum value="0x0BA6" name="GL_PATH_MODELVIEW_MATRIX_NV"/>
4146 <enum value="0x0BA7" name="GL_PROJECTION_MATRIX"/>
4147 <enum value="0x0BA7" name="GL_PATH_PROJECTION_MATRIX_NV"/>
4148 <enum value="0x0BA8" name="GL_TEXTURE_MATRIX"/>
4149
4150 <enum value="0x0BB0" name="GL_ATTRIB_STACK_DEPTH"/>
4151 <enum value="0x0BB1" name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
4152
4153 <enum value="0x0BC0" name="GL_ALPHA_TEST"/>
4154 <enum value="0x0BC0" name="GL_ALPHA_TEST_QCOM"/>
4155 <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC"/>
4156 <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC_QCOM"/>
4157 <enum value="0x0BC2" name="GL_ALPHA_TEST_REF"/>
4158 <enum value="0x0BC2" name="GL_ALPHA_TEST_REF_QCOM"/>
4159
4160 <enum value="0x0BD0" name="GL_DITHER"/>
4161
4162 <enum value="0x0BE0" name="GL_BLEND_DST"/>
4163 <enum value="0x0BE1" name="GL_BLEND_SRC"/>
4164 <enum value="0x0BE2" name="GL_BLEND"/>
4165
4166 <enum value="0x0BF0" name="GL_LOGIC_OP_MODE"/>
4167 <enum value="0x0BF1" name="GL_INDEX_LOGIC_OP"/>
4168 <enum value="0x0BF1" name="GL_LOGIC_OP"/>
4169 <enum value="0x0BF2" name="GL_COLOR_LOGIC_OP"/>
4170
4171 <enum value="0x0C00" name="GL_AUX_BUFFERS"/>
4172 <enum value="0x0C01" name="GL_DRAW_BUFFER"/>
4173 <enum value="0x0C01" name="GL_DRAW_BUFFER_EXT"/>
4174 <enum value="0x0C02" name="GL_READ_BUFFER"/>
4175 <enum value="0x0C02" name="GL_READ_BUFFER_EXT"/>
4176 <enum value="0x0C02" name="GL_READ_BUFFER_NV"/>
4177
4178 <enum value="0x0C10" name="GL_SCISSOR_BOX"/>
4179 <enum value="0x0C11" name="GL_SCISSOR_TEST"/>
4180
4181 <enum value="0x0C20" name="GL_INDEX_CLEAR_VALUE"/>
4182 <enum value="0x0C21" name="GL_INDEX_WRITEMASK"/>
4183 <enum value="0x0C22" name="GL_COLOR_CLEAR_VALUE"/>
4184 <enum value="0x0C23" name="GL_COLOR_WRITEMASK"/>
4185
4186 <enum value="0x0C30" name="GL_INDEX_MODE"/>
4187 <enum value="0x0C31" name="GL_RGBA_MODE"/>
4188 <enum value="0x0C32" name="GL_DOUBLEBUFFER"/>
4189 <enum value="0x0C33" name="GL_STEREO"/>
4190
4191 <enum value="0x0C40" name="GL_RENDER_MODE"/>
4192
4193 <enum value="0x0C50" name="GL_PERSPECTIVE_CORRECTION_HINT"/>
4194 <enum value="0x0C51" name="GL_POINT_SMOOTH_HINT"/>
4195 <enum value="0x0C52" name="GL_LINE_SMOOTH_HINT"/>
4196 <enum value="0x0C53" name="GL_POLYGON_SMOOTH_HINT"/>
4197 <enum value="0x0C54" name="GL_FOG_HINT"/>
4198
4199 <enum value="0x0C60" name="GL_TEXTURE_GEN_S"/>
4200 <enum value="0x0C61" name="GL_TEXTURE_GEN_T"/>
4201 <enum value="0x0C62" name="GL_TEXTURE_GEN_R"/>
4202 <enum value="0x0C63" name="GL_TEXTURE_GEN_Q"/>
4203
4204 <enum value="0x0C70" name="GL_PIXEL_MAP_I_TO_I"/>
4205 <enum value="0x0C71" name="GL_PIXEL_MAP_S_TO_S"/>
4206 <enum value="0x0C72" name="GL_PIXEL_MAP_I_TO_R"/>
4207 <enum value="0x0C73" name="GL_PIXEL_MAP_I_TO_G"/>
4208 <enum value="0x0C74" name="GL_PIXEL_MAP_I_TO_B"/>
4209 <enum value="0x0C75" name="GL_PIXEL_MAP_I_TO_A"/>
4210 <enum value="0x0C76" name="GL_PIXEL_MAP_R_TO_R"/>
4211 <enum value="0x0C77" name="GL_PIXEL_MAP_G_TO_G"/>
4212 <enum value="0x0C78" name="GL_PIXEL_MAP_B_TO_B"/>
4213 <enum value="0x0C79" name="GL_PIXEL_MAP_A_TO_A"/>
4214
4215 <enum value="0x0CB0" name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
4216 <enum value="0x0CB1" name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
4217 <enum value="0x0CB2" name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
4218 <enum value="0x0CB3" name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
4219 <enum value="0x0CB4" name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
4220 <enum value="0x0CB5" name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
4221 <enum value="0x0CB6" name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
4222 <enum value="0x0CB7" name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
4223 <enum value="0x0CB8" name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
4224 <enum value="0x0CB9" name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
4225
4226 <enum value="0x0CF0" name="GL_UNPACK_SWAP_BYTES"/>
4227 <enum value="0x0CF1" name="GL_UNPACK_LSB_FIRST"/>
4228 <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH"/>
4229 <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH_EXT"/>
4230 <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS"/>
4231 <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS_EXT"/>
4232 <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS"/>
4233 <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS_EXT"/>
4234 <enum value="0x0CF5" name="GL_UNPACK_ALIGNMENT"/>
4235
4236 <enum value="0x0D00" name="GL_PACK_SWAP_BYTES"/>
4237 <enum value="0x0D01" name="GL_PACK_LSB_FIRST"/>
4238 <enum value="0x0D02" name="GL_PACK_ROW_LENGTH"/>
4239 <enum value="0x0D03" name="GL_PACK_SKIP_ROWS"/>
4240 <enum value="0x0D04" name="GL_PACK_SKIP_PIXELS"/>
4241 <enum value="0x0D05" name="GL_PACK_ALIGNMENT"/>
4242
4243 <enum value="0x0D10" name="GL_MAP_COLOR"/>
4244 <enum value="0x0D11" name="GL_MAP_STENCIL"/>
4245 <enum value="0x0D12" name="GL_INDEX_SHIFT"/>
4246 <enum value="0x0D13" name="GL_INDEX_OFFSET"/>
4247 <enum value="0x0D14" name="GL_RED_SCALE"/>
4248 <enum value="0x0D15" name="GL_RED_BIAS"/>
4249 <enum value="0x0D16" name="GL_ZOOM_X"/>
4250 <enum value="0x0D17" name="GL_ZOOM_Y"/>
4251 <enum value="0x0D18" name="GL_GREEN_SCALE"/>
4252 <enum value="0x0D19" name="GL_GREEN_BIAS"/>
4253 <enum value="0x0D1A" name="GL_BLUE_SCALE"/>
4254 <enum value="0x0D1B" name="GL_BLUE_BIAS"/>
4255 <enum value="0x0D1C" name="GL_ALPHA_SCALE"/>
4256 <enum value="0x0D1D" name="GL_ALPHA_BIAS"/>
4257 <enum value="0x0D1E" name="GL_DEPTH_SCALE"/>
4258 <enum value="0x0D1F" name="GL_DEPTH_BIAS"/>
4259
4260 <enum value="0x0D30" name="GL_MAX_EVAL_ORDER"/>
4261 <enum value="0x0D31" name="GL_MAX_LIGHTS"/>
4262 <enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/>
4263 <enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/>
4264 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/>
4265 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_EXT" alias="GL_MAX_CLIP_PLANES"/>
4266 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_APPLE"/>
4267 <enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/>
4268 <enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/>
4269 <enum value="0x0D35" name="GL_MAX_ATTRIB_STACK_DEPTH"/>
4270 <enum value="0x0D36" name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
4271 <enum value="0x0D36" name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
4272 <enum value="0x0D37" name="GL_MAX_NAME_STACK_DEPTH"/>
4273 <enum value="0x0D38" name="GL_MAX_PROJECTION_STACK_DEPTH"/>
4274 <enum value="0x0D38" name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
4275 <enum value="0x0D39" name="GL_MAX_TEXTURE_STACK_DEPTH"/>
4276 <enum value="0x0D3A" name="GL_MAX_VIEWPORT_DIMS"/>
4277 <enum value="0x0D3B" name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
4278
4279 <enum value="0x0D50" name="GL_SUBPIXEL_BITS"/>
4280 <enum value="0x0D51" name="GL_INDEX_BITS"/>
4281 <enum value="0x0D52" name="GL_RED_BITS"/>
4282 <enum value="0x0D53" name="GL_GREEN_BITS"/>
4283 <enum value="0x0D54" name="GL_BLUE_BITS"/>
4284 <enum value="0x0D55" name="GL_ALPHA_BITS"/>
4285 <enum value="0x0D56" name="GL_DEPTH_BITS"/>
4286 <enum value="0x0D57" name="GL_STENCIL_BITS"/>
4287 <enum value="0x0D58" name="GL_ACCUM_RED_BITS"/>
4288 <enum value="0x0D59" name="GL_ACCUM_GREEN_BITS"/>
4289 <enum value="0x0D5A" name="GL_ACCUM_BLUE_BITS"/>
4290 <enum value="0x0D5B" name="GL_ACCUM_ALPHA_BITS"/>
4291
4292 <enum value="0x0D70" name="GL_NAME_STACK_DEPTH"/>
4293
4294 <enum value="0x0D80" name="GL_AUTO_NORMAL"/>
4295
4296 <enum value="0x0D90" name="GL_MAP1_COLOR_4"/>
4297 <enum value="0x0D91" name="GL_MAP1_INDEX"/>
4298 <enum value="0x0D92" name="GL_MAP1_NORMAL"/>
4299 <enum value="0x0D93" name="GL_MAP1_TEXTURE_COORD_1"/>
4300 <enum value="0x0D94" name="GL_MAP1_TEXTURE_COORD_2"/>
4301 <enum value="0x0D95" name="GL_MAP1_TEXTURE_COORD_3"/>
4302 <enum value="0x0D96" name="GL_MAP1_TEXTURE_COORD_4"/>
4303 <enum value="0x0D97" name="GL_MAP1_VERTEX_3"/>
4304 <enum value="0x0D98" name="GL_MAP1_VERTEX_4"/>
4305
4306 <enum value="0x0DB0" name="GL_MAP2_COLOR_4"/>
4307 <enum value="0x0DB1" name="GL_MAP2_INDEX"/>
4308 <enum value="0x0DB2" name="GL_MAP2_NORMAL"/>
4309 <enum value="0x0DB3" name="GL_MAP2_TEXTURE_COORD_1"/>
4310 <enum value="0x0DB4" name="GL_MAP2_TEXTURE_COORD_2"/>
4311 <enum value="0x0DB5" name="GL_MAP2_TEXTURE_COORD_3"/>
4312 <enum value="0x0DB6" name="GL_MAP2_TEXTURE_COORD_4"/>
4313 <enum value="0x0DB7" name="GL_MAP2_VERTEX_3"/>
4314 <enum value="0x0DB8" name="GL_MAP2_VERTEX_4"/>
4315
4316 <enum value="0x0DD0" name="GL_MAP1_GRID_DOMAIN"/>
4317 <enum value="0x0DD1" name="GL_MAP1_GRID_SEGMENTS"/>
4318 <enum value="0x0DD2" name="GL_MAP2_GRID_DOMAIN"/>
4319 <enum value="0x0DD3" name="GL_MAP2_GRID_SEGMENTS"/>
4320
4321 <enum value="0x0DE0" name="GL_TEXTURE_1D"/>
4322 <enum value="0x0DE1" name="GL_TEXTURE_2D"/>
4323
4324 <enum value="0x0DF0" name="GL_FEEDBACK_BUFFER_POINTER"/>
4325 <enum value="0x0DF1" name="GL_FEEDBACK_BUFFER_SIZE"/>
4326 <enum value="0x0DF2" name="GL_FEEDBACK_BUFFER_TYPE"/>
4327 <enum value="0x0DF3" name="GL_SELECTION_BUFFER_POINTER"/>
4328 <enum value="0x0DF4" name="GL_SELECTION_BUFFER_SIZE"/>
4329 <unused start="0x0DF5" end="0xFFFF" comment="Unused for GetPName"/>
4330 <enum value="0x1000" name="GL_TEXTURE_WIDTH"/>
4331 <enum value="0x1001" name="GL_TEXTURE_HEIGHT"/>
4332 <enum value="0x1003" name="GL_TEXTURE_INTERNAL_FORMAT"/>
4333 <enum value="0x1003" name="GL_TEXTURE_COMPONENTS"/>
4334 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR"/>
4335 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_EXT"/>
4336 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_NV"/>
4337 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_OES"/>
4338 <enum value="0x1005" name="GL_TEXTURE_BORDER"/>
4339 <enum value="0x1006" name="GL_TEXTURE_TARGET"/>
4340 <unused start="0x1007" end="0x10FF" comment="Unused for GetTextureParameter"/>
4341 <enum value="0x1100" name="GL_DONT_CARE"/>
4342 <enum value="0x1101" name="GL_FASTEST"/>
4343 <enum value="0x1102" name="GL_NICEST"/>
4344 <unused start="0x1103" end="0x11FF" comment="Unused for HintMode"/>
4345 <enum value="0x1200" name="GL_AMBIENT"/>
4346 <enum value="0x1201" name="GL_DIFFUSE"/>
4347 <enum value="0x1202" name="GL_SPECULAR"/>
4348 <enum value="0x1203" name="GL_POSITION"/>
4349 <enum value="0x1204" name="GL_SPOT_DIRECTION"/>
4350 <enum value="0x1205" name="GL_SPOT_EXPONENT"/>
4351 <enum value="0x1206" name="GL_SPOT_CUTOFF"/>
4352 <enum value="0x1207" name="GL_CONSTANT_ATTENUATION"/>
4353 <enum value="0x1208" name="GL_LINEAR_ATTENUATION"/>
4354 <enum value="0x1209" name="GL_QUADRATIC_ATTENUATION"/>
4355 <unused start="0x1210" end="0x12FF" comment="Unused for LightParameter"/>
4356 <enum value="0x1300" name="GL_COMPILE"/>
4357 <enum value="0x1301" name="GL_COMPILE_AND_EXECUTE"/>
4358 <unused start="0x1302" end="0x13FF" comment="Unused for ListMode"/>
4359 <enum value="0x1400" name="GL_BYTE"/>
4360 <enum value="0x1401" name="GL_UNSIGNED_BYTE"/>
4361 <enum value="0x1402" name="GL_SHORT"/>
4362 <enum value="0x1403" name="GL_UNSIGNED_SHORT"/>
4363 <enum value="0x1404" name="GL_INT"/>
4364 <enum value="0x1405" name="GL_UNSIGNED_INT"/>
4365 <enum value="0x1406" name="GL_FLOAT"/>
4366 <enum value="0x1407" name="GL_2_BYTES"/>
4367 <enum value="0x1407" name="GL_2_BYTES_NV"/>
4368 <enum value="0x1408" name="GL_3_BYTES"/>
4369 <enum value="0x1408" name="GL_3_BYTES_NV"/>
4370 <enum value="0x1409" name="GL_4_BYTES"/>
4371 <enum value="0x1409" name="GL_4_BYTES_NV"/>
4372 <enum value="0x140A" name="GL_DOUBLE"/>
4373 <enum value="0x140A" name="GL_DOUBLE_EXT"/>
4374 <enum value="0x140B" name="GL_HALF_FLOAT"/>
4375 <enum value="0x140B" name="GL_HALF_FLOAT_ARB"/>
4376 <enum value="0x140B" name="GL_HALF_FLOAT_NV"/>
4377 <enum value="0x140B" name="GL_HALF_APPLE"/>
4378 <enum value="0x140C" name="GL_FIXED"/>
4379 <enum value="0x140C" name="GL_FIXED_OES"/>
4380 <unused start="0x140D" comment="Leave gap to preserve even/odd int/uint token values"/>
4381 <enum value="0x140E" name="GL_INT64_ARB"/>
4382 <enum value="0x140E" name="GL_INT64_NV"/>
4383 <enum value="0x140F" name="GL_UNSIGNED_INT64_ARB"/>
4384 <enum value="0x140F" name="GL_UNSIGNED_INT64_NV"/>
4385 <unused start="0x1410" end="0x14FF" comment="Unused for DataType"/>
4386 <enum value="0x1500" name="GL_CLEAR"/>
4387 <enum value="0x1501" name="GL_AND"/>
4388 <enum value="0x1502" name="GL_AND_REVERSE"/>
4389 <enum value="0x1503" name="GL_COPY"/>
4390 <enum value="0x1504" name="GL_AND_INVERTED"/>
4391 <enum value="0x1505" name="GL_NOOP"/>
4392 <enum value="0x1506" name="GL_XOR"/>
4393 <enum value="0x1506" name="GL_XOR_NV"/>
4394 <enum value="0x1507" name="GL_OR"/>
4395 <enum value="0x1508" name="GL_NOR"/>
4396 <enum value="0x1509" name="GL_EQUIV"/>
4397 <enum value="0x150A" name="GL_INVERT"/>
4398 <enum value="0x150B" name="GL_OR_REVERSE"/>
4399 <enum value="0x150C" name="GL_COPY_INVERTED"/>
4400 <enum value="0x150D" name="GL_OR_INVERTED"/>
4401 <enum value="0x150E" name="GL_NAND"/>
4402 <enum value="0x150F" name="GL_SET"/>
4403 <unused start="0x1510" end="0x15FF" comment="Unused for LogicOp"/>
4404 <enum value="0x1600" name="GL_EMISSION"/>
4405 <enum value="0x1601" name="GL_SHININESS"/>
4406 <enum value="0x1602" name="GL_AMBIENT_AND_DIFFUSE"/>
4407 <enum value="0x1603" name="GL_COLOR_INDEXES"/>
4408 <unused start="0x1604" end="0x16FF" comment="Unused for MaterialParameter"/>
4409 <enum value="0x1700" name="GL_MODELVIEW"/>
4410 <enum value="0x1700" name="GL_MODELVIEW0_ARB"/>
4411 <enum value="0x1700" name="GL_MODELVIEW0_EXT"/>
4412 <enum value="0x1700" name="GL_PATH_MODELVIEW_NV"/>
4413 <enum value="0x1701" name="GL_PROJECTION"/>
4414 <enum value="0x1701" name="GL_PATH_PROJECTION_NV"/>
4415 <enum value="0x1702" name="GL_TEXTURE"/>
4416 <unused start="0x1703" end="0x17FF" comment="Unused for MatrixMode"/>
4417 <enum value="0x1800" name="GL_COLOR"/>
4418 <enum value="0x1800" name="GL_COLOR_EXT"/>
4419 <enum value="0x1801" name="GL_DEPTH"/>
4420 <enum value="0x1801" name="GL_DEPTH_EXT"/>
4421 <enum value="0x1802" name="GL_STENCIL"/>
4422 <enum value="0x1802" name="GL_STENCIL_EXT"/>
4423 <unused start="0x1803" end="0x18FF" comment="Unused for PixelCopyType"/>
4424 <enum value="0x1900" name="GL_COLOR_INDEX"/>
4425 <enum value="0x1901" name="GL_STENCIL_INDEX"/>
4426 <enum value="0x1901" name="GL_STENCIL_INDEX_OES"/>
4427 <enum value="0x1902" name="GL_DEPTH_COMPONENT"/>
4428 <enum value="0x1903" name="GL_RED"/>
4429 <enum value="0x1903" name="GL_RED_EXT"/>
4430 <enum value="0x1903" name="GL_RED_NV"/>
4431 <enum value="0x1904" name="GL_GREEN"/>
4432 <enum value="0x1904" name="GL_GREEN_NV"/>
4433 <enum value="0x1905" name="GL_BLUE"/>
4434 <enum value="0x1905" name="GL_BLUE_NV"/>
4435 <enum value="0x1906" name="GL_ALPHA"/>
4436 <enum value="0x1907" name="GL_RGB"/>
4437 <enum value="0x1908" name="GL_RGBA"/>
4438 <enum value="0x1909" name="GL_LUMINANCE"/>
4439 <enum value="0x190A" name="GL_LUMINANCE_ALPHA"/>
4440 <unused start="0x1910" end="0x19FF" comment="Unused for PixelFormat"/>
4441 <enum value="0x1A00" name="GL_BITMAP"/>
4442 <unused start="0x1A01" end="0x1AFF" comment="Unused for PixelType"/>
4443 <enum value="0x1B00" name="GL_POINT"/>
4444 <enum value="0x1B00" name="GL_POINT_NV"/>
4445 <enum value="0x1B01" name="GL_LINE"/>
4446 <enum value="0x1B01" name="GL_LINE_NV"/>
4447 <enum value="0x1B02" name="GL_FILL"/>
4448 <enum value="0x1B02" name="GL_FILL_NV"/>
4449 <unused start="0x1B03" end="0x1BFF" comment="Unused for PolygonMode"/>
4450 <enum value="0x1C00" name="GL_RENDER"/>
4451 <enum value="0x1C01" name="GL_FEEDBACK"/>
4452 <enum value="0x1C02" name="GL_SELECT"/>
4453 <unused start="0x1C03" end="0x1CFF" comment="Unused for RenderingMode"/>
4454 <enum value="0x1D00" name="GL_FLAT"/>
4455 <enum value="0x1D01" name="GL_SMOOTH"/>
4456 <unused start="0x1D02" end="0x1DFF" comment="Unused for ShadingModel"/>
4457 <enum value="0x1E00" name="GL_KEEP"/>
4458 <enum value="0x1E01" name="GL_REPLACE"/>
4459 <enum value="0x1E02" name="GL_INCR"/>
4460 <enum value="0x1E03" name="GL_DECR"/>
4461 <unused start="0x1E04" end="0x1EFF" comment="Unused for StencilOp"/>
4462 <enum value="0x1F00" name="GL_VENDOR"/>
4463 <enum value="0x1F01" name="GL_RENDERER"/>
4464 <enum value="0x1F02" name="GL_VERSION"/>
4465 <enum value="0x1F03" name="GL_EXTENSIONS"/>
4466 <unused start="0x1F04" end="0x1FFF" comment="Unused for StringName"/>
4467 <enum value="0x2000" name="GL_S"/>
4468 <enum value="0x2001" name="GL_T"/>
4469 <enum value="0x2002" name="GL_R"/>
4470 <enum value="0x2003" name="GL_Q"/>
4471 <unused start="0x2004" end="0x20FF" comment="Unused for TextureCoordName"/>
4472 <enum value="0x2100" name="GL_MODULATE"/>
4473 <enum value="0x2101" name="GL_DECAL"/>
4474 <unused start="0x2102" end="0x21FF" comment="Unused for TextureEnvMode"/>
4475 <enum value="0x2200" name="GL_TEXTURE_ENV_MODE"/>
4476 <enum value="0x2201" name="GL_TEXTURE_ENV_COLOR"/>
4477 <unused start="0x2202" end="0x22FF" comment="Unused for TextureEnvParameter"/>
4478 <enum value="0x2300" name="GL_TEXTURE_ENV"/>
4479 <unused start="0x2301" end="0x23FF" comment="Unused for TextureEnvTarget"/>
4480 <enum value="0x2400" name="GL_EYE_LINEAR"/>
4481 <enum value="0x2400" name="GL_EYE_LINEAR_NV"/>
4482 <enum value="0x2401" name="GL_OBJECT_LINEAR"/>
4483 <enum value="0x2401" name="GL_OBJECT_LINEAR_NV"/>
4484 <enum value="0x2402" name="GL_SPHERE_MAP"/>
4485 <unused start="0x2403" end="0x24FF" comment="Unused for TextureGenMode"/>
4486 <enum value="0x2500" name="GL_TEXTURE_GEN_MODE"/>
4487 <enum value="0x2500" name="GL_TEXTURE_GEN_MODE_OES"/>
4488 <enum value="0x2501" name="GL_OBJECT_PLANE"/>
4489 <enum value="0x2502" name="GL_EYE_PLANE"/>
4490 <unused start="0x2503" end="0x25FF" comment="Unused for TextureGenParameter"/>
4491 <enum value="0x2600" name="GL_NEAREST"/>
4492 <enum value="0x2601" name="GL_LINEAR"/>
4493 <unused start="0x2602" end="0x26FF" comment="Unused for TextureMagFilter"/>
4494 <enum value="0x2700" name="GL_NEAREST_MIPMAP_NEAREST"/>
4495 <enum value="0x2701" name="GL_LINEAR_MIPMAP_NEAREST"/>
4496 <enum value="0x2702" name="GL_NEAREST_MIPMAP_LINEAR"/>
4497 <enum value="0x2703" name="GL_LINEAR_MIPMAP_LINEAR"/>
4498 <unused start="0x2704" end="0x27FF" comment="Unused for TextureMinFilter"/>
4499 <enum value="0x2800" name="GL_TEXTURE_MAG_FILTER"/>
4500 <enum value="0x2801" name="GL_TEXTURE_MIN_FILTER"/>
4501 <enum value="0x2802" name="GL_TEXTURE_WRAP_S"/>
4502 <enum value="0x2803" name="GL_TEXTURE_WRAP_T"/>
4503 <unused start="0x2804" end="0x28FF" comment="Unused for TextureParameterName"/>
4504 <enum value="0x2900" name="GL_CLAMP"/>
4505 <enum value="0x2901" name="GL_REPEAT"/>
4506 <unused start="0x2902" end="0x29FF" comment="Unused for TextureWrapMode"/>
4507 <enum value="0x2A00" name="GL_POLYGON_OFFSET_UNITS"/>
4508 <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT"/>
4509 <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT_NV"/>
4510 <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE"/>
4511 <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE_NV"/>
4512 <unused start="0x2A03" end="0x2A09" comment="Unused for PolygonOffset"/>
4513 <enum value="0x2A10" name="GL_R3_G3_B2"/>
4514 <unused start="0x2A11" end="0x2A1F" comment="Unused for InternalFormat"/>
4515 <enum value="0x2A20" name="GL_V2F"/>
4516 <enum value="0x2A21" name="GL_V3F"/>
4517 <enum value="0x2A22" name="GL_C4UB_V2F"/>
4518 <enum value="0x2A23" name="GL_C4UB_V3F"/>
4519 <enum value="0x2A24" name="GL_C3F_V3F"/>
4520 <enum value="0x2A25" name="GL_N3F_V3F"/>
4521 <enum value="0x2A26" name="GL_C4F_N3F_V3F"/>
4522 <enum value="0x2A27" name="GL_T2F_V3F"/>
4523 <enum value="0x2A28" name="GL_T4F_V4F"/>
4524 <enum value="0x2A29" name="GL_T2F_C4UB_V3F"/>
4525 <enum value="0x2A2A" name="GL_T2F_C3F_V3F"/>
4526 <enum value="0x2A2B" name="GL_T2F_N3F_V3F"/>
4527 <enum value="0x2A2C" name="GL_T2F_C4F_N3F_V3F"/>
4528 <enum value="0x2A2D" name="GL_T4F_C4F_N3F_V4F"/>
4529 <unused start="0x2A2E" end="0x2FFF" comment="Unused for InterleavedArrayFormat"/>
4530 <enum value="0x3000" name="GL_CLIP_PLANE0"/>
4531 <enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/>
4532 <enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/>
4533 <enum value="0x3000" name="GL_CLIP_DISTANCE0_EXT" alias="GL_CLIP_PLANE0"/>
4534 <enum value="0x3000" name="GL_CLIP_DISTANCE0_APPLE"/>
4535 <enum value="0x3001" name="GL_CLIP_PLANE1"/>
4536 <enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/>
4537 <enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/>
4538 <enum value="0x3001" name="GL_CLIP_DISTANCE1_EXT" alias="GL_CLIP_PLANE1"/>
4539 <enum value="0x3001" name="GL_CLIP_DISTANCE1_APPLE"/>
4540 <enum value="0x3002" name="GL_CLIP_PLANE2"/>
4541 <enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/>
4542 <enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/>
4543 <enum value="0x3002" name="GL_CLIP_DISTANCE2_EXT" alias="GL_CLIP_PLANE2"/>
4544 <enum value="0x3002" name="GL_CLIP_DISTANCE2_APPLE"/>
4545 <enum value="0x3003" name="GL_CLIP_PLANE3"/>
4546 <enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/>
4547 <enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/>
4548 <enum value="0x3003" name="GL_CLIP_DISTANCE3_EXT" alias="GL_CLIP_PLANE3"/>
4549 <enum value="0x3003" name="GL_CLIP_DISTANCE3_APPLE"/>
4550 <enum value="0x3004" name="GL_CLIP_PLANE4"/>
4551 <enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/>
4552 <enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/>
4553 <enum value="0x3004" name="GL_CLIP_DISTANCE4_EXT" alias="GL_CLIP_PLANE4"/>
4554 <enum value="0x3004" name="GL_CLIP_DISTANCE4_APPLE"/>
4555 <enum value="0x3005" name="GL_CLIP_PLANE5"/>
4556 <enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/>
4557 <enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/>
4558 <enum value="0x3005" name="GL_CLIP_DISTANCE5_EXT" alias="GL_CLIP_PLANE5"/>
4559 <enum value="0x3005" name="GL_CLIP_DISTANCE5_APPLE"/>
4560 <enum value="0x3006" name="GL_CLIP_DISTANCE6"/>
4561 <enum value="0x3006" name="GL_CLIP_DISTANCE6_EXT" alias="GL_CLIP_DISTANCE6"/>
4562 <enum value="0x3006" name="GL_CLIP_DISTANCE6_APPLE"/>
4563 <enum value="0x3007" name="GL_CLIP_DISTANCE7"/>
4564 <enum value="0x3007" name="GL_CLIP_DISTANCE7_EXT" alias="GL_CLIP_DISTANCE7"/>
4565 <enum value="0x3007" name="GL_CLIP_DISTANCE7_APPLE"/>
4566 <unused start="0x3008" end="0x3FFF" comment="Unused for ClipPlaneName"/>
4567 <enum value="0x4000" name="GL_LIGHT0"/>
4568 <enum value="0x4001" name="GL_LIGHT1"/>
4569 <enum value="0x4002" name="GL_LIGHT2"/>
4570 <enum value="0x4003" name="GL_LIGHT3"/>
4571 <enum value="0x4004" name="GL_LIGHT4"/>
4572 <enum value="0x4005" name="GL_LIGHT5"/>
4573 <enum value="0x4006" name="GL_LIGHT6"/>
4574 <enum value="0x4007" name="GL_LIGHT7"/>
4575 <unused start="0x4008" end="0x4FFF" comment="Unused for LightName"/>
4576 <unused start="0x5000" end="0x5FFF" comment="Unused. Do not use."/>
4577 <unused start="0x6000" end="0x6FFF" comment="Experimental (internal/test only) range. DO NOT SHIP VALUES IN THIS RANGE."/>
4578 <unused start="0x7000" end="0x7FFF" comment="Unused. Do not use."/>
4579 </enums>
4580
4581 <enums namespace="GL" start="0x8000" end="0x80BF" vendor="ARB" comment="The primary GL enumerant space begins here. All modern enum allocations are in this range. These enums are mostly assigned the default class since it's a great deal of not very useful work to be more specific">
4582 <enum value="0x8000" name="GL_ABGR_EXT"/>
4583 <enum value="0x8001" name="GL_CONSTANT_COLOR"/>
4584 <enum value="0x8001" name="GL_CONSTANT_COLOR_EXT"/>
4585 <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR"/>
4586 <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
4587 <enum value="0x8003" name="GL_CONSTANT_ALPHA"/>
4588 <enum value="0x8003" name="GL_CONSTANT_ALPHA_EXT"/>
4589 <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
4590 <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
4591 <enum value="0x8005" name="GL_BLEND_COLOR"/>
4592 <enum value="0x8005" name="GL_BLEND_COLOR_EXT"/>
4593 <enum value="0x8006" name="GL_FUNC_ADD"/>
4594 <enum value="0x8006" name="GL_FUNC_ADD_EXT"/>
4595 <enum value="0x8006" name="GL_FUNC_ADD_OES"/>
4596 <enum value="0x8007" name="GL_MIN"/>
4597 <enum value="0x8007" name="GL_MIN_EXT"/>
4598 <enum value="0x8008" name="GL_MAX"/>
4599 <enum value="0x8008" name="GL_MAX_EXT"/>
4600 <enum value="0x8009" name="GL_BLEND_EQUATION"/>
4601 <enum value="0x8009" name="GL_BLEND_EQUATION_EXT"/>
4602 <enum value="0x8009" name="GL_BLEND_EQUATION_OES"/>
4603 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB"/>
4604 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_EXT"/>
4605 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_OES"/>
4606 <enum value="0x800A" name="GL_FUNC_SUBTRACT"/>
4607 <enum value="0x800A" name="GL_FUNC_SUBTRACT_EXT"/>
4608 <enum value="0x800A" name="GL_FUNC_SUBTRACT_OES"/>
4609 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT"/>
4610 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
4611 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
4612 <enum value="0x800C" name="GL_CMYK_EXT"/>
4613 <enum value="0x800D" name="GL_CMYKA_EXT"/>
4614 <enum value="0x800E" name="GL_PACK_CMYK_HINT_EXT"/>
4615 <enum value="0x800F" name="GL_UNPACK_CMYK_HINT_EXT"/>
4616 <enum value="0x8010" name="GL_CONVOLUTION_1D"/>
4617 <enum value="0x8010" name="GL_CONVOLUTION_1D_EXT"/>
4618 <enum value="0x8011" name="GL_CONVOLUTION_2D"/>
4619 <enum value="0x8011" name="GL_CONVOLUTION_2D_EXT"/>
4620 <enum value="0x8012" name="GL_SEPARABLE_2D"/>
4621 <enum value="0x8012" name="GL_SEPARABLE_2D_EXT"/>
4622 <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE"/>
4623 <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
4624 <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE"/>
4625 <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
4626 <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS"/>
4627 <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
4628 <enum value="0x8016" name="GL_REDUCE"/>
4629 <enum value="0x8016" name="GL_REDUCE_EXT"/>
4630 <enum value="0x8017" name="GL_CONVOLUTION_FORMAT"/>
4631 <enum value="0x8017" name="GL_CONVOLUTION_FORMAT_EXT"/>
4632 <enum value="0x8018" name="GL_CONVOLUTION_WIDTH"/>
4633 <enum value="0x8018" name="GL_CONVOLUTION_WIDTH_EXT"/>
4634 <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT"/>
4635 <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT_EXT"/>
4636 <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH"/>
4637 <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
4638 <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT"/>
4639 <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
4640 <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE"/>
4641 <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
4642 <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
4643 <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
4644 <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
4645 <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
4646 <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
4647 <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
4648 <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS"/>
4649 <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
4650 <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
4651 <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
4652 <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
4653 <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
4654 <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
4655 <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
4656 <enum value="0x8024" name="GL_HISTOGRAM"/>
4657 <enum value="0x8024" name="GL_HISTOGRAM_EXT"/>
4658 <enum value="0x8025" name="GL_PROXY_HISTOGRAM"/>
4659 <enum value="0x8025" name="GL_PROXY_HISTOGRAM_EXT"/>
4660 <enum value="0x8026" name="GL_HISTOGRAM_WIDTH"/>
4661 <enum value="0x8026" name="GL_HISTOGRAM_WIDTH_EXT"/>
4662 <enum value="0x8027" name="GL_HISTOGRAM_FORMAT"/>
4663 <enum value="0x8027" name="GL_HISTOGRAM_FORMAT_EXT"/>
4664 <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE"/>
4665 <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE_EXT"/>
4666 <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE"/>
4667 <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
4668 <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE"/>
4669 <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
4670 <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE"/>
4671 <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
4672 <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
4673 <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
4674 <enum value="0x802D" name="GL_HISTOGRAM_SINK"/>
4675 <enum value="0x802D" name="GL_HISTOGRAM_SINK_EXT"/>
4676 <enum value="0x802E" name="GL_MINMAX"/>
4677 <enum value="0x802E" name="GL_MINMAX_EXT"/>
4678 <enum value="0x802F" name="GL_MINMAX_FORMAT"/>
4679 <enum value="0x802F" name="GL_MINMAX_FORMAT_EXT"/>
4680 <enum value="0x8030" name="GL_MINMAX_SINK"/>
4681 <enum value="0x8030" name="GL_MINMAX_SINK_EXT"/>
4682 <enum value="0x8031" name="GL_TABLE_TOO_LARGE_EXT"/>
4683 <enum value="0x8031" name="GL_TABLE_TOO_LARGE"/>
4684 <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2"/>
4685 <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
4686 <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4"/>
4687 <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
4688 <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1"/>
4689 <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
4690 <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8"/>
4691 <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
4692 <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2"/>
4693 <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
4694 <enum value="0x8037" name="GL_POLYGON_OFFSET_EXT"/>
4695 <enum value="0x8037" name="GL_POLYGON_OFFSET_FILL"/>
4696 <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR"/>
4697 <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
4698 <enum value="0x8039" name="GL_POLYGON_OFFSET_BIAS_EXT"/>
4699 <enum value="0x803A" name="GL_RESCALE_NORMAL"/>
4700 <enum value="0x803A" name="GL_RESCALE_NORMAL_EXT"/>
4701 <enum value="0x803B" name="GL_ALPHA4"/>
4702 <enum value="0x803B" name="GL_ALPHA4_EXT"/>
4703 <enum value="0x803C" name="GL_ALPHA8"/>
4704 <enum value="0x803C" name="GL_ALPHA8_EXT"/>
4705 <enum value="0x803C" name="GL_ALPHA8_OES"/>
4706 <enum value="0x803D" name="GL_ALPHA12"/>
4707 <enum value="0x803D" name="GL_ALPHA12_EXT"/>
4708 <enum value="0x803E" name="GL_ALPHA16"/>
4709 <enum value="0x803E" name="GL_ALPHA16_EXT"/>
4710 <enum value="0x803F" name="GL_LUMINANCE4"/>
4711 <enum value="0x803F" name="GL_LUMINANCE4_EXT"/>
4712 <enum value="0x8040" name="GL_LUMINANCE8"/>
4713 <enum value="0x8040" name="GL_LUMINANCE8_EXT"/>
4714 <enum value="0x8040" name="GL_LUMINANCE8_OES"/>
4715 <enum value="0x8041" name="GL_LUMINANCE12"/>
4716 <enum value="0x8041" name="GL_LUMINANCE12_EXT"/>
4717 <enum value="0x8042" name="GL_LUMINANCE16"/>
4718 <enum value="0x8042" name="GL_LUMINANCE16_EXT"/>
4719 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4"/>
4720 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_EXT"/>
4721 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_OES"/>
4722 <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2"/>
4723 <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2_EXT"/>
4724 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8"/>
4725 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_EXT"/>
4726 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_OES"/>
4727 <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4"/>
4728 <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4_EXT"/>
4729 <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12"/>
4730 <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12_EXT"/>
4731 <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16"/>
4732 <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16_EXT"/>
4733 <enum value="0x8049" name="GL_INTENSITY"/>
4734 <enum value="0x8049" name="GL_INTENSITY_EXT"/>
4735 <enum value="0x804A" name="GL_INTENSITY4"/>
4736 <enum value="0x804A" name="GL_INTENSITY4_EXT"/>
4737 <enum value="0x804B" name="GL_INTENSITY8"/>
4738 <enum value="0x804B" name="GL_INTENSITY8_EXT"/>
4739 <enum value="0x804C" name="GL_INTENSITY12"/>
4740 <enum value="0x804C" name="GL_INTENSITY12_EXT"/>
4741 <enum value="0x804D" name="GL_INTENSITY16"/>
4742 <enum value="0x804D" name="GL_INTENSITY16_EXT"/>
4743 <enum value="0x804E" name="GL_RGB2_EXT"/>
4744 <enum value="0x804F" name="GL_RGB4"/>
4745 <enum value="0x804F" name="GL_RGB4_EXT"/>
4746 <enum value="0x8050" name="GL_RGB5"/>
4747 <enum value="0x8050" name="GL_RGB5_EXT"/>
4748 <enum value="0x8051" name="GL_RGB8"/>
4749 <enum value="0x8051" name="GL_RGB8_EXT"/>
4750 <enum value="0x8051" name="GL_RGB8_OES"/>
4751 <enum value="0x8052" name="GL_RGB10"/>
4752 <enum value="0x8052" name="GL_RGB10_EXT"/>
4753 <enum value="0x8053" name="GL_RGB12"/>
4754 <enum value="0x8053" name="GL_RGB12_EXT"/>
4755 <enum value="0x8054" name="GL_RGB16"/>
4756 <enum value="0x8054" name="GL_RGB16_EXT"/>
4757 <enum value="0x8055" name="GL_RGBA2"/>
4758 <enum value="0x8055" name="GL_RGBA2_EXT"/>
4759 <enum value="0x8056" name="GL_RGBA4"/>
4760 <enum value="0x8056" name="GL_RGBA4_EXT"/>
4761 <enum value="0x8056" name="GL_RGBA4_OES"/>
4762 <enum value="0x8057" name="GL_RGB5_A1"/>
4763 <enum value="0x8057" name="GL_RGB5_A1_EXT"/>
4764 <enum value="0x8057" name="GL_RGB5_A1_OES"/>
4765 <enum value="0x8058" name="GL_RGBA8"/>
4766 <enum value="0x8058" name="GL_RGBA8_EXT"/>
4767 <enum value="0x8058" name="GL_RGBA8_OES"/>
4768 <enum value="0x8059" name="GL_RGB10_A2"/>
4769 <enum value="0x8059" name="GL_RGB10_A2_EXT"/>
4770 <enum value="0x805A" name="GL_RGBA12"/>
4771 <enum value="0x805A" name="GL_RGBA12_EXT"/>
4772 <enum value="0x805B" name="GL_RGBA16"/>
4773 <enum value="0x805B" name="GL_RGBA16_EXT"/>
4774 <enum value="0x805C" name="GL_TEXTURE_RED_SIZE"/>
4775 <enum value="0x805C" name="GL_TEXTURE_RED_SIZE_EXT"/>
4776 <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE"/>
4777 <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE_EXT"/>
4778 <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE"/>
4779 <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE_EXT"/>
4780 <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE"/>
4781 <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
4782 <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE"/>
4783 <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
4784 <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE"/>
4785 <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
4786 <enum value="0x8062" name="GL_REPLACE_EXT"/>
4787 <enum value="0x8063" name="GL_PROXY_TEXTURE_1D"/>
4788 <enum value="0x8063" name="GL_PROXY_TEXTURE_1D_EXT"/>
4789 <enum value="0x8064" name="GL_PROXY_TEXTURE_2D"/>
4790 <enum value="0x8064" name="GL_PROXY_TEXTURE_2D_EXT"/>
4791 <enum value="0x8065" name="GL_TEXTURE_TOO_LARGE_EXT"/>
4792 <enum value="0x8066" name="GL_TEXTURE_PRIORITY"/>
4793 <enum value="0x8066" name="GL_TEXTURE_PRIORITY_EXT"/>
4794 <enum value="0x8067" name="GL_TEXTURE_RESIDENT"/>
4795 <enum value="0x8067" name="GL_TEXTURE_RESIDENT_EXT"/>
4796 <enum value="0x8068" name="GL_TEXTURE_1D_BINDING_EXT"/>
4797 <enum value="0x8068" name="GL_TEXTURE_BINDING_1D"/>
4798 <enum value="0x8069" name="GL_TEXTURE_2D_BINDING_EXT"/>
4799 <enum value="0x8069" name="GL_TEXTURE_BINDING_2D"/>
4800 <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_EXT"/>
4801 <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_OES"/>
4802 <enum value="0x806A" name="GL_TEXTURE_BINDING_3D"/>
4803 <enum value="0x806A" name="GL_TEXTURE_BINDING_3D_OES"/>
4804 <enum value="0x806B" name="GL_PACK_SKIP_IMAGES"/>
4805 <enum value="0x806B" name="GL_PACK_SKIP_IMAGES_EXT"/>
4806 <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT"/>
4807 <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT_EXT"/>
4808 <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES"/>
4809 <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES_EXT"/>
4810 <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT"/>
4811 <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
4812 <enum value="0x806F" name="GL_TEXTURE_3D"/>
4813 <enum value="0x806F" name="GL_TEXTURE_3D_EXT"/>
4814 <enum value="0x806F" name="GL_TEXTURE_3D_OES"/>
4815 <enum value="0x8070" name="GL_PROXY_TEXTURE_3D"/>
4816 <enum value="0x8070" name="GL_PROXY_TEXTURE_3D_EXT"/>
4817 <enum value="0x8071" name="GL_TEXTURE_DEPTH"/>
4818 <enum value="0x8071" name="GL_TEXTURE_DEPTH_EXT"/>
4819 <enum value="0x8072" name="GL_TEXTURE_WRAP_R"/>
4820 <enum value="0x8072" name="GL_TEXTURE_WRAP_R_EXT"/>
4821 <enum value="0x8072" name="GL_TEXTURE_WRAP_R_OES"/>
4822 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE"/>
4823 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
4824 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
4825 <enum value="0x8074" name="GL_VERTEX_ARRAY"/>
4826 <enum value="0x8074" name="GL_VERTEX_ARRAY_EXT"/>
4827 <enum value="0x8074" name="GL_VERTEX_ARRAY_KHR"/>
4828 <enum value="0x8075" name="GL_NORMAL_ARRAY"/>
4829 <enum value="0x8075" name="GL_NORMAL_ARRAY_EXT"/>
4830 <enum value="0x8076" name="GL_COLOR_ARRAY"/>
4831 <enum value="0x8076" name="GL_COLOR_ARRAY_EXT"/>
4832 <enum value="0x8077" name="GL_INDEX_ARRAY"/>
4833 <enum value="0x8077" name="GL_INDEX_ARRAY_EXT"/>
4834 <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY"/>
4835 <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY_EXT"/>
4836 <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY"/>
4837 <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY_EXT"/>
4838 <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE"/>
4839 <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE_EXT"/>
4840 <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE"/>
4841 <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE_EXT"/>
4842 <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE"/>
4843 <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
4844 <enum value="0x807D" name="GL_VERTEX_ARRAY_COUNT_EXT"/>
4845 <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE"/>
4846 <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE_EXT"/>
4847 <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE"/>
4848 <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
4849 <enum value="0x8080" name="GL_NORMAL_ARRAY_COUNT_EXT"/>
4850 <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE"/>
4851 <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE_EXT"/>
4852 <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE"/>
4853 <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE_EXT"/>
4854 <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE"/>
4855 <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE_EXT"/>
4856 <enum value="0x8084" name="GL_COLOR_ARRAY_COUNT_EXT"/>
4857 <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE"/>
4858 <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE_EXT"/>
4859 <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE"/>
4860 <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE_EXT"/>
4861 <enum value="0x8087" name="GL_INDEX_ARRAY_COUNT_EXT"/>
4862 <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
4863 <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
4864 <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
4865 <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
4866 <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
4867 <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
4868 <enum value="0x808B" name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
4869 <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
4870 <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
4871 <enum value="0x808D" name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
4872 <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER"/>
4873 <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER_EXT"/>
4874 <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER"/>
4875 <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER_EXT"/>
4876 <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER"/>
4877 <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER_EXT"/>
4878 <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER"/>
4879 <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER_EXT"/>
4880 <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
4881 <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
4882 <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER"/>
4883 <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
4884 <enum value="0x8094" name="GL_INTERLACE_SGIX"/>
4885 <enum value="0x8095" name="GL_DETAIL_TEXTURE_2D_SGIS"/>
4886 <enum value="0x8096" name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
4887 <enum value="0x8097" name="GL_LINEAR_DETAIL_SGIS"/>
4888 <enum value="0x8098" name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
4889 <enum value="0x8099" name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
4890 <enum value="0x809A" name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
4891 <enum value="0x809B" name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
4892 <enum value="0x809C" name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
4893 <enum value="0x809D" name="GL_MULTISAMPLE"/>
4894 <enum value="0x809D" name="GL_MULTISAMPLE_ARB"/>
4895 <enum value="0x809D" name="GL_MULTISAMPLE_EXT"/>
4896 <enum value="0x809D" name="GL_MULTISAMPLE_SGIS"/>
4897 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
4898 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
4899 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
4900 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
4901 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE"/>
4902 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
4903 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
4904 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
4905 <enum value="0x80A0" name="GL_SAMPLE_COVERAGE"/>
4906 <enum value="0x80A0" name="GL_SAMPLE_COVERAGE_ARB"/>
4907 <enum value="0x80A0" name="GL_SAMPLE_MASK_EXT"/>
4908 <enum value="0x80A0" name="GL_SAMPLE_MASK_SGIS"/>
4909 <enum value="0x80A1" name="GL_1PASS_EXT"/>
4910 <enum value="0x80A1" name="GL_1PASS_SGIS"/>
4911 <enum value="0x80A2" name="GL_2PASS_0_EXT"/>
4912 <enum value="0x80A2" name="GL_2PASS_0_SGIS"/>
4913 <enum value="0x80A3" name="GL_2PASS_1_EXT"/>
4914 <enum value="0x80A3" name="GL_2PASS_1_SGIS"/>
4915 <enum value="0x80A4" name="GL_4PASS_0_EXT"/>
4916 <enum value="0x80A4" name="GL_4PASS_0_SGIS"/>
4917 <enum value="0x80A5" name="GL_4PASS_1_EXT"/>
4918 <enum value="0x80A5" name="GL_4PASS_1_SGIS"/>
4919 <enum value="0x80A6" name="GL_4PASS_2_EXT"/>
4920 <enum value="0x80A6" name="GL_4PASS_2_SGIS"/>
4921 <enum value="0x80A7" name="GL_4PASS_3_EXT"/>
4922 <enum value="0x80A7" name="GL_4PASS_3_SGIS"/>
4923 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS"/>
4924 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_ARB"/>
4925 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_EXT"/>
4926 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_SGIS"/>
4927 <enum value="0x80A9" name="GL_SAMPLES"/>
4928 <enum value="0x80A9" name="GL_SAMPLES_ARB"/>
4929 <enum value="0x80A9" name="GL_SAMPLES_EXT"/>
4930 <enum value="0x80A9" name="GL_SAMPLES_SGIS"/>
4931 <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE"/>
4932 <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
4933 <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_EXT"/>
4934 <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_SGIS"/>
4935 <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT"/>
4936 <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
4937 <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_EXT"/>
4938 <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_SGIS"/>
4939 <enum value="0x80AC" name="GL_SAMPLE_PATTERN_EXT"/>
4940 <enum value="0x80AC" name="GL_SAMPLE_PATTERN_SGIS"/>
4941 <enum value="0x80AD" name="GL_LINEAR_SHARPEN_SGIS"/>
4942 <enum value="0x80AE" name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
4943 <enum value="0x80AF" name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
4944 <enum value="0x80B0" name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
4945 <enum value="0x80B1" name="GL_COLOR_MATRIX"/>
4946 <enum value="0x80B1" name="GL_COLOR_MATRIX_SGI"/>
4947 <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH"/>
4948 <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
4949 <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
4950 <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
4951 <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
4952 <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
4953 <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
4954 <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
4955 <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
4956 <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
4957 <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
4958 <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
4959 <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
4960 <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
4961 <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
4962 <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
4963 <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
4964 <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
4965 <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
4966 <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
4967 <enum value="0x80BC" name="GL_TEXTURE_COLOR_TABLE_SGI"/>
4968 <enum value="0x80BD" name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
4969 <enum value="0x80BE" name="GL_TEXTURE_ENV_BIAS_SGIX"/>
4970 <enum value="0x80BF" name="GL_SHADOW_AMBIENT_SGIX"/>
4971 <enum value="0x80BF" name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
4972 </enums>
4973
4974 <enums namespace="GL" start="0x80C0" end="0x80CF" vendor="ZiiLabs">
4975 <unused start="0x80C0" end="0x80C7" vendor="ZiiLabs"/>
4976 <enum value="0x80C8" name="GL_BLEND_DST_RGB"/>
4977 <enum value="0x80C8" name="GL_BLEND_DST_RGB_EXT"/>
4978 <enum value="0x80C8" name="GL_BLEND_DST_RGB_OES"/>
4979 <enum value="0x80C9" name="GL_BLEND_SRC_RGB"/>
4980 <enum value="0x80C9" name="GL_BLEND_SRC_RGB_EXT"/>
4981 <enum value="0x80C9" name="GL_BLEND_SRC_RGB_OES"/>
4982 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA"/>
4983 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_EXT"/>
4984 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_OES"/>
4985 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA"/>
4986 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_EXT"/>
4987 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_OES"/>
4988 <enum value="0x80CC" name="GL_422_EXT"/>
4989 <enum value="0x80CD" name="GL_422_REV_EXT"/>
4990 <enum value="0x80CE" name="GL_422_AVERAGE_EXT"/>
4991 <enum value="0x80CF" name="GL_422_REV_AVERAGE_EXT"/>
4992 </enums>
4993
4994 <enums namespace="GL" start="0x80D0" end="0x80DF" vendor="SGI">
4995 <enum value="0x80D0" name="GL_COLOR_TABLE"/>
4996 <enum value="0x80D0" name="GL_COLOR_TABLE_SGI"/>
4997 <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
4998 <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
4999 <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
5000 <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
5001 <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE"/>
5002 <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE_SGI"/>
5003 <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
5004 <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
5005 <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
5006 <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
5007 <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE"/>
5008 <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE_SGI"/>
5009 <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS"/>
5010 <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS_SGI"/>
5011 <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT"/>
5012 <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT_SGI"/>
5013 <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH"/>
5014 <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH_SGI"/>
5015 <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE"/>
5016 <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
5017 <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE"/>
5018 <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
5019 <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE"/>
5020 <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
5021 <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE"/>
5022 <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
5023 <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
5024 <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
5025 <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
5026 <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
5027 </enums>
5028
5029 <enums namespace="GL" start="0x80E0" end="0x810F" vendor="MS">
5030 <enum value="0x80E0" name="GL_BGR"/>
5031 <enum value="0x80E0" name="GL_BGR_EXT"/>
5032 <enum value="0x80E1" name="GL_BGRA"/>
5033 <enum value="0x80E1" name="GL_BGRA_EXT"/>
5034 <enum value="0x80E1" name="GL_BGRA_IMG"/>
5035 <enum value="0x80E2" name="GL_COLOR_INDEX1_EXT"/>
5036 <enum value="0x80E3" name="GL_COLOR_INDEX2_EXT"/>
5037 <enum value="0x80E4" name="GL_COLOR_INDEX4_EXT"/>
5038 <enum value="0x80E5" name="GL_COLOR_INDEX8_EXT"/>
5039 <enum value="0x80E6" name="GL_COLOR_INDEX12_EXT"/>
5040 <enum value="0x80E7" name="GL_COLOR_INDEX16_EXT"/>
5041 <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES"/>
5042 <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
5043 <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES"/>
5044 <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES_EXT"/>
5045 <enum value="0x80EA" name="GL_PHONG_WIN"/>
5046 <enum value="0x80EB" name="GL_PHONG_HINT_WIN"/>
5047 <enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
5048 <enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/>
5049 <enum value="0x80EE" name="GL_PARAMETER_BUFFER"/>
5050 <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB" alias="GL_PARAMETER_BUFFER"/>
5051 <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING"/>
5052 <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB" alias="GL_PARAMETER_BUFFER_BINDING"/>
5053 <enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
5054 <unused start="0x80F1" end="0x810F" vendor="MS"/>
5055 </enums>
5056
5057 <enums namespace="GL" start="0x8110" end="0x814F" vendor="SGI">
5058 <enum value="0x8110" name="GL_DUAL_ALPHA4_SGIS"/>
5059 <enum value="0x8111" name="GL_DUAL_ALPHA8_SGIS"/>
5060 <enum value="0x8112" name="GL_DUAL_ALPHA12_SGIS"/>
5061 <enum value="0x8113" name="GL_DUAL_ALPHA16_SGIS"/>
5062 <enum value="0x8114" name="GL_DUAL_LUMINANCE4_SGIS"/>
5063 <enum value="0x8115" name="GL_DUAL_LUMINANCE8_SGIS"/>
5064 <enum value="0x8116" name="GL_DUAL_LUMINANCE12_SGIS"/>
5065 <enum value="0x8117" name="GL_DUAL_LUMINANCE16_SGIS"/>
5066 <enum value="0x8118" name="GL_DUAL_INTENSITY4_SGIS"/>
5067 <enum value="0x8119" name="GL_DUAL_INTENSITY8_SGIS"/>
5068 <enum value="0x811A" name="GL_DUAL_INTENSITY12_SGIS"/>
5069 <enum value="0x811B" name="GL_DUAL_INTENSITY16_SGIS"/>
5070 <enum value="0x811C" name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
5071 <enum value="0x811D" name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
5072 <enum value="0x811E" name="GL_QUAD_ALPHA4_SGIS"/>
5073 <enum value="0x811F" name="GL_QUAD_ALPHA8_SGIS"/>
5074 <enum value="0x8120" name="GL_QUAD_LUMINANCE4_SGIS"/>
5075 <enum value="0x8121" name="GL_QUAD_LUMINANCE8_SGIS"/>
5076 <enum value="0x8122" name="GL_QUAD_INTENSITY4_SGIS"/>
5077 <enum value="0x8123" name="GL_QUAD_INTENSITY8_SGIS"/>
5078 <enum value="0x8124" name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
5079 <enum value="0x8125" name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
5080 <enum value="0x8126" name="GL_POINT_SIZE_MIN"/>
5081 <enum value="0x8126" name="GL_POINT_SIZE_MIN_ARB"/>
5082 <enum value="0x8126" name="GL_POINT_SIZE_MIN_EXT"/>
5083 <enum value="0x8126" name="GL_POINT_SIZE_MIN_SGIS"/>
5084 <enum value="0x8127" name="GL_POINT_SIZE_MAX"/>
5085 <enum value="0x8127" name="GL_POINT_SIZE_MAX_ARB"/>
5086 <enum value="0x8127" name="GL_POINT_SIZE_MAX_EXT"/>
5087 <enum value="0x8127" name="GL_POINT_SIZE_MAX_SGIS"/>
5088 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE"/>
5089 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
5090 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
5091 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
5092 <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_EXT"/>
5093 <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_SGIS"/>
5094 <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION"/>
5095 <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
5096 <enum value="0x812A" name="GL_FOG_FUNC_SGIS"/>
5097 <enum value="0x812B" name="GL_FOG_FUNC_POINTS_SGIS"/>
5098 <enum value="0x812C" name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
5099 <enum value="0x812D" name="GL_CLAMP_TO_BORDER"/>
5100 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_ARB"/>
5101 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_EXT"/>
5102 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_NV"/>
5103 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_SGIS"/>
5104 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_OES"/>
5105 <enum value="0x812E" name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
5106 <enum value="0x812F" name="GL_CLAMP_TO_EDGE"/>
5107 <enum value="0x812F" name="GL_CLAMP_TO_EDGE_SGIS"/>
5108 <enum value="0x8130" name="GL_PACK_SKIP_VOLUMES_SGIS"/>
5109 <enum value="0x8131" name="GL_PACK_IMAGE_DEPTH_SGIS"/>
5110 <enum value="0x8132" name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
5111 <enum value="0x8133" name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
5112 <enum value="0x8134" name="GL_TEXTURE_4D_SGIS"/>
5113 <enum value="0x8135" name="GL_PROXY_TEXTURE_4D_SGIS"/>
5114 <enum value="0x8136" name="GL_TEXTURE_4DSIZE_SGIS"/>
5115 <enum value="0x8137" name="GL_TEXTURE_WRAP_Q_SGIS"/>
5116 <enum value="0x8138" name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
5117 <enum value="0x8139" name="GL_PIXEL_TEX_GEN_SGIX"/>
5118 <enum value="0x813A" name="GL_TEXTURE_MIN_LOD"/>
5119 <enum value="0x813A" name="GL_TEXTURE_MIN_LOD_SGIS"/>
5120 <enum value="0x813B" name="GL_TEXTURE_MAX_LOD"/>
5121 <enum value="0x813B" name="GL_TEXTURE_MAX_LOD_SGIS"/>
5122 <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL"/>
5123 <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
5124 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL"/>
5125 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
5126 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
5127 <enum value="0x813E" name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
5128 <enum value="0x813F" name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
5129 <enum value="0x8140" name="GL_PIXEL_TILE_WIDTH_SGIX"/>
5130 <enum value="0x8141" name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
5131 <enum value="0x8142" name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
5132 <enum value="0x8143" name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
5133 <enum value="0x8144" name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
5134 <enum value="0x8145" name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
5135 <enum value="0x8146" name="GL_FILTER4_SGIS"/>
5136 <enum value="0x8147" name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
5137 <enum value="0x8148" name="GL_SPRITE_SGIX"/>
5138 <enum value="0x8149" name="GL_SPRITE_MODE_SGIX"/>
5139 <enum value="0x814A" name="GL_SPRITE_AXIS_SGIX"/>
5140 <enum value="0x814B" name="GL_SPRITE_TRANSLATION_SGIX"/>
5141 <enum value="0x814C" name="GL_SPRITE_AXIAL_SGIX"/>
5142 <enum value="0x814D" name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
5143 <enum value="0x814E" name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
5144 <enum value="0x814F" name="GL_TEXTURE_4D_BINDING_SGIS"/>
5145 </enums>
5146
5147 <enums namespace="GL" start="0x8150" end="0x816F" vendor="HP">
5148 <enum value="0x8150" name="GL_IGNORE_BORDER_HP"/>
5149 <enum value="0x8151" name="GL_CONSTANT_BORDER"/>
5150 <enum value="0x8151" name="GL_CONSTANT_BORDER_HP"/>
5151 <unused start="0x8152" vendor="HP" comment="GL_WRAP_BORDER = 0x8152 was proposed, but not actually promoted to core"/>
5152 <enum value="0x8153" name="GL_REPLICATE_BORDER"/>
5153 <enum value="0x8153" name="GL_REPLICATE_BORDER_HP"/>
5154 <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR"/>
5155 <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
5156 <enum value="0x8155" name="GL_IMAGE_SCALE_X_HP"/>
5157 <enum value="0x8156" name="GL_IMAGE_SCALE_Y_HP"/>
5158 <enum value="0x8157" name="GL_IMAGE_TRANSLATE_X_HP"/>
5159 <enum value="0x8158" name="GL_IMAGE_TRANSLATE_Y_HP"/>
5160 <enum value="0x8159" name="GL_IMAGE_ROTATE_ANGLE_HP"/>
5161 <enum value="0x815A" name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
5162 <enum value="0x815B" name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
5163 <enum value="0x815C" name="GL_IMAGE_MAG_FILTER_HP"/>
5164 <enum value="0x815D" name="GL_IMAGE_MIN_FILTER_HP"/>
5165 <enum value="0x815E" name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
5166 <enum value="0x815F" name="GL_CUBIC_HP"/>
5167 <enum value="0x8160" name="GL_AVERAGE_HP"/>
5168 <enum value="0x8161" name="GL_IMAGE_TRANSFORM_2D_HP"/>
5169 <enum value="0x8162" name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
5170 <enum value="0x8163" name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
5171 <unused start="0x8164" vendor="HP"/>
5172 <enum value="0x8165" name="GL_OCCLUSION_TEST_HP"/>
5173 <enum value="0x8166" name="GL_OCCLUSION_TEST_RESULT_HP"/>
5174 <enum value="0x8167" name="GL_TEXTURE_LIGHTING_MODE_HP"/>
5175 <enum value="0x8168" name="GL_TEXTURE_POST_SPECULAR_HP"/>
5176 <enum value="0x8169" name="GL_TEXTURE_PRE_SPECULAR_HP"/>
5177 <unused start="0x816A" end="0x816F" vendor="HP"/>
5178 </enums>
5179
5180 <enums namespace="GL" start="0x8170" end="0x81CF" vendor="SGI">
5181 <enum value="0x8170" name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
5182 <enum value="0x8171" name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
5183 <enum value="0x8172" name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
5184 <enum value="0x8173" name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
5185 <enum value="0x8174" name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
5186 <enum value="0x8175" name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
5187 <enum value="0x8176" name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
5188 <enum value="0x8177" name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
5189 <enum value="0x8178" name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
5190 <enum value="0x8179" name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
5191 <enum value="0x817A" name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
5192 <enum value="0x817B" name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
5193 <enum value="0x817C" name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
5194 <enum value="0x817D" name="GL_REFERENCE_PLANE_SGIX"/>
5195 <enum value="0x817E" name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
5196 <enum value="0x817F" name="GL_IR_INSTRUMENT1_SGIX"/>
5197 <enum value="0x8180" name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
5198 <enum value="0x8181" name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
5199 <enum value="0x8182" name="GL_LIST_PRIORITY_SGIX"/>
5200 <enum value="0x8183" name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
5201 <enum value="0x8184" name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
5202 <enum value="0x8185" name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
5203 <enum value="0x8186" name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
5204 <enum value="0x8187" name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
5205 <enum value="0x8188" name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
5206 <enum value="0x8189" name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
5207 <enum value="0x818A" name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
5208 <enum value="0x818B" name="GL_FRAMEZOOM_SGIX"/>
5209 <enum value="0x818C" name="GL_FRAMEZOOM_FACTOR_SGIX"/>
5210 <enum value="0x818D" name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
5211 <enum value="0x818E" name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
5212 <enum value="0x818F" name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
5213 <enum value="0x8190" name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
5214 <enum value="0x8191" name="GL_GENERATE_MIPMAP"/>
5215 <enum value="0x8191" name="GL_GENERATE_MIPMAP_SGIS"/>
5216 <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT"/>
5217 <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
5218 <unused start="0x8193" end="0x8193" comment="Incomplete extension SGIX_spotlight_cutoff"/>
5219 <!-- <enum value="0x8193" name="GL_SPOT_CUTOFF_DELTA_SGIX"/> -->
5220 <enum value="0x8194" name="GL_GEOMETRY_DEFORMATION_SGIX"/>
5221 <enum value="0x8195" name="GL_TEXTURE_DEFORMATION_SGIX"/>
5222 <enum value="0x8196" name="GL_DEFORMATIONS_MASK_SGIX"/>
5223 <enum value="0x8197" name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
5224 <enum value="0x8198" name="GL_FOG_OFFSET_SGIX"/>
5225 <enum value="0x8199" name="GL_FOG_OFFSET_VALUE_SGIX"/>
5226 <enum value="0x819A" name="GL_TEXTURE_COMPARE_SGIX"/>
5227 <enum value="0x819B" name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
5228 <enum value="0x819C" name="GL_TEXTURE_LEQUAL_R_SGIX"/>
5229 <enum value="0x819D" name="GL_TEXTURE_GEQUAL_R_SGIX"/>
5230 <unused start="0x819E" end="0x81A4" comment="Private (internal) extension SGIX_igloo_interface"/>
5231 <!-- <enum value="0x819E" name="GL_IGLOO_FULLSCREEN_SGIX"/> -->
5232 <!-- <enum value="0x819F" name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/> -->
5233 <!-- <enum value="0x81A0" name="GL_IGLOO_SWAPTMESH_SGIX"/> -->
5234 <!-- <enum value="0x81A1" name="GL_IGLOO_COLORNORMAL_SGIX"/> -->
5235 <!-- <enum value="0x81A2" name="GL_IGLOO_IRISGL_MODE_SGIX"/> -->
5236 <!-- <enum value="0x81A3" name="GL_IGLOO_LMC_COLOR_SGIX"/> -->
5237 <!-- <enum value="0x81A4" name="GL_IGLOO_TMESHMODE_SGIX"/> -->
5238 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16"/>
5239 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_ARB"/>
5240 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_OES"/>
5241 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_SGIX"/>
5242 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24"/>
5243 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_ARB"/>
5244 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_OES"/>
5245 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_SGIX"/>
5246 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32"/>
5247 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_ARB"/>
5248 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_OES"/>
5249 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_SGIX"/>
5250 <enum value="0x81A8" name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
5251 <enum value="0x81A9" name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
5252 <enum value="0x81AA" name="GL_CULL_VERTEX_EXT"/>
5253 <enum value="0x81AB" name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
5254 <enum value="0x81AC" name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
5255 <enum value="0x81AD" name="GL_IUI_V2F_EXT"/>
5256 <enum value="0x81AE" name="GL_IUI_V3F_EXT"/>
5257 <enum value="0x81AF" name="GL_IUI_N3F_V2F_EXT"/>
5258 <enum value="0x81B0" name="GL_IUI_N3F_V3F_EXT"/>
5259 <enum value="0x81B1" name="GL_T2F_IUI_V2F_EXT"/>
5260 <enum value="0x81B2" name="GL_T2F_IUI_V3F_EXT"/>
5261 <enum value="0x81B3" name="GL_T2F_IUI_N3F_V2F_EXT"/>
5262 <enum value="0x81B4" name="GL_T2F_IUI_N3F_V3F_EXT"/>
5263 <enum value="0x81B5" name="GL_INDEX_TEST_EXT"/>
5264 <enum value="0x81B6" name="GL_INDEX_TEST_FUNC_EXT"/>
5265 <enum value="0x81B7" name="GL_INDEX_TEST_REF_EXT"/>
5266 <enum value="0x81B8" name="GL_INDEX_MATERIAL_EXT"/>
5267 <enum value="0x81B9" name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
5268 <enum value="0x81BA" name="GL_INDEX_MATERIAL_FACE_EXT"/>
5269 <enum value="0x81BB" name="GL_YCRCB_422_SGIX"/>
5270 <enum value="0x81BC" name="GL_YCRCB_444_SGIX"/>
5271 <unused start="0x81BD" end="0x81C3" comment="Incomplete extension SGI_complex_type"/>
5272 <!-- <enum value="0x81BD" name="GL_COMPLEX_UNSIGNED_BYTE_SGI"/> -->
5273 <!-- <enum value="0x81BE" name="GL_COMPLEX_BYTE_SGI"/> -->
5274 <!-- <enum value="0x81BF" name="GL_COMPLEX_UNSIGNED_SHORT_SGI"/> -->
5275 <!-- <enum value="0x81C0" name="GL_COMPLEX_SHORT_SGI"/> -->
5276 <!-- <enum value="0x81C1" name="GL_COMPLEX_UNSIGNED_INT_SGI"/> -->
5277 <!-- <enum value="0x81C2" name="GL_COMPLEX_INT_SGI"/> -->
5278 <!-- <enum value="0x81C3" name="GL_COMPLEX_FLOAT_SGI"/> -->
5279 <unused start="0x81C4" end="0x81CA" comment="Incomplete extension SGI_fft"/>
5280 <!-- <enum value="0x81C4" name="GL_PIXEL_TRANSFORM_OPERATOR_SGI"/> -->
5281 <!-- <enum value="0x81C5" name="GL_CONVOLUTION_SGI"/> -->
5282 <!-- <enum value="0x81C6" name="GL_FFT_1D_SGI"/> -->
5283 <!-- <enum value="0x81C7" name="GL_PIXEL_TRANSFORM_SGI"/> -->
5284 <!-- <enum value="0x81C8" name="GL_MAX_FFT_WIDTH_SGI"/> -->
5285 <!-- <enum value="0x81C9" name="GL_SORT_SGI"/> -->
5286 <!-- <enum value="0x81CA" name="GL_TRANSPOSE_SGI"/> -->
5287 <unused start="0x81CB" end="0x81CF" comment="Incomplete extension SGIX_nurbs_eval"/>
5288 <!-- <enum value="0x81CB" name="GL_MAP1_VERTEX_3_NURBS_SGIX"/> -->
5289 <!-- <enum value="0x81CC" name="GL_MAP1_VERTEX_4_NURBS_SGIX"/> -->
5290 <!-- <enum value="0x81CD" name="GL_MAP1_INDEX_NURBS_SGIX"/> -->
5291 <!-- <enum value="0x81CE" name="GL_MAP1_COLOR_4_NURBS_SGIX"/> -->
5292 <!-- <enum value="0x81CF" name="GL_MAP1_NORMAL_NURBS_SGIX"/> -->
5293 </enums>
5294
5295 <enums namespace="GL" start="0x81D0" end="0x81DF" vendor="SUN">
5296 <unused start="0x81D0" end="0x81D1" vendor="SUN"/>
5297 <unused start="0x81D2" end="0x81D3" comment="No extension spec SUNX_surface_hint"/>
5298 <!-- <enum value="0x81D2" name="GL_SURFACE_SIZE_HINT_SUNX"/> -->
5299 <!-- <enum value="0x81D3" name="GL_LARGE_SUNX"/> -->
5300 <enum value="0x81D4" name="GL_WRAP_BORDER_SUN"/>
5301 <enum value="0x81D5" name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
5302 <enum value="0x81D6" name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
5303 <enum value="0x81D7" name="GL_TRIANGLE_LIST_SUN"/>
5304 <enum value="0x81D8" name="GL_REPLACEMENT_CODE_SUN"/>
5305 <enum value="0x81D9" name="GL_GLOBAL_ALPHA_SUN"/>
5306 <enum value="0x81DA" name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
5307 <unused start="0x81DB" end="0x81DF" vendor="SUN"/>
5308 </enums>
5309
5310 <enums namespace="GL" start="0x81E0" end="0x81FF" vendor="SGI">
5311 <unused start="0x81E0" end="0x81EE" comment="Incomplete extension SGIX_nurbs_eval"/>
5312 <!-- <enum value="0x81E0" name="GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX"/> -->
5313 <!-- <enum value="0x81E1" name="GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX"/> -->
5314 <!-- <enum value="0x81E2" name="GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX"/> -->
5315 <!-- <enum value="0x81E3" name="GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX"/> -->
5316 <!-- <enum value="0x81E4" name="GL_MAP2_VERTEX_3_NURBS_SGIX"/> -->
5317 <!-- <enum value="0x81E5" name="GL_MAP2_VERTEX_4_NURBS_SGIX"/> -->
5318 <!-- <enum value="0x81E6" name="GL_MAP2_INDEX_NURBS_SGIX"/> -->
5319 <!-- <enum value="0x81E7" name="GL_MAP2_COLOR_4_NURBS_SGIX"/> -->
5320 <!-- <enum value="0x81E8" name="GL_MAP2_NORMAL_NURBS_SGIX"/> -->
5321 <!-- <enum value="0x81E9" name="GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX"/> -->
5322 <!-- <enum value="0x81EA" name="GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX"/> -->
5323 <!-- <enum value="0x81EB" name="GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX"/> -->
5324 <!-- <enum value="0x81EC" name="GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX"/> -->
5325 <!-- <enum value="0x81ED" name="GL_NURBS_KNOT_COUNT_SGIX"/> -->
5326 <!-- <enum value="0x81EE" name="GL_NURBS_KNOT_VECTOR_SGIX"/> -->
5327 <enum value="0x81EF" name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
5328 <enum value="0x81F0" name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
5329 <enum value="0x81F1" name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
5330 <enum value="0x81F2" name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
5331 <enum value="0x81F3" name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
5332 <enum value="0x81F4" name="GL_EYE_POINT_SGIS"/>
5333 <enum value="0x81F5" name="GL_OBJECT_POINT_SGIS"/>
5334 <enum value="0x81F6" name="GL_EYE_LINE_SGIS"/>
5335 <enum value="0x81F7" name="GL_OBJECT_LINE_SGIS"/>
5336 <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
5337 <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
5338 <enum value="0x81F9" name="GL_SINGLE_COLOR"/>
5339 <enum value="0x81F9" name="GL_SINGLE_COLOR_EXT"/>
5340 <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR"/>
5341 <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
5342 <enum value="0x81FB" name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
5343 <unused start="0x81FC" end="0x81FD" comment="Incomplete extension SGIX_fog_scale"/>
5344 <!-- <enum value="0x81FC" name="GL_FOG_SCALE_SGIX"/> -->
5345 <!-- <enum value="0x81FD" name="GL_FOG_SCALE_VALUE_SGIX"/> -->
5346 <unused start="0x81FE" end="0x81FF" comment="Incomplete extension SGIX_fog_blend"/>
5347 <!-- <enum value="0x81FE" name="GL_FOG_BLEND_ALPHA_SGIX"/> -->
5348 <!-- <enum value="0x81FF" name="GL_FOG_BLEND_COLOR_SGIX"/> -->
5349 </enums>
5350
5351 <enums namespace="GL" start="0x8200" end="0x820F" vendor="AMD" comment="Range released by MS 2002/9/16">
5352 <enum value="0x8200" name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
5353 <unused start="0x8201" end="0x820F" vendor="AMD"/>
5354 </enums>
5355
5356 <enums namespace="GL" start="0x8210" end="0x823F" vendor="ARB">
5357 <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
5358 <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
5359 <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
5360 <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
5361 <enum value="0x8212" name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
5362 <enum value="0x8213" name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
5363 <enum value="0x8214" name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
5364 <enum value="0x8215" name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
5365 <enum value="0x8216" name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
5366 <enum value="0x8217" name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
5367 <enum value="0x8218" name="GL_FRAMEBUFFER_DEFAULT"/>
5368 <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED"/>
5369 <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
5370 <enum value="0x821A" name="GL_DEPTH_STENCIL_ATTACHMENT"/>
5371 <enum value="0x821B" name="GL_MAJOR_VERSION"/>
5372 <enum value="0x821C" name="GL_MINOR_VERSION"/>
5373 <enum value="0x821D" name="GL_NUM_EXTENSIONS"/>
5374 <enum value="0x821E" name="GL_CONTEXT_FLAGS"/>
5375 <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE"/>
5376 <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
5377 <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS"/>
5378 <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
5379 <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
5380 <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/>
5381 <enum value="0x8222" name="GL_INDEX"/>
5382 <unused start="0x8223" vendor="ARB" comment="GL_DEPTH_BUFFER = 0x8223 not actually used in the API"/>
5383 <unused start="0x8224" vendor="ARB" comment="GL_STENCIL_BUFFER = 0x8224 not actually used in the API"/>
5384 <enum value="0x8225" name="GL_COMPRESSED_RED"/>
5385 <enum value="0x8226" name="GL_COMPRESSED_RG"/>
5386 <enum value="0x8227" name="GL_RG"/>
5387 <enum value="0x8227" name="GL_RG_EXT"/>
5388 <enum value="0x8228" name="GL_RG_INTEGER"/>
5389 <enum value="0x8229" name="GL_R8"/>
5390 <enum value="0x8229" name="GL_R8_EXT"/>
5391 <enum value="0x822A" name="GL_R16"/>
5392 <enum value="0x822A" name="GL_R16_EXT"/>
5393 <enum value="0x822B" name="GL_RG8"/>
5394 <enum value="0x822B" name="GL_RG8_EXT"/>
5395 <enum value="0x822C" name="GL_RG16"/>
5396 <enum value="0x822C" name="GL_RG16_EXT"/>
5397 <enum value="0x822D" name="GL_R16F"/>
5398 <enum value="0x822D" name="GL_R16F_EXT"/>
5399 <enum value="0x822E" name="GL_R32F"/>
5400 <enum value="0x822E" name="GL_R32F_EXT"/>
5401 <enum value="0x822F" name="GL_RG16F"/>
5402 <enum value="0x822F" name="GL_RG16F_EXT"/>
5403 <enum value="0x8230" name="GL_RG32F"/>
5404 <enum value="0x8230" name="GL_RG32F_EXT"/>
5405 <enum value="0x8231" name="GL_R8I"/>
5406 <enum value="0x8232" name="GL_R8UI"/>
5407 <enum value="0x8233" name="GL_R16I"/>
5408 <enum value="0x8234" name="GL_R16UI"/>
5409 <enum value="0x8235" name="GL_R32I"/>
5410 <enum value="0x8236" name="GL_R32UI"/>
5411 <enum value="0x8237" name="GL_RG8I"/>
5412 <enum value="0x8238" name="GL_RG8UI"/>
5413 <enum value="0x8239" name="GL_RG16I"/>
5414 <enum value="0x823A" name="GL_RG16UI"/>
5415 <enum value="0x823B" name="GL_RG32I"/>
5416 <enum value="0x823C" name="GL_RG32UI"/>
5417 <unused start="0x823D" end="0x823F" vendor="ARB"/>
5418 </enums>
5419
5420 <enums namespace="GL" start="0x8240" end="0x82AF" vendor="ARB" comment="Range released by MS on 2002/9/16">
5421 <enum value="0x8240" name="GL_SYNC_CL_EVENT_ARB"/>
5422 <enum value="0x8241" name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
5423 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
5424 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
5425 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
5426 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
5427 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
5428 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
5429 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION"/>
5430 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
5431 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
5432 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM"/>
5433 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
5434 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
5435 <enum value="0x8246" name="GL_DEBUG_SOURCE_API"/>
5436 <enum value="0x8246" name="GL_DEBUG_SOURCE_API_ARB"/>
5437 <enum value="0x8246" name="GL_DEBUG_SOURCE_API_KHR"/>
5438 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
5439 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
5440 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
5441 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
5442 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
5443 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
5444 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
5445 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
5446 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
5447 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION"/>
5448 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
5449 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
5450 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER"/>
5451 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_ARB"/>
5452 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_KHR"/>
5453 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR"/>
5454 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_ARB"/>
5455 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_KHR"/>
5456 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
5457 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
5458 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
5459 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
5460 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
5461 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
5462 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY"/>
5463 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
5464 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
5465 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE"/>
5466 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
5467 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
5468 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER"/>
5469 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_ARB"/>
5470 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_KHR"/>
5471 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET"/>
5472 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
5473 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
5474 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
5475 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET"/>
5476 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_ARB"/>
5477 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_EXT"/>
5478 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_KHR"/>
5479 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET"/>
5480 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
5481 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
5482 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
5483 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET"/>
5484 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
5485 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
5486 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
5487 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY"/>
5488 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
5489 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
5490 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
5491 <enum value="0x8257" name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
5492 <enum value="0x8258" name="GL_PROGRAM_SEPARABLE"/>
5493 <enum value="0x8258" name="GL_PROGRAM_SEPARABLE_EXT"/>
5494 <enum value="0x8259" name="GL_ACTIVE_PROGRAM"/>
5495 <enum value="0x8259" api="gles2" name="GL_ACTIVE_PROGRAM_EXT" comment="For the OpenGL ES version of EXT_separate_shader_objects"/>
5496 <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING"/>
5497 <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
5498 <enum value="0x825B" name="GL_MAX_VIEWPORTS"/>
5499 <enum value="0x825B" name="GL_MAX_VIEWPORTS_NV"/>
5500 <enum value="0x825B" name="GL_MAX_VIEWPORTS_OES"/>
5501 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/>
5502 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_EXT"/>
5503 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
5504 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
5505 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/>
5506 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_EXT"/>
5507 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
5508 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
5509 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/>
5510 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
5511 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_OES"/>
5512 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
5513 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT"/>
5514 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
5515 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
5516 <enum value="0x8260" name="GL_UNDEFINED_VERTEX"/>
5517 <enum value="0x8260" name="GL_UNDEFINED_VERTEX_EXT"/>
5518 <enum value="0x8260" name="GL_UNDEFINED_VERTEX_OES"/>
5519 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION"/>
5520 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_ARB"/>
5521 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_EXT"/>
5522 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_KHR"/>
5523 <enum value="0x8262" name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
5524 <enum value="0x8263" name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
5525 <enum value="0x8264" name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
5526 <enum value="0x8265" name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
5527 <enum value="0x8266" name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
5528 <enum value="0x8267" name="GL_COMPUTE_WORK_GROUP_SIZE"/>
5529 <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER"/>
5530 <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER_KHR"/>
5531 <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP"/>
5532 <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
5533 <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP"/>
5534 <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
5535 <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
5536 <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
5537 <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
5538 <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
5539 <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH"/>
5540 <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
5541 <enum value="0x826E" name="GL_MAX_UNIFORM_LOCATIONS"/>
5542 <enum value="0x826F" name="GL_INTERNALFORMAT_SUPPORTED"/>
5543 <enum value="0x8270" name="GL_INTERNALFORMAT_PREFERRED"/>
5544 <enum value="0x8271" name="GL_INTERNALFORMAT_RED_SIZE"/>
5545 <enum value="0x8272" name="GL_INTERNALFORMAT_GREEN_SIZE"/>
5546 <enum value="0x8273" name="GL_INTERNALFORMAT_BLUE_SIZE"/>
5547 <enum value="0x8274" name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
5548 <enum value="0x8275" name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
5549 <enum value="0x8276" name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
5550 <enum value="0x8277" name="GL_INTERNALFORMAT_SHARED_SIZE"/>
5551 <enum value="0x8278" name="GL_INTERNALFORMAT_RED_TYPE"/>
5552 <enum value="0x8279" name="GL_INTERNALFORMAT_GREEN_TYPE"/>
5553 <enum value="0x827A" name="GL_INTERNALFORMAT_BLUE_TYPE"/>
5554 <enum value="0x827B" name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
5555 <enum value="0x827C" name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
5556 <enum value="0x827D" name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
5557 <enum value="0x827E" name="GL_MAX_WIDTH"/>
5558 <enum value="0x827F" name="GL_MAX_HEIGHT"/>
5559 <enum value="0x8280" name="GL_MAX_DEPTH"/>
5560 <enum value="0x8281" name="GL_MAX_LAYERS"/>
5561 <enum value="0x8282" name="GL_MAX_COMBINED_DIMENSIONS"/>
5562 <enum value="0x8283" name="GL_COLOR_COMPONENTS"/>
5563 <enum value="0x8284" name="GL_DEPTH_COMPONENTS"/>
5564 <enum value="0x8285" name="GL_STENCIL_COMPONENTS"/>
5565 <enum value="0x8286" name="GL_COLOR_RENDERABLE"/>
5566 <enum value="0x8287" name="GL_DEPTH_RENDERABLE"/>
5567 <enum value="0x8288" name="GL_STENCIL_RENDERABLE"/>
5568 <enum value="0x8289" name="GL_FRAMEBUFFER_RENDERABLE"/>
5569 <enum value="0x828A" name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
5570 <enum value="0x828B" name="GL_FRAMEBUFFER_BLEND"/>
5571 <enum value="0x828C" name="GL_READ_PIXELS"/>
5572 <enum value="0x828D" name="GL_READ_PIXELS_FORMAT"/>
5573 <enum value="0x828E" name="GL_READ_PIXELS_TYPE"/>
5574 <enum value="0x828F" name="GL_TEXTURE_IMAGE_FORMAT"/>
5575 <enum value="0x8290" name="GL_TEXTURE_IMAGE_TYPE"/>
5576 <enum value="0x8291" name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
5577 <enum value="0x8292" name="GL_GET_TEXTURE_IMAGE_TYPE"/>
5578 <enum value="0x8293" name="GL_MIPMAP"/>
5579 <enum value="0x8294" name="GL_MANUAL_GENERATE_MIPMAP"/>
5580 <enum value="0x8295" name="GL_AUTO_GENERATE_MIPMAP" comment="Should be deprecated"/>
5581 <enum value="0x8296" name="GL_COLOR_ENCODING"/>
5582 <enum value="0x8297" name="GL_SRGB_READ"/>
5583 <enum value="0x8298" name="GL_SRGB_WRITE"/>
5584 <enum value="0x8299" name="GL_SRGB_DECODE_ARB"/>
5585 <enum value="0x829A" name="GL_FILTER"/>
5586 <enum value="0x829B" name="GL_VERTEX_TEXTURE"/>
5587 <enum value="0x829C" name="GL_TESS_CONTROL_TEXTURE"/>
5588 <enum value="0x829D" name="GL_TESS_EVALUATION_TEXTURE"/>
5589 <enum value="0x829E" name="GL_GEOMETRY_TEXTURE"/>
5590 <enum value="0x829F" name="GL_FRAGMENT_TEXTURE"/>
5591 <enum value="0x82A0" name="GL_COMPUTE_TEXTURE"/>
5592 <enum value="0x82A1" name="GL_TEXTURE_SHADOW"/>
5593 <enum value="0x82A2" name="GL_TEXTURE_GATHER"/>
5594 <enum value="0x82A3" name="GL_TEXTURE_GATHER_SHADOW"/>
5595 <enum value="0x82A4" name="GL_SHADER_IMAGE_LOAD"/>
5596 <enum value="0x82A5" name="GL_SHADER_IMAGE_STORE"/>
5597 <enum value="0x82A6" name="GL_SHADER_IMAGE_ATOMIC"/>
5598 <enum value="0x82A7" name="GL_IMAGE_TEXEL_SIZE"/>
5599 <enum value="0x82A8" name="GL_IMAGE_COMPATIBILITY_CLASS"/>
5600 <enum value="0x82A9" name="GL_IMAGE_PIXEL_FORMAT"/>
5601 <enum value="0x82AA" name="GL_IMAGE_PIXEL_TYPE"/>
5602 <unused start="0x82AB" vendor="ARB"/>
5603 <enum value="0x82AC" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
5604 <enum value="0x82AD" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
5605 <enum value="0x82AE" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
5606 <enum value="0x82AF" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
5607 </enums>
5608
5609 <enums namespace="GL" start="0x82B0" end="0x830F" vendor="ARB" comment="Range reclaimed from ADD on 2012/05/10">
5610 <unused start="0x82B0" vendor="ARB"/>
5611 <enum value="0x82B1" name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
5612 <enum value="0x82B2" name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
5613 <enum value="0x82B3" name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
5614 <enum value="0x82B4" name="GL_CLEAR_BUFFER"/>
5615 <enum value="0x82B5" name="GL_TEXTURE_VIEW"/>
5616 <enum value="0x82B6" name="GL_VIEW_COMPATIBILITY_CLASS"/>
5617 <enum value="0x82B7" name="GL_FULL_SUPPORT"/>
5618 <enum value="0x82B8" name="GL_CAVEAT_SUPPORT"/>
5619 <enum value="0x82B9" name="GL_IMAGE_CLASS_4_X_32"/>
5620 <enum value="0x82BA" name="GL_IMAGE_CLASS_2_X_32"/>
5621 <enum value="0x82BB" name="GL_IMAGE_CLASS_1_X_32"/>
5622 <enum value="0x82BC" name="GL_IMAGE_CLASS_4_X_16"/>
5623 <enum value="0x82BD" name="GL_IMAGE_CLASS_2_X_16"/>
5624 <enum value="0x82BE" name="GL_IMAGE_CLASS_1_X_16"/>
5625 <enum value="0x82BF" name="GL_IMAGE_CLASS_4_X_8"/>
5626 <enum value="0x82C0" name="GL_IMAGE_CLASS_2_X_8"/>
5627 <enum value="0x82C1" name="GL_IMAGE_CLASS_1_X_8"/>
5628 <enum value="0x82C2" name="GL_IMAGE_CLASS_11_11_10"/>
5629 <enum value="0x82C3" name="GL_IMAGE_CLASS_10_10_10_2"/>
5630 <enum value="0x82C4" name="GL_VIEW_CLASS_128_BITS"/>
5631 <enum value="0x82C5" name="GL_VIEW_CLASS_96_BITS"/>
5632 <enum value="0x82C6" name="GL_VIEW_CLASS_64_BITS"/>
5633 <enum value="0x82C7" name="GL_VIEW_CLASS_48_BITS"/>
5634 <enum value="0x82C8" name="GL_VIEW_CLASS_32_BITS"/>
5635 <enum value="0x82C9" name="GL_VIEW_CLASS_24_BITS"/>
5636 <enum value="0x82CA" name="GL_VIEW_CLASS_16_BITS"/>
5637 <enum value="0x82CB" name="GL_VIEW_CLASS_8_BITS"/>
5638 <enum value="0x82CC" name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
5639 <enum value="0x82CD" name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
5640 <enum value="0x82CE" name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
5641 <enum value="0x82CF" name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
5642 <enum value="0x82D0" name="GL_VIEW_CLASS_RGTC1_RED"/>
5643 <enum value="0x82D1" name="GL_VIEW_CLASS_RGTC2_RG"/>
5644 <enum value="0x82D2" name="GL_VIEW_CLASS_BPTC_UNORM"/>
5645 <enum value="0x82D3" name="GL_VIEW_CLASS_BPTC_FLOAT"/>
5646 <enum value="0x82D4" name="GL_VERTEX_ATTRIB_BINDING"/>
5647 <enum value="0x82D5" name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
5648 <enum value="0x82D6" name="GL_VERTEX_BINDING_DIVISOR"/>
5649 <enum value="0x82D7" name="GL_VERTEX_BINDING_OFFSET"/>
5650 <enum value="0x82D8" name="GL_VERTEX_BINDING_STRIDE"/>
5651 <enum value="0x82D9" name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
5652 <enum value="0x82DA" name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
5653 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
5654 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
5655 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/>
5656 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
5657 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
5658 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/>
5659 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER"/>
5660 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
5661 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/>
5662 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
5663 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
5664 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/>
5665 <enum value="0x82DF" name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
5666 <enum value="0x82E0" name="GL_BUFFER"/>
5667 <enum value="0x82E0" name="GL_BUFFER_KHR"/>
5668 <enum value="0x82E1" name="GL_SHADER"/>
5669 <enum value="0x82E1" name="GL_SHADER_KHR"/>
5670 <enum value="0x82E2" name="GL_PROGRAM"/>
5671 <enum value="0x82E2" name="GL_PROGRAM_KHR"/>
5672 <enum value="0x82E3" name="GL_QUERY"/>
5673 <enum value="0x82E3" name="GL_QUERY_KHR"/>
5674 <enum value="0x82E4" name="GL_PROGRAM_PIPELINE"/>
5675 <enum value="0x82E4" name="GL_PROGRAM_PIPELINE_KHR"/>
5676 <enum value="0x82E5" name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
5677 <enum value="0x82E6" name="GL_SAMPLER"/>
5678 <enum value="0x82E6" name="GL_SAMPLER_KHR"/>
5679 <enum value="0x82E7" name="GL_DISPLAY_LIST"/>
5680 <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH"/>
5681 <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH_KHR"/>
5682 <enum value="0x82E9" name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
5683 <enum value="0x82EA" name="GL_QUERY_TARGET"/>
5684 <!-- 0x82EB = GL_TEXTURE_BINDING was removed in GL 4.5 and
5685 ARB_direct_state_access in February 2015 after determining it
5686 was not well defined or implementable. -->
5687 <unused start="0x82EB" vendor="ARB" comment="Reserved. Formerly used for GL_TEXTURE_BINDING."/>
5688 <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
5689 <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
5690 <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
5691 <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
5692 <enum value="0x82EE" name="GL_VERTICES_SUBMITTED"/>
5693 <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB" alias="GL_VERTICES_SUBMITTED"/>
5694 <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED"/>
5695 <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB" alias="GL_PRIMITIVES_SUBMITTED"/>
5696 <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS"/>
5697 <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB" alias="GL_VERTEX_SHADER_INVOCATIONS"/>
5698 <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES"/>
5699 <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB" alias="GL_TESS_CONTROL_SHADER_PATCHES"/>
5700 <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
5701 <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB" alias="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
5702 <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
5703 <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB" alias="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
5704 <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS"/>
5705 <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB" alias="GL_FRAGMENT_SHADER_INVOCATIONS"/>
5706 <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS"/>
5707 <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB" alias="GL_COMPUTE_SHADER_INVOCATIONS"/>
5708 <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES"/>
5709 <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_INPUT_PRIMITIVES"/>
5710 <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
5711 <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
5712 <enum value="0x82F8" name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
5713 <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES"/>
5714 <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES_EXT" alias="GL_MAX_CULL_DISTANCES"/>
5715 <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
5716 <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT" alias="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
5717 <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
5718 <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
5719 <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
5720 <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
5721 <enum value="0x82FD" name="GL_ROBUST_GPU_TIMEOUT_MS_KHR" comment="Reserved for future"/>
5722 <unused start="0x82FE" end="0x830F" vendor="ARB"/>
5723 </enums>
5724
5725 <enums namespace="GL" start="0x8310" end="0x832F" vendor="SGI">
5726 <enum value="0x8310" name="GL_DEPTH_PASS_INSTRUMENT_SGIX"/>
5727 <enum value="0x8311" name="GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"/>
5728 <enum value="0x8312" name="GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"/>
5729 <enum value="0x8313" name="GL_FRAGMENTS_INSTRUMENT_SGIX"/>
5730 <enum value="0x8314" name="GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"/>
5731 <enum value="0x8315" name="GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"/>
5732 <enum value="0x8316" name="GL_CONVOLUTION_HINT_SGIX"/>
5733 <unused start="0x8317" comment="Incomplete extension SGIX_color_matrix_accuracy"/>
5734 <!-- <enum value="0x8317" name="GL_COLOR_MATRIX_HINT"/> -->
5735 <enum value="0x8318" name="GL_YCRCB_SGIX"/>
5736 <enum value="0x8319" name="GL_YCRCBA_SGIX"/>
5737 <enum value="0x831A" name="GL_UNPACK_COMPRESSED_SIZE_SGIX"/>
5738 <enum value="0x831B" name="GL_PACK_MAX_COMPRESSED_SIZE_SGIX"/>
5739 <enum value="0x831C" name="GL_PACK_COMPRESSED_SIZE_SGIX"/>
5740 <enum value="0x831D" name="GL_SLIM8U_SGIX"/>
5741 <enum value="0x831E" name="GL_SLIM10U_SGIX"/>
5742 <enum value="0x831F" name="GL_SLIM12S_SGIX"/>
5743 <enum value="0x8320" name="GL_ALPHA_MIN_SGIX"/>
5744 <enum value="0x8321" name="GL_ALPHA_MAX_SGIX"/>
5745 <enum value="0x8322" name="GL_SCALEBIAS_HINT_SGIX"/>
5746 <unused start="0x8323" end="0x8328" comment="Incomplete extension SGIX_fog_layers"/>
5747 <!-- <enum value="0x8323" name="GL_FOG_TYPE_SGIX"/> -->
5748 <!-- <enum value="0x8324" name="GL_UNIFORM_SGIX"/> -->
5749 <!-- <enum value="0x8325" name="GL_LAYERED_SGIX"/> -->
5750 <!-- <enum value="0x8326" name="GL_FOG_GROUND_PLANE_SGIX"/> -->
5751 <!-- <enum value="0x8327" name="GL_FOG_LAYERS_POINTS_SGIX"/> -->
5752 <!-- <enum value="0x8328" name="GL_MAX_FOG_LAYERS_POINTS_SGIX"/> -->
5753 <enum value="0x8329" name="GL_ASYNC_MARKER_SGIX"/>
5754 <unused start="0x832A" comment="Incomplete extension SGIX_texture_phase"/>
5755 <!-- <enum value="0x832A" name="GL_PHASE_SGIX"/> -->
5756 <enum value="0x832B" name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
5757 <enum value="0x832C" name="GL_ASYNC_HISTOGRAM_SGIX"/>
5758 <enum value="0x832D" name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
5759 <unused start="0x832E" end="0x832F" comment="Incomplete extension SGIX_texture_mipmap_anisotropic"/>
5760 <!-- <enum value="0x832E" name="GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX"/> -->
5761 <!-- <enum value="0x832F" name="GL_MAX_MIPMAP_ANISOTROPY_SGIX"/> -->
5762 </enums>
5763
5764 <enums namespace="GL" start="0x8330" end="0x833F" vendor="SUN">
5765 <enum value="0x8330" name="GL_PIXEL_TRANSFORM_2D_EXT"/>
5766 <enum value="0x8331" name="GL_PIXEL_MAG_FILTER_EXT"/>
5767 <enum value="0x8332" name="GL_PIXEL_MIN_FILTER_EXT"/>
5768 <enum value="0x8333" name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
5769 <enum value="0x8334" name="GL_CUBIC_EXT"/>
5770 <enum value="0x8335" name="GL_AVERAGE_EXT"/>
5771 <enum value="0x8336" name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
5772 <enum value="0x8337" name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
5773 <enum value="0x8338" name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
5774 <unused start="0x8339" end="0x833F" vendor="SUN"/>
5775 </enums>
5776
5777 <enums namespace="GL" start="0x8340" end="0x836F" vendor="SGI">
5778 <unused start="0x8340" end="0x8348" comment="Incomplete extension SGIX_cube_map"/>
5779 <!-- <enum value="0x8340" name="GL_ENV_MAP_SGIX"/> -->
5780 <!-- <enum value="0x8341" name="GL_CUBE_MAP_SGIX"/> -->
5781 <!-- <enum value="0x8342" name="GL_CUBE_MAP_ZP_SGIX"/> -->
5782 <!-- <enum value="0x8343" name="GL_CUBE_MAP_ZN_SGIX"/> -->
5783 <!-- <enum value="0x8344" name="GL_CUBE_MAP_XN_SGIX"/> -->
5784 <!-- <enum value="0x8345" name="GL_CUBE_MAP_XP_SGIX"/> -->
5785 <!-- <enum value="0x8346" name="GL_CUBE_MAP_YN_SGIX"/> -->
5786 <!-- <enum value="0x8347" name="GL_CUBE_MAP_YP_SGIX"/> -->
5787 <!-- <enum value="0x8348" name="GL_CUBE_MAP_BINDING_SGIX"/> -->
5788 <enum value="0x8349" name="GL_FRAGMENT_MATERIAL_EXT"/>
5789 <enum value="0x834A" name="GL_FRAGMENT_NORMAL_EXT"/>
5790 <!-- Unfortunately, there was a collision promoting to EXT
5791 from SGIX. Use fog_coord's value of 0x8452 instead of
5792 the old assigned FRAGMENT_DEPTH_EXT (0x834B). -->
5793 <enum value="0x834C" name="GL_FRAGMENT_COLOR_EXT"/>
5794 <enum value="0x834D" name="GL_ATTENUATION_EXT"/>
5795 <enum value="0x834E" name="GL_SHADOW_ATTENUATION_EXT"/>
5796 <enum value="0x834F" name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
5797 <enum value="0x8350" name="GL_TEXTURE_LIGHT_EXT"/>
5798 <enum value="0x8351" name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
5799 <enum value="0x8352" name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
5800 <enum value="0x8353" name="GL_PIXEL_TEXTURE_SGIS"/>
5801 <enum value="0x8354" name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
5802 <enum value="0x8355" name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
5803 <enum value="0x8356" name="GL_PIXEL_GROUP_COLOR_SGIS"/>
5804 <unused start="0x8357" end="0x8359" comment="Incomplete extension SGIX_pixel_texture_bits"/>
5805 <!-- <enum value="0x8357" name="GL_COLOR_TO_TEXTURE_COORD_SGIX"/> -->
5806 <!-- <enum value="0x8358" name="GL_COLOR_BIT_PATTERN_SGIX"/> -->
5807 <!-- <enum value="0x8359" name="GL_COLOR_VALUE_SGIX"/> -->
5808 <unused start="0x835A" comment="Incomplete extension SGIX_pixel_texture_lod"/>
5809 <!-- <enum value="0x835A" name="GL_PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX"/> -->
5810 <enum value="0x835B" name="GL_LINE_QUALITY_HINT_SGIX"/>
5811 <enum value="0x835C" name="GL_ASYNC_TEX_IMAGE_SGIX"/>
5812 <enum value="0x835D" name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
5813 <enum value="0x835E" name="GL_ASYNC_READ_PIXELS_SGIX"/>
5814 <enum value="0x835F" name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
5815 <enum value="0x8360" name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
5816 <enum value="0x8361" name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
5817 <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
5818 <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV_EXT"/>
5819 <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5"/>
5820 <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5_EXT"/>
5821 <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
5822 <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV_EXT"/>
5823 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
5824 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
5825 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
5826 <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
5827 <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
5828 <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
5829 <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV_EXT"/>
5830 <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
5831 <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
5832 <enum value="0x8369" name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
5833 <enum value="0x836A" name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
5834 <enum value="0x836B" name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
5835 <unused start="0x836C" end="0x836E" comment="Incomplete extension SGIX_fog_texture"/>
5836 <!-- <enum value="0x836C" name="GL_FRAGMENT_FOG_SGIX"/> -->
5837 <!-- <enum value="0x836D" name="GL_TEXTURE_FOG_SGIX"/> -->
5838 <!-- <enum value="0x836E" name="GL_FOG_PATCHY_FACTOR_SGIX"/> -->
5839 <unused start="0x836F" comment="Incomplete extension SGIX_fog_factor_to_alpha"/>
5840 <!-- <enum value="0x836F" name="GL_FOG_FACTOR_TO_ALPHA_SGIX"/> -->
5841 </enums>
5842
5843 <enums namespace="GL" start="0x8370" end="0x837F" vendor="HP">
5844 <!-- NOTE: IBM is using values in this range, because of a
5845 bobble when an employee left DEC for IBM at the same
5846 time as they were assigned the range. their registry
5847 became inconsistent. It's unknown whether HP has any
5848 conflicts. They have never reported using any values in
5849 this range. Lesson: assigned ranges belong to vendors,
5850 not engineers! -->
5851 <enum value="0x8370" name="GL_MIRRORED_REPEAT"/>
5852 <enum value="0x8370" name="GL_MIRRORED_REPEAT_ARB"/>
5853 <enum value="0x8370" name="GL_MIRRORED_REPEAT_IBM"/>
5854 <enum value="0x8370" name="GL_MIRRORED_REPEAT_OES"/>
5855 <unused start="0x8371" end="0x837F" vendor="HP"/>
5856 </enums>
5857
5858 <enums namespace="GL" start="0x8380" end="0x839F" vendor="IBM">
5859 <unused start="0x8380" end="0x839F" vendor="IBM"/>
5860 </enums>
5861
5862 <enums namespace="GL" start="0x83A0" end="0x83BF" vendor="S3">
5863 <enum value="0x83A0" name="GL_RGB_S3TC"/>
5864 <enum value="0x83A1" name="GL_RGB4_S3TC"/>
5865 <enum value="0x83A2" name="GL_RGBA_S3TC"/>
5866 <enum value="0x83A3" name="GL_RGBA4_S3TC"/>
5867 <enum value="0x83A4" name="GL_RGBA_DXT5_S3TC"/>
5868 <enum value="0x83A5" name="GL_RGBA4_DXT5_S3TC"/>
5869 <unused start="0x83A6" end="0x83BF" vendor="S3"/>
5870 </enums>
5871
5872 <enums namespace="GL" start="0x83C0" end="0x83EF" vendor="SGI" comment="Most of this could be reclaimed">
5873 <unused start="0x83C0" end="0x83CA" comment="Withdrawn extension SGIS_multitexture"/>
5874 <!-- <enum value="0x83C0" name="GL_SELECTED_TEXTURE_SGIS"/> -->
5875 <!-- <enum value="0x83C1" name="GL_SELECTED_TEXTURE_COORD_SET_SGIS"/> -->
5876 <!-- <enum value="0x83C2" name="GL_SELECTED_TEXTURE_TRANSFORM_SGIS"/> -->
5877 <!-- <enum value="0x83C3" name="GL_MAX_TEXTURES_SGIS"/> -->
5878 <!-- <enum value="0x83C4" name="GL_MAX_TEXTURE_COORD_SETS_SGIS"/> -->
5879 <!-- <enum value="0x83C5" name="GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS"/> -->
5880 <!-- <enum value="0x83C6" name="GL_TEXTURE_ENV_COORD_SET_SGIS"/> -->
5881 <!-- <enum value="0x83C7" name="GL_TEXTURE0_SGIS"/> -->
5882 <!-- <enum value="0x83C8" name="GL_TEXTURE1_SGIS"/> -->
5883 <!-- <enum value="0x83C9" name="GL_TEXTURE2_SGIS"/> -->
5884 <!-- <enum value="0x83CA" name="GL_TEXTURE3_SGIS"/> -->
5885 <unused start="0x83CB" end="0x83E5" vendor="SGI"/>
5886 <unused start="0x83E6" end="0x83E9" comment="Incomplete extension SGIX_bali_g_instruments"/>
5887 <!-- <enum value="0x83E6" name="GL_BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX"/> -->
5888 <!-- <enum value="0x83E7" name="GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX"/> -->
5889 <!-- <enum value="0x83E8" name="GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX"/> -->
5890 <!-- <enum value="0x83E9" name="GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX"/> -->
5891 <unused start="0x83EA" end="0x83EC" comment="Incomplete extension SGIX_bali_r_instruments"/>
5892 <!-- <enum value="0x83EA" name="GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX"/> -->
5893 <!-- <enum value="0x83EB" name="GL_BALI_DEPTH_PASS_INSTRUMENT_SGIX"/> -->
5894 <!-- <enum value="0x83EC" name="GL_BALI_R_CHIP_COUNT_SGIX"/> -->
5895 <unused start="0x83ED" comment="Incomplete extension SGIX_occlusion_instrument"/>
5896 <!-- <enum value="0x83ED" name="GL_OCCLUSION_INSTRUMENT_SGIX"/> -->
5897 <enum value="0x83EE" name="GL_VERTEX_PRECLIP_SGIX"/>
5898 <enum value="0x83EF" name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
5899 </enums>
5900
5901 <enums namespace="GL" start="0x83F0" end="0x83FF" vendor="INTEL">
5902 <!-- This block was reclaimed from NTP, who never shipped
5903 it, and reassigned to Intel. -->
5904 <enum value="0x83F0" name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
5905 <enum value="0x83F1" name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
5906 <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
5907 <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
5908 <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
5909 <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
5910 <enum value="0x83F4" name="GL_PARALLEL_ARRAYS_INTEL"/>
5911 <enum value="0x83F5" name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
5912 <enum value="0x83F6" name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
5913 <enum value="0x83F7" name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
5914 <enum value="0x83F8" name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
5915 <enum value="0x83F9" name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
5916 <enum value="0x83FA" name="GL_PERFQUERY_FLUSH_INTEL"/>
5917 <enum value="0x83FB" name="GL_PERFQUERY_WAIT_INTEL"/>
5918 <enum value="0x83FC" name="GL_BLACKHOLE_RENDER_INTEL"/>
5919 <unused start="0x83FD" vendor="INTEL"/>
5920 <enum value="0x83FE" name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
5921 <enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
5922 </enums>
5923
5924 <enums namespace="GL" start="0x8400" end="0x846F" vendor="SGI">
5925 <enum value="0x8400" name="GL_FRAGMENT_LIGHTING_SGIX"/>
5926 <enum value="0x8401" name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
5927 <enum value="0x8402" name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
5928 <enum value="0x8403" name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
5929 <enum value="0x8404" name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
5930 <enum value="0x8405" name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
5931 <enum value="0x8406" name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
5932 <enum value="0x8407" name="GL_LIGHT_ENV_MODE_SGIX"/>
5933 <enum value="0x8408" name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
5934 <enum value="0x8409" name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
5935 <enum value="0x840A" name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
5936 <enum value="0x840B" name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
5937 <enum value="0x840C" name="GL_FRAGMENT_LIGHT0_SGIX"/>
5938 <enum value="0x840D" name="GL_FRAGMENT_LIGHT1_SGIX"/>
5939 <enum value="0x840E" name="GL_FRAGMENT_LIGHT2_SGIX"/>
5940 <enum value="0x840F" name="GL_FRAGMENT_LIGHT3_SGIX"/>
5941 <enum value="0x8410" name="GL_FRAGMENT_LIGHT4_SGIX"/>
5942 <enum value="0x8411" name="GL_FRAGMENT_LIGHT5_SGIX"/>
5943 <enum value="0x8412" name="GL_FRAGMENT_LIGHT6_SGIX"/>
5944 <enum value="0x8413" name="GL_FRAGMENT_LIGHT7_SGIX"/>
5945 <unused start="0x8414" end="0x842D" vendor="SGI"/>
5946 <enum value="0x842E" name="GL_PACK_RESAMPLE_SGIX" comment="Formerly 0x842C in SGI specfile"/>
5947 <enum value="0x842F" name="GL_UNPACK_RESAMPLE_SGIX" comment="Formerly 0x842D in SGI specfile"/>
5948 <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX" comment="Formerly 0x8430 in SGI specfile"/>
5949 <unused start="0x8431" end="0x8432" vendor="SGI"/>
5950 <enum value="0x8433" name="GL_RESAMPLE_REPLICATE_SGIX" comment="Formerly 0x842E in SGI specfile"/>
5951 <enum value="0x8434" name="GL_RESAMPLE_ZERO_FILL_SGIX" comment="Formerly 0x842F in SGI specfile"/>
5952 <unused start="0x8435" vendor="SGI"/>
5953 <!-- Incomplete extension SGIX_fragment_lighting -->
5954 <!-- <enum value="0x8436" name="GL_EYE_SPACE_SGIX"/> -->
5955 <!-- <enum value="0x8437" name="GL_TANGENT_SPACE_SGIX"/> -->
5956 <!-- <enum value="0x8438" name="GL_OBJECT_SPACE_SGIX"/> -->
5957 <!-- <enum value="0x8439" name="GL_TANGENT_ARRAY_SGIX"/> -->
5958 <!-- <enum value="0x843A" name="GL_BINORMAL_ARRAY_SGIX"/> -->
5959 <!-- <enum value="0x843B" name="GL_CURRENT_TANGENT_SGIX"/> -->
5960 <!-- <enum value="0x843C" name="GL_CURRENT_BINORMAL_SGIX"/> -->
5961 <!-- <enum value="0x843D" name="GL_FRAGMENT_LIGHT_SPACE_SGIX"/> -->
5962 <!-- <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_SGIX"/> -->
5963 <!-- <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_SGIX"/> -->
5964 <!-- <enum value="0x8440" name="GL_TANGENT_ARRAY_COUNT_SGIX"/> -->
5965 <!-- <enum value="0x8441" name="GL_BINORMAL_ARRAY_TYPE_SGIX"/> -->
5966 <!-- <enum value="0x8442" name="GL_BINORMAL_ARRAY_STRIDE_SGIX"/> -->
5967 <!-- <enum value="0x8443" name="GL_BINORMAL_ARRAY_COUNT_SGIX"/> -->
5968 <!-- <enum value="0x8444" name="GL_TANGENT_ARRAY_POINTER_SGIX"/> -->
5969 <!-- <enum value="0x8445" name="GL_BINORMAL_ARRAY_POINTER_SGIX"/> -->
5970 <!-- <enum value="0x8446" name="GL_MAP1_TANGENT_SGIX"/> -->
5971 <!-- <enum value="0x8447" name="GL_MAP2_TANGENT_SGIX"/> -->
5972 <!-- <enum value="0x8448" name="GL_MAP1_BINORMAL_SGIX"/> -->
5973 <!-- <enum value="0x8449" name="GL_MAP2_BINORMAL_SGIX"/> -->
5974 <enum value="0x8439" name="GL_TANGENT_ARRAY_EXT"/>
5975 <enum value="0x843A" name="GL_BINORMAL_ARRAY_EXT"/>
5976 <enum value="0x843B" name="GL_CURRENT_TANGENT_EXT"/>
5977 <enum value="0x843C" name="GL_CURRENT_BINORMAL_EXT"/>
5978 <unused start="0x844D" vendor="SGI"/>
5979 <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_EXT"/>
5980 <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
5981 <enum value="0x8440" name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
5982 <enum value="0x8441" name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
5983 <enum value="0x8442" name="GL_TANGENT_ARRAY_POINTER_EXT"/>
5984 <enum value="0x8443" name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
5985 <enum value="0x8444" name="GL_MAP1_TANGENT_EXT"/>
5986 <enum value="0x8445" name="GL_MAP2_TANGENT_EXT"/>
5987 <enum value="0x8446" name="GL_MAP1_BINORMAL_EXT"/>
5988 <enum value="0x8447" name="GL_MAP2_BINORMAL_EXT"/>
5989 <unused start="0x8448" end="0x8449" comment="Incomplete extension SGIX_fragment_lighting"/>
5990 <unused start="0x844A" end="0x844C" comment="Incomplete extension SGIX_bali_timer_instruments"/>
5991 <!-- <enum value="0x844A" name="GL_BALI_GEOM_TIMER_INSTRUMENT_SGIX"/> -->
5992 <!-- <enum value="0x844B" name="GL_BALI_RASTER_TIMER_INSTRUMENT_SGIX"/> -->
5993 <!-- <enum value="0x844C" name="GL_BALI_INSTRUMENT_TIME_UNIT_SGIX"/> -->
5994 <enum value="0x844D" name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
5995 <enum value="0x844E" name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
5996 <enum value="0x844F" name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
5997 <!-- 0x8450-0x845F range brokered for Id Software -->
5998 <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE"/>
5999 <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE_EXT"/>
6000 <enum value="0x8450" name="GL_FOG_COORD_SRC" alias="GL_FOG_COORDINATE_SOURCE"/>
6001 <enum value="0x8451" name="GL_FOG_COORDINATE"/>
6002 <enum value="0x8451" name="GL_FOG_COORD" alias="GL_FOG_COORDINATE"/>
6003 <enum value="0x8451" name="GL_FOG_COORDINATE_EXT"/>
6004 <enum value="0x8452" name="GL_FRAGMENT_DEPTH"/>
6005 <enum value="0x8452" name="GL_FRAGMENT_DEPTH_EXT"/>
6006 <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE"/>
6007 <enum value="0x8453" name="GL_CURRENT_FOG_COORD" alias="GL_CURRENT_FOG_COORDINATE"/>
6008 <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE_EXT"/>
6009 <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
6010 <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
6011 <enum value="0x8454" name="GL_FOG_COORD_ARRAY_TYPE" alias="GL_FOG_COORDINATE_ARRAY_TYPE"/>
6012 <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
6013 <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
6014 <enum value="0x8455" name="GL_FOG_COORD_ARRAY_STRIDE" alias="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
6015 <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
6016 <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
6017 <enum value="0x8456" name="GL_FOG_COORD_ARRAY_POINTER" alias="GL_FOG_COORDINATE_ARRAY_POINTER"/>
6018 <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY"/>
6019 <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY_EXT"/>
6020 <enum value="0x8457" name="GL_FOG_COORD_ARRAY" alias="GL_FOG_COORDINATE_ARRAY"/>
6021 <enum value="0x8458" name="GL_COLOR_SUM"/>
6022 <enum value="0x8458" name="GL_COLOR_SUM_ARB"/>
6023 <enum value="0x8458" name="GL_COLOR_SUM_EXT"/>
6024 <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR"/>
6025 <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
6026 <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
6027 <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
6028 <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
6029 <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
6030 <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
6031 <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
6032 <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
6033 <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
6034 <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY"/>
6035 <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
6036 <enum value="0x845F" name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
6037 <unused start="0x8460" end="0x846B" comment="Incomplete extension SGIX_icc_texture"/>
6038 <!-- <enum value="0x8460" name="GL_RGB_ICC_SGIX"/> -->
6039 <!-- <enum value="0x8461" name="GL_RGBA_ICC_SGIX"/> -->
6040 <!-- <enum value="0x8462" name="GL_ALPHA_ICC_SGIX"/> -->
6041 <!-- <enum value="0x8463" name="GL_LUMINANCE_ICC_SGIX"/> -->
6042 <!-- <enum value="0x8464" name="GL_INTENSITY_ICC_SGIX"/> -->
6043 <!-- <enum value="0x8465" name="GL_LUMINANCE_ALPHA_ICC_SGIX"/> -->
6044 <!-- <enum value="0x8466" name="GL_R5_G6_B5_ICC_SGIX"/> -->
6045 <!-- <enum value="0x8467" name="GL_R5_G6_B5_A8_ICC_SGIX"/> -->
6046 <!-- <enum value="0x8468" name="GL_ALPHA16_ICC_SGIX"/> -->
6047 <!-- <enum value="0x8469" name="GL_LUMINANCE16_ICC_SGIX"/> -->
6048 <!-- <enum value="0x846A" name="GL_INTENSITY16_ICC_SGIX"/> -->
6049 <!-- <enum value="0x846B" name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> -->
6050 <unused start="0x846C" vendor="SGI"/>
6051 <enum value="0x846D" name="GL_ALIASED_POINT_SIZE_RANGE"/>
6052 <enum value="0x846E" name="GL_ALIASED_LINE_WIDTH_RANGE"/>
6053 <unused start="0x846F" vendor="SGI"/>
6054 </enums>
6055
6056 <enums namespace="GL" start="0x8470" end="0x848F" vendor="AMD">
6057 <unused start="0x8470" end="0x848F" vendor="AMD"/>
6058 </enums>
6059
6060 <enums namespace="GL" start="0x8490" end="0x849F" vendor="REND">
6061 <enum value="0x8490" name="GL_SCREEN_COORDINATES_REND"/>
6062 <enum value="0x8491" name="GL_INVERTED_SCREEN_W_REND"/>
6063 <unused start="0x8492" end="0x849F" vendor="REND"/>
6064 </enums>
6065
6066 <enums namespace="GL" start="0x84A0" end="0x84BF" vendor="AMD">
6067 <unused start="0x84A0" end="0x84BF" vendor="AMD"/>
6068 </enums>
6069
6070 <enums namespace="GL" start="0x84C0" end="0x84EF" vendor="ARB">
6071 <enum value="0x84C0" name="GL_TEXTURE0"/>
6072 <enum value="0x84C0" name="GL_TEXTURE0_ARB"/>
6073 <enum value="0x84C1" name="GL_TEXTURE1"/>
6074 <enum value="0x84C1" name="GL_TEXTURE1_ARB"/>
6075 <enum value="0x84C2" name="GL_TEXTURE2"/>
6076 <enum value="0x84C2" name="GL_TEXTURE2_ARB"/>
6077 <enum value="0x84C3" name="GL_TEXTURE3"/>
6078 <enum value="0x84C3" name="GL_TEXTURE3_ARB"/>
6079 <enum value="0x84C4" name="GL_TEXTURE4"/>
6080 <enum value="0x84C4" name="GL_TEXTURE4_ARB"/>
6081 <enum value="0x84C5" name="GL_TEXTURE5"/>
6082 <enum value="0x84C5" name="GL_TEXTURE5_ARB"/>
6083 <enum value="0x84C6" name="GL_TEXTURE6"/>
6084 <enum value="0x84C6" name="GL_TEXTURE6_ARB"/>
6085 <enum value="0x84C7" name="GL_TEXTURE7"/>
6086 <enum value="0x84C7" name="GL_TEXTURE7_ARB"/>
6087 <enum value="0x84C8" name="GL_TEXTURE8"/>
6088 <enum value="0x84C8" name="GL_TEXTURE8_ARB"/>
6089 <enum value="0x84C9" name="GL_TEXTURE9"/>
6090 <enum value="0x84C9" name="GL_TEXTURE9_ARB"/>
6091 <enum value="0x84CA" name="GL_TEXTURE10"/>
6092 <enum value="0x84CA" name="GL_TEXTURE10_ARB"/>
6093 <enum value="0x84CB" name="GL_TEXTURE11"/>
6094 <enum value="0x84CB" name="GL_TEXTURE11_ARB"/>
6095 <enum value="0x84CC" name="GL_TEXTURE12"/>
6096 <enum value="0x84CC" name="GL_TEXTURE12_ARB"/>
6097 <enum value="0x84CD" name="GL_TEXTURE13"/>
6098 <enum value="0x84CD" name="GL_TEXTURE13_ARB"/>
6099 <enum value="0x84CE" name="GL_TEXTURE14"/>
6100 <enum value="0x84CE" name="GL_TEXTURE14_ARB"/>
6101 <enum value="0x84CF" name="GL_TEXTURE15"/>
6102 <enum value="0x84CF" name="GL_TEXTURE15_ARB"/>
6103 <enum value="0x84D0" name="GL_TEXTURE16"/>
6104 <enum value="0x84D0" name="GL_TEXTURE16_ARB"/>
6105 <enum value="0x84D1" name="GL_TEXTURE17"/>
6106 <enum value="0x84D1" name="GL_TEXTURE17_ARB"/>
6107 <enum value="0x84D2" name="GL_TEXTURE18"/>
6108 <enum value="0x84D2" name="GL_TEXTURE18_ARB"/>
6109 <enum value="0x84D3" name="GL_TEXTURE19"/>
6110 <enum value="0x84D3" name="GL_TEXTURE19_ARB"/>
6111 <enum value="0x84D4" name="GL_TEXTURE20"/>
6112 <enum value="0x84D4" name="GL_TEXTURE20_ARB"/>
6113 <enum value="0x84D5" name="GL_TEXTURE21"/>
6114 <enum value="0x84D5" name="GL_TEXTURE21_ARB"/>
6115 <enum value="0x84D6" name="GL_TEXTURE22"/>
6116 <enum value="0x84D6" name="GL_TEXTURE22_ARB"/>
6117 <enum value="0x84D7" name="GL_TEXTURE23"/>
6118 <enum value="0x84D7" name="GL_TEXTURE23_ARB"/>
6119 <enum value="0x84D8" name="GL_TEXTURE24"/>
6120 <enum value="0x84D8" name="GL_TEXTURE24_ARB"/>
6121 <enum value="0x84D9" name="GL_TEXTURE25"/>
6122 <enum value="0x84D9" name="GL_TEXTURE25_ARB"/>
6123 <enum value="0x84DA" name="GL_TEXTURE26"/>
6124 <enum value="0x84DA" name="GL_TEXTURE26_ARB"/>
6125 <enum value="0x84DB" name="GL_TEXTURE27"/>
6126 <enum value="0x84DB" name="GL_TEXTURE27_ARB"/>
6127 <enum value="0x84DC" name="GL_TEXTURE28"/>
6128 <enum value="0x84DC" name="GL_TEXTURE28_ARB"/>
6129 <enum value="0x84DD" name="GL_TEXTURE29"/>
6130 <enum value="0x84DD" name="GL_TEXTURE29_ARB"/>
6131 <enum value="0x84DE" name="GL_TEXTURE30"/>
6132 <enum value="0x84DE" name="GL_TEXTURE30_ARB"/>
6133 <enum value="0x84DF" name="GL_TEXTURE31"/>
6134 <enum value="0x84DF" name="GL_TEXTURE31_ARB"/>
6135 <enum value="0x84E0" name="GL_ACTIVE_TEXTURE"/>
6136 <enum value="0x84E0" name="GL_ACTIVE_TEXTURE_ARB"/>
6137 <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE"/>
6138 <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
6139 <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS"/>
6140 <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS_ARB"/>
6141 <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
6142 <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
6143 <enum value="0x84E3" name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
6144 <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
6145 <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
6146 <enum value="0x84E4" name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
6147 <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
6148 <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
6149 <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX"/>
6150 <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
6151 <enum value="0x84E7" name="GL_SUBTRACT"/>
6152 <enum value="0x84E7" name="GL_SUBTRACT_ARB"/>
6153 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE"/>
6154 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
6155 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
6156 <enum value="0x84E9" name="GL_COMPRESSED_ALPHA"/>
6157 <enum value="0x84E9" name="GL_COMPRESSED_ALPHA_ARB"/>
6158 <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE"/>
6159 <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE_ARB"/>
6160 <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
6161 <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
6162 <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY"/>
6163 <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY_ARB"/>
6164 <enum value="0x84ED" name="GL_COMPRESSED_RGB"/>
6165 <enum value="0x84ED" name="GL_COMPRESSED_RGB_ARB"/>
6166 <enum value="0x84EE" name="GL_COMPRESSED_RGBA"/>
6167 <enum value="0x84EE" name="GL_COMPRESSED_RGBA_ARB"/>
6168 <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT"/>
6169 <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
6170 </enums>
6171
6172 <enums namespace="GL" start="0x84F0" end="0x855F" vendor="NV">
6173 <enum value="0x84F0" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
6174 <enum value="0x84F1" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
6175 <enum value="0x84F2" name="GL_ALL_COMPLETED_NV"/>
6176 <enum value="0x84F3" name="GL_FENCE_STATUS_NV"/>
6177 <enum value="0x84F4" name="GL_FENCE_CONDITION_NV"/>
6178 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE"/>
6179 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_ARB"/>
6180 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_NV"/>
6181 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE"/>
6182 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
6183 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
6184 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE"/>
6185 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
6186 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
6187 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
6188 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
6189 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
6190 <enum value="0x84F9" name="GL_DEPTH_STENCIL"/>
6191 <enum value="0x84F9" name="GL_DEPTH_STENCIL_EXT"/>
6192 <enum value="0x84F9" name="GL_DEPTH_STENCIL_NV"/>
6193 <enum value="0x84F9" name="GL_DEPTH_STENCIL_OES"/>
6194 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8"/>
6195 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_EXT"/>
6196 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_NV"/>
6197 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_OES"/>
6198 <unused start="0x84FB" end="0x84FC" vendor="NV"/>
6199 <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/>
6200 <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
6201 <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY"/>
6202 <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_TEXTURE_MAX_ANISOTROPY"/>
6203 <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
6204 <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
6205 <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/>
6206 <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
6207 <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/>
6208 <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS_EXT"/>
6209 <enum value="0x8502" name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
6210 <enum value="0x8503" name="GL_COMBINE4_NV"/>
6211 <enum value="0x8504" name="GL_MAX_SHININESS_NV"/>
6212 <enum value="0x8505" name="GL_MAX_SPOT_EXPONENT_NV"/>
6213 <enum value="0x8506" name="GL_MODELVIEW1_MATRIX_EXT"/>
6214 <enum value="0x8507" name="GL_INCR_WRAP"/>
6215 <enum value="0x8507" name="GL_INCR_WRAP_EXT"/>
6216 <enum value="0x8507" name="GL_INCR_WRAP_OES"/>
6217 <enum value="0x8508" name="GL_DECR_WRAP"/>
6218 <enum value="0x8508" name="GL_DECR_WRAP_EXT"/>
6219 <enum value="0x8508" name="GL_DECR_WRAP_OES"/>
6220 <enum value="0x8509" name="GL_VERTEX_WEIGHTING_EXT"/>
6221 <enum value="0x850A" name="GL_MODELVIEW1_ARB"/>
6222 <enum value="0x850A" name="GL_MODELVIEW1_EXT"/>
6223 <enum value="0x850B" name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
6224 <enum value="0x850C" name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
6225 <enum value="0x850D" name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
6226 <enum value="0x850E" name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
6227 <enum value="0x850F" name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
6228 <enum value="0x8510" name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
6229 <enum value="0x8511" name="GL_NORMAL_MAP"/>
6230 <enum value="0x8511" name="GL_NORMAL_MAP_ARB"/>
6231 <enum value="0x8511" name="GL_NORMAL_MAP_EXT"/>
6232 <enum value="0x8511" name="GL_NORMAL_MAP_NV"/>
6233 <enum value="0x8511" name="GL_NORMAL_MAP_OES"/>
6234 <enum value="0x8512" name="GL_REFLECTION_MAP"/>
6235 <enum value="0x8512" name="GL_REFLECTION_MAP_ARB"/>
6236 <enum value="0x8512" name="GL_REFLECTION_MAP_EXT"/>
6237 <enum value="0x8512" name="GL_REFLECTION_MAP_NV"/>
6238 <enum value="0x8512" name="GL_REFLECTION_MAP_OES"/>
6239 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP"/>
6240 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_ARB"/>
6241 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_EXT"/>
6242 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_OES"/>
6243 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP"/>
6244 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
6245 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
6246 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
6247 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
6248 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
6249 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
6250 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
6251 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
6252 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
6253 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
6254 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
6255 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
6256 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
6257 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
6258 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
6259 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
6260 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
6261 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
6262 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
6263 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
6264 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
6265 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
6266 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
6267 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
6268 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
6269 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
6270 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
6271 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP"/>
6272 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
6273 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
6274 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
6275 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
6276 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
6277 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
6278 <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
6279 <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_NV"/>
6280 <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
6281 <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
6282 <enum value="0x851F" name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
6283 <enum value="0x851F" name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
6284 <enum value="0x8520" name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
6285 <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
6286 <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
6287 <enum value="0x8522" name="GL_REGISTER_COMBINERS_NV"/>
6288 <enum value="0x8523" name="GL_VARIABLE_A_NV"/>
6289 <enum value="0x8524" name="GL_VARIABLE_B_NV"/>
6290 <enum value="0x8525" name="GL_VARIABLE_C_NV"/>
6291 <enum value="0x8526" name="GL_VARIABLE_D_NV"/>
6292 <enum value="0x8527" name="GL_VARIABLE_E_NV"/>
6293 <enum value="0x8528" name="GL_VARIABLE_F_NV"/>
6294 <enum value="0x8529" name="GL_VARIABLE_G_NV"/>
6295 <enum value="0x852A" name="GL_CONSTANT_COLOR0_NV"/>
6296 <enum value="0x852B" name="GL_CONSTANT_COLOR1_NV"/>
6297 <enum value="0x852C" name="GL_PRIMARY_COLOR_NV"/>
6298 <enum value="0x852D" name="GL_SECONDARY_COLOR_NV"/>
6299 <enum value="0x852E" name="GL_SPARE0_NV"/>
6300 <enum value="0x852F" name="GL_SPARE1_NV"/>
6301 <enum value="0x8530" name="GL_DISCARD_NV"/>
6302 <enum value="0x8531" name="GL_E_TIMES_F_NV"/>
6303 <enum value="0x8532" name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
6304 <enum value="0x8533" name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
6305 <enum value="0x8534" name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
6306 <enum value="0x8535" name="GL_PER_STAGE_CONSTANTS_NV"/>
6307 <enum value="0x8536" name="GL_UNSIGNED_IDENTITY_NV"/>
6308 <enum value="0x8537" name="GL_UNSIGNED_INVERT_NV"/>
6309 <enum value="0x8538" name="GL_EXPAND_NORMAL_NV"/>
6310 <enum value="0x8539" name="GL_EXPAND_NEGATE_NV"/>
6311 <enum value="0x853A" name="GL_HALF_BIAS_NORMAL_NV"/>
6312 <enum value="0x853B" name="GL_HALF_BIAS_NEGATE_NV"/>
6313 <enum value="0x853C" name="GL_SIGNED_IDENTITY_NV"/>
6314 <enum value="0x853D" name="GL_SIGNED_NEGATE_NV"/>
6315 <enum value="0x853E" name="GL_SCALE_BY_TWO_NV"/>
6316 <enum value="0x853F" name="GL_SCALE_BY_FOUR_NV"/>
6317 <enum value="0x8540" name="GL_SCALE_BY_ONE_HALF_NV"/>
6318 <enum value="0x8541" name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
6319 <enum value="0x8542" name="GL_COMBINER_INPUT_NV"/>
6320 <enum value="0x8543" name="GL_COMBINER_MAPPING_NV"/>
6321 <enum value="0x8544" name="GL_COMBINER_COMPONENT_USAGE_NV"/>
6322 <enum value="0x8545" name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
6323 <enum value="0x8546" name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
6324 <enum value="0x8547" name="GL_COMBINER_MUX_SUM_NV"/>
6325 <enum value="0x8548" name="GL_COMBINER_SCALE_NV"/>
6326 <enum value="0x8549" name="GL_COMBINER_BIAS_NV"/>
6327 <enum value="0x854A" name="GL_COMBINER_AB_OUTPUT_NV"/>
6328 <enum value="0x854B" name="GL_COMBINER_CD_OUTPUT_NV"/>
6329 <enum value="0x854C" name="GL_COMBINER_SUM_OUTPUT_NV"/>
6330 <enum value="0x854D" name="GL_MAX_GENERAL_COMBINERS_NV"/>
6331 <enum value="0x854E" name="GL_NUM_GENERAL_COMBINERS_NV"/>
6332 <enum value="0x854F" name="GL_COLOR_SUM_CLAMP_NV"/>
6333 <enum value="0x8550" name="GL_COMBINER0_NV"/>
6334 <enum value="0x8551" name="GL_COMBINER1_NV"/>
6335 <enum value="0x8552" name="GL_COMBINER2_NV"/>
6336 <enum value="0x8553" name="GL_COMBINER3_NV"/>
6337 <enum value="0x8554" name="GL_COMBINER4_NV"/>
6338 <enum value="0x8555" name="GL_COMBINER5_NV"/>
6339 <enum value="0x8556" name="GL_COMBINER6_NV"/>
6340 <enum value="0x8557" name="GL_COMBINER7_NV"/>
6341 <enum value="0x8558" name="GL_PRIMITIVE_RESTART_NV"/>
6342 <enum value="0x8559" name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
6343 <enum value="0x855A" name="GL_FOG_DISTANCE_MODE_NV"/>
6344 <enum value="0x855B" name="GL_EYE_RADIAL_NV"/>
6345 <enum value="0x855C" name="GL_EYE_PLANE_ABSOLUTE_NV"/>
6346 <enum value="0x855D" name="GL_EMBOSS_LIGHT_NV"/>
6347 <enum value="0x855E" name="GL_EMBOSS_CONSTANT_NV"/>
6348 <enum value="0x855F" name="GL_EMBOSS_MAP_NV"/>
6349 </enums>
6350
6351 <enums namespace="GL" start="0x8560" end="0x856F" vendor="ZiiLabs">
6352 <enum value="0x8560" name="GL_RED_MIN_CLAMP_INGR"/>
6353 <enum value="0x8561" name="GL_GREEN_MIN_CLAMP_INGR"/>
6354 <enum value="0x8562" name="GL_BLUE_MIN_CLAMP_INGR"/>
6355 <enum value="0x8563" name="GL_ALPHA_MIN_CLAMP_INGR"/>
6356 <enum value="0x8564" name="GL_RED_MAX_CLAMP_INGR"/>
6357 <enum value="0x8565" name="GL_GREEN_MAX_CLAMP_INGR"/>
6358 <enum value="0x8566" name="GL_BLUE_MAX_CLAMP_INGR"/>
6359 <enum value="0x8567" name="GL_ALPHA_MAX_CLAMP_INGR"/>
6360 <enum value="0x8568" name="GL_INTERLACE_READ_INGR"/>
6361 <unused start="0x8569" end="0x856F" vendor="ZiiLabs"/>
6362 </enums>
6363
6364 <enums namespace="GL" start="0x8570" end="0x859F" group="RegisterCombinerPname" vendor="AMD/NV">
6365 <enum value="0x8570" name="GL_COMBINE"/>
6366 <enum value="0x8570" name="GL_COMBINE_ARB"/>
6367 <enum value="0x8570" name="GL_COMBINE_EXT"/>
6368 <enum value="0x8571" name="GL_COMBINE_RGB"/>
6369 <enum value="0x8571" name="GL_COMBINE_RGB_ARB"/>
6370 <enum value="0x8571" name="GL_COMBINE_RGB_EXT"/>
6371 <enum value="0x8572" name="GL_COMBINE_ALPHA"/>
6372 <enum value="0x8572" name="GL_COMBINE_ALPHA_ARB"/>
6373 <enum value="0x8572" name="GL_COMBINE_ALPHA_EXT"/>
6374 <enum value="0x8573" name="GL_RGB_SCALE"/>
6375 <enum value="0x8573" name="GL_RGB_SCALE_ARB"/>
6376 <enum value="0x8573" name="GL_RGB_SCALE_EXT"/>
6377 <enum value="0x8574" name="GL_ADD_SIGNED"/>
6378 <enum value="0x8574" name="GL_ADD_SIGNED_ARB"/>
6379 <enum value="0x8574" name="GL_ADD_SIGNED_EXT"/>
6380 <enum value="0x8575" name="GL_INTERPOLATE"/>
6381 <enum value="0x8575" name="GL_INTERPOLATE_ARB"/>
6382 <enum value="0x8575" name="GL_INTERPOLATE_EXT"/>
6383 <enum value="0x8576" name="GL_CONSTANT"/>
6384 <enum value="0x8576" name="GL_CONSTANT_ARB"/>
6385 <enum value="0x8576" name="GL_CONSTANT_EXT"/>
6386 <enum value="0x8576" name="GL_CONSTANT_NV"/>
6387 <enum value="0x8577" name="GL_PRIMARY_COLOR"/>
6388 <enum value="0x8577" name="GL_PRIMARY_COLOR_ARB"/>
6389 <enum value="0x8577" name="GL_PRIMARY_COLOR_EXT"/>
6390 <enum value="0x8578" name="GL_PREVIOUS"/>
6391 <enum value="0x8578" name="GL_PREVIOUS_ARB"/>
6392 <enum value="0x8578" name="GL_PREVIOUS_EXT"/>
6393 <unused start="0x8579" end="0x857F" comment="Additional combiner enums only"/>
6394 <enum value="0x8580" name="GL_SOURCE0_RGB"/>
6395 <enum value="0x8580" name="GL_SOURCE0_RGB_ARB"/>
6396 <enum value="0x8580" name="GL_SOURCE0_RGB_EXT"/>
6397 <enum value="0x8580" name="GL_SRC0_RGB" alias="GL_SOURCE0_RGB"/>
6398 <enum value="0x8581" name="GL_SOURCE1_RGB"/>
6399 <enum value="0x8581" name="GL_SOURCE1_RGB_ARB"/>
6400 <enum value="0x8581" name="GL_SOURCE1_RGB_EXT"/>
6401 <enum value="0x8581" name="GL_SRC1_RGB" alias="GL_SOURCE1_RGB"/>
6402 <enum value="0x8582" name="GL_SOURCE2_RGB"/>
6403 <enum value="0x8582" name="GL_SOURCE2_RGB_ARB"/>
6404 <enum value="0x8582" name="GL_SOURCE2_RGB_EXT"/>
6405 <enum value="0x8582" name="GL_SRC2_RGB" alias="GL_SOURCE2_RGB"/>
6406 <enum value="0x8583" name="GL_SOURCE3_RGB_NV"/>
6407 <unused start="0x8584" end="0x8587" comment="Additional combiner enums only"/>
6408 <enum value="0x8588" name="GL_SOURCE0_ALPHA"/>
6409 <enum value="0x8588" name="GL_SOURCE0_ALPHA_ARB"/>
6410 <enum value="0x8588" name="GL_SOURCE0_ALPHA_EXT"/>
6411 <enum value="0x8588" name="GL_SRC0_ALPHA" alias="GL_SOURCE0_ALPHA"/>
6412 <enum value="0x8589" name="GL_SOURCE1_ALPHA"/>
6413 <enum value="0x8589" name="GL_SOURCE1_ALPHA_ARB"/>
6414 <enum value="0x8589" name="GL_SOURCE1_ALPHA_EXT"/>
6415 <enum value="0x8589" name="GL_SRC1_ALPHA" alias="GL_SOURCE1_ALPHA"/>
6416 <enum value="0x8589" name="GL_SRC1_ALPHA_EXT"/>
6417 <enum value="0x858A" name="GL_SOURCE2_ALPHA"/>
6418 <enum value="0x858A" name="GL_SOURCE2_ALPHA_ARB"/>
6419 <enum value="0x858A" name="GL_SOURCE2_ALPHA_EXT"/>
6420 <enum value="0x858A" name="GL_SRC2_ALPHA" alias="GL_SOURCE2_ALPHA"/>
6421 <enum value="0x858B" name="GL_SOURCE3_ALPHA_NV"/>
6422 <unused start="0x858C" end="0x858F" comment="Additional combiner enums only"/>
6423 <enum value="0x8590" name="GL_OPERAND0_RGB"/>
6424 <enum value="0x8590" name="GL_OPERAND0_RGB_ARB"/>
6425 <enum value="0x8590" name="GL_OPERAND0_RGB_EXT"/>
6426 <enum value="0x8591" name="GL_OPERAND1_RGB"/>
6427 <enum value="0x8591" name="GL_OPERAND1_RGB_ARB"/>
6428 <enum value="0x8591" name="GL_OPERAND1_RGB_EXT"/>
6429 <enum value="0x8592" name="GL_OPERAND2_RGB"/>
6430 <enum value="0x8592" name="GL_OPERAND2_RGB_ARB"/>
6431 <enum value="0x8592" name="GL_OPERAND2_RGB_EXT"/>
6432 <enum value="0x8593" name="GL_OPERAND3_RGB_NV"/>
6433 <unused start="0x8594" end="0x8597" comment="Additional combiner enums only"/>
6434 <enum value="0x8598" name="GL_OPERAND0_ALPHA"/>
6435 <enum value="0x8598" name="GL_OPERAND0_ALPHA_ARB"/>
6436 <enum value="0x8598" name="GL_OPERAND0_ALPHA_EXT"/>
6437 <enum value="0x8599" name="GL_OPERAND1_ALPHA"/>
6438 <enum value="0x8599" name="GL_OPERAND1_ALPHA_ARB"/>
6439 <enum value="0x8599" name="GL_OPERAND1_ALPHA_EXT"/>
6440 <enum value="0x859A" name="GL_OPERAND2_ALPHA"/>
6441 <enum value="0x859A" name="GL_OPERAND2_ALPHA_ARB"/>
6442 <enum value="0x859A" name="GL_OPERAND2_ALPHA_EXT"/>
6443 <enum value="0x859B" name="GL_OPERAND3_ALPHA_NV"/>
6444 <unused start="0x859C" end="0x859F" comment="Additional combiner enums only"/>
6445 </enums>
6446
6447 <enums namespace="GL" start="0x85A0" end="0x85AF" vendor="SGI">
6448 <enum value="0x85A0" name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
6449 <enum value="0x85A1" name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
6450 <enum value="0x85A2" name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
6451 <enum value="0x85A3" name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
6452 <enum value="0x85A4" name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
6453 <unused start="0x85A5" end="0x85AD" comment="Incomplete extension SGIS_color_range"/>
6454 <!-- <enum value="0x85A5" name="GL_EXTENDED_RANGE_SGIS"/> -->
6455 <!-- <enum value="0x85A6" name="GL_MIN_RED_SGIS"/> -->
6456 <!-- <enum value="0x85A7" name="GL_MAX_RED_SGIS"/> -->
6457 <!-- <enum value="0x85A8" name="GL_MIN_GREEN_SGIS"/> -->
6458 <!-- <enum value="0x85A9" name="GL_MAX_GREEN_SGIS"/> -->
6459 <!-- <enum value="0x85AA" name="GL_MIN_BLUE_SGIS"/> -->
6460 <!-- <enum value="0x85AB" name="GL_MAX_BLUE_SGIS"/> -->
6461 <!-- <enum value="0x85AC" name="GL_MIN_ALPHA_SGIS"/> -->
6462 <!-- <enum value="0x85AD" name="GL_MAX_ALPHA_SGIS"/> -->
6463 <enum value="0x85AE" name="GL_PERTURB_EXT"/>
6464 <enum value="0x85AF" name="GL_TEXTURE_NORMAL_EXT"/>
6465 </enums>
6466
6467 <enums namespace="GL" start="0x85B0" end="0x85BF" vendor="APPLE">
6468 <enum value="0x85B0" name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
6469 <enum value="0x85B1" name="GL_TRANSFORM_HINT_APPLE"/>
6470 <enum value="0x85B2" name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
6471 <enum value="0x85B3" name="GL_BUFFER_OBJECT_APPLE"/>
6472 <enum value="0x85B4" name="GL_STORAGE_CLIENT_APPLE"/>
6473 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING"/>
6474 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
6475 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_OES"/>
6476 <unused start="0x85B6" vendor="APPLE" comment="Unknown extension (Khronos bug 632)"/>
6477 <!-- <enum value="0x85B6" name="GL_TEXTURE_MINIMIZE_STORAGE_APPLE"/> -->
6478 <enum value="0x85B7" name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
6479 <enum value="0x85B8" name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
6480 <enum value="0x85B9" name="GL_YCBCR_422_APPLE"/>
6481 <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
6482 <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_MESA"/>
6483 <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
6484 <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
6485 <enum value="0x85BC" name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
6486 <enum value="0x85BD" name="GL_STORAGE_PRIVATE_APPLE"/>
6487 <enum value="0x85BE" name="GL_STORAGE_CACHED_APPLE"/>
6488 <enum value="0x85BF" name="GL_STORAGE_SHARED_APPLE"/>
6489 </enums>
6490
6491 <enums namespace="GL" start="0x85C0" end="0x85CF" vendor="SUN">
6492 <enum value="0x85C0" name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
6493 <enum value="0x85C1" name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
6494 <enum value="0x85C2" name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
6495 <enum value="0x85C3" name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
6496 <enum value="0x85C4" name="GL_R1UI_V3F_SUN"/>
6497 <enum value="0x85C5" name="GL_R1UI_C4UB_V3F_SUN"/>
6498 <enum value="0x85C6" name="GL_R1UI_C3F_V3F_SUN"/>
6499 <enum value="0x85C7" name="GL_R1UI_N3F_V3F_SUN"/>
6500 <enum value="0x85C8" name="GL_R1UI_C4F_N3F_V3F_SUN"/>
6501 <enum value="0x85C9" name="GL_R1UI_T2F_V3F_SUN"/>
6502 <enum value="0x85CA" name="GL_R1UI_T2F_N3F_V3F_SUN"/>
6503 <enum value="0x85CB" name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
6504 <enum value="0x85CC" name="GL_SLICE_ACCUM_SUN"/>
6505 <unused start="0x85CD" end="0x85CF" vendor="SUN"/>
6506 </enums>
6507
6508 <enums namespace="GL" start="0x85D0" end="0x85DF" vendor="ZiiLabs" comment="3Dlabs private extension for Autodesk">
6509 <unused start="0x85D0" end="0x85D1" comment="Unknown 3Dlabs private extension for Autodesk (but we know the enum values)"/>
6510 <!-- <enum value="0x85D0" name="GL_FACET_NORMAL_AUTODESK"/> -->
6511 <!-- <enum value="0x85D1" name="GL_FACET_NORMAL_ARRAY_AUTODESK"/> -->
6512 <unused start="0x85D2" end="0x85DF" vendor="ZiiLabs"/>
6513 </enums>
6514
6515 <enums namespace="GL" start="0x85E0" end="0x85FF" vendor="SGI">
6516 <unused start="0x85E0" end="0x85FB" comment="Incomplete extension SGIX_texture_range"/>
6517 <!-- <enum value="0x85E0" name="GL_RGB_SIGNED_SGIX"/> -->
6518 <!-- <enum value="0x85E1" name="GL_RGBA_SIGNED_SGIX"/> -->
6519 <!-- <enum value="0x85E2" name="GL_ALPHA_SIGNED_SGIX"/> -->
6520 <!-- <enum value="0x85E3" name="GL_LUMINANCE_SIGNED_SGIX"/> -->
6521 <!-- <enum value="0x85E4" name="GL_INTENSITY_SIGNED_SGIX"/> -->
6522 <!-- <enum value="0x85E5" name="GL_LUMINANCE_ALPHA_SIGNED_SGIX"/> -->
6523 <!-- <enum value="0x85E6" name="GL_RGB16_SIGNED_SGIX"/> -->
6524 <!-- <enum value="0x85E7" name="GL_RGBA16_SIGNED_SGIX"/> -->
6525 <!-- <enum value="0x85E8" name="GL_ALPHA16_SIGNED_SGIX"/> -->
6526 <!-- <enum value="0x85E9" name="GL_LUMINANCE16_SIGNED_SGIX"/> -->
6527 <!-- <enum value="0x85EA" name="GL_INTENSITY16_SIGNED_SGIX"/> -->
6528 <!-- <enum value="0x85EB" name="GL_LUMINANCE16_ALPHA16_SIGNED_SGIX"/> -->
6529 <!-- <enum value="0x85EC" name="GL_RGB_EXTENDED_RANGE_SGIX"/> -->
6530 <!-- <enum value="0x85ED" name="GL_RGBA_EXTENDED_RANGE_SGIX"/> -->
6531 <!-- <enum value="0x85EE" name="GL_ALPHA_EXTENDED_RANGE_SGIX"/> -->
6532 <!-- <enum value="0x85EF" name="GL_LUMINANCE_EXTENDED_RANGE_SGIX"/> -->
6533 <!-- <enum value="0x85F0" name="GL_INTENSITY_EXTENDED_RANGE_SGIX"/> -->
6534 <!-- <enum value="0x85F1" name="GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX"/> -->
6535 <!-- <enum value="0x85F2" name="GL_RGB16_EXTENDED_RANGE_SGIX"/> -->
6536 <!-- <enum value="0x85F3" name="GL_RGBA16_EXTENDED_RANGE_SGIX"/> -->
6537 <!-- <enum value="0x85F4" name="GL_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
6538 <!-- <enum value="0x85F5" name="GL_LUMINANCE16_EXTENDED_RANGE_SGIX"/> -->
6539 <!-- <enum value="0x85F6" name="GL_INTENSITY16_EXTENDED_RANGE_SGIX"/> -->
6540 <!-- <enum value="0x85F7" name="GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
6541 <!-- <enum value="0x85F8" name="GL_MIN_LUMINANCE_SGIS"/> -->
6542 <!-- <enum value="0x85F9" name="GL_MAX_LUMINANCE_SGIS"/> -->
6543 <!-- <enum value="0x85FA" name="GL_MIN_INTENSITY_SGIS"/> -->
6544 <!-- <enum value="0x85FB" name="GL_MAX_INTENSITY_SGIS"/> -->
6545 <unused start="0x85FC" end="0x85FF" vendor="SGI"/>
6546 </enums>
6547
6548 <enums namespace="GL" start="0x8600" end="0x861F" vendor="SUN">
6549 <unused start="0x8600" end="0x8613" vendor="SUN"/>
6550 <enum value="0x8614" name="GL_QUAD_MESH_SUN"/>
6551 <enum value="0x8615" name="GL_TRIANGLE_MESH_SUN"/>
6552 <unused start="0x8614" end="0x861F" vendor="SUN"/>
6553 </enums>
6554
6555 <enums namespace="GL" start="0x8620" end="0x867F" vendor="NV">
6556 <enum value="0x8620" name="GL_VERTEX_PROGRAM_ARB"/>
6557 <enum value="0x8620" name="GL_VERTEX_PROGRAM_NV"/>
6558 <enum value="0x8621" name="GL_VERTEX_STATE_PROGRAM_NV"/>
6559 <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
6560 <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
6561 <enum value="0x8623" name="GL_ATTRIB_ARRAY_SIZE_NV"/>
6562 <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
6563 <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
6564 <enum value="0x8624" name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
6565 <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
6566 <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
6567 <enum value="0x8625" name="GL_ATTRIB_ARRAY_TYPE_NV"/>
6568 <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
6569 <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
6570 <enum value="0x8626" name="GL_CURRENT_ATTRIB_NV"/>
6571 <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB"/>
6572 <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
6573 <enum value="0x8627" name="GL_PROGRAM_LENGTH_ARB"/>
6574 <enum value="0x8627" name="GL_PROGRAM_LENGTH_NV"/>
6575 <enum value="0x8628" name="GL_PROGRAM_STRING_ARB"/>
6576 <enum value="0x8628" name="GL_PROGRAM_STRING_NV"/>
6577 <enum value="0x8629" name="GL_MODELVIEW_PROJECTION_NV"/>
6578 <enum value="0x862A" name="GL_IDENTITY_NV"/>
6579 <enum value="0x862B" name="GL_INVERSE_NV"/>
6580 <enum value="0x862C" name="GL_TRANSPOSE_NV"/>
6581 <enum value="0x862D" name="GL_INVERSE_TRANSPOSE_NV"/>
6582 <enum value="0x862E" name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
6583 <enum value="0x862E" name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
6584 <enum value="0x862F" name="GL_MAX_PROGRAM_MATRICES_ARB"/>
6585 <enum value="0x862F" name="GL_MAX_TRACK_MATRICES_NV"/>
6586 <enum value="0x8630" name="GL_MATRIX0_NV"/>
6587 <enum value="0x8631" name="GL_MATRIX1_NV"/>
6588 <enum value="0x8632" name="GL_MATRIX2_NV"/>
6589 <enum value="0x8633" name="GL_MATRIX3_NV"/>
6590 <enum value="0x8634" name="GL_MATRIX4_NV"/>
6591 <enum value="0x8635" name="GL_MATRIX5_NV"/>
6592 <enum value="0x8636" name="GL_MATRIX6_NV"/>
6593 <enum value="0x8637" name="GL_MATRIX7_NV"/>
6594 <unused start="0x8638" end="0x863F" comment="Reserved for MATRIX{8-15}_NV"/>
6595 <!-- <enum value="0x8638" name="GL_MATRIX8_NV"/> -->
6596 <!-- <enum value="0x8639" name="GL_MATRIX9_NV"/> -->
6597 <!-- <enum value="0x863A" name="GL_MATRIX10_NV"/> -->
6598 <!-- <enum value="0x863B" name="GL_MATRIX11_NV"/> -->
6599 <!-- <enum value="0x863C" name="GL_MATRIX12_NV"/> -->
6600 <!-- <enum value="0x863D" name="GL_MATRIX13_NV"/> -->
6601 <!-- <enum value="0x863E" name="GL_MATRIX14_NV"/> -->
6602 <!-- <enum value="0x863F" name="GL_MATRIX15_NV"/> -->
6603 <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
6604 <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
6605 <enum value="0x8641" name="GL_CURRENT_MATRIX_ARB"/>
6606 <enum value="0x8641" name="GL_CURRENT_MATRIX_NV"/>
6607 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
6608 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
6609 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
6610 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE" alias="GL_VERTEX_PROGRAM_POINT_SIZE"/>
6611 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_ARB"/>
6612 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_EXT"/>
6613 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
6614 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
6615 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
6616 <enum value="0x8644" name="GL_PROGRAM_PARAMETER_NV"/>
6617 <enum value="0x8645" name="GL_ATTRIB_ARRAY_POINTER_NV"/>
6618 <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
6619 <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
6620 <enum value="0x8646" name="GL_PROGRAM_TARGET_NV"/>
6621 <enum value="0x8647" name="GL_PROGRAM_RESIDENT_NV"/>
6622 <enum value="0x8648" name="GL_TRACK_MATRIX_NV"/>
6623 <enum value="0x8649" name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
6624 <enum value="0x864A" name="GL_VERTEX_PROGRAM_BINDING_NV"/>
6625 <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_ARB"/>
6626 <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_NV"/>
6627 <enum value="0x864C" name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
6628 <enum value="0x864D" name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
6629 <enum value="0x864E" name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
6630 <enum value="0x864F" name="GL_DEPTH_CLAMP"/>
6631 <enum value="0x864F" name="GL_DEPTH_CLAMP_NV"/>
6632 <enum value="0x864F" name="GL_DEPTH_CLAMP_EXT"/>
6633 <enum value="0x8650" name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
6634 <enum value="0x8651" name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
6635 <enum value="0x8652" name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
6636 <enum value="0x8653" name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
6637 <enum value="0x8654" name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
6638 <enum value="0x8655" name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
6639 <enum value="0x8656" name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
6640 <enum value="0x8657" name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
6641 <enum value="0x8658" name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
6642 <enum value="0x8659" name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
6643 <enum value="0x865A" name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
6644 <enum value="0x865B" name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
6645 <enum value="0x865C" name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
6646 <enum value="0x865D" name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
6647 <enum value="0x865E" name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
6648 <enum value="0x865F" name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
6649 <enum value="0x8660" name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
6650 <enum value="0x8661" name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
6651 <enum value="0x8662" name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
6652 <enum value="0x8663" name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
6653 <enum value="0x8664" name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
6654 <enum value="0x8665" name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
6655 <enum value="0x8666" name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
6656 <enum value="0x8667" name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
6657 <enum value="0x8668" name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
6658 <enum value="0x8669" name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
6659 <enum value="0x866A" name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
6660 <enum value="0x866B" name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
6661 <enum value="0x866C" name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
6662 <enum value="0x866D" name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
6663 <enum value="0x866E" name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
6664 <enum value="0x866F" name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
6665 <enum value="0x8670" name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
6666 <enum value="0x8671" name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
6667 <enum value="0x8672" name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
6668 <enum value="0x8673" name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
6669 <enum value="0x8674" name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
6670 <enum value="0x8675" name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
6671 <enum value="0x8676" name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
6672 <enum value="0x8677" name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
6673 <enum value="0x8677" name="GL_PROGRAM_BINDING_ARB" comment="NOT an alias. Accidental reuse of GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
6674 <enum value="0x8678" name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
6675 <enum value="0x8679" name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
6676 <enum value="0x867A" name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
6677 <enum value="0x867B" name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
6678 <enum value="0x867C" name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
6679 <enum value="0x867D" name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
6680 <enum value="0x867E" name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
6681 <enum value="0x867F" name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
6682 </enums>
6683
6684 <enums namespace="GL" start="0x8680" end="0x869F" vendor="Pixelfusion">
6685 <unused start="0x8680" end="0x869F" vendor="Pixelfusion"/>
6686 </enums>
6687
6688 <enums namespace="GL" start="0x86A0" end="0x86AF" vendor="ARB">
6689 <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
6690 <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
6691 <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED"/>
6692 <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED_ARB"/>
6693 <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
6694 <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
6695 <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS"/>
6696 <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
6697 <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_ARB"/>
6698 <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_OES"/>
6699 <enum value="0x86A5" name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
6700 <enum value="0x86A6" name="GL_WEIGHT_SUM_UNITY_ARB"/>
6701 <enum value="0x86A7" name="GL_VERTEX_BLEND_ARB"/>
6702 <enum value="0x86A8" name="GL_CURRENT_WEIGHT_ARB"/>
6703 <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
6704 <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_OES"/>
6705 <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
6706 <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
6707 <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
6708 <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_OES"/>
6709 <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
6710 <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_OES"/>
6711 <enum value="0x86AD" name="GL_WEIGHT_ARRAY_ARB"/>
6712 <enum value="0x86AD" name="GL_WEIGHT_ARRAY_OES"/>
6713 <enum value="0x86AE" name="GL_DOT3_RGB"/>
6714 <enum value="0x86AE" name="GL_DOT3_RGB_ARB"/>
6715 <enum value="0x86AF" name="GL_DOT3_RGBA"/>
6716 <enum value="0x86AF" name="GL_DOT3_RGBA_ARB"/>
6717 <enum value="0x86AF" name="GL_DOT3_RGBA_IMG"/>
6718 </enums>
6719
6720 <enums namespace="GL" start="0x86B0" end="0x86BF" vendor="3DFX">
6721 <enum value="0x86B0" name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
6722 <enum value="0x86B1" name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
6723 <enum value="0x86B2" name="GL_MULTISAMPLE_3DFX"/>
6724 <enum value="0x86B3" name="GL_SAMPLE_BUFFERS_3DFX"/>
6725 <enum value="0x86B4" name="GL_SAMPLES_3DFX"/>
6726 <unused start="0x86B5" end="0x86BF" vendor="3DFX"/>
6727 </enums>
6728
6729 <enums namespace="GL" start="0x86C0" end="0x871F" vendor="NV">
6730 <enum value="0x86C0" name="GL_EVAL_2D_NV"/>
6731 <enum value="0x86C1" name="GL_EVAL_TRIANGULAR_2D_NV"/>
6732 <enum value="0x86C2" name="GL_MAP_TESSELLATION_NV"/>
6733 <enum value="0x86C3" name="GL_MAP_ATTRIB_U_ORDER_NV"/>
6734 <enum value="0x86C4" name="GL_MAP_ATTRIB_V_ORDER_NV"/>
6735 <enum value="0x86C5" name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
6736 <enum value="0x86C6" name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
6737 <enum value="0x86C7" name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
6738 <enum value="0x86C8" name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
6739 <enum value="0x86C9" name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
6740 <enum value="0x86CA" name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
6741 <enum value="0x86CB" name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
6742 <enum value="0x86CC" name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
6743 <enum value="0x86CD" name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
6744 <enum value="0x86CE" name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
6745 <enum value="0x86CF" name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
6746 <enum value="0x86D0" name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
6747 <enum value="0x86D1" name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
6748 <enum value="0x86D2" name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
6749 <enum value="0x86D3" name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
6750 <enum value="0x86D4" name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
6751 <enum value="0x86D5" name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
6752 <enum value="0x86D6" name="GL_MAX_MAP_TESSELLATION_NV"/>
6753 <enum value="0x86D7" name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
6754 <enum value="0x86D8" name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
6755 <enum value="0x86D9" name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
6756 <enum value="0x86DA" name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
6757 <enum value="0x86DB" name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
6758 <enum value="0x86DC" name="GL_DSDT_MAG_INTENSITY_NV"/>
6759 <enum value="0x86DD" name="GL_SHADER_CONSISTENT_NV"/>
6760 <enum value="0x86DE" name="GL_TEXTURE_SHADER_NV"/>
6761 <enum value="0x86DF" name="GL_SHADER_OPERATION_NV"/>
6762 <enum value="0x86E0" name="GL_CULL_MODES_NV"/>
6763 <enum value="0x86E1" name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
6764 <enum value="0x86E1" name="GL_OFFSET_TEXTURE_2D_MATRIX_NV" alias="GL_OFFSET_TEXTURE_MATRIX_NV"/>
6765 <enum value="0x86E2" name="GL_OFFSET_TEXTURE_SCALE_NV"/>
6766 <enum value="0x86E2" name="GL_OFFSET_TEXTURE_2D_SCALE_NV" alias="GL_OFFSET_TEXTURE_SCALE_NV"/>
6767 <enum value="0x86E3" name="GL_OFFSET_TEXTURE_BIAS_NV"/>
6768 <enum value="0x86E3" name="GL_OFFSET_TEXTURE_2D_BIAS_NV" alias="GL_OFFSET_TEXTURE_BIAS_NV"/>
6769 <enum value="0x86E4" name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
6770 <enum value="0x86E5" name="GL_CONST_EYE_NV"/>
6771 <enum value="0x86E6" name="GL_PASS_THROUGH_NV"/>
6772 <enum value="0x86E7" name="GL_CULL_FRAGMENT_NV"/>
6773 <enum value="0x86E8" name="GL_OFFSET_TEXTURE_2D_NV"/>
6774 <enum value="0x86E9" name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
6775 <enum value="0x86EA" name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
6776 <enum value="0x86EB" name="GL_SURFACE_STATE_NV"/>
6777 <enum value="0x86EC" name="GL_DOT_PRODUCT_NV"/>
6778 <enum value="0x86ED" name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
6779 <enum value="0x86EE" name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
6780 <enum value="0x86EF" name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
6781 <enum value="0x86F0" name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
6782 <enum value="0x86F1" name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
6783 <enum value="0x86F2" name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
6784 <enum value="0x86F3" name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
6785 <enum value="0x86F4" name="GL_HILO_NV"/>
6786 <enum value="0x86F5" name="GL_DSDT_NV"/>
6787 <enum value="0x86F6" name="GL_DSDT_MAG_NV"/>
6788 <enum value="0x86F7" name="GL_DSDT_MAG_VIB_NV"/>
6789 <enum value="0x86F8" name="GL_HILO16_NV"/>
6790 <enum value="0x86F9" name="GL_SIGNED_HILO_NV"/>
6791 <enum value="0x86FA" name="GL_SIGNED_HILO16_NV"/>
6792 <enum value="0x86FB" name="GL_SIGNED_RGBA_NV"/>
6793 <enum value="0x86FC" name="GL_SIGNED_RGBA8_NV"/>
6794 <enum value="0x86FD" name="GL_SURFACE_REGISTERED_NV"/>
6795 <enum value="0x86FE" name="GL_SIGNED_RGB_NV"/>
6796 <enum value="0x86FF" name="GL_SIGNED_RGB8_NV"/>
6797 <enum value="0x8700" name="GL_SURFACE_MAPPED_NV"/>
6798 <enum value="0x8701" name="GL_SIGNED_LUMINANCE_NV"/>
6799 <enum value="0x8702" name="GL_SIGNED_LUMINANCE8_NV"/>
6800 <enum value="0x8703" name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
6801 <enum value="0x8704" name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
6802 <enum value="0x8705" name="GL_SIGNED_ALPHA_NV"/>
6803 <enum value="0x8706" name="GL_SIGNED_ALPHA8_NV"/>
6804 <enum value="0x8707" name="GL_SIGNED_INTENSITY_NV"/>
6805 <enum value="0x8708" name="GL_SIGNED_INTENSITY8_NV"/>
6806 <enum value="0x8709" name="GL_DSDT8_NV"/>
6807 <enum value="0x870A" name="GL_DSDT8_MAG8_NV"/>
6808 <enum value="0x870B" name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
6809 <enum value="0x870C" name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
6810 <enum value="0x870D" name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
6811 <enum value="0x870E" name="GL_HI_SCALE_NV"/>
6812 <enum value="0x870F" name="GL_LO_SCALE_NV"/>
6813 <enum value="0x8710" name="GL_DS_SCALE_NV"/>
6814 <enum value="0x8711" name="GL_DT_SCALE_NV"/>
6815 <enum value="0x8712" name="GL_MAGNITUDE_SCALE_NV"/>
6816 <enum value="0x8713" name="GL_VIBRANCE_SCALE_NV"/>
6817 <enum value="0x8714" name="GL_HI_BIAS_NV"/>
6818 <enum value="0x8715" name="GL_LO_BIAS_NV"/>
6819 <enum value="0x8716" name="GL_DS_BIAS_NV"/>
6820 <enum value="0x8717" name="GL_DT_BIAS_NV"/>
6821 <enum value="0x8718" name="GL_MAGNITUDE_BIAS_NV"/>
6822 <enum value="0x8719" name="GL_VIBRANCE_BIAS_NV"/>
6823 <enum value="0x871A" name="GL_TEXTURE_BORDER_VALUES_NV"/>
6824 <enum value="0x871B" name="GL_TEXTURE_HI_SIZE_NV"/>
6825 <enum value="0x871C" name="GL_TEXTURE_LO_SIZE_NV"/>
6826 <enum value="0x871D" name="GL_TEXTURE_DS_SIZE_NV"/>
6827 <enum value="0x871E" name="GL_TEXTURE_DT_SIZE_NV"/>
6828 <enum value="0x871F" name="GL_TEXTURE_MAG_SIZE_NV"/>
6829 </enums>
6830
6831 <enums namespace="GL" start="0x8720" end="0x873F" vendor="ARB">
6832 <unused start="0x8720" end="0x8721" comment="MODELVIEW0/1 already exist"/>
6833 <enum value="0x8722" name="GL_MODELVIEW2_ARB"/>
6834 <enum value="0x8723" name="GL_MODELVIEW3_ARB"/>
6835 <enum value="0x8724" name="GL_MODELVIEW4_ARB"/>
6836 <enum value="0x8725" name="GL_MODELVIEW5_ARB"/>
6837 <enum value="0x8726" name="GL_MODELVIEW6_ARB"/>
6838 <enum value="0x8727" name="GL_MODELVIEW7_ARB"/>
6839 <enum value="0x8728" name="GL_MODELVIEW8_ARB"/>
6840 <enum value="0x8729" name="GL_MODELVIEW9_ARB"/>
6841 <enum value="0x872A" name="GL_MODELVIEW10_ARB"/>
6842 <enum value="0x872B" name="GL_MODELVIEW11_ARB"/>
6843 <enum value="0x872C" name="GL_MODELVIEW12_ARB"/>
6844 <enum value="0x872D" name="GL_MODELVIEW13_ARB"/>
6845 <enum value="0x872E" name="GL_MODELVIEW14_ARB"/>
6846 <enum value="0x872F" name="GL_MODELVIEW15_ARB"/>
6847 <enum value="0x8730" name="GL_MODELVIEW16_ARB"/>
6848 <enum value="0x8731" name="GL_MODELVIEW17_ARB"/>
6849 <enum value="0x8732" name="GL_MODELVIEW18_ARB"/>
6850 <enum value="0x8733" name="GL_MODELVIEW19_ARB"/>
6851 <enum value="0x8734" name="GL_MODELVIEW20_ARB"/>
6852 <enum value="0x8735" name="GL_MODELVIEW21_ARB"/>
6853 <enum value="0x8736" name="GL_MODELVIEW22_ARB"/>
6854 <enum value="0x8737" name="GL_MODELVIEW23_ARB"/>
6855 <enum value="0x8738" name="GL_MODELVIEW24_ARB"/>
6856 <enum value="0x8739" name="GL_MODELVIEW25_ARB"/>
6857 <enum value="0x873A" name="GL_MODELVIEW26_ARB"/>
6858 <enum value="0x873B" name="GL_MODELVIEW27_ARB"/>
6859 <enum value="0x873C" name="GL_MODELVIEW28_ARB"/>
6860 <enum value="0x873D" name="GL_MODELVIEW29_ARB"/>
6861 <enum value="0x873E" name="GL_MODELVIEW30_ARB"/>
6862 <enum value="0x873F" name="GL_MODELVIEW31_ARB"/>
6863 </enums>
6864
6865 <enums namespace="GL" start="0x8740" end="0x874F" vendor="AMD">
6866 <enum value="0x8740" name="GL_DOT3_RGB_EXT"/>
6867 <enum value="0x8740" name="GL_Z400_BINARY_AMD" comment="NOT an alias. Accidental reuse of GL_DOT3_RGB_EXT"/>
6868 <enum value="0x8741" name="GL_DOT3_RGBA_EXT"/>
6869 <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH_OES" comment="NOT an alias. Accidental reuse of GL_DOT3_RGBA_EXT"/>
6870 <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH"/>
6871 <enum value="0x8742" name="GL_MIRROR_CLAMP_ATI"/>
6872 <enum value="0x8742" name="GL_MIRROR_CLAMP_EXT"/>
6873 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE"/>
6874 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
6875 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
6876 <enum value="0x8744" name="GL_MODULATE_ADD_ATI"/>
6877 <enum value="0x8745" name="GL_MODULATE_SIGNED_ADD_ATI"/>
6878 <enum value="0x8746" name="GL_MODULATE_SUBTRACT_ATI"/>
6879 <unused start="0x8747" end="0x8749" vendor="AMD"/>
6880 <enum value="0x874A" name="GL_SET_AMD"/>
6881 <enum value="0x874B" name="GL_REPLACE_VALUE_AMD"/>
6882 <enum value="0x874C" name="GL_STENCIL_OP_VALUE_AMD"/>
6883 <enum value="0x874D" name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
6884 <enum value="0x874E" name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
6885 <enum value="0x874F" name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
6886 </enums>
6887
6888 <enums namespace="GL" start="0x8750" end="0x875F" vendor="MESA">
6889 <enum value="0x8750" name="GL_DEPTH_STENCIL_MESA"/>
6890 <enum value="0x8751" name="GL_UNSIGNED_INT_24_8_MESA"/>
6891 <enum value="0x8752" name="GL_UNSIGNED_INT_8_24_REV_MESA"/>
6892 <enum value="0x8753" name="GL_UNSIGNED_SHORT_15_1_MESA"/>
6893 <enum value="0x8754" name="GL_UNSIGNED_SHORT_1_15_REV_MESA"/>
6894 <enum value="0x8755" name="GL_TRACE_MASK_MESA"/>
6895 <enum value="0x8756" name="GL_TRACE_NAME_MESA"/>
6896 <enum value="0x8757" name="GL_YCBCR_MESA"/>
6897 <enum value="0x8758" name="GL_PACK_INVERT_MESA"/>
6898 <enum value="0x8759" name="GL_DEBUG_OBJECT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_1D_STACK_MESAX"/>
6899 <enum value="0x8759" name="GL_TEXTURE_1D_STACK_MESAX"/>
6900 <enum value="0x875A" name="GL_DEBUG_PRINT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_2D_STACK_MESAX"/>
6901 <enum value="0x875A" name="GL_TEXTURE_2D_STACK_MESAX"/>
6902 <enum value="0x875B" name="GL_DEBUG_ASSERT_MESA" comment="NOT an alias. Accidental reuse of GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
6903 <enum value="0x875B" name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
6904 <enum value="0x875C" name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
6905 <enum value="0x875D" name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
6906 <enum value="0x875E" name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
6907 <enum value="0x875F" name="GL_PROGRAM_BINARY_FORMAT_MESA"/>
6908 </enums>
6909
6910 <enums namespace="GL" start="0x8760" end="0x883F" vendor="AMD">
6911 <enum value="0x8760" name="GL_STATIC_ATI"/>
6912 <enum value="0x8761" name="GL_DYNAMIC_ATI"/>
6913 <enum value="0x8762" name="GL_PRESERVE_ATI"/>
6914 <enum value="0x8763" name="GL_DISCARD_ATI"/>
6915 <enum value="0x8764" name="GL_BUFFER_SIZE"/>
6916 <enum value="0x8764" name="GL_BUFFER_SIZE_ARB"/>
6917 <enum value="0x8764" name="GL_OBJECT_BUFFER_SIZE_ATI"/>
6918 <enum value="0x8765" name="GL_BUFFER_USAGE"/>
6919 <enum value="0x8765" name="GL_BUFFER_USAGE_ARB"/>
6920 <enum value="0x8765" name="GL_OBJECT_BUFFER_USAGE_ATI"/>
6921 <enum value="0x8766" name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
6922 <enum value="0x8767" name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
6923 <enum value="0x8768" name="GL_ELEMENT_ARRAY_ATI"/>
6924 <enum value="0x8769" name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
6925 <enum value="0x876A" name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
6926 <enum value="0x876B" name="GL_MAX_VERTEX_STREAMS_ATI"/>
6927 <enum value="0x876C" name="GL_VERTEX_STREAM0_ATI"/>
6928 <enum value="0x876D" name="GL_VERTEX_STREAM1_ATI"/>
6929 <enum value="0x876E" name="GL_VERTEX_STREAM2_ATI"/>
6930 <enum value="0x876F" name="GL_VERTEX_STREAM3_ATI"/>
6931 <enum value="0x8770" name="GL_VERTEX_STREAM4_ATI"/>
6932 <enum value="0x8771" name="GL_VERTEX_STREAM5_ATI"/>
6933 <enum value="0x8772" name="GL_VERTEX_STREAM6_ATI"/>
6934 <enum value="0x8773" name="GL_VERTEX_STREAM7_ATI"/>
6935 <enum value="0x8774" name="GL_VERTEX_SOURCE_ATI"/>
6936 <enum value="0x8775" name="GL_BUMP_ROT_MATRIX_ATI"/>
6937 <enum value="0x8776" name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
6938 <enum value="0x8777" name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
6939 <enum value="0x8778" name="GL_BUMP_TEX_UNITS_ATI"/>
6940 <enum value="0x8779" name="GL_DUDV_ATI"/>
6941 <enum value="0x877A" name="GL_DU8DV8_ATI"/>
6942 <enum value="0x877B" name="GL_BUMP_ENVMAP_ATI"/>
6943 <enum value="0x877C" name="GL_BUMP_TARGET_ATI"/>
6944 <unused start="0x877D" end="0x877F" vendor="AMD"/>
6945 <enum value="0x8780" name="GL_VERTEX_SHADER_EXT"/>
6946 <enum value="0x8781" name="GL_VERTEX_SHADER_BINDING_EXT"/>
6947 <enum value="0x8782" name="GL_OP_INDEX_EXT"/>
6948 <enum value="0x8783" name="GL_OP_NEGATE_EXT"/>
6949 <enum value="0x8784" name="GL_OP_DOT3_EXT"/>
6950 <enum value="0x8785" name="GL_OP_DOT4_EXT"/>
6951 <enum value="0x8786" name="GL_OP_MUL_EXT"/>
6952 <enum value="0x8787" name="GL_OP_ADD_EXT"/>
6953 <enum value="0x8788" name="GL_OP_MADD_EXT"/>
6954 <enum value="0x8789" name="GL_OP_FRAC_EXT"/>
6955 <enum value="0x878A" name="GL_OP_MAX_EXT"/>
6956 <enum value="0x878B" name="GL_OP_MIN_EXT"/>
6957 <enum value="0x878C" name="GL_OP_SET_GE_EXT"/>
6958 <enum value="0x878D" name="GL_OP_SET_LT_EXT"/>
6959 <enum value="0x878E" name="GL_OP_CLAMP_EXT"/>
6960 <enum value="0x878F" name="GL_OP_FLOOR_EXT"/>
6961 <enum value="0x8790" name="GL_OP_ROUND_EXT"/>
6962 <enum value="0x8791" name="GL_OP_EXP_BASE_2_EXT"/>
6963 <enum value="0x8792" name="GL_OP_LOG_BASE_2_EXT"/>
6964 <enum value="0x8793" name="GL_OP_POWER_EXT"/>
6965 <enum value="0x8794" name="GL_OP_RECIP_EXT"/>
6966 <enum value="0x8795" name="GL_OP_RECIP_SQRT_EXT"/>
6967 <enum value="0x8796" name="GL_OP_SUB_EXT"/>
6968 <enum value="0x8797" name="GL_OP_CROSS_PRODUCT_EXT"/>
6969 <enum value="0x8798" name="GL_OP_MULTIPLY_MATRIX_EXT"/>
6970 <enum value="0x8799" name="GL_OP_MOV_EXT"/>
6971 <enum value="0x879A" name="GL_OUTPUT_VERTEX_EXT"/>
6972 <enum value="0x879B" name="GL_OUTPUT_COLOR0_EXT"/>
6973 <enum value="0x879C" name="GL_OUTPUT_COLOR1_EXT"/>
6974 <enum value="0x879D" name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
6975 <enum value="0x879E" name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
6976 <enum value="0x879F" name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
6977 <enum value="0x87A0" name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
6978 <enum value="0x87A1" name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
6979 <enum value="0x87A2" name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
6980 <enum value="0x87A3" name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
6981 <enum value="0x87A4" name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
6982 <enum value="0x87A5" name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
6983 <enum value="0x87A6" name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
6984 <enum value="0x87A7" name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
6985 <enum value="0x87A8" name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
6986 <enum value="0x87A9" name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
6987 <enum value="0x87AA" name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
6988 <enum value="0x87AB" name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
6989 <enum value="0x87AC" name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
6990 <enum value="0x87AD" name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
6991 <enum value="0x87AE" name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
6992 <enum value="0x87AF" name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
6993 <enum value="0x87B0" name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
6994 <enum value="0x87B1" name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
6995 <enum value="0x87B2" name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
6996 <enum value="0x87B3" name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
6997 <enum value="0x87B4" name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
6998 <enum value="0x87B5" name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
6999 <enum value="0x87B6" name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
7000 <enum value="0x87B7" name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
7001 <enum value="0x87B8" name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
7002 <enum value="0x87B9" name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
7003 <enum value="0x87BA" name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
7004 <enum value="0x87BB" name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
7005 <enum value="0x87BC" name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
7006 <enum value="0x87BD" name="GL_OUTPUT_FOG_EXT"/>
7007 <enum value="0x87BE" name="GL_SCALAR_EXT"/>
7008 <enum value="0x87BF" name="GL_VECTOR_EXT"/>
7009 <enum value="0x87C0" name="GL_MATRIX_EXT"/>
7010 <enum value="0x87C1" name="GL_VARIANT_EXT"/>
7011 <enum value="0x87C2" name="GL_INVARIANT_EXT"/>
7012 <enum value="0x87C3" name="GL_LOCAL_CONSTANT_EXT"/>
7013 <enum value="0x87C4" name="GL_LOCAL_EXT"/>
7014 <enum value="0x87C5" name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
7015 <enum value="0x87C6" name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
7016 <enum value="0x87C7" name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
7017 <enum value="0x87C8" name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
7018 <enum value="0x87C9" name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
7019 <enum value="0x87CA" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
7020 <enum value="0x87CB" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
7021 <enum value="0x87CC" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
7022 <enum value="0x87CD" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
7023 <enum value="0x87CE" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
7024 <enum value="0x87CF" name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
7025 <enum value="0x87D0" name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
7026 <enum value="0x87D1" name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
7027 <enum value="0x87D2" name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
7028 <enum value="0x87D3" name="GL_VERTEX_SHADER_LOCALS_EXT"/>
7029 <enum value="0x87D4" name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
7030 <enum value="0x87D5" name="GL_X_EXT"/>
7031 <enum value="0x87D6" name="GL_Y_EXT"/>
7032 <enum value="0x87D7" name="GL_Z_EXT"/>
7033 <enum value="0x87D8" name="GL_W_EXT"/>
7034 <enum value="0x87D9" name="GL_NEGATIVE_X_EXT"/>
7035 <enum value="0x87DA" name="GL_NEGATIVE_Y_EXT"/>
7036 <enum value="0x87DB" name="GL_NEGATIVE_Z_EXT"/>
7037 <enum value="0x87DC" name="GL_NEGATIVE_W_EXT"/>
7038 <enum value="0x87DD" name="GL_ZERO_EXT"/>
7039 <enum value="0x87DE" name="GL_ONE_EXT"/>
7040 <enum value="0x87DF" name="GL_NEGATIVE_ONE_EXT"/>
7041 <enum value="0x87E0" name="GL_NORMALIZED_RANGE_EXT"/>
7042 <enum value="0x87E1" name="GL_FULL_RANGE_EXT"/>
7043 <enum value="0x87E2" name="GL_CURRENT_VERTEX_EXT"/>
7044 <enum value="0x87E3" name="GL_MVP_MATRIX_EXT"/>
7045 <enum value="0x87E4" name="GL_VARIANT_VALUE_EXT"/>
7046 <enum value="0x87E5" name="GL_VARIANT_DATATYPE_EXT"/>
7047 <enum value="0x87E6" name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
7048 <enum value="0x87E7" name="GL_VARIANT_ARRAY_TYPE_EXT"/>
7049 <enum value="0x87E8" name="GL_VARIANT_ARRAY_EXT"/>
7050 <enum value="0x87E9" name="GL_VARIANT_ARRAY_POINTER_EXT"/>
7051 <enum value="0x87EA" name="GL_INVARIANT_VALUE_EXT"/>
7052 <enum value="0x87EB" name="GL_INVARIANT_DATATYPE_EXT"/>
7053 <enum value="0x87EC" name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
7054 <enum value="0x87ED" name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
7055 <enum value="0x87EE" name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
7056 <enum value="0x87F0" name="GL_PN_TRIANGLES_ATI"/>
7057 <enum value="0x87F1" name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
7058 <enum value="0x87F2" name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
7059 <enum value="0x87F3" name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
7060 <enum value="0x87F4" name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
7061 <enum value="0x87F5" name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
7062 <enum value="0x87F6" name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
7063 <enum value="0x87F7" name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
7064 <enum value="0x87F8" name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
7065 <enum value="0x87F9" name="GL_3DC_X_AMD"/>
7066 <enum value="0x87FA" name="GL_3DC_XY_AMD"/>
7067 <enum value="0x87FB" name="GL_VBO_FREE_MEMORY_ATI"/>
7068 <enum value="0x87FC" name="GL_TEXTURE_FREE_MEMORY_ATI"/>
7069 <enum value="0x87FD" name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
7070 <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
7071 <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
7072 <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS"/>
7073 <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS_OES"/>
7074 <enum value="0x8800" name="GL_STENCIL_BACK_FUNC"/>
7075 <enum value="0x8800" name="GL_STENCIL_BACK_FUNC_ATI"/>
7076 <enum value="0x8801" name="GL_STENCIL_BACK_FAIL"/>
7077 <enum value="0x8801" name="GL_STENCIL_BACK_FAIL_ATI"/>
7078 <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
7079 <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
7080 <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
7081 <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
7082 <enum value="0x8804" name="GL_FRAGMENT_PROGRAM_ARB"/>
7083 <enum value="0x8805" name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
7084 <enum value="0x8806" name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
7085 <enum value="0x8807" name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
7086 <enum value="0x8808" name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
7087 <enum value="0x8809" name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
7088 <enum value="0x880A" name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
7089 <enum value="0x880B" name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
7090 <enum value="0x880C" name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
7091 <enum value="0x880D" name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
7092 <enum value="0x880E" name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
7093 <enum value="0x880F" name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
7094 <enum value="0x8810" name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
7095 <unused start="0x8811" end="0x8813" vendor="AMD"/>
7096 <enum value="0x8814" name="GL_RGBA32F"/>
7097 <enum value="0x8814" name="GL_RGBA32F_ARB"/>
7098 <enum value="0x8814" name="GL_RGBA32F_EXT"/>
7099 <enum value="0x8814" name="GL_RGBA_FLOAT32_APPLE"/>
7100 <enum value="0x8814" name="GL_RGBA_FLOAT32_ATI"/>
7101 <enum value="0x8815" name="GL_RGB32F"/>
7102 <enum value="0x8815" name="GL_RGB32F_ARB"/>
7103 <enum value="0x8815" name="GL_RGB32F_EXT"/>
7104 <enum value="0x8815" name="GL_RGB_FLOAT32_APPLE"/>
7105 <enum value="0x8815" name="GL_RGB_FLOAT32_ATI"/>
7106 <enum value="0x8816" name="GL_ALPHA32F_ARB"/>
7107 <enum value="0x8816" name="GL_ALPHA32F_EXT"/>
7108 <enum value="0x8816" name="GL_ALPHA_FLOAT32_APPLE"/>
7109 <enum value="0x8816" name="GL_ALPHA_FLOAT32_ATI"/>
7110 <enum value="0x8817" name="GL_INTENSITY32F_ARB"/>
7111 <enum value="0x8817" name="GL_INTENSITY_FLOAT32_APPLE"/>
7112 <enum value="0x8817" name="GL_INTENSITY_FLOAT32_ATI"/>
7113 <enum value="0x8818" name="GL_LUMINANCE32F_ARB"/>
7114 <enum value="0x8818" name="GL_LUMINANCE32F_EXT"/>
7115 <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_APPLE"/>
7116 <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_ATI"/>
7117 <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_ARB"/>
7118 <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_EXT"/>
7119 <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
7120 <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
7121 <enum value="0x881A" name="GL_RGBA16F"/>
7122 <enum value="0x881A" name="GL_RGBA16F_ARB"/>
7123 <enum value="0x881A" name="GL_RGBA16F_EXT"/>
7124 <enum value="0x881A" name="GL_RGBA_FLOAT16_APPLE"/>
7125 <enum value="0x881A" name="GL_RGBA_FLOAT16_ATI"/>
7126 <enum value="0x881B" name="GL_RGB16F"/>
7127 <enum value="0x881B" name="GL_RGB16F_ARB"/>
7128 <enum value="0x881B" name="GL_RGB16F_EXT"/>
7129 <enum value="0x881B" name="GL_RGB_FLOAT16_APPLE"/>
7130 <enum value="0x881B" name="GL_RGB_FLOAT16_ATI"/>
7131 <enum value="0x881C" name="GL_ALPHA16F_ARB"/>
7132 <enum value="0x881C" name="GL_ALPHA16F_EXT"/>
7133 <enum value="0x881C" name="GL_ALPHA_FLOAT16_APPLE"/>
7134 <enum value="0x881C" name="GL_ALPHA_FLOAT16_ATI"/>
7135 <enum value="0x881D" name="GL_INTENSITY16F_ARB"/>
7136 <enum value="0x881D" name="GL_INTENSITY_FLOAT16_APPLE"/>
7137 <enum value="0x881D" name="GL_INTENSITY_FLOAT16_ATI"/>
7138 <enum value="0x881E" name="GL_LUMINANCE16F_ARB"/>
7139 <enum value="0x881E" name="GL_LUMINANCE16F_EXT"/>
7140 <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_APPLE"/>
7141 <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_ATI"/>
7142 <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_ARB"/>
7143 <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_EXT"/>
7144 <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
7145 <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
7146 <!-- RGBA_FLOAT_MODE_ARB equivalent to TYPE_RGBA_FLOAT_ATI -->
7147 <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ARB"/>
7148 <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ATI"/>
7149 <unused start="0x8821" end="0x8822" vendor="AMD"/>
7150 <enum value="0x8823" name="GL_WRITEONLY_RENDERING_QCOM"/>
7151 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS"/>
7152 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ARB"/>
7153 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ATI"/>
7154 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_EXT"/>
7155 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_NV"/>
7156 <enum value="0x8825" name="GL_DRAW_BUFFER0"/>
7157 <enum value="0x8825" name="GL_DRAW_BUFFER0_ARB"/>
7158 <enum value="0x8825" name="GL_DRAW_BUFFER0_ATI"/>
7159 <enum value="0x8825" name="GL_DRAW_BUFFER0_EXT"/>
7160 <enum value="0x8825" name="GL_DRAW_BUFFER0_NV"/>
7161 <enum value="0x8826" name="GL_DRAW_BUFFER1"/>
7162 <enum value="0x8826" name="GL_DRAW_BUFFER1_ARB"/>
7163 <enum value="0x8826" name="GL_DRAW_BUFFER1_ATI"/>
7164 <enum value="0x8826" name="GL_DRAW_BUFFER1_EXT"/>
7165 <enum value="0x8826" name="GL_DRAW_BUFFER1_NV"/>
7166 <enum value="0x8827" name="GL_DRAW_BUFFER2"/>
7167 <enum value="0x8827" name="GL_DRAW_BUFFER2_ARB"/>
7168 <enum value="0x8827" name="GL_DRAW_BUFFER2_ATI"/>
7169 <enum value="0x8827" name="GL_DRAW_BUFFER2_EXT"/>
7170 <enum value="0x8827" name="GL_DRAW_BUFFER2_NV"/>
7171 <enum value="0x8828" name="GL_DRAW_BUFFER3"/>
7172 <enum value="0x8828" name="GL_DRAW_BUFFER3_ARB"/>
7173 <enum value="0x8828" name="GL_DRAW_BUFFER3_ATI"/>
7174 <enum value="0x8828" name="GL_DRAW_BUFFER3_EXT"/>
7175 <enum value="0x8828" name="GL_DRAW_BUFFER3_NV"/>
7176 <enum value="0x8829" name="GL_DRAW_BUFFER4"/>
7177 <enum value="0x8829" name="GL_DRAW_BUFFER4_ARB"/>
7178 <enum value="0x8829" name="GL_DRAW_BUFFER4_ATI"/>
7179 <enum value="0x8829" name="GL_DRAW_BUFFER4_EXT"/>
7180 <enum value="0x8829" name="GL_DRAW_BUFFER4_NV"/>
7181 <enum value="0x882A" name="GL_DRAW_BUFFER5"/>
7182 <enum value="0x882A" name="GL_DRAW_BUFFER5_ARB"/>
7183 <enum value="0x882A" name="GL_DRAW_BUFFER5_ATI"/>
7184 <enum value="0x882A" name="GL_DRAW_BUFFER5_EXT"/>
7185 <enum value="0x882A" name="GL_DRAW_BUFFER5_NV"/>
7186 <enum value="0x882B" name="GL_DRAW_BUFFER6"/>
7187 <enum value="0x882B" name="GL_DRAW_BUFFER6_ARB"/>
7188 <enum value="0x882B" name="GL_DRAW_BUFFER6_ATI"/>
7189 <enum value="0x882B" name="GL_DRAW_BUFFER6_EXT"/>
7190 <enum value="0x882B" name="GL_DRAW_BUFFER6_NV"/>
7191 <enum value="0x882C" name="GL_DRAW_BUFFER7"/>
7192 <enum value="0x882C" name="GL_DRAW_BUFFER7_ARB"/>
7193 <enum value="0x882C" name="GL_DRAW_BUFFER7_ATI"/>
7194 <enum value="0x882C" name="GL_DRAW_BUFFER7_EXT"/>
7195 <enum value="0x882C" name="GL_DRAW_BUFFER7_NV"/>
7196 <enum value="0x882D" name="GL_DRAW_BUFFER8"/>
7197 <enum value="0x882D" name="GL_DRAW_BUFFER8_ARB"/>
7198 <enum value="0x882D" name="GL_DRAW_BUFFER8_ATI"/>
7199 <enum value="0x882D" name="GL_DRAW_BUFFER8_EXT"/>
7200 <enum value="0x882D" name="GL_DRAW_BUFFER8_NV"/>
7201 <enum value="0x882E" name="GL_DRAW_BUFFER9"/>
7202 <enum value="0x882E" name="GL_DRAW_BUFFER9_ARB"/>
7203 <enum value="0x882E" name="GL_DRAW_BUFFER9_ATI"/>
7204 <enum value="0x882E" name="GL_DRAW_BUFFER9_EXT"/>
7205 <enum value="0x882E" name="GL_DRAW_BUFFER9_NV"/>
7206 <enum value="0x882F" name="GL_DRAW_BUFFER10"/>
7207 <enum value="0x882F" name="GL_DRAW_BUFFER10_ARB"/>
7208 <enum value="0x882F" name="GL_DRAW_BUFFER10_ATI"/>
7209 <enum value="0x882F" name="GL_DRAW_BUFFER10_EXT"/>
7210 <enum value="0x882F" name="GL_DRAW_BUFFER10_NV"/>
7211 <enum value="0x8830" name="GL_DRAW_BUFFER11"/>
7212 <enum value="0x8830" name="GL_DRAW_BUFFER11_ARB"/>
7213 <enum value="0x8830" name="GL_DRAW_BUFFER11_ATI"/>
7214 <enum value="0x8830" name="GL_DRAW_BUFFER11_EXT"/>
7215 <enum value="0x8830" name="GL_DRAW_BUFFER11_NV"/>
7216 <enum value="0x8831" name="GL_DRAW_BUFFER12"/>
7217 <enum value="0x8831" name="GL_DRAW_BUFFER12_ARB"/>
7218 <enum value="0x8831" name="GL_DRAW_BUFFER12_ATI"/>
7219 <enum value="0x8831" name="GL_DRAW_BUFFER12_EXT"/>
7220 <enum value="0x8831" name="GL_DRAW_BUFFER12_NV"/>
7221 <enum value="0x8832" name="GL_DRAW_BUFFER13"/>
7222 <enum value="0x8832" name="GL_DRAW_BUFFER13_ARB"/>
7223 <enum value="0x8832" name="GL_DRAW_BUFFER13_ATI"/>
7224 <enum value="0x8832" name="GL_DRAW_BUFFER13_EXT"/>
7225 <enum value="0x8832" name="GL_DRAW_BUFFER13_NV"/>
7226 <enum value="0x8833" name="GL_DRAW_BUFFER14"/>
7227 <enum value="0x8833" name="GL_DRAW_BUFFER14_ARB"/>
7228 <enum value="0x8833" name="GL_DRAW_BUFFER14_ATI"/>
7229 <enum value="0x8833" name="GL_DRAW_BUFFER14_EXT"/>
7230 <enum value="0x8833" name="GL_DRAW_BUFFER14_NV"/>
7231 <enum value="0x8834" name="GL_DRAW_BUFFER15"/>
7232 <enum value="0x8834" name="GL_DRAW_BUFFER15_ARB"/>
7233 <enum value="0x8834" name="GL_DRAW_BUFFER15_ATI"/>
7234 <enum value="0x8834" name="GL_DRAW_BUFFER15_EXT"/>
7235 <enum value="0x8834" name="GL_DRAW_BUFFER15_NV"/>
7236 <enum value="0x8835" name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
7237 <unused start="0x8836" vendor="AMD"/>
7238 <enum value="0x8837" name="GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" comment="Defined by Mesa but not ATI"/>
7239 <unused start="0x8838" end="0x883C" vendor="AMD"/>
7240 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA"/>
7241 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_EXT"/>
7242 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_OES"/>
7243 <unused start="0x883E" vendor="AMD"/>
7244 <enum value="0x883F" name="GL_SUBSAMPLE_DISTANCE_AMD"/>
7245 </enums>
7246
7247 <enums namespace="GL" start="0x8840" end="0x884F" vendor="ARB">
7248 <enum value="0x8840" name="GL_MATRIX_PALETTE_ARB"/>
7249 <enum value="0x8840" name="GL_MATRIX_PALETTE_OES"/>
7250 <enum value="0x8841" name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
7251 <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_ARB"/>
7252 <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_OES"/>
7253 <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
7254 <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_OES"/>
7255 <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_ARB"/>
7256 <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_OES"/>
7257 <enum value="0x8845" name="GL_CURRENT_MATRIX_INDEX_ARB"/>
7258 <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
7259 <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
7260 <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
7261 <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
7262 <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
7263 <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
7264 <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
7265 <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
7266 <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE"/>
7267 <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
7268 <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE"/>
7269 <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE_ARB"/>
7270 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE"/>
7271 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_ARB"/>
7272 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_EXT"/>
7273 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC"/>
7274 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
7275 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
7276 <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE"/>
7277 <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
7278 <enum value="0x884E" name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
7279 <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE" alias="GL_COMPARE_R_TO_TEXTURE"/>
7280 <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
7281 <enum value="0x884F" name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
7282 </enums>
7283
7284 <enums namespace="GL" start="0x8850" end="0x891F" vendor="NV">
7285 <enum value="0x8850" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
7286 <enum value="0x8851" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
7287 <enum value="0x8852" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
7288 <enum value="0x8853" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
7289 <enum value="0x8854" name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
7290 <enum value="0x8855" name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
7291 <enum value="0x8856" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
7292 <enum value="0x8857" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
7293 <enum value="0x8858" name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
7294 <enum value="0x8859" name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
7295 <enum value="0x885A" name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
7296 <enum value="0x885B" name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
7297 <enum value="0x885C" name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
7298 <enum value="0x885D" name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
7299 <enum value="0x885E" name="GL_HILO8_NV"/>
7300 <enum value="0x885F" name="GL_SIGNED_HILO8_NV"/>
7301 <enum value="0x8860" name="GL_FORCE_BLUE_TO_ONE_NV"/>
7302 <enum value="0x8861" name="GL_POINT_SPRITE"/>
7303 <enum value="0x8861" name="GL_POINT_SPRITE_ARB"/>
7304 <enum value="0x8861" name="GL_POINT_SPRITE_NV"/>
7305 <enum value="0x8861" name="GL_POINT_SPRITE_OES"/>
7306 <enum value="0x8862" name="GL_COORD_REPLACE"/>
7307 <enum value="0x8862" name="GL_COORD_REPLACE_ARB"/>
7308 <enum value="0x8862" name="GL_COORD_REPLACE_NV"/>
7309 <enum value="0x8862" name="GL_COORD_REPLACE_OES"/>
7310 <enum value="0x8863" name="GL_POINT_SPRITE_R_MODE_NV"/>
7311 <enum value="0x8864" name="GL_PIXEL_COUNTER_BITS_NV"/>
7312 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS"/>
7313 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_ARB"/>
7314 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_EXT"/>
7315 <enum value="0x8865" name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
7316 <enum value="0x8865" name="GL_CURRENT_QUERY"/>
7317 <enum value="0x8865" name="GL_CURRENT_QUERY_ARB"/>
7318 <enum value="0x8865" name="GL_CURRENT_QUERY_EXT"/>
7319 <enum value="0x8866" name="GL_PIXEL_COUNT_NV"/>
7320 <enum value="0x8866" name="GL_QUERY_RESULT"/>
7321 <enum value="0x8866" name="GL_QUERY_RESULT_ARB"/>
7322 <enum value="0x8866" name="GL_QUERY_RESULT_EXT"/>
7323 <enum value="0x8867" name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
7324 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE"/>
7325 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
7326 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
7327 <enum value="0x8868" name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
7328 <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS"/>
7329 <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
7330 <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
7331 <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
7332 <unused start="0x886B" vendor="NV"/>
7333 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
7334 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
7335 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/>
7336 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
7337 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
7338 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/>
7339 <enum value="0x886E" name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
7340 <enum value="0x886F" name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
7341 <enum value="0x8870" name="GL_FRAGMENT_PROGRAM_NV"/>
7342 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS"/>
7343 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_ARB"/>
7344 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_NV"/>
7345 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
7346 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
7347 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
7348 <enum value="0x8873" name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
7349 <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_ARB"/>
7350 <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_NV"/>
7351 <enum value="0x8875" name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
7352 <enum value="0x8876" name="GL_PROGRAM_FORMAT_ARB"/>
7353 <unused start="0x8877" vendor="NV" comment="Should have been assigned to PROGRAM_BINDING_ARB"/>
7354 <enum value="0x8878" name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
7355 <enum value="0x8879" name="GL_READ_PIXEL_DATA_RANGE_NV"/>
7356 <enum value="0x887A" name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
7357 <enum value="0x887B" name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
7358 <enum value="0x887C" name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
7359 <enum value="0x887D" name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
7360 <unused start="0x887E" vendor="NV"/>
7361 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
7362 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
7363 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/>
7364 <enum value="0x8880" name="GL_FLOAT_R_NV"/>
7365 <enum value="0x8881" name="GL_FLOAT_RG_NV"/>
7366 <enum value="0x8882" name="GL_FLOAT_RGB_NV"/>
7367 <enum value="0x8883" name="GL_FLOAT_RGBA_NV"/>
7368 <enum value="0x8884" name="GL_FLOAT_R16_NV"/>
7369 <enum value="0x8885" name="GL_FLOAT_R32_NV"/>
7370 <enum value="0x8886" name="GL_FLOAT_RG16_NV"/>
7371 <enum value="0x8887" name="GL_FLOAT_RG32_NV"/>
7372 <enum value="0x8888" name="GL_FLOAT_RGB16_NV"/>
7373 <enum value="0x8889" name="GL_FLOAT_RGB32_NV"/>
7374 <enum value="0x888A" name="GL_FLOAT_RGBA16_NV"/>
7375 <enum value="0x888B" name="GL_FLOAT_RGBA32_NV"/>
7376 <enum value="0x888C" name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
7377 <enum value="0x888D" name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
7378 <enum value="0x888E" name="GL_FLOAT_RGBA_MODE_NV"/>
7379 <enum value="0x888F" name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
7380 <enum value="0x8890" name="GL_DEPTH_BOUNDS_TEST_EXT"/>
7381 <enum value="0x8891" name="GL_DEPTH_BOUNDS_EXT"/>
7382 <enum value="0x8892" name="GL_ARRAY_BUFFER"/>
7383 <enum value="0x8892" name="GL_ARRAY_BUFFER_ARB"/>
7384 <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER"/>
7385 <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
7386 <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING"/>
7387 <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING_ARB"/>
7388 <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
7389 <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
7390 <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
7391 <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
7392 <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
7393 <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
7394 <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
7395 <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
7396 <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
7397 <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
7398 <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
7399 <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
7400 <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
7401 <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
7402 <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
7403 <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
7404 <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
7405 <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
7406 <enum value="0x889D" name="GL_FOG_COORD_ARRAY_BUFFER_BINDING" alias="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
7407 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
7408 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
7409 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
7410 <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
7411 <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
7412 <enum value="0x88A0" name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
7413 <enum value="0x88A1" name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
7414 <enum value="0x88A2" name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
7415 <enum value="0x88A3" name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
7416 <enum value="0x88A4" name="GL_PROGRAM_TEMPORARIES_ARB"/>
7417 <enum value="0x88A5" name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
7418 <enum value="0x88A6" name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
7419 <enum value="0x88A7" name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
7420 <enum value="0x88A8" name="GL_PROGRAM_PARAMETERS_ARB"/>
7421 <enum value="0x88A9" name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
7422 <enum value="0x88AA" name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
7423 <enum value="0x88AB" name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
7424 <enum value="0x88AC" name="GL_PROGRAM_ATTRIBS_ARB"/>
7425 <enum value="0x88AD" name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
7426 <enum value="0x88AE" name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
7427 <enum value="0x88AF" name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
7428 <enum value="0x88B0" name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
7429 <enum value="0x88B1" name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
7430 <enum value="0x88B2" name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
7431 <enum value="0x88B3" name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
7432 <enum value="0x88B4" name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
7433 <enum value="0x88B5" name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
7434 <enum value="0x88B6" name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
7435 <enum value="0x88B7" name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
7436 <enum value="0x88B8" name="GL_READ_ONLY"/>
7437 <enum value="0x88B8" name="GL_READ_ONLY_ARB"/>
7438 <enum value="0x88B9" name="GL_WRITE_ONLY"/>
7439 <enum value="0x88B9" name="GL_WRITE_ONLY_ARB"/>
7440 <enum value="0x88B9" name="GL_WRITE_ONLY_OES"/>
7441 <enum value="0x88BA" name="GL_READ_WRITE"/>
7442 <enum value="0x88BA" name="GL_READ_WRITE_ARB"/>
7443 <enum value="0x88BB" name="GL_BUFFER_ACCESS"/>
7444 <enum value="0x88BB" name="GL_BUFFER_ACCESS_ARB"/>
7445 <enum value="0x88BB" name="GL_BUFFER_ACCESS_OES"/>
7446 <enum value="0x88BC" name="GL_BUFFER_MAPPED"/>
7447 <enum value="0x88BC" name="GL_BUFFER_MAPPED_ARB"/>
7448 <enum value="0x88BC" name="GL_BUFFER_MAPPED_OES"/>
7449 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER"/>
7450 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_ARB"/>
7451 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_OES"/>
7452 <enum value="0x88BE" name="GL_WRITE_DISCARD_NV"/>
7453 <enum value="0x88BF" name="GL_TIME_ELAPSED"/>
7454 <enum value="0x88BF" name="GL_TIME_ELAPSED_EXT"/>
7455 <enum value="0x88C0" name="GL_MATRIX0_ARB"/>
7456 <enum value="0x88C1" name="GL_MATRIX1_ARB"/>
7457 <enum value="0x88C2" name="GL_MATRIX2_ARB"/>
7458 <enum value="0x88C3" name="GL_MATRIX3_ARB"/>
7459 <enum value="0x88C4" name="GL_MATRIX4_ARB"/>
7460 <enum value="0x88C5" name="GL_MATRIX5_ARB"/>
7461 <enum value="0x88C6" name="GL_MATRIX6_ARB"/>
7462 <enum value="0x88C7" name="GL_MATRIX7_ARB"/>
7463 <enum value="0x88C8" name="GL_MATRIX8_ARB"/>
7464 <enum value="0x88C9" name="GL_MATRIX9_ARB"/>
7465 <enum value="0x88CA" name="GL_MATRIX10_ARB"/>
7466 <enum value="0x88CB" name="GL_MATRIX11_ARB"/>
7467 <enum value="0x88CC" name="GL_MATRIX12_ARB"/>
7468 <enum value="0x88CD" name="GL_MATRIX13_ARB"/>
7469 <enum value="0x88CE" name="GL_MATRIX14_ARB"/>
7470 <enum value="0x88CF" name="GL_MATRIX15_ARB"/>
7471 <enum value="0x88D0" name="GL_MATRIX16_ARB"/>
7472 <enum value="0x88D1" name="GL_MATRIX17_ARB"/>
7473 <enum value="0x88D2" name="GL_MATRIX18_ARB"/>
7474 <enum value="0x88D3" name="GL_MATRIX19_ARB"/>
7475 <enum value="0x88D4" name="GL_MATRIX20_ARB"/>
7476 <enum value="0x88D5" name="GL_MATRIX21_ARB"/>
7477 <enum value="0x88D6" name="GL_MATRIX22_ARB"/>
7478 <enum value="0x88D7" name="GL_MATRIX23_ARB"/>
7479 <enum value="0x88D8" name="GL_MATRIX24_ARB"/>
7480 <enum value="0x88D9" name="GL_MATRIX25_ARB"/>
7481 <enum value="0x88DA" name="GL_MATRIX26_ARB"/>
7482 <enum value="0x88DB" name="GL_MATRIX27_ARB"/>
7483 <enum value="0x88DC" name="GL_MATRIX28_ARB"/>
7484 <enum value="0x88DD" name="GL_MATRIX29_ARB"/>
7485 <enum value="0x88DE" name="GL_MATRIX30_ARB"/>
7486 <enum value="0x88DF" name="GL_MATRIX31_ARB"/>
7487 <enum value="0x88E0" name="GL_STREAM_DRAW"/>
7488 <enum value="0x88E0" name="GL_STREAM_DRAW_ARB"/>
7489 <enum value="0x88E1" name="GL_STREAM_READ"/>
7490 <enum value="0x88E1" name="GL_STREAM_READ_ARB"/>
7491 <enum value="0x88E2" name="GL_STREAM_COPY"/>
7492 <enum value="0x88E2" name="GL_STREAM_COPY_ARB"/>
7493 <unused start="0x88E3" vendor="NV" comment="To extend ARB_vbo"/>
7494 <enum value="0x88E4" name="GL_STATIC_DRAW"/>
7495 <enum value="0x88E4" name="GL_STATIC_DRAW_ARB"/>
7496 <enum value="0x88E5" name="GL_STATIC_READ"/>
7497 <enum value="0x88E5" name="GL_STATIC_READ_ARB"/>
7498 <enum value="0x88E6" name="GL_STATIC_COPY"/>
7499 <enum value="0x88E6" name="GL_STATIC_COPY_ARB"/>
7500 <unused start="0x88E7" vendor="NV" comment="To extend ARB_vbo"/>
7501 <enum value="0x88E8" name="GL_DYNAMIC_DRAW"/>
7502 <enum value="0x88E8" name="GL_DYNAMIC_DRAW_ARB"/>
7503 <enum value="0x88E9" name="GL_DYNAMIC_READ"/>
7504 <enum value="0x88E9" name="GL_DYNAMIC_READ_ARB"/>
7505 <enum value="0x88EA" name="GL_DYNAMIC_COPY"/>
7506 <enum value="0x88EA" name="GL_DYNAMIC_COPY_ARB"/>
7507 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/>
7508 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/>
7509 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/>
7510 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_NV"/>
7511 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/>
7512 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
7513 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
7514 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_NV"/>
7515 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/>
7516 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
7517 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
7518 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/>
7519 <enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/>
7520 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
7521 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
7522 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
7523 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/>
7524 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/>
7525 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/>
7526 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/>
7527 <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE"/>
7528 <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
7529 <enum value="0x88F2" name="GL_STENCIL_TAG_BITS_EXT"/>
7530 <enum value="0x88F3" name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
7531 <enum value="0x88F4" name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
7532 <enum value="0x88F5" name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
7533 <enum value="0x88F6" name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
7534 <enum value="0x88F7" name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
7535 <enum value="0x88F8" name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
7536 <enum value="0x88F9" name="GL_SRC1_COLOR"/>
7537 <enum value="0x88F9" name="GL_SRC1_COLOR_EXT"/>
7538 <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR"/>
7539 <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
7540 <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA"/>
7541 <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
7542 <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
7543 <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
7544 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
7545 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
7546 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
7547 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
7548 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
7549 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
7550 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
7551 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
7552 <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
7553 <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
7554 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
7555 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
7556 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
7557 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
7558 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
7559 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
7560 <enum value="0x8906" name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
7561 <enum value="0x8907" name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
7562 <enum value="0x8908" name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
7563 <enum value="0x8909" name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
7564 <enum value="0x8910" name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
7565 <enum value="0x8911" name="GL_ACTIVE_STENCIL_FACE_EXT"/>
7566 <enum value="0x8912" name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
7567 <unused start="0x8913" vendor="NV"/>
7568 <enum value="0x8914" name="GL_SAMPLES_PASSED"/>
7569 <enum value="0x8914" name="GL_SAMPLES_PASSED_ARB"/>
7570 <unused start="0x8915" vendor="NV"/>
7571 <enum value="0x8916" name="GL_GEOMETRY_VERTICES_OUT"/>
7572 <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
7573 <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/>
7574 <enum value="0x8917" name="GL_GEOMETRY_INPUT_TYPE"/>
7575 <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
7576 <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/>
7577 <enum value="0x8918" name="GL_GEOMETRY_OUTPUT_TYPE"/>
7578 <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
7579 <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/>
7580 <enum value="0x8919" name="GL_SAMPLER_BINDING"/>
7581 <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR"/>
7582 <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR_ARB"/>
7583 <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR"/>
7584 <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
7585 <enum value="0x891C" name="GL_CLAMP_READ_COLOR"/>
7586 <enum value="0x891C" name="GL_CLAMP_READ_COLOR_ARB"/>
7587 <enum value="0x891D" name="GL_FIXED_ONLY"/>
7588 <enum value="0x891D" name="GL_FIXED_ONLY_ARB"/>
7589 <enum value="0x891E" name="GL_TESS_CONTROL_PROGRAM_NV"/>
7590 <enum value="0x891F" name="GL_TESS_EVALUATION_PROGRAM_NV"/>
7591 </enums>
7592
7593 <enums namespace="GL" start="0x8920" end="0x897F" vendor="AMD">
7594 <enum value="0x8920" name="GL_FRAGMENT_SHADER_ATI"/>
7595 <enum value="0x8921" name="GL_REG_0_ATI"/>
7596 <enum value="0x8922" name="GL_REG_1_ATI"/>
7597 <enum value="0x8923" name="GL_REG_2_ATI"/>
7598 <enum value="0x8924" name="GL_REG_3_ATI"/>
7599 <enum value="0x8925" name="GL_REG_4_ATI"/>
7600 <enum value="0x8926" name="GL_REG_5_ATI"/>
7601 <enum value="0x8927" name="GL_REG_6_ATI"/>
7602 <enum value="0x8928" name="GL_REG_7_ATI"/>
7603 <enum value="0x8929" name="GL_REG_8_ATI"/>
7604 <enum value="0x892A" name="GL_REG_9_ATI"/>
7605 <enum value="0x892B" name="GL_REG_10_ATI"/>
7606 <enum value="0x892C" name="GL_REG_11_ATI"/>
7607 <enum value="0x892D" name="GL_REG_12_ATI"/>
7608 <enum value="0x892E" name="GL_REG_13_ATI"/>
7609 <enum value="0x892F" name="GL_REG_14_ATI"/>
7610 <enum value="0x8930" name="GL_REG_15_ATI"/>
7611 <enum value="0x8931" name="GL_REG_16_ATI"/>
7612 <enum value="0x8932" name="GL_REG_17_ATI"/>
7613 <enum value="0x8933" name="GL_REG_18_ATI"/>
7614 <enum value="0x8934" name="GL_REG_19_ATI"/>
7615 <enum value="0x8935" name="GL_REG_20_ATI"/>
7616 <enum value="0x8936" name="GL_REG_21_ATI"/>
7617 <enum value="0x8937" name="GL_REG_22_ATI"/>
7618 <enum value="0x8938" name="GL_REG_23_ATI"/>
7619 <enum value="0x8939" name="GL_REG_24_ATI"/>
7620 <enum value="0x893A" name="GL_REG_25_ATI"/>
7621 <enum value="0x893B" name="GL_REG_26_ATI"/>
7622 <enum value="0x893C" name="GL_REG_27_ATI"/>
7623 <enum value="0x893D" name="GL_REG_28_ATI"/>
7624 <enum value="0x893E" name="GL_REG_29_ATI"/>
7625 <enum value="0x893F" name="GL_REG_30_ATI"/>
7626 <enum value="0x8940" name="GL_REG_31_ATI"/>
7627 <enum value="0x8941" name="GL_CON_0_ATI"/>
7628 <enum value="0x8942" name="GL_CON_1_ATI"/>
7629 <enum value="0x8943" name="GL_CON_2_ATI"/>
7630 <enum value="0x8944" name="GL_CON_3_ATI"/>
7631 <enum value="0x8945" name="GL_CON_4_ATI"/>
7632 <enum value="0x8946" name="GL_CON_5_ATI"/>
7633 <enum value="0x8947" name="GL_CON_6_ATI"/>
7634 <enum value="0x8948" name="GL_CON_7_ATI"/>
7635 <enum value="0x8949" name="GL_CON_8_ATI"/>
7636 <enum value="0x894A" name="GL_CON_9_ATI"/>
7637 <enum value="0x894B" name="GL_CON_10_ATI"/>
7638 <enum value="0x894C" name="GL_CON_11_ATI"/>
7639 <enum value="0x894D" name="GL_CON_12_ATI"/>
7640 <enum value="0x894E" name="GL_CON_13_ATI"/>
7641 <enum value="0x894F" name="GL_CON_14_ATI"/>
7642 <enum value="0x8950" name="GL_CON_15_ATI"/>
7643 <enum value="0x8951" name="GL_CON_16_ATI"/>
7644 <enum value="0x8952" name="GL_CON_17_ATI"/>
7645 <enum value="0x8953" name="GL_CON_18_ATI"/>
7646 <enum value="0x8954" name="GL_CON_19_ATI"/>
7647 <enum value="0x8955" name="GL_CON_20_ATI"/>
7648 <enum value="0x8956" name="GL_CON_21_ATI"/>
7649 <enum value="0x8957" name="GL_CON_22_ATI"/>
7650 <enum value="0x8958" name="GL_CON_23_ATI"/>
7651 <enum value="0x8959" name="GL_CON_24_ATI"/>
7652 <enum value="0x895A" name="GL_CON_25_ATI"/>
7653 <enum value="0x895B" name="GL_CON_26_ATI"/>
7654 <enum value="0x895C" name="GL_CON_27_ATI"/>
7655 <enum value="0x895D" name="GL_CON_28_ATI"/>
7656 <enum value="0x895E" name="GL_CON_29_ATI"/>
7657 <enum value="0x895F" name="GL_CON_30_ATI"/>
7658 <enum value="0x8960" name="GL_CON_31_ATI"/>
7659 <enum value="0x8961" name="GL_MOV_ATI"/>
7660 <enum value="0x8963" name="GL_ADD_ATI"/>
7661 <enum value="0x8964" name="GL_MUL_ATI"/>
7662 <enum value="0x8965" name="GL_SUB_ATI"/>
7663 <enum value="0x8966" name="GL_DOT3_ATI"/>
7664 <enum value="0x8967" name="GL_DOT4_ATI"/>
7665 <enum value="0x8968" name="GL_MAD_ATI"/>
7666 <enum value="0x8969" name="GL_LERP_ATI"/>
7667 <enum value="0x896A" name="GL_CND_ATI"/>
7668 <enum value="0x896B" name="GL_CND0_ATI"/>
7669 <enum value="0x896C" name="GL_DOT2_ADD_ATI"/>
7670 <enum value="0x896D" name="GL_SECONDARY_INTERPOLATOR_ATI"/>
7671 <enum value="0x896E" name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
7672 <enum value="0x896F" name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
7673 <enum value="0x8970" name="GL_NUM_PASSES_ATI"/>
7674 <enum value="0x8971" name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
7675 <enum value="0x8972" name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
7676 <enum value="0x8973" name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
7677 <enum value="0x8974" name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
7678 <enum value="0x8975" name="GL_COLOR_ALPHA_PAIRING_ATI"/>
7679 <enum value="0x8976" name="GL_SWIZZLE_STR_ATI"/>
7680 <enum value="0x8977" name="GL_SWIZZLE_STQ_ATI"/>
7681 <enum value="0x8978" name="GL_SWIZZLE_STR_DR_ATI"/>
7682 <enum value="0x8979" name="GL_SWIZZLE_STQ_DQ_ATI"/>
7683 <enum value="0x897A" name="GL_SWIZZLE_STRQ_ATI"/>
7684 <enum value="0x897B" name="GL_SWIZZLE_STRQ_DQ_ATI"/>
7685 <unused start="0x897C" end="0x897F" vendor="AMD"/>
7686 </enums>
7687
7688 <enums namespace="GL" start="0x8980" end="0x898F" vendor="OML">
7689 <enum value="0x8980" name="GL_INTERLACE_OML"/>
7690 <enum value="0x8981" name="GL_INTERLACE_READ_OML"/>
7691 <enum value="0x8982" name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
7692 <enum value="0x8983" name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
7693 <enum value="0x8984" name="GL_PACK_RESAMPLE_OML"/>
7694 <enum value="0x8985" name="GL_UNPACK_RESAMPLE_OML"/>
7695 <enum value="0x8986" name="GL_RESAMPLE_REPLICATE_OML"/>
7696 <enum value="0x8987" name="GL_RESAMPLE_ZERO_FILL_OML"/>
7697 <enum value="0x8988" name="GL_RESAMPLE_AVERAGE_OML"/>
7698 <enum value="0x8989" name="GL_RESAMPLE_DECIMATE_OML"/>
7699 <enum value="0x898A" name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
7700 <enum value="0x898B" name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
7701 <enum value="0x898C" name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
7702 <enum value="0x898D" name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
7703 <enum value="0x898E" name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
7704 <enum value="0x898F" name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
7705 </enums>
7706
7707 <enums namespace="GL" start="0x8990" end="0x899F" vendor="ZiiLabs">
7708 <unused start="0x8990" end="0x899F" vendor="ZiiLabs"/>
7709 </enums>
7710
7711 <enums namespace="GL" start="0x89A0" end="0x89FF" vendor="Matrox">
7712 <unused start="0x89A0" end="0x89FF" vendor="Matrox"/>
7713 </enums>
7714
7715 <enums namespace="GL" start="0x8A00" end="0x8A7F" vendor="APPLE">
7716 <enum value="0x8A00" name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
7717 <enum value="0x8A01" name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
7718 <enum value="0x8A02" name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
7719 <enum value="0x8A03" name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
7720 <enum value="0x8A04" name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
7721 <enum value="0x8A05" name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
7722 <enum value="0x8A06" name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
7723 <enum value="0x8A07" name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
7724 <enum value="0x8A08" name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
7725 <enum value="0x8A09" name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
7726 <enum value="0x8A0A" name="GL_DRAW_PIXELS_APPLE"/>
7727 <enum value="0x8A0B" name="GL_FENCE_APPLE"/>
7728 <enum value="0x8A0C" name="GL_ELEMENT_ARRAY_APPLE"/>
7729 <enum value="0x8A0D" name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
7730 <enum value="0x8A0E" name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
7731 <enum value="0x8A0F" name="GL_COLOR_FLOAT_APPLE"/>
7732 <unused start="0x8A10" vendor="APPLE" comment="Unknown extension (Khronos bug 632)"/>
7733 <!-- <enum value="0x8A10" name="GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE"/> -->
7734 <enum value="0x8A11" name="GL_UNIFORM_BUFFER"/>
7735 <enum value="0x8A12" name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
7736 <enum value="0x8A13" name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
7737 <enum value="0x8A14" name="GL_AUX_DEPTH_STENCIL_APPLE"/>
7738 <enum value="0x8A15" name="GL_PACK_ROW_BYTES_APPLE"/>
7739 <enum value="0x8A16" name="GL_UNPACK_ROW_BYTES_APPLE"/>
7740 <unused start="0x8A17" end="0x8A18" vendor="APPLE"/>
7741 <enum value="0x8A19" name="GL_RELEASED_APPLE"/>
7742 <enum value="0x8A1A" name="GL_VOLATILE_APPLE"/>
7743 <enum value="0x8A1B" name="GL_RETAINED_APPLE"/>
7744 <enum value="0x8A1C" name="GL_UNDEFINED_APPLE"/>
7745 <enum value="0x8A1D" name="GL_PURGEABLE_APPLE"/>
7746 <unused start="0x8A1E" vendor="APPLE"/>
7747 <enum value="0x8A1F" name="GL_RGB_422_APPLE"/>
7748 <unused start="0x8A20" end="0x8A27" vendor="APPLE"/>
7749 <enum value="0x8A28" name="GL_UNIFORM_BUFFER_BINDING"/>
7750 <enum value="0x8A29" name="GL_UNIFORM_BUFFER_START"/>
7751 <enum value="0x8A2A" name="GL_UNIFORM_BUFFER_SIZE"/>
7752 <enum value="0x8A2B" name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
7753 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
7754 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
7755 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/>
7756 <enum value="0x8A2D" name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
7757 <enum value="0x8A2E" name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
7758 <enum value="0x8A2F" name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
7759 <enum value="0x8A30" name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
7760 <enum value="0x8A31" name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
7761 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
7762 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
7763 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
7764 <enum value="0x8A33" name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
7765 <enum value="0x8A34" name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
7766 <enum value="0x8A35" name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
7767 <enum value="0x8A36" name="GL_ACTIVE_UNIFORM_BLOCKS"/>
7768 <enum value="0x8A37" name="GL_UNIFORM_TYPE"/>
7769 <enum value="0x8A38" name="GL_UNIFORM_SIZE"/>
7770 <enum value="0x8A39" name="GL_UNIFORM_NAME_LENGTH"/>
7771 <enum value="0x8A3A" name="GL_UNIFORM_BLOCK_INDEX"/>
7772 <enum value="0x8A3B" name="GL_UNIFORM_OFFSET"/>
7773 <enum value="0x8A3C" name="GL_UNIFORM_ARRAY_STRIDE"/>
7774 <enum value="0x8A3D" name="GL_UNIFORM_MATRIX_STRIDE"/>
7775 <enum value="0x8A3E" name="GL_UNIFORM_IS_ROW_MAJOR"/>
7776 <enum value="0x8A3F" name="GL_UNIFORM_BLOCK_BINDING"/>
7777 <enum value="0x8A40" name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
7778 <enum value="0x8A41" name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
7779 <enum value="0x8A42" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
7780 <enum value="0x8A43" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
7781 <enum value="0x8A44" name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
7782 <enum value="0x8A45" name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
7783 <enum value="0x8A46" name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
7784 <unused start="0x8A47" vendor="APPLE"/>
7785 <enum value="0x8A48" name="GL_TEXTURE_SRGB_DECODE_EXT"/>
7786 <enum value="0x8A49" name="GL_DECODE_EXT"/>
7787 <enum value="0x8A4A" name="GL_SKIP_DECODE_EXT"/>
7788 <unused start="0x8A4B" end="0x8A4E" vendor="APPLE"/>
7789 <enum value="0x8A4F" name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
7790 <unused start="0x8A50" vendor="APPLE"/>
7791 <enum value="0x8A51" name="GL_RGB_RAW_422_APPLE"/>
7792 <enum value="0x8A52" name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
7793 <enum value="0x8A53" name="GL_SYNC_OBJECT_APPLE"/>
7794 <enum value="0x8A54" name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
7795 <enum value="0x8A55" name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
7796 <enum value="0x8A56" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
7797 <enum value="0x8A57" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
7798 <unused start="0x8A58" end="0x8A7F" vendor="APPLE"/>
7799 </enums>
7800
7801 <enums namespace="GL" start="0x8A80" end="0x8AEF" vendor="Matrox">
7802 <unused start="0x8A80" end="0x8AEF" vendor="Matrox"/>
7803 </enums>
7804
7805 <enums namespace="GL" start="0x8AF0" end="0x8B2F" vendor="Chromium" comment="For Brian Paul">
7806 <unused start="0x8AF0" end="0x8B2F" vendor="Chromium"/>
7807 </enums>
7808
7809 <enums namespace="GL" start="0x8B30" end="0x8B3F" group="ShaderType" vendor="ARB">
7810 <enum value="0x8B30" name="GL_FRAGMENT_SHADER"/>
7811 <enum value="0x8B30" name="GL_FRAGMENT_SHADER_ARB"/>
7812 <enum value="0x8B31" name="GL_VERTEX_SHADER"/>
7813 <enum value="0x8B31" name="GL_VERTEX_SHADER_ARB"/>
7814 <unused start="0x8B32" end="0x8B3F" comment="For shader types"/>
7815 </enums>
7816
7817 <enums namespace="GL" start="0x8B40" end="0x8B47" group="ContainerType" vendor="ARB">
7818 <enum value="0x8B40" name="GL_PROGRAM_OBJECT_ARB"/>
7819 <enum value="0x8B40" name="GL_PROGRAM_OBJECT_EXT"/>
7820 <unused start="0x8B41" end="0x8B47" comment="For container types"/>
7821 </enums>
7822
7823 <enums namespace="GL" start="0x8B48" end="0x8B4F" vendor="ARB">
7824 <enum value="0x8B48" name="GL_SHADER_OBJECT_ARB"/>
7825 <enum value="0x8B48" name="GL_SHADER_OBJECT_EXT"/>
7826 <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
7827 <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
7828 <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
7829 <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
7830 <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS"/>
7831 <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS" alias="MAX_VARYING_FLOATS"/>
7832 <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS_EXT"/>
7833 <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS_ARB"/>
7834 <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
7835 <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
7836 <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
7837 <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
7838 <enum value="0x8B4E" name="GL_OBJECT_TYPE_ARB"/>
7839 <enum value="0x8B4F" name="GL_SHADER_TYPE"/>
7840 <enum value="0x8B4F" name="GL_OBJECT_SUBTYPE_ARB"/>
7841 </enums>
7842
7843 <enums namespace="GL" start="0x8B50" end="0x8B7F" group="AttributeType" vendor="ARB">
7844 <enum value="0x8B50" name="GL_FLOAT_VEC2"/>
7845 <enum value="0x8B50" name="GL_FLOAT_VEC2_ARB"/>
7846 <enum value="0x8B51" name="GL_FLOAT_VEC3"/>
7847 <enum value="0x8B51" name="GL_FLOAT_VEC3_ARB"/>
7848 <enum value="0x8B52" name="GL_FLOAT_VEC4"/>
7849 <enum value="0x8B52" name="GL_FLOAT_VEC4_ARB"/>
7850 <enum value="0x8B53" name="GL_INT_VEC2"/>
7851 <enum value="0x8B53" name="GL_INT_VEC2_ARB"/>
7852 <enum value="0x8B54" name="GL_INT_VEC3"/>
7853 <enum value="0x8B54" name="GL_INT_VEC3_ARB"/>
7854 <enum value="0x8B55" name="GL_INT_VEC4"/>
7855 <enum value="0x8B55" name="GL_INT_VEC4_ARB"/>
7856 <enum value="0x8B56" name="GL_BOOL"/>
7857 <enum value="0x8B56" name="GL_BOOL_ARB"/>
7858 <enum value="0x8B57" name="GL_BOOL_VEC2"/>
7859 <enum value="0x8B57" name="GL_BOOL_VEC2_ARB"/>
7860 <enum value="0x8B58" name="GL_BOOL_VEC3"/>
7861 <enum value="0x8B58" name="GL_BOOL_VEC3_ARB"/>
7862 <enum value="0x8B59" name="GL_BOOL_VEC4"/>
7863 <enum value="0x8B59" name="GL_BOOL_VEC4_ARB"/>
7864 <enum value="0x8B5A" name="GL_FLOAT_MAT2"/>
7865 <enum value="0x8B5A" name="GL_FLOAT_MAT2_ARB"/>
7866 <enum value="0x8B5B" name="GL_FLOAT_MAT3"/>
7867 <enum value="0x8B5B" name="GL_FLOAT_MAT3_ARB"/>
7868 <enum value="0x8B5C" name="GL_FLOAT_MAT4"/>
7869 <enum value="0x8B5C" name="GL_FLOAT_MAT4_ARB"/>
7870 <enum value="0x8B5D" name="GL_SAMPLER_1D"/>
7871 <enum value="0x8B5D" name="GL_SAMPLER_1D_ARB"/>
7872 <enum value="0x8B5E" name="GL_SAMPLER_2D"/>
7873 <enum value="0x8B5E" name="GL_SAMPLER_2D_ARB"/>
7874 <enum value="0x8B5F" name="GL_SAMPLER_3D"/>
7875 <enum value="0x8B5F" name="GL_SAMPLER_3D_ARB"/>
7876 <enum value="0x8B5F" name="GL_SAMPLER_3D_OES"/>
7877 <enum value="0x8B60" name="GL_SAMPLER_CUBE"/>
7878 <enum value="0x8B60" name="GL_SAMPLER_CUBE_ARB"/>
7879 <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW"/>
7880 <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW_ARB"/>
7881 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW"/>
7882 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_ARB"/>
7883 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_EXT"/>
7884 <enum value="0x8B63" name="GL_SAMPLER_2D_RECT"/>
7885 <enum value="0x8B63" name="GL_SAMPLER_2D_RECT_ARB"/>
7886 <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW"/>
7887 <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
7888 <enum value="0x8B65" name="GL_FLOAT_MAT2x3"/>
7889 <enum value="0x8B65" name="GL_FLOAT_MAT2x3_NV"/>
7890 <enum value="0x8B66" name="GL_FLOAT_MAT2x4"/>
7891 <enum value="0x8B66" name="GL_FLOAT_MAT2x4_NV"/>
7892 <enum value="0x8B67" name="GL_FLOAT_MAT3x2"/>
7893 <enum value="0x8B67" name="GL_FLOAT_MAT3x2_NV"/>
7894 <enum value="0x8B68" name="GL_FLOAT_MAT3x4"/>
7895 <enum value="0x8B68" name="GL_FLOAT_MAT3x4_NV"/>
7896 <enum value="0x8B69" name="GL_FLOAT_MAT4x2"/>
7897 <enum value="0x8B69" name="GL_FLOAT_MAT4x2_NV"/>
7898 <enum value="0x8B6A" name="GL_FLOAT_MAT4x3"/>
7899 <enum value="0x8B6A" name="GL_FLOAT_MAT4x3_NV"/>
7900 <unused start="0x8B6B" end="0x8B7F" comment="For attribute types"/>
7901 </enums>
7902
7903 <enums namespace="GL" start="0x8B80" end="0x8B8F" vendor="ARB">
7904 <enum value="0x8B80" name="GL_DELETE_STATUS"/>
7905 <enum value="0x8B80" name="GL_OBJECT_DELETE_STATUS_ARB"/>
7906 <enum value="0x8B81" name="GL_COMPILE_STATUS"/>
7907 <enum value="0x8B81" name="GL_OBJECT_COMPILE_STATUS_ARB"/>
7908 <enum value="0x8B82" name="GL_LINK_STATUS"/>
7909 <enum value="0x8B82" name="GL_OBJECT_LINK_STATUS_ARB"/>
7910 <enum value="0x8B83" name="GL_VALIDATE_STATUS"/>
7911 <enum value="0x8B83" name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
7912 <enum value="0x8B84" name="GL_INFO_LOG_LENGTH"/>
7913 <enum value="0x8B84" name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
7914 <enum value="0x8B85" name="GL_ATTACHED_SHADERS"/>
7915 <enum value="0x8B85" name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
7916 <enum value="0x8B86" name="GL_ACTIVE_UNIFORMS"/>
7917 <enum value="0x8B86" name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
7918 <enum value="0x8B87" name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
7919 <enum value="0x8B87" name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
7920 <enum value="0x8B88" name="GL_SHADER_SOURCE_LENGTH"/>
7921 <enum value="0x8B88" name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
7922 <enum value="0x8B89" name="GL_ACTIVE_ATTRIBUTES"/>
7923 <enum value="0x8B89" name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
7924 <enum value="0x8B8A" name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
7925 <enum value="0x8B8A" name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
7926 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
7927 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
7928 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
7929 <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION"/>
7930 <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
7931 <enum value="0x8B8D" name="GL_CURRENT_PROGRAM"/>
7932 <enum value="0x8B8D" api="gl" name="GL_ACTIVE_PROGRAM_EXT" alias="GL_CURRENT_PROGRAM" comment="For the OpenGL version of EXT_separate_shader_objects"/>
7933 <unused start="0x8B8E" end="0x8B8F" vendor="ARB"/>
7934 </enums>
7935
7936 <enums namespace="GL" start="0x8B90" end="0x8B9F" vendor="OES">
7937 <enum value="0x8B90" name="GL_PALETTE4_RGB8_OES"/>
7938 <enum value="0x8B91" name="GL_PALETTE4_RGBA8_OES"/>
7939 <enum value="0x8B92" name="GL_PALETTE4_R5_G6_B5_OES"/>
7940 <enum value="0x8B93" name="GL_PALETTE4_RGBA4_OES"/>
7941 <enum value="0x8B94" name="GL_PALETTE4_RGB5_A1_OES"/>
7942 <enum value="0x8B95" name="GL_PALETTE8_RGB8_OES"/>
7943 <enum value="0x8B96" name="GL_PALETTE8_RGBA8_OES"/>
7944 <enum value="0x8B97" name="GL_PALETTE8_R5_G6_B5_OES"/>
7945 <enum value="0x8B98" name="GL_PALETTE8_RGBA4_OES"/>
7946 <enum value="0x8B99" name="GL_PALETTE8_RGB5_A1_OES"/>
7947 <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
7948 <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
7949 <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
7950 <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
7951 <enum value="0x8B9C" name="GL_POINT_SIZE_ARRAY_OES"/>
7952 <enum value="0x8B9D" name="GL_TEXTURE_CROP_RECT_OES"/>
7953 <enum value="0x8B9E" name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
7954 <enum value="0x8B9F" name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
7955 </enums>
7956
7957 <enums namespace="GL" start="0x8BA0" end="0x8BAF" vendor="Seaweed">
7958 <unused start="0x8BA0" end="0x8BAF" vendor="Seaweed"/>
7959 </enums>
7960
7961 <enums namespace="GL" start="0x8BB0" end="0x8BBF" vendor="MESA">
7962 <enum value="0x8BB0" name="GL_FRAGMENT_PROGRAM_POSITION_MESA"/>
7963 <enum value="0x8BB1" name="GL_FRAGMENT_PROGRAM_CALLBACK_MESA"/>
7964 <enum value="0x8BB2" name="GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"/>
7965 <enum value="0x8BB3" name="GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"/>
7966 <enum value="0x8BB4" name="GL_VERTEX_PROGRAM_POSITION_MESA"/>
7967 <enum value="0x8BB5" name="GL_VERTEX_PROGRAM_CALLBACK_MESA"/>
7968 <enum value="0x8BB6" name="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"/>
7969 <enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/>
7970 <enum value="0x8BB8" name="GL_TILE_RASTER_ORDER_FIXED_MESA"/>
7971 <enum value="0x8BB9" name="GL_TILE_RASTER_ORDER_INCREASING_X_MESA"/>
7972 <enum value="0x8BBA" name="GL_TILE_RASTER_ORDER_INCREASING_Y_MESA"/>
7973 <enum value="0x8BBB" name="GL_FRAMEBUFFER_FLIP_Y_MESA" />
7974 </enums>
7975
7976 <enums namespace="GL" start="0x8BC0" end="0x8BFF" vendor="QCOM" comment="Reassigned from AMD to QCOM">
7977 <enum value="0x8BC0" name="GL_COUNTER_TYPE_AMD"/>
7978 <enum value="0x8BC1" name="GL_COUNTER_RANGE_AMD"/>
7979 <enum value="0x8BC2" name="GL_UNSIGNED_INT64_AMD"/>
7980 <enum value="0x8BC3" name="GL_PERCENTAGE_AMD"/>
7981 <enum value="0x8BC4" name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
7982 <enum value="0x8BC5" name="GL_PERFMON_RESULT_SIZE_AMD"/>
7983 <enum value="0x8BC6" name="GL_PERFMON_RESULT_AMD"/>
7984 <unused start="0x8BC7" end="0x8BD1" vendor="QCOM"/>
7985 <enum value="0x8BD2" name="GL_TEXTURE_WIDTH_QCOM"/>
7986 <enum value="0x8BD3" name="GL_TEXTURE_HEIGHT_QCOM"/>
7987 <enum value="0x8BD4" name="GL_TEXTURE_DEPTH_QCOM"/>
7988 <enum value="0x8BD5" name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
7989 <enum value="0x8BD6" name="GL_TEXTURE_FORMAT_QCOM"/>
7990 <enum value="0x8BD7" name="GL_TEXTURE_TYPE_QCOM"/>
7991 <enum value="0x8BD8" name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
7992 <enum value="0x8BD9" name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
7993 <enum value="0x8BDA" name="GL_TEXTURE_TARGET_QCOM"/>
7994 <enum value="0x8BDB" name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
7995 <enum value="0x8BDC" name="GL_STATE_RESTORE"/>
7996 <unused start="0x8BDD" end="0x8BE6" vendor="QCOM"/>
7997 <enum value="0x8BE7" name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
7998 <unused start="0x8BE8" end="0x8BEF" vendor="QCOM"/>
7999 <enum value="0x8BFA" name="GL_TEXTURE_PROTECTED_EXT"/>
8000 <enum value="0x8BFB" name="GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM"/>
8001 <enum value="0x8BFC" name="GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM"/>
8002 <enum value="0x8BFD" name="GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM"/>
8003 <enum value="0x8BFE" name="GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM"/>
8004 <enum value="0x8BFF" name="GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM"/>
8005 </enums>
8006
8007 <enums namespace="GL" start="0x8C00" end="0x8C0F" vendor="IMG">
8008 <enum value="0x8C00" name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
8009 <enum value="0x8C01" name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
8010 <enum value="0x8C02" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
8011 <enum value="0x8C03" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
8012 <enum value="0x8C04" name="GL_MODULATE_COLOR_IMG"/>
8013 <enum value="0x8C05" name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
8014 <enum value="0x8C06" name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
8015 <enum value="0x8C07" name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
8016 <enum value="0x8C08" name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
8017 <enum value="0x8C09" name="GL_ADD_BLEND_IMG"/>
8018 <enum value="0x8C0A" name="GL_SGX_BINARY_IMG"/>
8019 <unused start="0x8C0B" end="0x8C0F" vendor="IMG"/>
8020 </enums>
8021
8022 <enums namespace="GL" start="0x8C10" end="0x8C8F" vendor="NV" comment="For Pat Brown">
8023 <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE"/>
8024 <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE_ARB"/>
8025 <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE"/>
8026 <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE_ARB"/>
8027 <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE"/>
8028 <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE_ARB"/>
8029 <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE"/>
8030 <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
8031 <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE"/>
8032 <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
8033 <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE"/>
8034 <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
8035 <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE"/>
8036 <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
8037 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED"/>
8038 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_ARB"/>
8039 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_EXT"/>
8040 <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY"/>
8041 <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY_EXT"/>
8042 <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY"/>
8043 <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
8044 <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY"/>
8045 <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY_EXT"/>
8046 <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY"/>
8047 <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
8048 <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY"/>
8049 <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
8050 <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY"/>
8051 <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
8052 <unused start="0x8C1E" end="0x8C25" vendor="NV"/>
8053 <enum value="0x8C26" name="GL_GEOMETRY_PROGRAM_NV"/>
8054 <enum value="0x8C27" name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
8055 <enum value="0x8C28" name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
8056 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
8057 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
8058 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
8059 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/>
8060 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER"/>
8061 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_ARB"/>
8062 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_EXT"/>
8063 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_OES"/>
8064 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING" comment="Equivalent to GL_TEXTURE_BUFFER_ARB query, but named more consistently"/>
8065 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
8066 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_OES"/>
8067 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
8068 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
8069 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
8070 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/>
8071 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER"/>
8072 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
8073 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
8074 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_OES"/>
8075 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
8076 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
8077 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
8078 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/>
8079 <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
8080 <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
8081 <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED"/>
8082 <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED_EXT"/>
8083 <unused start="0x8C30" end="0x8C35" vendor="NV"/>
8084 <enum value="0x8C36" name="GL_SAMPLE_SHADING"/>
8085 <enum value="0x8C36" name="GL_SAMPLE_SHADING_ARB"/>
8086 <enum value="0x8C36" name="GL_SAMPLE_SHADING_OES"/>
8087 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE"/>
8088 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
8089 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
8090 <unused start="0x8C38" end="0x8C39" vendor="NV"/>
8091 <enum value="0x8C3A" name="GL_R11F_G11F_B10F"/>
8092 <enum value="0x8C3A" name="GL_R11F_G11F_B10F_APPLE"/>
8093 <enum value="0x8C3A" name="GL_R11F_G11F_B10F_EXT"/>
8094 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
8095 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
8096 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
8097 <enum value="0x8C3C" name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
8098 <enum value="0x8C3D" name="GL_RGB9_E5"/>
8099 <enum value="0x8C3D" name="GL_RGB9_E5_APPLE"/>
8100 <enum value="0x8C3D" name="GL_RGB9_E5_EXT"/>
8101 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
8102 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
8103 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
8104 <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE"/>
8105 <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE_EXT"/>
8106 <enum value="0x8C40" name="GL_SRGB"/>
8107 <enum value="0x8C40" name="GL_SRGB_EXT"/>
8108 <enum value="0x8C41" name="GL_SRGB8"/>
8109 <enum value="0x8C41" name="GL_SRGB8_EXT"/>
8110 <enum value="0x8C41" name="GL_SRGB8_NV"/>
8111 <enum value="0x8C42" name="GL_SRGB_ALPHA"/>
8112 <enum value="0x8C42" name="GL_SRGB_ALPHA_EXT"/>
8113 <enum value="0x8C43" name="GL_SRGB8_ALPHA8"/>
8114 <enum value="0x8C43" name="GL_SRGB8_ALPHA8_EXT"/>
8115 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA"/>
8116 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_EXT"/>
8117 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_NV"/>
8118 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8"/>
8119 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_EXT"/>
8120 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_NV"/>
8121 <enum value="0x8C46" name="GL_SLUMINANCE"/>
8122 <enum value="0x8C46" name="GL_SLUMINANCE_EXT"/>
8123 <enum value="0x8C46" name="GL_SLUMINANCE_NV"/>
8124 <enum value="0x8C47" name="GL_SLUMINANCE8"/>
8125 <enum value="0x8C47" name="GL_SLUMINANCE8_EXT"/>
8126 <enum value="0x8C47" name="GL_SLUMINANCE8_NV"/>
8127 <enum value="0x8C48" name="GL_COMPRESSED_SRGB"/>
8128 <enum value="0x8C48" name="GL_COMPRESSED_SRGB_EXT"/>
8129 <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA"/>
8130 <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
8131 <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE"/>
8132 <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE_EXT"/>
8133 <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
8134 <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
8135 <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
8136 <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
8137 <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
8138 <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
8139 <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
8140 <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
8141 <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
8142 <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
8143 <unused start="0x8C50" end="0x8C6F" vendor="NV"/>
8144 <enum value="0x8C70" name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
8145 <enum value="0x8C71" name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
8146 <enum value="0x8C72" name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
8147 <enum value="0x8C73" name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
8148 <enum value="0x8C74" name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
8149 <enum value="0x8C75" name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
8150 <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
8151 <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
8152 <enum value="0x8C77" name="GL_BACK_PRIMARY_COLOR_NV"/>
8153 <enum value="0x8C78" name="GL_BACK_SECONDARY_COLOR_NV"/>
8154 <enum value="0x8C79" name="GL_TEXTURE_COORD_NV"/>
8155 <enum value="0x8C7A" name="GL_CLIP_DISTANCE_NV"/>
8156 <enum value="0x8C7B" name="GL_VERTEX_ID_NV"/>
8157 <enum value="0x8C7C" name="GL_PRIMITIVE_ID_NV"/>
8158 <enum value="0x8C7D" name="GL_GENERIC_ATTRIB_NV"/>
8159 <enum value="0x8C7E" name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
8160 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
8161 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
8162 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
8163 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
8164 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
8165 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
8166 <enum value="0x8C81" name="GL_ACTIVE_VARYINGS_NV"/>
8167 <enum value="0x8C82" name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
8168 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
8169 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
8170 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
8171 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
8172 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
8173 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
8174 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
8175 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
8176 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
8177 <enum value="0x8C86" name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
8178 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED"/>
8179 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_EXT"/>
8180 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_NV"/>
8181 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_OES"/>
8182 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
8183 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
8184 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
8185 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD"/>
8186 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_EXT"/>
8187 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_NV"/>
8188 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
8189 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
8190 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
8191 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
8192 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
8193 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
8194 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS"/>
8195 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_EXT"/>
8196 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_NV"/>
8197 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS"/>
8198 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_EXT"/>
8199 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_NV"/>
8200 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
8201 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
8202 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
8203 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
8204 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
8205 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
8206 </enums>
8207
8208 <enums namespace="GL" start="0x8C90" end="0x8C9F" vendor="QCOM" comment="For Affie Munshi. Reassigned from AMD to QCOM (bug 5874)">
8209 <unused start="0x8C90" end="0x8C91" vendor="QCOM"/>
8210 <enum value="0x8C92" name="GL_ATC_RGB_AMD"/>
8211 <enum value="0x8C93" name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
8212 <unused start="0x8C94" end="0x8C9F" vendor="QCOM"/>
8213 </enums>
8214 <enums namespace="GL" start="0x8CA0" end="0x8CAF" vendor="ARB">
8215 <enum value="0x8CA0" name="GL_POINT_SPRITE_COORD_ORIGIN"/>
8216 <enum value="0x8CA1" name="GL_LOWER_LEFT"/>
8217 <enum value="0x8CA1" name="GL_LOWER_LEFT_EXT" alias="GL_LOWER_LEFT"/>
8218 <enum value="0x8CA2" name="GL_UPPER_LEFT"/>
8219 <enum value="0x8CA2" name="GL_UPPER_LEFT_EXT" alias="GL_UPPER_LEFT"/>
8220 <enum value="0x8CA3" name="GL_STENCIL_BACK_REF"/>
8221 <enum value="0x8CA4" name="GL_STENCIL_BACK_VALUE_MASK"/>
8222 <enum value="0x8CA5" name="GL_STENCIL_BACK_WRITEMASK"/>
8223 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING"/>
8224 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
8225 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
8226 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
8227 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
8228 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING"/>
8229 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_ANGLE"/>
8230 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_EXT"/>
8231 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_OES"/>
8232 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING"/>
8233 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_ANGLE"/>
8234 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_EXT"/>
8235 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_OES"/>
8236 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER"/>
8237 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_ANGLE"/>
8238 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_APPLE"/>
8239 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_EXT"/>
8240 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_NV"/>
8241 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER"/>
8242 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
8243 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_APPLE"/>
8244 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_EXT"/>
8245 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_NV"/>
8246 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING"/>
8247 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
8248 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
8249 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
8250 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
8251 <enum value="0x8CAB" name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
8252 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES"/>
8253 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
8254 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
8255 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_EXT"/>
8256 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_NV"/>
8257 <enum value="0x8CAC" name="GL_DEPTH_COMPONENT32F"/>
8258 <enum value="0x8CAD" name="GL_DEPTH32F_STENCIL8"/>
8259 <unused start="0x8CAE" end="0x8CAF" vendor="ARB"/>
8260 </enums>
8261
8262 <enums namespace="GL" start="0x8CB0" end="0x8CCF" vendor="ZiiLabs" comment="For Barthold Lichtenbelt 2004/12/1">
8263 <unused start="0x8CB0" end="0x8CCF" vendor="ZiiLabs"/>
8264 </enums>
8265
8266 <enums namespace="GL" start="0x8CD0" end="0x8D5F" vendor="ARB" comment="Framebuffer object specification + headroom">
8267 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
8268 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
8269 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
8270 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
8271 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
8272 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
8273 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
8274 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
8275 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
8276 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
8277 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
8278 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
8279 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
8280 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
8281 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
8282 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
8283 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE"/>
8284 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
8285 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_OES"/>
8286 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
8287 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
8288 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
8289 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
8290 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
8291 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
8292 <unused start="0x8CD8" vendor="ARB" comment="Removed 2005/09/26 in revision #117 of the FBO extension spec"/>
8293 <!-- <enum value="0x8CD8" name="GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT"/> -->
8294 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
8295 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
8296 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
8297 <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
8298 <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
8299 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
8300 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
8301 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES"/>
8302 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
8303 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
8304 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES"/>
8305 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED"/>
8306 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
8307 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
8308 <unused start="0x8CDE" vendor="ARB" comment="Removed 2005/05/31 in revision #113 of the FBO extension spec"/>
8309 <!-- <enum value="0x8CDE" name="GL_FRAMEBUFFER_STATUS_ERROR_EXT"/> -->
8310 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS"/>
8311 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
8312 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
8313 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0"/>
8314 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_EXT"/>
8315 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_NV"/>
8316 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_OES"/>
8317 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1"/>
8318 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_EXT"/>
8319 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_NV"/>
8320 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2"/>
8321 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_EXT"/>
8322 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_NV"/>
8323 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3"/>
8324 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_EXT"/>
8325 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_NV"/>
8326 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4"/>
8327 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_EXT"/>
8328 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_NV"/>
8329 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5"/>
8330 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_EXT"/>
8331 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_NV"/>
8332 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6"/>
8333 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_EXT"/>
8334 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_NV"/>
8335 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7"/>
8336 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_EXT"/>
8337 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_NV"/>
8338 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8"/>
8339 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_EXT"/>
8340 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_NV"/>
8341 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9"/>
8342 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_EXT"/>
8343 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_NV"/>
8344 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10"/>
8345 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_EXT"/>
8346 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_NV"/>
8347 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11"/>
8348 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_EXT"/>
8349 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_NV"/>
8350 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12"/>
8351 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_EXT"/>
8352 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_NV"/>
8353 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13"/>
8354 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_EXT"/>
8355 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_NV"/>
8356 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14"/>
8357 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_EXT"/>
8358 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_NV"/>
8359 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15"/>
8360 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_EXT"/>
8361 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_NV"/>
8362 <enum value="0x8CF0" name="GL_COLOR_ATTACHMENT16"/>
8363 <enum value="0x8CF1" name="GL_COLOR_ATTACHMENT17"/>
8364 <enum value="0x8CF2" name="GL_COLOR_ATTACHMENT18"/>
8365 <enum value="0x8CF3" name="GL_COLOR_ATTACHMENT19"/>
8366 <enum value="0x8CF4" name="GL_COLOR_ATTACHMENT20"/>
8367 <enum value="0x8CF5" name="GL_COLOR_ATTACHMENT21"/>
8368 <enum value="0x8CF6" name="GL_COLOR_ATTACHMENT22"/>
8369 <enum value="0x8CF7" name="GL_COLOR_ATTACHMENT23"/>
8370 <enum value="0x8CF8" name="GL_COLOR_ATTACHMENT24"/>
8371 <enum value="0x8CF9" name="GL_COLOR_ATTACHMENT25"/>
8372 <enum value="0x8CFA" name="GL_COLOR_ATTACHMENT26"/>
8373 <enum value="0x8CFB" name="GL_COLOR_ATTACHMENT27"/>
8374 <enum value="0x8CFC" name="GL_COLOR_ATTACHMENT28"/>
8375 <enum value="0x8CFD" name="GL_COLOR_ATTACHMENT29"/>
8376 <enum value="0x8CFE" name="GL_COLOR_ATTACHMENT30"/>
8377 <enum value="0x8CFF" name="GL_COLOR_ATTACHMENT31"/>
8378 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT"/>
8379 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_EXT"/>
8380 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_OES"/>
8381 <unused start="0x8D01" end="0x8D1F" vendor="ARB" comment="For depth attachments 16-31"/>
8382 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT"/>
8383 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_EXT"/>
8384 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_OES"/>
8385 <unused start="0x8D21" end="0x8D3F" vendor="ARB" comment="For stencil attachments 16-31"/>
8386 <enum value="0x8D40" name="GL_FRAMEBUFFER"/>
8387 <enum value="0x8D40" name="GL_FRAMEBUFFER_EXT"/>
8388 <enum value="0x8D40" name="GL_FRAMEBUFFER_OES"/>
8389 <enum value="0x8D41" name="GL_RENDERBUFFER"/>
8390 <enum value="0x8D41" name="GL_RENDERBUFFER_EXT"/>
8391 <enum value="0x8D41" name="GL_RENDERBUFFER_OES"/>
8392 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH"/>
8393 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_EXT"/>
8394 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_OES"/>
8395 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT"/>
8396 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_EXT"/>
8397 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_OES"/>
8398 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
8399 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
8400 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
8401 <unused start="0x8D45" vendor="ARB" comment="Was for GL_STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead"/>
8402 <enum value="0x8D46" name="GL_STENCIL_INDEX1"/>
8403 <enum value="0x8D46" name="GL_STENCIL_INDEX1_EXT"/>
8404 <enum value="0x8D46" name="GL_STENCIL_INDEX1_OES"/>
8405 <enum value="0x8D47" name="GL_STENCIL_INDEX4"/>
8406 <enum value="0x8D47" name="GL_STENCIL_INDEX4_EXT"/>
8407 <enum value="0x8D47" name="GL_STENCIL_INDEX4_OES"/>
8408 <enum value="0x8D48" name="GL_STENCIL_INDEX8"/>
8409 <enum value="0x8D48" name="GL_STENCIL_INDEX8_EXT"/>
8410 <enum value="0x8D48" name="GL_STENCIL_INDEX8_OES"/>
8411 <enum value="0x8D49" name="GL_STENCIL_INDEX16"/>
8412 <enum value="0x8D49" name="GL_STENCIL_INDEX16_EXT"/>
8413 <unused start="0x8D4A" end="0x8D4F" vendor="ARB" comment="For additional stencil formats"/>
8414 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE"/>
8415 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
8416 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_OES"/>
8417 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE"/>
8418 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
8419 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
8420 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE"/>
8421 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
8422 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
8423 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE"/>
8424 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
8425 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
8426 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE"/>
8427 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
8428 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
8429 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE"/>
8430 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
8431 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
8432 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
8433 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
8434 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
8435 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
8436 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
8437 <enum value="0x8D57" name="GL_MAX_SAMPLES"/>
8438 <enum value="0x8D57" name="GL_MAX_SAMPLES_ANGLE"/>
8439 <enum value="0x8D57" name="GL_MAX_SAMPLES_APPLE"/>
8440 <enum value="0x8D57" name="GL_MAX_SAMPLES_EXT"/>
8441 <enum value="0x8D57" name="GL_MAX_SAMPLES_NV"/>
8442 <unused start="0x8D58" end="0x8D5F" vendor="ARB"/>
8443 </enums>
8444
8445 <enums namespace="GL" start="0x8D60" end="0x8D6F" vendor="OES">
8446 <enum value="0x8D60" name="GL_TEXTURE_GEN_STR_OES"/>
8447 <enum value="0x8D61" name="GL_HALF_FLOAT_OES"/>
8448 <enum value="0x8D62" name="GL_RGB565_OES"/>
8449 <enum value="0x8D62" name="GL_RGB565"/>
8450 <unused start="0x8D63" vendor="OES" comment="Was GL_TEXTURE_IMMUTABLE_LEVELS in draft ES 3.0 spec"/>
8451 <enum value="0x8D64" name="GL_ETC1_RGB8_OES"/>
8452 <enum value="0x8D65" name="GL_TEXTURE_EXTERNAL_OES"/>
8453 <enum value="0x8D66" name="GL_SAMPLER_EXTERNAL_OES"/>
8454 <enum value="0x8D67" name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
8455 <enum value="0x8D68" name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
8456 <enum value="0x8D69" name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
8457 <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
8458 <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
8459 <enum value="0x8D6B" name="GL_MAX_ELEMENT_INDEX"/>
8460 <enum value="0x8D6C" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
8461 <unused start="0x8D6D" end="0x8D6F" vendor="OES"/>
8462 </enums>
8463
8464 <enums namespace="GL" start="0x8D70" end="0x8DEF" vendor="NV" comment="For Pat Brown 2005/10/13">
8465 <enum value="0x8D70" name="GL_RGBA32UI"/>
8466 <enum value="0x8D70" name="GL_RGBA32UI_EXT"/>
8467 <enum value="0x8D71" name="GL_RGB32UI"/>
8468 <enum value="0x8D71" name="GL_RGB32UI_EXT"/>
8469 <enum value="0x8D72" name="GL_ALPHA32UI_EXT"/>
8470 <enum value="0x8D73" name="GL_INTENSITY32UI_EXT"/>
8471 <enum value="0x8D74" name="GL_LUMINANCE32UI_EXT"/>
8472 <enum value="0x8D75" name="GL_LUMINANCE_ALPHA32UI_EXT"/>
8473 <enum value="0x8D76" name="GL_RGBA16UI"/>
8474 <enum value="0x8D76" name="GL_RGBA16UI_EXT"/>
8475 <enum value="0x8D77" name="GL_RGB16UI"/>
8476 <enum value="0x8D77" name="GL_RGB16UI_EXT"/>
8477 <enum value="0x8D78" name="GL_ALPHA16UI_EXT"/>
8478 <enum value="0x8D79" name="GL_INTENSITY16UI_EXT"/>
8479 <enum value="0x8D7A" name="GL_LUMINANCE16UI_EXT"/>
8480 <enum value="0x8D7B" name="GL_LUMINANCE_ALPHA16UI_EXT"/>
8481 <enum value="0x8D7C" name="GL_RGBA8UI"/>
8482 <enum value="0x8D7C" name="GL_RGBA8UI_EXT"/>
8483 <enum value="0x8D7D" name="GL_RGB8UI"/>
8484 <enum value="0x8D7D" name="GL_RGB8UI_EXT"/>
8485 <enum value="0x8D7E" name="GL_ALPHA8UI_EXT"/>
8486 <enum value="0x8D7F" name="GL_INTENSITY8UI_EXT"/>
8487 <enum value="0x8D80" name="GL_LUMINANCE8UI_EXT"/>
8488 <enum value="0x8D81" name="GL_LUMINANCE_ALPHA8UI_EXT"/>
8489 <enum value="0x8D82" name="GL_RGBA32I"/>
8490 <enum value="0x8D82" name="GL_RGBA32I_EXT"/>
8491 <enum value="0x8D83" name="GL_RGB32I"/>
8492 <enum value="0x8D83" name="GL_RGB32I_EXT"/>
8493 <enum value="0x8D84" name="GL_ALPHA32I_EXT"/>
8494 <enum value="0x8D85" name="GL_INTENSITY32I_EXT"/>
8495 <enum value="0x8D86" name="GL_LUMINANCE32I_EXT"/>
8496 <enum value="0x8D87" name="GL_LUMINANCE_ALPHA32I_EXT"/>
8497 <enum value="0x8D88" name="GL_RGBA16I"/>
8498 <enum value="0x8D88" name="GL_RGBA16I_EXT"/>
8499 <enum value="0x8D89" name="GL_RGB16I"/>
8500 <enum value="0x8D89" name="GL_RGB16I_EXT"/>
8501 <enum value="0x8D8A" name="GL_ALPHA16I_EXT"/>
8502 <enum value="0x8D8B" name="GL_INTENSITY16I_EXT"/>
8503 <enum value="0x8D8C" name="GL_LUMINANCE16I_EXT"/>
8504 <enum value="0x8D8D" name="GL_LUMINANCE_ALPHA16I_EXT"/>
8505 <enum value="0x8D8E" name="GL_RGBA8I"/>
8506 <enum value="0x8D8E" name="GL_RGBA8I_EXT"/>
8507 <enum value="0x8D8F" name="GL_RGB8I"/>
8508 <enum value="0x8D8F" name="GL_RGB8I_EXT"/>
8509 <enum value="0x8D90" name="GL_ALPHA8I_EXT"/>
8510 <enum value="0x8D91" name="GL_INTENSITY8I_EXT"/>
8511 <enum value="0x8D92" name="GL_LUMINANCE8I_EXT"/>
8512 <enum value="0x8D93" name="GL_LUMINANCE_ALPHA8I_EXT"/>
8513 <enum value="0x8D94" name="GL_RED_INTEGER"/>
8514 <enum value="0x8D94" name="GL_RED_INTEGER_EXT"/>
8515 <enum value="0x8D95" name="GL_GREEN_INTEGER"/>
8516 <enum value="0x8D95" name="GL_GREEN_INTEGER_EXT"/>
8517 <enum value="0x8D96" name="GL_BLUE_INTEGER"/>
8518 <enum value="0x8D96" name="GL_BLUE_INTEGER_EXT"/>
8519 <enum value="0x8D97" name="GL_ALPHA_INTEGER"/>
8520 <enum value="0x8D97" name="GL_ALPHA_INTEGER_EXT"/>
8521 <enum value="0x8D98" name="GL_RGB_INTEGER"/>
8522 <enum value="0x8D98" name="GL_RGB_INTEGER_EXT"/>
8523 <enum value="0x8D99" name="GL_RGBA_INTEGER"/>
8524 <enum value="0x8D99" name="GL_RGBA_INTEGER_EXT"/>
8525 <enum value="0x8D9A" name="GL_BGR_INTEGER"/>
8526 <enum value="0x8D9A" name="GL_BGR_INTEGER_EXT"/>
8527 <enum value="0x8D9B" name="GL_BGRA_INTEGER"/>
8528 <enum value="0x8D9B" name="GL_BGRA_INTEGER_EXT"/>
8529 <enum value="0x8D9C" name="GL_LUMINANCE_INTEGER_EXT"/>
8530 <enum value="0x8D9D" name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
8531 <enum value="0x8D9E" name="GL_RGBA_INTEGER_MODE_EXT"/>
8532 <enum value="0x8D9F" name="GL_INT_2_10_10_10_REV"/>
8533 <enum value="0x8DA0" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
8534 <enum value="0x8DA1" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
8535 <enum value="0x8DA2" name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
8536 <enum value="0x8DA3" name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
8537 <enum value="0x8DA4" name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
8538 <enum value="0x8DA5" name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
8539 <enum value="0x8DA6" name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
8540 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
8541 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
8542 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
8543 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/>
8544 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
8545 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
8546 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
8547 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/>
8548 <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
8549 <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
8550 <!-- Also see the odd namespace "NVTransformFeedbackToken" above -->
8551 <enum value="0x8DAA" name="GL_LAYER_NV"/>
8552 <enum value="0x8DAB" name="GL_DEPTH_COMPONENT32F_NV"/>
8553 <enum value="0x8DAC" name="GL_DEPTH32F_STENCIL8_NV"/>
8554 <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
8555 <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
8556 <enum value="0x8DAE" name="GL_SHADER_INCLUDE_ARB"/>
8557 <enum value="0x8DAF" name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
8558 <unused start="0x8DB0" end="0x8DB8" vendor="NV"/>
8559 <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB"/>
8560 <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB_EXT"/>
8561 <enum value="0x8DBA" name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
8562 <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1"/>
8563 <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1_EXT"/>
8564 <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
8565 <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
8566 <enum value="0x8DBD" name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
8567 <enum value="0x8DBD" name="GL_COMPRESSED_RG_RGTC2"/>
8568 <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
8569 <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
8570 <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY"/>
8571 <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY_EXT"/>
8572 <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY"/>
8573 <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY_EXT"/>
8574 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER"/>
8575 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_EXT"/>
8576 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_OES"/>
8577 <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
8578 <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
8579 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
8580 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
8581 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
8582 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW"/>
8583 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
8584 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_NV"/>
8585 <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2"/>
8586 <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2_EXT"/>
8587 <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3"/>
8588 <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3_EXT"/>
8589 <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4"/>
8590 <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4_EXT"/>
8591 <enum value="0x8DC9" name="GL_INT_SAMPLER_1D"/>
8592 <enum value="0x8DC9" name="GL_INT_SAMPLER_1D_EXT"/>
8593 <enum value="0x8DCA" name="GL_INT_SAMPLER_2D"/>
8594 <enum value="0x8DCA" name="GL_INT_SAMPLER_2D_EXT"/>
8595 <enum value="0x8DCB" name="GL_INT_SAMPLER_3D"/>
8596 <enum value="0x8DCB" name="GL_INT_SAMPLER_3D_EXT"/>
8597 <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE"/>
8598 <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE_EXT"/>
8599 <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT"/>
8600 <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT_EXT"/>
8601 <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY"/>
8602 <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
8603 <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY"/>
8604 <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
8605 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER"/>
8606 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_EXT"/>
8607 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_OES"/>
8608 <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D"/>
8609 <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
8610 <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D"/>
8611 <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
8612 <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D"/>
8613 <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
8614 <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
8615 <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
8616 <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
8617 <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
8618 <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
8619 <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
8620 <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
8621 <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
8622 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
8623 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
8624 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/>
8625 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER"/>
8626 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_ARB"/>
8627 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_EXT"/>
8628 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_OES"/>
8629 <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
8630 <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
8631 <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
8632 <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
8633 <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
8634 <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
8635 <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
8636 <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
8637 <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
8638 <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
8639 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
8640 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
8641 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
8642 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
8643 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
8644 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
8645 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
8646 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/>
8647 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
8648 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
8649 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
8650 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/>
8651 <enum value="0x8DE2" name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
8652 <enum value="0x8DE3" name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
8653 <enum value="0x8DE4" name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
8654 <enum value="0x8DE5" name="GL_ACTIVE_SUBROUTINES"/>
8655 <enum value="0x8DE6" name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
8656 <enum value="0x8DE7" name="GL_MAX_SUBROUTINES"/>
8657 <enum value="0x8DE8" name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
8658 <enum value="0x8DE9" name="GL_NAMED_STRING_LENGTH_ARB"/>
8659 <enum value="0x8DEA" name="GL_NAMED_STRING_TYPE_ARB"/>
8660 <unused start="0x8DEB" end="0x8DEC" vendor="NV"/>
8661 <enum value="0x8DED" name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
8662 <enum value="0x8DEE" name="GL_UNIFORM_BUFFER_EXT"/>
8663 <enum value="0x8DEF" name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
8664 </enums>
8665
8666 <enums namespace="GL" start="0x8DF0" end="0x8E0F" vendor="OES">
8667 <enum value="0x8DF0" name="GL_LOW_FLOAT"/>
8668 <enum value="0x8DF1" name="GL_MEDIUM_FLOAT"/>
8669 <enum value="0x8DF2" name="GL_HIGH_FLOAT"/>
8670 <enum value="0x8DF3" name="GL_LOW_INT"/>
8671 <enum value="0x8DF4" name="GL_MEDIUM_INT"/>
8672 <enum value="0x8DF5" name="GL_HIGH_INT"/>
8673 <enum value="0x8DF6" name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
8674 <enum value="0x8DF7" name="GL_INT_10_10_10_2_OES"/>
8675 <enum value="0x8DF8" name="GL_SHADER_BINARY_FORMATS"/>
8676 <enum value="0x8DF9" name="GL_NUM_SHADER_BINARY_FORMATS"/>
8677 <enum value="0x8DFA" name="GL_SHADER_COMPILER"/>
8678 <enum value="0x8DFB" name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
8679 <enum value="0x8DFC" name="GL_MAX_VARYING_VECTORS"/>
8680 <enum value="0x8DFD" name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
8681 <unused start="0x8DFE" end="0x8E0F" vendor="OES"/>
8682 </enums>
8683
8684 <enums namespace="GL" start="0x8E10" end="0x8E8F" vendor="NV" comment="For Michael Gold 2006/08/07">
8685 <enum value="0x8E10" name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
8686 <enum value="0x8E11" name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
8687 <enum value="0x8E12" name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
8688 <enum value="0x8E13" name="GL_QUERY_WAIT"/>
8689 <enum value="0x8E13" name="GL_QUERY_WAIT_NV"/>
8690 <enum value="0x8E14" name="GL_QUERY_NO_WAIT"/>
8691 <enum value="0x8E14" name="GL_QUERY_NO_WAIT_NV"/>
8692 <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT"/>
8693 <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT_NV"/>
8694 <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT"/>
8695 <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
8696 <enum value="0x8E17" name="GL_QUERY_WAIT_INVERTED"/>
8697 <enum value="0x8E18" name="GL_QUERY_NO_WAIT_INVERTED"/>
8698 <enum value="0x8E19" name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
8699 <enum value="0x8E1A" name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
8700 <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP"/>
8701 <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP_EXT" alias="GL_POLYGON_OFFSET_CLAMP"/>
8702 <unused start="0x8E1C" end="0x8E1D" vendor="NV"/>
8703 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
8704 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
8705 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
8706 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
8707 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
8708 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
8709 <enum value="0x8E20" name="GL_COLOR_SAMPLES_NV"/>
8710 <unused start="0x8E21" vendor="NV"/>
8711 <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK"/>
8712 <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK_NV"/>
8713 <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
8714 <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_PAUSED" alias="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
8715 <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
8716 <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
8717 <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_ACTIVE" alias="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
8718 <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
8719 <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING"/>
8720 <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
8721 <enum value="0x8E26" name="GL_FRAME_NV"/>
8722 <enum value="0x8E27" name="GL_FIELDS_NV"/>
8723 <enum value="0x8E28" name="GL_CURRENT_TIME_NV"/>
8724 <enum value="0x8E28" name="GL_TIMESTAMP"/>
8725 <enum value="0x8E28" name="GL_TIMESTAMP_EXT"/>
8726 <enum value="0x8E29" name="GL_NUM_FILL_STREAMS_NV"/>
8727 <enum value="0x8E2A" name="GL_PRESENT_TIME_NV"/>
8728 <enum value="0x8E2B" name="GL_PRESENT_DURATION_NV"/>
8729 <enum value="0x8E2C" name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
8730 <enum value="0x8E2D" name="GL_PROGRAM_MATRIX_EXT"/>
8731 <enum value="0x8E2E" name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
8732 <enum value="0x8E2F" name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
8733 <unused start="0x8E30" end="0x8E41" vendor="NV"/>
8734 <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R"/>
8735 <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R_EXT"/>
8736 <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G"/>
8737 <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G_EXT"/>
8738 <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B"/>
8739 <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B_EXT"/>
8740 <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A"/>
8741 <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A_EXT"/>
8742 <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA"/>
8743 <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
8744 <enum value="0x8E47" name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
8745 <enum value="0x8E48" name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
8746 <enum value="0x8E49" name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
8747 <enum value="0x8E4A" name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
8748 <enum value="0x8E4B" name="GL_COMPATIBLE_SUBROUTINES"/>
8749 <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
8750 <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
8751 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION"/>
8752 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
8753 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_OES"/>
8754 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION"/>
8755 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_EXT"/>
8756 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_OES"/>
8757 <enum value="0x8E4F" name="GL_PROVOKING_VERTEX"/>
8758 <enum value="0x8E4F" name="GL_PROVOKING_VERTEX_EXT"/>
8759 <enum value="0x8E50" name="GL_SAMPLE_POSITION"/>
8760 <enum value="0x8E50" name="GL_SAMPLE_POSITION_NV"/>
8761 <enum value="0x8E50" name="GL_SAMPLE_LOCATION_ARB" alias="GL_SAMPLE_POSITION"/>
8762 <enum value="0x8E50" name="GL_SAMPLE_LOCATION_NV" alias="GL_SAMPLE_POSITION_NV"/>
8763 <enum value="0x8E51" name="GL_SAMPLE_MASK"/>
8764 <enum value="0x8E51" name="GL_SAMPLE_MASK_NV"/>
8765 <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE"/>
8766 <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE_NV"/>
8767 <enum value="0x8E53" name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
8768 <enum value="0x8E54" name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
8769 <enum value="0x8E55" name="GL_TEXTURE_RENDERBUFFER_NV"/>
8770 <enum value="0x8E56" name="GL_SAMPLER_RENDERBUFFER_NV"/>
8771 <enum value="0x8E57" name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
8772 <enum value="0x8E58" name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
8773 <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS"/>
8774 <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
8775 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
8776 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
8777 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
8778 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/>
8779 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
8780 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
8781 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
8782 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
8783 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
8784 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
8785 <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
8786 <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
8787 <enum value="0x8E5D" name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
8788 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
8789 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
8790 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
8791 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
8792 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
8793 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
8794 <enum value="0x8E60" name="GL_MAX_MESH_UNIFORM_BLOCKS_NV"/>
8795 <enum value="0x8E61" name="GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV"/>
8796 <enum value="0x8E62" name="GL_MAX_MESH_IMAGE_UNIFORMS_NV"/>
8797 <enum value="0x8E63" name="GL_MAX_MESH_UNIFORM_COMPONENTS_NV"/>
8798 <enum value="0x8E64" name="GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV"/>
8799 <enum value="0x8E65" name="GL_MAX_MESH_ATOMIC_COUNTERS_NV"/>
8800 <enum value="0x8E66" name="GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV"/>
8801 <enum value="0x8E67" name="GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV"/>
8802 <enum value="0x8E68" name="GL_MAX_TASK_UNIFORM_BLOCKS_NV"/>
8803 <enum value="0x8E69" name="GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV"/>
8804 <enum value="0x8E6A" name="GL_MAX_TASK_IMAGE_UNIFORMS_NV"/>
8805 <enum value="0x8E6B" name="GL_MAX_TASK_UNIFORM_COMPONENTS_NV"/>
8806 <enum value="0x8E6C" name="GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV"/>
8807 <enum value="0x8E6D" name="GL_MAX_TASK_ATOMIC_COUNTERS_NV"/>
8808 <enum value="0x8E6E" name="GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV"/>
8809 <enum value="0x8E6F" name="GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV"/>
8810 <enum value="0x8E70" name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
8811 <enum value="0x8E71" name="GL_MAX_VERTEX_STREAMS"/>
8812 <enum value="0x8E72" name="GL_PATCH_VERTICES"/>
8813 <enum value="0x8E72" name="GL_PATCH_VERTICES_EXT"/>
8814 <enum value="0x8E72" name="GL_PATCH_VERTICES_OES"/>
8815 <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
8816 <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL_EXT"/>
8817 <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
8818 <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL_EXT"/>
8819 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
8820 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
8821 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/>
8822 <enum value="0x8E76" name="GL_TESS_GEN_MODE"/>
8823 <enum value="0x8E76" name="GL_TESS_GEN_MODE_EXT"/>
8824 <enum value="0x8E76" name="GL_TESS_GEN_MODE_OES"/>
8825 <enum value="0x8E77" name="GL_TESS_GEN_SPACING"/>
8826 <enum value="0x8E77" name="GL_TESS_GEN_SPACING_EXT"/>
8827 <enum value="0x8E77" name="GL_TESS_GEN_SPACING_OES"/>
8828 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER"/>
8829 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
8830 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_OES"/>
8831 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE"/>
8832 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_EXT"/>
8833 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_OES"/>
8834 <enum value="0x8E7A" name="GL_ISOLINES"/>
8835 <enum value="0x8E7A" name="GL_ISOLINES_EXT"/>
8836 <enum value="0x8E7A" name="GL_ISOLINES_OES"/>
8837 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD"/>
8838 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_EXT"/>
8839 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_OES"/>
8840 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN"/>
8841 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_EXT"/>
8842 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_OES"/>
8843 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES"/>
8844 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_EXT"/>
8845 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_OES"/>
8846 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL"/>
8847 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
8848 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_OES"/>
8849 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
8850 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
8851 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
8852 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
8853 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
8854 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
8855 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
8856 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
8857 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/>
8858 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
8859 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
8860 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/>
8861 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
8862 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
8863 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/>
8864 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS"/>
8865 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
8866 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/>
8867 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
8868 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
8869 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/>
8870 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
8871 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
8872 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/>
8873 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER"/>
8874 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_EXT"/>
8875 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_OES"/>
8876 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER"/>
8877 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_EXT"/>
8878 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_OES"/>
8879 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
8880 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
8881 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/>
8882 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
8883 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
8884 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/>
8885 <unused start="0x8E8B" vendor="NV"/>
8886 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
8887 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
8888 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/>
8889 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
8890 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
8891 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/>
8892 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
8893 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
8894 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/>
8895 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
8896 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
8897 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/>
8898 </enums>
8899
8900 <enums namespace="GL" start="0x8E90" end="0x8E9F" vendor="QNX" comment="For QNX_texture_tiling, QNX_complex_polygon, QNX_stippled_lines (Khronos bug 696)">
8901 <unused start="0x8E90" end="0x8E9F" vendor="QNX"/>
8902 </enums>
8903
8904 <enums namespace="GL" start="0x8EA0" end="0x8EAF" vendor="IMG">
8905 <unused start="0x8EA0" end="0x8EAF" vendor="IMG"/>
8906 </enums>
8907
8908 <enums namespace="GL" start="0x8EB0" end="0x8EBF" vendor="OES" comment="For Affie Munshi 2007/07/20">
8909 <unused start="0x8EB0" end="0x8EBF" vendor="OES"/>
8910 </enums>
8911
8912 <enums namespace="GL" start="0x8EC0" end="0x8ECF" vendor="Vincent">
8913 <unused start="0x8EC0" end="0x8ECF" vendor="Vincent"/>
8914 </enums>
8915
8916 <enums namespace="GL" start="0x8ED0" end="0x8F4F" vendor="NV" comment="For Pat Brown, Khronos bug 3191">
8917 <enum value="0x8ED0" name="GL_COVERAGE_COMPONENT_NV"/>
8918 <enum value="0x8ED1" name="GL_COVERAGE_COMPONENT4_NV"/>
8919 <enum value="0x8ED2" name="GL_COVERAGE_ATTACHMENT_NV"/>
8920 <enum value="0x8ED3" name="GL_COVERAGE_BUFFERS_NV"/>
8921 <enum value="0x8ED4" name="GL_COVERAGE_SAMPLES_NV"/>
8922 <enum value="0x8ED5" name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
8923 <enum value="0x8ED6" name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
8924 <enum value="0x8ED7" name="GL_COVERAGE_AUTOMATIC_NV"/>
8925 <unused start="0x8ED8" end="0x8F0F" vendor="NV"/>
8926 <enum value="0x8F10" name="GL_INCLUSIVE_EXT"/>
8927 <enum value="0x8F11" name="GL_EXCLUSIVE_EXT"/>
8928 <enum value="0x8F12" name="GL_WINDOW_RECTANGLE_EXT"/>
8929 <enum value="0x8F13" name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
8930 <enum value="0x8F14" name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
8931 <enum value="0x8F15" name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
8932 <unused start="0x8F16" end="0x8F1C" vendor="NV"/>
8933 <enum value="0x8F1D" name="GL_BUFFER_GPU_ADDRESS_NV"/>
8934 <enum value="0x8F1E" name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
8935 <enum value="0x8F1F" name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
8936 <enum value="0x8F20" name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
8937 <enum value="0x8F21" name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
8938 <enum value="0x8F22" name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
8939 <enum value="0x8F23" name="GL_COLOR_ARRAY_ADDRESS_NV"/>
8940 <enum value="0x8F24" name="GL_INDEX_ARRAY_ADDRESS_NV"/>
8941 <enum value="0x8F25" name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
8942 <enum value="0x8F26" name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
8943 <enum value="0x8F27" name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
8944 <enum value="0x8F28" name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
8945 <enum value="0x8F29" name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
8946 <enum value="0x8F2A" name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
8947 <enum value="0x8F2B" name="GL_VERTEX_ARRAY_LENGTH_NV"/>
8948 <enum value="0x8F2C" name="GL_NORMAL_ARRAY_LENGTH_NV"/>
8949 <enum value="0x8F2D" name="GL_COLOR_ARRAY_LENGTH_NV"/>
8950 <enum value="0x8F2E" name="GL_INDEX_ARRAY_LENGTH_NV"/>
8951 <enum value="0x8F2F" name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
8952 <enum value="0x8F30" name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
8953 <enum value="0x8F31" name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
8954 <enum value="0x8F32" name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
8955 <enum value="0x8F33" name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
8956 <enum value="0x8F34" name="GL_GPU_ADDRESS_NV"/>
8957 <enum value="0x8F35" name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
8958 <enum value="0x8F36" name="GL_COPY_READ_BUFFER"/>
8959 <enum value="0x8F36" name="GL_COPY_READ_BUFFER_NV"/>
8960 <enum value="0x8F36" name="GL_COPY_READ_BUFFER_BINDING" alias="GL_COPY_READ_BUFFER"/>
8961 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER"/>
8962 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_NV"/>
8963 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_BINDING" alias="GL_COPY_WRITE_BUFFER"/>
8964 <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS"/>
8965 <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS_EXT"/>
8966 <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
8967 <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
8968 <enum value="0x8F39" name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" alias="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
8969 <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME"/>
8970 <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME_EXT"/>
8971 <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL"/>
8972 <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL_EXT"/>
8973 <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED"/>
8974 <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED_EXT"/>
8975 <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER"/>
8976 <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER_EXT"/>
8977 <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS"/>
8978 <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS_EXT"/>
8979 <enum value="0x8F3F" name="GL_DRAW_INDIRECT_BUFFER"/>
8980 <enum value="0x8F40" name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
8981 <enum value="0x8F41" name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
8982 <enum value="0x8F42" name="GL_DRAW_INDIRECT_LENGTH_NV"/>
8983 <enum value="0x8F43" name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
8984 <enum value="0x8F44" name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
8985 <enum value="0x8F45" name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
8986 <enum value="0x8F46" name="GL_DOUBLE_MAT2"/>
8987 <enum value="0x8F46" name="GL_DOUBLE_MAT2_EXT"/>
8988 <enum value="0x8F47" name="GL_DOUBLE_MAT3"/>
8989 <enum value="0x8F47" name="GL_DOUBLE_MAT3_EXT"/>
8990 <enum value="0x8F48" name="GL_DOUBLE_MAT4"/>
8991 <enum value="0x8F48" name="GL_DOUBLE_MAT4_EXT"/>
8992 <enum value="0x8F49" name="GL_DOUBLE_MAT2x3"/>
8993 <enum value="0x8F49" name="GL_DOUBLE_MAT2x3_EXT"/>
8994 <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4"/>
8995 <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4_EXT"/>
8996 <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2"/>
8997 <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2_EXT"/>
8998 <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4"/>
8999 <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4_EXT"/>
9000 <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2"/>
9001 <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2_EXT"/>
9002 <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3"/>
9003 <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3_EXT"/>
9004 <enum value="0x8F4F" name="GL_VERTEX_BINDING_BUFFER"/>
9005 </enums>
9006
9007 <enums namespace="GL" start="0x8F50" end="0x8F5F" vendor="ZiiLabs" comment="For Jon Kennedy, Khronos public bug 75">
9008 <unused start="0x8F50" end="0x8F5F" vendor="ZiiLabs"/>
9009 </enums>
9010
9011 <enums namespace="GL" start="0x8F60" end="0x8F6F" vendor="ARM" comment="For Remi Pedersen, Khronos bug 3745">
9012 <enum value="0x8F60" name="GL_MALI_SHADER_BINARY_ARM"/>
9013 <enum value="0x8F61" name="GL_MALI_PROGRAM_BINARY_ARM"/>
9014 <unused start="0x8F62" vendor="ARM"/>
9015 <enum value="0x8F63" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
9016 <enum value="0x8F64" name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
9017 <enum value="0x8F65" name="GL_FETCH_PER_SAMPLE_ARM"/>
9018 <enum value="0x8F66" name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
9019 <enum value="0x8F67" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
9020 <unused start="0x8F68" vendor="ARM"/>
9021 <enum value="0x8F69" name="GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"/>
9022 <unused start="0x8F6A" end="0x8F6F" vendor="ARM"/>
9023 </enums>
9024
9025 <enums namespace="GL" start="0x8F70" end="0x8F7F" vendor="HI" comment="For Mark Callow, Khronos bug 4055. Shared with EGL.">
9026 <unused start="0x8F70" end="0x8F7F" vendor="HI"/>
9027 </enums>
9028
9029 <enums namespace="GL" start="0x8F80" end="0x8F8F" vendor="Zebra" comment="For Mike Weiblen, public bug 910">
9030 <unused start="0x8F80" end="0x8F8F" vendor="Zebra"/>
9031 </enums>
9032
9033 <enums namespace="GL" start="0x8F90" end="0x8F9F" vendor="ARB">
9034 <enum value="0x8F90" name="GL_RED_SNORM"/>
9035 <enum value="0x8F91" name="GL_RG_SNORM"/>
9036 <enum value="0x8F92" name="GL_RGB_SNORM"/>
9037 <enum value="0x8F93" name="GL_RGBA_SNORM"/>
9038 <enum value="0x8F94" name="GL_R8_SNORM"/>
9039 <enum value="0x8F95" name="GL_RG8_SNORM"/>
9040 <enum value="0x8F96" name="GL_RGB8_SNORM"/>
9041 <enum value="0x8F97" name="GL_RGBA8_SNORM"/>
9042 <enum value="0x8F98" name="GL_R16_SNORM"/>
9043 <enum value="0x8F98" name="GL_R16_SNORM_EXT"/>
9044 <enum value="0x8F99" name="GL_RG16_SNORM"/>
9045 <enum value="0x8F99" name="GL_RG16_SNORM_EXT"/>
9046 <enum value="0x8F9A" name="GL_RGB16_SNORM"/>
9047 <enum value="0x8F9A" name="GL_RGB16_SNORM_EXT"/>
9048 <enum value="0x8F9B" name="GL_RGBA16_SNORM"/>
9049 <enum value="0x8F9B" name="GL_RGBA16_SNORM_EXT"/>
9050 <enum value="0x8F9C" name="GL_SIGNED_NORMALIZED"/>
9051 <enum value="0x8F9D" name="GL_PRIMITIVE_RESTART"/>
9052 <enum value="0x8F9E" name="GL_PRIMITIVE_RESTART_INDEX"/>
9053 <enum value="0x8F9F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
9054 </enums>
9055
9056 <enums namespace="GL" start="0x8FA0" end="0x8FBF" vendor="QCOM" comment="For Maurice Ribble, bug 4512">
9057 <enum value="0x8FA0" name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
9058 <enum value="0x8FA1" name="GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM"/>
9059 <unused start="0x8FA2" end="0x8FAF" vendor="QCOM"/>
9060 <enum value="0x8FB0" name="GL_BINNING_CONTROL_HINT_QCOM"/>
9061 <enum value="0x8FB1" name="GL_CPU_OPTIMIZED_QCOM"/>
9062 <enum value="0x8FB2" name="GL_GPU_OPTIMIZED_QCOM"/>
9063 <enum value="0x8FB3" name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
9064 <unused start="0x8FB4" end="0x8FBA" vendor="QCOM"/>
9065 <enum value="0x8FBB" name="GL_GPU_DISJOINT_EXT"/>
9066 <unused start="0x8FBC" vendor="QCOM"/>
9067 <enum value="0x8FBD" name="GL_SR8_EXT"/>
9068 <enum value="0x8FBE" name="GL_SRG8_EXT"/>
9069 <enum value="0x8FBF" name="GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT"/>
9070 </enums>
9071
9072 <enums namespace="GL" start="0x8FC0" end="0x8FDF" vendor="VIV" comment="For Frido Garritsen, bug 4526">
9073 <enum value="0x8FC4" name="GL_SHADER_BINARY_VIV"/>
9074 </enums>
9075
9076 <enums namespace="GL" start="0x8FE0" end="0x8FFF" vendor="NV" comment="For Pat Brown, bug 4935">
9077 <enum value="0x8FE0" name="GL_INT8_NV"/>
9078 <enum value="0x8FE1" name="GL_INT8_VEC2_NV"/>
9079 <enum value="0x8FE2" name="GL_INT8_VEC3_NV"/>
9080 <enum value="0x8FE3" name="GL_INT8_VEC4_NV"/>
9081 <enum value="0x8FE4" name="GL_INT16_NV"/>
9082 <enum value="0x8FE5" name="GL_INT16_VEC2_NV"/>
9083 <enum value="0x8FE6" name="GL_INT16_VEC3_NV"/>
9084 <enum value="0x8FE7" name="GL_INT16_VEC4_NV"/>
9085 <enum value="0x8FE9" name="GL_INT64_VEC2_ARB"/>
9086 <enum value="0x8FE9" name="GL_INT64_VEC2_NV"/>
9087 <enum value="0x8FEA" name="GL_INT64_VEC3_ARB"/>
9088 <enum value="0x8FEA" name="GL_INT64_VEC3_NV"/>
9089 <enum value="0x8FEB" name="GL_INT64_VEC4_ARB"/>
9090 <enum value="0x8FEB" name="GL_INT64_VEC4_NV"/>
9091 <enum value="0x8FEC" name="GL_UNSIGNED_INT8_NV"/>
9092 <enum value="0x8FED" name="GL_UNSIGNED_INT8_VEC2_NV"/>
9093 <enum value="0x8FEE" name="GL_UNSIGNED_INT8_VEC3_NV"/>
9094 <enum value="0x8FEF" name="GL_UNSIGNED_INT8_VEC4_NV"/>
9095 <enum value="0x8FF0" name="GL_UNSIGNED_INT16_NV"/>
9096 <enum value="0x8FF1" name="GL_UNSIGNED_INT16_VEC2_NV"/>
9097 <enum value="0x8FF2" name="GL_UNSIGNED_INT16_VEC3_NV"/>
9098 <enum value="0x8FF3" name="GL_UNSIGNED_INT16_VEC4_NV"/>
9099 <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_ARB"/>
9100 <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_NV"/>
9101 <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_ARB"/>
9102 <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_NV"/>
9103 <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_ARB"/>
9104 <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_NV"/>
9105 <enum value="0x8FF8" name="GL_FLOAT16_NV"/>
9106 <enum value="0x8FF9" name="GL_FLOAT16_VEC2_NV"/>
9107 <enum value="0x8FFA" name="GL_FLOAT16_VEC3_NV"/>
9108 <enum value="0x8FFB" name="GL_FLOAT16_VEC4_NV"/>
9109 <enum value="0x8FFC" name="GL_DOUBLE_VEC2"/>
9110 <enum value="0x8FFC" name="GL_DOUBLE_VEC2_EXT"/>
9111 <enum value="0x8FFD" name="GL_DOUBLE_VEC3"/>
9112 <enum value="0x8FFD" name="GL_DOUBLE_VEC3_EXT"/>
9113 <enum value="0x8FFE" name="GL_DOUBLE_VEC4"/>
9114 <enum value="0x8FFE" name="GL_DOUBLE_VEC4_EXT"/>
9115 <unused start="0x8FFF" vendor="NV"/>
9116 </enums>
9117
9118 <enums namespace="GL" start="0x9000" end="0x901F" vendor="AMD" comment="For Bill Licea-Kane">
9119 <enum value="0x9001" name="GL_SAMPLER_BUFFER_AMD"/>
9120 <enum value="0x9002" name="GL_INT_SAMPLER_BUFFER_AMD"/>
9121 <enum value="0x9003" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
9122 <enum value="0x9004" name="GL_TESSELLATION_MODE_AMD"/>
9123 <enum value="0x9005" name="GL_TESSELLATION_FACTOR_AMD"/>
9124 <enum value="0x9006" name="GL_DISCRETE_AMD"/>
9125 <enum value="0x9007" name="GL_CONTINUOUS_AMD"/>
9126 <unused start="0x9008" vendor="AMD"/>
9127 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
9128 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
9129 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
9130 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
9131 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
9132 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
9133 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
9134 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/>
9135 <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
9136 <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
9137 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
9138 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
9139 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
9140 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/>
9141 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
9142 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
9143 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
9144 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/>
9145 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
9146 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
9147 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
9148 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
9149 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
9150 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
9151 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
9152 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
9153 <enum value="0x9010" name="GL_ALPHA_SNORM"/>
9154 <enum value="0x9011" name="GL_LUMINANCE_SNORM"/>
9155 <enum value="0x9012" name="GL_LUMINANCE_ALPHA_SNORM"/>
9156 <enum value="0x9013" name="GL_INTENSITY_SNORM"/>
9157 <enum value="0x9014" name="GL_ALPHA8_SNORM"/>
9158 <enum value="0x9015" name="GL_LUMINANCE8_SNORM"/>
9159 <enum value="0x9016" name="GL_LUMINANCE8_ALPHA8_SNORM"/>
9160 <enum value="0x9017" name="GL_INTENSITY8_SNORM"/>
9161 <enum value="0x9018" name="GL_ALPHA16_SNORM"/>
9162 <enum value="0x9019" name="GL_LUMINANCE16_SNORM"/>
9163 <enum value="0x901A" name="GL_LUMINANCE16_ALPHA16_SNORM"/>
9164 <enum value="0x901B" name="GL_INTENSITY16_SNORM"/>
9165 <enum value="0x901C" name="GL_FACTOR_MIN_AMD"/>
9166 <enum value="0x901D" name="GL_FACTOR_MAX_AMD"/>
9167 <enum value="0x901E" name="GL_DEPTH_CLAMP_NEAR_AMD"/>
9168 <enum value="0x901F" name="GL_DEPTH_CLAMP_FAR_AMD"/>
9169 </enums>
9170
9171 <enums namespace="GL" start="0x9020" end="0x90FF" vendor="NV" comment="For Pat Brown, bug 4935">
9172 <enum value="0x9020" name="GL_VIDEO_BUFFER_NV"/>
9173 <enum value="0x9021" name="GL_VIDEO_BUFFER_BINDING_NV"/>
9174 <enum value="0x9022" name="GL_FIELD_UPPER_NV"/>
9175 <enum value="0x9023" name="GL_FIELD_LOWER_NV"/>
9176 <enum value="0x9024" name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
9177 <enum value="0x9025" name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
9178 <enum value="0x9026" name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
9179 <enum value="0x9027" name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
9180 <enum value="0x9028" name="GL_VIDEO_BUFFER_PITCH_NV"/>
9181 <enum value="0x9029" name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
9182 <enum value="0x902A" name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
9183 <enum value="0x902B" name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
9184 <enum value="0x902C" name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
9185 <enum value="0x902D" name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
9186 <enum value="0x902E" name="GL_PARTIAL_SUCCESS_NV"/>
9187 <enum value="0x902F" name="GL_SUCCESS_NV"/>
9188 <enum value="0x9030" name="GL_FAILURE_NV"/>
9189 <enum value="0x9031" name="GL_YCBYCR8_422_NV"/>
9190 <enum value="0x9032" name="GL_YCBAYCR8A_4224_NV"/>
9191 <enum value="0x9033" name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
9192 <enum value="0x9034" name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
9193 <enum value="0x9035" name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
9194 <enum value="0x9036" name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
9195 <enum value="0x9037" name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
9196 <enum value="0x9038" name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
9197 <enum value="0x9039" name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
9198 <enum value="0x903A" name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
9199 <enum value="0x903B" name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
9200 <enum value="0x903C" name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
9201 <unused start="0x903D" end="0x9044" vendor="NV"/>
9202 <enum value="0x9045" name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
9203 <enum value="0x9046" name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
9204 <enum value="0x9047" name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
9205 <enum value="0x9048" name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
9206 <enum value="0x9049" name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
9207 <enum value="0x904A" name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
9208 <enum value="0x904B" name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
9209 <enum value="0x904C" name="GL_IMAGE_1D"/>
9210 <enum value="0x904C" name="GL_IMAGE_1D_EXT"/>
9211 <enum value="0x904D" name="GL_IMAGE_2D"/>
9212 <enum value="0x904D" name="GL_IMAGE_2D_EXT"/>
9213 <enum value="0x904E" name="GL_IMAGE_3D"/>
9214 <enum value="0x904E" name="GL_IMAGE_3D_EXT"/>
9215 <enum value="0x904F" name="GL_IMAGE_2D_RECT"/>
9216 <enum value="0x904F" name="GL_IMAGE_2D_RECT_EXT"/>
9217 <enum value="0x9050" name="GL_IMAGE_CUBE"/>
9218 <enum value="0x9050" name="GL_IMAGE_CUBE_EXT"/>
9219 <enum value="0x9051" name="GL_IMAGE_BUFFER"/>
9220 <enum value="0x9051" name="GL_IMAGE_BUFFER_EXT"/>
9221 <enum value="0x9051" name="GL_IMAGE_BUFFER_OES"/>
9222 <enum value="0x9052" name="GL_IMAGE_1D_ARRAY"/>
9223 <enum value="0x9052" name="GL_IMAGE_1D_ARRAY_EXT"/>
9224 <enum value="0x9053" name="GL_IMAGE_2D_ARRAY"/>
9225 <enum value="0x9053" name="GL_IMAGE_2D_ARRAY_EXT"/>
9226 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY"/>
9227 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
9228 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/>
9229 <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE"/>
9230 <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
9231 <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
9232 <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
9233 <enum value="0x9057" name="GL_INT_IMAGE_1D"/>
9234 <enum value="0x9057" name="GL_INT_IMAGE_1D_EXT"/>
9235 <enum value="0x9058" name="GL_INT_IMAGE_2D"/>
9236 <enum value="0x9058" name="GL_INT_IMAGE_2D_EXT"/>
9237 <enum value="0x9059" name="GL_INT_IMAGE_3D"/>
9238 <enum value="0x9059" name="GL_INT_IMAGE_3D_EXT"/>
9239 <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT"/>
9240 <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT_EXT"/>
9241 <enum value="0x905B" name="GL_INT_IMAGE_CUBE"/>
9242 <enum value="0x905B" name="GL_INT_IMAGE_CUBE_EXT"/>
9243 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER"/>
9244 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_EXT"/>
9245 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_OES"/>
9246 <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY"/>
9247 <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
9248 <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY"/>
9249 <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
9250 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
9251 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
9252 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
9253 <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
9254 <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
9255 <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
9256 <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
9257 <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D"/>
9258 <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
9259 <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D"/>
9260 <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
9261 <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D"/>
9262 <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
9263 <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
9264 <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
9265 <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
9266 <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
9267 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
9268 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
9269 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/>
9270 <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
9271 <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
9272 <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
9273 <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
9274 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
9275 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
9276 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
9277 <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
9278 <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
9279 <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
9280 <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
9281 <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES"/>
9282 <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES_EXT"/>
9283 <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT"/>
9284 <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT_EXT"/>
9285 <enum value="0x906F" name="GL_RGB10_A2UI"/>
9286 <enum value="0x9070" name="GL_PATH_FORMAT_SVG_NV"/>
9287 <enum value="0x9071" name="GL_PATH_FORMAT_PS_NV"/>
9288 <enum value="0x9072" name="GL_STANDARD_FONT_NAME_NV"/>
9289 <enum value="0x9073" name="GL_SYSTEM_FONT_NAME_NV"/>
9290 <enum value="0x9074" name="GL_FILE_NAME_NV"/>
9291 <enum value="0x9075" name="GL_PATH_STROKE_WIDTH_NV"/>
9292 <enum value="0x9076" name="GL_PATH_END_CAPS_NV"/>
9293 <enum value="0x9077" name="GL_PATH_INITIAL_END_CAP_NV"/>
9294 <enum value="0x9078" name="GL_PATH_TERMINAL_END_CAP_NV"/>
9295 <enum value="0x9079" name="GL_PATH_JOIN_STYLE_NV"/>
9296 <enum value="0x907A" name="GL_PATH_MITER_LIMIT_NV"/>
9297 <enum value="0x907B" name="GL_PATH_DASH_CAPS_NV"/>
9298 <enum value="0x907C" name="GL_PATH_INITIAL_DASH_CAP_NV"/>
9299 <enum value="0x907D" name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
9300 <enum value="0x907E" name="GL_PATH_DASH_OFFSET_NV"/>
9301 <enum value="0x907F" name="GL_PATH_CLIENT_LENGTH_NV"/>
9302 <enum value="0x9080" name="GL_PATH_FILL_MODE_NV"/>
9303 <enum value="0x9081" name="GL_PATH_FILL_MASK_NV"/>
9304 <enum value="0x9082" name="GL_PATH_FILL_COVER_MODE_NV"/>
9305 <enum value="0x9083" name="GL_PATH_STROKE_COVER_MODE_NV"/>
9306 <enum value="0x9084" name="GL_PATH_STROKE_MASK_NV"/>
9307 <!-- <enum value="0x9085" name="GL_PATH_SAMPLE_QUALITY_NV" comment="Removed from extension"/> -->
9308 <!-- <enum value="0x9086" name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extension"/> -->
9309 <!-- <enum value="0x9087" name="GL_PATH_STROKE_OVERSAMPLE_COUNT_NV" comment="Removed from extension"/> -->
9310 <enum value="0x9088" name="GL_COUNT_UP_NV"/>
9311 <enum value="0x9089" name="GL_COUNT_DOWN_NV"/>
9312 <enum value="0x908A" name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
9313 <enum value="0x908B" name="GL_CONVEX_HULL_NV"/>
9314 <!-- <enum value="0x908C" name="GL_MULTI_HULLS_NV" comment="Removed from extension"/> -->
9315 <enum value="0x908D" name="GL_BOUNDING_BOX_NV"/>
9316 <enum value="0x908E" name="GL_TRANSLATE_X_NV"/>
9317 <enum value="0x908F" name="GL_TRANSLATE_Y_NV"/>
9318 <enum value="0x9090" name="GL_TRANSLATE_2D_NV"/>
9319 <enum value="0x9091" name="GL_TRANSLATE_3D_NV"/>
9320 <enum value="0x9092" name="GL_AFFINE_2D_NV"/>
9321 <!-- <enum value="0x9093" name="GL_PROJECTIVE_2D_NV" comment="Removed from extension"/> -->
9322 <enum value="0x9094" name="GL_AFFINE_3D_NV"/>
9323 <!-- <enum value="0x9095" name="GL_PROJECTIVE_3D_NV" comment="Removed from extension"/> -->
9324 <enum value="0x9096" name="GL_TRANSPOSE_AFFINE_2D_NV"/>
9325 <!-- <enum value="0x9097" name="GL_TRANSPOSE_PROJECTIVE_2D_NV" comment="Removed from extension"/> -->
9326 <enum value="0x9098" name="GL_TRANSPOSE_AFFINE_3D_NV"/>
9327 <!-- <enum value="0x9099" name="GL_TRANSPOSE_PROJECTIVE_3D_NV" comment="Removed from extension"/> -->
9328 <enum value="0x909A" name="GL_UTF8_NV"/>
9329 <enum value="0x909B" name="GL_UTF16_NV"/>
9330 <enum value="0x909C" name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
9331 <enum value="0x909D" name="GL_PATH_COMMAND_COUNT_NV"/>
9332 <enum value="0x909E" name="GL_PATH_COORD_COUNT_NV"/>
9333 <enum value="0x909F" name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
9334 <enum value="0x90A0" name="GL_PATH_COMPUTED_LENGTH_NV"/>
9335 <enum value="0x90A1" name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
9336 <enum value="0x90A2" name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
9337 <enum value="0x90A3" name="GL_SQUARE_NV"/>
9338 <enum value="0x90A4" name="GL_ROUND_NV"/>
9339 <enum value="0x90A5" name="GL_TRIANGULAR_NV"/>
9340 <enum value="0x90A6" name="GL_BEVEL_NV"/>
9341 <enum value="0x90A7" name="GL_MITER_REVERT_NV"/>
9342 <enum value="0x90A8" name="GL_MITER_TRUNCATE_NV"/>
9343 <enum value="0x90A9" name="GL_SKIP_MISSING_GLYPH_NV"/>
9344 <enum value="0x90AA" name="GL_USE_MISSING_GLYPH_NV"/>
9345 <enum value="0x90AB" name="GL_PATH_ERROR_POSITION_NV"/>
9346 <enum value="0x90AC" name="GL_PATH_FOG_GEN_MODE_NV"/>
9347 <enum value="0x90AD" name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
9348 <enum value="0x90AE" name="GL_ADJACENT_PAIRS_NV"/>
9349 <enum value="0x90AF" name="GL_FIRST_TO_REST_NV"/>
9350 <enum value="0x90B0" name="GL_PATH_GEN_MODE_NV"/>
9351 <enum value="0x90B1" name="GL_PATH_GEN_COEFF_NV"/>
9352 <enum value="0x90B2" name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
9353 <enum value="0x90B3" name="GL_PATH_GEN_COMPONENTS_NV"/>
9354 <enum value="0x90B4" name="GL_PATH_DASH_OFFSET_RESET_NV"/>
9355 <enum value="0x90B5" name="GL_MOVE_TO_RESETS_NV"/>
9356 <enum value="0x90B6" name="GL_MOVE_TO_CONTINUES_NV"/>
9357 <enum value="0x90B7" name="GL_PATH_STENCIL_FUNC_NV"/>
9358 <enum value="0x90B8" name="GL_PATH_STENCIL_REF_NV"/>
9359 <enum value="0x90B9" name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
9360 <enum value="0x90BA" name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
9361 <enum value="0x90BB" name="GL_SCALED_RESOLVE_NICEST_EXT"/>
9362 <enum value="0x90BC" name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
9363 <enum value="0x90BD" name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
9364 <enum value="0x90BE" name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
9365 <enum value="0x90BF" name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
9366 <unused start="0x90C0" end="0x90C6" vendor="NV"/>
9367 <enum value="0x90C7" name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
9368 <enum value="0x90C8" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
9369 <enum value="0x90C9" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
9370 <enum value="0x90CA" name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
9371 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
9372 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
9373 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/>
9374 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
9375 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
9376 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/>
9377 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
9378 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
9379 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/>
9380 <enum value="0x90CE" name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
9381 <enum value="0x90CF" name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
9382 <enum value="0x90D0" name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
9383 <enum value="0x90D1" name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
9384 <enum value="0x90D2" name="GL_SHADER_STORAGE_BUFFER"/>
9385 <enum value="0x90D3" name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
9386 <enum value="0x90D4" name="GL_SHADER_STORAGE_BUFFER_START"/>
9387 <enum value="0x90D5" name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
9388 <enum value="0x90D6" name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
9389 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
9390 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
9391 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/>
9392 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
9393 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
9394 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/>
9395 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
9396 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
9397 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/>
9398 <enum value="0x90DA" name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
9399 <enum value="0x90DB" name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
9400 <enum value="0x90DC" name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
9401 <enum value="0x90DD" name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
9402 <enum value="0x90DE" name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
9403 <enum value="0x90DF" name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
9404 <unused start="0x90E0" vendor="NV"/>
9405 <enum value="0x90E1" name="GL_SYNC_X11_FENCE_EXT"/>
9406 <unused start="0x90E2" end="0x90E9" vendor="NV"/>
9407 <enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
9408 <enum value="0x90EB" name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
9409 <enum value="0x90EB" name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
9410 <enum value="0x90EC" name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
9411 <enum value="0x90ED" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
9412 <enum value="0x90EE" name="GL_DISPATCH_INDIRECT_BUFFER"/>
9413 <enum value="0x90EF" name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
9414 <enum value="0x90F0" name="GL_COLOR_ATTACHMENT_EXT"/>
9415 <enum value="0x90F1" name="GL_MULTIVIEW_EXT"/>
9416 <enum value="0x90F2" name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
9417 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS"/>
9418 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
9419 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
9420 <unused start="0x90F4" end="0x90FA" vendor="NV"/>
9421 <enum value="0x90FB" name="GL_COMPUTE_PROGRAM_NV"/>
9422 <enum value="0x90FC" name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
9423 <unused start="0x90FD" end="0x90FF" vendor="NV"/>
9424 </enums>
9425
9426 <enums namespace="GL" start="0x9100" end="0x912F" vendor="ARB">
9427 <enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE"/>
9428 <enum value="0x9101" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
9429 <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
9430 <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
9431 <enum value="0x9103" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
9432 <enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
9433 <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
9434 <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
9435 <enum value="0x9106" name="GL_TEXTURE_SAMPLES"/>
9436 <enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
9437 <enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE"/>
9438 <enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
9439 <enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
9440 <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
9441 <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
9442 <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
9443 <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
9444 <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
9445 <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
9446 <enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
9447 <enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
9448 <enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES"/>
9449 <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
9450 <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
9451 <enum value="0x9112" name="GL_OBJECT_TYPE"/>
9452 <enum value="0x9112" name="GL_OBJECT_TYPE_APPLE"/>
9453 <enum value="0x9113" name="GL_SYNC_CONDITION"/>
9454 <enum value="0x9113" name="GL_SYNC_CONDITION_APPLE"/>
9455 <enum value="0x9114" name="GL_SYNC_STATUS"/>
9456 <enum value="0x9114" name="GL_SYNC_STATUS_APPLE"/>
9457 <enum value="0x9115" name="GL_SYNC_FLAGS"/>
9458 <enum value="0x9115" name="GL_SYNC_FLAGS_APPLE"/>
9459 <enum value="0x9116" name="GL_SYNC_FENCE"/>
9460 <enum value="0x9116" name="GL_SYNC_FENCE_APPLE"/>
9461 <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
9462 <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
9463 <enum value="0x9118" name="GL_UNSIGNALED"/>
9464 <enum value="0x9118" name="GL_UNSIGNALED_APPLE"/>
9465 <enum value="0x9119" name="GL_SIGNALED"/>
9466 <enum value="0x9119" name="GL_SIGNALED_APPLE"/>
9467 <enum value="0x911A" name="GL_ALREADY_SIGNALED"/>
9468 <enum value="0x911A" name="GL_ALREADY_SIGNALED_APPLE"/>
9469 <enum value="0x911B" name="GL_TIMEOUT_EXPIRED"/>
9470 <enum value="0x911B" name="GL_TIMEOUT_EXPIRED_APPLE"/>
9471 <enum value="0x911C" name="GL_CONDITION_SATISFIED"/>
9472 <enum value="0x911C" name="GL_CONDITION_SATISFIED_APPLE"/>
9473 <enum value="0x911D" name="GL_WAIT_FAILED"/>
9474 <enum value="0x911D" name="GL_WAIT_FAILED_APPLE"/>
9475 <enum value="0x911F" name="GL_BUFFER_ACCESS_FLAGS"/>
9476 <enum value="0x9120" name="GL_BUFFER_MAP_LENGTH"/>
9477 <enum value="0x9121" name="GL_BUFFER_MAP_OFFSET"/>
9478 <enum value="0x9122" name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
9479 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
9480 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
9481 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/>
9482 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
9483 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
9484 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/>
9485 <enum value="0x9125" name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
9486 <enum value="0x9126" name="GL_CONTEXT_PROFILE_MASK"/>
9487 <enum value="0x9127" name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
9488 <enum value="0x9128" name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
9489 <enum value="0x9129" name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
9490 <enum value="0x912A" name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
9491 <enum value="0x912B" name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
9492 <enum value="0x912C" name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
9493 <enum value="0x912D" name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
9494 <enum value="0x912E" name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
9495 <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
9496 <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
9497 </enums>
9498
9499 <enums namespace="GL" start="0x9130" end="0x913F" vendor="IMG" comment="Khronos bug 882">
9500 <enum value="0x9130" name="GL_SGX_PROGRAM_BINARY_IMG"/>
9501 <unused start="0x9131" end="0x9132" vendor="IMG"/>
9502 <enum value="0x9133" name="GL_RENDERBUFFER_SAMPLES_IMG"/>
9503 <enum value="0x9134" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
9504 <enum value="0x9135" name="GL_MAX_SAMPLES_IMG"/>
9505 <enum value="0x9136" name="GL_TEXTURE_SAMPLES_IMG"/>
9506 <enum value="0x9137" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
9507 <enum value="0x9138" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
9508 <enum value="0x9139" name="GL_CUBIC_IMG"/>
9509 <enum value="0x913A" name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
9510 <enum value="0x913B" name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
9511 <enum value="0x913C" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
9512 <enum value="0x913D" name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
9513 <enum value="0x913E" name="GL_DOWNSAMPLE_SCALES_IMG"/>
9514 <enum value="0x913F" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
9515 </enums>
9516
9517 <enums namespace="GL" start="0x9140" end="0x923F" vendor="AMD" comment="Khronos bugs 5899, 6004">
9518 <unused start="0x9140" end="0x9142" vendor="AMD"/>
9519 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
9520 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
9521 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
9522 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
9523 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
9524 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
9525 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
9526 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
9527 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES"/>
9528 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
9529 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
9530 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
9531 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH"/>
9532 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
9533 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
9534 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
9535 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM"/>
9536 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
9537 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
9538 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
9539 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW"/>
9540 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_AMD"/>
9541 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_ARB"/>
9542 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_KHR"/>
9543 <enum value="0x9149" name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
9544 <enum value="0x914A" name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
9545 <enum value="0x914B" name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
9546 <enum value="0x914C" name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
9547 <enum value="0x914D" name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
9548 <enum value="0x914E" name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
9549 <enum value="0x914F" name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
9550 <enum value="0x9150" name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
9551 <enum value="0x9151" name="GL_BUFFER_OBJECT_EXT"/>
9552 <enum value="0x9151" name="GL_DATA_BUFFER_AMD"/>
9553 <enum value="0x9152" name="GL_PERFORMANCE_MONITOR_AMD"/>
9554 <enum value="0x9153" name="GL_QUERY_OBJECT_AMD"/>
9555 <enum value="0x9153" name="GL_QUERY_OBJECT_EXT"/>
9556 <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
9557 <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
9558 <enum value="0x9155" name="GL_SAMPLER_OBJECT_AMD"/>
9559 <unused start="0x9156" end="0x915F" vendor="AMD"/>
9560 <enum value="0x9160" name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
9561 <unused start="0x9161" vendor="AMD"/>
9562 <enum value="0x9192" name="GL_QUERY_BUFFER"/>
9563 <enum value="0x9192" name="GL_QUERY_BUFFER_AMD"/>
9564 <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING"/>
9565 <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING_AMD"/>
9566 <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT"/>
9567 <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
9568 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
9569 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
9570 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
9571 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
9572 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
9573 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
9574 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
9575 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
9576 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
9577 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
9578 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
9579 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
9580 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
9581 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
9582 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
9583 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
9584 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
9585 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
9586 <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_AMD"/>
9587 <enum value="0x919C" name="GL_MIN_LOD_WARNING_AMD"/>
9588 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET"/>
9589 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
9590 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_OES"/>
9591 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE"/>
9592 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
9593 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_OES"/>
9594 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
9595 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
9596 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/>
9597 <enum value="0x91A0" name="GL_STREAM_RASTERIZATION_AMD"/>
9598 <unused start="0x91A1" end="0x91A3" vendor="AMD"/>
9599 <enum value="0x91A4" name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
9600 <enum value="0x91A5" name="GL_VERTEX_ID_SWIZZLE_AMD"/>
9601 <enum value="0x91A6" name="GL_TEXTURE_SPARSE_ARB"/>
9602 <enum value="0x91A6" name="GL_TEXTURE_SPARSE_EXT"/>
9603 <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
9604 <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
9605 <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
9606 <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
9607 <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
9608 <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
9609 <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_ARB"/>
9610 <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_EXT"/>
9611 <unused start="0x91AB" end="0x91AD" vendor="AMD"/>
9612 <enum value="0x91AE" name="GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD"/>
9613 <enum value="0x91AF" name="GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD"/>
9614 <enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_KHR"/>
9615 <enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_ARB" alias="GL_MAX_SHADER_COMPILER_THREADS_KHR"/>
9616 <enum value="0x91B1" name="GL_COMPLETION_STATUS_KHR"/>
9617 <enum value="0x91B1" name="GL_COMPLETION_STATUS_ARB" alias="GL_COMPLETION_STATUS_KHR"/>
9618 <enum value="0x91B2" name="GL_RENDERBUFFER_STORAGE_SAMPLES_AMD"/>
9619 <enum value="0x91B3" name="GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD"/>
9620 <enum value="0x91B4" name="GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD"/>
9621 <enum value="0x91B5" name="GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD"/>
9622 <enum value="0x91B6" name="GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD"/>
9623 <enum value="0x91B7" name="GL_SUPPORTED_MULTISAMPLE_MODES_AMD"/>
9624 <unused start="0x91B8" end="0x91B8" vendor="AMD"/>
9625 <enum value="0x91B9" name="GL_COMPUTE_SHADER"/>
9626 <unused start="0x91BA" vendor="AMD"/>
9627 <enum value="0x91BB" name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
9628 <enum value="0x91BC" name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
9629 <enum value="0x91BD" name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
9630 <enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
9631 <enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
9632 <enum value="0x91BF" name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
9633 <unused start="0x91C0" end="0x91C4" vendor="AMD"/>
9634 <enum value="0x91C5" name="GL_FLOAT16_MAT2_AMD"/>
9635 <enum value="0x91C6" name="GL_FLOAT16_MAT3_AMD"/>
9636 <enum value="0x91C7" name="GL_FLOAT16_MAT4_AMD"/>
9637 <enum value="0x91C8" name="GL_FLOAT16_MAT2x3_AMD"/>
9638 <enum value="0x91C9" name="GL_FLOAT16_MAT2x4_AMD"/>
9639 <enum value="0x91CA" name="GL_FLOAT16_MAT3x2_AMD"/>
9640 <enum value="0x91CB" name="GL_FLOAT16_MAT3x4_AMD"/>
9641 <enum value="0x91CC" name="GL_FLOAT16_MAT4x2_AMD"/>
9642 <enum value="0x91CD" name="GL_FLOAT16_MAT4x3_AMD"/>
9643 <unused start="0x91CE" end="0x923F" vendor="AMD"/>
9644 </enums>
9645
9646 <enums namespace="GL" start="0x9240" end="0x924F" vendor="WEBGL" comment="Khronos bug 6473,6884">
9647 <enum value="0x9240" name="GL_UNPACK_FLIP_Y_WEBGL"/>
9648 <enum value="0x9241" name="GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"/>
9649 <enum value="0x9242" name="GL_CONTEXT_LOST_WEBGL"/>
9650 <enum value="0x9243" name="GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"/>
9651 <enum value="0x9244" name="GL_BROWSER_DEFAULT_WEBGL"/>
9652 <unused start="0x9245" end="0x924F" vendor="WEBGL"/>
9653 </enums>
9654
9655 <enums namespace="GL" start="0x9250" end="0x925F" vendor="DMP" comment="For Eisaku Ohbuchi via email">
9656 <enum value="0x9250" name="GL_SHADER_BINARY_DMP"/>
9657 <enum value="0x9251" name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
9658 <enum value="0x9252" name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
9659 <enum value="0x9253" name="GL_DMP_PROGRAM_BINARY_DMP"/>
9660 <unused start="0x9254" end="0x925F" vendor="DMP"/>
9661 </enums>
9662
9663 <enums namespace="GL" start="0x9260" end="0x926F" vendor="FJ" comment="Khronos bug 7486">
9664 <enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ"/>
9665 <unused start="0x9261" end="0x926F" vendor="FJ"/>
9666 </enums>
9667
9668 <enums namespace="GL" start="0x9270" end="0x927F" vendor="OES" comment="Khronos bug 7625">
9669 <enum value="0x9270" name="GL_COMPRESSED_R11_EAC"/>
9670 <enum value="0x9270" name="GL_COMPRESSED_R11_EAC_OES"/>
9671 <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC"/>
9672 <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC_OES"/>
9673 <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC"/>
9674 <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC_OES"/>
9675 <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
9676 <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC_OES"/>
9677 <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2"/>
9678 <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2_OES"/>
9679 <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2"/>
9680 <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2_OES"/>
9681 <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
9682 <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
9683 <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
9684 <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
9685 <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
9686 <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC_OES"/>
9687 <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
9688 <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES"/>
9689 <unused start="0x927A" end="0x927F" vendor="OES"/>
9690 </enums>
9691
9692 <enums namespace="GL" start="0x9280" end="0x937F" vendor="NV" comment="Khronos bug 7658">
9693 <enum value="0x9280" name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
9694 <enum value="0x9281" name="GL_BLEND_OVERLAP_NV"/>
9695 <enum value="0x9282" name="GL_UNCORRELATED_NV"/>
9696 <enum value="0x9283" name="GL_DISJOINT_NV"/>
9697 <enum value="0x9284" name="GL_CONJOINT_NV"/>
9698 <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
9699 <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_NV"/>
9700 <enum value="0x9286" name="GL_SRC_NV"/>
9701 <enum value="0x9287" name="GL_DST_NV"/>
9702 <enum value="0x9288" name="GL_SRC_OVER_NV"/>
9703 <enum value="0x9289" name="GL_DST_OVER_NV"/>
9704 <enum value="0x928A" name="GL_SRC_IN_NV"/>
9705 <enum value="0x928B" name="GL_DST_IN_NV"/>
9706 <enum value="0x928C" name="GL_SRC_OUT_NV"/>
9707 <enum value="0x928D" name="GL_DST_OUT_NV"/>
9708 <enum value="0x928E" name="GL_SRC_ATOP_NV"/>
9709 <enum value="0x928F" name="GL_DST_ATOP_NV"/>
9710 <unused start="0x9290" vendor="NV"/>
9711 <enum value="0x9291" name="GL_PLUS_NV"/>
9712 <enum value="0x9292" name="GL_PLUS_DARKER_NV"/>
9713 <unused start="0x9293" vendor="NV"/>
9714 <enum value="0x9294" name="GL_MULTIPLY"/>
9715 <enum value="0x9294" name="GL_MULTIPLY_KHR"/>
9716 <enum value="0x9294" name="GL_MULTIPLY_NV"/>
9717 <enum value="0x9295" name="GL_SCREEN"/>
9718 <enum value="0x9295" name="GL_SCREEN_KHR"/>
9719 <enum value="0x9295" name="GL_SCREEN_NV"/>
9720 <enum value="0x9296" name="GL_OVERLAY"/>
9721 <enum value="0x9296" name="GL_OVERLAY_KHR"/>
9722 <enum value="0x9296" name="GL_OVERLAY_NV"/>
9723 <enum value="0x9297" name="GL_DARKEN"/>
9724 <enum value="0x9297" name="GL_DARKEN_KHR"/>
9725 <enum value="0x9297" name="GL_DARKEN_NV"/>
9726 <enum value="0x9298" name="GL_LIGHTEN"/>
9727 <enum value="0x9298" name="GL_LIGHTEN_KHR"/>
9728 <enum value="0x9298" name="GL_LIGHTEN_NV"/>
9729 <enum value="0x9299" name="GL_COLORDODGE"/>
9730 <enum value="0x9299" name="GL_COLORDODGE_KHR"/>
9731 <enum value="0x9299" name="GL_COLORDODGE_NV"/>
9732 <enum value="0x929A" name="GL_COLORBURN"/>
9733 <enum value="0x929A" name="GL_COLORBURN_KHR"/>
9734 <enum value="0x929A" name="GL_COLORBURN_NV"/>
9735 <enum value="0x929B" name="GL_HARDLIGHT"/>
9736 <enum value="0x929B" name="GL_HARDLIGHT_KHR"/>
9737 <enum value="0x929B" name="GL_HARDLIGHT_NV"/>
9738 <enum value="0x929C" name="GL_SOFTLIGHT"/>
9739 <enum value="0x929C" name="GL_SOFTLIGHT_KHR"/>
9740 <enum value="0x929C" name="GL_SOFTLIGHT_NV"/>
9741 <unused start="0x929D" vendor="NV"/>
9742 <enum value="0x929E" name="GL_DIFFERENCE"/>
9743 <enum value="0x929E" name="GL_DIFFERENCE_KHR"/>
9744 <enum value="0x929E" name="GL_DIFFERENCE_NV"/>
9745 <enum value="0x929F" name="GL_MINUS_NV"/>
9746 <enum value="0x92A0" name="GL_EXCLUSION"/>
9747 <enum value="0x92A0" name="GL_EXCLUSION_KHR"/>
9748 <enum value="0x92A0" name="GL_EXCLUSION_NV"/>
9749 <enum value="0x92A1" name="GL_CONTRAST_NV"/>
9750 <unused start="0x92A2" vendor="NV"/>
9751 <enum value="0x92A3" name="GL_INVERT_RGB_NV"/>
9752 <enum value="0x92A4" name="GL_LINEARDODGE_NV"/>
9753 <enum value="0x92A5" name="GL_LINEARBURN_NV"/>
9754 <enum value="0x92A6" name="GL_VIVIDLIGHT_NV"/>
9755 <enum value="0x92A7" name="GL_LINEARLIGHT_NV"/>
9756 <enum value="0x92A8" name="GL_PINLIGHT_NV"/>
9757 <enum value="0x92A9" name="GL_HARDMIX_NV"/>
9758 <unused start="0x92AA" end="0x92AC" vendor="NV"/>
9759 <enum value="0x92AD" name="GL_HSL_HUE"/>
9760 <enum value="0x92AD" name="GL_HSL_HUE_KHR"/>
9761 <enum value="0x92AD" name="GL_HSL_HUE_NV"/>
9762 <enum value="0x92AE" name="GL_HSL_SATURATION"/>
9763 <enum value="0x92AE" name="GL_HSL_SATURATION_KHR"/>
9764 <enum value="0x92AE" name="GL_HSL_SATURATION_NV"/>
9765 <enum value="0x92AF" name="GL_HSL_COLOR"/>
9766 <enum value="0x92AF" name="GL_HSL_COLOR_KHR"/>
9767 <enum value="0x92AF" name="GL_HSL_COLOR_NV"/>
9768 <enum value="0x92B0" name="GL_HSL_LUMINOSITY"/>
9769 <enum value="0x92B0" name="GL_HSL_LUMINOSITY_KHR"/>
9770 <enum value="0x92B0" name="GL_HSL_LUMINOSITY_NV"/>
9771 <enum value="0x92B1" name="GL_PLUS_CLAMPED_NV"/>
9772 <enum value="0x92B2" name="GL_PLUS_CLAMPED_ALPHA_NV"/>
9773 <enum value="0x92B3" name="GL_MINUS_CLAMPED_NV"/>
9774 <enum value="0x92B4" name="GL_INVERT_OVG_NV"/>
9775 <unused start="0x92B5" end="0x92B9" vendor="NV"/>
9776 <enum value="0x92BA" name="GL_MAX_LGPU_GPUS_NVX"/>
9777 <enum value="0x92BA" name="GL_MULTICAST_GPUS_NV"/>
9778 <enum value="0x92BB" name="GL_PURGED_CONTEXT_RESET_NV"/>
9779 <unused start="0x92BC" end="0x92BD" vendor="NV"/>
9780 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
9781 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX"/>
9782 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
9783 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
9784 <enum value="0x92BF" name="GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV"/>
9785 <enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/>
9786 <enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
9787 <enum value="0x92C2" name="GL_ATOMIC_COUNTER_BUFFER_START"/>
9788 <enum value="0x92C3" name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
9789 <enum value="0x92C4" name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
9790 <enum value="0x92C5" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
9791 <enum value="0x92C6" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
9792 <enum value="0x92C7" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
9793 <enum value="0x92C8" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
9794 <enum value="0x92C9" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
9795 <enum value="0x92CA" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
9796 <enum value="0x92CB" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
9797 <enum value="0x92CC" name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
9798 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
9799 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
9800 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/>
9801 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
9802 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
9803 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/>
9804 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
9805 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
9806 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/>
9807 <enum value="0x92D0" name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
9808 <enum value="0x92D1" name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
9809 <enum value="0x92D2" name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
9810 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
9811 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
9812 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/>
9813 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
9814 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
9815 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/>
9816 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
9817 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
9818 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/>
9819 <enum value="0x92D6" name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
9820 <enum value="0x92D7" name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
9821 <enum value="0x92D8" name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
9822 <enum value="0x92D9" name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
9823 <enum value="0x92DA" name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
9824 <enum value="0x92DB" name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
9825 <enum value="0x92DC" name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
9826 <enum value="0x92DD" name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/>
9827 <enum value="0x92DE" name="GL_FRAGMENT_COVERAGE_COLOR_NV"/>
9828 <enum value="0x92DF" name="GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV"/>
9829 <enum value="0x92E0" name="GL_DEBUG_OUTPUT"/>
9830 <enum value="0x92E0" name="GL_DEBUG_OUTPUT_KHR"/>
9831 <enum value="0x92E1" name="GL_UNIFORM"/>
9832 <enum value="0x92E2" name="GL_UNIFORM_BLOCK"/>
9833 <enum value="0x92E3" name="GL_PROGRAM_INPUT"/>
9834 <enum value="0x92E4" name="GL_PROGRAM_OUTPUT"/>
9835 <enum value="0x92E5" name="GL_BUFFER_VARIABLE"/>
9836 <enum value="0x92E6" name="GL_SHADER_STORAGE_BLOCK"/>
9837 <enum value="0x92E7" name="GL_IS_PER_PATCH"/>
9838 <enum value="0x92E7" name="GL_IS_PER_PATCH_EXT"/>
9839 <enum value="0x92E7" name="GL_IS_PER_PATCH_OES"/>
9840 <enum value="0x92E8" name="GL_VERTEX_SUBROUTINE"/>
9841 <enum value="0x92E9" name="GL_TESS_CONTROL_SUBROUTINE"/>
9842 <enum value="0x92EA" name="GL_TESS_EVALUATION_SUBROUTINE"/>
9843 <enum value="0x92EB" name="GL_GEOMETRY_SUBROUTINE"/>
9844 <enum value="0x92EC" name="GL_FRAGMENT_SUBROUTINE"/>
9845 <enum value="0x92ED" name="GL_COMPUTE_SUBROUTINE"/>
9846 <enum value="0x92EE" name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
9847 <enum value="0x92EF" name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
9848 <enum value="0x92F0" name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
9849 <enum value="0x92F1" name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
9850 <enum value="0x92F2" name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
9851 <enum value="0x92F3" name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
9852 <enum value="0x92F4" name="GL_TRANSFORM_FEEDBACK_VARYING"/>
9853 <enum value="0x92F5" name="GL_ACTIVE_RESOURCES"/>
9854 <enum value="0x92F6" name="GL_MAX_NAME_LENGTH"/>
9855 <enum value="0x92F7" name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
9856 <enum value="0x92F8" name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
9857 <enum value="0x92F9" name="GL_NAME_LENGTH"/>
9858 <enum value="0x92FA" name="GL_TYPE"/>
9859 <enum value="0x92FB" name="GL_ARRAY_SIZE"/>
9860 <enum value="0x92FC" name="GL_OFFSET"/>
9861 <enum value="0x92FD" name="GL_BLOCK_INDEX"/>
9862 <enum value="0x92FE" name="GL_ARRAY_STRIDE"/>
9863 <enum value="0x92FF" name="GL_MATRIX_STRIDE"/>
9864 <enum value="0x9300" name="GL_IS_ROW_MAJOR"/>
9865 <enum value="0x9301" name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
9866 <enum value="0x9302" name="GL_BUFFER_BINDING"/>
9867 <enum value="0x9303" name="GL_BUFFER_DATA_SIZE"/>
9868 <enum value="0x9304" name="GL_NUM_ACTIVE_VARIABLES"/>
9869 <enum value="0x9305" name="GL_ACTIVE_VARIABLES"/>
9870 <enum value="0x9306" name="GL_REFERENCED_BY_VERTEX_SHADER"/>
9871 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
9872 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
9873 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/>
9874 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
9875 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
9876 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/>
9877 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
9878 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
9879 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/>
9880 <enum value="0x930A" name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
9881 <enum value="0x930B" name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
9882 <enum value="0x930C" name="GL_TOP_LEVEL_ARRAY_SIZE"/>
9883 <enum value="0x930D" name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
9884 <enum value="0x930E" name="GL_LOCATION"/>
9885 <enum value="0x930F" name="GL_LOCATION_INDEX"/>
9886 <enum value="0x930F" name="GL_LOCATION_INDEX_EXT"/>
9887 <enum value="0x9310" name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
9888 <enum value="0x9311" name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
9889 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
9890 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
9891 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/>
9892 <enum value="0x9313" name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
9893 <enum value="0x9314" name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
9894 <enum value="0x9315" name="GL_MAX_FRAMEBUFFER_WIDTH"/>
9895 <enum value="0x9316" name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
9896 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS"/>
9897 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
9898 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/>
9899 <enum value="0x9318" name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
9900 <unused start="0x9319" end="0x9326" vendor="NV"/>
9901 <enum value="0x9327" name="GL_RASTER_MULTISAMPLE_EXT"/>
9902 <enum value="0x9328" name="GL_RASTER_SAMPLES_EXT"/>
9903 <enum value="0x9329" name="GL_MAX_RASTER_SAMPLES_EXT"/>
9904 <enum value="0x932A" name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
9905 <enum value="0x932B" name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
9906 <enum value="0x932C" name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
9907 <enum value="0x932D" name="GL_DEPTH_SAMPLES_NV"/>
9908 <enum value="0x932E" name="GL_STENCIL_SAMPLES_NV"/>
9909 <enum value="0x932F" name="GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"/>
9910 <enum value="0x9330" name="GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"/>
9911 <enum value="0x9331" name="GL_COVERAGE_MODULATION_TABLE_NV"/>
9912 <enum value="0x9332" name="GL_COVERAGE_MODULATION_NV"/>
9913 <enum value="0x9333" name="GL_COVERAGE_MODULATION_TABLE_SIZE_NV"/>
9914 <unused start="0x9334" end="0x9338" vendor="NV"/>
9915 <enum value="0x9339" name="GL_WARP_SIZE_NV"/>
9916 <enum value="0x933A" name="GL_WARPS_PER_SM_NV"/>
9917 <enum value="0x933B" name="GL_SM_COUNT_NV"/>
9918 <enum value="0x933C" name="GL_FILL_RECTANGLE_NV"/>
9919 <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
9920 <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
9921 <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
9922 <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
9923 <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
9924 <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV"/>
9925 <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
9926 <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV"/>
9927 <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
9928 <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
9929 <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
9930 <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV"/>
9931 <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
9932 <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV"/>
9933 <enum value="0x9344" name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
9934 <enum value="0x9345" name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
9935 <enum value="0x9346" name="GL_CONSERVATIVE_RASTERIZATION_NV"/>
9936 <enum value="0x9347" name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/>
9937 <enum value="0x9348" name="GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"/>
9938 <enum value="0x9349" name="GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"/>
9939 <enum value="0x934A" name="GL_LOCATION_COMPONENT"/>
9940 <enum value="0x934B" name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
9941 <enum value="0x934C" name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
9942 <enum value="0x934D" name="GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV"/>
9943 <enum value="0x934E" name="GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV"/>
9944 <enum value="0x934F" name="GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV"/>
9945 <enum value="0x9350" name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
9946 <enum value="0x9351" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
9947 <enum value="0x9352" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
9948 <enum value="0x9353" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
9949 <enum value="0x9354" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
9950 <enum value="0x9355" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
9951 <enum value="0x9356" name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
9952 <enum value="0x9357" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
9953 <enum value="0x9358" name="GL_VIEWPORT_SWIZZLE_X_NV"/>
9954 <enum value="0x9359" name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
9955 <enum value="0x935A" name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
9956 <enum value="0x935B" name="GL_VIEWPORT_SWIZZLE_W_NV"/>
9957 <enum value="0x935C" name="GL_CLIP_ORIGIN"/>
9958 <enum value="0x935C" name="GL_CLIP_ORIGIN_EXT" alias="GL_CLIP_ORIGIN"/>
9959 <enum value="0x935D" name="GL_CLIP_DEPTH_MODE"/>
9960 <enum value="0x935D" name="GL_CLIP_DEPTH_MODE_EXT" alias="GL_CLIP_DEPTH_MODE"/>
9961 <enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE"/>
9962 <enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE_EXT" alias="GL_NEGATIVE_ONE_TO_ONE"/>
9963 <enum value="0x935F" name="GL_ZERO_TO_ONE"/>
9964 <enum value="0x935F" name="GL_ZERO_TO_ONE_EXT" alias="GL_ZERO_TO_ONE"/>
9965 <unused start="0x9360" end="0x9364" vendor="NV"/>
9966 <enum value="0x9365" name="GL_CLEAR_TEXTURE"/>
9967 <enum value="0x9366" name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
9968 <enum value="0x9366" name="GL_TEXTURE_REDUCTION_MODE_EXT" alias="GL_TEXTURE_REDUCTION_MODE_ARB"/>
9969 <enum value="0x9367" name="GL_WEIGHTED_AVERAGE_ARB"/>
9970 <enum value="0x9367" name="GL_WEIGHTED_AVERAGE_EXT" alias="GL_WEIGHTED_AVERAGE_ARB"/>
9971 <enum value="0x9368" name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
9972 <enum value="0x9369" name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
9973 <enum value="0x936A" name="GL_FONT_UNAVAILABLE_NV"/>
9974 <enum value="0x936B" name="GL_FONT_UNINTELLIGIBLE_NV"/>
9975 <enum value="0x936C" name="GL_STANDARD_FONT_FORMAT_NV"/>
9976 <enum value="0x936D" name="GL_FRAGMENT_INPUT_NV"/>
9977 <enum value="0x936E" name="GL_UNIFORM_BUFFER_UNIFIED_NV"/>
9978 <enum value="0x936F" name="GL_UNIFORM_BUFFER_ADDRESS_NV"/>
9979 <enum value="0x9370" name="GL_UNIFORM_BUFFER_LENGTH_NV"/>
9980 <enum value="0x9371" name="GL_MULTISAMPLES_NV"/>
9981 <enum value="0x9372" name="GL_SUPERSAMPLE_SCALE_X_NV"/>
9982 <enum value="0x9373" name="GL_SUPERSAMPLE_SCALE_Y_NV"/>
9983 <enum value="0x9374" name="GL_CONFORMANT_NV"/>
9984 <unused start="0x9375" end="0x9378" vendor="NV"/>
9985 <enum value="0x9379" name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
9986 <enum value="0x937A" name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
9987 <enum value="0x937B" name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
9988 <enum value="0x937C" name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
9989 <enum value="0x937D" name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
9990 <enum value="0x937E" name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
9991 <enum value="0x937F" name="GL_REPRESENTATIVE_FRAGMENT_TEST_NV"/>
9992 </enums>
9993
9994 <enums namespace="GL" start="0x9380" end="0x939F" vendor="ARB">
9995 <enum value="0x9380" name="GL_NUM_SAMPLE_COUNTS"/>
9996 <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
9997 <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
9998 <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
9999 <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
10000 <enum value="0x9383" name="GL_VIEW_CLASS_EAC_R11"/>
10001 <enum value="0x9384" name="GL_VIEW_CLASS_EAC_RG11"/>
10002 <enum value="0x9385" name="GL_VIEW_CLASS_ETC2_RGB"/>
10003 <enum value="0x9386" name="GL_VIEW_CLASS_ETC2_RGBA"/>
10004 <enum value="0x9387" name="GL_VIEW_CLASS_ETC2_EAC_RGBA"/>
10005 <enum value="0x9388" name="GL_VIEW_CLASS_ASTC_4x4_RGBA"/>
10006 <enum value="0x9389" name="GL_VIEW_CLASS_ASTC_5x4_RGBA"/>
10007 <enum value="0x938A" name="GL_VIEW_CLASS_ASTC_5x5_RGBA"/>
10008 <enum value="0x938B" name="GL_VIEW_CLASS_ASTC_6x5_RGBA"/>
10009 <enum value="0x938C" name="GL_VIEW_CLASS_ASTC_6x6_RGBA"/>
10010 <enum value="0x938D" name="GL_VIEW_CLASS_ASTC_8x5_RGBA"/>
10011 <enum value="0x938E" name="GL_VIEW_CLASS_ASTC_8x6_RGBA"/>
10012 <enum value="0x938F" name="GL_VIEW_CLASS_ASTC_8x8_RGBA"/>
10013 <enum value="0x9390" name="GL_VIEW_CLASS_ASTC_10x5_RGBA"/>
10014 <enum value="0x9391" name="GL_VIEW_CLASS_ASTC_10x6_RGBA"/>
10015 <enum value="0x9392" name="GL_VIEW_CLASS_ASTC_10x8_RGBA"/>
10016 <enum value="0x9393" name="GL_VIEW_CLASS_ASTC_10x10_RGBA"/>
10017 <enum value="0x9394" name="GL_VIEW_CLASS_ASTC_12x10_RGBA"/>
10018 <enum value="0x9395" name="GL_VIEW_CLASS_ASTC_12x12_RGBA"/>
10019 <unused start="0x9396" end="0x939F" vendor="ARB" comment="reserved for ASTC 3D interactions with ARB_ifq2"/>
10020 <!-- <enum value="0x9396" name="GL_VIEW_CLASS_ASTC_3x3x3_RGBA"/> -->
10021 <!-- <enum value="0x9397" name="GL_VIEW_CLASS_ASTC_4x3x3_RGBA"/> -->
10022 <!-- <enum value="0x9398" name="GL_VIEW_CLASS_ASTC_4x4x3_RGBA"/> -->
10023 <!-- <enum value="0x9399" name="GL_VIEW_CLASS_ASTC_4x4x4_RGBA"/> -->
10024 <!-- <enum value="0x939A" name="GL_VIEW_CLASS_ASTC_5x4x4_RGBA"/> -->
10025 <!-- <enum value="0x939B" name="GL_VIEW_CLASS_ASTC_5x5x4_RGBA"/> -->
10026 <!-- <enum value="0x939C" name="GL_VIEW_CLASS_ASTC_5x5x5_RGBA"/> -->
10027 <!-- <enum value="0x939D" name="GL_VIEW_CLASS_ASTC_6x5x5_RGBA"/> -->
10028 <!-- <enum value="0x939E" name="GL_VIEW_CLASS_ASTC_6x6x5_RGBA"/> -->
10029 <!-- <enum value="0x939F" name="GL_VIEW_CLASS_ASTC_6x6x6_RGBA"/> -->
10030 </enums>
10031
10032 <enums namespace="GL" start="0x93A0" end="0x93AF" vendor="ANGLE" comment="Khronos bug 8100">
10033 <enum value="0x93A0" name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
10034 <enum value="0x93A1" name="GL_BGRA8_EXT"/>
10035 <enum value="0x93A2" name="GL_TEXTURE_USAGE_ANGLE"/>
10036 <enum value="0x93A3" name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
10037 <enum value="0x93A4" name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
10038 <unused start="0x93A5" vendor="ANGLE"/>
10039 <enum value="0x93A6" name="GL_PROGRAM_BINARY_ANGLE"/>
10040 <unused start="0x93A7" end="0x93AF" vendor="ANGLE"/>
10041 </enums>
10042
10043 <enums namespace="GL" start="0x93B0" end="0x93EF" vendor="OES" comment="Khronos bug 8853">
10044 <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
10045 <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
10046 <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
10047 <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
10048 <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
10049 <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
10050 <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
10051 <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
10052 <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
10053 <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
10054 <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
10055 <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
10056 <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
10057 <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
10058 <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
10059 <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
10060 <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
10061 <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
10062 <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
10063 <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
10064 <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
10065 <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
10066 <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
10067 <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
10068 <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
10069 <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
10070 <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
10071 <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
10072 <unused start="0x93BE" end="0x93BF" vendor="OES"/>
10073 <enum value="0x93C0" name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
10074 <enum value="0x93C1" name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
10075 <enum value="0x93C2" name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
10076 <enum value="0x93C3" name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
10077 <enum value="0x93C4" name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
10078 <enum value="0x93C5" name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
10079 <enum value="0x93C6" name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
10080 <enum value="0x93C7" name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
10081 <enum value="0x93C8" name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
10082 <enum value="0x93C9" name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
10083 <unused start="0x93CA" end="0x93CF" vendor="OES"/>
10084 <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
10085 <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
10086 <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
10087 <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
10088 <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
10089 <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
10090 <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
10091 <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
10092 <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
10093 <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
10094 <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
10095 <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
10096 <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
10097 <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
10098 <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
10099 <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
10100 <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
10101 <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
10102 <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
10103 <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
10104 <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
10105 <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
10106 <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
10107 <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
10108 <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
10109 <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
10110 <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
10111 <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
10112 <unused start="0x93DE" end="0x93DF" vendor="OES"/>
10113 <enum value="0x93E0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
10114 <enum value="0x93E1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
10115 <enum value="0x93E2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
10116 <enum value="0x93E3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
10117 <enum value="0x93E4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
10118 <enum value="0x93E5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
10119 <enum value="0x93E6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
10120 <enum value="0x93E7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
10121 <enum value="0x93E8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
10122 <enum value="0x93E9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
10123 <unused start="0x93EA" end="0x93EF" vendor="OES"/>
10124 </enums>
10125
10126 <enums namespace="GL" start="0x93F0" end="0x94EF" vendor="APPLE" comment="Khronos bug 10233">
10127 <enum value="0x93F0" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
10128 <enum value="0x93F1" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
10129 <unused start="0x93F2" end="0x94EF" vendor="APPLE"/>
10130 </enums>
10131
10132 <enums namespace="GL" start="0x94F0" end="0x950F" vendor="INTEL" comment="Khronos bug 11345">
10133 <enum value="0x94F0" name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
10134 <enum value="0x94F1" name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
10135 <enum value="0x94F2" name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
10136 <enum value="0x94F3" name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
10137 <enum value="0x94F4" name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
10138 <enum value="0x94F5" name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
10139 <unused start="0x94F6" end="0x94F7" vendor="INTEL"/>
10140 <enum value="0x94F8" name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
10141 <enum value="0x94F9" name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
10142 <enum value="0x94FA" name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
10143 <enum value="0x94FB" name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
10144 <enum value="0x94FC" name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
10145 <enum value="0x94FD" name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
10146 <enum value="0x94FE" name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
10147 <enum value="0x94FF" name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
10148 <enum value="0x9500" name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
10149 <unused start="0x9501" end="0x950F" vendor="INTEL"/>
10150 </enums>
10151
10152 <enums namespace="GL" start="0x9510" end="0x952F" vendor="Broadcom" comment="Khronos bug 12203">
10153 <unused start="0x9510" end="0x952F" vendor="Broadcom"/>
10154 </enums>
10155
10156 <enums namespace="GL" start="0x9530" end="0x962F" vendor="NV" comment="Khronos bug 12977">
10157 <enum value="0x9530" name="GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"/>
10158 <enum value="0x9531" name="GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"/>
10159 <unused start="0x9532" end="0x9535" vendor="NV"/>
10160 <enum value="0x9536" name="GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV"/>
10161 <enum value="0x9537" name="GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV"/>
10162 <enum value="0x9538" name="GL_MAX_MESH_OUTPUT_VERTICES_NV"/>
10163 <enum value="0x9539" name="GL_MAX_MESH_OUTPUT_PRIMITIVES_NV"/>
10164 <enum value="0x953A" name="GL_MAX_TASK_OUTPUT_COUNT_NV"/>
10165 <enum value="0x953B" name="GL_MAX_MESH_WORK_GROUP_SIZE_NV"/>
10166 <enum value="0x953C" name="GL_MAX_TASK_WORK_GROUP_SIZE_NV"/>
10167 <enum value="0x953D" name="GL_MAX_DRAW_MESH_TASKS_COUNT_NV"/>
10168 <enum value="0x953E" name="GL_MESH_WORK_GROUP_SIZE_NV"/>
10169 <enum value="0x953F" name="GL_TASK_WORK_GROUP_SIZE_NV"/>
10170 <enum value="0x9540" name="GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV"/>
10171 <unused start="0x9541" vendor="NV"/>
10172 <enum value="0x9542" name="GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV"/>
10173 <enum value="0x9543" name="GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV"/>
10174 <enum value="0x9544" name="GL_QUERY_RESOURCE_SYS_RESERVED_NV"/>
10175 <enum value="0x9545" name="GL_QUERY_RESOURCE_TEXTURE_NV"/>
10176 <enum value="0x9546" name="GL_QUERY_RESOURCE_RENDERBUFFER_NV"/>
10177 <enum value="0x9547" name="GL_QUERY_RESOURCE_BUFFEROBJECT_NV"/>
10178 <enum value="0x9548" name="GL_PER_GPU_STORAGE_NV"/>
10179 <enum value="0x9549" name="GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
10180 <unused start="0x954A" end="0x954C" vendor="NV"/>
10181 <enum value="0x954D" name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
10182 <enum value="0x954E" name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
10183 <enum value="0x954F" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
10184 <enum value="0x9550" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV"/>
10185 <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
10186 <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB" alias="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
10187 <enum value="0x9552" name="GL_SPIR_V_BINARY"/>
10188 <enum value="0x9552" name="GL_SPIR_V_BINARY_ARB" alias="GL_SPIR_V_BINARY"/>
10189 <enum value="0x9553" name="GL_SPIR_V_EXTENSIONS"/>
10190 <enum value="0x9554" name="GL_NUM_SPIR_V_EXTENSIONS"/>
10191 <enum value="0x9555" name="GL_SCISSOR_TEST_EXCLUSIVE_NV"/>
10192 <enum value="0x9556" name="GL_SCISSOR_BOX_EXCLUSIVE_NV"/>
10193 <enum value="0x9557" name="GL_MAX_MESH_VIEWS_NV"/>
10194 <enum value="0x9558" name="GL_RENDER_GPU_MASK_NV"/>
10195 <enum value="0x9559" name="GL_MESH_SHADER_NV"/>
10196 <enum value="0x955A" name="GL_TASK_SHADER_NV"/>
10197 <enum value="0x955B" name="GL_SHADING_RATE_IMAGE_BINDING_NV"/>
10198 <enum value="0x955C" name="GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV"/>
10199 <enum value="0x955D" name="GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV"/>
10200 <enum value="0x955E" name="GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV"/>
10201 <enum value="0x955F" name="GL_MAX_COARSE_FRAGMENT_SAMPLES_NV"/>
10202 <unused start="0x9560" end="0x9562" vendor="NV"/>
10203 <enum value="0x9563" name="GL_SHADING_RATE_IMAGE_NV"/>
10204 <enum value="0x9564" name="GL_SHADING_RATE_NO_INVOCATIONS_NV"/>
10205 <enum value="0x9565" name="GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV"/>
10206 <enum value="0x9566" name="GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV"/>
10207 <enum value="0x9567" name="GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV"/>
10208 <enum value="0x9568" name="GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV"/>
10209 <enum value="0x9569" name="GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV"/>
10210 <enum value="0x956A" name="GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV"/>
10211 <enum value="0x956B" name="GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV"/>
10212 <enum value="0x956C" name="GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV"/>
10213 <enum value="0x956D" name="GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV"/>
10214 <enum value="0x956E" name="GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV"/>
10215 <enum value="0x956F" name="GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV"/>
10216 <unused start="0x9570" end="0x9578" vendor="NV"/>
10217 <enum value="0x9579" name="GL_MESH_VERTICES_OUT_NV"/>
10218 <enum value="0x957A" name="GL_MESH_PRIMITIVES_OUT_NV"/>
10219 <enum value="0x957B" name="GL_MESH_OUTPUT_TYPE_NV"/>
10220 <enum value="0x957C" name="GL_MESH_SUBROUTINE_NV"/>
10221 <enum value="0x957D" name="GL_TASK_SUBROUTINE_NV"/>
10222 <enum value="0x957E" name="GL_MESH_SUBROUTINE_UNIFORM_NV"/>
10223 <enum value="0x957F" name="GL_TASK_SUBROUTINE_UNIFORM_NV"/>
10224 <enum value="0x9580" name="GL_TEXTURE_TILING_EXT"/>
10225 <enum value="0x9581" name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
10226 <enum value="0x9582" name="GL_NUM_TILING_TYPES_EXT"/>
10227 <enum value="0x9583" name="GL_TILING_TYPES_EXT"/>
10228 <enum value="0x9584" name="GL_OPTIMAL_TILING_EXT"/>
10229 <enum value="0x9585" name="GL_LINEAR_TILING_EXT"/>
10230 <enum value="0x9586" name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
10231 <enum value="0x9587" name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
10232 <enum value="0x9588" name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
10233 <enum value="0x9589" name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
10234 <enum value="0x958A" name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
10235 <enum value="0x958B" name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
10236 <enum value="0x958C" name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
10237 <enum value="0x958D" name="GL_LAYOUT_GENERAL_EXT"/>
10238 <enum value="0x958E" name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
10239 <enum value="0x958F" name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
10240 <enum value="0x9590" name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
10241 <enum value="0x9591" name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
10242 <enum value="0x9592" name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
10243 <enum value="0x9593" name="GL_LAYOUT_TRANSFER_DST_EXT"/>
10244 <enum value="0x9594" name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
10245 <enum value="0x9595" name="GL_D3D12_FENCE_VALUE_EXT"/>
10246 <enum value="0x9596" name="GL_NUM_DEVICE_UUIDS_EXT"/>
10247 <enum value="0x9597" name="GL_DEVICE_UUID_EXT"/>
10248 <enum value="0x9598" name="GL_DRIVER_UUID_EXT"/>
10249 <enum value="0x9599" name="GL_DEVICE_LUID_EXT"/>
10250 <enum value="0x959A" name="GL_DEVICE_NODE_MASK_EXT"/>
10251 <enum value="0x959B" name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
10252 <enum value="0x959C" name="GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV"/>
10253 <enum value="0x959D" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV"/>
10254 <enum value="0x959E" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV"/>
10255 <enum value="0x959F" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV"/>
10256 <enum value="0x95A0" name="GL_REFERENCED_BY_MESH_SHADER_NV"/>
10257 <enum value="0x95A1" name="GL_REFERENCED_BY_TASK_SHADER_NV"/>
10258 <enum value="0x95A2" name="GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV"/>
10259 <enum value="0x95A3" name="GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV"/>
10260 <enum value="0x95A4" name="GL_ATTACHED_MEMORY_OBJECT_NV"/>
10261 <enum value="0x95A5" name="GL_ATTACHED_MEMORY_OFFSET_NV"/>
10262 <enum value="0x95A6" name="GL_MEMORY_ATTACHABLE_ALIGNMENT_NV"/>
10263 <enum value="0x95A7" name="GL_MEMORY_ATTACHABLE_SIZE_NV"/>
10264 <enum value="0x95A8" name="GL_MEMORY_ATTACHABLE_NV"/>
10265 <enum value="0x95A9" name="GL_DETACHED_MEMORY_INCARNATION_NV"/>
10266 <enum value="0x95AA" name="GL_DETACHED_TEXTURES_NV"/>
10267 <enum value="0x95AB" name="GL_DETACHED_BUFFERS_NV"/>
10268 <enum value="0x95AC" name="GL_MAX_DETACHED_TEXTURES_NV"/>
10269 <enum value="0x95AD" name="GL_MAX_DETACHED_BUFFERS_NV"/>
10270 <enum value="0x95AE" name="GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV"/>
10271 <enum value="0x95AF" name="GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV"/>
10272 <enum value="0x95B0" name="GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV"/>
10273 <unused start="0x9581" end="0x962F" vendor="NV"/>
10274 </enums>
10275
10276 <enums namespace="GL" start="0x9630" end="0x963F" vendor="Oculus" comment="Email from Cass Everitt">
10277 <enum value="0x9630" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
10278 <enum value="0x9631" name="GL_MAX_VIEWS_OVR"/>
10279 <enum value="0x9632" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
10280 <enum value="0x9633" name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
10281 <unused start="0x9634" end="0x963F" vendor="Oculus"/>
10282 </enums>
10283
10284 <enums namespace="GL" start="0x9640" end="0x964F" vendor="Mediatek" comment="Khronos bug 14294">
10285 <enum value="0x9640" name="GL_GS_SHADER_BINARY_MTK"/>
10286 <enum value="0x9641" name="GL_GS_PROGRAM_BINARY_MTK"/>
10287 <unused start="0x9642" end="0x964F" vendor="Mediatek"/>
10288 </enums>
10289
10290 <enums namespace="GL" start="0x9650" end="0x968F" vendor="IMG" comment="Khronos bug 14977">
10291 <enum value="0x9650" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
10292 <enum value="0x9651" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
10293 <enum value="0x9652" name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"/>
10294 <unused start="0x9653" end="0x968F" vendor="IMG"/>
10295 </enums>
10296
10297 <enums namespace="GL" start="0x9690" end="0x969F" vendor="ANGLE" comment="Khronos bug 15423">
10298 <unused start="0x9690" end="0x969F" vendor="ANGLE"/>
10299 </enums>
10300
10301 <enums namespace="GL" start="0x96A0" end="0x96AF" vendor="Qualcomm" comment="contact Maurice Ribble">
10302 <unused start="0x96A0" end="0x96A1" vendor="Qualcomm"/>
10303 <enum value="0x96A2" name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
10304 <enum value="0x96A3" name="GL_VALIDATE_SHADER_BINARY_QCOM"/>
10305 <unused start="0x96A4" end="0x96AF" vendor="Qualcomm"/>
10306 </enums>
10307
10308 <!-- Enums reservable for future use. To reserve a new range, allocate one
10309 or more multiples of 16 starting at the lowest available point in this
10310 block and note it in a new <enums> block immediately above.
10311
10312 Please remember that new enumerant allocations must be obtained by
10313 request to the Khronos API registrar (see comments at the top of this
10314 file) File requests in the Khronos Bugzilla, OpenGL project, Registry
10315 component. -->
10316
10317 <enums namespace="GL" start="0x96B0" end="99999" vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS">
10318 <unused start="0x96B0" end="99999" comment="RESERVED"/>
10319 </enums>
10320
10321 <!-- Historical large block allocations, all unused except (in older days) by IBM -->
10322 <enums namespace="GL" start="100000" end="100999" vendor="ARB" comment="GLU enums"/>
10323 <enums namespace="GL" start="101000" end="101999" vendor="ARB" comment="Conformance test enums"/>
10324 <enums namespace="GL" start="102000" end="102999" vendor="ARB" comment="Unused, unlikely to ever be used"/>
10325
10326 <enums namespace="GL" start="103000" end="103999" vendor="IBM" comment="IBM is out of the graphics hardware business. Most of this range will remain unused.">
10327 <enum value="0x19262" name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
10328 <enum value="103050" name="GL_CULL_VERTEX_IBM"/>
10329 <enum value="103060" name="GL_ALL_STATIC_DATA_IBM"/>
10330 <enum value="103061" name="GL_STATIC_VERTEX_ARRAY_IBM"/>
10331 <enum value="103070" name="GL_VERTEX_ARRAY_LIST_IBM"/>
10332 <enum value="103071" name="GL_NORMAL_ARRAY_LIST_IBM"/>
10333 <enum value="103072" name="GL_COLOR_ARRAY_LIST_IBM"/>
10334 <enum value="103073" name="GL_INDEX_ARRAY_LIST_IBM"/>
10335 <enum value="103074" name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
10336 <enum value="103075" name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
10337 <enum value="103076" name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
10338 <enum value="103077" name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
10339 <enum value="103080" name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
10340 <enum value="103081" name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
10341 <enum value="103082" name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
10342 <enum value="103083" name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
10343 <enum value="103084" name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
10344 <enum value="103085" name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
10345 <enum value="103086" name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
10346 <enum value="103087" name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
10347 </enums>
10348
10349 <enums namespace="GL" start="104000" end="104999" vendor="NEC" comment="NEC may be out of the graphics hardware business?"/>
10350 <enums namespace="GL" start="105000" end="105999" vendor="Compaq" comment="Compaq was acquired by HP"/>
10351 <enums namespace="GL" start="106000" end="106999" vendor="KPC" comment="Kubota Pacific is out of business"/>
10352 <enums namespace="GL" start="107000" end="107999" vendor="PGI" comment="Portland Graphics was acquired by Template Graphics, which is out of business">
10353 <!-- lots of <unused> areas here which won't be computed yet -->
10354 <enum value="0x1A1F8" name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
10355 <enum value="0x1A1FD" name="GL_CONSERVE_MEMORY_HINT_PGI"/>
10356 <enum value="0x1A1FE" name="GL_RECLAIM_MEMORY_HINT_PGI"/>
10357 <enum value="0x1A202" name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
10358 <enum value="0x1A203" name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
10359 <enum value="0x1A204" name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
10360 <enum value="0x1A20C" name="GL_ALWAYS_FAST_HINT_PGI"/>
10361 <enum value="0x1A20D" name="GL_ALWAYS_SOFT_HINT_PGI"/>
10362 <enum value="0x1A20E" name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
10363 <enum value="0x1A20F" name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
10364 <enum value="0x1A210" name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
10365 <enum value="0x1A211" name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
10366 <enum value="0x1A216" name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
10367 <enum value="0x1A217" name="GL_STRICT_LIGHTING_HINT_PGI"/>
10368 <enum value="0x1A218" name="GL_STRICT_SCISSOR_HINT_PGI"/>
10369 <enum value="0x1A219" name="GL_FULL_STIPPLE_HINT_PGI"/>
10370 <enum value="0x1A220" name="GL_CLIP_NEAR_HINT_PGI"/>
10371 <enum value="0x1A221" name="GL_CLIP_FAR_HINT_PGI"/>
10372 <enum value="0x1A222" name="GL_WIDE_LINE_HINT_PGI"/>
10373 <enum value="0x1A223" name="GL_BACK_NORMALS_HINT_PGI"/>
10374 <enum value="0x1A22A" name="GL_VERTEX_DATA_HINT_PGI"/>
10375 <enum value="0x1A22B" name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
10376 <enum value="0x1A22C" name="GL_MATERIAL_SIDE_HINT_PGI"/>
10377 <enum value="0x1A22D" name="GL_MAX_VERTEX_HINT_PGI"/>
10378 </enums>
10379
10380 <enums namespace="GL" start="108000" end="108999" vendor="ES" comment="Evans and Sutherland is out of the graphics hardware business"/>
10381
10382 <!-- SECTION: GL command definitions. -->
10383 <commands namespace="GL">
10384 <command>
10385 <proto>void <name>glAccum</name></proto>
10386 <param group="AccumOp"><ptype>GLenum</ptype> <name>op</name></param>
10387 <param group="CoordF"><ptype>GLfloat</ptype> <name>value</name></param>
10388 <glx type="render" opcode="137"/>
10389 </command>
10390 <command>
10391 <proto>void <name>glAccumxOES</name></proto>
10392 <param><ptype>GLenum</ptype> <name>op</name></param>
10393 <param><ptype>GLfixed</ptype> <name>value</name></param>
10394 </command>
10395 <command>
10396 <proto>void <name>glActiveProgramEXT</name></proto>
10397 <param><ptype>GLuint</ptype> <name>program</name></param>
10398 </command>
10399 <command>
10400 <proto>void <name>glActiveShaderProgram</name></proto>
10401 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
10402 <param><ptype>GLuint</ptype> <name>program</name></param>
10403 </command>
10404 <command>
10405 <proto>void <name>glActiveShaderProgramEXT</name></proto>
10406 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
10407 <param><ptype>GLuint</ptype> <name>program</name></param>
10408 </command>
10409 <command>
10410 <proto>void <name>glActiveStencilFaceEXT</name></proto>
10411 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
10412 <glx type="render" opcode="4220"/>
10413 </command>
10414 <command>
10415 <proto>void <name>glActiveTexture</name></proto>
10416 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
10417 <glx type="render" opcode="197"/>
10418 </command>
10419 <command>
10420 <proto>void <name>glActiveTextureARB</name></proto>
10421 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
10422 <alias name="glActiveTexture"/>
10423 <glx type="render" opcode="197"/>
10424 </command>
10425 <command>
10426 <proto>void <name>glActiveVaryingNV</name></proto>
10427 <param><ptype>GLuint</ptype> <name>program</name></param>
10428 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
10429 </command>
10430 <command>
10431 <proto>void <name>glAlphaFragmentOp1ATI</name></proto>
10432 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
10433 <param><ptype>GLuint</ptype> <name>dst</name></param>
10434 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
10435 <param><ptype>GLuint</ptype> <name>arg1</name></param>
10436 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
10437 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
10438 </command>
10439 <command>
10440 <proto>void <name>glAlphaFragmentOp2ATI</name></proto>
10441 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
10442 <param><ptype>GLuint</ptype> <name>dst</name></param>
10443 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
10444 <param><ptype>GLuint</ptype> <name>arg1</name></param>
10445 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
10446 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
10447 <param><ptype>GLuint</ptype> <name>arg2</name></param>
10448 <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
10449 <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
10450 </command>
10451 <command>
10452 <proto>void <name>glAlphaFragmentOp3ATI</name></proto>
10453 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
10454 <param><ptype>GLuint</ptype> <name>dst</name></param>
10455 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
10456 <param><ptype>GLuint</ptype> <name>arg1</name></param>
10457 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
10458 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
10459 <param><ptype>GLuint</ptype> <name>arg2</name></param>
10460 <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
10461 <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
10462 <param><ptype>GLuint</ptype> <name>arg3</name></param>
10463 <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
10464 <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
10465 </command>
10466 <command>
10467 <proto>void <name>glAlphaFunc</name></proto>
10468 <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param>
10469 <param><ptype>GLfloat</ptype> <name>ref</name></param>
10470 <glx type="render" opcode="159"/>
10471 </command>
10472 <command>
10473 <proto>void <name>glAlphaFuncQCOM</name></proto>
10474 <param><ptype>GLenum</ptype> <name>func</name></param>
10475 <param><ptype>GLclampf</ptype> <name>ref</name></param>
10476 </command>
10477 <command>
10478 <proto>void <name>glAlphaFuncx</name></proto>
10479 <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param>
10480 <param><ptype>GLfixed</ptype> <name>ref</name></param>
10481 </command>
10482 <command>
10483 <proto>void <name>glAlphaFuncxOES</name></proto>
10484 <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param>
10485 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>ref</name></param>
10486 </command>
10487 <command>
10488 <proto>void <name>glAlphaToCoverageDitherControlNV</name></proto>
10489 <param><ptype>GLenum</ptype> <name>mode</name></param>
10490 </command>
10491 <command>
10492 <proto>void <name>glApplyFramebufferAttachmentCMAAINTEL</name></proto>
10493 </command>
10494 <command>
10495 <proto>void <name>glApplyTextureEXT</name></proto>
10496 <param group="LightTextureModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
10497 </command>
10498 <command>
10499 <proto><ptype>GLboolean</ptype> <name>glAcquireKeyedMutexWin32EXT</name></proto>
10500 <param><ptype>GLuint</ptype> <name>memory</name></param>
10501 <param><ptype>GLuint64</ptype> <name>key</name></param>
10502 <param><ptype>GLuint</ptype> <name>timeout</name></param>
10503 </command>
10504 <command>
10505 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreProgramsResidentNV</name></proto>
10506 <param><ptype>GLsizei</ptype> <name>n</name></param>
10507 <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
10508 <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
10509 <glx type="vendor" opcode="1293"/>
10510 </command>
10511 <command>
10512 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResident</name></proto>
10513 <param><ptype>GLsizei</ptype> <name>n</name></param>
10514 <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
10515 <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
10516 <glx type="single" opcode="143"/>
10517 </command>
10518 <command>
10519 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResidentEXT</name></proto>
10520 <param><ptype>GLsizei</ptype> <name>n</name></param>
10521 <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
10522 <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
10523 <glx type="vendor" opcode="11"/>
10524 </command>
10525 <command>
10526 <proto>void <name>glArrayElement</name></proto>
10527 <param><ptype>GLint</ptype> <name>i</name></param>
10528 </command>
10529 <command>
10530 <proto>void <name>glArrayElementEXT</name></proto>
10531 <param><ptype>GLint</ptype> <name>i</name></param>
10532 <alias name="glArrayElement"/>
10533 </command>
10534 <command>
10535 <proto>void <name>glArrayObjectATI</name></proto>
10536 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
10537 <param><ptype>GLint</ptype> <name>size</name></param>
10538 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
10539 <param><ptype>GLsizei</ptype> <name>stride</name></param>
10540 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10541 <param><ptype>GLuint</ptype> <name>offset</name></param>
10542 </command>
10543 <command>
10544 <proto>void <name>glAsyncMarkerSGIX</name></proto>
10545 <param><ptype>GLuint</ptype> <name>marker</name></param>
10546 </command>
10547 <command>
10548 <proto>void <name>glAttachObjectARB</name></proto>
10549 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
10550 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
10551 <alias name="glAttachShader"/>
10552 </command>
10553 <command>
10554 <proto>void <name>glAttachShader</name></proto>
10555 <param><ptype>GLuint</ptype> <name>program</name></param>
10556 <param><ptype>GLuint</ptype> <name>shader</name></param>
10557 </command>
10558 <command>
10559 <proto>void <name>glBegin</name></proto>
10560 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
10561 <glx type="render" opcode="4"/>
10562 </command>
10563 <command>
10564 <proto>void <name>glBeginConditionalRender</name></proto>
10565 <param><ptype>GLuint</ptype> <name>id</name></param>
10566 <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
10567 </command>
10568 <command>
10569 <proto>void <name>glBeginConditionalRenderNV</name></proto>
10570 <param><ptype>GLuint</ptype> <name>id</name></param>
10571 <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
10572 <alias name="glBeginConditionalRender"/>
10573 <glx type="render" opcode="348"/>
10574 </command>
10575 <command>
10576 <proto>void <name>glBeginConditionalRenderNVX</name></proto>
10577 <param><ptype>GLuint</ptype> <name>id</name></param>
10578 </command>
10579 <command>
10580 <proto>void <name>glBeginFragmentShaderATI</name></proto>
10581 </command>
10582 <command>
10583 <proto>void <name>glBeginOcclusionQueryNV</name></proto>
10584 <param><ptype>GLuint</ptype> <name>id</name></param>
10585 </command>
10586 <command>
10587 <proto>void <name>glBeginPerfMonitorAMD</name></proto>
10588 <param><ptype>GLuint</ptype> <name>monitor</name></param>
10589 </command>
10590 <command>
10591 <proto>void <name>glBeginPerfQueryINTEL</name></proto>
10592 <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
10593 </command>
10594 <command>
10595 <proto>void <name>glBeginQuery</name></proto>
10596 <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
10597 <param><ptype>GLuint</ptype> <name>id</name></param>
10598 <glx type="render" opcode="231"/>
10599 </command>
10600 <command>
10601 <proto>void <name>glBeginQueryARB</name></proto>
10602 <param><ptype>GLenum</ptype> <name>target</name></param>
10603 <param><ptype>GLuint</ptype> <name>id</name></param>
10604 <alias name="glBeginQuery"/>
10605 </command>
10606 <command>
10607 <proto>void <name>glBeginQueryEXT</name></proto>
10608 <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
10609 <param><ptype>GLuint</ptype> <name>id</name></param>
10610 </command>
10611 <command>
10612 <proto>void <name>glBeginQueryIndexed</name></proto>
10613 <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
10614 <param><ptype>GLuint</ptype> <name>index</name></param>
10615 <param><ptype>GLuint</ptype> <name>id</name></param>
10616 </command>
10617 <command>
10618 <proto>void <name>glBeginTransformFeedback</name></proto>
10619 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>primitiveMode</name></param>
10620 <glx type="render" opcode="357"/>
10621 </command>
10622 <command>
10623 <proto>void <name>glBeginTransformFeedbackEXT</name></proto>
10624 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>primitiveMode</name></param>
10625 <alias name="glBeginTransformFeedback"/>
10626 </command>
10627 <command>
10628 <proto>void <name>glBeginTransformFeedbackNV</name></proto>
10629 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>primitiveMode</name></param>
10630 <alias name="glBeginTransformFeedback"/>
10631 </command>
10632 <command>
10633 <proto>void <name>glBeginVertexShaderEXT</name></proto>
10634 </command>
10635 <command>
10636 <proto>void <name>glBeginVideoCaptureNV</name></proto>
10637 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
10638 </command>
10639 <command>
10640 <proto>void <name>glBindAttribLocation</name></proto>
10641 <param><ptype>GLuint</ptype> <name>program</name></param>
10642 <param><ptype>GLuint</ptype> <name>index</name></param>
10643 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
10644 </command>
10645 <command>
10646 <proto>void <name>glBindAttribLocationARB</name></proto>
10647 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
10648 <param><ptype>GLuint</ptype> <name>index</name></param>
10649 <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
10650 <alias name="glBindAttribLocation"/>
10651 </command>
10652 <command>
10653 <proto>void <name>glBindBuffer</name></proto>
10654 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
10655 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10656 </command>
10657 <command>
10658 <proto>void <name>glBindBufferARB</name></proto>
10659 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
10660 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10661 <alias name="glBindBuffer"/>
10662 </command>
10663 <command>
10664 <proto>void <name>glBindBufferBase</name></proto>
10665 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
10666 <param><ptype>GLuint</ptype> <name>index</name></param>
10667 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10668 <glx type="render" opcode="356"/>
10669 </command>
10670 <command>
10671 <proto>void <name>glBindBufferBaseEXT</name></proto>
10672 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
10673 <param><ptype>GLuint</ptype> <name>index</name></param>
10674 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10675 <alias name="glBindBufferBase"/>
10676 </command>
10677 <command>
10678 <proto>void <name>glBindBufferBaseNV</name></proto>
10679 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
10680 <param><ptype>GLuint</ptype> <name>index</name></param>
10681 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10682 <alias name="glBindBufferBase"/>
10683 </command>
10684 <command>
10685 <proto>void <name>glBindBufferOffsetEXT</name></proto>
10686 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
10687 <param><ptype>GLuint</ptype> <name>index</name></param>
10688 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10689 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
10690 </command>
10691 <command>
10692 <proto>void <name>glBindBufferOffsetNV</name></proto>
10693 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
10694 <param><ptype>GLuint</ptype> <name>index</name></param>
10695 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10696 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
10697 <alias name="glBindBufferOffsetEXT"/>
10698 </command>
10699 <command>
10700 <proto>void <name>glBindBufferRange</name></proto>
10701 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
10702 <param><ptype>GLuint</ptype> <name>index</name></param>
10703 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10704 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
10705 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
10706 <glx type="render" opcode="355"/>
10707 </command>
10708 <command>
10709 <proto>void <name>glBindBufferRangeEXT</name></proto>
10710 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
10711 <param><ptype>GLuint</ptype> <name>index</name></param>
10712 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10713 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
10714 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
10715 <alias name="glBindBufferRange"/>
10716 </command>
10717 <command>
10718 <proto>void <name>glBindBufferRangeNV</name></proto>
10719 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
10720 <param><ptype>GLuint</ptype> <name>index</name></param>
10721 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10722 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
10723 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
10724 <alias name="glBindBufferRange"/>
10725 </command>
10726 <command>
10727 <proto>void <name>glBindBuffersBase</name></proto>
10728 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
10729 <param><ptype>GLuint</ptype> <name>first</name></param>
10730 <param><ptype>GLsizei</ptype> <name>count</name></param>
10731 <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
10732 </command>
10733 <command>
10734 <proto>void <name>glBindBuffersRange</name></proto>
10735 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
10736 <param><ptype>GLuint</ptype> <name>first</name></param>
10737 <param><ptype>GLsizei</ptype> <name>count</name></param>
10738 <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
10739 <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
10740 <param len="count">const <ptype>GLsizeiptr</ptype> *<name>sizes</name></param>
10741 </command>
10742 <command>
10743 <proto>void <name>glBindFragDataLocation</name></proto>
10744 <param><ptype>GLuint</ptype> <name>program</name></param>
10745 <param><ptype>GLuint</ptype> <name>color</name></param>
10746 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
10747 </command>
10748 <command>
10749 <proto>void <name>glBindFragDataLocationEXT</name></proto>
10750 <param><ptype>GLuint</ptype> <name>program</name></param>
10751 <param><ptype>GLuint</ptype> <name>color</name></param>
10752 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
10753 <alias name="glBindFragDataLocation"/>
10754 </command>
10755 <command>
10756 <proto>void <name>glBindFragDataLocationIndexed</name></proto>
10757 <param><ptype>GLuint</ptype> <name>program</name></param>
10758 <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
10759 <param><ptype>GLuint</ptype> <name>index</name></param>
10760 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
10761 </command>
10762 <command>
10763 <proto>void <name>glBindFragDataLocationIndexedEXT</name></proto>
10764 <param><ptype>GLuint</ptype> <name>program</name></param>
10765 <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
10766 <param><ptype>GLuint</ptype> <name>index</name></param>
10767 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
10768 <alias name="glBindFragDataLocationIndexed"/>
10769 </command>
10770 <command>
10771 <proto>void <name>glBindFragmentShaderATI</name></proto>
10772 <param><ptype>GLuint</ptype> <name>id</name></param>
10773 </command>
10774 <command>
10775 <proto>void <name>glBindFramebuffer</name></proto>
10776 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
10777 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
10778 <glx type="render" opcode="236"/>
10779 </command>
10780 <command>
10781 <proto>void <name>glBindFramebufferEXT</name></proto>
10782 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
10783 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
10784 <glx type="render" opcode="4319"/>
10785 </command>
10786 <command>
10787 <proto>void <name>glBindFramebufferOES</name></proto>
10788 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
10789 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
10790 </command>
10791 <command>
10792 <proto>void <name>glBindImageTexture</name></proto>
10793 <param><ptype>GLuint</ptype> <name>unit</name></param>
10794 <param><ptype>GLuint</ptype> <name>texture</name></param>
10795 <param><ptype>GLint</ptype> <name>level</name></param>
10796 <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
10797 <param><ptype>GLint</ptype> <name>layer</name></param>
10798 <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
10799 <param group="InternalFormat"><ptype>GLenum</ptype> <name>format</name></param>
10800 </command>
10801 <command>
10802 <proto>void <name>glBindImageTextureEXT</name></proto>
10803 <param><ptype>GLuint</ptype> <name>index</name></param>
10804 <param><ptype>GLuint</ptype> <name>texture</name></param>
10805 <param><ptype>GLint</ptype> <name>level</name></param>
10806 <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
10807 <param><ptype>GLint</ptype> <name>layer</name></param>
10808 <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
10809 <param><ptype>GLint</ptype> <name>format</name></param>
10810 </command>
10811 <command>
10812 <proto>void <name>glBindImageTextures</name></proto>
10813 <param><ptype>GLuint</ptype> <name>first</name></param>
10814 <param><ptype>GLsizei</ptype> <name>count</name></param>
10815 <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
10816 </command>
10817 <command>
10818 <proto><ptype>GLuint</ptype> <name>glBindLightParameterEXT</name></proto>
10819 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
10820 <param group="LightParameter"><ptype>GLenum</ptype> <name>value</name></param>
10821 </command>
10822 <command>
10823 <proto><ptype>GLuint</ptype> <name>glBindMaterialParameterEXT</name></proto>
10824 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
10825 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>value</name></param>
10826 </command>
10827 <command>
10828 <proto>void <name>glBindMultiTextureEXT</name></proto>
10829 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10830 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10831 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10832 </command>
10833 <command>
10834 <proto><ptype>GLuint</ptype> <name>glBindParameterEXT</name></proto>
10835 <param group="VertexShaderParameterEXT"><ptype>GLenum</ptype> <name>value</name></param>
10836 </command>
10837 <command>
10838 <proto>void <name>glBindProgramARB</name></proto>
10839 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
10840 <param><ptype>GLuint</ptype> <name>program</name></param>
10841 <glx type="render" opcode="4180"/>
10842 </command>
10843 <command>
10844 <proto>void <name>glBindProgramNV</name></proto>
10845 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
10846 <param><ptype>GLuint</ptype> <name>id</name></param>
10847 <alias name="glBindProgramARB"/>
10848 <glx type="render" opcode="4180"/>
10849 </command>
10850 <command>
10851 <proto>void <name>glBindProgramPipeline</name></proto>
10852 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
10853 </command>
10854 <command>
10855 <proto>void <name>glBindProgramPipelineEXT</name></proto>
10856 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
10857 </command>
10858 <command>
10859 <proto>void <name>glBindRenderbuffer</name></proto>
10860 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
10861 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
10862 <glx type="render" opcode="235"/>
10863 </command>
10864 <command>
10865 <proto>void <name>glBindRenderbufferEXT</name></proto>
10866 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
10867 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
10868 <glx type="render" opcode="4316"/>
10869 </command>
10870 <command>
10871 <proto>void <name>glBindRenderbufferOES</name></proto>
10872 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
10873 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
10874 </command>
10875 <command>
10876 <proto>void <name>glBindSampler</name></proto>
10877 <param><ptype>GLuint</ptype> <name>unit</name></param>
10878 <param><ptype>GLuint</ptype> <name>sampler</name></param>
10879 </command>
10880 <command>
10881 <proto>void <name>glBindSamplers</name></proto>
10882 <param><ptype>GLuint</ptype> <name>first</name></param>
10883 <param><ptype>GLsizei</ptype> <name>count</name></param>
10884 <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
10885 </command>
10886 <command>
10887 <proto>void <name>glBindShadingRateImageNV</name></proto>
10888 <param><ptype>GLuint</ptype> <name>texture</name></param>
10889 </command>
10890 <command>
10891 <proto><ptype>GLuint</ptype> <name>glBindTexGenParameterEXT</name></proto>
10892 <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
10893 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
10894 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>value</name></param>
10895 </command>
10896 <command>
10897 <proto>void <name>glBindTexture</name></proto>
10898 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10899 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10900 <glx type="render" opcode="4117"/>
10901 </command>
10902 <command>
10903 <proto>void <name>glBindTextureEXT</name></proto>
10904 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10905 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10906 <alias name="glBindTexture"/>
10907 <glx type="render" opcode="4117"/>
10908 </command>
10909 <command>
10910 <proto>void <name>glBindTextureUnit</name></proto>
10911 <param><ptype>GLuint</ptype> <name>unit</name></param>
10912 <param><ptype>GLuint</ptype> <name>texture</name></param>
10913 </command>
10914 <command>
10915 <proto><ptype>GLuint</ptype> <name>glBindTextureUnitParameterEXT</name></proto>
10916 <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
10917 <param group="VertexShaderTextureUnitParameter"><ptype>GLenum</ptype> <name>value</name></param>
10918 </command>
10919 <command>
10920 <proto>void <name>glBindTextures</name></proto>
10921 <param><ptype>GLuint</ptype> <name>first</name></param>
10922 <param><ptype>GLsizei</ptype> <name>count</name></param>
10923 <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
10924 </command>
10925 <command>
10926 <proto>void <name>glBindTransformFeedback</name></proto>
10927 <param group="BindTransformFeedbackTarget"><ptype>GLenum</ptype> <name>target</name></param>
10928 <param><ptype>GLuint</ptype> <name>id</name></param>
10929 </command>
10930 <command>
10931 <proto>void <name>glBindTransformFeedbackNV</name></proto>
10932 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
10933 <param><ptype>GLuint</ptype> <name>id</name></param>
10934 </command>
10935 <command>
10936 <proto>void <name>glBindVertexArray</name></proto>
10937 <param><ptype>GLuint</ptype> <name>array</name></param>
10938 <glx type="render" opcode="350"/>
10939 </command>
10940 <command>
10941 <proto>void <name>glBindVertexArrayAPPLE</name></proto>
10942 <param><ptype>GLuint</ptype> <name>array</name></param>
10943 </command>
10944 <command>
10945 <proto>void <name>glBindVertexArrayOES</name></proto>
10946 <param><ptype>GLuint</ptype> <name>array</name></param>
10947 <alias name="glBindVertexArray"/>
10948 </command>
10949 <command>
10950 <proto>void <name>glBindVertexBuffer</name></proto>
10951 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
10952 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10953 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
10954 <param><ptype>GLsizei</ptype> <name>stride</name></param>
10955 </command>
10956 <command>
10957 <proto>void <name>glBindVertexBuffers</name></proto>
10958 <param><ptype>GLuint</ptype> <name>first</name></param>
10959 <param><ptype>GLsizei</ptype> <name>count</name></param>
10960 <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
10961 <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
10962 <param len="count">const <ptype>GLsizei</ptype> *<name>strides</name></param>
10963 </command>
10964 <command>
10965 <proto>void <name>glBindVertexShaderEXT</name></proto>
10966 <param><ptype>GLuint</ptype> <name>id</name></param>
10967 </command>
10968 <command>
10969 <proto>void <name>glBindVideoCaptureStreamBufferNV</name></proto>
10970 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
10971 <param><ptype>GLuint</ptype> <name>stream</name></param>
10972 <param><ptype>GLenum</ptype> <name>frame_region</name></param>
10973 <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
10974 </command>
10975 <command>
10976 <proto>void <name>glBindVideoCaptureStreamTextureNV</name></proto>
10977 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
10978 <param><ptype>GLuint</ptype> <name>stream</name></param>
10979 <param><ptype>GLenum</ptype> <name>frame_region</name></param>
10980 <param><ptype>GLenum</ptype> <name>target</name></param>
10981 <param><ptype>GLuint</ptype> <name>texture</name></param>
10982 </command>
10983 <command>
10984 <proto>void <name>glBinormal3bEXT</name></proto>
10985 <param><ptype>GLbyte</ptype> <name>bx</name></param>
10986 <param><ptype>GLbyte</ptype> <name>by</name></param>
10987 <param><ptype>GLbyte</ptype> <name>bz</name></param>
10988 <vecequiv name="glBinormal3bvEXT"/>
10989 </command>
10990 <command>
10991 <proto>void <name>glBinormal3bvEXT</name></proto>
10992 <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
10993 </command>
10994 <command>
10995 <proto>void <name>glBinormal3dEXT</name></proto>
10996 <param group="CoordD"><ptype>GLdouble</ptype> <name>bx</name></param>
10997 <param group="CoordD"><ptype>GLdouble</ptype> <name>by</name></param>
10998 <param group="CoordD"><ptype>GLdouble</ptype> <name>bz</name></param>
10999 <vecequiv name="glBinormal3dvEXT"/>
11000 </command>
11001 <command>
11002 <proto>void <name>glBinormal3dvEXT</name></proto>
11003 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
11004 </command>
11005 <command>
11006 <proto>void <name>glBinormal3fEXT</name></proto>
11007 <param group="CoordF"><ptype>GLfloat</ptype> <name>bx</name></param>
11008 <param group="CoordF"><ptype>GLfloat</ptype> <name>by</name></param>
11009 <param group="CoordF"><ptype>GLfloat</ptype> <name>bz</name></param>
11010 <vecequiv name="glBinormal3fvEXT"/>
11011 </command>
11012 <command>
11013 <proto>void <name>glBinormal3fvEXT</name></proto>
11014 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
11015 </command>
11016 <command>
11017 <proto>void <name>glBinormal3iEXT</name></proto>
11018 <param><ptype>GLint</ptype> <name>bx</name></param>
11019 <param><ptype>GLint</ptype> <name>by</name></param>
11020 <param><ptype>GLint</ptype> <name>bz</name></param>
11021 <vecequiv name="glBinormal3ivEXT"/>
11022 </command>
11023 <command>
11024 <proto>void <name>glBinormal3ivEXT</name></proto>
11025 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
11026 </command>
11027 <command>
11028 <proto>void <name>glBinormal3sEXT</name></proto>
11029 <param><ptype>GLshort</ptype> <name>bx</name></param>
11030 <param><ptype>GLshort</ptype> <name>by</name></param>
11031 <param><ptype>GLshort</ptype> <name>bz</name></param>
11032 <vecequiv name="glBinormal3svEXT"/>
11033 </command>
11034 <command>
11035 <proto>void <name>glBinormal3svEXT</name></proto>
11036 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
11037 </command>
11038 <command>
11039 <proto>void <name>glBinormalPointerEXT</name></proto>
11040 <param group="BinormalPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
11041 <param><ptype>GLsizei</ptype> <name>stride</name></param>
11042 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
11043 </command>
11044 <command>
11045 <proto>void <name>glBitmap</name></proto>
11046 <param><ptype>GLsizei</ptype> <name>width</name></param>
11047 <param><ptype>GLsizei</ptype> <name>height</name></param>
11048 <param group="CoordF"><ptype>GLfloat</ptype> <name>xorig</name></param>
11049 <param group="CoordF"><ptype>GLfloat</ptype> <name>yorig</name></param>
11050 <param group="CoordF"><ptype>GLfloat</ptype> <name>xmove</name></param>
11051 <param group="CoordF"><ptype>GLfloat</ptype> <name>ymove</name></param>
11052 <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
11053 <glx type="render" opcode="5"/>
11054 <glx type="render" opcode="311" name="glBitmapPBO" comment="PBO protocol"/>
11055 </command>
11056 <command>
11057 <proto>void <name>glBitmapxOES</name></proto>
11058 <param><ptype>GLsizei</ptype> <name>width</name></param>
11059 <param><ptype>GLsizei</ptype> <name>height</name></param>
11060 <param><ptype>GLfixed</ptype> <name>xorig</name></param>
11061 <param><ptype>GLfixed</ptype> <name>yorig</name></param>
11062 <param><ptype>GLfixed</ptype> <name>xmove</name></param>
11063 <param><ptype>GLfixed</ptype> <name>ymove</name></param>
11064 <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
11065 </command>
11066 <command>
11067 <proto>void <name>glBlendBarrier</name></proto>
11068 </command>
11069 <command>
11070 <proto>void <name>glBlendBarrierKHR</name></proto>
11071 <alias name="glBlendBarrier"/>
11072 </command>
11073 <command>
11074 <proto>void <name>glBlendBarrierNV</name></proto>
11075 <alias name="glBlendBarrier"/>
11076 </command>
11077 <command>
11078 <proto>void <name>glBlendColor</name></proto>
11079 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
11080 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
11081 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
11082 <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
11083 <glx type="render" opcode="4096"/>
11084 </command>
11085 <command>
11086 <proto>void <name>glBlendColorEXT</name></proto>
11087 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
11088 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
11089 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
11090 <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
11091 <alias name="glBlendColor"/>
11092 <glx type="render" opcode="4096"/>
11093 </command>
11094 <command>
11095 <proto>void <name>glBlendColorxOES</name></proto>
11096 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
11097 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
11098 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
11099 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
11100 </command>
11101 <command>
11102 <proto>void <name>glBlendEquation</name></proto>
11103 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
11104 <glx type="render" opcode="4097"/>
11105 </command>
11106 <command>
11107 <proto>void <name>glBlendEquationEXT</name></proto>
11108 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
11109 <alias name="glBlendEquation"/>
11110 <glx type="render" opcode="4097"/>
11111 </command>
11112 <command>
11113 <proto>void <name>glBlendEquationIndexedAMD</name></proto>
11114 <param><ptype>GLuint</ptype> <name>buf</name></param>
11115 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
11116 <alias name="glBlendEquationi"/>
11117 </command>
11118 <command>
11119 <proto>void <name>glBlendEquationOES</name></proto>
11120 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
11121 </command>
11122 <command>
11123 <proto>void <name>glBlendEquationSeparate</name></proto>
11124 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
11125 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
11126 <glx type="render" opcode="4228"/>
11127 </command>
11128 <command>
11129 <proto>void <name>glBlendEquationSeparateEXT</name></proto>
11130 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
11131 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
11132 <alias name="glBlendEquationSeparate"/>
11133 <glx type="render" opcode="4228"/>
11134 </command>
11135 <command>
11136 <proto>void <name>glBlendEquationSeparateIndexedAMD</name></proto>
11137 <param><ptype>GLuint</ptype> <name>buf</name></param>
11138 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
11139 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
11140 <alias name="glBlendEquationSeparatei"/>
11141 </command>
11142 <command>
11143 <proto>void <name>glBlendEquationSeparateOES</name></proto>
11144 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
11145 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
11146 </command>
11147 <command>
11148 <proto>void <name>glBlendEquationSeparatei</name></proto>
11149 <param><ptype>GLuint</ptype> <name>buf</name></param>
11150 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
11151 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
11152 </command>
11153 <command>
11154 <proto>void <name>glBlendEquationSeparateiARB</name></proto>
11155 <param><ptype>GLuint</ptype> <name>buf</name></param>
11156 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
11157 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
11158 <alias name="glBlendEquationSeparatei"/>
11159 </command>
11160 <command>
11161 <proto>void <name>glBlendEquationSeparateiEXT</name></proto>
11162 <param><ptype>GLuint</ptype> <name>buf</name></param>
11163 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
11164 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
11165 <alias name="glBlendEquationSeparatei"/>
11166 </command>
11167 <command>
11168 <proto>void <name>glBlendEquationSeparateiOES</name></proto>
11169 <param><ptype>GLuint</ptype> <name>buf</name></param>
11170 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
11171 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
11172 <alias name="glBlendEquationSeparatei"/>
11173 </command>
11174 <command>
11175 <proto>void <name>glBlendEquationi</name></proto>
11176 <param><ptype>GLuint</ptype> <name>buf</name></param>
11177 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
11178 </command>
11179 <command>
11180 <proto>void <name>glBlendEquationiARB</name></proto>
11181 <param><ptype>GLuint</ptype> <name>buf</name></param>
11182 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
11183 <alias name="glBlendEquationi"/>
11184 </command>
11185 <command>
11186 <proto>void <name>glBlendEquationiEXT</name></proto>
11187 <param><ptype>GLuint</ptype> <name>buf</name></param>
11188 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
11189 <alias name="glBlendEquationi"/>
11190 </command>
11191 <command>
11192 <proto>void <name>glBlendEquationiOES</name></proto>
11193 <param><ptype>GLuint</ptype> <name>buf</name></param>
11194 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
11195 <alias name="glBlendEquationi"/>
11196 </command>
11197 <command>
11198 <proto>void <name>glBlendFunc</name></proto>
11199 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactor</name></param>
11200 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactor</name></param>
11201 <glx type="render" opcode="160"/>
11202 </command>
11203 <command>
11204 <proto>void <name>glBlendFuncIndexedAMD</name></proto>
11205 <param><ptype>GLuint</ptype> <name>buf</name></param>
11206 <param><ptype>GLenum</ptype> <name>src</name></param>
11207 <param><ptype>GLenum</ptype> <name>dst</name></param>
11208 <alias name="glBlendFunci"/>
11209 </command>
11210 <command>
11211 <proto>void <name>glBlendFuncSeparate</name></proto>
11212 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
11213 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
11214 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
11215 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
11216 <glx type="render" opcode="4134"/>
11217 </command>
11218 <command>
11219 <proto>void <name>glBlendFuncSeparateEXT</name></proto>
11220 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
11221 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
11222 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
11223 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
11224 <alias name="glBlendFuncSeparate"/>
11225 <glx type="render" opcode="4134"/>
11226 </command>
11227 <command>
11228 <proto>void <name>glBlendFuncSeparateINGR</name></proto>
11229 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
11230 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
11231 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
11232 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
11233 <alias name="glBlendFuncSeparate"/>
11234 <glx type="render" opcode="4134"/>
11235 </command>
11236 <command>
11237 <proto>void <name>glBlendFuncSeparateIndexedAMD</name></proto>
11238 <param><ptype>GLuint</ptype> <name>buf</name></param>
11239 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
11240 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
11241 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
11242 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
11243 <alias name="glBlendFuncSeparatei"/>
11244 </command>
11245 <command>
11246 <proto>void <name>glBlendFuncSeparateOES</name></proto>
11247 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
11248 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
11249 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
11250 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
11251 </command>
11252 <command>
11253 <proto>void <name>glBlendFuncSeparatei</name></proto>
11254 <param><ptype>GLuint</ptype> <name>buf</name></param>
11255 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
11256 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
11257 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
11258 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
11259 </command>
11260 <command>
11261 <proto>void <name>glBlendFuncSeparateiARB</name></proto>
11262 <param><ptype>GLuint</ptype> <name>buf</name></param>
11263 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
11264 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
11265 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
11266 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
11267 <alias name="glBlendFuncSeparatei"/>
11268 </command>
11269 <command>
11270 <proto>void <name>glBlendFuncSeparateiEXT</name></proto>
11271 <param><ptype>GLuint</ptype> <name>buf</name></param>
11272 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
11273 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
11274 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
11275 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
11276 <alias name="glBlendFuncSeparatei"/>
11277 </command>
11278 <command>
11279 <proto>void <name>glBlendFuncSeparateiOES</name></proto>
11280 <param><ptype>GLuint</ptype> <name>buf</name></param>
11281 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
11282 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
11283 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
11284 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
11285 <alias name="glBlendFuncSeparatei"/>
11286 </command>
11287 <command>
11288 <proto>void <name>glBlendFunci</name></proto>
11289 <param><ptype>GLuint</ptype> <name>buf</name></param>
11290 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>src</name></param>
11291 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dst</name></param>
11292 </command>
11293 <command>
11294 <proto>void <name>glBlendFunciARB</name></proto>
11295 <param><ptype>GLuint</ptype> <name>buf</name></param>
11296 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>src</name></param>
11297 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dst</name></param>
11298 <alias name="glBlendFunci"/>
11299 </command>
11300 <command>
11301 <proto>void <name>glBlendFunciEXT</name></proto>
11302 <param><ptype>GLuint</ptype> <name>buf</name></param>
11303 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>src</name></param>
11304 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dst</name></param>
11305 <alias name="glBlendFunci"/>
11306 </command>
11307 <command>
11308 <proto>void <name>glBlendFunciOES</name></proto>
11309 <param><ptype>GLuint</ptype> <name>buf</name></param>
11310 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>src</name></param>
11311 <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dst</name></param>
11312 <alias name="glBlendFunci"/>
11313 </command>
11314 <command>
11315 <proto>void <name>glBlendParameteriNV</name></proto>
11316 <param><ptype>GLenum</ptype> <name>pname</name></param>
11317 <param><ptype>GLint</ptype> <name>value</name></param>
11318 </command>
11319 <command>
11320 <proto>void <name>glBlitFramebuffer</name></proto>
11321 <param><ptype>GLint</ptype> <name>srcX0</name></param>
11322 <param><ptype>GLint</ptype> <name>srcY0</name></param>
11323 <param><ptype>GLint</ptype> <name>srcX1</name></param>
11324 <param><ptype>GLint</ptype> <name>srcY1</name></param>
11325 <param><ptype>GLint</ptype> <name>dstX0</name></param>
11326 <param><ptype>GLint</ptype> <name>dstY0</name></param>
11327 <param><ptype>GLint</ptype> <name>dstX1</name></param>
11328 <param><ptype>GLint</ptype> <name>dstY1</name></param>
11329 <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
11330 <param group="BlitFramebufferFilter"><ptype>GLenum</ptype> <name>filter</name></param>
11331 <glx type="render" opcode="4330"/>
11332 </command>
11333 <command>
11334 <proto>void <name>glBlitFramebufferANGLE</name></proto>
11335 <param><ptype>GLint</ptype> <name>srcX0</name></param>
11336 <param><ptype>GLint</ptype> <name>srcY0</name></param>
11337 <param><ptype>GLint</ptype> <name>srcX1</name></param>
11338 <param><ptype>GLint</ptype> <name>srcY1</name></param>
11339 <param><ptype>GLint</ptype> <name>dstX0</name></param>
11340 <param><ptype>GLint</ptype> <name>dstY0</name></param>
11341 <param><ptype>GLint</ptype> <name>dstX1</name></param>
11342 <param><ptype>GLint</ptype> <name>dstY1</name></param>
11343 <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
11344 <param group="BlitFramebufferFilter"><ptype>GLenum</ptype> <name>filter</name></param>
11345 </command>
11346 <command>
11347 <proto>void <name>glBlitFramebufferEXT</name></proto>
11348 <param><ptype>GLint</ptype> <name>srcX0</name></param>
11349 <param><ptype>GLint</ptype> <name>srcY0</name></param>
11350 <param><ptype>GLint</ptype> <name>srcX1</name></param>
11351 <param><ptype>GLint</ptype> <name>srcY1</name></param>
11352 <param><ptype>GLint</ptype> <name>dstX0</name></param>
11353 <param><ptype>GLint</ptype> <name>dstY0</name></param>
11354 <param><ptype>GLint</ptype> <name>dstX1</name></param>
11355 <param><ptype>GLint</ptype> <name>dstY1</name></param>
11356 <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
11357 <param group="BlitFramebufferFilter"><ptype>GLenum</ptype> <name>filter</name></param>
11358 <alias name="glBlitFramebuffer"/>
11359 <glx type="render" opcode="4330"/>
11360 </command>
11361 <command>
11362 <proto>void <name>glBlitFramebufferNV</name></proto>
11363 <param><ptype>GLint</ptype> <name>srcX0</name></param>
11364 <param><ptype>GLint</ptype> <name>srcY0</name></param>
11365 <param><ptype>GLint</ptype> <name>srcX1</name></param>
11366 <param><ptype>GLint</ptype> <name>srcY1</name></param>
11367 <param><ptype>GLint</ptype> <name>dstX0</name></param>
11368 <param><ptype>GLint</ptype> <name>dstY0</name></param>
11369 <param><ptype>GLint</ptype> <name>dstX1</name></param>
11370 <param><ptype>GLint</ptype> <name>dstY1</name></param>
11371 <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
11372 <param group="BlitFramebufferFilter"><ptype>GLenum</ptype> <name>filter</name></param>
11373 <alias name="glBlitFramebuffer"/>
11374 </command>
11375 <command>
11376 <proto>void <name>glBlitNamedFramebuffer</name></proto>
11377 <param><ptype>GLuint</ptype> <name>readFramebuffer</name></param>
11378 <param><ptype>GLuint</ptype> <name>drawFramebuffer</name></param>
11379 <param><ptype>GLint</ptype> <name>srcX0</name></param>
11380 <param><ptype>GLint</ptype> <name>srcY0</name></param>
11381 <param><ptype>GLint</ptype> <name>srcX1</name></param>
11382 <param><ptype>GLint</ptype> <name>srcY1</name></param>
11383 <param><ptype>GLint</ptype> <name>dstX0</name></param>
11384 <param><ptype>GLint</ptype> <name>dstY0</name></param>
11385 <param><ptype>GLint</ptype> <name>dstX1</name></param>
11386 <param><ptype>GLint</ptype> <name>dstY1</name></param>
11387 <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
11388 <param group="BlitFramebufferFilter"><ptype>GLenum</ptype> <name>filter</name></param>
11389 </command>
11390 <command>
11391 <proto>void <name>glBufferAddressRangeNV</name></proto>
11392 <param><ptype>GLenum</ptype> <name>pname</name></param>
11393 <param><ptype>GLuint</ptype> <name>index</name></param>
11394 <param><ptype>GLuint64EXT</ptype> <name>address</name></param>
11395 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
11396 </command>
11397 <command>
11398 <proto>void <name>glBufferAttachMemoryNV</name></proto>
11399 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
11400 <param><ptype>GLuint</ptype> <name>memory</name></param>
11401 <param><ptype>GLuint64</ptype> <name>offset</name></param>
11402 </command>
11403 <command>
11404 <proto>void <name>glBufferData</name></proto>
11405 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
11406 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
11407 <param len="size">const void *<name>data</name></param>
11408 <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
11409 </command>
11410 <command>
11411 <proto>void <name>glBufferDataARB</name></proto>
11412 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
11413 <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
11414 <param len="size">const void *<name>data</name></param>
11415 <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
11416 <alias name="glBufferData"/>
11417 </command>
11418 <command>
11419 <proto>void <name>glBufferPageCommitmentARB</name></proto>
11420 <param><ptype>GLenum</ptype> <name>target</name></param>
11421 <param><ptype>GLintptr</ptype> <name>offset</name></param>
11422 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
11423 <param><ptype>GLboolean</ptype> <name>commit</name></param>
11424 </command>
11425 <command>
11426 <proto>void <name>glBufferParameteriAPPLE</name></proto>
11427 <param><ptype>GLenum</ptype> <name>target</name></param>
11428 <param><ptype>GLenum</ptype> <name>pname</name></param>
11429 <param><ptype>GLint</ptype> <name>param</name></param>
11430 </command>
11431 <command>
11432 <proto>void <name>glBufferStorage</name></proto>
11433 <param group="BufferStorageTarget"><ptype>GLenum</ptype> <name>target</name></param>
11434 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
11435 <param len="size">const void *<name>data</name></param>
11436 <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
11437 </command>
11438 <command>
11439 <proto>void <name>glBufferStorageEXT</name></proto>
11440 <param group="BufferStorageTarget"><ptype>GLenum</ptype> <name>target</name></param>
11441 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
11442 <param len="size">const void *<name>data</name></param>
11443 <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
11444 <alias name="glBufferStorage"/>
11445 </command>
11446 <command>
11447 <proto>void <name>glBufferStorageExternalEXT</name></proto>
11448 <param><ptype>GLenum</ptype> <name>target</name></param>
11449 <param><ptype>GLintptr</ptype> <name>offset</name></param>
11450 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
11451 <param><ptype>GLeglClientBufferEXT</ptype> <name>clientBuffer</name></param>
11452 <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
11453 </command>
11454 <command>
11455 <proto>void <name>glBufferStorageMemEXT</name></proto>
11456 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
11457 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
11458 <param><ptype>GLuint</ptype> <name>memory</name></param>
11459 <param><ptype>GLuint64</ptype> <name>offset</name></param>
11460 </command>
11461 <command>
11462 <proto>void <name>glBufferSubData</name></proto>
11463 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
11464 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
11465 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
11466 <param len="size">const void *<name>data</name></param>
11467 </command>
11468 <command>
11469 <proto>void <name>glBufferSubDataARB</name></proto>
11470 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
11471 <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
11472 <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
11473 <param len="size">const void *<name>data</name></param>
11474 <alias name="glBufferSubData"/>
11475 </command>
11476 <command>
11477 <proto>void <name>glCallCommandListNV</name></proto>
11478 <param><ptype>GLuint</ptype> <name>list</name></param>
11479 </command>
11480 <command>
11481 <proto>void <name>glCallList</name></proto>
11482 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
11483 <glx type="render" opcode="1"/>
11484 </command>
11485 <command>
11486 <proto>void <name>glCallLists</name></proto>
11487 <param><ptype>GLsizei</ptype> <name>n</name></param>
11488 <param group="ListNameType"><ptype>GLenum</ptype> <name>type</name></param>
11489 <param len="COMPSIZE(n,type)">const void *<name>lists</name></param>
11490 <glx type="render" opcode="2"/>
11491 </command>
11492 <command>
11493 <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckFramebufferStatus</name></proto>
11494 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
11495 <glx type="vendor" opcode="1427"/>
11496 </command>
11497 <command>
11498 <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckFramebufferStatusEXT</name></proto>
11499 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
11500 <alias name="glCheckFramebufferStatus"/>
11501 <glx type="vendor" opcode="1427"/>
11502 </command>
11503 <command>
11504 <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckFramebufferStatusOES</name></proto>
11505 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
11506 </command>
11507 <command>
11508 <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatus</name></proto>
11509 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
11510 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
11511 </command>
11512 <command>
11513 <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatusEXT</name></proto>
11514 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
11515 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
11516 </command>
11517 <command>
11518 <proto>void <name>glClampColor</name></proto>
11519 <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
11520 <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
11521 <glx type="render" opcode="234"/>
11522 </command>
11523 <command>
11524 <proto>void <name>glClampColorARB</name></proto>
11525 <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
11526 <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
11527 <alias name="glClampColor"/>
11528 <glx type="render" opcode="234"/>
11529 </command>
11530 <command>
11531 <proto>void <name>glClear</name></proto>
11532 <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
11533 <glx type="render" opcode="127"/>
11534 </command>
11535 <command>
11536 <proto>void <name>glClearAccum</name></proto>
11537 <param><ptype>GLfloat</ptype> <name>red</name></param>
11538 <param><ptype>GLfloat</ptype> <name>green</name></param>
11539 <param><ptype>GLfloat</ptype> <name>blue</name></param>
11540 <param><ptype>GLfloat</ptype> <name>alpha</name></param>
11541 <glx type="render" opcode="128"/>
11542 </command>
11543 <command>
11544 <proto>void <name>glClearAccumxOES</name></proto>
11545 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
11546 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
11547 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
11548 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
11549 </command>
11550 <command>
11551 <proto>void <name>glClearBufferData</name></proto>
11552 <param group="BufferStorageTarget"><ptype>GLenum</ptype> <name>target</name></param>
11553 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11554 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11555 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11556 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
11557 </command>
11558 <command>
11559 <proto>void <name>glClearBufferSubData</name></proto>
11560 <param><ptype>GLenum</ptype> <name>target</name></param>
11561 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11562 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
11563 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
11564 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11565 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11566 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
11567 </command>
11568 <command>
11569 <proto>void <name>glClearBufferfi</name></proto>
11570 <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
11571 <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
11572 <param><ptype>GLfloat</ptype> <name>depth</name></param>
11573 <param><ptype>GLint</ptype> <name>stencil</name></param>
11574 <glx type="render" opcode="360"/>
11575 </command>
11576 <command>
11577 <proto>void <name>glClearBufferfv</name></proto>
11578 <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
11579 <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
11580 <param len="COMPSIZE(buffer)">const <ptype>GLfloat</ptype> *<name>value</name></param>
11581 <glx type="render" opcode="361"/>
11582 </command>
11583 <command>
11584 <proto>void <name>glClearBufferiv</name></proto>
11585 <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
11586 <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
11587 <param len="COMPSIZE(buffer)">const <ptype>GLint</ptype> *<name>value</name></param>
11588 <glx type="render" opcode="362"/>
11589 </command>
11590 <command>
11591 <proto>void <name>glClearBufferuiv</name></proto>
11592 <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
11593 <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
11594 <param len="COMPSIZE(buffer)">const <ptype>GLuint</ptype> *<name>value</name></param>
11595 <glx type="render" opcode="363"/>
11596 </command>
11597 <command>
11598 <proto>void <name>glClearColor</name></proto>
11599 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
11600 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
11601 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
11602 <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
11603 <glx type="render" opcode="130"/>
11604 </command>
11605 <command>
11606 <proto>void <name>glClearColorIiEXT</name></proto>
11607 <param><ptype>GLint</ptype> <name>red</name></param>
11608 <param><ptype>GLint</ptype> <name>green</name></param>
11609 <param><ptype>GLint</ptype> <name>blue</name></param>
11610 <param><ptype>GLint</ptype> <name>alpha</name></param>
11611 <glx type="render" opcode="4292"/>
11612 </command>
11613 <command>
11614 <proto>void <name>glClearColorIuiEXT</name></proto>
11615 <param><ptype>GLuint</ptype> <name>red</name></param>
11616 <param><ptype>GLuint</ptype> <name>green</name></param>
11617 <param><ptype>GLuint</ptype> <name>blue</name></param>
11618 <param><ptype>GLuint</ptype> <name>alpha</name></param>
11619 <glx type="render" opcode="4293"/>
11620 </command>
11621 <command>
11622 <proto>void <name>glClearColorx</name></proto>
11623 <param><ptype>GLfixed</ptype> <name>red</name></param>
11624 <param><ptype>GLfixed</ptype> <name>green</name></param>
11625 <param><ptype>GLfixed</ptype> <name>blue</name></param>
11626 <param><ptype>GLfixed</ptype> <name>alpha</name></param>
11627 </command>
11628 <command>
11629 <proto>void <name>glClearColorxOES</name></proto>
11630 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
11631 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
11632 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
11633 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
11634 </command>
11635 <command>
11636 <proto>void <name>glClearDepth</name></proto>
11637 <param><ptype>GLdouble</ptype> <name>depth</name></param>
11638 <glx type="render" opcode="132"/>
11639 </command>
11640 <command>
11641 <proto>void <name>glClearDepthdNV</name></proto>
11642 <param><ptype>GLdouble</ptype> <name>depth</name></param>
11643 <glx type="render" opcode="4284"/>
11644 </command>
11645 <command>
11646 <proto>void <name>glClearDepthf</name></proto>
11647 <param><ptype>GLfloat</ptype> <name>d</name></param>
11648 </command>
11649 <command>
11650 <proto>void <name>glClearDepthfOES</name></proto>
11651 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>depth</name></param>
11652 <glx type="render" opcode="4308"/>
11653 <alias name="glClearDepthf"/>
11654 </command>
11655 <command>
11656 <proto>void <name>glClearDepthx</name></proto>
11657 <param><ptype>GLfixed</ptype> <name>depth</name></param>
11658 </command>
11659 <command>
11660 <proto>void <name>glClearDepthxOES</name></proto>
11661 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>depth</name></param>
11662 </command>
11663 <command>
11664 <proto>void <name>glClearIndex</name></proto>
11665 <param group="MaskedColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
11666 <glx type="render" opcode="129"/>
11667 </command>
11668 <command>
11669 <proto>void <name>glClearNamedBufferData</name></proto>
11670 <param><ptype>GLuint</ptype> <name>buffer</name></param>
11671 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11672 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11673 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11674 <param>const void *<name>data</name></param>
11675 </command>
11676 <command>
11677 <proto>void <name>glClearNamedBufferDataEXT</name></proto>
11678 <param><ptype>GLuint</ptype> <name>buffer</name></param>
11679 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11680 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11681 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11682 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
11683 </command>
11684 <command>
11685 <proto>void <name>glClearNamedBufferSubData</name></proto>
11686 <param><ptype>GLuint</ptype> <name>buffer</name></param>
11687 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11688 <param><ptype>GLintptr</ptype> <name>offset</name></param>
11689 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
11690 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11691 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11692 <param>const void *<name>data</name></param>
11693 </command>
11694 <command>
11695 <proto>void <name>glClearNamedBufferSubDataEXT</name></proto>
11696 <param><ptype>GLuint</ptype> <name>buffer</name></param>
11697 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
11698 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>offset</name></param>
11699 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
11700 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11701 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11702 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
11703 </command>
11704 <command>
11705 <proto>void <name>glClearNamedFramebufferfi</name></proto>
11706 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
11707 <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
11708 <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
11709 <param><ptype>GLfloat</ptype> <name>depth</name></param>
11710 <param><ptype>GLint</ptype> <name>stencil</name></param>
11711 </command>
11712 <command>
11713 <proto>void <name>glClearNamedFramebufferfv</name></proto>
11714 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
11715 <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
11716 <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
11717 <param>const <ptype>GLfloat</ptype> *<name>value</name></param>
11718 </command>
11719 <command>
11720 <proto>void <name>glClearNamedFramebufferiv</name></proto>
11721 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
11722 <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
11723 <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
11724 <param>const <ptype>GLint</ptype> *<name>value</name></param>
11725 </command>
11726 <command>
11727 <proto>void <name>glClearNamedFramebufferuiv</name></proto>
11728 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
11729 <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
11730 <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
11731 <param>const <ptype>GLuint</ptype> *<name>value</name></param>
11732 </command>
11733 <command>
11734 <proto>void <name>glClearPixelLocalStorageuiEXT</name></proto>
11735 <param><ptype>GLsizei</ptype> <name>offset</name></param>
11736 <param><ptype>GLsizei</ptype> <name>n</name></param>
11737 <param len="n">const <ptype>GLuint</ptype> *<name>values</name></param>
11738 </command>
11739 <command>
11740 <proto>void <name>glClearStencil</name></proto>
11741 <param group="StencilValue"><ptype>GLint</ptype> <name>s</name></param>
11742 <glx type="render" opcode="131"/>
11743 </command>
11744 <command>
11745 <proto>void <name>glClearTexImage</name></proto>
11746 <param><ptype>GLuint</ptype> <name>texture</name></param>
11747 <param><ptype>GLint</ptype> <name>level</name></param>
11748 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11749 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11750 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
11751 </command>
11752 <command>
11753 <proto>void <name>glClearTexImageEXT</name></proto>
11754 <param><ptype>GLuint</ptype> <name>texture</name></param>
11755 <param><ptype>GLint</ptype> <name>level</name></param>
11756 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11757 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11758 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
11759 <alias name="glClearTexImage"/>
11760 </command>
11761 <command>
11762 <proto>void <name>glClearTexSubImage</name></proto>
11763 <param><ptype>GLuint</ptype> <name>texture</name></param>
11764 <param><ptype>GLint</ptype> <name>level</name></param>
11765 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11766 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11767 <param><ptype>GLint</ptype> <name>zoffset</name></param>
11768 <param><ptype>GLsizei</ptype> <name>width</name></param>
11769 <param><ptype>GLsizei</ptype> <name>height</name></param>
11770 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11771 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11772 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11773 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
11774 </command>
11775 <command>
11776 <proto>void <name>glClearTexSubImageEXT</name></proto>
11777 <param><ptype>GLuint</ptype> <name>texture</name></param>
11778 <param><ptype>GLint</ptype> <name>level</name></param>
11779 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11780 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11781 <param><ptype>GLint</ptype> <name>zoffset</name></param>
11782 <param><ptype>GLsizei</ptype> <name>width</name></param>
11783 <param><ptype>GLsizei</ptype> <name>height</name></param>
11784 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11785 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11786 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11787 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
11788 <alias name="glClearTexSubImage"/>
11789 </command>
11790 <command>
11791 <proto>void <name>glClientActiveTexture</name></proto>
11792 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
11793 </command>
11794 <command>
11795 <proto>void <name>glClientActiveTextureARB</name></proto>
11796 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
11797 <alias name="glClientActiveTexture"/>
11798 </command>
11799 <command>
11800 <proto>void <name>glClientActiveVertexStreamATI</name></proto>
11801 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
11802 </command>
11803 <command>
11804 <proto>void <name>glClientAttribDefaultEXT</name></proto>
11805 <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
11806 </command>
11807 <command>
11808 <proto group="SyncStatus"><ptype>GLenum</ptype> <name>glClientWaitSync</name></proto>
11809 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
11810 <param group="SyncObjectMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
11811 <param><ptype>GLuint64</ptype> <name>timeout</name></param>
11812 </command>
11813 <command>
11814 <proto group="SyncStatus"><ptype>GLenum</ptype> <name>glClientWaitSyncAPPLE</name></proto>
11815 <param><ptype>GLsync</ptype> <name>sync</name></param>
11816 <param group="SyncObjectMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
11817 <param><ptype>GLuint64</ptype> <name>timeout</name></param>
11818 <alias name="glClientWaitSync"/>
11819 </command>
11820 <command>
11821 <proto>void <name>glClipControl</name></proto>
11822 <param group="ClipControlOrigin"><ptype>GLenum</ptype> <name>origin</name></param>
11823 <param group="ClipControlDepth"><ptype>GLenum</ptype> <name>depth</name></param>
11824 </command>
11825 <command>
11826 <proto>void <name>glClipControlEXT</name></proto>
11827 <param><ptype>GLenum</ptype> <name>origin</name></param>
11828 <param><ptype>GLenum</ptype> <name>depth</name></param>
11829 <alias name="glClipControl"/>
11830 </command>
11831 <command>
11832 <proto>void <name>glClipPlane</name></proto>
11833 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
11834 <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
11835 <glx type="render" opcode="77"/>
11836 </command>
11837 <command>
11838 <proto>void <name>glClipPlanef</name></proto>
11839 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>p</name></param>
11840 <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
11841 </command>
11842 <command>
11843 <proto>void <name>glClipPlanefIMG</name></proto>
11844 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>p</name></param>
11845 <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
11846 </command>
11847 <command>
11848 <proto>void <name>glClipPlanefOES</name></proto>
11849 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
11850 <param len="4">const <ptype>GLfloat</ptype> *<name>equation</name></param>
11851 <glx type="render" opcode="4312"/>
11852 </command>
11853 <command>
11854 <proto>void <name>glClipPlanex</name></proto>
11855 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
11856 <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
11857 </command>
11858 <command>
11859 <proto>void <name>glClipPlanexIMG</name></proto>
11860 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>p</name></param>
11861 <param len="4">const <ptype>GLfixed</ptype> *<name>eqn</name></param>
11862 </command>
11863 <command>
11864 <proto>void <name>glClipPlanexOES</name></proto>
11865 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
11866 <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
11867 </command>
11868 <command>
11869 <proto>void <name>glColor3b</name></proto>
11870 <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
11871 <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
11872 <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
11873 <vecequiv name="glColor3bv"/>
11874 </command>
11875 <command>
11876 <proto>void <name>glColor3bv</name></proto>
11877 <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
11878 <glx type="render" opcode="6"/>
11879 </command>
11880 <command>
11881 <proto>void <name>glColor3d</name></proto>
11882 <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
11883 <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
11884 <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
11885 <vecequiv name="glColor3dv"/>
11886 </command>
11887 <command>
11888 <proto>void <name>glColor3dv</name></proto>
11889 <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
11890 <glx type="render" opcode="7"/>
11891 </command>
11892 <command>
11893 <proto>void <name>glColor3f</name></proto>
11894 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
11895 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
11896 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
11897 <vecequiv name="glColor3fv"/>
11898 </command>
11899 <command>
11900 <proto>void <name>glColor3fVertex3fSUN</name></proto>
11901 <param><ptype>GLfloat</ptype> <name>r</name></param>
11902 <param><ptype>GLfloat</ptype> <name>g</name></param>
11903 <param><ptype>GLfloat</ptype> <name>b</name></param>
11904 <param><ptype>GLfloat</ptype> <name>x</name></param>
11905 <param><ptype>GLfloat</ptype> <name>y</name></param>
11906 <param><ptype>GLfloat</ptype> <name>z</name></param>
11907 </command>
11908 <command>
11909 <proto>void <name>glColor3fVertex3fvSUN</name></proto>
11910 <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
11911 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
11912 </command>
11913 <command>
11914 <proto>void <name>glColor3fv</name></proto>
11915 <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
11916 <glx type="render" opcode="8"/>
11917 </command>
11918 <command>
11919 <proto>void <name>glColor3hNV</name></proto>
11920 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
11921 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
11922 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
11923 <vecequiv name="glColor3hvNV"/>
11924 </command>
11925 <command>
11926 <proto>void <name>glColor3hvNV</name></proto>
11927 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
11928 <glx type="render" opcode="4244"/>
11929 </command>
11930 <command>
11931 <proto>void <name>glColor3i</name></proto>
11932 <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
11933 <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
11934 <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
11935 <vecequiv name="glColor3iv"/>
11936 </command>
11937 <command>
11938 <proto>void <name>glColor3iv</name></proto>
11939 <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
11940 <glx type="render" opcode="9"/>
11941 </command>
11942 <command>
11943 <proto>void <name>glColor3s</name></proto>
11944 <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
11945 <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
11946 <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
11947 <vecequiv name="glColor3sv"/>
11948 </command>
11949 <command>
11950 <proto>void <name>glColor3sv</name></proto>
11951 <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
11952 <glx type="render" opcode="10"/>
11953 </command>
11954 <command>
11955 <proto>void <name>glColor3ub</name></proto>
11956 <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
11957 <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
11958 <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
11959 <vecequiv name="glColor3ubv"/>
11960 </command>
11961 <command>
11962 <proto>void <name>glColor3ubv</name></proto>
11963 <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
11964 <glx type="render" opcode="11"/>
11965 </command>
11966 <command>
11967 <proto>void <name>glColor3ui</name></proto>
11968 <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
11969 <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
11970 <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
11971 <vecequiv name="glColor3uiv"/>
11972 </command>
11973 <command>
11974 <proto>void <name>glColor3uiv</name></proto>
11975 <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
11976 <glx type="render" opcode="12"/>
11977 </command>
11978 <command>
11979 <proto>void <name>glColor3us</name></proto>
11980 <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
11981 <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
11982 <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
11983 <vecequiv name="glColor3usv"/>
11984 </command>
11985 <command>
11986 <proto>void <name>glColor3usv</name></proto>
11987 <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
11988 <glx type="render" opcode="13"/>
11989 </command>
11990 <command>
11991 <proto>void <name>glColor3xOES</name></proto>
11992 <param><ptype>GLfixed</ptype> <name>red</name></param>
11993 <param><ptype>GLfixed</ptype> <name>green</name></param>
11994 <param><ptype>GLfixed</ptype> <name>blue</name></param>
11995 </command>
11996 <command>
11997 <proto>void <name>glColor3xvOES</name></proto>
11998 <param len="3">const <ptype>GLfixed</ptype> *<name>components</name></param>
11999 </command>
12000 <command>
12001 <proto>void <name>glColor4b</name></proto>
12002 <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
12003 <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
12004 <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
12005 <param group="ColorB"><ptype>GLbyte</ptype> <name>alpha</name></param>
12006 <vecequiv name="glColor4bv"/>
12007 </command>
12008 <command>
12009 <proto>void <name>glColor4bv</name></proto>
12010 <param group="ColorB" len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
12011 <glx type="render" opcode="14"/>
12012 </command>
12013 <command>
12014 <proto>void <name>glColor4d</name></proto>
12015 <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
12016 <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
12017 <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
12018 <param group="ColorD"><ptype>GLdouble</ptype> <name>alpha</name></param>
12019 <vecequiv name="glColor4dv"/>
12020 </command>
12021 <command>
12022 <proto>void <name>glColor4dv</name></proto>
12023 <param group="ColorD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
12024 <glx type="render" opcode="15"/>
12025 </command>
12026 <command>
12027 <proto>void <name>glColor4f</name></proto>
12028 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
12029 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
12030 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
12031 <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
12032 <vecequiv name="glColor4fv"/>
12033 </command>
12034 <command>
12035 <proto>void <name>glColor4fNormal3fVertex3fSUN</name></proto>
12036 <param><ptype>GLfloat</ptype> <name>r</name></param>
12037 <param><ptype>GLfloat</ptype> <name>g</name></param>
12038 <param><ptype>GLfloat</ptype> <name>b</name></param>
12039 <param><ptype>GLfloat</ptype> <name>a</name></param>
12040 <param><ptype>GLfloat</ptype> <name>nx</name></param>
12041 <param><ptype>GLfloat</ptype> <name>ny</name></param>
12042 <param><ptype>GLfloat</ptype> <name>nz</name></param>
12043 <param><ptype>GLfloat</ptype> <name>x</name></param>
12044 <param><ptype>GLfloat</ptype> <name>y</name></param>
12045 <param><ptype>GLfloat</ptype> <name>z</name></param>
12046 </command>
12047 <command>
12048 <proto>void <name>glColor4fNormal3fVertex3fvSUN</name></proto>
12049 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
12050 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
12051 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
12052 </command>
12053 <command>
12054 <proto>void <name>glColor4fv</name></proto>
12055 <param group="ColorF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
12056 <glx type="render" opcode="16"/>
12057 </command>
12058 <command>
12059 <proto>void <name>glColor4hNV</name></proto>
12060 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
12061 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
12062 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
12063 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>alpha</name></param>
12064 <vecequiv name="glColor4hvNV"/>
12065 </command>
12066 <command>
12067 <proto>void <name>glColor4hvNV</name></proto>
12068 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
12069 <glx type="render" opcode="4245"/>
12070 </command>
12071 <command>
12072 <proto>void <name>glColor4i</name></proto>
12073 <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
12074 <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
12075 <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
12076 <param group="ColorI"><ptype>GLint</ptype> <name>alpha</name></param>
12077 <vecequiv name="glColor4iv"/>
12078 </command>
12079 <command>
12080 <proto>void <name>glColor4iv</name></proto>
12081 <param group="ColorI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
12082 <glx type="render" opcode="17"/>
12083 </command>
12084 <command>
12085 <proto>void <name>glColor4s</name></proto>
12086 <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
12087 <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
12088 <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
12089 <param group="ColorS"><ptype>GLshort</ptype> <name>alpha</name></param>
12090 <vecequiv name="glColor4sv"/>
12091 </command>
12092 <command>
12093 <proto>void <name>glColor4sv</name></proto>
12094 <param group="ColorS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
12095 <glx type="render" opcode="18"/>
12096 </command>
12097 <command>
12098 <proto>void <name>glColor4ub</name></proto>
12099 <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
12100 <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
12101 <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
12102 <param group="ColorUB"><ptype>GLubyte</ptype> <name>alpha</name></param>
12103 <vecequiv name="glColor4ubv"/>
12104 </command>
12105 <command>
12106 <proto>void <name>glColor4ubVertex2fSUN</name></proto>
12107 <param><ptype>GLubyte</ptype> <name>r</name></param>
12108 <param><ptype>GLubyte</ptype> <name>g</name></param>
12109 <param><ptype>GLubyte</ptype> <name>b</name></param>
12110 <param><ptype>GLubyte</ptype> <name>a</name></param>
12111 <param><ptype>GLfloat</ptype> <name>x</name></param>
12112 <param><ptype>GLfloat</ptype> <name>y</name></param>
12113 </command>
12114 <command>
12115 <proto>void <name>glColor4ubVertex2fvSUN</name></proto>
12116 <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
12117 <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
12118 </command>
12119 <command>
12120 <proto>void <name>glColor4ubVertex3fSUN</name></proto>
12121 <param><ptype>GLubyte</ptype> <name>r</name></param>
12122 <param><ptype>GLubyte</ptype> <name>g</name></param>
12123 <param><ptype>GLubyte</ptype> <name>b</name></param>
12124 <param><ptype>GLubyte</ptype> <name>a</name></param>
12125 <param><ptype>GLfloat</ptype> <name>x</name></param>
12126 <param><ptype>GLfloat</ptype> <name>y</name></param>
12127 <param><ptype>GLfloat</ptype> <name>z</name></param>
12128 </command>
12129 <command>
12130 <proto>void <name>glColor4ubVertex3fvSUN</name></proto>
12131 <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
12132 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
12133 </command>
12134 <command>
12135 <proto>void <name>glColor4ubv</name></proto>
12136 <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
12137 <glx type="render" opcode="19"/>
12138 </command>
12139 <command>
12140 <proto>void <name>glColor4ui</name></proto>
12141 <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
12142 <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
12143 <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
12144 <param group="ColorUI"><ptype>GLuint</ptype> <name>alpha</name></param>
12145 <vecequiv name="glColor4uiv"/>
12146 </command>
12147 <command>
12148 <proto>void <name>glColor4uiv</name></proto>
12149 <param group="ColorUI" len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
12150 <glx type="render" opcode="20"/>
12151 </command>
12152 <command>
12153 <proto>void <name>glColor4us</name></proto>
12154 <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
12155 <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
12156 <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
12157 <param group="ColorUS"><ptype>GLushort</ptype> <name>alpha</name></param>
12158 <vecequiv name="glColor4usv"/>
12159 </command>
12160 <command>
12161 <proto>void <name>glColor4usv</name></proto>
12162 <param group="ColorUS" len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
12163 <glx type="render" opcode="21"/>
12164 </command>
12165 <command>
12166 <proto>void <name>glColor4x</name></proto>
12167 <param><ptype>GLfixed</ptype> <name>red</name></param>
12168 <param><ptype>GLfixed</ptype> <name>green</name></param>
12169 <param><ptype>GLfixed</ptype> <name>blue</name></param>
12170 <param><ptype>GLfixed</ptype> <name>alpha</name></param>
12171 </command>
12172 <command>
12173 <proto>void <name>glColor4xOES</name></proto>
12174 <param><ptype>GLfixed</ptype> <name>red</name></param>
12175 <param><ptype>GLfixed</ptype> <name>green</name></param>
12176 <param><ptype>GLfixed</ptype> <name>blue</name></param>
12177 <param><ptype>GLfixed</ptype> <name>alpha</name></param>
12178 </command>
12179 <command>
12180 <proto>void <name>glColor4xvOES</name></proto>
12181 <param len="4">const <ptype>GLfixed</ptype> *<name>components</name></param>
12182 </command>
12183 <command>
12184 <proto>void <name>glColorFormatNV</name></proto>
12185 <param><ptype>GLint</ptype> <name>size</name></param>
12186 <param><ptype>GLenum</ptype> <name>type</name></param>
12187 <param><ptype>GLsizei</ptype> <name>stride</name></param>
12188 </command>
12189 <command>
12190 <proto>void <name>glColorFragmentOp1ATI</name></proto>
12191 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
12192 <param><ptype>GLuint</ptype> <name>dst</name></param>
12193 <param><ptype>GLuint</ptype> <name>dstMask</name></param>
12194 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
12195 <param><ptype>GLuint</ptype> <name>arg1</name></param>
12196 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
12197 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
12198 </command>
12199 <command>
12200 <proto>void <name>glColorFragmentOp2ATI</name></proto>
12201 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
12202 <param><ptype>GLuint</ptype> <name>dst</name></param>
12203 <param><ptype>GLuint</ptype> <name>dstMask</name></param>
12204 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
12205 <param><ptype>GLuint</ptype> <name>arg1</name></param>
12206 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
12207 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
12208 <param><ptype>GLuint</ptype> <name>arg2</name></param>
12209 <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
12210 <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
12211 </command>
12212 <command>
12213 <proto>void <name>glColorFragmentOp3ATI</name></proto>
12214 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
12215 <param><ptype>GLuint</ptype> <name>dst</name></param>
12216 <param><ptype>GLuint</ptype> <name>dstMask</name></param>
12217 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
12218 <param><ptype>GLuint</ptype> <name>arg1</name></param>
12219 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
12220 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
12221 <param><ptype>GLuint</ptype> <name>arg2</name></param>
12222 <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
12223 <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
12224 <param><ptype>GLuint</ptype> <name>arg3</name></param>
12225 <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
12226 <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
12227 </command>
12228 <command>
12229 <proto>void <name>glColorMask</name></proto>
12230 <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
12231 <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
12232 <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
12233 <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
12234 <glx type="render" opcode="134"/>
12235 </command>
12236 <command>
12237 <proto>void <name>glColorMaskIndexedEXT</name></proto>
12238 <param><ptype>GLuint</ptype> <name>index</name></param>
12239 <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
12240 <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
12241 <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
12242 <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
12243 <alias name="glColorMaski"/>
12244 <glx type="render" opcode="352"/>
12245 </command>
12246 <command>
12247 <proto>void <name>glColorMaski</name></proto>
12248 <param><ptype>GLuint</ptype> <name>index</name></param>
12249 <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
12250 <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
12251 <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
12252 <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
12253 </command>
12254 <command>
12255 <proto>void <name>glColorMaskiEXT</name></proto>
12256 <param><ptype>GLuint</ptype> <name>index</name></param>
12257 <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
12258 <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
12259 <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
12260 <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
12261 <alias name="glColorMaski"/>
12262 </command>
12263 <command>
12264 <proto>void <name>glColorMaskiOES</name></proto>
12265 <param><ptype>GLuint</ptype> <name>index</name></param>
12266 <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
12267 <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
12268 <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
12269 <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
12270 <alias name="glColorMaski"/>
12271 </command>
12272 <command>
12273 <proto>void <name>glColorMaterial</name></proto>
12274 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
12275 <param group="ColorMaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
12276 <glx type="render" opcode="78"/>
12277 </command>
12278 <command>
12279 <proto>void <name>glColorP3ui</name></proto>
12280 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
12281 <param><ptype>GLuint</ptype> <name>color</name></param>
12282 </command>
12283 <command>
12284 <proto>void <name>glColorP3uiv</name></proto>
12285 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
12286 <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
12287 </command>
12288 <command>
12289 <proto>void <name>glColorP4ui</name></proto>
12290 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
12291 <param><ptype>GLuint</ptype> <name>color</name></param>
12292 </command>
12293 <command>
12294 <proto>void <name>glColorP4uiv</name></proto>
12295 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
12296 <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
12297 </command>
12298 <command>
12299 <proto>void <name>glColorPointer</name></proto>
12300 <param><ptype>GLint</ptype> <name>size</name></param>
12301 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
12302 <param><ptype>GLsizei</ptype> <name>stride</name></param>
12303 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
12304 </command>
12305 <command>
12306 <proto>void <name>glColorPointerEXT</name></proto>
12307 <param><ptype>GLint</ptype> <name>size</name></param>
12308 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
12309 <param><ptype>GLsizei</ptype> <name>stride</name></param>
12310 <param><ptype>GLsizei</ptype> <name>count</name></param>
12311 <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
12312 </command>
12313 <command>
12314 <proto>void <name>glColorPointerListIBM</name></proto>
12315 <param><ptype>GLint</ptype> <name>size</name></param>
12316 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
12317 <param><ptype>GLint</ptype> <name>stride</name></param>
12318 <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
12319 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
12320 </command>
12321 <command>
12322 <proto>void <name>glColorPointervINTEL</name></proto>
12323 <param><ptype>GLint</ptype> <name>size</name></param>
12324 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
12325 <param len="4">const void **<name>pointer</name></param>
12326 </command>
12327 <command>
12328 <proto>void <name>glColorSubTable</name></proto>
12329 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
12330 <param><ptype>GLsizei</ptype> <name>start</name></param>
12331 <param><ptype>GLsizei</ptype> <name>count</name></param>
12332 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12333 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
12334 <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
12335 <glx type="render" opcode="195"/>
12336 <glx type="render" opcode="312" name="glColorSubTablePBO" comment="PBO protocol"/>
12337 </command>
12338 <command>
12339 <proto>void <name>glColorSubTableEXT</name></proto>
12340 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
12341 <param><ptype>GLsizei</ptype> <name>start</name></param>
12342 <param><ptype>GLsizei</ptype> <name>count</name></param>
12343 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12344 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
12345 <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
12346 <alias name="glColorSubTable"/>
12347 </command>
12348 <command>
12349 <proto>void <name>glColorTable</name></proto>
12350 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
12351 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12352 <param><ptype>GLsizei</ptype> <name>width</name></param>
12353 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12354 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
12355 <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
12356 <glx type="render" opcode="2053"/>
12357 <glx type="render" opcode="313" name="glColorTablePBO" comment="PBO protocol"/>
12358 </command>
12359 <command>
12360 <proto>void <name>glColorTableEXT</name></proto>
12361 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
12362 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
12363 <param><ptype>GLsizei</ptype> <name>width</name></param>
12364 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12365 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
12366 <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
12367 <alias name="glColorTable"/>
12368 </command>
12369 <command>
12370 <proto>void <name>glColorTableParameterfv</name></proto>
12371 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
12372 <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
12373 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
12374 <glx type="render" opcode="2054"/>
12375 </command>
12376 <command>
12377 <proto>void <name>glColorTableParameterfvSGI</name></proto>
12378 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
12379 <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
12380 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
12381 <alias name="glColorTableParameterfv"/>
12382 <glx type="render" opcode="2054"/>
12383 </command>
12384 <command>
12385 <proto>void <name>glColorTableParameteriv</name></proto>
12386 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
12387 <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
12388 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
12389 <glx type="render" opcode="2055"/>
12390 </command>
12391 <command>
12392 <proto>void <name>glColorTableParameterivSGI</name></proto>
12393 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
12394 <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
12395 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
12396 <alias name="glColorTableParameteriv"/>
12397 <glx type="render" opcode="2055"/>
12398 </command>
12399 <command>
12400 <proto>void <name>glColorTableSGI</name></proto>
12401 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
12402 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12403 <param><ptype>GLsizei</ptype> <name>width</name></param>
12404 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12405 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
12406 <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
12407 <alias name="glColorTable"/>
12408 <glx type="render" opcode="2053"/>
12409 </command>
12410 <command>
12411 <proto>void <name>glCombinerInputNV</name></proto>
12412 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
12413 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
12414 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
12415 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
12416 <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
12417 <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
12418 <glx type="render" opcode="4140"/>
12419 </command>
12420 <command>
12421 <proto>void <name>glCombinerOutputNV</name></proto>
12422 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
12423 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
12424 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>abOutput</name></param>
12425 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>cdOutput</name></param>
12426 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>sumOutput</name></param>
12427 <param group="CombinerScaleNV"><ptype>GLenum</ptype> <name>scale</name></param>
12428 <param group="CombinerBiasNV"><ptype>GLenum</ptype> <name>bias</name></param>
12429 <param group="Boolean"><ptype>GLboolean</ptype> <name>abDotProduct</name></param>
12430 <param group="Boolean"><ptype>GLboolean</ptype> <name>cdDotProduct</name></param>
12431 <param group="Boolean"><ptype>GLboolean</ptype> <name>muxSum</name></param>
12432 <glx type="render" opcode="4141"/>
12433 </command>
12434 <command>
12435 <proto>void <name>glCombinerParameterfNV</name></proto>
12436 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
12437 <param><ptype>GLfloat</ptype> <name>param</name></param>
12438 <glx type="render" opcode="4136"/>
12439 </command>
12440 <command>
12441 <proto>void <name>glCombinerParameterfvNV</name></proto>
12442 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
12443 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
12444 <glx type="render" opcode="4137"/>
12445 </command>
12446 <command>
12447 <proto>void <name>glCombinerParameteriNV</name></proto>
12448 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
12449 <param><ptype>GLint</ptype> <name>param</name></param>
12450 <glx type="render" opcode="4138"/>
12451 </command>
12452 <command>
12453 <proto>void <name>glCombinerParameterivNV</name></proto>
12454 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
12455 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
12456 <glx type="render" opcode="4139"/>
12457 </command>
12458 <command>
12459 <proto>void <name>glCombinerStageParameterfvNV</name></proto>
12460 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
12461 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
12462 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
12463 </command>
12464 <command>
12465 <proto>void <name>glCommandListSegmentsNV</name></proto>
12466 <param><ptype>GLuint</ptype> <name>list</name></param>
12467 <param><ptype>GLuint</ptype> <name>segments</name></param>
12468 </command>
12469 <command>
12470 <proto>void <name>glCompileCommandListNV</name></proto>
12471 <param><ptype>GLuint</ptype> <name>list</name></param>
12472 </command>
12473 <command>
12474 <proto>void <name>glCompileShader</name></proto>
12475 <param><ptype>GLuint</ptype> <name>shader</name></param>
12476 </command>
12477 <command>
12478 <proto>void <name>glCompileShaderARB</name></proto>
12479 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
12480 <alias name="glCompileShader"/>
12481 </command>
12482 <command>
12483 <proto>void <name>glCompileShaderIncludeARB</name></proto>
12484 <param><ptype>GLuint</ptype> <name>shader</name></param>
12485 <param><ptype>GLsizei</ptype> <name>count</name></param>
12486 <param len="count">const <ptype>GLchar</ptype> *const*<name>path</name></param>
12487 <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
12488 </command>
12489 <command>
12490 <proto>void <name>glCompressedMultiTexImage1DEXT</name></proto>
12491 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
12492 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12493 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12494 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12495 <param><ptype>GLsizei</ptype> <name>width</name></param>
12496 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
12497 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12498 <param len="imageSize">const void *<name>bits</name></param>
12499 </command>
12500 <command>
12501 <proto>void <name>glCompressedMultiTexImage2DEXT</name></proto>
12502 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
12503 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12504 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12505 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12506 <param><ptype>GLsizei</ptype> <name>width</name></param>
12507 <param><ptype>GLsizei</ptype> <name>height</name></param>
12508 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
12509 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12510 <param len="imageSize">const void *<name>bits</name></param>
12511 </command>
12512 <command>
12513 <proto>void <name>glCompressedMultiTexImage3DEXT</name></proto>
12514 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
12515 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12516 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12517 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12518 <param><ptype>GLsizei</ptype> <name>width</name></param>
12519 <param><ptype>GLsizei</ptype> <name>height</name></param>
12520 <param><ptype>GLsizei</ptype> <name>depth</name></param>
12521 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
12522 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12523 <param len="imageSize">const void *<name>bits</name></param>
12524 </command>
12525 <command>
12526 <proto>void <name>glCompressedMultiTexSubImage1DEXT</name></proto>
12527 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
12528 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12529 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12530 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
12531 <param><ptype>GLsizei</ptype> <name>width</name></param>
12532 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12533 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12534 <param len="imageSize">const void *<name>bits</name></param>
12535 </command>
12536 <command>
12537 <proto>void <name>glCompressedMultiTexSubImage2DEXT</name></proto>
12538 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
12539 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12540 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12541 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
12542 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
12543 <param><ptype>GLsizei</ptype> <name>width</name></param>
12544 <param><ptype>GLsizei</ptype> <name>height</name></param>
12545 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12546 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12547 <param len="imageSize">const void *<name>bits</name></param>
12548 </command>
12549 <command>
12550 <proto>void <name>glCompressedMultiTexSubImage3DEXT</name></proto>
12551 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
12552 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12553 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12554 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
12555 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
12556 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
12557 <param><ptype>GLsizei</ptype> <name>width</name></param>
12558 <param><ptype>GLsizei</ptype> <name>height</name></param>
12559 <param><ptype>GLsizei</ptype> <name>depth</name></param>
12560 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12561 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12562 <param len="imageSize">const void *<name>bits</name></param>
12563 </command>
12564 <command>
12565 <proto>void <name>glCompressedTexImage1D</name></proto>
12566 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12567 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12568 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12569 <param><ptype>GLsizei</ptype> <name>width</name></param>
12570 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
12571 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12572 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
12573 <glx type="render" opcode="214"/>
12574 <glx type="render" opcode="314" name="glCompressedTexImage1DPBO" comment="PBO protocol"/>
12575 </command>
12576 <command>
12577 <proto>void <name>glCompressedTexImage1DARB</name></proto>
12578 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12579 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12580 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12581 <param><ptype>GLsizei</ptype> <name>width</name></param>
12582 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
12583 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12584 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
12585 <alias name="glCompressedTexImage1D"/>
12586 <glx type="render" opcode="214"/>
12587 </command>
12588 <command>
12589 <proto>void <name>glCompressedTexImage2D</name></proto>
12590 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12591 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12592 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12593 <param><ptype>GLsizei</ptype> <name>width</name></param>
12594 <param><ptype>GLsizei</ptype> <name>height</name></param>
12595 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
12596 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12597 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
12598 <glx type="render" opcode="215"/>
12599 <glx type="render" opcode="315" name="glCompressedTexImage2DPBO" comment="PBO protocol"/>
12600 </command>
12601 <command>
12602 <proto>void <name>glCompressedTexImage2DARB</name></proto>
12603 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12604 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12605 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12606 <param><ptype>GLsizei</ptype> <name>width</name></param>
12607 <param><ptype>GLsizei</ptype> <name>height</name></param>
12608 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
12609 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12610 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
12611 <alias name="glCompressedTexImage2D"/>
12612 <glx type="render" opcode="215"/>
12613 </command>
12614 <command>
12615 <proto>void <name>glCompressedTexImage3D</name></proto>
12616 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12617 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12618 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12619 <param><ptype>GLsizei</ptype> <name>width</name></param>
12620 <param><ptype>GLsizei</ptype> <name>height</name></param>
12621 <param><ptype>GLsizei</ptype> <name>depth</name></param>
12622 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
12623 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12624 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
12625 <glx type="render" opcode="216"/>
12626 <glx type="render" opcode="316" name="glCompressedTexImage3DPBO" comment="PBO protocol"/>
12627 </command>
12628 <command>
12629 <proto>void <name>glCompressedTexImage3DARB</name></proto>
12630 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12631 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12632 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12633 <param><ptype>GLsizei</ptype> <name>width</name></param>
12634 <param><ptype>GLsizei</ptype> <name>height</name></param>
12635 <param><ptype>GLsizei</ptype> <name>depth</name></param>
12636 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
12637 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12638 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
12639 <alias name="glCompressedTexImage3D"/>
12640 <glx type="render" opcode="216"/>
12641 </command>
12642 <command>
12643 <proto>void <name>glCompressedTexImage3DOES</name></proto>
12644 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12645 <param><ptype>GLint</ptype> <name>level</name></param>
12646 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12647 <param><ptype>GLsizei</ptype> <name>width</name></param>
12648 <param><ptype>GLsizei</ptype> <name>height</name></param>
12649 <param><ptype>GLsizei</ptype> <name>depth</name></param>
12650 <param><ptype>GLint</ptype> <name>border</name></param>
12651 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12652 <param len="imageSize">const void *<name>data</name></param>
12653 </command>
12654 <command>
12655 <proto>void <name>glCompressedTexSubImage1D</name></proto>
12656 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12657 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12658 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
12659 <param><ptype>GLsizei</ptype> <name>width</name></param>
12660 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12661 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12662 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
12663 <glx type="render" opcode="217"/>
12664 <glx type="render" opcode="317" name="glCompressedTexSubImage1DPBO" comment="PBO protocol"/>
12665 </command>
12666 <command>
12667 <proto>void <name>glCompressedTexSubImage1DARB</name></proto>
12668 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12669 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12670 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
12671 <param><ptype>GLsizei</ptype> <name>width</name></param>
12672 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12673 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12674 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
12675 <alias name="glCompressedTexSubImage1D"/>
12676 <glx type="render" opcode="217"/>
12677 </command>
12678 <command>
12679 <proto>void <name>glCompressedTexSubImage2D</name></proto>
12680 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12681 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12682 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
12683 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
12684 <param><ptype>GLsizei</ptype> <name>width</name></param>
12685 <param><ptype>GLsizei</ptype> <name>height</name></param>
12686 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12687 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12688 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
12689 <glx type="render" opcode="218"/>
12690 <glx type="render" opcode="318" name="glCompressedTexSubImage2DPBO" comment="PBO protocol"/>
12691 </command>
12692 <command>
12693 <proto>void <name>glCompressedTexSubImage2DARB</name></proto>
12694 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12695 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12696 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
12697 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
12698 <param><ptype>GLsizei</ptype> <name>width</name></param>
12699 <param><ptype>GLsizei</ptype> <name>height</name></param>
12700 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12701 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12702 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
12703 <alias name="glCompressedTexSubImage2D"/>
12704 <glx type="render" opcode="218"/>
12705 </command>
12706 <command>
12707 <proto>void <name>glCompressedTexSubImage3D</name></proto>
12708 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12709 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12710 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
12711 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
12712 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
12713 <param><ptype>GLsizei</ptype> <name>width</name></param>
12714 <param><ptype>GLsizei</ptype> <name>height</name></param>
12715 <param><ptype>GLsizei</ptype> <name>depth</name></param>
12716 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12717 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12718 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
12719 <glx type="render" opcode="219"/>
12720 <glx type="render" opcode="319" name="glCompressedTexSubImage3DPBO" comment="PBO protocol"/>
12721 </command>
12722 <command>
12723 <proto>void <name>glCompressedTexSubImage3DARB</name></proto>
12724 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12725 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12726 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
12727 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
12728 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
12729 <param><ptype>GLsizei</ptype> <name>width</name></param>
12730 <param><ptype>GLsizei</ptype> <name>height</name></param>
12731 <param><ptype>GLsizei</ptype> <name>depth</name></param>
12732 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12733 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12734 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
12735 <alias name="glCompressedTexSubImage3D"/>
12736 <glx type="render" opcode="219"/>
12737 </command>
12738 <command>
12739 <proto>void <name>glCompressedTexSubImage3DOES</name></proto>
12740 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12741 <param><ptype>GLint</ptype> <name>level</name></param>
12742 <param><ptype>GLint</ptype> <name>xoffset</name></param>
12743 <param><ptype>GLint</ptype> <name>yoffset</name></param>
12744 <param><ptype>GLint</ptype> <name>zoffset</name></param>
12745 <param><ptype>GLsizei</ptype> <name>width</name></param>
12746 <param><ptype>GLsizei</ptype> <name>height</name></param>
12747 <param><ptype>GLsizei</ptype> <name>depth</name></param>
12748 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12749 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12750 <param len="imageSize">const void *<name>data</name></param>
12751 </command>
12752 <command>
12753 <proto>void <name>glCompressedTextureImage1DEXT</name></proto>
12754 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
12755 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12756 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12757 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12758 <param><ptype>GLsizei</ptype> <name>width</name></param>
12759 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
12760 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12761 <param len="imageSize">const void *<name>bits</name></param>
12762 </command>
12763 <command>
12764 <proto>void <name>glCompressedTextureImage2DEXT</name></proto>
12765 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
12766 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12767 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12768 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12769 <param><ptype>GLsizei</ptype> <name>width</name></param>
12770 <param><ptype>GLsizei</ptype> <name>height</name></param>
12771 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
12772 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12773 <param len="imageSize">const void *<name>bits</name></param>
12774 </command>
12775 <command>
12776 <proto>void <name>glCompressedTextureImage3DEXT</name></proto>
12777 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
12778 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12779 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12780 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12781 <param><ptype>GLsizei</ptype> <name>width</name></param>
12782 <param><ptype>GLsizei</ptype> <name>height</name></param>
12783 <param><ptype>GLsizei</ptype> <name>depth</name></param>
12784 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
12785 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12786 <param len="imageSize">const void *<name>bits</name></param>
12787 </command>
12788 <command>
12789 <proto>void <name>glCompressedTextureSubImage1D</name></proto>
12790 <param><ptype>GLuint</ptype> <name>texture</name></param>
12791 <param><ptype>GLint</ptype> <name>level</name></param>
12792 <param><ptype>GLint</ptype> <name>xoffset</name></param>
12793 <param><ptype>GLsizei</ptype> <name>width</name></param>
12794 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12795 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12796 <param>const void *<name>data</name></param>
12797 </command>
12798 <command>
12799 <proto>void <name>glCompressedTextureSubImage1DEXT</name></proto>
12800 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
12801 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12802 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12803 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
12804 <param><ptype>GLsizei</ptype> <name>width</name></param>
12805 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12806 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12807 <param len="imageSize">const void *<name>bits</name></param>
12808 </command>
12809 <command>
12810 <proto>void <name>glCompressedTextureSubImage2D</name></proto>
12811 <param><ptype>GLuint</ptype> <name>texture</name></param>
12812 <param><ptype>GLint</ptype> <name>level</name></param>
12813 <param><ptype>GLint</ptype> <name>xoffset</name></param>
12814 <param><ptype>GLint</ptype> <name>yoffset</name></param>
12815 <param><ptype>GLsizei</ptype> <name>width</name></param>
12816 <param><ptype>GLsizei</ptype> <name>height</name></param>
12817 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12818 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12819 <param>const void *<name>data</name></param>
12820 </command>
12821 <command>
12822 <proto>void <name>glCompressedTextureSubImage2DEXT</name></proto>
12823 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
12824 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12825 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12826 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
12827 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
12828 <param><ptype>GLsizei</ptype> <name>width</name></param>
12829 <param><ptype>GLsizei</ptype> <name>height</name></param>
12830 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12831 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12832 <param len="imageSize">const void *<name>bits</name></param>
12833 </command>
12834 <command>
12835 <proto>void <name>glCompressedTextureSubImage3D</name></proto>
12836 <param><ptype>GLuint</ptype> <name>texture</name></param>
12837 <param><ptype>GLint</ptype> <name>level</name></param>
12838 <param><ptype>GLint</ptype> <name>xoffset</name></param>
12839 <param><ptype>GLint</ptype> <name>yoffset</name></param>
12840 <param><ptype>GLint</ptype> <name>zoffset</name></param>
12841 <param><ptype>GLsizei</ptype> <name>width</name></param>
12842 <param><ptype>GLsizei</ptype> <name>height</name></param>
12843 <param><ptype>GLsizei</ptype> <name>depth</name></param>
12844 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12845 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12846 <param>const void *<name>data</name></param>
12847 </command>
12848 <command>
12849 <proto>void <name>glCompressedTextureSubImage3DEXT</name></proto>
12850 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
12851 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12852 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12853 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
12854 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
12855 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
12856 <param><ptype>GLsizei</ptype> <name>width</name></param>
12857 <param><ptype>GLsizei</ptype> <name>height</name></param>
12858 <param><ptype>GLsizei</ptype> <name>depth</name></param>
12859 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12860 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
12861 <param len="imageSize">const void *<name>bits</name></param>
12862 </command>
12863 <command>
12864 <proto>void <name>glConservativeRasterParameterfNV</name></proto>
12865 <param><ptype>GLenum</ptype> <name>pname</name></param>
12866 <param><ptype>GLfloat</ptype> <name>value</name></param>
12867 </command>
12868 <command>
12869 <proto>void <name>glConservativeRasterParameteriNV</name></proto>
12870 <param><ptype>GLenum</ptype> <name>pname</name></param>
12871 <param><ptype>GLint</ptype> <name>param</name></param>
12872 </command>
12873 <command>
12874 <proto>void <name>glConvolutionFilter1D</name></proto>
12875 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
12876 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12877 <param><ptype>GLsizei</ptype> <name>width</name></param>
12878 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12879 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
12880 <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
12881 <glx type="render" opcode="4101"/>
12882 <glx type="render" opcode="320" name="glConvolutionFilter1DPBO" comment="PBO protocol"/>
12883 </command>
12884 <command>
12885 <proto>void <name>glConvolutionFilter1DEXT</name></proto>
12886 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
12887 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12888 <param><ptype>GLsizei</ptype> <name>width</name></param>
12889 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12890 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
12891 <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
12892 <alias name="glConvolutionFilter1D"/>
12893 <glx type="render" opcode="4101"/>
12894 </command>
12895 <command>
12896 <proto>void <name>glConvolutionFilter2D</name></proto>
12897 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
12898 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12899 <param><ptype>GLsizei</ptype> <name>width</name></param>
12900 <param><ptype>GLsizei</ptype> <name>height</name></param>
12901 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12902 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
12903 <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
12904 <glx type="render" opcode="4102"/>
12905 <glx type="render" opcode="321" name="glConvolutionFilter2DPBO" comment="PBO protocol"/>
12906 </command>
12907 <command>
12908 <proto>void <name>glConvolutionFilter2DEXT</name></proto>
12909 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
12910 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
12911 <param><ptype>GLsizei</ptype> <name>width</name></param>
12912 <param><ptype>GLsizei</ptype> <name>height</name></param>
12913 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12914 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
12915 <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
12916 <alias name="glConvolutionFilter2D"/>
12917 <glx type="render" opcode="4102"/>
12918 </command>
12919 <command>
12920 <proto>void <name>glConvolutionParameterf</name></proto>
12921 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
12922 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
12923 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
12924 <glx type="render" opcode="4103"/>
12925 </command>
12926 <command>
12927 <proto>void <name>glConvolutionParameterfEXT</name></proto>
12928 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
12929 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
12930 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
12931 <alias name="glConvolutionParameterf"/>
12932 <glx type="render" opcode="4103"/>
12933 </command>
12934 <command>
12935 <proto>void <name>glConvolutionParameterfv</name></proto>
12936 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
12937 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
12938 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
12939 <glx type="render" opcode="4104"/>
12940 </command>
12941 <command>
12942 <proto>void <name>glConvolutionParameterfvEXT</name></proto>
12943 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
12944 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
12945 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
12946 <alias name="glConvolutionParameterfv"/>
12947 <glx type="render" opcode="4104"/>
12948 </command>
12949 <command>
12950 <proto>void <name>glConvolutionParameteri</name></proto>
12951 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
12952 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
12953 <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
12954 <glx type="render" opcode="4105"/>
12955 </command>
12956 <command>
12957 <proto>void <name>glConvolutionParameteriEXT</name></proto>
12958 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
12959 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
12960 <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
12961 <alias name="glConvolutionParameteri"/>
12962 <glx type="render" opcode="4105"/>
12963 </command>
12964 <command>
12965 <proto>void <name>glConvolutionParameteriv</name></proto>
12966 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
12967 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
12968 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
12969 <glx type="render" opcode="4106"/>
12970 </command>
12971 <command>
12972 <proto>void <name>glConvolutionParameterivEXT</name></proto>
12973 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
12974 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
12975 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
12976 <alias name="glConvolutionParameteriv"/>
12977 <glx type="render" opcode="4106"/>
12978 </command>
12979 <command>
12980 <proto>void <name>glConvolutionParameterxOES</name></proto>
12981 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
12982 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
12983 <param><ptype>GLfixed</ptype> <name>param</name></param>
12984 </command>
12985 <command>
12986 <proto>void <name>glConvolutionParameterxvOES</name></proto>
12987 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
12988 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
12989 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
12990 </command>
12991 <command>
12992 <proto>void <name>glCopyBufferSubData</name></proto>
12993 <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>readTarget</name></param>
12994 <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>writeTarget</name></param>
12995 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
12996 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
12997 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
12998 <glx type="single" opcode="221"/>
12999 </command>
13000 <command>
13001 <proto>void <name>glCopyBufferSubDataNV</name></proto>
13002 <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>readTarget</name></param>
13003 <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>writeTarget</name></param>
13004 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
13005 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
13006 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
13007 <alias name="glCopyBufferSubData"/>
13008 </command>
13009 <command>
13010 <proto>void <name>glCopyColorSubTable</name></proto>
13011 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
13012 <param><ptype>GLsizei</ptype> <name>start</name></param>
13013 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13014 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13015 <param><ptype>GLsizei</ptype> <name>width</name></param>
13016 <glx type="render" opcode="196"/>
13017 </command>
13018 <command>
13019 <proto>void <name>glCopyColorSubTableEXT</name></proto>
13020 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
13021 <param><ptype>GLsizei</ptype> <name>start</name></param>
13022 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13023 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13024 <param><ptype>GLsizei</ptype> <name>width</name></param>
13025 <alias name="glCopyColorSubTable"/>
13026 </command>
13027 <command>
13028 <proto>void <name>glCopyColorTable</name></proto>
13029 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
13030 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
13031 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13032 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13033 <param><ptype>GLsizei</ptype> <name>width</name></param>
13034 <glx type="render" opcode="2056"/>
13035 </command>
13036 <command>
13037 <proto>void <name>glCopyColorTableSGI</name></proto>
13038 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
13039 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
13040 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13041 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13042 <param><ptype>GLsizei</ptype> <name>width</name></param>
13043 <alias name="glCopyColorTable"/>
13044 <glx type="render" opcode="2056"/>
13045 </command>
13046 <command>
13047 <proto>void <name>glCopyConvolutionFilter1D</name></proto>
13048 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
13049 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
13050 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13051 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13052 <param><ptype>GLsizei</ptype> <name>width</name></param>
13053 <glx type="render" opcode="4107"/>
13054 </command>
13055 <command>
13056 <proto>void <name>glCopyConvolutionFilter1DEXT</name></proto>
13057 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
13058 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
13059 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13060 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13061 <param><ptype>GLsizei</ptype> <name>width</name></param>
13062 <alias name="glCopyConvolutionFilter1D"/>
13063 <glx type="render" opcode="4107"/>
13064 </command>
13065 <command>
13066 <proto>void <name>glCopyConvolutionFilter2D</name></proto>
13067 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
13068 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
13069 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13070 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13071 <param><ptype>GLsizei</ptype> <name>width</name></param>
13072 <param><ptype>GLsizei</ptype> <name>height</name></param>
13073 <glx type="render" opcode="4108"/>
13074 </command>
13075 <command>
13076 <proto>void <name>glCopyConvolutionFilter2DEXT</name></proto>
13077 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
13078 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
13079 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13080 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13081 <param><ptype>GLsizei</ptype> <name>width</name></param>
13082 <param><ptype>GLsizei</ptype> <name>height</name></param>
13083 <alias name="glCopyConvolutionFilter2D"/>
13084 <glx type="render" opcode="4108"/>
13085 </command>
13086 <command>
13087 <proto>void <name>glCopyImageSubData</name></proto>
13088 <param><ptype>GLuint</ptype> <name>srcName</name></param>
13089 <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>srcTarget</name></param>
13090 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
13091 <param><ptype>GLint</ptype> <name>srcX</name></param>
13092 <param><ptype>GLint</ptype> <name>srcY</name></param>
13093 <param><ptype>GLint</ptype> <name>srcZ</name></param>
13094 <param><ptype>GLuint</ptype> <name>dstName</name></param>
13095 <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>dstTarget</name></param>
13096 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
13097 <param><ptype>GLint</ptype> <name>dstX</name></param>
13098 <param><ptype>GLint</ptype> <name>dstY</name></param>
13099 <param><ptype>GLint</ptype> <name>dstZ</name></param>
13100 <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
13101 <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
13102 <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
13103 </command>
13104 <command>
13105 <proto>void <name>glCopyImageSubDataEXT</name></proto>
13106 <param><ptype>GLuint</ptype> <name>srcName</name></param>
13107 <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>srcTarget</name></param>
13108 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
13109 <param><ptype>GLint</ptype> <name>srcX</name></param>
13110 <param><ptype>GLint</ptype> <name>srcY</name></param>
13111 <param><ptype>GLint</ptype> <name>srcZ</name></param>
13112 <param><ptype>GLuint</ptype> <name>dstName</name></param>
13113 <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>dstTarget</name></param>
13114 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
13115 <param><ptype>GLint</ptype> <name>dstX</name></param>
13116 <param><ptype>GLint</ptype> <name>dstY</name></param>
13117 <param><ptype>GLint</ptype> <name>dstZ</name></param>
13118 <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
13119 <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
13120 <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
13121 <alias name="glCopyImageSubData"/>
13122 </command>
13123 <command>
13124 <proto>void <name>glCopyImageSubDataNV</name></proto>
13125 <param><ptype>GLuint</ptype> <name>srcName</name></param>
13126 <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>srcTarget</name></param>
13127 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
13128 <param><ptype>GLint</ptype> <name>srcX</name></param>
13129 <param><ptype>GLint</ptype> <name>srcY</name></param>
13130 <param><ptype>GLint</ptype> <name>srcZ</name></param>
13131 <param><ptype>GLuint</ptype> <name>dstName</name></param>
13132 <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>dstTarget</name></param>
13133 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
13134 <param><ptype>GLint</ptype> <name>dstX</name></param>
13135 <param><ptype>GLint</ptype> <name>dstY</name></param>
13136 <param><ptype>GLint</ptype> <name>dstZ</name></param>
13137 <param><ptype>GLsizei</ptype> <name>width</name></param>
13138 <param><ptype>GLsizei</ptype> <name>height</name></param>
13139 <param><ptype>GLsizei</ptype> <name>depth</name></param>
13140 <glx type="render" opcode="4291"/>
13141 </command>
13142 <command>
13143 <proto>void <name>glCopyImageSubDataOES</name></proto>
13144 <param><ptype>GLuint</ptype> <name>srcName</name></param>
13145 <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>srcTarget</name></param>
13146 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
13147 <param><ptype>GLint</ptype> <name>srcX</name></param>
13148 <param><ptype>GLint</ptype> <name>srcY</name></param>
13149 <param><ptype>GLint</ptype> <name>srcZ</name></param>
13150 <param><ptype>GLuint</ptype> <name>dstName</name></param>
13151 <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>dstTarget</name></param>
13152 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
13153 <param><ptype>GLint</ptype> <name>dstX</name></param>
13154 <param><ptype>GLint</ptype> <name>dstY</name></param>
13155 <param><ptype>GLint</ptype> <name>dstZ</name></param>
13156 <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
13157 <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
13158 <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
13159 <alias name="glCopyImageSubData"/>
13160 </command>
13161 <command>
13162 <proto>void <name>glCopyMultiTexImage1DEXT</name></proto>
13163 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
13164 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13165 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13166 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
13167 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13168 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13169 <param><ptype>GLsizei</ptype> <name>width</name></param>
13170 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
13171 </command>
13172 <command>
13173 <proto>void <name>glCopyMultiTexImage2DEXT</name></proto>
13174 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
13175 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13176 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13177 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
13178 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13179 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13180 <param><ptype>GLsizei</ptype> <name>width</name></param>
13181 <param><ptype>GLsizei</ptype> <name>height</name></param>
13182 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
13183 </command>
13184 <command>
13185 <proto>void <name>glCopyMultiTexSubImage1DEXT</name></proto>
13186 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
13187 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13188 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13189 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
13190 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13191 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13192 <param><ptype>GLsizei</ptype> <name>width</name></param>
13193 </command>
13194 <command>
13195 <proto>void <name>glCopyMultiTexSubImage2DEXT</name></proto>
13196 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
13197 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13198 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13199 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
13200 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
13201 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13202 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13203 <param><ptype>GLsizei</ptype> <name>width</name></param>
13204 <param><ptype>GLsizei</ptype> <name>height</name></param>
13205 </command>
13206 <command>
13207 <proto>void <name>glCopyMultiTexSubImage3DEXT</name></proto>
13208 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
13209 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13210 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13211 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
13212 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
13213 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
13214 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13215 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13216 <param><ptype>GLsizei</ptype> <name>width</name></param>
13217 <param><ptype>GLsizei</ptype> <name>height</name></param>
13218 </command>
13219 <command>
13220 <proto>void <name>glCopyNamedBufferSubData</name></proto>
13221 <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
13222 <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
13223 <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
13224 <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
13225 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
13226 </command>
13227 <command>
13228 <proto>void <name>glCopyPathNV</name></proto>
13229 <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
13230 <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
13231 </command>
13232 <command>
13233 <proto>void <name>glCopyPixels</name></proto>
13234 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13235 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13236 <param><ptype>GLsizei</ptype> <name>width</name></param>
13237 <param><ptype>GLsizei</ptype> <name>height</name></param>
13238 <param group="PixelCopyType"><ptype>GLenum</ptype> <name>type</name></param>
13239 <glx type="render" opcode="172"/>
13240 </command>
13241 <command>
13242 <proto>void <name>glCopyTexImage1D</name></proto>
13243 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13244 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13245 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
13246 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13247 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13248 <param><ptype>GLsizei</ptype> <name>width</name></param>
13249 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
13250 <glx type="render" opcode="4119"/>
13251 </command>
13252 <command>
13253 <proto>void <name>glCopyTexImage1DEXT</name></proto>
13254 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13255 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13256 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
13257 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13258 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13259 <param><ptype>GLsizei</ptype> <name>width</name></param>
13260 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
13261 <alias name="glCopyTexImage1D"/>
13262 <glx type="render" opcode="4119"/>
13263 </command>
13264 <command>
13265 <proto>void <name>glCopyTexImage2D</name></proto>
13266 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13267 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13268 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
13269 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13270 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13271 <param><ptype>GLsizei</ptype> <name>width</name></param>
13272 <param><ptype>GLsizei</ptype> <name>height</name></param>
13273 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
13274 <glx type="render" opcode="4120"/>
13275 </command>
13276 <command>
13277 <proto>void <name>glCopyTexImage2DEXT</name></proto>
13278 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13279 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13280 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
13281 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13282 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13283 <param><ptype>GLsizei</ptype> <name>width</name></param>
13284 <param><ptype>GLsizei</ptype> <name>height</name></param>
13285 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
13286 <alias name="glCopyTexImage2D"/>
13287 <glx type="render" opcode="4120"/>
13288 </command>
13289 <command>
13290 <proto>void <name>glCopyTexSubImage1D</name></proto>
13291 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13292 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13293 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
13294 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13295 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13296 <param><ptype>GLsizei</ptype> <name>width</name></param>
13297 <glx type="render" opcode="4121"/>
13298 </command>
13299 <command>
13300 <proto>void <name>glCopyTexSubImage1DEXT</name></proto>
13301 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13302 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13303 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
13304 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13305 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13306 <param><ptype>GLsizei</ptype> <name>width</name></param>
13307 <alias name="glCopyTexSubImage1D"/>
13308 <glx type="render" opcode="4121"/>
13309 </command>
13310 <command>
13311 <proto>void <name>glCopyTexSubImage2D</name></proto>
13312 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13313 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13314 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
13315 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
13316 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13317 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13318 <param><ptype>GLsizei</ptype> <name>width</name></param>
13319 <param><ptype>GLsizei</ptype> <name>height</name></param>
13320 <glx type="render" opcode="4122"/>
13321 </command>
13322 <command>
13323 <proto>void <name>glCopyTexSubImage2DEXT</name></proto>
13324 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13325 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13326 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
13327 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
13328 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13329 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13330 <param><ptype>GLsizei</ptype> <name>width</name></param>
13331 <param><ptype>GLsizei</ptype> <name>height</name></param>
13332 <alias name="glCopyTexSubImage2D"/>
13333 <glx type="render" opcode="4122"/>
13334 </command>
13335 <command>
13336 <proto>void <name>glCopyTexSubImage3D</name></proto>
13337 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13338 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13339 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
13340 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
13341 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
13342 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13343 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13344 <param><ptype>GLsizei</ptype> <name>width</name></param>
13345 <param><ptype>GLsizei</ptype> <name>height</name></param>
13346 <glx type="render" opcode="4123"/>
13347 </command>
13348 <command>
13349 <proto>void <name>glCopyTexSubImage3DEXT</name></proto>
13350 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13351 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13352 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
13353 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
13354 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
13355 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13356 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13357 <param><ptype>GLsizei</ptype> <name>width</name></param>
13358 <param><ptype>GLsizei</ptype> <name>height</name></param>
13359 <alias name="glCopyTexSubImage3D"/>
13360 <glx type="render" opcode="4123"/>
13361 </command>
13362 <command>
13363 <proto>void <name>glCopyTexSubImage3DOES</name></proto>
13364 <param><ptype>GLenum</ptype> <name>target</name></param>
13365 <param><ptype>GLint</ptype> <name>level</name></param>
13366 <param><ptype>GLint</ptype> <name>xoffset</name></param>
13367 <param><ptype>GLint</ptype> <name>yoffset</name></param>
13368 <param><ptype>GLint</ptype> <name>zoffset</name></param>
13369 <param><ptype>GLint</ptype> <name>x</name></param>
13370 <param><ptype>GLint</ptype> <name>y</name></param>
13371 <param><ptype>GLsizei</ptype> <name>width</name></param>
13372 <param><ptype>GLsizei</ptype> <name>height</name></param>
13373 </command>
13374 <command>
13375 <proto>void <name>glCopyTextureImage1DEXT</name></proto>
13376 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13377 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13378 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13379 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
13380 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13381 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13382 <param><ptype>GLsizei</ptype> <name>width</name></param>
13383 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
13384 </command>
13385 <command>
13386 <proto>void <name>glCopyTextureImage2DEXT</name></proto>
13387 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13388 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13389 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13390 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
13391 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13392 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13393 <param><ptype>GLsizei</ptype> <name>width</name></param>
13394 <param><ptype>GLsizei</ptype> <name>height</name></param>
13395 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
13396 </command>
13397 <command>
13398 <proto>void <name>glCopyTextureLevelsAPPLE</name></proto>
13399 <param><ptype>GLuint</ptype> <name>destinationTexture</name></param>
13400 <param><ptype>GLuint</ptype> <name>sourceTexture</name></param>
13401 <param><ptype>GLint</ptype> <name>sourceBaseLevel</name></param>
13402 <param><ptype>GLsizei</ptype> <name>sourceLevelCount</name></param>
13403 </command>
13404 <command>
13405 <proto>void <name>glCopyTextureSubImage1D</name></proto>
13406 <param><ptype>GLuint</ptype> <name>texture</name></param>
13407 <param><ptype>GLint</ptype> <name>level</name></param>
13408 <param><ptype>GLint</ptype> <name>xoffset</name></param>
13409 <param><ptype>GLint</ptype> <name>x</name></param>
13410 <param><ptype>GLint</ptype> <name>y</name></param>
13411 <param><ptype>GLsizei</ptype> <name>width</name></param>
13412 </command>
13413 <command>
13414 <proto>void <name>glCopyTextureSubImage1DEXT</name></proto>
13415 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13416 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13417 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13418 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
13419 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13420 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13421 <param><ptype>GLsizei</ptype> <name>width</name></param>
13422 </command>
13423 <command>
13424 <proto>void <name>glCopyTextureSubImage2D</name></proto>
13425 <param><ptype>GLuint</ptype> <name>texture</name></param>
13426 <param><ptype>GLint</ptype> <name>level</name></param>
13427 <param><ptype>GLint</ptype> <name>xoffset</name></param>
13428 <param><ptype>GLint</ptype> <name>yoffset</name></param>
13429 <param><ptype>GLint</ptype> <name>x</name></param>
13430 <param><ptype>GLint</ptype> <name>y</name></param>
13431 <param><ptype>GLsizei</ptype> <name>width</name></param>
13432 <param><ptype>GLsizei</ptype> <name>height</name></param>
13433 </command>
13434 <command>
13435 <proto>void <name>glCopyTextureSubImage2DEXT</name></proto>
13436 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13437 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13438 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13439 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
13440 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
13441 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13442 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13443 <param><ptype>GLsizei</ptype> <name>width</name></param>
13444 <param><ptype>GLsizei</ptype> <name>height</name></param>
13445 </command>
13446 <command>
13447 <proto>void <name>glCopyTextureSubImage3D</name></proto>
13448 <param><ptype>GLuint</ptype> <name>texture</name></param>
13449 <param><ptype>GLint</ptype> <name>level</name></param>
13450 <param><ptype>GLint</ptype> <name>xoffset</name></param>
13451 <param><ptype>GLint</ptype> <name>yoffset</name></param>
13452 <param><ptype>GLint</ptype> <name>zoffset</name></param>
13453 <param><ptype>GLint</ptype> <name>x</name></param>
13454 <param><ptype>GLint</ptype> <name>y</name></param>
13455 <param><ptype>GLsizei</ptype> <name>width</name></param>
13456 <param><ptype>GLsizei</ptype> <name>height</name></param>
13457 </command>
13458 <command>
13459 <proto>void <name>glCopyTextureSubImage3DEXT</name></proto>
13460 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13461 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13462 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13463 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
13464 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
13465 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
13466 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
13467 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
13468 <param><ptype>GLsizei</ptype> <name>width</name></param>
13469 <param><ptype>GLsizei</ptype> <name>height</name></param>
13470 </command>
13471 <command>
13472 <proto>void <name>glCoverFillPathInstancedNV</name></proto>
13473 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
13474 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
13475 <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
13476 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
13477 <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
13478 <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
13479 <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
13480 </command>
13481 <command>
13482 <proto>void <name>glCoverFillPathNV</name></proto>
13483 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
13484 <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
13485 </command>
13486 <command>
13487 <proto>void <name>glCoverStrokePathInstancedNV</name></proto>
13488 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
13489 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
13490 <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
13491 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
13492 <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
13493 <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
13494 <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
13495 </command>
13496 <command>
13497 <proto>void <name>glCoverStrokePathNV</name></proto>
13498 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
13499 <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
13500 </command>
13501 <command>
13502 <proto>void <name>glCoverageMaskNV</name></proto>
13503 <param><ptype>GLboolean</ptype> <name>mask</name></param>
13504 </command>
13505 <command>
13506 <proto>void <name>glCoverageModulationNV</name></proto>
13507 <param><ptype>GLenum</ptype> <name>components</name></param>
13508 </command>
13509 <command>
13510 <proto>void <name>glCoverageModulationTableNV</name></proto>
13511 <param><ptype>GLsizei</ptype> <name>n</name></param>
13512 <param len="n">const <ptype>GLfloat</ptype> *<name>v</name></param>
13513 </command>
13514 <command>
13515 <proto>void <name>glCoverageOperationNV</name></proto>
13516 <param><ptype>GLenum</ptype> <name>operation</name></param>
13517 </command>
13518 <command>
13519 <proto>void <name>glCreateBuffers</name></proto>
13520 <param><ptype>GLsizei</ptype> <name>n</name></param>
13521 <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
13522 </command>
13523 <command>
13524 <proto>void <name>glCreateCommandListsNV</name></proto>
13525 <param><ptype>GLsizei</ptype> <name>n</name></param>
13526 <param len="n"><ptype>GLuint</ptype> *<name>lists</name></param>
13527 </command>
13528 <command>
13529 <proto>void <name>glCreateFramebuffers</name></proto>
13530 <param><ptype>GLsizei</ptype> <name>n</name></param>
13531 <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
13532 </command>
13533 <command>
13534 <proto>void <name>glCreateMemoryObjectsEXT</name></proto>
13535 <param><ptype>GLsizei</ptype> <name>n</name></param>
13536 <param><ptype>GLuint</ptype> *<name>memoryObjects</name></param>
13537 </command>
13538 <command>
13539 <proto>void <name>glCreatePerfQueryINTEL</name></proto>
13540 <param><ptype>GLuint</ptype> <name>queryId</name></param>
13541 <param><ptype>GLuint</ptype> *<name>queryHandle</name></param>
13542 </command>
13543 <command>
13544 <proto><ptype>GLuint</ptype> <name>glCreateProgram</name></proto>
13545 </command>
13546 <command>
13547 <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateProgramObjectARB</name></proto>
13548 <alias name="glCreateProgram"/>
13549 </command>
13550 <command>
13551 <proto>void <name>glCreateProgramPipelines</name></proto>
13552 <param><ptype>GLsizei</ptype> <name>n</name></param>
13553 <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
13554 </command>
13555 <command>
13556 <proto>void <name>glCreateQueries</name></proto>
13557 <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
13558 <param><ptype>GLsizei</ptype> <name>n</name></param>
13559 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
13560 </command>
13561 <command>
13562 <proto>void <name>glCreateRenderbuffers</name></proto>
13563 <param><ptype>GLsizei</ptype> <name>n</name></param>
13564 <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
13565 </command>
13566 <command>
13567 <proto>void <name>glCreateSamplers</name></proto>
13568 <param><ptype>GLsizei</ptype> <name>n</name></param>
13569 <param len="n"><ptype>GLuint</ptype> *<name>samplers</name></param>
13570 </command>
13571 <command>
13572 <proto><ptype>GLuint</ptype> <name>glCreateShader</name></proto>
13573 <param group="ShaderType"><ptype>GLenum</ptype> <name>type</name></param>
13574 </command>
13575 <command>
13576 <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateShaderObjectARB</name></proto>
13577 <param group="ShaderType"><ptype>GLenum</ptype> <name>shaderType</name></param>
13578 <alias name="glCreateShader"/>
13579 </command>
13580 <command>
13581 <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramEXT</name></proto>
13582 <param group="ShaderType"><ptype>GLenum</ptype> <name>type</name></param>
13583 <param>const <ptype>GLchar</ptype> *<name>string</name></param>
13584 </command>
13585 <command>
13586 <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramv</name></proto>
13587 <param group="ShaderType"><ptype>GLenum</ptype> <name>type</name></param>
13588 <param><ptype>GLsizei</ptype> <name>count</name></param>
13589 <param len="count">const <ptype>GLchar</ptype> *const*<name>strings</name></param>
13590 </command>
13591 <command>
13592 <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramvEXT</name></proto>
13593 <param group="ShaderType"><ptype>GLenum</ptype> <name>type</name></param>
13594 <param><ptype>GLsizei</ptype> <name>count</name></param>
13595 <param len="count">const <ptype>GLchar</ptype> **<name>strings</name></param>
13596 </command>
13597 <command>
13598 <proto>void <name>glCreateStatesNV</name></proto>
13599 <param><ptype>GLsizei</ptype> <name>n</name></param>
13600 <param len="n"><ptype>GLuint</ptype> *<name>states</name></param>
13601 </command>
13602 <command>
13603 <proto group="sync"><ptype>GLsync</ptype> <name>glCreateSyncFromCLeventARB</name></proto>
13604 <param group="cl_context"><ptype>struct _cl_context</ptype> *<name>context</name></param>
13605 <param group="cl_event"><ptype>struct _cl_event</ptype> *<name>event</name></param>
13606 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
13607 </command>
13608 <command>
13609 <proto>void <name>glCreateTextures</name></proto>
13610 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13611 <param><ptype>GLsizei</ptype> <name>n</name></param>
13612 <param len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
13613 </command>
13614 <command>
13615 <proto>void <name>glCreateTransformFeedbacks</name></proto>
13616 <param><ptype>GLsizei</ptype> <name>n</name></param>
13617 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
13618 </command>
13619 <command>
13620 <proto>void <name>glCreateVertexArrays</name></proto>
13621 <param><ptype>GLsizei</ptype> <name>n</name></param>
13622 <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
13623 </command>
13624 <command>
13625 <proto>void <name>glCullFace</name></proto>
13626 <param group="CullFaceMode"><ptype>GLenum</ptype> <name>mode</name></param>
13627 <glx type="render" opcode="79"/>
13628 </command>
13629 <command>
13630 <proto>void <name>glCullParameterdvEXT</name></proto>
13631 <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
13632 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
13633 </command>
13634 <command>
13635 <proto>void <name>glCullParameterfvEXT</name></proto>
13636 <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
13637 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
13638 </command>
13639 <command>
13640 <proto>void <name>glCurrentPaletteMatrixARB</name></proto>
13641 <param><ptype>GLint</ptype> <name>index</name></param>
13642 <glx type="render" opcode="4329"/>
13643 </command>
13644 <command>
13645 <proto>void <name>glCurrentPaletteMatrixOES</name></proto>
13646 <param><ptype>GLuint</ptype> <name>matrixpaletteindex</name></param>
13647 </command>
13648 <command>
13649 <proto>void <name>glDebugMessageCallback</name></proto>
13650 <param><ptype>GLDEBUGPROC</ptype> <name>callback</name></param>
13651 <param>const void *<name>userParam</name></param>
13652 </command>
13653 <command>
13654 <proto>void <name>glDebugMessageCallbackAMD</name></proto>
13655 <param><ptype>GLDEBUGPROCAMD</ptype> <name>callback</name></param>
13656 <param>void *<name>userParam</name></param>
13657 </command>
13658 <command>
13659 <proto>void <name>glDebugMessageCallbackARB</name></proto>
13660 <param><ptype>GLDEBUGPROCARB</ptype> <name>callback</name></param>
13661 <param len="COMPSIZE(callback)">const void *<name>userParam</name></param>
13662 <alias name="glDebugMessageCallback"/>
13663 </command>
13664 <command>
13665 <proto>void <name>glDebugMessageCallbackKHR</name></proto>
13666 <param><ptype>GLDEBUGPROCKHR</ptype> <name>callback</name></param>
13667 <param>const void *<name>userParam</name></param>
13668 <alias name="glDebugMessageCallback"/>
13669 </command>
13670 <command>
13671 <proto>void <name>glDebugMessageControl</name></proto>
13672 <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
13673 <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
13674 <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
13675 <param><ptype>GLsizei</ptype> <name>count</name></param>
13676 <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
13677 <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
13678 </command>
13679 <command>
13680 <proto>void <name>glDebugMessageControlARB</name></proto>
13681 <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
13682 <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
13683 <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
13684 <param><ptype>GLsizei</ptype> <name>count</name></param>
13685 <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
13686 <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
13687 <alias name="glDebugMessageControl"/>
13688 </command>
13689 <command>
13690 <proto>void <name>glDebugMessageControlKHR</name></proto>
13691 <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
13692 <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
13693 <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
13694 <param><ptype>GLsizei</ptype> <name>count</name></param>
13695 <param>const <ptype>GLuint</ptype> *<name>ids</name></param>
13696 <param><ptype>GLboolean</ptype> <name>enabled</name></param>
13697 <alias name="glDebugMessageControl"/>
13698 </command>
13699 <command>
13700 <proto>void <name>glDebugMessageEnableAMD</name></proto>
13701 <param><ptype>GLenum</ptype> <name>category</name></param>
13702 <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
13703 <param><ptype>GLsizei</ptype> <name>count</name></param>
13704 <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
13705 <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
13706 </command>
13707 <command>
13708 <proto>void <name>glDebugMessageInsert</name></proto>
13709 <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
13710 <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
13711 <param><ptype>GLuint</ptype> <name>id</name></param>
13712 <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
13713 <param><ptype>GLsizei</ptype> <name>length</name></param>
13714 <param len="COMPSIZE(buf,length)">const <ptype>GLchar</ptype> *<name>buf</name></param>
13715 </command>
13716 <command>
13717 <proto>void <name>glDebugMessageInsertAMD</name></proto>
13718 <param><ptype>GLenum</ptype> <name>category</name></param>
13719 <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
13720 <param><ptype>GLuint</ptype> <name>id</name></param>
13721 <param><ptype>GLsizei</ptype> <name>length</name></param>
13722 <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
13723 </command>
13724 <command>
13725 <proto>void <name>glDebugMessageInsertARB</name></proto>
13726 <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
13727 <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
13728 <param><ptype>GLuint</ptype> <name>id</name></param>
13729 <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
13730 <param><ptype>GLsizei</ptype> <name>length</name></param>
13731 <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
13732 <alias name="glDebugMessageInsert"/>
13733 </command>
13734 <command>
13735 <proto>void <name>glDebugMessageInsertKHR</name></proto>
13736 <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
13737 <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
13738 <param><ptype>GLuint</ptype> <name>id</name></param>
13739 <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
13740 <param><ptype>GLsizei</ptype> <name>length</name></param>
13741 <param>const <ptype>GLchar</ptype> *<name>buf</name></param>
13742 <alias name="glDebugMessageInsert"/>
13743 </command>
13744 <command>
13745 <proto>void <name>glDeformSGIX</name></proto>
13746 <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
13747 <glx type="render" opcode="2075"/>
13748 </command>
13749 <command>
13750 <proto>void <name>glDeformationMap3dSGIX</name></proto>
13751 <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
13752 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
13753 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
13754 <param><ptype>GLint</ptype> <name>ustride</name></param>
13755 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
13756 <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
13757 <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
13758 <param><ptype>GLint</ptype> <name>vstride</name></param>
13759 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
13760 <param group="CoordD"><ptype>GLdouble</ptype> <name>w1</name></param>
13761 <param group="CoordD"><ptype>GLdouble</ptype> <name>w2</name></param>
13762 <param><ptype>GLint</ptype> <name>wstride</name></param>
13763 <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
13764 <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
13765 <glx type="render" opcode="2073"/>
13766 </command>
13767 <command>
13768 <proto>void <name>glDeformationMap3fSGIX</name></proto>
13769 <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
13770 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
13771 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
13772 <param><ptype>GLint</ptype> <name>ustride</name></param>
13773 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
13774 <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
13775 <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
13776 <param><ptype>GLint</ptype> <name>vstride</name></param>
13777 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
13778 <param group="CoordF"><ptype>GLfloat</ptype> <name>w1</name></param>
13779 <param group="CoordF"><ptype>GLfloat</ptype> <name>w2</name></param>
13780 <param><ptype>GLint</ptype> <name>wstride</name></param>
13781 <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
13782 <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
13783 <glx type="render" opcode="2074"/>
13784 </command>
13785 <command>
13786 <proto>void <name>glDeleteAsyncMarkersSGIX</name></proto>
13787 <param><ptype>GLuint</ptype> <name>marker</name></param>
13788 <param><ptype>GLsizei</ptype> <name>range</name></param>
13789 </command>
13790 <command>
13791 <proto>void <name>glDeleteBuffers</name></proto>
13792 <param><ptype>GLsizei</ptype> <name>n</name></param>
13793 <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
13794 </command>
13795 <command>
13796 <proto>void <name>glDeleteBuffersARB</name></proto>
13797 <param><ptype>GLsizei</ptype> <name>n</name></param>
13798 <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
13799 <alias name="glDeleteBuffers"/>
13800 </command>
13801 <command>
13802 <proto>void <name>glDeleteCommandListsNV</name></proto>
13803 <param><ptype>GLsizei</ptype> <name>n</name></param>
13804 <param len="n">const <ptype>GLuint</ptype> *<name>lists</name></param>
13805 </command>
13806 <command>
13807 <proto>void <name>glDeleteFencesAPPLE</name></proto>
13808 <param><ptype>GLsizei</ptype> <name>n</name></param>
13809 <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
13810 </command>
13811 <command>
13812 <proto>void <name>glDeleteFencesNV</name></proto>
13813 <param><ptype>GLsizei</ptype> <name>n</name></param>
13814 <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
13815 <glx type="vendor" opcode="1276"/>
13816 </command>
13817 <command>
13818 <proto>void <name>glDeleteFragmentShaderATI</name></proto>
13819 <param><ptype>GLuint</ptype> <name>id</name></param>
13820 </command>
13821 <command>
13822 <proto>void <name>glDeleteFramebuffers</name></proto>
13823 <param><ptype>GLsizei</ptype> <name>n</name></param>
13824 <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
13825 <glx type="render" opcode="4320"/>
13826 </command>
13827 <command>
13828 <proto>void <name>glDeleteFramebuffersEXT</name></proto>
13829 <param><ptype>GLsizei</ptype> <name>n</name></param>
13830 <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
13831 <alias name="glDeleteFramebuffers"/>
13832 <glx type="render" opcode="4320"/>
13833 </command>
13834 <command>
13835 <proto>void <name>glDeleteFramebuffersOES</name></proto>
13836 <param><ptype>GLsizei</ptype> <name>n</name></param>
13837 <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
13838 </command>
13839 <command>
13840 <proto>void <name>glDeleteLists</name></proto>
13841 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
13842 <param><ptype>GLsizei</ptype> <name>range</name></param>
13843 <glx type="single" opcode="103"/>
13844 </command>
13845 <command>
13846 <proto>void <name>glDeleteMemoryObjectsEXT</name></proto>
13847 <param><ptype>GLsizei</ptype> <name>n</name></param>
13848 <param len="n">const <ptype>GLuint</ptype> *<name>memoryObjects</name></param>
13849 </command>
13850 <command>
13851 <proto>void <name>glDeleteNamedStringARB</name></proto>
13852 <param><ptype>GLint</ptype> <name>namelen</name></param>
13853 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
13854 </command>
13855 <command>
13856 <proto>void <name>glDeleteNamesAMD</name></proto>
13857 <param><ptype>GLenum</ptype> <name>identifier</name></param>
13858 <param><ptype>GLuint</ptype> <name>num</name></param>
13859 <param len="num">const <ptype>GLuint</ptype> *<name>names</name></param>
13860 </command>
13861 <command>
13862 <proto>void <name>glDeleteObjectARB</name></proto>
13863 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
13864 </command>
13865 <command>
13866 <proto>void <name>glDeleteOcclusionQueriesNV</name></proto>
13867 <param><ptype>GLsizei</ptype> <name>n</name></param>
13868 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
13869 </command>
13870 <command>
13871 <proto>void <name>glDeletePathsNV</name></proto>
13872 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
13873 <param><ptype>GLsizei</ptype> <name>range</name></param>
13874 </command>
13875 <command>
13876 <proto>void <name>glDeletePerfMonitorsAMD</name></proto>
13877 <param><ptype>GLsizei</ptype> <name>n</name></param>
13878 <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
13879 </command>
13880 <command>
13881 <proto>void <name>glDeletePerfQueryINTEL</name></proto>
13882 <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
13883 </command>
13884 <command>
13885 <proto>void <name>glDeleteProgram</name></proto>
13886 <param><ptype>GLuint</ptype> <name>program</name></param>
13887 <glx type="single" opcode="202"/>
13888 </command>
13889 <command>
13890 <proto>void <name>glDeleteProgramPipelines</name></proto>
13891 <param><ptype>GLsizei</ptype> <name>n</name></param>
13892 <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
13893 </command>
13894 <command>
13895 <proto>void <name>glDeleteProgramPipelinesEXT</name></proto>
13896 <param><ptype>GLsizei</ptype> <name>n</name></param>
13897 <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
13898 </command>
13899 <command>
13900 <proto>void <name>glDeleteProgramsARB</name></proto>
13901 <param><ptype>GLsizei</ptype> <name>n</name></param>
13902 <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
13903 <glx type="vendor" opcode="1294"/>
13904 </command>
13905 <command>
13906 <proto>void <name>glDeleteProgramsNV</name></proto>
13907 <param><ptype>GLsizei</ptype> <name>n</name></param>
13908 <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
13909 <alias name="glDeleteProgramsARB"/>
13910 <glx type="vendor" opcode="1294"/>
13911 </command>
13912 <command>
13913 <proto>void <name>glDeleteQueries</name></proto>
13914 <param><ptype>GLsizei</ptype> <name>n</name></param>
13915 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
13916 <glx type="single" opcode="161"/>
13917 </command>
13918 <command>
13919 <proto>void <name>glDeleteQueriesARB</name></proto>
13920 <param><ptype>GLsizei</ptype> <name>n</name></param>
13921 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
13922 <alias name="glDeleteQueries"/>
13923 </command>
13924 <command>
13925 <proto>void <name>glDeleteQueriesEXT</name></proto>
13926 <param><ptype>GLsizei</ptype> <name>n</name></param>
13927 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
13928 </command>
13929 <command>
13930 <proto>void <name>glDeleteQueryResourceTagNV</name></proto>
13931 <param><ptype>GLsizei</ptype> <name>n</name></param>
13932 <param len="n">const <ptype>GLint</ptype> *<name>tagIds</name></param>
13933 </command>
13934 <command>
13935 <proto>void <name>glDeleteRenderbuffers</name></proto>
13936 <param><ptype>GLsizei</ptype> <name>n</name></param>
13937 <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
13938 <glx type="render" opcode="4317"/>
13939 </command>
13940 <command>
13941 <proto>void <name>glDeleteRenderbuffersEXT</name></proto>
13942 <param><ptype>GLsizei</ptype> <name>n</name></param>
13943 <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
13944 <alias name="glDeleteRenderbuffers"/>
13945 <glx type="render" opcode="4317"/>
13946 </command>
13947 <command>
13948 <proto>void <name>glDeleteRenderbuffersOES</name></proto>
13949 <param><ptype>GLsizei</ptype> <name>n</name></param>
13950 <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
13951 </command>
13952 <command>
13953 <proto>void <name>glDeleteSamplers</name></proto>
13954 <param><ptype>GLsizei</ptype> <name>count</name></param>
13955 <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
13956 </command>
13957 <command>
13958 <proto>void <name>glDeleteSemaphoresEXT</name></proto>
13959 <param><ptype>GLsizei</ptype> <name>n</name></param>
13960 <param len="n">const <ptype>GLuint</ptype> *<name>semaphores</name></param>
13961 </command>
13962 <command>
13963 <proto>void <name>glDeleteShader</name></proto>
13964 <param><ptype>GLuint</ptype> <name>shader</name></param>
13965 <glx type="single" opcode="195"/>
13966 </command>
13967 <command>
13968 <proto>void <name>glDeleteStatesNV</name></proto>
13969 <param><ptype>GLsizei</ptype> <name>n</name></param>
13970 <param len="n">const <ptype>GLuint</ptype> *<name>states</name></param>
13971 </command>
13972 <command>
13973 <proto>void <name>glDeleteSync</name></proto>
13974 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
13975 </command>
13976 <command>
13977 <proto>void <name>glDeleteSyncAPPLE</name></proto>
13978 <param><ptype>GLsync</ptype> <name>sync</name></param>
13979 <alias name="glDeleteSync"/>
13980 </command>
13981 <command>
13982 <proto>void <name>glDeleteTextures</name></proto>
13983 <param><ptype>GLsizei</ptype> <name>n</name></param>
13984 <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
13985 <glx type="single" opcode="144"/>
13986 </command>
13987 <command>
13988 <proto>void <name>glDeleteTexturesEXT</name></proto>
13989 <param><ptype>GLsizei</ptype> <name>n</name></param>
13990 <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
13991 <glx type="vendor" opcode="12"/>
13992 </command>
13993 <command>
13994 <proto>void <name>glDeleteTransformFeedbacks</name></proto>
13995 <param><ptype>GLsizei</ptype> <name>n</name></param>
13996 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
13997 </command>
13998 <command>
13999 <proto>void <name>glDeleteTransformFeedbacksNV</name></proto>
14000 <param><ptype>GLsizei</ptype> <name>n</name></param>
14001 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
14002 <alias name="glDeleteTransformFeedbacks"/>
14003 </command>
14004 <command>
14005 <proto>void <name>glDeleteVertexArrays</name></proto>
14006 <param><ptype>GLsizei</ptype> <name>n</name></param>
14007 <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
14008 <glx type="render" opcode="351"/>
14009 </command>
14010 <command>
14011 <proto>void <name>glDeleteVertexArraysAPPLE</name></proto>
14012 <param><ptype>GLsizei</ptype> <name>n</name></param>
14013 <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
14014 <alias name="glDeleteVertexArrays"/>
14015 </command>
14016 <command>
14017 <proto>void <name>glDeleteVertexArraysOES</name></proto>
14018 <param><ptype>GLsizei</ptype> <name>n</name></param>
14019 <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
14020 <alias name="glDeleteVertexArrays"/>
14021 </command>
14022 <command>
14023 <proto>void <name>glDeleteVertexShaderEXT</name></proto>
14024 <param><ptype>GLuint</ptype> <name>id</name></param>
14025 </command>
14026 <command>
14027 <proto>void <name>glDepthBoundsEXT</name></proto>
14028 <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmin</name></param>
14029 <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmax</name></param>
14030 <glx type="render" opcode="4229"/>
14031 </command>
14032 <command>
14033 <proto>void <name>glDepthBoundsdNV</name></proto>
14034 <param><ptype>GLdouble</ptype> <name>zmin</name></param>
14035 <param><ptype>GLdouble</ptype> <name>zmax</name></param>
14036 <glx type="render" opcode="4285"/>
14037 </command>
14038 <command>
14039 <proto>void <name>glDepthFunc</name></proto>
14040 <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
14041 <glx type="render" opcode="164"/>
14042 </command>
14043 <command>
14044 <proto>void <name>glDepthMask</name></proto>
14045 <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
14046 <glx type="render" opcode="135"/>
14047 </command>
14048 <command>
14049 <proto>void <name>glDepthRange</name></proto>
14050 <param><ptype>GLdouble</ptype> <name>n</name></param>
14051 <param><ptype>GLdouble</ptype> <name>f</name></param>
14052 <glx type="render" opcode="174"/>
14053 </command>
14054 <command>
14055 <proto>void <name>glDepthRangeArrayfvNV</name></proto>
14056 <param><ptype>GLuint</ptype> <name>first</name></param>
14057 <param><ptype>GLsizei</ptype> <name>count</name></param>
14058 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
14059 </command>
14060 <command>
14061 <proto>void <name>glDepthRangeArrayfvOES</name></proto>
14062 <param><ptype>GLuint</ptype> <name>first</name></param>
14063 <param><ptype>GLsizei</ptype> <name>count</name></param>
14064 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
14065 </command>
14066 <command>
14067 <proto>void <name>glDepthRangeArrayv</name></proto>
14068 <param><ptype>GLuint</ptype> <name>first</name></param>
14069 <param><ptype>GLsizei</ptype> <name>count</name></param>
14070 <param len="COMPSIZE(count)">const <ptype>GLdouble</ptype> *<name>v</name></param>
14071 </command>
14072 <command>
14073 <proto>void <name>glDepthRangeIndexed</name></proto>
14074 <param><ptype>GLuint</ptype> <name>index</name></param>
14075 <param><ptype>GLdouble</ptype> <name>n</name></param>
14076 <param><ptype>GLdouble</ptype> <name>f</name></param>
14077 </command>
14078 <command>
14079 <proto>void <name>glDepthRangeIndexedfNV</name></proto>
14080 <param><ptype>GLuint</ptype> <name>index</name></param>
14081 <param><ptype>GLfloat</ptype> <name>n</name></param>
14082 <param><ptype>GLfloat</ptype> <name>f</name></param>
14083 </command>
14084 <command>
14085 <proto>void <name>glDepthRangeIndexedfOES</name></proto>
14086 <param><ptype>GLuint</ptype> <name>index</name></param>
14087 <param><ptype>GLfloat</ptype> <name>n</name></param>
14088 <param><ptype>GLfloat</ptype> <name>f</name></param>
14089 </command>
14090 <command>
14091 <proto>void <name>glDepthRangedNV</name></proto>
14092 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
14093 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
14094 <glx type="render" opcode="4283"/>
14095 </command>
14096 <command>
14097 <proto>void <name>glDepthRangef</name></proto>
14098 <param><ptype>GLfloat</ptype> <name>n</name></param>
14099 <param><ptype>GLfloat</ptype> <name>f</name></param>
14100 </command>
14101 <command>
14102 <proto>void <name>glDepthRangefOES</name></proto>
14103 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>n</name></param>
14104 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>f</name></param>
14105 <glx type="render" opcode="4309"/>
14106 <alias name="glDepthRangef"/>
14107 </command>
14108 <command>
14109 <proto>void <name>glDepthRangex</name></proto>
14110 <param><ptype>GLfixed</ptype> <name>n</name></param>
14111 <param><ptype>GLfixed</ptype> <name>f</name></param>
14112 </command>
14113 <command>
14114 <proto>void <name>glDepthRangexOES</name></proto>
14115 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>n</name></param>
14116 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>f</name></param>
14117 </command>
14118 <command>
14119 <proto>void <name>glDetachObjectARB</name></proto>
14120 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
14121 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>attachedObj</name></param>
14122 <alias name="glDetachShader"/>
14123 </command>
14124 <command>
14125 <proto>void <name>glDetachShader</name></proto>
14126 <param><ptype>GLuint</ptype> <name>program</name></param>
14127 <param><ptype>GLuint</ptype> <name>shader</name></param>
14128 </command>
14129 <command>
14130 <proto>void <name>glDetailTexFuncSGIS</name></proto>
14131 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14132 <param><ptype>GLsizei</ptype> <name>n</name></param>
14133 <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
14134 <glx type="render" opcode="2051"/>
14135 </command>
14136 <command>
14137 <proto>void <name>glDisable</name></proto>
14138 <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
14139 <glx type="render" opcode="138"/>
14140 </command>
14141 <command>
14142 <proto>void <name>glDisableClientState</name></proto>
14143 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
14144 </command>
14145 <command>
14146 <proto>void <name>glDisableClientStateIndexedEXT</name></proto>
14147 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
14148 <param><ptype>GLuint</ptype> <name>index</name></param>
14149 </command>
14150 <command>
14151 <proto>void <name>glDisableClientStateiEXT</name></proto>
14152 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
14153 <param><ptype>GLuint</ptype> <name>index</name></param>
14154 </command>
14155 <command>
14156 <proto>void <name>glDisableDriverControlQCOM</name></proto>
14157 <param><ptype>GLuint</ptype> <name>driverControl</name></param>
14158 </command>
14159 <command>
14160 <proto>void <name>glDisableIndexedEXT</name></proto>
14161 <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
14162 <param><ptype>GLuint</ptype> <name>index</name></param>
14163 <alias name="glDisablei"/>
14164 <glx type="render" opcode="354"/>
14165 </command>
14166 <command>
14167 <proto>void <name>glDisableVariantClientStateEXT</name></proto>
14168 <param><ptype>GLuint</ptype> <name>id</name></param>
14169 </command>
14170 <command>
14171 <proto>void <name>glDisableVertexArrayAttrib</name></proto>
14172 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
14173 <param><ptype>GLuint</ptype> <name>index</name></param>
14174 </command>
14175 <command>
14176 <proto>void <name>glDisableVertexArrayAttribEXT</name></proto>
14177 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
14178 <param><ptype>GLuint</ptype> <name>index</name></param>
14179 </command>
14180 <command>
14181 <proto>void <name>glDisableVertexArrayEXT</name></proto>
14182 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
14183 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
14184 </command>
14185 <command>
14186 <proto>void <name>glDisableVertexAttribAPPLE</name></proto>
14187 <param><ptype>GLuint</ptype> <name>index</name></param>
14188 <param><ptype>GLenum</ptype> <name>pname</name></param>
14189 </command>
14190 <command>
14191 <proto>void <name>glDisableVertexAttribArray</name></proto>
14192 <param><ptype>GLuint</ptype> <name>index</name></param>
14193 </command>
14194 <command>
14195 <proto>void <name>glDisableVertexAttribArrayARB</name></proto>
14196 <param><ptype>GLuint</ptype> <name>index</name></param>
14197 <alias name="glDisableVertexAttribArray"/>
14198 </command>
14199 <command>
14200 <proto>void <name>glDisablei</name></proto>
14201 <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
14202 <param><ptype>GLuint</ptype> <name>index</name></param>
14203 </command>
14204 <command>
14205 <proto>void <name>glDisableiEXT</name></proto>
14206 <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
14207 <param><ptype>GLuint</ptype> <name>index</name></param>
14208 <alias name="glDisablei"/>
14209 </command>
14210 <command>
14211 <proto>void <name>glDisableiNV</name></proto>
14212 <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
14213 <param><ptype>GLuint</ptype> <name>index</name></param>
14214 <alias name="glDisablei"/>
14215 </command>
14216 <command>
14217 <proto>void <name>glDisableiOES</name></proto>
14218 <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
14219 <param><ptype>GLuint</ptype> <name>index</name></param>
14220 <alias name="glDisablei"/>
14221 </command>
14222 <command>
14223 <proto>void <name>glDiscardFramebufferEXT</name></proto>
14224 <param><ptype>GLenum</ptype> <name>target</name></param>
14225 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
14226 <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
14227 </command>
14228 <command>
14229 <proto>void <name>glDispatchCompute</name></proto>
14230 <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
14231 <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
14232 <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
14233 </command>
14234 <command>
14235 <proto>void <name>glDispatchComputeGroupSizeARB</name></proto>
14236 <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
14237 <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
14238 <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
14239 <param><ptype>GLuint</ptype> <name>group_size_x</name></param>
14240 <param><ptype>GLuint</ptype> <name>group_size_y</name></param>
14241 <param><ptype>GLuint</ptype> <name>group_size_z</name></param>
14242 </command>
14243 <command>
14244 <proto>void <name>glDispatchComputeIndirect</name></proto>
14245 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>indirect</name></param>
14246 </command>
14247 <command>
14248 <proto>void <name>glDrawArrays</name></proto>
14249 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14250 <param><ptype>GLint</ptype> <name>first</name></param>
14251 <param><ptype>GLsizei</ptype> <name>count</name></param>
14252 <glx type="render" opcode="193"/>
14253 </command>
14254 <command>
14255 <proto>void <name>glDrawArraysEXT</name></proto>
14256 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14257 <param><ptype>GLint</ptype> <name>first</name></param>
14258 <param><ptype>GLsizei</ptype> <name>count</name></param>
14259 <alias name="glDrawArrays"/>
14260 <glx type="render" opcode="4116"/>
14261 </command>
14262 <command>
14263 <proto>void <name>glDrawArraysIndirect</name></proto>
14264 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14265 <param>const void *<name>indirect</name></param>
14266 </command>
14267 <command>
14268 <proto>void <name>glDrawArraysInstanced</name></proto>
14269 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14270 <param><ptype>GLint</ptype> <name>first</name></param>
14271 <param><ptype>GLsizei</ptype> <name>count</name></param>
14272 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
14273 </command>
14274 <command>
14275 <proto>void <name>glDrawArraysInstancedANGLE</name></proto>
14276 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14277 <param><ptype>GLint</ptype> <name>first</name></param>
14278 <param><ptype>GLsizei</ptype> <name>count</name></param>
14279 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
14280 <alias name="glDrawArraysInstanced"/>
14281 </command>
14282 <command>
14283 <proto>void <name>glDrawArraysInstancedARB</name></proto>
14284 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14285 <param><ptype>GLint</ptype> <name>first</name></param>
14286 <param><ptype>GLsizei</ptype> <name>count</name></param>
14287 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
14288 <alias name="glDrawArraysInstanced"/>
14289 </command>
14290 <command>
14291 <proto>void <name>glDrawArraysInstancedBaseInstance</name></proto>
14292 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14293 <param><ptype>GLint</ptype> <name>first</name></param>
14294 <param><ptype>GLsizei</ptype> <name>count</name></param>
14295 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
14296 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
14297 </command>
14298 <command>
14299 <proto>void <name>glDrawArraysInstancedBaseInstanceEXT</name></proto>
14300 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14301 <param><ptype>GLint</ptype> <name>first</name></param>
14302 <param><ptype>GLsizei</ptype> <name>count</name></param>
14303 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
14304 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
14305 <alias name="glDrawArraysInstancedBaseInstance"/>
14306 </command>
14307 <command comment="primcount should be renamed to instanceCount for OpenGL ES">
14308 <proto>void <name>glDrawArraysInstancedEXT</name></proto>
14309 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14310 <param><ptype>GLint</ptype> <name>start</name></param>
14311 <param><ptype>GLsizei</ptype> <name>count</name></param>
14312 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
14313 <alias name="glDrawArraysInstanced"/>
14314 </command>
14315 <command>
14316 <proto>void <name>glDrawArraysInstancedNV</name></proto>
14317 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14318 <param><ptype>GLint</ptype> <name>first</name></param>
14319 <param><ptype>GLsizei</ptype> <name>count</name></param>
14320 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
14321 <alias name="glDrawArraysInstanced"/>
14322 </command>
14323 <command>
14324 <proto>void <name>glDrawBuffer</name></proto>
14325 <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>buf</name></param>
14326 <glx type="render" opcode="126"/>
14327 </command>
14328 <command>
14329 <proto>void <name>glDrawBuffers</name></proto>
14330 <param><ptype>GLsizei</ptype> <name>n</name></param>
14331 <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
14332 <glx type="render" opcode="233"/>
14333 </command>
14334 <command>
14335 <proto>void <name>glDrawBuffersARB</name></proto>
14336 <param><ptype>GLsizei</ptype> <name>n</name></param>
14337 <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
14338 <alias name="glDrawBuffers"/>
14339 </command>
14340 <command>
14341 <proto>void <name>glDrawBuffersATI</name></proto>
14342 <param><ptype>GLsizei</ptype> <name>n</name></param>
14343 <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
14344 <alias name="glDrawBuffers"/>
14345 <glx type="render" opcode="233"/>
14346 </command>
14347 <command>
14348 <proto>void <name>glDrawBuffersEXT</name></proto>
14349 <param><ptype>GLsizei</ptype> <name>n</name></param>
14350 <param len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
14351 <alias name="glDrawBuffers"/>
14352 </command>
14353 <command>
14354 <proto>void <name>glDrawBuffersIndexedEXT</name></proto>
14355 <param><ptype>GLint</ptype> <name>n</name></param>
14356 <param len="n">const <ptype>GLenum</ptype> *<name>location</name></param>
14357 <param len="n">const <ptype>GLint</ptype> *<name>indices</name></param>
14358 </command>
14359 <command>
14360 <proto>void <name>glDrawBuffersNV</name></proto>
14361 <param><ptype>GLsizei</ptype> <name>n</name></param>
14362 <param len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
14363 </command>
14364 <command>
14365 <proto>void <name>glDrawCommandsAddressNV</name></proto>
14366 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
14367 <param>const <ptype>GLuint64</ptype> *<name>indirects</name></param>
14368 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
14369 <param><ptype>GLuint</ptype> <name>count</name></param>
14370 </command>
14371 <command>
14372 <proto>void <name>glDrawCommandsNV</name></proto>
14373 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
14374 <param><ptype>GLuint</ptype> <name>buffer</name></param>
14375 <param>const <ptype>GLintptr</ptype> *<name>indirects</name></param>
14376 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
14377 <param><ptype>GLuint</ptype> <name>count</name></param>
14378 </command>
14379 <command>
14380 <proto>void <name>glDrawCommandsStatesAddressNV</name></proto>
14381 <param>const <ptype>GLuint64</ptype> *<name>indirects</name></param>
14382 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
14383 <param>const <ptype>GLuint</ptype> *<name>states</name></param>
14384 <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
14385 <param><ptype>GLuint</ptype> <name>count</name></param>
14386 </command>
14387 <command>
14388 <proto>void <name>glDrawCommandsStatesNV</name></proto>
14389 <param><ptype>GLuint</ptype> <name>buffer</name></param>
14390 <param>const <ptype>GLintptr</ptype> *<name>indirects</name></param>
14391 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
14392 <param>const <ptype>GLuint</ptype> *<name>states</name></param>
14393 <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
14394 <param><ptype>GLuint</ptype> <name>count</name></param>
14395 </command>
14396 <command>
14397 <proto>void <name>glDrawElementArrayAPPLE</name></proto>
14398 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14399 <param><ptype>GLint</ptype> <name>first</name></param>
14400 <param><ptype>GLsizei</ptype> <name>count</name></param>
14401 </command>
14402 <command>
14403 <proto>void <name>glDrawElementArrayATI</name></proto>
14404 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14405 <param><ptype>GLsizei</ptype> <name>count</name></param>
14406 </command>
14407 <command>
14408 <proto>void <name>glDrawElements</name></proto>
14409 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14410 <param><ptype>GLsizei</ptype> <name>count</name></param>
14411 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
14412 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14413 </command>
14414 <command>
14415 <proto>void <name>glDrawElementsBaseVertex</name></proto>
14416 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14417 <param><ptype>GLsizei</ptype> <name>count</name></param>
14418 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
14419 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14420 <param><ptype>GLint</ptype> <name>basevertex</name></param>
14421 </command>
14422 <command>
14423 <proto>void <name>glDrawElementsBaseVertexEXT</name></proto>
14424 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14425 <param><ptype>GLsizei</ptype> <name>count</name></param>
14426 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
14427 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14428 <param><ptype>GLint</ptype> <name>basevertex</name></param>
14429 <alias name="glDrawElementsBaseVertex"/>
14430 </command>
14431 <command>
14432 <proto>void <name>glDrawElementsBaseVertexOES</name></proto>
14433 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14434 <param><ptype>GLsizei</ptype> <name>count</name></param>
14435 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
14436 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14437 <param><ptype>GLint</ptype> <name>basevertex</name></param>
14438 <alias name="glDrawElementsBaseVertex"/>
14439 </command>
14440 <command>
14441 <proto>void <name>glDrawElementsIndirect</name></proto>
14442 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14443 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
14444 <param>const void *<name>indirect</name></param>
14445 </command>
14446 <command>
14447 <proto>void <name>glDrawElementsInstanced</name></proto>
14448 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14449 <param><ptype>GLsizei</ptype> <name>count</name></param>
14450 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
14451 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14452 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
14453 </command>
14454 <command>
14455 <proto>void <name>glDrawElementsInstancedANGLE</name></proto>
14456 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14457 <param><ptype>GLsizei</ptype> <name>count</name></param>
14458 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
14459 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14460 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
14461 <alias name="glDrawElementsInstanced"/>
14462 </command>
14463 <command>
14464 <proto>void <name>glDrawElementsInstancedARB</name></proto>
14465 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14466 <param><ptype>GLsizei</ptype> <name>count</name></param>
14467 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
14468 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14469 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
14470 <alias name="glDrawElementsInstanced"/>
14471 </command>
14472 <command>
14473 <proto>void <name>glDrawElementsInstancedBaseInstance</name></proto>
14474 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14475 <param><ptype>GLsizei</ptype> <name>count</name></param>
14476 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
14477 <param len="count">const void *<name>indices</name></param>
14478 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
14479 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
14480 </command>
14481 <command>
14482 <proto>void <name>glDrawElementsInstancedBaseInstanceEXT</name></proto>
14483 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14484 <param><ptype>GLsizei</ptype> <name>count</name></param>
14485 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
14486 <param len="count">const void *<name>indices</name></param>
14487 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
14488 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
14489 <alias name="glDrawElementsInstancedBaseInstance"/>
14490 </command>
14491 <command>
14492 <proto>void <name>glDrawElementsInstancedBaseVertex</name></proto>
14493 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14494 <param><ptype>GLsizei</ptype> <name>count</name></param>
14495 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
14496 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14497 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
14498 <param><ptype>GLint</ptype> <name>basevertex</name></param>
14499 </command>
14500 <command>
14501 <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstance</name></proto>
14502 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14503 <param><ptype>GLsizei</ptype> <name>count</name></param>
14504 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
14505 <param len="count">const void *<name>indices</name></param>
14506 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
14507 <param><ptype>GLint</ptype> <name>basevertex</name></param>
14508 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
14509 </command>
14510 <command>
14511 <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstanceEXT</name></proto>
14512 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14513 <param><ptype>GLsizei</ptype> <name>count</name></param>
14514 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
14515 <param len="count">const void *<name>indices</name></param>
14516 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
14517 <param><ptype>GLint</ptype> <name>basevertex</name></param>
14518 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
14519 <alias name="glDrawElementsInstancedBaseVertexBaseInstance"/>
14520 </command>
14521 <command>
14522 <proto>void <name>glDrawElementsInstancedBaseVertexEXT</name></proto>
14523 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14524 <param><ptype>GLsizei</ptype> <name>count</name></param>
14525 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
14526 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14527 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
14528 <param><ptype>GLint</ptype> <name>basevertex</name></param>
14529 <alias name="glDrawElementsInstancedBaseVertex"/>
14530 </command>
14531 <command>
14532 <proto>void <name>glDrawElementsInstancedBaseVertexOES</name></proto>
14533 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14534 <param><ptype>GLsizei</ptype> <name>count</name></param>
14535 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
14536 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14537 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
14538 <param><ptype>GLint</ptype> <name>basevertex</name></param>
14539 <alias name="glDrawElementsInstancedBaseVertex"/>
14540 </command>
14541 <command comment="primcount should be renamed to instanceCount for OpenGL ES">
14542 <proto>void <name>glDrawElementsInstancedEXT</name></proto>
14543 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14544 <param><ptype>GLsizei</ptype> <name>count</name></param>
14545 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
14546 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14547 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
14548 <alias name="glDrawElementsInstanced"/>
14549 </command>
14550 <command>
14551 <proto>void <name>glDrawElementsInstancedNV</name></proto>
14552 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14553 <param><ptype>GLsizei</ptype> <name>count</name></param>
14554 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
14555 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14556 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
14557 <alias name="glDrawElementsInstanced"/>
14558 </command>
14559 <command>
14560 <proto>void <name>glDrawMeshArraysSUN</name></proto>
14561 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14562 <param><ptype>GLint</ptype> <name>first</name></param>
14563 <param><ptype>GLsizei</ptype> <name>count</name></param>
14564 <param><ptype>GLsizei</ptype> <name>width</name></param>
14565 </command>
14566 <command>
14567 <proto>void <name>glDrawMeshTasksNV</name></proto>
14568 <param><ptype>GLuint</ptype> <name>first</name></param>
14569 <param><ptype>GLuint</ptype> <name>count</name></param>
14570 </command>
14571 <command>
14572 <proto>void <name>glDrawMeshTasksIndirectNV</name></proto>
14573 <param><ptype>GLintptr</ptype> <name>indirect</name></param>
14574 </command>
14575 <command>
14576 <proto>void <name>glDrawPixels</name></proto>
14577 <param><ptype>GLsizei</ptype> <name>width</name></param>
14578 <param><ptype>GLsizei</ptype> <name>height</name></param>
14579 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14580 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14581 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
14582 <glx type="render" opcode="173"/>
14583 <glx type="render" opcode="322" name="glDrawPixelsPBO" comment="PBO protocol"/>
14584 </command>
14585 <command>
14586 <proto>void <name>glDrawRangeElementArrayAPPLE</name></proto>
14587 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14588 <param><ptype>GLuint</ptype> <name>start</name></param>
14589 <param><ptype>GLuint</ptype> <name>end</name></param>
14590 <param><ptype>GLint</ptype> <name>first</name></param>
14591 <param><ptype>GLsizei</ptype> <name>count</name></param>
14592 </command>
14593 <command>
14594 <proto>void <name>glDrawRangeElementArrayATI</name></proto>
14595 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14596 <param><ptype>GLuint</ptype> <name>start</name></param>
14597 <param><ptype>GLuint</ptype> <name>end</name></param>
14598 <param><ptype>GLsizei</ptype> <name>count</name></param>
14599 </command>
14600 <command>
14601 <proto>void <name>glDrawRangeElements</name></proto>
14602 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14603 <param><ptype>GLuint</ptype> <name>start</name></param>
14604 <param><ptype>GLuint</ptype> <name>end</name></param>
14605 <param><ptype>GLsizei</ptype> <name>count</name></param>
14606 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
14607 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14608 </command>
14609 <command>
14610 <proto>void <name>glDrawRangeElementsBaseVertex</name></proto>
14611 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14612 <param><ptype>GLuint</ptype> <name>start</name></param>
14613 <param><ptype>GLuint</ptype> <name>end</name></param>
14614 <param><ptype>GLsizei</ptype> <name>count</name></param>
14615 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
14616 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14617 <param><ptype>GLint</ptype> <name>basevertex</name></param>
14618 </command>
14619 <command>
14620 <proto>void <name>glDrawRangeElementsBaseVertexEXT</name></proto>
14621 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14622 <param><ptype>GLuint</ptype> <name>start</name></param>
14623 <param><ptype>GLuint</ptype> <name>end</name></param>
14624 <param><ptype>GLsizei</ptype> <name>count</name></param>
14625 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
14626 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14627 <param><ptype>GLint</ptype> <name>basevertex</name></param>
14628 <alias name="glDrawRangeElementsBaseVertex"/>
14629 </command>
14630 <command>
14631 <proto>void <name>glDrawRangeElementsBaseVertexOES</name></proto>
14632 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14633 <param><ptype>GLuint</ptype> <name>start</name></param>
14634 <param><ptype>GLuint</ptype> <name>end</name></param>
14635 <param><ptype>GLsizei</ptype> <name>count</name></param>
14636 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
14637 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14638 <param><ptype>GLint</ptype> <name>basevertex</name></param>
14639 <alias name="glDrawRangeElementsBaseVertex"/>
14640 </command>
14641 <command>
14642 <proto>void <name>glDrawRangeElementsEXT</name></proto>
14643 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14644 <param><ptype>GLuint</ptype> <name>start</name></param>
14645 <param><ptype>GLuint</ptype> <name>end</name></param>
14646 <param><ptype>GLsizei</ptype> <name>count</name></param>
14647 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
14648 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
14649 <alias name="glDrawRangeElements"/>
14650 </command>
14651 <command>
14652 <proto>void <name>glDrawTexfOES</name></proto>
14653 <param><ptype>GLfloat</ptype> <name>x</name></param>
14654 <param><ptype>GLfloat</ptype> <name>y</name></param>
14655 <param><ptype>GLfloat</ptype> <name>z</name></param>
14656 <param><ptype>GLfloat</ptype> <name>width</name></param>
14657 <param><ptype>GLfloat</ptype> <name>height</name></param>
14658 <vecequiv name="glDrawTexfvOES"/>
14659 </command>
14660 <command>
14661 <proto>void <name>glDrawTexfvOES</name></proto>
14662 <param len="5">const <ptype>GLfloat</ptype> *<name>coords</name></param>
14663 </command>
14664 <command>
14665 <proto>void <name>glDrawTexiOES</name></proto>
14666 <param><ptype>GLint</ptype> <name>x</name></param>
14667 <param><ptype>GLint</ptype> <name>y</name></param>
14668 <param><ptype>GLint</ptype> <name>z</name></param>
14669 <param><ptype>GLint</ptype> <name>width</name></param>
14670 <param><ptype>GLint</ptype> <name>height</name></param>
14671 <vecequiv name="glDrawTexivOES"/>
14672 </command>
14673 <command>
14674 <proto>void <name>glDrawTexivOES</name></proto>
14675 <param len="5">const <ptype>GLint</ptype> *<name>coords</name></param>
14676 </command>
14677 <command>
14678 <proto>void <name>glDrawTexsOES</name></proto>
14679 <param><ptype>GLshort</ptype> <name>x</name></param>
14680 <param><ptype>GLshort</ptype> <name>y</name></param>
14681 <param><ptype>GLshort</ptype> <name>z</name></param>
14682 <param><ptype>GLshort</ptype> <name>width</name></param>
14683 <param><ptype>GLshort</ptype> <name>height</name></param>
14684 <vecequiv name="glDrawTexsvOES"/>
14685 </command>
14686 <command>
14687 <proto>void <name>glDrawTexsvOES</name></proto>
14688 <param len="5">const <ptype>GLshort</ptype> *<name>coords</name></param>
14689 </command>
14690 <command>
14691 <proto>void <name>glDrawTextureNV</name></proto>
14692 <param><ptype>GLuint</ptype> <name>texture</name></param>
14693 <param><ptype>GLuint</ptype> <name>sampler</name></param>
14694 <param><ptype>GLfloat</ptype> <name>x0</name></param>
14695 <param><ptype>GLfloat</ptype> <name>y0</name></param>
14696 <param><ptype>GLfloat</ptype> <name>x1</name></param>
14697 <param><ptype>GLfloat</ptype> <name>y1</name></param>
14698 <param><ptype>GLfloat</ptype> <name>z</name></param>
14699 <param><ptype>GLfloat</ptype> <name>s0</name></param>
14700 <param><ptype>GLfloat</ptype> <name>t0</name></param>
14701 <param><ptype>GLfloat</ptype> <name>s1</name></param>
14702 <param><ptype>GLfloat</ptype> <name>t1</name></param>
14703 </command>
14704 <command>
14705 <proto>void <name>glDrawTexxOES</name></proto>
14706 <param><ptype>GLfixed</ptype> <name>x</name></param>
14707 <param><ptype>GLfixed</ptype> <name>y</name></param>
14708 <param><ptype>GLfixed</ptype> <name>z</name></param>
14709 <param><ptype>GLfixed</ptype> <name>width</name></param>
14710 <param><ptype>GLfixed</ptype> <name>height</name></param>
14711 <vecequiv name="glDrawTexxvOES"/>
14712 </command>
14713 <command>
14714 <proto>void <name>glDrawTexxvOES</name></proto>
14715 <param len="5">const <ptype>GLfixed</ptype> *<name>coords</name></param>
14716 </command>
14717 <command>
14718 <proto>void <name>glDrawTransformFeedback</name></proto>
14719 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14720 <param><ptype>GLuint</ptype> <name>id</name></param>
14721 </command>
14722 <command>
14723 <proto>void <name>glDrawTransformFeedbackEXT</name></proto>
14724 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14725 <param><ptype>GLuint</ptype> <name>id</name></param>
14726 <alias name="glDrawTransformFeedback"/>
14727 </command>
14728 <command>
14729 <proto>void <name>glDrawTransformFeedbackInstanced</name></proto>
14730 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14731 <param><ptype>GLuint</ptype> <name>id</name></param>
14732 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
14733 </command>
14734 <command>
14735 <proto>void <name>glDrawTransformFeedbackInstancedEXT</name></proto>
14736 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14737 <param><ptype>GLuint</ptype> <name>id</name></param>
14738 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
14739 <alias name="glDrawTransformFeedbackInstanced"/>
14740 </command>
14741 <command>
14742 <proto>void <name>glDrawTransformFeedbackNV</name></proto>
14743 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14744 <param><ptype>GLuint</ptype> <name>id</name></param>
14745 <alias name="glDrawTransformFeedback"/>
14746 </command>
14747 <command>
14748 <proto>void <name>glDrawTransformFeedbackStream</name></proto>
14749 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14750 <param><ptype>GLuint</ptype> <name>id</name></param>
14751 <param><ptype>GLuint</ptype> <name>stream</name></param>
14752 </command>
14753 <command>
14754 <proto>void <name>glDrawTransformFeedbackStreamInstanced</name></proto>
14755 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
14756 <param><ptype>GLuint</ptype> <name>id</name></param>
14757 <param><ptype>GLuint</ptype> <name>stream</name></param>
14758 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
14759 </command>
14760 <command>
14761 <proto>void <name>glEGLImageTargetRenderbufferStorageOES</name></proto>
14762 <param><ptype>GLenum</ptype> <name>target</name></param>
14763 <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
14764 </command>
14765 <command>
14766 <proto>void <name>glEGLImageTargetTexStorageEXT</name></proto>
14767 <param><ptype>GLenum</ptype> <name>target</name></param>
14768 <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
14769 <param>const <ptype>GLint</ptype>* <name>attrib_list</name></param>
14770 </command>
14771 <command>
14772 <proto>void <name>glEGLImageTargetTexture2DOES</name></proto>
14773 <param><ptype>GLenum</ptype> <name>target</name></param>
14774 <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
14775 </command>
14776 <command>
14777 <proto>void <name>glEGLImageTargetTextureStorageEXT</name></proto>
14778 <param><ptype>GLuint</ptype> <name>texture</name></param>
14779 <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
14780 <param>const <ptype>GLint</ptype>* <name>attrib_list</name></param>
14781 </command>
14782 <command>
14783 <proto>void <name>glEdgeFlag</name></proto>
14784 <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
14785 <vecequiv name="glEdgeFlagv"/>
14786 </command>
14787 <command>
14788 <proto>void <name>glEdgeFlagFormatNV</name></proto>
14789 <param><ptype>GLsizei</ptype> <name>stride</name></param>
14790 </command>
14791 <command>
14792 <proto>void <name>glEdgeFlagPointer</name></proto>
14793 <param><ptype>GLsizei</ptype> <name>stride</name></param>
14794 <param len="COMPSIZE(stride)">const void *<name>pointer</name></param>
14795 </command>
14796 <command>
14797 <proto>void <name>glEdgeFlagPointerEXT</name></proto>
14798 <param><ptype>GLsizei</ptype> <name>stride</name></param>
14799 <param><ptype>GLsizei</ptype> <name>count</name></param>
14800 <param group="Boolean" len="COMPSIZE(stride,count)">const <ptype>GLboolean</ptype> *<name>pointer</name></param>
14801 </command>
14802 <command>
14803 <proto>void <name>glEdgeFlagPointerListIBM</name></proto>
14804 <param><ptype>GLint</ptype> <name>stride</name></param>
14805 <param group="BooleanPointer" len="COMPSIZE(stride)">const <ptype>GLboolean</ptype> **<name>pointer</name></param>
14806 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
14807 </command>
14808 <command>
14809 <proto>void <name>glEdgeFlagv</name></proto>
14810 <param group="Boolean" len="1">const <ptype>GLboolean</ptype> *<name>flag</name></param>
14811 <glx type="render" opcode="22"/>
14812 </command>
14813 <command>
14814 <proto>void <name>glElementPointerAPPLE</name></proto>
14815 <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
14816 <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
14817 </command>
14818 <command>
14819 <proto>void <name>glElementPointerATI</name></proto>
14820 <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
14821 <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
14822 </command>
14823 <command>
14824 <proto>void <name>glEnable</name></proto>
14825 <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
14826 <glx type="render" opcode="139"/>
14827 </command>
14828 <command>
14829 <proto>void <name>glEnableClientState</name></proto>
14830 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
14831 </command>
14832 <command>
14833 <proto>void <name>glEnableClientStateIndexedEXT</name></proto>
14834 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
14835 <param><ptype>GLuint</ptype> <name>index</name></param>
14836 </command>
14837 <command>
14838 <proto>void <name>glEnableClientStateiEXT</name></proto>
14839 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
14840 <param><ptype>GLuint</ptype> <name>index</name></param>
14841 </command>
14842 <command>
14843 <proto>void <name>glEnableDriverControlQCOM</name></proto>
14844 <param><ptype>GLuint</ptype> <name>driverControl</name></param>
14845 </command>
14846 <command>
14847 <proto>void <name>glEnableIndexedEXT</name></proto>
14848 <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
14849 <param><ptype>GLuint</ptype> <name>index</name></param>
14850 <alias name="glEnablei"/>
14851 <glx type="render" opcode="353"/>
14852 </command>
14853 <command>
14854 <proto>void <name>glEnableVariantClientStateEXT</name></proto>
14855 <param><ptype>GLuint</ptype> <name>id</name></param>
14856 </command>
14857 <command>
14858 <proto>void <name>glEnableVertexArrayAttrib</name></proto>
14859 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
14860 <param><ptype>GLuint</ptype> <name>index</name></param>
14861 </command>
14862 <command>
14863 <proto>void <name>glEnableVertexArrayAttribEXT</name></proto>
14864 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
14865 <param><ptype>GLuint</ptype> <name>index</name></param>
14866 </command>
14867 <command>
14868 <proto>void <name>glEnableVertexArrayEXT</name></proto>
14869 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
14870 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
14871 </command>
14872 <command>
14873 <proto>void <name>glEnableVertexAttribAPPLE</name></proto>
14874 <param><ptype>GLuint</ptype> <name>index</name></param>
14875 <param><ptype>GLenum</ptype> <name>pname</name></param>
14876 </command>
14877 <command>
14878 <proto>void <name>glEnableVertexAttribArray</name></proto>
14879 <param><ptype>GLuint</ptype> <name>index</name></param>
14880 </command>
14881 <command>
14882 <proto>void <name>glEnableVertexAttribArrayARB</name></proto>
14883 <param><ptype>GLuint</ptype> <name>index</name></param>
14884 <alias name="glEnableVertexAttribArray"/>
14885 </command>
14886 <command>
14887 <proto>void <name>glEnablei</name></proto>
14888 <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
14889 <param><ptype>GLuint</ptype> <name>index</name></param>
14890 </command>
14891 <command>
14892 <proto>void <name>glEnableiEXT</name></proto>
14893 <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
14894 <param><ptype>GLuint</ptype> <name>index</name></param>
14895 <alias name="glEnablei"/>
14896 </command>
14897 <command>
14898 <proto>void <name>glEnableiNV</name></proto>
14899 <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
14900 <param><ptype>GLuint</ptype> <name>index</name></param>
14901 <alias name="glEnablei"/>
14902 </command>
14903 <command>
14904 <proto>void <name>glEnableiOES</name></proto>
14905 <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
14906 <param><ptype>GLuint</ptype> <name>index</name></param>
14907 <alias name="glEnablei"/>
14908 </command>
14909 <command>
14910 <proto>void <name>glEnd</name></proto>
14911 <glx type="render" opcode="23"/>
14912 </command>
14913 <command>
14914 <proto>void <name>glEndConditionalRender</name></proto>
14915 <glx type="render" opcode="349"/>
14916 </command>
14917 <command>
14918 <proto>void <name>glEndConditionalRenderNV</name></proto>
14919 <alias name="glEndConditionalRender"/>
14920 </command>
14921 <command>
14922 <proto>void <name>glEndConditionalRenderNVX</name></proto>
14923 <alias name="glEndConditionalRender"/>
14924 </command>
14925 <command>
14926 <proto>void <name>glEndFragmentShaderATI</name></proto>
14927 </command>
14928 <command>
14929 <proto>void <name>glEndList</name></proto>
14930 <glx type="single" opcode="102"/>
14931 </command>
14932 <command>
14933 <proto>void <name>glEndOcclusionQueryNV</name></proto>
14934 </command>
14935 <command>
14936 <proto>void <name>glEndPerfMonitorAMD</name></proto>
14937 <param><ptype>GLuint</ptype> <name>monitor</name></param>
14938 </command>
14939 <command>
14940 <proto>void <name>glEndPerfQueryINTEL</name></proto>
14941 <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
14942 </command>
14943 <command>
14944 <proto>void <name>glEndQuery</name></proto>
14945 <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
14946 <glx type="render" opcode="232"/>
14947 </command>
14948 <command>
14949 <proto>void <name>glEndQueryARB</name></proto>
14950 <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
14951 <alias name="glEndQuery"/>
14952 </command>
14953 <command>
14954 <proto>void <name>glEndQueryEXT</name></proto>
14955 <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
14956 </command>
14957 <command>
14958 <proto>void <name>glEndQueryIndexed</name></proto>
14959 <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
14960 <param><ptype>GLuint</ptype> <name>index</name></param>
14961 </command>
14962 <command>
14963 <proto>void <name>glEndTilingQCOM</name></proto>
14964 <param group="BufferBitQCOM"><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
14965 </command>
14966 <command>
14967 <proto>void <name>glEndTransformFeedback</name></proto>
14968 <glx type="render" opcode="358"/>
14969 </command>
14970 <command>
14971 <proto>void <name>glEndTransformFeedbackEXT</name></proto>
14972 <alias name="glEndTransformFeedback"/>
14973 </command>
14974 <command>
14975 <proto>void <name>glEndTransformFeedbackNV</name></proto>
14976 <alias name="glEndTransformFeedback"/>
14977 </command>
14978 <command>
14979 <proto>void <name>glEndVertexShaderEXT</name></proto>
14980 </command>
14981 <command>
14982 <proto>void <name>glEndVideoCaptureNV</name></proto>
14983 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
14984 </command>
14985 <command>
14986 <proto>void <name>glEvalCoord1d</name></proto>
14987 <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
14988 <vecequiv name="glEvalCoord1dv"/>
14989 </command>
14990 <command>
14991 <proto>void <name>glEvalCoord1dv</name></proto>
14992 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>u</name></param>
14993 <glx type="render" opcode="151"/>
14994 </command>
14995 <command>
14996 <proto>void <name>glEvalCoord1f</name></proto>
14997 <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
14998 <vecequiv name="glEvalCoord1fv"/>
14999 </command>
15000 <command>
15001 <proto>void <name>glEvalCoord1fv</name></proto>
15002 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>u</name></param>
15003 <glx type="render" opcode="152"/>
15004 </command>
15005 <command>
15006 <proto>void <name>glEvalCoord1xOES</name></proto>
15007 <param><ptype>GLfixed</ptype> <name>u</name></param>
15008 </command>
15009 <command>
15010 <proto>void <name>glEvalCoord1xvOES</name></proto>
15011 <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
15012 </command>
15013 <command>
15014 <proto>void <name>glEvalCoord2d</name></proto>
15015 <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
15016 <param group="CoordD"><ptype>GLdouble</ptype> <name>v</name></param>
15017 <vecequiv name="glEvalCoord2dv"/>
15018 </command>
15019 <command>
15020 <proto>void <name>glEvalCoord2dv</name></proto>
15021 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>u</name></param>
15022 <glx type="render" opcode="153"/>
15023 </command>
15024 <command>
15025 <proto>void <name>glEvalCoord2f</name></proto>
15026 <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
15027 <param group="CoordF"><ptype>GLfloat</ptype> <name>v</name></param>
15028 <vecequiv name="glEvalCoord2fv"/>
15029 </command>
15030 <command>
15031 <proto>void <name>glEvalCoord2fv</name></proto>
15032 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>u</name></param>
15033 <glx type="render" opcode="154"/>
15034 </command>
15035 <command>
15036 <proto>void <name>glEvalCoord2xOES</name></proto>
15037 <param><ptype>GLfixed</ptype> <name>u</name></param>
15038 <param><ptype>GLfixed</ptype> <name>v</name></param>
15039 </command>
15040 <command>
15041 <proto>void <name>glEvalCoord2xvOES</name></proto>
15042 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
15043 </command>
15044 <command>
15045 <proto>void <name>glEvalMapsNV</name></proto>
15046 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15047 <param group="EvalMapsModeNV"><ptype>GLenum</ptype> <name>mode</name></param>
15048 </command>
15049 <command>
15050 <proto>void <name>glEvalMesh1</name></proto>
15051 <param group="MeshMode1"><ptype>GLenum</ptype> <name>mode</name></param>
15052 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
15053 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
15054 <glx type="render" opcode="155"/>
15055 </command>
15056 <command>
15057 <proto>void <name>glEvalMesh2</name></proto>
15058 <param group="MeshMode2"><ptype>GLenum</ptype> <name>mode</name></param>
15059 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
15060 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
15061 <param group="CheckedInt32"><ptype>GLint</ptype> <name>j1</name></param>
15062 <param group="CheckedInt32"><ptype>GLint</ptype> <name>j2</name></param>
15063 <glx type="render" opcode="157"/>
15064 </command>
15065 <command>
15066 <proto>void <name>glEvalPoint1</name></proto>
15067 <param><ptype>GLint</ptype> <name>i</name></param>
15068 <glx type="render" opcode="156"/>
15069 </command>
15070 <command>
15071 <proto>void <name>glEvalPoint2</name></proto>
15072 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i</name></param>
15073 <param group="CheckedInt32"><ptype>GLint</ptype> <name>j</name></param>
15074 <glx type="render" opcode="158"/>
15075 </command>
15076 <command>
15077 <proto>void <name>glEvaluateDepthValuesARB</name></proto>
15078 </command>
15079 <command>
15080 <proto>void <name>glExecuteProgramNV</name></proto>
15081 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
15082 <param><ptype>GLuint</ptype> <name>id</name></param>
15083 <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
15084 <glx type="render" opcode="4181"/>
15085 </command>
15086 <command>
15087 <proto>void <name>glExtGetBufferPointervQCOM</name></proto>
15088 <param><ptype>GLenum</ptype> <name>target</name></param>
15089 <param>void **<name>params</name></param>
15090 </command>
15091 <command>
15092 <proto>void <name>glExtGetBuffersQCOM</name></proto>
15093 <param len="maxBuffers"><ptype>GLuint</ptype> *<name>buffers</name></param>
15094 <param><ptype>GLint</ptype> <name>maxBuffers</name></param>
15095 <param len="1"><ptype>GLint</ptype> *<name>numBuffers</name></param>
15096 </command>
15097 <command>
15098 <proto>void <name>glExtGetFramebuffersQCOM</name></proto>
15099 <param len="maxFramebuffers"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
15100 <param><ptype>GLint</ptype> <name>maxFramebuffers</name></param>
15101 <param len="1"><ptype>GLint</ptype> *<name>numFramebuffers</name></param>
15102 </command>
15103 <command>
15104 <proto>void <name>glExtGetProgramBinarySourceQCOM</name></proto>
15105 <param><ptype>GLuint</ptype> <name>program</name></param>
15106 <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
15107 <param><ptype>GLchar</ptype> *<name>source</name></param>
15108 <param><ptype>GLint</ptype> *<name>length</name></param>
15109 </command>
15110 <command>
15111 <proto>void <name>glExtGetProgramsQCOM</name></proto>
15112 <param len="maxPrograms"><ptype>GLuint</ptype> *<name>programs</name></param>
15113 <param><ptype>GLint</ptype> <name>maxPrograms</name></param>
15114 <param len="1"><ptype>GLint</ptype> *<name>numPrograms</name></param>
15115 </command>
15116 <command>
15117 <proto>void <name>glExtGetRenderbuffersQCOM</name></proto>
15118 <param len="maxRenderbuffers"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
15119 <param><ptype>GLint</ptype> <name>maxRenderbuffers</name></param>
15120 <param len="1"><ptype>GLint</ptype> *<name>numRenderbuffers</name></param>
15121 </command>
15122 <command>
15123 <proto>void <name>glExtGetShadersQCOM</name></proto>
15124 <param len="maxShaders"><ptype>GLuint</ptype> *<name>shaders</name></param>
15125 <param><ptype>GLint</ptype> <name>maxShaders</name></param>
15126 <param len="1"><ptype>GLint</ptype> *<name>numShaders</name></param>
15127 </command>
15128 <command>
15129 <proto>void <name>glExtGetTexLevelParameterivQCOM</name></proto>
15130 <param><ptype>GLuint</ptype> <name>texture</name></param>
15131 <param><ptype>GLenum</ptype> <name>face</name></param>
15132 <param><ptype>GLint</ptype> <name>level</name></param>
15133 <param><ptype>GLenum</ptype> <name>pname</name></param>
15134 <param><ptype>GLint</ptype> *<name>params</name></param>
15135 </command>
15136 <command>
15137 <proto>void <name>glExtGetTexSubImageQCOM</name></proto>
15138 <param><ptype>GLenum</ptype> <name>target</name></param>
15139 <param><ptype>GLint</ptype> <name>level</name></param>
15140 <param><ptype>GLint</ptype> <name>xoffset</name></param>
15141 <param><ptype>GLint</ptype> <name>yoffset</name></param>
15142 <param><ptype>GLint</ptype> <name>zoffset</name></param>
15143 <param><ptype>GLsizei</ptype> <name>width</name></param>
15144 <param><ptype>GLsizei</ptype> <name>height</name></param>
15145 <param><ptype>GLsizei</ptype> <name>depth</name></param>
15146 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
15147 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
15148 <param>void *<name>texels</name></param>
15149 </command>
15150 <command>
15151 <proto>void <name>glExtGetTexturesQCOM</name></proto>
15152 <param><ptype>GLuint</ptype> *<name>textures</name></param>
15153 <param><ptype>GLint</ptype> <name>maxTextures</name></param>
15154 <param><ptype>GLint</ptype> *<name>numTextures</name></param>
15155 </command>
15156 <command>
15157 <proto><ptype>GLboolean</ptype> <name>glExtIsProgramBinaryQCOM</name></proto>
15158 <param><ptype>GLuint</ptype> <name>program</name></param>
15159 </command>
15160 <command>
15161 <proto>void <name>glExtTexObjectStateOverrideiQCOM</name></proto>
15162 <param><ptype>GLenum</ptype> <name>target</name></param>
15163 <param><ptype>GLenum</ptype> <name>pname</name></param>
15164 <param><ptype>GLint</ptype> <name>param</name></param>
15165 </command>
15166 <command>
15167 <proto>void <name>glExtractComponentEXT</name></proto>
15168 <param><ptype>GLuint</ptype> <name>res</name></param>
15169 <param><ptype>GLuint</ptype> <name>src</name></param>
15170 <param><ptype>GLuint</ptype> <name>num</name></param>
15171 </command>
15172 <command>
15173 <proto>void <name>glFeedbackBuffer</name></proto>
15174 <param><ptype>GLsizei</ptype> <name>size</name></param>
15175 <param group="FeedbackType"><ptype>GLenum</ptype> <name>type</name></param>
15176 <param group="FeedbackElement" len="size"><ptype>GLfloat</ptype> *<name>buffer</name></param>
15177 <glx type="single" opcode="105"/>
15178 </command>
15179 <command>
15180 <proto>void <name>glFeedbackBufferxOES</name></proto>
15181 <param><ptype>GLsizei</ptype> <name>n</name></param>
15182 <param><ptype>GLenum</ptype> <name>type</name></param>
15183 <param len="n">const <ptype>GLfixed</ptype> *<name>buffer</name></param>
15184 </command>
15185 <command>
15186 <proto group="sync"><ptype>GLsync</ptype> <name>glFenceSync</name></proto>
15187 <param group="SyncCondition"><ptype>GLenum</ptype> <name>condition</name></param>
15188 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
15189 </command>
15190 <command>
15191 <proto><ptype>GLsync</ptype> <name>glFenceSyncAPPLE</name></proto>
15192 <param group="SyncCondition"><ptype>GLenum</ptype> <name>condition</name></param>
15193 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
15194 <alias name="glFenceSync"/>
15195 </command>
15196 <command>
15197 <proto>void <name>glFinalCombinerInputNV</name></proto>
15198 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
15199 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
15200 <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
15201 <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
15202 <glx type="render" opcode="4142"/>
15203 </command>
15204 <command>
15205 <proto>void <name>glFinish</name></proto>
15206 <glx type="single" opcode="108"/>
15207 </command>
15208 <command>
15209 <proto><ptype>GLint</ptype> <name>glFinishAsyncSGIX</name></proto>
15210 <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
15211 </command>
15212 <command>
15213 <proto>void <name>glFinishFenceAPPLE</name></proto>
15214 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
15215 </command>
15216 <command>
15217 <proto>void <name>glFinishFenceNV</name></proto>
15218 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
15219 <glx type="vendor" opcode="1312"/>
15220 </command>
15221 <command>
15222 <proto>void <name>glFinishObjectAPPLE</name></proto>
15223 <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
15224 <param><ptype>GLint</ptype> <name>name</name></param>
15225 </command>
15226 <command>
15227 <proto>void <name>glFinishTextureSUNX</name></proto>
15228 </command>
15229 <command>
15230 <proto>void <name>glFlush</name></proto>
15231 <glx type="single" opcode="142"/>
15232 </command>
15233 <command>
15234 <proto>void <name>glFlushMappedBufferRange</name></proto>
15235 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
15236 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
15237 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
15238 </command>
15239 <command>
15240 <proto>void <name>glFlushMappedBufferRangeAPPLE</name></proto>
15241 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
15242 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
15243 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
15244 <alias name="glFlushMappedBufferRange"/>
15245 </command>
15246 <command>
15247 <proto>void <name>glFlushMappedBufferRangeEXT</name></proto>
15248 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
15249 <param><ptype>GLintptr</ptype> <name>offset</name></param>
15250 <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
15251 <alias name="glFlushMappedBufferRange"/>
15252 </command>
15253 <command>
15254 <proto>void <name>glFlushMappedNamedBufferRange</name></proto>
15255 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15256 <param><ptype>GLintptr</ptype> <name>offset</name></param>
15257 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
15258 </command>
15259 <command>
15260 <proto>void <name>glFlushMappedNamedBufferRangeEXT</name></proto>
15261 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15262 <param><ptype>GLintptr</ptype> <name>offset</name></param>
15263 <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
15264 </command>
15265 <command>
15266 <proto>void <name>glFlushPixelDataRangeNV</name></proto>
15267 <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15268 </command>
15269 <command>
15270 <proto>void <name>glFlushRasterSGIX</name></proto>
15271 <glx type="vendor" opcode="4105"/>
15272 </command>
15273 <command>
15274 <proto>void <name>glFlushStaticDataIBM</name></proto>
15275 <param><ptype>GLenum</ptype> <name>target</name></param>
15276 </command>
15277 <command>
15278 <proto>void <name>glFlushVertexArrayRangeAPPLE</name></proto>
15279 <param><ptype>GLsizei</ptype> <name>length</name></param>
15280 <param len="length">void *<name>pointer</name></param>
15281 </command>
15282 <command>
15283 <proto>void <name>glFlushVertexArrayRangeNV</name></proto>
15284 </command>
15285 <command>
15286 <proto>void <name>glFogCoordFormatNV</name></proto>
15287 <param><ptype>GLenum</ptype> <name>type</name></param>
15288 <param><ptype>GLsizei</ptype> <name>stride</name></param>
15289 </command>
15290 <command>
15291 <proto>void <name>glFogCoordPointer</name></proto>
15292 <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
15293 <param><ptype>GLsizei</ptype> <name>stride</name></param>
15294 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
15295 </command>
15296 <command>
15297 <proto>void <name>glFogCoordPointerEXT</name></proto>
15298 <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
15299 <param><ptype>GLsizei</ptype> <name>stride</name></param>
15300 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
15301 <alias name="glFogCoordPointer"/>
15302 </command>
15303 <command>
15304 <proto>void <name>glFogCoordPointerListIBM</name></proto>
15305 <param group="FogPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
15306 <param><ptype>GLint</ptype> <name>stride</name></param>
15307 <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
15308 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
15309 </command>
15310 <command>
15311 <proto>void <name>glFogCoordd</name></proto>
15312 <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
15313 <vecequiv name="glFogCoorddv"/>
15314 </command>
15315 <command>
15316 <proto>void <name>glFogCoorddEXT</name></proto>
15317 <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
15318 <alias name="glFogCoordd"/>
15319 <vecequiv name="glFogCoorddvEXT"/>
15320 </command>
15321 <command>
15322 <proto>void <name>glFogCoorddv</name></proto>
15323 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
15324 <glx type="render" opcode="4125"/>
15325 </command>
15326 <command>
15327 <proto>void <name>glFogCoorddvEXT</name></proto>
15328 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
15329 <alias name="glFogCoorddv"/>
15330 <glx type="render" opcode="4125"/>
15331 </command>
15332 <command>
15333 <proto>void <name>glFogCoordf</name></proto>
15334 <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
15335 <vecequiv name="glFogCoordfv"/>
15336 </command>
15337 <command>
15338 <proto>void <name>glFogCoordfEXT</name></proto>
15339 <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
15340 <alias name="glFogCoordf"/>
15341 <vecequiv name="glFogCoordfvEXT"/>
15342 </command>
15343 <command>
15344 <proto>void <name>glFogCoordfv</name></proto>
15345 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
15346 <glx type="render" opcode="4124"/>
15347 </command>
15348 <command>
15349 <proto>void <name>glFogCoordfvEXT</name></proto>
15350 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
15351 <alias name="glFogCoordfv"/>
15352 <glx type="render" opcode="4124"/>
15353 </command>
15354 <command>
15355 <proto>void <name>glFogCoordhNV</name></proto>
15356 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>fog</name></param>
15357 <vecequiv name="glFogCoordhvNV"/>
15358 </command>
15359 <command>
15360 <proto>void <name>glFogCoordhvNV</name></proto>
15361 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>fog</name></param>
15362 <glx type="render" opcode="4254"/>
15363 </command>
15364 <command>
15365 <proto>void <name>glFogFuncSGIS</name></proto>
15366 <param><ptype>GLsizei</ptype> <name>n</name></param>
15367 <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
15368 <glx type="render" opcode="2067"/>
15369 </command>
15370 <command>
15371 <proto>void <name>glFogf</name></proto>
15372 <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15373 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
15374 <glx type="render" opcode="80"/>
15375 </command>
15376 <command>
15377 <proto>void <name>glFogfv</name></proto>
15378 <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15379 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
15380 <glx type="render" opcode="81"/>
15381 </command>
15382 <command>
15383 <proto>void <name>glFogi</name></proto>
15384 <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15385 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
15386 <glx type="render" opcode="82"/>
15387 </command>
15388 <command>
15389 <proto>void <name>glFogiv</name></proto>
15390 <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15391 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
15392 <glx type="render" opcode="83"/>
15393 </command>
15394 <command>
15395 <proto>void <name>glFogx</name></proto>
15396 <param group="FogPName"><ptype>GLenum</ptype> <name>pname</name></param>
15397 <param><ptype>GLfixed</ptype> <name>param</name></param>
15398 </command>
15399 <command>
15400 <proto>void <name>glFogxOES</name></proto>
15401 <param group="FogPName"><ptype>GLenum</ptype> <name>pname</name></param>
15402 <param><ptype>GLfixed</ptype> <name>param</name></param>
15403 </command>
15404 <command>
15405 <proto>void <name>glFogxv</name></proto>
15406 <param group="FogPName"><ptype>GLenum</ptype> <name>pname</name></param>
15407 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
15408 </command>
15409 <command>
15410 <proto>void <name>glFogxvOES</name></proto>
15411 <param group="FogPName"><ptype>GLenum</ptype> <name>pname</name></param>
15412 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
15413 </command>
15414 <command>
15415 <proto>void <name>glFragmentColorMaterialSGIX</name></proto>
15416 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
15417 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
15418 </command>
15419 <command>
15420 <proto>void <name>glFragmentCoverageColorNV</name></proto>
15421 <param><ptype>GLuint</ptype> <name>color</name></param>
15422 </command>
15423 <command>
15424 <proto>void <name>glFragmentLightModelfSGIX</name></proto>
15425 <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
15426 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
15427 </command>
15428 <command>
15429 <proto>void <name>glFragmentLightModelfvSGIX</name></proto>
15430 <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
15431 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
15432 </command>
15433 <command>
15434 <proto>void <name>glFragmentLightModeliSGIX</name></proto>
15435 <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
15436 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
15437 </command>
15438 <command>
15439 <proto>void <name>glFragmentLightModelivSGIX</name></proto>
15440 <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
15441 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
15442 </command>
15443 <command>
15444 <proto>void <name>glFragmentLightfSGIX</name></proto>
15445 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
15446 <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
15447 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
15448 </command>
15449 <command>
15450 <proto>void <name>glFragmentLightfvSGIX</name></proto>
15451 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
15452 <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
15453 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
15454 </command>
15455 <command>
15456 <proto>void <name>glFragmentLightiSGIX</name></proto>
15457 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
15458 <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
15459 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
15460 </command>
15461 <command>
15462 <proto>void <name>glFragmentLightivSGIX</name></proto>
15463 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
15464 <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
15465 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
15466 </command>
15467 <command>
15468 <proto>void <name>glFragmentMaterialfSGIX</name></proto>
15469 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
15470 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15471 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
15472 </command>
15473 <command>
15474 <proto>void <name>glFragmentMaterialfvSGIX</name></proto>
15475 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
15476 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15477 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
15478 </command>
15479 <command>
15480 <proto>void <name>glFragmentMaterialiSGIX</name></proto>
15481 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
15482 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15483 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
15484 </command>
15485 <command>
15486 <proto>void <name>glFragmentMaterialivSGIX</name></proto>
15487 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
15488 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15489 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
15490 </command>
15491 <command>
15492 <proto>void <name>glFrameTerminatorGREMEDY</name></proto>
15493 </command>
15494 <command>
15495 <proto>void <name>glFrameZoomSGIX</name></proto>
15496 <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
15497 <glx type="render" opcode="2072"/>
15498 </command>
15499 <command>
15500 <proto>void <name>glFramebufferDrawBufferEXT</name></proto>
15501 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
15502 <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
15503 </command>
15504 <command>
15505 <proto>void <name>glFramebufferDrawBuffersEXT</name></proto>
15506 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
15507 <param><ptype>GLsizei</ptype> <name>n</name></param>
15508 <param group="DrawBufferMode" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
15509 </command>
15510 <command>
15511 <proto>void <name>glFramebufferFetchBarrierEXT</name></proto>
15512 </command>
15513 <command>
15514 <proto>void <name>glFramebufferFetchBarrierQCOM</name></proto>
15515 </command>
15516 <command>
15517 <proto>void <name>glFramebufferFoveationConfigQCOM</name></proto>
15518 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
15519 <param><ptype>GLuint</ptype> <name>numLayers</name></param>
15520 <param><ptype>GLuint</ptype> <name>focalPointsPerLayer</name></param>
15521 <param><ptype>GLuint</ptype> <name>requestedFeatures</name></param>
15522 <param len="1"><ptype>GLuint</ptype> *<name>providedFeatures</name></param>
15523 </command>
15524 <command>
15525 <proto>void <name>glFramebufferFoveationParametersQCOM</name></proto>
15526 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
15527 <param><ptype>GLuint</ptype> <name>layer</name></param>
15528 <param><ptype>GLuint</ptype> <name>focalPoint</name></param>
15529 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>focalX</name></param>
15530 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>focalY</name></param>
15531 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>gainX</name></param>
15532 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>gainY</name></param>
15533 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>foveaArea</name></param>
15534 </command>
15535 <command>
15536 <proto>void <name>glFramebufferParameteri</name></proto>
15537 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15538 <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
15539 <param><ptype>GLint</ptype> <name>param</name></param>
15540 </command>
15541 <command>
15542 <proto>void <name>glFramebufferPixelLocalStorageSizeEXT</name></proto>
15543 <param><ptype>GLuint</ptype> <name>target</name></param>
15544 <param><ptype>GLsizei</ptype> <name>size</name></param>
15545 </command>
15546 <command>
15547 <proto>void <name>glFramebufferReadBufferEXT</name></proto>
15548 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
15549 <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
15550 </command>
15551 <command>
15552 <proto>void <name>glFramebufferRenderbuffer</name></proto>
15553 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15554 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15555 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
15556 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
15557 <glx type="render" opcode="4324"/>
15558 </command>
15559 <command>
15560 <proto>void <name>glFramebufferRenderbufferEXT</name></proto>
15561 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15562 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15563 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
15564 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
15565 <alias name="glFramebufferRenderbuffer"/>
15566 <glx type="render" opcode="4324"/>
15567 </command>
15568 <command>
15569 <proto>void <name>glFramebufferRenderbufferOES</name></proto>
15570 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15571 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15572 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
15573 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
15574 </command>
15575 <command>
15576 <proto>void <name>glFramebufferSampleLocationsfvARB</name></proto>
15577 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15578 <param><ptype>GLuint</ptype> <name>start</name></param>
15579 <param><ptype>GLsizei</ptype> <name>count</name></param>
15580 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
15581 </command>
15582 <command>
15583 <proto>void <name>glFramebufferSampleLocationsfvNV</name></proto>
15584 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15585 <param><ptype>GLuint</ptype> <name>start</name></param>
15586 <param><ptype>GLsizei</ptype> <name>count</name></param>
15587 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
15588 </command>
15589 <command>
15590 <proto>void <name>glFramebufferSamplePositionsfvAMD</name></proto>
15591 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15592 <param><ptype>GLuint</ptype> <name>numsamples</name></param>
15593 <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
15594 <param>const <ptype>GLfloat</ptype> *<name>values</name></param>
15595 </command>
15596 <command>
15597 <proto>void <name>glFramebufferTexture</name></proto>
15598 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15599 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15600 <param><ptype>GLuint</ptype> <name>texture</name></param>
15601 <param><ptype>GLint</ptype> <name>level</name></param>
15602 </command>
15603 <command>
15604 <proto>void <name>glFramebufferTexture1D</name></proto>
15605 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15606 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15607 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
15608 <param><ptype>GLuint</ptype> <name>texture</name></param>
15609 <param><ptype>GLint</ptype> <name>level</name></param>
15610 <glx type="render" opcode="4321"/>
15611 </command>
15612 <command>
15613 <proto>void <name>glFramebufferTexture1DEXT</name></proto>
15614 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15615 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15616 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
15617 <param><ptype>GLuint</ptype> <name>texture</name></param>
15618 <param><ptype>GLint</ptype> <name>level</name></param>
15619 <alias name="glFramebufferTexture1D"/>
15620 <glx type="render" opcode="4321"/>
15621 </command>
15622 <command>
15623 <proto>void <name>glFramebufferTexture2D</name></proto>
15624 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15625 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15626 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
15627 <param><ptype>GLuint</ptype> <name>texture</name></param>
15628 <param><ptype>GLint</ptype> <name>level</name></param>
15629 <glx type="render" opcode="4322"/>
15630 </command>
15631 <command>
15632 <proto>void <name>glFramebufferTexture2DEXT</name></proto>
15633 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15634 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15635 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
15636 <param><ptype>GLuint</ptype> <name>texture</name></param>
15637 <param><ptype>GLint</ptype> <name>level</name></param>
15638 <alias name="glFramebufferTexture2D"/>
15639 <glx type="render" opcode="4322"/>
15640 </command>
15641 <command>
15642 <proto>void <name>glFramebufferTexture2DDownsampleIMG</name></proto>
15643 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15644 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15645 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
15646 <param><ptype>GLuint</ptype> <name>texture</name></param>
15647 <param><ptype>GLint</ptype> <name>level</name></param>
15648 <param><ptype>GLint</ptype> <name>xscale</name></param>
15649 <param><ptype>GLint</ptype> <name>yscale</name></param>
15650 </command>
15651 <command>
15652 <proto>void <name>glFramebufferTexture2DMultisampleEXT</name></proto>
15653 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15654 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15655 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
15656 <param><ptype>GLuint</ptype> <name>texture</name></param>
15657 <param><ptype>GLint</ptype> <name>level</name></param>
15658 <param><ptype>GLsizei</ptype> <name>samples</name></param>
15659 </command>
15660 <command>
15661 <proto>void <name>glFramebufferTexture2DMultisampleIMG</name></proto>
15662 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15663 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15664 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
15665 <param><ptype>GLuint</ptype> <name>texture</name></param>
15666 <param><ptype>GLint</ptype> <name>level</name></param>
15667 <param><ptype>GLsizei</ptype> <name>samples</name></param>
15668 </command>
15669 <command>
15670 <proto>void <name>glFramebufferTexture2DOES</name></proto>
15671 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15672 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15673 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
15674 <param><ptype>GLuint</ptype> <name>texture</name></param>
15675 <param><ptype>GLint</ptype> <name>level</name></param>
15676 </command>
15677 <command>
15678 <proto>void <name>glFramebufferTexture3D</name></proto>
15679 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15680 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15681 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
15682 <param><ptype>GLuint</ptype> <name>texture</name></param>
15683 <param><ptype>GLint</ptype> <name>level</name></param>
15684 <param><ptype>GLint</ptype> <name>zoffset</name></param>
15685 <glx type="render" opcode="4323"/>
15686 </command>
15687 <command>
15688 <proto>void <name>glFramebufferTexture3DEXT</name></proto>
15689 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15690 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15691 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
15692 <param><ptype>GLuint</ptype> <name>texture</name></param>
15693 <param><ptype>GLint</ptype> <name>level</name></param>
15694 <param><ptype>GLint</ptype> <name>zoffset</name></param>
15695 <alias name="glFramebufferTexture3D"/>
15696 <glx type="render" opcode="4323"/>
15697 </command>
15698 <command>
15699 <proto>void <name>glFramebufferTexture3DOES</name></proto>
15700 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15701 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15702 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
15703 <param><ptype>GLuint</ptype> <name>texture</name></param>
15704 <param><ptype>GLint</ptype> <name>level</name></param>
15705 <param><ptype>GLint</ptype> <name>zoffset</name></param>
15706 </command>
15707 <command>
15708 <proto>void <name>glFramebufferTextureARB</name></proto>
15709 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15710 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15711 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15712 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15713 <alias name="glFramebufferTexture"/>
15714 </command>
15715 <command>
15716 <proto>void <name>glFramebufferTextureEXT</name></proto>
15717 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15718 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15719 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15720 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15721 <alias name="glFramebufferTexture"/>
15722 </command>
15723 <command>
15724 <proto>void <name>glFramebufferTextureFaceARB</name></proto>
15725 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15726 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15727 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15728 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15729 <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
15730 </command>
15731 <command>
15732 <proto>void <name>glFramebufferTextureFaceEXT</name></proto>
15733 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15734 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15735 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15736 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15737 <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
15738 <alias name="glFramebufferTextureFaceARB"/>
15739 </command>
15740 <command>
15741 <proto>void <name>glFramebufferTextureLayer</name></proto>
15742 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15743 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15744 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15745 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15746 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
15747 <glx type="render" opcode="237"/>
15748 </command>
15749 <command>
15750 <proto>void <name>glFramebufferTextureLayerARB</name></proto>
15751 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15752 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15753 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15754 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15755 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
15756 <alias name="glFramebufferTextureLayer"/>
15757 </command>
15758 <command>
15759 <proto>void <name>glFramebufferTextureLayerEXT</name></proto>
15760 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15761 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15762 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15763 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15764 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
15765 <alias name="glFramebufferTextureLayer"/>
15766 </command>
15767 <command>
15768 <proto>void <name>glFramebufferTextureLayerDownsampleIMG</name></proto>
15769 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15770 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15771 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15772 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15773 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
15774 <param><ptype>GLint</ptype> <name>xscale</name></param>
15775 <param><ptype>GLint</ptype> <name>yscale</name></param>
15776 </command>
15777 <command>
15778 <proto>void <name>glFramebufferTextureMultisampleMultiviewOVR</name></proto>
15779 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15780 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15781 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15782 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15783 <param><ptype>GLsizei</ptype> <name>samples</name></param>
15784 <param><ptype>GLint</ptype> <name>baseViewIndex</name></param>
15785 <param><ptype>GLsizei</ptype> <name>numViews</name></param>
15786 </command>
15787 <command>
15788 <proto>void <name>glFramebufferTextureMultiviewOVR</name></proto>
15789 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15790 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15791 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15792 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15793 <param><ptype>GLint</ptype> <name>baseViewIndex</name></param>
15794 <param><ptype>GLsizei</ptype> <name>numViews</name></param>
15795 </command>
15796 <command>
15797 <proto>void <name>glFramebufferTextureOES</name></proto>
15798 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15799 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15800 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15801 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15802 <alias name="glFramebufferTexture"/>
15803 </command>
15804 <command>
15805 <proto>void <name>glFreeObjectBufferATI</name></proto>
15806 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15807 </command>
15808 <command>
15809 <proto>void <name>glFrontFace</name></proto>
15810 <param group="FrontFaceDirection"><ptype>GLenum</ptype> <name>mode</name></param>
15811 <glx type="render" opcode="84"/>
15812 </command>
15813 <command>
15814 <proto>void <name>glFrustum</name></proto>
15815 <param><ptype>GLdouble</ptype> <name>left</name></param>
15816 <param><ptype>GLdouble</ptype> <name>right</name></param>
15817 <param><ptype>GLdouble</ptype> <name>bottom</name></param>
15818 <param><ptype>GLdouble</ptype> <name>top</name></param>
15819 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
15820 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
15821 <glx type="render" opcode="175"/>
15822 </command>
15823 <command>
15824 <proto>void <name>glFrustumf</name></proto>
15825 <param><ptype>GLfloat</ptype> <name>l</name></param>
15826 <param><ptype>GLfloat</ptype> <name>r</name></param>
15827 <param><ptype>GLfloat</ptype> <name>b</name></param>
15828 <param><ptype>GLfloat</ptype> <name>t</name></param>
15829 <param><ptype>GLfloat</ptype> <name>n</name></param>
15830 <param><ptype>GLfloat</ptype> <name>f</name></param>
15831 </command>
15832 <command>
15833 <proto>void <name>glFrustumfOES</name></proto>
15834 <param><ptype>GLfloat</ptype> <name>l</name></param>
15835 <param><ptype>GLfloat</ptype> <name>r</name></param>
15836 <param><ptype>GLfloat</ptype> <name>b</name></param>
15837 <param><ptype>GLfloat</ptype> <name>t</name></param>
15838 <param><ptype>GLfloat</ptype> <name>n</name></param>
15839 <param><ptype>GLfloat</ptype> <name>f</name></param>
15840 <glx type="render" opcode="4310"/>
15841 </command>
15842 <command>
15843 <proto>void <name>glFrustumx</name></proto>
15844 <param><ptype>GLfixed</ptype> <name>l</name></param>
15845 <param><ptype>GLfixed</ptype> <name>r</name></param>
15846 <param><ptype>GLfixed</ptype> <name>b</name></param>
15847 <param><ptype>GLfixed</ptype> <name>t</name></param>
15848 <param><ptype>GLfixed</ptype> <name>n</name></param>
15849 <param><ptype>GLfixed</ptype> <name>f</name></param>
15850 </command>
15851 <command>
15852 <proto>void <name>glFrustumxOES</name></proto>
15853 <param><ptype>GLfixed</ptype> <name>l</name></param>
15854 <param><ptype>GLfixed</ptype> <name>r</name></param>
15855 <param><ptype>GLfixed</ptype> <name>b</name></param>
15856 <param><ptype>GLfixed</ptype> <name>t</name></param>
15857 <param><ptype>GLfixed</ptype> <name>n</name></param>
15858 <param><ptype>GLfixed</ptype> <name>f</name></param>
15859 </command>
15860 <command>
15861 <proto><ptype>GLuint</ptype> <name>glGenAsyncMarkersSGIX</name></proto>
15862 <param><ptype>GLsizei</ptype> <name>range</name></param>
15863 </command>
15864 <command>
15865 <proto>void <name>glGenBuffers</name></proto>
15866 <param><ptype>GLsizei</ptype> <name>n</name></param>
15867 <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
15868 </command>
15869 <command>
15870 <proto>void <name>glGenBuffersARB</name></proto>
15871 <param><ptype>GLsizei</ptype> <name>n</name></param>
15872 <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
15873 <alias name="glGenBuffers"/>
15874 </command>
15875 <command>
15876 <proto>void <name>glGenFencesAPPLE</name></proto>
15877 <param><ptype>GLsizei</ptype> <name>n</name></param>
15878 <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
15879 </command>
15880 <command>
15881 <proto>void <name>glGenFencesNV</name></proto>
15882 <param><ptype>GLsizei</ptype> <name>n</name></param>
15883 <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
15884 <glx type="vendor" opcode="1277"/>
15885 </command>
15886 <command>
15887 <proto><ptype>GLuint</ptype> <name>glGenFragmentShadersATI</name></proto>
15888 <param><ptype>GLuint</ptype> <name>range</name></param>
15889 </command>
15890 <command>
15891 <proto>void <name>glGenFramebuffers</name></proto>
15892 <param><ptype>GLsizei</ptype> <name>n</name></param>
15893 <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
15894 <glx type="vendor" opcode="1426"/>
15895 </command>
15896 <command>
15897 <proto>void <name>glGenFramebuffersEXT</name></proto>
15898 <param><ptype>GLsizei</ptype> <name>n</name></param>
15899 <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
15900 <alias name="glGenFramebuffers"/>
15901 <glx type="vendor" opcode="1426"/>
15902 </command>
15903 <command>
15904 <proto>void <name>glGenFramebuffersOES</name></proto>
15905 <param><ptype>GLsizei</ptype> <name>n</name></param>
15906 <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
15907 </command>
15908 <command>
15909 <proto group="List"><ptype>GLuint</ptype> <name>glGenLists</name></proto>
15910 <param><ptype>GLsizei</ptype> <name>range</name></param>
15911 <glx type="single" opcode="104"/>
15912 </command>
15913 <command>
15914 <proto>void <name>glGenNamesAMD</name></proto>
15915 <param><ptype>GLenum</ptype> <name>identifier</name></param>
15916 <param><ptype>GLuint</ptype> <name>num</name></param>
15917 <param len="num"><ptype>GLuint</ptype> *<name>names</name></param>
15918 </command>
15919 <command>
15920 <proto>void <name>glGenOcclusionQueriesNV</name></proto>
15921 <param><ptype>GLsizei</ptype> <name>n</name></param>
15922 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
15923 </command>
15924 <command>
15925 <proto group="Path"><ptype>GLuint</ptype> <name>glGenPathsNV</name></proto>
15926 <param><ptype>GLsizei</ptype> <name>range</name></param>
15927 </command>
15928 <command>
15929 <proto>void <name>glGenPerfMonitorsAMD</name></proto>
15930 <param><ptype>GLsizei</ptype> <name>n</name></param>
15931 <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
15932 </command>
15933 <command>
15934 <proto>void <name>glGenProgramPipelines</name></proto>
15935 <param><ptype>GLsizei</ptype> <name>n</name></param>
15936 <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
15937 </command>
15938 <command>
15939 <proto>void <name>glGenProgramPipelinesEXT</name></proto>
15940 <param><ptype>GLsizei</ptype> <name>n</name></param>
15941 <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
15942 </command>
15943 <command>
15944 <proto>void <name>glGenProgramsARB</name></proto>
15945 <param><ptype>GLsizei</ptype> <name>n</name></param>
15946 <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
15947 <glx type="vendor" opcode="1295"/>
15948 </command>
15949 <command>
15950 <proto>void <name>glGenProgramsNV</name></proto>
15951 <param><ptype>GLsizei</ptype> <name>n</name></param>
15952 <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
15953 <alias name="glGenProgramsARB"/>
15954 <glx type="vendor" opcode="1295"/>
15955 </command>
15956 <command>
15957 <proto>void <name>glGenQueries</name></proto>
15958 <param><ptype>GLsizei</ptype> <name>n</name></param>
15959 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
15960 <glx type="single" opcode="162"/>
15961 </command>
15962 <command>
15963 <proto>void <name>glGenQueriesARB</name></proto>
15964 <param><ptype>GLsizei</ptype> <name>n</name></param>
15965 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
15966 <alias name="glGenQueries"/>
15967 </command>
15968 <command>
15969 <proto>void <name>glGenQueriesEXT</name></proto>
15970 <param><ptype>GLsizei</ptype> <name>n</name></param>
15971 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
15972 </command>
15973 <command>
15974 <proto>void <name>glGenQueryResourceTagNV</name></proto>
15975 <param><ptype>GLsizei</ptype> <name>n</name></param>
15976 <param len="n"><ptype>GLint</ptype> *<name>tagIds</name></param>
15977 </command>
15978 <command>
15979 <proto>void <name>glGenRenderbuffers</name></proto>
15980 <param><ptype>GLsizei</ptype> <name>n</name></param>
15981 <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
15982 <glx type="vendor" opcode="1423"/>
15983 </command>
15984 <command>
15985 <proto>void <name>glGenRenderbuffersEXT</name></proto>
15986 <param><ptype>GLsizei</ptype> <name>n</name></param>
15987 <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
15988 <alias name="glGenRenderbuffers"/>
15989 <glx type="vendor" opcode="1423"/>
15990 </command>
15991 <command>
15992 <proto>void <name>glGenRenderbuffersOES</name></proto>
15993 <param><ptype>GLsizei</ptype> <name>n</name></param>
15994 <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
15995 </command>
15996 <command>
15997 <proto>void <name>glGenSamplers</name></proto>
15998 <param><ptype>GLsizei</ptype> <name>count</name></param>
15999 <param len="count"><ptype>GLuint</ptype> *<name>samplers</name></param>
16000 </command>
16001 <command>
16002 <proto>void <name>glGenSemaphoresEXT</name></proto>
16003 <param><ptype>GLsizei</ptype> <name>n</name></param>
16004 <param len="n"><ptype>GLuint</ptype> *<name>semaphores</name></param>
16005 </command>
16006 <command>
16007 <proto><ptype>GLuint</ptype> <name>glGenSymbolsEXT</name></proto>
16008 <param group="DataTypeEXT"><ptype>GLenum</ptype> <name>datatype</name></param>
16009 <param group="VertexShaderStorageTypeEXT"><ptype>GLenum</ptype> <name>storagetype</name></param>
16010 <param group="ParameterRangeEXT"><ptype>GLenum</ptype> <name>range</name></param>
16011 <param><ptype>GLuint</ptype> <name>components</name></param>
16012 </command>
16013 <command>
16014 <proto>void <name>glGenTextures</name></proto>
16015 <param><ptype>GLsizei</ptype> <name>n</name></param>
16016 <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
16017 <glx type="single" opcode="145"/>
16018 </command>
16019 <command>
16020 <proto>void <name>glGenTexturesEXT</name></proto>
16021 <param><ptype>GLsizei</ptype> <name>n</name></param>
16022 <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
16023 <glx type="vendor" opcode="13"/>
16024 </command>
16025 <command>
16026 <proto>void <name>glGenTransformFeedbacks</name></proto>
16027 <param><ptype>GLsizei</ptype> <name>n</name></param>
16028 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
16029 </command>
16030 <command>
16031 <proto>void <name>glGenTransformFeedbacksNV</name></proto>
16032 <param><ptype>GLsizei</ptype> <name>n</name></param>
16033 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
16034 <alias name="glGenTransformFeedbacks"/>
16035 </command>
16036 <command>
16037 <proto>void <name>glGenVertexArrays</name></proto>
16038 <param><ptype>GLsizei</ptype> <name>n</name></param>
16039 <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
16040 <glx type="single" opcode="206"/>
16041 </command>
16042 <command>
16043 <proto>void <name>glGenVertexArraysAPPLE</name></proto>
16044 <param><ptype>GLsizei</ptype> <name>n</name></param>
16045 <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
16046 <alias name="glGenVertexArrays"/>
16047 </command>
16048 <command>
16049 <proto>void <name>glGenVertexArraysOES</name></proto>
16050 <param><ptype>GLsizei</ptype> <name>n</name></param>
16051 <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
16052 <alias name="glGenVertexArrays"/>
16053 </command>
16054 <command>
16055 <proto><ptype>GLuint</ptype> <name>glGenVertexShadersEXT</name></proto>
16056 <param><ptype>GLuint</ptype> <name>range</name></param>
16057 </command>
16058 <command>
16059 <proto>void <name>glGenerateMipmap</name></proto>
16060 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16061 <glx type="render" opcode="4325"/>
16062 </command>
16063 <command>
16064 <proto>void <name>glGenerateMipmapEXT</name></proto>
16065 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16066 <alias name="glGenerateMipmap"/>
16067 <glx type="render" opcode="4325"/>
16068 </command>
16069 <command>
16070 <proto>void <name>glGenerateMipmapOES</name></proto>
16071 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16072 </command>
16073 <command>
16074 <proto>void <name>glGenerateMultiTexMipmapEXT</name></proto>
16075 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
16076 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16077 </command>
16078 <command>
16079 <proto>void <name>glGenerateTextureMipmap</name></proto>
16080 <param><ptype>GLuint</ptype> <name>texture</name></param>
16081 </command>
16082 <command>
16083 <proto>void <name>glGenerateTextureMipmapEXT</name></proto>
16084 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
16085 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16086 </command>
16087 <command>
16088 <proto>void <name>glGetActiveAtomicCounterBufferiv</name></proto>
16089 <param><ptype>GLuint</ptype> <name>program</name></param>
16090 <param><ptype>GLuint</ptype> <name>bufferIndex</name></param>
16091 <param group="AtomicCounterBufferPName"><ptype>GLenum</ptype> <name>pname</name></param>
16092 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16093 </command>
16094 <command>
16095 <proto>void <name>glGetActiveAttrib</name></proto>
16096 <param><ptype>GLuint</ptype> <name>program</name></param>
16097 <param><ptype>GLuint</ptype> <name>index</name></param>
16098 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16099 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16100 <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
16101 <param group="AttributeType" len="1"><ptype>GLenum</ptype> *<name>type</name></param>
16102 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
16103 </command>
16104 <command>
16105 <proto>void <name>glGetActiveAttribARB</name></proto>
16106 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
16107 <param><ptype>GLuint</ptype> <name>index</name></param>
16108 <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
16109 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16110 <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
16111 <param len="1" group="AttributeType"><ptype>GLenum</ptype> *<name>type</name></param>
16112 <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
16113 <alias name="glGetActiveAttrib"/>
16114 </command>
16115 <command>
16116 <proto>void <name>glGetActiveSubroutineName</name></proto>
16117 <param><ptype>GLuint</ptype> <name>program</name></param>
16118 <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
16119 <param><ptype>GLuint</ptype> <name>index</name></param>
16120 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
16121 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16122 <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
16123 </command>
16124 <command>
16125 <proto>void <name>glGetActiveSubroutineUniformName</name></proto>
16126 <param><ptype>GLuint</ptype> <name>program</name></param>
16127 <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
16128 <param><ptype>GLuint</ptype> <name>index</name></param>
16129 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
16130 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16131 <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
16132 </command>
16133 <command>
16134 <proto>void <name>glGetActiveSubroutineUniformiv</name></proto>
16135 <param><ptype>GLuint</ptype> <name>program</name></param>
16136 <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
16137 <param><ptype>GLuint</ptype> <name>index</name></param>
16138 <param group="SubroutineParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
16139 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>values</name></param>
16140 </command>
16141 <command>
16142 <proto>void <name>glGetActiveUniform</name></proto>
16143 <param><ptype>GLuint</ptype> <name>program</name></param>
16144 <param><ptype>GLuint</ptype> <name>index</name></param>
16145 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16146 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16147 <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
16148 <param len="1" group="AttributeType"><ptype>GLenum</ptype> *<name>type</name></param>
16149 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
16150 </command>
16151 <command>
16152 <proto>void <name>glGetActiveUniformARB</name></proto>
16153 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
16154 <param><ptype>GLuint</ptype> <name>index</name></param>
16155 <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
16156 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16157 <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
16158 <param len="1" group="AttributeType"><ptype>GLenum</ptype> *<name>type</name></param>
16159 <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
16160 <alias name="glGetActiveUniform"/>
16161 </command>
16162 <command>
16163 <proto>void <name>glGetActiveUniformBlockName</name></proto>
16164 <param><ptype>GLuint</ptype> <name>program</name></param>
16165 <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
16166 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16167 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16168 <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
16169 <glx type="single" opcode="220"/>
16170 </command>
16171 <command>
16172 <proto>void <name>glGetActiveUniformBlockiv</name></proto>
16173 <param><ptype>GLuint</ptype> <name>program</name></param>
16174 <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
16175 <param group="UniformBlockPName"><ptype>GLenum</ptype> <name>pname</name></param>
16176 <param len="COMPSIZE(program,uniformBlockIndex,pname)"><ptype>GLint</ptype> *<name>params</name></param>
16177 <glx type="single" opcode="219"/>
16178 </command>
16179 <command>
16180 <proto>void <name>glGetActiveUniformName</name></proto>
16181 <param><ptype>GLuint</ptype> <name>program</name></param>
16182 <param><ptype>GLuint</ptype> <name>uniformIndex</name></param>
16183 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16184 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16185 <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformName</name></param>
16186 <glx type="single" opcode="217"/>
16187 </command>
16188 <command>
16189 <proto>void <name>glGetActiveUniformsiv</name></proto>
16190 <param><ptype>GLuint</ptype> <name>program</name></param>
16191 <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
16192 <param len="uniformCount">const <ptype>GLuint</ptype> *<name>uniformIndices</name></param>
16193 <param group="UniformPName"><ptype>GLenum</ptype> <name>pname</name></param>
16194 <param len="COMPSIZE(uniformCount,pname)"><ptype>GLint</ptype> *<name>params</name></param>
16195 <glx type="single" opcode="216"/>
16196 </command>
16197 <command>
16198 <proto>void <name>glGetActiveVaryingNV</name></proto>
16199 <param><ptype>GLuint</ptype> <name>program</name></param>
16200 <param><ptype>GLuint</ptype> <name>index</name></param>
16201 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16202 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16203 <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
16204 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
16205 <param len="COMPSIZE(program,index,bufSize)"><ptype>GLchar</ptype> *<name>name</name></param>
16206 </command>
16207 <command>
16208 <proto>void <name>glGetArrayObjectfvATI</name></proto>
16209 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
16210 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
16211 <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
16212 </command>
16213 <command>
16214 <proto>void <name>glGetArrayObjectivATI</name></proto>
16215 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
16216 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
16217 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
16218 </command>
16219 <command comment="Could be an alias of glGetAttachedShaders except that GLhandleARB is different on MacOS X">
16220 <proto>void <name>glGetAttachedObjectsARB</name></proto>
16221 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
16222 <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
16223 <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
16224 <param group="handleARB" len="maxCount"><ptype>GLhandleARB</ptype> *<name>obj</name></param>
16225 </command>
16226 <command>
16227 <proto>void <name>glGetAttachedShaders</name></proto>
16228 <param><ptype>GLuint</ptype> <name>program</name></param>
16229 <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
16230 <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
16231 <param len="maxCount"><ptype>GLuint</ptype> *<name>shaders</name></param>
16232 </command>
16233 <command>
16234 <proto><ptype>GLint</ptype> <name>glGetAttribLocation</name></proto>
16235 <param><ptype>GLuint</ptype> <name>program</name></param>
16236 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
16237 </command>
16238 <command>
16239 <proto><ptype>GLint</ptype> <name>glGetAttribLocationARB</name></proto>
16240 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
16241 <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
16242 <alias name="glGetAttribLocation"/>
16243 </command>
16244 <command>
16245 <proto>void <name>glGetBooleanIndexedvEXT</name></proto>
16246 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16247 <param><ptype>GLuint</ptype> <name>index</name></param>
16248 <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
16249 <alias name="glGetBooleani_v"/>
16250 <glx type="single" opcode="210"/>
16251 </command>
16252 <command>
16253 <proto>void <name>glGetBooleani_v</name></proto>
16254 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16255 <param><ptype>GLuint</ptype> <name>index</name></param>
16256 <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
16257 </command>
16258 <command>
16259 <proto>void <name>glGetBooleanv</name></proto>
16260 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
16261 <param group="Boolean" len="COMPSIZE(pname)"><ptype>GLboolean</ptype> *<name>data</name></param>
16262 <glx type="single" opcode="112"/>
16263 </command>
16264 <command>
16265 <proto>void <name>glGetBufferParameteri64v</name></proto>
16266 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16267 <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
16268 <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
16269 </command>
16270 <command>
16271 <proto>void <name>glGetBufferParameteriv</name></proto>
16272 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16273 <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
16274 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16275 </command>
16276 <command>
16277 <proto>void <name>glGetBufferParameterivARB</name></proto>
16278 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16279 <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
16280 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16281 <alias name="glGetBufferParameteriv"/>
16282 </command>
16283 <command>
16284 <proto>void <name>glGetBufferParameterui64vNV</name></proto>
16285 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16286 <param><ptype>GLenum</ptype> <name>pname</name></param>
16287 <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
16288 </command>
16289 <command>
16290 <proto>void <name>glGetBufferPointerv</name></proto>
16291 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16292 <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
16293 <param len="1">void **<name>params</name></param>
16294 </command>
16295 <command>
16296 <proto>void <name>glGetBufferPointervARB</name></proto>
16297 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16298 <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
16299 <param len="1">void **<name>params</name></param>
16300 <alias name="glGetBufferPointerv"/>
16301 </command>
16302 <command>
16303 <proto>void <name>glGetBufferPointervOES</name></proto>
16304 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16305 <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
16306 <param>void **<name>params</name></param>
16307 <alias name="glGetBufferPointerv"/>
16308 </command>
16309 <command>
16310 <proto>void <name>glGetBufferSubData</name></proto>
16311 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16312 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
16313 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
16314 <param len="size">void *<name>data</name></param>
16315 </command>
16316 <command>
16317 <proto>void <name>glGetBufferSubDataARB</name></proto>
16318 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16319 <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
16320 <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
16321 <param len="size">void *<name>data</name></param>
16322 <alias name="glGetBufferSubData"/>
16323 </command>
16324 <command>
16325 <proto>void <name>glGetClipPlane</name></proto>
16326 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
16327 <param len="4"><ptype>GLdouble</ptype> *<name>equation</name></param>
16328 <glx type="single" opcode="113"/>
16329 </command>
16330 <command>
16331 <proto>void <name>glGetClipPlanef</name></proto>
16332 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
16333 <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
16334 </command>
16335 <command>
16336 <proto>void <name>glGetClipPlanefOES</name></proto>
16337 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
16338 <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
16339 <glx type="vendor" opcode="1421"/>
16340 </command>
16341 <command>
16342 <proto>void <name>glGetClipPlanex</name></proto>
16343 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
16344 <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
16345 </command>
16346 <command>
16347 <proto>void <name>glGetClipPlanexOES</name></proto>
16348 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
16349 <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
16350 </command>
16351 <command>
16352 <proto>void <name>glGetColorTable</name></proto>
16353 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
16354 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16355 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16356 <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
16357 <glx type="single" opcode="147"/>
16358 <glx type="render" opcode="334" name="glGetColorTablePBO" comment="PBO protocol"/>
16359 </command>
16360 <command>
16361 <proto>void <name>glGetColorTableEXT</name></proto>
16362 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
16363 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16364 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16365 <param len="COMPSIZE(target,format,type)">void *<name>data</name></param>
16366 <alias name="glGetColorTable"/>
16367 </command>
16368 <command>
16369 <proto>void <name>glGetColorTableParameterfv</name></proto>
16370 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
16371 <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
16372 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16373 <glx type="single" opcode="148"/>
16374 </command>
16375 <command>
16376 <proto>void <name>glGetColorTableParameterfvEXT</name></proto>
16377 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
16378 <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
16379 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16380 <alias name="glGetColorTableParameterfv"/>
16381 </command>
16382 <command>
16383 <proto>void <name>glGetColorTableParameterfvSGI</name></proto>
16384 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
16385 <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
16386 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16387 <glx type="vendor" opcode="4099"/>
16388 </command>
16389 <command>
16390 <proto>void <name>glGetColorTableParameteriv</name></proto>
16391 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
16392 <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
16393 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16394 <glx type="single" opcode="149"/>
16395 </command>
16396 <command>
16397 <proto>void <name>glGetColorTableParameterivEXT</name></proto>
16398 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
16399 <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
16400 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16401 <alias name="glGetColorTableParameteriv"/>
16402 </command>
16403 <command>
16404 <proto>void <name>glGetColorTableParameterivSGI</name></proto>
16405 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
16406 <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
16407 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16408 <glx type="vendor" opcode="4100"/>
16409 </command>
16410 <command>
16411 <proto>void <name>glGetColorTableSGI</name></proto>
16412 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
16413 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16414 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16415 <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
16416 <glx type="vendor" opcode="4098"/>
16417 </command>
16418 <command>
16419 <proto>void <name>glGetCombinerInputParameterfvNV</name></proto>
16420 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
16421 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
16422 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
16423 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
16424 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16425 <glx type="vendor" opcode="1270"/>
16426 </command>
16427 <command>
16428 <proto>void <name>glGetCombinerInputParameterivNV</name></proto>
16429 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
16430 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
16431 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
16432 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
16433 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16434 <glx type="vendor" opcode="1271"/>
16435 </command>
16436 <command>
16437 <proto>void <name>glGetCombinerOutputParameterfvNV</name></proto>
16438 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
16439 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
16440 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
16441 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16442 <glx type="vendor" opcode="1272"/>
16443 </command>
16444 <command>
16445 <proto>void <name>glGetCombinerOutputParameterivNV</name></proto>
16446 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
16447 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
16448 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
16449 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16450 <glx type="vendor" opcode="1273"/>
16451 </command>
16452 <command>
16453 <proto>void <name>glGetCombinerStageParameterfvNV</name></proto>
16454 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
16455 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
16456 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16457 </command>
16458 <command>
16459 <proto><ptype>GLuint</ptype> <name>glGetCommandHeaderNV</name></proto>
16460 <param><ptype>GLenum</ptype> <name>tokenID</name></param>
16461 <param><ptype>GLuint</ptype> <name>size</name></param>
16462 </command>
16463 <command>
16464 <proto>void <name>glGetCompressedMultiTexImageEXT</name></proto>
16465 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
16466 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16467 <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
16468 <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
16469 </command>
16470 <command>
16471 <proto>void <name>glGetCompressedTexImage</name></proto>
16472 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16473 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
16474 <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
16475 <glx type="single" opcode="160"/>
16476 <glx type="render" opcode="335" name="glGetCompressedTexImagePBO" comment="PBO protocol"/>
16477 </command>
16478 <command>
16479 <proto>void <name>glGetCompressedTexImageARB</name></proto>
16480 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16481 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
16482 <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
16483 <alias name="glGetCompressedTexImage"/>
16484 <glx type="single" opcode="160"/>
16485 </command>
16486 <command>
16487 <proto>void <name>glGetCompressedTextureImage</name></proto>
16488 <param><ptype>GLuint</ptype> <name>texture</name></param>
16489 <param><ptype>GLint</ptype> <name>level</name></param>
16490 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16491 <param>void *<name>pixels</name></param>
16492 </command>
16493 <command>
16494 <proto>void <name>glGetCompressedTextureImageEXT</name></proto>
16495 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
16496 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16497 <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
16498 <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
16499 </command>
16500 <command>
16501 <proto>void <name>glGetCompressedTextureSubImage</name></proto>
16502 <param><ptype>GLuint</ptype> <name>texture</name></param>
16503 <param><ptype>GLint</ptype> <name>level</name></param>
16504 <param><ptype>GLint</ptype> <name>xoffset</name></param>
16505 <param><ptype>GLint</ptype> <name>yoffset</name></param>
16506 <param><ptype>GLint</ptype> <name>zoffset</name></param>
16507 <param><ptype>GLsizei</ptype> <name>width</name></param>
16508 <param><ptype>GLsizei</ptype> <name>height</name></param>
16509 <param><ptype>GLsizei</ptype> <name>depth</name></param>
16510 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16511 <param>void *<name>pixels</name></param>
16512 </command>
16513 <command>
16514 <proto>void <name>glGetConvolutionFilter</name></proto>
16515 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
16516 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16517 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16518 <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
16519 <glx type="single" opcode="150"/>
16520 <glx type="render" opcode="336" name="glGetConvolutionFilterPBO" comment="PBO protocol"/>
16521 </command>
16522 <command>
16523 <proto>void <name>glGetConvolutionFilterEXT</name></proto>
16524 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
16525 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16526 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16527 <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
16528 <glx type="vendor" opcode="1"/>
16529 </command>
16530 <command>
16531 <proto>void <name>glGetConvolutionParameterfv</name></proto>
16532 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
16533 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
16534 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16535 <glx type="single" opcode="151"/>
16536 </command>
16537 <command>
16538 <proto>void <name>glGetConvolutionParameterfvEXT</name></proto>
16539 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
16540 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
16541 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16542 <glx type="vendor" opcode="2"/>
16543 </command>
16544 <command>
16545 <proto>void <name>glGetConvolutionParameteriv</name></proto>
16546 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
16547 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
16548 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16549 <glx type="single" opcode="152"/>
16550 </command>
16551 <command>
16552 <proto>void <name>glGetConvolutionParameterivEXT</name></proto>
16553 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
16554 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
16555 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16556 <glx type="vendor" opcode="3"/>
16557 </command>
16558 <command>
16559 <proto>void <name>glGetConvolutionParameterxvOES</name></proto>
16560 <param><ptype>GLenum</ptype> <name>target</name></param>
16561 <param><ptype>GLenum</ptype> <name>pname</name></param>
16562 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16563 </command>
16564 <command>
16565 <proto>void <name>glGetCoverageModulationTableNV</name></proto>
16566 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
16567 <param><ptype>GLfloat</ptype> *<name>v</name></param>
16568 </command>
16569 <command>
16570 <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLog</name></proto>
16571 <param><ptype>GLuint</ptype> <name>count</name></param>
16572 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16573 <param len="count" group="DebugSource"><ptype>GLenum</ptype> *<name>sources</name></param>
16574 <param len="count" group="DebugType"><ptype>GLenum</ptype> *<name>types</name></param>
16575 <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
16576 <param len="count" group="DebugSeverity"><ptype>GLenum</ptype> *<name>severities</name></param>
16577 <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
16578 <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
16579 </command>
16580 <command>
16581 <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogAMD</name></proto>
16582 <param><ptype>GLuint</ptype> <name>count</name></param>
16583 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
16584 <param len="count"><ptype>GLenum</ptype> *<name>categories</name></param>
16585 <param len="count" group="DebugSeverity"><ptype>GLuint</ptype> *<name>severities</name></param>
16586 <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
16587 <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
16588 <param len="bufsize"><ptype>GLchar</ptype> *<name>message</name></param>
16589 </command>
16590 <command>
16591 <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogARB</name></proto>
16592 <param><ptype>GLuint</ptype> <name>count</name></param>
16593 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16594 <param len="count" group="DebugSource"><ptype>GLenum</ptype> *<name>sources</name></param>
16595 <param len="count" group="DebugType"><ptype>GLenum</ptype> *<name>types</name></param>
16596 <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
16597 <param len="count" group="DebugSeverity"><ptype>GLenum</ptype> *<name>severities</name></param>
16598 <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
16599 <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
16600 <alias name="glGetDebugMessageLog"/>
16601 </command>
16602 <command>
16603 <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogKHR</name></proto>
16604 <param><ptype>GLuint</ptype> <name>count</name></param>
16605 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16606 <param len="count" group="DebugSource"><ptype>GLenum</ptype> *<name>sources</name></param>
16607 <param len="count" group="DebugType"><ptype>GLenum</ptype> *<name>types</name></param>
16608 <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
16609 <param len="count" group="DebugSeverity"><ptype>GLenum</ptype> *<name>severities</name></param>
16610 <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
16611 <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
16612 <alias name="glGetDebugMessageLog"/>
16613 </command>
16614 <command>
16615 <proto>void <name>glGetDetailTexFuncSGIS</name></proto>
16616 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16617 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
16618 <glx type="vendor" opcode="4096"/>
16619 </command>
16620 <command>
16621 <proto>void <name>glGetDoubleIndexedvEXT</name></proto>
16622 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
16623 <param><ptype>GLuint</ptype> <name>index</name></param>
16624 <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
16625 <alias name="glGetDoublei_v"/>
16626 </command>
16627 <command>
16628 <proto>void <name>glGetDoublei_v</name></proto>
16629 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
16630 <param><ptype>GLuint</ptype> <name>index</name></param>
16631 <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
16632 </command>
16633 <command>
16634 <proto>void <name>glGetDoublei_vEXT</name></proto>
16635 <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
16636 <param><ptype>GLuint</ptype> <name>index</name></param>
16637 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
16638 <alias name="glGetDoublei_v"/>
16639 </command>
16640 <command>
16641 <proto>void <name>glGetDoublev</name></proto>
16642 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
16643 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>data</name></param>
16644 <glx type="single" opcode="114"/>
16645 </command>
16646 <command>
16647 <proto>void <name>glGetDriverControlStringQCOM</name></proto>
16648 <param><ptype>GLuint</ptype> <name>driverControl</name></param>
16649 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16650 <param><ptype>GLsizei</ptype> *<name>length</name></param>
16651 <param len="bufSize"><ptype>GLchar</ptype> *<name>driverControlString</name></param>
16652 </command>
16653 <command>
16654 <proto>void <name>glGetDriverControlsQCOM</name></proto>
16655 <param><ptype>GLint</ptype> *<name>num</name></param>
16656 <param><ptype>GLsizei</ptype> <name>size</name></param>
16657 <param len="size"><ptype>GLuint</ptype> *<name>driverControls</name></param>
16658 </command>
16659 <command>
16660 <proto group="ErrorCode"><ptype>GLenum</ptype> <name>glGetError</name></proto>
16661 <glx type="single" opcode="115"/>
16662 </command>
16663 <command>
16664 <proto>void <name>glGetFenceivNV</name></proto>
16665 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
16666 <param group="FenceParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
16667 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16668 <glx type="vendor" opcode="1280"/>
16669 </command>
16670 <command>
16671 <proto>void <name>glGetFinalCombinerInputParameterfvNV</name></proto>
16672 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
16673 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
16674 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16675 <glx type="vendor" opcode="1274"/>
16676 </command>
16677 <command>
16678 <proto>void <name>glGetFinalCombinerInputParameterivNV</name></proto>
16679 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
16680 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
16681 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16682 <glx type="vendor" opcode="1275"/>
16683 </command>
16684 <command>
16685 <proto>void <name>glGetFirstPerfQueryIdINTEL</name></proto>
16686 <param><ptype>GLuint</ptype> *<name>queryId</name></param>
16687 </command>
16688 <command>
16689 <proto>void <name>glGetFixedv</name></proto>
16690 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
16691 <param><ptype>GLfixed</ptype> *<name>params</name></param>
16692 </command>
16693 <command>
16694 <proto>void <name>glGetFixedvOES</name></proto>
16695 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
16696 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16697 </command>
16698 <command>
16699 <proto>void <name>glGetFloatIndexedvEXT</name></proto>
16700 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
16701 <param><ptype>GLuint</ptype> <name>index</name></param>
16702 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
16703 <alias name="glGetFloati_v"/>
16704 </command>
16705 <command>
16706 <proto>void <name>glGetFloati_v</name></proto>
16707 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
16708 <param><ptype>GLuint</ptype> <name>index</name></param>
16709 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
16710 </command>
16711 <command>
16712 <proto>void <name>glGetFloati_vEXT</name></proto>
16713 <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
16714 <param><ptype>GLuint</ptype> <name>index</name></param>
16715 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16716 <alias name="glGetFloati_v"/>
16717 </command>
16718 <command>
16719 <proto>void <name>glGetFloati_vNV</name></proto>
16720 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
16721 <param><ptype>GLuint</ptype> <name>index</name></param>
16722 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
16723 <alias name="glGetFloati_v"/>
16724 </command>
16725 <command>
16726 <proto>void <name>glGetFloati_vOES</name></proto>
16727 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
16728 <param><ptype>GLuint</ptype> <name>index</name></param>
16729 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
16730 <alias name="glGetFloati_v"/>
16731 </command>
16732 <command>
16733 <proto>void <name>glGetFloatv</name></proto>
16734 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
16735 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>data</name></param>
16736 <glx type="single" opcode="116"/>
16737 </command>
16738 <command>
16739 <proto>void <name>glGetFogFuncSGIS</name></proto>
16740 <param len="COMPSIZE()"><ptype>GLfloat</ptype> *<name>points</name></param>
16741 </command>
16742 <command>
16743 <proto><ptype>GLint</ptype> <name>glGetFragDataIndex</name></proto>
16744 <param><ptype>GLuint</ptype> <name>program</name></param>
16745 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
16746 </command>
16747 <command>
16748 <proto><ptype>GLint</ptype> <name>glGetFragDataIndexEXT</name></proto>
16749 <param><ptype>GLuint</ptype> <name>program</name></param>
16750 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
16751 <alias name="glGetFragDataIndex"/>
16752 </command>
16753 <command>
16754 <proto><ptype>GLint</ptype> <name>glGetFragDataLocation</name></proto>
16755 <param><ptype>GLuint</ptype> <name>program</name></param>
16756 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
16757 </command>
16758 <command>
16759 <proto><ptype>GLint</ptype> <name>glGetFragDataLocationEXT</name></proto>
16760 <param><ptype>GLuint</ptype> <name>program</name></param>
16761 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
16762 <alias name="glGetFragDataLocation"/>
16763 </command>
16764 <command>
16765 <proto>void <name>glGetFragmentLightfvSGIX</name></proto>
16766 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
16767 <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
16768 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16769 </command>
16770 <command>
16771 <proto>void <name>glGetFragmentLightivSGIX</name></proto>
16772 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
16773 <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
16774 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16775 </command>
16776 <command>
16777 <proto>void <name>glGetFragmentMaterialfvSGIX</name></proto>
16778 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
16779 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16780 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16781 </command>
16782 <command>
16783 <proto>void <name>glGetFragmentMaterialivSGIX</name></proto>
16784 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
16785 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16786 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16787 </command>
16788 <command>
16789 <proto>void <name>glGetFramebufferAttachmentParameteriv</name></proto>
16790 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
16791 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
16792 <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
16793 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16794 <glx type="vendor" opcode="1428"/>
16795 </command>
16796 <command>
16797 <proto>void <name>glGetFramebufferAttachmentParameterivEXT</name></proto>
16798 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
16799 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
16800 <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
16801 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16802 <alias name="glGetFramebufferAttachmentParameteriv"/>
16803 <glx type="vendor" opcode="1428"/>
16804 </command>
16805 <command>
16806 <proto>void <name>glGetFramebufferAttachmentParameterivOES</name></proto>
16807 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
16808 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
16809 <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
16810 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16811 </command>
16812 <command>
16813 <proto>void <name>glGetFramebufferParameterfvAMD</name></proto>
16814 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
16815 <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
16816 <param><ptype>GLuint</ptype> <name>numsamples</name></param>
16817 <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
16818 <param><ptype>GLsizei</ptype> <name>size</name></param>
16819 <param><ptype>GLfloat</ptype> *<name>values</name></param>
16820 </command>
16821 <command>
16822 <proto>void <name>glGetFramebufferParameteriv</name></proto>
16823 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
16824 <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
16825 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16826 </command>
16827 <command>
16828 <proto>void <name>glGetFramebufferParameterivEXT</name></proto>
16829 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
16830 <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16831 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16832 </command>
16833 <command>
16834 <proto><ptype>GLsizei</ptype> <name>glGetFramebufferPixelLocalStorageSizeEXT</name></proto>
16835 <param group="FramebufferTarget"><ptype>GLuint</ptype> <name>target</name></param>
16836 </command>
16837 <command>
16838 <proto group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>glGetGraphicsResetStatus</name></proto>
16839 </command>
16840 <command>
16841 <proto group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusARB</name></proto>
16842 </command>
16843 <command>
16844 <proto group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusEXT</name></proto>
16845 <alias name="glGetGraphicsResetStatus"/>
16846 </command>
16847 <command>
16848 <proto group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusKHR</name></proto>
16849 <alias name="glGetGraphicsResetStatus"/>
16850 </command>
16851 <command>
16852 <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glGetHandleARB</name></proto>
16853 <param><ptype>GLenum</ptype> <name>pname</name></param>
16854 </command>
16855 <command>
16856 <proto>void <name>glGetHistogram</name></proto>
16857 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
16858 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
16859 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16860 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16861 <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
16862 <glx type="single" opcode="154"/>
16863 <glx type="render" opcode="337" name="glGetHistogramPBO" comment="PBO protocol"/>
16864 </command>
16865 <command>
16866 <proto>void <name>glGetHistogramEXT</name></proto>
16867 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
16868 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
16869 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16870 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16871 <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
16872 <glx type="vendor" opcode="5"/>
16873 </command>
16874 <command>
16875 <proto>void <name>glGetHistogramParameterfv</name></proto>
16876 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
16877 <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
16878 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16879 <glx type="single" opcode="155"/>
16880 </command>
16881 <command>
16882 <proto>void <name>glGetHistogramParameterfvEXT</name></proto>
16883 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
16884 <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
16885 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16886 <glx type="vendor" opcode="6"/>
16887 </command>
16888 <command>
16889 <proto>void <name>glGetHistogramParameteriv</name></proto>
16890 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
16891 <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
16892 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16893 <glx type="single" opcode="156"/>
16894 </command>
16895 <command>
16896 <proto>void <name>glGetHistogramParameterivEXT</name></proto>
16897 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
16898 <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
16899 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16900 <glx type="vendor" opcode="7"/>
16901 </command>
16902 <command>
16903 <proto>void <name>glGetHistogramParameterxvOES</name></proto>
16904 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
16905 <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
16906 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16907 </command>
16908 <command>
16909 <proto><ptype>GLuint64</ptype> <name>glGetImageHandleARB</name></proto>
16910 <param><ptype>GLuint</ptype> <name>texture</name></param>
16911 <param><ptype>GLint</ptype> <name>level</name></param>
16912 <param><ptype>GLboolean</ptype> <name>layered</name></param>
16913 <param><ptype>GLint</ptype> <name>layer</name></param>
16914 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16915 </command>
16916 <command>
16917 <proto><ptype>GLuint64</ptype> <name>glGetImageHandleNV</name></proto>
16918 <param><ptype>GLuint</ptype> <name>texture</name></param>
16919 <param><ptype>GLint</ptype> <name>level</name></param>
16920 <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
16921 <param><ptype>GLint</ptype> <name>layer</name></param>
16922 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16923 </command>
16924 <command>
16925 <proto>void <name>glGetImageTransformParameterfvHP</name></proto>
16926 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
16927 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
16928 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16929 </command>
16930 <command>
16931 <proto>void <name>glGetImageTransformParameterivHP</name></proto>
16932 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
16933 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
16934 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16935 </command>
16936 <command>
16937 <proto>void <name>glGetInfoLogARB</name></proto>
16938 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
16939 <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
16940 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16941 <param len="maxLength"><ptype>GLcharARB</ptype> *<name>infoLog</name></param>
16942 </command>
16943 <command>
16944 <proto><ptype>GLint</ptype> <name>glGetInstrumentsSGIX</name></proto>
16945 <glx type="vendor" opcode="4102"/>
16946 </command>
16947 <command>
16948 <proto>void <name>glGetInteger64i_v</name></proto>
16949 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
16950 <param><ptype>GLuint</ptype> <name>index</name></param>
16951 <param len="COMPSIZE(target)"><ptype>GLint64</ptype> *<name>data</name></param>
16952 </command>
16953 <command>
16954 <proto>void <name>glGetInteger64v</name></proto>
16955 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
16956 <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>data</name></param>
16957 </command>
16958 <command>
16959 <proto>void <name>glGetInteger64vAPPLE</name></proto>
16960 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
16961 <param><ptype>GLint64</ptype> *<name>params</name></param>
16962 <alias name="glGetInteger64v"/>
16963 </command>
16964 <command>
16965 <proto>void <name>glGetIntegerIndexedvEXT</name></proto>
16966 <param><ptype>GLenum</ptype> <name>target</name></param>
16967 <param><ptype>GLuint</ptype> <name>index</name></param>
16968 <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
16969 <alias name="glGetIntegeri_v"/>
16970 <glx type="single" opcode="211"/>
16971 </command>
16972 <command>
16973 <proto>void <name>glGetIntegeri_v</name></proto>
16974 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
16975 <param><ptype>GLuint</ptype> <name>index</name></param>
16976 <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
16977 </command>
16978 <command>
16979 <proto>void <name>glGetIntegeri_vEXT</name></proto>
16980 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
16981 <param><ptype>GLuint</ptype> <name>index</name></param>
16982 <param><ptype>GLint</ptype> *<name>data</name></param>
16983 </command>
16984 <command>
16985 <proto>void <name>glGetIntegerui64i_vNV</name></proto>
16986 <param><ptype>GLenum</ptype> <name>value</name></param>
16987 <param><ptype>GLuint</ptype> <name>index</name></param>
16988 <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
16989 </command>
16990 <command>
16991 <proto>void <name>glGetIntegerui64vNV</name></proto>
16992 <param><ptype>GLenum</ptype> <name>value</name></param>
16993 <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
16994 </command>
16995 <command>
16996 <proto>void <name>glGetIntegerv</name></proto>
16997 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
16998 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>data</name></param>
16999 <glx type="single" opcode="117"/>
17000 </command>
17001 <command>
17002 <proto>void <name>glGetInternalformatSampleivNV</name></proto>
17003 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17004 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
17005 <param><ptype>GLsizei</ptype> <name>samples</name></param>
17006 <param group="InternalFormatPName"><ptype>GLenum</ptype> <name>pname</name></param>
17007 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17008 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
17009 </command>
17010 <command>
17011 <proto>void <name>glGetInternalformati64v</name></proto>
17012 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17013 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
17014 <param group="InternalFormatPName"><ptype>GLenum</ptype> <name>pname</name></param>
17015 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17016 <param len="bufSize"><ptype>GLint64</ptype> *<name>params</name></param>
17017 </command>
17018 <command>
17019 <proto>void <name>glGetInternalformativ</name></proto>
17020 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17021 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
17022 <param group="InternalFormatPName"><ptype>GLenum</ptype> <name>pname</name></param>
17023 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17024 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
17025 </command>
17026 <command>
17027 <proto>void <name>glGetInvariantBooleanvEXT</name></proto>
17028 <param><ptype>GLuint</ptype> <name>id</name></param>
17029 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
17030 <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
17031 </command>
17032 <command>
17033 <proto>void <name>glGetInvariantFloatvEXT</name></proto>
17034 <param><ptype>GLuint</ptype> <name>id</name></param>
17035 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
17036 <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
17037 </command>
17038 <command>
17039 <proto>void <name>glGetInvariantIntegervEXT</name></proto>
17040 <param><ptype>GLuint</ptype> <name>id</name></param>
17041 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
17042 <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
17043 </command>
17044 <command>
17045 <proto>void <name>glGetLightfv</name></proto>
17046 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
17047 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17048 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17049 <glx type="single" opcode="118"/>
17050 </command>
17051 <command>
17052 <proto>void <name>glGetLightiv</name></proto>
17053 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
17054 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17055 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17056 <glx type="single" opcode="119"/>
17057 </command>
17058 <command>
17059 <proto>void <name>glGetLightxOES</name></proto>
17060 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
17061 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17062 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
17063 </command>
17064 <command>
17065 <proto>void <name>glGetLightxv</name></proto>
17066 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
17067 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17068 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
17069 </command>
17070 <command>
17071 <proto>void <name>glGetLightxvOES</name></proto>
17072 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
17073 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17074 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
17075 </command>
17076 <command>
17077 <proto>void <name>glGetListParameterfvSGIX</name></proto>
17078 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
17079 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
17080 <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17081 </command>
17082 <command>
17083 <proto>void <name>glGetListParameterivSGIX</name></proto>
17084 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
17085 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
17086 <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17087 </command>
17088 <command>
17089 <proto>void <name>glGetLocalConstantBooleanvEXT</name></proto>
17090 <param><ptype>GLuint</ptype> <name>id</name></param>
17091 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
17092 <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
17093 </command>
17094 <command>
17095 <proto>void <name>glGetLocalConstantFloatvEXT</name></proto>
17096 <param><ptype>GLuint</ptype> <name>id</name></param>
17097 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
17098 <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
17099 </command>
17100 <command>
17101 <proto>void <name>glGetLocalConstantIntegervEXT</name></proto>
17102 <param><ptype>GLuint</ptype> <name>id</name></param>
17103 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
17104 <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
17105 </command>
17106 <command>
17107 <proto>void <name>glGetMapAttribParameterfvNV</name></proto>
17108 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
17109 <param><ptype>GLuint</ptype> <name>index</name></param>
17110 <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
17111 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17112 </command>
17113 <command>
17114 <proto>void <name>glGetMapAttribParameterivNV</name></proto>
17115 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
17116 <param><ptype>GLuint</ptype> <name>index</name></param>
17117 <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
17118 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17119 </command>
17120 <command>
17121 <proto>void <name>glGetMapControlPointsNV</name></proto>
17122 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
17123 <param><ptype>GLuint</ptype> <name>index</name></param>
17124 <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
17125 <param><ptype>GLsizei</ptype> <name>ustride</name></param>
17126 <param><ptype>GLsizei</ptype> <name>vstride</name></param>
17127 <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
17128 <param len="COMPSIZE(target)">void *<name>points</name></param>
17129 </command>
17130 <command>
17131 <proto>void <name>glGetMapParameterfvNV</name></proto>
17132 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
17133 <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
17134 <param len="COMPSIZE(target,pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17135 </command>
17136 <command>
17137 <proto>void <name>glGetMapParameterivNV</name></proto>
17138 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
17139 <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
17140 <param len="COMPSIZE(target,pname)"><ptype>GLint</ptype> *<name>params</name></param>
17141 </command>
17142 <command>
17143 <proto>void <name>glGetMapdv</name></proto>
17144 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
17145 <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
17146 <param len="COMPSIZE(target,query)"><ptype>GLdouble</ptype> *<name>v</name></param>
17147 <glx type="single" opcode="120"/>
17148 </command>
17149 <command>
17150 <proto>void <name>glGetMapfv</name></proto>
17151 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
17152 <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
17153 <param len="COMPSIZE(target,query)"><ptype>GLfloat</ptype> *<name>v</name></param>
17154 <glx type="single" opcode="121"/>
17155 </command>
17156 <command>
17157 <proto>void <name>glGetMapiv</name></proto>
17158 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
17159 <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
17160 <param len="COMPSIZE(target,query)"><ptype>GLint</ptype> *<name>v</name></param>
17161 <glx type="single" opcode="122"/>
17162 </command>
17163 <command>
17164 <proto>void <name>glGetMapxvOES</name></proto>
17165 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
17166 <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
17167 <param len="COMPSIZE(query)"><ptype>GLfixed</ptype> *<name>v</name></param>
17168 </command>
17169 <command>
17170 <proto>void <name>glGetMaterialfv</name></proto>
17171 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
17172 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17173 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17174 <glx type="single" opcode="123"/>
17175 </command>
17176 <command>
17177 <proto>void <name>glGetMaterialiv</name></proto>
17178 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
17179 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17180 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17181 <glx type="single" opcode="124"/>
17182 </command>
17183 <command>
17184 <proto>void <name>glGetMaterialxOES</name></proto>
17185 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
17186 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17187 <param><ptype>GLfixed</ptype> <name>param</name></param>
17188 </command>
17189 <command>
17190 <proto>void <name>glGetMaterialxv</name></proto>
17191 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
17192 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17193 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
17194 </command>
17195 <command>
17196 <proto>void <name>glGetMaterialxvOES</name></proto>
17197 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
17198 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17199 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
17200 </command>
17201 <command>
17202 <proto>void <name>glGetMemoryObjectDetachedResourcesuivNV</name></proto>
17203 <param><ptype>GLuint</ptype> <name>memory</name></param>
17204 <param><ptype>GLenum</ptype> <name>pname</name></param>
17205 <param><ptype>GLint</ptype> <name>first</name></param>
17206 <param><ptype>GLsizei</ptype> <name>count</name></param>
17207 <param><ptype>GLuint</ptype> *<name>params</name></param>
17208 </command>
17209 <command>
17210 <proto>void <name>glGetMemoryObjectParameterivEXT</name></proto>
17211 <param><ptype>GLuint</ptype> <name>memoryObject</name></param>
17212 <param group="MemoryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
17213 <param><ptype>GLint</ptype> *<name>params</name></param>
17214 </command>
17215 <command>
17216 <proto>void <name>glGetMinmax</name></proto>
17217 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
17218 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
17219 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
17220 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
17221 <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
17222 <glx type="single" opcode="157"/>
17223 <glx type="render" opcode="338" name="glGetMinmaxPBO" comment="PBO protocol"/>
17224 </command>
17225 <command>
17226 <proto>void <name>glGetMinmaxEXT</name></proto>
17227 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
17228 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
17229 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
17230 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
17231 <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
17232 <glx type="vendor" opcode="8"/>
17233 </command>
17234 <command>
17235 <proto>void <name>glGetMinmaxParameterfv</name></proto>
17236 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
17237 <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
17238 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17239 <glx type="single" opcode="158"/>
17240 </command>
17241 <command>
17242 <proto>void <name>glGetMinmaxParameterfvEXT</name></proto>
17243 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
17244 <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
17245 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17246 <glx type="vendor" opcode="9"/>
17247 </command>
17248 <command>
17249 <proto>void <name>glGetMinmaxParameteriv</name></proto>
17250 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
17251 <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
17252 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17253 <glx type="single" opcode="159"/>
17254 </command>
17255 <command>
17256 <proto>void <name>glGetMinmaxParameterivEXT</name></proto>
17257 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
17258 <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
17259 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17260 <glx type="vendor" opcode="10"/>
17261 </command>
17262 <command>
17263 <proto>void <name>glGetMultiTexEnvfvEXT</name></proto>
17264 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17265 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
17266 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17267 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17268 </command>
17269 <command>
17270 <proto>void <name>glGetMultiTexEnvivEXT</name></proto>
17271 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17272 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
17273 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17274 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17275 </command>
17276 <command>
17277 <proto>void <name>glGetMultiTexGendvEXT</name></proto>
17278 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17279 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
17280 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17281 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
17282 </command>
17283 <command>
17284 <proto>void <name>glGetMultiTexGenfvEXT</name></proto>
17285 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17286 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
17287 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17288 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17289 </command>
17290 <command>
17291 <proto>void <name>glGetMultiTexGenivEXT</name></proto>
17292 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17293 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
17294 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17295 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17296 </command>
17297 <command>
17298 <proto>void <name>glGetMultiTexImageEXT</name></proto>
17299 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17300 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17301 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
17302 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
17303 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
17304 <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
17305 </command>
17306 <command>
17307 <proto>void <name>glGetMultiTexLevelParameterfvEXT</name></proto>
17308 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17309 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17310 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
17311 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17312 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17313 </command>
17314 <command>
17315 <proto>void <name>glGetMultiTexLevelParameterivEXT</name></proto>
17316 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17317 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17318 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
17319 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17320 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17321 </command>
17322 <command>
17323 <proto>void <name>glGetMultiTexParameterIivEXT</name></proto>
17324 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17325 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17326 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17327 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17328 </command>
17329 <command>
17330 <proto>void <name>glGetMultiTexParameterIuivEXT</name></proto>
17331 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17332 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17333 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17334 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
17335 </command>
17336 <command>
17337 <proto>void <name>glGetMultiTexParameterfvEXT</name></proto>
17338 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17339 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17340 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17341 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17342 </command>
17343 <command>
17344 <proto>void <name>glGetMultiTexParameterivEXT</name></proto>
17345 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17346 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17347 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17348 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17349 </command>
17350 <command>
17351 <proto>void <name>glGetMultisamplefv</name></proto>
17352 <param group="GetMultisamplePNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
17353 <param><ptype>GLuint</ptype> <name>index</name></param>
17354 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>val</name></param>
17355 </command>
17356 <command>
17357 <proto>void <name>glGetMultisamplefvNV</name></proto>
17358 <param group="GetMultisamplePNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
17359 <param><ptype>GLuint</ptype> <name>index</name></param>
17360 <param len="2"><ptype>GLfloat</ptype> *<name>val</name></param>
17361 <alias name="glGetMultisamplefv"/>
17362 </command>
17363 <command>
17364 <proto>void <name>glGetNamedBufferParameteri64v</name></proto>
17365 <param><ptype>GLuint</ptype> <name>buffer</name></param>
17366 <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17367 <param><ptype>GLint64</ptype> *<name>params</name></param>
17368 </command>
17369 <command>
17370 <proto>void <name>glGetNamedBufferParameteriv</name></proto>
17371 <param><ptype>GLuint</ptype> <name>buffer</name></param>
17372 <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17373 <param><ptype>GLint</ptype> *<name>params</name></param>
17374 </command>
17375 <command>
17376 <proto>void <name>glGetNamedBufferParameterivEXT</name></proto>
17377 <param><ptype>GLuint</ptype> <name>buffer</name></param>
17378 <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17379 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17380 </command>
17381 <command>
17382 <proto>void <name>glGetNamedBufferParameterui64vNV</name></proto>
17383 <param><ptype>GLuint</ptype> <name>buffer</name></param>
17384 <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17385 <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
17386 </command>
17387 <command>
17388 <proto>void <name>glGetNamedBufferPointerv</name></proto>
17389 <param><ptype>GLuint</ptype> <name>buffer</name></param>
17390 <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17391 <param>void **<name>params</name></param>
17392 </command>
17393 <command>
17394 <proto>void <name>glGetNamedBufferPointervEXT</name></proto>
17395 <param><ptype>GLuint</ptype> <name>buffer</name></param>
17396 <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17397 <param len="1">void **<name>params</name></param>
17398 </command>
17399 <command>
17400 <proto>void <name>glGetNamedBufferSubData</name></proto>
17401 <param><ptype>GLuint</ptype> <name>buffer</name></param>
17402 <param><ptype>GLintptr</ptype> <name>offset</name></param>
17403 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
17404 <param>void *<name>data</name></param>
17405 </command>
17406 <command>
17407 <proto>void <name>glGetNamedBufferSubDataEXT</name></proto>
17408 <param><ptype>GLuint</ptype> <name>buffer</name></param>
17409 <param><ptype>GLintptr</ptype> <name>offset</name></param>
17410 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
17411 <param len="COMPSIZE(size)">void *<name>data</name></param>
17412 </command>
17413 <command>
17414 <proto>void <name>glGetNamedFramebufferParameterfvAMD</name></proto>
17415 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
17416 <param><ptype>GLenum</ptype> <name>pname</name></param>
17417 <param><ptype>GLuint</ptype> <name>numsamples</name></param>
17418 <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
17419 <param><ptype>GLsizei</ptype> <name>size</name></param>
17420 <param><ptype>GLfloat</ptype> *<name>values</name></param>
17421 </command>
17422 <command>
17423 <proto>void <name>glGetNamedFramebufferAttachmentParameteriv</name></proto>
17424 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
17425 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
17426 <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
17427 <param><ptype>GLint</ptype> *<name>params</name></param>
17428 </command>
17429 <command>
17430 <proto>void <name>glGetNamedFramebufferAttachmentParameterivEXT</name></proto>
17431 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
17432 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
17433 <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
17434 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17435 </command>
17436 <command>
17437 <proto>void <name>glGetNamedFramebufferParameteriv</name></proto>
17438 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
17439 <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17440 <param><ptype>GLint</ptype> *<name>param</name></param>
17441 </command>
17442 <command>
17443 <proto>void <name>glGetNamedFramebufferParameterivEXT</name></proto>
17444 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
17445 <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17446 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17447 </command>
17448 <command>
17449 <proto>void <name>glGetNamedProgramLocalParameterIivEXT</name></proto>
17450 <param><ptype>GLuint</ptype> <name>program</name></param>
17451 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
17452 <param><ptype>GLuint</ptype> <name>index</name></param>
17453 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
17454 </command>
17455 <command>
17456 <proto>void <name>glGetNamedProgramLocalParameterIuivEXT</name></proto>
17457 <param><ptype>GLuint</ptype> <name>program</name></param>
17458 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
17459 <param><ptype>GLuint</ptype> <name>index</name></param>
17460 <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
17461 </command>
17462 <command>
17463 <proto>void <name>glGetNamedProgramLocalParameterdvEXT</name></proto>
17464 <param><ptype>GLuint</ptype> <name>program</name></param>
17465 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
17466 <param><ptype>GLuint</ptype> <name>index</name></param>
17467 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
17468 </command>
17469 <command>
17470 <proto>void <name>glGetNamedProgramLocalParameterfvEXT</name></proto>
17471 <param><ptype>GLuint</ptype> <name>program</name></param>
17472 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
17473 <param><ptype>GLuint</ptype> <name>index</name></param>
17474 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
17475 </command>
17476 <command>
17477 <proto>void <name>glGetNamedProgramStringEXT</name></proto>
17478 <param><ptype>GLuint</ptype> <name>program</name></param>
17479 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
17480 <param group="ProgramStringProperty"><ptype>GLenum</ptype> <name>pname</name></param>
17481 <param len="COMPSIZE(program,pname)">void *<name>string</name></param>
17482 </command>
17483 <command>
17484 <proto>void <name>glGetNamedProgramivEXT</name></proto>
17485 <param><ptype>GLuint</ptype> <name>program</name></param>
17486 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
17487 <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17488 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
17489 </command>
17490 <command>
17491 <proto>void <name>glGetNamedRenderbufferParameteriv</name></proto>
17492 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
17493 <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
17494 <param><ptype>GLint</ptype> *<name>params</name></param>
17495 </command>
17496 <command>
17497 <proto>void <name>glGetNamedRenderbufferParameterivEXT</name></proto>
17498 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
17499 <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
17500 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17501 </command>
17502 <command>
17503 <proto>void <name>glGetNamedStringARB</name></proto>
17504 <param><ptype>GLint</ptype> <name>namelen</name></param>
17505 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
17506 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17507 <param len="1"><ptype>GLint</ptype> *<name>stringlen</name></param>
17508 <param len="bufSize"><ptype>GLchar</ptype> *<name>string</name></param>
17509 </command>
17510 <command>
17511 <proto>void <name>glGetNamedStringivARB</name></proto>
17512 <param><ptype>GLint</ptype> <name>namelen</name></param>
17513 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
17514 <param><ptype>GLenum</ptype> <name>pname</name></param>
17515 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17516 </command>
17517 <command>
17518 <proto>void <name>glGetNextPerfQueryIdINTEL</name></proto>
17519 <param><ptype>GLuint</ptype> <name>queryId</name></param>
17520 <param><ptype>GLuint</ptype> *<name>nextQueryId</name></param>
17521 </command>
17522 <command>
17523 <proto>void <name>glGetObjectBufferfvATI</name></proto>
17524 <param><ptype>GLuint</ptype> <name>buffer</name></param>
17525 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
17526 <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
17527 </command>
17528 <command>
17529 <proto>void <name>glGetObjectBufferivATI</name></proto>
17530 <param><ptype>GLuint</ptype> <name>buffer</name></param>
17531 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
17532 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
17533 </command>
17534 <command>
17535 <proto>void <name>glGetObjectLabel</name></proto>
17536 <param><ptype>GLenum</ptype> <name>identifier</name></param>
17537 <param><ptype>GLuint</ptype> <name>name</name></param>
17538 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17539 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17540 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
17541 </command>
17542 <command>
17543 <proto>void <name>glGetObjectLabelEXT</name></proto>
17544 <param><ptype>GLenum</ptype> <name>type</name></param>
17545 <param><ptype>GLuint</ptype> <name>object</name></param>
17546 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17547 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17548 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
17549 </command>
17550 <command>
17551 <proto>void <name>glGetObjectLabelKHR</name></proto>
17552 <param><ptype>GLenum</ptype> <name>identifier</name></param>
17553 <param><ptype>GLuint</ptype> <name>name</name></param>
17554 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17555 <param><ptype>GLsizei</ptype> *<name>length</name></param>
17556 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
17557 <alias name="glGetObjectLabel"/>
17558 </command>
17559 <command>
17560 <proto>void <name>glGetObjectParameterfvARB</name></proto>
17561 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
17562 <param><ptype>GLenum</ptype> <name>pname</name></param>
17563 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17564 </command>
17565 <command>
17566 <proto>void <name>glGetObjectParameterivAPPLE</name></proto>
17567 <param><ptype>GLenum</ptype> <name>objectType</name></param>
17568 <param><ptype>GLuint</ptype> <name>name</name></param>
17569 <param><ptype>GLenum</ptype> <name>pname</name></param>
17570 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17571 </command>
17572 <command>
17573 <proto>void <name>glGetObjectParameterivARB</name></proto>
17574 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
17575 <param><ptype>GLenum</ptype> <name>pname</name></param>
17576 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17577 </command>
17578 <command>
17579 <proto>void <name>glGetObjectPtrLabel</name></proto>
17580 <param>const void *<name>ptr</name></param>
17581 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17582 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17583 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
17584 </command>
17585 <command>
17586 <proto>void <name>glGetObjectPtrLabelKHR</name></proto>
17587 <param>const void *<name>ptr</name></param>
17588 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17589 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17590 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
17591 <alias name="glGetObjectPtrLabel"/>
17592 </command>
17593 <command>
17594 <proto>void <name>glGetOcclusionQueryivNV</name></proto>
17595 <param><ptype>GLuint</ptype> <name>id</name></param>
17596 <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
17597 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17598 </command>
17599 <command>
17600 <proto>void <name>glGetOcclusionQueryuivNV</name></proto>
17601 <param><ptype>GLuint</ptype> <name>id</name></param>
17602 <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
17603 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
17604 </command>
17605 <command>
17606 <proto>void <name>glGetPathColorGenfvNV</name></proto>
17607 <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
17608 <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
17609 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
17610 </command>
17611 <command>
17612 <proto>void <name>glGetPathColorGenivNV</name></proto>
17613 <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
17614 <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
17615 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
17616 </command>
17617 <command>
17618 <proto>void <name>glGetPathCommandsNV</name></proto>
17619 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
17620 <param group="PathCommand" len="COMPSIZE(path)"><ptype>GLubyte</ptype> *<name>commands</name></param>
17621 </command>
17622 <command>
17623 <proto>void <name>glGetPathCoordsNV</name></proto>
17624 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
17625 <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>coords</name></param>
17626 </command>
17627 <command>
17628 <proto>void <name>glGetPathDashArrayNV</name></proto>
17629 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
17630 <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>dashArray</name></param>
17631 </command>
17632 <command>
17633 <proto><ptype>GLfloat</ptype> <name>glGetPathLengthNV</name></proto>
17634 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
17635 <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
17636 <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
17637 </command>
17638 <command>
17639 <proto>void <name>glGetPathMetricRangeNV</name></proto>
17640 <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
17641 <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
17642 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
17643 <param><ptype>GLsizei</ptype> <name>stride</name></param>
17644 <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
17645 </command>
17646 <command>
17647 <proto>void <name>glGetPathMetricsNV</name></proto>
17648 <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
17649 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
17650 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
17651 <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
17652 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
17653 <param><ptype>GLsizei</ptype> <name>stride</name></param>
17654 <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
17655 </command>
17656 <command>
17657 <proto>void <name>glGetPathParameterfvNV</name></proto>
17658 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
17659 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17660 <param len="4"><ptype>GLfloat</ptype> *<name>value</name></param>
17661 </command>
17662 <command>
17663 <proto>void <name>glGetPathParameterivNV</name></proto>
17664 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
17665 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17666 <param len="4"><ptype>GLint</ptype> *<name>value</name></param>
17667 </command>
17668 <command>
17669 <proto>void <name>glGetPathSpacingNV</name></proto>
17670 <param group="PathListMode"><ptype>GLenum</ptype> <name>pathListMode</name></param>
17671 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
17672 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
17673 <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
17674 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
17675 <param><ptype>GLfloat</ptype> <name>advanceScale</name></param>
17676 <param><ptype>GLfloat</ptype> <name>kerningScale</name></param>
17677 <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
17678 <param len="COMPSIZE(pathListMode,numPaths)"><ptype>GLfloat</ptype> *<name>returnedSpacing</name></param>
17679 </command>
17680 <command>
17681 <proto>void <name>glGetPathTexGenfvNV</name></proto>
17682 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
17683 <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
17684 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
17685 </command>
17686 <command>
17687 <proto>void <name>glGetPathTexGenivNV</name></proto>
17688 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
17689 <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
17690 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
17691 </command>
17692 <command>
17693 <proto>void <name>glGetPerfCounterInfoINTEL</name></proto>
17694 <param><ptype>GLuint</ptype> <name>queryId</name></param>
17695 <param><ptype>GLuint</ptype> <name>counterId</name></param>
17696 <param><ptype>GLuint</ptype> <name>counterNameLength</name></param>
17697 <param><ptype>GLchar</ptype> *<name>counterName</name></param>
17698 <param><ptype>GLuint</ptype> <name>counterDescLength</name></param>
17699 <param><ptype>GLchar</ptype> *<name>counterDesc</name></param>
17700 <param><ptype>GLuint</ptype> *<name>counterOffset</name></param>
17701 <param><ptype>GLuint</ptype> *<name>counterDataSize</name></param>
17702 <param><ptype>GLuint</ptype> *<name>counterTypeEnum</name></param>
17703 <param><ptype>GLuint</ptype> *<name>counterDataTypeEnum</name></param>
17704 <param><ptype>GLuint64</ptype> *<name>rawCounterMaxValue</name></param>
17705 </command>
17706 <command>
17707 <proto>void <name>glGetPerfMonitorCounterDataAMD</name></proto>
17708 <param><ptype>GLuint</ptype> <name>monitor</name></param>
17709 <param><ptype>GLenum</ptype> <name>pname</name></param>
17710 <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
17711 <param len="dataSize"><ptype>GLuint</ptype> *<name>data</name></param>
17712 <param len="1"><ptype>GLint</ptype> *<name>bytesWritten</name></param>
17713 </command>
17714 <command>
17715 <proto>void <name>glGetPerfMonitorCounterInfoAMD</name></proto>
17716 <param><ptype>GLuint</ptype> <name>group</name></param>
17717 <param><ptype>GLuint</ptype> <name>counter</name></param>
17718 <param><ptype>GLenum</ptype> <name>pname</name></param>
17719 <param len="COMPSIZE(pname)">void *<name>data</name></param>
17720 </command>
17721 <command>
17722 <proto>void <name>glGetPerfMonitorCounterStringAMD</name></proto>
17723 <param><ptype>GLuint</ptype> <name>group</name></param>
17724 <param><ptype>GLuint</ptype> <name>counter</name></param>
17725 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17726 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17727 <param len="bufSize"><ptype>GLchar</ptype> *<name>counterString</name></param>
17728 </command>
17729 <command>
17730 <proto>void <name>glGetPerfMonitorCountersAMD</name></proto>
17731 <param><ptype>GLuint</ptype> <name>group</name></param>
17732 <param len="1"><ptype>GLint</ptype> *<name>numCounters</name></param>
17733 <param len="1"><ptype>GLint</ptype> *<name>maxActiveCounters</name></param>
17734 <param><ptype>GLsizei</ptype> <name>counterSize</name></param>
17735 <param len="counterSize"><ptype>GLuint</ptype> *<name>counters</name></param>
17736 </command>
17737 <command>
17738 <proto>void <name>glGetPerfMonitorGroupStringAMD</name></proto>
17739 <param><ptype>GLuint</ptype> <name>group</name></param>
17740 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17741 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17742 <param len="bufSize"><ptype>GLchar</ptype> *<name>groupString</name></param>
17743 </command>
17744 <command>
17745 <proto>void <name>glGetPerfMonitorGroupsAMD</name></proto>
17746 <param len="1"><ptype>GLint</ptype> *<name>numGroups</name></param>
17747 <param><ptype>GLsizei</ptype> <name>groupsSize</name></param>
17748 <param len="groupsSize"><ptype>GLuint</ptype> *<name>groups</name></param>
17749 </command>
17750 <command>
17751 <proto>void <name>glGetPerfQueryDataINTEL</name></proto>
17752 <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
17753 <param><ptype>GLuint</ptype> <name>flags</name></param>
17754 <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
17755 <param>void *<name>data</name></param>
17756 <param><ptype>GLuint</ptype> *<name>bytesWritten</name></param>
17757 </command>
17758 <command>
17759 <proto>void <name>glGetPerfQueryIdByNameINTEL</name></proto>
17760 <param><ptype>GLchar</ptype> *<name>queryName</name></param>
17761 <param><ptype>GLuint</ptype> *<name>queryId</name></param>
17762 </command>
17763 <command>
17764 <proto>void <name>glGetPerfQueryInfoINTEL</name></proto>
17765 <param><ptype>GLuint</ptype> <name>queryId</name></param>
17766 <param><ptype>GLuint</ptype> <name>queryNameLength</name></param>
17767 <param><ptype>GLchar</ptype> *<name>queryName</name></param>
17768 <param><ptype>GLuint</ptype> *<name>dataSize</name></param>
17769 <param><ptype>GLuint</ptype> *<name>noCounters</name></param>
17770 <param><ptype>GLuint</ptype> *<name>noInstances</name></param>
17771 <param><ptype>GLuint</ptype> *<name>capsMask</name></param>
17772 </command>
17773 <command>
17774 <proto>void <name>glGetPixelMapfv</name></proto>
17775 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
17776 <param len="COMPSIZE(map)"><ptype>GLfloat</ptype> *<name>values</name></param>
17777 <glx type="single" opcode="125"/>
17778 <glx type="render" opcode="339" name="glGetPixelMapfvPBO" comment="PBO protocol"/>
17779 </command>
17780 <command>
17781 <proto>void <name>glGetPixelMapuiv</name></proto>
17782 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
17783 <param len="COMPSIZE(map)"><ptype>GLuint</ptype> *<name>values</name></param>
17784 <glx type="single" opcode="126"/>
17785 <glx type="render" opcode="340" name="glGetPixelMapuivPBO" comment="PBO protocol"/>
17786 </command>
17787 <command>
17788 <proto>void <name>glGetPixelMapusv</name></proto>
17789 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
17790 <param len="COMPSIZE(map)"><ptype>GLushort</ptype> *<name>values</name></param>
17791 <glx type="single" opcode="127"/>
17792 <glx type="render" opcode="341" name="glGetPixelMapusvPBO" comment="PBO protocol"/>
17793 </command>
17794 <command>
17795 <proto>void <name>glGetPixelMapxv</name></proto>
17796 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
17797 <param><ptype>GLint</ptype> <name>size</name></param>
17798 <param len="size"><ptype>GLfixed</ptype> *<name>values</name></param>
17799 </command>
17800 <command>
17801 <proto>void <name>glGetPixelTexGenParameterfvSGIS</name></proto>
17802 <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
17803 <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17804 </command>
17805 <command>
17806 <proto>void <name>glGetPixelTexGenParameterivSGIS</name></proto>
17807 <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
17808 <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17809 </command>
17810 <command>
17811 <proto>void <name>glGetPixelTransformParameterfvEXT</name></proto>
17812 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
17813 <param><ptype>GLenum</ptype> <name>pname</name></param>
17814 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17815 <glx type="vendor" opcode="2051"/>
17816 </command>
17817 <command>
17818 <proto>void <name>glGetPixelTransformParameterivEXT</name></proto>
17819 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
17820 <param><ptype>GLenum</ptype> <name>pname</name></param>
17821 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17822 <glx type="vendor" opcode="2052"/>
17823 </command>
17824 <command>
17825 <proto>void <name>glGetPointerIndexedvEXT</name></proto>
17826 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
17827 <param><ptype>GLuint</ptype> <name>index</name></param>
17828 <param len="1">void **<name>data</name></param>
17829 </command>
17830 <command>
17831 <proto>void <name>glGetPointeri_vEXT</name></proto>
17832 <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
17833 <param><ptype>GLuint</ptype> <name>index</name></param>
17834 <param len="1">void **<name>params</name></param>
17835 </command>
17836 <command>
17837 <proto>void <name>glGetPointerv</name></proto>
17838 <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
17839 <param len="1">void **<name>params</name></param>
17840 <glx type="single" opcode="208"/>
17841 </command>
17842 <command>
17843 <proto>void <name>glGetPointervEXT</name></proto>
17844 <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
17845 <param len="1">void **<name>params</name></param>
17846 <alias name="glGetPointerv"/>
17847 </command>
17848 <command>
17849 <proto>void <name>glGetPointervKHR</name></proto>
17850 <param><ptype>GLenum</ptype> <name>pname</name></param>
17851 <param>void **<name>params</name></param>
17852 <alias name="glGetPointerv"/>
17853 </command>
17854 <command>
17855 <proto>void <name>glGetPolygonStipple</name></proto>
17856 <param len="COMPSIZE()"><ptype>GLubyte</ptype> *<name>mask</name></param>
17857 <glx type="single" opcode="128"/>
17858 <glx type="render" opcode="342" name="glGetPolygonStipplePBO" comment="PBO protocol"/>
17859 </command>
17860 <command>
17861 <proto>void <name>glGetProgramBinary</name></proto>
17862 <param><ptype>GLuint</ptype> <name>program</name></param>
17863 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17864 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17865 <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
17866 <param len="bufSize">void *<name>binary</name></param>
17867 </command>
17868 <command>
17869 <proto>void <name>glGetProgramBinaryOES</name></proto>
17870 <param><ptype>GLuint</ptype> <name>program</name></param>
17871 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17872 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17873 <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
17874 <param len="bufSize">void *<name>binary</name></param>
17875 <alias name="glGetProgramBinary"/>
17876 </command>
17877 <command>
17878 <proto>void <name>glGetProgramEnvParameterIivNV</name></proto>
17879 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
17880 <param><ptype>GLuint</ptype> <name>index</name></param>
17881 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
17882 </command>
17883 <command>
17884 <proto>void <name>glGetProgramEnvParameterIuivNV</name></proto>
17885 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
17886 <param><ptype>GLuint</ptype> <name>index</name></param>
17887 <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
17888 </command>
17889 <command>
17890 <proto>void <name>glGetProgramEnvParameterdvARB</name></proto>
17891 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
17892 <param><ptype>GLuint</ptype> <name>index</name></param>
17893 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
17894 </command>
17895 <command>
17896 <proto>void <name>glGetProgramEnvParameterfvARB</name></proto>
17897 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
17898 <param><ptype>GLuint</ptype> <name>index</name></param>
17899 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
17900 </command>
17901 <command>
17902 <proto>void <name>glGetProgramInfoLog</name></proto>
17903 <param><ptype>GLuint</ptype> <name>program</name></param>
17904 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17905 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17906 <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
17907 <glx type="single" opcode="201"/>
17908 </command>
17909 <command>
17910 <proto>void <name>glGetProgramInterfaceiv</name></proto>
17911 <param><ptype>GLuint</ptype> <name>program</name></param>
17912 <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
17913 <param group="ProgramInterfacePName"><ptype>GLenum</ptype> <name>pname</name></param>
17914 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17915 </command>
17916 <command>
17917 <proto>void <name>glGetProgramLocalParameterIivNV</name></proto>
17918 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
17919 <param><ptype>GLuint</ptype> <name>index</name></param>
17920 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
17921 </command>
17922 <command>
17923 <proto>void <name>glGetProgramLocalParameterIuivNV</name></proto>
17924 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
17925 <param><ptype>GLuint</ptype> <name>index</name></param>
17926 <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
17927 </command>
17928 <command>
17929 <proto>void <name>glGetProgramLocalParameterdvARB</name></proto>
17930 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
17931 <param><ptype>GLuint</ptype> <name>index</name></param>
17932 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
17933 </command>
17934 <command>
17935 <proto>void <name>glGetProgramLocalParameterfvARB</name></proto>
17936 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
17937 <param><ptype>GLuint</ptype> <name>index</name></param>
17938 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
17939 </command>
17940 <command>
17941 <proto>void <name>glGetProgramNamedParameterdvNV</name></proto>
17942 <param><ptype>GLuint</ptype> <name>id</name></param>
17943 <param><ptype>GLsizei</ptype> <name>len</name></param>
17944 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
17945 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
17946 <glx type="vendor" opcode="1311"/>
17947 </command>
17948 <command>
17949 <proto>void <name>glGetProgramNamedParameterfvNV</name></proto>
17950 <param><ptype>GLuint</ptype> <name>id</name></param>
17951 <param><ptype>GLsizei</ptype> <name>len</name></param>
17952 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
17953 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
17954 <glx type="vendor" opcode="1310"/>
17955 </command>
17956 <command>
17957 <proto>void <name>glGetProgramParameterdvNV</name></proto>
17958 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
17959 <param><ptype>GLuint</ptype> <name>index</name></param>
17960 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
17961 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
17962 <glx type="vendor" opcode="1297"/>
17963 </command>
17964 <command>
17965 <proto>void <name>glGetProgramParameterfvNV</name></proto>
17966 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
17967 <param><ptype>GLuint</ptype> <name>index</name></param>
17968 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
17969 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
17970 <glx type="vendor" opcode="1296"/>
17971 </command>
17972 <command>
17973 <proto>void <name>glGetProgramPipelineInfoLog</name></proto>
17974 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
17975 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17976 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17977 <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
17978 </command>
17979 <command>
17980 <proto>void <name>glGetProgramPipelineInfoLogEXT</name></proto>
17981 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
17982 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17983 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17984 <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
17985 </command>
17986 <command>
17987 <proto>void <name>glGetProgramPipelineiv</name></proto>
17988 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
17989 <param group="PipelineParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
17990 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17991 </command>
17992 <command>
17993 <proto>void <name>glGetProgramPipelineivEXT</name></proto>
17994 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
17995 <param group="PipelineParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
17996 <param><ptype>GLint</ptype> *<name>params</name></param>
17997 </command>
17998 <command>
17999 <proto><ptype>GLuint</ptype> <name>glGetProgramResourceIndex</name></proto>
18000 <param><ptype>GLuint</ptype> <name>program</name></param>
18001 <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
18002 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
18003 </command>
18004 <command>
18005 <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocation</name></proto>
18006 <param><ptype>GLuint</ptype> <name>program</name></param>
18007 <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
18008 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
18009 </command>
18010 <command>
18011 <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndex</name></proto>
18012 <param><ptype>GLuint</ptype> <name>program</name></param>
18013 <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
18014 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
18015 </command>
18016 <command>
18017 <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndexEXT</name></proto>
18018 <param><ptype>GLuint</ptype> <name>program</name></param>
18019 <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
18020 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
18021 </command>
18022 <command>
18023 <proto>void <name>glGetProgramResourceName</name></proto>
18024 <param><ptype>GLuint</ptype> <name>program</name></param>
18025 <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
18026 <param><ptype>GLuint</ptype> <name>index</name></param>
18027 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
18028 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
18029 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
18030 </command>
18031 <command>
18032 <proto>void <name>glGetProgramResourcefvNV</name></proto>
18033 <param><ptype>GLuint</ptype> <name>program</name></param>
18034 <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
18035 <param><ptype>GLuint</ptype> <name>index</name></param>
18036 <param><ptype>GLsizei</ptype> <name>propCount</name></param>
18037 <param>const <ptype>GLenum</ptype> *<name>props</name></param>
18038 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
18039 <param><ptype>GLsizei</ptype> *<name>length</name></param>
18040 <param><ptype>GLfloat</ptype> *<name>params</name></param>
18041 </command>
18042 <command>
18043 <proto>void <name>glGetProgramResourceiv</name></proto>
18044 <param><ptype>GLuint</ptype> <name>program</name></param>
18045 <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
18046 <param><ptype>GLuint</ptype> <name>index</name></param>
18047 <param><ptype>GLsizei</ptype> <name>propCount</name></param>
18048 <param len="propCount">const <ptype>GLenum</ptype> *<name>props</name></param>
18049 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
18050 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
18051 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
18052 </command>
18053 <command>
18054 <proto>void <name>glGetProgramStageiv</name></proto>
18055 <param><ptype>GLuint</ptype> <name>program</name></param>
18056 <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
18057 <param group="ProgramStagePName"><ptype>GLenum</ptype> <name>pname</name></param>
18058 <param len="1"><ptype>GLint</ptype> *<name>values</name></param>
18059 </command>
18060 <command>
18061 <proto>void <name>glGetProgramStringARB</name></proto>
18062 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
18063 <param group="ProgramStringPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
18064 <param len="COMPSIZE(target,pname)">void *<name>string</name></param>
18065 </command>
18066 <command>
18067 <proto>void <name>glGetProgramStringNV</name></proto>
18068 <param><ptype>GLuint</ptype> <name>id</name></param>
18069 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
18070 <param group="ProgramCharacterNV" len="COMPSIZE(id,pname)"><ptype>GLubyte</ptype> *<name>program</name></param>
18071 <glx type="vendor" opcode="1299"/>
18072 </command>
18073 <command>
18074 <proto>void <name>glGetProgramSubroutineParameteruivNV</name></proto>
18075 <param><ptype>GLenum</ptype> <name>target</name></param>
18076 <param><ptype>GLuint</ptype> <name>index</name></param>
18077 <param len="COMPSIZE(target)"><ptype>GLuint</ptype> *<name>param</name></param>
18078 </command>
18079 <command>
18080 <proto>void <name>glGetProgramiv</name></proto>
18081 <param><ptype>GLuint</ptype> <name>program</name></param>
18082 <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
18083 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18084 <glx type="single" opcode="199"/>
18085 </command>
18086 <command>
18087 <proto>void <name>glGetProgramivARB</name></proto>
18088 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
18089 <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
18090 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
18091 </command>
18092 <command>
18093 <proto>void <name>glGetProgramivNV</name></proto>
18094 <param><ptype>GLuint</ptype> <name>id</name></param>
18095 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
18096 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
18097 <glx type="vendor" opcode="1298"/>
18098 </command>
18099 <command>
18100 <proto>void <name>glGetQueryBufferObjecti64v</name></proto>
18101 <param><ptype>GLuint</ptype> <name>id</name></param>
18102 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18103 <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18104 <param><ptype>GLintptr</ptype> <name>offset</name></param>
18105 </command>
18106 <command>
18107 <proto>void <name>glGetQueryBufferObjectiv</name></proto>
18108 <param><ptype>GLuint</ptype> <name>id</name></param>
18109 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18110 <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18111 <param><ptype>GLintptr</ptype> <name>offset</name></param>
18112 </command>
18113 <command>
18114 <proto>void <name>glGetQueryBufferObjectui64v</name></proto>
18115 <param><ptype>GLuint</ptype> <name>id</name></param>
18116 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18117 <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18118 <param><ptype>GLintptr</ptype> <name>offset</name></param>
18119 </command>
18120 <command>
18121 <proto>void <name>glGetQueryBufferObjectuiv</name></proto>
18122 <param><ptype>GLuint</ptype> <name>id</name></param>
18123 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18124 <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18125 <param><ptype>GLintptr</ptype> <name>offset</name></param>
18126 </command>
18127 <command>
18128 <proto>void <name>glGetQueryIndexediv</name></proto>
18129 <param><ptype>GLenum</ptype> <name>target</name></param>
18130 <param><ptype>GLuint</ptype> <name>index</name></param>
18131 <param group="QueryParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18132 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18133 </command>
18134 <command>
18135 <proto>void <name>glGetQueryObjecti64v</name></proto>
18136 <param><ptype>GLuint</ptype> <name>id</name></param>
18137 <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18138 <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
18139 </command>
18140 <command>
18141 <proto>void <name>glGetQueryObjecti64vEXT</name></proto>
18142 <param><ptype>GLuint</ptype> <name>id</name></param>
18143 <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18144 <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
18145 <glx type="vendor" opcode="1328"/>
18146 <alias name="glGetQueryObjecti64v"/>
18147 </command>
18148 <command>
18149 <proto>void <name>glGetQueryObjectiv</name></proto>
18150 <param><ptype>GLuint</ptype> <name>id</name></param>
18151 <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18152 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18153 <glx type="single" opcode="165"/>
18154 </command>
18155 <command>
18156 <proto>void <name>glGetQueryObjectivARB</name></proto>
18157 <param><ptype>GLuint</ptype> <name>id</name></param>
18158 <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18159 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18160 <alias name="glGetQueryObjectiv"/>
18161 </command>
18162 <command>
18163 <proto>void <name>glGetQueryObjectivEXT</name></proto>
18164 <param><ptype>GLuint</ptype> <name>id</name></param>
18165 <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18166 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18167 <alias name="glGetQueryObjectiv"/>
18168 </command>
18169 <command>
18170 <proto>void <name>glGetQueryObjectui64v</name></proto>
18171 <param><ptype>GLuint</ptype> <name>id</name></param>
18172 <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18173 <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
18174 </command>
18175 <command>
18176 <proto>void <name>glGetQueryObjectui64vEXT</name></proto>
18177 <param><ptype>GLuint</ptype> <name>id</name></param>
18178 <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18179 <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
18180 <glx type="vendor" opcode="1329"/>
18181 <alias name="glGetQueryObjectui64v"/>
18182 </command>
18183 <command>
18184 <proto>void <name>glGetQueryObjectuiv</name></proto>
18185 <param><ptype>GLuint</ptype> <name>id</name></param>
18186 <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18187 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
18188 <glx type="single" opcode="166"/>
18189 </command>
18190 <command>
18191 <proto>void <name>glGetQueryObjectuivARB</name></proto>
18192 <param><ptype>GLuint</ptype> <name>id</name></param>
18193 <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18194 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
18195 <alias name="glGetQueryObjectuiv"/>
18196 </command>
18197 <command>
18198 <proto>void <name>glGetQueryObjectuivEXT</name></proto>
18199 <param><ptype>GLuint</ptype> <name>id</name></param>
18200 <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18201 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
18202 </command>
18203 <command>
18204 <proto>void <name>glGetQueryiv</name></proto>
18205 <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
18206 <param group="QueryParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18207 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18208 <glx type="single" opcode="164"/>
18209 </command>
18210 <command>
18211 <proto>void <name>glGetQueryivARB</name></proto>
18212 <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
18213 <param group="QueryParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18214 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18215 <alias name="glGetQueryiv"/>
18216 </command>
18217 <command>
18218 <proto>void <name>glGetQueryivEXT</name></proto>
18219 <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
18220 <param group="QueryParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18221 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18222 </command>
18223 <command>
18224 <proto>void <name>glGetRenderbufferParameteriv</name></proto>
18225 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
18226 <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18227 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18228 <glx type="vendor" opcode="1424"/>
18229 </command>
18230 <command>
18231 <proto>void <name>glGetRenderbufferParameterivEXT</name></proto>
18232 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
18233 <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18234 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18235 <alias name="glGetRenderbufferParameteriv"/>
18236 <glx type="vendor" opcode="1424"/>
18237 </command>
18238 <command>
18239 <proto>void <name>glGetRenderbufferParameterivOES</name></proto>
18240 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
18241 <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18242 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18243 </command>
18244 <command>
18245 <proto>void <name>glGetSamplerParameterIiv</name></proto>
18246 <param><ptype>GLuint</ptype> <name>sampler</name></param>
18247 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18248 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18249 </command>
18250 <command>
18251 <proto>void <name>glGetSamplerParameterIivEXT</name></proto>
18252 <param><ptype>GLuint</ptype> <name>sampler</name></param>
18253 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18254 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18255 <alias name="glGetSamplerParameterIiv"/>
18256 </command>
18257 <command>
18258 <proto>void <name>glGetSamplerParameterIivOES</name></proto>
18259 <param><ptype>GLuint</ptype> <name>sampler</name></param>
18260 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18261 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18262 <alias name="glGetSamplerParameterIiv"/>
18263 </command>
18264 <command>
18265 <proto>void <name>glGetSamplerParameterIuiv</name></proto>
18266 <param><ptype>GLuint</ptype> <name>sampler</name></param>
18267 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18268 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
18269 </command>
18270 <command>
18271 <proto>void <name>glGetSamplerParameterIuivEXT</name></proto>
18272 <param><ptype>GLuint</ptype> <name>sampler</name></param>
18273 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18274 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
18275 <alias name="glGetSamplerParameterIuiv"/>
18276 </command>
18277 <command>
18278 <proto>void <name>glGetSamplerParameterIuivOES</name></proto>
18279 <param><ptype>GLuint</ptype> <name>sampler</name></param>
18280 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18281 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
18282 <alias name="glGetSamplerParameterIuiv"/>
18283 </command>
18284 <command>
18285 <proto>void <name>glGetSamplerParameterfv</name></proto>
18286 <param><ptype>GLuint</ptype> <name>sampler</name></param>
18287 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18288 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
18289 </command>
18290 <command>
18291 <proto>void <name>glGetSamplerParameteriv</name></proto>
18292 <param><ptype>GLuint</ptype> <name>sampler</name></param>
18293 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18294 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18295 </command>
18296 <command>
18297 <proto>void <name>glGetSemaphoreParameterui64vEXT</name></proto>
18298 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
18299 <param group="SemaphoreParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18300 <param><ptype>GLuint64</ptype> *<name>params</name></param>
18301 </command>
18302 <command>
18303 <proto>void <name>glGetSeparableFilter</name></proto>
18304 <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
18305 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
18306 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
18307 <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
18308 <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
18309 <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
18310 <glx type="single" opcode="153"/>
18311 <glx type="render" opcode="343" name="glGetSeparableFilterPBO" comment="PBO protocol"/>
18312 </command>
18313 <command>
18314 <proto>void <name>glGetSeparableFilterEXT</name></proto>
18315 <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
18316 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
18317 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
18318 <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
18319 <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
18320 <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
18321 <glx type="vendor" opcode="4"/>
18322 </command>
18323 <command>
18324 <proto>void <name>glGetShaderInfoLog</name></proto>
18325 <param><ptype>GLuint</ptype> <name>shader</name></param>
18326 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
18327 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
18328 <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
18329 <glx type="single" opcode="200"/>
18330 </command>
18331 <command>
18332 <proto>void <name>glGetShaderPrecisionFormat</name></proto>
18333 <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
18334 <param group="PrecisionType"><ptype>GLenum</ptype> <name>precisiontype</name></param>
18335 <param len="2"><ptype>GLint</ptype> *<name>range</name></param>
18336 <param len="1"><ptype>GLint</ptype> *<name>precision</name></param>
18337 </command>
18338 <command>
18339 <proto>void <name>glGetShaderSource</name></proto>
18340 <param><ptype>GLuint</ptype> <name>shader</name></param>
18341 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
18342 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
18343 <param len="bufSize"><ptype>GLchar</ptype> *<name>source</name></param>
18344 </command>
18345 <command>
18346 <proto>void <name>glGetShaderSourceARB</name></proto>
18347 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
18348 <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
18349 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
18350 <param len="maxLength"><ptype>GLcharARB</ptype> *<name>source</name></param>
18351 <alias name="glGetShaderSource"/>
18352 </command>
18353 <command>
18354 <proto>void <name>glGetShaderiv</name></proto>
18355 <param><ptype>GLuint</ptype> <name>shader</name></param>
18356 <param group="ShaderParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18357 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18358 <glx type="single" opcode="198"/>
18359 </command>
18360 <command>
18361 <proto>void <name>glGetShadingRateImagePaletteNV</name></proto>
18362 <param><ptype>GLuint</ptype> <name>viewport</name></param>
18363 <param><ptype>GLuint</ptype> <name>entry</name></param>
18364 <param len="1"><ptype>GLenum</ptype> *<name>rate</name></param>
18365 </command>
18366 <command>
18367 <proto>void <name>glGetShadingRateSampleLocationivNV</name></proto>
18368 <param><ptype>GLenum</ptype> <name>rate</name></param>
18369 <param><ptype>GLuint</ptype> <name>samples</name></param>
18370 <param><ptype>GLuint</ptype> <name>index</name></param>
18371 <param len="3"><ptype>GLint</ptype> *<name>location</name></param>
18372 </command>
18373 <command>
18374 <proto>void <name>glGetSharpenTexFuncSGIS</name></proto>
18375 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18376 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
18377 <glx type="vendor" opcode="4097"/>
18378 </command>
18379 <command>
18380 <proto><ptype>GLushort</ptype> <name>glGetStageIndexNV</name></proto>
18381 <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
18382 </command>
18383 <command>
18384 <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetString</name></proto>
18385 <param group="StringName"><ptype>GLenum</ptype> <name>name</name></param>
18386 <glx type="single" opcode="129"/>
18387 </command>
18388 <command>
18389 <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetStringi</name></proto>
18390 <param group="StringName"><ptype>GLenum</ptype> <name>name</name></param>
18391 <param><ptype>GLuint</ptype> <name>index</name></param>
18392 <glx type="single" opcode="214"/>
18393 </command>
18394 <command>
18395 <proto><ptype>GLuint</ptype> <name>glGetSubroutineIndex</name></proto>
18396 <param><ptype>GLuint</ptype> <name>program</name></param>
18397 <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
18398 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
18399 </command>
18400 <command>
18401 <proto><ptype>GLint</ptype> <name>glGetSubroutineUniformLocation</name></proto>
18402 <param><ptype>GLuint</ptype> <name>program</name></param>
18403 <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
18404 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
18405 </command>
18406 <command>
18407 <proto>void <name>glGetSynciv</name></proto>
18408 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
18409 <param group="SyncParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18410 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
18411 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
18412 <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
18413 </command>
18414 <command>
18415 <proto>void <name>glGetSyncivAPPLE</name></proto>
18416 <param><ptype>GLsync</ptype> <name>sync</name></param>
18417 <param group="SyncParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18418 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
18419 <param><ptype>GLsizei</ptype> *<name>length</name></param>
18420 <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
18421 <alias name="glGetSynciv"/>
18422 </command>
18423 <command>
18424 <proto>void <name>glGetTexBumpParameterfvATI</name></proto>
18425 <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
18426 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>param</name></param>
18427 </command>
18428 <command>
18429 <proto>void <name>glGetTexBumpParameterivATI</name></proto>
18430 <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
18431 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>param</name></param>
18432 </command>
18433 <command>
18434 <proto>void <name>glGetTexEnvfv</name></proto>
18435 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
18436 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18437 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
18438 <glx type="single" opcode="130"/>
18439 </command>
18440 <command>
18441 <proto>void <name>glGetTexEnviv</name></proto>
18442 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
18443 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18444 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18445 <glx type="single" opcode="131"/>
18446 </command>
18447 <command>
18448 <proto>void <name>glGetTexEnvxv</name></proto>
18449 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
18450 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18451 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
18452 </command>
18453 <command>
18454 <proto>void <name>glGetTexEnvxvOES</name></proto>
18455 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
18456 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18457 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
18458 </command>
18459 <command>
18460 <proto>void <name>glGetTexFilterFuncSGIS</name></proto>
18461 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18462 <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
18463 <param len="COMPSIZE(target,filter)"><ptype>GLfloat</ptype> *<name>weights</name></param>
18464 <glx type="vendor" opcode="4101"/>
18465 </command>
18466 <command>
18467 <proto>void <name>glGetTexGendv</name></proto>
18468 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
18469 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18470 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
18471 <glx type="single" opcode="132"/>
18472 </command>
18473 <command>
18474 <proto>void <name>glGetTexGenfv</name></proto>
18475 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
18476 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18477 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
18478 <glx type="single" opcode="133"/>
18479 </command>
18480 <command>
18481 <proto>void <name>glGetTexGenfvOES</name></proto>
18482 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
18483 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18484 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
18485 </command>
18486 <command>
18487 <proto>void <name>glGetTexGeniv</name></proto>
18488 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
18489 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18490 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18491 <glx type="single" opcode="134"/>
18492 </command>
18493 <command>
18494 <proto>void <name>glGetTexGenivOES</name></proto>
18495 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
18496 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18497 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18498 </command>
18499 <command>
18500 <proto>void <name>glGetTexGenxvOES</name></proto>
18501 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
18502 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18503 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
18504 </command>
18505 <command>
18506 <proto>void <name>glGetTexImage</name></proto>
18507 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18508 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18509 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
18510 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
18511 <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
18512 <glx type="single" opcode="135"/>
18513 <glx type="render" opcode="344" name="glGetTexImagePBO" comment="PBO protocol"/>
18514 </command>
18515 <command>
18516 <proto>void <name>glGetTexLevelParameterfv</name></proto>
18517 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18518 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18519 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18520 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
18521 <glx type="single" opcode="138"/>
18522 </command>
18523 <command>
18524 <proto>void <name>glGetTexLevelParameteriv</name></proto>
18525 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18526 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18527 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18528 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18529 <glx type="single" opcode="139"/>
18530 </command>
18531 <command>
18532 <proto>void <name>glGetTexLevelParameterxvOES</name></proto>
18533 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18534 <param><ptype>GLint</ptype> <name>level</name></param>
18535 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18536 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
18537 </command>
18538 <command>
18539 <proto>void <name>glGetTexParameterIiv</name></proto>
18540 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18541 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18542 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18543 <glx type="single" opcode="203"/>
18544 </command>
18545 <command>
18546 <proto>void <name>glGetTexParameterIivEXT</name></proto>
18547 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18548 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18549 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18550 <alias name="glGetTexParameterIiv"/>
18551 </command>
18552 <command>
18553 <proto>void <name>glGetTexParameterIivOES</name></proto>
18554 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18555 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18556 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18557 <alias name="glGetTexParameterIiv"/>
18558 </command>
18559 <command>
18560 <proto>void <name>glGetTexParameterIuiv</name></proto>
18561 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18562 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18563 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
18564 <glx type="single" opcode="204"/>
18565 </command>
18566 <command>
18567 <proto>void <name>glGetTexParameterIuivEXT</name></proto>
18568 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18569 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18570 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
18571 <alias name="glGetTexParameterIuiv"/>
18572 </command>
18573 <command>
18574 <proto>void <name>glGetTexParameterIuivOES</name></proto>
18575 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18576 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18577 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
18578 <alias name="glGetTexParameterIuiv"/>
18579 </command>
18580 <command>
18581 <proto>void <name>glGetTexParameterPointervAPPLE</name></proto>
18582 <param><ptype>GLenum</ptype> <name>target</name></param>
18583 <param><ptype>GLenum</ptype> <name>pname</name></param>
18584 <param len="1">void **<name>params</name></param>
18585 </command>
18586 <command>
18587 <proto>void <name>glGetTexParameterfv</name></proto>
18588 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18589 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18590 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
18591 <glx type="single" opcode="136"/>
18592 </command>
18593 <command>
18594 <proto>void <name>glGetTexParameteriv</name></proto>
18595 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18596 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18597 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18598 <glx type="single" opcode="137"/>
18599 </command>
18600 <command>
18601 <proto>void <name>glGetTexParameterxv</name></proto>
18602 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18603 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18604 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
18605 </command>
18606 <command>
18607 <proto>void <name>glGetTexParameterxvOES</name></proto>
18608 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18609 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18610 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
18611 </command>
18612 <command>
18613 <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleARB</name></proto>
18614 <param><ptype>GLuint</ptype> <name>texture</name></param>
18615 </command>
18616 <command>
18617 <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleIMG</name></proto>
18618 <param><ptype>GLuint</ptype> <name>texture</name></param>
18619 <alias name="glGetTextureHandleARB"/>
18620 </command>
18621 <command>
18622 <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleNV</name></proto>
18623 <param><ptype>GLuint</ptype> <name>texture</name></param>
18624 </command>
18625 <command>
18626 <proto>void <name>glGetTextureImage</name></proto>
18627 <param><ptype>GLuint</ptype> <name>texture</name></param>
18628 <param><ptype>GLint</ptype> <name>level</name></param>
18629 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
18630 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
18631 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
18632 <param>void *<name>pixels</name></param>
18633 </command>
18634 <command>
18635 <proto>void <name>glGetTextureImageEXT</name></proto>
18636 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18637 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18638 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18639 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
18640 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
18641 <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
18642 </command>
18643 <command>
18644 <proto>void <name>glGetTextureLevelParameterfv</name></proto>
18645 <param><ptype>GLuint</ptype> <name>texture</name></param>
18646 <param><ptype>GLint</ptype> <name>level</name></param>
18647 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18648 <param><ptype>GLfloat</ptype> *<name>params</name></param>
18649 </command>
18650 <command>
18651 <proto>void <name>glGetTextureLevelParameterfvEXT</name></proto>
18652 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18653 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18654 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18655 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18656 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
18657 </command>
18658 <command>
18659 <proto>void <name>glGetTextureLevelParameteriv</name></proto>
18660 <param><ptype>GLuint</ptype> <name>texture</name></param>
18661 <param><ptype>GLint</ptype> <name>level</name></param>
18662 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18663 <param><ptype>GLint</ptype> *<name>params</name></param>
18664 </command>
18665 <command>
18666 <proto>void <name>glGetTextureLevelParameterivEXT</name></proto>
18667 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18668 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18669 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18670 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18671 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18672 </command>
18673 <command>
18674 <proto>void <name>glGetTextureParameterIiv</name></proto>
18675 <param><ptype>GLuint</ptype> <name>texture</name></param>
18676 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18677 <param><ptype>GLint</ptype> *<name>params</name></param>
18678 </command>
18679 <command>
18680 <proto>void <name>glGetTextureParameterIivEXT</name></proto>
18681 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18682 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18683 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18684 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18685 </command>
18686 <command>
18687 <proto>void <name>glGetTextureParameterIuiv</name></proto>
18688 <param><ptype>GLuint</ptype> <name>texture</name></param>
18689 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18690 <param><ptype>GLuint</ptype> *<name>params</name></param>
18691 </command>
18692 <command>
18693 <proto>void <name>glGetTextureParameterIuivEXT</name></proto>
18694 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18695 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18696 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18697 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
18698 </command>
18699 <command>
18700 <proto>void <name>glGetTextureParameterfv</name></proto>
18701 <param><ptype>GLuint</ptype> <name>texture</name></param>
18702 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18703 <param><ptype>GLfloat</ptype> *<name>params</name></param>
18704 </command>
18705 <command>
18706 <proto>void <name>glGetTextureParameterfvEXT</name></proto>
18707 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18708 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18709 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18710 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
18711 </command>
18712 <command>
18713 <proto>void <name>glGetTextureParameteriv</name></proto>
18714 <param><ptype>GLuint</ptype> <name>texture</name></param>
18715 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18716 <param><ptype>GLint</ptype> *<name>params</name></param>
18717 </command>
18718 <command>
18719 <proto>void <name>glGetTextureParameterivEXT</name></proto>
18720 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18721 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18722 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18723 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
18724 </command>
18725 <command>
18726 <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleARB</name></proto>
18727 <param><ptype>GLuint</ptype> <name>texture</name></param>
18728 <param><ptype>GLuint</ptype> <name>sampler</name></param>
18729 </command>
18730 <command>
18731 <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleIMG</name></proto>
18732 <param><ptype>GLuint</ptype> <name>texture</name></param>
18733 <param><ptype>GLuint</ptype> <name>sampler</name></param>
18734 <alias name="glGetTextureSamplerHandleARB"/>
18735 </command>
18736 <command>
18737 <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleNV</name></proto>
18738 <param><ptype>GLuint</ptype> <name>texture</name></param>
18739 <param><ptype>GLuint</ptype> <name>sampler</name></param>
18740 </command>
18741 <command>
18742 <proto>void <name>glGetTextureSubImage</name></proto>
18743 <param><ptype>GLuint</ptype> <name>texture</name></param>
18744 <param><ptype>GLint</ptype> <name>level</name></param>
18745 <param><ptype>GLint</ptype> <name>xoffset</name></param>
18746 <param><ptype>GLint</ptype> <name>yoffset</name></param>
18747 <param><ptype>GLint</ptype> <name>zoffset</name></param>
18748 <param><ptype>GLsizei</ptype> <name>width</name></param>
18749 <param><ptype>GLsizei</ptype> <name>height</name></param>
18750 <param><ptype>GLsizei</ptype> <name>depth</name></param>
18751 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
18752 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
18753 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
18754 <param>void *<name>pixels</name></param>
18755 </command>
18756 <command>
18757 <proto>void <name>glGetTrackMatrixivNV</name></proto>
18758 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
18759 <param><ptype>GLuint</ptype> <name>address</name></param>
18760 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
18761 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
18762 <glx type="vendor" opcode="1300"/>
18763 </command>
18764 <command>
18765 <proto>void <name>glGetTransformFeedbackVarying</name></proto>
18766 <param><ptype>GLuint</ptype> <name>program</name></param>
18767 <param><ptype>GLuint</ptype> <name>index</name></param>
18768 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
18769 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
18770 <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
18771 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
18772 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
18773 <glx type="single" opcode="213"/>
18774 </command>
18775 <command>
18776 <proto>void <name>glGetTransformFeedbackVaryingEXT</name></proto>
18777 <param><ptype>GLuint</ptype> <name>program</name></param>
18778 <param><ptype>GLuint</ptype> <name>index</name></param>
18779 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
18780 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
18781 <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
18782 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
18783 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
18784 <alias name="glGetTransformFeedbackVarying"/>
18785 </command>
18786 <command>
18787 <proto>void <name>glGetTransformFeedbackVaryingNV</name></proto>
18788 <param><ptype>GLuint</ptype> <name>program</name></param>
18789 <param><ptype>GLuint</ptype> <name>index</name></param>
18790 <param len="1"><ptype>GLint</ptype> *<name>location</name></param>
18791 </command>
18792 <command>
18793 <proto>void <name>glGetTransformFeedbacki64_v</name></proto>
18794 <param><ptype>GLuint</ptype> <name>xfb</name></param>
18795 <param group="TransformFeedbackPName"><ptype>GLenum</ptype> <name>pname</name></param>
18796 <param><ptype>GLuint</ptype> <name>index</name></param>
18797 <param><ptype>GLint64</ptype> *<name>param</name></param>
18798 </command>
18799 <command>
18800 <proto>void <name>glGetTransformFeedbacki_v</name></proto>
18801 <param><ptype>GLuint</ptype> <name>xfb</name></param>
18802 <param group="TransformFeedbackPName"><ptype>GLenum</ptype> <name>pname</name></param>
18803 <param><ptype>GLuint</ptype> <name>index</name></param>
18804 <param><ptype>GLint</ptype> *<name>param</name></param>
18805 </command>
18806 <command>
18807 <proto>void <name>glGetTransformFeedbackiv</name></proto>
18808 <param><ptype>GLuint</ptype> <name>xfb</name></param>
18809 <param group="TransformFeedbackPName"><ptype>GLenum</ptype> <name>pname</name></param>
18810 <param><ptype>GLint</ptype> *<name>param</name></param>
18811 </command>
18812 <command>
18813 <proto>void <name>glGetTranslatedShaderSourceANGLE</name></proto>
18814 <param><ptype>GLuint</ptype> <name>shader</name></param>
18815 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
18816 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
18817 <param><ptype>GLchar</ptype> *<name>source</name></param>
18818 </command>
18819 <command>
18820 <proto><ptype>GLuint</ptype> <name>glGetUniformBlockIndex</name></proto>
18821 <param><ptype>GLuint</ptype> <name>program</name></param>
18822 <param len="COMPSIZE()">const <ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
18823 <glx type="single" opcode="218"/>
18824 </command>
18825 <command>
18826 <proto><ptype>GLint</ptype> <name>glGetUniformBufferSizeEXT</name></proto>
18827 <param><ptype>GLuint</ptype> <name>program</name></param>
18828 <param><ptype>GLint</ptype> <name>location</name></param>
18829 </command>
18830 <command>
18831 <proto>void <name>glGetUniformIndices</name></proto>
18832 <param><ptype>GLuint</ptype> <name>program</name></param>
18833 <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
18834 <param len="COMPSIZE(uniformCount)">const <ptype>GLchar</ptype> *const*<name>uniformNames</name></param>
18835 <param len="COMPSIZE(uniformCount)"><ptype>GLuint</ptype> *<name>uniformIndices</name></param>
18836 <glx type="single" opcode="215"/>
18837 </command>
18838 <command>
18839 <proto><ptype>GLint</ptype> <name>glGetUniformLocation</name></proto>
18840 <param><ptype>GLuint</ptype> <name>program</name></param>
18841 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
18842 </command>
18843 <command>
18844 <proto><ptype>GLint</ptype> <name>glGetUniformLocationARB</name></proto>
18845 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
18846 <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
18847 <alias name="glGetUniformLocation"/>
18848 </command>
18849 <command>
18850 <proto group="BufferOffset"><ptype>GLintptr</ptype> <name>glGetUniformOffsetEXT</name></proto>
18851 <param><ptype>GLuint</ptype> <name>program</name></param>
18852 <param><ptype>GLint</ptype> <name>location</name></param>
18853 </command>
18854 <command>
18855 <proto>void <name>glGetUniformSubroutineuiv</name></proto>
18856 <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
18857 <param><ptype>GLint</ptype> <name>location</name></param>
18858 <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
18859 </command>
18860 <command>
18861 <proto>void <name>glGetUniformdv</name></proto>
18862 <param><ptype>GLuint</ptype> <name>program</name></param>
18863 <param><ptype>GLint</ptype> <name>location</name></param>
18864 <param len="COMPSIZE(program,location)"><ptype>GLdouble</ptype> *<name>params</name></param>
18865 </command>
18866 <command>
18867 <proto>void <name>glGetUniformfv</name></proto>
18868 <param><ptype>GLuint</ptype> <name>program</name></param>
18869 <param><ptype>GLint</ptype> <name>location</name></param>
18870 <param len="COMPSIZE(program,location)"><ptype>GLfloat</ptype> *<name>params</name></param>
18871 </command>
18872 <command>
18873 <proto>void <name>glGetUniformfvARB</name></proto>
18874 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
18875 <param><ptype>GLint</ptype> <name>location</name></param>
18876 <param len="COMPSIZE(programObj,location)"><ptype>GLfloat</ptype> *<name>params</name></param>
18877 <alias name="glGetUniformfv"/>
18878 </command>
18879 <command>
18880 <proto>void <name>glGetUniformi64vARB</name></proto>
18881 <param><ptype>GLuint</ptype> <name>program</name></param>
18882 <param><ptype>GLint</ptype> <name>location</name></param>
18883 <param len="COMPSIZE(program,location)"><ptype>GLint64</ptype> *<name>params</name></param>
18884 </command>
18885 <command>
18886 <proto>void <name>glGetUniformi64vNV</name></proto>
18887 <param><ptype>GLuint</ptype> <name>program</name></param>
18888 <param><ptype>GLint</ptype> <name>location</name></param>
18889 <param len="COMPSIZE(program,location)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
18890 </command>
18891 <command>
18892 <proto>void <name>glGetUniformiv</name></proto>
18893 <param><ptype>GLuint</ptype> <name>program</name></param>
18894 <param><ptype>GLint</ptype> <name>location</name></param>
18895 <param len="COMPSIZE(program,location)"><ptype>GLint</ptype> *<name>params</name></param>
18896 </command>
18897 <command>
18898 <proto>void <name>glGetUniformivARB</name></proto>
18899 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
18900 <param><ptype>GLint</ptype> <name>location</name></param>
18901 <param len="COMPSIZE(programObj,location)"><ptype>GLint</ptype> *<name>params</name></param>
18902 <alias name="glGetUniformiv"/>
18903 </command>
18904 <command>
18905 <proto>void <name>glGetUniformui64vARB</name></proto>
18906 <param><ptype>GLuint</ptype> <name>program</name></param>
18907 <param><ptype>GLint</ptype> <name>location</name></param>
18908 <param len="COMPSIZE(program,location)"><ptype>GLuint64</ptype> *<name>params</name></param>
18909 </command>
18910 <command>
18911 <proto>void <name>glGetUniformui64vNV</name></proto>
18912 <param><ptype>GLuint</ptype> <name>program</name></param>
18913 <param><ptype>GLint</ptype> <name>location</name></param>
18914 <param len="COMPSIZE(program,location)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
18915 </command>
18916 <command>
18917 <proto>void <name>glGetUniformuiv</name></proto>
18918 <param><ptype>GLuint</ptype> <name>program</name></param>
18919 <param><ptype>GLint</ptype> <name>location</name></param>
18920 <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
18921 </command>
18922 <command>
18923 <proto>void <name>glGetUniformuivEXT</name></proto>
18924 <param><ptype>GLuint</ptype> <name>program</name></param>
18925 <param><ptype>GLint</ptype> <name>location</name></param>
18926 <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
18927 <alias name="glGetUniformuiv"/>
18928 </command>
18929 <command>
18930 <proto>void <name>glGetUnsignedBytevEXT</name></proto>
18931 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
18932 <param len="COMPSIZE(pname)"><ptype>GLubyte</ptype> *<name>data</name></param>
18933 </command>
18934 <command>
18935 <proto>void <name>glGetUnsignedBytei_vEXT</name></proto>
18936 <param><ptype>GLenum</ptype> <name>target</name></param>
18937 <param><ptype>GLuint</ptype> <name>index</name></param>
18938 <param len="COMPSIZE(target)"><ptype>GLubyte</ptype> *<name>data</name></param>
18939 </command>
18940 <command>
18941 <proto>void <name>glGetVariantArrayObjectfvATI</name></proto>
18942 <param><ptype>GLuint</ptype> <name>id</name></param>
18943 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
18944 <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
18945 </command>
18946 <command>
18947 <proto>void <name>glGetVariantArrayObjectivATI</name></proto>
18948 <param><ptype>GLuint</ptype> <name>id</name></param>
18949 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
18950 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
18951 </command>
18952 <command>
18953 <proto>void <name>glGetVariantBooleanvEXT</name></proto>
18954 <param><ptype>GLuint</ptype> <name>id</name></param>
18955 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
18956 <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
18957 </command>
18958 <command>
18959 <proto>void <name>glGetVariantFloatvEXT</name></proto>
18960 <param><ptype>GLuint</ptype> <name>id</name></param>
18961 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
18962 <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
18963 </command>
18964 <command>
18965 <proto>void <name>glGetVariantIntegervEXT</name></proto>
18966 <param><ptype>GLuint</ptype> <name>id</name></param>
18967 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
18968 <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
18969 </command>
18970 <command>
18971 <proto>void <name>glGetVariantPointervEXT</name></proto>
18972 <param><ptype>GLuint</ptype> <name>id</name></param>
18973 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
18974 <param len="COMPSIZE(id)">void **<name>data</name></param>
18975 </command>
18976 <command>
18977 <proto><ptype>GLint</ptype> <name>glGetVaryingLocationNV</name></proto>
18978 <param><ptype>GLuint</ptype> <name>program</name></param>
18979 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
18980 </command>
18981 <command>
18982 <proto>void <name>glGetVertexArrayIndexed64iv</name></proto>
18983 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
18984 <param><ptype>GLuint</ptype> <name>index</name></param>
18985 <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
18986 <param><ptype>GLint64</ptype> *<name>param</name></param>
18987 </command>
18988 <command>
18989 <proto>void <name>glGetVertexArrayIndexediv</name></proto>
18990 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
18991 <param><ptype>GLuint</ptype> <name>index</name></param>
18992 <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
18993 <param><ptype>GLint</ptype> *<name>param</name></param>
18994 </command>
18995 <command>
18996 <proto>void <name>glGetVertexArrayIntegeri_vEXT</name></proto>
18997 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
18998 <param><ptype>GLuint</ptype> <name>index</name></param>
18999 <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
19000 <param><ptype>GLint</ptype> *<name>param</name></param>
19001 </command>
19002 <command>
19003 <proto>void <name>glGetVertexArrayIntegervEXT</name></proto>
19004 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
19005 <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
19006 <param><ptype>GLint</ptype> *<name>param</name></param>
19007 </command>
19008 <command>
19009 <proto>void <name>glGetVertexArrayPointeri_vEXT</name></proto>
19010 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
19011 <param><ptype>GLuint</ptype> <name>index</name></param>
19012 <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
19013 <param>void **<name>param</name></param>
19014 </command>
19015 <command>
19016 <proto>void <name>glGetVertexArrayPointervEXT</name></proto>
19017 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
19018 <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
19019 <param len="1">void **<name>param</name></param>
19020 </command>
19021 <command>
19022 <proto>void <name>glGetVertexArrayiv</name></proto>
19023 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
19024 <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
19025 <param><ptype>GLint</ptype> *<name>param</name></param>
19026 </command>
19027 <command>
19028 <proto>void <name>glGetVertexAttribArrayObjectfvATI</name></proto>
19029 <param><ptype>GLuint</ptype> <name>index</name></param>
19030 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
19031 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
19032 </command>
19033 <command>
19034 <proto>void <name>glGetVertexAttribArrayObjectivATI</name></proto>
19035 <param><ptype>GLuint</ptype> <name>index</name></param>
19036 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
19037 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
19038 </command>
19039 <command>
19040 <proto>void <name>glGetVertexAttribIiv</name></proto>
19041 <param><ptype>GLuint</ptype> <name>index</name></param>
19042 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
19043 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
19044 </command>
19045 <command>
19046 <proto>void <name>glGetVertexAttribIivEXT</name></proto>
19047 <param><ptype>GLuint</ptype> <name>index</name></param>
19048 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
19049 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
19050 <alias name="glGetVertexAttribIiv"/>
19051 </command>
19052 <command>
19053 <proto>void <name>glGetVertexAttribIuiv</name></proto>
19054 <param><ptype>GLuint</ptype> <name>index</name></param>
19055 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
19056 <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
19057 </command>
19058 <command>
19059 <proto>void <name>glGetVertexAttribIuivEXT</name></proto>
19060 <param><ptype>GLuint</ptype> <name>index</name></param>
19061 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
19062 <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
19063 <alias name="glGetVertexAttribIuiv"/>
19064 </command>
19065 <command>
19066 <proto>void <name>glGetVertexAttribLdv</name></proto>
19067 <param><ptype>GLuint</ptype> <name>index</name></param>
19068 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
19069 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
19070 </command>
19071 <command>
19072 <proto>void <name>glGetVertexAttribLdvEXT</name></proto>
19073 <param><ptype>GLuint</ptype> <name>index</name></param>
19074 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
19075 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
19076 <alias name="glGetVertexAttribLdv"/>
19077 </command>
19078 <command>
19079 <proto>void <name>glGetVertexAttribLi64vNV</name></proto>
19080 <param><ptype>GLuint</ptype> <name>index</name></param>
19081 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
19082 <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
19083 </command>
19084 <command>
19085 <proto>void <name>glGetVertexAttribLui64vARB</name></proto>
19086 <param><ptype>GLuint</ptype> <name>index</name></param>
19087 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
19088 <param><ptype>GLuint64EXT</ptype> *<name>params</name></param>
19089 </command>
19090 <command>
19091 <proto>void <name>glGetVertexAttribLui64vNV</name></proto>
19092 <param><ptype>GLuint</ptype> <name>index</name></param>
19093 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
19094 <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
19095 </command>
19096 <command>
19097 <proto>void <name>glGetVertexAttribPointerv</name></proto>
19098 <param><ptype>GLuint</ptype> <name>index</name></param>
19099 <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
19100 <param len="1">void **<name>pointer</name></param>
19101 <glx type="single" opcode="209"/>
19102 </command>
19103 <command>
19104 <proto>void <name>glGetVertexAttribPointervARB</name></proto>
19105 <param><ptype>GLuint</ptype> <name>index</name></param>
19106 <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
19107 <param len="1">void **<name>pointer</name></param>
19108 <alias name="glGetVertexAttribPointerv"/>
19109 </command>
19110 <command>
19111 <proto>void <name>glGetVertexAttribPointervNV</name></proto>
19112 <param><ptype>GLuint</ptype> <name>index</name></param>
19113 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
19114 <param len="1">void **<name>pointer</name></param>
19115 <alias name="glGetVertexAttribPointerv"/>
19116 </command>
19117 <command>
19118 <proto>void <name>glGetVertexAttribdv</name></proto>
19119 <param><ptype>GLuint</ptype> <name>index</name></param>
19120 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
19121 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
19122 <glx type="vendor" opcode="1301"/>
19123 </command>
19124 <command>
19125 <proto>void <name>glGetVertexAttribdvARB</name></proto>
19126 <param><ptype>GLuint</ptype> <name>index</name></param>
19127 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
19128 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
19129 <alias name="glGetVertexAttribdv"/>
19130 <glx type="vendor" opcode="1301"/>
19131 </command>
19132 <command>
19133 <proto>void <name>glGetVertexAttribdvNV</name></proto>
19134 <param><ptype>GLuint</ptype> <name>index</name></param>
19135 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
19136 <param len="1"><ptype>GLdouble</ptype> *<name>params</name></param>
19137 <alias name="glGetVertexAttribdv"/>
19138 <glx type="vendor" opcode="1301"/>
19139 </command>
19140 <command>
19141 <proto>void <name>glGetVertexAttribfv</name></proto>
19142 <param><ptype>GLuint</ptype> <name>index</name></param>
19143 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
19144 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
19145 <glx type="vendor" opcode="1302"/>
19146 </command>
19147 <command>
19148 <proto>void <name>glGetVertexAttribfvARB</name></proto>
19149 <param><ptype>GLuint</ptype> <name>index</name></param>
19150 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
19151 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
19152 <alias name="glGetVertexAttribfv"/>
19153 <glx type="vendor" opcode="1302"/>
19154 </command>
19155 <command>
19156 <proto>void <name>glGetVertexAttribfvNV</name></proto>
19157 <param><ptype>GLuint</ptype> <name>index</name></param>
19158 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
19159 <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
19160 <alias name="glGetVertexAttribfv"/>
19161 <glx type="vendor" opcode="1302"/>
19162 </command>
19163 <command>
19164 <proto>void <name>glGetVertexAttribiv</name></proto>
19165 <param><ptype>GLuint</ptype> <name>index</name></param>
19166 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
19167 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
19168 <glx type="vendor" opcode="1303"/>
19169 </command>
19170 <command>
19171 <proto>void <name>glGetVertexAttribivARB</name></proto>
19172 <param><ptype>GLuint</ptype> <name>index</name></param>
19173 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
19174 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
19175 <alias name="glGetVertexAttribiv"/>
19176 <glx type="vendor" opcode="1303"/>
19177 </command>
19178 <command>
19179 <proto>void <name>glGetVertexAttribivNV</name></proto>
19180 <param><ptype>GLuint</ptype> <name>index</name></param>
19181 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
19182 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
19183 <alias name="glGetVertexAttribiv"/>
19184 <glx type="vendor" opcode="1303"/>
19185 </command>
19186 <command>
19187 <proto>void <name>glGetVideoCaptureStreamdvNV</name></proto>
19188 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
19189 <param><ptype>GLuint</ptype> <name>stream</name></param>
19190 <param><ptype>GLenum</ptype> <name>pname</name></param>
19191 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
19192 </command>
19193 <command>
19194 <proto>void <name>glGetVideoCaptureStreamfvNV</name></proto>
19195 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
19196 <param><ptype>GLuint</ptype> <name>stream</name></param>
19197 <param><ptype>GLenum</ptype> <name>pname</name></param>
19198 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
19199 </command>
19200 <command>
19201 <proto>void <name>glGetVideoCaptureStreamivNV</name></proto>
19202 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
19203 <param><ptype>GLuint</ptype> <name>stream</name></param>
19204 <param><ptype>GLenum</ptype> <name>pname</name></param>
19205 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
19206 </command>
19207 <command>
19208 <proto>void <name>glGetVideoCaptureivNV</name></proto>
19209 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
19210 <param><ptype>GLenum</ptype> <name>pname</name></param>
19211 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
19212 </command>
19213 <command>
19214 <proto>void <name>glGetVideoi64vNV</name></proto>
19215 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
19216 <param><ptype>GLenum</ptype> <name>pname</name></param>
19217 <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
19218 </command>
19219 <command>
19220 <proto>void <name>glGetVideoivNV</name></proto>
19221 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
19222 <param><ptype>GLenum</ptype> <name>pname</name></param>
19223 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
19224 </command>
19225 <command>
19226 <proto>void <name>glGetVideoui64vNV</name></proto>
19227 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
19228 <param><ptype>GLenum</ptype> <name>pname</name></param>
19229 <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
19230 </command>
19231 <command>
19232 <proto>void <name>glGetVideouivNV</name></proto>
19233 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
19234 <param><ptype>GLenum</ptype> <name>pname</name></param>
19235 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
19236 </command>
19237 <command>
19238 <proto>void <name>glGetnColorTable</name></proto>
19239 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
19240 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
19241 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
19242 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19243 <param>void *<name>table</name></param>
19244 </command>
19245 <command>
19246 <proto>void <name>glGetnColorTableARB</name></proto>
19247 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
19248 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
19249 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
19250 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19251 <param len="bufSize">void *<name>table</name></param>
19252 </command>
19253 <command>
19254 <proto>void <name>glGetnCompressedTexImage</name></proto>
19255 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
19256 <param><ptype>GLint</ptype> <name>lod</name></param>
19257 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19258 <param>void *<name>pixels</name></param>
19259 </command>
19260 <command>
19261 <proto>void <name>glGetnCompressedTexImageARB</name></proto>
19262 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
19263 <param><ptype>GLint</ptype> <name>lod</name></param>
19264 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19265 <param len="bufSize">void *<name>img</name></param>
19266 </command>
19267 <command>
19268 <proto>void <name>glGetnConvolutionFilter</name></proto>
19269 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
19270 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
19271 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
19272 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19273 <param>void *<name>image</name></param>
19274 </command>
19275 <command>
19276 <proto>void <name>glGetnConvolutionFilterARB</name></proto>
19277 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
19278 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
19279 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
19280 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19281 <param len="bufSize">void *<name>image</name></param>
19282 </command>
19283 <command>
19284 <proto>void <name>glGetnHistogram</name></proto>
19285 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
19286 <param><ptype>GLboolean</ptype> <name>reset</name></param>
19287 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
19288 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
19289 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19290 <param>void *<name>values</name></param>
19291 </command>
19292 <command>
19293 <proto>void <name>glGetnHistogramARB</name></proto>
19294 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
19295 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
19296 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
19297 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
19298 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19299 <param len="bufSize">void *<name>values</name></param>
19300 </command>
19301 <command>
19302 <proto>void <name>glGetnMapdv</name></proto>
19303 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
19304 <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
19305 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19306 <param><ptype>GLdouble</ptype> *<name>v</name></param>
19307 </command>
19308 <command>
19309 <proto>void <name>glGetnMapdvARB</name></proto>
19310 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
19311 <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
19312 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19313 <param len="bufSize"><ptype>GLdouble</ptype> *<name>v</name></param>
19314 </command>
19315 <command>
19316 <proto>void <name>glGetnMapfv</name></proto>
19317 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
19318 <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
19319 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19320 <param><ptype>GLfloat</ptype> *<name>v</name></param>
19321 </command>
19322 <command>
19323 <proto>void <name>glGetnMapfvARB</name></proto>
19324 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
19325 <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
19326 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19327 <param len="bufSize"><ptype>GLfloat</ptype> *<name>v</name></param>
19328 </command>
19329 <command>
19330 <proto>void <name>glGetnMapiv</name></proto>
19331 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
19332 <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
19333 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19334 <param><ptype>GLint</ptype> *<name>v</name></param>
19335 </command>
19336 <command>
19337 <proto>void <name>glGetnMapivARB</name></proto>
19338 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
19339 <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
19340 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19341 <param len="bufSize"><ptype>GLint</ptype> *<name>v</name></param>
19342 </command>
19343 <command>
19344 <proto>void <name>glGetnMinmax</name></proto>
19345 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
19346 <param><ptype>GLboolean</ptype> <name>reset</name></param>
19347 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
19348 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
19349 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19350 <param>void *<name>values</name></param>
19351 </command>
19352 <command>
19353 <proto>void <name>glGetnMinmaxARB</name></proto>
19354 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
19355 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
19356 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
19357 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
19358 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19359 <param len="bufSize">void *<name>values</name></param>
19360 </command>
19361 <command>
19362 <proto>void <name>glGetnPixelMapfv</name></proto>
19363 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
19364 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19365 <param><ptype>GLfloat</ptype> *<name>values</name></param>
19366 </command>
19367 <command>
19368 <proto>void <name>glGetnPixelMapfvARB</name></proto>
19369 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
19370 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19371 <param len="bufSize"><ptype>GLfloat</ptype> *<name>values</name></param>
19372 </command>
19373 <command>
19374 <proto>void <name>glGetnPixelMapuiv</name></proto>
19375 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
19376 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19377 <param><ptype>GLuint</ptype> *<name>values</name></param>
19378 </command>
19379 <command>
19380 <proto>void <name>glGetnPixelMapuivARB</name></proto>
19381 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
19382 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19383 <param len="bufSize"><ptype>GLuint</ptype> *<name>values</name></param>
19384 </command>
19385 <command>
19386 <proto>void <name>glGetnPixelMapusv</name></proto>
19387 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
19388 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19389 <param><ptype>GLushort</ptype> *<name>values</name></param>
19390 </command>
19391 <command>
19392 <proto>void <name>glGetnPixelMapusvARB</name></proto>
19393 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
19394 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19395 <param len="bufSize"><ptype>GLushort</ptype> *<name>values</name></param>
19396 </command>
19397 <command>
19398 <proto>void <name>glGetnPolygonStipple</name></proto>
19399 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19400 <param><ptype>GLubyte</ptype> *<name>pattern</name></param>
19401 </command>
19402 <command>
19403 <proto>void <name>glGetnPolygonStippleARB</name></proto>
19404 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19405 <param len="bufSize"><ptype>GLubyte</ptype> *<name>pattern</name></param>
19406 </command>
19407 <command>
19408 <proto>void <name>glGetnSeparableFilter</name></proto>
19409 <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
19410 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
19411 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
19412 <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
19413 <param>void *<name>row</name></param>
19414 <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
19415 <param>void *<name>column</name></param>
19416 <param>void *<name>span</name></param>
19417 </command>
19418 <command>
19419 <proto>void <name>glGetnSeparableFilterARB</name></proto>
19420 <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
19421 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
19422 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
19423 <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
19424 <param len="rowBufSize">void *<name>row</name></param>
19425 <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
19426 <param len="columnBufSize">void *<name>column</name></param>
19427 <param len="0">void *<name>span</name></param>
19428 </command>
19429 <command>
19430 <proto>void <name>glGetnTexImage</name></proto>
19431 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
19432 <param><ptype>GLint</ptype> <name>level</name></param>
19433 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
19434 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
19435 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19436 <param len="bufSize">void *<name>pixels</name></param>
19437 </command>
19438 <command>
19439 <proto>void <name>glGetnTexImageARB</name></proto>
19440 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
19441 <param><ptype>GLint</ptype> <name>level</name></param>
19442 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
19443 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
19444 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19445 <param len="bufSize">void *<name>img</name></param>
19446 </command>
19447 <command>
19448 <proto>void <name>glGetnUniformdv</name></proto>
19449 <param><ptype>GLuint</ptype> <name>program</name></param>
19450 <param><ptype>GLint</ptype> <name>location</name></param>
19451 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19452 <param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param>
19453 </command>
19454 <command>
19455 <proto>void <name>glGetnUniformdvARB</name></proto>
19456 <param><ptype>GLuint</ptype> <name>program</name></param>
19457 <param><ptype>GLint</ptype> <name>location</name></param>
19458 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19459 <param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param>
19460 </command>
19461 <command>
19462 <proto>void <name>glGetnUniformfv</name></proto>
19463 <param><ptype>GLuint</ptype> <name>program</name></param>
19464 <param><ptype>GLint</ptype> <name>location</name></param>
19465 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19466 <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
19467 </command>
19468 <command>
19469 <proto>void <name>glGetnUniformfvARB</name></proto>
19470 <param><ptype>GLuint</ptype> <name>program</name></param>
19471 <param><ptype>GLint</ptype> <name>location</name></param>
19472 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19473 <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
19474 </command>
19475 <command>
19476 <proto>void <name>glGetnUniformfvEXT</name></proto>
19477 <param><ptype>GLuint</ptype> <name>program</name></param>
19478 <param><ptype>GLint</ptype> <name>location</name></param>
19479 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19480 <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
19481 <alias name="glGetnUniformfv"/>
19482 </command>
19483 <command>
19484 <proto>void <name>glGetnUniformfvKHR</name></proto>
19485 <param><ptype>GLuint</ptype> <name>program</name></param>
19486 <param><ptype>GLint</ptype> <name>location</name></param>
19487 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19488 <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
19489 <alias name="glGetnUniformfv"/>
19490 </command>
19491 <command>
19492 <proto>void <name>glGetnUniformi64vARB</name></proto>
19493 <param><ptype>GLuint</ptype> <name>program</name></param>
19494 <param><ptype>GLint</ptype> <name>location</name></param>
19495 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19496 <param len="bufSize"><ptype>GLint64</ptype> *<name>params</name></param>
19497 </command>
19498 <command>
19499 <proto>void <name>glGetnUniformiv</name></proto>
19500 <param><ptype>GLuint</ptype> <name>program</name></param>
19501 <param><ptype>GLint</ptype> <name>location</name></param>
19502 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19503 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
19504 </command>
19505 <command>
19506 <proto>void <name>glGetnUniformivARB</name></proto>
19507 <param><ptype>GLuint</ptype> <name>program</name></param>
19508 <param><ptype>GLint</ptype> <name>location</name></param>
19509 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19510 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
19511 </command>
19512 <command>
19513 <proto>void <name>glGetnUniformivEXT</name></proto>
19514 <param><ptype>GLuint</ptype> <name>program</name></param>
19515 <param><ptype>GLint</ptype> <name>location</name></param>
19516 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19517 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
19518 <alias name="glGetnUniformiv"/>
19519 </command>
19520 <command>
19521 <proto>void <name>glGetnUniformivKHR</name></proto>
19522 <param><ptype>GLuint</ptype> <name>program</name></param>
19523 <param><ptype>GLint</ptype> <name>location</name></param>
19524 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19525 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
19526 <alias name="glGetnUniformiv"/>
19527 </command>
19528 <command>
19529 <proto>void <name>glGetnUniformui64vARB</name></proto>
19530 <param><ptype>GLuint</ptype> <name>program</name></param>
19531 <param><ptype>GLint</ptype> <name>location</name></param>
19532 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19533 <param len="bufSize"><ptype>GLuint64</ptype> *<name>params</name></param>
19534 </command>
19535 <command>
19536 <proto>void <name>glGetnUniformuiv</name></proto>
19537 <param><ptype>GLuint</ptype> <name>program</name></param>
19538 <param><ptype>GLint</ptype> <name>location</name></param>
19539 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19540 <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
19541 </command>
19542 <command>
19543 <proto>void <name>glGetnUniformuivARB</name></proto>
19544 <param><ptype>GLuint</ptype> <name>program</name></param>
19545 <param><ptype>GLint</ptype> <name>location</name></param>
19546 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19547 <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
19548 </command>
19549 <command>
19550 <proto>void <name>glGetnUniformuivKHR</name></proto>
19551 <param><ptype>GLuint</ptype> <name>program</name></param>
19552 <param><ptype>GLint</ptype> <name>location</name></param>
19553 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
19554 <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
19555 <alias name="glGetnUniformuiv"/>
19556 </command>
19557 <command>
19558 <proto>void <name>glGlobalAlphaFactorbSUN</name></proto>
19559 <param><ptype>GLbyte</ptype> <name>factor</name></param>
19560 </command>
19561 <command>
19562 <proto>void <name>glGlobalAlphaFactordSUN</name></proto>
19563 <param><ptype>GLdouble</ptype> <name>factor</name></param>
19564 </command>
19565 <command>
19566 <proto>void <name>glGlobalAlphaFactorfSUN</name></proto>
19567 <param><ptype>GLfloat</ptype> <name>factor</name></param>
19568 </command>
19569 <command>
19570 <proto>void <name>glGlobalAlphaFactoriSUN</name></proto>
19571 <param><ptype>GLint</ptype> <name>factor</name></param>
19572 </command>
19573 <command>
19574 <proto>void <name>glGlobalAlphaFactorsSUN</name></proto>
19575 <param><ptype>GLshort</ptype> <name>factor</name></param>
19576 </command>
19577 <command>
19578 <proto>void <name>glGlobalAlphaFactorubSUN</name></proto>
19579 <param><ptype>GLubyte</ptype> <name>factor</name></param>
19580 </command>
19581 <command>
19582 <proto>void <name>glGlobalAlphaFactoruiSUN</name></proto>
19583 <param><ptype>GLuint</ptype> <name>factor</name></param>
19584 </command>
19585 <command>
19586 <proto>void <name>glGlobalAlphaFactorusSUN</name></proto>
19587 <param><ptype>GLushort</ptype> <name>factor</name></param>
19588 </command>
19589 <command>
19590 <proto>void <name>glHint</name></proto>
19591 <param group="HintTarget"><ptype>GLenum</ptype> <name>target</name></param>
19592 <param group="HintMode"><ptype>GLenum</ptype> <name>mode</name></param>
19593 <glx type="render" opcode="85"/>
19594 </command>
19595 <command>
19596 <proto>void <name>glHintPGI</name></proto>
19597 <param group="HintTargetPGI"><ptype>GLenum</ptype> <name>target</name></param>
19598 <param><ptype>GLint</ptype> <name>mode</name></param>
19599 </command>
19600 <command>
19601 <proto>void <name>glHistogram</name></proto>
19602 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
19603 <param><ptype>GLsizei</ptype> <name>width</name></param>
19604 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
19605 <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
19606 <glx type="render" opcode="4110"/>
19607 </command>
19608 <command>
19609 <proto>void <name>glHistogramEXT</name></proto>
19610 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
19611 <param><ptype>GLsizei</ptype> <name>width</name></param>
19612 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
19613 <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
19614 <alias name="glHistogram"/>
19615 <glx type="render" opcode="4110"/>
19616 </command>
19617 <command>
19618 <proto>void <name>glIglooInterfaceSGIX</name></proto>
19619 <param group="IglooFunctionSelectSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
19620 <param group="IglooParameterSGIX" len="COMPSIZE(pname)">const void *<name>params</name></param>
19621 <glx type="render" opcode="200"/>
19622 </command>
19623 <command>
19624 <proto>void <name>glImageTransformParameterfHP</name></proto>
19625 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
19626 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
19627 <param><ptype>GLfloat</ptype> <name>param</name></param>
19628 </command>
19629 <command>
19630 <proto>void <name>glImageTransformParameterfvHP</name></proto>
19631 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
19632 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
19633 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
19634 </command>
19635 <command>
19636 <proto>void <name>glImageTransformParameteriHP</name></proto>
19637 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
19638 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
19639 <param><ptype>GLint</ptype> <name>param</name></param>
19640 </command>
19641 <command>
19642 <proto>void <name>glImageTransformParameterivHP</name></proto>
19643 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
19644 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
19645 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
19646 </command>
19647 <command>
19648 <proto>void <name>glImportMemoryFdEXT</name></proto>
19649 <param><ptype>GLuint</ptype> <name>memory</name></param>
19650 <param><ptype>GLuint64</ptype> <name>size</name></param>
19651 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
19652 <param><ptype>GLint</ptype> <name>fd</name></param>
19653 </command>
19654 <command>
19655 <proto>void <name>glImportMemoryWin32HandleEXT</name></proto>
19656 <param><ptype>GLuint</ptype> <name>memory</name></param>
19657 <param><ptype>GLuint64</ptype> <name>size</name></param>
19658 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
19659 <param>void *<name>handle</name></param>
19660 </command>
19661 <command>
19662 <proto>void <name>glImportMemoryWin32NameEXT</name></proto>
19663 <param><ptype>GLuint</ptype> <name>memory</name></param>
19664 <param><ptype>GLuint64</ptype> <name>size</name></param>
19665 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
19666 <param>const void *<name>name</name></param>
19667 </command>
19668 <command>
19669 <proto>void <name>glImportSemaphoreFdEXT</name></proto>
19670 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
19671 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
19672 <param><ptype>GLint</ptype> <name>fd</name></param>
19673 </command>
19674 <command>
19675 <proto>void <name>glImportSemaphoreWin32HandleEXT</name></proto>
19676 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
19677 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
19678 <param>void *<name>handle</name></param>
19679 </command>
19680 <command>
19681 <proto>void <name>glImportSemaphoreWin32NameEXT</name></proto>
19682 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
19683 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
19684 <param>const void *<name>name</name></param>
19685 </command>
19686 <command>
19687 <proto group="sync"><ptype>GLsync</ptype> <name>glImportSyncEXT</name></proto>
19688 <param><ptype>GLenum</ptype> <name>external_sync_type</name></param>
19689 <param><ptype>GLintptr</ptype> <name>external_sync</name></param>
19690 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
19691 </command>
19692 <command>
19693 <proto>void <name>glIndexFormatNV</name></proto>
19694 <param><ptype>GLenum</ptype> <name>type</name></param>
19695 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19696 </command>
19697 <command>
19698 <proto>void <name>glIndexFuncEXT</name></proto>
19699 <param group="IndexFunctionEXT"><ptype>GLenum</ptype> <name>func</name></param>
19700 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>ref</name></param>
19701 </command>
19702 <command>
19703 <proto>void <name>glIndexMask</name></proto>
19704 <param group="MaskedColorIndexValueI"><ptype>GLuint</ptype> <name>mask</name></param>
19705 <glx type="render" opcode="136"/>
19706 </command>
19707 <command>
19708 <proto>void <name>glIndexMaterialEXT</name></proto>
19709 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
19710 <param group="IndexMaterialParameterEXT"><ptype>GLenum</ptype> <name>mode</name></param>
19711 </command>
19712 <command>
19713 <proto>void <name>glIndexPointer</name></proto>
19714 <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
19715 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19716 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
19717 </command>
19718 <command>
19719 <proto>void <name>glIndexPointerEXT</name></proto>
19720 <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
19721 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19722 <param><ptype>GLsizei</ptype> <name>count</name></param>
19723 <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
19724 </command>
19725 <command>
19726 <proto>void <name>glIndexPointerListIBM</name></proto>
19727 <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
19728 <param><ptype>GLint</ptype> <name>stride</name></param>
19729 <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
19730 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
19731 </command>
19732 <command>
19733 <proto>void <name>glIndexd</name></proto>
19734 <param group="ColorIndexValueD"><ptype>GLdouble</ptype> <name>c</name></param>
19735 <vecequiv name="glIndexdv"/>
19736 </command>
19737 <command>
19738 <proto>void <name>glIndexdv</name></proto>
19739 <param group="ColorIndexValueD" len="1">const <ptype>GLdouble</ptype> *<name>c</name></param>
19740 <glx type="render" opcode="24"/>
19741 </command>
19742 <command>
19743 <proto>void <name>glIndexf</name></proto>
19744 <param group="ColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
19745 <vecequiv name="glIndexfv"/>
19746 </command>
19747 <command>
19748 <proto>void <name>glIndexfv</name></proto>
19749 <param group="ColorIndexValueF" len="1">const <ptype>GLfloat</ptype> *<name>c</name></param>
19750 <glx type="render" opcode="25"/>
19751 </command>
19752 <command>
19753 <proto>void <name>glIndexi</name></proto>
19754 <param group="ColorIndexValueI"><ptype>GLint</ptype> <name>c</name></param>
19755 <vecequiv name="glIndexiv"/>
19756 </command>
19757 <command>
19758 <proto>void <name>glIndexiv</name></proto>
19759 <param group="ColorIndexValueI" len="1">const <ptype>GLint</ptype> *<name>c</name></param>
19760 <glx type="render" opcode="26"/>
19761 </command>
19762 <command>
19763 <proto>void <name>glIndexs</name></proto>
19764 <param group="ColorIndexValueS"><ptype>GLshort</ptype> <name>c</name></param>
19765 <vecequiv name="glIndexsv"/>
19766 </command>
19767 <command>
19768 <proto>void <name>glIndexsv</name></proto>
19769 <param group="ColorIndexValueS" len="1">const <ptype>GLshort</ptype> *<name>c</name></param>
19770 <glx type="render" opcode="27"/>
19771 </command>
19772 <command>
19773 <proto>void <name>glIndexub</name></proto>
19774 <param group="ColorIndexValueUB"><ptype>GLubyte</ptype> <name>c</name></param>
19775 <vecequiv name="glIndexubv"/>
19776 </command>
19777 <command>
19778 <proto>void <name>glIndexubv</name></proto>
19779 <param group="ColorIndexValueUB" len="1">const <ptype>GLubyte</ptype> *<name>c</name></param>
19780 <glx type="render" opcode="194"/>
19781 </command>
19782 <command>
19783 <proto>void <name>glIndexxOES</name></proto>
19784 <param><ptype>GLfixed</ptype> <name>component</name></param>
19785 </command>
19786 <command>
19787 <proto>void <name>glIndexxvOES</name></proto>
19788 <param len="1">const <ptype>GLfixed</ptype> *<name>component</name></param>
19789 </command>
19790 <command>
19791 <proto>void <name>glInitNames</name></proto>
19792 <glx type="render" opcode="121"/>
19793 </command>
19794 <command>
19795 <proto>void <name>glInsertComponentEXT</name></proto>
19796 <param><ptype>GLuint</ptype> <name>res</name></param>
19797 <param><ptype>GLuint</ptype> <name>src</name></param>
19798 <param><ptype>GLuint</ptype> <name>num</name></param>
19799 </command>
19800 <command>
19801 <proto>void <name>glInsertEventMarkerEXT</name></proto>
19802 <param><ptype>GLsizei</ptype> <name>length</name></param>
19803 <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
19804 </command>
19805 <command>
19806 <proto>void <name>glInstrumentsBufferSGIX</name></proto>
19807 <param><ptype>GLsizei</ptype> <name>size</name></param>
19808 <param len="size"><ptype>GLint</ptype> *<name>buffer</name></param>
19809 <glx type="vendor" opcode="4103"/>
19810 </command>
19811 <command>
19812 <proto>void <name>glInterleavedArrays</name></proto>
19813 <param group="InterleavedArrayFormat"><ptype>GLenum</ptype> <name>format</name></param>
19814 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19815 <param len="COMPSIZE(format,stride)">const void *<name>pointer</name></param>
19816 </command>
19817 <command>
19818 <proto>void <name>glInterpolatePathsNV</name></proto>
19819 <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
19820 <param group="Path"><ptype>GLuint</ptype> <name>pathA</name></param>
19821 <param group="Path"><ptype>GLuint</ptype> <name>pathB</name></param>
19822 <param><ptype>GLfloat</ptype> <name>weight</name></param>
19823 </command>
19824 <command>
19825 <proto>void <name>glInvalidateBufferData</name></proto>
19826 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19827 </command>
19828 <command>
19829 <proto>void <name>glInvalidateBufferSubData</name></proto>
19830 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19831 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
19832 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
19833 </command>
19834 <command>
19835 <proto>void <name>glInvalidateFramebuffer</name></proto>
19836 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
19837 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
19838 <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
19839 </command>
19840 <command>
19841 <proto>void <name>glInvalidateNamedFramebufferData</name></proto>
19842 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
19843 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
19844 <param group="FramebufferAttachment">const <ptype>GLenum</ptype> *<name>attachments</name></param>
19845 </command>
19846 <command>
19847 <proto>void <name>glInvalidateNamedFramebufferSubData</name></proto>
19848 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
19849 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
19850 <param group="FramebufferAttachment">const <ptype>GLenum</ptype> *<name>attachments</name></param>
19851 <param><ptype>GLint</ptype> <name>x</name></param>
19852 <param><ptype>GLint</ptype> <name>y</name></param>
19853 <param><ptype>GLsizei</ptype> <name>width</name></param>
19854 <param><ptype>GLsizei</ptype> <name>height</name></param>
19855 </command>
19856 <command>
19857 <proto>void <name>glInvalidateSubFramebuffer</name></proto>
19858 <param><ptype>GLenum</ptype> <name>target</name></param>
19859 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
19860 <param len="numAttachments" group="FramebufferAttachment">const <ptype>GLenum</ptype> *<name>attachments</name></param>
19861 <param><ptype>GLint</ptype> <name>x</name></param>
19862 <param><ptype>GLint</ptype> <name>y</name></param>
19863 <param><ptype>GLsizei</ptype> <name>width</name></param>
19864 <param><ptype>GLsizei</ptype> <name>height</name></param>
19865 </command>
19866 <command>
19867 <proto>void <name>glInvalidateTexImage</name></proto>
19868 <param><ptype>GLuint</ptype> <name>texture</name></param>
19869 <param><ptype>GLint</ptype> <name>level</name></param>
19870 </command>
19871 <command>
19872 <proto>void <name>glInvalidateTexSubImage</name></proto>
19873 <param><ptype>GLuint</ptype> <name>texture</name></param>
19874 <param><ptype>GLint</ptype> <name>level</name></param>
19875 <param><ptype>GLint</ptype> <name>xoffset</name></param>
19876 <param><ptype>GLint</ptype> <name>yoffset</name></param>
19877 <param><ptype>GLint</ptype> <name>zoffset</name></param>
19878 <param><ptype>GLsizei</ptype> <name>width</name></param>
19879 <param><ptype>GLsizei</ptype> <name>height</name></param>
19880 <param><ptype>GLsizei</ptype> <name>depth</name></param>
19881 </command>
19882 <command>
19883 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsAsyncMarkerSGIX</name></proto>
19884 <param><ptype>GLuint</ptype> <name>marker</name></param>
19885 </command>
19886 <command>
19887 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBuffer</name></proto>
19888 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19889 </command>
19890 <command>
19891 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferARB</name></proto>
19892 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19893 <alias name="glIsBuffer"/>
19894 </command>
19895 <command>
19896 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferResidentNV</name></proto>
19897 <param><ptype>GLenum</ptype> <name>target</name></param>
19898 </command>
19899 <command>
19900 <proto><ptype>GLboolean</ptype> <name>glIsCommandListNV</name></proto>
19901 <param><ptype>GLuint</ptype> <name>list</name></param>
19902 </command>
19903 <command>
19904 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabled</name></proto>
19905 <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
19906 <glx type="single" opcode="140"/>
19907 </command>
19908 <command>
19909 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledIndexedEXT</name></proto>
19910 <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
19911 <param><ptype>GLuint</ptype> <name>index</name></param>
19912 <alias name="glIsEnabledi"/>
19913 <glx type="single" opcode="212"/>
19914 </command>
19915 <command>
19916 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledi</name></proto>
19917 <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
19918 <param><ptype>GLuint</ptype> <name>index</name></param>
19919 </command>
19920 <command>
19921 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediEXT</name></proto>
19922 <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
19923 <param><ptype>GLuint</ptype> <name>index</name></param>
19924 <alias name="glIsEnabledi"/>
19925 </command>
19926 <command>
19927 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediNV</name></proto>
19928 <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
19929 <param><ptype>GLuint</ptype> <name>index</name></param>
19930 <alias name="glIsEnabledi"/>
19931 </command>
19932 <command>
19933 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediOES</name></proto>
19934 <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
19935 <param><ptype>GLuint</ptype> <name>index</name></param>
19936 <alias name="glIsEnabledi"/>
19937 </command>
19938 <command>
19939 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceAPPLE</name></proto>
19940 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
19941 </command>
19942 <command>
19943 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceNV</name></proto>
19944 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
19945 <glx type="vendor" opcode="1278"/>
19946 </command>
19947 <command>
19948 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebuffer</name></proto>
19949 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
19950 <glx type="vendor" opcode="1425"/>
19951 </command>
19952 <command>
19953 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebufferEXT</name></proto>
19954 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
19955 <alias name="glIsFramebuffer"/>
19956 <glx type="vendor" opcode="1425"/>
19957 </command>
19958 <command>
19959 <proto><ptype>GLboolean</ptype> <name>glIsFramebufferOES</name></proto>
19960 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
19961 </command>
19962 <command>
19963 <proto><ptype>GLboolean</ptype> <name>glIsImageHandleResidentARB</name></proto>
19964 <param><ptype>GLuint64</ptype> <name>handle</name></param>
19965 </command>
19966 <command>
19967 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsImageHandleResidentNV</name></proto>
19968 <param><ptype>GLuint64</ptype> <name>handle</name></param>
19969 </command>
19970 <command>
19971 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsList</name></proto>
19972 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
19973 <glx type="single" opcode="141"/>
19974 </command>
19975 <command>
19976 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsMemoryObjectEXT</name></proto>
19977 <param><ptype>GLuint</ptype> <name>memoryObject</name></param>
19978 </command>
19979 <command>
19980 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNameAMD</name></proto>
19981 <param><ptype>GLenum</ptype> <name>identifier</name></param>
19982 <param><ptype>GLuint</ptype> <name>name</name></param>
19983 </command>
19984 <command>
19985 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedBufferResidentNV</name></proto>
19986 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19987 </command>
19988 <command>
19989 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedStringARB</name></proto>
19990 <param><ptype>GLint</ptype> <name>namelen</name></param>
19991 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
19992 </command>
19993 <command>
19994 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsObjectBufferATI</name></proto>
19995 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19996 </command>
19997 <command>
19998 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsOcclusionQueryNV</name></proto>
19999 <param><ptype>GLuint</ptype> <name>id</name></param>
20000 </command>
20001 <command>
20002 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPathNV</name></proto>
20003 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
20004 </command>
20005 <command>
20006 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInFillPathNV</name></proto>
20007 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
20008 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
20009 <param><ptype>GLfloat</ptype> <name>x</name></param>
20010 <param><ptype>GLfloat</ptype> <name>y</name></param>
20011 </command>
20012 <command>
20013 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInStrokePathNV</name></proto>
20014 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
20015 <param><ptype>GLfloat</ptype> <name>x</name></param>
20016 <param><ptype>GLfloat</ptype> <name>y</name></param>
20017 </command>
20018 <command>
20019 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgram</name></proto>
20020 <param><ptype>GLuint</ptype> <name>program</name></param>
20021 <glx type="single" opcode="197"/>
20022 </command>
20023 <command>
20024 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramARB</name></proto>
20025 <param><ptype>GLuint</ptype> <name>program</name></param>
20026 <glx type="vendor" opcode="1304"/>
20027 </command>
20028 <command>
20029 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramNV</name></proto>
20030 <param><ptype>GLuint</ptype> <name>id</name></param>
20031 <alias name="glIsProgramARB"/>
20032 <glx type="vendor" opcode="1304"/>
20033 </command>
20034 <command>
20035 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramPipeline</name></proto>
20036 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
20037 </command>
20038 <command>
20039 <proto><ptype>GLboolean</ptype> <name>glIsProgramPipelineEXT</name></proto>
20040 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
20041 </command>
20042 <command>
20043 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQuery</name></proto>
20044 <param><ptype>GLuint</ptype> <name>id</name></param>
20045 <glx type="single" opcode="163"/>
20046 </command>
20047 <command>
20048 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQueryARB</name></proto>
20049 <param><ptype>GLuint</ptype> <name>id</name></param>
20050 <alias name="glIsQuery"/>
20051 </command>
20052 <command>
20053 <proto><ptype>GLboolean</ptype> <name>glIsQueryEXT</name></proto>
20054 <param><ptype>GLuint</ptype> <name>id</name></param>
20055 </command>
20056 <command>
20057 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbuffer</name></proto>
20058 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20059 <glx type="vendor" opcode="1422"/>
20060 </command>
20061 <command>
20062 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbufferEXT</name></proto>
20063 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20064 <alias name="glIsRenderbuffer"/>
20065 <glx type="vendor" opcode="1422"/>
20066 </command>
20067 <command>
20068 <proto><ptype>GLboolean</ptype> <name>glIsRenderbufferOES</name></proto>
20069 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20070 </command>
20071 <command>
20072 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSemaphoreEXT</name></proto>
20073 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
20074 </command>
20075 <command>
20076 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSampler</name></proto>
20077 <param><ptype>GLuint</ptype> <name>sampler</name></param>
20078 </command>
20079 <command>
20080 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsShader</name></proto>
20081 <param><ptype>GLuint</ptype> <name>shader</name></param>
20082 <glx type="single" opcode="196"/>
20083 </command>
20084 <command>
20085 <proto><ptype>GLboolean</ptype> <name>glIsStateNV</name></proto>
20086 <param><ptype>GLuint</ptype> <name>state</name></param>
20087 </command>
20088 <command>
20089 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSync</name></proto>
20090 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
20091 </command>
20092 <command>
20093 <proto><ptype>GLboolean</ptype> <name>glIsSyncAPPLE</name></proto>
20094 <param><ptype>GLsync</ptype> <name>sync</name></param>
20095 <alias name="glIsSync"/>
20096 </command>
20097 <command>
20098 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTexture</name></proto>
20099 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20100 <glx type="single" opcode="146"/>
20101 </command>
20102 <command>
20103 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureEXT</name></proto>
20104 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20105 <glx type="vendor" opcode="14"/>
20106 </command>
20107 <command>
20108 <proto><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentARB</name></proto>
20109 <param><ptype>GLuint64</ptype> <name>handle</name></param>
20110 </command>
20111 <command>
20112 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentNV</name></proto>
20113 <param><ptype>GLuint64</ptype> <name>handle</name></param>
20114 </command>
20115 <command>
20116 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedback</name></proto>
20117 <param><ptype>GLuint</ptype> <name>id</name></param>
20118 </command>
20119 <command>
20120 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedbackNV</name></proto>
20121 <param><ptype>GLuint</ptype> <name>id</name></param>
20122 <alias name="glIsTransformFeedback"/>
20123 </command>
20124 <command>
20125 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVariantEnabledEXT</name></proto>
20126 <param><ptype>GLuint</ptype> <name>id</name></param>
20127 <param group="VariantCapEXT"><ptype>GLenum</ptype> <name>cap</name></param>
20128 </command>
20129 <command>
20130 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArray</name></proto>
20131 <param><ptype>GLuint</ptype> <name>array</name></param>
20132 <glx type="single" opcode="207"/>
20133 </command>
20134 <command>
20135 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArrayAPPLE</name></proto>
20136 <param><ptype>GLuint</ptype> <name>array</name></param>
20137 <alias name="glIsVertexArray"/>
20138 </command>
20139 <command>
20140 <proto><ptype>GLboolean</ptype> <name>glIsVertexArrayOES</name></proto>
20141 <param><ptype>GLuint</ptype> <name>array</name></param>
20142 <alias name="glIsVertexArray"/>
20143 </command>
20144 <command>
20145 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexAttribEnabledAPPLE</name></proto>
20146 <param><ptype>GLuint</ptype> <name>index</name></param>
20147 <param><ptype>GLenum</ptype> <name>pname</name></param>
20148 </command>
20149 <command>
20150 <proto>void <name>glLGPUCopyImageSubDataNVX</name></proto>
20151 <param><ptype>GLuint</ptype> <name>sourceGpu</name></param>
20152 <param><ptype>GLbitfield</ptype> <name>destinationGpuMask</name></param>
20153 <param><ptype>GLuint</ptype> <name>srcName</name></param>
20154 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
20155 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
20156 <param><ptype>GLint</ptype> <name>srcX</name></param>
20157 <param><ptype>GLint</ptype> <name>srxY</name></param>
20158 <param><ptype>GLint</ptype> <name>srcZ</name></param>
20159 <param><ptype>GLuint</ptype> <name>dstName</name></param>
20160 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
20161 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
20162 <param><ptype>GLint</ptype> <name>dstX</name></param>
20163 <param><ptype>GLint</ptype> <name>dstY</name></param>
20164 <param><ptype>GLint</ptype> <name>dstZ</name></param>
20165 <param><ptype>GLsizei</ptype> <name>width</name></param>
20166 <param><ptype>GLsizei</ptype> <name>height</name></param>
20167 <param><ptype>GLsizei</ptype> <name>depth</name></param>
20168 </command>
20169 <command>
20170 <proto>void <name>glLGPUInterlockNVX</name></proto>
20171 </command>
20172 <command>
20173 <proto>void <name>glLGPUNamedBufferSubDataNVX</name></proto>
20174 <param><ptype>GLbitfield</ptype> <name>gpuMask</name></param>
20175 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20176 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20177 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20178 <param>const void *<name>data</name></param>
20179 </command>
20180 <command>
20181 <proto>void <name>glLabelObjectEXT</name></proto>
20182 <param><ptype>GLenum</ptype> <name>type</name></param>
20183 <param><ptype>GLuint</ptype> <name>object</name></param>
20184 <param><ptype>GLsizei</ptype> <name>length</name></param>
20185 <param>const <ptype>GLchar</ptype> *<name>label</name></param>
20186 </command>
20187 <command>
20188 <proto>void <name>glLightEnviSGIX</name></proto>
20189 <param group="LightEnvParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
20190 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
20191 </command>
20192 <command>
20193 <proto>void <name>glLightModelf</name></proto>
20194 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20195 <param><ptype>GLfloat</ptype> <name>param</name></param>
20196 <glx type="render" opcode="90"/>
20197 </command>
20198 <command>
20199 <proto>void <name>glLightModelfv</name></proto>
20200 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20201 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
20202 <glx type="render" opcode="91"/>
20203 </command>
20204 <command>
20205 <proto>void <name>glLightModeli</name></proto>
20206 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20207 <param><ptype>GLint</ptype> <name>param</name></param>
20208 <glx type="render" opcode="92"/>
20209 </command>
20210 <command>
20211 <proto>void <name>glLightModeliv</name></proto>
20212 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20213 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
20214 <glx type="render" opcode="93"/>
20215 </command>
20216 <command>
20217 <proto>void <name>glLightModelx</name></proto>
20218 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20219 <param><ptype>GLfixed</ptype> <name>param</name></param>
20220 </command>
20221 <command>
20222 <proto>void <name>glLightModelxOES</name></proto>
20223 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20224 <param><ptype>GLfixed</ptype> <name>param</name></param>
20225 </command>
20226 <command>
20227 <proto>void <name>glLightModelxv</name></proto>
20228 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20229 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
20230 </command>
20231 <command>
20232 <proto>void <name>glLightModelxvOES</name></proto>
20233 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20234 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
20235 </command>
20236 <command>
20237 <proto>void <name>glLightf</name></proto>
20238 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
20239 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20240 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
20241 <glx type="render" opcode="86"/>
20242 </command>
20243 <command>
20244 <proto>void <name>glLightfv</name></proto>
20245 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
20246 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20247 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
20248 <glx type="render" opcode="87"/>
20249 </command>
20250 <command>
20251 <proto>void <name>glLighti</name></proto>
20252 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
20253 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20254 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
20255 <glx type="render" opcode="88"/>
20256 </command>
20257 <command>
20258 <proto>void <name>glLightiv</name></proto>
20259 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
20260 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20261 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
20262 <glx type="render" opcode="89"/>
20263 </command>
20264 <command>
20265 <proto>void <name>glLightx</name></proto>
20266 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
20267 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20268 <param><ptype>GLfixed</ptype> <name>param</name></param>
20269 </command>
20270 <command>
20271 <proto>void <name>glLightxOES</name></proto>
20272 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
20273 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20274 <param><ptype>GLfixed</ptype> <name>param</name></param>
20275 </command>
20276 <command>
20277 <proto>void <name>glLightxv</name></proto>
20278 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
20279 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20280 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
20281 </command>
20282 <command>
20283 <proto>void <name>glLightxvOES</name></proto>
20284 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
20285 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20286 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
20287 </command>
20288 <command>
20289 <proto>void <name>glLineStipple</name></proto>
20290 <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
20291 <param group="LineStipple"><ptype>GLushort</ptype> <name>pattern</name></param>
20292 <glx type="render" opcode="94"/>
20293 </command>
20294 <command>
20295 <proto>void <name>glLineWidth</name></proto>
20296 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>width</name></param>
20297 <glx type="render" opcode="95"/>
20298 </command>
20299 <command>
20300 <proto>void <name>glLineWidthx</name></proto>
20301 <param><ptype>GLfixed</ptype> <name>width</name></param>
20302 </command>
20303 <command>
20304 <proto>void <name>glLineWidthxOES</name></proto>
20305 <param><ptype>GLfixed</ptype> <name>width</name></param>
20306 </command>
20307 <command>
20308 <proto>void <name>glLinkProgram</name></proto>
20309 <param><ptype>GLuint</ptype> <name>program</name></param>
20310 </command>
20311 <command>
20312 <proto>void <name>glLinkProgramARB</name></proto>
20313 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
20314 <alias name="glLinkProgram"/>
20315 </command>
20316 <command>
20317 <proto>void <name>glListBase</name></proto>
20318 <param group="List"><ptype>GLuint</ptype> <name>base</name></param>
20319 <glx type="render" opcode="3"/>
20320 </command>
20321 <command>
20322 <proto>void <name>glListDrawCommandsStatesClientNV</name></proto>
20323 <param><ptype>GLuint</ptype> <name>list</name></param>
20324 <param><ptype>GLuint</ptype> <name>segment</name></param>
20325 <param>const void **<name>indirects</name></param>
20326 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
20327 <param>const <ptype>GLuint</ptype> *<name>states</name></param>
20328 <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
20329 <param><ptype>GLuint</ptype> <name>count</name></param>
20330 </command>
20331 <command>
20332 <proto>void <name>glListParameterfSGIX</name></proto>
20333 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
20334 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20335 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
20336 <glx type="render" opcode="2078"/>
20337 </command>
20338 <command>
20339 <proto>void <name>glListParameterfvSGIX</name></proto>
20340 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
20341 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20342 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
20343 <glx type="render" opcode="2079"/>
20344 </command>
20345 <command>
20346 <proto>void <name>glListParameteriSGIX</name></proto>
20347 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
20348 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20349 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
20350 <glx type="render" opcode="2080"/>
20351 </command>
20352 <command>
20353 <proto>void <name>glListParameterivSGIX</name></proto>
20354 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
20355 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20356 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
20357 <glx type="render" opcode="2081"/>
20358 </command>
20359 <command>
20360 <proto>void <name>glLoadIdentity</name></proto>
20361 <glx type="render" opcode="176"/>
20362 </command>
20363 <command>
20364 <proto>void <name>glLoadIdentityDeformationMapSGIX</name></proto>
20365 <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
20366 <glx type="render" opcode="2076"/>
20367 </command>
20368 <command>
20369 <proto>void <name>glLoadMatrixd</name></proto>
20370 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
20371 <glx type="render" opcode="178"/>
20372 </command>
20373 <command>
20374 <proto>void <name>glLoadMatrixf</name></proto>
20375 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
20376 <glx type="render" opcode="177"/>
20377 </command>
20378 <command>
20379 <proto>void <name>glLoadMatrixx</name></proto>
20380 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
20381 </command>
20382 <command>
20383 <proto>void <name>glLoadMatrixxOES</name></proto>
20384 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
20385 </command>
20386 <command>
20387 <proto>void <name>glLoadName</name></proto>
20388 <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
20389 <glx type="render" opcode="122"/>
20390 </command>
20391 <command>
20392 <proto>void <name>glLoadPaletteFromModelViewMatrixOES</name></proto>
20393 </command>
20394 <command>
20395 <proto>void <name>glLoadProgramNV</name></proto>
20396 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
20397 <param><ptype>GLuint</ptype> <name>id</name></param>
20398 <param><ptype>GLsizei</ptype> <name>len</name></param>
20399 <param len="len">const <ptype>GLubyte</ptype> *<name>program</name></param>
20400 <glx type="render" opcode="4183"/>
20401 </command>
20402 <command>
20403 <proto>void <name>glLoadTransposeMatrixd</name></proto>
20404 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
20405 </command>
20406 <command>
20407 <proto>void <name>glLoadTransposeMatrixdARB</name></proto>
20408 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
20409 <alias name="glLoadTransposeMatrixd"/>
20410 </command>
20411 <command>
20412 <proto>void <name>glLoadTransposeMatrixf</name></proto>
20413 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
20414 </command>
20415 <command>
20416 <proto>void <name>glLoadTransposeMatrixfARB</name></proto>
20417 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
20418 <alias name="glLoadTransposeMatrixf"/>
20419 </command>
20420 <command>
20421 <proto>void <name>glLoadTransposeMatrixxOES</name></proto>
20422 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
20423 </command>
20424 <command>
20425 <proto>void <name>glLockArraysEXT</name></proto>
20426 <param><ptype>GLint</ptype> <name>first</name></param>
20427 <param><ptype>GLsizei</ptype> <name>count</name></param>
20428 </command>
20429 <command>
20430 <proto>void <name>glLogicOp</name></proto>
20431 <param group="LogicOp"><ptype>GLenum</ptype> <name>opcode</name></param>
20432 <glx type="render" opcode="161"/>
20433 </command>
20434 <command>
20435 <proto>void <name>glMakeBufferNonResidentNV</name></proto>
20436 <param><ptype>GLenum</ptype> <name>target</name></param>
20437 </command>
20438 <command>
20439 <proto>void <name>glMakeBufferResidentNV</name></proto>
20440 <param><ptype>GLenum</ptype> <name>target</name></param>
20441 <param><ptype>GLenum</ptype> <name>access</name></param>
20442 </command>
20443 <command>
20444 <proto>void <name>glMakeImageHandleNonResidentARB</name></proto>
20445 <param><ptype>GLuint64</ptype> <name>handle</name></param>
20446 </command>
20447 <command>
20448 <proto>void <name>glMakeImageHandleNonResidentNV</name></proto>
20449 <param><ptype>GLuint64</ptype> <name>handle</name></param>
20450 </command>
20451 <command>
20452 <proto>void <name>glMakeImageHandleResidentARB</name></proto>
20453 <param><ptype>GLuint64</ptype> <name>handle</name></param>
20454 <param><ptype>GLenum</ptype> <name>access</name></param>
20455 </command>
20456 <command>
20457 <proto>void <name>glMakeImageHandleResidentNV</name></proto>
20458 <param><ptype>GLuint64</ptype> <name>handle</name></param>
20459 <param><ptype>GLenum</ptype> <name>access</name></param>
20460 </command>
20461 <command>
20462 <proto>void <name>glMakeNamedBufferNonResidentNV</name></proto>
20463 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20464 </command>
20465 <command>
20466 <proto>void <name>glMakeNamedBufferResidentNV</name></proto>
20467 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20468 <param><ptype>GLenum</ptype> <name>access</name></param>
20469 </command>
20470 <command>
20471 <proto>void <name>glMakeTextureHandleNonResidentARB</name></proto>
20472 <param><ptype>GLuint64</ptype> <name>handle</name></param>
20473 </command>
20474 <command>
20475 <proto>void <name>glMakeTextureHandleNonResidentNV</name></proto>
20476 <param><ptype>GLuint64</ptype> <name>handle</name></param>
20477 </command>
20478 <command>
20479 <proto>void <name>glMakeTextureHandleResidentARB</name></proto>
20480 <param><ptype>GLuint64</ptype> <name>handle</name></param>
20481 </command>
20482 <command>
20483 <proto>void <name>glMakeTextureHandleResidentNV</name></proto>
20484 <param><ptype>GLuint64</ptype> <name>handle</name></param>
20485 </command>
20486 <command>
20487 <proto>void <name>glMap1d</name></proto>
20488 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
20489 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
20490 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
20491 <param><ptype>GLint</ptype> <name>stride</name></param>
20492 <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
20493 <param group="CoordD" len="COMPSIZE(target,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
20494 <glx type="render" opcode="143"/>
20495 </command>
20496 <command>
20497 <proto>void <name>glMap1f</name></proto>
20498 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
20499 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
20500 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
20501 <param><ptype>GLint</ptype> <name>stride</name></param>
20502 <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
20503 <param group="CoordF" len="COMPSIZE(target,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
20504 <glx type="render" opcode="144"/>
20505 </command>
20506 <command>
20507 <proto>void <name>glMap1xOES</name></proto>
20508 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
20509 <param><ptype>GLfixed</ptype> <name>u1</name></param>
20510 <param><ptype>GLfixed</ptype> <name>u2</name></param>
20511 <param><ptype>GLint</ptype> <name>stride</name></param>
20512 <param><ptype>GLint</ptype> <name>order</name></param>
20513 <param><ptype>GLfixed</ptype> <name>points</name></param>
20514 </command>
20515 <command>
20516 <proto>void <name>glMap2d</name></proto>
20517 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
20518 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
20519 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
20520 <param><ptype>GLint</ptype> <name>ustride</name></param>
20521 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
20522 <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
20523 <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
20524 <param><ptype>GLint</ptype> <name>vstride</name></param>
20525 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
20526 <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
20527 <glx type="render" opcode="145"/>
20528 </command>
20529 <command>
20530 <proto>void <name>glMap2f</name></proto>
20531 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
20532 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
20533 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
20534 <param><ptype>GLint</ptype> <name>ustride</name></param>
20535 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
20536 <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
20537 <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
20538 <param><ptype>GLint</ptype> <name>vstride</name></param>
20539 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
20540 <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
20541 <glx type="render" opcode="146"/>
20542 </command>
20543 <command>
20544 <proto>void <name>glMap2xOES</name></proto>
20545 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
20546 <param><ptype>GLfixed</ptype> <name>u1</name></param>
20547 <param><ptype>GLfixed</ptype> <name>u2</name></param>
20548 <param><ptype>GLint</ptype> <name>ustride</name></param>
20549 <param><ptype>GLint</ptype> <name>uorder</name></param>
20550 <param><ptype>GLfixed</ptype> <name>v1</name></param>
20551 <param><ptype>GLfixed</ptype> <name>v2</name></param>
20552 <param><ptype>GLint</ptype> <name>vstride</name></param>
20553 <param><ptype>GLint</ptype> <name>vorder</name></param>
20554 <param><ptype>GLfixed</ptype> <name>points</name></param>
20555 </command>
20556 <command>
20557 <proto>void *<name>glMapBuffer</name></proto>
20558 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
20559 <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
20560 </command>
20561 <command>
20562 <proto>void *<name>glMapBufferARB</name></proto>
20563 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
20564 <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
20565 <alias name="glMapBuffer"/>
20566 </command>
20567 <command>
20568 <proto>void *<name>glMapBufferOES</name></proto>
20569 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
20570 <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
20571 <alias name="glMapBuffer"/>
20572 </command>
20573 <command>
20574 <proto>void *<name>glMapBufferRange</name></proto>
20575 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
20576 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
20577 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
20578 <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
20579 <glx type="single" opcode="205"/>
20580 </command>
20581 <command>
20582 <proto>void *<name>glMapBufferRangeEXT</name></proto>
20583 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
20584 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20585 <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
20586 <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
20587 <alias name="glMapBufferRange"/>
20588 </command>
20589 <command>
20590 <proto>void <name>glMapControlPointsNV</name></proto>
20591 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
20592 <param><ptype>GLuint</ptype> <name>index</name></param>
20593 <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
20594 <param><ptype>GLsizei</ptype> <name>ustride</name></param>
20595 <param><ptype>GLsizei</ptype> <name>vstride</name></param>
20596 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
20597 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
20598 <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
20599 <param len="COMPSIZE(target,uorder,vorder)">const void *<name>points</name></param>
20600 </command>
20601 <command>
20602 <proto>void <name>glMapGrid1d</name></proto>
20603 <param><ptype>GLint</ptype> <name>un</name></param>
20604 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
20605 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
20606 <glx type="render" opcode="147"/>
20607 </command>
20608 <command>
20609 <proto>void <name>glMapGrid1f</name></proto>
20610 <param><ptype>GLint</ptype> <name>un</name></param>
20611 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
20612 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
20613 <glx type="render" opcode="148"/>
20614 </command>
20615 <command>
20616 <proto>void <name>glMapGrid1xOES</name></proto>
20617 <param><ptype>GLint</ptype> <name>n</name></param>
20618 <param><ptype>GLfixed</ptype> <name>u1</name></param>
20619 <param><ptype>GLfixed</ptype> <name>u2</name></param>
20620 </command>
20621 <command>
20622 <proto>void <name>glMapGrid2d</name></proto>
20623 <param><ptype>GLint</ptype> <name>un</name></param>
20624 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
20625 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
20626 <param><ptype>GLint</ptype> <name>vn</name></param>
20627 <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
20628 <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
20629 <glx type="render" opcode="149"/>
20630 </command>
20631 <command>
20632 <proto>void <name>glMapGrid2f</name></proto>
20633 <param><ptype>GLint</ptype> <name>un</name></param>
20634 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
20635 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
20636 <param><ptype>GLint</ptype> <name>vn</name></param>
20637 <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
20638 <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
20639 <glx type="render" opcode="150"/>
20640 </command>
20641 <command>
20642 <proto>void <name>glMapGrid2xOES</name></proto>
20643 <param><ptype>GLint</ptype> <name>n</name></param>
20644 <param><ptype>GLfixed</ptype> <name>u1</name></param>
20645 <param><ptype>GLfixed</ptype> <name>u2</name></param>
20646 <param><ptype>GLfixed</ptype> <name>v1</name></param>
20647 <param><ptype>GLfixed</ptype> <name>v2</name></param>
20648 </command>
20649 <command>
20650 <proto>void *<name>glMapNamedBuffer</name></proto>
20651 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20652 <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
20653 </command>
20654 <command>
20655 <proto>void *<name>glMapNamedBufferEXT</name></proto>
20656 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20657 <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
20658 </command>
20659 <command>
20660 <proto>void *<name>glMapNamedBufferRange</name></proto>
20661 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20662 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20663 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
20664 <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
20665 </command>
20666 <command>
20667 <proto>void *<name>glMapNamedBufferRangeEXT</name></proto>
20668 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20669 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20670 <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
20671 <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
20672 </command>
20673 <command>
20674 <proto>void *<name>glMapObjectBufferATI</name></proto>
20675 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20676 </command>
20677 <command>
20678 <proto>void <name>glMapParameterfvNV</name></proto>
20679 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
20680 <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
20681 <param group="CheckedFloat32" len="COMPSIZE(target,pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
20682 </command>
20683 <command>
20684 <proto>void <name>glMapParameterivNV</name></proto>
20685 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
20686 <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
20687 <param group="CheckedInt32" len="COMPSIZE(target,pname)">const <ptype>GLint</ptype> *<name>params</name></param>
20688 </command>
20689 <command>
20690 <proto>void *<name>glMapTexture2DINTEL</name></proto>
20691 <param><ptype>GLuint</ptype> <name>texture</name></param>
20692 <param><ptype>GLint</ptype> <name>level</name></param>
20693 <param><ptype>GLbitfield</ptype> <name>access</name></param>
20694 <param len="1"><ptype>GLint</ptype> *<name>stride</name></param>
20695 <param len="1"><ptype>GLenum</ptype> *<name>layout</name></param>
20696 </command>
20697 <command>
20698 <proto>void <name>glMapVertexAttrib1dAPPLE</name></proto>
20699 <param><ptype>GLuint</ptype> <name>index</name></param>
20700 <param><ptype>GLuint</ptype> <name>size</name></param>
20701 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
20702 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
20703 <param><ptype>GLint</ptype> <name>stride</name></param>
20704 <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
20705 <param group="CoordD" len="COMPSIZE(size,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
20706 </command>
20707 <command>
20708 <proto>void <name>glMapVertexAttrib1fAPPLE</name></proto>
20709 <param><ptype>GLuint</ptype> <name>index</name></param>
20710 <param><ptype>GLuint</ptype> <name>size</name></param>
20711 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
20712 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
20713 <param><ptype>GLint</ptype> <name>stride</name></param>
20714 <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
20715 <param group="CoordF" len="COMPSIZE(size,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
20716 </command>
20717 <command>
20718 <proto>void <name>glMapVertexAttrib2dAPPLE</name></proto>
20719 <param><ptype>GLuint</ptype> <name>index</name></param>
20720 <param><ptype>GLuint</ptype> <name>size</name></param>
20721 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
20722 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
20723 <param><ptype>GLint</ptype> <name>ustride</name></param>
20724 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
20725 <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
20726 <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
20727 <param><ptype>GLint</ptype> <name>vstride</name></param>
20728 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
20729 <param group="CoordD" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
20730 </command>
20731 <command>
20732 <proto>void <name>glMapVertexAttrib2fAPPLE</name></proto>
20733 <param><ptype>GLuint</ptype> <name>index</name></param>
20734 <param><ptype>GLuint</ptype> <name>size</name></param>
20735 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
20736 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
20737 <param><ptype>GLint</ptype> <name>ustride</name></param>
20738 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
20739 <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
20740 <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
20741 <param><ptype>GLint</ptype> <name>vstride</name></param>
20742 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
20743 <param group="CoordF" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
20744 </command>
20745 <command>
20746 <proto>void <name>glMaterialf</name></proto>
20747 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
20748 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20749 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
20750 <glx type="render" opcode="96"/>
20751 </command>
20752 <command>
20753 <proto>void <name>glMaterialfv</name></proto>
20754 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
20755 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20756 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
20757 <glx type="render" opcode="97"/>
20758 </command>
20759 <command>
20760 <proto>void <name>glMateriali</name></proto>
20761 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
20762 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20763 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
20764 <glx type="render" opcode="98"/>
20765 </command>
20766 <command>
20767 <proto>void <name>glMaterialiv</name></proto>
20768 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
20769 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20770 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
20771 <glx type="render" opcode="99"/>
20772 </command>
20773 <command>
20774 <proto>void <name>glMaterialx</name></proto>
20775 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
20776 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20777 <param><ptype>GLfixed</ptype> <name>param</name></param>
20778 </command>
20779 <command>
20780 <proto>void <name>glMaterialxOES</name></proto>
20781 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
20782 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20783 <param><ptype>GLfixed</ptype> <name>param</name></param>
20784 </command>
20785 <command>
20786 <proto>void <name>glMaterialxv</name></proto>
20787 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
20788 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20789 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
20790 </command>
20791 <command>
20792 <proto>void <name>glMaterialxvOES</name></proto>
20793 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
20794 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20795 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
20796 </command>
20797 <command>
20798 <proto>void <name>glMatrixFrustumEXT</name></proto>
20799 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20800 <param><ptype>GLdouble</ptype> <name>left</name></param>
20801 <param><ptype>GLdouble</ptype> <name>right</name></param>
20802 <param><ptype>GLdouble</ptype> <name>bottom</name></param>
20803 <param><ptype>GLdouble</ptype> <name>top</name></param>
20804 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
20805 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
20806 </command>
20807 <command>
20808 <proto>void <name>glMatrixIndexPointerARB</name></proto>
20809 <param><ptype>GLint</ptype> <name>size</name></param>
20810 <param group="MatrixIndexPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
20811 <param><ptype>GLsizei</ptype> <name>stride</name></param>
20812 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
20813 </command>
20814 <command>
20815 <proto>void <name>glMatrixIndexPointerOES</name></proto>
20816 <param><ptype>GLint</ptype> <name>size</name></param>
20817 <param group="MatrixIndexPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
20818 <param><ptype>GLsizei</ptype> <name>stride</name></param>
20819 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
20820 </command>
20821 <command>
20822 <proto>void <name>glMatrixIndexubvARB</name></proto>
20823 <param><ptype>GLint</ptype> <name>size</name></param>
20824 <param len="size">const <ptype>GLubyte</ptype> *<name>indices</name></param>
20825 <glx type="render" opcode="4326"/>
20826 </command>
20827 <command>
20828 <proto>void <name>glMatrixIndexuivARB</name></proto>
20829 <param><ptype>GLint</ptype> <name>size</name></param>
20830 <param len="size">const <ptype>GLuint</ptype> *<name>indices</name></param>
20831 <glx type="render" opcode="4328"/>
20832 </command>
20833 <command>
20834 <proto>void <name>glMatrixIndexusvARB</name></proto>
20835 <param><ptype>GLint</ptype> <name>size</name></param>
20836 <param len="size">const <ptype>GLushort</ptype> *<name>indices</name></param>
20837 <glx type="render" opcode="4327"/>
20838 </command>
20839 <command>
20840 <proto>void <name>glMatrixLoad3x2fNV</name></proto>
20841 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
20842 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
20843 </command>
20844 <command>
20845 <proto>void <name>glMatrixLoad3x3fNV</name></proto>
20846 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
20847 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
20848 </command>
20849 <command>
20850 <proto>void <name>glMatrixLoadIdentityEXT</name></proto>
20851 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20852 </command>
20853 <command>
20854 <proto>void <name>glMatrixLoadTranspose3x3fNV</name></proto>
20855 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
20856 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
20857 </command>
20858 <command>
20859 <proto>void <name>glMatrixLoadTransposedEXT</name></proto>
20860 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20861 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
20862 </command>
20863 <command>
20864 <proto>void <name>glMatrixLoadTransposefEXT</name></proto>
20865 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20866 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
20867 </command>
20868 <command>
20869 <proto>void <name>glMatrixLoaddEXT</name></proto>
20870 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20871 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
20872 </command>
20873 <command>
20874 <proto>void <name>glMatrixLoadfEXT</name></proto>
20875 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20876 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
20877 </command>
20878 <command>
20879 <proto>void <name>glMatrixMode</name></proto>
20880 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20881 <glx type="render" opcode="179"/>
20882 </command>
20883 <command>
20884 <proto>void <name>glMatrixMult3x2fNV</name></proto>
20885 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
20886 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
20887 </command>
20888 <command>
20889 <proto>void <name>glMatrixMult3x3fNV</name></proto>
20890 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
20891 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
20892 </command>
20893 <command>
20894 <proto>void <name>glMatrixMultTranspose3x3fNV</name></proto>
20895 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
20896 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
20897 </command>
20898 <command>
20899 <proto>void <name>glMatrixMultTransposedEXT</name></proto>
20900 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20901 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
20902 </command>
20903 <command>
20904 <proto>void <name>glMatrixMultTransposefEXT</name></proto>
20905 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20906 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
20907 </command>
20908 <command>
20909 <proto>void <name>glMatrixMultdEXT</name></proto>
20910 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20911 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
20912 </command>
20913 <command>
20914 <proto>void <name>glMatrixMultfEXT</name></proto>
20915 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20916 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
20917 </command>
20918 <command>
20919 <proto>void <name>glMatrixOrthoEXT</name></proto>
20920 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20921 <param><ptype>GLdouble</ptype> <name>left</name></param>
20922 <param><ptype>GLdouble</ptype> <name>right</name></param>
20923 <param><ptype>GLdouble</ptype> <name>bottom</name></param>
20924 <param><ptype>GLdouble</ptype> <name>top</name></param>
20925 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
20926 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
20927 </command>
20928 <command>
20929 <proto>void <name>glMatrixPopEXT</name></proto>
20930 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20931 </command>
20932 <command>
20933 <proto>void <name>glMatrixPushEXT</name></proto>
20934 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20935 </command>
20936 <command>
20937 <proto>void <name>glMatrixRotatedEXT</name></proto>
20938 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20939 <param><ptype>GLdouble</ptype> <name>angle</name></param>
20940 <param><ptype>GLdouble</ptype> <name>x</name></param>
20941 <param><ptype>GLdouble</ptype> <name>y</name></param>
20942 <param><ptype>GLdouble</ptype> <name>z</name></param>
20943 </command>
20944 <command>
20945 <proto>void <name>glMatrixRotatefEXT</name></proto>
20946 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20947 <param><ptype>GLfloat</ptype> <name>angle</name></param>
20948 <param><ptype>GLfloat</ptype> <name>x</name></param>
20949 <param><ptype>GLfloat</ptype> <name>y</name></param>
20950 <param><ptype>GLfloat</ptype> <name>z</name></param>
20951 </command>
20952 <command>
20953 <proto>void <name>glMatrixScaledEXT</name></proto>
20954 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20955 <param><ptype>GLdouble</ptype> <name>x</name></param>
20956 <param><ptype>GLdouble</ptype> <name>y</name></param>
20957 <param><ptype>GLdouble</ptype> <name>z</name></param>
20958 </command>
20959 <command>
20960 <proto>void <name>glMatrixScalefEXT</name></proto>
20961 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20962 <param><ptype>GLfloat</ptype> <name>x</name></param>
20963 <param><ptype>GLfloat</ptype> <name>y</name></param>
20964 <param><ptype>GLfloat</ptype> <name>z</name></param>
20965 </command>
20966 <command>
20967 <proto>void <name>glMatrixTranslatedEXT</name></proto>
20968 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20969 <param><ptype>GLdouble</ptype> <name>x</name></param>
20970 <param><ptype>GLdouble</ptype> <name>y</name></param>
20971 <param><ptype>GLdouble</ptype> <name>z</name></param>
20972 </command>
20973 <command>
20974 <proto>void <name>glMatrixTranslatefEXT</name></proto>
20975 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
20976 <param><ptype>GLfloat</ptype> <name>x</name></param>
20977 <param><ptype>GLfloat</ptype> <name>y</name></param>
20978 <param><ptype>GLfloat</ptype> <name>z</name></param>
20979 </command>
20980 <command>
20981 <proto>void <name>glMaxShaderCompilerThreadsKHR</name></proto>
20982 <param><ptype>GLuint</ptype> <name>count</name></param>
20983 </command>
20984 <command>
20985 <proto>void <name>glMaxShaderCompilerThreadsARB</name></proto>
20986 <param><ptype>GLuint</ptype> <name>count</name></param>
20987 <alias name="glMaxShaderCompilerThreadsKHR"/>
20988 </command>
20989 <command>
20990 <proto>void <name>glMemoryBarrier</name></proto>
20991 <param group="MemoryBarrierMask"><ptype>GLbitfield</ptype> <name>barriers</name></param>
20992 </command>
20993 <command>
20994 <proto>void <name>glMemoryBarrierByRegion</name></proto>
20995 <param group="MemoryBarrierMask"><ptype>GLbitfield</ptype> <name>barriers</name></param>
20996 </command>
20997 <command>
20998 <proto>void <name>glMemoryBarrierEXT</name></proto>
20999 <param group="MemoryBarrierMask"><ptype>GLbitfield</ptype> <name>barriers</name></param>
21000 <alias name="glMemoryBarrier"/>
21001 </command>
21002 <command>
21003 <proto>void <name>glMemoryObjectParameterivEXT</name></proto>
21004 <param><ptype>GLuint</ptype> <name>memoryObject</name></param>
21005 <param group="MemoryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
21006 <param>const <ptype>GLint</ptype> *<name>params</name></param>
21007 </command>
21008 <command>
21009 <proto>void <name>glMinSampleShading</name></proto>
21010 <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
21011 </command>
21012 <command>
21013 <proto>void <name>glMinSampleShadingARB</name></proto>
21014 <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
21015 <alias name="glMinSampleShading"/>
21016 </command>
21017 <command>
21018 <proto>void <name>glMinSampleShadingOES</name></proto>
21019 <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
21020 <alias name="glMinSampleShading"/>
21021 </command>
21022 <command>
21023 <proto>void <name>glMinmax</name></proto>
21024 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21025 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
21026 <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
21027 <glx type="render" opcode="4111"/>
21028 </command>
21029 <command>
21030 <proto>void <name>glMinmaxEXT</name></proto>
21031 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21032 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
21033 <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
21034 <alias name="glMinmax"/>
21035 <glx type="render" opcode="4111"/>
21036 </command>
21037 <command>
21038 <proto>void <name>glMultMatrixd</name></proto>
21039 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
21040 <glx type="render" opcode="181"/>
21041 </command>
21042 <command>
21043 <proto>void <name>glMultMatrixf</name></proto>
21044 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
21045 <glx type="render" opcode="180"/>
21046 </command>
21047 <command>
21048 <proto>void <name>glMultMatrixx</name></proto>
21049 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
21050 </command>
21051 <command>
21052 <proto>void <name>glMultMatrixxOES</name></proto>
21053 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
21054 </command>
21055 <command>
21056 <proto>void <name>glMultTransposeMatrixd</name></proto>
21057 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
21058 </command>
21059 <command>
21060 <proto>void <name>glMultTransposeMatrixdARB</name></proto>
21061 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
21062 <alias name="glMultTransposeMatrixd"/>
21063 </command>
21064 <command>
21065 <proto>void <name>glMultTransposeMatrixf</name></proto>
21066 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
21067 </command>
21068 <command>
21069 <proto>void <name>glMultTransposeMatrixfARB</name></proto>
21070 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
21071 <alias name="glMultTransposeMatrixf"/>
21072 </command>
21073 <command>
21074 <proto>void <name>glMultTransposeMatrixxOES</name></proto>
21075 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
21076 </command>
21077 <command>
21078 <proto>void <name>glMultiDrawArrays</name></proto>
21079 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21080 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>first</name></param>
21081 <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
21082 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
21083 </command>
21084 <command>
21085 <proto>void <name>glMultiDrawArraysEXT</name></proto>
21086 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21087 <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
21088 <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
21089 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
21090 <alias name="glMultiDrawArrays"/>
21091 </command>
21092 <command>
21093 <proto>void <name>glMultiDrawArraysIndirect</name></proto>
21094 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21095 <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
21096 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
21097 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21098 </command>
21099 <command>
21100 <proto>void <name>glMultiDrawArraysIndirectAMD</name></proto>
21101 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21102 <param>const void *<name>indirect</name></param>
21103 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
21104 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21105 <alias name="glMultiDrawArraysIndirect"/>
21106 </command>
21107 <command>
21108 <proto>void <name>glMultiDrawArraysIndirectBindlessCountNV</name></proto>
21109 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21110 <param>const void *<name>indirect</name></param>
21111 <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
21112 <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param>
21113 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21114 <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
21115 </command>
21116 <command>
21117 <proto>void <name>glMultiDrawArraysIndirectBindlessNV</name></proto>
21118 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21119 <param>const void *<name>indirect</name></param>
21120 <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
21121 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21122 <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
21123 </command>
21124 <command>
21125 <proto>void <name>glMultiDrawArraysIndirectCount</name></proto>
21126 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21127 <param>const void *<name>indirect</name></param>
21128 <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
21129 <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
21130 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21131 </command>
21132 <command>
21133 <proto>void <name>glMultiDrawArraysIndirectCountARB</name></proto>
21134 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21135 <param>const void *<name>indirect</name></param>
21136 <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
21137 <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
21138 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21139 <alias name="glMultiDrawArraysIndirectCount"/>
21140 </command>
21141 <command>
21142 <proto>void <name>glMultiDrawArraysIndirectEXT</name></proto>
21143 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21144 <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
21145 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
21146 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21147 <alias name="glMultiDrawArraysIndirect"/>
21148 </command>
21149 <command>
21150 <proto>void <name>glMultiDrawElementArrayAPPLE</name></proto>
21151 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21152 <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
21153 <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
21154 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
21155 </command>
21156 <command>
21157 <proto>void <name>glMultiDrawElements</name></proto>
21158 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21159 <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
21160 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
21161 <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
21162 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
21163 </command>
21164 <command>
21165 <proto>void <name>glMultiDrawElementsBaseVertex</name></proto>
21166 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21167 <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
21168 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
21169 <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
21170 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
21171 <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
21172 </command>
21173 <command>
21174 <proto>void <name>glMultiDrawElementsBaseVertexEXT</name></proto>
21175 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21176 <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
21177 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
21178 <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
21179 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
21180 <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
21181 <alias name="glMultiDrawElementsBaseVertex"/>
21182 </command>
21183 <command>
21184 <proto>void <name>glMultiDrawElementsEXT</name></proto>
21185 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21186 <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
21187 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
21188 <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
21189 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
21190 <alias name="glMultiDrawElements"/>
21191 </command>
21192 <command>
21193 <proto>void <name>glMultiDrawElementsIndirect</name></proto>
21194 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21195 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
21196 <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
21197 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
21198 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21199 </command>
21200 <command>
21201 <proto>void <name>glMultiDrawElementsIndirectAMD</name></proto>
21202 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21203 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
21204 <param>const void *<name>indirect</name></param>
21205 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
21206 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21207 <alias name="glMultiDrawElementsIndirect"/>
21208 </command>
21209 <command>
21210 <proto>void <name>glMultiDrawElementsIndirectBindlessCountNV</name></proto>
21211 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21212 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
21213 <param>const void *<name>indirect</name></param>
21214 <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
21215 <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param>
21216 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21217 <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
21218 </command>
21219 <command>
21220 <proto>void <name>glMultiDrawElementsIndirectBindlessNV</name></proto>
21221 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21222 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
21223 <param>const void *<name>indirect</name></param>
21224 <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
21225 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21226 <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
21227 </command>
21228 <command>
21229 <proto>void <name>glMultiDrawElementsIndirectCount</name></proto>
21230 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21231 <param><ptype>GLenum</ptype> <name>type</name></param>
21232 <param>const void *<name>indirect</name></param>
21233 <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
21234 <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
21235 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21236 </command>
21237 <command>
21238 <proto>void <name>glMultiDrawElementsIndirectCountARB</name></proto>
21239 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21240 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
21241 <param>const void *<name>indirect</name></param>
21242 <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
21243 <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
21244 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21245 <alias name="glMultiDrawElementsIndirectCount"/>
21246 </command>
21247 <command>
21248 <proto>void <name>glMultiDrawElementsIndirectEXT</name></proto>
21249 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21250 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
21251 <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
21252 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
21253 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21254 <alias name="glMultiDrawElementsIndirect"/>
21255 </command>
21256 <command>
21257 <proto>void <name>glMultiDrawMeshTasksIndirectNV</name></proto>
21258 <param><ptype>GLintptr</ptype> <name>indirect</name></param>
21259 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
21260 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21261 </command>
21262 <command>
21263 <proto>void <name>glMultiDrawMeshTasksIndirectCountNV</name></proto>
21264 <param><ptype>GLintptr</ptype> <name>indirect</name></param>
21265 <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
21266 <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
21267 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21268 </command>
21269 <command>
21270 <proto>void <name>glMultiDrawRangeElementArrayAPPLE</name></proto>
21271 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
21272 <param><ptype>GLuint</ptype> <name>start</name></param>
21273 <param><ptype>GLuint</ptype> <name>end</name></param>
21274 <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
21275 <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
21276 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
21277 </command>
21278 <command>
21279 <proto>void <name>glMultiModeDrawArraysIBM</name></proto>
21280 <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
21281 <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
21282 <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
21283 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
21284 <param><ptype>GLint</ptype> <name>modestride</name></param>
21285 </command>
21286 <command>
21287 <proto>void <name>glMultiModeDrawElementsIBM</name></proto>
21288 <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
21289 <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
21290 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
21291 <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
21292 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
21293 <param><ptype>GLint</ptype> <name>modestride</name></param>
21294 </command>
21295 <command>
21296 <proto>void <name>glMultiTexBufferEXT</name></proto>
21297 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
21298 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
21299 <param group="TypeEnum"><ptype>GLenum</ptype> <name>internalformat</name></param>
21300 <param><ptype>GLuint</ptype> <name>buffer</name></param>
21301 </command>
21302 <command>
21303 <proto>void <name>glMultiTexCoord1bOES</name></proto>
21304 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21305 <param><ptype>GLbyte</ptype> <name>s</name></param>
21306 </command>
21307 <command>
21308 <proto>void <name>glMultiTexCoord1bvOES</name></proto>
21309 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21310 <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
21311 </command>
21312 <command>
21313 <proto>void <name>glMultiTexCoord1d</name></proto>
21314 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21315 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
21316 <vecequiv name="glMultiTexCoord1dv"/>
21317 </command>
21318 <command>
21319 <proto>void <name>glMultiTexCoord1dARB</name></proto>
21320 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21321 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
21322 <vecequiv name="glMultiTexCoord1dv"/>
21323 <alias name="glMultiTexCoord1d"/>
21324 </command>
21325 <command>
21326 <proto>void <name>glMultiTexCoord1dv</name></proto>
21327 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21328 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
21329 <glx type="render" opcode="198"/>
21330 </command>
21331 <command>
21332 <proto>void <name>glMultiTexCoord1dvARB</name></proto>
21333 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21334 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
21335 <alias name="glMultiTexCoord1dv"/>
21336 <glx type="render" opcode="198"/>
21337 </command>
21338 <command>
21339 <proto>void <name>glMultiTexCoord1f</name></proto>
21340 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21341 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
21342 <vecequiv name="glMultiTexCoord1fv"/>
21343 </command>
21344 <command>
21345 <proto>void <name>glMultiTexCoord1fARB</name></proto>
21346 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21347 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
21348 <vecequiv name="glMultiTexCoord1fv"/>
21349 <alias name="glMultiTexCoord1f"/>
21350 </command>
21351 <command>
21352 <proto>void <name>glMultiTexCoord1fv</name></proto>
21353 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21354 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
21355 <glx type="render" opcode="199"/>
21356 </command>
21357 <command>
21358 <proto>void <name>glMultiTexCoord1fvARB</name></proto>
21359 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21360 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
21361 <alias name="glMultiTexCoord1fv"/>
21362 <glx type="render" opcode="199"/>
21363 </command>
21364 <command>
21365 <proto>void <name>glMultiTexCoord1hNV</name></proto>
21366 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21367 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
21368 <vecequiv name="glMultiTexCoord1hvNV"/>
21369 </command>
21370 <command>
21371 <proto>void <name>glMultiTexCoord1hvNV</name></proto>
21372 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21373 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
21374 <glx type="render" opcode="4250"/>
21375 </command>
21376 <command>
21377 <proto>void <name>glMultiTexCoord1i</name></proto>
21378 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21379 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
21380 <vecequiv name="glMultiTexCoord1iv"/>
21381 </command>
21382 <command>
21383 <proto>void <name>glMultiTexCoord1iARB</name></proto>
21384 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21385 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
21386 <vecequiv name="glMultiTexCoord1iv"/>
21387 <alias name="glMultiTexCoord1i"/>
21388 </command>
21389 <command>
21390 <proto>void <name>glMultiTexCoord1iv</name></proto>
21391 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21392 <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
21393 <glx type="render" opcode="200"/>
21394 </command>
21395 <command>
21396 <proto>void <name>glMultiTexCoord1ivARB</name></proto>
21397 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21398 <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
21399 <alias name="glMultiTexCoord1iv"/>
21400 <glx type="render" opcode="200"/>
21401 </command>
21402 <command>
21403 <proto>void <name>glMultiTexCoord1s</name></proto>
21404 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21405 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
21406 <vecequiv name="glMultiTexCoord1sv"/>
21407 </command>
21408 <command>
21409 <proto>void <name>glMultiTexCoord1sARB</name></proto>
21410 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21411 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
21412 <vecequiv name="glMultiTexCoord1sv"/>
21413 <alias name="glMultiTexCoord1s"/>
21414 </command>
21415 <command>
21416 <proto>void <name>glMultiTexCoord1sv</name></proto>
21417 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21418 <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
21419 <glx type="render" opcode="201"/>
21420 </command>
21421 <command>
21422 <proto>void <name>glMultiTexCoord1svARB</name></proto>
21423 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21424 <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
21425 <alias name="glMultiTexCoord1sv"/>
21426 <glx type="render" opcode="201"/>
21427 </command>
21428 <command>
21429 <proto>void <name>glMultiTexCoord1xOES</name></proto>
21430 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21431 <param><ptype>GLfixed</ptype> <name>s</name></param>
21432 </command>
21433 <command>
21434 <proto>void <name>glMultiTexCoord1xvOES</name></proto>
21435 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21436 <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
21437 </command>
21438 <command>
21439 <proto>void <name>glMultiTexCoord2bOES</name></proto>
21440 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21441 <param><ptype>GLbyte</ptype> <name>s</name></param>
21442 <param><ptype>GLbyte</ptype> <name>t</name></param>
21443 </command>
21444 <command>
21445 <proto>void <name>glMultiTexCoord2bvOES</name></proto>
21446 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21447 <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
21448 </command>
21449 <command>
21450 <proto>void <name>glMultiTexCoord2d</name></proto>
21451 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21452 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
21453 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
21454 <vecequiv name="glMultiTexCoord2dv"/>
21455 </command>
21456 <command>
21457 <proto>void <name>glMultiTexCoord2dARB</name></proto>
21458 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21459 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
21460 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
21461 <vecequiv name="glMultiTexCoord2dv"/>
21462 <alias name="glMultiTexCoord2d"/>
21463 </command>
21464 <command>
21465 <proto>void <name>glMultiTexCoord2dv</name></proto>
21466 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21467 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
21468 <glx type="render" opcode="202"/>
21469 </command>
21470 <command>
21471 <proto>void <name>glMultiTexCoord2dvARB</name></proto>
21472 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21473 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
21474 <alias name="glMultiTexCoord2dv"/>
21475 <glx type="render" opcode="202"/>
21476 </command>
21477 <command>
21478 <proto>void <name>glMultiTexCoord2f</name></proto>
21479 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21480 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
21481 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
21482 <vecequiv name="glMultiTexCoord2fv"/>
21483 </command>
21484 <command>
21485 <proto>void <name>glMultiTexCoord2fARB</name></proto>
21486 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21487 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
21488 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
21489 <vecequiv name="glMultiTexCoord2fv"/>
21490 <alias name="glMultiTexCoord2f"/>
21491 </command>
21492 <command>
21493 <proto>void <name>glMultiTexCoord2fv</name></proto>
21494 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21495 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
21496 <glx type="render" opcode="203"/>
21497 </command>
21498 <command>
21499 <proto>void <name>glMultiTexCoord2fvARB</name></proto>
21500 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21501 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
21502 <alias name="glMultiTexCoord2fv"/>
21503 <glx type="render" opcode="203"/>
21504 </command>
21505 <command>
21506 <proto>void <name>glMultiTexCoord2hNV</name></proto>
21507 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21508 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
21509 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
21510 <vecequiv name="glMultiTexCoord2hvNV"/>
21511 </command>
21512 <command>
21513 <proto>void <name>glMultiTexCoord2hvNV</name></proto>
21514 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21515 <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
21516 <glx type="render" opcode="4251"/>
21517 </command>
21518 <command>
21519 <proto>void <name>glMultiTexCoord2i</name></proto>
21520 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21521 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
21522 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
21523 <vecequiv name="glMultiTexCoord2iv"/>
21524 </command>
21525 <command>
21526 <proto>void <name>glMultiTexCoord2iARB</name></proto>
21527 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21528 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
21529 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
21530 <vecequiv name="glMultiTexCoord2iv"/>
21531 <alias name="glMultiTexCoord2i"/>
21532 </command>
21533 <command>
21534 <proto>void <name>glMultiTexCoord2iv</name></proto>
21535 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21536 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
21537 <glx type="render" opcode="204"/>
21538 </command>
21539 <command>
21540 <proto>void <name>glMultiTexCoord2ivARB</name></proto>
21541 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21542 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
21543 <alias name="glMultiTexCoord2iv"/>
21544 <glx type="render" opcode="204"/>
21545 </command>
21546 <command>
21547 <proto>void <name>glMultiTexCoord2s</name></proto>
21548 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21549 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
21550 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
21551 <vecequiv name="glMultiTexCoord2sv"/>
21552 </command>
21553 <command>
21554 <proto>void <name>glMultiTexCoord2sARB</name></proto>
21555 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21556 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
21557 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
21558 <vecequiv name="glMultiTexCoord2sv"/>
21559 <alias name="glMultiTexCoord2s"/>
21560 </command>
21561 <command>
21562 <proto>void <name>glMultiTexCoord2sv</name></proto>
21563 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21564 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
21565 <glx type="render" opcode="205"/>
21566 </command>
21567 <command>
21568 <proto>void <name>glMultiTexCoord2svARB</name></proto>
21569 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21570 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
21571 <alias name="glMultiTexCoord2sv"/>
21572 <glx type="render" opcode="205"/>
21573 </command>
21574 <command>
21575 <proto>void <name>glMultiTexCoord2xOES</name></proto>
21576 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21577 <param><ptype>GLfixed</ptype> <name>s</name></param>
21578 <param><ptype>GLfixed</ptype> <name>t</name></param>
21579 </command>
21580 <command>
21581 <proto>void <name>glMultiTexCoord2xvOES</name></proto>
21582 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21583 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
21584 </command>
21585 <command>
21586 <proto>void <name>glMultiTexCoord3bOES</name></proto>
21587 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21588 <param><ptype>GLbyte</ptype> <name>s</name></param>
21589 <param><ptype>GLbyte</ptype> <name>t</name></param>
21590 <param><ptype>GLbyte</ptype> <name>r</name></param>
21591 </command>
21592 <command>
21593 <proto>void <name>glMultiTexCoord3bvOES</name></proto>
21594 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21595 <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
21596 </command>
21597 <command>
21598 <proto>void <name>glMultiTexCoord3d</name></proto>
21599 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21600 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
21601 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
21602 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
21603 <vecequiv name="glMultiTexCoord3dv"/>
21604 </command>
21605 <command>
21606 <proto>void <name>glMultiTexCoord3dARB</name></proto>
21607 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21608 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
21609 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
21610 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
21611 <vecequiv name="glMultiTexCoord3dv"/>
21612 <alias name="glMultiTexCoord3d"/>
21613 </command>
21614 <command>
21615 <proto>void <name>glMultiTexCoord3dv</name></proto>
21616 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21617 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
21618 <glx type="render" opcode="206"/>
21619 </command>
21620 <command>
21621 <proto>void <name>glMultiTexCoord3dvARB</name></proto>
21622 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21623 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
21624 <alias name="glMultiTexCoord3dv"/>
21625 <glx type="render" opcode="206"/>
21626 </command>
21627 <command>
21628 <proto>void <name>glMultiTexCoord3f</name></proto>
21629 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21630 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
21631 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
21632 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
21633 <vecequiv name="glMultiTexCoord3fv"/>
21634 </command>
21635 <command>
21636 <proto>void <name>glMultiTexCoord3fARB</name></proto>
21637 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21638 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
21639 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
21640 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
21641 <vecequiv name="glMultiTexCoord3fv"/>
21642 <alias name="glMultiTexCoord3f"/>
21643 </command>
21644 <command>
21645 <proto>void <name>glMultiTexCoord3fv</name></proto>
21646 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21647 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
21648 <glx type="render" opcode="207"/>
21649 </command>
21650 <command>
21651 <proto>void <name>glMultiTexCoord3fvARB</name></proto>
21652 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21653 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
21654 <alias name="glMultiTexCoord3fv"/>
21655 <glx type="render" opcode="207"/>
21656 </command>
21657 <command>
21658 <proto>void <name>glMultiTexCoord3hNV</name></proto>
21659 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21660 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
21661 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
21662 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
21663 <vecequiv name="glMultiTexCoord3hvNV"/>
21664 </command>
21665 <command>
21666 <proto>void <name>glMultiTexCoord3hvNV</name></proto>
21667 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21668 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
21669 <glx type="render" opcode="4252"/>
21670 </command>
21671 <command>
21672 <proto>void <name>glMultiTexCoord3i</name></proto>
21673 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21674 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
21675 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
21676 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
21677 <vecequiv name="glMultiTexCoord3iv"/>
21678 </command>
21679 <command>
21680 <proto>void <name>glMultiTexCoord3iARB</name></proto>
21681 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21682 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
21683 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
21684 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
21685 <vecequiv name="glMultiTexCoord3iv"/>
21686 <alias name="glMultiTexCoord3i"/>
21687 </command>
21688 <command>
21689 <proto>void <name>glMultiTexCoord3iv</name></proto>
21690 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21691 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
21692 <glx type="render" opcode="208"/>
21693 </command>
21694 <command>
21695 <proto>void <name>glMultiTexCoord3ivARB</name></proto>
21696 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21697 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
21698 <alias name="glMultiTexCoord3iv"/>
21699 <glx type="render" opcode="208"/>
21700 </command>
21701 <command>
21702 <proto>void <name>glMultiTexCoord3s</name></proto>
21703 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21704 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
21705 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
21706 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
21707 <vecequiv name="glMultiTexCoord3sv"/>
21708 </command>
21709 <command>
21710 <proto>void <name>glMultiTexCoord3sARB</name></proto>
21711 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21712 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
21713 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
21714 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
21715 <vecequiv name="glMultiTexCoord3sv"/>
21716 <alias name="glMultiTexCoord3s"/>
21717 </command>
21718 <command>
21719 <proto>void <name>glMultiTexCoord3sv</name></proto>
21720 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21721 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
21722 <glx type="render" opcode="209"/>
21723 </command>
21724 <command>
21725 <proto>void <name>glMultiTexCoord3svARB</name></proto>
21726 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21727 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
21728 <alias name="glMultiTexCoord3sv"/>
21729 <glx type="render" opcode="209"/>
21730 </command>
21731 <command>
21732 <proto>void <name>glMultiTexCoord3xOES</name></proto>
21733 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21734 <param><ptype>GLfixed</ptype> <name>s</name></param>
21735 <param><ptype>GLfixed</ptype> <name>t</name></param>
21736 <param><ptype>GLfixed</ptype> <name>r</name></param>
21737 </command>
21738 <command>
21739 <proto>void <name>glMultiTexCoord3xvOES</name></proto>
21740 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21741 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
21742 </command>
21743 <command>
21744 <proto>void <name>glMultiTexCoord4bOES</name></proto>
21745 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21746 <param><ptype>GLbyte</ptype> <name>s</name></param>
21747 <param><ptype>GLbyte</ptype> <name>t</name></param>
21748 <param><ptype>GLbyte</ptype> <name>r</name></param>
21749 <param><ptype>GLbyte</ptype> <name>q</name></param>
21750 </command>
21751 <command>
21752 <proto>void <name>glMultiTexCoord4bvOES</name></proto>
21753 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21754 <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
21755 </command>
21756 <command>
21757 <proto>void <name>glMultiTexCoord4d</name></proto>
21758 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21759 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
21760 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
21761 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
21762 <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
21763 <vecequiv name="glMultiTexCoord4dv"/>
21764 </command>
21765 <command>
21766 <proto>void <name>glMultiTexCoord4dARB</name></proto>
21767 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21768 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
21769 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
21770 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
21771 <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
21772 <vecequiv name="glMultiTexCoord4dv"/>
21773 <alias name="glMultiTexCoord4d"/>
21774 </command>
21775 <command>
21776 <proto>void <name>glMultiTexCoord4dv</name></proto>
21777 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21778 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
21779 <glx type="render" opcode="210"/>
21780 </command>
21781 <command>
21782 <proto>void <name>glMultiTexCoord4dvARB</name></proto>
21783 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21784 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
21785 <alias name="glMultiTexCoord4dv"/>
21786 <glx type="render" opcode="210"/>
21787 </command>
21788 <command>
21789 <proto>void <name>glMultiTexCoord4f</name></proto>
21790 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21791 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
21792 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
21793 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
21794 <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
21795 <vecequiv name="glMultiTexCoord4fv"/>
21796 </command>
21797 <command>
21798 <proto>void <name>glMultiTexCoord4fARB</name></proto>
21799 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21800 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
21801 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
21802 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
21803 <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
21804 <vecequiv name="glMultiTexCoord4fv"/>
21805 <alias name="glMultiTexCoord4f"/>
21806 </command>
21807 <command>
21808 <proto>void <name>glMultiTexCoord4fv</name></proto>
21809 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21810 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
21811 <glx type="render" opcode="211"/>
21812 </command>
21813 <command>
21814 <proto>void <name>glMultiTexCoord4fvARB</name></proto>
21815 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21816 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
21817 <alias name="glMultiTexCoord4fv"/>
21818 <glx type="render" opcode="211"/>
21819 </command>
21820 <command>
21821 <proto>void <name>glMultiTexCoord4hNV</name></proto>
21822 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21823 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
21824 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
21825 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
21826 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
21827 <vecequiv name="glMultiTexCoord4hvNV"/>
21828 </command>
21829 <command>
21830 <proto>void <name>glMultiTexCoord4hvNV</name></proto>
21831 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21832 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
21833 <glx type="render" opcode="4253"/>
21834 </command>
21835 <command>
21836 <proto>void <name>glMultiTexCoord4i</name></proto>
21837 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21838 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
21839 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
21840 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
21841 <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
21842 <vecequiv name="glMultiTexCoord4iv"/>
21843 </command>
21844 <command>
21845 <proto>void <name>glMultiTexCoord4iARB</name></proto>
21846 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21847 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
21848 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
21849 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
21850 <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
21851 <vecequiv name="glMultiTexCoord4iv"/>
21852 <alias name="glMultiTexCoord4i"/>
21853 </command>
21854 <command>
21855 <proto>void <name>glMultiTexCoord4iv</name></proto>
21856 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21857 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
21858 <glx type="render" opcode="212"/>
21859 </command>
21860 <command>
21861 <proto>void <name>glMultiTexCoord4ivARB</name></proto>
21862 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21863 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
21864 <alias name="glMultiTexCoord4iv"/>
21865 <glx type="render" opcode="212"/>
21866 </command>
21867 <command>
21868 <proto>void <name>glMultiTexCoord4s</name></proto>
21869 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21870 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
21871 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
21872 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
21873 <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
21874 <vecequiv name="glMultiTexCoord4sv"/>
21875 </command>
21876 <command>
21877 <proto>void <name>glMultiTexCoord4sARB</name></proto>
21878 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21879 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
21880 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
21881 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
21882 <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
21883 <vecequiv name="glMultiTexCoord4sv"/>
21884 <alias name="glMultiTexCoord4s"/>
21885 </command>
21886 <command>
21887 <proto>void <name>glMultiTexCoord4sv</name></proto>
21888 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21889 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
21890 <glx type="render" opcode="213"/>
21891 </command>
21892 <command>
21893 <proto>void <name>glMultiTexCoord4svARB</name></proto>
21894 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
21895 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
21896 <alias name="glMultiTexCoord4sv"/>
21897 <glx type="render" opcode="213"/>
21898 </command>
21899 <command>
21900 <proto>void <name>glMultiTexCoord4x</name></proto>
21901 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21902 <param><ptype>GLfixed</ptype> <name>s</name></param>
21903 <param><ptype>GLfixed</ptype> <name>t</name></param>
21904 <param><ptype>GLfixed</ptype> <name>r</name></param>
21905 <param><ptype>GLfixed</ptype> <name>q</name></param>
21906 </command>
21907 <command>
21908 <proto>void <name>glMultiTexCoord4xOES</name></proto>
21909 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21910 <param><ptype>GLfixed</ptype> <name>s</name></param>
21911 <param><ptype>GLfixed</ptype> <name>t</name></param>
21912 <param><ptype>GLfixed</ptype> <name>r</name></param>
21913 <param><ptype>GLfixed</ptype> <name>q</name></param>
21914 </command>
21915 <command>
21916 <proto>void <name>glMultiTexCoord4xvOES</name></proto>
21917 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21918 <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
21919 </command>
21920 <command>
21921 <proto>void <name>glMultiTexCoordP1ui</name></proto>
21922 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21923 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21924 <param><ptype>GLuint</ptype> <name>coords</name></param>
21925 </command>
21926 <command>
21927 <proto>void <name>glMultiTexCoordP1uiv</name></proto>
21928 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21929 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21930 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
21931 </command>
21932 <command>
21933 <proto>void <name>glMultiTexCoordP2ui</name></proto>
21934 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21935 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21936 <param><ptype>GLuint</ptype> <name>coords</name></param>
21937 </command>
21938 <command>
21939 <proto>void <name>glMultiTexCoordP2uiv</name></proto>
21940 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21941 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21942 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
21943 </command>
21944 <command>
21945 <proto>void <name>glMultiTexCoordP3ui</name></proto>
21946 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21947 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21948 <param><ptype>GLuint</ptype> <name>coords</name></param>
21949 </command>
21950 <command>
21951 <proto>void <name>glMultiTexCoordP3uiv</name></proto>
21952 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21953 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21954 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
21955 </command>
21956 <command>
21957 <proto>void <name>glMultiTexCoordP4ui</name></proto>
21958 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21959 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21960 <param><ptype>GLuint</ptype> <name>coords</name></param>
21961 </command>
21962 <command>
21963 <proto>void <name>glMultiTexCoordP4uiv</name></proto>
21964 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
21965 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21966 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
21967 </command>
21968 <command>
21969 <proto>void <name>glMultiTexCoordPointerEXT</name></proto>
21970 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
21971 <param><ptype>GLint</ptype> <name>size</name></param>
21972 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21973 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21974 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
21975 </command>
21976 <command>
21977 <proto>void <name>glMultiTexEnvfEXT</name></proto>
21978 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
21979 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
21980 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21981 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21982 <vecequiv name="glMultiTexEnvfvEXT"/>
21983 </command>
21984 <command>
21985 <proto>void <name>glMultiTexEnvfvEXT</name></proto>
21986 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
21987 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
21988 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21989 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
21990 </command>
21991 <command>
21992 <proto>void <name>glMultiTexEnviEXT</name></proto>
21993 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
21994 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
21995 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21996 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
21997 <vecequiv name="glMultiTexEnvivEXT"/>
21998 </command>
21999 <command>
22000 <proto>void <name>glMultiTexEnvivEXT</name></proto>
22001 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22002 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
22003 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22004 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
22005 </command>
22006 <command>
22007 <proto>void <name>glMultiTexGendEXT</name></proto>
22008 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22009 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
22010 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22011 <param><ptype>GLdouble</ptype> <name>param</name></param>
22012 <vecequiv name="glMultiTexGendvEXT"/>
22013 </command>
22014 <command>
22015 <proto>void <name>glMultiTexGendvEXT</name></proto>
22016 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22017 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
22018 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22019 <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
22020 </command>
22021 <command>
22022 <proto>void <name>glMultiTexGenfEXT</name></proto>
22023 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22024 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
22025 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22026 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
22027 <vecequiv name="glMultiTexGenfvEXT"/>
22028 </command>
22029 <command>
22030 <proto>void <name>glMultiTexGenfvEXT</name></proto>
22031 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22032 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
22033 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22034 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
22035 </command>
22036 <command>
22037 <proto>void <name>glMultiTexGeniEXT</name></proto>
22038 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22039 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
22040 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22041 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
22042 <vecequiv name="glMultiTexGenivEXT"/>
22043 </command>
22044 <command>
22045 <proto>void <name>glMultiTexGenivEXT</name></proto>
22046 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22047 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
22048 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22049 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
22050 </command>
22051 <command>
22052 <proto>void <name>glMultiTexImage1DEXT</name></proto>
22053 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22054 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22055 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22056 <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
22057 <param><ptype>GLsizei</ptype> <name>width</name></param>
22058 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
22059 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
22060 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
22061 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
22062 </command>
22063 <command>
22064 <proto>void <name>glMultiTexImage2DEXT</name></proto>
22065 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22066 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22067 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22068 <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
22069 <param><ptype>GLsizei</ptype> <name>width</name></param>
22070 <param><ptype>GLsizei</ptype> <name>height</name></param>
22071 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
22072 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
22073 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
22074 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
22075 </command>
22076 <command>
22077 <proto>void <name>glMultiTexImage3DEXT</name></proto>
22078 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22079 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22080 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22081 <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
22082 <param><ptype>GLsizei</ptype> <name>width</name></param>
22083 <param><ptype>GLsizei</ptype> <name>height</name></param>
22084 <param><ptype>GLsizei</ptype> <name>depth</name></param>
22085 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
22086 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
22087 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
22088 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
22089 </command>
22090 <command>
22091 <proto>void <name>glMultiTexParameterIivEXT</name></proto>
22092 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22093 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22094 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22095 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
22096 </command>
22097 <command>
22098 <proto>void <name>glMultiTexParameterIuivEXT</name></proto>
22099 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22100 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22101 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22102 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
22103 </command>
22104 <command>
22105 <proto>void <name>glMultiTexParameterfEXT</name></proto>
22106 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22107 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22108 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22109 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
22110 <vecequiv name="glMultiTexParameterfvEXT"/>
22111 </command>
22112 <command>
22113 <proto>void <name>glMultiTexParameterfvEXT</name></proto>
22114 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22115 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22116 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22117 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
22118 </command>
22119 <command>
22120 <proto>void <name>glMultiTexParameteriEXT</name></proto>
22121 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22122 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22123 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22124 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
22125 <vecequiv name="glMultiTexParameterivEXT"/>
22126 </command>
22127 <command>
22128 <proto>void <name>glMultiTexParameterivEXT</name></proto>
22129 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22130 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22131 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22132 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
22133 </command>
22134 <command>
22135 <proto>void <name>glMultiTexRenderbufferEXT</name></proto>
22136 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22137 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22138 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
22139 </command>
22140 <command>
22141 <proto>void <name>glMultiTexSubImage1DEXT</name></proto>
22142 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22143 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22144 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22145 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
22146 <param><ptype>GLsizei</ptype> <name>width</name></param>
22147 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
22148 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
22149 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
22150 </command>
22151 <command>
22152 <proto>void <name>glMultiTexSubImage2DEXT</name></proto>
22153 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22154 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22155 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22156 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
22157 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
22158 <param><ptype>GLsizei</ptype> <name>width</name></param>
22159 <param><ptype>GLsizei</ptype> <name>height</name></param>
22160 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
22161 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
22162 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
22163 </command>
22164 <command>
22165 <proto>void <name>glMultiTexSubImage3DEXT</name></proto>
22166 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
22167 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22168 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22169 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
22170 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
22171 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
22172 <param><ptype>GLsizei</ptype> <name>width</name></param>
22173 <param><ptype>GLsizei</ptype> <name>height</name></param>
22174 <param><ptype>GLsizei</ptype> <name>depth</name></param>
22175 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
22176 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
22177 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
22178 </command>
22179 <command>
22180 <proto>void <name>glMulticastBarrierNV</name></proto>
22181 </command>
22182 <command>
22183 <proto>void <name>glMulticastBlitFramebufferNV</name></proto>
22184 <param><ptype>GLuint</ptype> <name>srcGpu</name></param>
22185 <param><ptype>GLuint</ptype> <name>dstGpu</name></param>
22186 <param><ptype>GLint</ptype> <name>srcX0</name></param>
22187 <param><ptype>GLint</ptype> <name>srcY0</name></param>
22188 <param><ptype>GLint</ptype> <name>srcX1</name></param>
22189 <param><ptype>GLint</ptype> <name>srcY1</name></param>
22190 <param><ptype>GLint</ptype> <name>dstX0</name></param>
22191 <param><ptype>GLint</ptype> <name>dstY0</name></param>
22192 <param><ptype>GLint</ptype> <name>dstX1</name></param>
22193 <param><ptype>GLint</ptype> <name>dstY1</name></param>
22194 <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
22195 <param><ptype>GLenum</ptype> <name>filter</name></param>
22196 </command>
22197 <command>
22198 <proto>void <name>glMulticastBufferSubDataNV</name></proto>
22199 <param><ptype>GLbitfield</ptype> <name>gpuMask</name></param>
22200 <param><ptype>GLuint</ptype> <name>buffer</name></param>
22201 <param><ptype>GLintptr</ptype> <name>offset</name></param>
22202 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
22203 <param>const void *<name>data</name></param>
22204 </command>
22205 <command>
22206 <proto>void <name>glMulticastCopyBufferSubDataNV</name></proto>
22207 <param><ptype>GLuint</ptype> <name>readGpu</name></param>
22208 <param><ptype>GLbitfield</ptype> <name>writeGpuMask</name></param>
22209 <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
22210 <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
22211 <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
22212 <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
22213 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
22214 </command>
22215 <command>
22216 <proto>void <name>glMulticastCopyImageSubDataNV</name></proto>
22217 <param><ptype>GLuint</ptype> <name>srcGpu</name></param>
22218 <param><ptype>GLbitfield</ptype> <name>dstGpuMask</name></param>
22219 <param><ptype>GLuint</ptype> <name>srcName</name></param>
22220 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
22221 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
22222 <param><ptype>GLint</ptype> <name>srcX</name></param>
22223 <param><ptype>GLint</ptype> <name>srcY</name></param>
22224 <param><ptype>GLint</ptype> <name>srcZ</name></param>
22225 <param><ptype>GLuint</ptype> <name>dstName</name></param>
22226 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
22227 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
22228 <param><ptype>GLint</ptype> <name>dstX</name></param>
22229 <param><ptype>GLint</ptype> <name>dstY</name></param>
22230 <param><ptype>GLint</ptype> <name>dstZ</name></param>
22231 <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
22232 <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
22233 <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
22234 </command>
22235 <command>
22236 <proto>void <name>glMulticastFramebufferSampleLocationsfvNV</name></proto>
22237 <param><ptype>GLuint</ptype> <name>gpu</name></param>
22238 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
22239 <param><ptype>GLuint</ptype> <name>start</name></param>
22240 <param><ptype>GLsizei</ptype> <name>count</name></param>
22241 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
22242 </command>
22243 <command>
22244 <proto>void <name>glMulticastGetQueryObjecti64vNV</name></proto>
22245 <param><ptype>GLuint</ptype> <name>gpu</name></param>
22246 <param><ptype>GLuint</ptype> <name>id</name></param>
22247 <param><ptype>GLenum</ptype> <name>pname</name></param>
22248 <param><ptype>GLint64</ptype> *<name>params</name></param>
22249 </command>
22250 <command>
22251 <proto>void <name>glMulticastGetQueryObjectivNV</name></proto>
22252 <param><ptype>GLuint</ptype> <name>gpu</name></param>
22253 <param><ptype>GLuint</ptype> <name>id</name></param>
22254 <param><ptype>GLenum</ptype> <name>pname</name></param>
22255 <param><ptype>GLint</ptype> *<name>params</name></param>
22256 </command>
22257 <command>
22258 <proto>void <name>glMulticastGetQueryObjectui64vNV</name></proto>
22259 <param><ptype>GLuint</ptype> <name>gpu</name></param>
22260 <param><ptype>GLuint</ptype> <name>id</name></param>
22261 <param><ptype>GLenum</ptype> <name>pname</name></param>
22262 <param><ptype>GLuint64</ptype> *<name>params</name></param>
22263 </command>
22264 <command>
22265 <proto>void <name>glMulticastGetQueryObjectuivNV</name></proto>
22266 <param><ptype>GLuint</ptype> <name>gpu</name></param>
22267 <param><ptype>GLuint</ptype> <name>id</name></param>
22268 <param><ptype>GLenum</ptype> <name>pname</name></param>
22269 <param><ptype>GLuint</ptype> *<name>params</name></param>
22270 </command>
22271 <command>
22272 <proto>void <name>glMulticastWaitSyncNV</name></proto>
22273 <param><ptype>GLuint</ptype> <name>signalGpu</name></param>
22274 <param><ptype>GLbitfield</ptype> <name>waitGpuMask</name></param>
22275 </command>
22276 <command>
22277 <proto>void <name>glNamedBufferAttachMemoryNV</name></proto>
22278 <param><ptype>GLuint</ptype> <name>buffer</name></param>
22279 <param><ptype>GLuint</ptype> <name>memory</name></param>
22280 <param><ptype>GLuint64</ptype> <name>offset</name></param>
22281 </command>
22282 <command>
22283 <proto>void <name>glNamedBufferData</name></proto>
22284 <param><ptype>GLuint</ptype> <name>buffer</name></param>
22285 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
22286 <param>const void *<name>data</name></param>
22287 <param group="VertexBufferObjectUsage"><ptype>GLenum</ptype> <name>usage</name></param>
22288 </command>
22289 <command>
22290 <proto>void <name>glNamedBufferDataEXT</name></proto>
22291 <param><ptype>GLuint</ptype> <name>buffer</name></param>
22292 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
22293 <param len="COMPSIZE(size)">const void *<name>data</name></param>
22294 <param group="VertexBufferObjectUsage"><ptype>GLenum</ptype> <name>usage</name></param>
22295 </command>
22296 <command>
22297 <proto>void <name>glNamedBufferPageCommitmentARB</name></proto>
22298 <param><ptype>GLuint</ptype> <name>buffer</name></param>
22299 <param><ptype>GLintptr</ptype> <name>offset</name></param>
22300 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
22301 <param><ptype>GLboolean</ptype> <name>commit</name></param>
22302 </command>
22303 <command>
22304 <proto>void <name>glNamedBufferPageCommitmentEXT</name></proto>
22305 <param><ptype>GLuint</ptype> <name>buffer</name></param>
22306 <param><ptype>GLintptr</ptype> <name>offset</name></param>
22307 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
22308 <param><ptype>GLboolean</ptype> <name>commit</name></param>
22309 </command>
22310 <command>
22311 <proto>void <name>glNamedBufferStorage</name></proto>
22312 <param><ptype>GLuint</ptype> <name>buffer</name></param>
22313 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
22314 <param len="size">const void *<name>data</name></param>
22315 <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
22316 </command>
22317 <command>
22318 <proto>void <name>glNamedBufferStorageExternalEXT</name></proto>
22319 <param><ptype>GLuint</ptype> <name>buffer</name></param>
22320 <param><ptype>GLintptr</ptype> <name>offset</name></param>
22321 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
22322 <param><ptype>GLeglClientBufferEXT</ptype> <name>clientBuffer</name></param>
22323 <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
22324 </command>
22325 <command>
22326 <proto>void <name>glNamedBufferStorageEXT</name></proto>
22327 <param><ptype>GLuint</ptype> <name>buffer</name></param>
22328 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
22329 <param len="size">const void *<name>data</name></param>
22330 <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
22331 <alias name="glNamedBufferStorage"/>
22332 </command>
22333 <command>
22334 <proto>void <name>glNamedBufferStorageMemEXT</name></proto>
22335 <param><ptype>GLuint</ptype> <name>buffer</name></param>
22336 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
22337 <param><ptype>GLuint</ptype> <name>memory</name></param>
22338 <param><ptype>GLuint64</ptype> <name>offset</name></param>
22339 </command>
22340 <command>
22341 <proto>void <name>glNamedBufferSubData</name></proto>
22342 <param><ptype>GLuint</ptype> <name>buffer</name></param>
22343 <param><ptype>GLintptr</ptype> <name>offset</name></param>
22344 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
22345 <param len="COMPSIZE(size)">const void *<name>data</name></param>
22346 </command>
22347 <command>
22348 <proto>void <name>glNamedBufferSubDataEXT</name></proto>
22349 <param><ptype>GLuint</ptype> <name>buffer</name></param>
22350 <param><ptype>GLintptr</ptype> <name>offset</name></param>
22351 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
22352 <param len="COMPSIZE(size)">const void *<name>data</name></param>
22353 <alias name="glNamedBufferSubData"/>
22354 </command>
22355 <command>
22356 <proto>void <name>glNamedCopyBufferSubDataEXT</name></proto>
22357 <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
22358 <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
22359 <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
22360 <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
22361 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
22362 </command>
22363 <command>
22364 <proto>void <name>glNamedFramebufferDrawBuffer</name></proto>
22365 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
22366 <param group="ColorBuffer"><ptype>GLenum</ptype> <name>buf</name></param>
22367 </command>
22368 <command>
22369 <proto>void <name>glNamedFramebufferDrawBuffers</name></proto>
22370 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
22371 <param><ptype>GLsizei</ptype> <name>n</name></param>
22372 <param group="ColorBuffer">const <ptype>GLenum</ptype> *<name>bufs</name></param>
22373 </command>
22374 <command>
22375 <proto>void <name>glNamedFramebufferParameteri</name></proto>
22376 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
22377 <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22378 <param><ptype>GLint</ptype> <name>param</name></param>
22379 </command>
22380 <command>
22381 <proto>void <name>glNamedFramebufferParameteriEXT</name></proto>
22382 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
22383 <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22384 <param><ptype>GLint</ptype> <name>param</name></param>
22385 </command>
22386 <command>
22387 <proto>void <name>glNamedFramebufferReadBuffer</name></proto>
22388 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
22389 <param group="ColorBuffer"><ptype>GLenum</ptype> <name>src</name></param>
22390 </command>
22391 <command>
22392 <proto>void <name>glNamedFramebufferRenderbuffer</name></proto>
22393 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
22394 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
22395 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
22396 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
22397 </command>
22398 <command>
22399 <proto>void <name>glNamedFramebufferRenderbufferEXT</name></proto>
22400 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
22401 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
22402 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
22403 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
22404 </command>
22405 <command>
22406 <proto>void <name>glNamedFramebufferSampleLocationsfvARB</name></proto>
22407 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
22408 <param><ptype>GLuint</ptype> <name>start</name></param>
22409 <param><ptype>GLsizei</ptype> <name>count</name></param>
22410 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
22411 </command>
22412 <command>
22413 <proto>void <name>glNamedFramebufferSampleLocationsfvNV</name></proto>
22414 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
22415 <param><ptype>GLuint</ptype> <name>start</name></param>
22416 <param><ptype>GLsizei</ptype> <name>count</name></param>
22417 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
22418 </command>
22419 <command>
22420 <proto>void <name>glNamedFramebufferTexture</name></proto>
22421 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
22422 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
22423 <param><ptype>GLuint</ptype> <name>texture</name></param>
22424 <param><ptype>GLint</ptype> <name>level</name></param>
22425 </command>
22426 <command>
22427 <proto>void <name>glNamedFramebufferSamplePositionsfvAMD</name></proto>
22428 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
22429 <param><ptype>GLuint</ptype> <name>numsamples</name></param>
22430 <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
22431 <param>const <ptype>GLfloat</ptype> *<name>values</name></param>
22432 </command>
22433 <command>
22434 <proto>void <name>glNamedFramebufferTexture1DEXT</name></proto>
22435 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
22436 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
22437 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
22438 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
22439 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22440 </command>
22441 <command>
22442 <proto>void <name>glNamedFramebufferTexture2DEXT</name></proto>
22443 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
22444 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
22445 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
22446 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
22447 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22448 </command>
22449 <command>
22450 <proto>void <name>glNamedFramebufferTexture3DEXT</name></proto>
22451 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
22452 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
22453 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
22454 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
22455 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22456 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
22457 </command>
22458 <command>
22459 <proto>void <name>glNamedFramebufferTextureEXT</name></proto>
22460 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
22461 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
22462 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
22463 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22464 </command>
22465 <command>
22466 <proto>void <name>glNamedFramebufferTextureFaceEXT</name></proto>
22467 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
22468 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
22469 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
22470 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22471 <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
22472 </command>
22473 <command>
22474 <proto>void <name>glNamedFramebufferTextureLayer</name></proto>
22475 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
22476 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
22477 <param><ptype>GLuint</ptype> <name>texture</name></param>
22478 <param><ptype>GLint</ptype> <name>level</name></param>
22479 <param><ptype>GLint</ptype> <name>layer</name></param>
22480 </command>
22481 <command>
22482 <proto>void <name>glNamedFramebufferTextureLayerEXT</name></proto>
22483 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
22484 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
22485 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
22486 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22487 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
22488 </command>
22489 <command>
22490 <proto>void <name>glNamedProgramLocalParameter4dEXT</name></proto>
22491 <param><ptype>GLuint</ptype> <name>program</name></param>
22492 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22493 <param><ptype>GLuint</ptype> <name>index</name></param>
22494 <param><ptype>GLdouble</ptype> <name>x</name></param>
22495 <param><ptype>GLdouble</ptype> <name>y</name></param>
22496 <param><ptype>GLdouble</ptype> <name>z</name></param>
22497 <param><ptype>GLdouble</ptype> <name>w</name></param>
22498 <vecequiv name="glNamedProgramLocalParameter4dvEXT"/>
22499 </command>
22500 <command>
22501 <proto>void <name>glNamedProgramLocalParameter4dvEXT</name></proto>
22502 <param><ptype>GLuint</ptype> <name>program</name></param>
22503 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22504 <param><ptype>GLuint</ptype> <name>index</name></param>
22505 <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
22506 </command>
22507 <command>
22508 <proto>void <name>glNamedProgramLocalParameter4fEXT</name></proto>
22509 <param><ptype>GLuint</ptype> <name>program</name></param>
22510 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22511 <param><ptype>GLuint</ptype> <name>index</name></param>
22512 <param><ptype>GLfloat</ptype> <name>x</name></param>
22513 <param><ptype>GLfloat</ptype> <name>y</name></param>
22514 <param><ptype>GLfloat</ptype> <name>z</name></param>
22515 <param><ptype>GLfloat</ptype> <name>w</name></param>
22516 <vecequiv name="glNamedProgramLocalParameter4fvEXT"/>
22517 </command>
22518 <command>
22519 <proto>void <name>glNamedProgramLocalParameter4fvEXT</name></proto>
22520 <param><ptype>GLuint</ptype> <name>program</name></param>
22521 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22522 <param><ptype>GLuint</ptype> <name>index</name></param>
22523 <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
22524 </command>
22525 <command>
22526 <proto>void <name>glNamedProgramLocalParameterI4iEXT</name></proto>
22527 <param><ptype>GLuint</ptype> <name>program</name></param>
22528 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22529 <param><ptype>GLuint</ptype> <name>index</name></param>
22530 <param><ptype>GLint</ptype> <name>x</name></param>
22531 <param><ptype>GLint</ptype> <name>y</name></param>
22532 <param><ptype>GLint</ptype> <name>z</name></param>
22533 <param><ptype>GLint</ptype> <name>w</name></param>
22534 <vecequiv name="glNamedProgramLocalParameterI4ivEXT"/>
22535 </command>
22536 <command>
22537 <proto>void <name>glNamedProgramLocalParameterI4ivEXT</name></proto>
22538 <param><ptype>GLuint</ptype> <name>program</name></param>
22539 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22540 <param><ptype>GLuint</ptype> <name>index</name></param>
22541 <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
22542 </command>
22543 <command>
22544 <proto>void <name>glNamedProgramLocalParameterI4uiEXT</name></proto>
22545 <param><ptype>GLuint</ptype> <name>program</name></param>
22546 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22547 <param><ptype>GLuint</ptype> <name>index</name></param>
22548 <param><ptype>GLuint</ptype> <name>x</name></param>
22549 <param><ptype>GLuint</ptype> <name>y</name></param>
22550 <param><ptype>GLuint</ptype> <name>z</name></param>
22551 <param><ptype>GLuint</ptype> <name>w</name></param>
22552 <vecequiv name="glNamedProgramLocalParameterI4uivEXT"/>
22553 </command>
22554 <command>
22555 <proto>void <name>glNamedProgramLocalParameterI4uivEXT</name></proto>
22556 <param><ptype>GLuint</ptype> <name>program</name></param>
22557 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22558 <param><ptype>GLuint</ptype> <name>index</name></param>
22559 <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
22560 </command>
22561 <command>
22562 <proto>void <name>glNamedProgramLocalParameters4fvEXT</name></proto>
22563 <param><ptype>GLuint</ptype> <name>program</name></param>
22564 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22565 <param><ptype>GLuint</ptype> <name>index</name></param>
22566 <param><ptype>GLsizei</ptype> <name>count</name></param>
22567 <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
22568 </command>
22569 <command>
22570 <proto>void <name>glNamedProgramLocalParametersI4ivEXT</name></proto>
22571 <param><ptype>GLuint</ptype> <name>program</name></param>
22572 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22573 <param><ptype>GLuint</ptype> <name>index</name></param>
22574 <param><ptype>GLsizei</ptype> <name>count</name></param>
22575 <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
22576 </command>
22577 <command>
22578 <proto>void <name>glNamedProgramLocalParametersI4uivEXT</name></proto>
22579 <param><ptype>GLuint</ptype> <name>program</name></param>
22580 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22581 <param><ptype>GLuint</ptype> <name>index</name></param>
22582 <param><ptype>GLsizei</ptype> <name>count</name></param>
22583 <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
22584 </command>
22585 <command>
22586 <proto>void <name>glNamedProgramStringEXT</name></proto>
22587 <param><ptype>GLuint</ptype> <name>program</name></param>
22588 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22589 <param group="ProgramFormat"><ptype>GLenum</ptype> <name>format</name></param>
22590 <param><ptype>GLsizei</ptype> <name>len</name></param>
22591 <param len="len">const void *<name>string</name></param>
22592 </command>
22593 <command>
22594 <proto>void <name>glNamedRenderbufferStorage</name></proto>
22595 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
22596 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
22597 <param><ptype>GLsizei</ptype> <name>width</name></param>
22598 <param><ptype>GLsizei</ptype> <name>height</name></param>
22599 </command>
22600 <command>
22601 <proto>void <name>glNamedRenderbufferStorageEXT</name></proto>
22602 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
22603 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
22604 <param><ptype>GLsizei</ptype> <name>width</name></param>
22605 <param><ptype>GLsizei</ptype> <name>height</name></param>
22606 </command>
22607 <command>
22608 <proto>void <name>glNamedRenderbufferStorageMultisample</name></proto>
22609 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
22610 <param><ptype>GLsizei</ptype> <name>samples</name></param>
22611 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
22612 <param><ptype>GLsizei</ptype> <name>width</name></param>
22613 <param><ptype>GLsizei</ptype> <name>height</name></param>
22614 </command>
22615 <command>
22616 <proto>void <name>glNamedRenderbufferStorageMultisampleAdvancedAMD</name></proto>
22617 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
22618 <param><ptype>GLsizei</ptype> <name>samples</name></param>
22619 <param><ptype>GLsizei</ptype> <name>storageSamples</name></param>
22620 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
22621 <param><ptype>GLsizei</ptype> <name>width</name></param>
22622 <param><ptype>GLsizei</ptype> <name>height</name></param>
22623 </command>
22624 <command>
22625 <proto>void <name>glNamedRenderbufferStorageMultisampleCoverageEXT</name></proto>
22626 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
22627 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
22628 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
22629 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
22630 <param><ptype>GLsizei</ptype> <name>width</name></param>
22631 <param><ptype>GLsizei</ptype> <name>height</name></param>
22632 </command>
22633 <command>
22634 <proto>void <name>glNamedRenderbufferStorageMultisampleEXT</name></proto>
22635 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
22636 <param><ptype>GLsizei</ptype> <name>samples</name></param>
22637 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
22638 <param><ptype>GLsizei</ptype> <name>width</name></param>
22639 <param><ptype>GLsizei</ptype> <name>height</name></param>
22640 </command>
22641 <command>
22642 <proto>void <name>glNamedStringARB</name></proto>
22643 <param><ptype>GLenum</ptype> <name>type</name></param>
22644 <param><ptype>GLint</ptype> <name>namelen</name></param>
22645 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
22646 <param><ptype>GLint</ptype> <name>stringlen</name></param>
22647 <param len="stringlen">const <ptype>GLchar</ptype> *<name>string</name></param>
22648 </command>
22649 <command>
22650 <proto>void <name>glNewList</name></proto>
22651 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
22652 <param group="ListMode"><ptype>GLenum</ptype> <name>mode</name></param>
22653 <glx type="single" opcode="101"/>
22654 </command>
22655 <command>
22656 <proto><ptype>GLuint</ptype> <name>glNewObjectBufferATI</name></proto>
22657 <param><ptype>GLsizei</ptype> <name>size</name></param>
22658 <param len="size">const void *<name>pointer</name></param>
22659 <param group="ArrayObjectUsageATI"><ptype>GLenum</ptype> <name>usage</name></param>
22660 </command>
22661 <command>
22662 <proto>void <name>glNormal3b</name></proto>
22663 <param><ptype>GLbyte</ptype> <name>nx</name></param>
22664 <param><ptype>GLbyte</ptype> <name>ny</name></param>
22665 <param><ptype>GLbyte</ptype> <name>nz</name></param>
22666 <vecequiv name="glNormal3bv"/>
22667 </command>
22668 <command>
22669 <proto>void <name>glNormal3bv</name></proto>
22670 <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
22671 <glx type="render" opcode="28"/>
22672 </command>
22673 <command>
22674 <proto>void <name>glNormal3d</name></proto>
22675 <param group="CoordD"><ptype>GLdouble</ptype> <name>nx</name></param>
22676 <param group="CoordD"><ptype>GLdouble</ptype> <name>ny</name></param>
22677 <param group="CoordD"><ptype>GLdouble</ptype> <name>nz</name></param>
22678 <vecequiv name="glNormal3dv"/>
22679 </command>
22680 <command>
22681 <proto>void <name>glNormal3dv</name></proto>
22682 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
22683 <glx type="render" opcode="29"/>
22684 </command>
22685 <command>
22686 <proto>void <name>glNormal3f</name></proto>
22687 <param group="CoordF"><ptype>GLfloat</ptype> <name>nx</name></param>
22688 <param group="CoordF"><ptype>GLfloat</ptype> <name>ny</name></param>
22689 <param group="CoordF"><ptype>GLfloat</ptype> <name>nz</name></param>
22690 <vecequiv name="glNormal3fv"/>
22691 </command>
22692 <command>
22693 <proto>void <name>glNormal3fVertex3fSUN</name></proto>
22694 <param><ptype>GLfloat</ptype> <name>nx</name></param>
22695 <param><ptype>GLfloat</ptype> <name>ny</name></param>
22696 <param><ptype>GLfloat</ptype> <name>nz</name></param>
22697 <param><ptype>GLfloat</ptype> <name>x</name></param>
22698 <param><ptype>GLfloat</ptype> <name>y</name></param>
22699 <param><ptype>GLfloat</ptype> <name>z</name></param>
22700 </command>
22701 <command>
22702 <proto>void <name>glNormal3fVertex3fvSUN</name></proto>
22703 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
22704 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
22705 </command>
22706 <command>
22707 <proto>void <name>glNormal3fv</name></proto>
22708 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
22709 <glx type="render" opcode="30"/>
22710 </command>
22711 <command>
22712 <proto>void <name>glNormal3hNV</name></proto>
22713 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nx</name></param>
22714 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>ny</name></param>
22715 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nz</name></param>
22716 <vecequiv name="glNormal3hvNV"/>
22717 </command>
22718 <command>
22719 <proto>void <name>glNormal3hvNV</name></proto>
22720 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
22721 <glx type="render" opcode="4243"/>
22722 </command>
22723 <command>
22724 <proto>void <name>glNormal3i</name></proto>
22725 <param><ptype>GLint</ptype> <name>nx</name></param>
22726 <param><ptype>GLint</ptype> <name>ny</name></param>
22727 <param><ptype>GLint</ptype> <name>nz</name></param>
22728 <vecequiv name="glNormal3iv"/>
22729 </command>
22730 <command>
22731 <proto>void <name>glNormal3iv</name></proto>
22732 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
22733 <glx type="render" opcode="31"/>
22734 </command>
22735 <command>
22736 <proto>void <name>glNormal3s</name></proto>
22737 <param><ptype>GLshort</ptype> <name>nx</name></param>
22738 <param><ptype>GLshort</ptype> <name>ny</name></param>
22739 <param><ptype>GLshort</ptype> <name>nz</name></param>
22740 <vecequiv name="glNormal3sv"/>
22741 </command>
22742 <command>
22743 <proto>void <name>glNormal3sv</name></proto>
22744 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
22745 <glx type="render" opcode="32"/>
22746 </command>
22747 <command>
22748 <proto>void <name>glNormal3x</name></proto>
22749 <param><ptype>GLfixed</ptype> <name>nx</name></param>
22750 <param><ptype>GLfixed</ptype> <name>ny</name></param>
22751 <param><ptype>GLfixed</ptype> <name>nz</name></param>
22752 </command>
22753 <command>
22754 <proto>void <name>glNormal3xOES</name></proto>
22755 <param><ptype>GLfixed</ptype> <name>nx</name></param>
22756 <param><ptype>GLfixed</ptype> <name>ny</name></param>
22757 <param><ptype>GLfixed</ptype> <name>nz</name></param>
22758 </command>
22759 <command>
22760 <proto>void <name>glNormal3xvOES</name></proto>
22761 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
22762 </command>
22763 <command>
22764 <proto>void <name>glNormalFormatNV</name></proto>
22765 <param><ptype>GLenum</ptype> <name>type</name></param>
22766 <param><ptype>GLsizei</ptype> <name>stride</name></param>
22767 </command>
22768 <command>
22769 <proto>void <name>glNormalP3ui</name></proto>
22770 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
22771 <param><ptype>GLuint</ptype> <name>coords</name></param>
22772 </command>
22773 <command>
22774 <proto>void <name>glNormalP3uiv</name></proto>
22775 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
22776 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
22777 </command>
22778 <command>
22779 <proto>void <name>glNormalPointer</name></proto>
22780 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
22781 <param><ptype>GLsizei</ptype> <name>stride</name></param>
22782 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
22783 </command>
22784 <command>
22785 <proto>void <name>glNormalPointerEXT</name></proto>
22786 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
22787 <param><ptype>GLsizei</ptype> <name>stride</name></param>
22788 <param><ptype>GLsizei</ptype> <name>count</name></param>
22789 <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
22790 </command>
22791 <command>
22792 <proto>void <name>glNormalPointerListIBM</name></proto>
22793 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
22794 <param><ptype>GLint</ptype> <name>stride</name></param>
22795 <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
22796 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
22797 </command>
22798 <command>
22799 <proto>void <name>glNormalPointervINTEL</name></proto>
22800 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
22801 <param len="4">const void **<name>pointer</name></param>
22802 </command>
22803 <command>
22804 <proto>void <name>glNormalStream3bATI</name></proto>
22805 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
22806 <param><ptype>GLbyte</ptype> <name>nx</name></param>
22807 <param><ptype>GLbyte</ptype> <name>ny</name></param>
22808 <param><ptype>GLbyte</ptype> <name>nz</name></param>
22809 </command>
22810 <command>
22811 <proto>void <name>glNormalStream3bvATI</name></proto>
22812 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
22813 <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
22814 </command>
22815 <command>
22816 <proto>void <name>glNormalStream3dATI</name></proto>
22817 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
22818 <param><ptype>GLdouble</ptype> <name>nx</name></param>
22819 <param><ptype>GLdouble</ptype> <name>ny</name></param>
22820 <param><ptype>GLdouble</ptype> <name>nz</name></param>
22821 </command>
22822 <command>
22823 <proto>void <name>glNormalStream3dvATI</name></proto>
22824 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
22825 <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
22826 </command>
22827 <command>
22828 <proto>void <name>glNormalStream3fATI</name></proto>
22829 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
22830 <param><ptype>GLfloat</ptype> <name>nx</name></param>
22831 <param><ptype>GLfloat</ptype> <name>ny</name></param>
22832 <param><ptype>GLfloat</ptype> <name>nz</name></param>
22833 </command>
22834 <command>
22835 <proto>void <name>glNormalStream3fvATI</name></proto>
22836 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
22837 <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
22838 </command>
22839 <command>
22840 <proto>void <name>glNormalStream3iATI</name></proto>
22841 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
22842 <param><ptype>GLint</ptype> <name>nx</name></param>
22843 <param><ptype>GLint</ptype> <name>ny</name></param>
22844 <param><ptype>GLint</ptype> <name>nz</name></param>
22845 </command>
22846 <command>
22847 <proto>void <name>glNormalStream3ivATI</name></proto>
22848 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
22849 <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
22850 </command>
22851 <command>
22852 <proto>void <name>glNormalStream3sATI</name></proto>
22853 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
22854 <param><ptype>GLshort</ptype> <name>nx</name></param>
22855 <param><ptype>GLshort</ptype> <name>ny</name></param>
22856 <param><ptype>GLshort</ptype> <name>nz</name></param>
22857 </command>
22858 <command>
22859 <proto>void <name>glNormalStream3svATI</name></proto>
22860 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
22861 <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
22862 </command>
22863 <command>
22864 <proto>void <name>glObjectLabel</name></proto>
22865 <param group="ObjectIdentifier"><ptype>GLenum</ptype> <name>identifier</name></param>
22866 <param><ptype>GLuint</ptype> <name>name</name></param>
22867 <param><ptype>GLsizei</ptype> <name>length</name></param>
22868 <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
22869 </command>
22870 <command>
22871 <proto>void <name>glObjectLabelKHR</name></proto>
22872 <param group="ObjectIdentifier"><ptype>GLenum</ptype> <name>identifier</name></param>
22873 <param><ptype>GLuint</ptype> <name>name</name></param>
22874 <param><ptype>GLsizei</ptype> <name>length</name></param>
22875 <param>const <ptype>GLchar</ptype> *<name>label</name></param>
22876 <alias name="glObjectLabel"/>
22877 </command>
22878 <command>
22879 <proto>void <name>glObjectPtrLabel</name></proto>
22880 <param>const void *<name>ptr</name></param>
22881 <param><ptype>GLsizei</ptype> <name>length</name></param>
22882 <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
22883 </command>
22884 <command>
22885 <proto>void <name>glObjectPtrLabelKHR</name></proto>
22886 <param>const void *<name>ptr</name></param>
22887 <param><ptype>GLsizei</ptype> <name>length</name></param>
22888 <param>const <ptype>GLchar</ptype> *<name>label</name></param>
22889 <alias name="glObjectPtrLabel"/>
22890 </command>
22891 <command>
22892 <proto><ptype>GLenum</ptype> <name>glObjectPurgeableAPPLE</name></proto>
22893 <param><ptype>GLenum</ptype> <name>objectType</name></param>
22894 <param><ptype>GLuint</ptype> <name>name</name></param>
22895 <param><ptype>GLenum</ptype> <name>option</name></param>
22896 </command>
22897 <command>
22898 <proto><ptype>GLenum</ptype> <name>glObjectUnpurgeableAPPLE</name></proto>
22899 <param><ptype>GLenum</ptype> <name>objectType</name></param>
22900 <param><ptype>GLuint</ptype> <name>name</name></param>
22901 <param><ptype>GLenum</ptype> <name>option</name></param>
22902 </command>
22903 <command>
22904 <proto>void <name>glOrtho</name></proto>
22905 <param><ptype>GLdouble</ptype> <name>left</name></param>
22906 <param><ptype>GLdouble</ptype> <name>right</name></param>
22907 <param><ptype>GLdouble</ptype> <name>bottom</name></param>
22908 <param><ptype>GLdouble</ptype> <name>top</name></param>
22909 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
22910 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
22911 <glx type="render" opcode="182"/>
22912 </command>
22913 <command>
22914 <proto>void <name>glOrthof</name></proto>
22915 <param><ptype>GLfloat</ptype> <name>l</name></param>
22916 <param><ptype>GLfloat</ptype> <name>r</name></param>
22917 <param><ptype>GLfloat</ptype> <name>b</name></param>
22918 <param><ptype>GLfloat</ptype> <name>t</name></param>
22919 <param><ptype>GLfloat</ptype> <name>n</name></param>
22920 <param><ptype>GLfloat</ptype> <name>f</name></param>
22921 </command>
22922 <command>
22923 <proto>void <name>glOrthofOES</name></proto>
22924 <param><ptype>GLfloat</ptype> <name>l</name></param>
22925 <param><ptype>GLfloat</ptype> <name>r</name></param>
22926 <param><ptype>GLfloat</ptype> <name>b</name></param>
22927 <param><ptype>GLfloat</ptype> <name>t</name></param>
22928 <param><ptype>GLfloat</ptype> <name>n</name></param>
22929 <param><ptype>GLfloat</ptype> <name>f</name></param>
22930 <glx type="render" opcode="4311"/>
22931 </command>
22932 <command>
22933 <proto>void <name>glOrthox</name></proto>
22934 <param><ptype>GLfixed</ptype> <name>l</name></param>
22935 <param><ptype>GLfixed</ptype> <name>r</name></param>
22936 <param><ptype>GLfixed</ptype> <name>b</name></param>
22937 <param><ptype>GLfixed</ptype> <name>t</name></param>
22938 <param><ptype>GLfixed</ptype> <name>n</name></param>
22939 <param><ptype>GLfixed</ptype> <name>f</name></param>
22940 </command>
22941 <command>
22942 <proto>void <name>glOrthoxOES</name></proto>
22943 <param><ptype>GLfixed</ptype> <name>l</name></param>
22944 <param><ptype>GLfixed</ptype> <name>r</name></param>
22945 <param><ptype>GLfixed</ptype> <name>b</name></param>
22946 <param><ptype>GLfixed</ptype> <name>t</name></param>
22947 <param><ptype>GLfixed</ptype> <name>n</name></param>
22948 <param><ptype>GLfixed</ptype> <name>f</name></param>
22949 </command>
22950 <command>
22951 <proto>void <name>glPNTrianglesfATI</name></proto>
22952 <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
22953 <param><ptype>GLfloat</ptype> <name>param</name></param>
22954 </command>
22955 <command>
22956 <proto>void <name>glPNTrianglesiATI</name></proto>
22957 <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
22958 <param><ptype>GLint</ptype> <name>param</name></param>
22959 </command>
22960 <command>
22961 <proto>void <name>glPassTexCoordATI</name></proto>
22962 <param><ptype>GLuint</ptype> <name>dst</name></param>
22963 <param><ptype>GLuint</ptype> <name>coord</name></param>
22964 <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
22965 </command>
22966 <command>
22967 <proto>void <name>glPassThrough</name></proto>
22968 <param group="FeedbackElement"><ptype>GLfloat</ptype> <name>token</name></param>
22969 <glx type="render" opcode="123"/>
22970 </command>
22971 <command>
22972 <proto>void <name>glPassThroughxOES</name></proto>
22973 <param><ptype>GLfixed</ptype> <name>token</name></param>
22974 </command>
22975 <command>
22976 <proto>void <name>glPatchParameterfv</name></proto>
22977 <param group="PatchParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22978 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>values</name></param>
22979 </command>
22980 <command>
22981 <proto>void <name>glPatchParameteri</name></proto>
22982 <param group="PatchParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22983 <param><ptype>GLint</ptype> <name>value</name></param>
22984 </command>
22985 <command>
22986 <proto>void <name>glPatchParameteriEXT</name></proto>
22987 <param group="PatchParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22988 <param><ptype>GLint</ptype> <name>value</name></param>
22989 <alias name="glPatchParameteri"/>
22990 </command>
22991 <command>
22992 <proto>void <name>glPatchParameteriOES</name></proto>
22993 <param group="PatchParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22994 <param><ptype>GLint</ptype> <name>value</name></param>
22995 <alias name="glPatchParameteri"/>
22996 </command>
22997 <command>
22998 <proto>void <name>glPathColorGenNV</name></proto>
22999 <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
23000 <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
23001 <param group="PathColorFormat"><ptype>GLenum</ptype> <name>colorFormat</name></param>
23002 <param len="COMPSIZE(genMode,colorFormat)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
23003 </command>
23004 <command>
23005 <proto>void <name>glPathCommandsNV</name></proto>
23006 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
23007 <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
23008 <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
23009 <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
23010 <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
23011 <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
23012 </command>
23013 <command>
23014 <proto>void <name>glPathCoordsNV</name></proto>
23015 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
23016 <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
23017 <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
23018 <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
23019 </command>
23020 <command>
23021 <proto>void <name>glPathCoverDepthFuncNV</name></proto>
23022 <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
23023 </command>
23024 <command>
23025 <proto>void <name>glPathDashArrayNV</name></proto>
23026 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
23027 <param><ptype>GLsizei</ptype> <name>dashCount</name></param>
23028 <param len="dashCount">const <ptype>GLfloat</ptype> *<name>dashArray</name></param>
23029 </command>
23030 <command>
23031 <proto>void <name>glPathFogGenNV</name></proto>
23032 <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
23033 </command>
23034 <command>
23035 <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexArrayNV</name></proto>
23036 <param><ptype>GLuint</ptype> <name>firstPathName</name></param>
23037 <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
23038 <param>const void *<name>fontName</name></param>
23039 <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
23040 <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param>
23041 <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
23042 <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
23043 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
23044 </command>
23045 <command>
23046 <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexRangeNV</name></proto>
23047 <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
23048 <param>const void *<name>fontName</name></param>
23049 <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
23050 <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
23051 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
23052 <param><ptype>GLuint</ptype> <name>baseAndCount</name>[2]</param>
23053 </command>
23054 <command>
23055 <proto>void <name>glPathGlyphRangeNV</name></proto>
23056 <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
23057 <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
23058 <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param>
23059 <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
23060 <param><ptype>GLuint</ptype> <name>firstGlyph</name></param>
23061 <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
23062 <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param>
23063 <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
23064 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
23065 </command>
23066 <command>
23067 <proto>void <name>glPathGlyphsNV</name></proto>
23068 <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
23069 <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
23070 <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param>
23071 <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
23072 <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
23073 <param group="PathElementType"><ptype>GLenum</ptype> <name>type</name></param>
23074 <param len="COMPSIZE(numGlyphs,type,charcodes)">const void *<name>charcodes</name></param>
23075 <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param>
23076 <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
23077 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
23078 </command>
23079 <command>
23080 <proto><ptype>GLenum</ptype> <name>glPathMemoryGlyphIndexArrayNV</name></proto>
23081 <param><ptype>GLuint</ptype> <name>firstPathName</name></param>
23082 <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
23083 <param><ptype>GLsizeiptr</ptype> <name>fontSize</name></param>
23084 <param>const void *<name>fontData</name></param>
23085 <param><ptype>GLsizei</ptype> <name>faceIndex</name></param>
23086 <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param>
23087 <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
23088 <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
23089 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
23090 </command>
23091 <command>
23092 <proto>void <name>glPathParameterfNV</name></proto>
23093 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
23094 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
23095 <param><ptype>GLfloat</ptype> <name>value</name></param>
23096 </command>
23097 <command>
23098 <proto>void <name>glPathParameterfvNV</name></proto>
23099 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
23100 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
23101 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>value</name></param>
23102 </command>
23103 <command>
23104 <proto>void <name>glPathParameteriNV</name></proto>
23105 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
23106 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
23107 <param><ptype>GLint</ptype> <name>value</name></param>
23108 </command>
23109 <command>
23110 <proto>void <name>glPathParameterivNV</name></proto>
23111 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
23112 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
23113 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>value</name></param>
23114 </command>
23115 <command>
23116 <proto>void <name>glPathStencilDepthOffsetNV</name></proto>
23117 <param><ptype>GLfloat</ptype> <name>factor</name></param>
23118 <param><ptype>GLfloat</ptype> <name>units</name></param>
23119 </command>
23120 <command>
23121 <proto>void <name>glPathStencilFuncNV</name></proto>
23122 <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
23123 <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
23124 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
23125 </command>
23126 <command>
23127 <proto>void <name>glPathStringNV</name></proto>
23128 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
23129 <param group="PathStringFormat"><ptype>GLenum</ptype> <name>format</name></param>
23130 <param><ptype>GLsizei</ptype> <name>length</name></param>
23131 <param len="length">const void *<name>pathString</name></param>
23132 </command>
23133 <command>
23134 <proto>void <name>glPathSubCommandsNV</name></proto>
23135 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
23136 <param><ptype>GLsizei</ptype> <name>commandStart</name></param>
23137 <param><ptype>GLsizei</ptype> <name>commandsToDelete</name></param>
23138 <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
23139 <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
23140 <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
23141 <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
23142 <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
23143 </command>
23144 <command>
23145 <proto>void <name>glPathSubCoordsNV</name></proto>
23146 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
23147 <param><ptype>GLsizei</ptype> <name>coordStart</name></param>
23148 <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
23149 <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
23150 <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
23151 </command>
23152 <command>
23153 <proto>void <name>glPathTexGenNV</name></proto>
23154 <param group="PathColor"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
23155 <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
23156 <param><ptype>GLint</ptype> <name>components</name></param>
23157 <param len="COMPSIZE(genMode,components)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
23158 </command>
23159 <command>
23160 <proto>void <name>glPauseTransformFeedback</name></proto>
23161 </command>
23162 <command>
23163 <proto>void <name>glPauseTransformFeedbackNV</name></proto>
23164 <alias name="glPauseTransformFeedback"/>
23165 </command>
23166 <command>
23167 <proto>void <name>glPixelDataRangeNV</name></proto>
23168 <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
23169 <param><ptype>GLsizei</ptype> <name>length</name></param>
23170 <param len="length">const void *<name>pointer</name></param>
23171 </command>
23172 <command>
23173 <proto>void <name>glPixelMapfv</name></proto>
23174 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
23175 <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
23176 <param len="mapsize">const <ptype>GLfloat</ptype> *<name>values</name></param>
23177 <glx type="render" opcode="168"/>
23178 <glx type="render" opcode="323" name="glPixelMapfvPBO" comment="PBO protocol"/>
23179 </command>
23180 <command>
23181 <proto>void <name>glPixelMapuiv</name></proto>
23182 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
23183 <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
23184 <param len="mapsize">const <ptype>GLuint</ptype> *<name>values</name></param>
23185 <glx type="render" opcode="169"/>
23186 <glx type="render" opcode="324" name="glPixelMapuivPBO" comment="PBO protocol"/>
23187 </command>
23188 <command>
23189 <proto>void <name>glPixelMapusv</name></proto>
23190 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
23191 <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
23192 <param len="mapsize">const <ptype>GLushort</ptype> *<name>values</name></param>
23193 <glx type="render" opcode="170"/>
23194 <glx type="render" opcode="325" name="glPixelMapusvPBO" comment="PBO protocol"/>
23195 </command>
23196 <command>
23197 <proto>void <name>glPixelMapx</name></proto>
23198 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
23199 <param><ptype>GLint</ptype> <name>size</name></param>
23200 <param len="size">const <ptype>GLfixed</ptype> *<name>values</name></param>
23201 </command>
23202 <command>
23203 <proto>void <name>glPixelStoref</name></proto>
23204 <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
23205 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
23206 <glx type="single" opcode="109"/>
23207 </command>
23208 <command>
23209 <proto>void <name>glPixelStorei</name></proto>
23210 <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
23211 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
23212 <glx type="single" opcode="110"/>
23213 </command>
23214 <command>
23215 <proto>void <name>glPixelStorex</name></proto>
23216 <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
23217 <param><ptype>GLfixed</ptype> <name>param</name></param>
23218 </command>
23219 <command>
23220 <proto>void <name>glPixelTexGenParameterfSGIS</name></proto>
23221 <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
23222 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
23223 </command>
23224 <command>
23225 <proto>void <name>glPixelTexGenParameterfvSGIS</name></proto>
23226 <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
23227 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
23228 </command>
23229 <command>
23230 <proto>void <name>glPixelTexGenParameteriSGIS</name></proto>
23231 <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
23232 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
23233 </command>
23234 <command>
23235 <proto>void <name>glPixelTexGenParameterivSGIS</name></proto>
23236 <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
23237 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
23238 </command>
23239 <command>
23240 <proto>void <name>glPixelTexGenSGIX</name></proto>
23241 <param group="PixelTexGenModeSGIX"><ptype>GLenum</ptype> <name>mode</name></param>
23242 <glx type="render" opcode="2059"/>
23243 </command>
23244 <command>
23245 <proto>void <name>glPixelTransferf</name></proto>
23246 <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
23247 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
23248 <glx type="render" opcode="166"/>
23249 </command>
23250 <command>
23251 <proto>void <name>glPixelTransferi</name></proto>
23252 <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
23253 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
23254 <glx type="render" opcode="167"/>
23255 </command>
23256 <command>
23257 <proto>void <name>glPixelTransferxOES</name></proto>
23258 <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
23259 <param><ptype>GLfixed</ptype> <name>param</name></param>
23260 </command>
23261 <command>
23262 <proto>void <name>glPixelTransformParameterfEXT</name></proto>
23263 <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
23264 <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
23265 <param><ptype>GLfloat</ptype> <name>param</name></param>
23266 <glx type="render" opcode="16385"/>
23267 </command>
23268 <command>
23269 <proto>void <name>glPixelTransformParameterfvEXT</name></proto>
23270 <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
23271 <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
23272 <param len="1">const <ptype>GLfloat</ptype> *<name>params</name></param>
23273 </command>
23274 <command>
23275 <proto>void <name>glPixelTransformParameteriEXT</name></proto>
23276 <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
23277 <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
23278 <param><ptype>GLint</ptype> <name>param</name></param>
23279 <glx type="render" opcode="16386"/>
23280 </command>
23281 <command>
23282 <proto>void <name>glPixelTransformParameterivEXT</name></proto>
23283 <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
23284 <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
23285 <param len="1">const <ptype>GLint</ptype> *<name>params</name></param>
23286 </command>
23287 <command>
23288 <proto>void <name>glPixelZoom</name></proto>
23289 <param><ptype>GLfloat</ptype> <name>xfactor</name></param>
23290 <param><ptype>GLfloat</ptype> <name>yfactor</name></param>
23291 <glx type="render" opcode="165"/>
23292 </command>
23293 <command>
23294 <proto>void <name>glPixelZoomxOES</name></proto>
23295 <param><ptype>GLfixed</ptype> <name>xfactor</name></param>
23296 <param><ptype>GLfixed</ptype> <name>yfactor</name></param>
23297 </command>
23298 <command>
23299 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glPointAlongPathNV</name></proto>
23300 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
23301 <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
23302 <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
23303 <param><ptype>GLfloat</ptype> <name>distance</name></param>
23304 <param len="1"><ptype>GLfloat</ptype> *<name>x</name></param>
23305 <param len="1"><ptype>GLfloat</ptype> *<name>y</name></param>
23306 <param len="1"><ptype>GLfloat</ptype> *<name>tangentX</name></param>
23307 <param len="1"><ptype>GLfloat</ptype> *<name>tangentY</name></param>
23308 </command>
23309 <command>
23310 <proto>void <name>glPointParameterf</name></proto>
23311 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
23312 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
23313 <glx type="render" opcode="2065"/>
23314 </command>
23315 <command>
23316 <proto>void <name>glPointParameterfARB</name></proto>
23317 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
23318 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
23319 <alias name="glPointParameterf"/>
23320 <glx type="render" opcode="2065"/>
23321 </command>
23322 <command>
23323 <proto>void <name>glPointParameterfEXT</name></proto>
23324 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
23325 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
23326 <alias name="glPointParameterf"/>
23327 </command>
23328 <command>
23329 <proto>void <name>glPointParameterfSGIS</name></proto>
23330 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
23331 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
23332 <alias name="glPointParameterf"/>
23333 </command>
23334 <command>
23335 <proto>void <name>glPointParameterfv</name></proto>
23336 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
23337 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
23338 <glx type="render" opcode="2066"/>
23339 </command>
23340 <command>
23341 <proto>void <name>glPointParameterfvARB</name></proto>
23342 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
23343 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
23344 <alias name="glPointParameterfv"/>
23345 <glx type="render" opcode="2066"/>
23346 </command>
23347 <command>
23348 <proto>void <name>glPointParameterfvEXT</name></proto>
23349 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
23350 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
23351 <alias name="glPointParameterfv"/>
23352 </command>
23353 <command>
23354 <proto>void <name>glPointParameterfvSGIS</name></proto>
23355 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
23356 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
23357 <alias name="glPointParameterfv"/>
23358 </command>
23359 <command>
23360 <proto>void <name>glPointParameteri</name></proto>
23361 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
23362 <param><ptype>GLint</ptype> <name>param</name></param>
23363 <glx type="render" opcode="4221"/>
23364 </command>
23365 <command>
23366 <proto>void <name>glPointParameteriNV</name></proto>
23367 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
23368 <param><ptype>GLint</ptype> <name>param</name></param>
23369 <alias name="glPointParameteri"/>
23370 <glx type="render" opcode="4221"/>
23371 </command>
23372 <command>
23373 <proto>void <name>glPointParameteriv</name></proto>
23374 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
23375 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
23376 <glx type="render" opcode="4222"/>
23377 </command>
23378 <command>
23379 <proto>void <name>glPointParameterivNV</name></proto>
23380 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
23381 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
23382 <alias name="glPointParameteriv"/>
23383 <glx type="render" opcode="4222"/>
23384 </command>
23385 <command>
23386 <proto>void <name>glPointParameterx</name></proto>
23387 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
23388 <param><ptype>GLfixed</ptype> <name>param</name></param>
23389 </command>
23390 <command>
23391 <proto>void <name>glPointParameterxOES</name></proto>
23392 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
23393 <param><ptype>GLfixed</ptype> <name>param</name></param>
23394 </command>
23395 <command>
23396 <proto>void <name>glPointParameterxv</name></proto>
23397 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
23398 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
23399 </command>
23400 <command>
23401 <proto>void <name>glPointParameterxvOES</name></proto>
23402 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
23403 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
23404 </command>
23405 <command>
23406 <proto>void <name>glPointSize</name></proto>
23407 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>size</name></param>
23408 <glx type="render" opcode="100"/>
23409 </command>
23410 <command>
23411 <proto>void <name>glPointSizePointerOES</name></proto>
23412 <param><ptype>GLenum</ptype> <name>type</name></param>
23413 <param><ptype>GLsizei</ptype> <name>stride</name></param>
23414 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
23415 </command>
23416 <command>
23417 <proto>void <name>glPointSizex</name></proto>
23418 <param><ptype>GLfixed</ptype> <name>size</name></param>
23419 </command>
23420 <command>
23421 <proto>void <name>glPointSizexOES</name></proto>
23422 <param><ptype>GLfixed</ptype> <name>size</name></param>
23423 </command>
23424 <command>
23425 <proto><ptype>GLint</ptype> <name>glPollAsyncSGIX</name></proto>
23426 <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
23427 </command>
23428 <command>
23429 <proto><ptype>GLint</ptype> <name>glPollInstrumentsSGIX</name></proto>
23430 <param len="1"><ptype>GLint</ptype> *<name>marker_p</name></param>
23431 <glx type="vendor" opcode="4104"/>
23432 </command>
23433 <command>
23434 <proto>void <name>glPolygonMode</name></proto>
23435 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
23436 <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
23437 <glx type="render" opcode="101"/>
23438 </command>
23439 <command>
23440 <proto>void <name>glPolygonModeNV</name></proto>
23441 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
23442 <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
23443 <alias name="glPolygonMode"/>
23444 </command>
23445 <command>
23446 <proto>void <name>glPolygonOffset</name></proto>
23447 <param><ptype>GLfloat</ptype> <name>factor</name></param>
23448 <param><ptype>GLfloat</ptype> <name>units</name></param>
23449 <glx type="render" opcode="192"/>
23450 </command>
23451 <command>
23452 <proto>void <name>glPolygonOffsetClamp</name></proto>
23453 <param><ptype>GLfloat</ptype> <name>factor</name></param>
23454 <param><ptype>GLfloat</ptype> <name>units</name></param>
23455 <param><ptype>GLfloat</ptype> <name>clamp</name></param>
23456 <glx type="render" opcode="4225"/>
23457 </command>
23458 <command>
23459 <proto>void <name>glPolygonOffsetClampEXT</name></proto>
23460 <param><ptype>GLfloat</ptype> <name>factor</name></param>
23461 <param><ptype>GLfloat</ptype> <name>units</name></param>
23462 <param><ptype>GLfloat</ptype> <name>clamp</name></param>
23463 <alias name="glPolygonOffsetClamp"/>
23464 </command>
23465 <command>
23466 <proto>void <name>glPolygonOffsetEXT</name></proto>
23467 <param><ptype>GLfloat</ptype> <name>factor</name></param>
23468 <param><ptype>GLfloat</ptype> <name>bias</name></param>
23469 <glx type="render" opcode="4098"/>
23470 </command>
23471 <command>
23472 <proto>void <name>glPolygonOffsetx</name></proto>
23473 <param><ptype>GLfixed</ptype> <name>factor</name></param>
23474 <param><ptype>GLfixed</ptype> <name>units</name></param>
23475 </command>
23476 <command>
23477 <proto>void <name>glPolygonOffsetxOES</name></proto>
23478 <param><ptype>GLfixed</ptype> <name>factor</name></param>
23479 <param><ptype>GLfixed</ptype> <name>units</name></param>
23480 </command>
23481 <command>
23482 <proto>void <name>glPolygonStipple</name></proto>
23483 <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>mask</name></param>
23484 <glx type="render" opcode="102"/>
23485 <glx type="render" opcode="326" name="glPolygonStipplePBO" comment="PBO protocol"/>
23486 </command>
23487 <command>
23488 <proto>void <name>glPopAttrib</name></proto>
23489 <glx type="render" opcode="141"/>
23490 </command>
23491 <command>
23492 <proto>void <name>glPopClientAttrib</name></proto>
23493 </command>
23494 <command>
23495 <proto>void <name>glPopDebugGroup</name></proto>
23496 </command>
23497 <command>
23498 <proto>void <name>glPopDebugGroupKHR</name></proto>
23499 <alias name="glPopDebugGroup"/>
23500 </command>
23501 <command>
23502 <proto>void <name>glPopGroupMarkerEXT</name></proto>
23503 </command>
23504 <command>
23505 <proto>void <name>glPopMatrix</name></proto>
23506 <glx type="render" opcode="183"/>
23507 </command>
23508 <command>
23509 <proto>void <name>glPopName</name></proto>
23510 <glx type="render" opcode="124"/>
23511 </command>
23512 <command>
23513 <proto>void <name>glPresentFrameDualFillNV</name></proto>
23514 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
23515 <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
23516 <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
23517 <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
23518 <param><ptype>GLenum</ptype> <name>type</name></param>
23519 <param><ptype>GLenum</ptype> <name>target0</name></param>
23520 <param><ptype>GLuint</ptype> <name>fill0</name></param>
23521 <param><ptype>GLenum</ptype> <name>target1</name></param>
23522 <param><ptype>GLuint</ptype> <name>fill1</name></param>
23523 <param><ptype>GLenum</ptype> <name>target2</name></param>
23524 <param><ptype>GLuint</ptype> <name>fill2</name></param>
23525 <param><ptype>GLenum</ptype> <name>target3</name></param>
23526 <param><ptype>GLuint</ptype> <name>fill3</name></param>
23527 </command>
23528 <command>
23529 <proto>void <name>glPresentFrameKeyedNV</name></proto>
23530 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
23531 <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
23532 <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
23533 <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
23534 <param><ptype>GLenum</ptype> <name>type</name></param>
23535 <param><ptype>GLenum</ptype> <name>target0</name></param>
23536 <param><ptype>GLuint</ptype> <name>fill0</name></param>
23537 <param><ptype>GLuint</ptype> <name>key0</name></param>
23538 <param><ptype>GLenum</ptype> <name>target1</name></param>
23539 <param><ptype>GLuint</ptype> <name>fill1</name></param>
23540 <param><ptype>GLuint</ptype> <name>key1</name></param>
23541 </command>
23542 <command>
23543 <proto>void <name>glPrimitiveBoundingBox</name></proto>
23544 <param><ptype>GLfloat</ptype> <name>minX</name></param>
23545 <param><ptype>GLfloat</ptype> <name>minY</name></param>
23546 <param><ptype>GLfloat</ptype> <name>minZ</name></param>
23547 <param><ptype>GLfloat</ptype> <name>minW</name></param>
23548 <param><ptype>GLfloat</ptype> <name>maxX</name></param>
23549 <param><ptype>GLfloat</ptype> <name>maxY</name></param>
23550 <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
23551 <param><ptype>GLfloat</ptype> <name>maxW</name></param>
23552 </command>
23553 <command>
23554 <proto>void <name>glPrimitiveBoundingBoxARB</name></proto>
23555 <param><ptype>GLfloat</ptype> <name>minX</name></param>
23556 <param><ptype>GLfloat</ptype> <name>minY</name></param>
23557 <param><ptype>GLfloat</ptype> <name>minZ</name></param>
23558 <param><ptype>GLfloat</ptype> <name>minW</name></param>
23559 <param><ptype>GLfloat</ptype> <name>maxX</name></param>
23560 <param><ptype>GLfloat</ptype> <name>maxY</name></param>
23561 <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
23562 <param><ptype>GLfloat</ptype> <name>maxW</name></param>
23563 <alias name="glPrimitiveBoundingBox"/>
23564 </command>
23565 <command>
23566 <proto>void <name>glPrimitiveBoundingBoxEXT</name></proto>
23567 <param><ptype>GLfloat</ptype> <name>minX</name></param>
23568 <param><ptype>GLfloat</ptype> <name>minY</name></param>
23569 <param><ptype>GLfloat</ptype> <name>minZ</name></param>
23570 <param><ptype>GLfloat</ptype> <name>minW</name></param>
23571 <param><ptype>GLfloat</ptype> <name>maxX</name></param>
23572 <param><ptype>GLfloat</ptype> <name>maxY</name></param>
23573 <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
23574 <param><ptype>GLfloat</ptype> <name>maxW</name></param>
23575 <alias name="glPrimitiveBoundingBox"/>
23576 </command>
23577 <command>
23578 <proto>void <name>glPrimitiveBoundingBoxOES</name></proto>
23579 <param><ptype>GLfloat</ptype> <name>minX</name></param>
23580 <param><ptype>GLfloat</ptype> <name>minY</name></param>
23581 <param><ptype>GLfloat</ptype> <name>minZ</name></param>
23582 <param><ptype>GLfloat</ptype> <name>minW</name></param>
23583 <param><ptype>GLfloat</ptype> <name>maxX</name></param>
23584 <param><ptype>GLfloat</ptype> <name>maxY</name></param>
23585 <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
23586 <param><ptype>GLfloat</ptype> <name>maxW</name></param>
23587 <alias name="glPrimitiveBoundingBox"/>
23588 </command>
23589 <command>
23590 <proto>void <name>glPrimitiveRestartIndex</name></proto>
23591 <param><ptype>GLuint</ptype> <name>index</name></param>
23592 </command>
23593 <command>
23594 <proto>void <name>glPrimitiveRestartIndexNV</name></proto>
23595 <param><ptype>GLuint</ptype> <name>index</name></param>
23596 <glx type="render" opcode="365"/>
23597 </command>
23598 <command>
23599 <proto>void <name>glPrimitiveRestartNV</name></proto>
23600 <glx type="render" opcode="364"/>
23601 </command>
23602 <command>
23603 <proto>void <name>glPrioritizeTextures</name></proto>
23604 <param><ptype>GLsizei</ptype> <name>n</name></param>
23605 <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
23606 <param len="n">const <ptype>GLfloat</ptype> *<name>priorities</name></param>
23607 <glx type="render" opcode="4118"/>
23608 </command>
23609 <command>
23610 <proto>void <name>glPrioritizeTexturesEXT</name></proto>
23611 <param><ptype>GLsizei</ptype> <name>n</name></param>
23612 <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
23613 <param group="ClampedFloat32" len="n">const <ptype>GLclampf</ptype> *<name>priorities</name></param>
23614 <alias name="glPrioritizeTextures"/>
23615 <glx type="render" opcode="4118"/>
23616 </command>
23617 <command>
23618 <proto>void <name>glPrioritizeTexturesxOES</name></proto>
23619 <param><ptype>GLsizei</ptype> <name>n</name></param>
23620 <param len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
23621 <param group="ClampedFixed" len="n">const <ptype>GLfixed</ptype> *<name>priorities</name></param>
23622 </command>
23623 <command>
23624 <proto>void <name>glProgramBinary</name></proto>
23625 <param><ptype>GLuint</ptype> <name>program</name></param>
23626 <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
23627 <param len="length">const void *<name>binary</name></param>
23628 <param><ptype>GLsizei</ptype> <name>length</name></param>
23629 </command>
23630 <command>
23631 <proto>void <name>glProgramBinaryOES</name></proto>
23632 <param><ptype>GLuint</ptype> <name>program</name></param>
23633 <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
23634 <param len="length">const void *<name>binary</name></param>
23635 <param><ptype>GLint</ptype> <name>length</name></param>
23636 <alias name="glProgramBinary"/>
23637 </command>
23638 <command>
23639 <proto>void <name>glProgramBufferParametersIivNV</name></proto>
23640 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23641 <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
23642 <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
23643 <param><ptype>GLsizei</ptype> <name>count</name></param>
23644 <param len="count">const <ptype>GLint</ptype> *<name>params</name></param>
23645 </command>
23646 <command>
23647 <proto>void <name>glProgramBufferParametersIuivNV</name></proto>
23648 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23649 <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
23650 <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
23651 <param><ptype>GLsizei</ptype> <name>count</name></param>
23652 <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
23653 </command>
23654 <command>
23655 <proto>void <name>glProgramBufferParametersfvNV</name></proto>
23656 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23657 <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
23658 <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
23659 <param><ptype>GLsizei</ptype> <name>count</name></param>
23660 <param len="count">const <ptype>GLfloat</ptype> *<name>params</name></param>
23661 </command>
23662 <command>
23663 <proto>void <name>glProgramEnvParameter4dARB</name></proto>
23664 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
23665 <param><ptype>GLuint</ptype> <name>index</name></param>
23666 <param><ptype>GLdouble</ptype> <name>x</name></param>
23667 <param><ptype>GLdouble</ptype> <name>y</name></param>
23668 <param><ptype>GLdouble</ptype> <name>z</name></param>
23669 <param><ptype>GLdouble</ptype> <name>w</name></param>
23670 <vecequiv name="glProgramEnvParameter4dvARB"/>
23671 </command>
23672 <command>
23673 <proto>void <name>glProgramEnvParameter4dvARB</name></proto>
23674 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
23675 <param><ptype>GLuint</ptype> <name>index</name></param>
23676 <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
23677 </command>
23678 <command>
23679 <proto>void <name>glProgramEnvParameter4fARB</name></proto>
23680 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
23681 <param><ptype>GLuint</ptype> <name>index</name></param>
23682 <param><ptype>GLfloat</ptype> <name>x</name></param>
23683 <param><ptype>GLfloat</ptype> <name>y</name></param>
23684 <param><ptype>GLfloat</ptype> <name>z</name></param>
23685 <param><ptype>GLfloat</ptype> <name>w</name></param>
23686 <vecequiv name="glProgramEnvParameter4fvARB"/>
23687 </command>
23688 <command>
23689 <proto>void <name>glProgramEnvParameter4fvARB</name></proto>
23690 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
23691 <param><ptype>GLuint</ptype> <name>index</name></param>
23692 <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
23693 </command>
23694 <command>
23695 <proto>void <name>glProgramEnvParameterI4iNV</name></proto>
23696 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23697 <param><ptype>GLuint</ptype> <name>index</name></param>
23698 <param><ptype>GLint</ptype> <name>x</name></param>
23699 <param><ptype>GLint</ptype> <name>y</name></param>
23700 <param><ptype>GLint</ptype> <name>z</name></param>
23701 <param><ptype>GLint</ptype> <name>w</name></param>
23702 <vecequiv name="glProgramEnvParameterI4ivNV"/>
23703 </command>
23704 <command>
23705 <proto>void <name>glProgramEnvParameterI4ivNV</name></proto>
23706 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23707 <param><ptype>GLuint</ptype> <name>index</name></param>
23708 <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
23709 </command>
23710 <command>
23711 <proto>void <name>glProgramEnvParameterI4uiNV</name></proto>
23712 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23713 <param><ptype>GLuint</ptype> <name>index</name></param>
23714 <param><ptype>GLuint</ptype> <name>x</name></param>
23715 <param><ptype>GLuint</ptype> <name>y</name></param>
23716 <param><ptype>GLuint</ptype> <name>z</name></param>
23717 <param><ptype>GLuint</ptype> <name>w</name></param>
23718 <vecequiv name="glProgramEnvParameterI4uivNV"/>
23719 </command>
23720 <command>
23721 <proto>void <name>glProgramEnvParameterI4uivNV</name></proto>
23722 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23723 <param><ptype>GLuint</ptype> <name>index</name></param>
23724 <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
23725 </command>
23726 <command>
23727 <proto>void <name>glProgramEnvParameters4fvEXT</name></proto>
23728 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
23729 <param><ptype>GLuint</ptype> <name>index</name></param>
23730 <param><ptype>GLsizei</ptype> <name>count</name></param>
23731 <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
23732 <glx type="render" opcode="4281"/>
23733 </command>
23734 <command>
23735 <proto>void <name>glProgramEnvParametersI4ivNV</name></proto>
23736 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23737 <param><ptype>GLuint</ptype> <name>index</name></param>
23738 <param><ptype>GLsizei</ptype> <name>count</name></param>
23739 <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
23740 </command>
23741 <command>
23742 <proto>void <name>glProgramEnvParametersI4uivNV</name></proto>
23743 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23744 <param><ptype>GLuint</ptype> <name>index</name></param>
23745 <param><ptype>GLsizei</ptype> <name>count</name></param>
23746 <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
23747 </command>
23748 <command>
23749 <proto>void <name>glProgramLocalParameter4dARB</name></proto>
23750 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
23751 <param><ptype>GLuint</ptype> <name>index</name></param>
23752 <param><ptype>GLdouble</ptype> <name>x</name></param>
23753 <param><ptype>GLdouble</ptype> <name>y</name></param>
23754 <param><ptype>GLdouble</ptype> <name>z</name></param>
23755 <param><ptype>GLdouble</ptype> <name>w</name></param>
23756 <vecequiv name="glProgramLocalParameter4dvARB"/>
23757 </command>
23758 <command>
23759 <proto>void <name>glProgramLocalParameter4dvARB</name></proto>
23760 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
23761 <param><ptype>GLuint</ptype> <name>index</name></param>
23762 <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
23763 </command>
23764 <command>
23765 <proto>void <name>glProgramLocalParameter4fARB</name></proto>
23766 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
23767 <param><ptype>GLuint</ptype> <name>index</name></param>
23768 <param><ptype>GLfloat</ptype> <name>x</name></param>
23769 <param><ptype>GLfloat</ptype> <name>y</name></param>
23770 <param><ptype>GLfloat</ptype> <name>z</name></param>
23771 <param><ptype>GLfloat</ptype> <name>w</name></param>
23772 <vecequiv name="glProgramLocalParameter4fvARB"/>
23773 </command>
23774 <command>
23775 <proto>void <name>glProgramLocalParameter4fvARB</name></proto>
23776 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
23777 <param><ptype>GLuint</ptype> <name>index</name></param>
23778 <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
23779 </command>
23780 <command>
23781 <proto>void <name>glProgramLocalParameterI4iNV</name></proto>
23782 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23783 <param><ptype>GLuint</ptype> <name>index</name></param>
23784 <param><ptype>GLint</ptype> <name>x</name></param>
23785 <param><ptype>GLint</ptype> <name>y</name></param>
23786 <param><ptype>GLint</ptype> <name>z</name></param>
23787 <param><ptype>GLint</ptype> <name>w</name></param>
23788 <vecequiv name="glProgramLocalParameterI4ivNV"/>
23789 </command>
23790 <command>
23791 <proto>void <name>glProgramLocalParameterI4ivNV</name></proto>
23792 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23793 <param><ptype>GLuint</ptype> <name>index</name></param>
23794 <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
23795 </command>
23796 <command>
23797 <proto>void <name>glProgramLocalParameterI4uiNV</name></proto>
23798 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23799 <param><ptype>GLuint</ptype> <name>index</name></param>
23800 <param><ptype>GLuint</ptype> <name>x</name></param>
23801 <param><ptype>GLuint</ptype> <name>y</name></param>
23802 <param><ptype>GLuint</ptype> <name>z</name></param>
23803 <param><ptype>GLuint</ptype> <name>w</name></param>
23804 <vecequiv name="glProgramLocalParameterI4uivNV"/>
23805 </command>
23806 <command>
23807 <proto>void <name>glProgramLocalParameterI4uivNV</name></proto>
23808 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23809 <param><ptype>GLuint</ptype> <name>index</name></param>
23810 <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
23811 </command>
23812 <command>
23813 <proto>void <name>glProgramLocalParameters4fvEXT</name></proto>
23814 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
23815 <param><ptype>GLuint</ptype> <name>index</name></param>
23816 <param><ptype>GLsizei</ptype> <name>count</name></param>
23817 <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
23818 <glx type="render" opcode="4282"/>
23819 </command>
23820 <command>
23821 <proto>void <name>glProgramLocalParametersI4ivNV</name></proto>
23822 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23823 <param><ptype>GLuint</ptype> <name>index</name></param>
23824 <param><ptype>GLsizei</ptype> <name>count</name></param>
23825 <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
23826 </command>
23827 <command>
23828 <proto>void <name>glProgramLocalParametersI4uivNV</name></proto>
23829 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23830 <param><ptype>GLuint</ptype> <name>index</name></param>
23831 <param><ptype>GLsizei</ptype> <name>count</name></param>
23832 <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
23833 </command>
23834 <command>
23835 <proto>void <name>glProgramNamedParameter4dNV</name></proto>
23836 <param><ptype>GLuint</ptype> <name>id</name></param>
23837 <param><ptype>GLsizei</ptype> <name>len</name></param>
23838 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
23839 <param><ptype>GLdouble</ptype> <name>x</name></param>
23840 <param><ptype>GLdouble</ptype> <name>y</name></param>
23841 <param><ptype>GLdouble</ptype> <name>z</name></param>
23842 <param><ptype>GLdouble</ptype> <name>w</name></param>
23843 <vecequiv name="glProgramNamedParameter4dvNV"/>
23844 </command>
23845 <command>
23846 <proto>void <name>glProgramNamedParameter4dvNV</name></proto>
23847 <param><ptype>GLuint</ptype> <name>id</name></param>
23848 <param><ptype>GLsizei</ptype> <name>len</name></param>
23849 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
23850 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
23851 <glx type="render" opcode="4219"/>
23852 </command>
23853 <command>
23854 <proto>void <name>glProgramNamedParameter4fNV</name></proto>
23855 <param><ptype>GLuint</ptype> <name>id</name></param>
23856 <param><ptype>GLsizei</ptype> <name>len</name></param>
23857 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
23858 <param><ptype>GLfloat</ptype> <name>x</name></param>
23859 <param><ptype>GLfloat</ptype> <name>y</name></param>
23860 <param><ptype>GLfloat</ptype> <name>z</name></param>
23861 <param><ptype>GLfloat</ptype> <name>w</name></param>
23862 <vecequiv name="glProgramNamedParameter4fvNV"/>
23863 </command>
23864 <command>
23865 <proto>void <name>glProgramNamedParameter4fvNV</name></proto>
23866 <param><ptype>GLuint</ptype> <name>id</name></param>
23867 <param><ptype>GLsizei</ptype> <name>len</name></param>
23868 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
23869 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
23870 <glx type="render" opcode="4218"/>
23871 </command>
23872 <command>
23873 <proto>void <name>glProgramParameter4dNV</name></proto>
23874 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
23875 <param><ptype>GLuint</ptype> <name>index</name></param>
23876 <param><ptype>GLdouble</ptype> <name>x</name></param>
23877 <param><ptype>GLdouble</ptype> <name>y</name></param>
23878 <param><ptype>GLdouble</ptype> <name>z</name></param>
23879 <param><ptype>GLdouble</ptype> <name>w</name></param>
23880 <vecequiv name="glProgramParameter4dvNV"/>
23881 </command>
23882 <command>
23883 <proto>void <name>glProgramParameter4dvNV</name></proto>
23884 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
23885 <param><ptype>GLuint</ptype> <name>index</name></param>
23886 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
23887 <glx type="render" opcode="4185"/>
23888 </command>
23889 <command>
23890 <proto>void <name>glProgramParameter4fNV</name></proto>
23891 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
23892 <param><ptype>GLuint</ptype> <name>index</name></param>
23893 <param><ptype>GLfloat</ptype> <name>x</name></param>
23894 <param><ptype>GLfloat</ptype> <name>y</name></param>
23895 <param><ptype>GLfloat</ptype> <name>z</name></param>
23896 <param><ptype>GLfloat</ptype> <name>w</name></param>
23897 <vecequiv name="glProgramParameter4fvNV"/>
23898 </command>
23899 <command>
23900 <proto>void <name>glProgramParameter4fvNV</name></proto>
23901 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
23902 <param><ptype>GLuint</ptype> <name>index</name></param>
23903 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
23904 <glx type="render" opcode="4184"/>
23905 </command>
23906 <command>
23907 <proto>void <name>glProgramParameteri</name></proto>
23908 <param><ptype>GLuint</ptype> <name>program</name></param>
23909 <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
23910 <param><ptype>GLint</ptype> <name>value</name></param>
23911 </command>
23912 <command>
23913 <proto>void <name>glProgramParameteriARB</name></proto>
23914 <param><ptype>GLuint</ptype> <name>program</name></param>
23915 <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
23916 <param><ptype>GLint</ptype> <name>value</name></param>
23917 <alias name="glProgramParameteri"/>
23918 </command>
23919 <command>
23920 <proto>void <name>glProgramParameteriEXT</name></proto>
23921 <param><ptype>GLuint</ptype> <name>program</name></param>
23922 <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
23923 <param><ptype>GLint</ptype> <name>value</name></param>
23924 <alias name="glProgramParameteri"/>
23925 </command>
23926 <command>
23927 <proto>void <name>glProgramParameters4dvNV</name></proto>
23928 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
23929 <param><ptype>GLuint</ptype> <name>index</name></param>
23930 <param><ptype>GLsizei</ptype> <name>count</name></param>
23931 <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
23932 <glx type="render" opcode="4187"/>
23933 </command>
23934 <command>
23935 <proto>void <name>glProgramParameters4fvNV</name></proto>
23936 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
23937 <param><ptype>GLuint</ptype> <name>index</name></param>
23938 <param><ptype>GLsizei</ptype> <name>count</name></param>
23939 <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
23940 <glx type="render" opcode="4186"/>
23941 </command>
23942 <command>
23943 <proto>void <name>glProgramPathFragmentInputGenNV</name></proto>
23944 <param><ptype>GLuint</ptype> <name>program</name></param>
23945 <param><ptype>GLint</ptype> <name>location</name></param>
23946 <param><ptype>GLenum</ptype> <name>genMode</name></param>
23947 <param><ptype>GLint</ptype> <name>components</name></param>
23948 <param>const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
23949 </command>
23950 <command>
23951 <proto>void <name>glProgramStringARB</name></proto>
23952 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
23953 <param group="ProgramFormatARB"><ptype>GLenum</ptype> <name>format</name></param>
23954 <param><ptype>GLsizei</ptype> <name>len</name></param>
23955 <param len="len">const void *<name>string</name></param>
23956 </command>
23957 <command>
23958 <proto>void <name>glProgramSubroutineParametersuivNV</name></proto>
23959 <param><ptype>GLenum</ptype> <name>target</name></param>
23960 <param><ptype>GLsizei</ptype> <name>count</name></param>
23961 <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
23962 </command>
23963 <command>
23964 <proto>void <name>glProgramUniform1d</name></proto>
23965 <param><ptype>GLuint</ptype> <name>program</name></param>
23966 <param><ptype>GLint</ptype> <name>location</name></param>
23967 <param><ptype>GLdouble</ptype> <name>v0</name></param>
23968 </command>
23969 <command>
23970 <proto>void <name>glProgramUniform1dEXT</name></proto>
23971 <param><ptype>GLuint</ptype> <name>program</name></param>
23972 <param><ptype>GLint</ptype> <name>location</name></param>
23973 <param><ptype>GLdouble</ptype> <name>x</name></param>
23974 </command>
23975 <command>
23976 <proto>void <name>glProgramUniform1dv</name></proto>
23977 <param><ptype>GLuint</ptype> <name>program</name></param>
23978 <param><ptype>GLint</ptype> <name>location</name></param>
23979 <param><ptype>GLsizei</ptype> <name>count</name></param>
23980 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
23981 </command>
23982 <command>
23983 <proto>void <name>glProgramUniform1dvEXT</name></proto>
23984 <param><ptype>GLuint</ptype> <name>program</name></param>
23985 <param><ptype>GLint</ptype> <name>location</name></param>
23986 <param><ptype>GLsizei</ptype> <name>count</name></param>
23987 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
23988 </command>
23989 <command>
23990 <proto>void <name>glProgramUniform1f</name></proto>
23991 <param><ptype>GLuint</ptype> <name>program</name></param>
23992 <param><ptype>GLint</ptype> <name>location</name></param>
23993 <param><ptype>GLfloat</ptype> <name>v0</name></param>
23994 </command>
23995 <command>
23996 <proto>void <name>glProgramUniform1fEXT</name></proto>
23997 <param><ptype>GLuint</ptype> <name>program</name></param>
23998 <param><ptype>GLint</ptype> <name>location</name></param>
23999 <param><ptype>GLfloat</ptype> <name>v0</name></param>
24000 <alias name="glProgramUniform1f"/>
24001 </command>
24002 <command>
24003 <proto>void <name>glProgramUniform1fv</name></proto>
24004 <param><ptype>GLuint</ptype> <name>program</name></param>
24005 <param><ptype>GLint</ptype> <name>location</name></param>
24006 <param><ptype>GLsizei</ptype> <name>count</name></param>
24007 <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
24008 </command>
24009 <command>
24010 <proto>void <name>glProgramUniform1fvEXT</name></proto>
24011 <param><ptype>GLuint</ptype> <name>program</name></param>
24012 <param><ptype>GLint</ptype> <name>location</name></param>
24013 <param><ptype>GLsizei</ptype> <name>count</name></param>
24014 <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
24015 <alias name="glProgramUniform1fv"/>
24016 </command>
24017 <command>
24018 <proto>void <name>glProgramUniform1i</name></proto>
24019 <param><ptype>GLuint</ptype> <name>program</name></param>
24020 <param><ptype>GLint</ptype> <name>location</name></param>
24021 <param><ptype>GLint</ptype> <name>v0</name></param>
24022 </command>
24023 <command>
24024 <proto>void <name>glProgramUniform1i64ARB</name></proto>
24025 <param><ptype>GLuint</ptype> <name>program</name></param>
24026 <param><ptype>GLint</ptype> <name>location</name></param>
24027 <param><ptype>GLint64</ptype> <name>x</name></param>
24028 </command>
24029 <command>
24030 <proto>void <name>glProgramUniform1i64NV</name></proto>
24031 <param><ptype>GLuint</ptype> <name>program</name></param>
24032 <param><ptype>GLint</ptype> <name>location</name></param>
24033 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
24034 </command>
24035 <command>
24036 <proto>void <name>glProgramUniform1i64vARB</name></proto>
24037 <param><ptype>GLuint</ptype> <name>program</name></param>
24038 <param><ptype>GLint</ptype> <name>location</name></param>
24039 <param><ptype>GLsizei</ptype> <name>count</name></param>
24040 <param len="count">const <ptype>GLint64</ptype> *<name>value</name></param>
24041 </command>
24042 <command>
24043 <proto>void <name>glProgramUniform1i64vNV</name></proto>
24044 <param><ptype>GLuint</ptype> <name>program</name></param>
24045 <param><ptype>GLint</ptype> <name>location</name></param>
24046 <param><ptype>GLsizei</ptype> <name>count</name></param>
24047 <param len="count">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
24048 </command>
24049 <command>
24050 <proto>void <name>glProgramUniform1iEXT</name></proto>
24051 <param><ptype>GLuint</ptype> <name>program</name></param>
24052 <param><ptype>GLint</ptype> <name>location</name></param>
24053 <param><ptype>GLint</ptype> <name>v0</name></param>
24054 <alias name="glProgramUniform1i"/>
24055 </command>
24056 <command>
24057 <proto>void <name>glProgramUniform1iv</name></proto>
24058 <param><ptype>GLuint</ptype> <name>program</name></param>
24059 <param><ptype>GLint</ptype> <name>location</name></param>
24060 <param><ptype>GLsizei</ptype> <name>count</name></param>
24061 <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
24062 </command>
24063 <command>
24064 <proto>void <name>glProgramUniform1ivEXT</name></proto>
24065 <param><ptype>GLuint</ptype> <name>program</name></param>
24066 <param><ptype>GLint</ptype> <name>location</name></param>
24067 <param><ptype>GLsizei</ptype> <name>count</name></param>
24068 <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
24069 <alias name="glProgramUniform1iv"/>
24070 </command>
24071 <command>
24072 <proto>void <name>glProgramUniform1ui</name></proto>
24073 <param><ptype>GLuint</ptype> <name>program</name></param>
24074 <param><ptype>GLint</ptype> <name>location</name></param>
24075 <param><ptype>GLuint</ptype> <name>v0</name></param>
24076 </command>
24077 <command>
24078 <proto>void <name>glProgramUniform1ui64ARB</name></proto>
24079 <param><ptype>GLuint</ptype> <name>program</name></param>
24080 <param><ptype>GLint</ptype> <name>location</name></param>
24081 <param><ptype>GLuint64</ptype> <name>x</name></param>
24082 </command>
24083 <command>
24084 <proto>void <name>glProgramUniform1ui64NV</name></proto>
24085 <param><ptype>GLuint</ptype> <name>program</name></param>
24086 <param><ptype>GLint</ptype> <name>location</name></param>
24087 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
24088 </command>
24089 <command>
24090 <proto>void <name>glProgramUniform1ui64vARB</name></proto>
24091 <param><ptype>GLuint</ptype> <name>program</name></param>
24092 <param><ptype>GLint</ptype> <name>location</name></param>
24093 <param><ptype>GLsizei</ptype> <name>count</name></param>
24094 <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
24095 </command>
24096 <command>
24097 <proto>void <name>glProgramUniform1ui64vNV</name></proto>
24098 <param><ptype>GLuint</ptype> <name>program</name></param>
24099 <param><ptype>GLint</ptype> <name>location</name></param>
24100 <param><ptype>GLsizei</ptype> <name>count</name></param>
24101 <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
24102 </command>
24103 <command>
24104 <proto>void <name>glProgramUniform1uiEXT</name></proto>
24105 <param><ptype>GLuint</ptype> <name>program</name></param>
24106 <param><ptype>GLint</ptype> <name>location</name></param>
24107 <param><ptype>GLuint</ptype> <name>v0</name></param>
24108 <alias name="glProgramUniform1ui"/>
24109 </command>
24110 <command>
24111 <proto>void <name>glProgramUniform1uiv</name></proto>
24112 <param><ptype>GLuint</ptype> <name>program</name></param>
24113 <param><ptype>GLint</ptype> <name>location</name></param>
24114 <param><ptype>GLsizei</ptype> <name>count</name></param>
24115 <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
24116 </command>
24117 <command>
24118 <proto>void <name>glProgramUniform1uivEXT</name></proto>
24119 <param><ptype>GLuint</ptype> <name>program</name></param>
24120 <param><ptype>GLint</ptype> <name>location</name></param>
24121 <param><ptype>GLsizei</ptype> <name>count</name></param>
24122 <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
24123 <alias name="glProgramUniform1uiv"/>
24124 </command>
24125 <command>
24126 <proto>void <name>glProgramUniform2d</name></proto>
24127 <param><ptype>GLuint</ptype> <name>program</name></param>
24128 <param><ptype>GLint</ptype> <name>location</name></param>
24129 <param><ptype>GLdouble</ptype> <name>v0</name></param>
24130 <param><ptype>GLdouble</ptype> <name>v1</name></param>
24131 </command>
24132 <command>
24133 <proto>void <name>glProgramUniform2dEXT</name></proto>
24134 <param><ptype>GLuint</ptype> <name>program</name></param>
24135 <param><ptype>GLint</ptype> <name>location</name></param>
24136 <param><ptype>GLdouble</ptype> <name>x</name></param>
24137 <param><ptype>GLdouble</ptype> <name>y</name></param>
24138 </command>
24139 <command>
24140 <proto>void <name>glProgramUniform2dv</name></proto>
24141 <param><ptype>GLuint</ptype> <name>program</name></param>
24142 <param><ptype>GLint</ptype> <name>location</name></param>
24143 <param><ptype>GLsizei</ptype> <name>count</name></param>
24144 <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
24145 </command>
24146 <command>
24147 <proto>void <name>glProgramUniform2dvEXT</name></proto>
24148 <param><ptype>GLuint</ptype> <name>program</name></param>
24149 <param><ptype>GLint</ptype> <name>location</name></param>
24150 <param><ptype>GLsizei</ptype> <name>count</name></param>
24151 <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
24152 </command>
24153 <command>
24154 <proto>void <name>glProgramUniform2f</name></proto>
24155 <param><ptype>GLuint</ptype> <name>program</name></param>
24156 <param><ptype>GLint</ptype> <name>location</name></param>
24157 <param><ptype>GLfloat</ptype> <name>v0</name></param>
24158 <param><ptype>GLfloat</ptype> <name>v1</name></param>
24159 </command>
24160 <command>
24161 <proto>void <name>glProgramUniform2fEXT</name></proto>
24162 <param><ptype>GLuint</ptype> <name>program</name></param>
24163 <param><ptype>GLint</ptype> <name>location</name></param>
24164 <param><ptype>GLfloat</ptype> <name>v0</name></param>
24165 <param><ptype>GLfloat</ptype> <name>v1</name></param>
24166 <alias name="glProgramUniform2f"/>
24167 </command>
24168 <command>
24169 <proto>void <name>glProgramUniform2fv</name></proto>
24170 <param><ptype>GLuint</ptype> <name>program</name></param>
24171 <param><ptype>GLint</ptype> <name>location</name></param>
24172 <param><ptype>GLsizei</ptype> <name>count</name></param>
24173 <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
24174 </command>
24175 <command>
24176 <proto>void <name>glProgramUniform2fvEXT</name></proto>
24177 <param><ptype>GLuint</ptype> <name>program</name></param>
24178 <param><ptype>GLint</ptype> <name>location</name></param>
24179 <param><ptype>GLsizei</ptype> <name>count</name></param>
24180 <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
24181 <alias name="glProgramUniform2fv"/>
24182 </command>
24183 <command>
24184 <proto>void <name>glProgramUniform2i</name></proto>
24185 <param><ptype>GLuint</ptype> <name>program</name></param>
24186 <param><ptype>GLint</ptype> <name>location</name></param>
24187 <param><ptype>GLint</ptype> <name>v0</name></param>
24188 <param><ptype>GLint</ptype> <name>v1</name></param>
24189 </command>
24190 <command>
24191 <proto>void <name>glProgramUniform2i64ARB</name></proto>
24192 <param><ptype>GLuint</ptype> <name>program</name></param>
24193 <param><ptype>GLint</ptype> <name>location</name></param>
24194 <param><ptype>GLint64</ptype> <name>x</name></param>
24195 <param><ptype>GLint64</ptype> <name>y</name></param>
24196 </command>
24197 <command>
24198 <proto>void <name>glProgramUniform2i64NV</name></proto>
24199 <param><ptype>GLuint</ptype> <name>program</name></param>
24200 <param><ptype>GLint</ptype> <name>location</name></param>
24201 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
24202 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
24203 </command>
24204 <command>
24205 <proto>void <name>glProgramUniform2i64vARB</name></proto>
24206 <param><ptype>GLuint</ptype> <name>program</name></param>
24207 <param><ptype>GLint</ptype> <name>location</name></param>
24208 <param><ptype>GLsizei</ptype> <name>count</name></param>
24209 <param len="count*2">const <ptype>GLint64</ptype> *<name>value</name></param>
24210 </command>
24211 <command>
24212 <proto>void <name>glProgramUniform2i64vNV</name></proto>
24213 <param><ptype>GLuint</ptype> <name>program</name></param>
24214 <param><ptype>GLint</ptype> <name>location</name></param>
24215 <param><ptype>GLsizei</ptype> <name>count</name></param>
24216 <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
24217 </command>
24218 <command>
24219 <proto>void <name>glProgramUniform2iEXT</name></proto>
24220 <param><ptype>GLuint</ptype> <name>program</name></param>
24221 <param><ptype>GLint</ptype> <name>location</name></param>
24222 <param><ptype>GLint</ptype> <name>v0</name></param>
24223 <param><ptype>GLint</ptype> <name>v1</name></param>
24224 <alias name="glProgramUniform2i"/>
24225 </command>
24226 <command>
24227 <proto>void <name>glProgramUniform2iv</name></proto>
24228 <param><ptype>GLuint</ptype> <name>program</name></param>
24229 <param><ptype>GLint</ptype> <name>location</name></param>
24230 <param><ptype>GLsizei</ptype> <name>count</name></param>
24231 <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
24232 </command>
24233 <command>
24234 <proto>void <name>glProgramUniform2ivEXT</name></proto>
24235 <param><ptype>GLuint</ptype> <name>program</name></param>
24236 <param><ptype>GLint</ptype> <name>location</name></param>
24237 <param><ptype>GLsizei</ptype> <name>count</name></param>
24238 <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
24239 <alias name="glProgramUniform2iv"/>
24240 </command>
24241 <command>
24242 <proto>void <name>glProgramUniform2ui</name></proto>
24243 <param><ptype>GLuint</ptype> <name>program</name></param>
24244 <param><ptype>GLint</ptype> <name>location</name></param>
24245 <param><ptype>GLuint</ptype> <name>v0</name></param>
24246 <param><ptype>GLuint</ptype> <name>v1</name></param>
24247 </command>
24248 <command>
24249 <proto>void <name>glProgramUniform2ui64ARB</name></proto>
24250 <param><ptype>GLuint</ptype> <name>program</name></param>
24251 <param><ptype>GLint</ptype> <name>location</name></param>
24252 <param><ptype>GLuint64</ptype> <name>x</name></param>
24253 <param><ptype>GLuint64</ptype> <name>y</name></param>
24254 </command>
24255 <command>
24256 <proto>void <name>glProgramUniform2ui64NV</name></proto>
24257 <param><ptype>GLuint</ptype> <name>program</name></param>
24258 <param><ptype>GLint</ptype> <name>location</name></param>
24259 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
24260 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
24261 </command>
24262 <command>
24263 <proto>void <name>glProgramUniform2ui64vARB</name></proto>
24264 <param><ptype>GLuint</ptype> <name>program</name></param>
24265 <param><ptype>GLint</ptype> <name>location</name></param>
24266 <param><ptype>GLsizei</ptype> <name>count</name></param>
24267 <param len="count*2">const <ptype>GLuint64</ptype> *<name>value</name></param>
24268 </command>
24269 <command>
24270 <proto>void <name>glProgramUniform2ui64vNV</name></proto>
24271 <param><ptype>GLuint</ptype> <name>program</name></param>
24272 <param><ptype>GLint</ptype> <name>location</name></param>
24273 <param><ptype>GLsizei</ptype> <name>count</name></param>
24274 <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
24275 </command>
24276 <command>
24277 <proto>void <name>glProgramUniform2uiEXT</name></proto>
24278 <param><ptype>GLuint</ptype> <name>program</name></param>
24279 <param><ptype>GLint</ptype> <name>location</name></param>
24280 <param><ptype>GLuint</ptype> <name>v0</name></param>
24281 <param><ptype>GLuint</ptype> <name>v1</name></param>
24282 <alias name="glProgramUniform2ui"/>
24283 </command>
24284 <command>
24285 <proto>void <name>glProgramUniform2uiv</name></proto>
24286 <param><ptype>GLuint</ptype> <name>program</name></param>
24287 <param><ptype>GLint</ptype> <name>location</name></param>
24288 <param><ptype>GLsizei</ptype> <name>count</name></param>
24289 <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
24290 </command>
24291 <command>
24292 <proto>void <name>glProgramUniform2uivEXT</name></proto>
24293 <param><ptype>GLuint</ptype> <name>program</name></param>
24294 <param><ptype>GLint</ptype> <name>location</name></param>
24295 <param><ptype>GLsizei</ptype> <name>count</name></param>
24296 <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
24297 <alias name="glProgramUniform2uiv"/>
24298 </command>
24299 <command>
24300 <proto>void <name>glProgramUniform3d</name></proto>
24301 <param><ptype>GLuint</ptype> <name>program</name></param>
24302 <param><ptype>GLint</ptype> <name>location</name></param>
24303 <param><ptype>GLdouble</ptype> <name>v0</name></param>
24304 <param><ptype>GLdouble</ptype> <name>v1</name></param>
24305 <param><ptype>GLdouble</ptype> <name>v2</name></param>
24306 </command>
24307 <command>
24308 <proto>void <name>glProgramUniform3dEXT</name></proto>
24309 <param><ptype>GLuint</ptype> <name>program</name></param>
24310 <param><ptype>GLint</ptype> <name>location</name></param>
24311 <param><ptype>GLdouble</ptype> <name>x</name></param>
24312 <param><ptype>GLdouble</ptype> <name>y</name></param>
24313 <param><ptype>GLdouble</ptype> <name>z</name></param>
24314 </command>
24315 <command>
24316 <proto>void <name>glProgramUniform3dv</name></proto>
24317 <param><ptype>GLuint</ptype> <name>program</name></param>
24318 <param><ptype>GLint</ptype> <name>location</name></param>
24319 <param><ptype>GLsizei</ptype> <name>count</name></param>
24320 <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
24321 </command>
24322 <command>
24323 <proto>void <name>glProgramUniform3dvEXT</name></proto>
24324 <param><ptype>GLuint</ptype> <name>program</name></param>
24325 <param><ptype>GLint</ptype> <name>location</name></param>
24326 <param><ptype>GLsizei</ptype> <name>count</name></param>
24327 <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
24328 </command>
24329 <command>
24330 <proto>void <name>glProgramUniform3f</name></proto>
24331 <param><ptype>GLuint</ptype> <name>program</name></param>
24332 <param><ptype>GLint</ptype> <name>location</name></param>
24333 <param><ptype>GLfloat</ptype> <name>v0</name></param>
24334 <param><ptype>GLfloat</ptype> <name>v1</name></param>
24335 <param><ptype>GLfloat</ptype> <name>v2</name></param>
24336 </command>
24337 <command>
24338 <proto>void <name>glProgramUniform3fEXT</name></proto>
24339 <param><ptype>GLuint</ptype> <name>program</name></param>
24340 <param><ptype>GLint</ptype> <name>location</name></param>
24341 <param><ptype>GLfloat</ptype> <name>v0</name></param>
24342 <param><ptype>GLfloat</ptype> <name>v1</name></param>
24343 <param><ptype>GLfloat</ptype> <name>v2</name></param>
24344 <alias name="glProgramUniform3f"/>
24345 </command>
24346 <command>
24347 <proto>void <name>glProgramUniform3fv</name></proto>
24348 <param><ptype>GLuint</ptype> <name>program</name></param>
24349 <param><ptype>GLint</ptype> <name>location</name></param>
24350 <param><ptype>GLsizei</ptype> <name>count</name></param>
24351 <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
24352 </command>
24353 <command>
24354 <proto>void <name>glProgramUniform3fvEXT</name></proto>
24355 <param><ptype>GLuint</ptype> <name>program</name></param>
24356 <param><ptype>GLint</ptype> <name>location</name></param>
24357 <param><ptype>GLsizei</ptype> <name>count</name></param>
24358 <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
24359 <alias name="glProgramUniform3fv"/>
24360 </command>
24361 <command>
24362 <proto>void <name>glProgramUniform3i</name></proto>
24363 <param><ptype>GLuint</ptype> <name>program</name></param>
24364 <param><ptype>GLint</ptype> <name>location</name></param>
24365 <param><ptype>GLint</ptype> <name>v0</name></param>
24366 <param><ptype>GLint</ptype> <name>v1</name></param>
24367 <param><ptype>GLint</ptype> <name>v2</name></param>
24368 </command>
24369 <command>
24370 <proto>void <name>glProgramUniform3i64ARB</name></proto>
24371 <param><ptype>GLuint</ptype> <name>program</name></param>
24372 <param><ptype>GLint</ptype> <name>location</name></param>
24373 <param><ptype>GLint64</ptype> <name>x</name></param>
24374 <param><ptype>GLint64</ptype> <name>y</name></param>
24375 <param><ptype>GLint64</ptype> <name>z</name></param>
24376 </command>
24377 <command>
24378 <proto>void <name>glProgramUniform3i64NV</name></proto>
24379 <param><ptype>GLuint</ptype> <name>program</name></param>
24380 <param><ptype>GLint</ptype> <name>location</name></param>
24381 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
24382 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
24383 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
24384 </command>
24385 <command>
24386 <proto>void <name>glProgramUniform3i64vARB</name></proto>
24387 <param><ptype>GLuint</ptype> <name>program</name></param>
24388 <param><ptype>GLint</ptype> <name>location</name></param>
24389 <param><ptype>GLsizei</ptype> <name>count</name></param>
24390 <param len="count*3">const <ptype>GLint64</ptype> *<name>value</name></param>
24391 </command>
24392 <command>
24393 <proto>void <name>glProgramUniform3i64vNV</name></proto>
24394 <param><ptype>GLuint</ptype> <name>program</name></param>
24395 <param><ptype>GLint</ptype> <name>location</name></param>
24396 <param><ptype>GLsizei</ptype> <name>count</name></param>
24397 <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
24398 </command>
24399 <command>
24400 <proto>void <name>glProgramUniform3iEXT</name></proto>
24401 <param><ptype>GLuint</ptype> <name>program</name></param>
24402 <param><ptype>GLint</ptype> <name>location</name></param>
24403 <param><ptype>GLint</ptype> <name>v0</name></param>
24404 <param><ptype>GLint</ptype> <name>v1</name></param>
24405 <param><ptype>GLint</ptype> <name>v2</name></param>
24406 <alias name="glProgramUniform3i"/>
24407 </command>
24408 <command>
24409 <proto>void <name>glProgramUniform3iv</name></proto>
24410 <param><ptype>GLuint</ptype> <name>program</name></param>
24411 <param><ptype>GLint</ptype> <name>location</name></param>
24412 <param><ptype>GLsizei</ptype> <name>count</name></param>
24413 <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
24414 </command>
24415 <command>
24416 <proto>void <name>glProgramUniform3ivEXT</name></proto>
24417 <param><ptype>GLuint</ptype> <name>program</name></param>
24418 <param><ptype>GLint</ptype> <name>location</name></param>
24419 <param><ptype>GLsizei</ptype> <name>count</name></param>
24420 <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
24421 <alias name="glProgramUniform3iv"/>
24422 </command>
24423 <command>
24424 <proto>void <name>glProgramUniform3ui</name></proto>
24425 <param><ptype>GLuint</ptype> <name>program</name></param>
24426 <param><ptype>GLint</ptype> <name>location</name></param>
24427 <param><ptype>GLuint</ptype> <name>v0</name></param>
24428 <param><ptype>GLuint</ptype> <name>v1</name></param>
24429 <param><ptype>GLuint</ptype> <name>v2</name></param>
24430 </command>
24431 <command>
24432 <proto>void <name>glProgramUniform3ui64ARB</name></proto>
24433 <param><ptype>GLuint</ptype> <name>program</name></param>
24434 <param><ptype>GLint</ptype> <name>location</name></param>
24435 <param><ptype>GLuint64</ptype> <name>x</name></param>
24436 <param><ptype>GLuint64</ptype> <name>y</name></param>
24437 <param><ptype>GLuint64</ptype> <name>z</name></param>
24438 </command>
24439 <command>
24440 <proto>void <name>glProgramUniform3ui64NV</name></proto>
24441 <param><ptype>GLuint</ptype> <name>program</name></param>
24442 <param><ptype>GLint</ptype> <name>location</name></param>
24443 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
24444 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
24445 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
24446 </command>
24447 <command>
24448 <proto>void <name>glProgramUniform3ui64vARB</name></proto>
24449 <param><ptype>GLuint</ptype> <name>program</name></param>
24450 <param><ptype>GLint</ptype> <name>location</name></param>
24451 <param><ptype>GLsizei</ptype> <name>count</name></param>
24452 <param len="count*3">const <ptype>GLuint64</ptype> *<name>value</name></param>
24453 </command>
24454 <command>
24455 <proto>void <name>glProgramUniform3ui64vNV</name></proto>
24456 <param><ptype>GLuint</ptype> <name>program</name></param>
24457 <param><ptype>GLint</ptype> <name>location</name></param>
24458 <param><ptype>GLsizei</ptype> <name>count</name></param>
24459 <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
24460 </command>
24461 <command>
24462 <proto>void <name>glProgramUniform3uiEXT</name></proto>
24463 <param><ptype>GLuint</ptype> <name>program</name></param>
24464 <param><ptype>GLint</ptype> <name>location</name></param>
24465 <param><ptype>GLuint</ptype> <name>v0</name></param>
24466 <param><ptype>GLuint</ptype> <name>v1</name></param>
24467 <param><ptype>GLuint</ptype> <name>v2</name></param>
24468 <alias name="glProgramUniform3ui"/>
24469 </command>
24470 <command>
24471 <proto>void <name>glProgramUniform3uiv</name></proto>
24472 <param><ptype>GLuint</ptype> <name>program</name></param>
24473 <param><ptype>GLint</ptype> <name>location</name></param>
24474 <param><ptype>GLsizei</ptype> <name>count</name></param>
24475 <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
24476 </command>
24477 <command>
24478 <proto>void <name>glProgramUniform3uivEXT</name></proto>
24479 <param><ptype>GLuint</ptype> <name>program</name></param>
24480 <param><ptype>GLint</ptype> <name>location</name></param>
24481 <param><ptype>GLsizei</ptype> <name>count</name></param>
24482 <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
24483 <alias name="glProgramUniform3uiv"/>
24484 </command>
24485 <command>
24486 <proto>void <name>glProgramUniform4d</name></proto>
24487 <param><ptype>GLuint</ptype> <name>program</name></param>
24488 <param><ptype>GLint</ptype> <name>location</name></param>
24489 <param><ptype>GLdouble</ptype> <name>v0</name></param>
24490 <param><ptype>GLdouble</ptype> <name>v1</name></param>
24491 <param><ptype>GLdouble</ptype> <name>v2</name></param>
24492 <param><ptype>GLdouble</ptype> <name>v3</name></param>
24493 </command>
24494 <command>
24495 <proto>void <name>glProgramUniform4dEXT</name></proto>
24496 <param><ptype>GLuint</ptype> <name>program</name></param>
24497 <param><ptype>GLint</ptype> <name>location</name></param>
24498 <param><ptype>GLdouble</ptype> <name>x</name></param>
24499 <param><ptype>GLdouble</ptype> <name>y</name></param>
24500 <param><ptype>GLdouble</ptype> <name>z</name></param>
24501 <param><ptype>GLdouble</ptype> <name>w</name></param>
24502 </command>
24503 <command>
24504 <proto>void <name>glProgramUniform4dv</name></proto>
24505 <param><ptype>GLuint</ptype> <name>program</name></param>
24506 <param><ptype>GLint</ptype> <name>location</name></param>
24507 <param><ptype>GLsizei</ptype> <name>count</name></param>
24508 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
24509 </command>
24510 <command>
24511 <proto>void <name>glProgramUniform4dvEXT</name></proto>
24512 <param><ptype>GLuint</ptype> <name>program</name></param>
24513 <param><ptype>GLint</ptype> <name>location</name></param>
24514 <param><ptype>GLsizei</ptype> <name>count</name></param>
24515 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
24516 </command>
24517 <command>
24518 <proto>void <name>glProgramUniform4f</name></proto>
24519 <param><ptype>GLuint</ptype> <name>program</name></param>
24520 <param><ptype>GLint</ptype> <name>location</name></param>
24521 <param><ptype>GLfloat</ptype> <name>v0</name></param>
24522 <param><ptype>GLfloat</ptype> <name>v1</name></param>
24523 <param><ptype>GLfloat</ptype> <name>v2</name></param>
24524 <param><ptype>GLfloat</ptype> <name>v3</name></param>
24525 </command>
24526 <command>
24527 <proto>void <name>glProgramUniform4fEXT</name></proto>
24528 <param><ptype>GLuint</ptype> <name>program</name></param>
24529 <param><ptype>GLint</ptype> <name>location</name></param>
24530 <param><ptype>GLfloat</ptype> <name>v0</name></param>
24531 <param><ptype>GLfloat</ptype> <name>v1</name></param>
24532 <param><ptype>GLfloat</ptype> <name>v2</name></param>
24533 <param><ptype>GLfloat</ptype> <name>v3</name></param>
24534 <alias name="glProgramUniform4f"/>
24535 </command>
24536 <command>
24537 <proto>void <name>glProgramUniform4fv</name></proto>
24538 <param><ptype>GLuint</ptype> <name>program</name></param>
24539 <param><ptype>GLint</ptype> <name>location</name></param>
24540 <param><ptype>GLsizei</ptype> <name>count</name></param>
24541 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
24542 </command>
24543 <command>
24544 <proto>void <name>glProgramUniform4fvEXT</name></proto>
24545 <param><ptype>GLuint</ptype> <name>program</name></param>
24546 <param><ptype>GLint</ptype> <name>location</name></param>
24547 <param><ptype>GLsizei</ptype> <name>count</name></param>
24548 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
24549 <alias name="glProgramUniform4fv"/>
24550 </command>
24551 <command>
24552 <proto>void <name>glProgramUniform4i</name></proto>
24553 <param><ptype>GLuint</ptype> <name>program</name></param>
24554 <param><ptype>GLint</ptype> <name>location</name></param>
24555 <param><ptype>GLint</ptype> <name>v0</name></param>
24556 <param><ptype>GLint</ptype> <name>v1</name></param>
24557 <param><ptype>GLint</ptype> <name>v2</name></param>
24558 <param><ptype>GLint</ptype> <name>v3</name></param>
24559 </command>
24560 <command>
24561 <proto>void <name>glProgramUniform4i64ARB</name></proto>
24562 <param><ptype>GLuint</ptype> <name>program</name></param>
24563 <param><ptype>GLint</ptype> <name>location</name></param>
24564 <param><ptype>GLint64</ptype> <name>x</name></param>
24565 <param><ptype>GLint64</ptype> <name>y</name></param>
24566 <param><ptype>GLint64</ptype> <name>z</name></param>
24567 <param><ptype>GLint64</ptype> <name>w</name></param>
24568 </command>
24569 <command>
24570 <proto>void <name>glProgramUniform4i64NV</name></proto>
24571 <param><ptype>GLuint</ptype> <name>program</name></param>
24572 <param><ptype>GLint</ptype> <name>location</name></param>
24573 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
24574 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
24575 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
24576 <param><ptype>GLint64EXT</ptype> <name>w</name></param>
24577 </command>
24578 <command>
24579 <proto>void <name>glProgramUniform4i64vARB</name></proto>
24580 <param><ptype>GLuint</ptype> <name>program</name></param>
24581 <param><ptype>GLint</ptype> <name>location</name></param>
24582 <param><ptype>GLsizei</ptype> <name>count</name></param>
24583 <param len="count*4">const <ptype>GLint64</ptype> *<name>value</name></param>
24584 </command>
24585 <command>
24586 <proto>void <name>glProgramUniform4i64vNV</name></proto>
24587 <param><ptype>GLuint</ptype> <name>program</name></param>
24588 <param><ptype>GLint</ptype> <name>location</name></param>
24589 <param><ptype>GLsizei</ptype> <name>count</name></param>
24590 <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
24591 </command>
24592 <command>
24593 <proto>void <name>glProgramUniform4iEXT</name></proto>
24594 <param><ptype>GLuint</ptype> <name>program</name></param>
24595 <param><ptype>GLint</ptype> <name>location</name></param>
24596 <param><ptype>GLint</ptype> <name>v0</name></param>
24597 <param><ptype>GLint</ptype> <name>v1</name></param>
24598 <param><ptype>GLint</ptype> <name>v2</name></param>
24599 <param><ptype>GLint</ptype> <name>v3</name></param>
24600 <alias name="glProgramUniform4i"/>
24601 </command>
24602 <command>
24603 <proto>void <name>glProgramUniform4iv</name></proto>
24604 <param><ptype>GLuint</ptype> <name>program</name></param>
24605 <param><ptype>GLint</ptype> <name>location</name></param>
24606 <param><ptype>GLsizei</ptype> <name>count</name></param>
24607 <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
24608 </command>
24609 <command>
24610 <proto>void <name>glProgramUniform4ivEXT</name></proto>
24611 <param><ptype>GLuint</ptype> <name>program</name></param>
24612 <param><ptype>GLint</ptype> <name>location</name></param>
24613 <param><ptype>GLsizei</ptype> <name>count</name></param>
24614 <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
24615 <alias name="glProgramUniform4iv"/>
24616 </command>
24617 <command>
24618 <proto>void <name>glProgramUniform4ui</name></proto>
24619 <param><ptype>GLuint</ptype> <name>program</name></param>
24620 <param><ptype>GLint</ptype> <name>location</name></param>
24621 <param><ptype>GLuint</ptype> <name>v0</name></param>
24622 <param><ptype>GLuint</ptype> <name>v1</name></param>
24623 <param><ptype>GLuint</ptype> <name>v2</name></param>
24624 <param><ptype>GLuint</ptype> <name>v3</name></param>
24625 </command>
24626 <command>
24627 <proto>void <name>glProgramUniform4ui64ARB</name></proto>
24628 <param><ptype>GLuint</ptype> <name>program</name></param>
24629 <param><ptype>GLint</ptype> <name>location</name></param>
24630 <param><ptype>GLuint64</ptype> <name>x</name></param>
24631 <param><ptype>GLuint64</ptype> <name>y</name></param>
24632 <param><ptype>GLuint64</ptype> <name>z</name></param>
24633 <param><ptype>GLuint64</ptype> <name>w</name></param>
24634 </command>
24635 <command>
24636 <proto>void <name>glProgramUniform4ui64NV</name></proto>
24637 <param><ptype>GLuint</ptype> <name>program</name></param>
24638 <param><ptype>GLint</ptype> <name>location</name></param>
24639 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
24640 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
24641 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
24642 <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
24643 </command>
24644 <command>
24645 <proto>void <name>glProgramUniform4ui64vARB</name></proto>
24646 <param><ptype>GLuint</ptype> <name>program</name></param>
24647 <param><ptype>GLint</ptype> <name>location</name></param>
24648 <param><ptype>GLsizei</ptype> <name>count</name></param>
24649 <param len="count*4">const <ptype>GLuint64</ptype> *<name>value</name></param>
24650 </command>
24651 <command>
24652 <proto>void <name>glProgramUniform4ui64vNV</name></proto>
24653 <param><ptype>GLuint</ptype> <name>program</name></param>
24654 <param><ptype>GLint</ptype> <name>location</name></param>
24655 <param><ptype>GLsizei</ptype> <name>count</name></param>
24656 <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
24657 </command>
24658 <command>
24659 <proto>void <name>glProgramUniform4uiEXT</name></proto>
24660 <param><ptype>GLuint</ptype> <name>program</name></param>
24661 <param><ptype>GLint</ptype> <name>location</name></param>
24662 <param><ptype>GLuint</ptype> <name>v0</name></param>
24663 <param><ptype>GLuint</ptype> <name>v1</name></param>
24664 <param><ptype>GLuint</ptype> <name>v2</name></param>
24665 <param><ptype>GLuint</ptype> <name>v3</name></param>
24666 <alias name="glProgramUniform4ui"/>
24667 </command>
24668 <command>
24669 <proto>void <name>glProgramUniform4uiv</name></proto>
24670 <param><ptype>GLuint</ptype> <name>program</name></param>
24671 <param><ptype>GLint</ptype> <name>location</name></param>
24672 <param><ptype>GLsizei</ptype> <name>count</name></param>
24673 <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
24674 </command>
24675 <command>
24676 <proto>void <name>glProgramUniform4uivEXT</name></proto>
24677 <param><ptype>GLuint</ptype> <name>program</name></param>
24678 <param><ptype>GLint</ptype> <name>location</name></param>
24679 <param><ptype>GLsizei</ptype> <name>count</name></param>
24680 <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
24681 <alias name="glProgramUniform4uiv"/>
24682 </command>
24683 <command>
24684 <proto>void <name>glProgramUniformHandleui64ARB</name></proto>
24685 <param><ptype>GLuint</ptype> <name>program</name></param>
24686 <param><ptype>GLint</ptype> <name>location</name></param>
24687 <param><ptype>GLuint64</ptype> <name>value</name></param>
24688 </command>
24689 <command>
24690 <proto>void <name>glProgramUniformHandleui64IMG</name></proto>
24691 <param><ptype>GLuint</ptype> <name>program</name></param>
24692 <param><ptype>GLint</ptype> <name>location</name></param>
24693 <param><ptype>GLuint64</ptype> <name>value</name></param>
24694 <alias name="glProgramUniformHandleui64ARB"/>
24695 </command>
24696 <command>
24697 <proto>void <name>glProgramUniformHandleui64NV</name></proto>
24698 <param><ptype>GLuint</ptype> <name>program</name></param>
24699 <param><ptype>GLint</ptype> <name>location</name></param>
24700 <param><ptype>GLuint64</ptype> <name>value</name></param>
24701 </command>
24702 <command>
24703 <proto>void <name>glProgramUniformHandleui64vARB</name></proto>
24704 <param><ptype>GLuint</ptype> <name>program</name></param>
24705 <param><ptype>GLint</ptype> <name>location</name></param>
24706 <param><ptype>GLsizei</ptype> <name>count</name></param>
24707 <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
24708 </command>
24709 <command>
24710 <proto>void <name>glProgramUniformHandleui64vIMG</name></proto>
24711 <param><ptype>GLuint</ptype> <name>program</name></param>
24712 <param><ptype>GLint</ptype> <name>location</name></param>
24713 <param><ptype>GLsizei</ptype> <name>count</name></param>
24714 <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
24715 <alias name="glProgramUniformHandleui64vARB"/>
24716 </command>
24717 <command>
24718 <proto>void <name>glProgramUniformHandleui64vNV</name></proto>
24719 <param><ptype>GLuint</ptype> <name>program</name></param>
24720 <param><ptype>GLint</ptype> <name>location</name></param>
24721 <param><ptype>GLsizei</ptype> <name>count</name></param>
24722 <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
24723 </command>
24724 <command>
24725 <proto>void <name>glProgramUniformMatrix2dv</name></proto>
24726 <param><ptype>GLuint</ptype> <name>program</name></param>
24727 <param><ptype>GLint</ptype> <name>location</name></param>
24728 <param><ptype>GLsizei</ptype> <name>count</name></param>
24729 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24730 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
24731 </command>
24732 <command>
24733 <proto>void <name>glProgramUniformMatrix2dvEXT</name></proto>
24734 <param><ptype>GLuint</ptype> <name>program</name></param>
24735 <param><ptype>GLint</ptype> <name>location</name></param>
24736 <param><ptype>GLsizei</ptype> <name>count</name></param>
24737 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24738 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
24739 </command>
24740 <command>
24741 <proto>void <name>glProgramUniformMatrix2fv</name></proto>
24742 <param><ptype>GLuint</ptype> <name>program</name></param>
24743 <param><ptype>GLint</ptype> <name>location</name></param>
24744 <param><ptype>GLsizei</ptype> <name>count</name></param>
24745 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24746 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
24747 </command>
24748 <command>
24749 <proto>void <name>glProgramUniformMatrix2fvEXT</name></proto>
24750 <param><ptype>GLuint</ptype> <name>program</name></param>
24751 <param><ptype>GLint</ptype> <name>location</name></param>
24752 <param><ptype>GLsizei</ptype> <name>count</name></param>
24753 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24754 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
24755 <alias name="glProgramUniformMatrix2fv"/>
24756 </command>
24757 <command>
24758 <proto>void <name>glProgramUniformMatrix2x3dv</name></proto>
24759 <param><ptype>GLuint</ptype> <name>program</name></param>
24760 <param><ptype>GLint</ptype> <name>location</name></param>
24761 <param><ptype>GLsizei</ptype> <name>count</name></param>
24762 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24763 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
24764 </command>
24765 <command>
24766 <proto>void <name>glProgramUniformMatrix2x3dvEXT</name></proto>
24767 <param><ptype>GLuint</ptype> <name>program</name></param>
24768 <param><ptype>GLint</ptype> <name>location</name></param>
24769 <param><ptype>GLsizei</ptype> <name>count</name></param>
24770 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24771 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
24772 </command>
24773 <command>
24774 <proto>void <name>glProgramUniformMatrix2x3fv</name></proto>
24775 <param><ptype>GLuint</ptype> <name>program</name></param>
24776 <param><ptype>GLint</ptype> <name>location</name></param>
24777 <param><ptype>GLsizei</ptype> <name>count</name></param>
24778 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24779 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
24780 </command>
24781 <command>
24782 <proto>void <name>glProgramUniformMatrix2x3fvEXT</name></proto>
24783 <param><ptype>GLuint</ptype> <name>program</name></param>
24784 <param><ptype>GLint</ptype> <name>location</name></param>
24785 <param><ptype>GLsizei</ptype> <name>count</name></param>
24786 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24787 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
24788 <alias name="glProgramUniformMatrix2x3fv"/>
24789 </command>
24790 <command>
24791 <proto>void <name>glProgramUniformMatrix2x4dv</name></proto>
24792 <param><ptype>GLuint</ptype> <name>program</name></param>
24793 <param><ptype>GLint</ptype> <name>location</name></param>
24794 <param><ptype>GLsizei</ptype> <name>count</name></param>
24795 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24796 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
24797 </command>
24798 <command>
24799 <proto>void <name>glProgramUniformMatrix2x4dvEXT</name></proto>
24800 <param><ptype>GLuint</ptype> <name>program</name></param>
24801 <param><ptype>GLint</ptype> <name>location</name></param>
24802 <param><ptype>GLsizei</ptype> <name>count</name></param>
24803 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24804 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
24805 </command>
24806 <command>
24807 <proto>void <name>glProgramUniformMatrix2x4fv</name></proto>
24808 <param><ptype>GLuint</ptype> <name>program</name></param>
24809 <param><ptype>GLint</ptype> <name>location</name></param>
24810 <param><ptype>GLsizei</ptype> <name>count</name></param>
24811 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24812 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
24813 </command>
24814 <command>
24815 <proto>void <name>glProgramUniformMatrix2x4fvEXT</name></proto>
24816 <param><ptype>GLuint</ptype> <name>program</name></param>
24817 <param><ptype>GLint</ptype> <name>location</name></param>
24818 <param><ptype>GLsizei</ptype> <name>count</name></param>
24819 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24820 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
24821 <alias name="glProgramUniformMatrix2x4fv"/>
24822 </command>
24823 <command>
24824 <proto>void <name>glProgramUniformMatrix3dv</name></proto>
24825 <param><ptype>GLuint</ptype> <name>program</name></param>
24826 <param><ptype>GLint</ptype> <name>location</name></param>
24827 <param><ptype>GLsizei</ptype> <name>count</name></param>
24828 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24829 <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
24830 </command>
24831 <command>
24832 <proto>void <name>glProgramUniformMatrix3dvEXT</name></proto>
24833 <param><ptype>GLuint</ptype> <name>program</name></param>
24834 <param><ptype>GLint</ptype> <name>location</name></param>
24835 <param><ptype>GLsizei</ptype> <name>count</name></param>
24836 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24837 <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
24838 </command>
24839 <command>
24840 <proto>void <name>glProgramUniformMatrix3fv</name></proto>
24841 <param><ptype>GLuint</ptype> <name>program</name></param>
24842 <param><ptype>GLint</ptype> <name>location</name></param>
24843 <param><ptype>GLsizei</ptype> <name>count</name></param>
24844 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24845 <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
24846 </command>
24847 <command>
24848 <proto>void <name>glProgramUniformMatrix3fvEXT</name></proto>
24849 <param><ptype>GLuint</ptype> <name>program</name></param>
24850 <param><ptype>GLint</ptype> <name>location</name></param>
24851 <param><ptype>GLsizei</ptype> <name>count</name></param>
24852 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24853 <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
24854 <alias name="glProgramUniformMatrix3fv"/>
24855 </command>
24856 <command>
24857 <proto>void <name>glProgramUniformMatrix3x2dv</name></proto>
24858 <param><ptype>GLuint</ptype> <name>program</name></param>
24859 <param><ptype>GLint</ptype> <name>location</name></param>
24860 <param><ptype>GLsizei</ptype> <name>count</name></param>
24861 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24862 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
24863 </command>
24864 <command>
24865 <proto>void <name>glProgramUniformMatrix3x2dvEXT</name></proto>
24866 <param><ptype>GLuint</ptype> <name>program</name></param>
24867 <param><ptype>GLint</ptype> <name>location</name></param>
24868 <param><ptype>GLsizei</ptype> <name>count</name></param>
24869 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24870 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
24871 </command>
24872 <command>
24873 <proto>void <name>glProgramUniformMatrix3x2fv</name></proto>
24874 <param><ptype>GLuint</ptype> <name>program</name></param>
24875 <param><ptype>GLint</ptype> <name>location</name></param>
24876 <param><ptype>GLsizei</ptype> <name>count</name></param>
24877 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24878 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
24879 </command>
24880 <command>
24881 <proto>void <name>glProgramUniformMatrix3x2fvEXT</name></proto>
24882 <param><ptype>GLuint</ptype> <name>program</name></param>
24883 <param><ptype>GLint</ptype> <name>location</name></param>
24884 <param><ptype>GLsizei</ptype> <name>count</name></param>
24885 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24886 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
24887 <alias name="glProgramUniformMatrix3x2fv"/>
24888 </command>
24889 <command>
24890 <proto>void <name>glProgramUniformMatrix3x4dv</name></proto>
24891 <param><ptype>GLuint</ptype> <name>program</name></param>
24892 <param><ptype>GLint</ptype> <name>location</name></param>
24893 <param><ptype>GLsizei</ptype> <name>count</name></param>
24894 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24895 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
24896 </command>
24897 <command>
24898 <proto>void <name>glProgramUniformMatrix3x4dvEXT</name></proto>
24899 <param><ptype>GLuint</ptype> <name>program</name></param>
24900 <param><ptype>GLint</ptype> <name>location</name></param>
24901 <param><ptype>GLsizei</ptype> <name>count</name></param>
24902 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24903 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
24904 </command>
24905 <command>
24906 <proto>void <name>glProgramUniformMatrix3x4fv</name></proto>
24907 <param><ptype>GLuint</ptype> <name>program</name></param>
24908 <param><ptype>GLint</ptype> <name>location</name></param>
24909 <param><ptype>GLsizei</ptype> <name>count</name></param>
24910 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24911 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
24912 </command>
24913 <command>
24914 <proto>void <name>glProgramUniformMatrix3x4fvEXT</name></proto>
24915 <param><ptype>GLuint</ptype> <name>program</name></param>
24916 <param><ptype>GLint</ptype> <name>location</name></param>
24917 <param><ptype>GLsizei</ptype> <name>count</name></param>
24918 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24919 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
24920 <alias name="glProgramUniformMatrix3x4fv"/>
24921 </command>
24922 <command>
24923 <proto>void <name>glProgramUniformMatrix4dv</name></proto>
24924 <param><ptype>GLuint</ptype> <name>program</name></param>
24925 <param><ptype>GLint</ptype> <name>location</name></param>
24926 <param><ptype>GLsizei</ptype> <name>count</name></param>
24927 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24928 <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
24929 </command>
24930 <command>
24931 <proto>void <name>glProgramUniformMatrix4dvEXT</name></proto>
24932 <param><ptype>GLuint</ptype> <name>program</name></param>
24933 <param><ptype>GLint</ptype> <name>location</name></param>
24934 <param><ptype>GLsizei</ptype> <name>count</name></param>
24935 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24936 <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
24937 </command>
24938 <command>
24939 <proto>void <name>glProgramUniformMatrix4fv</name></proto>
24940 <param><ptype>GLuint</ptype> <name>program</name></param>
24941 <param><ptype>GLint</ptype> <name>location</name></param>
24942 <param><ptype>GLsizei</ptype> <name>count</name></param>
24943 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24944 <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
24945 </command>
24946 <command>
24947 <proto>void <name>glProgramUniformMatrix4fvEXT</name></proto>
24948 <param><ptype>GLuint</ptype> <name>program</name></param>
24949 <param><ptype>GLint</ptype> <name>location</name></param>
24950 <param><ptype>GLsizei</ptype> <name>count</name></param>
24951 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24952 <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
24953 <alias name="glProgramUniformMatrix4fv"/>
24954 </command>
24955 <command>
24956 <proto>void <name>glProgramUniformMatrix4x2dv</name></proto>
24957 <param><ptype>GLuint</ptype> <name>program</name></param>
24958 <param><ptype>GLint</ptype> <name>location</name></param>
24959 <param><ptype>GLsizei</ptype> <name>count</name></param>
24960 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24961 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
24962 </command>
24963 <command>
24964 <proto>void <name>glProgramUniformMatrix4x2dvEXT</name></proto>
24965 <param><ptype>GLuint</ptype> <name>program</name></param>
24966 <param><ptype>GLint</ptype> <name>location</name></param>
24967 <param><ptype>GLsizei</ptype> <name>count</name></param>
24968 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24969 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
24970 </command>
24971 <command>
24972 <proto>void <name>glProgramUniformMatrix4x2fv</name></proto>
24973 <param><ptype>GLuint</ptype> <name>program</name></param>
24974 <param><ptype>GLint</ptype> <name>location</name></param>
24975 <param><ptype>GLsizei</ptype> <name>count</name></param>
24976 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24977 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
24978 </command>
24979 <command>
24980 <proto>void <name>glProgramUniformMatrix4x2fvEXT</name></proto>
24981 <param><ptype>GLuint</ptype> <name>program</name></param>
24982 <param><ptype>GLint</ptype> <name>location</name></param>
24983 <param><ptype>GLsizei</ptype> <name>count</name></param>
24984 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24985 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
24986 <alias name="glProgramUniformMatrix4x2fv"/>
24987 </command>
24988 <command>
24989 <proto>void <name>glProgramUniformMatrix4x3dv</name></proto>
24990 <param><ptype>GLuint</ptype> <name>program</name></param>
24991 <param><ptype>GLint</ptype> <name>location</name></param>
24992 <param><ptype>GLsizei</ptype> <name>count</name></param>
24993 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24994 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
24995 </command>
24996 <command>
24997 <proto>void <name>glProgramUniformMatrix4x3dvEXT</name></proto>
24998 <param><ptype>GLuint</ptype> <name>program</name></param>
24999 <param><ptype>GLint</ptype> <name>location</name></param>
25000 <param><ptype>GLsizei</ptype> <name>count</name></param>
25001 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
25002 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
25003 </command>
25004 <command>
25005 <proto>void <name>glProgramUniformMatrix4x3fv</name></proto>
25006 <param><ptype>GLuint</ptype> <name>program</name></param>
25007 <param><ptype>GLint</ptype> <name>location</name></param>
25008 <param><ptype>GLsizei</ptype> <name>count</name></param>
25009 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
25010 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
25011 </command>
25012 <command>
25013 <proto>void <name>glProgramUniformMatrix4x3fvEXT</name></proto>
25014 <param><ptype>GLuint</ptype> <name>program</name></param>
25015 <param><ptype>GLint</ptype> <name>location</name></param>
25016 <param><ptype>GLsizei</ptype> <name>count</name></param>
25017 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
25018 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
25019 <alias name="glProgramUniformMatrix4x3fv"/>
25020 </command>
25021 <command>
25022 <proto>void <name>glProgramUniformui64NV</name></proto>
25023 <param><ptype>GLuint</ptype> <name>program</name></param>
25024 <param><ptype>GLint</ptype> <name>location</name></param>
25025 <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
25026 </command>
25027 <command>
25028 <proto>void <name>glProgramUniformui64vNV</name></proto>
25029 <param><ptype>GLuint</ptype> <name>program</name></param>
25030 <param><ptype>GLint</ptype> <name>location</name></param>
25031 <param><ptype>GLsizei</ptype> <name>count</name></param>
25032 <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
25033 </command>
25034 <command>
25035 <proto>void <name>glProgramVertexLimitNV</name></proto>
25036 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
25037 <param><ptype>GLint</ptype> <name>limit</name></param>
25038 </command>
25039 <command>
25040 <proto>void <name>glProvokingVertex</name></proto>
25041 <param group="VertexProvokingMode"><ptype>GLenum</ptype> <name>mode</name></param>
25042 </command>
25043 <command>
25044 <proto>void <name>glProvokingVertexEXT</name></proto>
25045 <param group="VertexProvokingMode"><ptype>GLenum</ptype> <name>mode</name></param>
25046 <alias name="glProvokingVertex"/>
25047 </command>
25048 <command>
25049 <proto>void <name>glPushAttrib</name></proto>
25050 <param group="AttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
25051 <glx type="render" opcode="142"/>
25052 </command>
25053 <command>
25054 <proto>void <name>glPushClientAttrib</name></proto>
25055 <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
25056 </command>
25057 <command>
25058 <proto>void <name>glPushClientAttribDefaultEXT</name></proto>
25059 <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
25060 </command>
25061 <command>
25062 <proto>void <name>glPushDebugGroup</name></proto>
25063 <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
25064 <param><ptype>GLuint</ptype> <name>id</name></param>
25065 <param><ptype>GLsizei</ptype> <name>length</name></param>
25066 <param len="COMPSIZE(message,length)">const <ptype>GLchar</ptype> *<name>message</name></param>
25067 </command>
25068 <command>
25069 <proto>void <name>glPushDebugGroupKHR</name></proto>
25070 <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
25071 <param><ptype>GLuint</ptype> <name>id</name></param>
25072 <param><ptype>GLsizei</ptype> <name>length</name></param>
25073 <param>const <ptype>GLchar</ptype> *<name>message</name></param>
25074 <alias name="glPushDebugGroup"/>
25075 </command>
25076 <command>
25077 <proto>void <name>glPushGroupMarkerEXT</name></proto>
25078 <param><ptype>GLsizei</ptype> <name>length</name></param>
25079 <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
25080 </command>
25081 <command>
25082 <proto>void <name>glPushMatrix</name></proto>
25083 <glx type="render" opcode="184"/>
25084 </command>
25085 <command>
25086 <proto>void <name>glPushName</name></proto>
25087 <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
25088 <glx type="render" opcode="125"/>
25089 </command>
25090 <command>
25091 <proto>void <name>glQueryCounter</name></proto>
25092 <param><ptype>GLuint</ptype> <name>id</name></param>
25093 <param group="QueryCounterTarget"><ptype>GLenum</ptype> <name>target</name></param>
25094 </command>
25095 <command>
25096 <proto>void <name>glQueryCounterEXT</name></proto>
25097 <param><ptype>GLuint</ptype> <name>id</name></param>
25098 <param group="QueryCounterTarget"><ptype>GLenum</ptype> <name>target</name></param>
25099 <alias name="glQueryCounter"/>
25100 </command>
25101 <command>
25102 <proto><ptype>GLbitfield</ptype> <name>glQueryMatrixxOES</name></proto>
25103 <param len="16"><ptype>GLfixed</ptype> *<name>mantissa</name></param>
25104 <param len="16"><ptype>GLint</ptype> *<name>exponent</name></param>
25105 </command>
25106 <command>
25107 <proto>void <name>glQueryObjectParameteruiAMD</name></proto>
25108 <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
25109 <param><ptype>GLuint</ptype> <name>id</name></param>
25110 <param><ptype>GLenum</ptype> <name>pname</name></param>
25111 <param group="OcclusionQueryEventMaskAMD"><ptype>GLuint</ptype> <name>param</name></param>
25112 </command>
25113 <command>
25114 <proto><ptype>GLint</ptype> <name>glQueryResourceNV</name></proto>
25115 <param><ptype>GLenum</ptype> <name>queryType</name></param>
25116 <param><ptype>GLint</ptype> <name>tagId</name></param>
25117 <param><ptype>GLuint</ptype> <name>bufSize</name></param>
25118 <param><ptype>GLint</ptype> *<name>buffer</name></param>
25119 </command>
25120 <command>
25121 <proto>void <name>glQueryResourceTagNV</name></proto>
25122 <param><ptype>GLint</ptype> <name>tagId</name></param>
25123 <param>const <ptype>GLchar</ptype> *<name>tagString</name></param>
25124 </command>
25125 <command>
25126 <proto>void <name>glRasterPos2d</name></proto>
25127 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
25128 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
25129 <vecequiv name="glRasterPos2dv"/>
25130 </command>
25131 <command>
25132 <proto>void <name>glRasterPos2dv</name></proto>
25133 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
25134 <glx type="render" opcode="33"/>
25135 </command>
25136 <command>
25137 <proto>void <name>glRasterPos2f</name></proto>
25138 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
25139 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
25140 <vecequiv name="glRasterPos2fv"/>
25141 </command>
25142 <command>
25143 <proto>void <name>glRasterPos2fv</name></proto>
25144 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
25145 <glx type="render" opcode="34"/>
25146 </command>
25147 <command>
25148 <proto>void <name>glRasterPos2i</name></proto>
25149 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
25150 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
25151 <vecequiv name="glRasterPos2iv"/>
25152 </command>
25153 <command>
25154 <proto>void <name>glRasterPos2iv</name></proto>
25155 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
25156 <glx type="render" opcode="35"/>
25157 </command>
25158 <command>
25159 <proto>void <name>glRasterPos2s</name></proto>
25160 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
25161 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
25162 <vecequiv name="glRasterPos2sv"/>
25163 </command>
25164 <command>
25165 <proto>void <name>glRasterPos2sv</name></proto>
25166 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
25167 <glx type="render" opcode="36"/>
25168 </command>
25169 <command>
25170 <proto>void <name>glRasterPos2xOES</name></proto>
25171 <param><ptype>GLfixed</ptype> <name>x</name></param>
25172 <param><ptype>GLfixed</ptype> <name>y</name></param>
25173 </command>
25174 <command>
25175 <proto>void <name>glRasterPos2xvOES</name></proto>
25176 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
25177 </command>
25178 <command>
25179 <proto>void <name>glRasterPos3d</name></proto>
25180 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
25181 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
25182 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
25183 <vecequiv name="glRasterPos3dv"/>
25184 </command>
25185 <command>
25186 <proto>void <name>glRasterPos3dv</name></proto>
25187 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
25188 <glx type="render" opcode="37"/>
25189 </command>
25190 <command>
25191 <proto>void <name>glRasterPos3f</name></proto>
25192 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
25193 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
25194 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
25195 <vecequiv name="glRasterPos3fv"/>
25196 </command>
25197 <command>
25198 <proto>void <name>glRasterPos3fv</name></proto>
25199 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25200 <glx type="render" opcode="38"/>
25201 </command>
25202 <command>
25203 <proto>void <name>glRasterPos3i</name></proto>
25204 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
25205 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
25206 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
25207 <vecequiv name="glRasterPos3iv"/>
25208 </command>
25209 <command>
25210 <proto>void <name>glRasterPos3iv</name></proto>
25211 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
25212 <glx type="render" opcode="39"/>
25213 </command>
25214 <command>
25215 <proto>void <name>glRasterPos3s</name></proto>
25216 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
25217 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
25218 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
25219 <vecequiv name="glRasterPos3sv"/>
25220 </command>
25221 <command>
25222 <proto>void <name>glRasterPos3sv</name></proto>
25223 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
25224 <glx type="render" opcode="40"/>
25225 </command>
25226 <command>
25227 <proto>void <name>glRasterPos3xOES</name></proto>
25228 <param><ptype>GLfixed</ptype> <name>x</name></param>
25229 <param><ptype>GLfixed</ptype> <name>y</name></param>
25230 <param><ptype>GLfixed</ptype> <name>z</name></param>
25231 </command>
25232 <command>
25233 <proto>void <name>glRasterPos3xvOES</name></proto>
25234 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
25235 </command>
25236 <command>
25237 <proto>void <name>glRasterPos4d</name></proto>
25238 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
25239 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
25240 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
25241 <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
25242 <vecequiv name="glRasterPos4dv"/>
25243 </command>
25244 <command>
25245 <proto>void <name>glRasterPos4dv</name></proto>
25246 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
25247 <glx type="render" opcode="41"/>
25248 </command>
25249 <command>
25250 <proto>void <name>glRasterPos4f</name></proto>
25251 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
25252 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
25253 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
25254 <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
25255 <vecequiv name="glRasterPos4fv"/>
25256 </command>
25257 <command>
25258 <proto>void <name>glRasterPos4fv</name></proto>
25259 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
25260 <glx type="render" opcode="42"/>
25261 </command>
25262 <command>
25263 <proto>void <name>glRasterPos4i</name></proto>
25264 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
25265 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
25266 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
25267 <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
25268 <vecequiv name="glRasterPos4iv"/>
25269 </command>
25270 <command>
25271 <proto>void <name>glRasterPos4iv</name></proto>
25272 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
25273 <glx type="render" opcode="43"/>
25274 </command>
25275 <command>
25276 <proto>void <name>glRasterPos4s</name></proto>
25277 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
25278 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
25279 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
25280 <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
25281 <vecequiv name="glRasterPos4sv"/>
25282 </command>
25283 <command>
25284 <proto>void <name>glRasterPos4sv</name></proto>
25285 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
25286 <glx type="render" opcode="44"/>
25287 </command>
25288 <command>
25289 <proto>void <name>glRasterPos4xOES</name></proto>
25290 <param><ptype>GLfixed</ptype> <name>x</name></param>
25291 <param><ptype>GLfixed</ptype> <name>y</name></param>
25292 <param><ptype>GLfixed</ptype> <name>z</name></param>
25293 <param><ptype>GLfixed</ptype> <name>w</name></param>
25294 </command>
25295 <command>
25296 <proto>void <name>glRasterPos4xvOES</name></proto>
25297 <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
25298 </command>
25299 <command>
25300 <proto>void <name>glRasterSamplesEXT</name></proto>
25301 <param><ptype>GLuint</ptype> <name>samples</name></param>
25302 <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
25303 </command>
25304 <command>
25305 <proto>void <name>glReadBuffer</name></proto>
25306 <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>src</name></param>
25307 <glx type="render" opcode="171"/>
25308 </command>
25309 <command>
25310 <proto>void <name>glReadBufferIndexedEXT</name></proto>
25311 <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>src</name></param>
25312 <param><ptype>GLint</ptype> <name>index</name></param>
25313 </command>
25314 <command>
25315 <proto>void <name>glReadBufferNV</name></proto>
25316 <param><ptype>GLenum</ptype> <name>mode</name></param>
25317 </command>
25318 <command>
25319 <proto>void <name>glReadInstrumentsSGIX</name></proto>
25320 <param><ptype>GLint</ptype> <name>marker</name></param>
25321 <glx type="render" opcode="2077"/>
25322 </command>
25323 <command>
25324 <proto>void <name>glReadPixels</name></proto>
25325 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
25326 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
25327 <param><ptype>GLsizei</ptype> <name>width</name></param>
25328 <param><ptype>GLsizei</ptype> <name>height</name></param>
25329 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25330 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25331 <param len="COMPSIZE(format,type,width,height)">void *<name>pixels</name></param>
25332 <glx type="single" opcode="111"/>
25333 <glx type="render" opcode="345" name="glReadPixelsPBO" comment="PBO protocol"/>
25334 </command>
25335 <command>
25336 <proto>void <name>glReadnPixels</name></proto>
25337 <param><ptype>GLint</ptype> <name>x</name></param>
25338 <param><ptype>GLint</ptype> <name>y</name></param>
25339 <param><ptype>GLsizei</ptype> <name>width</name></param>
25340 <param><ptype>GLsizei</ptype> <name>height</name></param>
25341 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25342 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25343 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
25344 <param len="bufSize">void *<name>data</name></param>
25345 </command>
25346 <command>
25347 <proto>void <name>glReadnPixelsARB</name></proto>
25348 <param><ptype>GLint</ptype> <name>x</name></param>
25349 <param><ptype>GLint</ptype> <name>y</name></param>
25350 <param><ptype>GLsizei</ptype> <name>width</name></param>
25351 <param><ptype>GLsizei</ptype> <name>height</name></param>
25352 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25353 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25354 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
25355 <param len="bufSize">void *<name>data</name></param>
25356 <alias name="glReadnPixels"/>
25357 </command>
25358 <command>
25359 <proto>void <name>glReadnPixelsEXT</name></proto>
25360 <param><ptype>GLint</ptype> <name>x</name></param>
25361 <param><ptype>GLint</ptype> <name>y</name></param>
25362 <param><ptype>GLsizei</ptype> <name>width</name></param>
25363 <param><ptype>GLsizei</ptype> <name>height</name></param>
25364 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25365 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25366 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
25367 <param len="bufSize">void *<name>data</name></param>
25368 <alias name="glReadnPixels"/>
25369 </command>
25370 <command>
25371 <proto>void <name>glReadnPixelsKHR</name></proto>
25372 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
25373 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
25374 <param><ptype>GLsizei</ptype> <name>width</name></param>
25375 <param><ptype>GLsizei</ptype> <name>height</name></param>
25376 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25377 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25378 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
25379 <param len="bufSize">void *<name>data</name></param>
25380 <alias name="glReadnPixels"/>
25381 </command>
25382 <command>
25383 <proto><ptype>GLboolean</ptype> <name>glReleaseKeyedMutexWin32EXT</name></proto>
25384 <param><ptype>GLuint</ptype> <name>memory</name></param>
25385 <param><ptype>GLuint64</ptype> <name>key</name></param>
25386 </command>
25387 <command>
25388 <proto>void <name>glRectd</name></proto>
25389 <param group="CoordD"><ptype>GLdouble</ptype> <name>x1</name></param>
25390 <param group="CoordD"><ptype>GLdouble</ptype> <name>y1</name></param>
25391 <param group="CoordD"><ptype>GLdouble</ptype> <name>x2</name></param>
25392 <param group="CoordD"><ptype>GLdouble</ptype> <name>y2</name></param>
25393 <vecequiv name="glRectdv"/>
25394 </command>
25395 <command>
25396 <proto>void <name>glRectdv</name></proto>
25397 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v1</name></param>
25398 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v2</name></param>
25399 <glx type="render" opcode="45"/>
25400 </command>
25401 <command>
25402 <proto>void <name>glRectf</name></proto>
25403 <param group="CoordF"><ptype>GLfloat</ptype> <name>x1</name></param>
25404 <param group="CoordF"><ptype>GLfloat</ptype> <name>y1</name></param>
25405 <param group="CoordF"><ptype>GLfloat</ptype> <name>x2</name></param>
25406 <param group="CoordF"><ptype>GLfloat</ptype> <name>y2</name></param>
25407 <vecequiv name="glRectfv"/>
25408 </command>
25409 <command>
25410 <proto>void <name>glRectfv</name></proto>
25411 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v1</name></param>
25412 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v2</name></param>
25413 <glx type="render" opcode="46"/>
25414 </command>
25415 <command>
25416 <proto>void <name>glRecti</name></proto>
25417 <param group="CoordI"><ptype>GLint</ptype> <name>x1</name></param>
25418 <param group="CoordI"><ptype>GLint</ptype> <name>y1</name></param>
25419 <param group="CoordI"><ptype>GLint</ptype> <name>x2</name></param>
25420 <param group="CoordI"><ptype>GLint</ptype> <name>y2</name></param>
25421 <vecequiv name="glRectiv"/>
25422 </command>
25423 <command>
25424 <proto>void <name>glRectiv</name></proto>
25425 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v1</name></param>
25426 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v2</name></param>
25427 <glx type="render" opcode="47"/>
25428 </command>
25429 <command>
25430 <proto>void <name>glRects</name></proto>
25431 <param group="CoordS"><ptype>GLshort</ptype> <name>x1</name></param>
25432 <param group="CoordS"><ptype>GLshort</ptype> <name>y1</name></param>
25433 <param group="CoordS"><ptype>GLshort</ptype> <name>x2</name></param>
25434 <param group="CoordS"><ptype>GLshort</ptype> <name>y2</name></param>
25435 <vecequiv name="glRectsv"/>
25436 </command>
25437 <command>
25438 <proto>void <name>glRectsv</name></proto>
25439 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v1</name></param>
25440 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v2</name></param>
25441 <glx type="render" opcode="48"/>
25442 </command>
25443 <command>
25444 <proto>void <name>glRectxOES</name></proto>
25445 <param><ptype>GLfixed</ptype> <name>x1</name></param>
25446 <param><ptype>GLfixed</ptype> <name>y1</name></param>
25447 <param><ptype>GLfixed</ptype> <name>x2</name></param>
25448 <param><ptype>GLfixed</ptype> <name>y2</name></param>
25449 </command>
25450 <command>
25451 <proto>void <name>glRectxvOES</name></proto>
25452 <param len="2">const <ptype>GLfixed</ptype> *<name>v1</name></param>
25453 <param len="2">const <ptype>GLfixed</ptype> *<name>v2</name></param>
25454 </command>
25455 <command>
25456 <proto>void <name>glReferencePlaneSGIX</name></proto>
25457 <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
25458 <glx type="render" opcode="2071"/>
25459 </command>
25460 <command>
25461 <proto>void <name>glReleaseShaderCompiler</name></proto>
25462 </command>
25463 <command>
25464 <proto>void <name>glRenderGpuMaskNV</name></proto>
25465 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
25466 </command>
25467 <command>
25468 <proto><ptype>GLint</ptype> <name>glRenderMode</name></proto>
25469 <param group="RenderingMode"><ptype>GLenum</ptype> <name>mode</name></param>
25470 <glx type="single" opcode="107"/>
25471 </command>
25472 <command>
25473 <proto>void <name>glRenderbufferStorage</name></proto>
25474 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
25475 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25476 <param><ptype>GLsizei</ptype> <name>width</name></param>
25477 <param><ptype>GLsizei</ptype> <name>height</name></param>
25478 <glx type="render" opcode="4318"/>
25479 </command>
25480 <command>
25481 <proto>void <name>glRenderbufferStorageEXT</name></proto>
25482 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
25483 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25484 <param><ptype>GLsizei</ptype> <name>width</name></param>
25485 <param><ptype>GLsizei</ptype> <name>height</name></param>
25486 <alias name="glRenderbufferStorage"/>
25487 <glx type="render" opcode="4318"/>
25488 </command>
25489 <command>
25490 <proto>void <name>glRenderbufferStorageMultisample</name></proto>
25491 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
25492 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25493 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25494 <param><ptype>GLsizei</ptype> <name>width</name></param>
25495 <param><ptype>GLsizei</ptype> <name>height</name></param>
25496 <glx type="render" opcode="4331"/>
25497 </command>
25498 <command>
25499 <proto>void <name>glRenderbufferStorageMultisampleANGLE</name></proto>
25500 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
25501 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25502 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25503 <param><ptype>GLsizei</ptype> <name>width</name></param>
25504 <param><ptype>GLsizei</ptype> <name>height</name></param>
25505 </command>
25506 <command>
25507 <proto>void <name>glRenderbufferStorageMultisampleAPPLE</name></proto>
25508 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
25509 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25510 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25511 <param><ptype>GLsizei</ptype> <name>width</name></param>
25512 <param><ptype>GLsizei</ptype> <name>height</name></param>
25513 </command>
25514 <command>
25515 <proto>void <name>glRenderbufferStorageMultisampleAdvancedAMD</name></proto>
25516 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
25517 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25518 <param><ptype>GLsizei</ptype> <name>storageSamples</name></param>
25519 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25520 <param><ptype>GLsizei</ptype> <name>width</name></param>
25521 <param><ptype>GLsizei</ptype> <name>height</name></param>
25522 </command>
25523 <command>
25524 <proto>void <name>glRenderbufferStorageMultisampleCoverageNV</name></proto>
25525 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
25526 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
25527 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
25528 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25529 <param><ptype>GLsizei</ptype> <name>width</name></param>
25530 <param><ptype>GLsizei</ptype> <name>height</name></param>
25531 </command>
25532 <command>
25533 <proto>void <name>glRenderbufferStorageMultisampleEXT</name></proto>
25534 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
25535 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25536 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25537 <param><ptype>GLsizei</ptype> <name>width</name></param>
25538 <param><ptype>GLsizei</ptype> <name>height</name></param>
25539 <alias name="glRenderbufferStorageMultisample"/>
25540 <glx type="render" opcode="4331"/>
25541 </command>
25542 <command>
25543 <proto>void <name>glRenderbufferStorageMultisampleIMG</name></proto>
25544 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
25545 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25546 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25547 <param><ptype>GLsizei</ptype> <name>width</name></param>
25548 <param><ptype>GLsizei</ptype> <name>height</name></param>
25549 </command>
25550 <command>
25551 <proto>void <name>glRenderbufferStorageMultisampleNV</name></proto>
25552 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
25553 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25554 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25555 <param><ptype>GLsizei</ptype> <name>width</name></param>
25556 <param><ptype>GLsizei</ptype> <name>height</name></param>
25557 <alias name="glRenderbufferStorageMultisample"/>
25558 </command>
25559 <command>
25560 <proto>void <name>glRenderbufferStorageOES</name></proto>
25561 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
25562 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25563 <param><ptype>GLsizei</ptype> <name>width</name></param>
25564 <param><ptype>GLsizei</ptype> <name>height</name></param>
25565 </command>
25566 <command>
25567 <proto>void <name>glReplacementCodePointerSUN</name></proto>
25568 <param group="ReplacementCodeTypeSUN"><ptype>GLenum</ptype> <name>type</name></param>
25569 <param><ptype>GLsizei</ptype> <name>stride</name></param>
25570 <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
25571 </command>
25572 <command>
25573 <proto>void <name>glReplacementCodeubSUN</name></proto>
25574 <param><ptype>GLubyte</ptype> <name>code</name></param>
25575 </command>
25576 <command>
25577 <proto>void <name>glReplacementCodeubvSUN</name></proto>
25578 <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>code</name></param>
25579 </command>
25580 <command>
25581 <proto>void <name>glReplacementCodeuiColor3fVertex3fSUN</name></proto>
25582 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
25583 <param><ptype>GLfloat</ptype> <name>r</name></param>
25584 <param><ptype>GLfloat</ptype> <name>g</name></param>
25585 <param><ptype>GLfloat</ptype> <name>b</name></param>
25586 <param><ptype>GLfloat</ptype> <name>x</name></param>
25587 <param><ptype>GLfloat</ptype> <name>y</name></param>
25588 <param><ptype>GLfloat</ptype> <name>z</name></param>
25589 </command>
25590 <command>
25591 <proto>void <name>glReplacementCodeuiColor3fVertex3fvSUN</name></proto>
25592 <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
25593 <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
25594 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25595 </command>
25596 <command>
25597 <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fSUN</name></proto>
25598 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
25599 <param><ptype>GLfloat</ptype> <name>r</name></param>
25600 <param><ptype>GLfloat</ptype> <name>g</name></param>
25601 <param><ptype>GLfloat</ptype> <name>b</name></param>
25602 <param><ptype>GLfloat</ptype> <name>a</name></param>
25603 <param><ptype>GLfloat</ptype> <name>nx</name></param>
25604 <param><ptype>GLfloat</ptype> <name>ny</name></param>
25605 <param><ptype>GLfloat</ptype> <name>nz</name></param>
25606 <param><ptype>GLfloat</ptype> <name>x</name></param>
25607 <param><ptype>GLfloat</ptype> <name>y</name></param>
25608 <param><ptype>GLfloat</ptype> <name>z</name></param>
25609 </command>
25610 <command>
25611 <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fvSUN</name></proto>
25612 <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
25613 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
25614 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
25615 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25616 </command>
25617 <command>
25618 <proto>void <name>glReplacementCodeuiColor4ubVertex3fSUN</name></proto>
25619 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
25620 <param><ptype>GLubyte</ptype> <name>r</name></param>
25621 <param><ptype>GLubyte</ptype> <name>g</name></param>
25622 <param><ptype>GLubyte</ptype> <name>b</name></param>
25623 <param><ptype>GLubyte</ptype> <name>a</name></param>
25624 <param><ptype>GLfloat</ptype> <name>x</name></param>
25625 <param><ptype>GLfloat</ptype> <name>y</name></param>
25626 <param><ptype>GLfloat</ptype> <name>z</name></param>
25627 </command>
25628 <command>
25629 <proto>void <name>glReplacementCodeuiColor4ubVertex3fvSUN</name></proto>
25630 <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
25631 <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
25632 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25633 </command>
25634 <command>
25635 <proto>void <name>glReplacementCodeuiNormal3fVertex3fSUN</name></proto>
25636 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
25637 <param><ptype>GLfloat</ptype> <name>nx</name></param>
25638 <param><ptype>GLfloat</ptype> <name>ny</name></param>
25639 <param><ptype>GLfloat</ptype> <name>nz</name></param>
25640 <param><ptype>GLfloat</ptype> <name>x</name></param>
25641 <param><ptype>GLfloat</ptype> <name>y</name></param>
25642 <param><ptype>GLfloat</ptype> <name>z</name></param>
25643 </command>
25644 <command>
25645 <proto>void <name>glReplacementCodeuiNormal3fVertex3fvSUN</name></proto>
25646 <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
25647 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
25648 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25649 </command>
25650 <command>
25651 <proto>void <name>glReplacementCodeuiSUN</name></proto>
25652 <param><ptype>GLuint</ptype> <name>code</name></param>
25653 </command>
25654 <command>
25655 <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
25656 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
25657 <param><ptype>GLfloat</ptype> <name>s</name></param>
25658 <param><ptype>GLfloat</ptype> <name>t</name></param>
25659 <param><ptype>GLfloat</ptype> <name>r</name></param>
25660 <param><ptype>GLfloat</ptype> <name>g</name></param>
25661 <param><ptype>GLfloat</ptype> <name>b</name></param>
25662 <param><ptype>GLfloat</ptype> <name>a</name></param>
25663 <param><ptype>GLfloat</ptype> <name>nx</name></param>
25664 <param><ptype>GLfloat</ptype> <name>ny</name></param>
25665 <param><ptype>GLfloat</ptype> <name>nz</name></param>
25666 <param><ptype>GLfloat</ptype> <name>x</name></param>
25667 <param><ptype>GLfloat</ptype> <name>y</name></param>
25668 <param><ptype>GLfloat</ptype> <name>z</name></param>
25669 </command>
25670 <command>
25671 <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
25672 <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
25673 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25674 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
25675 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
25676 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25677 </command>
25678 <command>
25679 <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN</name></proto>
25680 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
25681 <param><ptype>GLfloat</ptype> <name>s</name></param>
25682 <param><ptype>GLfloat</ptype> <name>t</name></param>
25683 <param><ptype>GLfloat</ptype> <name>nx</name></param>
25684 <param><ptype>GLfloat</ptype> <name>ny</name></param>
25685 <param><ptype>GLfloat</ptype> <name>nz</name></param>
25686 <param><ptype>GLfloat</ptype> <name>x</name></param>
25687 <param><ptype>GLfloat</ptype> <name>y</name></param>
25688 <param><ptype>GLfloat</ptype> <name>z</name></param>
25689 </command>
25690 <command>
25691 <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN</name></proto>
25692 <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
25693 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25694 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
25695 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25696 </command>
25697 <command>
25698 <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fSUN</name></proto>
25699 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
25700 <param><ptype>GLfloat</ptype> <name>s</name></param>
25701 <param><ptype>GLfloat</ptype> <name>t</name></param>
25702 <param><ptype>GLfloat</ptype> <name>x</name></param>
25703 <param><ptype>GLfloat</ptype> <name>y</name></param>
25704 <param><ptype>GLfloat</ptype> <name>z</name></param>
25705 </command>
25706 <command>
25707 <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fvSUN</name></proto>
25708 <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
25709 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25710 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25711 </command>
25712 <command>
25713 <proto>void <name>glReplacementCodeuiVertex3fSUN</name></proto>
25714 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
25715 <param><ptype>GLfloat</ptype> <name>x</name></param>
25716 <param><ptype>GLfloat</ptype> <name>y</name></param>
25717 <param><ptype>GLfloat</ptype> <name>z</name></param>
25718 </command>
25719 <command>
25720 <proto>void <name>glReplacementCodeuiVertex3fvSUN</name></proto>
25721 <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
25722 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25723 </command>
25724 <command>
25725 <proto>void <name>glReplacementCodeuivSUN</name></proto>
25726 <param len="COMPSIZE()">const <ptype>GLuint</ptype> *<name>code</name></param>
25727 </command>
25728 <command>
25729 <proto>void <name>glReplacementCodeusSUN</name></proto>
25730 <param><ptype>GLushort</ptype> <name>code</name></param>
25731 </command>
25732 <command>
25733 <proto>void <name>glReplacementCodeusvSUN</name></proto>
25734 <param len="COMPSIZE()">const <ptype>GLushort</ptype> *<name>code</name></param>
25735 </command>
25736 <command>
25737 <proto>void <name>glRequestResidentProgramsNV</name></proto>
25738 <param><ptype>GLsizei</ptype> <name>n</name></param>
25739 <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
25740 <glx type="render" opcode="4182"/>
25741 </command>
25742 <command>
25743 <proto>void <name>glResetHistogram</name></proto>
25744 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
25745 <glx type="render" opcode="4112"/>
25746 </command>
25747 <command>
25748 <proto>void <name>glResetHistogramEXT</name></proto>
25749 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
25750 <alias name="glResetHistogram"/>
25751 <glx type="render" opcode="4112"/>
25752 </command>
25753 <command>
25754 <proto>void <name>glResetMemoryObjectParameterNV</name></proto>
25755 <param><ptype>GLuint</ptype> <name>memory</name></param>
25756 <param><ptype>GLenum</ptype> <name>pname</name></param>
25757 </command>
25758 <command>
25759 <proto>void <name>glResetMinmax</name></proto>
25760 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
25761 <glx type="render" opcode="4113"/>
25762 </command>
25763 <command>
25764 <proto>void <name>glResetMinmaxEXT</name></proto>
25765 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
25766 <alias name="glResetMinmax"/>
25767 <glx type="render" opcode="4113"/>
25768 </command>
25769 <command>
25770 <proto>void <name>glResizeBuffersMESA</name></proto>
25771 </command>
25772 <command>
25773 <proto>void <name>glResolveDepthValuesNV</name></proto>
25774 </command>
25775 <command>
25776 <proto>void <name>glResolveMultisampleFramebufferAPPLE</name></proto>
25777 </command>
25778 <command>
25779 <proto>void <name>glResumeTransformFeedback</name></proto>
25780 </command>
25781 <command>
25782 <proto>void <name>glResumeTransformFeedbackNV</name></proto>
25783 <alias name="glResumeTransformFeedback"/>
25784 </command>
25785 <command>
25786 <proto>void <name>glRotated</name></proto>
25787 <param><ptype>GLdouble</ptype> <name>angle</name></param>
25788 <param><ptype>GLdouble</ptype> <name>x</name></param>
25789 <param><ptype>GLdouble</ptype> <name>y</name></param>
25790 <param><ptype>GLdouble</ptype> <name>z</name></param>
25791 <glx type="render" opcode="185"/>
25792 </command>
25793 <command>
25794 <proto>void <name>glRotatef</name></proto>
25795 <param><ptype>GLfloat</ptype> <name>angle</name></param>
25796 <param><ptype>GLfloat</ptype> <name>x</name></param>
25797 <param><ptype>GLfloat</ptype> <name>y</name></param>
25798 <param><ptype>GLfloat</ptype> <name>z</name></param>
25799 <glx type="render" opcode="186"/>
25800 </command>
25801 <command>
25802 <proto>void <name>glRotatex</name></proto>
25803 <param><ptype>GLfixed</ptype> <name>angle</name></param>
25804 <param><ptype>GLfixed</ptype> <name>x</name></param>
25805 <param><ptype>GLfixed</ptype> <name>y</name></param>
25806 <param><ptype>GLfixed</ptype> <name>z</name></param>
25807 </command>
25808 <command>
25809 <proto>void <name>glRotatexOES</name></proto>
25810 <param><ptype>GLfixed</ptype> <name>angle</name></param>
25811 <param><ptype>GLfixed</ptype> <name>x</name></param>
25812 <param><ptype>GLfixed</ptype> <name>y</name></param>
25813 <param><ptype>GLfixed</ptype> <name>z</name></param>
25814 </command>
25815 <command>
25816 <proto>void <name>glSampleCoverage</name></proto>
25817 <param><ptype>GLfloat</ptype> <name>value</name></param>
25818 <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
25819 <glx type="render" opcode="229"/>
25820 </command>
25821 <command>
25822 <proto>void <name>glSampleCoverageARB</name></proto>
25823 <param><ptype>GLfloat</ptype> <name>value</name></param>
25824 <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
25825 <alias name="glSampleCoverage"/>
25826 </command>
25827 <command>
25828 <proto>void <name>glSampleCoveragex</name></proto>
25829 <param><ptype>GLclampx</ptype> <name>value</name></param>
25830 <param><ptype>GLboolean</ptype> <name>invert</name></param>
25831 </command>
25832 <command>
25833 <proto>void <name>glSampleCoveragexOES</name></proto>
25834 <param><ptype>GLclampx</ptype> <name>value</name></param>
25835 <param><ptype>GLboolean</ptype> <name>invert</name></param>
25836 </command>
25837 <command>
25838 <proto>void <name>glSampleMapATI</name></proto>
25839 <param><ptype>GLuint</ptype> <name>dst</name></param>
25840 <param><ptype>GLuint</ptype> <name>interp</name></param>
25841 <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
25842 </command>
25843 <command>
25844 <proto>void <name>glSampleMaskEXT</name></proto>
25845 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
25846 <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
25847 </command>
25848 <command>
25849 <proto>void <name>glSampleMaskIndexedNV</name></proto>
25850 <param><ptype>GLuint</ptype> <name>index</name></param>
25851 <param group="SampleMaskNV"><ptype>GLbitfield</ptype> <name>mask</name></param>
25852 </command>
25853 <command>
25854 <proto>void <name>glSampleMaskSGIS</name></proto>
25855 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
25856 <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
25857 <alias name="glSampleMaskEXT"/>
25858 <glx type="render" opcode="2048"/>
25859 </command>
25860 <command>
25861 <proto>void <name>glSampleMaski</name></proto>
25862 <param><ptype>GLuint</ptype> <name>maskNumber</name></param>
25863 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
25864 </command>
25865 <command>
25866 <proto>void <name>glSamplePatternEXT</name></proto>
25867 <param group="SamplePatternEXT"><ptype>GLenum</ptype> <name>pattern</name></param>
25868 </command>
25869 <command>
25870 <proto>void <name>glSamplePatternSGIS</name></proto>
25871 <param group="SamplePatternSGIS"><ptype>GLenum</ptype> <name>pattern</name></param>
25872 <alias name="glSamplePatternEXT"/>
25873 <glx type="render" opcode="2049"/>
25874 </command>
25875 <command>
25876 <proto>void <name>glSamplerParameterIiv</name></proto>
25877 <param><ptype>GLuint</ptype> <name>sampler</name></param>
25878 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25879 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
25880 </command>
25881 <command>
25882 <proto>void <name>glSamplerParameterIivEXT</name></proto>
25883 <param><ptype>GLuint</ptype> <name>sampler</name></param>
25884 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25885 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
25886 <alias name="glSamplerParameterIiv"/>
25887 </command>
25888 <command>
25889 <proto>void <name>glSamplerParameterIivOES</name></proto>
25890 <param><ptype>GLuint</ptype> <name>sampler</name></param>
25891 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25892 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
25893 <alias name="glSamplerParameterIiv"/>
25894 </command>
25895 <command>
25896 <proto>void <name>glSamplerParameterIuiv</name></proto>
25897 <param><ptype>GLuint</ptype> <name>sampler</name></param>
25898 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25899 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
25900 </command>
25901 <command>
25902 <proto>void <name>glSamplerParameterIuivEXT</name></proto>
25903 <param><ptype>GLuint</ptype> <name>sampler</name></param>
25904 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25905 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
25906 <alias name="glSamplerParameterIuiv"/>
25907 </command>
25908 <command>
25909 <proto>void <name>glSamplerParameterIuivOES</name></proto>
25910 <param><ptype>GLuint</ptype> <name>sampler</name></param>
25911 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25912 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
25913 <alias name="glSamplerParameterIuiv"/>
25914 </command>
25915 <command>
25916 <proto>void <name>glSamplerParameterf</name></proto>
25917 <param><ptype>GLuint</ptype> <name>sampler</name></param>
25918 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25919 <param><ptype>GLfloat</ptype> <name>param</name></param>
25920 </command>
25921 <command>
25922 <proto>void <name>glSamplerParameterfv</name></proto>
25923 <param><ptype>GLuint</ptype> <name>sampler</name></param>
25924 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25925 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
25926 </command>
25927 <command>
25928 <proto>void <name>glSamplerParameteri</name></proto>
25929 <param><ptype>GLuint</ptype> <name>sampler</name></param>
25930 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25931 <param><ptype>GLint</ptype> <name>param</name></param>
25932 </command>
25933 <command>
25934 <proto>void <name>glSamplerParameteriv</name></proto>
25935 <param><ptype>GLuint</ptype> <name>sampler</name></param>
25936 <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25937 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
25938 </command>
25939 <command>
25940 <proto>void <name>glScaled</name></proto>
25941 <param><ptype>GLdouble</ptype> <name>x</name></param>
25942 <param><ptype>GLdouble</ptype> <name>y</name></param>
25943 <param><ptype>GLdouble</ptype> <name>z</name></param>
25944 <glx type="render" opcode="187"/>
25945 </command>
25946 <command>
25947 <proto>void <name>glScalef</name></proto>
25948 <param><ptype>GLfloat</ptype> <name>x</name></param>
25949 <param><ptype>GLfloat</ptype> <name>y</name></param>
25950 <param><ptype>GLfloat</ptype> <name>z</name></param>
25951 <glx type="render" opcode="188"/>
25952 </command>
25953 <command>
25954 <proto>void <name>glScalex</name></proto>
25955 <param><ptype>GLfixed</ptype> <name>x</name></param>
25956 <param><ptype>GLfixed</ptype> <name>y</name></param>
25957 <param><ptype>GLfixed</ptype> <name>z</name></param>
25958 </command>
25959 <command>
25960 <proto>void <name>glScalexOES</name></proto>
25961 <param><ptype>GLfixed</ptype> <name>x</name></param>
25962 <param><ptype>GLfixed</ptype> <name>y</name></param>
25963 <param><ptype>GLfixed</ptype> <name>z</name></param>
25964 </command>
25965 <command>
25966 <proto>void <name>glScissor</name></proto>
25967 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
25968 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
25969 <param><ptype>GLsizei</ptype> <name>width</name></param>
25970 <param><ptype>GLsizei</ptype> <name>height</name></param>
25971 <glx type="render" opcode="103"/>
25972 </command>
25973 <command>
25974 <proto>void <name>glScissorArrayv</name></proto>
25975 <param><ptype>GLuint</ptype> <name>first</name></param>
25976 <param><ptype>GLsizei</ptype> <name>count</name></param>
25977 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
25978 </command>
25979 <command>
25980 <proto>void <name>glScissorArrayvNV</name></proto>
25981 <param><ptype>GLuint</ptype> <name>first</name></param>
25982 <param><ptype>GLsizei</ptype> <name>count</name></param>
25983 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
25984 <alias name="glScissorArrayv"/>
25985 </command>
25986 <command>
25987 <proto>void <name>glScissorArrayvOES</name></proto>
25988 <param><ptype>GLuint</ptype> <name>first</name></param>
25989 <param><ptype>GLsizei</ptype> <name>count</name></param>
25990 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
25991 <alias name="glScissorArrayv"/>
25992 </command>
25993 <command>
25994 <proto>void <name>glScissorExclusiveArrayvNV</name></proto>
25995 <param><ptype>GLuint</ptype> <name>first</name></param>
25996 <param><ptype>GLsizei</ptype> <name>count</name></param>
25997 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
25998 </command>
25999 <command>
26000 <proto>void <name>glScissorExclusiveNV</name></proto>
26001 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
26002 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
26003 <param><ptype>GLsizei</ptype> <name>width</name></param>
26004 <param><ptype>GLsizei</ptype> <name>height</name></param>
26005 </command>
26006 <command>
26007 <proto>void <name>glScissorIndexed</name></proto>
26008 <param><ptype>GLuint</ptype> <name>index</name></param>
26009 <param><ptype>GLint</ptype> <name>left</name></param>
26010 <param><ptype>GLint</ptype> <name>bottom</name></param>
26011 <param><ptype>GLsizei</ptype> <name>width</name></param>
26012 <param><ptype>GLsizei</ptype> <name>height</name></param>
26013 </command>
26014 <command>
26015 <proto>void <name>glScissorIndexedNV</name></proto>
26016 <param><ptype>GLuint</ptype> <name>index</name></param>
26017 <param><ptype>GLint</ptype> <name>left</name></param>
26018 <param><ptype>GLint</ptype> <name>bottom</name></param>
26019 <param><ptype>GLsizei</ptype> <name>width</name></param>
26020 <param><ptype>GLsizei</ptype> <name>height</name></param>
26021 <alias name="glScissorIndexed"/>
26022 </command>
26023 <command>
26024 <proto>void <name>glScissorIndexedOES</name></proto>
26025 <param><ptype>GLuint</ptype> <name>index</name></param>
26026 <param><ptype>GLint</ptype> <name>left</name></param>
26027 <param><ptype>GLint</ptype> <name>bottom</name></param>
26028 <param><ptype>GLsizei</ptype> <name>width</name></param>
26029 <param><ptype>GLsizei</ptype> <name>height</name></param>
26030 <alias name="glScissorIndexed"/>
26031 </command>
26032 <command>
26033 <proto>void <name>glScissorIndexedv</name></proto>
26034 <param><ptype>GLuint</ptype> <name>index</name></param>
26035 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
26036 </command>
26037 <command>
26038 <proto>void <name>glScissorIndexedvNV</name></proto>
26039 <param><ptype>GLuint</ptype> <name>index</name></param>
26040 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
26041 <alias name="glScissorIndexedv"/>
26042 </command>
26043 <command>
26044 <proto>void <name>glScissorIndexedvOES</name></proto>
26045 <param><ptype>GLuint</ptype> <name>index</name></param>
26046 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
26047 <alias name="glScissorIndexedv"/>
26048 </command>
26049 <command>
26050 <proto>void <name>glSecondaryColor3b</name></proto>
26051 <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
26052 <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
26053 <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
26054 <vecequiv name="glSecondaryColor3bv"/>
26055 </command>
26056 <command>
26057 <proto>void <name>glSecondaryColor3bEXT</name></proto>
26058 <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
26059 <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
26060 <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
26061 <alias name="glSecondaryColor3b"/>
26062 <vecequiv name="glSecondaryColor3bvEXT"/>
26063 </command>
26064 <command>
26065 <proto>void <name>glSecondaryColor3bv</name></proto>
26066 <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
26067 <glx type="render" opcode="4126"/>
26068 </command>
26069 <command>
26070 <proto>void <name>glSecondaryColor3bvEXT</name></proto>
26071 <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
26072 <alias name="glSecondaryColor3bv"/>
26073 <glx type="render" opcode="4126"/>
26074 </command>
26075 <command>
26076 <proto>void <name>glSecondaryColor3d</name></proto>
26077 <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
26078 <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
26079 <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
26080 <vecequiv name="glSecondaryColor3dv"/>
26081 </command>
26082 <command>
26083 <proto>void <name>glSecondaryColor3dEXT</name></proto>
26084 <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
26085 <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
26086 <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
26087 <alias name="glSecondaryColor3d"/>
26088 <vecequiv name="glSecondaryColor3dvEXT"/>
26089 </command>
26090 <command>
26091 <proto>void <name>glSecondaryColor3dv</name></proto>
26092 <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
26093 <glx type="render" opcode="4130"/>
26094 </command>
26095 <command>
26096 <proto>void <name>glSecondaryColor3dvEXT</name></proto>
26097 <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
26098 <alias name="glSecondaryColor3dv"/>
26099 <glx type="render" opcode="4130"/>
26100 </command>
26101 <command>
26102 <proto>void <name>glSecondaryColor3f</name></proto>
26103 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
26104 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
26105 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
26106 <vecequiv name="glSecondaryColor3fv"/>
26107 </command>
26108 <command>
26109 <proto>void <name>glSecondaryColor3fEXT</name></proto>
26110 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
26111 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
26112 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
26113 <alias name="glSecondaryColor3f"/>
26114 <vecequiv name="glSecondaryColor3fvEXT"/>
26115 </command>
26116 <command>
26117 <proto>void <name>glSecondaryColor3fv</name></proto>
26118 <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
26119 <glx type="render" opcode="4129"/>
26120 </command>
26121 <command>
26122 <proto>void <name>glSecondaryColor3fvEXT</name></proto>
26123 <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
26124 <alias name="glSecondaryColor3fv"/>
26125 <glx type="render" opcode="4129"/>
26126 </command>
26127 <command>
26128 <proto>void <name>glSecondaryColor3hNV</name></proto>
26129 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
26130 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
26131 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
26132 <vecequiv name="glSecondaryColor3hvNV"/>
26133 </command>
26134 <command>
26135 <proto>void <name>glSecondaryColor3hvNV</name></proto>
26136 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
26137 <glx type="render" opcode="4255"/>
26138 </command>
26139 <command>
26140 <proto>void <name>glSecondaryColor3i</name></proto>
26141 <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
26142 <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
26143 <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
26144 <vecequiv name="glSecondaryColor3iv"/>
26145 </command>
26146 <command>
26147 <proto>void <name>glSecondaryColor3iEXT</name></proto>
26148 <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
26149 <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
26150 <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
26151 <alias name="glSecondaryColor3i"/>
26152 <vecequiv name="glSecondaryColor3ivEXT"/>
26153 </command>
26154 <command>
26155 <proto>void <name>glSecondaryColor3iv</name></proto>
26156 <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
26157 <glx type="render" opcode="4128"/>
26158 </command>
26159 <command>
26160 <proto>void <name>glSecondaryColor3ivEXT</name></proto>
26161 <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
26162 <alias name="glSecondaryColor3iv"/>
26163 <glx type="render" opcode="4128"/>
26164 </command>
26165 <command>
26166 <proto>void <name>glSecondaryColor3s</name></proto>
26167 <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
26168 <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
26169 <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
26170 <vecequiv name="glSecondaryColor3sv"/>
26171 </command>
26172 <command>
26173 <proto>void <name>glSecondaryColor3sEXT</name></proto>
26174 <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
26175 <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
26176 <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
26177 <alias name="glSecondaryColor3s"/>
26178 <vecequiv name="glSecondaryColor3svEXT"/>
26179 </command>
26180 <command>
26181 <proto>void <name>glSecondaryColor3sv</name></proto>
26182 <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
26183 <glx type="render" opcode="4127"/>
26184 </command>
26185 <command>
26186 <proto>void <name>glSecondaryColor3svEXT</name></proto>
26187 <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
26188 <alias name="glSecondaryColor3sv"/>
26189 <glx type="render" opcode="4127"/>
26190 </command>
26191 <command>
26192 <proto>void <name>glSecondaryColor3ub</name></proto>
26193 <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
26194 <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
26195 <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
26196 <vecequiv name="glSecondaryColor3ubv"/>
26197 </command>
26198 <command>
26199 <proto>void <name>glSecondaryColor3ubEXT</name></proto>
26200 <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
26201 <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
26202 <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
26203 <alias name="glSecondaryColor3ub"/>
26204 <vecequiv name="glSecondaryColor3ubvEXT"/>
26205 </command>
26206 <command>
26207 <proto>void <name>glSecondaryColor3ubv</name></proto>
26208 <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
26209 <glx type="render" opcode="4131"/>
26210 </command>
26211 <command>
26212 <proto>void <name>glSecondaryColor3ubvEXT</name></proto>
26213 <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
26214 <alias name="glSecondaryColor3ubv"/>
26215 <glx type="render" opcode="4131"/>
26216 </command>
26217 <command>
26218 <proto>void <name>glSecondaryColor3ui</name></proto>
26219 <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
26220 <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
26221 <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
26222 <vecequiv name="glSecondaryColor3uiv"/>
26223 </command>
26224 <command>
26225 <proto>void <name>glSecondaryColor3uiEXT</name></proto>
26226 <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
26227 <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
26228 <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
26229 <alias name="glSecondaryColor3ui"/>
26230 <vecequiv name="glSecondaryColor3uivEXT"/>
26231 </command>
26232 <command>
26233 <proto>void <name>glSecondaryColor3uiv</name></proto>
26234 <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
26235 <glx type="render" opcode="4133"/>
26236 </command>
26237 <command>
26238 <proto>void <name>glSecondaryColor3uivEXT</name></proto>
26239 <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
26240 <alias name="glSecondaryColor3uiv"/>
26241 <glx type="render" opcode="4133"/>
26242 </command>
26243 <command>
26244 <proto>void <name>glSecondaryColor3us</name></proto>
26245 <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
26246 <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
26247 <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
26248 <vecequiv name="glSecondaryColor3usv"/>
26249 </command>
26250 <command>
26251 <proto>void <name>glSecondaryColor3usEXT</name></proto>
26252 <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
26253 <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
26254 <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
26255 <alias name="glSecondaryColor3us"/>
26256 <vecequiv name="glSecondaryColor3usvEXT"/>
26257 </command>
26258 <command>
26259 <proto>void <name>glSecondaryColor3usv</name></proto>
26260 <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
26261 <glx type="render" opcode="4132"/>
26262 </command>
26263 <command>
26264 <proto>void <name>glSecondaryColor3usvEXT</name></proto>
26265 <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
26266 <alias name="glSecondaryColor3usv"/>
26267 <glx type="render" opcode="4132"/>
26268 </command>
26269 <command>
26270 <proto>void <name>glSecondaryColorFormatNV</name></proto>
26271 <param><ptype>GLint</ptype> <name>size</name></param>
26272 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
26273 <param><ptype>GLsizei</ptype> <name>stride</name></param>
26274 </command>
26275 <command>
26276 <proto>void <name>glSecondaryColorP3ui</name></proto>
26277 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
26278 <param><ptype>GLuint</ptype> <name>color</name></param>
26279 </command>
26280 <command>
26281 <proto>void <name>glSecondaryColorP3uiv</name></proto>
26282 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
26283 <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
26284 </command>
26285 <command>
26286 <proto>void <name>glSecondaryColorPointer</name></proto>
26287 <param><ptype>GLint</ptype> <name>size</name></param>
26288 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
26289 <param><ptype>GLsizei</ptype> <name>stride</name></param>
26290 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
26291 </command>
26292 <command>
26293 <proto>void <name>glSecondaryColorPointerEXT</name></proto>
26294 <param><ptype>GLint</ptype> <name>size</name></param>
26295 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
26296 <param><ptype>GLsizei</ptype> <name>stride</name></param>
26297 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
26298 <alias name="glSecondaryColorPointer"/>
26299 </command>
26300 <command>
26301 <proto>void <name>glSecondaryColorPointerListIBM</name></proto>
26302 <param><ptype>GLint</ptype> <name>size</name></param>
26303 <param group="SecondaryColorPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
26304 <param><ptype>GLint</ptype> <name>stride</name></param>
26305 <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
26306 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
26307 </command>
26308 <command>
26309 <proto>void <name>glSelectBuffer</name></proto>
26310 <param><ptype>GLsizei</ptype> <name>size</name></param>
26311 <param group="SelectName" len="size"><ptype>GLuint</ptype> *<name>buffer</name></param>
26312 <glx type="single" opcode="106"/>
26313 </command>
26314 <command>
26315 <proto>void <name>glSelectPerfMonitorCountersAMD</name></proto>
26316 <param><ptype>GLuint</ptype> <name>monitor</name></param>
26317 <param group="Boolean"><ptype>GLboolean</ptype> <name>enable</name></param>
26318 <param><ptype>GLuint</ptype> <name>group</name></param>
26319 <param><ptype>GLint</ptype> <name>numCounters</name></param>
26320 <param len="numCounters"><ptype>GLuint</ptype> *<name>counterList</name></param>
26321 </command>
26322 <command>
26323 <proto>void <name>glSemaphoreParameterui64vEXT</name></proto>
26324 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
26325 <param group="SemaphoreParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
26326 <param>const <ptype>GLuint64</ptype> *<name>params</name></param>
26327 </command>
26328 <command>
26329 <proto>void <name>glSeparableFilter2D</name></proto>
26330 <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
26331 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
26332 <param><ptype>GLsizei</ptype> <name>width</name></param>
26333 <param><ptype>GLsizei</ptype> <name>height</name></param>
26334 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26335 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26336 <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param>
26337 <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param>
26338 <glx type="render" opcode="4109"/>
26339 <glx type="render" opcode="327" name="glSeparableFilter2DPBO" comment="PBO protocol"/>
26340 </command>
26341 <command>
26342 <proto>void <name>glSeparableFilter2DEXT</name></proto>
26343 <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
26344 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
26345 <param><ptype>GLsizei</ptype> <name>width</name></param>
26346 <param><ptype>GLsizei</ptype> <name>height</name></param>
26347 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26348 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26349 <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param>
26350 <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param>
26351 <alias name="glSeparableFilter2D"/>
26352 <glx type="render" opcode="4109"/>
26353 </command>
26354 <command>
26355 <proto>void <name>glSetFenceAPPLE</name></proto>
26356 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
26357 </command>
26358 <command>
26359 <proto>void <name>glSetFenceNV</name></proto>
26360 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
26361 <param group="FenceConditionNV"><ptype>GLenum</ptype> <name>condition</name></param>
26362 </command>
26363 <command>
26364 <proto>void <name>glSetFragmentShaderConstantATI</name></proto>
26365 <param><ptype>GLuint</ptype> <name>dst</name></param>
26366 <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
26367 </command>
26368 <command>
26369 <proto>void <name>glSetInvariantEXT</name></proto>
26370 <param><ptype>GLuint</ptype> <name>id</name></param>
26371 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
26372 <param len="COMPSIZE(id,type)">const void *<name>addr</name></param>
26373 </command>
26374 <command>
26375 <proto>void <name>glSetLocalConstantEXT</name></proto>
26376 <param><ptype>GLuint</ptype> <name>id</name></param>
26377 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
26378 <param len="COMPSIZE(id,type)">const void *<name>addr</name></param>
26379 </command>
26380 <command>
26381 <proto>void <name>glSetMultisamplefvAMD</name></proto>
26382 <param><ptype>GLenum</ptype> <name>pname</name></param>
26383 <param><ptype>GLuint</ptype> <name>index</name></param>
26384 <param len="2">const <ptype>GLfloat</ptype> *<name>val</name></param>
26385 </command>
26386 <command>
26387 <proto>void <name>glShadeModel</name></proto>
26388 <param group="ShadingModel"><ptype>GLenum</ptype> <name>mode</name></param>
26389 <glx type="render" opcode="104"/>
26390 </command>
26391 <command>
26392 <proto>void <name>glShaderBinary</name></proto>
26393 <param><ptype>GLsizei</ptype> <name>count</name></param>
26394 <param len="count">const <ptype>GLuint</ptype> *<name>shaders</name></param>
26395 <param><ptype>GLenum</ptype> <name>binaryformat</name></param>
26396 <param len="length">const void *<name>binary</name></param>
26397 <param><ptype>GLsizei</ptype> <name>length</name></param>
26398 </command>
26399 <command>
26400 <proto>void <name>glShaderOp1EXT</name></proto>
26401 <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
26402 <param><ptype>GLuint</ptype> <name>res</name></param>
26403 <param><ptype>GLuint</ptype> <name>arg1</name></param>
26404 </command>
26405 <command>
26406 <proto>void <name>glShaderOp2EXT</name></proto>
26407 <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
26408 <param><ptype>GLuint</ptype> <name>res</name></param>
26409 <param><ptype>GLuint</ptype> <name>arg1</name></param>
26410 <param><ptype>GLuint</ptype> <name>arg2</name></param>
26411 </command>
26412 <command>
26413 <proto>void <name>glShaderOp3EXT</name></proto>
26414 <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
26415 <param><ptype>GLuint</ptype> <name>res</name></param>
26416 <param><ptype>GLuint</ptype> <name>arg1</name></param>
26417 <param><ptype>GLuint</ptype> <name>arg2</name></param>
26418 <param><ptype>GLuint</ptype> <name>arg3</name></param>
26419 </command>
26420 <command>
26421 <proto>void <name>glShaderSource</name></proto>
26422 <param><ptype>GLuint</ptype> <name>shader</name></param>
26423 <param><ptype>GLsizei</ptype> <name>count</name></param>
26424 <param len="count">const <ptype>GLchar</ptype> *const*<name>string</name></param>
26425 <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
26426 </command>
26427 <command>
26428 <proto>void <name>glShaderSourceARB</name></proto>
26429 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
26430 <param><ptype>GLsizei</ptype> <name>count</name></param>
26431 <param len="count">const <ptype>GLcharARB</ptype> **<name>string</name></param>
26432 <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
26433 <alias name="glShaderSource"/>
26434 </command>
26435 <command>
26436 <proto>void <name>glShaderStorageBlockBinding</name></proto>
26437 <param><ptype>GLuint</ptype> <name>program</name></param>
26438 <param><ptype>GLuint</ptype> <name>storageBlockIndex</name></param>
26439 <param><ptype>GLuint</ptype> <name>storageBlockBinding</name></param>
26440 </command>
26441 <command>
26442 <proto>void <name>glShadingRateImageBarrierNV</name></proto>
26443 <param><ptype>GLboolean</ptype> <name>synchronize</name></param>
26444 </command>
26445 <command>
26446 <proto>void <name>glShadingRateImagePaletteNV</name></proto>
26447 <param><ptype>GLuint</ptype> <name>viewport</name></param>
26448 <param><ptype>GLuint</ptype> <name>first</name></param>
26449 <param><ptype>GLsizei</ptype> <name>count</name></param>
26450 <param len="count">const <ptype>GLenum</ptype> *<name>rates</name></param>
26451 </command>
26452 <command>
26453 <proto>void <name>glShadingRateSampleOrderNV</name></proto>
26454 <param><ptype>GLenum</ptype> <name>order</name></param>
26455 </command>
26456 <command>
26457 <proto>void <name>glShadingRateSampleOrderCustomNV</name></proto>
26458 <param><ptype>GLenum</ptype> <name>rate</name></param>
26459 <param><ptype>GLuint</ptype> <name>samples</name></param>
26460 <param len="COMPSIZE(rate,samples)">const <ptype>GLint</ptype> *<name>locations</name></param>
26461 </command>
26462 <command>
26463 <proto>void <name>glSharpenTexFuncSGIS</name></proto>
26464 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26465 <param><ptype>GLsizei</ptype> <name>n</name></param>
26466 <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
26467 <glx type="render" opcode="2052"/>
26468 </command>
26469 <command>
26470 <proto>void <name>glSignalSemaphoreEXT</name></proto>
26471 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
26472 <param><ptype>GLuint</ptype> <name>numBufferBarriers</name></param>
26473 <param len="COMPSIZE(numBufferBarriers)">const <ptype>GLuint</ptype> *<name>buffers</name></param>
26474 <param><ptype>GLuint</ptype> <name>numTextureBarriers</name></param>
26475 <param len="COMPSIZE(numTextureBarriers)">const <ptype>GLuint</ptype> *<name>textures</name></param>
26476 <param group="TextureLayout" len="COMPSIZE(numTextureBarriers)">const <ptype>GLenum</ptype> *<name>dstLayouts</name></param>
26477 </command>
26478 <command>
26479 <proto>void <name>glSpecializeShader</name></proto>
26480 <param><ptype>GLuint</ptype> <name>shader</name></param>
26481 <param>const <ptype>GLchar</ptype> *<name>pEntryPoint</name></param>
26482 <param><ptype>GLuint</ptype> <name>numSpecializationConstants</name></param>
26483 <param>const <ptype>GLuint</ptype> *<name>pConstantIndex</name></param>
26484 <param>const <ptype>GLuint</ptype> *<name>pConstantValue</name></param>
26485 </command>
26486 <command>
26487 <proto>void <name>glSpecializeShaderARB</name></proto>
26488 <param><ptype>GLuint</ptype> <name>shader</name></param>
26489 <param>const <ptype>GLchar</ptype> *<name>pEntryPoint</name></param>
26490 <param><ptype>GLuint</ptype> <name>numSpecializationConstants</name></param>
26491 <param>const <ptype>GLuint</ptype> *<name>pConstantIndex</name></param>
26492 <param>const <ptype>GLuint</ptype> *<name>pConstantValue</name></param>
26493 <alias name="glSpecializeShader"/>
26494 </command>
26495 <command>
26496 <proto>void <name>glSpriteParameterfSGIX</name></proto>
26497 <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
26498 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
26499 <glx type="render" opcode="2060"/>
26500 </command>
26501 <command>
26502 <proto>void <name>glSpriteParameterfvSGIX</name></proto>
26503 <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
26504 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
26505 <glx type="render" opcode="2061"/>
26506 </command>
26507 <command>
26508 <proto>void <name>glSpriteParameteriSGIX</name></proto>
26509 <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
26510 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
26511 <glx type="render" opcode="2062"/>
26512 </command>
26513 <command>
26514 <proto>void <name>glSpriteParameterivSGIX</name></proto>
26515 <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
26516 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
26517 <glx type="render" opcode="2063"/>
26518 </command>
26519 <command>
26520 <proto>void <name>glStartInstrumentsSGIX</name></proto>
26521 <glx type="render" opcode="2069"/>
26522 </command>
26523 <command>
26524 <proto>void <name>glStartTilingQCOM</name></proto>
26525 <param><ptype>GLuint</ptype> <name>x</name></param>
26526 <param><ptype>GLuint</ptype> <name>y</name></param>
26527 <param><ptype>GLuint</ptype> <name>width</name></param>
26528 <param><ptype>GLuint</ptype> <name>height</name></param>
26529 <param group="BufferBitQCOM"><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
26530 </command>
26531 <command>
26532 <proto>void <name>glStateCaptureNV</name></proto>
26533 <param><ptype>GLuint</ptype> <name>state</name></param>
26534 <param><ptype>GLenum</ptype> <name>mode</name></param>
26535 </command>
26536 <command>
26537 <proto>void <name>glStencilClearTagEXT</name></proto>
26538 <param><ptype>GLsizei</ptype> <name>stencilTagBits</name></param>
26539 <param><ptype>GLuint</ptype> <name>stencilClearTag</name></param>
26540 <glx type="render" opcode="4223"/>
26541 </command>
26542 <command>
26543 <proto>void <name>glStencilFillPathInstancedNV</name></proto>
26544 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
26545 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
26546 <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
26547 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
26548 <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
26549 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
26550 <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
26551 <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
26552 </command>
26553 <command>
26554 <proto>void <name>glStencilFillPathNV</name></proto>
26555 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
26556 <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
26557 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
26558 </command>
26559 <command>
26560 <proto>void <name>glStencilFunc</name></proto>
26561 <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
26562 <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
26563 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
26564 <glx type="render" opcode="162"/>
26565 </command>
26566 <command>
26567 <proto>void <name>glStencilFuncSeparate</name></proto>
26568 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
26569 <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
26570 <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
26571 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
26572 </command>
26573 <command>
26574 <proto>void <name>glStencilFuncSeparateATI</name></proto>
26575 <param group="StencilFunction"><ptype>GLenum</ptype> <name>frontfunc</name></param>
26576 <param group="StencilFunction"><ptype>GLenum</ptype> <name>backfunc</name></param>
26577 <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
26578 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
26579 </command>
26580 <command>
26581 <proto>void <name>glStencilMask</name></proto>
26582 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
26583 <glx type="render" opcode="133"/>
26584 </command>
26585 <command>
26586 <proto>void <name>glStencilMaskSeparate</name></proto>
26587 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
26588 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
26589 </command>
26590 <command>
26591 <proto>void <name>glStencilOp</name></proto>
26592 <param group="StencilOp"><ptype>GLenum</ptype> <name>fail</name></param>
26593 <param group="StencilOp"><ptype>GLenum</ptype> <name>zfail</name></param>
26594 <param group="StencilOp"><ptype>GLenum</ptype> <name>zpass</name></param>
26595 <glx type="render" opcode="163"/>
26596 </command>
26597 <command>
26598 <proto>void <name>glStencilOpSeparate</name></proto>
26599 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
26600 <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
26601 <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
26602 <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
26603 </command>
26604 <command>
26605 <proto>void <name>glStencilOpSeparateATI</name></proto>
26606 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
26607 <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
26608 <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
26609 <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
26610 <alias name="glStencilOpSeparate"/>
26611 </command>
26612 <command>
26613 <proto>void <name>glStencilOpValueAMD</name></proto>
26614 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
26615 <param><ptype>GLuint</ptype> <name>value</name></param>
26616 </command>
26617 <command>
26618 <proto>void <name>glStencilStrokePathInstancedNV</name></proto>
26619 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
26620 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
26621 <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
26622 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
26623 <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
26624 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
26625 <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
26626 <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
26627 </command>
26628 <command>
26629 <proto>void <name>glStencilStrokePathNV</name></proto>
26630 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
26631 <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
26632 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
26633 </command>
26634 <command>
26635 <proto>void <name>glStencilThenCoverFillPathInstancedNV</name></proto>
26636 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
26637 <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
26638 <param>const void *<name>paths</name></param>
26639 <param><ptype>GLuint</ptype> <name>pathBase</name></param>
26640 <param><ptype>GLenum</ptype> <name>fillMode</name></param>
26641 <param><ptype>GLuint</ptype> <name>mask</name></param>
26642 <param><ptype>GLenum</ptype> <name>coverMode</name></param>
26643 <param><ptype>GLenum</ptype> <name>transformType</name></param>
26644 <param>const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
26645 </command>
26646 <command>
26647 <proto>void <name>glStencilThenCoverFillPathNV</name></proto>
26648 <param><ptype>GLuint</ptype> <name>path</name></param>
26649 <param><ptype>GLenum</ptype> <name>fillMode</name></param>
26650 <param><ptype>GLuint</ptype> <name>mask</name></param>
26651 <param><ptype>GLenum</ptype> <name>coverMode</name></param>
26652 </command>
26653 <command>
26654 <proto>void <name>glStencilThenCoverStrokePathInstancedNV</name></proto>
26655 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
26656 <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
26657 <param>const void *<name>paths</name></param>
26658 <param><ptype>GLuint</ptype> <name>pathBase</name></param>
26659 <param><ptype>GLint</ptype> <name>reference</name></param>
26660 <param><ptype>GLuint</ptype> <name>mask</name></param>
26661 <param><ptype>GLenum</ptype> <name>coverMode</name></param>
26662 <param><ptype>GLenum</ptype> <name>transformType</name></param>
26663 <param>const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
26664 </command>
26665 <command>
26666 <proto>void <name>glStencilThenCoverStrokePathNV</name></proto>
26667 <param><ptype>GLuint</ptype> <name>path</name></param>
26668 <param><ptype>GLint</ptype> <name>reference</name></param>
26669 <param><ptype>GLuint</ptype> <name>mask</name></param>
26670 <param><ptype>GLenum</ptype> <name>coverMode</name></param>
26671 </command>
26672 <command>
26673 <proto>void <name>glStopInstrumentsSGIX</name></proto>
26674 <param><ptype>GLint</ptype> <name>marker</name></param>
26675 <glx type="render" opcode="2070"/>
26676 </command>
26677 <command>
26678 <proto>void <name>glStringMarkerGREMEDY</name></proto>
26679 <param><ptype>GLsizei</ptype> <name>len</name></param>
26680 <param len="len">const void *<name>string</name></param>
26681 </command>
26682 <command>
26683 <proto>void <name>glSubpixelPrecisionBiasNV</name></proto>
26684 <param><ptype>GLuint</ptype> <name>xbits</name></param>
26685 <param><ptype>GLuint</ptype> <name>ybits</name></param>
26686 </command>
26687 <command>
26688 <proto>void <name>glSwizzleEXT</name></proto>
26689 <param><ptype>GLuint</ptype> <name>res</name></param>
26690 <param><ptype>GLuint</ptype> <name>in</name></param>
26691 <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outX</name></param>
26692 <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outY</name></param>
26693 <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
26694 <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outW</name></param>
26695 </command>
26696 <command>
26697 <proto>void <name>glSyncTextureINTEL</name></proto>
26698 <param><ptype>GLuint</ptype> <name>texture</name></param>
26699 </command>
26700 <command>
26701 <proto>void <name>glTagSampleBufferSGIX</name></proto>
26702 <glx type="render" opcode="2050"/>
26703 </command>
26704 <command>
26705 <proto>void <name>glTangent3bEXT</name></proto>
26706 <param><ptype>GLbyte</ptype> <name>tx</name></param>
26707 <param><ptype>GLbyte</ptype> <name>ty</name></param>
26708 <param><ptype>GLbyte</ptype> <name>tz</name></param>
26709 <vecequiv name="glTangent3bvEXT"/>
26710 </command>
26711 <command>
26712 <proto>void <name>glTangent3bvEXT</name></proto>
26713 <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
26714 </command>
26715 <command>
26716 <proto>void <name>glTangent3dEXT</name></proto>
26717 <param group="CoordD"><ptype>GLdouble</ptype> <name>tx</name></param>
26718 <param group="CoordD"><ptype>GLdouble</ptype> <name>ty</name></param>
26719 <param group="CoordD"><ptype>GLdouble</ptype> <name>tz</name></param>
26720 <vecequiv name="glTangent3dvEXT"/>
26721 </command>
26722 <command>
26723 <proto>void <name>glTangent3dvEXT</name></proto>
26724 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
26725 </command>
26726 <command>
26727 <proto>void <name>glTangent3fEXT</name></proto>
26728 <param group="CoordF"><ptype>GLfloat</ptype> <name>tx</name></param>
26729 <param group="CoordF"><ptype>GLfloat</ptype> <name>ty</name></param>
26730 <param group="CoordF"><ptype>GLfloat</ptype> <name>tz</name></param>
26731 <vecequiv name="glTangent3fvEXT"/>
26732 </command>
26733 <command>
26734 <proto>void <name>glTangent3fvEXT</name></proto>
26735 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
26736 </command>
26737 <command>
26738 <proto>void <name>glTangent3iEXT</name></proto>
26739 <param><ptype>GLint</ptype> <name>tx</name></param>
26740 <param><ptype>GLint</ptype> <name>ty</name></param>
26741 <param><ptype>GLint</ptype> <name>tz</name></param>
26742 <vecequiv name="glTangent3ivEXT"/>
26743 </command>
26744 <command>
26745 <proto>void <name>glTangent3ivEXT</name></proto>
26746 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
26747 </command>
26748 <command>
26749 <proto>void <name>glTangent3sEXT</name></proto>
26750 <param><ptype>GLshort</ptype> <name>tx</name></param>
26751 <param><ptype>GLshort</ptype> <name>ty</name></param>
26752 <param><ptype>GLshort</ptype> <name>tz</name></param>
26753 <vecequiv name="glTangent3svEXT"/>
26754 </command>
26755 <command>
26756 <proto>void <name>glTangent3svEXT</name></proto>
26757 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
26758 </command>
26759 <command>
26760 <proto>void <name>glTangentPointerEXT</name></proto>
26761 <param group="TangentPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
26762 <param><ptype>GLsizei</ptype> <name>stride</name></param>
26763 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
26764 </command>
26765 <command>
26766 <proto>void <name>glTbufferMask3DFX</name></proto>
26767 <param><ptype>GLuint</ptype> <name>mask</name></param>
26768 </command>
26769 <command>
26770 <proto>void <name>glTessellationFactorAMD</name></proto>
26771 <param><ptype>GLfloat</ptype> <name>factor</name></param>
26772 </command>
26773 <command>
26774 <proto>void <name>glTessellationModeAMD</name></proto>
26775 <param><ptype>GLenum</ptype> <name>mode</name></param>
26776 </command>
26777 <command>
26778 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceAPPLE</name></proto>
26779 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
26780 </command>
26781 <command>
26782 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceNV</name></proto>
26783 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
26784 <glx type="vendor" opcode="1279"/>
26785 </command>
26786 <command>
26787 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestObjectAPPLE</name></proto>
26788 <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
26789 <param><ptype>GLuint</ptype> <name>name</name></param>
26790 </command>
26791 <command>
26792 <proto>void <name>glTexAttachMemoryNV</name></proto>
26793 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26794 <param><ptype>GLuint</ptype> <name>memory</name></param>
26795 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26796 </command>
26797 <command>
26798 <proto>void <name>glTexBuffer</name></proto>
26799 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26800 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
26801 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26802 </command>
26803 <command>
26804 <proto>void <name>glTexBufferARB</name></proto>
26805 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26806 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
26807 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26808 <alias name="glTexBuffer"/>
26809 <glx type="render" opcode="367"/>
26810 </command>
26811 <command>
26812 <proto>void <name>glTexBufferEXT</name></proto>
26813 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26814 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
26815 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26816 <alias name="glTexBuffer"/>
26817 </command>
26818 <command>
26819 <proto>void <name>glTexBufferOES</name></proto>
26820 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26821 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
26822 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26823 <alias name="glTexBuffer"/>
26824 </command>
26825 <command>
26826 <proto>void <name>glTexBufferRange</name></proto>
26827 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26828 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
26829 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26830 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
26831 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
26832 </command>
26833 <command>
26834 <proto>void <name>glTexBufferRangeEXT</name></proto>
26835 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26836 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
26837 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26838 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
26839 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
26840 <alias name="glTexBufferRange"/>
26841 </command>
26842 <command>
26843 <proto>void <name>glTexBufferRangeOES</name></proto>
26844 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26845 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
26846 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26847 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
26848 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
26849 <alias name="glTexBufferRange"/>
26850 </command>
26851 <command>
26852 <proto>void <name>glTexBumpParameterfvATI</name></proto>
26853 <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
26854 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
26855 </command>
26856 <command>
26857 <proto>void <name>glTexBumpParameterivATI</name></proto>
26858 <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
26859 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
26860 </command>
26861 <command>
26862 <proto>void <name>glTexCoord1bOES</name></proto>
26863 <param><ptype>GLbyte</ptype> <name>s</name></param>
26864 </command>
26865 <command>
26866 <proto>void <name>glTexCoord1bvOES</name></proto>
26867 <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
26868 </command>
26869 <command>
26870 <proto>void <name>glTexCoord1d</name></proto>
26871 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
26872 <vecequiv name="glTexCoord1dv"/>
26873 </command>
26874 <command>
26875 <proto>void <name>glTexCoord1dv</name></proto>
26876 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
26877 <glx type="render" opcode="49"/>
26878 </command>
26879 <command>
26880 <proto>void <name>glTexCoord1f</name></proto>
26881 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
26882 <vecequiv name="glTexCoord1fv"/>
26883 </command>
26884 <command>
26885 <proto>void <name>glTexCoord1fv</name></proto>
26886 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
26887 <glx type="render" opcode="50"/>
26888 </command>
26889 <command>
26890 <proto>void <name>glTexCoord1hNV</name></proto>
26891 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
26892 <vecequiv name="glTexCoord1hvNV"/>
26893 </command>
26894 <command>
26895 <proto>void <name>glTexCoord1hvNV</name></proto>
26896 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
26897 <glx type="render" opcode="4246"/>
26898 </command>
26899 <command>
26900 <proto>void <name>glTexCoord1i</name></proto>
26901 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
26902 <vecequiv name="glTexCoord1iv"/>
26903 </command>
26904 <command>
26905 <proto>void <name>glTexCoord1iv</name></proto>
26906 <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
26907 <glx type="render" opcode="51"/>
26908 </command>
26909 <command>
26910 <proto>void <name>glTexCoord1s</name></proto>
26911 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
26912 <vecequiv name="glTexCoord1sv"/>
26913 </command>
26914 <command>
26915 <proto>void <name>glTexCoord1sv</name></proto>
26916 <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
26917 <glx type="render" opcode="52"/>
26918 </command>
26919 <command>
26920 <proto>void <name>glTexCoord1xOES</name></proto>
26921 <param><ptype>GLfixed</ptype> <name>s</name></param>
26922 </command>
26923 <command>
26924 <proto>void <name>glTexCoord1xvOES</name></proto>
26925 <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
26926 </command>
26927 <command>
26928 <proto>void <name>glTexCoord2bOES</name></proto>
26929 <param><ptype>GLbyte</ptype> <name>s</name></param>
26930 <param><ptype>GLbyte</ptype> <name>t</name></param>
26931 </command>
26932 <command>
26933 <proto>void <name>glTexCoord2bvOES</name></proto>
26934 <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
26935 </command>
26936 <command>
26937 <proto>void <name>glTexCoord2d</name></proto>
26938 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
26939 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
26940 <vecequiv name="glTexCoord2dv"/>
26941 </command>
26942 <command>
26943 <proto>void <name>glTexCoord2dv</name></proto>
26944 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
26945 <glx type="render" opcode="53"/>
26946 </command>
26947 <command>
26948 <proto>void <name>glTexCoord2f</name></proto>
26949 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
26950 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
26951 <vecequiv name="glTexCoord2fv"/>
26952 </command>
26953 <command>
26954 <proto>void <name>glTexCoord2fColor3fVertex3fSUN</name></proto>
26955 <param><ptype>GLfloat</ptype> <name>s</name></param>
26956 <param><ptype>GLfloat</ptype> <name>t</name></param>
26957 <param><ptype>GLfloat</ptype> <name>r</name></param>
26958 <param><ptype>GLfloat</ptype> <name>g</name></param>
26959 <param><ptype>GLfloat</ptype> <name>b</name></param>
26960 <param><ptype>GLfloat</ptype> <name>x</name></param>
26961 <param><ptype>GLfloat</ptype> <name>y</name></param>
26962 <param><ptype>GLfloat</ptype> <name>z</name></param>
26963 </command>
26964 <command>
26965 <proto>void <name>glTexCoord2fColor3fVertex3fvSUN</name></proto>
26966 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
26967 <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
26968 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
26969 </command>
26970 <command>
26971 <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
26972 <param><ptype>GLfloat</ptype> <name>s</name></param>
26973 <param><ptype>GLfloat</ptype> <name>t</name></param>
26974 <param><ptype>GLfloat</ptype> <name>r</name></param>
26975 <param><ptype>GLfloat</ptype> <name>g</name></param>
26976 <param><ptype>GLfloat</ptype> <name>b</name></param>
26977 <param><ptype>GLfloat</ptype> <name>a</name></param>
26978 <param><ptype>GLfloat</ptype> <name>nx</name></param>
26979 <param><ptype>GLfloat</ptype> <name>ny</name></param>
26980 <param><ptype>GLfloat</ptype> <name>nz</name></param>
26981 <param><ptype>GLfloat</ptype> <name>x</name></param>
26982 <param><ptype>GLfloat</ptype> <name>y</name></param>
26983 <param><ptype>GLfloat</ptype> <name>z</name></param>
26984 </command>
26985 <command>
26986 <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
26987 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
26988 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
26989 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
26990 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
26991 </command>
26992 <command>
26993 <proto>void <name>glTexCoord2fColor4ubVertex3fSUN</name></proto>
26994 <param><ptype>GLfloat</ptype> <name>s</name></param>
26995 <param><ptype>GLfloat</ptype> <name>t</name></param>
26996 <param><ptype>GLubyte</ptype> <name>r</name></param>
26997 <param><ptype>GLubyte</ptype> <name>g</name></param>
26998 <param><ptype>GLubyte</ptype> <name>b</name></param>
26999 <param><ptype>GLubyte</ptype> <name>a</name></param>
27000 <param><ptype>GLfloat</ptype> <name>x</name></param>
27001 <param><ptype>GLfloat</ptype> <name>y</name></param>
27002 <param><ptype>GLfloat</ptype> <name>z</name></param>
27003 </command>
27004 <command>
27005 <proto>void <name>glTexCoord2fColor4ubVertex3fvSUN</name></proto>
27006 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
27007 <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
27008 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
27009 </command>
27010 <command>
27011 <proto>void <name>glTexCoord2fNormal3fVertex3fSUN</name></proto>
27012 <param><ptype>GLfloat</ptype> <name>s</name></param>
27013 <param><ptype>GLfloat</ptype> <name>t</name></param>
27014 <param><ptype>GLfloat</ptype> <name>nx</name></param>
27015 <param><ptype>GLfloat</ptype> <name>ny</name></param>
27016 <param><ptype>GLfloat</ptype> <name>nz</name></param>
27017 <param><ptype>GLfloat</ptype> <name>x</name></param>
27018 <param><ptype>GLfloat</ptype> <name>y</name></param>
27019 <param><ptype>GLfloat</ptype> <name>z</name></param>
27020 </command>
27021 <command>
27022 <proto>void <name>glTexCoord2fNormal3fVertex3fvSUN</name></proto>
27023 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
27024 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
27025 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
27026 </command>
27027 <command>
27028 <proto>void <name>glTexCoord2fVertex3fSUN</name></proto>
27029 <param><ptype>GLfloat</ptype> <name>s</name></param>
27030 <param><ptype>GLfloat</ptype> <name>t</name></param>
27031 <param><ptype>GLfloat</ptype> <name>x</name></param>
27032 <param><ptype>GLfloat</ptype> <name>y</name></param>
27033 <param><ptype>GLfloat</ptype> <name>z</name></param>
27034 </command>
27035 <command>
27036 <proto>void <name>glTexCoord2fVertex3fvSUN</name></proto>
27037 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
27038 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
27039 </command>
27040 <command>
27041 <proto>void <name>glTexCoord2fv</name></proto>
27042 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
27043 <glx type="render" opcode="54"/>
27044 </command>
27045 <command>
27046 <proto>void <name>glTexCoord2hNV</name></proto>
27047 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
27048 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
27049 <vecequiv name="glTexCoord2hvNV"/>
27050 </command>
27051 <command>
27052 <proto>void <name>glTexCoord2hvNV</name></proto>
27053 <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
27054 <glx type="render" opcode="4247"/>
27055 </command>
27056 <command>
27057 <proto>void <name>glTexCoord2i</name></proto>
27058 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
27059 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
27060 <vecequiv name="glTexCoord2iv"/>
27061 </command>
27062 <command>
27063 <proto>void <name>glTexCoord2iv</name></proto>
27064 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
27065 <glx type="render" opcode="55"/>
27066 </command>
27067 <command>
27068 <proto>void <name>glTexCoord2s</name></proto>
27069 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
27070 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
27071 <vecequiv name="glTexCoord2sv"/>
27072 </command>
27073 <command>
27074 <proto>void <name>glTexCoord2sv</name></proto>
27075 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
27076 <glx type="render" opcode="56"/>
27077 </command>
27078 <command>
27079 <proto>void <name>glTexCoord2xOES</name></proto>
27080 <param><ptype>GLfixed</ptype> <name>s</name></param>
27081 <param><ptype>GLfixed</ptype> <name>t</name></param>
27082 </command>
27083 <command>
27084 <proto>void <name>glTexCoord2xvOES</name></proto>
27085 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
27086 </command>
27087 <command>
27088 <proto>void <name>glTexCoord3bOES</name></proto>
27089 <param><ptype>GLbyte</ptype> <name>s</name></param>
27090 <param><ptype>GLbyte</ptype> <name>t</name></param>
27091 <param><ptype>GLbyte</ptype> <name>r</name></param>
27092 </command>
27093 <command>
27094 <proto>void <name>glTexCoord3bvOES</name></proto>
27095 <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
27096 </command>
27097 <command>
27098 <proto>void <name>glTexCoord3d</name></proto>
27099 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
27100 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
27101 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
27102 <vecequiv name="glTexCoord3dv"/>
27103 </command>
27104 <command>
27105 <proto>void <name>glTexCoord3dv</name></proto>
27106 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
27107 <glx type="render" opcode="57"/>
27108 </command>
27109 <command>
27110 <proto>void <name>glTexCoord3f</name></proto>
27111 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
27112 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
27113 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
27114 <vecequiv name="glTexCoord3fv"/>
27115 </command>
27116 <command>
27117 <proto>void <name>glTexCoord3fv</name></proto>
27118 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
27119 <glx type="render" opcode="58"/>
27120 </command>
27121 <command>
27122 <proto>void <name>glTexCoord3hNV</name></proto>
27123 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
27124 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
27125 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
27126 <vecequiv name="glTexCoord3hvNV"/>
27127 </command>
27128 <command>
27129 <proto>void <name>glTexCoord3hvNV</name></proto>
27130 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
27131 <glx type="render" opcode="4248"/>
27132 </command>
27133 <command>
27134 <proto>void <name>glTexCoord3i</name></proto>
27135 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
27136 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
27137 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
27138 <vecequiv name="glTexCoord3iv"/>
27139 </command>
27140 <command>
27141 <proto>void <name>glTexCoord3iv</name></proto>
27142 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
27143 <glx type="render" opcode="59"/>
27144 </command>
27145 <command>
27146 <proto>void <name>glTexCoord3s</name></proto>
27147 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
27148 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
27149 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
27150 <vecequiv name="glTexCoord3sv"/>
27151 </command>
27152 <command>
27153 <proto>void <name>glTexCoord3sv</name></proto>
27154 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
27155 <glx type="render" opcode="60"/>
27156 </command>
27157 <command>
27158 <proto>void <name>glTexCoord3xOES</name></proto>
27159 <param><ptype>GLfixed</ptype> <name>s</name></param>
27160 <param><ptype>GLfixed</ptype> <name>t</name></param>
27161 <param><ptype>GLfixed</ptype> <name>r</name></param>
27162 </command>
27163 <command>
27164 <proto>void <name>glTexCoord3xvOES</name></proto>
27165 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
27166 </command>
27167 <command>
27168 <proto>void <name>glTexCoord4bOES</name></proto>
27169 <param><ptype>GLbyte</ptype> <name>s</name></param>
27170 <param><ptype>GLbyte</ptype> <name>t</name></param>
27171 <param><ptype>GLbyte</ptype> <name>r</name></param>
27172 <param><ptype>GLbyte</ptype> <name>q</name></param>
27173 </command>
27174 <command>
27175 <proto>void <name>glTexCoord4bvOES</name></proto>
27176 <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
27177 </command>
27178 <command>
27179 <proto>void <name>glTexCoord4d</name></proto>
27180 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
27181 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
27182 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
27183 <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
27184 <vecequiv name="glTexCoord4dv"/>
27185 </command>
27186 <command>
27187 <proto>void <name>glTexCoord4dv</name></proto>
27188 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
27189 <glx type="render" opcode="61"/>
27190 </command>
27191 <command>
27192 <proto>void <name>glTexCoord4f</name></proto>
27193 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
27194 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
27195 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
27196 <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
27197 <vecequiv name="glTexCoord4fv"/>
27198 </command>
27199 <command>
27200 <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fSUN</name></proto>
27201 <param><ptype>GLfloat</ptype> <name>s</name></param>
27202 <param><ptype>GLfloat</ptype> <name>t</name></param>
27203 <param><ptype>GLfloat</ptype> <name>p</name></param>
27204 <param><ptype>GLfloat</ptype> <name>q</name></param>
27205 <param><ptype>GLfloat</ptype> <name>r</name></param>
27206 <param><ptype>GLfloat</ptype> <name>g</name></param>
27207 <param><ptype>GLfloat</ptype> <name>b</name></param>
27208 <param><ptype>GLfloat</ptype> <name>a</name></param>
27209 <param><ptype>GLfloat</ptype> <name>nx</name></param>
27210 <param><ptype>GLfloat</ptype> <name>ny</name></param>
27211 <param><ptype>GLfloat</ptype> <name>nz</name></param>
27212 <param><ptype>GLfloat</ptype> <name>x</name></param>
27213 <param><ptype>GLfloat</ptype> <name>y</name></param>
27214 <param><ptype>GLfloat</ptype> <name>z</name></param>
27215 <param><ptype>GLfloat</ptype> <name>w</name></param>
27216 </command>
27217 <command>
27218 <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fvSUN</name></proto>
27219 <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
27220 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
27221 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
27222 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
27223 </command>
27224 <command>
27225 <proto>void <name>glTexCoord4fVertex4fSUN</name></proto>
27226 <param><ptype>GLfloat</ptype> <name>s</name></param>
27227 <param><ptype>GLfloat</ptype> <name>t</name></param>
27228 <param><ptype>GLfloat</ptype> <name>p</name></param>
27229 <param><ptype>GLfloat</ptype> <name>q</name></param>
27230 <param><ptype>GLfloat</ptype> <name>x</name></param>
27231 <param><ptype>GLfloat</ptype> <name>y</name></param>
27232 <param><ptype>GLfloat</ptype> <name>z</name></param>
27233 <param><ptype>GLfloat</ptype> <name>w</name></param>
27234 </command>
27235 <command>
27236 <proto>void <name>glTexCoord4fVertex4fvSUN</name></proto>
27237 <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
27238 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
27239 </command>
27240 <command>
27241 <proto>void <name>glTexCoord4fv</name></proto>
27242 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
27243 <glx type="render" opcode="62"/>
27244 </command>
27245 <command>
27246 <proto>void <name>glTexCoord4hNV</name></proto>
27247 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
27248 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
27249 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
27250 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
27251 <vecequiv name="glTexCoord4hvNV"/>
27252 </command>
27253 <command>
27254 <proto>void <name>glTexCoord4hvNV</name></proto>
27255 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
27256 <glx type="render" opcode="4249"/>
27257 </command>
27258 <command>
27259 <proto>void <name>glTexCoord4i</name></proto>
27260 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
27261 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
27262 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
27263 <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
27264 <vecequiv name="glTexCoord4iv"/>
27265 </command>
27266 <command>
27267 <proto>void <name>glTexCoord4iv</name></proto>
27268 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
27269 <glx type="render" opcode="63"/>
27270 </command>
27271 <command>
27272 <proto>void <name>glTexCoord4s</name></proto>
27273 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
27274 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
27275 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
27276 <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
27277 <vecequiv name="glTexCoord4sv"/>
27278 </command>
27279 <command>
27280 <proto>void <name>glTexCoord4sv</name></proto>
27281 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
27282 <glx type="render" opcode="64"/>
27283 </command>
27284 <command>
27285 <proto>void <name>glTexCoord4xOES</name></proto>
27286 <param><ptype>GLfixed</ptype> <name>s</name></param>
27287 <param><ptype>GLfixed</ptype> <name>t</name></param>
27288 <param><ptype>GLfixed</ptype> <name>r</name></param>
27289 <param><ptype>GLfixed</ptype> <name>q</name></param>
27290 </command>
27291 <command>
27292 <proto>void <name>glTexCoord4xvOES</name></proto>
27293 <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
27294 </command>
27295 <command>
27296 <proto>void <name>glTexCoordFormatNV</name></proto>
27297 <param><ptype>GLint</ptype> <name>size</name></param>
27298 <param><ptype>GLenum</ptype> <name>type</name></param>
27299 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27300 </command>
27301 <command>
27302 <proto>void <name>glTexCoordP1ui</name></proto>
27303 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27304 <param><ptype>GLuint</ptype> <name>coords</name></param>
27305 </command>
27306 <command>
27307 <proto>void <name>glTexCoordP1uiv</name></proto>
27308 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27309 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
27310 </command>
27311 <command>
27312 <proto>void <name>glTexCoordP2ui</name></proto>
27313 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27314 <param><ptype>GLuint</ptype> <name>coords</name></param>
27315 </command>
27316 <command>
27317 <proto>void <name>glTexCoordP2uiv</name></proto>
27318 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27319 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
27320 </command>
27321 <command>
27322 <proto>void <name>glTexCoordP3ui</name></proto>
27323 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27324 <param><ptype>GLuint</ptype> <name>coords</name></param>
27325 </command>
27326 <command>
27327 <proto>void <name>glTexCoordP3uiv</name></proto>
27328 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27329 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
27330 </command>
27331 <command>
27332 <proto>void <name>glTexCoordP4ui</name></proto>
27333 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27334 <param><ptype>GLuint</ptype> <name>coords</name></param>
27335 </command>
27336 <command>
27337 <proto>void <name>glTexCoordP4uiv</name></proto>
27338 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27339 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
27340 </command>
27341 <command>
27342 <proto>void <name>glTexCoordPointer</name></proto>
27343 <param><ptype>GLint</ptype> <name>size</name></param>
27344 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27345 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27346 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
27347 </command>
27348 <command>
27349 <proto>void <name>glTexCoordPointerEXT</name></proto>
27350 <param><ptype>GLint</ptype> <name>size</name></param>
27351 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27352 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27353 <param><ptype>GLsizei</ptype> <name>count</name></param>
27354 <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
27355 </command>
27356 <command>
27357 <proto>void <name>glTexCoordPointerListIBM</name></proto>
27358 <param><ptype>GLint</ptype> <name>size</name></param>
27359 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27360 <param><ptype>GLint</ptype> <name>stride</name></param>
27361 <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
27362 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
27363 </command>
27364 <command>
27365 <proto>void <name>glTexCoordPointervINTEL</name></proto>
27366 <param><ptype>GLint</ptype> <name>size</name></param>
27367 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27368 <param len="4">const void **<name>pointer</name></param>
27369 </command>
27370 <command>
27371 <proto>void <name>glTexEnvf</name></proto>
27372 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
27373 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27374 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
27375 <glx type="render" opcode="111"/>
27376 </command>
27377 <command>
27378 <proto>void <name>glTexEnvfv</name></proto>
27379 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
27380 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27381 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
27382 <glx type="render" opcode="112"/>
27383 </command>
27384 <command>
27385 <proto>void <name>glTexEnvi</name></proto>
27386 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
27387 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27388 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
27389 <glx type="render" opcode="113"/>
27390 </command>
27391 <command>
27392 <proto>void <name>glTexEnviv</name></proto>
27393 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
27394 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27395 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
27396 <glx type="render" opcode="114"/>
27397 </command>
27398 <command>
27399 <proto>void <name>glTexEnvx</name></proto>
27400 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
27401 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27402 <param><ptype>GLfixed</ptype> <name>param</name></param>
27403 </command>
27404 <command>
27405 <proto>void <name>glTexEnvxOES</name></proto>
27406 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
27407 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27408 <param><ptype>GLfixed</ptype> <name>param</name></param>
27409 </command>
27410 <command>
27411 <proto>void <name>glTexEnvxv</name></proto>
27412 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
27413 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27414 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
27415 </command>
27416 <command>
27417 <proto>void <name>glTexEnvxvOES</name></proto>
27418 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
27419 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27420 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
27421 </command>
27422 <command>
27423 <proto>void <name>glTexFilterFuncSGIS</name></proto>
27424 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27425 <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
27426 <param><ptype>GLsizei</ptype> <name>n</name></param>
27427 <param len="n">const <ptype>GLfloat</ptype> *<name>weights</name></param>
27428 <glx type="render" opcode="2064"/>
27429 </command>
27430 <command>
27431 <proto>void <name>glTexGend</name></proto>
27432 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
27433 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27434 <param><ptype>GLdouble</ptype> <name>param</name></param>
27435 <glx type="render" opcode="115"/>
27436 </command>
27437 <command>
27438 <proto>void <name>glTexGendv</name></proto>
27439 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
27440 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27441 <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
27442 <glx type="render" opcode="116"/>
27443 </command>
27444 <command>
27445 <proto>void <name>glTexGenf</name></proto>
27446 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
27447 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27448 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
27449 <glx type="render" opcode="117"/>
27450 </command>
27451 <command>
27452 <proto>void <name>glTexGenfOES</name></proto>
27453 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
27454 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27455 <param><ptype>GLfloat</ptype> <name>param</name></param>
27456 </command>
27457 <command>
27458 <proto>void <name>glTexGenfv</name></proto>
27459 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
27460 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27461 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
27462 <glx type="render" opcode="118"/>
27463 </command>
27464 <command>
27465 <proto>void <name>glTexGenfvOES</name></proto>
27466 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
27467 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27468 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
27469 </command>
27470 <command>
27471 <proto>void <name>glTexGeni</name></proto>
27472 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
27473 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27474 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
27475 <glx type="render" opcode="119"/>
27476 </command>
27477 <command>
27478 <proto>void <name>glTexGeniOES</name></proto>
27479 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
27480 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27481 <param><ptype>GLint</ptype> <name>param</name></param>
27482 </command>
27483 <command>
27484 <proto>void <name>glTexGeniv</name></proto>
27485 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
27486 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27487 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
27488 <glx type="render" opcode="120"/>
27489 </command>
27490 <command>
27491 <proto>void <name>glTexGenivOES</name></proto>
27492 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
27493 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27494 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
27495 </command>
27496 <command>
27497 <proto>void <name>glTexGenxOES</name></proto>
27498 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
27499 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27500 <param><ptype>GLfixed</ptype> <name>param</name></param>
27501 </command>
27502 <command>
27503 <proto>void <name>glTexGenxvOES</name></proto>
27504 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
27505 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27506 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
27507 </command>
27508 <command>
27509 <proto>void <name>glTexImage1D</name></proto>
27510 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27511 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
27512 <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
27513 <param><ptype>GLsizei</ptype> <name>width</name></param>
27514 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
27515 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
27516 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
27517 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
27518 <glx type="render" opcode="109"/>
27519 <glx type="render" opcode="328" name="glTexImage1DPBO" comment="PBO protocol"/>
27520 </command>
27521 <command>
27522 <proto>void <name>glTexImage2D</name></proto>
27523 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27524 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
27525 <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
27526 <param><ptype>GLsizei</ptype> <name>width</name></param>
27527 <param><ptype>GLsizei</ptype> <name>height</name></param>
27528 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
27529 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
27530 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
27531 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
27532 <glx type="render" opcode="110"/>
27533 <glx type="render" opcode="329" name="glTexImage2DPBO" comment="PBO protocol"/>
27534 </command>
27535 <command>
27536 <proto>void <name>glTexImage2DMultisample</name></proto>
27537 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27538 <param><ptype>GLsizei</ptype> <name>samples</name></param>
27539 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
27540 <param><ptype>GLsizei</ptype> <name>width</name></param>
27541 <param><ptype>GLsizei</ptype> <name>height</name></param>
27542 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
27543 </command>
27544 <command>
27545 <proto>void <name>glTexImage2DMultisampleCoverageNV</name></proto>
27546 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27547 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
27548 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
27549 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
27550 <param><ptype>GLsizei</ptype> <name>width</name></param>
27551 <param><ptype>GLsizei</ptype> <name>height</name></param>
27552 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
27553 </command>
27554 <command>
27555 <proto>void <name>glTexImage3D</name></proto>
27556 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27557 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
27558 <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
27559 <param><ptype>GLsizei</ptype> <name>width</name></param>
27560 <param><ptype>GLsizei</ptype> <name>height</name></param>
27561 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27562 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
27563 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
27564 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
27565 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
27566 <glx type="render" opcode="4114"/>
27567 <glx type="render" opcode="330" name="glTexImage3DPBO" comment="PBO protocol"/>
27568 </command>
27569 <command>
27570 <proto>void <name>glTexImage3DEXT</name></proto>
27571 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27572 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
27573 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
27574 <param><ptype>GLsizei</ptype> <name>width</name></param>
27575 <param><ptype>GLsizei</ptype> <name>height</name></param>
27576 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27577 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
27578 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
27579 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
27580 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
27581 <alias name="glTexImage3D"/>
27582 <glx type="render" opcode="4114"/>
27583 </command>
27584 <command>
27585 <proto>void <name>glTexImage3DMultisample</name></proto>
27586 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27587 <param><ptype>GLsizei</ptype> <name>samples</name></param>
27588 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
27589 <param><ptype>GLsizei</ptype> <name>width</name></param>
27590 <param><ptype>GLsizei</ptype> <name>height</name></param>
27591 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27592 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
27593 </command>
27594 <command>
27595 <proto>void <name>glTexImage3DMultisampleCoverageNV</name></proto>
27596 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27597 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
27598 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
27599 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
27600 <param><ptype>GLsizei</ptype> <name>width</name></param>
27601 <param><ptype>GLsizei</ptype> <name>height</name></param>
27602 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27603 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
27604 </command>
27605 <command>
27606 <proto>void <name>glTexImage3DOES</name></proto>
27607 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27608 <param><ptype>GLint</ptype> <name>level</name></param>
27609 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
27610 <param><ptype>GLsizei</ptype> <name>width</name></param>
27611 <param><ptype>GLsizei</ptype> <name>height</name></param>
27612 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27613 <param><ptype>GLint</ptype> <name>border</name></param>
27614 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
27615 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
27616 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
27617 </command>
27618 <command>
27619 <proto>void <name>glTexImage4DSGIS</name></proto>
27620 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27621 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
27622 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
27623 <param><ptype>GLsizei</ptype> <name>width</name></param>
27624 <param><ptype>GLsizei</ptype> <name>height</name></param>
27625 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27626 <param><ptype>GLsizei</ptype> <name>size4d</name></param>
27627 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
27628 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
27629 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
27630 <param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param>
27631 <glx type="render" opcode="2057"/>
27632 </command>
27633 <command>
27634 <proto>void <name>glTexPageCommitmentARB</name></proto>
27635 <param><ptype>GLenum</ptype> <name>target</name></param>
27636 <param><ptype>GLint</ptype> <name>level</name></param>
27637 <param><ptype>GLint</ptype> <name>xoffset</name></param>
27638 <param><ptype>GLint</ptype> <name>yoffset</name></param>
27639 <param><ptype>GLint</ptype> <name>zoffset</name></param>
27640 <param><ptype>GLsizei</ptype> <name>width</name></param>
27641 <param><ptype>GLsizei</ptype> <name>height</name></param>
27642 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27643 <param><ptype>GLboolean</ptype> <name>commit</name></param>
27644 </command>
27645 <command>
27646 <proto>void <name>glTexPageCommitmentEXT</name></proto>
27647 <param><ptype>GLenum</ptype> <name>target</name></param>
27648 <param><ptype>GLint</ptype> <name>level</name></param>
27649 <param><ptype>GLint</ptype> <name>xoffset</name></param>
27650 <param><ptype>GLint</ptype> <name>yoffset</name></param>
27651 <param><ptype>GLint</ptype> <name>zoffset</name></param>
27652 <param><ptype>GLsizei</ptype> <name>width</name></param>
27653 <param><ptype>GLsizei</ptype> <name>height</name></param>
27654 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27655 <param><ptype>GLboolean</ptype> <name>commit</name></param>
27656 <alias name="glTexPageCommitmentARB"/>
27657 </command>
27658 <command>
27659 <proto>void <name>glTexParameterIiv</name></proto>
27660 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27661 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
27662 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
27663 <glx type="render" opcode="346"/>
27664 </command>
27665 <command>
27666 <proto>void <name>glTexParameterIivEXT</name></proto>
27667 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27668 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
27669 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
27670 <alias name="glTexParameterIiv"/>
27671 </command>
27672 <command>
27673 <proto>void <name>glTexParameterIivOES</name></proto>
27674 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27675 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
27676 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
27677 <alias name="glTexParameterIiv"/>
27678 </command>
27679 <command>
27680 <proto>void <name>glTexParameterIuiv</name></proto>
27681 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27682 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
27683 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
27684 <glx type="render" opcode="347"/>
27685 </command>
27686 <command>
27687 <proto>void <name>glTexParameterIuivEXT</name></proto>
27688 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27689 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
27690 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
27691 <alias name="glTexParameterIuiv"/>
27692 </command>
27693 <command>
27694 <proto>void <name>glTexParameterIuivOES</name></proto>
27695 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27696 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
27697 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
27698 <alias name="glTexParameterIuiv"/>
27699 </command>
27700 <command>
27701 <proto>void <name>glTexParameterf</name></proto>
27702 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27703 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
27704 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
27705 <glx type="render" opcode="105"/>
27706 </command>
27707 <command>
27708 <proto>void <name>glTexParameterfv</name></proto>
27709 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27710 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
27711 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
27712 <glx type="render" opcode="106"/>
27713 </command>
27714 <command>
27715 <proto>void <name>glTexParameteri</name></proto>
27716 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27717 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
27718 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
27719 <glx type="render" opcode="107"/>
27720 </command>
27721 <command>
27722 <proto>void <name>glTexParameteriv</name></proto>
27723 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27724 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
27725 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
27726 <glx type="render" opcode="108"/>
27727 </command>
27728 <command>
27729 <proto>void <name>glTexParameterx</name></proto>
27730 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27731 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27732 <param><ptype>GLfixed</ptype> <name>param</name></param>
27733 </command>
27734 <command>
27735 <proto>void <name>glTexParameterxOES</name></proto>
27736 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27737 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27738 <param><ptype>GLfixed</ptype> <name>param</name></param>
27739 </command>
27740 <command>
27741 <proto>void <name>glTexParameterxv</name></proto>
27742 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27743 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27744 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
27745 </command>
27746 <command>
27747 <proto>void <name>glTexParameterxvOES</name></proto>
27748 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27749 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
27750 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
27751 </command>
27752 <command>
27753 <proto>void <name>glTexRenderbufferNV</name></proto>
27754 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27755 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
27756 </command>
27757 <command>
27758 <proto>void <name>glTexStorage1D</name></proto>
27759 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27760 <param><ptype>GLsizei</ptype> <name>levels</name></param>
27761 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
27762 <param><ptype>GLsizei</ptype> <name>width</name></param>
27763 </command>
27764 <command>
27765 <proto>void <name>glTexStorage1DEXT</name></proto>
27766 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27767 <param><ptype>GLsizei</ptype> <name>levels</name></param>
27768 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
27769 <param><ptype>GLsizei</ptype> <name>width</name></param>
27770 <alias name="glTexStorage1D"/>
27771 </command>
27772 <command>
27773 <proto>void <name>glTexStorage2D</name></proto>
27774 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27775 <param><ptype>GLsizei</ptype> <name>levels</name></param>
27776 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
27777 <param><ptype>GLsizei</ptype> <name>width</name></param>
27778 <param><ptype>GLsizei</ptype> <name>height</name></param>
27779 </command>
27780 <command>
27781 <proto>void <name>glTexStorage2DEXT</name></proto>
27782 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27783 <param><ptype>GLsizei</ptype> <name>levels</name></param>
27784 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
27785 <param><ptype>GLsizei</ptype> <name>width</name></param>
27786 <param><ptype>GLsizei</ptype> <name>height</name></param>
27787 <alias name="glTexStorage2D"/>
27788 </command>
27789 <command>
27790 <proto>void <name>glTexStorage2DMultisample</name></proto>
27791 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27792 <param><ptype>GLsizei</ptype> <name>samples</name></param>
27793 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
27794 <param><ptype>GLsizei</ptype> <name>width</name></param>
27795 <param><ptype>GLsizei</ptype> <name>height</name></param>
27796 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
27797 </command>
27798 <command>
27799 <proto>void <name>glTexStorage3D</name></proto>
27800 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27801 <param><ptype>GLsizei</ptype> <name>levels</name></param>
27802 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
27803 <param><ptype>GLsizei</ptype> <name>width</name></param>
27804 <param><ptype>GLsizei</ptype> <name>height</name></param>
27805 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27806 </command>
27807 <command>
27808 <proto>void <name>glTexStorage3DEXT</name></proto>
27809 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27810 <param><ptype>GLsizei</ptype> <name>levels</name></param>
27811 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
27812 <param><ptype>GLsizei</ptype> <name>width</name></param>
27813 <param><ptype>GLsizei</ptype> <name>height</name></param>
27814 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27815 <alias name="glTexStorage3D"/>
27816 </command>
27817 <command>
27818 <proto>void <name>glTexStorage3DMultisample</name></proto>
27819 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27820 <param><ptype>GLsizei</ptype> <name>samples</name></param>
27821 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
27822 <param><ptype>GLsizei</ptype> <name>width</name></param>
27823 <param><ptype>GLsizei</ptype> <name>height</name></param>
27824 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27825 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
27826 </command>
27827 <command>
27828 <proto>void <name>glTexStorage3DMultisampleOES</name></proto>
27829 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27830 <param><ptype>GLsizei</ptype> <name>samples</name></param>
27831 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
27832 <param><ptype>GLsizei</ptype> <name>width</name></param>
27833 <param><ptype>GLsizei</ptype> <name>height</name></param>
27834 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27835 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
27836 <alias name="glTexStorage3DMultisample"/>
27837 </command>
27838 <command>
27839 <proto>void <name>glTexStorageMem1DEXT</name></proto>
27840 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27841 <param><ptype>GLsizei</ptype> <name>levels</name></param>
27842 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
27843 <param><ptype>GLsizei</ptype> <name>width</name></param>
27844 <param><ptype>GLuint</ptype> <name>memory</name></param>
27845 <param><ptype>GLuint64</ptype> <name>offset</name></param>
27846 </command>
27847 <command>
27848 <proto>void <name>glTexStorageMem2DEXT</name></proto>
27849 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27850 <param><ptype>GLsizei</ptype> <name>levels</name></param>
27851 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
27852 <param><ptype>GLsizei</ptype> <name>width</name></param>
27853 <param><ptype>GLsizei</ptype> <name>height</name></param>
27854 <param><ptype>GLuint</ptype> <name>memory</name></param>
27855 <param><ptype>GLuint64</ptype> <name>offset</name></param>
27856 </command>
27857 <command>
27858 <proto>void <name>glTexStorageMem2DMultisampleEXT</name></proto>
27859 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27860 <param><ptype>GLsizei</ptype> <name>samples</name></param>
27861 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
27862 <param><ptype>GLsizei</ptype> <name>width</name></param>
27863 <param><ptype>GLsizei</ptype> <name>height</name></param>
27864 <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
27865 <param><ptype>GLuint</ptype> <name>memory</name></param>
27866 <param><ptype>GLuint64</ptype> <name>offset</name></param>
27867 </command>
27868 <command>
27869 <proto>void <name>glTexStorageMem3DEXT</name></proto>
27870 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27871 <param><ptype>GLsizei</ptype> <name>levels</name></param>
27872 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
27873 <param><ptype>GLsizei</ptype> <name>width</name></param>
27874 <param><ptype>GLsizei</ptype> <name>height</name></param>
27875 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27876 <param><ptype>GLuint</ptype> <name>memory</name></param>
27877 <param><ptype>GLuint64</ptype> <name>offset</name></param>
27878 </command>
27879 <command>
27880 <proto>void <name>glTexStorageMem3DMultisampleEXT</name></proto>
27881 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27882 <param><ptype>GLsizei</ptype> <name>samples</name></param>
27883 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
27884 <param><ptype>GLsizei</ptype> <name>width</name></param>
27885 <param><ptype>GLsizei</ptype> <name>height</name></param>
27886 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27887 <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
27888 <param><ptype>GLuint</ptype> <name>memory</name></param>
27889 <param><ptype>GLuint64</ptype> <name>offset</name></param>
27890 </command>
27891 <command>
27892 <proto>void <name>glTexStorageSparseAMD</name></proto>
27893 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27894 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
27895 <param><ptype>GLsizei</ptype> <name>width</name></param>
27896 <param><ptype>GLsizei</ptype> <name>height</name></param>
27897 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27898 <param><ptype>GLsizei</ptype> <name>layers</name></param>
27899 <param group="TextureStorageMaskAMD"><ptype>GLbitfield</ptype> <name>flags</name></param>
27900 </command>
27901 <command>
27902 <proto>void <name>glTexSubImage1D</name></proto>
27903 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27904 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
27905 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
27906 <param><ptype>GLsizei</ptype> <name>width</name></param>
27907 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
27908 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
27909 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
27910 <glx type="render" opcode="4099"/>
27911 <glx type="render" opcode="331" name="glTexSubImage1DPBO" comment="PBO protocol"/>
27912 </command>
27913 <command>
27914 <proto>void <name>glTexSubImage1DEXT</name></proto>
27915 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27916 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
27917 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
27918 <param><ptype>GLsizei</ptype> <name>width</name></param>
27919 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
27920 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
27921 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
27922 <alias name="glTexSubImage1D"/>
27923 <glx type="render" opcode="4099"/>
27924 </command>
27925 <command>
27926 <proto>void <name>glTexSubImage2D</name></proto>
27927 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27928 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
27929 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
27930 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
27931 <param><ptype>GLsizei</ptype> <name>width</name></param>
27932 <param><ptype>GLsizei</ptype> <name>height</name></param>
27933 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
27934 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
27935 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
27936 <glx type="render" opcode="4100"/>
27937 <glx type="render" opcode="332" name="glTexSubImage2DPBO" comment="PBO protocol"/>
27938 </command>
27939 <command>
27940 <proto>void <name>glTexSubImage2DEXT</name></proto>
27941 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27942 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
27943 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
27944 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
27945 <param><ptype>GLsizei</ptype> <name>width</name></param>
27946 <param><ptype>GLsizei</ptype> <name>height</name></param>
27947 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
27948 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
27949 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
27950 <alias name="glTexSubImage2D"/>
27951 <glx type="render" opcode="4100"/>
27952 </command>
27953 <command>
27954 <proto>void <name>glTexSubImage3D</name></proto>
27955 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27956 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
27957 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
27958 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
27959 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
27960 <param><ptype>GLsizei</ptype> <name>width</name></param>
27961 <param><ptype>GLsizei</ptype> <name>height</name></param>
27962 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27963 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
27964 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
27965 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
27966 <glx type="render" opcode="4115"/>
27967 <glx type="render" opcode="333" name="glTexSubImage3DPBO" comment="PBO protocol"/>
27968 </command>
27969 <command>
27970 <proto>void <name>glTexSubImage3DEXT</name></proto>
27971 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27972 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
27973 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
27974 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
27975 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
27976 <param><ptype>GLsizei</ptype> <name>width</name></param>
27977 <param><ptype>GLsizei</ptype> <name>height</name></param>
27978 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27979 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
27980 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
27981 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
27982 <alias name="glTexSubImage3D"/>
27983 <glx type="render" opcode="4115"/>
27984 </command>
27985 <command>
27986 <proto>void <name>glTexSubImage3DOES</name></proto>
27987 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
27988 <param><ptype>GLint</ptype> <name>level</name></param>
27989 <param><ptype>GLint</ptype> <name>xoffset</name></param>
27990 <param><ptype>GLint</ptype> <name>yoffset</name></param>
27991 <param><ptype>GLint</ptype> <name>zoffset</name></param>
27992 <param><ptype>GLsizei</ptype> <name>width</name></param>
27993 <param><ptype>GLsizei</ptype> <name>height</name></param>
27994 <param><ptype>GLsizei</ptype> <name>depth</name></param>
27995 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
27996 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
27997 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
27998 </command>
27999 <command>
28000 <proto>void <name>glTexSubImage4DSGIS</name></proto>
28001 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28002 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
28003 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
28004 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
28005 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
28006 <param group="CheckedInt32"><ptype>GLint</ptype> <name>woffset</name></param>
28007 <param><ptype>GLsizei</ptype> <name>width</name></param>
28008 <param><ptype>GLsizei</ptype> <name>height</name></param>
28009 <param><ptype>GLsizei</ptype> <name>depth</name></param>
28010 <param><ptype>GLsizei</ptype> <name>size4d</name></param>
28011 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
28012 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
28013 <param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param>
28014 <glx type="render" opcode="2058"/>
28015 </command>
28016 <command>
28017 <proto>void <name>glTextureAttachMemoryNV</name></proto>
28018 <param><ptype>GLuint</ptype> <name>texture</name></param>
28019 <param><ptype>GLuint</ptype> <name>memory</name></param>
28020 <param><ptype>GLuint64</ptype> <name>offset</name></param>
28021 </command>
28022 <command>
28023 <proto>void <name>glTextureBarrier</name></proto>
28024 </command>
28025 <command>
28026 <proto>void <name>glTextureBarrierNV</name></proto>
28027 <glx type="render" opcode="4348"/>
28028 </command>
28029 <command>
28030 <proto>void <name>glTextureBuffer</name></proto>
28031 <param><ptype>GLuint</ptype> <name>texture</name></param>
28032 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28033 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28034 </command>
28035 <command>
28036 <proto>void <name>glTextureBufferEXT</name></proto>
28037 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28038 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28039 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28040 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28041 </command>
28042 <command>
28043 <proto>void <name>glTextureBufferRange</name></proto>
28044 <param><ptype>GLuint</ptype> <name>texture</name></param>
28045 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28046 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28047 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28048 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
28049 </command>
28050 <command>
28051 <proto>void <name>glTextureBufferRangeEXT</name></proto>
28052 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28053 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28054 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28055 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28056 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
28057 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
28058 </command>
28059 <command>
28060 <proto>void <name>glTextureColorMaskSGIS</name></proto>
28061 <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
28062 <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
28063 <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
28064 <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
28065 <glx type="render" opcode="2082"/>
28066 </command>
28067 <command>
28068 <proto>void <name>glTextureFoveationParametersQCOM</name></proto>
28069 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28070 <param><ptype>GLuint</ptype> <name>layer</name></param>
28071 <param><ptype>GLuint</ptype> <name>focalPoint</name></param>
28072 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>focalX</name></param>
28073 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>focalY</name></param>
28074 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>gainX</name></param>
28075 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>gainY</name></param>
28076 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>foveaArea</name></param>
28077 </command>
28078 <command>
28079 <proto>void <name>glTextureImage1DEXT</name></proto>
28080 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28081 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28082 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
28083 <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
28084 <param><ptype>GLsizei</ptype> <name>width</name></param>
28085 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
28086 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
28087 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
28088 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
28089 </command>
28090 <command>
28091 <proto>void <name>glTextureImage2DEXT</name></proto>
28092 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28093 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28094 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
28095 <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
28096 <param><ptype>GLsizei</ptype> <name>width</name></param>
28097 <param><ptype>GLsizei</ptype> <name>height</name></param>
28098 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
28099 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
28100 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
28101 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
28102 </command>
28103 <command>
28104 <proto>void <name>glTextureImage2DMultisampleCoverageNV</name></proto>
28105 <param><ptype>GLuint</ptype> <name>texture</name></param>
28106 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28107 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
28108 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
28109 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
28110 <param><ptype>GLsizei</ptype> <name>width</name></param>
28111 <param><ptype>GLsizei</ptype> <name>height</name></param>
28112 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
28113 </command>
28114 <command>
28115 <proto>void <name>glTextureImage2DMultisampleNV</name></proto>
28116 <param><ptype>GLuint</ptype> <name>texture</name></param>
28117 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28118 <param><ptype>GLsizei</ptype> <name>samples</name></param>
28119 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
28120 <param><ptype>GLsizei</ptype> <name>width</name></param>
28121 <param><ptype>GLsizei</ptype> <name>height</name></param>
28122 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
28123 </command>
28124 <command>
28125 <proto>void <name>glTextureImage3DEXT</name></proto>
28126 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28127 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28128 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
28129 <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
28130 <param><ptype>GLsizei</ptype> <name>width</name></param>
28131 <param><ptype>GLsizei</ptype> <name>height</name></param>
28132 <param><ptype>GLsizei</ptype> <name>depth</name></param>
28133 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
28134 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
28135 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
28136 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
28137 </command>
28138 <command>
28139 <proto>void <name>glTextureImage3DMultisampleCoverageNV</name></proto>
28140 <param><ptype>GLuint</ptype> <name>texture</name></param>
28141 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28142 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
28143 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
28144 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
28145 <param><ptype>GLsizei</ptype> <name>width</name></param>
28146 <param><ptype>GLsizei</ptype> <name>height</name></param>
28147 <param><ptype>GLsizei</ptype> <name>depth</name></param>
28148 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
28149 </command>
28150 <command>
28151 <proto>void <name>glTextureImage3DMultisampleNV</name></proto>
28152 <param><ptype>GLuint</ptype> <name>texture</name></param>
28153 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28154 <param><ptype>GLsizei</ptype> <name>samples</name></param>
28155 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
28156 <param><ptype>GLsizei</ptype> <name>width</name></param>
28157 <param><ptype>GLsizei</ptype> <name>height</name></param>
28158 <param><ptype>GLsizei</ptype> <name>depth</name></param>
28159 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
28160 </command>
28161 <command>
28162 <proto>void <name>glTextureLightEXT</name></proto>
28163 <param group="LightTexturePNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
28164 </command>
28165 <command>
28166 <proto>void <name>glTextureMaterialEXT</name></proto>
28167 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
28168 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
28169 </command>
28170 <command>
28171 <proto>void <name>glTextureNormalEXT</name></proto>
28172 <param group="TextureNormalModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
28173 </command>
28174 <command>
28175 <proto>void <name>glTexturePageCommitmentEXT</name></proto>
28176 <param><ptype>GLuint</ptype> <name>texture</name></param>
28177 <param><ptype>GLint</ptype> <name>level</name></param>
28178 <param><ptype>GLint</ptype> <name>xoffset</name></param>
28179 <param><ptype>GLint</ptype> <name>yoffset</name></param>
28180 <param><ptype>GLint</ptype> <name>zoffset</name></param>
28181 <param><ptype>GLsizei</ptype> <name>width</name></param>
28182 <param><ptype>GLsizei</ptype> <name>height</name></param>
28183 <param><ptype>GLsizei</ptype> <name>depth</name></param>
28184 <param><ptype>GLboolean</ptype> <name>commit</name></param>
28185 </command>
28186 <command>
28187 <proto>void <name>glTextureParameterIiv</name></proto>
28188 <param><ptype>GLuint</ptype> <name>texture</name></param>
28189 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
28190 <param>const <ptype>GLint</ptype> *<name>params</name></param>
28191 </command>
28192 <command>
28193 <proto>void <name>glTextureParameterIivEXT</name></proto>
28194 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28195 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28196 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
28197 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
28198 </command>
28199 <command>
28200 <proto>void <name>glTextureParameterIuiv</name></proto>
28201 <param><ptype>GLuint</ptype> <name>texture</name></param>
28202 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
28203 <param>const <ptype>GLuint</ptype> *<name>params</name></param>
28204 </command>
28205 <command>
28206 <proto>void <name>glTextureParameterIuivEXT</name></proto>
28207 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28208 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28209 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
28210 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
28211 </command>
28212 <command>
28213 <proto>void <name>glTextureParameterf</name></proto>
28214 <param><ptype>GLuint</ptype> <name>texture</name></param>
28215 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
28216 <param><ptype>GLfloat</ptype> <name>param</name></param>
28217 </command>
28218 <command>
28219 <proto>void <name>glTextureParameterfEXT</name></proto>
28220 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28221 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28222 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
28223 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
28224 <vecequiv name="glTextureParameterfvEXT"/>
28225 </command>
28226 <command>
28227 <proto>void <name>glTextureParameterfv</name></proto>
28228 <param><ptype>GLuint</ptype> <name>texture</name></param>
28229 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
28230 <param>const <ptype>GLfloat</ptype> *<name>param</name></param>
28231 </command>
28232 <command>
28233 <proto>void <name>glTextureParameterfvEXT</name></proto>
28234 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28235 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28236 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
28237 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
28238 </command>
28239 <command>
28240 <proto>void <name>glTextureParameteri</name></proto>
28241 <param><ptype>GLuint</ptype> <name>texture</name></param>
28242 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
28243 <param><ptype>GLint</ptype> <name>param</name></param>
28244 </command>
28245 <command>
28246 <proto>void <name>glTextureParameteriEXT</name></proto>
28247 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28248 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28249 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
28250 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
28251 <vecequiv name="glTextureParameterivEXT"/>
28252 </command>
28253 <command>
28254 <proto>void <name>glTextureParameteriv</name></proto>
28255 <param><ptype>GLuint</ptype> <name>texture</name></param>
28256 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
28257 <param>const <ptype>GLint</ptype> *<name>param</name></param>
28258 </command>
28259 <command>
28260 <proto>void <name>glTextureParameterivEXT</name></proto>
28261 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28262 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28263 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
28264 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
28265 </command>
28266 <command>
28267 <proto>void <name>glTextureRangeAPPLE</name></proto>
28268 <param><ptype>GLenum</ptype> <name>target</name></param>
28269 <param><ptype>GLsizei</ptype> <name>length</name></param>
28270 <param len="length">const void *<name>pointer</name></param>
28271 </command>
28272 <command>
28273 <proto>void <name>glTextureRenderbufferEXT</name></proto>
28274 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28275 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28276 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
28277 </command>
28278 <command>
28279 <proto>void <name>glTextureStorage1D</name></proto>
28280 <param><ptype>GLuint</ptype> <name>texture</name></param>
28281 <param><ptype>GLsizei</ptype> <name>levels</name></param>
28282 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28283 <param><ptype>GLsizei</ptype> <name>width</name></param>
28284 </command>
28285 <command>
28286 <proto>void <name>glTextureStorage1DEXT</name></proto>
28287 <param><ptype>GLuint</ptype> <name>texture</name></param>
28288 <param><ptype>GLenum</ptype> <name>target</name></param>
28289 <param><ptype>GLsizei</ptype> <name>levels</name></param>
28290 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28291 <param><ptype>GLsizei</ptype> <name>width</name></param>
28292 </command>
28293 <command>
28294 <proto>void <name>glTextureStorage2D</name></proto>
28295 <param><ptype>GLuint</ptype> <name>texture</name></param>
28296 <param><ptype>GLsizei</ptype> <name>levels</name></param>
28297 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28298 <param><ptype>GLsizei</ptype> <name>width</name></param>
28299 <param><ptype>GLsizei</ptype> <name>height</name></param>
28300 </command>
28301 <command>
28302 <proto>void <name>glTextureStorage2DEXT</name></proto>
28303 <param><ptype>GLuint</ptype> <name>texture</name></param>
28304 <param><ptype>GLenum</ptype> <name>target</name></param>
28305 <param><ptype>GLsizei</ptype> <name>levels</name></param>
28306 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28307 <param><ptype>GLsizei</ptype> <name>width</name></param>
28308 <param><ptype>GLsizei</ptype> <name>height</name></param>
28309 </command>
28310 <command>
28311 <proto>void <name>glTextureStorage2DMultisample</name></proto>
28312 <param><ptype>GLuint</ptype> <name>texture</name></param>
28313 <param><ptype>GLsizei</ptype> <name>samples</name></param>
28314 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28315 <param><ptype>GLsizei</ptype> <name>width</name></param>
28316 <param><ptype>GLsizei</ptype> <name>height</name></param>
28317 <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
28318 </command>
28319 <command>
28320 <proto>void <name>glTextureStorage2DMultisampleEXT</name></proto>
28321 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28322 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28323 <param><ptype>GLsizei</ptype> <name>samples</name></param>
28324 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28325 <param><ptype>GLsizei</ptype> <name>width</name></param>
28326 <param><ptype>GLsizei</ptype> <name>height</name></param>
28327 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
28328 </command>
28329 <command>
28330 <proto>void <name>glTextureStorage3D</name></proto>
28331 <param><ptype>GLuint</ptype> <name>texture</name></param>
28332 <param><ptype>GLsizei</ptype> <name>levels</name></param>
28333 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28334 <param><ptype>GLsizei</ptype> <name>width</name></param>
28335 <param><ptype>GLsizei</ptype> <name>height</name></param>
28336 <param><ptype>GLsizei</ptype> <name>depth</name></param>
28337 </command>
28338 <command>
28339 <proto>void <name>glTextureStorage3DEXT</name></proto>
28340 <param><ptype>GLuint</ptype> <name>texture</name></param>
28341 <param><ptype>GLenum</ptype> <name>target</name></param>
28342 <param><ptype>GLsizei</ptype> <name>levels</name></param>
28343 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28344 <param><ptype>GLsizei</ptype> <name>width</name></param>
28345 <param><ptype>GLsizei</ptype> <name>height</name></param>
28346 <param><ptype>GLsizei</ptype> <name>depth</name></param>
28347 </command>
28348 <command>
28349 <proto>void <name>glTextureStorage3DMultisample</name></proto>
28350 <param><ptype>GLuint</ptype> <name>texture</name></param>
28351 <param><ptype>GLsizei</ptype> <name>samples</name></param>
28352 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28353 <param><ptype>GLsizei</ptype> <name>width</name></param>
28354 <param><ptype>GLsizei</ptype> <name>height</name></param>
28355 <param><ptype>GLsizei</ptype> <name>depth</name></param>
28356 <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
28357 </command>
28358 <command>
28359 <proto>void <name>glTextureStorage3DMultisampleEXT</name></proto>
28360 <param><ptype>GLuint</ptype> <name>texture</name></param>
28361 <param><ptype>GLenum</ptype> <name>target</name></param>
28362 <param><ptype>GLsizei</ptype> <name>samples</name></param>
28363 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28364 <param><ptype>GLsizei</ptype> <name>width</name></param>
28365 <param><ptype>GLsizei</ptype> <name>height</name></param>
28366 <param><ptype>GLsizei</ptype> <name>depth</name></param>
28367 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
28368 </command>
28369 <command>
28370 <proto>void <name>glTextureStorageMem1DEXT</name></proto>
28371 <param><ptype>GLuint</ptype> <name>texture</name></param>
28372 <param><ptype>GLsizei</ptype> <name>levels</name></param>
28373 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
28374 <param><ptype>GLsizei</ptype> <name>width</name></param>
28375 <param><ptype>GLuint</ptype> <name>memory</name></param>
28376 <param><ptype>GLuint64</ptype> <name>offset</name></param>
28377 </command>
28378 <command>
28379 <proto>void <name>glTextureStorageMem2DEXT</name></proto>
28380 <param><ptype>GLuint</ptype> <name>texture</name></param>
28381 <param><ptype>GLsizei</ptype> <name>levels</name></param>
28382 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
28383 <param><ptype>GLsizei</ptype> <name>width</name></param>
28384 <param><ptype>GLsizei</ptype> <name>height</name></param>
28385 <param><ptype>GLuint</ptype> <name>memory</name></param>
28386 <param><ptype>GLuint64</ptype> <name>offset</name></param>
28387 </command>
28388 <command>
28389 <proto>void <name>glTextureStorageMem2DMultisampleEXT</name></proto>
28390 <param><ptype>GLuint</ptype> <name>texture</name></param>
28391 <param><ptype>GLsizei</ptype> <name>samples</name></param>
28392 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
28393 <param><ptype>GLsizei</ptype> <name>width</name></param>
28394 <param><ptype>GLsizei</ptype> <name>height</name></param>
28395 <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
28396 <param><ptype>GLuint</ptype> <name>memory</name></param>
28397 <param><ptype>GLuint64</ptype> <name>offset</name></param>
28398 </command>
28399 <command>
28400 <proto>void <name>glTextureStorageMem3DEXT</name></proto>
28401 <param><ptype>GLuint</ptype> <name>texture</name></param>
28402 <param><ptype>GLsizei</ptype> <name>levels</name></param>
28403 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
28404 <param><ptype>GLsizei</ptype> <name>width</name></param>
28405 <param><ptype>GLsizei</ptype> <name>height</name></param>
28406 <param><ptype>GLsizei</ptype> <name>depth</name></param>
28407 <param><ptype>GLuint</ptype> <name>memory</name></param>
28408 <param><ptype>GLuint64</ptype> <name>offset</name></param>
28409 </command>
28410 <command>
28411 <proto>void <name>glTextureStorageMem3DMultisampleEXT</name></proto>
28412 <param><ptype>GLuint</ptype> <name>texture</name></param>
28413 <param><ptype>GLsizei</ptype> <name>samples</name></param>
28414 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
28415 <param><ptype>GLsizei</ptype> <name>width</name></param>
28416 <param><ptype>GLsizei</ptype> <name>height</name></param>
28417 <param><ptype>GLsizei</ptype> <name>depth</name></param>
28418 <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
28419 <param><ptype>GLuint</ptype> <name>memory</name></param>
28420 <param><ptype>GLuint64</ptype> <name>offset</name></param>
28421 </command>
28422 <command>
28423 <proto>void <name>glTextureStorageSparseAMD</name></proto>
28424 <param><ptype>GLuint</ptype> <name>texture</name></param>
28425 <param><ptype>GLenum</ptype> <name>target</name></param>
28426 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
28427 <param><ptype>GLsizei</ptype> <name>width</name></param>
28428 <param><ptype>GLsizei</ptype> <name>height</name></param>
28429 <param><ptype>GLsizei</ptype> <name>depth</name></param>
28430 <param><ptype>GLsizei</ptype> <name>layers</name></param>
28431 <param group="TextureStorageMaskAMD"><ptype>GLbitfield</ptype> <name>flags</name></param>
28432 </command>
28433 <command>
28434 <proto>void <name>glTextureSubImage1D</name></proto>
28435 <param><ptype>GLuint</ptype> <name>texture</name></param>
28436 <param><ptype>GLint</ptype> <name>level</name></param>
28437 <param><ptype>GLint</ptype> <name>xoffset</name></param>
28438 <param><ptype>GLsizei</ptype> <name>width</name></param>
28439 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
28440 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
28441 <param>const void *<name>pixels</name></param>
28442 </command>
28443 <command>
28444 <proto>void <name>glTextureSubImage1DEXT</name></proto>
28445 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28446 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28447 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
28448 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
28449 <param><ptype>GLsizei</ptype> <name>width</name></param>
28450 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
28451 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
28452 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
28453 </command>
28454 <command>
28455 <proto>void <name>glTextureSubImage2D</name></proto>
28456 <param><ptype>GLuint</ptype> <name>texture</name></param>
28457 <param><ptype>GLint</ptype> <name>level</name></param>
28458 <param><ptype>GLint</ptype> <name>xoffset</name></param>
28459 <param><ptype>GLint</ptype> <name>yoffset</name></param>
28460 <param><ptype>GLsizei</ptype> <name>width</name></param>
28461 <param><ptype>GLsizei</ptype> <name>height</name></param>
28462 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
28463 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
28464 <param>const void *<name>pixels</name></param>
28465 </command>
28466 <command>
28467 <proto>void <name>glTextureSubImage2DEXT</name></proto>
28468 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28469 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28470 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
28471 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
28472 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
28473 <param><ptype>GLsizei</ptype> <name>width</name></param>
28474 <param><ptype>GLsizei</ptype> <name>height</name></param>
28475 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
28476 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
28477 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
28478 </command>
28479 <command>
28480 <proto>void <name>glTextureSubImage3D</name></proto>
28481 <param><ptype>GLuint</ptype> <name>texture</name></param>
28482 <param><ptype>GLint</ptype> <name>level</name></param>
28483 <param><ptype>GLint</ptype> <name>xoffset</name></param>
28484 <param><ptype>GLint</ptype> <name>yoffset</name></param>
28485 <param><ptype>GLint</ptype> <name>zoffset</name></param>
28486 <param><ptype>GLsizei</ptype> <name>width</name></param>
28487 <param><ptype>GLsizei</ptype> <name>height</name></param>
28488 <param><ptype>GLsizei</ptype> <name>depth</name></param>
28489 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
28490 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
28491 <param>const void *<name>pixels</name></param>
28492 </command>
28493 <command>
28494 <proto>void <name>glTextureSubImage3DEXT</name></proto>
28495 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
28496 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28497 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
28498 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
28499 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
28500 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
28501 <param><ptype>GLsizei</ptype> <name>width</name></param>
28502 <param><ptype>GLsizei</ptype> <name>height</name></param>
28503 <param><ptype>GLsizei</ptype> <name>depth</name></param>
28504 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
28505 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
28506 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
28507 </command>
28508 <command>
28509 <proto>void <name>glTextureView</name></proto>
28510 <param><ptype>GLuint</ptype> <name>texture</name></param>
28511 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28512 <param><ptype>GLuint</ptype> <name>origtexture</name></param>
28513 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28514 <param><ptype>GLuint</ptype> <name>minlevel</name></param>
28515 <param><ptype>GLuint</ptype> <name>numlevels</name></param>
28516 <param><ptype>GLuint</ptype> <name>minlayer</name></param>
28517 <param><ptype>GLuint</ptype> <name>numlayers</name></param>
28518 </command>
28519 <command>
28520 <proto>void <name>glTextureViewEXT</name></proto>
28521 <param><ptype>GLuint</ptype> <name>texture</name></param>
28522 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28523 <param><ptype>GLuint</ptype> <name>origtexture</name></param>
28524 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28525 <param><ptype>GLuint</ptype> <name>minlevel</name></param>
28526 <param><ptype>GLuint</ptype> <name>numlevels</name></param>
28527 <param><ptype>GLuint</ptype> <name>minlayer</name></param>
28528 <param><ptype>GLuint</ptype> <name>numlayers</name></param>
28529 <alias name="glTextureView"/>
28530 </command>
28531 <command>
28532 <proto>void <name>glTextureViewOES</name></proto>
28533 <param><ptype>GLuint</ptype> <name>texture</name></param>
28534 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
28535 <param><ptype>GLuint</ptype> <name>origtexture</name></param>
28536 <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
28537 <param><ptype>GLuint</ptype> <name>minlevel</name></param>
28538 <param><ptype>GLuint</ptype> <name>numlevels</name></param>
28539 <param><ptype>GLuint</ptype> <name>minlayer</name></param>
28540 <param><ptype>GLuint</ptype> <name>numlayers</name></param>
28541 <alias name="glTextureView"/>
28542 </command>
28543 <command>
28544 <proto>void <name>glTrackMatrixNV</name></proto>
28545 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
28546 <param><ptype>GLuint</ptype> <name>address</name></param>
28547 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>matrix</name></param>
28548 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>transform</name></param>
28549 <glx type="render" opcode="4188"/>
28550 </command>
28551 <command>
28552 <proto>void <name>glTransformFeedbackAttribsNV</name></proto>
28553 <param><ptype>GLsizei</ptype> <name>count</name></param>
28554 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>attribs</name></param>
28555 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
28556 </command>
28557 <command>
28558 <proto>void <name>glTransformFeedbackBufferBase</name></proto>
28559 <param><ptype>GLuint</ptype> <name>xfb</name></param>
28560 <param><ptype>GLuint</ptype> <name>index</name></param>
28561 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28562 </command>
28563 <command>
28564 <proto>void <name>glTransformFeedbackBufferRange</name></proto>
28565 <param><ptype>GLuint</ptype> <name>xfb</name></param>
28566 <param><ptype>GLuint</ptype> <name>index</name></param>
28567 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28568 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28569 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
28570 </command>
28571 <command>
28572 <proto>void <name>glTransformFeedbackStreamAttribsNV</name></proto>
28573 <param><ptype>GLsizei</ptype> <name>count</name></param>
28574 <param len="count">const <ptype>GLint</ptype> *<name>attribs</name></param>
28575 <param><ptype>GLsizei</ptype> <name>nbuffers</name></param>
28576 <param len="nbuffers">const <ptype>GLint</ptype> *<name>bufstreams</name></param>
28577 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
28578 </command>
28579 <command>
28580 <proto>void <name>glTransformFeedbackVaryings</name></proto>
28581 <param><ptype>GLuint</ptype> <name>program</name></param>
28582 <param><ptype>GLsizei</ptype> <name>count</name></param>
28583 <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
28584 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
28585 <glx type="render" opcode="359"/>
28586 </command>
28587 <command>
28588 <proto>void <name>glTransformFeedbackVaryingsEXT</name></proto>
28589 <param><ptype>GLuint</ptype> <name>program</name></param>
28590 <param><ptype>GLsizei</ptype> <name>count</name></param>
28591 <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
28592 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
28593 <alias name="glTransformFeedbackVaryings"/>
28594 </command>
28595 <command>
28596 <proto>void <name>glTransformFeedbackVaryingsNV</name></proto>
28597 <param><ptype>GLuint</ptype> <name>program</name></param>
28598 <param><ptype>GLsizei</ptype> <name>count</name></param>
28599 <param len="count">const <ptype>GLint</ptype> *<name>locations</name></param>
28600 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
28601 </command>
28602 <command>
28603 <proto>void <name>glTransformPathNV</name></proto>
28604 <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
28605 <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
28606 <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
28607 <param len="COMPSIZE(transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
28608 </command>
28609 <command>
28610 <proto>void <name>glTranslated</name></proto>
28611 <param><ptype>GLdouble</ptype> <name>x</name></param>
28612 <param><ptype>GLdouble</ptype> <name>y</name></param>
28613 <param><ptype>GLdouble</ptype> <name>z</name></param>
28614 <glx type="render" opcode="189"/>
28615 </command>
28616 <command>
28617 <proto>void <name>glTranslatef</name></proto>
28618 <param><ptype>GLfloat</ptype> <name>x</name></param>
28619 <param><ptype>GLfloat</ptype> <name>y</name></param>
28620 <param><ptype>GLfloat</ptype> <name>z</name></param>
28621 <glx type="render" opcode="190"/>
28622 </command>
28623 <command>
28624 <proto>void <name>glTranslatex</name></proto>
28625 <param><ptype>GLfixed</ptype> <name>x</name></param>
28626 <param><ptype>GLfixed</ptype> <name>y</name></param>
28627 <param><ptype>GLfixed</ptype> <name>z</name></param>
28628 </command>
28629 <command>
28630 <proto>void <name>glTranslatexOES</name></proto>
28631 <param><ptype>GLfixed</ptype> <name>x</name></param>
28632 <param><ptype>GLfixed</ptype> <name>y</name></param>
28633 <param><ptype>GLfixed</ptype> <name>z</name></param>
28634 </command>
28635 <command>
28636 <proto>void <name>glUniform1d</name></proto>
28637 <param><ptype>GLint</ptype> <name>location</name></param>
28638 <param><ptype>GLdouble</ptype> <name>x</name></param>
28639 </command>
28640 <command>
28641 <proto>void <name>glUniform1dv</name></proto>
28642 <param><ptype>GLint</ptype> <name>location</name></param>
28643 <param><ptype>GLsizei</ptype> <name>count</name></param>
28644 <param len="count*1">const <ptype>GLdouble</ptype> *<name>value</name></param>
28645 </command>
28646 <command>
28647 <proto>void <name>glUniform1f</name></proto>
28648 <param><ptype>GLint</ptype> <name>location</name></param>
28649 <param><ptype>GLfloat</ptype> <name>v0</name></param>
28650 </command>
28651 <command>
28652 <proto>void <name>glUniform1fARB</name></proto>
28653 <param><ptype>GLint</ptype> <name>location</name></param>
28654 <param><ptype>GLfloat</ptype> <name>v0</name></param>
28655 <alias name="glUniform1f"/>
28656 </command>
28657 <command>
28658 <proto>void <name>glUniform1fv</name></proto>
28659 <param><ptype>GLint</ptype> <name>location</name></param>
28660 <param><ptype>GLsizei</ptype> <name>count</name></param>
28661 <param len="count*1">const <ptype>GLfloat</ptype> *<name>value</name></param>
28662 </command>
28663 <command>
28664 <proto>void <name>glUniform1fvARB</name></proto>
28665 <param><ptype>GLint</ptype> <name>location</name></param>
28666 <param><ptype>GLsizei</ptype> <name>count</name></param>
28667 <param len="count*1">const <ptype>GLfloat</ptype> *<name>value</name></param>
28668 <alias name="glUniform1fv"/>
28669 </command>
28670 <command>
28671 <proto>void <name>glUniform1i</name></proto>
28672 <param><ptype>GLint</ptype> <name>location</name></param>
28673 <param><ptype>GLint</ptype> <name>v0</name></param>
28674 </command>
28675 <command>
28676 <proto>void <name>glUniform1i64ARB</name></proto>
28677 <param><ptype>GLint</ptype> <name>location</name></param>
28678 <param><ptype>GLint64</ptype> <name>x</name></param>
28679 </command>
28680 <command>
28681 <proto>void <name>glUniform1i64NV</name></proto>
28682 <param><ptype>GLint</ptype> <name>location</name></param>
28683 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
28684 </command>
28685 <command>
28686 <proto>void <name>glUniform1i64vARB</name></proto>
28687 <param><ptype>GLint</ptype> <name>location</name></param>
28688 <param><ptype>GLsizei</ptype> <name>count</name></param>
28689 <param len="count*1">const <ptype>GLint64</ptype> *<name>value</name></param>
28690 </command>
28691 <command>
28692 <proto>void <name>glUniform1i64vNV</name></proto>
28693 <param><ptype>GLint</ptype> <name>location</name></param>
28694 <param><ptype>GLsizei</ptype> <name>count</name></param>
28695 <param len="count*1">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
28696 </command>
28697 <command>
28698 <proto>void <name>glUniform1iARB</name></proto>
28699 <param><ptype>GLint</ptype> <name>location</name></param>
28700 <param><ptype>GLint</ptype> <name>v0</name></param>
28701 <alias name="glUniform1i"/>
28702 </command>
28703 <command>
28704 <proto>void <name>glUniform1iv</name></proto>
28705 <param><ptype>GLint</ptype> <name>location</name></param>
28706 <param><ptype>GLsizei</ptype> <name>count</name></param>
28707 <param len="count*1">const <ptype>GLint</ptype> *<name>value</name></param>
28708 </command>
28709 <command>
28710 <proto>void <name>glUniform1ivARB</name></proto>
28711 <param><ptype>GLint</ptype> <name>location</name></param>
28712 <param><ptype>GLsizei</ptype> <name>count</name></param>
28713 <param len="count*1">const <ptype>GLint</ptype> *<name>value</name></param>
28714 <alias name="glUniform1iv"/>
28715 </command>
28716 <command>
28717 <proto>void <name>glUniform1ui</name></proto>
28718 <param><ptype>GLint</ptype> <name>location</name></param>
28719 <param><ptype>GLuint</ptype> <name>v0</name></param>
28720 </command>
28721 <command>
28722 <proto>void <name>glUniform1ui64ARB</name></proto>
28723 <param><ptype>GLint</ptype> <name>location</name></param>
28724 <param><ptype>GLuint64</ptype> <name>x</name></param>
28725 </command>
28726 <command>
28727 <proto>void <name>glUniform1ui64NV</name></proto>
28728 <param><ptype>GLint</ptype> <name>location</name></param>
28729 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
28730 </command>
28731 <command>
28732 <proto>void <name>glUniform1ui64vARB</name></proto>
28733 <param><ptype>GLint</ptype> <name>location</name></param>
28734 <param><ptype>GLsizei</ptype> <name>count</name></param>
28735 <param len="count*1">const <ptype>GLuint64</ptype> *<name>value</name></param>
28736 </command>
28737 <command>
28738 <proto>void <name>glUniform1ui64vNV</name></proto>
28739 <param><ptype>GLint</ptype> <name>location</name></param>
28740 <param><ptype>GLsizei</ptype> <name>count</name></param>
28741 <param len="count*1">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
28742 </command>
28743 <command>
28744 <proto>void <name>glUniform1uiEXT</name></proto>
28745 <param><ptype>GLint</ptype> <name>location</name></param>
28746 <param><ptype>GLuint</ptype> <name>v0</name></param>
28747 <alias name="glUniform1ui"/>
28748 </command>
28749 <command>
28750 <proto>void <name>glUniform1uiv</name></proto>
28751 <param><ptype>GLint</ptype> <name>location</name></param>
28752 <param><ptype>GLsizei</ptype> <name>count</name></param>
28753 <param len="count*1">const <ptype>GLuint</ptype> *<name>value</name></param>
28754 </command>
28755 <command>
28756 <proto>void <name>glUniform1uivEXT</name></proto>
28757 <param><ptype>GLint</ptype> <name>location</name></param>
28758 <param><ptype>GLsizei</ptype> <name>count</name></param>
28759 <param len="count*1">const <ptype>GLuint</ptype> *<name>value</name></param>
28760 <alias name="glUniform1uiv"/>
28761 </command>
28762 <command>
28763 <proto>void <name>glUniform2d</name></proto>
28764 <param><ptype>GLint</ptype> <name>location</name></param>
28765 <param><ptype>GLdouble</ptype> <name>x</name></param>
28766 <param><ptype>GLdouble</ptype> <name>y</name></param>
28767 </command>
28768 <command>
28769 <proto>void <name>glUniform2dv</name></proto>
28770 <param><ptype>GLint</ptype> <name>location</name></param>
28771 <param><ptype>GLsizei</ptype> <name>count</name></param>
28772 <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
28773 </command>
28774 <command>
28775 <proto>void <name>glUniform2f</name></proto>
28776 <param><ptype>GLint</ptype> <name>location</name></param>
28777 <param><ptype>GLfloat</ptype> <name>v0</name></param>
28778 <param><ptype>GLfloat</ptype> <name>v1</name></param>
28779 </command>
28780 <command>
28781 <proto>void <name>glUniform2fARB</name></proto>
28782 <param><ptype>GLint</ptype> <name>location</name></param>
28783 <param><ptype>GLfloat</ptype> <name>v0</name></param>
28784 <param><ptype>GLfloat</ptype> <name>v1</name></param>
28785 <alias name="glUniform2f"/>
28786 </command>
28787 <command>
28788 <proto>void <name>glUniform2fv</name></proto>
28789 <param><ptype>GLint</ptype> <name>location</name></param>
28790 <param><ptype>GLsizei</ptype> <name>count</name></param>
28791 <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
28792 </command>
28793 <command>
28794 <proto>void <name>glUniform2fvARB</name></proto>
28795 <param><ptype>GLint</ptype> <name>location</name></param>
28796 <param><ptype>GLsizei</ptype> <name>count</name></param>
28797 <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
28798 <alias name="glUniform2fv"/>
28799 </command>
28800 <command>
28801 <proto>void <name>glUniform2i</name></proto>
28802 <param><ptype>GLint</ptype> <name>location</name></param>
28803 <param><ptype>GLint</ptype> <name>v0</name></param>
28804 <param><ptype>GLint</ptype> <name>v1</name></param>
28805 </command>
28806 <command>
28807 <proto>void <name>glUniform2i64ARB</name></proto>
28808 <param><ptype>GLint</ptype> <name>location</name></param>
28809 <param><ptype>GLint64</ptype> <name>x</name></param>
28810 <param><ptype>GLint64</ptype> <name>y</name></param>
28811 </command>
28812 <command>
28813 <proto>void <name>glUniform2i64NV</name></proto>
28814 <param><ptype>GLint</ptype> <name>location</name></param>
28815 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
28816 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
28817 </command>
28818 <command>
28819 <proto>void <name>glUniform2i64vARB</name></proto>
28820 <param><ptype>GLint</ptype> <name>location</name></param>
28821 <param><ptype>GLsizei</ptype> <name>count</name></param>
28822 <param len="count*2">const <ptype>GLint64</ptype> *<name>value</name></param>
28823 </command>
28824 <command>
28825 <proto>void <name>glUniform2i64vNV</name></proto>
28826 <param><ptype>GLint</ptype> <name>location</name></param>
28827 <param><ptype>GLsizei</ptype> <name>count</name></param>
28828 <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
28829 </command>
28830 <command>
28831 <proto>void <name>glUniform2iARB</name></proto>
28832 <param><ptype>GLint</ptype> <name>location</name></param>
28833 <param><ptype>GLint</ptype> <name>v0</name></param>
28834 <param><ptype>GLint</ptype> <name>v1</name></param>
28835 <alias name="glUniform2i"/>
28836 </command>
28837 <command>
28838 <proto>void <name>glUniform2iv</name></proto>
28839 <param><ptype>GLint</ptype> <name>location</name></param>
28840 <param><ptype>GLsizei</ptype> <name>count</name></param>
28841 <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
28842 </command>
28843 <command>
28844 <proto>void <name>glUniform2ivARB</name></proto>
28845 <param><ptype>GLint</ptype> <name>location</name></param>
28846 <param><ptype>GLsizei</ptype> <name>count</name></param>
28847 <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
28848 <alias name="glUniform2iv"/>
28849 </command>
28850 <command>
28851 <proto>void <name>glUniform2ui</name></proto>
28852 <param><ptype>GLint</ptype> <name>location</name></param>
28853 <param><ptype>GLuint</ptype> <name>v0</name></param>
28854 <param><ptype>GLuint</ptype> <name>v1</name></param>
28855 </command>
28856 <command>
28857 <proto>void <name>glUniform2ui64ARB</name></proto>
28858 <param><ptype>GLint</ptype> <name>location</name></param>
28859 <param><ptype>GLuint64</ptype> <name>x</name></param>
28860 <param><ptype>GLuint64</ptype> <name>y</name></param>
28861 </command>
28862 <command>
28863 <proto>void <name>glUniform2ui64NV</name></proto>
28864 <param><ptype>GLint</ptype> <name>location</name></param>
28865 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
28866 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
28867 </command>
28868 <command>
28869 <proto>void <name>glUniform2ui64vARB</name></proto>
28870 <param><ptype>GLint</ptype> <name>location</name></param>
28871 <param><ptype>GLsizei</ptype> <name>count</name></param>
28872 <param len="count*2">const <ptype>GLuint64</ptype> *<name>value</name></param>
28873 </command>
28874 <command>
28875 <proto>void <name>glUniform2ui64vNV</name></proto>
28876 <param><ptype>GLint</ptype> <name>location</name></param>
28877 <param><ptype>GLsizei</ptype> <name>count</name></param>
28878 <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
28879 </command>
28880 <command>
28881 <proto>void <name>glUniform2uiEXT</name></proto>
28882 <param><ptype>GLint</ptype> <name>location</name></param>
28883 <param><ptype>GLuint</ptype> <name>v0</name></param>
28884 <param><ptype>GLuint</ptype> <name>v1</name></param>
28885 <alias name="glUniform2ui"/>
28886 </command>
28887 <command>
28888 <proto>void <name>glUniform2uiv</name></proto>
28889 <param><ptype>GLint</ptype> <name>location</name></param>
28890 <param><ptype>GLsizei</ptype> <name>count</name></param>
28891 <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
28892 </command>
28893 <command>
28894 <proto>void <name>glUniform2uivEXT</name></proto>
28895 <param><ptype>GLint</ptype> <name>location</name></param>
28896 <param><ptype>GLsizei</ptype> <name>count</name></param>
28897 <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
28898 <alias name="glUniform2uiv"/>
28899 </command>
28900 <command>
28901 <proto>void <name>glUniform3d</name></proto>
28902 <param><ptype>GLint</ptype> <name>location</name></param>
28903 <param><ptype>GLdouble</ptype> <name>x</name></param>
28904 <param><ptype>GLdouble</ptype> <name>y</name></param>
28905 <param><ptype>GLdouble</ptype> <name>z</name></param>
28906 </command>
28907 <command>
28908 <proto>void <name>glUniform3dv</name></proto>
28909 <param><ptype>GLint</ptype> <name>location</name></param>
28910 <param><ptype>GLsizei</ptype> <name>count</name></param>
28911 <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
28912 </command>
28913 <command>
28914 <proto>void <name>glUniform3f</name></proto>
28915 <param><ptype>GLint</ptype> <name>location</name></param>
28916 <param><ptype>GLfloat</ptype> <name>v0</name></param>
28917 <param><ptype>GLfloat</ptype> <name>v1</name></param>
28918 <param><ptype>GLfloat</ptype> <name>v2</name></param>
28919 </command>
28920 <command>
28921 <proto>void <name>glUniform3fARB</name></proto>
28922 <param><ptype>GLint</ptype> <name>location</name></param>
28923 <param><ptype>GLfloat</ptype> <name>v0</name></param>
28924 <param><ptype>GLfloat</ptype> <name>v1</name></param>
28925 <param><ptype>GLfloat</ptype> <name>v2</name></param>
28926 <alias name="glUniform3f"/>
28927 </command>
28928 <command>
28929 <proto>void <name>glUniform3fv</name></proto>
28930 <param><ptype>GLint</ptype> <name>location</name></param>
28931 <param><ptype>GLsizei</ptype> <name>count</name></param>
28932 <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
28933 </command>
28934 <command>
28935 <proto>void <name>glUniform3fvARB</name></proto>
28936 <param><ptype>GLint</ptype> <name>location</name></param>
28937 <param><ptype>GLsizei</ptype> <name>count</name></param>
28938 <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
28939 <alias name="glUniform3fv"/>
28940 </command>
28941 <command>
28942 <proto>void <name>glUniform3i</name></proto>
28943 <param><ptype>GLint</ptype> <name>location</name></param>
28944 <param><ptype>GLint</ptype> <name>v0</name></param>
28945 <param><ptype>GLint</ptype> <name>v1</name></param>
28946 <param><ptype>GLint</ptype> <name>v2</name></param>
28947 </command>
28948 <command>
28949 <proto>void <name>glUniform3i64ARB</name></proto>
28950 <param><ptype>GLint</ptype> <name>location</name></param>
28951 <param><ptype>GLint64</ptype> <name>x</name></param>
28952 <param><ptype>GLint64</ptype> <name>y</name></param>
28953 <param><ptype>GLint64</ptype> <name>z</name></param>
28954 </command>
28955 <command>
28956 <proto>void <name>glUniform3i64NV</name></proto>
28957 <param><ptype>GLint</ptype> <name>location</name></param>
28958 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
28959 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
28960 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
28961 </command>
28962 <command>
28963 <proto>void <name>glUniform3i64vARB</name></proto>
28964 <param><ptype>GLint</ptype> <name>location</name></param>
28965 <param><ptype>GLsizei</ptype> <name>count</name></param>
28966 <param len="count*3">const <ptype>GLint64</ptype> *<name>value</name></param>
28967 </command>
28968 <command>
28969 <proto>void <name>glUniform3i64vNV</name></proto>
28970 <param><ptype>GLint</ptype> <name>location</name></param>
28971 <param><ptype>GLsizei</ptype> <name>count</name></param>
28972 <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
28973 </command>
28974 <command>
28975 <proto>void <name>glUniform3iARB</name></proto>
28976 <param><ptype>GLint</ptype> <name>location</name></param>
28977 <param><ptype>GLint</ptype> <name>v0</name></param>
28978 <param><ptype>GLint</ptype> <name>v1</name></param>
28979 <param><ptype>GLint</ptype> <name>v2</name></param>
28980 <alias name="glUniform3i"/>
28981 </command>
28982 <command>
28983 <proto>void <name>glUniform3iv</name></proto>
28984 <param><ptype>GLint</ptype> <name>location</name></param>
28985 <param><ptype>GLsizei</ptype> <name>count</name></param>
28986 <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
28987 </command>
28988 <command>
28989 <proto>void <name>glUniform3ivARB</name></proto>
28990 <param><ptype>GLint</ptype> <name>location</name></param>
28991 <param><ptype>GLsizei</ptype> <name>count</name></param>
28992 <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
28993 <alias name="glUniform3iv"/>
28994 </command>
28995 <command>
28996 <proto>void <name>glUniform3ui</name></proto>
28997 <param><ptype>GLint</ptype> <name>location</name></param>
28998 <param><ptype>GLuint</ptype> <name>v0</name></param>
28999 <param><ptype>GLuint</ptype> <name>v1</name></param>
29000 <param><ptype>GLuint</ptype> <name>v2</name></param>
29001 </command>
29002 <command>
29003 <proto>void <name>glUniform3ui64ARB</name></proto>
29004 <param><ptype>GLint</ptype> <name>location</name></param>
29005 <param><ptype>GLuint64</ptype> <name>x</name></param>
29006 <param><ptype>GLuint64</ptype> <name>y</name></param>
29007 <param><ptype>GLuint64</ptype> <name>z</name></param>
29008 </command>
29009 <command>
29010 <proto>void <name>glUniform3ui64NV</name></proto>
29011 <param><ptype>GLint</ptype> <name>location</name></param>
29012 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
29013 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
29014 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
29015 </command>
29016 <command>
29017 <proto>void <name>glUniform3ui64vARB</name></proto>
29018 <param><ptype>GLint</ptype> <name>location</name></param>
29019 <param><ptype>GLsizei</ptype> <name>count</name></param>
29020 <param len="count*3">const <ptype>GLuint64</ptype> *<name>value</name></param>
29021 </command>
29022 <command>
29023 <proto>void <name>glUniform3ui64vNV</name></proto>
29024 <param><ptype>GLint</ptype> <name>location</name></param>
29025 <param><ptype>GLsizei</ptype> <name>count</name></param>
29026 <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
29027 </command>
29028 <command>
29029 <proto>void <name>glUniform3uiEXT</name></proto>
29030 <param><ptype>GLint</ptype> <name>location</name></param>
29031 <param><ptype>GLuint</ptype> <name>v0</name></param>
29032 <param><ptype>GLuint</ptype> <name>v1</name></param>
29033 <param><ptype>GLuint</ptype> <name>v2</name></param>
29034 <alias name="glUniform3ui"/>
29035 </command>
29036 <command>
29037 <proto>void <name>glUniform3uiv</name></proto>
29038 <param><ptype>GLint</ptype> <name>location</name></param>
29039 <param><ptype>GLsizei</ptype> <name>count</name></param>
29040 <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
29041 </command>
29042 <command>
29043 <proto>void <name>glUniform3uivEXT</name></proto>
29044 <param><ptype>GLint</ptype> <name>location</name></param>
29045 <param><ptype>GLsizei</ptype> <name>count</name></param>
29046 <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
29047 <alias name="glUniform3uiv"/>
29048 </command>
29049 <command>
29050 <proto>void <name>glUniform4d</name></proto>
29051 <param><ptype>GLint</ptype> <name>location</name></param>
29052 <param><ptype>GLdouble</ptype> <name>x</name></param>
29053 <param><ptype>GLdouble</ptype> <name>y</name></param>
29054 <param><ptype>GLdouble</ptype> <name>z</name></param>
29055 <param><ptype>GLdouble</ptype> <name>w</name></param>
29056 </command>
29057 <command>
29058 <proto>void <name>glUniform4dv</name></proto>
29059 <param><ptype>GLint</ptype> <name>location</name></param>
29060 <param><ptype>GLsizei</ptype> <name>count</name></param>
29061 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
29062 </command>
29063 <command>
29064 <proto>void <name>glUniform4f</name></proto>
29065 <param><ptype>GLint</ptype> <name>location</name></param>
29066 <param><ptype>GLfloat</ptype> <name>v0</name></param>
29067 <param><ptype>GLfloat</ptype> <name>v1</name></param>
29068 <param><ptype>GLfloat</ptype> <name>v2</name></param>
29069 <param><ptype>GLfloat</ptype> <name>v3</name></param>
29070 </command>
29071 <command>
29072 <proto>void <name>glUniform4fARB</name></proto>
29073 <param><ptype>GLint</ptype> <name>location</name></param>
29074 <param><ptype>GLfloat</ptype> <name>v0</name></param>
29075 <param><ptype>GLfloat</ptype> <name>v1</name></param>
29076 <param><ptype>GLfloat</ptype> <name>v2</name></param>
29077 <param><ptype>GLfloat</ptype> <name>v3</name></param>
29078 <alias name="glUniform4f"/>
29079 </command>
29080 <command>
29081 <proto>void <name>glUniform4fv</name></proto>
29082 <param><ptype>GLint</ptype> <name>location</name></param>
29083 <param><ptype>GLsizei</ptype> <name>count</name></param>
29084 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
29085 </command>
29086 <command>
29087 <proto>void <name>glUniform4fvARB</name></proto>
29088 <param><ptype>GLint</ptype> <name>location</name></param>
29089 <param><ptype>GLsizei</ptype> <name>count</name></param>
29090 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
29091 <alias name="glUniform4fv"/>
29092 </command>
29093 <command>
29094 <proto>void <name>glUniform4i</name></proto>
29095 <param><ptype>GLint</ptype> <name>location</name></param>
29096 <param><ptype>GLint</ptype> <name>v0</name></param>
29097 <param><ptype>GLint</ptype> <name>v1</name></param>
29098 <param><ptype>GLint</ptype> <name>v2</name></param>
29099 <param><ptype>GLint</ptype> <name>v3</name></param>
29100 </command>
29101 <command>
29102 <proto>void <name>glUniform4i64ARB</name></proto>
29103 <param><ptype>GLint</ptype> <name>location</name></param>
29104 <param><ptype>GLint64</ptype> <name>x</name></param>
29105 <param><ptype>GLint64</ptype> <name>y</name></param>
29106 <param><ptype>GLint64</ptype> <name>z</name></param>
29107 <param><ptype>GLint64</ptype> <name>w</name></param>
29108 </command>
29109 <command>
29110 <proto>void <name>glUniform4i64NV</name></proto>
29111 <param><ptype>GLint</ptype> <name>location</name></param>
29112 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
29113 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
29114 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
29115 <param><ptype>GLint64EXT</ptype> <name>w</name></param>
29116 </command>
29117 <command>
29118 <proto>void <name>glUniform4i64vARB</name></proto>
29119 <param><ptype>GLint</ptype> <name>location</name></param>
29120 <param><ptype>GLsizei</ptype> <name>count</name></param>
29121 <param len="count*4">const <ptype>GLint64</ptype> *<name>value</name></param>
29122 </command>
29123 <command>
29124 <proto>void <name>glUniform4i64vNV</name></proto>
29125 <param><ptype>GLint</ptype> <name>location</name></param>
29126 <param><ptype>GLsizei</ptype> <name>count</name></param>
29127 <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
29128 </command>
29129 <command>
29130 <proto>void <name>glUniform4iARB</name></proto>
29131 <param><ptype>GLint</ptype> <name>location</name></param>
29132 <param><ptype>GLint</ptype> <name>v0</name></param>
29133 <param><ptype>GLint</ptype> <name>v1</name></param>
29134 <param><ptype>GLint</ptype> <name>v2</name></param>
29135 <param><ptype>GLint</ptype> <name>v3</name></param>
29136 <alias name="glUniform4i"/>
29137 </command>
29138 <command>
29139 <proto>void <name>glUniform4iv</name></proto>
29140 <param><ptype>GLint</ptype> <name>location</name></param>
29141 <param><ptype>GLsizei</ptype> <name>count</name></param>
29142 <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
29143 </command>
29144 <command>
29145 <proto>void <name>glUniform4ivARB</name></proto>
29146 <param><ptype>GLint</ptype> <name>location</name></param>
29147 <param><ptype>GLsizei</ptype> <name>count</name></param>
29148 <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
29149 <alias name="glUniform4iv"/>
29150 </command>
29151 <command>
29152 <proto>void <name>glUniform4ui</name></proto>
29153 <param><ptype>GLint</ptype> <name>location</name></param>
29154 <param><ptype>GLuint</ptype> <name>v0</name></param>
29155 <param><ptype>GLuint</ptype> <name>v1</name></param>
29156 <param><ptype>GLuint</ptype> <name>v2</name></param>
29157 <param><ptype>GLuint</ptype> <name>v3</name></param>
29158 </command>
29159 <command>
29160 <proto>void <name>glUniform4ui64ARB</name></proto>
29161 <param><ptype>GLint</ptype> <name>location</name></param>
29162 <param><ptype>GLuint64</ptype> <name>x</name></param>
29163 <param><ptype>GLuint64</ptype> <name>y</name></param>
29164 <param><ptype>GLuint64</ptype> <name>z</name></param>
29165 <param><ptype>GLuint64</ptype> <name>w</name></param>
29166 </command>
29167 <command>
29168 <proto>void <name>glUniform4ui64NV</name></proto>
29169 <param><ptype>GLint</ptype> <name>location</name></param>
29170 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
29171 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
29172 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
29173 <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
29174 </command>
29175 <command>
29176 <proto>void <name>glUniform4ui64vARB</name></proto>
29177 <param><ptype>GLint</ptype> <name>location</name></param>
29178 <param><ptype>GLsizei</ptype> <name>count</name></param>
29179 <param len="count*4">const <ptype>GLuint64</ptype> *<name>value</name></param>
29180 </command>
29181 <command>
29182 <proto>void <name>glUniform4ui64vNV</name></proto>
29183 <param><ptype>GLint</ptype> <name>location</name></param>
29184 <param><ptype>GLsizei</ptype> <name>count</name></param>
29185 <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
29186 </command>
29187 <command>
29188 <proto>void <name>glUniform4uiEXT</name></proto>
29189 <param><ptype>GLint</ptype> <name>location</name></param>
29190 <param><ptype>GLuint</ptype> <name>v0</name></param>
29191 <param><ptype>GLuint</ptype> <name>v1</name></param>
29192 <param><ptype>GLuint</ptype> <name>v2</name></param>
29193 <param><ptype>GLuint</ptype> <name>v3</name></param>
29194 <alias name="glUniform4ui"/>
29195 </command>
29196 <command>
29197 <proto>void <name>glUniform4uiv</name></proto>
29198 <param><ptype>GLint</ptype> <name>location</name></param>
29199 <param><ptype>GLsizei</ptype> <name>count</name></param>
29200 <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
29201 </command>
29202 <command>
29203 <proto>void <name>glUniform4uivEXT</name></proto>
29204 <param><ptype>GLint</ptype> <name>location</name></param>
29205 <param><ptype>GLsizei</ptype> <name>count</name></param>
29206 <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
29207 <alias name="glUniform4uiv"/>
29208 </command>
29209 <command>
29210 <proto>void <name>glUniformBlockBinding</name></proto>
29211 <param><ptype>GLuint</ptype> <name>program</name></param>
29212 <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
29213 <param><ptype>GLuint</ptype> <name>uniformBlockBinding</name></param>
29214 <glx type="render" opcode="366"/>
29215 </command>
29216 <command>
29217 <proto>void <name>glUniformBufferEXT</name></proto>
29218 <param><ptype>GLuint</ptype> <name>program</name></param>
29219 <param><ptype>GLint</ptype> <name>location</name></param>
29220 <param><ptype>GLuint</ptype> <name>buffer</name></param>
29221 </command>
29222 <command>
29223 <proto>void <name>glUniformHandleui64ARB</name></proto>
29224 <param><ptype>GLint</ptype> <name>location</name></param>
29225 <param><ptype>GLuint64</ptype> <name>value</name></param>
29226 </command>
29227 <command>
29228 <proto>void <name>glUniformHandleui64IMG</name></proto>
29229 <param><ptype>GLint</ptype> <name>location</name></param>
29230 <param><ptype>GLuint64</ptype> <name>value</name></param>
29231 <alias name="glUniformHandleui64ARB"/>
29232 </command>
29233 <command>
29234 <proto>void <name>glUniformHandleui64NV</name></proto>
29235 <param><ptype>GLint</ptype> <name>location</name></param>
29236 <param><ptype>GLuint64</ptype> <name>value</name></param>
29237 </command>
29238 <command>
29239 <proto>void <name>glUniformHandleui64vARB</name></proto>
29240 <param><ptype>GLint</ptype> <name>location</name></param>
29241 <param><ptype>GLsizei</ptype> <name>count</name></param>
29242 <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
29243 </command>
29244 <command>
29245 <proto>void <name>glUniformHandleui64vIMG</name></proto>
29246 <param><ptype>GLint</ptype> <name>location</name></param>
29247 <param><ptype>GLsizei</ptype> <name>count</name></param>
29248 <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
29249 <alias name="glUniformHandleui64vARB"/>
29250 </command>
29251 <command>
29252 <proto>void <name>glUniformHandleui64vNV</name></proto>
29253 <param><ptype>GLint</ptype> <name>location</name></param>
29254 <param><ptype>GLsizei</ptype> <name>count</name></param>
29255 <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
29256 </command>
29257 <command>
29258 <proto>void <name>glUniformMatrix2dv</name></proto>
29259 <param><ptype>GLint</ptype> <name>location</name></param>
29260 <param><ptype>GLsizei</ptype> <name>count</name></param>
29261 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29262 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
29263 </command>
29264 <command>
29265 <proto>void <name>glUniformMatrix2fv</name></proto>
29266 <param><ptype>GLint</ptype> <name>location</name></param>
29267 <param><ptype>GLsizei</ptype> <name>count</name></param>
29268 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29269 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
29270 </command>
29271 <command>
29272 <proto>void <name>glUniformMatrix2fvARB</name></proto>
29273 <param><ptype>GLint</ptype> <name>location</name></param>
29274 <param><ptype>GLsizei</ptype> <name>count</name></param>
29275 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29276 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
29277 <alias name="glUniformMatrix2fv"/>
29278 </command>
29279 <command>
29280 <proto>void <name>glUniformMatrix2x3dv</name></proto>
29281 <param><ptype>GLint</ptype> <name>location</name></param>
29282 <param><ptype>GLsizei</ptype> <name>count</name></param>
29283 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29284 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
29285 </command>
29286 <command>
29287 <proto>void <name>glUniformMatrix2x3fv</name></proto>
29288 <param><ptype>GLint</ptype> <name>location</name></param>
29289 <param><ptype>GLsizei</ptype> <name>count</name></param>
29290 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29291 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
29292 <glx type="render" opcode="305"/>
29293 </command>
29294 <command>
29295 <proto>void <name>glUniformMatrix2x3fvNV</name></proto>
29296 <param><ptype>GLint</ptype> <name>location</name></param>
29297 <param><ptype>GLsizei</ptype> <name>count</name></param>
29298 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29299 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
29300 <alias name="glUniformMatrix2x3fv"/>
29301 </command>
29302 <command>
29303 <proto>void <name>glUniformMatrix2x4dv</name></proto>
29304 <param><ptype>GLint</ptype> <name>location</name></param>
29305 <param><ptype>GLsizei</ptype> <name>count</name></param>
29306 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29307 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
29308 </command>
29309 <command>
29310 <proto>void <name>glUniformMatrix2x4fv</name></proto>
29311 <param><ptype>GLint</ptype> <name>location</name></param>
29312 <param><ptype>GLsizei</ptype> <name>count</name></param>
29313 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29314 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
29315 <glx type="render" opcode="307"/>
29316 </command>
29317 <command>
29318 <proto>void <name>glUniformMatrix2x4fvNV</name></proto>
29319 <param><ptype>GLint</ptype> <name>location</name></param>
29320 <param><ptype>GLsizei</ptype> <name>count</name></param>
29321 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29322 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
29323 <alias name="glUniformMatrix2x4fv"/>
29324 </command>
29325 <command>
29326 <proto>void <name>glUniformMatrix3dv</name></proto>
29327 <param><ptype>GLint</ptype> <name>location</name></param>
29328 <param><ptype>GLsizei</ptype> <name>count</name></param>
29329 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29330 <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
29331 </command>
29332 <command>
29333 <proto>void <name>glUniformMatrix3fv</name></proto>
29334 <param><ptype>GLint</ptype> <name>location</name></param>
29335 <param><ptype>GLsizei</ptype> <name>count</name></param>
29336 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29337 <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
29338 </command>
29339 <command>
29340 <proto>void <name>glUniformMatrix3fvARB</name></proto>
29341 <param><ptype>GLint</ptype> <name>location</name></param>
29342 <param><ptype>GLsizei</ptype> <name>count</name></param>
29343 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29344 <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
29345 <alias name="glUniformMatrix3fv"/>
29346 </command>
29347 <command>
29348 <proto>void <name>glUniformMatrix3x2dv</name></proto>
29349 <param><ptype>GLint</ptype> <name>location</name></param>
29350 <param><ptype>GLsizei</ptype> <name>count</name></param>
29351 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29352 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
29353 </command>
29354 <command>
29355 <proto>void <name>glUniformMatrix3x2fv</name></proto>
29356 <param><ptype>GLint</ptype> <name>location</name></param>
29357 <param><ptype>GLsizei</ptype> <name>count</name></param>
29358 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29359 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
29360 <glx type="render" opcode="306"/>
29361 </command>
29362 <command>
29363 <proto>void <name>glUniformMatrix3x2fvNV</name></proto>
29364 <param><ptype>GLint</ptype> <name>location</name></param>
29365 <param><ptype>GLsizei</ptype> <name>count</name></param>
29366 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29367 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
29368 <alias name="glUniformMatrix3x2fv"/>
29369 </command>
29370 <command>
29371 <proto>void <name>glUniformMatrix3x4dv</name></proto>
29372 <param><ptype>GLint</ptype> <name>location</name></param>
29373 <param><ptype>GLsizei</ptype> <name>count</name></param>
29374 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29375 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
29376 </command>
29377 <command>
29378 <proto>void <name>glUniformMatrix3x4fv</name></proto>
29379 <param><ptype>GLint</ptype> <name>location</name></param>
29380 <param><ptype>GLsizei</ptype> <name>count</name></param>
29381 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29382 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
29383 <glx type="render" opcode="309"/>
29384 </command>
29385 <command>
29386 <proto>void <name>glUniformMatrix3x4fvNV</name></proto>
29387 <param><ptype>GLint</ptype> <name>location</name></param>
29388 <param><ptype>GLsizei</ptype> <name>count</name></param>
29389 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29390 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
29391 <alias name="glUniformMatrix3x4fv"/>
29392 </command>
29393 <command>
29394 <proto>void <name>glUniformMatrix4dv</name></proto>
29395 <param><ptype>GLint</ptype> <name>location</name></param>
29396 <param><ptype>GLsizei</ptype> <name>count</name></param>
29397 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29398 <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
29399 </command>
29400 <command>
29401 <proto>void <name>glUniformMatrix4fv</name></proto>
29402 <param><ptype>GLint</ptype> <name>location</name></param>
29403 <param><ptype>GLsizei</ptype> <name>count</name></param>
29404 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29405 <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
29406 </command>
29407 <command>
29408 <proto>void <name>glUniformMatrix4fvARB</name></proto>
29409 <param><ptype>GLint</ptype> <name>location</name></param>
29410 <param><ptype>GLsizei</ptype> <name>count</name></param>
29411 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29412 <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
29413 <alias name="glUniformMatrix4fv"/>
29414 </command>
29415 <command>
29416 <proto>void <name>glUniformMatrix4x2dv</name></proto>
29417 <param><ptype>GLint</ptype> <name>location</name></param>
29418 <param><ptype>GLsizei</ptype> <name>count</name></param>
29419 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29420 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
29421 </command>
29422 <command>
29423 <proto>void <name>glUniformMatrix4x2fv</name></proto>
29424 <param><ptype>GLint</ptype> <name>location</name></param>
29425 <param><ptype>GLsizei</ptype> <name>count</name></param>
29426 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29427 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
29428 <glx type="render" opcode="308"/>
29429 </command>
29430 <command>
29431 <proto>void <name>glUniformMatrix4x2fvNV</name></proto>
29432 <param><ptype>GLint</ptype> <name>location</name></param>
29433 <param><ptype>GLsizei</ptype> <name>count</name></param>
29434 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29435 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
29436 <alias name="glUniformMatrix4x2fv"/>
29437 </command>
29438 <command>
29439 <proto>void <name>glUniformMatrix4x3dv</name></proto>
29440 <param><ptype>GLint</ptype> <name>location</name></param>
29441 <param><ptype>GLsizei</ptype> <name>count</name></param>
29442 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29443 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
29444 </command>
29445 <command>
29446 <proto>void <name>glUniformMatrix4x3fv</name></proto>
29447 <param><ptype>GLint</ptype> <name>location</name></param>
29448 <param><ptype>GLsizei</ptype> <name>count</name></param>
29449 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29450 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
29451 <glx type="render" opcode="310"/>
29452 </command>
29453 <command>
29454 <proto>void <name>glUniformMatrix4x3fvNV</name></proto>
29455 <param><ptype>GLint</ptype> <name>location</name></param>
29456 <param><ptype>GLsizei</ptype> <name>count</name></param>
29457 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
29458 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
29459 <alias name="glUniformMatrix4x3fv"/>
29460 </command>
29461 <command>
29462 <proto>void <name>glUniformSubroutinesuiv</name></proto>
29463 <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
29464 <param><ptype>GLsizei</ptype> <name>count</name></param>
29465 <param len="count">const <ptype>GLuint</ptype> *<name>indices</name></param>
29466 </command>
29467 <command>
29468 <proto>void <name>glUniformui64NV</name></proto>
29469 <param><ptype>GLint</ptype> <name>location</name></param>
29470 <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
29471 </command>
29472 <command>
29473 <proto>void <name>glUniformui64vNV</name></proto>
29474 <param><ptype>GLint</ptype> <name>location</name></param>
29475 <param><ptype>GLsizei</ptype> <name>count</name></param>
29476 <param len="count*1">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
29477 </command>
29478 <command>
29479 <proto>void <name>glUnlockArraysEXT</name></proto>
29480 </command>
29481 <command>
29482 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBuffer</name></proto>
29483 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
29484 </command>
29485 <command>
29486 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBufferARB</name></proto>
29487 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
29488 <alias name="glUnmapBuffer"/>
29489 </command>
29490 <command>
29491 <proto><ptype>GLboolean</ptype> <name>glUnmapBufferOES</name></proto>
29492 <param><ptype>GLenum</ptype> <name>target</name></param>
29493 <alias name="glUnmapBuffer"/>
29494 </command>
29495 <command>
29496 <proto><ptype>GLboolean</ptype> <name>glUnmapNamedBuffer</name></proto>
29497 <param><ptype>GLuint</ptype> <name>buffer</name></param>
29498 </command>
29499 <command>
29500 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapNamedBufferEXT</name></proto>
29501 <param><ptype>GLuint</ptype> <name>buffer</name></param>
29502 </command>
29503 <command>
29504 <proto>void <name>glUnmapObjectBufferATI</name></proto>
29505 <param><ptype>GLuint</ptype> <name>buffer</name></param>
29506 </command>
29507 <command>
29508 <proto>void <name>glUnmapTexture2DINTEL</name></proto>
29509 <param><ptype>GLuint</ptype> <name>texture</name></param>
29510 <param><ptype>GLint</ptype> <name>level</name></param>
29511 </command>
29512 <command>
29513 <proto>void <name>glUpdateObjectBufferATI</name></proto>
29514 <param><ptype>GLuint</ptype> <name>buffer</name></param>
29515 <param><ptype>GLuint</ptype> <name>offset</name></param>
29516 <param><ptype>GLsizei</ptype> <name>size</name></param>
29517 <param len="size">const void *<name>pointer</name></param>
29518 <param group="PreserveModeATI"><ptype>GLenum</ptype> <name>preserve</name></param>
29519 </command>
29520 <command>
29521 <proto>void <name>glUseProgram</name></proto>
29522 <param><ptype>GLuint</ptype> <name>program</name></param>
29523 </command>
29524 <command>
29525 <proto>void <name>glUseProgramObjectARB</name></proto>
29526 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
29527 <alias name="glUseProgram"/>
29528 </command>
29529 <command>
29530 <proto>void <name>glUseProgramStages</name></proto>
29531 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
29532 <param group="UseProgramStageMask"><ptype>GLbitfield</ptype> <name>stages</name></param>
29533 <param><ptype>GLuint</ptype> <name>program</name></param>
29534 </command>
29535 <command>
29536 <proto>void <name>glUseProgramStagesEXT</name></proto>
29537 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
29538 <param group="UseProgramStageMask"><ptype>GLbitfield</ptype> <name>stages</name></param>
29539 <param><ptype>GLuint</ptype> <name>program</name></param>
29540 </command>
29541 <command>
29542 <proto>void <name>glUseShaderProgramEXT</name></proto>
29543 <param><ptype>GLenum</ptype> <name>type</name></param>
29544 <param><ptype>GLuint</ptype> <name>program</name></param>
29545 </command>
29546 <command>
29547 <proto>void <name>glVDPAUFiniNV</name></proto>
29548 </command>
29549 <command>
29550 <proto>void <name>glVDPAUGetSurfaceivNV</name></proto>
29551 <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
29552 <param><ptype>GLenum</ptype> <name>pname</name></param>
29553 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
29554 <param><ptype>GLsizei</ptype> *<name>length</name></param>
29555 <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
29556 </command>
29557 <command>
29558 <proto>void <name>glVDPAUInitNV</name></proto>
29559 <param>const void *<name>vdpDevice</name></param>
29560 <param>const void *<name>getProcAddress</name></param>
29561 </command>
29562 <command>
29563 <proto><ptype>GLboolean</ptype> <name>glVDPAUIsSurfaceNV</name></proto>
29564 <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
29565 </command>
29566 <command>
29567 <proto>void <name>glVDPAUMapSurfacesNV</name></proto>
29568 <param><ptype>GLsizei</ptype> <name>numSurfaces</name></param>
29569 <param group="vdpauSurfaceNV" len="numSurfaces">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
29570 </command>
29571 <command>
29572 <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterOutputSurfaceNV</name></proto>
29573 <param>const void *<name>vdpSurface</name></param>
29574 <param><ptype>GLenum</ptype> <name>target</name></param>
29575 <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
29576 <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
29577 </command>
29578 <command>
29579 <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterVideoSurfaceNV</name></proto>
29580 <param>const void *<name>vdpSurface</name></param>
29581 <param><ptype>GLenum</ptype> <name>target</name></param>
29582 <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
29583 <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
29584 </command>
29585 <command>
29586 <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterVideoSurfaceWithPictureStructureNV</name></proto>
29587 <param>const void *<name>vdpSurface</name></param>
29588 <param><ptype>GLenum</ptype> <name>target</name></param>
29589 <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
29590 <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
29591 <param group="Boolean"><ptype>GLboolean</ptype> <name>isFrameStructure</name></param>
29592 </command>
29593 <command>
29594 <proto>void <name>glVDPAUSurfaceAccessNV</name></proto>
29595 <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
29596 <param><ptype>GLenum</ptype> <name>access</name></param>
29597 </command>
29598 <command>
29599 <proto>void <name>glVDPAUUnmapSurfacesNV</name></proto>
29600 <param><ptype>GLsizei</ptype> <name>numSurface</name></param>
29601 <param group="vdpauSurfaceNV" len="numSurface">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
29602 </command>
29603 <command>
29604 <proto>void <name>glVDPAUUnregisterSurfaceNV</name></proto>
29605 <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
29606 </command>
29607 <command>
29608 <proto>void <name>glValidateProgram</name></proto>
29609 <param><ptype>GLuint</ptype> <name>program</name></param>
29610 </command>
29611 <command>
29612 <proto>void <name>glValidateProgramARB</name></proto>
29613 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
29614 <alias name="glValidateProgram"/>
29615 </command>
29616 <command>
29617 <proto>void <name>glValidateProgramPipeline</name></proto>
29618 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
29619 </command>
29620 <command>
29621 <proto>void <name>glValidateProgramPipelineEXT</name></proto>
29622 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
29623 </command>
29624 <command>
29625 <proto>void <name>glVariantArrayObjectATI</name></proto>
29626 <param><ptype>GLuint</ptype> <name>id</name></param>
29627 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
29628 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29629 <param><ptype>GLuint</ptype> <name>buffer</name></param>
29630 <param><ptype>GLuint</ptype> <name>offset</name></param>
29631 </command>
29632 <command>
29633 <proto>void <name>glVariantPointerEXT</name></proto>
29634 <param><ptype>GLuint</ptype> <name>id</name></param>
29635 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
29636 <param><ptype>GLuint</ptype> <name>stride</name></param>
29637 <param len="COMPSIZE(id,type,stride)">const void *<name>addr</name></param>
29638 </command>
29639 <command>
29640 <proto>void <name>glVariantbvEXT</name></proto>
29641 <param><ptype>GLuint</ptype> <name>id</name></param>
29642 <param len="COMPSIZE(id)">const <ptype>GLbyte</ptype> *<name>addr</name></param>
29643 </command>
29644 <command>
29645 <proto>void <name>glVariantdvEXT</name></proto>
29646 <param><ptype>GLuint</ptype> <name>id</name></param>
29647 <param len="COMPSIZE(id)">const <ptype>GLdouble</ptype> *<name>addr</name></param>
29648 </command>
29649 <command>
29650 <proto>void <name>glVariantfvEXT</name></proto>
29651 <param><ptype>GLuint</ptype> <name>id</name></param>
29652 <param len="COMPSIZE(id)">const <ptype>GLfloat</ptype> *<name>addr</name></param>
29653 </command>
29654 <command>
29655 <proto>void <name>glVariantivEXT</name></proto>
29656 <param><ptype>GLuint</ptype> <name>id</name></param>
29657 <param len="COMPSIZE(id)">const <ptype>GLint</ptype> *<name>addr</name></param>
29658 </command>
29659 <command>
29660 <proto>void <name>glVariantsvEXT</name></proto>
29661 <param><ptype>GLuint</ptype> <name>id</name></param>
29662 <param len="COMPSIZE(id)">const <ptype>GLshort</ptype> *<name>addr</name></param>
29663 </command>
29664 <command>
29665 <proto>void <name>glVariantubvEXT</name></proto>
29666 <param><ptype>GLuint</ptype> <name>id</name></param>
29667 <param len="COMPSIZE(id)">const <ptype>GLubyte</ptype> *<name>addr</name></param>
29668 </command>
29669 <command>
29670 <proto>void <name>glVariantuivEXT</name></proto>
29671 <param><ptype>GLuint</ptype> <name>id</name></param>
29672 <param len="COMPSIZE(id)">const <ptype>GLuint</ptype> *<name>addr</name></param>
29673 </command>
29674 <command>
29675 <proto>void <name>glVariantusvEXT</name></proto>
29676 <param><ptype>GLuint</ptype> <name>id</name></param>
29677 <param len="COMPSIZE(id)">const <ptype>GLushort</ptype> *<name>addr</name></param>
29678 </command>
29679 <command>
29680 <proto>void <name>glVertex2bOES</name></proto>
29681 <param><ptype>GLbyte</ptype> <name>x</name></param>
29682 <param><ptype>GLbyte</ptype> <name>y</name></param>
29683 </command>
29684 <command>
29685 <proto>void <name>glVertex2bvOES</name></proto>
29686 <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
29687 </command>
29688 <command>
29689 <proto>void <name>glVertex2d</name></proto>
29690 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
29691 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
29692 <vecequiv name="glVertex2dv"/>
29693 </command>
29694 <command>
29695 <proto>void <name>glVertex2dv</name></proto>
29696 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
29697 <glx type="render" opcode="65"/>
29698 </command>
29699 <command>
29700 <proto>void <name>glVertex2f</name></proto>
29701 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
29702 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
29703 <vecequiv name="glVertex2fv"/>
29704 </command>
29705 <command>
29706 <proto>void <name>glVertex2fv</name></proto>
29707 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
29708 <glx type="render" opcode="66"/>
29709 </command>
29710 <command>
29711 <proto>void <name>glVertex2hNV</name></proto>
29712 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
29713 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
29714 <vecequiv name="glVertex2hvNV"/>
29715 </command>
29716 <command>
29717 <proto>void <name>glVertex2hvNV</name></proto>
29718 <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29719 <glx type="render" opcode="4240"/>
29720 </command>
29721 <command>
29722 <proto>void <name>glVertex2i</name></proto>
29723 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
29724 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
29725 <vecequiv name="glVertex2iv"/>
29726 </command>
29727 <command>
29728 <proto>void <name>glVertex2iv</name></proto>
29729 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
29730 <glx type="render" opcode="67"/>
29731 </command>
29732 <command>
29733 <proto>void <name>glVertex2s</name></proto>
29734 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
29735 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
29736 <vecequiv name="glVertex2sv"/>
29737 </command>
29738 <command>
29739 <proto>void <name>glVertex2sv</name></proto>
29740 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
29741 <glx type="render" opcode="68"/>
29742 </command>
29743 <command>
29744 <proto>void <name>glVertex2xOES</name></proto>
29745 <param><ptype>GLfixed</ptype> <name>x</name></param>
29746 </command>
29747 <command>
29748 <proto>void <name>glVertex2xvOES</name></proto>
29749 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
29750 </command>
29751 <command>
29752 <proto>void <name>glVertex3bOES</name></proto>
29753 <param><ptype>GLbyte</ptype> <name>x</name></param>
29754 <param><ptype>GLbyte</ptype> <name>y</name></param>
29755 <param><ptype>GLbyte</ptype> <name>z</name></param>
29756 </command>
29757 <command>
29758 <proto>void <name>glVertex3bvOES</name></proto>
29759 <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
29760 </command>
29761 <command>
29762 <proto>void <name>glVertex3d</name></proto>
29763 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
29764 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
29765 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
29766 <vecequiv name="glVertex3dv"/>
29767 </command>
29768 <command>
29769 <proto>void <name>glVertex3dv</name></proto>
29770 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
29771 <glx type="render" opcode="69"/>
29772 </command>
29773 <command>
29774 <proto>void <name>glVertex3f</name></proto>
29775 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
29776 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
29777 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
29778 <vecequiv name="glVertex3fv"/>
29779 </command>
29780 <command>
29781 <proto>void <name>glVertex3fv</name></proto>
29782 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
29783 <glx type="render" opcode="70"/>
29784 </command>
29785 <command>
29786 <proto>void <name>glVertex3hNV</name></proto>
29787 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
29788 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
29789 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
29790 <vecequiv name="glVertex3hvNV"/>
29791 </command>
29792 <command>
29793 <proto>void <name>glVertex3hvNV</name></proto>
29794 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29795 <glx type="render" opcode="4241"/>
29796 </command>
29797 <command>
29798 <proto>void <name>glVertex3i</name></proto>
29799 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
29800 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
29801 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
29802 <vecequiv name="glVertex3iv"/>
29803 </command>
29804 <command>
29805 <proto>void <name>glVertex3iv</name></proto>
29806 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
29807 <glx type="render" opcode="71"/>
29808 </command>
29809 <command>
29810 <proto>void <name>glVertex3s</name></proto>
29811 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
29812 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
29813 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
29814 <vecequiv name="glVertex3sv"/>
29815 </command>
29816 <command>
29817 <proto>void <name>glVertex3sv</name></proto>
29818 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
29819 <glx type="render" opcode="72"/>
29820 </command>
29821 <command>
29822 <proto>void <name>glVertex3xOES</name></proto>
29823 <param><ptype>GLfixed</ptype> <name>x</name></param>
29824 <param><ptype>GLfixed</ptype> <name>y</name></param>
29825 </command>
29826 <command>
29827 <proto>void <name>glVertex3xvOES</name></proto>
29828 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
29829 </command>
29830 <command>
29831 <proto>void <name>glVertex4bOES</name></proto>
29832 <param><ptype>GLbyte</ptype> <name>x</name></param>
29833 <param><ptype>GLbyte</ptype> <name>y</name></param>
29834 <param><ptype>GLbyte</ptype> <name>z</name></param>
29835 <param><ptype>GLbyte</ptype> <name>w</name></param>
29836 </command>
29837 <command>
29838 <proto>void <name>glVertex4bvOES</name></proto>
29839 <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
29840 </command>
29841 <command>
29842 <proto>void <name>glVertex4d</name></proto>
29843 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
29844 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
29845 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
29846 <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
29847 <vecequiv name="glVertex4dv"/>
29848 </command>
29849 <command>
29850 <proto>void <name>glVertex4dv</name></proto>
29851 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
29852 <glx type="render" opcode="73"/>
29853 </command>
29854 <command>
29855 <proto>void <name>glVertex4f</name></proto>
29856 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
29857 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
29858 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
29859 <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
29860 <vecequiv name="glVertex4fv"/>
29861 </command>
29862 <command>
29863 <proto>void <name>glVertex4fv</name></proto>
29864 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
29865 <glx type="render" opcode="74"/>
29866 </command>
29867 <command>
29868 <proto>void <name>glVertex4hNV</name></proto>
29869 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
29870 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
29871 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
29872 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
29873 <vecequiv name="glVertex4hvNV"/>
29874 </command>
29875 <command>
29876 <proto>void <name>glVertex4hvNV</name></proto>
29877 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29878 <glx type="render" opcode="4242"/>
29879 </command>
29880 <command>
29881 <proto>void <name>glVertex4i</name></proto>
29882 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
29883 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
29884 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
29885 <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
29886 <vecequiv name="glVertex4iv"/>
29887 </command>
29888 <command>
29889 <proto>void <name>glVertex4iv</name></proto>
29890 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
29891 <glx type="render" opcode="75"/>
29892 </command>
29893 <command>
29894 <proto>void <name>glVertex4s</name></proto>
29895 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
29896 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
29897 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
29898 <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
29899 <vecequiv name="glVertex4sv"/>
29900 </command>
29901 <command>
29902 <proto>void <name>glVertex4sv</name></proto>
29903 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
29904 <glx type="render" opcode="76"/>
29905 </command>
29906 <command>
29907 <proto>void <name>glVertex4xOES</name></proto>
29908 <param><ptype>GLfixed</ptype> <name>x</name></param>
29909 <param><ptype>GLfixed</ptype> <name>y</name></param>
29910 <param><ptype>GLfixed</ptype> <name>z</name></param>
29911 </command>
29912 <command>
29913 <proto>void <name>glVertex4xvOES</name></proto>
29914 <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
29915 </command>
29916 <command>
29917 <proto>void <name>glVertexArrayAttribBinding</name></proto>
29918 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
29919 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
29920 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
29921 </command>
29922 <command>
29923 <proto>void <name>glVertexArrayAttribFormat</name></proto>
29924 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
29925 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
29926 <param><ptype>GLint</ptype> <name>size</name></param>
29927 <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
29928 <param><ptype>GLboolean</ptype> <name>normalized</name></param>
29929 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
29930 </command>
29931 <command>
29932 <proto>void <name>glVertexArrayAttribIFormat</name></proto>
29933 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
29934 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
29935 <param><ptype>GLint</ptype> <name>size</name></param>
29936 <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
29937 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
29938 </command>
29939 <command>
29940 <proto>void <name>glVertexArrayAttribLFormat</name></proto>
29941 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
29942 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
29943 <param><ptype>GLint</ptype> <name>size</name></param>
29944 <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
29945 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
29946 </command>
29947 <command>
29948 <proto>void <name>glVertexArrayBindVertexBufferEXT</name></proto>
29949 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
29950 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
29951 <param><ptype>GLuint</ptype> <name>buffer</name></param>
29952 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
29953 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29954 </command>
29955 <command>
29956 <proto>void <name>glVertexArrayBindingDivisor</name></proto>
29957 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
29958 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
29959 <param><ptype>GLuint</ptype> <name>divisor</name></param>
29960 </command>
29961 <command>
29962 <proto>void <name>glVertexArrayColorOffsetEXT</name></proto>
29963 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
29964 <param><ptype>GLuint</ptype> <name>buffer</name></param>
29965 <param><ptype>GLint</ptype> <name>size</name></param>
29966 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29967 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29968 <param><ptype>GLintptr</ptype> <name>offset</name></param>
29969 </command>
29970 <command>
29971 <proto>void <name>glVertexArrayEdgeFlagOffsetEXT</name></proto>
29972 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
29973 <param><ptype>GLuint</ptype> <name>buffer</name></param>
29974 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29975 <param><ptype>GLintptr</ptype> <name>offset</name></param>
29976 </command>
29977 <command>
29978 <proto>void <name>glVertexArrayElementBuffer</name></proto>
29979 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
29980 <param><ptype>GLuint</ptype> <name>buffer</name></param>
29981 </command>
29982 <command>
29983 <proto>void <name>glVertexArrayFogCoordOffsetEXT</name></proto>
29984 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
29985 <param><ptype>GLuint</ptype> <name>buffer</name></param>
29986 <param group="FogCoordinatePointerType"><ptype>GLenum</ptype> <name>type</name></param>
29987 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29988 <param><ptype>GLintptr</ptype> <name>offset</name></param>
29989 </command>
29990 <command>
29991 <proto>void <name>glVertexArrayIndexOffsetEXT</name></proto>
29992 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
29993 <param><ptype>GLuint</ptype> <name>buffer</name></param>
29994 <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29995 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29996 <param><ptype>GLintptr</ptype> <name>offset</name></param>
29997 </command>
29998 <command>
29999 <proto>void <name>glVertexArrayMultiTexCoordOffsetEXT</name></proto>
30000 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
30001 <param><ptype>GLuint</ptype> <name>buffer</name></param>
30002 <param><ptype>GLenum</ptype> <name>texunit</name></param>
30003 <param><ptype>GLint</ptype> <name>size</name></param>
30004 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
30005 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30006 <param><ptype>GLintptr</ptype> <name>offset</name></param>
30007 </command>
30008 <command>
30009 <proto>void <name>glVertexArrayNormalOffsetEXT</name></proto>
30010 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
30011 <param><ptype>GLuint</ptype> <name>buffer</name></param>
30012 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
30013 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30014 <param><ptype>GLintptr</ptype> <name>offset</name></param>
30015 </command>
30016 <command>
30017 <proto>void <name>glVertexArrayParameteriAPPLE</name></proto>
30018 <param group="VertexArrayPNameAPPLE"><ptype>GLenum</ptype> <name>pname</name></param>
30019 <param><ptype>GLint</ptype> <name>param</name></param>
30020 </command>
30021 <command>
30022 <proto>void <name>glVertexArrayRangeAPPLE</name></proto>
30023 <param><ptype>GLsizei</ptype> <name>length</name></param>
30024 <param len="length">void *<name>pointer</name></param>
30025 </command>
30026 <command>
30027 <proto>void <name>glVertexArrayRangeNV</name></proto>
30028 <param><ptype>GLsizei</ptype> <name>length</name></param>
30029 <param len="COMPSIZE(length)">const void *<name>pointer</name></param>
30030 </command>
30031 <command>
30032 <proto>void <name>glVertexArraySecondaryColorOffsetEXT</name></proto>
30033 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
30034 <param><ptype>GLuint</ptype> <name>buffer</name></param>
30035 <param><ptype>GLint</ptype> <name>size</name></param>
30036 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
30037 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30038 <param><ptype>GLintptr</ptype> <name>offset</name></param>
30039 </command>
30040 <command>
30041 <proto>void <name>glVertexArrayTexCoordOffsetEXT</name></proto>
30042 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
30043 <param><ptype>GLuint</ptype> <name>buffer</name></param>
30044 <param><ptype>GLint</ptype> <name>size</name></param>
30045 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
30046 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30047 <param><ptype>GLintptr</ptype> <name>offset</name></param>
30048 </command>
30049 <command>
30050 <proto>void <name>glVertexArrayVertexAttribBindingEXT</name></proto>
30051 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
30052 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
30053 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
30054 </command>
30055 <command>
30056 <proto>void <name>glVertexArrayVertexAttribDivisorEXT</name></proto>
30057 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
30058 <param><ptype>GLuint</ptype> <name>index</name></param>
30059 <param><ptype>GLuint</ptype> <name>divisor</name></param>
30060 </command>
30061 <command>
30062 <proto>void <name>glVertexArrayVertexAttribFormatEXT</name></proto>
30063 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
30064 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
30065 <param><ptype>GLint</ptype> <name>size</name></param>
30066 <param><ptype>GLenum</ptype> <name>type</name></param>
30067 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
30068 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
30069 </command>
30070 <command>
30071 <proto>void <name>glVertexArrayVertexAttribIFormatEXT</name></proto>
30072 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
30073 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
30074 <param><ptype>GLint</ptype> <name>size</name></param>
30075 <param><ptype>GLenum</ptype> <name>type</name></param>
30076 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
30077 </command>
30078 <command>
30079 <proto>void <name>glVertexArrayVertexAttribIOffsetEXT</name></proto>
30080 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
30081 <param><ptype>GLuint</ptype> <name>buffer</name></param>
30082 <param><ptype>GLuint</ptype> <name>index</name></param>
30083 <param><ptype>GLint</ptype> <name>size</name></param>
30084 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
30085 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30086 <param><ptype>GLintptr</ptype> <name>offset</name></param>
30087 </command>
30088 <command>
30089 <proto>void <name>glVertexArrayVertexAttribLFormatEXT</name></proto>
30090 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
30091 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
30092 <param><ptype>GLint</ptype> <name>size</name></param>
30093 <param><ptype>GLenum</ptype> <name>type</name></param>
30094 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
30095 </command>
30096 <command>
30097 <proto>void <name>glVertexArrayVertexAttribLOffsetEXT</name></proto>
30098 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
30099 <param><ptype>GLuint</ptype> <name>buffer</name></param>
30100 <param><ptype>GLuint</ptype> <name>index</name></param>
30101 <param><ptype>GLint</ptype> <name>size</name></param>
30102 <param><ptype>GLenum</ptype> <name>type</name></param>
30103 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30104 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
30105 </command>
30106 <command>
30107 <proto>void <name>glVertexArrayVertexAttribOffsetEXT</name></proto>
30108 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
30109 <param><ptype>GLuint</ptype> <name>buffer</name></param>
30110 <param><ptype>GLuint</ptype> <name>index</name></param>
30111 <param><ptype>GLint</ptype> <name>size</name></param>
30112 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
30113 <param><ptype>GLboolean</ptype> <name>normalized</name></param>
30114 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30115 <param><ptype>GLintptr</ptype> <name>offset</name></param>
30116 </command>
30117 <command>
30118 <proto>void <name>glVertexArrayVertexBindingDivisorEXT</name></proto>
30119 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
30120 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
30121 <param><ptype>GLuint</ptype> <name>divisor</name></param>
30122 </command>
30123 <command>
30124 <proto>void <name>glVertexArrayVertexBuffer</name></proto>
30125 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
30126 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
30127 <param><ptype>GLuint</ptype> <name>buffer</name></param>
30128 <param><ptype>GLintptr</ptype> <name>offset</name></param>
30129 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30130 </command>
30131 <command>
30132 <proto>void <name>glVertexArrayVertexBuffers</name></proto>
30133 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
30134 <param><ptype>GLuint</ptype> <name>first</name></param>
30135 <param><ptype>GLsizei</ptype> <name>count</name></param>
30136 <param>const <ptype>GLuint</ptype> *<name>buffers</name></param>
30137 <param>const <ptype>GLintptr</ptype> *<name>offsets</name></param>
30138 <param>const <ptype>GLsizei</ptype> *<name>strides</name></param>
30139 </command>
30140 <command>
30141 <proto>void <name>glVertexArrayVertexOffsetEXT</name></proto>
30142 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
30143 <param><ptype>GLuint</ptype> <name>buffer</name></param>
30144 <param><ptype>GLint</ptype> <name>size</name></param>
30145 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
30146 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30147 <param><ptype>GLintptr</ptype> <name>offset</name></param>
30148 </command>
30149 <command>
30150 <proto>void <name>glVertexAttrib1d</name></proto>
30151 <param><ptype>GLuint</ptype> <name>index</name></param>
30152 <param><ptype>GLdouble</ptype> <name>x</name></param>
30153 <vecequiv name="glVertexAttrib1dv"/>
30154 </command>
30155 <command>
30156 <proto>void <name>glVertexAttrib1dARB</name></proto>
30157 <param><ptype>GLuint</ptype> <name>index</name></param>
30158 <param><ptype>GLdouble</ptype> <name>x</name></param>
30159 <alias name="glVertexAttrib1d"/>
30160 <vecequiv name="glVertexAttrib1dvARB"/>
30161 </command>
30162 <command>
30163 <proto>void <name>glVertexAttrib1dNV</name></proto>
30164 <param><ptype>GLuint</ptype> <name>index</name></param>
30165 <param><ptype>GLdouble</ptype> <name>x</name></param>
30166 <alias name="glVertexAttrib1d"/>
30167 <vecequiv name="glVertexAttrib1dvNV"/>
30168 </command>
30169 <command>
30170 <proto>void <name>glVertexAttrib1dv</name></proto>
30171 <param><ptype>GLuint</ptype> <name>index</name></param>
30172 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
30173 <glx type="render" opcode="4197"/>
30174 </command>
30175 <command>
30176 <proto>void <name>glVertexAttrib1dvARB</name></proto>
30177 <param><ptype>GLuint</ptype> <name>index</name></param>
30178 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
30179 <alias name="glVertexAttrib1dv"/>
30180 <glx type="render" opcode="4197"/>
30181 </command>
30182 <command>
30183 <proto>void <name>glVertexAttrib1dvNV</name></proto>
30184 <param><ptype>GLuint</ptype> <name>index</name></param>
30185 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
30186 <alias name="glVertexAttrib1dv"/>
30187 <glx type="render" opcode="4197"/>
30188 </command>
30189 <command>
30190 <proto>void <name>glVertexAttrib1f</name></proto>
30191 <param><ptype>GLuint</ptype> <name>index</name></param>
30192 <param><ptype>GLfloat</ptype> <name>x</name></param>
30193 <vecequiv name="glVertexAttrib1fv"/>
30194 </command>
30195 <command>
30196 <proto>void <name>glVertexAttrib1fARB</name></proto>
30197 <param><ptype>GLuint</ptype> <name>index</name></param>
30198 <param><ptype>GLfloat</ptype> <name>x</name></param>
30199 <alias name="glVertexAttrib1f"/>
30200 <vecequiv name="glVertexAttrib1fvARB"/>
30201 </command>
30202 <command>
30203 <proto>void <name>glVertexAttrib1fNV</name></proto>
30204 <param><ptype>GLuint</ptype> <name>index</name></param>
30205 <param><ptype>GLfloat</ptype> <name>x</name></param>
30206 <alias name="glVertexAttrib1f"/>
30207 <vecequiv name="glVertexAttrib1fvNV"/>
30208 </command>
30209 <command>
30210 <proto>void <name>glVertexAttrib1fv</name></proto>
30211 <param><ptype>GLuint</ptype> <name>index</name></param>
30212 <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
30213 <glx type="render" opcode="4193"/>
30214 </command>
30215 <command>
30216 <proto>void <name>glVertexAttrib1fvARB</name></proto>
30217 <param><ptype>GLuint</ptype> <name>index</name></param>
30218 <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
30219 <alias name="glVertexAttrib1fv"/>
30220 <glx type="render" opcode="4193"/>
30221 </command>
30222 <command>
30223 <proto>void <name>glVertexAttrib1fvNV</name></proto>
30224 <param><ptype>GLuint</ptype> <name>index</name></param>
30225 <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
30226 <alias name="glVertexAttrib1fv"/>
30227 <glx type="render" opcode="4193"/>
30228 </command>
30229 <command>
30230 <proto>void <name>glVertexAttrib1hNV</name></proto>
30231 <param><ptype>GLuint</ptype> <name>index</name></param>
30232 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
30233 <vecequiv name="glVertexAttrib1hvNV"/>
30234 </command>
30235 <command>
30236 <proto>void <name>glVertexAttrib1hvNV</name></proto>
30237 <param><ptype>GLuint</ptype> <name>index</name></param>
30238 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
30239 <glx type="render" opcode="4257"/>
30240 </command>
30241 <command>
30242 <proto>void <name>glVertexAttrib1s</name></proto>
30243 <param><ptype>GLuint</ptype> <name>index</name></param>
30244 <param><ptype>GLshort</ptype> <name>x</name></param>
30245 <vecequiv name="glVertexAttrib1sv"/>
30246 </command>
30247 <command>
30248 <proto>void <name>glVertexAttrib1sARB</name></proto>
30249 <param><ptype>GLuint</ptype> <name>index</name></param>
30250 <param><ptype>GLshort</ptype> <name>x</name></param>
30251 <alias name="glVertexAttrib1s"/>
30252 <vecequiv name="glVertexAttrib1svARB"/>
30253 </command>
30254 <command>
30255 <proto>void <name>glVertexAttrib1sNV</name></proto>
30256 <param><ptype>GLuint</ptype> <name>index</name></param>
30257 <param><ptype>GLshort</ptype> <name>x</name></param>
30258 <alias name="glVertexAttrib1s"/>
30259 <vecequiv name="glVertexAttrib1svNV"/>
30260 </command>
30261 <command>
30262 <proto>void <name>glVertexAttrib1sv</name></proto>
30263 <param><ptype>GLuint</ptype> <name>index</name></param>
30264 <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
30265 <glx type="render" opcode="4189"/>
30266 </command>
30267 <command>
30268 <proto>void <name>glVertexAttrib1svARB</name></proto>
30269 <param><ptype>GLuint</ptype> <name>index</name></param>
30270 <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
30271 <alias name="glVertexAttrib1sv"/>
30272 <glx type="render" opcode="4189"/>
30273 </command>
30274 <command>
30275 <proto>void <name>glVertexAttrib1svNV</name></proto>
30276 <param><ptype>GLuint</ptype> <name>index</name></param>
30277 <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
30278 <alias name="glVertexAttrib1sv"/>
30279 <glx type="render" opcode="4189"/>
30280 </command>
30281 <command>
30282 <proto>void <name>glVertexAttrib2d</name></proto>
30283 <param><ptype>GLuint</ptype> <name>index</name></param>
30284 <param><ptype>GLdouble</ptype> <name>x</name></param>
30285 <param><ptype>GLdouble</ptype> <name>y</name></param>
30286 <vecequiv name="glVertexAttrib2dv"/>
30287 </command>
30288 <command>
30289 <proto>void <name>glVertexAttrib2dARB</name></proto>
30290 <param><ptype>GLuint</ptype> <name>index</name></param>
30291 <param><ptype>GLdouble</ptype> <name>x</name></param>
30292 <param><ptype>GLdouble</ptype> <name>y</name></param>
30293 <alias name="glVertexAttrib2d"/>
30294 <vecequiv name="glVertexAttrib2dvARB"/>
30295 </command>
30296 <command>
30297 <proto>void <name>glVertexAttrib2dNV</name></proto>
30298 <param><ptype>GLuint</ptype> <name>index</name></param>
30299 <param><ptype>GLdouble</ptype> <name>x</name></param>
30300 <param><ptype>GLdouble</ptype> <name>y</name></param>
30301 <alias name="glVertexAttrib2d"/>
30302 <vecequiv name="glVertexAttrib2dvNV"/>
30303 </command>
30304 <command>
30305 <proto>void <name>glVertexAttrib2dv</name></proto>
30306 <param><ptype>GLuint</ptype> <name>index</name></param>
30307 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
30308 <glx type="render" opcode="4198"/>
30309 </command>
30310 <command>
30311 <proto>void <name>glVertexAttrib2dvARB</name></proto>
30312 <param><ptype>GLuint</ptype> <name>index</name></param>
30313 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
30314 <alias name="glVertexAttrib2dv"/>
30315 <glx type="render" opcode="4198"/>
30316 </command>
30317 <command>
30318 <proto>void <name>glVertexAttrib2dvNV</name></proto>
30319 <param><ptype>GLuint</ptype> <name>index</name></param>
30320 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
30321 <alias name="glVertexAttrib2dv"/>
30322 <glx type="render" opcode="4198"/>
30323 </command>
30324 <command>
30325 <proto>void <name>glVertexAttrib2f</name></proto>
30326 <param><ptype>GLuint</ptype> <name>index</name></param>
30327 <param><ptype>GLfloat</ptype> <name>x</name></param>
30328 <param><ptype>GLfloat</ptype> <name>y</name></param>
30329 <vecequiv name="glVertexAttrib2fv"/>
30330 </command>
30331 <command>
30332 <proto>void <name>glVertexAttrib2fARB</name></proto>
30333 <param><ptype>GLuint</ptype> <name>index</name></param>
30334 <param><ptype>GLfloat</ptype> <name>x</name></param>
30335 <param><ptype>GLfloat</ptype> <name>y</name></param>
30336 <alias name="glVertexAttrib2f"/>
30337 <vecequiv name="glVertexAttrib2fvARB"/>
30338 </command>
30339 <command>
30340 <proto>void <name>glVertexAttrib2fNV</name></proto>
30341 <param><ptype>GLuint</ptype> <name>index</name></param>
30342 <param><ptype>GLfloat</ptype> <name>x</name></param>
30343 <param><ptype>GLfloat</ptype> <name>y</name></param>
30344 <alias name="glVertexAttrib2f"/>
30345 <vecequiv name="glVertexAttrib2fvNV"/>
30346 </command>
30347 <command>
30348 <proto>void <name>glVertexAttrib2fv</name></proto>
30349 <param><ptype>GLuint</ptype> <name>index</name></param>
30350 <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
30351 <glx type="render" opcode="4194"/>
30352 </command>
30353 <command>
30354 <proto>void <name>glVertexAttrib2fvARB</name></proto>
30355 <param><ptype>GLuint</ptype> <name>index</name></param>
30356 <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
30357 <alias name="glVertexAttrib2fv"/>
30358 <glx type="render" opcode="4194"/>
30359 </command>
30360 <command>
30361 <proto>void <name>glVertexAttrib2fvNV</name></proto>
30362 <param><ptype>GLuint</ptype> <name>index</name></param>
30363 <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
30364 <alias name="glVertexAttrib2fv"/>
30365 <glx type="render" opcode="4194"/>
30366 </command>
30367 <command>
30368 <proto>void <name>glVertexAttrib2hNV</name></proto>
30369 <param><ptype>GLuint</ptype> <name>index</name></param>
30370 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
30371 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
30372 <vecequiv name="glVertexAttrib2hvNV"/>
30373 </command>
30374 <command>
30375 <proto>void <name>glVertexAttrib2hvNV</name></proto>
30376 <param><ptype>GLuint</ptype> <name>index</name></param>
30377 <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
30378 <glx type="render" opcode="4258"/>
30379 </command>
30380 <command>
30381 <proto>void <name>glVertexAttrib2s</name></proto>
30382 <param><ptype>GLuint</ptype> <name>index</name></param>
30383 <param><ptype>GLshort</ptype> <name>x</name></param>
30384 <param><ptype>GLshort</ptype> <name>y</name></param>
30385 <vecequiv name="glVertexAttrib2sv"/>
30386 </command>
30387 <command>
30388 <proto>void <name>glVertexAttrib2sARB</name></proto>
30389 <param><ptype>GLuint</ptype> <name>index</name></param>
30390 <param><ptype>GLshort</ptype> <name>x</name></param>
30391 <param><ptype>GLshort</ptype> <name>y</name></param>
30392 <alias name="glVertexAttrib2s"/>
30393 <vecequiv name="glVertexAttrib2svARB"/>
30394 </command>
30395 <command>
30396 <proto>void <name>glVertexAttrib2sNV</name></proto>
30397 <param><ptype>GLuint</ptype> <name>index</name></param>
30398 <param><ptype>GLshort</ptype> <name>x</name></param>
30399 <param><ptype>GLshort</ptype> <name>y</name></param>
30400 <alias name="glVertexAttrib2s"/>
30401 <vecequiv name="glVertexAttrib2svNV"/>
30402 </command>
30403 <command>
30404 <proto>void <name>glVertexAttrib2sv</name></proto>
30405 <param><ptype>GLuint</ptype> <name>index</name></param>
30406 <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
30407 <glx type="render" opcode="4190"/>
30408 </command>
30409 <command>
30410 <proto>void <name>glVertexAttrib2svARB</name></proto>
30411 <param><ptype>GLuint</ptype> <name>index</name></param>
30412 <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
30413 <alias name="glVertexAttrib2sv"/>
30414 <glx type="render" opcode="4190"/>
30415 </command>
30416 <command>
30417 <proto>void <name>glVertexAttrib2svNV</name></proto>
30418 <param><ptype>GLuint</ptype> <name>index</name></param>
30419 <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
30420 <alias name="glVertexAttrib2sv"/>
30421 <glx type="render" opcode="4190"/>
30422 </command>
30423 <command>
30424 <proto>void <name>glVertexAttrib3d</name></proto>
30425 <param><ptype>GLuint</ptype> <name>index</name></param>
30426 <param><ptype>GLdouble</ptype> <name>x</name></param>
30427 <param><ptype>GLdouble</ptype> <name>y</name></param>
30428 <param><ptype>GLdouble</ptype> <name>z</name></param>
30429 <vecequiv name="glVertexAttrib3dv"/>
30430 </command>
30431 <command>
30432 <proto>void <name>glVertexAttrib3dARB</name></proto>
30433 <param><ptype>GLuint</ptype> <name>index</name></param>
30434 <param><ptype>GLdouble</ptype> <name>x</name></param>
30435 <param><ptype>GLdouble</ptype> <name>y</name></param>
30436 <param><ptype>GLdouble</ptype> <name>z</name></param>
30437 <alias name="glVertexAttrib3d"/>
30438 <vecequiv name="glVertexAttrib3dvARB"/>
30439 </command>
30440 <command>
30441 <proto>void <name>glVertexAttrib3dNV</name></proto>
30442 <param><ptype>GLuint</ptype> <name>index</name></param>
30443 <param><ptype>GLdouble</ptype> <name>x</name></param>
30444 <param><ptype>GLdouble</ptype> <name>y</name></param>
30445 <param><ptype>GLdouble</ptype> <name>z</name></param>
30446 <alias name="glVertexAttrib3d"/>
30447 <vecequiv name="glVertexAttrib3dvNV"/>
30448 </command>
30449 <command>
30450 <proto>void <name>glVertexAttrib3dv</name></proto>
30451 <param><ptype>GLuint</ptype> <name>index</name></param>
30452 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
30453 <glx type="render" opcode="4199"/>
30454 </command>
30455 <command>
30456 <proto>void <name>glVertexAttrib3dvARB</name></proto>
30457 <param><ptype>GLuint</ptype> <name>index</name></param>
30458 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
30459 <alias name="glVertexAttrib3dv"/>
30460 <glx type="render" opcode="4199"/>
30461 </command>
30462 <command>
30463 <proto>void <name>glVertexAttrib3dvNV</name></proto>
30464 <param><ptype>GLuint</ptype> <name>index</name></param>
30465 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
30466 <alias name="glVertexAttrib3dv"/>
30467 <glx type="render" opcode="4199"/>
30468 </command>
30469 <command>
30470 <proto>void <name>glVertexAttrib3f</name></proto>
30471 <param><ptype>GLuint</ptype> <name>index</name></param>
30472 <param><ptype>GLfloat</ptype> <name>x</name></param>
30473 <param><ptype>GLfloat</ptype> <name>y</name></param>
30474 <param><ptype>GLfloat</ptype> <name>z</name></param>
30475 <vecequiv name="glVertexAttrib3fv"/>
30476 </command>
30477 <command>
30478 <proto>void <name>glVertexAttrib3fARB</name></proto>
30479 <param><ptype>GLuint</ptype> <name>index</name></param>
30480 <param><ptype>GLfloat</ptype> <name>x</name></param>
30481 <param><ptype>GLfloat</ptype> <name>y</name></param>
30482 <param><ptype>GLfloat</ptype> <name>z</name></param>
30483 <alias name="glVertexAttrib3f"/>
30484 <vecequiv name="glVertexAttrib3fvARB"/>
30485 </command>
30486 <command>
30487 <proto>void <name>glVertexAttrib3fNV</name></proto>
30488 <param><ptype>GLuint</ptype> <name>index</name></param>
30489 <param><ptype>GLfloat</ptype> <name>x</name></param>
30490 <param><ptype>GLfloat</ptype> <name>y</name></param>
30491 <param><ptype>GLfloat</ptype> <name>z</name></param>
30492 <alias name="glVertexAttrib3f"/>
30493 <vecequiv name="glVertexAttrib3fvNV"/>
30494 </command>
30495 <command>
30496 <proto>void <name>glVertexAttrib3fv</name></proto>
30497 <param><ptype>GLuint</ptype> <name>index</name></param>
30498 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
30499 <glx type="render" opcode="4195"/>
30500 </command>
30501 <command>
30502 <proto>void <name>glVertexAttrib3fvARB</name></proto>
30503 <param><ptype>GLuint</ptype> <name>index</name></param>
30504 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
30505 <alias name="glVertexAttrib3fv"/>
30506 <glx type="render" opcode="4195"/>
30507 </command>
30508 <command>
30509 <proto>void <name>glVertexAttrib3fvNV</name></proto>
30510 <param><ptype>GLuint</ptype> <name>index</name></param>
30511 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
30512 <alias name="glVertexAttrib3fv"/>
30513 <glx type="render" opcode="4195"/>
30514 </command>
30515 <command>
30516 <proto>void <name>glVertexAttrib3hNV</name></proto>
30517 <param><ptype>GLuint</ptype> <name>index</name></param>
30518 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
30519 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
30520 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
30521 <vecequiv name="glVertexAttrib3hvNV"/>
30522 </command>
30523 <command>
30524 <proto>void <name>glVertexAttrib3hvNV</name></proto>
30525 <param><ptype>GLuint</ptype> <name>index</name></param>
30526 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
30527 <glx type="render" opcode="4259"/>
30528 </command>
30529 <command>
30530 <proto>void <name>glVertexAttrib3s</name></proto>
30531 <param><ptype>GLuint</ptype> <name>index</name></param>
30532 <param><ptype>GLshort</ptype> <name>x</name></param>
30533 <param><ptype>GLshort</ptype> <name>y</name></param>
30534 <param><ptype>GLshort</ptype> <name>z</name></param>
30535 <vecequiv name="glVertexAttrib3sv"/>
30536 </command>
30537 <command>
30538 <proto>void <name>glVertexAttrib3sARB</name></proto>
30539 <param><ptype>GLuint</ptype> <name>index</name></param>
30540 <param><ptype>GLshort</ptype> <name>x</name></param>
30541 <param><ptype>GLshort</ptype> <name>y</name></param>
30542 <param><ptype>GLshort</ptype> <name>z</name></param>
30543 <alias name="glVertexAttrib3s"/>
30544 <vecequiv name="glVertexAttrib3svARB"/>
30545 </command>
30546 <command>
30547 <proto>void <name>glVertexAttrib3sNV</name></proto>
30548 <param><ptype>GLuint</ptype> <name>index</name></param>
30549 <param><ptype>GLshort</ptype> <name>x</name></param>
30550 <param><ptype>GLshort</ptype> <name>y</name></param>
30551 <param><ptype>GLshort</ptype> <name>z</name></param>
30552 <alias name="glVertexAttrib3s"/>
30553 <vecequiv name="glVertexAttrib3svNV"/>
30554 </command>
30555 <command>
30556 <proto>void <name>glVertexAttrib3sv</name></proto>
30557 <param><ptype>GLuint</ptype> <name>index</name></param>
30558 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
30559 <glx type="render" opcode="4191"/>
30560 </command>
30561 <command>
30562 <proto>void <name>glVertexAttrib3svARB</name></proto>
30563 <param><ptype>GLuint</ptype> <name>index</name></param>
30564 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
30565 <alias name="glVertexAttrib3sv"/>
30566 <glx type="render" opcode="4191"/>
30567 </command>
30568 <command>
30569 <proto>void <name>glVertexAttrib3svNV</name></proto>
30570 <param><ptype>GLuint</ptype> <name>index</name></param>
30571 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
30572 <alias name="glVertexAttrib3sv"/>
30573 <glx type="render" opcode="4191"/>
30574 </command>
30575 <command>
30576 <proto>void <name>glVertexAttrib4Nbv</name></proto>
30577 <param><ptype>GLuint</ptype> <name>index</name></param>
30578 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
30579 </command>
30580 <command>
30581 <proto>void <name>glVertexAttrib4NbvARB</name></proto>
30582 <param><ptype>GLuint</ptype> <name>index</name></param>
30583 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
30584 <alias name="glVertexAttrib4Nbv"/>
30585 </command>
30586 <command>
30587 <proto>void <name>glVertexAttrib4Niv</name></proto>
30588 <param><ptype>GLuint</ptype> <name>index</name></param>
30589 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
30590 </command>
30591 <command>
30592 <proto>void <name>glVertexAttrib4NivARB</name></proto>
30593 <param><ptype>GLuint</ptype> <name>index</name></param>
30594 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
30595 <alias name="glVertexAttrib4Niv"/>
30596 </command>
30597 <command>
30598 <proto>void <name>glVertexAttrib4Nsv</name></proto>
30599 <param><ptype>GLuint</ptype> <name>index</name></param>
30600 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
30601 </command>
30602 <command>
30603 <proto>void <name>glVertexAttrib4NsvARB</name></proto>
30604 <param><ptype>GLuint</ptype> <name>index</name></param>
30605 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
30606 <alias name="glVertexAttrib4Nsv"/>
30607 </command>
30608 <command>
30609 <proto>void <name>glVertexAttrib4Nub</name></proto>
30610 <param><ptype>GLuint</ptype> <name>index</name></param>
30611 <param><ptype>GLubyte</ptype> <name>x</name></param>
30612 <param><ptype>GLubyte</ptype> <name>y</name></param>
30613 <param><ptype>GLubyte</ptype> <name>z</name></param>
30614 <param><ptype>GLubyte</ptype> <name>w</name></param>
30615 </command>
30616 <command>
30617 <proto>void <name>glVertexAttrib4NubARB</name></proto>
30618 <param><ptype>GLuint</ptype> <name>index</name></param>
30619 <param><ptype>GLubyte</ptype> <name>x</name></param>
30620 <param><ptype>GLubyte</ptype> <name>y</name></param>
30621 <param><ptype>GLubyte</ptype> <name>z</name></param>
30622 <param><ptype>GLubyte</ptype> <name>w</name></param>
30623 <alias name="glVertexAttrib4Nub"/>
30624 </command>
30625 <command>
30626 <proto>void <name>glVertexAttrib4Nubv</name></proto>
30627 <param><ptype>GLuint</ptype> <name>index</name></param>
30628 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
30629 <glx type="render" opcode="4201"/>
30630 </command>
30631 <command>
30632 <proto>void <name>glVertexAttrib4NubvARB</name></proto>
30633 <param><ptype>GLuint</ptype> <name>index</name></param>
30634 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
30635 <alias name="glVertexAttrib4Nubv"/>
30636 <glx type="render" opcode="4201"/>
30637 </command>
30638 <command>
30639 <proto>void <name>glVertexAttrib4Nuiv</name></proto>
30640 <param><ptype>GLuint</ptype> <name>index</name></param>
30641 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
30642 </command>
30643 <command>
30644 <proto>void <name>glVertexAttrib4NuivARB</name></proto>
30645 <param><ptype>GLuint</ptype> <name>index</name></param>
30646 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
30647 <alias name="glVertexAttrib4Nuiv"/>
30648 </command>
30649 <command>
30650 <proto>void <name>glVertexAttrib4Nusv</name></proto>
30651 <param><ptype>GLuint</ptype> <name>index</name></param>
30652 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
30653 </command>
30654 <command>
30655 <proto>void <name>glVertexAttrib4NusvARB</name></proto>
30656 <param><ptype>GLuint</ptype> <name>index</name></param>
30657 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
30658 <alias name="glVertexAttrib4Nusv"/>
30659 </command>
30660 <command>
30661 <proto>void <name>glVertexAttrib4bv</name></proto>
30662 <param><ptype>GLuint</ptype> <name>index</name></param>
30663 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
30664 </command>
30665 <command>
30666 <proto>void <name>glVertexAttrib4bvARB</name></proto>
30667 <param><ptype>GLuint</ptype> <name>index</name></param>
30668 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
30669 <alias name="glVertexAttrib4bv"/>
30670 </command>
30671 <command>
30672 <proto>void <name>glVertexAttrib4d</name></proto>
30673 <param><ptype>GLuint</ptype> <name>index</name></param>
30674 <param><ptype>GLdouble</ptype> <name>x</name></param>
30675 <param><ptype>GLdouble</ptype> <name>y</name></param>
30676 <param><ptype>GLdouble</ptype> <name>z</name></param>
30677 <param><ptype>GLdouble</ptype> <name>w</name></param>
30678 <vecequiv name="glVertexAttrib4dv"/>
30679 </command>
30680 <command>
30681 <proto>void <name>glVertexAttrib4dARB</name></proto>
30682 <param><ptype>GLuint</ptype> <name>index</name></param>
30683 <param><ptype>GLdouble</ptype> <name>x</name></param>
30684 <param><ptype>GLdouble</ptype> <name>y</name></param>
30685 <param><ptype>GLdouble</ptype> <name>z</name></param>
30686 <param><ptype>GLdouble</ptype> <name>w</name></param>
30687 <alias name="glVertexAttrib4d"/>
30688 <vecequiv name="glVertexAttrib4dvARB"/>
30689 </command>
30690 <command>
30691 <proto>void <name>glVertexAttrib4dNV</name></proto>
30692 <param><ptype>GLuint</ptype> <name>index</name></param>
30693 <param><ptype>GLdouble</ptype> <name>x</name></param>
30694 <param><ptype>GLdouble</ptype> <name>y</name></param>
30695 <param><ptype>GLdouble</ptype> <name>z</name></param>
30696 <param><ptype>GLdouble</ptype> <name>w</name></param>
30697 <alias name="glVertexAttrib4d"/>
30698 <vecequiv name="glVertexAttrib4dvNV"/>
30699 </command>
30700 <command>
30701 <proto>void <name>glVertexAttrib4dv</name></proto>
30702 <param><ptype>GLuint</ptype> <name>index</name></param>
30703 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
30704 <glx type="render" opcode="4200"/>
30705 </command>
30706 <command>
30707 <proto>void <name>glVertexAttrib4dvARB</name></proto>
30708 <param><ptype>GLuint</ptype> <name>index</name></param>
30709 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
30710 <alias name="glVertexAttrib4dv"/>
30711 <glx type="render" opcode="4200"/>
30712 </command>
30713 <command>
30714 <proto>void <name>glVertexAttrib4dvNV</name></proto>
30715 <param><ptype>GLuint</ptype> <name>index</name></param>
30716 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
30717 <alias name="glVertexAttrib4dv"/>
30718 <glx type="render" opcode="4200"/>
30719 </command>
30720 <command>
30721 <proto>void <name>glVertexAttrib4f</name></proto>
30722 <param><ptype>GLuint</ptype> <name>index</name></param>
30723 <param><ptype>GLfloat</ptype> <name>x</name></param>
30724 <param><ptype>GLfloat</ptype> <name>y</name></param>
30725 <param><ptype>GLfloat</ptype> <name>z</name></param>
30726 <param><ptype>GLfloat</ptype> <name>w</name></param>
30727 <vecequiv name="glVertexAttrib4fv"/>
30728 </command>
30729 <command>
30730 <proto>void <name>glVertexAttrib4fARB</name></proto>
30731 <param><ptype>GLuint</ptype> <name>index</name></param>
30732 <param><ptype>GLfloat</ptype> <name>x</name></param>
30733 <param><ptype>GLfloat</ptype> <name>y</name></param>
30734 <param><ptype>GLfloat</ptype> <name>z</name></param>
30735 <param><ptype>GLfloat</ptype> <name>w</name></param>
30736 <alias name="glVertexAttrib4f"/>
30737 <vecequiv name="glVertexAttrib4fvARB"/>
30738 </command>
30739 <command>
30740 <proto>void <name>glVertexAttrib4fNV</name></proto>
30741 <param><ptype>GLuint</ptype> <name>index</name></param>
30742 <param><ptype>GLfloat</ptype> <name>x</name></param>
30743 <param><ptype>GLfloat</ptype> <name>y</name></param>
30744 <param><ptype>GLfloat</ptype> <name>z</name></param>
30745 <param><ptype>GLfloat</ptype> <name>w</name></param>
30746 <alias name="glVertexAttrib4f"/>
30747 <vecequiv name="glVertexAttrib4fvNV"/>
30748 </command>
30749 <command>
30750 <proto>void <name>glVertexAttrib4fv</name></proto>
30751 <param><ptype>GLuint</ptype> <name>index</name></param>
30752 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
30753 <glx type="render" opcode="4196"/>
30754 </command>
30755 <command>
30756 <proto>void <name>glVertexAttrib4fvARB</name></proto>
30757 <param><ptype>GLuint</ptype> <name>index</name></param>
30758 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
30759 <alias name="glVertexAttrib4fv"/>
30760 <glx type="render" opcode="4196"/>
30761 </command>
30762 <command>
30763 <proto>void <name>glVertexAttrib4fvNV</name></proto>
30764 <param><ptype>GLuint</ptype> <name>index</name></param>
30765 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
30766 <alias name="glVertexAttrib4fv"/>
30767 <glx type="render" opcode="4196"/>
30768 </command>
30769 <command>
30770 <proto>void <name>glVertexAttrib4hNV</name></proto>
30771 <param><ptype>GLuint</ptype> <name>index</name></param>
30772 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
30773 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
30774 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
30775 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
30776 <vecequiv name="glVertexAttrib4hvNV"/>
30777 </command>
30778 <command>
30779 <proto>void <name>glVertexAttrib4hvNV</name></proto>
30780 <param><ptype>GLuint</ptype> <name>index</name></param>
30781 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
30782 <glx type="render" opcode="4260"/>
30783 </command>
30784 <command>
30785 <proto>void <name>glVertexAttrib4iv</name></proto>
30786 <param><ptype>GLuint</ptype> <name>index</name></param>
30787 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
30788 </command>
30789 <command>
30790 <proto>void <name>glVertexAttrib4ivARB</name></proto>
30791 <param><ptype>GLuint</ptype> <name>index</name></param>
30792 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
30793 <alias name="glVertexAttrib4iv"/>
30794 </command>
30795 <command>
30796 <proto>void <name>glVertexAttrib4s</name></proto>
30797 <param><ptype>GLuint</ptype> <name>index</name></param>
30798 <param><ptype>GLshort</ptype> <name>x</name></param>
30799 <param><ptype>GLshort</ptype> <name>y</name></param>
30800 <param><ptype>GLshort</ptype> <name>z</name></param>
30801 <param><ptype>GLshort</ptype> <name>w</name></param>
30802 <vecequiv name="glVertexAttrib4sv"/>
30803 </command>
30804 <command>
30805 <proto>void <name>glVertexAttrib4sARB</name></proto>
30806 <param><ptype>GLuint</ptype> <name>index</name></param>
30807 <param><ptype>GLshort</ptype> <name>x</name></param>
30808 <param><ptype>GLshort</ptype> <name>y</name></param>
30809 <param><ptype>GLshort</ptype> <name>z</name></param>
30810 <param><ptype>GLshort</ptype> <name>w</name></param>
30811 <alias name="glVertexAttrib4s"/>
30812 <vecequiv name="glVertexAttrib4svARB"/>
30813 </command>
30814 <command>
30815 <proto>void <name>glVertexAttrib4sNV</name></proto>
30816 <param><ptype>GLuint</ptype> <name>index</name></param>
30817 <param><ptype>GLshort</ptype> <name>x</name></param>
30818 <param><ptype>GLshort</ptype> <name>y</name></param>
30819 <param><ptype>GLshort</ptype> <name>z</name></param>
30820 <param><ptype>GLshort</ptype> <name>w</name></param>
30821 <alias name="glVertexAttrib4s"/>
30822 <vecequiv name="glVertexAttrib4svNV"/>
30823 </command>
30824 <command>
30825 <proto>void <name>glVertexAttrib4sv</name></proto>
30826 <param><ptype>GLuint</ptype> <name>index</name></param>
30827 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
30828 <glx type="render" opcode="4192"/>
30829 </command>
30830 <command>
30831 <proto>void <name>glVertexAttrib4svARB</name></proto>
30832 <param><ptype>GLuint</ptype> <name>index</name></param>
30833 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
30834 <alias name="glVertexAttrib4sv"/>
30835 <glx type="render" opcode="4192"/>
30836 </command>
30837 <command>
30838 <proto>void <name>glVertexAttrib4svNV</name></proto>
30839 <param><ptype>GLuint</ptype> <name>index</name></param>
30840 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
30841 <alias name="glVertexAttrib4sv"/>
30842 <glx type="render" opcode="4192"/>
30843 </command>
30844 <command>
30845 <proto>void <name>glVertexAttrib4ubNV</name></proto>
30846 <param><ptype>GLuint</ptype> <name>index</name></param>
30847 <param group="ColorUB"><ptype>GLubyte</ptype> <name>x</name></param>
30848 <param group="ColorUB"><ptype>GLubyte</ptype> <name>y</name></param>
30849 <param group="ColorUB"><ptype>GLubyte</ptype> <name>z</name></param>
30850 <param group="ColorUB"><ptype>GLubyte</ptype> <name>w</name></param>
30851 <alias name="glVertexAttrib4Nub"/>
30852 <vecequiv name="glVertexAttrib4ubvNV"/>
30853 </command>
30854 <command>
30855 <proto>void <name>glVertexAttrib4ubv</name></proto>
30856 <param><ptype>GLuint</ptype> <name>index</name></param>
30857 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
30858 </command>
30859 <command>
30860 <proto>void <name>glVertexAttrib4ubvARB</name></proto>
30861 <param><ptype>GLuint</ptype> <name>index</name></param>
30862 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
30863 <alias name="glVertexAttrib4ubv"/>
30864 </command>
30865 <command>
30866 <proto>void <name>glVertexAttrib4ubvNV</name></proto>
30867 <param><ptype>GLuint</ptype> <name>index</name></param>
30868 <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
30869 <alias name="glVertexAttrib4Nubv"/>
30870 <glx type="render" opcode="4201"/>
30871 </command>
30872 <command>
30873 <proto>void <name>glVertexAttrib4uiv</name></proto>
30874 <param><ptype>GLuint</ptype> <name>index</name></param>
30875 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
30876 </command>
30877 <command>
30878 <proto>void <name>glVertexAttrib4uivARB</name></proto>
30879 <param><ptype>GLuint</ptype> <name>index</name></param>
30880 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
30881 <alias name="glVertexAttrib4uiv"/>
30882 </command>
30883 <command>
30884 <proto>void <name>glVertexAttrib4usv</name></proto>
30885 <param><ptype>GLuint</ptype> <name>index</name></param>
30886 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
30887 </command>
30888 <command>
30889 <proto>void <name>glVertexAttrib4usvARB</name></proto>
30890 <param><ptype>GLuint</ptype> <name>index</name></param>
30891 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
30892 <alias name="glVertexAttrib4usv"/>
30893 </command>
30894 <command>
30895 <proto>void <name>glVertexAttribArrayObjectATI</name></proto>
30896 <param><ptype>GLuint</ptype> <name>index</name></param>
30897 <param><ptype>GLint</ptype> <name>size</name></param>
30898 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
30899 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
30900 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30901 <param><ptype>GLuint</ptype> <name>buffer</name></param>
30902 <param><ptype>GLuint</ptype> <name>offset</name></param>
30903 </command>
30904 <command>
30905 <proto>void <name>glVertexAttribBinding</name></proto>
30906 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
30907 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
30908 </command>
30909 <command>
30910 <proto>void <name>glVertexAttribDivisor</name></proto>
30911 <param><ptype>GLuint</ptype> <name>index</name></param>
30912 <param><ptype>GLuint</ptype> <name>divisor</name></param>
30913 </command>
30914 <command>
30915 <proto>void <name>glVertexAttribDivisorANGLE</name></proto>
30916 <param><ptype>GLuint</ptype> <name>index</name></param>
30917 <param><ptype>GLuint</ptype> <name>divisor</name></param>
30918 <alias name="glVertexAttribDivisor"/>
30919 </command>
30920 <command>
30921 <proto>void <name>glVertexAttribDivisorARB</name></proto>
30922 <param><ptype>GLuint</ptype> <name>index</name></param>
30923 <param><ptype>GLuint</ptype> <name>divisor</name></param>
30924 <alias name="glVertexAttribDivisor"/>
30925 </command>
30926 <command>
30927 <proto>void <name>glVertexAttribDivisorEXT</name></proto>
30928 <param><ptype>GLuint</ptype> <name>index</name></param>
30929 <param><ptype>GLuint</ptype> <name>divisor</name></param>
30930 <alias name="glVertexAttribDivisor"/>
30931 </command>
30932 <command>
30933 <proto>void <name>glVertexAttribDivisorNV</name></proto>
30934 <param><ptype>GLuint</ptype> <name>index</name></param>
30935 <param><ptype>GLuint</ptype> <name>divisor</name></param>
30936 <alias name="glVertexAttribDivisor"/>
30937 </command>
30938 <command>
30939 <proto>void <name>glVertexAttribFormat</name></proto>
30940 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
30941 <param><ptype>GLint</ptype> <name>size</name></param>
30942 <param><ptype>GLenum</ptype> <name>type</name></param>
30943 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
30944 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
30945 </command>
30946 <command>
30947 <proto>void <name>glVertexAttribFormatNV</name></proto>
30948 <param><ptype>GLuint</ptype> <name>index</name></param>
30949 <param><ptype>GLint</ptype> <name>size</name></param>
30950 <param><ptype>GLenum</ptype> <name>type</name></param>
30951 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
30952 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30953 </command>
30954 <command>
30955 <proto>void <name>glVertexAttribI1i</name></proto>
30956 <param><ptype>GLuint</ptype> <name>index</name></param>
30957 <param><ptype>GLint</ptype> <name>x</name></param>
30958 <vecequiv name="glVertexAttribI1iv"/>
30959 </command>
30960 <command>
30961 <proto>void <name>glVertexAttribI1iEXT</name></proto>
30962 <param><ptype>GLuint</ptype> <name>index</name></param>
30963 <param><ptype>GLint</ptype> <name>x</name></param>
30964 <alias name="glVertexAttribI1i"/>
30965 <vecequiv name="glVertexAttribI1ivEXT"/>
30966 </command>
30967 <command>
30968 <proto>void <name>glVertexAttribI1iv</name></proto>
30969 <param><ptype>GLuint</ptype> <name>index</name></param>
30970 <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
30971 </command>
30972 <command>
30973 <proto>void <name>glVertexAttribI1ivEXT</name></proto>
30974 <param><ptype>GLuint</ptype> <name>index</name></param>
30975 <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
30976 <alias name="glVertexAttribI1iv"/>
30977 </command>
30978 <command>
30979 <proto>void <name>glVertexAttribI1ui</name></proto>
30980 <param><ptype>GLuint</ptype> <name>index</name></param>
30981 <param><ptype>GLuint</ptype> <name>x</name></param>
30982 <vecequiv name="glVertexAttribI1uiv"/>
30983 </command>
30984 <command>
30985 <proto>void <name>glVertexAttribI1uiEXT</name></proto>
30986 <param><ptype>GLuint</ptype> <name>index</name></param>
30987 <param><ptype>GLuint</ptype> <name>x</name></param>
30988 <alias name="glVertexAttribI1ui"/>
30989 <vecequiv name="glVertexAttribI1uivEXT"/>
30990 </command>
30991 <command>
30992 <proto>void <name>glVertexAttribI1uiv</name></proto>
30993 <param><ptype>GLuint</ptype> <name>index</name></param>
30994 <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
30995 </command>
30996 <command>
30997 <proto>void <name>glVertexAttribI1uivEXT</name></proto>
30998 <param><ptype>GLuint</ptype> <name>index</name></param>
30999 <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
31000 <alias name="glVertexAttribI1uiv"/>
31001 </command>
31002 <command>
31003 <proto>void <name>glVertexAttribI2i</name></proto>
31004 <param><ptype>GLuint</ptype> <name>index</name></param>
31005 <param><ptype>GLint</ptype> <name>x</name></param>
31006 <param><ptype>GLint</ptype> <name>y</name></param>
31007 <vecequiv name="glVertexAttribI2iv"/>
31008 </command>
31009 <command>
31010 <proto>void <name>glVertexAttribI2iEXT</name></proto>
31011 <param><ptype>GLuint</ptype> <name>index</name></param>
31012 <param><ptype>GLint</ptype> <name>x</name></param>
31013 <param><ptype>GLint</ptype> <name>y</name></param>
31014 <alias name="glVertexAttribI2i"/>
31015 <vecequiv name="glVertexAttribI2ivEXT"/>
31016 </command>
31017 <command>
31018 <proto>void <name>glVertexAttribI2iv</name></proto>
31019 <param><ptype>GLuint</ptype> <name>index</name></param>
31020 <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
31021 </command>
31022 <command>
31023 <proto>void <name>glVertexAttribI2ivEXT</name></proto>
31024 <param><ptype>GLuint</ptype> <name>index</name></param>
31025 <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
31026 <alias name="glVertexAttribI2iv"/>
31027 </command>
31028 <command>
31029 <proto>void <name>glVertexAttribI2ui</name></proto>
31030 <param><ptype>GLuint</ptype> <name>index</name></param>
31031 <param><ptype>GLuint</ptype> <name>x</name></param>
31032 <param><ptype>GLuint</ptype> <name>y</name></param>
31033 <vecequiv name="glVertexAttribI2uiv"/>
31034 </command>
31035 <command>
31036 <proto>void <name>glVertexAttribI2uiEXT</name></proto>
31037 <param><ptype>GLuint</ptype> <name>index</name></param>
31038 <param><ptype>GLuint</ptype> <name>x</name></param>
31039 <param><ptype>GLuint</ptype> <name>y</name></param>
31040 <alias name="glVertexAttribI2ui"/>
31041 <vecequiv name="glVertexAttribI2uivEXT"/>
31042 </command>
31043 <command>
31044 <proto>void <name>glVertexAttribI2uiv</name></proto>
31045 <param><ptype>GLuint</ptype> <name>index</name></param>
31046 <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
31047 </command>
31048 <command>
31049 <proto>void <name>glVertexAttribI2uivEXT</name></proto>
31050 <param><ptype>GLuint</ptype> <name>index</name></param>
31051 <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
31052 <alias name="glVertexAttribI2uiv"/>
31053 </command>
31054 <command>
31055 <proto>void <name>glVertexAttribI3i</name></proto>
31056 <param><ptype>GLuint</ptype> <name>index</name></param>
31057 <param><ptype>GLint</ptype> <name>x</name></param>
31058 <param><ptype>GLint</ptype> <name>y</name></param>
31059 <param><ptype>GLint</ptype> <name>z</name></param>
31060 <vecequiv name="glVertexAttribI3iv"/>
31061 </command>
31062 <command>
31063 <proto>void <name>glVertexAttribI3iEXT</name></proto>
31064 <param><ptype>GLuint</ptype> <name>index</name></param>
31065 <param><ptype>GLint</ptype> <name>x</name></param>
31066 <param><ptype>GLint</ptype> <name>y</name></param>
31067 <param><ptype>GLint</ptype> <name>z</name></param>
31068 <alias name="glVertexAttribI3i"/>
31069 <vecequiv name="glVertexAttribI3ivEXT"/>
31070 </command>
31071 <command>
31072 <proto>void <name>glVertexAttribI3iv</name></proto>
31073 <param><ptype>GLuint</ptype> <name>index</name></param>
31074 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
31075 </command>
31076 <command>
31077 <proto>void <name>glVertexAttribI3ivEXT</name></proto>
31078 <param><ptype>GLuint</ptype> <name>index</name></param>
31079 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
31080 <alias name="glVertexAttribI3iv"/>
31081 </command>
31082 <command>
31083 <proto>void <name>glVertexAttribI3ui</name></proto>
31084 <param><ptype>GLuint</ptype> <name>index</name></param>
31085 <param><ptype>GLuint</ptype> <name>x</name></param>
31086 <param><ptype>GLuint</ptype> <name>y</name></param>
31087 <param><ptype>GLuint</ptype> <name>z</name></param>
31088 <vecequiv name="glVertexAttribI3uiv"/>
31089 </command>
31090 <command>
31091 <proto>void <name>glVertexAttribI3uiEXT</name></proto>
31092 <param><ptype>GLuint</ptype> <name>index</name></param>
31093 <param><ptype>GLuint</ptype> <name>x</name></param>
31094 <param><ptype>GLuint</ptype> <name>y</name></param>
31095 <param><ptype>GLuint</ptype> <name>z</name></param>
31096 <alias name="glVertexAttribI3ui"/>
31097 <vecequiv name="glVertexAttribI3uivEXT"/>
31098 </command>
31099 <command>
31100 <proto>void <name>glVertexAttribI3uiv</name></proto>
31101 <param><ptype>GLuint</ptype> <name>index</name></param>
31102 <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
31103 </command>
31104 <command>
31105 <proto>void <name>glVertexAttribI3uivEXT</name></proto>
31106 <param><ptype>GLuint</ptype> <name>index</name></param>
31107 <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
31108 <alias name="glVertexAttribI3uiv"/>
31109 </command>
31110 <command>
31111 <proto>void <name>glVertexAttribI4bv</name></proto>
31112 <param><ptype>GLuint</ptype> <name>index</name></param>
31113 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
31114 </command>
31115 <command>
31116 <proto>void <name>glVertexAttribI4bvEXT</name></proto>
31117 <param><ptype>GLuint</ptype> <name>index</name></param>
31118 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
31119 <alias name="glVertexAttribI4bv"/>
31120 </command>
31121 <command>
31122 <proto>void <name>glVertexAttribI4i</name></proto>
31123 <param><ptype>GLuint</ptype> <name>index</name></param>
31124 <param><ptype>GLint</ptype> <name>x</name></param>
31125 <param><ptype>GLint</ptype> <name>y</name></param>
31126 <param><ptype>GLint</ptype> <name>z</name></param>
31127 <param><ptype>GLint</ptype> <name>w</name></param>
31128 <vecequiv name="glVertexAttribI4iv"/>
31129 </command>
31130 <command>
31131 <proto>void <name>glVertexAttribI4iEXT</name></proto>
31132 <param><ptype>GLuint</ptype> <name>index</name></param>
31133 <param><ptype>GLint</ptype> <name>x</name></param>
31134 <param><ptype>GLint</ptype> <name>y</name></param>
31135 <param><ptype>GLint</ptype> <name>z</name></param>
31136 <param><ptype>GLint</ptype> <name>w</name></param>
31137 <alias name="glVertexAttribI4i"/>
31138 <vecequiv name="glVertexAttribI4ivEXT"/>
31139 </command>
31140 <command>
31141 <proto>void <name>glVertexAttribI4iv</name></proto>
31142 <param><ptype>GLuint</ptype> <name>index</name></param>
31143 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
31144 </command>
31145 <command>
31146 <proto>void <name>glVertexAttribI4ivEXT</name></proto>
31147 <param><ptype>GLuint</ptype> <name>index</name></param>
31148 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
31149 <alias name="glVertexAttribI4iv"/>
31150 </command>
31151 <command>
31152 <proto>void <name>glVertexAttribI4sv</name></proto>
31153 <param><ptype>GLuint</ptype> <name>index</name></param>
31154 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
31155 </command>
31156 <command>
31157 <proto>void <name>glVertexAttribI4svEXT</name></proto>
31158 <param><ptype>GLuint</ptype> <name>index</name></param>
31159 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
31160 <alias name="glVertexAttribI4sv"/>
31161 </command>
31162 <command>
31163 <proto>void <name>glVertexAttribI4ubv</name></proto>
31164 <param><ptype>GLuint</ptype> <name>index</name></param>
31165 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
31166 </command>
31167 <command>
31168 <proto>void <name>glVertexAttribI4ubvEXT</name></proto>
31169 <param><ptype>GLuint</ptype> <name>index</name></param>
31170 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
31171 <alias name="glVertexAttribI4ubv"/>
31172 </command>
31173 <command>
31174 <proto>void <name>glVertexAttribI4ui</name></proto>
31175 <param><ptype>GLuint</ptype> <name>index</name></param>
31176 <param><ptype>GLuint</ptype> <name>x</name></param>
31177 <param><ptype>GLuint</ptype> <name>y</name></param>
31178 <param><ptype>GLuint</ptype> <name>z</name></param>
31179 <param><ptype>GLuint</ptype> <name>w</name></param>
31180 <vecequiv name="glVertexAttribI4uiv"/>
31181 </command>
31182 <command>
31183 <proto>void <name>glVertexAttribI4uiEXT</name></proto>
31184 <param><ptype>GLuint</ptype> <name>index</name></param>
31185 <param><ptype>GLuint</ptype> <name>x</name></param>
31186 <param><ptype>GLuint</ptype> <name>y</name></param>
31187 <param><ptype>GLuint</ptype> <name>z</name></param>
31188 <param><ptype>GLuint</ptype> <name>w</name></param>
31189 <alias name="glVertexAttribI4ui"/>
31190 <vecequiv name="glVertexAttribI4uivEXT"/>
31191 </command>
31192 <command>
31193 <proto>void <name>glVertexAttribI4uiv</name></proto>
31194 <param><ptype>GLuint</ptype> <name>index</name></param>
31195 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
31196 </command>
31197 <command>
31198 <proto>void <name>glVertexAttribI4uivEXT</name></proto>
31199 <param><ptype>GLuint</ptype> <name>index</name></param>
31200 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
31201 <alias name="glVertexAttribI4uiv"/>
31202 </command>
31203 <command>
31204 <proto>void <name>glVertexAttribI4usv</name></proto>
31205 <param><ptype>GLuint</ptype> <name>index</name></param>
31206 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
31207 </command>
31208 <command>
31209 <proto>void <name>glVertexAttribI4usvEXT</name></proto>
31210 <param><ptype>GLuint</ptype> <name>index</name></param>
31211 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
31212 <alias name="glVertexAttribI4usv"/>
31213 </command>
31214 <command>
31215 <proto>void <name>glVertexAttribIFormat</name></proto>
31216 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
31217 <param><ptype>GLint</ptype> <name>size</name></param>
31218 <param><ptype>GLenum</ptype> <name>type</name></param>
31219 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
31220 </command>
31221 <command>
31222 <proto>void <name>glVertexAttribIFormatNV</name></proto>
31223 <param><ptype>GLuint</ptype> <name>index</name></param>
31224 <param><ptype>GLint</ptype> <name>size</name></param>
31225 <param><ptype>GLenum</ptype> <name>type</name></param>
31226 <param><ptype>GLsizei</ptype> <name>stride</name></param>
31227 </command>
31228 <command>
31229 <proto>void <name>glVertexAttribIPointer</name></proto>
31230 <param><ptype>GLuint</ptype> <name>index</name></param>
31231 <param><ptype>GLint</ptype> <name>size</name></param>
31232 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31233 <param><ptype>GLsizei</ptype> <name>stride</name></param>
31234 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
31235 </command>
31236 <command>
31237 <proto>void <name>glVertexAttribIPointerEXT</name></proto>
31238 <param><ptype>GLuint</ptype> <name>index</name></param>
31239 <param><ptype>GLint</ptype> <name>size</name></param>
31240 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31241 <param><ptype>GLsizei</ptype> <name>stride</name></param>
31242 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
31243 <alias name="glVertexAttribIPointer"/>
31244 </command>
31245 <command>
31246 <proto>void <name>glVertexAttribL1d</name></proto>
31247 <param><ptype>GLuint</ptype> <name>index</name></param>
31248 <param><ptype>GLdouble</ptype> <name>x</name></param>
31249 </command>
31250 <command>
31251 <proto>void <name>glVertexAttribL1dEXT</name></proto>
31252 <param><ptype>GLuint</ptype> <name>index</name></param>
31253 <param><ptype>GLdouble</ptype> <name>x</name></param>
31254 <alias name="glVertexAttribL1d"/>
31255 </command>
31256 <command>
31257 <proto>void <name>glVertexAttribL1dv</name></proto>
31258 <param><ptype>GLuint</ptype> <name>index</name></param>
31259 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
31260 </command>
31261 <command>
31262 <proto>void <name>glVertexAttribL1dvEXT</name></proto>
31263 <param><ptype>GLuint</ptype> <name>index</name></param>
31264 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
31265 <alias name="glVertexAttribL1dv"/>
31266 </command>
31267 <command>
31268 <proto>void <name>glVertexAttribL1i64NV</name></proto>
31269 <param><ptype>GLuint</ptype> <name>index</name></param>
31270 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
31271 </command>
31272 <command>
31273 <proto>void <name>glVertexAttribL1i64vNV</name></proto>
31274 <param><ptype>GLuint</ptype> <name>index</name></param>
31275 <param len="1">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
31276 </command>
31277 <command>
31278 <proto>void <name>glVertexAttribL1ui64ARB</name></proto>
31279 <param><ptype>GLuint</ptype> <name>index</name></param>
31280 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
31281 </command>
31282 <command>
31283 <proto>void <name>glVertexAttribL1ui64NV</name></proto>
31284 <param><ptype>GLuint</ptype> <name>index</name></param>
31285 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
31286 </command>
31287 <command>
31288 <proto>void <name>glVertexAttribL1ui64vARB</name></proto>
31289 <param><ptype>GLuint</ptype> <name>index</name></param>
31290 <param>const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
31291 </command>
31292 <command>
31293 <proto>void <name>glVertexAttribL1ui64vNV</name></proto>
31294 <param><ptype>GLuint</ptype> <name>index</name></param>
31295 <param len="1">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
31296 </command>
31297 <command>
31298 <proto>void <name>glVertexAttribL2d</name></proto>
31299 <param><ptype>GLuint</ptype> <name>index</name></param>
31300 <param><ptype>GLdouble</ptype> <name>x</name></param>
31301 <param><ptype>GLdouble</ptype> <name>y</name></param>
31302 </command>
31303 <command>
31304 <proto>void <name>glVertexAttribL2dEXT</name></proto>
31305 <param><ptype>GLuint</ptype> <name>index</name></param>
31306 <param><ptype>GLdouble</ptype> <name>x</name></param>
31307 <param><ptype>GLdouble</ptype> <name>y</name></param>
31308 <alias name="glVertexAttribL2d"/>
31309 </command>
31310 <command>
31311 <proto>void <name>glVertexAttribL2dv</name></proto>
31312 <param><ptype>GLuint</ptype> <name>index</name></param>
31313 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
31314 </command>
31315 <command>
31316 <proto>void <name>glVertexAttribL2dvEXT</name></proto>
31317 <param><ptype>GLuint</ptype> <name>index</name></param>
31318 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
31319 <alias name="glVertexAttribL2dv"/>
31320 </command>
31321 <command>
31322 <proto>void <name>glVertexAttribL2i64NV</name></proto>
31323 <param><ptype>GLuint</ptype> <name>index</name></param>
31324 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
31325 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
31326 </command>
31327 <command>
31328 <proto>void <name>glVertexAttribL2i64vNV</name></proto>
31329 <param><ptype>GLuint</ptype> <name>index</name></param>
31330 <param len="2">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
31331 </command>
31332 <command>
31333 <proto>void <name>glVertexAttribL2ui64NV</name></proto>
31334 <param><ptype>GLuint</ptype> <name>index</name></param>
31335 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
31336 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
31337 </command>
31338 <command>
31339 <proto>void <name>glVertexAttribL2ui64vNV</name></proto>
31340 <param><ptype>GLuint</ptype> <name>index</name></param>
31341 <param len="2">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
31342 </command>
31343 <command>
31344 <proto>void <name>glVertexAttribL3d</name></proto>
31345 <param><ptype>GLuint</ptype> <name>index</name></param>
31346 <param><ptype>GLdouble</ptype> <name>x</name></param>
31347 <param><ptype>GLdouble</ptype> <name>y</name></param>
31348 <param><ptype>GLdouble</ptype> <name>z</name></param>
31349 </command>
31350 <command>
31351 <proto>void <name>glVertexAttribL3dEXT</name></proto>
31352 <param><ptype>GLuint</ptype> <name>index</name></param>
31353 <param><ptype>GLdouble</ptype> <name>x</name></param>
31354 <param><ptype>GLdouble</ptype> <name>y</name></param>
31355 <param><ptype>GLdouble</ptype> <name>z</name></param>
31356 <alias name="glVertexAttribL3d"/>
31357 </command>
31358 <command>
31359 <proto>void <name>glVertexAttribL3dv</name></proto>
31360 <param><ptype>GLuint</ptype> <name>index</name></param>
31361 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
31362 </command>
31363 <command>
31364 <proto>void <name>glVertexAttribL3dvEXT</name></proto>
31365 <param><ptype>GLuint</ptype> <name>index</name></param>
31366 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
31367 <alias name="glVertexAttribL3dv"/>
31368 </command>
31369 <command>
31370 <proto>void <name>glVertexAttribL3i64NV</name></proto>
31371 <param><ptype>GLuint</ptype> <name>index</name></param>
31372 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
31373 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
31374 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
31375 </command>
31376 <command>
31377 <proto>void <name>glVertexAttribL3i64vNV</name></proto>
31378 <param><ptype>GLuint</ptype> <name>index</name></param>
31379 <param len="3">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
31380 </command>
31381 <command>
31382 <proto>void <name>glVertexAttribL3ui64NV</name></proto>
31383 <param><ptype>GLuint</ptype> <name>index</name></param>
31384 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
31385 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
31386 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
31387 </command>
31388 <command>
31389 <proto>void <name>glVertexAttribL3ui64vNV</name></proto>
31390 <param><ptype>GLuint</ptype> <name>index</name></param>
31391 <param len="3">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
31392 </command>
31393 <command>
31394 <proto>void <name>glVertexAttribL4d</name></proto>
31395 <param><ptype>GLuint</ptype> <name>index</name></param>
31396 <param><ptype>GLdouble</ptype> <name>x</name></param>
31397 <param><ptype>GLdouble</ptype> <name>y</name></param>
31398 <param><ptype>GLdouble</ptype> <name>z</name></param>
31399 <param><ptype>GLdouble</ptype> <name>w</name></param>
31400 </command>
31401 <command>
31402 <proto>void <name>glVertexAttribL4dEXT</name></proto>
31403 <param><ptype>GLuint</ptype> <name>index</name></param>
31404 <param><ptype>GLdouble</ptype> <name>x</name></param>
31405 <param><ptype>GLdouble</ptype> <name>y</name></param>
31406 <param><ptype>GLdouble</ptype> <name>z</name></param>
31407 <param><ptype>GLdouble</ptype> <name>w</name></param>
31408 <alias name="glVertexAttribL4d"/>
31409 </command>
31410 <command>
31411 <proto>void <name>glVertexAttribL4dv</name></proto>
31412 <param><ptype>GLuint</ptype> <name>index</name></param>
31413 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
31414 </command>
31415 <command>
31416 <proto>void <name>glVertexAttribL4dvEXT</name></proto>
31417 <param><ptype>GLuint</ptype> <name>index</name></param>
31418 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
31419 <alias name="glVertexAttribL4dv"/>
31420 </command>
31421 <command>
31422 <proto>void <name>glVertexAttribL4i64NV</name></proto>
31423 <param><ptype>GLuint</ptype> <name>index</name></param>
31424 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
31425 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
31426 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
31427 <param><ptype>GLint64EXT</ptype> <name>w</name></param>
31428 </command>
31429 <command>
31430 <proto>void <name>glVertexAttribL4i64vNV</name></proto>
31431 <param><ptype>GLuint</ptype> <name>index</name></param>
31432 <param len="4">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
31433 </command>
31434 <command>
31435 <proto>void <name>glVertexAttribL4ui64NV</name></proto>
31436 <param><ptype>GLuint</ptype> <name>index</name></param>
31437 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
31438 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
31439 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
31440 <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
31441 </command>
31442 <command>
31443 <proto>void <name>glVertexAttribL4ui64vNV</name></proto>
31444 <param><ptype>GLuint</ptype> <name>index</name></param>
31445 <param len="4">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
31446 </command>
31447 <command>
31448 <proto>void <name>glVertexAttribLFormat</name></proto>
31449 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
31450 <param><ptype>GLint</ptype> <name>size</name></param>
31451 <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
31452 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
31453 </command>
31454 <command>
31455 <proto>void <name>glVertexAttribLFormatNV</name></proto>
31456 <param><ptype>GLuint</ptype> <name>index</name></param>
31457 <param><ptype>GLint</ptype> <name>size</name></param>
31458 <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
31459 <param><ptype>GLsizei</ptype> <name>stride</name></param>
31460 </command>
31461 <command>
31462 <proto>void <name>glVertexAttribLPointer</name></proto>
31463 <param><ptype>GLuint</ptype> <name>index</name></param>
31464 <param><ptype>GLint</ptype> <name>size</name></param>
31465 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31466 <param><ptype>GLsizei</ptype> <name>stride</name></param>
31467 <param len="size">const void *<name>pointer</name></param>
31468 </command>
31469 <command>
31470 <proto>void <name>glVertexAttribLPointerEXT</name></proto>
31471 <param><ptype>GLuint</ptype> <name>index</name></param>
31472 <param><ptype>GLint</ptype> <name>size</name></param>
31473 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31474 <param><ptype>GLsizei</ptype> <name>stride</name></param>
31475 <param len="size">const void *<name>pointer</name></param>
31476 <alias name="glVertexAttribLPointer"/>
31477 </command>
31478 <command>
31479 <proto>void <name>glVertexAttribP1ui</name></proto>
31480 <param><ptype>GLuint</ptype> <name>index</name></param>
31481 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31482 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
31483 <param><ptype>GLuint</ptype> <name>value</name></param>
31484 </command>
31485 <command>
31486 <proto>void <name>glVertexAttribP1uiv</name></proto>
31487 <param><ptype>GLuint</ptype> <name>index</name></param>
31488 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31489 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
31490 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
31491 </command>
31492 <command>
31493 <proto>void <name>glVertexAttribP2ui</name></proto>
31494 <param><ptype>GLuint</ptype> <name>index</name></param>
31495 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31496 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
31497 <param><ptype>GLuint</ptype> <name>value</name></param>
31498 </command>
31499 <command>
31500 <proto>void <name>glVertexAttribP2uiv</name></proto>
31501 <param><ptype>GLuint</ptype> <name>index</name></param>
31502 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31503 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
31504 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
31505 </command>
31506 <command>
31507 <proto>void <name>glVertexAttribP3ui</name></proto>
31508 <param><ptype>GLuint</ptype> <name>index</name></param>
31509 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31510 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
31511 <param><ptype>GLuint</ptype> <name>value</name></param>
31512 </command>
31513 <command>
31514 <proto>void <name>glVertexAttribP3uiv</name></proto>
31515 <param><ptype>GLuint</ptype> <name>index</name></param>
31516 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31517 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
31518 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
31519 </command>
31520 <command>
31521 <proto>void <name>glVertexAttribP4ui</name></proto>
31522 <param><ptype>GLuint</ptype> <name>index</name></param>
31523 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31524 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
31525 <param><ptype>GLuint</ptype> <name>value</name></param>
31526 </command>
31527 <command>
31528 <proto>void <name>glVertexAttribP4uiv</name></proto>
31529 <param><ptype>GLuint</ptype> <name>index</name></param>
31530 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31531 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
31532 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
31533 </command>
31534 <command>
31535 <proto>void <name>glVertexAttribParameteriAMD</name></proto>
31536 <param><ptype>GLuint</ptype> <name>index</name></param>
31537 <param><ptype>GLenum</ptype> <name>pname</name></param>
31538 <param><ptype>GLint</ptype> <name>param</name></param>
31539 </command>
31540 <command>
31541 <proto>void <name>glVertexAttribPointer</name></proto>
31542 <param><ptype>GLuint</ptype> <name>index</name></param>
31543 <param><ptype>GLint</ptype> <name>size</name></param>
31544 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31545 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
31546 <param><ptype>GLsizei</ptype> <name>stride</name></param>
31547 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
31548 </command>
31549 <command>
31550 <proto>void <name>glVertexAttribPointerARB</name></proto>
31551 <param><ptype>GLuint</ptype> <name>index</name></param>
31552 <param><ptype>GLint</ptype> <name>size</name></param>
31553 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31554 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
31555 <param><ptype>GLsizei</ptype> <name>stride</name></param>
31556 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
31557 <alias name="glVertexAttribPointer"/>
31558 </command>
31559 <command>
31560 <proto>void <name>glVertexAttribPointerNV</name></proto>
31561 <param><ptype>GLuint</ptype> <name>index</name></param>
31562 <param><ptype>GLint</ptype> <name>fsize</name></param>
31563 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>type</name></param>
31564 <param><ptype>GLsizei</ptype> <name>stride</name></param>
31565 <param len="COMPSIZE(fsize,type,stride)">const void *<name>pointer</name></param>
31566 </command>
31567 <command>
31568 <proto>void <name>glVertexAttribs1dvNV</name></proto>
31569 <param><ptype>GLuint</ptype> <name>index</name></param>
31570 <param><ptype>GLsizei</ptype> <name>count</name></param>
31571 <param len="count">const <ptype>GLdouble</ptype> *<name>v</name></param>
31572 <glx type="render" opcode="4210"/>
31573 </command>
31574 <command>
31575 <proto>void <name>glVertexAttribs1fvNV</name></proto>
31576 <param><ptype>GLuint</ptype> <name>index</name></param>
31577 <param><ptype>GLsizei</ptype> <name>count</name></param>
31578 <param len="count">const <ptype>GLfloat</ptype> *<name>v</name></param>
31579 <glx type="render" opcode="4206"/>
31580 </command>
31581 <command>
31582 <proto>void <name>glVertexAttribs1hvNV</name></proto>
31583 <param><ptype>GLuint</ptype> <name>index</name></param>
31584 <param><ptype>GLsizei</ptype> <name>n</name></param>
31585 <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
31586 <glx type="render" opcode="4261"/>
31587 </command>
31588 <command>
31589 <proto>void <name>glVertexAttribs1svNV</name></proto>
31590 <param><ptype>GLuint</ptype> <name>index</name></param>
31591 <param><ptype>GLsizei</ptype> <name>count</name></param>
31592 <param len="count">const <ptype>GLshort</ptype> *<name>v</name></param>
31593 <glx type="render" opcode="4202"/>
31594 </command>
31595 <command>
31596 <proto>void <name>glVertexAttribs2dvNV</name></proto>
31597 <param><ptype>GLuint</ptype> <name>index</name></param>
31598 <param><ptype>GLsizei</ptype> <name>count</name></param>
31599 <param len="count*2">const <ptype>GLdouble</ptype> *<name>v</name></param>
31600 <glx type="render" opcode="4211"/>
31601 </command>
31602 <command>
31603 <proto>void <name>glVertexAttribs2fvNV</name></proto>
31604 <param><ptype>GLuint</ptype> <name>index</name></param>
31605 <param><ptype>GLsizei</ptype> <name>count</name></param>
31606 <param len="count*2">const <ptype>GLfloat</ptype> *<name>v</name></param>
31607 <glx type="render" opcode="4207"/>
31608 </command>
31609 <command>
31610 <proto>void <name>glVertexAttribs2hvNV</name></proto>
31611 <param><ptype>GLuint</ptype> <name>index</name></param>
31612 <param><ptype>GLsizei</ptype> <name>n</name></param>
31613 <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
31614 <glx type="render" opcode="4262"/>
31615 </command>
31616 <command>
31617 <proto>void <name>glVertexAttribs2svNV</name></proto>
31618 <param><ptype>GLuint</ptype> <name>index</name></param>
31619 <param><ptype>GLsizei</ptype> <name>count</name></param>
31620 <param len="count*2">const <ptype>GLshort</ptype> *<name>v</name></param>
31621 <glx type="render" opcode="4203"/>
31622 </command>
31623 <command>
31624 <proto>void <name>glVertexAttribs3dvNV</name></proto>
31625 <param><ptype>GLuint</ptype> <name>index</name></param>
31626 <param><ptype>GLsizei</ptype> <name>count</name></param>
31627 <param len="count*3">const <ptype>GLdouble</ptype> *<name>v</name></param>
31628 <glx type="render" opcode="4212"/>
31629 </command>
31630 <command>
31631 <proto>void <name>glVertexAttribs3fvNV</name></proto>
31632 <param><ptype>GLuint</ptype> <name>index</name></param>
31633 <param><ptype>GLsizei</ptype> <name>count</name></param>
31634 <param len="count*3">const <ptype>GLfloat</ptype> *<name>v</name></param>
31635 <glx type="render" opcode="4208"/>
31636 </command>
31637 <command>
31638 <proto>void <name>glVertexAttribs3hvNV</name></proto>
31639 <param><ptype>GLuint</ptype> <name>index</name></param>
31640 <param><ptype>GLsizei</ptype> <name>n</name></param>
31641 <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
31642 <glx type="render" opcode="4263"/>
31643 </command>
31644 <command>
31645 <proto>void <name>glVertexAttribs3svNV</name></proto>
31646 <param><ptype>GLuint</ptype> <name>index</name></param>
31647 <param><ptype>GLsizei</ptype> <name>count</name></param>
31648 <param len="count*3">const <ptype>GLshort</ptype> *<name>v</name></param>
31649 <glx type="render" opcode="4204"/>
31650 </command>
31651 <command>
31652 <proto>void <name>glVertexAttribs4dvNV</name></proto>
31653 <param><ptype>GLuint</ptype> <name>index</name></param>
31654 <param><ptype>GLsizei</ptype> <name>count</name></param>
31655 <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
31656 <glx type="render" opcode="4213"/>
31657 </command>
31658 <command>
31659 <proto>void <name>glVertexAttribs4fvNV</name></proto>
31660 <param><ptype>GLuint</ptype> <name>index</name></param>
31661 <param><ptype>GLsizei</ptype> <name>count</name></param>
31662 <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
31663 <glx type="render" opcode="4209"/>
31664 </command>
31665 <command>
31666 <proto>void <name>glVertexAttribs4hvNV</name></proto>
31667 <param><ptype>GLuint</ptype> <name>index</name></param>
31668 <param><ptype>GLsizei</ptype> <name>n</name></param>
31669 <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
31670 <glx type="render" opcode="4264"/>
31671 </command>
31672 <command>
31673 <proto>void <name>glVertexAttribs4svNV</name></proto>
31674 <param><ptype>GLuint</ptype> <name>index</name></param>
31675 <param><ptype>GLsizei</ptype> <name>count</name></param>
31676 <param len="count*4">const <ptype>GLshort</ptype> *<name>v</name></param>
31677 <glx type="render" opcode="4205"/>
31678 </command>
31679 <command>
31680 <proto>void <name>glVertexAttribs4ubvNV</name></proto>
31681 <param><ptype>GLuint</ptype> <name>index</name></param>
31682 <param><ptype>GLsizei</ptype> <name>count</name></param>
31683 <param group="ColorUB" len="count*4">const <ptype>GLubyte</ptype> *<name>v</name></param>
31684 <glx type="render" opcode="4214"/>
31685 </command>
31686 <command>
31687 <proto>void <name>glVertexBindingDivisor</name></proto>
31688 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
31689 <param><ptype>GLuint</ptype> <name>divisor</name></param>
31690 </command>
31691 <command>
31692 <proto>void <name>glVertexBlendARB</name></proto>
31693 <param><ptype>GLint</ptype> <name>count</name></param>
31694 <glx type="render" opcode="226"/>
31695 </command>
31696 <command>
31697 <proto>void <name>glVertexBlendEnvfATI</name></proto>
31698 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
31699 <param><ptype>GLfloat</ptype> <name>param</name></param>
31700 </command>
31701 <command>
31702 <proto>void <name>glVertexBlendEnviATI</name></proto>
31703 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
31704 <param><ptype>GLint</ptype> <name>param</name></param>
31705 </command>
31706 <command>
31707 <proto>void <name>glVertexFormatNV</name></proto>
31708 <param><ptype>GLint</ptype> <name>size</name></param>
31709 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31710 <param><ptype>GLsizei</ptype> <name>stride</name></param>
31711 </command>
31712 <command>
31713 <proto>void <name>glVertexP2ui</name></proto>
31714 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31715 <param><ptype>GLuint</ptype> <name>value</name></param>
31716 </command>
31717 <command>
31718 <proto>void <name>glVertexP2uiv</name></proto>
31719 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31720 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
31721 </command>
31722 <command>
31723 <proto>void <name>glVertexP3ui</name></proto>
31724 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31725 <param><ptype>GLuint</ptype> <name>value</name></param>
31726 </command>
31727 <command>
31728 <proto>void <name>glVertexP3uiv</name></proto>
31729 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31730 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
31731 </command>
31732 <command>
31733 <proto>void <name>glVertexP4ui</name></proto>
31734 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31735 <param><ptype>GLuint</ptype> <name>value</name></param>
31736 </command>
31737 <command>
31738 <proto>void <name>glVertexP4uiv</name></proto>
31739 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31740 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
31741 </command>
31742 <command>
31743 <proto>void <name>glVertexPointer</name></proto>
31744 <param><ptype>GLint</ptype> <name>size</name></param>
31745 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31746 <param><ptype>GLsizei</ptype> <name>stride</name></param>
31747 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
31748 </command>
31749 <command>
31750 <proto>void <name>glVertexPointerEXT</name></proto>
31751 <param><ptype>GLint</ptype> <name>size</name></param>
31752 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31753 <param><ptype>GLsizei</ptype> <name>stride</name></param>
31754 <param><ptype>GLsizei</ptype> <name>count</name></param>
31755 <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
31756 </command>
31757 <command>
31758 <proto>void <name>glVertexPointerListIBM</name></proto>
31759 <param><ptype>GLint</ptype> <name>size</name></param>
31760 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31761 <param><ptype>GLint</ptype> <name>stride</name></param>
31762 <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
31763 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
31764 </command>
31765 <command>
31766 <proto>void <name>glVertexPointervINTEL</name></proto>
31767 <param><ptype>GLint</ptype> <name>size</name></param>
31768 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
31769 <param len="4">const void **<name>pointer</name></param>
31770 </command>
31771 <command>
31772 <proto>void <name>glVertexStream1dATI</name></proto>
31773 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31774 <param><ptype>GLdouble</ptype> <name>x</name></param>
31775 </command>
31776 <command>
31777 <proto>void <name>glVertexStream1dvATI</name></proto>
31778 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31779 <param len="1">const <ptype>GLdouble</ptype> *<name>coords</name></param>
31780 </command>
31781 <command>
31782 <proto>void <name>glVertexStream1fATI</name></proto>
31783 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31784 <param><ptype>GLfloat</ptype> <name>x</name></param>
31785 </command>
31786 <command>
31787 <proto>void <name>glVertexStream1fvATI</name></proto>
31788 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31789 <param len="1">const <ptype>GLfloat</ptype> *<name>coords</name></param>
31790 </command>
31791 <command>
31792 <proto>void <name>glVertexStream1iATI</name></proto>
31793 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31794 <param><ptype>GLint</ptype> <name>x</name></param>
31795 </command>
31796 <command>
31797 <proto>void <name>glVertexStream1ivATI</name></proto>
31798 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31799 <param len="1">const <ptype>GLint</ptype> *<name>coords</name></param>
31800 </command>
31801 <command>
31802 <proto>void <name>glVertexStream1sATI</name></proto>
31803 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31804 <param><ptype>GLshort</ptype> <name>x</name></param>
31805 </command>
31806 <command>
31807 <proto>void <name>glVertexStream1svATI</name></proto>
31808 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31809 <param len="1">const <ptype>GLshort</ptype> *<name>coords</name></param>
31810 </command>
31811 <command>
31812 <proto>void <name>glVertexStream2dATI</name></proto>
31813 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31814 <param><ptype>GLdouble</ptype> <name>x</name></param>
31815 <param><ptype>GLdouble</ptype> <name>y</name></param>
31816 </command>
31817 <command>
31818 <proto>void <name>glVertexStream2dvATI</name></proto>
31819 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31820 <param len="2">const <ptype>GLdouble</ptype> *<name>coords</name></param>
31821 </command>
31822 <command>
31823 <proto>void <name>glVertexStream2fATI</name></proto>
31824 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31825 <param><ptype>GLfloat</ptype> <name>x</name></param>
31826 <param><ptype>GLfloat</ptype> <name>y</name></param>
31827 </command>
31828 <command>
31829 <proto>void <name>glVertexStream2fvATI</name></proto>
31830 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31831 <param len="2">const <ptype>GLfloat</ptype> *<name>coords</name></param>
31832 </command>
31833 <command>
31834 <proto>void <name>glVertexStream2iATI</name></proto>
31835 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31836 <param><ptype>GLint</ptype> <name>x</name></param>
31837 <param><ptype>GLint</ptype> <name>y</name></param>
31838 </command>
31839 <command>
31840 <proto>void <name>glVertexStream2ivATI</name></proto>
31841 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31842 <param len="2">const <ptype>GLint</ptype> *<name>coords</name></param>
31843 </command>
31844 <command>
31845 <proto>void <name>glVertexStream2sATI</name></proto>
31846 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31847 <param><ptype>GLshort</ptype> <name>x</name></param>
31848 <param><ptype>GLshort</ptype> <name>y</name></param>
31849 </command>
31850 <command>
31851 <proto>void <name>glVertexStream2svATI</name></proto>
31852 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31853 <param len="2">const <ptype>GLshort</ptype> *<name>coords</name></param>
31854 </command>
31855 <command>
31856 <proto>void <name>glVertexStream3dATI</name></proto>
31857 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31858 <param><ptype>GLdouble</ptype> <name>x</name></param>
31859 <param><ptype>GLdouble</ptype> <name>y</name></param>
31860 <param><ptype>GLdouble</ptype> <name>z</name></param>
31861 </command>
31862 <command>
31863 <proto>void <name>glVertexStream3dvATI</name></proto>
31864 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31865 <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
31866 </command>
31867 <command>
31868 <proto>void <name>glVertexStream3fATI</name></proto>
31869 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31870 <param><ptype>GLfloat</ptype> <name>x</name></param>
31871 <param><ptype>GLfloat</ptype> <name>y</name></param>
31872 <param><ptype>GLfloat</ptype> <name>z</name></param>
31873 </command>
31874 <command>
31875 <proto>void <name>glVertexStream3fvATI</name></proto>
31876 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31877 <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
31878 </command>
31879 <command>
31880 <proto>void <name>glVertexStream3iATI</name></proto>
31881 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31882 <param><ptype>GLint</ptype> <name>x</name></param>
31883 <param><ptype>GLint</ptype> <name>y</name></param>
31884 <param><ptype>GLint</ptype> <name>z</name></param>
31885 </command>
31886 <command>
31887 <proto>void <name>glVertexStream3ivATI</name></proto>
31888 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31889 <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
31890 </command>
31891 <command>
31892 <proto>void <name>glVertexStream3sATI</name></proto>
31893 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31894 <param><ptype>GLshort</ptype> <name>x</name></param>
31895 <param><ptype>GLshort</ptype> <name>y</name></param>
31896 <param><ptype>GLshort</ptype> <name>z</name></param>
31897 </command>
31898 <command>
31899 <proto>void <name>glVertexStream3svATI</name></proto>
31900 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31901 <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
31902 </command>
31903 <command>
31904 <proto>void <name>glVertexStream4dATI</name></proto>
31905 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31906 <param><ptype>GLdouble</ptype> <name>x</name></param>
31907 <param><ptype>GLdouble</ptype> <name>y</name></param>
31908 <param><ptype>GLdouble</ptype> <name>z</name></param>
31909 <param><ptype>GLdouble</ptype> <name>w</name></param>
31910 </command>
31911 <command>
31912 <proto>void <name>glVertexStream4dvATI</name></proto>
31913 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31914 <param len="4">const <ptype>GLdouble</ptype> *<name>coords</name></param>
31915 </command>
31916 <command>
31917 <proto>void <name>glVertexStream4fATI</name></proto>
31918 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31919 <param><ptype>GLfloat</ptype> <name>x</name></param>
31920 <param><ptype>GLfloat</ptype> <name>y</name></param>
31921 <param><ptype>GLfloat</ptype> <name>z</name></param>
31922 <param><ptype>GLfloat</ptype> <name>w</name></param>
31923 </command>
31924 <command>
31925 <proto>void <name>glVertexStream4fvATI</name></proto>
31926 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31927 <param len="4">const <ptype>GLfloat</ptype> *<name>coords</name></param>
31928 </command>
31929 <command>
31930 <proto>void <name>glVertexStream4iATI</name></proto>
31931 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31932 <param><ptype>GLint</ptype> <name>x</name></param>
31933 <param><ptype>GLint</ptype> <name>y</name></param>
31934 <param><ptype>GLint</ptype> <name>z</name></param>
31935 <param><ptype>GLint</ptype> <name>w</name></param>
31936 </command>
31937 <command>
31938 <proto>void <name>glVertexStream4ivATI</name></proto>
31939 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31940 <param len="4">const <ptype>GLint</ptype> *<name>coords</name></param>
31941 </command>
31942 <command>
31943 <proto>void <name>glVertexStream4sATI</name></proto>
31944 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31945 <param><ptype>GLshort</ptype> <name>x</name></param>
31946 <param><ptype>GLshort</ptype> <name>y</name></param>
31947 <param><ptype>GLshort</ptype> <name>z</name></param>
31948 <param><ptype>GLshort</ptype> <name>w</name></param>
31949 </command>
31950 <command>
31951 <proto>void <name>glVertexStream4svATI</name></proto>
31952 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
31953 <param len="4">const <ptype>GLshort</ptype> *<name>coords</name></param>
31954 </command>
31955 <command>
31956 <proto>void <name>glVertexWeightPointerEXT</name></proto>
31957 <param><ptype>GLint</ptype> <name>size</name></param>
31958 <param group="VertexWeightPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
31959 <param><ptype>GLsizei</ptype> <name>stride</name></param>
31960 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
31961 </command>
31962 <command>
31963 <proto>void <name>glVertexWeightfEXT</name></proto>
31964 <param><ptype>GLfloat</ptype> <name>weight</name></param>
31965 <vecequiv name="glVertexWeightfvEXT"/>
31966 </command>
31967 <command>
31968 <proto>void <name>glVertexWeightfvEXT</name></proto>
31969 <param len="1">const <ptype>GLfloat</ptype> *<name>weight</name></param>
31970 <glx type="render" opcode="4135"/>
31971 </command>
31972 <command>
31973 <proto>void <name>glVertexWeighthNV</name></proto>
31974 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>weight</name></param>
31975 <vecequiv name="glVertexWeighthvNV"/>
31976 </command>
31977 <command>
31978 <proto>void <name>glVertexWeighthvNV</name></proto>
31979 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>weight</name></param>
31980 <glx type="render" opcode="4256"/>
31981 </command>
31982 <command>
31983 <proto><ptype>GLenum</ptype> <name>glVideoCaptureNV</name></proto>
31984 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
31985 <param><ptype>GLuint</ptype> *<name>sequence_num</name></param>
31986 <param><ptype>GLuint64EXT</ptype> *<name>capture_time</name></param>
31987 </command>
31988 <command>
31989 <proto>void <name>glVideoCaptureStreamParameterdvNV</name></proto>
31990 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
31991 <param><ptype>GLuint</ptype> <name>stream</name></param>
31992 <param><ptype>GLenum</ptype> <name>pname</name></param>
31993 <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
31994 </command>
31995 <command>
31996 <proto>void <name>glVideoCaptureStreamParameterfvNV</name></proto>
31997 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
31998 <param><ptype>GLuint</ptype> <name>stream</name></param>
31999 <param><ptype>GLenum</ptype> <name>pname</name></param>
32000 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
32001 </command>
32002 <command>
32003 <proto>void <name>glVideoCaptureStreamParameterivNV</name></proto>
32004 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
32005 <param><ptype>GLuint</ptype> <name>stream</name></param>
32006 <param><ptype>GLenum</ptype> <name>pname</name></param>
32007 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
32008 </command>
32009 <command>
32010 <proto>void <name>glViewport</name></proto>
32011 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
32012 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
32013 <param><ptype>GLsizei</ptype> <name>width</name></param>
32014 <param><ptype>GLsizei</ptype> <name>height</name></param>
32015 <glx type="render" opcode="191"/>
32016 </command>
32017 <command>
32018 <proto>void <name>glViewportArrayv</name></proto>
32019 <param><ptype>GLuint</ptype> <name>first</name></param>
32020 <param><ptype>GLsizei</ptype> <name>count</name></param>
32021 <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
32022 </command>
32023 <command>
32024 <proto>void <name>glViewportArrayvNV</name></proto>
32025 <param><ptype>GLuint</ptype> <name>first</name></param>
32026 <param><ptype>GLsizei</ptype> <name>count</name></param>
32027 <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
32028 <alias name="glViewportArrayv"/>
32029 </command>
32030 <command>
32031 <proto>void <name>glViewportArrayvOES</name></proto>
32032 <param><ptype>GLuint</ptype> <name>first</name></param>
32033 <param><ptype>GLsizei</ptype> <name>count</name></param>
32034 <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
32035 <alias name="glViewportArrayv"/>
32036 </command>
32037 <command>
32038 <proto>void <name>glViewportIndexedf</name></proto>
32039 <param><ptype>GLuint</ptype> <name>index</name></param>
32040 <param><ptype>GLfloat</ptype> <name>x</name></param>
32041 <param><ptype>GLfloat</ptype> <name>y</name></param>
32042 <param><ptype>GLfloat</ptype> <name>w</name></param>
32043 <param><ptype>GLfloat</ptype> <name>h</name></param>
32044 </command>
32045 <command>
32046 <proto>void <name>glViewportIndexedfOES</name></proto>
32047 <param><ptype>GLuint</ptype> <name>index</name></param>
32048 <param><ptype>GLfloat</ptype> <name>x</name></param>
32049 <param><ptype>GLfloat</ptype> <name>y</name></param>
32050 <param><ptype>GLfloat</ptype> <name>w</name></param>
32051 <param><ptype>GLfloat</ptype> <name>h</name></param>
32052 <alias name="glViewportIndexedf"/>
32053 </command>
32054 <command>
32055 <proto>void <name>glViewportIndexedfNV</name></proto>
32056 <param><ptype>GLuint</ptype> <name>index</name></param>
32057 <param><ptype>GLfloat</ptype> <name>x</name></param>
32058 <param><ptype>GLfloat</ptype> <name>y</name></param>
32059 <param><ptype>GLfloat</ptype> <name>w</name></param>
32060 <param><ptype>GLfloat</ptype> <name>h</name></param>
32061 <alias name="glViewportIndexedf"/>
32062 </command>
32063 <command>
32064 <proto>void <name>glViewportIndexedfv</name></proto>
32065 <param><ptype>GLuint</ptype> <name>index</name></param>
32066 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
32067 </command>
32068 <command>
32069 <proto>void <name>glViewportIndexedfvOES</name></proto>
32070 <param><ptype>GLuint</ptype> <name>index</name></param>
32071 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
32072 <alias name="glViewportIndexedfv"/>
32073 </command>
32074 <command>
32075 <proto>void <name>glViewportIndexedfvNV</name></proto>
32076 <param><ptype>GLuint</ptype> <name>index</name></param>
32077 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
32078 <alias name="glViewportIndexedfv"/>
32079 </command>
32080 <command>
32081 <proto>void <name>glViewportPositionWScaleNV</name></proto>
32082 <param><ptype>GLuint</ptype> <name>index</name></param>
32083 <param><ptype>GLfloat</ptype> <name>xcoeff</name></param>
32084 <param><ptype>GLfloat</ptype> <name>ycoeff</name></param>
32085 </command>
32086 <command>
32087 <proto>void <name>glViewportSwizzleNV</name></proto>
32088 <param><ptype>GLuint</ptype> <name>index</name></param>
32089 <param><ptype>GLenum</ptype> <name>swizzlex</name></param>
32090 <param><ptype>GLenum</ptype> <name>swizzley</name></param>
32091 <param><ptype>GLenum</ptype> <name>swizzlez</name></param>
32092 <param><ptype>GLenum</ptype> <name>swizzlew</name></param>
32093 </command>
32094 <command>
32095 <proto>void <name>glWaitSemaphoreEXT</name></proto>
32096 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
32097 <param><ptype>GLuint</ptype> <name>numBufferBarriers</name></param>
32098 <param len="COMPSIZE(numBufferBarriers)">const <ptype>GLuint</ptype> *<name>buffers</name></param>
32099 <param><ptype>GLuint</ptype> <name>numTextureBarriers</name></param>
32100 <param len="COMPSIZE(numTextureBarriers)">const <ptype>GLuint</ptype> *<name>textures</name></param>
32101 <param group="TextureLayout" len="COMPSIZE(numTextureBarriers)">const <ptype>GLenum</ptype> *<name>srcLayouts</name></param>
32102 </command>
32103 <command>
32104 <proto>void <name>glWaitSync</name></proto>
32105 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
32106 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
32107 <param><ptype>GLuint64</ptype> <name>timeout</name></param>
32108 </command>
32109 <command>
32110 <proto>void <name>glWaitSyncAPPLE</name></proto>
32111 <param><ptype>GLsync</ptype> <name>sync</name></param>
32112 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
32113 <param><ptype>GLuint64</ptype> <name>timeout</name></param>
32114 <alias name="glWaitSync"/>
32115 </command>
32116 <command>
32117 <proto>void <name>glWeightPathsNV</name></proto>
32118 <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
32119 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
32120 <param group="Path" len="numPaths">const <ptype>GLuint</ptype> *<name>paths</name></param>
32121 <param len="numPaths">const <ptype>GLfloat</ptype> *<name>weights</name></param>
32122 </command>
32123 <command>
32124 <proto>void <name>glWeightPointerARB</name></proto>
32125 <param><ptype>GLint</ptype> <name>size</name></param>
32126 <param group="WeightPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
32127 <param><ptype>GLsizei</ptype> <name>stride</name></param>
32128 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
32129 </command>
32130 <command>
32131 <proto>void <name>glWeightPointerOES</name></proto>
32132 <param><ptype>GLint</ptype> <name>size</name></param>
32133 <param><ptype>GLenum</ptype> <name>type</name></param>
32134 <param><ptype>GLsizei</ptype> <name>stride</name></param>
32135 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
32136 </command>
32137 <command>
32138 <proto>void <name>glWeightbvARB</name></proto>
32139 <param><ptype>GLint</ptype> <name>size</name></param>
32140 <param len="size">const <ptype>GLbyte</ptype> *<name>weights</name></param>
32141 <glx type="render" opcode="220"/>
32142 </command>
32143 <command>
32144 <proto>void <name>glWeightdvARB</name></proto>
32145 <param><ptype>GLint</ptype> <name>size</name></param>
32146 <param len="size">const <ptype>GLdouble</ptype> *<name>weights</name></param>
32147 <glx type="render" opcode="228"/>
32148 </command>
32149 <command>
32150 <proto>void <name>glWeightfvARB</name></proto>
32151 <param><ptype>GLint</ptype> <name>size</name></param>
32152 <param len="size">const <ptype>GLfloat</ptype> *<name>weights</name></param>
32153 <glx type="render" opcode="227"/>
32154 </command>
32155 <command>
32156 <proto>void <name>glWeightivARB</name></proto>
32157 <param><ptype>GLint</ptype> <name>size</name></param>
32158 <param len="size">const <ptype>GLint</ptype> *<name>weights</name></param>
32159 <glx type="render" opcode="224"/>
32160 </command>
32161 <command>
32162 <proto>void <name>glWeightsvARB</name></proto>
32163 <param><ptype>GLint</ptype> <name>size</name></param>
32164 <param len="size">const <ptype>GLshort</ptype> *<name>weights</name></param>
32165 <glx type="render" opcode="222"/>
32166 </command>
32167 <command>
32168 <proto>void <name>glWeightubvARB</name></proto>
32169 <param><ptype>GLint</ptype> <name>size</name></param>
32170 <param len="size">const <ptype>GLubyte</ptype> *<name>weights</name></param>
32171 <glx type="render" opcode="221"/>
32172 </command>
32173 <command>
32174 <proto>void <name>glWeightuivARB</name></proto>
32175 <param><ptype>GLint</ptype> <name>size</name></param>
32176 <param len="size">const <ptype>GLuint</ptype> *<name>weights</name></param>
32177 <glx type="render" opcode="225"/>
32178 </command>
32179 <command>
32180 <proto>void <name>glWeightusvARB</name></proto>
32181 <param><ptype>GLint</ptype> <name>size</name></param>
32182 <param len="size">const <ptype>GLushort</ptype> *<name>weights</name></param>
32183 <glx type="render" opcode="223"/>
32184 </command>
32185 <command>
32186 <proto>void <name>glWindowPos2d</name></proto>
32187 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
32188 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
32189 <vecequiv name="glWindowPos2dv"/>
32190 </command>
32191 <command>
32192 <proto>void <name>glWindowPos2dARB</name></proto>
32193 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
32194 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
32195 <alias name="glWindowPos2d"/>
32196 <vecequiv name="glWindowPos2dvARB"/>
32197 </command>
32198 <command>
32199 <proto>void <name>glWindowPos2dMESA</name></proto>
32200 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
32201 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
32202 <alias name="glWindowPos2d"/>
32203 <vecequiv name="glWindowPos2dvMESA"/>
32204 </command>
32205 <command>
32206 <proto>void <name>glWindowPos2dv</name></proto>
32207 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
32208 <glx type="render" opcode="230"/>
32209 </command>
32210 <command>
32211 <proto>void <name>glWindowPos2dvARB</name></proto>
32212 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
32213 <alias name="glWindowPos2dv"/>
32214 <glx type="render" opcode="230"/>
32215 </command>
32216 <command>
32217 <proto>void <name>glWindowPos2dvMESA</name></proto>
32218 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
32219 <alias name="glWindowPos2dv"/>
32220 </command>
32221 <command>
32222 <proto>void <name>glWindowPos2f</name></proto>
32223 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
32224 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
32225 <vecequiv name="glWindowPos2fv"/>
32226 </command>
32227 <command>
32228 <proto>void <name>glWindowPos2fARB</name></proto>
32229 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
32230 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
32231 <alias name="glWindowPos2f"/>
32232 <vecequiv name="glWindowPos2fvARB"/>
32233 </command>
32234 <command>
32235 <proto>void <name>glWindowPos2fMESA</name></proto>
32236 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
32237 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
32238 <alias name="glWindowPos2f"/>
32239 <vecequiv name="glWindowPos2fvMESA"/>
32240 </command>
32241 <command>
32242 <proto>void <name>glWindowPos2fv</name></proto>
32243 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
32244 <glx type="render" opcode="230"/>
32245 </command>
32246 <command>
32247 <proto>void <name>glWindowPos2fvARB</name></proto>
32248 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
32249 <alias name="glWindowPos2fv"/>
32250 <glx type="render" opcode="230"/>
32251 </command>
32252 <command>
32253 <proto>void <name>glWindowPos2fvMESA</name></proto>
32254 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
32255 <alias name="glWindowPos2fv"/>
32256 </command>
32257 <command>
32258 <proto>void <name>glWindowPos2i</name></proto>
32259 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
32260 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
32261 <vecequiv name="glWindowPos2iv"/>
32262 </command>
32263 <command>
32264 <proto>void <name>glWindowPos2iARB</name></proto>
32265 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
32266 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
32267 <alias name="glWindowPos2i"/>
32268 <vecequiv name="glWindowPos2ivARB"/>
32269 </command>
32270 <command>
32271 <proto>void <name>glWindowPos2iMESA</name></proto>
32272 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
32273 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
32274 <alias name="glWindowPos2i"/>
32275 <vecequiv name="glWindowPos2ivMESA"/>
32276 </command>
32277 <command>
32278 <proto>void <name>glWindowPos2iv</name></proto>
32279 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
32280 <glx type="render" opcode="230"/>
32281 </command>
32282 <command>
32283 <proto>void <name>glWindowPos2ivARB</name></proto>
32284 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
32285 <alias name="glWindowPos2iv"/>
32286 <glx type="render" opcode="230"/>
32287 </command>
32288 <command>
32289 <proto>void <name>glWindowPos2ivMESA</name></proto>
32290 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
32291 <alias name="glWindowPos2iv"/>
32292 </command>
32293 <command>
32294 <proto>void <name>glWindowPos2s</name></proto>
32295 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
32296 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
32297 <vecequiv name="glWindowPos2sv"/>
32298 </command>
32299 <command>
32300 <proto>void <name>glWindowPos2sARB</name></proto>
32301 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
32302 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
32303 <alias name="glWindowPos2s"/>
32304 <vecequiv name="glWindowPos2svARB"/>
32305 </command>
32306 <command>
32307 <proto>void <name>glWindowPos2sMESA</name></proto>
32308 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
32309 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
32310 <alias name="glWindowPos2s"/>
32311 <vecequiv name="glWindowPos2svMESA"/>
32312 </command>
32313 <command>
32314 <proto>void <name>glWindowPos2sv</name></proto>
32315 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
32316 <glx type="render" opcode="230"/>
32317 </command>
32318 <command>
32319 <proto>void <name>glWindowPos2svARB</name></proto>
32320 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
32321 <alias name="glWindowPos2sv"/>
32322 <glx type="render" opcode="230"/>
32323 </command>
32324 <command>
32325 <proto>void <name>glWindowPos2svMESA</name></proto>
32326 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
32327 <alias name="glWindowPos2sv"/>
32328 </command>
32329 <command>
32330 <proto>void <name>glWindowPos3d</name></proto>
32331 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
32332 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
32333 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
32334 <vecequiv name="glWindowPos3dv"/>
32335 </command>
32336 <command>
32337 <proto>void <name>glWindowPos3dARB</name></proto>
32338 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
32339 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
32340 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
32341 <alias name="glWindowPos3d"/>
32342 <vecequiv name="glWindowPos3dvARB"/>
32343 </command>
32344 <command>
32345 <proto>void <name>glWindowPos3dMESA</name></proto>
32346 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
32347 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
32348 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
32349 <alias name="glWindowPos3d"/>
32350 <vecequiv name="glWindowPos3dvMESA"/>
32351 </command>
32352 <command>
32353 <proto>void <name>glWindowPos3dv</name></proto>
32354 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
32355 <glx type="render" opcode="230"/>
32356 </command>
32357 <command>
32358 <proto>void <name>glWindowPos3dvARB</name></proto>
32359 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
32360 <alias name="glWindowPos3dv"/>
32361 <glx type="render" opcode="230"/>
32362 </command>
32363 <command>
32364 <proto>void <name>glWindowPos3dvMESA</name></proto>
32365 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
32366 <alias name="glWindowPos3dv"/>
32367 </command>
32368 <command>
32369 <proto>void <name>glWindowPos3f</name></proto>
32370 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
32371 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
32372 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
32373 <vecequiv name="glWindowPos3fv"/>
32374 </command>
32375 <command>
32376 <proto>void <name>glWindowPos3fARB</name></proto>
32377 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
32378 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
32379 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
32380 <alias name="glWindowPos3f"/>
32381 <vecequiv name="glWindowPos3fvARB"/>
32382 </command>
32383 <command>
32384 <proto>void <name>glWindowPos3fMESA</name></proto>
32385 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
32386 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
32387 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
32388 <alias name="glWindowPos3f"/>
32389 <vecequiv name="glWindowPos3fvMESA"/>
32390 </command>
32391 <command>
32392 <proto>void <name>glWindowPos3fv</name></proto>
32393 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
32394 <glx type="render" opcode="230"/>
32395 </command>
32396 <command>
32397 <proto>void <name>glWindowPos3fvARB</name></proto>
32398 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
32399 <alias name="glWindowPos3fv"/>
32400 <glx type="render" opcode="230"/>
32401 </command>
32402 <command>
32403 <proto>void <name>glWindowPos3fvMESA</name></proto>
32404 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
32405 <alias name="glWindowPos3fv"/>
32406 </command>
32407 <command>
32408 <proto>void <name>glWindowPos3i</name></proto>
32409 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
32410 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
32411 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
32412 <vecequiv name="glWindowPos3iv"/>
32413 </command>
32414 <command>
32415 <proto>void <name>glWindowPos3iARB</name></proto>
32416 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
32417 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
32418 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
32419 <alias name="glWindowPos3i"/>
32420 <vecequiv name="glWindowPos3ivARB"/>
32421 </command>
32422 <command>
32423 <proto>void <name>glWindowPos3iMESA</name></proto>
32424 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
32425 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
32426 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
32427 <alias name="glWindowPos3i"/>
32428 <vecequiv name="glWindowPos3ivMESA"/>
32429 </command>
32430 <command>
32431 <proto>void <name>glWindowPos3iv</name></proto>
32432 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
32433 <glx type="render" opcode="230"/>
32434 </command>
32435 <command>
32436 <proto>void <name>glWindowPos3ivARB</name></proto>
32437 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
32438 <alias name="glWindowPos3iv"/>
32439 <glx type="render" opcode="230"/>
32440 </command>
32441 <command>
32442 <proto>void <name>glWindowPos3ivMESA</name></proto>
32443 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
32444 <alias name="glWindowPos3iv"/>
32445 </command>
32446 <command>
32447 <proto>void <name>glWindowPos3s</name></proto>
32448 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
32449 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
32450 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
32451 <vecequiv name="glWindowPos3sv"/>
32452 </command>
32453 <command>
32454 <proto>void <name>glWindowPos3sARB</name></proto>
32455 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
32456 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
32457 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
32458 <alias name="glWindowPos3s"/>
32459 <vecequiv name="glWindowPos3svARB"/>
32460 </command>
32461 <command>
32462 <proto>void <name>glWindowPos3sMESA</name></proto>
32463 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
32464 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
32465 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
32466 <alias name="glWindowPos3s"/>
32467 <vecequiv name="glWindowPos3svMESA"/>
32468 </command>
32469 <command>
32470 <proto>void <name>glWindowPos3sv</name></proto>
32471 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
32472 <glx type="render" opcode="230"/>
32473 </command>
32474 <command>
32475 <proto>void <name>glWindowPos3svARB</name></proto>
32476 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
32477 <alias name="glWindowPos3sv"/>
32478 <glx type="render" opcode="230"/>
32479 </command>
32480 <command>
32481 <proto>void <name>glWindowPos3svMESA</name></proto>
32482 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
32483 <alias name="glWindowPos3sv"/>
32484 </command>
32485 <command>
32486 <proto>void <name>glWindowPos4dMESA</name></proto>
32487 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
32488 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
32489 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
32490 <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
32491 <vecequiv name="glWindowPos4dvMESA"/>
32492 </command>
32493 <command>
32494 <proto>void <name>glWindowPos4dvMESA</name></proto>
32495 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
32496 </command>
32497 <command>
32498 <proto>void <name>glWindowPos4fMESA</name></proto>
32499 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
32500 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
32501 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
32502 <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
32503 <vecequiv name="glWindowPos4fvMESA"/>
32504 </command>
32505 <command>
32506 <proto>void <name>glWindowPos4fvMESA</name></proto>
32507 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
32508 </command>
32509 <command>
32510 <proto>void <name>glWindowPos4iMESA</name></proto>
32511 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
32512 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
32513 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
32514 <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
32515 <vecequiv name="glWindowPos4ivMESA"/>
32516 </command>
32517 <command>
32518 <proto>void <name>glWindowPos4ivMESA</name></proto>
32519 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
32520 </command>
32521 <command>
32522 <proto>void <name>glWindowPos4sMESA</name></proto>
32523 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
32524 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
32525 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
32526 <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
32527 <vecequiv name="glWindowPos4svMESA"/>
32528 </command>
32529 <command>
32530 <proto>void <name>glWindowPos4svMESA</name></proto>
32531 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
32532 </command>
32533 <command>
32534 <proto>void <name>glWindowRectanglesEXT</name></proto>
32535 <param><ptype>GLenum</ptype> <name>mode</name></param>
32536 <param><ptype>GLsizei</ptype> <name>count</name></param>
32537 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>box</name></param>
32538 </command>
32539 <command>
32540 <proto>void <name>glWriteMaskEXT</name></proto>
32541 <param><ptype>GLuint</ptype> <name>res</name></param>
32542 <param><ptype>GLuint</ptype> <name>in</name></param>
32543 <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outX</name></param>
32544 <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outY</name></param>
32545 <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
32546 <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outW</name></param>
32547 </command>
32548 <command>
32549 <proto>void <name>glDrawVkImageNV</name></proto>
32550 <param><ptype>GLuint64</ptype> <name>vkImage</name></param>
32551 <param><ptype>GLuint</ptype> <name>sampler</name></param>
32552 <param><ptype>GLfloat</ptype> <name>x0</name></param>
32553 <param><ptype>GLfloat</ptype> <name>y0</name></param>
32554 <param><ptype>GLfloat</ptype> <name>x1</name></param>
32555 <param><ptype>GLfloat</ptype> <name>y1</name></param>
32556 <param><ptype>GLfloat</ptype> <name>z</name></param>
32557 <param><ptype>GLfloat</ptype> <name>s0</name></param>
32558 <param><ptype>GLfloat</ptype> <name>t0</name></param>
32559 <param><ptype>GLfloat</ptype> <name>s1</name></param>
32560 <param><ptype>GLfloat</ptype> <name>t1</name></param>
32561 </command>
32562 <command>
32563 <proto><ptype>GLVULKANPROCNV</ptype> <name>glGetVkProcAddrNV</name></proto>
32564 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
32565 </command>
32566 <command>
32567 <proto>void <name>glWaitVkSemaphoreNV</name></proto>
32568 <param><ptype>GLuint64</ptype> <name>vkSemaphore</name></param>
32569 </command>
32570 <command>
32571 <proto>void <name>glSignalVkSemaphoreNV</name></proto>
32572 <param><ptype>GLuint64</ptype> <name>vkSemaphore</name></param>
32573 </command>
32574 <command>
32575 <proto>void <name>glSignalVkFenceNV</name></proto>
32576 <param><ptype>GLuint64</ptype> <name>vkFence</name></param>
32577 </command>
32578
32579 </commands>
32580
32581 <!-- SECTION: GL API interface definitions. -->
32582 <feature api="gl" name="GL_VERSION_1_0" number="1.0">
32583 <require>
32584 <type name="GLvoid" comment="No longer used in headers"/>
32585 <enum name="GL_DEPTH_BUFFER_BIT"/>
32586 <enum name="GL_STENCIL_BUFFER_BIT"/>
32587 <enum name="GL_COLOR_BUFFER_BIT"/>
32588 <enum name="GL_FALSE"/>
32589 <enum name="GL_TRUE"/>
32590 <enum name="GL_POINTS"/>
32591 <enum name="GL_LINES"/>
32592 <enum name="GL_LINE_LOOP"/>
32593 <enum name="GL_LINE_STRIP"/>
32594 <enum name="GL_TRIANGLES"/>
32595 <enum name="GL_TRIANGLE_STRIP"/>
32596 <enum name="GL_TRIANGLE_FAN"/>
32597 <enum name="GL_QUADS"/>
32598 <enum name="GL_NEVER"/>
32599 <enum name="GL_LESS"/>
32600 <enum name="GL_EQUAL"/>
32601 <enum name="GL_LEQUAL"/>
32602 <enum name="GL_GREATER"/>
32603 <enum name="GL_NOTEQUAL"/>
32604 <enum name="GL_GEQUAL"/>
32605 <enum name="GL_ALWAYS"/>
32606 <enum name="GL_ZERO"/>
32607 <enum name="GL_ONE"/>
32608 <enum name="GL_SRC_COLOR"/>
32609 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
32610 <enum name="GL_SRC_ALPHA"/>
32611 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
32612 <enum name="GL_DST_ALPHA"/>
32613 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
32614 <enum name="GL_DST_COLOR"/>
32615 <enum name="GL_ONE_MINUS_DST_COLOR"/>
32616 <enum name="GL_SRC_ALPHA_SATURATE"/>
32617 <enum name="GL_NONE"/>
32618 <enum name="GL_FRONT_LEFT"/>
32619 <enum name="GL_FRONT_RIGHT"/>
32620 <enum name="GL_BACK_LEFT"/>
32621 <enum name="GL_BACK_RIGHT"/>
32622 <enum name="GL_FRONT"/>
32623 <enum name="GL_BACK"/>
32624 <enum name="GL_LEFT"/>
32625 <enum name="GL_RIGHT"/>
32626 <enum name="GL_FRONT_AND_BACK"/>
32627 <enum name="GL_NO_ERROR"/>
32628 <enum name="GL_INVALID_ENUM"/>
32629 <enum name="GL_INVALID_VALUE"/>
32630 <enum name="GL_INVALID_OPERATION"/>
32631 <enum name="GL_OUT_OF_MEMORY"/>
32632 <enum name="GL_CW"/>
32633 <enum name="GL_CCW"/>
32634 <enum name="GL_POINT_SIZE"/>
32635 <enum name="GL_POINT_SIZE_RANGE"/>
32636 <enum name="GL_POINT_SIZE_GRANULARITY"/>
32637 <enum name="GL_LINE_SMOOTH"/>
32638 <enum name="GL_LINE_WIDTH"/>
32639 <enum name="GL_LINE_WIDTH_RANGE"/>
32640 <enum name="GL_LINE_WIDTH_GRANULARITY"/>
32641 <enum name="GL_POLYGON_MODE"/>
32642 <enum name="GL_POLYGON_SMOOTH"/>
32643 <enum name="GL_CULL_FACE"/>
32644 <enum name="GL_CULL_FACE_MODE"/>
32645 <enum name="GL_FRONT_FACE"/>
32646 <enum name="GL_DEPTH_RANGE"/>
32647 <enum name="GL_DEPTH_TEST"/>
32648 <enum name="GL_DEPTH_WRITEMASK"/>
32649 <enum name="GL_DEPTH_CLEAR_VALUE"/>
32650 <enum name="GL_DEPTH_FUNC"/>
32651 <enum name="GL_STENCIL_TEST"/>
32652 <enum name="GL_STENCIL_CLEAR_VALUE"/>
32653 <enum name="GL_STENCIL_FUNC"/>
32654 <enum name="GL_STENCIL_VALUE_MASK"/>
32655 <enum name="GL_STENCIL_FAIL"/>
32656 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
32657 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
32658 <enum name="GL_STENCIL_REF"/>
32659 <enum name="GL_STENCIL_WRITEMASK"/>
32660 <enum name="GL_VIEWPORT"/>
32661 <enum name="GL_DITHER"/>
32662 <enum name="GL_BLEND_DST"/>
32663 <enum name="GL_BLEND_SRC"/>
32664 <enum name="GL_BLEND"/>
32665 <enum name="GL_LOGIC_OP_MODE"/>
32666 <enum name="GL_DRAW_BUFFER"/>
32667 <enum name="GL_READ_BUFFER"/>
32668 <enum name="GL_SCISSOR_BOX"/>
32669 <enum name="GL_SCISSOR_TEST"/>
32670 <enum name="GL_COLOR_CLEAR_VALUE"/>
32671 <enum name="GL_COLOR_WRITEMASK"/>
32672 <enum name="GL_DOUBLEBUFFER"/>
32673 <enum name="GL_STEREO"/>
32674 <enum name="GL_LINE_SMOOTH_HINT"/>
32675 <enum name="GL_POLYGON_SMOOTH_HINT"/>
32676 <enum name="GL_UNPACK_SWAP_BYTES"/>
32677 <enum name="GL_UNPACK_LSB_FIRST"/>
32678 <enum name="GL_UNPACK_ROW_LENGTH"/>
32679 <enum name="GL_UNPACK_SKIP_ROWS"/>
32680 <enum name="GL_UNPACK_SKIP_PIXELS"/>
32681 <enum name="GL_UNPACK_ALIGNMENT"/>
32682 <enum name="GL_PACK_SWAP_BYTES"/>
32683 <enum name="GL_PACK_LSB_FIRST"/>
32684 <enum name="GL_PACK_ROW_LENGTH"/>
32685 <enum name="GL_PACK_SKIP_ROWS"/>
32686 <enum name="GL_PACK_SKIP_PIXELS"/>
32687 <enum name="GL_PACK_ALIGNMENT"/>
32688 <enum name="GL_MAX_TEXTURE_SIZE"/>
32689 <enum name="GL_MAX_VIEWPORT_DIMS"/>
32690 <enum name="GL_SUBPIXEL_BITS"/>
32691 <enum name="GL_TEXTURE_1D"/>
32692 <enum name="GL_TEXTURE_2D"/>
32693 <enum name="GL_TEXTURE_WIDTH"/>
32694 <enum name="GL_TEXTURE_HEIGHT"/>
32695 <enum name="GL_TEXTURE_BORDER_COLOR"/>
32696 <enum name="GL_DONT_CARE"/>
32697 <enum name="GL_FASTEST"/>
32698 <enum name="GL_NICEST"/>
32699 <enum name="GL_BYTE"/>
32700 <enum name="GL_UNSIGNED_BYTE"/>
32701 <enum name="GL_SHORT"/>
32702 <enum name="GL_UNSIGNED_SHORT"/>
32703 <enum name="GL_INT"/>
32704 <enum name="GL_UNSIGNED_INT"/>
32705 <enum name="GL_FLOAT"/>
32706 <enum name="GL_STACK_OVERFLOW"/>
32707 <enum name="GL_STACK_UNDERFLOW"/>
32708 <enum name="GL_CLEAR"/>
32709 <enum name="GL_AND"/>
32710 <enum name="GL_AND_REVERSE"/>
32711 <enum name="GL_COPY"/>
32712 <enum name="GL_AND_INVERTED"/>
32713 <enum name="GL_NOOP"/>
32714 <enum name="GL_XOR"/>
32715 <enum name="GL_OR"/>
32716 <enum name="GL_NOR"/>
32717 <enum name="GL_EQUIV"/>
32718 <enum name="GL_INVERT"/>
32719 <enum name="GL_OR_REVERSE"/>
32720 <enum name="GL_COPY_INVERTED"/>
32721 <enum name="GL_OR_INVERTED"/>
32722 <enum name="GL_NAND"/>
32723 <enum name="GL_SET"/>
32724 <enum name="GL_TEXTURE"/>
32725 <enum name="GL_COLOR"/>
32726 <enum name="GL_DEPTH"/>
32727 <enum name="GL_STENCIL"/>
32728 <enum name="GL_STENCIL_INDEX"/>
32729 <enum name="GL_DEPTH_COMPONENT"/>
32730 <enum name="GL_RED"/>
32731 <enum name="GL_GREEN"/>
32732 <enum name="GL_BLUE"/>
32733 <enum name="GL_ALPHA"/>
32734 <enum name="GL_RGB"/>
32735 <enum name="GL_RGBA"/>
32736 <enum name="GL_POINT"/>
32737 <enum name="GL_LINE"/>
32738 <enum name="GL_FILL"/>
32739 <enum name="GL_KEEP"/>
32740 <enum name="GL_REPLACE"/>
32741 <enum name="GL_INCR"/>
32742 <enum name="GL_DECR"/>
32743 <enum name="GL_VENDOR"/>
32744 <enum name="GL_RENDERER"/>
32745 <enum name="GL_VERSION"/>
32746 <enum name="GL_EXTENSIONS"/>
32747 <enum name="GL_NEAREST"/>
32748 <enum name="GL_LINEAR"/>
32749 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
32750 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
32751 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
32752 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
32753 <enum name="GL_TEXTURE_MAG_FILTER"/>
32754 <enum name="GL_TEXTURE_MIN_FILTER"/>
32755 <enum name="GL_TEXTURE_WRAP_S"/>
32756 <enum name="GL_TEXTURE_WRAP_T"/>
32757 <enum name="GL_REPEAT"/>
32758 <enum name="GL_CURRENT_BIT"/>
32759 <enum name="GL_POINT_BIT"/>
32760 <enum name="GL_LINE_BIT"/>
32761 <enum name="GL_POLYGON_BIT"/>
32762 <enum name="GL_POLYGON_STIPPLE_BIT"/>
32763 <enum name="GL_PIXEL_MODE_BIT"/>
32764 <enum name="GL_LIGHTING_BIT"/>
32765 <enum name="GL_FOG_BIT"/>
32766 <enum name="GL_ACCUM_BUFFER_BIT"/>
32767 <enum name="GL_VIEWPORT_BIT"/>
32768 <enum name="GL_TRANSFORM_BIT"/>
32769 <enum name="GL_ENABLE_BIT"/>
32770 <enum name="GL_HINT_BIT"/>
32771 <enum name="GL_EVAL_BIT"/>
32772 <enum name="GL_LIST_BIT"/>
32773 <enum name="GL_TEXTURE_BIT"/>
32774 <enum name="GL_SCISSOR_BIT"/>
32775 <enum name="GL_ALL_ATTRIB_BITS"/>
32776 <enum name="GL_QUAD_STRIP"/>
32777 <enum name="GL_POLYGON"/>
32778 <enum name="GL_ACCUM"/>
32779 <enum name="GL_LOAD"/>
32780 <enum name="GL_RETURN"/>
32781 <enum name="GL_MULT"/>
32782 <enum name="GL_ADD"/>
32783 <enum name="GL_AUX0"/>
32784 <enum name="GL_AUX1"/>
32785 <enum name="GL_AUX2"/>
32786 <enum name="GL_AUX3"/>
32787 <enum name="GL_2D"/>
32788 <enum name="GL_3D"/>
32789 <enum name="GL_3D_COLOR"/>
32790 <enum name="GL_3D_COLOR_TEXTURE"/>
32791 <enum name="GL_4D_COLOR_TEXTURE"/>
32792 <enum name="GL_PASS_THROUGH_TOKEN"/>
32793 <enum name="GL_POINT_TOKEN"/>
32794 <enum name="GL_LINE_TOKEN"/>
32795 <enum name="GL_POLYGON_TOKEN"/>
32796 <enum name="GL_BITMAP_TOKEN"/>
32797 <enum name="GL_DRAW_PIXEL_TOKEN"/>
32798 <enum name="GL_COPY_PIXEL_TOKEN"/>
32799 <enum name="GL_LINE_RESET_TOKEN"/>
32800 <enum name="GL_EXP"/>
32801 <enum name="GL_EXP2"/>
32802 <enum name="GL_COEFF"/>
32803 <enum name="GL_ORDER"/>
32804 <enum name="GL_DOMAIN"/>
32805 <enum name="GL_PIXEL_MAP_I_TO_I"/>
32806 <enum name="GL_PIXEL_MAP_S_TO_S"/>
32807 <enum name="GL_PIXEL_MAP_I_TO_R"/>
32808 <enum name="GL_PIXEL_MAP_I_TO_G"/>
32809 <enum name="GL_PIXEL_MAP_I_TO_B"/>
32810 <enum name="GL_PIXEL_MAP_I_TO_A"/>
32811 <enum name="GL_PIXEL_MAP_R_TO_R"/>
32812 <enum name="GL_PIXEL_MAP_G_TO_G"/>
32813 <enum name="GL_PIXEL_MAP_B_TO_B"/>
32814 <enum name="GL_PIXEL_MAP_A_TO_A"/>
32815 <enum name="GL_CURRENT_COLOR"/>
32816 <enum name="GL_CURRENT_INDEX"/>
32817 <enum name="GL_CURRENT_NORMAL"/>
32818 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
32819 <enum name="GL_CURRENT_RASTER_COLOR"/>
32820 <enum name="GL_CURRENT_RASTER_INDEX"/>
32821 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
32822 <enum name="GL_CURRENT_RASTER_POSITION"/>
32823 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
32824 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
32825 <enum name="GL_POINT_SMOOTH"/>
32826 <enum name="GL_LINE_STIPPLE"/>
32827 <enum name="GL_LINE_STIPPLE_PATTERN"/>
32828 <enum name="GL_LINE_STIPPLE_REPEAT"/>
32829 <enum name="GL_LIST_MODE"/>
32830 <enum name="GL_MAX_LIST_NESTING"/>
32831 <enum name="GL_LIST_BASE"/>
32832 <enum name="GL_LIST_INDEX"/>
32833 <enum name="GL_POLYGON_STIPPLE"/>
32834 <enum name="GL_EDGE_FLAG"/>
32835 <enum name="GL_LIGHTING"/>
32836 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
32837 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
32838 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
32839 <enum name="GL_SHADE_MODEL"/>
32840 <enum name="GL_COLOR_MATERIAL_FACE"/>
32841 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
32842 <enum name="GL_COLOR_MATERIAL"/>
32843 <enum name="GL_FOG"/>
32844 <enum name="GL_FOG_INDEX"/>
32845 <enum name="GL_FOG_DENSITY"/>
32846 <enum name="GL_FOG_START"/>
32847 <enum name="GL_FOG_END"/>
32848 <enum name="GL_FOG_MODE"/>
32849 <enum name="GL_FOG_COLOR"/>
32850 <enum name="GL_ACCUM_CLEAR_VALUE"/>
32851 <enum name="GL_MATRIX_MODE"/>
32852 <enum name="GL_NORMALIZE"/>
32853 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
32854 <enum name="GL_PROJECTION_STACK_DEPTH"/>
32855 <enum name="GL_TEXTURE_STACK_DEPTH"/>
32856 <enum name="GL_MODELVIEW_MATRIX"/>
32857 <enum name="GL_PROJECTION_MATRIX"/>
32858 <enum name="GL_TEXTURE_MATRIX"/>
32859 <enum name="GL_ATTRIB_STACK_DEPTH"/>
32860 <enum name="GL_ALPHA_TEST"/>
32861 <enum name="GL_ALPHA_TEST_FUNC"/>
32862 <enum name="GL_ALPHA_TEST_REF"/>
32863 <enum name="GL_LOGIC_OP"/>
32864 <enum name="GL_AUX_BUFFERS"/>
32865 <enum name="GL_INDEX_CLEAR_VALUE"/>
32866 <enum name="GL_INDEX_WRITEMASK"/>
32867 <enum name="GL_INDEX_MODE"/>
32868 <enum name="GL_RGBA_MODE"/>
32869 <enum name="GL_RENDER_MODE"/>
32870 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
32871 <enum name="GL_POINT_SMOOTH_HINT"/>
32872 <enum name="GL_FOG_HINT"/>
32873 <enum name="GL_TEXTURE_GEN_S"/>
32874 <enum name="GL_TEXTURE_GEN_T"/>
32875 <enum name="GL_TEXTURE_GEN_R"/>
32876 <enum name="GL_TEXTURE_GEN_Q"/>
32877 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
32878 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
32879 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
32880 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
32881 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
32882 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
32883 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
32884 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
32885 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
32886 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
32887 <enum name="GL_MAP_COLOR"/>
32888 <enum name="GL_MAP_STENCIL"/>
32889 <enum name="GL_INDEX_SHIFT"/>
32890 <enum name="GL_INDEX_OFFSET"/>
32891 <enum name="GL_RED_SCALE"/>
32892 <enum name="GL_RED_BIAS"/>
32893 <enum name="GL_ZOOM_X"/>
32894 <enum name="GL_ZOOM_Y"/>
32895 <enum name="GL_GREEN_SCALE"/>
32896 <enum name="GL_GREEN_BIAS"/>
32897 <enum name="GL_BLUE_SCALE"/>
32898 <enum name="GL_BLUE_BIAS"/>
32899 <enum name="GL_ALPHA_SCALE"/>
32900 <enum name="GL_ALPHA_BIAS"/>
32901 <enum name="GL_DEPTH_SCALE"/>
32902 <enum name="GL_DEPTH_BIAS"/>
32903 <enum name="GL_MAX_EVAL_ORDER"/>
32904 <enum name="GL_MAX_LIGHTS"/>
32905 <enum name="GL_MAX_CLIP_PLANES"/>
32906 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
32907 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
32908 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
32909 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
32910 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
32911 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
32912 <enum name="GL_INDEX_BITS"/>
32913 <enum name="GL_RED_BITS"/>
32914 <enum name="GL_GREEN_BITS"/>
32915 <enum name="GL_BLUE_BITS"/>
32916 <enum name="GL_ALPHA_BITS"/>
32917 <enum name="GL_DEPTH_BITS"/>
32918 <enum name="GL_STENCIL_BITS"/>
32919 <enum name="GL_ACCUM_RED_BITS"/>
32920 <enum name="GL_ACCUM_GREEN_BITS"/>
32921 <enum name="GL_ACCUM_BLUE_BITS"/>
32922 <enum name="GL_ACCUM_ALPHA_BITS"/>
32923 <enum name="GL_NAME_STACK_DEPTH"/>
32924 <enum name="GL_AUTO_NORMAL"/>
32925 <enum name="GL_MAP1_COLOR_4"/>
32926 <enum name="GL_MAP1_INDEX"/>
32927 <enum name="GL_MAP1_NORMAL"/>
32928 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
32929 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
32930 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
32931 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
32932 <enum name="GL_MAP1_VERTEX_3"/>
32933 <enum name="GL_MAP1_VERTEX_4"/>
32934 <enum name="GL_MAP2_COLOR_4"/>
32935 <enum name="GL_MAP2_INDEX"/>
32936 <enum name="GL_MAP2_NORMAL"/>
32937 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
32938 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
32939 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
32940 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
32941 <enum name="GL_MAP2_VERTEX_3"/>
32942 <enum name="GL_MAP2_VERTEX_4"/>
32943 <enum name="GL_MAP1_GRID_DOMAIN"/>
32944 <enum name="GL_MAP1_GRID_SEGMENTS"/>
32945 <enum name="GL_MAP2_GRID_DOMAIN"/>
32946 <enum name="GL_MAP2_GRID_SEGMENTS"/>
32947 <enum name="GL_TEXTURE_COMPONENTS"/>
32948 <enum name="GL_TEXTURE_BORDER"/>
32949 <enum name="GL_AMBIENT"/>
32950 <enum name="GL_DIFFUSE"/>
32951 <enum name="GL_SPECULAR"/>
32952 <enum name="GL_POSITION"/>
32953 <enum name="GL_SPOT_DIRECTION"/>
32954 <enum name="GL_SPOT_EXPONENT"/>
32955 <enum name="GL_SPOT_CUTOFF"/>
32956 <enum name="GL_CONSTANT_ATTENUATION"/>
32957 <enum name="GL_LINEAR_ATTENUATION"/>
32958 <enum name="GL_QUADRATIC_ATTENUATION"/>
32959 <enum name="GL_COMPILE"/>
32960 <enum name="GL_COMPILE_AND_EXECUTE"/>
32961 <enum name="GL_2_BYTES"/>
32962 <enum name="GL_3_BYTES"/>
32963 <enum name="GL_4_BYTES"/>
32964 <enum name="GL_EMISSION"/>
32965 <enum name="GL_SHININESS"/>
32966 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
32967 <enum name="GL_COLOR_INDEXES"/>
32968 <enum name="GL_MODELVIEW"/>
32969 <enum name="GL_PROJECTION"/>
32970 <enum name="GL_COLOR_INDEX"/>
32971 <enum name="GL_LUMINANCE"/>
32972 <enum name="GL_LUMINANCE_ALPHA"/>
32973 <enum name="GL_BITMAP"/>
32974 <enum name="GL_RENDER"/>
32975 <enum name="GL_FEEDBACK"/>
32976 <enum name="GL_SELECT"/>
32977 <enum name="GL_FLAT"/>
32978 <enum name="GL_SMOOTH"/>
32979 <enum name="GL_S"/>
32980 <enum name="GL_T"/>
32981 <enum name="GL_R"/>
32982 <enum name="GL_Q"/>
32983 <enum name="GL_MODULATE"/>
32984 <enum name="GL_DECAL"/>
32985 <enum name="GL_TEXTURE_ENV_MODE"/>
32986 <enum name="GL_TEXTURE_ENV_COLOR"/>
32987 <enum name="GL_TEXTURE_ENV"/>
32988 <enum name="GL_EYE_LINEAR"/>
32989 <enum name="GL_OBJECT_LINEAR"/>
32990 <enum name="GL_SPHERE_MAP"/>
32991 <enum name="GL_TEXTURE_GEN_MODE"/>
32992 <enum name="GL_OBJECT_PLANE"/>
32993 <enum name="GL_EYE_PLANE"/>
32994 <enum name="GL_CLAMP"/>
32995 <enum name="GL_CLIP_PLANE0"/>
32996 <enum name="GL_CLIP_PLANE1"/>
32997 <enum name="GL_CLIP_PLANE2"/>
32998 <enum name="GL_CLIP_PLANE3"/>
32999 <enum name="GL_CLIP_PLANE4"/>
33000 <enum name="GL_CLIP_PLANE5"/>
33001 <enum name="GL_LIGHT0"/>
33002 <enum name="GL_LIGHT1"/>
33003 <enum name="GL_LIGHT2"/>
33004 <enum name="GL_LIGHT3"/>
33005 <enum name="GL_LIGHT4"/>
33006 <enum name="GL_LIGHT5"/>
33007 <enum name="GL_LIGHT6"/>
33008 <enum name="GL_LIGHT7"/>
33009 <command name="glCullFace"/>
33010 <command name="glFrontFace"/>
33011 <command name="glHint"/>
33012 <command name="glLineWidth"/>
33013 <command name="glPointSize"/>
33014 <command name="glPolygonMode"/>
33015 <command name="glScissor"/>
33016 <command name="glTexParameterf"/>
33017 <command name="glTexParameterfv"/>
33018 <command name="glTexParameteri"/>
33019 <command name="glTexParameteriv"/>
33020 <command name="glTexImage1D"/>
33021 <command name="glTexImage2D"/>
33022 <command name="glDrawBuffer"/>
33023 <command name="glClear"/>
33024 <command name="glClearColor"/>
33025 <command name="glClearStencil"/>
33026 <command name="glClearDepth"/>
33027 <command name="glStencilMask"/>
33028 <command name="glColorMask"/>
33029 <command name="glDepthMask"/>
33030 <command name="glDisable"/>
33031 <command name="glEnable"/>
33032 <command name="glFinish"/>
33033 <command name="glFlush"/>
33034 <command name="glBlendFunc"/>
33035 <command name="glLogicOp"/>
33036 <command name="glStencilFunc"/>
33037 <command name="glStencilOp"/>
33038 <command name="glDepthFunc"/>
33039 <command name="glPixelStoref"/>
33040 <command name="glPixelStorei"/>
33041 <command name="glReadBuffer"/>
33042 <command name="glReadPixels"/>
33043 <command name="glGetBooleanv"/>
33044 <command name="glGetDoublev"/>
33045 <command name="glGetError"/>
33046 <command name="glGetFloatv"/>
33047 <command name="glGetIntegerv"/>
33048 <command name="glGetString"/>
33049 <command name="glGetTexImage"/>
33050 <command name="glGetTexParameterfv"/>
33051 <command name="glGetTexParameteriv"/>
33052 <command name="glGetTexLevelParameterfv"/>
33053 <command name="glGetTexLevelParameteriv"/>
33054 <command name="glIsEnabled"/>
33055 <command name="glDepthRange"/>
33056 <command name="glViewport"/>
33057 <command name="glNewList"/>
33058 <command name="glEndList"/>
33059 <command name="glCallList"/>
33060 <command name="glCallLists"/>
33061 <command name="glDeleteLists"/>
33062 <command name="glGenLists"/>
33063 <command name="glListBase"/>
33064 <command name="glBegin"/>
33065 <command name="glBitmap"/>
33066 <command name="glColor3b"/>
33067 <command name="glColor3bv"/>
33068 <command name="glColor3d"/>
33069 <command name="glColor3dv"/>
33070 <command name="glColor3f"/>
33071 <command name="glColor3fv"/>
33072 <command name="glColor3i"/>
33073 <command name="glColor3iv"/>
33074 <command name="glColor3s"/>
33075 <command name="glColor3sv"/>
33076 <command name="glColor3ub"/>
33077 <command name="glColor3ubv"/>
33078 <command name="glColor3ui"/>
33079 <command name="glColor3uiv"/>
33080 <command name="glColor3us"/>
33081 <command name="glColor3usv"/>
33082 <command name="glColor4b"/>
33083 <command name="glColor4bv"/>
33084 <command name="glColor4d"/>
33085 <command name="glColor4dv"/>
33086 <command name="glColor4f"/>
33087 <command name="glColor4fv"/>
33088 <command name="glColor4i"/>
33089 <command name="glColor4iv"/>
33090 <command name="glColor4s"/>
33091 <command name="glColor4sv"/>
33092 <command name="glColor4ub"/>
33093 <command name="glColor4ubv"/>
33094 <command name="glColor4ui"/>
33095 <command name="glColor4uiv"/>
33096 <command name="glColor4us"/>
33097 <command name="glColor4usv"/>
33098 <command name="glEdgeFlag"/>
33099 <command name="glEdgeFlagv"/>
33100 <command name="glEnd"/>
33101 <command name="glIndexd"/>
33102 <command name="glIndexdv"/>
33103 <command name="glIndexf"/>
33104 <command name="glIndexfv"/>
33105 <command name="glIndexi"/>
33106 <command name="glIndexiv"/>
33107 <command name="glIndexs"/>
33108 <command name="glIndexsv"/>
33109 <command name="glNormal3b"/>
33110 <command name="glNormal3bv"/>
33111 <command name="glNormal3d"/>
33112 <command name="glNormal3dv"/>
33113 <command name="glNormal3f"/>
33114 <command name="glNormal3fv"/>
33115 <command name="glNormal3i"/>
33116 <command name="glNormal3iv"/>
33117 <command name="glNormal3s"/>
33118 <command name="glNormal3sv"/>
33119 <command name="glRasterPos2d"/>
33120 <command name="glRasterPos2dv"/>
33121 <command name="glRasterPos2f"/>
33122 <command name="glRasterPos2fv"/>
33123 <command name="glRasterPos2i"/>
33124 <command name="glRasterPos2iv"/>
33125 <command name="glRasterPos2s"/>
33126 <command name="glRasterPos2sv"/>
33127 <command name="glRasterPos3d"/>
33128 <command name="glRasterPos3dv"/>
33129 <command name="glRasterPos3f"/>
33130 <command name="glRasterPos3fv"/>
33131 <command name="glRasterPos3i"/>
33132 <command name="glRasterPos3iv"/>
33133 <command name="glRasterPos3s"/>
33134 <command name="glRasterPos3sv"/>
33135 <command name="glRasterPos4d"/>
33136 <command name="glRasterPos4dv"/>
33137 <command name="glRasterPos4f"/>
33138 <command name="glRasterPos4fv"/>
33139 <command name="glRasterPos4i"/>
33140 <command name="glRasterPos4iv"/>
33141 <command name="glRasterPos4s"/>
33142 <command name="glRasterPos4sv"/>
33143 <command name="glRectd"/>
33144 <command name="glRectdv"/>
33145 <command name="glRectf"/>
33146 <command name="glRectfv"/>
33147 <command name="glRecti"/>
33148 <command name="glRectiv"/>
33149 <command name="glRects"/>
33150 <command name="glRectsv"/>
33151 <command name="glTexCoord1d"/>
33152 <command name="glTexCoord1dv"/>
33153 <command name="glTexCoord1f"/>
33154 <command name="glTexCoord1fv"/>
33155 <command name="glTexCoord1i"/>
33156 <command name="glTexCoord1iv"/>
33157 <command name="glTexCoord1s"/>
33158 <command name="glTexCoord1sv"/>
33159 <command name="glTexCoord2d"/>
33160 <command name="glTexCoord2dv"/>
33161 <command name="glTexCoord2f"/>
33162 <command name="glTexCoord2fv"/>
33163 <command name="glTexCoord2i"/>
33164 <command name="glTexCoord2iv"/>
33165 <command name="glTexCoord2s"/>
33166 <command name="glTexCoord2sv"/>
33167 <command name="glTexCoord3d"/>
33168 <command name="glTexCoord3dv"/>
33169 <command name="glTexCoord3f"/>
33170 <command name="glTexCoord3fv"/>
33171 <command name="glTexCoord3i"/>
33172 <command name="glTexCoord3iv"/>
33173 <command name="glTexCoord3s"/>
33174 <command name="glTexCoord3sv"/>
33175 <command name="glTexCoord4d"/>
33176 <command name="glTexCoord4dv"/>
33177 <command name="glTexCoord4f"/>
33178 <command name="glTexCoord4fv"/>
33179 <command name="glTexCoord4i"/>
33180 <command name="glTexCoord4iv"/>
33181 <command name="glTexCoord4s"/>
33182 <command name="glTexCoord4sv"/>
33183 <command name="glVertex2d"/>
33184 <command name="glVertex2dv"/>
33185 <command name="glVertex2f"/>
33186 <command name="glVertex2fv"/>
33187 <command name="glVertex2i"/>
33188 <command name="glVertex2iv"/>
33189 <command name="glVertex2s"/>
33190 <command name="glVertex2sv"/>
33191 <command name="glVertex3d"/>
33192 <command name="glVertex3dv"/>
33193 <command name="glVertex3f"/>
33194 <command name="glVertex3fv"/>
33195 <command name="glVertex3i"/>
33196 <command name="glVertex3iv"/>
33197 <command name="glVertex3s"/>
33198 <command name="glVertex3sv"/>
33199 <command name="glVertex4d"/>
33200 <command name="glVertex4dv"/>
33201 <command name="glVertex4f"/>
33202 <command name="glVertex4fv"/>
33203 <command name="glVertex4i"/>
33204 <command name="glVertex4iv"/>
33205 <command name="glVertex4s"/>
33206 <command name="glVertex4sv"/>
33207 <command name="glClipPlane"/>
33208 <command name="glColorMaterial"/>
33209 <command name="glFogf"/>
33210 <command name="glFogfv"/>
33211 <command name="glFogi"/>
33212 <command name="glFogiv"/>
33213 <command name="glLightf"/>
33214 <command name="glLightfv"/>
33215 <command name="glLighti"/>
33216 <command name="glLightiv"/>
33217 <command name="glLightModelf"/>
33218 <command name="glLightModelfv"/>
33219 <command name="glLightModeli"/>
33220 <command name="glLightModeliv"/>
33221 <command name="glLineStipple"/>
33222 <command name="glMaterialf"/>
33223 <command name="glMaterialfv"/>
33224 <command name="glMateriali"/>
33225 <command name="glMaterialiv"/>
33226 <command name="glPolygonStipple"/>
33227 <command name="glShadeModel"/>
33228 <command name="glTexEnvf"/>
33229 <command name="glTexEnvfv"/>
33230 <command name="glTexEnvi"/>
33231 <command name="glTexEnviv"/>
33232 <command name="glTexGend"/>
33233 <command name="glTexGendv"/>
33234 <command name="glTexGenf"/>
33235 <command name="glTexGenfv"/>
33236 <command name="glTexGeni"/>
33237 <command name="glTexGeniv"/>
33238 <command name="glFeedbackBuffer"/>
33239 <command name="glSelectBuffer"/>
33240 <command name="glRenderMode"/>
33241 <command name="glInitNames"/>
33242 <command name="glLoadName"/>
33243 <command name="glPassThrough"/>
33244 <command name="glPopName"/>
33245 <command name="glPushName"/>
33246 <command name="glClearAccum"/>
33247 <command name="glClearIndex"/>
33248 <command name="glIndexMask"/>
33249 <command name="glAccum"/>
33250 <command name="glPopAttrib"/>
33251 <command name="glPushAttrib"/>
33252 <command name="glMap1d"/>
33253 <command name="glMap1f"/>
33254 <command name="glMap2d"/>
33255 <command name="glMap2f"/>
33256 <command name="glMapGrid1d"/>
33257 <command name="glMapGrid1f"/>
33258 <command name="glMapGrid2d"/>
33259 <command name="glMapGrid2f"/>
33260 <command name="glEvalCoord1d"/>
33261 <command name="glEvalCoord1dv"/>
33262 <command name="glEvalCoord1f"/>
33263 <command name="glEvalCoord1fv"/>
33264 <command name="glEvalCoord2d"/>
33265 <command name="glEvalCoord2dv"/>
33266 <command name="glEvalCoord2f"/>
33267 <command name="glEvalCoord2fv"/>
33268 <command name="glEvalMesh1"/>
33269 <command name="glEvalPoint1"/>
33270 <command name="glEvalMesh2"/>
33271 <command name="glEvalPoint2"/>
33272 <command name="glAlphaFunc"/>
33273 <command name="glPixelZoom"/>
33274 <command name="glPixelTransferf"/>
33275 <command name="glPixelTransferi"/>
33276 <command name="glPixelMapfv"/>
33277 <command name="glPixelMapuiv"/>
33278 <command name="glPixelMapusv"/>
33279 <command name="glCopyPixels"/>
33280 <command name="glDrawPixels"/>
33281 <command name="glGetClipPlane"/>
33282 <command name="glGetLightfv"/>
33283 <command name="glGetLightiv"/>
33284 <command name="glGetMapdv"/>
33285 <command name="glGetMapfv"/>
33286 <command name="glGetMapiv"/>
33287 <command name="glGetMaterialfv"/>
33288 <command name="glGetMaterialiv"/>
33289 <command name="glGetPixelMapfv"/>
33290 <command name="glGetPixelMapuiv"/>
33291 <command name="glGetPixelMapusv"/>
33292 <command name="glGetPolygonStipple"/>
33293 <command name="glGetTexEnvfv"/>
33294 <command name="glGetTexEnviv"/>
33295 <command name="glGetTexGendv"/>
33296 <command name="glGetTexGenfv"/>
33297 <command name="glGetTexGeniv"/>
33298 <command name="glIsList"/>
33299 <command name="glFrustum"/>
33300 <command name="glLoadIdentity"/>
33301 <command name="glLoadMatrixf"/>
33302 <command name="glLoadMatrixd"/>
33303 <command name="glMatrixMode"/>
33304 <command name="glMultMatrixf"/>
33305 <command name="glMultMatrixd"/>
33306 <command name="glOrtho"/>
33307 <command name="glPopMatrix"/>
33308 <command name="glPushMatrix"/>
33309 <command name="glRotated"/>
33310 <command name="glRotatef"/>
33311 <command name="glScaled"/>
33312 <command name="glScalef"/>
33313 <command name="glTranslated"/>
33314 <command name="glTranslatef"/>
33315 </require>
33316 </feature>
33317 <feature api="gl" name="GL_VERSION_1_1" number="1.1">
33318 <require>
33319 <type name="GLclampf" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
33320 <type name="GLclampd" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
33321 <enum name="GL_COLOR_LOGIC_OP"/>
33322 <enum name="GL_POLYGON_OFFSET_UNITS"/>
33323 <enum name="GL_POLYGON_OFFSET_POINT"/>
33324 <enum name="GL_POLYGON_OFFSET_LINE"/>
33325 <enum name="GL_POLYGON_OFFSET_FILL"/>
33326 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
33327 <enum name="GL_TEXTURE_BINDING_1D"/>
33328 <enum name="GL_TEXTURE_BINDING_2D"/>
33329 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
33330 <enum name="GL_TEXTURE_RED_SIZE"/>
33331 <enum name="GL_TEXTURE_GREEN_SIZE"/>
33332 <enum name="GL_TEXTURE_BLUE_SIZE"/>
33333 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
33334 <enum name="GL_DOUBLE"/>
33335 <enum name="GL_PROXY_TEXTURE_1D"/>
33336 <enum name="GL_PROXY_TEXTURE_2D"/>
33337 <enum name="GL_R3_G3_B2"/>
33338 <enum name="GL_RGB4"/>
33339 <enum name="GL_RGB5"/>
33340 <enum name="GL_RGB8"/>
33341 <enum name="GL_RGB10"/>
33342 <enum name="GL_RGB12"/>
33343 <enum name="GL_RGB16"/>
33344 <enum name="GL_RGBA2"/>
33345 <enum name="GL_RGBA4"/>
33346 <enum name="GL_RGB5_A1"/>
33347 <enum name="GL_RGBA8"/>
33348 <enum name="GL_RGB10_A2"/>
33349 <enum name="GL_RGBA12"/>
33350 <enum name="GL_RGBA16"/>
33351 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
33352 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
33353 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
33354 <enum name="GL_VERTEX_ARRAY_POINTER"/>
33355 <enum name="GL_NORMAL_ARRAY_POINTER"/>
33356 <enum name="GL_COLOR_ARRAY_POINTER"/>
33357 <enum name="GL_INDEX_ARRAY_POINTER"/>
33358 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
33359 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
33360 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
33361 <enum name="GL_SELECTION_BUFFER_POINTER"/>
33362 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
33363 <enum name="GL_INDEX_LOGIC_OP"/>
33364 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
33365 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
33366 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
33367 <enum name="GL_SELECTION_BUFFER_SIZE"/>
33368 <enum name="GL_VERTEX_ARRAY"/>
33369 <enum name="GL_NORMAL_ARRAY"/>
33370 <enum name="GL_COLOR_ARRAY"/>
33371 <enum name="GL_INDEX_ARRAY"/>
33372 <enum name="GL_TEXTURE_COORD_ARRAY"/>
33373 <enum name="GL_EDGE_FLAG_ARRAY"/>
33374 <enum name="GL_VERTEX_ARRAY_SIZE"/>
33375 <enum name="GL_VERTEX_ARRAY_TYPE"/>
33376 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
33377 <enum name="GL_NORMAL_ARRAY_TYPE"/>
33378 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
33379 <enum name="GL_COLOR_ARRAY_SIZE"/>
33380 <enum name="GL_COLOR_ARRAY_TYPE"/>
33381 <enum name="GL_COLOR_ARRAY_STRIDE"/>
33382 <enum name="GL_INDEX_ARRAY_TYPE"/>
33383 <enum name="GL_INDEX_ARRAY_STRIDE"/>
33384 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
33385 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
33386 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
33387 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
33388 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
33389 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
33390 <enum name="GL_TEXTURE_PRIORITY"/>
33391 <enum name="GL_TEXTURE_RESIDENT"/>
33392 <enum name="GL_ALPHA4"/>
33393 <enum name="GL_ALPHA8"/>
33394 <enum name="GL_ALPHA12"/>
33395 <enum name="GL_ALPHA16"/>
33396 <enum name="GL_LUMINANCE4"/>
33397 <enum name="GL_LUMINANCE8"/>
33398 <enum name="GL_LUMINANCE12"/>
33399 <enum name="GL_LUMINANCE16"/>
33400 <enum name="GL_LUMINANCE4_ALPHA4"/>
33401 <enum name="GL_LUMINANCE6_ALPHA2"/>
33402 <enum name="GL_LUMINANCE8_ALPHA8"/>
33403 <enum name="GL_LUMINANCE12_ALPHA4"/>
33404 <enum name="GL_LUMINANCE12_ALPHA12"/>
33405 <enum name="GL_LUMINANCE16_ALPHA16"/>
33406 <enum name="GL_INTENSITY"/>
33407 <enum name="GL_INTENSITY4"/>
33408 <enum name="GL_INTENSITY8"/>
33409 <enum name="GL_INTENSITY12"/>
33410 <enum name="GL_INTENSITY16"/>
33411 <enum name="GL_V2F"/>
33412 <enum name="GL_V3F"/>
33413 <enum name="GL_C4UB_V2F"/>
33414 <enum name="GL_C4UB_V3F"/>
33415 <enum name="GL_C3F_V3F"/>
33416 <enum name="GL_N3F_V3F"/>
33417 <enum name="GL_C4F_N3F_V3F"/>
33418 <enum name="GL_T2F_V3F"/>
33419 <enum name="GL_T4F_V4F"/>
33420 <enum name="GL_T2F_C4UB_V3F"/>
33421 <enum name="GL_T2F_C3F_V3F"/>
33422 <enum name="GL_T2F_N3F_V3F"/>
33423 <enum name="GL_T2F_C4F_N3F_V3F"/>
33424 <enum name="GL_T4F_C4F_N3F_V4F"/>
33425 <command name="glDrawArrays"/>
33426 <command name="glDrawElements"/>
33427 <command name="glGetPointerv"/>
33428 <command name="glPolygonOffset"/>
33429 <command name="glCopyTexImage1D"/>
33430 <command name="glCopyTexImage2D"/>
33431 <command name="glCopyTexSubImage1D"/>
33432 <command name="glCopyTexSubImage2D"/>
33433 <command name="glTexSubImage1D"/>
33434 <command name="glTexSubImage2D"/>
33435 <command name="glBindTexture"/>
33436 <command name="glDeleteTextures"/>
33437 <command name="glGenTextures"/>
33438 <command name="glIsTexture"/>
33439 <command name="glArrayElement"/>
33440 <command name="glColorPointer"/>
33441 <command name="glDisableClientState"/>
33442 <command name="glEdgeFlagPointer"/>
33443 <command name="glEnableClientState"/>
33444 <command name="glIndexPointer"/>
33445 <command name="glInterleavedArrays"/>
33446 <command name="glNormalPointer"/>
33447 <command name="glTexCoordPointer"/>
33448 <command name="glVertexPointer"/>
33449 <command name="glAreTexturesResident"/>
33450 <command name="glPrioritizeTextures"/>
33451 <command name="glIndexub"/>
33452 <command name="glIndexubv"/>
33453 <command name="glPopClientAttrib"/>
33454 <command name="glPushClientAttrib"/>
33455 </require>
33456 </feature>
33457 <feature api="gl" name="GL_VERSION_1_2" number="1.2">
33458 <require>
33459 <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
33460 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
33461 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
33462 <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
33463 <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
33464 <enum name="GL_TEXTURE_BINDING_3D"/>
33465 <enum name="GL_PACK_SKIP_IMAGES"/>
33466 <enum name="GL_PACK_IMAGE_HEIGHT"/>
33467 <enum name="GL_UNPACK_SKIP_IMAGES"/>
33468 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
33469 <enum name="GL_TEXTURE_3D"/>
33470 <enum name="GL_PROXY_TEXTURE_3D"/>
33471 <enum name="GL_TEXTURE_DEPTH"/>
33472 <enum name="GL_TEXTURE_WRAP_R"/>
33473 <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
33474 <enum name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
33475 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
33476 <enum name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
33477 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
33478 <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
33479 <enum name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
33480 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
33481 <enum name="GL_BGR"/>
33482 <enum name="GL_BGRA"/>
33483 <enum name="GL_MAX_ELEMENTS_VERTICES"/>
33484 <enum name="GL_MAX_ELEMENTS_INDICES"/>
33485 <enum name="GL_CLAMP_TO_EDGE"/>
33486 <enum name="GL_TEXTURE_MIN_LOD"/>
33487 <enum name="GL_TEXTURE_MAX_LOD"/>
33488 <enum name="GL_TEXTURE_BASE_LEVEL"/>
33489 <enum name="GL_TEXTURE_MAX_LEVEL"/>
33490 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
33491 <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
33492 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
33493 <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
33494 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
33495 <enum name="GL_RESCALE_NORMAL"/>
33496 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
33497 <enum name="GL_SINGLE_COLOR"/>
33498 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
33499 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
33500 <command name="glDrawRangeElements"/>
33501 <command name="glTexImage3D"/>
33502 <command name="glTexSubImage3D"/>
33503 <command name="glCopyTexSubImage3D"/>
33504 </require>
33505 </feature>
33506 <feature api="gl" name="GL_VERSION_1_3" number="1.3">
33507 <require>
33508 <enum name="GL_TEXTURE0"/>
33509 <enum name="GL_TEXTURE1"/>
33510 <enum name="GL_TEXTURE2"/>
33511 <enum name="GL_TEXTURE3"/>
33512 <enum name="GL_TEXTURE4"/>
33513 <enum name="GL_TEXTURE5"/>
33514 <enum name="GL_TEXTURE6"/>
33515 <enum name="GL_TEXTURE7"/>
33516 <enum name="GL_TEXTURE8"/>
33517 <enum name="GL_TEXTURE9"/>
33518 <enum name="GL_TEXTURE10"/>
33519 <enum name="GL_TEXTURE11"/>
33520 <enum name="GL_TEXTURE12"/>
33521 <enum name="GL_TEXTURE13"/>
33522 <enum name="GL_TEXTURE14"/>
33523 <enum name="GL_TEXTURE15"/>
33524 <enum name="GL_TEXTURE16"/>
33525 <enum name="GL_TEXTURE17"/>
33526 <enum name="GL_TEXTURE18"/>
33527 <enum name="GL_TEXTURE19"/>
33528 <enum name="GL_TEXTURE20"/>
33529 <enum name="GL_TEXTURE21"/>
33530 <enum name="GL_TEXTURE22"/>
33531 <enum name="GL_TEXTURE23"/>
33532 <enum name="GL_TEXTURE24"/>
33533 <enum name="GL_TEXTURE25"/>
33534 <enum name="GL_TEXTURE26"/>
33535 <enum name="GL_TEXTURE27"/>
33536 <enum name="GL_TEXTURE28"/>
33537 <enum name="GL_TEXTURE29"/>
33538 <enum name="GL_TEXTURE30"/>
33539 <enum name="GL_TEXTURE31"/>
33540 <enum name="GL_ACTIVE_TEXTURE"/>
33541 <enum name="GL_MULTISAMPLE"/>
33542 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
33543 <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
33544 <enum name="GL_SAMPLE_COVERAGE"/>
33545 <enum name="GL_SAMPLE_BUFFERS"/>
33546 <enum name="GL_SAMPLES"/>
33547 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
33548 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
33549 <enum name="GL_TEXTURE_CUBE_MAP"/>
33550 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
33551 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
33552 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
33553 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
33554 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
33555 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
33556 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
33557 <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
33558 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
33559 <enum name="GL_COMPRESSED_RGB"/>
33560 <enum name="GL_COMPRESSED_RGBA"/>
33561 <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
33562 <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
33563 <enum name="GL_TEXTURE_COMPRESSED"/>
33564 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
33565 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
33566 <enum name="GL_CLAMP_TO_BORDER"/>
33567 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
33568 <enum name="GL_MAX_TEXTURE_UNITS"/>
33569 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
33570 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
33571 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
33572 <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
33573 <enum name="GL_MULTISAMPLE_BIT"/>
33574 <enum name="GL_NORMAL_MAP"/>
33575 <enum name="GL_REFLECTION_MAP"/>
33576 <enum name="GL_COMPRESSED_ALPHA"/>
33577 <enum name="GL_COMPRESSED_LUMINANCE"/>
33578 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
33579 <enum name="GL_COMPRESSED_INTENSITY"/>
33580 <enum name="GL_COMBINE"/>
33581 <enum name="GL_COMBINE_RGB"/>
33582 <enum name="GL_COMBINE_ALPHA"/>
33583 <enum name="GL_SOURCE0_RGB"/>
33584 <enum name="GL_SOURCE1_RGB"/>
33585 <enum name="GL_SOURCE2_RGB"/>
33586 <enum name="GL_SOURCE0_ALPHA"/>
33587 <enum name="GL_SOURCE1_ALPHA"/>
33588 <enum name="GL_SOURCE2_ALPHA"/>
33589 <enum name="GL_OPERAND0_RGB"/>
33590 <enum name="GL_OPERAND1_RGB"/>
33591 <enum name="GL_OPERAND2_RGB"/>
33592 <enum name="GL_OPERAND0_ALPHA"/>
33593 <enum name="GL_OPERAND1_ALPHA"/>
33594 <enum name="GL_OPERAND2_ALPHA"/>
33595 <enum name="GL_RGB_SCALE"/>
33596 <enum name="GL_ADD_SIGNED"/>
33597 <enum name="GL_INTERPOLATE"/>
33598 <enum name="GL_SUBTRACT"/>
33599 <enum name="GL_CONSTANT"/>
33600 <enum name="GL_PRIMARY_COLOR"/>
33601 <enum name="GL_PREVIOUS"/>
33602 <enum name="GL_DOT3_RGB"/>
33603 <enum name="GL_DOT3_RGBA"/>
33604 <command name="glActiveTexture"/>
33605 <command name="glSampleCoverage"/>
33606 <command name="glCompressedTexImage3D"/>
33607 <command name="glCompressedTexImage2D"/>
33608 <command name="glCompressedTexImage1D"/>
33609 <command name="glCompressedTexSubImage3D"/>
33610 <command name="glCompressedTexSubImage2D"/>
33611 <command name="glCompressedTexSubImage1D"/>
33612 <command name="glGetCompressedTexImage"/>
33613 <command name="glClientActiveTexture"/>
33614 <command name="glMultiTexCoord1d"/>
33615 <command name="glMultiTexCoord1dv"/>
33616 <command name="glMultiTexCoord1f"/>
33617 <command name="glMultiTexCoord1fv"/>
33618 <command name="glMultiTexCoord1i"/>
33619 <command name="glMultiTexCoord1iv"/>
33620 <command name="glMultiTexCoord1s"/>
33621 <command name="glMultiTexCoord1sv"/>
33622 <command name="glMultiTexCoord2d"/>
33623 <command name="glMultiTexCoord2dv"/>
33624 <command name="glMultiTexCoord2f"/>
33625 <command name="glMultiTexCoord2fv"/>
33626 <command name="glMultiTexCoord2i"/>
33627 <command name="glMultiTexCoord2iv"/>
33628 <command name="glMultiTexCoord2s"/>
33629 <command name="glMultiTexCoord2sv"/>
33630 <command name="glMultiTexCoord3d"/>
33631 <command name="glMultiTexCoord3dv"/>
33632 <command name="glMultiTexCoord3f"/>
33633 <command name="glMultiTexCoord3fv"/>
33634 <command name="glMultiTexCoord3i"/>
33635 <command name="glMultiTexCoord3iv"/>
33636 <command name="glMultiTexCoord3s"/>
33637 <command name="glMultiTexCoord3sv"/>
33638 <command name="glMultiTexCoord4d"/>
33639 <command name="glMultiTexCoord4dv"/>
33640 <command name="glMultiTexCoord4f"/>
33641 <command name="glMultiTexCoord4fv"/>
33642 <command name="glMultiTexCoord4i"/>
33643 <command name="glMultiTexCoord4iv"/>
33644 <command name="glMultiTexCoord4s"/>
33645 <command name="glMultiTexCoord4sv"/>
33646 <command name="glLoadTransposeMatrixf"/>
33647 <command name="glLoadTransposeMatrixd"/>
33648 <command name="glMultTransposeMatrixf"/>
33649 <command name="glMultTransposeMatrixd"/>
33650 </require>
33651 </feature>
33652 <feature api="gl" name="GL_VERSION_1_4" number="1.4">
33653 <require>
33654 <enum name="GL_BLEND_DST_RGB"/>
33655 <enum name="GL_BLEND_SRC_RGB"/>
33656 <enum name="GL_BLEND_DST_ALPHA"/>
33657 <enum name="GL_BLEND_SRC_ALPHA"/>
33658 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
33659 <enum name="GL_DEPTH_COMPONENT16"/>
33660 <enum name="GL_DEPTH_COMPONENT24"/>
33661 <enum name="GL_DEPTH_COMPONENT32"/>
33662 <enum name="GL_MIRRORED_REPEAT"/>
33663 <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
33664 <enum name="GL_TEXTURE_LOD_BIAS"/>
33665 <enum name="GL_INCR_WRAP"/>
33666 <enum name="GL_DECR_WRAP"/>
33667 <enum name="GL_TEXTURE_DEPTH_SIZE"/>
33668 <enum name="GL_TEXTURE_COMPARE_MODE"/>
33669 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
33670 <enum name="GL_POINT_SIZE_MIN"/>
33671 <enum name="GL_POINT_SIZE_MAX"/>
33672 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
33673 <enum name="GL_GENERATE_MIPMAP"/>
33674 <enum name="GL_GENERATE_MIPMAP_HINT"/>
33675 <enum name="GL_FOG_COORDINATE_SOURCE"/>
33676 <enum name="GL_FOG_COORDINATE"/>
33677 <enum name="GL_FRAGMENT_DEPTH"/>
33678 <enum name="GL_CURRENT_FOG_COORDINATE"/>
33679 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
33680 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
33681 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
33682 <enum name="GL_FOG_COORDINATE_ARRAY"/>
33683 <enum name="GL_COLOR_SUM"/>
33684 <enum name="GL_CURRENT_SECONDARY_COLOR"/>
33685 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
33686 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
33687 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
33688 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
33689 <enum name="GL_SECONDARY_COLOR_ARRAY"/>
33690 <enum name="GL_TEXTURE_FILTER_CONTROL"/>
33691 <enum name="GL_DEPTH_TEXTURE_MODE"/>
33692 <enum name="GL_COMPARE_R_TO_TEXTURE"/>
33693 <command name="glBlendFuncSeparate"/>
33694 <command name="glMultiDrawArrays"/>
33695 <command name="glMultiDrawElements"/>
33696 <command name="glPointParameterf"/>
33697 <command name="glPointParameterfv"/>
33698 <command name="glPointParameteri"/>
33699 <command name="glPointParameteriv"/>
33700 <command name="glFogCoordf"/>
33701 <command name="glFogCoordfv"/>
33702 <command name="glFogCoordd"/>
33703 <command name="glFogCoorddv"/>
33704 <command name="glFogCoordPointer"/>
33705 <command name="glSecondaryColor3b"/>
33706 <command name="glSecondaryColor3bv"/>
33707 <command name="glSecondaryColor3d"/>
33708 <command name="glSecondaryColor3dv"/>
33709 <command name="glSecondaryColor3f"/>
33710 <command name="glSecondaryColor3fv"/>
33711 <command name="glSecondaryColor3i"/>
33712 <command name="glSecondaryColor3iv"/>
33713 <command name="glSecondaryColor3s"/>
33714 <command name="glSecondaryColor3sv"/>
33715 <command name="glSecondaryColor3ub"/>
33716 <command name="glSecondaryColor3ubv"/>
33717 <command name="glSecondaryColor3ui"/>
33718 <command name="glSecondaryColor3uiv"/>
33719 <command name="glSecondaryColor3us"/>
33720 <command name="glSecondaryColor3usv"/>
33721 <command name="glSecondaryColorPointer"/>
33722 <command name="glWindowPos2d"/>
33723 <command name="glWindowPos2dv"/>
33724 <command name="glWindowPos2f"/>
33725 <command name="glWindowPos2fv"/>
33726 <command name="glWindowPos2i"/>
33727 <command name="glWindowPos2iv"/>
33728 <command name="glWindowPos2s"/>
33729 <command name="glWindowPos2sv"/>
33730 <command name="glWindowPos3d"/>
33731 <command name="glWindowPos3dv"/>
33732 <command name="glWindowPos3f"/>
33733 <command name="glWindowPos3fv"/>
33734 <command name="glWindowPos3i"/>
33735 <command name="glWindowPos3iv"/>
33736 <command name="glWindowPos3s"/>
33737 <command name="glWindowPos3sv"/>
33738 </require>
33739 <require comment="Promoted from ARB_imaging subset to core">
33740 <enum name="GL_BLEND_COLOR"/>
33741 <enum name="GL_BLEND_EQUATION"/>
33742 <enum name="GL_CONSTANT_COLOR"/>
33743 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
33744 <enum name="GL_CONSTANT_ALPHA"/>
33745 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
33746 <enum name="GL_FUNC_ADD"/>
33747 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
33748 <enum name="GL_FUNC_SUBTRACT"/>
33749 <enum name="GL_MIN"/>
33750 <enum name="GL_MAX"/>
33751 <command name="glBlendColor"/>
33752 <command name="glBlendEquation"/>
33753 </require>
33754 </feature>
33755 <feature api="gl" name="GL_VERSION_1_5" number="1.5">
33756 <require>
33757 <enum name="GL_BUFFER_SIZE"/>
33758 <enum name="GL_BUFFER_USAGE"/>
33759 <enum name="GL_QUERY_COUNTER_BITS"/>
33760 <enum name="GL_CURRENT_QUERY"/>
33761 <enum name="GL_QUERY_RESULT"/>
33762 <enum name="GL_QUERY_RESULT_AVAILABLE"/>
33763 <enum name="GL_ARRAY_BUFFER"/>
33764 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
33765 <enum name="GL_ARRAY_BUFFER_BINDING"/>
33766 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
33767 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
33768 <enum name="GL_READ_ONLY"/>
33769 <enum name="GL_WRITE_ONLY"/>
33770 <enum name="GL_READ_WRITE"/>
33771 <enum name="GL_BUFFER_ACCESS"/>
33772 <enum name="GL_BUFFER_MAPPED"/>
33773 <enum name="GL_BUFFER_MAP_POINTER"/>
33774 <enum name="GL_STREAM_DRAW"/>
33775 <enum name="GL_STREAM_READ"/>
33776 <enum name="GL_STREAM_COPY"/>
33777 <enum name="GL_STATIC_DRAW"/>
33778 <enum name="GL_STATIC_READ"/>
33779 <enum name="GL_STATIC_COPY"/>
33780 <enum name="GL_DYNAMIC_DRAW"/>
33781 <enum name="GL_DYNAMIC_READ"/>
33782 <enum name="GL_DYNAMIC_COPY"/>
33783 <enum name="GL_SAMPLES_PASSED"/>
33784 <enum name="GL_SRC1_ALPHA"/>
33785 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
33786 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
33787 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
33788 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
33789 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
33790 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
33791 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
33792 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
33793 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
33794 <enum name="GL_FOG_COORD_SRC"/>
33795 <enum name="GL_FOG_COORD"/>
33796 <enum name="GL_CURRENT_FOG_COORD"/>
33797 <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
33798 <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
33799 <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
33800 <enum name="GL_FOG_COORD_ARRAY"/>
33801 <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
33802 <enum name="GL_SRC0_RGB"/>
33803 <enum name="GL_SRC1_RGB"/>
33804 <enum name="GL_SRC2_RGB"/>
33805 <enum name="GL_SRC0_ALPHA"/>
33806 <enum name="GL_SRC2_ALPHA"/>
33807 <command name="glGenQueries"/>
33808 <command name="glDeleteQueries"/>
33809 <command name="glIsQuery"/>
33810 <command name="glBeginQuery"/>
33811 <command name="glEndQuery"/>
33812 <command name="glGetQueryiv"/>
33813 <command name="glGetQueryObjectiv"/>
33814 <command name="glGetQueryObjectuiv"/>
33815 <command name="glBindBuffer"/>
33816 <command name="glDeleteBuffers"/>
33817 <command name="glGenBuffers"/>
33818 <command name="glIsBuffer"/>
33819 <command name="glBufferData"/>
33820 <command name="glBufferSubData"/>
33821 <command name="glGetBufferSubData"/>
33822 <command name="glMapBuffer"/>
33823 <command name="glUnmapBuffer"/>
33824 <command name="glGetBufferParameteriv"/>
33825 <command name="glGetBufferPointerv"/>
33826 </require>
33827 </feature>
33828 <feature api="gl" name="GL_VERSION_2_0" number="2.0">
33829 <require>
33830 <enum name="GL_BLEND_EQUATION_RGB"/>
33831 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
33832 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
33833 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
33834 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
33835 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
33836 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
33837 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
33838 <enum name="GL_STENCIL_BACK_FUNC"/>
33839 <enum name="GL_STENCIL_BACK_FAIL"/>
33840 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
33841 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
33842 <enum name="GL_MAX_DRAW_BUFFERS"/>
33843 <enum name="GL_DRAW_BUFFER0"/>
33844 <enum name="GL_DRAW_BUFFER1"/>
33845 <enum name="GL_DRAW_BUFFER2"/>
33846 <enum name="GL_DRAW_BUFFER3"/>
33847 <enum name="GL_DRAW_BUFFER4"/>
33848 <enum name="GL_DRAW_BUFFER5"/>
33849 <enum name="GL_DRAW_BUFFER6"/>
33850 <enum name="GL_DRAW_BUFFER7"/>
33851 <enum name="GL_DRAW_BUFFER8"/>
33852 <enum name="GL_DRAW_BUFFER9"/>
33853 <enum name="GL_DRAW_BUFFER10"/>
33854 <enum name="GL_DRAW_BUFFER11"/>
33855 <enum name="GL_DRAW_BUFFER12"/>
33856 <enum name="GL_DRAW_BUFFER13"/>
33857 <enum name="GL_DRAW_BUFFER14"/>
33858 <enum name="GL_DRAW_BUFFER15"/>
33859 <enum name="GL_BLEND_EQUATION_ALPHA"/>
33860 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
33861 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
33862 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
33863 <enum name="GL_FRAGMENT_SHADER"/>
33864 <enum name="GL_VERTEX_SHADER"/>
33865 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
33866 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
33867 <enum name="GL_MAX_VARYING_FLOATS"/>
33868 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
33869 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
33870 <enum name="GL_SHADER_TYPE"/>
33871 <enum name="GL_FLOAT_VEC2"/>
33872 <enum name="GL_FLOAT_VEC3"/>
33873 <enum name="GL_FLOAT_VEC4"/>
33874 <enum name="GL_INT_VEC2"/>
33875 <enum name="GL_INT_VEC3"/>
33876 <enum name="GL_INT_VEC4"/>
33877 <enum name="GL_BOOL"/>
33878 <enum name="GL_BOOL_VEC2"/>
33879 <enum name="GL_BOOL_VEC3"/>
33880 <enum name="GL_BOOL_VEC4"/>
33881 <enum name="GL_FLOAT_MAT2"/>
33882 <enum name="GL_FLOAT_MAT3"/>
33883 <enum name="GL_FLOAT_MAT4"/>
33884 <enum name="GL_SAMPLER_1D"/>
33885 <enum name="GL_SAMPLER_2D"/>
33886 <enum name="GL_SAMPLER_3D"/>
33887 <enum name="GL_SAMPLER_CUBE"/>
33888 <enum name="GL_SAMPLER_1D_SHADOW"/>
33889 <enum name="GL_SAMPLER_2D_SHADOW"/>
33890 <enum name="GL_DELETE_STATUS"/>
33891 <enum name="GL_COMPILE_STATUS"/>
33892 <enum name="GL_LINK_STATUS"/>
33893 <enum name="GL_VALIDATE_STATUS"/>
33894 <enum name="GL_INFO_LOG_LENGTH"/>
33895 <enum name="GL_ATTACHED_SHADERS"/>
33896 <enum name="GL_ACTIVE_UNIFORMS"/>
33897 <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
33898 <enum name="GL_SHADER_SOURCE_LENGTH"/>
33899 <enum name="GL_ACTIVE_ATTRIBUTES"/>
33900 <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
33901 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
33902 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
33903 <enum name="GL_CURRENT_PROGRAM"/>
33904 <enum name="GL_POINT_SPRITE_COORD_ORIGIN"/>
33905 <enum name="GL_LOWER_LEFT"/>
33906 <enum name="GL_UPPER_LEFT"/>
33907 <enum name="GL_STENCIL_BACK_REF"/>
33908 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
33909 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
33910 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
33911 <enum name="GL_POINT_SPRITE"/>
33912 <enum name="GL_COORD_REPLACE"/>
33913 <enum name="GL_MAX_TEXTURE_COORDS"/>
33914 <command name="glBlendEquationSeparate"/>
33915 <command name="glDrawBuffers"/>
33916 <command name="glStencilOpSeparate"/>
33917 <command name="glStencilFuncSeparate"/>
33918 <command name="glStencilMaskSeparate"/>
33919 <command name="glAttachShader"/>
33920 <command name="glBindAttribLocation"/>
33921 <command name="glCompileShader"/>
33922 <command name="glCreateProgram"/>
33923 <command name="glCreateShader"/>
33924 <command name="glDeleteProgram"/>
33925 <command name="glDeleteShader"/>
33926 <command name="glDetachShader"/>
33927 <command name="glDisableVertexAttribArray"/>
33928 <command name="glEnableVertexAttribArray"/>
33929 <command name="glGetActiveAttrib"/>
33930 <command name="glGetActiveUniform"/>
33931 <command name="glGetAttachedShaders"/>
33932 <command name="glGetAttribLocation"/>
33933 <command name="glGetProgramiv"/>
33934 <command name="glGetProgramInfoLog"/>
33935 <command name="glGetShaderiv"/>
33936 <command name="glGetShaderInfoLog"/>
33937 <command name="glGetShaderSource"/>
33938 <command name="glGetUniformLocation"/>
33939 <command name="glGetUniformfv"/>
33940 <command name="glGetUniformiv"/>
33941 <command name="glGetVertexAttribdv"/>
33942 <command name="glGetVertexAttribfv"/>
33943 <command name="glGetVertexAttribiv"/>
33944 <command name="glGetVertexAttribPointerv"/>
33945 <command name="glIsProgram"/>
33946 <command name="glIsShader"/>
33947 <command name="glLinkProgram"/>
33948 <command name="glShaderSource"/>
33949 <command name="glUseProgram"/>
33950 <command name="glUniform1f"/>
33951 <command name="glUniform2f"/>
33952 <command name="glUniform3f"/>
33953 <command name="glUniform4f"/>
33954 <command name="glUniform1i"/>
33955 <command name="glUniform2i"/>
33956 <command name="glUniform3i"/>
33957 <command name="glUniform4i"/>
33958 <command name="glUniform1fv"/>
33959 <command name="glUniform2fv"/>
33960 <command name="glUniform3fv"/>
33961 <command name="glUniform4fv"/>
33962 <command name="glUniform1iv"/>
33963 <command name="glUniform2iv"/>
33964 <command name="glUniform3iv"/>
33965 <command name="glUniform4iv"/>
33966 <command name="glUniformMatrix2fv"/>
33967 <command name="glUniformMatrix3fv"/>
33968 <command name="glUniformMatrix4fv"/>
33969 <command name="glValidateProgram"/>
33970 <command name="glVertexAttrib1d"/>
33971 <command name="glVertexAttrib1dv"/>
33972 <command name="glVertexAttrib1f"/>
33973 <command name="glVertexAttrib1fv"/>
33974 <command name="glVertexAttrib1s"/>
33975 <command name="glVertexAttrib1sv"/>
33976 <command name="glVertexAttrib2d"/>
33977 <command name="glVertexAttrib2dv"/>
33978 <command name="glVertexAttrib2f"/>
33979 <command name="glVertexAttrib2fv"/>
33980 <command name="glVertexAttrib2s"/>
33981 <command name="glVertexAttrib2sv"/>
33982 <command name="glVertexAttrib3d"/>
33983 <command name="glVertexAttrib3dv"/>
33984 <command name="glVertexAttrib3f"/>
33985 <command name="glVertexAttrib3fv"/>
33986 <command name="glVertexAttrib3s"/>
33987 <command name="glVertexAttrib3sv"/>
33988 <command name="glVertexAttrib4Nbv"/>
33989 <command name="glVertexAttrib4Niv"/>
33990 <command name="glVertexAttrib4Nsv"/>
33991 <command name="glVertexAttrib4Nub"/>
33992 <command name="glVertexAttrib4Nubv"/>
33993 <command name="glVertexAttrib4Nuiv"/>
33994 <command name="glVertexAttrib4Nusv"/>
33995 <command name="glVertexAttrib4bv"/>
33996 <command name="glVertexAttrib4d"/>
33997 <command name="glVertexAttrib4dv"/>
33998 <command name="glVertexAttrib4f"/>
33999 <command name="glVertexAttrib4fv"/>
34000 <command name="glVertexAttrib4iv"/>
34001 <command name="glVertexAttrib4s"/>
34002 <command name="glVertexAttrib4sv"/>
34003 <command name="glVertexAttrib4ubv"/>
34004 <command name="glVertexAttrib4uiv"/>
34005 <command name="glVertexAttrib4usv"/>
34006 <command name="glVertexAttribPointer"/>
34007 </require>
34008 </feature>
34009 <feature api="gl" name="GL_VERSION_2_1" number="2.1">
34010 <require>
34011 <enum name="GL_PIXEL_PACK_BUFFER"/>
34012 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
34013 <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
34014 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
34015 <enum name="GL_FLOAT_MAT2x3"/>
34016 <enum name="GL_FLOAT_MAT2x4"/>
34017 <enum name="GL_FLOAT_MAT3x2"/>
34018 <enum name="GL_FLOAT_MAT3x4"/>
34019 <enum name="GL_FLOAT_MAT4x2"/>
34020 <enum name="GL_FLOAT_MAT4x3"/>
34021 <enum name="GL_SRGB"/>
34022 <enum name="GL_SRGB8"/>
34023 <enum name="GL_SRGB_ALPHA"/>
34024 <enum name="GL_SRGB8_ALPHA8"/>
34025 <enum name="GL_COMPRESSED_SRGB"/>
34026 <enum name="GL_COMPRESSED_SRGB_ALPHA"/>
34027 <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
34028 <enum name="GL_SLUMINANCE_ALPHA"/>
34029 <enum name="GL_SLUMINANCE8_ALPHA8"/>
34030 <enum name="GL_SLUMINANCE"/>
34031 <enum name="GL_SLUMINANCE8"/>
34032 <enum name="GL_COMPRESSED_SLUMINANCE"/>
34033 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
34034 <command name="glUniformMatrix2x3fv"/>
34035 <command name="glUniformMatrix3x2fv"/>
34036 <command name="glUniformMatrix2x4fv"/>
34037 <command name="glUniformMatrix4x2fv"/>
34038 <command name="glUniformMatrix3x4fv"/>
34039 <command name="glUniformMatrix4x3fv"/>
34040 </require>
34041 </feature>
34042 <feature api="gl" name="GL_VERSION_3_0" number="3.0">
34043 <require>
34044 <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
34045 <enum name="GL_CLIP_DISTANCE0"/>
34046 <enum name="GL_CLIP_DISTANCE1"/>
34047 <enum name="GL_CLIP_DISTANCE2"/>
34048 <enum name="GL_CLIP_DISTANCE3"/>
34049 <enum name="GL_CLIP_DISTANCE4"/>
34050 <enum name="GL_CLIP_DISTANCE5"/>
34051 <enum name="GL_CLIP_DISTANCE6"/>
34052 <enum name="GL_CLIP_DISTANCE7"/>
34053 <enum name="GL_MAX_CLIP_DISTANCES"/>
34054 <enum name="GL_MAJOR_VERSION"/>
34055 <enum name="GL_MINOR_VERSION"/>
34056 <enum name="GL_NUM_EXTENSIONS"/>
34057 <enum name="GL_CONTEXT_FLAGS"/>
34058 <enum name="GL_COMPRESSED_RED"/>
34059 <enum name="GL_COMPRESSED_RG"/>
34060 <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
34061 <enum name="GL_RGBA32F"/>
34062 <enum name="GL_RGB32F"/>
34063 <enum name="GL_RGBA16F"/>
34064 <enum name="GL_RGB16F"/>
34065 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
34066 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
34067 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
34068 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
34069 <enum name="GL_CLAMP_READ_COLOR"/>
34070 <enum name="GL_FIXED_ONLY"/>
34071 <enum name="GL_MAX_VARYING_COMPONENTS"/>
34072 <enum name="GL_TEXTURE_1D_ARRAY"/>
34073 <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
34074 <enum name="GL_TEXTURE_2D_ARRAY"/>
34075 <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
34076 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
34077 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
34078 <enum name="GL_R11F_G11F_B10F"/>
34079 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
34080 <enum name="GL_RGB9_E5"/>
34081 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
34082 <enum name="GL_TEXTURE_SHARED_SIZE"/>
34083 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
34084 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
34085 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
34086 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
34087 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
34088 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
34089 <enum name="GL_PRIMITIVES_GENERATED"/>
34090 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
34091 <enum name="GL_RASTERIZER_DISCARD"/>
34092 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
34093 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
34094 <enum name="GL_INTERLEAVED_ATTRIBS"/>
34095 <enum name="GL_SEPARATE_ATTRIBS"/>
34096 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
34097 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
34098 <enum name="GL_RGBA32UI"/>
34099 <enum name="GL_RGB32UI"/>
34100 <enum name="GL_RGBA16UI"/>
34101 <enum name="GL_RGB16UI"/>
34102 <enum name="GL_RGBA8UI"/>
34103 <enum name="GL_RGB8UI"/>
34104 <enum name="GL_RGBA32I"/>
34105 <enum name="GL_RGB32I"/>
34106 <enum name="GL_RGBA16I"/>
34107 <enum name="GL_RGB16I"/>
34108 <enum name="GL_RGBA8I"/>
34109 <enum name="GL_RGB8I"/>
34110 <enum name="GL_RED_INTEGER"/>
34111 <enum name="GL_GREEN_INTEGER"/>
34112 <enum name="GL_BLUE_INTEGER"/>
34113 <enum name="GL_RGB_INTEGER"/>
34114 <enum name="GL_RGBA_INTEGER"/>
34115 <enum name="GL_BGR_INTEGER"/>
34116 <enum name="GL_BGRA_INTEGER"/>
34117 <enum name="GL_SAMPLER_1D_ARRAY"/>
34118 <enum name="GL_SAMPLER_2D_ARRAY"/>
34119 <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
34120 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
34121 <enum name="GL_SAMPLER_CUBE_SHADOW"/>
34122 <enum name="GL_UNSIGNED_INT_VEC2"/>
34123 <enum name="GL_UNSIGNED_INT_VEC3"/>
34124 <enum name="GL_UNSIGNED_INT_VEC4"/>
34125 <enum name="GL_INT_SAMPLER_1D"/>
34126 <enum name="GL_INT_SAMPLER_2D"/>
34127 <enum name="GL_INT_SAMPLER_3D"/>
34128 <enum name="GL_INT_SAMPLER_CUBE"/>
34129 <enum name="GL_INT_SAMPLER_1D_ARRAY"/>
34130 <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
34131 <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/>
34132 <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
34133 <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
34134 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
34135 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
34136 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
34137 <enum name="GL_QUERY_WAIT"/>
34138 <enum name="GL_QUERY_NO_WAIT"/>
34139 <enum name="GL_QUERY_BY_REGION_WAIT"/>
34140 <enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
34141 <enum name="GL_BUFFER_ACCESS_FLAGS"/>
34142 <enum name="GL_BUFFER_MAP_LENGTH"/>
34143 <enum name="GL_BUFFER_MAP_OFFSET"/>
34144 <command name="glColorMaski"/>
34145 <command name="glGetBooleani_v"/>
34146 <command name="glGetIntegeri_v"/>
34147 <command name="glEnablei"/>
34148 <command name="glDisablei"/>
34149 <command name="glIsEnabledi"/>
34150 <command name="glBeginTransformFeedback"/>
34151 <command name="glEndTransformFeedback"/>
34152 <command name="glBindBufferRange"/>
34153 <command name="glBindBufferBase"/>
34154 <command name="glTransformFeedbackVaryings"/>
34155 <command name="glGetTransformFeedbackVarying"/>
34156 <command name="glClampColor"/>
34157 <command name="glBeginConditionalRender"/>
34158 <command name="glEndConditionalRender"/>
34159 <command name="glVertexAttribIPointer"/>
34160 <command name="glGetVertexAttribIiv"/>
34161 <command name="glGetVertexAttribIuiv"/>
34162 <command name="glVertexAttribI1i"/>
34163 <command name="glVertexAttribI2i"/>
34164 <command name="glVertexAttribI3i"/>
34165 <command name="glVertexAttribI4i"/>
34166 <command name="glVertexAttribI1ui"/>
34167 <command name="glVertexAttribI2ui"/>
34168 <command name="glVertexAttribI3ui"/>
34169 <command name="glVertexAttribI4ui"/>
34170 <command name="glVertexAttribI1iv"/>
34171 <command name="glVertexAttribI2iv"/>
34172 <command name="glVertexAttribI3iv"/>
34173 <command name="glVertexAttribI4iv"/>
34174 <command name="glVertexAttribI1uiv"/>
34175 <command name="glVertexAttribI2uiv"/>
34176 <command name="glVertexAttribI3uiv"/>
34177 <command name="glVertexAttribI4uiv"/>
34178 <command name="glVertexAttribI4bv"/>
34179 <command name="glVertexAttribI4sv"/>
34180 <command name="glVertexAttribI4ubv"/>
34181 <command name="glVertexAttribI4usv"/>
34182 <command name="glGetUniformuiv"/>
34183 <command name="glBindFragDataLocation"/>
34184 <command name="glGetFragDataLocation"/>
34185 <command name="glUniform1ui"/>
34186 <command name="glUniform2ui"/>
34187 <command name="glUniform3ui"/>
34188 <command name="glUniform4ui"/>
34189 <command name="glUniform1uiv"/>
34190 <command name="glUniform2uiv"/>
34191 <command name="glUniform3uiv"/>
34192 <command name="glUniform4uiv"/>
34193 <command name="glTexParameterIiv"/>
34194 <command name="glTexParameterIuiv"/>
34195 <command name="glGetTexParameterIiv"/>
34196 <command name="glGetTexParameterIuiv"/>
34197 <command name="glClearBufferiv"/>
34198 <command name="glClearBufferuiv"/>
34199 <command name="glClearBufferfv"/>
34200 <command name="glClearBufferfi"/>
34201 <command name="glGetStringi"/>
34202 </require>
34203 <require comment="Reuse ARB_depth_buffer_float">
34204 <enum name="GL_DEPTH_COMPONENT32F"/>
34205 <enum name="GL_DEPTH32F_STENCIL8"/>
34206 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
34207 </require>
34208 <require comment="Reuse ARB_framebuffer_object">
34209 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
34210 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
34211 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
34212 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
34213 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
34214 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
34215 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
34216 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
34217 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
34218 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
34219 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
34220 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
34221 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
34222 <enum name="GL_DEPTH_STENCIL"/>
34223 <enum name="GL_UNSIGNED_INT_24_8"/>
34224 <enum name="GL_DEPTH24_STENCIL8"/>
34225 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
34226 <enum name="GL_TEXTURE_RED_TYPE"/>
34227 <enum name="GL_TEXTURE_GREEN_TYPE"/>
34228 <enum name="GL_TEXTURE_BLUE_TYPE"/>
34229 <enum name="GL_TEXTURE_ALPHA_TYPE"/>
34230 <enum name="GL_TEXTURE_DEPTH_TYPE"/>
34231 <enum name="GL_UNSIGNED_NORMALIZED"/>
34232 <enum name="GL_FRAMEBUFFER_BINDING"/>
34233 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
34234 <enum name="GL_RENDERBUFFER_BINDING"/>
34235 <enum name="GL_READ_FRAMEBUFFER"/>
34236 <enum name="GL_DRAW_FRAMEBUFFER"/>
34237 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
34238 <enum name="GL_RENDERBUFFER_SAMPLES"/>
34239 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
34240 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
34241 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
34242 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
34243 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
34244 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
34245 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
34246 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
34247 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
34248 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
34249 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
34250 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
34251 <enum name="GL_COLOR_ATTACHMENT0"/>
34252 <enum name="GL_COLOR_ATTACHMENT1"/>
34253 <enum name="GL_COLOR_ATTACHMENT2"/>
34254 <enum name="GL_COLOR_ATTACHMENT3"/>
34255 <enum name="GL_COLOR_ATTACHMENT4"/>
34256 <enum name="GL_COLOR_ATTACHMENT5"/>
34257 <enum name="GL_COLOR_ATTACHMENT6"/>
34258 <enum name="GL_COLOR_ATTACHMENT7"/>
34259 <enum name="GL_COLOR_ATTACHMENT8"/>
34260 <enum name="GL_COLOR_ATTACHMENT9"/>
34261 <enum name="GL_COLOR_ATTACHMENT10"/>
34262 <enum name="GL_COLOR_ATTACHMENT11"/>
34263 <enum name="GL_COLOR_ATTACHMENT12"/>
34264 <enum name="GL_COLOR_ATTACHMENT13"/>
34265 <enum name="GL_COLOR_ATTACHMENT14"/>
34266 <enum name="GL_COLOR_ATTACHMENT15"/>
34267 <enum name="GL_COLOR_ATTACHMENT16"/>
34268 <enum name="GL_COLOR_ATTACHMENT17"/>
34269 <enum name="GL_COLOR_ATTACHMENT18"/>
34270 <enum name="GL_COLOR_ATTACHMENT19"/>
34271 <enum name="GL_COLOR_ATTACHMENT20"/>
34272 <enum name="GL_COLOR_ATTACHMENT21"/>
34273 <enum name="GL_COLOR_ATTACHMENT22"/>
34274 <enum name="GL_COLOR_ATTACHMENT23"/>
34275 <enum name="GL_COLOR_ATTACHMENT24"/>
34276 <enum name="GL_COLOR_ATTACHMENT25"/>
34277 <enum name="GL_COLOR_ATTACHMENT26"/>
34278 <enum name="GL_COLOR_ATTACHMENT27"/>
34279 <enum name="GL_COLOR_ATTACHMENT28"/>
34280 <enum name="GL_COLOR_ATTACHMENT29"/>
34281 <enum name="GL_COLOR_ATTACHMENT30"/>
34282 <enum name="GL_COLOR_ATTACHMENT31"/>
34283 <enum name="GL_DEPTH_ATTACHMENT"/>
34284 <enum name="GL_STENCIL_ATTACHMENT"/>
34285 <enum name="GL_FRAMEBUFFER"/>
34286 <enum name="GL_RENDERBUFFER"/>
34287 <enum name="GL_RENDERBUFFER_WIDTH"/>
34288 <enum name="GL_RENDERBUFFER_HEIGHT"/>
34289 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
34290 <enum name="GL_STENCIL_INDEX1"/>
34291 <enum name="GL_STENCIL_INDEX4"/>
34292 <enum name="GL_STENCIL_INDEX8"/>
34293 <enum name="GL_STENCIL_INDEX16"/>
34294 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
34295 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
34296 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
34297 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
34298 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
34299 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
34300 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
34301 <enum name="GL_MAX_SAMPLES"/>
34302 <enum name="GL_INDEX"/>
34303 <command name="glIsRenderbuffer"/>
34304 <command name="glBindRenderbuffer"/>
34305 <command name="glDeleteRenderbuffers"/>
34306 <command name="glGenRenderbuffers"/>
34307 <command name="glRenderbufferStorage"/>
34308 <command name="glGetRenderbufferParameteriv"/>
34309 <command name="glIsFramebuffer"/>
34310 <command name="glBindFramebuffer"/>
34311 <command name="glDeleteFramebuffers"/>
34312 <command name="glGenFramebuffers"/>
34313 <command name="glCheckFramebufferStatus"/>
34314 <command name="glFramebufferTexture1D"/>
34315 <command name="glFramebufferTexture2D"/>
34316 <command name="glFramebufferTexture3D"/>
34317 <command name="glFramebufferRenderbuffer"/>
34318 <command name="glGetFramebufferAttachmentParameteriv"/>
34319 <command name="glGenerateMipmap"/>
34320 <command name="glBlitFramebuffer"/>
34321 <command name="glRenderbufferStorageMultisample"/>
34322 <command name="glFramebufferTextureLayer"/>
34323 </require>
34324 <require comment="Reuse ARB_texture_float">
34325 <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
34326 <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
34327 </require>
34328 <require comment="Reuse ARB_framebuffer_sRGB">
34329 <enum name="GL_FRAMEBUFFER_SRGB"/>
34330 </require>
34331 <require comment="Reuse ARB_half_float_vertex">
34332 <type name="GLhalf"/>
34333 <enum name="GL_HALF_FLOAT"/>
34334 </require>
34335 <require comment="Reuse ARB_map_buffer_range">
34336 <enum name="GL_MAP_READ_BIT"/>
34337 <enum name="GL_MAP_WRITE_BIT"/>
34338 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
34339 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
34340 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
34341 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
34342 <command name="glMapBufferRange"/>
34343 <command name="glFlushMappedBufferRange"/>
34344 </require>
34345 <require comment="Reuse ARB_texture_compression_rgtc">
34346 <enum name="GL_COMPRESSED_RED_RGTC1"/>
34347 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
34348 <enum name="GL_COMPRESSED_RG_RGTC2"/>
34349 <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
34350 </require>
34351 <require comment="Reuse ARB_texture_rg">
34352 <enum name="GL_RG"/>
34353 <enum name="GL_RG_INTEGER"/>
34354 <enum name="GL_R8"/>
34355 <enum name="GL_R16"/>
34356 <enum name="GL_RG8"/>
34357 <enum name="GL_RG16"/>
34358 <enum name="GL_R16F"/>
34359 <enum name="GL_R32F"/>
34360 <enum name="GL_RG16F"/>
34361 <enum name="GL_RG32F"/>
34362 <enum name="GL_R8I"/>
34363 <enum name="GL_R8UI"/>
34364 <enum name="GL_R16I"/>
34365 <enum name="GL_R16UI"/>
34366 <enum name="GL_R32I"/>
34367 <enum name="GL_R32UI"/>
34368 <enum name="GL_RG8I"/>
34369 <enum name="GL_RG8UI"/>
34370 <enum name="GL_RG16I"/>
34371 <enum name="GL_RG16UI"/>
34372 <enum name="GL_RG32I"/>
34373 <enum name="GL_RG32UI"/>
34374 </require>
34375 <require comment="Reuse ARB_vertex_array_object">
34376 <enum name="GL_VERTEX_ARRAY_BINDING"/>
34377 <enum name="GL_CLAMP_VERTEX_COLOR"/>
34378 <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
34379 <enum name="GL_ALPHA_INTEGER"/>
34380 <command name="glBindVertexArray"/>
34381 <command name="glDeleteVertexArrays"/>
34382 <command name="glGenVertexArrays"/>
34383 <command name="glIsVertexArray"/>
34384 </require>
34385 </feature>
34386 <feature api="gl" name="GL_VERSION_3_1" number="3.1">
34387 <require>
34388 <enum name="GL_SAMPLER_2D_RECT"/>
34389 <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
34390 <enum name="GL_SAMPLER_BUFFER"/>
34391 <enum name="GL_INT_SAMPLER_2D_RECT"/>
34392 <enum name="GL_INT_SAMPLER_BUFFER"/>
34393 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
34394 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
34395 <enum name="GL_TEXTURE_BUFFER"/>
34396 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
34397 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
34398 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
34399 <enum name="GL_TEXTURE_RECTANGLE"/>
34400 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
34401 <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
34402 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
34403 <enum name="GL_R8_SNORM"/>
34404 <enum name="GL_RG8_SNORM"/>
34405 <enum name="GL_RGB8_SNORM"/>
34406 <enum name="GL_RGBA8_SNORM"/>
34407 <enum name="GL_R16_SNORM"/>
34408 <enum name="GL_RG16_SNORM"/>
34409 <enum name="GL_RGB16_SNORM"/>
34410 <enum name="GL_RGBA16_SNORM"/>
34411 <enum name="GL_SIGNED_NORMALIZED"/>
34412 <enum name="GL_PRIMITIVE_RESTART"/>
34413 <enum name="GL_PRIMITIVE_RESTART_INDEX"/>
34414 <command name="glDrawArraysInstanced"/>
34415 <command name="glDrawElementsInstanced"/>
34416 <command name="glTexBuffer"/>
34417 <command name="glPrimitiveRestartIndex"/>
34418 </require>
34419 <require comment="Reuse ARB_copy_buffer">
34420 <enum name="GL_COPY_READ_BUFFER"/>
34421 <enum name="GL_COPY_WRITE_BUFFER"/>
34422 <command name="glCopyBufferSubData"/>
34423 </require>
34424 <require comment="Reuse ARB_uniform_buffer_object">
34425 <enum name="GL_UNIFORM_BUFFER"/>
34426 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
34427 <enum name="GL_UNIFORM_BUFFER_START"/>
34428 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
34429 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
34430 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
34431 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
34432 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
34433 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
34434 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
34435 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
34436 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
34437 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
34438 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
34439 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
34440 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
34441 <enum name="GL_UNIFORM_TYPE"/>
34442 <enum name="GL_UNIFORM_SIZE"/>
34443 <enum name="GL_UNIFORM_NAME_LENGTH"/>
34444 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
34445 <enum name="GL_UNIFORM_OFFSET"/>
34446 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
34447 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
34448 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
34449 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
34450 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
34451 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
34452 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
34453 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
34454 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
34455 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
34456 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
34457 <enum name="GL_INVALID_INDEX"/>
34458 <command name="glGetUniformIndices"/>
34459 <command name="glGetActiveUniformsiv"/>
34460 <command name="glGetActiveUniformName"/>
34461 <command name="glGetUniformBlockIndex"/>
34462 <command name="glGetActiveUniformBlockiv"/>
34463 <command name="glGetActiveUniformBlockName"/>
34464 <command name="glUniformBlockBinding"/>
34465 <command name="glBindBufferRange"/>
34466 <command name="glBindBufferBase"/>
34467 <command name="glGetIntegeri_v"/>
34468 </require>
34469 </feature>
34470 <feature api="gl" name="GL_VERSION_3_2" number="3.2">
34471 <require>
34472 <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
34473 <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
34474 <enum name="GL_LINES_ADJACENCY"/>
34475 <enum name="GL_LINE_STRIP_ADJACENCY"/>
34476 <enum name="GL_TRIANGLES_ADJACENCY"/>
34477 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
34478 <enum name="GL_PROGRAM_POINT_SIZE"/>
34479 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
34480 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
34481 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
34482 <enum name="GL_GEOMETRY_SHADER"/>
34483 <enum name="GL_GEOMETRY_VERTICES_OUT"/>
34484 <enum name="GL_GEOMETRY_INPUT_TYPE"/>
34485 <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
34486 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
34487 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
34488 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
34489 <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
34490 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
34491 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
34492 <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
34493 <enum name="GL_CONTEXT_PROFILE_MASK"/>
34494 </require>
34495 <require comment="Reuse ARB_depth_clamp">
34496 <enum name="GL_DEPTH_CLAMP"/>
34497 </require>
34498 <require comment="Reuse ARB_draw_elements_base_vertex">
34499 <command name="glDrawElementsBaseVertex"/>
34500 <command name="glDrawRangeElementsBaseVertex"/>
34501 <command name="glDrawElementsInstancedBaseVertex"/>
34502 <command name="glMultiDrawElementsBaseVertex"/>
34503 </require>
34504 <require comment="Reuse ARB_fragment_coord_conventions (none)">
34505 </require>
34506 <require comment="Reuse ARB_provoking_vertex">
34507 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
34508 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
34509 <enum name="GL_LAST_VERTEX_CONVENTION"/>
34510 <enum name="GL_PROVOKING_VERTEX"/>
34511 <command name="glProvokingVertex"/>
34512 </require>
34513 <require comment="Reuse ARB_seamless_cube_map">
34514 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
34515 </require>
34516 <require comment="Reuse ARB_sync">
34517 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
34518 <enum name="GL_OBJECT_TYPE"/>
34519 <enum name="GL_SYNC_CONDITION"/>
34520 <enum name="GL_SYNC_STATUS"/>
34521 <enum name="GL_SYNC_FLAGS"/>
34522 <enum name="GL_SYNC_FENCE"/>
34523 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
34524 <enum name="GL_UNSIGNALED"/>
34525 <enum name="GL_SIGNALED"/>
34526 <enum name="GL_ALREADY_SIGNALED"/>
34527 <enum name="GL_TIMEOUT_EXPIRED"/>
34528 <enum name="GL_CONDITION_SATISFIED"/>
34529 <enum name="GL_WAIT_FAILED"/>
34530 <enum name="GL_TIMEOUT_IGNORED"/>
34531 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
34532 <command name="glFenceSync"/>
34533 <command name="glIsSync"/>
34534 <command name="glDeleteSync"/>
34535 <command name="glClientWaitSync"/>
34536 <command name="glWaitSync"/>
34537 <command name="glGetInteger64v"/>
34538 <command name="glGetSynciv"/>
34539 </require>
34540 <require comment="Reuse ARB_texture_multisample">
34541 <enum name="GL_SAMPLE_POSITION"/>
34542 <enum name="GL_SAMPLE_MASK"/>
34543 <enum name="GL_SAMPLE_MASK_VALUE"/>
34544 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
34545 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
34546 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
34547 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
34548 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
34549 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
34550 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
34551 <enum name="GL_TEXTURE_SAMPLES"/>
34552 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
34553 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
34554 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
34555 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
34556 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
34557 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
34558 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
34559 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
34560 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
34561 <enum name="GL_MAX_INTEGER_SAMPLES"/>
34562 <!-- /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ -->
34563 <command name="glGetInteger64i_v"/>
34564 <command name="glGetBufferParameteri64v"/>
34565 <command name="glFramebufferTexture"/>
34566 <command name="glTexImage2DMultisample"/>
34567 <command name="glTexImage3DMultisample"/>
34568 <command name="glGetMultisamplefv"/>
34569 <command name="glSampleMaski"/>
34570 </require>
34571 <!-- OpenGL 3.2 is where core and compatibility profiles were first
34572 introduced, so many, many things were removed from the core
34573 profile in this version. A few were reintroduced later (e.g.
34574 GetPointerv / STACK_{UNDER,OVER}FLOW by OpenGL 4.3 for debug
34575 functionality). -->
34576 <remove profile="core" comment="Compatibility-only GL 1.0 features removed from GL 3.2">
34577 <command name="glNewList"/>
34578 <command name="glEndList"/>
34579 <command name="glCallList"/>
34580 <command name="glCallLists"/>
34581 <command name="glDeleteLists"/>
34582 <command name="glGenLists"/>
34583 <command name="glListBase"/>
34584 <command name="glBegin"/>
34585 <command name="glBitmap"/>
34586 <command name="glColor3b"/>
34587 <command name="glColor3bv"/>
34588 <command name="glColor3d"/>
34589 <command name="glColor3dv"/>
34590 <command name="glColor3f"/>
34591 <command name="glColor3fv"/>
34592 <command name="glColor3i"/>
34593 <command name="glColor3iv"/>
34594 <command name="glColor3s"/>
34595 <command name="glColor3sv"/>
34596 <command name="glColor3ub"/>
34597 <command name="glColor3ubv"/>
34598 <command name="glColor3ui"/>
34599 <command name="glColor3uiv"/>
34600 <command name="glColor3us"/>
34601 <command name="glColor3usv"/>
34602 <command name="glColor4b"/>
34603 <command name="glColor4bv"/>
34604 <command name="glColor4d"/>
34605 <command name="glColor4dv"/>
34606 <command name="glColor4f"/>
34607 <command name="glColor4fv"/>
34608 <command name="glColor4i"/>
34609 <command name="glColor4iv"/>
34610 <command name="glColor4s"/>
34611 <command name="glColor4sv"/>
34612 <command name="glColor4ub"/>
34613 <command name="glColor4ubv"/>
34614 <command name="glColor4ui"/>
34615 <command name="glColor4uiv"/>
34616 <command name="glColor4us"/>
34617 <command name="glColor4usv"/>
34618 <command name="glEdgeFlag"/>
34619 <command name="glEdgeFlagv"/>
34620 <command name="glEnd"/>
34621 <command name="glIndexd"/>
34622 <command name="glIndexdv"/>
34623 <command name="glIndexf"/>
34624 <command name="glIndexfv"/>
34625 <command name="glIndexi"/>
34626 <command name="glIndexiv"/>
34627 <command name="glIndexs"/>
34628 <command name="glIndexsv"/>
34629 <command name="glNormal3b"/>
34630 <command name="glNormal3bv"/>
34631 <command name="glNormal3d"/>
34632 <command name="glNormal3dv"/>
34633 <command name="glNormal3f"/>
34634 <command name="glNormal3fv"/>
34635 <command name="glNormal3i"/>
34636 <command name="glNormal3iv"/>
34637 <command name="glNormal3s"/>
34638 <command name="glNormal3sv"/>
34639 <command name="glRasterPos2d"/>
34640 <command name="glRasterPos2dv"/>
34641 <command name="glRasterPos2f"/>
34642 <command name="glRasterPos2fv"/>
34643 <command name="glRasterPos2i"/>
34644 <command name="glRasterPos2iv"/>
34645 <command name="glRasterPos2s"/>
34646 <command name="glRasterPos2sv"/>
34647 <command name="glRasterPos3d"/>
34648 <command name="glRasterPos3dv"/>
34649 <command name="glRasterPos3f"/>
34650 <command name="glRasterPos3fv"/>
34651 <command name="glRasterPos3i"/>
34652 <command name="glRasterPos3iv"/>
34653 <command name="glRasterPos3s"/>
34654 <command name="glRasterPos3sv"/>
34655 <command name="glRasterPos4d"/>
34656 <command name="glRasterPos4dv"/>
34657 <command name="glRasterPos4f"/>
34658 <command name="glRasterPos4fv"/>
34659 <command name="glRasterPos4i"/>
34660 <command name="glRasterPos4iv"/>
34661 <command name="glRasterPos4s"/>
34662 <command name="glRasterPos4sv"/>
34663 <command name="glRectd"/>
34664 <command name="glRectdv"/>
34665 <command name="glRectf"/>
34666 <command name="glRectfv"/>
34667 <command name="glRecti"/>
34668 <command name="glRectiv"/>
34669 <command name="glRects"/>
34670 <command name="glRectsv"/>
34671 <command name="glTexCoord1d"/>
34672 <command name="glTexCoord1dv"/>
34673 <command name="glTexCoord1f"/>
34674 <command name="glTexCoord1fv"/>
34675 <command name="glTexCoord1i"/>
34676 <command name="glTexCoord1iv"/>
34677 <command name="glTexCoord1s"/>
34678 <command name="glTexCoord1sv"/>
34679 <command name="glTexCoord2d"/>
34680 <command name="glTexCoord2dv"/>
34681 <command name="glTexCoord2f"/>
34682 <command name="glTexCoord2fv"/>
34683 <command name="glTexCoord2i"/>
34684 <command name="glTexCoord2iv"/>
34685 <command name="glTexCoord2s"/>
34686 <command name="glTexCoord2sv"/>
34687 <command name="glTexCoord3d"/>
34688 <command name="glTexCoord3dv"/>
34689 <command name="glTexCoord3f"/>
34690 <command name="glTexCoord3fv"/>
34691 <command name="glTexCoord3i"/>
34692 <command name="glTexCoord3iv"/>
34693 <command name="glTexCoord3s"/>
34694 <command name="glTexCoord3sv"/>
34695 <command name="glTexCoord4d"/>
34696 <command name="glTexCoord4dv"/>
34697 <command name="glTexCoord4f"/>
34698 <command name="glTexCoord4fv"/>
34699 <command name="glTexCoord4i"/>
34700 <command name="glTexCoord4iv"/>
34701 <command name="glTexCoord4s"/>
34702 <command name="glTexCoord4sv"/>
34703 <command name="glVertex2d"/>
34704 <command name="glVertex2dv"/>
34705 <command name="glVertex2f"/>
34706 <command name="glVertex2fv"/>
34707 <command name="glVertex2i"/>
34708 <command name="glVertex2iv"/>
34709 <command name="glVertex2s"/>
34710 <command name="glVertex2sv"/>
34711 <command name="glVertex3d"/>
34712 <command name="glVertex3dv"/>
34713 <command name="glVertex3f"/>
34714 <command name="glVertex3fv"/>
34715 <command name="glVertex3i"/>
34716 <command name="glVertex3iv"/>
34717 <command name="glVertex3s"/>
34718 <command name="glVertex3sv"/>
34719 <command name="glVertex4d"/>
34720 <command name="glVertex4dv"/>
34721 <command name="glVertex4f"/>
34722 <command name="glVertex4fv"/>
34723 <command name="glVertex4i"/>
34724 <command name="glVertex4iv"/>
34725 <command name="glVertex4s"/>
34726 <command name="glVertex4sv"/>
34727 <command name="glClipPlane"/>
34728 <command name="glColorMaterial"/>
34729 <command name="glFogf"/>
34730 <command name="glFogfv"/>
34731 <command name="glFogi"/>
34732 <command name="glFogiv"/>
34733 <command name="glLightf"/>
34734 <command name="glLightfv"/>
34735 <command name="glLighti"/>
34736 <command name="glLightiv"/>
34737 <command name="glLightModelf"/>
34738 <command name="glLightModelfv"/>
34739 <command name="glLightModeli"/>
34740 <command name="glLightModeliv"/>
34741 <command name="glLineStipple"/>
34742 <command name="glMaterialf"/>
34743 <command name="glMaterialfv"/>
34744 <command name="glMateriali"/>
34745 <command name="glMaterialiv"/>
34746 <command name="glPolygonStipple"/>
34747 <command name="glShadeModel"/>
34748 <command name="glTexEnvf"/>
34749 <command name="glTexEnvfv"/>
34750 <command name="glTexEnvi"/>
34751 <command name="glTexEnviv"/>
34752 <command name="glTexGend"/>
34753 <command name="glTexGendv"/>
34754 <command name="glTexGenf"/>
34755 <command name="glTexGenfv"/>
34756 <command name="glTexGeni"/>
34757 <command name="glTexGeniv"/>
34758 <command name="glFeedbackBuffer"/>
34759 <command name="glSelectBuffer"/>
34760 <command name="glRenderMode"/>
34761 <command name="glInitNames"/>
34762 <command name="glLoadName"/>
34763 <command name="glPassThrough"/>
34764 <command name="glPopName"/>
34765 <command name="glPushName"/>
34766 <command name="glClearAccum"/>
34767 <command name="glClearIndex"/>
34768 <command name="glIndexMask"/>
34769 <command name="glAccum"/>
34770 <command name="glPopAttrib"/>
34771 <command name="glPushAttrib"/>
34772 <command name="glMap1d"/>
34773 <command name="glMap1f"/>
34774 <command name="glMap2d"/>
34775 <command name="glMap2f"/>
34776 <command name="glMapGrid1d"/>
34777 <command name="glMapGrid1f"/>
34778 <command name="glMapGrid2d"/>
34779 <command name="glMapGrid2f"/>
34780 <command name="glEvalCoord1d"/>
34781 <command name="glEvalCoord1dv"/>
34782 <command name="glEvalCoord1f"/>
34783 <command name="glEvalCoord1fv"/>
34784 <command name="glEvalCoord2d"/>
34785 <command name="glEvalCoord2dv"/>
34786 <command name="glEvalCoord2f"/>
34787 <command name="glEvalCoord2fv"/>
34788 <command name="glEvalMesh1"/>
34789 <command name="glEvalPoint1"/>
34790 <command name="glEvalMesh2"/>
34791 <command name="glEvalPoint2"/>
34792 <command name="glAlphaFunc"/>
34793 <command name="glPixelZoom"/>
34794 <command name="glPixelTransferf"/>
34795 <command name="glPixelTransferi"/>
34796 <command name="glPixelMapfv"/>
34797 <command name="glPixelMapuiv"/>
34798 <command name="glPixelMapusv"/>
34799 <command name="glCopyPixels"/>
34800 <command name="glDrawPixels"/>
34801 <command name="glGetClipPlane"/>
34802 <command name="glGetLightfv"/>
34803 <command name="glGetLightiv"/>
34804 <command name="glGetMapdv"/>
34805 <command name="glGetMapfv"/>
34806 <command name="glGetMapiv"/>
34807 <command name="glGetMaterialfv"/>
34808 <command name="glGetMaterialiv"/>
34809 <command name="glGetPixelMapfv"/>
34810 <command name="glGetPixelMapuiv"/>
34811 <command name="glGetPixelMapusv"/>
34812 <command name="glGetPolygonStipple"/>
34813 <command name="glGetTexEnvfv"/>
34814 <command name="glGetTexEnviv"/>
34815 <command name="glGetTexGendv"/>
34816 <command name="glGetTexGenfv"/>
34817 <command name="glGetTexGeniv"/>
34818 <command name="glIsList"/>
34819 <command name="glFrustum"/>
34820 <command name="glLoadIdentity"/>
34821 <command name="glLoadMatrixf"/>
34822 <command name="glLoadMatrixd"/>
34823 <command name="glMatrixMode"/>
34824 <command name="glMultMatrixf"/>
34825 <command name="glMultMatrixd"/>
34826 <command name="glOrtho"/>
34827 <command name="glPopMatrix"/>
34828 <command name="glPushMatrix"/>
34829 <command name="glRotated"/>
34830 <command name="glRotatef"/>
34831 <command name="glScaled"/>
34832 <command name="glScalef"/>
34833 <command name="glTranslated"/>
34834 <command name="glTranslatef"/>
34835 </remove>
34836 <remove profile="core" comment="Compatibility-only GL 1.1 features removed from GL 3.2">
34837 <enum name="GL_CURRENT_BIT"/>
34838 <enum name="GL_POINT_BIT"/>
34839 <enum name="GL_LINE_BIT"/>
34840 <enum name="GL_POLYGON_BIT"/>
34841 <enum name="GL_POLYGON_STIPPLE_BIT"/>
34842 <enum name="GL_PIXEL_MODE_BIT"/>
34843 <enum name="GL_LIGHTING_BIT"/>
34844 <enum name="GL_FOG_BIT"/>
34845 <enum name="GL_ACCUM_BUFFER_BIT"/>
34846 <enum name="GL_VIEWPORT_BIT"/>
34847 <enum name="GL_TRANSFORM_BIT"/>
34848 <enum name="GL_ENABLE_BIT"/>
34849 <enum name="GL_HINT_BIT"/>
34850 <enum name="GL_EVAL_BIT"/>
34851 <enum name="GL_LIST_BIT"/>
34852 <enum name="GL_TEXTURE_BIT"/>
34853 <enum name="GL_SCISSOR_BIT"/>
34854 <enum name="GL_ALL_ATTRIB_BITS"/>
34855 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
34856 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
34857 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
34858 <enum name="GL_QUAD_STRIP"/>
34859 <enum name="GL_QUADS"/>
34860 <enum name="GL_POLYGON"/>
34861 <enum name="GL_ACCUM"/>
34862 <enum name="GL_LOAD"/>
34863 <enum name="GL_RETURN"/>
34864 <enum name="GL_MULT"/>
34865 <enum name="GL_ADD"/>
34866 <enum name="GL_STACK_OVERFLOW"/>
34867 <enum name="GL_STACK_UNDERFLOW"/>
34868 <enum name="GL_AUX0"/>
34869 <enum name="GL_AUX1"/>
34870 <enum name="GL_AUX2"/>
34871 <enum name="GL_AUX3"/>
34872 <enum name="GL_2D"/>
34873 <enum name="GL_3D"/>
34874 <enum name="GL_3D_COLOR"/>
34875 <enum name="GL_3D_COLOR_TEXTURE"/>
34876 <enum name="GL_4D_COLOR_TEXTURE"/>
34877 <enum name="GL_PASS_THROUGH_TOKEN"/>
34878 <enum name="GL_POINT_TOKEN"/>
34879 <enum name="GL_LINE_TOKEN"/>
34880 <enum name="GL_POLYGON_TOKEN"/>
34881 <enum name="GL_BITMAP_TOKEN"/>
34882 <enum name="GL_DRAW_PIXEL_TOKEN"/>
34883 <enum name="GL_COPY_PIXEL_TOKEN"/>
34884 <enum name="GL_LINE_RESET_TOKEN"/>
34885 <enum name="GL_EXP"/>
34886 <enum name="GL_EXP2"/>
34887 <enum name="GL_COEFF"/>
34888 <enum name="GL_ORDER"/>
34889 <enum name="GL_DOMAIN"/>
34890 <enum name="GL_PIXEL_MAP_I_TO_I"/>
34891 <enum name="GL_PIXEL_MAP_S_TO_S"/>
34892 <enum name="GL_PIXEL_MAP_I_TO_R"/>
34893 <enum name="GL_PIXEL_MAP_I_TO_G"/>
34894 <enum name="GL_PIXEL_MAP_I_TO_B"/>
34895 <enum name="GL_PIXEL_MAP_I_TO_A"/>
34896 <enum name="GL_PIXEL_MAP_R_TO_R"/>
34897 <enum name="GL_PIXEL_MAP_G_TO_G"/>
34898 <enum name="GL_PIXEL_MAP_B_TO_B"/>
34899 <enum name="GL_PIXEL_MAP_A_TO_A"/>
34900 <enum name="GL_VERTEX_ARRAY_POINTER"/>
34901 <enum name="GL_NORMAL_ARRAY_POINTER"/>
34902 <enum name="GL_COLOR_ARRAY_POINTER"/>
34903 <enum name="GL_INDEX_ARRAY_POINTER"/>
34904 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
34905 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
34906 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
34907 <enum name="GL_SELECTION_BUFFER_POINTER"/>
34908 <enum name="GL_CURRENT_COLOR"/>
34909 <enum name="GL_CURRENT_INDEX"/>
34910 <enum name="GL_CURRENT_NORMAL"/>
34911 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
34912 <enum name="GL_CURRENT_RASTER_COLOR"/>
34913 <enum name="GL_CURRENT_RASTER_INDEX"/>
34914 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
34915 <enum name="GL_CURRENT_RASTER_POSITION"/>
34916 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
34917 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
34918 <enum name="GL_POINT_SMOOTH"/>
34919 <enum name="GL_LINE_STIPPLE"/>
34920 <enum name="GL_LINE_STIPPLE_PATTERN"/>
34921 <enum name="GL_LINE_STIPPLE_REPEAT"/>
34922 <enum name="GL_LIST_MODE"/>
34923 <enum name="GL_MAX_LIST_NESTING"/>
34924 <enum name="GL_LIST_BASE"/>
34925 <enum name="GL_LIST_INDEX"/>
34926 <enum name="GL_POLYGON_STIPPLE"/>
34927 <enum name="GL_EDGE_FLAG"/>
34928 <enum name="GL_LIGHTING"/>
34929 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
34930 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
34931 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
34932 <enum name="GL_SHADE_MODEL"/>
34933 <enum name="GL_COLOR_MATERIAL_FACE"/>
34934 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
34935 <enum name="GL_COLOR_MATERIAL"/>
34936 <enum name="GL_FOG"/>
34937 <enum name="GL_FOG_INDEX"/>
34938 <enum name="GL_FOG_DENSITY"/>
34939 <enum name="GL_FOG_START"/>
34940 <enum name="GL_FOG_END"/>
34941 <enum name="GL_FOG_MODE"/>
34942 <enum name="GL_FOG_COLOR"/>
34943 <enum name="GL_ACCUM_CLEAR_VALUE"/>
34944 <enum name="GL_MATRIX_MODE"/>
34945 <enum name="GL_NORMALIZE"/>
34946 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
34947 <enum name="GL_PROJECTION_STACK_DEPTH"/>
34948 <enum name="GL_TEXTURE_STACK_DEPTH"/>
34949 <enum name="GL_MODELVIEW_MATRIX"/>
34950 <enum name="GL_PROJECTION_MATRIX"/>
34951 <enum name="GL_TEXTURE_MATRIX"/>
34952 <enum name="GL_ATTRIB_STACK_DEPTH"/>
34953 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
34954 <enum name="GL_ALPHA_TEST"/>
34955 <enum name="GL_ALPHA_TEST_FUNC"/>
34956 <enum name="GL_ALPHA_TEST_REF"/>
34957 <enum name="GL_INDEX_LOGIC_OP"/>
34958 <enum name="GL_LOGIC_OP"/>
34959 <enum name="GL_AUX_BUFFERS"/>
34960 <enum name="GL_INDEX_CLEAR_VALUE"/>
34961 <enum name="GL_INDEX_WRITEMASK"/>
34962 <enum name="GL_INDEX_MODE"/>
34963 <enum name="GL_RGBA_MODE"/>
34964 <enum name="GL_RENDER_MODE"/>
34965 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
34966 <enum name="GL_POINT_SMOOTH_HINT"/>
34967 <enum name="GL_FOG_HINT"/>
34968 <enum name="GL_TEXTURE_GEN_S"/>
34969 <enum name="GL_TEXTURE_GEN_T"/>
34970 <enum name="GL_TEXTURE_GEN_R"/>
34971 <enum name="GL_TEXTURE_GEN_Q"/>
34972 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
34973 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
34974 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
34975 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
34976 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
34977 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
34978 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
34979 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
34980 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
34981 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
34982 <enum name="GL_MAP_COLOR"/>
34983 <enum name="GL_MAP_STENCIL"/>
34984 <enum name="GL_INDEX_SHIFT"/>
34985 <enum name="GL_INDEX_OFFSET"/>
34986 <enum name="GL_RED_SCALE"/>
34987 <enum name="GL_RED_BIAS"/>
34988 <enum name="GL_ZOOM_X"/>
34989 <enum name="GL_ZOOM_Y"/>
34990 <enum name="GL_GREEN_SCALE"/>
34991 <enum name="GL_GREEN_BIAS"/>
34992 <enum name="GL_BLUE_SCALE"/>
34993 <enum name="GL_BLUE_BIAS"/>
34994 <enum name="GL_ALPHA_SCALE"/>
34995 <enum name="GL_ALPHA_BIAS"/>
34996 <enum name="GL_DEPTH_SCALE"/>
34997 <enum name="GL_DEPTH_BIAS"/>
34998 <enum name="GL_MAX_EVAL_ORDER"/>
34999 <enum name="GL_MAX_LIGHTS"/>
35000 <enum name="GL_MAX_CLIP_PLANES"/>
35001 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
35002 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
35003 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
35004 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
35005 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
35006 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
35007 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
35008 <enum name="GL_INDEX_BITS"/>
35009 <enum name="GL_RED_BITS"/>
35010 <enum name="GL_GREEN_BITS"/>
35011 <enum name="GL_BLUE_BITS"/>
35012 <enum name="GL_ALPHA_BITS"/>
35013 <enum name="GL_DEPTH_BITS"/>
35014 <enum name="GL_STENCIL_BITS"/>
35015 <enum name="GL_ACCUM_RED_BITS"/>
35016 <enum name="GL_ACCUM_GREEN_BITS"/>
35017 <enum name="GL_ACCUM_BLUE_BITS"/>
35018 <enum name="GL_ACCUM_ALPHA_BITS"/>
35019 <enum name="GL_NAME_STACK_DEPTH"/>
35020 <enum name="GL_AUTO_NORMAL"/>
35021 <enum name="GL_MAP1_COLOR_4"/>
35022 <enum name="GL_MAP1_INDEX"/>
35023 <enum name="GL_MAP1_NORMAL"/>
35024 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
35025 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
35026 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
35027 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
35028 <enum name="GL_MAP1_VERTEX_3"/>
35029 <enum name="GL_MAP1_VERTEX_4"/>
35030 <enum name="GL_MAP2_COLOR_4"/>
35031 <enum name="GL_MAP2_INDEX"/>
35032 <enum name="GL_MAP2_NORMAL"/>
35033 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
35034 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
35035 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
35036 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
35037 <enum name="GL_MAP2_VERTEX_3"/>
35038 <enum name="GL_MAP2_VERTEX_4"/>
35039 <enum name="GL_MAP1_GRID_DOMAIN"/>
35040 <enum name="GL_MAP1_GRID_SEGMENTS"/>
35041 <enum name="GL_MAP2_GRID_DOMAIN"/>
35042 <enum name="GL_MAP2_GRID_SEGMENTS"/>
35043 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
35044 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
35045 <enum name="GL_SELECTION_BUFFER_SIZE"/>
35046 <enum name="GL_VERTEX_ARRAY"/>
35047 <enum name="GL_NORMAL_ARRAY"/>
35048 <enum name="GL_COLOR_ARRAY"/>
35049 <enum name="GL_INDEX_ARRAY"/>
35050 <enum name="GL_TEXTURE_COORD_ARRAY"/>
35051 <enum name="GL_EDGE_FLAG_ARRAY"/>
35052 <enum name="GL_VERTEX_ARRAY_SIZE"/>
35053 <enum name="GL_VERTEX_ARRAY_TYPE"/>
35054 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
35055 <enum name="GL_NORMAL_ARRAY_TYPE"/>
35056 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
35057 <enum name="GL_COLOR_ARRAY_SIZE"/>
35058 <enum name="GL_COLOR_ARRAY_TYPE"/>
35059 <enum name="GL_COLOR_ARRAY_STRIDE"/>
35060 <enum name="GL_INDEX_ARRAY_TYPE"/>
35061 <enum name="GL_INDEX_ARRAY_STRIDE"/>
35062 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
35063 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
35064 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
35065 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
35066 <enum name="GL_TEXTURE_COMPONENTS"/>
35067 <enum name="GL_TEXTURE_BORDER"/>
35068 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
35069 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
35070 <enum name="GL_TEXTURE_PRIORITY"/>
35071 <enum name="GL_TEXTURE_RESIDENT"/>
35072 <enum name="GL_AMBIENT"/>
35073 <enum name="GL_DIFFUSE"/>
35074 <enum name="GL_SPECULAR"/>
35075 <enum name="GL_POSITION"/>
35076 <enum name="GL_SPOT_DIRECTION"/>
35077 <enum name="GL_SPOT_EXPONENT"/>
35078 <enum name="GL_SPOT_CUTOFF"/>
35079 <enum name="GL_CONSTANT_ATTENUATION"/>
35080 <enum name="GL_LINEAR_ATTENUATION"/>
35081 <enum name="GL_QUADRATIC_ATTENUATION"/>
35082 <enum name="GL_COMPILE"/>
35083 <enum name="GL_COMPILE_AND_EXECUTE"/>
35084 <enum name="GL_2_BYTES"/>
35085 <enum name="GL_3_BYTES"/>
35086 <enum name="GL_4_BYTES"/>
35087 <enum name="GL_EMISSION"/>
35088 <enum name="GL_SHININESS"/>
35089 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
35090 <enum name="GL_COLOR_INDEXES"/>
35091 <enum name="GL_MODELVIEW"/>
35092 <enum name="GL_PROJECTION"/>
35093 <enum name="GL_COLOR_INDEX"/>
35094 <enum name="GL_LUMINANCE"/>
35095 <enum name="GL_LUMINANCE_ALPHA"/>
35096 <enum name="GL_BITMAP"/>
35097 <enum name="GL_RENDER"/>
35098 <enum name="GL_FEEDBACK"/>
35099 <enum name="GL_SELECT"/>
35100 <enum name="GL_FLAT"/>
35101 <enum name="GL_SMOOTH"/>
35102 <enum name="GL_S"/>
35103 <enum name="GL_T"/>
35104 <enum name="GL_R"/>
35105 <enum name="GL_Q"/>
35106 <enum name="GL_MODULATE"/>
35107 <enum name="GL_DECAL"/>
35108 <enum name="GL_TEXTURE_ENV_MODE"/>
35109 <enum name="GL_TEXTURE_ENV_COLOR"/>
35110 <enum name="GL_TEXTURE_ENV"/>
35111 <enum name="GL_EYE_LINEAR"/>
35112 <enum name="GL_OBJECT_LINEAR"/>
35113 <enum name="GL_SPHERE_MAP"/>
35114 <enum name="GL_TEXTURE_GEN_MODE"/>
35115 <enum name="GL_OBJECT_PLANE"/>
35116 <enum name="GL_EYE_PLANE"/>
35117 <enum name="GL_CLAMP"/>
35118 <enum name="GL_ALPHA4"/>
35119 <enum name="GL_ALPHA8"/>
35120 <enum name="GL_ALPHA12"/>
35121 <enum name="GL_ALPHA16"/>
35122 <enum name="GL_LUMINANCE4"/>
35123 <enum name="GL_LUMINANCE8"/>
35124 <enum name="GL_LUMINANCE12"/>
35125 <enum name="GL_LUMINANCE16"/>
35126 <enum name="GL_LUMINANCE4_ALPHA4"/>
35127 <enum name="GL_LUMINANCE6_ALPHA2"/>
35128 <enum name="GL_LUMINANCE8_ALPHA8"/>
35129 <enum name="GL_LUMINANCE12_ALPHA4"/>
35130 <enum name="GL_LUMINANCE12_ALPHA12"/>
35131 <enum name="GL_LUMINANCE16_ALPHA16"/>
35132 <enum name="GL_INTENSITY"/>
35133 <enum name="GL_INTENSITY4"/>
35134 <enum name="GL_INTENSITY8"/>
35135 <enum name="GL_INTENSITY12"/>
35136 <enum name="GL_INTENSITY16"/>
35137 <enum name="GL_V2F"/>
35138 <enum name="GL_V3F"/>
35139 <enum name="GL_C4UB_V2F"/>
35140 <enum name="GL_C4UB_V3F"/>
35141 <enum name="GL_C3F_V3F"/>
35142 <enum name="GL_N3F_V3F"/>
35143 <enum name="GL_C4F_N3F_V3F"/>
35144 <enum name="GL_T2F_V3F"/>
35145 <enum name="GL_T4F_V4F"/>
35146 <enum name="GL_T2F_C4UB_V3F"/>
35147 <enum name="GL_T2F_C3F_V3F"/>
35148 <enum name="GL_T2F_N3F_V3F"/>
35149 <enum name="GL_T2F_C4F_N3F_V3F"/>
35150 <enum name="GL_T4F_C4F_N3F_V4F"/>
35151 <enum name="GL_CLIP_PLANE0"/>
35152 <enum name="GL_CLIP_PLANE1"/>
35153 <enum name="GL_CLIP_PLANE2"/>
35154 <enum name="GL_CLIP_PLANE3"/>
35155 <enum name="GL_CLIP_PLANE4"/>
35156 <enum name="GL_CLIP_PLANE5"/>
35157 <enum name="GL_LIGHT0"/>
35158 <enum name="GL_LIGHT1"/>
35159 <enum name="GL_LIGHT2"/>
35160 <enum name="GL_LIGHT3"/>
35161 <enum name="GL_LIGHT4"/>
35162 <enum name="GL_LIGHT5"/>
35163 <enum name="GL_LIGHT6"/>
35164 <enum name="GL_LIGHT7"/>
35165 <command name="glArrayElement"/>
35166 <command name="glColorPointer"/>
35167 <command name="glDisableClientState"/>
35168 <command name="glEdgeFlagPointer"/>
35169 <command name="glEnableClientState"/>
35170 <command name="glIndexPointer"/>
35171 <command name="glGetPointerv"/>
35172 <command name="glInterleavedArrays"/>
35173 <command name="glNormalPointer"/>
35174 <command name="glTexCoordPointer"/>
35175 <command name="glVertexPointer"/>
35176 <command name="glAreTexturesResident"/>
35177 <command name="glPrioritizeTextures"/>
35178 <command name="glIndexub"/>
35179 <command name="glIndexubv"/>
35180 <command name="glPopClientAttrib"/>
35181 <command name="glPushClientAttrib"/>
35182 </remove>
35183 <remove profile="core" comment="Compatibility-only GL 1.2 features removed from GL 3.2">
35184 <enum name="GL_RESCALE_NORMAL"/>
35185 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
35186 <enum name="GL_SINGLE_COLOR"/>
35187 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
35188 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
35189 </remove>
35190 <remove profile="core" comment="Compatibility-only GL 1.3 features removed from GL 3.2">
35191 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
35192 <enum name="GL_MAX_TEXTURE_UNITS"/>
35193 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
35194 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
35195 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
35196 <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
35197 <enum name="GL_MULTISAMPLE_BIT"/>
35198 <enum name="GL_NORMAL_MAP"/>
35199 <enum name="GL_REFLECTION_MAP"/>
35200 <enum name="GL_COMPRESSED_ALPHA"/>
35201 <enum name="GL_COMPRESSED_LUMINANCE"/>
35202 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
35203 <enum name="GL_COMPRESSED_INTENSITY"/>
35204 <enum name="GL_COMBINE"/>
35205 <enum name="GL_COMBINE_RGB"/>
35206 <enum name="GL_COMBINE_ALPHA"/>
35207 <enum name="GL_SOURCE0_RGB"/>
35208 <enum name="GL_SOURCE1_RGB"/>
35209 <enum name="GL_SOURCE2_RGB"/>
35210 <enum name="GL_SOURCE0_ALPHA"/>
35211 <enum name="GL_SOURCE1_ALPHA"/>
35212 <enum name="GL_SOURCE2_ALPHA"/>
35213 <enum name="GL_OPERAND0_RGB"/>
35214 <enum name="GL_OPERAND1_RGB"/>
35215 <enum name="GL_OPERAND2_RGB"/>
35216 <enum name="GL_OPERAND0_ALPHA"/>
35217 <enum name="GL_OPERAND1_ALPHA"/>
35218 <enum name="GL_OPERAND2_ALPHA"/>
35219 <enum name="GL_RGB_SCALE"/>
35220 <enum name="GL_ADD_SIGNED"/>
35221 <enum name="GL_INTERPOLATE"/>
35222 <enum name="GL_SUBTRACT"/>
35223 <enum name="GL_CONSTANT"/>
35224 <enum name="GL_PRIMARY_COLOR"/>
35225 <enum name="GL_PREVIOUS"/>
35226 <enum name="GL_DOT3_RGB"/>
35227 <enum name="GL_DOT3_RGBA"/>
35228 <command name="glClientActiveTexture"/>
35229 <command name="glMultiTexCoord1d"/>
35230 <command name="glMultiTexCoord1dv"/>
35231 <command name="glMultiTexCoord1f"/>
35232 <command name="glMultiTexCoord1fv"/>
35233 <command name="glMultiTexCoord1i"/>
35234 <command name="glMultiTexCoord1iv"/>
35235 <command name="glMultiTexCoord1s"/>
35236 <command name="glMultiTexCoord1sv"/>
35237 <command name="glMultiTexCoord2d"/>
35238 <command name="glMultiTexCoord2dv"/>
35239 <command name="glMultiTexCoord2f"/>
35240 <command name="glMultiTexCoord2fv"/>
35241 <command name="glMultiTexCoord2i"/>
35242 <command name="glMultiTexCoord2iv"/>
35243 <command name="glMultiTexCoord2s"/>
35244 <command name="glMultiTexCoord2sv"/>
35245 <command name="glMultiTexCoord3d"/>
35246 <command name="glMultiTexCoord3dv"/>
35247 <command name="glMultiTexCoord3f"/>
35248 <command name="glMultiTexCoord3fv"/>
35249 <command name="glMultiTexCoord3i"/>
35250 <command name="glMultiTexCoord3iv"/>
35251 <command name="glMultiTexCoord3s"/>
35252 <command name="glMultiTexCoord3sv"/>
35253 <command name="glMultiTexCoord4d"/>
35254 <command name="glMultiTexCoord4dv"/>
35255 <command name="glMultiTexCoord4f"/>
35256 <command name="glMultiTexCoord4fv"/>
35257 <command name="glMultiTexCoord4i"/>
35258 <command name="glMultiTexCoord4iv"/>
35259 <command name="glMultiTexCoord4s"/>
35260 <command name="glMultiTexCoord4sv"/>
35261 <command name="glLoadTransposeMatrixf"/>
35262 <command name="glLoadTransposeMatrixd"/>
35263 <command name="glMultTransposeMatrixf"/>
35264 <command name="glMultTransposeMatrixd"/>
35265 </remove>
35266 <remove profile="core" comment="Compatibility-only GL 1.4 features removed from GL 3.2">
35267 <enum name="GL_POINT_SIZE_MIN"/>
35268 <enum name="GL_POINT_SIZE_MAX"/>
35269 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
35270 <enum name="GL_GENERATE_MIPMAP"/>
35271 <enum name="GL_GENERATE_MIPMAP_HINT"/>
35272 <enum name="GL_FOG_COORDINATE_SOURCE"/>
35273 <enum name="GL_FOG_COORDINATE"/>
35274 <enum name="GL_FRAGMENT_DEPTH"/>
35275 <enum name="GL_CURRENT_FOG_COORDINATE"/>
35276 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
35277 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
35278 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
35279 <enum name="GL_FOG_COORDINATE_ARRAY"/>
35280 <enum name="GL_COLOR_SUM"/>
35281 <enum name="GL_CURRENT_SECONDARY_COLOR"/>
35282 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
35283 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
35284 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
35285 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
35286 <enum name="GL_SECONDARY_COLOR_ARRAY"/>
35287 <enum name="GL_TEXTURE_FILTER_CONTROL"/>
35288 <enum name="GL_DEPTH_TEXTURE_MODE"/>
35289 <enum name="GL_COMPARE_R_TO_TEXTURE"/>
35290 <command name="glFogCoordf"/>
35291 <command name="glFogCoordfv"/>
35292 <command name="glFogCoordd"/>
35293 <command name="glFogCoorddv"/>
35294 <command name="glFogCoordPointer"/>
35295 <command name="glSecondaryColor3b"/>
35296 <command name="glSecondaryColor3bv"/>
35297 <command name="glSecondaryColor3d"/>
35298 <command name="glSecondaryColor3dv"/>
35299 <command name="glSecondaryColor3f"/>
35300 <command name="glSecondaryColor3fv"/>
35301 <command name="glSecondaryColor3i"/>
35302 <command name="glSecondaryColor3iv"/>
35303 <command name="glSecondaryColor3s"/>
35304 <command name="glSecondaryColor3sv"/>
35305 <command name="glSecondaryColor3ub"/>
35306 <command name="glSecondaryColor3ubv"/>
35307 <command name="glSecondaryColor3ui"/>
35308 <command name="glSecondaryColor3uiv"/>
35309 <command name="glSecondaryColor3us"/>
35310 <command name="glSecondaryColor3usv"/>
35311 <command name="glSecondaryColorPointer"/>
35312 <command name="glWindowPos2d"/>
35313 <command name="glWindowPos2dv"/>
35314 <command name="glWindowPos2f"/>
35315 <command name="glWindowPos2fv"/>
35316 <command name="glWindowPos2i"/>
35317 <command name="glWindowPos2iv"/>
35318 <command name="glWindowPos2s"/>
35319 <command name="glWindowPos2sv"/>
35320 <command name="glWindowPos3d"/>
35321 <command name="glWindowPos3dv"/>
35322 <command name="glWindowPos3f"/>
35323 <command name="glWindowPos3fv"/>
35324 <command name="glWindowPos3i"/>
35325 <command name="glWindowPos3iv"/>
35326 <command name="glWindowPos3s"/>
35327 <command name="glWindowPos3sv"/>
35328 </remove>
35329 <remove profile="core" comment="Compatibility-only GL 1.5 features removed from GL 3.2">
35330 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
35331 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
35332 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
35333 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
35334 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
35335 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
35336 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
35337 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
35338 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
35339 <enum name="GL_FOG_COORD_SRC"/>
35340 <enum name="GL_FOG_COORD"/>
35341 <enum name="GL_CURRENT_FOG_COORD"/>
35342 <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
35343 <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
35344 <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
35345 <enum name="GL_FOG_COORD_ARRAY"/>
35346 <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
35347 <enum name="GL_SRC0_RGB"/>
35348 <enum name="GL_SRC1_RGB"/>
35349 <enum name="GL_SRC2_RGB"/>
35350 <enum name="GL_SRC0_ALPHA"/>
35351 <enum name="GL_SRC2_ALPHA"/>
35352 </remove>
35353 <remove profile="core" comment="Compatibility-only GL 2.0 features removed from GL 3.2">
35354 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
35355 <enum name="GL_POINT_SPRITE"/>
35356 <enum name="GL_COORD_REPLACE"/>
35357 <enum name="GL_MAX_TEXTURE_COORDS"/>
35358 </remove>
35359 <remove profile="core" comment="Compatibility-only GL 2.1 features removed from GL 3.2">
35360 <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
35361 <enum name="GL_SLUMINANCE_ALPHA"/>
35362 <enum name="GL_SLUMINANCE8_ALPHA8"/>
35363 <enum name="GL_SLUMINANCE"/>
35364 <enum name="GL_SLUMINANCE8"/>
35365 <enum name="GL_COMPRESSED_SLUMINANCE"/>
35366 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
35367 </remove>
35368 <remove profile="core" comment="Compatibility-only GL 3.0 features removed from GL 3.2">
35369 <enum name="GL_CLAMP_VERTEX_COLOR"/>
35370 <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
35371 <enum name="GL_ALPHA_INTEGER"/>
35372 <enum name="GL_INDEX"/>
35373 <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
35374 <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
35375 </remove>
35376 <!-- Deprecated (not removed) in OpenGL 3.2 core;
35377 deprecate tag not defined/supported yet
35378 <deprecate profile="core">
35379 <enum name="GL_MAX_VARYING_FLOATS"/>
35380 <enum name="GL_MAX_VARYING_COMPONENTS"/>
35381 </deprecate>
35382 -->
35383 </feature>
35384 <feature api="gl" name="GL_VERSION_3_3" number="3.3">
35385 <require>
35386 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
35387 </require>
35388 <require comment="Reuse ARB_blend_func_extended">
35389 <enum name="GL_SRC1_COLOR"/>
35390 <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
35391 <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
35392 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
35393 <command name="glBindFragDataLocationIndexed"/>
35394 <command name="glGetFragDataIndex"/>
35395 </require>
35396 <require comment="Reuse ARB_explicit_attrib_location (none)">
35397 </require>
35398 <require comment="Reuse ARB_occlusion_query2">
35399 <enum name="GL_ANY_SAMPLES_PASSED"/>
35400 </require>
35401 <require comment="Reuse ARB_sampler_objects">
35402 <enum name="GL_SAMPLER_BINDING"/>
35403 <command name="glGenSamplers"/>
35404 <command name="glDeleteSamplers"/>
35405 <command name="glIsSampler"/>
35406 <command name="glBindSampler"/>
35407 <command name="glSamplerParameteri"/>
35408 <command name="glSamplerParameteriv"/>
35409 <command name="glSamplerParameterf"/>
35410 <command name="glSamplerParameterfv"/>
35411 <command name="glSamplerParameterIiv"/>
35412 <command name="glSamplerParameterIuiv"/>
35413 <command name="glGetSamplerParameteriv"/>
35414 <command name="glGetSamplerParameterIiv"/>
35415 <command name="glGetSamplerParameterfv"/>
35416 <command name="glGetSamplerParameterIuiv"/>
35417 </require>
35418 <require comment="Reuse ARB_shader_bit_encoding (none)">
35419 </require>
35420 <require comment="Reuse ARB_texture_rgb10_a2ui">
35421 <enum name="GL_RGB10_A2UI"/>
35422 </require>
35423 <require comment="Reuse ARB_texture_swizzle">
35424 <enum name="GL_TEXTURE_SWIZZLE_R"/>
35425 <enum name="GL_TEXTURE_SWIZZLE_G"/>
35426 <enum name="GL_TEXTURE_SWIZZLE_B"/>
35427 <enum name="GL_TEXTURE_SWIZZLE_A"/>
35428 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
35429 </require>
35430 <require comment="Reuse ARB_timer_query">
35431 <enum name="GL_TIME_ELAPSED"/>
35432 <enum name="GL_TIMESTAMP"/>
35433 <command name="glQueryCounter"/>
35434 <command name="glGetQueryObjecti64v"/>
35435 <command name="glGetQueryObjectui64v"/>
35436 </require>
35437 <require comment="Reuse ARB_vertex_type_2_10_10_10_rev">
35438 <enum name="GL_INT_2_10_10_10_REV"/>
35439 <command name="glVertexAttribDivisor"/>
35440 <command name="glVertexAttribP1ui"/>
35441 <command name="glVertexAttribP1uiv"/>
35442 <command name="glVertexAttribP2ui"/>
35443 <command name="glVertexAttribP2uiv"/>
35444 <command name="glVertexAttribP3ui"/>
35445 <command name="glVertexAttribP3uiv"/>
35446 <command name="glVertexAttribP4ui"/>
35447 <command name="glVertexAttribP4uiv"/>
35448 </require>
35449 <require profile="compatibility" comment="Reuse ARB_vertex_type_2_10_10_10_rev compatibility profile">
35450 <command name="glVertexP2ui"/>
35451 <command name="glVertexP2uiv"/>
35452 <command name="glVertexP3ui"/>
35453 <command name="glVertexP3uiv"/>
35454 <command name="glVertexP4ui"/>
35455 <command name="glVertexP4uiv"/>
35456 <command name="glTexCoordP1ui"/>
35457 <command name="glTexCoordP1uiv"/>
35458 <command name="glTexCoordP2ui"/>
35459 <command name="glTexCoordP2uiv"/>
35460 <command name="glTexCoordP3ui"/>
35461 <command name="glTexCoordP3uiv"/>
35462 <command name="glTexCoordP4ui"/>
35463 <command name="glTexCoordP4uiv"/>
35464 <command name="glMultiTexCoordP1ui"/>
35465 <command name="glMultiTexCoordP1uiv"/>
35466 <command name="glMultiTexCoordP2ui"/>
35467 <command name="glMultiTexCoordP2uiv"/>
35468 <command name="glMultiTexCoordP3ui"/>
35469 <command name="glMultiTexCoordP3uiv"/>
35470 <command name="glMultiTexCoordP4ui"/>
35471 <command name="glMultiTexCoordP4uiv"/>
35472 <command name="glNormalP3ui"/>
35473 <command name="glNormalP3uiv"/>
35474 <command name="glColorP3ui"/>
35475 <command name="glColorP3uiv"/>
35476 <command name="glColorP4ui"/>
35477 <command name="glColorP4uiv"/>
35478 <command name="glSecondaryColorP3ui"/>
35479 <command name="glSecondaryColorP3uiv"/>
35480 </require>
35481 </feature>
35482 <feature api="gl" name="GL_VERSION_4_0" number="4.0">
35483 <require>
35484 <enum name="GL_SAMPLE_SHADING"/>
35485 <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
35486 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
35487 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
35488 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
35489 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
35490 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
35491 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
35492 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
35493 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
35494 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
35495 <command name="glMinSampleShading"/>
35496 <command name="glBlendEquationi"/>
35497 <command name="glBlendEquationSeparatei"/>
35498 <command name="glBlendFunci"/>
35499 <command name="glBlendFuncSeparatei"/>
35500 </require>
35501 <require comment="Reuse ARB_draw_buffers_blend (none)">
35502 </require>
35503 <require comment="Reuse ARB_draw_indirect">
35504 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
35505 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
35506 <command name="glDrawArraysIndirect"/>
35507 <command name="glDrawElementsIndirect"/>
35508 </require>
35509 <require comment="Reuse ARB_gpu_shader5">
35510 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
35511 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
35512 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
35513 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
35514 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
35515 <enum name="GL_MAX_VERTEX_STREAMS"/>
35516 </require>
35517 <require comment="Reuse ARB_gpu_shader_fp64">
35518 <enum name="GL_DOUBLE_VEC2"/>
35519 <enum name="GL_DOUBLE_VEC3"/>
35520 <enum name="GL_DOUBLE_VEC4"/>
35521 <enum name="GL_DOUBLE_MAT2"/>
35522 <enum name="GL_DOUBLE_MAT3"/>
35523 <enum name="GL_DOUBLE_MAT4"/>
35524 <enum name="GL_DOUBLE_MAT2x3"/>
35525 <enum name="GL_DOUBLE_MAT2x4"/>
35526 <enum name="GL_DOUBLE_MAT3x2"/>
35527 <enum name="GL_DOUBLE_MAT3x4"/>
35528 <enum name="GL_DOUBLE_MAT4x2"/>
35529 <enum name="GL_DOUBLE_MAT4x3"/>
35530 <command name="glUniform1d"/>
35531 <command name="glUniform2d"/>
35532 <command name="glUniform3d"/>
35533 <command name="glUniform4d"/>
35534 <command name="glUniform1dv"/>
35535 <command name="glUniform2dv"/>
35536 <command name="glUniform3dv"/>
35537 <command name="glUniform4dv"/>
35538 <command name="glUniformMatrix2dv"/>
35539 <command name="glUniformMatrix3dv"/>
35540 <command name="glUniformMatrix4dv"/>
35541 <command name="glUniformMatrix2x3dv"/>
35542 <command name="glUniformMatrix2x4dv"/>
35543 <command name="glUniformMatrix3x2dv"/>
35544 <command name="glUniformMatrix3x4dv"/>
35545 <command name="glUniformMatrix4x2dv"/>
35546 <command name="glUniformMatrix4x3dv"/>
35547 <command name="glGetUniformdv"/>
35548 </require>
35549 <require comment="Reuse ARB_shader_subroutine">
35550 <enum name="GL_ACTIVE_SUBROUTINES"/>
35551 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
35552 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
35553 <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
35554 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
35555 <enum name="GL_MAX_SUBROUTINES"/>
35556 <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
35557 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
35558 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
35559 <command name="glGetSubroutineUniformLocation"/>
35560 <command name="glGetSubroutineIndex"/>
35561 <command name="glGetActiveSubroutineUniformiv"/>
35562 <command name="glGetActiveSubroutineUniformName"/>
35563 <command name="glGetActiveSubroutineName"/>
35564 <command name="glUniformSubroutinesuiv"/>
35565 <command name="glGetUniformSubroutineuiv"/>
35566 <command name="glGetProgramStageiv"/>
35567 </require>
35568 <require comment="Reuse ARB_tessellation_shader">
35569 <enum name="GL_PATCHES"/>
35570 <enum name="GL_PATCH_VERTICES"/>
35571 <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
35572 <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
35573 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
35574 <enum name="GL_TESS_GEN_MODE"/>
35575 <enum name="GL_TESS_GEN_SPACING"/>
35576 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
35577 <enum name="GL_TESS_GEN_POINT_MODE"/>
35578 <enum name="GL_ISOLINES"/>
35579 <enum name="GL_QUADS"/>
35580 <enum name="GL_FRACTIONAL_ODD"/>
35581 <enum name="GL_FRACTIONAL_EVEN"/>
35582 <enum name="GL_MAX_PATCH_VERTICES"/>
35583 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
35584 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
35585 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
35586 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
35587 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
35588 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
35589 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
35590 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
35591 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
35592 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
35593 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
35594 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
35595 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
35596 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
35597 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
35598 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
35599 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
35600 <enum name="GL_TESS_EVALUATION_SHADER"/>
35601 <enum name="GL_TESS_CONTROL_SHADER"/>
35602 <command name="glPatchParameteri"/>
35603 <command name="glPatchParameterfv"/>
35604 </require>
35605 <require comment="Reuse ARB_texture_buffer_object_rgb32 (none)">
35606 </require>
35607 <require comment="Reuse ARB_texture_cube_map_array (none)">
35608 </require>
35609 <require comment="Reuse ARB_texture_gather (none)">
35610 </require>
35611 <require comment="Reuse ARB_texture_query_lod (none)">
35612 </require>
35613 <require comment="Reuse ARB_transform_feedback2">
35614 <enum name="GL_TRANSFORM_FEEDBACK"/>
35615 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
35616 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
35617 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
35618 <command name="glBindTransformFeedback"/>
35619 <command name="glDeleteTransformFeedbacks"/>
35620 <command name="glGenTransformFeedbacks"/>
35621 <command name="glIsTransformFeedback"/>
35622 <command name="glPauseTransformFeedback"/>
35623 <command name="glResumeTransformFeedback"/>
35624 <command name="glDrawTransformFeedback"/>
35625 </require>
35626 <require comment="Reuse ARB_transform_feedback3">
35627 <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
35628 <enum name="GL_MAX_VERTEX_STREAMS"/>
35629 <command name="glDrawTransformFeedbackStream"/>
35630 <command name="glBeginQueryIndexed"/>
35631 <command name="glEndQueryIndexed"/>
35632 <command name="glGetQueryIndexediv"/>
35633 </require>
35634 </feature>
35635 <feature api="gl" name="GL_VERSION_4_1" number="4.1">
35636 <require comment="Reuse tokens from ARB_ES2_compatibility">
35637 <enum name="GL_FIXED"/>
35638 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
35639 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
35640 <enum name="GL_LOW_FLOAT"/>
35641 <enum name="GL_MEDIUM_FLOAT"/>
35642 <enum name="GL_HIGH_FLOAT"/>
35643 <enum name="GL_LOW_INT"/>
35644 <enum name="GL_MEDIUM_INT"/>
35645 <enum name="GL_HIGH_INT"/>
35646 <enum name="GL_SHADER_COMPILER"/>
35647 <enum name="GL_SHADER_BINARY_FORMATS"/>
35648 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
35649 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
35650 <enum name="GL_MAX_VARYING_VECTORS"/>
35651 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
35652 <enum name="GL_RGB565"/>
35653 </require>
35654 <require comment="Reuse tokens from ARB_get_program_binary">
35655 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
35656 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
35657 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
35658 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
35659 </require>
35660 <require comment="Reuse tokens from ARB_separate_shader_objects">
35661 <enum name="GL_VERTEX_SHADER_BIT"/>
35662 <enum name="GL_FRAGMENT_SHADER_BIT"/>
35663 <enum name="GL_GEOMETRY_SHADER_BIT"/>
35664 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
35665 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
35666 <enum name="GL_ALL_SHADER_BITS"/>
35667 <enum name="GL_PROGRAM_SEPARABLE"/>
35668 <enum name="GL_ACTIVE_PROGRAM"/>
35669 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
35670 </require>
35671 <require comment="Reuse tokens from ARB_shader_precision (none)">
35672 </require>
35673 <require comment="Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already">
35674 </require>
35675 <require comment="Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already">
35676 <enum name="GL_MAX_VIEWPORTS"/>
35677 <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
35678 <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
35679 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
35680 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
35681 <enum name="GL_UNDEFINED_VERTEX"/>
35682 </require>
35683 <require comment="Reuse commands from ARB_ES2_compatibility">
35684 <command name="glReleaseShaderCompiler"/>
35685 <command name="glShaderBinary"/>
35686 <command name="glGetShaderPrecisionFormat"/>
35687 <command name="glDepthRangef"/>
35688 <command name="glClearDepthf"/>
35689 </require>
35690 <require comment="Reuse commands from ARB_get_program_binary">
35691 <command name="glGetProgramBinary"/>
35692 <command name="glProgramBinary"/>
35693 <command name="glProgramParameteri"/>
35694 </require>
35695 <require comment="Reuse commands from ARB_separate_shader_objects">
35696 <command name="glUseProgramStages"/>
35697 <command name="glActiveShaderProgram"/>
35698 <command name="glCreateShaderProgramv"/>
35699 <command name="glBindProgramPipeline"/>
35700 <command name="glDeleteProgramPipelines"/>
35701 <command name="glGenProgramPipelines"/>
35702 <command name="glIsProgramPipeline"/>
35703 <command name="glGetProgramPipelineiv"/>
35704 <command name="glProgramParameteri"/>
35705 <command name="glProgramUniform1i"/>
35706 <command name="glProgramUniform1iv"/>
35707 <command name="glProgramUniform1f"/>
35708 <command name="glProgramUniform1fv"/>
35709 <command name="glProgramUniform1d"/>
35710 <command name="glProgramUniform1dv"/>
35711 <command name="glProgramUniform1ui"/>
35712 <command name="glProgramUniform1uiv"/>
35713 <command name="glProgramUniform2i"/>
35714 <command name="glProgramUniform2iv"/>
35715 <command name="glProgramUniform2f"/>
35716 <command name="glProgramUniform2fv"/>
35717 <command name="glProgramUniform2d"/>
35718 <command name="glProgramUniform2dv"/>
35719 <command name="glProgramUniform2ui"/>
35720 <command name="glProgramUniform2uiv"/>
35721 <command name="glProgramUniform3i"/>
35722 <command name="glProgramUniform3iv"/>
35723 <command name="glProgramUniform3f"/>
35724 <command name="glProgramUniform3fv"/>
35725 <command name="glProgramUniform3d"/>
35726 <command name="glProgramUniform3dv"/>
35727 <command name="glProgramUniform3ui"/>
35728 <command name="glProgramUniform3uiv"/>
35729 <command name="glProgramUniform4i"/>
35730 <command name="glProgramUniform4iv"/>
35731 <command name="glProgramUniform4f"/>
35732 <command name="glProgramUniform4fv"/>
35733 <command name="glProgramUniform4d"/>
35734 <command name="glProgramUniform4dv"/>
35735 <command name="glProgramUniform4ui"/>
35736 <command name="glProgramUniform4uiv"/>
35737 <command name="glProgramUniformMatrix2fv"/>
35738 <command name="glProgramUniformMatrix3fv"/>
35739 <command name="glProgramUniformMatrix4fv"/>
35740 <command name="glProgramUniformMatrix2dv"/>
35741 <command name="glProgramUniformMatrix3dv"/>
35742 <command name="glProgramUniformMatrix4dv"/>
35743 <command name="glProgramUniformMatrix2x3fv"/>
35744 <command name="glProgramUniformMatrix3x2fv"/>
35745 <command name="glProgramUniformMatrix2x4fv"/>
35746 <command name="glProgramUniformMatrix4x2fv"/>
35747 <command name="glProgramUniformMatrix3x4fv"/>
35748 <command name="glProgramUniformMatrix4x3fv"/>
35749 <command name="glProgramUniformMatrix2x3dv"/>
35750 <command name="glProgramUniformMatrix3x2dv"/>
35751 <command name="glProgramUniformMatrix2x4dv"/>
35752 <command name="glProgramUniformMatrix4x2dv"/>
35753 <command name="glProgramUniformMatrix3x4dv"/>
35754 <command name="glProgramUniformMatrix4x3dv"/>
35755 <command name="glValidateProgramPipeline"/>
35756 <command name="glGetProgramPipelineInfoLog"/>
35757 </require>
35758 <require comment="Reuse commands from ARB_shader_precision (none)">
35759 </require>
35760 <require comment="Reuse commands from ARB_vertex_attrib_64bit">
35761 <command name="glVertexAttribL1d"/>
35762 <command name="glVertexAttribL2d"/>
35763 <command name="glVertexAttribL3d"/>
35764 <command name="glVertexAttribL4d"/>
35765 <command name="glVertexAttribL1dv"/>
35766 <command name="glVertexAttribL2dv"/>
35767 <command name="glVertexAttribL3dv"/>
35768 <command name="glVertexAttribL4dv"/>
35769 <command name="glVertexAttribLPointer"/>
35770 <command name="glGetVertexAttribLdv"/>
35771 </require>
35772 <require comment="Reuse commands from ARB_viewport_array">
35773 <command name="glViewportArrayv"/>
35774 <command name="glViewportIndexedf"/>
35775 <command name="glViewportIndexedfv"/>
35776 <command name="glScissorArrayv"/>
35777 <command name="glScissorIndexed"/>
35778 <command name="glScissorIndexedv"/>
35779 <command name="glDepthRangeArrayv"/>
35780 <command name="glDepthRangeIndexed"/>
35781 <command name="glGetFloati_v"/>
35782 <command name="glGetDoublei_v"/>
35783 </require>
35784 </feature>
35785 <feature api="gl" name="GL_VERSION_4_2" number="4.2">
35786 <require comment="New aliases for old tokens">
35787 <enum name="GL_COPY_READ_BUFFER_BINDING"/>
35788 <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
35789 <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
35790 <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
35791 </require>
35792 <require comment="Reuse tokens from ARB_base_instance (none)">
35793 </require>
35794 <require comment="Reuse tokens from ARB_shading_language_420pack (none)">
35795 </require>
35796 <require comment="Reuse tokens from ARB_transform_feedback_instanced (none)">
35797 </require>
35798 <require comment="Reuse tokens from ARB_compressed_texture_pixel_storage">
35799 <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
35800 <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
35801 <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
35802 <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
35803 <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
35804 <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
35805 <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
35806 <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
35807 </require>
35808 <require comment="Reuse tokens from ARB_conservative_depth (none)">
35809 </require>
35810 <require comment="Reuse tokens from ARB_internalformat_query">
35811 <enum name="GL_NUM_SAMPLE_COUNTS"/>
35812 </require>
35813 <require comment="Reuse tokens from ARB_map_buffer_alignment">
35814 <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
35815 </require>
35816 <require comment="Reuse tokens from ARB_shader_atomic_counters">
35817 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
35818 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
35819 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
35820 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
35821 <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
35822 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
35823 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
35824 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
35825 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
35826 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
35827 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
35828 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
35829 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
35830 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
35831 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
35832 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
35833 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
35834 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
35835 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
35836 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
35837 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
35838 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
35839 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
35840 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
35841 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
35842 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
35843 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
35844 <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
35845 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
35846 </require>
35847 <require comment="Reuse tokens from ARB_shader_image_load_store">
35848 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
35849 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
35850 <enum name="GL_UNIFORM_BARRIER_BIT"/>
35851 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
35852 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
35853 <enum name="GL_COMMAND_BARRIER_BIT"/>
35854 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
35855 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
35856 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
35857 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
35858 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
35859 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
35860 <enum name="GL_ALL_BARRIER_BITS"/>
35861 <enum name="GL_MAX_IMAGE_UNITS"/>
35862 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
35863 <enum name="GL_IMAGE_BINDING_NAME"/>
35864 <enum name="GL_IMAGE_BINDING_LEVEL"/>
35865 <enum name="GL_IMAGE_BINDING_LAYERED"/>
35866 <enum name="GL_IMAGE_BINDING_LAYER"/>
35867 <enum name="GL_IMAGE_BINDING_ACCESS"/>
35868 <enum name="GL_IMAGE_1D"/>
35869 <enum name="GL_IMAGE_2D"/>
35870 <enum name="GL_IMAGE_3D"/>
35871 <enum name="GL_IMAGE_2D_RECT"/>
35872 <enum name="GL_IMAGE_CUBE"/>
35873 <enum name="GL_IMAGE_BUFFER"/>
35874 <enum name="GL_IMAGE_1D_ARRAY"/>
35875 <enum name="GL_IMAGE_2D_ARRAY"/>
35876 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
35877 <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
35878 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
35879 <enum name="GL_INT_IMAGE_1D"/>
35880 <enum name="GL_INT_IMAGE_2D"/>
35881 <enum name="GL_INT_IMAGE_3D"/>
35882 <enum name="GL_INT_IMAGE_2D_RECT"/>
35883 <enum name="GL_INT_IMAGE_CUBE"/>
35884 <enum name="GL_INT_IMAGE_BUFFER"/>
35885 <enum name="GL_INT_IMAGE_1D_ARRAY"/>
35886 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
35887 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
35888 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
35889 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
35890 <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
35891 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
35892 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
35893 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
35894 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
35895 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
35896 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
35897 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
35898 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
35899 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
35900 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
35901 <enum name="GL_MAX_IMAGE_SAMPLES"/>
35902 <enum name="GL_IMAGE_BINDING_FORMAT"/>
35903 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
35904 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
35905 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
35906 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
35907 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
35908 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
35909 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
35910 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
35911 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
35912 </require>
35913 <require comment="Reuse tokens from ARB_shading_language_packing (none)">
35914 </require>
35915 <require comment="Reuse tokens from ARB_texture_compression_bptc">
35916 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
35917 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
35918 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
35919 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
35920 </require>
35921 <require comment="Reuse tokens from ARB_texture_storage">
35922 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
35923 </require>
35924 <require comment="Reuse commands from ARB_base_instance">
35925 <command name="glDrawArraysInstancedBaseInstance"/>
35926 <command name="glDrawElementsInstancedBaseInstance"/>
35927 <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
35928 </require>
35929 <require comment="Reuse commands from ARB_compressed_texture_pixel_storage (none)">
35930 </require>
35931 <require comment="Reuse commands from ARB_conservative_depth (none)">
35932 </require>
35933 <require comment="Reuse commands from ARB_internalformat_query">
35934 <command name="glGetInternalformativ"/>
35935 </require>
35936 <require comment="Reuse commands from ARB_map_buffer_alignment (none)">
35937 </require>
35938 <require comment="Reuse commands from ARB_shader_atomic_counters">
35939 <command name="glGetActiveAtomicCounterBufferiv"/>
35940 </require>
35941 <require comment="Reuse commands from ARB_shader_image_load_store">
35942 <command name="glBindImageTexture"/>
35943 <command name="glMemoryBarrier"/>
35944 </require>
35945 <require comment="Reuse commands from ARB_shading_language_420pack (none)">
35946 </require>
35947 <require comment="Reuse commands from ARB_shading_language_packing (none)">
35948 </require>
35949 <require comment="Reuse commands from ARB_texture_storage">
35950 <command name="glTexStorage1D"/>
35951 <command name="glTexStorage2D"/>
35952 <command name="glTexStorage3D"/>
35953 </require>
35954 <require comment="Reuse commands from ARB_transform_feedback_instanced">
35955 <command name="glDrawTransformFeedbackInstanced"/>
35956 <command name="glDrawTransformFeedbackStreamInstanced"/>
35957 </require>
35958 <!-- Deprecated in OpenGL 4.2 core;
35959 deprecate tag not defined/supported yet
35960 <deprecate profile="core">
35961 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
35962 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
35963 </deprecate>
35964 -->
35965 </feature>
35966 <feature api="gl" name="GL_VERSION_4_3" number="4.3">
35967 <require>
35968 <enum name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
35969 <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
35970 </require>
35971 <require comment="Reuse tokens from ARB_arrays_of_arrays (none, GLSL only)">
35972 </require>
35973 <require comment="Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only)">
35974 </require>
35975 <require comment="Reuse tokens from ARB_shader_image_size (none, GLSL only)">
35976 </require>
35977 <require comment="Reuse tokens from ARB_ES3_compatibility">
35978 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
35979 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
35980 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
35981 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
35982 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
35983 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
35984 <enum name="GL_COMPRESSED_R11_EAC"/>
35985 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
35986 <enum name="GL_COMPRESSED_RG11_EAC"/>
35987 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
35988 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
35989 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
35990 <enum name="GL_MAX_ELEMENT_INDEX"/>
35991 </require>
35992 <require comment="Reuse tokens from ARB_clear_buffer_object (none)">
35993 </require>
35994 <require comment="Reuse tokens from ARB_compute_shader">
35995 <enum name="GL_COMPUTE_SHADER"/>
35996 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
35997 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
35998 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
35999 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
36000 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
36001 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
36002 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
36003 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
36004 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
36005 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
36006 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
36007 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
36008 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
36009 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
36010 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
36011 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
36012 <enum name="GL_COMPUTE_SHADER_BIT"/>
36013 </require>
36014 <require comment="Reuse tokens from ARB_copy_image (none)">
36015 </require>
36016 <require comment="Reuse tokens from KHR_debug">
36017 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
36018 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
36019 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
36020 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
36021 <enum name="GL_DEBUG_SOURCE_API"/>
36022 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
36023 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
36024 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
36025 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
36026 <enum name="GL_DEBUG_SOURCE_OTHER"/>
36027 <enum name="GL_DEBUG_TYPE_ERROR"/>
36028 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
36029 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
36030 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
36031 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
36032 <enum name="GL_DEBUG_TYPE_OTHER"/>
36033 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
36034 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
36035 <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
36036 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
36037 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
36038 <enum name="GL_DEBUG_SEVERITY_LOW"/>
36039 <enum name="GL_DEBUG_TYPE_MARKER"/>
36040 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
36041 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
36042 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
36043 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
36044 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
36045 <enum name="GL_BUFFER"/>
36046 <enum name="GL_SHADER"/>
36047 <enum name="GL_PROGRAM"/>
36048 <enum name="GL_VERTEX_ARRAY"/>
36049 <enum name="GL_QUERY"/>
36050 <enum name="GL_PROGRAM_PIPELINE"/>
36051 <enum name="GL_SAMPLER"/>
36052 <enum name="GL_MAX_LABEL_LENGTH"/>
36053 <enum name="GL_DEBUG_OUTPUT"/>
36054 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
36055 </require>
36056 <require comment="Reuse tokens from ARB_explicit_uniform_location">
36057 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
36058 </require>
36059 <require comment="Reuse tokens from ARB_framebuffer_no_attachments">
36060 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
36061 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
36062 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
36063 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
36064 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
36065 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
36066 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
36067 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
36068 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
36069 </require>
36070 <require comment="Reuse tokens from ARB_internalformat_query2">
36071 <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
36072 <enum name="GL_INTERNALFORMAT_PREFERRED"/>
36073 <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
36074 <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
36075 <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
36076 <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
36077 <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
36078 <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
36079 <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
36080 <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
36081 <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
36082 <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
36083 <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
36084 <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
36085 <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
36086 <enum name="GL_MAX_WIDTH"/>
36087 <enum name="GL_MAX_HEIGHT"/>
36088 <enum name="GL_MAX_DEPTH"/>
36089 <enum name="GL_MAX_LAYERS"/>
36090 <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
36091 <enum name="GL_COLOR_COMPONENTS"/>
36092 <enum name="GL_DEPTH_COMPONENTS"/>
36093 <enum name="GL_STENCIL_COMPONENTS"/>
36094 <enum name="GL_COLOR_RENDERABLE"/>
36095 <enum name="GL_DEPTH_RENDERABLE"/>
36096 <enum name="GL_STENCIL_RENDERABLE"/>
36097 <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
36098 <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
36099 <enum name="GL_FRAMEBUFFER_BLEND"/>
36100 <enum name="GL_READ_PIXELS"/>
36101 <enum name="GL_READ_PIXELS_FORMAT"/>
36102 <enum name="GL_READ_PIXELS_TYPE"/>
36103 <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
36104 <enum name="GL_TEXTURE_IMAGE_TYPE"/>
36105 <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
36106 <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
36107 <enum name="GL_MIPMAP"/>
36108 <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
36109 <enum name="GL_AUTO_GENERATE_MIPMAP"/>
36110 <enum name="GL_COLOR_ENCODING"/>
36111 <enum name="GL_SRGB_READ"/>
36112 <enum name="GL_SRGB_WRITE"/>
36113 <enum name="GL_FILTER"/>
36114 <enum name="GL_VERTEX_TEXTURE"/>
36115 <enum name="GL_TESS_CONTROL_TEXTURE"/>
36116 <enum name="GL_TESS_EVALUATION_TEXTURE"/>
36117 <enum name="GL_GEOMETRY_TEXTURE"/>
36118 <enum name="GL_FRAGMENT_TEXTURE"/>
36119 <enum name="GL_COMPUTE_TEXTURE"/>
36120 <enum name="GL_TEXTURE_SHADOW"/>
36121 <enum name="GL_TEXTURE_GATHER"/>
36122 <enum name="GL_TEXTURE_GATHER_SHADOW"/>
36123 <enum name="GL_SHADER_IMAGE_LOAD"/>
36124 <enum name="GL_SHADER_IMAGE_STORE"/>
36125 <enum name="GL_SHADER_IMAGE_ATOMIC"/>
36126 <enum name="GL_IMAGE_TEXEL_SIZE"/>
36127 <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
36128 <enum name="GL_IMAGE_PIXEL_FORMAT"/>
36129 <enum name="GL_IMAGE_PIXEL_TYPE"/>
36130 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
36131 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
36132 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
36133 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
36134 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
36135 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
36136 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
36137 <enum name="GL_CLEAR_BUFFER"/>
36138 <enum name="GL_TEXTURE_VIEW"/>
36139 <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
36140 <enum name="GL_FULL_SUPPORT"/>
36141 <enum name="GL_CAVEAT_SUPPORT"/>
36142 <enum name="GL_IMAGE_CLASS_4_X_32"/>
36143 <enum name="GL_IMAGE_CLASS_2_X_32"/>
36144 <enum name="GL_IMAGE_CLASS_1_X_32"/>
36145 <enum name="GL_IMAGE_CLASS_4_X_16"/>
36146 <enum name="GL_IMAGE_CLASS_2_X_16"/>
36147 <enum name="GL_IMAGE_CLASS_1_X_16"/>
36148 <enum name="GL_IMAGE_CLASS_4_X_8"/>
36149 <enum name="GL_IMAGE_CLASS_2_X_8"/>
36150 <enum name="GL_IMAGE_CLASS_1_X_8"/>
36151 <enum name="GL_IMAGE_CLASS_11_11_10"/>
36152 <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
36153 <enum name="GL_VIEW_CLASS_128_BITS"/>
36154 <enum name="GL_VIEW_CLASS_96_BITS"/>
36155 <enum name="GL_VIEW_CLASS_64_BITS"/>
36156 <enum name="GL_VIEW_CLASS_48_BITS"/>
36157 <enum name="GL_VIEW_CLASS_32_BITS"/>
36158 <enum name="GL_VIEW_CLASS_24_BITS"/>
36159 <enum name="GL_VIEW_CLASS_16_BITS"/>
36160 <enum name="GL_VIEW_CLASS_8_BITS"/>
36161 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
36162 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
36163 <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
36164 <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
36165 <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
36166 <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
36167 <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
36168 <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
36169 </require>
36170 <require comment="Reuse tokens from ARB_invalidate_subdata (none)">
36171 </require>
36172 <require comment="Reuse tokens from ARB_multi_draw_indirect (none)">
36173 </require>
36174 <require comment="Reuse tokens from ARB_program_interface_query">
36175 <enum name="GL_UNIFORM"/>
36176 <enum name="GL_UNIFORM_BLOCK"/>
36177 <enum name="GL_PROGRAM_INPUT"/>
36178 <enum name="GL_PROGRAM_OUTPUT"/>
36179 <enum name="GL_BUFFER_VARIABLE"/>
36180 <enum name="GL_SHADER_STORAGE_BLOCK"/>
36181 <enum name="GL_VERTEX_SUBROUTINE"/>
36182 <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
36183 <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
36184 <enum name="GL_GEOMETRY_SUBROUTINE"/>
36185 <enum name="GL_FRAGMENT_SUBROUTINE"/>
36186 <enum name="GL_COMPUTE_SUBROUTINE"/>
36187 <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
36188 <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
36189 <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
36190 <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
36191 <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
36192 <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
36193 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
36194 <enum name="GL_ACTIVE_RESOURCES"/>
36195 <enum name="GL_MAX_NAME_LENGTH"/>
36196 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
36197 <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
36198 <enum name="GL_NAME_LENGTH"/>
36199 <enum name="GL_TYPE"/>
36200 <enum name="GL_ARRAY_SIZE"/>
36201 <enum name="GL_OFFSET"/>
36202 <enum name="GL_BLOCK_INDEX"/>
36203 <enum name="GL_ARRAY_STRIDE"/>
36204 <enum name="GL_MATRIX_STRIDE"/>
36205 <enum name="GL_IS_ROW_MAJOR"/>
36206 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
36207 <enum name="GL_BUFFER_BINDING"/>
36208 <enum name="GL_BUFFER_DATA_SIZE"/>
36209 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
36210 <enum name="GL_ACTIVE_VARIABLES"/>
36211 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
36212 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
36213 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
36214 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
36215 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
36216 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
36217 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
36218 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
36219 <enum name="GL_LOCATION"/>
36220 <enum name="GL_LOCATION_INDEX"/>
36221 <enum name="GL_IS_PER_PATCH"/>
36222 </require>
36223 <require comment="Reuse tokens from ARB_robust_buffer_access_behavior (none)">
36224 </require>
36225 <require comment="Reuse tokens from ARB_shader_storage_buffer_object">
36226 <enum name="GL_SHADER_STORAGE_BUFFER"/>
36227 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
36228 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
36229 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
36230 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
36231 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
36232 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
36233 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
36234 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
36235 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
36236 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
36237 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
36238 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
36239 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
36240 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
36241 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
36242 </require>
36243 <require comment="Reuse tokens from ARB_stencil_texturing">
36244 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
36245 </require>
36246 <require comment="Reuse tokens from ARB_texture_buffer_range">
36247 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
36248 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
36249 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
36250 </require>
36251 <require comment="Reuse tokens from ARB_texture_query_levels (none)">
36252 </require>
36253 <require comment="Reuse tokens from ARB_texture_storage_multisample (none)">
36254 </require>
36255 <require comment="Reuse tokens from ARB_texture_view">
36256 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
36257 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
36258 <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
36259 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
36260 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
36261 </require>
36262 <require comment="Reuse tokens from ARB_vertex_attrib_binding">
36263 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
36264 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
36265 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
36266 <enum name="GL_VERTEX_BINDING_OFFSET"/>
36267 <enum name="GL_VERTEX_BINDING_STRIDE"/>
36268 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
36269 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
36270 <enum name="GL_VERTEX_BINDING_BUFFER" comment="Added in 2013/10/22 update to the spec"/>
36271 </require>
36272 <require comment="Reuse commands from ARB_arrays_of_arrays (none, GLSL only)">
36273 </require>
36274 <require comment="Reuse commands from ARB_clear_buffer_object">
36275 <command name="glClearBufferData"/>
36276 <command name="glClearBufferSubData"/>
36277 </require>
36278 <require comment="Reuse commands from ARB_compute_shader">
36279 <command name="glDispatchCompute"/>
36280 <command name="glDispatchComputeIndirect"/>
36281 </require>
36282 <require comment="Reuse commands from ARB_copy_image">
36283 <command name="glCopyImageSubData"/>
36284 </require>
36285 <require comment="Reuse commands from ARB_ES3_compatibility (none)">
36286 </require>
36287 <require comment="Reuse commands from ARB_explicit_uniform_location (none)">
36288 </require>
36289 <require comment="Reuse commands from ARB_fragment_layer_viewport (none, GLSL only)">
36290 </require>
36291 <require comment="Reuse commands from ARB_framebuffer_no_attachments">
36292 <command name="glFramebufferParameteri"/>
36293 <command name="glGetFramebufferParameteriv"/>
36294 </require>
36295 <require comment="Reuse commands from ARB_internalformat_query2">
36296 <command name="glGetInternalformati64v"/>
36297 </require>
36298 <require comment="Reuse commands from ARB_invalidate_subdata">
36299 <command name="glInvalidateTexSubImage"/>
36300 <command name="glInvalidateTexImage"/>
36301 <command name="glInvalidateBufferSubData"/>
36302 <command name="glInvalidateBufferData"/>
36303 <command name="glInvalidateFramebuffer"/>
36304 <command name="glInvalidateSubFramebuffer"/>
36305 </require>
36306 <require comment="Reuse commands from ARB_multi_draw_indirect">
36307 <command name="glMultiDrawArraysIndirect"/>
36308 <command name="glMultiDrawElementsIndirect"/>
36309 </require>
36310 <require comment="Reuse commands from ARB_program_interface_query">
36311 <command name="glGetProgramInterfaceiv"/>
36312 <command name="glGetProgramResourceIndex"/>
36313 <command name="glGetProgramResourceName"/>
36314 <command name="glGetProgramResourceiv"/>
36315 <command name="glGetProgramResourceLocation"/>
36316 <command name="glGetProgramResourceLocationIndex"/>
36317 </require>
36318 <require comment="Reuse commands from ARB_robust_buffer_access_behavior (none)">
36319 </require>
36320 <require comment="Reuse commands from ARB_shader_image_size (none, GLSL only)">
36321 </require>
36322 <require comment="Reuse commands from ARB_shader_storage_buffer_object">
36323 <command name="glShaderStorageBlockBinding"/>
36324 </require>
36325 <require comment="Reuse commands from ARB_stencil_texturing (none)">
36326 </require>
36327 <require comment="Reuse commands from ARB_texture_buffer_range">
36328 <command name="glTexBufferRange"/>
36329 </require>
36330 <require comment="Reuse commands from ARB_texture_query_levels (none)">
36331 </require>
36332 <require comment="Reuse commands from ARB_texture_storage_multisample">
36333 <command name="glTexStorage2DMultisample"/>
36334 <command name="glTexStorage3DMultisample"/>
36335 </require>
36336 <require comment="Reuse commands from ARB_texture_view">
36337 <command name="glTextureView"/>
36338 </require>
36339 <require comment="Reuse commands from ARB_vertex_attrib_binding">
36340 <command name="glBindVertexBuffer"/>
36341 <command name="glVertexAttribFormat"/>
36342 <command name="glVertexAttribIFormat"/>
36343 <command name="glVertexAttribLFormat"/>
36344 <command name="glVertexAttribBinding"/>
36345 <command name="glVertexBindingDivisor"/>
36346 </require>
36347 <require comment="Reuse commands from KHR_debug (includes ARB_debug_output commands promoted to KHR without suffixes)">
36348 <command name="glDebugMessageControl"/>
36349 <command name="glDebugMessageInsert"/>
36350 <command name="glDebugMessageCallback"/>
36351 <command name="glGetDebugMessageLog"/>
36352 <command name="glPushDebugGroup"/>
36353 <command name="glPopDebugGroup"/>
36354 <command name="glObjectLabel"/>
36355 <command name="glGetObjectLabel"/>
36356 <command name="glObjectPtrLabel"/>
36357 <command name="glGetObjectPtrLabel"/>
36358 <command name="glGetPointerv"/>
36359 </require>
36360 <require profile="compatibility" comment="KHR_debug functionality not supported in core profile">
36361 <enum name="GL_DISPLAY_LIST"/>
36362 </require>
36363 <require profile="core" comment="Restore functionality removed in GL 3.2 core to GL 4.3. Needed for debug interface.">
36364 <enum name="GL_STACK_UNDERFLOW"/>
36365 <enum name="GL_STACK_OVERFLOW"/>
36366 </require>
36367 <!-- Deprecated in OpenGL 4.3 core;
36368 deprecate tag not defined/supported yet
36369 <deprecate profile="core">
36370 <enum name="GL_UNPACK_LSB_FIRST"/>
36371 <enum name="GL_PACK_LSB_FIRST"/>
36372 </deprecate>
36373 -->
36374 </feature>
36375 <feature api="gl" name="GL_VERSION_4_4" number="4.4">
36376 <require>
36377 <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
36378 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
36379 <enum name="GL_TEXTURE_BUFFER_BINDING"/>
36380 </require>
36381 <require comment="Reuse GL_ARB_buffer_storage">
36382 <enum name="GL_MAP_READ_BIT"/>
36383 <enum name="GL_MAP_WRITE_BIT"/>
36384 <enum name="GL_MAP_PERSISTENT_BIT"/>
36385 <enum name="GL_MAP_COHERENT_BIT"/>
36386 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
36387 <enum name="GL_CLIENT_STORAGE_BIT"/>
36388 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
36389 <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
36390 <enum name="GL_BUFFER_STORAGE_FLAGS"/>
36391 <command name="glBufferStorage"/>
36392 </require>
36393 <require comment="Reuse GL_ARB_clear_texture">
36394 <enum name="GL_CLEAR_TEXTURE"/>
36395 <command name="glClearTexImage"/>
36396 <command name="glClearTexSubImage"/>
36397 </require>
36398 <require comment="Reuse GL_ARB_enhanced_layouts">
36399 <enum name="GL_LOCATION_COMPONENT"/>
36400 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
36401 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
36402 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
36403 </require>
36404 <require comment="Reuse GL_ARB_multi_bind (none)">
36405 <command name="glBindBuffersBase"/>
36406 <command name="glBindBuffersRange"/>
36407 <command name="glBindTextures"/>
36408 <command name="glBindSamplers"/>
36409 <command name="glBindImageTextures"/>
36410 <command name="glBindVertexBuffers"/>
36411 </require>
36412 <require comment="Reuse GL_ARB_query_buffer_object">
36413 <enum name="GL_QUERY_BUFFER"/>
36414 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
36415 <enum name="GL_QUERY_BUFFER_BINDING"/>
36416 <enum name="GL_QUERY_RESULT_NO_WAIT"/>
36417 </require>
36418 <require comment="Reuse GL_ARB_texture_mirror_clamp_to_edge">
36419 <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
36420 </require>
36421 <require comment="Reuse GL_ARB_texture_stencil8">
36422 <enum name="GL_STENCIL_INDEX"/>
36423 <enum name="GL_STENCIL_INDEX8"/>
36424 </require>
36425 <require comment="Reuse GL_ARB_vertex_type_10f_11f_11f_rev">
36426 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
36427 </require>
36428 </feature>
36429 <feature api="gl" name="GL_VERSION_4_5" number="4.5">
36430 <require comment="Added robustness functionality">
36431 <enum name="GL_CONTEXT_LOST"/>
36432 </require>
36433 <require comment="Reuse GL_ARB_clip_control">
36434 <command name="glClipControl"/>
36435 <enum name="GL_LOWER_LEFT"/>
36436 <enum name="GL_UPPER_LEFT"/>
36437 <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
36438 <enum name="GL_ZERO_TO_ONE"/>
36439 <enum name="GL_CLIP_ORIGIN"/>
36440 <enum name="GL_CLIP_DEPTH_MODE"/>
36441 </require>
36442 <require comment="Reuse GL_ARB_conditional_render_inverted">
36443 <enum name="GL_QUERY_WAIT_INVERTED"/>
36444 <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
36445 <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
36446 <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
36447 </require>
36448 <require comment="Reuse GL_ARB_cull_distance">
36449 <enum name="GL_MAX_CULL_DISTANCES"/>
36450 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
36451 </require>
36452 <require comment="Reuse GL_ARB_direct_state_access">
36453 <enum name="GL_TEXTURE_TARGET"/>
36454 <enum name="GL_QUERY_TARGET"/>
36455 <enum name="GL_TEXTURE_BINDING_1D"/>
36456 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
36457 <enum name="GL_TEXTURE_BINDING_2D"/>
36458 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
36459 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
36460 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
36461 <enum name="GL_TEXTURE_BINDING_3D"/>
36462 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
36463 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
36464 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
36465 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
36466 <command name="glCreateTransformFeedbacks"/>
36467 <command name="glTransformFeedbackBufferBase"/>
36468 <command name="glTransformFeedbackBufferRange"/>
36469 <command name="glGetTransformFeedbackiv"/>
36470 <command name="glGetTransformFeedbacki_v"/>
36471 <command name="glGetTransformFeedbacki64_v"/>
36472 <command name="glCreateBuffers"/>
36473 <command name="glNamedBufferStorage"/>
36474 <command name="glNamedBufferData"/>
36475 <command name="glNamedBufferSubData"/>
36476 <command name="glCopyNamedBufferSubData"/>
36477 <command name="glClearNamedBufferData"/>
36478 <command name="glClearNamedBufferSubData"/>
36479 <command name="glMapNamedBuffer"/>
36480 <command name="glMapNamedBufferRange"/>
36481 <command name="glUnmapNamedBuffer"/>
36482 <command name="glFlushMappedNamedBufferRange"/>
36483 <command name="glGetNamedBufferParameteriv"/>
36484 <command name="glGetNamedBufferParameteri64v"/>
36485 <command name="glGetNamedBufferPointerv"/>
36486 <command name="glGetNamedBufferSubData"/>
36487 <command name="glCreateFramebuffers"/>
36488 <command name="glNamedFramebufferRenderbuffer"/>
36489 <command name="glNamedFramebufferParameteri"/>
36490 <command name="glNamedFramebufferTexture"/>
36491 <command name="glNamedFramebufferTextureLayer"/>
36492 <command name="glNamedFramebufferDrawBuffer"/>
36493 <command name="glNamedFramebufferDrawBuffers"/>
36494 <command name="glNamedFramebufferReadBuffer"/>
36495 <command name="glInvalidateNamedFramebufferData"/>
36496 <command name="glInvalidateNamedFramebufferSubData"/>
36497 <command name="glClearNamedFramebufferiv"/>
36498 <command name="glClearNamedFramebufferuiv"/>
36499 <command name="glClearNamedFramebufferfv"/>
36500 <command name="glClearNamedFramebufferfi"/>
36501 <command name="glBlitNamedFramebuffer"/>
36502 <command name="glCheckNamedFramebufferStatus"/>
36503 <command name="glGetNamedFramebufferParameteriv"/>
36504 <command name="glGetNamedFramebufferAttachmentParameteriv"/>
36505 <command name="glCreateRenderbuffers"/>
36506 <command name="glNamedRenderbufferStorage"/>
36507 <command name="glNamedRenderbufferStorageMultisample"/>
36508 <command name="glGetNamedRenderbufferParameteriv"/>
36509 <command name="glCreateTextures"/>
36510 <command name="glTextureBuffer"/>
36511 <command name="glTextureBufferRange"/>
36512 <command name="glTextureStorage1D"/>
36513 <command name="glTextureStorage2D"/>
36514 <command name="glTextureStorage3D"/>
36515 <command name="glTextureStorage2DMultisample"/>
36516 <command name="glTextureStorage3DMultisample"/>
36517 <command name="glTextureSubImage1D"/>
36518 <command name="glTextureSubImage2D"/>
36519 <command name="glTextureSubImage3D"/>
36520 <command name="glCompressedTextureSubImage1D"/>
36521 <command name="glCompressedTextureSubImage2D"/>
36522 <command name="glCompressedTextureSubImage3D"/>
36523 <command name="glCopyTextureSubImage1D"/>
36524 <command name="glCopyTextureSubImage2D"/>
36525 <command name="glCopyTextureSubImage3D"/>
36526 <command name="glTextureParameterf"/>
36527 <command name="glTextureParameterfv"/>
36528 <command name="glTextureParameteri"/>
36529 <command name="glTextureParameterIiv"/>
36530 <command name="glTextureParameterIuiv"/>
36531 <command name="glTextureParameteriv"/>
36532 <command name="glGenerateTextureMipmap"/>
36533 <command name="glBindTextureUnit"/>
36534 <command name="glGetTextureImage"/>
36535 <command name="glGetCompressedTextureImage"/>
36536 <command name="glGetTextureLevelParameterfv"/>
36537 <command name="glGetTextureLevelParameteriv"/>
36538 <command name="glGetTextureParameterfv"/>
36539 <command name="glGetTextureParameterIiv"/>
36540 <command name="glGetTextureParameterIuiv"/>
36541 <command name="glGetTextureParameteriv"/>
36542 <command name="glCreateVertexArrays"/>
36543 <command name="glDisableVertexArrayAttrib"/>
36544 <command name="glEnableVertexArrayAttrib"/>
36545 <command name="glVertexArrayElementBuffer"/>
36546 <command name="glVertexArrayVertexBuffer"/>
36547 <command name="glVertexArrayVertexBuffers"/>
36548 <command name="glVertexArrayAttribBinding"/>
36549 <command name="glVertexArrayAttribFormat"/>
36550 <command name="glVertexArrayAttribIFormat"/>
36551 <command name="glVertexArrayAttribLFormat"/>
36552 <command name="glVertexArrayBindingDivisor"/>
36553 <command name="glGetVertexArrayiv"/>
36554 <command name="glGetVertexArrayIndexediv"/>
36555 <command name="glGetVertexArrayIndexed64iv"/>
36556 <command name="glCreateSamplers"/>
36557 <command name="glCreateProgramPipelines"/>
36558 <command name="glCreateQueries"/>
36559 <command name="glGetQueryBufferObjecti64v"/>
36560 <command name="glGetQueryBufferObjectiv"/>
36561 <command name="glGetQueryBufferObjectui64v"/>
36562 <command name="glGetQueryBufferObjectuiv"/>
36563 </require>
36564 <require comment="Reuse GL_ARB_ES3_1_compatibility">
36565 <enum name="GL_BACK"/>
36566 <command name="glMemoryBarrierByRegion"/>
36567 </require>
36568 <require comment="Reuse GL_ARB_get_texture_sub_image">
36569 <command name="glGetTextureSubImage"/>
36570 <command name="glGetCompressedTextureSubImage"/>
36571 </require>
36572 <require comment="Reuse GL_ARB_robustness">
36573 <enum name="GL_NO_ERROR"/>
36574 <enum name="GL_GUILTY_CONTEXT_RESET"/>
36575 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
36576 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
36577 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
36578 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
36579 <enum name="GL_NO_RESET_NOTIFICATION"/>
36580 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
36581 <enum name="GL_CONTEXT_LOST"/>
36582 <command name="glGetGraphicsResetStatus"/>
36583 <command name="glGetnCompressedTexImage"/>
36584 <command name="glGetnTexImage"/>
36585 <command name="glGetnUniformdv"/>
36586 <command name="glGetnUniformfv"/>
36587 <command name="glGetnUniformiv"/>
36588 <command name="glGetnUniformuiv"/>
36589 <command name="glReadnPixels"/>
36590 </require>
36591 <require profile="compatibility" comment="Reuse GL_ARB_robustness">
36592 <command name="glGetnMapdv"/>
36593 <command name="glGetnMapfv"/>
36594 <command name="glGetnMapiv"/>
36595 <command name="glGetnPixelMapfv"/>
36596 <command name="glGetnPixelMapuiv"/>
36597 <command name="glGetnPixelMapusv"/>
36598 <command name="glGetnPolygonStipple"/>
36599 <command name="glGetnColorTable"/>
36600 <command name="glGetnConvolutionFilter"/>
36601 <command name="glGetnSeparableFilter"/>
36602 <command name="glGetnHistogram"/>
36603 <command name="glGetnMinmax"/>
36604 </require>
36605 <require comment="Reuse GL_ARB_texture_barrier">
36606 <command name="glTextureBarrier"/>
36607 </require>
36608 <require comment="Reuse GL_KHR_context_flush_control">
36609 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
36610 <enum name="GL_NONE"/>
36611 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
36612 </require>
36613 </feature>
36614 <feature api="gl" name="GL_VERSION_4_6" number="4.6">
36615 <require comment="Reuse GL_KHR_context_flush_control">
36616 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
36617 <enum name="GL_NONE"/>
36618 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
36619 </require>
36620 <require comment="Reuse GL_ARB_gl_spirv">
36621 <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
36622 <enum name="GL_SPIR_V_BINARY"/>
36623 <command name="glSpecializeShader"/>
36624 </require>
36625 <require comment="Reuse GL_ARB_indirect_parameters">
36626 <enum name="GL_PARAMETER_BUFFER"/>
36627 <enum name="GL_PARAMETER_BUFFER_BINDING"/>
36628 <command name="glMultiDrawArraysIndirectCount"/>
36629 <command name="glMultiDrawElementsIndirectCount"/>
36630 </require>
36631 <require comment="Reuse GL_KHR_no_error">
36632 <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
36633 </require>
36634 <require comment="Reuse GL_ARB_pipeline_statistics_query">
36635 <enum name="GL_VERTICES_SUBMITTED"/>
36636 <enum name="GL_PRIMITIVES_SUBMITTED"/>
36637 <enum name="GL_VERTEX_SHADER_INVOCATIONS"/>
36638 <enum name="GL_TESS_CONTROL_SHADER_PATCHES"/>
36639 <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
36640 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
36641 <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
36642 <enum name="GL_FRAGMENT_SHADER_INVOCATIONS"/>
36643 <enum name="GL_COMPUTE_SHADER_INVOCATIONS"/>
36644 <enum name="GL_CLIPPING_INPUT_PRIMITIVES"/>
36645 <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
36646 </require>
36647 <require comment="Reuse GL_ARB_polygon_offset_clamp">
36648 <enum name="GL_POLYGON_OFFSET_CLAMP"/>
36649 <command name="glPolygonOffsetClamp"/>
36650 </require>
36651 <require comment="Reuse GL_ARB_shader_atomic_counter_ops (none)"/>
36652 <require comment="Reuse GL_ARB_shader_draw_parameters (none)"/>
36653 <require comment="Reuse GL_ARB_shader_group_vote (none)"/>
36654 <require comment="Reuse GL_ARB_spirv_extensions">
36655 <enum name="GL_SPIR_V_EXTENSIONS"/>
36656 <enum name="GL_NUM_SPIR_V_EXTENSIONS"/>
36657 </require>
36658 <require comment="Reuse GL_ARB_texture_filter_anisotropic">
36659 <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
36660 <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
36661 </require>
36662 <require comment="Reuse GL_ARB_transform_feedback_overflow_query">
36663 <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
36664 <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
36665 </require>
36666 </feature>
36667
36668
36669 <!-- SECTION: OpenGL ES 1.0/1.1 API interface definitions. -->
36670 <feature api="gles1" name="GL_VERSION_ES_CM_1_0" number="1.0">
36671 <require comment="Not used by the API, for compatibility with old gl.h">
36672 <type name="GLbyte"/>
36673 <type name="GLclampf"/>
36674 <type name="GLshort"/>
36675 <type name="GLushort"/>
36676 </require>
36677 <require>
36678 <!-- Additional API definition macros - ES 1.0/1.1, common/common-lite all in one header -->
36679 <enum name="GL_VERSION_ES_CL_1_0"/>
36680 <enum name="GL_VERSION_ES_CM_1_1"/>
36681 <enum name="GL_VERSION_ES_CL_1_1"/>
36682 <type name="GLvoid" comment="No longer used in headers"/>
36683 <enum name="GL_DEPTH_BUFFER_BIT"/>
36684 <enum name="GL_STENCIL_BUFFER_BIT"/>
36685 <enum name="GL_COLOR_BUFFER_BIT"/>
36686 <enum name="GL_FALSE"/>
36687 <enum name="GL_TRUE"/>
36688 <enum name="GL_POINTS"/>
36689 <enum name="GL_LINES"/>
36690 <enum name="GL_LINE_LOOP"/>
36691 <enum name="GL_LINE_STRIP"/>
36692 <enum name="GL_TRIANGLES"/>
36693 <enum name="GL_TRIANGLE_STRIP"/>
36694 <enum name="GL_TRIANGLE_FAN"/>
36695 <enum name="GL_NEVER"/>
36696 <enum name="GL_LESS"/>
36697 <enum name="GL_EQUAL"/>
36698 <enum name="GL_LEQUAL"/>
36699 <enum name="GL_GREATER"/>
36700 <enum name="GL_NOTEQUAL"/>
36701 <enum name="GL_GEQUAL"/>
36702 <enum name="GL_ALWAYS"/>
36703 <enum name="GL_ZERO"/>
36704 <enum name="GL_ONE"/>
36705 <enum name="GL_SRC_COLOR"/>
36706 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
36707 <enum name="GL_SRC_ALPHA"/>
36708 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
36709 <enum name="GL_DST_ALPHA"/>
36710 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
36711 <enum name="GL_DST_COLOR"/>
36712 <enum name="GL_ONE_MINUS_DST_COLOR"/>
36713 <enum name="GL_SRC_ALPHA_SATURATE"/>
36714 <enum name="GL_CLIP_PLANE0"/>
36715 <enum name="GL_CLIP_PLANE1"/>
36716 <enum name="GL_CLIP_PLANE2"/>
36717 <enum name="GL_CLIP_PLANE3"/>
36718 <enum name="GL_CLIP_PLANE4"/>
36719 <enum name="GL_CLIP_PLANE5"/>
36720 <enum name="GL_FRONT"/>
36721 <enum name="GL_BACK"/>
36722 <enum name="GL_FRONT_AND_BACK"/>
36723 <enum name="GL_FOG"/>
36724 <enum name="GL_LIGHTING"/>
36725 <enum name="GL_TEXTURE_2D"/>
36726 <enum name="GL_CULL_FACE"/>
36727 <enum name="GL_ALPHA_TEST"/>
36728 <enum name="GL_BLEND"/>
36729 <enum name="GL_COLOR_LOGIC_OP"/>
36730 <enum name="GL_DITHER"/>
36731 <enum name="GL_STENCIL_TEST"/>
36732 <enum name="GL_DEPTH_TEST"/>
36733 <enum name="GL_POINT_SMOOTH"/>
36734 <enum name="GL_LINE_SMOOTH"/>
36735 <enum name="GL_SCISSOR_TEST"/>
36736 <enum name="GL_COLOR_MATERIAL"/>
36737 <enum name="GL_NORMALIZE"/>
36738 <enum name="GL_RESCALE_NORMAL"/>
36739 <enum name="GL_VERTEX_ARRAY"/>
36740 <enum name="GL_NORMAL_ARRAY"/>
36741 <enum name="GL_COLOR_ARRAY"/>
36742 <enum name="GL_TEXTURE_COORD_ARRAY"/>
36743 <enum name="GL_MULTISAMPLE"/>
36744 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
36745 <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
36746 <enum name="GL_SAMPLE_COVERAGE"/>
36747 <enum name="GL_NO_ERROR"/>
36748 <enum name="GL_INVALID_ENUM"/>
36749 <enum name="GL_INVALID_VALUE"/>
36750 <enum name="GL_INVALID_OPERATION"/>
36751 <enum name="GL_STACK_OVERFLOW"/>
36752 <enum name="GL_STACK_UNDERFLOW"/>
36753 <enum name="GL_OUT_OF_MEMORY"/>
36754 <enum name="GL_EXP"/>
36755 <enum name="GL_EXP2"/>
36756 <enum name="GL_FOG_DENSITY"/>
36757 <enum name="GL_FOG_START"/>
36758 <enum name="GL_FOG_END"/>
36759 <enum name="GL_FOG_MODE"/>
36760 <enum name="GL_FOG_COLOR"/>
36761 <enum name="GL_CW"/>
36762 <enum name="GL_CCW"/>
36763 <enum name="GL_CURRENT_COLOR"/>
36764 <enum name="GL_CURRENT_NORMAL"/>
36765 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
36766 <enum name="GL_POINT_SIZE"/>
36767 <enum name="GL_POINT_SIZE_MIN"/>
36768 <enum name="GL_POINT_SIZE_MAX"/>
36769 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
36770 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
36771 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
36772 <enum name="GL_LINE_WIDTH"/>
36773 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
36774 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
36775 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
36776 <enum name="GL_CULL_FACE_MODE"/>
36777 <enum name="GL_FRONT_FACE"/>
36778 <enum name="GL_SHADE_MODEL"/>
36779 <enum name="GL_DEPTH_RANGE"/>
36780 <enum name="GL_DEPTH_WRITEMASK"/>
36781 <enum name="GL_DEPTH_CLEAR_VALUE"/>
36782 <enum name="GL_DEPTH_FUNC"/>
36783 <enum name="GL_STENCIL_CLEAR_VALUE"/>
36784 <enum name="GL_STENCIL_FUNC"/>
36785 <enum name="GL_STENCIL_VALUE_MASK"/>
36786 <enum name="GL_STENCIL_FAIL"/>
36787 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
36788 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
36789 <enum name="GL_STENCIL_REF"/>
36790 <enum name="GL_STENCIL_WRITEMASK"/>
36791 <enum name="GL_MATRIX_MODE"/>
36792 <enum name="GL_VIEWPORT"/>
36793 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
36794 <enum name="GL_PROJECTION_STACK_DEPTH"/>
36795 <enum name="GL_TEXTURE_STACK_DEPTH"/>
36796 <enum name="GL_MODELVIEW_MATRIX"/>
36797 <enum name="GL_PROJECTION_MATRIX"/>
36798 <enum name="GL_TEXTURE_MATRIX"/>
36799 <enum name="GL_ALPHA_TEST_FUNC"/>
36800 <enum name="GL_ALPHA_TEST_REF"/>
36801 <enum name="GL_BLEND_DST"/>
36802 <enum name="GL_BLEND_SRC"/>
36803 <enum name="GL_LOGIC_OP_MODE"/>
36804 <enum name="GL_SCISSOR_BOX"/>
36805 <enum name="GL_COLOR_CLEAR_VALUE"/>
36806 <enum name="GL_COLOR_WRITEMASK"/>
36807 <enum name="GL_MAX_LIGHTS"/>
36808 <enum name="GL_MAX_CLIP_PLANES"/>
36809 <enum name="GL_MAX_TEXTURE_SIZE"/>
36810 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
36811 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
36812 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
36813 <enum name="GL_MAX_VIEWPORT_DIMS"/>
36814 <enum name="GL_MAX_TEXTURE_UNITS"/>
36815 <enum name="GL_SUBPIXEL_BITS"/>
36816 <enum name="GL_RED_BITS"/>
36817 <enum name="GL_GREEN_BITS"/>
36818 <enum name="GL_BLUE_BITS"/>
36819 <enum name="GL_ALPHA_BITS"/>
36820 <enum name="GL_DEPTH_BITS"/>
36821 <enum name="GL_STENCIL_BITS"/>
36822 <enum name="GL_POLYGON_OFFSET_UNITS"/>
36823 <enum name="GL_POLYGON_OFFSET_FILL"/>
36824 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
36825 <enum name="GL_TEXTURE_BINDING_2D"/>
36826 <enum name="GL_VERTEX_ARRAY_SIZE"/>
36827 <enum name="GL_VERTEX_ARRAY_TYPE"/>
36828 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
36829 <enum name="GL_NORMAL_ARRAY_TYPE"/>
36830 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
36831 <enum name="GL_COLOR_ARRAY_SIZE"/>
36832 <enum name="GL_COLOR_ARRAY_TYPE"/>
36833 <enum name="GL_COLOR_ARRAY_STRIDE"/>
36834 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
36835 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
36836 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
36837 <enum name="GL_VERTEX_ARRAY_POINTER"/>
36838 <enum name="GL_NORMAL_ARRAY_POINTER"/>
36839 <enum name="GL_COLOR_ARRAY_POINTER"/>
36840 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
36841 <enum name="GL_SAMPLE_BUFFERS"/>
36842 <enum name="GL_SAMPLES"/>
36843 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
36844 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
36845 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
36846 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
36847 <enum name="GL_DONT_CARE"/>
36848 <enum name="GL_FASTEST"/>
36849 <enum name="GL_NICEST"/>
36850 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
36851 <enum name="GL_POINT_SMOOTH_HINT"/>
36852 <enum name="GL_LINE_SMOOTH_HINT"/>
36853 <enum name="GL_FOG_HINT"/>
36854 <enum name="GL_GENERATE_MIPMAP_HINT"/>
36855 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
36856 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
36857 <enum name="GL_AMBIENT"/>
36858 <enum name="GL_DIFFUSE"/>
36859 <enum name="GL_SPECULAR"/>
36860 <enum name="GL_POSITION"/>
36861 <enum name="GL_SPOT_DIRECTION"/>
36862 <enum name="GL_SPOT_EXPONENT"/>
36863 <enum name="GL_SPOT_CUTOFF"/>
36864 <enum name="GL_CONSTANT_ATTENUATION"/>
36865 <enum name="GL_LINEAR_ATTENUATION"/>
36866 <enum name="GL_QUADRATIC_ATTENUATION"/>
36867 <enum name="GL_BYTE"/>
36868 <enum name="GL_UNSIGNED_BYTE"/>
36869 <enum name="GL_SHORT"/>
36870 <enum name="GL_UNSIGNED_SHORT"/>
36871 <enum name="GL_FLOAT"/>
36872 <enum name="GL_FIXED"/>
36873 <enum name="GL_CLEAR"/>
36874 <enum name="GL_AND"/>
36875 <enum name="GL_AND_REVERSE"/>
36876 <enum name="GL_COPY"/>
36877 <enum name="GL_AND_INVERTED"/>
36878 <enum name="GL_NOOP"/>
36879 <enum name="GL_XOR"/>
36880 <enum name="GL_OR"/>
36881 <enum name="GL_NOR"/>
36882 <enum name="GL_EQUIV"/>
36883 <enum name="GL_INVERT"/>
36884 <enum name="GL_OR_REVERSE"/>
36885 <enum name="GL_COPY_INVERTED"/>
36886 <enum name="GL_OR_INVERTED"/>
36887 <enum name="GL_NAND"/>
36888 <enum name="GL_SET"/>
36889 <enum name="GL_EMISSION"/>
36890 <enum name="GL_SHININESS"/>
36891 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
36892 <enum name="GL_MODELVIEW"/>
36893 <enum name="GL_PROJECTION"/>
36894 <enum name="GL_TEXTURE"/>
36895 <enum name="GL_ALPHA"/>
36896 <enum name="GL_RGB"/>
36897 <enum name="GL_RGBA"/>
36898 <enum name="GL_LUMINANCE"/>
36899 <enum name="GL_LUMINANCE_ALPHA"/>
36900 <enum name="GL_UNPACK_ALIGNMENT"/>
36901 <enum name="GL_PACK_ALIGNMENT"/>
36902 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
36903 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
36904 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
36905 <enum name="GL_FLAT"/>
36906 <enum name="GL_SMOOTH"/>
36907 <enum name="GL_KEEP"/>
36908 <enum name="GL_REPLACE"/>
36909 <enum name="GL_INCR"/>
36910 <enum name="GL_DECR"/>
36911 <enum name="GL_VENDOR"/>
36912 <enum name="GL_RENDERER"/>
36913 <enum name="GL_VERSION"/>
36914 <enum name="GL_EXTENSIONS"/>
36915 <enum name="GL_MODULATE"/>
36916 <enum name="GL_DECAL"/>
36917 <enum name="GL_ADD"/>
36918 <enum name="GL_TEXTURE_ENV_MODE"/>
36919 <enum name="GL_TEXTURE_ENV_COLOR"/>
36920 <enum name="GL_TEXTURE_ENV"/>
36921 <enum name="GL_NEAREST"/>
36922 <enum name="GL_LINEAR"/>
36923 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
36924 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
36925 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
36926 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
36927 <enum name="GL_TEXTURE_MAG_FILTER"/>
36928 <enum name="GL_TEXTURE_MIN_FILTER"/>
36929 <enum name="GL_TEXTURE_WRAP_S"/>
36930 <enum name="GL_TEXTURE_WRAP_T"/>
36931 <enum name="GL_GENERATE_MIPMAP"/>
36932 <enum name="GL_TEXTURE0"/>
36933 <enum name="GL_TEXTURE1"/>
36934 <enum name="GL_TEXTURE2"/>
36935 <enum name="GL_TEXTURE3"/>
36936 <enum name="GL_TEXTURE4"/>
36937 <enum name="GL_TEXTURE5"/>
36938 <enum name="GL_TEXTURE6"/>
36939 <enum name="GL_TEXTURE7"/>
36940 <enum name="GL_TEXTURE8"/>
36941 <enum name="GL_TEXTURE9"/>
36942 <enum name="GL_TEXTURE10"/>
36943 <enum name="GL_TEXTURE11"/>
36944 <enum name="GL_TEXTURE12"/>
36945 <enum name="GL_TEXTURE13"/>
36946 <enum name="GL_TEXTURE14"/>
36947 <enum name="GL_TEXTURE15"/>
36948 <enum name="GL_TEXTURE16"/>
36949 <enum name="GL_TEXTURE17"/>
36950 <enum name="GL_TEXTURE18"/>
36951 <enum name="GL_TEXTURE19"/>
36952 <enum name="GL_TEXTURE20"/>
36953 <enum name="GL_TEXTURE21"/>
36954 <enum name="GL_TEXTURE22"/>
36955 <enum name="GL_TEXTURE23"/>
36956 <enum name="GL_TEXTURE24"/>
36957 <enum name="GL_TEXTURE25"/>
36958 <enum name="GL_TEXTURE26"/>
36959 <enum name="GL_TEXTURE27"/>
36960 <enum name="GL_TEXTURE28"/>
36961 <enum name="GL_TEXTURE29"/>
36962 <enum name="GL_TEXTURE30"/>
36963 <enum name="GL_TEXTURE31"/>
36964 <enum name="GL_ACTIVE_TEXTURE"/>
36965 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
36966 <enum name="GL_REPEAT"/>
36967 <enum name="GL_CLAMP_TO_EDGE"/>
36968 <enum name="GL_LIGHT0"/>
36969 <enum name="GL_LIGHT1"/>
36970 <enum name="GL_LIGHT2"/>
36971 <enum name="GL_LIGHT3"/>
36972 <enum name="GL_LIGHT4"/>
36973 <enum name="GL_LIGHT5"/>
36974 <enum name="GL_LIGHT6"/>
36975 <enum name="GL_LIGHT7"/>
36976 <enum name="GL_ARRAY_BUFFER"/>
36977 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
36978 <enum name="GL_ARRAY_BUFFER_BINDING"/>
36979 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
36980 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
36981 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
36982 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
36983 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
36984 <enum name="GL_STATIC_DRAW"/>
36985 <enum name="GL_DYNAMIC_DRAW"/>
36986 <enum name="GL_BUFFER_SIZE"/>
36987 <enum name="GL_BUFFER_USAGE"/>
36988 <enum name="GL_SUBTRACT"/>
36989 <enum name="GL_COMBINE"/>
36990 <enum name="GL_COMBINE_RGB"/>
36991 <enum name="GL_COMBINE_ALPHA"/>
36992 <enum name="GL_RGB_SCALE"/>
36993 <enum name="GL_ADD_SIGNED"/>
36994 <enum name="GL_INTERPOLATE"/>
36995 <enum name="GL_CONSTANT"/>
36996 <enum name="GL_PRIMARY_COLOR"/>
36997 <enum name="GL_PREVIOUS"/>
36998 <enum name="GL_OPERAND0_RGB"/>
36999 <enum name="GL_OPERAND1_RGB"/>
37000 <enum name="GL_OPERAND2_RGB"/>
37001 <enum name="GL_OPERAND0_ALPHA"/>
37002 <enum name="GL_OPERAND1_ALPHA"/>
37003 <enum name="GL_OPERAND2_ALPHA"/>
37004 <enum name="GL_ALPHA_SCALE"/>
37005 <enum name="GL_SRC0_RGB"/>
37006 <enum name="GL_SRC1_RGB"/>
37007 <enum name="GL_SRC2_RGB"/>
37008 <enum name="GL_SRC0_ALPHA"/>
37009 <enum name="GL_SRC1_ALPHA"/>
37010 <enum name="GL_SRC2_ALPHA"/>
37011 <enum name="GL_DOT3_RGB"/>
37012 <enum name="GL_DOT3_RGBA"/>
37013 </require>
37014 <require profile="common">
37015 <command name="glAlphaFunc"/>
37016 <command name="glClearColor"/>
37017 <command name="glClearDepthf"/>
37018 <command name="glClipPlanef"/>
37019 <command name="glColor4f"/>
37020 <command name="glDepthRangef"/>
37021 <command name="glFogf"/>
37022 <command name="glFogfv"/>
37023 <command name="glFrustumf"/>
37024 <command name="glGetClipPlanef"/>
37025 <command name="glGetFloatv"/>
37026 <command name="glGetLightfv"/>
37027 <command name="glGetMaterialfv"/>
37028 <command name="glGetTexEnvfv"/>
37029 <command name="glGetTexParameterfv"/>
37030 <command name="glLightModelf"/>
37031 <command name="glLightModelfv"/>
37032 <command name="glLightf"/>
37033 <command name="glLightfv"/>
37034 <command name="glLineWidth"/>
37035 <command name="glLoadMatrixf"/>
37036 <command name="glMaterialf"/>
37037 <command name="glMaterialfv"/>
37038 <command name="glMultMatrixf"/>
37039 <command name="glMultiTexCoord4f"/>
37040 <command name="glNormal3f"/>
37041 <command name="glOrthof"/>
37042 <command name="glPointParameterf"/>
37043 <command name="glPointParameterfv"/>
37044 <command name="glPointSize"/>
37045 <command name="glPolygonOffset"/>
37046 <command name="glRotatef"/>
37047 <command name="glScalef"/>
37048 <command name="glTexEnvf"/>
37049 <command name="glTexEnvfv"/>
37050 <command name="glTexParameterf"/>
37051 <command name="glTexParameterfv"/>
37052 <command name="glTranslatef"/>
37053 </require>
37054 <require>
37055 <command name="glActiveTexture"/>
37056 <command name="glAlphaFuncx"/>
37057 <command name="glBindBuffer"/>
37058 <command name="glBindTexture"/>
37059 <command name="glBlendFunc"/>
37060 <command name="glBufferData"/>
37061 <command name="glBufferSubData"/>
37062 <command name="glClear"/>
37063 <command name="glClearColorx"/>
37064 <command name="glClearDepthx"/>
37065 <command name="glClearStencil"/>
37066 <command name="glClientActiveTexture"/>
37067 <command name="glClipPlanex"/>
37068 <command name="glColor4ub"/>
37069 <command name="glColor4x"/>
37070 <command name="glColorMask"/>
37071 <command name="glColorPointer"/>
37072 <command name="glCompressedTexImage2D"/>
37073 <command name="glCompressedTexSubImage2D"/>
37074 <command name="glCopyTexImage2D"/>
37075 <command name="glCopyTexSubImage2D"/>
37076 <command name="glCullFace"/>
37077 <command name="glDeleteBuffers"/>
37078 <command name="glDeleteTextures"/>
37079 <command name="glDepthFunc"/>
37080 <command name="glDepthMask"/>
37081 <command name="glDepthRangex"/>
37082 <command name="glDisable"/>
37083 <command name="glDisableClientState"/>
37084 <command name="glDrawArrays"/>
37085 <command name="glDrawElements"/>
37086 <command name="glEnable"/>
37087 <command name="glEnableClientState"/>
37088 <command name="glFinish"/>
37089 <command name="glFlush"/>
37090 <command name="glFogx"/>
37091 <command name="glFogxv"/>
37092 <command name="glFrontFace"/>
37093 <command name="glFrustumx"/>
37094 <command name="glGetBooleanv"/>
37095 <command name="glGetBufferParameteriv"/>
37096 <command name="glGetClipPlanex"/>
37097 <command name="glGenBuffers"/>
37098 <command name="glGenTextures"/>
37099 <command name="glGetError"/>
37100 <command name="glGetFixedv"/>
37101 <command name="glGetIntegerv"/>
37102 <command name="glGetLightxv"/>
37103 <command name="glGetMaterialxv"/>
37104 <command name="glGetPointerv"/>
37105 <command name="glGetString"/>
37106 <command name="glGetTexEnviv"/>
37107 <command name="glGetTexEnvxv"/>
37108 <command name="glGetTexParameteriv"/>
37109 <command name="glGetTexParameterxv"/>
37110 <command name="glHint"/>
37111 <command name="glIsBuffer"/>
37112 <command name="glIsEnabled"/>
37113 <command name="glIsTexture"/>
37114 <command name="glLightModelx"/>
37115 <command name="glLightModelxv"/>
37116 <command name="glLightx"/>
37117 <command name="glLightxv"/>
37118 <command name="glLineWidthx"/>
37119 <command name="glLoadIdentity"/>
37120 <command name="glLoadMatrixx"/>
37121 <command name="glLogicOp"/>
37122 <command name="glMaterialx"/>
37123 <command name="glMaterialxv"/>
37124 <command name="glMatrixMode"/>
37125 <command name="glMultMatrixx"/>
37126 <command name="glMultiTexCoord4x"/>
37127 <command name="glNormal3x"/>
37128 <command name="glNormalPointer"/>
37129 <command name="glOrthox"/>
37130 <command name="glPixelStorei"/>
37131 <command name="glPointParameterx"/>
37132 <command name="glPointParameterxv"/>
37133 <command name="glPointSizex"/>
37134 <command name="glPolygonOffsetx"/>
37135 <command name="glPopMatrix"/>
37136 <command name="glPushMatrix"/>
37137 <command name="glReadPixels"/>
37138 <command name="glRotatex"/>
37139 <command name="glSampleCoverage"/>
37140 <command name="glSampleCoveragex"/>
37141 <command name="glScalex"/>
37142 <command name="glScissor"/>
37143 <command name="glShadeModel"/>
37144 <command name="glStencilFunc"/>
37145 <command name="glStencilMask"/>
37146 <command name="glStencilOp"/>
37147 <command name="glTexCoordPointer"/>
37148 <command name="glTexEnvi"/>
37149 <command name="glTexEnvx"/>
37150 <command name="glTexEnviv"/>
37151 <command name="glTexEnvxv"/>
37152 <command name="glTexImage2D"/>
37153 <command name="glTexParameteri"/>
37154 <command name="glTexParameterx"/>
37155 <command name="glTexParameteriv"/>
37156 <command name="glTexParameterxv"/>
37157 <command name="glTexSubImage2D"/>
37158 <command name="glTranslatex"/>
37159 <command name="glVertexPointer"/>
37160 <command name="glViewport"/>
37161 </require>
37162 </feature>
37163 <feature api="gles2" name="GL_ES_VERSION_2_0" number="2.0">
37164 <require comment="Not used by the API, for compatibility with old gl2.h">
37165 <type name="GLbyte"/>
37166 <type name="GLclampf"/>
37167 <type name="GLfixed"/>
37168 <type name="GLshort"/>
37169 <type name="GLushort"/>
37170 <type name="GLvoid" comment="No longer used in headers"/>
37171 </require>
37172 <require comment="Not used by the API; put here so this type doesn't need to be declared in gl2ext.h">
37173 <type name="GLsync"/>
37174 <type name="GLint64"/>
37175 <type name="GLuint64"/>
37176 </require>
37177 <require>
37178 <enum name="GL_DEPTH_BUFFER_BIT"/>
37179 <enum name="GL_STENCIL_BUFFER_BIT"/>
37180 <enum name="GL_COLOR_BUFFER_BIT"/>
37181 <enum name="GL_FALSE"/>
37182 <enum name="GL_TRUE"/>
37183 <enum name="GL_POINTS"/>
37184 <enum name="GL_LINES"/>
37185 <enum name="GL_LINE_LOOP"/>
37186 <enum name="GL_LINE_STRIP"/>
37187 <enum name="GL_TRIANGLES"/>
37188 <enum name="GL_TRIANGLE_STRIP"/>
37189 <enum name="GL_TRIANGLE_FAN"/>
37190 <enum name="GL_ZERO"/>
37191 <enum name="GL_ONE"/>
37192 <enum name="GL_SRC_COLOR"/>
37193 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
37194 <enum name="GL_SRC_ALPHA"/>
37195 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
37196 <enum name="GL_DST_ALPHA"/>
37197 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
37198 <enum name="GL_DST_COLOR"/>
37199 <enum name="GL_ONE_MINUS_DST_COLOR"/>
37200 <enum name="GL_SRC_ALPHA_SATURATE"/>
37201 <enum name="GL_FUNC_ADD"/>
37202 <enum name="GL_BLEND_EQUATION"/>
37203 <enum name="GL_BLEND_EQUATION_RGB"/>
37204 <enum name="GL_BLEND_EQUATION_ALPHA"/>
37205 <enum name="GL_FUNC_SUBTRACT"/>
37206 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
37207 <enum name="GL_BLEND_DST_RGB"/>
37208 <enum name="GL_BLEND_SRC_RGB"/>
37209 <enum name="GL_BLEND_DST_ALPHA"/>
37210 <enum name="GL_BLEND_SRC_ALPHA"/>
37211 <enum name="GL_CONSTANT_COLOR"/>
37212 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
37213 <enum name="GL_CONSTANT_ALPHA"/>
37214 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
37215 <enum name="GL_BLEND_COLOR"/>
37216 <enum name="GL_ARRAY_BUFFER"/>
37217 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
37218 <enum name="GL_ARRAY_BUFFER_BINDING"/>
37219 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
37220 <enum name="GL_STREAM_DRAW"/>
37221 <enum name="GL_STATIC_DRAW"/>
37222 <enum name="GL_DYNAMIC_DRAW"/>
37223 <enum name="GL_BUFFER_SIZE"/>
37224 <enum name="GL_BUFFER_USAGE"/>
37225 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
37226 <enum name="GL_FRONT"/>
37227 <enum name="GL_BACK"/>
37228 <enum name="GL_FRONT_AND_BACK"/>
37229 <enum name="GL_TEXTURE_2D"/>
37230 <enum name="GL_CULL_FACE"/>
37231 <enum name="GL_BLEND"/>
37232 <enum name="GL_DITHER"/>
37233 <enum name="GL_STENCIL_TEST"/>
37234 <enum name="GL_DEPTH_TEST"/>
37235 <enum name="GL_SCISSOR_TEST"/>
37236 <enum name="GL_POLYGON_OFFSET_FILL"/>
37237 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
37238 <enum name="GL_SAMPLE_COVERAGE"/>
37239 <enum name="GL_NO_ERROR"/>
37240 <enum name="GL_INVALID_ENUM"/>
37241 <enum name="GL_INVALID_VALUE"/>
37242 <enum name="GL_INVALID_OPERATION"/>
37243 <enum name="GL_OUT_OF_MEMORY"/>
37244 <enum name="GL_CW"/>
37245 <enum name="GL_CCW"/>
37246 <enum name="GL_LINE_WIDTH"/>
37247 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
37248 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
37249 <enum name="GL_CULL_FACE_MODE"/>
37250 <enum name="GL_FRONT_FACE"/>
37251 <enum name="GL_DEPTH_RANGE"/>
37252 <enum name="GL_DEPTH_WRITEMASK"/>
37253 <enum name="GL_DEPTH_CLEAR_VALUE"/>
37254 <enum name="GL_DEPTH_FUNC"/>
37255 <enum name="GL_STENCIL_CLEAR_VALUE"/>
37256 <enum name="GL_STENCIL_FUNC"/>
37257 <enum name="GL_STENCIL_FAIL"/>
37258 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
37259 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
37260 <enum name="GL_STENCIL_REF"/>
37261 <enum name="GL_STENCIL_VALUE_MASK"/>
37262 <enum name="GL_STENCIL_WRITEMASK"/>
37263 <enum name="GL_STENCIL_BACK_FUNC"/>
37264 <enum name="GL_STENCIL_BACK_FAIL"/>
37265 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
37266 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
37267 <enum name="GL_STENCIL_BACK_REF"/>
37268 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
37269 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
37270 <enum name="GL_VIEWPORT"/>
37271 <enum name="GL_SCISSOR_BOX"/>
37272 <enum name="GL_COLOR_CLEAR_VALUE"/>
37273 <enum name="GL_COLOR_WRITEMASK"/>
37274 <enum name="GL_UNPACK_ALIGNMENT"/>
37275 <enum name="GL_PACK_ALIGNMENT"/>
37276 <enum name="GL_MAX_TEXTURE_SIZE"/>
37277 <enum name="GL_MAX_VIEWPORT_DIMS"/>
37278 <enum name="GL_SUBPIXEL_BITS"/>
37279 <enum name="GL_RED_BITS"/>
37280 <enum name="GL_GREEN_BITS"/>
37281 <enum name="GL_BLUE_BITS"/>
37282 <enum name="GL_ALPHA_BITS"/>
37283 <enum name="GL_DEPTH_BITS"/>
37284 <enum name="GL_STENCIL_BITS"/>
37285 <enum name="GL_POLYGON_OFFSET_UNITS"/>
37286 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
37287 <enum name="GL_TEXTURE_BINDING_2D"/>
37288 <enum name="GL_SAMPLE_BUFFERS"/>
37289 <enum name="GL_SAMPLES"/>
37290 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
37291 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
37292 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
37293 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
37294 <enum name="GL_DONT_CARE"/>
37295 <enum name="GL_FASTEST"/>
37296 <enum name="GL_NICEST"/>
37297 <enum name="GL_GENERATE_MIPMAP_HINT"/>
37298 <enum name="GL_BYTE"/>
37299 <enum name="GL_UNSIGNED_BYTE"/>
37300 <enum name="GL_SHORT"/>
37301 <enum name="GL_UNSIGNED_SHORT"/>
37302 <enum name="GL_INT"/>
37303 <enum name="GL_UNSIGNED_INT"/>
37304 <enum name="GL_FLOAT"/>
37305 <enum name="GL_FIXED"/>
37306 <enum name="GL_DEPTH_COMPONENT"/>
37307 <enum name="GL_ALPHA"/>
37308 <enum name="GL_RGB"/>
37309 <enum name="GL_RGBA"/>
37310 <enum name="GL_LUMINANCE"/>
37311 <enum name="GL_LUMINANCE_ALPHA"/>
37312 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
37313 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
37314 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
37315 <enum name="GL_FRAGMENT_SHADER"/>
37316 <enum name="GL_VERTEX_SHADER"/>
37317 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
37318 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
37319 <enum name="GL_MAX_VARYING_VECTORS"/>
37320 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
37321 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
37322 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
37323 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
37324 <enum name="GL_SHADER_TYPE"/>
37325 <enum name="GL_DELETE_STATUS"/>
37326 <enum name="GL_LINK_STATUS"/>
37327 <enum name="GL_VALIDATE_STATUS"/>
37328 <enum name="GL_ATTACHED_SHADERS"/>
37329 <enum name="GL_ACTIVE_UNIFORMS"/>
37330 <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
37331 <enum name="GL_ACTIVE_ATTRIBUTES"/>
37332 <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
37333 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
37334 <enum name="GL_CURRENT_PROGRAM"/>
37335 <enum name="GL_NEVER"/>
37336 <enum name="GL_LESS"/>
37337 <enum name="GL_EQUAL"/>
37338 <enum name="GL_LEQUAL"/>
37339 <enum name="GL_GREATER"/>
37340 <enum name="GL_NOTEQUAL"/>
37341 <enum name="GL_GEQUAL"/>
37342 <enum name="GL_ALWAYS"/>
37343 <enum name="GL_KEEP"/>
37344 <enum name="GL_REPLACE"/>
37345 <enum name="GL_INCR"/>
37346 <enum name="GL_DECR"/>
37347 <enum name="GL_INVERT"/>
37348 <enum name="GL_INCR_WRAP"/>
37349 <enum name="GL_DECR_WRAP"/>
37350 <enum name="GL_VENDOR"/>
37351 <enum name="GL_RENDERER"/>
37352 <enum name="GL_VERSION"/>
37353 <enum name="GL_EXTENSIONS"/>
37354 <enum name="GL_NEAREST"/>
37355 <enum name="GL_LINEAR"/>
37356 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
37357 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
37358 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
37359 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
37360 <enum name="GL_TEXTURE_MAG_FILTER"/>
37361 <enum name="GL_TEXTURE_MIN_FILTER"/>
37362 <enum name="GL_TEXTURE_WRAP_S"/>
37363 <enum name="GL_TEXTURE_WRAP_T"/>
37364 <enum name="GL_TEXTURE"/>
37365 <enum name="GL_TEXTURE_CUBE_MAP"/>
37366 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
37367 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
37368 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
37369 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
37370 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
37371 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
37372 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
37373 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
37374 <enum name="GL_TEXTURE0"/>
37375 <enum name="GL_TEXTURE1"/>
37376 <enum name="GL_TEXTURE2"/>
37377 <enum name="GL_TEXTURE3"/>
37378 <enum name="GL_TEXTURE4"/>
37379 <enum name="GL_TEXTURE5"/>
37380 <enum name="GL_TEXTURE6"/>
37381 <enum name="GL_TEXTURE7"/>
37382 <enum name="GL_TEXTURE8"/>
37383 <enum name="GL_TEXTURE9"/>
37384 <enum name="GL_TEXTURE10"/>
37385 <enum name="GL_TEXTURE11"/>
37386 <enum name="GL_TEXTURE12"/>
37387 <enum name="GL_TEXTURE13"/>
37388 <enum name="GL_TEXTURE14"/>
37389 <enum name="GL_TEXTURE15"/>
37390 <enum name="GL_TEXTURE16"/>
37391 <enum name="GL_TEXTURE17"/>
37392 <enum name="GL_TEXTURE18"/>
37393 <enum name="GL_TEXTURE19"/>
37394 <enum name="GL_TEXTURE20"/>
37395 <enum name="GL_TEXTURE21"/>
37396 <enum name="GL_TEXTURE22"/>
37397 <enum name="GL_TEXTURE23"/>
37398 <enum name="GL_TEXTURE24"/>
37399 <enum name="GL_TEXTURE25"/>
37400 <enum name="GL_TEXTURE26"/>
37401 <enum name="GL_TEXTURE27"/>
37402 <enum name="GL_TEXTURE28"/>
37403 <enum name="GL_TEXTURE29"/>
37404 <enum name="GL_TEXTURE30"/>
37405 <enum name="GL_TEXTURE31"/>
37406 <enum name="GL_ACTIVE_TEXTURE"/>
37407 <enum name="GL_REPEAT"/>
37408 <enum name="GL_CLAMP_TO_EDGE"/>
37409 <enum name="GL_MIRRORED_REPEAT"/>
37410 <enum name="GL_FLOAT_VEC2"/>
37411 <enum name="GL_FLOAT_VEC3"/>
37412 <enum name="GL_FLOAT_VEC4"/>
37413 <enum name="GL_INT_VEC2"/>
37414 <enum name="GL_INT_VEC3"/>
37415 <enum name="GL_INT_VEC4"/>
37416 <enum name="GL_BOOL"/>
37417 <enum name="GL_BOOL_VEC2"/>
37418 <enum name="GL_BOOL_VEC3"/>
37419 <enum name="GL_BOOL_VEC4"/>
37420 <enum name="GL_FLOAT_MAT2"/>
37421 <enum name="GL_FLOAT_MAT3"/>
37422 <enum name="GL_FLOAT_MAT4"/>
37423 <enum name="GL_SAMPLER_2D"/>
37424 <enum name="GL_SAMPLER_CUBE"/>
37425 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
37426 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
37427 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
37428 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
37429 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
37430 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
37431 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
37432 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
37433 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
37434 <enum name="GL_COMPILE_STATUS"/>
37435 <enum name="GL_INFO_LOG_LENGTH"/>
37436 <enum name="GL_SHADER_SOURCE_LENGTH"/>
37437 <enum name="GL_SHADER_COMPILER"/>
37438 <enum name="GL_SHADER_BINARY_FORMATS"/>
37439 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
37440 <enum name="GL_LOW_FLOAT"/>
37441 <enum name="GL_MEDIUM_FLOAT"/>
37442 <enum name="GL_HIGH_FLOAT"/>
37443 <enum name="GL_LOW_INT"/>
37444 <enum name="GL_MEDIUM_INT"/>
37445 <enum name="GL_HIGH_INT"/>
37446 <enum name="GL_FRAMEBUFFER"/>
37447 <enum name="GL_RENDERBUFFER"/>
37448 <enum name="GL_RGBA4"/>
37449 <enum name="GL_RGB5_A1"/>
37450 <enum name="GL_RGB565"/>
37451 <enum name="GL_DEPTH_COMPONENT16"/>
37452 <enum name="GL_STENCIL_INDEX8"/>
37453 <enum name="GL_RENDERBUFFER_WIDTH"/>
37454 <enum name="GL_RENDERBUFFER_HEIGHT"/>
37455 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
37456 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
37457 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
37458 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
37459 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
37460 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
37461 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
37462 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
37463 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
37464 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
37465 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
37466 <enum name="GL_COLOR_ATTACHMENT0"/>
37467 <enum name="GL_DEPTH_ATTACHMENT"/>
37468 <enum name="GL_STENCIL_ATTACHMENT"/>
37469 <enum name="GL_NONE"/>
37470 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
37471 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
37472 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
37473 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
37474 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
37475 <enum name="GL_FRAMEBUFFER_BINDING"/>
37476 <enum name="GL_RENDERBUFFER_BINDING"/>
37477 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
37478 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
37479 <command name="glActiveTexture"/>
37480 <command name="glAttachShader"/>
37481 <command name="glBindAttribLocation"/>
37482 <command name="glBindBuffer"/>
37483 <command name="glBindFramebuffer"/>
37484 <command name="glBindRenderbuffer"/>
37485 <command name="glBindTexture"/>
37486 <command name="glBlendColor"/>
37487 <command name="glBlendEquation"/>
37488 <command name="glBlendEquationSeparate"/>
37489 <command name="glBlendFunc"/>
37490 <command name="glBlendFuncSeparate"/>
37491 <command name="glBufferData"/>
37492 <command name="glBufferSubData"/>
37493 <command name="glCheckFramebufferStatus"/>
37494 <command name="glClear"/>
37495 <command name="glClearColor"/>
37496 <command name="glClearDepthf"/>
37497 <command name="glClearStencil"/>
37498 <command name="glColorMask"/>
37499 <command name="glCompileShader"/>
37500 <command name="glCompressedTexImage2D"/>
37501 <command name="glCompressedTexSubImage2D"/>
37502 <command name="glCopyTexImage2D"/>
37503 <command name="glCopyTexSubImage2D"/>
37504 <command name="glCreateProgram"/>
37505 <command name="glCreateShader"/>
37506 <command name="glCullFace"/>
37507 <command name="glDeleteBuffers"/>
37508 <command name="glDeleteFramebuffers"/>
37509 <command name="glDeleteProgram"/>
37510 <command name="glDeleteRenderbuffers"/>
37511 <command name="glDeleteShader"/>
37512 <command name="glDeleteTextures"/>
37513 <command name="glDepthFunc"/>
37514 <command name="glDepthMask"/>
37515 <command name="glDepthRangef"/>
37516 <command name="glDetachShader"/>
37517 <command name="glDisable"/>
37518 <command name="glDisableVertexAttribArray"/>
37519 <command name="glDrawArrays"/>
37520 <command name="glDrawElements"/>
37521 <command name="glEnable"/>
37522 <command name="glEnableVertexAttribArray"/>
37523 <command name="glFinish"/>
37524 <command name="glFlush"/>
37525 <command name="glFramebufferRenderbuffer"/>
37526 <command name="glFramebufferTexture2D"/>
37527 <command name="glFrontFace"/>
37528 <command name="glGenBuffers"/>
37529 <command name="glGenerateMipmap"/>
37530 <command name="glGenFramebuffers"/>
37531 <command name="glGenRenderbuffers"/>
37532 <command name="glGenTextures"/>
37533 <command name="glGetActiveAttrib"/>
37534 <command name="glGetActiveUniform"/>
37535 <command name="glGetAttachedShaders"/>
37536 <command name="glGetAttribLocation"/>
37537 <command name="glGetBooleanv"/>
37538 <command name="glGetBufferParameteriv"/>
37539 <command name="glGetError"/>
37540 <command name="glGetFloatv"/>
37541 <command name="glGetFramebufferAttachmentParameteriv"/>
37542 <command name="glGetIntegerv"/>
37543 <command name="glGetProgramiv"/>
37544 <command name="glGetProgramInfoLog"/>
37545 <command name="glGetRenderbufferParameteriv"/>
37546 <command name="glGetShaderiv"/>
37547 <command name="glGetShaderInfoLog"/>
37548 <command name="glGetShaderPrecisionFormat"/>
37549 <command name="glGetShaderSource"/>
37550 <command name="glGetString"/>
37551 <command name="glGetTexParameterfv"/>
37552 <command name="glGetTexParameteriv"/>
37553 <command name="glGetUniformfv"/>
37554 <command name="glGetUniformiv"/>
37555 <command name="glGetUniformLocation"/>
37556 <command name="glGetVertexAttribfv"/>
37557 <command name="glGetVertexAttribiv"/>
37558 <command name="glGetVertexAttribPointerv"/>
37559 <command name="glHint"/>
37560 <command name="glIsBuffer"/>
37561 <command name="glIsEnabled"/>
37562 <command name="glIsFramebuffer"/>
37563 <command name="glIsProgram"/>
37564 <command name="glIsRenderbuffer"/>
37565 <command name="glIsShader"/>
37566 <command name="glIsTexture"/>
37567 <command name="glLineWidth"/>
37568 <command name="glLinkProgram"/>
37569 <command name="glPixelStorei"/>
37570 <command name="glPolygonOffset"/>
37571 <command name="glReadPixels"/>
37572 <command name="glReleaseShaderCompiler"/>
37573 <command name="glRenderbufferStorage"/>
37574 <command name="glSampleCoverage"/>
37575 <command name="glScissor"/>
37576 <command name="glShaderBinary"/>
37577 <command name="glShaderSource"/>
37578 <command name="glStencilFunc"/>
37579 <command name="glStencilFuncSeparate"/>
37580 <command name="glStencilMask"/>
37581 <command name="glStencilMaskSeparate"/>
37582 <command name="glStencilOp"/>
37583 <command name="glStencilOpSeparate"/>
37584 <command name="glTexImage2D"/>
37585 <command name="glTexParameterf"/>
37586 <command name="glTexParameterfv"/>
37587 <command name="glTexParameteri"/>
37588 <command name="glTexParameteriv"/>
37589 <command name="glTexSubImage2D"/>
37590 <command name="glUniform1f"/>
37591 <command name="glUniform1fv"/>
37592 <command name="glUniform1i"/>
37593 <command name="glUniform1iv"/>
37594 <command name="glUniform2f"/>
37595 <command name="glUniform2fv"/>
37596 <command name="glUniform2i"/>
37597 <command name="glUniform2iv"/>
37598 <command name="glUniform3f"/>
37599 <command name="glUniform3fv"/>
37600 <command name="glUniform3i"/>
37601 <command name="glUniform3iv"/>
37602 <command name="glUniform4f"/>
37603 <command name="glUniform4fv"/>
37604 <command name="glUniform4i"/>
37605 <command name="glUniform4iv"/>
37606 <command name="glUniformMatrix2fv"/>
37607 <command name="glUniformMatrix3fv"/>
37608 <command name="glUniformMatrix4fv"/>
37609 <command name="glUseProgram"/>
37610 <command name="glValidateProgram"/>
37611 <command name="glVertexAttrib1f"/>
37612 <command name="glVertexAttrib1fv"/>
37613 <command name="glVertexAttrib2f"/>
37614 <command name="glVertexAttrib2fv"/>
37615 <command name="glVertexAttrib3f"/>
37616 <command name="glVertexAttrib3fv"/>
37617 <command name="glVertexAttrib4f"/>
37618 <command name="glVertexAttrib4fv"/>
37619 <command name="glVertexAttribPointer"/>
37620 <command name="glViewport"/>
37621 </require>
37622 </feature>
37623 <feature api="gles2" name="GL_ES_VERSION_3_0" number="3.0">
37624 <require comment="Not used by the API, for compatibility with old gl2.h">
37625 <type name="GLhalf"/>
37626 </require>
37627 <require>
37628 <enum name="GL_READ_BUFFER"/>
37629 <enum name="GL_UNPACK_ROW_LENGTH"/>
37630 <enum name="GL_UNPACK_SKIP_ROWS"/>
37631 <enum name="GL_UNPACK_SKIP_PIXELS"/>
37632 <enum name="GL_PACK_ROW_LENGTH"/>
37633 <enum name="GL_PACK_SKIP_ROWS"/>
37634 <enum name="GL_PACK_SKIP_PIXELS"/>
37635 <enum name="GL_COLOR"/>
37636 <enum name="GL_DEPTH"/>
37637 <enum name="GL_STENCIL"/>
37638 <enum name="GL_RED"/>
37639 <enum name="GL_RGB8"/>
37640 <enum name="GL_RGBA8"/>
37641 <enum name="GL_RGB10_A2"/>
37642 <enum name="GL_TEXTURE_BINDING_3D"/>
37643 <enum name="GL_UNPACK_SKIP_IMAGES"/>
37644 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
37645 <enum name="GL_TEXTURE_3D"/>
37646 <enum name="GL_TEXTURE_WRAP_R"/>
37647 <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
37648 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
37649 <enum name="GL_MAX_ELEMENTS_VERTICES"/>
37650 <enum name="GL_MAX_ELEMENTS_INDICES"/>
37651 <enum name="GL_TEXTURE_MIN_LOD"/>
37652 <enum name="GL_TEXTURE_MAX_LOD"/>
37653 <enum name="GL_TEXTURE_BASE_LEVEL"/>
37654 <enum name="GL_TEXTURE_MAX_LEVEL"/>
37655 <enum name="GL_MIN"/>
37656 <enum name="GL_MAX"/>
37657 <enum name="GL_DEPTH_COMPONENT24"/>
37658 <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
37659 <enum name="GL_TEXTURE_COMPARE_MODE"/>
37660 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
37661 <enum name="GL_CURRENT_QUERY"/>
37662 <enum name="GL_QUERY_RESULT"/>
37663 <enum name="GL_QUERY_RESULT_AVAILABLE"/>
37664 <enum name="GL_BUFFER_MAPPED"/>
37665 <enum name="GL_BUFFER_MAP_POINTER"/>
37666 <enum name="GL_STREAM_READ"/>
37667 <enum name="GL_STREAM_COPY"/>
37668 <enum name="GL_STATIC_READ"/>
37669 <enum name="GL_STATIC_COPY"/>
37670 <enum name="GL_DYNAMIC_READ"/>
37671 <enum name="GL_DYNAMIC_COPY"/>
37672 <enum name="GL_MAX_DRAW_BUFFERS"/>
37673 <enum name="GL_DRAW_BUFFER0"/>
37674 <enum name="GL_DRAW_BUFFER1"/>
37675 <enum name="GL_DRAW_BUFFER2"/>
37676 <enum name="GL_DRAW_BUFFER3"/>
37677 <enum name="GL_DRAW_BUFFER4"/>
37678 <enum name="GL_DRAW_BUFFER5"/>
37679 <enum name="GL_DRAW_BUFFER6"/>
37680 <enum name="GL_DRAW_BUFFER7"/>
37681 <enum name="GL_DRAW_BUFFER8"/>
37682 <enum name="GL_DRAW_BUFFER9"/>
37683 <enum name="GL_DRAW_BUFFER10"/>
37684 <enum name="GL_DRAW_BUFFER11"/>
37685 <enum name="GL_DRAW_BUFFER12"/>
37686 <enum name="GL_DRAW_BUFFER13"/>
37687 <enum name="GL_DRAW_BUFFER14"/>
37688 <enum name="GL_DRAW_BUFFER15"/>
37689 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
37690 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
37691 <enum name="GL_SAMPLER_3D"/>
37692 <enum name="GL_SAMPLER_2D_SHADOW"/>
37693 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
37694 <enum name="GL_PIXEL_PACK_BUFFER"/>
37695 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
37696 <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
37697 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
37698 <enum name="GL_FLOAT_MAT2x3"/>
37699 <enum name="GL_FLOAT_MAT2x4"/>
37700 <enum name="GL_FLOAT_MAT3x2"/>
37701 <enum name="GL_FLOAT_MAT3x4"/>
37702 <enum name="GL_FLOAT_MAT4x2"/>
37703 <enum name="GL_FLOAT_MAT4x3"/>
37704 <enum name="GL_SRGB"/>
37705 <enum name="GL_SRGB8"/>
37706 <enum name="GL_SRGB8_ALPHA8"/>
37707 <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
37708 <enum name="GL_MAJOR_VERSION"/>
37709 <enum name="GL_MINOR_VERSION"/>
37710 <enum name="GL_NUM_EXTENSIONS"/>
37711 <enum name="GL_RGBA32F"/>
37712 <enum name="GL_RGB32F"/>
37713 <enum name="GL_RGBA16F"/>
37714 <enum name="GL_RGB16F"/>
37715 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
37716 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
37717 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
37718 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
37719 <enum name="GL_MAX_VARYING_COMPONENTS"/>
37720 <enum name="GL_TEXTURE_2D_ARRAY"/>
37721 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
37722 <enum name="GL_R11F_G11F_B10F"/>
37723 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
37724 <enum name="GL_RGB9_E5"/>
37725 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
37726 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
37727 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
37728 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
37729 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
37730 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
37731 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
37732 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
37733 <enum name="GL_RASTERIZER_DISCARD"/>
37734 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
37735 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
37736 <enum name="GL_INTERLEAVED_ATTRIBS"/>
37737 <enum name="GL_SEPARATE_ATTRIBS"/>
37738 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
37739 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
37740 <enum name="GL_RGBA32UI"/>
37741 <enum name="GL_RGB32UI"/>
37742 <enum name="GL_RGBA16UI"/>
37743 <enum name="GL_RGB16UI"/>
37744 <enum name="GL_RGBA8UI"/>
37745 <enum name="GL_RGB8UI"/>
37746 <enum name="GL_RGBA32I"/>
37747 <enum name="GL_RGB32I"/>
37748 <enum name="GL_RGBA16I"/>
37749 <enum name="GL_RGB16I"/>
37750 <enum name="GL_RGBA8I"/>
37751 <enum name="GL_RGB8I"/>
37752 <enum name="GL_RED_INTEGER"/>
37753 <enum name="GL_RGB_INTEGER"/>
37754 <enum name="GL_RGBA_INTEGER"/>
37755 <enum name="GL_SAMPLER_2D_ARRAY"/>
37756 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
37757 <enum name="GL_SAMPLER_CUBE_SHADOW"/>
37758 <enum name="GL_UNSIGNED_INT_VEC2"/>
37759 <enum name="GL_UNSIGNED_INT_VEC3"/>
37760 <enum name="GL_UNSIGNED_INT_VEC4"/>
37761 <enum name="GL_INT_SAMPLER_2D"/>
37762 <enum name="GL_INT_SAMPLER_3D"/>
37763 <enum name="GL_INT_SAMPLER_CUBE"/>
37764 <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
37765 <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
37766 <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
37767 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
37768 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
37769 <enum name="GL_BUFFER_ACCESS_FLAGS"/>
37770 <enum name="GL_BUFFER_MAP_LENGTH"/>
37771 <enum name="GL_BUFFER_MAP_OFFSET"/>
37772 <enum name="GL_DEPTH_COMPONENT32F"/>
37773 <enum name="GL_DEPTH32F_STENCIL8"/>
37774 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
37775 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
37776 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
37777 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
37778 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
37779 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
37780 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
37781 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
37782 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
37783 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
37784 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
37785 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
37786 <enum name="GL_DEPTH_STENCIL"/>
37787 <enum name="GL_UNSIGNED_INT_24_8"/>
37788 <enum name="GL_DEPTH24_STENCIL8"/>
37789 <enum name="GL_UNSIGNED_NORMALIZED"/>
37790 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
37791 <enum name="GL_READ_FRAMEBUFFER"/>
37792 <enum name="GL_DRAW_FRAMEBUFFER"/>
37793 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
37794 <enum name="GL_RENDERBUFFER_SAMPLES"/>
37795 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
37796 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
37797 <enum name="GL_COLOR_ATTACHMENT1"/>
37798 <enum name="GL_COLOR_ATTACHMENT2"/>
37799 <enum name="GL_COLOR_ATTACHMENT3"/>
37800 <enum name="GL_COLOR_ATTACHMENT4"/>
37801 <enum name="GL_COLOR_ATTACHMENT5"/>
37802 <enum name="GL_COLOR_ATTACHMENT6"/>
37803 <enum name="GL_COLOR_ATTACHMENT7"/>
37804 <enum name="GL_COLOR_ATTACHMENT8"/>
37805 <enum name="GL_COLOR_ATTACHMENT9"/>
37806 <enum name="GL_COLOR_ATTACHMENT10"/>
37807 <enum name="GL_COLOR_ATTACHMENT11"/>
37808 <enum name="GL_COLOR_ATTACHMENT12"/>
37809 <enum name="GL_COLOR_ATTACHMENT13"/>
37810 <enum name="GL_COLOR_ATTACHMENT14"/>
37811 <enum name="GL_COLOR_ATTACHMENT15"/>
37812 <enum name="GL_COLOR_ATTACHMENT16"/>
37813 <enum name="GL_COLOR_ATTACHMENT17"/>
37814 <enum name="GL_COLOR_ATTACHMENT18"/>
37815 <enum name="GL_COLOR_ATTACHMENT19"/>
37816 <enum name="GL_COLOR_ATTACHMENT20"/>
37817 <enum name="GL_COLOR_ATTACHMENT21"/>
37818 <enum name="GL_COLOR_ATTACHMENT22"/>
37819 <enum name="GL_COLOR_ATTACHMENT23"/>
37820 <enum name="GL_COLOR_ATTACHMENT24"/>
37821 <enum name="GL_COLOR_ATTACHMENT25"/>
37822 <enum name="GL_COLOR_ATTACHMENT26"/>
37823 <enum name="GL_COLOR_ATTACHMENT27"/>
37824 <enum name="GL_COLOR_ATTACHMENT28"/>
37825 <enum name="GL_COLOR_ATTACHMENT29"/>
37826 <enum name="GL_COLOR_ATTACHMENT30"/>
37827 <enum name="GL_COLOR_ATTACHMENT31"/>
37828 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
37829 <enum name="GL_MAX_SAMPLES"/>
37830 <enum name="GL_HALF_FLOAT"/>
37831 <enum name="GL_MAP_READ_BIT"/>
37832 <enum name="GL_MAP_WRITE_BIT"/>
37833 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
37834 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
37835 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
37836 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
37837 <enum name="GL_RG"/>
37838 <enum name="GL_RG_INTEGER"/>
37839 <enum name="GL_R8"/>
37840 <enum name="GL_RG8"/>
37841 <enum name="GL_R16F"/>
37842 <enum name="GL_R32F"/>
37843 <enum name="GL_RG16F"/>
37844 <enum name="GL_RG32F"/>
37845 <enum name="GL_R8I"/>
37846 <enum name="GL_R8UI"/>
37847 <enum name="GL_R16I"/>
37848 <enum name="GL_R16UI"/>
37849 <enum name="GL_R32I"/>
37850 <enum name="GL_R32UI"/>
37851 <enum name="GL_RG8I"/>
37852 <enum name="GL_RG8UI"/>
37853 <enum name="GL_RG16I"/>
37854 <enum name="GL_RG16UI"/>
37855 <enum name="GL_RG32I"/>
37856 <enum name="GL_RG32UI"/>
37857 <enum name="GL_VERTEX_ARRAY_BINDING"/>
37858 <enum name="GL_R8_SNORM"/>
37859 <enum name="GL_RG8_SNORM"/>
37860 <enum name="GL_RGB8_SNORM"/>
37861 <enum name="GL_RGBA8_SNORM"/>
37862 <enum name="GL_SIGNED_NORMALIZED"/>
37863 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
37864 <enum name="GL_COPY_READ_BUFFER"/>
37865 <enum name="GL_COPY_WRITE_BUFFER"/>
37866 <enum name="GL_COPY_READ_BUFFER_BINDING"/>
37867 <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
37868 <enum name="GL_UNIFORM_BUFFER"/>
37869 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
37870 <enum name="GL_UNIFORM_BUFFER_START"/>
37871 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
37872 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
37873 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
37874 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
37875 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
37876 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
37877 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
37878 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
37879 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
37880 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
37881 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
37882 <enum name="GL_UNIFORM_TYPE"/>
37883 <enum name="GL_UNIFORM_SIZE"/>
37884 <enum name="GL_UNIFORM_NAME_LENGTH"/>
37885 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
37886 <enum name="GL_UNIFORM_OFFSET"/>
37887 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
37888 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
37889 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
37890 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
37891 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
37892 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
37893 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
37894 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
37895 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
37896 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
37897 <enum name="GL_INVALID_INDEX"/>
37898 <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
37899 <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
37900 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
37901 <enum name="GL_OBJECT_TYPE"/>
37902 <enum name="GL_SYNC_CONDITION"/>
37903 <enum name="GL_SYNC_STATUS"/>
37904 <enum name="GL_SYNC_FLAGS"/>
37905 <enum name="GL_SYNC_FENCE"/>
37906 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
37907 <enum name="GL_UNSIGNALED"/>
37908 <enum name="GL_SIGNALED"/>
37909 <enum name="GL_ALREADY_SIGNALED"/>
37910 <enum name="GL_TIMEOUT_EXPIRED"/>
37911 <enum name="GL_CONDITION_SATISFIED"/>
37912 <enum name="GL_WAIT_FAILED"/>
37913 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
37914 <enum name="GL_TIMEOUT_IGNORED"/>
37915 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
37916 <enum name="GL_ANY_SAMPLES_PASSED"/>
37917 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
37918 <enum name="GL_SAMPLER_BINDING"/>
37919 <enum name="GL_RGB10_A2UI"/>
37920 <enum name="GL_TEXTURE_SWIZZLE_R"/>
37921 <enum name="GL_TEXTURE_SWIZZLE_G"/>
37922 <enum name="GL_TEXTURE_SWIZZLE_B"/>
37923 <enum name="GL_TEXTURE_SWIZZLE_A"/>
37924 <enum name="GL_GREEN"/>
37925 <enum name="GL_BLUE"/>
37926 <enum name="GL_INT_2_10_10_10_REV"/>
37927 <enum name="GL_TRANSFORM_FEEDBACK"/>
37928 <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
37929 <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
37930 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
37931 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
37932 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
37933 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
37934 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
37935 <enum name="GL_COMPRESSED_R11_EAC"/>
37936 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
37937 <enum name="GL_COMPRESSED_RG11_EAC"/>
37938 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
37939 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
37940 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
37941 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
37942 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
37943 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
37944 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
37945 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
37946 <enum name="GL_MAX_ELEMENT_INDEX"/>
37947 <enum name="GL_NUM_SAMPLE_COUNTS"/>
37948 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
37949 <command name="glReadBuffer"/>
37950 <command name="glDrawRangeElements"/>
37951 <command name="glTexImage3D"/>
37952 <command name="glTexSubImage3D"/>
37953 <command name="glCopyTexSubImage3D"/>
37954 <command name="glCompressedTexImage3D"/>
37955 <command name="glCompressedTexSubImage3D"/>
37956 <command name="glGenQueries"/>
37957 <command name="glDeleteQueries"/>
37958 <command name="glIsQuery"/>
37959 <command name="glBeginQuery"/>
37960 <command name="glEndQuery"/>
37961 <command name="glGetQueryiv"/>
37962 <command name="glGetQueryObjectuiv"/>
37963 <command name="glUnmapBuffer"/>
37964 <command name="glGetBufferPointerv"/>
37965 <command name="glDrawBuffers"/>
37966 <command name="glUniformMatrix2x3fv"/>
37967 <command name="glUniformMatrix3x2fv"/>
37968 <command name="glUniformMatrix2x4fv"/>
37969 <command name="glUniformMatrix4x2fv"/>
37970 <command name="glUniformMatrix3x4fv"/>
37971 <command name="glUniformMatrix4x3fv"/>
37972 <command name="glBlitFramebuffer"/>
37973 <command name="glRenderbufferStorageMultisample"/>
37974 <command name="glFramebufferTextureLayer"/>
37975 <command name="glMapBufferRange"/>
37976 <command name="glFlushMappedBufferRange"/>
37977 <command name="glBindVertexArray"/>
37978 <command name="glDeleteVertexArrays"/>
37979 <command name="glGenVertexArrays"/>
37980 <command name="glIsVertexArray"/>
37981 <command name="glGetIntegeri_v"/>
37982 <command name="glBeginTransformFeedback"/>
37983 <command name="glEndTransformFeedback"/>
37984 <command name="glBindBufferRange"/>
37985 <command name="glBindBufferBase"/>
37986 <command name="glTransformFeedbackVaryings"/>
37987 <command name="glGetTransformFeedbackVarying"/>
37988 <command name="glVertexAttribIPointer"/>
37989 <command name="glGetVertexAttribIiv"/>
37990 <command name="glGetVertexAttribIuiv"/>
37991 <command name="glVertexAttribI4i"/>
37992 <command name="glVertexAttribI4ui"/>
37993 <command name="glVertexAttribI4iv"/>
37994 <command name="glVertexAttribI4uiv"/>
37995 <command name="glGetUniformuiv"/>
37996 <command name="glGetFragDataLocation"/>
37997 <command name="glUniform1ui"/>
37998 <command name="glUniform2ui"/>
37999 <command name="glUniform3ui"/>
38000 <command name="glUniform4ui"/>
38001 <command name="glUniform1uiv"/>
38002 <command name="glUniform2uiv"/>
38003 <command name="glUniform3uiv"/>
38004 <command name="glUniform4uiv"/>
38005 <command name="glClearBufferiv"/>
38006 <command name="glClearBufferuiv"/>
38007 <command name="glClearBufferfv"/>
38008 <command name="glClearBufferfi"/>
38009 <command name="glGetStringi"/>
38010 <command name="glCopyBufferSubData"/>
38011 <command name="glGetUniformIndices"/>
38012 <command name="glGetActiveUniformsiv"/>
38013 <command name="glGetUniformBlockIndex"/>
38014 <command name="glGetActiveUniformBlockiv"/>
38015 <command name="glGetActiveUniformBlockName"/>
38016 <command name="glUniformBlockBinding"/>
38017 <command name="glDrawArraysInstanced"/>
38018 <command name="glDrawElementsInstanced"/>
38019 <command name="glFenceSync"/>
38020 <command name="glIsSync"/>
38021 <command name="glDeleteSync"/>
38022 <command name="glClientWaitSync"/>
38023 <command name="glWaitSync"/>
38024 <command name="glGetInteger64v"/>
38025 <command name="glGetSynciv"/>
38026 <command name="glGetInteger64i_v"/>
38027 <command name="glGetBufferParameteri64v"/>
38028 <command name="glGenSamplers"/>
38029 <command name="glDeleteSamplers"/>
38030 <command name="glIsSampler"/>
38031 <command name="glBindSampler"/>
38032 <command name="glSamplerParameteri"/>
38033 <command name="glSamplerParameteriv"/>
38034 <command name="glSamplerParameterf"/>
38035 <command name="glSamplerParameterfv"/>
38036 <command name="glGetSamplerParameteriv"/>
38037 <command name="glGetSamplerParameterfv"/>
38038 <command name="glVertexAttribDivisor"/>
38039 <command name="glBindTransformFeedback"/>
38040 <command name="glDeleteTransformFeedbacks"/>
38041 <command name="glGenTransformFeedbacks"/>
38042 <command name="glIsTransformFeedback"/>
38043 <command name="glPauseTransformFeedback"/>
38044 <command name="glResumeTransformFeedback"/>
38045 <command name="glGetProgramBinary"/>
38046 <command name="glProgramBinary"/>
38047 <command name="glProgramParameteri"/>
38048 <command name="glInvalidateFramebuffer"/>
38049 <command name="glInvalidateSubFramebuffer"/>
38050 <command name="glTexStorage2D"/>
38051 <command name="glTexStorage3D"/>
38052 <command name="glGetInternalformativ"/>
38053 </require>
38054 </feature>
38055 <feature api="gles2" name="GL_ES_VERSION_3_1" number="3.1">
38056 <!-- arrays_of_arrays features -->
38057 <require/>
38058 <!-- compute_shader features -->
38059 <require>
38060 <command name="glDispatchCompute"/>
38061 <command name="glDispatchComputeIndirect"/>
38062 <enum name="GL_COMPUTE_SHADER"/>
38063 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
38064 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
38065 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
38066 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
38067 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
38068 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
38069 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
38070 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
38071 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
38072 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
38073 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
38074 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
38075 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
38076 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
38077 <enum name="GL_COMPUTE_SHADER_BIT"/>
38078 </require>
38079 <!-- draw_indirect features -->
38080 <require>
38081 <command name="glDrawArraysIndirect"/>
38082 <command name="glDrawElementsIndirect"/>
38083 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
38084 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
38085 </require>
38086 <!-- explicit_uniform_location features -->
38087 <require>
38088 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
38089 </require>
38090 <!-- framebuffer_no_attachments features -->
38091 <require>
38092 <command name="glFramebufferParameteri"/>
38093 <command name="glGetFramebufferParameteriv"/>
38094 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
38095 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
38096 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
38097 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
38098 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
38099 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
38100 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
38101 </require>
38102 <!-- program_interface_query features -->
38103 <require>
38104 <command name="glGetProgramInterfaceiv"/>
38105 <command name="glGetProgramResourceIndex"/>
38106 <command name="glGetProgramResourceName"/>
38107 <command name="glGetProgramResourceiv"/>
38108 <command name="glGetProgramResourceLocation"/>
38109 <enum name="GL_UNIFORM"/>
38110 <enum name="GL_UNIFORM_BLOCK"/>
38111 <enum name="GL_PROGRAM_INPUT"/>
38112 <enum name="GL_PROGRAM_OUTPUT"/>
38113 <enum name="GL_BUFFER_VARIABLE"/>
38114 <enum name="GL_SHADER_STORAGE_BLOCK"/>
38115 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
38116 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
38117 <enum name="GL_ACTIVE_RESOURCES"/>
38118 <enum name="GL_MAX_NAME_LENGTH"/>
38119 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
38120 <enum name="GL_NAME_LENGTH"/>
38121 <enum name="GL_TYPE"/>
38122 <enum name="GL_ARRAY_SIZE"/>
38123 <enum name="GL_OFFSET"/>
38124 <enum name="GL_BLOCK_INDEX"/>
38125 <enum name="GL_ARRAY_STRIDE"/>
38126 <enum name="GL_MATRIX_STRIDE"/>
38127 <enum name="GL_IS_ROW_MAJOR"/>
38128 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
38129 <enum name="GL_BUFFER_BINDING"/>
38130 <enum name="GL_BUFFER_DATA_SIZE"/>
38131 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
38132 <enum name="GL_ACTIVE_VARIABLES"/>
38133 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
38134 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
38135 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
38136 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
38137 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
38138 <enum name="GL_LOCATION"/>
38139 </require>
38140 <!-- separate_shader_objects features -->
38141 <require>
38142 <command name="glUseProgramStages"/>
38143 <command name="glActiveShaderProgram"/>
38144 <command name="glCreateShaderProgramv"/>
38145 <command name="glBindProgramPipeline"/>
38146 <command name="glDeleteProgramPipelines"/>
38147 <command name="glGenProgramPipelines"/>
38148 <command name="glIsProgramPipeline"/>
38149 <command name="glGetProgramPipelineiv"/>
38150 <command name="glProgramUniform1i"/>
38151 <command name="glProgramUniform2i"/>
38152 <command name="glProgramUniform3i"/>
38153 <command name="glProgramUniform4i"/>
38154 <command name="glProgramUniform1ui"/>
38155 <command name="glProgramUniform2ui"/>
38156 <command name="glProgramUniform3ui"/>
38157 <command name="glProgramUniform4ui"/>
38158 <command name="glProgramUniform1f"/>
38159 <command name="glProgramUniform2f"/>
38160 <command name="glProgramUniform3f"/>
38161 <command name="glProgramUniform4f"/>
38162 <command name="glProgramUniform1iv"/>
38163 <command name="glProgramUniform2iv"/>
38164 <command name="glProgramUniform3iv"/>
38165 <command name="glProgramUniform4iv"/>
38166 <command name="glProgramUniform1uiv"/>
38167 <command name="glProgramUniform2uiv"/>
38168 <command name="glProgramUniform3uiv"/>
38169 <command name="glProgramUniform4uiv"/>
38170 <command name="glProgramUniform1fv"/>
38171 <command name="glProgramUniform2fv"/>
38172 <command name="glProgramUniform3fv"/>
38173 <command name="glProgramUniform4fv"/>
38174 <command name="glProgramUniformMatrix2fv"/>
38175 <command name="glProgramUniformMatrix3fv"/>
38176 <command name="glProgramUniformMatrix4fv"/>
38177 <command name="glProgramUniformMatrix2x3fv"/>
38178 <command name="glProgramUniformMatrix3x2fv"/>
38179 <command name="glProgramUniformMatrix2x4fv"/>
38180 <command name="glProgramUniformMatrix4x2fv"/>
38181 <command name="glProgramUniformMatrix3x4fv"/>
38182 <command name="glProgramUniformMatrix4x3fv"/>
38183 <command name="glValidateProgramPipeline"/>
38184 <command name="glGetProgramPipelineInfoLog"/>
38185 <enum name="GL_VERTEX_SHADER_BIT"/>
38186 <enum name="GL_FRAGMENT_SHADER_BIT"/>
38187 <enum name="GL_ALL_SHADER_BITS"/>
38188 <enum name="GL_PROGRAM_SEPARABLE"/>
38189 <enum name="GL_ACTIVE_PROGRAM"/>
38190 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
38191 </require>
38192 <!-- shader_atomic_counters features -->
38193 <require>
38194 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
38195 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
38196 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
38197 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
38198 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
38199 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
38200 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
38201 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
38202 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
38203 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
38204 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
38205 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
38206 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
38207 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
38208 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
38209 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
38210 </require>
38211 <!-- shader_bitfield_operations features -->
38212 <require/>
38213 <!-- shader_image_load_store features -->
38214 <require>
38215 <command name="glBindImageTexture"/>
38216 <command name="glGetBooleani_v"/>
38217 <command name="glMemoryBarrier"/>
38218 <command name="glMemoryBarrierByRegion"/>
38219 <enum name="GL_MAX_IMAGE_UNITS"/>
38220 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
38221 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
38222 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
38223 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
38224 <enum name="GL_IMAGE_BINDING_NAME"/>
38225 <enum name="GL_IMAGE_BINDING_LEVEL"/>
38226 <enum name="GL_IMAGE_BINDING_LAYERED"/>
38227 <enum name="GL_IMAGE_BINDING_LAYER"/>
38228 <enum name="GL_IMAGE_BINDING_ACCESS"/>
38229 <enum name="GL_IMAGE_BINDING_FORMAT"/>
38230 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
38231 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
38232 <enum name="GL_UNIFORM_BARRIER_BIT"/>
38233 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
38234 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
38235 <enum name="GL_COMMAND_BARRIER_BIT"/>
38236 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
38237 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
38238 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
38239 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
38240 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
38241 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
38242 <enum name="GL_ALL_BARRIER_BITS"/>
38243 <enum name="GL_IMAGE_2D"/>
38244 <enum name="GL_IMAGE_3D"/>
38245 <enum name="GL_IMAGE_CUBE"/>
38246 <enum name="GL_IMAGE_2D_ARRAY"/>
38247 <enum name="GL_INT_IMAGE_2D"/>
38248 <enum name="GL_INT_IMAGE_3D"/>
38249 <enum name="GL_INT_IMAGE_CUBE"/>
38250 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
38251 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
38252 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
38253 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
38254 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
38255 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
38256 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
38257 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
38258 <enum name="GL_READ_ONLY"/>
38259 <enum name="GL_WRITE_ONLY"/>
38260 <enum name="GL_READ_WRITE"/>
38261 </require>
38262 <!-- shader_layout_binding features -->
38263 <require/>
38264 <!-- shader_storage_buffer_object features -->
38265 <require>
38266 <enum name="GL_SHADER_STORAGE_BUFFER"/>
38267 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
38268 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
38269 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
38270 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
38271 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
38272 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
38273 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
38274 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
38275 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
38276 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
38277 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
38278 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
38279 </require>
38280 <!-- stencil_texturing features -->
38281 <require>
38282 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
38283 <enum name="GL_STENCIL_INDEX"/>
38284 </require>
38285 <!-- texture_gather features -->
38286 <require>
38287 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
38288 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
38289 </require>
38290 <!-- texture_storage_multisample features -->
38291 <require>
38292 <command name="glTexStorage2DMultisample"/>
38293 <command name="glGetMultisamplefv"/>
38294 <command name="glSampleMaski"/>
38295 <command name="glGetTexLevelParameteriv"/>
38296 <command name="glGetTexLevelParameterfv"/>
38297 <enum name="GL_SAMPLE_POSITION"/>
38298 <enum name="GL_SAMPLE_MASK"/>
38299 <enum name="GL_SAMPLE_MASK_VALUE"/>
38300 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
38301 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
38302 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
38303 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
38304 <enum name="GL_MAX_INTEGER_SAMPLES"/>
38305 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
38306 <enum name="GL_TEXTURE_SAMPLES"/>
38307 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
38308 <enum name="GL_TEXTURE_WIDTH"/>
38309 <enum name="GL_TEXTURE_HEIGHT"/>
38310 <enum name="GL_TEXTURE_DEPTH"/>
38311 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
38312 <enum name="GL_TEXTURE_RED_SIZE"/>
38313 <enum name="GL_TEXTURE_GREEN_SIZE"/>
38314 <enum name="GL_TEXTURE_BLUE_SIZE"/>
38315 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
38316 <enum name="GL_TEXTURE_DEPTH_SIZE"/>
38317 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
38318 <enum name="GL_TEXTURE_SHARED_SIZE"/>
38319 <enum name="GL_TEXTURE_RED_TYPE"/>
38320 <enum name="GL_TEXTURE_GREEN_TYPE"/>
38321 <enum name="GL_TEXTURE_BLUE_TYPE"/>
38322 <enum name="GL_TEXTURE_ALPHA_TYPE"/>
38323 <enum name="GL_TEXTURE_DEPTH_TYPE"/>
38324 <enum name="GL_TEXTURE_COMPRESSED"/>
38325 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
38326 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
38327 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
38328 </require>
38329 <!-- vertex_attrib_binding features -->
38330 <require>
38331 <command name="glBindVertexBuffer"/>
38332 <command name="glVertexAttribFormat"/>
38333 <command name="glVertexAttribIFormat"/>
38334 <command name="glVertexAttribBinding"/>
38335 <command name="glVertexBindingDivisor"/>
38336 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
38337 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
38338 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
38339 <enum name="GL_VERTEX_BINDING_OFFSET"/>
38340 <enum name="GL_VERTEX_BINDING_STRIDE"/>
38341 <enum name="GL_VERTEX_BINDING_BUFFER"/>
38342 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
38343 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
38344 <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
38345 </require>
38346 </feature>
38347 <feature api="gles2" name="GL_ES_VERSION_3_2" number="3.2">
38348 <!-- 3.2-specific point features -->
38349 <require>
38350 <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
38351 <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
38352 </require>
38353 <!-- Android extension pack features -->
38354 <require/>
38355 <!-- blend_equation_advanced features -->
38356 <require>
38357 <enum name="GL_MULTIPLY"/>
38358 <enum name="GL_SCREEN"/>
38359 <enum name="GL_OVERLAY"/>
38360 <enum name="GL_DARKEN"/>
38361 <enum name="GL_LIGHTEN"/>
38362 <enum name="GL_COLORDODGE"/>
38363 <enum name="GL_COLORBURN"/>
38364 <enum name="GL_HARDLIGHT"/>
38365 <enum name="GL_SOFTLIGHT"/>
38366 <enum name="GL_DIFFERENCE"/>
38367 <enum name="GL_EXCLUSION"/>
38368 <enum name="GL_HSL_HUE"/>
38369 <enum name="GL_HSL_SATURATION"/>
38370 <enum name="GL_HSL_COLOR"/>
38371 <enum name="GL_HSL_LUMINOSITY"/>
38372 <command name="glBlendBarrier"/>
38373 </require>
38374 <!-- color_buffer_float features -->
38375 <require/>
38376 <!-- copy_image features -->
38377 <require>
38378 <command name="glCopyImageSubData"/>
38379 </require>
38380 <!-- debug features -->
38381 <require>
38382 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
38383 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
38384 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
38385 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
38386 <enum name="GL_DEBUG_SOURCE_API"/>
38387 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
38388 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
38389 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
38390 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
38391 <enum name="GL_DEBUG_SOURCE_OTHER"/>
38392 <enum name="GL_DEBUG_TYPE_ERROR"/>
38393 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
38394 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
38395 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
38396 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
38397 <enum name="GL_DEBUG_TYPE_OTHER"/>
38398 <enum name="GL_DEBUG_TYPE_MARKER"/>
38399 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
38400 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
38401 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
38402 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
38403 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
38404 <enum name="GL_BUFFER"/>
38405 <enum name="GL_SHADER"/>
38406 <enum name="GL_PROGRAM"/>
38407 <enum name="GL_VERTEX_ARRAY"/>
38408 <enum name="GL_QUERY"/>
38409 <enum name="GL_PROGRAM_PIPELINE"/>
38410 <enum name="GL_SAMPLER"/>
38411 <enum name="GL_MAX_LABEL_LENGTH"/>
38412 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
38413 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
38414 <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
38415 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
38416 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
38417 <enum name="GL_DEBUG_SEVERITY_LOW"/>
38418 <enum name="GL_DEBUG_OUTPUT"/>
38419 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
38420 <enum name="GL_STACK_OVERFLOW"/>
38421 <enum name="GL_STACK_UNDERFLOW"/>
38422 <command name="glDebugMessageControl"/>
38423 <command name="glDebugMessageInsert"/>
38424 <command name="glDebugMessageCallback"/>
38425 <command name="glGetDebugMessageLog"/>
38426 <command name="glPushDebugGroup"/>
38427 <command name="glPopDebugGroup"/>
38428 <command name="glObjectLabel"/>
38429 <command name="glGetObjectLabel"/>
38430 <command name="glObjectPtrLabel"/>
38431 <command name="glGetObjectPtrLabel"/>
38432 <command name="glGetPointerv"/>
38433 </require>
38434 <!-- draw_buffers_indexed features -->
38435 <require>
38436 <!-- All tokens are already part of ES 3.0 -->
38437 <command name="glEnablei"/>
38438 <command name="glDisablei"/>
38439 <command name="glBlendEquationi"/>
38440 <command name="glBlendEquationSeparatei"/>
38441 <command name="glBlendFunci"/>
38442 <command name="glBlendFuncSeparatei"/>
38443 <command name="glColorMaski"/>
38444 <command name="glIsEnabledi"/>
38445 </require>
38446 <!-- draw_elements_base_vertex features -->
38447 <require>
38448 <command name="glDrawElementsBaseVertex"/>
38449 <command name="glDrawRangeElementsBaseVertex"/>
38450 <command name="glDrawElementsInstancedBaseVertex"/>
38451 </require>
38452 <!-- geometry_shader features -->
38453 <require>
38454 <enum name="GL_GEOMETRY_SHADER"/>
38455 <enum name="GL_GEOMETRY_SHADER_BIT"/>
38456 <enum name="GL_GEOMETRY_VERTICES_OUT"/>
38457 <enum name="GL_GEOMETRY_INPUT_TYPE"/>
38458 <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
38459 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
38460 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
38461 <enum name="GL_LINES_ADJACENCY"/>
38462 <enum name="GL_LINE_STRIP_ADJACENCY"/>
38463 <enum name="GL_TRIANGLES_ADJACENCY"/>
38464 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
38465 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
38466 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
38467 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
38468 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
38469 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
38470 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
38471 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
38472 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
38473 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
38474 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
38475 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
38476 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
38477 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
38478 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
38479 <enum name="GL_LAST_VERTEX_CONVENTION"/>
38480 <enum name="GL_UNDEFINED_VERTEX"/>
38481 <enum name="GL_PRIMITIVES_GENERATED"/>
38482 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
38483 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
38484 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
38485 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
38486 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
38487 <command name="glFramebufferTexture"/>
38488 </require>
38489 <!-- gpu_shader5 features -->
38490 <require/>
38491 <!-- primitive_bounding_box features -->
38492 <require>
38493 <enum name="GL_PRIMITIVE_BOUNDING_BOX"/>
38494 <command name="glPrimitiveBoundingBox"/>
38495 </require>
38496 <!-- robustness features -->
38497 <require>
38498 <enum name="GL_NO_ERROR"/>
38499 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
38500 <enum name="GL_CONTEXT_FLAGS"/>
38501 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
38502 <enum name="GL_GUILTY_CONTEXT_RESET"/>
38503 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
38504 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
38505 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
38506 <enum name="GL_NO_RESET_NOTIFICATION"/>
38507 <enum name="GL_CONTEXT_LOST"/>
38508 <command name="glGetGraphicsResetStatus"/>
38509 <command name="glReadnPixels"/>
38510 <command name="glGetnUniformfv"/>
38511 <command name="glGetnUniformiv"/>
38512 <command name="glGetnUniformuiv"/>
38513 </require>
38514 <!-- sample_shading features -->
38515 <require>
38516 <command name="glMinSampleShading"/>
38517 <enum name="GL_SAMPLE_SHADING"/>
38518 <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
38519 </require>
38520 <!-- sample_variables features -->
38521 <require/>
38522 <!-- shader_image_atomic features -->
38523 <require/>
38524 <!-- shader_io_blocks features -->
38525 <require/>
38526 <!-- shader_multisample_interpolation features -->
38527 <require>
38528 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
38529 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
38530 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
38531 </require>
38532 <!-- tessellation_shader features -->
38533 <require>
38534 <enum name="GL_PATCHES"/>
38535 <enum name="GL_PATCH_VERTICES"/>
38536 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
38537 <enum name="GL_TESS_GEN_MODE"/>
38538 <enum name="GL_TESS_GEN_SPACING"/>
38539 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
38540 <enum name="GL_TESS_GEN_POINT_MODE"/>
38541 <enum name="GL_TRIANGLES"/>
38542 <enum name="GL_ISOLINES"/>
38543 <enum name="GL_QUADS"/>
38544 <enum name="GL_EQUAL"/>
38545 <enum name="GL_FRACTIONAL_ODD"/>
38546 <enum name="GL_FRACTIONAL_EVEN"/>
38547 <enum name="GL_CCW"/>
38548 <enum name="GL_CW"/>
38549 <enum name="GL_MAX_PATCH_VERTICES"/>
38550 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
38551 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
38552 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
38553 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
38554 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
38555 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
38556 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
38557 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
38558 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
38559 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
38560 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
38561 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
38562 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
38563 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
38564 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
38565 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
38566 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
38567 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
38568 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
38569 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
38570 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
38571 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
38572 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
38573 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
38574 <enum name="GL_IS_PER_PATCH"/>
38575 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
38576 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
38577 <enum name="GL_TESS_CONTROL_SHADER"/>
38578 <enum name="GL_TESS_EVALUATION_SHADER"/>
38579 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
38580 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
38581 <command name="glPatchParameteri"/>
38582 </require>
38583 <!-- texture_border_clamp features -->
38584 <require>
38585 <enum name="GL_TEXTURE_BORDER_COLOR"/>
38586 <enum name="GL_CLAMP_TO_BORDER"/>
38587 <command name="glTexParameterIiv"/>
38588 <command name="glTexParameterIuiv"/>
38589 <command name="glGetTexParameterIiv"/>
38590 <command name="glGetTexParameterIuiv"/>
38591 <command name="glSamplerParameterIiv"/>
38592 <command name="glSamplerParameterIuiv"/>
38593 <command name="glGetSamplerParameterIiv"/>
38594 <command name="glGetSamplerParameterIuiv"/>
38595 </require>
38596 <!-- texture_buffer features -->
38597 <require>
38598 <enum name="GL_TEXTURE_BUFFER"/>
38599 <enum name="GL_TEXTURE_BUFFER_BINDING"/>
38600 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
38601 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
38602 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
38603 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
38604 <enum name="GL_SAMPLER_BUFFER"/>
38605 <enum name="GL_INT_SAMPLER_BUFFER"/>
38606 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
38607 <enum name="GL_IMAGE_BUFFER"/>
38608 <enum name="GL_INT_IMAGE_BUFFER"/>
38609 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
38610 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
38611 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
38612 <command name="glTexBuffer"/>
38613 <command name="glTexBufferRange"/>
38614 </require>
38615 <!-- texture_compression_astc_ldr features -->
38616 <require>
38617 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
38618 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
38619 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
38620 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
38621 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
38622 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
38623 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
38624 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
38625 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
38626 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
38627 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
38628 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
38629 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
38630 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
38631 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
38632 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
38633 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
38634 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
38635 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
38636 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
38637 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
38638 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
38639 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
38640 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
38641 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
38642 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
38643 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
38644 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
38645 </require>
38646 <!-- texture_cube_map_array features -->
38647 <require>
38648 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
38649 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
38650 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
38651 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
38652 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
38653 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
38654 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
38655 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
38656 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
38657 </require>
38658 <!-- texture_stencil8 features -->
38659 <require>
38660 <enum name="GL_STENCIL_INDEX"/>
38661 <enum name="GL_STENCIL_INDEX8"/>
38662 </require>
38663 <!-- texture_storage_multisample_2d_array features -->
38664 <require>
38665 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
38666 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
38667 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
38668 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
38669 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
38670 <command name="glTexStorage3DMultisample"/>
38671 </require>
38672 </feature>
38673 <feature api="glsc2" name="GL_SC_VERSION_2_0" number="2.0">
38674 <require comment="Not used by the API, but could be used by applications">
38675 <type name="GLbyte" comment="Used to define GL_BYTE data"/>
38676 <type name="GLshort" comment="Used to define GL_SHORT data"/>
38677 <type name="GLushort" comment="Used to define GL_UNSIGNED_SHORT data"/>
38678 </require>
38679 <require>
38680 <enum name="GL_DEPTH_BUFFER_BIT"/>
38681 <enum name="GL_STENCIL_BUFFER_BIT"/>
38682 <enum name="GL_COLOR_BUFFER_BIT"/>
38683 <enum name="GL_FALSE"/>
38684 <enum name="GL_TRUE"/>
38685 <enum name="GL_POINTS"/>
38686 <enum name="GL_LINES"/>
38687 <enum name="GL_LINE_LOOP"/>
38688 <enum name="GL_LINE_STRIP"/>
38689 <enum name="GL_TRIANGLES"/>
38690 <enum name="GL_TRIANGLE_STRIP"/>
38691 <enum name="GL_TRIANGLE_FAN"/>
38692 <enum name="GL_ZERO"/>
38693 <enum name="GL_ONE"/>
38694 <enum name="GL_SRC_COLOR"/>
38695 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
38696 <enum name="GL_SRC_ALPHA"/>
38697 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
38698 <enum name="GL_DST_ALPHA"/>
38699 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
38700 <enum name="GL_DST_COLOR"/>
38701 <enum name="GL_ONE_MINUS_DST_COLOR"/>
38702 <enum name="GL_SRC_ALPHA_SATURATE"/>
38703 <enum name="GL_FUNC_ADD"/>
38704 <enum name="GL_BLEND_EQUATION"/>
38705 <enum name="GL_BLEND_EQUATION_RGB"/>
38706 <enum name="GL_BLEND_EQUATION_ALPHA"/>
38707 <enum name="GL_FUNC_SUBTRACT"/>
38708 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
38709 <enum name="GL_BLEND_DST_RGB"/>
38710 <enum name="GL_BLEND_SRC_RGB"/>
38711 <enum name="GL_BLEND_DST_ALPHA"/>
38712 <enum name="GL_BLEND_SRC_ALPHA"/>
38713 <enum name="GL_CONSTANT_COLOR"/>
38714 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
38715 <enum name="GL_CONSTANT_ALPHA"/>
38716 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
38717 <enum name="GL_BLEND_COLOR"/>
38718 <enum name="GL_ARRAY_BUFFER"/>
38719 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
38720 <enum name="GL_ARRAY_BUFFER_BINDING"/>
38721 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
38722 <enum name="GL_STREAM_DRAW"/>
38723 <enum name="GL_STATIC_DRAW"/>
38724 <enum name="GL_DYNAMIC_DRAW"/>
38725 <enum name="GL_BUFFER_SIZE"/>
38726 <enum name="GL_BUFFER_USAGE"/>
38727 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
38728 <enum name="GL_FRONT"/>
38729 <enum name="GL_BACK"/>
38730 <enum name="GL_FRONT_AND_BACK"/>
38731 <enum name="GL_TEXTURE_2D"/>
38732 <enum name="GL_CULL_FACE"/>
38733 <enum name="GL_BLEND"/>
38734 <enum name="GL_DITHER"/>
38735 <enum name="GL_STENCIL_TEST"/>
38736 <enum name="GL_DEPTH_TEST"/>
38737 <enum name="GL_SCISSOR_TEST"/>
38738 <enum name="GL_POLYGON_OFFSET_FILL"/>
38739 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
38740 <enum name="GL_SAMPLE_COVERAGE"/>
38741 <enum name="GL_NO_ERROR"/>
38742 <enum name="GL_INVALID_ENUM"/>
38743 <enum name="GL_INVALID_VALUE"/>
38744 <enum name="GL_INVALID_OPERATION"/>
38745 <enum name="GL_OUT_OF_MEMORY"/>
38746 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
38747 <enum name="GL_CONTEXT_LOST"/>
38748 <enum name="GL_CW"/>
38749 <enum name="GL_CCW"/>
38750 <enum name="GL_LINE_WIDTH"/>
38751 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
38752 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
38753 <enum name="GL_CULL_FACE_MODE"/>
38754 <enum name="GL_FRONT_FACE"/>
38755 <enum name="GL_DEPTH_RANGE"/>
38756 <enum name="GL_DEPTH_WRITEMASK"/>
38757 <enum name="GL_DEPTH_CLEAR_VALUE"/>
38758 <enum name="GL_DEPTH_FUNC"/>
38759 <enum name="GL_STENCIL_CLEAR_VALUE"/>
38760 <enum name="GL_STENCIL_FUNC"/>
38761 <enum name="GL_STENCIL_FAIL"/>
38762 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
38763 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
38764 <enum name="GL_STENCIL_REF"/>
38765 <enum name="GL_STENCIL_VALUE_MASK"/>
38766 <enum name="GL_STENCIL_WRITEMASK"/>
38767 <enum name="GL_STENCIL_BACK_FUNC"/>
38768 <enum name="GL_STENCIL_BACK_FAIL"/>
38769 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
38770 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
38771 <enum name="GL_STENCIL_BACK_REF"/>
38772 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
38773 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
38774 <enum name="GL_VIEWPORT"/>
38775 <enum name="GL_SCISSOR_BOX"/>
38776 <enum name="GL_COLOR_CLEAR_VALUE"/>
38777 <enum name="GL_COLOR_WRITEMASK"/>
38778 <enum name="GL_UNPACK_ALIGNMENT"/>
38779 <enum name="GL_PACK_ALIGNMENT"/>
38780 <enum name="GL_MAX_TEXTURE_SIZE"/>
38781 <enum name="GL_MAX_VIEWPORT_DIMS"/>
38782 <enum name="GL_SUBPIXEL_BITS"/>
38783 <enum name="GL_RED_BITS"/>
38784 <enum name="GL_GREEN_BITS"/>
38785 <enum name="GL_BLUE_BITS"/>
38786 <enum name="GL_ALPHA_BITS"/>
38787 <enum name="GL_DEPTH_BITS"/>
38788 <enum name="GL_STENCIL_BITS"/>
38789 <enum name="GL_POLYGON_OFFSET_UNITS"/>
38790 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
38791 <enum name="GL_TEXTURE_BINDING_2D"/>
38792 <enum name="GL_SAMPLE_BUFFERS"/>
38793 <enum name="GL_SAMPLES"/>
38794 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
38795 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
38796 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
38797 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
38798 <enum name="GL_DONT_CARE"/>
38799 <enum name="GL_FASTEST"/>
38800 <enum name="GL_NICEST"/>
38801 <enum name="GL_GENERATE_MIPMAP_HINT"/>
38802 <enum name="GL_BYTE"/>
38803 <enum name="GL_UNSIGNED_BYTE"/>
38804 <enum name="GL_SHORT"/>
38805 <enum name="GL_UNSIGNED_SHORT"/>
38806 <enum name="GL_INT"/>
38807 <enum name="GL_UNSIGNED_INT"/>
38808 <enum name="GL_FLOAT"/>
38809 <enum name="GL_RED"/>
38810 <enum name="GL_RG"/>
38811 <enum name="GL_RGB"/>
38812 <enum name="GL_RGBA"/>
38813 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
38814 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
38815 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
38816 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
38817 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
38818 <enum name="GL_MAX_VARYING_VECTORS"/>
38819 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
38820 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
38821 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
38822 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
38823 <enum name="GL_LINK_STATUS"/>
38824 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
38825 <enum name="GL_CURRENT_PROGRAM"/>
38826 <enum name="GL_NEVER"/>
38827 <enum name="GL_LESS"/>
38828 <enum name="GL_EQUAL"/>
38829 <enum name="GL_LEQUAL"/>
38830 <enum name="GL_GREATER"/>
38831 <enum name="GL_NOTEQUAL"/>
38832 <enum name="GL_GEQUAL"/>
38833 <enum name="GL_ALWAYS"/>
38834 <enum name="GL_KEEP"/>
38835 <enum name="GL_REPLACE"/>
38836 <enum name="GL_INCR"/>
38837 <enum name="GL_DECR"/>
38838 <enum name="GL_INVERT"/>
38839 <enum name="GL_INCR_WRAP"/>
38840 <enum name="GL_DECR_WRAP"/>
38841 <enum name="GL_VENDOR"/>
38842 <enum name="GL_RENDERER"/>
38843 <enum name="GL_VERSION"/>
38844 <enum name="GL_EXTENSIONS"/>
38845 <enum name="GL_NEAREST"/>
38846 <enum name="GL_LINEAR"/>
38847 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
38848 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
38849 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
38850 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
38851 <enum name="GL_TEXTURE_MAG_FILTER"/>
38852 <enum name="GL_TEXTURE_MIN_FILTER"/>
38853 <enum name="GL_TEXTURE_WRAP_S"/>
38854 <enum name="GL_TEXTURE_WRAP_T"/>
38855 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
38856 <enum name="GL_TEXTURE"/>
38857 <enum name="GL_TEXTURE0"/>
38858 <enum name="GL_TEXTURE1"/>
38859 <enum name="GL_TEXTURE2"/>
38860 <enum name="GL_TEXTURE3"/>
38861 <enum name="GL_TEXTURE4"/>
38862 <enum name="GL_TEXTURE5"/>
38863 <enum name="GL_TEXTURE6"/>
38864 <enum name="GL_TEXTURE7"/>
38865 <enum name="GL_TEXTURE8"/>
38866 <enum name="GL_TEXTURE9"/>
38867 <enum name="GL_TEXTURE10"/>
38868 <enum name="GL_TEXTURE11"/>
38869 <enum name="GL_TEXTURE12"/>
38870 <enum name="GL_TEXTURE13"/>
38871 <enum name="GL_TEXTURE14"/>
38872 <enum name="GL_TEXTURE15"/>
38873 <enum name="GL_TEXTURE16"/>
38874 <enum name="GL_TEXTURE17"/>
38875 <enum name="GL_TEXTURE18"/>
38876 <enum name="GL_TEXTURE19"/>
38877 <enum name="GL_TEXTURE20"/>
38878 <enum name="GL_TEXTURE21"/>
38879 <enum name="GL_TEXTURE22"/>
38880 <enum name="GL_TEXTURE23"/>
38881 <enum name="GL_TEXTURE24"/>
38882 <enum name="GL_TEXTURE25"/>
38883 <enum name="GL_TEXTURE26"/>
38884 <enum name="GL_TEXTURE27"/>
38885 <enum name="GL_TEXTURE28"/>
38886 <enum name="GL_TEXTURE29"/>
38887 <enum name="GL_TEXTURE30"/>
38888 <enum name="GL_TEXTURE31"/>
38889 <enum name="GL_ACTIVE_TEXTURE"/>
38890 <enum name="GL_REPEAT"/>
38891 <enum name="GL_CLAMP_TO_EDGE"/>
38892 <enum name="GL_MIRRORED_REPEAT"/>
38893 <enum name="GL_SAMPLER_2D"/>
38894 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
38895 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
38896 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
38897 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
38898 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
38899 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
38900 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
38901 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
38902 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
38903 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
38904 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
38905 <enum name="GL_LOW_FLOAT"/>
38906 <enum name="GL_MEDIUM_FLOAT"/>
38907 <enum name="GL_HIGH_FLOAT"/>
38908 <enum name="GL_LOW_INT"/>
38909 <enum name="GL_MEDIUM_INT"/>
38910 <enum name="GL_HIGH_INT"/>
38911 <enum name="GL_FRAMEBUFFER"/>
38912 <enum name="GL_RENDERBUFFER"/>
38913 <enum name="GL_R8"/>
38914 <enum name="GL_RG8"/>
38915 <enum name="GL_RGB8"/>
38916 <enum name="GL_RGBA8"/>
38917 <enum name="GL_RGBA4"/>
38918 <enum name="GL_RGB5_A1"/>
38919 <enum name="GL_RGB565"/>
38920 <enum name="GL_DEPTH_COMPONENT16"/>
38921 <enum name="GL_STENCIL_INDEX8"/>
38922 <enum name="GL_RENDERBUFFER_WIDTH"/>
38923 <enum name="GL_RENDERBUFFER_HEIGHT"/>
38924 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
38925 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
38926 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
38927 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
38928 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
38929 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
38930 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
38931 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
38932 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
38933 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
38934 <enum name="GL_COLOR_ATTACHMENT0"/>
38935 <enum name="GL_DEPTH_ATTACHMENT"/>
38936 <enum name="GL_STENCIL_ATTACHMENT"/>
38937 <enum name="GL_NONE"/>
38938 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
38939 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
38940 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
38941 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
38942 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
38943 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
38944 <enum name="GL_FRAMEBUFFER_BINDING"/>
38945 <enum name="GL_RENDERBUFFER_BINDING"/>
38946 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
38947 <enum name="GL_NO_ERROR"/>
38948 <enum name="GL_GUILTY_CONTEXT_RESET"/>
38949 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
38950 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
38951 <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
38952 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
38953 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
38954 <command name="glActiveTexture"/>
38955 <command name="glBindBuffer"/>
38956 <command name="glBindFramebuffer"/>
38957 <command name="glBindRenderbuffer"/>
38958 <command name="glBindTexture"/>
38959 <command name="glBlendColor"/>
38960 <command name="glBlendEquation"/>
38961 <command name="glBlendEquationSeparate"/>
38962 <command name="glBlendFunc"/>
38963 <command name="glBlendFuncSeparate"/>
38964 <command name="glBufferData"/>
38965 <command name="glBufferSubData"/>
38966 <command name="glCheckFramebufferStatus"/>
38967 <command name="glClear"/>
38968 <command name="glClearColor"/>
38969 <command name="glClearDepthf"/>
38970 <command name="glClearStencil"/>
38971 <command name="glColorMask"/>
38972 <command name="glCompressedTexSubImage2D"/>
38973 <command name="glCreateProgram"/>
38974 <command name="glCullFace"/>
38975 <command name="glDepthFunc"/>
38976 <command name="glDepthMask"/>
38977 <command name="glDepthRangef"/>
38978 <command name="glDisable"/>
38979 <command name="glDisableVertexAttribArray"/>
38980 <command name="glDrawArrays"/>
38981 <command name="glDrawRangeElements"/>
38982 <command name="glEnable"/>
38983 <command name="glEnableVertexAttribArray"/>
38984 <command name="glFinish"/>
38985 <command name="glFlush"/>
38986 <command name="glFramebufferRenderbuffer"/>
38987 <command name="glFramebufferTexture2D"/>
38988 <command name="glFrontFace"/>
38989 <command name="glGenBuffers"/>
38990 <command name="glGenerateMipmap"/>
38991 <command name="glGenFramebuffers"/>
38992 <command name="glGenRenderbuffers"/>
38993 <command name="glGenTextures"/>
38994 <command name="glGetAttribLocation"/>
38995 <command name="glGetBooleanv"/>
38996 <command name="glGetBufferParameteriv"/>
38997 <command name="glGetError"/>
38998 <command name="glGetFloatv"/>
38999 <command name="glGetFramebufferAttachmentParameteriv"/>
39000 <command name="glGetGraphicsResetStatus"/>
39001 <command name="glGetIntegerv"/>
39002 <command name="glGetProgramiv"/>
39003 <command name="glGetRenderbufferParameteriv"/>
39004 <command name="glGetString"/>
39005 <command name="glGetTexParameterfv"/>
39006 <command name="glGetTexParameteriv"/>
39007 <command name="glGetnUniformfv"/>
39008 <command name="glGetnUniformiv"/>
39009 <command name="glGetUniformLocation"/>
39010 <command name="glGetVertexAttribfv"/>
39011 <command name="glGetVertexAttribiv"/>
39012 <command name="glGetVertexAttribPointerv"/>
39013 <command name="glHint"/>
39014 <command name="glIsEnabled"/>
39015 <command name="glLineWidth"/>
39016 <command name="glPixelStorei"/>
39017 <command name="glPolygonOffset"/>
39018 <command name="glProgramBinary"/>
39019 <command name="glReadnPixels"/>
39020 <command name="glRenderbufferStorage"/>
39021 <command name="glSampleCoverage"/>
39022 <command name="glScissor"/>
39023 <command name="glStencilFunc"/>
39024 <command name="glStencilFuncSeparate"/>
39025 <command name="glStencilMask"/>
39026 <command name="glStencilMaskSeparate"/>
39027 <command name="glStencilOp"/>
39028 <command name="glStencilOpSeparate"/>
39029 <command name="glTexStorage2D"/>
39030 <command name="glTexParameterf"/>
39031 <command name="glTexParameterfv"/>
39032 <command name="glTexParameteri"/>
39033 <command name="glTexParameteriv"/>
39034 <command name="glTexSubImage2D"/>
39035 <command name="glUniform1f"/>
39036 <command name="glUniform1fv"/>
39037 <command name="glUniform1i"/>
39038 <command name="glUniform1iv"/>
39039 <command name="glUniform2f"/>
39040 <command name="glUniform2fv"/>
39041 <command name="glUniform2i"/>
39042 <command name="glUniform2iv"/>
39043 <command name="glUniform3f"/>
39044 <command name="glUniform3fv"/>
39045 <command name="glUniform3i"/>
39046 <command name="glUniform3iv"/>
39047 <command name="glUniform4f"/>
39048 <command name="glUniform4fv"/>
39049 <command name="glUniform4i"/>
39050 <command name="glUniform4iv"/>
39051 <command name="glUniformMatrix2fv"/>
39052 <command name="glUniformMatrix3fv"/>
39053 <command name="glUniformMatrix4fv"/>
39054 <command name="glUseProgram"/>
39055 <command name="glVertexAttrib1f"/>
39056 <command name="glVertexAttrib1fv"/>
39057 <command name="glVertexAttrib2f"/>
39058 <command name="glVertexAttrib2fv"/>
39059 <command name="glVertexAttrib3f"/>
39060 <command name="glVertexAttrib3fv"/>
39061 <command name="glVertexAttrib4f"/>
39062 <command name="glVertexAttrib4fv"/>
39063 <command name="glVertexAttribPointer"/>
39064 <command name="glViewport"/>
39065 </require>
39066 </feature>
39067
39068 <!-- SECTION: OpenGL / OpenGL ES extension interface definitions -->
39069 <extensions>
39070 <extension name="GL_3DFX_multisample" supported="gl">
39071 <require>
39072 <enum name="GL_MULTISAMPLE_3DFX"/>
39073 <enum name="GL_SAMPLE_BUFFERS_3DFX"/>
39074 <enum name="GL_SAMPLES_3DFX"/>
39075 <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
39076 </require>
39077 </extension>
39078 <extension name="GL_3DFX_tbuffer" supported="gl">
39079 <require>
39080 <command name="glTbufferMask3DFX"/>
39081 </require>
39082 </extension>
39083 <extension name="GL_3DFX_texture_compression_FXT1" supported="gl">
39084 <require>
39085 <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
39086 <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
39087 </require>
39088 </extension>
39089 <extension name="GL_AMD_blend_minmax_factor" supported="gl">
39090 <require>
39091 <enum name="GL_FACTOR_MIN_AMD"/>
39092 <enum name="GL_FACTOR_MAX_AMD"/>
39093 </require>
39094 </extension>
39095 <extension name="GL_AMD_compressed_3DC_texture" supported="gles1|gles2">
39096 <require>
39097 <enum name="GL_3DC_X_AMD"/>
39098 <enum name="GL_3DC_XY_AMD"/>
39099 </require>
39100 </extension>
39101 <extension name="GL_AMD_compressed_ATC_texture" supported="gles1|gles2">
39102 <require>
39103 <enum name="GL_ATC_RGB_AMD"/>
39104 <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
39105 <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
39106 </require>
39107 </extension>
39108 <extension name="GL_AMD_conservative_depth" supported="gl"/>
39109 <extension name="GL_AMD_debug_output" supported="gl">
39110 <require>
39111 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
39112 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
39113 <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
39114 <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
39115 <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
39116 <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/>
39117 <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
39118 <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
39119 <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
39120 <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
39121 <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
39122 <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
39123 <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
39124 <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
39125 <command name="glDebugMessageEnableAMD"/>
39126 <command name="glDebugMessageInsertAMD"/>
39127 <command name="glDebugMessageCallbackAMD"/>
39128 <command name="glGetDebugMessageLogAMD"/>
39129 </require>
39130 </extension>
39131 <extension name="GL_AMD_depth_clamp_separate" supported="gl">
39132 <require>
39133 <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/>
39134 <enum name="GL_DEPTH_CLAMP_FAR_AMD"/>
39135 </require>
39136 </extension>
39137 <extension name="GL_AMD_draw_buffers_blend" supported="gl">
39138 <require>
39139 <command name="glBlendFuncIndexedAMD"/>
39140 <command name="glBlendFuncSeparateIndexedAMD"/>
39141 <command name="glBlendEquationIndexedAMD"/>
39142 <command name="glBlendEquationSeparateIndexedAMD"/>
39143 </require>
39144 </extension>
39145 <extension name="GL_AMD_framebuffer_multisample_advanced" supported="gl|glcore|gles2">
39146 <require>
39147 <enum name="GL_RENDERBUFFER_STORAGE_SAMPLES_AMD"/>
39148 <enum name="GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD"/>
39149 <enum name="GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD"/>
39150 <enum name="GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD"/>
39151 <enum name="GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD"/>
39152 <enum name="GL_SUPPORTED_MULTISAMPLE_MODES_AMD"/>
39153 <command name="glRenderbufferStorageMultisampleAdvancedAMD"/>
39154 <command name="glNamedRenderbufferStorageMultisampleAdvancedAMD"/>
39155 </require>
39156 </extension>
39157 <extension name="GL_AMD_framebuffer_sample_positions" supported="gl">
39158 <require>
39159 <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
39160 <enum name="GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD"/>
39161 <enum name="GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD"/>
39162 <enum name="GL_ALL_PIXELS_AMD"/>
39163 <command name="glFramebufferSamplePositionsfvAMD"/>
39164 <command name="glNamedFramebufferSamplePositionsfvAMD"/>
39165 <command name="glGetFramebufferParameterfvAMD"/>
39166 <command name="glGetNamedFramebufferParameterfvAMD"/>
39167 </require>
39168 </extension>
39169 <extension name="GL_AMD_gcn_shader" supported="gl"/>
39170 <extension name="GL_AMD_gpu_shader_half_float" supported="gl">
39171 <require>
39172 <enum name="GL_FLOAT16_NV"/>
39173 <enum name="GL_FLOAT16_VEC2_NV"/>
39174 <enum name="GL_FLOAT16_VEC3_NV"/>
39175 <enum name="GL_FLOAT16_VEC4_NV"/>
39176 <enum name="GL_FLOAT16_MAT2_AMD"/>
39177 <enum name="GL_FLOAT16_MAT3_AMD"/>
39178 <enum name="GL_FLOAT16_MAT4_AMD"/>
39179 <enum name="GL_FLOAT16_MAT2x3_AMD"/>
39180 <enum name="GL_FLOAT16_MAT2x4_AMD"/>
39181 <enum name="GL_FLOAT16_MAT3x2_AMD"/>
39182 <enum name="GL_FLOAT16_MAT3x4_AMD"/>
39183 <enum name="GL_FLOAT16_MAT4x2_AMD"/>
39184 <enum name="GL_FLOAT16_MAT4x3_AMD"/>
39185 </require>
39186 </extension>
39187 <extension name="GL_AMD_gpu_shader_int16" supported="gl"/>
39188 <extension name="GL_AMD_gpu_shader_int64" supported="gl">
39189 <require>
39190 <enum name="GL_INT64_NV"/>
39191 <enum name="GL_UNSIGNED_INT64_NV"/>
39192 <enum name="GL_INT8_NV"/>
39193 <enum name="GL_INT8_VEC2_NV"/>
39194 <enum name="GL_INT8_VEC3_NV"/>
39195 <enum name="GL_INT8_VEC4_NV"/>
39196 <enum name="GL_INT16_NV"/>
39197 <enum name="GL_INT16_VEC2_NV"/>
39198 <enum name="GL_INT16_VEC3_NV"/>
39199 <enum name="GL_INT16_VEC4_NV"/>
39200 <enum name="GL_INT64_VEC2_NV"/>
39201 <enum name="GL_INT64_VEC3_NV"/>
39202 <enum name="GL_INT64_VEC4_NV"/>
39203 <enum name="GL_UNSIGNED_INT8_NV"/>
39204 <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
39205 <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
39206 <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
39207 <enum name="GL_UNSIGNED_INT16_NV"/>
39208 <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
39209 <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
39210 <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
39211 <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
39212 <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
39213 <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
39214 <enum name="GL_FLOAT16_NV"/>
39215 <enum name="GL_FLOAT16_VEC2_NV"/>
39216 <enum name="GL_FLOAT16_VEC3_NV"/>
39217 <enum name="GL_FLOAT16_VEC4_NV"/>
39218 <command name="glUniform1i64NV"/>
39219 <command name="glUniform2i64NV"/>
39220 <command name="glUniform3i64NV"/>
39221 <command name="glUniform4i64NV"/>
39222 <command name="glUniform1i64vNV"/>
39223 <command name="glUniform2i64vNV"/>
39224 <command name="glUniform3i64vNV"/>
39225 <command name="glUniform4i64vNV"/>
39226 <command name="glUniform1ui64NV"/>
39227 <command name="glUniform2ui64NV"/>
39228 <command name="glUniform3ui64NV"/>
39229 <command name="glUniform4ui64NV"/>
39230 <command name="glUniform1ui64vNV"/>
39231 <command name="glUniform2ui64vNV"/>
39232 <command name="glUniform3ui64vNV"/>
39233 <command name="glUniform4ui64vNV"/>
39234 <command name="glGetUniformi64vNV"/>
39235 <command name="glGetUniformui64vNV"/>
39236 </require>
39237 <require comment="Supported only if GL_EXT_direct_state_access is supported">
39238 <command name="glProgramUniform1i64NV"/>
39239 <command name="glProgramUniform2i64NV"/>
39240 <command name="glProgramUniform3i64NV"/>
39241 <command name="glProgramUniform4i64NV"/>
39242 <command name="glProgramUniform1i64vNV"/>
39243 <command name="glProgramUniform2i64vNV"/>
39244 <command name="glProgramUniform3i64vNV"/>
39245 <command name="glProgramUniform4i64vNV"/>
39246 <command name="glProgramUniform1ui64NV"/>
39247 <command name="glProgramUniform2ui64NV"/>
39248 <command name="glProgramUniform3ui64NV"/>
39249 <command name="glProgramUniform4ui64NV"/>
39250 <command name="glProgramUniform1ui64vNV"/>
39251 <command name="glProgramUniform2ui64vNV"/>
39252 <command name="glProgramUniform3ui64vNV"/>
39253 <command name="glProgramUniform4ui64vNV"/>
39254 </require>
39255 </extension>
39256 <extension name="GL_AMD_interleaved_elements" supported="gl">
39257 <require>
39258 <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
39259 <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/>
39260 <enum name="GL_RED"/>
39261 <enum name="GL_GREEN"/>
39262 <enum name="GL_BLUE"/>
39263 <enum name="GL_ALPHA"/>
39264 <enum name="GL_RG8UI"/>
39265 <enum name="GL_RG16UI"/>
39266 <enum name="GL_RGBA8UI"/>
39267 <command name="glVertexAttribParameteriAMD"/>
39268 </require>
39269 </extension>
39270 <extension name="GL_AMD_multi_draw_indirect" supported="gl">
39271 <require>
39272 <command name="glMultiDrawArraysIndirectAMD"/>
39273 <command name="glMultiDrawElementsIndirectAMD"/>
39274 </require>
39275 </extension>
39276 <extension name="GL_AMD_name_gen_delete" supported="gl">
39277 <require>
39278 <enum name="GL_DATA_BUFFER_AMD"/>
39279 <enum name="GL_PERFORMANCE_MONITOR_AMD"/>
39280 <enum name="GL_QUERY_OBJECT_AMD"/>
39281 <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
39282 <enum name="GL_SAMPLER_OBJECT_AMD"/>
39283 <command name="glGenNamesAMD"/>
39284 <command name="glDeleteNamesAMD"/>
39285 <command name="glIsNameAMD"/>
39286 </require>
39287 </extension>
39288 <extension name="GL_AMD_occlusion_query_event" supported="gl">
39289 <require>
39290 <enum name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
39291 <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
39292 <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
39293 <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
39294 <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
39295 <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
39296 <command name="glQueryObjectParameteruiAMD"/>
39297 </require>
39298 </extension>
39299 <extension name="GL_AMD_performance_monitor" supported="gl|glcore|gles2">
39300 <require>
39301 <enum name="GL_COUNTER_TYPE_AMD"/>
39302 <enum name="GL_COUNTER_RANGE_AMD"/>
39303 <enum name="GL_UNSIGNED_INT64_AMD"/>
39304 <enum name="GL_PERCENTAGE_AMD"/>
39305 <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
39306 <enum name="GL_PERFMON_RESULT_SIZE_AMD"/>
39307 <enum name="GL_PERFMON_RESULT_AMD"/>
39308 <command name="glGetPerfMonitorGroupsAMD"/>
39309 <command name="glGetPerfMonitorCountersAMD"/>
39310 <command name="glGetPerfMonitorGroupStringAMD"/>
39311 <command name="glGetPerfMonitorCounterStringAMD"/>
39312 <command name="glGetPerfMonitorCounterInfoAMD"/>
39313 <command name="glGenPerfMonitorsAMD"/>
39314 <command name="glDeletePerfMonitorsAMD"/>
39315 <command name="glSelectPerfMonitorCountersAMD"/>
39316 <command name="glBeginPerfMonitorAMD"/>
39317 <command name="glEndPerfMonitorAMD"/>
39318 <command name="glGetPerfMonitorCounterDataAMD"/>
39319 </require>
39320 </extension>
39321 <extension name="GL_AMD_pinned_memory" supported="gl">
39322 <require>
39323 <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
39324 </require>
39325 </extension>
39326 <extension name="GL_AMD_program_binary_Z400" supported="gles2">
39327 <require>
39328 <enum name="GL_Z400_BINARY_AMD"/>
39329 </require>
39330 </extension>
39331 <extension name="GL_AMD_query_buffer_object" supported="gl">
39332 <require>
39333 <enum name="GL_QUERY_BUFFER_AMD"/>
39334 <enum name="GL_QUERY_BUFFER_BINDING_AMD"/>
39335 <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
39336 </require>
39337 </extension>
39338 <extension name="GL_AMD_sample_positions" supported="gl">
39339 <require>
39340 <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
39341 <command name="glSetMultisamplefvAMD"/>
39342 </require>
39343 </extension>
39344 <extension name="GL_AMD_seamless_cubemap_per_texture" supported="gl">
39345 <require>
39346 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
39347 </require>
39348 </extension>
39349 <extension name="GL_AMD_shader_atomic_counter_ops" supported="gl"/>
39350 <extension name="GL_AMD_shader_ballot" supported="gl"/>
39351 <extension name="GL_AMD_shader_gpu_shader_half_float_fetch" supported="gl"/>
39352 <extension name="GL_AMD_shader_image_load_store_lod" supported="gl"/>
39353 <extension name="GL_AMD_shader_stencil_export" supported="gl"/>
39354 <extension name="GL_AMD_shader_trinary_minmax" supported="gl"/>
39355 <extension name="GL_AMD_shader_explicit_vertex_parameter" supported="gl"/>
39356 <extension name="GL_AMD_sparse_texture" supported="gl">
39357 <require>
39358 <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
39359 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
39360 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
39361 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
39362 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
39363 <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS" comment="Should have an AMD suffix, but probably too late now"/>
39364 <enum name="GL_MIN_SPARSE_LEVEL_AMD"/>
39365 <enum name="GL_MIN_LOD_WARNING_AMD"/>
39366 <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
39367 <command name="glTexStorageSparseAMD"/>
39368 <command name="glTextureStorageSparseAMD"/>
39369 </require>
39370 </extension>
39371 <extension name="GL_AMD_stencil_operation_extended" supported="gl">
39372 <require>
39373 <enum name="GL_SET_AMD"/>
39374 <enum name="GL_REPLACE_VALUE_AMD"/>
39375 <enum name="GL_STENCIL_OP_VALUE_AMD"/>
39376 <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
39377 <command name="glStencilOpValueAMD"/>
39378 </require>
39379 </extension>
39380 <extension name="GL_AMD_texture_gather_bias_lod" supported="gl"/>
39381 <extension name="GL_AMD_texture_texture4" supported="gl"/>
39382 <extension name="GL_AMD_transform_feedback3_lines_triangles" supported="gl"/>
39383 <extension name="GL_AMD_transform_feedback4" supported="gl">
39384 <require>
39385 <enum name="GL_STREAM_RASTERIZATION_AMD"/>
39386 </require>
39387 </extension>
39388 <extension name="GL_AMD_vertex_shader_layer" supported="gl"/>
39389 <extension name="GL_AMD_vertex_shader_tessellator" supported="gl">
39390 <require>
39391 <enum name="GL_SAMPLER_BUFFER_AMD"/>
39392 <enum name="GL_INT_SAMPLER_BUFFER_AMD"/>
39393 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
39394 <enum name="GL_TESSELLATION_MODE_AMD"/>
39395 <enum name="GL_TESSELLATION_FACTOR_AMD"/>
39396 <enum name="GL_DISCRETE_AMD"/>
39397 <enum name="GL_CONTINUOUS_AMD"/>
39398 <command name="glTessellationFactorAMD"/>
39399 <command name="glTessellationModeAMD"/>
39400 </require>
39401 </extension>
39402 <extension name="GL_AMD_vertex_shader_viewport_index" supported="gl"/>
39403 <extension name="GL_ANDROID_extension_pack_es31a" supported="gles2">
39404 <require comment="This is an alias for the following extensions. At present gl.xml doesn't actually replicate all their interfaces here.">
39405 <!--
39406 KHR_debug
39407 KHR_texture_compression_astc_ldr
39408 KHR_blend_equation_advanced
39409 OES_sample_shading
39410 OES_sample_variables
39411 OES_shader_image_atomic
39412 OES_shader_multisample_interpolation
39413 OES_texture_stencil8
39414 OES_texture_storage_multisample_2d_array
39415 EXT_copy_image
39416 EXT_draw_buffers_indexed
39417 EXT_geometry_shader
39418 EXT_gpu_shader5
39419 EXT_primitive_bounding_box
39420 EXT_shader_io_blocks
39421 EXT_tessellation_shader
39422 EXT_texture_border_clamp
39423 EXT_texture_buffer
39424 EXT_texture_cube_map_array
39425 EXT_texture_srgb_decode
39426 -->
39427 </require>
39428 </extension>
39429 <extension name="GL_ANGLE_depth_texture" supported="gles2">
39430 <require>
39431 <enum name="GL_DEPTH_COMPONENT"/>
39432 <enum name="GL_DEPTH_STENCIL_OES"/>
39433 <enum name="GL_UNSIGNED_SHORT"/>
39434 <enum name="GL_UNSIGNED_INT"/>
39435 <enum name="GL_UNSIGNED_INT_24_8_OES"/>
39436 <enum name="GL_DEPTH_COMPONENT16"/>
39437 <enum name="GL_DEPTH_COMPONENT32_OES"/>
39438 <enum name="GL_DEPTH24_STENCIL8_OES"/>
39439 </require>
39440 </extension>
39441 <extension name="GL_ANGLE_framebuffer_blit" supported="gles2">
39442 <require>
39443 <enum name="GL_READ_FRAMEBUFFER_ANGLE"/>
39444 <enum name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
39445 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
39446 <enum name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
39447 <command name="glBlitFramebufferANGLE"/>
39448 </require>
39449 </extension>
39450 <extension name="GL_ANGLE_framebuffer_multisample" supported="gles2">
39451 <require>
39452 <enum name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
39453 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
39454 <enum name="GL_MAX_SAMPLES_ANGLE"/>
39455 <command name="glRenderbufferStorageMultisampleANGLE"/>
39456 </require>
39457 </extension>
39458 <extension name="GL_ANGLE_instanced_arrays" supported="gles2">
39459 <require>
39460 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
39461 <command name="glDrawArraysInstancedANGLE"/>
39462 <command name="glDrawElementsInstancedANGLE"/>
39463 <command name="glVertexAttribDivisorANGLE"/>
39464 </require>
39465 </extension>
39466 <extension name="GL_ANGLE_pack_reverse_row_order" supported="gles2">
39467 <require>
39468 <enum name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
39469 </require>
39470 </extension>
39471 <extension name="GL_ANGLE_program_binary" supported="gles2">
39472 <require>
39473 <enum name="GL_PROGRAM_BINARY_ANGLE"/>
39474 </require>
39475 </extension>
39476 <extension name="GL_ANGLE_texture_compression_dxt3" supported="gles2">
39477 <require>
39478 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
39479 </require>
39480 </extension>
39481 <extension name="GL_ANGLE_texture_compression_dxt5" supported="gles2">
39482 <require>
39483 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
39484 </require>
39485 </extension>
39486 <extension name="GL_ANGLE_texture_usage" supported="gles2">
39487 <require>
39488 <enum name="GL_TEXTURE_USAGE_ANGLE"/>
39489 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
39490 </require>
39491 </extension>
39492 <extension name="GL_ANGLE_translated_shader_source" supported="gles2">
39493 <require>
39494 <enum name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
39495 <command name="glGetTranslatedShaderSourceANGLE"/>
39496 </require>
39497 </extension>
39498 <extension name="GL_APPLE_aux_depth_stencil" supported="gl">
39499 <require>
39500 <enum name="GL_AUX_DEPTH_STENCIL_APPLE"/>
39501 </require>
39502 </extension>
39503 <extension name="GL_APPLE_client_storage" supported="gl">
39504 <require>
39505 <enum name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
39506 </require>
39507 </extension>
39508 <extension name="GL_APPLE_clip_distance" supported="gles2">
39509 <require>
39510 <enum name="GL_MAX_CLIP_DISTANCES_APPLE"/>
39511 <enum name="GL_CLIP_DISTANCE0_APPLE"/>
39512 <enum name="GL_CLIP_DISTANCE1_APPLE"/>
39513 <enum name="GL_CLIP_DISTANCE2_APPLE"/>
39514 <enum name="GL_CLIP_DISTANCE3_APPLE"/>
39515 <enum name="GL_CLIP_DISTANCE4_APPLE"/>
39516 <enum name="GL_CLIP_DISTANCE5_APPLE"/>
39517 <enum name="GL_CLIP_DISTANCE6_APPLE"/>
39518 <enum name="GL_CLIP_DISTANCE7_APPLE"/>
39519 </require>
39520 </extension>
39521 <extension name="GL_APPLE_color_buffer_packed_float" supported="gles2"/>
39522 <extension name="GL_APPLE_copy_texture_levels" supported="gles1|gles2">
39523 <require>
39524 <command name="glCopyTextureLevelsAPPLE"/>
39525 </require>
39526 </extension>
39527 <extension name="GL_APPLE_element_array" supported="gl">
39528 <require>
39529 <enum name="GL_ELEMENT_ARRAY_APPLE"/>
39530 <enum name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
39531 <enum name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
39532 <command name="glElementPointerAPPLE"/>
39533 <command name="glDrawElementArrayAPPLE"/>
39534 <command name="glDrawRangeElementArrayAPPLE"/>
39535 <command name="glMultiDrawElementArrayAPPLE"/>
39536 <command name="glMultiDrawRangeElementArrayAPPLE"/>
39537 </require>
39538 </extension>
39539 <extension name="GL_APPLE_fence" supported="gl">
39540 <require>
39541 <enum name="GL_DRAW_PIXELS_APPLE"/>
39542 <enum name="GL_FENCE_APPLE"/>
39543 <command name="glGenFencesAPPLE"/>
39544 <command name="glDeleteFencesAPPLE"/>
39545 <command name="glSetFenceAPPLE"/>
39546 <command name="glIsFenceAPPLE"/>
39547 <command name="glTestFenceAPPLE"/>
39548 <command name="glFinishFenceAPPLE"/>
39549 <command name="glTestObjectAPPLE"/>
39550 <command name="glFinishObjectAPPLE"/>
39551 </require>
39552 </extension>
39553 <extension name="GL_APPLE_float_pixels" supported="gl">
39554 <require>
39555 <enum name="GL_HALF_APPLE"/>
39556 <enum name="GL_RGBA_FLOAT32_APPLE"/>
39557 <enum name="GL_RGB_FLOAT32_APPLE"/>
39558 <enum name="GL_ALPHA_FLOAT32_APPLE"/>
39559 <enum name="GL_INTENSITY_FLOAT32_APPLE"/>
39560 <enum name="GL_LUMINANCE_FLOAT32_APPLE"/>
39561 <enum name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
39562 <enum name="GL_RGBA_FLOAT16_APPLE"/>
39563 <enum name="GL_RGB_FLOAT16_APPLE"/>
39564 <enum name="GL_ALPHA_FLOAT16_APPLE"/>
39565 <enum name="GL_INTENSITY_FLOAT16_APPLE"/>
39566 <enum name="GL_LUMINANCE_FLOAT16_APPLE"/>
39567 <enum name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
39568 <enum name="GL_COLOR_FLOAT_APPLE"/>
39569 </require>
39570 </extension>
39571 <extension name="GL_APPLE_flush_buffer_range" supported="gl">
39572 <require>
39573 <enum name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
39574 <enum name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
39575 <command name="glBufferParameteriAPPLE"/>
39576 <command name="glFlushMappedBufferRangeAPPLE"/>
39577 </require>
39578 </extension>
39579 <extension name="GL_APPLE_framebuffer_multisample" supported="gles1|gles2">
39580 <require>
39581 <enum name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
39582 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
39583 <enum name="GL_MAX_SAMPLES_APPLE"/>
39584 <enum name="GL_READ_FRAMEBUFFER_APPLE"/>
39585 <enum name="GL_DRAW_FRAMEBUFFER_APPLE"/>
39586 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
39587 <enum name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
39588 <command name="glRenderbufferStorageMultisampleAPPLE"/>
39589 <command name="glResolveMultisampleFramebufferAPPLE"/>
39590 </require>
39591 </extension>
39592 <extension name="GL_APPLE_object_purgeable" supported="gl">
39593 <require>
39594 <enum name="GL_BUFFER_OBJECT_APPLE"/>
39595 <enum name="GL_RELEASED_APPLE"/>
39596 <enum name="GL_VOLATILE_APPLE"/>
39597 <enum name="GL_RETAINED_APPLE"/>
39598 <enum name="GL_UNDEFINED_APPLE"/>
39599 <enum name="GL_PURGEABLE_APPLE"/>
39600 <command name="glObjectPurgeableAPPLE"/>
39601 <command name="glObjectUnpurgeableAPPLE"/>
39602 <command name="glGetObjectParameterivAPPLE"/>
39603 </require>
39604 </extension>
39605 <extension name="GL_APPLE_rgb_422" supported="gl|glcore|gles2">
39606 <require>
39607 <enum name="GL_RGB_422_APPLE"/>
39608 <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
39609 <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
39610 </require>
39611 <require comment="Depends on TexStorage* (EXT_texture_storage / ES 3.0 / GL 4.4 / etc.)">
39612 <enum name="GL_RGB_RAW_422_APPLE"/>
39613 </require>
39614 </extension>
39615 <extension name="GL_APPLE_row_bytes" supported="gl">
39616 <require>
39617 <enum name="GL_PACK_ROW_BYTES_APPLE"/>
39618 <enum name="GL_UNPACK_ROW_BYTES_APPLE"/>
39619 </require>
39620 </extension>
39621 <extension name="GL_APPLE_specular_vector" supported="gl">
39622 <require>
39623 <enum name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
39624 </require>
39625 </extension>
39626 <extension name="GL_APPLE_sync" supported="gles1|gles2">
39627 <require>
39628 <enum name="GL_SYNC_OBJECT_APPLE"/>
39629 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
39630 <enum name="GL_OBJECT_TYPE_APPLE"/>
39631 <enum name="GL_SYNC_CONDITION_APPLE"/>
39632 <enum name="GL_SYNC_STATUS_APPLE"/>
39633 <enum name="GL_SYNC_FLAGS_APPLE"/>
39634 <enum name="GL_SYNC_FENCE_APPLE"/>
39635 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
39636 <enum name="GL_UNSIGNALED_APPLE"/>
39637 <enum name="GL_SIGNALED_APPLE"/>
39638 <enum name="GL_ALREADY_SIGNALED_APPLE"/>
39639 <enum name="GL_TIMEOUT_EXPIRED_APPLE"/>
39640 <enum name="GL_CONDITION_SATISFIED_APPLE"/>
39641 <enum name="GL_WAIT_FAILED_APPLE"/>
39642 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
39643 <enum name="GL_TIMEOUT_IGNORED_APPLE"/>
39644 <command name="glFenceSyncAPPLE"/>
39645 <command name="glIsSyncAPPLE"/>
39646 <command name="glDeleteSyncAPPLE"/>
39647 <command name="glClientWaitSyncAPPLE"/>
39648 <command name="glWaitSyncAPPLE"/>
39649 <command name="glGetInteger64vAPPLE"/>
39650 <command name="glGetSyncivAPPLE"/>
39651 </require>
39652 </extension>
39653 <extension name="GL_APPLE_texture_2D_limited_npot" supported="gles1"/>
39654 <extension name="GL_APPLE_texture_format_BGRA8888" supported="gles1|gles2">
39655 <require>
39656 <enum name="GL_BGRA_EXT"/>
39657 </require>
39658 <require comment="Depends on TexStorage* (EXT_texture_storage / ES 3.0 / GL 4.4 / etc.)">
39659 <enum name="GL_BGRA8_EXT"/>
39660 </require>
39661 </extension>
39662 <extension name="GL_APPLE_texture_max_level" supported="gles1|gles2">
39663 <require>
39664 <enum name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
39665 </require>
39666 </extension>
39667 <extension name="GL_APPLE_texture_packed_float" supported="gles2">
39668 <require>
39669 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
39670 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
39671 <enum name="GL_R11F_G11F_B10F_APPLE"/>
39672 <enum name="GL_RGB9_E5_APPLE"/>
39673 </require>
39674 </extension>
39675 <extension name="GL_APPLE_texture_range" supported="gl">
39676 <require>
39677 <enum name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
39678 <enum name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
39679 <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
39680 <enum name="GL_STORAGE_PRIVATE_APPLE"/>
39681 <enum name="GL_STORAGE_CACHED_APPLE"/>
39682 <enum name="GL_STORAGE_SHARED_APPLE"/>
39683 <command name="glTextureRangeAPPLE"/>
39684 <command name="glGetTexParameterPointervAPPLE"/>
39685 </require>
39686 </extension>
39687 <extension name="GL_APPLE_transform_hint" supported="gl">
39688 <require>
39689 <enum name="GL_TRANSFORM_HINT_APPLE"/>
39690 </require>
39691 </extension>
39692 <extension name="GL_APPLE_vertex_array_object" supported="gl">
39693 <require>
39694 <enum name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
39695 <command name="glBindVertexArrayAPPLE"/>
39696 <command name="glDeleteVertexArraysAPPLE"/>
39697 <command name="glGenVertexArraysAPPLE"/>
39698 <command name="glIsVertexArrayAPPLE"/>
39699 </require>
39700 </extension>
39701 <extension name="GL_APPLE_vertex_array_range" supported="gl">
39702 <require>
39703 <enum name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
39704 <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
39705 <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
39706 <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
39707 <enum name="GL_STORAGE_CLIENT_APPLE"/>
39708 <enum name="GL_STORAGE_CACHED_APPLE"/>
39709 <enum name="GL_STORAGE_SHARED_APPLE"/>
39710 <command name="glVertexArrayRangeAPPLE"/>
39711 <command name="glFlushVertexArrayRangeAPPLE"/>
39712 <command name="glVertexArrayParameteriAPPLE"/>
39713 </require>
39714 </extension>
39715 <extension name="GL_APPLE_vertex_program_evaluators" supported="gl">
39716 <require>
39717 <enum name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
39718 <enum name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
39719 <enum name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
39720 <enum name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
39721 <enum name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
39722 <enum name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
39723 <enum name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
39724 <enum name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
39725 <enum name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
39726 <enum name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
39727 <command name="glEnableVertexAttribAPPLE"/>
39728 <command name="glDisableVertexAttribAPPLE"/>
39729 <command name="glIsVertexAttribEnabledAPPLE"/>
39730 <command name="glMapVertexAttrib1dAPPLE"/>
39731 <command name="glMapVertexAttrib1fAPPLE"/>
39732 <command name="glMapVertexAttrib2dAPPLE"/>
39733 <command name="glMapVertexAttrib2fAPPLE"/>
39734 </require>
39735 </extension>
39736 <extension name="GL_APPLE_ycbcr_422" supported="gl">
39737 <require>
39738 <enum name="GL_YCBCR_422_APPLE"/>
39739 <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
39740 <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
39741 </require>
39742 </extension>
39743 <extension name="GL_ARB_ES2_compatibility" supported="gl|glcore">
39744 <require>
39745 <enum name="GL_FIXED"/>
39746 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
39747 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
39748 <enum name="GL_LOW_FLOAT"/>
39749 <enum name="GL_MEDIUM_FLOAT"/>
39750 <enum name="GL_HIGH_FLOAT"/>
39751 <enum name="GL_LOW_INT"/>
39752 <enum name="GL_MEDIUM_INT"/>
39753 <enum name="GL_HIGH_INT"/>
39754 <enum name="GL_SHADER_COMPILER"/>
39755 <enum name="GL_SHADER_BINARY_FORMATS"/>
39756 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
39757 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
39758 <enum name="GL_MAX_VARYING_VECTORS"/>
39759 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
39760 <enum name="GL_RGB565"/>
39761 <command name="glReleaseShaderCompiler"/>
39762 <command name="glShaderBinary"/>
39763 <command name="glGetShaderPrecisionFormat"/>
39764 <command name="glDepthRangef"/>
39765 <command name="glClearDepthf"/>
39766 </require>
39767 </extension>
39768 <extension name="GL_ARB_ES3_1_compatibility" supported="gl|glcore">
39769 <require>
39770 <enum name="GL_BACK"/>
39771 <command name="glMemoryBarrierByRegion"/>
39772 </require>
39773 </extension>
39774 <extension name="GL_ARB_ES3_2_compatibility" supported="gl|glcore">
39775 <require>
39776 <enum name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
39777 <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
39778 <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
39779 <command name="glPrimitiveBoundingBoxARB"/>
39780 </require>
39781 </extension>
39782 <extension name="GL_ARB_ES3_compatibility" supported="gl|glcore">
39783 <require>
39784 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
39785 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
39786 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
39787 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
39788 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
39789 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
39790 <enum name="GL_COMPRESSED_R11_EAC"/>
39791 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
39792 <enum name="GL_COMPRESSED_RG11_EAC"/>
39793 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
39794 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
39795 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
39796 <enum name="GL_MAX_ELEMENT_INDEX"/>
39797 </require>
39798 </extension>
39799 <extension name="GL_ARB_arrays_of_arrays" supported="gl|glcore"/>
39800 <extension name="GL_ARB_base_instance" supported="gl|glcore">
39801 <require>
39802 <command name="glDrawArraysInstancedBaseInstance"/>
39803 <command name="glDrawElementsInstancedBaseInstance"/>
39804 <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
39805 </require>
39806 </extension>
39807 <extension name="GL_ARB_bindless_texture" supported="gl|glcore">
39808 <require>
39809 <enum name="GL_UNSIGNED_INT64_ARB"/>
39810 <command name="glGetTextureHandleARB"/>
39811 <command name="glGetTextureSamplerHandleARB"/>
39812 <command name="glMakeTextureHandleResidentARB"/>
39813 <command name="glMakeTextureHandleNonResidentARB"/>
39814 <command name="glGetImageHandleARB"/>
39815 <command name="glMakeImageHandleResidentARB"/>
39816 <command name="glMakeImageHandleNonResidentARB"/>
39817 <command name="glUniformHandleui64ARB"/>
39818 <command name="glUniformHandleui64vARB"/>
39819 <command name="glProgramUniformHandleui64ARB"/>
39820 <command name="glProgramUniformHandleui64vARB"/>
39821 <command name="glIsTextureHandleResidentARB"/>
39822 <command name="glIsImageHandleResidentARB"/>
39823 <command name="glVertexAttribL1ui64ARB"/>
39824 <command name="glVertexAttribL1ui64vARB"/>
39825 <command name="glGetVertexAttribLui64vARB"/>
39826 </require>
39827 </extension>
39828 <extension name="GL_ARB_blend_func_extended" supported="gl|glcore">
39829 <require>
39830 <enum name="GL_SRC1_COLOR"/>
39831 <enum name="GL_SRC1_ALPHA"/>
39832 <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
39833 <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
39834 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
39835 <command name="glBindFragDataLocationIndexed"/>
39836 <command name="glGetFragDataIndex"/>
39837 </require>
39838 </extension>
39839 <extension name="GL_ARB_buffer_storage" supported="gl|glcore">
39840 <require>
39841 <enum name="GL_MAP_READ_BIT"/>
39842 <enum name="GL_MAP_WRITE_BIT"/>
39843 <enum name="GL_MAP_PERSISTENT_BIT"/>
39844 <enum name="GL_MAP_COHERENT_BIT"/>
39845 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
39846 <enum name="GL_CLIENT_STORAGE_BIT"/>
39847 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
39848 <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
39849 <enum name="GL_BUFFER_STORAGE_FLAGS"/>
39850 <command name="glBufferStorage"/>
39851 </require>
39852 </extension>
39853 <extension name="GL_ARB_cl_event" supported="gl|glcore">
39854 <require>
39855 <enum name="GL_SYNC_CL_EVENT_ARB"/>
39856 <enum name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
39857 <command name="glCreateSyncFromCLeventARB"/>
39858 </require>
39859 </extension>
39860 <extension name="GL_ARB_clear_buffer_object" supported="gl|glcore">
39861 <require>
39862 <command name="glClearBufferData"/>
39863 <command name="glClearBufferSubData"/>
39864 </require>
39865 </extension>
39866 <extension name="GL_ARB_clear_texture" supported="gl|glcore">
39867 <require>
39868 <enum name="GL_CLEAR_TEXTURE"/>
39869 <command name="glClearTexImage"/>
39870 <command name="glClearTexSubImage"/>
39871 </require>
39872 </extension>
39873 <extension name="GL_ARB_clip_control" supported="gl|glcore">
39874 <require>
39875 <command name="glClipControl"/>
39876 <enum name="GL_LOWER_LEFT"/>
39877 <enum name="GL_UPPER_LEFT"/>
39878 <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
39879 <enum name="GL_ZERO_TO_ONE"/>
39880 <enum name="GL_CLIP_ORIGIN"/>
39881 <enum name="GL_CLIP_DEPTH_MODE"/>
39882 </require>
39883 </extension>
39884 <extension name="GL_ARB_color_buffer_float" supported="gl">
39885 <require>
39886 <enum name="GL_RGBA_FLOAT_MODE_ARB"/>
39887 <enum name="GL_CLAMP_VERTEX_COLOR_ARB"/>
39888 <enum name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
39889 <enum name="GL_CLAMP_READ_COLOR_ARB"/>
39890 <enum name="GL_FIXED_ONLY_ARB"/>
39891 <command name="glClampColorARB"/>
39892 </require>
39893 </extension>
39894 <extension name="GL_ARB_compatibility" supported="gl">
39895 <require comment="Defines features from OpenGL 3.0 that were removed in OpenGL 3.1 - not enumerated here yet">
39896 </require>
39897 </extension>
39898 <extension name="GL_ARB_compressed_texture_pixel_storage" supported="gl|glcore">
39899 <require>
39900 <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
39901 <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
39902 <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
39903 <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
39904 <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
39905 <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
39906 <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
39907 <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
39908 </require>
39909 </extension>
39910 <extension name="GL_ARB_compute_shader" supported="gl|glcore">
39911 <require>
39912 <enum name="GL_COMPUTE_SHADER"/>
39913 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
39914 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
39915 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
39916 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
39917 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
39918 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
39919 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
39920 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
39921 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
39922 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
39923 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
39924 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
39925 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
39926 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
39927 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
39928 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
39929 <enum name="GL_COMPUTE_SHADER_BIT"/>
39930 <command name="glDispatchCompute"/>
39931 <command name="glDispatchComputeIndirect"/>
39932 </require>
39933 </extension>
39934 <extension name="GL_ARB_compute_variable_group_size" supported="gl|glcore">
39935 <require>
39936 <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
39937 <enum name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB"/>
39938 <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
39939 <enum name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB"/>
39940 <command name="glDispatchComputeGroupSizeARB"/>
39941 </require>
39942 </extension>
39943 <extension name="GL_ARB_conditional_render_inverted" supported="gl|glcore">
39944 <require>
39945 <enum name="GL_QUERY_WAIT_INVERTED"/>
39946 <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
39947 <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
39948 <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
39949 </require>
39950 </extension>
39951 <extension name="GL_ARB_conservative_depth" supported="gl|glcore"/>
39952 <extension name="GL_ARB_copy_buffer" supported="gl|glcore">
39953 <require>
39954 <enum name="GL_COPY_READ_BUFFER"/>
39955 <enum name="GL_COPY_WRITE_BUFFER"/>
39956 <command name="glCopyBufferSubData"/>
39957 </require>
39958 </extension>
39959 <extension name="GL_ARB_copy_image" supported="gl|glcore">
39960 <require>
39961 <command name="glCopyImageSubData"/>
39962 </require>
39963 </extension>
39964 <extension name="GL_ARB_cull_distance" supported="gl|glcore">
39965 <require>
39966 <enum name="GL_MAX_CULL_DISTANCES"/>
39967 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
39968 </require>
39969 </extension>
39970 <extension name="GL_ARB_debug_output" supported="gl|glcore">
39971 <require>
39972 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
39973 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
39974 <enum name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
39975 <enum name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
39976 <enum name="GL_DEBUG_SOURCE_API_ARB"/>
39977 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
39978 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
39979 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
39980 <enum name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
39981 <enum name="GL_DEBUG_SOURCE_OTHER_ARB"/>
39982 <enum name="GL_DEBUG_TYPE_ERROR_ARB"/>
39983 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
39984 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
39985 <enum name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
39986 <enum name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
39987 <enum name="GL_DEBUG_TYPE_OTHER_ARB"/>
39988 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
39989 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
39990 <enum name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
39991 <enum name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
39992 <enum name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
39993 <enum name="GL_DEBUG_SEVERITY_LOW_ARB"/>
39994 <command name="glDebugMessageControlARB"/>
39995 <command name="glDebugMessageInsertARB"/>
39996 <command name="glDebugMessageCallbackARB"/>
39997 <command name="glGetDebugMessageLogARB"/>
39998 </require>
39999 </extension>
40000 <extension name="GL_ARB_depth_buffer_float" supported="gl|glcore">
40001 <require>
40002 <enum name="GL_DEPTH_COMPONENT32F"/>
40003 <enum name="GL_DEPTH32F_STENCIL8"/>
40004 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
40005 </require>
40006 </extension>
40007 <extension name="GL_ARB_depth_clamp" supported="gl|glcore">
40008 <require>
40009 <enum name="GL_DEPTH_CLAMP"/>
40010 </require>
40011 </extension>
40012 <extension name="GL_ARB_depth_texture" supported="gl">
40013 <require>
40014 <enum name="GL_DEPTH_COMPONENT16_ARB"/>
40015 <enum name="GL_DEPTH_COMPONENT24_ARB"/>
40016 <enum name="GL_DEPTH_COMPONENT32_ARB"/>
40017 <enum name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
40018 <enum name="GL_DEPTH_TEXTURE_MODE_ARB"/>
40019 </require>
40020 </extension>
40021 <extension name="GL_ARB_derivative_control" supported="gl|glcore"/>
40022 <extension name="GL_ARB_direct_state_access" supported="gl|glcore">
40023 <require>
40024 <enum name="GL_TEXTURE_TARGET"/>
40025 <enum name="GL_QUERY_TARGET"/>
40026 <enum name="GL_TEXTURE_BINDING_1D"/>
40027 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
40028 <enum name="GL_TEXTURE_BINDING_2D"/>
40029 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
40030 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
40031 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
40032 <enum name="GL_TEXTURE_BINDING_3D"/>
40033 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
40034 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
40035 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
40036 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
40037 </require>
40038 <require comment="Transform Feedback object functions">
40039 <command name="glCreateTransformFeedbacks"/>
40040 <command name="glTransformFeedbackBufferBase"/>
40041 <command name="glTransformFeedbackBufferRange"/>
40042 <command name="glGetTransformFeedbackiv"/>
40043 <command name="glGetTransformFeedbacki_v"/>
40044 <command name="glGetTransformFeedbacki64_v"/>
40045 </require>
40046 <require comment="Buffer object functions">
40047 <command name="glCreateBuffers"/>
40048 <command name="glNamedBufferStorage"/>
40049 <command name="glNamedBufferData"/>
40050 <command name="glNamedBufferSubData"/>
40051 <command name="glCopyNamedBufferSubData"/>
40052 <command name="glClearNamedBufferData"/>
40053 <command name="glClearNamedBufferSubData"/>
40054 <command name="glMapNamedBuffer"/>
40055 <command name="glMapNamedBufferRange"/>
40056 <command name="glUnmapNamedBuffer"/>
40057 <command name="glFlushMappedNamedBufferRange"/>
40058 <command name="glGetNamedBufferParameteriv"/>
40059 <command name="glGetNamedBufferParameteri64v"/>
40060 <command name="glGetNamedBufferPointerv"/>
40061 <command name="glGetNamedBufferSubData"/>
40062 </require>
40063 <require comment="Framebuffer object functions">
40064 <command name="glCreateFramebuffers"/>
40065 <command name="glNamedFramebufferRenderbuffer"/>
40066 <command name="glNamedFramebufferParameteri"/>
40067 <command name="glNamedFramebufferTexture"/>
40068 <command name="glNamedFramebufferTextureLayer"/>
40069 <command name="glNamedFramebufferDrawBuffer"/>
40070 <command name="glNamedFramebufferDrawBuffers"/>
40071 <command name="glNamedFramebufferReadBuffer"/>
40072 <command name="glInvalidateNamedFramebufferData"/>
40073 <command name="glInvalidateNamedFramebufferSubData"/>
40074 <command name="glClearNamedFramebufferiv"/>
40075 <command name="glClearNamedFramebufferuiv"/>
40076 <command name="glClearNamedFramebufferfv"/>
40077 <command name="glClearNamedFramebufferfi"/>
40078 <command name="glBlitNamedFramebuffer"/>
40079 <command name="glCheckNamedFramebufferStatus"/>
40080 <command name="glGetNamedFramebufferParameteriv"/>
40081 <command name="glGetNamedFramebufferAttachmentParameteriv"/>
40082 </require>
40083 <require comment="Renderbuffer object functions">
40084 <command name="glCreateRenderbuffers"/>
40085 <command name="glNamedRenderbufferStorage"/>
40086 <command name="glNamedRenderbufferStorageMultisample"/>
40087 <command name="glGetNamedRenderbufferParameteriv"/>
40088 </require>
40089 <require comment="Texture object functions">
40090 <command name="glCreateTextures"/>
40091 <command name="glTextureBuffer"/>
40092 <command name="glTextureBufferRange"/>
40093 <command name="glTextureStorage1D"/>
40094 <command name="glTextureStorage2D"/>
40095 <command name="glTextureStorage3D"/>
40096 <command name="glTextureStorage2DMultisample"/>
40097 <command name="glTextureStorage3DMultisample"/>
40098 <command name="glTextureSubImage1D"/>
40099 <command name="glTextureSubImage2D"/>
40100 <command name="glTextureSubImage3D"/>
40101 <command name="glCompressedTextureSubImage1D"/>
40102 <command name="glCompressedTextureSubImage2D"/>
40103 <command name="glCompressedTextureSubImage3D"/>
40104 <command name="glCopyTextureSubImage1D"/>
40105 <command name="glCopyTextureSubImage2D"/>
40106 <command name="glCopyTextureSubImage3D"/>
40107 <command name="glTextureParameterf"/>
40108 <command name="glTextureParameterfv"/>
40109 <command name="glTextureParameteri"/>
40110 <command name="glTextureParameterIiv"/>
40111 <command name="glTextureParameterIuiv"/>
40112 <command name="glTextureParameteriv"/>
40113 <command name="glGenerateTextureMipmap"/>
40114 <command name="glBindTextureUnit"/>
40115 <command name="glGetTextureImage"/>
40116 <command name="glGetCompressedTextureImage"/>
40117 <command name="glGetTextureLevelParameterfv"/>
40118 <command name="glGetTextureLevelParameteriv"/>
40119 <command name="glGetTextureParameterfv"/>
40120 <command name="glGetTextureParameterIiv"/>
40121 <command name="glGetTextureParameterIuiv"/>
40122 <command name="glGetTextureParameteriv"/>
40123 </require>
40124 <require comment="Vertex Array object functions">
40125 <command name="glCreateVertexArrays"/>
40126 <command name="glDisableVertexArrayAttrib"/>
40127 <command name="glEnableVertexArrayAttrib"/>
40128 <command name="glVertexArrayElementBuffer"/>
40129 <command name="glVertexArrayVertexBuffer"/>
40130 <command name="glVertexArrayVertexBuffers"/>
40131 <command name="glVertexArrayAttribBinding"/>
40132 <command name="glVertexArrayAttribFormat"/>
40133 <command name="glVertexArrayAttribIFormat"/>
40134 <command name="glVertexArrayAttribLFormat"/>
40135 <command name="glVertexArrayBindingDivisor"/>
40136 <command name="glGetVertexArrayiv"/>
40137 <command name="glGetVertexArrayIndexediv"/>
40138 <command name="glGetVertexArrayIndexed64iv"/>
40139 </require>
40140 <require comment="Sampler object functions">
40141 <command name="glCreateSamplers"/>
40142 </require>
40143 <require comment="Program Pipeline object functions">
40144 <command name="glCreateProgramPipelines"/>
40145 </require>
40146 <require comment="Query object functions">
40147 <command name="glCreateQueries"/>
40148 <command name="glGetQueryBufferObjecti64v"/>
40149 <command name="glGetQueryBufferObjectiv"/>
40150 <command name="glGetQueryBufferObjectui64v"/>
40151 <command name="glGetQueryBufferObjectuiv"/>
40152 </require>
40153 </extension>
40154 <extension name="GL_ARB_draw_buffers" supported="gl">
40155 <require>
40156 <enum name="GL_MAX_DRAW_BUFFERS_ARB"/>
40157 <enum name="GL_DRAW_BUFFER0_ARB"/>
40158 <enum name="GL_DRAW_BUFFER1_ARB"/>
40159 <enum name="GL_DRAW_BUFFER2_ARB"/>
40160 <enum name="GL_DRAW_BUFFER3_ARB"/>
40161 <enum name="GL_DRAW_BUFFER4_ARB"/>
40162 <enum name="GL_DRAW_BUFFER5_ARB"/>
40163 <enum name="GL_DRAW_BUFFER6_ARB"/>
40164 <enum name="GL_DRAW_BUFFER7_ARB"/>
40165 <enum name="GL_DRAW_BUFFER8_ARB"/>
40166 <enum name="GL_DRAW_BUFFER9_ARB"/>
40167 <enum name="GL_DRAW_BUFFER10_ARB"/>
40168 <enum name="GL_DRAW_BUFFER11_ARB"/>
40169 <enum name="GL_DRAW_BUFFER12_ARB"/>
40170 <enum name="GL_DRAW_BUFFER13_ARB"/>
40171 <enum name="GL_DRAW_BUFFER14_ARB"/>
40172 <enum name="GL_DRAW_BUFFER15_ARB"/>
40173 <command name="glDrawBuffersARB"/>
40174 </require>
40175 </extension>
40176 <extension name="GL_ARB_draw_buffers_blend" supported="gl|glcore">
40177 <require>
40178 <command name="glBlendEquationiARB"/>
40179 <command name="glBlendEquationSeparateiARB"/>
40180 <command name="glBlendFunciARB"/>
40181 <command name="glBlendFuncSeparateiARB"/>
40182 </require>
40183 </extension>
40184 <extension name="GL_ARB_draw_elements_base_vertex" supported="gl|glcore">
40185 <require>
40186 <command name="glDrawElementsBaseVertex"/>
40187 <command name="glDrawRangeElementsBaseVertex"/>
40188 <command name="glDrawElementsInstancedBaseVertex"/>
40189 <command name="glMultiDrawElementsBaseVertex"/>
40190 </require>
40191 </extension>
40192 <extension name="GL_ARB_draw_indirect" supported="gl|glcore">
40193 <require>
40194 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
40195 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
40196 <command name="glDrawArraysIndirect"/>
40197 <command name="glDrawElementsIndirect"/>
40198 </require>
40199 </extension>
40200 <extension name="GL_ARB_draw_instanced" supported="gl|glcore">
40201 <require>
40202 <command name="glDrawArraysInstancedARB"/>
40203 <command name="glDrawElementsInstancedARB"/>
40204 </require>
40205 </extension>
40206 <extension name="GL_ARB_enhanced_layouts" supported="gl|glcore">
40207 <require>
40208 <enum name="GL_LOCATION_COMPONENT"/>
40209 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
40210 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
40211 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
40212 </require>
40213 </extension>
40214 <extension name="GL_ARB_explicit_attrib_location" supported="gl|glcore"/>
40215 <extension name="GL_ARB_explicit_uniform_location" supported="gl|glcore">
40216 <require>
40217 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
40218 </require>
40219 </extension>
40220 <extension name="GL_ARB_fragment_coord_conventions" supported="gl|glcore"/>
40221 <extension name="GL_ARB_fragment_layer_viewport" supported="gl|glcore"/>
40222 <extension name="GL_ARB_fragment_program" supported="gl">
40223 <require>
40224 <enum name="GL_FRAGMENT_PROGRAM_ARB"/>
40225 <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
40226 <enum name="GL_PROGRAM_LENGTH_ARB"/>
40227 <enum name="GL_PROGRAM_FORMAT_ARB"/>
40228 <enum name="GL_PROGRAM_BINDING_ARB"/>
40229 <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
40230 <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
40231 <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
40232 <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
40233 <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
40234 <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
40235 <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
40236 <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
40237 <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
40238 <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
40239 <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
40240 <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
40241 <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
40242 <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
40243 <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
40244 <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
40245 <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
40246 <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
40247 <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
40248 <enum name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
40249 <enum name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
40250 <enum name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
40251 <enum name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
40252 <enum name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
40253 <enum name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
40254 <enum name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
40255 <enum name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
40256 <enum name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
40257 <enum name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
40258 <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
40259 <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
40260 <enum name="GL_PROGRAM_STRING_ARB"/>
40261 <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
40262 <enum name="GL_CURRENT_MATRIX_ARB"/>
40263 <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
40264 <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
40265 <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
40266 <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
40267 <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
40268 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
40269 <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
40270 <enum name="GL_MATRIX0_ARB"/>
40271 <enum name="GL_MATRIX1_ARB"/>
40272 <enum name="GL_MATRIX2_ARB"/>
40273 <enum name="GL_MATRIX3_ARB"/>
40274 <enum name="GL_MATRIX4_ARB"/>
40275 <enum name="GL_MATRIX5_ARB"/>
40276 <enum name="GL_MATRIX6_ARB"/>
40277 <enum name="GL_MATRIX7_ARB"/>
40278 <enum name="GL_MATRIX8_ARB"/>
40279 <enum name="GL_MATRIX9_ARB"/>
40280 <enum name="GL_MATRIX10_ARB"/>
40281 <enum name="GL_MATRIX11_ARB"/>
40282 <enum name="GL_MATRIX12_ARB"/>
40283 <enum name="GL_MATRIX13_ARB"/>
40284 <enum name="GL_MATRIX14_ARB"/>
40285 <enum name="GL_MATRIX15_ARB"/>
40286 <enum name="GL_MATRIX16_ARB"/>
40287 <enum name="GL_MATRIX17_ARB"/>
40288 <enum name="GL_MATRIX18_ARB"/>
40289 <enum name="GL_MATRIX19_ARB"/>
40290 <enum name="GL_MATRIX20_ARB"/>
40291 <enum name="GL_MATRIX21_ARB"/>
40292 <enum name="GL_MATRIX22_ARB"/>
40293 <enum name="GL_MATRIX23_ARB"/>
40294 <enum name="GL_MATRIX24_ARB"/>
40295 <enum name="GL_MATRIX25_ARB"/>
40296 <enum name="GL_MATRIX26_ARB"/>
40297 <enum name="GL_MATRIX27_ARB"/>
40298 <enum name="GL_MATRIX28_ARB"/>
40299 <enum name="GL_MATRIX29_ARB"/>
40300 <enum name="GL_MATRIX30_ARB"/>
40301 <enum name="GL_MATRIX31_ARB"/>
40302 </require>
40303 <require comment="Shared with ARB_vertex_program">
40304 <command name="glProgramStringARB"/>
40305 <command name="glBindProgramARB"/>
40306 <command name="glDeleteProgramsARB"/>
40307 <command name="glGenProgramsARB"/>
40308 <command name="glProgramEnvParameter4dARB"/>
40309 <command name="glProgramEnvParameter4dvARB"/>
40310 <command name="glProgramEnvParameter4fARB"/>
40311 <command name="glProgramEnvParameter4fvARB"/>
40312 <command name="glProgramLocalParameter4dARB"/>
40313 <command name="glProgramLocalParameter4dvARB"/>
40314 <command name="glProgramLocalParameter4fARB"/>
40315 <command name="glProgramLocalParameter4fvARB"/>
40316 <command name="glGetProgramEnvParameterdvARB"/>
40317 <command name="glGetProgramEnvParameterfvARB"/>
40318 <command name="glGetProgramLocalParameterdvARB"/>
40319 <command name="glGetProgramLocalParameterfvARB"/>
40320 <command name="glGetProgramivARB"/>
40321 <command name="glGetProgramStringARB"/>
40322 <command name="glIsProgramARB"/>
40323 </require>
40324 </extension>
40325 <extension name="GL_ARB_fragment_program_shadow" supported="gl"/>
40326 <extension name="GL_ARB_fragment_shader" supported="gl">
40327 <require>
40328 <enum name="GL_FRAGMENT_SHADER_ARB"/>
40329 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
40330 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
40331 </require>
40332 </extension>
40333 <extension name="GL_ARB_fragment_shader_interlock" supported="gl|glcore"/>
40334 <extension name="GL_ARB_framebuffer_no_attachments" supported="gl|glcore">
40335 <require>
40336 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
40337 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
40338 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
40339 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
40340 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
40341 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
40342 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
40343 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
40344 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
40345 <command name="glFramebufferParameteri"/>
40346 <command name="glGetFramebufferParameteriv"/>
40347 </require>
40348 </extension>
40349 <extension name="GL_ARB_framebuffer_object" supported="gl|glcore">
40350 <require>
40351 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
40352 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
40353 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
40354 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
40355 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
40356 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
40357 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
40358 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
40359 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
40360 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
40361 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
40362 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
40363 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
40364 <enum name="GL_DEPTH_STENCIL"/>
40365 <enum name="GL_UNSIGNED_INT_24_8"/>
40366 <enum name="GL_DEPTH24_STENCIL8"/>
40367 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
40368 <enum name="GL_UNSIGNED_NORMALIZED"/>
40369 <enum name="GL_FRAMEBUFFER_BINDING"/>
40370 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
40371 <enum name="GL_RENDERBUFFER_BINDING"/>
40372 <enum name="GL_READ_FRAMEBUFFER"/>
40373 <enum name="GL_DRAW_FRAMEBUFFER"/>
40374 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
40375 <enum name="GL_RENDERBUFFER_SAMPLES"/>
40376 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
40377 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
40378 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
40379 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
40380 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
40381 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
40382 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
40383 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
40384 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
40385 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
40386 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
40387 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
40388 <enum name="GL_COLOR_ATTACHMENT0"/>
40389 <enum name="GL_COLOR_ATTACHMENT1"/>
40390 <enum name="GL_COLOR_ATTACHMENT2"/>
40391 <enum name="GL_COLOR_ATTACHMENT3"/>
40392 <enum name="GL_COLOR_ATTACHMENT4"/>
40393 <enum name="GL_COLOR_ATTACHMENT5"/>
40394 <enum name="GL_COLOR_ATTACHMENT6"/>
40395 <enum name="GL_COLOR_ATTACHMENT7"/>
40396 <enum name="GL_COLOR_ATTACHMENT8"/>
40397 <enum name="GL_COLOR_ATTACHMENT9"/>
40398 <enum name="GL_COLOR_ATTACHMENT10"/>
40399 <enum name="GL_COLOR_ATTACHMENT11"/>
40400 <enum name="GL_COLOR_ATTACHMENT12"/>
40401 <enum name="GL_COLOR_ATTACHMENT13"/>
40402 <enum name="GL_COLOR_ATTACHMENT14"/>
40403 <enum name="GL_COLOR_ATTACHMENT15"/>
40404 <enum name="GL_DEPTH_ATTACHMENT"/>
40405 <enum name="GL_STENCIL_ATTACHMENT"/>
40406 <enum name="GL_FRAMEBUFFER"/>
40407 <enum name="GL_RENDERBUFFER"/>
40408 <enum name="GL_RENDERBUFFER_WIDTH"/>
40409 <enum name="GL_RENDERBUFFER_HEIGHT"/>
40410 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
40411 <enum name="GL_STENCIL_INDEX1"/>
40412 <enum name="GL_STENCIL_INDEX4"/>
40413 <enum name="GL_STENCIL_INDEX8"/>
40414 <enum name="GL_STENCIL_INDEX16"/>
40415 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
40416 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
40417 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
40418 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
40419 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
40420 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
40421 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
40422 <enum name="GL_MAX_SAMPLES"/>
40423 <command name="glIsRenderbuffer"/>
40424 <command name="glBindRenderbuffer"/>
40425 <command name="glDeleteRenderbuffers"/>
40426 <command name="glGenRenderbuffers"/>
40427 <command name="glRenderbufferStorage"/>
40428 <command name="glGetRenderbufferParameteriv"/>
40429 <command name="glIsFramebuffer"/>
40430 <command name="glBindFramebuffer"/>
40431 <command name="glDeleteFramebuffers"/>
40432 <command name="glGenFramebuffers"/>
40433 <command name="glCheckFramebufferStatus"/>
40434 <command name="glFramebufferTexture1D"/>
40435 <command name="glFramebufferTexture2D"/>
40436 <command name="glFramebufferTexture3D"/>
40437 <command name="glFramebufferRenderbuffer"/>
40438 <command name="glGetFramebufferAttachmentParameteriv"/>
40439 <command name="glGenerateMipmap"/>
40440 <command name="glBlitFramebuffer"/>
40441 <command name="glRenderbufferStorageMultisample"/>
40442 <command name="glFramebufferTextureLayer"/>
40443 </require>
40444 <require api="gl" profile="compatibility">
40445 <enum name="GL_INDEX"/>
40446 </require>
40447 </extension>
40448 <extension name="GL_ARB_framebuffer_sRGB" supported="gl|glcore">
40449 <require>
40450 <enum name="GL_FRAMEBUFFER_SRGB"/>
40451 </require>
40452 </extension>
40453 <extension name="GL_ARB_geometry_shader4" supported="gl|glcore">
40454 <require>
40455 <enum name="GL_LINES_ADJACENCY_ARB"/>
40456 <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
40457 <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
40458 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
40459 <enum name="GL_PROGRAM_POINT_SIZE_ARB"/>
40460 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
40461 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
40462 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
40463 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
40464 <enum name="GL_GEOMETRY_SHADER_ARB"/>
40465 <enum name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
40466 <enum name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
40467 <enum name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
40468 <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
40469 <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
40470 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
40471 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
40472 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
40473 <enum name="GL_MAX_VARYING_COMPONENTS"/>
40474 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
40475 <command name="glProgramParameteriARB"/>
40476 <command name="glFramebufferTextureARB"/>
40477 <command name="glFramebufferTextureLayerARB"/>
40478 <command name="glFramebufferTextureFaceARB"/>
40479 </require>
40480 </extension>
40481 <extension name="GL_ARB_get_program_binary" supported="gl|glcore">
40482 <require>
40483 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
40484 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
40485 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
40486 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
40487 <command name="glGetProgramBinary"/>
40488 <command name="glProgramBinary"/>
40489 <command name="glProgramParameteri"/>
40490 </require>
40491 </extension>
40492 <extension name="GL_ARB_get_texture_sub_image" supported="gl|glcore">
40493 <require>
40494 <command name="glGetTextureSubImage"/>
40495 <command name="glGetCompressedTextureSubImage"/>
40496 </require>
40497 </extension>
40498 <extension name="GL_ARB_gl_spirv" supported="gl|glcore">
40499 <require>
40500 <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB"/>
40501 <enum name="GL_SPIR_V_BINARY_ARB"/>
40502 <command name="glSpecializeShaderARB"/>
40503 </require>
40504 </extension>
40505 <extension name="GL_ARB_gpu_shader5" supported="gl|glcore">
40506 <require>
40507 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
40508 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
40509 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
40510 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
40511 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
40512 <enum name="GL_MAX_VERTEX_STREAMS"/>
40513 </require>
40514 </extension>
40515 <extension name="GL_ARB_gpu_shader_fp64" supported="gl|glcore">
40516 <require>
40517 <enum name="GL_DOUBLE"/>
40518 <enum name="GL_DOUBLE_VEC2"/>
40519 <enum name="GL_DOUBLE_VEC3"/>
40520 <enum name="GL_DOUBLE_VEC4"/>
40521 <enum name="GL_DOUBLE_MAT2"/>
40522 <enum name="GL_DOUBLE_MAT3"/>
40523 <enum name="GL_DOUBLE_MAT4"/>
40524 <enum name="GL_DOUBLE_MAT2x3"/>
40525 <enum name="GL_DOUBLE_MAT2x4"/>
40526 <enum name="GL_DOUBLE_MAT3x2"/>
40527 <enum name="GL_DOUBLE_MAT3x4"/>
40528 <enum name="GL_DOUBLE_MAT4x2"/>
40529 <enum name="GL_DOUBLE_MAT4x3"/>
40530 <command name="glUniform1d"/>
40531 <command name="glUniform2d"/>
40532 <command name="glUniform3d"/>
40533 <command name="glUniform4d"/>
40534 <command name="glUniform1dv"/>
40535 <command name="glUniform2dv"/>
40536 <command name="glUniform3dv"/>
40537 <command name="glUniform4dv"/>
40538 <command name="glUniformMatrix2dv"/>
40539 <command name="glUniformMatrix3dv"/>
40540 <command name="glUniformMatrix4dv"/>
40541 <command name="glUniformMatrix2x3dv"/>
40542 <command name="glUniformMatrix2x4dv"/>
40543 <command name="glUniformMatrix3x2dv"/>
40544 <command name="glUniformMatrix3x4dv"/>
40545 <command name="glUniformMatrix4x2dv"/>
40546 <command name="glUniformMatrix4x3dv"/>
40547 <command name="glGetUniformdv"/>
40548 </require>
40549 </extension>
40550 <extension name="GL_ARB_gpu_shader_int64" supported="gl|glcore">
40551 <require>
40552 <enum name="GL_INT64_ARB"/>
40553 <enum name="GL_UNSIGNED_INT64_ARB"/>
40554 <enum name="GL_INT64_VEC2_ARB"/>
40555 <enum name="GL_INT64_VEC3_ARB"/>
40556 <enum name="GL_INT64_VEC4_ARB"/>
40557 <enum name="GL_UNSIGNED_INT64_VEC2_ARB"/>
40558 <enum name="GL_UNSIGNED_INT64_VEC3_ARB"/>
40559 <enum name="GL_UNSIGNED_INT64_VEC4_ARB"/>
40560 <command name="glUniform1i64ARB"/>
40561 <command name="glUniform2i64ARB"/>
40562 <command name="glUniform3i64ARB"/>
40563 <command name="glUniform4i64ARB"/>
40564 <command name="glUniform1i64vARB"/>
40565 <command name="glUniform2i64vARB"/>
40566 <command name="glUniform3i64vARB"/>
40567 <command name="glUniform4i64vARB"/>
40568 <command name="glUniform1ui64ARB"/>
40569 <command name="glUniform2ui64ARB"/>
40570 <command name="glUniform3ui64ARB"/>
40571 <command name="glUniform4ui64ARB"/>
40572 <command name="glUniform1ui64vARB"/>
40573 <command name="glUniform2ui64vARB"/>
40574 <command name="glUniform3ui64vARB"/>
40575 <command name="glUniform4ui64vARB"/>
40576 <command name="glGetUniformi64vARB"/>
40577 <command name="glGetUniformui64vARB"/>
40578 <command name="glGetnUniformi64vARB"/>
40579 <command name="glGetnUniformui64vARB"/>
40580 <command name="glProgramUniform1i64ARB"/>
40581 <command name="glProgramUniform2i64ARB"/>
40582 <command name="glProgramUniform3i64ARB"/>
40583 <command name="glProgramUniform4i64ARB"/>
40584 <command name="glProgramUniform1i64vARB"/>
40585 <command name="glProgramUniform2i64vARB"/>
40586 <command name="glProgramUniform3i64vARB"/>
40587 <command name="glProgramUniform4i64vARB"/>
40588 <command name="glProgramUniform1ui64ARB"/>
40589 <command name="glProgramUniform2ui64ARB"/>
40590 <command name="glProgramUniform3ui64ARB"/>
40591 <command name="glProgramUniform4ui64ARB"/>
40592 <command name="glProgramUniform1ui64vARB"/>
40593 <command name="glProgramUniform2ui64vARB"/>
40594 <command name="glProgramUniform3ui64vARB"/>
40595 <command name="glProgramUniform4ui64vARB"/>
40596 </require>
40597 </extension>
40598 <extension name="GL_ARB_half_float_pixel" supported="gl">
40599 <require>
40600 <type name="GLhalfARB"/>
40601 <enum name="GL_HALF_FLOAT_ARB"/>
40602 </require>
40603 </extension>
40604 <extension name="GL_ARB_half_float_vertex" supported="gl|glcore">
40605 <require>
40606 <type name="GLhalf"/>
40607 <enum name="GL_HALF_FLOAT"/>
40608 </require>
40609 </extension>
40610 <extension name="GL_ARB_imaging" supported="gl|glcore" comment="Now treating ARB_imaging as an extension, not a GL API version">
40611 <require>
40612 <enum name="GL_BLEND_COLOR"/>
40613 <enum name="GL_BLEND_EQUATION"/>
40614 <enum name="GL_CONSTANT_COLOR"/>
40615 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
40616 <enum name="GL_CONSTANT_ALPHA"/>
40617 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
40618 <enum name="GL_FUNC_ADD"/>
40619 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
40620 <enum name="GL_FUNC_SUBTRACT"/>
40621 <enum name="GL_MIN"/>
40622 <enum name="GL_MAX"/>
40623 <command name="glBlendColor"/>
40624 <command name="glBlendEquation"/>
40625 </require>
40626 <require api="gl" profile="compatibility">
40627 <enum name="GL_CONVOLUTION_1D"/>
40628 <enum name="GL_CONVOLUTION_2D"/>
40629 <enum name="GL_SEPARABLE_2D"/>
40630 <enum name="GL_CONVOLUTION_BORDER_MODE"/>
40631 <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
40632 <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
40633 <enum name="GL_REDUCE"/>
40634 <enum name="GL_CONVOLUTION_FORMAT"/>
40635 <enum name="GL_CONVOLUTION_WIDTH"/>
40636 <enum name="GL_CONVOLUTION_HEIGHT"/>
40637 <enum name="GL_MAX_CONVOLUTION_WIDTH"/>
40638 <enum name="GL_MAX_CONVOLUTION_HEIGHT"/>
40639 <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
40640 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
40641 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
40642 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
40643 <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
40644 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
40645 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
40646 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
40647 <enum name="GL_HISTOGRAM"/>
40648 <enum name="GL_PROXY_HISTOGRAM"/>
40649 <enum name="GL_HISTOGRAM_WIDTH"/>
40650 <enum name="GL_HISTOGRAM_FORMAT"/>
40651 <enum name="GL_HISTOGRAM_RED_SIZE"/>
40652 <enum name="GL_HISTOGRAM_GREEN_SIZE"/>
40653 <enum name="GL_HISTOGRAM_BLUE_SIZE"/>
40654 <enum name="GL_HISTOGRAM_ALPHA_SIZE"/>
40655 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
40656 <enum name="GL_HISTOGRAM_SINK"/>
40657 <enum name="GL_MINMAX"/>
40658 <enum name="GL_MINMAX_FORMAT"/>
40659 <enum name="GL_MINMAX_SINK"/>
40660 <enum name="GL_TABLE_TOO_LARGE"/>
40661 <enum name="GL_COLOR_MATRIX"/>
40662 <enum name="GL_COLOR_MATRIX_STACK_DEPTH"/>
40663 <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
40664 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
40665 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
40666 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
40667 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
40668 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
40669 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
40670 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
40671 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
40672 <enum name="GL_COLOR_TABLE"/>
40673 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
40674 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
40675 <enum name="GL_PROXY_COLOR_TABLE"/>
40676 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
40677 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
40678 <enum name="GL_COLOR_TABLE_SCALE"/>
40679 <enum name="GL_COLOR_TABLE_BIAS"/>
40680 <enum name="GL_COLOR_TABLE_FORMAT"/>
40681 <enum name="GL_COLOR_TABLE_WIDTH"/>
40682 <enum name="GL_COLOR_TABLE_RED_SIZE"/>
40683 <enum name="GL_COLOR_TABLE_GREEN_SIZE"/>
40684 <enum name="GL_COLOR_TABLE_BLUE_SIZE"/>
40685 <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/>
40686 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
40687 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
40688 <enum name="GL_CONSTANT_BORDER"/>
40689 <enum name="GL_REPLICATE_BORDER"/>
40690 <enum name="GL_CONVOLUTION_BORDER_COLOR"/>
40691 <command name="glColorTable"/>
40692 <command name="glColorTableParameterfv"/>
40693 <command name="glColorTableParameteriv"/>
40694 <command name="glCopyColorTable"/>
40695 <command name="glGetColorTable"/>
40696 <command name="glGetColorTableParameterfv"/>
40697 <command name="glGetColorTableParameteriv"/>
40698 <command name="glColorSubTable"/>
40699 <command name="glCopyColorSubTable"/>
40700 <command name="glConvolutionFilter1D"/>
40701 <command name="glConvolutionFilter2D"/>
40702 <command name="glConvolutionParameterf"/>
40703 <command name="glConvolutionParameterfv"/>
40704 <command name="glConvolutionParameteri"/>
40705 <command name="glConvolutionParameteriv"/>
40706 <command name="glCopyConvolutionFilter1D"/>
40707 <command name="glCopyConvolutionFilter2D"/>
40708 <command name="glGetConvolutionFilter"/>
40709 <command name="glGetConvolutionParameterfv"/>
40710 <command name="glGetConvolutionParameteriv"/>
40711 <command name="glGetSeparableFilter"/>
40712 <command name="glSeparableFilter2D"/>
40713 <command name="glGetHistogram"/>
40714 <command name="glGetHistogramParameterfv"/>
40715 <command name="glGetHistogramParameteriv"/>
40716 <command name="glGetMinmax"/>
40717 <command name="glGetMinmaxParameterfv"/>
40718 <command name="glGetMinmaxParameteriv"/>
40719 <command name="glHistogram"/>
40720 <command name="glMinmax"/>
40721 <command name="glResetHistogram"/>
40722 <command name="glResetMinmax"/>
40723 </require>
40724 </extension>
40725 <extension name="GL_ARB_indirect_parameters" supported="gl|glcore">
40726 <require>
40727 <enum name="GL_PARAMETER_BUFFER_ARB"/>
40728 <enum name="GL_PARAMETER_BUFFER_BINDING_ARB"/>
40729 <command name="glMultiDrawArraysIndirectCountARB"/>
40730 <command name="glMultiDrawElementsIndirectCountARB"/>
40731 </require>
40732 </extension>
40733 <extension name="GL_ARB_instanced_arrays" supported="gl|glcore">
40734 <require>
40735 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
40736 <command name="glVertexAttribDivisorARB"/>
40737 </require>
40738 </extension>
40739 <extension name="GL_ARB_internalformat_query" supported="gl|glcore">
40740 <require>
40741 <enum name="GL_NUM_SAMPLE_COUNTS"/>
40742 <command name="glGetInternalformativ"/>
40743 </require>
40744 </extension>
40745 <extension name="GL_ARB_internalformat_query2" supported="gl|glcore">
40746 <require>
40747 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
40748 <enum name="GL_NUM_SAMPLE_COUNTS"/>
40749 <enum name="GL_RENDERBUFFER"/>
40750 <enum name="GL_SAMPLES"/>
40751 <enum name="GL_TEXTURE_1D"/>
40752 <enum name="GL_TEXTURE_1D_ARRAY"/>
40753 <enum name="GL_TEXTURE_2D"/>
40754 <enum name="GL_TEXTURE_2D_ARRAY"/>
40755 <enum name="GL_TEXTURE_3D"/>
40756 <enum name="GL_TEXTURE_CUBE_MAP"/>
40757 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
40758 <enum name="GL_TEXTURE_RECTANGLE"/>
40759 <enum name="GL_TEXTURE_BUFFER"/>
40760 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
40761 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
40762 <enum name="GL_TEXTURE_COMPRESSED"/>
40763 <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
40764 <enum name="GL_INTERNALFORMAT_PREFERRED"/>
40765 <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
40766 <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
40767 <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
40768 <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
40769 <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
40770 <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
40771 <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
40772 <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
40773 <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
40774 <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
40775 <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
40776 <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
40777 <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
40778 <enum name="GL_MAX_WIDTH"/>
40779 <enum name="GL_MAX_HEIGHT"/>
40780 <enum name="GL_MAX_DEPTH"/>
40781 <enum name="GL_MAX_LAYERS"/>
40782 <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
40783 <enum name="GL_COLOR_COMPONENTS"/>
40784 <enum name="GL_DEPTH_COMPONENTS"/>
40785 <enum name="GL_STENCIL_COMPONENTS"/>
40786 <enum name="GL_COLOR_RENDERABLE"/>
40787 <enum name="GL_DEPTH_RENDERABLE"/>
40788 <enum name="GL_STENCIL_RENDERABLE"/>
40789 <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
40790 <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
40791 <enum name="GL_FRAMEBUFFER_BLEND"/>
40792 <enum name="GL_READ_PIXELS"/>
40793 <enum name="GL_READ_PIXELS_FORMAT"/>
40794 <enum name="GL_READ_PIXELS_TYPE"/>
40795 <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
40796 <enum name="GL_TEXTURE_IMAGE_TYPE"/>
40797 <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
40798 <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
40799 <enum name="GL_MIPMAP"/>
40800 <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
40801 <enum name="GL_AUTO_GENERATE_MIPMAP"/>
40802 <enum name="GL_COLOR_ENCODING"/>
40803 <enum name="GL_SRGB_READ"/>
40804 <enum name="GL_SRGB_WRITE"/>
40805 <enum name="GL_SRGB_DECODE_ARB"/>
40806 <enum name="GL_FILTER"/>
40807 <enum name="GL_VERTEX_TEXTURE"/>
40808 <enum name="GL_TESS_CONTROL_TEXTURE"/>
40809 <enum name="GL_TESS_EVALUATION_TEXTURE"/>
40810 <enum name="GL_GEOMETRY_TEXTURE"/>
40811 <enum name="GL_FRAGMENT_TEXTURE"/>
40812 <enum name="GL_COMPUTE_TEXTURE"/>
40813 <enum name="GL_TEXTURE_SHADOW"/>
40814 <enum name="GL_TEXTURE_GATHER"/>
40815 <enum name="GL_TEXTURE_GATHER_SHADOW"/>
40816 <enum name="GL_SHADER_IMAGE_LOAD"/>
40817 <enum name="GL_SHADER_IMAGE_STORE"/>
40818 <enum name="GL_SHADER_IMAGE_ATOMIC"/>
40819 <enum name="GL_IMAGE_TEXEL_SIZE"/>
40820 <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
40821 <enum name="GL_IMAGE_PIXEL_FORMAT"/>
40822 <enum name="GL_IMAGE_PIXEL_TYPE"/>
40823 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
40824 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
40825 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
40826 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
40827 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
40828 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
40829 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
40830 <enum name="GL_CLEAR_BUFFER"/>
40831 <enum name="GL_TEXTURE_VIEW"/>
40832 <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
40833 <enum name="GL_FULL_SUPPORT"/>
40834 <enum name="GL_CAVEAT_SUPPORT"/>
40835 <enum name="GL_IMAGE_CLASS_4_X_32"/>
40836 <enum name="GL_IMAGE_CLASS_2_X_32"/>
40837 <enum name="GL_IMAGE_CLASS_1_X_32"/>
40838 <enum name="GL_IMAGE_CLASS_4_X_16"/>
40839 <enum name="GL_IMAGE_CLASS_2_X_16"/>
40840 <enum name="GL_IMAGE_CLASS_1_X_16"/>
40841 <enum name="GL_IMAGE_CLASS_4_X_8"/>
40842 <enum name="GL_IMAGE_CLASS_2_X_8"/>
40843 <enum name="GL_IMAGE_CLASS_1_X_8"/>
40844 <enum name="GL_IMAGE_CLASS_11_11_10"/>
40845 <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
40846 <enum name="GL_VIEW_CLASS_128_BITS"/>
40847 <enum name="GL_VIEW_CLASS_96_BITS"/>
40848 <enum name="GL_VIEW_CLASS_64_BITS"/>
40849 <enum name="GL_VIEW_CLASS_48_BITS"/>
40850 <enum name="GL_VIEW_CLASS_32_BITS"/>
40851 <enum name="GL_VIEW_CLASS_24_BITS"/>
40852 <enum name="GL_VIEW_CLASS_16_BITS"/>
40853 <enum name="GL_VIEW_CLASS_8_BITS"/>
40854 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
40855 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
40856 <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
40857 <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
40858 <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
40859 <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
40860 <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
40861 <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
40862 </require>
40863 <require comment="Supported only if GL_ARB_ES3_compatibility is supported">
40864 <enum name="GL_VIEW_CLASS_EAC_R11"/>
40865 <enum name="GL_VIEW_CLASS_EAC_RG11"/>
40866 <enum name="GL_VIEW_CLASS_ETC2_RGB"/>
40867 <enum name="GL_VIEW_CLASS_ETC2_RGBA"/>
40868 <enum name="GL_VIEW_CLASS_ETC2_EAC_RGBA"/>
40869 </require>
40870 <require comment="Supported only if GL_KHR_texture_compression_astc_ldr is supported">
40871 <enum name="GL_VIEW_CLASS_ASTC_4x4_RGBA"/>
40872 <enum name="GL_VIEW_CLASS_ASTC_5x4_RGBA"/>
40873 <enum name="GL_VIEW_CLASS_ASTC_5x5_RGBA"/>
40874 <enum name="GL_VIEW_CLASS_ASTC_6x5_RGBA"/>
40875 <enum name="GL_VIEW_CLASS_ASTC_6x6_RGBA"/>
40876 <enum name="GL_VIEW_CLASS_ASTC_8x5_RGBA"/>
40877 <enum name="GL_VIEW_CLASS_ASTC_8x6_RGBA"/>
40878 <enum name="GL_VIEW_CLASS_ASTC_8x8_RGBA"/>
40879 <enum name="GL_VIEW_CLASS_ASTC_10x5_RGBA"/>
40880 <enum name="GL_VIEW_CLASS_ASTC_10x6_RGBA"/>
40881 <enum name="GL_VIEW_CLASS_ASTC_10x8_RGBA"/>
40882 <enum name="GL_VIEW_CLASS_ASTC_10x10_RGBA"/>
40883 <enum name="GL_VIEW_CLASS_ASTC_12x10_RGBA"/>
40884 <enum name="GL_VIEW_CLASS_ASTC_12x12_RGBA"/>
40885 <command name="glGetInternalformati64v"/>
40886 </require>
40887 </extension>
40888 <extension name="GL_ARB_invalidate_subdata" supported="gl|glcore">
40889 <require>
40890 <command name="glInvalidateTexSubImage"/>
40891 <command name="glInvalidateTexImage"/>
40892 <command name="glInvalidateBufferSubData"/>
40893 <command name="glInvalidateBufferData"/>
40894 <command name="glInvalidateFramebuffer"/>
40895 <command name="glInvalidateSubFramebuffer"/>
40896 </require>
40897 </extension>
40898 <extension name="GL_ARB_map_buffer_alignment" supported="gl|glcore">
40899 <require>
40900 <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
40901 </require>
40902 </extension>
40903 <extension name="GL_ARB_map_buffer_range" supported="gl|glcore">
40904 <require>
40905 <enum name="GL_MAP_READ_BIT"/>
40906 <enum name="GL_MAP_WRITE_BIT"/>
40907 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
40908 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
40909 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
40910 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
40911 <command name="glMapBufferRange"/>
40912 <command name="glFlushMappedBufferRange"/>
40913 </require>
40914 </extension>
40915 <extension name="GL_ARB_matrix_palette" supported="gl">
40916 <require>
40917 <enum name="GL_MATRIX_PALETTE_ARB"/>
40918 <enum name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
40919 <enum name="GL_MAX_PALETTE_MATRICES_ARB"/>
40920 <enum name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
40921 <enum name="GL_MATRIX_INDEX_ARRAY_ARB"/>
40922 <enum name="GL_CURRENT_MATRIX_INDEX_ARB"/>
40923 <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
40924 <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
40925 <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
40926 <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
40927 <command name="glCurrentPaletteMatrixARB"/>
40928 <command name="glMatrixIndexubvARB"/>
40929 <command name="glMatrixIndexusvARB"/>
40930 <command name="glMatrixIndexuivARB"/>
40931 <command name="glMatrixIndexPointerARB"/>
40932 </require>
40933 </extension>
40934 <extension name="GL_ARB_multi_bind" supported="gl|glcore">
40935 <require>
40936 <command name="glBindBuffersBase"/>
40937 <command name="glBindBuffersRange"/>
40938 <command name="glBindTextures"/>
40939 <command name="glBindSamplers"/>
40940 <command name="glBindImageTextures"/>
40941 <command name="glBindVertexBuffers"/>
40942 </require>
40943 </extension>
40944 <extension name="GL_ARB_multi_draw_indirect" supported="gl|glcore">
40945 <require>
40946 <command name="glMultiDrawArraysIndirect"/>
40947 <command name="glMultiDrawElementsIndirect"/>
40948 </require>
40949 </extension>
40950 <extension name="GL_ARB_multisample" supported="gl">
40951 <require>
40952 <enum name="GL_MULTISAMPLE_ARB"/>
40953 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
40954 <enum name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
40955 <enum name="GL_SAMPLE_COVERAGE_ARB"/>
40956 <enum name="GL_SAMPLE_BUFFERS_ARB"/>
40957 <enum name="GL_SAMPLES_ARB"/>
40958 <enum name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
40959 <enum name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
40960 <enum name="GL_MULTISAMPLE_BIT_ARB"/>
40961 <command name="glSampleCoverageARB"/>
40962 </require>
40963 </extension>
40964 <extension name="GL_ARB_multitexture" supported="gl">
40965 <require>
40966 <enum name="GL_TEXTURE0_ARB"/>
40967 <enum name="GL_TEXTURE1_ARB"/>
40968 <enum name="GL_TEXTURE2_ARB"/>
40969 <enum name="GL_TEXTURE3_ARB"/>
40970 <enum name="GL_TEXTURE4_ARB"/>
40971 <enum name="GL_TEXTURE5_ARB"/>
40972 <enum name="GL_TEXTURE6_ARB"/>
40973 <enum name="GL_TEXTURE7_ARB"/>
40974 <enum name="GL_TEXTURE8_ARB"/>
40975 <enum name="GL_TEXTURE9_ARB"/>
40976 <enum name="GL_TEXTURE10_ARB"/>
40977 <enum name="GL_TEXTURE11_ARB"/>
40978 <enum name="GL_TEXTURE12_ARB"/>
40979 <enum name="GL_TEXTURE13_ARB"/>
40980 <enum name="GL_TEXTURE14_ARB"/>
40981 <enum name="GL_TEXTURE15_ARB"/>
40982 <enum name="GL_TEXTURE16_ARB"/>
40983 <enum name="GL_TEXTURE17_ARB"/>
40984 <enum name="GL_TEXTURE18_ARB"/>
40985 <enum name="GL_TEXTURE19_ARB"/>
40986 <enum name="GL_TEXTURE20_ARB"/>
40987 <enum name="GL_TEXTURE21_ARB"/>
40988 <enum name="GL_TEXTURE22_ARB"/>
40989 <enum name="GL_TEXTURE23_ARB"/>
40990 <enum name="GL_TEXTURE24_ARB"/>
40991 <enum name="GL_TEXTURE25_ARB"/>
40992 <enum name="GL_TEXTURE26_ARB"/>
40993 <enum name="GL_TEXTURE27_ARB"/>
40994 <enum name="GL_TEXTURE28_ARB"/>
40995 <enum name="GL_TEXTURE29_ARB"/>
40996 <enum name="GL_TEXTURE30_ARB"/>
40997 <enum name="GL_TEXTURE31_ARB"/>
40998 <enum name="GL_ACTIVE_TEXTURE_ARB"/>
40999 <enum name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
41000 <enum name="GL_MAX_TEXTURE_UNITS_ARB"/>
41001 <command name="glActiveTextureARB"/>
41002 <command name="glClientActiveTextureARB"/>
41003 <command name="glMultiTexCoord1dARB"/>
41004 <command name="glMultiTexCoord1dvARB"/>
41005 <command name="glMultiTexCoord1fARB"/>
41006 <command name="glMultiTexCoord1fvARB"/>
41007 <command name="glMultiTexCoord1iARB"/>
41008 <command name="glMultiTexCoord1ivARB"/>
41009 <command name="glMultiTexCoord1sARB"/>
41010 <command name="glMultiTexCoord1svARB"/>
41011 <command name="glMultiTexCoord2dARB"/>
41012 <command name="glMultiTexCoord2dvARB"/>
41013 <command name="glMultiTexCoord2fARB"/>
41014 <command name="glMultiTexCoord2fvARB"/>
41015 <command name="glMultiTexCoord2iARB"/>
41016 <command name="glMultiTexCoord2ivARB"/>
41017 <command name="glMultiTexCoord2sARB"/>
41018 <command name="glMultiTexCoord2svARB"/>
41019 <command name="glMultiTexCoord3dARB"/>
41020 <command name="glMultiTexCoord3dvARB"/>
41021 <command name="glMultiTexCoord3fARB"/>
41022 <command name="glMultiTexCoord3fvARB"/>
41023 <command name="glMultiTexCoord3iARB"/>
41024 <command name="glMultiTexCoord3ivARB"/>
41025 <command name="glMultiTexCoord3sARB"/>
41026 <command name="glMultiTexCoord3svARB"/>
41027 <command name="glMultiTexCoord4dARB"/>
41028 <command name="glMultiTexCoord4dvARB"/>
41029 <command name="glMultiTexCoord4fARB"/>
41030 <command name="glMultiTexCoord4fvARB"/>
41031 <command name="glMultiTexCoord4iARB"/>
41032 <command name="glMultiTexCoord4ivARB"/>
41033 <command name="glMultiTexCoord4sARB"/>
41034 <command name="glMultiTexCoord4svARB"/>
41035 </require>
41036 </extension>
41037 <extension name="GL_ARB_occlusion_query" supported="gl">
41038 <require>
41039 <enum name="GL_QUERY_COUNTER_BITS_ARB"/>
41040 <enum name="GL_CURRENT_QUERY_ARB"/>
41041 <enum name="GL_QUERY_RESULT_ARB"/>
41042 <enum name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
41043 <enum name="GL_SAMPLES_PASSED_ARB"/>
41044 <command name="glGenQueriesARB"/>
41045 <command name="glDeleteQueriesARB"/>
41046 <command name="glIsQueryARB"/>
41047 <command name="glBeginQueryARB"/>
41048 <command name="glEndQueryARB"/>
41049 <command name="glGetQueryivARB"/>
41050 <command name="glGetQueryObjectivARB"/>
41051 <command name="glGetQueryObjectuivARB"/>
41052 </require>
41053 </extension>
41054 <extension name="GL_ARB_occlusion_query2" supported="gl|glcore">
41055 <require>
41056 <enum name="GL_ANY_SAMPLES_PASSED"/>
41057 </require>
41058 </extension>
41059 <extension name="GL_ARB_parallel_shader_compile" supported="gl|glcore">
41060 <require>
41061 <enum name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/>
41062 <enum name="GL_COMPLETION_STATUS_ARB"/>
41063 <command name="glMaxShaderCompilerThreadsARB"/>
41064 </require>
41065 </extension>
41066 <extension name="GL_ARB_pipeline_statistics_query" supported="gl|glcore">
41067 <require>
41068 <enum name="GL_VERTICES_SUBMITTED_ARB"/>
41069 <enum name="GL_PRIMITIVES_SUBMITTED_ARB"/>
41070 <enum name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/>
41071 <enum name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/>
41072 <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/>
41073 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
41074 <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/>
41075 <enum name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/>
41076 <enum name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/>
41077 <enum name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/>
41078 <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
41079 </require>
41080 </extension>
41081 <extension name="GL_ARB_pixel_buffer_object" supported="gl|glcore">
41082 <require>
41083 <enum name="GL_PIXEL_PACK_BUFFER_ARB"/>
41084 <enum name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
41085 <enum name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
41086 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
41087 </require>
41088 </extension>
41089 <extension name="GL_ARB_point_parameters" supported="gl">
41090 <require>
41091 <enum name="GL_POINT_SIZE_MIN_ARB"/>
41092 <enum name="GL_POINT_SIZE_MAX_ARB"/>
41093 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
41094 <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
41095 <command name="glPointParameterfARB"/>
41096 <command name="glPointParameterfvARB"/>
41097 </require>
41098 </extension>
41099 <extension name="GL_ARB_point_sprite" supported="gl">
41100 <require>
41101 <enum name="GL_POINT_SPRITE_ARB"/>
41102 <enum name="GL_COORD_REPLACE_ARB"/>
41103 </require>
41104 </extension>
41105 <extension name="GL_ARB_polygon_offset_clamp" supported="gl|glcore">
41106 <require>
41107 <enum name="GL_POLYGON_OFFSET_CLAMP"/>
41108 <command name="glPolygonOffsetClamp"/>
41109 </require>
41110 </extension>
41111 <extension name="GL_ARB_post_depth_coverage" supported="gl|glcore"/>
41112 <extension name="GL_ARB_program_interface_query" supported="gl|glcore">
41113 <require>
41114 <enum name="GL_UNIFORM"/>
41115 <enum name="GL_UNIFORM_BLOCK"/>
41116 <enum name="GL_PROGRAM_INPUT"/>
41117 <enum name="GL_PROGRAM_OUTPUT"/>
41118 <enum name="GL_BUFFER_VARIABLE"/>
41119 <enum name="GL_SHADER_STORAGE_BLOCK"/>
41120 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
41121 <enum name="GL_VERTEX_SUBROUTINE"/>
41122 <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
41123 <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
41124 <enum name="GL_GEOMETRY_SUBROUTINE"/>
41125 <enum name="GL_FRAGMENT_SUBROUTINE"/>
41126 <enum name="GL_COMPUTE_SUBROUTINE"/>
41127 <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
41128 <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
41129 <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
41130 <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
41131 <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
41132 <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
41133 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
41134 <enum name="GL_ACTIVE_RESOURCES"/>
41135 <enum name="GL_MAX_NAME_LENGTH"/>
41136 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
41137 <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
41138 <enum name="GL_NAME_LENGTH"/>
41139 <enum name="GL_TYPE"/>
41140 <enum name="GL_ARRAY_SIZE"/>
41141 <enum name="GL_OFFSET"/>
41142 <enum name="GL_BLOCK_INDEX"/>
41143 <enum name="GL_ARRAY_STRIDE"/>
41144 <enum name="GL_MATRIX_STRIDE"/>
41145 <enum name="GL_IS_ROW_MAJOR"/>
41146 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
41147 <enum name="GL_BUFFER_BINDING"/>
41148 <enum name="GL_BUFFER_DATA_SIZE"/>
41149 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
41150 <enum name="GL_ACTIVE_VARIABLES"/>
41151 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
41152 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
41153 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
41154 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
41155 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
41156 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
41157 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
41158 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
41159 <enum name="GL_LOCATION"/>
41160 <enum name="GL_LOCATION_INDEX"/>
41161 <enum name="GL_IS_PER_PATCH"/>
41162 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
41163 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
41164 <command name="glGetProgramInterfaceiv"/>
41165 <command name="glGetProgramResourceIndex"/>
41166 <command name="glGetProgramResourceName"/>
41167 <command name="glGetProgramResourceiv"/>
41168 <command name="glGetProgramResourceLocation"/>
41169 <command name="glGetProgramResourceLocationIndex"/>
41170 </require>
41171 </extension>
41172 <extension name="GL_ARB_provoking_vertex" supported="gl|glcore">
41173 <require>
41174 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
41175 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
41176 <enum name="GL_LAST_VERTEX_CONVENTION"/>
41177 <enum name="GL_PROVOKING_VERTEX"/>
41178 <command name="glProvokingVertex"/>
41179 </require>
41180 </extension>
41181 <extension name="GL_ARB_query_buffer_object" supported="gl|glcore">
41182 <require>
41183 <enum name="GL_QUERY_BUFFER"/>
41184 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
41185 <enum name="GL_QUERY_BUFFER_BINDING"/>
41186 <enum name="GL_QUERY_RESULT_NO_WAIT"/>
41187 </require>
41188 </extension>
41189 <extension name="GL_ARB_robust_buffer_access_behavior" supported="gl|glcore"/>
41190 <extension name="GL_ARB_robustness" supported="gl|glcore">
41191 <require>
41192 <enum name="GL_NO_ERROR"/>
41193 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
41194 <enum name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
41195 <enum name="GL_GUILTY_CONTEXT_RESET_ARB"/>
41196 <enum name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
41197 <enum name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
41198 <enum name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
41199 <enum name="GL_NO_RESET_NOTIFICATION_ARB"/>
41200 <command name="glGetGraphicsResetStatusARB"/>
41201 <command name="glGetnTexImageARB"/>
41202 <command name="glReadnPixelsARB"/>
41203 <command name="glGetnCompressedTexImageARB"/>
41204 <command name="glGetnUniformfvARB"/>
41205 <command name="glGetnUniformivARB"/>
41206 <command name="glGetnUniformuivARB"/>
41207 <command name="glGetnUniformdvARB"/>
41208 </require>
41209 <require api="gl" profile="compatibility">
41210 <command name="glGetnMapdvARB"/>
41211 <command name="glGetnMapfvARB"/>
41212 <command name="glGetnMapivARB"/>
41213 <command name="glGetnPixelMapfvARB"/>
41214 <command name="glGetnPixelMapuivARB"/>
41215 <command name="glGetnPixelMapusvARB"/>
41216 <command name="glGetnPolygonStippleARB"/>
41217 <command name="glGetnColorTableARB"/>
41218 <command name="glGetnConvolutionFilterARB"/>
41219 <command name="glGetnSeparableFilterARB"/>
41220 <command name="glGetnHistogramARB"/>
41221 <command name="glGetnMinmaxARB"/>
41222 </require>
41223 </extension>
41224 <extension name="GL_ARB_robustness_isolation" supported="gl|glcore"/>
41225 <extension name="GL_ARB_sample_locations" supported="gl|glcore">
41226 <require>
41227 <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
41228 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
41229 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
41230 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
41231 <enum name="GL_SAMPLE_LOCATION_ARB"/>
41232 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
41233 <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
41234 <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
41235 <command name="glFramebufferSampleLocationsfvARB"/>
41236 <command name="glNamedFramebufferSampleLocationsfvARB"/>
41237 <command name="glEvaluateDepthValuesARB"/>
41238 </require>
41239 </extension>
41240 <extension name="GL_ARB_sample_shading" supported="gl|glcore">
41241 <require>
41242 <enum name="GL_SAMPLE_SHADING_ARB"/>
41243 <enum name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
41244 <command name="glMinSampleShadingARB"/>
41245 </require>
41246 </extension>
41247 <extension name="GL_ARB_sampler_objects" supported="gl|glcore">
41248 <require>
41249 <enum name="GL_SAMPLER_BINDING"/>
41250 <command name="glGenSamplers"/>
41251 <command name="glDeleteSamplers"/>
41252 <command name="glIsSampler"/>
41253 <command name="glBindSampler"/>
41254 <command name="glSamplerParameteri"/>
41255 <command name="glSamplerParameteriv"/>
41256 <command name="glSamplerParameterf"/>
41257 <command name="glSamplerParameterfv"/>
41258 <command name="glSamplerParameterIiv"/>
41259 <command name="glSamplerParameterIuiv"/>
41260 <command name="glGetSamplerParameteriv"/>
41261 <command name="glGetSamplerParameterIiv"/>
41262 <command name="glGetSamplerParameterfv"/>
41263 <command name="glGetSamplerParameterIuiv"/>
41264 </require>
41265 </extension>
41266 <extension name="GL_ARB_seamless_cube_map" supported="gl|glcore">
41267 <require>
41268 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
41269 </require>
41270 </extension>
41271 <extension name="GL_ARB_seamless_cubemap_per_texture" supported="gl|glcore">
41272 <require>
41273 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
41274 </require>
41275 </extension>
41276 <extension name="GL_ARB_separate_shader_objects" supported="gl|glcore">
41277 <require>
41278 <enum name="GL_VERTEX_SHADER_BIT"/>
41279 <enum name="GL_FRAGMENT_SHADER_BIT"/>
41280 <enum name="GL_GEOMETRY_SHADER_BIT"/>
41281 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
41282 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
41283 <enum name="GL_ALL_SHADER_BITS"/>
41284 <enum name="GL_PROGRAM_SEPARABLE"/>
41285 <enum name="GL_ACTIVE_PROGRAM"/>
41286 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
41287 <command name="glUseProgramStages"/>
41288 <command name="glActiveShaderProgram"/>
41289 <command name="glCreateShaderProgramv"/>
41290 <command name="glBindProgramPipeline"/>
41291 <command name="glDeleteProgramPipelines"/>
41292 <command name="glGenProgramPipelines"/>
41293 <command name="glIsProgramPipeline"/>
41294 <command name="glGetProgramPipelineiv"/>
41295 <command name="glProgramParameteri"/>
41296 <command name="glProgramUniform1i"/>
41297 <command name="glProgramUniform1iv"/>
41298 <command name="glProgramUniform1f"/>
41299 <command name="glProgramUniform1fv"/>
41300 <command name="glProgramUniform1d"/>
41301 <command name="glProgramUniform1dv"/>
41302 <command name="glProgramUniform1ui"/>
41303 <command name="glProgramUniform1uiv"/>
41304 <command name="glProgramUniform2i"/>
41305 <command name="glProgramUniform2iv"/>
41306 <command name="glProgramUniform2f"/>
41307 <command name="glProgramUniform2fv"/>
41308 <command name="glProgramUniform2d"/>
41309 <command name="glProgramUniform2dv"/>
41310 <command name="glProgramUniform2ui"/>
41311 <command name="glProgramUniform2uiv"/>
41312 <command name="glProgramUniform3i"/>
41313 <command name="glProgramUniform3iv"/>
41314 <command name="glProgramUniform3f"/>
41315 <command name="glProgramUniform3fv"/>
41316 <command name="glProgramUniform3d"/>
41317 <command name="glProgramUniform3dv"/>
41318 <command name="glProgramUniform3ui"/>
41319 <command name="glProgramUniform3uiv"/>
41320 <command name="glProgramUniform4i"/>
41321 <command name="glProgramUniform4iv"/>
41322 <command name="glProgramUniform4f"/>
41323 <command name="glProgramUniform4fv"/>
41324 <command name="glProgramUniform4d"/>
41325 <command name="glProgramUniform4dv"/>
41326 <command name="glProgramUniform4ui"/>
41327 <command name="glProgramUniform4uiv"/>
41328 <command name="glProgramUniformMatrix2fv"/>
41329 <command name="glProgramUniformMatrix3fv"/>
41330 <command name="glProgramUniformMatrix4fv"/>
41331 <command name="glProgramUniformMatrix2dv"/>
41332 <command name="glProgramUniformMatrix3dv"/>
41333 <command name="glProgramUniformMatrix4dv"/>
41334 <command name="glProgramUniformMatrix2x3fv"/>
41335 <command name="glProgramUniformMatrix3x2fv"/>
41336 <command name="glProgramUniformMatrix2x4fv"/>
41337 <command name="glProgramUniformMatrix4x2fv"/>
41338 <command name="glProgramUniformMatrix3x4fv"/>
41339 <command name="glProgramUniformMatrix4x3fv"/>
41340 <command name="glProgramUniformMatrix2x3dv"/>
41341 <command name="glProgramUniformMatrix3x2dv"/>
41342 <command name="glProgramUniformMatrix2x4dv"/>
41343 <command name="glProgramUniformMatrix4x2dv"/>
41344 <command name="glProgramUniformMatrix3x4dv"/>
41345 <command name="glProgramUniformMatrix4x3dv"/>
41346 <command name="glValidateProgramPipeline"/>
41347 <command name="glGetProgramPipelineInfoLog"/>
41348 </require>
41349 </extension>
41350 <extension name="GL_ARB_shader_atomic_counter_ops" supported="gl|glcore"/>
41351 <extension name="GL_ARB_shader_atomic_counters" supported="gl|glcore">
41352 <require>
41353 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
41354 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
41355 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
41356 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
41357 <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
41358 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
41359 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
41360 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
41361 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
41362 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
41363 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
41364 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
41365 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
41366 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
41367 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
41368 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
41369 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
41370 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
41371 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
41372 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
41373 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
41374 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
41375 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
41376 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
41377 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
41378 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
41379 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
41380 <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
41381 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
41382 <command name="glGetActiveAtomicCounterBufferiv"/>
41383 </require>
41384 </extension>
41385 <extension name="GL_ARB_shader_ballot" supported="gl|glcore"/>
41386 <extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore"/>
41387 <extension name="GL_ARB_shader_clock" supported="gl|glcore"/>
41388 <extension name="GL_ARB_shader_draw_parameters" supported="gl|glcore"/>
41389 <extension name="GL_ARB_shader_group_vote" supported="gl|glcore"/>
41390 <extension name="GL_ARB_shader_image_load_store" supported="gl|glcore">
41391 <require>
41392 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
41393 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
41394 <enum name="GL_UNIFORM_BARRIER_BIT"/>
41395 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
41396 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
41397 <enum name="GL_COMMAND_BARRIER_BIT"/>
41398 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
41399 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
41400 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
41401 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
41402 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
41403 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
41404 <enum name="GL_ALL_BARRIER_BITS"/>
41405 <enum name="GL_MAX_IMAGE_UNITS"/>
41406 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
41407 <enum name="GL_IMAGE_BINDING_NAME"/>
41408 <enum name="GL_IMAGE_BINDING_LEVEL"/>
41409 <enum name="GL_IMAGE_BINDING_LAYERED"/>
41410 <enum name="GL_IMAGE_BINDING_LAYER"/>
41411 <enum name="GL_IMAGE_BINDING_ACCESS"/>
41412 <enum name="GL_IMAGE_1D"/>
41413 <enum name="GL_IMAGE_2D"/>
41414 <enum name="GL_IMAGE_3D"/>
41415 <enum name="GL_IMAGE_2D_RECT"/>
41416 <enum name="GL_IMAGE_CUBE"/>
41417 <enum name="GL_IMAGE_BUFFER"/>
41418 <enum name="GL_IMAGE_1D_ARRAY"/>
41419 <enum name="GL_IMAGE_2D_ARRAY"/>
41420 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
41421 <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
41422 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
41423 <enum name="GL_INT_IMAGE_1D"/>
41424 <enum name="GL_INT_IMAGE_2D"/>
41425 <enum name="GL_INT_IMAGE_3D"/>
41426 <enum name="GL_INT_IMAGE_2D_RECT"/>
41427 <enum name="GL_INT_IMAGE_CUBE"/>
41428 <enum name="GL_INT_IMAGE_BUFFER"/>
41429 <enum name="GL_INT_IMAGE_1D_ARRAY"/>
41430 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
41431 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
41432 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
41433 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
41434 <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
41435 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
41436 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
41437 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
41438 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
41439 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
41440 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
41441 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
41442 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
41443 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
41444 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
41445 <enum name="GL_MAX_IMAGE_SAMPLES"/>
41446 <enum name="GL_IMAGE_BINDING_FORMAT"/>
41447 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
41448 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
41449 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
41450 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
41451 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
41452 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
41453 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
41454 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
41455 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
41456 <command name="glBindImageTexture"/>
41457 <command name="glMemoryBarrier"/>
41458 </require>
41459 </extension>
41460 <extension name="GL_ARB_shader_image_size" supported="gl|glcore"/>
41461 <extension name="GL_ARB_shader_objects" supported="gl">
41462 <require>
41463 <enum name="GL_PROGRAM_OBJECT_ARB"/>
41464 <enum name="GL_SHADER_OBJECT_ARB"/>
41465 <enum name="GL_OBJECT_TYPE_ARB"/>
41466 <enum name="GL_OBJECT_SUBTYPE_ARB"/>
41467 <enum name="GL_FLOAT_VEC2_ARB"/>
41468 <enum name="GL_FLOAT_VEC3_ARB"/>
41469 <enum name="GL_FLOAT_VEC4_ARB"/>
41470 <enum name="GL_INT_VEC2_ARB"/>
41471 <enum name="GL_INT_VEC3_ARB"/>
41472 <enum name="GL_INT_VEC4_ARB"/>
41473 <enum name="GL_BOOL_ARB"/>
41474 <enum name="GL_BOOL_VEC2_ARB"/>
41475 <enum name="GL_BOOL_VEC3_ARB"/>
41476 <enum name="GL_BOOL_VEC4_ARB"/>
41477 <enum name="GL_FLOAT_MAT2_ARB"/>
41478 <enum name="GL_FLOAT_MAT3_ARB"/>
41479 <enum name="GL_FLOAT_MAT4_ARB"/>
41480 <enum name="GL_SAMPLER_1D_ARB"/>
41481 <enum name="GL_SAMPLER_2D_ARB"/>
41482 <enum name="GL_SAMPLER_3D_ARB"/>
41483 <enum name="GL_SAMPLER_CUBE_ARB"/>
41484 <enum name="GL_SAMPLER_1D_SHADOW_ARB"/>
41485 <enum name="GL_SAMPLER_2D_SHADOW_ARB"/>
41486 <enum name="GL_SAMPLER_2D_RECT_ARB"/>
41487 <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
41488 <enum name="GL_OBJECT_DELETE_STATUS_ARB"/>
41489 <enum name="GL_OBJECT_COMPILE_STATUS_ARB"/>
41490 <enum name="GL_OBJECT_LINK_STATUS_ARB"/>
41491 <enum name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
41492 <enum name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
41493 <enum name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
41494 <enum name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
41495 <enum name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
41496 <enum name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
41497 <command name="glDeleteObjectARB"/>
41498 <command name="glGetHandleARB"/>
41499 <command name="glDetachObjectARB"/>
41500 <command name="glCreateShaderObjectARB"/>
41501 <command name="glShaderSourceARB"/>
41502 <command name="glCompileShaderARB"/>
41503 <command name="glCreateProgramObjectARB"/>
41504 <command name="glAttachObjectARB"/>
41505 <command name="glLinkProgramARB"/>
41506 <command name="glUseProgramObjectARB"/>
41507 <command name="glValidateProgramARB"/>
41508 <command name="glUniform1fARB"/>
41509 <command name="glUniform2fARB"/>
41510 <command name="glUniform3fARB"/>
41511 <command name="glUniform4fARB"/>
41512 <command name="glUniform1iARB"/>
41513 <command name="glUniform2iARB"/>
41514 <command name="glUniform3iARB"/>
41515 <command name="glUniform4iARB"/>
41516 <command name="glUniform1fvARB"/>
41517 <command name="glUniform2fvARB"/>
41518 <command name="glUniform3fvARB"/>
41519 <command name="glUniform4fvARB"/>
41520 <command name="glUniform1ivARB"/>
41521 <command name="glUniform2ivARB"/>
41522 <command name="glUniform3ivARB"/>
41523 <command name="glUniform4ivARB"/>
41524 <command name="glUniformMatrix2fvARB"/>
41525 <command name="glUniformMatrix3fvARB"/>
41526 <command name="glUniformMatrix4fvARB"/>
41527 <command name="glGetObjectParameterfvARB"/>
41528 <command name="glGetObjectParameterivARB"/>
41529 <command name="glGetInfoLogARB"/>
41530 <command name="glGetAttachedObjectsARB"/>
41531 <command name="glGetUniformLocationARB"/>
41532 <command name="glGetActiveUniformARB"/>
41533 <command name="glGetUniformfvARB"/>
41534 <command name="glGetUniformivARB"/>
41535 <command name="glGetShaderSourceARB"/>
41536 </require>
41537 </extension>
41538 <extension name="GL_ARB_shader_precision" supported="gl|glcore"/>
41539 <extension name="GL_ARB_shader_stencil_export" supported="gl|glcore"/>
41540 <extension name="GL_ARB_shader_storage_buffer_object" supported="gl|glcore">
41541 <require>
41542 <enum name="GL_SHADER_STORAGE_BUFFER"/>
41543 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
41544 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
41545 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
41546 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
41547 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
41548 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
41549 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
41550 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
41551 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
41552 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
41553 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
41554 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
41555 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
41556 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
41557 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
41558 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
41559 <command name="glShaderStorageBlockBinding"/>
41560 </require>
41561 </extension>
41562 <extension name="GL_ARB_shader_subroutine" supported="gl|glcore">
41563 <require>
41564 <enum name="GL_ACTIVE_SUBROUTINES"/>
41565 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
41566 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
41567 <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
41568 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
41569 <enum name="GL_MAX_SUBROUTINES"/>
41570 <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
41571 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
41572 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
41573 <enum name="GL_UNIFORM_SIZE"/>
41574 <enum name="GL_UNIFORM_NAME_LENGTH"/>
41575 <command name="glGetSubroutineUniformLocation"/>
41576 <command name="glGetSubroutineIndex"/>
41577 <command name="glGetActiveSubroutineUniformiv"/>
41578 <command name="glGetActiveSubroutineUniformName"/>
41579 <command name="glGetActiveSubroutineName"/>
41580 <command name="glUniformSubroutinesuiv"/>
41581 <command name="glGetUniformSubroutineuiv"/>
41582 <command name="glGetProgramStageiv"/>
41583 </require>
41584 </extension>
41585 <extension name="GL_ARB_shader_texture_image_samples" supported="gl|glcore"/>
41586 <extension name="GL_ARB_shader_texture_lod" supported="gl"/>
41587 <extension name="GL_ARB_shader_viewport_layer_array" supported="gl|glcore"/>
41588 <extension name="GL_ARB_shading_language_100" supported="gl">
41589 <require>
41590 <enum name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
41591 </require>
41592 </extension>
41593 <extension name="GL_ARB_shading_language_420pack" supported="gl|glcore"/>
41594 <extension name="GL_ARB_shading_language_include" supported="gl|glcore">
41595 <require>
41596 <enum name="GL_SHADER_INCLUDE_ARB"/>
41597 <enum name="GL_NAMED_STRING_LENGTH_ARB"/>
41598 <enum name="GL_NAMED_STRING_TYPE_ARB"/>
41599 <command name="glNamedStringARB"/>
41600 <command name="glDeleteNamedStringARB"/>
41601 <command name="glCompileShaderIncludeARB"/>
41602 <command name="glIsNamedStringARB"/>
41603 <command name="glGetNamedStringARB"/>
41604 <command name="glGetNamedStringivARB"/>
41605 </require>
41606 </extension>
41607 <extension name="GL_ARB_shading_language_packing" supported="gl|glcore"/>
41608 <extension name="GL_ARB_shadow" supported="gl">
41609 <require>
41610 <enum name="GL_TEXTURE_COMPARE_MODE_ARB"/>
41611 <enum name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
41612 <enum name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
41613 </require>
41614 </extension>
41615 <extension name="GL_ARB_shadow_ambient" supported="gl">
41616 <require>
41617 <enum name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
41618 </require>
41619 </extension>
41620 <extension name="GL_ARB_sparse_buffer" supported="gl|glcore">
41621 <require>
41622 <enum name="GL_SPARSE_STORAGE_BIT_ARB"/>
41623 <enum name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
41624 <command name="glBufferPageCommitmentARB"/>
41625 </require>
41626 <require comment="Supported only if GL_EXT_direct_state_access is supported">
41627 <command name="glNamedBufferPageCommitmentEXT"/>
41628 </require>
41629 <require comment="Supported only if GL_ARb_direct_state_access or GL 4.5 is supported">
41630 <command name="glNamedBufferPageCommitmentARB"/>
41631 </require>
41632 </extension>
41633 <extension name="GL_ARB_sparse_texture" supported="gl|glcore">
41634 <require>
41635 <enum name="GL_TEXTURE_SPARSE_ARB"/>
41636 <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
41637 <enum name="GL_NUM_SPARSE_LEVELS_ARB"/>
41638 <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
41639 <enum name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
41640 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
41641 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
41642 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
41643 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
41644 <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
41645 <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
41646 <command name="glTexPageCommitmentARB"/>
41647 </require>
41648 </extension>
41649 <extension name="GL_ARB_sparse_texture2" supported="gl|glcore"/>
41650 <extension name="GL_ARB_sparse_texture_clamp" supported="gl|glcore"/>
41651 <extension name="GL_ARB_spirv_extensions" supported="gl|glcore">
41652 <require>
41653 <enum name="GL_SPIR_V_EXTENSIONS"/>
41654 <enum name="GL_NUM_SPIR_V_EXTENSIONS"/>
41655 </require>
41656 </extension>
41657 <extension name="GL_ARB_stencil_texturing" supported="gl|glcore">
41658 <require>
41659 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
41660 </require>
41661 </extension>
41662 <extension name="GL_ARB_sync" supported="gl|glcore">
41663 <require>
41664 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
41665 <enum name="GL_OBJECT_TYPE"/>
41666 <enum name="GL_SYNC_CONDITION"/>
41667 <enum name="GL_SYNC_STATUS"/>
41668 <enum name="GL_SYNC_FLAGS"/>
41669 <enum name="GL_SYNC_FENCE"/>
41670 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
41671 <enum name="GL_UNSIGNALED"/>
41672 <enum name="GL_SIGNALED"/>
41673 <enum name="GL_ALREADY_SIGNALED"/>
41674 <enum name="GL_TIMEOUT_EXPIRED"/>
41675 <enum name="GL_CONDITION_SATISFIED"/>
41676 <enum name="GL_WAIT_FAILED"/>
41677 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
41678 <enum name="GL_TIMEOUT_IGNORED"/>
41679 <command name="glFenceSync"/>
41680 <command name="glIsSync"/>
41681 <command name="glDeleteSync"/>
41682 <command name="glClientWaitSync"/>
41683 <command name="glWaitSync"/>
41684 <command name="glGetInteger64v"/>
41685 <command name="glGetSynciv"/>
41686 </require>
41687 </extension>
41688 <extension name="GL_ARB_tessellation_shader" supported="gl|glcore">
41689 <require>
41690 <enum name="GL_PATCHES"/>
41691 <enum name="GL_PATCH_VERTICES"/>
41692 <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
41693 <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
41694 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
41695 <enum name="GL_TESS_GEN_MODE"/>
41696 <enum name="GL_TESS_GEN_SPACING"/>
41697 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
41698 <enum name="GL_TESS_GEN_POINT_MODE"/>
41699 <enum name="GL_TRIANGLES"/>
41700 <enum name="GL_ISOLINES"/>
41701 <enum name="GL_QUADS"/>
41702 <enum name="GL_EQUAL"/>
41703 <enum name="GL_FRACTIONAL_ODD"/>
41704 <enum name="GL_FRACTIONAL_EVEN"/>
41705 <enum name="GL_CCW"/>
41706 <enum name="GL_CW"/>
41707 <enum name="GL_MAX_PATCH_VERTICES"/>
41708 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
41709 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
41710 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
41711 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
41712 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
41713 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
41714 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
41715 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
41716 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
41717 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
41718 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
41719 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
41720 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
41721 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
41722 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
41723 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
41724 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
41725 <enum name="GL_TESS_EVALUATION_SHADER"/>
41726 <enum name="GL_TESS_CONTROL_SHADER"/>
41727 <command name="glPatchParameteri"/>
41728 <command name="glPatchParameterfv"/>
41729 </require>
41730 </extension>
41731 <extension name="GL_ARB_texture_barrier" supported="gl|glcore">
41732 <require>
41733 <command name="glTextureBarrier"/>
41734 </require>
41735 </extension>
41736 <extension name="GL_ARB_texture_border_clamp" supported="gl|glcore">
41737 <require>
41738 <enum name="GL_CLAMP_TO_BORDER_ARB"/>
41739 </require>
41740 </extension>
41741 <extension name="GL_ARB_texture_buffer_object" supported="gl|glcore">
41742 <require>
41743 <enum name="GL_TEXTURE_BUFFER_ARB"/>
41744 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
41745 <enum name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
41746 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
41747 <enum name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
41748 <command name="glTexBufferARB"/>
41749 </require>
41750 </extension>
41751 <extension name="GL_ARB_texture_buffer_object_rgb32" supported="gl|glcore">
41752 <require>
41753 <enum name="GL_RGB32F"/>
41754 <enum name="GL_RGB32UI"/>
41755 <enum name="GL_RGB32I"/>
41756 </require>
41757 </extension>
41758 <extension name="GL_ARB_texture_buffer_range" supported="gl|glcore">
41759 <require>
41760 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
41761 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
41762 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
41763 <command name="glTexBufferRange"/>
41764 </require>
41765 </extension>
41766 <extension name="GL_ARB_texture_compression" supported="gl">
41767 <require>
41768 <enum name="GL_COMPRESSED_ALPHA_ARB"/>
41769 <enum name="GL_COMPRESSED_LUMINANCE_ARB"/>
41770 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
41771 <enum name="GL_COMPRESSED_INTENSITY_ARB"/>
41772 <enum name="GL_COMPRESSED_RGB_ARB"/>
41773 <enum name="GL_COMPRESSED_RGBA_ARB"/>
41774 <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
41775 <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
41776 <enum name="GL_TEXTURE_COMPRESSED_ARB"/>
41777 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
41778 <enum name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
41779 <command name="glCompressedTexImage3DARB"/>
41780 <command name="glCompressedTexImage2DARB"/>
41781 <command name="glCompressedTexImage1DARB"/>
41782 <command name="glCompressedTexSubImage3DARB"/>
41783 <command name="glCompressedTexSubImage2DARB"/>
41784 <command name="glCompressedTexSubImage1DARB"/>
41785 <command name="glGetCompressedTexImageARB"/>
41786 </require>
41787 </extension>
41788 <extension name="GL_ARB_texture_compression_bptc" supported="gl|glcore">
41789 <require>
41790 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
41791 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
41792 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
41793 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
41794 </require>
41795 </extension>
41796 <extension name="GL_ARB_texture_compression_rgtc" supported="gl|glcore">
41797 <require>
41798 <enum name="GL_COMPRESSED_RED_RGTC1"/>
41799 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
41800 <enum name="GL_COMPRESSED_RG_RGTC2"/>
41801 <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
41802 </require>
41803 </extension>
41804 <extension name="GL_ARB_texture_cube_map" supported="gl">
41805 <require>
41806 <enum name="GL_NORMAL_MAP_ARB"/>
41807 <enum name="GL_REFLECTION_MAP_ARB"/>
41808 <enum name="GL_TEXTURE_CUBE_MAP_ARB"/>
41809 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
41810 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
41811 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
41812 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
41813 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
41814 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
41815 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
41816 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
41817 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
41818 </require>
41819 </extension>
41820 <extension name="GL_ARB_texture_cube_map_array" supported="gl|glcore">
41821 <require>
41822 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
41823 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
41824 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
41825 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
41826 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
41827 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
41828 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
41829 </require>
41830 </extension>
41831 <extension name="GL_ARB_texture_env_add" supported="gl"/>
41832 <extension name="GL_ARB_texture_env_combine" supported="gl">
41833 <require>
41834 <enum name="GL_COMBINE_ARB"/>
41835 <enum name="GL_COMBINE_RGB_ARB"/>
41836 <enum name="GL_COMBINE_ALPHA_ARB"/>
41837 <enum name="GL_SOURCE0_RGB_ARB"/>
41838 <enum name="GL_SOURCE1_RGB_ARB"/>
41839 <enum name="GL_SOURCE2_RGB_ARB"/>
41840 <enum name="GL_SOURCE0_ALPHA_ARB"/>
41841 <enum name="GL_SOURCE1_ALPHA_ARB"/>
41842 <enum name="GL_SOURCE2_ALPHA_ARB"/>
41843 <enum name="GL_OPERAND0_RGB_ARB"/>
41844 <enum name="GL_OPERAND1_RGB_ARB"/>
41845 <enum name="GL_OPERAND2_RGB_ARB"/>
41846 <enum name="GL_OPERAND0_ALPHA_ARB"/>
41847 <enum name="GL_OPERAND1_ALPHA_ARB"/>
41848 <enum name="GL_OPERAND2_ALPHA_ARB"/>
41849 <enum name="GL_RGB_SCALE_ARB"/>
41850 <enum name="GL_ADD_SIGNED_ARB"/>
41851 <enum name="GL_INTERPOLATE_ARB"/>
41852 <enum name="GL_SUBTRACT_ARB"/>
41853 <enum name="GL_CONSTANT_ARB"/>
41854 <enum name="GL_PRIMARY_COLOR_ARB"/>
41855 <enum name="GL_PREVIOUS_ARB"/>
41856 </require>
41857 </extension>
41858 <extension name="GL_ARB_texture_env_crossbar" supported="gl"/>
41859 <extension name="GL_ARB_texture_env_dot3" supported="gl">
41860 <require>
41861 <enum name="GL_DOT3_RGB_ARB"/>
41862 <enum name="GL_DOT3_RGBA_ARB"/>
41863 </require>
41864 </extension>
41865 <extension name="GL_ARB_texture_filter_anisotropic" supported="gl|glcore">
41866 <require>
41867 <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
41868 <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
41869 </require>
41870 </extension>
41871 <extension name="GL_ARB_texture_filter_minmax" supported="gl|glcore">
41872 <require>
41873 <enum name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
41874 <enum name="GL_WEIGHTED_AVERAGE_ARB"/>
41875 </require>
41876 </extension>
41877 <extension name="GL_ARB_texture_float" supported="gl">
41878 <require>
41879 <enum name="GL_TEXTURE_RED_TYPE_ARB"/>
41880 <enum name="GL_TEXTURE_GREEN_TYPE_ARB"/>
41881 <enum name="GL_TEXTURE_BLUE_TYPE_ARB"/>
41882 <enum name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
41883 <enum name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
41884 <enum name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
41885 <enum name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
41886 <enum name="GL_UNSIGNED_NORMALIZED_ARB"/>
41887 <enum name="GL_RGBA32F_ARB"/>
41888 <enum name="GL_RGB32F_ARB"/>
41889 <enum name="GL_ALPHA32F_ARB"/>
41890 <enum name="GL_INTENSITY32F_ARB"/>
41891 <enum name="GL_LUMINANCE32F_ARB"/>
41892 <enum name="GL_LUMINANCE_ALPHA32F_ARB"/>
41893 <enum name="GL_RGBA16F_ARB"/>
41894 <enum name="GL_RGB16F_ARB"/>
41895 <enum name="GL_ALPHA16F_ARB"/>
41896 <enum name="GL_INTENSITY16F_ARB"/>
41897 <enum name="GL_LUMINANCE16F_ARB"/>
41898 <enum name="GL_LUMINANCE_ALPHA16F_ARB"/>
41899 </require>
41900 </extension>
41901 <extension name="GL_ARB_texture_gather" supported="gl|glcore">
41902 <require>
41903 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
41904 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
41905 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
41906 </require>
41907 </extension>
41908 <extension name="GL_ARB_texture_mirror_clamp_to_edge" supported="gl|glcore">
41909 <require>
41910 <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
41911 </require>
41912 </extension>
41913 <extension name="GL_ARB_texture_mirrored_repeat" supported="gl|glcore">
41914 <require>
41915 <enum name="GL_MIRRORED_REPEAT_ARB"/>
41916 </require>
41917 </extension>
41918 <extension name="GL_ARB_texture_multisample" supported="gl|glcore">
41919 <require>
41920 <enum name="GL_SAMPLE_POSITION"/>
41921 <enum name="GL_SAMPLE_MASK"/>
41922 <enum name="GL_SAMPLE_MASK_VALUE"/>
41923 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
41924 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
41925 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
41926 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
41927 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
41928 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
41929 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
41930 <enum name="GL_TEXTURE_SAMPLES"/>
41931 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
41932 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
41933 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
41934 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
41935 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
41936 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
41937 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
41938 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
41939 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
41940 <enum name="GL_MAX_INTEGER_SAMPLES"/>
41941 <command name="glTexImage2DMultisample"/>
41942 <command name="glTexImage3DMultisample"/>
41943 <command name="glGetMultisamplefv"/>
41944 <command name="glSampleMaski"/>
41945 </require>
41946 </extension>
41947 <extension name="GL_ARB_texture_non_power_of_two" supported="gl|glcore"/>
41948 <extension name="GL_ARB_texture_query_levels" supported="gl|glcore"/>
41949 <extension name="GL_ARB_texture_query_lod" supported="gl|glcore"/>
41950 <extension name="GL_ARB_texture_rectangle" supported="gl">
41951 <require>
41952 <enum name="GL_TEXTURE_RECTANGLE_ARB"/>
41953 <enum name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
41954 <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
41955 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
41956 </require>
41957 </extension>
41958 <extension name="GL_ARB_texture_rg" supported="gl|glcore">
41959 <require>
41960 <enum name="GL_RG"/>
41961 <enum name="GL_RG_INTEGER"/>
41962 <enum name="GL_R8"/>
41963 <enum name="GL_R16"/>
41964 <enum name="GL_RG8"/>
41965 <enum name="GL_RG16"/>
41966 <enum name="GL_R16F"/>
41967 <enum name="GL_R32F"/>
41968 <enum name="GL_RG16F"/>
41969 <enum name="GL_RG32F"/>
41970 <enum name="GL_R8I"/>
41971 <enum name="GL_R8UI"/>
41972 <enum name="GL_R16I"/>
41973 <enum name="GL_R16UI"/>
41974 <enum name="GL_R32I"/>
41975 <enum name="GL_R32UI"/>
41976 <enum name="GL_RG8I"/>
41977 <enum name="GL_RG8UI"/>
41978 <enum name="GL_RG16I"/>
41979 <enum name="GL_RG16UI"/>
41980 <enum name="GL_RG32I"/>
41981 <enum name="GL_RG32UI"/>
41982 </require>
41983 </extension>
41984 <extension name="GL_ARB_texture_rgb10_a2ui" supported="gl|glcore">
41985 <require>
41986 <enum name="GL_RGB10_A2UI"/>
41987 </require>
41988 </extension>
41989 <extension name="GL_ARB_texture_stencil8" supported="gl|glcore">
41990 <require>
41991 <enum name="GL_STENCIL_INDEX"/>
41992 <enum name="GL_STENCIL_INDEX8"/>
41993 </require>
41994 </extension>
41995 <extension name="GL_ARB_texture_storage" supported="gl|glcore">
41996 <require>
41997 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
41998 <command name="glTexStorage1D"/>
41999 <command name="glTexStorage2D"/>
42000 <command name="glTexStorage3D"/>
42001 </require>
42002 </extension>
42003 <extension name="GL_ARB_texture_storage_multisample" supported="gl|glcore">
42004 <require>
42005 <command name="glTexStorage2DMultisample"/>
42006 <command name="glTexStorage3DMultisample"/>
42007 </require>
42008 </extension>
42009 <extension name="GL_ARB_texture_swizzle" supported="gl|glcore">
42010 <require>
42011 <enum name="GL_TEXTURE_SWIZZLE_R"/>
42012 <enum name="GL_TEXTURE_SWIZZLE_G"/>
42013 <enum name="GL_TEXTURE_SWIZZLE_B"/>
42014 <enum name="GL_TEXTURE_SWIZZLE_A"/>
42015 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
42016 </require>
42017 </extension>
42018 <extension name="GL_ARB_texture_view" supported="gl|glcore">
42019 <require>
42020 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
42021 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
42022 <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
42023 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
42024 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
42025 <command name="glTextureView"/>
42026 </require>
42027 </extension>
42028 <extension name="GL_ARB_timer_query" supported="gl|glcore">
42029 <require>
42030 <enum name="GL_TIME_ELAPSED"/>
42031 <enum name="GL_TIMESTAMP"/>
42032 <command name="glQueryCounter"/>
42033 <command name="glGetQueryObjecti64v"/>
42034 <command name="glGetQueryObjectui64v"/>
42035 </require>
42036 </extension>
42037 <extension name="GL_ARB_transform_feedback2" supported="gl|glcore">
42038 <require>
42039 <enum name="GL_TRANSFORM_FEEDBACK"/>
42040 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
42041 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
42042 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
42043 <command name="glBindTransformFeedback"/>
42044 <command name="glDeleteTransformFeedbacks"/>
42045 <command name="glGenTransformFeedbacks"/>
42046 <command name="glIsTransformFeedback"/>
42047 <command name="glPauseTransformFeedback"/>
42048 <command name="glResumeTransformFeedback"/>
42049 <command name="glDrawTransformFeedback"/>
42050 </require>
42051 </extension>
42052 <extension name="GL_ARB_transform_feedback3" supported="gl|glcore">
42053 <require>
42054 <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
42055 <enum name="GL_MAX_VERTEX_STREAMS"/>
42056 <command name="glDrawTransformFeedbackStream"/>
42057 <command name="glBeginQueryIndexed"/>
42058 <command name="glEndQueryIndexed"/>
42059 <command name="glGetQueryIndexediv"/>
42060 </require>
42061 </extension>
42062 <extension name="GL_ARB_transform_feedback_instanced" supported="gl|glcore">
42063 <require>
42064 <command name="glDrawTransformFeedbackInstanced"/>
42065 <command name="glDrawTransformFeedbackStreamInstanced"/>
42066 </require>
42067 </extension>
42068 <extension name="GL_ARB_transform_feedback_overflow_query" supported="gl|glcore">
42069 <require>
42070 <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/>
42071 <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/>
42072 </require>
42073 </extension>
42074 <extension name="GL_ARB_transpose_matrix" supported="gl">
42075 <require>
42076 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
42077 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
42078 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
42079 <enum name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
42080 <command name="glLoadTransposeMatrixfARB"/>
42081 <command name="glLoadTransposeMatrixdARB"/>
42082 <command name="glMultTransposeMatrixfARB"/>
42083 <command name="glMultTransposeMatrixdARB"/>
42084 </require>
42085 </extension>
42086 <extension name="GL_ARB_uniform_buffer_object" supported="gl|glcore">
42087 <require>
42088 <enum name="GL_UNIFORM_BUFFER"/>
42089 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
42090 <enum name="GL_UNIFORM_BUFFER_START"/>
42091 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
42092 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
42093 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
42094 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
42095 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
42096 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
42097 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
42098 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
42099 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
42100 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
42101 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
42102 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
42103 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
42104 <enum name="GL_UNIFORM_TYPE"/>
42105 <enum name="GL_UNIFORM_SIZE"/>
42106 <enum name="GL_UNIFORM_NAME_LENGTH"/>
42107 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
42108 <enum name="GL_UNIFORM_OFFSET"/>
42109 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
42110 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
42111 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
42112 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
42113 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
42114 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
42115 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
42116 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
42117 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
42118 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
42119 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
42120 <enum name="GL_INVALID_INDEX"/>
42121 <command name="glGetUniformIndices"/>
42122 <command name="glGetActiveUniformsiv"/>
42123 <command name="glGetActiveUniformName"/>
42124 <command name="glGetUniformBlockIndex"/>
42125 <command name="glGetActiveUniformBlockiv"/>
42126 <command name="glGetActiveUniformBlockName"/>
42127 <command name="glUniformBlockBinding"/>
42128 <command name="glBindBufferRange"/>
42129 <command name="glBindBufferBase"/>
42130 <command name="glGetIntegeri_v"/>
42131 </require>
42132 </extension>
42133 <extension name="GL_ARB_vertex_array_bgra" supported="gl|glcore">
42134 <require>
42135 <enum name="GL_BGRA"/>
42136 </require>
42137 </extension>
42138 <extension name="GL_ARB_vertex_array_object" supported="gl|glcore">
42139 <require>
42140 <enum name="GL_VERTEX_ARRAY_BINDING"/>
42141 <command name="glBindVertexArray"/>
42142 <command name="glDeleteVertexArrays"/>
42143 <command name="glGenVertexArrays"/>
42144 <command name="glIsVertexArray"/>
42145 </require>
42146 </extension>
42147 <extension name="GL_ARB_vertex_attrib_64bit" supported="gl|glcore">
42148 <require>
42149 <enum name="GL_RGB32I"/>
42150 <enum name="GL_DOUBLE_VEC2"/>
42151 <enum name="GL_DOUBLE_VEC3"/>
42152 <enum name="GL_DOUBLE_VEC4"/>
42153 <enum name="GL_DOUBLE_MAT2"/>
42154 <enum name="GL_DOUBLE_MAT3"/>
42155 <enum name="GL_DOUBLE_MAT4"/>
42156 <enum name="GL_DOUBLE_MAT2x3"/>
42157 <enum name="GL_DOUBLE_MAT2x4"/>
42158 <enum name="GL_DOUBLE_MAT3x2"/>
42159 <enum name="GL_DOUBLE_MAT3x4"/>
42160 <enum name="GL_DOUBLE_MAT4x2"/>
42161 <enum name="GL_DOUBLE_MAT4x3"/>
42162 <command name="glVertexAttribL1d"/>
42163 <command name="glVertexAttribL2d"/>
42164 <command name="glVertexAttribL3d"/>
42165 <command name="glVertexAttribL4d"/>
42166 <command name="glVertexAttribL1dv"/>
42167 <command name="glVertexAttribL2dv"/>
42168 <command name="glVertexAttribL3dv"/>
42169 <command name="glVertexAttribL4dv"/>
42170 <command name="glVertexAttribLPointer"/>
42171 <command name="glGetVertexAttribLdv"/>
42172 </require>
42173 </extension>
42174 <extension name="GL_ARB_vertex_attrib_binding" supported="gl|glcore">
42175 <require>
42176 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
42177 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
42178 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
42179 <enum name="GL_VERTEX_BINDING_OFFSET"/>
42180 <enum name="GL_VERTEX_BINDING_STRIDE"/>
42181 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
42182 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
42183 <command name="glBindVertexBuffer"/>
42184 <command name="glVertexAttribFormat"/>
42185 <command name="glVertexAttribIFormat"/>
42186 <command name="glVertexAttribLFormat"/>
42187 <command name="glVertexAttribBinding"/>
42188 <command name="glVertexBindingDivisor"/>
42189 </require>
42190 </extension>
42191 <extension name="GL_ARB_vertex_blend" supported="gl">
42192 <require>
42193 <enum name="GL_MAX_VERTEX_UNITS_ARB"/>
42194 <enum name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
42195 <enum name="GL_WEIGHT_SUM_UNITY_ARB"/>
42196 <enum name="GL_VERTEX_BLEND_ARB"/>
42197 <enum name="GL_CURRENT_WEIGHT_ARB"/>
42198 <enum name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
42199 <enum name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
42200 <enum name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
42201 <enum name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
42202 <enum name="GL_WEIGHT_ARRAY_ARB"/>
42203 <enum name="GL_MODELVIEW0_ARB"/>
42204 <enum name="GL_MODELVIEW1_ARB"/>
42205 <enum name="GL_MODELVIEW2_ARB"/>
42206 <enum name="GL_MODELVIEW3_ARB"/>
42207 <enum name="GL_MODELVIEW4_ARB"/>
42208 <enum name="GL_MODELVIEW5_ARB"/>
42209 <enum name="GL_MODELVIEW6_ARB"/>
42210 <enum name="GL_MODELVIEW7_ARB"/>
42211 <enum name="GL_MODELVIEW8_ARB"/>
42212 <enum name="GL_MODELVIEW9_ARB"/>
42213 <enum name="GL_MODELVIEW10_ARB"/>
42214 <enum name="GL_MODELVIEW11_ARB"/>
42215 <enum name="GL_MODELVIEW12_ARB"/>
42216 <enum name="GL_MODELVIEW13_ARB"/>
42217 <enum name="GL_MODELVIEW14_ARB"/>
42218 <enum name="GL_MODELVIEW15_ARB"/>
42219 <enum name="GL_MODELVIEW16_ARB"/>
42220 <enum name="GL_MODELVIEW17_ARB"/>
42221 <enum name="GL_MODELVIEW18_ARB"/>
42222 <enum name="GL_MODELVIEW19_ARB"/>
42223 <enum name="GL_MODELVIEW20_ARB"/>
42224 <enum name="GL_MODELVIEW21_ARB"/>
42225 <enum name="GL_MODELVIEW22_ARB"/>
42226 <enum name="GL_MODELVIEW23_ARB"/>
42227 <enum name="GL_MODELVIEW24_ARB"/>
42228 <enum name="GL_MODELVIEW25_ARB"/>
42229 <enum name="GL_MODELVIEW26_ARB"/>
42230 <enum name="GL_MODELVIEW27_ARB"/>
42231 <enum name="GL_MODELVIEW28_ARB"/>
42232 <enum name="GL_MODELVIEW29_ARB"/>
42233 <enum name="GL_MODELVIEW30_ARB"/>
42234 <enum name="GL_MODELVIEW31_ARB"/>
42235 <command name="glWeightbvARB"/>
42236 <command name="glWeightsvARB"/>
42237 <command name="glWeightivARB"/>
42238 <command name="glWeightfvARB"/>
42239 <command name="glWeightdvARB"/>
42240 <command name="glWeightubvARB"/>
42241 <command name="glWeightusvARB"/>
42242 <command name="glWeightuivARB"/>
42243 <command name="glWeightPointerARB"/>
42244 <command name="glVertexBlendARB"/>
42245 </require>
42246 </extension>
42247 <extension name="GL_ARB_vertex_buffer_object" supported="gl">
42248 <require>
42249 <enum name="GL_BUFFER_SIZE_ARB"/>
42250 <enum name="GL_BUFFER_USAGE_ARB"/>
42251 <enum name="GL_ARRAY_BUFFER_ARB"/>
42252 <enum name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
42253 <enum name="GL_ARRAY_BUFFER_BINDING_ARB"/>
42254 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
42255 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
42256 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
42257 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
42258 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
42259 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
42260 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
42261 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
42262 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
42263 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
42264 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
42265 <enum name="GL_READ_ONLY_ARB"/>
42266 <enum name="GL_WRITE_ONLY_ARB"/>
42267 <enum name="GL_READ_WRITE_ARB"/>
42268 <enum name="GL_BUFFER_ACCESS_ARB"/>
42269 <enum name="GL_BUFFER_MAPPED_ARB"/>
42270 <enum name="GL_BUFFER_MAP_POINTER_ARB"/>
42271 <enum name="GL_STREAM_DRAW_ARB"/>
42272 <enum name="GL_STREAM_READ_ARB"/>
42273 <enum name="GL_STREAM_COPY_ARB"/>
42274 <enum name="GL_STATIC_DRAW_ARB"/>
42275 <enum name="GL_STATIC_READ_ARB"/>
42276 <enum name="GL_STATIC_COPY_ARB"/>
42277 <enum name="GL_DYNAMIC_DRAW_ARB"/>
42278 <enum name="GL_DYNAMIC_READ_ARB"/>
42279 <enum name="GL_DYNAMIC_COPY_ARB"/>
42280 <command name="glBindBufferARB"/>
42281 <command name="glDeleteBuffersARB"/>
42282 <command name="glGenBuffersARB"/>
42283 <command name="glIsBufferARB"/>
42284 <command name="glBufferDataARB"/>
42285 <command name="glBufferSubDataARB"/>
42286 <command name="glGetBufferSubDataARB"/>
42287 <command name="glMapBufferARB"/>
42288 <command name="glUnmapBufferARB"/>
42289 <command name="glGetBufferParameterivARB"/>
42290 <command name="glGetBufferPointervARB"/>
42291 </require>
42292 </extension>
42293 <extension name="GL_ARB_vertex_program" supported="gl">
42294 <require>
42295 <enum name="GL_COLOR_SUM_ARB"/>
42296 <enum name="GL_VERTEX_PROGRAM_ARB"/>
42297 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
42298 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
42299 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
42300 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
42301 <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
42302 <enum name="GL_PROGRAM_LENGTH_ARB"/>
42303 <enum name="GL_PROGRAM_STRING_ARB"/>
42304 <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
42305 <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
42306 <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
42307 <enum name="GL_CURRENT_MATRIX_ARB"/>
42308 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
42309 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
42310 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
42311 <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
42312 <enum name="GL_PROGRAM_BINDING_ARB"/>
42313 <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
42314 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
42315 <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
42316 <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
42317 <enum name="GL_PROGRAM_FORMAT_ARB"/>
42318 <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
42319 <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
42320 <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
42321 <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
42322 <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
42323 <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
42324 <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
42325 <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
42326 <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
42327 <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
42328 <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
42329 <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
42330 <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
42331 <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
42332 <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
42333 <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
42334 <enum name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
42335 <enum name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
42336 <enum name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
42337 <enum name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
42338 <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
42339 <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
42340 <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
42341 <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
42342 <enum name="GL_MATRIX0_ARB"/>
42343 <enum name="GL_MATRIX1_ARB"/>
42344 <enum name="GL_MATRIX2_ARB"/>
42345 <enum name="GL_MATRIX3_ARB"/>
42346 <enum name="GL_MATRIX4_ARB"/>
42347 <enum name="GL_MATRIX5_ARB"/>
42348 <enum name="GL_MATRIX6_ARB"/>
42349 <enum name="GL_MATRIX7_ARB"/>
42350 <enum name="GL_MATRIX8_ARB"/>
42351 <enum name="GL_MATRIX9_ARB"/>
42352 <enum name="GL_MATRIX10_ARB"/>
42353 <enum name="GL_MATRIX11_ARB"/>
42354 <enum name="GL_MATRIX12_ARB"/>
42355 <enum name="GL_MATRIX13_ARB"/>
42356 <enum name="GL_MATRIX14_ARB"/>
42357 <enum name="GL_MATRIX15_ARB"/>
42358 <enum name="GL_MATRIX16_ARB"/>
42359 <enum name="GL_MATRIX17_ARB"/>
42360 <enum name="GL_MATRIX18_ARB"/>
42361 <enum name="GL_MATRIX19_ARB"/>
42362 <enum name="GL_MATRIX20_ARB"/>
42363 <enum name="GL_MATRIX21_ARB"/>
42364 <enum name="GL_MATRIX22_ARB"/>
42365 <enum name="GL_MATRIX23_ARB"/>
42366 <enum name="GL_MATRIX24_ARB"/>
42367 <enum name="GL_MATRIX25_ARB"/>
42368 <enum name="GL_MATRIX26_ARB"/>
42369 <enum name="GL_MATRIX27_ARB"/>
42370 <enum name="GL_MATRIX28_ARB"/>
42371 <enum name="GL_MATRIX29_ARB"/>
42372 <enum name="GL_MATRIX30_ARB"/>
42373 <enum name="GL_MATRIX31_ARB"/>
42374 <command name="glVertexAttrib1dARB"/>
42375 <command name="glVertexAttrib1dvARB"/>
42376 <command name="glVertexAttrib1fARB"/>
42377 <command name="glVertexAttrib1fvARB"/>
42378 <command name="glVertexAttrib1sARB"/>
42379 <command name="glVertexAttrib1svARB"/>
42380 <command name="glVertexAttrib2dARB"/>
42381 <command name="glVertexAttrib2dvARB"/>
42382 <command name="glVertexAttrib2fARB"/>
42383 <command name="glVertexAttrib2fvARB"/>
42384 <command name="glVertexAttrib2sARB"/>
42385 <command name="glVertexAttrib2svARB"/>
42386 <command name="glVertexAttrib3dARB"/>
42387 <command name="glVertexAttrib3dvARB"/>
42388 <command name="glVertexAttrib3fARB"/>
42389 <command name="glVertexAttrib3fvARB"/>
42390 <command name="glVertexAttrib3sARB"/>
42391 <command name="glVertexAttrib3svARB"/>
42392 <command name="glVertexAttrib4NbvARB"/>
42393 <command name="glVertexAttrib4NivARB"/>
42394 <command name="glVertexAttrib4NsvARB"/>
42395 <command name="glVertexAttrib4NubARB"/>
42396 <command name="glVertexAttrib4NubvARB"/>
42397 <command name="glVertexAttrib4NuivARB"/>
42398 <command name="glVertexAttrib4NusvARB"/>
42399 <command name="glVertexAttrib4bvARB"/>
42400 <command name="glVertexAttrib4dARB"/>
42401 <command name="glVertexAttrib4dvARB"/>
42402 <command name="glVertexAttrib4fARB"/>
42403 <command name="glVertexAttrib4fvARB"/>
42404 <command name="glVertexAttrib4ivARB"/>
42405 <command name="glVertexAttrib4sARB"/>
42406 <command name="glVertexAttrib4svARB"/>
42407 <command name="glVertexAttrib4ubvARB"/>
42408 <command name="glVertexAttrib4uivARB"/>
42409 <command name="glVertexAttrib4usvARB"/>
42410 <command name="glVertexAttribPointerARB"/>
42411 <command name="glEnableVertexAttribArrayARB"/>
42412 <command name="glDisableVertexAttribArrayARB"/>
42413 <command name="glProgramStringARB"/>
42414 <command name="glBindProgramARB"/>
42415 <command name="glDeleteProgramsARB"/>
42416 <command name="glGenProgramsARB"/>
42417 <command name="glProgramEnvParameter4dARB"/>
42418 <command name="glProgramEnvParameter4dvARB"/>
42419 <command name="glProgramEnvParameter4fARB"/>
42420 <command name="glProgramEnvParameter4fvARB"/>
42421 <command name="glProgramLocalParameter4dARB"/>
42422 <command name="glProgramLocalParameter4dvARB"/>
42423 <command name="glProgramLocalParameter4fARB"/>
42424 <command name="glProgramLocalParameter4fvARB"/>
42425 <command name="glGetProgramEnvParameterdvARB"/>
42426 <command name="glGetProgramEnvParameterfvARB"/>
42427 <command name="glGetProgramLocalParameterdvARB"/>
42428 <command name="glGetProgramLocalParameterfvARB"/>
42429 <command name="glGetProgramivARB"/>
42430 <command name="glGetProgramStringARB"/>
42431 <command name="glGetVertexAttribdvARB"/>
42432 <command name="glGetVertexAttribfvARB"/>
42433 <command name="glGetVertexAttribivARB"/>
42434 <command name="glGetVertexAttribPointervARB"/>
42435 <command name="glIsProgramARB"/>
42436 </require>
42437 </extension>
42438 <extension name="GL_ARB_vertex_shader" supported="gl">
42439 <require>
42440 <enum name="GL_VERTEX_SHADER_ARB"/>
42441 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
42442 <enum name="GL_MAX_VARYING_FLOATS_ARB"/>
42443 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
42444 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
42445 <enum name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
42446 <enum name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
42447 <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
42448 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
42449 <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
42450 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
42451 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
42452 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
42453 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
42454 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
42455 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
42456 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
42457 <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
42458 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
42459 <enum name="GL_FLOAT"/>
42460 <enum name="GL_FLOAT_VEC2_ARB"/>
42461 <enum name="GL_FLOAT_VEC3_ARB"/>
42462 <enum name="GL_FLOAT_VEC4_ARB"/>
42463 <enum name="GL_FLOAT_MAT2_ARB"/>
42464 <enum name="GL_FLOAT_MAT3_ARB"/>
42465 <enum name="GL_FLOAT_MAT4_ARB"/>
42466 <command name="glVertexAttrib1fARB"/>
42467 <command name="glVertexAttrib1sARB"/>
42468 <command name="glVertexAttrib1dARB"/>
42469 <command name="glVertexAttrib2fARB"/>
42470 <command name="glVertexAttrib2sARB"/>
42471 <command name="glVertexAttrib2dARB"/>
42472 <command name="glVertexAttrib3fARB"/>
42473 <command name="glVertexAttrib3sARB"/>
42474 <command name="glVertexAttrib3dARB"/>
42475 <command name="glVertexAttrib4fARB"/>
42476 <command name="glVertexAttrib4sARB"/>
42477 <command name="glVertexAttrib4dARB"/>
42478 <command name="glVertexAttrib4NubARB"/>
42479 <command name="glVertexAttrib1fvARB"/>
42480 <command name="glVertexAttrib1svARB"/>
42481 <command name="glVertexAttrib1dvARB"/>
42482 <command name="glVertexAttrib2fvARB"/>
42483 <command name="glVertexAttrib2svARB"/>
42484 <command name="glVertexAttrib2dvARB"/>
42485 <command name="glVertexAttrib3fvARB"/>
42486 <command name="glVertexAttrib3svARB"/>
42487 <command name="glVertexAttrib3dvARB"/>
42488 <command name="glVertexAttrib4fvARB"/>
42489 <command name="glVertexAttrib4svARB"/>
42490 <command name="glVertexAttrib4dvARB"/>
42491 <command name="glVertexAttrib4ivARB"/>
42492 <command name="glVertexAttrib4bvARB"/>
42493 <command name="glVertexAttrib4ubvARB"/>
42494 <command name="glVertexAttrib4usvARB"/>
42495 <command name="glVertexAttrib4uivARB"/>
42496 <command name="glVertexAttrib4NbvARB"/>
42497 <command name="glVertexAttrib4NsvARB"/>
42498 <command name="glVertexAttrib4NivARB"/>
42499 <command name="glVertexAttrib4NubvARB"/>
42500 <command name="glVertexAttrib4NusvARB"/>
42501 <command name="glVertexAttrib4NuivARB"/>
42502 <command name="glVertexAttribPointerARB"/>
42503 <command name="glEnableVertexAttribArrayARB"/>
42504 <command name="glDisableVertexAttribArrayARB"/>
42505 <command name="glBindAttribLocationARB"/>
42506 <command name="glGetActiveAttribARB"/>
42507 <command name="glGetAttribLocationARB"/>
42508 <command name="glGetVertexAttribdvARB"/>
42509 <command name="glGetVertexAttribfvARB"/>
42510 <command name="glGetVertexAttribivARB"/>
42511 <command name="glGetVertexAttribPointervARB"/>
42512 </require>
42513 </extension>
42514 <extension name="GL_ARB_vertex_type_10f_11f_11f_rev" supported="gl|glcore">
42515 <require>
42516 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
42517 </require>
42518 </extension>
42519 <extension name="GL_ARB_vertex_type_2_10_10_10_rev" supported="gl|glcore">
42520 <require>
42521 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
42522 <enum name="GL_INT_2_10_10_10_REV"/>
42523 <command name="glVertexAttribP1ui"/>
42524 <command name="glVertexAttribP1uiv"/>
42525 <command name="glVertexAttribP2ui"/>
42526 <command name="glVertexAttribP2uiv"/>
42527 <command name="glVertexAttribP3ui"/>
42528 <command name="glVertexAttribP3uiv"/>
42529 <command name="glVertexAttribP4ui"/>
42530 <command name="glVertexAttribP4uiv"/>
42531 </require>
42532 <require api="gl" profile="compatibility">
42533 <command name="glVertexP2ui"/>
42534 <command name="glVertexP2uiv"/>
42535 <command name="glVertexP3ui"/>
42536 <command name="glVertexP3uiv"/>
42537 <command name="glVertexP4ui"/>
42538 <command name="glVertexP4uiv"/>
42539 <command name="glTexCoordP1ui"/>
42540 <command name="glTexCoordP1uiv"/>
42541 <command name="glTexCoordP2ui"/>
42542 <command name="glTexCoordP2uiv"/>
42543 <command name="glTexCoordP3ui"/>
42544 <command name="glTexCoordP3uiv"/>
42545 <command name="glTexCoordP4ui"/>
42546 <command name="glTexCoordP4uiv"/>
42547 <command name="glMultiTexCoordP1ui"/>
42548 <command name="glMultiTexCoordP1uiv"/>
42549 <command name="glMultiTexCoordP2ui"/>
42550 <command name="glMultiTexCoordP2uiv"/>
42551 <command name="glMultiTexCoordP3ui"/>
42552 <command name="glMultiTexCoordP3uiv"/>
42553 <command name="glMultiTexCoordP4ui"/>
42554 <command name="glMultiTexCoordP4uiv"/>
42555 <command name="glNormalP3ui"/>
42556 <command name="glNormalP3uiv"/>
42557 <command name="glColorP3ui"/>
42558 <command name="glColorP3uiv"/>
42559 <command name="glColorP4ui"/>
42560 <command name="glColorP4uiv"/>
42561 <command name="glSecondaryColorP3ui"/>
42562 <command name="glSecondaryColorP3uiv"/>
42563 </require>
42564 </extension>
42565 <extension name="GL_ARB_viewport_array" supported="gl|glcore">
42566 <require>
42567 <enum name="GL_SCISSOR_BOX"/>
42568 <enum name="GL_VIEWPORT"/>
42569 <enum name="GL_DEPTH_RANGE"/>
42570 <enum name="GL_SCISSOR_TEST"/>
42571 <enum name="GL_MAX_VIEWPORTS"/>
42572 <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
42573 <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
42574 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
42575 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
42576 <enum name="GL_UNDEFINED_VERTEX"/>
42577 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
42578 <enum name="GL_LAST_VERTEX_CONVENTION"/>
42579 <enum name="GL_PROVOKING_VERTEX"/>
42580 <command name="glViewportArrayv"/>
42581 <command name="glViewportIndexedf"/>
42582 <command name="glViewportIndexedfv"/>
42583 <command name="glScissorArrayv"/>
42584 <command name="glScissorIndexed"/>
42585 <command name="glScissorIndexedv"/>
42586 <command name="glDepthRangeArrayv"/>
42587 <command name="glDepthRangeIndexed"/>
42588 <command name="glGetFloati_v"/>
42589 <command name="glGetDoublei_v"/>
42590 </require>
42591 </extension>
42592 <extension name="GL_ARB_window_pos" supported="gl">
42593 <require>
42594 <command name="glWindowPos2dARB"/>
42595 <command name="glWindowPos2dvARB"/>
42596 <command name="glWindowPos2fARB"/>
42597 <command name="glWindowPos2fvARB"/>
42598 <command name="glWindowPos2iARB"/>
42599 <command name="glWindowPos2ivARB"/>
42600 <command name="glWindowPos2sARB"/>
42601 <command name="glWindowPos2svARB"/>
42602 <command name="glWindowPos3dARB"/>
42603 <command name="glWindowPos3dvARB"/>
42604 <command name="glWindowPos3fARB"/>
42605 <command name="glWindowPos3fvARB"/>
42606 <command name="glWindowPos3iARB"/>
42607 <command name="glWindowPos3ivARB"/>
42608 <command name="glWindowPos3sARB"/>
42609 <command name="glWindowPos3svARB"/>
42610 </require>
42611 </extension>
42612 <extension name="GL_ARM_mali_program_binary" supported="gles2">
42613 <require>
42614 <enum name="GL_MALI_PROGRAM_BINARY_ARM"/>
42615 </require>
42616 </extension>
42617 <extension name="GL_ARM_mali_shader_binary" supported="gles2">
42618 <require>
42619 <enum name="GL_MALI_SHADER_BINARY_ARM"/>
42620 </require>
42621 </extension>
42622 <extension name="GL_ARM_rgba8" supported="gles1|gles2"/>
42623 <extension name="GL_ARM_shader_framebuffer_fetch" supported="gles2">
42624 <require>
42625 <enum name="GL_FETCH_PER_SAMPLE_ARM"/>
42626 <enum name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
42627 </require>
42628 </extension>
42629 <extension name="GL_ARM_shader_framebuffer_fetch_depth_stencil" supported="gles2"/>
42630 <extension name="GL_ATI_draw_buffers" supported="gl">
42631 <require>
42632 <enum name="GL_MAX_DRAW_BUFFERS_ATI"/>
42633 <enum name="GL_DRAW_BUFFER0_ATI"/>
42634 <enum name="GL_DRAW_BUFFER1_ATI"/>
42635 <enum name="GL_DRAW_BUFFER2_ATI"/>
42636 <enum name="GL_DRAW_BUFFER3_ATI"/>
42637 <enum name="GL_DRAW_BUFFER4_ATI"/>
42638 <enum name="GL_DRAW_BUFFER5_ATI"/>
42639 <enum name="GL_DRAW_BUFFER6_ATI"/>
42640 <enum name="GL_DRAW_BUFFER7_ATI"/>
42641 <enum name="GL_DRAW_BUFFER8_ATI"/>
42642 <enum name="GL_DRAW_BUFFER9_ATI"/>
42643 <enum name="GL_DRAW_BUFFER10_ATI"/>
42644 <enum name="GL_DRAW_BUFFER11_ATI"/>
42645 <enum name="GL_DRAW_BUFFER12_ATI"/>
42646 <enum name="GL_DRAW_BUFFER13_ATI"/>
42647 <enum name="GL_DRAW_BUFFER14_ATI"/>
42648 <enum name="GL_DRAW_BUFFER15_ATI"/>
42649 <command name="glDrawBuffersATI"/>
42650 </require>
42651 </extension>
42652 <extension name="GL_ATI_element_array" supported="gl">
42653 <require>
42654 <enum name="GL_ELEMENT_ARRAY_ATI"/>
42655 <enum name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
42656 <enum name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
42657 <command name="glElementPointerATI"/>
42658 <command name="glDrawElementArrayATI"/>
42659 <command name="glDrawRangeElementArrayATI"/>
42660 </require>
42661 </extension>
42662 <extension name="GL_ATI_envmap_bumpmap" supported="gl">
42663 <require>
42664 <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
42665 <enum name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
42666 <enum name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
42667 <enum name="GL_BUMP_TEX_UNITS_ATI"/>
42668 <enum name="GL_DUDV_ATI"/>
42669 <enum name="GL_DU8DV8_ATI"/>
42670 <enum name="GL_BUMP_ENVMAP_ATI"/>
42671 <enum name="GL_BUMP_TARGET_ATI"/>
42672 <command name="glTexBumpParameterivATI"/>
42673 <command name="glTexBumpParameterfvATI"/>
42674 <command name="glGetTexBumpParameterivATI"/>
42675 <command name="glGetTexBumpParameterfvATI"/>
42676 </require>
42677 </extension>
42678 <extension name="GL_ATI_fragment_shader" supported="gl">
42679 <require>
42680 <enum name="GL_FRAGMENT_SHADER_ATI"/>
42681 <enum name="GL_REG_0_ATI"/>
42682 <enum name="GL_REG_1_ATI"/>
42683 <enum name="GL_REG_2_ATI"/>
42684 <enum name="GL_REG_3_ATI"/>
42685 <enum name="GL_REG_4_ATI"/>
42686 <enum name="GL_REG_5_ATI"/>
42687 <enum name="GL_REG_6_ATI"/>
42688 <enum name="GL_REG_7_ATI"/>
42689 <enum name="GL_REG_8_ATI"/>
42690 <enum name="GL_REG_9_ATI"/>
42691 <enum name="GL_REG_10_ATI"/>
42692 <enum name="GL_REG_11_ATI"/>
42693 <enum name="GL_REG_12_ATI"/>
42694 <enum name="GL_REG_13_ATI"/>
42695 <enum name="GL_REG_14_ATI"/>
42696 <enum name="GL_REG_15_ATI"/>
42697 <enum name="GL_REG_16_ATI"/>
42698 <enum name="GL_REG_17_ATI"/>
42699 <enum name="GL_REG_18_ATI"/>
42700 <enum name="GL_REG_19_ATI"/>
42701 <enum name="GL_REG_20_ATI"/>
42702 <enum name="GL_REG_21_ATI"/>
42703 <enum name="GL_REG_22_ATI"/>
42704 <enum name="GL_REG_23_ATI"/>
42705 <enum name="GL_REG_24_ATI"/>
42706 <enum name="GL_REG_25_ATI"/>
42707 <enum name="GL_REG_26_ATI"/>
42708 <enum name="GL_REG_27_ATI"/>
42709 <enum name="GL_REG_28_ATI"/>
42710 <enum name="GL_REG_29_ATI"/>
42711 <enum name="GL_REG_30_ATI"/>
42712 <enum name="GL_REG_31_ATI"/>
42713 <enum name="GL_CON_0_ATI"/>
42714 <enum name="GL_CON_1_ATI"/>
42715 <enum name="GL_CON_2_ATI"/>
42716 <enum name="GL_CON_3_ATI"/>
42717 <enum name="GL_CON_4_ATI"/>
42718 <enum name="GL_CON_5_ATI"/>
42719 <enum name="GL_CON_6_ATI"/>
42720 <enum name="GL_CON_7_ATI"/>
42721 <enum name="GL_CON_8_ATI"/>
42722 <enum name="GL_CON_9_ATI"/>
42723 <enum name="GL_CON_10_ATI"/>
42724 <enum name="GL_CON_11_ATI"/>
42725 <enum name="GL_CON_12_ATI"/>
42726 <enum name="GL_CON_13_ATI"/>
42727 <enum name="GL_CON_14_ATI"/>
42728 <enum name="GL_CON_15_ATI"/>
42729 <enum name="GL_CON_16_ATI"/>
42730 <enum name="GL_CON_17_ATI"/>
42731 <enum name="GL_CON_18_ATI"/>
42732 <enum name="GL_CON_19_ATI"/>
42733 <enum name="GL_CON_20_ATI"/>
42734 <enum name="GL_CON_21_ATI"/>
42735 <enum name="GL_CON_22_ATI"/>
42736 <enum name="GL_CON_23_ATI"/>
42737 <enum name="GL_CON_24_ATI"/>
42738 <enum name="GL_CON_25_ATI"/>
42739 <enum name="GL_CON_26_ATI"/>
42740 <enum name="GL_CON_27_ATI"/>
42741 <enum name="GL_CON_28_ATI"/>
42742 <enum name="GL_CON_29_ATI"/>
42743 <enum name="GL_CON_30_ATI"/>
42744 <enum name="GL_CON_31_ATI"/>
42745 <enum name="GL_MOV_ATI"/>
42746 <enum name="GL_ADD_ATI"/>
42747 <enum name="GL_MUL_ATI"/>
42748 <enum name="GL_SUB_ATI"/>
42749 <enum name="GL_DOT3_ATI"/>
42750 <enum name="GL_DOT4_ATI"/>
42751 <enum name="GL_MAD_ATI"/>
42752 <enum name="GL_LERP_ATI"/>
42753 <enum name="GL_CND_ATI"/>
42754 <enum name="GL_CND0_ATI"/>
42755 <enum name="GL_DOT2_ADD_ATI"/>
42756 <enum name="GL_SECONDARY_INTERPOLATOR_ATI"/>
42757 <enum name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
42758 <enum name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
42759 <enum name="GL_NUM_PASSES_ATI"/>
42760 <enum name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
42761 <enum name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
42762 <enum name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
42763 <enum name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
42764 <enum name="GL_COLOR_ALPHA_PAIRING_ATI"/>
42765 <enum name="GL_SWIZZLE_STR_ATI"/>
42766 <enum name="GL_SWIZZLE_STQ_ATI"/>
42767 <enum name="GL_SWIZZLE_STR_DR_ATI"/>
42768 <enum name="GL_SWIZZLE_STQ_DQ_ATI"/>
42769 <enum name="GL_SWIZZLE_STRQ_ATI"/>
42770 <enum name="GL_SWIZZLE_STRQ_DQ_ATI"/>
42771 <enum name="GL_RED_BIT_ATI"/>
42772 <enum name="GL_GREEN_BIT_ATI"/>
42773 <enum name="GL_BLUE_BIT_ATI"/>
42774 <enum name="GL_2X_BIT_ATI"/>
42775 <enum name="GL_4X_BIT_ATI"/>
42776 <enum name="GL_8X_BIT_ATI"/>
42777 <enum name="GL_HALF_BIT_ATI"/>
42778 <enum name="GL_QUARTER_BIT_ATI"/>
42779 <enum name="GL_EIGHTH_BIT_ATI"/>
42780 <enum name="GL_SATURATE_BIT_ATI"/>
42781 <enum name="GL_COMP_BIT_ATI"/>
42782 <enum name="GL_NEGATE_BIT_ATI"/>
42783 <enum name="GL_BIAS_BIT_ATI"/>
42784 <command name="glGenFragmentShadersATI"/>
42785 <command name="glBindFragmentShaderATI"/>
42786 <command name="glDeleteFragmentShaderATI"/>
42787 <command name="glBeginFragmentShaderATI"/>
42788 <command name="glEndFragmentShaderATI"/>
42789 <command name="glPassTexCoordATI"/>
42790 <command name="glSampleMapATI"/>
42791 <command name="glColorFragmentOp1ATI"/>
42792 <command name="glColorFragmentOp2ATI"/>
42793 <command name="glColorFragmentOp3ATI"/>
42794 <command name="glAlphaFragmentOp1ATI"/>
42795 <command name="glAlphaFragmentOp2ATI"/>
42796 <command name="glAlphaFragmentOp3ATI"/>
42797 <command name="glSetFragmentShaderConstantATI"/>
42798 </require>
42799 </extension>
42800 <extension name="GL_ATI_map_object_buffer" supported="gl">
42801 <require>
42802 <command name="glMapObjectBufferATI"/>
42803 <command name="glUnmapObjectBufferATI"/>
42804 </require>
42805 </extension>
42806 <extension name="GL_ATI_meminfo" supported="gl">
42807 <require>
42808 <enum name="GL_VBO_FREE_MEMORY_ATI"/>
42809 <enum name="GL_TEXTURE_FREE_MEMORY_ATI"/>
42810 <enum name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
42811 </require>
42812 </extension>
42813 <extension name="GL_ATI_pixel_format_float" supported="gl" comment="WGL extension defining some associated GL enums. ATI does not export this extension.">
42814 <require>
42815 <enum name="GL_RGBA_FLOAT_MODE_ATI"/>
42816 <enum name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
42817 </require>
42818 </extension>
42819 <extension name="GL_ATI_pn_triangles" supported="gl">
42820 <require>
42821 <enum name="GL_PN_TRIANGLES_ATI"/>
42822 <enum name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
42823 <enum name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
42824 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
42825 <enum name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
42826 <enum name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
42827 <enum name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
42828 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
42829 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
42830 <command name="glPNTrianglesiATI"/>
42831 <command name="glPNTrianglesfATI"/>
42832 </require>
42833 </extension>
42834 <extension name="GL_ATI_separate_stencil" supported="gl">
42835 <require>
42836 <enum name="GL_STENCIL_BACK_FUNC_ATI"/>
42837 <enum name="GL_STENCIL_BACK_FAIL_ATI"/>
42838 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
42839 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
42840 <command name="glStencilOpSeparateATI"/>
42841 <command name="glStencilFuncSeparateATI"/>
42842 </require>
42843 </extension>
42844 <extension name="GL_ATI_text_fragment_shader" supported="gl">
42845 <require>
42846 <enum name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
42847 </require>
42848 </extension>
42849 <extension name="GL_ATI_texture_env_combine3" supported="gl">
42850 <require>
42851 <enum name="GL_MODULATE_ADD_ATI"/>
42852 <enum name="GL_MODULATE_SIGNED_ADD_ATI"/>
42853 <enum name="GL_MODULATE_SUBTRACT_ATI"/>
42854 </require>
42855 </extension>
42856 <extension name="GL_ATI_texture_float" supported="gl">
42857 <require>
42858 <enum name="GL_RGBA_FLOAT32_ATI"/>
42859 <enum name="GL_RGB_FLOAT32_ATI"/>
42860 <enum name="GL_ALPHA_FLOAT32_ATI"/>
42861 <enum name="GL_INTENSITY_FLOAT32_ATI"/>
42862 <enum name="GL_LUMINANCE_FLOAT32_ATI"/>
42863 <enum name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
42864 <enum name="GL_RGBA_FLOAT16_ATI"/>
42865 <enum name="GL_RGB_FLOAT16_ATI"/>
42866 <enum name="GL_ALPHA_FLOAT16_ATI"/>
42867 <enum name="GL_INTENSITY_FLOAT16_ATI"/>
42868 <enum name="GL_LUMINANCE_FLOAT16_ATI"/>
42869 <enum name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
42870 </require>
42871 </extension>
42872 <extension name="GL_ATI_texture_mirror_once" supported="gl">
42873 <require>
42874 <enum name="GL_MIRROR_CLAMP_ATI"/>
42875 <enum name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
42876 </require>
42877 </extension>
42878 <extension name="GL_ATI_vertex_array_object" supported="gl">
42879 <require>
42880 <enum name="GL_STATIC_ATI"/>
42881 <enum name="GL_DYNAMIC_ATI"/>
42882 <enum name="GL_PRESERVE_ATI"/>
42883 <enum name="GL_DISCARD_ATI"/>
42884 <enum name="GL_OBJECT_BUFFER_SIZE_ATI"/>
42885 <enum name="GL_OBJECT_BUFFER_USAGE_ATI"/>
42886 <enum name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
42887 <enum name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
42888 <command name="glNewObjectBufferATI"/>
42889 <command name="glIsObjectBufferATI"/>
42890 <command name="glUpdateObjectBufferATI"/>
42891 <command name="glGetObjectBufferfvATI"/>
42892 <command name="glGetObjectBufferivATI"/>
42893 <command name="glFreeObjectBufferATI"/>
42894 <command name="glArrayObjectATI"/>
42895 <command name="glGetArrayObjectfvATI"/>
42896 <command name="glGetArrayObjectivATI"/>
42897 <command name="glVariantArrayObjectATI"/>
42898 <command name="glGetVariantArrayObjectfvATI"/>
42899 <command name="glGetVariantArrayObjectivATI"/>
42900 </require>
42901 </extension>
42902 <extension name="GL_ATI_vertex_attrib_array_object" supported="gl">
42903 <require>
42904 <command name="glVertexAttribArrayObjectATI"/>
42905 <command name="glGetVertexAttribArrayObjectfvATI"/>
42906 <command name="glGetVertexAttribArrayObjectivATI"/>
42907 </require>
42908 </extension>
42909 <extension name="GL_ATI_vertex_streams" supported="gl">
42910 <require>
42911 <enum name="GL_MAX_VERTEX_STREAMS_ATI"/>
42912 <enum name="GL_VERTEX_STREAM0_ATI"/>
42913 <enum name="GL_VERTEX_STREAM1_ATI"/>
42914 <enum name="GL_VERTEX_STREAM2_ATI"/>
42915 <enum name="GL_VERTEX_STREAM3_ATI"/>
42916 <enum name="GL_VERTEX_STREAM4_ATI"/>
42917 <enum name="GL_VERTEX_STREAM5_ATI"/>
42918 <enum name="GL_VERTEX_STREAM6_ATI"/>
42919 <enum name="GL_VERTEX_STREAM7_ATI"/>
42920 <enum name="GL_VERTEX_SOURCE_ATI"/>
42921 <command name="glVertexStream1sATI"/>
42922 <command name="glVertexStream1svATI"/>
42923 <command name="glVertexStream1iATI"/>
42924 <command name="glVertexStream1ivATI"/>
42925 <command name="glVertexStream1fATI"/>
42926 <command name="glVertexStream1fvATI"/>
42927 <command name="glVertexStream1dATI"/>
42928 <command name="glVertexStream1dvATI"/>
42929 <command name="glVertexStream2sATI"/>
42930 <command name="glVertexStream2svATI"/>
42931 <command name="glVertexStream2iATI"/>
42932 <command name="glVertexStream2ivATI"/>
42933 <command name="glVertexStream2fATI"/>
42934 <command name="glVertexStream2fvATI"/>
42935 <command name="glVertexStream2dATI"/>
42936 <command name="glVertexStream2dvATI"/>
42937 <command name="glVertexStream3sATI"/>
42938 <command name="glVertexStream3svATI"/>
42939 <command name="glVertexStream3iATI"/>
42940 <command name="glVertexStream3ivATI"/>
42941 <command name="glVertexStream3fATI"/>
42942 <command name="glVertexStream3fvATI"/>
42943 <command name="glVertexStream3dATI"/>
42944 <command name="glVertexStream3dvATI"/>
42945 <command name="glVertexStream4sATI"/>
42946 <command name="glVertexStream4svATI"/>
42947 <command name="glVertexStream4iATI"/>
42948 <command name="glVertexStream4ivATI"/>
42949 <command name="glVertexStream4fATI"/>
42950 <command name="glVertexStream4fvATI"/>
42951 <command name="glVertexStream4dATI"/>
42952 <command name="glVertexStream4dvATI"/>
42953 <command name="glNormalStream3bATI"/>
42954 <command name="glNormalStream3bvATI"/>
42955 <command name="glNormalStream3sATI"/>
42956 <command name="glNormalStream3svATI"/>
42957 <command name="glNormalStream3iATI"/>
42958 <command name="glNormalStream3ivATI"/>
42959 <command name="glNormalStream3fATI"/>
42960 <command name="glNormalStream3fvATI"/>
42961 <command name="glNormalStream3dATI"/>
42962 <command name="glNormalStream3dvATI"/>
42963 <command name="glClientActiveVertexStreamATI"/>
42964 <command name="glVertexBlendEnviATI"/>
42965 <command name="glVertexBlendEnvfATI"/>
42966 </require>
42967 </extension>
42968 <extension name="GL_DMP_program_binary" supported="gles2">
42969 <require>
42970 <enum name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
42971 <enum name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
42972 <enum name="GL_DMP_PROGRAM_BINARY_DMP"/>
42973 </require>
42974 </extension>
42975 <extension name="GL_DMP_shader_binary" supported="gles2">
42976 <require>
42977 <enum name="GL_SHADER_BINARY_DMP"/>
42978 </require>
42979 </extension>
42980 <extension name="GL_EXT_422_pixels" supported="gl">
42981 <require>
42982 <enum name="GL_422_EXT"/>
42983 <enum name="GL_422_REV_EXT"/>
42984 <enum name="GL_422_AVERAGE_EXT"/>
42985 <enum name="GL_422_REV_AVERAGE_EXT"/>
42986 </require>
42987 </extension>
42988 <extension name="GL_EXT_EGL_image_array" supported="gles2">
42989 </extension>
42990 <extension name="GL_EXT_EGL_image_storage" supported="gl|glcore|gles2">
42991 <require>
42992 <type name="GLeglImageOES"/>
42993 <command name="glEGLImageTargetTexStorageEXT"/>
42994 </require>
42995 <require comment="Supported only if GL_EXT_direct_state_access, ARB_direct_state_access, or OpenGL 4.5 are supported">
42996 <command name="glEGLImageTargetTextureStorageEXT"/>
42997 </require>
42998 </extension>
42999 <extension name="GL_EXT_YUV_target" supported="gles2">
43000 <require>
43001 <enum name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
43002 <enum name="GL_TEXTURE_EXTERNAL_OES"/>
43003 <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
43004 <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
43005 </require>
43006 </extension>
43007 <extension name="GL_EXT_abgr" supported="gl">
43008 <require>
43009 <enum name="GL_ABGR_EXT"/>
43010 </require>
43011 </extension>
43012 <extension name="GL_EXT_base_instance" supported="gles2">
43013 <require>
43014 <command name="glDrawArraysInstancedBaseInstanceEXT"/>
43015 <command name="glDrawElementsInstancedBaseInstanceEXT"/>
43016 <command name="glDrawElementsInstancedBaseVertexBaseInstanceEXT"/>
43017 </require>
43018 </extension>
43019 <extension name="GL_EXT_bgra" supported="gl">
43020 <require>
43021 <enum name="GL_BGR_EXT"/>
43022 <enum name="GL_BGRA_EXT"/>
43023 </require>
43024 </extension>
43025 <extension name="GL_EXT_bindable_uniform" supported="gl">
43026 <require>
43027 <enum name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
43028 <enum name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
43029 <enum name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
43030 <enum name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
43031 <enum name="GL_UNIFORM_BUFFER_EXT"/>
43032 <enum name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
43033 <command name="glUniformBufferEXT"/>
43034 <command name="glGetUniformBufferSizeEXT"/>
43035 <command name="glGetUniformOffsetEXT"/>
43036 </require>
43037 </extension>
43038 <extension name="GL_EXT_blend_color" supported="gl">
43039 <require>
43040 <enum name="GL_CONSTANT_COLOR_EXT"/>
43041 <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
43042 <enum name="GL_CONSTANT_ALPHA_EXT"/>
43043 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
43044 <enum name="GL_BLEND_COLOR_EXT"/>
43045 <command name="glBlendColorEXT"/>
43046 </require>
43047 </extension>
43048 <extension name="GL_EXT_blend_equation_separate" supported="gl">
43049 <require>
43050 <enum name="GL_BLEND_EQUATION_RGB_EXT"/>
43051 <enum name="GL_BLEND_EQUATION_ALPHA_EXT"/>
43052 <command name="glBlendEquationSeparateEXT"/>
43053 </require>
43054 </extension>
43055 <extension name="GL_EXT_blend_func_extended" supported="gles2">
43056 <require>
43057 <enum name="GL_SRC1_COLOR_EXT"/>
43058 <enum name="GL_SRC1_ALPHA_EXT"/>
43059 <enum name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
43060 <enum name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
43061 <enum name="GL_SRC_ALPHA_SATURATE_EXT"/>
43062 <enum name="GL_LOCATION_INDEX_EXT"/>
43063 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
43064 <command name="glBindFragDataLocationIndexedEXT"/>
43065 <command name="glBindFragDataLocationEXT"/>
43066 <command name="glGetProgramResourceLocationIndexEXT"/>
43067 <command name="glGetFragDataIndexEXT"/>
43068 </require>
43069 </extension>
43070 <extension name="GL_EXT_blend_func_separate" supported="gl">
43071 <require>
43072 <enum name="GL_BLEND_DST_RGB_EXT"/>
43073 <enum name="GL_BLEND_SRC_RGB_EXT"/>
43074 <enum name="GL_BLEND_DST_ALPHA_EXT"/>
43075 <enum name="GL_BLEND_SRC_ALPHA_EXT"/>
43076 <command name="glBlendFuncSeparateEXT"/>
43077 </require>
43078 </extension>
43079 <extension name="GL_EXT_blend_logic_op" supported="gl"/>
43080 <extension name="GL_EXT_blend_minmax" supported="gl|gles1|gles2">
43081 <require>
43082 <enum name="GL_MIN_EXT"/>
43083 <enum name="GL_MAX_EXT"/>
43084 </require>
43085 <require api="gl">
43086 <enum name="GL_FUNC_ADD_EXT"/>
43087 <enum name="GL_BLEND_EQUATION_EXT"/>
43088 <command name="glBlendEquationEXT"/>
43089 </require>
43090 </extension>
43091 <extension name="GL_EXT_blend_subtract" supported="gl">
43092 <require>
43093 <enum name="GL_FUNC_SUBTRACT_EXT"/>
43094 <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
43095 </require>
43096 </extension>
43097 <extension name="GL_EXT_buffer_storage" supported="gles2">
43098 <require>
43099 <enum name="GL_MAP_READ_BIT"/>
43100 <enum name="GL_MAP_WRITE_BIT"/>
43101 <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
43102 <enum name="GL_MAP_COHERENT_BIT_EXT"/>
43103 <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
43104 <enum name="GL_CLIENT_STORAGE_BIT_EXT"/>
43105 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
43106 <enum name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
43107 <enum name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
43108 <command name="glBufferStorageEXT"/>
43109 <!-- <command name="glNamedBufferStorageEXT"/> -->
43110 </require>
43111 </extension>
43112 <extension name="GL_EXT_clear_texture" supported="gles2">
43113 <require>
43114 <command name="glClearTexImageEXT"/>
43115 <command name="glClearTexSubImageEXT"/>
43116 </require>
43117 </extension>
43118 <extension name="GL_EXT_clip_control" supported="gles2">
43119 <require comment="Port of GL_ARB_clip_control">
43120 <command name="glClipControlEXT"/>
43121 <enum name="GL_LOWER_LEFT_EXT"/>
43122 <enum name="GL_UPPER_LEFT_EXT"/>
43123 <enum name="GL_NEGATIVE_ONE_TO_ONE_EXT"/>
43124 <enum name="GL_ZERO_TO_ONE_EXT"/>
43125 <enum name="GL_CLIP_ORIGIN_EXT"/>
43126 <enum name="GL_CLIP_DEPTH_MODE_EXT"/>
43127 </require>
43128 </extension>
43129 <extension name="GL_EXT_clip_cull_distance" supported="gles2">
43130 <require>
43131 <enum name="GL_MAX_CLIP_DISTANCES_EXT"/>
43132 <enum name="GL_MAX_CULL_DISTANCES_EXT"/>
43133 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT"/>
43134 <enum name="GL_CLIP_DISTANCE0_EXT"/>
43135 <enum name="GL_CLIP_DISTANCE1_EXT"/>
43136 <enum name="GL_CLIP_DISTANCE2_EXT"/>
43137 <enum name="GL_CLIP_DISTANCE3_EXT"/>
43138 <enum name="GL_CLIP_DISTANCE4_EXT"/>
43139 <enum name="GL_CLIP_DISTANCE5_EXT"/>
43140 <enum name="GL_CLIP_DISTANCE6_EXT"/>
43141 <enum name="GL_CLIP_DISTANCE7_EXT"/>
43142 </require>
43143 </extension>
43144 <extension name="GL_EXT_clip_volume_hint" supported="gl">
43145 <require>
43146 <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
43147 </require>
43148 </extension>
43149 <extension name="GL_EXT_cmyka" supported="gl">
43150 <require>
43151 <enum name="GL_CMYK_EXT"/>
43152 <enum name="GL_CMYKA_EXT"/>
43153 <enum name="GL_PACK_CMYK_HINT_EXT"/>
43154 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
43155 </require>
43156 </extension>
43157 <extension name="GL_EXT_color_buffer_float" supported="gles2"/>
43158 <extension name="GL_EXT_color_buffer_half_float" supported="gles2">
43159 <require>
43160 <enum name="GL_RGBA16F_EXT"/>
43161 <enum name="GL_RGB16F_EXT"/>
43162 <enum name="GL_RG16F_EXT"/>
43163 <enum name="GL_R16F_EXT"/>
43164 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
43165 <enum name="GL_UNSIGNED_NORMALIZED_EXT"/>
43166 </require>
43167 </extension>
43168 <extension name="GL_EXT_color_subtable" supported="gl">
43169 <require>
43170 <command name="glColorSubTableEXT"/>
43171 <command name="glCopyColorSubTableEXT"/>
43172 </require>
43173 </extension>
43174 <extension name="GL_EXT_compiled_vertex_array" supported="gl">
43175 <require>
43176 <enum name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
43177 <enum name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
43178 <command name="glLockArraysEXT"/>
43179 <command name="glUnlockArraysEXT"/>
43180 </require>
43181 </extension>
43182 <extension name="GL_EXT_conservative_depth" supported="gles2"/>
43183 <extension name="GL_EXT_convolution" supported="gl">
43184 <require>
43185 <enum name="GL_CONVOLUTION_1D_EXT"/>
43186 <enum name="GL_CONVOLUTION_2D_EXT"/>
43187 <enum name="GL_SEPARABLE_2D_EXT"/>
43188 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
43189 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
43190 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
43191 <enum name="GL_REDUCE_EXT"/>
43192 <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
43193 <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
43194 <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
43195 <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
43196 <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
43197 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
43198 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
43199 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
43200 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
43201 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
43202 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
43203 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
43204 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
43205 <command name="glConvolutionFilter1DEXT"/>
43206 <command name="glConvolutionFilter2DEXT"/>
43207 <command name="glConvolutionParameterfEXT"/>
43208 <command name="glConvolutionParameterfvEXT"/>
43209 <command name="glConvolutionParameteriEXT"/>
43210 <command name="glConvolutionParameterivEXT"/>
43211 <command name="glCopyConvolutionFilter1DEXT"/>
43212 <command name="glCopyConvolutionFilter2DEXT"/>
43213 <command name="glGetConvolutionFilterEXT"/>
43214 <command name="glGetConvolutionParameterfvEXT"/>
43215 <command name="glGetConvolutionParameterivEXT"/>
43216 <command name="glGetSeparableFilterEXT"/>
43217 <command name="glSeparableFilter2DEXT"/>
43218 </require>
43219 </extension>
43220 <extension name="GL_EXT_coordinate_frame" supported="gl">
43221 <require>
43222 <enum name="GL_TANGENT_ARRAY_EXT"/>
43223 <enum name="GL_BINORMAL_ARRAY_EXT"/>
43224 <enum name="GL_CURRENT_TANGENT_EXT"/>
43225 <enum name="GL_CURRENT_BINORMAL_EXT"/>
43226 <enum name="GL_TANGENT_ARRAY_TYPE_EXT"/>
43227 <enum name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
43228 <enum name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
43229 <enum name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
43230 <enum name="GL_TANGENT_ARRAY_POINTER_EXT"/>
43231 <enum name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
43232 <enum name="GL_MAP1_TANGENT_EXT"/>
43233 <enum name="GL_MAP2_TANGENT_EXT"/>
43234 <enum name="GL_MAP1_BINORMAL_EXT"/>
43235 <enum name="GL_MAP2_BINORMAL_EXT"/>
43236 <command name="glTangent3bEXT"/>
43237 <command name="glTangent3bvEXT"/>
43238 <command name="glTangent3dEXT"/>
43239 <command name="glTangent3dvEXT"/>
43240 <command name="glTangent3fEXT"/>
43241 <command name="glTangent3fvEXT"/>
43242 <command name="glTangent3iEXT"/>
43243 <command name="glTangent3ivEXT"/>
43244 <command name="glTangent3sEXT"/>
43245 <command name="glTangent3svEXT"/>
43246 <command name="glBinormal3bEXT"/>
43247 <command name="glBinormal3bvEXT"/>
43248 <command name="glBinormal3dEXT"/>
43249 <command name="glBinormal3dvEXT"/>
43250 <command name="glBinormal3fEXT"/>
43251 <command name="glBinormal3fvEXT"/>
43252 <command name="glBinormal3iEXT"/>
43253 <command name="glBinormal3ivEXT"/>
43254 <command name="glBinormal3sEXT"/>
43255 <command name="glBinormal3svEXT"/>
43256 <command name="glTangentPointerEXT"/>
43257 <command name="glBinormalPointerEXT"/>
43258 </require>
43259 </extension>
43260 <extension name="GL_EXT_copy_image" supported="gles2">
43261 <require>
43262 <command name="glCopyImageSubDataEXT"/>
43263 </require>
43264 </extension>
43265 <extension name="GL_EXT_copy_texture" supported="gl">
43266 <require>
43267 <command name="glCopyTexImage1DEXT"/>
43268 <command name="glCopyTexImage2DEXT"/>
43269 <command name="glCopyTexSubImage1DEXT"/>
43270 <command name="glCopyTexSubImage2DEXT"/>
43271 <command name="glCopyTexSubImage3DEXT"/>
43272 </require>
43273 </extension>
43274 <extension name="GL_EXT_cull_vertex" supported="gl">
43275 <require>
43276 <enum name="GL_CULL_VERTEX_EXT"/>
43277 <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
43278 <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
43279 <command name="glCullParameterdvEXT"/>
43280 <command name="glCullParameterfvEXT"/>
43281 </require>
43282 </extension>
43283 <extension name="GL_EXT_debug_label" supported="gl|glcore|gles2">
43284 <require>
43285 <enum name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
43286 <enum name="GL_PROGRAM_OBJECT_EXT"/>
43287 <enum name="GL_SHADER_OBJECT_EXT"/>
43288 <enum name="GL_BUFFER_OBJECT_EXT"/>
43289 <enum name="GL_QUERY_OBJECT_EXT"/>
43290 <enum name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
43291 <command name="glLabelObjectEXT"/>
43292 <command name="glGetObjectLabelEXT"/>
43293 </require>
43294 <require comment="Depends on OpenGL ES 3.0">
43295 <enum name="GL_SAMPLER"/>
43296 <enum name="GL_TRANSFORM_FEEDBACK"/>
43297 </require>
43298 </extension>
43299 <extension name="GL_EXT_debug_marker" supported="gl|glcore|gles1|gles2">
43300 <require>
43301 <command name="glInsertEventMarkerEXT"/>
43302 <command name="glPushGroupMarkerEXT"/>
43303 <command name="glPopGroupMarkerEXT"/>
43304 </require>
43305 </extension>
43306 <extension name="GL_EXT_depth_bounds_test" supported="gl">
43307 <require>
43308 <enum name="GL_DEPTH_BOUNDS_TEST_EXT"/>
43309 <enum name="GL_DEPTH_BOUNDS_EXT"/>
43310 <command name="glDepthBoundsEXT"/>
43311 </require>
43312 </extension>
43313 <extension name="GL_EXT_depth_clamp" supported="gles2">
43314 <require>
43315 <enum name="GL_DEPTH_CLAMP_EXT"/>
43316 </require>
43317 </extension>
43318 <extension name="GL_EXT_direct_state_access" supported="gl|glcore" comment="DSA extension doesn't identify which interfaces are core profile and keeps getting expanded. This is in sync with revision 34, 2010/09/07">
43319 <require>
43320 <enum name="GL_PROGRAM_MATRIX_EXT"/>
43321 <enum name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
43322 <enum name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
43323 </require>
43324 <require comment="OpenGL 1.0: New matrix commands">
43325 <command name="glMatrixLoadfEXT"/>
43326 <command name="glMatrixLoaddEXT"/>
43327 <command name="glMatrixMultfEXT"/>
43328 <command name="glMatrixMultdEXT"/>
43329 <command name="glMatrixLoadIdentityEXT"/>
43330 <command name="glMatrixRotatefEXT"/>
43331 <command name="glMatrixRotatedEXT"/>
43332 <command name="glMatrixScalefEXT"/>
43333 <command name="glMatrixScaledEXT"/>
43334 <command name="glMatrixTranslatefEXT"/>
43335 <command name="glMatrixTranslatedEXT"/>
43336 <command name="glMatrixFrustumEXT"/>
43337 <command name="glMatrixOrthoEXT"/>
43338 <command name="glMatrixPopEXT"/>
43339 <command name="glMatrixPushEXT"/>
43340 </require>
43341 <require comment="OpenGL 1.1: New client commands">
43342 <command name="glClientAttribDefaultEXT"/>
43343 <command name="glPushClientAttribDefaultEXT"/>
43344 </require>
43345 <require comment="OpenGL 1.1: New texture object commands">
43346 <command name="glTextureParameterfEXT"/>
43347 <command name="glTextureParameterfvEXT"/>
43348 <command name="glTextureParameteriEXT"/>
43349 <command name="glTextureParameterivEXT"/>
43350 <command name="glTextureImage1DEXT"/>
43351 <command name="glTextureImage2DEXT"/>
43352 <command name="glTextureSubImage1DEXT"/>
43353 <command name="glTextureSubImage2DEXT"/>
43354 <command name="glCopyTextureImage1DEXT"/>
43355 <command name="glCopyTextureImage2DEXT"/>
43356 <command name="glCopyTextureSubImage1DEXT"/>
43357 <command name="glCopyTextureSubImage2DEXT"/>
43358 <command name="glGetTextureImageEXT"/>
43359 <command name="glGetTextureParameterfvEXT"/>
43360 <command name="glGetTextureParameterivEXT"/>
43361 <command name="glGetTextureLevelParameterfvEXT"/>
43362 <command name="glGetTextureLevelParameterivEXT"/>
43363 </require>
43364 <require comment="OpenGL 1.2: New 3D texture object commands">
43365 <command name="glTextureImage3DEXT"/>
43366 <command name="glTextureSubImage3DEXT"/>
43367 <command name="glCopyTextureSubImage3DEXT"/>
43368 </require>
43369 <require comment="OpenGL 1.2.1: New multitexture commands">
43370 <command name="glBindMultiTextureEXT"/>
43371 <command name="glMultiTexCoordPointerEXT"/>
43372 <command name="glMultiTexEnvfEXT"/>
43373 <command name="glMultiTexEnvfvEXT"/>
43374 <command name="glMultiTexEnviEXT"/>
43375 <command name="glMultiTexEnvivEXT"/>
43376 <command name="glMultiTexGendEXT"/>
43377 <command name="glMultiTexGendvEXT"/>
43378 <command name="glMultiTexGenfEXT"/>
43379 <command name="glMultiTexGenfvEXT"/>
43380 <command name="glMultiTexGeniEXT"/>
43381 <command name="glMultiTexGenivEXT"/>
43382 <command name="glGetMultiTexEnvfvEXT"/>
43383 <command name="glGetMultiTexEnvivEXT"/>
43384 <command name="glGetMultiTexGendvEXT"/>
43385 <command name="glGetMultiTexGenfvEXT"/>
43386 <command name="glGetMultiTexGenivEXT"/>
43387 <command name="glMultiTexParameteriEXT"/>
43388 <command name="glMultiTexParameterivEXT"/>
43389 <command name="glMultiTexParameterfEXT"/>
43390 <command name="glMultiTexParameterfvEXT"/>
43391 <command name="glMultiTexImage1DEXT"/>
43392 <command name="glMultiTexImage2DEXT"/>
43393 <command name="glMultiTexSubImage1DEXT"/>
43394 <command name="glMultiTexSubImage2DEXT"/>
43395 <command name="glCopyMultiTexImage1DEXT"/>
43396 <command name="glCopyMultiTexImage2DEXT"/>
43397 <command name="glCopyMultiTexSubImage1DEXT"/>
43398 <command name="glCopyMultiTexSubImage2DEXT"/>
43399 <command name="glGetMultiTexImageEXT"/>
43400 <command name="glGetMultiTexParameterfvEXT"/>
43401 <command name="glGetMultiTexParameterivEXT"/>
43402 <command name="glGetMultiTexLevelParameterfvEXT"/>
43403 <command name="glGetMultiTexLevelParameterivEXT"/>
43404 <command name="glMultiTexImage3DEXT"/>
43405 <command name="glMultiTexSubImage3DEXT"/>
43406 <command name="glCopyMultiTexSubImage3DEXT"/>
43407 </require>
43408 <require comment="OpenGL 1.2.1: New indexed texture commands">
43409 <command name="glEnableClientStateIndexedEXT"/>
43410 <command name="glDisableClientStateIndexedEXT"/>
43411 </require>
43412 <require comment="OpenGL 1.2.1: New indexed generic queries">
43413 <command name="glGetFloatIndexedvEXT"/>
43414 <command name="glGetDoubleIndexedvEXT"/>
43415 <command name="glGetPointerIndexedvEXT"/>
43416 </require>
43417 <require comment="OpenGL 1.2.1: Extend EXT_draw_buffers2 commands">
43418 <command name="glEnableIndexedEXT"/>
43419 <command name="glDisableIndexedEXT"/>
43420 <command name="glIsEnabledIndexedEXT"/>
43421 <command name="glGetIntegerIndexedvEXT"/>
43422 <command name="glGetBooleanIndexedvEXT"/>
43423 </require>
43424 <require comment="OpenGL 1.3: New compressed texture object commands">
43425 <command name="glCompressedTextureImage3DEXT"/>
43426 <command name="glCompressedTextureImage2DEXT"/>
43427 <command name="glCompressedTextureImage1DEXT"/>
43428 <command name="glCompressedTextureSubImage3DEXT"/>
43429 <command name="glCompressedTextureSubImage2DEXT"/>
43430 <command name="glCompressedTextureSubImage1DEXT"/>
43431 <command name="glGetCompressedTextureImageEXT"/>
43432 </require>
43433 <require comment="OpenGL 1.3: New multitexture compressed texture commands">
43434 <command name="glCompressedMultiTexImage3DEXT"/>
43435 <command name="glCompressedMultiTexImage2DEXT"/>
43436 <command name="glCompressedMultiTexImage1DEXT"/>
43437 <command name="glCompressedMultiTexSubImage3DEXT"/>
43438 <command name="glCompressedMultiTexSubImage2DEXT"/>
43439 <command name="glCompressedMultiTexSubImage1DEXT"/>
43440 <command name="glGetCompressedMultiTexImageEXT"/>
43441 </require>
43442 <require comment="OpenGL 1.3: New transpose matrix commands">
43443 <command name="glMatrixLoadTransposefEXT"/>
43444 <command name="glMatrixLoadTransposedEXT"/>
43445 <command name="glMatrixMultTransposefEXT"/>
43446 <command name="glMatrixMultTransposedEXT"/>
43447 </require>
43448 <require comment="OpenGL 1.5: New buffer commands">
43449 <command name="glNamedBufferDataEXT"/>
43450 <command name="glNamedBufferSubDataEXT"/>
43451 <command name="glMapNamedBufferEXT"/>
43452 <command name="glUnmapNamedBufferEXT"/>
43453 <command name="glGetNamedBufferParameterivEXT"/>
43454 <command name="glGetNamedBufferPointervEXT"/>
43455 <command name="glGetNamedBufferSubDataEXT"/>
43456 </require>
43457 <require comment="OpenGL 2.0: New uniform commands">
43458 <command name="glProgramUniform1fEXT"/>
43459 <command name="glProgramUniform2fEXT"/>
43460 <command name="glProgramUniform3fEXT"/>
43461 <command name="glProgramUniform4fEXT"/>
43462 <command name="glProgramUniform1iEXT"/>
43463 <command name="glProgramUniform2iEXT"/>
43464 <command name="glProgramUniform3iEXT"/>
43465 <command name="glProgramUniform4iEXT"/>
43466 <command name="glProgramUniform1fvEXT"/>
43467 <command name="glProgramUniform2fvEXT"/>
43468 <command name="glProgramUniform3fvEXT"/>
43469 <command name="glProgramUniform4fvEXT"/>
43470 <command name="glProgramUniform1ivEXT"/>
43471 <command name="glProgramUniform2ivEXT"/>
43472 <command name="glProgramUniform3ivEXT"/>
43473 <command name="glProgramUniform4ivEXT"/>
43474 <command name="glProgramUniformMatrix2fvEXT"/>
43475 <command name="glProgramUniformMatrix3fvEXT"/>
43476 <command name="glProgramUniformMatrix4fvEXT"/>
43477 </require>
43478 <require comment="OpenGL 2.1: New uniform matrix commands">
43479 <command name="glProgramUniformMatrix2x3fvEXT"/>
43480 <command name="glProgramUniformMatrix3x2fvEXT"/>
43481 <command name="glProgramUniformMatrix2x4fvEXT"/>
43482 <command name="glProgramUniformMatrix4x2fvEXT"/>
43483 <command name="glProgramUniformMatrix3x4fvEXT"/>
43484 <command name="glProgramUniformMatrix4x3fvEXT"/>
43485 </require>
43486 <require comment="Extend EXT_texture_buffer_object commands">
43487 <command name="glTextureBufferEXT"/>
43488 <command name="glMultiTexBufferEXT"/>
43489 </require>
43490 <require comment="Extend EXT_texture_integer commands">
43491 <command name="glTextureParameterIivEXT"/>
43492 <command name="glTextureParameterIuivEXT"/>
43493 <command name="glGetTextureParameterIivEXT"/>
43494 <command name="glGetTextureParameterIuivEXT"/>
43495 <command name="glMultiTexParameterIivEXT"/>
43496 <command name="glMultiTexParameterIuivEXT"/>
43497 <command name="glGetMultiTexParameterIivEXT"/>
43498 <command name="glGetMultiTexParameterIuivEXT"/>
43499 </require>
43500 <require comment="Extend EXT_gpu_shader4 commands">
43501 <command name="glProgramUniform1uiEXT"/>
43502 <command name="glProgramUniform2uiEXT"/>
43503 <command name="glProgramUniform3uiEXT"/>
43504 <command name="glProgramUniform4uiEXT"/>
43505 <command name="glProgramUniform1uivEXT"/>
43506 <command name="glProgramUniform2uivEXT"/>
43507 <command name="glProgramUniform3uivEXT"/>
43508 <command name="glProgramUniform4uivEXT"/>
43509 </require>
43510 <require comment="Extend EXT_gpu_program_parameters commands">
43511 <command name="glNamedProgramLocalParameters4fvEXT"/>
43512 </require>
43513 <require comment="Extend NV_gpu_program4 commands">
43514 <command name="glNamedProgramLocalParameterI4iEXT"/>
43515 <command name="glNamedProgramLocalParameterI4ivEXT"/>
43516 <command name="glNamedProgramLocalParametersI4ivEXT"/>
43517 <command name="glNamedProgramLocalParameterI4uiEXT"/>
43518 <command name="glNamedProgramLocalParameterI4uivEXT"/>
43519 <command name="glNamedProgramLocalParametersI4uivEXT"/>
43520 <command name="glGetNamedProgramLocalParameterIivEXT"/>
43521 <command name="glGetNamedProgramLocalParameterIuivEXT"/>
43522 </require>
43523 <require comment="OpenGL 3.0: New indexed texture commands">
43524 <command name="glEnableClientStateiEXT"/>
43525 <command name="glDisableClientStateiEXT"/>
43526 </require>
43527 <require comment="OpenGL 3.0: New indexed generic queries">
43528 <command name="glGetFloati_vEXT"/>
43529 <command name="glGetDoublei_vEXT"/>
43530 <command name="glGetPointeri_vEXT"/>
43531 </require>
43532 <require comment="Extend GL_ARB_vertex_program commands">
43533 <command name="glNamedProgramStringEXT"/>
43534 <command name="glNamedProgramLocalParameter4dEXT"/>
43535 <command name="glNamedProgramLocalParameter4dvEXT"/>
43536 <command name="glNamedProgramLocalParameter4fEXT"/>
43537 <command name="glNamedProgramLocalParameter4fvEXT"/>
43538 <command name="glGetNamedProgramLocalParameterdvEXT"/>
43539 <command name="glGetNamedProgramLocalParameterfvEXT"/>
43540 <command name="glGetNamedProgramivEXT"/>
43541 <command name="glGetNamedProgramStringEXT"/>
43542 </require>
43543 <require comment="OpenGL 3.0: New renderbuffer commands">
43544 <command name="glNamedRenderbufferStorageEXT"/>
43545 <command name="glGetNamedRenderbufferParameterivEXT"/>
43546 <command name="glNamedRenderbufferStorageMultisampleEXT"/>
43547 </require>
43548 <require comment="Extend NV_framebuffer_multisample_coverage">
43549 <command name="glNamedRenderbufferStorageMultisampleCoverageEXT"/>
43550 </require>
43551 <require comment="OpenGL 3.0: New framebuffer commands">
43552 <command name="glCheckNamedFramebufferStatusEXT"/>
43553 <command name="glNamedFramebufferTexture1DEXT"/>
43554 <command name="glNamedFramebufferTexture2DEXT"/>
43555 <command name="glNamedFramebufferTexture3DEXT"/>
43556 <command name="glNamedFramebufferRenderbufferEXT"/>
43557 <command name="glGetNamedFramebufferAttachmentParameterivEXT"/>
43558 </require>
43559 <require comment="OpenGL 3.0: New texture commands">
43560 <command name="glGenerateTextureMipmapEXT"/>
43561 <command name="glGenerateMultiTexMipmapEXT"/>
43562 </require>
43563 <require comment="OpenGL 3.0: New framebuffer commands">
43564 <command name="glFramebufferDrawBufferEXT"/>
43565 <command name="glFramebufferDrawBuffersEXT"/>
43566 <command name="glFramebufferReadBufferEXT"/>
43567 <command name="glGetFramebufferParameterivEXT"/>
43568 </require>
43569 <require comment="OpenGL 3.0: New buffer data copy command">
43570 <command name="glNamedCopyBufferSubDataEXT"/>
43571 </require>
43572 <require comment="Extend EXT_geometry_shader4 or NV_gpu_program4">
43573 <command name="glNamedFramebufferTextureEXT"/>
43574 <command name="glNamedFramebufferTextureLayerEXT"/>
43575 <command name="glNamedFramebufferTextureFaceEXT"/>
43576 </require>
43577 <require comment="Extend NV_explicit_multisample">
43578 <command name="glTextureRenderbufferEXT"/>
43579 <command name="glMultiTexRenderbufferEXT"/>
43580 </require>
43581 <require comment="OpenGL 3.0: New vertex array specification commands for VAO">
43582 <command name="glVertexArrayVertexOffsetEXT"/>
43583 <command name="glVertexArrayColorOffsetEXT"/>
43584 <command name="glVertexArrayEdgeFlagOffsetEXT"/>
43585 <command name="glVertexArrayIndexOffsetEXT"/>
43586 <command name="glVertexArrayNormalOffsetEXT"/>
43587 <command name="glVertexArrayTexCoordOffsetEXT"/>
43588 <command name="glVertexArrayMultiTexCoordOffsetEXT"/>
43589 <command name="glVertexArrayFogCoordOffsetEXT"/>
43590 <command name="glVertexArraySecondaryColorOffsetEXT"/>
43591 <command name="glVertexArrayVertexAttribOffsetEXT"/>
43592 <command name="glVertexArrayVertexAttribIOffsetEXT"/>
43593 </require>
43594 <require comment="OpenGL 3.0: New vertex array enable commands for VAO">
43595 <command name="glEnableVertexArrayEXT"/>
43596 <command name="glDisableVertexArrayEXT"/>
43597 </require>
43598 <require comment="OpenGL 3.0: New vertex attrib array enable commands for VAO">
43599 <command name="glEnableVertexArrayAttribEXT"/>
43600 <command name="glDisableVertexArrayAttribEXT"/>
43601 </require>
43602 <require comment="OpenGL 3.0: New queries for VAO">
43603 <command name="glGetVertexArrayIntegervEXT"/>
43604 <command name="glGetVertexArrayPointervEXT"/>
43605 <command name="glGetVertexArrayIntegeri_vEXT"/>
43606 <command name="glGetVertexArrayPointeri_vEXT"/>
43607 </require>
43608 <require comment="OpenGL 3.0: New buffer commands">
43609 <command name="glMapNamedBufferRangeEXT"/>
43610 <command name="glFlushMappedNamedBufferRangeEXT"/>
43611 </require>
43612 <require comment="Extended by GL_ARB_buffer_storage">
43613 <command name="glNamedBufferStorageEXT"/>
43614 </require>
43615 <require comment="Extended by GL_ARB_clear_buffer_object">
43616 <command name="glClearNamedBufferDataEXT"/>
43617 <command name="glClearNamedBufferSubDataEXT"/>
43618 </require>
43619 <require comment="Extended by GL_ARB_framebuffer_no_attachments">
43620 <command name="glNamedFramebufferParameteriEXT"/>
43621 <command name="glGetNamedFramebufferParameterivEXT"/>
43622 </require>
43623 <require comment="Extended by GL_ARB_gpu_shader_fp64">
43624 <command name="glProgramUniform1dEXT"/>
43625 <command name="glProgramUniform2dEXT"/>
43626 <command name="glProgramUniform3dEXT"/>
43627 <command name="glProgramUniform4dEXT"/>
43628 <command name="glProgramUniform1dvEXT"/>
43629 <command name="glProgramUniform2dvEXT"/>
43630 <command name="glProgramUniform3dvEXT"/>
43631 <command name="glProgramUniform4dvEXT"/>
43632 <command name="glProgramUniformMatrix2dvEXT"/>
43633 <command name="glProgramUniformMatrix3dvEXT"/>
43634 <command name="glProgramUniformMatrix4dvEXT"/>
43635 <command name="glProgramUniformMatrix2x3dvEXT"/>
43636 <command name="glProgramUniformMatrix2x4dvEXT"/>
43637 <command name="glProgramUniformMatrix3x2dvEXT"/>
43638 <command name="glProgramUniformMatrix3x4dvEXT"/>
43639 <command name="glProgramUniformMatrix4x2dvEXT"/>
43640 <command name="glProgramUniformMatrix4x3dvEXT"/>
43641 </require>
43642 <require comment="Extended by GL_ARB_texture_buffer_range">
43643 <command name="glTextureBufferRangeEXT"/>
43644 </require>
43645 <require comment="Extended by GL_ARB_texture_storage">
43646 <command name="glTextureStorage1DEXT"/>
43647 <command name="glTextureStorage2DEXT"/>
43648 <command name="glTextureStorage3DEXT"/>
43649 </require>
43650 <require comment="Extended by GL_ARB_texture_storage_multisample">
43651 <command name="glTextureStorage2DMultisampleEXT"/>
43652 <command name="glTextureStorage3DMultisampleEXT"/>
43653 </require>
43654 <require comment="Extended by GL_ARB_vertex_attrib_binding">
43655 <command name="glVertexArrayBindVertexBufferEXT"/>
43656 <command name="glVertexArrayVertexAttribFormatEXT"/>
43657 <command name="glVertexArrayVertexAttribIFormatEXT"/>
43658 <command name="glVertexArrayVertexAttribLFormatEXT"/>
43659 <command name="glVertexArrayVertexAttribBindingEXT"/>
43660 <command name="glVertexArrayVertexBindingDivisorEXT"/>
43661 </require>
43662 <require comment="Extended by GL_EXT_vertex_attrib_64bit">
43663 <command name="glVertexArrayVertexAttribLOffsetEXT"/>
43664 </require>
43665 <require comment="Extended by GL_ARB_sparse_texture">
43666 <command name="glTexturePageCommitmentEXT"/>
43667 </require>
43668 <require comment="Extended by GL_ARB_instanced_arrays">
43669 <command name="glVertexArrayVertexAttribDivisorEXT"/>
43670 </require>
43671 </extension>
43672 <extension name="GL_EXT_discard_framebuffer" supported="gles1|gles2">
43673 <require>
43674 <enum name="GL_COLOR_EXT"/>
43675 <enum name="GL_DEPTH_EXT"/>
43676 <enum name="GL_STENCIL_EXT"/>
43677 <command name="glDiscardFramebufferEXT"/>
43678 </require>
43679 </extension>
43680 <extension name="GL_EXT_disjoint_timer_query" supported="gles2">
43681 <require>
43682 <enum name="GL_QUERY_COUNTER_BITS_EXT"/>
43683 <enum name="GL_CURRENT_QUERY_EXT"/>
43684 <enum name="GL_QUERY_RESULT_EXT"/>
43685 <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
43686 <enum name="GL_TIME_ELAPSED_EXT"/>
43687 <enum name="GL_TIMESTAMP_EXT"/>
43688 <enum name="GL_GPU_DISJOINT_EXT"/>
43689 <command name="glGenQueriesEXT"/>
43690 <command name="glDeleteQueriesEXT"/>
43691 <command name="glIsQueryEXT"/>
43692 <command name="glBeginQueryEXT"/>
43693 <command name="glEndQueryEXT"/>
43694 <command name="glQueryCounterEXT"/>
43695 <command name="glGetQueryivEXT"/>
43696 <command name="glGetQueryObjectivEXT"/>
43697 <command name="glGetQueryObjectuivEXT"/>
43698 <command name="glGetQueryObjecti64vEXT"/>
43699 <command name="glGetQueryObjectui64vEXT"/>
43700 </require>
43701 </extension>
43702 <extension name="GL_EXT_draw_buffers" supported="gles2">
43703 <require>
43704 <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
43705 <enum name="GL_MAX_DRAW_BUFFERS_EXT"/>
43706 <enum name="GL_DRAW_BUFFER0_EXT"/>
43707 <enum name="GL_DRAW_BUFFER1_EXT"/>
43708 <enum name="GL_DRAW_BUFFER2_EXT"/>
43709 <enum name="GL_DRAW_BUFFER3_EXT"/>
43710 <enum name="GL_DRAW_BUFFER4_EXT"/>
43711 <enum name="GL_DRAW_BUFFER5_EXT"/>
43712 <enum name="GL_DRAW_BUFFER6_EXT"/>
43713 <enum name="GL_DRAW_BUFFER7_EXT"/>
43714 <enum name="GL_DRAW_BUFFER8_EXT"/>
43715 <enum name="GL_DRAW_BUFFER9_EXT"/>
43716 <enum name="GL_DRAW_BUFFER10_EXT"/>
43717 <enum name="GL_DRAW_BUFFER11_EXT"/>
43718 <enum name="GL_DRAW_BUFFER12_EXT"/>
43719 <enum name="GL_DRAW_BUFFER13_EXT"/>
43720 <enum name="GL_DRAW_BUFFER14_EXT"/>
43721 <enum name="GL_DRAW_BUFFER15_EXT"/>
43722 <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
43723 <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
43724 <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
43725 <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
43726 <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
43727 <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
43728 <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
43729 <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
43730 <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
43731 <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
43732 <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
43733 <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
43734 <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
43735 <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
43736 <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
43737 <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
43738 <command name="glDrawBuffersEXT"/>
43739 </require>
43740 </extension>
43741 <extension name="GL_EXT_draw_buffers2" supported="gl">
43742 <require>
43743 <command name="glColorMaskIndexedEXT"/>
43744 <command name="glGetBooleanIndexedvEXT"/>
43745 <command name="glGetIntegerIndexedvEXT"/>
43746 <command name="glEnableIndexedEXT"/>
43747 <command name="glDisableIndexedEXT"/>
43748 <command name="glIsEnabledIndexedEXT"/>
43749 </require>
43750 </extension>
43751 <extension name="GL_EXT_draw_buffers_indexed" supported="gles2">
43752 <require>
43753 <enum name="GL_BLEND_EQUATION_RGB"/>
43754 <enum name="GL_BLEND_EQUATION_ALPHA"/>
43755 <enum name="GL_BLEND_SRC_RGB"/>
43756 <enum name="GL_BLEND_SRC_ALPHA"/>
43757 <enum name="GL_BLEND_DST_RGB"/>
43758 <enum name="GL_BLEND_DST_ALPHA"/>
43759 <enum name="GL_COLOR_WRITEMASK"/>
43760 <enum name="GL_BLEND"/>
43761 <enum name="GL_FUNC_ADD"/>
43762 <enum name="GL_FUNC_SUBTRACT"/>
43763 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
43764 <enum name="GL_MIN"/>
43765 <enum name="GL_MAX"/>
43766 <enum name="GL_ZERO"/>
43767 <enum name="GL_ONE"/>
43768 <enum name="GL_SRC_COLOR"/>
43769 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
43770 <enum name="GL_DST_COLOR"/>
43771 <enum name="GL_ONE_MINUS_DST_COLOR"/>
43772 <enum name="GL_SRC_ALPHA"/>
43773 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
43774 <enum name="GL_DST_ALPHA"/>
43775 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
43776 <enum name="GL_CONSTANT_COLOR"/>
43777 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
43778 <enum name="GL_CONSTANT_ALPHA"/>
43779 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
43780 <enum name="GL_SRC_ALPHA_SATURATE"/>
43781 <command name="glEnableiEXT"/>
43782 <command name="glDisableiEXT"/>
43783 <command name="glBlendEquationiEXT"/>
43784 <command name="glBlendEquationSeparateiEXT"/>
43785 <command name="glBlendFunciEXT"/>
43786 <command name="glBlendFuncSeparateiEXT"/>
43787 <command name="glColorMaskiEXT"/>
43788 <command name="glIsEnablediEXT"/>
43789 </require>
43790 </extension>
43791 <extension name="GL_EXT_draw_elements_base_vertex" supported="gles2">
43792 <require>
43793 <command name="glDrawElementsBaseVertexEXT"/>
43794 <command name="glDrawRangeElementsBaseVertexEXT" comment="Supported only if OpenGL ES 3.0 is supported"/>
43795 <command name="glDrawElementsInstancedBaseVertexEXT" comment="Supported only if OpenGL ES 3.0 is supported"/>
43796 <command name="glMultiDrawElementsBaseVertexEXT" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/>
43797 </require>
43798 </extension>
43799 <extension name="GL_EXT_draw_instanced" supported="gl|glcore|gles2">
43800 <require>
43801 <command name="glDrawArraysInstancedEXT"/>
43802 <command name="glDrawElementsInstancedEXT"/>
43803 </require>
43804 </extension>
43805 <extension name="GL_EXT_draw_range_elements" supported="gl">
43806 <require>
43807 <enum name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
43808 <enum name="GL_MAX_ELEMENTS_INDICES_EXT"/>
43809 <command name="glDrawRangeElementsEXT"/>
43810 </require>
43811 </extension>
43812 <extension name="GL_EXT_draw_transform_feedback" supported="gles2">
43813 <require>
43814 <command name="glDrawTransformFeedbackEXT"/>
43815 <command name="glDrawTransformFeedbackInstancedEXT"/>
43816 </require>
43817 </extension>
43818 <extension name="GL_EXT_external_buffer" supported="gl|gles2">
43819 <require>
43820 <command name="glBufferStorageExternalEXT"/>
43821 <command name="glNamedBufferStorageExternalEXT"/>
43822 </require>
43823 </extension>
43824 <extension name="GL_EXT_float_blend" supported="gles2"/>
43825 <extension name="GL_EXT_fog_coord" supported="gl">
43826 <require>
43827 <enum name="GL_FOG_COORDINATE_SOURCE_EXT"/>
43828 <enum name="GL_FOG_COORDINATE_EXT"/>
43829 <enum name="GL_FRAGMENT_DEPTH_EXT"/>
43830 <enum name="GL_CURRENT_FOG_COORDINATE_EXT"/>
43831 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
43832 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
43833 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
43834 <enum name="GL_FOG_COORDINATE_ARRAY_EXT"/>
43835 <command name="glFogCoordfEXT"/>
43836 <command name="glFogCoordfvEXT"/>
43837 <command name="glFogCoorddEXT"/>
43838 <command name="glFogCoorddvEXT"/>
43839 <command name="glFogCoordPointerEXT"/>
43840 </require>
43841 </extension>
43842 <extension name="GL_EXT_framebuffer_blit" supported="gl">
43843 <require>
43844 <enum name="GL_READ_FRAMEBUFFER_EXT"/>
43845 <enum name="GL_DRAW_FRAMEBUFFER_EXT"/>
43846 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
43847 <enum name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
43848 <command name="glBlitFramebufferEXT"/>
43849 </require>
43850 </extension>
43851 <extension name="GL_EXT_framebuffer_multisample" supported="gl">
43852 <require>
43853 <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
43854 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
43855 <enum name="GL_MAX_SAMPLES_EXT"/>
43856 <command name="glRenderbufferStorageMultisampleEXT"/>
43857 </require>
43858 </extension>
43859 <extension name="GL_EXT_framebuffer_multisample_blit_scaled" supported="gl">
43860 <require>
43861 <enum name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
43862 <enum name="GL_SCALED_RESOLVE_NICEST_EXT"/>
43863 </require>
43864 </extension>
43865 <extension name="GL_EXT_framebuffer_object" supported="gl">
43866 <require>
43867 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
43868 <enum name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
43869 <enum name="GL_FRAMEBUFFER_BINDING_EXT"/>
43870 <enum name="GL_RENDERBUFFER_BINDING_EXT"/>
43871 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
43872 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
43873 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
43874 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
43875 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
43876 <enum name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
43877 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
43878 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
43879 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
43880 <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
43881 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
43882 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
43883 <enum name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
43884 <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
43885 <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
43886 <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
43887 <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
43888 <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
43889 <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
43890 <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
43891 <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
43892 <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
43893 <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
43894 <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
43895 <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
43896 <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
43897 <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
43898 <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
43899 <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
43900 <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
43901 <enum name="GL_DEPTH_ATTACHMENT_EXT"/>
43902 <enum name="GL_STENCIL_ATTACHMENT_EXT"/>
43903 <enum name="GL_FRAMEBUFFER_EXT"/>
43904 <enum name="GL_RENDERBUFFER_EXT"/>
43905 <enum name="GL_RENDERBUFFER_WIDTH_EXT"/>
43906 <enum name="GL_RENDERBUFFER_HEIGHT_EXT"/>
43907 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
43908 <enum name="GL_STENCIL_INDEX1_EXT"/>
43909 <enum name="GL_STENCIL_INDEX4_EXT"/>
43910 <enum name="GL_STENCIL_INDEX8_EXT"/>
43911 <enum name="GL_STENCIL_INDEX16_EXT"/>
43912 <enum name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
43913 <enum name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
43914 <enum name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
43915 <enum name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
43916 <enum name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
43917 <enum name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
43918 <command name="glIsRenderbufferEXT"/>
43919 <command name="glBindRenderbufferEXT"/>
43920 <command name="glDeleteRenderbuffersEXT"/>
43921 <command name="glGenRenderbuffersEXT"/>
43922 <command name="glRenderbufferStorageEXT"/>
43923 <command name="glGetRenderbufferParameterivEXT"/>
43924 <command name="glIsFramebufferEXT"/>
43925 <command name="glBindFramebufferEXT"/>
43926 <command name="glDeleteFramebuffersEXT"/>
43927 <command name="glGenFramebuffersEXT"/>
43928 <command name="glCheckFramebufferStatusEXT"/>
43929 <command name="glFramebufferTexture1DEXT"/>
43930 <command name="glFramebufferTexture2DEXT"/>
43931 <command name="glFramebufferTexture3DEXT"/>
43932 <command name="glFramebufferRenderbufferEXT"/>
43933 <command name="glGetFramebufferAttachmentParameterivEXT"/>
43934 <command name="glGenerateMipmapEXT"/>
43935 </require>
43936 </extension>
43937 <extension name="GL_EXT_framebuffer_sRGB" supported="gl">
43938 <require>
43939 <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
43940 <enum name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
43941 </require>
43942 </extension>
43943 <extension name="GL_EXT_geometry_point_size" supported="gles2"/>
43944 <extension name="GL_EXT_geometry_shader" supported="gles2">
43945 <require>
43946 <enum name="GL_GEOMETRY_SHADER_EXT"/>
43947 <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
43948 <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
43949 <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
43950 <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
43951 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
43952 <enum name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
43953 <enum name="GL_LINES_ADJACENCY_EXT"/>
43954 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
43955 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
43956 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
43957 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
43958 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
43959 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
43960 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
43961 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
43962 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
43963 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
43964 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
43965 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
43966 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
43967 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
43968 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
43969 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
43970 <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
43971 <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
43972 <enum name="GL_UNDEFINED_VERTEX_EXT"/>
43973 <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
43974 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
43975 <enum name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
43976 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
43977 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
43978 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
43979 <command name="glFramebufferTextureEXT"/>
43980 </require>
43981 </extension>
43982 <extension name="GL_EXT_geometry_shader4" supported="gl">
43983 <require>
43984 <enum name="GL_GEOMETRY_SHADER_EXT"/>
43985 <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
43986 <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
43987 <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
43988 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
43989 <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
43990 <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
43991 <enum name="GL_MAX_VARYING_COMPONENTS_EXT"/>
43992 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
43993 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
43994 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
43995 <enum name="GL_LINES_ADJACENCY_EXT"/>
43996 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
43997 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
43998 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
43999 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
44000 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
44001 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
44002 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
44003 <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
44004 <command name="glProgramParameteriEXT"/>
44005 </require>
44006 </extension>
44007 <extension name="GL_EXT_gpu_program_parameters" supported="gl">
44008 <require>
44009 <command name="glProgramEnvParameters4fvEXT"/>
44010 <command name="glProgramLocalParameters4fvEXT"/>
44011 </require>
44012 </extension>
44013 <extension name="GL_EXT_gpu_shader4" supported="gl">
44014 <require>
44015 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
44016 <enum name="GL_SAMPLER_1D_ARRAY_EXT"/>
44017 <enum name="GL_SAMPLER_2D_ARRAY_EXT"/>
44018 <enum name="GL_SAMPLER_BUFFER_EXT"/>
44019 <enum name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
44020 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
44021 <enum name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
44022 <enum name="GL_UNSIGNED_INT_VEC2_EXT"/>
44023 <enum name="GL_UNSIGNED_INT_VEC3_EXT"/>
44024 <enum name="GL_UNSIGNED_INT_VEC4_EXT"/>
44025 <enum name="GL_INT_SAMPLER_1D_EXT"/>
44026 <enum name="GL_INT_SAMPLER_2D_EXT"/>
44027 <enum name="GL_INT_SAMPLER_3D_EXT"/>
44028 <enum name="GL_INT_SAMPLER_CUBE_EXT"/>
44029 <enum name="GL_INT_SAMPLER_2D_RECT_EXT"/>
44030 <enum name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
44031 <enum name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
44032 <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
44033 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
44034 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
44035 <enum name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
44036 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
44037 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
44038 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
44039 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
44040 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
44041 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
44042 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
44043 <command name="glGetUniformuivEXT"/>
44044 <command name="glBindFragDataLocationEXT"/>
44045 <command name="glGetFragDataLocationEXT"/>
44046 <command name="glUniform1uiEXT"/>
44047 <command name="glUniform2uiEXT"/>
44048 <command name="glUniform3uiEXT"/>
44049 <command name="glUniform4uiEXT"/>
44050 <command name="glUniform1uivEXT"/>
44051 <command name="glUniform2uivEXT"/>
44052 <command name="glUniform3uivEXT"/>
44053 <command name="glUniform4uivEXT"/>
44054 </require>
44055 </extension>
44056 <extension name="GL_EXT_gpu_shader5" supported="gles2"/>
44057 <extension name="GL_EXT_histogram" supported="gl">
44058 <require>
44059 <enum name="GL_HISTOGRAM_EXT"/>
44060 <enum name="GL_PROXY_HISTOGRAM_EXT"/>
44061 <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
44062 <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
44063 <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
44064 <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
44065 <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
44066 <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
44067 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
44068 <enum name="GL_HISTOGRAM_SINK_EXT"/>
44069 <enum name="GL_MINMAX_EXT"/>
44070 <enum name="GL_MINMAX_FORMAT_EXT"/>
44071 <enum name="GL_MINMAX_SINK_EXT"/>
44072 <enum name="GL_TABLE_TOO_LARGE_EXT"/>
44073 <command name="glGetHistogramEXT"/>
44074 <command name="glGetHistogramParameterfvEXT"/>
44075 <command name="glGetHistogramParameterivEXT"/>
44076 <command name="glGetMinmaxEXT"/>
44077 <command name="glGetMinmaxParameterfvEXT"/>
44078 <command name="glGetMinmaxParameterivEXT"/>
44079 <command name="glHistogramEXT"/>
44080 <command name="glMinmaxEXT"/>
44081 <command name="glResetHistogramEXT"/>
44082 <command name="glResetMinmaxEXT"/>
44083 </require>
44084 </extension>
44085 <extension name="GL_EXT_index_array_formats" supported="gl">
44086 <require>
44087 <enum name="GL_IUI_V2F_EXT"/>
44088 <enum name="GL_IUI_V3F_EXT"/>
44089 <enum name="GL_IUI_N3F_V2F_EXT"/>
44090 <enum name="GL_IUI_N3F_V3F_EXT"/>
44091 <enum name="GL_T2F_IUI_V2F_EXT"/>
44092 <enum name="GL_T2F_IUI_V3F_EXT"/>
44093 <enum name="GL_T2F_IUI_N3F_V2F_EXT"/>
44094 <enum name="GL_T2F_IUI_N3F_V3F_EXT"/>
44095 </require>
44096 </extension>
44097 <extension name="GL_EXT_index_func" supported="gl">
44098 <require>
44099 <enum name="GL_INDEX_TEST_EXT"/>
44100 <enum name="GL_INDEX_TEST_FUNC_EXT"/>
44101 <enum name="GL_INDEX_TEST_REF_EXT"/>
44102 <command name="glIndexFuncEXT"/>
44103 </require>
44104 </extension>
44105 <extension name="GL_EXT_index_material" supported="gl">
44106 <require>
44107 <enum name="GL_INDEX_MATERIAL_EXT"/>
44108 <enum name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
44109 <enum name="GL_INDEX_MATERIAL_FACE_EXT"/>
44110 <command name="glIndexMaterialEXT"/>
44111 </require>
44112 </extension>
44113 <extension name="GL_EXT_index_texture" supported="gl"/>
44114 <extension name="GL_EXT_instanced_arrays" supported="gles2">
44115 <require>
44116 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
44117 <command name="glDrawArraysInstancedEXT"/>
44118 <command name="glDrawElementsInstancedEXT"/>
44119 <command name="glVertexAttribDivisorEXT"/>
44120 </require>
44121 </extension>
44122 <extension name="GL_EXT_light_texture" supported="gl">
44123 <require>
44124 <enum name="GL_FRAGMENT_MATERIAL_EXT"/>
44125 <enum name="GL_FRAGMENT_NORMAL_EXT"/>
44126 <enum name="GL_FRAGMENT_COLOR_EXT"/>
44127 <enum name="GL_ATTENUATION_EXT"/>
44128 <enum name="GL_SHADOW_ATTENUATION_EXT"/>
44129 <enum name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
44130 <enum name="GL_TEXTURE_LIGHT_EXT"/>
44131 <enum name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
44132 <enum name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
44133 <enum name="GL_FRAGMENT_DEPTH_EXT"/>
44134 <command name="glApplyTextureEXT"/>
44135 <command name="glTextureLightEXT"/>
44136 <command name="glTextureMaterialEXT"/>
44137 </require>
44138 </extension>
44139 <extension name="GL_EXT_map_buffer_range" supported="gles1|gles2">
44140 <require>
44141 <enum name="GL_MAP_READ_BIT_EXT"/>
44142 <enum name="GL_MAP_WRITE_BIT_EXT"/>
44143 <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
44144 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
44145 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
44146 <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
44147 <command name="glMapBufferRangeEXT"/>
44148 <command name="glFlushMappedBufferRangeEXT"/>
44149 </require>
44150 </extension>
44151 <extension name="GL_EXT_memory_object" supported="gl|gles2">
44152 <require>
44153 <enum name="GL_TEXTURE_TILING_EXT"/>
44154 <enum name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
44155 <enum name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
44156 <enum name="GL_NUM_TILING_TYPES_EXT"/>
44157 <enum name="GL_TILING_TYPES_EXT"/>
44158 <enum name="GL_OPTIMAL_TILING_EXT"/>
44159 <enum name="GL_LINEAR_TILING_EXT"/>
44160 <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
44161 <enum name="GL_DEVICE_UUID_EXT"/>
44162 <enum name="GL_DRIVER_UUID_EXT"/>
44163 <enum name="GL_UUID_SIZE_EXT"/>
44164 <command name="glGetUnsignedBytevEXT"/>
44165 <command name="glGetUnsignedBytei_vEXT"/>
44166 <command name="glDeleteMemoryObjectsEXT"/>
44167 <command name="glIsMemoryObjectEXT"/>
44168 <command name="glCreateMemoryObjectsEXT"/>
44169 <command name="glMemoryObjectParameterivEXT"/>
44170 <command name="glGetMemoryObjectParameterivEXT"/>
44171 <command name="glTexStorageMem2DEXT"/>
44172 <command name="glTexStorageMem2DMultisampleEXT"/>
44173 <command name="glTexStorageMem3DEXT"/>
44174 <command name="glTexStorageMem3DMultisampleEXT"/>
44175 <command name="glBufferStorageMemEXT"/>
44176 </require>
44177 <require comment="Supported only if GL_EXT_direct_state_access is supported">
44178 <command name="glTextureStorageMem2DEXT"/>
44179 <command name="glTextureStorageMem2DMultisampleEXT"/>
44180 <command name="glTextureStorageMem3DEXT"/>
44181 <command name="glTextureStorageMem3DMultisampleEXT"/>
44182 <command name="glNamedBufferStorageMemEXT"/>
44183 </require>
44184 <require api="gl">
44185 <command name="glTexStorageMem1DEXT"/>
44186 </require>
44187 <require api="gl" comment="Supported only if GL_EXT_direct_state_access is supported">
44188 <command name="glTextureStorageMem1DEXT"/>
44189 </require>
44190 </extension>
44191 <extension name="GL_EXT_memory_object_fd" supported="gl|gles2">
44192 <require>
44193 <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
44194 <command name="glImportMemoryFdEXT"/>
44195 </require>
44196 </extension>
44197 <extension name="GL_EXT_memory_object_win32" supported="gl|gles2">
44198 <require>
44199 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
44200 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
44201 <enum name="GL_DEVICE_LUID_EXT"/>
44202 <enum name="GL_DEVICE_NODE_MASK_EXT"/>
44203 <enum name="GL_LUID_SIZE_EXT"/>
44204 <enum name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
44205 <enum name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
44206 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
44207 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
44208 <command name="glImportMemoryWin32HandleEXT"/>
44209 <command name="glImportMemoryWin32NameEXT"/>
44210 </require>
44211 </extension>
44212 <extension name="GL_EXT_misc_attribute" supported="gl"/>
44213 <extension name="GL_EXT_multi_draw_arrays" supported="gl|gles1|gles2">
44214 <require>
44215 <command name="glMultiDrawArraysEXT"/>
44216 <command name="glMultiDrawElementsEXT"/>
44217 </require>
44218 </extension>
44219 <extension name="GL_EXT_multi_draw_indirect" supported="gles2">
44220 <require>
44221 <command name="glMultiDrawArraysIndirectEXT"/>
44222 <command name="glMultiDrawElementsIndirectEXT"/>
44223 </require>
44224 </extension>
44225 <extension name="GL_EXT_multisample" supported="gl">
44226 <require>
44227 <enum name="GL_MULTISAMPLE_EXT"/>
44228 <enum name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
44229 <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
44230 <enum name="GL_SAMPLE_MASK_EXT"/>
44231 <enum name="GL_1PASS_EXT"/>
44232 <enum name="GL_2PASS_0_EXT"/>
44233 <enum name="GL_2PASS_1_EXT"/>
44234 <enum name="GL_4PASS_0_EXT"/>
44235 <enum name="GL_4PASS_1_EXT"/>
44236 <enum name="GL_4PASS_2_EXT"/>
44237 <enum name="GL_4PASS_3_EXT"/>
44238 <enum name="GL_SAMPLE_BUFFERS_EXT"/>
44239 <enum name="GL_SAMPLES_EXT"/>
44240 <enum name="GL_SAMPLE_MASK_VALUE_EXT"/>
44241 <enum name="GL_SAMPLE_MASK_INVERT_EXT"/>
44242 <enum name="GL_SAMPLE_PATTERN_EXT"/>
44243 <enum name="GL_MULTISAMPLE_BIT_EXT"/>
44244 <command name="glSampleMaskEXT"/>
44245 <command name="glSamplePatternEXT"/>
44246 </require>
44247 </extension>
44248 <extension name="GL_EXT_multisampled_compatibility" supported="gles2">
44249 <require>
44250 <enum name="GL_MULTISAMPLE_EXT"/>
44251 <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
44252 </require>
44253 </extension>
44254 <extension name="GL_EXT_multisampled_render_to_texture" supported="gles1|gles2">
44255 <require>
44256 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
44257 <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
44258 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
44259 <enum name="GL_MAX_SAMPLES_EXT"/>
44260 <command name="glRenderbufferStorageMultisampleEXT"/>
44261 <command name="glFramebufferTexture2DMultisampleEXT"/>
44262 </require>
44263 </extension>
44264 <extension name="GL_EXT_multiview_draw_buffers" supported="gles2">
44265 <require>
44266 <enum name="GL_COLOR_ATTACHMENT_EXT"/>
44267 <enum name="GL_MULTIVIEW_EXT"/>
44268 <enum name="GL_DRAW_BUFFER_EXT"/>
44269 <enum name="GL_READ_BUFFER_EXT"/>
44270 <enum name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
44271 <command name="glReadBufferIndexedEXT"/>
44272 <command name="glDrawBuffersIndexedEXT"/>
44273 <command name="glGetIntegeri_vEXT"/>
44274 </require>
44275 </extension>
44276 <extension name="GL_EXT_occlusion_query_boolean" supported="gles2">
44277 <require>
44278 <enum name="GL_ANY_SAMPLES_PASSED_EXT"/>
44279 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
44280 <enum name="GL_CURRENT_QUERY_EXT"/>
44281 <enum name="GL_QUERY_RESULT_EXT"/>
44282 <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
44283 <command name="glGenQueriesEXT"/>
44284 <command name="glDeleteQueriesEXT"/>
44285 <command name="glIsQueryEXT"/>
44286 <command name="glBeginQueryEXT"/>
44287 <command name="glEndQueryEXT"/>
44288 <command name="glGetQueryivEXT"/>
44289 <command name="glGetQueryObjectuivEXT"/>
44290 </require>
44291 </extension>
44292 <extension name="GL_EXT_packed_depth_stencil" supported="gl">
44293 <require>
44294 <enum name="GL_DEPTH_STENCIL_EXT"/>
44295 <enum name="GL_UNSIGNED_INT_24_8_EXT"/>
44296 <enum name="GL_DEPTH24_STENCIL8_EXT"/>
44297 <enum name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
44298 </require>
44299 </extension>
44300 <extension name="GL_EXT_packed_float" supported="gl">
44301 <require>
44302 <enum name="GL_R11F_G11F_B10F_EXT"/>
44303 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
44304 <enum name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
44305 </require>
44306 </extension>
44307 <extension name="GL_EXT_packed_pixels" supported="gl">
44308 <require>
44309 <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
44310 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
44311 <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
44312 <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
44313 <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
44314 </require>
44315 </extension>
44316 <extension name="GL_EXT_paletted_texture" supported="gl">
44317 <require>
44318 <enum name="GL_COLOR_INDEX1_EXT"/>
44319 <enum name="GL_COLOR_INDEX2_EXT"/>
44320 <enum name="GL_COLOR_INDEX4_EXT"/>
44321 <enum name="GL_COLOR_INDEX8_EXT"/>
44322 <enum name="GL_COLOR_INDEX12_EXT"/>
44323 <enum name="GL_COLOR_INDEX16_EXT"/>
44324 <enum name="GL_TEXTURE_INDEX_SIZE_EXT"/>
44325 <command name="glColorTableEXT"/>
44326 <command name="glGetColorTableEXT"/>
44327 <command name="glGetColorTableParameterivEXT"/>
44328 <command name="glGetColorTableParameterfvEXT"/>
44329 </require>
44330 </extension>
44331 <extension name="GL_EXT_pixel_buffer_object" supported="gl">
44332 <require>
44333 <enum name="GL_PIXEL_PACK_BUFFER_EXT"/>
44334 <enum name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
44335 <enum name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
44336 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
44337 </require>
44338 </extension>
44339 <extension name="GL_EXT_pixel_transform" supported="gl">
44340 <require>
44341 <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/>
44342 <enum name="GL_PIXEL_MAG_FILTER_EXT"/>
44343 <enum name="GL_PIXEL_MIN_FILTER_EXT"/>
44344 <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
44345 <enum name="GL_CUBIC_EXT"/>
44346 <enum name="GL_AVERAGE_EXT"/>
44347 <enum name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
44348 <enum name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
44349 <enum name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
44350 <command name="glPixelTransformParameteriEXT"/>
44351 <command name="glPixelTransformParameterfEXT"/>
44352 <command name="glPixelTransformParameterivEXT"/>
44353 <command name="glPixelTransformParameterfvEXT"/>
44354 <command name="glGetPixelTransformParameterivEXT"/>
44355 <command name="glGetPixelTransformParameterfvEXT"/>
44356 </require>
44357 </extension>
44358 <extension name="GL_EXT_pixel_transform_color_table" supported="gl"/>
44359 <extension name="GL_EXT_point_parameters" supported="gl">
44360 <require>
44361 <enum name="GL_POINT_SIZE_MIN_EXT"/>
44362 <enum name="GL_POINT_SIZE_MAX_EXT"/>
44363 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
44364 <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
44365 <command name="glPointParameterfEXT"/>
44366 <command name="glPointParameterfvEXT"/>
44367 </require>
44368 </extension>
44369 <extension name="GL_EXT_polygon_offset" supported="gl">
44370 <require>
44371 <enum name="GL_POLYGON_OFFSET_EXT"/>
44372 <enum name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
44373 <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
44374 <command name="glPolygonOffsetEXT"/>
44375 </require>
44376 </extension>
44377 <extension name="GL_EXT_polygon_offset_clamp" supported="gl|glcore|gles2">
44378 <require>
44379 <enum name="GL_POLYGON_OFFSET_CLAMP_EXT"/>
44380 <command name="glPolygonOffsetClampEXT"/>
44381 </require>
44382 </extension>
44383 <extension name="GL_EXT_post_depth_coverage" supported="gl|glcore|gles2"/>
44384 <extension name="GL_EXT_primitive_bounding_box" supported="gles2">
44385 <require>
44386 <enum name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
44387 <command name="glPrimitiveBoundingBoxEXT"/>
44388 </require>
44389 </extension>
44390 <extension name="GL_EXT_protected_textures" supported="gles2">
44391 <require>
44392 <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
44393 <enum name="GL_TEXTURE_PROTECTED_EXT"/>
44394 </require>
44395 </extension>
44396 <extension name="GL_EXT_provoking_vertex" supported="gl">
44397 <require>
44398 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
44399 <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
44400 <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
44401 <enum name="GL_PROVOKING_VERTEX_EXT"/>
44402 <command name="glProvokingVertexEXT"/>
44403 </require>
44404 </extension>
44405 <extension name="GL_EXT_pvrtc_sRGB" supported="gles2">
44406 <require>
44407 <enum name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
44408 <enum name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
44409 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
44410 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
44411 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
44412 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
44413 </require>
44414 </extension>
44415 <extension name="GL_EXT_raster_multisample" supported="gl|glcore|gles2">
44416 <require>
44417 <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
44418 <enum name="GL_RASTER_SAMPLES_EXT"/>
44419 <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
44420 <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
44421 <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
44422 <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
44423 <command name="glRasterSamplesEXT"/>
44424 </require>
44425 </extension>
44426 <extension name="GL_EXT_read_format_bgra" supported="gles1|gles2">
44427 <require>
44428 <enum name="GL_BGRA_EXT"/>
44429 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
44430 <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
44431 </require>
44432 </extension>
44433 <extension name="GL_EXT_render_snorm" supported="gles2">
44434 <require>
44435 <enum name="GL_BYTE"/>
44436 <enum name="GL_SHORT"/>
44437 <enum name="GL_R8_SNORM"/>
44438 <enum name="GL_RG8_SNORM"/>
44439 <enum name="GL_RGBA8_SNORM"/>
44440 <enum name="GL_R16_SNORM_EXT"/>
44441 <enum name="GL_RG16_SNORM_EXT"/>
44442 <enum name="GL_RGBA16_SNORM_EXT"/>
44443 </require>
44444 </extension>
44445 <extension name="GL_EXT_rescale_normal" supported="gl">
44446 <require>
44447 <enum name="GL_RESCALE_NORMAL_EXT"/>
44448 </require>
44449 </extension>
44450 <extension name="GL_EXT_robustness" supported="gles1|gles2">
44451 <require>
44452 <enum name="GL_NO_ERROR"/>
44453 <enum name="GL_GUILTY_CONTEXT_RESET_EXT"/>
44454 <enum name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
44455 <enum name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
44456 <enum name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
44457 <enum name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
44458 <enum name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
44459 <enum name="GL_NO_RESET_NOTIFICATION_EXT"/>
44460 <command name="glGetGraphicsResetStatusEXT"/>
44461 <command name="glReadnPixelsEXT"/>
44462 <command name="glGetnUniformfvEXT"/>
44463 <command name="glGetnUniformivEXT"/>
44464 </require>
44465 </extension>
44466 <extension name="GL_EXT_semaphore" supported="gl|gles2">
44467 <require>
44468 <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
44469 <enum name="GL_DEVICE_UUID_EXT"/>
44470 <enum name="GL_DRIVER_UUID_EXT"/>
44471 <enum name="GL_UUID_SIZE_EXT"/>
44472 <enum name="GL_LAYOUT_GENERAL_EXT"/>
44473 <enum name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
44474 <enum name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
44475 <enum name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
44476 <enum name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
44477 <enum name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
44478 <enum name="GL_LAYOUT_TRANSFER_DST_EXT"/>
44479 <enum name="GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"/>
44480 <enum name="GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"/>
44481 <command name="glGetUnsignedBytevEXT"/>
44482 <command name="glGetUnsignedBytei_vEXT"/>
44483 <command name="glGenSemaphoresEXT"/>
44484 <command name="glDeleteSemaphoresEXT"/>
44485 <command name="glIsSemaphoreEXT"/>
44486 <command name="glSemaphoreParameterui64vEXT"/>
44487 <command name="glGetSemaphoreParameterui64vEXT"/>
44488 <command name="glWaitSemaphoreEXT"/>
44489 <command name="glSignalSemaphoreEXT"/>
44490 </require>
44491 </extension>
44492 <extension name="GL_EXT_semaphore_fd" supported="gl|gles2">
44493 <require>
44494 <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
44495 <command name="glImportSemaphoreFdEXT"/>
44496 </require>
44497 </extension>
44498 <extension name="GL_EXT_semaphore_win32" supported="gl|gles2">
44499 <require>
44500 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
44501 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
44502 <enum name="GL_DEVICE_LUID_EXT"/>
44503 <enum name="GL_DEVICE_NODE_MASK_EXT"/>
44504 <enum name="GL_LUID_SIZE_EXT"/>
44505 <enum name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
44506 <enum name="GL_D3D12_FENCE_VALUE_EXT"/>
44507 <command name="glImportSemaphoreWin32HandleEXT"/>
44508 <command name="glImportSemaphoreWin32NameEXT"/>
44509 </require>
44510 </extension>
44511 <extension name="GL_EXT_sRGB" supported="gles1|gles2">
44512 <require>
44513 <enum name="GL_SRGB_EXT"/>
44514 <enum name="GL_SRGB_ALPHA_EXT"/>
44515 <enum name="GL_SRGB8_ALPHA8_EXT"/>
44516 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
44517 </require>
44518 </extension>
44519 <extension name="GL_EXT_sRGB_write_control" supported="gles2">
44520 <require>
44521 <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
44522 </require>
44523 </extension>
44524 <extension name="GL_EXT_secondary_color" supported="gl">
44525 <require>
44526 <enum name="GL_COLOR_SUM_EXT"/>
44527 <enum name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
44528 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
44529 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
44530 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
44531 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
44532 <enum name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
44533 <command name="glSecondaryColor3bEXT"/>
44534 <command name="glSecondaryColor3bvEXT"/>
44535 <command name="glSecondaryColor3dEXT"/>
44536 <command name="glSecondaryColor3dvEXT"/>
44537 <command name="glSecondaryColor3fEXT"/>
44538 <command name="glSecondaryColor3fvEXT"/>
44539 <command name="glSecondaryColor3iEXT"/>
44540 <command name="glSecondaryColor3ivEXT"/>
44541 <command name="glSecondaryColor3sEXT"/>
44542 <command name="glSecondaryColor3svEXT"/>
44543 <command name="glSecondaryColor3ubEXT"/>
44544 <command name="glSecondaryColor3ubvEXT"/>
44545 <command name="glSecondaryColor3uiEXT"/>
44546 <command name="glSecondaryColor3uivEXT"/>
44547 <command name="glSecondaryColor3usEXT"/>
44548 <command name="glSecondaryColor3usvEXT"/>
44549 <command name="glSecondaryColorPointerEXT"/>
44550 </require>
44551 </extension>
44552 <extension name="GL_EXT_separate_shader_objects" supported="gl|glcore|gles2">
44553 <require api="gl" comment="The OpenGL version of this extension is completely unrelated to the OpenGL ES version">
44554 <enum name="GL_ACTIVE_PROGRAM_EXT"/>
44555 <command name="glUseShaderProgramEXT"/>
44556 <command name="glActiveProgramEXT"/>
44557 <command name="glCreateShaderProgramEXT"/>
44558 </require>
44559 <require api="gles2" comment="The OpenGL ES version of this extension is completely unrelated to the OpenGL version">
44560 <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
44561 <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
44562 <enum name="GL_ALL_SHADER_BITS_EXT"/>
44563 <enum name="GL_PROGRAM_SEPARABLE_EXT"/>
44564 <enum name="GL_ACTIVE_PROGRAM_EXT"/>
44565 <enum name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
44566 <command name="glActiveShaderProgramEXT"/>
44567 <command name="glBindProgramPipelineEXT"/>
44568 <command name="glCreateShaderProgramvEXT"/>
44569 <command name="glDeleteProgramPipelinesEXT"/>
44570 <command name="glGenProgramPipelinesEXT"/>
44571 <command name="glGetProgramPipelineInfoLogEXT"/>
44572 <command name="glGetProgramPipelineivEXT"/>
44573 <command name="glIsProgramPipelineEXT"/>
44574 <command name="glProgramParameteriEXT"/>
44575 <command name="glProgramUniform1fEXT"/>
44576 <command name="glProgramUniform1fvEXT"/>
44577 <command name="glProgramUniform1iEXT"/>
44578 <command name="glProgramUniform1ivEXT"/>
44579 <command name="glProgramUniform2fEXT"/>
44580 <command name="glProgramUniform2fvEXT"/>
44581 <command name="glProgramUniform2iEXT"/>
44582 <command name="glProgramUniform2ivEXT"/>
44583 <command name="glProgramUniform3fEXT"/>
44584 <command name="glProgramUniform3fvEXT"/>
44585 <command name="glProgramUniform3iEXT"/>
44586 <command name="glProgramUniform3ivEXT"/>
44587 <command name="glProgramUniform4fEXT"/>
44588 <command name="glProgramUniform4fvEXT"/>
44589 <command name="glProgramUniform4iEXT"/>
44590 <command name="glProgramUniform4ivEXT"/>
44591 <command name="glProgramUniformMatrix2fvEXT"/>
44592 <command name="glProgramUniformMatrix3fvEXT"/>
44593 <command name="glProgramUniformMatrix4fvEXT"/>
44594 <command name="glUseProgramStagesEXT"/>
44595 <command name="glValidateProgramPipelineEXT"/>
44596 </require>
44597 <require api="gles2" comment="Depends on OpenGL ES 3.0 or GL_NV_non_square_matrices">
44598 <command name="glProgramUniform1uiEXT"/>
44599 <command name="glProgramUniform2uiEXT"/>
44600 <command name="glProgramUniform3uiEXT"/>
44601 <command name="glProgramUniform4uiEXT"/>
44602 <command name="glProgramUniform1uivEXT"/>
44603 <command name="glProgramUniform2uivEXT"/>
44604 <command name="glProgramUniform3uivEXT"/>
44605 <command name="glProgramUniform4uivEXT"/>
44606 <command name="glProgramUniformMatrix4fvEXT"/>
44607 <command name="glProgramUniformMatrix2x3fvEXT"/>
44608 <command name="glProgramUniformMatrix3x2fvEXT"/>
44609 <command name="glProgramUniformMatrix2x4fvEXT"/>
44610 <command name="glProgramUniformMatrix4x2fvEXT"/>
44611 <command name="glProgramUniformMatrix3x4fvEXT"/>
44612 <command name="glProgramUniformMatrix4x3fvEXT"/>
44613 </require>
44614 </extension>
44615 <extension name="GL_EXT_separate_specular_color" supported="gl">
44616 <require>
44617 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
44618 <enum name="GL_SINGLE_COLOR_EXT"/>
44619 <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
44620 </require>
44621 </extension>
44622 <extension name="GL_EXT_shader_framebuffer_fetch" supported="gl|glcore|gles2">
44623 <require>
44624 <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
44625 </require>
44626 </extension>
44627 <extension name="GL_EXT_shader_framebuffer_fetch_non_coherent" supported="gl|glcore|gles2">
44628 <require>
44629 <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
44630 <command name="glFramebufferFetchBarrierEXT"/>
44631 </require>
44632 </extension>
44633 <extension name="GL_EXT_shader_group_vote" supported="gles2"/>
44634 <extension name="GL_EXT_shader_image_load_formatted" supported="gl"/>
44635 <extension name="GL_EXT_shader_image_load_store" supported="gl">
44636 <require>
44637 <enum name="GL_MAX_IMAGE_UNITS_EXT"/>
44638 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
44639 <enum name="GL_IMAGE_BINDING_NAME_EXT"/>
44640 <enum name="GL_IMAGE_BINDING_LEVEL_EXT"/>
44641 <enum name="GL_IMAGE_BINDING_LAYERED_EXT"/>
44642 <enum name="GL_IMAGE_BINDING_LAYER_EXT"/>
44643 <enum name="GL_IMAGE_BINDING_ACCESS_EXT"/>
44644 <enum name="GL_IMAGE_1D_EXT"/>
44645 <enum name="GL_IMAGE_2D_EXT"/>
44646 <enum name="GL_IMAGE_3D_EXT"/>
44647 <enum name="GL_IMAGE_2D_RECT_EXT"/>
44648 <enum name="GL_IMAGE_CUBE_EXT"/>
44649 <enum name="GL_IMAGE_BUFFER_EXT"/>
44650 <enum name="GL_IMAGE_1D_ARRAY_EXT"/>
44651 <enum name="GL_IMAGE_2D_ARRAY_EXT"/>
44652 <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
44653 <enum name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
44654 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
44655 <enum name="GL_INT_IMAGE_1D_EXT"/>
44656 <enum name="GL_INT_IMAGE_2D_EXT"/>
44657 <enum name="GL_INT_IMAGE_3D_EXT"/>
44658 <enum name="GL_INT_IMAGE_2D_RECT_EXT"/>
44659 <enum name="GL_INT_IMAGE_CUBE_EXT"/>
44660 <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
44661 <enum name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
44662 <enum name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
44663 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
44664 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
44665 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
44666 <enum name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
44667 <enum name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
44668 <enum name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
44669 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
44670 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
44671 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
44672 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
44673 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
44674 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
44675 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
44676 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
44677 <enum name="GL_MAX_IMAGE_SAMPLES_EXT"/>
44678 <enum name="GL_IMAGE_BINDING_FORMAT_EXT"/>
44679 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
44680 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
44681 <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
44682 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
44683 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
44684 <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
44685 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
44686 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
44687 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
44688 <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
44689 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
44690 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
44691 <enum name="GL_ALL_BARRIER_BITS_EXT"/>
44692 <command name="glBindImageTextureEXT"/>
44693 <command name="glMemoryBarrierEXT"/>
44694 </require>
44695 </extension>
44696 <extension name="GL_EXT_shader_implicit_conversions" supported="gles2"/>
44697 <extension name="GL_EXT_shader_integer_mix" supported="gl|glcore|gles2"/>
44698 <extension name="GL_EXT_shader_io_blocks" supported="gles2"/>
44699 <extension name="GL_EXT_shader_non_constant_global_initializers" supported="gles2"/>
44700 <extension name="GL_EXT_shader_pixel_local_storage" supported="gles2">
44701 <require>
44702 <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
44703 <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
44704 <enum name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
44705 </require>
44706 </extension>
44707 <extension name="GL_EXT_shader_pixel_local_storage2" supported="gles2">
44708 <require>
44709 <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
44710 <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
44711 <enum name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"/>
44712 <command name="glFramebufferPixelLocalStorageSizeEXT"/>
44713 <command name="glGetFramebufferPixelLocalStorageSizeEXT"/>
44714 <command name="glClearPixelLocalStorageuiEXT"/>
44715 </require>
44716 </extension>
44717 <extension name="GL_EXT_shader_texture_lod" supported="gles2"/>
44718 <extension name="GL_EXT_shadow_funcs" supported="gl"/>
44719 <extension name="GL_EXT_shadow_samplers" supported="gles2">
44720 <require>
44721 <enum name="GL_TEXTURE_COMPARE_MODE_EXT"/>
44722 <enum name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
44723 <enum name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
44724 <enum name="GL_SAMPLER_2D_SHADOW_EXT"/>
44725 </require>
44726 </extension>
44727 <extension name="GL_EXT_shared_texture_palette" supported="gl">
44728 <require>
44729 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
44730 </require>
44731 </extension>
44732 <extension name="GL_EXT_sparse_texture" supported="gles2">
44733 <require>
44734 <enum name="GL_TEXTURE_SPARSE_EXT"/>
44735 <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
44736 <enum name="GL_NUM_SPARSE_LEVELS_EXT"/>
44737 <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
44738 <enum name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
44739 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
44740 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
44741 <enum name="GL_TEXTURE_2D"/>
44742 <enum name="GL_TEXTURE_2D_ARRAY"/>
44743 <enum name="GL_TEXTURE_CUBE_MAP"/>
44744 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
44745 <enum name="GL_TEXTURE_3D"/>
44746 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
44747 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
44748 <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
44749 <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
44750 <command name="glTexPageCommitmentEXT"/>
44751 <!-- <command name="glTexturePageCommitmentEXT"/> -->
44752 </require>
44753 </extension>
44754 <extension name="GL_EXT_sparse_texture2" supported="gl|gles2"/>
44755 <extension name="GL_EXT_stencil_clear_tag" supported="gl">
44756 <require>
44757 <enum name="GL_STENCIL_TAG_BITS_EXT"/>
44758 <enum name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
44759 <command name="glStencilClearTagEXT"/>
44760 </require>
44761 </extension>
44762 <extension name="GL_EXT_stencil_two_side" supported="gl">
44763 <require>
44764 <enum name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
44765 <enum name="GL_ACTIVE_STENCIL_FACE_EXT"/>
44766 <command name="glActiveStencilFaceEXT"/>
44767 </require>
44768 </extension>
44769 <extension name="GL_EXT_stencil_wrap" supported="gl">
44770 <require>
44771 <enum name="GL_INCR_WRAP_EXT"/>
44772 <enum name="GL_DECR_WRAP_EXT"/>
44773 </require>
44774 </extension>
44775 <extension name="GL_EXT_subtexture" supported="gl">
44776 <require>
44777 <command name="glTexSubImage1DEXT"/>
44778 <command name="glTexSubImage2DEXT"/>
44779 </require>
44780 </extension>
44781 <extension name="GL_EXT_tessellation_point_size" supported="gles2"/>
44782 <extension name="GL_EXT_tessellation_shader" supported="gles2">
44783 <require>
44784 <enum name="GL_PATCHES_EXT"/>
44785 <enum name="GL_PATCH_VERTICES_EXT"/>
44786 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
44787 <enum name="GL_TESS_GEN_MODE_EXT"/>
44788 <enum name="GL_TESS_GEN_SPACING_EXT"/>
44789 <enum name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
44790 <enum name="GL_TESS_GEN_POINT_MODE_EXT"/>
44791 <enum name="GL_TRIANGLES"/>
44792 <enum name="GL_ISOLINES_EXT"/>
44793 <enum name="GL_QUADS_EXT"/>
44794 <enum name="GL_EQUAL"/>
44795 <enum name="GL_FRACTIONAL_ODD_EXT"/>
44796 <enum name="GL_FRACTIONAL_EVEN_EXT"/>
44797 <enum name="GL_CCW"/>
44798 <enum name="GL_CW"/>
44799 <enum name="GL_MAX_PATCH_VERTICES_EXT"/>
44800 <enum name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
44801 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
44802 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
44803 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
44804 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
44805 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
44806 <enum name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
44807 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
44808 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
44809 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
44810 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
44811 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
44812 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
44813 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
44814 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
44815 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
44816 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
44817 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
44818 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
44819 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
44820 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
44821 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
44822 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
44823 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
44824 <enum name="GL_IS_PER_PATCH_EXT"/>
44825 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
44826 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
44827 <enum name="GL_TESS_CONTROL_SHADER_EXT"/>
44828 <enum name="GL_TESS_EVALUATION_SHADER_EXT"/>
44829 <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
44830 <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
44831 <command name="glPatchParameteriEXT"/>
44832 </require>
44833 </extension>
44834 <extension name="GL_EXT_texture" supported="gl">
44835 <require>
44836 <enum name="GL_ALPHA4_EXT"/>
44837 <enum name="GL_ALPHA8_EXT"/>
44838 <enum name="GL_ALPHA12_EXT"/>
44839 <enum name="GL_ALPHA16_EXT"/>
44840 <enum name="GL_LUMINANCE4_EXT"/>
44841 <enum name="GL_LUMINANCE8_EXT"/>
44842 <enum name="GL_LUMINANCE12_EXT"/>
44843 <enum name="GL_LUMINANCE16_EXT"/>
44844 <enum name="GL_LUMINANCE4_ALPHA4_EXT"/>
44845 <enum name="GL_LUMINANCE6_ALPHA2_EXT"/>
44846 <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
44847 <enum name="GL_LUMINANCE12_ALPHA4_EXT"/>
44848 <enum name="GL_LUMINANCE12_ALPHA12_EXT"/>
44849 <enum name="GL_LUMINANCE16_ALPHA16_EXT"/>
44850 <enum name="GL_INTENSITY_EXT"/>
44851 <enum name="GL_INTENSITY4_EXT"/>
44852 <enum name="GL_INTENSITY8_EXT"/>
44853 <enum name="GL_INTENSITY12_EXT"/>
44854 <enum name="GL_INTENSITY16_EXT"/>
44855 <enum name="GL_RGB2_EXT"/>
44856 <enum name="GL_RGB4_EXT"/>
44857 <enum name="GL_RGB5_EXT"/>
44858 <enum name="GL_RGB8_EXT"/>
44859 <enum name="GL_RGB10_EXT"/>
44860 <enum name="GL_RGB12_EXT"/>
44861 <enum name="GL_RGB16_EXT"/>
44862 <enum name="GL_RGBA2_EXT"/>
44863 <enum name="GL_RGBA4_EXT"/>
44864 <enum name="GL_RGB5_A1_EXT"/>
44865 <enum name="GL_RGBA8_EXT"/>
44866 <enum name="GL_RGB10_A2_EXT"/>
44867 <enum name="GL_RGBA12_EXT"/>
44868 <enum name="GL_RGBA16_EXT"/>
44869 <enum name="GL_TEXTURE_RED_SIZE_EXT"/>
44870 <enum name="GL_TEXTURE_GREEN_SIZE_EXT"/>
44871 <enum name="GL_TEXTURE_BLUE_SIZE_EXT"/>
44872 <enum name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
44873 <enum name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
44874 <enum name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
44875 <enum name="GL_REPLACE_EXT"/>
44876 <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
44877 <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
44878 <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
44879 </require>
44880 </extension>
44881 <extension name="GL_EXT_texture3D" supported="gl">
44882 <require>
44883 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
44884 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
44885 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
44886 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
44887 <enum name="GL_TEXTURE_3D_EXT"/>
44888 <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
44889 <enum name="GL_TEXTURE_DEPTH_EXT"/>
44890 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
44891 <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
44892 <command name="glTexImage3DEXT"/>
44893 <command name="glTexSubImage3DEXT"/>
44894 </require>
44895 </extension>
44896 <extension name="GL_EXT_texture_array" supported="gl">
44897 <require>
44898 <enum name="GL_TEXTURE_1D_ARRAY_EXT"/>
44899 <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
44900 <enum name="GL_TEXTURE_2D_ARRAY_EXT"/>
44901 <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
44902 <enum name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
44903 <enum name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
44904 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
44905 <enum name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
44906 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
44907 <command name="glFramebufferTextureLayerEXT"/>
44908 </require>
44909 </extension>
44910 <extension name="GL_EXT_texture_border_clamp" supported="gles2">
44911 <require>
44912 <enum name="GL_TEXTURE_BORDER_COLOR_EXT"/>
44913 <enum name="GL_CLAMP_TO_BORDER_EXT"/>
44914 <command name="glTexParameterIivEXT"/>
44915 <command name="glTexParameterIuivEXT"/>
44916 <command name="glGetTexParameterIivEXT"/>
44917 <command name="glGetTexParameterIuivEXT"/>
44918 <command name="glSamplerParameterIivEXT"/>
44919 <command name="glSamplerParameterIuivEXT"/>
44920 <command name="glGetSamplerParameterIivEXT"/>
44921 <command name="glGetSamplerParameterIuivEXT"/>
44922 </require>
44923 </extension>
44924 <extension name="GL_EXT_texture_buffer" supported="gles2">
44925 <require>
44926 <enum name="GL_TEXTURE_BUFFER_EXT"/>
44927 <enum name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
44928 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
44929 <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
44930 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
44931 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
44932 <enum name="GL_SAMPLER_BUFFER_EXT"/>
44933 <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
44934 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
44935 <enum name="GL_IMAGE_BUFFER_EXT"/>
44936 <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
44937 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
44938 <enum name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
44939 <enum name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
44940 <command name="glTexBufferEXT"/>
44941 <command name="glTexBufferRangeEXT"/>
44942 </require>
44943 </extension>
44944 <extension name="GL_EXT_texture_buffer_object" supported="gl">
44945 <require>
44946 <enum name="GL_TEXTURE_BUFFER_EXT"/>
44947 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
44948 <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
44949 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
44950 <enum name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
44951 <command name="glTexBufferEXT"/>
44952 </require>
44953 </extension>
44954 <extension name="GL_EXT_texture_compression_astc_decode_mode" supported="gles2">
44955 <require>
44956 <enum name="GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"/>
44957 </require>
44958 </extension>
44959 <extension name="GL_EXT_texture_compression_bptc" supported="gles2">
44960 <require>
44961 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/>
44962 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/>
44963 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/>
44964 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/>
44965 </require>
44966 </extension>
44967 <extension name="GL_EXT_texture_compression_dxt1" supported="gles1|gles2">
44968 <require>
44969 <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
44970 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
44971 </require>
44972 </extension>
44973 <extension name="GL_EXT_texture_compression_latc" supported="gl">
44974 <require>
44975 <enum name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
44976 <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
44977 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
44978 <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
44979 </require>
44980 </extension>
44981 <extension name="GL_EXT_texture_compression_rgtc" supported="gl|gles2">
44982 <require>
44983 <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
44984 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
44985 <enum name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
44986 <enum name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
44987 </require>
44988 </extension>
44989 <extension name="GL_EXT_texture_compression_s3tc" supported="gl|glcore|gles2|glsc2">
44990 <require>
44991 <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
44992 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
44993 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
44994 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
44995 </require>
44996 </extension>
44997 <extension name="GL_EXT_texture_compression_s3tc_srgb" supported="gles2">
44998 <require>
44999 <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
45000 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
45001 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
45002 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
45003 </require>
45004 </extension>
45005 <extension name="GL_EXT_texture_cube_map" supported="gl" comment="Replaced by ARB_texture_cube_map, but was apparently shipped anyway?">
45006 <require>
45007 <enum name="GL_NORMAL_MAP_EXT"/>
45008 <enum name="GL_REFLECTION_MAP_EXT"/>
45009 <enum name="GL_TEXTURE_CUBE_MAP_EXT"/>
45010 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
45011 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
45012 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
45013 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
45014 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
45015 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
45016 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
45017 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
45018 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
45019 </require>
45020 </extension>
45021 <extension name="GL_EXT_texture_cube_map_array" supported="gles2">
45022 <require>
45023 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
45024 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
45025 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
45026 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
45027 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
45028 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
45029 <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
45030 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
45031 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
45032 </require>
45033 </extension>
45034 <extension name="GL_EXT_texture_env_add" supported="gl"/>
45035 <extension name="GL_EXT_texture_env_combine" supported="gl">
45036 <require>
45037 <enum name="GL_COMBINE_EXT"/>
45038 <enum name="GL_COMBINE_RGB_EXT"/>
45039 <enum name="GL_COMBINE_ALPHA_EXT"/>
45040 <enum name="GL_RGB_SCALE_EXT"/>
45041 <enum name="GL_ADD_SIGNED_EXT"/>
45042 <enum name="GL_INTERPOLATE_EXT"/>
45043 <enum name="GL_CONSTANT_EXT"/>
45044 <enum name="GL_PRIMARY_COLOR_EXT"/>
45045 <enum name="GL_PREVIOUS_EXT"/>
45046 <enum name="GL_SOURCE0_RGB_EXT"/>
45047 <enum name="GL_SOURCE1_RGB_EXT"/>
45048 <enum name="GL_SOURCE2_RGB_EXT"/>
45049 <enum name="GL_SOURCE0_ALPHA_EXT"/>
45050 <enum name="GL_SOURCE1_ALPHA_EXT"/>
45051 <enum name="GL_SOURCE2_ALPHA_EXT"/>
45052 <enum name="GL_OPERAND0_RGB_EXT"/>
45053 <enum name="GL_OPERAND1_RGB_EXT"/>
45054 <enum name="GL_OPERAND2_RGB_EXT"/>
45055 <enum name="GL_OPERAND0_ALPHA_EXT"/>
45056 <enum name="GL_OPERAND1_ALPHA_EXT"/>
45057 <enum name="GL_OPERAND2_ALPHA_EXT"/>
45058 </require>
45059 </extension>
45060 <extension name="GL_EXT_texture_env_dot3" supported="gl">
45061 <require>
45062 <enum name="GL_DOT3_RGB_EXT"/>
45063 <enum name="GL_DOT3_RGBA_EXT"/>
45064 </require>
45065 </extension>
45066 <extension name="GL_EXT_texture_filter_anisotropic" supported="gl|gles1|gles2">
45067 <require>
45068 <enum name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
45069 <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
45070 </require>
45071 </extension>
45072 <extension name="GL_EXT_texture_filter_minmax" supported="gl|glcore|gles2">
45073 <require>
45074 <enum name="GL_TEXTURE_REDUCTION_MODE_EXT"/>
45075 <enum name="GL_WEIGHTED_AVERAGE_EXT"/>
45076 </require>
45077 </extension>
45078 <extension name="GL_EXT_texture_format_BGRA8888" supported="gles1|gles2">
45079 <require>
45080 <enum name="GL_BGRA_EXT"/>
45081 </require>
45082 </extension>
45083 <extension name="GL_EXT_texture_format_sRGB_override" supported="gles2">
45084 <require>
45085 <enum name="GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT"/>
45086 </require>
45087 </extension>
45088 <extension name="GL_EXT_texture_integer" supported="gl">
45089 <require>
45090 <enum name="GL_RGBA32UI_EXT"/>
45091 <enum name="GL_RGB32UI_EXT"/>
45092 <enum name="GL_ALPHA32UI_EXT"/>
45093 <enum name="GL_INTENSITY32UI_EXT"/>
45094 <enum name="GL_LUMINANCE32UI_EXT"/>
45095 <enum name="GL_LUMINANCE_ALPHA32UI_EXT"/>
45096 <enum name="GL_RGBA16UI_EXT"/>
45097 <enum name="GL_RGB16UI_EXT"/>
45098 <enum name="GL_ALPHA16UI_EXT"/>
45099 <enum name="GL_INTENSITY16UI_EXT"/>
45100 <enum name="GL_LUMINANCE16UI_EXT"/>
45101 <enum name="GL_LUMINANCE_ALPHA16UI_EXT"/>
45102 <enum name="GL_RGBA8UI_EXT"/>
45103 <enum name="GL_RGB8UI_EXT"/>
45104 <enum name="GL_ALPHA8UI_EXT"/>
45105 <enum name="GL_INTENSITY8UI_EXT"/>
45106 <enum name="GL_LUMINANCE8UI_EXT"/>
45107 <enum name="GL_LUMINANCE_ALPHA8UI_EXT"/>
45108 <enum name="GL_RGBA32I_EXT"/>
45109 <enum name="GL_RGB32I_EXT"/>
45110 <enum name="GL_ALPHA32I_EXT"/>
45111 <enum name="GL_INTENSITY32I_EXT"/>
45112 <enum name="GL_LUMINANCE32I_EXT"/>
45113 <enum name="GL_LUMINANCE_ALPHA32I_EXT"/>
45114 <enum name="GL_RGBA16I_EXT"/>
45115 <enum name="GL_RGB16I_EXT"/>
45116 <enum name="GL_ALPHA16I_EXT"/>
45117 <enum name="GL_INTENSITY16I_EXT"/>
45118 <enum name="GL_LUMINANCE16I_EXT"/>
45119 <enum name="GL_LUMINANCE_ALPHA16I_EXT"/>
45120 <enum name="GL_RGBA8I_EXT"/>
45121 <enum name="GL_RGB8I_EXT"/>
45122 <enum name="GL_ALPHA8I_EXT"/>
45123 <enum name="GL_INTENSITY8I_EXT"/>
45124 <enum name="GL_LUMINANCE8I_EXT"/>
45125 <enum name="GL_LUMINANCE_ALPHA8I_EXT"/>
45126 <enum name="GL_RED_INTEGER_EXT"/>
45127 <enum name="GL_GREEN_INTEGER_EXT"/>
45128 <enum name="GL_BLUE_INTEGER_EXT"/>
45129 <enum name="GL_ALPHA_INTEGER_EXT"/>
45130 <enum name="GL_RGB_INTEGER_EXT"/>
45131 <enum name="GL_RGBA_INTEGER_EXT"/>
45132 <enum name="GL_BGR_INTEGER_EXT"/>
45133 <enum name="GL_BGRA_INTEGER_EXT"/>
45134 <enum name="GL_LUMINANCE_INTEGER_EXT"/>
45135 <enum name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
45136 <enum name="GL_RGBA_INTEGER_MODE_EXT"/>
45137 <command name="glTexParameterIivEXT"/>
45138 <command name="glTexParameterIuivEXT"/>
45139 <command name="glGetTexParameterIivEXT"/>
45140 <command name="glGetTexParameterIuivEXT"/>
45141 <command name="glClearColorIiEXT"/>
45142 <command name="glClearColorIuiEXT"/>
45143 </require>
45144 </extension>
45145 <extension name="GL_EXT_texture_lod_bias" supported="gl|gles1">
45146 <require>
45147 <enum name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
45148 <enum name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
45149 <enum name="GL_TEXTURE_LOD_BIAS_EXT"/>
45150 </require>
45151 </extension>
45152 <extension name="GL_EXT_texture_mirror_clamp" supported="gl">
45153 <require>
45154 <enum name="GL_MIRROR_CLAMP_EXT"/>
45155 <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
45156 <enum name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
45157 </require>
45158 </extension>
45159 <extension name="GL_EXT_texture_mirror_clamp_to_edge" supported="gles2">
45160 <require>
45161 <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
45162 </require>
45163 </extension>
45164 <extension name="GL_EXT_texture_norm16" supported="gles2">
45165 <require>
45166 <enum name="GL_R16_EXT"/>
45167 <enum name="GL_RG16_EXT"/>
45168 <enum name="GL_RGBA16_EXT"/>
45169 <enum name="GL_RGB16_EXT"/>
45170 <enum name="GL_R16_SNORM_EXT"/>
45171 <enum name="GL_RG16_SNORM_EXT"/>
45172 <enum name="GL_RGB16_SNORM_EXT"/>
45173 <enum name="GL_RGBA16_SNORM_EXT"/>
45174 </require>
45175 </extension>
45176 <extension name="GL_EXT_texture_object" supported="gl">
45177 <require>
45178 <enum name="GL_TEXTURE_PRIORITY_EXT"/>
45179 <enum name="GL_TEXTURE_RESIDENT_EXT"/>
45180 <enum name="GL_TEXTURE_1D_BINDING_EXT"/>
45181 <enum name="GL_TEXTURE_2D_BINDING_EXT"/>
45182 <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
45183 <command name="glAreTexturesResidentEXT"/>
45184 <command name="glBindTextureEXT"/>
45185 <command name="glDeleteTexturesEXT"/>
45186 <command name="glGenTexturesEXT"/>
45187 <command name="glIsTextureEXT"/>
45188 <command name="glPrioritizeTexturesEXT"/>
45189 </require>
45190 </extension>
45191 <extension name="GL_EXT_texture_perturb_normal" supported="gl">
45192 <require>
45193 <enum name="GL_PERTURB_EXT"/>
45194 <enum name="GL_TEXTURE_NORMAL_EXT"/>
45195 <command name="glTextureNormalEXT"/>
45196 </require>
45197 </extension>
45198 <extension name="GL_EXT_texture_rg" supported="gles2">
45199 <require>
45200 <enum name="GL_RED_EXT"/>
45201 <enum name="GL_RG_EXT"/>
45202 <enum name="GL_R8_EXT"/>
45203 <enum name="GL_RG8_EXT"/>
45204 </require>
45205 </extension>
45206 <extension name="GL_EXT_texture_sRGB" supported="gl">
45207 <require>
45208 <enum name="GL_SRGB_EXT"/>
45209 <enum name="GL_SRGB8_EXT"/>
45210 <enum name="GL_SRGB_ALPHA_EXT"/>
45211 <enum name="GL_SRGB8_ALPHA8_EXT"/>
45212 <enum name="GL_SLUMINANCE_ALPHA_EXT"/>
45213 <enum name="GL_SLUMINANCE8_ALPHA8_EXT"/>
45214 <enum name="GL_SLUMINANCE_EXT"/>
45215 <enum name="GL_SLUMINANCE8_EXT"/>
45216 <enum name="GL_COMPRESSED_SRGB_EXT"/>
45217 <enum name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
45218 <enum name="GL_COMPRESSED_SLUMINANCE_EXT"/>
45219 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
45220 <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
45221 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
45222 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
45223 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
45224 </require>
45225 </extension>
45226 <extension name="GL_EXT_texture_sRGB_R8" supported="gles2|gl|glcore">
45227 <require>
45228 <enum name="GL_SR8_EXT"/>
45229 </require>
45230 </extension>
45231 <extension name="GL_EXT_texture_sRGB_RG8" supported="gles2">
45232 <require>
45233 <enum name="GL_SRG8_EXT"/>
45234 </require>
45235 </extension>
45236 <extension name="GL_EXT_texture_sRGB_decode" supported="gl|glcore|gles2">
45237 <require>
45238 <enum name="GL_TEXTURE_SRGB_DECODE_EXT"/>
45239 <enum name="GL_DECODE_EXT"/>
45240 <enum name="GL_SKIP_DECODE_EXT"/>
45241 </require>
45242 </extension>
45243 <extension name="GL_EXT_texture_shared_exponent" supported="gl">
45244 <require>
45245 <enum name="GL_RGB9_E5_EXT"/>
45246 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
45247 <enum name="GL_TEXTURE_SHARED_SIZE_EXT"/>
45248 </require>
45249 </extension>
45250 <extension name="GL_EXT_texture_snorm" supported="gl">
45251 <require>
45252 <enum name="GL_ALPHA_SNORM"/>
45253 <enum name="GL_LUMINANCE_SNORM"/>
45254 <enum name="GL_LUMINANCE_ALPHA_SNORM"/>
45255 <enum name="GL_INTENSITY_SNORM"/>
45256 <enum name="GL_ALPHA8_SNORM"/>
45257 <enum name="GL_LUMINANCE8_SNORM"/>
45258 <enum name="GL_LUMINANCE8_ALPHA8_SNORM"/>
45259 <enum name="GL_INTENSITY8_SNORM"/>
45260 <enum name="GL_ALPHA16_SNORM"/>
45261 <enum name="GL_LUMINANCE16_SNORM"/>
45262 <enum name="GL_LUMINANCE16_ALPHA16_SNORM"/>
45263 <enum name="GL_INTENSITY16_SNORM"/>
45264 <enum name="GL_RED_SNORM"/>
45265 <enum name="GL_RG_SNORM"/>
45266 <enum name="GL_RGB_SNORM"/>
45267 <enum name="GL_RGBA_SNORM"/>
45268 <enum name="GL_R8_SNORM"/>
45269 <enum name="GL_RG8_SNORM"/>
45270 <enum name="GL_RGB8_SNORM"/>
45271 <enum name="GL_RGBA8_SNORM"/>
45272 <enum name="GL_R16_SNORM"/>
45273 <enum name="GL_RG16_SNORM"/>
45274 <enum name="GL_RGB16_SNORM"/>
45275 <enum name="GL_RGBA16_SNORM"/>
45276 <enum name="GL_SIGNED_NORMALIZED"/>
45277 </require>
45278 </extension>
45279 <extension name="GL_EXT_texture_storage" supported="gles1|gles2">
45280 <require comment="Not clear all of these enums should be here for OpenGL ES. Many are only defined if other extensions also requiring them are supported">
45281 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
45282 <enum name="GL_ALPHA8_EXT"/>
45283 <enum name="GL_LUMINANCE8_EXT"/>
45284 <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
45285 <enum name="GL_RGBA32F_EXT"/>
45286 <enum name="GL_RGB32F_EXT"/>
45287 <enum name="GL_ALPHA32F_EXT"/>
45288 <enum name="GL_LUMINANCE32F_EXT"/>
45289 <enum name="GL_LUMINANCE_ALPHA32F_EXT"/>
45290 <enum name="GL_RGBA16F_EXT"/>
45291 <enum name="GL_RGB16F_EXT"/>
45292 <enum name="GL_ALPHA16F_EXT"/>
45293 <enum name="GL_LUMINANCE16F_EXT"/>
45294 <enum name="GL_LUMINANCE_ALPHA16F_EXT"/>
45295 <enum name="GL_RGB10_A2_EXT"/>
45296 <enum name="GL_RGB10_EXT"/>
45297 <enum name="GL_BGRA8_EXT"/>
45298 <enum name="GL_R8_EXT"/>
45299 <enum name="GL_RG8_EXT"/>
45300 <enum name="GL_R32F_EXT"/>
45301 <enum name="GL_RG32F_EXT"/>
45302 <enum name="GL_R16F_EXT"/>
45303 <enum name="GL_RG16F_EXT"/>
45304 <command name="glTexStorage1DEXT"/>
45305 <command name="glTexStorage2DEXT"/>
45306 <command name="glTexStorage3DEXT"/>
45307 </require>
45308 <require comment="Supported only if GL_EXT_direct_state_access is supported">
45309 <command name="glTextureStorage1DEXT"/>
45310 <command name="glTextureStorage2DEXT"/>
45311 <command name="glTextureStorage3DEXT"/>
45312 </require>
45313 </extension>
45314 <extension name="GL_EXT_texture_swizzle" supported="gl">
45315 <require>
45316 <enum name="GL_TEXTURE_SWIZZLE_R_EXT"/>
45317 <enum name="GL_TEXTURE_SWIZZLE_G_EXT"/>
45318 <enum name="GL_TEXTURE_SWIZZLE_B_EXT"/>
45319 <enum name="GL_TEXTURE_SWIZZLE_A_EXT"/>
45320 <enum name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
45321 </require>
45322 </extension>
45323 <extension name="GL_EXT_texture_type_2_10_10_10_REV" supported="gles2">
45324 <require>
45325 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
45326 </require>
45327 </extension>
45328 <extension name="GL_EXT_texture_view" supported="gles2">
45329 <require>
45330 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
45331 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
45332 <enum name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
45333 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
45334 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
45335 <command name="glTextureViewEXT"/>
45336 </require>
45337 </extension>
45338 <extension name="GL_EXT_timer_query" supported="gl">
45339 <require>
45340 <enum name="GL_TIME_ELAPSED_EXT"/>
45341 <command name="glGetQueryObjecti64vEXT"/>
45342 <command name="glGetQueryObjectui64vEXT"/>
45343 </require>
45344 </extension>
45345 <extension name="GL_EXT_transform_feedback" supported="gl">
45346 <require>
45347 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
45348 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
45349 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
45350 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
45351 <enum name="GL_INTERLEAVED_ATTRIBS_EXT"/>
45352 <enum name="GL_SEPARATE_ATTRIBS_EXT"/>
45353 <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
45354 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
45355 <enum name="GL_RASTERIZER_DISCARD_EXT"/>
45356 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
45357 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
45358 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
45359 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
45360 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
45361 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
45362 <command name="glBeginTransformFeedbackEXT"/>
45363 <command name="glEndTransformFeedbackEXT"/>
45364 <command name="glBindBufferRangeEXT"/>
45365 <command name="glBindBufferOffsetEXT"/>
45366 <command name="glBindBufferBaseEXT"/>
45367 <command name="glTransformFeedbackVaryingsEXT"/>
45368 <command name="glGetTransformFeedbackVaryingEXT"/>
45369 </require>
45370 </extension>
45371 <extension name="GL_EXT_unpack_subimage" supported="gles2">
45372 <require>
45373 <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
45374 <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
45375 <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
45376 </require>
45377 </extension>
45378 <extension name="GL_EXT_vertex_array" supported="gl">
45379 <require>
45380 <enum name="GL_VERTEX_ARRAY_EXT"/>
45381 <enum name="GL_NORMAL_ARRAY_EXT"/>
45382 <enum name="GL_COLOR_ARRAY_EXT"/>
45383 <enum name="GL_INDEX_ARRAY_EXT"/>
45384 <enum name="GL_TEXTURE_COORD_ARRAY_EXT"/>
45385 <enum name="GL_EDGE_FLAG_ARRAY_EXT"/>
45386 <enum name="GL_VERTEX_ARRAY_SIZE_EXT"/>
45387 <enum name="GL_VERTEX_ARRAY_TYPE_EXT"/>
45388 <enum name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
45389 <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
45390 <enum name="GL_NORMAL_ARRAY_TYPE_EXT"/>
45391 <enum name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
45392 <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
45393 <enum name="GL_COLOR_ARRAY_SIZE_EXT"/>
45394 <enum name="GL_COLOR_ARRAY_TYPE_EXT"/>
45395 <enum name="GL_COLOR_ARRAY_STRIDE_EXT"/>
45396 <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
45397 <enum name="GL_INDEX_ARRAY_TYPE_EXT"/>
45398 <enum name="GL_INDEX_ARRAY_STRIDE_EXT"/>
45399 <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
45400 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
45401 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
45402 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
45403 <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
45404 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
45405 <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
45406 <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
45407 <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
45408 <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
45409 <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
45410 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
45411 <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
45412 <command name="glArrayElementEXT"/>
45413 <command name="glColorPointerEXT"/>
45414 <command name="glDrawArraysEXT"/>
45415 <command name="glEdgeFlagPointerEXT"/>
45416 <command name="glGetPointervEXT"/>
45417 <command name="glIndexPointerEXT"/>
45418 <command name="glNormalPointerEXT"/>
45419 <command name="glTexCoordPointerEXT"/>
45420 <command name="glVertexPointerEXT"/>
45421 </require>
45422 </extension>
45423 <extension name="GL_EXT_vertex_array_bgra" supported="gl">
45424 <require>
45425 <enum name="GL_BGRA"/>
45426 </require>
45427 </extension>
45428 <extension name="GL_EXT_vertex_attrib_64bit" supported="gl">
45429 <require>
45430 <enum name="GL_DOUBLE"/>
45431 <enum name="GL_DOUBLE_VEC2_EXT"/>
45432 <enum name="GL_DOUBLE_VEC3_EXT"/>
45433 <enum name="GL_DOUBLE_VEC4_EXT"/>
45434 <enum name="GL_DOUBLE_MAT2_EXT"/>
45435 <enum name="GL_DOUBLE_MAT3_EXT"/>
45436 <enum name="GL_DOUBLE_MAT4_EXT"/>
45437 <enum name="GL_DOUBLE_MAT2x3_EXT"/>
45438 <enum name="GL_DOUBLE_MAT2x4_EXT"/>
45439 <enum name="GL_DOUBLE_MAT3x2_EXT"/>
45440 <enum name="GL_DOUBLE_MAT3x4_EXT"/>
45441 <enum name="GL_DOUBLE_MAT4x2_EXT"/>
45442 <enum name="GL_DOUBLE_MAT4x3_EXT"/>
45443 <command name="glVertexAttribL1dEXT"/>
45444 <command name="glVertexAttribL2dEXT"/>
45445 <command name="glVertexAttribL3dEXT"/>
45446 <command name="glVertexAttribL4dEXT"/>
45447 <command name="glVertexAttribL1dvEXT"/>
45448 <command name="glVertexAttribL2dvEXT"/>
45449 <command name="glVertexAttribL3dvEXT"/>
45450 <command name="glVertexAttribL4dvEXT"/>
45451 <command name="glVertexAttribLPointerEXT"/>
45452 <command name="glGetVertexAttribLdvEXT"/>
45453 </require>
45454 </extension>
45455 <extension name="GL_EXT_vertex_shader" supported="gl">
45456 <require>
45457 <enum name="GL_VERTEX_SHADER_EXT"/>
45458 <enum name="GL_VERTEX_SHADER_BINDING_EXT"/>
45459 <enum name="GL_OP_INDEX_EXT"/>
45460 <enum name="GL_OP_NEGATE_EXT"/>
45461 <enum name="GL_OP_DOT3_EXT"/>
45462 <enum name="GL_OP_DOT4_EXT"/>
45463 <enum name="GL_OP_MUL_EXT"/>
45464 <enum name="GL_OP_ADD_EXT"/>
45465 <enum name="GL_OP_MADD_EXT"/>
45466 <enum name="GL_OP_FRAC_EXT"/>
45467 <enum name="GL_OP_MAX_EXT"/>
45468 <enum name="GL_OP_MIN_EXT"/>
45469 <enum name="GL_OP_SET_GE_EXT"/>
45470 <enum name="GL_OP_SET_LT_EXT"/>
45471 <enum name="GL_OP_CLAMP_EXT"/>
45472 <enum name="GL_OP_FLOOR_EXT"/>
45473 <enum name="GL_OP_ROUND_EXT"/>
45474 <enum name="GL_OP_EXP_BASE_2_EXT"/>
45475 <enum name="GL_OP_LOG_BASE_2_EXT"/>
45476 <enum name="GL_OP_POWER_EXT"/>
45477 <enum name="GL_OP_RECIP_EXT"/>
45478 <enum name="GL_OP_RECIP_SQRT_EXT"/>
45479 <enum name="GL_OP_SUB_EXT"/>
45480 <enum name="GL_OP_CROSS_PRODUCT_EXT"/>
45481 <enum name="GL_OP_MULTIPLY_MATRIX_EXT"/>
45482 <enum name="GL_OP_MOV_EXT"/>
45483 <enum name="GL_OUTPUT_VERTEX_EXT"/>
45484 <enum name="GL_OUTPUT_COLOR0_EXT"/>
45485 <enum name="GL_OUTPUT_COLOR1_EXT"/>
45486 <enum name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
45487 <enum name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
45488 <enum name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
45489 <enum name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
45490 <enum name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
45491 <enum name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
45492 <enum name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
45493 <enum name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
45494 <enum name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
45495 <enum name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
45496 <enum name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
45497 <enum name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
45498 <enum name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
45499 <enum name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
45500 <enum name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
45501 <enum name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
45502 <enum name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
45503 <enum name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
45504 <enum name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
45505 <enum name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
45506 <enum name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
45507 <enum name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
45508 <enum name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
45509 <enum name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
45510 <enum name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
45511 <enum name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
45512 <enum name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
45513 <enum name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
45514 <enum name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
45515 <enum name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
45516 <enum name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
45517 <enum name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
45518 <enum name="GL_OUTPUT_FOG_EXT"/>
45519 <enum name="GL_SCALAR_EXT"/>
45520 <enum name="GL_VECTOR_EXT"/>
45521 <enum name="GL_MATRIX_EXT"/>
45522 <enum name="GL_VARIANT_EXT"/>
45523 <enum name="GL_INVARIANT_EXT"/>
45524 <enum name="GL_LOCAL_CONSTANT_EXT"/>
45525 <enum name="GL_LOCAL_EXT"/>
45526 <enum name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
45527 <enum name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
45528 <enum name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
45529 <enum name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
45530 <enum name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
45531 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
45532 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
45533 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
45534 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
45535 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
45536 <enum name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
45537 <enum name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
45538 <enum name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
45539 <enum name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
45540 <enum name="GL_VERTEX_SHADER_LOCALS_EXT"/>
45541 <enum name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
45542 <enum name="GL_X_EXT"/>
45543 <enum name="GL_Y_EXT"/>
45544 <enum name="GL_Z_EXT"/>
45545 <enum name="GL_W_EXT"/>
45546 <enum name="GL_NEGATIVE_X_EXT"/>
45547 <enum name="GL_NEGATIVE_Y_EXT"/>
45548 <enum name="GL_NEGATIVE_Z_EXT"/>
45549 <enum name="GL_NEGATIVE_W_EXT"/>
45550 <enum name="GL_ZERO_EXT"/>
45551 <enum name="GL_ONE_EXT"/>
45552 <enum name="GL_NEGATIVE_ONE_EXT"/>
45553 <enum name="GL_NORMALIZED_RANGE_EXT"/>
45554 <enum name="GL_FULL_RANGE_EXT"/>
45555 <enum name="GL_CURRENT_VERTEX_EXT"/>
45556 <enum name="GL_MVP_MATRIX_EXT"/>
45557 <enum name="GL_VARIANT_VALUE_EXT"/>
45558 <enum name="GL_VARIANT_DATATYPE_EXT"/>
45559 <enum name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
45560 <enum name="GL_VARIANT_ARRAY_TYPE_EXT"/>
45561 <enum name="GL_VARIANT_ARRAY_EXT"/>
45562 <enum name="GL_VARIANT_ARRAY_POINTER_EXT"/>
45563 <enum name="GL_INVARIANT_VALUE_EXT"/>
45564 <enum name="GL_INVARIANT_DATATYPE_EXT"/>
45565 <enum name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
45566 <enum name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
45567 <command name="glBeginVertexShaderEXT"/>
45568 <command name="glEndVertexShaderEXT"/>
45569 <command name="glBindVertexShaderEXT"/>
45570 <command name="glGenVertexShadersEXT"/>
45571 <command name="glDeleteVertexShaderEXT"/>
45572 <command name="glShaderOp1EXT"/>
45573 <command name="glShaderOp2EXT"/>
45574 <command name="glShaderOp3EXT"/>
45575 <command name="glSwizzleEXT"/>
45576 <command name="glWriteMaskEXT"/>
45577 <command name="glInsertComponentEXT"/>
45578 <command name="glExtractComponentEXT"/>
45579 <command name="glGenSymbolsEXT"/>
45580 <command name="glSetInvariantEXT"/>
45581 <command name="glSetLocalConstantEXT"/>
45582 <command name="glVariantbvEXT"/>
45583 <command name="glVariantsvEXT"/>
45584 <command name="glVariantivEXT"/>
45585 <command name="glVariantfvEXT"/>
45586 <command name="glVariantdvEXT"/>
45587 <command name="glVariantubvEXT"/>
45588 <command name="glVariantusvEXT"/>
45589 <command name="glVariantuivEXT"/>
45590 <command name="glVariantPointerEXT"/>
45591 <command name="glEnableVariantClientStateEXT"/>
45592 <command name="glDisableVariantClientStateEXT"/>
45593 <command name="glBindLightParameterEXT"/>
45594 <command name="glBindMaterialParameterEXT"/>
45595 <command name="glBindTexGenParameterEXT"/>
45596 <command name="glBindTextureUnitParameterEXT"/>
45597 <command name="glBindParameterEXT"/>
45598 <command name="glIsVariantEnabledEXT"/>
45599 <command name="glGetVariantBooleanvEXT"/>
45600 <command name="glGetVariantIntegervEXT"/>
45601 <command name="glGetVariantFloatvEXT"/>
45602 <command name="glGetVariantPointervEXT"/>
45603 <command name="glGetInvariantBooleanvEXT"/>
45604 <command name="glGetInvariantIntegervEXT"/>
45605 <command name="glGetInvariantFloatvEXT"/>
45606 <command name="glGetLocalConstantBooleanvEXT"/>
45607 <command name="glGetLocalConstantIntegervEXT"/>
45608 <command name="glGetLocalConstantFloatvEXT"/>
45609 </require>
45610 </extension>
45611 <extension name="GL_EXT_vertex_weighting" supported="gl">
45612 <require>
45613 <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
45614 <enum name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
45615 <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
45616 <enum name="GL_MODELVIEW1_MATRIX_EXT"/>
45617 <enum name="GL_VERTEX_WEIGHTING_EXT"/>
45618 <enum name="GL_MODELVIEW0_EXT"/>
45619 <enum name="GL_MODELVIEW1_EXT"/>
45620 <enum name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
45621 <enum name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
45622 <enum name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
45623 <enum name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
45624 <enum name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
45625 <enum name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
45626 <command name="glVertexWeightfEXT"/>
45627 <command name="glVertexWeightfvEXT"/>
45628 <command name="glVertexWeightPointerEXT"/>
45629 </require>
45630 </extension>
45631 <extension name="GL_EXT_win32_keyed_mutex" supported="gl|gles2">
45632 <require>
45633 <command name="glAcquireKeyedMutexWin32EXT"/>
45634 <command name="glReleaseKeyedMutexWin32EXT"/>
45635 </require>
45636 </extension>
45637 <extension name="GL_EXT_window_rectangles" supported="gl|glcore|gles2">
45638 <require>
45639 <enum name="GL_INCLUSIVE_EXT"/>
45640 <enum name="GL_EXCLUSIVE_EXT"/>
45641 <enum name="GL_WINDOW_RECTANGLE_EXT"/>
45642 <enum name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
45643 <enum name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
45644 <enum name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
45645 <command name="glWindowRectanglesEXT"/>
45646 </require>
45647 </extension>
45648 <extension name="GL_EXT_x11_sync_object" supported="gl">
45649 <require>
45650 <enum name="GL_SYNC_X11_FENCE_EXT"/>
45651 <command name="glImportSyncEXT"/>
45652 </require>
45653 </extension>
45654 <extension name="GL_FJ_shader_binary_GCCSO" supported="gles2">
45655 <require>
45656 <enum name="GL_GCCSO_SHADER_BINARY_FJ"/>
45657 </require>
45658 </extension>
45659 <extension name="GL_GREMEDY_frame_terminator" supported="gl">
45660 <require>
45661 <command name="glFrameTerminatorGREMEDY"/>
45662 </require>
45663 </extension>
45664 <extension name="GL_GREMEDY_string_marker" supported="gl">
45665 <require>
45666 <command name="glStringMarkerGREMEDY"/>
45667 </require>
45668 </extension>
45669 <extension name="GL_HP_convolution_border_modes" supported="gl">
45670 <require>
45671 <enum name="GL_IGNORE_BORDER_HP"/>
45672 <enum name="GL_CONSTANT_BORDER_HP"/>
45673 <enum name="GL_REPLICATE_BORDER_HP"/>
45674 <enum name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
45675 </require>
45676 </extension>
45677 <extension name="GL_HP_image_transform" supported="gl">
45678 <require>
45679 <enum name="GL_IMAGE_SCALE_X_HP"/>
45680 <enum name="GL_IMAGE_SCALE_Y_HP"/>
45681 <enum name="GL_IMAGE_TRANSLATE_X_HP"/>
45682 <enum name="GL_IMAGE_TRANSLATE_Y_HP"/>
45683 <enum name="GL_IMAGE_ROTATE_ANGLE_HP"/>
45684 <enum name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
45685 <enum name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
45686 <enum name="GL_IMAGE_MAG_FILTER_HP"/>
45687 <enum name="GL_IMAGE_MIN_FILTER_HP"/>
45688 <enum name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
45689 <enum name="GL_CUBIC_HP"/>
45690 <enum name="GL_AVERAGE_HP"/>
45691 <enum name="GL_IMAGE_TRANSFORM_2D_HP"/>
45692 <enum name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
45693 <enum name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
45694 <command name="glImageTransformParameteriHP"/>
45695 <command name="glImageTransformParameterfHP"/>
45696 <command name="glImageTransformParameterivHP"/>
45697 <command name="glImageTransformParameterfvHP"/>
45698 <command name="glGetImageTransformParameterivHP"/>
45699 <command name="glGetImageTransformParameterfvHP"/>
45700 </require>
45701 </extension>
45702 <extension name="GL_HP_occlusion_test" supported="gl">
45703 <require>
45704 <enum name="GL_OCCLUSION_TEST_HP"/>
45705 <enum name="GL_OCCLUSION_TEST_RESULT_HP"/>
45706 </require>
45707 </extension>
45708 <extension name="GL_HP_texture_lighting" supported="gl">
45709 <require>
45710 <enum name="GL_TEXTURE_LIGHTING_MODE_HP"/>
45711 <enum name="GL_TEXTURE_POST_SPECULAR_HP"/>
45712 <enum name="GL_TEXTURE_PRE_SPECULAR_HP"/>
45713 </require>
45714 </extension>
45715 <extension name="GL_IBM_cull_vertex" supported="gl">
45716 <require>
45717 <enum name="GL_CULL_VERTEX_IBM"/>
45718 </require>
45719 </extension>
45720 <extension name="GL_IBM_multimode_draw_arrays" supported="gl">
45721 <require>
45722 <command name="glMultiModeDrawArraysIBM"/>
45723 <command name="glMultiModeDrawElementsIBM"/>
45724 </require>
45725 </extension>
45726 <extension name="GL_IBM_rasterpos_clip" supported="gl">
45727 <require>
45728 <enum name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
45729 </require>
45730 </extension>
45731 <extension name="GL_IBM_static_data" supported="gl">
45732 <require>
45733 <enum name="GL_ALL_STATIC_DATA_IBM"/>
45734 <enum name="GL_STATIC_VERTEX_ARRAY_IBM"/>
45735 <command name="glFlushStaticDataIBM"/>
45736 </require>
45737 </extension>
45738 <extension name="GL_IBM_texture_mirrored_repeat" supported="gl">
45739 <require>
45740 <enum name="GL_MIRRORED_REPEAT_IBM"/>
45741 </require>
45742 </extension>
45743 <extension name="GL_IBM_vertex_array_lists" supported="gl">
45744 <require>
45745 <enum name="GL_VERTEX_ARRAY_LIST_IBM"/>
45746 <enum name="GL_NORMAL_ARRAY_LIST_IBM"/>
45747 <enum name="GL_COLOR_ARRAY_LIST_IBM"/>
45748 <enum name="GL_INDEX_ARRAY_LIST_IBM"/>
45749 <enum name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
45750 <enum name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
45751 <enum name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
45752 <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
45753 <enum name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
45754 <enum name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
45755 <enum name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
45756 <enum name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
45757 <enum name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
45758 <enum name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
45759 <enum name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
45760 <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
45761 <command name="glColorPointerListIBM"/>
45762 <command name="glSecondaryColorPointerListIBM"/>
45763 <command name="glEdgeFlagPointerListIBM"/>
45764 <command name="glFogCoordPointerListIBM"/>
45765 <command name="glIndexPointerListIBM"/>
45766 <command name="glNormalPointerListIBM"/>
45767 <command name="glTexCoordPointerListIBM"/>
45768 <command name="glVertexPointerListIBM"/>
45769 </require>
45770 </extension>
45771 <extension name="GL_IMG_bindless_texture" supported="gles2">
45772 <require>
45773 <command name="glGetTextureHandleIMG"/>
45774 <command name="glGetTextureSamplerHandleIMG"/>
45775 <command name="glUniformHandleui64IMG"/>
45776 <command name="glUniformHandleui64vIMG"/>
45777 <command name="glProgramUniformHandleui64IMG"/>
45778 <command name="glProgramUniformHandleui64vIMG"/>
45779 </require>
45780 </extension>
45781 <extension name="GL_IMG_framebuffer_downsample" supported="gles2">
45782 <require>
45783 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
45784 <enum name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
45785 <enum name="GL_DOWNSAMPLE_SCALES_IMG"/>
45786 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
45787 <command name="glFramebufferTexture2DDownsampleIMG"/>
45788 <command name="glFramebufferTextureLayerDownsampleIMG"/>
45789 </require>
45790 </extension>
45791 <extension name="GL_IMG_multisampled_render_to_texture" supported="gles1|gles2">
45792 <require>
45793 <enum name="GL_RENDERBUFFER_SAMPLES_IMG"/>
45794 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
45795 <enum name="GL_MAX_SAMPLES_IMG"/>
45796 <enum name="GL_TEXTURE_SAMPLES_IMG"/>
45797 <command name="glRenderbufferStorageMultisampleIMG"/>
45798 <command name="glFramebufferTexture2DMultisampleIMG"/>
45799 </require>
45800 </extension>
45801 <extension name="GL_IMG_program_binary" supported="gles2">
45802 <require>
45803 <enum name="GL_SGX_PROGRAM_BINARY_IMG"/>
45804 </require>
45805 </extension>
45806 <extension name="GL_IMG_read_format" supported="gles1|gles2">
45807 <require>
45808 <enum name="GL_BGRA_IMG"/>
45809 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
45810 </require>
45811 </extension>
45812 <extension name="GL_IMG_shader_binary" supported="gles2">
45813 <require>
45814 <enum name="GL_SGX_BINARY_IMG"/>
45815 </require>
45816 </extension>
45817 <extension name="GL_IMG_texture_compression_pvrtc" supported="gles1|gles2">
45818 <require>
45819 <enum name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
45820 <enum name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
45821 <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
45822 <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
45823 </require>
45824 </extension>
45825 <extension name="GL_IMG_texture_compression_pvrtc2" supported="gles2">
45826 <require>
45827 <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
45828 <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
45829 </require>
45830 </extension>
45831 <extension name="GL_IMG_texture_env_enhanced_fixed_function" supported="gles1">
45832 <require>
45833 <enum name="GL_MODULATE_COLOR_IMG"/>
45834 <enum name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
45835 <enum name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
45836 <enum name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
45837 <enum name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
45838 <enum name="GL_ADD_BLEND_IMG"/>
45839 <enum name="GL_DOT3_RGBA_IMG"/>
45840 </require>
45841 </extension>
45842 <extension name="GL_IMG_texture_filter_cubic" supported="gles2">
45843 <require>
45844 <enum name="GL_CUBIC_IMG"/>
45845 <enum name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
45846 <enum name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
45847 </require>
45848 </extension>
45849 <extension name="GL_IMG_user_clip_plane" supported="gles1">
45850 <require>
45851 <enum name="GL_CLIP_PLANE0_IMG"/>
45852 <enum name="GL_CLIP_PLANE1_IMG"/>
45853 <enum name="GL_CLIP_PLANE2_IMG"/>
45854 <enum name="GL_CLIP_PLANE3_IMG"/>
45855 <enum name="GL_CLIP_PLANE4_IMG"/>
45856 <enum name="GL_CLIP_PLANE5_IMG"/>
45857 <enum name="GL_MAX_CLIP_PLANES_IMG"/>
45858 <command name="glClipPlanefIMG"/>
45859 <command name="glClipPlanexIMG"/>
45860 </require>
45861 </extension>
45862 <extension name="GL_INGR_blend_func_separate" supported="gl">
45863 <require>
45864 <command name="glBlendFuncSeparateINGR"/>
45865 </require>
45866 </extension>
45867 <extension name="GL_INGR_color_clamp" supported="gl">
45868 <require>
45869 <enum name="GL_RED_MIN_CLAMP_INGR"/>
45870 <enum name="GL_GREEN_MIN_CLAMP_INGR"/>
45871 <enum name="GL_BLUE_MIN_CLAMP_INGR"/>
45872 <enum name="GL_ALPHA_MIN_CLAMP_INGR"/>
45873 <enum name="GL_RED_MAX_CLAMP_INGR"/>
45874 <enum name="GL_GREEN_MAX_CLAMP_INGR"/>
45875 <enum name="GL_BLUE_MAX_CLAMP_INGR"/>
45876 <enum name="GL_ALPHA_MAX_CLAMP_INGR"/>
45877 </require>
45878 </extension>
45879 <extension name="GL_INGR_interlace_read" supported="gl">
45880 <require>
45881 <enum name="GL_INTERLACE_READ_INGR"/>
45882 </require>
45883 </extension>
45884 <extension name="GL_INTEL_conservative_rasterization" supported="gl|glcore|gles2">
45885 <require>
45886 <enum name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
45887 </require>
45888 </extension>
45889 <extension name="GL_INTEL_fragment_shader_ordering" supported="gl"/>
45890 <extension name="GL_INTEL_framebuffer_CMAA" supported="gl|glcore|gles2">
45891 <require>
45892 <command name="glApplyFramebufferAttachmentCMAAINTEL"/>
45893 </require>
45894 </extension>
45895 <extension name="GL_INTEL_map_texture" supported="gl">
45896 <require>
45897 <enum name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
45898 <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
45899 <enum name="GL_LAYOUT_LINEAR_INTEL"/>
45900 <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
45901 <command name="glSyncTextureINTEL"/>
45902 <command name="glUnmapTexture2DINTEL"/>
45903 <command name="glMapTexture2DINTEL"/>
45904 </require>
45905 </extension>
45906 <extension name="GL_INTEL_blackhole_render" supported="gl|glcore|gles2">
45907 <require>
45908 <enum name="GL_BLACKHOLE_RENDER_INTEL"/>
45909 </require>
45910 </extension>
45911 <extension name="GL_INTEL_parallel_arrays" supported="gl">
45912 <require>
45913 <enum name="GL_PARALLEL_ARRAYS_INTEL"/>
45914 <enum name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
45915 <enum name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
45916 <enum name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
45917 <enum name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
45918 <command name="glVertexPointervINTEL"/>
45919 <command name="glNormalPointervINTEL"/>
45920 <command name="glColorPointervINTEL"/>
45921 <command name="glTexCoordPointervINTEL"/>
45922 </require>
45923 </extension>
45924 <extension name="GL_INTEL_performance_query" supported="gl|glcore|gles2">
45925 <require>
45926 <enum name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
45927 <enum name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
45928 <enum name="GL_PERFQUERY_WAIT_INTEL"/>
45929 <enum name="GL_PERFQUERY_FLUSH_INTEL"/>
45930 <enum name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
45931 <enum name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
45932 <enum name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
45933 <enum name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
45934 <enum name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
45935 <enum name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
45936 <enum name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
45937 <enum name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
45938 <enum name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
45939 <enum name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
45940 <enum name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
45941 <enum name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
45942 <enum name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
45943 <enum name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
45944 <enum name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
45945 <enum name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
45946 <command name="glBeginPerfQueryINTEL"/>
45947 <command name="glCreatePerfQueryINTEL"/>
45948 <command name="glDeletePerfQueryINTEL"/>
45949 <command name="glEndPerfQueryINTEL"/>
45950 <command name="glGetFirstPerfQueryIdINTEL"/>
45951 <command name="glGetNextPerfQueryIdINTEL"/>
45952 <command name="glGetPerfCounterInfoINTEL"/>
45953 <command name="glGetPerfQueryDataINTEL"/>
45954 <command name="glGetPerfQueryIdByNameINTEL"/>
45955 <command name="glGetPerfQueryInfoINTEL"/>
45956 </require>
45957 </extension>
45958 <extension name="GL_KHR_blend_equation_advanced" supported="gl|glcore|gles2">
45959 <require>
45960 <enum name="GL_MULTIPLY_KHR"/>
45961 <enum name="GL_SCREEN_KHR"/>
45962 <enum name="GL_OVERLAY_KHR"/>
45963 <enum name="GL_DARKEN_KHR"/>
45964 <enum name="GL_LIGHTEN_KHR"/>
45965 <enum name="GL_COLORDODGE_KHR"/>
45966 <enum name="GL_COLORBURN_KHR"/>
45967 <enum name="GL_HARDLIGHT_KHR"/>
45968 <enum name="GL_SOFTLIGHT_KHR"/>
45969 <enum name="GL_DIFFERENCE_KHR"/>
45970 <enum name="GL_EXCLUSION_KHR"/>
45971 <enum name="GL_HSL_HUE_KHR"/>
45972 <enum name="GL_HSL_SATURATION_KHR"/>
45973 <enum name="GL_HSL_COLOR_KHR"/>
45974 <enum name="GL_HSL_LUMINOSITY_KHR"/>
45975 <command name="glBlendBarrierKHR"/>
45976 </require>
45977 </extension>
45978 <extension name="GL_KHR_blend_equation_advanced_coherent" supported="gl|glcore|gles2">
45979 <require comment="Otherwise identical to GL_KHR_blend_equation_advanced, just different semantic behavior">
45980 <enum name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
45981 </require>
45982 </extension>
45983 <extension name="GL_KHR_context_flush_control" supported="gl|glcore|gles2">
45984 <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
45985 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
45986 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
45987 <enum name="GL_NONE"/>
45988 </require>
45989 <require api="gles2">
45990 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
45991 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
45992 <enum name="GL_NONE"/>
45993 </require>
45994 </extension>
45995 <extension name="GL_KHR_debug" supported="gl|glcore|gles1|gles2">
45996 <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
45997 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
45998 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
45999 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
46000 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
46001 <enum name="GL_DEBUG_SOURCE_API"/>
46002 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
46003 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
46004 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
46005 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
46006 <enum name="GL_DEBUG_SOURCE_OTHER"/>
46007 <enum name="GL_DEBUG_TYPE_ERROR"/>
46008 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
46009 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
46010 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
46011 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
46012 <enum name="GL_DEBUG_TYPE_OTHER"/>
46013 <enum name="GL_DEBUG_TYPE_MARKER"/>
46014 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
46015 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
46016 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
46017 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
46018 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
46019 <enum name="GL_BUFFER"/>
46020 <enum name="GL_SHADER"/>
46021 <enum name="GL_PROGRAM"/>
46022 <enum name="GL_VERTEX_ARRAY"/>
46023 <enum name="GL_QUERY"/>
46024 <enum name="GL_PROGRAM_PIPELINE"/>
46025 <enum name="GL_SAMPLER"/>
46026 <enum name="GL_MAX_LABEL_LENGTH"/>
46027 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
46028 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
46029 <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
46030 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
46031 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
46032 <enum name="GL_DEBUG_SEVERITY_LOW"/>
46033 <enum name="GL_DEBUG_OUTPUT"/>
46034 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
46035 <enum name="GL_STACK_OVERFLOW"/>
46036 <enum name="GL_STACK_UNDERFLOW"/>
46037 <command name="glDebugMessageControl"/>
46038 <command name="glDebugMessageInsert"/>
46039 <command name="glDebugMessageCallback"/>
46040 <command name="glGetDebugMessageLog"/>
46041 <command name="glPushDebugGroup"/>
46042 <command name="glPopDebugGroup"/>
46043 <command name="glObjectLabel"/>
46044 <command name="glGetObjectLabel"/>
46045 <command name="glObjectPtrLabel"/>
46046 <command name="glGetObjectPtrLabel"/>
46047 <command name="glGetPointerv"/>
46048 </require>
46049 <require api="gles2">
46050 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
46051 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
46052 <enum name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
46053 <enum name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
46054 <enum name="GL_DEBUG_SOURCE_API_KHR"/>
46055 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
46056 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
46057 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
46058 <enum name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
46059 <enum name="GL_DEBUG_SOURCE_OTHER_KHR"/>
46060 <enum name="GL_DEBUG_TYPE_ERROR_KHR"/>
46061 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
46062 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
46063 <enum name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
46064 <enum name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
46065 <enum name="GL_DEBUG_TYPE_OTHER_KHR"/>
46066 <enum name="GL_DEBUG_TYPE_MARKER_KHR"/>
46067 <enum name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
46068 <enum name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
46069 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
46070 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
46071 <enum name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
46072 <enum name="GL_BUFFER_KHR"/>
46073 <enum name="GL_SHADER_KHR"/>
46074 <enum name="GL_PROGRAM_KHR"/>
46075 <enum name="GL_VERTEX_ARRAY_KHR"/>
46076 <enum name="GL_QUERY_KHR"/>
46077 <enum name="GL_PROGRAM_PIPELINE_KHR"/>
46078 <enum name="GL_SAMPLER_KHR"/>
46079 <enum name="GL_MAX_LABEL_LENGTH_KHR"/>
46080 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
46081 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
46082 <enum name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
46083 <enum name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
46084 <enum name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
46085 <enum name="GL_DEBUG_SEVERITY_LOW_KHR"/>
46086 <enum name="GL_DEBUG_OUTPUT_KHR"/>
46087 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
46088 <enum name="GL_STACK_OVERFLOW_KHR"/>
46089 <enum name="GL_STACK_UNDERFLOW_KHR"/>
46090 <command name="glDebugMessageControlKHR"/>
46091 <command name="glDebugMessageInsertKHR"/>
46092 <command name="glDebugMessageCallbackKHR"/>
46093 <command name="glGetDebugMessageLogKHR"/>
46094 <command name="glPushDebugGroupKHR"/>
46095 <command name="glPopDebugGroupKHR"/>
46096 <command name="glObjectLabelKHR"/>
46097 <command name="glGetObjectLabelKHR"/>
46098 <command name="glObjectPtrLabelKHR"/>
46099 <command name="glGetObjectPtrLabelKHR"/>
46100 <command name="glGetPointervKHR"/>
46101 </require>
46102 <require api="gl" profile="compatibility">
46103 <enum name="GL_DISPLAY_LIST"/>
46104 </require>
46105 </extension>
46106 <extension name="GL_KHR_no_error" supported="gl|glcore|gles2">
46107 <require>
46108 <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
46109 </require>
46110 </extension>
46111 <extension name="GL_KHR_robust_buffer_access_behavior" supported="gl|glcore|gles2"/>
46112 <extension name="GL_KHR_robustness" supported="gl|glcore|gles2">
46113 <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
46114 <enum name="GL_NO_ERROR"/>
46115 <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
46116 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
46117 <enum name="GL_GUILTY_CONTEXT_RESET"/>
46118 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
46119 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
46120 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
46121 <enum name="GL_NO_RESET_NOTIFICATION"/>
46122 <enum name="GL_CONTEXT_LOST"/>
46123 <command name="glGetGraphicsResetStatus"/>
46124 <command name="glReadnPixels"/>
46125 <command name="glGetnUniformfv"/>
46126 <command name="glGetnUniformiv"/>
46127 <command name="glGetnUniformuiv"/>
46128 </require>
46129 <require api="gles2">
46130 <enum name="GL_NO_ERROR"/>
46131 <enum name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
46132 <enum name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
46133 <enum name="GL_GUILTY_CONTEXT_RESET_KHR"/>
46134 <enum name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
46135 <enum name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
46136 <enum name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
46137 <enum name="GL_NO_RESET_NOTIFICATION_KHR"/>
46138 <enum name="GL_CONTEXT_LOST_KHR"/>
46139 <command name="glGetGraphicsResetStatusKHR"/>
46140 <command name="glReadnPixelsKHR"/>
46141 <command name="glGetnUniformfvKHR"/>
46142 <command name="glGetnUniformivKHR"/>
46143 <command name="glGetnUniformuivKHR"/>
46144 </require>
46145 </extension>
46146 <extension name="GL_KHR_texture_compression_astc_hdr" supported="gl|glcore|gles2">
46147 <require>
46148 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
46149 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
46150 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
46151 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
46152 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
46153 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
46154 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
46155 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
46156 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
46157 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
46158 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
46159 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
46160 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
46161 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
46162 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
46163 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
46164 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
46165 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
46166 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
46167 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
46168 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
46169 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
46170 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
46171 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
46172 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
46173 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
46174 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
46175 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
46176 </require>
46177 </extension>
46178 <extension name="GL_KHR_texture_compression_astc_ldr" supported="gl|glcore|gles2" comment="API is identical to GL_KHR_texture_compression_astc_hdr extension">
46179 <require>
46180 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
46181 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
46182 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
46183 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
46184 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
46185 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
46186 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
46187 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
46188 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
46189 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
46190 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
46191 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
46192 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
46193 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
46194 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
46195 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
46196 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
46197 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
46198 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
46199 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
46200 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
46201 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
46202 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
46203 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
46204 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
46205 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
46206 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
46207 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
46208 </require>
46209 </extension>
46210 <extension name="GL_KHR_texture_compression_astc_sliced_3d" supported="gl|glcore|gles2"/>
46211 <extension name="GL_KHR_parallel_shader_compile" supported="gl|glcore|gles2">
46212 <require>
46213 <enum name="GL_MAX_SHADER_COMPILER_THREADS_KHR"/>
46214 <enum name="GL_COMPLETION_STATUS_KHR"/>
46215 <command name="glMaxShaderCompilerThreadsKHR"/>
46216 </require>
46217 </extension>
46218 <extension name="GL_MESAX_texture_stack" supported="gl">
46219 <require>
46220 <enum name="GL_TEXTURE_1D_STACK_MESAX"/>
46221 <enum name="GL_TEXTURE_2D_STACK_MESAX"/>
46222 <enum name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
46223 <enum name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
46224 <enum name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
46225 <enum name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
46226 </require>
46227 </extension>
46228 <extension name="GL_MESA_framebuffer_flip_y" supported="gl|glcore|gles2">
46229 <require>
46230 <enum name="GL_FRAMEBUFFER_FLIP_Y_MESA"/>
46231 </require>
46232 </extension>
46233 <extension name="GL_MESA_pack_invert" supported="gl">
46234 <require>
46235 <enum name="GL_PACK_INVERT_MESA"/>
46236 </require>
46237 </extension>
46238 <extension name="GL_MESA_program_binary_formats" supported="gl|gles2">
46239 <require>
46240 <enum name="GL_PROGRAM_BINARY_FORMAT_MESA"/>
46241 </require>
46242 </extension>
46243 <extension name="GL_MESA_resize_buffers" supported="gl">
46244 <require>
46245 <command name="glResizeBuffersMESA"/>
46246 </require>
46247 </extension>
46248 <extension name="GL_MESA_shader_integer_functions" supported="gl|gles2"/>
46249 <extension name="GL_MESA_tile_raster_order" supported="gl">
46250 <require>
46251 <enum name="GL_TILE_RASTER_ORDER_FIXED_MESA"/>
46252 <enum name="GL_TILE_RASTER_ORDER_INCREASING_X_MESA"/>
46253 <enum name="GL_TILE_RASTER_ORDER_INCREASING_Y_MESA"/>
46254 </require>
46255 </extension>
46256 <extension name="GL_MESA_window_pos" supported="gl">
46257 <require>
46258 <command name="glWindowPos2dMESA"/>
46259 <command name="glWindowPos2dvMESA"/>
46260 <command name="glWindowPos2fMESA"/>
46261 <command name="glWindowPos2fvMESA"/>
46262 <command name="glWindowPos2iMESA"/>
46263 <command name="glWindowPos2ivMESA"/>
46264 <command name="glWindowPos2sMESA"/>
46265 <command name="glWindowPos2svMESA"/>
46266 <command name="glWindowPos3dMESA"/>
46267 <command name="glWindowPos3dvMESA"/>
46268 <command name="glWindowPos3fMESA"/>
46269 <command name="glWindowPos3fvMESA"/>
46270 <command name="glWindowPos3iMESA"/>
46271 <command name="glWindowPos3ivMESA"/>
46272 <command name="glWindowPos3sMESA"/>
46273 <command name="glWindowPos3svMESA"/>
46274 <command name="glWindowPos4dMESA"/>
46275 <command name="glWindowPos4dvMESA"/>
46276 <command name="glWindowPos4fMESA"/>
46277 <command name="glWindowPos4fvMESA"/>
46278 <command name="glWindowPos4iMESA"/>
46279 <command name="glWindowPos4ivMESA"/>
46280 <command name="glWindowPos4sMESA"/>
46281 <command name="glWindowPos4svMESA"/>
46282 </require>
46283 </extension>
46284 <extension name="GL_MESA_ycbcr_texture" supported="gl">
46285 <require>
46286 <enum name="GL_UNSIGNED_SHORT_8_8_MESA"/>
46287 <enum name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
46288 <enum name="GL_YCBCR_MESA"/>
46289 </require>
46290 </extension>
46291 <extension name="GL_MESA_EGL_sync" supported="gl|glcore"/>
46292 <extension name="GL_NVX_blend_equation_advanced_multi_draw_buffers" supported="gl|gles2"/>
46293 <extension name="GL_NVX_cross_process_interop" supported="disabled">
46294 <require comment="unpublished experimental extension">
46295 <enum name="GL_EXTERNAL_STORAGE_BIT_NVX"/>
46296 </require>
46297 </extension>
46298 <extension name="GL_NVX_conditional_render" supported="gl">
46299 <require>
46300 <command name="glBeginConditionalRenderNVX"/>
46301 <command name="glEndConditionalRenderNVX"/>
46302 </require>
46303 </extension>
46304 <extension name="GL_NVX_gpu_memory_info" supported="gl">
46305 <require>
46306 <enum name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
46307 <enum name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
46308 <enum name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
46309 <enum name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
46310 <enum name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
46311 </require>
46312 </extension>
46313 <extension name="GL_NVX_linked_gpu_multicast" supported="gl">
46314 <require>
46315 <enum name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
46316 <enum name="GL_MAX_LGPU_GPUS_NVX"/>
46317 <command name="glLGPUNamedBufferSubDataNVX"/>
46318 <command name="glLGPUCopyImageSubDataNVX"/>
46319 <command name="glLGPUInterlockNVX"/>
46320 </require>
46321 </extension>
46322 <extension name="GL_NV_alpha_to_coverage_dither_control" supported="gl">
46323 <require>
46324 <enum name="GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV"/>
46325 <enum name="GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV"/>
46326 <enum name="GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV"/>
46327 <enum name="GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV"/>
46328 <command name="glAlphaToCoverageDitherControlNV"/>
46329 </require>
46330 </extension>
46331 <extension name="GL_NV_bindless_multi_draw_indirect" supported="gl|glcore">
46332 <require>
46333 <command name="glMultiDrawArraysIndirectBindlessNV"/>
46334 <command name="glMultiDrawElementsIndirectBindlessNV"/>
46335 </require>
46336 </extension>
46337 <extension name="GL_NV_bindless_multi_draw_indirect_count" supported="gl|glcore">
46338 <require>
46339 <command name="glMultiDrawArraysIndirectBindlessCountNV"/>
46340 <command name="glMultiDrawElementsIndirectBindlessCountNV"/>
46341 </require>
46342 </extension>
46343 <extension name="GL_NV_bindless_texture" supported="gl|glcore|gles2">
46344 <require>
46345 <command name="glGetTextureHandleNV"/>
46346 <command name="glGetTextureSamplerHandleNV"/>
46347 <command name="glMakeTextureHandleResidentNV"/>
46348 <command name="glMakeTextureHandleNonResidentNV"/>
46349 <command name="glGetImageHandleNV"/>
46350 <command name="glMakeImageHandleResidentNV"/>
46351 <command name="glMakeImageHandleNonResidentNV"/>
46352 <command name="glUniformHandleui64NV"/>
46353 <command name="glUniformHandleui64vNV"/>
46354 <command name="glProgramUniformHandleui64NV"/>
46355 <command name="glProgramUniformHandleui64vNV"/>
46356 <command name="glIsTextureHandleResidentNV"/>
46357 <command name="glIsImageHandleResidentNV"/>
46358 </require>
46359 </extension>
46360 <extension name="GL_NV_blend_equation_advanced" supported="gl|glcore|gles2">
46361 <require>
46362 <enum name="GL_BLEND_OVERLAP_NV"/>
46363 <enum name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
46364 <enum name="GL_BLUE_NV"/>
46365 <enum name="GL_COLORBURN_NV"/>
46366 <enum name="GL_COLORDODGE_NV"/>
46367 <enum name="GL_CONJOINT_NV"/>
46368 <enum name="GL_CONTRAST_NV"/>
46369 <enum name="GL_DARKEN_NV"/>
46370 <enum name="GL_DIFFERENCE_NV"/>
46371 <enum name="GL_DISJOINT_NV"/>
46372 <enum name="GL_DST_ATOP_NV"/>
46373 <enum name="GL_DST_IN_NV"/>
46374 <enum name="GL_DST_NV"/>
46375 <enum name="GL_DST_OUT_NV"/>
46376 <enum name="GL_DST_OVER_NV"/>
46377 <enum name="GL_EXCLUSION_NV"/>
46378 <enum name="GL_GREEN_NV"/>
46379 <enum name="GL_HARDLIGHT_NV"/>
46380 <enum name="GL_HARDMIX_NV"/>
46381 <enum name="GL_HSL_COLOR_NV"/>
46382 <enum name="GL_HSL_HUE_NV"/>
46383 <enum name="GL_HSL_LUMINOSITY_NV"/>
46384 <enum name="GL_HSL_SATURATION_NV"/>
46385 <enum name="GL_INVERT"/>
46386 <enum name="GL_INVERT_OVG_NV"/>
46387 <enum name="GL_INVERT_RGB_NV"/>
46388 <enum name="GL_LIGHTEN_NV"/>
46389 <enum name="GL_LINEARBURN_NV"/>
46390 <enum name="GL_LINEARDODGE_NV"/>
46391 <enum name="GL_LINEARLIGHT_NV"/>
46392 <enum name="GL_MINUS_CLAMPED_NV"/>
46393 <enum name="GL_MINUS_NV"/>
46394 <enum name="GL_MULTIPLY_NV"/>
46395 <enum name="GL_OVERLAY_NV"/>
46396 <enum name="GL_PINLIGHT_NV"/>
46397 <enum name="GL_PLUS_CLAMPED_ALPHA_NV"/>
46398 <enum name="GL_PLUS_CLAMPED_NV"/>
46399 <enum name="GL_PLUS_DARKER_NV"/>
46400 <enum name="GL_PLUS_NV"/>
46401 <enum name="GL_RED_NV"/>
46402 <enum name="GL_SCREEN_NV"/>
46403 <enum name="GL_SOFTLIGHT_NV"/>
46404 <enum name="GL_SRC_ATOP_NV"/>
46405 <enum name="GL_SRC_IN_NV"/>
46406 <enum name="GL_SRC_NV"/>
46407 <enum name="GL_SRC_OUT_NV"/>
46408 <enum name="GL_SRC_OVER_NV"/>
46409 <enum name="GL_UNCORRELATED_NV"/>
46410 <enum name="GL_VIVIDLIGHT_NV"/>
46411 <enum name="GL_XOR_NV"/>
46412 <enum name="GL_ZERO"/>
46413 <command name="glBlendParameteriNV"/>
46414 <command name="glBlendBarrierNV"/>
46415 </require>
46416 </extension>
46417 <extension name="GL_NV_blend_equation_advanced_coherent" supported="gl|glcore|gles2">
46418 <require comment="Otherwise identical to GL_NV_blend_equation_advanced, just different semantic behavior">
46419 <enum name="GL_BLEND_ADVANCED_COHERENT_NV"/>
46420 </require>
46421 </extension>
46422 <extension name="GL_NV_blend_minmax_factor" supported="gl|glcore|gles2">
46423 <require>
46424 <enum name="GL_FACTOR_MIN_AMD"/>
46425 <enum name="GL_FACTOR_MAX_AMD"/>
46426 </require>
46427 </extension>
46428 <extension name="GL_NV_blend_square" supported="gl"/>
46429 <extension name="GL_NV_clip_space_w_scaling" supported="gl|glcore|gles2">
46430 <require>
46431 <enum name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
46432 <enum name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
46433 <enum name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
46434 <command name="glViewportPositionWScaleNV"/>
46435 </require>
46436 </extension>
46437 <extension name="GL_NV_command_list" supported="gl|glcore">
46438 <require>
46439 <enum name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
46440 <enum name="GL_NOP_COMMAND_NV"/>
46441 <enum name="GL_DRAW_ELEMENTS_COMMAND_NV"/>
46442 <enum name="GL_DRAW_ARRAYS_COMMAND_NV"/>
46443 <enum name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/>
46444 <enum name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/>
46445 <enum name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/>
46446 <enum name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/>
46447 <enum name="GL_ELEMENT_ADDRESS_COMMAND_NV"/>
46448 <enum name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/>
46449 <enum name="GL_UNIFORM_ADDRESS_COMMAND_NV"/>
46450 <enum name="GL_BLEND_COLOR_COMMAND_NV"/>
46451 <enum name="GL_STENCIL_REF_COMMAND_NV"/>
46452 <enum name="GL_LINE_WIDTH_COMMAND_NV"/>
46453 <enum name="GL_POLYGON_OFFSET_COMMAND_NV"/>
46454 <enum name="GL_ALPHA_REF_COMMAND_NV"/>
46455 <enum name="GL_VIEWPORT_COMMAND_NV"/>
46456 <enum name="GL_SCISSOR_COMMAND_NV"/>
46457 <enum name="GL_FRONT_FACE_COMMAND_NV"/>
46458 <command name="glCreateStatesNV"/>
46459 <command name="glDeleteStatesNV"/>
46460 <command name="glIsStateNV"/>
46461 <command name="glStateCaptureNV"/>
46462 <command name="glGetCommandHeaderNV"/>
46463 <command name="glGetStageIndexNV"/>
46464 <command name="glDrawCommandsNV"/>
46465 <command name="glDrawCommandsAddressNV"/>
46466 <command name="glDrawCommandsStatesNV"/>
46467 <command name="glDrawCommandsStatesAddressNV"/>
46468 <command name="glCreateCommandListsNV"/>
46469 <command name="glDeleteCommandListsNV"/>
46470 <command name="glIsCommandListNV"/>
46471 <command name="glListDrawCommandsStatesClientNV"/>
46472 <command name="glCommandListSegmentsNV"/>
46473 <command name="glCompileCommandListNV"/>
46474 <command name="glCallCommandListNV"/>
46475 </require>
46476 </extension>
46477 <extension name="GL_NV_compute_program5" supported="gl">
46478 <require>
46479 <enum name="GL_COMPUTE_PROGRAM_NV"/>
46480 <enum name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
46481 </require>
46482 </extension>
46483 <extension name="GL_NV_compute_shader_derivatives" supported="gl|glcore|gles2"/>
46484 <extension name="GL_NV_conditional_render" supported="gl|glcore|gles2">
46485 <require>
46486 <enum name="GL_QUERY_WAIT_NV"/>
46487 <enum name="GL_QUERY_NO_WAIT_NV"/>
46488 <enum name="GL_QUERY_BY_REGION_WAIT_NV"/>
46489 <enum name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
46490 <command name="glBeginConditionalRenderNV"/>
46491 <command name="glEndConditionalRenderNV"/>
46492 </require>
46493 </extension>
46494 <extension name="GL_NV_conservative_raster" supported="gl|glcore|gles2">
46495 <require>
46496 <enum name="GL_CONSERVATIVE_RASTERIZATION_NV"/>
46497 <enum name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/>
46498 <enum name="GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"/>
46499 <enum name="GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"/>
46500 <command name="glSubpixelPrecisionBiasNV"/>
46501 </require>
46502 </extension>
46503 <extension name="GL_NV_conservative_raster_dilate" supported="gl|glcore">
46504 <require>
46505 <enum name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
46506 <enum name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
46507 <enum name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
46508 <command name="glConservativeRasterParameterfNV"/>
46509 </require>
46510 </extension>
46511 <extension name="GL_NV_conservative_raster_pre_snap" supported="gl|glcore|gles2">
46512 <require>
46513 <enum name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV"/>
46514 </require>
46515 </extension>
46516 <extension name="GL_NV_conservative_raster_pre_snap_triangles" supported="gl|glcore|gles2">
46517 <require>
46518 <enum name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
46519 <enum name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
46520 <enum name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
46521 <enum name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
46522 <command name="glConservativeRasterParameteriNV"/>
46523 </require>
46524 </extension>
46525 <extension name="GL_NV_conservative_raster_underestimation" supported="gl|glcore"/>
46526 <extension name="GL_NV_copy_buffer" supported="gles2">
46527 <require>
46528 <enum name="GL_COPY_READ_BUFFER_NV"/>
46529 <enum name="GL_COPY_WRITE_BUFFER_NV"/>
46530 <command name="glCopyBufferSubDataNV"/>
46531 </require>
46532 </extension>
46533 <extension name="GL_NV_copy_depth_to_color" supported="gl">
46534 <require>
46535 <enum name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
46536 <enum name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
46537 </require>
46538 </extension>
46539 <extension name="GL_NV_copy_image" supported="gl">
46540 <require>
46541 <command name="glCopyImageSubDataNV"/>
46542 </require>
46543 </extension>
46544 <extension name="GL_NV_coverage_sample" supported="gles2">
46545 <require>
46546 <enum name="GL_COVERAGE_COMPONENT_NV"/>
46547 <enum name="GL_COVERAGE_COMPONENT4_NV"/>
46548 <enum name="GL_COVERAGE_ATTACHMENT_NV"/>
46549 <enum name="GL_COVERAGE_BUFFERS_NV"/>
46550 <enum name="GL_COVERAGE_SAMPLES_NV"/>
46551 <enum name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
46552 <enum name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
46553 <enum name="GL_COVERAGE_AUTOMATIC_NV"/>
46554 <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
46555 <command name="glCoverageMaskNV"/>
46556 <command name="glCoverageOperationNV"/>
46557 </require>
46558 </extension>
46559 <extension name="GL_NV_deep_texture3D" supported="gl">
46560 <require>
46561 <enum name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
46562 <enum name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
46563 </require>
46564 </extension>
46565 <extension name="GL_NV_depth_buffer_float" supported="gl">
46566 <require>
46567 <enum name="GL_DEPTH_COMPONENT32F_NV"/>
46568 <enum name="GL_DEPTH32F_STENCIL8_NV"/>
46569 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
46570 <enum name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
46571 <command name="glDepthRangedNV"/>
46572 <command name="glClearDepthdNV"/>
46573 <command name="glDepthBoundsdNV"/>
46574 </require>
46575 </extension>
46576 <extension name="GL_NV_depth_clamp" supported="gl">
46577 <require>
46578 <enum name="GL_DEPTH_CLAMP_NV"/>
46579 </require>
46580 </extension>
46581 <extension name="GL_NV_depth_nonlinear" supported="gles2">
46582 <require>
46583 <enum name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
46584 </require>
46585 </extension>
46586 <extension name="GL_NV_draw_buffers" supported="gles2">
46587 <require>
46588 <enum name="GL_MAX_DRAW_BUFFERS_NV"/>
46589 <enum name="GL_DRAW_BUFFER0_NV"/>
46590 <enum name="GL_DRAW_BUFFER1_NV"/>
46591 <enum name="GL_DRAW_BUFFER2_NV"/>
46592 <enum name="GL_DRAW_BUFFER3_NV"/>
46593 <enum name="GL_DRAW_BUFFER4_NV"/>
46594 <enum name="GL_DRAW_BUFFER5_NV"/>
46595 <enum name="GL_DRAW_BUFFER6_NV"/>
46596 <enum name="GL_DRAW_BUFFER7_NV"/>
46597 <enum name="GL_DRAW_BUFFER8_NV"/>
46598 <enum name="GL_DRAW_BUFFER9_NV"/>
46599 <enum name="GL_DRAW_BUFFER10_NV"/>
46600 <enum name="GL_DRAW_BUFFER11_NV"/>
46601 <enum name="GL_DRAW_BUFFER12_NV"/>
46602 <enum name="GL_DRAW_BUFFER13_NV"/>
46603 <enum name="GL_DRAW_BUFFER14_NV"/>
46604 <enum name="GL_DRAW_BUFFER15_NV"/>
46605 <enum name="GL_COLOR_ATTACHMENT0_NV"/>
46606 <enum name="GL_COLOR_ATTACHMENT1_NV"/>
46607 <enum name="GL_COLOR_ATTACHMENT2_NV"/>
46608 <enum name="GL_COLOR_ATTACHMENT3_NV"/>
46609 <enum name="GL_COLOR_ATTACHMENT4_NV"/>
46610 <enum name="GL_COLOR_ATTACHMENT5_NV"/>
46611 <enum name="GL_COLOR_ATTACHMENT6_NV"/>
46612 <enum name="GL_COLOR_ATTACHMENT7_NV"/>
46613 <enum name="GL_COLOR_ATTACHMENT8_NV"/>
46614 <enum name="GL_COLOR_ATTACHMENT9_NV"/>
46615 <enum name="GL_COLOR_ATTACHMENT10_NV"/>
46616 <enum name="GL_COLOR_ATTACHMENT11_NV"/>
46617 <enum name="GL_COLOR_ATTACHMENT12_NV"/>
46618 <enum name="GL_COLOR_ATTACHMENT13_NV"/>
46619 <enum name="GL_COLOR_ATTACHMENT14_NV"/>
46620 <enum name="GL_COLOR_ATTACHMENT15_NV"/>
46621 <command name="glDrawBuffersNV"/>
46622 </require>
46623 </extension>
46624 <extension name="GL_NV_draw_instanced" supported="gles2">
46625 <require>
46626 <command name="glDrawArraysInstancedNV"/>
46627 <command name="glDrawElementsInstancedNV"/>
46628 </require>
46629 </extension>
46630 <extension name="GL_NV_draw_texture" supported="gl">
46631 <require>
46632 <command name="glDrawTextureNV"/>
46633 </require>
46634 </extension>
46635 <extension name="GL_NV_draw_vulkan_image" supported="gl|glcore|gles2">
46636 <require>
46637 <command name="glDrawVkImageNV"/>
46638 <command name="glGetVkProcAddrNV"/>
46639 <command name="glWaitVkSemaphoreNV"/>
46640 <command name="glSignalVkSemaphoreNV"/>
46641 <command name="glSignalVkFenceNV"/>
46642 </require>
46643 </extension>
46644 <extension name="GL_NV_evaluators" supported="gl">
46645 <require>
46646 <enum name="GL_EVAL_2D_NV"/>
46647 <enum name="GL_EVAL_TRIANGULAR_2D_NV"/>
46648 <enum name="GL_MAP_TESSELLATION_NV"/>
46649 <enum name="GL_MAP_ATTRIB_U_ORDER_NV"/>
46650 <enum name="GL_MAP_ATTRIB_V_ORDER_NV"/>
46651 <enum name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
46652 <enum name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
46653 <enum name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
46654 <enum name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
46655 <enum name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
46656 <enum name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
46657 <enum name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
46658 <enum name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
46659 <enum name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
46660 <enum name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
46661 <enum name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
46662 <enum name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
46663 <enum name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
46664 <enum name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
46665 <enum name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
46666 <enum name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
46667 <enum name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
46668 <enum name="GL_MAX_MAP_TESSELLATION_NV"/>
46669 <enum name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
46670 <command name="glMapControlPointsNV"/>
46671 <command name="glMapParameterivNV"/>
46672 <command name="glMapParameterfvNV"/>
46673 <command name="glGetMapControlPointsNV"/>
46674 <command name="glGetMapParameterivNV"/>
46675 <command name="glGetMapParameterfvNV"/>
46676 <command name="glGetMapAttribParameterivNV"/>
46677 <command name="glGetMapAttribParameterfvNV"/>
46678 <command name="glEvalMapsNV"/>
46679 </require>
46680 </extension>
46681 <extension name="GL_NV_explicit_attrib_location" supported="gles2"/>
46682 <extension name="GL_NV_explicit_multisample" supported="gl">
46683 <require>
46684 <enum name="GL_SAMPLE_POSITION_NV"/>
46685 <enum name="GL_SAMPLE_MASK_NV"/>
46686 <enum name="GL_SAMPLE_MASK_VALUE_NV"/>
46687 <enum name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
46688 <enum name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
46689 <enum name="GL_TEXTURE_RENDERBUFFER_NV"/>
46690 <enum name="GL_SAMPLER_RENDERBUFFER_NV"/>
46691 <enum name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
46692 <enum name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
46693 <enum name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
46694 <command name="glGetMultisamplefvNV"/>
46695 <command name="glSampleMaskIndexedNV"/>
46696 <command name="glTexRenderbufferNV"/>
46697 </require>
46698 </extension>
46699 <extension name="GL_NV_fbo_color_attachments" supported="gles2">
46700 <require>
46701 <enum name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
46702 <enum name="GL_COLOR_ATTACHMENT0_NV"/>
46703 <enum name="GL_COLOR_ATTACHMENT1_NV"/>
46704 <enum name="GL_COLOR_ATTACHMENT2_NV"/>
46705 <enum name="GL_COLOR_ATTACHMENT3_NV"/>
46706 <enum name="GL_COLOR_ATTACHMENT4_NV"/>
46707 <enum name="GL_COLOR_ATTACHMENT5_NV"/>
46708 <enum name="GL_COLOR_ATTACHMENT6_NV"/>
46709 <enum name="GL_COLOR_ATTACHMENT7_NV"/>
46710 <enum name="GL_COLOR_ATTACHMENT8_NV"/>
46711 <enum name="GL_COLOR_ATTACHMENT9_NV"/>
46712 <enum name="GL_COLOR_ATTACHMENT10_NV"/>
46713 <enum name="GL_COLOR_ATTACHMENT11_NV"/>
46714 <enum name="GL_COLOR_ATTACHMENT12_NV"/>
46715 <enum name="GL_COLOR_ATTACHMENT13_NV"/>
46716 <enum name="GL_COLOR_ATTACHMENT14_NV"/>
46717 <enum name="GL_COLOR_ATTACHMENT15_NV"/>
46718 </require>
46719 </extension>
46720 <extension name="GL_NV_fence" supported="gl|gles1|gles2">
46721 <require>
46722 <enum name="GL_ALL_COMPLETED_NV"/>
46723 <enum name="GL_FENCE_STATUS_NV"/>
46724 <enum name="GL_FENCE_CONDITION_NV"/>
46725 <command name="glDeleteFencesNV"/>
46726 <command name="glGenFencesNV"/>
46727 <command name="glIsFenceNV"/>
46728 <command name="glTestFenceNV"/>
46729 <command name="glGetFenceivNV"/>
46730 <command name="glFinishFenceNV"/>
46731 <command name="glSetFenceNV"/>
46732 </require>
46733 </extension>
46734 <extension name="GL_NV_fill_rectangle" supported="gl|glcore|gles2">
46735 <require>
46736 <enum name="GL_FILL_RECTANGLE_NV"/>
46737 </require>
46738 </extension>
46739 <extension name="GL_NV_float_buffer" supported="gl">
46740 <require>
46741 <enum name="GL_FLOAT_R_NV"/>
46742 <enum name="GL_FLOAT_RG_NV"/>
46743 <enum name="GL_FLOAT_RGB_NV"/>
46744 <enum name="GL_FLOAT_RGBA_NV"/>
46745 <enum name="GL_FLOAT_R16_NV"/>
46746 <enum name="GL_FLOAT_R32_NV"/>
46747 <enum name="GL_FLOAT_RG16_NV"/>
46748 <enum name="GL_FLOAT_RG32_NV"/>
46749 <enum name="GL_FLOAT_RGB16_NV"/>
46750 <enum name="GL_FLOAT_RGB32_NV"/>
46751 <enum name="GL_FLOAT_RGBA16_NV"/>
46752 <enum name="GL_FLOAT_RGBA32_NV"/>
46753 <enum name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
46754 <enum name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
46755 <enum name="GL_FLOAT_RGBA_MODE_NV"/>
46756 </require>
46757 </extension>
46758 <extension name="GL_NV_fog_distance" supported="gl">
46759 <require>
46760 <enum name="GL_FOG_DISTANCE_MODE_NV"/>
46761 <enum name="GL_EYE_RADIAL_NV"/>
46762 <enum name="GL_EYE_PLANE_ABSOLUTE_NV"/>
46763 <enum name="GL_EYE_PLANE"/>
46764 </require>
46765 </extension>
46766 <extension name="GL_NV_fragment_coverage_to_color" supported="gl|glcore|gles2">
46767 <require>
46768 <enum name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/>
46769 <enum name="GL_FRAGMENT_COVERAGE_COLOR_NV"/>
46770 <command name="glFragmentCoverageColorNV"/>
46771 </require>
46772 </extension>
46773 <extension name="GL_NV_fragment_program" supported="gl">
46774 <require>
46775 <enum name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
46776 <enum name="GL_FRAGMENT_PROGRAM_NV"/>
46777 <enum name="GL_MAX_TEXTURE_COORDS_NV"/>
46778 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
46779 <enum name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
46780 <enum name="GL_PROGRAM_ERROR_STRING_NV"/>
46781 </require>
46782 <require comment="Some NV_fragment_program entry points are shared with ARB_vertex_program">
46783 <command name="glProgramNamedParameter4fNV"/>
46784 <command name="glProgramNamedParameter4fvNV"/>
46785 <command name="glProgramNamedParameter4dNV"/>
46786 <command name="glProgramNamedParameter4dvNV"/>
46787 <command name="glGetProgramNamedParameterfvNV"/>
46788 <command name="glGetProgramNamedParameterdvNV"/>
46789 </require>
46790 </extension>
46791 <extension name="GL_NV_fragment_program2" supported="gl">
46792 <require>
46793 <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
46794 <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
46795 <enum name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
46796 <enum name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
46797 <enum name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
46798 </require>
46799 </extension>
46800 <extension name="GL_NV_fragment_program4" supported="gl"/>
46801 <extension name="GL_NV_fragment_program_option" supported="gl"/>
46802 <extension name="GL_NV_fragment_shader_barycentric" supported="gl|glcore"/>
46803 <extension name="GL_NV_fragment_shader_interlock" supported="gl|glcore|gles2"/>
46804 <extension name="GL_NV_framebuffer_blit" supported="gles2">
46805 <require>
46806 <enum name="GL_READ_FRAMEBUFFER_NV"/>
46807 <enum name="GL_DRAW_FRAMEBUFFER_NV"/>
46808 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
46809 <enum name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
46810 <command name="glBlitFramebufferNV"/>
46811 </require>
46812 </extension>
46813 <extension name="GL_NV_framebuffer_mixed_samples" supported="gl|glcore|gles2">
46814 <require>
46815 <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
46816 <enum name="GL_COVERAGE_MODULATION_TABLE_NV"/>
46817 <enum name="GL_RASTER_SAMPLES_EXT"/>
46818 <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
46819 <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
46820 <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
46821 <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
46822 <enum name="GL_COLOR_SAMPLES_NV"/>
46823 <enum name="GL_DEPTH_SAMPLES_NV"/>
46824 <enum name="GL_STENCIL_SAMPLES_NV"/>
46825 <enum name="GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"/>
46826 <enum name="GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"/>
46827 <enum name="GL_COVERAGE_MODULATION_NV"/>
46828 <enum name="GL_COVERAGE_MODULATION_TABLE_SIZE_NV"/>
46829 <command name="glRasterSamplesEXT"/>
46830 <command name="glCoverageModulationTableNV"/>
46831 <command name="glGetCoverageModulationTableNV"/>
46832 <command name="glCoverageModulationNV"/>
46833 </require>
46834 </extension>
46835 <extension name="GL_NV_framebuffer_multisample" supported="gles2">
46836 <require>
46837 <enum name="GL_RENDERBUFFER_SAMPLES_NV"/>
46838 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
46839 <enum name="GL_MAX_SAMPLES_NV"/>
46840 <command name="glRenderbufferStorageMultisampleNV"/>
46841 </require>
46842 </extension>
46843 <extension name="GL_NV_framebuffer_multisample_coverage" supported="gl|glcore">
46844 <require>
46845 <enum name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
46846 <enum name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
46847 <enum name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
46848 <enum name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
46849 <command name="glRenderbufferStorageMultisampleCoverageNV"/>
46850 </require>
46851 </extension>
46852 <extension name="GL_NV_generate_mipmap_sRGB" supported="gles2"/>
46853 <extension name="GL_NV_geometry_program4" supported="gl">
46854 <require>
46855 <enum name="GL_LINES_ADJACENCY_EXT"/>
46856 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
46857 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
46858 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
46859 <enum name="GL_GEOMETRY_PROGRAM_NV"/>
46860 <enum name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
46861 <enum name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
46862 <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
46863 <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
46864 <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
46865 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
46866 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
46867 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
46868 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
46869 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
46870 <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
46871 <command name="glProgramVertexLimitNV"/>
46872 <command name="glFramebufferTextureEXT"/>
46873 <command name="glFramebufferTextureLayerEXT"/>
46874 <command name="glFramebufferTextureFaceEXT"/>
46875 </require>
46876 </extension>
46877 <extension name="GL_NV_geometry_shader4" supported="gl"/>
46878 <extension name="GL_NV_geometry_shader_passthrough" supported="gl|glcore|gles2"/>
46879 <extension name="GL_NV_gpu_program4" supported="gl">
46880 <require>
46881 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
46882 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
46883 <enum name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
46884 <enum name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
46885 <enum name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
46886 <enum name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
46887 <enum name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
46888 <enum name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
46889 <command name="glProgramLocalParameterI4iNV"/>
46890 <command name="glProgramLocalParameterI4ivNV"/>
46891 <command name="glProgramLocalParametersI4ivNV"/>
46892 <command name="glProgramLocalParameterI4uiNV"/>
46893 <command name="glProgramLocalParameterI4uivNV"/>
46894 <command name="glProgramLocalParametersI4uivNV"/>
46895 <command name="glProgramEnvParameterI4iNV"/>
46896 <command name="glProgramEnvParameterI4ivNV"/>
46897 <command name="glProgramEnvParametersI4ivNV"/>
46898 <command name="glProgramEnvParameterI4uiNV"/>
46899 <command name="glProgramEnvParameterI4uivNV"/>
46900 <command name="glProgramEnvParametersI4uivNV"/>
46901 <command name="glGetProgramLocalParameterIivNV"/>
46902 <command name="glGetProgramLocalParameterIuivNV"/>
46903 <command name="glGetProgramEnvParameterIivNV"/>
46904 <command name="glGetProgramEnvParameterIuivNV"/>
46905 </require>
46906 </extension>
46907 <extension name="GL_NV_gpu_program5" supported="gl">
46908 <require>
46909 <enum name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
46910 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
46911 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
46912 <enum name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
46913 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
46914 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
46915 <enum name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
46916 <enum name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
46917 <command name="glProgramSubroutineParametersuivNV"/>
46918 <command name="glGetProgramSubroutineParameteruivNV"/>
46919 </require>
46920 </extension>
46921 <extension name="GL_NV_gpu_program5_mem_extended" supported="gl"/>
46922 <extension name="GL_NV_gpu_shader5" supported="gl|glcore|gles2">
46923 <require>
46924 <enum name="GL_INT64_NV"/>
46925 <enum name="GL_UNSIGNED_INT64_NV"/>
46926 <enum name="GL_INT8_NV"/>
46927 <enum name="GL_INT8_VEC2_NV"/>
46928 <enum name="GL_INT8_VEC3_NV"/>
46929 <enum name="GL_INT8_VEC4_NV"/>
46930 <enum name="GL_INT16_NV"/>
46931 <enum name="GL_INT16_VEC2_NV"/>
46932 <enum name="GL_INT16_VEC3_NV"/>
46933 <enum name="GL_INT16_VEC4_NV"/>
46934 <enum name="GL_INT64_VEC2_NV"/>
46935 <enum name="GL_INT64_VEC3_NV"/>
46936 <enum name="GL_INT64_VEC4_NV"/>
46937 <enum name="GL_UNSIGNED_INT8_NV"/>
46938 <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
46939 <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
46940 <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
46941 <enum name="GL_UNSIGNED_INT16_NV"/>
46942 <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
46943 <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
46944 <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
46945 <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
46946 <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
46947 <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
46948 <enum name="GL_FLOAT16_NV"/>
46949 <enum name="GL_FLOAT16_VEC2_NV"/>
46950 <enum name="GL_FLOAT16_VEC3_NV"/>
46951 <enum name="GL_FLOAT16_VEC4_NV"/>
46952 <enum name="GL_PATCHES"/>
46953 <command name="glUniform1i64NV"/>
46954 <command name="glUniform2i64NV"/>
46955 <command name="glUniform3i64NV"/>
46956 <command name="glUniform4i64NV"/>
46957 <command name="glUniform1i64vNV"/>
46958 <command name="glUniform2i64vNV"/>
46959 <command name="glUniform3i64vNV"/>
46960 <command name="glUniform4i64vNV"/>
46961 <command name="glUniform1ui64NV"/>
46962 <command name="glUniform2ui64NV"/>
46963 <command name="glUniform3ui64NV"/>
46964 <command name="glUniform4ui64NV"/>
46965 <command name="glUniform1ui64vNV"/>
46966 <command name="glUniform2ui64vNV"/>
46967 <command name="glUniform3ui64vNV"/>
46968 <command name="glUniform4ui64vNV"/>
46969 <command name="glGetUniformi64vNV"/>
46970 </require>
46971 <require comment="Supported only if GL_EXT_direct_state_access is supported">
46972 <command name="glProgramUniform1i64NV"/>
46973 <command name="glProgramUniform2i64NV"/>
46974 <command name="glProgramUniform3i64NV"/>
46975 <command name="glProgramUniform4i64NV"/>
46976 <command name="glProgramUniform1i64vNV"/>
46977 <command name="glProgramUniform2i64vNV"/>
46978 <command name="glProgramUniform3i64vNV"/>
46979 <command name="glProgramUniform4i64vNV"/>
46980 <command name="glProgramUniform1ui64NV"/>
46981 <command name="glProgramUniform2ui64NV"/>
46982 <command name="glProgramUniform3ui64NV"/>
46983 <command name="glProgramUniform4ui64NV"/>
46984 <command name="glProgramUniform1ui64vNV"/>
46985 <command name="glProgramUniform2ui64vNV"/>
46986 <command name="glProgramUniform3ui64vNV"/>
46987 <command name="glProgramUniform4ui64vNV"/>
46988 </require>
46989 </extension>
46990 <extension name="GL_NV_half_float" supported="gl">
46991 <require>
46992 <enum name="GL_HALF_FLOAT_NV"/>
46993 <command name="glVertex2hNV"/>
46994 <command name="glVertex2hvNV"/>
46995 <command name="glVertex3hNV"/>
46996 <command name="glVertex3hvNV"/>
46997 <command name="glVertex4hNV"/>
46998 <command name="glVertex4hvNV"/>
46999 <command name="glNormal3hNV"/>
47000 <command name="glNormal3hvNV"/>
47001 <command name="glColor3hNV"/>
47002 <command name="glColor3hvNV"/>
47003 <command name="glColor4hNV"/>
47004 <command name="glColor4hvNV"/>
47005 <command name="glTexCoord1hNV"/>
47006 <command name="glTexCoord1hvNV"/>
47007 <command name="glTexCoord2hNV"/>
47008 <command name="glTexCoord2hvNV"/>
47009 <command name="glTexCoord3hNV"/>
47010 <command name="glTexCoord3hvNV"/>
47011 <command name="glTexCoord4hNV"/>
47012 <command name="glTexCoord4hvNV"/>
47013 <command name="glMultiTexCoord1hNV"/>
47014 <command name="glMultiTexCoord1hvNV"/>
47015 <command name="glMultiTexCoord2hNV"/>
47016 <command name="glMultiTexCoord2hvNV"/>
47017 <command name="glMultiTexCoord3hNV"/>
47018 <command name="glMultiTexCoord3hvNV"/>
47019 <command name="glMultiTexCoord4hNV"/>
47020 <command name="glMultiTexCoord4hvNV"/>
47021 <command name="glFogCoordhNV"/>
47022 <command name="glFogCoordhvNV"/>
47023 <command name="glSecondaryColor3hNV"/>
47024 <command name="glSecondaryColor3hvNV"/>
47025 <command name="glVertexWeighthNV"/>
47026 <command name="glVertexWeighthvNV"/>
47027 <command name="glVertexAttrib1hNV"/>
47028 <command name="glVertexAttrib1hvNV"/>
47029 <command name="glVertexAttrib2hNV"/>
47030 <command name="glVertexAttrib2hvNV"/>
47031 <command name="glVertexAttrib3hNV"/>
47032 <command name="glVertexAttrib3hvNV"/>
47033 <command name="glVertexAttrib4hNV"/>
47034 <command name="glVertexAttrib4hvNV"/>
47035 <command name="glVertexAttribs1hvNV"/>
47036 <command name="glVertexAttribs2hvNV"/>
47037 <command name="glVertexAttribs3hvNV"/>
47038 <command name="glVertexAttribs4hvNV"/>
47039 </require>
47040 </extension>
47041 <extension name="GL_NV_image_formats" supported="gles2"/>
47042 <extension name="GL_NV_instanced_arrays" supported="gles2">
47043 <require>
47044 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
47045 <command name="glVertexAttribDivisorNV"/>
47046 </require>
47047 </extension>
47048 <extension name="GL_NV_internalformat_sample_query" supported="gl|glcore|gles2">
47049 <require>
47050 <enum name="GL_RENDERBUFFER"/>
47051 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
47052 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
47053 <enum name="GL_MULTISAMPLES_NV"/>
47054 <enum name="GL_SUPERSAMPLE_SCALE_X_NV"/>
47055 <enum name="GL_SUPERSAMPLE_SCALE_Y_NV"/>
47056 <enum name="GL_CONFORMANT_NV"/>
47057 <command name="glGetInternalformatSampleivNV"/>
47058 </require>
47059 </extension>
47060 <extension name="GL_NV_light_max_exponent" supported="gl">
47061 <require>
47062 <enum name="GL_MAX_SHININESS_NV"/>
47063 <enum name="GL_MAX_SPOT_EXPONENT_NV"/>
47064 </require>
47065 </extension>
47066 <extension name="GL_NV_gpu_multicast" supported="gl">
47067 <require>
47068 <enum name="GL_PER_GPU_STORAGE_BIT_NV"/>
47069 <enum name="GL_MULTICAST_GPUS_NV"/>
47070 <enum name="GL_RENDER_GPU_MASK_NV"/>
47071 <enum name="GL_PER_GPU_STORAGE_NV"/>
47072 <enum name="GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
47073 <command name="glRenderGpuMaskNV"/>
47074 <command name="glMulticastBufferSubDataNV"/>
47075 <command name="glMulticastCopyBufferSubDataNV"/>
47076 <command name="glMulticastCopyImageSubDataNV"/>
47077 <command name="glMulticastBlitFramebufferNV"/>
47078 <command name="glMulticastFramebufferSampleLocationsfvNV"/>
47079 <command name="glMulticastBarrierNV"/>
47080 <command name="glMulticastWaitSyncNV"/>
47081 <command name="glMulticastGetQueryObjectivNV"/>
47082 <command name="glMulticastGetQueryObjectuivNV"/>
47083 <command name="glMulticastGetQueryObjecti64vNV"/>
47084 <command name="glMulticastGetQueryObjectui64vNV"/>
47085 </require>
47086 </extension>
47087 <extension name="GL_NV_memory_attachment" supported="gl|glcore|gles2">
47088 <require>
47089 <enum name="GL_ATTACHED_MEMORY_OBJECT_NV"/>
47090 <enum name="GL_ATTACHED_MEMORY_OFFSET_NV"/>
47091 <enum name="GL_MEMORY_ATTACHABLE_ALIGNMENT_NV"/>
47092 <enum name="GL_MEMORY_ATTACHABLE_SIZE_NV"/>
47093 <enum name="GL_MEMORY_ATTACHABLE_NV"/>
47094 <enum name="GL_DETACHED_MEMORY_INCARNATION_NV"/>
47095 <enum name="GL_DETACHED_TEXTURES_NV"/>
47096 <enum name="GL_DETACHED_BUFFERS_NV"/>
47097 <enum name="GL_MAX_DETACHED_TEXTURES_NV"/>
47098 <enum name="GL_MAX_DETACHED_BUFFERS_NV"/>
47099 <command name="glGetMemoryObjectDetachedResourcesuivNV"/>
47100 <command name="glResetMemoryObjectParameterNV"/>
47101 <command name="glTexAttachMemoryNV"/>
47102 <command name="glBufferAttachMemoryNV"/>
47103 </require>
47104 <require comment="Supported only if GL_EXT_direct_state_access is supported">
47105 <command name="glTextureAttachMemoryNV"/>
47106 <command name="glNamedBufferAttachMemoryNV"/>
47107 </require>
47108 </extension>
47109 <extension name="GL_NV_mesh_shader" supported="gl|glcore">
47110 <require>
47111 <enum name="GL_MESH_SHADER_NV"/>
47112 <enum name="GL_TASK_SHADER_NV"/>
47113 <enum name="GL_MAX_MESH_UNIFORM_BLOCKS_NV"/>
47114 <enum name="GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV"/>
47115 <enum name="GL_MAX_MESH_IMAGE_UNIFORMS_NV"/>
47116 <enum name="GL_MAX_MESH_UNIFORM_COMPONENTS_NV"/>
47117 <enum name="GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV"/>
47118 <enum name="GL_MAX_MESH_ATOMIC_COUNTERS_NV"/>
47119 <enum name="GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV"/>
47120 <enum name="GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV"/>
47121 <enum name="GL_MAX_TASK_UNIFORM_BLOCKS_NV"/>
47122 <enum name="GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV"/>
47123 <enum name="GL_MAX_TASK_IMAGE_UNIFORMS_NV"/>
47124 <enum name="GL_MAX_TASK_UNIFORM_COMPONENTS_NV"/>
47125 <enum name="GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV"/>
47126 <enum name="GL_MAX_TASK_ATOMIC_COUNTERS_NV"/>
47127 <enum name="GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV"/>
47128 <enum name="GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV"/>
47129 <enum name="GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV"/>
47130 <enum name="GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV"/>
47131 <enum name="GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV"/>
47132 <enum name="GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV"/>
47133 <enum name="GL_MAX_MESH_OUTPUT_VERTICES_NV"/>
47134 <enum name="GL_MAX_MESH_OUTPUT_PRIMITIVES_NV"/>
47135 <enum name="GL_MAX_TASK_OUTPUT_COUNT_NV"/>
47136 <enum name="GL_MAX_DRAW_MESH_TASKS_COUNT_NV"/>
47137 <enum name="GL_MAX_MESH_VIEWS_NV"/>
47138 <enum name="GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV"/>
47139 <enum name="GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV"/>
47140 <enum name="GL_MAX_MESH_WORK_GROUP_SIZE_NV"/>
47141 <enum name="GL_MAX_TASK_WORK_GROUP_SIZE_NV"/>
47142 <enum name="GL_MESH_WORK_GROUP_SIZE_NV"/>
47143 <enum name="GL_TASK_WORK_GROUP_SIZE_NV"/>
47144 <enum name="GL_MESH_VERTICES_OUT_NV"/>
47145 <enum name="GL_MESH_PRIMITIVES_OUT_NV"/>
47146 <enum name="GL_MESH_OUTPUT_TYPE_NV"/>
47147 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV"/>
47148 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV"/>
47149 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV"/>
47150 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV"/>
47151 <enum name="GL_REFERENCED_BY_MESH_SHADER_NV"/>
47152 <enum name="GL_REFERENCED_BY_TASK_SHADER_NV"/>
47153 <enum name="GL_MESH_SUBROUTINE_NV"/>
47154 <enum name="GL_TASK_SUBROUTINE_NV"/>
47155 <enum name="GL_MESH_SUBROUTINE_UNIFORM_NV"/>
47156 <enum name="GL_TASK_SUBROUTINE_UNIFORM_NV"/>
47157 <enum name="GL_MESH_SHADER_BIT_NV"/>
47158 <enum name="GL_TASK_SHADER_BIT_NV"/>
47159 <command name="glDrawMeshTasksNV"/>
47160 <command name="glDrawMeshTasksIndirectNV"/>
47161 <command name="glMultiDrawMeshTasksIndirectNV"/>
47162 <command name="glMultiDrawMeshTasksIndirectCountNV"/>
47163 </require>
47164 </extension>
47165 <extension name="GL_NV_multisample_coverage" supported="gl">
47166 <require>
47167 <enum name="GL_SAMPLES_ARB"/>
47168 <enum name="GL_COLOR_SAMPLES_NV"/>
47169 </require>
47170 </extension>
47171 <extension name="GL_NV_multisample_filter_hint" supported="gl">
47172 <require>
47173 <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
47174 </require>
47175 </extension>
47176 <extension name="GL_NV_non_square_matrices" supported="gles2">
47177 <require>
47178 <enum name="GL_FLOAT_MAT2x3_NV"/>
47179 <enum name="GL_FLOAT_MAT2x4_NV"/>
47180 <enum name="GL_FLOAT_MAT3x2_NV"/>
47181 <enum name="GL_FLOAT_MAT3x4_NV"/>
47182 <enum name="GL_FLOAT_MAT4x2_NV"/>
47183 <enum name="GL_FLOAT_MAT4x3_NV"/>
47184 <command name="glUniformMatrix2x3fvNV"/>
47185 <command name="glUniformMatrix3x2fvNV"/>
47186 <command name="glUniformMatrix2x4fvNV"/>
47187 <command name="glUniformMatrix4x2fvNV"/>
47188 <command name="glUniformMatrix3x4fvNV"/>
47189 <command name="glUniformMatrix4x3fvNV"/>
47190 </require>
47191 </extension>
47192 <extension name="GL_NV_occlusion_query" supported="gl">
47193 <require>
47194 <enum name="GL_PIXEL_COUNTER_BITS_NV"/>
47195 <enum name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
47196 <enum name="GL_PIXEL_COUNT_NV"/>
47197 <enum name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
47198 <command name="glGenOcclusionQueriesNV"/>
47199 <command name="glDeleteOcclusionQueriesNV"/>
47200 <command name="glIsOcclusionQueryNV"/>
47201 <command name="glBeginOcclusionQueryNV"/>
47202 <command name="glEndOcclusionQueryNV"/>
47203 <command name="glGetOcclusionQueryivNV"/>
47204 <command name="glGetOcclusionQueryuivNV"/>
47205 </require>
47206 </extension>
47207 <extension name="GL_NV_packed_depth_stencil" supported="gl">
47208 <require>
47209 <enum name="GL_DEPTH_STENCIL_NV"/>
47210 <enum name="GL_UNSIGNED_INT_24_8_NV"/>
47211 </require>
47212 </extension>
47213 <extension name="GL_NV_parameter_buffer_object" supported="gl">
47214 <require>
47215 <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
47216 <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
47217 <enum name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
47218 <enum name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
47219 <enum name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
47220 <command name="glProgramBufferParametersfvNV"/>
47221 <command name="glProgramBufferParametersIivNV"/>
47222 <command name="glProgramBufferParametersIuivNV"/>
47223 </require>
47224 </extension>
47225 <extension name="GL_NV_parameter_buffer_object2" supported="gl"/>
47226 <extension name="GL_NV_path_rendering" supported="gl|glcore|gles2">
47227 <require>
47228 <enum name="GL_PATH_FORMAT_SVG_NV"/>
47229 <enum name="GL_PATH_FORMAT_PS_NV"/>
47230 <enum name="GL_STANDARD_FONT_NAME_NV"/>
47231 <enum name="GL_SYSTEM_FONT_NAME_NV"/>
47232 <enum name="GL_FILE_NAME_NV"/>
47233 <enum name="GL_PATH_STROKE_WIDTH_NV"/>
47234 <enum name="GL_PATH_END_CAPS_NV"/>
47235 <enum name="GL_PATH_INITIAL_END_CAP_NV"/>
47236 <enum name="GL_PATH_TERMINAL_END_CAP_NV"/>
47237 <enum name="GL_PATH_JOIN_STYLE_NV"/>
47238 <enum name="GL_PATH_MITER_LIMIT_NV"/>
47239 <enum name="GL_PATH_DASH_CAPS_NV"/>
47240 <enum name="GL_PATH_INITIAL_DASH_CAP_NV"/>
47241 <enum name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
47242 <enum name="GL_PATH_DASH_OFFSET_NV"/>
47243 <enum name="GL_PATH_CLIENT_LENGTH_NV"/>
47244 <enum name="GL_PATH_FILL_MODE_NV"/>
47245 <enum name="GL_PATH_FILL_MASK_NV"/>
47246 <enum name="GL_PATH_FILL_COVER_MODE_NV"/>
47247 <enum name="GL_PATH_STROKE_COVER_MODE_NV"/>
47248 <enum name="GL_PATH_STROKE_MASK_NV"/>
47249 <enum name="GL_COUNT_UP_NV"/>
47250 <enum name="GL_COUNT_DOWN_NV"/>
47251 <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
47252 <enum name="GL_CONVEX_HULL_NV"/>
47253 <enum name="GL_BOUNDING_BOX_NV"/>
47254 <enum name="GL_TRANSLATE_X_NV"/>
47255 <enum name="GL_TRANSLATE_Y_NV"/>
47256 <enum name="GL_TRANSLATE_2D_NV"/>
47257 <enum name="GL_TRANSLATE_3D_NV"/>
47258 <enum name="GL_AFFINE_2D_NV"/>
47259 <enum name="GL_AFFINE_3D_NV"/>
47260 <enum name="GL_TRANSPOSE_AFFINE_2D_NV"/>
47261 <enum name="GL_TRANSPOSE_AFFINE_3D_NV"/>
47262 <enum name="GL_UTF8_NV"/>
47263 <enum name="GL_UTF16_NV"/>
47264 <enum name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
47265 <enum name="GL_PATH_COMMAND_COUNT_NV"/>
47266 <enum name="GL_PATH_COORD_COUNT_NV"/>
47267 <enum name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
47268 <enum name="GL_PATH_COMPUTED_LENGTH_NV"/>
47269 <enum name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
47270 <enum name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
47271 <enum name="GL_SQUARE_NV"/>
47272 <enum name="GL_ROUND_NV"/>
47273 <enum name="GL_TRIANGULAR_NV"/>
47274 <enum name="GL_BEVEL_NV"/>
47275 <enum name="GL_MITER_REVERT_NV"/>
47276 <enum name="GL_MITER_TRUNCATE_NV"/>
47277 <enum name="GL_SKIP_MISSING_GLYPH_NV"/>
47278 <enum name="GL_USE_MISSING_GLYPH_NV"/>
47279 <enum name="GL_PATH_ERROR_POSITION_NV"/>
47280 <enum name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
47281 <enum name="GL_ADJACENT_PAIRS_NV"/>
47282 <enum name="GL_FIRST_TO_REST_NV"/>
47283 <enum name="GL_PATH_GEN_MODE_NV"/>
47284 <enum name="GL_PATH_GEN_COEFF_NV"/>
47285 <enum name="GL_PATH_GEN_COMPONENTS_NV"/>
47286 <enum name="GL_PATH_STENCIL_FUNC_NV"/>
47287 <enum name="GL_PATH_STENCIL_REF_NV"/>
47288 <enum name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
47289 <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
47290 <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
47291 <enum name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
47292 <enum name="GL_PATH_DASH_OFFSET_RESET_NV"/>
47293 <enum name="GL_MOVE_TO_RESETS_NV"/>
47294 <enum name="GL_MOVE_TO_CONTINUES_NV"/>
47295 <enum name="GL_CLOSE_PATH_NV"/>
47296 <enum name="GL_MOVE_TO_NV"/>
47297 <enum name="GL_RELATIVE_MOVE_TO_NV"/>
47298 <enum name="GL_LINE_TO_NV"/>
47299 <enum name="GL_RELATIVE_LINE_TO_NV"/>
47300 <enum name="GL_HORIZONTAL_LINE_TO_NV"/>
47301 <enum name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
47302 <enum name="GL_VERTICAL_LINE_TO_NV"/>
47303 <enum name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
47304 <enum name="GL_QUADRATIC_CURVE_TO_NV"/>
47305 <enum name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
47306 <enum name="GL_CUBIC_CURVE_TO_NV"/>
47307 <enum name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
47308 <enum name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
47309 <enum name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
47310 <enum name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
47311 <enum name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
47312 <enum name="GL_SMALL_CCW_ARC_TO_NV"/>
47313 <enum name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
47314 <enum name="GL_SMALL_CW_ARC_TO_NV"/>
47315 <enum name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
47316 <enum name="GL_LARGE_CCW_ARC_TO_NV"/>
47317 <enum name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
47318 <enum name="GL_LARGE_CW_ARC_TO_NV"/>
47319 <enum name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
47320 <enum name="GL_RESTART_PATH_NV"/>
47321 <enum name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
47322 <enum name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
47323 <enum name="GL_RECT_NV"/>
47324 <enum name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
47325 <enum name="GL_CIRCULAR_CW_ARC_TO_NV"/>
47326 <enum name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
47327 <enum name="GL_ARC_TO_NV"/>
47328 <enum name="GL_RELATIVE_ARC_TO_NV"/>
47329 <enum name="GL_BOLD_BIT_NV"/>
47330 <enum name="GL_ITALIC_BIT_NV"/>
47331 <enum name="GL_GLYPH_WIDTH_BIT_NV"/>
47332 <enum name="GL_GLYPH_HEIGHT_BIT_NV"/>
47333 <enum name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
47334 <enum name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
47335 <enum name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
47336 <enum name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
47337 <enum name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
47338 <enum name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
47339 <enum name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
47340 <enum name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
47341 <enum name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
47342 <enum name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
47343 <enum name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
47344 <enum name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
47345 <enum name="GL_FONT_ASCENDER_BIT_NV"/>
47346 <enum name="GL_FONT_DESCENDER_BIT_NV"/>
47347 <enum name="GL_FONT_HEIGHT_BIT_NV"/>
47348 <enum name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
47349 <enum name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
47350 <enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
47351 <enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
47352 <enum name="GL_FONT_HAS_KERNING_BIT_NV"/>
47353 <command name="glGenPathsNV"/>
47354 <command name="glDeletePathsNV"/>
47355 <command name="glIsPathNV"/>
47356 <command name="glPathCommandsNV"/>
47357 <command name="glPathCoordsNV"/>
47358 <command name="glPathSubCommandsNV"/>
47359 <command name="glPathSubCoordsNV"/>
47360 <command name="glPathStringNV"/>
47361 <command name="glPathGlyphsNV"/>
47362 <command name="glPathGlyphRangeNV"/>
47363 <command name="glWeightPathsNV"/>
47364 <command name="glCopyPathNV"/>
47365 <command name="glInterpolatePathsNV"/>
47366 <command name="glTransformPathNV"/>
47367 <command name="glPathParameterivNV"/>
47368 <command name="glPathParameteriNV"/>
47369 <command name="glPathParameterfvNV"/>
47370 <command name="glPathParameterfNV"/>
47371 <command name="glPathDashArrayNV"/>
47372 <command name="glPathStencilFuncNV"/>
47373 <command name="glPathStencilDepthOffsetNV"/>
47374 <command name="glStencilFillPathNV"/>
47375 <command name="glStencilStrokePathNV"/>
47376 <command name="glStencilFillPathInstancedNV"/>
47377 <command name="glStencilStrokePathInstancedNV"/>
47378 <command name="glPathCoverDepthFuncNV"/>
47379 <command name="glCoverFillPathNV"/>
47380 <command name="glCoverStrokePathNV"/>
47381 <command name="glCoverFillPathInstancedNV"/>
47382 <command name="glCoverStrokePathInstancedNV"/>
47383 <command name="glGetPathParameterivNV"/>
47384 <command name="glGetPathParameterfvNV"/>
47385 <command name="glGetPathCommandsNV"/>
47386 <command name="glGetPathCoordsNV"/>
47387 <command name="glGetPathDashArrayNV"/>
47388 <command name="glGetPathMetricsNV"/>
47389 <command name="glGetPathMetricRangeNV"/>
47390 <command name="glGetPathSpacingNV"/>
47391 <command name="glIsPointInFillPathNV"/>
47392 <command name="glIsPointInStrokePathNV"/>
47393 <command name="glGetPathLengthNV"/>
47394 <command name="glPointAlongPathNV"/>
47395 </require>
47396 <require comment="API revision 1.2">
47397 <enum name="GL_ROUNDED_RECT_NV"/>
47398 <enum name="GL_RELATIVE_ROUNDED_RECT_NV"/>
47399 <enum name="GL_ROUNDED_RECT2_NV"/>
47400 <enum name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
47401 <enum name="GL_ROUNDED_RECT4_NV"/>
47402 <enum name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
47403 <enum name="GL_ROUNDED_RECT8_NV"/>
47404 <enum name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
47405 <enum name="GL_RELATIVE_RECT_NV"/>
47406 <enum name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
47407 <enum name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
47408 <enum name="GL_FONT_UNAVAILABLE_NV"/>
47409 <enum name="GL_FONT_UNINTELLIGIBLE_NV"/>
47410 <command name="glMatrixLoad3x2fNV"/>
47411 <command name="glMatrixLoad3x3fNV"/>
47412 <command name="glMatrixLoadTranspose3x3fNV"/>
47413 <command name="glMatrixMult3x2fNV"/>
47414 <command name="glMatrixMult3x3fNV"/>
47415 <command name="glMatrixMultTranspose3x3fNV"/>
47416 <command name="glStencilThenCoverFillPathNV"/>
47417 <command name="glStencilThenCoverStrokePathNV"/>
47418 <command name="glStencilThenCoverFillPathInstancedNV"/>
47419 <command name="glStencilThenCoverStrokePathInstancedNV"/>
47420 <command name="glPathGlyphIndexRangeNV"/>
47421 </require>
47422 <require comment="API revision 1.3">
47423 <enum name="GL_CONIC_CURVE_TO_NV"/>
47424 <enum name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
47425 <enum name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
47426 <enum name="GL_STANDARD_FONT_FORMAT_NV"/>
47427 <command name="glPathGlyphIndexArrayNV"/>
47428 <command name="glPathMemoryGlyphIndexArrayNV"/>
47429 <command name="glProgramPathFragmentInputGenNV"/>
47430 <command name="glGetProgramResourcefvNV"/>
47431 </require>
47432 <require api="gl" profile="compatibility">
47433 <enum name="GL_2_BYTES_NV"/>
47434 <enum name="GL_3_BYTES_NV"/>
47435 <enum name="GL_4_BYTES_NV"/>
47436 <enum name="GL_EYE_LINEAR_NV"/>
47437 <enum name="GL_OBJECT_LINEAR_NV"/>
47438 <enum name="GL_CONSTANT_NV"/>
47439 <enum name="GL_PATH_FOG_GEN_MODE_NV"/>
47440 <enum name="GL_PRIMARY_COLOR"/>
47441 <enum name="GL_PRIMARY_COLOR_NV"/>
47442 <enum name="GL_SECONDARY_COLOR_NV"/>
47443 <enum name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
47444 <command name="glPathColorGenNV"/>
47445 <command name="glPathTexGenNV"/>
47446 <command name="glPathFogGenNV"/>
47447 <command name="glGetPathColorGenivNV"/>
47448 <command name="glGetPathColorGenfvNV"/>
47449 <command name="glGetPathTexGenivNV"/>
47450 <command name="glGetPathTexGenfvNV"/>
47451 </require>
47452 <require comment="Other API additions of unknown history">
47453 <enum name="GL_PATH_PROJECTION_NV"/>
47454 <enum name="GL_PATH_MODELVIEW_NV"/>
47455 <enum name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
47456 <enum name="GL_PATH_MODELVIEW_MATRIX_NV"/>
47457 <enum name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
47458 <enum name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
47459 <enum name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
47460 <enum name="GL_PATH_PROJECTION_MATRIX_NV"/>
47461 <enum name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
47462 <enum name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
47463 <enum name="GL_FRAGMENT_INPUT_NV"/>
47464 <command name="glMatrixFrustumEXT"/>
47465 <command name="glMatrixLoadIdentityEXT"/>
47466 <command name="glMatrixLoadTransposefEXT"/>
47467 <command name="glMatrixLoadTransposedEXT"/>
47468 <command name="glMatrixLoadfEXT"/>
47469 <command name="glMatrixLoaddEXT"/>
47470 <command name="glMatrixMultTransposefEXT"/>
47471 <command name="glMatrixMultTransposedEXT"/>
47472 <command name="glMatrixMultfEXT"/>
47473 <command name="glMatrixMultdEXT"/>
47474 <command name="glMatrixOrthoEXT"/>
47475 <command name="glMatrixPopEXT"/>
47476 <command name="glMatrixPushEXT"/>
47477 <command name="glMatrixRotatefEXT"/>
47478 <command name="glMatrixRotatedEXT"/>
47479 <command name="glMatrixScalefEXT"/>
47480 <command name="glMatrixScaledEXT"/>
47481 <command name="glMatrixTranslatefEXT"/>
47482 <command name="glMatrixTranslatedEXT"/>
47483 </require>
47484 </extension>
47485 <extension name="GL_NV_path_rendering_shared_edge" supported="gl|glcore|gles2">
47486 <require>
47487 <enum name="GL_SHARED_EDGE_NV"/>
47488 </require>
47489 </extension>
47490 <extension name="GL_NV_pixel_data_range" supported="gl">
47491 <require>
47492 <enum name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
47493 <enum name="GL_READ_PIXEL_DATA_RANGE_NV"/>
47494 <enum name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
47495 <enum name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
47496 <enum name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
47497 <enum name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
47498 <command name="glPixelDataRangeNV"/>
47499 <command name="glFlushPixelDataRangeNV"/>
47500 </require>
47501 </extension>
47502 <extension name="GL_NV_pixel_buffer_object" supported="gles2">
47503 <require>
47504 <enum name="GL_PIXEL_PACK_BUFFER_NV"/>
47505 <enum name="GL_PIXEL_UNPACK_BUFFER_NV"/>
47506 <enum name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/>
47507 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/>
47508 </require>
47509 </extension>
47510 <extension name="GL_NV_point_sprite" supported="gl">
47511 <require>
47512 <enum name="GL_POINT_SPRITE_NV"/>
47513 <enum name="GL_COORD_REPLACE_NV"/>
47514 <enum name="GL_POINT_SPRITE_R_MODE_NV"/>
47515 <command name="glPointParameteriNV"/>
47516 <command name="glPointParameterivNV"/>
47517 </require>
47518 </extension>
47519 <extension name="GL_NV_polygon_mode" supported="gles2">
47520 <require>
47521 <enum name="GL_POLYGON_MODE_NV"/>
47522 <enum name="GL_POLYGON_OFFSET_POINT_NV"/>
47523 <enum name="GL_POLYGON_OFFSET_LINE_NV"/>
47524 <enum name="GL_POINT_NV"/>
47525 <enum name="GL_LINE_NV"/>
47526 <enum name="GL_FILL_NV"/>
47527 <command name="glPolygonModeNV"/>
47528 </require>
47529 </extension>
47530 <extension name="GL_NV_present_video" supported="gl">
47531 <require>
47532 <enum name="GL_FRAME_NV"/>
47533 <enum name="GL_FIELDS_NV"/>
47534 <enum name="GL_CURRENT_TIME_NV"/>
47535 <enum name="GL_NUM_FILL_STREAMS_NV"/>
47536 <enum name="GL_PRESENT_TIME_NV"/>
47537 <enum name="GL_PRESENT_DURATION_NV"/>
47538 <command name="glPresentFrameKeyedNV"/>
47539 <command name="glPresentFrameDualFillNV"/>
47540 <command name="glGetVideoivNV"/>
47541 <command name="glGetVideouivNV"/>
47542 <command name="glGetVideoi64vNV"/>
47543 <command name="glGetVideoui64vNV"/>
47544 </require>
47545 </extension>
47546 <extension name="GL_NV_primitive_restart" supported="gl">
47547 <require>
47548 <enum name="GL_PRIMITIVE_RESTART_NV"/>
47549 <enum name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
47550 <command name="glPrimitiveRestartNV"/>
47551 <command name="glPrimitiveRestartIndexNV"/>
47552 </require>
47553 </extension>
47554 <extension name="GL_NV_query_resource" supported="gl">
47555 <require>
47556 <enum name="GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV"/>
47557 <enum name="GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV"/>
47558 <enum name="GL_QUERY_RESOURCE_SYS_RESERVED_NV"/>
47559 <enum name="GL_QUERY_RESOURCE_TEXTURE_NV"/>
47560 <enum name="GL_QUERY_RESOURCE_RENDERBUFFER_NV"/>
47561 <enum name="GL_QUERY_RESOURCE_BUFFEROBJECT_NV"/>
47562 <command name="glQueryResourceNV"/>
47563 </require>
47564 </extension>
47565 <extension name="GL_NV_query_resource_tag" supported="gl">
47566 <require>
47567 <command name="glGenQueryResourceTagNV"/>
47568 <command name="glDeleteQueryResourceTagNV"/>
47569 <command name="glQueryResourceTagNV"/>
47570 </require>
47571 </extension>
47572 <extension name="GL_NV_read_buffer" supported="gles2">
47573 <require>
47574 <enum name="GL_READ_BUFFER_NV"/>
47575 <command name="glReadBufferNV"/>
47576 </require>
47577 </extension>
47578 <extension name="GL_NV_read_buffer_front" supported="gles2"/>
47579 <extension name="GL_NV_read_depth" supported="gles2"/>
47580 <extension name="GL_NV_read_depth_stencil" supported="gles2"/>
47581 <extension name="GL_NV_read_stencil" supported="gles2"/>
47582 <extension name="GL_NV_register_combiners" supported="gl">
47583 <require>
47584 <enum name="GL_REGISTER_COMBINERS_NV"/>
47585 <enum name="GL_VARIABLE_A_NV"/>
47586 <enum name="GL_VARIABLE_B_NV"/>
47587 <enum name="GL_VARIABLE_C_NV"/>
47588 <enum name="GL_VARIABLE_D_NV"/>
47589 <enum name="GL_VARIABLE_E_NV"/>
47590 <enum name="GL_VARIABLE_F_NV"/>
47591 <enum name="GL_VARIABLE_G_NV"/>
47592 <enum name="GL_CONSTANT_COLOR0_NV"/>
47593 <enum name="GL_CONSTANT_COLOR1_NV"/>
47594 <enum name="GL_PRIMARY_COLOR_NV"/>
47595 <enum name="GL_SECONDARY_COLOR_NV"/>
47596 <enum name="GL_SPARE0_NV"/>
47597 <enum name="GL_SPARE1_NV"/>
47598 <enum name="GL_DISCARD_NV"/>
47599 <enum name="GL_E_TIMES_F_NV"/>
47600 <enum name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
47601 <enum name="GL_UNSIGNED_IDENTITY_NV"/>
47602 <enum name="GL_UNSIGNED_INVERT_NV"/>
47603 <enum name="GL_EXPAND_NORMAL_NV"/>
47604 <enum name="GL_EXPAND_NEGATE_NV"/>
47605 <enum name="GL_HALF_BIAS_NORMAL_NV"/>
47606 <enum name="GL_HALF_BIAS_NEGATE_NV"/>
47607 <enum name="GL_SIGNED_IDENTITY_NV"/>
47608 <enum name="GL_SIGNED_NEGATE_NV"/>
47609 <enum name="GL_SCALE_BY_TWO_NV"/>
47610 <enum name="GL_SCALE_BY_FOUR_NV"/>
47611 <enum name="GL_SCALE_BY_ONE_HALF_NV"/>
47612 <enum name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
47613 <enum name="GL_COMBINER_INPUT_NV"/>
47614 <enum name="GL_COMBINER_MAPPING_NV"/>
47615 <enum name="GL_COMBINER_COMPONENT_USAGE_NV"/>
47616 <enum name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
47617 <enum name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
47618 <enum name="GL_COMBINER_MUX_SUM_NV"/>
47619 <enum name="GL_COMBINER_SCALE_NV"/>
47620 <enum name="GL_COMBINER_BIAS_NV"/>
47621 <enum name="GL_COMBINER_AB_OUTPUT_NV"/>
47622 <enum name="GL_COMBINER_CD_OUTPUT_NV"/>
47623 <enum name="GL_COMBINER_SUM_OUTPUT_NV"/>
47624 <enum name="GL_MAX_GENERAL_COMBINERS_NV"/>
47625 <enum name="GL_NUM_GENERAL_COMBINERS_NV"/>
47626 <enum name="GL_COLOR_SUM_CLAMP_NV"/>
47627 <enum name="GL_COMBINER0_NV"/>
47628 <enum name="GL_COMBINER1_NV"/>
47629 <enum name="GL_COMBINER2_NV"/>
47630 <enum name="GL_COMBINER3_NV"/>
47631 <enum name="GL_COMBINER4_NV"/>
47632 <enum name="GL_COMBINER5_NV"/>
47633 <enum name="GL_COMBINER6_NV"/>
47634 <enum name="GL_COMBINER7_NV"/>
47635 <enum name="GL_TEXTURE0_ARB"/>
47636 <enum name="GL_TEXTURE1_ARB"/>
47637 <enum name="GL_ZERO"/>
47638 <enum name="GL_NONE"/>
47639 <enum name="GL_FOG"/>
47640 <command name="glCombinerParameterfvNV"/>
47641 <command name="glCombinerParameterfNV"/>
47642 <command name="glCombinerParameterivNV"/>
47643 <command name="glCombinerParameteriNV"/>
47644 <command name="glCombinerInputNV"/>
47645 <command name="glCombinerOutputNV"/>
47646 <command name="glFinalCombinerInputNV"/>
47647 <command name="glGetCombinerInputParameterfvNV"/>
47648 <command name="glGetCombinerInputParameterivNV"/>
47649 <command name="glGetCombinerOutputParameterfvNV"/>
47650 <command name="glGetCombinerOutputParameterivNV"/>
47651 <command name="glGetFinalCombinerInputParameterfvNV"/>
47652 <command name="glGetFinalCombinerInputParameterivNV"/>
47653 </require>
47654 </extension>
47655 <extension name="GL_NV_register_combiners2" supported="gl">
47656 <require>
47657 <enum name="GL_PER_STAGE_CONSTANTS_NV"/>
47658 <command name="glCombinerStageParameterfvNV"/>
47659 <command name="glGetCombinerStageParameterfvNV"/>
47660 </require>
47661 </extension>
47662 <extension name="GL_NV_representative_fragment_test" supported="gl|glcore">
47663 <require>
47664 <enum name="GL_REPRESENTATIVE_FRAGMENT_TEST_NV"/>
47665 </require>
47666 </extension>
47667 <extension name="GL_NV_robustness_video_memory_purge" supported="gl">
47668 <require>
47669 <enum name="GL_PURGED_CONTEXT_RESET_NV"/>
47670 </require>
47671 </extension>
47672 <extension name="GL_NV_sRGB_formats" supported="gles2">
47673 <require>
47674 <enum name="GL_SLUMINANCE_NV"/>
47675 <enum name="GL_SLUMINANCE_ALPHA_NV"/>
47676 <enum name="GL_SRGB8_NV"/>
47677 <enum name="GL_SLUMINANCE8_NV"/>
47678 <enum name="GL_SLUMINANCE8_ALPHA8_NV"/>
47679 <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
47680 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
47681 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
47682 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
47683 <enum name="GL_ETC1_SRGB8_NV"/>
47684 </require>
47685 </extension>
47686 <extension name="GL_NV_sample_locations" supported="gl|glcore|gles2">
47687 <require>
47688 <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
47689 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
47690 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV"/>
47691 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV"/>
47692 <enum name="GL_SAMPLE_LOCATION_NV"/>
47693 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
47694 <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV"/>
47695 <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV"/>
47696 <command name="glFramebufferSampleLocationsfvNV"/>
47697 <command name="glNamedFramebufferSampleLocationsfvNV"/>
47698 <command name="glResolveDepthValuesNV"/>
47699 </require>
47700 </extension>
47701 <extension name="GL_NV_sample_mask_override_coverage" supported="gl|glcore|gles2"/>
47702 <extension name="GL_NV_scissor_exclusive" supported="gl|glcore">
47703 <require>
47704 <enum name="GL_SCISSOR_TEST_EXCLUSIVE_NV"/>
47705 <enum name="GL_SCISSOR_BOX_EXCLUSIVE_NV"/>
47706 <command name="glScissorExclusiveNV"/>
47707 <command name="glScissorExclusiveArrayvNV"/>
47708 </require>
47709 </extension>
47710 <extension name="GL_NV_shader_atomic_counters" supported="gl|glcore"/>
47711 <extension name="GL_NV_shader_atomic_float" supported="gl|glcore"/>
47712 <extension name="GL_NV_shader_atomic_float64" supported="gl|glcore"/>
47713 <extension name="GL_NV_shader_atomic_fp16_vector" supported="gl|glcore|gles2"/>
47714 <extension name="GL_NV_shader_atomic_int64" supported="gl|glcore"/>
47715 <extension name="GL_NV_shader_buffer_load" supported="gl|glcore">
47716 <require>
47717 <enum name="GL_BUFFER_GPU_ADDRESS_NV"/>
47718 <enum name="GL_GPU_ADDRESS_NV"/>
47719 <enum name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
47720 <command name="glMakeBufferResidentNV"/>
47721 <command name="glMakeBufferNonResidentNV"/>
47722 <command name="glIsBufferResidentNV"/>
47723 <command name="glMakeNamedBufferResidentNV"/>
47724 <command name="glMakeNamedBufferNonResidentNV"/>
47725 <command name="glIsNamedBufferResidentNV"/>
47726 <command name="glGetBufferParameterui64vNV"/>
47727 <command name="glGetNamedBufferParameterui64vNV"/>
47728 <command name="glGetIntegerui64vNV"/>
47729 <command name="glUniformui64NV"/>
47730 <command name="glUniformui64vNV"/>
47731 <command name="glGetUniformui64vNV"/>
47732 <command name="glProgramUniformui64NV"/>
47733 <command name="glProgramUniformui64vNV"/>
47734 </require>
47735 </extension>
47736 <extension name="GL_NV_shader_buffer_store" supported="gl|glcore">
47737 <require>
47738 <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
47739 <enum name="GL_READ_WRITE"/>
47740 <enum name="GL_WRITE_ONLY"/>
47741 </require>
47742 </extension>
47743 <extension name="GL_NV_shader_noperspective_interpolation" supported="gles2"/>
47744 <extension name="GL_NV_shader_storage_buffer_object" supported="gl"/>
47745 <extension name="GL_NV_shader_texture_footprint" supported="gl|glcore"/>
47746 <extension name="GL_NV_shader_thread_group" supported="gl|glcore">
47747 <require>
47748 <enum name="GL_WARP_SIZE_NV"/>
47749 <enum name="GL_WARPS_PER_SM_NV"/>
47750 <enum name="GL_SM_COUNT_NV"/>
47751 </require>
47752 </extension>
47753 <extension name="GL_NV_shader_thread_shuffle" supported="gl|glcore"/>
47754 <extension name="GL_NV_shading_rate_image" supported="gl|glcore">
47755 <require>
47756 <enum name="GL_SHADING_RATE_IMAGE_NV"/>
47757 <enum name="GL_SHADING_RATE_NO_INVOCATIONS_NV"/>
47758 <enum name="GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV"/>
47759 <enum name="GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV"/>
47760 <enum name="GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV"/>
47761 <enum name="GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV"/>
47762 <enum name="GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV"/>
47763 <enum name="GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV"/>
47764 <enum name="GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV"/>
47765 <enum name="GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV"/>
47766 <enum name="GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV"/>
47767 <enum name="GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV"/>
47768 <enum name="GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV"/>
47769 <enum name="GL_SHADING_RATE_IMAGE_BINDING_NV"/>
47770 <enum name="GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV"/>
47771 <enum name="GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV"/>
47772 <enum name="GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV"/>
47773 <enum name="GL_MAX_COARSE_FRAGMENT_SAMPLES_NV"/>
47774 <enum name="GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV"/>
47775 <enum name="GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV"/>
47776 <enum name="GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV"/>
47777 <command name="glBindShadingRateImageNV"/>
47778 <command name="glGetShadingRateImagePaletteNV"/>
47779 <command name="glGetShadingRateSampleLocationivNV"/>
47780 <command name="glShadingRateImageBarrierNV"/>
47781 <command name="glShadingRateImageBarrierNV"/>
47782 <command name="glShadingRateImagePaletteNV"/>
47783 <command name="glShadingRateSampleOrderNV"/>
47784 <command name="glShadingRateSampleOrderCustomNV"/>
47785 </require>
47786 </extension>
47787 <extension name="GL_NV_shadow_samplers_array" supported="gles2">
47788 <require>
47789 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
47790 </require>
47791 </extension>
47792 <extension name="GL_NV_shadow_samplers_cube" supported="gles2">
47793 <require>
47794 <enum name="GL_SAMPLER_CUBE_SHADOW_NV"/>
47795 </require>
47796 </extension>
47797 <extension name="GL_NV_stereo_view_rendering" supported="gl|glcore|gles2"/>
47798 <extension name="GL_NV_tessellation_program5" supported="gl">
47799 <require>
47800 <enum name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
47801 <enum name="GL_TESS_CONTROL_PROGRAM_NV"/>
47802 <enum name="GL_TESS_EVALUATION_PROGRAM_NV"/>
47803 <enum name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
47804 <enum name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
47805 </require>
47806 </extension>
47807 <extension name="GL_NV_texgen_emboss" supported="gl">
47808 <require>
47809 <enum name="GL_EMBOSS_LIGHT_NV"/>
47810 <enum name="GL_EMBOSS_CONSTANT_NV"/>
47811 <enum name="GL_EMBOSS_MAP_NV"/>
47812 </require>
47813 </extension>
47814 <extension name="GL_NV_texgen_reflection" supported="gl">
47815 <require>
47816 <enum name="GL_NORMAL_MAP_NV"/>
47817 <enum name="GL_REFLECTION_MAP_NV"/>
47818 </require>
47819 </extension>
47820 <extension name="GL_NV_texture_barrier" supported="gl|glcore">
47821 <require>
47822 <command name="glTextureBarrierNV"/>
47823 </require>
47824 </extension>
47825 <extension name="GL_NV_texture_border_clamp" supported="gles2">
47826 <require>
47827 <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
47828 <enum name="GL_CLAMP_TO_BORDER_NV"/>
47829 </require>
47830 </extension>
47831 <extension name="GL_NV_texture_compression_s3tc_update" supported="gles2"/>
47832 <extension name="GL_NV_texture_compression_vtc" supported="gl"/>
47833 <extension name="GL_NV_texture_env_combine4" supported="gl">
47834 <require>
47835 <enum name="GL_COMBINE4_NV"/>
47836 <enum name="GL_SOURCE3_RGB_NV"/>
47837 <enum name="GL_SOURCE3_ALPHA_NV"/>
47838 <enum name="GL_OPERAND3_RGB_NV"/>
47839 <enum name="GL_OPERAND3_ALPHA_NV"/>
47840 </require>
47841 </extension>
47842 <extension name="GL_NV_texture_expand_normal" supported="gl">
47843 <require>
47844 <enum name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
47845 </require>
47846 </extension>
47847 <extension name="GL_NV_texture_multisample" supported="gl">
47848 <require>
47849 <enum name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
47850 <enum name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
47851 <command name="glTexImage2DMultisampleCoverageNV"/>
47852 <command name="glTexImage3DMultisampleCoverageNV"/>
47853 </require>
47854 <require comment="Supported only if GL_EXT_direct_state_access is supported">
47855 <command name="glTextureImage2DMultisampleNV"/>
47856 <command name="glTextureImage3DMultisampleNV"/>
47857 <command name="glTextureImage2DMultisampleCoverageNV"/>
47858 <command name="glTextureImage3DMultisampleCoverageNV"/>
47859 </require>
47860 </extension>
47861 <extension name="GL_NV_texture_npot_2D_mipmap" supported="gles2"/>
47862 <extension name="GL_NV_texture_rectangle" supported="gl">
47863 <require>
47864 <enum name="GL_TEXTURE_RECTANGLE_NV"/>
47865 <enum name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
47866 <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
47867 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
47868 </require>
47869 </extension>
47870 <extension name="GL_NV_texture_rectangle_compressed" supported="gl|glcore"/>
47871 <extension name="GL_NV_texture_shader" supported="gl">
47872 <require>
47873 <enum name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
47874 <enum name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
47875 <enum name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
47876 <enum name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
47877 <enum name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
47878 <enum name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
47879 <enum name="GL_DSDT_MAG_INTENSITY_NV"/>
47880 <enum name="GL_SHADER_CONSISTENT_NV"/>
47881 <enum name="GL_TEXTURE_SHADER_NV"/>
47882 <enum name="GL_SHADER_OPERATION_NV"/>
47883 <enum name="GL_CULL_MODES_NV"/>
47884 <enum name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
47885 <enum name="GL_OFFSET_TEXTURE_SCALE_NV"/>
47886 <enum name="GL_OFFSET_TEXTURE_BIAS_NV"/>
47887 <enum name="GL_OFFSET_TEXTURE_2D_MATRIX_NV"/>
47888 <enum name="GL_OFFSET_TEXTURE_2D_SCALE_NV"/>
47889 <enum name="GL_OFFSET_TEXTURE_2D_BIAS_NV"/>
47890 <enum name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
47891 <enum name="GL_CONST_EYE_NV"/>
47892 <enum name="GL_PASS_THROUGH_NV"/>
47893 <enum name="GL_CULL_FRAGMENT_NV"/>
47894 <enum name="GL_OFFSET_TEXTURE_2D_NV"/>
47895 <enum name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
47896 <enum name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
47897 <enum name="GL_DOT_PRODUCT_NV"/>
47898 <enum name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
47899 <enum name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
47900 <enum name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
47901 <enum name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
47902 <enum name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
47903 <enum name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
47904 <enum name="GL_HILO_NV"/>
47905 <enum name="GL_DSDT_NV"/>
47906 <enum name="GL_DSDT_MAG_NV"/>
47907 <enum name="GL_DSDT_MAG_VIB_NV"/>
47908 <enum name="GL_HILO16_NV"/>
47909 <enum name="GL_SIGNED_HILO_NV"/>
47910 <enum name="GL_SIGNED_HILO16_NV"/>
47911 <enum name="GL_SIGNED_RGBA_NV"/>
47912 <enum name="GL_SIGNED_RGBA8_NV"/>
47913 <enum name="GL_SIGNED_RGB_NV"/>
47914 <enum name="GL_SIGNED_RGB8_NV"/>
47915 <enum name="GL_SIGNED_LUMINANCE_NV"/>
47916 <enum name="GL_SIGNED_LUMINANCE8_NV"/>
47917 <enum name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
47918 <enum name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
47919 <enum name="GL_SIGNED_ALPHA_NV"/>
47920 <enum name="GL_SIGNED_ALPHA8_NV"/>
47921 <enum name="GL_SIGNED_INTENSITY_NV"/>
47922 <enum name="GL_SIGNED_INTENSITY8_NV"/>
47923 <enum name="GL_DSDT8_NV"/>
47924 <enum name="GL_DSDT8_MAG8_NV"/>
47925 <enum name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
47926 <enum name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
47927 <enum name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
47928 <enum name="GL_HI_SCALE_NV"/>
47929 <enum name="GL_LO_SCALE_NV"/>
47930 <enum name="GL_DS_SCALE_NV"/>
47931 <enum name="GL_DT_SCALE_NV"/>
47932 <enum name="GL_MAGNITUDE_SCALE_NV"/>
47933 <enum name="GL_VIBRANCE_SCALE_NV"/>
47934 <enum name="GL_HI_BIAS_NV"/>
47935 <enum name="GL_LO_BIAS_NV"/>
47936 <enum name="GL_DS_BIAS_NV"/>
47937 <enum name="GL_DT_BIAS_NV"/>
47938 <enum name="GL_MAGNITUDE_BIAS_NV"/>
47939 <enum name="GL_VIBRANCE_BIAS_NV"/>
47940 <enum name="GL_TEXTURE_BORDER_VALUES_NV"/>
47941 <enum name="GL_TEXTURE_HI_SIZE_NV"/>
47942 <enum name="GL_TEXTURE_LO_SIZE_NV"/>
47943 <enum name="GL_TEXTURE_DS_SIZE_NV"/>
47944 <enum name="GL_TEXTURE_DT_SIZE_NV"/>
47945 <enum name="GL_TEXTURE_MAG_SIZE_NV"/>
47946 </require>
47947 </extension>
47948 <extension name="GL_NV_texture_shader2" supported="gl">
47949 <require>
47950 <enum name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
47951 </require>
47952 </extension>
47953 <extension name="GL_NV_texture_shader3" supported="gl">
47954 <require>
47955 <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
47956 <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
47957 <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
47958 <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
47959 <enum name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
47960 <enum name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
47961 <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
47962 <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
47963 <enum name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
47964 <enum name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
47965 <enum name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
47966 <enum name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
47967 <enum name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
47968 <enum name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
47969 <enum name="GL_HILO8_NV"/>
47970 <enum name="GL_SIGNED_HILO8_NV"/>
47971 <enum name="GL_FORCE_BLUE_TO_ONE_NV"/>
47972 </require>
47973 </extension>
47974 <extension name="GL_NV_transform_feedback" supported="gl">
47975 <require>
47976 <enum name="GL_BACK_PRIMARY_COLOR_NV"/>
47977 <enum name="GL_BACK_SECONDARY_COLOR_NV"/>
47978 <enum name="GL_TEXTURE_COORD_NV"/>
47979 <enum name="GL_CLIP_DISTANCE_NV"/>
47980 <enum name="GL_VERTEX_ID_NV"/>
47981 <enum name="GL_PRIMITIVE_ID_NV"/>
47982 <enum name="GL_GENERIC_ATTRIB_NV"/>
47983 <enum name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
47984 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
47985 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
47986 <enum name="GL_ACTIVE_VARYINGS_NV"/>
47987 <enum name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
47988 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
47989 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
47990 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
47991 <enum name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
47992 <enum name="GL_PRIMITIVES_GENERATED_NV"/>
47993 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
47994 <enum name="GL_RASTERIZER_DISCARD_NV"/>
47995 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
47996 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
47997 <enum name="GL_INTERLEAVED_ATTRIBS_NV"/>
47998 <enum name="GL_SEPARATE_ATTRIBS_NV"/>
47999 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
48000 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
48001 <enum name="GL_LAYER_NV"/>
48002 <command name="glBeginTransformFeedbackNV"/>
48003 <command name="glEndTransformFeedbackNV"/>
48004 <command name="glTransformFeedbackAttribsNV"/>
48005 <command name="glBindBufferRangeNV"/>
48006 <command name="glBindBufferOffsetNV"/>
48007 <command name="glBindBufferBaseNV"/>
48008 <command name="glTransformFeedbackVaryingsNV"/>
48009 <command name="glActiveVaryingNV"/>
48010 <command name="glGetVaryingLocationNV"/>
48011 <command name="glGetActiveVaryingNV"/>
48012 <command name="glGetTransformFeedbackVaryingNV"/>
48013 </require>
48014 <require comment="Extended by GL_ARB_transform_feedback3">
48015 <enum name="GL_NEXT_BUFFER_NV"/>
48016 <enum name="GL_SKIP_COMPONENTS4_NV"/>
48017 <enum name="GL_SKIP_COMPONENTS3_NV"/>
48018 <enum name="GL_SKIP_COMPONENTS2_NV"/>
48019 <enum name="GL_SKIP_COMPONENTS1_NV"/>
48020 <command name="glTransformFeedbackStreamAttribsNV"/>
48021 </require>
48022 </extension>
48023 <extension name="GL_NV_transform_feedback2" supported="gl">
48024 <require>
48025 <enum name="GL_TRANSFORM_FEEDBACK_NV"/>
48026 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
48027 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
48028 <enum name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
48029 <command name="glBindTransformFeedbackNV"/>
48030 <command name="glDeleteTransformFeedbacksNV"/>
48031 <command name="glGenTransformFeedbacksNV"/>
48032 <command name="glIsTransformFeedbackNV"/>
48033 <command name="glPauseTransformFeedbackNV"/>
48034 <command name="glResumeTransformFeedbackNV"/>
48035 <command name="glDrawTransformFeedbackNV"/>
48036 </require>
48037 </extension>
48038 <extension name="GL_NV_uniform_buffer_unified_memory" supported="gl|glcore">
48039 <require>
48040 <enum name="GL_UNIFORM_BUFFER_UNIFIED_NV"/>
48041 <enum name="GL_UNIFORM_BUFFER_ADDRESS_NV"/>
48042 <enum name="GL_UNIFORM_BUFFER_LENGTH_NV"/>
48043 </require>
48044 </extension>
48045 <extension name="GL_NV_vdpau_interop" supported="gl">
48046 <require>
48047 <enum name="GL_SURFACE_STATE_NV"/>
48048 <enum name="GL_SURFACE_REGISTERED_NV"/>
48049 <enum name="GL_SURFACE_MAPPED_NV"/>
48050 <enum name="GL_WRITE_DISCARD_NV"/>
48051 <command name="glVDPAUInitNV"/>
48052 <command name="glVDPAUFiniNV"/>
48053 <command name="glVDPAURegisterVideoSurfaceNV"/>
48054 <command name="glVDPAURegisterOutputSurfaceNV"/>
48055 <command name="glVDPAUIsSurfaceNV"/>
48056 <command name="glVDPAUUnregisterSurfaceNV"/>
48057 <command name="glVDPAUGetSurfaceivNV"/>
48058 <command name="glVDPAUSurfaceAccessNV"/>
48059 <command name="glVDPAUMapSurfacesNV"/>
48060 <command name="glVDPAUUnmapSurfacesNV"/>
48061 </require>
48062 </extension>
48063 <extension name="GL_NV_vdpau_interop2" supported="gl">
48064 <require>
48065 <command name="glVDPAURegisterVideoSurfaceWithPictureStructureNV"/>
48066 </require>
48067 </extension>
48068 <extension name="GL_NV_vertex_array_range" supported="gl">
48069 <require>
48070 <enum name="GL_VERTEX_ARRAY_RANGE_NV"/>
48071 <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
48072 <enum name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
48073 <enum name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
48074 <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
48075 <command name="glFlushVertexArrayRangeNV"/>
48076 <command name="glVertexArrayRangeNV"/>
48077 </require>
48078 </extension>
48079 <extension name="GL_NV_vertex_array_range2" supported="gl">
48080 <require>
48081 <enum name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
48082 </require>
48083 </extension>
48084 <extension name="GL_NV_vertex_attrib_integer_64bit" supported="gl|glcore">
48085 <require>
48086 <enum name="GL_INT64_NV"/>
48087 <enum name="GL_UNSIGNED_INT64_NV"/>
48088 <command name="glVertexAttribL1i64NV"/>
48089 <command name="glVertexAttribL2i64NV"/>
48090 <command name="glVertexAttribL3i64NV"/>
48091 <command name="glVertexAttribL4i64NV"/>
48092 <command name="glVertexAttribL1i64vNV"/>
48093 <command name="glVertexAttribL2i64vNV"/>
48094 <command name="glVertexAttribL3i64vNV"/>
48095 <command name="glVertexAttribL4i64vNV"/>
48096 <command name="glVertexAttribL1ui64NV"/>
48097 <command name="glVertexAttribL2ui64NV"/>
48098 <command name="glVertexAttribL3ui64NV"/>
48099 <command name="glVertexAttribL4ui64NV"/>
48100 <command name="glVertexAttribL1ui64vNV"/>
48101 <command name="glVertexAttribL2ui64vNV"/>
48102 <command name="glVertexAttribL3ui64vNV"/>
48103 <command name="glVertexAttribL4ui64vNV"/>
48104 <command name="glGetVertexAttribLi64vNV"/>
48105 <command name="glGetVertexAttribLui64vNV"/>
48106 <command name="glVertexAttribLFormatNV"/>
48107 </require>
48108 </extension>
48109 <extension name="GL_NV_vertex_buffer_unified_memory" supported="gl|glcore">
48110 <require>
48111 <enum name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
48112 <enum name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
48113 <enum name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
48114 <enum name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
48115 <enum name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
48116 <enum name="GL_COLOR_ARRAY_ADDRESS_NV"/>
48117 <enum name="GL_INDEX_ARRAY_ADDRESS_NV"/>
48118 <enum name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
48119 <enum name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
48120 <enum name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
48121 <enum name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
48122 <enum name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
48123 <enum name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
48124 <enum name="GL_VERTEX_ARRAY_LENGTH_NV"/>
48125 <enum name="GL_NORMAL_ARRAY_LENGTH_NV"/>
48126 <enum name="GL_COLOR_ARRAY_LENGTH_NV"/>
48127 <enum name="GL_INDEX_ARRAY_LENGTH_NV"/>
48128 <enum name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
48129 <enum name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
48130 <enum name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
48131 <enum name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
48132 <enum name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
48133 <enum name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
48134 <enum name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
48135 <enum name="GL_DRAW_INDIRECT_LENGTH_NV"/>
48136 <command name="glBufferAddressRangeNV"/>
48137 <command name="glVertexFormatNV"/>
48138 <command name="glNormalFormatNV"/>
48139 <command name="glColorFormatNV"/>
48140 <command name="glIndexFormatNV"/>
48141 <command name="glTexCoordFormatNV"/>
48142 <command name="glEdgeFlagFormatNV"/>
48143 <command name="glSecondaryColorFormatNV"/>
48144 <command name="glFogCoordFormatNV"/>
48145 <command name="glVertexAttribFormatNV"/>
48146 <command name="glVertexAttribIFormatNV"/>
48147 <command name="glGetIntegerui64i_vNV"/>
48148 </require>
48149 </extension>
48150 <extension name="GL_NV_vertex_program" supported="gl">
48151 <require>
48152 <enum name="GL_VERTEX_PROGRAM_NV"/>
48153 <enum name="GL_VERTEX_STATE_PROGRAM_NV"/>
48154 <enum name="GL_ATTRIB_ARRAY_SIZE_NV"/>
48155 <enum name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
48156 <enum name="GL_ATTRIB_ARRAY_TYPE_NV"/>
48157 <enum name="GL_CURRENT_ATTRIB_NV"/>
48158 <enum name="GL_PROGRAM_LENGTH_NV"/>
48159 <enum name="GL_PROGRAM_STRING_NV"/>
48160 <enum name="GL_MODELVIEW_PROJECTION_NV"/>
48161 <enum name="GL_IDENTITY_NV"/>
48162 <enum name="GL_INVERSE_NV"/>
48163 <enum name="GL_TRANSPOSE_NV"/>
48164 <enum name="GL_INVERSE_TRANSPOSE_NV"/>
48165 <enum name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
48166 <enum name="GL_MAX_TRACK_MATRICES_NV"/>
48167 <enum name="GL_MATRIX0_NV"/>
48168 <enum name="GL_MATRIX1_NV"/>
48169 <enum name="GL_MATRIX2_NV"/>
48170 <enum name="GL_MATRIX3_NV"/>
48171 <enum name="GL_MATRIX4_NV"/>
48172 <enum name="GL_MATRIX5_NV"/>
48173 <enum name="GL_MATRIX6_NV"/>
48174 <enum name="GL_MATRIX7_NV"/>
48175 <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
48176 <enum name="GL_CURRENT_MATRIX_NV"/>
48177 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
48178 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
48179 <enum name="GL_PROGRAM_PARAMETER_NV"/>
48180 <enum name="GL_ATTRIB_ARRAY_POINTER_NV"/>
48181 <enum name="GL_PROGRAM_TARGET_NV"/>
48182 <enum name="GL_PROGRAM_RESIDENT_NV"/>
48183 <enum name="GL_TRACK_MATRIX_NV"/>
48184 <enum name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
48185 <enum name="GL_VERTEX_PROGRAM_BINDING_NV"/>
48186 <enum name="GL_PROGRAM_ERROR_POSITION_NV"/>
48187 <enum name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
48188 <enum name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
48189 <enum name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
48190 <enum name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
48191 <enum name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
48192 <enum name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
48193 <enum name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
48194 <enum name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
48195 <enum name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
48196 <enum name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
48197 <enum name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
48198 <enum name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
48199 <enum name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
48200 <enum name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
48201 <enum name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
48202 <enum name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
48203 <enum name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
48204 <enum name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
48205 <enum name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
48206 <enum name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
48207 <enum name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
48208 <enum name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
48209 <enum name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
48210 <enum name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
48211 <enum name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
48212 <enum name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
48213 <enum name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
48214 <enum name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
48215 <enum name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
48216 <enum name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
48217 <enum name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
48218 <enum name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
48219 <enum name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
48220 <enum name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
48221 <enum name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
48222 <enum name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
48223 <enum name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
48224 <enum name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
48225 <enum name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
48226 <enum name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
48227 <enum name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
48228 <enum name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
48229 <enum name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
48230 <enum name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
48231 <enum name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
48232 <enum name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
48233 <enum name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
48234 <enum name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
48235 <command name="glAreProgramsResidentNV"/>
48236 <command name="glBindProgramNV"/>
48237 <command name="glDeleteProgramsNV"/>
48238 <command name="glExecuteProgramNV"/>
48239 <command name="glGenProgramsNV"/>
48240 <command name="glGetProgramParameterdvNV"/>
48241 <command name="glGetProgramParameterfvNV"/>
48242 <command name="glGetProgramivNV"/>
48243 <command name="glGetProgramStringNV"/>
48244 <command name="glGetTrackMatrixivNV"/>
48245 <command name="glGetVertexAttribdvNV"/>
48246 <command name="glGetVertexAttribfvNV"/>
48247 <command name="glGetVertexAttribivNV"/>
48248 <command name="glGetVertexAttribPointervNV"/>
48249 <command name="glIsProgramNV"/>
48250 <command name="glLoadProgramNV"/>
48251 <command name="glProgramParameter4dNV"/>
48252 <command name="glProgramParameter4dvNV"/>
48253 <command name="glProgramParameter4fNV"/>
48254 <command name="glProgramParameter4fvNV"/>
48255 <command name="glProgramParameters4dvNV"/>
48256 <command name="glProgramParameters4fvNV"/>
48257 <command name="glRequestResidentProgramsNV"/>
48258 <command name="glTrackMatrixNV"/>
48259 <command name="glVertexAttribPointerNV"/>
48260 <command name="glVertexAttrib1dNV"/>
48261 <command name="glVertexAttrib1dvNV"/>
48262 <command name="glVertexAttrib1fNV"/>
48263 <command name="glVertexAttrib1fvNV"/>
48264 <command name="glVertexAttrib1sNV"/>
48265 <command name="glVertexAttrib1svNV"/>
48266 <command name="glVertexAttrib2dNV"/>
48267 <command name="glVertexAttrib2dvNV"/>
48268 <command name="glVertexAttrib2fNV"/>
48269 <command name="glVertexAttrib2fvNV"/>
48270 <command name="glVertexAttrib2sNV"/>
48271 <command name="glVertexAttrib2svNV"/>
48272 <command name="glVertexAttrib3dNV"/>
48273 <command name="glVertexAttrib3dvNV"/>
48274 <command name="glVertexAttrib3fNV"/>
48275 <command name="glVertexAttrib3fvNV"/>
48276 <command name="glVertexAttrib3sNV"/>
48277 <command name="glVertexAttrib3svNV"/>
48278 <command name="glVertexAttrib4dNV"/>
48279 <command name="glVertexAttrib4dvNV"/>
48280 <command name="glVertexAttrib4fNV"/>
48281 <command name="glVertexAttrib4fvNV"/>
48282 <command name="glVertexAttrib4sNV"/>
48283 <command name="glVertexAttrib4svNV"/>
48284 <command name="glVertexAttrib4ubNV"/>
48285 <command name="glVertexAttrib4ubvNV"/>
48286 <command name="glVertexAttribs1dvNV"/>
48287 <command name="glVertexAttribs1fvNV"/>
48288 <command name="glVertexAttribs1svNV"/>
48289 <command name="glVertexAttribs2dvNV"/>
48290 <command name="glVertexAttribs2fvNV"/>
48291 <command name="glVertexAttribs2svNV"/>
48292 <command name="glVertexAttribs3dvNV"/>
48293 <command name="glVertexAttribs3fvNV"/>
48294 <command name="glVertexAttribs3svNV"/>
48295 <command name="glVertexAttribs4dvNV"/>
48296 <command name="glVertexAttribs4fvNV"/>
48297 <command name="glVertexAttribs4svNV"/>
48298 <command name="glVertexAttribs4ubvNV"/>
48299 </require>
48300 </extension>
48301 <extension name="GL_NV_vertex_program1_1" supported="gl"/>
48302 <extension name="GL_NV_vertex_program2" supported="gl"/>
48303 <extension name="GL_NV_vertex_program2_option" supported="gl">
48304 <require>
48305 <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
48306 <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
48307 </require>
48308 </extension>
48309 <extension name="GL_NV_vertex_program3" supported="gl">
48310 <require>
48311 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
48312 </require>
48313 </extension>
48314 <extension name="GL_NV_vertex_program4" supported="gl">
48315 <require>
48316 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
48317 <command name="glVertexAttribI1iEXT"/>
48318 <command name="glVertexAttribI2iEXT"/>
48319 <command name="glVertexAttribI3iEXT"/>
48320 <command name="glVertexAttribI4iEXT"/>
48321 <command name="glVertexAttribI1uiEXT"/>
48322 <command name="glVertexAttribI2uiEXT"/>
48323 <command name="glVertexAttribI3uiEXT"/>
48324 <command name="glVertexAttribI4uiEXT"/>
48325 <command name="glVertexAttribI1ivEXT"/>
48326 <command name="glVertexAttribI2ivEXT"/>
48327 <command name="glVertexAttribI3ivEXT"/>
48328 <command name="glVertexAttribI4ivEXT"/>
48329 <command name="glVertexAttribI1uivEXT"/>
48330 <command name="glVertexAttribI2uivEXT"/>
48331 <command name="glVertexAttribI3uivEXT"/>
48332 <command name="glVertexAttribI4uivEXT"/>
48333 <command name="glVertexAttribI4bvEXT"/>
48334 <command name="glVertexAttribI4svEXT"/>
48335 <command name="glVertexAttribI4ubvEXT"/>
48336 <command name="glVertexAttribI4usvEXT"/>
48337 <command name="glVertexAttribIPointerEXT"/>
48338 <command name="glGetVertexAttribIivEXT"/>
48339 <command name="glGetVertexAttribIuivEXT"/>
48340 </require>
48341 </extension>
48342 <extension name="GL_NV_video_capture" supported="gl">
48343 <require>
48344 <enum name="GL_VIDEO_BUFFER_NV"/>
48345 <enum name="GL_VIDEO_BUFFER_BINDING_NV"/>
48346 <enum name="GL_FIELD_UPPER_NV"/>
48347 <enum name="GL_FIELD_LOWER_NV"/>
48348 <enum name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
48349 <enum name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
48350 <enum name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
48351 <enum name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
48352 <enum name="GL_VIDEO_BUFFER_PITCH_NV"/>
48353 <enum name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
48354 <enum name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
48355 <enum name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
48356 <enum name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
48357 <enum name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
48358 <enum name="GL_PARTIAL_SUCCESS_NV"/>
48359 <enum name="GL_SUCCESS_NV"/>
48360 <enum name="GL_FAILURE_NV"/>
48361 <enum name="GL_YCBYCR8_422_NV"/>
48362 <enum name="GL_YCBAYCR8A_4224_NV"/>
48363 <enum name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
48364 <enum name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
48365 <enum name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
48366 <enum name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
48367 <enum name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
48368 <enum name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
48369 <enum name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
48370 <enum name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
48371 <enum name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
48372 <enum name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
48373 <command name="glBeginVideoCaptureNV"/>
48374 <command name="glBindVideoCaptureStreamBufferNV"/>
48375 <command name="glBindVideoCaptureStreamTextureNV"/>
48376 <command name="glEndVideoCaptureNV"/>
48377 <command name="glGetVideoCaptureivNV"/>
48378 <command name="glGetVideoCaptureStreamivNV"/>
48379 <command name="glGetVideoCaptureStreamfvNV"/>
48380 <command name="glGetVideoCaptureStreamdvNV"/>
48381 <command name="glVideoCaptureNV"/>
48382 <command name="glVideoCaptureStreamParameterivNV"/>
48383 <command name="glVideoCaptureStreamParameterfvNV"/>
48384 <command name="glVideoCaptureStreamParameterdvNV"/>
48385 </require>
48386 </extension>
48387 <extension name="GL_NV_viewport_array" supported="gles2">
48388 <require>
48389 <enum name="GL_MAX_VIEWPORTS_NV"/>
48390 <enum name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
48391 <enum name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
48392 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
48393 <enum name="GL_SCISSOR_BOX"/>
48394 <enum name="GL_VIEWPORT"/>
48395 <enum name="GL_DEPTH_RANGE"/>
48396 <enum name="GL_SCISSOR_TEST"/>
48397 <command name="glViewportArrayvNV"/>
48398 <command name="glViewportIndexedfNV"/>
48399 <command name="glViewportIndexedfvNV"/>
48400 <command name="glScissorArrayvNV"/>
48401 <command name="glScissorIndexedNV"/>
48402 <command name="glScissorIndexedvNV"/>
48403 <command name="glDepthRangeArrayfvNV"/>
48404 <command name="glDepthRangeIndexedfNV"/>
48405 <command name="glGetFloati_vNV"/>
48406 <command name="glEnableiNV"/>
48407 <command name="glDisableiNV"/>
48408 <command name="glIsEnablediNV"/>
48409 </require>
48410 </extension>
48411 <extension name="GL_NV_viewport_array2" supported="gl|glcore|gles2"/>
48412 <extension name="GL_NV_viewport_swizzle" supported="gl|glcore|gles2">
48413 <require>
48414 <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
48415 <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
48416 <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
48417 <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
48418 <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
48419 <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
48420 <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
48421 <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
48422 <enum name="GL_VIEWPORT_SWIZZLE_X_NV"/>
48423 <enum name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
48424 <enum name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
48425 <enum name="GL_VIEWPORT_SWIZZLE_W_NV"/>
48426 <command name="glViewportSwizzleNV"/>
48427 </require>
48428 </extension>
48429 <extension name="GL_OES_EGL_image" supported="gles1|gles2">
48430 <require>
48431 <type name="GLeglImageOES"/>
48432 <command name="glEGLImageTargetTexture2DOES"/>
48433 <command name="glEGLImageTargetRenderbufferStorageOES"/>
48434 </require>
48435 </extension>
48436 <extension name="GL_OES_EGL_image_external" supported="gles1|gles2">
48437 <require>
48438 <type name="GLeglImageOES"/>
48439 <enum name="GL_TEXTURE_EXTERNAL_OES"/>
48440 <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
48441 <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
48442 </require>
48443 <require api="gles2">
48444 <enum name="GL_SAMPLER_EXTERNAL_OES"/>
48445 </require>
48446 </extension>
48447 <extension name="GL_OES_EGL_image_external_essl3" supported="gles2"/>
48448 <extension name="GL_OES_blend_equation_separate" supported="gles1">
48449 <require>
48450 <enum name="GL_BLEND_EQUATION_RGB_OES"/>
48451 <enum name="GL_BLEND_EQUATION_ALPHA_OES"/>
48452 <command name="glBlendEquationSeparateOES"/>
48453 </require>
48454 </extension>
48455 <extension name="GL_OES_blend_func_separate" supported="gles1">
48456 <require>
48457 <enum name="GL_BLEND_DST_RGB_OES"/>
48458 <enum name="GL_BLEND_SRC_RGB_OES"/>
48459 <enum name="GL_BLEND_DST_ALPHA_OES"/>
48460 <enum name="GL_BLEND_SRC_ALPHA_OES"/>
48461 <command name="glBlendFuncSeparateOES"/>
48462 </require>
48463 </extension>
48464 <extension name="GL_OES_blend_subtract" supported="gles1">
48465 <require>
48466 <enum name="GL_BLEND_EQUATION_OES"/>
48467 <enum name="GL_FUNC_ADD_OES"/>
48468 <enum name="GL_FUNC_SUBTRACT_OES"/>
48469 <enum name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
48470 <command name="glBlendEquationOES"/>
48471 </require>
48472 </extension>
48473 <extension name="GL_OES_byte_coordinates" supported="gl|gles1">
48474 <require>
48475 <type name="GLbyte"/>
48476 <enum name="GL_BYTE"/>
48477 </require>
48478 <require api="gl" comment="Immediate-mode entry points don't exist in ES 1.x">
48479 <command name="glMultiTexCoord1bOES"/>
48480 <command name="glMultiTexCoord1bvOES"/>
48481 <command name="glMultiTexCoord2bOES"/>
48482 <command name="glMultiTexCoord2bvOES"/>
48483 <command name="glMultiTexCoord3bOES"/>
48484 <command name="glMultiTexCoord3bvOES"/>
48485 <command name="glMultiTexCoord4bOES"/>
48486 <command name="glMultiTexCoord4bvOES"/>
48487 <command name="glTexCoord1bOES"/>
48488 <command name="glTexCoord1bvOES"/>
48489 <command name="glTexCoord2bOES"/>
48490 <command name="glTexCoord2bvOES"/>
48491 <command name="glTexCoord3bOES"/>
48492 <command name="glTexCoord3bvOES"/>
48493 <command name="glTexCoord4bOES"/>
48494 <command name="glTexCoord4bvOES"/>
48495 <command name="glVertex2bOES"/>
48496 <command name="glVertex2bvOES"/>
48497 <command name="glVertex3bOES"/>
48498 <command name="glVertex3bvOES"/>
48499 <command name="glVertex4bOES"/>
48500 <command name="glVertex4bvOES"/>
48501 </require>
48502 </extension>
48503 <extension name="GL_OES_compressed_ETC1_RGB8_sub_texture" supported="gles1|gles2"/>
48504 <extension name="GL_OES_compressed_ETC1_RGB8_texture" supported="gles1|gles2">
48505 <require>
48506 <enum name="GL_ETC1_RGB8_OES"/>
48507 </require>
48508 </extension>
48509 <extension name="GL_OES_compressed_paletted_texture" supported="gl|gles1|gles2">
48510 <require>
48511 <enum name="GL_PALETTE4_RGB8_OES"/>
48512 <enum name="GL_PALETTE4_RGBA8_OES"/>
48513 <enum name="GL_PALETTE4_R5_G6_B5_OES"/>
48514 <enum name="GL_PALETTE4_RGBA4_OES"/>
48515 <enum name="GL_PALETTE4_RGB5_A1_OES"/>
48516 <enum name="GL_PALETTE8_RGB8_OES"/>
48517 <enum name="GL_PALETTE8_RGBA8_OES"/>
48518 <enum name="GL_PALETTE8_R5_G6_B5_OES"/>
48519 <enum name="GL_PALETTE8_RGBA4_OES"/>
48520 <enum name="GL_PALETTE8_RGB5_A1_OES"/>
48521 </require>
48522 </extension>
48523 <extension name="GL_OES_copy_image" supported="gles2">
48524 <require>
48525 <command name="glCopyImageSubDataOES"/>
48526 </require>
48527 </extension>
48528 <extension name="GL_OES_depth24" supported="gles1|gles2|glsc2">
48529 <require>
48530 <enum name="GL_DEPTH_COMPONENT24_OES"/>
48531 </require>
48532 </extension>
48533 <extension name="GL_OES_depth32" supported="gles1|gles2|glsc2">
48534 <require>
48535 <enum name="GL_DEPTH_COMPONENT32_OES"/>
48536 </require>
48537 </extension>
48538 <extension name="GL_OES_depth_texture" supported="gles2">
48539 <require>
48540 <enum name="GL_DEPTH_COMPONENT"/>
48541 <enum name="GL_UNSIGNED_SHORT"/>
48542 <enum name="GL_UNSIGNED_INT"/>
48543 </require>
48544 </extension>
48545 <extension name="GL_OES_draw_buffers_indexed" supported="gles2">
48546 <require>
48547 <enum name="GL_BLEND_EQUATION_RGB"/>
48548 <enum name="GL_BLEND_EQUATION_ALPHA"/>
48549 <enum name="GL_BLEND_SRC_RGB"/>
48550 <enum name="GL_BLEND_SRC_ALPHA"/>
48551 <enum name="GL_BLEND_DST_RGB"/>
48552 <enum name="GL_BLEND_DST_ALPHA"/>
48553 <enum name="GL_COLOR_WRITEMASK"/>
48554 <enum name="GL_BLEND"/>
48555 <enum name="GL_FUNC_ADD"/>
48556 <enum name="GL_FUNC_SUBTRACT"/>
48557 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
48558 <enum name="GL_MIN"/>
48559 <enum name="GL_MAX"/>
48560 <enum name="GL_ZERO"/>
48561 <enum name="GL_ONE"/>
48562 <enum name="GL_SRC_COLOR"/>
48563 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
48564 <enum name="GL_DST_COLOR"/>
48565 <enum name="GL_ONE_MINUS_DST_COLOR"/>
48566 <enum name="GL_SRC_ALPHA"/>
48567 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
48568 <enum name="GL_DST_ALPHA"/>
48569 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
48570 <enum name="GL_CONSTANT_COLOR"/>
48571 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
48572 <enum name="GL_CONSTANT_ALPHA"/>
48573 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
48574 <enum name="GL_SRC_ALPHA_SATURATE"/>
48575 <command name="glEnableiOES"/>
48576 <command name="glDisableiOES"/>
48577 <command name="glBlendEquationiOES"/>
48578 <command name="glBlendEquationSeparateiOES"/>
48579 <command name="glBlendFunciOES"/>
48580 <command name="glBlendFuncSeparateiOES"/>
48581 <command name="glColorMaskiOES"/>
48582 <command name="glIsEnablediOES"/>
48583 </require>
48584 </extension>
48585 <extension name="GL_OES_draw_elements_base_vertex" supported="gles2">
48586 <require>
48587 <command name="glDrawElementsBaseVertexOES"/>
48588 <command name="glDrawRangeElementsBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/>
48589 <command name="glDrawElementsInstancedBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/>
48590 <command name="glMultiDrawElementsBaseVertexEXT" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/>
48591 </require>
48592 </extension>
48593 <extension name="GL_OES_draw_texture" supported="gles1">
48594 <require>
48595 <enum name="GL_TEXTURE_CROP_RECT_OES"/>
48596 <command name="glDrawTexsOES"/>
48597 <command name="glDrawTexiOES"/>
48598 <command name="glDrawTexxOES"/>
48599 <command name="glDrawTexsvOES"/>
48600 <command name="glDrawTexivOES"/>
48601 <command name="glDrawTexxvOES"/>
48602 <command name="glDrawTexfOES"/>
48603 <command name="glDrawTexfvOES"/>
48604 </require>
48605 </extension>
48606 <extension name="GL_OES_element_index_uint" supported="gles1|gles2">
48607 <require>
48608 <enum name="GL_UNSIGNED_INT"/>
48609 </require>
48610 </extension>
48611 <extension name="GL_OES_extended_matrix_palette" supported="gles1"/>
48612 <extension name="GL_OES_fbo_render_mipmap" supported="gles1|gles2"/>
48613 <extension name="GL_OES_fixed_point" supported="gl|gles1">
48614 <require>
48615 <enum name="GL_FIXED_OES"/>
48616 <command name="glAlphaFuncxOES"/>
48617 <command name="glClearColorxOES"/>
48618 <command name="glClearDepthxOES"/>
48619 <command name="glClipPlanexOES"/>
48620 <command name="glColor4xOES"/>
48621 <command name="glDepthRangexOES"/>
48622 <command name="glFogxOES"/>
48623 <command name="glFogxvOES"/>
48624 <command name="glFrustumxOES"/>
48625 <command name="glGetClipPlanexOES"/>
48626 <command name="glGetFixedvOES"/>
48627 <command name="glGetTexEnvxvOES"/>
48628 <command name="glGetTexParameterxvOES"/>
48629 <command name="glLightModelxOES"/>
48630 <command name="glLightModelxvOES"/>
48631 <command name="glLightxOES"/>
48632 <command name="glLightxvOES"/>
48633 <command name="glLineWidthxOES"/>
48634 <command name="glLoadMatrixxOES"/>
48635 <command name="glMaterialxOES"/>
48636 <command name="glMaterialxvOES"/>
48637 <command name="glMultMatrixxOES"/>
48638 <command name="glMultiTexCoord4xOES"/>
48639 <command name="glNormal3xOES"/>
48640 <command name="glOrthoxOES"/>
48641 <command name="glPointParameterxvOES"/>
48642 <command name="glPointSizexOES"/>
48643 <command name="glPolygonOffsetxOES"/>
48644 <command name="glRotatexOES"/>
48645 <command name="glScalexOES"/>
48646 <command name="glTexEnvxOES"/>
48647 <command name="glTexEnvxvOES"/>
48648 <command name="glTexParameterxOES"/>
48649 <command name="glTexParameterxvOES"/>
48650 <command name="glTranslatexOES"/>
48651 </require>
48652 <require api="gles1" comment="Entry points not in the extension spec, but in the Khronos glext.h. Included for backward compatibility.">
48653 <command name="glGetLightxvOES"/>
48654 <command name="glGetMaterialxvOES"/>
48655 <command name="glPointParameterxOES"/>
48656 <command name="glSampleCoveragexOES"/>
48657 </require>
48658 <require api="gl" comment="Entry points in the extension spec, but not the Khronos glext.h. Correspond to GL-only features it's unlikely were ever implemented against ES 1.x.">
48659 <command name="glAccumxOES"/>
48660 <command name="glBitmapxOES"/>
48661 <command name="glBlendColorxOES"/>
48662 <command name="glClearAccumxOES"/>
48663 <command name="glColor3xOES"/>
48664 <command name="glColor3xvOES"/>
48665 <command name="glColor4xvOES"/>
48666 <command name="glConvolutionParameterxOES"/>
48667 <command name="glConvolutionParameterxvOES"/>
48668 <command name="glEvalCoord1xOES"/>
48669 <command name="glEvalCoord1xvOES"/>
48670 <command name="glEvalCoord2xOES"/>
48671 <command name="glEvalCoord2xvOES"/>
48672 <command name="glFeedbackBufferxOES"/>
48673 <command name="glGetConvolutionParameterxvOES"/>
48674 <command name="glGetHistogramParameterxvOES"/>
48675 <command name="glGetLightxOES"/>
48676 <command name="glGetMapxvOES"/>
48677 <command name="glGetMaterialxOES"/>
48678 <command name="glGetPixelMapxv"/>
48679 <command name="glGetTexGenxvOES"/>
48680 <command name="glGetTexLevelParameterxvOES"/>
48681 <command name="glIndexxOES"/>
48682 <command name="glIndexxvOES"/>
48683 <command name="glLoadTransposeMatrixxOES"/>
48684 <command name="glMap1xOES"/>
48685 <command name="glMap2xOES"/>
48686 <command name="glMapGrid1xOES"/>
48687 <command name="glMapGrid2xOES"/>
48688 <command name="glMultTransposeMatrixxOES"/>
48689 <command name="glMultiTexCoord1xOES"/>
48690 <command name="glMultiTexCoord1xvOES"/>
48691 <command name="glMultiTexCoord2xOES"/>
48692 <command name="glMultiTexCoord2xvOES"/>
48693 <command name="glMultiTexCoord3xOES"/>
48694 <command name="glMultiTexCoord3xvOES"/>
48695 <command name="glMultiTexCoord4xvOES"/>
48696 <command name="glNormal3xvOES"/>
48697 <command name="glPassThroughxOES"/>
48698 <command name="glPixelMapx"/>
48699 <command name="glPixelStorex"/>
48700 <command name="glPixelTransferxOES"/>
48701 <command name="glPixelZoomxOES"/>
48702 <command name="glPrioritizeTexturesxOES"/>
48703 <command name="glRasterPos2xOES"/>
48704 <command name="glRasterPos2xvOES"/>
48705 <command name="glRasterPos3xOES"/>
48706 <command name="glRasterPos3xvOES"/>
48707 <command name="glRasterPos4xOES"/>
48708 <command name="glRasterPos4xvOES"/>
48709 <command name="glRectxOES"/>
48710 <command name="glRectxvOES"/>
48711 <command name="glTexCoord1xOES"/>
48712 <command name="glTexCoord1xvOES"/>
48713 <command name="glTexCoord2xOES"/>
48714 <command name="glTexCoord2xvOES"/>
48715 <command name="glTexCoord3xOES"/>
48716 <command name="glTexCoord3xvOES"/>
48717 <command name="glTexCoord4xOES"/>
48718 <command name="glTexCoord4xvOES"/>
48719 <command name="glTexGenxOES"/>
48720 <command name="glTexGenxvOES"/>
48721 <command name="glVertex2xOES"/>
48722 <command name="glVertex2xvOES"/>
48723 <command name="glVertex3xOES"/>
48724 <command name="glVertex3xvOES"/>
48725 <command name="glVertex4xOES"/>
48726 <command name="glVertex4xvOES"/>
48727 </require>
48728 </extension>
48729 <extension name="GL_OES_fragment_precision_high" supported="gles2">
48730 <require>
48731 </require>
48732 </extension>
48733 <extension name="GL_OES_framebuffer_object" supported="gles1">
48734 <require>
48735 <enum name="GL_NONE_OES"/>
48736 <enum name="GL_FRAMEBUFFER_OES"/>
48737 <enum name="GL_RENDERBUFFER_OES"/>
48738 <enum name="GL_RGBA4_OES"/>
48739 <enum name="GL_RGB5_A1_OES"/>
48740 <enum name="GL_RGB565_OES"/>
48741 <enum name="GL_DEPTH_COMPONENT16_OES"/>
48742 <enum name="GL_RENDERBUFFER_WIDTH_OES"/>
48743 <enum name="GL_RENDERBUFFER_HEIGHT_OES"/>
48744 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
48745 <enum name="GL_RENDERBUFFER_RED_SIZE_OES"/>
48746 <enum name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
48747 <enum name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
48748 <enum name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
48749 <enum name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
48750 <enum name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
48751 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
48752 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
48753 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
48754 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
48755 <enum name="GL_COLOR_ATTACHMENT0_OES"/>
48756 <enum name="GL_DEPTH_ATTACHMENT_OES"/>
48757 <enum name="GL_STENCIL_ATTACHMENT_OES"/>
48758 <enum name="GL_FRAMEBUFFER_COMPLETE_OES"/>
48759 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
48760 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
48761 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
48762 <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
48763 <enum name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
48764 <enum name="GL_FRAMEBUFFER_BINDING_OES"/>
48765 <enum name="GL_RENDERBUFFER_BINDING_OES"/>
48766 <enum name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
48767 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
48768 <command name="glIsRenderbufferOES"/>
48769 <command name="glBindRenderbufferOES"/>
48770 <command name="glDeleteRenderbuffersOES"/>
48771 <command name="glGenRenderbuffersOES"/>
48772 <command name="glRenderbufferStorageOES"/>
48773 <command name="glGetRenderbufferParameterivOES"/>
48774 <command name="glIsFramebufferOES"/>
48775 <command name="glBindFramebufferOES"/>
48776 <command name="glDeleteFramebuffersOES"/>
48777 <command name="glGenFramebuffersOES"/>
48778 <command name="glCheckFramebufferStatusOES"/>
48779 <command name="glFramebufferRenderbufferOES"/>
48780 <command name="glFramebufferTexture2DOES"/>
48781 <command name="glGetFramebufferAttachmentParameterivOES"/>
48782 <command name="glGenerateMipmapOES"/>
48783 </require>
48784 </extension>
48785 <extension name="GL_OES_geometry_point_size" supported="gles2"/>
48786 <extension name="GL_OES_geometry_shader" supported="gles2">
48787 <require>
48788 <enum name="GL_GEOMETRY_SHADER_OES"/>
48789 <enum name="GL_GEOMETRY_SHADER_BIT_OES"/>
48790 <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/>
48791 <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/>
48792 <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/>
48793 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/>
48794 <enum name="GL_LAYER_PROVOKING_VERTEX_OES"/>
48795 <enum name="GL_LINES_ADJACENCY_OES"/>
48796 <enum name="GL_LINE_STRIP_ADJACENCY_OES"/>
48797 <enum name="GL_TRIANGLES_ADJACENCY_OES"/>
48798 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/>
48799 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
48800 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/>
48801 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
48802 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/>
48803 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/>
48804 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/>
48805 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/>
48806 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/>
48807 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/>
48808 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/>
48809 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/>
48810 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/>
48811 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/>
48812 <enum name="GL_FIRST_VERTEX_CONVENTION_OES"/>
48813 <enum name="GL_LAST_VERTEX_CONVENTION_OES"/>
48814 <enum name="GL_UNDEFINED_VERTEX_OES"/>
48815 <enum name="GL_PRIMITIVES_GENERATED_OES"/>
48816 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/>
48817 <enum name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/>
48818 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/>
48819 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/>
48820 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/>
48821 <command name="glFramebufferTextureOES"/>
48822 </require>
48823 </extension>
48824 <extension name="GL_OES_get_program_binary" supported="gles2">
48825 <require>
48826 <enum name="GL_PROGRAM_BINARY_LENGTH_OES"/>
48827 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
48828 <enum name="GL_PROGRAM_BINARY_FORMATS_OES"/>
48829 <command name="glGetProgramBinaryOES"/>
48830 <command name="glProgramBinaryOES"/>
48831 </require>
48832 </extension>
48833 <extension name="GL_OES_gpu_shader5" supported="gles2"/>
48834 <extension name="GL_OES_mapbuffer" supported="gles1|gles2">
48835 <require>
48836 <enum name="GL_WRITE_ONLY_OES"/>
48837 <enum name="GL_BUFFER_ACCESS_OES"/>
48838 <enum name="GL_BUFFER_MAPPED_OES"/>
48839 <enum name="GL_BUFFER_MAP_POINTER_OES"/>
48840 <command name="glMapBufferOES"/>
48841 <command name="glUnmapBufferOES"/>
48842 <command name="glGetBufferPointervOES"/>
48843 </require>
48844 </extension>
48845 <extension name="GL_OES_matrix_get" supported="gles1">
48846 <require>
48847 <enum name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
48848 <enum name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
48849 <enum name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
48850 </require>
48851 </extension>
48852 <extension name="GL_OES_matrix_palette" supported="gles1">
48853 <require>
48854 <enum name="GL_MAX_VERTEX_UNITS_OES"/>
48855 <enum name="GL_MAX_PALETTE_MATRICES_OES"/>
48856 <enum name="GL_MATRIX_PALETTE_OES"/>
48857 <enum name="GL_MATRIX_INDEX_ARRAY_OES"/>
48858 <enum name="GL_WEIGHT_ARRAY_OES"/>
48859 <enum name="GL_CURRENT_PALETTE_MATRIX_OES"/>
48860 <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
48861 <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
48862 <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
48863 <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
48864 <enum name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
48865 <enum name="GL_WEIGHT_ARRAY_SIZE_OES"/>
48866 <enum name="GL_WEIGHT_ARRAY_TYPE_OES"/>
48867 <enum name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
48868 <enum name="GL_WEIGHT_ARRAY_POINTER_OES"/>
48869 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
48870 <command name="glCurrentPaletteMatrixOES"/>
48871 <command name="glLoadPaletteFromModelViewMatrixOES"/>
48872 <command name="glMatrixIndexPointerOES"/>
48873 <command name="glWeightPointerOES"/>
48874 </require>
48875 </extension>
48876 <extension name="GL_OES_packed_depth_stencil" supported="gles1|gles2">
48877 <require>
48878 <enum name="GL_DEPTH_STENCIL_OES"/>
48879 <enum name="GL_UNSIGNED_INT_24_8_OES"/>
48880 <enum name="GL_DEPTH24_STENCIL8_OES"/>
48881 </require>
48882 </extension>
48883 <extension name="GL_OES_point_size_array" supported="gles1">
48884 <require>
48885 <enum name="GL_POINT_SIZE_ARRAY_OES"/>
48886 <enum name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
48887 <enum name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
48888 <enum name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
48889 <enum name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
48890 <command name="glPointSizePointerOES"/>
48891 </require>
48892 </extension>
48893 <extension name="GL_OES_point_sprite" supported="gles1">
48894 <require>
48895 <enum name="GL_POINT_SPRITE_OES"/>
48896 <enum name="GL_COORD_REPLACE_OES"/>
48897 </require>
48898 </extension>
48899 <extension name="GL_OES_primitive_bounding_box" supported="gles2">
48900 <require>
48901 <enum name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
48902 <command name="glPrimitiveBoundingBoxOES"/>
48903 </require>
48904 </extension>
48905 <extension name="GL_OES_query_matrix" supported="gl|gles1">
48906 <require>
48907 <command name="glQueryMatrixxOES"/>
48908 </require>
48909 </extension>
48910 <extension name="GL_OES_read_format" supported="gl|gles1">
48911 <require>
48912 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
48913 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
48914 </require>
48915 </extension>
48916 <extension name="GL_OES_required_internalformat" supported="gles1|gles2">
48917 <require>
48918 <enum name="GL_ALPHA8_OES"/>
48919 <enum name="GL_DEPTH_COMPONENT16_OES"/>
48920 <enum name="GL_DEPTH_COMPONENT24_OES"/>
48921 <enum name="GL_DEPTH24_STENCIL8_OES"/>
48922 <enum name="GL_DEPTH_COMPONENT32_OES"/>
48923 <enum name="GL_LUMINANCE4_ALPHA4_OES"/>
48924 <enum name="GL_LUMINANCE8_ALPHA8_OES"/>
48925 <enum name="GL_LUMINANCE8_OES"/>
48926 <enum name="GL_RGBA4_OES"/>
48927 <enum name="GL_RGB5_A1_OES"/>
48928 <enum name="GL_RGB565_OES"/>
48929 <enum name="GL_RGB8_OES"/>
48930 <enum name="GL_RGBA8_OES"/>
48931 <enum name="GL_RGB10_EXT"/>
48932 <enum name="GL_RGB10_A2_EXT"/>
48933 </require>
48934 </extension>
48935 <extension name="GL_OES_rgb8_rgba8" supported="gles1|gles2|glsc2">
48936 <require>
48937 <enum name="GL_RGB8_OES"/>
48938 <enum name="GL_RGBA8_OES"/>
48939 </require>
48940 </extension>
48941 <extension name="GL_OES_sample_shading" supported="gles2">
48942 <require>
48943 <command name="glMinSampleShadingOES"/>
48944 <enum name="GL_SAMPLE_SHADING_OES"/>
48945 <enum name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
48946 </require>
48947 </extension>
48948 <extension name="GL_OES_sample_variables" supported="gles2"/>
48949 <extension name="GL_OES_shader_image_atomic" supported="gles2"/>
48950 <extension name="GL_OES_shader_io_blocks" supported="gles2"/>
48951 <extension name="GL_OES_shader_multisample_interpolation" supported="gles2">
48952 <require>
48953 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
48954 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
48955 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
48956 </require>
48957 </extension>
48958 <extension name="GL_OES_single_precision" supported="gl|gles1">
48959 <require>
48960 <command name="glClearDepthfOES"/>
48961 <command name="glClipPlanefOES"/>
48962 <command name="glDepthRangefOES"/>
48963 <command name="glFrustumfOES"/>
48964 <command name="glGetClipPlanefOES"/>
48965 <command name="glOrthofOES"/>
48966 </require>
48967 </extension>
48968 <extension name="GL_OES_standard_derivatives" supported="gles2|glsc2">
48969 <require>
48970 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
48971 </require>
48972 </extension>
48973 <extension name="GL_OES_stencil1" supported="gles1|gles2">
48974 <require>
48975 <enum name="GL_STENCIL_INDEX1_OES"/>
48976 </require>
48977 </extension>
48978 <extension name="GL_OES_stencil4" supported="gles1|gles2">
48979 <require>
48980 <enum name="GL_STENCIL_INDEX4_OES"/>
48981 </require>
48982 </extension>
48983 <extension name="GL_OES_stencil8" supported="gles1">
48984 <require>
48985 <enum name="GL_STENCIL_INDEX8_OES"/>
48986 </require>
48987 </extension>
48988 <extension name="GL_OES_stencil_wrap" supported="gles1">
48989 <require>
48990 <enum name="GL_INCR_WRAP_OES"/>
48991 <enum name="GL_DECR_WRAP_OES"/>
48992 </require>
48993 </extension>
48994 <extension name="GL_OES_surfaceless_context" supported="gles1|gles2">
48995 <require>
48996 <enum name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
48997 </require>
48998 </extension>
48999 <extension name="GL_OES_tessellation_point_size" supported="gles2"/>
49000 <extension name="GL_OES_tessellation_shader" supported="gles2">
49001 <require>
49002 <enum name="GL_PATCHES_OES"/>
49003 <enum name="GL_PATCH_VERTICES_OES"/>
49004 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/>
49005 <enum name="GL_TESS_GEN_MODE_OES"/>
49006 <enum name="GL_TESS_GEN_SPACING_OES"/>
49007 <enum name="GL_TESS_GEN_VERTEX_ORDER_OES"/>
49008 <enum name="GL_TESS_GEN_POINT_MODE_OES"/>
49009 <enum name="GL_TRIANGLES"/>
49010 <enum name="GL_ISOLINES_OES"/>
49011 <enum name="GL_QUADS_OES"/>
49012 <enum name="GL_EQUAL"/>
49013 <enum name="GL_FRACTIONAL_ODD_OES"/>
49014 <enum name="GL_FRACTIONAL_EVEN_OES"/>
49015 <enum name="GL_CCW"/>
49016 <enum name="GL_CW"/>
49017 <enum name="GL_MAX_PATCH_VERTICES_OES"/>
49018 <enum name="GL_MAX_TESS_GEN_LEVEL_OES"/>
49019 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
49020 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
49021 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/>
49022 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/>
49023 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/>
49024 <enum name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/>
49025 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/>
49026 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/>
49027 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/>
49028 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/>
49029 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/>
49030 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/>
49031 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
49032 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
49033 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/>
49034 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/>
49035 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/>
49036 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/>
49037 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/>
49038 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/>
49039 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/>
49040 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/>
49041 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/>
49042 <enum name="GL_IS_PER_PATCH_OES"/>
49043 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/>
49044 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/>
49045 <enum name="GL_TESS_CONTROL_SHADER_OES"/>
49046 <enum name="GL_TESS_EVALUATION_SHADER_OES"/>
49047 <enum name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
49048 <enum name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
49049 <command name="glPatchParameteriOES"/>
49050 </require>
49051 </extension>
49052 <extension name="GL_OES_texture_3D" supported="gles2">
49053 <require>
49054 <enum name="GL_TEXTURE_WRAP_R_OES"/>
49055 <enum name="GL_TEXTURE_3D_OES"/>
49056 <enum name="GL_TEXTURE_BINDING_3D_OES"/>
49057 <enum name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
49058 <enum name="GL_SAMPLER_3D_OES"/>
49059 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
49060 <command name="glTexImage3DOES"/>
49061 <command name="glTexSubImage3DOES"/>
49062 <command name="glCopyTexSubImage3DOES"/>
49063 <command name="glCompressedTexImage3DOES"/>
49064 <command name="glCompressedTexSubImage3DOES"/>
49065 <command name="glFramebufferTexture3DOES"/>
49066 </require>
49067 </extension>
49068 <extension name="GL_OES_texture_border_clamp" supported="gles2">
49069 <require>
49070 <enum name="GL_TEXTURE_BORDER_COLOR_OES"/>
49071 <enum name="GL_CLAMP_TO_BORDER_OES"/>
49072 <command name="glTexParameterIivOES"/>
49073 <command name="glTexParameterIuivOES"/>
49074 <command name="glGetTexParameterIivOES"/>
49075 <command name="glGetTexParameterIuivOES"/>
49076 <command name="glSamplerParameterIivOES"/>
49077 <command name="glSamplerParameterIuivOES"/>
49078 <command name="glGetSamplerParameterIivOES"/>
49079 <command name="glGetSamplerParameterIuivOES"/>
49080 </require>
49081 </extension>
49082 <extension name="GL_OES_texture_buffer" supported="gles2">
49083 <require>
49084 <enum name="GL_TEXTURE_BUFFER_OES"/>
49085 <enum name="GL_TEXTURE_BUFFER_BINDING_OES"/>
49086 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/>
49087 <enum name="GL_TEXTURE_BINDING_BUFFER_OES"/>
49088 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/>
49089 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/>
49090 <enum name="GL_SAMPLER_BUFFER_OES"/>
49091 <enum name="GL_INT_SAMPLER_BUFFER_OES"/>
49092 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/>
49093 <enum name="GL_IMAGE_BUFFER_OES"/>
49094 <enum name="GL_INT_IMAGE_BUFFER_OES"/>
49095 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/>
49096 <enum name="GL_TEXTURE_BUFFER_OFFSET_OES"/>
49097 <enum name="GL_TEXTURE_BUFFER_SIZE_OES"/>
49098 <command name="glTexBufferOES"/>
49099 <command name="glTexBufferRangeOES"/>
49100 </require>
49101 </extension>
49102 <extension name="GL_OES_texture_compression_astc" supported="gles2" comment="API is identical to GL_KHR_texture_compression_astc_hdr extension">
49103 <require>
49104 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
49105 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
49106 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
49107 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
49108 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
49109 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
49110 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
49111 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
49112 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
49113 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
49114 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
49115 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
49116 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
49117 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
49118 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
49119 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
49120 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
49121 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
49122 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
49123 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
49124 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
49125 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
49126 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
49127 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
49128 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
49129 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
49130 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
49131 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
49132 <enum name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
49133 <enum name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
49134 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
49135 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
49136 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
49137 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
49138 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
49139 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
49140 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
49141 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
49142 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
49143 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
49144 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
49145 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
49146 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
49147 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
49148 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
49149 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
49150 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
49151 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
49152 </require>
49153 </extension>
49154 <extension name="GL_OES_texture_cube_map" supported="gles1">
49155 <require>
49156 <enum name="GL_NORMAL_MAP_OES"/>
49157 <enum name="GL_REFLECTION_MAP_OES"/>
49158 <enum name="GL_TEXTURE_CUBE_MAP_OES"/>
49159 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
49160 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
49161 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
49162 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
49163 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
49164 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
49165 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
49166 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
49167 <enum name="GL_TEXTURE_GEN_MODE_OES"/>
49168 <enum name="GL_TEXTURE_GEN_STR_OES"/>
49169 <command name="glTexGenfOES"/>
49170 <command name="glTexGenfvOES"/>
49171 <command name="glTexGeniOES"/>
49172 <command name="glTexGenivOES"/>
49173 <command name="glTexGenxOES"/>
49174 <command name="glTexGenxvOES"/>
49175 <command name="glGetTexGenfvOES"/>
49176 <command name="glGetTexGenivOES"/>
49177 <command name="glGetTexGenxvOES"/>
49178 </require>
49179 </extension>
49180 <extension name="GL_OES_texture_cube_map_array" supported="gles2">
49181 <require>
49182 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
49183 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/>
49184 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/>
49185 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/>
49186 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
49187 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
49188 <enum name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/>
49189 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
49190 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
49191 </require>
49192 </extension>
49193 <extension name="GL_OES_texture_env_crossbar" supported="gles1"/>
49194 <extension name="GL_OES_texture_float" supported="gles2">
49195 <require>
49196 <enum name="GL_FLOAT"/>
49197 </require>
49198 </extension>
49199 <extension name="GL_OES_texture_float_linear" supported="gles2"/>
49200 <extension name="GL_OES_texture_half_float" supported="gles2">
49201 <require>
49202 <enum name="GL_HALF_FLOAT_OES"/>
49203 </require>
49204 </extension>
49205 <extension name="GL_OES_texture_half_float_linear" supported="gles2"/>
49206 <extension name="GL_OES_texture_mirrored_repeat" supported="gles1">
49207 <require>
49208 <enum name="GL_MIRRORED_REPEAT_OES"/>
49209 </require>
49210 </extension>
49211 <extension name="GL_OES_texture_npot" supported="gles1|gles2"/>
49212 <extension name="GL_OES_texture_stencil8" supported="gles2">
49213 <require>
49214 <enum name="GL_STENCIL_INDEX_OES"/>
49215 <enum name="GL_STENCIL_INDEX8_OES"/>
49216 </require>
49217 </extension>
49218 <extension name="GL_OES_texture_storage_multisample_2d_array" supported="gles2">
49219 <require>
49220 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
49221 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
49222 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
49223 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
49224 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
49225 <command name="glTexStorage3DMultisampleOES"/>
49226 </require>
49227 </extension>
49228 <extension name="GL_OES_texture_view" supported="gles2">
49229 <require>
49230 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/>
49231 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/>
49232 <enum name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/>
49233 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/>
49234 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
49235 <command name="glTextureViewOES"/>
49236 </require>
49237 </extension>
49238 <extension name="GL_OES_vertex_array_object" supported="gles1|gles2">
49239 <require>
49240 <enum name="GL_VERTEX_ARRAY_BINDING_OES"/>
49241 <command name="glBindVertexArrayOES"/>
49242 <command name="glDeleteVertexArraysOES"/>
49243 <command name="glGenVertexArraysOES"/>
49244 <command name="glIsVertexArrayOES"/>
49245 </require>
49246 </extension>
49247 <extension name="GL_OES_vertex_half_float" supported="gles2">
49248 <require>
49249 <enum name="GL_HALF_FLOAT_OES"/>
49250 </require>
49251 </extension>
49252 <extension name="GL_OES_vertex_type_10_10_10_2" supported="gles2">
49253 <require>
49254 <enum name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
49255 <enum name="GL_INT_10_10_10_2_OES"/>
49256 </require>
49257 </extension>
49258 <extension name="GL_OES_viewport_array" supported="gles2">
49259 <require>
49260 <enum name="GL_SCISSOR_BOX"/>
49261 <enum name="GL_VIEWPORT"/>
49262 <enum name="GL_DEPTH_RANGE"/>
49263 <enum name="GL_SCISSOR_TEST"/>
49264 <enum name="GL_MAX_VIEWPORTS_OES"/>
49265 <enum name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
49266 <enum name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
49267 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
49268 <command name="glViewportArrayvOES"/>
49269 <command name="glViewportIndexedfOES"/>
49270 <command name="glViewportIndexedfvOES"/>
49271 <command name="glScissorArrayvOES"/>
49272 <command name="glScissorIndexedOES"/>
49273 <command name="glScissorIndexedvOES"/>
49274 <command name="glDepthRangeArrayfvOES"/>
49275 <command name="glDepthRangeIndexedfOES"/>
49276 <command name="glGetFloati_vOES"/>
49277 <command name="glEnableiOES"/>
49278 <command name="glDisableiOES"/>
49279 <command name="glIsEnablediOES"/>
49280 </require>
49281 </extension>
49282 <extension name="GL_OML_interlace" supported="gl">
49283 <require>
49284 <enum name="GL_INTERLACE_OML"/>
49285 <enum name="GL_INTERLACE_READ_OML"/>
49286 </require>
49287 </extension>
49288 <extension name="GL_OML_resample" supported="gl">
49289 <require>
49290 <enum name="GL_PACK_RESAMPLE_OML"/>
49291 <enum name="GL_UNPACK_RESAMPLE_OML"/>
49292 <enum name="GL_RESAMPLE_REPLICATE_OML"/>
49293 <enum name="GL_RESAMPLE_ZERO_FILL_OML"/>
49294 <enum name="GL_RESAMPLE_AVERAGE_OML"/>
49295 <enum name="GL_RESAMPLE_DECIMATE_OML"/>
49296 </require>
49297 </extension>
49298 <extension name="GL_OML_subsample" supported="gl">
49299 <require>
49300 <enum name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
49301 <enum name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
49302 </require>
49303 </extension>
49304 <extension name="GL_OVR_multiview" supported="gl|glcore|gles2">
49305 <require>
49306 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
49307 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
49308 <enum name="GL_MAX_VIEWS_OVR"/>
49309 <enum name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
49310 <command name="glFramebufferTextureMultiviewOVR"/>
49311 </require>
49312 </extension>
49313 <extension name="GL_OVR_multiview2" supported="gl|glcore|gles2"/>
49314 <extension name="GL_OVR_multiview_multisampled_render_to_texture" supported="gles2">
49315 <require>
49316 <command name="glFramebufferTextureMultisampleMultiviewOVR"/>
49317 </require>
49318 </extension>
49319 <extension name="GL_PGI_misc_hints" supported="gl">
49320 <require>
49321 <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
49322 <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
49323 <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
49324 <enum name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
49325 <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
49326 <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
49327 <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
49328 <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
49329 <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
49330 <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
49331 <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
49332 <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
49333 <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
49334 <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
49335 <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
49336 <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
49337 <enum name="GL_CLIP_NEAR_HINT_PGI"/>
49338 <enum name="GL_CLIP_FAR_HINT_PGI"/>
49339 <enum name="GL_WIDE_LINE_HINT_PGI"/>
49340 <enum name="GL_BACK_NORMALS_HINT_PGI"/>
49341 <command name="glHintPGI"/>
49342 </require>
49343 </extension>
49344 <extension name="GL_PGI_vertex_hints" supported="gl">
49345 <require>
49346 <enum name="GL_VERTEX_DATA_HINT_PGI"/>
49347 <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
49348 <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
49349 <enum name="GL_MAX_VERTEX_HINT_PGI"/>
49350 <enum name="GL_COLOR3_BIT_PGI"/>
49351 <enum name="GL_COLOR4_BIT_PGI"/>
49352 <enum name="GL_EDGEFLAG_BIT_PGI"/>
49353 <enum name="GL_INDEX_BIT_PGI"/>
49354 <enum name="GL_MAT_AMBIENT_BIT_PGI"/>
49355 <enum name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
49356 <enum name="GL_MAT_DIFFUSE_BIT_PGI"/>
49357 <enum name="GL_MAT_EMISSION_BIT_PGI"/>
49358 <enum name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
49359 <enum name="GL_MAT_SHININESS_BIT_PGI"/>
49360 <enum name="GL_MAT_SPECULAR_BIT_PGI"/>
49361 <enum name="GL_NORMAL_BIT_PGI"/>
49362 <enum name="GL_TEXCOORD1_BIT_PGI"/>
49363 <enum name="GL_TEXCOORD2_BIT_PGI"/>
49364 <enum name="GL_TEXCOORD3_BIT_PGI"/>
49365 <enum name="GL_TEXCOORD4_BIT_PGI"/>
49366 <enum name="GL_VERTEX23_BIT_PGI"/>
49367 <enum name="GL_VERTEX4_BIT_PGI"/>
49368 </require>
49369 </extension>
49370 <extension name="GL_QCOM_alpha_test" supported="gles2">
49371 <require>
49372 <enum name="GL_ALPHA_TEST_QCOM"/>
49373 <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
49374 <enum name="GL_ALPHA_TEST_REF_QCOM"/>
49375 <command name="glAlphaFuncQCOM"/>
49376 </require>
49377 </extension>
49378 <extension name="GL_QCOM_binning_control" supported="gles2">
49379 <require>
49380 <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
49381 <enum name="GL_CPU_OPTIMIZED_QCOM"/>
49382 <enum name="GL_GPU_OPTIMIZED_QCOM"/>
49383 <enum name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
49384 </require>
49385 </extension>
49386 <extension name="GL_QCOM_driver_control" supported="gles1|gles2">
49387 <require>
49388 <command name="glGetDriverControlsQCOM"/>
49389 <command name="glGetDriverControlStringQCOM"/>
49390 <command name="glEnableDriverControlQCOM"/>
49391 <command name="glDisableDriverControlQCOM"/>
49392 </require>
49393 </extension>
49394 <extension name="GL_QCOM_extended_get" supported="gles1|gles2">
49395 <require>
49396 <enum name="GL_TEXTURE_WIDTH_QCOM"/>
49397 <enum name="GL_TEXTURE_HEIGHT_QCOM"/>
49398 <enum name="GL_TEXTURE_DEPTH_QCOM"/>
49399 <enum name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
49400 <enum name="GL_TEXTURE_FORMAT_QCOM"/>
49401 <enum name="GL_TEXTURE_TYPE_QCOM"/>
49402 <enum name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
49403 <enum name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
49404 <enum name="GL_TEXTURE_TARGET_QCOM"/>
49405 <enum name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
49406 <enum name="GL_STATE_RESTORE"/>
49407 <command name="glExtGetTexturesQCOM"/>
49408 <command name="glExtGetBuffersQCOM"/>
49409 <command name="glExtGetRenderbuffersQCOM"/>
49410 <command name="glExtGetFramebuffersQCOM"/>
49411 <command name="glExtGetTexLevelParameterivQCOM"/>
49412 <command name="glExtTexObjectStateOverrideiQCOM"/>
49413 <command name="glExtGetTexSubImageQCOM"/>
49414 <command name="glExtGetBufferPointervQCOM"/>
49415 </require>
49416 </extension>
49417 <extension name="GL_QCOM_extended_get2" supported="gles1|gles2">
49418 <require>
49419 <command name="glExtGetShadersQCOM"/>
49420 <command name="glExtGetProgramsQCOM"/>
49421 <command name="glExtIsProgramBinaryQCOM"/>
49422 <command name="glExtGetProgramBinarySourceQCOM"/>
49423 </require>
49424 </extension>
49425 <extension name="GL_QCOM_framebuffer_foveated" supported="gles2">
49426 <require>
49427 <enum name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
49428 <enum name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
49429 <command name="glFramebufferFoveationConfigQCOM"/>
49430 <command name="glFramebufferFoveationParametersQCOM"/>
49431 </require>
49432 </extension>
49433 <extension name="GL_QCOM_texture_foveated" supported="gles2">
49434 <require>
49435 <enum name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
49436 <enum name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
49437 <enum name="GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM"/>
49438 <enum name="GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM"/>
49439 <enum name="GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM"/>
49440 <enum name="GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM"/>
49441 <enum name="GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM"/>
49442 <command name="glTextureFoveationParametersQCOM"/>
49443 </require>
49444 </extension>
49445 <extension name="GL_QCOM_texture_foveated_subsampled_layout" supported="gles2">
49446 <require>
49447 <enum name="GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM"/>
49448 <enum name="GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM"/>
49449 </require>
49450 </extension>
49451 <extension name="GL_QCOM_perfmon_global_mode" supported="gles1|gles2">
49452 <require>
49453 <enum name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
49454 </require>
49455 </extension>
49456 <extension name="GL_QCOM_shader_framebuffer_fetch_noncoherent" supported="gles2">
49457 <require>
49458 <enum name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
49459 <command name="glFramebufferFetchBarrierQCOM"/>
49460 </require>
49461 </extension>
49462 <extension name="GL_QCOM_shader_framebuffer_fetch_rate" supported="gles2">
49463 </extension>
49464 <extension name="GL_QCOM_tiled_rendering" supported="gles1|gles2">
49465 <require>
49466 <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/>
49467 <enum name="GL_COLOR_BUFFER_BIT1_QCOM"/>
49468 <enum name="GL_COLOR_BUFFER_BIT2_QCOM"/>
49469 <enum name="GL_COLOR_BUFFER_BIT3_QCOM"/>
49470 <enum name="GL_COLOR_BUFFER_BIT4_QCOM"/>
49471 <enum name="GL_COLOR_BUFFER_BIT5_QCOM"/>
49472 <enum name="GL_COLOR_BUFFER_BIT6_QCOM"/>
49473 <enum name="GL_COLOR_BUFFER_BIT7_QCOM"/>
49474 <enum name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
49475 <enum name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
49476 <enum name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
49477 <enum name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
49478 <enum name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
49479 <enum name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
49480 <enum name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
49481 <enum name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
49482 <enum name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
49483 <enum name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
49484 <enum name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
49485 <enum name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
49486 <enum name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
49487 <enum name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
49488 <enum name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
49489 <enum name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
49490 <enum name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
49491 <enum name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
49492 <enum name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
49493 <enum name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
49494 <enum name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
49495 <enum name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
49496 <enum name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
49497 <enum name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
49498 <command name="glStartTilingQCOM"/>
49499 <command name="glEndTilingQCOM"/>
49500 </require>
49501 </extension>
49502 <extension name="GL_QCOM_writeonly_rendering" supported="gles1|gles2">
49503 <require>
49504 <enum name="GL_WRITEONLY_RENDERING_QCOM"/>
49505 </require>
49506 </extension>
49507 <extension name="GL_QCOM_YUV_texture_gather" supported="gles2">
49508 </extension>
49509 <extension name="GL_REND_screen_coordinates" supported="gl">
49510 <require>
49511 <enum name="GL_SCREEN_COORDINATES_REND"/>
49512 <enum name="GL_INVERTED_SCREEN_W_REND"/>
49513 </require>
49514 </extension>
49515 <extension name="GL_S3_s3tc" supported="gl">
49516 <require>
49517 <enum name="GL_RGB_S3TC"/>
49518 <enum name="GL_RGB4_S3TC"/>
49519 <enum name="GL_RGBA_S3TC"/>
49520 <enum name="GL_RGBA4_S3TC"/>
49521 <enum name="GL_RGBA_DXT5_S3TC"/>
49522 <enum name="GL_RGBA4_DXT5_S3TC"/>
49523 </require>
49524 </extension>
49525 <extension name="GL_SGIS_detail_texture" supported="gl">
49526 <require>
49527 <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
49528 <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
49529 <enum name="GL_LINEAR_DETAIL_SGIS"/>
49530 <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
49531 <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
49532 <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
49533 <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
49534 <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
49535 <command name="glDetailTexFuncSGIS"/>
49536 <command name="glGetDetailTexFuncSGIS"/>
49537 </require>
49538 </extension>
49539 <extension name="GL_SGIS_fog_function" supported="gl">
49540 <require>
49541 <enum name="GL_FOG_FUNC_SGIS"/>
49542 <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
49543 <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
49544 <command name="glFogFuncSGIS"/>
49545 <command name="glGetFogFuncSGIS"/>
49546 </require>
49547 </extension>
49548 <extension name="GL_SGIS_generate_mipmap" supported="gl">
49549 <require>
49550 <enum name="GL_GENERATE_MIPMAP_SGIS"/>
49551 <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
49552 </require>
49553 </extension>
49554 <extension name="GL_SGIS_multisample" supported="gl">
49555 <require>
49556 <enum name="GL_MULTISAMPLE_SGIS"/>
49557 <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
49558 <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
49559 <enum name="GL_SAMPLE_MASK_SGIS"/>
49560 <enum name="GL_1PASS_SGIS"/>
49561 <enum name="GL_2PASS_0_SGIS"/>
49562 <enum name="GL_2PASS_1_SGIS"/>
49563 <enum name="GL_4PASS_0_SGIS"/>
49564 <enum name="GL_4PASS_1_SGIS"/>
49565 <enum name="GL_4PASS_2_SGIS"/>
49566 <enum name="GL_4PASS_3_SGIS"/>
49567 <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
49568 <enum name="GL_SAMPLES_SGIS"/>
49569 <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
49570 <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
49571 <enum name="GL_SAMPLE_PATTERN_SGIS"/>
49572 <command name="glSampleMaskSGIS"/>
49573 <command name="glSamplePatternSGIS"/>
49574 </require>
49575 </extension>
49576 <extension name="GL_SGIS_pixel_texture" supported="gl">
49577 <require>
49578 <enum name="GL_PIXEL_TEXTURE_SGIS"/>
49579 <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
49580 <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
49581 <enum name="GL_PIXEL_GROUP_COLOR_SGIS"/>
49582 <command name="glPixelTexGenParameteriSGIS"/>
49583 <command name="glPixelTexGenParameterivSGIS"/>
49584 <command name="glPixelTexGenParameterfSGIS"/>
49585 <command name="glPixelTexGenParameterfvSGIS"/>
49586 <command name="glGetPixelTexGenParameterivSGIS"/>
49587 <command name="glGetPixelTexGenParameterfvSGIS"/>
49588 </require>
49589 </extension>
49590 <extension name="GL_SGIS_point_line_texgen" supported="gl">
49591 <require>
49592 <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
49593 <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
49594 <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
49595 <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
49596 <enum name="GL_EYE_POINT_SGIS"/>
49597 <enum name="GL_OBJECT_POINT_SGIS"/>
49598 <enum name="GL_EYE_LINE_SGIS"/>
49599 <enum name="GL_OBJECT_LINE_SGIS"/>
49600 </require>
49601 </extension>
49602 <extension name="GL_SGIS_point_parameters" supported="gl">
49603 <require>
49604 <enum name="GL_POINT_SIZE_MIN_SGIS"/>
49605 <enum name="GL_POINT_SIZE_MAX_SGIS"/>
49606 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
49607 <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
49608 <command name="glPointParameterfSGIS"/>
49609 <command name="glPointParameterfvSGIS"/>
49610 </require>
49611 </extension>
49612 <extension name="GL_SGIS_sharpen_texture" supported="gl">
49613 <require>
49614 <enum name="GL_LINEAR_SHARPEN_SGIS"/>
49615 <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
49616 <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
49617 <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
49618 <command name="glSharpenTexFuncSGIS"/>
49619 <command name="glGetSharpenTexFuncSGIS"/>
49620 </require>
49621 </extension>
49622 <extension name="GL_SGIS_texture4D" supported="gl">
49623 <require>
49624 <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
49625 <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
49626 <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
49627 <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
49628 <enum name="GL_TEXTURE_4D_SGIS"/>
49629 <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
49630 <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
49631 <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
49632 <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
49633 <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
49634 <command name="glTexImage4DSGIS"/>
49635 <command name="glTexSubImage4DSGIS"/>
49636 </require>
49637 </extension>
49638 <extension name="GL_SGIS_texture_border_clamp" supported="gl">
49639 <require>
49640 <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
49641 </require>
49642 </extension>
49643 <extension name="GL_SGIS_texture_color_mask" supported="gl">
49644 <require>
49645 <enum name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
49646 <command name="glTextureColorMaskSGIS"/>
49647 </require>
49648 </extension>
49649 <extension name="GL_SGIS_texture_edge_clamp" supported="gl">
49650 <require>
49651 <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
49652 </require>
49653 </extension>
49654 <extension name="GL_SGIS_texture_filter4" supported="gl">
49655 <require>
49656 <enum name="GL_FILTER4_SGIS"/>
49657 <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
49658 <command name="glGetTexFilterFuncSGIS"/>
49659 <command name="glTexFilterFuncSGIS"/>
49660 </require>
49661 </extension>
49662 <extension name="GL_SGIS_texture_lod" supported="gl">
49663 <require>
49664 <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
49665 <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
49666 <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
49667 <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
49668 </require>
49669 </extension>
49670 <extension name="GL_SGIS_texture_select" supported="gl">
49671 <require>
49672 <enum name="GL_DUAL_ALPHA4_SGIS"/>
49673 <enum name="GL_DUAL_ALPHA8_SGIS"/>
49674 <enum name="GL_DUAL_ALPHA12_SGIS"/>
49675 <enum name="GL_DUAL_ALPHA16_SGIS"/>
49676 <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
49677 <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
49678 <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
49679 <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
49680 <enum name="GL_DUAL_INTENSITY4_SGIS"/>
49681 <enum name="GL_DUAL_INTENSITY8_SGIS"/>
49682 <enum name="GL_DUAL_INTENSITY12_SGIS"/>
49683 <enum name="GL_DUAL_INTENSITY16_SGIS"/>
49684 <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
49685 <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
49686 <enum name="GL_QUAD_ALPHA4_SGIS"/>
49687 <enum name="GL_QUAD_ALPHA8_SGIS"/>
49688 <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
49689 <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
49690 <enum name="GL_QUAD_INTENSITY4_SGIS"/>
49691 <enum name="GL_QUAD_INTENSITY8_SGIS"/>
49692 <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
49693 <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
49694 </require>
49695 </extension>
49696 <extension name="GL_SGIX_async" supported="gl">
49697 <require>
49698 <enum name="GL_ASYNC_MARKER_SGIX"/>
49699 <command name="glAsyncMarkerSGIX"/>
49700 <command name="glFinishAsyncSGIX"/>
49701 <command name="glPollAsyncSGIX"/>
49702 <command name="glGenAsyncMarkersSGIX"/>
49703 <command name="glDeleteAsyncMarkersSGIX"/>
49704 <command name="glIsAsyncMarkerSGIX"/>
49705 </require>
49706 </extension>
49707 <extension name="GL_SGIX_async_histogram" supported="gl">
49708 <require>
49709 <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
49710 <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
49711 </require>
49712 </extension>
49713 <extension name="GL_SGIX_async_pixel" supported="gl">
49714 <require>
49715 <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
49716 <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
49717 <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
49718 <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
49719 <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
49720 <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
49721 </require>
49722 </extension>
49723 <extension name="GL_SGIX_blend_alpha_minmax" supported="gl">
49724 <require>
49725 <enum name="GL_ALPHA_MIN_SGIX"/>
49726 <enum name="GL_ALPHA_MAX_SGIX"/>
49727 </require>
49728 </extension>
49729 <extension name="GL_SGIX_calligraphic_fragment" supported="gl">
49730 <require>
49731 <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
49732 </require>
49733 </extension>
49734 <extension name="GL_SGIX_clipmap" supported="gl">
49735 <require>
49736 <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
49737 <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
49738 <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
49739 <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
49740 <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
49741 <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
49742 <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
49743 <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
49744 <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
49745 <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
49746 <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
49747 <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
49748 </require>
49749 </extension>
49750 <extension name="GL_SGIX_convolution_accuracy" supported="gl">
49751 <require>
49752 <enum name="GL_CONVOLUTION_HINT_SGIX"/>
49753 </require>
49754 </extension>
49755 <extension name="GL_SGIX_depth_pass_instrument" supported="gl"/>
49756 <extension name="GL_SGIX_depth_texture" supported="gl">
49757 <require>
49758 <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
49759 <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
49760 <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
49761 </require>
49762 </extension>
49763 <extension name="GL_SGIX_flush_raster" supported="gl">
49764 <require>
49765 <command name="glFlushRasterSGIX"/>
49766 </require>
49767 </extension>
49768 <extension name="GL_SGIX_fog_offset" supported="gl">
49769 <require>
49770 <enum name="GL_FOG_OFFSET_SGIX"/>
49771 <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
49772 </require>
49773 </extension>
49774 <extension name="GL_SGIX_fragment_lighting" supported="gl" comment="Incomplete extension">
49775 <require>
49776 <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
49777 <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
49778 <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
49779 <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
49780 <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
49781 <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
49782 <enum name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
49783 <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
49784 <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
49785 <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
49786 <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
49787 <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
49788 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
49789 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
49790 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
49791 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
49792 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
49793 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
49794 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
49795 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
49796 <command name="glFragmentColorMaterialSGIX"/>
49797 <command name="glFragmentLightfSGIX"/>
49798 <command name="glFragmentLightfvSGIX"/>
49799 <command name="glFragmentLightiSGIX"/>
49800 <command name="glFragmentLightivSGIX"/>
49801 <command name="glFragmentLightModelfSGIX"/>
49802 <command name="glFragmentLightModelfvSGIX"/>
49803 <command name="glFragmentLightModeliSGIX"/>
49804 <command name="glFragmentLightModelivSGIX"/>
49805 <command name="glFragmentMaterialfSGIX"/>
49806 <command name="glFragmentMaterialfvSGIX"/>
49807 <command name="glFragmentMaterialiSGIX"/>
49808 <command name="glFragmentMaterialivSGIX"/>
49809 <command name="glGetFragmentLightfvSGIX"/>
49810 <command name="glGetFragmentLightivSGIX"/>
49811 <command name="glGetFragmentMaterialfvSGIX"/>
49812 <command name="glGetFragmentMaterialivSGIX"/>
49813 <command name="glLightEnviSGIX"/>
49814 </require>
49815 </extension>
49816 <extension name="GL_SGIX_framezoom" supported="gl">
49817 <require>
49818 <enum name="GL_FRAMEZOOM_SGIX"/>
49819 <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
49820 <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
49821 <command name="glFrameZoomSGIX"/>
49822 </require>
49823 </extension>
49824 <extension name="GL_SGIX_igloo_interface" supported="gl">
49825 <require>
49826 <command name="glIglooInterfaceSGIX"/>
49827 </require>
49828 </extension>
49829 <extension name="GL_SGIX_instruments" supported="gl">
49830 <require>
49831 <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
49832 <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
49833 <command name="glGetInstrumentsSGIX"/>
49834 <command name="glInstrumentsBufferSGIX"/>
49835 <command name="glPollInstrumentsSGIX"/>
49836 <command name="glReadInstrumentsSGIX"/>
49837 <command name="glStartInstrumentsSGIX"/>
49838 <command name="glStopInstrumentsSGIX"/>
49839 </require>
49840 </extension>
49841 <extension name="GL_SGIX_interlace" supported="gl">
49842 <require>
49843 <enum name="GL_INTERLACE_SGIX"/>
49844 </require>
49845 </extension>
49846 <extension name="GL_SGIX_ir_instrument1" supported="gl">
49847 <require>
49848 <enum name="GL_IR_INSTRUMENT1_SGIX"/>
49849 </require>
49850 </extension>
49851 <extension name="GL_SGIX_list_priority" supported="gl">
49852 <require>
49853 <enum name="GL_LIST_PRIORITY_SGIX"/>
49854 <command name="glGetListParameterfvSGIX"/>
49855 <command name="glGetListParameterivSGIX"/>
49856 <command name="glListParameterfSGIX"/>
49857 <command name="glListParameterfvSGIX"/>
49858 <command name="glListParameteriSGIX"/>
49859 <command name="glListParameterivSGIX"/>
49860 </require>
49861 </extension>
49862 <extension name="GL_SGIX_pixel_texture" supported="gl">
49863 <require>
49864 <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
49865 <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
49866 <command name="glPixelTexGenSGIX"/>
49867 </require>
49868 </extension>
49869 <extension name="GL_SGIX_pixel_tiles" supported="gl">
49870 <require>
49871 <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
49872 <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
49873 <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
49874 <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
49875 <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
49876 <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
49877 <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
49878 <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
49879 </require>
49880 </extension>
49881 <extension name="GL_SGIX_polynomial_ffd" supported="gl">
49882 <require>
49883 <enum name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
49884 <enum name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
49885 <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
49886 <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
49887 <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
49888 <enum name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
49889 <command name="glDeformationMap3dSGIX"/>
49890 <command name="glDeformationMap3fSGIX"/>
49891 <command name="glDeformSGIX"/>
49892 <command name="glLoadIdentityDeformationMapSGIX"/>
49893 </require>
49894 </extension>
49895 <extension name="GL_SGIX_reference_plane" supported="gl">
49896 <require>
49897 <enum name="GL_REFERENCE_PLANE_SGIX"/>
49898 <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
49899 <command name="glReferencePlaneSGIX"/>
49900 </require>
49901 </extension>
49902 <extension name="GL_SGIX_resample" supported="gl">
49903 <require>
49904 <enum name="GL_PACK_RESAMPLE_SGIX"/>
49905 <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
49906 <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
49907 <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
49908 <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
49909 </require>
49910 </extension>
49911 <extension name="GL_SGIX_scalebias_hint" supported="gl">
49912 <require>
49913 <enum name="GL_SCALEBIAS_HINT_SGIX"/>
49914 </require>
49915 </extension>
49916 <extension name="GL_SGIX_shadow" supported="gl">
49917 <require>
49918 <enum name="GL_TEXTURE_COMPARE_SGIX"/>
49919 <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
49920 <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
49921 <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
49922 </require>
49923 </extension>
49924 <extension name="GL_SGIX_shadow_ambient" supported="gl">
49925 <require>
49926 <enum name="GL_SHADOW_AMBIENT_SGIX"/>
49927 </require>
49928 </extension>
49929 <extension name="GL_SGIX_sprite" supported="gl">
49930 <require>
49931 <enum name="GL_SPRITE_SGIX"/>
49932 <enum name="GL_SPRITE_MODE_SGIX"/>
49933 <enum name="GL_SPRITE_AXIS_SGIX"/>
49934 <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
49935 <enum name="GL_SPRITE_AXIAL_SGIX"/>
49936 <enum name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
49937 <enum name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
49938 <command name="glSpriteParameterfSGIX"/>
49939 <command name="glSpriteParameterfvSGIX"/>
49940 <command name="glSpriteParameteriSGIX"/>
49941 <command name="glSpriteParameterivSGIX"/>
49942 </require>
49943 </extension>
49944 <extension name="GL_SGIX_subsample" supported="gl">
49945 <require>
49946 <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
49947 <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
49948 <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
49949 <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
49950 <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
49951 </require>
49952 </extension>
49953 <extension name="GL_SGIX_tag_sample_buffer" supported="gl">
49954 <require>
49955 <command name="glTagSampleBufferSGIX"/>
49956 </require>
49957 </extension>
49958 <extension name="GL_SGIX_texture_add_env" supported="gl">
49959 <require>
49960 <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
49961 </require>
49962 </extension>
49963 <extension name="GL_SGIX_texture_coordinate_clamp" supported="gl">
49964 <require>
49965 <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
49966 <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
49967 <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
49968 </require>
49969 </extension>
49970 <extension name="GL_SGIX_texture_lod_bias" supported="gl">
49971 <require>
49972 <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
49973 <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
49974 <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
49975 </require>
49976 </extension>
49977 <extension name="GL_SGIX_texture_multi_buffer" supported="gl">
49978 <require>
49979 <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
49980 </require>
49981 </extension>
49982 <extension name="GL_SGIX_texture_scale_bias" supported="gl">
49983 <require>
49984 <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
49985 <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
49986 <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
49987 <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
49988 </require>
49989 </extension>
49990 <extension name="GL_SGIX_vertex_preclip" supported="gl">
49991 <require>
49992 <enum name="GL_VERTEX_PRECLIP_SGIX"/>
49993 <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
49994 </require>
49995 </extension>
49996 <extension name="GL_SGIX_ycrcb" supported="gl">
49997 <require>
49998 <enum name="GL_YCRCB_422_SGIX"/>
49999 <enum name="GL_YCRCB_444_SGIX"/>
50000 </require>
50001 </extension>
50002 <extension name="GL_SGIX_ycrcb_subsample" supported="gl"/>
50003 <extension name="GL_SGIX_ycrcba" supported="gl">
50004 <require>
50005 <enum name="GL_YCRCB_SGIX"/>
50006 <enum name="GL_YCRCBA_SGIX"/>
50007 </require>
50008 </extension>
50009 <extension name="GL_SGI_color_matrix" supported="gl">
50010 <require>
50011 <enum name="GL_COLOR_MATRIX_SGI"/>
50012 <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
50013 <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
50014 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
50015 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
50016 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
50017 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
50018 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
50019 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
50020 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
50021 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
50022 </require>
50023 </extension>
50024 <extension name="GL_SGI_color_table" supported="gl">
50025 <require>
50026 <enum name="GL_COLOR_TABLE_SGI"/>
50027 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
50028 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
50029 <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
50030 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
50031 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
50032 <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
50033 <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
50034 <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
50035 <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
50036 <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
50037 <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
50038 <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
50039 <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
50040 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
50041 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
50042 <command name="glColorTableSGI"/>
50043 <command name="glColorTableParameterfvSGI"/>
50044 <command name="glColorTableParameterivSGI"/>
50045 <command name="glCopyColorTableSGI"/>
50046 <command name="glGetColorTableSGI"/>
50047 <command name="glGetColorTableParameterfvSGI"/>
50048 <command name="glGetColorTableParameterivSGI"/>
50049 </require>
50050 </extension>
50051 <extension name="GL_SGI_texture_color_table" supported="gl">
50052 <require>
50053 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
50054 <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
50055 </require>
50056 </extension>
50057 <extension name="GL_SUNX_constant_data" supported="gl">
50058 <require>
50059 <enum name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
50060 <enum name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
50061 <command name="glFinishTextureSUNX"/>
50062 </require>
50063 </extension>
50064 <extension name="GL_SUN_convolution_border_modes" supported="gl">
50065 <require>
50066 <enum name="GL_WRAP_BORDER_SUN"/>
50067 </require>
50068 </extension>
50069 <extension name="GL_SUN_global_alpha" supported="gl">
50070 <require>
50071 <enum name="GL_GLOBAL_ALPHA_SUN"/>
50072 <enum name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
50073 <command name="glGlobalAlphaFactorbSUN"/>
50074 <command name="glGlobalAlphaFactorsSUN"/>
50075 <command name="glGlobalAlphaFactoriSUN"/>
50076 <command name="glGlobalAlphaFactorfSUN"/>
50077 <command name="glGlobalAlphaFactordSUN"/>
50078 <command name="glGlobalAlphaFactorubSUN"/>
50079 <command name="glGlobalAlphaFactorusSUN"/>
50080 <command name="glGlobalAlphaFactoruiSUN"/>
50081 </require>
50082 </extension>
50083 <extension name="GL_SUN_mesh_array" supported="gl">
50084 <require>
50085 <enum name="GL_QUAD_MESH_SUN"/>
50086 <enum name="GL_TRIANGLE_MESH_SUN"/>
50087 <command name="glDrawMeshArraysSUN"/>
50088 </require>
50089 </extension>
50090 <extension name="GL_SUN_slice_accum" supported="gl">
50091 <require>
50092 <enum name="GL_SLICE_ACCUM_SUN"/>
50093 </require>
50094 </extension>
50095 <extension name="GL_SUN_triangle_list" supported="gl">
50096 <require>
50097 <enum name="GL_RESTART_SUN"/>
50098 <enum name="GL_REPLACE_MIDDLE_SUN"/>
50099 <enum name="GL_REPLACE_OLDEST_SUN"/>
50100 <enum name="GL_TRIANGLE_LIST_SUN"/>
50101 <enum name="GL_REPLACEMENT_CODE_SUN"/>
50102 <enum name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
50103 <enum name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
50104 <enum name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
50105 <enum name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
50106 <enum name="GL_R1UI_V3F_SUN"/>
50107 <enum name="GL_R1UI_C4UB_V3F_SUN"/>
50108 <enum name="GL_R1UI_C3F_V3F_SUN"/>
50109 <enum name="GL_R1UI_N3F_V3F_SUN"/>
50110 <enum name="GL_R1UI_C4F_N3F_V3F_SUN"/>
50111 <enum name="GL_R1UI_T2F_V3F_SUN"/>
50112 <enum name="GL_R1UI_T2F_N3F_V3F_SUN"/>
50113 <enum name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
50114 <command name="glReplacementCodeuiSUN"/>
50115 <command name="glReplacementCodeusSUN"/>
50116 <command name="glReplacementCodeubSUN"/>
50117 <command name="glReplacementCodeuivSUN"/>
50118 <command name="glReplacementCodeusvSUN"/>
50119 <command name="glReplacementCodeubvSUN"/>
50120 <command name="glReplacementCodePointerSUN"/>
50121 </require>
50122 </extension>
50123 <extension name="GL_SUN_vertex" supported="gl">
50124 <require>
50125 <command name="glColor4ubVertex2fSUN"/>
50126 <command name="glColor4ubVertex2fvSUN"/>
50127 <command name="glColor4ubVertex3fSUN"/>
50128 <command name="glColor4ubVertex3fvSUN"/>
50129 <command name="glColor3fVertex3fSUN"/>
50130 <command name="glColor3fVertex3fvSUN"/>
50131 <command name="glNormal3fVertex3fSUN"/>
50132 <command name="glNormal3fVertex3fvSUN"/>
50133 <command name="glColor4fNormal3fVertex3fSUN"/>
50134 <command name="glColor4fNormal3fVertex3fvSUN"/>
50135 <command name="glTexCoord2fVertex3fSUN"/>
50136 <command name="glTexCoord2fVertex3fvSUN"/>
50137 <command name="glTexCoord4fVertex4fSUN"/>
50138 <command name="glTexCoord4fVertex4fvSUN"/>
50139 <command name="glTexCoord2fColor4ubVertex3fSUN"/>
50140 <command name="glTexCoord2fColor4ubVertex3fvSUN"/>
50141 <command name="glTexCoord2fColor3fVertex3fSUN"/>
50142 <command name="glTexCoord2fColor3fVertex3fvSUN"/>
50143 <command name="glTexCoord2fNormal3fVertex3fSUN"/>
50144 <command name="glTexCoord2fNormal3fVertex3fvSUN"/>
50145 <command name="glTexCoord2fColor4fNormal3fVertex3fSUN"/>
50146 <command name="glTexCoord2fColor4fNormal3fVertex3fvSUN"/>
50147 <command name="glTexCoord4fColor4fNormal3fVertex4fSUN"/>
50148 <command name="glTexCoord4fColor4fNormal3fVertex4fvSUN"/>
50149 <command name="glReplacementCodeuiVertex3fSUN"/>
50150 <command name="glReplacementCodeuiVertex3fvSUN"/>
50151 <command name="glReplacementCodeuiColor4ubVertex3fSUN"/>
50152 <command name="glReplacementCodeuiColor4ubVertex3fvSUN"/>
50153 <command name="glReplacementCodeuiColor3fVertex3fSUN"/>
50154 <command name="glReplacementCodeuiColor3fVertex3fvSUN"/>
50155 <command name="glReplacementCodeuiNormal3fVertex3fSUN"/>
50156 <command name="glReplacementCodeuiNormal3fVertex3fvSUN"/>
50157 <command name="glReplacementCodeuiColor4fNormal3fVertex3fSUN"/>
50158 <command name="glReplacementCodeuiColor4fNormal3fVertex3fvSUN"/>
50159 <command name="glReplacementCodeuiTexCoord2fVertex3fSUN"/>
50160 <command name="glReplacementCodeuiTexCoord2fVertex3fvSUN"/>
50161 <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"/>
50162 <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"/>
50163 <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"/>
50164 <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"/>
50165 </require>
50166 </extension>
50167 <extension name="GL_VIV_shader_binary" supported="gles2">
50168 <require>
50169 <enum name="GL_SHADER_BINARY_VIV"/>
50170 </require>
50171 </extension>
50172 <extension name="GL_WIN_phong_shading" supported="gl">
50173 <require>
50174 <enum name="GL_PHONG_WIN"/>
50175 <enum name="GL_PHONG_HINT_WIN"/>
50176 </require>
50177 </extension>
50178 <extension name="GL_WIN_specular_fog" supported="gl">
50179 <require>
50180 <enum name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
50181 </require>
50182 </extension>
50183 </extensions>
50184 </registry>