mesa: add GL_PROGRAM_BINARY_FORMAT_MESA enum
[mesa.git] / src / mapi / glapi / registry / gl.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <registry>
3 <comment>
4 Copyright (c) 2013-2017 The Khronos Group Inc.
5
6 Licensed under the Apache License, Version 2.0 (the "License");
7 you may not use this file except in compliance with the License.
8 You may obtain a copy of the License at
9
10 http://www.apache.org/licenses/LICENSE-2.0
11
12 Unless required by applicable law or agreed to in writing, software
13 distributed under the License is distributed on an "AS IS" BASIS,
14 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 See the License for the specific language governing permissions and
16 limitations under the License.
17
18 ------------------------------------------------------------------------
19
20 This file, gl.xml, is the OpenGL and OpenGL API Registry. The canonical
21 version of the registry, together with documentation, schema, and Python
22 generator scripts used to generate C header files for OpenGL and OpenGL ES,
23 can always be found in the Khronos Registry at
24 https://github.com/KhronosGroup/OpenGL-Registry
25 </comment>
26
27 <!-- SECTION: GL type definitions. -->
28 <types>
29 <!-- These are dependencies GL types require to be declared legally -->
30 <type name="stddef">#include &lt;stddef.h&gt;</type>
31 <type name="khrplatform">#include &lt;KHR/khrplatform.h&gt;</type>
32 <type name="inttypes">#ifndef GLEXT_64_TYPES_DEFINED
33 /* This code block is duplicated in glxext.h, so must be protected */
34 #define GLEXT_64_TYPES_DEFINED
35 /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
36 /* (as used in the GL_EXT_timer_query extension). */
37 #if defined(__STDC_VERSION__) &amp;&amp; __STDC_VERSION__ &gt;= 199901L
38 #include &lt;inttypes.h&gt;
39 #elif defined(__sun__) || defined(__digital__)
40 #include &lt;inttypes.h&gt;
41 #if defined(__STDC__)
42 #if defined(__arch64__) || defined(_LP64)
43 typedef long int int64_t;
44 typedef unsigned long int uint64_t;
45 #else
46 typedef long long int int64_t;
47 typedef unsigned long long int uint64_t;
48 #endif /* __arch64__ */
49 #endif /* __STDC__ */
50 #elif defined( __VMS ) || defined(__sgi)
51 #include &lt;inttypes.h&gt;
52 #elif defined(__SCO__) || defined(__USLC__)
53 #include &lt;stdint.h&gt;
54 #elif defined(__UNIXOS2__) || defined(__SOL64__)
55 typedef long int int32_t;
56 typedef long long int int64_t;
57 typedef unsigned long long int uint64_t;
58 #elif defined(_WIN32) &amp;&amp; defined(__GNUC__)
59 #include &lt;stdint.h&gt;
60 #elif defined(_WIN32)
61 typedef __int32 int32_t;
62 typedef __int64 int64_t;
63 typedef unsigned __int64 uint64_t;
64 #else
65 /* Fallback if nothing above works */
66 #include &lt;inttypes.h&gt;
67 #endif
68 #endif</type>
69 <!-- These are actual GL types -->
70 <type>typedef unsigned int <name>GLenum</name>;</type>
71 <type>typedef unsigned char <name>GLboolean</name>;</type>
72 <type>typedef unsigned int <name>GLbitfield</name>;</type>
73 <type comment="Not an actual GL type, though used in headers in the past">typedef void <name>GLvoid</name>;</type>
74 <type>typedef signed char <name>GLbyte</name>;</type>
75 <type>typedef short <name>GLshort</name>;</type>
76 <type>typedef int <name>GLint</name>;</type>
77 <type>typedef int <name>GLclampx</name>;</type>
78 <type>typedef unsigned char <name>GLubyte</name>;</type>
79 <type>typedef unsigned short <name>GLushort</name>;</type>
80 <type>typedef unsigned int <name>GLuint</name>;</type>
81 <type>typedef int <name>GLsizei</name>;</type>
82 <type>typedef float <name>GLfloat</name>;</type>
83 <type>typedef float <name>GLclampf</name>;</type>
84 <type>typedef double <name>GLdouble</name>;</type>
85 <type>typedef double <name>GLclampd</name>;</type>
86 <type>typedef void *<name>GLeglClientBufferEXT</name>;</type>
87 <type>typedef void *<name>GLeglImageOES</name>;</type>
88 <type>typedef char <name>GLchar</name>;</type>
89 <type>typedef char <name>GLcharARB</name>;</type>
90 <type name="GLhandleARB">#ifdef __APPLE__
91 typedef void *GLhandleARB;
92 #else
93 typedef unsigned int GLhandleARB;
94 #endif</type>
95 <type>typedef unsigned short <name>GLhalfARB</name>;</type>
96 <type>typedef unsigned short <name>GLhalf</name>;</type>
97 <type comment="Must be 32 bits">typedef GLint <name>GLfixed</name>;</type>
98 <type requires="stddef">typedef ptrdiff_t <name>GLintptr</name>;</type>
99 <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptr</name>;</type>
100 <type requires="inttypes">typedef int64_t <name>GLint64</name>;</type>
101 <type requires="inttypes">typedef uint64_t <name>GLuint64</name>;</type>
102 <type requires="stddef">typedef ptrdiff_t <name>GLintptrARB</name>;</type>
103 <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptrARB</name>;</type>
104 <type requires="inttypes">typedef int64_t <name>GLint64EXT</name>;</type>
105 <type requires="inttypes">typedef uint64_t <name>GLuint64EXT</name>;</type>
106 <type>typedef struct __GLsync *<name>GLsync</name>;</type>
107 <type comment="compatible with OpenCL cl_context"><name>struct _cl_context</name>;</type>
108 <type comment="compatible with OpenCL cl_event"><name>struct _cl_event</name>;</type>
109 <type>typedef void (<apientry/> *<name>GLDEBUGPROC</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
110 <type>typedef void (<apientry/> *<name>GLDEBUGPROCARB</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
111 <type>typedef void (<apientry/> *<name>GLDEBUGPROCKHR</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
112 <!-- GLES 1 types -->
113 <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLclampx</name>;</type>
114 <!-- GLES 1/2 types (tagged for GLES 1) -->
115 <type api="gles1" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
116 <type api="gles1" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
117 <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
118 <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
119 <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
120 <type api="gles1" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
121 <type api="gles1" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
122 <type api="gles1" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
123 <type api="gles1" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
124 <!-- GLES 1/2 types (tagged for GLES 2 - attribute syntax is limited) -->
125 <type api="gles2" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
126 <type api="gles2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
127 <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
128 <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
129 <type api="gles2" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
130 <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
131 <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
132 <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64EXT</name>;</type>
133 <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64EXT</name>;</type>
134 <type api="gles2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
135 <type api="gles2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
136 <!-- GLES 2 types (none currently) -->
137 <!-- GLSC 2 types -->
138 <type api="glsc2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
139 <type api="glsc2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
140 <type api="glsc2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
141 <type api="glsc2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
142 <!-- Vendor extension types -->
143 <type>typedef void (<apientry/> *<name>GLDEBUGPROCAMD</name>)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);</type>
144 <type>typedef unsigned short <name>GLhalfNV</name>;</type>
145 <type requires="GLintptr">typedef GLintptr <name>GLvdpauSurfaceNV</name>;</type>
146 <type>typedef void (<apientry/> *<name>GLVULKANPROCNV</name>)(void);</type>
147 </types>
148
149 <!-- SECTION: GL parameter class type definitions. -->
150
151 <groups>
152 <group name="AccumOp">
153 <enum name="GL_ACCUM"/>
154 <enum name="GL_LOAD"/>
155 <enum name="GL_RETURN"/>
156 <enum name="GL_MULT"/>
157 <enum name="GL_ADD"/>
158 </group>
159
160 <group name="AttribMask">
161 <enum name="GL_ACCUM_BUFFER_BIT"/>
162 <enum name="GL_ALL_ATTRIB_BITS"/>
163 <enum name="GL_COLOR_BUFFER_BIT"/>
164 <enum name="GL_CURRENT_BIT"/>
165 <enum name="GL_DEPTH_BUFFER_BIT"/>
166 <enum name="GL_ENABLE_BIT"/>
167 <enum name="GL_EVAL_BIT"/>
168 <enum name="GL_FOG_BIT"/>
169 <enum name="GL_HINT_BIT"/>
170 <enum name="GL_LIGHTING_BIT"/>
171 <enum name="GL_LINE_BIT"/>
172 <enum name="GL_LIST_BIT"/>
173 <enum name="GL_MULTISAMPLE_BIT"/>
174 <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
175 <enum name="GL_MULTISAMPLE_BIT_ARB"/>
176 <enum name="GL_MULTISAMPLE_BIT_EXT"/>
177 <enum name="GL_PIXEL_MODE_BIT"/>
178 <enum name="GL_POINT_BIT"/>
179 <enum name="GL_POLYGON_BIT"/>
180 <enum name="GL_POLYGON_STIPPLE_BIT"/>
181 <enum name="GL_SCISSOR_BIT"/>
182 <enum name="GL_STENCIL_BUFFER_BIT"/>
183 <enum name="GL_TEXTURE_BIT"/>
184 <enum name="GL_TRANSFORM_BIT"/>
185 <enum name="GL_VIEWPORT_BIT"/>
186 </group>
187
188 <group name="AlphaFunction">
189 <enum name="GL_ALWAYS"/>
190 <enum name="GL_EQUAL"/>
191 <enum name="GL_GEQUAL"/>
192 <enum name="GL_GREATER"/>
193 <enum name="GL_LEQUAL"/>
194 <enum name="GL_LESS"/>
195 <enum name="GL_NEVER"/>
196 <enum name="GL_NOTEQUAL"/>
197 </group>
198
199 <group name="BlendEquationModeEXT">
200 <enum name="GL_ALPHA_MAX_SGIX"/>
201 <enum name="GL_ALPHA_MIN_SGIX"/>
202 <enum name="GL_FUNC_ADD_EXT"/>
203 <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
204 <enum name="GL_FUNC_SUBTRACT_EXT"/>
205 <enum name="GL_LOGIC_OP"/>
206 <enum name="GL_MAX_EXT"/>
207 <enum name="GL_MIN_EXT"/>
208 </group>
209
210 <group name="BlendingFactorDest">
211 <enum name="GL_CONSTANT_ALPHA_EXT"/>
212 <enum name="GL_CONSTANT_COLOR_EXT"/>
213 <enum name="GL_DST_ALPHA"/>
214 <enum name="GL_ONE"/>
215 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
216 <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
217 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
218 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
219 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
220 <enum name="GL_SRC_ALPHA"/>
221 <enum name="GL_SRC_COLOR"/>
222 <enum name="GL_ZERO"/>
223 </group>
224
225 <group name="BlendingFactorSrc">
226 <enum name="GL_CONSTANT_ALPHA_EXT"/>
227 <enum name="GL_CONSTANT_COLOR_EXT"/>
228 <enum name="GL_DST_ALPHA"/>
229 <enum name="GL_DST_COLOR"/>
230 <enum name="GL_ONE"/>
231 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
232 <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
233 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
234 <enum name="GL_ONE_MINUS_DST_COLOR"/>
235 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
236 <enum name="GL_SRC_ALPHA"/>
237 <enum name="GL_SRC_ALPHA_SATURATE"/>
238 <enum name="GL_ZERO"/>
239 </group>
240
241 <group name="Boolean">
242 <enum name="GL_FALSE"/>
243 <enum name="GL_TRUE"/>
244 </group>
245
246 <group name="BufferTargetARB">
247 <enum name="GL_ARRAY_BUFFER"/>
248 <enum name="GL_ATOMIC_COUNTER_BUFFER" />
249 <enum name="GL_COPY_READ_BUFFER" />
250 <enum name="GL_COPY_WRITE_BUFFER" />
251 <enum name="GL_DISPATCH_INDIRECT_BUFFER" />
252 <enum name="GL_DRAW_INDIRECT_BUFFER" />
253 <enum name="GL_ELEMENT_ARRAY_BUFFER" />
254 <enum name="GL_PIXEL_PACK_BUFFER" />
255 <enum name="GL_PIXEL_UNPACK_BUFFER" />
256 <enum name="GL_QUERY_BUFFER" />
257 <enum name="GL_SHADER_STORAGE_BUFFER" />
258 <enum name="GL_TEXTURE_BUFFER" />
259 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER" />
260 <enum name="GL_UNIFORM_BUFFER" />
261 </group>
262
263 <group name="BufferUsageARB">
264 <enum name="GL_STREAM_DRAW"/>
265 <enum name="GL_STREAM_READ"/>
266 <enum name="GL_STREAM_COPY"/>
267 <enum name="GL_STATIC_DRAW"/>
268 <enum name="GL_STATIC_READ"/>
269 <enum name="GL_STATIC_COPY"/>
270 <enum name="GL_DYNAMIC_DRAW"/>
271 <enum name="GL_DYNAMIC_READ"/>
272 <enum name="GL_DYNAMIC_COPY"/>
273 </group>
274
275 <group name="BufferAccessARB">
276 <enum name="GL_READ_ONLY"/>
277 <enum name="GL_WRITE_ONLY"/>
278 <enum name="GL_READ_WRITE"/>
279 </group>
280
281 <group name="ClearBufferMask">
282 <enum name="GL_ACCUM_BUFFER_BIT"/>
283 <enum name="GL_COLOR_BUFFER_BIT"/>
284 <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
285 <enum name="GL_DEPTH_BUFFER_BIT"/>
286 <enum name="GL_STENCIL_BUFFER_BIT"/>
287 </group>
288
289 <group name="ClientAttribMask">
290 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
291 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
292 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
293 </group>
294
295 <group name="ClipPlaneName">
296 <enum name="GL_CLIP_DISTANCE0"/>
297 <enum name="GL_CLIP_DISTANCE1"/>
298 <enum name="GL_CLIP_DISTANCE2"/>
299 <enum name="GL_CLIP_DISTANCE3"/>
300 <enum name="GL_CLIP_DISTANCE4"/>
301 <enum name="GL_CLIP_DISTANCE5"/>
302 <enum name="GL_CLIP_DISTANCE6"/>
303 <enum name="GL_CLIP_DISTANCE7"/>
304 <enum name="GL_CLIP_PLANE0"/>
305 <enum name="GL_CLIP_PLANE1"/>
306 <enum name="GL_CLIP_PLANE2"/>
307 <enum name="GL_CLIP_PLANE3"/>
308 <enum name="GL_CLIP_PLANE4"/>
309 <enum name="GL_CLIP_PLANE5"/>
310 </group>
311
312 <group name="ColorMaterialFace">
313 <enum name="GL_BACK"/>
314 <enum name="GL_FRONT"/>
315 <enum name="GL_FRONT_AND_BACK"/>
316 </group>
317
318 <group name="ColorMaterialParameter">
319 <enum name="GL_AMBIENT"/>
320 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
321 <enum name="GL_DIFFUSE"/>
322 <enum name="GL_EMISSION"/>
323 <enum name="GL_SPECULAR"/>
324 </group>
325
326 <group name="ColorPointerType">
327 <enum name="GL_BYTE"/>
328 <enum name="GL_DOUBLE"/>
329 <enum name="GL_FLOAT"/>
330 <enum name="GL_INT"/>
331 <enum name="GL_SHORT"/>
332 <enum name="GL_UNSIGNED_BYTE"/>
333 <enum name="GL_UNSIGNED_INT"/>
334 <enum name="GL_UNSIGNED_SHORT"/>
335 </group>
336
337 <group name="ColorTableParameterPNameSGI">
338 <enum name="GL_COLOR_TABLE_BIAS"/>
339 <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
340 <enum name="GL_COLOR_TABLE_SCALE"/>
341 <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
342 </group>
343
344 <group name="ColorTableTargetSGI">
345 <enum name="GL_COLOR_TABLE"/>
346 <enum name="GL_COLOR_TABLE_SGI"/>
347 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
348 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
349 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
350 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
351 <enum name="GL_PROXY_COLOR_TABLE"/>
352 <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
353 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
354 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
355 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
356 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
357 <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
358 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
359 </group>
360
361 <group name="ContextFlagMask">
362 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
363 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
364 <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
365 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
366 <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
367 </group>
368
369 <group name="ContextProfileMask">
370 <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
371 <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
372 </group>
373
374 <group name="ConvolutionBorderModeEXT">
375 <enum name="GL_REDUCE"/>
376 <enum name="GL_REDUCE_EXT"/>
377 </group>
378
379 <group name="ConvolutionParameterEXT">
380 <enum name="GL_CONVOLUTION_BORDER_MODE"/>
381 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
382 <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
383 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
384 <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
385 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
386 </group>
387
388 <group name="ConvolutionTargetEXT">
389 <enum name="GL_CONVOLUTION_1D"/>
390 <enum name="GL_CONVOLUTION_1D_EXT"/>
391 <enum name="GL_CONVOLUTION_2D"/>
392 <enum name="GL_CONVOLUTION_2D_EXT"/>
393 </group>
394
395 <group name="CullFaceMode">
396 <enum name="GL_BACK"/>
397 <enum name="GL_FRONT"/>
398 <enum name="GL_FRONT_AND_BACK"/>
399 </group>
400
401 <group name="DataType" comment="See enums block below"/>
402
403 <group name="DepthFunction">
404 <enum name="GL_ALWAYS"/>
405 <enum name="GL_EQUAL"/>
406 <enum name="GL_GEQUAL"/>
407 <enum name="GL_GREATER"/>
408 <enum name="GL_LEQUAL"/>
409 <enum name="GL_LESS"/>
410 <enum name="GL_NEVER"/>
411 <enum name="GL_NOTEQUAL"/>
412 </group>
413
414 <group name="DrawBufferMode">
415 <enum name="GL_AUX0"/>
416 <enum name="GL_AUX1"/>
417 <enum name="GL_AUX2"/>
418 <enum name="GL_AUX3"/>
419 <enum name="GL_BACK"/>
420 <enum name="GL_BACK_LEFT"/>
421 <enum name="GL_BACK_RIGHT"/>
422 <enum name="GL_FRONT"/>
423 <enum name="GL_FRONT_AND_BACK"/>
424 <enum name="GL_FRONT_LEFT"/>
425 <enum name="GL_FRONT_RIGHT"/>
426 <enum name="GL_LEFT"/>
427 <enum name="GL_NONE"/>
428 <enum name="GL_NONE_OES"/>
429 <enum name="GL_RIGHT"/>
430 </group>
431
432 <group name="DrawElementsType">
433 <enum name="GL_UNSIGNED_BYTE"/>
434 <enum name="GL_UNSIGNED_SHORT"/>
435 <enum name="GL_UNSIGNED_INT"/>
436 </group>
437
438 <group name="EnableCap">
439 <enum name="GL_ALPHA_TEST"/>
440 <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
441 <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
442 <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
443 <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
444 <enum name="GL_AUTO_NORMAL"/>
445 <enum name="GL_BLEND"/>
446 <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
447 <enum name="GL_CLIP_PLANE0"/>
448 <enum name="GL_CLIP_PLANE1"/>
449 <enum name="GL_CLIP_PLANE2"/>
450 <enum name="GL_CLIP_PLANE3"/>
451 <enum name="GL_CLIP_PLANE4"/>
452 <enum name="GL_CLIP_PLANE5"/>
453 <enum name="GL_COLOR_ARRAY"/>
454 <enum name="GL_COLOR_LOGIC_OP"/>
455 <enum name="GL_COLOR_MATERIAL"/>
456 <enum name="GL_COLOR_TABLE_SGI"/>
457 <enum name="GL_CONVOLUTION_1D_EXT"/>
458 <enum name="GL_CONVOLUTION_2D_EXT"/>
459 <enum name="GL_CULL_FACE"/>
460 <enum name="GL_DEPTH_TEST"/>
461 <enum name="GL_DITHER"/>
462 <enum name="GL_EDGE_FLAG_ARRAY"/>
463 <enum name="GL_FOG"/>
464 <enum name="GL_FOG_OFFSET_SGIX"/>
465 <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
466 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
467 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
468 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
469 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
470 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
471 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
472 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
473 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
474 <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
475 <enum name="GL_FRAMEZOOM_SGIX"/>
476 <enum name="GL_HISTOGRAM_EXT"/>
477 <enum name="GL_INDEX_ARRAY"/>
478 <enum name="GL_INDEX_LOGIC_OP"/>
479 <enum name="GL_INTERLACE_SGIX"/>
480 <enum name="GL_IR_INSTRUMENT1_SGIX"/>
481 <enum name="GL_LIGHT0"/>
482 <enum name="GL_LIGHT1"/>
483 <enum name="GL_LIGHT2"/>
484 <enum name="GL_LIGHT3"/>
485 <enum name="GL_LIGHT4"/>
486 <enum name="GL_LIGHT5"/>
487 <enum name="GL_LIGHT6"/>
488 <enum name="GL_LIGHT7"/>
489 <enum name="GL_LIGHTING"/>
490 <enum name="GL_LINE_SMOOTH"/>
491 <enum name="GL_LINE_STIPPLE"/>
492 <enum name="GL_MAP1_COLOR_4"/>
493 <enum name="GL_MAP1_INDEX"/>
494 <enum name="GL_MAP1_NORMAL"/>
495 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
496 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
497 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
498 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
499 <enum name="GL_MAP1_VERTEX_3"/>
500 <enum name="GL_MAP1_VERTEX_4"/>
501 <enum name="GL_MAP2_COLOR_4"/>
502 <enum name="GL_MAP2_INDEX"/>
503 <enum name="GL_MAP2_NORMAL"/>
504 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
505 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
506 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
507 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
508 <enum name="GL_MAP2_VERTEX_3"/>
509 <enum name="GL_MAP2_VERTEX_4"/>
510 <enum name="GL_MINMAX_EXT"/>
511 <enum name="GL_MULTISAMPLE_SGIS"/>
512 <enum name="GL_NORMALIZE"/>
513 <enum name="GL_NORMAL_ARRAY"/>
514 <enum name="GL_PIXEL_TEXTURE_SGIS"/>
515 <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
516 <enum name="GL_POINT_SMOOTH"/>
517 <enum name="GL_POLYGON_OFFSET_FILL"/>
518 <enum name="GL_POLYGON_OFFSET_LINE"/>
519 <enum name="GL_POLYGON_OFFSET_POINT"/>
520 <enum name="GL_POLYGON_SMOOTH"/>
521 <enum name="GL_POLYGON_STIPPLE"/>
522 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
523 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
524 <enum name="GL_REFERENCE_PLANE_SGIX"/>
525 <enum name="GL_RESCALE_NORMAL_EXT"/>
526 <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
527 <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
528 <enum name="GL_SAMPLE_MASK_SGIS"/>
529 <enum name="GL_SCISSOR_TEST"/>
530 <enum name="GL_SEPARABLE_2D_EXT"/>
531 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
532 <enum name="GL_SPRITE_SGIX"/>
533 <enum name="GL_STENCIL_TEST"/>
534 <enum name="GL_TEXTURE_1D"/>
535 <enum name="GL_TEXTURE_2D"/>
536 <enum name="GL_TEXTURE_3D_EXT"/>
537 <enum name="GL_TEXTURE_4D_SGIS"/>
538 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
539 <enum name="GL_TEXTURE_COORD_ARRAY"/>
540 <enum name="GL_TEXTURE_GEN_Q"/>
541 <enum name="GL_TEXTURE_GEN_R"/>
542 <enum name="GL_TEXTURE_GEN_S"/>
543 <enum name="GL_TEXTURE_GEN_T"/>
544 <enum name="GL_VERTEX_ARRAY"/>
545 </group>
546
547 <group name="ErrorCode">
548 <enum name="GL_INVALID_ENUM"/>
549 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
550 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
551 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
552 <enum name="GL_INVALID_OPERATION"/>
553 <enum name="GL_INVALID_VALUE"/>
554 <enum name="GL_NO_ERROR"/>
555 <enum name="GL_OUT_OF_MEMORY"/>
556 <enum name="GL_STACK_OVERFLOW"/>
557 <enum name="GL_STACK_UNDERFLOW"/>
558 <enum name="GL_TABLE_TOO_LARGE"/>
559 <enum name="GL_TABLE_TOO_LARGE_EXT"/>
560 <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
561 </group>
562
563 <group name="ExternalHandleType">
564 <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
565 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
566 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
567 <enum name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
568 <enum name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
569 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
570 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
571 <enum name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
572 </group>
573
574 <group name="FeedbackType">
575 <enum name="GL_2D"/>
576 <enum name="GL_3D"/>
577 <enum name="GL_3D_COLOR"/>
578 <enum name="GL_3D_COLOR_TEXTURE"/>
579 <enum name="GL_4D_COLOR_TEXTURE"/>
580 </group>
581
582 <group name="FeedBackToken">
583 <enum name="GL_BITMAP_TOKEN"/>
584 <enum name="GL_COPY_PIXEL_TOKEN"/>
585 <enum name="GL_DRAW_PIXEL_TOKEN"/>
586 <enum name="GL_LINE_RESET_TOKEN"/>
587 <enum name="GL_LINE_TOKEN"/>
588 <enum name="GL_PASS_THROUGH_TOKEN"/>
589 <enum name="GL_POINT_TOKEN"/>
590 <enum name="GL_POLYGON_TOKEN"/>
591 </group>
592
593 <group name="FfdMaskSGIX" comment="See enums section below. Was SGIXFfdMask"/>
594
595 <group name="FfdTargetSGIX">
596 <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
597 <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
598 </group>
599
600 <group name="FogCoordinatePointerType">
601 <enum name="GL_FLOAT"/>
602 <enum name="GL_DOUBLE"/>
603 </group>
604
605 <group name="FogMode">
606 <enum name="GL_EXP"/>
607 <enum name="GL_EXP2"/>
608 <enum name="GL_FOG_FUNC_SGIS"/>
609 <enum name="GL_LINEAR"/>
610 </group>
611
612 <group name="FogParameter">
613 <enum name="GL_FOG_COLOR"/>
614 <enum name="GL_FOG_DENSITY"/>
615 <enum name="GL_FOG_END"/>
616 <enum name="GL_FOG_INDEX"/>
617 <enum name="GL_FOG_MODE"/>
618 <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
619 <enum name="GL_FOG_START"/>
620 </group>
621
622 <group name="FogPointerTypeEXT">
623 <enum name="GL_FLOAT"/>
624 <enum name="GL_DOUBLE"/>
625 </group>
626
627 <group name="FogPointerTypeIBM">
628 <enum name="GL_FLOAT"/>
629 <enum name="GL_DOUBLE"/>
630 </group>
631
632 <group name="FragmentLightModelParameterSGIX">
633 <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
634 <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
635 <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
636 <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
637 </group>
638
639 <group name="FramebufferFetchNoncoherent">
640 <enum name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
641 </group>
642
643 <group name="FrontFaceDirection">
644 <enum name="GL_CCW"/>
645 <enum name="GL_CW"/>
646 </group>
647
648 <group name="GetColorTableParameterPNameSGI">
649 <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
650 <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
651 <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
652 <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
653 <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
654 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
655 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
656 <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
657 <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
658 <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
659 </group>
660
661 <group name="GetConvolutionParameter">
662 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
663 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
664 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
665 <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
666 <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
667 <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
668 <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
669 <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
670 </group>
671
672 <group name="GetHistogramParameterPNameEXT">
673 <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
674 <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
675 <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
676 <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
677 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
678 <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
679 <enum name="GL_HISTOGRAM_SINK_EXT"/>
680 <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
681 </group>
682
683 <group name="GetMapQuery">
684 <enum name="GL_COEFF"/>
685 <enum name="GL_DOMAIN"/>
686 <enum name="GL_ORDER"/>
687 </group>
688
689 <group name="GetMinmaxParameterPNameEXT">
690 <enum name="GL_MINMAX_FORMAT"/>
691 <enum name="GL_MINMAX_FORMAT_EXT"/>
692 <enum name="GL_MINMAX_SINK"/>
693 <enum name="GL_MINMAX_SINK_EXT"/>
694 </group>
695
696 <group name="GetPixelMap">
697 <enum name="GL_PIXEL_MAP_A_TO_A"/>
698 <enum name="GL_PIXEL_MAP_B_TO_B"/>
699 <enum name="GL_PIXEL_MAP_G_TO_G"/>
700 <enum name="GL_PIXEL_MAP_I_TO_A"/>
701 <enum name="GL_PIXEL_MAP_I_TO_B"/>
702 <enum name="GL_PIXEL_MAP_I_TO_G"/>
703 <enum name="GL_PIXEL_MAP_I_TO_I"/>
704 <enum name="GL_PIXEL_MAP_I_TO_R"/>
705 <enum name="GL_PIXEL_MAP_R_TO_R"/>
706 <enum name="GL_PIXEL_MAP_S_TO_S"/>
707 </group>
708
709 <group name="GetPName">
710 <enum name="GL_ACCUM_ALPHA_BITS"/>
711 <enum name="GL_ACCUM_BLUE_BITS"/>
712 <enum name="GL_ACCUM_CLEAR_VALUE"/>
713 <enum name="GL_ACCUM_GREEN_BITS"/>
714 <enum name="GL_ACCUM_RED_BITS"/>
715 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
716 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
717 <enum name="GL_ALPHA_BIAS"/>
718 <enum name="GL_ALPHA_BITS"/>
719 <enum name="GL_ALPHA_SCALE"/>
720 <enum name="GL_ALPHA_TEST"/>
721 <enum name="GL_ALPHA_TEST_FUNC"/>
722 <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
723 <enum name="GL_ALPHA_TEST_QCOM"/>
724 <enum name="GL_ALPHA_TEST_REF"/>
725 <enum name="GL_ALPHA_TEST_REF_QCOM"/>
726 <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
727 <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
728 <enum name="GL_ASYNC_MARKER_SGIX"/>
729 <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
730 <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
731 <enum name="GL_ATTRIB_STACK_DEPTH"/>
732 <enum name="GL_AUTO_NORMAL"/>
733 <enum name="GL_AUX_BUFFERS"/>
734 <enum name="GL_BLEND"/>
735 <enum name="GL_BLEND_COLOR_EXT"/>
736 <enum name="GL_BLEND_DST"/>
737 <enum name="GL_BLEND_EQUATION_EXT"/>
738 <enum name="GL_BLEND_SRC"/>
739 <enum name="GL_BLUE_BIAS"/>
740 <enum name="GL_BLUE_BITS"/>
741 <enum name="GL_BLUE_SCALE"/>
742 <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
743 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
744 <enum name="GL_CLIP_PLANE0"/>
745 <enum name="GL_CLIP_PLANE1"/>
746 <enum name="GL_CLIP_PLANE2"/>
747 <enum name="GL_CLIP_PLANE3"/>
748 <enum name="GL_CLIP_PLANE4"/>
749 <enum name="GL_CLIP_PLANE5"/>
750 <enum name="GL_COLOR_ARRAY"/>
751 <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
752 <enum name="GL_COLOR_ARRAY_SIZE"/>
753 <enum name="GL_COLOR_ARRAY_STRIDE"/>
754 <enum name="GL_COLOR_ARRAY_TYPE"/>
755 <enum name="GL_COLOR_CLEAR_VALUE"/>
756 <enum name="GL_COLOR_LOGIC_OP"/>
757 <enum name="GL_COLOR_MATERIAL"/>
758 <enum name="GL_COLOR_MATERIAL_FACE"/>
759 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
760 <enum name="GL_COLOR_MATRIX_SGI"/>
761 <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
762 <enum name="GL_COLOR_TABLE_SGI"/>
763 <enum name="GL_COLOR_WRITEMASK"/>
764 <enum name="GL_CONVOLUTION_1D_EXT"/>
765 <enum name="GL_CONVOLUTION_2D_EXT"/>
766 <enum name="GL_CONVOLUTION_HINT_SGIX"/>
767 <enum name="GL_CULL_FACE"/>
768 <enum name="GL_CULL_FACE_MODE"/>
769 <enum name="GL_CURRENT_COLOR"/>
770 <enum name="GL_CURRENT_INDEX"/>
771 <enum name="GL_CURRENT_NORMAL"/>
772 <enum name="GL_CURRENT_RASTER_COLOR"/>
773 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
774 <enum name="GL_CURRENT_RASTER_INDEX"/>
775 <enum name="GL_CURRENT_RASTER_POSITION"/>
776 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
777 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
778 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
779 <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
780 <enum name="GL_DEPTH_BIAS"/>
781 <enum name="GL_DEPTH_BITS"/>
782 <enum name="GL_DEPTH_CLEAR_VALUE"/>
783 <enum name="GL_DEPTH_FUNC"/>
784 <enum name="GL_DEPTH_RANGE"/>
785 <enum name="GL_DEPTH_SCALE"/>
786 <enum name="GL_DEPTH_TEST"/>
787 <enum name="GL_DEPTH_WRITEMASK"/>
788 <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
789 <enum name="GL_DEVICE_LUID_EXT"/>
790 <enum name="GL_DEVICE_NODE_MASK_EXT"/>
791 <enum name="GL_DEVICE_UUID_EXT"/>
792 <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
793 <enum name="GL_DITHER"/>
794 <enum name="GL_DOUBLEBUFFER"/>
795 <enum name="GL_DRAW_BUFFER"/>
796 <enum name="GL_DRAW_BUFFER_EXT"/>
797 <enum name="GL_DRIVER_UUID_EXT"/>
798 <enum name="GL_EDGE_FLAG"/>
799 <enum name="GL_EDGE_FLAG_ARRAY"/>
800 <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
801 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
802 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
803 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
804 <enum name="GL_FOG"/>
805 <enum name="GL_FOG_COLOR"/>
806 <enum name="GL_FOG_DENSITY"/>
807 <enum name="GL_FOG_END"/>
808 <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
809 <enum name="GL_FOG_HINT"/>
810 <enum name="GL_FOG_INDEX"/>
811 <enum name="GL_FOG_MODE"/>
812 <enum name="GL_FOG_OFFSET_SGIX"/>
813 <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
814 <enum name="GL_FOG_START"/>
815 <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
816 <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
817 <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
818 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
819 <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
820 <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
821 <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
822 <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
823 <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
824 <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
825 <enum name="GL_FRAMEZOOM_SGIX"/>
826 <enum name="GL_FRONT_FACE"/>
827 <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
828 <enum name="GL_GREEN_BIAS"/>
829 <enum name="GL_GREEN_BITS"/>
830 <enum name="GL_GREEN_SCALE"/>
831 <enum name="GL_HISTOGRAM_EXT"/>
832 <enum name="GL_INDEX_ARRAY"/>
833 <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
834 <enum name="GL_INDEX_ARRAY_STRIDE"/>
835 <enum name="GL_INDEX_ARRAY_TYPE"/>
836 <enum name="GL_INDEX_BITS"/>
837 <enum name="GL_INDEX_CLEAR_VALUE"/>
838 <enum name="GL_INDEX_LOGIC_OP"/>
839 <enum name="GL_INDEX_MODE"/>
840 <enum name="GL_INDEX_OFFSET"/>
841 <enum name="GL_INDEX_SHIFT"/>
842 <enum name="GL_INDEX_WRITEMASK"/>
843 <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
844 <enum name="GL_INTERLACE_SGIX"/>
845 <enum name="GL_IR_INSTRUMENT1_SGIX"/>
846 <enum name="GL_LIGHT0"/>
847 <enum name="GL_LIGHT1"/>
848 <enum name="GL_LIGHT2"/>
849 <enum name="GL_LIGHT3"/>
850 <enum name="GL_LIGHT4"/>
851 <enum name="GL_LIGHT5"/>
852 <enum name="GL_LIGHT6"/>
853 <enum name="GL_LIGHT7"/>
854 <enum name="GL_LIGHTING"/>
855 <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
856 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
857 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
858 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
859 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
860 <enum name="GL_LINE_SMOOTH"/>
861 <enum name="GL_LINE_SMOOTH_HINT"/>
862 <enum name="GL_LINE_STIPPLE"/>
863 <enum name="GL_LINE_STIPPLE_PATTERN"/>
864 <enum name="GL_LINE_STIPPLE_REPEAT"/>
865 <enum name="GL_LINE_WIDTH"/>
866 <enum name="GL_LINE_WIDTH_GRANULARITY"/>
867 <enum name="GL_LINE_WIDTH_RANGE"/>
868 <enum name="GL_LIST_BASE"/>
869 <enum name="GL_LIST_INDEX"/>
870 <enum name="GL_LIST_MODE"/>
871 <enum name="GL_LOGIC_OP"/>
872 <enum name="GL_LOGIC_OP_MODE"/>
873 <enum name="GL_MAP1_COLOR_4"/>
874 <enum name="GL_MAP1_GRID_DOMAIN"/>
875 <enum name="GL_MAP1_GRID_SEGMENTS"/>
876 <enum name="GL_MAP1_INDEX"/>
877 <enum name="GL_MAP1_NORMAL"/>
878 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
879 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
880 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
881 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
882 <enum name="GL_MAP1_VERTEX_3"/>
883 <enum name="GL_MAP1_VERTEX_4"/>
884 <enum name="GL_MAP2_COLOR_4"/>
885 <enum name="GL_MAP2_GRID_DOMAIN"/>
886 <enum name="GL_MAP2_GRID_SEGMENTS"/>
887 <enum name="GL_MAP2_INDEX"/>
888 <enum name="GL_MAP2_NORMAL"/>
889 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
890 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
891 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
892 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
893 <enum name="GL_MAP2_VERTEX_3"/>
894 <enum name="GL_MAP2_VERTEX_4"/>
895 <enum name="GL_MAP_COLOR"/>
896 <enum name="GL_MAP_STENCIL"/>
897 <enum name="GL_MATRIX_MODE"/>
898 <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
899 <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
900 <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
901 <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
902 <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
903 <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
904 <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
905 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
906 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
907 <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
908 <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
909 <enum name="GL_MAX_CLIP_DISTANCES"/>
910 <enum name="GL_MAX_CLIP_PLANES"/>
911 <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
912 <enum name="GL_MAX_EVAL_ORDER"/>
913 <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
914 <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
915 <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
916 <enum name="GL_MAX_LIGHTS"/>
917 <enum name="GL_MAX_LIST_NESTING"/>
918 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
919 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
920 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
921 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
922 <enum name="GL_MAX_TEXTURE_SIZE"/>
923 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
924 <enum name="GL_MAX_VIEWPORT_DIMS"/>
925 <enum name="GL_MINMAX_EXT"/>
926 <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
927 <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
928 <enum name="GL_MODELVIEW_MATRIX"/>
929 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
930 <enum name="GL_MULTISAMPLE_SGIS"/>
931 <enum name="GL_NAME_STACK_DEPTH"/>
932 <enum name="GL_NORMALIZE"/>
933 <enum name="GL_NORMAL_ARRAY"/>
934 <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
935 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
936 <enum name="GL_NORMAL_ARRAY_TYPE"/>
937 <enum name="GL_NUM_DEVICE_UUIDS"/>
938 <enum name="GL_PACK_ALIGNMENT"/>
939 <enum name="GL_PACK_CMYK_HINT_EXT"/>
940 <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
941 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
942 <enum name="GL_PACK_LSB_FIRST"/>
943 <enum name="GL_PACK_RESAMPLE_SGIX"/>
944 <enum name="GL_PACK_ROW_LENGTH"/>
945 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
946 <enum name="GL_PACK_SKIP_PIXELS"/>
947 <enum name="GL_PACK_SKIP_ROWS"/>
948 <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
949 <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
950 <enum name="GL_PACK_SWAP_BYTES"/>
951 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
952 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
953 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
954 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
955 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
956 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
957 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
958 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
959 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
960 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
961 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
962 <enum name="GL_PIXEL_TEXTURE_SGIS"/>
963 <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
964 <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
965 <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
966 <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
967 <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
968 <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
969 <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
970 <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
971 <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
972 <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
973 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
974 <enum name="GL_POINT_SIZE"/>
975 <enum name="GL_POINT_SIZE_GRANULARITY"/>
976 <enum name="GL_POINT_SIZE_MAX_SGIS"/>
977 <enum name="GL_POINT_SIZE_MIN_SGIS"/>
978 <enum name="GL_POINT_SIZE_RANGE"/>
979 <enum name="GL_POINT_SMOOTH"/>
980 <enum name="GL_POINT_SMOOTH_HINT"/>
981 <enum name="GL_POLYGON_MODE"/>
982 <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
983 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
984 <enum name="GL_POLYGON_OFFSET_FILL"/>
985 <enum name="GL_POLYGON_OFFSET_LINE"/>
986 <enum name="GL_POLYGON_OFFSET_POINT"/>
987 <enum name="GL_POLYGON_OFFSET_UNITS"/>
988 <enum name="GL_POLYGON_SMOOTH"/>
989 <enum name="GL_POLYGON_SMOOTH_HINT"/>
990 <enum name="GL_POLYGON_STIPPLE"/>
991 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
992 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
993 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
994 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
995 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
996 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
997 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
998 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
999 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
1000 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
1001 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
1002 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
1003 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
1004 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
1005 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
1006 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
1007 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
1008 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
1009 <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
1010 <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
1011 <enum name="GL_PROJECTION_MATRIX"/>
1012 <enum name="GL_PROJECTION_STACK_DEPTH"/>
1013 <enum name="GL_READ_BUFFER"/>
1014 <enum name="GL_READ_BUFFER_EXT"/>
1015 <enum name="GL_READ_BUFFER_NV"/>
1016 <enum name="GL_RED_BIAS"/>
1017 <enum name="GL_RED_BITS"/>
1018 <enum name="GL_RED_SCALE"/>
1019 <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
1020 <enum name="GL_REFERENCE_PLANE_SGIX"/>
1021 <enum name="GL_RENDER_MODE"/>
1022 <enum name="GL_RESCALE_NORMAL_EXT"/>
1023 <enum name="GL_RGBA_MODE"/>
1024 <enum name="GL_SAMPLES_SGIS"/>
1025 <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
1026 <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
1027 <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
1028 <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
1029 <enum name="GL_SAMPLE_MASK_SGIS"/>
1030 <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
1031 <enum name="GL_SAMPLE_PATTERN_SGIS"/>
1032 <enum name="GL_SCISSOR_BOX"/>
1033 <enum name="GL_SCISSOR_TEST"/>
1034 <enum name="GL_SELECTION_BUFFER_SIZE"/>
1035 <enum name="GL_SEPARABLE_2D_EXT"/>
1036 <enum name="GL_SHADE_MODEL"/>
1037 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
1038 <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
1039 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
1040 <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
1041 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
1042 <enum name="GL_SPRITE_AXIS_SGIX"/>
1043 <enum name="GL_SPRITE_MODE_SGIX"/>
1044 <enum name="GL_SPRITE_SGIX"/>
1045 <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
1046 <enum name="GL_STENCIL_BITS"/>
1047 <enum name="GL_STENCIL_CLEAR_VALUE"/>
1048 <enum name="GL_STENCIL_FAIL"/>
1049 <enum name="GL_STENCIL_FUNC"/>
1050 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
1051 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
1052 <enum name="GL_STENCIL_REF"/>
1053 <enum name="GL_STENCIL_TEST"/>
1054 <enum name="GL_STENCIL_VALUE_MASK"/>
1055 <enum name="GL_STENCIL_WRITEMASK"/>
1056 <enum name="GL_STEREO"/>
1057 <enum name="GL_SUBPIXEL_BITS"/>
1058 <enum name="GL_TEXTURE_1D"/>
1059 <enum name="GL_TEXTURE_2D"/>
1060 <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
1061 <enum name="GL_TEXTURE_3D_EXT"/>
1062 <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
1063 <enum name="GL_TEXTURE_4D_SGIS"/>
1064 <enum name="GL_TEXTURE_BINDING_1D"/>
1065 <enum name="GL_TEXTURE_BINDING_2D"/>
1066 <enum name="GL_TEXTURE_BINDING_3D"/>
1067 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
1068 <enum name="GL_TEXTURE_COORD_ARRAY"/>
1069 <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
1070 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
1071 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
1072 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
1073 <enum name="GL_TEXTURE_GEN_Q"/>
1074 <enum name="GL_TEXTURE_GEN_R"/>
1075 <enum name="GL_TEXTURE_GEN_S"/>
1076 <enum name="GL_TEXTURE_GEN_T"/>
1077 <enum name="GL_TEXTURE_MATRIX"/>
1078 <enum name="GL_TEXTURE_STACK_DEPTH"/>
1079 <enum name="GL_UNPACK_ALIGNMENT"/>
1080 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
1081 <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
1082 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
1083 <enum name="GL_UNPACK_LSB_FIRST"/>
1084 <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
1085 <enum name="GL_UNPACK_ROW_LENGTH"/>
1086 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
1087 <enum name="GL_UNPACK_SKIP_PIXELS"/>
1088 <enum name="GL_UNPACK_SKIP_ROWS"/>
1089 <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
1090 <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
1091 <enum name="GL_UNPACK_SWAP_BYTES"/>
1092 <enum name="GL_VERTEX_ARRAY"/>
1093 <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
1094 <enum name="GL_VERTEX_ARRAY_SIZE"/>
1095 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
1096 <enum name="GL_VERTEX_ARRAY_TYPE"/>
1097 <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
1098 <enum name="GL_VERTEX_PRECLIP_SGIX"/>
1099 <enum name="GL_VIEWPORT"/>
1100 <enum name="GL_ZOOM_X"/>
1101 <enum name="GL_ZOOM_Y"/>
1102 </group>
1103
1104 <group name="GetPointervPName">
1105 <enum name="GL_COLOR_ARRAY_POINTER"/>
1106 <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
1107 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
1108 <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
1109 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
1110 <enum name="GL_INDEX_ARRAY_POINTER"/>
1111 <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
1112 <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
1113 <enum name="GL_NORMAL_ARRAY_POINTER"/>
1114 <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
1115 <enum name="GL_SELECTION_BUFFER_POINTER"/>
1116 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
1117 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
1118 <enum name="GL_VERTEX_ARRAY_POINTER"/>
1119 <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
1120 </group>
1121
1122 <group name="GetTextureParameter">
1123 <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
1124 <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
1125 <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
1126 <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
1127 <enum name="GL_GENERATE_MIPMAP_SGIS"/>
1128 <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
1129 <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
1130 <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
1131 <enum name="GL_SHADOW_AMBIENT_SGIX"/>
1132 <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
1133 <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
1134 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
1135 <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
1136 <enum name="GL_TEXTURE_BLUE_SIZE"/>
1137 <enum name="GL_TEXTURE_BORDER"/>
1138 <enum name="GL_TEXTURE_BORDER_COLOR"/>
1139 <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
1140 <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
1141 <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
1142 <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
1143 <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
1144 <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
1145 <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
1146 <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
1147 <enum name="GL_TEXTURE_COMPARE_SGIX"/>
1148 <enum name="GL_TEXTURE_COMPONENTS"/>
1149 <enum name="GL_TEXTURE_DEPTH_EXT"/>
1150 <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
1151 <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
1152 <enum name="GL_TEXTURE_GREEN_SIZE"/>
1153 <enum name="GL_TEXTURE_HEIGHT"/>
1154 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
1155 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
1156 <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
1157 <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
1158 <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
1159 <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
1160 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
1161 <enum name="GL_TEXTURE_MAG_FILTER"/>
1162 <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
1163 <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
1164 <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
1165 <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
1166 <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
1167 <enum name="GL_TEXTURE_MIN_FILTER"/>
1168 <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
1169 <enum name="GL_TEXTURE_PRIORITY"/>
1170 <enum name="GL_TEXTURE_RED_SIZE"/>
1171 <enum name="GL_TEXTURE_RESIDENT"/>
1172 <enum name="GL_TEXTURE_WIDTH"/>
1173 <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
1174 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
1175 <enum name="GL_TEXTURE_WRAP_S"/>
1176 <enum name="GL_TEXTURE_WRAP_T"/>
1177 </group>
1178
1179 <group name="HintMode">
1180 <enum name="GL_DONT_CARE"/>
1181 <enum name="GL_FASTEST"/>
1182 <enum name="GL_NICEST"/>
1183 </group>
1184
1185 <group name="HintTarget">
1186 <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
1187 <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
1188 <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
1189 <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
1190 <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
1191 <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
1192 <enum name="GL_BACK_NORMALS_HINT_PGI"/>
1193 <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
1194 <enum name="GL_CLIP_FAR_HINT_PGI"/>
1195 <enum name="GL_CLIP_NEAR_HINT_PGI"/>
1196 <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
1197 <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
1198 <enum name="GL_CONVOLUTION_HINT_SGIX"/>
1199 <enum name="GL_FOG_HINT"/>
1200 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
1201 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
1202 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
1203 <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
1204 <enum name="GL_GENERATE_MIPMAP_HINT"/>
1205 <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
1206 <enum name="GL_LINE_QUALITY_HINT_SGIX"/>
1207 <enum name="GL_LINE_SMOOTH_HINT"/>
1208 <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
1209 <enum name="GL_MAX_VERTEX_HINT_PGI"/>
1210 <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
1211 <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
1212 <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
1213 <enum name="GL_PACK_CMYK_HINT_EXT"/>
1214 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
1215 <enum name="GL_PHONG_HINT_WIN"/>
1216 <enum name="GL_POINT_SMOOTH_HINT"/>
1217 <enum name="GL_POLYGON_SMOOTH_HINT"/>
1218 <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
1219 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
1220 <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
1221 <enum name="GL_SCALEBIAS_HINT_SGIX"/>
1222 <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
1223 <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
1224 <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
1225 <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
1226 <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
1227 <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
1228 <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
1229 <enum name="GL_TRANSFORM_HINT_APPLE"/>
1230 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
1231 <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
1232 <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
1233 <enum name="GL_VERTEX_DATA_HINT_PGI"/>
1234 <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
1235 <enum name="GL_VERTEX_PRECLIP_SGIX"/>
1236 <enum name="GL_WIDE_LINE_HINT_PGI"/>
1237 </group>
1238
1239 <group name="HistogramTargetEXT">
1240 <enum name="GL_HISTOGRAM"/>
1241 <enum name="GL_HISTOGRAM_EXT"/>
1242 <enum name="GL_PROXY_HISTOGRAM"/>
1243 <enum name="GL_PROXY_HISTOGRAM_EXT"/>
1244 </group>
1245
1246 <group name="IndexPointerType">
1247 <enum name="GL_DOUBLE"/>
1248 <enum name="GL_FLOAT"/>
1249 <enum name="GL_INT"/>
1250 <enum name="GL_SHORT"/>
1251 </group>
1252
1253 <group name="InterleavedArrayFormat">
1254 <enum name="GL_C3F_V3F"/>
1255 <enum name="GL_C4F_N3F_V3F"/>
1256 <enum name="GL_C4UB_V2F"/>
1257 <enum name="GL_C4UB_V3F"/>
1258 <enum name="GL_N3F_V3F"/>
1259 <enum name="GL_T2F_C3F_V3F"/>
1260 <enum name="GL_T2F_C4F_N3F_V3F"/>
1261 <enum name="GL_T2F_C4UB_V3F"/>
1262 <enum name="GL_T2F_N3F_V3F"/>
1263 <enum name="GL_T2F_V3F"/>
1264 <enum name="GL_T4F_C4F_N3F_V4F"/>
1265 <enum name="GL_T4F_V4F"/>
1266 <enum name="GL_V2F"/>
1267 <enum name="GL_V3F"/>
1268 </group>
1269
1270 <group name="LightEnvModeSGIX">
1271 <enum name="GL_ADD"/>
1272 <enum name="GL_MODULATE"/>
1273 <enum name="GL_REPLACE"/>
1274 </group>
1275
1276 <group name="LightEnvParameterSGIX">
1277 <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
1278 </group>
1279
1280 <group name="LightModelColorControl">
1281 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
1282 <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
1283 <enum name="GL_SINGLE_COLOR"/>
1284 <enum name="GL_SINGLE_COLOR_EXT"/>
1285 </group>
1286
1287 <group name="LightModelParameter">
1288 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
1289 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
1290 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
1291 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
1292 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
1293 </group>
1294
1295 <group name="LightName">
1296 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
1297 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
1298 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
1299 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
1300 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
1301 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
1302 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
1303 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
1304 <enum name="GL_LIGHT0"/>
1305 <enum name="GL_LIGHT1"/>
1306 <enum name="GL_LIGHT2"/>
1307 <enum name="GL_LIGHT3"/>
1308 <enum name="GL_LIGHT4"/>
1309 <enum name="GL_LIGHT5"/>
1310 <enum name="GL_LIGHT6"/>
1311 <enum name="GL_LIGHT7"/>
1312 </group>
1313
1314 <group name="LightParameter">
1315 <enum name="GL_AMBIENT"/>
1316 <enum name="GL_CONSTANT_ATTENUATION"/>
1317 <enum name="GL_DIFFUSE"/>
1318 <enum name="GL_LINEAR_ATTENUATION"/>
1319 <enum name="GL_POSITION"/>
1320 <enum name="GL_QUADRATIC_ATTENUATION"/>
1321 <enum name="GL_SPECULAR"/>
1322 <enum name="GL_SPOT_CUTOFF"/>
1323 <enum name="GL_SPOT_DIRECTION"/>
1324 <enum name="GL_SPOT_EXPONENT"/>
1325 </group>
1326
1327 <group name="ListMode">
1328 <enum name="GL_COMPILE"/>
1329 <enum name="GL_COMPILE_AND_EXECUTE"/>
1330 </group>
1331
1332 <group name="ListNameType">
1333 <enum name="GL_2_BYTES"/>
1334 <enum name="GL_3_BYTES"/>
1335 <enum name="GL_4_BYTES"/>
1336 <enum name="GL_BYTE"/>
1337 <enum name="GL_FLOAT"/>
1338 <enum name="GL_INT"/>
1339 <enum name="GL_SHORT"/>
1340 <enum name="GL_UNSIGNED_BYTE"/>
1341 <enum name="GL_UNSIGNED_INT"/>
1342 <enum name="GL_UNSIGNED_SHORT"/>
1343 </group>
1344
1345 <group name="ListParameterName">
1346 <enum name="GL_LIST_PRIORITY_SGIX"/>
1347 </group>
1348
1349 <group name="LogicOp">
1350 <enum name="GL_AND"/>
1351 <enum name="GL_AND_INVERTED"/>
1352 <enum name="GL_AND_REVERSE"/>
1353 <enum name="GL_CLEAR"/>
1354 <enum name="GL_COPY"/>
1355 <enum name="GL_COPY_INVERTED"/>
1356 <enum name="GL_EQUIV"/>
1357 <enum name="GL_INVERT"/>
1358 <enum name="GL_NAND"/>
1359 <enum name="GL_NOOP"/>
1360 <enum name="GL_NOR"/>
1361 <enum name="GL_OR"/>
1362 <enum name="GL_OR_INVERTED"/>
1363 <enum name="GL_OR_REVERSE"/>
1364 <enum name="GL_SET"/>
1365 <enum name="GL_XOR"/>
1366 </group>
1367
1368 <group name="MapBufferUsageMask">
1369 <enum name="GL_CLIENT_STORAGE_BIT"/>
1370 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
1371 <enum name="GL_MAP_COHERENT_BIT"/>
1372 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
1373 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
1374 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
1375 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
1376 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
1377 <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
1378 <enum name="GL_MAP_PERSISTENT_BIT"/>
1379 <enum name="GL_MAP_READ_BIT"/>
1380 <enum name="GL_MAP_READ_BIT_EXT"/>
1381 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
1382 <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
1383 <enum name="GL_MAP_WRITE_BIT"/>
1384 <enum name="GL_MAP_WRITE_BIT_EXT"/>
1385 </group>
1386
1387 <group name="MapTarget">
1388 <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
1389 <enum name="GL_MAP1_COLOR_4"/>
1390 <enum name="GL_MAP1_INDEX"/>
1391 <enum name="GL_MAP1_NORMAL"/>
1392 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
1393 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
1394 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
1395 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
1396 <enum name="GL_MAP1_VERTEX_3"/>
1397 <enum name="GL_MAP1_VERTEX_4"/>
1398 <enum name="GL_MAP2_COLOR_4"/>
1399 <enum name="GL_MAP2_INDEX"/>
1400 <enum name="GL_MAP2_NORMAL"/>
1401 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
1402 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
1403 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
1404 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
1405 <enum name="GL_MAP2_VERTEX_3"/>
1406 <enum name="GL_MAP2_VERTEX_4"/>
1407 <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
1408 </group>
1409
1410 <group name="MapTextureFormatINTEL">
1411 <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
1412 <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
1413 <enum name="GL_LAYOUT_LINEAR_INTEL"/>
1414 </group>
1415
1416 <group name="MaterialFace">
1417 <enum name="GL_BACK"/>
1418 <enum name="GL_FRONT"/>
1419 <enum name="GL_FRONT_AND_BACK"/>
1420 </group>
1421
1422 <group name="MaterialParameter">
1423 <enum name="GL_AMBIENT"/>
1424 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
1425 <enum name="GL_COLOR_INDEXES"/>
1426 <enum name="GL_DIFFUSE"/>
1427 <enum name="GL_EMISSION"/>
1428 <enum name="GL_SHININESS"/>
1429 <enum name="GL_SPECULAR"/>
1430 </group>
1431
1432 <group name="MatrixMode">
1433 <enum name="GL_MODELVIEW"/>
1434 <enum name="GL_MODELVIEW0_EXT"/>
1435 <enum name="GL_PROJECTION"/>
1436 <enum name="GL_TEXTURE"/>
1437 </group>
1438
1439 <group name="MemoryBarrierMask">
1440 <enum name="GL_ALL_BARRIER_BITS"/>
1441 <enum name="GL_ALL_BARRIER_BITS_EXT"/>
1442 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
1443 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
1444 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
1445 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
1446 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
1447 <enum name="GL_COMMAND_BARRIER_BIT"/>
1448 <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
1449 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
1450 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
1451 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
1452 <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
1453 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
1454 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
1455 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
1456 <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
1457 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
1458 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
1459 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
1460 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
1461 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
1462 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
1463 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
1464 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
1465 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
1466 <enum name="GL_UNIFORM_BARRIER_BIT"/>
1467 <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
1468 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
1469 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
1470 </group>
1471
1472 <group name="MemoryObjectParameterName">
1473 <enum name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
1474 <enum name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
1475 </group>
1476
1477 <group name="MeshMode1">
1478 <enum name="GL_LINE"/>
1479 <enum name="GL_POINT"/>
1480 </group>
1481
1482 <group name="MeshMode2">
1483 <enum name="GL_FILL"/>
1484 <enum name="GL_LINE"/>
1485 <enum name="GL_POINT"/>
1486 </group>
1487
1488 <group name="MinmaxTargetEXT">
1489 <enum name="GL_MINMAX"/>
1490 <enum name="GL_MINMAX_EXT"/>
1491 </group>
1492
1493 <group name="NormalPointerType">
1494 <enum name="GL_BYTE"/>
1495 <enum name="GL_DOUBLE"/>
1496 <enum name="GL_FLOAT"/>
1497 <enum name="GL_INT"/>
1498 <enum name="GL_SHORT"/>
1499 </group>
1500
1501 <group name="PixelCopyType">
1502 <enum name="GL_COLOR"/>
1503 <enum name="GL_COLOR_EXT"/>
1504 <enum name="GL_DEPTH"/>
1505 <enum name="GL_DEPTH_EXT"/>
1506 <enum name="GL_STENCIL"/>
1507 <enum name="GL_STENCIL_EXT"/>
1508 </group>
1509
1510 <group name="PixelFormat">
1511 <enum name="GL_ABGR_EXT"/>
1512 <enum name="GL_ALPHA"/>
1513 <enum name="GL_BLUE"/>
1514 <enum name="GL_CMYKA_EXT"/>
1515 <enum name="GL_CMYK_EXT"/>
1516 <enum name="GL_COLOR_INDEX"/>
1517 <enum name="GL_DEPTH_COMPONENT"/>
1518 <enum name="GL_GREEN"/>
1519 <enum name="GL_LUMINANCE"/>
1520 <enum name="GL_LUMINANCE_ALPHA"/>
1521 <enum name="GL_RED"/>
1522 <enum name="GL_RED_EXT"/>
1523 <enum name="GL_RGB"/>
1524 <enum name="GL_RGBA"/>
1525 <enum name="GL_STENCIL_INDEX"/>
1526 <enum name="GL_UNSIGNED_INT"/>
1527 <enum name="GL_UNSIGNED_SHORT"/>
1528 <enum name="GL_YCRCB_422_SGIX"/>
1529 <enum name="GL_YCRCB_444_SGIX"/>
1530 </group>
1531
1532 <group name="InternalFormat" comment="Was PixelInternalFormat">
1533 <enum name="GL_ALPHA12"/>
1534 <enum name="GL_ALPHA16"/>
1535 <enum name="GL_ALPHA16_ICC_SGIX"/>
1536 <enum name="GL_ALPHA4"/>
1537 <enum name="GL_ALPHA8"/>
1538 <enum name="GL_ALPHA_ICC_SGIX"/>
1539 <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
1540 <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
1541 <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
1542 <enum name="GL_DUAL_ALPHA12_SGIS"/>
1543 <enum name="GL_DUAL_ALPHA16_SGIS"/>
1544 <enum name="GL_DUAL_ALPHA4_SGIS"/>
1545 <enum name="GL_DUAL_ALPHA8_SGIS"/>
1546 <enum name="GL_DUAL_INTENSITY12_SGIS"/>
1547 <enum name="GL_DUAL_INTENSITY16_SGIS"/>
1548 <enum name="GL_DUAL_INTENSITY4_SGIS"/>
1549 <enum name="GL_DUAL_INTENSITY8_SGIS"/>
1550 <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
1551 <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
1552 <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
1553 <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
1554 <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
1555 <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
1556 <enum name="GL_INTENSITY"/>
1557 <enum name="GL_INTENSITY12"/>
1558 <enum name="GL_INTENSITY16"/>
1559 <enum name="GL_INTENSITY16_ICC_SGIX"/>
1560 <enum name="GL_INTENSITY4"/>
1561 <enum name="GL_INTENSITY8"/>
1562 <enum name="GL_INTENSITY_ICC_SGIX"/>
1563 <enum name="GL_LUMINANCE12"/>
1564 <enum name="GL_LUMINANCE12_ALPHA12"/>
1565 <enum name="GL_LUMINANCE12_ALPHA4"/>
1566 <enum name="GL_LUMINANCE16"/>
1567 <enum name="GL_LUMINANCE16_ALPHA16"/>
1568 <enum name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/>
1569 <enum name="GL_LUMINANCE16_ICC_SGIX"/>
1570 <enum name="GL_LUMINANCE4"/>
1571 <enum name="GL_LUMINANCE4_ALPHA4"/>
1572 <enum name="GL_LUMINANCE6_ALPHA2"/>
1573 <enum name="GL_LUMINANCE8"/>
1574 <enum name="GL_LUMINANCE8_ALPHA8"/>
1575 <enum name="GL_LUMINANCE_ALPHA_ICC_SGIX"/>
1576 <enum name="GL_LUMINANCE_ICC_SGIX"/>
1577 <enum name="GL_QUAD_ALPHA4_SGIS"/>
1578 <enum name="GL_QUAD_ALPHA8_SGIS"/>
1579 <enum name="GL_QUAD_INTENSITY4_SGIS"/>
1580 <enum name="GL_QUAD_INTENSITY8_SGIS"/>
1581 <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
1582 <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
1583 <enum name="GL_R3_G3_B2"/>
1584 <enum name="GL_R5_G6_B5_A8_ICC_SGIX"/>
1585 <enum name="GL_R5_G6_B5_ICC_SGIX"/>
1586 <enum name="GL_RGB10"/>
1587 <enum name="GL_RGB10_A2"/>
1588 <enum name="GL_RGB12"/>
1589 <enum name="GL_RGB16"/>
1590 <enum name="GL_RGB2_EXT"/>
1591 <enum name="GL_RGB4"/>
1592 <enum name="GL_RGB5"/>
1593 <enum name="GL_RGB5_A1"/>
1594 <enum name="GL_RGB8"/>
1595 <enum name="GL_RGBA12"/>
1596 <enum name="GL_RGBA16"/>
1597 <enum name="GL_RGBA2"/>
1598 <enum name="GL_RGBA4"/>
1599 <enum name="GL_RGBA8"/>
1600 <enum name="GL_RGBA_ICC_SGIX"/>
1601 <enum name="GL_RGB_ICC_SGIX"/>
1602 </group>
1603
1604 <group name="PixelMap">
1605 <enum name="GL_PIXEL_MAP_A_TO_A"/>
1606 <enum name="GL_PIXEL_MAP_B_TO_B"/>
1607 <enum name="GL_PIXEL_MAP_G_TO_G"/>
1608 <enum name="GL_PIXEL_MAP_I_TO_A"/>
1609 <enum name="GL_PIXEL_MAP_I_TO_B"/>
1610 <enum name="GL_PIXEL_MAP_I_TO_G"/>
1611 <enum name="GL_PIXEL_MAP_I_TO_I"/>
1612 <enum name="GL_PIXEL_MAP_I_TO_R"/>
1613 <enum name="GL_PIXEL_MAP_R_TO_R"/>
1614 <enum name="GL_PIXEL_MAP_S_TO_S"/>
1615 </group>
1616
1617 <group name="PixelStoreParameter">
1618 <enum name="GL_PACK_ALIGNMENT"/>
1619 <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
1620 <enum name="GL_PACK_IMAGE_HEIGHT"/>
1621 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
1622 <enum name="GL_PACK_LSB_FIRST"/>
1623 <enum name="GL_PACK_RESAMPLE_OML"/>
1624 <enum name="GL_PACK_RESAMPLE_SGIX"/>
1625 <enum name="GL_PACK_ROW_LENGTH"/>
1626 <enum name="GL_PACK_SKIP_IMAGES"/>
1627 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
1628 <enum name="GL_PACK_SKIP_PIXELS"/>
1629 <enum name="GL_PACK_SKIP_ROWS"/>
1630 <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
1631 <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
1632 <enum name="GL_PACK_SWAP_BYTES"/>
1633 <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
1634 <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
1635 <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
1636 <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
1637 <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
1638 <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
1639 <enum name="GL_UNPACK_ALIGNMENT"/>
1640 <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
1641 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
1642 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
1643 <enum name="GL_UNPACK_LSB_FIRST"/>
1644 <enum name="GL_UNPACK_RESAMPLE_OML"/>
1645 <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
1646 <enum name="GL_UNPACK_ROW_LENGTH"/>
1647 <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
1648 <enum name="GL_UNPACK_SKIP_IMAGES"/>
1649 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
1650 <enum name="GL_UNPACK_SKIP_PIXELS"/>
1651 <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
1652 <enum name="GL_UNPACK_SKIP_ROWS"/>
1653 <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
1654 <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
1655 <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
1656 <enum name="GL_UNPACK_SWAP_BYTES"/>
1657 </group>
1658
1659 <group name="PixelStoreResampleMode">
1660 <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
1661 <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
1662 <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
1663 </group>
1664
1665 <group name="PixelStoreSubsampleRate">
1666 <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
1667 <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
1668 <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
1669 </group>
1670
1671 <group name="PixelTexGenMode">
1672 <enum name="GL_LUMINANCE"/>
1673 <enum name="GL_LUMINANCE_ALPHA"/>
1674 <enum name="GL_NONE"/>
1675 <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
1676 <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
1677 <enum name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
1678 <enum name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
1679 <enum name="GL_RGB"/>
1680 <enum name="GL_RGBA"/>
1681 </group>
1682
1683 <group name="PixelTexGenParameterNameSGIS">
1684 <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
1685 <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
1686 </group>
1687
1688 <group name="PixelTransferParameter">
1689 <enum name="GL_ALPHA_BIAS"/>
1690 <enum name="GL_ALPHA_SCALE"/>
1691 <enum name="GL_BLUE_BIAS"/>
1692 <enum name="GL_BLUE_SCALE"/>
1693 <enum name="GL_DEPTH_BIAS"/>
1694 <enum name="GL_DEPTH_SCALE"/>
1695 <enum name="GL_GREEN_BIAS"/>
1696 <enum name="GL_GREEN_SCALE"/>
1697 <enum name="GL_INDEX_OFFSET"/>
1698 <enum name="GL_INDEX_SHIFT"/>
1699 <enum name="GL_MAP_COLOR"/>
1700 <enum name="GL_MAP_STENCIL"/>
1701 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
1702 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
1703 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
1704 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
1705 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
1706 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
1707 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
1708 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
1709 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
1710 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
1711 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
1712 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
1713 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
1714 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
1715 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
1716 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
1717 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
1718 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
1719 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
1720 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
1721 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
1722 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
1723 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
1724 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
1725 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
1726 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
1727 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
1728 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
1729 <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
1730 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
1731 <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
1732 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
1733 <enum name="GL_RED_BIAS"/>
1734 <enum name="GL_RED_SCALE"/>
1735 </group>
1736
1737 <group name="PixelType">
1738 <enum name="GL_BITMAP"/>
1739 <enum name="GL_BYTE"/>
1740 <enum name="GL_FLOAT"/>
1741 <enum name="GL_INT"/>
1742 <enum name="GL_SHORT"/>
1743 <enum name="GL_UNSIGNED_BYTE"/>
1744 <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
1745 <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
1746 <enum name="GL_UNSIGNED_INT"/>
1747 <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
1748 <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
1749 <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
1750 <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
1751 <enum name="GL_UNSIGNED_SHORT"/>
1752 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
1753 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
1754 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
1755 <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
1756 </group>
1757
1758 <group name="PointParameterNameSGIS">
1759 <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
1760 <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
1761 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
1762 <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
1763 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
1764 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
1765 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
1766 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
1767 <enum name="GL_POINT_SIZE_MAX"/>
1768 <enum name="GL_POINT_SIZE_MAX_ARB"/>
1769 <enum name="GL_POINT_SIZE_MAX_EXT"/>
1770 <enum name="GL_POINT_SIZE_MAX_SGIS"/>
1771 <enum name="GL_POINT_SIZE_MIN"/>
1772 <enum name="GL_POINT_SIZE_MIN_ARB"/>
1773 <enum name="GL_POINT_SIZE_MIN_EXT"/>
1774 <enum name="GL_POINT_SIZE_MIN_SGIS"/>
1775 </group>
1776
1777 <group name="PolygonMode">
1778 <enum name="GL_FILL"/>
1779 <enum name="GL_LINE"/>
1780 <enum name="GL_POINT"/>
1781 </group>
1782
1783 <group name="PrimitiveType">
1784 <enum name="GL_LINES"/>
1785 <enum name="GL_LINES_ADJACENCY"/>
1786 <enum name="GL_LINES_ADJACENCY_ARB"/>
1787 <enum name="GL_LINES_ADJACENCY_EXT"/>
1788 <enum name="GL_LINE_LOOP"/>
1789 <enum name="GL_LINE_STRIP"/>
1790 <enum name="GL_LINE_STRIP_ADJACENCY"/>
1791 <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
1792 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
1793 <enum name="GL_PATCHES"/>
1794 <enum name="GL_PATCHES_EXT"/>
1795 <enum name="GL_POINTS"/>
1796 <enum name="GL_POLYGON"/>
1797 <enum name="GL_QUADS"/>
1798 <enum name="GL_QUADS_EXT"/>
1799 <enum name="GL_QUAD_STRIP"/>
1800 <enum name="GL_TRIANGLES"/>
1801 <enum name="GL_TRIANGLES_ADJACENCY"/>
1802 <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
1803 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
1804 <enum name="GL_TRIANGLE_FAN"/>
1805 <enum name="GL_TRIANGLE_STRIP"/>
1806 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
1807 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
1808 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
1809 </group>
1810
1811 <group name="OcclusionQueryEventMaskAMD">
1812 <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
1813 <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
1814 <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
1815 <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
1816 <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
1817 </group>
1818
1819 <group name="ReadBufferMode">
1820 <enum name="GL_AUX0"/>
1821 <enum name="GL_AUX1"/>
1822 <enum name="GL_AUX2"/>
1823 <enum name="GL_AUX3"/>
1824 <enum name="GL_BACK"/>
1825 <enum name="GL_BACK_LEFT"/>
1826 <enum name="GL_BACK_RIGHT"/>
1827 <enum name="GL_FRONT"/>
1828 <enum name="GL_FRONT_LEFT"/>
1829 <enum name="GL_FRONT_RIGHT"/>
1830 <enum name="GL_LEFT"/>
1831 <enum name="GL_RIGHT"/>
1832 </group>
1833
1834 <group name="RenderingMode">
1835 <enum name="GL_FEEDBACK"/>
1836 <enum name="GL_RENDER"/>
1837 <enum name="GL_SELECT"/>
1838 </group>
1839
1840 <group name="SamplePatternSGIS">
1841 <enum name="GL_1PASS_EXT"/>
1842 <enum name="GL_1PASS_SGIS"/>
1843 <enum name="GL_2PASS_0_EXT"/>
1844 <enum name="GL_2PASS_0_SGIS"/>
1845 <enum name="GL_2PASS_1_EXT"/>
1846 <enum name="GL_2PASS_1_SGIS"/>
1847 <enum name="GL_4PASS_0_EXT"/>
1848 <enum name="GL_4PASS_0_SGIS"/>
1849 <enum name="GL_4PASS_1_EXT"/>
1850 <enum name="GL_4PASS_1_SGIS"/>
1851 <enum name="GL_4PASS_2_EXT"/>
1852 <enum name="GL_4PASS_2_SGIS"/>
1853 <enum name="GL_4PASS_3_EXT"/>
1854 <enum name="GL_4PASS_3_SGIS"/>
1855 </group>
1856
1857 <group name="SemaphoreParameterName">
1858 <enum name="GL_D3D12_FENCE_VALUE_EXT"/>
1859 </group>
1860
1861 <group name="SeparableTargetEXT">
1862 <enum name="GL_SEPARABLE_2D"/>
1863 <enum name="GL_SEPARABLE_2D_EXT"/>
1864 </group>
1865
1866 <group name="ShadingModel">
1867 <enum name="GL_FLAT"/>
1868 <enum name="GL_SMOOTH"/>
1869 </group>
1870
1871 <group name="StencilFaceDirection">
1872 <enum name="GL_FRONT"/>
1873 <enum name="GL_BACK"/>
1874 <enum name="GL_FRONT_AND_BACK"/>
1875 </group>
1876
1877 <group name="StencilFunction">
1878 <enum name="GL_ALWAYS"/>
1879 <enum name="GL_EQUAL"/>
1880 <enum name="GL_GEQUAL"/>
1881 <enum name="GL_GREATER"/>
1882 <enum name="GL_LEQUAL"/>
1883 <enum name="GL_LESS"/>
1884 <enum name="GL_NEVER"/>
1885 <enum name="GL_NOTEQUAL"/>
1886 </group>
1887
1888 <group name="StencilOp">
1889 <enum name="GL_DECR"/>
1890 <enum name="GL_INCR"/>
1891 <enum name="GL_INVERT"/>
1892 <enum name="GL_KEEP"/>
1893 <enum name="GL_REPLACE"/>
1894 <enum name="GL_ZERO"/>
1895 </group>
1896
1897 <group name="StringName">
1898 <enum name="GL_EXTENSIONS"/>
1899 <enum name="GL_RENDERER"/>
1900 <enum name="GL_VENDOR"/>
1901 <enum name="GL_VERSION"/>
1902 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
1903 </group>
1904
1905 <group name="TexCoordPointerType">
1906 <enum name="GL_DOUBLE"/>
1907 <enum name="GL_FLOAT"/>
1908 <enum name="GL_INT"/>
1909 <enum name="GL_SHORT"/>
1910 </group>
1911
1912 <group name="TextureCoordName">
1913 <enum name="GL_S"/>
1914 <enum name="GL_T"/>
1915 <enum name="GL_R"/>
1916 <enum name="GL_Q"/>
1917 </group>
1918
1919 <group name="TextureEnvMode">
1920 <enum name="GL_ADD"/>
1921 <enum name="GL_BLEND"/>
1922 <enum name="GL_DECAL"/>
1923 <enum name="GL_MODULATE"/>
1924 <enum name="GL_REPLACE_EXT"/>
1925 <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
1926 </group>
1927
1928 <group name="TextureEnvParameter">
1929 <enum name="GL_TEXTURE_ENV_COLOR"/>
1930 <enum name="GL_TEXTURE_ENV_MODE"/>
1931 </group>
1932
1933 <group name="TextureEnvTarget">
1934 <enum name="GL_TEXTURE_ENV"/>
1935 </group>
1936
1937 <group name="TextureFilterFuncSGIS">
1938 <enum name="GL_FILTER4_SGIS"/>
1939 </group>
1940
1941 <group name="TextureGenMode">
1942 <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
1943 <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
1944 <enum name="GL_EYE_LINEAR"/>
1945 <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
1946 <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
1947 <enum name="GL_OBJECT_LINEAR"/>
1948 <enum name="GL_SPHERE_MAP"/>
1949 </group>
1950
1951 <group name="TextureGenParameter">
1952 <enum name="GL_EYE_LINE_SGIS"/>
1953 <enum name="GL_EYE_PLANE"/>
1954 <enum name="GL_EYE_POINT_SGIS"/>
1955 <enum name="GL_OBJECT_LINE_SGIS"/>
1956 <enum name="GL_OBJECT_PLANE"/>
1957 <enum name="GL_OBJECT_POINT_SGIS"/>
1958 <enum name="GL_TEXTURE_GEN_MODE"/>
1959 </group>
1960
1961 <group name="TextureLayout">
1962 <enum name="GL_LAYOUT_GENERAL_EXT"/>
1963 <enum name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
1964 <enum name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
1965 <enum name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
1966 <enum name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
1967 <enum name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
1968 <enum name="GL_LAYOUT_TRANSFER_DST_EXT"/>
1969 </group>
1970
1971 <group name="TextureMagFilter">
1972 <enum name="GL_FILTER4_SGIS"/>
1973 <enum name="GL_LINEAR"/>
1974 <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
1975 <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
1976 <enum name="GL_LINEAR_DETAIL_SGIS"/>
1977 <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
1978 <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
1979 <enum name="GL_LINEAR_SHARPEN_SGIS"/>
1980 <enum name="GL_NEAREST"/>
1981 <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
1982 <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
1983 <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
1984 </group>
1985
1986 <group name="TextureMinFilter">
1987 <enum name="GL_FILTER4_SGIS"/>
1988 <enum name="GL_LINEAR"/>
1989 <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
1990 <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
1991 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
1992 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
1993 <enum name="GL_NEAREST"/>
1994 <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
1995 <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
1996 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
1997 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
1998 <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
1999 <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
2000 <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
2001 </group>
2002
2003 <group name="TextureParameterName">
2004 <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
2005 <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
2006 <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
2007 <enum name="GL_GENERATE_MIPMAP"/>
2008 <enum name="GL_GENERATE_MIPMAP_SGIS"/>
2009 <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
2010 <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
2011 <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
2012 <enum name="GL_SHADOW_AMBIENT_SGIX"/>
2013 <enum name="GL_TEXTURE_BORDER_COLOR"/>
2014 <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
2015 <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
2016 <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
2017 <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
2018 <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
2019 <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
2020 <enum name="GL_TEXTURE_COMPARE_SGIX"/>
2021 <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
2022 <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
2023 <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
2024 <enum name="GL_TEXTURE_MAG_FILTER"/>
2025 <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
2026 <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
2027 <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
2028 <enum name="GL_TEXTURE_MIN_FILTER"/>
2029 <enum name="GL_TEXTURE_PRIORITY"/>
2030 <enum name="GL_TEXTURE_PRIORITY_EXT"/>
2031 <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
2032 <enum name="GL_TEXTURE_WRAP_R"/>
2033 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
2034 <enum name="GL_TEXTURE_WRAP_R_OES"/>
2035 <enum name="GL_TEXTURE_WRAP_S"/>
2036 <enum name="GL_TEXTURE_WRAP_T"/>
2037 <enum name="GL_TEXTURE_BASE_LEVEL"/>
2038 <enum name="GL_TEXTURE_COMPARE_MODE"/>
2039 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
2040 <enum name="GL_TEXTURE_LOD_BIAS"/>
2041 <enum name="GL_TEXTURE_MIN_LOD"/>
2042 <enum name="GL_TEXTURE_MAX_LOD"/>
2043 <enum name="GL_TEXTURE_MAX_LEVEL"/>
2044 <enum name="GL_TEXTURE_SWIZZLE_R"/>
2045 <enum name="GL_TEXTURE_SWIZZLE_G"/>
2046 <enum name="GL_TEXTURE_SWIZZLE_B"/>
2047 <enum name="GL_TEXTURE_SWIZZLE_A"/>
2048 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
2049 <enum name="GL_TEXTURE_TILING_EXT"/>
2050 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
2051 </group>
2052
2053 <group name="TextureTarget">
2054 <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
2055 <enum name="GL_PROXY_TEXTURE_1D"/>
2056 <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
2057 <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
2058 <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
2059 <enum name="GL_PROXY_TEXTURE_2D"/>
2060 <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
2061 <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
2062 <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
2063 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
2064 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
2065 <enum name="GL_PROXY_TEXTURE_3D"/>
2066 <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
2067 <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
2068 <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
2069 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
2070 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
2071 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
2072 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
2073 <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
2074 <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
2075 <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
2076 <enum name="GL_TEXTURE_1D"/>
2077 <enum name="GL_TEXTURE_2D"/>
2078 <enum name="GL_TEXTURE_3D"/>
2079 <enum name="GL_TEXTURE_3D_EXT"/>
2080 <enum name="GL_TEXTURE_3D_OES"/>
2081 <enum name="GL_TEXTURE_4D_SGIS"/>
2082 <enum name="GL_TEXTURE_RECTANGLE"/>
2083 <enum name="GL_TEXTURE_CUBE_MAP"/>
2084 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
2085 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
2086 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
2087 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
2088 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
2089 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
2090 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
2091 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
2092 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
2093 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
2094 <enum name="GL_TEXTURE_1D_ARRAY"/>
2095 <enum name="GL_TEXTURE_2D_ARRAY"/>
2096 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
2097 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
2098 </group>
2099
2100 <group name="TextureWrapMode">
2101 <enum name="GL_CLAMP"/>
2102 <enum name="GL_CLAMP_TO_BORDER"/>
2103 <enum name="GL_CLAMP_TO_BORDER_ARB"/>
2104 <enum name="GL_CLAMP_TO_BORDER_NV"/>
2105 <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
2106 <enum name="GL_CLAMP_TO_EDGE"/>
2107 <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
2108 <enum name="GL_REPEAT"/>
2109 </group>
2110
2111 <group name="UseProgramStageMask">
2112 <enum name="GL_VERTEX_SHADER_BIT"/>
2113 <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
2114 <enum name="GL_FRAGMENT_SHADER_BIT"/>
2115 <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
2116 <enum name="GL_GEOMETRY_SHADER_BIT"/>
2117 <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
2118 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
2119 <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
2120 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
2121 <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
2122 <enum name="GL_COMPUTE_SHADER_BIT"/>
2123 <enum name="GL_ALL_SHADER_BITS"/>
2124 <enum name="GL_ALL_SHADER_BITS_EXT"/>
2125 </group>
2126
2127 <group name="VertexPointerType">
2128 <enum name="GL_DOUBLE"/>
2129 <enum name="GL_FLOAT"/>
2130 <enum name="GL_INT"/>
2131 <enum name="GL_SHORT"/>
2132 </group>
2133 </groups>
2134
2135 <!-- SECTION: GL enumerant (token) definitions. -->
2136
2137 <!-- Bitmasks each have their own namespace, although bits are
2138 sometimes reused for other purposes -->
2139
2140 <enums namespace="GL" group="AttribMask" type="bitmask">
2141 <enum value="0x00000001" name="GL_CURRENT_BIT"/>
2142 <enum value="0x00000002" name="GL_POINT_BIT"/>
2143 <enum value="0x00000004" name="GL_LINE_BIT"/>
2144 <enum value="0x00000008" name="GL_POLYGON_BIT"/>
2145 <enum value="0x00000010" name="GL_POLYGON_STIPPLE_BIT"/>
2146 <enum value="0x00000020" name="GL_PIXEL_MODE_BIT"/>
2147 <enum value="0x00000040" name="GL_LIGHTING_BIT"/>
2148 <enum value="0x00000080" name="GL_FOG_BIT"/>
2149 <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT"/>
2150 <enum value="0x00000200" name="GL_ACCUM_BUFFER_BIT"/>
2151 <enum value="0x00000400" name="GL_STENCIL_BUFFER_BIT"/>
2152 <enum value="0x00000800" name="GL_VIEWPORT_BIT"/>
2153 <enum value="0x00001000" name="GL_TRANSFORM_BIT"/>
2154 <enum value="0x00002000" name="GL_ENABLE_BIT"/>
2155 <enum value="0x00004000" name="GL_COLOR_BUFFER_BIT"/>
2156 <enum value="0x00008000" name="GL_HINT_BIT"/>
2157 <enum value="0x00010000" name="GL_EVAL_BIT"/>
2158 <enum value="0x00020000" name="GL_LIST_BIT"/>
2159 <enum value="0x00040000" name="GL_TEXTURE_BIT"/>
2160 <enum value="0x00080000" name="GL_SCISSOR_BIT"/>
2161 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT"/>
2162 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_ARB"/>
2163 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_EXT"/>
2164 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_3DFX"/>
2165 <enum value="0xFFFFFFFF" name="GL_ALL_ATTRIB_BITS" comment="Guaranteed to mark all attribute groups at once"/>
2166 </enums>
2167
2168 <enums namespace="GL" group="ClearBufferMask" type="bitmask" comment="GL_{DEPTH,ACCUM,STENCIL,COLOR}_BUFFER_BIT also lie in this namespace">
2169 <enum value="0x00008000" name="GL_COVERAGE_BUFFER_BIT_NV" comment="Collides with AttribMask bit GL_HINT_BIT. OK since this token is for OpenGL ES 2, which doesn't have attribute groups."/>
2170 <!-- Also used: 0x00004700 for bits reused from AttribMask above -->
2171 </enums>
2172
2173 <enums namespace="GL" group="ClientAttribMask" type="bitmask">
2174 <enum value="0x00000001" name="GL_CLIENT_PIXEL_STORE_BIT"/>
2175 <enum value="0x00000002" name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
2176 <enum value="0xFFFFFFFF" name="GL_CLIENT_ALL_ATTRIB_BITS"/>
2177 </enums>
2178
2179 <enums namespace="GL" group="ContextFlagMask" type="bitmask" comment="Should be shared with WGL/GLX, but aren't since the FORWARD_COMPATIBLE and DEBUG values are swapped vs. WGL/GLX.">
2180 <enum value="0x00000001" name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
2181 <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
2182 <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
2183 <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
2184 <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
2185 <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
2186 <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR" alias="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
2187 <enum value="0x00000010" name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
2188 </enums>
2189
2190 <enums namespace="GL" group="ContextProfileMask" type="bitmask">
2191 <enum value="0x00000001" name="GL_CONTEXT_CORE_PROFILE_BIT"/>
2192 <enum value="0x00000002" name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
2193 </enums>
2194
2195 <enums namespace="GL" group="MapBufferUsageMask" type="bitmask">
2196 <enum value="0x0001" name="GL_MAP_READ_BIT"/>
2197 <enum value="0x0001" name="GL_MAP_READ_BIT_EXT"/>
2198 <enum value="0x0002" name="GL_MAP_WRITE_BIT"/>
2199 <enum value="0x0002" name="GL_MAP_WRITE_BIT_EXT"/>
2200 <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT"/>
2201 <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
2202 <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
2203 <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
2204 <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
2205 <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
2206 <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT"/>
2207 <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
2208 <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT"/>
2209 <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT_EXT"/>
2210 <enum value="0x0080" name="GL_MAP_COHERENT_BIT"/>
2211 <enum value="0x0080" name="GL_MAP_COHERENT_BIT_EXT"/>
2212 <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT"/>
2213 <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
2214 <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/>
2215 <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT_EXT"/>
2216 <enum value="0x0400" name="GL_SPARSE_STORAGE_BIT_ARB"/>
2217 <enum value="0x0800" name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
2218 <enum value="0x0800" name="GL_PER_GPU_STORAGE_BIT_NV"/>
2219 </enums>
2220
2221 <enums namespace="GL" group="MemoryBarrierMask" type="bitmask">
2222 <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
2223 <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
2224 <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
2225 <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
2226 <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT"/>
2227 <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT_EXT"/>
2228 <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
2229 <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
2230 <enum value="0x00000010" name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
2231 <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
2232 <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
2233 <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT"/>
2234 <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT_EXT"/>
2235 <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
2236 <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
2237 <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
2238 <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
2239 <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
2240 <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
2241 <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT"/>
2242 <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
2243 <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
2244 <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
2245 <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
2246 <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
2247 <enum value="0x00002000" name="GL_SHADER_STORAGE_BARRIER_BIT"/>
2248 <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
2249 <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
2250 <enum value="0x00008000" name="GL_QUERY_BUFFER_BARRIER_BIT"/>
2251 <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS"/>
2252 <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/>
2253 </enums>
2254
2255 <enums namespace="OcclusionQueryEventMaskAMD">
2256 <enum value="0x00000001" name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
2257 <enum value="0x00000002" name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
2258 <enum value="0x00000004" name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
2259 <enum value="0x00000008" name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
2260 <enum value="0xFFFFFFFF" name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
2261 </enums>
2262
2263 <enums namespace="GL" group="SyncObjectMask" type="bitmask">
2264 <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
2265 <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
2266 </enums>
2267
2268 <enums namespace="GL" group="UseProgramStageMask" type="bitmask">
2269 <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT"/>
2270 <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT_EXT"/>
2271 <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT"/>
2272 <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT_EXT"/>
2273 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT"/>
2274 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_EXT"/>
2275 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_OES"/>
2276 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT"/>
2277 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
2278 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
2279 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT"/>
2280 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
2281 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
2282 <enum value="0x00000020" name="GL_COMPUTE_SHADER_BIT"/>
2283 <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS"/>
2284 <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/>
2285 </enums>
2286
2287 <!-- Bitmasks defined by vendor extensions -->
2288
2289 <enums namespace="GL" group="TextureStorageMaskAMD" type="bitmask">
2290 <enum value="0x00000001" name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
2291 </enums>
2292
2293 <enums namespace="GL" group="FragmentShaderDestMaskATI" type="bitmask">
2294 <enum value="0x00000001" name="GL_RED_BIT_ATI"/>
2295 <enum value="0x00000002" name="GL_GREEN_BIT_ATI"/>
2296 <enum value="0x00000004" name="GL_BLUE_BIT_ATI"/>
2297 </enums>
2298
2299 <enums namespace="GL" group="FragmentShaderDestModMaskATI" type="bitmask">
2300 <enum value="0x00000001" name="GL_2X_BIT_ATI"/>
2301 <enum value="0x00000002" name="GL_4X_BIT_ATI"/>
2302 <enum value="0x00000004" name="GL_8X_BIT_ATI"/>
2303 <enum value="0x00000008" name="GL_HALF_BIT_ATI"/>
2304 <enum value="0x00000010" name="GL_QUARTER_BIT_ATI"/>
2305 <enum value="0x00000020" name="GL_EIGHTH_BIT_ATI"/>
2306 <enum value="0x00000040" name="GL_SATURATE_BIT_ATI"/>
2307 </enums>
2308
2309 <enums namespace="GL" group="FragmentShaderColorModMaskATI" type="bitmask">
2310 <!-- Also used: 0x00000001 for GL_2X_BIT_ATI reused from FragmentShaderDestModMaskAT above -->
2311 <enum value="0x00000002" name="GL_COMP_BIT_ATI"/>
2312 <enum value="0x00000004" name="GL_NEGATE_BIT_ATI"/>
2313 <enum value="0x00000008" name="GL_BIAS_BIT_ATI"/>
2314 </enums>
2315
2316 <enums namespace="GL" group="TraceMaskMESA" type="bitmask">
2317 <enum value="0x0001" name="GL_TRACE_OPERATIONS_BIT_MESA"/>
2318 <enum value="0x0002" name="GL_TRACE_PRIMITIVES_BIT_MESA"/>
2319 <enum value="0x0004" name="GL_TRACE_ARRAYS_BIT_MESA"/>
2320 <enum value="0x0008" name="GL_TRACE_TEXTURES_BIT_MESA"/>
2321 <enum value="0x0010" name="GL_TRACE_PIXELS_BIT_MESA"/>
2322 <enum value="0x0020" name="GL_TRACE_ERRORS_BIT_MESA"/>
2323 <enum value="0xFFFF" name="GL_TRACE_ALL_BITS_MESA"/>
2324 </enums>
2325
2326 <enums namespace="GL" group="PathRenderingMaskNV" type="bitmask">
2327 <enum value="0x01" name="GL_BOLD_BIT_NV"/>
2328 <enum value="0x02" name="GL_ITALIC_BIT_NV"/>
2329 <enum value="0x01" name="GL_GLYPH_WIDTH_BIT_NV"/>
2330 <enum value="0x02" name="GL_GLYPH_HEIGHT_BIT_NV"/>
2331 <enum value="0x04" name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
2332 <enum value="0x08" name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
2333 <enum value="0x10" name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
2334 <enum value="0x20" name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
2335 <enum value="0x40" name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
2336 <enum value="0x80" name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
2337 <enum value="0x100" name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
2338 <enum value="0x00010000" name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
2339 <enum value="0x00020000" name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
2340 <enum value="0x00040000" name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
2341 <enum value="0x00080000" name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
2342 <enum value="0x00100000" name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
2343 <enum value="0x00200000" name="GL_FONT_ASCENDER_BIT_NV"/>
2344 <enum value="0x00400000" name="GL_FONT_DESCENDER_BIT_NV"/>
2345 <enum value="0x00800000" name="GL_FONT_HEIGHT_BIT_NV"/>
2346 <enum value="0x01000000" name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
2347 <enum value="0x02000000" name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
2348 <enum value="0x04000000" name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
2349 <enum value="0x08000000" name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
2350 <enum value="0x10000000" name="GL_FONT_HAS_KERNING_BIT_NV"/>
2351 <enum value="0x20000000" name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
2352 </enums>
2353
2354 <enums namespace="GL" group="PerformanceQueryCapsMaskINTEL" type="bitmask">
2355 <enum value="0x00000000" name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
2356 <enum value="0x00000001" name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
2357 </enums>
2358
2359 <enums namespace="GL" group="VertexHintsMaskPGI" type="bitmask">
2360 <enum value="0x00000004" name="GL_VERTEX23_BIT_PGI"/>
2361 <enum value="0x00000008" name="GL_VERTEX4_BIT_PGI"/>
2362 <enum value="0x00010000" name="GL_COLOR3_BIT_PGI"/>
2363 <enum value="0x00020000" name="GL_COLOR4_BIT_PGI"/>
2364 <enum value="0x00040000" name="GL_EDGEFLAG_BIT_PGI"/>
2365 <enum value="0x00080000" name="GL_INDEX_BIT_PGI"/>
2366 <enum value="0x00100000" name="GL_MAT_AMBIENT_BIT_PGI"/>
2367 <enum value="0x00200000" name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
2368 <enum value="0x00400000" name="GL_MAT_DIFFUSE_BIT_PGI"/>
2369 <enum value="0x00800000" name="GL_MAT_EMISSION_BIT_PGI"/>
2370 <enum value="0x01000000" name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
2371 <enum value="0x02000000" name="GL_MAT_SHININESS_BIT_PGI"/>
2372 <enum value="0x04000000" name="GL_MAT_SPECULAR_BIT_PGI"/>
2373 <enum value="0x08000000" name="GL_NORMAL_BIT_PGI"/>
2374 <enum value="0x10000000" name="GL_TEXCOORD1_BIT_PGI"/>
2375 <enum value="0x20000000" name="GL_TEXCOORD2_BIT_PGI"/>
2376 <enum value="0x40000000" name="GL_TEXCOORD3_BIT_PGI"/>
2377 <enum value="0x80000000" name="GL_TEXCOORD4_BIT_PGI"/>
2378 </enums>
2379
2380 <enums namespace="GL" group="BufferBitQCOM" type="bitmask">
2381 <enum value="0x00000001" name="GL_COLOR_BUFFER_BIT0_QCOM"/>
2382 <enum value="0x00000002" name="GL_COLOR_BUFFER_BIT1_QCOM"/>
2383 <enum value="0x00000004" name="GL_COLOR_BUFFER_BIT2_QCOM"/>
2384 <enum value="0x00000008" name="GL_COLOR_BUFFER_BIT3_QCOM"/>
2385 <enum value="0x00000010" name="GL_COLOR_BUFFER_BIT4_QCOM"/>
2386 <enum value="0x00000020" name="GL_COLOR_BUFFER_BIT5_QCOM"/>
2387 <enum value="0x00000040" name="GL_COLOR_BUFFER_BIT6_QCOM"/>
2388 <enum value="0x00000080" name="GL_COLOR_BUFFER_BIT7_QCOM"/>
2389 <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
2390 <enum value="0x00000200" name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
2391 <enum value="0x00000400" name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
2392 <enum value="0x00000800" name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
2393 <enum value="0x00001000" name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
2394 <enum value="0x00002000" name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
2395 <enum value="0x00004000" name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
2396 <enum value="0x00008000" name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
2397 <enum value="0x00010000" name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
2398 <enum value="0x00020000" name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
2399 <enum value="0x00040000" name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
2400 <enum value="0x00080000" name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
2401 <enum value="0x00100000" name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
2402 <enum value="0x00200000" name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
2403 <enum value="0x00400000" name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
2404 <enum value="0x00800000" name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
2405 <enum value="0x01000000" name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
2406 <enum value="0x02000000" name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
2407 <enum value="0x04000000" name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
2408 <enum value="0x08000000" name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
2409 <enum value="0x10000000" name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
2410 <enum value="0x20000000" name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
2411 <enum value="0x40000000" name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
2412 <enum value="0x80000000" name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
2413 </enums>
2414
2415 <enums namespace="GL" group="FoveationConfigBitQCOM" type="bitmask">
2416 <enum value="0x00000001" name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
2417 <enum value="0x00000002" name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
2418 </enums>
2419
2420 <enums namespace="GL" group="FfdMaskSGIX" type="bitmask">
2421 <enum value="0x00000001" name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
2422 <enum value="0x00000002" name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
2423 </enums>
2424
2425
2426 <!-- Non-bitmask enums with their own namespace. Generally small numbers
2427 used for indexed access. -->
2428
2429 <enums namespace="GL" group="CommandOpcodesNV" vendor="NV" comment="For NV_command_list.">
2430 <enum value="0x0000" name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
2431 <enum value="0x0001" name="GL_NOP_COMMAND_NV"/>
2432 <enum value="0x0002" name="GL_DRAW_ELEMENTS_COMMAND_NV"/>
2433 <enum value="0x0003" name="GL_DRAW_ARRAYS_COMMAND_NV"/>
2434 <enum value="0x0004" name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/>
2435 <enum value="0x0005" name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/>
2436 <enum value="0x0006" name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/>
2437 <enum value="0x0007" name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/>
2438 <enum value="0x0008" name="GL_ELEMENT_ADDRESS_COMMAND_NV"/>
2439 <enum value="0x0009" name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/>
2440 <enum value="0x000A" name="GL_UNIFORM_ADDRESS_COMMAND_NV"/>
2441 <enum value="0x000B" name="GL_BLEND_COLOR_COMMAND_NV"/>
2442 <enum value="0x000C" name="GL_STENCIL_REF_COMMAND_NV"/>
2443 <enum value="0x000D" name="GL_LINE_WIDTH_COMMAND_NV"/>
2444 <enum value="0x000E" name="GL_POLYGON_OFFSET_COMMAND_NV"/>
2445 <enum value="0x000F" name="GL_ALPHA_REF_COMMAND_NV"/>
2446 <enum value="0x0010" name="GL_VIEWPORT_COMMAND_NV"/>
2447 <enum value="0x0011" name="GL_SCISSOR_COMMAND_NV"/>
2448 <enum value="0x0012" name="GL_FRONT_FACE_COMMAND_NV"/>
2449 </enums>
2450
2451 <enums namespace="GL" group="MapTextureFormatINTEL" vendor="INTEL" comment="Texture memory layouts for INTEL_map_texture">
2452 <enum value="0" name="GL_LAYOUT_DEFAULT_INTEL"/>
2453 <enum value="1" name="GL_LAYOUT_LINEAR_INTEL"/>
2454 <enum value="2" name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
2455 </enums>
2456
2457 <enums namespace="GL" group="PathRenderingTokenNV" vendor="NV">
2458 <enum value="0x00" name="GL_CLOSE_PATH_NV"/>
2459 <enum value="0x02" name="GL_MOVE_TO_NV"/>
2460 <enum value="0x03" name="GL_RELATIVE_MOVE_TO_NV"/>
2461 <enum value="0x04" name="GL_LINE_TO_NV"/>
2462 <enum value="0x05" name="GL_RELATIVE_LINE_TO_NV"/>
2463 <enum value="0x06" name="GL_HORIZONTAL_LINE_TO_NV"/>
2464 <enum value="0x07" name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
2465 <enum value="0x08" name="GL_VERTICAL_LINE_TO_NV"/>
2466 <enum value="0x09" name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
2467 <enum value="0x0A" name="GL_QUADRATIC_CURVE_TO_NV"/>
2468 <enum value="0x0B" name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
2469 <enum value="0x0C" name="GL_CUBIC_CURVE_TO_NV"/>
2470 <enum value="0x0D" name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
2471 <enum value="0x0E" name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
2472 <enum value="0x0F" name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
2473 <enum value="0x10" name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
2474 <enum value="0x11" name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
2475 <enum value="0x12" name="GL_SMALL_CCW_ARC_TO_NV"/>
2476 <enum value="0x13" name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
2477 <enum value="0x14" name="GL_SMALL_CW_ARC_TO_NV"/>
2478 <enum value="0x15" name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
2479 <enum value="0x16" name="GL_LARGE_CCW_ARC_TO_NV"/>
2480 <enum value="0x17" name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
2481 <enum value="0x18" name="GL_LARGE_CW_ARC_TO_NV"/>
2482 <enum value="0x19" name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
2483 <enum value="0x1A" name="GL_CONIC_CURVE_TO_NV"/>
2484 <enum value="0x1B" name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
2485 <unused start="0x1C" end="0xBF" comment="Unused for PathRenderingTokenNV"/>
2486 <enum value="0xC0" name="GL_SHARED_EDGE_NV"/>
2487 <unused start="0xC1" end="0xE7" comment="Unused for PathRenderingTokenNV"/>
2488 <enum value="0xE8" name="GL_ROUNDED_RECT_NV"/>
2489 <enum value="0xE9" name="GL_RELATIVE_ROUNDED_RECT_NV"/>
2490 <enum value="0xEA" name="GL_ROUNDED_RECT2_NV"/>
2491 <enum value="0xEB" name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
2492 <enum value="0xEC" name="GL_ROUNDED_RECT4_NV"/>
2493 <enum value="0xED" name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
2494 <enum value="0xEE" name="GL_ROUNDED_RECT8_NV"/>
2495 <enum value="0xEF" name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
2496 <enum value="0xF0" name="GL_RESTART_PATH_NV"/>
2497 <enum value="0xF2" name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
2498 <enum value="0xF4" name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
2499 <enum value="0xF6" name="GL_RECT_NV"/>
2500 <enum value="0xF7" name="GL_RELATIVE_RECT_NV"/>
2501 <enum value="0xF8" name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
2502 <enum value="0xFA" name="GL_CIRCULAR_CW_ARC_TO_NV"/>
2503 <enum value="0xFC" name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
2504 <enum value="0xFE" name="GL_ARC_TO_NV"/>
2505 <enum value="0xFF" name="GL_RELATIVE_ARC_TO_NV"/>
2506 </enums>
2507
2508 <enums namespace="GL" group="TransformFeedbackTokenNV" vendor="NV" comment="For NV_transform_feedback. No clue why small negative values are used">
2509 <enum value="-2" name="GL_NEXT_BUFFER_NV"/>
2510 <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/>
2511 <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/>
2512 <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/>
2513 <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/>
2514 </enums>
2515
2516 <enums namespace="GL" group="TriangleListSUN" vendor="SUN">
2517 <enum value="0x0001" name="GL_RESTART_SUN"/>
2518 <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/>
2519 <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/>
2520 </enums>
2521
2522 <!-- The default ("API") enum namespace starts here. While some
2523 assigned values may overlap, and different parts of the
2524 namespace are reserved for different purposes, it is a single
2525 namespace. The "class" attribute indicates some of the reserved
2526 purposes but is by no means complete (and cannot be, since many
2527 tokens are reused for different purposes in different
2528 extensions and API versions). -->
2529
2530 <enums namespace="GL" group="SpecialNumbers" vendor="ARB" comment="Tokens whose numeric value is intrinsically meaningful">
2531 <enum value="0" name="GL_FALSE"/>
2532 <enum value="0" name="GL_NO_ERROR"/>
2533 <enum value="0" name="GL_ZERO"/>
2534 <enum value="0" name="GL_NONE"/>
2535 <enum value="0" name="GL_NONE_OES"/>
2536 <enum value="1" name="GL_TRUE"/>
2537 <enum value="1" name="GL_ONE"/>
2538 <enum value="0xFFFFFFFF" name="GL_INVALID_INDEX" type="u" comment="Tagged as uint"/>
2539 <enum value="0xFFFFFFFF" name="GL_ALL_PIXELS_AMD"/>
2540 <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED" type="ull" comment="Tagged as uint64"/>
2541 <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED_APPLE" type="ull" comment="Tagged as uint64"/>
2542 <enum value="1" name="GL_VERSION_ES_CL_1_0" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
2543 <enum value="1" name="GL_VERSION_ES_CM_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
2544 <enum value="1" name="GL_VERSION_ES_CL_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
2545 <enum value="16" name="GL_UUID_SIZE_EXT"/>
2546 <enum value="8" name="GL_LUID_SIZE_EXT"/>
2547 </enums>
2548
2549 <enums namespace="GL" start="0x0000" end="0x7FFF" vendor="ARB" comment="Mostly OpenGL 1.0/1.1 enum assignments. Unused ranges should generally remain unused.">
2550 <enum value="0x0000" name="GL_POINTS"/>
2551 <enum value="0x0001" name="GL_LINES"/>
2552 <enum value="0x0002" name="GL_LINE_LOOP"/>
2553 <enum value="0x0003" name="GL_LINE_STRIP"/>
2554 <enum value="0x0004" name="GL_TRIANGLES"/>
2555 <enum value="0x0005" name="GL_TRIANGLE_STRIP"/>
2556 <enum value="0x0006" name="GL_TRIANGLE_FAN"/>
2557 <enum value="0x0007" name="GL_QUADS"/>
2558 <enum value="0x0007" name="GL_QUADS_EXT"/>
2559 <enum value="0x0007" name="GL_QUADS_OES"/>
2560 <enum value="0x0008" name="GL_QUAD_STRIP"/>
2561 <enum value="0x0009" name="GL_POLYGON"/>
2562 <enum value="0x000A" name="GL_LINES_ADJACENCY"/>
2563 <enum value="0x000A" name="GL_LINES_ADJACENCY_ARB"/>
2564 <enum value="0x000A" name="GL_LINES_ADJACENCY_EXT"/>
2565 <enum value="0x000A" name="GL_LINES_ADJACENCY_OES"/>
2566 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY"/>
2567 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_ARB"/>
2568 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_EXT"/>
2569 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_OES"/>
2570 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY"/>
2571 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_ARB"/>
2572 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_EXT"/>
2573 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_OES"/>
2574 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY"/>
2575 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
2576 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
2577 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/>
2578 <enum value="0x000E" name="GL_PATCHES"/>
2579 <enum value="0x000E" name="GL_PATCHES_EXT"/>
2580 <enum value="0x000E" name="GL_PATCHES_OES"/>
2581 <unused start="0x000F" end="0x00FF" comment="Unused for PrimitiveType"/>
2582 <enum value="0x0100" name="GL_ACCUM"/>
2583 <enum value="0x0101" name="GL_LOAD"/>
2584 <enum value="0x0102" name="GL_RETURN"/>
2585 <enum value="0x0103" name="GL_MULT"/>
2586 <enum value="0x0104" name="GL_ADD"/>
2587 <unused start="0x0105" end="0x01FF" comment="Unused for AccumOp"/>
2588 <enum value="0x0200" name="GL_NEVER"/>
2589 <enum value="0x0201" name="GL_LESS"/>
2590 <enum value="0x0202" name="GL_EQUAL"/>
2591 <enum value="0x0203" name="GL_LEQUAL"/>
2592 <enum value="0x0204" name="GL_GREATER"/>
2593 <enum value="0x0205" name="GL_NOTEQUAL"/>
2594 <enum value="0x0206" name="GL_GEQUAL"/>
2595 <enum value="0x0207" name="GL_ALWAYS"/>
2596 <unused start="0x0208" end="0x02FF" comment="Unused for AlphaFunction"/>
2597 <enum value="0x0300" name="GL_SRC_COLOR"/>
2598 <enum value="0x0301" name="GL_ONE_MINUS_SRC_COLOR"/>
2599 <enum value="0x0302" name="GL_SRC_ALPHA"/>
2600 <enum value="0x0303" name="GL_ONE_MINUS_SRC_ALPHA"/>
2601 <enum value="0x0304" name="GL_DST_ALPHA"/>
2602 <enum value="0x0305" name="GL_ONE_MINUS_DST_ALPHA"/>
2603 <enum value="0x0306" name="GL_DST_COLOR"/>
2604 <enum value="0x0307" name="GL_ONE_MINUS_DST_COLOR"/>
2605 <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE"/>
2606 <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE_EXT"/>
2607 <unused start="0x0309" end="0x03FF" comment="Unused for BlendingFactor"/>
2608 <enum value="0x0400" name="GL_FRONT_LEFT"/>
2609 <enum value="0x0401" name="GL_FRONT_RIGHT"/>
2610 <enum value="0x0402" name="GL_BACK_LEFT"/>
2611 <enum value="0x0403" name="GL_BACK_RIGHT"/>
2612 <enum value="0x0404" name="GL_FRONT"/>
2613 <enum value="0x0405" name="GL_BACK"/>
2614 <enum value="0x0406" name="GL_LEFT"/>
2615 <enum value="0x0407" name="GL_RIGHT"/>
2616 <enum value="0x0408" name="GL_FRONT_AND_BACK"/>
2617 <enum value="0x0409" name="GL_AUX0"/>
2618 <enum value="0x040A" name="GL_AUX1"/>
2619 <enum value="0x040B" name="GL_AUX2"/>
2620 <enum value="0x040C" name="GL_AUX3"/>
2621 <unused start="0x040D" end="0x04FF" comment="Unused for DrawBufferMode"/>
2622 <enum value="0x0500" name="GL_INVALID_ENUM"/>
2623 <enum value="0x0501" name="GL_INVALID_VALUE"/>
2624 <enum value="0x0502" name="GL_INVALID_OPERATION"/>
2625 <enum value="0x0503" name="GL_STACK_OVERFLOW"/>
2626 <enum value="0x0503" name="GL_STACK_OVERFLOW_KHR"/>
2627 <enum value="0x0504" name="GL_STACK_UNDERFLOW"/>
2628 <enum value="0x0504" name="GL_STACK_UNDERFLOW_KHR"/>
2629 <enum value="0x0505" name="GL_OUT_OF_MEMORY"/>
2630 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
2631 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
2632 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
2633 <enum value="0x0507" name="GL_CONTEXT_LOST"/>
2634 <enum value="0x0507" name="GL_CONTEXT_LOST_KHR"/>
2635 <unused start="0x0508" end="0x05FF" comment="Unused for ErrorCode"/>
2636 <enum value="0x0600" name="GL_2D"/>
2637 <enum value="0x0601" name="GL_3D"/>
2638 <enum value="0x0602" name="GL_3D_COLOR"/>
2639 <enum value="0x0603" name="GL_3D_COLOR_TEXTURE"/>
2640 <enum value="0x0604" name="GL_4D_COLOR_TEXTURE"/>
2641 <unused start="0x0605" end="0x06FF" comment="Unused for FeedbackType"/>
2642 <enum value="0x0700" name="GL_PASS_THROUGH_TOKEN"/>
2643 <enum value="0x0701" name="GL_POINT_TOKEN"/>
2644 <enum value="0x0702" name="GL_LINE_TOKEN"/>
2645 <enum value="0x0703" name="GL_POLYGON_TOKEN"/>
2646 <enum value="0x0704" name="GL_BITMAP_TOKEN"/>
2647 <enum value="0x0705" name="GL_DRAW_PIXEL_TOKEN"/>
2648 <enum value="0x0706" name="GL_COPY_PIXEL_TOKEN"/>
2649 <enum value="0x0707" name="GL_LINE_RESET_TOKEN"/>
2650 <unused start="0x0708" end="0x07FF" comment="Unused for FeedbackToken"/>
2651 <enum value="0x0800" name="GL_EXP"/>
2652 <enum value="0x0801" name="GL_EXP2"/>
2653 <unused start="0x0802" end="0x08FF" comment="Unused for FogMode"/>
2654 <enum value="0x0900" name="GL_CW"/>
2655 <enum value="0x0901" name="GL_CCW"/>
2656 <unused start="0x0902" end="0x09FF" comment="Unused for FrontFaceDirection"/>
2657 <enum value="0x0A00" name="GL_COEFF"/>
2658 <enum value="0x0A01" name="GL_ORDER"/>
2659 <enum value="0x0A02" name="GL_DOMAIN"/>
2660 <unused start="0x0A03" end="0x0AFF" comment="Unused for GetMapQuery"/>
2661 <enum value="0x0B00" name="GL_CURRENT_COLOR"/>
2662 <enum value="0x0B01" name="GL_CURRENT_INDEX"/>
2663 <enum value="0x0B02" name="GL_CURRENT_NORMAL"/>
2664 <enum value="0x0B03" name="GL_CURRENT_TEXTURE_COORDS"/>
2665 <enum value="0x0B04" name="GL_CURRENT_RASTER_COLOR"/>
2666 <enum value="0x0B05" name="GL_CURRENT_RASTER_INDEX"/>
2667 <enum value="0x0B06" name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
2668 <enum value="0x0B07" name="GL_CURRENT_RASTER_POSITION"/>
2669 <enum value="0x0B08" name="GL_CURRENT_RASTER_POSITION_VALID"/>
2670 <enum value="0x0B09" name="GL_CURRENT_RASTER_DISTANCE"/>
2671
2672 <enum value="0x0B10" name="GL_POINT_SMOOTH"/>
2673 <enum value="0x0B11" name="GL_POINT_SIZE"/>
2674 <enum value="0x0B12" name="GL_POINT_SIZE_RANGE"/>
2675 <enum value="0x0B12" name="GL_SMOOTH_POINT_SIZE_RANGE" alias="GL_POINT_SIZE_RANGE"/>
2676 <enum value="0x0B13" name="GL_POINT_SIZE_GRANULARITY"/>
2677 <enum value="0x0B13" name="GL_SMOOTH_POINT_SIZE_GRANULARITY" alias="GL_POINT_SIZE_GRANULARITY"/>
2678
2679 <enum value="0x0B20" name="GL_LINE_SMOOTH"/>
2680 <enum value="0x0B21" name="GL_LINE_WIDTH"/>
2681 <enum value="0x0B22" name="GL_LINE_WIDTH_RANGE"/>
2682 <enum value="0x0B22" name="GL_SMOOTH_LINE_WIDTH_RANGE" alias="GL_LINE_WIDTH_RANGE"/>
2683 <enum value="0x0B23" name="GL_LINE_WIDTH_GRANULARITY"/>
2684 <enum value="0x0B23" name="GL_SMOOTH_LINE_WIDTH_GRANULARITY" alias="GL_LINE_WIDTH_GRANULARITY"/>
2685 <enum value="0x0B24" name="GL_LINE_STIPPLE"/>
2686 <enum value="0x0B25" name="GL_LINE_STIPPLE_PATTERN"/>
2687 <enum value="0x0B26" name="GL_LINE_STIPPLE_REPEAT"/>
2688
2689 <enum value="0x0B30" name="GL_LIST_MODE"/>
2690 <enum value="0x0B31" name="GL_MAX_LIST_NESTING"/>
2691 <enum value="0x0B32" name="GL_LIST_BASE"/>
2692 <enum value="0x0B33" name="GL_LIST_INDEX"/>
2693
2694 <enum value="0x0B40" name="GL_POLYGON_MODE"/>
2695 <enum value="0x0B40" name="GL_POLYGON_MODE_NV"/>
2696 <enum value="0x0B41" name="GL_POLYGON_SMOOTH"/>
2697 <enum value="0x0B42" name="GL_POLYGON_STIPPLE"/>
2698 <enum value="0x0B43" name="GL_EDGE_FLAG"/>
2699 <enum value="0x0B44" name="GL_CULL_FACE"/>
2700 <enum value="0x0B45" name="GL_CULL_FACE_MODE"/>
2701 <enum value="0x0B46" name="GL_FRONT_FACE"/>
2702
2703 <enum value="0x0B50" name="GL_LIGHTING"/>
2704 <enum value="0x0B51" name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
2705 <enum value="0x0B52" name="GL_LIGHT_MODEL_TWO_SIDE"/>
2706 <enum value="0x0B53" name="GL_LIGHT_MODEL_AMBIENT"/>
2707 <enum value="0x0B54" name="GL_SHADE_MODEL"/>
2708 <enum value="0x0B55" name="GL_COLOR_MATERIAL_FACE"/>
2709 <enum value="0x0B56" name="GL_COLOR_MATERIAL_PARAMETER"/>
2710 <enum value="0x0B57" name="GL_COLOR_MATERIAL"/>
2711
2712 <enum value="0x0B60" name="GL_FOG"/>
2713 <enum value="0x0B61" name="GL_FOG_INDEX"/>
2714 <enum value="0x0B62" name="GL_FOG_DENSITY"/>
2715 <enum value="0x0B63" name="GL_FOG_START"/>
2716 <enum value="0x0B64" name="GL_FOG_END"/>
2717 <enum value="0x0B65" name="GL_FOG_MODE"/>
2718 <enum value="0x0B66" name="GL_FOG_COLOR"/>
2719
2720 <enum value="0x0B70" name="GL_DEPTH_RANGE"/>
2721 <enum value="0x0B71" name="GL_DEPTH_TEST"/>
2722 <enum value="0x0B72" name="GL_DEPTH_WRITEMASK"/>
2723 <enum value="0x0B73" name="GL_DEPTH_CLEAR_VALUE"/>
2724 <enum value="0x0B74" name="GL_DEPTH_FUNC"/>
2725
2726 <enum value="0x0B80" name="GL_ACCUM_CLEAR_VALUE"/>
2727
2728 <enum value="0x0B90" name="GL_STENCIL_TEST"/>
2729 <enum value="0x0B91" name="GL_STENCIL_CLEAR_VALUE"/>
2730 <enum value="0x0B92" name="GL_STENCIL_FUNC"/>
2731 <enum value="0x0B93" name="GL_STENCIL_VALUE_MASK"/>
2732 <enum value="0x0B94" name="GL_STENCIL_FAIL"/>
2733 <enum value="0x0B95" name="GL_STENCIL_PASS_DEPTH_FAIL"/>
2734 <enum value="0x0B96" name="GL_STENCIL_PASS_DEPTH_PASS"/>
2735 <enum value="0x0B97" name="GL_STENCIL_REF"/>
2736 <enum value="0x0B98" name="GL_STENCIL_WRITEMASK"/>
2737
2738 <enum value="0x0BA0" name="GL_MATRIX_MODE"/>
2739 <enum value="0x0BA1" name="GL_NORMALIZE"/>
2740 <enum value="0x0BA2" name="GL_VIEWPORT"/>
2741 <enum value="0x0BA3" name="GL_MODELVIEW_STACK_DEPTH"/>
2742 <enum value="0x0BA3" name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
2743 <enum value="0x0BA3" name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
2744 <enum value="0x0BA4" name="GL_PROJECTION_STACK_DEPTH"/>
2745 <enum value="0x0BA4" name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
2746 <enum value="0x0BA5" name="GL_TEXTURE_STACK_DEPTH"/>
2747 <enum value="0x0BA6" name="GL_MODELVIEW_MATRIX"/>
2748 <enum value="0x0BA6" name="GL_MODELVIEW0_MATRIX_EXT"/>
2749 <enum value="0x0BA6" name="GL_PATH_MODELVIEW_MATRIX_NV"/>
2750 <enum value="0x0BA7" name="GL_PROJECTION_MATRIX"/>
2751 <enum value="0x0BA7" name="GL_PATH_PROJECTION_MATRIX_NV"/>
2752 <enum value="0x0BA8" name="GL_TEXTURE_MATRIX"/>
2753
2754 <enum value="0x0BB0" name="GL_ATTRIB_STACK_DEPTH"/>
2755 <enum value="0x0BB1" name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
2756
2757 <enum value="0x0BC0" name="GL_ALPHA_TEST"/>
2758 <enum value="0x0BC0" name="GL_ALPHA_TEST_QCOM"/>
2759 <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC"/>
2760 <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC_QCOM"/>
2761 <enum value="0x0BC2" name="GL_ALPHA_TEST_REF"/>
2762 <enum value="0x0BC2" name="GL_ALPHA_TEST_REF_QCOM"/>
2763
2764 <enum value="0x0BD0" name="GL_DITHER"/>
2765
2766 <enum value="0x0BE0" name="GL_BLEND_DST"/>
2767 <enum value="0x0BE1" name="GL_BLEND_SRC"/>
2768 <enum value="0x0BE2" name="GL_BLEND"/>
2769
2770 <enum value="0x0BF0" name="GL_LOGIC_OP_MODE"/>
2771 <enum value="0x0BF1" name="GL_INDEX_LOGIC_OP"/>
2772 <enum value="0x0BF1" name="GL_LOGIC_OP"/>
2773 <enum value="0x0BF2" name="GL_COLOR_LOGIC_OP"/>
2774
2775 <enum value="0x0C00" name="GL_AUX_BUFFERS"/>
2776 <enum value="0x0C01" name="GL_DRAW_BUFFER"/>
2777 <enum value="0x0C01" name="GL_DRAW_BUFFER_EXT"/>
2778 <enum value="0x0C02" name="GL_READ_BUFFER"/>
2779 <enum value="0x0C02" name="GL_READ_BUFFER_EXT"/>
2780 <enum value="0x0C02" name="GL_READ_BUFFER_NV"/>
2781
2782 <enum value="0x0C10" name="GL_SCISSOR_BOX"/>
2783 <enum value="0x0C11" name="GL_SCISSOR_TEST"/>
2784
2785 <enum value="0x0C20" name="GL_INDEX_CLEAR_VALUE"/>
2786 <enum value="0x0C21" name="GL_INDEX_WRITEMASK"/>
2787 <enum value="0x0C22" name="GL_COLOR_CLEAR_VALUE"/>
2788 <enum value="0x0C23" name="GL_COLOR_WRITEMASK"/>
2789
2790 <enum value="0x0C30" name="GL_INDEX_MODE"/>
2791 <enum value="0x0C31" name="GL_RGBA_MODE"/>
2792 <enum value="0x0C32" name="GL_DOUBLEBUFFER"/>
2793 <enum value="0x0C33" name="GL_STEREO"/>
2794
2795 <enum value="0x0C40" name="GL_RENDER_MODE"/>
2796
2797 <enum value="0x0C50" name="GL_PERSPECTIVE_CORRECTION_HINT"/>
2798 <enum value="0x0C51" name="GL_POINT_SMOOTH_HINT"/>
2799 <enum value="0x0C52" name="GL_LINE_SMOOTH_HINT"/>
2800 <enum value="0x0C53" name="GL_POLYGON_SMOOTH_HINT"/>
2801 <enum value="0x0C54" name="GL_FOG_HINT"/>
2802
2803 <enum value="0x0C60" name="GL_TEXTURE_GEN_S"/>
2804 <enum value="0x0C61" name="GL_TEXTURE_GEN_T"/>
2805 <enum value="0x0C62" name="GL_TEXTURE_GEN_R"/>
2806 <enum value="0x0C63" name="GL_TEXTURE_GEN_Q"/>
2807
2808 <enum value="0x0C70" name="GL_PIXEL_MAP_I_TO_I"/>
2809 <enum value="0x0C71" name="GL_PIXEL_MAP_S_TO_S"/>
2810 <enum value="0x0C72" name="GL_PIXEL_MAP_I_TO_R"/>
2811 <enum value="0x0C73" name="GL_PIXEL_MAP_I_TO_G"/>
2812 <enum value="0x0C74" name="GL_PIXEL_MAP_I_TO_B"/>
2813 <enum value="0x0C75" name="GL_PIXEL_MAP_I_TO_A"/>
2814 <enum value="0x0C76" name="GL_PIXEL_MAP_R_TO_R"/>
2815 <enum value="0x0C77" name="GL_PIXEL_MAP_G_TO_G"/>
2816 <enum value="0x0C78" name="GL_PIXEL_MAP_B_TO_B"/>
2817 <enum value="0x0C79" name="GL_PIXEL_MAP_A_TO_A"/>
2818
2819 <enum value="0x0CB0" name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
2820 <enum value="0x0CB1" name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
2821 <enum value="0x0CB2" name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
2822 <enum value="0x0CB3" name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
2823 <enum value="0x0CB4" name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
2824 <enum value="0x0CB5" name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
2825 <enum value="0x0CB6" name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
2826 <enum value="0x0CB7" name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
2827 <enum value="0x0CB8" name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
2828 <enum value="0x0CB9" name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
2829
2830 <enum value="0x0CF0" name="GL_UNPACK_SWAP_BYTES"/>
2831 <enum value="0x0CF1" name="GL_UNPACK_LSB_FIRST"/>
2832 <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH"/>
2833 <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH_EXT"/>
2834 <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS"/>
2835 <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS_EXT"/>
2836 <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS"/>
2837 <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS_EXT"/>
2838 <enum value="0x0CF5" name="GL_UNPACK_ALIGNMENT"/>
2839
2840 <enum value="0x0D00" name="GL_PACK_SWAP_BYTES"/>
2841 <enum value="0x0D01" name="GL_PACK_LSB_FIRST"/>
2842 <enum value="0x0D02" name="GL_PACK_ROW_LENGTH"/>
2843 <enum value="0x0D03" name="GL_PACK_SKIP_ROWS"/>
2844 <enum value="0x0D04" name="GL_PACK_SKIP_PIXELS"/>
2845 <enum value="0x0D05" name="GL_PACK_ALIGNMENT"/>
2846
2847 <enum value="0x0D10" name="GL_MAP_COLOR"/>
2848 <enum value="0x0D11" name="GL_MAP_STENCIL"/>
2849 <enum value="0x0D12" name="GL_INDEX_SHIFT"/>
2850 <enum value="0x0D13" name="GL_INDEX_OFFSET"/>
2851 <enum value="0x0D14" name="GL_RED_SCALE"/>
2852 <enum value="0x0D15" name="GL_RED_BIAS"/>
2853 <enum value="0x0D16" name="GL_ZOOM_X"/>
2854 <enum value="0x0D17" name="GL_ZOOM_Y"/>
2855 <enum value="0x0D18" name="GL_GREEN_SCALE"/>
2856 <enum value="0x0D19" name="GL_GREEN_BIAS"/>
2857 <enum value="0x0D1A" name="GL_BLUE_SCALE"/>
2858 <enum value="0x0D1B" name="GL_BLUE_BIAS"/>
2859 <enum value="0x0D1C" name="GL_ALPHA_SCALE"/>
2860 <enum value="0x0D1D" name="GL_ALPHA_BIAS"/>
2861 <enum value="0x0D1E" name="GL_DEPTH_SCALE"/>
2862 <enum value="0x0D1F" name="GL_DEPTH_BIAS"/>
2863
2864 <enum value="0x0D30" name="GL_MAX_EVAL_ORDER"/>
2865 <enum value="0x0D31" name="GL_MAX_LIGHTS"/>
2866 <enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/>
2867 <enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/>
2868 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/>
2869 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_EXT" alias="GL_MAX_CLIP_PLANES"/>
2870 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_APPLE"/>
2871 <enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/>
2872 <enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/>
2873 <enum value="0x0D35" name="GL_MAX_ATTRIB_STACK_DEPTH"/>
2874 <enum value="0x0D36" name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
2875 <enum value="0x0D36" name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
2876 <enum value="0x0D37" name="GL_MAX_NAME_STACK_DEPTH"/>
2877 <enum value="0x0D38" name="GL_MAX_PROJECTION_STACK_DEPTH"/>
2878 <enum value="0x0D38" name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
2879 <enum value="0x0D39" name="GL_MAX_TEXTURE_STACK_DEPTH"/>
2880 <enum value="0x0D3A" name="GL_MAX_VIEWPORT_DIMS"/>
2881 <enum value="0x0D3B" name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
2882
2883 <enum value="0x0D50" name="GL_SUBPIXEL_BITS"/>
2884 <enum value="0x0D51" name="GL_INDEX_BITS"/>
2885 <enum value="0x0D52" name="GL_RED_BITS"/>
2886 <enum value="0x0D53" name="GL_GREEN_BITS"/>
2887 <enum value="0x0D54" name="GL_BLUE_BITS"/>
2888 <enum value="0x0D55" name="GL_ALPHA_BITS"/>
2889 <enum value="0x0D56" name="GL_DEPTH_BITS"/>
2890 <enum value="0x0D57" name="GL_STENCIL_BITS"/>
2891 <enum value="0x0D58" name="GL_ACCUM_RED_BITS"/>
2892 <enum value="0x0D59" name="GL_ACCUM_GREEN_BITS"/>
2893 <enum value="0x0D5A" name="GL_ACCUM_BLUE_BITS"/>
2894 <enum value="0x0D5B" name="GL_ACCUM_ALPHA_BITS"/>
2895
2896 <enum value="0x0D70" name="GL_NAME_STACK_DEPTH"/>
2897
2898 <enum value="0x0D80" name="GL_AUTO_NORMAL"/>
2899
2900 <enum value="0x0D90" name="GL_MAP1_COLOR_4"/>
2901 <enum value="0x0D91" name="GL_MAP1_INDEX"/>
2902 <enum value="0x0D92" name="GL_MAP1_NORMAL"/>
2903 <enum value="0x0D93" name="GL_MAP1_TEXTURE_COORD_1"/>
2904 <enum value="0x0D94" name="GL_MAP1_TEXTURE_COORD_2"/>
2905 <enum value="0x0D95" name="GL_MAP1_TEXTURE_COORD_3"/>
2906 <enum value="0x0D96" name="GL_MAP1_TEXTURE_COORD_4"/>
2907 <enum value="0x0D97" name="GL_MAP1_VERTEX_3"/>
2908 <enum value="0x0D98" name="GL_MAP1_VERTEX_4"/>
2909
2910 <enum value="0x0DB0" name="GL_MAP2_COLOR_4"/>
2911 <enum value="0x0DB1" name="GL_MAP2_INDEX"/>
2912 <enum value="0x0DB2" name="GL_MAP2_NORMAL"/>
2913 <enum value="0x0DB3" name="GL_MAP2_TEXTURE_COORD_1"/>
2914 <enum value="0x0DB4" name="GL_MAP2_TEXTURE_COORD_2"/>
2915 <enum value="0x0DB5" name="GL_MAP2_TEXTURE_COORD_3"/>
2916 <enum value="0x0DB6" name="GL_MAP2_TEXTURE_COORD_4"/>
2917 <enum value="0x0DB7" name="GL_MAP2_VERTEX_3"/>
2918 <enum value="0x0DB8" name="GL_MAP2_VERTEX_4"/>
2919
2920 <enum value="0x0DD0" name="GL_MAP1_GRID_DOMAIN"/>
2921 <enum value="0x0DD1" name="GL_MAP1_GRID_SEGMENTS"/>
2922 <enum value="0x0DD2" name="GL_MAP2_GRID_DOMAIN"/>
2923 <enum value="0x0DD3" name="GL_MAP2_GRID_SEGMENTS"/>
2924
2925 <enum value="0x0DE0" name="GL_TEXTURE_1D"/>
2926 <enum value="0x0DE1" name="GL_TEXTURE_2D"/>
2927
2928 <enum value="0x0DF0" name="GL_FEEDBACK_BUFFER_POINTER"/>
2929 <enum value="0x0DF1" name="GL_FEEDBACK_BUFFER_SIZE"/>
2930 <enum value="0x0DF2" name="GL_FEEDBACK_BUFFER_TYPE"/>
2931 <enum value="0x0DF3" name="GL_SELECTION_BUFFER_POINTER"/>
2932 <enum value="0x0DF4" name="GL_SELECTION_BUFFER_SIZE"/>
2933 <unused start="0x0DF5" end="0xFFFF" comment="Unused for GetPName"/>
2934 <enum value="0x1000" name="GL_TEXTURE_WIDTH"/>
2935 <enum value="0x1001" name="GL_TEXTURE_HEIGHT"/>
2936 <enum value="0x1003" name="GL_TEXTURE_INTERNAL_FORMAT"/>
2937 <enum value="0x1003" name="GL_TEXTURE_COMPONENTS"/>
2938 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR"/>
2939 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_EXT"/>
2940 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_NV"/>
2941 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_OES"/>
2942 <enum value="0x1005" name="GL_TEXTURE_BORDER"/>
2943 <enum value="0x1006" name="GL_TEXTURE_TARGET"/>
2944 <unused start="0x1007" end="0x10FF" comment="Unused for GetTextureParameter"/>
2945 <enum value="0x1100" name="GL_DONT_CARE"/>
2946 <enum value="0x1101" name="GL_FASTEST"/>
2947 <enum value="0x1102" name="GL_NICEST"/>
2948 <unused start="0x1103" end="0x11FF" comment="Unused for HintMode"/>
2949 <enum value="0x1200" name="GL_AMBIENT"/>
2950 <enum value="0x1201" name="GL_DIFFUSE"/>
2951 <enum value="0x1202" name="GL_SPECULAR"/>
2952 <enum value="0x1203" name="GL_POSITION"/>
2953 <enum value="0x1204" name="GL_SPOT_DIRECTION"/>
2954 <enum value="0x1205" name="GL_SPOT_EXPONENT"/>
2955 <enum value="0x1206" name="GL_SPOT_CUTOFF"/>
2956 <enum value="0x1207" name="GL_CONSTANT_ATTENUATION"/>
2957 <enum value="0x1208" name="GL_LINEAR_ATTENUATION"/>
2958 <enum value="0x1209" name="GL_QUADRATIC_ATTENUATION"/>
2959 <unused start="0x1210" end="0x12FF" comment="Unused for LightParameter"/>
2960 <enum value="0x1300" name="GL_COMPILE"/>
2961 <enum value="0x1301" name="GL_COMPILE_AND_EXECUTE"/>
2962 <unused start="0x1302" end="0x13FF" comment="Unused for ListMode"/>
2963 <enum value="0x1400" name="GL_BYTE"/>
2964 <enum value="0x1401" name="GL_UNSIGNED_BYTE"/>
2965 <enum value="0x1402" name="GL_SHORT"/>
2966 <enum value="0x1403" name="GL_UNSIGNED_SHORT"/>
2967 <enum value="0x1404" name="GL_INT"/>
2968 <enum value="0x1405" name="GL_UNSIGNED_INT"/>
2969 <enum value="0x1406" name="GL_FLOAT"/>
2970 <enum value="0x1407" name="GL_2_BYTES"/>
2971 <enum value="0x1407" name="GL_2_BYTES_NV"/>
2972 <enum value="0x1408" name="GL_3_BYTES"/>
2973 <enum value="0x1408" name="GL_3_BYTES_NV"/>
2974 <enum value="0x1409" name="GL_4_BYTES"/>
2975 <enum value="0x1409" name="GL_4_BYTES_NV"/>
2976 <enum value="0x140A" name="GL_DOUBLE"/>
2977 <enum value="0x140A" name="GL_DOUBLE_EXT"/>
2978 <enum value="0x140B" name="GL_HALF_FLOAT"/>
2979 <enum value="0x140B" name="GL_HALF_FLOAT_ARB"/>
2980 <enum value="0x140B" name="GL_HALF_FLOAT_NV"/>
2981 <enum value="0x140B" name="GL_HALF_APPLE"/>
2982 <enum value="0x140C" name="GL_FIXED"/>
2983 <enum value="0x140C" name="GL_FIXED_OES"/>
2984 <unused start="0x140D" comment="Leave gap to preserve even/odd int/uint token values"/>
2985 <enum value="0x140E" name="GL_INT64_ARB"/>
2986 <enum value="0x140E" name="GL_INT64_NV"/>
2987 <enum value="0x140F" name="GL_UNSIGNED_INT64_ARB"/>
2988 <enum value="0x140F" name="GL_UNSIGNED_INT64_NV"/>
2989 <unused start="0x1410" end="0x14FF" comment="Unused for DataType"/>
2990 <enum value="0x1500" name="GL_CLEAR"/>
2991 <enum value="0x1501" name="GL_AND"/>
2992 <enum value="0x1502" name="GL_AND_REVERSE"/>
2993 <enum value="0x1503" name="GL_COPY"/>
2994 <enum value="0x1504" name="GL_AND_INVERTED"/>
2995 <enum value="0x1505" name="GL_NOOP"/>
2996 <enum value="0x1506" name="GL_XOR"/>
2997 <enum value="0x1506" name="GL_XOR_NV"/>
2998 <enum value="0x1507" name="GL_OR"/>
2999 <enum value="0x1508" name="GL_NOR"/>
3000 <enum value="0x1509" name="GL_EQUIV"/>
3001 <enum value="0x150A" name="GL_INVERT"/>
3002 <enum value="0x150B" name="GL_OR_REVERSE"/>
3003 <enum value="0x150C" name="GL_COPY_INVERTED"/>
3004 <enum value="0x150D" name="GL_OR_INVERTED"/>
3005 <enum value="0x150E" name="GL_NAND"/>
3006 <enum value="0x150F" name="GL_SET"/>
3007 <unused start="0x1510" end="0x15FF" comment="Unused for LogicOp"/>
3008 <enum value="0x1600" name="GL_EMISSION"/>
3009 <enum value="0x1601" name="GL_SHININESS"/>
3010 <enum value="0x1602" name="GL_AMBIENT_AND_DIFFUSE"/>
3011 <enum value="0x1603" name="GL_COLOR_INDEXES"/>
3012 <unused start="0x1604" end="0x16FF" comment="Unused for MaterialParameter"/>
3013 <enum value="0x1700" name="GL_MODELVIEW"/>
3014 <enum value="0x1700" name="GL_MODELVIEW0_ARB"/>
3015 <enum value="0x1700" name="GL_MODELVIEW0_EXT"/>
3016 <enum value="0x1700" name="GL_PATH_MODELVIEW_NV"/>
3017 <enum value="0x1701" name="GL_PROJECTION"/>
3018 <enum value="0x1701" name="GL_PATH_PROJECTION_NV"/>
3019 <enum value="0x1702" name="GL_TEXTURE"/>
3020 <unused start="0x1703" end="0x17FF" comment="Unused for MatrixMode"/>
3021 <enum value="0x1800" name="GL_COLOR"/>
3022 <enum value="0x1800" name="GL_COLOR_EXT"/>
3023 <enum value="0x1801" name="GL_DEPTH"/>
3024 <enum value="0x1801" name="GL_DEPTH_EXT"/>
3025 <enum value="0x1802" name="GL_STENCIL"/>
3026 <enum value="0x1802" name="GL_STENCIL_EXT"/>
3027 <unused start="0x1803" end="0x18FF" comment="Unused for PixelCopyType"/>
3028 <enum value="0x1900" name="GL_COLOR_INDEX"/>
3029 <enum value="0x1901" name="GL_STENCIL_INDEX"/>
3030 <enum value="0x1901" name="GL_STENCIL_INDEX_OES"/>
3031 <enum value="0x1902" name="GL_DEPTH_COMPONENT"/>
3032 <enum value="0x1903" name="GL_RED"/>
3033 <enum value="0x1903" name="GL_RED_EXT"/>
3034 <enum value="0x1903" name="GL_RED_NV"/>
3035 <enum value="0x1904" name="GL_GREEN"/>
3036 <enum value="0x1904" name="GL_GREEN_NV"/>
3037 <enum value="0x1905" name="GL_BLUE"/>
3038 <enum value="0x1905" name="GL_BLUE_NV"/>
3039 <enum value="0x1906" name="GL_ALPHA"/>
3040 <enum value="0x1907" name="GL_RGB"/>
3041 <enum value="0x1908" name="GL_RGBA"/>
3042 <enum value="0x1909" name="GL_LUMINANCE"/>
3043 <enum value="0x190A" name="GL_LUMINANCE_ALPHA"/>
3044 <unused start="0x1910" end="0x19FF" comment="Unused for PixelFormat"/>
3045 <enum value="0x1A00" name="GL_BITMAP"/>
3046 <unused start="0x1A01" end="0x1AFF" comment="Unused for PixelType"/>
3047 <enum value="0x1B00" name="GL_POINT"/>
3048 <enum value="0x1B00" name="GL_POINT_NV"/>
3049 <enum value="0x1B01" name="GL_LINE"/>
3050 <enum value="0x1B01" name="GL_LINE_NV"/>
3051 <enum value="0x1B02" name="GL_FILL"/>
3052 <enum value="0x1B02" name="GL_FILL_NV"/>
3053 <unused start="0x1B03" end="0x1BFF" comment="Unused for PolygonMode"/>
3054 <enum value="0x1C00" name="GL_RENDER"/>
3055 <enum value="0x1C01" name="GL_FEEDBACK"/>
3056 <enum value="0x1C02" name="GL_SELECT"/>
3057 <unused start="0x1C03" end="0x1CFF" comment="Unused for RenderingMode"/>
3058 <enum value="0x1D00" name="GL_FLAT"/>
3059 <enum value="0x1D01" name="GL_SMOOTH"/>
3060 <unused start="0x1D02" end="0x1DFF" comment="Unused for ShadingModel"/>
3061 <enum value="0x1E00" name="GL_KEEP"/>
3062 <enum value="0x1E01" name="GL_REPLACE"/>
3063 <enum value="0x1E02" name="GL_INCR"/>
3064 <enum value="0x1E03" name="GL_DECR"/>
3065 <unused start="0x1E04" end="0x1EFF" comment="Unused for StencilOp"/>
3066 <enum value="0x1F00" name="GL_VENDOR"/>
3067 <enum value="0x1F01" name="GL_RENDERER"/>
3068 <enum value="0x1F02" name="GL_VERSION"/>
3069 <enum value="0x1F03" name="GL_EXTENSIONS"/>
3070 <unused start="0x1F04" end="0x1FFF" comment="Unused for StringName"/>
3071 <enum value="0x2000" name="GL_S"/>
3072 <enum value="0x2001" name="GL_T"/>
3073 <enum value="0x2002" name="GL_R"/>
3074 <enum value="0x2003" name="GL_Q"/>
3075 <unused start="0x2004" end="0x20FF" comment="Unused for TextureCoordName"/>
3076 <enum value="0x2100" name="GL_MODULATE"/>
3077 <enum value="0x2101" name="GL_DECAL"/>
3078 <unused start="0x2102" end="0x21FF" comment="Unused for TextureEnvMode"/>
3079 <enum value="0x2200" name="GL_TEXTURE_ENV_MODE"/>
3080 <enum value="0x2201" name="GL_TEXTURE_ENV_COLOR"/>
3081 <unused start="0x2202" end="0x22FF" comment="Unused for TextureEnvParameter"/>
3082 <enum value="0x2300" name="GL_TEXTURE_ENV"/>
3083 <unused start="0x2301" end="0x23FF" comment="Unused for TextureEnvTarget"/>
3084 <enum value="0x2400" name="GL_EYE_LINEAR"/>
3085 <enum value="0x2400" name="GL_EYE_LINEAR_NV"/>
3086 <enum value="0x2401" name="GL_OBJECT_LINEAR"/>
3087 <enum value="0x2401" name="GL_OBJECT_LINEAR_NV"/>
3088 <enum value="0x2402" name="GL_SPHERE_MAP"/>
3089 <unused start="0x2403" end="0x24FF" comment="Unused for TextureGenMode"/>
3090 <enum value="0x2500" name="GL_TEXTURE_GEN_MODE"/>
3091 <enum value="0x2500" name="GL_TEXTURE_GEN_MODE_OES"/>
3092 <enum value="0x2501" name="GL_OBJECT_PLANE"/>
3093 <enum value="0x2502" name="GL_EYE_PLANE"/>
3094 <unused start="0x2503" end="0x25FF" comment="Unused for TextureGenParameter"/>
3095 <enum value="0x2600" name="GL_NEAREST"/>
3096 <enum value="0x2601" name="GL_LINEAR"/>
3097 <unused start="0x2602" end="0x26FF" comment="Unused for TextureMagFilter"/>
3098 <enum value="0x2700" name="GL_NEAREST_MIPMAP_NEAREST"/>
3099 <enum value="0x2701" name="GL_LINEAR_MIPMAP_NEAREST"/>
3100 <enum value="0x2702" name="GL_NEAREST_MIPMAP_LINEAR"/>
3101 <enum value="0x2703" name="GL_LINEAR_MIPMAP_LINEAR"/>
3102 <unused start="0x2704" end="0x27FF" comment="Unused for TextureMinFilter"/>
3103 <enum value="0x2800" name="GL_TEXTURE_MAG_FILTER"/>
3104 <enum value="0x2801" name="GL_TEXTURE_MIN_FILTER"/>
3105 <enum value="0x2802" name="GL_TEXTURE_WRAP_S"/>
3106 <enum value="0x2803" name="GL_TEXTURE_WRAP_T"/>
3107 <unused start="0x2804" end="0x28FF" comment="Unused for TextureParameterName"/>
3108 <enum value="0x2900" name="GL_CLAMP"/>
3109 <enum value="0x2901" name="GL_REPEAT"/>
3110 <unused start="0x2902" end="0x29FF" comment="Unused for TextureWrapMode"/>
3111 <enum value="0x2A00" name="GL_POLYGON_OFFSET_UNITS"/>
3112 <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT"/>
3113 <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT_NV"/>
3114 <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE"/>
3115 <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE_NV"/>
3116 <unused start="0x2A03" end="0x2A09" comment="Unused for PolygonOffset"/>
3117 <enum value="0x2A10" name="GL_R3_G3_B2"/>
3118 <unused start="0x2A11" end="0x2A1F" comment="Unused for InternalFormat"/>
3119 <enum value="0x2A20" name="GL_V2F"/>
3120 <enum value="0x2A21" name="GL_V3F"/>
3121 <enum value="0x2A22" name="GL_C4UB_V2F"/>
3122 <enum value="0x2A23" name="GL_C4UB_V3F"/>
3123 <enum value="0x2A24" name="GL_C3F_V3F"/>
3124 <enum value="0x2A25" name="GL_N3F_V3F"/>
3125 <enum value="0x2A26" name="GL_C4F_N3F_V3F"/>
3126 <enum value="0x2A27" name="GL_T2F_V3F"/>
3127 <enum value="0x2A28" name="GL_T4F_V4F"/>
3128 <enum value="0x2A29" name="GL_T2F_C4UB_V3F"/>
3129 <enum value="0x2A2A" name="GL_T2F_C3F_V3F"/>
3130 <enum value="0x2A2B" name="GL_T2F_N3F_V3F"/>
3131 <enum value="0x2A2C" name="GL_T2F_C4F_N3F_V3F"/>
3132 <enum value="0x2A2D" name="GL_T4F_C4F_N3F_V4F"/>
3133 <unused start="0x2A2E" end="0x2FFF" comment="Unused for InterleavedArrayFormat"/>
3134 <enum value="0x3000" name="GL_CLIP_PLANE0"/>
3135 <enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/>
3136 <enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/>
3137 <enum value="0x3000" name="GL_CLIP_DISTANCE0_EXT" alias="GL_CLIP_PLANE0"/>
3138 <enum value="0x3000" name="GL_CLIP_DISTANCE0_APPLE"/>
3139 <enum value="0x3001" name="GL_CLIP_PLANE1"/>
3140 <enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/>
3141 <enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/>
3142 <enum value="0x3001" name="GL_CLIP_DISTANCE1_EXT" alias="GL_CLIP_PLANE1"/>
3143 <enum value="0x3001" name="GL_CLIP_DISTANCE1_APPLE"/>
3144 <enum value="0x3002" name="GL_CLIP_PLANE2"/>
3145 <enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/>
3146 <enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/>
3147 <enum value="0x3002" name="GL_CLIP_DISTANCE2_EXT" alias="GL_CLIP_PLANE2"/>
3148 <enum value="0x3002" name="GL_CLIP_DISTANCE2_APPLE"/>
3149 <enum value="0x3003" name="GL_CLIP_PLANE3"/>
3150 <enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/>
3151 <enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/>
3152 <enum value="0x3003" name="GL_CLIP_DISTANCE3_EXT" alias="GL_CLIP_PLANE3"/>
3153 <enum value="0x3003" name="GL_CLIP_DISTANCE3_APPLE"/>
3154 <enum value="0x3004" name="GL_CLIP_PLANE4"/>
3155 <enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/>
3156 <enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/>
3157 <enum value="0x3004" name="GL_CLIP_DISTANCE4_EXT" alias="GL_CLIP_PLANE4"/>
3158 <enum value="0x3004" name="GL_CLIP_DISTANCE4_APPLE"/>
3159 <enum value="0x3005" name="GL_CLIP_PLANE5"/>
3160 <enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/>
3161 <enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/>
3162 <enum value="0x3005" name="GL_CLIP_DISTANCE5_EXT" alias="GL_CLIP_PLANE5"/>
3163 <enum value="0x3005" name="GL_CLIP_DISTANCE5_APPLE"/>
3164 <enum value="0x3006" name="GL_CLIP_DISTANCE6"/>
3165 <enum value="0x3006" name="GL_CLIP_DISTANCE6_EXT" alias="GL_CLIP_DISTANCE6"/>
3166 <enum value="0x3006" name="GL_CLIP_DISTANCE6_APPLE"/>
3167 <enum value="0x3007" name="GL_CLIP_DISTANCE7"/>
3168 <enum value="0x3007" name="GL_CLIP_DISTANCE7_EXT" alias="GL_CLIP_DISTANCE7"/>
3169 <enum value="0x3007" name="GL_CLIP_DISTANCE7_APPLE"/>
3170 <unused start="0x3008" end="0x3FFF" comment="Unused for ClipPlaneName"/>
3171 <enum value="0x4000" name="GL_LIGHT0"/>
3172 <enum value="0x4001" name="GL_LIGHT1"/>
3173 <enum value="0x4002" name="GL_LIGHT2"/>
3174 <enum value="0x4003" name="GL_LIGHT3"/>
3175 <enum value="0x4004" name="GL_LIGHT4"/>
3176 <enum value="0x4005" name="GL_LIGHT5"/>
3177 <enum value="0x4006" name="GL_LIGHT6"/>
3178 <enum value="0x4007" name="GL_LIGHT7"/>
3179 <unused start="0x4008" end="0x4FFF" comment="Unused for LightName"/>
3180 <unused start="0x5000" end="0x5FFF" comment="Unused. Do not use."/>
3181 <unused start="0x6000" end="0x6FFF" comment="Experimental (internal/test only) range. DO NOT SHIP VALUES IN THIS RANGE."/>
3182 <unused start="0x7000" end="0x7FFF" comment="Unused. Do not use."/>
3183 </enums>
3184
3185 <enums namespace="GL" start="0x8000" end="0x80BF" vendor="ARB" comment="The primary GL enumerant space begins here. All modern enum allocations are in this range. These enums are mostly assigned the default class since it's a great deal of not very useful work to be more specific">
3186 <enum value="0x8000" name="GL_ABGR_EXT"/>
3187 <enum value="0x8001" name="GL_CONSTANT_COLOR"/>
3188 <enum value="0x8001" name="GL_CONSTANT_COLOR_EXT"/>
3189 <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR"/>
3190 <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
3191 <enum value="0x8003" name="GL_CONSTANT_ALPHA"/>
3192 <enum value="0x8003" name="GL_CONSTANT_ALPHA_EXT"/>
3193 <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
3194 <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
3195 <enum value="0x8005" name="GL_BLEND_COLOR"/>
3196 <enum value="0x8005" name="GL_BLEND_COLOR_EXT"/>
3197 <enum value="0x8006" name="GL_FUNC_ADD"/>
3198 <enum value="0x8006" name="GL_FUNC_ADD_EXT"/>
3199 <enum value="0x8006" name="GL_FUNC_ADD_OES"/>
3200 <enum value="0x8007" name="GL_MIN"/>
3201 <enum value="0x8007" name="GL_MIN_EXT"/>
3202 <enum value="0x8008" name="GL_MAX"/>
3203 <enum value="0x8008" name="GL_MAX_EXT"/>
3204 <enum value="0x8009" name="GL_BLEND_EQUATION"/>
3205 <enum value="0x8009" name="GL_BLEND_EQUATION_EXT"/>
3206 <enum value="0x8009" name="GL_BLEND_EQUATION_OES"/>
3207 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB"/>
3208 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_EXT"/>
3209 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_OES"/>
3210 <enum value="0x800A" name="GL_FUNC_SUBTRACT"/>
3211 <enum value="0x800A" name="GL_FUNC_SUBTRACT_EXT"/>
3212 <enum value="0x800A" name="GL_FUNC_SUBTRACT_OES"/>
3213 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT"/>
3214 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
3215 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
3216 <enum value="0x800C" name="GL_CMYK_EXT"/>
3217 <enum value="0x800D" name="GL_CMYKA_EXT"/>
3218 <enum value="0x800E" name="GL_PACK_CMYK_HINT_EXT"/>
3219 <enum value="0x800F" name="GL_UNPACK_CMYK_HINT_EXT"/>
3220 <enum value="0x8010" name="GL_CONVOLUTION_1D"/>
3221 <enum value="0x8010" name="GL_CONVOLUTION_1D_EXT"/>
3222 <enum value="0x8011" name="GL_CONVOLUTION_2D"/>
3223 <enum value="0x8011" name="GL_CONVOLUTION_2D_EXT"/>
3224 <enum value="0x8012" name="GL_SEPARABLE_2D"/>
3225 <enum value="0x8012" name="GL_SEPARABLE_2D_EXT"/>
3226 <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE"/>
3227 <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
3228 <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE"/>
3229 <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
3230 <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS"/>
3231 <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
3232 <enum value="0x8016" name="GL_REDUCE"/>
3233 <enum value="0x8016" name="GL_REDUCE_EXT"/>
3234 <enum value="0x8017" name="GL_CONVOLUTION_FORMAT"/>
3235 <enum value="0x8017" name="GL_CONVOLUTION_FORMAT_EXT"/>
3236 <enum value="0x8018" name="GL_CONVOLUTION_WIDTH"/>
3237 <enum value="0x8018" name="GL_CONVOLUTION_WIDTH_EXT"/>
3238 <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT"/>
3239 <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT_EXT"/>
3240 <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH"/>
3241 <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
3242 <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT"/>
3243 <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
3244 <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE"/>
3245 <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
3246 <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
3247 <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
3248 <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
3249 <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
3250 <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
3251 <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
3252 <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS"/>
3253 <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
3254 <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
3255 <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
3256 <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
3257 <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
3258 <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
3259 <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
3260 <enum value="0x8024" name="GL_HISTOGRAM"/>
3261 <enum value="0x8024" name="GL_HISTOGRAM_EXT"/>
3262 <enum value="0x8025" name="GL_PROXY_HISTOGRAM"/>
3263 <enum value="0x8025" name="GL_PROXY_HISTOGRAM_EXT"/>
3264 <enum value="0x8026" name="GL_HISTOGRAM_WIDTH"/>
3265 <enum value="0x8026" name="GL_HISTOGRAM_WIDTH_EXT"/>
3266 <enum value="0x8027" name="GL_HISTOGRAM_FORMAT"/>
3267 <enum value="0x8027" name="GL_HISTOGRAM_FORMAT_EXT"/>
3268 <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE"/>
3269 <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE_EXT"/>
3270 <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE"/>
3271 <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
3272 <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE"/>
3273 <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
3274 <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE"/>
3275 <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
3276 <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
3277 <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
3278 <enum value="0x802D" name="GL_HISTOGRAM_SINK"/>
3279 <enum value="0x802D" name="GL_HISTOGRAM_SINK_EXT"/>
3280 <enum value="0x802E" name="GL_MINMAX"/>
3281 <enum value="0x802E" name="GL_MINMAX_EXT"/>
3282 <enum value="0x802F" name="GL_MINMAX_FORMAT"/>
3283 <enum value="0x802F" name="GL_MINMAX_FORMAT_EXT"/>
3284 <enum value="0x8030" name="GL_MINMAX_SINK"/>
3285 <enum value="0x8030" name="GL_MINMAX_SINK_EXT"/>
3286 <enum value="0x8031" name="GL_TABLE_TOO_LARGE_EXT"/>
3287 <enum value="0x8031" name="GL_TABLE_TOO_LARGE"/>
3288 <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2"/>
3289 <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
3290 <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4"/>
3291 <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
3292 <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1"/>
3293 <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
3294 <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8"/>
3295 <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
3296 <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2"/>
3297 <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
3298 <enum value="0x8037" name="GL_POLYGON_OFFSET_EXT"/>
3299 <enum value="0x8037" name="GL_POLYGON_OFFSET_FILL"/>
3300 <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR"/>
3301 <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
3302 <enum value="0x8039" name="GL_POLYGON_OFFSET_BIAS_EXT"/>
3303 <enum value="0x803A" name="GL_RESCALE_NORMAL"/>
3304 <enum value="0x803A" name="GL_RESCALE_NORMAL_EXT"/>
3305 <enum value="0x803B" name="GL_ALPHA4"/>
3306 <enum value="0x803B" name="GL_ALPHA4_EXT"/>
3307 <enum value="0x803C" name="GL_ALPHA8"/>
3308 <enum value="0x803C" name="GL_ALPHA8_EXT"/>
3309 <enum value="0x803C" name="GL_ALPHA8_OES"/>
3310 <enum value="0x803D" name="GL_ALPHA12"/>
3311 <enum value="0x803D" name="GL_ALPHA12_EXT"/>
3312 <enum value="0x803E" name="GL_ALPHA16"/>
3313 <enum value="0x803E" name="GL_ALPHA16_EXT"/>
3314 <enum value="0x803F" name="GL_LUMINANCE4"/>
3315 <enum value="0x803F" name="GL_LUMINANCE4_EXT"/>
3316 <enum value="0x8040" name="GL_LUMINANCE8"/>
3317 <enum value="0x8040" name="GL_LUMINANCE8_EXT"/>
3318 <enum value="0x8040" name="GL_LUMINANCE8_OES"/>
3319 <enum value="0x8041" name="GL_LUMINANCE12"/>
3320 <enum value="0x8041" name="GL_LUMINANCE12_EXT"/>
3321 <enum value="0x8042" name="GL_LUMINANCE16"/>
3322 <enum value="0x8042" name="GL_LUMINANCE16_EXT"/>
3323 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4"/>
3324 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_EXT"/>
3325 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_OES"/>
3326 <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2"/>
3327 <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2_EXT"/>
3328 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8"/>
3329 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_EXT"/>
3330 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_OES"/>
3331 <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4"/>
3332 <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4_EXT"/>
3333 <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12"/>
3334 <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12_EXT"/>
3335 <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16"/>
3336 <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16_EXT"/>
3337 <enum value="0x8049" name="GL_INTENSITY"/>
3338 <enum value="0x8049" name="GL_INTENSITY_EXT"/>
3339 <enum value="0x804A" name="GL_INTENSITY4"/>
3340 <enum value="0x804A" name="GL_INTENSITY4_EXT"/>
3341 <enum value="0x804B" name="GL_INTENSITY8"/>
3342 <enum value="0x804B" name="GL_INTENSITY8_EXT"/>
3343 <enum value="0x804C" name="GL_INTENSITY12"/>
3344 <enum value="0x804C" name="GL_INTENSITY12_EXT"/>
3345 <enum value="0x804D" name="GL_INTENSITY16"/>
3346 <enum value="0x804D" name="GL_INTENSITY16_EXT"/>
3347 <enum value="0x804E" name="GL_RGB2_EXT"/>
3348 <enum value="0x804F" name="GL_RGB4"/>
3349 <enum value="0x804F" name="GL_RGB4_EXT"/>
3350 <enum value="0x8050" name="GL_RGB5"/>
3351 <enum value="0x8050" name="GL_RGB5_EXT"/>
3352 <enum value="0x8051" name="GL_RGB8"/>
3353 <enum value="0x8051" name="GL_RGB8_EXT"/>
3354 <enum value="0x8051" name="GL_RGB8_OES"/>
3355 <enum value="0x8052" name="GL_RGB10"/>
3356 <enum value="0x8052" name="GL_RGB10_EXT"/>
3357 <enum value="0x8053" name="GL_RGB12"/>
3358 <enum value="0x8053" name="GL_RGB12_EXT"/>
3359 <enum value="0x8054" name="GL_RGB16"/>
3360 <enum value="0x8054" name="GL_RGB16_EXT"/>
3361 <enum value="0x8055" name="GL_RGBA2"/>
3362 <enum value="0x8055" name="GL_RGBA2_EXT"/>
3363 <enum value="0x8056" name="GL_RGBA4"/>
3364 <enum value="0x8056" name="GL_RGBA4_EXT"/>
3365 <enum value="0x8056" name="GL_RGBA4_OES"/>
3366 <enum value="0x8057" name="GL_RGB5_A1"/>
3367 <enum value="0x8057" name="GL_RGB5_A1_EXT"/>
3368 <enum value="0x8057" name="GL_RGB5_A1_OES"/>
3369 <enum value="0x8058" name="GL_RGBA8"/>
3370 <enum value="0x8058" name="GL_RGBA8_EXT"/>
3371 <enum value="0x8058" name="GL_RGBA8_OES"/>
3372 <enum value="0x8059" name="GL_RGB10_A2"/>
3373 <enum value="0x8059" name="GL_RGB10_A2_EXT"/>
3374 <enum value="0x805A" name="GL_RGBA12"/>
3375 <enum value="0x805A" name="GL_RGBA12_EXT"/>
3376 <enum value="0x805B" name="GL_RGBA16"/>
3377 <enum value="0x805B" name="GL_RGBA16_EXT"/>
3378 <enum value="0x805C" name="GL_TEXTURE_RED_SIZE"/>
3379 <enum value="0x805C" name="GL_TEXTURE_RED_SIZE_EXT"/>
3380 <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE"/>
3381 <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE_EXT"/>
3382 <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE"/>
3383 <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE_EXT"/>
3384 <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE"/>
3385 <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
3386 <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE"/>
3387 <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
3388 <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE"/>
3389 <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
3390 <enum value="0x8062" name="GL_REPLACE_EXT"/>
3391 <enum value="0x8063" name="GL_PROXY_TEXTURE_1D"/>
3392 <enum value="0x8063" name="GL_PROXY_TEXTURE_1D_EXT"/>
3393 <enum value="0x8064" name="GL_PROXY_TEXTURE_2D"/>
3394 <enum value="0x8064" name="GL_PROXY_TEXTURE_2D_EXT"/>
3395 <enum value="0x8065" name="GL_TEXTURE_TOO_LARGE_EXT"/>
3396 <enum value="0x8066" name="GL_TEXTURE_PRIORITY"/>
3397 <enum value="0x8066" name="GL_TEXTURE_PRIORITY_EXT"/>
3398 <enum value="0x8067" name="GL_TEXTURE_RESIDENT"/>
3399 <enum value="0x8067" name="GL_TEXTURE_RESIDENT_EXT"/>
3400 <enum value="0x8068" name="GL_TEXTURE_1D_BINDING_EXT"/>
3401 <enum value="0x8068" name="GL_TEXTURE_BINDING_1D"/>
3402 <enum value="0x8069" name="GL_TEXTURE_2D_BINDING_EXT"/>
3403 <enum value="0x8069" name="GL_TEXTURE_BINDING_2D"/>
3404 <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_EXT"/>
3405 <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_OES"/>
3406 <enum value="0x806A" name="GL_TEXTURE_BINDING_3D"/>
3407 <enum value="0x806A" name="GL_TEXTURE_BINDING_3D_OES"/>
3408 <enum value="0x806B" name="GL_PACK_SKIP_IMAGES"/>
3409 <enum value="0x806B" name="GL_PACK_SKIP_IMAGES_EXT"/>
3410 <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT"/>
3411 <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT_EXT"/>
3412 <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES"/>
3413 <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES_EXT"/>
3414 <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT"/>
3415 <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
3416 <enum value="0x806F" name="GL_TEXTURE_3D"/>
3417 <enum value="0x806F" name="GL_TEXTURE_3D_EXT"/>
3418 <enum value="0x806F" name="GL_TEXTURE_3D_OES"/>
3419 <enum value="0x8070" name="GL_PROXY_TEXTURE_3D"/>
3420 <enum value="0x8070" name="GL_PROXY_TEXTURE_3D_EXT"/>
3421 <enum value="0x8071" name="GL_TEXTURE_DEPTH"/>
3422 <enum value="0x8071" name="GL_TEXTURE_DEPTH_EXT"/>
3423 <enum value="0x8072" name="GL_TEXTURE_WRAP_R"/>
3424 <enum value="0x8072" name="GL_TEXTURE_WRAP_R_EXT"/>
3425 <enum value="0x8072" name="GL_TEXTURE_WRAP_R_OES"/>
3426 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE"/>
3427 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
3428 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
3429 <enum value="0x8074" name="GL_VERTEX_ARRAY"/>
3430 <enum value="0x8074" name="GL_VERTEX_ARRAY_EXT"/>
3431 <enum value="0x8074" name="GL_VERTEX_ARRAY_KHR"/>
3432 <enum value="0x8075" name="GL_NORMAL_ARRAY"/>
3433 <enum value="0x8075" name="GL_NORMAL_ARRAY_EXT"/>
3434 <enum value="0x8076" name="GL_COLOR_ARRAY"/>
3435 <enum value="0x8076" name="GL_COLOR_ARRAY_EXT"/>
3436 <enum value="0x8077" name="GL_INDEX_ARRAY"/>
3437 <enum value="0x8077" name="GL_INDEX_ARRAY_EXT"/>
3438 <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY"/>
3439 <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY_EXT"/>
3440 <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY"/>
3441 <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY_EXT"/>
3442 <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE"/>
3443 <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE_EXT"/>
3444 <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE"/>
3445 <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE_EXT"/>
3446 <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE"/>
3447 <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
3448 <enum value="0x807D" name="GL_VERTEX_ARRAY_COUNT_EXT"/>
3449 <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE"/>
3450 <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE_EXT"/>
3451 <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE"/>
3452 <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
3453 <enum value="0x8080" name="GL_NORMAL_ARRAY_COUNT_EXT"/>
3454 <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE"/>
3455 <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE_EXT"/>
3456 <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE"/>
3457 <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE_EXT"/>
3458 <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE"/>
3459 <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE_EXT"/>
3460 <enum value="0x8084" name="GL_COLOR_ARRAY_COUNT_EXT"/>
3461 <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE"/>
3462 <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE_EXT"/>
3463 <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE"/>
3464 <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE_EXT"/>
3465 <enum value="0x8087" name="GL_INDEX_ARRAY_COUNT_EXT"/>
3466 <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
3467 <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
3468 <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
3469 <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
3470 <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
3471 <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
3472 <enum value="0x808B" name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
3473 <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
3474 <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
3475 <enum value="0x808D" name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
3476 <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER"/>
3477 <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER_EXT"/>
3478 <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER"/>
3479 <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER_EXT"/>
3480 <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER"/>
3481 <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER_EXT"/>
3482 <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER"/>
3483 <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER_EXT"/>
3484 <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
3485 <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
3486 <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER"/>
3487 <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
3488 <enum value="0x8094" name="GL_INTERLACE_SGIX"/>
3489 <enum value="0x8095" name="GL_DETAIL_TEXTURE_2D_SGIS"/>
3490 <enum value="0x8096" name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
3491 <enum value="0x8097" name="GL_LINEAR_DETAIL_SGIS"/>
3492 <enum value="0x8098" name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
3493 <enum value="0x8099" name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
3494 <enum value="0x809A" name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
3495 <enum value="0x809B" name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
3496 <enum value="0x809C" name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
3497 <enum value="0x809D" name="GL_MULTISAMPLE"/>
3498 <enum value="0x809D" name="GL_MULTISAMPLE_ARB"/>
3499 <enum value="0x809D" name="GL_MULTISAMPLE_EXT"/>
3500 <enum value="0x809D" name="GL_MULTISAMPLE_SGIS"/>
3501 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
3502 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
3503 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
3504 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
3505 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE"/>
3506 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
3507 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
3508 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
3509 <enum value="0x80A0" name="GL_SAMPLE_COVERAGE"/>
3510 <enum value="0x80A0" name="GL_SAMPLE_COVERAGE_ARB"/>
3511 <enum value="0x80A0" name="GL_SAMPLE_MASK_EXT"/>
3512 <enum value="0x80A0" name="GL_SAMPLE_MASK_SGIS"/>
3513 <enum value="0x80A1" name="GL_1PASS_EXT"/>
3514 <enum value="0x80A1" name="GL_1PASS_SGIS"/>
3515 <enum value="0x80A2" name="GL_2PASS_0_EXT"/>
3516 <enum value="0x80A2" name="GL_2PASS_0_SGIS"/>
3517 <enum value="0x80A3" name="GL_2PASS_1_EXT"/>
3518 <enum value="0x80A3" name="GL_2PASS_1_SGIS"/>
3519 <enum value="0x80A4" name="GL_4PASS_0_EXT"/>
3520 <enum value="0x80A4" name="GL_4PASS_0_SGIS"/>
3521 <enum value="0x80A5" name="GL_4PASS_1_EXT"/>
3522 <enum value="0x80A5" name="GL_4PASS_1_SGIS"/>
3523 <enum value="0x80A6" name="GL_4PASS_2_EXT"/>
3524 <enum value="0x80A6" name="GL_4PASS_2_SGIS"/>
3525 <enum value="0x80A7" name="GL_4PASS_3_EXT"/>
3526 <enum value="0x80A7" name="GL_4PASS_3_SGIS"/>
3527 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS"/>
3528 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_ARB"/>
3529 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_EXT"/>
3530 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_SGIS"/>
3531 <enum value="0x80A9" name="GL_SAMPLES"/>
3532 <enum value="0x80A9" name="GL_SAMPLES_ARB"/>
3533 <enum value="0x80A9" name="GL_SAMPLES_EXT"/>
3534 <enum value="0x80A9" name="GL_SAMPLES_SGIS"/>
3535 <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE"/>
3536 <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
3537 <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_EXT"/>
3538 <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_SGIS"/>
3539 <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT"/>
3540 <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
3541 <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_EXT"/>
3542 <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_SGIS"/>
3543 <enum value="0x80AC" name="GL_SAMPLE_PATTERN_EXT"/>
3544 <enum value="0x80AC" name="GL_SAMPLE_PATTERN_SGIS"/>
3545 <enum value="0x80AD" name="GL_LINEAR_SHARPEN_SGIS"/>
3546 <enum value="0x80AE" name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
3547 <enum value="0x80AF" name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
3548 <enum value="0x80B0" name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
3549 <enum value="0x80B1" name="GL_COLOR_MATRIX"/>
3550 <enum value="0x80B1" name="GL_COLOR_MATRIX_SGI"/>
3551 <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH"/>
3552 <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
3553 <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
3554 <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
3555 <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
3556 <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
3557 <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
3558 <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
3559 <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
3560 <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
3561 <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
3562 <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
3563 <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
3564 <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
3565 <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
3566 <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
3567 <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
3568 <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
3569 <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
3570 <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
3571 <enum value="0x80BC" name="GL_TEXTURE_COLOR_TABLE_SGI"/>
3572 <enum value="0x80BD" name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
3573 <enum value="0x80BE" name="GL_TEXTURE_ENV_BIAS_SGIX"/>
3574 <enum value="0x80BF" name="GL_SHADOW_AMBIENT_SGIX"/>
3575 <enum value="0x80BF" name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
3576 </enums>
3577
3578 <enums namespace="GL" start="0x80C0" end="0x80CF" vendor="ZiiLabs">
3579 <unused start="0x80C0" end="0x80C7" vendor="ZiiLabs"/>
3580 <enum value="0x80C8" name="GL_BLEND_DST_RGB"/>
3581 <enum value="0x80C8" name="GL_BLEND_DST_RGB_EXT"/>
3582 <enum value="0x80C8" name="GL_BLEND_DST_RGB_OES"/>
3583 <enum value="0x80C9" name="GL_BLEND_SRC_RGB"/>
3584 <enum value="0x80C9" name="GL_BLEND_SRC_RGB_EXT"/>
3585 <enum value="0x80C9" name="GL_BLEND_SRC_RGB_OES"/>
3586 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA"/>
3587 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_EXT"/>
3588 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_OES"/>
3589 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA"/>
3590 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_EXT"/>
3591 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_OES"/>
3592 <enum value="0x80CC" name="GL_422_EXT"/>
3593 <enum value="0x80CD" name="GL_422_REV_EXT"/>
3594 <enum value="0x80CE" name="GL_422_AVERAGE_EXT"/>
3595 <enum value="0x80CF" name="GL_422_REV_AVERAGE_EXT"/>
3596 </enums>
3597
3598 <enums namespace="GL" start="0x80D0" end="0x80DF" vendor="SGI">
3599 <enum value="0x80D0" name="GL_COLOR_TABLE"/>
3600 <enum value="0x80D0" name="GL_COLOR_TABLE_SGI"/>
3601 <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
3602 <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
3603 <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
3604 <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
3605 <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE"/>
3606 <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE_SGI"/>
3607 <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
3608 <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
3609 <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
3610 <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
3611 <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE"/>
3612 <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE_SGI"/>
3613 <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS"/>
3614 <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS_SGI"/>
3615 <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT"/>
3616 <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT_SGI"/>
3617 <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH"/>
3618 <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH_SGI"/>
3619 <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE"/>
3620 <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
3621 <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE"/>
3622 <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
3623 <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE"/>
3624 <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
3625 <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE"/>
3626 <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
3627 <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
3628 <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
3629 <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
3630 <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
3631 </enums>
3632
3633 <enums namespace="GL" start="0x80E0" end="0x810F" vendor="MS">
3634 <enum value="0x80E0" name="GL_BGR"/>
3635 <enum value="0x80E0" name="GL_BGR_EXT"/>
3636 <enum value="0x80E1" name="GL_BGRA"/>
3637 <enum value="0x80E1" name="GL_BGRA_EXT"/>
3638 <enum value="0x80E1" name="GL_BGRA_IMG"/>
3639 <enum value="0x80E2" name="GL_COLOR_INDEX1_EXT"/>
3640 <enum value="0x80E3" name="GL_COLOR_INDEX2_EXT"/>
3641 <enum value="0x80E4" name="GL_COLOR_INDEX4_EXT"/>
3642 <enum value="0x80E5" name="GL_COLOR_INDEX8_EXT"/>
3643 <enum value="0x80E6" name="GL_COLOR_INDEX12_EXT"/>
3644 <enum value="0x80E7" name="GL_COLOR_INDEX16_EXT"/>
3645 <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES"/>
3646 <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
3647 <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES"/>
3648 <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES_EXT"/>
3649 <enum value="0x80EA" name="GL_PHONG_WIN"/>
3650 <enum value="0x80EB" name="GL_PHONG_HINT_WIN"/>
3651 <enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
3652 <enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/>
3653 <enum value="0x80EE" name="GL_PARAMETER_BUFFER"/>
3654 <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB" alias="GL_PARAMETER_BUFFER"/>
3655 <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING"/>
3656 <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB" alias="GL_PARAMETER_BUFFER_BINDING"/>
3657 <enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
3658 <unused start="0x80F1" end="0x810F" vendor="MS"/>
3659 </enums>
3660
3661 <enums namespace="GL" start="0x8110" end="0x814F" vendor="SGI">
3662 <enum value="0x8110" name="GL_DUAL_ALPHA4_SGIS"/>
3663 <enum value="0x8111" name="GL_DUAL_ALPHA8_SGIS"/>
3664 <enum value="0x8112" name="GL_DUAL_ALPHA12_SGIS"/>
3665 <enum value="0x8113" name="GL_DUAL_ALPHA16_SGIS"/>
3666 <enum value="0x8114" name="GL_DUAL_LUMINANCE4_SGIS"/>
3667 <enum value="0x8115" name="GL_DUAL_LUMINANCE8_SGIS"/>
3668 <enum value="0x8116" name="GL_DUAL_LUMINANCE12_SGIS"/>
3669 <enum value="0x8117" name="GL_DUAL_LUMINANCE16_SGIS"/>
3670 <enum value="0x8118" name="GL_DUAL_INTENSITY4_SGIS"/>
3671 <enum value="0x8119" name="GL_DUAL_INTENSITY8_SGIS"/>
3672 <enum value="0x811A" name="GL_DUAL_INTENSITY12_SGIS"/>
3673 <enum value="0x811B" name="GL_DUAL_INTENSITY16_SGIS"/>
3674 <enum value="0x811C" name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
3675 <enum value="0x811D" name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
3676 <enum value="0x811E" name="GL_QUAD_ALPHA4_SGIS"/>
3677 <enum value="0x811F" name="GL_QUAD_ALPHA8_SGIS"/>
3678 <enum value="0x8120" name="GL_QUAD_LUMINANCE4_SGIS"/>
3679 <enum value="0x8121" name="GL_QUAD_LUMINANCE8_SGIS"/>
3680 <enum value="0x8122" name="GL_QUAD_INTENSITY4_SGIS"/>
3681 <enum value="0x8123" name="GL_QUAD_INTENSITY8_SGIS"/>
3682 <enum value="0x8124" name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
3683 <enum value="0x8125" name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
3684 <enum value="0x8126" name="GL_POINT_SIZE_MIN"/>
3685 <enum value="0x8126" name="GL_POINT_SIZE_MIN_ARB"/>
3686 <enum value="0x8126" name="GL_POINT_SIZE_MIN_EXT"/>
3687 <enum value="0x8126" name="GL_POINT_SIZE_MIN_SGIS"/>
3688 <enum value="0x8127" name="GL_POINT_SIZE_MAX"/>
3689 <enum value="0x8127" name="GL_POINT_SIZE_MAX_ARB"/>
3690 <enum value="0x8127" name="GL_POINT_SIZE_MAX_EXT"/>
3691 <enum value="0x8127" name="GL_POINT_SIZE_MAX_SGIS"/>
3692 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE"/>
3693 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
3694 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
3695 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
3696 <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_EXT"/>
3697 <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_SGIS"/>
3698 <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION"/>
3699 <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
3700 <enum value="0x812A" name="GL_FOG_FUNC_SGIS"/>
3701 <enum value="0x812B" name="GL_FOG_FUNC_POINTS_SGIS"/>
3702 <enum value="0x812C" name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
3703 <enum value="0x812D" name="GL_CLAMP_TO_BORDER"/>
3704 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_ARB"/>
3705 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_EXT"/>
3706 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_NV"/>
3707 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_SGIS"/>
3708 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_OES"/>
3709 <enum value="0x812E" name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
3710 <enum value="0x812F" name="GL_CLAMP_TO_EDGE"/>
3711 <enum value="0x812F" name="GL_CLAMP_TO_EDGE_SGIS"/>
3712 <enum value="0x8130" name="GL_PACK_SKIP_VOLUMES_SGIS"/>
3713 <enum value="0x8131" name="GL_PACK_IMAGE_DEPTH_SGIS"/>
3714 <enum value="0x8132" name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
3715 <enum value="0x8133" name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
3716 <enum value="0x8134" name="GL_TEXTURE_4D_SGIS"/>
3717 <enum value="0x8135" name="GL_PROXY_TEXTURE_4D_SGIS"/>
3718 <enum value="0x8136" name="GL_TEXTURE_4DSIZE_SGIS"/>
3719 <enum value="0x8137" name="GL_TEXTURE_WRAP_Q_SGIS"/>
3720 <enum value="0x8138" name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
3721 <enum value="0x8139" name="GL_PIXEL_TEX_GEN_SGIX"/>
3722 <enum value="0x813A" name="GL_TEXTURE_MIN_LOD"/>
3723 <enum value="0x813A" name="GL_TEXTURE_MIN_LOD_SGIS"/>
3724 <enum value="0x813B" name="GL_TEXTURE_MAX_LOD"/>
3725 <enum value="0x813B" name="GL_TEXTURE_MAX_LOD_SGIS"/>
3726 <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL"/>
3727 <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
3728 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL"/>
3729 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
3730 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
3731 <enum value="0x813E" name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
3732 <enum value="0x813F" name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
3733 <enum value="0x8140" name="GL_PIXEL_TILE_WIDTH_SGIX"/>
3734 <enum value="0x8141" name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
3735 <enum value="0x8142" name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
3736 <enum value="0x8143" name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
3737 <enum value="0x8144" name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
3738 <enum value="0x8145" name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
3739 <enum value="0x8146" name="GL_FILTER4_SGIS"/>
3740 <enum value="0x8147" name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
3741 <enum value="0x8148" name="GL_SPRITE_SGIX"/>
3742 <enum value="0x8149" name="GL_SPRITE_MODE_SGIX"/>
3743 <enum value="0x814A" name="GL_SPRITE_AXIS_SGIX"/>
3744 <enum value="0x814B" name="GL_SPRITE_TRANSLATION_SGIX"/>
3745 <enum value="0x814C" name="GL_SPRITE_AXIAL_SGIX"/>
3746 <enum value="0x814D" name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
3747 <enum value="0x814E" name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
3748 <enum value="0x814F" name="GL_TEXTURE_4D_BINDING_SGIS"/>
3749 </enums>
3750
3751 <enums namespace="GL" start="0x8150" end="0x816F" vendor="HP">
3752 <enum value="0x8150" name="GL_IGNORE_BORDER_HP"/>
3753 <enum value="0x8151" name="GL_CONSTANT_BORDER"/>
3754 <enum value="0x8151" name="GL_CONSTANT_BORDER_HP"/>
3755 <unused start="0x8152" vendor="HP" comment="GL_WRAP_BORDER = 0x8152 was proposed, but not actually promoted to core"/>
3756 <enum value="0x8153" name="GL_REPLICATE_BORDER"/>
3757 <enum value="0x8153" name="GL_REPLICATE_BORDER_HP"/>
3758 <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR"/>
3759 <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
3760 <enum value="0x8155" name="GL_IMAGE_SCALE_X_HP"/>
3761 <enum value="0x8156" name="GL_IMAGE_SCALE_Y_HP"/>
3762 <enum value="0x8157" name="GL_IMAGE_TRANSLATE_X_HP"/>
3763 <enum value="0x8158" name="GL_IMAGE_TRANSLATE_Y_HP"/>
3764 <enum value="0x8159" name="GL_IMAGE_ROTATE_ANGLE_HP"/>
3765 <enum value="0x815A" name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
3766 <enum value="0x815B" name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
3767 <enum value="0x815C" name="GL_IMAGE_MAG_FILTER_HP"/>
3768 <enum value="0x815D" name="GL_IMAGE_MIN_FILTER_HP"/>
3769 <enum value="0x815E" name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
3770 <enum value="0x815F" name="GL_CUBIC_HP"/>
3771 <enum value="0x8160" name="GL_AVERAGE_HP"/>
3772 <enum value="0x8161" name="GL_IMAGE_TRANSFORM_2D_HP"/>
3773 <enum value="0x8162" name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
3774 <enum value="0x8163" name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
3775 <unused start="0x8164" vendor="HP"/>
3776 <enum value="0x8165" name="GL_OCCLUSION_TEST_HP"/>
3777 <enum value="0x8166" name="GL_OCCLUSION_TEST_RESULT_HP"/>
3778 <enum value="0x8167" name="GL_TEXTURE_LIGHTING_MODE_HP"/>
3779 <enum value="0x8168" name="GL_TEXTURE_POST_SPECULAR_HP"/>
3780 <enum value="0x8169" name="GL_TEXTURE_PRE_SPECULAR_HP"/>
3781 <unused start="0x816A" end="0x816F" vendor="HP"/>
3782 </enums>
3783
3784 <enums namespace="GL" start="0x8170" end="0x81CF" vendor="SGI">
3785 <enum value="0x8170" name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
3786 <enum value="0x8171" name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
3787 <enum value="0x8172" name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
3788 <enum value="0x8173" name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
3789 <enum value="0x8174" name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
3790 <enum value="0x8175" name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
3791 <enum value="0x8176" name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
3792 <enum value="0x8177" name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
3793 <enum value="0x8178" name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
3794 <enum value="0x8179" name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
3795 <enum value="0x817A" name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
3796 <enum value="0x817B" name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
3797 <enum value="0x817C" name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
3798 <enum value="0x817D" name="GL_REFERENCE_PLANE_SGIX"/>
3799 <enum value="0x817E" name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
3800 <enum value="0x817F" name="GL_IR_INSTRUMENT1_SGIX"/>
3801 <enum value="0x8180" name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
3802 <enum value="0x8181" name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
3803 <enum value="0x8182" name="GL_LIST_PRIORITY_SGIX"/>
3804 <enum value="0x8183" name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
3805 <enum value="0x8184" name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
3806 <enum value="0x8185" name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
3807 <enum value="0x8186" name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
3808 <enum value="0x8187" name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
3809 <enum value="0x8188" name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
3810 <enum value="0x8189" name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
3811 <enum value="0x818A" name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
3812 <enum value="0x818B" name="GL_FRAMEZOOM_SGIX"/>
3813 <enum value="0x818C" name="GL_FRAMEZOOM_FACTOR_SGIX"/>
3814 <enum value="0x818D" name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
3815 <enum value="0x818E" name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
3816 <enum value="0x818F" name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
3817 <enum value="0x8190" name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
3818 <enum value="0x8191" name="GL_GENERATE_MIPMAP"/>
3819 <enum value="0x8191" name="GL_GENERATE_MIPMAP_SGIS"/>
3820 <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT"/>
3821 <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
3822 <unused start="0x8193" end="0x8193" comment="Incomplete extension SGIX_spotlight_cutoff"/>
3823 <!-- <enum value="0x8193" name="GL_SPOT_CUTOFF_DELTA_SGIX"/> -->
3824 <enum value="0x8194" name="GL_GEOMETRY_DEFORMATION_SGIX"/>
3825 <enum value="0x8195" name="GL_TEXTURE_DEFORMATION_SGIX"/>
3826 <enum value="0x8196" name="GL_DEFORMATIONS_MASK_SGIX"/>
3827 <enum value="0x8197" name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
3828 <enum value="0x8198" name="GL_FOG_OFFSET_SGIX"/>
3829 <enum value="0x8199" name="GL_FOG_OFFSET_VALUE_SGIX"/>
3830 <enum value="0x819A" name="GL_TEXTURE_COMPARE_SGIX"/>
3831 <enum value="0x819B" name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
3832 <enum value="0x819C" name="GL_TEXTURE_LEQUAL_R_SGIX"/>
3833 <enum value="0x819D" name="GL_TEXTURE_GEQUAL_R_SGIX"/>
3834 <unused start="0x819E" end="0x81A4" comment="Private (internal) extension SGIX_igloo_interface"/>
3835 <!-- <enum value="0x819E" name="GL_IGLOO_FULLSCREEN_SGIX"/> -->
3836 <!-- <enum value="0x819F" name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/> -->
3837 <!-- <enum value="0x81A0" name="GL_IGLOO_SWAPTMESH_SGIX"/> -->
3838 <!-- <enum value="0x81A1" name="GL_IGLOO_COLORNORMAL_SGIX"/> -->
3839 <!-- <enum value="0x81A2" name="GL_IGLOO_IRISGL_MODE_SGIX"/> -->
3840 <!-- <enum value="0x81A3" name="GL_IGLOO_LMC_COLOR_SGIX"/> -->
3841 <!-- <enum value="0x81A4" name="GL_IGLOO_TMESHMODE_SGIX"/> -->
3842 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16"/>
3843 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_ARB"/>
3844 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_OES"/>
3845 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_SGIX"/>
3846 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24"/>
3847 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_ARB"/>
3848 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_OES"/>
3849 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_SGIX"/>
3850 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32"/>
3851 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_ARB"/>
3852 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_OES"/>
3853 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_SGIX"/>
3854 <enum value="0x81A8" name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
3855 <enum value="0x81A9" name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
3856 <enum value="0x81AA" name="GL_CULL_VERTEX_EXT"/>
3857 <enum value="0x81AB" name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
3858 <enum value="0x81AC" name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
3859 <enum value="0x81AD" name="GL_IUI_V2F_EXT"/>
3860 <enum value="0x81AE" name="GL_IUI_V3F_EXT"/>
3861 <enum value="0x81AF" name="GL_IUI_N3F_V2F_EXT"/>
3862 <enum value="0x81B0" name="GL_IUI_N3F_V3F_EXT"/>
3863 <enum value="0x81B1" name="GL_T2F_IUI_V2F_EXT"/>
3864 <enum value="0x81B2" name="GL_T2F_IUI_V3F_EXT"/>
3865 <enum value="0x81B3" name="GL_T2F_IUI_N3F_V2F_EXT"/>
3866 <enum value="0x81B4" name="GL_T2F_IUI_N3F_V3F_EXT"/>
3867 <enum value="0x81B5" name="GL_INDEX_TEST_EXT"/>
3868 <enum value="0x81B6" name="GL_INDEX_TEST_FUNC_EXT"/>
3869 <enum value="0x81B7" name="GL_INDEX_TEST_REF_EXT"/>
3870 <enum value="0x81B8" name="GL_INDEX_MATERIAL_EXT"/>
3871 <enum value="0x81B9" name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
3872 <enum value="0x81BA" name="GL_INDEX_MATERIAL_FACE_EXT"/>
3873 <enum value="0x81BB" name="GL_YCRCB_422_SGIX"/>
3874 <enum value="0x81BC" name="GL_YCRCB_444_SGIX"/>
3875 <unused start="0x81BD" end="0x81C3" comment="Incomplete extension SGI_complex_type"/>
3876 <!-- <enum value="0x81BD" name="GL_COMPLEX_UNSIGNED_BYTE_SGI"/> -->
3877 <!-- <enum value="0x81BE" name="GL_COMPLEX_BYTE_SGI"/> -->
3878 <!-- <enum value="0x81BF" name="GL_COMPLEX_UNSIGNED_SHORT_SGI"/> -->
3879 <!-- <enum value="0x81C0" name="GL_COMPLEX_SHORT_SGI"/> -->
3880 <!-- <enum value="0x81C1" name="GL_COMPLEX_UNSIGNED_INT_SGI"/> -->
3881 <!-- <enum value="0x81C2" name="GL_COMPLEX_INT_SGI"/> -->
3882 <!-- <enum value="0x81C3" name="GL_COMPLEX_FLOAT_SGI"/> -->
3883 <unused start="0x81C4" end="0x81CA" comment="Incomplete extension SGI_fft"/>
3884 <!-- <enum value="0x81C4" name="GL_PIXEL_TRANSFORM_OPERATOR_SGI"/> -->
3885 <!-- <enum value="0x81C5" name="GL_CONVOLUTION_SGI"/> -->
3886 <!-- <enum value="0x81C6" name="GL_FFT_1D_SGI"/> -->
3887 <!-- <enum value="0x81C7" name="GL_PIXEL_TRANSFORM_SGI"/> -->
3888 <!-- <enum value="0x81C8" name="GL_MAX_FFT_WIDTH_SGI"/> -->
3889 <!-- <enum value="0x81C9" name="GL_SORT_SGI"/> -->
3890 <!-- <enum value="0x81CA" name="GL_TRANSPOSE_SGI"/> -->
3891 <unused start="0x81CB" end="0x81CF" comment="Incomplete extension SGIX_nurbs_eval"/>
3892 <!-- <enum value="0x81CB" name="GL_MAP1_VERTEX_3_NURBS_SGIX"/> -->
3893 <!-- <enum value="0x81CC" name="GL_MAP1_VERTEX_4_NURBS_SGIX"/> -->
3894 <!-- <enum value="0x81CD" name="GL_MAP1_INDEX_NURBS_SGIX"/> -->
3895 <!-- <enum value="0x81CE" name="GL_MAP1_COLOR_4_NURBS_SGIX"/> -->
3896 <!-- <enum value="0x81CF" name="GL_MAP1_NORMAL_NURBS_SGIX"/> -->
3897 </enums>
3898
3899 <enums namespace="GL" start="0x81D0" end="0x81DF" vendor="SUN">
3900 <unused start="0x81D0" end="0x81D1" vendor="SUN"/>
3901 <unused start="0x81D2" end="0x81D3" comment="No extension spec SUNX_surface_hint"/>
3902 <!-- <enum value="0x81D2" name="GL_SURFACE_SIZE_HINT_SUNX"/> -->
3903 <!-- <enum value="0x81D3" name="GL_LARGE_SUNX"/> -->
3904 <enum value="0x81D4" name="GL_WRAP_BORDER_SUN"/>
3905 <enum value="0x81D5" name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
3906 <enum value="0x81D6" name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
3907 <enum value="0x81D7" name="GL_TRIANGLE_LIST_SUN"/>
3908 <enum value="0x81D8" name="GL_REPLACEMENT_CODE_SUN"/>
3909 <enum value="0x81D9" name="GL_GLOBAL_ALPHA_SUN"/>
3910 <enum value="0x81DA" name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
3911 <unused start="0x81DB" end="0x81DF" vendor="SUN"/>
3912 </enums>
3913
3914 <enums namespace="GL" start="0x81E0" end="0x81FF" vendor="SGI">
3915 <unused start="0x81E0" end="0x81EE" comment="Incomplete extension SGIX_nurbs_eval"/>
3916 <!-- <enum value="0x81E0" name="GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX"/> -->
3917 <!-- <enum value="0x81E1" name="GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX"/> -->
3918 <!-- <enum value="0x81E2" name="GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX"/> -->
3919 <!-- <enum value="0x81E3" name="GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX"/> -->
3920 <!-- <enum value="0x81E4" name="GL_MAP2_VERTEX_3_NURBS_SGIX"/> -->
3921 <!-- <enum value="0x81E5" name="GL_MAP2_VERTEX_4_NURBS_SGIX"/> -->
3922 <!-- <enum value="0x81E6" name="GL_MAP2_INDEX_NURBS_SGIX"/> -->
3923 <!-- <enum value="0x81E7" name="GL_MAP2_COLOR_4_NURBS_SGIX"/> -->
3924 <!-- <enum value="0x81E8" name="GL_MAP2_NORMAL_NURBS_SGIX"/> -->
3925 <!-- <enum value="0x81E9" name="GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX"/> -->
3926 <!-- <enum value="0x81EA" name="GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX"/> -->
3927 <!-- <enum value="0x81EB" name="GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX"/> -->
3928 <!-- <enum value="0x81EC" name="GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX"/> -->
3929 <!-- <enum value="0x81ED" name="GL_NURBS_KNOT_COUNT_SGIX"/> -->
3930 <!-- <enum value="0x81EE" name="GL_NURBS_KNOT_VECTOR_SGIX"/> -->
3931 <enum value="0x81EF" name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
3932 <enum value="0x81F0" name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
3933 <enum value="0x81F1" name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
3934 <enum value="0x81F2" name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
3935 <enum value="0x81F3" name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
3936 <enum value="0x81F4" name="GL_EYE_POINT_SGIS"/>
3937 <enum value="0x81F5" name="GL_OBJECT_POINT_SGIS"/>
3938 <enum value="0x81F6" name="GL_EYE_LINE_SGIS"/>
3939 <enum value="0x81F7" name="GL_OBJECT_LINE_SGIS"/>
3940 <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
3941 <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
3942 <enum value="0x81F9" name="GL_SINGLE_COLOR"/>
3943 <enum value="0x81F9" name="GL_SINGLE_COLOR_EXT"/>
3944 <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR"/>
3945 <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
3946 <enum value="0x81FB" name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
3947 <unused start="0x81FC" end="0x81FD" comment="Incomplete extension SGIX_fog_scale"/>
3948 <!-- <enum value="0x81FC" name="GL_FOG_SCALE_SGIX"/> -->
3949 <!-- <enum value="0x81FD" name="GL_FOG_SCALE_VALUE_SGIX"/> -->
3950 <unused start="0x81FE" end="0x81FF" comment="Incomplete extension SGIX_fog_blend"/>
3951 <!-- <enum value="0x81FE" name="GL_FOG_BLEND_ALPHA_SGIX"/> -->
3952 <!-- <enum value="0x81FF" name="GL_FOG_BLEND_COLOR_SGIX"/> -->
3953 </enums>
3954
3955 <enums namespace="GL" start="0x8200" end="0x820F" vendor="AMD" comment="Range released by MS 2002/9/16">
3956 <enum value="0x8200" name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
3957 <unused start="0x8201" end="0x820F" vendor="AMD"/>
3958 </enums>
3959
3960 <enums namespace="GL" start="0x8210" end="0x823F" vendor="ARB">
3961 <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
3962 <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
3963 <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
3964 <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
3965 <enum value="0x8212" name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
3966 <enum value="0x8213" name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
3967 <enum value="0x8214" name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
3968 <enum value="0x8215" name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
3969 <enum value="0x8216" name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
3970 <enum value="0x8217" name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
3971 <enum value="0x8218" name="GL_FRAMEBUFFER_DEFAULT"/>
3972 <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED"/>
3973 <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
3974 <enum value="0x821A" name="GL_DEPTH_STENCIL_ATTACHMENT"/>
3975 <enum value="0x821B" name="GL_MAJOR_VERSION"/>
3976 <enum value="0x821C" name="GL_MINOR_VERSION"/>
3977 <enum value="0x821D" name="GL_NUM_EXTENSIONS"/>
3978 <enum value="0x821E" name="GL_CONTEXT_FLAGS"/>
3979 <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE"/>
3980 <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
3981 <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS"/>
3982 <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
3983 <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
3984 <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/>
3985 <enum value="0x8222" name="GL_INDEX"/>
3986 <unused start="0x8223" vendor="ARB" comment="GL_DEPTH_BUFFER = 0x8223 not actually used in the API"/>
3987 <unused start="0x8224" vendor="ARB" comment="GL_STENCIL_BUFFER = 0x8224 not actually used in the API"/>
3988 <enum value="0x8225" name="GL_COMPRESSED_RED"/>
3989 <enum value="0x8226" name="GL_COMPRESSED_RG"/>
3990 <enum value="0x8227" name="GL_RG"/>
3991 <enum value="0x8227" name="GL_RG_EXT"/>
3992 <enum value="0x8228" name="GL_RG_INTEGER"/>
3993 <enum value="0x8229" name="GL_R8"/>
3994 <enum value="0x8229" name="GL_R8_EXT"/>
3995 <enum value="0x822A" name="GL_R16"/>
3996 <enum value="0x822A" name="GL_R16_EXT"/>
3997 <enum value="0x822B" name="GL_RG8"/>
3998 <enum value="0x822B" name="GL_RG8_EXT"/>
3999 <enum value="0x822C" name="GL_RG16"/>
4000 <enum value="0x822C" name="GL_RG16_EXT"/>
4001 <enum value="0x822D" name="GL_R16F"/>
4002 <enum value="0x822D" name="GL_R16F_EXT"/>
4003 <enum value="0x822E" name="GL_R32F"/>
4004 <enum value="0x822E" name="GL_R32F_EXT"/>
4005 <enum value="0x822F" name="GL_RG16F"/>
4006 <enum value="0x822F" name="GL_RG16F_EXT"/>
4007 <enum value="0x8230" name="GL_RG32F"/>
4008 <enum value="0x8230" name="GL_RG32F_EXT"/>
4009 <enum value="0x8231" name="GL_R8I"/>
4010 <enum value="0x8232" name="GL_R8UI"/>
4011 <enum value="0x8233" name="GL_R16I"/>
4012 <enum value="0x8234" name="GL_R16UI"/>
4013 <enum value="0x8235" name="GL_R32I"/>
4014 <enum value="0x8236" name="GL_R32UI"/>
4015 <enum value="0x8237" name="GL_RG8I"/>
4016 <enum value="0x8238" name="GL_RG8UI"/>
4017 <enum value="0x8239" name="GL_RG16I"/>
4018 <enum value="0x823A" name="GL_RG16UI"/>
4019 <enum value="0x823B" name="GL_RG32I"/>
4020 <enum value="0x823C" name="GL_RG32UI"/>
4021 <unused start="0x823D" end="0x823F" vendor="ARB"/>
4022 </enums>
4023
4024 <enums namespace="GL" start="0x8240" end="0x82AF" vendor="ARB" comment="Range released by MS on 2002/9/16">
4025 <enum value="0x8240" name="GL_SYNC_CL_EVENT_ARB"/>
4026 <enum value="0x8241" name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
4027 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
4028 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
4029 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
4030 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
4031 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
4032 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
4033 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION"/>
4034 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
4035 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
4036 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM"/>
4037 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
4038 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
4039 <enum value="0x8246" name="GL_DEBUG_SOURCE_API"/>
4040 <enum value="0x8246" name="GL_DEBUG_SOURCE_API_ARB"/>
4041 <enum value="0x8246" name="GL_DEBUG_SOURCE_API_KHR"/>
4042 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
4043 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
4044 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
4045 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
4046 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
4047 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
4048 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
4049 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
4050 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
4051 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION"/>
4052 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
4053 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
4054 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER"/>
4055 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_ARB"/>
4056 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_KHR"/>
4057 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR"/>
4058 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_ARB"/>
4059 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_KHR"/>
4060 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
4061 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
4062 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
4063 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
4064 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
4065 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
4066 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY"/>
4067 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
4068 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
4069 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE"/>
4070 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
4071 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
4072 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER"/>
4073 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_ARB"/>
4074 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_KHR"/>
4075 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET"/>
4076 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
4077 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
4078 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
4079 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET"/>
4080 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_ARB"/>
4081 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_EXT"/>
4082 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_KHR"/>
4083 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET"/>
4084 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
4085 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
4086 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
4087 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET"/>
4088 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
4089 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
4090 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
4091 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY"/>
4092 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
4093 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
4094 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
4095 <enum value="0x8257" name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
4096 <enum value="0x8258" name="GL_PROGRAM_SEPARABLE"/>
4097 <enum value="0x8258" name="GL_PROGRAM_SEPARABLE_EXT"/>
4098 <enum value="0x8259" name="GL_ACTIVE_PROGRAM"/>
4099 <enum value="0x8259" api="gles2" name="GL_ACTIVE_PROGRAM_EXT" comment="For the OpenGL ES version of EXT_separate_shader_objects"/>
4100 <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING"/>
4101 <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
4102 <enum value="0x825B" name="GL_MAX_VIEWPORTS"/>
4103 <enum value="0x825B" name="GL_MAX_VIEWPORTS_NV"/>
4104 <enum value="0x825B" name="GL_MAX_VIEWPORTS_OES"/>
4105 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/>
4106 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_EXT"/>
4107 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
4108 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
4109 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/>
4110 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_EXT"/>
4111 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
4112 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
4113 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/>
4114 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
4115 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_OES"/>
4116 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
4117 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT"/>
4118 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
4119 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
4120 <enum value="0x8260" name="GL_UNDEFINED_VERTEX"/>
4121 <enum value="0x8260" name="GL_UNDEFINED_VERTEX_EXT"/>
4122 <enum value="0x8260" name="GL_UNDEFINED_VERTEX_OES"/>
4123 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION"/>
4124 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_ARB"/>
4125 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_EXT"/>
4126 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_KHR"/>
4127 <enum value="0x8262" name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
4128 <enum value="0x8263" name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
4129 <enum value="0x8264" name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
4130 <enum value="0x8265" name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
4131 <enum value="0x8266" name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
4132 <enum value="0x8267" name="GL_COMPUTE_WORK_GROUP_SIZE"/>
4133 <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER"/>
4134 <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER_KHR"/>
4135 <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP"/>
4136 <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
4137 <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP"/>
4138 <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
4139 <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
4140 <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
4141 <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
4142 <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
4143 <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH"/>
4144 <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
4145 <enum value="0x826E" name="GL_MAX_UNIFORM_LOCATIONS"/>
4146 <enum value="0x826F" name="GL_INTERNALFORMAT_SUPPORTED"/>
4147 <enum value="0x8270" name="GL_INTERNALFORMAT_PREFERRED"/>
4148 <enum value="0x8271" name="GL_INTERNALFORMAT_RED_SIZE"/>
4149 <enum value="0x8272" name="GL_INTERNALFORMAT_GREEN_SIZE"/>
4150 <enum value="0x8273" name="GL_INTERNALFORMAT_BLUE_SIZE"/>
4151 <enum value="0x8274" name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
4152 <enum value="0x8275" name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
4153 <enum value="0x8276" name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
4154 <enum value="0x8277" name="GL_INTERNALFORMAT_SHARED_SIZE"/>
4155 <enum value="0x8278" name="GL_INTERNALFORMAT_RED_TYPE"/>
4156 <enum value="0x8279" name="GL_INTERNALFORMAT_GREEN_TYPE"/>
4157 <enum value="0x827A" name="GL_INTERNALFORMAT_BLUE_TYPE"/>
4158 <enum value="0x827B" name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
4159 <enum value="0x827C" name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
4160 <enum value="0x827D" name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
4161 <enum value="0x827E" name="GL_MAX_WIDTH"/>
4162 <enum value="0x827F" name="GL_MAX_HEIGHT"/>
4163 <enum value="0x8280" name="GL_MAX_DEPTH"/>
4164 <enum value="0x8281" name="GL_MAX_LAYERS"/>
4165 <enum value="0x8282" name="GL_MAX_COMBINED_DIMENSIONS"/>
4166 <enum value="0x8283" name="GL_COLOR_COMPONENTS"/>
4167 <enum value="0x8284" name="GL_DEPTH_COMPONENTS"/>
4168 <enum value="0x8285" name="GL_STENCIL_COMPONENTS"/>
4169 <enum value="0x8286" name="GL_COLOR_RENDERABLE"/>
4170 <enum value="0x8287" name="GL_DEPTH_RENDERABLE"/>
4171 <enum value="0x8288" name="GL_STENCIL_RENDERABLE"/>
4172 <enum value="0x8289" name="GL_FRAMEBUFFER_RENDERABLE"/>
4173 <enum value="0x828A" name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
4174 <enum value="0x828B" name="GL_FRAMEBUFFER_BLEND"/>
4175 <enum value="0x828C" name="GL_READ_PIXELS"/>
4176 <enum value="0x828D" name="GL_READ_PIXELS_FORMAT"/>
4177 <enum value="0x828E" name="GL_READ_PIXELS_TYPE"/>
4178 <enum value="0x828F" name="GL_TEXTURE_IMAGE_FORMAT"/>
4179 <enum value="0x8290" name="GL_TEXTURE_IMAGE_TYPE"/>
4180 <enum value="0x8291" name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
4181 <enum value="0x8292" name="GL_GET_TEXTURE_IMAGE_TYPE"/>
4182 <enum value="0x8293" name="GL_MIPMAP"/>
4183 <enum value="0x8294" name="GL_MANUAL_GENERATE_MIPMAP"/>
4184 <enum value="0x8295" name="GL_AUTO_GENERATE_MIPMAP" comment="Should be deprecated"/>
4185 <enum value="0x8296" name="GL_COLOR_ENCODING"/>
4186 <enum value="0x8297" name="GL_SRGB_READ"/>
4187 <enum value="0x8298" name="GL_SRGB_WRITE"/>
4188 <enum value="0x8299" name="GL_SRGB_DECODE_ARB"/>
4189 <enum value="0x829A" name="GL_FILTER"/>
4190 <enum value="0x829B" name="GL_VERTEX_TEXTURE"/>
4191 <enum value="0x829C" name="GL_TESS_CONTROL_TEXTURE"/>
4192 <enum value="0x829D" name="GL_TESS_EVALUATION_TEXTURE"/>
4193 <enum value="0x829E" name="GL_GEOMETRY_TEXTURE"/>
4194 <enum value="0x829F" name="GL_FRAGMENT_TEXTURE"/>
4195 <enum value="0x82A0" name="GL_COMPUTE_TEXTURE"/>
4196 <enum value="0x82A1" name="GL_TEXTURE_SHADOW"/>
4197 <enum value="0x82A2" name="GL_TEXTURE_GATHER"/>
4198 <enum value="0x82A3" name="GL_TEXTURE_GATHER_SHADOW"/>
4199 <enum value="0x82A4" name="GL_SHADER_IMAGE_LOAD"/>
4200 <enum value="0x82A5" name="GL_SHADER_IMAGE_STORE"/>
4201 <enum value="0x82A6" name="GL_SHADER_IMAGE_ATOMIC"/>
4202 <enum value="0x82A7" name="GL_IMAGE_TEXEL_SIZE"/>
4203 <enum value="0x82A8" name="GL_IMAGE_COMPATIBILITY_CLASS"/>
4204 <enum value="0x82A9" name="GL_IMAGE_PIXEL_FORMAT"/>
4205 <enum value="0x82AA" name="GL_IMAGE_PIXEL_TYPE"/>
4206 <unused start="0x82AB" vendor="ARB"/>
4207 <enum value="0x82AC" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
4208 <enum value="0x82AD" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
4209 <enum value="0x82AE" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
4210 <enum value="0x82AF" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
4211 </enums>
4212
4213 <enums namespace="GL" start="0x82B0" end="0x830F" vendor="ARB" comment="Range reclaimed from ADD on 2012/05/10">
4214 <unused start="0x82B0" vendor="ARB"/>
4215 <enum value="0x82B1" name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
4216 <enum value="0x82B2" name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
4217 <enum value="0x82B3" name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
4218 <enum value="0x82B4" name="GL_CLEAR_BUFFER"/>
4219 <enum value="0x82B5" name="GL_TEXTURE_VIEW"/>
4220 <enum value="0x82B6" name="GL_VIEW_COMPATIBILITY_CLASS"/>
4221 <enum value="0x82B7" name="GL_FULL_SUPPORT"/>
4222 <enum value="0x82B8" name="GL_CAVEAT_SUPPORT"/>
4223 <enum value="0x82B9" name="GL_IMAGE_CLASS_4_X_32"/>
4224 <enum value="0x82BA" name="GL_IMAGE_CLASS_2_X_32"/>
4225 <enum value="0x82BB" name="GL_IMAGE_CLASS_1_X_32"/>
4226 <enum value="0x82BC" name="GL_IMAGE_CLASS_4_X_16"/>
4227 <enum value="0x82BD" name="GL_IMAGE_CLASS_2_X_16"/>
4228 <enum value="0x82BE" name="GL_IMAGE_CLASS_1_X_16"/>
4229 <enum value="0x82BF" name="GL_IMAGE_CLASS_4_X_8"/>
4230 <enum value="0x82C0" name="GL_IMAGE_CLASS_2_X_8"/>
4231 <enum value="0x82C1" name="GL_IMAGE_CLASS_1_X_8"/>
4232 <enum value="0x82C2" name="GL_IMAGE_CLASS_11_11_10"/>
4233 <enum value="0x82C3" name="GL_IMAGE_CLASS_10_10_10_2"/>
4234 <enum value="0x82C4" name="GL_VIEW_CLASS_128_BITS"/>
4235 <enum value="0x82C5" name="GL_VIEW_CLASS_96_BITS"/>
4236 <enum value="0x82C6" name="GL_VIEW_CLASS_64_BITS"/>
4237 <enum value="0x82C7" name="GL_VIEW_CLASS_48_BITS"/>
4238 <enum value="0x82C8" name="GL_VIEW_CLASS_32_BITS"/>
4239 <enum value="0x82C9" name="GL_VIEW_CLASS_24_BITS"/>
4240 <enum value="0x82CA" name="GL_VIEW_CLASS_16_BITS"/>
4241 <enum value="0x82CB" name="GL_VIEW_CLASS_8_BITS"/>
4242 <enum value="0x82CC" name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
4243 <enum value="0x82CD" name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
4244 <enum value="0x82CE" name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
4245 <enum value="0x82CF" name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
4246 <enum value="0x82D0" name="GL_VIEW_CLASS_RGTC1_RED"/>
4247 <enum value="0x82D1" name="GL_VIEW_CLASS_RGTC2_RG"/>
4248 <enum value="0x82D2" name="GL_VIEW_CLASS_BPTC_UNORM"/>
4249 <enum value="0x82D3" name="GL_VIEW_CLASS_BPTC_FLOAT"/>
4250 <enum value="0x82D4" name="GL_VERTEX_ATTRIB_BINDING"/>
4251 <enum value="0x82D5" name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
4252 <enum value="0x82D6" name="GL_VERTEX_BINDING_DIVISOR"/>
4253 <enum value="0x82D7" name="GL_VERTEX_BINDING_OFFSET"/>
4254 <enum value="0x82D8" name="GL_VERTEX_BINDING_STRIDE"/>
4255 <enum value="0x82D9" name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
4256 <enum value="0x82DA" name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
4257 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
4258 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
4259 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/>
4260 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
4261 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
4262 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/>
4263 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER"/>
4264 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
4265 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/>
4266 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
4267 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
4268 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/>
4269 <enum value="0x82DF" name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
4270 <enum value="0x82E0" name="GL_BUFFER"/>
4271 <enum value="0x82E0" name="GL_BUFFER_KHR"/>
4272 <enum value="0x82E1" name="GL_SHADER"/>
4273 <enum value="0x82E1" name="GL_SHADER_KHR"/>
4274 <enum value="0x82E2" name="GL_PROGRAM"/>
4275 <enum value="0x82E2" name="GL_PROGRAM_KHR"/>
4276 <enum value="0x82E3" name="GL_QUERY"/>
4277 <enum value="0x82E3" name="GL_QUERY_KHR"/>
4278 <enum value="0x82E4" name="GL_PROGRAM_PIPELINE"/>
4279 <enum value="0x82E4" name="GL_PROGRAM_PIPELINE_KHR"/>
4280 <enum value="0x82E5" name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
4281 <enum value="0x82E6" name="GL_SAMPLER"/>
4282 <enum value="0x82E6" name="GL_SAMPLER_KHR"/>
4283 <enum value="0x82E7" name="GL_DISPLAY_LIST"/>
4284 <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH"/>
4285 <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH_KHR"/>
4286 <enum value="0x82E9" name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
4287 <enum value="0x82EA" name="GL_QUERY_TARGET"/>
4288 <!-- 0x82EB = GL_TEXTURE_BINDING was removed in GL 4.5 and
4289 ARB_direct_state_access in February 2015 after determining it
4290 was not well defined or implementable. -->
4291 <unused start="0x82EB" vendor="ARB" comment="Reserved. Formerly used for GL_TEXTURE_BINDING."/>
4292 <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
4293 <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
4294 <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
4295 <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
4296 <enum value="0x82EE" name="GL_VERTICES_SUBMITTED"/>
4297 <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB" alias="GL_VERTICES_SUBMITTED"/>
4298 <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED"/>
4299 <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB" alias="GL_PRIMITIVES_SUBMITTED"/>
4300 <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS"/>
4301 <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB" alias="GL_VERTEX_SHADER_INVOCATIONS"/>
4302 <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES"/>
4303 <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB" alias="GL_TESS_CONTROL_SHADER_PATCHES"/>
4304 <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
4305 <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB" alias="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
4306 <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
4307 <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB" alias="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
4308 <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS"/>
4309 <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB" alias="GL_FRAGMENT_SHADER_INVOCATIONS"/>
4310 <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS"/>
4311 <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB" alias="GL_COMPUTE_SHADER_INVOCATIONS"/>
4312 <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES"/>
4313 <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_INPUT_PRIMITIVES"/>
4314 <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
4315 <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
4316 <enum value="0x82F8" name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
4317 <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES"/>
4318 <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES_EXT" alias="GL_MAX_CULL_DISTANCES"/>
4319 <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
4320 <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT" alias="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
4321 <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
4322 <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
4323 <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
4324 <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
4325 <unused start="0x82FD" end="0x830F" vendor="ARB"/>
4326 </enums>
4327
4328 <enums namespace="GL" start="0x8310" end="0x832F" vendor="SGI">
4329 <enum value="0x8310" name="GL_DEPTH_PASS_INSTRUMENT_SGIX"/>
4330 <enum value="0x8311" name="GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"/>
4331 <enum value="0x8312" name="GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"/>
4332 <enum value="0x8313" name="GL_FRAGMENTS_INSTRUMENT_SGIX"/>
4333 <enum value="0x8314" name="GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"/>
4334 <enum value="0x8315" name="GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"/>
4335 <enum value="0x8316" name="GL_CONVOLUTION_HINT_SGIX"/>
4336 <unused start="0x8317" comment="Incomplete extension SGIX_color_matrix_accuracy"/>
4337 <!-- <enum value="0x8317" name="GL_COLOR_MATRIX_HINT"/> -->
4338 <enum value="0x8318" name="GL_YCRCB_SGIX"/>
4339 <enum value="0x8319" name="GL_YCRCBA_SGIX"/>
4340 <enum value="0x831A" name="GL_UNPACK_COMPRESSED_SIZE_SGIX"/>
4341 <enum value="0x831B" name="GL_PACK_MAX_COMPRESSED_SIZE_SGIX"/>
4342 <enum value="0x831C" name="GL_PACK_COMPRESSED_SIZE_SGIX"/>
4343 <enum value="0x831D" name="GL_SLIM8U_SGIX"/>
4344 <enum value="0x831E" name="GL_SLIM10U_SGIX"/>
4345 <enum value="0x831F" name="GL_SLIM12S_SGIX"/>
4346 <enum value="0x8320" name="GL_ALPHA_MIN_SGIX"/>
4347 <enum value="0x8321" name="GL_ALPHA_MAX_SGIX"/>
4348 <enum value="0x8322" name="GL_SCALEBIAS_HINT_SGIX"/>
4349 <unused start="0x8323" end="0x8328" comment="Incomplete extension SGIX_fog_layers"/>
4350 <!-- <enum value="0x8323" name="GL_FOG_TYPE_SGIX"/> -->
4351 <!-- <enum value="0x8324" name="GL_UNIFORM_SGIX"/> -->
4352 <!-- <enum value="0x8325" name="GL_LAYERED_SGIX"/> -->
4353 <!-- <enum value="0x8326" name="GL_FOG_GROUND_PLANE_SGIX"/> -->
4354 <!-- <enum value="0x8327" name="GL_FOG_LAYERS_POINTS_SGIX"/> -->
4355 <!-- <enum value="0x8328" name="GL_MAX_FOG_LAYERS_POINTS_SGIX"/> -->
4356 <enum value="0x8329" name="GL_ASYNC_MARKER_SGIX"/>
4357 <unused start="0x832A" comment="Incomplete extension SGIX_texture_phase"/>
4358 <!-- <enum value="0x832A" name="GL_PHASE_SGIX"/> -->
4359 <enum value="0x832B" name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
4360 <enum value="0x832C" name="GL_ASYNC_HISTOGRAM_SGIX"/>
4361 <enum value="0x832D" name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
4362 <unused start="0x832E" end="0x832F" comment="Incomplete extension SGIX_texture_mipmap_anisotropic"/>
4363 <!-- <enum value="0x832E" name="GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX"/> -->
4364 <!-- <enum value="0x832F" name="GL_MAX_MIPMAP_ANISOTROPY_SGIX"/> -->
4365 </enums>
4366
4367 <enums namespace="GL" start="0x8330" end="0x833F" vendor="SUN">
4368 <enum value="0x8330" name="GL_PIXEL_TRANSFORM_2D_EXT"/>
4369 <enum value="0x8331" name="GL_PIXEL_MAG_FILTER_EXT"/>
4370 <enum value="0x8332" name="GL_PIXEL_MIN_FILTER_EXT"/>
4371 <enum value="0x8333" name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
4372 <enum value="0x8334" name="GL_CUBIC_EXT"/>
4373 <enum value="0x8335" name="GL_AVERAGE_EXT"/>
4374 <enum value="0x8336" name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
4375 <enum value="0x8337" name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
4376 <enum value="0x8338" name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
4377 <unused start="0x8339" end="0x833F" vendor="SUN"/>
4378 </enums>
4379
4380 <enums namespace="GL" start="0x8340" end="0x836F" vendor="SGI">
4381 <unused start="0x8340" end="0x8348" comment="Incomplete extension SGIX_cube_map"/>
4382 <!-- <enum value="0x8340" name="GL_ENV_MAP_SGIX"/> -->
4383 <!-- <enum value="0x8341" name="GL_CUBE_MAP_SGIX"/> -->
4384 <!-- <enum value="0x8342" name="GL_CUBE_MAP_ZP_SGIX"/> -->
4385 <!-- <enum value="0x8343" name="GL_CUBE_MAP_ZN_SGIX"/> -->
4386 <!-- <enum value="0x8344" name="GL_CUBE_MAP_XN_SGIX"/> -->
4387 <!-- <enum value="0x8345" name="GL_CUBE_MAP_XP_SGIX"/> -->
4388 <!-- <enum value="0x8346" name="GL_CUBE_MAP_YN_SGIX"/> -->
4389 <!-- <enum value="0x8347" name="GL_CUBE_MAP_YP_SGIX"/> -->
4390 <!-- <enum value="0x8348" name="GL_CUBE_MAP_BINDING_SGIX"/> -->
4391 <enum value="0x8349" name="GL_FRAGMENT_MATERIAL_EXT"/>
4392 <enum value="0x834A" name="GL_FRAGMENT_NORMAL_EXT"/>
4393 <!-- Unfortunately, there was a collision promoting to EXT
4394 from SGIX. Use fog_coord's value of 0x8452 instead of
4395 the old assigned FRAGMENT_DEPTH_EXT (0x834B). -->
4396 <enum value="0x834C" name="GL_FRAGMENT_COLOR_EXT"/>
4397 <enum value="0x834D" name="GL_ATTENUATION_EXT"/>
4398 <enum value="0x834E" name="GL_SHADOW_ATTENUATION_EXT"/>
4399 <enum value="0x834F" name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
4400 <enum value="0x8350" name="GL_TEXTURE_LIGHT_EXT"/>
4401 <enum value="0x8351" name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
4402 <enum value="0x8352" name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
4403 <enum value="0x8353" name="GL_PIXEL_TEXTURE_SGIS"/>
4404 <enum value="0x8354" name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
4405 <enum value="0x8355" name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
4406 <enum value="0x8356" name="GL_PIXEL_GROUP_COLOR_SGIS"/>
4407 <unused start="0x8357" end="0x8359" comment="Incomplete extension SGIX_pixel_texture_bits"/>
4408 <!-- <enum value="0x8357" name="GL_COLOR_TO_TEXTURE_COORD_SGIX"/> -->
4409 <!-- <enum value="0x8358" name="GL_COLOR_BIT_PATTERN_SGIX"/> -->
4410 <!-- <enum value="0x8359" name="GL_COLOR_VALUE_SGIX"/> -->
4411 <unused start="0x835A" comment="Incomplete extension SGIX_pixel_texture_lod"/>
4412 <!-- <enum value="0x835A" name="GL_PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX"/> -->
4413 <enum value="0x835B" name="GL_LINE_QUALITY_HINT_SGIX"/>
4414 <enum value="0x835C" name="GL_ASYNC_TEX_IMAGE_SGIX"/>
4415 <enum value="0x835D" name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
4416 <enum value="0x835E" name="GL_ASYNC_READ_PIXELS_SGIX"/>
4417 <enum value="0x835F" name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
4418 <enum value="0x8360" name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
4419 <enum value="0x8361" name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
4420 <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
4421 <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV_EXT"/>
4422 <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5"/>
4423 <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5_EXT"/>
4424 <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
4425 <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV_EXT"/>
4426 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
4427 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
4428 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
4429 <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
4430 <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
4431 <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
4432 <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV_EXT"/>
4433 <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
4434 <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
4435 <enum value="0x8369" name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
4436 <enum value="0x836A" name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
4437 <enum value="0x836B" name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
4438 <unused start="0x836C" end="0x836E" comment="Incomplete extension SGIX_fog_texture"/>
4439 <!-- <enum value="0x836C" name="GL_FRAGMENT_FOG_SGIX"/> -->
4440 <!-- <enum value="0x836D" name="GL_TEXTURE_FOG_SGIX"/> -->
4441 <!-- <enum value="0x836E" name="GL_FOG_PATCHY_FACTOR_SGIX"/> -->
4442 <unused start="0x836F" comment="Incomplete extension SGIX_fog_factor_to_alpha"/>
4443 <!-- <enum value="0x836F" name="GL_FOG_FACTOR_TO_ALPHA_SGIX"/> -->
4444 </enums>
4445
4446 <enums namespace="GL" start="0x8370" end="0x837F" vendor="HP">
4447 <!-- NOTE: IBM is using values in this range, because of a
4448 bobble when an employee left DEC for IBM at the same
4449 time as they were assigned the range. their registry
4450 became inconsistent. It's unknown whether HP has any
4451 conflicts. They have never reported using any values in
4452 this range. Lesson: assigned ranges belong to vendors,
4453 not engineers! -->
4454 <enum value="0x8370" name="GL_MIRRORED_REPEAT"/>
4455 <enum value="0x8370" name="GL_MIRRORED_REPEAT_ARB"/>
4456 <enum value="0x8370" name="GL_MIRRORED_REPEAT_IBM"/>
4457 <enum value="0x8370" name="GL_MIRRORED_REPEAT_OES"/>
4458 <unused start="0x8371" end="0x837F" vendor="HP"/>
4459 </enums>
4460
4461 <enums namespace="GL" start="0x8380" end="0x839F" vendor="IBM">
4462 <unused start="0x8380" end="0x839F" vendor="IBM"/>
4463 </enums>
4464
4465 <enums namespace="GL" start="0x83A0" end="0x83BF" vendor="S3">
4466 <enum value="0x83A0" name="GL_RGB_S3TC"/>
4467 <enum value="0x83A1" name="GL_RGB4_S3TC"/>
4468 <enum value="0x83A2" name="GL_RGBA_S3TC"/>
4469 <enum value="0x83A3" name="GL_RGBA4_S3TC"/>
4470 <enum value="0x83A4" name="GL_RGBA_DXT5_S3TC"/>
4471 <enum value="0x83A5" name="GL_RGBA4_DXT5_S3TC"/>
4472 <unused start="0x83A6" end="0x83BF" vendor="S3"/>
4473 </enums>
4474
4475 <enums namespace="GL" start="0x83C0" end="0x83EF" vendor="SGI" comment="Most of this could be reclaimed">
4476 <unused start="0x83C0" end="0x83CA" comment="Withdrawn extension SGIS_multitexture"/>
4477 <!-- <enum value="0x83C0" name="GL_SELECTED_TEXTURE_SGIS"/> -->
4478 <!-- <enum value="0x83C1" name="GL_SELECTED_TEXTURE_COORD_SET_SGIS"/> -->
4479 <!-- <enum value="0x83C2" name="GL_SELECTED_TEXTURE_TRANSFORM_SGIS"/> -->
4480 <!-- <enum value="0x83C3" name="GL_MAX_TEXTURES_SGIS"/> -->
4481 <!-- <enum value="0x83C4" name="GL_MAX_TEXTURE_COORD_SETS_SGIS"/> -->
4482 <!-- <enum value="0x83C5" name="GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS"/> -->
4483 <!-- <enum value="0x83C6" name="GL_TEXTURE_ENV_COORD_SET_SGIS"/> -->
4484 <!-- <enum value="0x83C7" name="GL_TEXTURE0_SGIS"/> -->
4485 <!-- <enum value="0x83C8" name="GL_TEXTURE1_SGIS"/> -->
4486 <!-- <enum value="0x83C9" name="GL_TEXTURE2_SGIS"/> -->
4487 <!-- <enum value="0x83CA" name="GL_TEXTURE3_SGIS"/> -->
4488 <unused start="0x83CB" end="0x83E5" vendor="SGI"/>
4489 <unused start="0x83E6" end="0x83E9" comment="Incomplete extension SGIX_bali_g_instruments"/>
4490 <!-- <enum value="0x83E6" name="GL_BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX"/> -->
4491 <!-- <enum value="0x83E7" name="GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX"/> -->
4492 <!-- <enum value="0x83E8" name="GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX"/> -->
4493 <!-- <enum value="0x83E9" name="GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX"/> -->
4494 <unused start="0x83EA" end="0x83EC" comment="Incomplete extension SGIX_bali_r_instruments"/>
4495 <!-- <enum value="0x83EA" name="GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX"/> -->
4496 <!-- <enum value="0x83EB" name="GL_BALI_DEPTH_PASS_INSTRUMENT_SGIX"/> -->
4497 <!-- <enum value="0x83EC" name="GL_BALI_R_CHIP_COUNT_SGIX"/> -->
4498 <unused start="0x83ED" comment="Incomplete extension SGIX_occlusion_instrument"/>
4499 <!-- <enum value="0x83ED" name="GL_OCCLUSION_INSTRUMENT_SGIX"/> -->
4500 <enum value="0x83EE" name="GL_VERTEX_PRECLIP_SGIX"/>
4501 <enum value="0x83EF" name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
4502 </enums>
4503
4504 <enums namespace="GL" start="0x83F0" end="0x83FF" vendor="INTEL">
4505 <!-- This block was reclaimed from NTP, who never shipped
4506 it, and reassigned to Intel. -->
4507 <enum value="0x83F0" name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
4508 <enum value="0x83F1" name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
4509 <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
4510 <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
4511 <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
4512 <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
4513 <enum value="0x83F4" name="GL_PARALLEL_ARRAYS_INTEL"/>
4514 <enum value="0x83F5" name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
4515 <enum value="0x83F6" name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
4516 <enum value="0x83F7" name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
4517 <enum value="0x83F8" name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
4518 <enum value="0x83F9" name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
4519 <enum value="0x83FA" name="GL_PERFQUERY_FLUSH_INTEL"/>
4520 <enum value="0x83FB" name="GL_PERFQUERY_WAIT_INTEL"/>
4521 <unused start="0x83FC" end="0x83FD" vendor="INTEL"/>
4522 <enum value="0x83FE" name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
4523 <enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
4524 </enums>
4525
4526 <enums namespace="GL" start="0x8400" end="0x846F" vendor="SGI">
4527 <enum value="0x8400" name="GL_FRAGMENT_LIGHTING_SGIX"/>
4528 <enum value="0x8401" name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
4529 <enum value="0x8402" name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
4530 <enum value="0x8403" name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
4531 <enum value="0x8404" name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
4532 <enum value="0x8405" name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
4533 <enum value="0x8406" name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
4534 <enum value="0x8407" name="GL_LIGHT_ENV_MODE_SGIX"/>
4535 <enum value="0x8408" name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
4536 <enum value="0x8409" name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
4537 <enum value="0x840A" name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
4538 <enum value="0x840B" name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
4539 <enum value="0x840C" name="GL_FRAGMENT_LIGHT0_SGIX"/>
4540 <enum value="0x840D" name="GL_FRAGMENT_LIGHT1_SGIX"/>
4541 <enum value="0x840E" name="GL_FRAGMENT_LIGHT2_SGIX"/>
4542 <enum value="0x840F" name="GL_FRAGMENT_LIGHT3_SGIX"/>
4543 <enum value="0x8410" name="GL_FRAGMENT_LIGHT4_SGIX"/>
4544 <enum value="0x8411" name="GL_FRAGMENT_LIGHT5_SGIX"/>
4545 <enum value="0x8412" name="GL_FRAGMENT_LIGHT6_SGIX"/>
4546 <enum value="0x8413" name="GL_FRAGMENT_LIGHT7_SGIX"/>
4547 <unused start="0x8414" end="0x842D" vendor="SGI"/>
4548 <enum value="0x842E" name="GL_PACK_RESAMPLE_SGIX" comment="Formerly 0x842C in SGI specfile"/>
4549 <enum value="0x842F" name="GL_UNPACK_RESAMPLE_SGIX" comment="Formerly 0x842D in SGI specfile"/>
4550 <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX" comment="Formerly 0x8430 in SGI specfile"/>
4551 <unused start="0x8431" end="0x8432" vendor="SGI"/>
4552 <enum value="0x8433" name="GL_RESAMPLE_REPLICATE_SGIX" comment="Formerly 0x842E in SGI specfile"/>
4553 <enum value="0x8434" name="GL_RESAMPLE_ZERO_FILL_SGIX" comment="Formerly 0x842F in SGI specfile"/>
4554 <unused start="0x8435" vendor="SGI"/>
4555 <!-- Incomplete extension SGIX_fragment_lighting -->
4556 <!-- <enum value="0x8436" name="GL_EYE_SPACE_SGIX"/> -->
4557 <!-- <enum value="0x8437" name="GL_TANGENT_SPACE_SGIX"/> -->
4558 <!-- <enum value="0x8438" name="GL_OBJECT_SPACE_SGIX"/> -->
4559 <!-- <enum value="0x8439" name="GL_TANGENT_ARRAY_SGIX"/> -->
4560 <!-- <enum value="0x843A" name="GL_BINORMAL_ARRAY_SGIX"/> -->
4561 <!-- <enum value="0x843B" name="GL_CURRENT_TANGENT_SGIX"/> -->
4562 <!-- <enum value="0x843C" name="GL_CURRENT_BINORMAL_SGIX"/> -->
4563 <!-- <enum value="0x843D" name="GL_FRAGMENT_LIGHT_SPACE_SGIX"/> -->
4564 <!-- <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_SGIX"/> -->
4565 <!-- <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_SGIX"/> -->
4566 <!-- <enum value="0x8440" name="GL_TANGENT_ARRAY_COUNT_SGIX"/> -->
4567 <!-- <enum value="0x8441" name="GL_BINORMAL_ARRAY_TYPE_SGIX"/> -->
4568 <!-- <enum value="0x8442" name="GL_BINORMAL_ARRAY_STRIDE_SGIX"/> -->
4569 <!-- <enum value="0x8443" name="GL_BINORMAL_ARRAY_COUNT_SGIX"/> -->
4570 <!-- <enum value="0x8444" name="GL_TANGENT_ARRAY_POINTER_SGIX"/> -->
4571 <!-- <enum value="0x8445" name="GL_BINORMAL_ARRAY_POINTER_SGIX"/> -->
4572 <!-- <enum value="0x8446" name="GL_MAP1_TANGENT_SGIX"/> -->
4573 <!-- <enum value="0x8447" name="GL_MAP2_TANGENT_SGIX"/> -->
4574 <!-- <enum value="0x8448" name="GL_MAP1_BINORMAL_SGIX"/> -->
4575 <!-- <enum value="0x8449" name="GL_MAP2_BINORMAL_SGIX"/> -->
4576 <enum value="0x8439" name="GL_TANGENT_ARRAY_EXT"/>
4577 <enum value="0x843A" name="GL_BINORMAL_ARRAY_EXT"/>
4578 <enum value="0x843B" name="GL_CURRENT_TANGENT_EXT"/>
4579 <enum value="0x843C" name="GL_CURRENT_BINORMAL_EXT"/>
4580 <unused start="0x844D" vendor="SGI"/>
4581 <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_EXT"/>
4582 <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
4583 <enum value="0x8440" name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
4584 <enum value="0x8441" name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
4585 <enum value="0x8442" name="GL_TANGENT_ARRAY_POINTER_EXT"/>
4586 <enum value="0x8443" name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
4587 <enum value="0x8444" name="GL_MAP1_TANGENT_EXT"/>
4588 <enum value="0x8445" name="GL_MAP2_TANGENT_EXT"/>
4589 <enum value="0x8446" name="GL_MAP1_BINORMAL_EXT"/>
4590 <enum value="0x8447" name="GL_MAP2_BINORMAL_EXT"/>
4591 <unused start="0x8448" end="0x8449" comment="Incomplete extension SGIX_fragment_lighting"/>
4592 <unused start="0x844A" end="0x844C" comment="Incomplete extension SGIX_bali_timer_instruments"/>
4593 <!-- <enum value="0x844A" name="GL_BALI_GEOM_TIMER_INSTRUMENT_SGIX"/> -->
4594 <!-- <enum value="0x844B" name="GL_BALI_RASTER_TIMER_INSTRUMENT_SGIX"/> -->
4595 <!-- <enum value="0x844C" name="GL_BALI_INSTRUMENT_TIME_UNIT_SGIX"/> -->
4596 <enum value="0x844D" name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
4597 <enum value="0x844E" name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
4598 <enum value="0x844F" name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
4599 <!-- 0x8450-0x845F range brokered for Id Software -->
4600 <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE"/>
4601 <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE_EXT"/>
4602 <enum value="0x8450" name="GL_FOG_COORD_SRC" alias="GL_FOG_COORDINATE_SOURCE"/>
4603 <enum value="0x8451" name="GL_FOG_COORDINATE"/>
4604 <enum value="0x8451" name="GL_FOG_COORD" alias="GL_FOG_COORDINATE"/>
4605 <enum value="0x8451" name="GL_FOG_COORDINATE_EXT"/>
4606 <enum value="0x8452" name="GL_FRAGMENT_DEPTH"/>
4607 <enum value="0x8452" name="GL_FRAGMENT_DEPTH_EXT"/>
4608 <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE"/>
4609 <enum value="0x8453" name="GL_CURRENT_FOG_COORD" alias="GL_CURRENT_FOG_COORDINATE"/>
4610 <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE_EXT"/>
4611 <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
4612 <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
4613 <enum value="0x8454" name="GL_FOG_COORD_ARRAY_TYPE" alias="GL_FOG_COORDINATE_ARRAY_TYPE"/>
4614 <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
4615 <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
4616 <enum value="0x8455" name="GL_FOG_COORD_ARRAY_STRIDE" alias="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
4617 <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
4618 <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
4619 <enum value="0x8456" name="GL_FOG_COORD_ARRAY_POINTER" alias="GL_FOG_COORDINATE_ARRAY_POINTER"/>
4620 <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY"/>
4621 <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY_EXT"/>
4622 <enum value="0x8457" name="GL_FOG_COORD_ARRAY" alias="GL_FOG_COORDINATE_ARRAY"/>
4623 <enum value="0x8458" name="GL_COLOR_SUM"/>
4624 <enum value="0x8458" name="GL_COLOR_SUM_ARB"/>
4625 <enum value="0x8458" name="GL_COLOR_SUM_EXT"/>
4626 <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR"/>
4627 <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
4628 <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
4629 <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
4630 <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
4631 <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
4632 <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
4633 <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
4634 <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
4635 <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
4636 <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY"/>
4637 <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
4638 <enum value="0x845F" name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
4639 <unused start="0x8460" end="0x846B" comment="Incomplete extension SGIX_icc_texture"/>
4640 <!-- <enum value="0x8460" name="GL_RGB_ICC_SGIX"/> -->
4641 <!-- <enum value="0x8461" name="GL_RGBA_ICC_SGIX"/> -->
4642 <!-- <enum value="0x8462" name="GL_ALPHA_ICC_SGIX"/> -->
4643 <!-- <enum value="0x8463" name="GL_LUMINANCE_ICC_SGIX"/> -->
4644 <!-- <enum value="0x8464" name="GL_INTENSITY_ICC_SGIX"/> -->
4645 <!-- <enum value="0x8465" name="GL_LUMINANCE_ALPHA_ICC_SGIX"/> -->
4646 <!-- <enum value="0x8466" name="GL_R5_G6_B5_ICC_SGIX"/> -->
4647 <!-- <enum value="0x8467" name="GL_R5_G6_B5_A8_ICC_SGIX"/> -->
4648 <!-- <enum value="0x8468" name="GL_ALPHA16_ICC_SGIX"/> -->
4649 <!-- <enum value="0x8469" name="GL_LUMINANCE16_ICC_SGIX"/> -->
4650 <!-- <enum value="0x846A" name="GL_INTENSITY16_ICC_SGIX"/> -->
4651 <!-- <enum value="0x846B" name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> -->
4652 <unused start="0x846C" vendor="SGI"/>
4653 <enum value="0x846D" name="GL_ALIASED_POINT_SIZE_RANGE"/>
4654 <enum value="0x846E" name="GL_ALIASED_LINE_WIDTH_RANGE"/>
4655 <unused start="0x846F" vendor="SGI"/>
4656 </enums>
4657
4658 <enums namespace="GL" start="0x8470" end="0x848F" vendor="AMD">
4659 <unused start="0x8470" end="0x848F" vendor="AMD"/>
4660 </enums>
4661
4662 <enums namespace="GL" start="0x8490" end="0x849F" vendor="REND">
4663 <enum value="0x8490" name="GL_SCREEN_COORDINATES_REND"/>
4664 <enum value="0x8491" name="GL_INVERTED_SCREEN_W_REND"/>
4665 <unused start="0x8492" end="0x849F" vendor="REND"/>
4666 </enums>
4667
4668 <enums namespace="GL" start="0x84A0" end="0x84BF" vendor="AMD">
4669 <unused start="0x84A0" end="0x84BF" vendor="AMD"/>
4670 </enums>
4671
4672 <enums namespace="GL" start="0x84C0" end="0x84EF" vendor="ARB">
4673 <enum value="0x84C0" name="GL_TEXTURE0"/>
4674 <enum value="0x84C0" name="GL_TEXTURE0_ARB"/>
4675 <enum value="0x84C1" name="GL_TEXTURE1"/>
4676 <enum value="0x84C1" name="GL_TEXTURE1_ARB"/>
4677 <enum value="0x84C2" name="GL_TEXTURE2"/>
4678 <enum value="0x84C2" name="GL_TEXTURE2_ARB"/>
4679 <enum value="0x84C3" name="GL_TEXTURE3"/>
4680 <enum value="0x84C3" name="GL_TEXTURE3_ARB"/>
4681 <enum value="0x84C4" name="GL_TEXTURE4"/>
4682 <enum value="0x84C4" name="GL_TEXTURE4_ARB"/>
4683 <enum value="0x84C5" name="GL_TEXTURE5"/>
4684 <enum value="0x84C5" name="GL_TEXTURE5_ARB"/>
4685 <enum value="0x84C6" name="GL_TEXTURE6"/>
4686 <enum value="0x84C6" name="GL_TEXTURE6_ARB"/>
4687 <enum value="0x84C7" name="GL_TEXTURE7"/>
4688 <enum value="0x84C7" name="GL_TEXTURE7_ARB"/>
4689 <enum value="0x84C8" name="GL_TEXTURE8"/>
4690 <enum value="0x84C8" name="GL_TEXTURE8_ARB"/>
4691 <enum value="0x84C9" name="GL_TEXTURE9"/>
4692 <enum value="0x84C9" name="GL_TEXTURE9_ARB"/>
4693 <enum value="0x84CA" name="GL_TEXTURE10"/>
4694 <enum value="0x84CA" name="GL_TEXTURE10_ARB"/>
4695 <enum value="0x84CB" name="GL_TEXTURE11"/>
4696 <enum value="0x84CB" name="GL_TEXTURE11_ARB"/>
4697 <enum value="0x84CC" name="GL_TEXTURE12"/>
4698 <enum value="0x84CC" name="GL_TEXTURE12_ARB"/>
4699 <enum value="0x84CD" name="GL_TEXTURE13"/>
4700 <enum value="0x84CD" name="GL_TEXTURE13_ARB"/>
4701 <enum value="0x84CE" name="GL_TEXTURE14"/>
4702 <enum value="0x84CE" name="GL_TEXTURE14_ARB"/>
4703 <enum value="0x84CF" name="GL_TEXTURE15"/>
4704 <enum value="0x84CF" name="GL_TEXTURE15_ARB"/>
4705 <enum value="0x84D0" name="GL_TEXTURE16"/>
4706 <enum value="0x84D0" name="GL_TEXTURE16_ARB"/>
4707 <enum value="0x84D1" name="GL_TEXTURE17"/>
4708 <enum value="0x84D1" name="GL_TEXTURE17_ARB"/>
4709 <enum value="0x84D2" name="GL_TEXTURE18"/>
4710 <enum value="0x84D2" name="GL_TEXTURE18_ARB"/>
4711 <enum value="0x84D3" name="GL_TEXTURE19"/>
4712 <enum value="0x84D3" name="GL_TEXTURE19_ARB"/>
4713 <enum value="0x84D4" name="GL_TEXTURE20"/>
4714 <enum value="0x84D4" name="GL_TEXTURE20_ARB"/>
4715 <enum value="0x84D5" name="GL_TEXTURE21"/>
4716 <enum value="0x84D5" name="GL_TEXTURE21_ARB"/>
4717 <enum value="0x84D6" name="GL_TEXTURE22"/>
4718 <enum value="0x84D6" name="GL_TEXTURE22_ARB"/>
4719 <enum value="0x84D7" name="GL_TEXTURE23"/>
4720 <enum value="0x84D7" name="GL_TEXTURE23_ARB"/>
4721 <enum value="0x84D8" name="GL_TEXTURE24"/>
4722 <enum value="0x84D8" name="GL_TEXTURE24_ARB"/>
4723 <enum value="0x84D9" name="GL_TEXTURE25"/>
4724 <enum value="0x84D9" name="GL_TEXTURE25_ARB"/>
4725 <enum value="0x84DA" name="GL_TEXTURE26"/>
4726 <enum value="0x84DA" name="GL_TEXTURE26_ARB"/>
4727 <enum value="0x84DB" name="GL_TEXTURE27"/>
4728 <enum value="0x84DB" name="GL_TEXTURE27_ARB"/>
4729 <enum value="0x84DC" name="GL_TEXTURE28"/>
4730 <enum value="0x84DC" name="GL_TEXTURE28_ARB"/>
4731 <enum value="0x84DD" name="GL_TEXTURE29"/>
4732 <enum value="0x84DD" name="GL_TEXTURE29_ARB"/>
4733 <enum value="0x84DE" name="GL_TEXTURE30"/>
4734 <enum value="0x84DE" name="GL_TEXTURE30_ARB"/>
4735 <enum value="0x84DF" name="GL_TEXTURE31"/>
4736 <enum value="0x84DF" name="GL_TEXTURE31_ARB"/>
4737 <enum value="0x84E0" name="GL_ACTIVE_TEXTURE"/>
4738 <enum value="0x84E0" name="GL_ACTIVE_TEXTURE_ARB"/>
4739 <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE"/>
4740 <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
4741 <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS"/>
4742 <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS_ARB"/>
4743 <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
4744 <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
4745 <enum value="0x84E3" name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
4746 <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
4747 <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
4748 <enum value="0x84E4" name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
4749 <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
4750 <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
4751 <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX"/>
4752 <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
4753 <enum value="0x84E7" name="GL_SUBTRACT"/>
4754 <enum value="0x84E7" name="GL_SUBTRACT_ARB"/>
4755 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE"/>
4756 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
4757 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
4758 <enum value="0x84E9" name="GL_COMPRESSED_ALPHA"/>
4759 <enum value="0x84E9" name="GL_COMPRESSED_ALPHA_ARB"/>
4760 <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE"/>
4761 <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE_ARB"/>
4762 <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
4763 <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
4764 <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY"/>
4765 <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY_ARB"/>
4766 <enum value="0x84ED" name="GL_COMPRESSED_RGB"/>
4767 <enum value="0x84ED" name="GL_COMPRESSED_RGB_ARB"/>
4768 <enum value="0x84EE" name="GL_COMPRESSED_RGBA"/>
4769 <enum value="0x84EE" name="GL_COMPRESSED_RGBA_ARB"/>
4770 <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT"/>
4771 <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
4772 </enums>
4773
4774 <enums namespace="GL" start="0x84F0" end="0x855F" vendor="NV">
4775 <enum value="0x84F0" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
4776 <enum value="0x84F1" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
4777 <enum value="0x84F2" name="GL_ALL_COMPLETED_NV"/>
4778 <enum value="0x84F3" name="GL_FENCE_STATUS_NV"/>
4779 <enum value="0x84F4" name="GL_FENCE_CONDITION_NV"/>
4780 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE"/>
4781 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_ARB"/>
4782 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_NV"/>
4783 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE"/>
4784 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
4785 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
4786 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE"/>
4787 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
4788 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
4789 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
4790 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
4791 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
4792 <enum value="0x84F9" name="GL_DEPTH_STENCIL"/>
4793 <enum value="0x84F9" name="GL_DEPTH_STENCIL_EXT"/>
4794 <enum value="0x84F9" name="GL_DEPTH_STENCIL_NV"/>
4795 <enum value="0x84F9" name="GL_DEPTH_STENCIL_OES"/>
4796 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8"/>
4797 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_EXT"/>
4798 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_NV"/>
4799 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_OES"/>
4800 <unused start="0x84FB" end="0x84FC" vendor="NV"/>
4801 <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/>
4802 <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
4803 <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY"/>
4804 <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_TEXTURE_MAX_ANISOTROPY"/>
4805 <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
4806 <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
4807 <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/>
4808 <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
4809 <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/>
4810 <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS_EXT"/>
4811 <enum value="0x8502" name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
4812 <enum value="0x8503" name="GL_COMBINE4_NV"/>
4813 <enum value="0x8504" name="GL_MAX_SHININESS_NV"/>
4814 <enum value="0x8505" name="GL_MAX_SPOT_EXPONENT_NV"/>
4815 <enum value="0x8506" name="GL_MODELVIEW1_MATRIX_EXT"/>
4816 <enum value="0x8507" name="GL_INCR_WRAP"/>
4817 <enum value="0x8507" name="GL_INCR_WRAP_EXT"/>
4818 <enum value="0x8507" name="GL_INCR_WRAP_OES"/>
4819 <enum value="0x8508" name="GL_DECR_WRAP"/>
4820 <enum value="0x8508" name="GL_DECR_WRAP_EXT"/>
4821 <enum value="0x8508" name="GL_DECR_WRAP_OES"/>
4822 <enum value="0x8509" name="GL_VERTEX_WEIGHTING_EXT"/>
4823 <enum value="0x850A" name="GL_MODELVIEW1_ARB"/>
4824 <enum value="0x850A" name="GL_MODELVIEW1_EXT"/>
4825 <enum value="0x850B" name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
4826 <enum value="0x850C" name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
4827 <enum value="0x850D" name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
4828 <enum value="0x850E" name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
4829 <enum value="0x850F" name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
4830 <enum value="0x8510" name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
4831 <enum value="0x8511" name="GL_NORMAL_MAP"/>
4832 <enum value="0x8511" name="GL_NORMAL_MAP_ARB"/>
4833 <enum value="0x8511" name="GL_NORMAL_MAP_EXT"/>
4834 <enum value="0x8511" name="GL_NORMAL_MAP_NV"/>
4835 <enum value="0x8511" name="GL_NORMAL_MAP_OES"/>
4836 <enum value="0x8512" name="GL_REFLECTION_MAP"/>
4837 <enum value="0x8512" name="GL_REFLECTION_MAP_ARB"/>
4838 <enum value="0x8512" name="GL_REFLECTION_MAP_EXT"/>
4839 <enum value="0x8512" name="GL_REFLECTION_MAP_NV"/>
4840 <enum value="0x8512" name="GL_REFLECTION_MAP_OES"/>
4841 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP"/>
4842 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_ARB"/>
4843 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_EXT"/>
4844 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_OES"/>
4845 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP"/>
4846 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
4847 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
4848 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
4849 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
4850 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
4851 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
4852 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
4853 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
4854 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
4855 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
4856 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
4857 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
4858 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
4859 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
4860 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
4861 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
4862 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
4863 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
4864 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
4865 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
4866 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
4867 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
4868 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
4869 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
4870 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
4871 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
4872 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
4873 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP"/>
4874 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
4875 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
4876 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
4877 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
4878 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
4879 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
4880 <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
4881 <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_NV"/>
4882 <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
4883 <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
4884 <enum value="0x851F" name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
4885 <enum value="0x851F" name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
4886 <enum value="0x8520" name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
4887 <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
4888 <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
4889 <enum value="0x8522" name="GL_REGISTER_COMBINERS_NV"/>
4890 <enum value="0x8523" name="GL_VARIABLE_A_NV"/>
4891 <enum value="0x8524" name="GL_VARIABLE_B_NV"/>
4892 <enum value="0x8525" name="GL_VARIABLE_C_NV"/>
4893 <enum value="0x8526" name="GL_VARIABLE_D_NV"/>
4894 <enum value="0x8527" name="GL_VARIABLE_E_NV"/>
4895 <enum value="0x8528" name="GL_VARIABLE_F_NV"/>
4896 <enum value="0x8529" name="GL_VARIABLE_G_NV"/>
4897 <enum value="0x852A" name="GL_CONSTANT_COLOR0_NV"/>
4898 <enum value="0x852B" name="GL_CONSTANT_COLOR1_NV"/>
4899 <enum value="0x852C" name="GL_PRIMARY_COLOR_NV"/>
4900 <enum value="0x852D" name="GL_SECONDARY_COLOR_NV"/>
4901 <enum value="0x852E" name="GL_SPARE0_NV"/>
4902 <enum value="0x852F" name="GL_SPARE1_NV"/>
4903 <enum value="0x8530" name="GL_DISCARD_NV"/>
4904 <enum value="0x8531" name="GL_E_TIMES_F_NV"/>
4905 <enum value="0x8532" name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
4906 <enum value="0x8533" name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
4907 <enum value="0x8534" name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
4908 <enum value="0x8535" name="GL_PER_STAGE_CONSTANTS_NV"/>
4909 <enum value="0x8536" name="GL_UNSIGNED_IDENTITY_NV"/>
4910 <enum value="0x8537" name="GL_UNSIGNED_INVERT_NV"/>
4911 <enum value="0x8538" name="GL_EXPAND_NORMAL_NV"/>
4912 <enum value="0x8539" name="GL_EXPAND_NEGATE_NV"/>
4913 <enum value="0x853A" name="GL_HALF_BIAS_NORMAL_NV"/>
4914 <enum value="0x853B" name="GL_HALF_BIAS_NEGATE_NV"/>
4915 <enum value="0x853C" name="GL_SIGNED_IDENTITY_NV"/>
4916 <enum value="0x853D" name="GL_SIGNED_NEGATE_NV"/>
4917 <enum value="0x853E" name="GL_SCALE_BY_TWO_NV"/>
4918 <enum value="0x853F" name="GL_SCALE_BY_FOUR_NV"/>
4919 <enum value="0x8540" name="GL_SCALE_BY_ONE_HALF_NV"/>
4920 <enum value="0x8541" name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
4921 <enum value="0x8542" name="GL_COMBINER_INPUT_NV"/>
4922 <enum value="0x8543" name="GL_COMBINER_MAPPING_NV"/>
4923 <enum value="0x8544" name="GL_COMBINER_COMPONENT_USAGE_NV"/>
4924 <enum value="0x8545" name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
4925 <enum value="0x8546" name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
4926 <enum value="0x8547" name="GL_COMBINER_MUX_SUM_NV"/>
4927 <enum value="0x8548" name="GL_COMBINER_SCALE_NV"/>
4928 <enum value="0x8549" name="GL_COMBINER_BIAS_NV"/>
4929 <enum value="0x854A" name="GL_COMBINER_AB_OUTPUT_NV"/>
4930 <enum value="0x854B" name="GL_COMBINER_CD_OUTPUT_NV"/>
4931 <enum value="0x854C" name="GL_COMBINER_SUM_OUTPUT_NV"/>
4932 <enum value="0x854D" name="GL_MAX_GENERAL_COMBINERS_NV"/>
4933 <enum value="0x854E" name="GL_NUM_GENERAL_COMBINERS_NV"/>
4934 <enum value="0x854F" name="GL_COLOR_SUM_CLAMP_NV"/>
4935 <enum value="0x8550" name="GL_COMBINER0_NV"/>
4936 <enum value="0x8551" name="GL_COMBINER1_NV"/>
4937 <enum value="0x8552" name="GL_COMBINER2_NV"/>
4938 <enum value="0x8553" name="GL_COMBINER3_NV"/>
4939 <enum value="0x8554" name="GL_COMBINER4_NV"/>
4940 <enum value="0x8555" name="GL_COMBINER5_NV"/>
4941 <enum value="0x8556" name="GL_COMBINER6_NV"/>
4942 <enum value="0x8557" name="GL_COMBINER7_NV"/>
4943 <enum value="0x8558" name="GL_PRIMITIVE_RESTART_NV"/>
4944 <enum value="0x8559" name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
4945 <enum value="0x855A" name="GL_FOG_DISTANCE_MODE_NV"/>
4946 <enum value="0x855B" name="GL_EYE_RADIAL_NV"/>
4947 <enum value="0x855C" name="GL_EYE_PLANE_ABSOLUTE_NV"/>
4948 <enum value="0x855D" name="GL_EMBOSS_LIGHT_NV"/>
4949 <enum value="0x855E" name="GL_EMBOSS_CONSTANT_NV"/>
4950 <enum value="0x855F" name="GL_EMBOSS_MAP_NV"/>
4951 </enums>
4952
4953 <enums namespace="GL" start="0x8560" end="0x856F" vendor="ZiiLabs">
4954 <enum value="0x8560" name="GL_RED_MIN_CLAMP_INGR"/>
4955 <enum value="0x8561" name="GL_GREEN_MIN_CLAMP_INGR"/>
4956 <enum value="0x8562" name="GL_BLUE_MIN_CLAMP_INGR"/>
4957 <enum value="0x8563" name="GL_ALPHA_MIN_CLAMP_INGR"/>
4958 <enum value="0x8564" name="GL_RED_MAX_CLAMP_INGR"/>
4959 <enum value="0x8565" name="GL_GREEN_MAX_CLAMP_INGR"/>
4960 <enum value="0x8566" name="GL_BLUE_MAX_CLAMP_INGR"/>
4961 <enum value="0x8567" name="GL_ALPHA_MAX_CLAMP_INGR"/>
4962 <enum value="0x8568" name="GL_INTERLACE_READ_INGR"/>
4963 <unused start="0x8569" end="0x856F" vendor="ZiiLabs"/>
4964 </enums>
4965
4966 <enums namespace="GL" start="0x8570" end="0x859F" group="RegisterCombinerPname" vendor="AMD/NV">
4967 <enum value="0x8570" name="GL_COMBINE"/>
4968 <enum value="0x8570" name="GL_COMBINE_ARB"/>
4969 <enum value="0x8570" name="GL_COMBINE_EXT"/>
4970 <enum value="0x8571" name="GL_COMBINE_RGB"/>
4971 <enum value="0x8571" name="GL_COMBINE_RGB_ARB"/>
4972 <enum value="0x8571" name="GL_COMBINE_RGB_EXT"/>
4973 <enum value="0x8572" name="GL_COMBINE_ALPHA"/>
4974 <enum value="0x8572" name="GL_COMBINE_ALPHA_ARB"/>
4975 <enum value="0x8572" name="GL_COMBINE_ALPHA_EXT"/>
4976 <enum value="0x8573" name="GL_RGB_SCALE"/>
4977 <enum value="0x8573" name="GL_RGB_SCALE_ARB"/>
4978 <enum value="0x8573" name="GL_RGB_SCALE_EXT"/>
4979 <enum value="0x8574" name="GL_ADD_SIGNED"/>
4980 <enum value="0x8574" name="GL_ADD_SIGNED_ARB"/>
4981 <enum value="0x8574" name="GL_ADD_SIGNED_EXT"/>
4982 <enum value="0x8575" name="GL_INTERPOLATE"/>
4983 <enum value="0x8575" name="GL_INTERPOLATE_ARB"/>
4984 <enum value="0x8575" name="GL_INTERPOLATE_EXT"/>
4985 <enum value="0x8576" name="GL_CONSTANT"/>
4986 <enum value="0x8576" name="GL_CONSTANT_ARB"/>
4987 <enum value="0x8576" name="GL_CONSTANT_EXT"/>
4988 <enum value="0x8576" name="GL_CONSTANT_NV"/>
4989 <enum value="0x8577" name="GL_PRIMARY_COLOR"/>
4990 <enum value="0x8577" name="GL_PRIMARY_COLOR_ARB"/>
4991 <enum value="0x8577" name="GL_PRIMARY_COLOR_EXT"/>
4992 <enum value="0x8578" name="GL_PREVIOUS"/>
4993 <enum value="0x8578" name="GL_PREVIOUS_ARB"/>
4994 <enum value="0x8578" name="GL_PREVIOUS_EXT"/>
4995 <unused start="0x8579" end="0x857F" comment="Additional combiner enums only"/>
4996 <enum value="0x8580" name="GL_SOURCE0_RGB"/>
4997 <enum value="0x8580" name="GL_SOURCE0_RGB_ARB"/>
4998 <enum value="0x8580" name="GL_SOURCE0_RGB_EXT"/>
4999 <enum value="0x8580" name="GL_SRC0_RGB" alias="GL_SOURCE0_RGB"/>
5000 <enum value="0x8581" name="GL_SOURCE1_RGB"/>
5001 <enum value="0x8581" name="GL_SOURCE1_RGB_ARB"/>
5002 <enum value="0x8581" name="GL_SOURCE1_RGB_EXT"/>
5003 <enum value="0x8581" name="GL_SRC1_RGB" alias="GL_SOURCE1_RGB"/>
5004 <enum value="0x8582" name="GL_SOURCE2_RGB"/>
5005 <enum value="0x8582" name="GL_SOURCE2_RGB_ARB"/>
5006 <enum value="0x8582" name="GL_SOURCE2_RGB_EXT"/>
5007 <enum value="0x8582" name="GL_SRC2_RGB" alias="GL_SOURCE2_RGB"/>
5008 <enum value="0x8583" name="GL_SOURCE3_RGB_NV"/>
5009 <unused start="0x8584" end="0x8587" comment="Additional combiner enums only"/>
5010 <enum value="0x8588" name="GL_SOURCE0_ALPHA"/>
5011 <enum value="0x8588" name="GL_SOURCE0_ALPHA_ARB"/>
5012 <enum value="0x8588" name="GL_SOURCE0_ALPHA_EXT"/>
5013 <enum value="0x8588" name="GL_SRC0_ALPHA" alias="GL_SOURCE0_ALPHA"/>
5014 <enum value="0x8589" name="GL_SOURCE1_ALPHA"/>
5015 <enum value="0x8589" name="GL_SOURCE1_ALPHA_ARB"/>
5016 <enum value="0x8589" name="GL_SOURCE1_ALPHA_EXT"/>
5017 <enum value="0x8589" name="GL_SRC1_ALPHA" alias="GL_SOURCE1_ALPHA"/>
5018 <enum value="0x8589" name="GL_SRC1_ALPHA_EXT"/>
5019 <enum value="0x858A" name="GL_SOURCE2_ALPHA"/>
5020 <enum value="0x858A" name="GL_SOURCE2_ALPHA_ARB"/>
5021 <enum value="0x858A" name="GL_SOURCE2_ALPHA_EXT"/>
5022 <enum value="0x858A" name="GL_SRC2_ALPHA" alias="GL_SOURCE2_ALPHA"/>
5023 <enum value="0x858B" name="GL_SOURCE3_ALPHA_NV"/>
5024 <unused start="0x858C" end="0x858F" comment="Additional combiner enums only"/>
5025 <enum value="0x8590" name="GL_OPERAND0_RGB"/>
5026 <enum value="0x8590" name="GL_OPERAND0_RGB_ARB"/>
5027 <enum value="0x8590" name="GL_OPERAND0_RGB_EXT"/>
5028 <enum value="0x8591" name="GL_OPERAND1_RGB"/>
5029 <enum value="0x8591" name="GL_OPERAND1_RGB_ARB"/>
5030 <enum value="0x8591" name="GL_OPERAND1_RGB_EXT"/>
5031 <enum value="0x8592" name="GL_OPERAND2_RGB"/>
5032 <enum value="0x8592" name="GL_OPERAND2_RGB_ARB"/>
5033 <enum value="0x8592" name="GL_OPERAND2_RGB_EXT"/>
5034 <enum value="0x8593" name="GL_OPERAND3_RGB_NV"/>
5035 <unused start="0x8594" end="0x8597" comment="Additional combiner enums only"/>
5036 <enum value="0x8598" name="GL_OPERAND0_ALPHA"/>
5037 <enum value="0x8598" name="GL_OPERAND0_ALPHA_ARB"/>
5038 <enum value="0x8598" name="GL_OPERAND0_ALPHA_EXT"/>
5039 <enum value="0x8599" name="GL_OPERAND1_ALPHA"/>
5040 <enum value="0x8599" name="GL_OPERAND1_ALPHA_ARB"/>
5041 <enum value="0x8599" name="GL_OPERAND1_ALPHA_EXT"/>
5042 <enum value="0x859A" name="GL_OPERAND2_ALPHA"/>
5043 <enum value="0x859A" name="GL_OPERAND2_ALPHA_ARB"/>
5044 <enum value="0x859A" name="GL_OPERAND2_ALPHA_EXT"/>
5045 <enum value="0x859B" name="GL_OPERAND3_ALPHA_NV"/>
5046 <unused start="0x859C" end="0x859F" comment="Additional combiner enums only"/>
5047 </enums>
5048
5049 <enums namespace="GL" start="0x85A0" end="0x85AF" vendor="SGI">
5050 <enum value="0x85A0" name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
5051 <enum value="0x85A1" name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
5052 <enum value="0x85A2" name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
5053 <enum value="0x85A3" name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
5054 <enum value="0x85A4" name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
5055 <unused start="0x85A5" end="0x85AD" comment="Incomplete extension SGIS_color_range"/>
5056 <!-- <enum value="0x85A5" name="GL_EXTENDED_RANGE_SGIS"/> -->
5057 <!-- <enum value="0x85A6" name="GL_MIN_RED_SGIS"/> -->
5058 <!-- <enum value="0x85A7" name="GL_MAX_RED_SGIS"/> -->
5059 <!-- <enum value="0x85A8" name="GL_MIN_GREEN_SGIS"/> -->
5060 <!-- <enum value="0x85A9" name="GL_MAX_GREEN_SGIS"/> -->
5061 <!-- <enum value="0x85AA" name="GL_MIN_BLUE_SGIS"/> -->
5062 <!-- <enum value="0x85AB" name="GL_MAX_BLUE_SGIS"/> -->
5063 <!-- <enum value="0x85AC" name="GL_MIN_ALPHA_SGIS"/> -->
5064 <!-- <enum value="0x85AD" name="GL_MAX_ALPHA_SGIS"/> -->
5065 <enum value="0x85AE" name="GL_PERTURB_EXT"/>
5066 <enum value="0x85AF" name="GL_TEXTURE_NORMAL_EXT"/>
5067 </enums>
5068
5069 <enums namespace="GL" start="0x85B0" end="0x85BF" vendor="APPLE">
5070 <enum value="0x85B0" name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
5071 <enum value="0x85B1" name="GL_TRANSFORM_HINT_APPLE"/>
5072 <enum value="0x85B2" name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
5073 <enum value="0x85B3" name="GL_BUFFER_OBJECT_APPLE"/>
5074 <enum value="0x85B4" name="GL_STORAGE_CLIENT_APPLE"/>
5075 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING"/>
5076 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
5077 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_OES"/>
5078 <unused start="0x85B6" vendor="APPLE" comment="Unknown extension (Khronos bug 632)"/>
5079 <!-- <enum value="0x85B6" name="GL_TEXTURE_MINIMIZE_STORAGE_APPLE"/> -->
5080 <enum value="0x85B7" name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
5081 <enum value="0x85B8" name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
5082 <enum value="0x85B9" name="GL_YCBCR_422_APPLE"/>
5083 <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
5084 <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_MESA"/>
5085 <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
5086 <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
5087 <enum value="0x85BC" name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
5088 <enum value="0x85BD" name="GL_STORAGE_PRIVATE_APPLE"/>
5089 <enum value="0x85BE" name="GL_STORAGE_CACHED_APPLE"/>
5090 <enum value="0x85BF" name="GL_STORAGE_SHARED_APPLE"/>
5091 </enums>
5092
5093 <enums namespace="GL" start="0x85C0" end="0x85CF" vendor="SUN">
5094 <enum value="0x85C0" name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
5095 <enum value="0x85C1" name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
5096 <enum value="0x85C2" name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
5097 <enum value="0x85C3" name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
5098 <enum value="0x85C4" name="GL_R1UI_V3F_SUN"/>
5099 <enum value="0x85C5" name="GL_R1UI_C4UB_V3F_SUN"/>
5100 <enum value="0x85C6" name="GL_R1UI_C3F_V3F_SUN"/>
5101 <enum value="0x85C7" name="GL_R1UI_N3F_V3F_SUN"/>
5102 <enum value="0x85C8" name="GL_R1UI_C4F_N3F_V3F_SUN"/>
5103 <enum value="0x85C9" name="GL_R1UI_T2F_V3F_SUN"/>
5104 <enum value="0x85CA" name="GL_R1UI_T2F_N3F_V3F_SUN"/>
5105 <enum value="0x85CB" name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
5106 <enum value="0x85CC" name="GL_SLICE_ACCUM_SUN"/>
5107 <unused start="0x85CD" end="0x85CF" vendor="SUN"/>
5108 </enums>
5109
5110 <enums namespace="GL" start="0x85D0" end="0x85DF" vendor="ZiiLabs" comment="3Dlabs private extension for Autodesk">
5111 <unused start="0x85D0" end="0x85D1" comment="Unknown 3Dlabs private extension for Autodesk (but we know the enum values)"/>
5112 <!-- <enum value="0x85D0" name="GL_FACET_NORMAL_AUTODESK"/> -->
5113 <!-- <enum value="0x85D1" name="GL_FACET_NORMAL_ARRAY_AUTODESK"/> -->
5114 <unused start="0x85D2" end="0x85DF" vendor="ZiiLabs"/>
5115 </enums>
5116
5117 <enums namespace="GL" start="0x85E0" end="0x85FF" vendor="SGI">
5118 <unused start="0x85E0" end="0x85FB" comment="Incomplete extension SGIX_texture_range"/>
5119 <!-- <enum value="0x85E0" name="GL_RGB_SIGNED_SGIX"/> -->
5120 <!-- <enum value="0x85E1" name="GL_RGBA_SIGNED_SGIX"/> -->
5121 <!-- <enum value="0x85E2" name="GL_ALPHA_SIGNED_SGIX"/> -->
5122 <!-- <enum value="0x85E3" name="GL_LUMINANCE_SIGNED_SGIX"/> -->
5123 <!-- <enum value="0x85E4" name="GL_INTENSITY_SIGNED_SGIX"/> -->
5124 <!-- <enum value="0x85E5" name="GL_LUMINANCE_ALPHA_SIGNED_SGIX"/> -->
5125 <!-- <enum value="0x85E6" name="GL_RGB16_SIGNED_SGIX"/> -->
5126 <!-- <enum value="0x85E7" name="GL_RGBA16_SIGNED_SGIX"/> -->
5127 <!-- <enum value="0x85E8" name="GL_ALPHA16_SIGNED_SGIX"/> -->
5128 <!-- <enum value="0x85E9" name="GL_LUMINANCE16_SIGNED_SGIX"/> -->
5129 <!-- <enum value="0x85EA" name="GL_INTENSITY16_SIGNED_SGIX"/> -->
5130 <!-- <enum value="0x85EB" name="GL_LUMINANCE16_ALPHA16_SIGNED_SGIX"/> -->
5131 <!-- <enum value="0x85EC" name="GL_RGB_EXTENDED_RANGE_SGIX"/> -->
5132 <!-- <enum value="0x85ED" name="GL_RGBA_EXTENDED_RANGE_SGIX"/> -->
5133 <!-- <enum value="0x85EE" name="GL_ALPHA_EXTENDED_RANGE_SGIX"/> -->
5134 <!-- <enum value="0x85EF" name="GL_LUMINANCE_EXTENDED_RANGE_SGIX"/> -->
5135 <!-- <enum value="0x85F0" name="GL_INTENSITY_EXTENDED_RANGE_SGIX"/> -->
5136 <!-- <enum value="0x85F1" name="GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX"/> -->
5137 <!-- <enum value="0x85F2" name="GL_RGB16_EXTENDED_RANGE_SGIX"/> -->
5138 <!-- <enum value="0x85F3" name="GL_RGBA16_EXTENDED_RANGE_SGIX"/> -->
5139 <!-- <enum value="0x85F4" name="GL_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
5140 <!-- <enum value="0x85F5" name="GL_LUMINANCE16_EXTENDED_RANGE_SGIX"/> -->
5141 <!-- <enum value="0x85F6" name="GL_INTENSITY16_EXTENDED_RANGE_SGIX"/> -->
5142 <!-- <enum value="0x85F7" name="GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
5143 <!-- <enum value="0x85F8" name="GL_MIN_LUMINANCE_SGIS"/> -->
5144 <!-- <enum value="0x85F9" name="GL_MAX_LUMINANCE_SGIS"/> -->
5145 <!-- <enum value="0x85FA" name="GL_MIN_INTENSITY_SGIS"/> -->
5146 <!-- <enum value="0x85FB" name="GL_MAX_INTENSITY_SGIS"/> -->
5147 <unused start="0x85FC" end="0x85FF" vendor="SGI"/>
5148 </enums>
5149
5150 <enums namespace="GL" start="0x8600" end="0x861F" vendor="SUN">
5151 <unused start="0x8600" end="0x8613" vendor="SUN"/>
5152 <enum value="0x8614" name="GL_QUAD_MESH_SUN"/>
5153 <enum value="0x8615" name="GL_TRIANGLE_MESH_SUN"/>
5154 <unused start="0x8614" end="0x861F" vendor="SUN"/>
5155 </enums>
5156
5157 <enums namespace="GL" start="0x8620" end="0x867F" vendor="NV">
5158 <enum value="0x8620" name="GL_VERTEX_PROGRAM_ARB"/>
5159 <enum value="0x8620" name="GL_VERTEX_PROGRAM_NV"/>
5160 <enum value="0x8621" name="GL_VERTEX_STATE_PROGRAM_NV"/>
5161 <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
5162 <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
5163 <enum value="0x8623" name="GL_ATTRIB_ARRAY_SIZE_NV"/>
5164 <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
5165 <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
5166 <enum value="0x8624" name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
5167 <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
5168 <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
5169 <enum value="0x8625" name="GL_ATTRIB_ARRAY_TYPE_NV"/>
5170 <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
5171 <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
5172 <enum value="0x8626" name="GL_CURRENT_ATTRIB_NV"/>
5173 <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB"/>
5174 <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
5175 <enum value="0x8627" name="GL_PROGRAM_LENGTH_ARB"/>
5176 <enum value="0x8627" name="GL_PROGRAM_LENGTH_NV"/>
5177 <enum value="0x8628" name="GL_PROGRAM_STRING_ARB"/>
5178 <enum value="0x8628" name="GL_PROGRAM_STRING_NV"/>
5179 <enum value="0x8629" name="GL_MODELVIEW_PROJECTION_NV"/>
5180 <enum value="0x862A" name="GL_IDENTITY_NV"/>
5181 <enum value="0x862B" name="GL_INVERSE_NV"/>
5182 <enum value="0x862C" name="GL_TRANSPOSE_NV"/>
5183 <enum value="0x862D" name="GL_INVERSE_TRANSPOSE_NV"/>
5184 <enum value="0x862E" name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
5185 <enum value="0x862E" name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
5186 <enum value="0x862F" name="GL_MAX_PROGRAM_MATRICES_ARB"/>
5187 <enum value="0x862F" name="GL_MAX_TRACK_MATRICES_NV"/>
5188 <enum value="0x8630" name="GL_MATRIX0_NV"/>
5189 <enum value="0x8631" name="GL_MATRIX1_NV"/>
5190 <enum value="0x8632" name="GL_MATRIX2_NV"/>
5191 <enum value="0x8633" name="GL_MATRIX3_NV"/>
5192 <enum value="0x8634" name="GL_MATRIX4_NV"/>
5193 <enum value="0x8635" name="GL_MATRIX5_NV"/>
5194 <enum value="0x8636" name="GL_MATRIX6_NV"/>
5195 <enum value="0x8637" name="GL_MATRIX7_NV"/>
5196 <unused start="0x8638" end="0x863F" comment="Reserved for MATRIX{8-15}_NV"/>
5197 <!-- <enum value="0x8638" name="GL_MATRIX8_NV"/> -->
5198 <!-- <enum value="0x8639" name="GL_MATRIX9_NV"/> -->
5199 <!-- <enum value="0x863A" name="GL_MATRIX10_NV"/> -->
5200 <!-- <enum value="0x863B" name="GL_MATRIX11_NV"/> -->
5201 <!-- <enum value="0x863C" name="GL_MATRIX12_NV"/> -->
5202 <!-- <enum value="0x863D" name="GL_MATRIX13_NV"/> -->
5203 <!-- <enum value="0x863E" name="GL_MATRIX14_NV"/> -->
5204 <!-- <enum value="0x863F" name="GL_MATRIX15_NV"/> -->
5205 <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
5206 <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
5207 <enum value="0x8641" name="GL_CURRENT_MATRIX_ARB"/>
5208 <enum value="0x8641" name="GL_CURRENT_MATRIX_NV"/>
5209 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
5210 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
5211 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
5212 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE" alias="GL_VERTEX_PROGRAM_POINT_SIZE"/>
5213 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_ARB"/>
5214 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_EXT"/>
5215 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
5216 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
5217 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
5218 <enum value="0x8644" name="GL_PROGRAM_PARAMETER_NV"/>
5219 <enum value="0x8645" name="GL_ATTRIB_ARRAY_POINTER_NV"/>
5220 <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
5221 <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
5222 <enum value="0x8646" name="GL_PROGRAM_TARGET_NV"/>
5223 <enum value="0x8647" name="GL_PROGRAM_RESIDENT_NV"/>
5224 <enum value="0x8648" name="GL_TRACK_MATRIX_NV"/>
5225 <enum value="0x8649" name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
5226 <enum value="0x864A" name="GL_VERTEX_PROGRAM_BINDING_NV"/>
5227 <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_ARB"/>
5228 <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_NV"/>
5229 <enum value="0x864C" name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
5230 <enum value="0x864D" name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
5231 <enum value="0x864E" name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
5232 <enum value="0x864F" name="GL_DEPTH_CLAMP"/>
5233 <enum value="0x864F" name="GL_DEPTH_CLAMP_NV"/>
5234 <enum value="0x8650" name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
5235 <enum value="0x8651" name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
5236 <enum value="0x8652" name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
5237 <enum value="0x8653" name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
5238 <enum value="0x8654" name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
5239 <enum value="0x8655" name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
5240 <enum value="0x8656" name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
5241 <enum value="0x8657" name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
5242 <enum value="0x8658" name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
5243 <enum value="0x8659" name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
5244 <enum value="0x865A" name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
5245 <enum value="0x865B" name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
5246 <enum value="0x865C" name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
5247 <enum value="0x865D" name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
5248 <enum value="0x865E" name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
5249 <enum value="0x865F" name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
5250 <enum value="0x8660" name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
5251 <enum value="0x8661" name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
5252 <enum value="0x8662" name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
5253 <enum value="0x8663" name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
5254 <enum value="0x8664" name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
5255 <enum value="0x8665" name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
5256 <enum value="0x8666" name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
5257 <enum value="0x8667" name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
5258 <enum value="0x8668" name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
5259 <enum value="0x8669" name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
5260 <enum value="0x866A" name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
5261 <enum value="0x866B" name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
5262 <enum value="0x866C" name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
5263 <enum value="0x866D" name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
5264 <enum value="0x866E" name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
5265 <enum value="0x866F" name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
5266 <enum value="0x8670" name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
5267 <enum value="0x8671" name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
5268 <enum value="0x8672" name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
5269 <enum value="0x8673" name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
5270 <enum value="0x8674" name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
5271 <enum value="0x8675" name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
5272 <enum value="0x8676" name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
5273 <enum value="0x8677" name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
5274 <enum value="0x8677" name="GL_PROGRAM_BINDING_ARB" comment="NOT an alias. Accidental reuse of GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
5275 <enum value="0x8678" name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
5276 <enum value="0x8679" name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
5277 <enum value="0x867A" name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
5278 <enum value="0x867B" name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
5279 <enum value="0x867C" name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
5280 <enum value="0x867D" name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
5281 <enum value="0x867E" name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
5282 <enum value="0x867F" name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
5283 </enums>
5284
5285 <enums namespace="GL" start="0x8680" end="0x869F" vendor="Pixelfusion">
5286 <unused start="0x8680" end="0x869F" vendor="Pixelfusion"/>
5287 </enums>
5288
5289 <enums namespace="GL" start="0x86A0" end="0x86AF" vendor="ARB">
5290 <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
5291 <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
5292 <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED"/>
5293 <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED_ARB"/>
5294 <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
5295 <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
5296 <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS"/>
5297 <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
5298 <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_ARB"/>
5299 <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_OES"/>
5300 <enum value="0x86A5" name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
5301 <enum value="0x86A6" name="GL_WEIGHT_SUM_UNITY_ARB"/>
5302 <enum value="0x86A7" name="GL_VERTEX_BLEND_ARB"/>
5303 <enum value="0x86A8" name="GL_CURRENT_WEIGHT_ARB"/>
5304 <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
5305 <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_OES"/>
5306 <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
5307 <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
5308 <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
5309 <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_OES"/>
5310 <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
5311 <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_OES"/>
5312 <enum value="0x86AD" name="GL_WEIGHT_ARRAY_ARB"/>
5313 <enum value="0x86AD" name="GL_WEIGHT_ARRAY_OES"/>
5314 <enum value="0x86AE" name="GL_DOT3_RGB"/>
5315 <enum value="0x86AE" name="GL_DOT3_RGB_ARB"/>
5316 <enum value="0x86AF" name="GL_DOT3_RGBA"/>
5317 <enum value="0x86AF" name="GL_DOT3_RGBA_ARB"/>
5318 <enum value="0x86AF" name="GL_DOT3_RGBA_IMG"/>
5319 </enums>
5320
5321 <enums namespace="GL" start="0x86B0" end="0x86BF" vendor="3DFX">
5322 <enum value="0x86B0" name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
5323 <enum value="0x86B1" name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
5324 <enum value="0x86B2" name="GL_MULTISAMPLE_3DFX"/>
5325 <enum value="0x86B3" name="GL_SAMPLE_BUFFERS_3DFX"/>
5326 <enum value="0x86B4" name="GL_SAMPLES_3DFX"/>
5327 <unused start="0x86B5" end="0x86BF" vendor="3DFX"/>
5328 </enums>
5329
5330 <enums namespace="GL" start="0x86C0" end="0x871F" vendor="NV">
5331 <enum value="0x86C0" name="GL_EVAL_2D_NV"/>
5332 <enum value="0x86C1" name="GL_EVAL_TRIANGULAR_2D_NV"/>
5333 <enum value="0x86C2" name="GL_MAP_TESSELLATION_NV"/>
5334 <enum value="0x86C3" name="GL_MAP_ATTRIB_U_ORDER_NV"/>
5335 <enum value="0x86C4" name="GL_MAP_ATTRIB_V_ORDER_NV"/>
5336 <enum value="0x86C5" name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
5337 <enum value="0x86C6" name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
5338 <enum value="0x86C7" name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
5339 <enum value="0x86C8" name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
5340 <enum value="0x86C9" name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
5341 <enum value="0x86CA" name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
5342 <enum value="0x86CB" name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
5343 <enum value="0x86CC" name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
5344 <enum value="0x86CD" name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
5345 <enum value="0x86CE" name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
5346 <enum value="0x86CF" name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
5347 <enum value="0x86D0" name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
5348 <enum value="0x86D1" name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
5349 <enum value="0x86D2" name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
5350 <enum value="0x86D3" name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
5351 <enum value="0x86D4" name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
5352 <enum value="0x86D5" name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
5353 <enum value="0x86D6" name="GL_MAX_MAP_TESSELLATION_NV"/>
5354 <enum value="0x86D7" name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
5355 <enum value="0x86D8" name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
5356 <enum value="0x86D9" name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
5357 <enum value="0x86DA" name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
5358 <enum value="0x86DB" name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
5359 <enum value="0x86DC" name="GL_DSDT_MAG_INTENSITY_NV"/>
5360 <enum value="0x86DD" name="GL_SHADER_CONSISTENT_NV"/>
5361 <enum value="0x86DE" name="GL_TEXTURE_SHADER_NV"/>
5362 <enum value="0x86DF" name="GL_SHADER_OPERATION_NV"/>
5363 <enum value="0x86E0" name="GL_CULL_MODES_NV"/>
5364 <enum value="0x86E1" name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
5365 <enum value="0x86E1" name="GL_OFFSET_TEXTURE_2D_MATRIX_NV" alias="GL_OFFSET_TEXTURE_MATRIX_NV"/>
5366 <enum value="0x86E2" name="GL_OFFSET_TEXTURE_SCALE_NV"/>
5367 <enum value="0x86E2" name="GL_OFFSET_TEXTURE_2D_SCALE_NV" alias="GL_OFFSET_TEXTURE_SCALE_NV"/>
5368 <enum value="0x86E3" name="GL_OFFSET_TEXTURE_BIAS_NV"/>
5369 <enum value="0x86E3" name="GL_OFFSET_TEXTURE_2D_BIAS_NV" alias="GL_OFFSET_TEXTURE_BIAS_NV"/>
5370 <enum value="0x86E4" name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
5371 <enum value="0x86E5" name="GL_CONST_EYE_NV"/>
5372 <enum value="0x86E6" name="GL_PASS_THROUGH_NV"/>
5373 <enum value="0x86E7" name="GL_CULL_FRAGMENT_NV"/>
5374 <enum value="0x86E8" name="GL_OFFSET_TEXTURE_2D_NV"/>
5375 <enum value="0x86E9" name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
5376 <enum value="0x86EA" name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
5377 <enum value="0x86EB" name="GL_SURFACE_STATE_NV"/>
5378 <enum value="0x86EC" name="GL_DOT_PRODUCT_NV"/>
5379 <enum value="0x86ED" name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
5380 <enum value="0x86EE" name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
5381 <enum value="0x86EF" name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
5382 <enum value="0x86F0" name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
5383 <enum value="0x86F1" name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
5384 <enum value="0x86F2" name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
5385 <enum value="0x86F3" name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
5386 <enum value="0x86F4" name="GL_HILO_NV"/>
5387 <enum value="0x86F5" name="GL_DSDT_NV"/>
5388 <enum value="0x86F6" name="GL_DSDT_MAG_NV"/>
5389 <enum value="0x86F7" name="GL_DSDT_MAG_VIB_NV"/>
5390 <enum value="0x86F8" name="GL_HILO16_NV"/>
5391 <enum value="0x86F9" name="GL_SIGNED_HILO_NV"/>
5392 <enum value="0x86FA" name="GL_SIGNED_HILO16_NV"/>
5393 <enum value="0x86FB" name="GL_SIGNED_RGBA_NV"/>
5394 <enum value="0x86FC" name="GL_SIGNED_RGBA8_NV"/>
5395 <enum value="0x86FD" name="GL_SURFACE_REGISTERED_NV"/>
5396 <enum value="0x86FE" name="GL_SIGNED_RGB_NV"/>
5397 <enum value="0x86FF" name="GL_SIGNED_RGB8_NV"/>
5398 <enum value="0x8700" name="GL_SURFACE_MAPPED_NV"/>
5399 <enum value="0x8701" name="GL_SIGNED_LUMINANCE_NV"/>
5400 <enum value="0x8702" name="GL_SIGNED_LUMINANCE8_NV"/>
5401 <enum value="0x8703" name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
5402 <enum value="0x8704" name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
5403 <enum value="0x8705" name="GL_SIGNED_ALPHA_NV"/>
5404 <enum value="0x8706" name="GL_SIGNED_ALPHA8_NV"/>
5405 <enum value="0x8707" name="GL_SIGNED_INTENSITY_NV"/>
5406 <enum value="0x8708" name="GL_SIGNED_INTENSITY8_NV"/>
5407 <enum value="0x8709" name="GL_DSDT8_NV"/>
5408 <enum value="0x870A" name="GL_DSDT8_MAG8_NV"/>
5409 <enum value="0x870B" name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
5410 <enum value="0x870C" name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
5411 <enum value="0x870D" name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
5412 <enum value="0x870E" name="GL_HI_SCALE_NV"/>
5413 <enum value="0x870F" name="GL_LO_SCALE_NV"/>
5414 <enum value="0x8710" name="GL_DS_SCALE_NV"/>
5415 <enum value="0x8711" name="GL_DT_SCALE_NV"/>
5416 <enum value="0x8712" name="GL_MAGNITUDE_SCALE_NV"/>
5417 <enum value="0x8713" name="GL_VIBRANCE_SCALE_NV"/>
5418 <enum value="0x8714" name="GL_HI_BIAS_NV"/>
5419 <enum value="0x8715" name="GL_LO_BIAS_NV"/>
5420 <enum value="0x8716" name="GL_DS_BIAS_NV"/>
5421 <enum value="0x8717" name="GL_DT_BIAS_NV"/>
5422 <enum value="0x8718" name="GL_MAGNITUDE_BIAS_NV"/>
5423 <enum value="0x8719" name="GL_VIBRANCE_BIAS_NV"/>
5424 <enum value="0x871A" name="GL_TEXTURE_BORDER_VALUES_NV"/>
5425 <enum value="0x871B" name="GL_TEXTURE_HI_SIZE_NV"/>
5426 <enum value="0x871C" name="GL_TEXTURE_LO_SIZE_NV"/>
5427 <enum value="0x871D" name="GL_TEXTURE_DS_SIZE_NV"/>
5428 <enum value="0x871E" name="GL_TEXTURE_DT_SIZE_NV"/>
5429 <enum value="0x871F" name="GL_TEXTURE_MAG_SIZE_NV"/>
5430 </enums>
5431
5432 <enums namespace="GL" start="0x8720" end="0x873F" vendor="ARB">
5433 <unused start="0x8720" end="0x8721" comment="MODELVIEW0/1 already exist"/>
5434 <enum value="0x8722" name="GL_MODELVIEW2_ARB"/>
5435 <enum value="0x8723" name="GL_MODELVIEW3_ARB"/>
5436 <enum value="0x8724" name="GL_MODELVIEW4_ARB"/>
5437 <enum value="0x8725" name="GL_MODELVIEW5_ARB"/>
5438 <enum value="0x8726" name="GL_MODELVIEW6_ARB"/>
5439 <enum value="0x8727" name="GL_MODELVIEW7_ARB"/>
5440 <enum value="0x8728" name="GL_MODELVIEW8_ARB"/>
5441 <enum value="0x8729" name="GL_MODELVIEW9_ARB"/>
5442 <enum value="0x872A" name="GL_MODELVIEW10_ARB"/>
5443 <enum value="0x872B" name="GL_MODELVIEW11_ARB"/>
5444 <enum value="0x872C" name="GL_MODELVIEW12_ARB"/>
5445 <enum value="0x872D" name="GL_MODELVIEW13_ARB"/>
5446 <enum value="0x872E" name="GL_MODELVIEW14_ARB"/>
5447 <enum value="0x872F" name="GL_MODELVIEW15_ARB"/>
5448 <enum value="0x8730" name="GL_MODELVIEW16_ARB"/>
5449 <enum value="0x8731" name="GL_MODELVIEW17_ARB"/>
5450 <enum value="0x8732" name="GL_MODELVIEW18_ARB"/>
5451 <enum value="0x8733" name="GL_MODELVIEW19_ARB"/>
5452 <enum value="0x8734" name="GL_MODELVIEW20_ARB"/>
5453 <enum value="0x8735" name="GL_MODELVIEW21_ARB"/>
5454 <enum value="0x8736" name="GL_MODELVIEW22_ARB"/>
5455 <enum value="0x8737" name="GL_MODELVIEW23_ARB"/>
5456 <enum value="0x8738" name="GL_MODELVIEW24_ARB"/>
5457 <enum value="0x8739" name="GL_MODELVIEW25_ARB"/>
5458 <enum value="0x873A" name="GL_MODELVIEW26_ARB"/>
5459 <enum value="0x873B" name="GL_MODELVIEW27_ARB"/>
5460 <enum value="0x873C" name="GL_MODELVIEW28_ARB"/>
5461 <enum value="0x873D" name="GL_MODELVIEW29_ARB"/>
5462 <enum value="0x873E" name="GL_MODELVIEW30_ARB"/>
5463 <enum value="0x873F" name="GL_MODELVIEW31_ARB"/>
5464 </enums>
5465
5466 <enums namespace="GL" start="0x8740" end="0x874F" vendor="AMD">
5467 <enum value="0x8740" name="GL_DOT3_RGB_EXT"/>
5468 <enum value="0x8740" name="GL_Z400_BINARY_AMD" comment="NOT an alias. Accidental reuse of GL_DOT3_RGB_EXT"/>
5469 <enum value="0x8741" name="GL_DOT3_RGBA_EXT"/>
5470 <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH_OES" comment="NOT an alias. Accidental reuse of GL_DOT3_RGBA_EXT"/>
5471 <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH"/>
5472 <enum value="0x8742" name="GL_MIRROR_CLAMP_ATI"/>
5473 <enum value="0x8742" name="GL_MIRROR_CLAMP_EXT"/>
5474 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE"/>
5475 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
5476 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
5477 <enum value="0x8744" name="GL_MODULATE_ADD_ATI"/>
5478 <enum value="0x8745" name="GL_MODULATE_SIGNED_ADD_ATI"/>
5479 <enum value="0x8746" name="GL_MODULATE_SUBTRACT_ATI"/>
5480 <unused start="0x8747" end="0x8749" vendor="AMD"/>
5481 <enum value="0x874A" name="GL_SET_AMD"/>
5482 <enum value="0x874B" name="GL_REPLACE_VALUE_AMD"/>
5483 <enum value="0x874C" name="GL_STENCIL_OP_VALUE_AMD"/>
5484 <enum value="0x874D" name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
5485 <enum value="0x874E" name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
5486 <enum value="0x874F" name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
5487 </enums>
5488
5489 <enums namespace="GL" start="0x8750" end="0x875F" vendor="MESA">
5490 <enum value="0x8750" name="GL_DEPTH_STENCIL_MESA"/>
5491 <enum value="0x8751" name="GL_UNSIGNED_INT_24_8_MESA"/>
5492 <enum value="0x8752" name="GL_UNSIGNED_INT_8_24_REV_MESA"/>
5493 <enum value="0x8753" name="GL_UNSIGNED_SHORT_15_1_MESA"/>
5494 <enum value="0x8754" name="GL_UNSIGNED_SHORT_1_15_REV_MESA"/>
5495 <enum value="0x8755" name="GL_TRACE_MASK_MESA"/>
5496 <enum value="0x8756" name="GL_TRACE_NAME_MESA"/>
5497 <enum value="0x8757" name="GL_YCBCR_MESA"/>
5498 <enum value="0x8758" name="GL_PACK_INVERT_MESA"/>
5499 <enum value="0x8759" name="GL_DEBUG_OBJECT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_1D_STACK_MESAX"/>
5500 <enum value="0x8759" name="GL_TEXTURE_1D_STACK_MESAX"/>
5501 <enum value="0x875A" name="GL_DEBUG_PRINT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_2D_STACK_MESAX"/>
5502 <enum value="0x875A" name="GL_TEXTURE_2D_STACK_MESAX"/>
5503 <enum value="0x875B" name="GL_DEBUG_ASSERT_MESA" comment="NOT an alias. Accidental reuse of GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
5504 <enum value="0x875B" name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
5505 <enum value="0x875C" name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
5506 <enum value="0x875D" name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
5507 <enum value="0x875E" name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
5508 <enum value="0x875F" name="GL_PROGRAM_BINARY_FORMAT_MESA"/>
5509 </enums>
5510
5511 <enums namespace="GL" start="0x8760" end="0x883F" vendor="AMD">
5512 <enum value="0x8760" name="GL_STATIC_ATI"/>
5513 <enum value="0x8761" name="GL_DYNAMIC_ATI"/>
5514 <enum value="0x8762" name="GL_PRESERVE_ATI"/>
5515 <enum value="0x8763" name="GL_DISCARD_ATI"/>
5516 <enum value="0x8764" name="GL_BUFFER_SIZE"/>
5517 <enum value="0x8764" name="GL_BUFFER_SIZE_ARB"/>
5518 <enum value="0x8764" name="GL_OBJECT_BUFFER_SIZE_ATI"/>
5519 <enum value="0x8765" name="GL_BUFFER_USAGE"/>
5520 <enum value="0x8765" name="GL_BUFFER_USAGE_ARB"/>
5521 <enum value="0x8765" name="GL_OBJECT_BUFFER_USAGE_ATI"/>
5522 <enum value="0x8766" name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
5523 <enum value="0x8767" name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
5524 <enum value="0x8768" name="GL_ELEMENT_ARRAY_ATI"/>
5525 <enum value="0x8769" name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
5526 <enum value="0x876A" name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
5527 <enum value="0x876B" name="GL_MAX_VERTEX_STREAMS_ATI"/>
5528 <enum value="0x876C" name="GL_VERTEX_STREAM0_ATI"/>
5529 <enum value="0x876D" name="GL_VERTEX_STREAM1_ATI"/>
5530 <enum value="0x876E" name="GL_VERTEX_STREAM2_ATI"/>
5531 <enum value="0x876F" name="GL_VERTEX_STREAM3_ATI"/>
5532 <enum value="0x8770" name="GL_VERTEX_STREAM4_ATI"/>
5533 <enum value="0x8771" name="GL_VERTEX_STREAM5_ATI"/>
5534 <enum value="0x8772" name="GL_VERTEX_STREAM6_ATI"/>
5535 <enum value="0x8773" name="GL_VERTEX_STREAM7_ATI"/>
5536 <enum value="0x8774" name="GL_VERTEX_SOURCE_ATI"/>
5537 <enum value="0x8775" name="GL_BUMP_ROT_MATRIX_ATI"/>
5538 <enum value="0x8776" name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
5539 <enum value="0x8777" name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
5540 <enum value="0x8778" name="GL_BUMP_TEX_UNITS_ATI"/>
5541 <enum value="0x8779" name="GL_DUDV_ATI"/>
5542 <enum value="0x877A" name="GL_DU8DV8_ATI"/>
5543 <enum value="0x877B" name="GL_BUMP_ENVMAP_ATI"/>
5544 <enum value="0x877C" name="GL_BUMP_TARGET_ATI"/>
5545 <unused start="0x877D" end="0x877F" vendor="AMD"/>
5546 <enum value="0x8780" name="GL_VERTEX_SHADER_EXT"/>
5547 <enum value="0x8781" name="GL_VERTEX_SHADER_BINDING_EXT"/>
5548 <enum value="0x8782" name="GL_OP_INDEX_EXT"/>
5549 <enum value="0x8783" name="GL_OP_NEGATE_EXT"/>
5550 <enum value="0x8784" name="GL_OP_DOT3_EXT"/>
5551 <enum value="0x8785" name="GL_OP_DOT4_EXT"/>
5552 <enum value="0x8786" name="GL_OP_MUL_EXT"/>
5553 <enum value="0x8787" name="GL_OP_ADD_EXT"/>
5554 <enum value="0x8788" name="GL_OP_MADD_EXT"/>
5555 <enum value="0x8789" name="GL_OP_FRAC_EXT"/>
5556 <enum value="0x878A" name="GL_OP_MAX_EXT"/>
5557 <enum value="0x878B" name="GL_OP_MIN_EXT"/>
5558 <enum value="0x878C" name="GL_OP_SET_GE_EXT"/>
5559 <enum value="0x878D" name="GL_OP_SET_LT_EXT"/>
5560 <enum value="0x878E" name="GL_OP_CLAMP_EXT"/>
5561 <enum value="0x878F" name="GL_OP_FLOOR_EXT"/>
5562 <enum value="0x8790" name="GL_OP_ROUND_EXT"/>
5563 <enum value="0x8791" name="GL_OP_EXP_BASE_2_EXT"/>
5564 <enum value="0x8792" name="GL_OP_LOG_BASE_2_EXT"/>
5565 <enum value="0x8793" name="GL_OP_POWER_EXT"/>
5566 <enum value="0x8794" name="GL_OP_RECIP_EXT"/>
5567 <enum value="0x8795" name="GL_OP_RECIP_SQRT_EXT"/>
5568 <enum value="0x8796" name="GL_OP_SUB_EXT"/>
5569 <enum value="0x8797" name="GL_OP_CROSS_PRODUCT_EXT"/>
5570 <enum value="0x8798" name="GL_OP_MULTIPLY_MATRIX_EXT"/>
5571 <enum value="0x8799" name="GL_OP_MOV_EXT"/>
5572 <enum value="0x879A" name="GL_OUTPUT_VERTEX_EXT"/>
5573 <enum value="0x879B" name="GL_OUTPUT_COLOR0_EXT"/>
5574 <enum value="0x879C" name="GL_OUTPUT_COLOR1_EXT"/>
5575 <enum value="0x879D" name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
5576 <enum value="0x879E" name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
5577 <enum value="0x879F" name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
5578 <enum value="0x87A0" name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
5579 <enum value="0x87A1" name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
5580 <enum value="0x87A2" name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
5581 <enum value="0x87A3" name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
5582 <enum value="0x87A4" name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
5583 <enum value="0x87A5" name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
5584 <enum value="0x87A6" name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
5585 <enum value="0x87A7" name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
5586 <enum value="0x87A8" name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
5587 <enum value="0x87A9" name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
5588 <enum value="0x87AA" name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
5589 <enum value="0x87AB" name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
5590 <enum value="0x87AC" name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
5591 <enum value="0x87AD" name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
5592 <enum value="0x87AE" name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
5593 <enum value="0x87AF" name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
5594 <enum value="0x87B0" name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
5595 <enum value="0x87B1" name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
5596 <enum value="0x87B2" name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
5597 <enum value="0x87B3" name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
5598 <enum value="0x87B4" name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
5599 <enum value="0x87B5" name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
5600 <enum value="0x87B6" name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
5601 <enum value="0x87B7" name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
5602 <enum value="0x87B8" name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
5603 <enum value="0x87B9" name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
5604 <enum value="0x87BA" name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
5605 <enum value="0x87BB" name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
5606 <enum value="0x87BC" name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
5607 <enum value="0x87BD" name="GL_OUTPUT_FOG_EXT"/>
5608 <enum value="0x87BE" name="GL_SCALAR_EXT"/>
5609 <enum value="0x87BF" name="GL_VECTOR_EXT"/>
5610 <enum value="0x87C0" name="GL_MATRIX_EXT"/>
5611 <enum value="0x87C1" name="GL_VARIANT_EXT"/>
5612 <enum value="0x87C2" name="GL_INVARIANT_EXT"/>
5613 <enum value="0x87C3" name="GL_LOCAL_CONSTANT_EXT"/>
5614 <enum value="0x87C4" name="GL_LOCAL_EXT"/>
5615 <enum value="0x87C5" name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
5616 <enum value="0x87C6" name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
5617 <enum value="0x87C7" name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
5618 <enum value="0x87C8" name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
5619 <enum value="0x87C9" name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
5620 <enum value="0x87CA" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
5621 <enum value="0x87CB" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
5622 <enum value="0x87CC" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
5623 <enum value="0x87CD" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
5624 <enum value="0x87CE" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
5625 <enum value="0x87CF" name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
5626 <enum value="0x87D0" name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
5627 <enum value="0x87D1" name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
5628 <enum value="0x87D2" name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
5629 <enum value="0x87D3" name="GL_VERTEX_SHADER_LOCALS_EXT"/>
5630 <enum value="0x87D4" name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
5631 <enum value="0x87D5" name="GL_X_EXT"/>
5632 <enum value="0x87D6" name="GL_Y_EXT"/>
5633 <enum value="0x87D7" name="GL_Z_EXT"/>
5634 <enum value="0x87D8" name="GL_W_EXT"/>
5635 <enum value="0x87D9" name="GL_NEGATIVE_X_EXT"/>
5636 <enum value="0x87DA" name="GL_NEGATIVE_Y_EXT"/>
5637 <enum value="0x87DB" name="GL_NEGATIVE_Z_EXT"/>
5638 <enum value="0x87DC" name="GL_NEGATIVE_W_EXT"/>
5639 <enum value="0x87DD" name="GL_ZERO_EXT"/>
5640 <enum value="0x87DE" name="GL_ONE_EXT"/>
5641 <enum value="0x87DF" name="GL_NEGATIVE_ONE_EXT"/>
5642 <enum value="0x87E0" name="GL_NORMALIZED_RANGE_EXT"/>
5643 <enum value="0x87E1" name="GL_FULL_RANGE_EXT"/>
5644 <enum value="0x87E2" name="GL_CURRENT_VERTEX_EXT"/>
5645 <enum value="0x87E3" name="GL_MVP_MATRIX_EXT"/>
5646 <enum value="0x87E4" name="GL_VARIANT_VALUE_EXT"/>
5647 <enum value="0x87E5" name="GL_VARIANT_DATATYPE_EXT"/>
5648 <enum value="0x87E6" name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
5649 <enum value="0x87E7" name="GL_VARIANT_ARRAY_TYPE_EXT"/>
5650 <enum value="0x87E8" name="GL_VARIANT_ARRAY_EXT"/>
5651 <enum value="0x87E9" name="GL_VARIANT_ARRAY_POINTER_EXT"/>
5652 <enum value="0x87EA" name="GL_INVARIANT_VALUE_EXT"/>
5653 <enum value="0x87EB" name="GL_INVARIANT_DATATYPE_EXT"/>
5654 <enum value="0x87EC" name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
5655 <enum value="0x87ED" name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
5656 <enum value="0x87EE" name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
5657 <enum value="0x87F0" name="GL_PN_TRIANGLES_ATI"/>
5658 <enum value="0x87F1" name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
5659 <enum value="0x87F2" name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
5660 <enum value="0x87F3" name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
5661 <enum value="0x87F4" name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
5662 <enum value="0x87F5" name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
5663 <enum value="0x87F6" name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
5664 <enum value="0x87F7" name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
5665 <enum value="0x87F8" name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
5666 <enum value="0x87F9" name="GL_3DC_X_AMD"/>
5667 <enum value="0x87FA" name="GL_3DC_XY_AMD"/>
5668 <enum value="0x87FB" name="GL_VBO_FREE_MEMORY_ATI"/>
5669 <enum value="0x87FC" name="GL_TEXTURE_FREE_MEMORY_ATI"/>
5670 <enum value="0x87FD" name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
5671 <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
5672 <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
5673 <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS"/>
5674 <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS_OES"/>
5675 <enum value="0x8800" name="GL_STENCIL_BACK_FUNC"/>
5676 <enum value="0x8800" name="GL_STENCIL_BACK_FUNC_ATI"/>
5677 <enum value="0x8801" name="GL_STENCIL_BACK_FAIL"/>
5678 <enum value="0x8801" name="GL_STENCIL_BACK_FAIL_ATI"/>
5679 <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
5680 <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
5681 <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
5682 <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
5683 <enum value="0x8804" name="GL_FRAGMENT_PROGRAM_ARB"/>
5684 <enum value="0x8805" name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
5685 <enum value="0x8806" name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
5686 <enum value="0x8807" name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
5687 <enum value="0x8808" name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
5688 <enum value="0x8809" name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
5689 <enum value="0x880A" name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
5690 <enum value="0x880B" name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
5691 <enum value="0x880C" name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
5692 <enum value="0x880D" name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
5693 <enum value="0x880E" name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
5694 <enum value="0x880F" name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
5695 <enum value="0x8810" name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
5696 <unused start="0x8811" end="0x8813" vendor="AMD"/>
5697 <enum value="0x8814" name="GL_RGBA32F"/>
5698 <enum value="0x8814" name="GL_RGBA32F_ARB"/>
5699 <enum value="0x8814" name="GL_RGBA32F_EXT"/>
5700 <enum value="0x8814" name="GL_RGBA_FLOAT32_APPLE"/>
5701 <enum value="0x8814" name="GL_RGBA_FLOAT32_ATI"/>
5702 <enum value="0x8815" name="GL_RGB32F"/>
5703 <enum value="0x8815" name="GL_RGB32F_ARB"/>
5704 <enum value="0x8815" name="GL_RGB32F_EXT"/>
5705 <enum value="0x8815" name="GL_RGB_FLOAT32_APPLE"/>
5706 <enum value="0x8815" name="GL_RGB_FLOAT32_ATI"/>
5707 <enum value="0x8816" name="GL_ALPHA32F_ARB"/>
5708 <enum value="0x8816" name="GL_ALPHA32F_EXT"/>
5709 <enum value="0x8816" name="GL_ALPHA_FLOAT32_APPLE"/>
5710 <enum value="0x8816" name="GL_ALPHA_FLOAT32_ATI"/>
5711 <enum value="0x8817" name="GL_INTENSITY32F_ARB"/>
5712 <enum value="0x8817" name="GL_INTENSITY_FLOAT32_APPLE"/>
5713 <enum value="0x8817" name="GL_INTENSITY_FLOAT32_ATI"/>
5714 <enum value="0x8818" name="GL_LUMINANCE32F_ARB"/>
5715 <enum value="0x8818" name="GL_LUMINANCE32F_EXT"/>
5716 <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_APPLE"/>
5717 <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_ATI"/>
5718 <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_ARB"/>
5719 <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_EXT"/>
5720 <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
5721 <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
5722 <enum value="0x881A" name="GL_RGBA16F"/>
5723 <enum value="0x881A" name="GL_RGBA16F_ARB"/>
5724 <enum value="0x881A" name="GL_RGBA16F_EXT"/>
5725 <enum value="0x881A" name="GL_RGBA_FLOAT16_APPLE"/>
5726 <enum value="0x881A" name="GL_RGBA_FLOAT16_ATI"/>
5727 <enum value="0x881B" name="GL_RGB16F"/>
5728 <enum value="0x881B" name="GL_RGB16F_ARB"/>
5729 <enum value="0x881B" name="GL_RGB16F_EXT"/>
5730 <enum value="0x881B" name="GL_RGB_FLOAT16_APPLE"/>
5731 <enum value="0x881B" name="GL_RGB_FLOAT16_ATI"/>
5732 <enum value="0x881C" name="GL_ALPHA16F_ARB"/>
5733 <enum value="0x881C" name="GL_ALPHA16F_EXT"/>
5734 <enum value="0x881C" name="GL_ALPHA_FLOAT16_APPLE"/>
5735 <enum value="0x881C" name="GL_ALPHA_FLOAT16_ATI"/>
5736 <enum value="0x881D" name="GL_INTENSITY16F_ARB"/>
5737 <enum value="0x881D" name="GL_INTENSITY_FLOAT16_APPLE"/>
5738 <enum value="0x881D" name="GL_INTENSITY_FLOAT16_ATI"/>
5739 <enum value="0x881E" name="GL_LUMINANCE16F_ARB"/>
5740 <enum value="0x881E" name="GL_LUMINANCE16F_EXT"/>
5741 <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_APPLE"/>
5742 <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_ATI"/>
5743 <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_ARB"/>
5744 <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_EXT"/>
5745 <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
5746 <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
5747 <!-- RGBA_FLOAT_MODE_ARB equivalent to TYPE_RGBA_FLOAT_ATI -->
5748 <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ARB"/>
5749 <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ATI"/>
5750 <unused start="0x8821" end="0x8822" vendor="AMD"/>
5751 <enum value="0x8823" name="GL_WRITEONLY_RENDERING_QCOM"/>
5752 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS"/>
5753 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ARB"/>
5754 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ATI"/>
5755 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_EXT"/>
5756 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_NV"/>
5757 <enum value="0x8825" name="GL_DRAW_BUFFER0"/>
5758 <enum value="0x8825" name="GL_DRAW_BUFFER0_ARB"/>
5759 <enum value="0x8825" name="GL_DRAW_BUFFER0_ATI"/>
5760 <enum value="0x8825" name="GL_DRAW_BUFFER0_EXT"/>
5761 <enum value="0x8825" name="GL_DRAW_BUFFER0_NV"/>
5762 <enum value="0x8826" name="GL_DRAW_BUFFER1"/>
5763 <enum value="0x8826" name="GL_DRAW_BUFFER1_ARB"/>
5764 <enum value="0x8826" name="GL_DRAW_BUFFER1_ATI"/>
5765 <enum value="0x8826" name="GL_DRAW_BUFFER1_EXT"/>
5766 <enum value="0x8826" name="GL_DRAW_BUFFER1_NV"/>
5767 <enum value="0x8827" name="GL_DRAW_BUFFER2"/>
5768 <enum value="0x8827" name="GL_DRAW_BUFFER2_ARB"/>
5769 <enum value="0x8827" name="GL_DRAW_BUFFER2_ATI"/>
5770 <enum value="0x8827" name="GL_DRAW_BUFFER2_EXT"/>
5771 <enum value="0x8827" name="GL_DRAW_BUFFER2_NV"/>
5772 <enum value="0x8828" name="GL_DRAW_BUFFER3"/>
5773 <enum value="0x8828" name="GL_DRAW_BUFFER3_ARB"/>
5774 <enum value="0x8828" name="GL_DRAW_BUFFER3_ATI"/>
5775 <enum value="0x8828" name="GL_DRAW_BUFFER3_EXT"/>
5776 <enum value="0x8828" name="GL_DRAW_BUFFER3_NV"/>
5777 <enum value="0x8829" name="GL_DRAW_BUFFER4"/>
5778 <enum value="0x8829" name="GL_DRAW_BUFFER4_ARB"/>
5779 <enum value="0x8829" name="GL_DRAW_BUFFER4_ATI"/>
5780 <enum value="0x8829" name="GL_DRAW_BUFFER4_EXT"/>
5781 <enum value="0x8829" name="GL_DRAW_BUFFER4_NV"/>
5782 <enum value="0x882A" name="GL_DRAW_BUFFER5"/>
5783 <enum value="0x882A" name="GL_DRAW_BUFFER5_ARB"/>
5784 <enum value="0x882A" name="GL_DRAW_BUFFER5_ATI"/>
5785 <enum value="0x882A" name="GL_DRAW_BUFFER5_EXT"/>
5786 <enum value="0x882A" name="GL_DRAW_BUFFER5_NV"/>
5787 <enum value="0x882B" name="GL_DRAW_BUFFER6"/>
5788 <enum value="0x882B" name="GL_DRAW_BUFFER6_ARB"/>
5789 <enum value="0x882B" name="GL_DRAW_BUFFER6_ATI"/>
5790 <enum value="0x882B" name="GL_DRAW_BUFFER6_EXT"/>
5791 <enum value="0x882B" name="GL_DRAW_BUFFER6_NV"/>
5792 <enum value="0x882C" name="GL_DRAW_BUFFER7"/>
5793 <enum value="0x882C" name="GL_DRAW_BUFFER7_ARB"/>
5794 <enum value="0x882C" name="GL_DRAW_BUFFER7_ATI"/>
5795 <enum value="0x882C" name="GL_DRAW_BUFFER7_EXT"/>
5796 <enum value="0x882C" name="GL_DRAW_BUFFER7_NV"/>
5797 <enum value="0x882D" name="GL_DRAW_BUFFER8"/>
5798 <enum value="0x882D" name="GL_DRAW_BUFFER8_ARB"/>
5799 <enum value="0x882D" name="GL_DRAW_BUFFER8_ATI"/>
5800 <enum value="0x882D" name="GL_DRAW_BUFFER8_EXT"/>
5801 <enum value="0x882D" name="GL_DRAW_BUFFER8_NV"/>
5802 <enum value="0x882E" name="GL_DRAW_BUFFER9"/>
5803 <enum value="0x882E" name="GL_DRAW_BUFFER9_ARB"/>
5804 <enum value="0x882E" name="GL_DRAW_BUFFER9_ATI"/>
5805 <enum value="0x882E" name="GL_DRAW_BUFFER9_EXT"/>
5806 <enum value="0x882E" name="GL_DRAW_BUFFER9_NV"/>
5807 <enum value="0x882F" name="GL_DRAW_BUFFER10"/>
5808 <enum value="0x882F" name="GL_DRAW_BUFFER10_ARB"/>
5809 <enum value="0x882F" name="GL_DRAW_BUFFER10_ATI"/>
5810 <enum value="0x882F" name="GL_DRAW_BUFFER10_EXT"/>
5811 <enum value="0x882F" name="GL_DRAW_BUFFER10_NV"/>
5812 <enum value="0x8830" name="GL_DRAW_BUFFER11"/>
5813 <enum value="0x8830" name="GL_DRAW_BUFFER11_ARB"/>
5814 <enum value="0x8830" name="GL_DRAW_BUFFER11_ATI"/>
5815 <enum value="0x8830" name="GL_DRAW_BUFFER11_EXT"/>
5816 <enum value="0x8830" name="GL_DRAW_BUFFER11_NV"/>
5817 <enum value="0x8831" name="GL_DRAW_BUFFER12"/>
5818 <enum value="0x8831" name="GL_DRAW_BUFFER12_ARB"/>
5819 <enum value="0x8831" name="GL_DRAW_BUFFER12_ATI"/>
5820 <enum value="0x8831" name="GL_DRAW_BUFFER12_EXT"/>
5821 <enum value="0x8831" name="GL_DRAW_BUFFER12_NV"/>
5822 <enum value="0x8832" name="GL_DRAW_BUFFER13"/>
5823 <enum value="0x8832" name="GL_DRAW_BUFFER13_ARB"/>
5824 <enum value="0x8832" name="GL_DRAW_BUFFER13_ATI"/>
5825 <enum value="0x8832" name="GL_DRAW_BUFFER13_EXT"/>
5826 <enum value="0x8832" name="GL_DRAW_BUFFER13_NV"/>
5827 <enum value="0x8833" name="GL_DRAW_BUFFER14"/>
5828 <enum value="0x8833" name="GL_DRAW_BUFFER14_ARB"/>
5829 <enum value="0x8833" name="GL_DRAW_BUFFER14_ATI"/>
5830 <enum value="0x8833" name="GL_DRAW_BUFFER14_EXT"/>
5831 <enum value="0x8833" name="GL_DRAW_BUFFER14_NV"/>
5832 <enum value="0x8834" name="GL_DRAW_BUFFER15"/>
5833 <enum value="0x8834" name="GL_DRAW_BUFFER15_ARB"/>
5834 <enum value="0x8834" name="GL_DRAW_BUFFER15_ATI"/>
5835 <enum value="0x8834" name="GL_DRAW_BUFFER15_EXT"/>
5836 <enum value="0x8834" name="GL_DRAW_BUFFER15_NV"/>
5837 <enum value="0x8835" name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
5838 <unused start="0x8836" vendor="AMD"/>
5839 <enum value="0x8837" name="GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" comment="Defined by Mesa but not ATI"/>
5840 <unused start="0x8838" end="0x883C" vendor="AMD"/>
5841 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA"/>
5842 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_EXT"/>
5843 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_OES"/>
5844 <unused start="0x883E" vendor="AMD"/>
5845 <enum value="0x883F" name="GL_SUBSAMPLE_DISTANCE_AMD"/>
5846 </enums>
5847
5848 <enums namespace="GL" start="0x8840" end="0x884F" vendor="ARB">
5849 <enum value="0x8840" name="GL_MATRIX_PALETTE_ARB"/>
5850 <enum value="0x8840" name="GL_MATRIX_PALETTE_OES"/>
5851 <enum value="0x8841" name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
5852 <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_ARB"/>
5853 <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_OES"/>
5854 <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
5855 <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_OES"/>
5856 <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_ARB"/>
5857 <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_OES"/>
5858 <enum value="0x8845" name="GL_CURRENT_MATRIX_INDEX_ARB"/>
5859 <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
5860 <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
5861 <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
5862 <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
5863 <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
5864 <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
5865 <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
5866 <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
5867 <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE"/>
5868 <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
5869 <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE"/>
5870 <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE_ARB"/>
5871 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE"/>
5872 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_ARB"/>
5873 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_EXT"/>
5874 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC"/>
5875 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
5876 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
5877 <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE"/>
5878 <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
5879 <enum value="0x884E" name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
5880 <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE" alias="GL_COMPARE_R_TO_TEXTURE"/>
5881 <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
5882 <enum value="0x884F" name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
5883 </enums>
5884
5885 <enums namespace="GL" start="0x8850" end="0x891F" vendor="NV">
5886 <enum value="0x8850" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
5887 <enum value="0x8851" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
5888 <enum value="0x8852" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
5889 <enum value="0x8853" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
5890 <enum value="0x8854" name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
5891 <enum value="0x8855" name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
5892 <enum value="0x8856" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
5893 <enum value="0x8857" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
5894 <enum value="0x8858" name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
5895 <enum value="0x8859" name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
5896 <enum value="0x885A" name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
5897 <enum value="0x885B" name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
5898 <enum value="0x885C" name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
5899 <enum value="0x885D" name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
5900 <enum value="0x885E" name="GL_HILO8_NV"/>
5901 <enum value="0x885F" name="GL_SIGNED_HILO8_NV"/>
5902 <enum value="0x8860" name="GL_FORCE_BLUE_TO_ONE_NV"/>
5903 <enum value="0x8861" name="GL_POINT_SPRITE"/>
5904 <enum value="0x8861" name="GL_POINT_SPRITE_ARB"/>
5905 <enum value="0x8861" name="GL_POINT_SPRITE_NV"/>
5906 <enum value="0x8861" name="GL_POINT_SPRITE_OES"/>
5907 <enum value="0x8862" name="GL_COORD_REPLACE"/>
5908 <enum value="0x8862" name="GL_COORD_REPLACE_ARB"/>
5909 <enum value="0x8862" name="GL_COORD_REPLACE_NV"/>
5910 <enum value="0x8862" name="GL_COORD_REPLACE_OES"/>
5911 <enum value="0x8863" name="GL_POINT_SPRITE_R_MODE_NV"/>
5912 <enum value="0x8864" name="GL_PIXEL_COUNTER_BITS_NV"/>
5913 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS"/>
5914 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_ARB"/>
5915 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_EXT"/>
5916 <enum value="0x8865" name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
5917 <enum value="0x8865" name="GL_CURRENT_QUERY"/>
5918 <enum value="0x8865" name="GL_CURRENT_QUERY_ARB"/>
5919 <enum value="0x8865" name="GL_CURRENT_QUERY_EXT"/>
5920 <enum value="0x8866" name="GL_PIXEL_COUNT_NV"/>
5921 <enum value="0x8866" name="GL_QUERY_RESULT"/>
5922 <enum value="0x8866" name="GL_QUERY_RESULT_ARB"/>
5923 <enum value="0x8866" name="GL_QUERY_RESULT_EXT"/>
5924 <enum value="0x8867" name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
5925 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE"/>
5926 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
5927 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
5928 <enum value="0x8868" name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
5929 <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS"/>
5930 <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
5931 <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
5932 <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
5933 <unused start="0x886B" vendor="NV"/>
5934 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
5935 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
5936 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/>
5937 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
5938 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
5939 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/>
5940 <enum value="0x886E" name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
5941 <enum value="0x886F" name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
5942 <enum value="0x8870" name="GL_FRAGMENT_PROGRAM_NV"/>
5943 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS"/>
5944 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_ARB"/>
5945 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_NV"/>
5946 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
5947 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
5948 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
5949 <enum value="0x8873" name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
5950 <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_ARB"/>
5951 <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_NV"/>
5952 <enum value="0x8875" name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
5953 <enum value="0x8876" name="GL_PROGRAM_FORMAT_ARB"/>
5954 <unused start="0x8877" vendor="NV" comment="Should have been assigned to PROGRAM_BINDING_ARB"/>
5955 <enum value="0x8878" name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
5956 <enum value="0x8879" name="GL_READ_PIXEL_DATA_RANGE_NV"/>
5957 <enum value="0x887A" name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
5958 <enum value="0x887B" name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
5959 <enum value="0x887C" name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
5960 <enum value="0x887D" name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
5961 <unused start="0x887E" vendor="NV"/>
5962 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
5963 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
5964 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/>
5965 <enum value="0x8880" name="GL_FLOAT_R_NV"/>
5966 <enum value="0x8881" name="GL_FLOAT_RG_NV"/>
5967 <enum value="0x8882" name="GL_FLOAT_RGB_NV"/>
5968 <enum value="0x8883" name="GL_FLOAT_RGBA_NV"/>
5969 <enum value="0x8884" name="GL_FLOAT_R16_NV"/>
5970 <enum value="0x8885" name="GL_FLOAT_R32_NV"/>
5971 <enum value="0x8886" name="GL_FLOAT_RG16_NV"/>
5972 <enum value="0x8887" name="GL_FLOAT_RG32_NV"/>
5973 <enum value="0x8888" name="GL_FLOAT_RGB16_NV"/>
5974 <enum value="0x8889" name="GL_FLOAT_RGB32_NV"/>
5975 <enum value="0x888A" name="GL_FLOAT_RGBA16_NV"/>
5976 <enum value="0x888B" name="GL_FLOAT_RGBA32_NV"/>
5977 <enum value="0x888C" name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
5978 <enum value="0x888D" name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
5979 <enum value="0x888E" name="GL_FLOAT_RGBA_MODE_NV"/>
5980 <enum value="0x888F" name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
5981 <enum value="0x8890" name="GL_DEPTH_BOUNDS_TEST_EXT"/>
5982 <enum value="0x8891" name="GL_DEPTH_BOUNDS_EXT"/>
5983 <enum value="0x8892" name="GL_ARRAY_BUFFER"/>
5984 <enum value="0x8892" name="GL_ARRAY_BUFFER_ARB"/>
5985 <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER"/>
5986 <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
5987 <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING"/>
5988 <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING_ARB"/>
5989 <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
5990 <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
5991 <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
5992 <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
5993 <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
5994 <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
5995 <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
5996 <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
5997 <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
5998 <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
5999 <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
6000 <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
6001 <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
6002 <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
6003 <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
6004 <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
6005 <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
6006 <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
6007 <enum value="0x889D" name="GL_FOG_COORD_ARRAY_BUFFER_BINDING" alias="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
6008 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
6009 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
6010 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
6011 <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
6012 <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
6013 <enum value="0x88A0" name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
6014 <enum value="0x88A1" name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
6015 <enum value="0x88A2" name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
6016 <enum value="0x88A3" name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
6017 <enum value="0x88A4" name="GL_PROGRAM_TEMPORARIES_ARB"/>
6018 <enum value="0x88A5" name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
6019 <enum value="0x88A6" name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
6020 <enum value="0x88A7" name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
6021 <enum value="0x88A8" name="GL_PROGRAM_PARAMETERS_ARB"/>
6022 <enum value="0x88A9" name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
6023 <enum value="0x88AA" name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
6024 <enum value="0x88AB" name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
6025 <enum value="0x88AC" name="GL_PROGRAM_ATTRIBS_ARB"/>
6026 <enum value="0x88AD" name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
6027 <enum value="0x88AE" name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
6028 <enum value="0x88AF" name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
6029 <enum value="0x88B0" name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
6030 <enum value="0x88B1" name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
6031 <enum value="0x88B2" name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
6032 <enum value="0x88B3" name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
6033 <enum value="0x88B4" name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
6034 <enum value="0x88B5" name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
6035 <enum value="0x88B6" name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
6036 <enum value="0x88B7" name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
6037 <enum value="0x88B8" name="GL_READ_ONLY"/>
6038 <enum value="0x88B8" name="GL_READ_ONLY_ARB"/>
6039 <enum value="0x88B9" name="GL_WRITE_ONLY"/>
6040 <enum value="0x88B9" name="GL_WRITE_ONLY_ARB"/>
6041 <enum value="0x88B9" name="GL_WRITE_ONLY_OES"/>
6042 <enum value="0x88BA" name="GL_READ_WRITE"/>
6043 <enum value="0x88BA" name="GL_READ_WRITE_ARB"/>
6044 <enum value="0x88BB" name="GL_BUFFER_ACCESS"/>
6045 <enum value="0x88BB" name="GL_BUFFER_ACCESS_ARB"/>
6046 <enum value="0x88BB" name="GL_BUFFER_ACCESS_OES"/>
6047 <enum value="0x88BC" name="GL_BUFFER_MAPPED"/>
6048 <enum value="0x88BC" name="GL_BUFFER_MAPPED_ARB"/>
6049 <enum value="0x88BC" name="GL_BUFFER_MAPPED_OES"/>
6050 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER"/>
6051 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_ARB"/>
6052 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_OES"/>
6053 <enum value="0x88BE" name="GL_WRITE_DISCARD_NV"/>
6054 <enum value="0x88BF" name="GL_TIME_ELAPSED"/>
6055 <enum value="0x88BF" name="GL_TIME_ELAPSED_EXT"/>
6056 <enum value="0x88C0" name="GL_MATRIX0_ARB"/>
6057 <enum value="0x88C1" name="GL_MATRIX1_ARB"/>
6058 <enum value="0x88C2" name="GL_MATRIX2_ARB"/>
6059 <enum value="0x88C3" name="GL_MATRIX3_ARB"/>
6060 <enum value="0x88C4" name="GL_MATRIX4_ARB"/>
6061 <enum value="0x88C5" name="GL_MATRIX5_ARB"/>
6062 <enum value="0x88C6" name="GL_MATRIX6_ARB"/>
6063 <enum value="0x88C7" name="GL_MATRIX7_ARB"/>
6064 <enum value="0x88C8" name="GL_MATRIX8_ARB"/>
6065 <enum value="0x88C9" name="GL_MATRIX9_ARB"/>
6066 <enum value="0x88CA" name="GL_MATRIX10_ARB"/>
6067 <enum value="0x88CB" name="GL_MATRIX11_ARB"/>
6068 <enum value="0x88CC" name="GL_MATRIX12_ARB"/>
6069 <enum value="0x88CD" name="GL_MATRIX13_ARB"/>
6070 <enum value="0x88CE" name="GL_MATRIX14_ARB"/>
6071 <enum value="0x88CF" name="GL_MATRIX15_ARB"/>
6072 <enum value="0x88D0" name="GL_MATRIX16_ARB"/>
6073 <enum value="0x88D1" name="GL_MATRIX17_ARB"/>
6074 <enum value="0x88D2" name="GL_MATRIX18_ARB"/>
6075 <enum value="0x88D3" name="GL_MATRIX19_ARB"/>
6076 <enum value="0x88D4" name="GL_MATRIX20_ARB"/>
6077 <enum value="0x88D5" name="GL_MATRIX21_ARB"/>
6078 <enum value="0x88D6" name="GL_MATRIX22_ARB"/>
6079 <enum value="0x88D7" name="GL_MATRIX23_ARB"/>
6080 <enum value="0x88D8" name="GL_MATRIX24_ARB"/>
6081 <enum value="0x88D9" name="GL_MATRIX25_ARB"/>
6082 <enum value="0x88DA" name="GL_MATRIX26_ARB"/>
6083 <enum value="0x88DB" name="GL_MATRIX27_ARB"/>
6084 <enum value="0x88DC" name="GL_MATRIX28_ARB"/>
6085 <enum value="0x88DD" name="GL_MATRIX29_ARB"/>
6086 <enum value="0x88DE" name="GL_MATRIX30_ARB"/>
6087 <enum value="0x88DF" name="GL_MATRIX31_ARB"/>
6088 <enum value="0x88E0" name="GL_STREAM_DRAW"/>
6089 <enum value="0x88E0" name="GL_STREAM_DRAW_ARB"/>
6090 <enum value="0x88E1" name="GL_STREAM_READ"/>
6091 <enum value="0x88E1" name="GL_STREAM_READ_ARB"/>
6092 <enum value="0x88E2" name="GL_STREAM_COPY"/>
6093 <enum value="0x88E2" name="GL_STREAM_COPY_ARB"/>
6094 <unused start="0x88E3" vendor="NV" comment="To extend ARB_vbo"/>
6095 <enum value="0x88E4" name="GL_STATIC_DRAW"/>
6096 <enum value="0x88E4" name="GL_STATIC_DRAW_ARB"/>
6097 <enum value="0x88E5" name="GL_STATIC_READ"/>
6098 <enum value="0x88E5" name="GL_STATIC_READ_ARB"/>
6099 <enum value="0x88E6" name="GL_STATIC_COPY"/>
6100 <enum value="0x88E6" name="GL_STATIC_COPY_ARB"/>
6101 <unused start="0x88E7" vendor="NV" comment="To extend ARB_vbo"/>
6102 <enum value="0x88E8" name="GL_DYNAMIC_DRAW"/>
6103 <enum value="0x88E8" name="GL_DYNAMIC_DRAW_ARB"/>
6104 <enum value="0x88E9" name="GL_DYNAMIC_READ"/>
6105 <enum value="0x88E9" name="GL_DYNAMIC_READ_ARB"/>
6106 <enum value="0x88EA" name="GL_DYNAMIC_COPY"/>
6107 <enum value="0x88EA" name="GL_DYNAMIC_COPY_ARB"/>
6108 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/>
6109 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/>
6110 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/>
6111 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_NV"/>
6112 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/>
6113 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
6114 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
6115 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_NV"/>
6116 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/>
6117 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
6118 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
6119 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/>
6120 <enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/>
6121 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
6122 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
6123 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
6124 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/>
6125 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/>
6126 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/>
6127 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/>
6128 <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE"/>
6129 <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
6130 <enum value="0x88F2" name="GL_STENCIL_TAG_BITS_EXT"/>
6131 <enum value="0x88F3" name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
6132 <enum value="0x88F4" name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
6133 <enum value="0x88F5" name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
6134 <enum value="0x88F6" name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
6135 <enum value="0x88F7" name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
6136 <enum value="0x88F8" name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
6137 <enum value="0x88F9" name="GL_SRC1_COLOR"/>
6138 <enum value="0x88F9" name="GL_SRC1_COLOR_EXT"/>
6139 <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR"/>
6140 <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
6141 <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA"/>
6142 <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
6143 <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
6144 <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
6145 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
6146 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
6147 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
6148 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
6149 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
6150 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
6151 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
6152 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
6153 <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
6154 <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
6155 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
6156 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
6157 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
6158 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
6159 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
6160 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
6161 <enum value="0x8906" name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
6162 <enum value="0x8907" name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
6163 <enum value="0x8908" name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
6164 <enum value="0x8909" name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
6165 <enum value="0x8910" name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
6166 <enum value="0x8911" name="GL_ACTIVE_STENCIL_FACE_EXT"/>
6167 <enum value="0x8912" name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
6168 <unused start="0x8913" vendor="NV"/>
6169 <enum value="0x8914" name="GL_SAMPLES_PASSED"/>
6170 <enum value="0x8914" name="GL_SAMPLES_PASSED_ARB"/>
6171 <unused start="0x8915" vendor="NV"/>
6172 <enum value="0x8916" name="GL_GEOMETRY_VERTICES_OUT"/>
6173 <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
6174 <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/>
6175 <enum value="0x8917" name="GL_GEOMETRY_INPUT_TYPE"/>
6176 <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
6177 <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/>
6178 <enum value="0x8918" name="GL_GEOMETRY_OUTPUT_TYPE"/>
6179 <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
6180 <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/>
6181 <enum value="0x8919" name="GL_SAMPLER_BINDING"/>
6182 <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR"/>
6183 <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR_ARB"/>
6184 <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR"/>
6185 <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
6186 <enum value="0x891C" name="GL_CLAMP_READ_COLOR"/>
6187 <enum value="0x891C" name="GL_CLAMP_READ_COLOR_ARB"/>
6188 <enum value="0x891D" name="GL_FIXED_ONLY"/>
6189 <enum value="0x891D" name="GL_FIXED_ONLY_ARB"/>
6190 <enum value="0x891E" name="GL_TESS_CONTROL_PROGRAM_NV"/>
6191 <enum value="0x891F" name="GL_TESS_EVALUATION_PROGRAM_NV"/>
6192 </enums>
6193
6194 <enums namespace="GL" start="0x8920" end="0x897F" vendor="AMD">
6195 <enum value="0x8920" name="GL_FRAGMENT_SHADER_ATI"/>
6196 <enum value="0x8921" name="GL_REG_0_ATI"/>
6197 <enum value="0x8922" name="GL_REG_1_ATI"/>
6198 <enum value="0x8923" name="GL_REG_2_ATI"/>
6199 <enum value="0x8924" name="GL_REG_3_ATI"/>
6200 <enum value="0x8925" name="GL_REG_4_ATI"/>
6201 <enum value="0x8926" name="GL_REG_5_ATI"/>
6202 <enum value="0x8927" name="GL_REG_6_ATI"/>
6203 <enum value="0x8928" name="GL_REG_7_ATI"/>
6204 <enum value="0x8929" name="GL_REG_8_ATI"/>
6205 <enum value="0x892A" name="GL_REG_9_ATI"/>
6206 <enum value="0x892B" name="GL_REG_10_ATI"/>
6207 <enum value="0x892C" name="GL_REG_11_ATI"/>
6208 <enum value="0x892D" name="GL_REG_12_ATI"/>
6209 <enum value="0x892E" name="GL_REG_13_ATI"/>
6210 <enum value="0x892F" name="GL_REG_14_ATI"/>
6211 <enum value="0x8930" name="GL_REG_15_ATI"/>
6212 <enum value="0x8931" name="GL_REG_16_ATI"/>
6213 <enum value="0x8932" name="GL_REG_17_ATI"/>
6214 <enum value="0x8933" name="GL_REG_18_ATI"/>
6215 <enum value="0x8934" name="GL_REG_19_ATI"/>
6216 <enum value="0x8935" name="GL_REG_20_ATI"/>
6217 <enum value="0x8936" name="GL_REG_21_ATI"/>
6218 <enum value="0x8937" name="GL_REG_22_ATI"/>
6219 <enum value="0x8938" name="GL_REG_23_ATI"/>
6220 <enum value="0x8939" name="GL_REG_24_ATI"/>
6221 <enum value="0x893A" name="GL_REG_25_ATI"/>
6222 <enum value="0x893B" name="GL_REG_26_ATI"/>
6223 <enum value="0x893C" name="GL_REG_27_ATI"/>
6224 <enum value="0x893D" name="GL_REG_28_ATI"/>
6225 <enum value="0x893E" name="GL_REG_29_ATI"/>
6226 <enum value="0x893F" name="GL_REG_30_ATI"/>
6227 <enum value="0x8940" name="GL_REG_31_ATI"/>
6228 <enum value="0x8941" name="GL_CON_0_ATI"/>
6229 <enum value="0x8942" name="GL_CON_1_ATI"/>
6230 <enum value="0x8943" name="GL_CON_2_ATI"/>
6231 <enum value="0x8944" name="GL_CON_3_ATI"/>
6232 <enum value="0x8945" name="GL_CON_4_ATI"/>
6233 <enum value="0x8946" name="GL_CON_5_ATI"/>
6234 <enum value="0x8947" name="GL_CON_6_ATI"/>
6235 <enum value="0x8948" name="GL_CON_7_ATI"/>
6236 <enum value="0x8949" name="GL_CON_8_ATI"/>
6237 <enum value="0x894A" name="GL_CON_9_ATI"/>
6238 <enum value="0x894B" name="GL_CON_10_ATI"/>
6239 <enum value="0x894C" name="GL_CON_11_ATI"/>
6240 <enum value="0x894D" name="GL_CON_12_ATI"/>
6241 <enum value="0x894E" name="GL_CON_13_ATI"/>
6242 <enum value="0x894F" name="GL_CON_14_ATI"/>
6243 <enum value="0x8950" name="GL_CON_15_ATI"/>
6244 <enum value="0x8951" name="GL_CON_16_ATI"/>
6245 <enum value="0x8952" name="GL_CON_17_ATI"/>
6246 <enum value="0x8953" name="GL_CON_18_ATI"/>
6247 <enum value="0x8954" name="GL_CON_19_ATI"/>
6248 <enum value="0x8955" name="GL_CON_20_ATI"/>
6249 <enum value="0x8956" name="GL_CON_21_ATI"/>
6250 <enum value="0x8957" name="GL_CON_22_ATI"/>
6251 <enum value="0x8958" name="GL_CON_23_ATI"/>
6252 <enum value="0x8959" name="GL_CON_24_ATI"/>
6253 <enum value="0x895A" name="GL_CON_25_ATI"/>
6254 <enum value="0x895B" name="GL_CON_26_ATI"/>
6255 <enum value="0x895C" name="GL_CON_27_ATI"/>
6256 <enum value="0x895D" name="GL_CON_28_ATI"/>
6257 <enum value="0x895E" name="GL_CON_29_ATI"/>
6258 <enum value="0x895F" name="GL_CON_30_ATI"/>
6259 <enum value="0x8960" name="GL_CON_31_ATI"/>
6260 <enum value="0x8961" name="GL_MOV_ATI"/>
6261 <enum value="0x8963" name="GL_ADD_ATI"/>
6262 <enum value="0x8964" name="GL_MUL_ATI"/>
6263 <enum value="0x8965" name="GL_SUB_ATI"/>
6264 <enum value="0x8966" name="GL_DOT3_ATI"/>
6265 <enum value="0x8967" name="GL_DOT4_ATI"/>
6266 <enum value="0x8968" name="GL_MAD_ATI"/>
6267 <enum value="0x8969" name="GL_LERP_ATI"/>
6268 <enum value="0x896A" name="GL_CND_ATI"/>
6269 <enum value="0x896B" name="GL_CND0_ATI"/>
6270 <enum value="0x896C" name="GL_DOT2_ADD_ATI"/>
6271 <enum value="0x896D" name="GL_SECONDARY_INTERPOLATOR_ATI"/>
6272 <enum value="0x896E" name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
6273 <enum value="0x896F" name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
6274 <enum value="0x8970" name="GL_NUM_PASSES_ATI"/>
6275 <enum value="0x8971" name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
6276 <enum value="0x8972" name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
6277 <enum value="0x8973" name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
6278 <enum value="0x8974" name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
6279 <enum value="0x8975" name="GL_COLOR_ALPHA_PAIRING_ATI"/>
6280 <enum value="0x8976" name="GL_SWIZZLE_STR_ATI"/>
6281 <enum value="0x8977" name="GL_SWIZZLE_STQ_ATI"/>
6282 <enum value="0x8978" name="GL_SWIZZLE_STR_DR_ATI"/>
6283 <enum value="0x8979" name="GL_SWIZZLE_STQ_DQ_ATI"/>
6284 <enum value="0x897A" name="GL_SWIZZLE_STRQ_ATI"/>
6285 <enum value="0x897B" name="GL_SWIZZLE_STRQ_DQ_ATI"/>
6286 <unused start="0x897C" end="0x897F" vendor="AMD"/>
6287 </enums>
6288
6289 <enums namespace="GL" start="0x8980" end="0x898F" vendor="OML">
6290 <enum value="0x8980" name="GL_INTERLACE_OML"/>
6291 <enum value="0x8981" name="GL_INTERLACE_READ_OML"/>
6292 <enum value="0x8982" name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
6293 <enum value="0x8983" name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
6294 <enum value="0x8984" name="GL_PACK_RESAMPLE_OML"/>
6295 <enum value="0x8985" name="GL_UNPACK_RESAMPLE_OML"/>
6296 <enum value="0x8986" name="GL_RESAMPLE_REPLICATE_OML"/>
6297 <enum value="0x8987" name="GL_RESAMPLE_ZERO_FILL_OML"/>
6298 <enum value="0x8988" name="GL_RESAMPLE_AVERAGE_OML"/>
6299 <enum value="0x8989" name="GL_RESAMPLE_DECIMATE_OML"/>
6300 <enum value="0x898A" name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
6301 <enum value="0x898B" name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
6302 <enum value="0x898C" name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
6303 <enum value="0x898D" name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
6304 <enum value="0x898E" name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
6305 <enum value="0x898F" name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
6306 </enums>
6307
6308 <enums namespace="GL" start="0x8990" end="0x899F" vendor="ZiiLabs">
6309 <unused start="0x8990" end="0x899F" vendor="ZiiLabs"/>
6310 </enums>
6311
6312 <enums namespace="GL" start="0x89A0" end="0x89FF" vendor="Matrox">
6313 <unused start="0x89A0" end="0x89FF" vendor="Matrox"/>
6314 </enums>
6315
6316 <enums namespace="GL" start="0x8A00" end="0x8A7F" vendor="APPLE">
6317 <enum value="0x8A00" name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
6318 <enum value="0x8A01" name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
6319 <enum value="0x8A02" name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
6320 <enum value="0x8A03" name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
6321 <enum value="0x8A04" name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
6322 <enum value="0x8A05" name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
6323 <enum value="0x8A06" name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
6324 <enum value="0x8A07" name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
6325 <enum value="0x8A08" name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
6326 <enum value="0x8A09" name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
6327 <enum value="0x8A0A" name="GL_DRAW_PIXELS_APPLE"/>
6328 <enum value="0x8A0B" name="GL_FENCE_APPLE"/>
6329 <enum value="0x8A0C" name="GL_ELEMENT_ARRAY_APPLE"/>
6330 <enum value="0x8A0D" name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
6331 <enum value="0x8A0E" name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
6332 <enum value="0x8A0F" name="GL_COLOR_FLOAT_APPLE"/>
6333 <unused start="0x8A10" vendor="APPLE" comment="Unknown extension (Khronos bug 632)"/>
6334 <!-- <enum value="0x8A10" name="GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE"/> -->
6335 <enum value="0x8A11" name="GL_UNIFORM_BUFFER"/>
6336 <enum value="0x8A12" name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
6337 <enum value="0x8A13" name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
6338 <enum value="0x8A14" name="GL_AUX_DEPTH_STENCIL_APPLE"/>
6339 <enum value="0x8A15" name="GL_PACK_ROW_BYTES_APPLE"/>
6340 <enum value="0x8A16" name="GL_UNPACK_ROW_BYTES_APPLE"/>
6341 <unused start="0x8A17" end="0x8A18" vendor="APPLE"/>
6342 <enum value="0x8A19" name="GL_RELEASED_APPLE"/>
6343 <enum value="0x8A1A" name="GL_VOLATILE_APPLE"/>
6344 <enum value="0x8A1B" name="GL_RETAINED_APPLE"/>
6345 <enum value="0x8A1C" name="GL_UNDEFINED_APPLE"/>
6346 <enum value="0x8A1D" name="GL_PURGEABLE_APPLE"/>
6347 <unused start="0x8A1E" vendor="APPLE"/>
6348 <enum value="0x8A1F" name="GL_RGB_422_APPLE"/>
6349 <unused start="0x8A20" end="0x8A27" vendor="APPLE"/>
6350 <enum value="0x8A28" name="GL_UNIFORM_BUFFER_BINDING"/>
6351 <enum value="0x8A29" name="GL_UNIFORM_BUFFER_START"/>
6352 <enum value="0x8A2A" name="GL_UNIFORM_BUFFER_SIZE"/>
6353 <enum value="0x8A2B" name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
6354 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
6355 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
6356 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/>
6357 <enum value="0x8A2D" name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
6358 <enum value="0x8A2E" name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
6359 <enum value="0x8A2F" name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
6360 <enum value="0x8A30" name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
6361 <enum value="0x8A31" name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
6362 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
6363 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
6364 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
6365 <enum value="0x8A33" name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
6366 <enum value="0x8A34" name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
6367 <enum value="0x8A35" name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
6368 <enum value="0x8A36" name="GL_ACTIVE_UNIFORM_BLOCKS"/>
6369 <enum value="0x8A37" name="GL_UNIFORM_TYPE"/>
6370 <enum value="0x8A38" name="GL_UNIFORM_SIZE"/>
6371 <enum value="0x8A39" name="GL_UNIFORM_NAME_LENGTH"/>
6372 <enum value="0x8A3A" name="GL_UNIFORM_BLOCK_INDEX"/>
6373 <enum value="0x8A3B" name="GL_UNIFORM_OFFSET"/>
6374 <enum value="0x8A3C" name="GL_UNIFORM_ARRAY_STRIDE"/>
6375 <enum value="0x8A3D" name="GL_UNIFORM_MATRIX_STRIDE"/>
6376 <enum value="0x8A3E" name="GL_UNIFORM_IS_ROW_MAJOR"/>
6377 <enum value="0x8A3F" name="GL_UNIFORM_BLOCK_BINDING"/>
6378 <enum value="0x8A40" name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
6379 <enum value="0x8A41" name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
6380 <enum value="0x8A42" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
6381 <enum value="0x8A43" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
6382 <enum value="0x8A44" name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
6383 <enum value="0x8A45" name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
6384 <enum value="0x8A46" name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
6385 <unused start="0x8A47" vendor="APPLE"/>
6386 <enum value="0x8A48" name="GL_TEXTURE_SRGB_DECODE_EXT"/>
6387 <enum value="0x8A49" name="GL_DECODE_EXT"/>
6388 <enum value="0x8A4A" name="GL_SKIP_DECODE_EXT"/>
6389 <unused start="0x8A4B" end="0x8A4E" vendor="APPLE"/>
6390 <enum value="0x8A4F" name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
6391 <unused start="0x8A50" vendor="APPLE"/>
6392 <enum value="0x8A51" name="GL_RGB_RAW_422_APPLE"/>
6393 <enum value="0x8A52" name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
6394 <enum value="0x8A53" name="GL_SYNC_OBJECT_APPLE"/>
6395 <enum value="0x8A54" name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
6396 <enum value="0x8A55" name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
6397 <enum value="0x8A56" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
6398 <enum value="0x8A57" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
6399 <unused start="0x8A58" end="0x8A7F" vendor="APPLE"/>
6400 </enums>
6401
6402 <enums namespace="GL" start="0x8A80" end="0x8AEF" vendor="Matrox">
6403 <unused start="0x8A80" end="0x8AEF" vendor="Matrox"/>
6404 </enums>
6405
6406 <enums namespace="GL" start="0x8AF0" end="0x8B2F" vendor="Chromium" comment="For Brian Paul">
6407 <unused start="0x8AF0" end="0x8B2F" vendor="Chromium"/>
6408 </enums>
6409
6410 <enums namespace="GL" start="0x8B30" end="0x8B3F" group="ShaderType" vendor="ARB">
6411 <enum value="0x8B30" name="GL_FRAGMENT_SHADER"/>
6412 <enum value="0x8B30" name="GL_FRAGMENT_SHADER_ARB"/>
6413 <enum value="0x8B31" name="GL_VERTEX_SHADER"/>
6414 <enum value="0x8B31" name="GL_VERTEX_SHADER_ARB"/>
6415 <unused start="0x8B32" end="0x8B3F" comment="For shader types"/>
6416 </enums>
6417
6418 <enums namespace="GL" start="0x8B40" end="0x8B47" group="ContainerType" vendor="ARB">
6419 <enum value="0x8B40" name="GL_PROGRAM_OBJECT_ARB"/>
6420 <enum value="0x8B40" name="GL_PROGRAM_OBJECT_EXT"/>
6421 <unused start="0x8B41" end="0x8B47" comment="For container types"/>
6422 </enums>
6423
6424 <enums namespace="GL" start="0x8B48" end="0x8B4F" vendor="ARB">
6425 <enum value="0x8B48" name="GL_SHADER_OBJECT_ARB"/>
6426 <enum value="0x8B48" name="GL_SHADER_OBJECT_EXT"/>
6427 <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
6428 <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
6429 <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
6430 <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
6431 <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS"/>
6432 <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS" alias="MAX_VARYING_FLOATS"/>
6433 <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS_EXT"/>
6434 <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS_ARB"/>
6435 <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
6436 <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
6437 <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
6438 <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
6439 <enum value="0x8B4E" name="GL_OBJECT_TYPE_ARB"/>
6440 <enum value="0x8B4F" name="GL_SHADER_TYPE"/>
6441 <enum value="0x8B4F" name="GL_OBJECT_SUBTYPE_ARB"/>
6442 </enums>
6443
6444 <enums namespace="GL" start="0x8B50" end="0x8B7F" group="AttributeType" vendor="ARB">
6445 <enum value="0x8B50" name="GL_FLOAT_VEC2"/>
6446 <enum value="0x8B50" name="GL_FLOAT_VEC2_ARB"/>
6447 <enum value="0x8B51" name="GL_FLOAT_VEC3"/>
6448 <enum value="0x8B51" name="GL_FLOAT_VEC3_ARB"/>
6449 <enum value="0x8B52" name="GL_FLOAT_VEC4"/>
6450 <enum value="0x8B52" name="GL_FLOAT_VEC4_ARB"/>
6451 <enum value="0x8B53" name="GL_INT_VEC2"/>
6452 <enum value="0x8B53" name="GL_INT_VEC2_ARB"/>
6453 <enum value="0x8B54" name="GL_INT_VEC3"/>
6454 <enum value="0x8B54" name="GL_INT_VEC3_ARB"/>
6455 <enum value="0x8B55" name="GL_INT_VEC4"/>
6456 <enum value="0x8B55" name="GL_INT_VEC4_ARB"/>
6457 <enum value="0x8B56" name="GL_BOOL"/>
6458 <enum value="0x8B56" name="GL_BOOL_ARB"/>
6459 <enum value="0x8B57" name="GL_BOOL_VEC2"/>
6460 <enum value="0x8B57" name="GL_BOOL_VEC2_ARB"/>
6461 <enum value="0x8B58" name="GL_BOOL_VEC3"/>
6462 <enum value="0x8B58" name="GL_BOOL_VEC3_ARB"/>
6463 <enum value="0x8B59" name="GL_BOOL_VEC4"/>
6464 <enum value="0x8B59" name="GL_BOOL_VEC4_ARB"/>
6465 <enum value="0x8B5A" name="GL_FLOAT_MAT2"/>
6466 <enum value="0x8B5A" name="GL_FLOAT_MAT2_ARB"/>
6467 <enum value="0x8B5B" name="GL_FLOAT_MAT3"/>
6468 <enum value="0x8B5B" name="GL_FLOAT_MAT3_ARB"/>
6469 <enum value="0x8B5C" name="GL_FLOAT_MAT4"/>
6470 <enum value="0x8B5C" name="GL_FLOAT_MAT4_ARB"/>
6471 <enum value="0x8B5D" name="GL_SAMPLER_1D"/>
6472 <enum value="0x8B5D" name="GL_SAMPLER_1D_ARB"/>
6473 <enum value="0x8B5E" name="GL_SAMPLER_2D"/>
6474 <enum value="0x8B5E" name="GL_SAMPLER_2D_ARB"/>
6475 <enum value="0x8B5F" name="GL_SAMPLER_3D"/>
6476 <enum value="0x8B5F" name="GL_SAMPLER_3D_ARB"/>
6477 <enum value="0x8B5F" name="GL_SAMPLER_3D_OES"/>
6478 <enum value="0x8B60" name="GL_SAMPLER_CUBE"/>
6479 <enum value="0x8B60" name="GL_SAMPLER_CUBE_ARB"/>
6480 <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW"/>
6481 <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW_ARB"/>
6482 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW"/>
6483 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_ARB"/>
6484 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_EXT"/>
6485 <enum value="0x8B63" name="GL_SAMPLER_2D_RECT"/>
6486 <enum value="0x8B63" name="GL_SAMPLER_2D_RECT_ARB"/>
6487 <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW"/>
6488 <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
6489 <enum value="0x8B65" name="GL_FLOAT_MAT2x3"/>
6490 <enum value="0x8B65" name="GL_FLOAT_MAT2x3_NV"/>
6491 <enum value="0x8B66" name="GL_FLOAT_MAT2x4"/>
6492 <enum value="0x8B66" name="GL_FLOAT_MAT2x4_NV"/>
6493 <enum value="0x8B67" name="GL_FLOAT_MAT3x2"/>
6494 <enum value="0x8B67" name="GL_FLOAT_MAT3x2_NV"/>
6495 <enum value="0x8B68" name="GL_FLOAT_MAT3x4"/>
6496 <enum value="0x8B68" name="GL_FLOAT_MAT3x4_NV"/>
6497 <enum value="0x8B69" name="GL_FLOAT_MAT4x2"/>
6498 <enum value="0x8B69" name="GL_FLOAT_MAT4x2_NV"/>
6499 <enum value="0x8B6A" name="GL_FLOAT_MAT4x3"/>
6500 <enum value="0x8B6A" name="GL_FLOAT_MAT4x3_NV"/>
6501 <unused start="0x8B6B" end="0x8B7F" comment="For attribute types"/>
6502 </enums>
6503
6504 <enums namespace="GL" start="0x8B80" end="0x8B8F" vendor="ARB">
6505 <enum value="0x8B80" name="GL_DELETE_STATUS"/>
6506 <enum value="0x8B80" name="GL_OBJECT_DELETE_STATUS_ARB"/>
6507 <enum value="0x8B81" name="GL_COMPILE_STATUS"/>
6508 <enum value="0x8B81" name="GL_OBJECT_COMPILE_STATUS_ARB"/>
6509 <enum value="0x8B82" name="GL_LINK_STATUS"/>
6510 <enum value="0x8B82" name="GL_OBJECT_LINK_STATUS_ARB"/>
6511 <enum value="0x8B83" name="GL_VALIDATE_STATUS"/>
6512 <enum value="0x8B83" name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
6513 <enum value="0x8B84" name="GL_INFO_LOG_LENGTH"/>
6514 <enum value="0x8B84" name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
6515 <enum value="0x8B85" name="GL_ATTACHED_SHADERS"/>
6516 <enum value="0x8B85" name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
6517 <enum value="0x8B86" name="GL_ACTIVE_UNIFORMS"/>
6518 <enum value="0x8B86" name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
6519 <enum value="0x8B87" name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
6520 <enum value="0x8B87" name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
6521 <enum value="0x8B88" name="GL_SHADER_SOURCE_LENGTH"/>
6522 <enum value="0x8B88" name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
6523 <enum value="0x8B89" name="GL_ACTIVE_ATTRIBUTES"/>
6524 <enum value="0x8B89" name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
6525 <enum value="0x8B8A" name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
6526 <enum value="0x8B8A" name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
6527 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
6528 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
6529 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
6530 <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION"/>
6531 <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
6532 <enum value="0x8B8D" name="GL_CURRENT_PROGRAM"/>
6533 <enum value="0x8B8D" api="gl" name="GL_ACTIVE_PROGRAM_EXT" alias="GL_CURRENT_PROGRAM" comment="For the OpenGL version of EXT_separate_shader_objects"/>
6534 <unused start="0x8B8E" end="0x8B8F" vendor="ARB"/>
6535 </enums>
6536
6537 <enums namespace="GL" start="0x8B90" end="0x8B9F" vendor="OES">
6538 <enum value="0x8B90" name="GL_PALETTE4_RGB8_OES"/>
6539 <enum value="0x8B91" name="GL_PALETTE4_RGBA8_OES"/>
6540 <enum value="0x8B92" name="GL_PALETTE4_R5_G6_B5_OES"/>
6541 <enum value="0x8B93" name="GL_PALETTE4_RGBA4_OES"/>
6542 <enum value="0x8B94" name="GL_PALETTE4_RGB5_A1_OES"/>
6543 <enum value="0x8B95" name="GL_PALETTE8_RGB8_OES"/>
6544 <enum value="0x8B96" name="GL_PALETTE8_RGBA8_OES"/>
6545 <enum value="0x8B97" name="GL_PALETTE8_R5_G6_B5_OES"/>
6546 <enum value="0x8B98" name="GL_PALETTE8_RGBA4_OES"/>
6547 <enum value="0x8B99" name="GL_PALETTE8_RGB5_A1_OES"/>
6548 <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
6549 <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
6550 <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
6551 <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
6552 <enum value="0x8B9C" name="GL_POINT_SIZE_ARRAY_OES"/>
6553 <enum value="0x8B9D" name="GL_TEXTURE_CROP_RECT_OES"/>
6554 <enum value="0x8B9E" name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
6555 <enum value="0x8B9F" name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
6556 </enums>
6557
6558 <enums namespace="GL" start="0x8BA0" end="0x8BAF" vendor="Seaweed">
6559 <unused start="0x8BA0" end="0x8BAF" vendor="Seaweed"/>
6560 </enums>
6561
6562 <enums namespace="GL" start="0x8BB0" end="0x8BBF" vendor="MESA">
6563 <enum value="0x8BB0" name="GL_FRAGMENT_PROGRAM_POSITION_MESA"/>
6564 <enum value="0x8BB1" name="GL_FRAGMENT_PROGRAM_CALLBACK_MESA"/>
6565 <enum value="0x8BB2" name="GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"/>
6566 <enum value="0x8BB3" name="GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"/>
6567 <enum value="0x8BB4" name="GL_VERTEX_PROGRAM_POSITION_MESA"/>
6568 <enum value="0x8BB5" name="GL_VERTEX_PROGRAM_CALLBACK_MESA"/>
6569 <enum value="0x8BB6" name="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"/>
6570 <enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/>
6571 </enums>
6572
6573 <enums namespace="GL" start="0x8BC0" end="0x8BFF" vendor="QCOM" comment="Reassigned from AMD to QCOM">
6574 <enum value="0x8BC0" name="GL_COUNTER_TYPE_AMD"/>
6575 <enum value="0x8BC1" name="GL_COUNTER_RANGE_AMD"/>
6576 <enum value="0x8BC2" name="GL_UNSIGNED_INT64_AMD"/>
6577 <enum value="0x8BC3" name="GL_PERCENTAGE_AMD"/>
6578 <enum value="0x8BC4" name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
6579 <enum value="0x8BC5" name="GL_PERFMON_RESULT_SIZE_AMD"/>
6580 <enum value="0x8BC6" name="GL_PERFMON_RESULT_AMD"/>
6581 <unused start="0x8BC7" end="0x8BD1" vendor="QCOM"/>
6582 <enum value="0x8BD2" name="GL_TEXTURE_WIDTH_QCOM"/>
6583 <enum value="0x8BD3" name="GL_TEXTURE_HEIGHT_QCOM"/>
6584 <enum value="0x8BD4" name="GL_TEXTURE_DEPTH_QCOM"/>
6585 <enum value="0x8BD5" name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
6586 <enum value="0x8BD6" name="GL_TEXTURE_FORMAT_QCOM"/>
6587 <enum value="0x8BD7" name="GL_TEXTURE_TYPE_QCOM"/>
6588 <enum value="0x8BD8" name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
6589 <enum value="0x8BD9" name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
6590 <enum value="0x8BDA" name="GL_TEXTURE_TARGET_QCOM"/>
6591 <enum value="0x8BDB" name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
6592 <enum value="0x8BDC" name="GL_STATE_RESTORE"/>
6593 <unused start="0x8BDD" end="0x8BE6" vendor="QCOM"/>
6594 <enum value="0x8BE7" name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
6595 <unused start="0x8BE8" end="0x8BEF" vendor="QCOM"/>
6596 <enum value="0x8BFA" name="GL_TEXTURE_PROTECTED_EXT"/>
6597 <unused start="0x8BFB" end="0x8BFF" vendor="QCOM"/>
6598 </enums>
6599
6600 <enums namespace="GL" start="0x8C00" end="0x8C0F" vendor="IMG">
6601 <enum value="0x8C00" name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
6602 <enum value="0x8C01" name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
6603 <enum value="0x8C02" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
6604 <enum value="0x8C03" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
6605 <enum value="0x8C04" name="GL_MODULATE_COLOR_IMG"/>
6606 <enum value="0x8C05" name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
6607 <enum value="0x8C06" name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
6608 <enum value="0x8C07" name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
6609 <enum value="0x8C08" name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
6610 <enum value="0x8C09" name="GL_ADD_BLEND_IMG"/>
6611 <enum value="0x8C0A" name="GL_SGX_BINARY_IMG"/>
6612 <unused start="0x8C0B" end="0x8C0F" vendor="IMG"/>
6613 </enums>
6614
6615 <enums namespace="GL" start="0x8C10" end="0x8C8F" vendor="NV" comment="For Pat Brown">
6616 <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE"/>
6617 <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE_ARB"/>
6618 <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE"/>
6619 <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE_ARB"/>
6620 <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE"/>
6621 <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE_ARB"/>
6622 <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE"/>
6623 <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
6624 <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE"/>
6625 <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
6626 <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE"/>
6627 <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
6628 <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE"/>
6629 <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
6630 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED"/>
6631 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_ARB"/>
6632 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_EXT"/>
6633 <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY"/>
6634 <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY_EXT"/>
6635 <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY"/>
6636 <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
6637 <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY"/>
6638 <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY_EXT"/>
6639 <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY"/>
6640 <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
6641 <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY"/>
6642 <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
6643 <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY"/>
6644 <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
6645 <unused start="0x8C1E" end="0x8C25" vendor="NV"/>
6646 <enum value="0x8C26" name="GL_GEOMETRY_PROGRAM_NV"/>
6647 <enum value="0x8C27" name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
6648 <enum value="0x8C28" name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
6649 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
6650 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
6651 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
6652 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/>
6653 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER"/>
6654 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_ARB"/>
6655 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_EXT"/>
6656 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_OES"/>
6657 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING" comment="Equivalent to GL_TEXTURE_BUFFER_ARB query, but named more consistently"/>
6658 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
6659 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_OES"/>
6660 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
6661 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
6662 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
6663 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/>
6664 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER"/>
6665 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
6666 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
6667 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_OES"/>
6668 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
6669 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
6670 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
6671 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/>
6672 <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
6673 <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
6674 <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED"/>
6675 <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED_EXT"/>
6676 <unused start="0x8C30" end="0x8C35" vendor="NV"/>
6677 <enum value="0x8C36" name="GL_SAMPLE_SHADING"/>
6678 <enum value="0x8C36" name="GL_SAMPLE_SHADING_ARB"/>
6679 <enum value="0x8C36" name="GL_SAMPLE_SHADING_OES"/>
6680 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE"/>
6681 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
6682 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
6683 <unused start="0x8C38" end="0x8C39" vendor="NV"/>
6684 <enum value="0x8C3A" name="GL_R11F_G11F_B10F"/>
6685 <enum value="0x8C3A" name="GL_R11F_G11F_B10F_APPLE"/>
6686 <enum value="0x8C3A" name="GL_R11F_G11F_B10F_EXT"/>
6687 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
6688 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
6689 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
6690 <enum value="0x8C3C" name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
6691 <enum value="0x8C3D" name="GL_RGB9_E5"/>
6692 <enum value="0x8C3D" name="GL_RGB9_E5_APPLE"/>
6693 <enum value="0x8C3D" name="GL_RGB9_E5_EXT"/>
6694 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
6695 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
6696 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
6697 <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE"/>
6698 <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE_EXT"/>
6699 <enum value="0x8C40" name="GL_SRGB"/>
6700 <enum value="0x8C40" name="GL_SRGB_EXT"/>
6701 <enum value="0x8C41" name="GL_SRGB8"/>
6702 <enum value="0x8C41" name="GL_SRGB8_EXT"/>
6703 <enum value="0x8C41" name="GL_SRGB8_NV"/>
6704 <enum value="0x8C42" name="GL_SRGB_ALPHA"/>
6705 <enum value="0x8C42" name="GL_SRGB_ALPHA_EXT"/>
6706 <enum value="0x8C43" name="GL_SRGB8_ALPHA8"/>
6707 <enum value="0x8C43" name="GL_SRGB8_ALPHA8_EXT"/>
6708 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA"/>
6709 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_EXT"/>
6710 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_NV"/>
6711 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8"/>
6712 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_EXT"/>
6713 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_NV"/>
6714 <enum value="0x8C46" name="GL_SLUMINANCE"/>
6715 <enum value="0x8C46" name="GL_SLUMINANCE_EXT"/>
6716 <enum value="0x8C46" name="GL_SLUMINANCE_NV"/>
6717 <enum value="0x8C47" name="GL_SLUMINANCE8"/>
6718 <enum value="0x8C47" name="GL_SLUMINANCE8_EXT"/>
6719 <enum value="0x8C47" name="GL_SLUMINANCE8_NV"/>
6720 <enum value="0x8C48" name="GL_COMPRESSED_SRGB"/>
6721 <enum value="0x8C48" name="GL_COMPRESSED_SRGB_EXT"/>
6722 <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA"/>
6723 <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
6724 <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE"/>
6725 <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE_EXT"/>
6726 <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
6727 <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
6728 <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
6729 <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
6730 <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
6731 <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
6732 <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
6733 <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
6734 <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
6735 <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
6736 <unused start="0x8C50" end="0x8C6F" vendor="NV"/>
6737 <enum value="0x8C70" name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
6738 <enum value="0x8C71" name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
6739 <enum value="0x8C72" name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
6740 <enum value="0x8C73" name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
6741 <enum value="0x8C74" name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
6742 <enum value="0x8C75" name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
6743 <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
6744 <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
6745 <enum value="0x8C77" name="GL_BACK_PRIMARY_COLOR_NV"/>
6746 <enum value="0x8C78" name="GL_BACK_SECONDARY_COLOR_NV"/>
6747 <enum value="0x8C79" name="GL_TEXTURE_COORD_NV"/>
6748 <enum value="0x8C7A" name="GL_CLIP_DISTANCE_NV"/>
6749 <enum value="0x8C7B" name="GL_VERTEX_ID_NV"/>
6750 <enum value="0x8C7C" name="GL_PRIMITIVE_ID_NV"/>
6751 <enum value="0x8C7D" name="GL_GENERIC_ATTRIB_NV"/>
6752 <enum value="0x8C7E" name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
6753 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
6754 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
6755 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
6756 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
6757 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
6758 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
6759 <enum value="0x8C81" name="GL_ACTIVE_VARYINGS_NV"/>
6760 <enum value="0x8C82" name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
6761 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
6762 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
6763 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
6764 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
6765 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
6766 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
6767 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
6768 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
6769 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
6770 <enum value="0x8C86" name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
6771 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED"/>
6772 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_EXT"/>
6773 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_NV"/>
6774 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_OES"/>
6775 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
6776 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
6777 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
6778 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD"/>
6779 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_EXT"/>
6780 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_NV"/>
6781 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
6782 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
6783 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
6784 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
6785 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
6786 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
6787 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS"/>
6788 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_EXT"/>
6789 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_NV"/>
6790 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS"/>
6791 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_EXT"/>
6792 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_NV"/>
6793 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
6794 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
6795 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
6796 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
6797 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
6798 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
6799 </enums>
6800
6801 <enums namespace="GL" start="0x8C90" end="0x8C9F" vendor="QCOM" comment="For Affie Munshi. Reassigned from AMD to QCOM (bug 5874)">
6802 <unused start="0x8C90" end="0x8C91" vendor="QCOM"/>
6803 <enum value="0x8C92" name="GL_ATC_RGB_AMD"/>
6804 <enum value="0x8C93" name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
6805 <unused start="0x8C94" end="0x8C9F" vendor="QCOM"/>
6806 </enums>
6807
6808 <enums namespace="GL" start="0x8CA0" end="0x8CAF" vendor="ARB">
6809 <enum value="0x8CA0" name="GL_POINT_SPRITE_COORD_ORIGIN"/>
6810 <enum value="0x8CA1" name="GL_LOWER_LEFT"/>
6811 <enum value="0x8CA2" name="GL_UPPER_LEFT"/>
6812 <enum value="0x8CA3" name="GL_STENCIL_BACK_REF"/>
6813 <enum value="0x8CA4" name="GL_STENCIL_BACK_VALUE_MASK"/>
6814 <enum value="0x8CA5" name="GL_STENCIL_BACK_WRITEMASK"/>
6815 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING"/>
6816 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
6817 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
6818 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
6819 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
6820 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING"/>
6821 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_ANGLE"/>
6822 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_EXT"/>
6823 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_OES"/>
6824 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING"/>
6825 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_ANGLE"/>
6826 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_EXT"/>
6827 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_OES"/>
6828 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER"/>
6829 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_ANGLE"/>
6830 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_APPLE"/>
6831 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_EXT"/>
6832 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_NV"/>
6833 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER"/>
6834 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
6835 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_APPLE"/>
6836 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_EXT"/>
6837 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_NV"/>
6838 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING"/>
6839 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
6840 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
6841 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
6842 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
6843 <enum value="0x8CAB" name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
6844 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES"/>
6845 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
6846 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
6847 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_EXT"/>
6848 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_NV"/>
6849 <enum value="0x8CAC" name="GL_DEPTH_COMPONENT32F"/>
6850 <enum value="0x8CAD" name="GL_DEPTH32F_STENCIL8"/>
6851 <unused start="0x8CAE" end="0x8CAF" vendor="ARB"/>
6852 </enums>
6853
6854 <enums namespace="GL" start="0x8CB0" end="0x8CCF" vendor="ZiiLabs" comment="For Barthold Lichtenbelt 2004/12/1">
6855 <unused start="0x8CB0" end="0x8CCF" vendor="ZiiLabs"/>
6856 </enums>
6857
6858 <enums namespace="GL" start="0x8CD0" end="0x8D5F" vendor="ARB" comment="Framebuffer object specification + headroom">
6859 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
6860 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
6861 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
6862 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
6863 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
6864 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
6865 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
6866 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
6867 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
6868 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
6869 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
6870 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
6871 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
6872 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
6873 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
6874 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
6875 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE"/>
6876 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
6877 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_OES"/>
6878 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
6879 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
6880 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
6881 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
6882 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
6883 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
6884 <unused start="0x8CD8" vendor="ARB" comment="Removed 2005/09/26 in revision #117 of the FBO extension spec"/>
6885 <!-- <enum value="0x8CD8" name="GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT"/> -->
6886 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
6887 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
6888 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
6889 <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
6890 <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
6891 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
6892 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
6893 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES"/>
6894 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
6895 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
6896 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES"/>
6897 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED"/>
6898 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
6899 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
6900 <unused start="0x8CDE" vendor="ARB" comment="Removed 2005/05/31 in revision #113 of the FBO extension spec"/>
6901 <!-- <enum value="0x8CDE" name="GL_FRAMEBUFFER_STATUS_ERROR_EXT"/> -->
6902 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS"/>
6903 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
6904 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
6905 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0"/>
6906 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_EXT"/>
6907 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_NV"/>
6908 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_OES"/>
6909 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1"/>
6910 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_EXT"/>
6911 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_NV"/>
6912 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2"/>
6913 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_EXT"/>
6914 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_NV"/>
6915 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3"/>
6916 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_EXT"/>
6917 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_NV"/>
6918 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4"/>
6919 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_EXT"/>
6920 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_NV"/>
6921 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5"/>
6922 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_EXT"/>
6923 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_NV"/>
6924 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6"/>
6925 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_EXT"/>
6926 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_NV"/>
6927 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7"/>
6928 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_EXT"/>
6929 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_NV"/>
6930 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8"/>
6931 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_EXT"/>
6932 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_NV"/>
6933 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9"/>
6934 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_EXT"/>
6935 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_NV"/>
6936 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10"/>
6937 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_EXT"/>
6938 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_NV"/>
6939 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11"/>
6940 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_EXT"/>
6941 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_NV"/>
6942 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12"/>
6943 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_EXT"/>
6944 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_NV"/>
6945 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13"/>
6946 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_EXT"/>
6947 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_NV"/>
6948 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14"/>
6949 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_EXT"/>
6950 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_NV"/>
6951 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15"/>
6952 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_EXT"/>
6953 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_NV"/>
6954 <enum value="0x8CF0" name="GL_COLOR_ATTACHMENT16"/>
6955 <enum value="0x8CF1" name="GL_COLOR_ATTACHMENT17"/>
6956 <enum value="0x8CF2" name="GL_COLOR_ATTACHMENT18"/>
6957 <enum value="0x8CF3" name="GL_COLOR_ATTACHMENT19"/>
6958 <enum value="0x8CF4" name="GL_COLOR_ATTACHMENT20"/>
6959 <enum value="0x8CF5" name="GL_COLOR_ATTACHMENT21"/>
6960 <enum value="0x8CF6" name="GL_COLOR_ATTACHMENT22"/>
6961 <enum value="0x8CF7" name="GL_COLOR_ATTACHMENT23"/>
6962 <enum value="0x8CF8" name="GL_COLOR_ATTACHMENT24"/>
6963 <enum value="0x8CF9" name="GL_COLOR_ATTACHMENT25"/>
6964 <enum value="0x8CFA" name="GL_COLOR_ATTACHMENT26"/>
6965 <enum value="0x8CFB" name="GL_COLOR_ATTACHMENT27"/>
6966 <enum value="0x8CFC" name="GL_COLOR_ATTACHMENT28"/>
6967 <enum value="0x8CFD" name="GL_COLOR_ATTACHMENT29"/>
6968 <enum value="0x8CFE" name="GL_COLOR_ATTACHMENT30"/>
6969 <enum value="0x8CFF" name="GL_COLOR_ATTACHMENT31"/>
6970 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT"/>
6971 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_EXT"/>
6972 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_OES"/>
6973 <unused start="0x8D01" end="0x8D1F" vendor="ARB" comment="For depth attachments 16-31"/>
6974 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT"/>
6975 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_EXT"/>
6976 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_OES"/>
6977 <unused start="0x8D21" end="0x8D3F" vendor="ARB" comment="For stencil attachments 16-31"/>
6978 <enum value="0x8D40" name="GL_FRAMEBUFFER"/>
6979 <enum value="0x8D40" name="GL_FRAMEBUFFER_EXT"/>
6980 <enum value="0x8D40" name="GL_FRAMEBUFFER_OES"/>
6981 <enum value="0x8D41" name="GL_RENDERBUFFER"/>
6982 <enum value="0x8D41" name="GL_RENDERBUFFER_EXT"/>
6983 <enum value="0x8D41" name="GL_RENDERBUFFER_OES"/>
6984 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH"/>
6985 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_EXT"/>
6986 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_OES"/>
6987 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT"/>
6988 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_EXT"/>
6989 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_OES"/>
6990 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
6991 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
6992 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
6993 <unused start="0x8D45" vendor="ARB" comment="Was for GL_STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead"/>
6994 <enum value="0x8D46" name="GL_STENCIL_INDEX1"/>
6995 <enum value="0x8D46" name="GL_STENCIL_INDEX1_EXT"/>
6996 <enum value="0x8D46" name="GL_STENCIL_INDEX1_OES"/>
6997 <enum value="0x8D47" name="GL_STENCIL_INDEX4"/>
6998 <enum value="0x8D47" name="GL_STENCIL_INDEX4_EXT"/>
6999 <enum value="0x8D47" name="GL_STENCIL_INDEX4_OES"/>
7000 <enum value="0x8D48" name="GL_STENCIL_INDEX8"/>
7001 <enum value="0x8D48" name="GL_STENCIL_INDEX8_EXT"/>
7002 <enum value="0x8D48" name="GL_STENCIL_INDEX8_OES"/>
7003 <enum value="0x8D49" name="GL_STENCIL_INDEX16"/>
7004 <enum value="0x8D49" name="GL_STENCIL_INDEX16_EXT"/>
7005 <unused start="0x8D4A" end="0x8D4F" vendor="ARB" comment="For additional stencil formats"/>
7006 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE"/>
7007 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
7008 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_OES"/>
7009 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE"/>
7010 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
7011 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
7012 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE"/>
7013 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
7014 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
7015 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE"/>
7016 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
7017 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
7018 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE"/>
7019 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
7020 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
7021 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE"/>
7022 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
7023 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
7024 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
7025 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
7026 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
7027 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
7028 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
7029 <enum value="0x8D57" name="GL_MAX_SAMPLES"/>
7030 <enum value="0x8D57" name="GL_MAX_SAMPLES_ANGLE"/>
7031 <enum value="0x8D57" name="GL_MAX_SAMPLES_APPLE"/>
7032 <enum value="0x8D57" name="GL_MAX_SAMPLES_EXT"/>
7033 <enum value="0x8D57" name="GL_MAX_SAMPLES_NV"/>
7034 <unused start="0x8D58" end="0x8D5F" vendor="ARB"/>
7035 </enums>
7036
7037 <enums namespace="GL" start="0x8D60" end="0x8D6F" vendor="OES">
7038 <enum value="0x8D60" name="GL_TEXTURE_GEN_STR_OES"/>
7039 <enum value="0x8D61" name="GL_HALF_FLOAT_OES"/>
7040 <enum value="0x8D62" name="GL_RGB565_OES"/>
7041 <enum value="0x8D62" name="GL_RGB565"/>
7042 <unused start="0x8D63" vendor="OES" comment="Was GL_TEXTURE_IMMUTABLE_LEVELS in draft ES 3.0 spec"/>
7043 <enum value="0x8D64" name="GL_ETC1_RGB8_OES"/>
7044 <enum value="0x8D65" name="GL_TEXTURE_EXTERNAL_OES"/>
7045 <enum value="0x8D66" name="GL_SAMPLER_EXTERNAL_OES"/>
7046 <enum value="0x8D67" name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
7047 <enum value="0x8D68" name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
7048 <enum value="0x8D69" name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
7049 <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
7050 <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
7051 <enum value="0x8D6B" name="GL_MAX_ELEMENT_INDEX"/>
7052 <enum value="0x8D6C" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
7053 <unused start="0x8D6D" end="0x8D6F" vendor="OES"/>
7054 </enums>
7055
7056 <enums namespace="GL" start="0x8D70" end="0x8DEF" vendor="NV" comment="For Pat Brown 2005/10/13">
7057 <enum value="0x8D70" name="GL_RGBA32UI"/>
7058 <enum value="0x8D70" name="GL_RGBA32UI_EXT"/>
7059 <enum value="0x8D71" name="GL_RGB32UI"/>
7060 <enum value="0x8D71" name="GL_RGB32UI_EXT"/>
7061 <enum value="0x8D72" name="GL_ALPHA32UI_EXT"/>
7062 <enum value="0x8D73" name="GL_INTENSITY32UI_EXT"/>
7063 <enum value="0x8D74" name="GL_LUMINANCE32UI_EXT"/>
7064 <enum value="0x8D75" name="GL_LUMINANCE_ALPHA32UI_EXT"/>
7065 <enum value="0x8D76" name="GL_RGBA16UI"/>
7066 <enum value="0x8D76" name="GL_RGBA16UI_EXT"/>
7067 <enum value="0x8D77" name="GL_RGB16UI"/>
7068 <enum value="0x8D77" name="GL_RGB16UI_EXT"/>
7069 <enum value="0x8D78" name="GL_ALPHA16UI_EXT"/>
7070 <enum value="0x8D79" name="GL_INTENSITY16UI_EXT"/>
7071 <enum value="0x8D7A" name="GL_LUMINANCE16UI_EXT"/>
7072 <enum value="0x8D7B" name="GL_LUMINANCE_ALPHA16UI_EXT"/>
7073 <enum value="0x8D7C" name="GL_RGBA8UI"/>
7074 <enum value="0x8D7C" name="GL_RGBA8UI_EXT"/>
7075 <enum value="0x8D7D" name="GL_RGB8UI"/>
7076 <enum value="0x8D7D" name="GL_RGB8UI_EXT"/>
7077 <enum value="0x8D7E" name="GL_ALPHA8UI_EXT"/>
7078 <enum value="0x8D7F" name="GL_INTENSITY8UI_EXT"/>
7079 <enum value="0x8D80" name="GL_LUMINANCE8UI_EXT"/>
7080 <enum value="0x8D81" name="GL_LUMINANCE_ALPHA8UI_EXT"/>
7081 <enum value="0x8D82" name="GL_RGBA32I"/>
7082 <enum value="0x8D82" name="GL_RGBA32I_EXT"/>
7083 <enum value="0x8D83" name="GL_RGB32I"/>
7084 <enum value="0x8D83" name="GL_RGB32I_EXT"/>
7085 <enum value="0x8D84" name="GL_ALPHA32I_EXT"/>
7086 <enum value="0x8D85" name="GL_INTENSITY32I_EXT"/>
7087 <enum value="0x8D86" name="GL_LUMINANCE32I_EXT"/>
7088 <enum value="0x8D87" name="GL_LUMINANCE_ALPHA32I_EXT"/>
7089 <enum value="0x8D88" name="GL_RGBA16I"/>
7090 <enum value="0x8D88" name="GL_RGBA16I_EXT"/>
7091 <enum value="0x8D89" name="GL_RGB16I"/>
7092 <enum value="0x8D89" name="GL_RGB16I_EXT"/>
7093 <enum value="0x8D8A" name="GL_ALPHA16I_EXT"/>
7094 <enum value="0x8D8B" name="GL_INTENSITY16I_EXT"/>
7095 <enum value="0x8D8C" name="GL_LUMINANCE16I_EXT"/>
7096 <enum value="0x8D8D" name="GL_LUMINANCE_ALPHA16I_EXT"/>
7097 <enum value="0x8D8E" name="GL_RGBA8I"/>
7098 <enum value="0x8D8E" name="GL_RGBA8I_EXT"/>
7099 <enum value="0x8D8F" name="GL_RGB8I"/>
7100 <enum value="0x8D8F" name="GL_RGB8I_EXT"/>
7101 <enum value="0x8D90" name="GL_ALPHA8I_EXT"/>
7102 <enum value="0x8D91" name="GL_INTENSITY8I_EXT"/>
7103 <enum value="0x8D92" name="GL_LUMINANCE8I_EXT"/>
7104 <enum value="0x8D93" name="GL_LUMINANCE_ALPHA8I_EXT"/>
7105 <enum value="0x8D94" name="GL_RED_INTEGER"/>
7106 <enum value="0x8D94" name="GL_RED_INTEGER_EXT"/>
7107 <enum value="0x8D95" name="GL_GREEN_INTEGER"/>
7108 <enum value="0x8D95" name="GL_GREEN_INTEGER_EXT"/>
7109 <enum value="0x8D96" name="GL_BLUE_INTEGER"/>
7110 <enum value="0x8D96" name="GL_BLUE_INTEGER_EXT"/>
7111 <enum value="0x8D97" name="GL_ALPHA_INTEGER"/>
7112 <enum value="0x8D97" name="GL_ALPHA_INTEGER_EXT"/>
7113 <enum value="0x8D98" name="GL_RGB_INTEGER"/>
7114 <enum value="0x8D98" name="GL_RGB_INTEGER_EXT"/>
7115 <enum value="0x8D99" name="GL_RGBA_INTEGER"/>
7116 <enum value="0x8D99" name="GL_RGBA_INTEGER_EXT"/>
7117 <enum value="0x8D9A" name="GL_BGR_INTEGER"/>
7118 <enum value="0x8D9A" name="GL_BGR_INTEGER_EXT"/>
7119 <enum value="0x8D9B" name="GL_BGRA_INTEGER"/>
7120 <enum value="0x8D9B" name="GL_BGRA_INTEGER_EXT"/>
7121 <enum value="0x8D9C" name="GL_LUMINANCE_INTEGER_EXT"/>
7122 <enum value="0x8D9D" name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
7123 <enum value="0x8D9E" name="GL_RGBA_INTEGER_MODE_EXT"/>
7124 <enum value="0x8D9F" name="GL_INT_2_10_10_10_REV"/>
7125 <enum value="0x8DA0" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
7126 <enum value="0x8DA1" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
7127 <enum value="0x8DA2" name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
7128 <enum value="0x8DA3" name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
7129 <enum value="0x8DA4" name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
7130 <enum value="0x8DA5" name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
7131 <enum value="0x8DA6" name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
7132 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
7133 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
7134 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
7135 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/>
7136 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
7137 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
7138 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
7139 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/>
7140 <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
7141 <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
7142 <!-- Also see the odd namespace "NVTransformFeedbackToken" above -->
7143 <enum value="0x8DAA" name="GL_LAYER_NV"/>
7144 <enum value="0x8DAB" name="GL_DEPTH_COMPONENT32F_NV"/>
7145 <enum value="0x8DAC" name="GL_DEPTH32F_STENCIL8_NV"/>
7146 <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
7147 <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
7148 <enum value="0x8DAE" name="GL_SHADER_INCLUDE_ARB"/>
7149 <enum value="0x8DAF" name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
7150 <unused start="0x8DB0" end="0x8DB8" vendor="NV"/>
7151 <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB"/>
7152 <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB_EXT"/>
7153 <enum value="0x8DBA" name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
7154 <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1"/>
7155 <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1_EXT"/>
7156 <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
7157 <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
7158 <enum value="0x8DBD" name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
7159 <enum value="0x8DBD" name="GL_COMPRESSED_RG_RGTC2"/>
7160 <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
7161 <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
7162 <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY"/>
7163 <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY_EXT"/>
7164 <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY"/>
7165 <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY_EXT"/>
7166 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER"/>
7167 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_EXT"/>
7168 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_OES"/>
7169 <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
7170 <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
7171 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
7172 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
7173 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
7174 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW"/>
7175 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
7176 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_NV"/>
7177 <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2"/>
7178 <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2_EXT"/>
7179 <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3"/>
7180 <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3_EXT"/>
7181 <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4"/>
7182 <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4_EXT"/>
7183 <enum value="0x8DC9" name="GL_INT_SAMPLER_1D"/>
7184 <enum value="0x8DC9" name="GL_INT_SAMPLER_1D_EXT"/>
7185 <enum value="0x8DCA" name="GL_INT_SAMPLER_2D"/>
7186 <enum value="0x8DCA" name="GL_INT_SAMPLER_2D_EXT"/>
7187 <enum value="0x8DCB" name="GL_INT_SAMPLER_3D"/>
7188 <enum value="0x8DCB" name="GL_INT_SAMPLER_3D_EXT"/>
7189 <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE"/>
7190 <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE_EXT"/>
7191 <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT"/>
7192 <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT_EXT"/>
7193 <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY"/>
7194 <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
7195 <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY"/>
7196 <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
7197 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER"/>
7198 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_EXT"/>
7199 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_OES"/>
7200 <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D"/>
7201 <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
7202 <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D"/>
7203 <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
7204 <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D"/>
7205 <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
7206 <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
7207 <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
7208 <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
7209 <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
7210 <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
7211 <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
7212 <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
7213 <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
7214 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
7215 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
7216 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/>
7217 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER"/>
7218 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_ARB"/>
7219 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_EXT"/>
7220 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_OES"/>
7221 <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
7222 <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
7223 <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
7224 <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
7225 <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
7226 <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
7227 <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
7228 <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
7229 <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
7230 <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
7231 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
7232 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
7233 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
7234 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
7235 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
7236 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
7237 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
7238 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/>
7239 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
7240 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
7241 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
7242 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/>
7243 <enum value="0x8DE2" name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
7244 <enum value="0x8DE3" name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
7245 <enum value="0x8DE4" name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
7246 <enum value="0x8DE5" name="GL_ACTIVE_SUBROUTINES"/>
7247 <enum value="0x8DE6" name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
7248 <enum value="0x8DE7" name="GL_MAX_SUBROUTINES"/>
7249 <enum value="0x8DE8" name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
7250 <enum value="0x8DE9" name="GL_NAMED_STRING_LENGTH_ARB"/>
7251 <enum value="0x8DEA" name="GL_NAMED_STRING_TYPE_ARB"/>
7252 <unused start="0x8DEB" end="0x8DEC" vendor="NV"/>
7253 <enum value="0x8DED" name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
7254 <enum value="0x8DEE" name="GL_UNIFORM_BUFFER_EXT"/>
7255 <enum value="0x8DEF" name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
7256 </enums>
7257
7258 <enums namespace="GL" start="0x8DF0" end="0x8E0F" vendor="OES">
7259 <enum value="0x8DF0" name="GL_LOW_FLOAT"/>
7260 <enum value="0x8DF1" name="GL_MEDIUM_FLOAT"/>
7261 <enum value="0x8DF2" name="GL_HIGH_FLOAT"/>
7262 <enum value="0x8DF3" name="GL_LOW_INT"/>
7263 <enum value="0x8DF4" name="GL_MEDIUM_INT"/>
7264 <enum value="0x8DF5" name="GL_HIGH_INT"/>
7265 <enum value="0x8DF6" name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
7266 <enum value="0x8DF7" name="GL_INT_10_10_10_2_OES"/>
7267 <enum value="0x8DF8" name="GL_SHADER_BINARY_FORMATS"/>
7268 <enum value="0x8DF9" name="GL_NUM_SHADER_BINARY_FORMATS"/>
7269 <enum value="0x8DFA" name="GL_SHADER_COMPILER"/>
7270 <enum value="0x8DFB" name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
7271 <enum value="0x8DFC" name="GL_MAX_VARYING_VECTORS"/>
7272 <enum value="0x8DFD" name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
7273 <unused start="0x8DFE" end="0x8E0F" vendor="OES"/>
7274 </enums>
7275
7276 <enums namespace="GL" start="0x8E10" end="0x8E8F" vendor="NV" comment="For Michael Gold 2006/08/07">
7277 <enum value="0x8E10" name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
7278 <enum value="0x8E11" name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
7279 <enum value="0x8E12" name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
7280 <enum value="0x8E13" name="GL_QUERY_WAIT"/>
7281 <enum value="0x8E13" name="GL_QUERY_WAIT_NV"/>
7282 <enum value="0x8E14" name="GL_QUERY_NO_WAIT"/>
7283 <enum value="0x8E14" name="GL_QUERY_NO_WAIT_NV"/>
7284 <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT"/>
7285 <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT_NV"/>
7286 <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT"/>
7287 <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
7288 <enum value="0x8E17" name="GL_QUERY_WAIT_INVERTED"/>
7289 <enum value="0x8E18" name="GL_QUERY_NO_WAIT_INVERTED"/>
7290 <enum value="0x8E19" name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
7291 <enum value="0x8E1A" name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
7292 <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP"/>
7293 <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP_EXT" alias="GL_POLYGON_OFFSET_CLAMP"/>
7294 <unused start="0x8E1C" end="0x8E1D" vendor="NV"/>
7295 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
7296 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
7297 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
7298 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
7299 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
7300 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
7301 <enum value="0x8E20" name="GL_COLOR_SAMPLES_NV"/>
7302 <unused start="0x8E21" vendor="NV"/>
7303 <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK"/>
7304 <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK_NV"/>
7305 <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
7306 <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_PAUSED" alias="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
7307 <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
7308 <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
7309 <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_ACTIVE" alias="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
7310 <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
7311 <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING"/>
7312 <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
7313 <enum value="0x8E26" name="GL_FRAME_NV"/>
7314 <enum value="0x8E27" name="GL_FIELDS_NV"/>
7315 <enum value="0x8E28" name="GL_CURRENT_TIME_NV"/>
7316 <enum value="0x8E28" name="GL_TIMESTAMP"/>
7317 <enum value="0x8E28" name="GL_TIMESTAMP_EXT"/>
7318 <enum value="0x8E29" name="GL_NUM_FILL_STREAMS_NV"/>
7319 <enum value="0x8E2A" name="GL_PRESENT_TIME_NV"/>
7320 <enum value="0x8E2B" name="GL_PRESENT_DURATION_NV"/>
7321 <enum value="0x8E2C" name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
7322 <enum value="0x8E2D" name="GL_PROGRAM_MATRIX_EXT"/>
7323 <enum value="0x8E2E" name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
7324 <enum value="0x8E2F" name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
7325 <unused start="0x8E30" end="0x8E41" vendor="NV"/>
7326 <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R"/>
7327 <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R_EXT"/>
7328 <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G"/>
7329 <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G_EXT"/>
7330 <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B"/>
7331 <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B_EXT"/>
7332 <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A"/>
7333 <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A_EXT"/>
7334 <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA"/>
7335 <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
7336 <enum value="0x8E47" name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
7337 <enum value="0x8E48" name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
7338 <enum value="0x8E49" name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
7339 <enum value="0x8E4A" name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
7340 <enum value="0x8E4B" name="GL_COMPATIBLE_SUBROUTINES"/>
7341 <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
7342 <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
7343 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION"/>
7344 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
7345 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_OES"/>
7346 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION"/>
7347 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_EXT"/>
7348 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_OES"/>
7349 <enum value="0x8E4F" name="GL_PROVOKING_VERTEX"/>
7350 <enum value="0x8E4F" name="GL_PROVOKING_VERTEX_EXT"/>
7351 <enum value="0x8E50" name="GL_SAMPLE_POSITION"/>
7352 <enum value="0x8E50" name="GL_SAMPLE_POSITION_NV"/>
7353 <enum value="0x8E50" name="GL_SAMPLE_LOCATION_ARB" alias="GL_SAMPLE_POSITION"/>
7354 <enum value="0x8E50" name="GL_SAMPLE_LOCATION_NV" alias="GL_SAMPLE_POSITION_NV"/>
7355 <enum value="0x8E51" name="GL_SAMPLE_MASK"/>
7356 <enum value="0x8E51" name="GL_SAMPLE_MASK_NV"/>
7357 <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE"/>
7358 <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE_NV"/>
7359 <enum value="0x8E53" name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
7360 <enum value="0x8E54" name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
7361 <enum value="0x8E55" name="GL_TEXTURE_RENDERBUFFER_NV"/>
7362 <enum value="0x8E56" name="GL_SAMPLER_RENDERBUFFER_NV"/>
7363 <enum value="0x8E57" name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
7364 <enum value="0x8E58" name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
7365 <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS"/>
7366 <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
7367 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
7368 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
7369 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
7370 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/>
7371 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
7372 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
7373 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
7374 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
7375 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
7376 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
7377 <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
7378 <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
7379 <enum value="0x8E5D" name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
7380 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
7381 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
7382 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
7383 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
7384 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
7385 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
7386 <unused start="0x8E60" end="0x8E6F" vendor="NV"/>
7387 <enum value="0x8E70" name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
7388 <enum value="0x8E71" name="GL_MAX_VERTEX_STREAMS"/>
7389 <enum value="0x8E72" name="GL_PATCH_VERTICES"/>
7390 <enum value="0x8E72" name="GL_PATCH_VERTICES_EXT"/>
7391 <enum value="0x8E72" name="GL_PATCH_VERTICES_OES"/>
7392 <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
7393 <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL_EXT"/>
7394 <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
7395 <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL_EXT"/>
7396 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
7397 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
7398 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/>
7399 <enum value="0x8E76" name="GL_TESS_GEN_MODE"/>
7400 <enum value="0x8E76" name="GL_TESS_GEN_MODE_EXT"/>
7401 <enum value="0x8E76" name="GL_TESS_GEN_MODE_OES"/>
7402 <enum value="0x8E77" name="GL_TESS_GEN_SPACING"/>
7403 <enum value="0x8E77" name="GL_TESS_GEN_SPACING_EXT"/>
7404 <enum value="0x8E77" name="GL_TESS_GEN_SPACING_OES"/>
7405 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER"/>
7406 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
7407 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_OES"/>
7408 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE"/>
7409 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_EXT"/>
7410 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_OES"/>
7411 <enum value="0x8E7A" name="GL_ISOLINES"/>
7412 <enum value="0x8E7A" name="GL_ISOLINES_EXT"/>
7413 <enum value="0x8E7A" name="GL_ISOLINES_OES"/>
7414 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD"/>
7415 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_EXT"/>
7416 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_OES"/>
7417 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN"/>
7418 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_EXT"/>
7419 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_OES"/>
7420 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES"/>
7421 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_EXT"/>
7422 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_OES"/>
7423 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL"/>
7424 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
7425 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_OES"/>
7426 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
7427 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
7428 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
7429 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
7430 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
7431 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
7432 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
7433 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
7434 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/>
7435 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
7436 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
7437 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/>
7438 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
7439 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
7440 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/>
7441 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS"/>
7442 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
7443 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/>
7444 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
7445 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
7446 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/>
7447 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
7448 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
7449 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/>
7450 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER"/>
7451 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_EXT"/>
7452 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_OES"/>
7453 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER"/>
7454 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_EXT"/>
7455 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_OES"/>
7456 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
7457 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
7458 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/>
7459 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
7460 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
7461 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/>
7462 <unused start="0x8E8B" vendor="NV"/>
7463 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
7464 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
7465 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/>
7466 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
7467 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
7468 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/>
7469 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
7470 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
7471 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/>
7472 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
7473 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
7474 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/>
7475 </enums>
7476
7477 <enums namespace="GL" start="0x8E90" end="0x8E9F" vendor="QNX" comment="For QNX_texture_tiling, QNX_complex_polygon, QNX_stippled_lines (Khronos bug 696)">
7478 <unused start="0x8E90" end="0x8E9F" vendor="QNX"/>
7479 </enums>
7480
7481 <enums namespace="GL" start="0x8EA0" end="0x8EAF" vendor="IMG">
7482 <unused start="0x8EA0" end="0x8EAF" vendor="IMG"/>
7483 </enums>
7484
7485 <enums namespace="GL" start="0x8EB0" end="0x8EBF" vendor="OES" comment="For Affie Munshi 2007/07/20">
7486 <unused start="0x8EB0" end="0x8EBF" vendor="OES"/>
7487 </enums>
7488
7489 <enums namespace="GL" start="0x8EC0" end="0x8ECF" vendor="Vincent">
7490 <unused start="0x8EC0" end="0x8ECF" vendor="Vincent"/>
7491 </enums>
7492
7493 <enums namespace="GL" start="0x8ED0" end="0x8F4F" vendor="NV" comment="For Pat Brown, Khronos bug 3191">
7494 <enum value="0x8ED0" name="GL_COVERAGE_COMPONENT_NV"/>
7495 <enum value="0x8ED1" name="GL_COVERAGE_COMPONENT4_NV"/>
7496 <enum value="0x8ED2" name="GL_COVERAGE_ATTACHMENT_NV"/>
7497 <enum value="0x8ED3" name="GL_COVERAGE_BUFFERS_NV"/>
7498 <enum value="0x8ED4" name="GL_COVERAGE_SAMPLES_NV"/>
7499 <enum value="0x8ED5" name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
7500 <enum value="0x8ED6" name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
7501 <enum value="0x8ED7" name="GL_COVERAGE_AUTOMATIC_NV"/>
7502 <unused start="0x8ED8" end="0x8F0F" vendor="NV"/>
7503 <enum value="0x8F10" name="GL_INCLUSIVE_EXT"/>
7504 <enum value="0x8F11" name="GL_EXCLUSIVE_EXT"/>
7505 <enum value="0x8F12" name="GL_WINDOW_RECTANGLE_EXT"/>
7506 <enum value="0x8F13" name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
7507 <enum value="0x8F14" name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
7508 <enum value="0x8F15" name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
7509 <unused start="0x8F16" end="0x8F1C" vendor="NV"/>
7510 <enum value="0x8F1D" name="GL_BUFFER_GPU_ADDRESS_NV"/>
7511 <enum value="0x8F1E" name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
7512 <enum value="0x8F1F" name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
7513 <enum value="0x8F20" name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
7514 <enum value="0x8F21" name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
7515 <enum value="0x8F22" name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
7516 <enum value="0x8F23" name="GL_COLOR_ARRAY_ADDRESS_NV"/>
7517 <enum value="0x8F24" name="GL_INDEX_ARRAY_ADDRESS_NV"/>
7518 <enum value="0x8F25" name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
7519 <enum value="0x8F26" name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
7520 <enum value="0x8F27" name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
7521 <enum value="0x8F28" name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
7522 <enum value="0x8F29" name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
7523 <enum value="0x8F2A" name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
7524 <enum value="0x8F2B" name="GL_VERTEX_ARRAY_LENGTH_NV"/>
7525 <enum value="0x8F2C" name="GL_NORMAL_ARRAY_LENGTH_NV"/>
7526 <enum value="0x8F2D" name="GL_COLOR_ARRAY_LENGTH_NV"/>
7527 <enum value="0x8F2E" name="GL_INDEX_ARRAY_LENGTH_NV"/>
7528 <enum value="0x8F2F" name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
7529 <enum value="0x8F30" name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
7530 <enum value="0x8F31" name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
7531 <enum value="0x8F32" name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
7532 <enum value="0x8F33" name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
7533 <enum value="0x8F34" name="GL_GPU_ADDRESS_NV"/>
7534 <enum value="0x8F35" name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
7535 <enum value="0x8F36" name="GL_COPY_READ_BUFFER"/>
7536 <enum value="0x8F36" name="GL_COPY_READ_BUFFER_NV"/>
7537 <enum value="0x8F36" name="GL_COPY_READ_BUFFER_BINDING" alias="GL_COPY_READ_BUFFER"/>
7538 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER"/>
7539 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_NV"/>
7540 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_BINDING" alias="GL_COPY_WRITE_BUFFER"/>
7541 <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS"/>
7542 <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS_EXT"/>
7543 <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
7544 <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
7545 <enum value="0x8F39" name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" alias="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
7546 <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME"/>
7547 <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME_EXT"/>
7548 <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL"/>
7549 <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL_EXT"/>
7550 <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED"/>
7551 <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED_EXT"/>
7552 <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER"/>
7553 <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER_EXT"/>
7554 <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS"/>
7555 <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS_EXT"/>
7556 <enum value="0x8F3F" name="GL_DRAW_INDIRECT_BUFFER"/>
7557 <enum value="0x8F40" name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
7558 <enum value="0x8F41" name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
7559 <enum value="0x8F42" name="GL_DRAW_INDIRECT_LENGTH_NV"/>
7560 <enum value="0x8F43" name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
7561 <enum value="0x8F44" name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
7562 <enum value="0x8F45" name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
7563 <enum value="0x8F46" name="GL_DOUBLE_MAT2"/>
7564 <enum value="0x8F46" name="GL_DOUBLE_MAT2_EXT"/>
7565 <enum value="0x8F47" name="GL_DOUBLE_MAT3"/>
7566 <enum value="0x8F47" name="GL_DOUBLE_MAT3_EXT"/>
7567 <enum value="0x8F48" name="GL_DOUBLE_MAT4"/>
7568 <enum value="0x8F48" name="GL_DOUBLE_MAT4_EXT"/>
7569 <enum value="0x8F49" name="GL_DOUBLE_MAT2x3"/>
7570 <enum value="0x8F49" name="GL_DOUBLE_MAT2x3_EXT"/>
7571 <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4"/>
7572 <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4_EXT"/>
7573 <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2"/>
7574 <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2_EXT"/>
7575 <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4"/>
7576 <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4_EXT"/>
7577 <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2"/>
7578 <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2_EXT"/>
7579 <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3"/>
7580 <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3_EXT"/>
7581 <enum value="0x8F4F" name="GL_VERTEX_BINDING_BUFFER"/>
7582 </enums>
7583
7584 <enums namespace="GL" start="0x8F50" end="0x8F5F" vendor="ZiiLabs" comment="For Jon Kennedy, Khronos public bug 75">
7585 <unused start="0x8F50" end="0x8F5F" vendor="ZiiLabs"/>
7586 </enums>
7587
7588 <enums namespace="GL" start="0x8F60" end="0x8F6F" vendor="ARM" comment="For Remi Pedersen, Khronos bug 3745">
7589 <enum value="0x8F60" name="GL_MALI_SHADER_BINARY_ARM"/>
7590 <enum value="0x8F61" name="GL_MALI_PROGRAM_BINARY_ARM"/>
7591 <unused start="0x8F62" vendor="ARM"/>
7592 <enum value="0x8F63" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
7593 <enum value="0x8F64" name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
7594 <enum value="0x8F65" name="GL_FETCH_PER_SAMPLE_ARM"/>
7595 <enum value="0x8F66" name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
7596 <enum value="0x8F67" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
7597 <unused start="0x8F68" vendor="ARM"/>
7598 <enum value="0x8F69" name="GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"/>
7599 <unused start="0x8F6A" end="0x8F6F" vendor="ARM"/>
7600 </enums>
7601
7602 <enums namespace="GL" start="0x8F70" end="0x8F7F" vendor="HI" comment="For Mark Callow, Khronos bug 4055. Shared with EGL.">
7603 <unused start="0x8F70" end="0x8F7F" vendor="HI"/>
7604 </enums>
7605
7606 <enums namespace="GL" start="0x8F80" end="0x8F8F" vendor="Zebra" comment="For Mike Weiblen, public bug 910">
7607 <unused start="0x8F80" end="0x8F8F" vendor="Zebra"/>
7608 </enums>
7609
7610 <enums namespace="GL" start="0x8F90" end="0x8F9F" vendor="ARB">
7611 <enum value="0x8F90" name="GL_RED_SNORM"/>
7612 <enum value="0x8F91" name="GL_RG_SNORM"/>
7613 <enum value="0x8F92" name="GL_RGB_SNORM"/>
7614 <enum value="0x8F93" name="GL_RGBA_SNORM"/>
7615 <enum value="0x8F94" name="GL_R8_SNORM"/>
7616 <enum value="0x8F95" name="GL_RG8_SNORM"/>
7617 <enum value="0x8F96" name="GL_RGB8_SNORM"/>
7618 <enum value="0x8F97" name="GL_RGBA8_SNORM"/>
7619 <enum value="0x8F98" name="GL_R16_SNORM"/>
7620 <enum value="0x8F98" name="GL_R16_SNORM_EXT"/>
7621 <enum value="0x8F99" name="GL_RG16_SNORM"/>
7622 <enum value="0x8F99" name="GL_RG16_SNORM_EXT"/>
7623 <enum value="0x8F9A" name="GL_RGB16_SNORM"/>
7624 <enum value="0x8F9A" name="GL_RGB16_SNORM_EXT"/>
7625 <enum value="0x8F9B" name="GL_RGBA16_SNORM"/>
7626 <enum value="0x8F9B" name="GL_RGBA16_SNORM_EXT"/>
7627 <enum value="0x8F9C" name="GL_SIGNED_NORMALIZED"/>
7628 <enum value="0x8F9D" name="GL_PRIMITIVE_RESTART"/>
7629 <enum value="0x8F9E" name="GL_PRIMITIVE_RESTART_INDEX"/>
7630 <enum value="0x8F9F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
7631 </enums>
7632
7633 <enums namespace="GL" start="0x8FA0" end="0x8FBF" vendor="QCOM" comment="For Maurice Ribble, bug 4512">
7634 <enum value="0x8FA0" name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
7635 <unused start="0x8FA1" end="0x8FAF" vendor="QCOM"/>
7636 <enum value="0x8FB0" name="GL_BINNING_CONTROL_HINT_QCOM"/>
7637 <enum value="0x8FB1" name="GL_CPU_OPTIMIZED_QCOM"/>
7638 <enum value="0x8FB2" name="GL_GPU_OPTIMIZED_QCOM"/>
7639 <enum value="0x8FB3" name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
7640 <unused start="0x8FB4" end="0x8FBA" vendor="QCOM"/>
7641 <enum value="0x8FBB" name="GL_GPU_DISJOINT_EXT"/>
7642 <unused start="0x8FBC" vendor="QCOM"/>
7643 <enum value="0x8FBD" name="GL_SR8_EXT"/>
7644 <enum value="0x8FBE" name="GL_SRG8_EXT"/>
7645 <unused start="0x8FBF" vendor="QCOM"/>
7646 </enums>
7647
7648 <enums namespace="GL" start="0x8FC0" end="0x8FDF" vendor="VIV" comment="For Frido Garritsen, bug 4526">
7649 <enum value="0x8FC4" name="GL_SHADER_BINARY_VIV"/>
7650 </enums>
7651
7652 <enums namespace="GL" start="0x8FE0" end="0x8FFF" vendor="NV" comment="For Pat Brown, bug 4935">
7653 <enum value="0x8FE0" name="GL_INT8_NV"/>
7654 <enum value="0x8FE1" name="GL_INT8_VEC2_NV"/>
7655 <enum value="0x8FE2" name="GL_INT8_VEC3_NV"/>
7656 <enum value="0x8FE3" name="GL_INT8_VEC4_NV"/>
7657 <enum value="0x8FE4" name="GL_INT16_NV"/>
7658 <enum value="0x8FE5" name="GL_INT16_VEC2_NV"/>
7659 <enum value="0x8FE6" name="GL_INT16_VEC3_NV"/>
7660 <enum value="0x8FE7" name="GL_INT16_VEC4_NV"/>
7661 <enum value="0x8FE9" name="GL_INT64_VEC2_ARB"/>
7662 <enum value="0x8FE9" name="GL_INT64_VEC2_NV"/>
7663 <enum value="0x8FEA" name="GL_INT64_VEC3_ARB"/>
7664 <enum value="0x8FEA" name="GL_INT64_VEC3_NV"/>
7665 <enum value="0x8FEB" name="GL_INT64_VEC4_ARB"/>
7666 <enum value="0x8FEB" name="GL_INT64_VEC4_NV"/>
7667 <enum value="0x8FEC" name="GL_UNSIGNED_INT8_NV"/>
7668 <enum value="0x8FED" name="GL_UNSIGNED_INT8_VEC2_NV"/>
7669 <enum value="0x8FEE" name="GL_UNSIGNED_INT8_VEC3_NV"/>
7670 <enum value="0x8FEF" name="GL_UNSIGNED_INT8_VEC4_NV"/>
7671 <enum value="0x8FF0" name="GL_UNSIGNED_INT16_NV"/>
7672 <enum value="0x8FF1" name="GL_UNSIGNED_INT16_VEC2_NV"/>
7673 <enum value="0x8FF2" name="GL_UNSIGNED_INT16_VEC3_NV"/>
7674 <enum value="0x8FF3" name="GL_UNSIGNED_INT16_VEC4_NV"/>
7675 <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_ARB"/>
7676 <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_NV"/>
7677 <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_ARB"/>
7678 <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_NV"/>
7679 <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_ARB"/>
7680 <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_NV"/>
7681 <enum value="0x8FF8" name="GL_FLOAT16_NV"/>
7682 <enum value="0x8FF9" name="GL_FLOAT16_VEC2_NV"/>
7683 <enum value="0x8FFA" name="GL_FLOAT16_VEC3_NV"/>
7684 <enum value="0x8FFB" name="GL_FLOAT16_VEC4_NV"/>
7685 <enum value="0x8FFC" name="GL_DOUBLE_VEC2"/>
7686 <enum value="0x8FFC" name="GL_DOUBLE_VEC2_EXT"/>
7687 <enum value="0x8FFD" name="GL_DOUBLE_VEC3"/>
7688 <enum value="0x8FFD" name="GL_DOUBLE_VEC3_EXT"/>
7689 <enum value="0x8FFE" name="GL_DOUBLE_VEC4"/>
7690 <enum value="0x8FFE" name="GL_DOUBLE_VEC4_EXT"/>
7691 <unused start="0x8FFF" vendor="NV"/>
7692 </enums>
7693
7694 <enums namespace="GL" start="0x9000" end="0x901F" vendor="AMD" comment="For Bill Licea-Kane">
7695 <enum value="0x9001" name="GL_SAMPLER_BUFFER_AMD"/>
7696 <enum value="0x9002" name="GL_INT_SAMPLER_BUFFER_AMD"/>
7697 <enum value="0x9003" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
7698 <enum value="0x9004" name="GL_TESSELLATION_MODE_AMD"/>
7699 <enum value="0x9005" name="GL_TESSELLATION_FACTOR_AMD"/>
7700 <enum value="0x9006" name="GL_DISCRETE_AMD"/>
7701 <enum value="0x9007" name="GL_CONTINUOUS_AMD"/>
7702 <unused start="0x9008" vendor="AMD"/>
7703 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
7704 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
7705 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
7706 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
7707 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
7708 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
7709 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
7710 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/>
7711 <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
7712 <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
7713 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
7714 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
7715 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
7716 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/>
7717 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
7718 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
7719 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
7720 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/>
7721 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
7722 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
7723 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
7724 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
7725 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
7726 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
7727 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
7728 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
7729 <enum value="0x9010" name="GL_ALPHA_SNORM"/>
7730 <enum value="0x9011" name="GL_LUMINANCE_SNORM"/>
7731 <enum value="0x9012" name="GL_LUMINANCE_ALPHA_SNORM"/>
7732 <enum value="0x9013" name="GL_INTENSITY_SNORM"/>
7733 <enum value="0x9014" name="GL_ALPHA8_SNORM"/>
7734 <enum value="0x9015" name="GL_LUMINANCE8_SNORM"/>
7735 <enum value="0x9016" name="GL_LUMINANCE8_ALPHA8_SNORM"/>
7736 <enum value="0x9017" name="GL_INTENSITY8_SNORM"/>
7737 <enum value="0x9018" name="GL_ALPHA16_SNORM"/>
7738 <enum value="0x9019" name="GL_LUMINANCE16_SNORM"/>
7739 <enum value="0x901A" name="GL_LUMINANCE16_ALPHA16_SNORM"/>
7740 <enum value="0x901B" name="GL_INTENSITY16_SNORM"/>
7741 <enum value="0x901C" name="GL_FACTOR_MIN_AMD"/>
7742 <enum value="0x901D" name="GL_FACTOR_MAX_AMD"/>
7743 <enum value="0x901E" name="GL_DEPTH_CLAMP_NEAR_AMD"/>
7744 <enum value="0x901F" name="GL_DEPTH_CLAMP_FAR_AMD"/>
7745 </enums>
7746
7747 <enums namespace="GL" start="0x9020" end="0x90FF" vendor="NV" comment="For Pat Brown, bug 4935">
7748 <enum value="0x9020" name="GL_VIDEO_BUFFER_NV"/>
7749 <enum value="0x9021" name="GL_VIDEO_BUFFER_BINDING_NV"/>
7750 <enum value="0x9022" name="GL_FIELD_UPPER_NV"/>
7751 <enum value="0x9023" name="GL_FIELD_LOWER_NV"/>
7752 <enum value="0x9024" name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
7753 <enum value="0x9025" name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
7754 <enum value="0x9026" name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
7755 <enum value="0x9027" name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
7756 <enum value="0x9028" name="GL_VIDEO_BUFFER_PITCH_NV"/>
7757 <enum value="0x9029" name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
7758 <enum value="0x902A" name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
7759 <enum value="0x902B" name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
7760 <enum value="0x902C" name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
7761 <enum value="0x902D" name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
7762 <enum value="0x902E" name="GL_PARTIAL_SUCCESS_NV"/>
7763 <enum value="0x902F" name="GL_SUCCESS_NV"/>
7764 <enum value="0x9030" name="GL_FAILURE_NV"/>
7765 <enum value="0x9031" name="GL_YCBYCR8_422_NV"/>
7766 <enum value="0x9032" name="GL_YCBAYCR8A_4224_NV"/>
7767 <enum value="0x9033" name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
7768 <enum value="0x9034" name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
7769 <enum value="0x9035" name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
7770 <enum value="0x9036" name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
7771 <enum value="0x9037" name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
7772 <enum value="0x9038" name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
7773 <enum value="0x9039" name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
7774 <enum value="0x903A" name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
7775 <enum value="0x903B" name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
7776 <enum value="0x903C" name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
7777 <unused start="0x903D" end="0x9044" vendor="NV"/>
7778 <enum value="0x9045" name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
7779 <enum value="0x9046" name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
7780 <enum value="0x9047" name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
7781 <enum value="0x9048" name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
7782 <enum value="0x9049" name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
7783 <enum value="0x904A" name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
7784 <enum value="0x904B" name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
7785 <enum value="0x904C" name="GL_IMAGE_1D"/>
7786 <enum value="0x904C" name="GL_IMAGE_1D_EXT"/>
7787 <enum value="0x904D" name="GL_IMAGE_2D"/>
7788 <enum value="0x904D" name="GL_IMAGE_2D_EXT"/>
7789 <enum value="0x904E" name="GL_IMAGE_3D"/>
7790 <enum value="0x904E" name="GL_IMAGE_3D_EXT"/>
7791 <enum value="0x904F" name="GL_IMAGE_2D_RECT"/>
7792 <enum value="0x904F" name="GL_IMAGE_2D_RECT_EXT"/>
7793 <enum value="0x9050" name="GL_IMAGE_CUBE"/>
7794 <enum value="0x9050" name="GL_IMAGE_CUBE_EXT"/>
7795 <enum value="0x9051" name="GL_IMAGE_BUFFER"/>
7796 <enum value="0x9051" name="GL_IMAGE_BUFFER_EXT"/>
7797 <enum value="0x9051" name="GL_IMAGE_BUFFER_OES"/>
7798 <enum value="0x9052" name="GL_IMAGE_1D_ARRAY"/>
7799 <enum value="0x9052" name="GL_IMAGE_1D_ARRAY_EXT"/>
7800 <enum value="0x9053" name="GL_IMAGE_2D_ARRAY"/>
7801 <enum value="0x9053" name="GL_IMAGE_2D_ARRAY_EXT"/>
7802 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY"/>
7803 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
7804 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/>
7805 <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE"/>
7806 <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
7807 <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
7808 <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
7809 <enum value="0x9057" name="GL_INT_IMAGE_1D"/>
7810 <enum value="0x9057" name="GL_INT_IMAGE_1D_EXT"/>
7811 <enum value="0x9058" name="GL_INT_IMAGE_2D"/>
7812 <enum value="0x9058" name="GL_INT_IMAGE_2D_EXT"/>
7813 <enum value="0x9059" name="GL_INT_IMAGE_3D"/>
7814 <enum value="0x9059" name="GL_INT_IMAGE_3D_EXT"/>
7815 <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT"/>
7816 <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT_EXT"/>
7817 <enum value="0x905B" name="GL_INT_IMAGE_CUBE"/>
7818 <enum value="0x905B" name="GL_INT_IMAGE_CUBE_EXT"/>
7819 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER"/>
7820 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_EXT"/>
7821 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_OES"/>
7822 <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY"/>
7823 <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
7824 <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY"/>
7825 <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
7826 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
7827 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
7828 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
7829 <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
7830 <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
7831 <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
7832 <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
7833 <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D"/>
7834 <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
7835 <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D"/>
7836 <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
7837 <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D"/>
7838 <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
7839 <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
7840 <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
7841 <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
7842 <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
7843 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
7844 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
7845 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/>
7846 <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
7847 <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
7848 <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
7849 <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
7850 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
7851 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
7852 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
7853 <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
7854 <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
7855 <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
7856 <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
7857 <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES"/>
7858 <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES_EXT"/>
7859 <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT"/>
7860 <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT_EXT"/>
7861 <enum value="0x906F" name="GL_RGB10_A2UI"/>
7862 <enum value="0x9070" name="GL_PATH_FORMAT_SVG_NV"/>
7863 <enum value="0x9071" name="GL_PATH_FORMAT_PS_NV"/>
7864 <enum value="0x9072" name="GL_STANDARD_FONT_NAME_NV"/>
7865 <enum value="0x9073" name="GL_SYSTEM_FONT_NAME_NV"/>
7866 <enum value="0x9074" name="GL_FILE_NAME_NV"/>
7867 <enum value="0x9075" name="GL_PATH_STROKE_WIDTH_NV"/>
7868 <enum value="0x9076" name="GL_PATH_END_CAPS_NV"/>
7869 <enum value="0x9077" name="GL_PATH_INITIAL_END_CAP_NV"/>
7870 <enum value="0x9078" name="GL_PATH_TERMINAL_END_CAP_NV"/>
7871 <enum value="0x9079" name="GL_PATH_JOIN_STYLE_NV"/>
7872 <enum value="0x907A" name="GL_PATH_MITER_LIMIT_NV"/>
7873 <enum value="0x907B" name="GL_PATH_DASH_CAPS_NV"/>
7874 <enum value="0x907C" name="GL_PATH_INITIAL_DASH_CAP_NV"/>
7875 <enum value="0x907D" name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
7876 <enum value="0x907E" name="GL_PATH_DASH_OFFSET_NV"/>
7877 <enum value="0x907F" name="GL_PATH_CLIENT_LENGTH_NV"/>
7878 <enum value="0x9080" name="GL_PATH_FILL_MODE_NV"/>
7879 <enum value="0x9081" name="GL_PATH_FILL_MASK_NV"/>
7880 <enum value="0x9082" name="GL_PATH_FILL_COVER_MODE_NV"/>
7881 <enum value="0x9083" name="GL_PATH_STROKE_COVER_MODE_NV"/>
7882 <enum value="0x9084" name="GL_PATH_STROKE_MASK_NV"/>
7883 <!-- <enum value="0x9085" name="GL_PATH_SAMPLE_QUALITY_NV" comment="Removed from extension"/> -->
7884 <!-- <enum value="0x9086" name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extension"/> -->
7885 <!-- <enum value="0x9087" name="GL_PATH_STROKE_OVERSAMPLE_COUNT_NV" comment="Removed from extension"/> -->
7886 <enum value="0x9088" name="GL_COUNT_UP_NV"/>
7887 <enum value="0x9089" name="GL_COUNT_DOWN_NV"/>
7888 <enum value="0x908A" name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
7889 <enum value="0x908B" name="GL_CONVEX_HULL_NV"/>
7890 <!-- <enum value="0x908C" name="GL_MULTI_HULLS_NV" comment="Removed from extension"/> -->
7891 <enum value="0x908D" name="GL_BOUNDING_BOX_NV"/>
7892 <enum value="0x908E" name="GL_TRANSLATE_X_NV"/>
7893 <enum value="0x908F" name="GL_TRANSLATE_Y_NV"/>
7894 <enum value="0x9090" name="GL_TRANSLATE_2D_NV"/>
7895 <enum value="0x9091" name="GL_TRANSLATE_3D_NV"/>
7896 <enum value="0x9092" name="GL_AFFINE_2D_NV"/>
7897 <!-- <enum value="0x9093" name="GL_PROJECTIVE_2D_NV" comment="Removed from extension"/> -->
7898 <enum value="0x9094" name="GL_AFFINE_3D_NV"/>
7899 <!-- <enum value="0x9095" name="GL_PROJECTIVE_3D_NV" comment="Removed from extension"/> -->
7900 <enum value="0x9096" name="GL_TRANSPOSE_AFFINE_2D_NV"/>
7901 <!-- <enum value="0x9097" name="GL_TRANSPOSE_PROJECTIVE_2D_NV" comment="Removed from extension"/> -->
7902 <enum value="0x9098" name="GL_TRANSPOSE_AFFINE_3D_NV"/>
7903 <!-- <enum value="0x9099" name="GL_TRANSPOSE_PROJECTIVE_3D_NV" comment="Removed from extension"/> -->
7904 <enum value="0x909A" name="GL_UTF8_NV"/>
7905 <enum value="0x909B" name="GL_UTF16_NV"/>
7906 <enum value="0x909C" name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
7907 <enum value="0x909D" name="GL_PATH_COMMAND_COUNT_NV"/>
7908 <enum value="0x909E" name="GL_PATH_COORD_COUNT_NV"/>
7909 <enum value="0x909F" name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
7910 <enum value="0x90A0" name="GL_PATH_COMPUTED_LENGTH_NV"/>
7911 <enum value="0x90A1" name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
7912 <enum value="0x90A2" name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
7913 <enum value="0x90A3" name="GL_SQUARE_NV"/>
7914 <enum value="0x90A4" name="GL_ROUND_NV"/>
7915 <enum value="0x90A5" name="GL_TRIANGULAR_NV"/>
7916 <enum value="0x90A6" name="GL_BEVEL_NV"/>
7917 <enum value="0x90A7" name="GL_MITER_REVERT_NV"/>
7918 <enum value="0x90A8" name="GL_MITER_TRUNCATE_NV"/>
7919 <enum value="0x90A9" name="GL_SKIP_MISSING_GLYPH_NV"/>
7920 <enum value="0x90AA" name="GL_USE_MISSING_GLYPH_NV"/>
7921 <enum value="0x90AB" name="GL_PATH_ERROR_POSITION_NV"/>
7922 <enum value="0x90AC" name="GL_PATH_FOG_GEN_MODE_NV"/>
7923 <enum value="0x90AD" name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
7924 <enum value="0x90AE" name="GL_ADJACENT_PAIRS_NV"/>
7925 <enum value="0x90AF" name="GL_FIRST_TO_REST_NV"/>
7926 <enum value="0x90B0" name="GL_PATH_GEN_MODE_NV"/>
7927 <enum value="0x90B1" name="GL_PATH_GEN_COEFF_NV"/>
7928 <enum value="0x90B2" name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
7929 <enum value="0x90B3" name="GL_PATH_GEN_COMPONENTS_NV"/>
7930 <enum value="0x90B4" name="GL_PATH_DASH_OFFSET_RESET_NV"/>
7931 <enum value="0x90B5" name="GL_MOVE_TO_RESETS_NV"/>
7932 <enum value="0x90B6" name="GL_MOVE_TO_CONTINUES_NV"/>
7933 <enum value="0x90B7" name="GL_PATH_STENCIL_FUNC_NV"/>
7934 <enum value="0x90B8" name="GL_PATH_STENCIL_REF_NV"/>
7935 <enum value="0x90B9" name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
7936 <enum value="0x90BA" name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
7937 <enum value="0x90BB" name="GL_SCALED_RESOLVE_NICEST_EXT"/>
7938 <enum value="0x90BC" name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
7939 <enum value="0x90BD" name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
7940 <enum value="0x90BE" name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
7941 <enum value="0x90BF" name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
7942 <unused start="0x90C0" end="0x90C6" vendor="NV"/>
7943 <enum value="0x90C7" name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
7944 <enum value="0x90C8" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
7945 <enum value="0x90C9" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
7946 <enum value="0x90CA" name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
7947 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
7948 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
7949 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/>
7950 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
7951 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
7952 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/>
7953 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
7954 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
7955 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/>
7956 <enum value="0x90CE" name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
7957 <enum value="0x90CF" name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
7958 <enum value="0x90D0" name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
7959 <enum value="0x90D1" name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
7960 <enum value="0x90D2" name="GL_SHADER_STORAGE_BUFFER"/>
7961 <enum value="0x90D3" name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
7962 <enum value="0x90D4" name="GL_SHADER_STORAGE_BUFFER_START"/>
7963 <enum value="0x90D5" name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
7964 <enum value="0x90D6" name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
7965 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
7966 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
7967 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/>
7968 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
7969 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
7970 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/>
7971 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
7972 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
7973 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/>
7974 <enum value="0x90DA" name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
7975 <enum value="0x90DB" name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
7976 <enum value="0x90DC" name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
7977 <enum value="0x90DD" name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
7978 <enum value="0x90DE" name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
7979 <enum value="0x90DF" name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
7980 <unused start="0x90E0" vendor="NV"/>
7981 <enum value="0x90E1" name="GL_SYNC_X11_FENCE_EXT"/>
7982 <unused start="0x90E2" end="0x90E9" vendor="NV"/>
7983 <enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
7984 <enum value="0x90EB" name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
7985 <enum value="0x90EB" name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
7986 <enum value="0x90EC" name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
7987 <enum value="0x90ED" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
7988 <enum value="0x90EE" name="GL_DISPATCH_INDIRECT_BUFFER"/>
7989 <enum value="0x90EF" name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
7990 <enum value="0x90F0" name="GL_COLOR_ATTACHMENT_EXT"/>
7991 <enum value="0x90F1" name="GL_MULTIVIEW_EXT"/>
7992 <enum value="0x90F2" name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
7993 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS"/>
7994 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
7995 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
7996 <unused start="0x90F4" end="0x90FA" vendor="NV"/>
7997 <enum value="0x90FB" name="GL_COMPUTE_PROGRAM_NV"/>
7998 <enum value="0x90FC" name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
7999 <unused start="0x90FD" end="0x90FF" vendor="NV"/>
8000 </enums>
8001
8002 <enums namespace="GL" start="0x9100" end="0x912F" vendor="ARB">
8003 <enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE"/>
8004 <enum value="0x9101" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
8005 <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
8006 <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
8007 <enum value="0x9103" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
8008 <enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
8009 <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
8010 <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
8011 <enum value="0x9106" name="GL_TEXTURE_SAMPLES"/>
8012 <enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
8013 <enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE"/>
8014 <enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
8015 <enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
8016 <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
8017 <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
8018 <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
8019 <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
8020 <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
8021 <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
8022 <enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
8023 <enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
8024 <enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES"/>
8025 <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
8026 <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
8027 <enum value="0x9112" name="GL_OBJECT_TYPE"/>
8028 <enum value="0x9112" name="GL_OBJECT_TYPE_APPLE"/>
8029 <enum value="0x9113" name="GL_SYNC_CONDITION"/>
8030 <enum value="0x9113" name="GL_SYNC_CONDITION_APPLE"/>
8031 <enum value="0x9114" name="GL_SYNC_STATUS"/>
8032 <enum value="0x9114" name="GL_SYNC_STATUS_APPLE"/>
8033 <enum value="0x9115" name="GL_SYNC_FLAGS"/>
8034 <enum value="0x9115" name="GL_SYNC_FLAGS_APPLE"/>
8035 <enum value="0x9116" name="GL_SYNC_FENCE"/>
8036 <enum value="0x9116" name="GL_SYNC_FENCE_APPLE"/>
8037 <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
8038 <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
8039 <enum value="0x9118" name="GL_UNSIGNALED"/>
8040 <enum value="0x9118" name="GL_UNSIGNALED_APPLE"/>
8041 <enum value="0x9119" name="GL_SIGNALED"/>
8042 <enum value="0x9119" name="GL_SIGNALED_APPLE"/>
8043 <enum value="0x911A" name="GL_ALREADY_SIGNALED"/>
8044 <enum value="0x911A" name="GL_ALREADY_SIGNALED_APPLE"/>
8045 <enum value="0x911B" name="GL_TIMEOUT_EXPIRED"/>
8046 <enum value="0x911B" name="GL_TIMEOUT_EXPIRED_APPLE"/>
8047 <enum value="0x911C" name="GL_CONDITION_SATISFIED"/>
8048 <enum value="0x911C" name="GL_CONDITION_SATISFIED_APPLE"/>
8049 <enum value="0x911D" name="GL_WAIT_FAILED"/>
8050 <enum value="0x911D" name="GL_WAIT_FAILED_APPLE"/>
8051 <enum value="0x911F" name="GL_BUFFER_ACCESS_FLAGS"/>
8052 <enum value="0x9120" name="GL_BUFFER_MAP_LENGTH"/>
8053 <enum value="0x9121" name="GL_BUFFER_MAP_OFFSET"/>
8054 <enum value="0x9122" name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
8055 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
8056 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
8057 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/>
8058 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
8059 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
8060 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/>
8061 <enum value="0x9125" name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
8062 <enum value="0x9126" name="GL_CONTEXT_PROFILE_MASK"/>
8063 <enum value="0x9127" name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
8064 <enum value="0x9128" name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
8065 <enum value="0x9129" name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
8066 <enum value="0x912A" name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
8067 <enum value="0x912B" name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
8068 <enum value="0x912C" name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
8069 <enum value="0x912D" name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
8070 <enum value="0x912E" name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
8071 <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
8072 <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
8073 </enums>
8074
8075 <enums namespace="GL" start="0x9130" end="0x913F" vendor="IMG" comment="Khronos bug 882">
8076 <enum value="0x9130" name="GL_SGX_PROGRAM_BINARY_IMG"/>
8077 <unused start="0x9131" end="0x9132" vendor="IMG"/>
8078 <enum value="0x9133" name="GL_RENDERBUFFER_SAMPLES_IMG"/>
8079 <enum value="0x9134" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
8080 <enum value="0x9135" name="GL_MAX_SAMPLES_IMG"/>
8081 <enum value="0x9136" name="GL_TEXTURE_SAMPLES_IMG"/>
8082 <enum value="0x9137" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
8083 <enum value="0x9138" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
8084 <enum value="0x9139" name="GL_CUBIC_IMG"/>
8085 <enum value="0x913A" name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
8086 <enum value="0x913B" name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
8087 <enum value="0x913C" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
8088 <enum value="0x913D" name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
8089 <enum value="0x913E" name="GL_DOWNSAMPLE_SCALES_IMG"/>
8090 <enum value="0x913F" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
8091 </enums>
8092
8093 <enums namespace="GL" start="0x9140" end="0x923F" vendor="AMD" comment="Khronos bugs 5899, 6004">
8094 <unused start="0x9140" end="0x9142" vendor="AMD"/>
8095 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
8096 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
8097 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
8098 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
8099 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
8100 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
8101 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
8102 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
8103 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES"/>
8104 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
8105 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
8106 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
8107 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH"/>
8108 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
8109 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
8110 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
8111 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM"/>
8112 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
8113 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
8114 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
8115 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW"/>
8116 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_AMD"/>
8117 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_ARB"/>
8118 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_KHR"/>
8119 <enum value="0x9149" name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
8120 <enum value="0x914A" name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
8121 <enum value="0x914B" name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
8122 <enum value="0x914C" name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
8123 <enum value="0x914D" name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
8124 <enum value="0x914E" name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
8125 <enum value="0x914F" name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
8126 <enum value="0x9150" name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
8127 <enum value="0x9151" name="GL_BUFFER_OBJECT_EXT"/>
8128 <enum value="0x9151" name="GL_DATA_BUFFER_AMD"/>
8129 <enum value="0x9152" name="GL_PERFORMANCE_MONITOR_AMD"/>
8130 <enum value="0x9153" name="GL_QUERY_OBJECT_AMD"/>
8131 <enum value="0x9153" name="GL_QUERY_OBJECT_EXT"/>
8132 <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
8133 <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
8134 <enum value="0x9155" name="GL_SAMPLER_OBJECT_AMD"/>
8135 <unused start="0x9156" end="0x915F" vendor="AMD"/>
8136 <enum value="0x9160" name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
8137 <unused start="0x9161" vendor="AMD"/>
8138 <enum value="0x9192" name="GL_QUERY_BUFFER"/>
8139 <enum value="0x9192" name="GL_QUERY_BUFFER_AMD"/>
8140 <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING"/>
8141 <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING_AMD"/>
8142 <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT"/>
8143 <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
8144 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
8145 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
8146 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
8147 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
8148 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
8149 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
8150 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
8151 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
8152 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
8153 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
8154 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
8155 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
8156 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
8157 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
8158 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
8159 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
8160 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
8161 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
8162 <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_AMD"/>
8163 <enum value="0x919C" name="GL_MIN_LOD_WARNING_AMD"/>
8164 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET"/>
8165 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
8166 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_OES"/>
8167 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE"/>
8168 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
8169 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_OES"/>
8170 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
8171 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
8172 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/>
8173 <enum value="0x91A0" name="GL_STREAM_RASTERIZATION_AMD"/>
8174 <unused start="0x91A1" end="0x91A3" vendor="AMD"/>
8175 <enum value="0x91A4" name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
8176 <enum value="0x91A5" name="GL_VERTEX_ID_SWIZZLE_AMD"/>
8177 <enum value="0x91A6" name="GL_TEXTURE_SPARSE_ARB"/>
8178 <enum value="0x91A6" name="GL_TEXTURE_SPARSE_EXT"/>
8179 <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
8180 <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
8181 <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
8182 <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
8183 <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
8184 <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
8185 <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_ARB"/>
8186 <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_EXT"/>
8187 <unused start="0x91AB" end="0x91AD" vendor="AMD"/>
8188 <enum value="0x91AE" name="GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD"/>
8189 <enum value="0x91AF" name="GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD"/>
8190 <enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/>
8191 <enum value="0x91B1" name="GL_COMPLETION_STATUS_ARB"/>
8192 <unused start="0x91B2" end="0x91B8" vendor="AMD"/>
8193 <enum value="0x91B9" name="GL_COMPUTE_SHADER"/>
8194 <unused start="0x91BA" vendor="AMD"/>
8195 <enum value="0x91BB" name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
8196 <enum value="0x91BC" name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
8197 <enum value="0x91BD" name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
8198 <enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
8199 <enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
8200 <enum value="0x91BF" name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
8201 <unused start="0x91C0" end="0x91C4" vendor="AMD"/>
8202 <enum value="0x91C5" name="GL_FLOAT16_MAT2_AMD"/>
8203 <enum value="0x91C6" name="GL_FLOAT16_MAT3_AMD"/>
8204 <enum value="0x91C7" name="GL_FLOAT16_MAT4_AMD"/>
8205 <enum value="0x91C8" name="GL_FLOAT16_MAT2x3_AMD"/>
8206 <enum value="0x91C9" name="GL_FLOAT16_MAT2x4_AMD"/>
8207 <enum value="0x91CA" name="GL_FLOAT16_MAT3x2_AMD"/>
8208 <enum value="0x91CB" name="GL_FLOAT16_MAT3x4_AMD"/>
8209 <enum value="0x91CC" name="GL_FLOAT16_MAT4x2_AMD"/>
8210 <enum value="0x91CD" name="GL_FLOAT16_MAT4x3_AMD"/>
8211 <unused start="0x91CE" end="0x923F" vendor="AMD"/>
8212 </enums>
8213
8214 <enums namespace="GL" start="0x9240" end="0x924F" vendor="WEBGL" comment="Khronos bug 6473,6884">
8215 <enum value="0x9240" name="GL_UNPACK_FLIP_Y_WEBGL"/>
8216 <enum value="0x9241" name="GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"/>
8217 <enum value="0x9242" name="GL_CONTEXT_LOST_WEBGL"/>
8218 <enum value="0x9243" name="GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"/>
8219 <enum value="0x9244" name="GL_BROWSER_DEFAULT_WEBGL"/>
8220 <unused start="0x9245" end="0x924F" vendor="WEBGL"/>
8221 </enums>
8222
8223 <enums namespace="GL" start="0x9250" end="0x925F" vendor="DMP" comment="For Eisaku Ohbuchi via email">
8224 <enum value="0x9250" name="GL_SHADER_BINARY_DMP"/>
8225 <enum value="0x9251" name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
8226 <enum value="0x9252" name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
8227 <enum value="0x9253" name="GL_DMP_PROGRAM_BINARY_DMP"/>
8228 <unused start="0x9254" end="0x925F" vendor="DMP"/>
8229 </enums>
8230
8231 <enums namespace="GL" start="0x9260" end="0x926F" vendor="FJ" comment="Khronos bug 7486">
8232 <enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ"/>
8233 <unused start="0x9261" end="0x926F" vendor="FJ"/>
8234 </enums>
8235
8236 <enums namespace="GL" start="0x9270" end="0x927F" vendor="OES" comment="Khronos bug 7625">
8237 <enum value="0x9270" name="GL_COMPRESSED_R11_EAC"/>
8238 <enum value="0x9270" name="GL_COMPRESSED_R11_EAC_OES"/>
8239 <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC"/>
8240 <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC_OES"/>
8241 <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC"/>
8242 <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC_OES"/>
8243 <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
8244 <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC_OES"/>
8245 <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2"/>
8246 <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2_OES"/>
8247 <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2"/>
8248 <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2_OES"/>
8249 <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
8250 <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
8251 <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
8252 <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
8253 <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
8254 <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC_OES"/>
8255 <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
8256 <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES"/>
8257 <unused start="0x927A" end="0x927F" vendor="OES"/>
8258 </enums>
8259
8260 <enums namespace="GL" start="0x9280" end="0x937F" vendor="NV" comment="Khronos bug 7658">
8261 <enum value="0x9280" name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
8262 <enum value="0x9281" name="GL_BLEND_OVERLAP_NV"/>
8263 <enum value="0x9282" name="GL_UNCORRELATED_NV"/>
8264 <enum value="0x9283" name="GL_DISJOINT_NV"/>
8265 <enum value="0x9284" name="GL_CONJOINT_NV"/>
8266 <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
8267 <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_NV"/>
8268 <enum value="0x9286" name="GL_SRC_NV"/>
8269 <enum value="0x9287" name="GL_DST_NV"/>
8270 <enum value="0x9288" name="GL_SRC_OVER_NV"/>
8271 <enum value="0x9289" name="GL_DST_OVER_NV"/>
8272 <enum value="0x928A" name="GL_SRC_IN_NV"/>
8273 <enum value="0x928B" name="GL_DST_IN_NV"/>
8274 <enum value="0x928C" name="GL_SRC_OUT_NV"/>
8275 <enum value="0x928D" name="GL_DST_OUT_NV"/>
8276 <enum value="0x928E" name="GL_SRC_ATOP_NV"/>
8277 <enum value="0x928F" name="GL_DST_ATOP_NV"/>
8278 <unused start="0x9290" vendor="NV"/>
8279 <enum value="0x9291" name="GL_PLUS_NV"/>
8280 <enum value="0x9292" name="GL_PLUS_DARKER_NV"/>
8281 <unused start="0x9293" vendor="NV"/>
8282 <enum value="0x9294" name="GL_MULTIPLY"/>
8283 <enum value="0x9294" name="GL_MULTIPLY_KHR"/>
8284 <enum value="0x9294" name="GL_MULTIPLY_NV"/>
8285 <enum value="0x9295" name="GL_SCREEN"/>
8286 <enum value="0x9295" name="GL_SCREEN_KHR"/>
8287 <enum value="0x9295" name="GL_SCREEN_NV"/>
8288 <enum value="0x9296" name="GL_OVERLAY"/>
8289 <enum value="0x9296" name="GL_OVERLAY_KHR"/>
8290 <enum value="0x9296" name="GL_OVERLAY_NV"/>
8291 <enum value="0x9297" name="GL_DARKEN"/>
8292 <enum value="0x9297" name="GL_DARKEN_KHR"/>
8293 <enum value="0x9297" name="GL_DARKEN_NV"/>
8294 <enum value="0x9298" name="GL_LIGHTEN"/>
8295 <enum value="0x9298" name="GL_LIGHTEN_KHR"/>
8296 <enum value="0x9298" name="GL_LIGHTEN_NV"/>
8297 <enum value="0x9299" name="GL_COLORDODGE"/>
8298 <enum value="0x9299" name="GL_COLORDODGE_KHR"/>
8299 <enum value="0x9299" name="GL_COLORDODGE_NV"/>
8300 <enum value="0x929A" name="GL_COLORBURN"/>
8301 <enum value="0x929A" name="GL_COLORBURN_KHR"/>
8302 <enum value="0x929A" name="GL_COLORBURN_NV"/>
8303 <enum value="0x929B" name="GL_HARDLIGHT"/>
8304 <enum value="0x929B" name="GL_HARDLIGHT_KHR"/>
8305 <enum value="0x929B" name="GL_HARDLIGHT_NV"/>
8306 <enum value="0x929C" name="GL_SOFTLIGHT"/>
8307 <enum value="0x929C" name="GL_SOFTLIGHT_KHR"/>
8308 <enum value="0x929C" name="GL_SOFTLIGHT_NV"/>
8309 <unused start="0x929D" vendor="NV"/>
8310 <enum value="0x929E" name="GL_DIFFERENCE"/>
8311 <enum value="0x929E" name="GL_DIFFERENCE_KHR"/>
8312 <enum value="0x929E" name="GL_DIFFERENCE_NV"/>
8313 <enum value="0x929F" name="GL_MINUS_NV"/>
8314 <enum value="0x92A0" name="GL_EXCLUSION"/>
8315 <enum value="0x92A0" name="GL_EXCLUSION_KHR"/>
8316 <enum value="0x92A0" name="GL_EXCLUSION_NV"/>
8317 <enum value="0x92A1" name="GL_CONTRAST_NV"/>
8318 <unused start="0x92A2" vendor="NV"/>
8319 <enum value="0x92A3" name="GL_INVERT_RGB_NV"/>
8320 <enum value="0x92A4" name="GL_LINEARDODGE_NV"/>
8321 <enum value="0x92A5" name="GL_LINEARBURN_NV"/>
8322 <enum value="0x92A6" name="GL_VIVIDLIGHT_NV"/>
8323 <enum value="0x92A7" name="GL_LINEARLIGHT_NV"/>
8324 <enum value="0x92A8" name="GL_PINLIGHT_NV"/>
8325 <enum value="0x92A9" name="GL_HARDMIX_NV"/>
8326 <unused start="0x92AA" end="0x92AC" vendor="NV"/>
8327 <enum value="0x92AD" name="GL_HSL_HUE"/>
8328 <enum value="0x92AD" name="GL_HSL_HUE_KHR"/>
8329 <enum value="0x92AD" name="GL_HSL_HUE_NV"/>
8330 <enum value="0x92AE" name="GL_HSL_SATURATION"/>
8331 <enum value="0x92AE" name="GL_HSL_SATURATION_KHR"/>
8332 <enum value="0x92AE" name="GL_HSL_SATURATION_NV"/>
8333 <enum value="0x92AF" name="GL_HSL_COLOR"/>
8334 <enum value="0x92AF" name="GL_HSL_COLOR_KHR"/>
8335 <enum value="0x92AF" name="GL_HSL_COLOR_NV"/>
8336 <enum value="0x92B0" name="GL_HSL_LUMINOSITY"/>
8337 <enum value="0x92B0" name="GL_HSL_LUMINOSITY_KHR"/>
8338 <enum value="0x92B0" name="GL_HSL_LUMINOSITY_NV"/>
8339 <enum value="0x92B1" name="GL_PLUS_CLAMPED_NV"/>
8340 <enum value="0x92B2" name="GL_PLUS_CLAMPED_ALPHA_NV"/>
8341 <enum value="0x92B3" name="GL_MINUS_CLAMPED_NV"/>
8342 <enum value="0x92B4" name="GL_INVERT_OVG_NV"/>
8343 <unused start="0x92B5" end="0x92B9" vendor="NV"/>
8344 <enum value="0x92BA" name="GL_MAX_LGPU_GPUS_NVX"/>
8345 <enum value="0x92BA" name="GL_MULTICAST_GPUS_NV"/>
8346 <enum value="0x92BB" name="GL_PURGED_CONTEXT_RESET_NV"/>
8347 <unused start="0x92BC" end="0x92BD" vendor="NV"/>
8348 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
8349 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX"/>
8350 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
8351 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
8352 <enum value="0x92BF" name="GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV"/>
8353 <enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/>
8354 <enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
8355 <enum value="0x92C2" name="GL_ATOMIC_COUNTER_BUFFER_START"/>
8356 <enum value="0x92C3" name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
8357 <enum value="0x92C4" name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
8358 <enum value="0x92C5" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
8359 <enum value="0x92C6" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
8360 <enum value="0x92C7" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
8361 <enum value="0x92C8" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
8362 <enum value="0x92C9" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
8363 <enum value="0x92CA" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
8364 <enum value="0x92CB" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
8365 <enum value="0x92CC" name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
8366 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
8367 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
8368 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/>
8369 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
8370 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
8371 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/>
8372 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
8373 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
8374 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/>
8375 <enum value="0x92D0" name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
8376 <enum value="0x92D1" name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
8377 <enum value="0x92D2" name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
8378 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
8379 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
8380 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/>
8381 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
8382 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
8383 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/>
8384 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
8385 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
8386 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/>
8387 <enum value="0x92D6" name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
8388 <enum value="0x92D7" name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
8389 <enum value="0x92D8" name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
8390 <enum value="0x92D9" name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
8391 <enum value="0x92DA" name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
8392 <enum value="0x92DB" name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
8393 <enum value="0x92DC" name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
8394 <enum value="0x92DD" name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/>
8395 <enum value="0x92DE" name="GL_FRAGMENT_COVERAGE_COLOR_NV"/>
8396 <unused start="0x92DF" end="0x92DF" vendor="NV"/>
8397 <enum value="0x92E0" name="GL_DEBUG_OUTPUT"/>
8398 <enum value="0x92E0" name="GL_DEBUG_OUTPUT_KHR"/>
8399 <enum value="0x92E1" name="GL_UNIFORM"/>
8400 <enum value="0x92E2" name="GL_UNIFORM_BLOCK"/>
8401 <enum value="0x92E3" name="GL_PROGRAM_INPUT"/>
8402 <enum value="0x92E4" name="GL_PROGRAM_OUTPUT"/>
8403 <enum value="0x92E5" name="GL_BUFFER_VARIABLE"/>
8404 <enum value="0x92E6" name="GL_SHADER_STORAGE_BLOCK"/>
8405 <enum value="0x92E7" name="GL_IS_PER_PATCH"/>
8406 <enum value="0x92E7" name="GL_IS_PER_PATCH_EXT"/>
8407 <enum value="0x92E7" name="GL_IS_PER_PATCH_OES"/>
8408 <enum value="0x92E8" name="GL_VERTEX_SUBROUTINE"/>
8409 <enum value="0x92E9" name="GL_TESS_CONTROL_SUBROUTINE"/>
8410 <enum value="0x92EA" name="GL_TESS_EVALUATION_SUBROUTINE"/>
8411 <enum value="0x92EB" name="GL_GEOMETRY_SUBROUTINE"/>
8412 <enum value="0x92EC" name="GL_FRAGMENT_SUBROUTINE"/>
8413 <enum value="0x92ED" name="GL_COMPUTE_SUBROUTINE"/>
8414 <enum value="0x92EE" name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
8415 <enum value="0x92EF" name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
8416 <enum value="0x92F0" name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
8417 <enum value="0x92F1" name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
8418 <enum value="0x92F2" name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
8419 <enum value="0x92F3" name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
8420 <enum value="0x92F4" name="GL_TRANSFORM_FEEDBACK_VARYING"/>
8421 <enum value="0x92F5" name="GL_ACTIVE_RESOURCES"/>
8422 <enum value="0x92F6" name="GL_MAX_NAME_LENGTH"/>
8423 <enum value="0x92F7" name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
8424 <enum value="0x92F8" name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
8425 <enum value="0x92F9" name="GL_NAME_LENGTH"/>
8426 <enum value="0x92FA" name="GL_TYPE"/>
8427 <enum value="0x92FB" name="GL_ARRAY_SIZE"/>
8428 <enum value="0x92FC" name="GL_OFFSET"/>
8429 <enum value="0x92FD" name="GL_BLOCK_INDEX"/>
8430 <enum value="0x92FE" name="GL_ARRAY_STRIDE"/>
8431 <enum value="0x92FF" name="GL_MATRIX_STRIDE"/>
8432 <enum value="0x9300" name="GL_IS_ROW_MAJOR"/>
8433 <enum value="0x9301" name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
8434 <enum value="0x9302" name="GL_BUFFER_BINDING"/>
8435 <enum value="0x9303" name="GL_BUFFER_DATA_SIZE"/>
8436 <enum value="0x9304" name="GL_NUM_ACTIVE_VARIABLES"/>
8437 <enum value="0x9305" name="GL_ACTIVE_VARIABLES"/>
8438 <enum value="0x9306" name="GL_REFERENCED_BY_VERTEX_SHADER"/>
8439 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
8440 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
8441 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/>
8442 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
8443 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
8444 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/>
8445 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
8446 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
8447 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/>
8448 <enum value="0x930A" name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
8449 <enum value="0x930B" name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
8450 <enum value="0x930C" name="GL_TOP_LEVEL_ARRAY_SIZE"/>
8451 <enum value="0x930D" name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
8452 <enum value="0x930E" name="GL_LOCATION"/>
8453 <enum value="0x930F" name="GL_LOCATION_INDEX"/>
8454 <enum value="0x930F" name="GL_LOCATION_INDEX_EXT"/>
8455 <enum value="0x9310" name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
8456 <enum value="0x9311" name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
8457 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
8458 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
8459 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/>
8460 <enum value="0x9313" name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
8461 <enum value="0x9314" name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
8462 <enum value="0x9315" name="GL_MAX_FRAMEBUFFER_WIDTH"/>
8463 <enum value="0x9316" name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
8464 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS"/>
8465 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
8466 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/>
8467 <enum value="0x9318" name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
8468 <unused start="0x9319" end="0x9326" vendor="NV"/>
8469 <enum value="0x9327" name="GL_RASTER_MULTISAMPLE_EXT"/>
8470 <enum value="0x9328" name="GL_RASTER_SAMPLES_EXT"/>
8471 <enum value="0x9329" name="GL_MAX_RASTER_SAMPLES_EXT"/>
8472 <enum value="0x932A" name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
8473 <enum value="0x932B" name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
8474 <enum value="0x932C" name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
8475 <enum value="0x932D" name="GL_DEPTH_SAMPLES_NV"/>
8476 <enum value="0x932E" name="GL_STENCIL_SAMPLES_NV"/>
8477 <enum value="0x932F" name="GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"/>
8478 <enum value="0x9330" name="GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"/>
8479 <enum value="0x9331" name="GL_COVERAGE_MODULATION_TABLE_NV"/>
8480 <enum value="0x9332" name="GL_COVERAGE_MODULATION_NV"/>
8481 <enum value="0x9333" name="GL_COVERAGE_MODULATION_TABLE_SIZE_NV"/>
8482 <unused start="0x9334" end="0x9338" vendor="NV"/>
8483 <enum value="0x9339" name="GL_WARP_SIZE_NV"/>
8484 <enum value="0x933A" name="GL_WARPS_PER_SM_NV"/>
8485 <enum value="0x933B" name="GL_SM_COUNT_NV"/>
8486 <enum value="0x933C" name="GL_FILL_RECTANGLE_NV"/>
8487 <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
8488 <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
8489 <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
8490 <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
8491 <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
8492 <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV"/>
8493 <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
8494 <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV"/>
8495 <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
8496 <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
8497 <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
8498 <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV"/>
8499 <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
8500 <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV"/>
8501 <enum value="0x9344" name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
8502 <enum value="0x9345" name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
8503 <enum value="0x9346" name="GL_CONSERVATIVE_RASTERIZATION_NV"/>
8504 <enum value="0x9347" name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/>
8505 <enum value="0x9348" name="GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"/>
8506 <enum value="0x9349" name="GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"/>
8507 <enum value="0x934A" name="GL_LOCATION_COMPONENT"/>
8508 <enum value="0x934B" name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
8509 <enum value="0x934C" name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
8510 <enum value="0x934D" name="GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV"/>
8511 <enum value="0x934E" name="GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV"/>
8512 <enum value="0x934F" name="GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV"/>
8513 <enum value="0x9350" name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
8514 <enum value="0x9351" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
8515 <enum value="0x9352" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
8516 <enum value="0x9353" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
8517 <enum value="0x9354" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
8518 <enum value="0x9355" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
8519 <enum value="0x9356" name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
8520 <enum value="0x9357" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
8521 <enum value="0x9358" name="GL_VIEWPORT_SWIZZLE_X_NV"/>
8522 <enum value="0x9359" name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
8523 <enum value="0x935A" name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
8524 <enum value="0x935B" name="GL_VIEWPORT_SWIZZLE_W_NV"/>
8525 <enum value="0x935C" name="GL_CLIP_ORIGIN"/>
8526 <enum value="0x935D" name="GL_CLIP_DEPTH_MODE"/>
8527 <enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE"/>
8528 <enum value="0x935F" name="GL_ZERO_TO_ONE"/>
8529 <unused start="0x9360" end="0x9364" vendor="NV"/>
8530 <enum value="0x9365" name="GL_CLEAR_TEXTURE"/>
8531 <enum value="0x9366" name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
8532 <enum value="0x9367" name="GL_WEIGHTED_AVERAGE_ARB"/>
8533 <enum value="0x9368" name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
8534 <enum value="0x9369" name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
8535 <enum value="0x936A" name="GL_FONT_UNAVAILABLE_NV"/>
8536 <enum value="0x936B" name="GL_FONT_UNINTELLIGIBLE_NV"/>
8537 <enum value="0x936C" name="GL_STANDARD_FONT_FORMAT_NV"/>
8538 <enum value="0x936D" name="GL_FRAGMENT_INPUT_NV"/>
8539 <enum value="0x936E" name="GL_UNIFORM_BUFFER_UNIFIED_NV"/>
8540 <enum value="0x936F" name="GL_UNIFORM_BUFFER_ADDRESS_NV"/>
8541 <enum value="0x9370" name="GL_UNIFORM_BUFFER_LENGTH_NV"/>
8542 <enum value="0x9371" name="GL_MULTISAMPLES_NV"/>
8543 <enum value="0x9372" name="GL_SUPERSAMPLE_SCALE_X_NV"/>
8544 <enum value="0x9373" name="GL_SUPERSAMPLE_SCALE_Y_NV"/>
8545 <enum value="0x9374" name="GL_CONFORMANT_NV"/>
8546 <unused start="0x9375" end="0x9378" vendor="NV"/>
8547 <enum value="0x9379" name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
8548 <enum value="0x937A" name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
8549 <enum value="0x937B" name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
8550 <enum value="0x937C" name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
8551 <enum value="0x937D" name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
8552 <enum value="0x937E" name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
8553 <unused start="0x937F" vendor="NV"/>
8554 </enums>
8555
8556 <enums namespace="GL" start="0x9380" end="0x939F" vendor="ARB">
8557 <enum value="0x9380" name="GL_NUM_SAMPLE_COUNTS"/>
8558 <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
8559 <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
8560 <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
8561 <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
8562 <unused start="0x9383" end="0x939F" vendor="ARB"/>
8563 </enums>
8564
8565 <enums namespace="GL" start="0x93A0" end="0x93AF" vendor="ANGLE" comment="Khronos bug 8100">
8566 <enum value="0x93A0" name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
8567 <enum value="0x93A1" name="GL_BGRA8_EXT"/>
8568 <enum value="0x93A2" name="GL_TEXTURE_USAGE_ANGLE"/>
8569 <enum value="0x93A3" name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
8570 <enum value="0x93A4" name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
8571 <unused start="0x93A5" vendor="ANGLE"/>
8572 <enum value="0x93A6" name="GL_PROGRAM_BINARY_ANGLE"/>
8573 <unused start="0x93A7" end="0x93AF" vendor="ANGLE"/>
8574 </enums>
8575
8576 <enums namespace="GL" start="0x93B0" end="0x93EF" vendor="OES" comment="Khronos bug 8853">
8577 <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
8578 <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
8579 <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
8580 <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
8581 <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
8582 <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
8583 <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
8584 <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
8585 <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
8586 <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
8587 <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
8588 <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
8589 <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
8590 <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
8591 <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
8592 <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
8593 <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
8594 <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
8595 <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
8596 <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
8597 <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
8598 <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
8599 <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
8600 <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
8601 <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
8602 <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
8603 <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
8604 <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
8605 <unused start="0x93BE" end="0x93BF" vendor="OES"/>
8606 <enum value="0x93C0" name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
8607 <enum value="0x93C1" name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
8608 <enum value="0x93C2" name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
8609 <enum value="0x93C3" name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
8610 <enum value="0x93C4" name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
8611 <enum value="0x93C5" name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
8612 <enum value="0x93C6" name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
8613 <enum value="0x93C7" name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
8614 <enum value="0x93C8" name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
8615 <enum value="0x93C9" name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
8616 <unused start="0x93CA" end="0x93CF" vendor="OES"/>
8617 <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
8618 <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
8619 <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
8620 <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
8621 <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
8622 <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
8623 <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
8624 <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
8625 <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
8626 <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
8627 <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
8628 <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
8629 <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
8630 <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
8631 <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
8632 <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
8633 <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
8634 <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
8635 <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
8636 <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
8637 <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
8638 <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
8639 <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
8640 <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
8641 <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
8642 <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
8643 <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
8644 <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
8645 <unused start="0x93DE" end="0x93DF" vendor="OES"/>
8646 <enum value="0x93E0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
8647 <enum value="0x93E1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
8648 <enum value="0x93E2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
8649 <enum value="0x93E3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
8650 <enum value="0x93E4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
8651 <enum value="0x93E5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
8652 <enum value="0x93E6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
8653 <enum value="0x93E7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
8654 <enum value="0x93E8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
8655 <enum value="0x93E9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
8656 <unused start="0x93EA" end="0x93EF" vendor="OES"/>
8657 </enums>
8658
8659 <enums namespace="GL" start="0x93F0" end="0x94EF" vendor="APPLE" comment="Khronos bug 10233">
8660 <enum value="0x93F0" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
8661 <enum value="0x93F1" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
8662 <unused start="0x93F2" end="0x94EF" vendor="APPLE"/>
8663 </enums>
8664
8665 <enums namespace="GL" start="0x94F0" end="0x950F" vendor="INTEL" comment="Khronos bug 11345">
8666 <enum value="0x94F0" name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
8667 <enum value="0x94F1" name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
8668 <enum value="0x94F2" name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
8669 <enum value="0x94F3" name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
8670 <enum value="0x94F4" name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
8671 <enum value="0x94F5" name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
8672 <unused start="0x94F6" end="0x94F7" vendor="INTEL"/>
8673 <enum value="0x94F8" name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
8674 <enum value="0x94F9" name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
8675 <enum value="0x94FA" name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
8676 <enum value="0x94FB" name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
8677 <enum value="0x94FC" name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
8678 <enum value="0x94FD" name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
8679 <enum value="0x94FE" name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
8680 <enum value="0x94FF" name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
8681 <enum value="0x9500" name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
8682 <unused start="0x9501" end="0x950F" vendor="INTEL"/>
8683 </enums>
8684
8685 <enums namespace="GL" start="0x9510" end="0x952F" vendor="Broadcom" comment="Khronos bug 12203">
8686 <unused start="0x9510" end="0x952F" vendor="Broadcom"/>
8687 </enums>
8688
8689 <enums namespace="GL" start="0x9530" end="0x962F" vendor="NV" comment="Khronos bug 12977">
8690 <unused start="0x9530" end="0x9547" vendor="NV"/>
8691 <enum value="0x9548" name="GL_PER_GPU_STORAGE_NV"/>
8692 <enum value="0x9549" name="GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
8693 <unused start="0x954A" end="0x954C" vendor="NV"/>
8694 <enum value="0x954D" name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
8695 <enum value="0x954E" name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
8696 <enum value="0x954F" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
8697 <unused start="0x9550" vendor="NV"/>
8698 <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
8699 <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB" alias="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
8700 <enum value="0x9552" name="GL_SPIR_V_BINARY"/>
8701 <enum value="0x9552" name="GL_SPIR_V_BINARY_ARB" alias="GL_SPIR_V_BINARY"/>
8702 <enum value="0x9553" name="GL_SPIR_V_EXTENSIONS"/>
8703 <enum value="0x9554" name="GL_NUM_SPIR_V_EXTENSIONS"/>
8704 <unused start="0x9555" end="0x9557" vendor="NV"/>
8705 <enum value="0x9558" name="GL_RENDER_GPU_MASK_NV"/>
8706 <unused start="0x9559" end="0x957F" vendor="NV"/>
8707 <enum value="0x9580" name="GL_TEXTURE_TILING_EXT"/>
8708 <enum value="0x9581" name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
8709 <enum value="0x9582" name="GL_NUM_TILING_TYPES_EXT"/>
8710 <enum value="0x9583" name="GL_TILING_TYPES_EXT"/>
8711 <enum value="0x9584" name="GL_OPTIMAL_TILING_EXT"/>
8712 <enum value="0x9585" name="GL_LINEAR_TILING_EXT"/>
8713 <enum value="0x9586" name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
8714 <enum value="0x9587" name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
8715 <enum value="0x9588" name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
8716 <enum value="0x9589" name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
8717 <enum value="0x958A" name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
8718 <enum value="0x958B" name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
8719 <enum value="0x958C" name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
8720 <enum value="0x958D" name="GL_LAYOUT_GENERAL_EXT"/>
8721 <enum value="0x958E" name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
8722 <enum value="0x958F" name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
8723 <enum value="0x9590" name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
8724 <enum value="0x9591" name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
8725 <enum value="0x9592" name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
8726 <enum value="0x9593" name="GL_LAYOUT_TRANSFER_DST_EXT"/>
8727 <enum value="0x9594" name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
8728 <enum value="0x9595" name="GL_D3D12_FENCE_VALUE_EXT"/>
8729 <enum value="0x9596" name="GL_NUM_DEVICE_UUIDS_EXT"/>
8730 <enum value="0x9597" name="GL_DEVICE_UUID_EXT"/>
8731 <enum value="0x9598" name="GL_DRIVER_UUID_EXT"/>
8732 <enum value="0x9599" name="GL_DEVICE_LUID_EXT"/>
8733 <enum value="0x959A" name="GL_DEVICE_NODE_MASK_EXT"/>
8734 <enum value="0x959B" name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
8735 <unused start="0x959C" end="0x962F" vendor="NV"/>
8736 </enums>
8737
8738 <enums namespace="GL" start="0x9630" end="0x963F" vendor="Oculus" comment="Email from Cass Everitt">
8739 <enum value="0x9630" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
8740 <enum value="0x9631" name="GL_MAX_VIEWS_OVR"/>
8741 <enum value="0x9632" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
8742 <enum value="0x9633" name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
8743 <unused start="0x9634" end="0x963F" vendor="Oculus"/>
8744 </enums>
8745
8746 <enums namespace="GL" start="0x9640" end="0x964F" vendor="Mediatek" comment="Khronos bug 14294">
8747 <enum value="0x9640" name="GL_GS_SHADER_BINARY_MTK"/>
8748 <enum value="0x9641" name="GL_GS_PROGRAM_BINARY_MTK"/>
8749 <unused start="0x9642" end="0x964F" vendor="Mediatek"/>
8750 </enums>
8751
8752 <enums namespace="GL" start="0x9650" end="0x968F" vendor="IMG" comment="Khronos bug 14977">
8753 <enum value="0x9650" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
8754 <enum value="0x9651" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
8755 <enum value="0x9652" name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"/>
8756 <unused start="0x9653" end="0x968F" vendor="IMG"/>
8757 </enums>
8758
8759 <enums namespace="GL" start="0x9690" end="0x969F" vendor="ANGLE" comment="Khronos bug 15423">
8760 <unused start="0x9690" end="0x969F" vendor="ANGLE"/>
8761 </enums>
8762
8763 <enums namespace="GL" start="0x96A0" end="0x96AF" vendor="Qualcomm" comment="contact Maurice Ribble">
8764 <unused start="0x96A0" end="0x96A1" vendor="Qualcomm"/>
8765 <enum value="0x96A2" name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
8766 <unused start="0x96A3" end="0x96AF" vendor="Qualcomm"/>
8767 </enums>
8768
8769 <!-- Enums reservable for future use. To reserve a new range, allocate one
8770 or more multiples of 16 starting at the lowest available point in this
8771 block and note it in a new <enums> block immediately above.
8772
8773 Please remember that new enumerant allocations must be obtained by
8774 request to the Khronos API registrar (see comments at the top of this
8775 file) File requests in the Khronos Bugzilla, OpenGL project, Registry
8776 component. -->
8777
8778 <enums namespace="GL" start="0x96B0" end="99999" vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS">
8779 <unused start="0x96B0" end="99999" comment="RESERVED"/>
8780 </enums>
8781
8782 <!-- Historical large block allocations, all unused except (in older days) by IBM -->
8783 <enums namespace="GL" start="100000" end="100999" vendor="ARB" comment="GLU enums"/>
8784 <enums namespace="GL" start="101000" end="101999" vendor="ARB" comment="Conformance test enums"/>
8785 <enums namespace="GL" start="102000" end="102999" vendor="ARB" comment="Unused, unlikely to ever be used"/>
8786
8787 <enums namespace="GL" start="103000" end="103999" vendor="IBM" comment="IBM is out of the graphics hardware business. Most of this range will remain unused.">
8788 <enum value="0x19262" name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
8789 <enum value="103050" name="GL_CULL_VERTEX_IBM"/>
8790 <enum value="103060" name="GL_ALL_STATIC_DATA_IBM"/>
8791 <enum value="103061" name="GL_STATIC_VERTEX_ARRAY_IBM"/>
8792 <enum value="103070" name="GL_VERTEX_ARRAY_LIST_IBM"/>
8793 <enum value="103071" name="GL_NORMAL_ARRAY_LIST_IBM"/>
8794 <enum value="103072" name="GL_COLOR_ARRAY_LIST_IBM"/>
8795 <enum value="103073" name="GL_INDEX_ARRAY_LIST_IBM"/>
8796 <enum value="103074" name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
8797 <enum value="103075" name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
8798 <enum value="103076" name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
8799 <enum value="103077" name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
8800 <enum value="103080" name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
8801 <enum value="103081" name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
8802 <enum value="103082" name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
8803 <enum value="103083" name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
8804 <enum value="103084" name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
8805 <enum value="103085" name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
8806 <enum value="103086" name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
8807 <enum value="103087" name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
8808 </enums>
8809
8810 <enums namespace="GL" start="104000" end="104999" vendor="NEC" comment="NEC may be out of the graphics hardware business?"/>
8811 <enums namespace="GL" start="105000" end="105999" vendor="Compaq" comment="Compaq was acquired by HP"/>
8812 <enums namespace="GL" start="106000" end="106999" vendor="KPC" comment="Kubota Pacific is out of business"/>
8813 <enums namespace="GL" start="107000" end="107999" vendor="PGI" comment="Portland Graphics was acquired by Template Graphics, which is out of business">
8814 <!-- lots of <unused> areas here which won't be computed yet -->
8815 <enum value="0x1A1F8" name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
8816 <enum value="0x1A1FD" name="GL_CONSERVE_MEMORY_HINT_PGI"/>
8817 <enum value="0x1A1FE" name="GL_RECLAIM_MEMORY_HINT_PGI"/>
8818 <enum value="0x1A202" name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
8819 <enum value="0x1A203" name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
8820 <enum value="0x1A204" name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
8821 <enum value="0x1A20C" name="GL_ALWAYS_FAST_HINT_PGI"/>
8822 <enum value="0x1A20D" name="GL_ALWAYS_SOFT_HINT_PGI"/>
8823 <enum value="0x1A20E" name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
8824 <enum value="0x1A20F" name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
8825 <enum value="0x1A210" name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
8826 <enum value="0x1A211" name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
8827 <enum value="0x1A216" name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
8828 <enum value="0x1A217" name="GL_STRICT_LIGHTING_HINT_PGI"/>
8829 <enum value="0x1A218" name="GL_STRICT_SCISSOR_HINT_PGI"/>
8830 <enum value="0x1A219" name="GL_FULL_STIPPLE_HINT_PGI"/>
8831 <enum value="0x1A220" name="GL_CLIP_NEAR_HINT_PGI"/>
8832 <enum value="0x1A221" name="GL_CLIP_FAR_HINT_PGI"/>
8833 <enum value="0x1A222" name="GL_WIDE_LINE_HINT_PGI"/>
8834 <enum value="0x1A223" name="GL_BACK_NORMALS_HINT_PGI"/>
8835 <enum value="0x1A22A" name="GL_VERTEX_DATA_HINT_PGI"/>
8836 <enum value="0x1A22B" name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
8837 <enum value="0x1A22C" name="GL_MATERIAL_SIDE_HINT_PGI"/>
8838 <enum value="0x1A22D" name="GL_MAX_VERTEX_HINT_PGI"/>
8839 </enums>
8840
8841 <enums namespace="GL" start="108000" end="108999" vendor="ES" comment="Evans and Sutherland is out of the graphics hardware business"/>
8842
8843 <!-- SECTION: GL command definitions. -->
8844 <commands namespace="GL">
8845 <command>
8846 <proto>void <name>glAccum</name></proto>
8847 <param group="AccumOp"><ptype>GLenum</ptype> <name>op</name></param>
8848 <param group="CoordF"><ptype>GLfloat</ptype> <name>value</name></param>
8849 <glx type="render" opcode="137"/>
8850 </command>
8851 <command>
8852 <proto>void <name>glAccumxOES</name></proto>
8853 <param><ptype>GLenum</ptype> <name>op</name></param>
8854 <param><ptype>GLfixed</ptype> <name>value</name></param>
8855 </command>
8856 <command>
8857 <proto>void <name>glActiveProgramEXT</name></proto>
8858 <param><ptype>GLuint</ptype> <name>program</name></param>
8859 </command>
8860 <command>
8861 <proto>void <name>glActiveShaderProgram</name></proto>
8862 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
8863 <param><ptype>GLuint</ptype> <name>program</name></param>
8864 </command>
8865 <command>
8866 <proto>void <name>glActiveShaderProgramEXT</name></proto>
8867 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
8868 <param><ptype>GLuint</ptype> <name>program</name></param>
8869 </command>
8870 <command>
8871 <proto>void <name>glActiveStencilFaceEXT</name></proto>
8872 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
8873 <glx type="render" opcode="4220"/>
8874 </command>
8875 <command>
8876 <proto>void <name>glActiveTexture</name></proto>
8877 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
8878 <glx type="render" opcode="197"/>
8879 </command>
8880 <command>
8881 <proto>void <name>glActiveTextureARB</name></proto>
8882 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
8883 <alias name="glActiveTexture"/>
8884 <glx type="render" opcode="197"/>
8885 </command>
8886 <command>
8887 <proto>void <name>glActiveVaryingNV</name></proto>
8888 <param><ptype>GLuint</ptype> <name>program</name></param>
8889 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
8890 </command>
8891 <command>
8892 <proto>void <name>glAlphaFragmentOp1ATI</name></proto>
8893 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
8894 <param><ptype>GLuint</ptype> <name>dst</name></param>
8895 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
8896 <param><ptype>GLuint</ptype> <name>arg1</name></param>
8897 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
8898 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
8899 </command>
8900 <command>
8901 <proto>void <name>glAlphaFragmentOp2ATI</name></proto>
8902 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
8903 <param><ptype>GLuint</ptype> <name>dst</name></param>
8904 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
8905 <param><ptype>GLuint</ptype> <name>arg1</name></param>
8906 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
8907 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
8908 <param><ptype>GLuint</ptype> <name>arg2</name></param>
8909 <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
8910 <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
8911 </command>
8912 <command>
8913 <proto>void <name>glAlphaFragmentOp3ATI</name></proto>
8914 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
8915 <param><ptype>GLuint</ptype> <name>dst</name></param>
8916 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
8917 <param><ptype>GLuint</ptype> <name>arg1</name></param>
8918 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
8919 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
8920 <param><ptype>GLuint</ptype> <name>arg2</name></param>
8921 <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
8922 <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
8923 <param><ptype>GLuint</ptype> <name>arg3</name></param>
8924 <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
8925 <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
8926 </command>
8927 <command>
8928 <proto>void <name>glAlphaFunc</name></proto>
8929 <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param>
8930 <param><ptype>GLfloat</ptype> <name>ref</name></param>
8931 <glx type="render" opcode="159"/>
8932 </command>
8933 <command>
8934 <proto>void <name>glAlphaFuncQCOM</name></proto>
8935 <param><ptype>GLenum</ptype> <name>func</name></param>
8936 <param><ptype>GLclampf</ptype> <name>ref</name></param>
8937 </command>
8938 <command>
8939 <proto>void <name>glAlphaFuncx</name></proto>
8940 <param><ptype>GLenum</ptype> <name>func</name></param>
8941 <param><ptype>GLfixed</ptype> <name>ref</name></param>
8942 </command>
8943 <command>
8944 <proto>void <name>glAlphaFuncxOES</name></proto>
8945 <param><ptype>GLenum</ptype> <name>func</name></param>
8946 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>ref</name></param>
8947 </command>
8948 <command>
8949 <proto>void <name>glAlphaToCoverageDitherControlNV</name></proto>
8950 <param><ptype>GLenum</ptype> <name>mode</name></param>
8951 </command>
8952 <command>
8953 <proto>void <name>glApplyFramebufferAttachmentCMAAINTEL</name></proto>
8954 </command>
8955 <command>
8956 <proto>void <name>glApplyTextureEXT</name></proto>
8957 <param group="LightTextureModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
8958 </command>
8959 <command>
8960 <proto><ptype>GLboolean</ptype> <name>glAcquireKeyedMutexWin32EXT</name></proto>
8961 <param><ptype>GLuint</ptype> <name>memory</name></param>
8962 <param><ptype>GLuint64</ptype> <name>key</name></param>
8963 <param><ptype>GLuint</ptype> <name>timeout</name></param>
8964 </command>
8965 <command>
8966 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreProgramsResidentNV</name></proto>
8967 <param><ptype>GLsizei</ptype> <name>n</name></param>
8968 <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
8969 <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
8970 <glx type="vendor" opcode="1293"/>
8971 </command>
8972 <command>
8973 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResident</name></proto>
8974 <param><ptype>GLsizei</ptype> <name>n</name></param>
8975 <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
8976 <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
8977 <glx type="single" opcode="143"/>
8978 </command>
8979 <command>
8980 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResidentEXT</name></proto>
8981 <param><ptype>GLsizei</ptype> <name>n</name></param>
8982 <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
8983 <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
8984 <glx type="vendor" opcode="11"/>
8985 </command>
8986 <command>
8987 <proto>void <name>glArrayElement</name></proto>
8988 <param><ptype>GLint</ptype> <name>i</name></param>
8989 </command>
8990 <command>
8991 <proto>void <name>glArrayElementEXT</name></proto>
8992 <param><ptype>GLint</ptype> <name>i</name></param>
8993 <alias name="glArrayElement"/>
8994 </command>
8995 <command>
8996 <proto>void <name>glArrayObjectATI</name></proto>
8997 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
8998 <param><ptype>GLint</ptype> <name>size</name></param>
8999 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
9000 <param><ptype>GLsizei</ptype> <name>stride</name></param>
9001 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9002 <param><ptype>GLuint</ptype> <name>offset</name></param>
9003 </command>
9004 <command>
9005 <proto>void <name>glAsyncMarkerSGIX</name></proto>
9006 <param><ptype>GLuint</ptype> <name>marker</name></param>
9007 </command>
9008 <command>
9009 <proto>void <name>glAttachObjectARB</name></proto>
9010 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
9011 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
9012 <alias name="glAttachShader"/>
9013 </command>
9014 <command>
9015 <proto>void <name>glAttachShader</name></proto>
9016 <param><ptype>GLuint</ptype> <name>program</name></param>
9017 <param><ptype>GLuint</ptype> <name>shader</name></param>
9018 </command>
9019 <command>
9020 <proto>void <name>glBegin</name></proto>
9021 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
9022 <glx type="render" opcode="4"/>
9023 </command>
9024 <command>
9025 <proto>void <name>glBeginConditionalRender</name></proto>
9026 <param><ptype>GLuint</ptype> <name>id</name></param>
9027 <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
9028 </command>
9029 <command>
9030 <proto>void <name>glBeginConditionalRenderNV</name></proto>
9031 <param><ptype>GLuint</ptype> <name>id</name></param>
9032 <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
9033 <alias name="glBeginConditionalRender"/>
9034 <glx type="render" opcode="348"/>
9035 </command>
9036 <command>
9037 <proto>void <name>glBeginConditionalRenderNVX</name></proto>
9038 <param><ptype>GLuint</ptype> <name>id</name></param>
9039 </command>
9040 <command>
9041 <proto>void <name>glBeginFragmentShaderATI</name></proto>
9042 </command>
9043 <command>
9044 <proto>void <name>glBeginOcclusionQueryNV</name></proto>
9045 <param><ptype>GLuint</ptype> <name>id</name></param>
9046 </command>
9047 <command>
9048 <proto>void <name>glBeginPerfMonitorAMD</name></proto>
9049 <param><ptype>GLuint</ptype> <name>monitor</name></param>
9050 </command>
9051 <command>
9052 <proto>void <name>glBeginPerfQueryINTEL</name></proto>
9053 <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
9054 </command>
9055 <command>
9056 <proto>void <name>glBeginQuery</name></proto>
9057 <param><ptype>GLenum</ptype> <name>target</name></param>
9058 <param><ptype>GLuint</ptype> <name>id</name></param>
9059 <glx type="render" opcode="231"/>
9060 </command>
9061 <command>
9062 <proto>void <name>glBeginQueryARB</name></proto>
9063 <param><ptype>GLenum</ptype> <name>target</name></param>
9064 <param><ptype>GLuint</ptype> <name>id</name></param>
9065 <alias name="glBeginQuery"/>
9066 </command>
9067 <command>
9068 <proto>void <name>glBeginQueryEXT</name></proto>
9069 <param><ptype>GLenum</ptype> <name>target</name></param>
9070 <param><ptype>GLuint</ptype> <name>id</name></param>
9071 </command>
9072 <command>
9073 <proto>void <name>glBeginQueryIndexed</name></proto>
9074 <param><ptype>GLenum</ptype> <name>target</name></param>
9075 <param><ptype>GLuint</ptype> <name>index</name></param>
9076 <param><ptype>GLuint</ptype> <name>id</name></param>
9077 </command>
9078 <command>
9079 <proto>void <name>glBeginTransformFeedback</name></proto>
9080 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
9081 </command>
9082 <command>
9083 <proto>void <name>glBeginTransformFeedbackEXT</name></proto>
9084 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
9085 <alias name="glBeginTransformFeedback"/>
9086 </command>
9087 <command>
9088 <proto>void <name>glBeginTransformFeedbackNV</name></proto>
9089 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
9090 <alias name="glBeginTransformFeedback"/>
9091 </command>
9092 <command>
9093 <proto>void <name>glBeginVertexShaderEXT</name></proto>
9094 </command>
9095 <command>
9096 <proto>void <name>glBeginVideoCaptureNV</name></proto>
9097 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
9098 </command>
9099 <command>
9100 <proto>void <name>glBindAttribLocation</name></proto>
9101 <param><ptype>GLuint</ptype> <name>program</name></param>
9102 <param><ptype>GLuint</ptype> <name>index</name></param>
9103 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
9104 </command>
9105 <command>
9106 <proto>void <name>glBindAttribLocationARB</name></proto>
9107 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
9108 <param><ptype>GLuint</ptype> <name>index</name></param>
9109 <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
9110 <alias name="glBindAttribLocation"/>
9111 </command>
9112 <command>
9113 <proto>void <name>glBindBuffer</name></proto>
9114 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9115 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9116 </command>
9117 <command>
9118 <proto>void <name>glBindBufferARB</name></proto>
9119 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9120 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9121 <alias name="glBindBuffer"/>
9122 </command>
9123 <command>
9124 <proto>void <name>glBindBufferBase</name></proto>
9125 <param><ptype>GLenum</ptype> <name>target</name></param>
9126 <param><ptype>GLuint</ptype> <name>index</name></param>
9127 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9128 </command>
9129 <command>
9130 <proto>void <name>glBindBufferBaseEXT</name></proto>
9131 <param><ptype>GLenum</ptype> <name>target</name></param>
9132 <param><ptype>GLuint</ptype> <name>index</name></param>
9133 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9134 <alias name="glBindBufferBase"/>
9135 </command>
9136 <command>
9137 <proto>void <name>glBindBufferBaseNV</name></proto>
9138 <param><ptype>GLenum</ptype> <name>target</name></param>
9139 <param><ptype>GLuint</ptype> <name>index</name></param>
9140 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9141 <alias name="glBindBufferBase"/>
9142 </command>
9143 <command>
9144 <proto>void <name>glBindBufferOffsetEXT</name></proto>
9145 <param><ptype>GLenum</ptype> <name>target</name></param>
9146 <param><ptype>GLuint</ptype> <name>index</name></param>
9147 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9148 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9149 </command>
9150 <command>
9151 <proto>void <name>glBindBufferOffsetNV</name></proto>
9152 <param><ptype>GLenum</ptype> <name>target</name></param>
9153 <param><ptype>GLuint</ptype> <name>index</name></param>
9154 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9155 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9156 <alias name="glBindBufferOffsetEXT"/>
9157 </command>
9158 <command>
9159 <proto>void <name>glBindBufferRange</name></proto>
9160 <param><ptype>GLenum</ptype> <name>target</name></param>
9161 <param><ptype>GLuint</ptype> <name>index</name></param>
9162 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9163 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9164 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9165 </command>
9166 <command>
9167 <proto>void <name>glBindBufferRangeEXT</name></proto>
9168 <param><ptype>GLenum</ptype> <name>target</name></param>
9169 <param><ptype>GLuint</ptype> <name>index</name></param>
9170 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9171 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9172 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9173 <alias name="glBindBufferRange"/>
9174 </command>
9175 <command>
9176 <proto>void <name>glBindBufferRangeNV</name></proto>
9177 <param><ptype>GLenum</ptype> <name>target</name></param>
9178 <param><ptype>GLuint</ptype> <name>index</name></param>
9179 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9180 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9181 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9182 <alias name="glBindBufferRange"/>
9183 </command>
9184 <command>
9185 <proto>void <name>glBindBuffersBase</name></proto>
9186 <param><ptype>GLenum</ptype> <name>target</name></param>
9187 <param><ptype>GLuint</ptype> <name>first</name></param>
9188 <param><ptype>GLsizei</ptype> <name>count</name></param>
9189 <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
9190 </command>
9191 <command>
9192 <proto>void <name>glBindBuffersRange</name></proto>
9193 <param><ptype>GLenum</ptype> <name>target</name></param>
9194 <param><ptype>GLuint</ptype> <name>first</name></param>
9195 <param><ptype>GLsizei</ptype> <name>count</name></param>
9196 <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
9197 <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
9198 <param len="count">const <ptype>GLsizeiptr</ptype> *<name>sizes</name></param>
9199 </command>
9200 <command>
9201 <proto>void <name>glBindFragDataLocation</name></proto>
9202 <param><ptype>GLuint</ptype> <name>program</name></param>
9203 <param><ptype>GLuint</ptype> <name>color</name></param>
9204 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
9205 </command>
9206 <command>
9207 <proto>void <name>glBindFragDataLocationEXT</name></proto>
9208 <param><ptype>GLuint</ptype> <name>program</name></param>
9209 <param><ptype>GLuint</ptype> <name>color</name></param>
9210 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
9211 <alias name="glBindFragDataLocation"/>
9212 </command>
9213 <command>
9214 <proto>void <name>glBindFragDataLocationIndexed</name></proto>
9215 <param><ptype>GLuint</ptype> <name>program</name></param>
9216 <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
9217 <param><ptype>GLuint</ptype> <name>index</name></param>
9218 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
9219 </command>
9220 <command>
9221 <proto>void <name>glBindFragDataLocationIndexedEXT</name></proto>
9222 <param><ptype>GLuint</ptype> <name>program</name></param>
9223 <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
9224 <param><ptype>GLuint</ptype> <name>index</name></param>
9225 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
9226 <alias name="glBindFragDataLocationIndexed"/>
9227 </command>
9228 <command>
9229 <proto>void <name>glBindFragmentShaderATI</name></proto>
9230 <param><ptype>GLuint</ptype> <name>id</name></param>
9231 </command>
9232 <command>
9233 <proto>void <name>glBindFramebuffer</name></proto>
9234 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9235 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
9236 <glx type="render" opcode="236"/>
9237 </command>
9238 <command>
9239 <proto>void <name>glBindFramebufferEXT</name></proto>
9240 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9241 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
9242 <glx type="render" opcode="4319"/>
9243 </command>
9244 <command>
9245 <proto>void <name>glBindFramebufferOES</name></proto>
9246 <param><ptype>GLenum</ptype> <name>target</name></param>
9247 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
9248 </command>
9249 <command>
9250 <proto>void <name>glBindImageTexture</name></proto>
9251 <param><ptype>GLuint</ptype> <name>unit</name></param>
9252 <param><ptype>GLuint</ptype> <name>texture</name></param>
9253 <param><ptype>GLint</ptype> <name>level</name></param>
9254 <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
9255 <param><ptype>GLint</ptype> <name>layer</name></param>
9256 <param><ptype>GLenum</ptype> <name>access</name></param>
9257 <param><ptype>GLenum</ptype> <name>format</name></param>
9258 </command>
9259 <command>
9260 <proto>void <name>glBindImageTextureEXT</name></proto>
9261 <param><ptype>GLuint</ptype> <name>index</name></param>
9262 <param><ptype>GLuint</ptype> <name>texture</name></param>
9263 <param><ptype>GLint</ptype> <name>level</name></param>
9264 <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
9265 <param><ptype>GLint</ptype> <name>layer</name></param>
9266 <param><ptype>GLenum</ptype> <name>access</name></param>
9267 <param><ptype>GLint</ptype> <name>format</name></param>
9268 </command>
9269 <command>
9270 <proto>void <name>glBindImageTextures</name></proto>
9271 <param><ptype>GLuint</ptype> <name>first</name></param>
9272 <param><ptype>GLsizei</ptype> <name>count</name></param>
9273 <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
9274 </command>
9275 <command>
9276 <proto><ptype>GLuint</ptype> <name>glBindLightParameterEXT</name></proto>
9277 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
9278 <param group="LightParameter"><ptype>GLenum</ptype> <name>value</name></param>
9279 </command>
9280 <command>
9281 <proto><ptype>GLuint</ptype> <name>glBindMaterialParameterEXT</name></proto>
9282 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
9283 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>value</name></param>
9284 </command>
9285 <command>
9286 <proto>void <name>glBindMultiTextureEXT</name></proto>
9287 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
9288 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9289 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
9290 </command>
9291 <command>
9292 <proto><ptype>GLuint</ptype> <name>glBindParameterEXT</name></proto>
9293 <param group="VertexShaderParameterEXT"><ptype>GLenum</ptype> <name>value</name></param>
9294 </command>
9295 <command>
9296 <proto>void <name>glBindProgramARB</name></proto>
9297 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9298 <param><ptype>GLuint</ptype> <name>program</name></param>
9299 <glx type="render" opcode="4180"/>
9300 </command>
9301 <command>
9302 <proto>void <name>glBindProgramNV</name></proto>
9303 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
9304 <param><ptype>GLuint</ptype> <name>id</name></param>
9305 <alias name="glBindProgramARB"/>
9306 <glx type="render" opcode="4180"/>
9307 </command>
9308 <command>
9309 <proto>void <name>glBindProgramPipeline</name></proto>
9310 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
9311 </command>
9312 <command>
9313 <proto>void <name>glBindProgramPipelineEXT</name></proto>
9314 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
9315 </command>
9316 <command>
9317 <proto>void <name>glBindRenderbuffer</name></proto>
9318 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9319 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
9320 <glx type="render" opcode="235"/>
9321 </command>
9322 <command>
9323 <proto>void <name>glBindRenderbufferEXT</name></proto>
9324 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9325 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
9326 <glx type="render" opcode="4316"/>
9327 </command>
9328 <command>
9329 <proto>void <name>glBindRenderbufferOES</name></proto>
9330 <param><ptype>GLenum</ptype> <name>target</name></param>
9331 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
9332 </command>
9333 <command>
9334 <proto>void <name>glBindSampler</name></proto>
9335 <param><ptype>GLuint</ptype> <name>unit</name></param>
9336 <param><ptype>GLuint</ptype> <name>sampler</name></param>
9337 </command>
9338 <command>
9339 <proto>void <name>glBindSamplers</name></proto>
9340 <param><ptype>GLuint</ptype> <name>first</name></param>
9341 <param><ptype>GLsizei</ptype> <name>count</name></param>
9342 <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
9343 </command>
9344 <command>
9345 <proto><ptype>GLuint</ptype> <name>glBindTexGenParameterEXT</name></proto>
9346 <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
9347 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
9348 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>value</name></param>
9349 </command>
9350 <command>
9351 <proto>void <name>glBindTexture</name></proto>
9352 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9353 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
9354 <glx type="render" opcode="4117"/>
9355 </command>
9356 <command>
9357 <proto>void <name>glBindTextureEXT</name></proto>
9358 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9359 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
9360 <alias name="glBindTexture"/>
9361 <glx type="render" opcode="4117"/>
9362 </command>
9363 <command>
9364 <proto>void <name>glBindTextureUnit</name></proto>
9365 <param><ptype>GLuint</ptype> <name>unit</name></param>
9366 <param><ptype>GLuint</ptype> <name>texture</name></param>
9367 </command>
9368 <command>
9369 <proto><ptype>GLuint</ptype> <name>glBindTextureUnitParameterEXT</name></proto>
9370 <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
9371 <param group="VertexShaderTextureUnitParameter"><ptype>GLenum</ptype> <name>value</name></param>
9372 </command>
9373 <command>
9374 <proto>void <name>glBindTextures</name></proto>
9375 <param><ptype>GLuint</ptype> <name>first</name></param>
9376 <param><ptype>GLsizei</ptype> <name>count</name></param>
9377 <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
9378 </command>
9379 <command>
9380 <proto>void <name>glBindTransformFeedback</name></proto>
9381 <param><ptype>GLenum</ptype> <name>target</name></param>
9382 <param><ptype>GLuint</ptype> <name>id</name></param>
9383 </command>
9384 <command>
9385 <proto>void <name>glBindTransformFeedbackNV</name></proto>
9386 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9387 <param><ptype>GLuint</ptype> <name>id</name></param>
9388 </command>
9389 <command>
9390 <proto>void <name>glBindVertexArray</name></proto>
9391 <param><ptype>GLuint</ptype> <name>array</name></param>
9392 <glx type="render" opcode="350"/>
9393 </command>
9394 <command>
9395 <proto>void <name>glBindVertexArrayAPPLE</name></proto>
9396 <param><ptype>GLuint</ptype> <name>array</name></param>
9397 </command>
9398 <command>
9399 <proto>void <name>glBindVertexArrayOES</name></proto>
9400 <param><ptype>GLuint</ptype> <name>array</name></param>
9401 <alias name="glBindVertexArray"/>
9402 </command>
9403 <command>
9404 <proto>void <name>glBindVertexBuffer</name></proto>
9405 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
9406 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9407 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9408 <param><ptype>GLsizei</ptype> <name>stride</name></param>
9409 </command>
9410 <command>
9411 <proto>void <name>glBindVertexBuffers</name></proto>
9412 <param><ptype>GLuint</ptype> <name>first</name></param>
9413 <param><ptype>GLsizei</ptype> <name>count</name></param>
9414 <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
9415 <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
9416 <param len="count">const <ptype>GLsizei</ptype> *<name>strides</name></param>
9417 </command>
9418 <command>
9419 <proto>void <name>glBindVertexShaderEXT</name></proto>
9420 <param><ptype>GLuint</ptype> <name>id</name></param>
9421 </command>
9422 <command>
9423 <proto>void <name>glBindVideoCaptureStreamBufferNV</name></proto>
9424 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
9425 <param><ptype>GLuint</ptype> <name>stream</name></param>
9426 <param><ptype>GLenum</ptype> <name>frame_region</name></param>
9427 <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
9428 </command>
9429 <command>
9430 <proto>void <name>glBindVideoCaptureStreamTextureNV</name></proto>
9431 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
9432 <param><ptype>GLuint</ptype> <name>stream</name></param>
9433 <param><ptype>GLenum</ptype> <name>frame_region</name></param>
9434 <param><ptype>GLenum</ptype> <name>target</name></param>
9435 <param><ptype>GLuint</ptype> <name>texture</name></param>
9436 </command>
9437 <command>
9438 <proto>void <name>glBinormal3bEXT</name></proto>
9439 <param><ptype>GLbyte</ptype> <name>bx</name></param>
9440 <param><ptype>GLbyte</ptype> <name>by</name></param>
9441 <param><ptype>GLbyte</ptype> <name>bz</name></param>
9442 <vecequiv name="glBinormal3bvEXT"/>
9443 </command>
9444 <command>
9445 <proto>void <name>glBinormal3bvEXT</name></proto>
9446 <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
9447 </command>
9448 <command>
9449 <proto>void <name>glBinormal3dEXT</name></proto>
9450 <param group="CoordD"><ptype>GLdouble</ptype> <name>bx</name></param>
9451 <param group="CoordD"><ptype>GLdouble</ptype> <name>by</name></param>
9452 <param group="CoordD"><ptype>GLdouble</ptype> <name>bz</name></param>
9453 <vecequiv name="glBinormal3dvEXT"/>
9454 </command>
9455 <command>
9456 <proto>void <name>glBinormal3dvEXT</name></proto>
9457 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
9458 </command>
9459 <command>
9460 <proto>void <name>glBinormal3fEXT</name></proto>
9461 <param group="CoordF"><ptype>GLfloat</ptype> <name>bx</name></param>
9462 <param group="CoordF"><ptype>GLfloat</ptype> <name>by</name></param>
9463 <param group="CoordF"><ptype>GLfloat</ptype> <name>bz</name></param>
9464 <vecequiv name="glBinormal3fvEXT"/>
9465 </command>
9466 <command>
9467 <proto>void <name>glBinormal3fvEXT</name></proto>
9468 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
9469 </command>
9470 <command>
9471 <proto>void <name>glBinormal3iEXT</name></proto>
9472 <param><ptype>GLint</ptype> <name>bx</name></param>
9473 <param><ptype>GLint</ptype> <name>by</name></param>
9474 <param><ptype>GLint</ptype> <name>bz</name></param>
9475 <vecequiv name="glBinormal3ivEXT"/>
9476 </command>
9477 <command>
9478 <proto>void <name>glBinormal3ivEXT</name></proto>
9479 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
9480 </command>
9481 <command>
9482 <proto>void <name>glBinormal3sEXT</name></proto>
9483 <param><ptype>GLshort</ptype> <name>bx</name></param>
9484 <param><ptype>GLshort</ptype> <name>by</name></param>
9485 <param><ptype>GLshort</ptype> <name>bz</name></param>
9486 <vecequiv name="glBinormal3svEXT"/>
9487 </command>
9488 <command>
9489 <proto>void <name>glBinormal3svEXT</name></proto>
9490 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
9491 </command>
9492 <command>
9493 <proto>void <name>glBinormalPointerEXT</name></proto>
9494 <param group="BinormalPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
9495 <param><ptype>GLsizei</ptype> <name>stride</name></param>
9496 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
9497 </command>
9498 <command>
9499 <proto>void <name>glBitmap</name></proto>
9500 <param><ptype>GLsizei</ptype> <name>width</name></param>
9501 <param><ptype>GLsizei</ptype> <name>height</name></param>
9502 <param group="CoordF"><ptype>GLfloat</ptype> <name>xorig</name></param>
9503 <param group="CoordF"><ptype>GLfloat</ptype> <name>yorig</name></param>
9504 <param group="CoordF"><ptype>GLfloat</ptype> <name>xmove</name></param>
9505 <param group="CoordF"><ptype>GLfloat</ptype> <name>ymove</name></param>
9506 <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
9507 <glx type="render" opcode="5"/>
9508 <glx type="render" opcode="311" name="glBitmapPBO" comment="PBO protocol"/>
9509 </command>
9510 <command>
9511 <proto>void <name>glBitmapxOES</name></proto>
9512 <param><ptype>GLsizei</ptype> <name>width</name></param>
9513 <param><ptype>GLsizei</ptype> <name>height</name></param>
9514 <param><ptype>GLfixed</ptype> <name>xorig</name></param>
9515 <param><ptype>GLfixed</ptype> <name>yorig</name></param>
9516 <param><ptype>GLfixed</ptype> <name>xmove</name></param>
9517 <param><ptype>GLfixed</ptype> <name>ymove</name></param>
9518 <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
9519 </command>
9520 <command>
9521 <proto>void <name>glBlendBarrier</name></proto>
9522 </command>
9523 <command>
9524 <proto>void <name>glBlendBarrierKHR</name></proto>
9525 <alias name="glBlendBarrier"/>
9526 </command>
9527 <command>
9528 <proto>void <name>glBlendBarrierNV</name></proto>
9529 <alias name="glBlendBarrier"/>
9530 </command>
9531 <command>
9532 <proto>void <name>glBlendColor</name></proto>
9533 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
9534 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
9535 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
9536 <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
9537 <glx type="render" opcode="4096"/>
9538 </command>
9539 <command>
9540 <proto>void <name>glBlendColorEXT</name></proto>
9541 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
9542 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
9543 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
9544 <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
9545 <alias name="glBlendColor"/>
9546 <glx type="render" opcode="4096"/>
9547 </command>
9548 <command>
9549 <proto>void <name>glBlendColorxOES</name></proto>
9550 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
9551 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
9552 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
9553 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
9554 </command>
9555 <command>
9556 <proto>void <name>glBlendEquation</name></proto>
9557 <param group="BlendEquationMode"><ptype>GLenum</ptype> <name>mode</name></param>
9558 <glx type="render" opcode="4097"/>
9559 </command>
9560 <command>
9561 <proto>void <name>glBlendEquationEXT</name></proto>
9562 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
9563 <alias name="glBlendEquation"/>
9564 <glx type="render" opcode="4097"/>
9565 </command>
9566 <command>
9567 <proto>void <name>glBlendEquationIndexedAMD</name></proto>
9568 <param><ptype>GLuint</ptype> <name>buf</name></param>
9569 <param><ptype>GLenum</ptype> <name>mode</name></param>
9570 <alias name="glBlendEquationi"/>
9571 </command>
9572 <command>
9573 <proto>void <name>glBlendEquationOES</name></proto>
9574 <param><ptype>GLenum</ptype> <name>mode</name></param>
9575 </command>
9576 <command>
9577 <proto>void <name>glBlendEquationSeparate</name></proto>
9578 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
9579 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9580 <glx type="render" opcode="4228"/>
9581 </command>
9582 <command>
9583 <proto>void <name>glBlendEquationSeparateEXT</name></proto>
9584 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
9585 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9586 <alias name="glBlendEquationSeparate"/>
9587 <glx type="render" opcode="4228"/>
9588 </command>
9589 <command>
9590 <proto>void <name>glBlendEquationSeparateIndexedAMD</name></proto>
9591 <param><ptype>GLuint</ptype> <name>buf</name></param>
9592 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9593 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9594 <alias name="glBlendEquationSeparatei"/>
9595 </command>
9596 <command>
9597 <proto>void <name>glBlendEquationSeparateOES</name></proto>
9598 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9599 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9600 </command>
9601 <command>
9602 <proto>void <name>glBlendEquationSeparatei</name></proto>
9603 <param><ptype>GLuint</ptype> <name>buf</name></param>
9604 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9605 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9606 </command>
9607 <command>
9608 <proto>void <name>glBlendEquationSeparateiARB</name></proto>
9609 <param><ptype>GLuint</ptype> <name>buf</name></param>
9610 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9611 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9612 <alias name="glBlendEquationSeparatei"/>
9613 </command>
9614 <command>
9615 <proto>void <name>glBlendEquationSeparateiEXT</name></proto>
9616 <param><ptype>GLuint</ptype> <name>buf</name></param>
9617 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9618 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9619 <alias name="glBlendEquationSeparatei"/>
9620 </command>
9621 <command>
9622 <proto>void <name>glBlendEquationSeparateiOES</name></proto>
9623 <param><ptype>GLuint</ptype> <name>buf</name></param>
9624 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9625 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9626 <alias name="glBlendEquationSeparatei"/>
9627 </command>
9628 <command>
9629 <proto>void <name>glBlendEquationi</name></proto>
9630 <param><ptype>GLuint</ptype> <name>buf</name></param>
9631 <param><ptype>GLenum</ptype> <name>mode</name></param>
9632 </command>
9633 <command>
9634 <proto>void <name>glBlendEquationiARB</name></proto>
9635 <param><ptype>GLuint</ptype> <name>buf</name></param>
9636 <param><ptype>GLenum</ptype> <name>mode</name></param>
9637 <alias name="glBlendEquationi"/>
9638 </command>
9639 <command>
9640 <proto>void <name>glBlendEquationiEXT</name></proto>
9641 <param><ptype>GLuint</ptype> <name>buf</name></param>
9642 <param><ptype>GLenum</ptype> <name>mode</name></param>
9643 <alias name="glBlendEquationi"/>
9644 </command>
9645 <command>
9646 <proto>void <name>glBlendEquationiOES</name></proto>
9647 <param><ptype>GLuint</ptype> <name>buf</name></param>
9648 <param><ptype>GLenum</ptype> <name>mode</name></param>
9649 <alias name="glBlendEquationi"/>
9650 </command>
9651 <command>
9652 <proto>void <name>glBlendFunc</name></proto>
9653 <param group="BlendingFactorSrc"><ptype>GLenum</ptype> <name>sfactor</name></param>
9654 <param group="BlendingFactorDest"><ptype>GLenum</ptype> <name>dfactor</name></param>
9655 <glx type="render" opcode="160"/>
9656 </command>
9657 <command>
9658 <proto>void <name>glBlendFuncIndexedAMD</name></proto>
9659 <param><ptype>GLuint</ptype> <name>buf</name></param>
9660 <param><ptype>GLenum</ptype> <name>src</name></param>
9661 <param><ptype>GLenum</ptype> <name>dst</name></param>
9662 <alias name="glBlendFunci"/>
9663 </command>
9664 <command>
9665 <proto>void <name>glBlendFuncSeparate</name></proto>
9666 <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
9667 <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
9668 <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
9669 <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
9670 <glx type="render" opcode="4134"/>
9671 </command>
9672 <command>
9673 <proto>void <name>glBlendFuncSeparateEXT</name></proto>
9674 <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
9675 <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
9676 <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
9677 <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
9678 <alias name="glBlendFuncSeparate"/>
9679 <glx type="render" opcode="4134"/>
9680 </command>
9681 <command>
9682 <proto>void <name>glBlendFuncSeparateINGR</name></proto>
9683 <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
9684 <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
9685 <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
9686 <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
9687 <alias name="glBlendFuncSeparate"/>
9688 <glx type="render" opcode="4134"/>
9689 </command>
9690 <command>
9691 <proto>void <name>glBlendFuncSeparateIndexedAMD</name></proto>
9692 <param><ptype>GLuint</ptype> <name>buf</name></param>
9693 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9694 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9695 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9696 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9697 <alias name="glBlendFuncSeparatei"/>
9698 </command>
9699 <command>
9700 <proto>void <name>glBlendFuncSeparateOES</name></proto>
9701 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9702 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9703 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9704 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9705 </command>
9706 <command>
9707 <proto>void <name>glBlendFuncSeparatei</name></proto>
9708 <param><ptype>GLuint</ptype> <name>buf</name></param>
9709 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9710 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9711 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9712 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9713 </command>
9714 <command>
9715 <proto>void <name>glBlendFuncSeparateiARB</name></proto>
9716 <param><ptype>GLuint</ptype> <name>buf</name></param>
9717 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9718 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9719 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9720 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9721 <alias name="glBlendFuncSeparatei"/>
9722 </command>
9723 <command>
9724 <proto>void <name>glBlendFuncSeparateiEXT</name></proto>
9725 <param><ptype>GLuint</ptype> <name>buf</name></param>
9726 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9727 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9728 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9729 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9730 <alias name="glBlendFuncSeparatei"/>
9731 </command>
9732 <command>
9733 <proto>void <name>glBlendFuncSeparateiOES</name></proto>
9734 <param><ptype>GLuint</ptype> <name>buf</name></param>
9735 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9736 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9737 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9738 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9739 <alias name="glBlendFuncSeparatei"/>
9740 </command>
9741 <command>
9742 <proto>void <name>glBlendFunci</name></proto>
9743 <param><ptype>GLuint</ptype> <name>buf</name></param>
9744 <param><ptype>GLenum</ptype> <name>src</name></param>
9745 <param><ptype>GLenum</ptype> <name>dst</name></param>
9746 </command>
9747 <command>
9748 <proto>void <name>glBlendFunciARB</name></proto>
9749 <param><ptype>GLuint</ptype> <name>buf</name></param>
9750 <param><ptype>GLenum</ptype> <name>src</name></param>
9751 <param><ptype>GLenum</ptype> <name>dst</name></param>
9752 <alias name="glBlendFunci"/>
9753 </command>
9754 <command>
9755 <proto>void <name>glBlendFunciEXT</name></proto>
9756 <param><ptype>GLuint</ptype> <name>buf</name></param>
9757 <param><ptype>GLenum</ptype> <name>src</name></param>
9758 <param><ptype>GLenum</ptype> <name>dst</name></param>
9759 <alias name="glBlendFunci"/>
9760 </command>
9761 <command>
9762 <proto>void <name>glBlendFunciOES</name></proto>
9763 <param><ptype>GLuint</ptype> <name>buf</name></param>
9764 <param><ptype>GLenum</ptype> <name>src</name></param>
9765 <param><ptype>GLenum</ptype> <name>dst</name></param>
9766 <alias name="glBlendFunci"/>
9767 </command>
9768 <command>
9769 <proto>void <name>glBlendParameteriNV</name></proto>
9770 <param><ptype>GLenum</ptype> <name>pname</name></param>
9771 <param><ptype>GLint</ptype> <name>value</name></param>
9772 </command>
9773 <command>
9774 <proto>void <name>glBlitFramebuffer</name></proto>
9775 <param><ptype>GLint</ptype> <name>srcX0</name></param>
9776 <param><ptype>GLint</ptype> <name>srcY0</name></param>
9777 <param><ptype>GLint</ptype> <name>srcX1</name></param>
9778 <param><ptype>GLint</ptype> <name>srcY1</name></param>
9779 <param><ptype>GLint</ptype> <name>dstX0</name></param>
9780 <param><ptype>GLint</ptype> <name>dstY0</name></param>
9781 <param><ptype>GLint</ptype> <name>dstX1</name></param>
9782 <param><ptype>GLint</ptype> <name>dstY1</name></param>
9783 <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
9784 <param><ptype>GLenum</ptype> <name>filter</name></param>
9785 <glx type="render" opcode="4330"/>
9786 </command>
9787 <command>
9788 <proto>void <name>glBlitFramebufferANGLE</name></proto>
9789 <param><ptype>GLint</ptype> <name>srcX0</name></param>
9790 <param><ptype>GLint</ptype> <name>srcY0</name></param>
9791 <param><ptype>GLint</ptype> <name>srcX1</name></param>
9792 <param><ptype>GLint</ptype> <name>srcY1</name></param>
9793 <param><ptype>GLint</ptype> <name>dstX0</name></param>
9794 <param><ptype>GLint</ptype> <name>dstY0</name></param>
9795 <param><ptype>GLint</ptype> <name>dstX1</name></param>
9796 <param><ptype>GLint</ptype> <name>dstY1</name></param>
9797 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
9798 <param><ptype>GLenum</ptype> <name>filter</name></param>
9799 </command>
9800 <command>
9801 <proto>void <name>glBlitFramebufferEXT</name></proto>
9802 <param><ptype>GLint</ptype> <name>srcX0</name></param>
9803 <param><ptype>GLint</ptype> <name>srcY0</name></param>
9804 <param><ptype>GLint</ptype> <name>srcX1</name></param>
9805 <param><ptype>GLint</ptype> <name>srcY1</name></param>
9806 <param><ptype>GLint</ptype> <name>dstX0</name></param>
9807 <param><ptype>GLint</ptype> <name>dstY0</name></param>
9808 <param><ptype>GLint</ptype> <name>dstX1</name></param>
9809 <param><ptype>GLint</ptype> <name>dstY1</name></param>
9810 <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
9811 <param><ptype>GLenum</ptype> <name>filter</name></param>
9812 <alias name="glBlitFramebuffer"/>
9813 <glx type="render" opcode="4330"/>
9814 </command>
9815 <command>
9816 <proto>void <name>glBlitFramebufferNV</name></proto>
9817 <param><ptype>GLint</ptype> <name>srcX0</name></param>
9818 <param><ptype>GLint</ptype> <name>srcY0</name></param>
9819 <param><ptype>GLint</ptype> <name>srcX1</name></param>
9820 <param><ptype>GLint</ptype> <name>srcY1</name></param>
9821 <param><ptype>GLint</ptype> <name>dstX0</name></param>
9822 <param><ptype>GLint</ptype> <name>dstY0</name></param>
9823 <param><ptype>GLint</ptype> <name>dstX1</name></param>
9824 <param><ptype>GLint</ptype> <name>dstY1</name></param>
9825 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
9826 <param><ptype>GLenum</ptype> <name>filter</name></param>
9827 <alias name="glBlitFramebuffer"/>
9828 </command>
9829 <command>
9830 <proto>void <name>glBlitNamedFramebuffer</name></proto>
9831 <param><ptype>GLuint</ptype> <name>readFramebuffer</name></param>
9832 <param><ptype>GLuint</ptype> <name>drawFramebuffer</name></param>
9833 <param><ptype>GLint</ptype> <name>srcX0</name></param>
9834 <param><ptype>GLint</ptype> <name>srcY0</name></param>
9835 <param><ptype>GLint</ptype> <name>srcX1</name></param>
9836 <param><ptype>GLint</ptype> <name>srcY1</name></param>
9837 <param><ptype>GLint</ptype> <name>dstX0</name></param>
9838 <param><ptype>GLint</ptype> <name>dstY0</name></param>
9839 <param><ptype>GLint</ptype> <name>dstX1</name></param>
9840 <param><ptype>GLint</ptype> <name>dstY1</name></param>
9841 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
9842 <param><ptype>GLenum</ptype> <name>filter</name></param>
9843 </command>
9844 <command>
9845 <proto>void <name>glBufferAddressRangeNV</name></proto>
9846 <param><ptype>GLenum</ptype> <name>pname</name></param>
9847 <param><ptype>GLuint</ptype> <name>index</name></param>
9848 <param><ptype>GLuint64EXT</ptype> <name>address</name></param>
9849 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
9850 </command>
9851 <command>
9852 <proto>void <name>glBufferData</name></proto>
9853 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9854 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9855 <param len="size">const void *<name>data</name></param>
9856 <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
9857 </command>
9858 <command>
9859 <proto>void <name>glBufferDataARB</name></proto>
9860 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9861 <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
9862 <param len="size">const void *<name>data</name></param>
9863 <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
9864 <alias name="glBufferData"/>
9865 </command>
9866 <command>
9867 <proto>void <name>glBufferPageCommitmentARB</name></proto>
9868 <param><ptype>GLenum</ptype> <name>target</name></param>
9869 <param><ptype>GLintptr</ptype> <name>offset</name></param>
9870 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
9871 <param><ptype>GLboolean</ptype> <name>commit</name></param>
9872 </command>
9873 <command>
9874 <proto>void <name>glBufferParameteriAPPLE</name></proto>
9875 <param><ptype>GLenum</ptype> <name>target</name></param>
9876 <param><ptype>GLenum</ptype> <name>pname</name></param>
9877 <param><ptype>GLint</ptype> <name>param</name></param>
9878 </command>
9879 <command>
9880 <proto>void <name>glBufferStorage</name></proto>
9881 <param><ptype>GLenum</ptype> <name>target</name></param>
9882 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
9883 <param len="size">const void *<name>data</name></param>
9884 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
9885 </command>
9886 <command>
9887 <proto>void <name>glBufferStorageEXT</name></proto>
9888 <param><ptype>GLenum</ptype> <name>target</name></param>
9889 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
9890 <param len="size">const void *<name>data</name></param>
9891 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
9892 <alias name="glBufferStorage"/>
9893 </command>
9894 <command>
9895 <proto>void <name>glBufferStorageExternalEXT</name></proto>
9896 <param><ptype>GLenum</ptype> <name>target</name></param>
9897 <param><ptype>GLintptr</ptype> <name>offset</name></param>
9898 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
9899 <param><ptype>GLeglClientBufferEXT</ptype> <name>clientBuffer</name></param>
9900 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
9901 </command>
9902 <command>
9903 <proto>void <name>glBufferStorageMemEXT</name></proto>
9904 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9905 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9906 <param><ptype>GLuint</ptype> <name>memory</name></param>
9907 <param><ptype>GLuint64</ptype> <name>offset</name></param>
9908 </command>
9909 <command>
9910 <proto>void <name>glBufferSubData</name></proto>
9911 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9912 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9913 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9914 <param len="size">const void *<name>data</name></param>
9915 </command>
9916 <command>
9917 <proto>void <name>glBufferSubDataARB</name></proto>
9918 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9919 <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
9920 <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
9921 <param len="size">const void *<name>data</name></param>
9922 <alias name="glBufferSubData"/>
9923 </command>
9924 <command>
9925 <proto>void <name>glCallCommandListNV</name></proto>
9926 <param><ptype>GLuint</ptype> <name>list</name></param>
9927 </command>
9928 <command>
9929 <proto>void <name>glCallList</name></proto>
9930 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
9931 <glx type="render" opcode="1"/>
9932 </command>
9933 <command>
9934 <proto>void <name>glCallLists</name></proto>
9935 <param><ptype>GLsizei</ptype> <name>n</name></param>
9936 <param group="ListNameType"><ptype>GLenum</ptype> <name>type</name></param>
9937 <param len="COMPSIZE(n,type)">const void *<name>lists</name></param>
9938 <glx type="render" opcode="2"/>
9939 </command>
9940 <command>
9941 <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatus</name></proto>
9942 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9943 <glx type="vendor" opcode="1427"/>
9944 </command>
9945 <command>
9946 <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusEXT</name></proto>
9947 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9948 <alias name="glCheckFramebufferStatus"/>
9949 <glx type="vendor" opcode="1427"/>
9950 </command>
9951 <command>
9952 <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusOES</name></proto>
9953 <param><ptype>GLenum</ptype> <name>target</name></param>
9954 </command>
9955 <command>
9956 <proto><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatus</name></proto>
9957 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
9958 <param><ptype>GLenum</ptype> <name>target</name></param>
9959 </command>
9960 <command>
9961 <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatusEXT</name></proto>
9962 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
9963 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9964 </command>
9965 <command>
9966 <proto>void <name>glClampColor</name></proto>
9967 <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9968 <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
9969 <glx type="render" opcode="234"/>
9970 </command>
9971 <command>
9972 <proto>void <name>glClampColorARB</name></proto>
9973 <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9974 <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
9975 <alias name="glClampColor"/>
9976 <glx type="render" opcode="234"/>
9977 </command>
9978 <command>
9979 <proto>void <name>glClear</name></proto>
9980 <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
9981 <glx type="render" opcode="127"/>
9982 </command>
9983 <command>
9984 <proto>void <name>glClearAccum</name></proto>
9985 <param><ptype>GLfloat</ptype> <name>red</name></param>
9986 <param><ptype>GLfloat</ptype> <name>green</name></param>
9987 <param><ptype>GLfloat</ptype> <name>blue</name></param>
9988 <param><ptype>GLfloat</ptype> <name>alpha</name></param>
9989 <glx type="render" opcode="128"/>
9990 </command>
9991 <command>
9992 <proto>void <name>glClearAccumxOES</name></proto>
9993 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
9994 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
9995 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
9996 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
9997 </command>
9998 <command>
9999 <proto>void <name>glClearBufferData</name></proto>
10000 <param><ptype>GLenum</ptype> <name>target</name></param>
10001 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
10002 <param><ptype>GLenum</ptype> <name>format</name></param>
10003 <param><ptype>GLenum</ptype> <name>type</name></param>
10004 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
10005 </command>
10006 <command>
10007 <proto>void <name>glClearBufferSubData</name></proto>
10008 <param><ptype>GLenum</ptype> <name>target</name></param>
10009 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
10010 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
10011 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
10012 <param><ptype>GLenum</ptype> <name>format</name></param>
10013 <param><ptype>GLenum</ptype> <name>type</name></param>
10014 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
10015 </command>
10016 <command>
10017 <proto>void <name>glClearBufferfi</name></proto>
10018 <param><ptype>GLenum</ptype> <name>buffer</name></param>
10019 <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
10020 <param><ptype>GLfloat</ptype> <name>depth</name></param>
10021 <param><ptype>GLint</ptype> <name>stencil</name></param>
10022 </command>
10023 <command>
10024 <proto>void <name>glClearBufferfv</name></proto>
10025 <param><ptype>GLenum</ptype> <name>buffer</name></param>
10026 <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
10027 <param len="COMPSIZE(buffer)">const <ptype>GLfloat</ptype> *<name>value</name></param>
10028 </command>
10029 <command>
10030 <proto>void <name>glClearBufferiv</name></proto>
10031 <param><ptype>GLenum</ptype> <name>buffer</name></param>
10032 <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
10033 <param len="COMPSIZE(buffer)">const <ptype>GLint</ptype> *<name>value</name></param>
10034 </command>
10035 <command>
10036 <proto>void <name>glClearBufferuiv</name></proto>
10037 <param><ptype>GLenum</ptype> <name>buffer</name></param>
10038 <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
10039 <param len="COMPSIZE(buffer)">const <ptype>GLuint</ptype> *<name>value</name></param>
10040 </command>
10041 <command>
10042 <proto>void <name>glClearColor</name></proto>
10043 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
10044 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
10045 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
10046 <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
10047 <glx type="render" opcode="130"/>
10048 </command>
10049 <command>
10050 <proto>void <name>glClearColorIiEXT</name></proto>
10051 <param><ptype>GLint</ptype> <name>red</name></param>
10052 <param><ptype>GLint</ptype> <name>green</name></param>
10053 <param><ptype>GLint</ptype> <name>blue</name></param>
10054 <param><ptype>GLint</ptype> <name>alpha</name></param>
10055 <glx type="render" opcode="4292"/>
10056 </command>
10057 <command>
10058 <proto>void <name>glClearColorIuiEXT</name></proto>
10059 <param><ptype>GLuint</ptype> <name>red</name></param>
10060 <param><ptype>GLuint</ptype> <name>green</name></param>
10061 <param><ptype>GLuint</ptype> <name>blue</name></param>
10062 <param><ptype>GLuint</ptype> <name>alpha</name></param>
10063 <glx type="render" opcode="4293"/>
10064 </command>
10065 <command>
10066 <proto>void <name>glClearColorx</name></proto>
10067 <param><ptype>GLfixed</ptype> <name>red</name></param>
10068 <param><ptype>GLfixed</ptype> <name>green</name></param>
10069 <param><ptype>GLfixed</ptype> <name>blue</name></param>
10070 <param><ptype>GLfixed</ptype> <name>alpha</name></param>
10071 </command>
10072 <command>
10073 <proto>void <name>glClearColorxOES</name></proto>
10074 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
10075 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
10076 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
10077 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
10078 </command>
10079 <command>
10080 <proto>void <name>glClearDepth</name></proto>
10081 <param><ptype>GLdouble</ptype> <name>depth</name></param>
10082 <glx type="render" opcode="132"/>
10083 </command>
10084 <command>
10085 <proto>void <name>glClearDepthdNV</name></proto>
10086 <param><ptype>GLdouble</ptype> <name>depth</name></param>
10087 <glx type="render" opcode="4284"/>
10088 </command>
10089 <command>
10090 <proto>void <name>glClearDepthf</name></proto>
10091 <param><ptype>GLfloat</ptype> <name>d</name></param>
10092 </command>
10093 <command>
10094 <proto>void <name>glClearDepthfOES</name></proto>
10095 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>depth</name></param>
10096 <glx type="render" opcode="4308"/>
10097 <alias name="glClearDepthf"/>
10098 </command>
10099 <command>
10100 <proto>void <name>glClearDepthx</name></proto>
10101 <param><ptype>GLfixed</ptype> <name>depth</name></param>
10102 </command>
10103 <command>
10104 <proto>void <name>glClearDepthxOES</name></proto>
10105 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>depth</name></param>
10106 </command>
10107 <command>
10108 <proto>void <name>glClearIndex</name></proto>
10109 <param group="MaskedColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
10110 <glx type="render" opcode="129"/>
10111 </command>
10112 <command>
10113 <proto>void <name>glClearNamedBufferData</name></proto>
10114 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10115 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
10116 <param><ptype>GLenum</ptype> <name>format</name></param>
10117 <param><ptype>GLenum</ptype> <name>type</name></param>
10118 <param>const void *<name>data</name></param>
10119 </command>
10120 <command>
10121 <proto>void <name>glClearNamedBufferDataEXT</name></proto>
10122 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10123 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
10124 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10125 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10126 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
10127 </command>
10128 <command>
10129 <proto>void <name>glClearNamedBufferSubData</name></proto>
10130 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10131 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
10132 <param><ptype>GLintptr</ptype> <name>offset</name></param>
10133 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
10134 <param><ptype>GLenum</ptype> <name>format</name></param>
10135 <param><ptype>GLenum</ptype> <name>type</name></param>
10136 <param>const void *<name>data</name></param>
10137 </command>
10138 <command>
10139 <proto>void <name>glClearNamedBufferSubDataEXT</name></proto>
10140 <param><ptype>GLuint</ptype> <name>buffer</name></param>
10141 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
10142 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>offset</name></param>
10143 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
10144 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10145 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10146 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
10147 </command>
10148 <command>
10149 <proto>void <name>glClearNamedFramebufferfi</name></proto>
10150 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
10151 <param><ptype>GLenum</ptype> <name>buffer</name></param>
10152 <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
10153 <param><ptype>GLfloat</ptype> <name>depth</name></param>
10154 <param><ptype>GLint</ptype> <name>stencil</name></param>
10155 </command>
10156 <command>
10157 <proto>void <name>glClearNamedFramebufferfv</name></proto>
10158 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
10159 <param><ptype>GLenum</ptype> <name>buffer</name></param>
10160 <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
10161 <param>const <ptype>GLfloat</ptype> *<name>value</name></param>
10162 </command>
10163 <command>
10164 <proto>void <name>glClearNamedFramebufferiv</name></proto>
10165 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
10166 <param><ptype>GLenum</ptype> <name>buffer</name></param>
10167 <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
10168 <param>const <ptype>GLint</ptype> *<name>value</name></param>
10169 </command>
10170 <command>
10171 <proto>void <name>glClearNamedFramebufferuiv</name></proto>
10172 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
10173 <param><ptype>GLenum</ptype> <name>buffer</name></param>
10174 <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
10175 <param>const <ptype>GLuint</ptype> *<name>value</name></param>
10176 </command>
10177 <command>
10178 <proto>void <name>glClearPixelLocalStorageuiEXT</name></proto>
10179 <param><ptype>GLsizei</ptype> <name>offset</name></param>
10180 <param><ptype>GLsizei</ptype> <name>n</name></param>
10181 <param>const <ptype>GLuint</ptype> *<name>values</name></param>
10182 </command>
10183 <command>
10184 <proto>void <name>glClearStencil</name></proto>
10185 <param group="StencilValue"><ptype>GLint</ptype> <name>s</name></param>
10186 <glx type="render" opcode="131"/>
10187 </command>
10188 <command>
10189 <proto>void <name>glClearTexImage</name></proto>
10190 <param><ptype>GLuint</ptype> <name>texture</name></param>
10191 <param><ptype>GLint</ptype> <name>level</name></param>
10192 <param><ptype>GLenum</ptype> <name>format</name></param>
10193 <param><ptype>GLenum</ptype> <name>type</name></param>
10194 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
10195 </command>
10196 <command>
10197 <proto>void <name>glClearTexImageEXT</name></proto>
10198 <param><ptype>GLuint</ptype> <name>texture</name></param>
10199 <param><ptype>GLint</ptype> <name>level</name></param>
10200 <param><ptype>GLenum</ptype> <name>format</name></param>
10201 <param><ptype>GLenum</ptype> <name>type</name></param>
10202 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
10203 <alias name="glClearTexImage"/>
10204 </command>
10205 <command>
10206 <proto>void <name>glClearTexSubImage</name></proto>
10207 <param><ptype>GLuint</ptype> <name>texture</name></param>
10208 <param><ptype>GLint</ptype> <name>level</name></param>
10209 <param><ptype>GLint</ptype> <name>xoffset</name></param>
10210 <param><ptype>GLint</ptype> <name>yoffset</name></param>
10211 <param><ptype>GLint</ptype> <name>zoffset</name></param>
10212 <param><ptype>GLsizei</ptype> <name>width</name></param>
10213 <param><ptype>GLsizei</ptype> <name>height</name></param>
10214 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10215 <param><ptype>GLenum</ptype> <name>format</name></param>
10216 <param><ptype>GLenum</ptype> <name>type</name></param>
10217 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
10218 </command>
10219 <command>
10220 <proto>void <name>glClearTexSubImageEXT</name></proto>
10221 <param><ptype>GLuint</ptype> <name>texture</name></param>
10222 <param><ptype>GLint</ptype> <name>level</name></param>
10223 <param><ptype>GLint</ptype> <name>xoffset</name></param>
10224 <param><ptype>GLint</ptype> <name>yoffset</name></param>
10225 <param><ptype>GLint</ptype> <name>zoffset</name></param>
10226 <param><ptype>GLsizei</ptype> <name>width</name></param>
10227 <param><ptype>GLsizei</ptype> <name>height</name></param>
10228 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10229 <param><ptype>GLenum</ptype> <name>format</name></param>
10230 <param><ptype>GLenum</ptype> <name>type</name></param>
10231 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
10232 <alias name="glClearTexSubImage"/>
10233 </command>
10234 <command>
10235 <proto>void <name>glClientActiveTexture</name></proto>
10236 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
10237 </command>
10238 <command>
10239 <proto>void <name>glClientActiveTextureARB</name></proto>
10240 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
10241 <alias name="glClientActiveTexture"/>
10242 </command>
10243 <command>
10244 <proto>void <name>glClientActiveVertexStreamATI</name></proto>
10245 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
10246 </command>
10247 <command>
10248 <proto>void <name>glClientAttribDefaultEXT</name></proto>
10249 <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
10250 </command>
10251 <command>
10252 <proto><ptype>GLenum</ptype> <name>glClientWaitSync</name></proto>
10253 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
10254 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
10255 <param><ptype>GLuint64</ptype> <name>timeout</name></param>
10256 </command>
10257 <command>
10258 <proto><ptype>GLenum</ptype> <name>glClientWaitSyncAPPLE</name></proto>
10259 <param><ptype>GLsync</ptype> <name>sync</name></param>
10260 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
10261 <param><ptype>GLuint64</ptype> <name>timeout</name></param>
10262 <alias name="glClientWaitSync"/>
10263 </command>
10264 <command>
10265 <proto>void <name>glClipControl</name></proto>
10266 <param><ptype>GLenum</ptype> <name>origin</name></param>
10267 <param><ptype>GLenum</ptype> <name>depth</name></param>
10268 </command>
10269 <command>
10270 <proto>void <name>glClipPlane</name></proto>
10271 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
10272 <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
10273 <glx type="render" opcode="77"/>
10274 </command>
10275 <command>
10276 <proto>void <name>glClipPlanef</name></proto>
10277 <param><ptype>GLenum</ptype> <name>p</name></param>
10278 <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
10279 </command>
10280 <command>
10281 <proto>void <name>glClipPlanefIMG</name></proto>
10282 <param><ptype>GLenum</ptype> <name>p</name></param>
10283 <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
10284 </command>
10285 <command>
10286 <proto>void <name>glClipPlanefOES</name></proto>
10287 <param><ptype>GLenum</ptype> <name>plane</name></param>
10288 <param len="4">const <ptype>GLfloat</ptype> *<name>equation</name></param>
10289 <glx type="render" opcode="4312"/>
10290 </command>
10291 <command>
10292 <proto>void <name>glClipPlanex</name></proto>
10293 <param><ptype>GLenum</ptype> <name>plane</name></param>
10294 <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
10295 </command>
10296 <command>
10297 <proto>void <name>glClipPlanexIMG</name></proto>
10298 <param><ptype>GLenum</ptype> <name>p</name></param>
10299 <param len="4">const <ptype>GLfixed</ptype> *<name>eqn</name></param>
10300 </command>
10301 <command>
10302 <proto>void <name>glClipPlanexOES</name></proto>
10303 <param><ptype>GLenum</ptype> <name>plane</name></param>
10304 <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
10305 </command>
10306 <command>
10307 <proto>void <name>glColor3b</name></proto>
10308 <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
10309 <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
10310 <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
10311 <vecequiv name="glColor3bv"/>
10312 </command>
10313 <command>
10314 <proto>void <name>glColor3bv</name></proto>
10315 <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
10316 <glx type="render" opcode="6"/>
10317 </command>
10318 <command>
10319 <proto>void <name>glColor3d</name></proto>
10320 <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
10321 <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
10322 <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
10323 <vecequiv name="glColor3dv"/>
10324 </command>
10325 <command>
10326 <proto>void <name>glColor3dv</name></proto>
10327 <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
10328 <glx type="render" opcode="7"/>
10329 </command>
10330 <command>
10331 <proto>void <name>glColor3f</name></proto>
10332 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
10333 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
10334 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
10335 <vecequiv name="glColor3fv"/>
10336 </command>
10337 <command>
10338 <proto>void <name>glColor3fVertex3fSUN</name></proto>
10339 <param><ptype>GLfloat</ptype> <name>r</name></param>
10340 <param><ptype>GLfloat</ptype> <name>g</name></param>
10341 <param><ptype>GLfloat</ptype> <name>b</name></param>
10342 <param><ptype>GLfloat</ptype> <name>x</name></param>
10343 <param><ptype>GLfloat</ptype> <name>y</name></param>
10344 <param><ptype>GLfloat</ptype> <name>z</name></param>
10345 </command>
10346 <command>
10347 <proto>void <name>glColor3fVertex3fvSUN</name></proto>
10348 <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
10349 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
10350 </command>
10351 <command>
10352 <proto>void <name>glColor3fv</name></proto>
10353 <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
10354 <glx type="render" opcode="8"/>
10355 </command>
10356 <command>
10357 <proto>void <name>glColor3hNV</name></proto>
10358 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
10359 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
10360 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
10361 <vecequiv name="glColor3hvNV"/>
10362 </command>
10363 <command>
10364 <proto>void <name>glColor3hvNV</name></proto>
10365 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
10366 <glx type="render" opcode="4244"/>
10367 </command>
10368 <command>
10369 <proto>void <name>glColor3i</name></proto>
10370 <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
10371 <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
10372 <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
10373 <vecequiv name="glColor3iv"/>
10374 </command>
10375 <command>
10376 <proto>void <name>glColor3iv</name></proto>
10377 <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
10378 <glx type="render" opcode="9"/>
10379 </command>
10380 <command>
10381 <proto>void <name>glColor3s</name></proto>
10382 <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
10383 <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
10384 <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
10385 <vecequiv name="glColor3sv"/>
10386 </command>
10387 <command>
10388 <proto>void <name>glColor3sv</name></proto>
10389 <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
10390 <glx type="render" opcode="10"/>
10391 </command>
10392 <command>
10393 <proto>void <name>glColor3ub</name></proto>
10394 <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
10395 <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
10396 <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
10397 <vecequiv name="glColor3ubv"/>
10398 </command>
10399 <command>
10400 <proto>void <name>glColor3ubv</name></proto>
10401 <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
10402 <glx type="render" opcode="11"/>
10403 </command>
10404 <command>
10405 <proto>void <name>glColor3ui</name></proto>
10406 <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
10407 <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
10408 <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
10409 <vecequiv name="glColor3uiv"/>
10410 </command>
10411 <command>
10412 <proto>void <name>glColor3uiv</name></proto>
10413 <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
10414 <glx type="render" opcode="12"/>
10415 </command>
10416 <command>
10417 <proto>void <name>glColor3us</name></proto>
10418 <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
10419 <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
10420 <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
10421 <vecequiv name="glColor3usv"/>
10422 </command>
10423 <command>
10424 <proto>void <name>glColor3usv</name></proto>
10425 <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
10426 <glx type="render" opcode="13"/>
10427 </command>
10428 <command>
10429 <proto>void <name>glColor3xOES</name></proto>
10430 <param><ptype>GLfixed</ptype> <name>red</name></param>
10431 <param><ptype>GLfixed</ptype> <name>green</name></param>
10432 <param><ptype>GLfixed</ptype> <name>blue</name></param>
10433 </command>
10434 <command>
10435 <proto>void <name>glColor3xvOES</name></proto>
10436 <param len="3">const <ptype>GLfixed</ptype> *<name>components</name></param>
10437 </command>
10438 <command>
10439 <proto>void <name>glColor4b</name></proto>
10440 <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
10441 <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
10442 <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
10443 <param group="ColorB"><ptype>GLbyte</ptype> <name>alpha</name></param>
10444 <vecequiv name="glColor4bv"/>
10445 </command>
10446 <command>
10447 <proto>void <name>glColor4bv</name></proto>
10448 <param group="ColorB" len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
10449 <glx type="render" opcode="14"/>
10450 </command>
10451 <command>
10452 <proto>void <name>glColor4d</name></proto>
10453 <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
10454 <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
10455 <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
10456 <param group="ColorD"><ptype>GLdouble</ptype> <name>alpha</name></param>
10457 <vecequiv name="glColor4dv"/>
10458 </command>
10459 <command>
10460 <proto>void <name>glColor4dv</name></proto>
10461 <param group="ColorD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
10462 <glx type="render" opcode="15"/>
10463 </command>
10464 <command>
10465 <proto>void <name>glColor4f</name></proto>
10466 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
10467 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
10468 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
10469 <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
10470 <vecequiv name="glColor4fv"/>
10471 </command>
10472 <command>
10473 <proto>void <name>glColor4fNormal3fVertex3fSUN</name></proto>
10474 <param><ptype>GLfloat</ptype> <name>r</name></param>
10475 <param><ptype>GLfloat</ptype> <name>g</name></param>
10476 <param><ptype>GLfloat</ptype> <name>b</name></param>
10477 <param><ptype>GLfloat</ptype> <name>a</name></param>
10478 <param><ptype>GLfloat</ptype> <name>nx</name></param>
10479 <param><ptype>GLfloat</ptype> <name>ny</name></param>
10480 <param><ptype>GLfloat</ptype> <name>nz</name></param>
10481 <param><ptype>GLfloat</ptype> <name>x</name></param>
10482 <param><ptype>GLfloat</ptype> <name>y</name></param>
10483 <param><ptype>GLfloat</ptype> <name>z</name></param>
10484 </command>
10485 <command>
10486 <proto>void <name>glColor4fNormal3fVertex3fvSUN</name></proto>
10487 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
10488 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
10489 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
10490 </command>
10491 <command>
10492 <proto>void <name>glColor4fv</name></proto>
10493 <param group="ColorF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
10494 <glx type="render" opcode="16"/>
10495 </command>
10496 <command>
10497 <proto>void <name>glColor4hNV</name></proto>
10498 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
10499 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
10500 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
10501 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>alpha</name></param>
10502 <vecequiv name="glColor4hvNV"/>
10503 </command>
10504 <command>
10505 <proto>void <name>glColor4hvNV</name></proto>
10506 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
10507 <glx type="render" opcode="4245"/>
10508 </command>
10509 <command>
10510 <proto>void <name>glColor4i</name></proto>
10511 <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
10512 <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
10513 <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
10514 <param group="ColorI"><ptype>GLint</ptype> <name>alpha</name></param>
10515 <vecequiv name="glColor4iv"/>
10516 </command>
10517 <command>
10518 <proto>void <name>glColor4iv</name></proto>
10519 <param group="ColorI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
10520 <glx type="render" opcode="17"/>
10521 </command>
10522 <command>
10523 <proto>void <name>glColor4s</name></proto>
10524 <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
10525 <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
10526 <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
10527 <param group="ColorS"><ptype>GLshort</ptype> <name>alpha</name></param>
10528 <vecequiv name="glColor4sv"/>
10529 </command>
10530 <command>
10531 <proto>void <name>glColor4sv</name></proto>
10532 <param group="ColorS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
10533 <glx type="render" opcode="18"/>
10534 </command>
10535 <command>
10536 <proto>void <name>glColor4ub</name></proto>
10537 <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
10538 <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
10539 <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
10540 <param group="ColorUB"><ptype>GLubyte</ptype> <name>alpha</name></param>
10541 <vecequiv name="glColor4ubv"/>
10542 </command>
10543 <command>
10544 <proto>void <name>glColor4ubVertex2fSUN</name></proto>
10545 <param><ptype>GLubyte</ptype> <name>r</name></param>
10546 <param><ptype>GLubyte</ptype> <name>g</name></param>
10547 <param><ptype>GLubyte</ptype> <name>b</name></param>
10548 <param><ptype>GLubyte</ptype> <name>a</name></param>
10549 <param><ptype>GLfloat</ptype> <name>x</name></param>
10550 <param><ptype>GLfloat</ptype> <name>y</name></param>
10551 </command>
10552 <command>
10553 <proto>void <name>glColor4ubVertex2fvSUN</name></proto>
10554 <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
10555 <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
10556 </command>
10557 <command>
10558 <proto>void <name>glColor4ubVertex3fSUN</name></proto>
10559 <param><ptype>GLubyte</ptype> <name>r</name></param>
10560 <param><ptype>GLubyte</ptype> <name>g</name></param>
10561 <param><ptype>GLubyte</ptype> <name>b</name></param>
10562 <param><ptype>GLubyte</ptype> <name>a</name></param>
10563 <param><ptype>GLfloat</ptype> <name>x</name></param>
10564 <param><ptype>GLfloat</ptype> <name>y</name></param>
10565 <param><ptype>GLfloat</ptype> <name>z</name></param>
10566 </command>
10567 <command>
10568 <proto>void <name>glColor4ubVertex3fvSUN</name></proto>
10569 <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
10570 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
10571 </command>
10572 <command>
10573 <proto>void <name>glColor4ubv</name></proto>
10574 <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
10575 <glx type="render" opcode="19"/>
10576 </command>
10577 <command>
10578 <proto>void <name>glColor4ui</name></proto>
10579 <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
10580 <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
10581 <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
10582 <param group="ColorUI"><ptype>GLuint</ptype> <name>alpha</name></param>
10583 <vecequiv name="glColor4uiv"/>
10584 </command>
10585 <command>
10586 <proto>void <name>glColor4uiv</name></proto>
10587 <param group="ColorUI" len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
10588 <glx type="render" opcode="20"/>
10589 </command>
10590 <command>
10591 <proto>void <name>glColor4us</name></proto>
10592 <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
10593 <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
10594 <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
10595 <param group="ColorUS"><ptype>GLushort</ptype> <name>alpha</name></param>
10596 <vecequiv name="glColor4usv"/>
10597 </command>
10598 <command>
10599 <proto>void <name>glColor4usv</name></proto>
10600 <param group="ColorUS" len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
10601 <glx type="render" opcode="21"/>
10602 </command>
10603 <command>
10604 <proto>void <name>glColor4x</name></proto>
10605 <param><ptype>GLfixed</ptype> <name>red</name></param>
10606 <param><ptype>GLfixed</ptype> <name>green</name></param>
10607 <param><ptype>GLfixed</ptype> <name>blue</name></param>
10608 <param><ptype>GLfixed</ptype> <name>alpha</name></param>
10609 </command>
10610 <command>
10611 <proto>void <name>glColor4xOES</name></proto>
10612 <param><ptype>GLfixed</ptype> <name>red</name></param>
10613 <param><ptype>GLfixed</ptype> <name>green</name></param>
10614 <param><ptype>GLfixed</ptype> <name>blue</name></param>
10615 <param><ptype>GLfixed</ptype> <name>alpha</name></param>
10616 </command>
10617 <command>
10618 <proto>void <name>glColor4xvOES</name></proto>
10619 <param len="4">const <ptype>GLfixed</ptype> *<name>components</name></param>
10620 </command>
10621 <command>
10622 <proto>void <name>glColorFormatNV</name></proto>
10623 <param><ptype>GLint</ptype> <name>size</name></param>
10624 <param><ptype>GLenum</ptype> <name>type</name></param>
10625 <param><ptype>GLsizei</ptype> <name>stride</name></param>
10626 </command>
10627 <command>
10628 <proto>void <name>glColorFragmentOp1ATI</name></proto>
10629 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
10630 <param><ptype>GLuint</ptype> <name>dst</name></param>
10631 <param><ptype>GLuint</ptype> <name>dstMask</name></param>
10632 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
10633 <param><ptype>GLuint</ptype> <name>arg1</name></param>
10634 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
10635 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
10636 </command>
10637 <command>
10638 <proto>void <name>glColorFragmentOp2ATI</name></proto>
10639 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
10640 <param><ptype>GLuint</ptype> <name>dst</name></param>
10641 <param><ptype>GLuint</ptype> <name>dstMask</name></param>
10642 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
10643 <param><ptype>GLuint</ptype> <name>arg1</name></param>
10644 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
10645 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
10646 <param><ptype>GLuint</ptype> <name>arg2</name></param>
10647 <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
10648 <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
10649 </command>
10650 <command>
10651 <proto>void <name>glColorFragmentOp3ATI</name></proto>
10652 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
10653 <param><ptype>GLuint</ptype> <name>dst</name></param>
10654 <param><ptype>GLuint</ptype> <name>dstMask</name></param>
10655 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
10656 <param><ptype>GLuint</ptype> <name>arg1</name></param>
10657 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
10658 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
10659 <param><ptype>GLuint</ptype> <name>arg2</name></param>
10660 <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
10661 <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
10662 <param><ptype>GLuint</ptype> <name>arg3</name></param>
10663 <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
10664 <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
10665 </command>
10666 <command>
10667 <proto>void <name>glColorMask</name></proto>
10668 <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
10669 <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
10670 <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
10671 <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
10672 <glx type="render" opcode="134"/>
10673 </command>
10674 <command>
10675 <proto>void <name>glColorMaskIndexedEXT</name></proto>
10676 <param><ptype>GLuint</ptype> <name>index</name></param>
10677 <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
10678 <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
10679 <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
10680 <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
10681 <alias name="glColorMaski"/>
10682 </command>
10683 <command>
10684 <proto>void <name>glColorMaski</name></proto>
10685 <param><ptype>GLuint</ptype> <name>index</name></param>
10686 <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
10687 <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
10688 <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
10689 <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
10690 </command>
10691 <command>
10692 <proto>void <name>glColorMaskiEXT</name></proto>
10693 <param><ptype>GLuint</ptype> <name>index</name></param>
10694 <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
10695 <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
10696 <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
10697 <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
10698 <alias name="glColorMaski"/>
10699 </command>
10700 <command>
10701 <proto>void <name>glColorMaskiOES</name></proto>
10702 <param><ptype>GLuint</ptype> <name>index</name></param>
10703 <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
10704 <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
10705 <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
10706 <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
10707 <alias name="glColorMaski"/>
10708 </command>
10709 <command>
10710 <proto>void <name>glColorMaterial</name></proto>
10711 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
10712 <param group="ColorMaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
10713 <glx type="render" opcode="78"/>
10714 </command>
10715 <command>
10716 <proto>void <name>glColorP3ui</name></proto>
10717 <param><ptype>GLenum</ptype> <name>type</name></param>
10718 <param><ptype>GLuint</ptype> <name>color</name></param>
10719 </command>
10720 <command>
10721 <proto>void <name>glColorP3uiv</name></proto>
10722 <param><ptype>GLenum</ptype> <name>type</name></param>
10723 <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
10724 </command>
10725 <command>
10726 <proto>void <name>glColorP4ui</name></proto>
10727 <param><ptype>GLenum</ptype> <name>type</name></param>
10728 <param><ptype>GLuint</ptype> <name>color</name></param>
10729 </command>
10730 <command>
10731 <proto>void <name>glColorP4uiv</name></proto>
10732 <param><ptype>GLenum</ptype> <name>type</name></param>
10733 <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
10734 </command>
10735 <command>
10736 <proto>void <name>glColorPointer</name></proto>
10737 <param><ptype>GLint</ptype> <name>size</name></param>
10738 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
10739 <param><ptype>GLsizei</ptype> <name>stride</name></param>
10740 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
10741 </command>
10742 <command>
10743 <proto>void <name>glColorPointerEXT</name></proto>
10744 <param><ptype>GLint</ptype> <name>size</name></param>
10745 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
10746 <param><ptype>GLsizei</ptype> <name>stride</name></param>
10747 <param><ptype>GLsizei</ptype> <name>count</name></param>
10748 <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
10749 </command>
10750 <command>
10751 <proto>void <name>glColorPointerListIBM</name></proto>
10752 <param><ptype>GLint</ptype> <name>size</name></param>
10753 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
10754 <param><ptype>GLint</ptype> <name>stride</name></param>
10755 <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
10756 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
10757 </command>
10758 <command>
10759 <proto>void <name>glColorPointervINTEL</name></proto>
10760 <param><ptype>GLint</ptype> <name>size</name></param>
10761 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
10762 <param len="4">const void **<name>pointer</name></param>
10763 </command>
10764 <command>
10765 <proto>void <name>glColorSubTable</name></proto>
10766 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10767 <param><ptype>GLsizei</ptype> <name>start</name></param>
10768 <param><ptype>GLsizei</ptype> <name>count</name></param>
10769 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10770 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10771 <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
10772 <glx type="render" opcode="195"/>
10773 <glx type="render" opcode="312" name="glColorSubTablePBO" comment="PBO protocol"/>
10774 </command>
10775 <command>
10776 <proto>void <name>glColorSubTableEXT</name></proto>
10777 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10778 <param><ptype>GLsizei</ptype> <name>start</name></param>
10779 <param><ptype>GLsizei</ptype> <name>count</name></param>
10780 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10781 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10782 <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
10783 <alias name="glColorSubTable"/>
10784 </command>
10785 <command>
10786 <proto>void <name>glColorTable</name></proto>
10787 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10788 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10789 <param><ptype>GLsizei</ptype> <name>width</name></param>
10790 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10791 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10792 <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
10793 <glx type="render" opcode="2053"/>
10794 <glx type="render" opcode="313" name="glColorTablePBO" comment="PBO protocol"/>
10795 </command>
10796 <command>
10797 <proto>void <name>glColorTableEXT</name></proto>
10798 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10799 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
10800 <param><ptype>GLsizei</ptype> <name>width</name></param>
10801 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10802 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10803 <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
10804 <alias name="glColorTable"/>
10805 </command>
10806 <command>
10807 <proto>void <name>glColorTableParameterfv</name></proto>
10808 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10809 <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
10810 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
10811 <glx type="render" opcode="2054"/>
10812 </command>
10813 <command>
10814 <proto>void <name>glColorTableParameterfvSGI</name></proto>
10815 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
10816 <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
10817 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
10818 <alias name="glColorTableParameterfv"/>
10819 <glx type="render" opcode="2054"/>
10820 </command>
10821 <command>
10822 <proto>void <name>glColorTableParameteriv</name></proto>
10823 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10824 <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
10825 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
10826 <glx type="render" opcode="2055"/>
10827 </command>
10828 <command>
10829 <proto>void <name>glColorTableParameterivSGI</name></proto>
10830 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
10831 <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
10832 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
10833 <alias name="glColorTableParameteriv"/>
10834 <glx type="render" opcode="2055"/>
10835 </command>
10836 <command>
10837 <proto>void <name>glColorTableSGI</name></proto>
10838 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
10839 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10840 <param><ptype>GLsizei</ptype> <name>width</name></param>
10841 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10842 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10843 <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
10844 <alias name="glColorTable"/>
10845 <glx type="render" opcode="2053"/>
10846 </command>
10847 <command>
10848 <proto>void <name>glCombinerInputNV</name></proto>
10849 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
10850 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
10851 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
10852 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
10853 <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
10854 <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
10855 <glx type="render" opcode="4140"/>
10856 </command>
10857 <command>
10858 <proto>void <name>glCombinerOutputNV</name></proto>
10859 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
10860 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
10861 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>abOutput</name></param>
10862 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>cdOutput</name></param>
10863 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>sumOutput</name></param>
10864 <param group="CombinerScaleNV"><ptype>GLenum</ptype> <name>scale</name></param>
10865 <param group="CombinerBiasNV"><ptype>GLenum</ptype> <name>bias</name></param>
10866 <param group="Boolean"><ptype>GLboolean</ptype> <name>abDotProduct</name></param>
10867 <param group="Boolean"><ptype>GLboolean</ptype> <name>cdDotProduct</name></param>
10868 <param group="Boolean"><ptype>GLboolean</ptype> <name>muxSum</name></param>
10869 <glx type="render" opcode="4141"/>
10870 </command>
10871 <command>
10872 <proto>void <name>glCombinerParameterfNV</name></proto>
10873 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
10874 <param><ptype>GLfloat</ptype> <name>param</name></param>
10875 <glx type="render" opcode="4136"/>
10876 </command>
10877 <command>
10878 <proto>void <name>glCombinerParameterfvNV</name></proto>
10879 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
10880 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
10881 <glx type="render" opcode="4137"/>
10882 </command>
10883 <command>
10884 <proto>void <name>glCombinerParameteriNV</name></proto>
10885 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
10886 <param><ptype>GLint</ptype> <name>param</name></param>
10887 <glx type="render" opcode="4138"/>
10888 </command>
10889 <command>
10890 <proto>void <name>glCombinerParameterivNV</name></proto>
10891 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
10892 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
10893 <glx type="render" opcode="4139"/>
10894 </command>
10895 <command>
10896 <proto>void <name>glCombinerStageParameterfvNV</name></proto>
10897 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
10898 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
10899 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
10900 </command>
10901 <command>
10902 <proto>void <name>glCommandListSegmentsNV</name></proto>
10903 <param><ptype>GLuint</ptype> <name>list</name></param>
10904 <param><ptype>GLuint</ptype> <name>segments</name></param>
10905 </command>
10906 <command>
10907 <proto>void <name>glCompileCommandListNV</name></proto>
10908 <param><ptype>GLuint</ptype> <name>list</name></param>
10909 </command>
10910 <command>
10911 <proto>void <name>glCompileShader</name></proto>
10912 <param><ptype>GLuint</ptype> <name>shader</name></param>
10913 </command>
10914 <command>
10915 <proto>void <name>glCompileShaderARB</name></proto>
10916 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
10917 <alias name="glCompileShader"/>
10918 </command>
10919 <command>
10920 <proto>void <name>glCompileShaderIncludeARB</name></proto>
10921 <param><ptype>GLuint</ptype> <name>shader</name></param>
10922 <param><ptype>GLsizei</ptype> <name>count</name></param>
10923 <param len="count">const <ptype>GLchar</ptype> *const*<name>path</name></param>
10924 <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
10925 </command>
10926 <command>
10927 <proto>void <name>glCompressedMultiTexImage1DEXT</name></proto>
10928 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10929 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10930 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10931 <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10932 <param><ptype>GLsizei</ptype> <name>width</name></param>
10933 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10934 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10935 <param len="imageSize">const void *<name>bits</name></param>
10936 </command>
10937 <command>
10938 <proto>void <name>glCompressedMultiTexImage2DEXT</name></proto>
10939 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10940 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10941 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10942 <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10943 <param><ptype>GLsizei</ptype> <name>width</name></param>
10944 <param><ptype>GLsizei</ptype> <name>height</name></param>
10945 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10946 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10947 <param len="imageSize">const void *<name>bits</name></param>
10948 </command>
10949 <command>
10950 <proto>void <name>glCompressedMultiTexImage3DEXT</name></proto>
10951 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10952 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10953 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10954 <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10955 <param><ptype>GLsizei</ptype> <name>width</name></param>
10956 <param><ptype>GLsizei</ptype> <name>height</name></param>
10957 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10958 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10959 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10960 <param len="imageSize">const void *<name>bits</name></param>
10961 </command>
10962 <command>
10963 <proto>void <name>glCompressedMultiTexSubImage1DEXT</name></proto>
10964 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10965 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10966 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10967 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10968 <param><ptype>GLsizei</ptype> <name>width</name></param>
10969 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10970 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10971 <param len="imageSize">const void *<name>bits</name></param>
10972 </command>
10973 <command>
10974 <proto>void <name>glCompressedMultiTexSubImage2DEXT</name></proto>
10975 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10976 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10977 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10978 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10979 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10980 <param><ptype>GLsizei</ptype> <name>width</name></param>
10981 <param><ptype>GLsizei</ptype> <name>height</name></param>
10982 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10983 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10984 <param len="imageSize">const void *<name>bits</name></param>
10985 </command>
10986 <command>
10987 <proto>void <name>glCompressedMultiTexSubImage3DEXT</name></proto>
10988 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10989 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10990 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10991 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10992 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10993 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
10994 <param><ptype>GLsizei</ptype> <name>width</name></param>
10995 <param><ptype>GLsizei</ptype> <name>height</name></param>
10996 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10997 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10998 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10999 <param len="imageSize">const void *<name>bits</name></param>
11000 </command>
11001 <command>
11002 <proto>void <name>glCompressedTexImage1D</name></proto>
11003 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11004 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11005 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11006 <param><ptype>GLsizei</ptype> <name>width</name></param>
11007 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11008 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11009 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11010 <glx type="render" opcode="214"/>
11011 <glx type="render" opcode="314" name="glCompressedTexImage1DPBO" comment="PBO protocol"/>
11012 </command>
11013 <command>
11014 <proto>void <name>glCompressedTexImage1DARB</name></proto>
11015 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11016 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11017 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11018 <param><ptype>GLsizei</ptype> <name>width</name></param>
11019 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11020 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11021 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11022 <alias name="glCompressedTexImage1D"/>
11023 <glx type="render" opcode="214"/>
11024 </command>
11025 <command>
11026 <proto>void <name>glCompressedTexImage2D</name></proto>
11027 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11028 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11029 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11030 <param><ptype>GLsizei</ptype> <name>width</name></param>
11031 <param><ptype>GLsizei</ptype> <name>height</name></param>
11032 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11033 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11034 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11035 <glx type="render" opcode="215"/>
11036 <glx type="render" opcode="315" name="glCompressedTexImage2DPBO" comment="PBO protocol"/>
11037 </command>
11038 <command>
11039 <proto>void <name>glCompressedTexImage2DARB</name></proto>
11040 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11041 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11042 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11043 <param><ptype>GLsizei</ptype> <name>width</name></param>
11044 <param><ptype>GLsizei</ptype> <name>height</name></param>
11045 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11046 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11047 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11048 <alias name="glCompressedTexImage2D"/>
11049 <glx type="render" opcode="215"/>
11050 </command>
11051 <command>
11052 <proto>void <name>glCompressedTexImage3D</name></proto>
11053 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11054 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11055 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11056 <param><ptype>GLsizei</ptype> <name>width</name></param>
11057 <param><ptype>GLsizei</ptype> <name>height</name></param>
11058 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11059 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11060 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11061 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11062 <glx type="render" opcode="216"/>
11063 <glx type="render" opcode="316" name="glCompressedTexImage3DPBO" comment="PBO protocol"/>
11064 </command>
11065 <command>
11066 <proto>void <name>glCompressedTexImage3DARB</name></proto>
11067 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11068 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11069 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11070 <param><ptype>GLsizei</ptype> <name>width</name></param>
11071 <param><ptype>GLsizei</ptype> <name>height</name></param>
11072 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11073 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11074 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11075 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11076 <alias name="glCompressedTexImage3D"/>
11077 <glx type="render" opcode="216"/>
11078 </command>
11079 <command>
11080 <proto>void <name>glCompressedTexImage3DOES</name></proto>
11081 <param><ptype>GLenum</ptype> <name>target</name></param>
11082 <param><ptype>GLint</ptype> <name>level</name></param>
11083 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
11084 <param><ptype>GLsizei</ptype> <name>width</name></param>
11085 <param><ptype>GLsizei</ptype> <name>height</name></param>
11086 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11087 <param><ptype>GLint</ptype> <name>border</name></param>
11088 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11089 <param len="imageSize">const void *<name>data</name></param>
11090 </command>
11091 <command>
11092 <proto>void <name>glCompressedTexSubImage1D</name></proto>
11093 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11094 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11095 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11096 <param><ptype>GLsizei</ptype> <name>width</name></param>
11097 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11098 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11099 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11100 <glx type="render" opcode="217"/>
11101 <glx type="render" opcode="317" name="glCompressedTexSubImage1DPBO" comment="PBO protocol"/>
11102 </command>
11103 <command>
11104 <proto>void <name>glCompressedTexSubImage1DARB</name></proto>
11105 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11106 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11107 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11108 <param><ptype>GLsizei</ptype> <name>width</name></param>
11109 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11110 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11111 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11112 <alias name="glCompressedTexSubImage1D"/>
11113 <glx type="render" opcode="217"/>
11114 </command>
11115 <command>
11116 <proto>void <name>glCompressedTexSubImage2D</name></proto>
11117 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11118 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11119 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11120 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11121 <param><ptype>GLsizei</ptype> <name>width</name></param>
11122 <param><ptype>GLsizei</ptype> <name>height</name></param>
11123 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11124 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11125 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11126 <glx type="render" opcode="218"/>
11127 <glx type="render" opcode="318" name="glCompressedTexSubImage2DPBO" comment="PBO protocol"/>
11128 </command>
11129 <command>
11130 <proto>void <name>glCompressedTexSubImage2DARB</name></proto>
11131 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11132 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11133 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11134 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11135 <param><ptype>GLsizei</ptype> <name>width</name></param>
11136 <param><ptype>GLsizei</ptype> <name>height</name></param>
11137 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11138 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11139 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11140 <alias name="glCompressedTexSubImage2D"/>
11141 <glx type="render" opcode="218"/>
11142 </command>
11143 <command>
11144 <proto>void <name>glCompressedTexSubImage3D</name></proto>
11145 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11146 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11147 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11148 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11149 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11150 <param><ptype>GLsizei</ptype> <name>width</name></param>
11151 <param><ptype>GLsizei</ptype> <name>height</name></param>
11152 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11153 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11154 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11155 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11156 <glx type="render" opcode="219"/>
11157 <glx type="render" opcode="319" name="glCompressedTexSubImage3DPBO" comment="PBO protocol"/>
11158 </command>
11159 <command>
11160 <proto>void <name>glCompressedTexSubImage3DARB</name></proto>
11161 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11162 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11163 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11164 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11165 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11166 <param><ptype>GLsizei</ptype> <name>width</name></param>
11167 <param><ptype>GLsizei</ptype> <name>height</name></param>
11168 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11169 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11170 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11171 <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
11172 <alias name="glCompressedTexSubImage3D"/>
11173 <glx type="render" opcode="219"/>
11174 </command>
11175 <command>
11176 <proto>void <name>glCompressedTexSubImage3DOES</name></proto>
11177 <param><ptype>GLenum</ptype> <name>target</name></param>
11178 <param><ptype>GLint</ptype> <name>level</name></param>
11179 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11180 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11181 <param><ptype>GLint</ptype> <name>zoffset</name></param>
11182 <param><ptype>GLsizei</ptype> <name>width</name></param>
11183 <param><ptype>GLsizei</ptype> <name>height</name></param>
11184 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11185 <param><ptype>GLenum</ptype> <name>format</name></param>
11186 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11187 <param len="imageSize">const void *<name>data</name></param>
11188 </command>
11189 <command>
11190 <proto>void <name>glCompressedTextureImage1DEXT</name></proto>
11191 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11192 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11193 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11194 <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11195 <param><ptype>GLsizei</ptype> <name>width</name></param>
11196 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11197 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11198 <param len="imageSize">const void *<name>bits</name></param>
11199 </command>
11200 <command>
11201 <proto>void <name>glCompressedTextureImage2DEXT</name></proto>
11202 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11203 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11204 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11205 <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11206 <param><ptype>GLsizei</ptype> <name>width</name></param>
11207 <param><ptype>GLsizei</ptype> <name>height</name></param>
11208 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11209 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11210 <param len="imageSize">const void *<name>bits</name></param>
11211 </command>
11212 <command>
11213 <proto>void <name>glCompressedTextureImage3DEXT</name></proto>
11214 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11215 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11216 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11217 <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11218 <param><ptype>GLsizei</ptype> <name>width</name></param>
11219 <param><ptype>GLsizei</ptype> <name>height</name></param>
11220 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11221 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11222 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11223 <param len="imageSize">const void *<name>bits</name></param>
11224 </command>
11225 <command>
11226 <proto>void <name>glCompressedTextureSubImage1D</name></proto>
11227 <param><ptype>GLuint</ptype> <name>texture</name></param>
11228 <param><ptype>GLint</ptype> <name>level</name></param>
11229 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11230 <param><ptype>GLsizei</ptype> <name>width</name></param>
11231 <param><ptype>GLenum</ptype> <name>format</name></param>
11232 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11233 <param>const void *<name>data</name></param>
11234 </command>
11235 <command>
11236 <proto>void <name>glCompressedTextureSubImage1DEXT</name></proto>
11237 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11238 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11239 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11240 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11241 <param><ptype>GLsizei</ptype> <name>width</name></param>
11242 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11243 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11244 <param len="imageSize">const void *<name>bits</name></param>
11245 </command>
11246 <command>
11247 <proto>void <name>glCompressedTextureSubImage2D</name></proto>
11248 <param><ptype>GLuint</ptype> <name>texture</name></param>
11249 <param><ptype>GLint</ptype> <name>level</name></param>
11250 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11251 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11252 <param><ptype>GLsizei</ptype> <name>width</name></param>
11253 <param><ptype>GLsizei</ptype> <name>height</name></param>
11254 <param><ptype>GLenum</ptype> <name>format</name></param>
11255 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11256 <param>const void *<name>data</name></param>
11257 </command>
11258 <command>
11259 <proto>void <name>glCompressedTextureSubImage2DEXT</name></proto>
11260 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11261 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11262 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11263 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11264 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11265 <param><ptype>GLsizei</ptype> <name>width</name></param>
11266 <param><ptype>GLsizei</ptype> <name>height</name></param>
11267 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11268 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11269 <param len="imageSize">const void *<name>bits</name></param>
11270 </command>
11271 <command>
11272 <proto>void <name>glCompressedTextureSubImage3D</name></proto>
11273 <param><ptype>GLuint</ptype> <name>texture</name></param>
11274 <param><ptype>GLint</ptype> <name>level</name></param>
11275 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11276 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11277 <param><ptype>GLint</ptype> <name>zoffset</name></param>
11278 <param><ptype>GLsizei</ptype> <name>width</name></param>
11279 <param><ptype>GLsizei</ptype> <name>height</name></param>
11280 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11281 <param><ptype>GLenum</ptype> <name>format</name></param>
11282 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11283 <param>const void *<name>data</name></param>
11284 </command>
11285 <command>
11286 <proto>void <name>glCompressedTextureSubImage3DEXT</name></proto>
11287 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11288 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11289 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11290 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11291 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11292 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11293 <param><ptype>GLsizei</ptype> <name>width</name></param>
11294 <param><ptype>GLsizei</ptype> <name>height</name></param>
11295 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11296 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11297 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11298 <param len="imageSize">const void *<name>bits</name></param>
11299 </command>
11300 <command>
11301 <proto>void <name>glConservativeRasterParameterfNV</name></proto>
11302 <param><ptype>GLenum</ptype> <name>pname</name></param>
11303 <param><ptype>GLfloat</ptype> <name>value</name></param>
11304 </command>
11305 <command>
11306 <proto>void <name>glConservativeRasterParameteriNV</name></proto>
11307 <param><ptype>GLenum</ptype> <name>pname</name></param>
11308 <param><ptype>GLint</ptype> <name>param</name></param>
11309 </command>
11310 <command>
11311 <proto>void <name>glConvolutionFilter1D</name></proto>
11312 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11313 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11314 <param><ptype>GLsizei</ptype> <name>width</name></param>
11315 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11316 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11317 <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
11318 <glx type="render" opcode="4101"/>
11319 <glx type="render" opcode="320" name="glConvolutionFilter1DPBO" comment="PBO protocol"/>
11320 </command>
11321 <command>
11322 <proto>void <name>glConvolutionFilter1DEXT</name></proto>
11323 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11324 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11325 <param><ptype>GLsizei</ptype> <name>width</name></param>
11326 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11327 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11328 <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
11329 <alias name="glConvolutionFilter1D"/>
11330 <glx type="render" opcode="4101"/>
11331 </command>
11332 <command>
11333 <proto>void <name>glConvolutionFilter2D</name></proto>
11334 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11335 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11336 <param><ptype>GLsizei</ptype> <name>width</name></param>
11337 <param><ptype>GLsizei</ptype> <name>height</name></param>
11338 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11339 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11340 <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
11341 <glx type="render" opcode="4102"/>
11342 <glx type="render" opcode="321" name="glConvolutionFilter2DPBO" comment="PBO protocol"/>
11343 </command>
11344 <command>
11345 <proto>void <name>glConvolutionFilter2DEXT</name></proto>
11346 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11347 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11348 <param><ptype>GLsizei</ptype> <name>width</name></param>
11349 <param><ptype>GLsizei</ptype> <name>height</name></param>
11350 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11351 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11352 <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
11353 <alias name="glConvolutionFilter2D"/>
11354 <glx type="render" opcode="4102"/>
11355 </command>
11356 <command>
11357 <proto>void <name>glConvolutionParameterf</name></proto>
11358 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11359 <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
11360 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
11361 <glx type="render" opcode="4103"/>
11362 </command>
11363 <command>
11364 <proto>void <name>glConvolutionParameterfEXT</name></proto>
11365 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11366 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
11367 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
11368 <alias name="glConvolutionParameterf"/>
11369 <glx type="render" opcode="4103"/>
11370 </command>
11371 <command>
11372 <proto>void <name>glConvolutionParameterfv</name></proto>
11373 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11374 <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
11375 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
11376 <glx type="render" opcode="4104"/>
11377 </command>
11378 <command>
11379 <proto>void <name>glConvolutionParameterfvEXT</name></proto>
11380 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11381 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
11382 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
11383 <alias name="glConvolutionParameterfv"/>
11384 <glx type="render" opcode="4104"/>
11385 </command>
11386 <command>
11387 <proto>void <name>glConvolutionParameteri</name></proto>
11388 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11389 <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
11390 <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
11391 <glx type="render" opcode="4105"/>
11392 </command>
11393 <command>
11394 <proto>void <name>glConvolutionParameteriEXT</name></proto>
11395 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11396 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
11397 <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
11398 <alias name="glConvolutionParameteri"/>
11399 <glx type="render" opcode="4105"/>
11400 </command>
11401 <command>
11402 <proto>void <name>glConvolutionParameteriv</name></proto>
11403 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11404 <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
11405 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
11406 <glx type="render" opcode="4106"/>
11407 </command>
11408 <command>
11409 <proto>void <name>glConvolutionParameterivEXT</name></proto>
11410 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11411 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
11412 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
11413 <alias name="glConvolutionParameteriv"/>
11414 <glx type="render" opcode="4106"/>
11415 </command>
11416 <command>
11417 <proto>void <name>glConvolutionParameterxOES</name></proto>
11418 <param><ptype>GLenum</ptype> <name>target</name></param>
11419 <param><ptype>GLenum</ptype> <name>pname</name></param>
11420 <param><ptype>GLfixed</ptype> <name>param</name></param>
11421 </command>
11422 <command>
11423 <proto>void <name>glConvolutionParameterxvOES</name></proto>
11424 <param><ptype>GLenum</ptype> <name>target</name></param>
11425 <param><ptype>GLenum</ptype> <name>pname</name></param>
11426 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
11427 </command>
11428 <command>
11429 <proto>void <name>glCopyBufferSubData</name></proto>
11430 <param><ptype>GLenum</ptype> <name>readTarget</name></param>
11431 <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
11432 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
11433 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
11434 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
11435 </command>
11436 <command>
11437 <proto>void <name>glCopyBufferSubDataNV</name></proto>
11438 <param><ptype>GLenum</ptype> <name>readTarget</name></param>
11439 <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
11440 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
11441 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
11442 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
11443 <alias name="glCopyBufferSubData"/>
11444 </command>
11445 <command>
11446 <proto>void <name>glCopyColorSubTable</name></proto>
11447 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
11448 <param><ptype>GLsizei</ptype> <name>start</name></param>
11449 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11450 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11451 <param><ptype>GLsizei</ptype> <name>width</name></param>
11452 <glx type="render" opcode="196"/>
11453 </command>
11454 <command>
11455 <proto>void <name>glCopyColorSubTableEXT</name></proto>
11456 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
11457 <param><ptype>GLsizei</ptype> <name>start</name></param>
11458 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11459 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11460 <param><ptype>GLsizei</ptype> <name>width</name></param>
11461 <alias name="glCopyColorSubTable"/>
11462 </command>
11463 <command>
11464 <proto>void <name>glCopyColorTable</name></proto>
11465 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
11466 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11467 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11468 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11469 <param><ptype>GLsizei</ptype> <name>width</name></param>
11470 <glx type="render" opcode="2056"/>
11471 </command>
11472 <command>
11473 <proto>void <name>glCopyColorTableSGI</name></proto>
11474 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
11475 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11476 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11477 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11478 <param><ptype>GLsizei</ptype> <name>width</name></param>
11479 <alias name="glCopyColorTable"/>
11480 <glx type="render" opcode="2056"/>
11481 </command>
11482 <command>
11483 <proto>void <name>glCopyConvolutionFilter1D</name></proto>
11484 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11485 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11486 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11487 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11488 <param><ptype>GLsizei</ptype> <name>width</name></param>
11489 <glx type="render" opcode="4107"/>
11490 </command>
11491 <command>
11492 <proto>void <name>glCopyConvolutionFilter1DEXT</name></proto>
11493 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11494 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11495 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11496 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11497 <param><ptype>GLsizei</ptype> <name>width</name></param>
11498 <alias name="glCopyConvolutionFilter1D"/>
11499 <glx type="render" opcode="4107"/>
11500 </command>
11501 <command>
11502 <proto>void <name>glCopyConvolutionFilter2D</name></proto>
11503 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11504 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11505 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11506 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11507 <param><ptype>GLsizei</ptype> <name>width</name></param>
11508 <param><ptype>GLsizei</ptype> <name>height</name></param>
11509 <glx type="render" opcode="4108"/>
11510 </command>
11511 <command>
11512 <proto>void <name>glCopyConvolutionFilter2DEXT</name></proto>
11513 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11514 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11515 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11516 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11517 <param><ptype>GLsizei</ptype> <name>width</name></param>
11518 <param><ptype>GLsizei</ptype> <name>height</name></param>
11519 <alias name="glCopyConvolutionFilter2D"/>
11520 <glx type="render" opcode="4108"/>
11521 </command>
11522 <command>
11523 <proto>void <name>glCopyImageSubData</name></proto>
11524 <param><ptype>GLuint</ptype> <name>srcName</name></param>
11525 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
11526 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
11527 <param><ptype>GLint</ptype> <name>srcX</name></param>
11528 <param><ptype>GLint</ptype> <name>srcY</name></param>
11529 <param><ptype>GLint</ptype> <name>srcZ</name></param>
11530 <param><ptype>GLuint</ptype> <name>dstName</name></param>
11531 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
11532 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
11533 <param><ptype>GLint</ptype> <name>dstX</name></param>
11534 <param><ptype>GLint</ptype> <name>dstY</name></param>
11535 <param><ptype>GLint</ptype> <name>dstZ</name></param>
11536 <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
11537 <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
11538 <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
11539 </command>
11540 <command>
11541 <proto>void <name>glCopyImageSubDataEXT</name></proto>
11542 <param><ptype>GLuint</ptype> <name>srcName</name></param>
11543 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
11544 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
11545 <param><ptype>GLint</ptype> <name>srcX</name></param>
11546 <param><ptype>GLint</ptype> <name>srcY</name></param>
11547 <param><ptype>GLint</ptype> <name>srcZ</name></param>
11548 <param><ptype>GLuint</ptype> <name>dstName</name></param>
11549 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
11550 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
11551 <param><ptype>GLint</ptype> <name>dstX</name></param>
11552 <param><ptype>GLint</ptype> <name>dstY</name></param>
11553 <param><ptype>GLint</ptype> <name>dstZ</name></param>
11554 <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
11555 <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
11556 <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
11557 <alias name="glCopyImageSubData"/>
11558 </command>
11559 <command>
11560 <proto>void <name>glCopyImageSubDataNV</name></proto>
11561 <param><ptype>GLuint</ptype> <name>srcName</name></param>
11562 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
11563 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
11564 <param><ptype>GLint</ptype> <name>srcX</name></param>
11565 <param><ptype>GLint</ptype> <name>srcY</name></param>
11566 <param><ptype>GLint</ptype> <name>srcZ</name></param>
11567 <param><ptype>GLuint</ptype> <name>dstName</name></param>
11568 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
11569 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
11570 <param><ptype>GLint</ptype> <name>dstX</name></param>
11571 <param><ptype>GLint</ptype> <name>dstY</name></param>
11572 <param><ptype>GLint</ptype> <name>dstZ</name></param>
11573 <param><ptype>GLsizei</ptype> <name>width</name></param>
11574 <param><ptype>GLsizei</ptype> <name>height</name></param>
11575 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11576 <glx type="render" opcode="4291"/>
11577 </command>
11578 <command>
11579 <proto>void <name>glCopyImageSubDataOES</name></proto>
11580 <param><ptype>GLuint</ptype> <name>srcName</name></param>
11581 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
11582 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
11583 <param><ptype>GLint</ptype> <name>srcX</name></param>
11584 <param><ptype>GLint</ptype> <name>srcY</name></param>
11585 <param><ptype>GLint</ptype> <name>srcZ</name></param>
11586 <param><ptype>GLuint</ptype> <name>dstName</name></param>
11587 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
11588 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
11589 <param><ptype>GLint</ptype> <name>dstX</name></param>
11590 <param><ptype>GLint</ptype> <name>dstY</name></param>
11591 <param><ptype>GLint</ptype> <name>dstZ</name></param>
11592 <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
11593 <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
11594 <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
11595 <alias name="glCopyImageSubData"/>
11596 </command>
11597 <command>
11598 <proto>void <name>glCopyMultiTexImage1DEXT</name></proto>
11599 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
11600 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11601 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11602 <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11603 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11604 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11605 <param><ptype>GLsizei</ptype> <name>width</name></param>
11606 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11607 </command>
11608 <command>
11609 <proto>void <name>glCopyMultiTexImage2DEXT</name></proto>
11610 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
11611 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11612 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11613 <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11614 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11615 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11616 <param><ptype>GLsizei</ptype> <name>width</name></param>
11617 <param><ptype>GLsizei</ptype> <name>height</name></param>
11618 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11619 </command>
11620 <command>
11621 <proto>void <name>glCopyMultiTexSubImage1DEXT</name></proto>
11622 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
11623 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11624 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11625 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11626 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11627 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11628 <param><ptype>GLsizei</ptype> <name>width</name></param>
11629 </command>
11630 <command>
11631 <proto>void <name>glCopyMultiTexSubImage2DEXT</name></proto>
11632 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
11633 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11634 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11635 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11636 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11637 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11638 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11639 <param><ptype>GLsizei</ptype> <name>width</name></param>
11640 <param><ptype>GLsizei</ptype> <name>height</name></param>
11641 </command>
11642 <command>
11643 <proto>void <name>glCopyMultiTexSubImage3DEXT</name></proto>
11644 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
11645 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11646 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11647 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11648 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11649 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11650 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11651 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11652 <param><ptype>GLsizei</ptype> <name>width</name></param>
11653 <param><ptype>GLsizei</ptype> <name>height</name></param>
11654 </command>
11655 <command>
11656 <proto>void <name>glCopyNamedBufferSubData</name></proto>
11657 <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
11658 <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
11659 <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
11660 <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
11661 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
11662 </command>
11663 <command>
11664 <proto>void <name>glCopyPathNV</name></proto>
11665 <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
11666 <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
11667 </command>
11668 <command>
11669 <proto>void <name>glCopyPixels</name></proto>
11670 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11671 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11672 <param><ptype>GLsizei</ptype> <name>width</name></param>
11673 <param><ptype>GLsizei</ptype> <name>height</name></param>
11674 <param group="PixelCopyType"><ptype>GLenum</ptype> <name>type</name></param>
11675 <glx type="render" opcode="172"/>
11676 </command>
11677 <command>
11678 <proto>void <name>glCopyTexImage1D</name></proto>
11679 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11680 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11681 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11682 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11683 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11684 <param><ptype>GLsizei</ptype> <name>width</name></param>
11685 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11686 <glx type="render" opcode="4119"/>
11687 </command>
11688 <command>
11689 <proto>void <name>glCopyTexImage1DEXT</name></proto>
11690 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11691 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11692 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11693 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11694 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11695 <param><ptype>GLsizei</ptype> <name>width</name></param>
11696 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11697 <alias name="glCopyTexImage1D"/>
11698 <glx type="render" opcode="4119"/>
11699 </command>
11700 <command>
11701 <proto>void <name>glCopyTexImage2D</name></proto>
11702 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11703 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11704 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11705 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11706 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11707 <param><ptype>GLsizei</ptype> <name>width</name></param>
11708 <param><ptype>GLsizei</ptype> <name>height</name></param>
11709 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11710 <glx type="render" opcode="4120"/>
11711 </command>
11712 <command>
11713 <proto>void <name>glCopyTexImage2DEXT</name></proto>
11714 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11715 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11716 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11717 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11718 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11719 <param><ptype>GLsizei</ptype> <name>width</name></param>
11720 <param><ptype>GLsizei</ptype> <name>height</name></param>
11721 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11722 <alias name="glCopyTexImage2D"/>
11723 <glx type="render" opcode="4120"/>
11724 </command>
11725 <command>
11726 <proto>void <name>glCopyTexSubImage1D</name></proto>
11727 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11728 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11729 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11730 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11731 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11732 <param><ptype>GLsizei</ptype> <name>width</name></param>
11733 <glx type="render" opcode="4121"/>
11734 </command>
11735 <command>
11736 <proto>void <name>glCopyTexSubImage1DEXT</name></proto>
11737 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11738 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11739 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11740 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11741 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11742 <param><ptype>GLsizei</ptype> <name>width</name></param>
11743 <alias name="glCopyTexSubImage1D"/>
11744 <glx type="render" opcode="4121"/>
11745 </command>
11746 <command>
11747 <proto>void <name>glCopyTexSubImage2D</name></proto>
11748 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11749 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11750 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11751 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11752 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11753 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11754 <param><ptype>GLsizei</ptype> <name>width</name></param>
11755 <param><ptype>GLsizei</ptype> <name>height</name></param>
11756 <glx type="render" opcode="4122"/>
11757 </command>
11758 <command>
11759 <proto>void <name>glCopyTexSubImage2DEXT</name></proto>
11760 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11761 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11762 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11763 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11764 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11765 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11766 <param><ptype>GLsizei</ptype> <name>width</name></param>
11767 <param><ptype>GLsizei</ptype> <name>height</name></param>
11768 <alias name="glCopyTexSubImage2D"/>
11769 <glx type="render" opcode="4122"/>
11770 </command>
11771 <command>
11772 <proto>void <name>glCopyTexSubImage3D</name></proto>
11773 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11774 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11775 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11776 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11777 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11778 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11779 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11780 <param><ptype>GLsizei</ptype> <name>width</name></param>
11781 <param><ptype>GLsizei</ptype> <name>height</name></param>
11782 <glx type="render" opcode="4123"/>
11783 </command>
11784 <command>
11785 <proto>void <name>glCopyTexSubImage3DEXT</name></proto>
11786 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11787 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11788 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11789 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11790 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11791 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11792 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11793 <param><ptype>GLsizei</ptype> <name>width</name></param>
11794 <param><ptype>GLsizei</ptype> <name>height</name></param>
11795 <alias name="glCopyTexSubImage3D"/>
11796 <glx type="render" opcode="4123"/>
11797 </command>
11798 <command>
11799 <proto>void <name>glCopyTexSubImage3DOES</name></proto>
11800 <param><ptype>GLenum</ptype> <name>target</name></param>
11801 <param><ptype>GLint</ptype> <name>level</name></param>
11802 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11803 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11804 <param><ptype>GLint</ptype> <name>zoffset</name></param>
11805 <param><ptype>GLint</ptype> <name>x</name></param>
11806 <param><ptype>GLint</ptype> <name>y</name></param>
11807 <param><ptype>GLsizei</ptype> <name>width</name></param>
11808 <param><ptype>GLsizei</ptype> <name>height</name></param>
11809 </command>
11810 <command>
11811 <proto>void <name>glCopyTextureImage1DEXT</name></proto>
11812 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11813 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11814 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11815 <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11816 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11817 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11818 <param><ptype>GLsizei</ptype> <name>width</name></param>
11819 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11820 </command>
11821 <command>
11822 <proto>void <name>glCopyTextureImage2DEXT</name></proto>
11823 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11824 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11825 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11826 <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11827 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11828 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11829 <param><ptype>GLsizei</ptype> <name>width</name></param>
11830 <param><ptype>GLsizei</ptype> <name>height</name></param>
11831 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11832 </command>
11833 <command>
11834 <proto>void <name>glCopyTextureLevelsAPPLE</name></proto>
11835 <param><ptype>GLuint</ptype> <name>destinationTexture</name></param>
11836 <param><ptype>GLuint</ptype> <name>sourceTexture</name></param>
11837 <param><ptype>GLint</ptype> <name>sourceBaseLevel</name></param>
11838 <param><ptype>GLsizei</ptype> <name>sourceLevelCount</name></param>
11839 </command>
11840 <command>
11841 <proto>void <name>glCopyTextureSubImage1D</name></proto>
11842 <param><ptype>GLuint</ptype> <name>texture</name></param>
11843 <param><ptype>GLint</ptype> <name>level</name></param>
11844 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11845 <param><ptype>GLint</ptype> <name>x</name></param>
11846 <param><ptype>GLint</ptype> <name>y</name></param>
11847 <param><ptype>GLsizei</ptype> <name>width</name></param>
11848 </command>
11849 <command>
11850 <proto>void <name>glCopyTextureSubImage1DEXT</name></proto>
11851 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11852 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11853 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11854 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11855 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11856 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11857 <param><ptype>GLsizei</ptype> <name>width</name></param>
11858 </command>
11859 <command>
11860 <proto>void <name>glCopyTextureSubImage2D</name></proto>
11861 <param><ptype>GLuint</ptype> <name>texture</name></param>
11862 <param><ptype>GLint</ptype> <name>level</name></param>
11863 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11864 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11865 <param><ptype>GLint</ptype> <name>x</name></param>
11866 <param><ptype>GLint</ptype> <name>y</name></param>
11867 <param><ptype>GLsizei</ptype> <name>width</name></param>
11868 <param><ptype>GLsizei</ptype> <name>height</name></param>
11869 </command>
11870 <command>
11871 <proto>void <name>glCopyTextureSubImage2DEXT</name></proto>
11872 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11873 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11874 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11875 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11876 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11877 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11878 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11879 <param><ptype>GLsizei</ptype> <name>width</name></param>
11880 <param><ptype>GLsizei</ptype> <name>height</name></param>
11881 </command>
11882 <command>
11883 <proto>void <name>glCopyTextureSubImage3D</name></proto>
11884 <param><ptype>GLuint</ptype> <name>texture</name></param>
11885 <param><ptype>GLint</ptype> <name>level</name></param>
11886 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11887 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11888 <param><ptype>GLint</ptype> <name>zoffset</name></param>
11889 <param><ptype>GLint</ptype> <name>x</name></param>
11890 <param><ptype>GLint</ptype> <name>y</name></param>
11891 <param><ptype>GLsizei</ptype> <name>width</name></param>
11892 <param><ptype>GLsizei</ptype> <name>height</name></param>
11893 </command>
11894 <command>
11895 <proto>void <name>glCopyTextureSubImage3DEXT</name></proto>
11896 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11897 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11898 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11899 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11900 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11901 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11902 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11903 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11904 <param><ptype>GLsizei</ptype> <name>width</name></param>
11905 <param><ptype>GLsizei</ptype> <name>height</name></param>
11906 </command>
11907 <command>
11908 <proto>void <name>glCoverFillPathInstancedNV</name></proto>
11909 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
11910 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
11911 <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
11912 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
11913 <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
11914 <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
11915 <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
11916 </command>
11917 <command>
11918 <proto>void <name>glCoverFillPathNV</name></proto>
11919 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
11920 <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
11921 </command>
11922 <command>
11923 <proto>void <name>glCoverStrokePathInstancedNV</name></proto>
11924 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
11925 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
11926 <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
11927 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
11928 <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
11929 <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
11930 <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
11931 </command>
11932 <command>
11933 <proto>void <name>glCoverStrokePathNV</name></proto>
11934 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
11935 <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
11936 </command>
11937 <command>
11938 <proto>void <name>glCoverageMaskNV</name></proto>
11939 <param><ptype>GLboolean</ptype> <name>mask</name></param>
11940 </command>
11941 <command>
11942 <proto>void <name>glCoverageModulationNV</name></proto>
11943 <param><ptype>GLenum</ptype> <name>components</name></param>
11944 </command>
11945 <command>
11946 <proto>void <name>glCoverageModulationTableNV</name></proto>
11947 <param><ptype>GLsizei</ptype> <name>n</name></param>
11948 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
11949 </command>
11950 <command>
11951 <proto>void <name>glCoverageOperationNV</name></proto>
11952 <param><ptype>GLenum</ptype> <name>operation</name></param>
11953 </command>
11954 <command>
11955 <proto>void <name>glCreateBuffers</name></proto>
11956 <param><ptype>GLsizei</ptype> <name>n</name></param>
11957 <param><ptype>GLuint</ptype> *<name>buffers</name></param>
11958 </command>
11959 <command>
11960 <proto>void <name>glCreateCommandListsNV</name></proto>
11961 <param><ptype>GLsizei</ptype> <name>n</name></param>
11962 <param><ptype>GLuint</ptype> *<name>lists</name></param>
11963 </command>
11964 <command>
11965 <proto>void <name>glCreateFramebuffers</name></proto>
11966 <param><ptype>GLsizei</ptype> <name>n</name></param>
11967 <param><ptype>GLuint</ptype> *<name>framebuffers</name></param>
11968 </command>
11969 <command>
11970 <proto>void <name>glCreateMemoryObjectsEXT</name></proto>
11971 <param><ptype>GLsizei</ptype> <name>n</name></param>
11972 <param><ptype>GLuint</ptype> *<name>memoryObjects</name></param>
11973 </command>
11974 <command>
11975 <proto>void <name>glCreatePerfQueryINTEL</name></proto>
11976 <param><ptype>GLuint</ptype> <name>queryId</name></param>
11977 <param><ptype>GLuint</ptype> *<name>queryHandle</name></param>
11978 </command>
11979 <command>
11980 <proto><ptype>GLuint</ptype> <name>glCreateProgram</name></proto>
11981 </command>
11982 <command>
11983 <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateProgramObjectARB</name></proto>
11984 <alias name="glCreateProgram"/>
11985 </command>
11986 <command>
11987 <proto>void <name>glCreateProgramPipelines</name></proto>
11988 <param><ptype>GLsizei</ptype> <name>n</name></param>
11989 <param><ptype>GLuint</ptype> *<name>pipelines</name></param>
11990 </command>
11991 <command>
11992 <proto>void <name>glCreateQueries</name></proto>
11993 <param><ptype>GLenum</ptype> <name>target</name></param>
11994 <param><ptype>GLsizei</ptype> <name>n</name></param>
11995 <param><ptype>GLuint</ptype> *<name>ids</name></param>
11996 </command>
11997 <command>
11998 <proto>void <name>glCreateRenderbuffers</name></proto>
11999 <param><ptype>GLsizei</ptype> <name>n</name></param>
12000 <param><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
12001 </command>
12002 <command>
12003 <proto>void <name>glCreateSamplers</name></proto>
12004 <param><ptype>GLsizei</ptype> <name>n</name></param>
12005 <param><ptype>GLuint</ptype> *<name>samplers</name></param>
12006 </command>
12007 <command>
12008 <proto><ptype>GLuint</ptype> <name>glCreateShader</name></proto>
12009 <param><ptype>GLenum</ptype> <name>type</name></param>
12010 </command>
12011 <command>
12012 <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateShaderObjectARB</name></proto>
12013 <param><ptype>GLenum</ptype> <name>shaderType</name></param>
12014 <alias name="glCreateShader"/>
12015 </command>
12016 <command>
12017 <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramEXT</name></proto>
12018 <param><ptype>GLenum</ptype> <name>type</name></param>
12019 <param>const <ptype>GLchar</ptype> *<name>string</name></param>
12020 </command>
12021 <command>
12022 <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramv</name></proto>
12023 <param><ptype>GLenum</ptype> <name>type</name></param>
12024 <param><ptype>GLsizei</ptype> <name>count</name></param>
12025 <param len="count">const <ptype>GLchar</ptype> *const*<name>strings</name></param>
12026 </command>
12027 <command>
12028 <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramvEXT</name></proto>
12029 <param><ptype>GLenum</ptype> <name>type</name></param>
12030 <param><ptype>GLsizei</ptype> <name>count</name></param>
12031 <param len="count">const <ptype>GLchar</ptype> **<name>strings</name></param>
12032 </command>
12033 <command>
12034 <proto>void <name>glCreateStatesNV</name></proto>
12035 <param><ptype>GLsizei</ptype> <name>n</name></param>
12036 <param><ptype>GLuint</ptype> *<name>states</name></param>
12037 </command>
12038 <command>
12039 <proto group="sync"><ptype>GLsync</ptype> <name>glCreateSyncFromCLeventARB</name></proto>
12040 <param group="cl_context"><ptype>struct _cl_context</ptype> *<name>context</name></param>
12041 <param group="cl_event"><ptype>struct _cl_event</ptype> *<name>event</name></param>
12042 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
12043 </command>
12044 <command>
12045 <proto>void <name>glCreateTextures</name></proto>
12046 <param><ptype>GLenum</ptype> <name>target</name></param>
12047 <param><ptype>GLsizei</ptype> <name>n</name></param>
12048 <param><ptype>GLuint</ptype> *<name>textures</name></param>
12049 </command>
12050 <command>
12051 <proto>void <name>glCreateTransformFeedbacks</name></proto>
12052 <param><ptype>GLsizei</ptype> <name>n</name></param>
12053 <param><ptype>GLuint</ptype> *<name>ids</name></param>
12054 </command>
12055 <command>
12056 <proto>void <name>glCreateVertexArrays</name></proto>
12057 <param><ptype>GLsizei</ptype> <name>n</name></param>
12058 <param><ptype>GLuint</ptype> *<name>arrays</name></param>
12059 </command>
12060 <command>
12061 <proto>void <name>glCullFace</name></proto>
12062 <param group="CullFaceMode"><ptype>GLenum</ptype> <name>mode</name></param>
12063 <glx type="render" opcode="79"/>
12064 </command>
12065 <command>
12066 <proto>void <name>glCullParameterdvEXT</name></proto>
12067 <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
12068 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
12069 </command>
12070 <command>
12071 <proto>void <name>glCullParameterfvEXT</name></proto>
12072 <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
12073 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
12074 </command>
12075 <command>
12076 <proto>void <name>glCurrentPaletteMatrixARB</name></proto>
12077 <param><ptype>GLint</ptype> <name>index</name></param>
12078 <glx type="render" opcode="4329"/>
12079 </command>
12080 <command>
12081 <proto>void <name>glCurrentPaletteMatrixOES</name></proto>
12082 <param><ptype>GLuint</ptype> <name>matrixpaletteindex</name></param>
12083 </command>
12084 <command>
12085 <proto>void <name>glDebugMessageCallback</name></proto>
12086 <param><ptype>GLDEBUGPROC</ptype> <name>callback</name></param>
12087 <param>const void *<name>userParam</name></param>
12088 </command>
12089 <command>
12090 <proto>void <name>glDebugMessageCallbackAMD</name></proto>
12091 <param><ptype>GLDEBUGPROCAMD</ptype> <name>callback</name></param>
12092 <param>void *<name>userParam</name></param>
12093 </command>
12094 <command>
12095 <proto>void <name>glDebugMessageCallbackARB</name></proto>
12096 <param><ptype>GLDEBUGPROCARB</ptype> <name>callback</name></param>
12097 <param len="COMPSIZE(callback)">const void *<name>userParam</name></param>
12098 <alias name="glDebugMessageCallback"/>
12099 </command>
12100 <command>
12101 <proto>void <name>glDebugMessageCallbackKHR</name></proto>
12102 <param><ptype>GLDEBUGPROCKHR</ptype> <name>callback</name></param>
12103 <param>const void *<name>userParam</name></param>
12104 <alias name="glDebugMessageCallback"/>
12105 </command>
12106 <command>
12107 <proto>void <name>glDebugMessageControl</name></proto>
12108 <param><ptype>GLenum</ptype> <name>source</name></param>
12109 <param><ptype>GLenum</ptype> <name>type</name></param>
12110 <param><ptype>GLenum</ptype> <name>severity</name></param>
12111 <param><ptype>GLsizei</ptype> <name>count</name></param>
12112 <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
12113 <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
12114 </command>
12115 <command>
12116 <proto>void <name>glDebugMessageControlARB</name></proto>
12117 <param><ptype>GLenum</ptype> <name>source</name></param>
12118 <param><ptype>GLenum</ptype> <name>type</name></param>
12119 <param><ptype>GLenum</ptype> <name>severity</name></param>
12120 <param><ptype>GLsizei</ptype> <name>count</name></param>
12121 <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
12122 <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
12123 <alias name="glDebugMessageControl"/>
12124 </command>
12125 <command>
12126 <proto>void <name>glDebugMessageControlKHR</name></proto>
12127 <param><ptype>GLenum</ptype> <name>source</name></param>
12128 <param><ptype>GLenum</ptype> <name>type</name></param>
12129 <param><ptype>GLenum</ptype> <name>severity</name></param>
12130 <param><ptype>GLsizei</ptype> <name>count</name></param>
12131 <param>const <ptype>GLuint</ptype> *<name>ids</name></param>
12132 <param><ptype>GLboolean</ptype> <name>enabled</name></param>
12133 <alias name="glDebugMessageControl"/>
12134 </command>
12135 <command>
12136 <proto>void <name>glDebugMessageEnableAMD</name></proto>
12137 <param><ptype>GLenum</ptype> <name>category</name></param>
12138 <param><ptype>GLenum</ptype> <name>severity</name></param>
12139 <param><ptype>GLsizei</ptype> <name>count</name></param>
12140 <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
12141 <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
12142 </command>
12143 <command>
12144 <proto>void <name>glDebugMessageInsert</name></proto>
12145 <param><ptype>GLenum</ptype> <name>source</name></param>
12146 <param><ptype>GLenum</ptype> <name>type</name></param>
12147 <param><ptype>GLuint</ptype> <name>id</name></param>
12148 <param><ptype>GLenum</ptype> <name>severity</name></param>
12149 <param><ptype>GLsizei</ptype> <name>length</name></param>
12150 <param len="COMPSIZE(buf,length)">const <ptype>GLchar</ptype> *<name>buf</name></param>
12151 </command>
12152 <command>
12153 <proto>void <name>glDebugMessageInsertAMD</name></proto>
12154 <param><ptype>GLenum</ptype> <name>category</name></param>
12155 <param><ptype>GLenum</ptype> <name>severity</name></param>
12156 <param><ptype>GLuint</ptype> <name>id</name></param>
12157 <param><ptype>GLsizei</ptype> <name>length</name></param>
12158 <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
12159 </command>
12160 <command>
12161 <proto>void <name>glDebugMessageInsertARB</name></proto>
12162 <param><ptype>GLenum</ptype> <name>source</name></param>
12163 <param><ptype>GLenum</ptype> <name>type</name></param>
12164 <param><ptype>GLuint</ptype> <name>id</name></param>
12165 <param><ptype>GLenum</ptype> <name>severity</name></param>
12166 <param><ptype>GLsizei</ptype> <name>length</name></param>
12167 <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
12168 <alias name="glDebugMessageInsert"/>
12169 </command>
12170 <command>
12171 <proto>void <name>glDebugMessageInsertKHR</name></proto>
12172 <param><ptype>GLenum</ptype> <name>source</name></param>
12173 <param><ptype>GLenum</ptype> <name>type</name></param>
12174 <param><ptype>GLuint</ptype> <name>id</name></param>
12175 <param><ptype>GLenum</ptype> <name>severity</name></param>
12176 <param><ptype>GLsizei</ptype> <name>length</name></param>
12177 <param>const <ptype>GLchar</ptype> *<name>buf</name></param>
12178 <alias name="glDebugMessageInsert"/>
12179 </command>
12180 <command>
12181 <proto>void <name>glDeformSGIX</name></proto>
12182 <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
12183 <glx type="render" opcode="2075"/>
12184 </command>
12185 <command>
12186 <proto>void <name>glDeformationMap3dSGIX</name></proto>
12187 <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
12188 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
12189 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
12190 <param><ptype>GLint</ptype> <name>ustride</name></param>
12191 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
12192 <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
12193 <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
12194 <param><ptype>GLint</ptype> <name>vstride</name></param>
12195 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
12196 <param group="CoordD"><ptype>GLdouble</ptype> <name>w1</name></param>
12197 <param group="CoordD"><ptype>GLdouble</ptype> <name>w2</name></param>
12198 <param><ptype>GLint</ptype> <name>wstride</name></param>
12199 <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
12200 <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
12201 <glx type="render" opcode="2073"/>
12202 </command>
12203 <command>
12204 <proto>void <name>glDeformationMap3fSGIX</name></proto>
12205 <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
12206 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
12207 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
12208 <param><ptype>GLint</ptype> <name>ustride</name></param>
12209 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
12210 <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
12211 <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
12212 <param><ptype>GLint</ptype> <name>vstride</name></param>
12213 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
12214 <param group="CoordF"><ptype>GLfloat</ptype> <name>w1</name></param>
12215 <param group="CoordF"><ptype>GLfloat</ptype> <name>w2</name></param>
12216 <param><ptype>GLint</ptype> <name>wstride</name></param>
12217 <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
12218 <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
12219 <glx type="render" opcode="2074"/>
12220 </command>
12221 <command>
12222 <proto>void <name>glDeleteAsyncMarkersSGIX</name></proto>
12223 <param><ptype>GLuint</ptype> <name>marker</name></param>
12224 <param><ptype>GLsizei</ptype> <name>range</name></param>
12225 </command>
12226 <command>
12227 <proto>void <name>glDeleteBuffers</name></proto>
12228 <param><ptype>GLsizei</ptype> <name>n</name></param>
12229 <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
12230 </command>
12231 <command>
12232 <proto>void <name>glDeleteBuffersARB</name></proto>
12233 <param><ptype>GLsizei</ptype> <name>n</name></param>
12234 <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
12235 <alias name="glDeleteBuffers"/>
12236 </command>
12237 <command>
12238 <proto>void <name>glDeleteCommandListsNV</name></proto>
12239 <param><ptype>GLsizei</ptype> <name>n</name></param>
12240 <param>const <ptype>GLuint</ptype> *<name>lists</name></param>
12241 </command>
12242 <command>
12243 <proto>void <name>glDeleteFencesAPPLE</name></proto>
12244 <param><ptype>GLsizei</ptype> <name>n</name></param>
12245 <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
12246 </command>
12247 <command>
12248 <proto>void <name>glDeleteFencesNV</name></proto>
12249 <param><ptype>GLsizei</ptype> <name>n</name></param>
12250 <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
12251 <glx type="vendor" opcode="1276"/>
12252 </command>
12253 <command>
12254 <proto>void <name>glDeleteFragmentShaderATI</name></proto>
12255 <param><ptype>GLuint</ptype> <name>id</name></param>
12256 </command>
12257 <command>
12258 <proto>void <name>glDeleteFramebuffers</name></proto>
12259 <param><ptype>GLsizei</ptype> <name>n</name></param>
12260 <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
12261 <glx type="render" opcode="4320"/>
12262 </command>
12263 <command>
12264 <proto>void <name>glDeleteFramebuffersEXT</name></proto>
12265 <param><ptype>GLsizei</ptype> <name>n</name></param>
12266 <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
12267 <alias name="glDeleteFramebuffers"/>
12268 <glx type="render" opcode="4320"/>
12269 </command>
12270 <command>
12271 <proto>void <name>glDeleteFramebuffersOES</name></proto>
12272 <param><ptype>GLsizei</ptype> <name>n</name></param>
12273 <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
12274 </command>
12275 <command>
12276 <proto>void <name>glDeleteLists</name></proto>
12277 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
12278 <param><ptype>GLsizei</ptype> <name>range</name></param>
12279 <glx type="single" opcode="103"/>
12280 </command>
12281 <command>
12282 <proto>void <name>glDeleteMemoryObjectsEXT</name></proto>
12283 <param><ptype>GLsizei</ptype> <name>n</name></param>
12284 <param len="n">const <ptype>GLuint</ptype> *<name>memoryObjects</name></param>
12285 </command>
12286 <command>
12287 <proto>void <name>glDeleteNamedStringARB</name></proto>
12288 <param><ptype>GLint</ptype> <name>namelen</name></param>
12289 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
12290 </command>
12291 <command>
12292 <proto>void <name>glDeleteNamesAMD</name></proto>
12293 <param><ptype>GLenum</ptype> <name>identifier</name></param>
12294 <param><ptype>GLuint</ptype> <name>num</name></param>
12295 <param len="num">const <ptype>GLuint</ptype> *<name>names</name></param>
12296 </command>
12297 <command>
12298 <proto>void <name>glDeleteObjectARB</name></proto>
12299 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
12300 </command>
12301 <command>
12302 <proto>void <name>glDeleteOcclusionQueriesNV</name></proto>
12303 <param><ptype>GLsizei</ptype> <name>n</name></param>
12304 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12305 </command>
12306 <command>
12307 <proto>void <name>glDeletePathsNV</name></proto>
12308 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
12309 <param><ptype>GLsizei</ptype> <name>range</name></param>
12310 </command>
12311 <command>
12312 <proto>void <name>glDeletePerfMonitorsAMD</name></proto>
12313 <param><ptype>GLsizei</ptype> <name>n</name></param>
12314 <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
12315 </command>
12316 <command>
12317 <proto>void <name>glDeletePerfQueryINTEL</name></proto>
12318 <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
12319 </command>
12320 <command>
12321 <proto>void <name>glDeleteProgram</name></proto>
12322 <param><ptype>GLuint</ptype> <name>program</name></param>
12323 <glx type="single" opcode="202"/>
12324 </command>
12325 <command>
12326 <proto>void <name>glDeleteProgramPipelines</name></proto>
12327 <param><ptype>GLsizei</ptype> <name>n</name></param>
12328 <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
12329 </command>
12330 <command>
12331 <proto>void <name>glDeleteProgramPipelinesEXT</name></proto>
12332 <param><ptype>GLsizei</ptype> <name>n</name></param>
12333 <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
12334 </command>
12335 <command>
12336 <proto>void <name>glDeleteProgramsARB</name></proto>
12337 <param><ptype>GLsizei</ptype> <name>n</name></param>
12338 <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
12339 <glx type="vendor" opcode="1294"/>
12340 </command>
12341 <command>
12342 <proto>void <name>glDeleteProgramsNV</name></proto>
12343 <param><ptype>GLsizei</ptype> <name>n</name></param>
12344 <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
12345 <alias name="glDeleteProgramsARB"/>
12346 <glx type="vendor" opcode="1294"/>
12347 </command>
12348 <command>
12349 <proto>void <name>glDeleteQueries</name></proto>
12350 <param><ptype>GLsizei</ptype> <name>n</name></param>
12351 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12352 <glx type="single" opcode="161"/>
12353 </command>
12354 <command>
12355 <proto>void <name>glDeleteQueriesARB</name></proto>
12356 <param><ptype>GLsizei</ptype> <name>n</name></param>
12357 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12358 <alias name="glDeleteQueries"/>
12359 </command>
12360 <command>
12361 <proto>void <name>glDeleteQueriesEXT</name></proto>
12362 <param><ptype>GLsizei</ptype> <name>n</name></param>
12363 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12364 </command>
12365 <command>
12366 <proto>void <name>glDeleteRenderbuffers</name></proto>
12367 <param><ptype>GLsizei</ptype> <name>n</name></param>
12368 <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
12369 <glx type="render" opcode="4317"/>
12370 </command>
12371 <command>
12372 <proto>void <name>glDeleteRenderbuffersEXT</name></proto>
12373 <param><ptype>GLsizei</ptype> <name>n</name></param>
12374 <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
12375 <alias name="glDeleteRenderbuffers"/>
12376 <glx type="render" opcode="4317"/>
12377 </command>
12378 <command>
12379 <proto>void <name>glDeleteRenderbuffersOES</name></proto>
12380 <param><ptype>GLsizei</ptype> <name>n</name></param>
12381 <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
12382 </command>
12383 <command>
12384 <proto>void <name>glDeleteSamplers</name></proto>
12385 <param><ptype>GLsizei</ptype> <name>count</name></param>
12386 <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
12387 </command>
12388 <command>
12389 <proto>void <name>glDeleteSemaphoresEXT</name></proto>
12390 <param><ptype>GLsizei</ptype> <name>n</name></param>
12391 <param len="count">const <ptype>GLuint</ptype> *<name>semaphores</name></param>
12392 </command>
12393 <command>
12394 <proto>void <name>glDeleteShader</name></proto>
12395 <param><ptype>GLuint</ptype> <name>shader</name></param>
12396 <glx type="single" opcode="195"/>
12397 </command>
12398 <command>
12399 <proto>void <name>glDeleteStatesNV</name></proto>
12400 <param><ptype>GLsizei</ptype> <name>n</name></param>
12401 <param>const <ptype>GLuint</ptype> *<name>states</name></param>
12402 </command>
12403 <command>
12404 <proto>void <name>glDeleteSync</name></proto>
12405 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
12406 </command>
12407 <command>
12408 <proto>void <name>glDeleteSyncAPPLE</name></proto>
12409 <param><ptype>GLsync</ptype> <name>sync</name></param>
12410 <alias name="glDeleteSync"/>
12411 </command>
12412 <command>
12413 <proto>void <name>glDeleteTextures</name></proto>
12414 <param><ptype>GLsizei</ptype> <name>n</name></param>
12415 <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
12416 <glx type="single" opcode="144"/>
12417 </command>
12418 <command>
12419 <proto>void <name>glDeleteTexturesEXT</name></proto>
12420 <param><ptype>GLsizei</ptype> <name>n</name></param>
12421 <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
12422 <glx type="vendor" opcode="12"/>
12423 </command>
12424 <command>
12425 <proto>void <name>glDeleteTransformFeedbacks</name></proto>
12426 <param><ptype>GLsizei</ptype> <name>n</name></param>
12427 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12428 </command>
12429 <command>
12430 <proto>void <name>glDeleteTransformFeedbacksNV</name></proto>
12431 <param><ptype>GLsizei</ptype> <name>n</name></param>
12432 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12433 <alias name="glDeleteTransformFeedbacks"/>
12434 </command>
12435 <command>
12436 <proto>void <name>glDeleteVertexArrays</name></proto>
12437 <param><ptype>GLsizei</ptype> <name>n</name></param>
12438 <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
12439 <glx type="render" opcode="351"/>
12440 </command>
12441 <command>
12442 <proto>void <name>glDeleteVertexArraysAPPLE</name></proto>
12443 <param><ptype>GLsizei</ptype> <name>n</name></param>
12444 <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
12445 <alias name="glDeleteVertexArrays"/>
12446 </command>
12447 <command>
12448 <proto>void <name>glDeleteVertexArraysOES</name></proto>
12449 <param><ptype>GLsizei</ptype> <name>n</name></param>
12450 <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
12451 <alias name="glDeleteVertexArrays"/>
12452 </command>
12453 <command>
12454 <proto>void <name>glDeleteVertexShaderEXT</name></proto>
12455 <param><ptype>GLuint</ptype> <name>id</name></param>
12456 </command>
12457 <command>
12458 <proto>void <name>glDepthBoundsEXT</name></proto>
12459 <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmin</name></param>
12460 <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmax</name></param>
12461 <glx type="render" opcode="4229"/>
12462 </command>
12463 <command>
12464 <proto>void <name>glDepthBoundsdNV</name></proto>
12465 <param><ptype>GLdouble</ptype> <name>zmin</name></param>
12466 <param><ptype>GLdouble</ptype> <name>zmax</name></param>
12467 <glx type="render" opcode="4285"/>
12468 </command>
12469 <command>
12470 <proto>void <name>glDepthFunc</name></proto>
12471 <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
12472 <glx type="render" opcode="164"/>
12473 </command>
12474 <command>
12475 <proto>void <name>glDepthMask</name></proto>
12476 <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
12477 <glx type="render" opcode="135"/>
12478 </command>
12479 <command>
12480 <proto>void <name>glDepthRange</name></proto>
12481 <param><ptype>GLdouble</ptype> <name>near</name></param>
12482 <param><ptype>GLdouble</ptype> <name>far</name></param>
12483 <glx type="render" opcode="174"/>
12484 </command>
12485 <command>
12486 <proto>void <name>glDepthRangeArrayfvNV</name></proto>
12487 <param><ptype>GLuint</ptype> <name>first</name></param>
12488 <param><ptype>GLsizei</ptype> <name>count</name></param>
12489 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
12490 </command>
12491 <command>
12492 <proto>void <name>glDepthRangeArrayfvOES</name></proto>
12493 <param><ptype>GLuint</ptype> <name>first</name></param>
12494 <param><ptype>GLsizei</ptype> <name>count</name></param>
12495 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
12496 </command>
12497 <command>
12498 <proto>void <name>glDepthRangeArrayv</name></proto>
12499 <param><ptype>GLuint</ptype> <name>first</name></param>
12500 <param><ptype>GLsizei</ptype> <name>count</name></param>
12501 <param len="COMPSIZE(count)">const <ptype>GLdouble</ptype> *<name>v</name></param>
12502 </command>
12503 <command>
12504 <proto>void <name>glDepthRangeIndexed</name></proto>
12505 <param><ptype>GLuint</ptype> <name>index</name></param>
12506 <param><ptype>GLdouble</ptype> <name>n</name></param>
12507 <param><ptype>GLdouble</ptype> <name>f</name></param>
12508 </command>
12509 <command>
12510 <proto>void <name>glDepthRangeIndexedfNV</name></proto>
12511 <param><ptype>GLuint</ptype> <name>index</name></param>
12512 <param><ptype>GLfloat</ptype> <name>n</name></param>
12513 <param><ptype>GLfloat</ptype> <name>f</name></param>
12514 </command>
12515 <command>
12516 <proto>void <name>glDepthRangeIndexedfOES</name></proto>
12517 <param><ptype>GLuint</ptype> <name>index</name></param>
12518 <param><ptype>GLfloat</ptype> <name>n</name></param>
12519 <param><ptype>GLfloat</ptype> <name>f</name></param>
12520 </command>
12521 <command>
12522 <proto>void <name>glDepthRangedNV</name></proto>
12523 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
12524 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
12525 <glx type="render" opcode="4283"/>
12526 </command>
12527 <command>
12528 <proto>void <name>glDepthRangef</name></proto>
12529 <param><ptype>GLfloat</ptype> <name>n</name></param>
12530 <param><ptype>GLfloat</ptype> <name>f</name></param>
12531 </command>
12532 <command>
12533 <proto>void <name>glDepthRangefOES</name></proto>
12534 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>n</name></param>
12535 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>f</name></param>
12536 <glx type="render" opcode="4309"/>
12537 <alias name="glDepthRangef"/>
12538 </command>
12539 <command>
12540 <proto>void <name>glDepthRangex</name></proto>
12541 <param><ptype>GLfixed</ptype> <name>n</name></param>
12542 <param><ptype>GLfixed</ptype> <name>f</name></param>
12543 </command>
12544 <command>
12545 <proto>void <name>glDepthRangexOES</name></proto>
12546 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>n</name></param>
12547 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>f</name></param>
12548 </command>
12549 <command>
12550 <proto>void <name>glDetachObjectARB</name></proto>
12551 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
12552 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>attachedObj</name></param>
12553 <alias name="glDetachShader"/>
12554 </command>
12555 <command>
12556 <proto>void <name>glDetachShader</name></proto>
12557 <param><ptype>GLuint</ptype> <name>program</name></param>
12558 <param><ptype>GLuint</ptype> <name>shader</name></param>
12559 </command>
12560 <command>
12561 <proto>void <name>glDetailTexFuncSGIS</name></proto>
12562 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12563 <param><ptype>GLsizei</ptype> <name>n</name></param>
12564 <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
12565 <glx type="render" opcode="2051"/>
12566 </command>
12567 <command>
12568 <proto>void <name>glDisable</name></proto>
12569 <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
12570 <glx type="render" opcode="138"/>
12571 </command>
12572 <command>
12573 <proto>void <name>glDisableClientState</name></proto>
12574 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12575 </command>
12576 <command>
12577 <proto>void <name>glDisableClientStateIndexedEXT</name></proto>
12578 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12579 <param><ptype>GLuint</ptype> <name>index</name></param>
12580 </command>
12581 <command>
12582 <proto>void <name>glDisableClientStateiEXT</name></proto>
12583 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12584 <param><ptype>GLuint</ptype> <name>index</name></param>
12585 </command>
12586 <command>
12587 <proto>void <name>glDisableDriverControlQCOM</name></proto>
12588 <param><ptype>GLuint</ptype> <name>driverControl</name></param>
12589 </command>
12590 <command>
12591 <proto>void <name>glDisableIndexedEXT</name></proto>
12592 <param><ptype>GLenum</ptype> <name>target</name></param>
12593 <param><ptype>GLuint</ptype> <name>index</name></param>
12594 <alias name="glDisablei"/>
12595 </command>
12596 <command>
12597 <proto>void <name>glDisableVariantClientStateEXT</name></proto>
12598 <param><ptype>GLuint</ptype> <name>id</name></param>
12599 </command>
12600 <command>
12601 <proto>void <name>glDisableVertexArrayAttrib</name></proto>
12602 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
12603 <param><ptype>GLuint</ptype> <name>index</name></param>
12604 </command>
12605 <command>
12606 <proto>void <name>glDisableVertexArrayAttribEXT</name></proto>
12607 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
12608 <param><ptype>GLuint</ptype> <name>index</name></param>
12609 </command>
12610 <command>
12611 <proto>void <name>glDisableVertexArrayEXT</name></proto>
12612 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
12613 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12614 </command>
12615 <command>
12616 <proto>void <name>glDisableVertexAttribAPPLE</name></proto>
12617 <param><ptype>GLuint</ptype> <name>index</name></param>
12618 <param><ptype>GLenum</ptype> <name>pname</name></param>
12619 </command>
12620 <command>
12621 <proto>void <name>glDisableVertexAttribArray</name></proto>
12622 <param><ptype>GLuint</ptype> <name>index</name></param>
12623 </command>
12624 <command>
12625 <proto>void <name>glDisableVertexAttribArrayARB</name></proto>
12626 <param><ptype>GLuint</ptype> <name>index</name></param>
12627 <alias name="glDisableVertexAttribArray"/>
12628 </command>
12629 <command>
12630 <proto>void <name>glDisablei</name></proto>
12631 <param><ptype>GLenum</ptype> <name>target</name></param>
12632 <param><ptype>GLuint</ptype> <name>index</name></param>
12633 </command>
12634 <command>
12635 <proto>void <name>glDisableiEXT</name></proto>
12636 <param><ptype>GLenum</ptype> <name>target</name></param>
12637 <param><ptype>GLuint</ptype> <name>index</name></param>
12638 <alias name="glDisablei"/>
12639 </command>
12640 <command>
12641 <proto>void <name>glDisableiNV</name></proto>
12642 <param><ptype>GLenum</ptype> <name>target</name></param>
12643 <param><ptype>GLuint</ptype> <name>index</name></param>
12644 <alias name="glDisablei"/>
12645 </command>
12646 <command>
12647 <proto>void <name>glDisableiOES</name></proto>
12648 <param><ptype>GLenum</ptype> <name>target</name></param>
12649 <param><ptype>GLuint</ptype> <name>index</name></param>
12650 <alias name="glDisablei"/>
12651 </command>
12652 <command>
12653 <proto>void <name>glDiscardFramebufferEXT</name></proto>
12654 <param><ptype>GLenum</ptype> <name>target</name></param>
12655 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
12656 <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
12657 </command>
12658 <command>
12659 <proto>void <name>glDispatchCompute</name></proto>
12660 <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
12661 <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
12662 <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
12663 </command>
12664 <command>
12665 <proto>void <name>glDispatchComputeGroupSizeARB</name></proto>
12666 <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
12667 <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
12668 <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
12669 <param><ptype>GLuint</ptype> <name>group_size_x</name></param>
12670 <param><ptype>GLuint</ptype> <name>group_size_y</name></param>
12671 <param><ptype>GLuint</ptype> <name>group_size_z</name></param>
12672 </command>
12673 <command>
12674 <proto>void <name>glDispatchComputeIndirect</name></proto>
12675 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>indirect</name></param>
12676 </command>
12677 <command>
12678 <proto>void <name>glDrawArrays</name></proto>
12679 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12680 <param><ptype>GLint</ptype> <name>first</name></param>
12681 <param><ptype>GLsizei</ptype> <name>count</name></param>
12682 <glx type="render" opcode="193"/>
12683 </command>
12684 <command>
12685 <proto>void <name>glDrawArraysEXT</name></proto>
12686 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12687 <param><ptype>GLint</ptype> <name>first</name></param>
12688 <param><ptype>GLsizei</ptype> <name>count</name></param>
12689 <alias name="glDrawArrays"/>
12690 <glx type="render" opcode="4116"/>
12691 </command>
12692 <command>
12693 <proto>void <name>glDrawArraysIndirect</name></proto>
12694 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12695 <param>const void *<name>indirect</name></param>
12696 </command>
12697 <command>
12698 <proto>void <name>glDrawArraysInstanced</name></proto>
12699 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12700 <param><ptype>GLint</ptype> <name>first</name></param>
12701 <param><ptype>GLsizei</ptype> <name>count</name></param>
12702 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12703 </command>
12704 <command>
12705 <proto>void <name>glDrawArraysInstancedANGLE</name></proto>
12706 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12707 <param><ptype>GLint</ptype> <name>first</name></param>
12708 <param><ptype>GLsizei</ptype> <name>count</name></param>
12709 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12710 <alias name="glDrawArraysInstanced"/>
12711 </command>
12712 <command>
12713 <proto>void <name>glDrawArraysInstancedARB</name></proto>
12714 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12715 <param><ptype>GLint</ptype> <name>first</name></param>
12716 <param><ptype>GLsizei</ptype> <name>count</name></param>
12717 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12718 <alias name="glDrawArraysInstanced"/>
12719 </command>
12720 <command>
12721 <proto>void <name>glDrawArraysInstancedBaseInstance</name></proto>
12722 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12723 <param><ptype>GLint</ptype> <name>first</name></param>
12724 <param><ptype>GLsizei</ptype> <name>count</name></param>
12725 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12726 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12727 </command>
12728 <command>
12729 <proto>void <name>glDrawArraysInstancedBaseInstanceEXT</name></proto>
12730 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12731 <param><ptype>GLint</ptype> <name>first</name></param>
12732 <param><ptype>GLsizei</ptype> <name>count</name></param>
12733 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12734 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12735 <alias name="glDrawArraysInstancedBaseInstance"/>
12736 </command>
12737 <command comment="primcount should be renamed to instanceCount for OpenGL ES">
12738 <proto>void <name>glDrawArraysInstancedEXT</name></proto>
12739 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12740 <param><ptype>GLint</ptype> <name>start</name></param>
12741 <param><ptype>GLsizei</ptype> <name>count</name></param>
12742 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12743 <alias name="glDrawArraysInstanced"/>
12744 </command>
12745 <command>
12746 <proto>void <name>glDrawArraysInstancedNV</name></proto>
12747 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12748 <param><ptype>GLint</ptype> <name>first</name></param>
12749 <param><ptype>GLsizei</ptype> <name>count</name></param>
12750 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12751 <alias name="glDrawArraysInstanced"/>
12752 </command>
12753 <command>
12754 <proto>void <name>glDrawBuffer</name></proto>
12755 <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>buf</name></param>
12756 <glx type="render" opcode="126"/>
12757 </command>
12758 <command>
12759 <proto>void <name>glDrawBuffers</name></proto>
12760 <param><ptype>GLsizei</ptype> <name>n</name></param>
12761 <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
12762 <glx type="render" opcode="233"/>
12763 </command>
12764 <command>
12765 <proto>void <name>glDrawBuffersARB</name></proto>
12766 <param><ptype>GLsizei</ptype> <name>n</name></param>
12767 <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
12768 <alias name="glDrawBuffers"/>
12769 </command>
12770 <command>
12771 <proto>void <name>glDrawBuffersATI</name></proto>
12772 <param><ptype>GLsizei</ptype> <name>n</name></param>
12773 <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
12774 <alias name="glDrawBuffers"/>
12775 <glx type="render" opcode="233"/>
12776 </command>
12777 <command>
12778 <proto>void <name>glDrawBuffersEXT</name></proto>
12779 <param><ptype>GLsizei</ptype> <name>n</name></param>
12780 <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
12781 <alias name="glDrawBuffers"/>
12782 </command>
12783 <command>
12784 <proto>void <name>glDrawBuffersIndexedEXT</name></proto>
12785 <param><ptype>GLint</ptype> <name>n</name></param>
12786 <param len="n">const <ptype>GLenum</ptype> *<name>location</name></param>
12787 <param len="n">const <ptype>GLint</ptype> *<name>indices</name></param>
12788 </command>
12789 <command>
12790 <proto>void <name>glDrawBuffersNV</name></proto>
12791 <param><ptype>GLsizei</ptype> <name>n</name></param>
12792 <param len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
12793 </command>
12794 <command>
12795 <proto>void <name>glDrawCommandsAddressNV</name></proto>
12796 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
12797 <param>const <ptype>GLuint64</ptype> *<name>indirects</name></param>
12798 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
12799 <param><ptype>GLuint</ptype> <name>count</name></param>
12800 </command>
12801 <command>
12802 <proto>void <name>glDrawCommandsNV</name></proto>
12803 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
12804 <param><ptype>GLuint</ptype> <name>buffer</name></param>
12805 <param>const <ptype>GLintptr</ptype> *<name>indirects</name></param>
12806 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
12807 <param><ptype>GLuint</ptype> <name>count</name></param>
12808 </command>
12809 <command>
12810 <proto>void <name>glDrawCommandsStatesAddressNV</name></proto>
12811 <param>const <ptype>GLuint64</ptype> *<name>indirects</name></param>
12812 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
12813 <param>const <ptype>GLuint</ptype> *<name>states</name></param>
12814 <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
12815 <param><ptype>GLuint</ptype> <name>count</name></param>
12816 </command>
12817 <command>
12818 <proto>void <name>glDrawCommandsStatesNV</name></proto>
12819 <param><ptype>GLuint</ptype> <name>buffer</name></param>
12820 <param>const <ptype>GLintptr</ptype> *<name>indirects</name></param>
12821 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
12822 <param>const <ptype>GLuint</ptype> *<name>states</name></param>
12823 <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
12824 <param><ptype>GLuint</ptype> <name>count</name></param>
12825 </command>
12826 <command>
12827 <proto>void <name>glDrawElementArrayAPPLE</name></proto>
12828 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12829 <param><ptype>GLint</ptype> <name>first</name></param>
12830 <param><ptype>GLsizei</ptype> <name>count</name></param>
12831 </command>
12832 <command>
12833 <proto>void <name>glDrawElementArrayATI</name></proto>
12834 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12835 <param><ptype>GLsizei</ptype> <name>count</name></param>
12836 </command>
12837 <command>
12838 <proto>void <name>glDrawElements</name></proto>
12839 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12840 <param><ptype>GLsizei</ptype> <name>count</name></param>
12841 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12842 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12843 </command>
12844 <command>
12845 <proto>void <name>glDrawElementsBaseVertex</name></proto>
12846 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12847 <param><ptype>GLsizei</ptype> <name>count</name></param>
12848 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12849 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12850 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12851 </command>
12852 <command>
12853 <proto>void <name>glDrawElementsBaseVertexEXT</name></proto>
12854 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12855 <param><ptype>GLsizei</ptype> <name>count</name></param>
12856 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12857 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12858 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12859 <alias name="glDrawElementsBaseVertex"/>
12860 </command>
12861 <command>
12862 <proto>void <name>glDrawElementsBaseVertexOES</name></proto>
12863 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12864 <param><ptype>GLsizei</ptype> <name>count</name></param>
12865 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12866 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12867 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12868 <alias name="glDrawElementsBaseVertex"/>
12869 </command>
12870 <command>
12871 <proto>void <name>glDrawElementsIndirect</name></proto>
12872 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12873 <param><ptype>GLenum</ptype> <name>type</name></param>
12874 <param>const void *<name>indirect</name></param>
12875 </command>
12876 <command>
12877 <proto>void <name>glDrawElementsInstanced</name></proto>
12878 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12879 <param><ptype>GLsizei</ptype> <name>count</name></param>
12880 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12881 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12882 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12883 </command>
12884 <command>
12885 <proto>void <name>glDrawElementsInstancedANGLE</name></proto>
12886 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12887 <param><ptype>GLsizei</ptype> <name>count</name></param>
12888 <param><ptype>GLenum</ptype> <name>type</name></param>
12889 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12890 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12891 <alias name="glDrawElementsInstanced"/>
12892 </command>
12893 <command>
12894 <proto>void <name>glDrawElementsInstancedARB</name></proto>
12895 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12896 <param><ptype>GLsizei</ptype> <name>count</name></param>
12897 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12898 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12899 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12900 <alias name="glDrawElementsInstanced"/>
12901 </command>
12902 <command>
12903 <proto>void <name>glDrawElementsInstancedBaseInstance</name></proto>
12904 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12905 <param><ptype>GLsizei</ptype> <name>count</name></param>
12906 <param><ptype>GLenum</ptype> <name>type</name></param>
12907 <param len="count">const void *<name>indices</name></param>
12908 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12909 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12910 </command>
12911 <command>
12912 <proto>void <name>glDrawElementsInstancedBaseInstanceEXT</name></proto>
12913 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12914 <param><ptype>GLsizei</ptype> <name>count</name></param>
12915 <param><ptype>GLenum</ptype> <name>type</name></param>
12916 <param len="count">const void *<name>indices</name></param>
12917 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12918 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12919 <alias name="glDrawElementsInstancedBaseInstance"/>
12920 </command>
12921 <command>
12922 <proto>void <name>glDrawElementsInstancedBaseVertex</name></proto>
12923 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12924 <param><ptype>GLsizei</ptype> <name>count</name></param>
12925 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12926 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12927 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12928 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12929 </command>
12930 <command>
12931 <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstance</name></proto>
12932 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12933 <param><ptype>GLsizei</ptype> <name>count</name></param>
12934 <param><ptype>GLenum</ptype> <name>type</name></param>
12935 <param len="count">const void *<name>indices</name></param>
12936 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12937 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12938 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12939 </command>
12940 <command>
12941 <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstanceEXT</name></proto>
12942 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12943 <param><ptype>GLsizei</ptype> <name>count</name></param>
12944 <param><ptype>GLenum</ptype> <name>type</name></param>
12945 <param len="count">const void *<name>indices</name></param>
12946 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12947 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12948 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12949 <alias name="glDrawElementsInstancedBaseVertexBaseInstance"/>
12950 </command>
12951 <command>
12952 <proto>void <name>glDrawElementsInstancedBaseVertexEXT</name></proto>
12953 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12954 <param><ptype>GLsizei</ptype> <name>count</name></param>
12955 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12956 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12957 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12958 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12959 <alias name="glDrawElementsInstancedBaseVertex"/>
12960 </command>
12961 <command>
12962 <proto>void <name>glDrawElementsInstancedBaseVertexOES</name></proto>
12963 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12964 <param><ptype>GLsizei</ptype> <name>count</name></param>
12965 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12966 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12967 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12968 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12969 <alias name="glDrawElementsInstancedBaseVertex"/>
12970 </command>
12971 <command comment="primcount should be renamed to instanceCount for OpenGL ES">
12972 <proto>void <name>glDrawElementsInstancedEXT</name></proto>
12973 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12974 <param><ptype>GLsizei</ptype> <name>count</name></param>
12975 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12976 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12977 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12978 <alias name="glDrawElementsInstanced"/>
12979 </command>
12980 <command>
12981 <proto>void <name>glDrawElementsInstancedNV</name></proto>
12982 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12983 <param><ptype>GLsizei</ptype> <name>count</name></param>
12984 <param><ptype>GLenum</ptype> <name>type</name></param>
12985 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12986 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12987 <alias name="glDrawElementsInstanced"/>
12988 </command>
12989 <command>
12990 <proto>void <name>glDrawMeshArraysSUN</name></proto>
12991 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12992 <param><ptype>GLint</ptype> <name>first</name></param>
12993 <param><ptype>GLsizei</ptype> <name>count</name></param>
12994 <param><ptype>GLsizei</ptype> <name>width</name></param>
12995 </command>
12996 <command>
12997 <proto>void <name>glDrawPixels</name></proto>
12998 <param><ptype>GLsizei</ptype> <name>width</name></param>
12999 <param><ptype>GLsizei</ptype> <name>height</name></param>
13000 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
13001 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
13002 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
13003 <glx type="render" opcode="173"/>
13004 <glx type="render" opcode="322" name="glDrawPixelsPBO" comment="PBO protocol"/>
13005 </command>
13006 <command>
13007 <proto>void <name>glDrawRangeElementArrayAPPLE</name></proto>
13008 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13009 <param><ptype>GLuint</ptype> <name>start</name></param>
13010 <param><ptype>GLuint</ptype> <name>end</name></param>
13011 <param><ptype>GLint</ptype> <name>first</name></param>
13012 <param><ptype>GLsizei</ptype> <name>count</name></param>
13013 </command>
13014 <command>
13015 <proto>void <name>glDrawRangeElementArrayATI</name></proto>
13016 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13017 <param><ptype>GLuint</ptype> <name>start</name></param>
13018 <param><ptype>GLuint</ptype> <name>end</name></param>
13019 <param><ptype>GLsizei</ptype> <name>count</name></param>
13020 </command>
13021 <command>
13022 <proto>void <name>glDrawRangeElements</name></proto>
13023 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13024 <param><ptype>GLuint</ptype> <name>start</name></param>
13025 <param><ptype>GLuint</ptype> <name>end</name></param>
13026 <param><ptype>GLsizei</ptype> <name>count</name></param>
13027 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
13028 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
13029 </command>
13030 <command>
13031 <proto>void <name>glDrawRangeElementsBaseVertex</name></proto>
13032 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13033 <param><ptype>GLuint</ptype> <name>start</name></param>
13034 <param><ptype>GLuint</ptype> <name>end</name></param>
13035 <param><ptype>GLsizei</ptype> <name>count</name></param>
13036 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
13037 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
13038 <param><ptype>GLint</ptype> <name>basevertex</name></param>
13039 </command>
13040 <command>
13041 <proto>void <name>glDrawRangeElementsBaseVertexEXT</name></proto>
13042 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13043 <param><ptype>GLuint</ptype> <name>start</name></param>
13044 <param><ptype>GLuint</ptype> <name>end</name></param>
13045 <param><ptype>GLsizei</ptype> <name>count</name></param>
13046 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
13047 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
13048 <param><ptype>GLint</ptype> <name>basevertex</name></param>
13049 <alias name="glDrawRangeElementsBaseVertex"/>
13050 </command>
13051 <command>
13052 <proto>void <name>glDrawRangeElementsBaseVertexOES</name></proto>
13053 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13054 <param><ptype>GLuint</ptype> <name>start</name></param>
13055 <param><ptype>GLuint</ptype> <name>end</name></param>
13056 <param><ptype>GLsizei</ptype> <name>count</name></param>
13057 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
13058 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
13059 <param><ptype>GLint</ptype> <name>basevertex</name></param>
13060 <alias name="glDrawRangeElementsBaseVertex"/>
13061 </command>
13062 <command>
13063 <proto>void <name>glDrawRangeElementsEXT</name></proto>
13064 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13065 <param><ptype>GLuint</ptype> <name>start</name></param>
13066 <param><ptype>GLuint</ptype> <name>end</name></param>
13067 <param><ptype>GLsizei</ptype> <name>count</name></param>
13068 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
13069 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
13070 <alias name="glDrawRangeElements"/>
13071 </command>
13072 <command>
13073 <proto>void <name>glDrawTexfOES</name></proto>
13074 <param><ptype>GLfloat</ptype> <name>x</name></param>
13075 <param><ptype>GLfloat</ptype> <name>y</name></param>
13076 <param><ptype>GLfloat</ptype> <name>z</name></param>
13077 <param><ptype>GLfloat</ptype> <name>width</name></param>
13078 <param><ptype>GLfloat</ptype> <name>height</name></param>
13079 </command>
13080 <command>
13081 <proto>void <name>glDrawTexfvOES</name></proto>
13082 <param>const <ptype>GLfloat</ptype> *<name>coords</name></param>
13083 </command>
13084 <command>
13085 <proto>void <name>glDrawTexiOES</name></proto>
13086 <param><ptype>GLint</ptype> <name>x</name></param>
13087 <param><ptype>GLint</ptype> <name>y</name></param>
13088 <param><ptype>GLint</ptype> <name>z</name></param>
13089 <param><ptype>GLint</ptype> <name>width</name></param>
13090 <param><ptype>GLint</ptype> <name>height</name></param>
13091 </command>
13092 <command>
13093 <proto>void <name>glDrawTexivOES</name></proto>
13094 <param>const <ptype>GLint</ptype> *<name>coords</name></param>
13095 </command>
13096 <command>
13097 <proto>void <name>glDrawTexsOES</name></proto>
13098 <param><ptype>GLshort</ptype> <name>x</name></param>
13099 <param><ptype>GLshort</ptype> <name>y</name></param>
13100 <param><ptype>GLshort</ptype> <name>z</name></param>
13101 <param><ptype>GLshort</ptype> <name>width</name></param>
13102 <param><ptype>GLshort</ptype> <name>height</name></param>
13103 </command>
13104 <command>
13105 <proto>void <name>glDrawTexsvOES</name></proto>
13106 <param>const <ptype>GLshort</ptype> *<name>coords</name></param>
13107 </command>
13108 <command>
13109 <proto>void <name>glDrawTextureNV</name></proto>
13110 <param><ptype>GLuint</ptype> <name>texture</name></param>
13111 <param><ptype>GLuint</ptype> <name>sampler</name></param>
13112 <param><ptype>GLfloat</ptype> <name>x0</name></param>
13113 <param><ptype>GLfloat</ptype> <name>y0</name></param>
13114 <param><ptype>GLfloat</ptype> <name>x1</name></param>
13115 <param><ptype>GLfloat</ptype> <name>y1</name></param>
13116 <param><ptype>GLfloat</ptype> <name>z</name></param>
13117 <param><ptype>GLfloat</ptype> <name>s0</name></param>
13118 <param><ptype>GLfloat</ptype> <name>t0</name></param>
13119 <param><ptype>GLfloat</ptype> <name>s1</name></param>
13120 <param><ptype>GLfloat</ptype> <name>t1</name></param>
13121 </command>
13122 <command>
13123 <proto>void <name>glDrawTexxOES</name></proto>
13124 <param><ptype>GLfixed</ptype> <name>x</name></param>
13125 <param><ptype>GLfixed</ptype> <name>y</name></param>
13126 <param><ptype>GLfixed</ptype> <name>z</name></param>
13127 <param><ptype>GLfixed</ptype> <name>width</name></param>
13128 <param><ptype>GLfixed</ptype> <name>height</name></param>
13129 </command>
13130 <command>
13131 <proto>void <name>glDrawTexxvOES</name></proto>
13132 <param>const <ptype>GLfixed</ptype> *<name>coords</name></param>
13133 </command>
13134 <command>
13135 <proto>void <name>glDrawTransformFeedback</name></proto>
13136 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13137 <param><ptype>GLuint</ptype> <name>id</name></param>
13138 </command>
13139 <command>
13140 <proto>void <name>glDrawTransformFeedbackEXT</name></proto>
13141 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13142 <param><ptype>GLuint</ptype> <name>id</name></param>
13143 <alias name="glDrawTransformFeedback"/>
13144 </command>
13145 <command>
13146 <proto>void <name>glDrawTransformFeedbackInstanced</name></proto>
13147 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13148 <param><ptype>GLuint</ptype> <name>id</name></param>
13149 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
13150 </command>
13151 <command>
13152 <proto>void <name>glDrawTransformFeedbackInstancedEXT</name></proto>
13153 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13154 <param><ptype>GLuint</ptype> <name>id</name></param>
13155 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
13156 <alias name="glDrawTransformFeedbackInstanced"/>
13157 </command>
13158 <command>
13159 <proto>void <name>glDrawTransformFeedbackNV</name></proto>
13160 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13161 <param><ptype>GLuint</ptype> <name>id</name></param>
13162 <alias name="glDrawTransformFeedback"/>
13163 </command>
13164 <command>
13165 <proto>void <name>glDrawTransformFeedbackStream</name></proto>
13166 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13167 <param><ptype>GLuint</ptype> <name>id</name></param>
13168 <param><ptype>GLuint</ptype> <name>stream</name></param>
13169 </command>
13170 <command>
13171 <proto>void <name>glDrawTransformFeedbackStreamInstanced</name></proto>
13172 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
13173 <param><ptype>GLuint</ptype> <name>id</name></param>
13174 <param><ptype>GLuint</ptype> <name>stream</name></param>
13175 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
13176 </command>
13177 <command>
13178 <proto>void <name>glEGLImageTargetRenderbufferStorageOES</name></proto>
13179 <param><ptype>GLenum</ptype> <name>target</name></param>
13180 <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
13181 </command>
13182 <command>
13183 <proto>void <name>glEGLImageTargetTexture2DOES</name></proto>
13184 <param><ptype>GLenum</ptype> <name>target</name></param>
13185 <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
13186 </command>
13187 <command>
13188 <proto>void <name>glEdgeFlag</name></proto>
13189 <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
13190 <vecequiv name="glEdgeFlagv"/>
13191 </command>
13192 <command>
13193 <proto>void <name>glEdgeFlagFormatNV</name></proto>
13194 <param><ptype>GLsizei</ptype> <name>stride</name></param>
13195 </command>
13196 <command>
13197 <proto>void <name>glEdgeFlagPointer</name></proto>
13198 <param><ptype>GLsizei</ptype> <name>stride</name></param>
13199 <param len="COMPSIZE(stride)">const void *<name>pointer</name></param>
13200 </command>
13201 <command>
13202 <proto>void <name>glEdgeFlagPointerEXT</name></proto>
13203 <param><ptype>GLsizei</ptype> <name>stride</name></param>
13204 <param><ptype>GLsizei</ptype> <name>count</name></param>
13205 <param group="Boolean" len="COMPSIZE(stride,count)">const <ptype>GLboolean</ptype> *<name>pointer</name></param>
13206 </command>
13207 <command>
13208 <proto>void <name>glEdgeFlagPointerListIBM</name></proto>
13209 <param><ptype>GLint</ptype> <name>stride</name></param>
13210 <param group="BooleanPointer" len="COMPSIZE(stride)">const <ptype>GLboolean</ptype> **<name>pointer</name></param>
13211 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
13212 </command>
13213 <command>
13214 <proto>void <name>glEdgeFlagv</name></proto>
13215 <param group="Boolean" len="1">const <ptype>GLboolean</ptype> *<name>flag</name></param>
13216 <glx type="render" opcode="22"/>
13217 </command>
13218 <command>
13219 <proto>void <name>glElementPointerAPPLE</name></proto>
13220 <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
13221 <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
13222 </command>
13223 <command>
13224 <proto>void <name>glElementPointerATI</name></proto>
13225 <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
13226 <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
13227 </command>
13228 <command>
13229 <proto>void <name>glEnable</name></proto>
13230 <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
13231 <glx type="render" opcode="139"/>
13232 </command>
13233 <command>
13234 <proto>void <name>glEnableClientState</name></proto>
13235 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
13236 </command>
13237 <command>
13238 <proto>void <name>glEnableClientStateIndexedEXT</name></proto>
13239 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
13240 <param><ptype>GLuint</ptype> <name>index</name></param>
13241 </command>
13242 <command>
13243 <proto>void <name>glEnableClientStateiEXT</name></proto>
13244 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
13245 <param><ptype>GLuint</ptype> <name>index</name></param>
13246 </command>
13247 <command>
13248 <proto>void <name>glEnableDriverControlQCOM</name></proto>
13249 <param><ptype>GLuint</ptype> <name>driverControl</name></param>
13250 </command>
13251 <command>
13252 <proto>void <name>glEnableIndexedEXT</name></proto>
13253 <param><ptype>GLenum</ptype> <name>target</name></param>
13254 <param><ptype>GLuint</ptype> <name>index</name></param>
13255 <alias name="glEnablei"/>
13256 </command>
13257 <command>
13258 <proto>void <name>glEnableVariantClientStateEXT</name></proto>
13259 <param><ptype>GLuint</ptype> <name>id</name></param>
13260 </command>
13261 <command>
13262 <proto>void <name>glEnableVertexArrayAttrib</name></proto>
13263 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
13264 <param><ptype>GLuint</ptype> <name>index</name></param>
13265 </command>
13266 <command>
13267 <proto>void <name>glEnableVertexArrayAttribEXT</name></proto>
13268 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
13269 <param><ptype>GLuint</ptype> <name>index</name></param>
13270 </command>
13271 <command>
13272 <proto>void <name>glEnableVertexArrayEXT</name></proto>
13273 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
13274 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
13275 </command>
13276 <command>
13277 <proto>void <name>glEnableVertexAttribAPPLE</name></proto>
13278 <param><ptype>GLuint</ptype> <name>index</name></param>
13279 <param><ptype>GLenum</ptype> <name>pname</name></param>
13280 </command>
13281 <command>
13282 <proto>void <name>glEnableVertexAttribArray</name></proto>
13283 <param><ptype>GLuint</ptype> <name>index</name></param>
13284 </command>
13285 <command>
13286 <proto>void <name>glEnableVertexAttribArrayARB</name></proto>
13287 <param><ptype>GLuint</ptype> <name>index</name></param>
13288 <alias name="glEnableVertexAttribArray"/>
13289 </command>
13290 <command>
13291 <proto>void <name>glEnablei</name></proto>
13292 <param><ptype>GLenum</ptype> <name>target</name></param>
13293 <param><ptype>GLuint</ptype> <name>index</name></param>
13294 </command>
13295 <command>
13296 <proto>void <name>glEnableiEXT</name></proto>
13297 <param><ptype>GLenum</ptype> <name>target</name></param>
13298 <param><ptype>GLuint</ptype> <name>index</name></param>
13299 <alias name="glEnablei"/>
13300 </command>
13301 <command>
13302 <proto>void <name>glEnableiNV</name></proto>
13303 <param><ptype>GLenum</ptype> <name>target</name></param>
13304 <param><ptype>GLuint</ptype> <name>index</name></param>
13305 <alias name="glEnablei"/>
13306 </command>
13307 <command>
13308 <proto>void <name>glEnableiOES</name></proto>
13309 <param><ptype>GLenum</ptype> <name>target</name></param>
13310 <param><ptype>GLuint</ptype> <name>index</name></param>
13311 <alias name="glEnablei"/>
13312 </command>
13313 <command>
13314 <proto>void <name>glEnd</name></proto>
13315 <glx type="render" opcode="23"/>
13316 </command>
13317 <command>
13318 <proto>void <name>glEndConditionalRender</name></proto>
13319 <glx type="render" opcode="349"/>
13320 </command>
13321 <command>
13322 <proto>void <name>glEndConditionalRenderNV</name></proto>
13323 <alias name="glEndConditionalRender"/>
13324 </command>
13325 <command>
13326 <proto>void <name>glEndConditionalRenderNVX</name></proto>
13327 <alias name="glEndConditionalRender"/>
13328 </command>
13329 <command>
13330 <proto>void <name>glEndFragmentShaderATI</name></proto>
13331 </command>
13332 <command>
13333 <proto>void <name>glEndList</name></proto>
13334 <glx type="single" opcode="102"/>
13335 </command>
13336 <command>
13337 <proto>void <name>glEndOcclusionQueryNV</name></proto>
13338 </command>
13339 <command>
13340 <proto>void <name>glEndPerfMonitorAMD</name></proto>
13341 <param><ptype>GLuint</ptype> <name>monitor</name></param>
13342 </command>
13343 <command>
13344 <proto>void <name>glEndPerfQueryINTEL</name></proto>
13345 <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
13346 </command>
13347 <command>
13348 <proto>void <name>glEndQuery</name></proto>
13349 <param><ptype>GLenum</ptype> <name>target</name></param>
13350 <glx type="render" opcode="232"/>
13351 </command>
13352 <command>
13353 <proto>void <name>glEndQueryARB</name></proto>
13354 <param><ptype>GLenum</ptype> <name>target</name></param>
13355 <alias name="glEndQuery"/>
13356 </command>
13357 <command>
13358 <proto>void <name>glEndQueryEXT</name></proto>
13359 <param><ptype>GLenum</ptype> <name>target</name></param>
13360 </command>
13361 <command>
13362 <proto>void <name>glEndQueryIndexed</name></proto>
13363 <param><ptype>GLenum</ptype> <name>target</name></param>
13364 <param><ptype>GLuint</ptype> <name>index</name></param>
13365 </command>
13366 <command>
13367 <proto>void <name>glEndTilingQCOM</name></proto>
13368 <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
13369 </command>
13370 <command>
13371 <proto>void <name>glEndTransformFeedback</name></proto>
13372 </command>
13373 <command>
13374 <proto>void <name>glEndTransformFeedbackEXT</name></proto>
13375 <alias name="glEndTransformFeedback"/>
13376 </command>
13377 <command>
13378 <proto>void <name>glEndTransformFeedbackNV</name></proto>
13379 <alias name="glEndTransformFeedback"/>
13380 </command>
13381 <command>
13382 <proto>void <name>glEndVertexShaderEXT</name></proto>
13383 </command>
13384 <command>
13385 <proto>void <name>glEndVideoCaptureNV</name></proto>
13386 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
13387 </command>
13388 <command>
13389 <proto>void <name>glEvalCoord1d</name></proto>
13390 <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
13391 <vecequiv name="glEvalCoord1dv"/>
13392 </command>
13393 <command>
13394 <proto>void <name>glEvalCoord1dv</name></proto>
13395 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>u</name></param>
13396 <glx type="render" opcode="151"/>
13397 </command>
13398 <command>
13399 <proto>void <name>glEvalCoord1f</name></proto>
13400 <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
13401 <vecequiv name="glEvalCoord1fv"/>
13402 </command>
13403 <command>
13404 <proto>void <name>glEvalCoord1fv</name></proto>
13405 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>u</name></param>
13406 <glx type="render" opcode="152"/>
13407 </command>
13408 <command>
13409 <proto>void <name>glEvalCoord1xOES</name></proto>
13410 <param><ptype>GLfixed</ptype> <name>u</name></param>
13411 </command>
13412 <command>
13413 <proto>void <name>glEvalCoord1xvOES</name></proto>
13414 <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
13415 </command>
13416 <command>
13417 <proto>void <name>glEvalCoord2d</name></proto>
13418 <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
13419 <param group="CoordD"><ptype>GLdouble</ptype> <name>v</name></param>
13420 <vecequiv name="glEvalCoord2dv"/>
13421 </command>
13422 <command>
13423 <proto>void <name>glEvalCoord2dv</name></proto>
13424 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>u</name></param>
13425 <glx type="render" opcode="153"/>
13426 </command>
13427 <command>
13428 <proto>void <name>glEvalCoord2f</name></proto>
13429 <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
13430 <param group="CoordF"><ptype>GLfloat</ptype> <name>v</name></param>
13431 <vecequiv name="glEvalCoord2fv"/>
13432 </command>
13433 <command>
13434 <proto>void <name>glEvalCoord2fv</name></proto>
13435 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>u</name></param>
13436 <glx type="render" opcode="154"/>
13437 </command>
13438 <command>
13439 <proto>void <name>glEvalCoord2xOES</name></proto>
13440 <param><ptype>GLfixed</ptype> <name>u</name></param>
13441 <param><ptype>GLfixed</ptype> <name>v</name></param>
13442 </command>
13443 <command>
13444 <proto>void <name>glEvalCoord2xvOES</name></proto>
13445 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
13446 </command>
13447 <command>
13448 <proto>void <name>glEvalMapsNV</name></proto>
13449 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
13450 <param group="EvalMapsModeNV"><ptype>GLenum</ptype> <name>mode</name></param>
13451 </command>
13452 <command>
13453 <proto>void <name>glEvalMesh1</name></proto>
13454 <param group="MeshMode1"><ptype>GLenum</ptype> <name>mode</name></param>
13455 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
13456 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
13457 <glx type="render" opcode="155"/>
13458 </command>
13459 <command>
13460 <proto>void <name>glEvalMesh2</name></proto>
13461 <param group="MeshMode2"><ptype>GLenum</ptype> <name>mode</name></param>
13462 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
13463 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
13464 <param group="CheckedInt32"><ptype>GLint</ptype> <name>j1</name></param>
13465 <param group="CheckedInt32"><ptype>GLint</ptype> <name>j2</name></param>
13466 <glx type="render" opcode="157"/>
13467 </command>
13468 <command>
13469 <proto>void <name>glEvalPoint1</name></proto>
13470 <param><ptype>GLint</ptype> <name>i</name></param>
13471 <glx type="render" opcode="156"/>
13472 </command>
13473 <command>
13474 <proto>void <name>glEvalPoint2</name></proto>
13475 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i</name></param>
13476 <param group="CheckedInt32"><ptype>GLint</ptype> <name>j</name></param>
13477 <glx type="render" opcode="158"/>
13478 </command>
13479 <command>
13480 <proto>void <name>glEvaluateDepthValuesARB</name></proto>
13481 </command>
13482 <command>
13483 <proto>void <name>glExecuteProgramNV</name></proto>
13484 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
13485 <param><ptype>GLuint</ptype> <name>id</name></param>
13486 <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
13487 <glx type="render" opcode="4181"/>
13488 </command>
13489 <command>
13490 <proto>void <name>glExtGetBufferPointervQCOM</name></proto>
13491 <param><ptype>GLenum</ptype> <name>target</name></param>
13492 <param>void **<name>params</name></param>
13493 </command>
13494 <command>
13495 <proto>void <name>glExtGetBuffersQCOM</name></proto>
13496 <param len="maxBuffers"><ptype>GLuint</ptype> *<name>buffers</name></param>
13497 <param><ptype>GLint</ptype> <name>maxBuffers</name></param>
13498 <param len="1"><ptype>GLint</ptype> *<name>numBuffers</name></param>
13499 </command>
13500 <command>
13501 <proto>void <name>glExtGetFramebuffersQCOM</name></proto>
13502 <param len="maxFramebuffers"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
13503 <param><ptype>GLint</ptype> <name>maxFramebuffers</name></param>
13504 <param len="1"><ptype>GLint</ptype> *<name>numFramebuffers</name></param>
13505 </command>
13506 <command>
13507 <proto>void <name>glExtGetProgramBinarySourceQCOM</name></proto>
13508 <param><ptype>GLuint</ptype> <name>program</name></param>
13509 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
13510 <param><ptype>GLchar</ptype> *<name>source</name></param>
13511 <param><ptype>GLint</ptype> *<name>length</name></param>
13512 </command>
13513 <command>
13514 <proto>void <name>glExtGetProgramsQCOM</name></proto>
13515 <param len="maxPrograms"><ptype>GLuint</ptype> *<name>programs</name></param>
13516 <param><ptype>GLint</ptype> <name>maxPrograms</name></param>
13517 <param len="1"><ptype>GLint</ptype> *<name>numPrograms</name></param>
13518 </command>
13519 <command>
13520 <proto>void <name>glExtGetRenderbuffersQCOM</name></proto>
13521 <param len="maxRenderbuffers"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
13522 <param><ptype>GLint</ptype> <name>maxRenderbuffers</name></param>
13523 <param len="1"><ptype>GLint</ptype> *<name>numRenderbuffers</name></param>
13524 </command>
13525 <command>
13526 <proto>void <name>glExtGetShadersQCOM</name></proto>
13527 <param len="maxShaders"><ptype>GLuint</ptype> *<name>shaders</name></param>
13528 <param><ptype>GLint</ptype> <name>maxShaders</name></param>
13529 <param len="1"><ptype>GLint</ptype> *<name>numShaders</name></param>
13530 </command>
13531 <command>
13532 <proto>void <name>glExtGetTexLevelParameterivQCOM</name></proto>
13533 <param><ptype>GLuint</ptype> <name>texture</name></param>
13534 <param><ptype>GLenum</ptype> <name>face</name></param>
13535 <param><ptype>GLint</ptype> <name>level</name></param>
13536 <param><ptype>GLenum</ptype> <name>pname</name></param>
13537 <param><ptype>GLint</ptype> *<name>params</name></param>
13538 </command>
13539 <command>
13540 <proto>void <name>glExtGetTexSubImageQCOM</name></proto>
13541 <param><ptype>GLenum</ptype> <name>target</name></param>
13542 <param><ptype>GLint</ptype> <name>level</name></param>
13543 <param><ptype>GLint</ptype> <name>xoffset</name></param>
13544 <param><ptype>GLint</ptype> <name>yoffset</name></param>
13545 <param><ptype>GLint</ptype> <name>zoffset</name></param>
13546 <param><ptype>GLsizei</ptype> <name>width</name></param>
13547 <param><ptype>GLsizei</ptype> <name>height</name></param>
13548 <param><ptype>GLsizei</ptype> <name>depth</name></param>
13549 <param><ptype>GLenum</ptype> <name>format</name></param>
13550 <param><ptype>GLenum</ptype> <name>type</name></param>
13551 <param>void *<name>texels</name></param>
13552 </command>
13553 <command>
13554 <proto>void <name>glExtGetTexturesQCOM</name></proto>
13555 <param><ptype>GLuint</ptype> *<name>textures</name></param>
13556 <param><ptype>GLint</ptype> <name>maxTextures</name></param>
13557 <param><ptype>GLint</ptype> *<name>numTextures</name></param>
13558 </command>
13559 <command>
13560 <proto><ptype>GLboolean</ptype> <name>glExtIsProgramBinaryQCOM</name></proto>
13561 <param><ptype>GLuint</ptype> <name>program</name></param>
13562 </command>
13563 <command>
13564 <proto>void <name>glExtTexObjectStateOverrideiQCOM</name></proto>
13565 <param><ptype>GLenum</ptype> <name>target</name></param>
13566 <param><ptype>GLenum</ptype> <name>pname</name></param>
13567 <param><ptype>GLint</ptype> <name>param</name></param>
13568 </command>
13569 <command>
13570 <proto>void <name>glExtractComponentEXT</name></proto>
13571 <param><ptype>GLuint</ptype> <name>res</name></param>
13572 <param><ptype>GLuint</ptype> <name>src</name></param>
13573 <param><ptype>GLuint</ptype> <name>num</name></param>
13574 </command>
13575 <command>
13576 <proto>void <name>glFeedbackBuffer</name></proto>
13577 <param><ptype>GLsizei</ptype> <name>size</name></param>
13578 <param group="FeedbackType"><ptype>GLenum</ptype> <name>type</name></param>
13579 <param group="FeedbackElement" len="size"><ptype>GLfloat</ptype> *<name>buffer</name></param>
13580 <glx type="single" opcode="105"/>
13581 </command>
13582 <command>
13583 <proto>void <name>glFeedbackBufferxOES</name></proto>
13584 <param><ptype>GLsizei</ptype> <name>n</name></param>
13585 <param><ptype>GLenum</ptype> <name>type</name></param>
13586 <param len="n">const <ptype>GLfixed</ptype> *<name>buffer</name></param>
13587 </command>
13588 <command>
13589 <proto group="sync"><ptype>GLsync</ptype> <name>glFenceSync</name></proto>
13590 <param><ptype>GLenum</ptype> <name>condition</name></param>
13591 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
13592 </command>
13593 <command>
13594 <proto><ptype>GLsync</ptype> <name>glFenceSyncAPPLE</name></proto>
13595 <param><ptype>GLenum</ptype> <name>condition</name></param>
13596 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
13597 <alias name="glFenceSync"/>
13598 </command>
13599 <command>
13600 <proto>void <name>glFinalCombinerInputNV</name></proto>
13601 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
13602 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
13603 <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
13604 <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
13605 <glx type="render" opcode="4142"/>
13606 </command>
13607 <command>
13608 <proto>void <name>glFinish</name></proto>
13609 <glx type="single" opcode="108"/>
13610 </command>
13611 <command>
13612 <proto><ptype>GLint</ptype> <name>glFinishAsyncSGIX</name></proto>
13613 <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
13614 </command>
13615 <command>
13616 <proto>void <name>glFinishFenceAPPLE</name></proto>
13617 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
13618 </command>
13619 <command>
13620 <proto>void <name>glFinishFenceNV</name></proto>
13621 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
13622 <glx type="vendor" opcode="1312"/>
13623 </command>
13624 <command>
13625 <proto>void <name>glFinishObjectAPPLE</name></proto>
13626 <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
13627 <param><ptype>GLint</ptype> <name>name</name></param>
13628 </command>
13629 <command>
13630 <proto>void <name>glFinishTextureSUNX</name></proto>
13631 </command>
13632 <command>
13633 <proto>void <name>glFlush</name></proto>
13634 <glx type="single" opcode="142"/>
13635 </command>
13636 <command>
13637 <proto>void <name>glFlushMappedBufferRange</name></proto>
13638 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
13639 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
13640 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
13641 </command>
13642 <command>
13643 <proto>void <name>glFlushMappedBufferRangeAPPLE</name></proto>
13644 <param><ptype>GLenum</ptype> <name>target</name></param>
13645 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
13646 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
13647 <alias name="glFlushMappedBufferRange"/>
13648 </command>
13649 <command>
13650 <proto>void <name>glFlushMappedBufferRangeEXT</name></proto>
13651 <param><ptype>GLenum</ptype> <name>target</name></param>
13652 <param><ptype>GLintptr</ptype> <name>offset</name></param>
13653 <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
13654 <alias name="glFlushMappedBufferRange"/>
13655 </command>
13656 <command>
13657 <proto>void <name>glFlushMappedNamedBufferRange</name></proto>
13658 <param><ptype>GLuint</ptype> <name>buffer</name></param>
13659 <param><ptype>GLintptr</ptype> <name>offset</name></param>
13660 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
13661 </command>
13662 <command>
13663 <proto>void <name>glFlushMappedNamedBufferRangeEXT</name></proto>
13664 <param><ptype>GLuint</ptype> <name>buffer</name></param>
13665 <param><ptype>GLintptr</ptype> <name>offset</name></param>
13666 <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
13667 </command>
13668 <command>
13669 <proto>void <name>glFlushPixelDataRangeNV</name></proto>
13670 <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
13671 </command>
13672 <command>
13673 <proto>void <name>glFlushRasterSGIX</name></proto>
13674 <glx type="vendor" opcode="4105"/>
13675 </command>
13676 <command>
13677 <proto>void <name>glFlushStaticDataIBM</name></proto>
13678 <param><ptype>GLenum</ptype> <name>target</name></param>
13679 </command>
13680 <command>
13681 <proto>void <name>glFlushVertexArrayRangeAPPLE</name></proto>
13682 <param><ptype>GLsizei</ptype> <name>length</name></param>
13683 <param len="length">void *<name>pointer</name></param>
13684 </command>
13685 <command>
13686 <proto>void <name>glFlushVertexArrayRangeNV</name></proto>
13687 </command>
13688 <command>
13689 <proto>void <name>glFogCoordFormatNV</name></proto>
13690 <param><ptype>GLenum</ptype> <name>type</name></param>
13691 <param><ptype>GLsizei</ptype> <name>stride</name></param>
13692 </command>
13693 <command>
13694 <proto>void <name>glFogCoordPointer</name></proto>
13695 <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
13696 <param><ptype>GLsizei</ptype> <name>stride</name></param>
13697 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
13698 </command>
13699 <command>
13700 <proto>void <name>glFogCoordPointerEXT</name></proto>
13701 <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
13702 <param><ptype>GLsizei</ptype> <name>stride</name></param>
13703 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
13704 <alias name="glFogCoordPointer"/>
13705 </command>
13706 <command>
13707 <proto>void <name>glFogCoordPointerListIBM</name></proto>
13708 <param group="FogPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
13709 <param><ptype>GLint</ptype> <name>stride</name></param>
13710 <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
13711 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
13712 </command>
13713 <command>
13714 <proto>void <name>glFogCoordd</name></proto>
13715 <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
13716 <vecequiv name="glFogCoorddv"/>
13717 </command>
13718 <command>
13719 <proto>void <name>glFogCoorddEXT</name></proto>
13720 <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
13721 <alias name="glFogCoordd"/>
13722 <vecequiv name="glFogCoorddvEXT"/>
13723 </command>
13724 <command>
13725 <proto>void <name>glFogCoorddv</name></proto>
13726 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
13727 <glx type="render" opcode="4125"/>
13728 </command>
13729 <command>
13730 <proto>void <name>glFogCoorddvEXT</name></proto>
13731 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
13732 <alias name="glFogCoorddv"/>
13733 <glx type="render" opcode="4125"/>
13734 </command>
13735 <command>
13736 <proto>void <name>glFogCoordf</name></proto>
13737 <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
13738 <vecequiv name="glFogCoordfv"/>
13739 </command>
13740 <command>
13741 <proto>void <name>glFogCoordfEXT</name></proto>
13742 <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
13743 <alias name="glFogCoordf"/>
13744 <vecequiv name="glFogCoordfvEXT"/>
13745 </command>
13746 <command>
13747 <proto>void <name>glFogCoordfv</name></proto>
13748 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
13749 <glx type="render" opcode="4124"/>
13750 </command>
13751 <command>
13752 <proto>void <name>glFogCoordfvEXT</name></proto>
13753 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
13754 <alias name="glFogCoordfv"/>
13755 <glx type="render" opcode="4124"/>
13756 </command>
13757 <command>
13758 <proto>void <name>glFogCoordhNV</name></proto>
13759 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>fog</name></param>
13760 <vecequiv name="glFogCoordhvNV"/>
13761 </command>
13762 <command>
13763 <proto>void <name>glFogCoordhvNV</name></proto>
13764 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>fog</name></param>
13765 <glx type="render" opcode="4254"/>
13766 </command>
13767 <command>
13768 <proto>void <name>glFogFuncSGIS</name></proto>
13769 <param><ptype>GLsizei</ptype> <name>n</name></param>
13770 <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
13771 <glx type="render" opcode="2067"/>
13772 </command>
13773 <command>
13774 <proto>void <name>glFogf</name></proto>
13775 <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13776 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
13777 <glx type="render" opcode="80"/>
13778 </command>
13779 <command>
13780 <proto>void <name>glFogfv</name></proto>
13781 <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13782 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
13783 <glx type="render" opcode="81"/>
13784 </command>
13785 <command>
13786 <proto>void <name>glFogi</name></proto>
13787 <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13788 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
13789 <glx type="render" opcode="82"/>
13790 </command>
13791 <command>
13792 <proto>void <name>glFogiv</name></proto>
13793 <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13794 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
13795 <glx type="render" opcode="83"/>
13796 </command>
13797 <command>
13798 <proto>void <name>glFogx</name></proto>
13799 <param><ptype>GLenum</ptype> <name>pname</name></param>
13800 <param><ptype>GLfixed</ptype> <name>param</name></param>
13801 </command>
13802 <command>
13803 <proto>void <name>glFogxOES</name></proto>
13804 <param><ptype>GLenum</ptype> <name>pname</name></param>
13805 <param><ptype>GLfixed</ptype> <name>param</name></param>
13806 </command>
13807 <command>
13808 <proto>void <name>glFogxv</name></proto>
13809 <param><ptype>GLenum</ptype> <name>pname</name></param>
13810 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
13811 </command>
13812 <command>
13813 <proto>void <name>glFogxvOES</name></proto>
13814 <param><ptype>GLenum</ptype> <name>pname</name></param>
13815 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
13816 </command>
13817 <command>
13818 <proto>void <name>glFragmentColorMaterialSGIX</name></proto>
13819 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13820 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
13821 </command>
13822 <command>
13823 <proto>void <name>glFragmentCoverageColorNV</name></proto>
13824 <param><ptype>GLuint</ptype> <name>color</name></param>
13825 </command>
13826 <command>
13827 <proto>void <name>glFragmentLightModelfSGIX</name></proto>
13828 <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13829 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
13830 </command>
13831 <command>
13832 <proto>void <name>glFragmentLightModelfvSGIX</name></proto>
13833 <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13834 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
13835 </command>
13836 <command>
13837 <proto>void <name>glFragmentLightModeliSGIX</name></proto>
13838 <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13839 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
13840 </command>
13841 <command>
13842 <proto>void <name>glFragmentLightModelivSGIX</name></proto>
13843 <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13844 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
13845 </command>
13846 <command>
13847 <proto>void <name>glFragmentLightfSGIX</name></proto>
13848 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
13849 <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13850 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
13851 </command>
13852 <command>
13853 <proto>void <name>glFragmentLightfvSGIX</name></proto>
13854 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
13855 <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13856 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
13857 </command>
13858 <command>
13859 <proto>void <name>glFragmentLightiSGIX</name></proto>
13860 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
13861 <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13862 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
13863 </command>
13864 <command>
13865 <proto>void <name>glFragmentLightivSGIX</name></proto>
13866 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
13867 <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13868 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
13869 </command>
13870 <command>
13871 <proto>void <name>glFragmentMaterialfSGIX</name></proto>
13872 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13873 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13874 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
13875 </command>
13876 <command>
13877 <proto>void <name>glFragmentMaterialfvSGIX</name></proto>
13878 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13879 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13880 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
13881 </command>
13882 <command>
13883 <proto>void <name>glFragmentMaterialiSGIX</name></proto>
13884 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13885 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13886 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
13887 </command>
13888 <command>
13889 <proto>void <name>glFragmentMaterialivSGIX</name></proto>
13890 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13891 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13892 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
13893 </command>
13894 <command>
13895 <proto>void <name>glFrameTerminatorGREMEDY</name></proto>
13896 </command>
13897 <command>
13898 <proto>void <name>glFrameZoomSGIX</name></proto>
13899 <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
13900 <glx type="render" opcode="2072"/>
13901 </command>
13902 <command>
13903 <proto>void <name>glFramebufferDrawBufferEXT</name></proto>
13904 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
13905 <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
13906 </command>
13907 <command>
13908 <proto>void <name>glFramebufferDrawBuffersEXT</name></proto>
13909 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
13910 <param><ptype>GLsizei</ptype> <name>n</name></param>
13911 <param group="DrawBufferMode" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
13912 </command>
13913 <command>
13914 <proto>void <name>glFramebufferFetchBarrierQCOM</name></proto>
13915 </command>
13916 <command>
13917 <proto>void <name>glFramebufferFoveationConfigQCOM</name></proto>
13918 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
13919 <param><ptype>GLuint</ptype> <name>numLayers</name></param>
13920 <param><ptype>GLuint</ptype> <name>focalPointsPerLayer</name></param>
13921 <param><ptype>GLuint</ptype> <name>requestedFeatures</name></param>
13922 <param len="1"><ptype>GLuint</ptype> *<name>providedFeatures</name></param>
13923 </command>
13924 <command>
13925 <proto>void <name>glFramebufferFoveationParametersQCOM</name></proto>
13926 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
13927 <param><ptype>GLuint</ptype> <name>layer</name></param>
13928 <param><ptype>GLuint</ptype> <name>focalPoint</name></param>
13929 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>focalX</name></param>
13930 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>focalY</name></param>
13931 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>gainX</name></param>
13932 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>gainY</name></param>
13933 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>foveaArea</name></param>
13934 </command>
13935 <command>
13936 <proto>void <name>glFramebufferParameteri</name></proto>
13937 <param><ptype>GLenum</ptype> <name>target</name></param>
13938 <param><ptype>GLenum</ptype> <name>pname</name></param>
13939 <param><ptype>GLint</ptype> <name>param</name></param>
13940 </command>
13941 <command>
13942 <proto>void <name>glFramebufferPixelLocalStorageSizeEXT</name></proto>
13943 <param><ptype>GLuint</ptype> <name>target</name></param>
13944 <param><ptype>GLsizei</ptype> <name>size</name></param>
13945 </command>
13946 <command>
13947 <proto>void <name>glFramebufferReadBufferEXT</name></proto>
13948 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
13949 <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
13950 </command>
13951 <command>
13952 <proto>void <name>glFramebufferRenderbuffer</name></proto>
13953 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13954 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13955 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
13956 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
13957 <glx type="render" opcode="4324"/>
13958 </command>
13959 <command>
13960 <proto>void <name>glFramebufferRenderbufferEXT</name></proto>
13961 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13962 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13963 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
13964 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
13965 <alias name="glFramebufferRenderbuffer"/>
13966 <glx type="render" opcode="4324"/>
13967 </command>
13968 <command>
13969 <proto>void <name>glFramebufferRenderbufferOES</name></proto>
13970 <param><ptype>GLenum</ptype> <name>target</name></param>
13971 <param><ptype>GLenum</ptype> <name>attachment</name></param>
13972 <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
13973 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
13974 </command>
13975 <command>
13976 <proto>void <name>glFramebufferSampleLocationsfvARB</name></proto>
13977 <param><ptype>GLenum</ptype> <name>target</name></param>
13978 <param><ptype>GLuint</ptype> <name>start</name></param>
13979 <param><ptype>GLsizei</ptype> <name>count</name></param>
13980 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
13981 </command>
13982 <command>
13983 <proto>void <name>glFramebufferSampleLocationsfvNV</name></proto>
13984 <param><ptype>GLenum</ptype> <name>target</name></param>
13985 <param><ptype>GLuint</ptype> <name>start</name></param>
13986 <param><ptype>GLsizei</ptype> <name>count</name></param>
13987 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
13988 </command>
13989 <command>
13990 <proto>void <name>glFramebufferSamplePositionsfvAMD</name></proto>
13991 <param><ptype>GLenum</ptype> <name>target</name></param>
13992 <param><ptype>GLuint</ptype> <name>numsamples</name></param>
13993 <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
13994 <param>const <ptype>GLfloat</ptype> *<name>values</name></param>
13995 </command>
13996 <command>
13997 <proto>void <name>glFramebufferTexture</name></proto>
13998 <param><ptype>GLenum</ptype> <name>target</name></param>
13999 <param><ptype>GLenum</ptype> <name>attachment</name></param>
14000 <param><ptype>GLuint</ptype> <name>texture</name></param>
14001 <param><ptype>GLint</ptype> <name>level</name></param>
14002 </command>
14003 <command>
14004 <proto>void <name>glFramebufferTexture1D</name></proto>
14005 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14006 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14007 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14008 <param><ptype>GLuint</ptype> <name>texture</name></param>
14009 <param><ptype>GLint</ptype> <name>level</name></param>
14010 <glx type="render" opcode="4321"/>
14011 </command>
14012 <command>
14013 <proto>void <name>glFramebufferTexture1DEXT</name></proto>
14014 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14015 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14016 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14017 <param><ptype>GLuint</ptype> <name>texture</name></param>
14018 <param><ptype>GLint</ptype> <name>level</name></param>
14019 <alias name="glFramebufferTexture1D"/>
14020 <glx type="render" opcode="4321"/>
14021 </command>
14022 <command>
14023 <proto>void <name>glFramebufferTexture2D</name></proto>
14024 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14025 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14026 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14027 <param><ptype>GLuint</ptype> <name>texture</name></param>
14028 <param><ptype>GLint</ptype> <name>level</name></param>
14029 <glx type="render" opcode="4322"/>
14030 </command>
14031 <command>
14032 <proto>void <name>glFramebufferTexture2DEXT</name></proto>
14033 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14034 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14035 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14036 <param><ptype>GLuint</ptype> <name>texture</name></param>
14037 <param><ptype>GLint</ptype> <name>level</name></param>
14038 <alias name="glFramebufferTexture2D"/>
14039 <glx type="render" opcode="4322"/>
14040 </command>
14041 <command>
14042 <proto>void <name>glFramebufferTexture2DDownsampleIMG</name></proto>
14043 <param><ptype>GLenum</ptype> <name>target</name></param>
14044 <param><ptype>GLenum</ptype> <name>attachment</name></param>
14045 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14046 <param><ptype>GLuint</ptype> <name>texture</name></param>
14047 <param><ptype>GLint</ptype> <name>level</name></param>
14048 <param><ptype>GLint</ptype> <name>xscale</name></param>
14049 <param><ptype>GLint</ptype> <name>yscale</name></param>
14050 </command>
14051 <command>
14052 <proto>void <name>glFramebufferTexture2DMultisampleEXT</name></proto>
14053 <param><ptype>GLenum</ptype> <name>target</name></param>
14054 <param><ptype>GLenum</ptype> <name>attachment</name></param>
14055 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14056 <param><ptype>GLuint</ptype> <name>texture</name></param>
14057 <param><ptype>GLint</ptype> <name>level</name></param>
14058 <param><ptype>GLsizei</ptype> <name>samples</name></param>
14059 </command>
14060 <command>
14061 <proto>void <name>glFramebufferTexture2DMultisampleIMG</name></proto>
14062 <param><ptype>GLenum</ptype> <name>target</name></param>
14063 <param><ptype>GLenum</ptype> <name>attachment</name></param>
14064 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14065 <param><ptype>GLuint</ptype> <name>texture</name></param>
14066 <param><ptype>GLint</ptype> <name>level</name></param>
14067 <param><ptype>GLsizei</ptype> <name>samples</name></param>
14068 </command>
14069 <command>
14070 <proto>void <name>glFramebufferTexture2DOES</name></proto>
14071 <param><ptype>GLenum</ptype> <name>target</name></param>
14072 <param><ptype>GLenum</ptype> <name>attachment</name></param>
14073 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14074 <param><ptype>GLuint</ptype> <name>texture</name></param>
14075 <param><ptype>GLint</ptype> <name>level</name></param>
14076 </command>
14077 <command>
14078 <proto>void <name>glFramebufferTexture3D</name></proto>
14079 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14080 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14081 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14082 <param><ptype>GLuint</ptype> <name>texture</name></param>
14083 <param><ptype>GLint</ptype> <name>level</name></param>
14084 <param><ptype>GLint</ptype> <name>zoffset</name></param>
14085 <glx type="render" opcode="4323"/>
14086 </command>
14087 <command>
14088 <proto>void <name>glFramebufferTexture3DEXT</name></proto>
14089 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14090 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14091 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14092 <param><ptype>GLuint</ptype> <name>texture</name></param>
14093 <param><ptype>GLint</ptype> <name>level</name></param>
14094 <param><ptype>GLint</ptype> <name>zoffset</name></param>
14095 <alias name="glFramebufferTexture3D"/>
14096 <glx type="render" opcode="4323"/>
14097 </command>
14098 <command>
14099 <proto>void <name>glFramebufferTexture3DOES</name></proto>
14100 <param><ptype>GLenum</ptype> <name>target</name></param>
14101 <param><ptype>GLenum</ptype> <name>attachment</name></param>
14102 <param><ptype>GLenum</ptype> <name>textarget</name></param>
14103 <param><ptype>GLuint</ptype> <name>texture</name></param>
14104 <param><ptype>GLint</ptype> <name>level</name></param>
14105 <param><ptype>GLint</ptype> <name>zoffset</name></param>
14106 </command>
14107 <command>
14108 <proto>void <name>glFramebufferTextureARB</name></proto>
14109 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14110 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14111 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14112 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14113 <alias name="glFramebufferTexture"/>
14114 </command>
14115 <command>
14116 <proto>void <name>glFramebufferTextureEXT</name></proto>
14117 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14118 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14119 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14120 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14121 <alias name="glFramebufferTexture"/>
14122 </command>
14123 <command>
14124 <proto>void <name>glFramebufferTextureFaceARB</name></proto>
14125 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14126 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14127 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14128 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14129 <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
14130 </command>
14131 <command>
14132 <proto>void <name>glFramebufferTextureFaceEXT</name></proto>
14133 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14134 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14135 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14136 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14137 <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
14138 <alias name="glFramebufferTextureFaceARB"/>
14139 </command>
14140 <command>
14141 <proto>void <name>glFramebufferTextureLayer</name></proto>
14142 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14143 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14144 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14145 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14146 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
14147 <glx type="render" opcode="237"/>
14148 </command>
14149 <command>
14150 <proto>void <name>glFramebufferTextureLayerARB</name></proto>
14151 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14152 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14153 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14154 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14155 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
14156 <alias name="glFramebufferTextureLayer"/>
14157 </command>
14158 <command>
14159 <proto>void <name>glFramebufferTextureLayerEXT</name></proto>
14160 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14161 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14162 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14163 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14164 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
14165 <alias name="glFramebufferTextureLayer"/>
14166 </command>
14167 <command>
14168 <proto>void <name>glFramebufferTextureLayerDownsampleIMG</name></proto>
14169 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14170 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14171 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14172 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14173 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
14174 <param><ptype>GLint</ptype> <name>xscale</name></param>
14175 <param><ptype>GLint</ptype> <name>yscale</name></param>
14176 </command>
14177 <command>
14178 <proto>void <name>glFramebufferTextureMultisampleMultiviewOVR</name></proto>
14179 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14180 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14181 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14182 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14183 <param><ptype>GLsizei</ptype> <name>samples</name></param>
14184 <param><ptype>GLint</ptype> <name>baseViewIndex</name></param>
14185 <param><ptype>GLsizei</ptype> <name>numViews</name></param>
14186 </command>
14187 <command>
14188 <proto>void <name>glFramebufferTextureMultiviewOVR</name></proto>
14189 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14190 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14191 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14192 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14193 <param><ptype>GLint</ptype> <name>baseViewIndex</name></param>
14194 <param><ptype>GLsizei</ptype> <name>numViews</name></param>
14195 </command>
14196 <command>
14197 <proto>void <name>glFramebufferTextureOES</name></proto>
14198 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14199 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14200 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14201 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14202 <alias name="glFramebufferTexture"/>
14203 </command>
14204 <command>
14205 <proto>void <name>glFreeObjectBufferATI</name></proto>
14206 <param><ptype>GLuint</ptype> <name>buffer</name></param>
14207 </command>
14208 <command>
14209 <proto>void <name>glFrontFace</name></proto>
14210 <param group="FrontFaceDirection"><ptype>GLenum</ptype> <name>mode</name></param>
14211 <glx type="render" opcode="84"/>
14212 </command>
14213 <command>
14214 <proto>void <name>glFrustum</name></proto>
14215 <param><ptype>GLdouble</ptype> <name>left</name></param>
14216 <param><ptype>GLdouble</ptype> <name>right</name></param>
14217 <param><ptype>GLdouble</ptype> <name>bottom</name></param>
14218 <param><ptype>GLdouble</ptype> <name>top</name></param>
14219 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
14220 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
14221 <glx type="render" opcode="175"/>
14222 </command>
14223 <command>
14224 <proto>void <name>glFrustumf</name></proto>
14225 <param><ptype>GLfloat</ptype> <name>l</name></param>
14226 <param><ptype>GLfloat</ptype> <name>r</name></param>
14227 <param><ptype>GLfloat</ptype> <name>b</name></param>
14228 <param><ptype>GLfloat</ptype> <name>t</name></param>
14229 <param><ptype>GLfloat</ptype> <name>n</name></param>
14230 <param><ptype>GLfloat</ptype> <name>f</name></param>
14231 </command>
14232 <command>
14233 <proto>void <name>glFrustumfOES</name></proto>
14234 <param><ptype>GLfloat</ptype> <name>l</name></param>
14235 <param><ptype>GLfloat</ptype> <name>r</name></param>
14236 <param><ptype>GLfloat</ptype> <name>b</name></param>
14237 <param><ptype>GLfloat</ptype> <name>t</name></param>
14238 <param><ptype>GLfloat</ptype> <name>n</name></param>
14239 <param><ptype>GLfloat</ptype> <name>f</name></param>
14240 <glx type="render" opcode="4310"/>
14241 </command>
14242 <command>
14243 <proto>void <name>glFrustumx</name></proto>
14244 <param><ptype>GLfixed</ptype> <name>l</name></param>
14245 <param><ptype>GLfixed</ptype> <name>r</name></param>
14246 <param><ptype>GLfixed</ptype> <name>b</name></param>
14247 <param><ptype>GLfixed</ptype> <name>t</name></param>
14248 <param><ptype>GLfixed</ptype> <name>n</name></param>
14249 <param><ptype>GLfixed</ptype> <name>f</name></param>
14250 </command>
14251 <command>
14252 <proto>void <name>glFrustumxOES</name></proto>
14253 <param><ptype>GLfixed</ptype> <name>l</name></param>
14254 <param><ptype>GLfixed</ptype> <name>r</name></param>
14255 <param><ptype>GLfixed</ptype> <name>b</name></param>
14256 <param><ptype>GLfixed</ptype> <name>t</name></param>
14257 <param><ptype>GLfixed</ptype> <name>n</name></param>
14258 <param><ptype>GLfixed</ptype> <name>f</name></param>
14259 </command>
14260 <command>
14261 <proto><ptype>GLuint</ptype> <name>glGenAsyncMarkersSGIX</name></proto>
14262 <param><ptype>GLsizei</ptype> <name>range</name></param>
14263 </command>
14264 <command>
14265 <proto>void <name>glGenBuffers</name></proto>
14266 <param><ptype>GLsizei</ptype> <name>n</name></param>
14267 <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
14268 </command>
14269 <command>
14270 <proto>void <name>glGenBuffersARB</name></proto>
14271 <param><ptype>GLsizei</ptype> <name>n</name></param>
14272 <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
14273 <alias name="glGenBuffers"/>
14274 </command>
14275 <command>
14276 <proto>void <name>glGenFencesAPPLE</name></proto>
14277 <param><ptype>GLsizei</ptype> <name>n</name></param>
14278 <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
14279 </command>
14280 <command>
14281 <proto>void <name>glGenFencesNV</name></proto>
14282 <param><ptype>GLsizei</ptype> <name>n</name></param>
14283 <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
14284 <glx type="vendor" opcode="1277"/>
14285 </command>
14286 <command>
14287 <proto><ptype>GLuint</ptype> <name>glGenFragmentShadersATI</name></proto>
14288 <param><ptype>GLuint</ptype> <name>range</name></param>
14289 </command>
14290 <command>
14291 <proto>void <name>glGenFramebuffers</name></proto>
14292 <param><ptype>GLsizei</ptype> <name>n</name></param>
14293 <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
14294 <glx type="vendor" opcode="1426"/>
14295 </command>
14296 <command>
14297 <proto>void <name>glGenFramebuffersEXT</name></proto>
14298 <param><ptype>GLsizei</ptype> <name>n</name></param>
14299 <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
14300 <alias name="glGenFramebuffers"/>
14301 <glx type="vendor" opcode="1426"/>
14302 </command>
14303 <command>
14304 <proto>void <name>glGenFramebuffersOES</name></proto>
14305 <param><ptype>GLsizei</ptype> <name>n</name></param>
14306 <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
14307 </command>
14308 <command>
14309 <proto group="List"><ptype>GLuint</ptype> <name>glGenLists</name></proto>
14310 <param><ptype>GLsizei</ptype> <name>range</name></param>
14311 <glx type="single" opcode="104"/>
14312 </command>
14313 <command>
14314 <proto>void <name>glGenNamesAMD</name></proto>
14315 <param><ptype>GLenum</ptype> <name>identifier</name></param>
14316 <param><ptype>GLuint</ptype> <name>num</name></param>
14317 <param len="num"><ptype>GLuint</ptype> *<name>names</name></param>
14318 </command>
14319 <command>
14320 <proto>void <name>glGenOcclusionQueriesNV</name></proto>
14321 <param><ptype>GLsizei</ptype> <name>n</name></param>
14322 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14323 </command>
14324 <command>
14325 <proto group="Path"><ptype>GLuint</ptype> <name>glGenPathsNV</name></proto>
14326 <param><ptype>GLsizei</ptype> <name>range</name></param>
14327 </command>
14328 <command>
14329 <proto>void <name>glGenPerfMonitorsAMD</name></proto>
14330 <param><ptype>GLsizei</ptype> <name>n</name></param>
14331 <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
14332 </command>
14333 <command>
14334 <proto>void <name>glGenProgramPipelines</name></proto>
14335 <param><ptype>GLsizei</ptype> <name>n</name></param>
14336 <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
14337 </command>
14338 <command>
14339 <proto>void <name>glGenProgramPipelinesEXT</name></proto>
14340 <param><ptype>GLsizei</ptype> <name>n</name></param>
14341 <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
14342 </command>
14343 <command>
14344 <proto>void <name>glGenProgramsARB</name></proto>
14345 <param><ptype>GLsizei</ptype> <name>n</name></param>
14346 <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
14347 <glx type="vendor" opcode="1295"/>
14348 </command>
14349 <command>
14350 <proto>void <name>glGenProgramsNV</name></proto>
14351 <param><ptype>GLsizei</ptype> <name>n</name></param>
14352 <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
14353 <alias name="glGenProgramsARB"/>
14354 <glx type="vendor" opcode="1295"/>
14355 </command>
14356 <command>
14357 <proto>void <name>glGenQueries</name></proto>
14358 <param><ptype>GLsizei</ptype> <name>n</name></param>
14359 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14360 <glx type="single" opcode="162"/>
14361 </command>
14362 <command>
14363 <proto>void <name>glGenQueriesARB</name></proto>
14364 <param><ptype>GLsizei</ptype> <name>n</name></param>
14365 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14366 <alias name="glGenQueries"/>
14367 </command>
14368 <command>
14369 <proto>void <name>glGenQueriesEXT</name></proto>
14370 <param><ptype>GLsizei</ptype> <name>n</name></param>
14371 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14372 </command>
14373 <command>
14374 <proto>void <name>glGenRenderbuffers</name></proto>
14375 <param><ptype>GLsizei</ptype> <name>n</name></param>
14376 <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
14377 <glx type="vendor" opcode="1423"/>
14378 </command>
14379 <command>
14380 <proto>void <name>glGenRenderbuffersEXT</name></proto>
14381 <param><ptype>GLsizei</ptype> <name>n</name></param>
14382 <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
14383 <alias name="glGenRenderbuffers"/>
14384 <glx type="vendor" opcode="1423"/>
14385 </command>
14386 <command>
14387 <proto>void <name>glGenRenderbuffersOES</name></proto>
14388 <param><ptype>GLsizei</ptype> <name>n</name></param>
14389 <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
14390 </command>
14391 <command>
14392 <proto>void <name>glGenSamplers</name></proto>
14393 <param><ptype>GLsizei</ptype> <name>count</name></param>
14394 <param len="count"><ptype>GLuint</ptype> *<name>samplers</name></param>
14395 </command>
14396 <command>
14397 <proto>void <name>glGenSemaphoresEXT</name></proto>
14398 <param><ptype>GLsizei</ptype> <name>n</name></param>
14399 <param len="count"><ptype>GLuint</ptype> *<name>semaphores</name></param>
14400 </command>
14401 <command>
14402 <proto><ptype>GLuint</ptype> <name>glGenSymbolsEXT</name></proto>
14403 <param group="DataTypeEXT"><ptype>GLenum</ptype> <name>datatype</name></param>
14404 <param group="VertexShaderStorageTypeEXT"><ptype>GLenum</ptype> <name>storagetype</name></param>
14405 <param group="ParameterRangeEXT"><ptype>GLenum</ptype> <name>range</name></param>
14406 <param><ptype>GLuint</ptype> <name>components</name></param>
14407 </command>
14408 <command>
14409 <proto>void <name>glGenTextures</name></proto>
14410 <param><ptype>GLsizei</ptype> <name>n</name></param>
14411 <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
14412 <glx type="single" opcode="145"/>
14413 </command>
14414 <command>
14415 <proto>void <name>glGenTexturesEXT</name></proto>
14416 <param><ptype>GLsizei</ptype> <name>n</name></param>
14417 <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
14418 <glx type="vendor" opcode="13"/>
14419 </command>
14420 <command>
14421 <proto>void <name>glGenTransformFeedbacks</name></proto>
14422 <param><ptype>GLsizei</ptype> <name>n</name></param>
14423 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14424 </command>
14425 <command>
14426 <proto>void <name>glGenTransformFeedbacksNV</name></proto>
14427 <param><ptype>GLsizei</ptype> <name>n</name></param>
14428 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14429 <alias name="glGenTransformFeedbacks"/>
14430 </command>
14431 <command>
14432 <proto>void <name>glGenVertexArrays</name></proto>
14433 <param><ptype>GLsizei</ptype> <name>n</name></param>
14434 <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
14435 <glx type="single" opcode="206"/>
14436 </command>
14437 <command>
14438 <proto>void <name>glGenVertexArraysAPPLE</name></proto>
14439 <param><ptype>GLsizei</ptype> <name>n</name></param>
14440 <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
14441 <alias name="glGenVertexArrays"/>
14442 </command>
14443 <command>
14444 <proto>void <name>glGenVertexArraysOES</name></proto>
14445 <param><ptype>GLsizei</ptype> <name>n</name></param>
14446 <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
14447 <alias name="glGenVertexArrays"/>
14448 </command>
14449 <command>
14450 <proto><ptype>GLuint</ptype> <name>glGenVertexShadersEXT</name></proto>
14451 <param><ptype>GLuint</ptype> <name>range</name></param>
14452 </command>
14453 <command>
14454 <proto>void <name>glGenerateMipmap</name></proto>
14455 <param><ptype>GLenum</ptype> <name>target</name></param>
14456 <glx type="render" opcode="4325"/>
14457 </command>
14458 <command>
14459 <proto>void <name>glGenerateMipmapEXT</name></proto>
14460 <param><ptype>GLenum</ptype> <name>target</name></param>
14461 <alias name="glGenerateMipmap"/>
14462 <glx type="render" opcode="4325"/>
14463 </command>
14464 <command>
14465 <proto>void <name>glGenerateMipmapOES</name></proto>
14466 <param><ptype>GLenum</ptype> <name>target</name></param>
14467 </command>
14468 <command>
14469 <proto>void <name>glGenerateMultiTexMipmapEXT</name></proto>
14470 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
14471 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14472 </command>
14473 <command>
14474 <proto>void <name>glGenerateTextureMipmap</name></proto>
14475 <param><ptype>GLuint</ptype> <name>texture</name></param>
14476 </command>
14477 <command>
14478 <proto>void <name>glGenerateTextureMipmapEXT</name></proto>
14479 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14480 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14481 </command>
14482 <command>
14483 <proto>void <name>glGetActiveAtomicCounterBufferiv</name></proto>
14484 <param><ptype>GLuint</ptype> <name>program</name></param>
14485 <param><ptype>GLuint</ptype> <name>bufferIndex</name></param>
14486 <param><ptype>GLenum</ptype> <name>pname</name></param>
14487 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14488 </command>
14489 <command>
14490 <proto>void <name>glGetActiveAttrib</name></proto>
14491 <param><ptype>GLuint</ptype> <name>program</name></param>
14492 <param><ptype>GLuint</ptype> <name>index</name></param>
14493 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14494 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14495 <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
14496 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
14497 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
14498 </command>
14499 <command>
14500 <proto>void <name>glGetActiveAttribARB</name></proto>
14501 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
14502 <param><ptype>GLuint</ptype> <name>index</name></param>
14503 <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
14504 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14505 <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
14506 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
14507 <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
14508 <alias name="glGetActiveAttrib"/>
14509 </command>
14510 <command>
14511 <proto>void <name>glGetActiveSubroutineName</name></proto>
14512 <param><ptype>GLuint</ptype> <name>program</name></param>
14513 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
14514 <param><ptype>GLuint</ptype> <name>index</name></param>
14515 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
14516 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14517 <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
14518 </command>
14519 <command>
14520 <proto>void <name>glGetActiveSubroutineUniformName</name></proto>
14521 <param><ptype>GLuint</ptype> <name>program</name></param>
14522 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
14523 <param><ptype>GLuint</ptype> <name>index</name></param>
14524 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
14525 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14526 <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
14527 </command>
14528 <command>
14529 <proto>void <name>glGetActiveSubroutineUniformiv</name></proto>
14530 <param><ptype>GLuint</ptype> <name>program</name></param>
14531 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
14532 <param><ptype>GLuint</ptype> <name>index</name></param>
14533 <param><ptype>GLenum</ptype> <name>pname</name></param>
14534 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>values</name></param>
14535 </command>
14536 <command>
14537 <proto>void <name>glGetActiveUniform</name></proto>
14538 <param><ptype>GLuint</ptype> <name>program</name></param>
14539 <param><ptype>GLuint</ptype> <name>index</name></param>
14540 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14541 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14542 <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
14543 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
14544 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
14545 </command>
14546 <command>
14547 <proto>void <name>glGetActiveUniformARB</name></proto>
14548 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
14549 <param><ptype>GLuint</ptype> <name>index</name></param>
14550 <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
14551 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14552 <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
14553 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
14554 <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
14555 <alias name="glGetActiveUniform"/>
14556 </command>
14557 <command>
14558 <proto>void <name>glGetActiveUniformBlockName</name></proto>
14559 <param><ptype>GLuint</ptype> <name>program</name></param>
14560 <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
14561 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14562 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14563 <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
14564 </command>
14565 <command>
14566 <proto>void <name>glGetActiveUniformBlockiv</name></proto>
14567 <param><ptype>GLuint</ptype> <name>program</name></param>
14568 <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
14569 <param><ptype>GLenum</ptype> <name>pname</name></param>
14570 <param len="COMPSIZE(program,uniformBlockIndex,pname)"><ptype>GLint</ptype> *<name>params</name></param>
14571 </command>
14572 <command>
14573 <proto>void <name>glGetActiveUniformName</name></proto>
14574 <param><ptype>GLuint</ptype> <name>program</name></param>
14575 <param><ptype>GLuint</ptype> <name>uniformIndex</name></param>
14576 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14577 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14578 <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformName</name></param>
14579 </command>
14580 <command>
14581 <proto>void <name>glGetActiveUniformsiv</name></proto>
14582 <param><ptype>GLuint</ptype> <name>program</name></param>
14583 <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
14584 <param len="uniformCount">const <ptype>GLuint</ptype> *<name>uniformIndices</name></param>
14585 <param><ptype>GLenum</ptype> <name>pname</name></param>
14586 <param len="COMPSIZE(uniformCount,pname)"><ptype>GLint</ptype> *<name>params</name></param>
14587 </command>
14588 <command>
14589 <proto>void <name>glGetActiveVaryingNV</name></proto>
14590 <param><ptype>GLuint</ptype> <name>program</name></param>
14591 <param><ptype>GLuint</ptype> <name>index</name></param>
14592 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14593 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14594 <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
14595 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
14596 <param len="COMPSIZE(program,index,bufSize)"><ptype>GLchar</ptype> *<name>name</name></param>
14597 </command>
14598 <command>
14599 <proto>void <name>glGetArrayObjectfvATI</name></proto>
14600 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
14601 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
14602 <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
14603 </command>
14604 <command>
14605 <proto>void <name>glGetArrayObjectivATI</name></proto>
14606 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
14607 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
14608 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
14609 </command>
14610 <command comment="Could be an alias of glGetAttachedShaders except that GLhandleARB is different on MacOS X">
14611 <proto>void <name>glGetAttachedObjectsARB</name></proto>
14612 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
14613 <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
14614 <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
14615 <param group="handleARB" len="maxCount"><ptype>GLhandleARB</ptype> *<name>obj</name></param>
14616 </command>
14617 <command>
14618 <proto>void <name>glGetAttachedShaders</name></proto>
14619 <param><ptype>GLuint</ptype> <name>program</name></param>
14620 <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
14621 <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
14622 <param len="maxCount"><ptype>GLuint</ptype> *<name>shaders</name></param>
14623 </command>
14624 <command>
14625 <proto><ptype>GLint</ptype> <name>glGetAttribLocation</name></proto>
14626 <param><ptype>GLuint</ptype> <name>program</name></param>
14627 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
14628 </command>
14629 <command>
14630 <proto><ptype>GLint</ptype> <name>glGetAttribLocationARB</name></proto>
14631 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
14632 <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
14633 <alias name="glGetAttribLocation"/>
14634 </command>
14635 <command>
14636 <proto>void <name>glGetBooleanIndexedvEXT</name></proto>
14637 <param><ptype>GLenum</ptype> <name>target</name></param>
14638 <param><ptype>GLuint</ptype> <name>index</name></param>
14639 <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
14640 <alias name="glGetBooleani_v"/>
14641 </command>
14642 <command>
14643 <proto>void <name>glGetBooleani_v</name></proto>
14644 <param><ptype>GLenum</ptype> <name>target</name></param>
14645 <param><ptype>GLuint</ptype> <name>index</name></param>
14646 <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
14647 </command>
14648 <command>
14649 <proto>void <name>glGetBooleanv</name></proto>
14650 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
14651 <param group="Boolean" len="COMPSIZE(pname)"><ptype>GLboolean</ptype> *<name>data</name></param>
14652 <glx type="single" opcode="112"/>
14653 </command>
14654 <command>
14655 <proto>void <name>glGetBufferParameteri64v</name></proto>
14656 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14657 <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
14658 <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
14659 </command>
14660 <command>
14661 <proto>void <name>glGetBufferParameteriv</name></proto>
14662 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14663 <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
14664 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14665 </command>
14666 <command>
14667 <proto>void <name>glGetBufferParameterivARB</name></proto>
14668 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14669 <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
14670 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14671 <alias name="glGetBufferParameteriv"/>
14672 </command>
14673 <command>
14674 <proto>void <name>glGetBufferParameterui64vNV</name></proto>
14675 <param><ptype>GLenum</ptype> <name>target</name></param>
14676 <param><ptype>GLenum</ptype> <name>pname</name></param>
14677 <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
14678 </command>
14679 <command>
14680 <proto>void <name>glGetBufferPointerv</name></proto>
14681 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14682 <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
14683 <param len="1">void **<name>params</name></param>
14684 </command>
14685 <command>
14686 <proto>void <name>glGetBufferPointervARB</name></proto>
14687 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14688 <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
14689 <param len="1">void **<name>params</name></param>
14690 <alias name="glGetBufferPointerv"/>
14691 </command>
14692 <command>
14693 <proto>void <name>glGetBufferPointervOES</name></proto>
14694 <param><ptype>GLenum</ptype> <name>target</name></param>
14695 <param><ptype>GLenum</ptype> <name>pname</name></param>
14696 <param>void **<name>params</name></param>
14697 <alias name="glGetBufferPointerv"/>
14698 </command>
14699 <command>
14700 <proto>void <name>glGetBufferSubData</name></proto>
14701 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14702 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
14703 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
14704 <param len="size">void *<name>data</name></param>
14705 </command>
14706 <command>
14707 <proto>void <name>glGetBufferSubDataARB</name></proto>
14708 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14709 <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
14710 <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
14711 <param len="size">void *<name>data</name></param>
14712 <alias name="glGetBufferSubData"/>
14713 </command>
14714 <command>
14715 <proto>void <name>glGetClipPlane</name></proto>
14716 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
14717 <param len="4"><ptype>GLdouble</ptype> *<name>equation</name></param>
14718 <glx type="single" opcode="113"/>
14719 </command>
14720 <command>
14721 <proto>void <name>glGetClipPlanef</name></proto>
14722 <param><ptype>GLenum</ptype> <name>plane</name></param>
14723 <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
14724 </command>
14725 <command>
14726 <proto>void <name>glGetClipPlanefOES</name></proto>
14727 <param><ptype>GLenum</ptype> <name>plane</name></param>
14728 <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
14729 <glx type="vendor" opcode="1421"/>
14730 </command>
14731 <command>
14732 <proto>void <name>glGetClipPlanex</name></proto>
14733 <param><ptype>GLenum</ptype> <name>plane</name></param>
14734 <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
14735 </command>
14736 <command>
14737 <proto>void <name>glGetClipPlanexOES</name></proto>
14738 <param><ptype>GLenum</ptype> <name>plane</name></param>
14739 <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
14740 </command>
14741 <command>
14742 <proto>void <name>glGetColorTable</name></proto>
14743 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14744 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14745 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14746 <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
14747 <glx type="single" opcode="147"/>
14748 <glx type="render" opcode="334" name="glGetColorTablePBO" comment="PBO protocol"/>
14749 </command>
14750 <command>
14751 <proto>void <name>glGetColorTableEXT</name></proto>
14752 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14753 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14754 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14755 <param len="COMPSIZE(target,format,type)">void *<name>data</name></param>
14756 <alias name="glGetColorTable"/>
14757 </command>
14758 <command>
14759 <proto>void <name>glGetColorTableParameterfv</name></proto>
14760 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14761 <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14762 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14763 <glx type="single" opcode="148"/>
14764 </command>
14765 <command>
14766 <proto>void <name>glGetColorTableParameterfvEXT</name></proto>
14767 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14768 <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14769 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14770 <alias name="glGetColorTableParameterfv"/>
14771 </command>
14772 <command>
14773 <proto>void <name>glGetColorTableParameterfvSGI</name></proto>
14774 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
14775 <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
14776 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14777 <glx type="vendor" opcode="4099"/>
14778 </command>
14779 <command>
14780 <proto>void <name>glGetColorTableParameteriv</name></proto>
14781 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14782 <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14783 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14784 <glx type="single" opcode="149"/>
14785 </command>
14786 <command>
14787 <proto>void <name>glGetColorTableParameterivEXT</name></proto>
14788 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14789 <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14790 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14791 <alias name="glGetColorTableParameteriv"/>
14792 </command>
14793 <command>
14794 <proto>void <name>glGetColorTableParameterivSGI</name></proto>
14795 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
14796 <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
14797 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14798 <glx type="vendor" opcode="4100"/>
14799 </command>
14800 <command>
14801 <proto>void <name>glGetColorTableSGI</name></proto>
14802 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
14803 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14804 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14805 <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
14806 <glx type="vendor" opcode="4098"/>
14807 </command>
14808 <command>
14809 <proto>void <name>glGetCombinerInputParameterfvNV</name></proto>
14810 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
14811 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
14812 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
14813 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14814 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14815 <glx type="vendor" opcode="1270"/>
14816 </command>
14817 <command>
14818 <proto>void <name>glGetCombinerInputParameterivNV</name></proto>
14819 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
14820 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
14821 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
14822 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14823 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14824 <glx type="vendor" opcode="1271"/>
14825 </command>
14826 <command>
14827 <proto>void <name>glGetCombinerOutputParameterfvNV</name></proto>
14828 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
14829 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
14830 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14831 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14832 <glx type="vendor" opcode="1272"/>
14833 </command>
14834 <command>
14835 <proto>void <name>glGetCombinerOutputParameterivNV</name></proto>
14836 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
14837 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
14838 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14839 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14840 <glx type="vendor" opcode="1273"/>
14841 </command>
14842 <command>
14843 <proto>void <name>glGetCombinerStageParameterfvNV</name></proto>
14844 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
14845 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14846 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14847 </command>
14848 <command>
14849 <proto><ptype>GLuint</ptype> <name>glGetCommandHeaderNV</name></proto>
14850 <param><ptype>GLenum</ptype> <name>tokenID</name></param>
14851 <param><ptype>GLuint</ptype> <name>size</name></param>
14852 </command>
14853 <command>
14854 <proto>void <name>glGetCompressedMultiTexImageEXT</name></proto>
14855 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
14856 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14857 <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
14858 <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
14859 </command>
14860 <command>
14861 <proto>void <name>glGetCompressedTexImage</name></proto>
14862 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14863 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14864 <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
14865 <glx type="single" opcode="160"/>
14866 <glx type="render" opcode="335" name="glGetCompressedTexImagePBO" comment="PBO protocol"/>
14867 </command>
14868 <command>
14869 <proto>void <name>glGetCompressedTexImageARB</name></proto>
14870 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14871 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14872 <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
14873 <alias name="glGetCompressedTexImage"/>
14874 <glx type="single" opcode="160"/>
14875 </command>
14876 <command>
14877 <proto>void <name>glGetCompressedTextureImage</name></proto>
14878 <param><ptype>GLuint</ptype> <name>texture</name></param>
14879 <param><ptype>GLint</ptype> <name>level</name></param>
14880 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14881 <param>void *<name>pixels</name></param>
14882 </command>
14883 <command>
14884 <proto>void <name>glGetCompressedTextureImageEXT</name></proto>
14885 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14886 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14887 <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
14888 <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
14889 </command>
14890 <command>
14891 <proto>void <name>glGetCompressedTextureSubImage</name></proto>
14892 <param><ptype>GLuint</ptype> <name>texture</name></param>
14893 <param><ptype>GLint</ptype> <name>level</name></param>
14894 <param><ptype>GLint</ptype> <name>xoffset</name></param>
14895 <param><ptype>GLint</ptype> <name>yoffset</name></param>
14896 <param><ptype>GLint</ptype> <name>zoffset</name></param>
14897 <param><ptype>GLsizei</ptype> <name>width</name></param>
14898 <param><ptype>GLsizei</ptype> <name>height</name></param>
14899 <param><ptype>GLsizei</ptype> <name>depth</name></param>
14900 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14901 <param>void *<name>pixels</name></param>
14902 </command>
14903 <command>
14904 <proto>void <name>glGetConvolutionFilter</name></proto>
14905 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
14906 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14907 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14908 <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
14909 <glx type="single" opcode="150"/>
14910 <glx type="render" opcode="336" name="glGetConvolutionFilterPBO" comment="PBO protocol"/>
14911 </command>
14912 <command>
14913 <proto>void <name>glGetConvolutionFilterEXT</name></proto>
14914 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
14915 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14916 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14917 <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
14918 <glx type="vendor" opcode="1"/>
14919 </command>
14920 <command>
14921 <proto>void <name>glGetConvolutionParameterfv</name></proto>
14922 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
14923 <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14924 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14925 <glx type="single" opcode="151"/>
14926 </command>
14927 <command>
14928 <proto>void <name>glGetConvolutionParameterfvEXT</name></proto>
14929 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
14930 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
14931 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14932 <glx type="vendor" opcode="2"/>
14933 </command>
14934 <command>
14935 <proto>void <name>glGetConvolutionParameteriv</name></proto>
14936 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
14937 <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14938 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14939 <glx type="single" opcode="152"/>
14940 </command>
14941 <command>
14942 <proto>void <name>glGetConvolutionParameterivEXT</name></proto>
14943 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
14944 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
14945 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14946 <glx type="vendor" opcode="3"/>
14947 </command>
14948 <command>
14949 <proto>void <name>glGetConvolutionParameterxvOES</name></proto>
14950 <param><ptype>GLenum</ptype> <name>target</name></param>
14951 <param><ptype>GLenum</ptype> <name>pname</name></param>
14952 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
14953 </command>
14954 <command>
14955 <proto>void <name>glGetCoverageModulationTableNV</name></proto>
14956 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
14957 <param><ptype>GLfloat</ptype> *<name>v</name></param>
14958 </command>
14959 <command>
14960 <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLog</name></proto>
14961 <param><ptype>GLuint</ptype> <name>count</name></param>
14962 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14963 <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
14964 <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
14965 <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
14966 <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
14967 <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
14968 <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
14969 </command>
14970 <command>
14971 <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogAMD</name></proto>
14972 <param><ptype>GLuint</ptype> <name>count</name></param>
14973 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
14974 <param len="count"><ptype>GLenum</ptype> *<name>categories</name></param>
14975 <param len="count"><ptype>GLuint</ptype> *<name>severities</name></param>
14976 <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
14977 <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
14978 <param len="bufsize"><ptype>GLchar</ptype> *<name>message</name></param>
14979 </command>
14980 <command>
14981 <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogARB</name></proto>
14982 <param><ptype>GLuint</ptype> <name>count</name></param>
14983 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14984 <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
14985 <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
14986 <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
14987 <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
14988 <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
14989 <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
14990 <alias name="glGetDebugMessageLog"/>
14991 </command>
14992 <command>
14993 <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogKHR</name></proto>
14994 <param><ptype>GLuint</ptype> <name>count</name></param>
14995 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14996 <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
14997 <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
14998 <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
14999 <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
15000 <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
15001 <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
15002 <alias name="glGetDebugMessageLog"/>
15003 </command>
15004 <command>
15005 <proto>void <name>glGetDetailTexFuncSGIS</name></proto>
15006 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15007 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
15008 <glx type="vendor" opcode="4096"/>
15009 </command>
15010 <command>
15011 <proto>void <name>glGetDoubleIndexedvEXT</name></proto>
15012 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
15013 <param><ptype>GLuint</ptype> <name>index</name></param>
15014 <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
15015 <alias name="glGetDoublei_v"/>
15016 </command>
15017 <command>
15018 <proto>void <name>glGetDoublei_v</name></proto>
15019 <param><ptype>GLenum</ptype> <name>target</name></param>
15020 <param><ptype>GLuint</ptype> <name>index</name></param>
15021 <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
15022 </command>
15023 <command>
15024 <proto>void <name>glGetDoublei_vEXT</name></proto>
15025 <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
15026 <param><ptype>GLuint</ptype> <name>index</name></param>
15027 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
15028 <alias name="glGetDoublei_v"/>
15029 </command>
15030 <command>
15031 <proto>void <name>glGetDoublev</name></proto>
15032 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
15033 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>data</name></param>
15034 <glx type="single" opcode="114"/>
15035 </command>
15036 <command>
15037 <proto>void <name>glGetDriverControlStringQCOM</name></proto>
15038 <param><ptype>GLuint</ptype> <name>driverControl</name></param>
15039 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15040 <param><ptype>GLsizei</ptype> *<name>length</name></param>
15041 <param len="bufSize"><ptype>GLchar</ptype> *<name>driverControlString</name></param>
15042 </command>
15043 <command>
15044 <proto>void <name>glGetDriverControlsQCOM</name></proto>
15045 <param><ptype>GLint</ptype> *<name>num</name></param>
15046 <param><ptype>GLsizei</ptype> <name>size</name></param>
15047 <param len="size"><ptype>GLuint</ptype> *<name>driverControls</name></param>
15048 </command>
15049 <command>
15050 <proto group="ErrorCode"><ptype>GLenum</ptype> <name>glGetError</name></proto>
15051 <glx type="single" opcode="115"/>
15052 </command>
15053 <command>
15054 <proto>void <name>glGetFenceivNV</name></proto>
15055 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
15056 <param group="FenceParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
15057 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15058 <glx type="vendor" opcode="1280"/>
15059 </command>
15060 <command>
15061 <proto>void <name>glGetFinalCombinerInputParameterfvNV</name></proto>
15062 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
15063 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
15064 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15065 <glx type="vendor" opcode="1274"/>
15066 </command>
15067 <command>
15068 <proto>void <name>glGetFinalCombinerInputParameterivNV</name></proto>
15069 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
15070 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
15071 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15072 <glx type="vendor" opcode="1275"/>
15073 </command>
15074 <command>
15075 <proto>void <name>glGetFirstPerfQueryIdINTEL</name></proto>
15076 <param><ptype>GLuint</ptype> *<name>queryId</name></param>
15077 </command>
15078 <command>
15079 <proto>void <name>glGetFixedv</name></proto>
15080 <param><ptype>GLenum</ptype> <name>pname</name></param>
15081 <param><ptype>GLfixed</ptype> *<name>params</name></param>
15082 </command>
15083 <command>
15084 <proto>void <name>glGetFixedvOES</name></proto>
15085 <param><ptype>GLenum</ptype> <name>pname</name></param>
15086 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15087 </command>
15088 <command>
15089 <proto>void <name>glGetFloatIndexedvEXT</name></proto>
15090 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
15091 <param><ptype>GLuint</ptype> <name>index</name></param>
15092 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
15093 <alias name="glGetFloati_v"/>
15094 </command>
15095 <command>
15096 <proto>void <name>glGetFloati_v</name></proto>
15097 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
15098 <param><ptype>GLuint</ptype> <name>index</name></param>
15099 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
15100 </command>
15101 <command>
15102 <proto>void <name>glGetFloati_vEXT</name></proto>
15103 <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
15104 <param><ptype>GLuint</ptype> <name>index</name></param>
15105 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15106 <alias name="glGetFloati_v"/>
15107 </command>
15108 <command>
15109 <proto>void <name>glGetFloati_vNV</name></proto>
15110 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
15111 <param><ptype>GLuint</ptype> <name>index</name></param>
15112 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
15113 <alias name="glGetFloati_v"/>
15114 </command>
15115 <command>
15116 <proto>void <name>glGetFloati_vOES</name></proto>
15117 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
15118 <param><ptype>GLuint</ptype> <name>index</name></param>
15119 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
15120 <alias name="glGetFloati_v"/>
15121 </command>
15122 <command>
15123 <proto>void <name>glGetFloatv</name></proto>
15124 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
15125 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>data</name></param>
15126 <glx type="single" opcode="116"/>
15127 </command>
15128 <command>
15129 <proto>void <name>glGetFogFuncSGIS</name></proto>
15130 <param len="COMPSIZE()"><ptype>GLfloat</ptype> *<name>points</name></param>
15131 </command>
15132 <command>
15133 <proto><ptype>GLint</ptype> <name>glGetFragDataIndex</name></proto>
15134 <param><ptype>GLuint</ptype> <name>program</name></param>
15135 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
15136 </command>
15137 <command>
15138 <proto><ptype>GLint</ptype> <name>glGetFragDataIndexEXT</name></proto>
15139 <param><ptype>GLuint</ptype> <name>program</name></param>
15140 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
15141 <alias name="glGetFragDataIndex"/>
15142 </command>
15143 <command>
15144 <proto><ptype>GLint</ptype> <name>glGetFragDataLocation</name></proto>
15145 <param><ptype>GLuint</ptype> <name>program</name></param>
15146 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
15147 </command>
15148 <command>
15149 <proto><ptype>GLint</ptype> <name>glGetFragDataLocationEXT</name></proto>
15150 <param><ptype>GLuint</ptype> <name>program</name></param>
15151 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
15152 <alias name="glGetFragDataLocation"/>
15153 </command>
15154 <command>
15155 <proto>void <name>glGetFragmentLightfvSGIX</name></proto>
15156 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
15157 <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
15158 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15159 </command>
15160 <command>
15161 <proto>void <name>glGetFragmentLightivSGIX</name></proto>
15162 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
15163 <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
15164 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15165 </command>
15166 <command>
15167 <proto>void <name>glGetFragmentMaterialfvSGIX</name></proto>
15168 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
15169 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15170 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15171 </command>
15172 <command>
15173 <proto>void <name>glGetFragmentMaterialivSGIX</name></proto>
15174 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
15175 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15176 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15177 </command>
15178 <command>
15179 <proto>void <name>glGetFramebufferAttachmentParameteriv</name></proto>
15180 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15181 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15182 <param><ptype>GLenum</ptype> <name>pname</name></param>
15183 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15184 <glx type="vendor" opcode="1428"/>
15185 </command>
15186 <command>
15187 <proto>void <name>glGetFramebufferAttachmentParameterivEXT</name></proto>
15188 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
15189 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15190 <param><ptype>GLenum</ptype> <name>pname</name></param>
15191 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15192 <alias name="glGetFramebufferAttachmentParameteriv"/>
15193 <glx type="vendor" opcode="1428"/>
15194 </command>
15195 <command>
15196 <proto>void <name>glGetFramebufferAttachmentParameterivOES</name></proto>
15197 <param><ptype>GLenum</ptype> <name>target</name></param>
15198 <param><ptype>GLenum</ptype> <name>attachment</name></param>
15199 <param><ptype>GLenum</ptype> <name>pname</name></param>
15200 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15201 </command>
15202 <command>
15203 <proto>void <name>glGetFramebufferParameterfvAMD</name></proto>
15204 <param><ptype>GLenum</ptype> <name>target</name></param>
15205 <param><ptype>GLenum</ptype> <name>pname</name></param>
15206 <param><ptype>GLuint</ptype> <name>numsamples</name></param>
15207 <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
15208 <param><ptype>GLsizei</ptype> <name>size</name></param>
15209 <param><ptype>GLfloat</ptype> *<name>values</name></param>
15210 </command>
15211 <command>
15212 <proto>void <name>glGetFramebufferParameteriv</name></proto>
15213 <param><ptype>GLenum</ptype> <name>target</name></param>
15214 <param><ptype>GLenum</ptype> <name>pname</name></param>
15215 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15216 </command>
15217 <command>
15218 <proto>void <name>glGetFramebufferParameterivEXT</name></proto>
15219 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
15220 <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15221 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15222 </command>
15223 <command>
15224 <proto><ptype>GLsizei</ptype> <name>glGetFramebufferPixelLocalStorageSizeEXT</name></proto>
15225 <param><ptype>GLuint</ptype> <name>target</name></param>
15226 </command>
15227 <command>
15228 <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatus</name></proto>
15229 </command>
15230 <command>
15231 <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusARB</name></proto>
15232 </command>
15233 <command>
15234 <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusEXT</name></proto>
15235 <alias name="glGetGraphicsResetStatus"/>
15236 </command>
15237 <command>
15238 <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusKHR</name></proto>
15239 <alias name="glGetGraphicsResetStatus"/>
15240 </command>
15241 <command>
15242 <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glGetHandleARB</name></proto>
15243 <param><ptype>GLenum</ptype> <name>pname</name></param>
15244 </command>
15245 <command>
15246 <proto>void <name>glGetHistogram</name></proto>
15247 <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15248 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
15249 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
15250 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
15251 <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
15252 <glx type="single" opcode="154"/>
15253 <glx type="render" opcode="337" name="glGetHistogramPBO" comment="PBO protocol"/>
15254 </command>
15255 <command>
15256 <proto>void <name>glGetHistogramEXT</name></proto>
15257 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
15258 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
15259 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
15260 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
15261 <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
15262 <glx type="vendor" opcode="5"/>
15263 </command>
15264 <command>
15265 <proto>void <name>glGetHistogramParameterfv</name></proto>
15266 <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15267 <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
15268 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15269 <glx type="single" opcode="155"/>
15270 </command>
15271 <command>
15272 <proto>void <name>glGetHistogramParameterfvEXT</name></proto>
15273 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
15274 <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
15275 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15276 <glx type="vendor" opcode="6"/>
15277 </command>
15278 <command>
15279 <proto>void <name>glGetHistogramParameteriv</name></proto>
15280 <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15281 <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
15282 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15283 <glx type="single" opcode="156"/>
15284 </command>
15285 <command>
15286 <proto>void <name>glGetHistogramParameterivEXT</name></proto>
15287 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
15288 <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
15289 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15290 <glx type="vendor" opcode="7"/>
15291 </command>
15292 <command>
15293 <proto>void <name>glGetHistogramParameterxvOES</name></proto>
15294 <param><ptype>GLenum</ptype> <name>target</name></param>
15295 <param><ptype>GLenum</ptype> <name>pname</name></param>
15296 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15297 </command>
15298 <command>
15299 <proto><ptype>GLuint64</ptype> <name>glGetImageHandleARB</name></proto>
15300 <param><ptype>GLuint</ptype> <name>texture</name></param>
15301 <param><ptype>GLint</ptype> <name>level</name></param>
15302 <param><ptype>GLboolean</ptype> <name>layered</name></param>
15303 <param><ptype>GLint</ptype> <name>layer</name></param>
15304 <param><ptype>GLenum</ptype> <name>format</name></param>
15305 </command>
15306 <command>
15307 <proto><ptype>GLuint64</ptype> <name>glGetImageHandleNV</name></proto>
15308 <param><ptype>GLuint</ptype> <name>texture</name></param>
15309 <param><ptype>GLint</ptype> <name>level</name></param>
15310 <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
15311 <param><ptype>GLint</ptype> <name>layer</name></param>
15312 <param><ptype>GLenum</ptype> <name>format</name></param>
15313 </command>
15314 <command>
15315 <proto>void <name>glGetImageTransformParameterfvHP</name></proto>
15316 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
15317 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
15318 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15319 </command>
15320 <command>
15321 <proto>void <name>glGetImageTransformParameterivHP</name></proto>
15322 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
15323 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
15324 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15325 </command>
15326 <command>
15327 <proto>void <name>glGetInfoLogARB</name></proto>
15328 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
15329 <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
15330 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15331 <param len="maxLength"><ptype>GLcharARB</ptype> *<name>infoLog</name></param>
15332 </command>
15333 <command>
15334 <proto><ptype>GLint</ptype> <name>glGetInstrumentsSGIX</name></proto>
15335 <glx type="vendor" opcode="4102"/>
15336 </command>
15337 <command>
15338 <proto>void <name>glGetInteger64i_v</name></proto>
15339 <param><ptype>GLenum</ptype> <name>target</name></param>
15340 <param><ptype>GLuint</ptype> <name>index</name></param>
15341 <param len="COMPSIZE(target)"><ptype>GLint64</ptype> *<name>data</name></param>
15342 </command>
15343 <command>
15344 <proto>void <name>glGetInteger64v</name></proto>
15345 <param><ptype>GLenum</ptype> <name>pname</name></param>
15346 <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>data</name></param>
15347 </command>
15348 <command>
15349 <proto>void <name>glGetInteger64vAPPLE</name></proto>
15350 <param><ptype>GLenum</ptype> <name>pname</name></param>
15351 <param><ptype>GLint64</ptype> *<name>params</name></param>
15352 <alias name="glGetInteger64v"/>
15353 </command>
15354 <command>
15355 <proto>void <name>glGetIntegerIndexedvEXT</name></proto>
15356 <param><ptype>GLenum</ptype> <name>target</name></param>
15357 <param><ptype>GLuint</ptype> <name>index</name></param>
15358 <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
15359 <alias name="glGetIntegeri_v"/>
15360 </command>
15361 <command>
15362 <proto>void <name>glGetIntegeri_v</name></proto>
15363 <param><ptype>GLenum</ptype> <name>target</name></param>
15364 <param><ptype>GLuint</ptype> <name>index</name></param>
15365 <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
15366 </command>
15367 <command>
15368 <proto>void <name>glGetIntegeri_vEXT</name></proto>
15369 <param><ptype>GLenum</ptype> <name>target</name></param>
15370 <param><ptype>GLuint</ptype> <name>index</name></param>
15371 <param><ptype>GLint</ptype> *<name>data</name></param>
15372 </command>
15373 <command>
15374 <proto>void <name>glGetIntegerui64i_vNV</name></proto>
15375 <param><ptype>GLenum</ptype> <name>value</name></param>
15376 <param><ptype>GLuint</ptype> <name>index</name></param>
15377 <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
15378 </command>
15379 <command>
15380 <proto>void <name>glGetIntegerui64vNV</name></proto>
15381 <param><ptype>GLenum</ptype> <name>value</name></param>
15382 <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
15383 </command>
15384 <command>
15385 <proto>void <name>glGetIntegerv</name></proto>
15386 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
15387 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>data</name></param>
15388 <glx type="single" opcode="117"/>
15389 </command>
15390 <command>
15391 <proto>void <name>glGetInternalformatSampleivNV</name></proto>
15392 <param><ptype>GLenum</ptype> <name>target</name></param>
15393 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
15394 <param><ptype>GLsizei</ptype> <name>samples</name></param>
15395 <param><ptype>GLenum</ptype> <name>pname</name></param>
15396 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15397 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
15398 </command>
15399 <command>
15400 <proto>void <name>glGetInternalformati64v</name></proto>
15401 <param><ptype>GLenum</ptype> <name>target</name></param>
15402 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
15403 <param><ptype>GLenum</ptype> <name>pname</name></param>
15404 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15405 <param len="bufSize"><ptype>GLint64</ptype> *<name>params</name></param>
15406 </command>
15407 <command>
15408 <proto>void <name>glGetInternalformativ</name></proto>
15409 <param><ptype>GLenum</ptype> <name>target</name></param>
15410 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
15411 <param><ptype>GLenum</ptype> <name>pname</name></param>
15412 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15413 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
15414 </command>
15415 <command>
15416 <proto>void <name>glGetInvariantBooleanvEXT</name></proto>
15417 <param><ptype>GLuint</ptype> <name>id</name></param>
15418 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15419 <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
15420 </command>
15421 <command>
15422 <proto>void <name>glGetInvariantFloatvEXT</name></proto>
15423 <param><ptype>GLuint</ptype> <name>id</name></param>
15424 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15425 <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
15426 </command>
15427 <command>
15428 <proto>void <name>glGetInvariantIntegervEXT</name></proto>
15429 <param><ptype>GLuint</ptype> <name>id</name></param>
15430 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15431 <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
15432 </command>
15433 <command>
15434 <proto>void <name>glGetLightfv</name></proto>
15435 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
15436 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15437 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15438 <glx type="single" opcode="118"/>
15439 </command>
15440 <command>
15441 <proto>void <name>glGetLightiv</name></proto>
15442 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
15443 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15444 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15445 <glx type="single" opcode="119"/>
15446 </command>
15447 <command>
15448 <proto>void <name>glGetLightxOES</name></proto>
15449 <param><ptype>GLenum</ptype> <name>light</name></param>
15450 <param><ptype>GLenum</ptype> <name>pname</name></param>
15451 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15452 </command>
15453 <command>
15454 <proto>void <name>glGetLightxv</name></proto>
15455 <param><ptype>GLenum</ptype> <name>light</name></param>
15456 <param><ptype>GLenum</ptype> <name>pname</name></param>
15457 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15458 </command>
15459 <command>
15460 <proto>void <name>glGetLightxvOES</name></proto>
15461 <param><ptype>GLenum</ptype> <name>light</name></param>
15462 <param><ptype>GLenum</ptype> <name>pname</name></param>
15463 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15464 </command>
15465 <command>
15466 <proto>void <name>glGetListParameterfvSGIX</name></proto>
15467 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
15468 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
15469 <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15470 </command>
15471 <command>
15472 <proto>void <name>glGetListParameterivSGIX</name></proto>
15473 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
15474 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
15475 <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15476 </command>
15477 <command>
15478 <proto>void <name>glGetLocalConstantBooleanvEXT</name></proto>
15479 <param><ptype>GLuint</ptype> <name>id</name></param>
15480 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15481 <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
15482 </command>
15483 <command>
15484 <proto>void <name>glGetLocalConstantFloatvEXT</name></proto>
15485 <param><ptype>GLuint</ptype> <name>id</name></param>
15486 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15487 <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
15488 </command>
15489 <command>
15490 <proto>void <name>glGetLocalConstantIntegervEXT</name></proto>
15491 <param><ptype>GLuint</ptype> <name>id</name></param>
15492 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15493 <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
15494 </command>
15495 <command>
15496 <proto>void <name>glGetMapAttribParameterfvNV</name></proto>
15497 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15498 <param><ptype>GLuint</ptype> <name>index</name></param>
15499 <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
15500 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15501 </command>
15502 <command>
15503 <proto>void <name>glGetMapAttribParameterivNV</name></proto>
15504 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15505 <param><ptype>GLuint</ptype> <name>index</name></param>
15506 <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
15507 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15508 </command>
15509 <command>
15510 <proto>void <name>glGetMapControlPointsNV</name></proto>
15511 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15512 <param><ptype>GLuint</ptype> <name>index</name></param>
15513 <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
15514 <param><ptype>GLsizei</ptype> <name>ustride</name></param>
15515 <param><ptype>GLsizei</ptype> <name>vstride</name></param>
15516 <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
15517 <param len="COMPSIZE(target)">void *<name>points</name></param>
15518 </command>
15519 <command>
15520 <proto>void <name>glGetMapParameterfvNV</name></proto>
15521 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15522 <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
15523 <param len="COMPSIZE(target,pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15524 </command>
15525 <command>
15526 <proto>void <name>glGetMapParameterivNV</name></proto>
15527 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15528 <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
15529 <param len="COMPSIZE(target,pname)"><ptype>GLint</ptype> *<name>params</name></param>
15530 </command>
15531 <command>
15532 <proto>void <name>glGetMapdv</name></proto>
15533 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
15534 <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
15535 <param len="COMPSIZE(target,query)"><ptype>GLdouble</ptype> *<name>v</name></param>
15536 <glx type="single" opcode="120"/>
15537 </command>
15538 <command>
15539 <proto>void <name>glGetMapfv</name></proto>
15540 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
15541 <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
15542 <param len="COMPSIZE(target,query)"><ptype>GLfloat</ptype> *<name>v</name></param>
15543 <glx type="single" opcode="121"/>
15544 </command>
15545 <command>
15546 <proto>void <name>glGetMapiv</name></proto>
15547 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
15548 <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
15549 <param len="COMPSIZE(target,query)"><ptype>GLint</ptype> *<name>v</name></param>
15550 <glx type="single" opcode="122"/>
15551 </command>
15552 <command>
15553 <proto>void <name>glGetMapxvOES</name></proto>
15554 <param><ptype>GLenum</ptype> <name>target</name></param>
15555 <param><ptype>GLenum</ptype> <name>query</name></param>
15556 <param len="COMPSIZE(query)"><ptype>GLfixed</ptype> *<name>v</name></param>
15557 </command>
15558 <command>
15559 <proto>void <name>glGetMaterialfv</name></proto>
15560 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
15561 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15562 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15563 <glx type="single" opcode="123"/>
15564 </command>
15565 <command>
15566 <proto>void <name>glGetMaterialiv</name></proto>
15567 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
15568 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15569 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15570 <glx type="single" opcode="124"/>
15571 </command>
15572 <command>
15573 <proto>void <name>glGetMaterialxOES</name></proto>
15574 <param><ptype>GLenum</ptype> <name>face</name></param>
15575 <param><ptype>GLenum</ptype> <name>pname</name></param>
15576 <param><ptype>GLfixed</ptype> <name>param</name></param>
15577 </command>
15578 <command>
15579 <proto>void <name>glGetMaterialxv</name></proto>
15580 <param><ptype>GLenum</ptype> <name>face</name></param>
15581 <param><ptype>GLenum</ptype> <name>pname</name></param>
15582 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15583 </command>
15584 <command>
15585 <proto>void <name>glGetMaterialxvOES</name></proto>
15586 <param><ptype>GLenum</ptype> <name>face</name></param>
15587 <param><ptype>GLenum</ptype> <name>pname</name></param>
15588 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15589 </command>
15590 <command>
15591 <proto>void <name>glGetMemoryObjectParameterivEXT</name></proto>
15592 <param><ptype>GLuint</ptype> <name>memoryObject</name></param>
15593 <param group="MemoryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
15594 <param><ptype>GLint</ptype> *<name>params</name></param>
15595 </command>
15596 <command>
15597 <proto>void <name>glGetMinmax</name></proto>
15598 <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
15599 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
15600 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
15601 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
15602 <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
15603 <glx type="single" opcode="157"/>
15604 <glx type="render" opcode="338" name="glGetMinmaxPBO" comment="PBO protocol"/>
15605 </command>
15606 <command>
15607 <proto>void <name>glGetMinmaxEXT</name></proto>
15608 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
15609 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
15610 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
15611 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
15612 <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
15613 <glx type="vendor" opcode="8"/>
15614 </command>
15615 <command>
15616 <proto>void <name>glGetMinmaxParameterfv</name></proto>
15617 <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
15618 <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
15619 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15620 <glx type="single" opcode="158"/>
15621 </command>
15622 <command>
15623 <proto>void <name>glGetMinmaxParameterfvEXT</name></proto>
15624 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
15625 <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
15626 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15627 <glx type="vendor" opcode="9"/>
15628 </command>
15629 <command>
15630 <proto>void <name>glGetMinmaxParameteriv</name></proto>
15631 <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
15632 <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
15633 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15634 <glx type="single" opcode="159"/>
15635 </command>
15636 <command>
15637 <proto>void <name>glGetMinmaxParameterivEXT</name></proto>
15638 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
15639 <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
15640 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15641 <glx type="vendor" opcode="10"/>
15642 </command>
15643 <command>
15644 <proto>void <name>glGetMultiTexEnvfvEXT</name></proto>
15645 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15646 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
15647 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15648 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15649 </command>
15650 <command>
15651 <proto>void <name>glGetMultiTexEnvivEXT</name></proto>
15652 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15653 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
15654 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15655 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15656 </command>
15657 <command>
15658 <proto>void <name>glGetMultiTexGendvEXT</name></proto>
15659 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15660 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
15661 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15662 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
15663 </command>
15664 <command>
15665 <proto>void <name>glGetMultiTexGenfvEXT</name></proto>
15666 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15667 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
15668 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15669 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15670 </command>
15671 <command>
15672 <proto>void <name>glGetMultiTexGenivEXT</name></proto>
15673 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15674 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
15675 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15676 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15677 </command>
15678 <command>
15679 <proto>void <name>glGetMultiTexImageEXT</name></proto>
15680 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15681 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15682 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15683 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
15684 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
15685 <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
15686 </command>
15687 <command>
15688 <proto>void <name>glGetMultiTexLevelParameterfvEXT</name></proto>
15689 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15690 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15691 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15692 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15693 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15694 </command>
15695 <command>
15696 <proto>void <name>glGetMultiTexLevelParameterivEXT</name></proto>
15697 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15698 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15699 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15700 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15701 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15702 </command>
15703 <command>
15704 <proto>void <name>glGetMultiTexParameterIivEXT</name></proto>
15705 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15706 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15707 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15708 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15709 </command>
15710 <command>
15711 <proto>void <name>glGetMultiTexParameterIuivEXT</name></proto>
15712 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15713 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15714 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15715 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
15716 </command>
15717 <command>
15718 <proto>void <name>glGetMultiTexParameterfvEXT</name></proto>
15719 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15720 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15721 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15722 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15723 </command>
15724 <command>
15725 <proto>void <name>glGetMultiTexParameterivEXT</name></proto>
15726 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15727 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15728 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15729 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15730 </command>
15731 <command>
15732 <proto>void <name>glGetMultisamplefv</name></proto>
15733 <param><ptype>GLenum</ptype> <name>pname</name></param>
15734 <param><ptype>GLuint</ptype> <name>index</name></param>
15735 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>val</name></param>
15736 </command>
15737 <command>
15738 <proto>void <name>glGetMultisamplefvNV</name></proto>
15739 <param group="GetMultisamplePNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
15740 <param><ptype>GLuint</ptype> <name>index</name></param>
15741 <param len="2"><ptype>GLfloat</ptype> *<name>val</name></param>
15742 <alias name="glGetMultisamplefv"/>
15743 </command>
15744 <command>
15745 <proto>void <name>glGetNamedBufferParameteri64v</name></proto>
15746 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15747 <param><ptype>GLenum</ptype> <name>pname</name></param>
15748 <param><ptype>GLint64</ptype> *<name>params</name></param>
15749 </command>
15750 <command>
15751 <proto>void <name>glGetNamedBufferParameteriv</name></proto>
15752 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15753 <param><ptype>GLenum</ptype> <name>pname</name></param>
15754 <param><ptype>GLint</ptype> *<name>params</name></param>
15755 </command>
15756 <command>
15757 <proto>void <name>glGetNamedBufferParameterivEXT</name></proto>
15758 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15759 <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15760 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15761 </command>
15762 <command>
15763 <proto>void <name>glGetNamedBufferParameterui64vNV</name></proto>
15764 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15765 <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15766 <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
15767 </command>
15768 <command>
15769 <proto>void <name>glGetNamedBufferPointerv</name></proto>
15770 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15771 <param><ptype>GLenum</ptype> <name>pname</name></param>
15772 <param>void **<name>params</name></param>
15773 </command>
15774 <command>
15775 <proto>void <name>glGetNamedBufferPointervEXT</name></proto>
15776 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15777 <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15778 <param len="1">void **<name>params</name></param>
15779 </command>
15780 <command>
15781 <proto>void <name>glGetNamedBufferSubData</name></proto>
15782 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15783 <param><ptype>GLintptr</ptype> <name>offset</name></param>
15784 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
15785 <param>void *<name>data</name></param>
15786 </command>
15787 <command>
15788 <proto>void <name>glGetNamedBufferSubDataEXT</name></proto>
15789 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15790 <param><ptype>GLintptr</ptype> <name>offset</name></param>
15791 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
15792 <param len="COMPSIZE(size)">void *<name>data</name></param>
15793 </command>
15794 <command>
15795 <proto>void <name>glGetNamedFramebufferParameterfvAMD</name></proto>
15796 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
15797 <param><ptype>GLenum</ptype> <name>pname</name></param>
15798 <param><ptype>GLuint</ptype> <name>numsamples</name></param>
15799 <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
15800 <param><ptype>GLsizei</ptype> <name>size</name></param>
15801 <param><ptype>GLfloat</ptype> *<name>values</name></param>
15802 </command>
15803 <command>
15804 <proto>void <name>glGetNamedFramebufferAttachmentParameteriv</name></proto>
15805 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
15806 <param><ptype>GLenum</ptype> <name>attachment</name></param>
15807 <param><ptype>GLenum</ptype> <name>pname</name></param>
15808 <param><ptype>GLint</ptype> *<name>params</name></param>
15809 </command>
15810 <command>
15811 <proto>void <name>glGetNamedFramebufferAttachmentParameterivEXT</name></proto>
15812 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
15813 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15814 <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
15815 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15816 </command>
15817 <command>
15818 <proto>void <name>glGetNamedFramebufferParameteriv</name></proto>
15819 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
15820 <param><ptype>GLenum</ptype> <name>pname</name></param>
15821 <param><ptype>GLint</ptype> *<name>param</name></param>
15822 </command>
15823 <command>
15824 <proto>void <name>glGetNamedFramebufferParameterivEXT</name></proto>
15825 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
15826 <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15827 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15828 </command>
15829 <command>
15830 <proto>void <name>glGetNamedProgramLocalParameterIivEXT</name></proto>
15831 <param><ptype>GLuint</ptype> <name>program</name></param>
15832 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15833 <param><ptype>GLuint</ptype> <name>index</name></param>
15834 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
15835 </command>
15836 <command>
15837 <proto>void <name>glGetNamedProgramLocalParameterIuivEXT</name></proto>
15838 <param><ptype>GLuint</ptype> <name>program</name></param>
15839 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15840 <param><ptype>GLuint</ptype> <name>index</name></param>
15841 <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
15842 </command>
15843 <command>
15844 <proto>void <name>glGetNamedProgramLocalParameterdvEXT</name></proto>
15845 <param><ptype>GLuint</ptype> <name>program</name></param>
15846 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15847 <param><ptype>GLuint</ptype> <name>index</name></param>
15848 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
15849 </command>
15850 <command>
15851 <proto>void <name>glGetNamedProgramLocalParameterfvEXT</name></proto>
15852 <param><ptype>GLuint</ptype> <name>program</name></param>
15853 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15854 <param><ptype>GLuint</ptype> <name>index</name></param>
15855 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
15856 </command>
15857 <command>
15858 <proto>void <name>glGetNamedProgramStringEXT</name></proto>
15859 <param><ptype>GLuint</ptype> <name>program</name></param>
15860 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15861 <param group="ProgramStringProperty"><ptype>GLenum</ptype> <name>pname</name></param>
15862 <param len="COMPSIZE(program,pname)">void *<name>string</name></param>
15863 </command>
15864 <command>
15865 <proto>void <name>glGetNamedProgramivEXT</name></proto>
15866 <param><ptype>GLuint</ptype> <name>program</name></param>
15867 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15868 <param group="ProgramProperty"><ptype>GLenum</ptype> <name>pname</name></param>
15869 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
15870 </command>
15871 <command>
15872 <proto>void <name>glGetNamedRenderbufferParameteriv</name></proto>
15873 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
15874 <param><ptype>GLenum</ptype> <name>pname</name></param>
15875 <param><ptype>GLint</ptype> *<name>params</name></param>
15876 </command>
15877 <command>
15878 <proto>void <name>glGetNamedRenderbufferParameterivEXT</name></proto>
15879 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
15880 <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
15881 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15882 </command>
15883 <command>
15884 <proto>void <name>glGetNamedStringARB</name></proto>
15885 <param><ptype>GLint</ptype> <name>namelen</name></param>
15886 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
15887 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15888 <param len="1"><ptype>GLint</ptype> *<name>stringlen</name></param>
15889 <param len="bufSize"><ptype>GLchar</ptype> *<name>string</name></param>
15890 </command>
15891 <command>
15892 <proto>void <name>glGetNamedStringivARB</name></proto>
15893 <param><ptype>GLint</ptype> <name>namelen</name></param>
15894 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
15895 <param><ptype>GLenum</ptype> <name>pname</name></param>
15896 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15897 </command>
15898 <command>
15899 <proto>void <name>glGetNextPerfQueryIdINTEL</name></proto>
15900 <param><ptype>GLuint</ptype> <name>queryId</name></param>
15901 <param><ptype>GLuint</ptype> *<name>nextQueryId</name></param>
15902 </command>
15903 <command>
15904 <proto>void <name>glGetObjectBufferfvATI</name></proto>
15905 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15906 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
15907 <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
15908 </command>
15909 <command>
15910 <proto>void <name>glGetObjectBufferivATI</name></proto>
15911 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15912 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
15913 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
15914 </command>
15915 <command>
15916 <proto>void <name>glGetObjectLabel</name></proto>
15917 <param><ptype>GLenum</ptype> <name>identifier</name></param>
15918 <param><ptype>GLuint</ptype> <name>name</name></param>
15919 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15920 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15921 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
15922 </command>
15923 <command>
15924 <proto>void <name>glGetObjectLabelEXT</name></proto>
15925 <param><ptype>GLenum</ptype> <name>type</name></param>
15926 <param><ptype>GLuint</ptype> <name>object</name></param>
15927 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15928 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15929 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
15930 </command>
15931 <command>
15932 <proto>void <name>glGetObjectLabelKHR</name></proto>
15933 <param><ptype>GLenum</ptype> <name>identifier</name></param>
15934 <param><ptype>GLuint</ptype> <name>name</name></param>
15935 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15936 <param><ptype>GLsizei</ptype> *<name>length</name></param>
15937 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
15938 <alias name="glGetObjectLabel"/>
15939 </command>
15940 <command>
15941 <proto>void <name>glGetObjectParameterfvARB</name></proto>
15942 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
15943 <param><ptype>GLenum</ptype> <name>pname</name></param>
15944 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15945 </command>
15946 <command>
15947 <proto>void <name>glGetObjectParameterivAPPLE</name></proto>
15948 <param><ptype>GLenum</ptype> <name>objectType</name></param>
15949 <param><ptype>GLuint</ptype> <name>name</name></param>
15950 <param><ptype>GLenum</ptype> <name>pname</name></param>
15951 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15952 </command>
15953 <command>
15954 <proto>void <name>glGetObjectParameterivARB</name></proto>
15955 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
15956 <param><ptype>GLenum</ptype> <name>pname</name></param>
15957 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15958 </command>
15959 <command>
15960 <proto>void <name>glGetObjectPtrLabel</name></proto>
15961 <param>const void *<name>ptr</name></param>
15962 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15963 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15964 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
15965 </command>
15966 <command>
15967 <proto>void <name>glGetObjectPtrLabelKHR</name></proto>
15968 <param>const void *<name>ptr</name></param>
15969 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15970 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15971 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
15972 <alias name="glGetObjectPtrLabel"/>
15973 </command>
15974 <command>
15975 <proto>void <name>glGetOcclusionQueryivNV</name></proto>
15976 <param><ptype>GLuint</ptype> <name>id</name></param>
15977 <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
15978 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15979 </command>
15980 <command>
15981 <proto>void <name>glGetOcclusionQueryuivNV</name></proto>
15982 <param><ptype>GLuint</ptype> <name>id</name></param>
15983 <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
15984 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
15985 </command>
15986 <command>
15987 <proto>void <name>glGetPathColorGenfvNV</name></proto>
15988 <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
15989 <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
15990 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
15991 </command>
15992 <command>
15993 <proto>void <name>glGetPathColorGenivNV</name></proto>
15994 <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
15995 <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
15996 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
15997 </command>
15998 <command>
15999 <proto>void <name>glGetPathCommandsNV</name></proto>
16000 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
16001 <param group="PathCommand" len="COMPSIZE(path)"><ptype>GLubyte</ptype> *<name>commands</name></param>
16002 </command>
16003 <command>
16004 <proto>void <name>glGetPathCoordsNV</name></proto>
16005 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
16006 <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>coords</name></param>
16007 </command>
16008 <command>
16009 <proto>void <name>glGetPathDashArrayNV</name></proto>
16010 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
16011 <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>dashArray</name></param>
16012 </command>
16013 <command>
16014 <proto><ptype>GLfloat</ptype> <name>glGetPathLengthNV</name></proto>
16015 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
16016 <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
16017 <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
16018 </command>
16019 <command>
16020 <proto>void <name>glGetPathMetricRangeNV</name></proto>
16021 <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
16022 <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
16023 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
16024 <param><ptype>GLsizei</ptype> <name>stride</name></param>
16025 <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
16026 </command>
16027 <command>
16028 <proto>void <name>glGetPathMetricsNV</name></proto>
16029 <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
16030 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
16031 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
16032 <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
16033 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
16034 <param><ptype>GLsizei</ptype> <name>stride</name></param>
16035 <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
16036 </command>
16037 <command>
16038 <proto>void <name>glGetPathParameterfvNV</name></proto>
16039 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
16040 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16041 <param len="4"><ptype>GLfloat</ptype> *<name>value</name></param>
16042 </command>
16043 <command>
16044 <proto>void <name>glGetPathParameterivNV</name></proto>
16045 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
16046 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16047 <param len="4"><ptype>GLint</ptype> *<name>value</name></param>
16048 </command>
16049 <command>
16050 <proto>void <name>glGetPathSpacingNV</name></proto>
16051 <param group="PathListMode"><ptype>GLenum</ptype> <name>pathListMode</name></param>
16052 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
16053 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
16054 <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
16055 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
16056 <param><ptype>GLfloat</ptype> <name>advanceScale</name></param>
16057 <param><ptype>GLfloat</ptype> <name>kerningScale</name></param>
16058 <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
16059 <param len="COMPSIZE(pathListMode,numPaths)"><ptype>GLfloat</ptype> *<name>returnedSpacing</name></param>
16060 </command>
16061 <command>
16062 <proto>void <name>glGetPathTexGenfvNV</name></proto>
16063 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
16064 <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
16065 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
16066 </command>
16067 <command>
16068 <proto>void <name>glGetPathTexGenivNV</name></proto>
16069 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
16070 <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
16071 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
16072 </command>
16073 <command>
16074 <proto>void <name>glGetPerfCounterInfoINTEL</name></proto>
16075 <param><ptype>GLuint</ptype> <name>queryId</name></param>
16076 <param><ptype>GLuint</ptype> <name>counterId</name></param>
16077 <param><ptype>GLuint</ptype> <name>counterNameLength</name></param>
16078 <param><ptype>GLchar</ptype> *<name>counterName</name></param>
16079 <param><ptype>GLuint</ptype> <name>counterDescLength</name></param>
16080 <param><ptype>GLchar</ptype> *<name>counterDesc</name></param>
16081 <param><ptype>GLuint</ptype> *<name>counterOffset</name></param>
16082 <param><ptype>GLuint</ptype> *<name>counterDataSize</name></param>
16083 <param><ptype>GLuint</ptype> *<name>counterTypeEnum</name></param>
16084 <param><ptype>GLuint</ptype> *<name>counterDataTypeEnum</name></param>
16085 <param><ptype>GLuint64</ptype> *<name>rawCounterMaxValue</name></param>
16086 </command>
16087 <command>
16088 <proto>void <name>glGetPerfMonitorCounterDataAMD</name></proto>
16089 <param><ptype>GLuint</ptype> <name>monitor</name></param>
16090 <param><ptype>GLenum</ptype> <name>pname</name></param>
16091 <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
16092 <param len="dataSize"><ptype>GLuint</ptype> *<name>data</name></param>
16093 <param len="1"><ptype>GLint</ptype> *<name>bytesWritten</name></param>
16094 </command>
16095 <command>
16096 <proto>void <name>glGetPerfMonitorCounterInfoAMD</name></proto>
16097 <param><ptype>GLuint</ptype> <name>group</name></param>
16098 <param><ptype>GLuint</ptype> <name>counter</name></param>
16099 <param><ptype>GLenum</ptype> <name>pname</name></param>
16100 <param len="COMPSIZE(pname)">void *<name>data</name></param>
16101 </command>
16102 <command>
16103 <proto>void <name>glGetPerfMonitorCounterStringAMD</name></proto>
16104 <param><ptype>GLuint</ptype> <name>group</name></param>
16105 <param><ptype>GLuint</ptype> <name>counter</name></param>
16106 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16107 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16108 <param len="bufSize"><ptype>GLchar</ptype> *<name>counterString</name></param>
16109 </command>
16110 <command>
16111 <proto>void <name>glGetPerfMonitorCountersAMD</name></proto>
16112 <param><ptype>GLuint</ptype> <name>group</name></param>
16113 <param len="1"><ptype>GLint</ptype> *<name>numCounters</name></param>
16114 <param len="1"><ptype>GLint</ptype> *<name>maxActiveCounters</name></param>
16115 <param><ptype>GLsizei</ptype> <name>counterSize</name></param>
16116 <param len="counterSize"><ptype>GLuint</ptype> *<name>counters</name></param>
16117 </command>
16118 <command>
16119 <proto>void <name>glGetPerfMonitorGroupStringAMD</name></proto>
16120 <param><ptype>GLuint</ptype> <name>group</name></param>
16121 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16122 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16123 <param len="bufSize"><ptype>GLchar</ptype> *<name>groupString</name></param>
16124 </command>
16125 <command>
16126 <proto>void <name>glGetPerfMonitorGroupsAMD</name></proto>
16127 <param len="1"><ptype>GLint</ptype> *<name>numGroups</name></param>
16128 <param><ptype>GLsizei</ptype> <name>groupsSize</name></param>
16129 <param len="groupsSize"><ptype>GLuint</ptype> *<name>groups</name></param>
16130 </command>
16131 <command>
16132 <proto>void <name>glGetPerfQueryDataINTEL</name></proto>
16133 <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
16134 <param><ptype>GLuint</ptype> <name>flags</name></param>
16135 <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
16136 <param><ptype>GLvoid</ptype> *<name>data</name></param>
16137 <param><ptype>GLuint</ptype> *<name>bytesWritten</name></param>
16138 </command>
16139 <command>
16140 <proto>void <name>glGetPerfQueryIdByNameINTEL</name></proto>
16141 <param><ptype>GLchar</ptype> *<name>queryName</name></param>
16142 <param><ptype>GLuint</ptype> *<name>queryId</name></param>
16143 </command>
16144 <command>
16145 <proto>void <name>glGetPerfQueryInfoINTEL</name></proto>
16146 <param><ptype>GLuint</ptype> <name>queryId</name></param>
16147 <param><ptype>GLuint</ptype> <name>queryNameLength</name></param>
16148 <param><ptype>GLchar</ptype> *<name>queryName</name></param>
16149 <param><ptype>GLuint</ptype> *<name>dataSize</name></param>
16150 <param><ptype>GLuint</ptype> *<name>noCounters</name></param>
16151 <param><ptype>GLuint</ptype> *<name>noInstances</name></param>
16152 <param><ptype>GLuint</ptype> *<name>capsMask</name></param>
16153 </command>
16154 <command>
16155 <proto>void <name>glGetPixelMapfv</name></proto>
16156 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
16157 <param len="COMPSIZE(map)"><ptype>GLfloat</ptype> *<name>values</name></param>
16158 <glx type="single" opcode="125"/>
16159 <glx type="render" opcode="339" name="glGetPixelMapfvPBO" comment="PBO protocol"/>
16160 </command>
16161 <command>
16162 <proto>void <name>glGetPixelMapuiv</name></proto>
16163 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
16164 <param len="COMPSIZE(map)"><ptype>GLuint</ptype> *<name>values</name></param>
16165 <glx type="single" opcode="126"/>
16166 <glx type="render" opcode="340" name="glGetPixelMapuivPBO" comment="PBO protocol"/>
16167 </command>
16168 <command>
16169 <proto>void <name>glGetPixelMapusv</name></proto>
16170 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
16171 <param len="COMPSIZE(map)"><ptype>GLushort</ptype> *<name>values</name></param>
16172 <glx type="single" opcode="127"/>
16173 <glx type="render" opcode="341" name="glGetPixelMapusvPBO" comment="PBO protocol"/>
16174 </command>
16175 <command>
16176 <proto>void <name>glGetPixelMapxv</name></proto>
16177 <param><ptype>GLenum</ptype> <name>map</name></param>
16178 <param><ptype>GLint</ptype> <name>size</name></param>
16179 <param len="size"><ptype>GLfixed</ptype> *<name>values</name></param>
16180 </command>
16181 <command>
16182 <proto>void <name>glGetPixelTexGenParameterfvSGIS</name></proto>
16183 <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
16184 <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16185 </command>
16186 <command>
16187 <proto>void <name>glGetPixelTexGenParameterivSGIS</name></proto>
16188 <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
16189 <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16190 </command>
16191 <command>
16192 <proto>void <name>glGetPixelTransformParameterfvEXT</name></proto>
16193 <param><ptype>GLenum</ptype> <name>target</name></param>
16194 <param><ptype>GLenum</ptype> <name>pname</name></param>
16195 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16196 <glx type="vendor" opcode="2051"/>
16197 </command>
16198 <command>
16199 <proto>void <name>glGetPixelTransformParameterivEXT</name></proto>
16200 <param><ptype>GLenum</ptype> <name>target</name></param>
16201 <param><ptype>GLenum</ptype> <name>pname</name></param>
16202 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16203 <glx type="vendor" opcode="2052"/>
16204 </command>
16205 <command>
16206 <proto>void <name>glGetPointerIndexedvEXT</name></proto>
16207 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
16208 <param><ptype>GLuint</ptype> <name>index</name></param>
16209 <param len="1">void **<name>data</name></param>
16210 </command>
16211 <command>
16212 <proto>void <name>glGetPointeri_vEXT</name></proto>
16213 <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
16214 <param><ptype>GLuint</ptype> <name>index</name></param>
16215 <param len="1">void **<name>params</name></param>
16216 </command>
16217 <command>
16218 <proto>void <name>glGetPointerv</name></proto>
16219 <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
16220 <param len="1">void **<name>params</name></param>
16221 <glx type="single" opcode="208"/>
16222 </command>
16223 <command>
16224 <proto>void <name>glGetPointervEXT</name></proto>
16225 <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
16226 <param len="1">void **<name>params</name></param>
16227 <alias name="glGetPointerv"/>
16228 </command>
16229 <command>
16230 <proto>void <name>glGetPointervKHR</name></proto>
16231 <param><ptype>GLenum</ptype> <name>pname</name></param>
16232 <param>void **<name>params</name></param>
16233 <alias name="glGetPointerv"/>
16234 </command>
16235 <command>
16236 <proto>void <name>glGetPolygonStipple</name></proto>
16237 <param len="COMPSIZE()"><ptype>GLubyte</ptype> *<name>mask</name></param>
16238 <glx type="single" opcode="128"/>
16239 <glx type="render" opcode="342" name="glGetPolygonStipplePBO" comment="PBO protocol"/>
16240 </command>
16241 <command>
16242 <proto>void <name>glGetProgramBinary</name></proto>
16243 <param><ptype>GLuint</ptype> <name>program</name></param>
16244 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16245 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16246 <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
16247 <param len="bufSize">void *<name>binary</name></param>
16248 </command>
16249 <command>
16250 <proto>void <name>glGetProgramBinaryOES</name></proto>
16251 <param><ptype>GLuint</ptype> <name>program</name></param>
16252 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16253 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16254 <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
16255 <param len="bufSize">void *<name>binary</name></param>
16256 <alias name="glGetProgramBinary"/>
16257 </command>
16258 <command>
16259 <proto>void <name>glGetProgramEnvParameterIivNV</name></proto>
16260 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
16261 <param><ptype>GLuint</ptype> <name>index</name></param>
16262 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
16263 </command>
16264 <command>
16265 <proto>void <name>glGetProgramEnvParameterIuivNV</name></proto>
16266 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
16267 <param><ptype>GLuint</ptype> <name>index</name></param>
16268 <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
16269 </command>
16270 <command>
16271 <proto>void <name>glGetProgramEnvParameterdvARB</name></proto>
16272 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16273 <param><ptype>GLuint</ptype> <name>index</name></param>
16274 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
16275 </command>
16276 <command>
16277 <proto>void <name>glGetProgramEnvParameterfvARB</name></proto>
16278 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16279 <param><ptype>GLuint</ptype> <name>index</name></param>
16280 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
16281 </command>
16282 <command>
16283 <proto>void <name>glGetProgramInfoLog</name></proto>
16284 <param><ptype>GLuint</ptype> <name>program</name></param>
16285 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16286 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16287 <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
16288 <glx type="single" opcode="201"/>
16289 </command>
16290 <command>
16291 <proto>void <name>glGetProgramInterfaceiv</name></proto>
16292 <param><ptype>GLuint</ptype> <name>program</name></param>
16293 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16294 <param><ptype>GLenum</ptype> <name>pname</name></param>
16295 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16296 </command>
16297 <command>
16298 <proto>void <name>glGetProgramLocalParameterIivNV</name></proto>
16299 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
16300 <param><ptype>GLuint</ptype> <name>index</name></param>
16301 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
16302 </command>
16303 <command>
16304 <proto>void <name>glGetProgramLocalParameterIuivNV</name></proto>
16305 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
16306 <param><ptype>GLuint</ptype> <name>index</name></param>
16307 <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
16308 </command>
16309 <command>
16310 <proto>void <name>glGetProgramLocalParameterdvARB</name></proto>
16311 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16312 <param><ptype>GLuint</ptype> <name>index</name></param>
16313 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
16314 </command>
16315 <command>
16316 <proto>void <name>glGetProgramLocalParameterfvARB</name></proto>
16317 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16318 <param><ptype>GLuint</ptype> <name>index</name></param>
16319 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
16320 </command>
16321 <command>
16322 <proto>void <name>glGetProgramNamedParameterdvNV</name></proto>
16323 <param><ptype>GLuint</ptype> <name>id</name></param>
16324 <param><ptype>GLsizei</ptype> <name>len</name></param>
16325 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
16326 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
16327 <glx type="vendor" opcode="1311"/>
16328 </command>
16329 <command>
16330 <proto>void <name>glGetProgramNamedParameterfvNV</name></proto>
16331 <param><ptype>GLuint</ptype> <name>id</name></param>
16332 <param><ptype>GLsizei</ptype> <name>len</name></param>
16333 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
16334 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
16335 <glx type="vendor" opcode="1310"/>
16336 </command>
16337 <command>
16338 <proto>void <name>glGetProgramParameterdvNV</name></proto>
16339 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
16340 <param><ptype>GLuint</ptype> <name>index</name></param>
16341 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
16342 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
16343 <glx type="vendor" opcode="1297"/>
16344 </command>
16345 <command>
16346 <proto>void <name>glGetProgramParameterfvNV</name></proto>
16347 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
16348 <param><ptype>GLuint</ptype> <name>index</name></param>
16349 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
16350 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
16351 <glx type="vendor" opcode="1296"/>
16352 </command>
16353 <command>
16354 <proto>void <name>glGetProgramPipelineInfoLog</name></proto>
16355 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
16356 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16357 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16358 <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
16359 </command>
16360 <command>
16361 <proto>void <name>glGetProgramPipelineInfoLogEXT</name></proto>
16362 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
16363 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16364 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16365 <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
16366 </command>
16367 <command>
16368 <proto>void <name>glGetProgramPipelineiv</name></proto>
16369 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
16370 <param><ptype>GLenum</ptype> <name>pname</name></param>
16371 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16372 </command>
16373 <command>
16374 <proto>void <name>glGetProgramPipelineivEXT</name></proto>
16375 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
16376 <param><ptype>GLenum</ptype> <name>pname</name></param>
16377 <param><ptype>GLint</ptype> *<name>params</name></param>
16378 </command>
16379 <command>
16380 <proto><ptype>GLuint</ptype> <name>glGetProgramResourceIndex</name></proto>
16381 <param><ptype>GLuint</ptype> <name>program</name></param>
16382 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16383 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
16384 </command>
16385 <command>
16386 <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocation</name></proto>
16387 <param><ptype>GLuint</ptype> <name>program</name></param>
16388 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16389 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
16390 </command>
16391 <command>
16392 <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndex</name></proto>
16393 <param><ptype>GLuint</ptype> <name>program</name></param>
16394 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16395 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
16396 </command>
16397 <command>
16398 <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndexEXT</name></proto>
16399 <param><ptype>GLuint</ptype> <name>program</name></param>
16400 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16401 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
16402 </command>
16403 <command>
16404 <proto>void <name>glGetProgramResourceName</name></proto>
16405 <param><ptype>GLuint</ptype> <name>program</name></param>
16406 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16407 <param><ptype>GLuint</ptype> <name>index</name></param>
16408 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16409 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16410 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
16411 </command>
16412 <command>
16413 <proto>void <name>glGetProgramResourcefvNV</name></proto>
16414 <param><ptype>GLuint</ptype> <name>program</name></param>
16415 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16416 <param><ptype>GLuint</ptype> <name>index</name></param>
16417 <param><ptype>GLsizei</ptype> <name>propCount</name></param>
16418 <param>const <ptype>GLenum</ptype> *<name>props</name></param>
16419 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16420 <param><ptype>GLsizei</ptype> *<name>length</name></param>
16421 <param><ptype>GLfloat</ptype> *<name>params</name></param>
16422 </command>
16423 <command>
16424 <proto>void <name>glGetProgramResourceiv</name></proto>
16425 <param><ptype>GLuint</ptype> <name>program</name></param>
16426 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16427 <param><ptype>GLuint</ptype> <name>index</name></param>
16428 <param><ptype>GLsizei</ptype> <name>propCount</name></param>
16429 <param len="propCount">const <ptype>GLenum</ptype> *<name>props</name></param>
16430 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16431 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16432 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
16433 </command>
16434 <command>
16435 <proto>void <name>glGetProgramStageiv</name></proto>
16436 <param><ptype>GLuint</ptype> <name>program</name></param>
16437 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
16438 <param><ptype>GLenum</ptype> <name>pname</name></param>
16439 <param len="1"><ptype>GLint</ptype> *<name>values</name></param>
16440 </command>
16441 <command>
16442 <proto>void <name>glGetProgramStringARB</name></proto>
16443 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16444 <param group="ProgramStringPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
16445 <param len="COMPSIZE(target,pname)">void *<name>string</name></param>
16446 </command>
16447 <command>
16448 <proto>void <name>glGetProgramStringNV</name></proto>
16449 <param><ptype>GLuint</ptype> <name>id</name></param>
16450 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
16451 <param group="ProgramCharacterNV" len="COMPSIZE(id,pname)"><ptype>GLubyte</ptype> *<name>program</name></param>
16452 <glx type="vendor" opcode="1299"/>
16453 </command>
16454 <command>
16455 <proto>void <name>glGetProgramSubroutineParameteruivNV</name></proto>
16456 <param><ptype>GLenum</ptype> <name>target</name></param>
16457 <param><ptype>GLuint</ptype> <name>index</name></param>
16458 <param len="COMPSIZE(target)"><ptype>GLuint</ptype> *<name>param</name></param>
16459 </command>
16460 <command>
16461 <proto>void <name>glGetProgramiv</name></proto>
16462 <param><ptype>GLuint</ptype> <name>program</name></param>
16463 <param><ptype>GLenum</ptype> <name>pname</name></param>
16464 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16465 <glx type="single" opcode="199"/>
16466 </command>
16467 <command>
16468 <proto>void <name>glGetProgramivARB</name></proto>
16469 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16470 <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
16471 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
16472 </command>
16473 <command>
16474 <proto>void <name>glGetProgramivNV</name></proto>
16475 <param><ptype>GLuint</ptype> <name>id</name></param>
16476 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
16477 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
16478 <glx type="vendor" opcode="1298"/>
16479 </command>
16480 <command>
16481 <proto>void <name>glGetQueryBufferObjecti64v</name></proto>
16482 <param><ptype>GLuint</ptype> <name>id</name></param>
16483 <param><ptype>GLuint</ptype> <name>buffer</name></param>
16484 <param><ptype>GLenum</ptype> <name>pname</name></param>
16485 <param><ptype>GLintptr</ptype> <name>offset</name></param>
16486 </command>
16487 <command>
16488 <proto>void <name>glGetQueryBufferObjectiv</name></proto>
16489 <param><ptype>GLuint</ptype> <name>id</name></param>
16490 <param><ptype>GLuint</ptype> <name>buffer</name></param>
16491 <param><ptype>GLenum</ptype> <name>pname</name></param>
16492 <param><ptype>GLintptr</ptype> <name>offset</name></param>
16493 </command>
16494 <command>
16495 <proto>void <name>glGetQueryBufferObjectui64v</name></proto>
16496 <param><ptype>GLuint</ptype> <name>id</name></param>
16497 <param><ptype>GLuint</ptype> <name>buffer</name></param>
16498 <param><ptype>GLenum</ptype> <name>pname</name></param>
16499 <param><ptype>GLintptr</ptype> <name>offset</name></param>
16500 </command>
16501 <command>
16502 <proto>void <name>glGetQueryBufferObjectuiv</name></proto>
16503 <param><ptype>GLuint</ptype> <name>id</name></param>
16504 <param><ptype>GLuint</ptype> <name>buffer</name></param>
16505 <param><ptype>GLenum</ptype> <name>pname</name></param>
16506 <param><ptype>GLintptr</ptype> <name>offset</name></param>
16507 </command>
16508 <command>
16509 <proto>void <name>glGetQueryIndexediv</name></proto>
16510 <param><ptype>GLenum</ptype> <name>target</name></param>
16511 <param><ptype>GLuint</ptype> <name>index</name></param>
16512 <param><ptype>GLenum</ptype> <name>pname</name></param>
16513 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16514 </command>
16515 <command>
16516 <proto>void <name>glGetQueryObjecti64v</name></proto>
16517 <param><ptype>GLuint</ptype> <name>id</name></param>
16518 <param><ptype>GLenum</ptype> <name>pname</name></param>
16519 <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
16520 </command>
16521 <command>
16522 <proto>void <name>glGetQueryObjecti64vEXT</name></proto>
16523 <param><ptype>GLuint</ptype> <name>id</name></param>
16524 <param><ptype>GLenum</ptype> <name>pname</name></param>
16525 <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
16526 <glx type="vendor" opcode="1328"/>
16527 <alias name="glGetQueryObjecti64v"/>
16528 </command>
16529 <command>
16530 <proto>void <name>glGetQueryObjectiv</name></proto>
16531 <param><ptype>GLuint</ptype> <name>id</name></param>
16532 <param><ptype>GLenum</ptype> <name>pname</name></param>
16533 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16534 <glx type="single" opcode="165"/>
16535 </command>
16536 <command>
16537 <proto>void <name>glGetQueryObjectivARB</name></proto>
16538 <param><ptype>GLuint</ptype> <name>id</name></param>
16539 <param><ptype>GLenum</ptype> <name>pname</name></param>
16540 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16541 <alias name="glGetQueryObjectiv"/>
16542 </command>
16543 <command>
16544 <proto>void <name>glGetQueryObjectivEXT</name></proto>
16545 <param><ptype>GLuint</ptype> <name>id</name></param>
16546 <param><ptype>GLenum</ptype> <name>pname</name></param>
16547 <param><ptype>GLint</ptype> *<name>params</name></param>
16548 <alias name="glGetQueryObjectiv"/>
16549 </command>
16550 <command>
16551 <proto>void <name>glGetQueryObjectui64v</name></proto>
16552 <param><ptype>GLuint</ptype> <name>id</name></param>
16553 <param><ptype>GLenum</ptype> <name>pname</name></param>
16554 <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
16555 </command>
16556 <command>
16557 <proto>void <name>glGetQueryObjectui64vEXT</name></proto>
16558 <param><ptype>GLuint</ptype> <name>id</name></param>
16559 <param><ptype>GLenum</ptype> <name>pname</name></param>
16560 <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
16561 <glx type="vendor" opcode="1329"/>
16562 <alias name="glGetQueryObjectui64v"/>
16563 </command>
16564 <command>
16565 <proto>void <name>glGetQueryObjectuiv</name></proto>
16566 <param><ptype>GLuint</ptype> <name>id</name></param>
16567 <param><ptype>GLenum</ptype> <name>pname</name></param>
16568 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16569 <glx type="single" opcode="166"/>
16570 </command>
16571 <command>
16572 <proto>void <name>glGetQueryObjectuivARB</name></proto>
16573 <param><ptype>GLuint</ptype> <name>id</name></param>
16574 <param><ptype>GLenum</ptype> <name>pname</name></param>
16575 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16576 <alias name="glGetQueryObjectuiv"/>
16577 </command>
16578 <command>
16579 <proto>void <name>glGetQueryObjectuivEXT</name></proto>
16580 <param><ptype>GLuint</ptype> <name>id</name></param>
16581 <param><ptype>GLenum</ptype> <name>pname</name></param>
16582 <param><ptype>GLuint</ptype> *<name>params</name></param>
16583 </command>
16584 <command>
16585 <proto>void <name>glGetQueryiv</name></proto>
16586 <param><ptype>GLenum</ptype> <name>target</name></param>
16587 <param><ptype>GLenum</ptype> <name>pname</name></param>
16588 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16589 <glx type="single" opcode="164"/>
16590 </command>
16591 <command>
16592 <proto>void <name>glGetQueryivARB</name></proto>
16593 <param><ptype>GLenum</ptype> <name>target</name></param>
16594 <param><ptype>GLenum</ptype> <name>pname</name></param>
16595 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16596 <alias name="glGetQueryiv"/>
16597 </command>
16598 <command>
16599 <proto>void <name>glGetQueryivEXT</name></proto>
16600 <param><ptype>GLenum</ptype> <name>target</name></param>
16601 <param><ptype>GLenum</ptype> <name>pname</name></param>
16602 <param><ptype>GLint</ptype> *<name>params</name></param>
16603 </command>
16604 <command>
16605 <proto>void <name>glGetRenderbufferParameteriv</name></proto>
16606 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
16607 <param><ptype>GLenum</ptype> <name>pname</name></param>
16608 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16609 <glx type="vendor" opcode="1424"/>
16610 </command>
16611 <command>
16612 <proto>void <name>glGetRenderbufferParameterivEXT</name></proto>
16613 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
16614 <param><ptype>GLenum</ptype> <name>pname</name></param>
16615 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16616 <alias name="glGetRenderbufferParameteriv"/>
16617 <glx type="vendor" opcode="1424"/>
16618 </command>
16619 <command>
16620 <proto>void <name>glGetRenderbufferParameterivOES</name></proto>
16621 <param><ptype>GLenum</ptype> <name>target</name></param>
16622 <param><ptype>GLenum</ptype> <name>pname</name></param>
16623 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16624 </command>
16625 <command>
16626 <proto>void <name>glGetSamplerParameterIiv</name></proto>
16627 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16628 <param><ptype>GLenum</ptype> <name>pname</name></param>
16629 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16630 </command>
16631 <command>
16632 <proto>void <name>glGetSamplerParameterIivEXT</name></proto>
16633 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16634 <param><ptype>GLenum</ptype> <name>pname</name></param>
16635 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16636 <alias name="glGetSamplerParameterIiv"/>
16637 </command>
16638 <command>
16639 <proto>void <name>glGetSamplerParameterIivOES</name></proto>
16640 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16641 <param><ptype>GLenum</ptype> <name>pname</name></param>
16642 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16643 <alias name="glGetSamplerParameterIiv"/>
16644 </command>
16645 <command>
16646 <proto>void <name>glGetSamplerParameterIuiv</name></proto>
16647 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16648 <param><ptype>GLenum</ptype> <name>pname</name></param>
16649 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16650 </command>
16651 <command>
16652 <proto>void <name>glGetSamplerParameterIuivEXT</name></proto>
16653 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16654 <param><ptype>GLenum</ptype> <name>pname</name></param>
16655 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16656 <alias name="glGetSamplerParameterIuiv"/>
16657 </command>
16658 <command>
16659 <proto>void <name>glGetSamplerParameterIuivOES</name></proto>
16660 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16661 <param><ptype>GLenum</ptype> <name>pname</name></param>
16662 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16663 <alias name="glGetSamplerParameterIuiv"/>
16664 </command>
16665 <command>
16666 <proto>void <name>glGetSamplerParameterfv</name></proto>
16667 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16668 <param><ptype>GLenum</ptype> <name>pname</name></param>
16669 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16670 </command>
16671 <command>
16672 <proto>void <name>glGetSamplerParameteriv</name></proto>
16673 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16674 <param><ptype>GLenum</ptype> <name>pname</name></param>
16675 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16676 </command>
16677 <command>
16678 <proto>void <name>glGetSemaphoreParameterui64vEXT</name></proto>
16679 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
16680 <param group="SemaphoreParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
16681 <param><ptype>GLuint64</ptype> *<name>params</name></param>
16682 </command>
16683 <command>
16684 <proto>void <name>glGetSeparableFilter</name></proto>
16685 <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
16686 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16687 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16688 <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
16689 <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
16690 <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
16691 <glx type="single" opcode="153"/>
16692 <glx type="render" opcode="343" name="glGetSeparableFilterPBO" comment="PBO protocol"/>
16693 </command>
16694 <command>
16695 <proto>void <name>glGetSeparableFilterEXT</name></proto>
16696 <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
16697 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16698 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16699 <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
16700 <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
16701 <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
16702 <glx type="vendor" opcode="4"/>
16703 </command>
16704 <command>
16705 <proto>void <name>glGetShaderInfoLog</name></proto>
16706 <param><ptype>GLuint</ptype> <name>shader</name></param>
16707 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16708 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16709 <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
16710 <glx type="single" opcode="200"/>
16711 </command>
16712 <command>
16713 <proto>void <name>glGetShaderPrecisionFormat</name></proto>
16714 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
16715 <param><ptype>GLenum</ptype> <name>precisiontype</name></param>
16716 <param len="2"><ptype>GLint</ptype> *<name>range</name></param>
16717 <param len="1"><ptype>GLint</ptype> *<name>precision</name></param>
16718 </command>
16719 <command>
16720 <proto>void <name>glGetShaderSource</name></proto>
16721 <param><ptype>GLuint</ptype> <name>shader</name></param>
16722 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16723 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16724 <param len="bufSize"><ptype>GLchar</ptype> *<name>source</name></param>
16725 </command>
16726 <command>
16727 <proto>void <name>glGetShaderSourceARB</name></proto>
16728 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
16729 <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
16730 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16731 <param len="maxLength"><ptype>GLcharARB</ptype> *<name>source</name></param>
16732 <alias name="glGetShaderSource"/>
16733 </command>
16734 <command>
16735 <proto>void <name>glGetShaderiv</name></proto>
16736 <param><ptype>GLuint</ptype> <name>shader</name></param>
16737 <param><ptype>GLenum</ptype> <name>pname</name></param>
16738 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16739 <glx type="single" opcode="198"/>
16740 </command>
16741 <command>
16742 <proto>void <name>glGetSharpenTexFuncSGIS</name></proto>
16743 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16744 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
16745 <glx type="vendor" opcode="4097"/>
16746 </command>
16747 <command>
16748 <proto><ptype>GLushort</ptype> <name>glGetStageIndexNV</name></proto>
16749 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
16750 </command>
16751 <command>
16752 <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetString</name></proto>
16753 <param group="StringName"><ptype>GLenum</ptype> <name>name</name></param>
16754 <glx type="single" opcode="129"/>
16755 </command>
16756 <command>
16757 <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetStringi</name></proto>
16758 <param><ptype>GLenum</ptype> <name>name</name></param>
16759 <param><ptype>GLuint</ptype> <name>index</name></param>
16760 </command>
16761 <command>
16762 <proto><ptype>GLuint</ptype> <name>glGetSubroutineIndex</name></proto>
16763 <param><ptype>GLuint</ptype> <name>program</name></param>
16764 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
16765 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
16766 </command>
16767 <command>
16768 <proto><ptype>GLint</ptype> <name>glGetSubroutineUniformLocation</name></proto>
16769 <param><ptype>GLuint</ptype> <name>program</name></param>
16770 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
16771 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
16772 </command>
16773 <command>
16774 <proto>void <name>glGetSynciv</name></proto>
16775 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
16776 <param><ptype>GLenum</ptype> <name>pname</name></param>
16777 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16778 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16779 <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
16780 </command>
16781 <command>
16782 <proto>void <name>glGetSyncivAPPLE</name></proto>
16783 <param><ptype>GLsync</ptype> <name>sync</name></param>
16784 <param><ptype>GLenum</ptype> <name>pname</name></param>
16785 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16786 <param><ptype>GLsizei</ptype> *<name>length</name></param>
16787 <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
16788 <alias name="glGetSynciv"/>
16789 </command>
16790 <command>
16791 <proto>void <name>glGetTexBumpParameterfvATI</name></proto>
16792 <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
16793 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>param</name></param>
16794 </command>
16795 <command>
16796 <proto>void <name>glGetTexBumpParameterivATI</name></proto>
16797 <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
16798 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>param</name></param>
16799 </command>
16800 <command>
16801 <proto>void <name>glGetTexEnvfv</name></proto>
16802 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
16803 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16804 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16805 <glx type="single" opcode="130"/>
16806 </command>
16807 <command>
16808 <proto>void <name>glGetTexEnviv</name></proto>
16809 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
16810 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16811 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16812 <glx type="single" opcode="131"/>
16813 </command>
16814 <command>
16815 <proto>void <name>glGetTexEnvxv</name></proto>
16816 <param><ptype>GLenum</ptype> <name>target</name></param>
16817 <param><ptype>GLenum</ptype> <name>pname</name></param>
16818 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16819 </command>
16820 <command>
16821 <proto>void <name>glGetTexEnvxvOES</name></proto>
16822 <param><ptype>GLenum</ptype> <name>target</name></param>
16823 <param><ptype>GLenum</ptype> <name>pname</name></param>
16824 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16825 </command>
16826 <command>
16827 <proto>void <name>glGetTexFilterFuncSGIS</name></proto>
16828 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16829 <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
16830 <param len="COMPSIZE(target,filter)"><ptype>GLfloat</ptype> *<name>weights</name></param>
16831 <glx type="vendor" opcode="4101"/>
16832 </command>
16833 <command>
16834 <proto>void <name>glGetTexGendv</name></proto>
16835 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
16836 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16837 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
16838 <glx type="single" opcode="132"/>
16839 </command>
16840 <command>
16841 <proto>void <name>glGetTexGenfv</name></proto>
16842 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
16843 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16844 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16845 <glx type="single" opcode="133"/>
16846 </command>
16847 <command>
16848 <proto>void <name>glGetTexGenfvOES</name></proto>
16849 <param><ptype>GLenum</ptype> <name>coord</name></param>
16850 <param><ptype>GLenum</ptype> <name>pname</name></param>
16851 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16852 </command>
16853 <command>
16854 <proto>void <name>glGetTexGeniv</name></proto>
16855 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
16856 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16857 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16858 <glx type="single" opcode="134"/>
16859 </command>
16860 <command>
16861 <proto>void <name>glGetTexGenivOES</name></proto>
16862 <param><ptype>GLenum</ptype> <name>coord</name></param>
16863 <param><ptype>GLenum</ptype> <name>pname</name></param>
16864 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16865 </command>
16866 <command>
16867 <proto>void <name>glGetTexGenxvOES</name></proto>
16868 <param><ptype>GLenum</ptype> <name>coord</name></param>
16869 <param><ptype>GLenum</ptype> <name>pname</name></param>
16870 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16871 </command>
16872 <command>
16873 <proto>void <name>glGetTexImage</name></proto>
16874 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16875 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
16876 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16877 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16878 <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
16879 <glx type="single" opcode="135"/>
16880 <glx type="render" opcode="344" name="glGetTexImagePBO" comment="PBO protocol"/>
16881 </command>
16882 <command>
16883 <proto>void <name>glGetTexLevelParameterfv</name></proto>
16884 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16885 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
16886 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16887 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16888 <glx type="single" opcode="138"/>
16889 </command>
16890 <command>
16891 <proto>void <name>glGetTexLevelParameteriv</name></proto>
16892 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16893 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
16894 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16895 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16896 <glx type="single" opcode="139"/>
16897 </command>
16898 <command>
16899 <proto>void <name>glGetTexLevelParameterxvOES</name></proto>
16900 <param><ptype>GLenum</ptype> <name>target</name></param>
16901 <param><ptype>GLint</ptype> <name>level</name></param>
16902 <param><ptype>GLenum</ptype> <name>pname</name></param>
16903 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16904 </command>
16905 <command>
16906 <proto>void <name>glGetTexParameterIiv</name></proto>
16907 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16908 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16909 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16910 <glx type="single" opcode="203"/>
16911 </command>
16912 <command>
16913 <proto>void <name>glGetTexParameterIivEXT</name></proto>
16914 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16915 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16916 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16917 <alias name="glGetTexParameterIiv"/>
16918 </command>
16919 <command>
16920 <proto>void <name>glGetTexParameterIivOES</name></proto>
16921 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16922 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16923 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16924 <alias name="glGetTexParameterIiv"/>
16925 </command>
16926 <command>
16927 <proto>void <name>glGetTexParameterIuiv</name></proto>
16928 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16929 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16930 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16931 <glx type="single" opcode="204"/>
16932 </command>
16933 <command>
16934 <proto>void <name>glGetTexParameterIuivEXT</name></proto>
16935 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16936 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16937 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16938 <alias name="glGetTexParameterIuiv"/>
16939 </command>
16940 <command>
16941 <proto>void <name>glGetTexParameterIuivOES</name></proto>
16942 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16943 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16944 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16945 <alias name="glGetTexParameterIuiv"/>
16946 </command>
16947 <command>
16948 <proto>void <name>glGetTexParameterPointervAPPLE</name></proto>
16949 <param><ptype>GLenum</ptype> <name>target</name></param>
16950 <param><ptype>GLenum</ptype> <name>pname</name></param>
16951 <param len="1">void **<name>params</name></param>
16952 </command>
16953 <command>
16954 <proto>void <name>glGetTexParameterfv</name></proto>
16955 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16956 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16957 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16958 <glx type="single" opcode="136"/>
16959 </command>
16960 <command>
16961 <proto>void <name>glGetTexParameteriv</name></proto>
16962 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16963 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16964 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16965 <glx type="single" opcode="137"/>
16966 </command>
16967 <command>
16968 <proto>void <name>glGetTexParameterxv</name></proto>
16969 <param><ptype>GLenum</ptype> <name>target</name></param>
16970 <param><ptype>GLenum</ptype> <name>pname</name></param>
16971 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16972 </command>
16973 <command>
16974 <proto>void <name>glGetTexParameterxvOES</name></proto>
16975 <param><ptype>GLenum</ptype> <name>target</name></param>
16976 <param><ptype>GLenum</ptype> <name>pname</name></param>
16977 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16978 </command>
16979 <command>
16980 <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleARB</name></proto>
16981 <param><ptype>GLuint</ptype> <name>texture</name></param>
16982 </command>
16983 <command>
16984 <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleIMG</name></proto>
16985 <param><ptype>GLuint</ptype> <name>texture</name></param>
16986 <alias name="glGetTextureHandleARB"/>
16987 </command>
16988 <command>
16989 <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleNV</name></proto>
16990 <param><ptype>GLuint</ptype> <name>texture</name></param>
16991 </command>
16992 <command>
16993 <proto>void <name>glGetTextureImage</name></proto>
16994 <param><ptype>GLuint</ptype> <name>texture</name></param>
16995 <param><ptype>GLint</ptype> <name>level</name></param>
16996 <param><ptype>GLenum</ptype> <name>format</name></param>
16997 <param><ptype>GLenum</ptype> <name>type</name></param>
16998 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16999 <param>void *<name>pixels</name></param>
17000 </command>
17001 <command>
17002 <proto>void <name>glGetTextureImageEXT</name></proto>
17003 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
17004 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17005 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
17006 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
17007 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
17008 <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
17009 </command>
17010 <command>
17011 <proto>void <name>glGetTextureLevelParameterfv</name></proto>
17012 <param><ptype>GLuint</ptype> <name>texture</name></param>
17013 <param><ptype>GLint</ptype> <name>level</name></param>
17014 <param><ptype>GLenum</ptype> <name>pname</name></param>
17015 <param><ptype>GLfloat</ptype> *<name>params</name></param>
17016 </command>
17017 <command>
17018 <proto>void <name>glGetTextureLevelParameterfvEXT</name></proto>
17019 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
17020 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17021 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
17022 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17023 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17024 </command>
17025 <command>
17026 <proto>void <name>glGetTextureLevelParameteriv</name></proto>
17027 <param><ptype>GLuint</ptype> <name>texture</name></param>
17028 <param><ptype>GLint</ptype> <name>level</name></param>
17029 <param><ptype>GLenum</ptype> <name>pname</name></param>
17030 <param><ptype>GLint</ptype> *<name>params</name></param>
17031 </command>
17032 <command>
17033 <proto>void <name>glGetTextureLevelParameterivEXT</name></proto>
17034 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
17035 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17036 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
17037 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17038 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17039 </command>
17040 <command>
17041 <proto>void <name>glGetTextureParameterIiv</name></proto>
17042 <param><ptype>GLuint</ptype> <name>texture</name></param>
17043 <param><ptype>GLenum</ptype> <name>pname</name></param>
17044 <param><ptype>GLint</ptype> *<name>params</name></param>
17045 </command>
17046 <command>
17047 <proto>void <name>glGetTextureParameterIivEXT</name></proto>
17048 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
17049 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17050 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17051 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17052 </command>
17053 <command>
17054 <proto>void <name>glGetTextureParameterIuiv</name></proto>
17055 <param><ptype>GLuint</ptype> <name>texture</name></param>
17056 <param><ptype>GLenum</ptype> <name>pname</name></param>
17057 <param><ptype>GLuint</ptype> *<name>params</name></param>
17058 </command>
17059 <command>
17060 <proto>void <name>glGetTextureParameterIuivEXT</name></proto>
17061 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
17062 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17063 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17064 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
17065 </command>
17066 <command>
17067 <proto>void <name>glGetTextureParameterfv</name></proto>
17068 <param><ptype>GLuint</ptype> <name>texture</name></param>
17069 <param><ptype>GLenum</ptype> <name>pname</name></param>
17070 <param><ptype>GLfloat</ptype> *<name>params</name></param>
17071 </command>
17072 <command>
17073 <proto>void <name>glGetTextureParameterfvEXT</name></proto>
17074 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
17075 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17076 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17077 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17078 </command>
17079 <command>
17080 <proto>void <name>glGetTextureParameteriv</name></proto>
17081 <param><ptype>GLuint</ptype> <name>texture</name></param>
17082 <param><ptype>GLenum</ptype> <name>pname</name></param>
17083 <param><ptype>GLint</ptype> *<name>params</name></param>
17084 </command>
17085 <command>
17086 <proto>void <name>glGetTextureParameterivEXT</name></proto>
17087 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
17088 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17089 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17090 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17091 </command>
17092 <command>
17093 <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleARB</name></proto>
17094 <param><ptype>GLuint</ptype> <name>texture</name></param>
17095 <param><ptype>GLuint</ptype> <name>sampler</name></param>
17096 </command>
17097 <command>
17098 <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleIMG</name></proto>
17099 <param><ptype>GLuint</ptype> <name>texture</name></param>
17100 <param><ptype>GLuint</ptype> <name>sampler</name></param>
17101 <alias name="glGetTextureSamplerHandleARB"/>
17102 </command>
17103 <command>
17104 <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleNV</name></proto>
17105 <param><ptype>GLuint</ptype> <name>texture</name></param>
17106 <param><ptype>GLuint</ptype> <name>sampler</name></param>
17107 </command>
17108 <command>
17109 <proto>void <name>glGetTextureSubImage</name></proto>
17110 <param><ptype>GLuint</ptype> <name>texture</name></param>
17111 <param><ptype>GLint</ptype> <name>level</name></param>
17112 <param><ptype>GLint</ptype> <name>xoffset</name></param>
17113 <param><ptype>GLint</ptype> <name>yoffset</name></param>
17114 <param><ptype>GLint</ptype> <name>zoffset</name></param>
17115 <param><ptype>GLsizei</ptype> <name>width</name></param>
17116 <param><ptype>GLsizei</ptype> <name>height</name></param>
17117 <param><ptype>GLsizei</ptype> <name>depth</name></param>
17118 <param><ptype>GLenum</ptype> <name>format</name></param>
17119 <param><ptype>GLenum</ptype> <name>type</name></param>
17120 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17121 <param>void *<name>pixels</name></param>
17122 </command>
17123 <command>
17124 <proto>void <name>glGetTrackMatrixivNV</name></proto>
17125 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
17126 <param><ptype>GLuint</ptype> <name>address</name></param>
17127 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
17128 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
17129 <glx type="vendor" opcode="1300"/>
17130 </command>
17131 <command>
17132 <proto>void <name>glGetTransformFeedbackVarying</name></proto>
17133 <param><ptype>GLuint</ptype> <name>program</name></param>
17134 <param><ptype>GLuint</ptype> <name>index</name></param>
17135 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17136 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17137 <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
17138 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
17139 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
17140 </command>
17141 <command>
17142 <proto>void <name>glGetTransformFeedbackVaryingEXT</name></proto>
17143 <param><ptype>GLuint</ptype> <name>program</name></param>
17144 <param><ptype>GLuint</ptype> <name>index</name></param>
17145 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17146 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17147 <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
17148 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
17149 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
17150 <alias name="glGetTransformFeedbackVarying"/>
17151 </command>
17152 <command>
17153 <proto>void <name>glGetTransformFeedbackVaryingNV</name></proto>
17154 <param><ptype>GLuint</ptype> <name>program</name></param>
17155 <param><ptype>GLuint</ptype> <name>index</name></param>
17156 <param len="1"><ptype>GLint</ptype> *<name>location</name></param>
17157 </command>
17158 <command>
17159 <proto>void <name>glGetTransformFeedbacki64_v</name></proto>
17160 <param><ptype>GLuint</ptype> <name>xfb</name></param>
17161 <param><ptype>GLenum</ptype> <name>pname</name></param>
17162 <param><ptype>GLuint</ptype> <name>index</name></param>
17163 <param><ptype>GLint64</ptype> *<name>param</name></param>
17164 </command>
17165 <command>
17166 <proto>void <name>glGetTransformFeedbacki_v</name></proto>
17167 <param><ptype>GLuint</ptype> <name>xfb</name></param>
17168 <param><ptype>GLenum</ptype> <name>pname</name></param>
17169 <param><ptype>GLuint</ptype> <name>index</name></param>
17170 <param><ptype>GLint</ptype> *<name>param</name></param>
17171 </command>
17172 <command>
17173 <proto>void <name>glGetTransformFeedbackiv</name></proto>
17174 <param><ptype>GLuint</ptype> <name>xfb</name></param>
17175 <param><ptype>GLenum</ptype> <name>pname</name></param>
17176 <param><ptype>GLint</ptype> *<name>param</name></param>
17177 </command>
17178 <command>
17179 <proto>void <name>glGetTranslatedShaderSourceANGLE</name></proto>
17180 <param><ptype>GLuint</ptype> <name>shader</name></param>
17181 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
17182 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
17183 <param><ptype>GLchar</ptype> *<name>source</name></param>
17184 </command>
17185 <command>
17186 <proto><ptype>GLuint</ptype> <name>glGetUniformBlockIndex</name></proto>
17187 <param><ptype>GLuint</ptype> <name>program</name></param>
17188 <param len="COMPSIZE()">const <ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
17189 </command>
17190 <command>
17191 <proto><ptype>GLint</ptype> <name>glGetUniformBufferSizeEXT</name></proto>
17192 <param><ptype>GLuint</ptype> <name>program</name></param>
17193 <param><ptype>GLint</ptype> <name>location</name></param>
17194 </command>
17195 <command>
17196 <proto>void <name>glGetUniformIndices</name></proto>
17197 <param><ptype>GLuint</ptype> <name>program</name></param>
17198 <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
17199 <param len="COMPSIZE(uniformCount)">const <ptype>GLchar</ptype> *const*<name>uniformNames</name></param>
17200 <param len="COMPSIZE(uniformCount)"><ptype>GLuint</ptype> *<name>uniformIndices</name></param>
17201 </command>
17202 <command>
17203 <proto><ptype>GLint</ptype> <name>glGetUniformLocation</name></proto>
17204 <param><ptype>GLuint</ptype> <name>program</name></param>
17205 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
17206 </command>
17207 <command>
17208 <proto><ptype>GLint</ptype> <name>glGetUniformLocationARB</name></proto>
17209 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
17210 <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
17211 <alias name="glGetUniformLocation"/>
17212 </command>
17213 <command>
17214 <proto group="BufferOffset"><ptype>GLintptr</ptype> <name>glGetUniformOffsetEXT</name></proto>
17215 <param><ptype>GLuint</ptype> <name>program</name></param>
17216 <param><ptype>GLint</ptype> <name>location</name></param>
17217 </command>
17218 <command>
17219 <proto>void <name>glGetUniformSubroutineuiv</name></proto>
17220 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
17221 <param><ptype>GLint</ptype> <name>location</name></param>
17222 <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
17223 </command>
17224 <command>
17225 <proto>void <name>glGetUniformdv</name></proto>
17226 <param><ptype>GLuint</ptype> <name>program</name></param>
17227 <param><ptype>GLint</ptype> <name>location</name></param>
17228 <param len="COMPSIZE(program,location)"><ptype>GLdouble</ptype> *<name>params</name></param>
17229 </command>
17230 <command>
17231 <proto>void <name>glGetUniformfv</name></proto>
17232 <param><ptype>GLuint</ptype> <name>program</name></param>
17233 <param><ptype>GLint</ptype> <name>location</name></param>
17234 <param len="COMPSIZE(program,location)"><ptype>GLfloat</ptype> *<name>params</name></param>
17235 </command>
17236 <command>
17237 <proto>void <name>glGetUniformfvARB</name></proto>
17238 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
17239 <param><ptype>GLint</ptype> <name>location</name></param>
17240 <param len="COMPSIZE(programObj,location)"><ptype>GLfloat</ptype> *<name>params</name></param>
17241 <alias name="glGetUniformfv"/>
17242 </command>
17243 <command>
17244 <proto>void <name>glGetUniformi64vARB</name></proto>
17245 <param><ptype>GLuint</ptype> <name>program</name></param>
17246 <param><ptype>GLint</ptype> <name>location</name></param>
17247 <param len="COMPSIZE(program,location)"><ptype>GLint64</ptype> *<name>params</name></param>
17248 </command>
17249 <command>
17250 <proto>void <name>glGetUniformi64vNV</name></proto>
17251 <param><ptype>GLuint</ptype> <name>program</name></param>
17252 <param><ptype>GLint</ptype> <name>location</name></param>
17253 <param len="COMPSIZE(program,location)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
17254 </command>
17255 <command>
17256 <proto>void <name>glGetUniformiv</name></proto>
17257 <param><ptype>GLuint</ptype> <name>program</name></param>
17258 <param><ptype>GLint</ptype> <name>location</name></param>
17259 <param len="COMPSIZE(program,location)"><ptype>GLint</ptype> *<name>params</name></param>
17260 </command>
17261 <command>
17262 <proto>void <name>glGetUniformivARB</name></proto>
17263 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
17264 <param><ptype>GLint</ptype> <name>location</name></param>
17265 <param len="COMPSIZE(programObj,location)"><ptype>GLint</ptype> *<name>params</name></param>
17266 <alias name="glGetUniformiv"/>
17267 </command>
17268 <command>
17269 <proto>void <name>glGetUniformui64vARB</name></proto>
17270 <param><ptype>GLuint</ptype> <name>program</name></param>
17271 <param><ptype>GLint</ptype> <name>location</name></param>
17272 <param len="COMPSIZE(program,location)"><ptype>GLuint64</ptype> *<name>params</name></param>
17273 </command>
17274 <command>
17275 <proto>void <name>glGetUniformui64vNV</name></proto>
17276 <param><ptype>GLuint</ptype> <name>program</name></param>
17277 <param><ptype>GLint</ptype> <name>location</name></param>
17278 <param len="COMPSIZE(program,location)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
17279 </command>
17280 <command>
17281 <proto>void <name>glGetUniformuiv</name></proto>
17282 <param><ptype>GLuint</ptype> <name>program</name></param>
17283 <param><ptype>GLint</ptype> <name>location</name></param>
17284 <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
17285 </command>
17286 <command>
17287 <proto>void <name>glGetUniformuivEXT</name></proto>
17288 <param><ptype>GLuint</ptype> <name>program</name></param>
17289 <param><ptype>GLint</ptype> <name>location</name></param>
17290 <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
17291 <alias name="glGetUniformuiv"/>
17292 </command>
17293 <command>
17294 <proto>void <name>glGetUnsignedBytevEXT</name></proto>
17295 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
17296 <param len="COMPSIZE(pname)"><ptype>GLubyte</ptype> *<name>data</name></param>
17297 </command>
17298 <command>
17299 <proto>void <name>glGetUnsignedBytei_vEXT</name></proto>
17300 <param><ptype>GLenum</ptype> <name>target</name></param>
17301 <param><ptype>GLuint</ptype> <name>index</name></param>
17302 <param len="COMPSIZE(target)"><ptype>GLubyte</ptype> *<name>data</name></param>
17303 </command>
17304 <command>
17305 <proto>void <name>glGetVariantArrayObjectfvATI</name></proto>
17306 <param><ptype>GLuint</ptype> <name>id</name></param>
17307 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
17308 <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
17309 </command>
17310 <command>
17311 <proto>void <name>glGetVariantArrayObjectivATI</name></proto>
17312 <param><ptype>GLuint</ptype> <name>id</name></param>
17313 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
17314 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
17315 </command>
17316 <command>
17317 <proto>void <name>glGetVariantBooleanvEXT</name></proto>
17318 <param><ptype>GLuint</ptype> <name>id</name></param>
17319 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
17320 <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
17321 </command>
17322 <command>
17323 <proto>void <name>glGetVariantFloatvEXT</name></proto>
17324 <param><ptype>GLuint</ptype> <name>id</name></param>
17325 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
17326 <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
17327 </command>
17328 <command>
17329 <proto>void <name>glGetVariantIntegervEXT</name></proto>
17330 <param><ptype>GLuint</ptype> <name>id</name></param>
17331 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
17332 <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
17333 </command>
17334 <command>
17335 <proto>void <name>glGetVariantPointervEXT</name></proto>
17336 <param><ptype>GLuint</ptype> <name>id</name></param>
17337 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
17338 <param len="COMPSIZE(id)">void **<name>data</name></param>
17339 </command>
17340 <command>
17341 <proto><ptype>GLint</ptype> <name>glGetVaryingLocationNV</name></proto>
17342 <param><ptype>GLuint</ptype> <name>program</name></param>
17343 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
17344 </command>
17345 <command>
17346 <proto>void <name>glGetVertexArrayIndexed64iv</name></proto>
17347 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17348 <param><ptype>GLuint</ptype> <name>index</name></param>
17349 <param><ptype>GLenum</ptype> <name>pname</name></param>
17350 <param><ptype>GLint64</ptype> *<name>param</name></param>
17351 </command>
17352 <command>
17353 <proto>void <name>glGetVertexArrayIndexediv</name></proto>
17354 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17355 <param><ptype>GLuint</ptype> <name>index</name></param>
17356 <param><ptype>GLenum</ptype> <name>pname</name></param>
17357 <param><ptype>GLint</ptype> *<name>param</name></param>
17358 </command>
17359 <command>
17360 <proto>void <name>glGetVertexArrayIntegeri_vEXT</name></proto>
17361 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17362 <param><ptype>GLuint</ptype> <name>index</name></param>
17363 <param><ptype>GLenum</ptype> <name>pname</name></param>
17364 <param><ptype>GLint</ptype> *<name>param</name></param>
17365 </command>
17366 <command>
17367 <proto>void <name>glGetVertexArrayIntegervEXT</name></proto>
17368 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17369 <param><ptype>GLenum</ptype> <name>pname</name></param>
17370 <param><ptype>GLint</ptype> *<name>param</name></param>
17371 </command>
17372 <command>
17373 <proto>void <name>glGetVertexArrayPointeri_vEXT</name></proto>
17374 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17375 <param><ptype>GLuint</ptype> <name>index</name></param>
17376 <param><ptype>GLenum</ptype> <name>pname</name></param>
17377 <param>void **<name>param</name></param>
17378 </command>
17379 <command>
17380 <proto>void <name>glGetVertexArrayPointervEXT</name></proto>
17381 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17382 <param><ptype>GLenum</ptype> <name>pname</name></param>
17383 <param len="1">void **<name>param</name></param>
17384 </command>
17385 <command>
17386 <proto>void <name>glGetVertexArrayiv</name></proto>
17387 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17388 <param><ptype>GLenum</ptype> <name>pname</name></param>
17389 <param><ptype>GLint</ptype> *<name>param</name></param>
17390 </command>
17391 <command>
17392 <proto>void <name>glGetVertexAttribArrayObjectfvATI</name></proto>
17393 <param><ptype>GLuint</ptype> <name>index</name></param>
17394 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
17395 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17396 </command>
17397 <command>
17398 <proto>void <name>glGetVertexAttribArrayObjectivATI</name></proto>
17399 <param><ptype>GLuint</ptype> <name>index</name></param>
17400 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
17401 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17402 </command>
17403 <command>
17404 <proto>void <name>glGetVertexAttribIiv</name></proto>
17405 <param><ptype>GLuint</ptype> <name>index</name></param>
17406 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
17407 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
17408 </command>
17409 <command>
17410 <proto>void <name>glGetVertexAttribIivEXT</name></proto>
17411 <param><ptype>GLuint</ptype> <name>index</name></param>
17412 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
17413 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
17414 <alias name="glGetVertexAttribIiv"/>
17415 </command>
17416 <command>
17417 <proto>void <name>glGetVertexAttribIuiv</name></proto>
17418 <param><ptype>GLuint</ptype> <name>index</name></param>
17419 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
17420 <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
17421 </command>
17422 <command>
17423 <proto>void <name>glGetVertexAttribIuivEXT</name></proto>
17424 <param><ptype>GLuint</ptype> <name>index</name></param>
17425 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
17426 <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
17427 <alias name="glGetVertexAttribIuiv"/>
17428 </command>
17429 <command>
17430 <proto>void <name>glGetVertexAttribLdv</name></proto>
17431 <param><ptype>GLuint</ptype> <name>index</name></param>
17432 <param><ptype>GLenum</ptype> <name>pname</name></param>
17433 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
17434 </command>
17435 <command>
17436 <proto>void <name>glGetVertexAttribLdvEXT</name></proto>
17437 <param><ptype>GLuint</ptype> <name>index</name></param>
17438 <param><ptype>GLenum</ptype> <name>pname</name></param>
17439 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
17440 <alias name="glGetVertexAttribLdv"/>
17441 </command>
17442 <command>
17443 <proto>void <name>glGetVertexAttribLi64vNV</name></proto>
17444 <param><ptype>GLuint</ptype> <name>index</name></param>
17445 <param><ptype>GLenum</ptype> <name>pname</name></param>
17446 <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
17447 </command>
17448 <command>
17449 <proto>void <name>glGetVertexAttribLui64vARB</name></proto>
17450 <param><ptype>GLuint</ptype> <name>index</name></param>
17451 <param><ptype>GLenum</ptype> <name>pname</name></param>
17452 <param><ptype>GLuint64EXT</ptype> *<name>params</name></param>
17453 </command>
17454 <command>
17455 <proto>void <name>glGetVertexAttribLui64vNV</name></proto>
17456 <param><ptype>GLuint</ptype> <name>index</name></param>
17457 <param><ptype>GLenum</ptype> <name>pname</name></param>
17458 <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
17459 </command>
17460 <command>
17461 <proto>void <name>glGetVertexAttribPointerv</name></proto>
17462 <param><ptype>GLuint</ptype> <name>index</name></param>
17463 <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17464 <param len="1">void **<name>pointer</name></param>
17465 <glx type="single" opcode="209"/>
17466 </command>
17467 <command>
17468 <proto>void <name>glGetVertexAttribPointervARB</name></proto>
17469 <param><ptype>GLuint</ptype> <name>index</name></param>
17470 <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17471 <param len="1">void **<name>pointer</name></param>
17472 <alias name="glGetVertexAttribPointerv"/>
17473 </command>
17474 <command>
17475 <proto>void <name>glGetVertexAttribPointervNV</name></proto>
17476 <param><ptype>GLuint</ptype> <name>index</name></param>
17477 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
17478 <param len="1">void **<name>pointer</name></param>
17479 <alias name="glGetVertexAttribPointerv"/>
17480 </command>
17481 <command>
17482 <proto>void <name>glGetVertexAttribdv</name></proto>
17483 <param><ptype>GLuint</ptype> <name>index</name></param>
17484 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17485 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
17486 <glx type="vendor" opcode="1301"/>
17487 </command>
17488 <command>
17489 <proto>void <name>glGetVertexAttribdvARB</name></proto>
17490 <param><ptype>GLuint</ptype> <name>index</name></param>
17491 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17492 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
17493 <alias name="glGetVertexAttribdv"/>
17494 <glx type="vendor" opcode="1301"/>
17495 </command>
17496 <command>
17497 <proto>void <name>glGetVertexAttribdvNV</name></proto>
17498 <param><ptype>GLuint</ptype> <name>index</name></param>
17499 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
17500 <param len="1"><ptype>GLdouble</ptype> *<name>params</name></param>
17501 <alias name="glGetVertexAttribdv"/>
17502 <glx type="vendor" opcode="1301"/>
17503 </command>
17504 <command>
17505 <proto>void <name>glGetVertexAttribfv</name></proto>
17506 <param><ptype>GLuint</ptype> <name>index</name></param>
17507 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17508 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
17509 <glx type="vendor" opcode="1302"/>
17510 </command>
17511 <command>
17512 <proto>void <name>glGetVertexAttribfvARB</name></proto>
17513 <param><ptype>GLuint</ptype> <name>index</name></param>
17514 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17515 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
17516 <alias name="glGetVertexAttribfv"/>
17517 <glx type="vendor" opcode="1302"/>
17518 </command>
17519 <command>
17520 <proto>void <name>glGetVertexAttribfvNV</name></proto>
17521 <param><ptype>GLuint</ptype> <name>index</name></param>
17522 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
17523 <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
17524 <alias name="glGetVertexAttribfv"/>
17525 <glx type="vendor" opcode="1302"/>
17526 </command>
17527 <command>
17528 <proto>void <name>glGetVertexAttribiv</name></proto>
17529 <param><ptype>GLuint</ptype> <name>index</name></param>
17530 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17531 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
17532 <glx type="vendor" opcode="1303"/>
17533 </command>
17534 <command>
17535 <proto>void <name>glGetVertexAttribivARB</name></proto>
17536 <param><ptype>GLuint</ptype> <name>index</name></param>
17537 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17538 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
17539 <alias name="glGetVertexAttribiv"/>
17540 <glx type="vendor" opcode="1303"/>
17541 </command>
17542 <command>
17543 <proto>void <name>glGetVertexAttribivNV</name></proto>
17544 <param><ptype>GLuint</ptype> <name>index</name></param>
17545 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
17546 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
17547 <alias name="glGetVertexAttribiv"/>
17548 <glx type="vendor" opcode="1303"/>
17549 </command>
17550 <command>
17551 <proto>void <name>glGetVideoCaptureStreamdvNV</name></proto>
17552 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
17553 <param><ptype>GLuint</ptype> <name>stream</name></param>
17554 <param><ptype>GLenum</ptype> <name>pname</name></param>
17555 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
17556 </command>
17557 <command>
17558 <proto>void <name>glGetVideoCaptureStreamfvNV</name></proto>
17559 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
17560 <param><ptype>GLuint</ptype> <name>stream</name></param>
17561 <param><ptype>GLenum</ptype> <name>pname</name></param>
17562 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17563 </command>
17564 <command>
17565 <proto>void <name>glGetVideoCaptureStreamivNV</name></proto>
17566 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
17567 <param><ptype>GLuint</ptype> <name>stream</name></param>
17568 <param><ptype>GLenum</ptype> <name>pname</name></param>
17569 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17570 </command>
17571 <command>
17572 <proto>void <name>glGetVideoCaptureivNV</name></proto>
17573 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
17574 <param><ptype>GLenum</ptype> <name>pname</name></param>
17575 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17576 </command>
17577 <command>
17578 <proto>void <name>glGetVideoi64vNV</name></proto>
17579 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
17580 <param><ptype>GLenum</ptype> <name>pname</name></param>
17581 <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
17582 </command>
17583 <command>
17584 <proto>void <name>glGetVideoivNV</name></proto>
17585 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
17586 <param><ptype>GLenum</ptype> <name>pname</name></param>
17587 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17588 </command>
17589 <command>
17590 <proto>void <name>glGetVideoui64vNV</name></proto>
17591 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
17592 <param><ptype>GLenum</ptype> <name>pname</name></param>
17593 <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
17594 </command>
17595 <command>
17596 <proto>void <name>glGetVideouivNV</name></proto>
17597 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
17598 <param><ptype>GLenum</ptype> <name>pname</name></param>
17599 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
17600 </command>
17601 <command>
17602 <proto>void <name>glGetnColorTable</name></proto>
17603 <param><ptype>GLenum</ptype> <name>target</name></param>
17604 <param><ptype>GLenum</ptype> <name>format</name></param>
17605 <param><ptype>GLenum</ptype> <name>type</name></param>
17606 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17607 <param>void *<name>table</name></param>
17608 </command>
17609 <command>
17610 <proto>void <name>glGetnColorTableARB</name></proto>
17611 <param><ptype>GLenum</ptype> <name>target</name></param>
17612 <param><ptype>GLenum</ptype> <name>format</name></param>
17613 <param><ptype>GLenum</ptype> <name>type</name></param>
17614 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17615 <param len="bufSize">void *<name>table</name></param>
17616 </command>
17617 <command>
17618 <proto>void <name>glGetnCompressedTexImage</name></proto>
17619 <param><ptype>GLenum</ptype> <name>target</name></param>
17620 <param><ptype>GLint</ptype> <name>lod</name></param>
17621 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17622 <param>void *<name>pixels</name></param>
17623 </command>
17624 <command>
17625 <proto>void <name>glGetnCompressedTexImageARB</name></proto>
17626 <param><ptype>GLenum</ptype> <name>target</name></param>
17627 <param><ptype>GLint</ptype> <name>lod</name></param>
17628 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17629 <param len="bufSize">void *<name>img</name></param>
17630 </command>
17631 <command>
17632 <proto>void <name>glGetnConvolutionFilter</name></proto>
17633 <param><ptype>GLenum</ptype> <name>target</name></param>
17634 <param><ptype>GLenum</ptype> <name>format</name></param>
17635 <param><ptype>GLenum</ptype> <name>type</name></param>
17636 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17637 <param>void *<name>image</name></param>
17638 </command>
17639 <command>
17640 <proto>void <name>glGetnConvolutionFilterARB</name></proto>
17641 <param><ptype>GLenum</ptype> <name>target</name></param>
17642 <param><ptype>GLenum</ptype> <name>format</name></param>
17643 <param><ptype>GLenum</ptype> <name>type</name></param>
17644 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17645 <param len="bufSize">void *<name>image</name></param>
17646 </command>
17647 <command>
17648 <proto>void <name>glGetnHistogram</name></proto>
17649 <param><ptype>GLenum</ptype> <name>target</name></param>
17650 <param><ptype>GLboolean</ptype> <name>reset</name></param>
17651 <param><ptype>GLenum</ptype> <name>format</name></param>
17652 <param><ptype>GLenum</ptype> <name>type</name></param>
17653 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17654 <param>void *<name>values</name></param>
17655 </command>
17656 <command>
17657 <proto>void <name>glGetnHistogramARB</name></proto>
17658 <param><ptype>GLenum</ptype> <name>target</name></param>
17659 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
17660 <param><ptype>GLenum</ptype> <name>format</name></param>
17661 <param><ptype>GLenum</ptype> <name>type</name></param>
17662 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17663 <param len="bufSize">void *<name>values</name></param>
17664 </command>
17665 <command>
17666 <proto>void <name>glGetnMapdv</name></proto>
17667 <param><ptype>GLenum</ptype> <name>target</name></param>
17668 <param><ptype>GLenum</ptype> <name>query</name></param>
17669 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17670 <param><ptype>GLdouble</ptype> *<name>v</name></param>
17671 </command>
17672 <command>
17673 <proto>void <name>glGetnMapdvARB</name></proto>
17674 <param><ptype>GLenum</ptype> <name>target</name></param>
17675 <param><ptype>GLenum</ptype> <name>query</name></param>
17676 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17677 <param len="bufSize"><ptype>GLdouble</ptype> *<name>v</name></param>
17678 </command>
17679 <command>
17680 <proto>void <name>glGetnMapfv</name></proto>
17681 <param><ptype>GLenum</ptype> <name>target</name></param>
17682 <param><ptype>GLenum</ptype> <name>query</name></param>
17683 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17684 <param><ptype>GLfloat</ptype> *<name>v</name></param>
17685 </command>
17686 <command>
17687 <proto>void <name>glGetnMapfvARB</name></proto>
17688 <param><ptype>GLenum</ptype> <name>target</name></param>
17689 <param><ptype>GLenum</ptype> <name>query</name></param>
17690 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17691 <param len="bufSize"><ptype>GLfloat</ptype> *<name>v</name></param>
17692 </command>
17693 <command>
17694 <proto>void <name>glGetnMapiv</name></proto>
17695 <param><ptype>GLenum</ptype> <name>target</name></param>
17696 <param><ptype>GLenum</ptype> <name>query</name></param>
17697 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17698 <param><ptype>GLint</ptype> *<name>v</name></param>
17699 </command>
17700 <command>
17701 <proto>void <name>glGetnMapivARB</name></proto>
17702 <param><ptype>GLenum</ptype> <name>target</name></param>
17703 <param><ptype>GLenum</ptype> <name>query</name></param>
17704 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17705 <param len="bufSize"><ptype>GLint</ptype> *<name>v</name></param>
17706 </command>
17707 <command>
17708 <proto>void <name>glGetnMinmax</name></proto>
17709 <param><ptype>GLenum</ptype> <name>target</name></param>
17710 <param><ptype>GLboolean</ptype> <name>reset</name></param>
17711 <param><ptype>GLenum</ptype> <name>format</name></param>
17712 <param><ptype>GLenum</ptype> <name>type</name></param>
17713 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17714 <param>void *<name>values</name></param>
17715 </command>
17716 <command>
17717 <proto>void <name>glGetnMinmaxARB</name></proto>
17718 <param><ptype>GLenum</ptype> <name>target</name></param>
17719 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
17720 <param><ptype>GLenum</ptype> <name>format</name></param>
17721 <param><ptype>GLenum</ptype> <name>type</name></param>
17722 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17723 <param len="bufSize">void *<name>values</name></param>
17724 </command>
17725 <command>
17726 <proto>void <name>glGetnPixelMapfv</name></proto>
17727 <param><ptype>GLenum</ptype> <name>map</name></param>
17728 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17729 <param><ptype>GLfloat</ptype> *<name>values</name></param>
17730 </command>
17731 <command>
17732 <proto>void <name>glGetnPixelMapfvARB</name></proto>
17733 <param><ptype>GLenum</ptype> <name>map</name></param>
17734 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17735 <param len="bufSize"><ptype>GLfloat</ptype> *<name>values</name></param>
17736 </command>
17737 <command>
17738 <proto>void <name>glGetnPixelMapuiv</name></proto>
17739 <param><ptype>GLenum</ptype> <name>map</name></param>
17740 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17741 <param><ptype>GLuint</ptype> *<name>values</name></param>
17742 </command>
17743 <command>
17744 <proto>void <name>glGetnPixelMapuivARB</name></proto>
17745 <param><ptype>GLenum</ptype> <name>map</name></param>
17746 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17747 <param len="bufSize"><ptype>GLuint</ptype> *<name>values</name></param>
17748 </command>
17749 <command>
17750 <proto>void <name>glGetnPixelMapusv</name></proto>
17751 <param><ptype>GLenum</ptype> <name>map</name></param>
17752 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17753 <param><ptype>GLushort</ptype> *<name>values</name></param>
17754 </command>
17755 <command>
17756 <proto>void <name>glGetnPixelMapusvARB</name></proto>
17757 <param><ptype>GLenum</ptype> <name>map</name></param>
17758 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17759 <param len="bufSize"><ptype>GLushort</ptype> *<name>values</name></param>
17760 </command>
17761 <command>
17762 <proto>void <name>glGetnPolygonStipple</name></proto>
17763 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17764 <param><ptype>GLubyte</ptype> *<name>pattern</name></param>
17765 </command>
17766 <command>
17767 <proto>void <name>glGetnPolygonStippleARB</name></proto>
17768 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17769 <param len="bufSize"><ptype>GLubyte</ptype> *<name>pattern</name></param>
17770 </command>
17771 <command>
17772 <proto>void <name>glGetnSeparableFilter</name></proto>
17773 <param><ptype>GLenum</ptype> <name>target</name></param>
17774 <param><ptype>GLenum</ptype> <name>format</name></param>
17775 <param><ptype>GLenum</ptype> <name>type</name></param>
17776 <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
17777 <param>void *<name>row</name></param>
17778 <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
17779 <param>void *<name>column</name></param>
17780 <param>void *<name>span</name></param>
17781 </command>
17782 <command>
17783 <proto>void <name>glGetnSeparableFilterARB</name></proto>
17784 <param><ptype>GLenum</ptype> <name>target</name></param>
17785 <param><ptype>GLenum</ptype> <name>format</name></param>
17786 <param><ptype>GLenum</ptype> <name>type</name></param>
17787 <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
17788 <param len="rowBufSize">void *<name>row</name></param>
17789 <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
17790 <param len="columnBufSize">void *<name>column</name></param>
17791 <param len="0">void *<name>span</name></param>
17792 </command>
17793 <command>
17794 <proto>void <name>glGetnTexImage</name></proto>
17795 <param><ptype>GLenum</ptype> <name>target</name></param>
17796 <param><ptype>GLint</ptype> <name>level</name></param>
17797 <param><ptype>GLenum</ptype> <name>format</name></param>
17798 <param><ptype>GLenum</ptype> <name>type</name></param>
17799 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17800 <param>void *<name>pixels</name></param>
17801 </command>
17802 <command>
17803 <proto>void <name>glGetnTexImageARB</name></proto>
17804 <param><ptype>GLenum</ptype> <name>target</name></param>
17805 <param><ptype>GLint</ptype> <name>level</name></param>
17806 <param><ptype>GLenum</ptype> <name>format</name></param>
17807 <param><ptype>GLenum</ptype> <name>type</name></param>
17808 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17809 <param len="bufSize">void *<name>img</name></param>
17810 </command>
17811 <command>
17812 <proto>void <name>glGetnUniformdv</name></proto>
17813 <param><ptype>GLuint</ptype> <name>program</name></param>
17814 <param><ptype>GLint</ptype> <name>location</name></param>
17815 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17816 <param><ptype>GLdouble</ptype> *<name>params</name></param>
17817 </command>
17818 <command>
17819 <proto>void <name>glGetnUniformdvARB</name></proto>
17820 <param><ptype>GLuint</ptype> <name>program</name></param>
17821 <param><ptype>GLint</ptype> <name>location</name></param>
17822 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17823 <param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param>
17824 </command>
17825 <command>
17826 <proto>void <name>glGetnUniformfv</name></proto>
17827 <param><ptype>GLuint</ptype> <name>program</name></param>
17828 <param><ptype>GLint</ptype> <name>location</name></param>
17829 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17830 <param><ptype>GLfloat</ptype> *<name>params</name></param>
17831 </command>
17832 <command>
17833 <proto>void <name>glGetnUniformfvARB</name></proto>
17834 <param><ptype>GLuint</ptype> <name>program</name></param>
17835 <param><ptype>GLint</ptype> <name>location</name></param>
17836 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17837 <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
17838 </command>
17839 <command>
17840 <proto>void <name>glGetnUniformfvEXT</name></proto>
17841 <param><ptype>GLuint</ptype> <name>program</name></param>
17842 <param><ptype>GLint</ptype> <name>location</name></param>
17843 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17844 <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
17845 <alias name="glGetnUniformfv"/>
17846 </command>
17847 <command>
17848 <proto>void <name>glGetnUniformfvKHR</name></proto>
17849 <param><ptype>GLuint</ptype> <name>program</name></param>
17850 <param><ptype>GLint</ptype> <name>location</name></param>
17851 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17852 <param><ptype>GLfloat</ptype> *<name>params</name></param>
17853 <alias name="glGetnUniformfv"/>
17854 </command>
17855 <command>
17856 <proto>void <name>glGetnUniformi64vARB</name></proto>
17857 <param><ptype>GLuint</ptype> <name>program</name></param>
17858 <param><ptype>GLint</ptype> <name>location</name></param>
17859 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17860 <param><ptype>GLint64</ptype> *<name>params</name></param>
17861 </command>
17862 <command>
17863 <proto>void <name>glGetnUniformiv</name></proto>
17864 <param><ptype>GLuint</ptype> <name>program</name></param>
17865 <param><ptype>GLint</ptype> <name>location</name></param>
17866 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17867 <param><ptype>GLint</ptype> *<name>params</name></param>
17868 </command>
17869 <command>
17870 <proto>void <name>glGetnUniformivARB</name></proto>
17871 <param><ptype>GLuint</ptype> <name>program</name></param>
17872 <param><ptype>GLint</ptype> <name>location</name></param>
17873 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17874 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
17875 </command>
17876 <command>
17877 <proto>void <name>glGetnUniformivEXT</name></proto>
17878 <param><ptype>GLuint</ptype> <name>program</name></param>
17879 <param><ptype>GLint</ptype> <name>location</name></param>
17880 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17881 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
17882 <alias name="glGetnUniformiv"/>
17883 </command>
17884 <command>
17885 <proto>void <name>glGetnUniformivKHR</name></proto>
17886 <param><ptype>GLuint</ptype> <name>program</name></param>
17887 <param><ptype>GLint</ptype> <name>location</name></param>
17888 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17889 <param><ptype>GLint</ptype> *<name>params</name></param>
17890 <alias name="glGetnUniformiv"/>
17891 </command>
17892 <command>
17893 <proto>void <name>glGetnUniformui64vARB</name></proto>
17894 <param><ptype>GLuint</ptype> <name>program</name></param>
17895 <param><ptype>GLint</ptype> <name>location</name></param>
17896 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17897 <param><ptype>GLuint64</ptype> *<name>params</name></param>
17898 </command>
17899 <command>
17900 <proto>void <name>glGetnUniformuiv</name></proto>
17901 <param><ptype>GLuint</ptype> <name>program</name></param>
17902 <param><ptype>GLint</ptype> <name>location</name></param>
17903 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17904 <param><ptype>GLuint</ptype> *<name>params</name></param>
17905 </command>
17906 <command>
17907 <proto>void <name>glGetnUniformuivARB</name></proto>
17908 <param><ptype>GLuint</ptype> <name>program</name></param>
17909 <param><ptype>GLint</ptype> <name>location</name></param>
17910 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17911 <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
17912 </command>
17913 <command>
17914 <proto>void <name>glGetnUniformuivKHR</name></proto>
17915 <param><ptype>GLuint</ptype> <name>program</name></param>
17916 <param><ptype>GLint</ptype> <name>location</name></param>
17917 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17918 <param><ptype>GLuint</ptype> *<name>params</name></param>
17919 <alias name="glGetnUniformuiv"/>
17920 </command>
17921 <command>
17922 <proto>void <name>glGlobalAlphaFactorbSUN</name></proto>
17923 <param><ptype>GLbyte</ptype> <name>factor</name></param>
17924 </command>
17925 <command>
17926 <proto>void <name>glGlobalAlphaFactordSUN</name></proto>
17927 <param><ptype>GLdouble</ptype> <name>factor</name></param>
17928 </command>
17929 <command>
17930 <proto>void <name>glGlobalAlphaFactorfSUN</name></proto>
17931 <param><ptype>GLfloat</ptype> <name>factor</name></param>
17932 </command>
17933 <command>
17934 <proto>void <name>glGlobalAlphaFactoriSUN</name></proto>
17935 <param><ptype>GLint</ptype> <name>factor</name></param>
17936 </command>
17937 <command>
17938 <proto>void <name>glGlobalAlphaFactorsSUN</name></proto>
17939 <param><ptype>GLshort</ptype> <name>factor</name></param>
17940 </command>
17941 <command>
17942 <proto>void <name>glGlobalAlphaFactorubSUN</name></proto>
17943 <param><ptype>GLubyte</ptype> <name>factor</name></param>
17944 </command>
17945 <command>
17946 <proto>void <name>glGlobalAlphaFactoruiSUN</name></proto>
17947 <param><ptype>GLuint</ptype> <name>factor</name></param>
17948 </command>
17949 <command>
17950 <proto>void <name>glGlobalAlphaFactorusSUN</name></proto>
17951 <param><ptype>GLushort</ptype> <name>factor</name></param>
17952 </command>
17953 <command>
17954 <proto>void <name>glHint</name></proto>
17955 <param group="HintTarget"><ptype>GLenum</ptype> <name>target</name></param>
17956 <param group="HintMode"><ptype>GLenum</ptype> <name>mode</name></param>
17957 <glx type="render" opcode="85"/>
17958 </command>
17959 <command>
17960 <proto>void <name>glHintPGI</name></proto>
17961 <param group="HintTargetPGI"><ptype>GLenum</ptype> <name>target</name></param>
17962 <param><ptype>GLint</ptype> <name>mode</name></param>
17963 </command>
17964 <command>
17965 <proto>void <name>glHistogram</name></proto>
17966 <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
17967 <param><ptype>GLsizei</ptype> <name>width</name></param>
17968 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
17969 <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
17970 <glx type="render" opcode="4110"/>
17971 </command>
17972 <command>
17973 <proto>void <name>glHistogramEXT</name></proto>
17974 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
17975 <param><ptype>GLsizei</ptype> <name>width</name></param>
17976 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
17977 <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
17978 <alias name="glHistogram"/>
17979 <glx type="render" opcode="4110"/>
17980 </command>
17981 <command>
17982 <proto>void <name>glIglooInterfaceSGIX</name></proto>
17983 <param group="IglooFunctionSelectSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
17984 <param group="IglooParameterSGIX" len="COMPSIZE(pname)">const void *<name>params</name></param>
17985 <glx type="render" opcode="200"/>
17986 </command>
17987 <command>
17988 <proto>void <name>glImageTransformParameterfHP</name></proto>
17989 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
17990 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
17991 <param><ptype>GLfloat</ptype> <name>param</name></param>
17992 </command>
17993 <command>
17994 <proto>void <name>glImageTransformParameterfvHP</name></proto>
17995 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
17996 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
17997 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
17998 </command>
17999 <command>
18000 <proto>void <name>glImageTransformParameteriHP</name></proto>
18001 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
18002 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
18003 <param><ptype>GLint</ptype> <name>param</name></param>
18004 </command>
18005 <command>
18006 <proto>void <name>glImageTransformParameterivHP</name></proto>
18007 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
18008 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
18009 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
18010 </command>
18011 <command>
18012 <proto>void <name>glImportMemoryFdEXT</name></proto>
18013 <param><ptype>GLuint</ptype> <name>memory</name></param>
18014 <param><ptype>GLuint64</ptype> <name>size</name></param>
18015 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
18016 <param><ptype>GLint</ptype> <name>fd</name></param>
18017 </command>
18018 <command>
18019 <proto>void <name>glImportMemoryWin32HandleEXT</name></proto>
18020 <param><ptype>GLuint</ptype> <name>memory</name></param>
18021 <param><ptype>GLuint64</ptype> <name>size</name></param>
18022 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
18023 <param>void *<name>handle</name></param>
18024 </command>
18025 <command>
18026 <proto>void <name>glImportMemoryWin32NameEXT</name></proto>
18027 <param><ptype>GLuint</ptype> <name>memory</name></param>
18028 <param><ptype>GLuint64</ptype> <name>size</name></param>
18029 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
18030 <param>const void *<name>name</name></param>
18031 </command>
18032 <command>
18033 <proto>void <name>glImportSemaphoreFdEXT</name></proto>
18034 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
18035 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
18036 <param><ptype>GLint</ptype> <name>fd</name></param>
18037 </command>
18038 <command>
18039 <proto>void <name>glImportSemaphoreWin32HandleEXT</name></proto>
18040 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
18041 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
18042 <param>void *<name>handle</name></param>
18043 </command>
18044 <command>
18045 <proto>void <name>glImportSemaphoreWin32NameEXT</name></proto>
18046 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
18047 <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
18048 <param>const void *<name>name</name></param>
18049 </command>
18050 <command>
18051 <proto group="sync"><ptype>GLsync</ptype> <name>glImportSyncEXT</name></proto>
18052 <param><ptype>GLenum</ptype> <name>external_sync_type</name></param>
18053 <param><ptype>GLintptr</ptype> <name>external_sync</name></param>
18054 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
18055 </command>
18056 <command>
18057 <proto>void <name>glIndexFormatNV</name></proto>
18058 <param><ptype>GLenum</ptype> <name>type</name></param>
18059 <param><ptype>GLsizei</ptype> <name>stride</name></param>
18060 </command>
18061 <command>
18062 <proto>void <name>glIndexFuncEXT</name></proto>
18063 <param group="IndexFunctionEXT"><ptype>GLenum</ptype> <name>func</name></param>
18064 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>ref</name></param>
18065 </command>
18066 <command>
18067 <proto>void <name>glIndexMask</name></proto>
18068 <param group="MaskedColorIndexValueI"><ptype>GLuint</ptype> <name>mask</name></param>
18069 <glx type="render" opcode="136"/>
18070 </command>
18071 <command>
18072 <proto>void <name>glIndexMaterialEXT</name></proto>
18073 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
18074 <param group="IndexMaterialParameterEXT"><ptype>GLenum</ptype> <name>mode</name></param>
18075 </command>
18076 <command>
18077 <proto>void <name>glIndexPointer</name></proto>
18078 <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
18079 <param><ptype>GLsizei</ptype> <name>stride</name></param>
18080 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
18081 </command>
18082 <command>
18083 <proto>void <name>glIndexPointerEXT</name></proto>
18084 <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
18085 <param><ptype>GLsizei</ptype> <name>stride</name></param>
18086 <param><ptype>GLsizei</ptype> <name>count</name></param>
18087 <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
18088 </command>
18089 <command>
18090 <proto>void <name>glIndexPointerListIBM</name></proto>
18091 <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
18092 <param><ptype>GLint</ptype> <name>stride</name></param>
18093 <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
18094 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
18095 </command>
18096 <command>
18097 <proto>void <name>glIndexd</name></proto>
18098 <param group="ColorIndexValueD"><ptype>GLdouble</ptype> <name>c</name></param>
18099 <vecequiv name="glIndexdv"/>
18100 </command>
18101 <command>
18102 <proto>void <name>glIndexdv</name></proto>
18103 <param group="ColorIndexValueD" len="1">const <ptype>GLdouble</ptype> *<name>c</name></param>
18104 <glx type="render" opcode="24"/>
18105 </command>
18106 <command>
18107 <proto>void <name>glIndexf</name></proto>
18108 <param group="ColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
18109 <vecequiv name="glIndexfv"/>
18110 </command>
18111 <command>
18112 <proto>void <name>glIndexfv</name></proto>
18113 <param group="ColorIndexValueF" len="1">const <ptype>GLfloat</ptype> *<name>c</name></param>
18114 <glx type="render" opcode="25"/>
18115 </command>
18116 <command>
18117 <proto>void <name>glIndexi</name></proto>
18118 <param group="ColorIndexValueI"><ptype>GLint</ptype> <name>c</name></param>
18119 <vecequiv name="glIndexiv"/>
18120 </command>
18121 <command>
18122 <proto>void <name>glIndexiv</name></proto>
18123 <param group="ColorIndexValueI" len="1">const <ptype>GLint</ptype> *<name>c</name></param>
18124 <glx type="render" opcode="26"/>
18125 </command>
18126 <command>
18127 <proto>void <name>glIndexs</name></proto>
18128 <param group="ColorIndexValueS"><ptype>GLshort</ptype> <name>c</name></param>
18129 <vecequiv name="glIndexsv"/>
18130 </command>
18131 <command>
18132 <proto>void <name>glIndexsv</name></proto>
18133 <param group="ColorIndexValueS" len="1">const <ptype>GLshort</ptype> *<name>c</name></param>
18134 <glx type="render" opcode="27"/>
18135 </command>
18136 <command>
18137 <proto>void <name>glIndexub</name></proto>
18138 <param group="ColorIndexValueUB"><ptype>GLubyte</ptype> <name>c</name></param>
18139 <vecequiv name="glIndexubv"/>
18140 </command>
18141 <command>
18142 <proto>void <name>glIndexubv</name></proto>
18143 <param group="ColorIndexValueUB" len="1">const <ptype>GLubyte</ptype> *<name>c</name></param>
18144 <glx type="render" opcode="194"/>
18145 </command>
18146 <command>
18147 <proto>void <name>glIndexxOES</name></proto>
18148 <param><ptype>GLfixed</ptype> <name>component</name></param>
18149 </command>
18150 <command>
18151 <proto>void <name>glIndexxvOES</name></proto>
18152 <param len="1">const <ptype>GLfixed</ptype> *<name>component</name></param>
18153 </command>
18154 <command>
18155 <proto>void <name>glInitNames</name></proto>
18156 <glx type="render" opcode="121"/>
18157 </command>
18158 <command>
18159 <proto>void <name>glInsertComponentEXT</name></proto>
18160 <param><ptype>GLuint</ptype> <name>res</name></param>
18161 <param><ptype>GLuint</ptype> <name>src</name></param>
18162 <param><ptype>GLuint</ptype> <name>num</name></param>
18163 </command>
18164 <command>
18165 <proto>void <name>glInsertEventMarkerEXT</name></proto>
18166 <param><ptype>GLsizei</ptype> <name>length</name></param>
18167 <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
18168 </command>
18169 <command>
18170 <proto>void <name>glInstrumentsBufferSGIX</name></proto>
18171 <param><ptype>GLsizei</ptype> <name>size</name></param>
18172 <param len="size"><ptype>GLint</ptype> *<name>buffer</name></param>
18173 <glx type="vendor" opcode="4103"/>
18174 </command>
18175 <command>
18176 <proto>void <name>glInterleavedArrays</name></proto>
18177 <param group="InterleavedArrayFormat"><ptype>GLenum</ptype> <name>format</name></param>
18178 <param><ptype>GLsizei</ptype> <name>stride</name></param>
18179 <param len="COMPSIZE(format,stride)">const void *<name>pointer</name></param>
18180 </command>
18181 <command>
18182 <proto>void <name>glInterpolatePathsNV</name></proto>
18183 <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
18184 <param group="Path"><ptype>GLuint</ptype> <name>pathA</name></param>
18185 <param group="Path"><ptype>GLuint</ptype> <name>pathB</name></param>
18186 <param><ptype>GLfloat</ptype> <name>weight</name></param>
18187 </command>
18188 <command>
18189 <proto>void <name>glInvalidateBufferData</name></proto>
18190 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18191 </command>
18192 <command>
18193 <proto>void <name>glInvalidateBufferSubData</name></proto>
18194 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18195 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
18196 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
18197 </command>
18198 <command>
18199 <proto>void <name>glInvalidateFramebuffer</name></proto>
18200 <param><ptype>GLenum</ptype> <name>target</name></param>
18201 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
18202 <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
18203 </command>
18204 <command>
18205 <proto>void <name>glInvalidateNamedFramebufferData</name></proto>
18206 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
18207 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
18208 <param>const <ptype>GLenum</ptype> *<name>attachments</name></param>
18209 </command>
18210 <command>
18211 <proto>void <name>glInvalidateNamedFramebufferSubData</name></proto>
18212 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
18213 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
18214 <param>const <ptype>GLenum</ptype> *<name>attachments</name></param>
18215 <param><ptype>GLint</ptype> <name>x</name></param>
18216 <param><ptype>GLint</ptype> <name>y</name></param>
18217 <param><ptype>GLsizei</ptype> <name>width</name></param>
18218 <param><ptype>GLsizei</ptype> <name>height</name></param>
18219 </command>
18220 <command>
18221 <proto>void <name>glInvalidateSubFramebuffer</name></proto>
18222 <param><ptype>GLenum</ptype> <name>target</name></param>
18223 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
18224 <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
18225 <param><ptype>GLint</ptype> <name>x</name></param>
18226 <param><ptype>GLint</ptype> <name>y</name></param>
18227 <param><ptype>GLsizei</ptype> <name>width</name></param>
18228 <param><ptype>GLsizei</ptype> <name>height</name></param>
18229 </command>
18230 <command>
18231 <proto>void <name>glInvalidateTexImage</name></proto>
18232 <param><ptype>GLuint</ptype> <name>texture</name></param>
18233 <param><ptype>GLint</ptype> <name>level</name></param>
18234 </command>
18235 <command>
18236 <proto>void <name>glInvalidateTexSubImage</name></proto>
18237 <param><ptype>GLuint</ptype> <name>texture</name></param>
18238 <param><ptype>GLint</ptype> <name>level</name></param>
18239 <param><ptype>GLint</ptype> <name>xoffset</name></param>
18240 <param><ptype>GLint</ptype> <name>yoffset</name></param>
18241 <param><ptype>GLint</ptype> <name>zoffset</name></param>
18242 <param><ptype>GLsizei</ptype> <name>width</name></param>
18243 <param><ptype>GLsizei</ptype> <name>height</name></param>
18244 <param><ptype>GLsizei</ptype> <name>depth</name></param>
18245 </command>
18246 <command>
18247 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsAsyncMarkerSGIX</name></proto>
18248 <param><ptype>GLuint</ptype> <name>marker</name></param>
18249 </command>
18250 <command>
18251 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBuffer</name></proto>
18252 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18253 </command>
18254 <command>
18255 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferARB</name></proto>
18256 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18257 <alias name="glIsBuffer"/>
18258 </command>
18259 <command>
18260 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferResidentNV</name></proto>
18261 <param><ptype>GLenum</ptype> <name>target</name></param>
18262 </command>
18263 <command>
18264 <proto><ptype>GLboolean</ptype> <name>glIsCommandListNV</name></proto>
18265 <param><ptype>GLuint</ptype> <name>list</name></param>
18266 </command>
18267 <command>
18268 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabled</name></proto>
18269 <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
18270 <glx type="single" opcode="140"/>
18271 </command>
18272 <command>
18273 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledIndexedEXT</name></proto>
18274 <param><ptype>GLenum</ptype> <name>target</name></param>
18275 <param><ptype>GLuint</ptype> <name>index</name></param>
18276 <alias name="glIsEnabledi"/>
18277 </command>
18278 <command>
18279 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledi</name></proto>
18280 <param><ptype>GLenum</ptype> <name>target</name></param>
18281 <param><ptype>GLuint</ptype> <name>index</name></param>
18282 </command>
18283 <command>
18284 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediEXT</name></proto>
18285 <param><ptype>GLenum</ptype> <name>target</name></param>
18286 <param><ptype>GLuint</ptype> <name>index</name></param>
18287 <alias name="glIsEnabledi"/>
18288 </command>
18289 <command>
18290 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediNV</name></proto>
18291 <param><ptype>GLenum</ptype> <name>target</name></param>
18292 <param><ptype>GLuint</ptype> <name>index</name></param>
18293 <alias name="glIsEnabledi"/>
18294 </command>
18295 <command>
18296 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediOES</name></proto>
18297 <param><ptype>GLenum</ptype> <name>target</name></param>
18298 <param><ptype>GLuint</ptype> <name>index</name></param>
18299 <alias name="glIsEnabledi"/>
18300 </command>
18301 <command>
18302 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceAPPLE</name></proto>
18303 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
18304 </command>
18305 <command>
18306 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceNV</name></proto>
18307 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
18308 <glx type="vendor" opcode="1278"/>
18309 </command>
18310 <command>
18311 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebuffer</name></proto>
18312 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
18313 <glx type="vendor" opcode="1425"/>
18314 </command>
18315 <command>
18316 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebufferEXT</name></proto>
18317 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
18318 <alias name="glIsFramebuffer"/>
18319 <glx type="vendor" opcode="1425"/>
18320 </command>
18321 <command>
18322 <proto><ptype>GLboolean</ptype> <name>glIsFramebufferOES</name></proto>
18323 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
18324 </command>
18325 <command>
18326 <proto><ptype>GLboolean</ptype> <name>glIsImageHandleResidentARB</name></proto>
18327 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18328 </command>
18329 <command>
18330 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsImageHandleResidentNV</name></proto>
18331 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18332 </command>
18333 <command>
18334 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsList</name></proto>
18335 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
18336 <glx type="single" opcode="141"/>
18337 </command>
18338 <command>
18339 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsMemoryObjectEXT</name></proto>
18340 <param><ptype>GLuint</ptype> <name>memoryObject</name></param>
18341 </command>
18342 <command>
18343 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNameAMD</name></proto>
18344 <param><ptype>GLenum</ptype> <name>identifier</name></param>
18345 <param><ptype>GLuint</ptype> <name>name</name></param>
18346 </command>
18347 <command>
18348 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedBufferResidentNV</name></proto>
18349 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18350 </command>
18351 <command>
18352 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedStringARB</name></proto>
18353 <param><ptype>GLint</ptype> <name>namelen</name></param>
18354 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
18355 </command>
18356 <command>
18357 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsObjectBufferATI</name></proto>
18358 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18359 </command>
18360 <command>
18361 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsOcclusionQueryNV</name></proto>
18362 <param><ptype>GLuint</ptype> <name>id</name></param>
18363 </command>
18364 <command>
18365 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPathNV</name></proto>
18366 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18367 </command>
18368 <command>
18369 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInFillPathNV</name></proto>
18370 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18371 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
18372 <param><ptype>GLfloat</ptype> <name>x</name></param>
18373 <param><ptype>GLfloat</ptype> <name>y</name></param>
18374 </command>
18375 <command>
18376 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInStrokePathNV</name></proto>
18377 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18378 <param><ptype>GLfloat</ptype> <name>x</name></param>
18379 <param><ptype>GLfloat</ptype> <name>y</name></param>
18380 </command>
18381 <command>
18382 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgram</name></proto>
18383 <param><ptype>GLuint</ptype> <name>program</name></param>
18384 <glx type="single" opcode="197"/>
18385 </command>
18386 <command>
18387 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramARB</name></proto>
18388 <param><ptype>GLuint</ptype> <name>program</name></param>
18389 <glx type="vendor" opcode="1304"/>
18390 </command>
18391 <command>
18392 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramNV</name></proto>
18393 <param><ptype>GLuint</ptype> <name>id</name></param>
18394 <alias name="glIsProgramARB"/>
18395 <glx type="vendor" opcode="1304"/>
18396 </command>
18397 <command>
18398 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramPipeline</name></proto>
18399 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
18400 </command>
18401 <command>
18402 <proto><ptype>GLboolean</ptype> <name>glIsProgramPipelineEXT</name></proto>
18403 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
18404 </command>
18405 <command>
18406 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQuery</name></proto>
18407 <param><ptype>GLuint</ptype> <name>id</name></param>
18408 <glx type="single" opcode="163"/>
18409 </command>
18410 <command>
18411 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQueryARB</name></proto>
18412 <param><ptype>GLuint</ptype> <name>id</name></param>
18413 <alias name="glIsQuery"/>
18414 </command>
18415 <command>
18416 <proto><ptype>GLboolean</ptype> <name>glIsQueryEXT</name></proto>
18417 <param><ptype>GLuint</ptype> <name>id</name></param>
18418 </command>
18419 <command>
18420 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbuffer</name></proto>
18421 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
18422 <glx type="vendor" opcode="1422"/>
18423 </command>
18424 <command>
18425 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbufferEXT</name></proto>
18426 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
18427 <alias name="glIsRenderbuffer"/>
18428 <glx type="vendor" opcode="1422"/>
18429 </command>
18430 <command>
18431 <proto><ptype>GLboolean</ptype> <name>glIsRenderbufferOES</name></proto>
18432 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
18433 </command>
18434 <command>
18435 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSemaphoreEXT</name></proto>
18436 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
18437 </command>
18438 <command>
18439 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSampler</name></proto>
18440 <param><ptype>GLuint</ptype> <name>sampler</name></param>
18441 </command>
18442 <command>
18443 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsShader</name></proto>
18444 <param><ptype>GLuint</ptype> <name>shader</name></param>
18445 <glx type="single" opcode="196"/>
18446 </command>
18447 <command>
18448 <proto><ptype>GLboolean</ptype> <name>glIsStateNV</name></proto>
18449 <param><ptype>GLuint</ptype> <name>state</name></param>
18450 </command>
18451 <command>
18452 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSync</name></proto>
18453 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
18454 </command>
18455 <command>
18456 <proto><ptype>GLboolean</ptype> <name>glIsSyncAPPLE</name></proto>
18457 <param><ptype>GLsync</ptype> <name>sync</name></param>
18458 <alias name="glIsSync"/>
18459 </command>
18460 <command>
18461 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTexture</name></proto>
18462 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18463 <glx type="single" opcode="146"/>
18464 </command>
18465 <command>
18466 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureEXT</name></proto>
18467 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18468 <glx type="vendor" opcode="14"/>
18469 </command>
18470 <command>
18471 <proto><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentARB</name></proto>
18472 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18473 </command>
18474 <command>
18475 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentNV</name></proto>
18476 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18477 </command>
18478 <command>
18479 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedback</name></proto>
18480 <param><ptype>GLuint</ptype> <name>id</name></param>
18481 </command>
18482 <command>
18483 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedbackNV</name></proto>
18484 <param><ptype>GLuint</ptype> <name>id</name></param>
18485 <alias name="glIsTransformFeedback"/>
18486 </command>
18487 <command>
18488 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVariantEnabledEXT</name></proto>
18489 <param><ptype>GLuint</ptype> <name>id</name></param>
18490 <param group="VariantCapEXT"><ptype>GLenum</ptype> <name>cap</name></param>
18491 </command>
18492 <command>
18493 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArray</name></proto>
18494 <param><ptype>GLuint</ptype> <name>array</name></param>
18495 <glx type="single" opcode="207"/>
18496 </command>
18497 <command>
18498 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArrayAPPLE</name></proto>
18499 <param><ptype>GLuint</ptype> <name>array</name></param>
18500 <alias name="glIsVertexArray"/>
18501 </command>
18502 <command>
18503 <proto><ptype>GLboolean</ptype> <name>glIsVertexArrayOES</name></proto>
18504 <param><ptype>GLuint</ptype> <name>array</name></param>
18505 <alias name="glIsVertexArray"/>
18506 </command>
18507 <command>
18508 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexAttribEnabledAPPLE</name></proto>
18509 <param><ptype>GLuint</ptype> <name>index</name></param>
18510 <param><ptype>GLenum</ptype> <name>pname</name></param>
18511 </command>
18512 <command>
18513 <proto>void <name>glLGPUCopyImageSubDataNVX</name></proto>
18514 <param><ptype>GLuint</ptype> <name>sourceGpu</name></param>
18515 <param><ptype>GLbitfield</ptype> <name>destinationGpuMask</name></param>
18516 <param><ptype>GLuint</ptype> <name>srcName</name></param>
18517 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
18518 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
18519 <param><ptype>GLint</ptype> <name>srcX</name></param>
18520 <param><ptype>GLint</ptype> <name>srxY</name></param>
18521 <param><ptype>GLint</ptype> <name>srcZ</name></param>
18522 <param><ptype>GLuint</ptype> <name>dstName</name></param>
18523 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
18524 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
18525 <param><ptype>GLint</ptype> <name>dstX</name></param>
18526 <param><ptype>GLint</ptype> <name>dstY</name></param>
18527 <param><ptype>GLint</ptype> <name>dstZ</name></param>
18528 <param><ptype>GLsizei</ptype> <name>width</name></param>
18529 <param><ptype>GLsizei</ptype> <name>height</name></param>
18530 <param><ptype>GLsizei</ptype> <name>depth</name></param>
18531 </command>
18532 <command>
18533 <proto>void <name>glLGPUInterlockNVX</name></proto>
18534 </command>
18535 <command>
18536 <proto>void <name>glLGPUNamedBufferSubDataNVX</name></proto>
18537 <param><ptype>GLbitfield</ptype> <name>gpuMask</name></param>
18538 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18539 <param><ptype>GLintptr</ptype> <name>offset</name></param>
18540 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
18541 <param>const void *<name>data</name></param>
18542 </command>
18543 <command>
18544 <proto>void <name>glLabelObjectEXT</name></proto>
18545 <param><ptype>GLenum</ptype> <name>type</name></param>
18546 <param><ptype>GLuint</ptype> <name>object</name></param>
18547 <param><ptype>GLsizei</ptype> <name>length</name></param>
18548 <param>const <ptype>GLchar</ptype> *<name>label</name></param>
18549 </command>
18550 <command>
18551 <proto>void <name>glLightEnviSGIX</name></proto>
18552 <param group="LightEnvParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
18553 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
18554 </command>
18555 <command>
18556 <proto>void <name>glLightModelf</name></proto>
18557 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18558 <param><ptype>GLfloat</ptype> <name>param</name></param>
18559 <glx type="render" opcode="90"/>
18560 </command>
18561 <command>
18562 <proto>void <name>glLightModelfv</name></proto>
18563 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18564 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18565 <glx type="render" opcode="91"/>
18566 </command>
18567 <command>
18568 <proto>void <name>glLightModeli</name></proto>
18569 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18570 <param><ptype>GLint</ptype> <name>param</name></param>
18571 <glx type="render" opcode="92"/>
18572 </command>
18573 <command>
18574 <proto>void <name>glLightModeliv</name></proto>
18575 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18576 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
18577 <glx type="render" opcode="93"/>
18578 </command>
18579 <command>
18580 <proto>void <name>glLightModelx</name></proto>
18581 <param><ptype>GLenum</ptype> <name>pname</name></param>
18582 <param><ptype>GLfixed</ptype> <name>param</name></param>
18583 </command>
18584 <command>
18585 <proto>void <name>glLightModelxOES</name></proto>
18586 <param><ptype>GLenum</ptype> <name>pname</name></param>
18587 <param><ptype>GLfixed</ptype> <name>param</name></param>
18588 </command>
18589 <command>
18590 <proto>void <name>glLightModelxv</name></proto>
18591 <param><ptype>GLenum</ptype> <name>pname</name></param>
18592 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
18593 </command>
18594 <command>
18595 <proto>void <name>glLightModelxvOES</name></proto>
18596 <param><ptype>GLenum</ptype> <name>pname</name></param>
18597 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
18598 </command>
18599 <command>
18600 <proto>void <name>glLightf</name></proto>
18601 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
18602 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18603 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
18604 <glx type="render" opcode="86"/>
18605 </command>
18606 <command>
18607 <proto>void <name>glLightfv</name></proto>
18608 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
18609 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18610 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18611 <glx type="render" opcode="87"/>
18612 </command>
18613 <command>
18614 <proto>void <name>glLighti</name></proto>
18615 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
18616 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18617 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
18618 <glx type="render" opcode="88"/>
18619 </command>
18620 <command>
18621 <proto>void <name>glLightiv</name></proto>
18622 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
18623 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18624 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
18625 <glx type="render" opcode="89"/>
18626 </command>
18627 <command>
18628 <proto>void <name>glLightx</name></proto>
18629 <param><ptype>GLenum</ptype> <name>light</name></param>
18630 <param><ptype>GLenum</ptype> <name>pname</name></param>
18631 <param><ptype>GLfixed</ptype> <name>param</name></param>
18632 </command>
18633 <command>
18634 <proto>void <name>glLightxOES</name></proto>
18635 <param><ptype>GLenum</ptype> <name>light</name></param>
18636 <param><ptype>GLenum</ptype> <name>pname</name></param>
18637 <param><ptype>GLfixed</ptype> <name>param</name></param>
18638 </command>
18639 <command>
18640 <proto>void <name>glLightxv</name></proto>
18641 <param><ptype>GLenum</ptype> <name>light</name></param>
18642 <param><ptype>GLenum</ptype> <name>pname</name></param>
18643 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
18644 </command>
18645 <command>
18646 <proto>void <name>glLightxvOES</name></proto>
18647 <param><ptype>GLenum</ptype> <name>light</name></param>
18648 <param><ptype>GLenum</ptype> <name>pname</name></param>
18649 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
18650 </command>
18651 <command>
18652 <proto>void <name>glLineStipple</name></proto>
18653 <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
18654 <param group="LineStipple"><ptype>GLushort</ptype> <name>pattern</name></param>
18655 <glx type="render" opcode="94"/>
18656 </command>
18657 <command>
18658 <proto>void <name>glLineWidth</name></proto>
18659 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>width</name></param>
18660 <glx type="render" opcode="95"/>
18661 </command>
18662 <command>
18663 <proto>void <name>glLineWidthx</name></proto>
18664 <param><ptype>GLfixed</ptype> <name>width</name></param>
18665 </command>
18666 <command>
18667 <proto>void <name>glLineWidthxOES</name></proto>
18668 <param><ptype>GLfixed</ptype> <name>width</name></param>
18669 </command>
18670 <command>
18671 <proto>void <name>glLinkProgram</name></proto>
18672 <param><ptype>GLuint</ptype> <name>program</name></param>
18673 </command>
18674 <command>
18675 <proto>void <name>glLinkProgramARB</name></proto>
18676 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
18677 <alias name="glLinkProgram"/>
18678 </command>
18679 <command>
18680 <proto>void <name>glListBase</name></proto>
18681 <param group="List"><ptype>GLuint</ptype> <name>base</name></param>
18682 <glx type="render" opcode="3"/>
18683 </command>
18684 <command>
18685 <proto>void <name>glListDrawCommandsStatesClientNV</name></proto>
18686 <param><ptype>GLuint</ptype> <name>list</name></param>
18687 <param><ptype>GLuint</ptype> <name>segment</name></param>
18688 <param>const void **<name>indirects</name></param>
18689 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
18690 <param>const <ptype>GLuint</ptype> *<name>states</name></param>
18691 <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
18692 <param><ptype>GLuint</ptype> <name>count</name></param>
18693 </command>
18694 <command>
18695 <proto>void <name>glListParameterfSGIX</name></proto>
18696 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
18697 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18698 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
18699 <glx type="render" opcode="2078"/>
18700 </command>
18701 <command>
18702 <proto>void <name>glListParameterfvSGIX</name></proto>
18703 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
18704 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18705 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18706 <glx type="render" opcode="2079"/>
18707 </command>
18708 <command>
18709 <proto>void <name>glListParameteriSGIX</name></proto>
18710 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
18711 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18712 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
18713 <glx type="render" opcode="2080"/>
18714 </command>
18715 <command>
18716 <proto>void <name>glListParameterivSGIX</name></proto>
18717 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
18718 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18719 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
18720 <glx type="render" opcode="2081"/>
18721 </command>
18722 <command>
18723 <proto>void <name>glLoadIdentity</name></proto>
18724 <glx type="render" opcode="176"/>
18725 </command>
18726 <command>
18727 <proto>void <name>glLoadIdentityDeformationMapSGIX</name></proto>
18728 <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
18729 <glx type="render" opcode="2076"/>
18730 </command>
18731 <command>
18732 <proto>void <name>glLoadMatrixd</name></proto>
18733 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
18734 <glx type="render" opcode="178"/>
18735 </command>
18736 <command>
18737 <proto>void <name>glLoadMatrixf</name></proto>
18738 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
18739 <glx type="render" opcode="177"/>
18740 </command>
18741 <command>
18742 <proto>void <name>glLoadMatrixx</name></proto>
18743 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
18744 </command>
18745 <command>
18746 <proto>void <name>glLoadMatrixxOES</name></proto>
18747 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
18748 </command>
18749 <command>
18750 <proto>void <name>glLoadName</name></proto>
18751 <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
18752 <glx type="render" opcode="122"/>
18753 </command>
18754 <command>
18755 <proto>void <name>glLoadPaletteFromModelViewMatrixOES</name></proto>
18756 </command>
18757 <command>
18758 <proto>void <name>glLoadProgramNV</name></proto>
18759 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
18760 <param><ptype>GLuint</ptype> <name>id</name></param>
18761 <param><ptype>GLsizei</ptype> <name>len</name></param>
18762 <param len="len">const <ptype>GLubyte</ptype> *<name>program</name></param>
18763 <glx type="render" opcode="4183"/>
18764 </command>
18765 <command>
18766 <proto>void <name>glLoadTransposeMatrixd</name></proto>
18767 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
18768 </command>
18769 <command>
18770 <proto>void <name>glLoadTransposeMatrixdARB</name></proto>
18771 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
18772 <alias name="glLoadTransposeMatrixd"/>
18773 </command>
18774 <command>
18775 <proto>void <name>glLoadTransposeMatrixf</name></proto>
18776 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
18777 </command>
18778 <command>
18779 <proto>void <name>glLoadTransposeMatrixfARB</name></proto>
18780 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
18781 <alias name="glLoadTransposeMatrixf"/>
18782 </command>
18783 <command>
18784 <proto>void <name>glLoadTransposeMatrixxOES</name></proto>
18785 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
18786 </command>
18787 <command>
18788 <proto>void <name>glLockArraysEXT</name></proto>
18789 <param><ptype>GLint</ptype> <name>first</name></param>
18790 <param><ptype>GLsizei</ptype> <name>count</name></param>
18791 </command>
18792 <command>
18793 <proto>void <name>glLogicOp</name></proto>
18794 <param group="LogicOp"><ptype>GLenum</ptype> <name>opcode</name></param>
18795 <glx type="render" opcode="161"/>
18796 </command>
18797 <command>
18798 <proto>void <name>glMakeBufferNonResidentNV</name></proto>
18799 <param><ptype>GLenum</ptype> <name>target</name></param>
18800 </command>
18801 <command>
18802 <proto>void <name>glMakeBufferResidentNV</name></proto>
18803 <param><ptype>GLenum</ptype> <name>target</name></param>
18804 <param><ptype>GLenum</ptype> <name>access</name></param>
18805 </command>
18806 <command>
18807 <proto>void <name>glMakeImageHandleNonResidentARB</name></proto>
18808 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18809 </command>
18810 <command>
18811 <proto>void <name>glMakeImageHandleNonResidentNV</name></proto>
18812 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18813 </command>
18814 <command>
18815 <proto>void <name>glMakeImageHandleResidentARB</name></proto>
18816 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18817 <param><ptype>GLenum</ptype> <name>access</name></param>
18818 </command>
18819 <command>
18820 <proto>void <name>glMakeImageHandleResidentNV</name></proto>
18821 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18822 <param><ptype>GLenum</ptype> <name>access</name></param>
18823 </command>
18824 <command>
18825 <proto>void <name>glMakeNamedBufferNonResidentNV</name></proto>
18826 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18827 </command>
18828 <command>
18829 <proto>void <name>glMakeNamedBufferResidentNV</name></proto>
18830 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18831 <param><ptype>GLenum</ptype> <name>access</name></param>
18832 </command>
18833 <command>
18834 <proto>void <name>glMakeTextureHandleNonResidentARB</name></proto>
18835 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18836 </command>
18837 <command>
18838 <proto>void <name>glMakeTextureHandleNonResidentNV</name></proto>
18839 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18840 </command>
18841 <command>
18842 <proto>void <name>glMakeTextureHandleResidentARB</name></proto>
18843 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18844 </command>
18845 <command>
18846 <proto>void <name>glMakeTextureHandleResidentNV</name></proto>
18847 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18848 </command>
18849 <command>
18850 <proto>void <name>glMap1d</name></proto>
18851 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
18852 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
18853 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
18854 <param><ptype>GLint</ptype> <name>stride</name></param>
18855 <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
18856 <param group="CoordD" len="COMPSIZE(target,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
18857 <glx type="render" opcode="143"/>
18858 </command>
18859 <command>
18860 <proto>void <name>glMap1f</name></proto>
18861 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
18862 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
18863 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
18864 <param><ptype>GLint</ptype> <name>stride</name></param>
18865 <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
18866 <param group="CoordF" len="COMPSIZE(target,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
18867 <glx type="render" opcode="144"/>
18868 </command>
18869 <command>
18870 <proto>void <name>glMap1xOES</name></proto>
18871 <param><ptype>GLenum</ptype> <name>target</name></param>
18872 <param><ptype>GLfixed</ptype> <name>u1</name></param>
18873 <param><ptype>GLfixed</ptype> <name>u2</name></param>
18874 <param><ptype>GLint</ptype> <name>stride</name></param>
18875 <param><ptype>GLint</ptype> <name>order</name></param>
18876 <param><ptype>GLfixed</ptype> <name>points</name></param>
18877 </command>
18878 <command>
18879 <proto>void <name>glMap2d</name></proto>
18880 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
18881 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
18882 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
18883 <param><ptype>GLint</ptype> <name>ustride</name></param>
18884 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
18885 <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
18886 <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
18887 <param><ptype>GLint</ptype> <name>vstride</name></param>
18888 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
18889 <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
18890 <glx type="render" opcode="145"/>
18891 </command>
18892 <command>
18893 <proto>void <name>glMap2f</name></proto>
18894 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
18895 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
18896 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
18897 <param><ptype>GLint</ptype> <name>ustride</name></param>
18898 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
18899 <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
18900 <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
18901 <param><ptype>GLint</ptype> <name>vstride</name></param>
18902 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
18903 <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
18904 <glx type="render" opcode="146"/>
18905 </command>
18906 <command>
18907 <proto>void <name>glMap2xOES</name></proto>
18908 <param><ptype>GLenum</ptype> <name>target</name></param>
18909 <param><ptype>GLfixed</ptype> <name>u1</name></param>
18910 <param><ptype>GLfixed</ptype> <name>u2</name></param>
18911 <param><ptype>GLint</ptype> <name>ustride</name></param>
18912 <param><ptype>GLint</ptype> <name>uorder</name></param>
18913 <param><ptype>GLfixed</ptype> <name>v1</name></param>
18914 <param><ptype>GLfixed</ptype> <name>v2</name></param>
18915 <param><ptype>GLint</ptype> <name>vstride</name></param>
18916 <param><ptype>GLint</ptype> <name>vorder</name></param>
18917 <param><ptype>GLfixed</ptype> <name>points</name></param>
18918 </command>
18919 <command>
18920 <proto>void *<name>glMapBuffer</name></proto>
18921 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
18922 <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
18923 </command>
18924 <command>
18925 <proto>void *<name>glMapBufferARB</name></proto>
18926 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
18927 <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
18928 <alias name="glMapBuffer"/>
18929 </command>
18930 <command>
18931 <proto>void *<name>glMapBufferOES</name></proto>
18932 <param><ptype>GLenum</ptype> <name>target</name></param>
18933 <param><ptype>GLenum</ptype> <name>access</name></param>
18934 <alias name="glMapBuffer"/>
18935 </command>
18936 <command>
18937 <proto>void *<name>glMapBufferRange</name></proto>
18938 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
18939 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
18940 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
18941 <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
18942 <glx type="single" opcode="205"/>
18943 </command>
18944 <command>
18945 <proto>void *<name>glMapBufferRangeEXT</name></proto>
18946 <param><ptype>GLenum</ptype> <name>target</name></param>
18947 <param><ptype>GLintptr</ptype> <name>offset</name></param>
18948 <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
18949 <param><ptype>GLbitfield</ptype> <name>access</name></param>
18950 <alias name="glMapBufferRange"/>
18951 </command>
18952 <command>
18953 <proto>void <name>glMapControlPointsNV</name></proto>
18954 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
18955 <param><ptype>GLuint</ptype> <name>index</name></param>
18956 <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
18957 <param><ptype>GLsizei</ptype> <name>ustride</name></param>
18958 <param><ptype>GLsizei</ptype> <name>vstride</name></param>
18959 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
18960 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
18961 <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
18962 <param len="COMPSIZE(target,uorder,vorder)">const void *<name>points</name></param>
18963 </command>
18964 <command>
18965 <proto>void <name>glMapGrid1d</name></proto>
18966 <param><ptype>GLint</ptype> <name>un</name></param>
18967 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
18968 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
18969 <glx type="render" opcode="147"/>
18970 </command>
18971 <command>
18972 <proto>void <name>glMapGrid1f</name></proto>
18973 <param><ptype>GLint</ptype> <name>un</name></param>
18974 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
18975 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
18976 <glx type="render" opcode="148"/>
18977 </command>
18978 <command>
18979 <proto>void <name>glMapGrid1xOES</name></proto>
18980 <param><ptype>GLint</ptype> <name>n</name></param>
18981 <param><ptype>GLfixed</ptype> <name>u1</name></param>
18982 <param><ptype>GLfixed</ptype> <name>u2</name></param>
18983 </command>
18984 <command>
18985 <proto>void <name>glMapGrid2d</name></proto>
18986 <param><ptype>GLint</ptype> <name>un</name></param>
18987 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
18988 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
18989 <param><ptype>GLint</ptype> <name>vn</name></param>
18990 <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
18991 <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
18992 <glx type="render" opcode="149"/>
18993 </command>
18994 <command>
18995 <proto>void <name>glMapGrid2f</name></proto>
18996 <param><ptype>GLint</ptype> <name>un</name></param>
18997 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
18998 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
18999 <param><ptype>GLint</ptype> <name>vn</name></param>
19000 <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
19001 <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
19002 <glx type="render" opcode="150"/>
19003 </command>
19004 <command>
19005 <proto>void <name>glMapGrid2xOES</name></proto>
19006 <param><ptype>GLint</ptype> <name>n</name></param>
19007 <param><ptype>GLfixed</ptype> <name>u1</name></param>
19008 <param><ptype>GLfixed</ptype> <name>u2</name></param>
19009 <param><ptype>GLfixed</ptype> <name>v1</name></param>
19010 <param><ptype>GLfixed</ptype> <name>v2</name></param>
19011 </command>
19012 <command>
19013 <proto>void *<name>glMapNamedBuffer</name></proto>
19014 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19015 <param><ptype>GLenum</ptype> <name>access</name></param>
19016 </command>
19017 <command>
19018 <proto>void *<name>glMapNamedBufferEXT</name></proto>
19019 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19020 <param group="VertexBufferObjectAccess"><ptype>GLenum</ptype> <name>access</name></param>
19021 </command>
19022 <command>
19023 <proto>void *<name>glMapNamedBufferRange</name></proto>
19024 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19025 <param><ptype>GLintptr</ptype> <name>offset</name></param>
19026 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
19027 <param><ptype>GLbitfield</ptype> <name>access</name></param>
19028 </command>
19029 <command>
19030 <proto>void *<name>glMapNamedBufferRangeEXT</name></proto>
19031 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19032 <param><ptype>GLintptr</ptype> <name>offset</name></param>
19033 <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
19034 <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
19035 </command>
19036 <command>
19037 <proto>void *<name>glMapObjectBufferATI</name></proto>
19038 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19039 </command>
19040 <command>
19041 <proto>void <name>glMapParameterfvNV</name></proto>
19042 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
19043 <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
19044 <param group="CheckedFloat32" len="COMPSIZE(target,pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
19045 </command>
19046 <command>
19047 <proto>void <name>glMapParameterivNV</name></proto>
19048 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
19049 <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
19050 <param group="CheckedInt32" len="COMPSIZE(target,pname)">const <ptype>GLint</ptype> *<name>params</name></param>
19051 </command>
19052 <command>
19053 <proto>void *<name>glMapTexture2DINTEL</name></proto>
19054 <param><ptype>GLuint</ptype> <name>texture</name></param>
19055 <param><ptype>GLint</ptype> <name>level</name></param>
19056 <param><ptype>GLbitfield</ptype> <name>access</name></param>
19057 <param len="1"><ptype>GLint</ptype> *<name>stride</name></param>
19058 <param len="1"><ptype>GLenum</ptype> *<name>layout</name></param>
19059 </command>
19060 <command>
19061 <proto>void <name>glMapVertexAttrib1dAPPLE</name></proto>
19062 <param><ptype>GLuint</ptype> <name>index</name></param>
19063 <param><ptype>GLuint</ptype> <name>size</name></param>
19064 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
19065 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
19066 <param><ptype>GLint</ptype> <name>stride</name></param>
19067 <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
19068 <param group="CoordD" len="COMPSIZE(size,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
19069 </command>
19070 <command>
19071 <proto>void <name>glMapVertexAttrib1fAPPLE</name></proto>
19072 <param><ptype>GLuint</ptype> <name>index</name></param>
19073 <param><ptype>GLuint</ptype> <name>size</name></param>
19074 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
19075 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
19076 <param><ptype>GLint</ptype> <name>stride</name></param>
19077 <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
19078 <param group="CoordF" len="COMPSIZE(size,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
19079 </command>
19080 <command>
19081 <proto>void <name>glMapVertexAttrib2dAPPLE</name></proto>
19082 <param><ptype>GLuint</ptype> <name>index</name></param>
19083 <param><ptype>GLuint</ptype> <name>size</name></param>
19084 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
19085 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
19086 <param><ptype>GLint</ptype> <name>ustride</name></param>
19087 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
19088 <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
19089 <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
19090 <param><ptype>GLint</ptype> <name>vstride</name></param>
19091 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
19092 <param group="CoordD" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
19093 </command>
19094 <command>
19095 <proto>void <name>glMapVertexAttrib2fAPPLE</name></proto>
19096 <param><ptype>GLuint</ptype> <name>index</name></param>
19097 <param><ptype>GLuint</ptype> <name>size</name></param>
19098 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
19099 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
19100 <param><ptype>GLint</ptype> <name>ustride</name></param>
19101 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
19102 <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
19103 <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
19104 <param><ptype>GLint</ptype> <name>vstride</name></param>
19105 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
19106 <param group="CoordF" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
19107 </command>
19108 <command>
19109 <proto>void <name>glMaterialf</name></proto>
19110 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
19111 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19112 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
19113 <glx type="render" opcode="96"/>
19114 </command>
19115 <command>
19116 <proto>void <name>glMaterialfv</name></proto>
19117 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
19118 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19119 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
19120 <glx type="render" opcode="97"/>
19121 </command>
19122 <command>
19123 <proto>void <name>glMateriali</name></proto>
19124 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
19125 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19126 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
19127 <glx type="render" opcode="98"/>
19128 </command>
19129 <command>
19130 <proto>void <name>glMaterialiv</name></proto>
19131 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
19132 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19133 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
19134 <glx type="render" opcode="99"/>
19135 </command>
19136 <command>
19137 <proto>void <name>glMaterialx</name></proto>
19138 <param><ptype>GLenum</ptype> <name>face</name></param>
19139 <param><ptype>GLenum</ptype> <name>pname</name></param>
19140 <param><ptype>GLfixed</ptype> <name>param</name></param>
19141 </command>
19142 <command>
19143 <proto>void <name>glMaterialxOES</name></proto>
19144 <param><ptype>GLenum</ptype> <name>face</name></param>
19145 <param><ptype>GLenum</ptype> <name>pname</name></param>
19146 <param><ptype>GLfixed</ptype> <name>param</name></param>
19147 </command>
19148 <command>
19149 <proto>void <name>glMaterialxv</name></proto>
19150 <param><ptype>GLenum</ptype> <name>face</name></param>
19151 <param><ptype>GLenum</ptype> <name>pname</name></param>
19152 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
19153 </command>
19154 <command>
19155 <proto>void <name>glMaterialxvOES</name></proto>
19156 <param><ptype>GLenum</ptype> <name>face</name></param>
19157 <param><ptype>GLenum</ptype> <name>pname</name></param>
19158 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
19159 </command>
19160 <command>
19161 <proto>void <name>glMatrixFrustumEXT</name></proto>
19162 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19163 <param><ptype>GLdouble</ptype> <name>left</name></param>
19164 <param><ptype>GLdouble</ptype> <name>right</name></param>
19165 <param><ptype>GLdouble</ptype> <name>bottom</name></param>
19166 <param><ptype>GLdouble</ptype> <name>top</name></param>
19167 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
19168 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
19169 </command>
19170 <command>
19171 <proto>void <name>glMatrixIndexPointerARB</name></proto>
19172 <param><ptype>GLint</ptype> <name>size</name></param>
19173 <param group="MatrixIndexPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
19174 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19175 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
19176 </command>
19177 <command>
19178 <proto>void <name>glMatrixIndexPointerOES</name></proto>
19179 <param><ptype>GLint</ptype> <name>size</name></param>
19180 <param><ptype>GLenum</ptype> <name>type</name></param>
19181 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19182 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
19183 </command>
19184 <command>
19185 <proto>void <name>glMatrixIndexubvARB</name></proto>
19186 <param><ptype>GLint</ptype> <name>size</name></param>
19187 <param len="size">const <ptype>GLubyte</ptype> *<name>indices</name></param>
19188 <glx type="render" opcode="4326"/>
19189 </command>
19190 <command>
19191 <proto>void <name>glMatrixIndexuivARB</name></proto>
19192 <param><ptype>GLint</ptype> <name>size</name></param>
19193 <param len="size">const <ptype>GLuint</ptype> *<name>indices</name></param>
19194 <glx type="render" opcode="4328"/>
19195 </command>
19196 <command>
19197 <proto>void <name>glMatrixIndexusvARB</name></proto>
19198 <param><ptype>GLint</ptype> <name>size</name></param>
19199 <param len="size">const <ptype>GLushort</ptype> *<name>indices</name></param>
19200 <glx type="render" opcode="4327"/>
19201 </command>
19202 <command>
19203 <proto>void <name>glMatrixLoad3x2fNV</name></proto>
19204 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
19205 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
19206 </command>
19207 <command>
19208 <proto>void <name>glMatrixLoad3x3fNV</name></proto>
19209 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
19210 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
19211 </command>
19212 <command>
19213 <proto>void <name>glMatrixLoadIdentityEXT</name></proto>
19214 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19215 </command>
19216 <command>
19217 <proto>void <name>glMatrixLoadTranspose3x3fNV</name></proto>
19218 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
19219 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
19220 </command>
19221 <command>
19222 <proto>void <name>glMatrixLoadTransposedEXT</name></proto>
19223 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19224 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
19225 </command>
19226 <command>
19227 <proto>void <name>glMatrixLoadTransposefEXT</name></proto>
19228 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19229 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
19230 </command>
19231 <command>
19232 <proto>void <name>glMatrixLoaddEXT</name></proto>
19233 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19234 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
19235 </command>
19236 <command>
19237 <proto>void <name>glMatrixLoadfEXT</name></proto>
19238 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19239 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
19240 </command>
19241 <command>
19242 <proto>void <name>glMatrixMode</name></proto>
19243 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19244 <glx type="render" opcode="179"/>
19245 </command>
19246 <command>
19247 <proto>void <name>glMatrixMult3x2fNV</name></proto>
19248 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
19249 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
19250 </command>
19251 <command>
19252 <proto>void <name>glMatrixMult3x3fNV</name></proto>
19253 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
19254 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
19255 </command>
19256 <command>
19257 <proto>void <name>glMatrixMultTranspose3x3fNV</name></proto>
19258 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
19259 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
19260 </command>
19261 <command>
19262 <proto>void <name>glMatrixMultTransposedEXT</name></proto>
19263 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19264 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
19265 </command>
19266 <command>
19267 <proto>void <name>glMatrixMultTransposefEXT</name></proto>
19268 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19269 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
19270 </command>
19271 <command>
19272 <proto>void <name>glMatrixMultdEXT</name></proto>
19273 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19274 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
19275 </command>
19276 <command>
19277 <proto>void <name>glMatrixMultfEXT</name></proto>
19278 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19279 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
19280 </command>
19281 <command>
19282 <proto>void <name>glMatrixOrthoEXT</name></proto>
19283 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19284 <param><ptype>GLdouble</ptype> <name>left</name></param>
19285 <param><ptype>GLdouble</ptype> <name>right</name></param>
19286 <param><ptype>GLdouble</ptype> <name>bottom</name></param>
19287 <param><ptype>GLdouble</ptype> <name>top</name></param>
19288 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
19289 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
19290 </command>
19291 <command>
19292 <proto>void <name>glMatrixPopEXT</name></proto>
19293 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19294 </command>
19295 <command>
19296 <proto>void <name>glMatrixPushEXT</name></proto>
19297 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19298 </command>
19299 <command>
19300 <proto>void <name>glMatrixRotatedEXT</name></proto>
19301 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19302 <param><ptype>GLdouble</ptype> <name>angle</name></param>
19303 <param><ptype>GLdouble</ptype> <name>x</name></param>
19304 <param><ptype>GLdouble</ptype> <name>y</name></param>
19305 <param><ptype>GLdouble</ptype> <name>z</name></param>
19306 </command>
19307 <command>
19308 <proto>void <name>glMatrixRotatefEXT</name></proto>
19309 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19310 <param><ptype>GLfloat</ptype> <name>angle</name></param>
19311 <param><ptype>GLfloat</ptype> <name>x</name></param>
19312 <param><ptype>GLfloat</ptype> <name>y</name></param>
19313 <param><ptype>GLfloat</ptype> <name>z</name></param>
19314 </command>
19315 <command>
19316 <proto>void <name>glMatrixScaledEXT</name></proto>
19317 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19318 <param><ptype>GLdouble</ptype> <name>x</name></param>
19319 <param><ptype>GLdouble</ptype> <name>y</name></param>
19320 <param><ptype>GLdouble</ptype> <name>z</name></param>
19321 </command>
19322 <command>
19323 <proto>void <name>glMatrixScalefEXT</name></proto>
19324 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19325 <param><ptype>GLfloat</ptype> <name>x</name></param>
19326 <param><ptype>GLfloat</ptype> <name>y</name></param>
19327 <param><ptype>GLfloat</ptype> <name>z</name></param>
19328 </command>
19329 <command>
19330 <proto>void <name>glMatrixTranslatedEXT</name></proto>
19331 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19332 <param><ptype>GLdouble</ptype> <name>x</name></param>
19333 <param><ptype>GLdouble</ptype> <name>y</name></param>
19334 <param><ptype>GLdouble</ptype> <name>z</name></param>
19335 </command>
19336 <command>
19337 <proto>void <name>glMatrixTranslatefEXT</name></proto>
19338 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
19339 <param><ptype>GLfloat</ptype> <name>x</name></param>
19340 <param><ptype>GLfloat</ptype> <name>y</name></param>
19341 <param><ptype>GLfloat</ptype> <name>z</name></param>
19342 </command>
19343 <command>
19344 <proto>void <name>glMaxShaderCompilerThreadsARB</name></proto>
19345 <param><ptype>GLuint</ptype> <name>count</name></param>
19346 </command>
19347 <command>
19348 <proto>void <name>glMemoryBarrier</name></proto>
19349 <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
19350 </command>
19351 <command>
19352 <proto>void <name>glMemoryBarrierByRegion</name></proto>
19353 <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
19354 </command>
19355 <command>
19356 <proto>void <name>glMemoryBarrierEXT</name></proto>
19357 <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
19358 <alias name="glMemoryBarrier"/>
19359 </command>
19360 <command>
19361 <proto>void <name>glMemoryObjectParameterivEXT</name></proto>
19362 <param><ptype>GLuint</ptype> <name>memoryObject</name></param>
19363 <param group="MemoryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
19364 <param>const <ptype>GLint</ptype> *<name>params</name></param>
19365 </command>
19366 <command>
19367 <proto>void <name>glMinSampleShading</name></proto>
19368 <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
19369 </command>
19370 <command>
19371 <proto>void <name>glMinSampleShadingARB</name></proto>
19372 <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
19373 <alias name="glMinSampleShading"/>
19374 </command>
19375 <command>
19376 <proto>void <name>glMinSampleShadingOES</name></proto>
19377 <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
19378 <alias name="glMinSampleShading"/>
19379 </command>
19380 <command>
19381 <proto>void <name>glMinmax</name></proto>
19382 <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
19383 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
19384 <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
19385 <glx type="render" opcode="4111"/>
19386 </command>
19387 <command>
19388 <proto>void <name>glMinmaxEXT</name></proto>
19389 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
19390 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
19391 <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
19392 <alias name="glMinmax"/>
19393 <glx type="render" opcode="4111"/>
19394 </command>
19395 <command>
19396 <proto>void <name>glMultMatrixd</name></proto>
19397 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
19398 <glx type="render" opcode="181"/>
19399 </command>
19400 <command>
19401 <proto>void <name>glMultMatrixf</name></proto>
19402 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
19403 <glx type="render" opcode="180"/>
19404 </command>
19405 <command>
19406 <proto>void <name>glMultMatrixx</name></proto>
19407 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
19408 </command>
19409 <command>
19410 <proto>void <name>glMultMatrixxOES</name></proto>
19411 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
19412 </command>
19413 <command>
19414 <proto>void <name>glMultTransposeMatrixd</name></proto>
19415 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
19416 </command>
19417 <command>
19418 <proto>void <name>glMultTransposeMatrixdARB</name></proto>
19419 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
19420 <alias name="glMultTransposeMatrixd"/>
19421 </command>
19422 <command>
19423 <proto>void <name>glMultTransposeMatrixf</name></proto>
19424 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
19425 </command>
19426 <command>
19427 <proto>void <name>glMultTransposeMatrixfARB</name></proto>
19428 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
19429 <alias name="glMultTransposeMatrixf"/>
19430 </command>
19431 <command>
19432 <proto>void <name>glMultTransposeMatrixxOES</name></proto>
19433 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
19434 </command>
19435 <command>
19436 <proto>void <name>glMultiDrawArrays</name></proto>
19437 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19438 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>first</name></param>
19439 <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19440 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19441 </command>
19442 <command>
19443 <proto>void <name>glMultiDrawArraysEXT</name></proto>
19444 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19445 <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
19446 <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19447 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19448 <alias name="glMultiDrawArrays"/>
19449 </command>
19450 <command>
19451 <proto>void <name>glMultiDrawArraysIndirect</name></proto>
19452 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19453 <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
19454 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19455 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19456 </command>
19457 <command>
19458 <proto>void <name>glMultiDrawArraysIndirectAMD</name></proto>
19459 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19460 <param>const void *<name>indirect</name></param>
19461 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19462 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19463 <alias name="glMultiDrawArraysIndirect"/>
19464 </command>
19465 <command>
19466 <proto>void <name>glMultiDrawArraysIndirectBindlessCountNV</name></proto>
19467 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19468 <param>const void *<name>indirect</name></param>
19469 <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
19470 <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param>
19471 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19472 <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
19473 </command>
19474 <command>
19475 <proto>void <name>glMultiDrawArraysIndirectBindlessNV</name></proto>
19476 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19477 <param>const void *<name>indirect</name></param>
19478 <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
19479 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19480 <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
19481 </command>
19482 <command>
19483 <proto>void <name>glMultiDrawArraysIndirectCount</name></proto>
19484 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19485 <param>const void *<name>indirect</name></param>
19486 <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
19487 <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
19488 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19489 </command>
19490 <command>
19491 <proto>void <name>glMultiDrawArraysIndirectCountARB</name></proto>
19492 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19493 <param>const void *<name>indirect</name></param>
19494 <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
19495 <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
19496 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19497 <alias name="glMultiDrawArraysIndirectCount"/>
19498 </command>
19499 <command>
19500 <proto>void <name>glMultiDrawArraysIndirectEXT</name></proto>
19501 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19502 <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
19503 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19504 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19505 <alias name="glMultiDrawArraysIndirect"/>
19506 </command>
19507 <command>
19508 <proto>void <name>glMultiDrawElementArrayAPPLE</name></proto>
19509 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19510 <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
19511 <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
19512 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19513 </command>
19514 <command>
19515 <proto>void <name>glMultiDrawElements</name></proto>
19516 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19517 <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19518 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
19519 <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
19520 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19521 </command>
19522 <command>
19523 <proto>void <name>glMultiDrawElementsBaseVertex</name></proto>
19524 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19525 <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19526 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
19527 <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
19528 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19529 <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
19530 </command>
19531 <command>
19532 <proto>void <name>glMultiDrawElementsBaseVertexEXT</name></proto>
19533 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19534 <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19535 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
19536 <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
19537 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19538 <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
19539 <alias name="glMultiDrawElementsBaseVertex"/>
19540 </command>
19541 <command>
19542 <proto>void <name>glMultiDrawElementsEXT</name></proto>
19543 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19544 <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19545 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
19546 <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
19547 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19548 <alias name="glMultiDrawElements"/>
19549 </command>
19550 <command>
19551 <proto>void <name>glMultiDrawElementsIndirect</name></proto>
19552 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19553 <param><ptype>GLenum</ptype> <name>type</name></param>
19554 <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
19555 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19556 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19557 </command>
19558 <command>
19559 <proto>void <name>glMultiDrawElementsIndirectAMD</name></proto>
19560 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19561 <param><ptype>GLenum</ptype> <name>type</name></param>
19562 <param>const void *<name>indirect</name></param>
19563 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19564 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19565 <alias name="glMultiDrawElementsIndirect"/>
19566 </command>
19567 <command>
19568 <proto>void <name>glMultiDrawElementsIndirectBindlessCountNV</name></proto>
19569 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19570 <param><ptype>GLenum</ptype> <name>type</name></param>
19571 <param>const void *<name>indirect</name></param>
19572 <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
19573 <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param>
19574 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19575 <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
19576 </command>
19577 <command>
19578 <proto>void <name>glMultiDrawElementsIndirectBindlessNV</name></proto>
19579 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19580 <param><ptype>GLenum</ptype> <name>type</name></param>
19581 <param>const void *<name>indirect</name></param>
19582 <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
19583 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19584 <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
19585 </command>
19586 <command>
19587 <proto>void <name>glMultiDrawElementsIndirectCount</name></proto>
19588 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19589 <param><ptype>GLenum</ptype> <name>type</name></param>
19590 <param>const void *<name>indirect</name></param>
19591 <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
19592 <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
19593 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19594 </command>
19595 <command>
19596 <proto>void <name>glMultiDrawElementsIndirectCountARB</name></proto>
19597 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19598 <param><ptype>GLenum</ptype> <name>type</name></param>
19599 <param>const void *<name>indirect</name></param>
19600 <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
19601 <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
19602 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19603 <alias name="glMultiDrawElementsIndirectCount"/>
19604 </command>
19605 <command>
19606 <proto>void <name>glMultiDrawElementsIndirectEXT</name></proto>
19607 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19608 <param><ptype>GLenum</ptype> <name>type</name></param>
19609 <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
19610 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19611 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19612 <alias name="glMultiDrawElementsIndirect"/>
19613 </command>
19614 <command>
19615 <proto>void <name>glMultiDrawRangeElementArrayAPPLE</name></proto>
19616 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19617 <param><ptype>GLuint</ptype> <name>start</name></param>
19618 <param><ptype>GLuint</ptype> <name>end</name></param>
19619 <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
19620 <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
19621 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19622 </command>
19623 <command>
19624 <proto>void <name>glMultiModeDrawArraysIBM</name></proto>
19625 <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
19626 <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
19627 <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19628 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19629 <param><ptype>GLint</ptype> <name>modestride</name></param>
19630 </command>
19631 <command>
19632 <proto>void <name>glMultiModeDrawElementsIBM</name></proto>
19633 <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
19634 <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19635 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
19636 <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
19637 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19638 <param><ptype>GLint</ptype> <name>modestride</name></param>
19639 </command>
19640 <command>
19641 <proto>void <name>glMultiTexBufferEXT</name></proto>
19642 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19643 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
19644 <param group="TypeEnum"><ptype>GLenum</ptype> <name>internalformat</name></param>
19645 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19646 </command>
19647 <command>
19648 <proto>void <name>glMultiTexCoord1bOES</name></proto>
19649 <param><ptype>GLenum</ptype> <name>texture</name></param>
19650 <param><ptype>GLbyte</ptype> <name>s</name></param>
19651 </command>
19652 <command>
19653 <proto>void <name>glMultiTexCoord1bvOES</name></proto>
19654 <param><ptype>GLenum</ptype> <name>texture</name></param>
19655 <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
19656 </command>
19657 <command>
19658 <proto>void <name>glMultiTexCoord1d</name></proto>
19659 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19660 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19661 <vecequiv name="glMultiTexCoord1dv"/>
19662 </command>
19663 <command>
19664 <proto>void <name>glMultiTexCoord1dARB</name></proto>
19665 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19666 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19667 <vecequiv name="glMultiTexCoord1dv"/>
19668 <alias name="glMultiTexCoord1d"/>
19669 </command>
19670 <command>
19671 <proto>void <name>glMultiTexCoord1dv</name></proto>
19672 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19673 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
19674 <glx type="render" opcode="198"/>
19675 </command>
19676 <command>
19677 <proto>void <name>glMultiTexCoord1dvARB</name></proto>
19678 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19679 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
19680 <alias name="glMultiTexCoord1dv"/>
19681 <glx type="render" opcode="198"/>
19682 </command>
19683 <command>
19684 <proto>void <name>glMultiTexCoord1f</name></proto>
19685 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19686 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19687 <vecequiv name="glMultiTexCoord1fv"/>
19688 </command>
19689 <command>
19690 <proto>void <name>glMultiTexCoord1fARB</name></proto>
19691 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19692 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19693 <vecequiv name="glMultiTexCoord1fv"/>
19694 <alias name="glMultiTexCoord1f"/>
19695 </command>
19696 <command>
19697 <proto>void <name>glMultiTexCoord1fv</name></proto>
19698 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19699 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
19700 <glx type="render" opcode="199"/>
19701 </command>
19702 <command>
19703 <proto>void <name>glMultiTexCoord1fvARB</name></proto>
19704 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19705 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
19706 <alias name="glMultiTexCoord1fv"/>
19707 <glx type="render" opcode="199"/>
19708 </command>
19709 <command>
19710 <proto>void <name>glMultiTexCoord1hNV</name></proto>
19711 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19712 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
19713 <vecequiv name="glMultiTexCoord1hvNV"/>
19714 </command>
19715 <command>
19716 <proto>void <name>glMultiTexCoord1hvNV</name></proto>
19717 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19718 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
19719 <glx type="render" opcode="4250"/>
19720 </command>
19721 <command>
19722 <proto>void <name>glMultiTexCoord1i</name></proto>
19723 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19724 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
19725 <vecequiv name="glMultiTexCoord1iv"/>
19726 </command>
19727 <command>
19728 <proto>void <name>glMultiTexCoord1iARB</name></proto>
19729 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19730 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
19731 <vecequiv name="glMultiTexCoord1iv"/>
19732 <alias name="glMultiTexCoord1i"/>
19733 </command>
19734 <command>
19735 <proto>void <name>glMultiTexCoord1iv</name></proto>
19736 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19737 <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
19738 <glx type="render" opcode="200"/>
19739 </command>
19740 <command>
19741 <proto>void <name>glMultiTexCoord1ivARB</name></proto>
19742 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19743 <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
19744 <alias name="glMultiTexCoord1iv"/>
19745 <glx type="render" opcode="200"/>
19746 </command>
19747 <command>
19748 <proto>void <name>glMultiTexCoord1s</name></proto>
19749 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19750 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
19751 <vecequiv name="glMultiTexCoord1sv"/>
19752 </command>
19753 <command>
19754 <proto>void <name>glMultiTexCoord1sARB</name></proto>
19755 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19756 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
19757 <vecequiv name="glMultiTexCoord1sv"/>
19758 <alias name="glMultiTexCoord1s"/>
19759 </command>
19760 <command>
19761 <proto>void <name>glMultiTexCoord1sv</name></proto>
19762 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19763 <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
19764 <glx type="render" opcode="201"/>
19765 </command>
19766 <command>
19767 <proto>void <name>glMultiTexCoord1svARB</name></proto>
19768 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19769 <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
19770 <alias name="glMultiTexCoord1sv"/>
19771 <glx type="render" opcode="201"/>
19772 </command>
19773 <command>
19774 <proto>void <name>glMultiTexCoord1xOES</name></proto>
19775 <param><ptype>GLenum</ptype> <name>texture</name></param>
19776 <param><ptype>GLfixed</ptype> <name>s</name></param>
19777 </command>
19778 <command>
19779 <proto>void <name>glMultiTexCoord1xvOES</name></proto>
19780 <param><ptype>GLenum</ptype> <name>texture</name></param>
19781 <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
19782 </command>
19783 <command>
19784 <proto>void <name>glMultiTexCoord2bOES</name></proto>
19785 <param><ptype>GLenum</ptype> <name>texture</name></param>
19786 <param><ptype>GLbyte</ptype> <name>s</name></param>
19787 <param><ptype>GLbyte</ptype> <name>t</name></param>
19788 </command>
19789 <command>
19790 <proto>void <name>glMultiTexCoord2bvOES</name></proto>
19791 <param><ptype>GLenum</ptype> <name>texture</name></param>
19792 <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
19793 </command>
19794 <command>
19795 <proto>void <name>glMultiTexCoord2d</name></proto>
19796 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19797 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19798 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
19799 <vecequiv name="glMultiTexCoord2dv"/>
19800 </command>
19801 <command>
19802 <proto>void <name>glMultiTexCoord2dARB</name></proto>
19803 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19804 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19805 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
19806 <vecequiv name="glMultiTexCoord2dv"/>
19807 <alias name="glMultiTexCoord2d"/>
19808 </command>
19809 <command>
19810 <proto>void <name>glMultiTexCoord2dv</name></proto>
19811 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19812 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
19813 <glx type="render" opcode="202"/>
19814 </command>
19815 <command>
19816 <proto>void <name>glMultiTexCoord2dvARB</name></proto>
19817 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19818 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
19819 <alias name="glMultiTexCoord2dv"/>
19820 <glx type="render" opcode="202"/>
19821 </command>
19822 <command>
19823 <proto>void <name>glMultiTexCoord2f</name></proto>
19824 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19825 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19826 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
19827 <vecequiv name="glMultiTexCoord2fv"/>
19828 </command>
19829 <command>
19830 <proto>void <name>glMultiTexCoord2fARB</name></proto>
19831 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19832 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19833 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
19834 <vecequiv name="glMultiTexCoord2fv"/>
19835 <alias name="glMultiTexCoord2f"/>
19836 </command>
19837 <command>
19838 <proto>void <name>glMultiTexCoord2fv</name></proto>
19839 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19840 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
19841 <glx type="render" opcode="203"/>
19842 </command>
19843 <command>
19844 <proto>void <name>glMultiTexCoord2fvARB</name></proto>
19845 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19846 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
19847 <alias name="glMultiTexCoord2fv"/>
19848 <glx type="render" opcode="203"/>
19849 </command>
19850 <command>
19851 <proto>void <name>glMultiTexCoord2hNV</name></proto>
19852 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19853 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
19854 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
19855 <vecequiv name="glMultiTexCoord2hvNV"/>
19856 </command>
19857 <command>
19858 <proto>void <name>glMultiTexCoord2hvNV</name></proto>
19859 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19860 <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
19861 <glx type="render" opcode="4251"/>
19862 </command>
19863 <command>
19864 <proto>void <name>glMultiTexCoord2i</name></proto>
19865 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19866 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
19867 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
19868 <vecequiv name="glMultiTexCoord2iv"/>
19869 </command>
19870 <command>
19871 <proto>void <name>glMultiTexCoord2iARB</name></proto>
19872 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19873 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
19874 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
19875 <vecequiv name="glMultiTexCoord2iv"/>
19876 <alias name="glMultiTexCoord2i"/>
19877 </command>
19878 <command>
19879 <proto>void <name>glMultiTexCoord2iv</name></proto>
19880 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19881 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
19882 <glx type="render" opcode="204"/>
19883 </command>
19884 <command>
19885 <proto>void <name>glMultiTexCoord2ivARB</name></proto>
19886 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19887 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
19888 <alias name="glMultiTexCoord2iv"/>
19889 <glx type="render" opcode="204"/>
19890 </command>
19891 <command>
19892 <proto>void <name>glMultiTexCoord2s</name></proto>
19893 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19894 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
19895 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
19896 <vecequiv name="glMultiTexCoord2sv"/>
19897 </command>
19898 <command>
19899 <proto>void <name>glMultiTexCoord2sARB</name></proto>
19900 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19901 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
19902 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
19903 <vecequiv name="glMultiTexCoord2sv"/>
19904 <alias name="glMultiTexCoord2s"/>
19905 </command>
19906 <command>
19907 <proto>void <name>glMultiTexCoord2sv</name></proto>
19908 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19909 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
19910 <glx type="render" opcode="205"/>
19911 </command>
19912 <command>
19913 <proto>void <name>glMultiTexCoord2svARB</name></proto>
19914 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19915 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
19916 <alias name="glMultiTexCoord2sv"/>
19917 <glx type="render" opcode="205"/>
19918 </command>
19919 <command>
19920 <proto>void <name>glMultiTexCoord2xOES</name></proto>
19921 <param><ptype>GLenum</ptype> <name>texture</name></param>
19922 <param><ptype>GLfixed</ptype> <name>s</name></param>
19923 <param><ptype>GLfixed</ptype> <name>t</name></param>
19924 </command>
19925 <command>
19926 <proto>void <name>glMultiTexCoord2xvOES</name></proto>
19927 <param><ptype>GLenum</ptype> <name>texture</name></param>
19928 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
19929 </command>
19930 <command>
19931 <proto>void <name>glMultiTexCoord3bOES</name></proto>
19932 <param><ptype>GLenum</ptype> <name>texture</name></param>
19933 <param><ptype>GLbyte</ptype> <name>s</name></param>
19934 <param><ptype>GLbyte</ptype> <name>t</name></param>
19935 <param><ptype>GLbyte</ptype> <name>r</name></param>
19936 </command>
19937 <command>
19938 <proto>void <name>glMultiTexCoord3bvOES</name></proto>
19939 <param><ptype>GLenum</ptype> <name>texture</name></param>
19940 <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
19941 </command>
19942 <command>
19943 <proto>void <name>glMultiTexCoord3d</name></proto>
19944 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19945 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19946 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
19947 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
19948 <vecequiv name="glMultiTexCoord3dv"/>
19949 </command>
19950 <command>
19951 <proto>void <name>glMultiTexCoord3dARB</name></proto>
19952 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19953 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19954 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
19955 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
19956 <vecequiv name="glMultiTexCoord3dv"/>
19957 <alias name="glMultiTexCoord3d"/>
19958 </command>
19959 <command>
19960 <proto>void <name>glMultiTexCoord3dv</name></proto>
19961 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19962 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
19963 <glx type="render" opcode="206"/>
19964 </command>
19965 <command>
19966 <proto>void <name>glMultiTexCoord3dvARB</name></proto>
19967 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19968 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
19969 <alias name="glMultiTexCoord3dv"/>
19970 <glx type="render" opcode="206"/>
19971 </command>
19972 <command>
19973 <proto>void <name>glMultiTexCoord3f</name></proto>
19974 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19975 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19976 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
19977 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
19978 <vecequiv name="glMultiTexCoord3fv"/>
19979 </command>
19980 <command>
19981 <proto>void <name>glMultiTexCoord3fARB</name></proto>
19982 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19983 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19984 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
19985 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
19986 <vecequiv name="glMultiTexCoord3fv"/>
19987 <alias name="glMultiTexCoord3f"/>
19988 </command>
19989 <command>
19990 <proto>void <name>glMultiTexCoord3fv</name></proto>
19991 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19992 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
19993 <glx type="render" opcode="207"/>
19994 </command>
19995 <command>
19996 <proto>void <name>glMultiTexCoord3fvARB</name></proto>
19997 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19998 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
19999 <alias name="glMultiTexCoord3fv"/>
20000 <glx type="render" opcode="207"/>
20001 </command>
20002 <command>
20003 <proto>void <name>glMultiTexCoord3hNV</name></proto>
20004 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20005 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
20006 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
20007 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
20008 <vecequiv name="glMultiTexCoord3hvNV"/>
20009 </command>
20010 <command>
20011 <proto>void <name>glMultiTexCoord3hvNV</name></proto>
20012 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20013 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
20014 <glx type="render" opcode="4252"/>
20015 </command>
20016 <command>
20017 <proto>void <name>glMultiTexCoord3i</name></proto>
20018 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20019 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
20020 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
20021 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
20022 <vecequiv name="glMultiTexCoord3iv"/>
20023 </command>
20024 <command>
20025 <proto>void <name>glMultiTexCoord3iARB</name></proto>
20026 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20027 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
20028 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
20029 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
20030 <vecequiv name="glMultiTexCoord3iv"/>
20031 <alias name="glMultiTexCoord3i"/>
20032 </command>
20033 <command>
20034 <proto>void <name>glMultiTexCoord3iv</name></proto>
20035 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20036 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
20037 <glx type="render" opcode="208"/>
20038 </command>
20039 <command>
20040 <proto>void <name>glMultiTexCoord3ivARB</name></proto>
20041 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20042 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
20043 <alias name="glMultiTexCoord3iv"/>
20044 <glx type="render" opcode="208"/>
20045 </command>
20046 <command>
20047 <proto>void <name>glMultiTexCoord3s</name></proto>
20048 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20049 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
20050 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
20051 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
20052 <vecequiv name="glMultiTexCoord3sv"/>
20053 </command>
20054 <command>
20055 <proto>void <name>glMultiTexCoord3sARB</name></proto>
20056 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20057 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
20058 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
20059 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
20060 <vecequiv name="glMultiTexCoord3sv"/>
20061 <alias name="glMultiTexCoord3s"/>
20062 </command>
20063 <command>
20064 <proto>void <name>glMultiTexCoord3sv</name></proto>
20065 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20066 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
20067 <glx type="render" opcode="209"/>
20068 </command>
20069 <command>
20070 <proto>void <name>glMultiTexCoord3svARB</name></proto>
20071 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20072 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
20073 <alias name="glMultiTexCoord3sv"/>
20074 <glx type="render" opcode="209"/>
20075 </command>
20076 <command>
20077 <proto>void <name>glMultiTexCoord3xOES</name></proto>
20078 <param><ptype>GLenum</ptype> <name>texture</name></param>
20079 <param><ptype>GLfixed</ptype> <name>s</name></param>
20080 <param><ptype>GLfixed</ptype> <name>t</name></param>
20081 <param><ptype>GLfixed</ptype> <name>r</name></param>
20082 </command>
20083 <command>
20084 <proto>void <name>glMultiTexCoord3xvOES</name></proto>
20085 <param><ptype>GLenum</ptype> <name>texture</name></param>
20086 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
20087 </command>
20088 <command>
20089 <proto>void <name>glMultiTexCoord4bOES</name></proto>
20090 <param><ptype>GLenum</ptype> <name>texture</name></param>
20091 <param><ptype>GLbyte</ptype> <name>s</name></param>
20092 <param><ptype>GLbyte</ptype> <name>t</name></param>
20093 <param><ptype>GLbyte</ptype> <name>r</name></param>
20094 <param><ptype>GLbyte</ptype> <name>q</name></param>
20095 </command>
20096 <command>
20097 <proto>void <name>glMultiTexCoord4bvOES</name></proto>
20098 <param><ptype>GLenum</ptype> <name>texture</name></param>
20099 <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
20100 </command>
20101 <command>
20102 <proto>void <name>glMultiTexCoord4d</name></proto>
20103 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20104 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
20105 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
20106 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
20107 <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
20108 <vecequiv name="glMultiTexCoord4dv"/>
20109 </command>
20110 <command>
20111 <proto>void <name>glMultiTexCoord4dARB</name></proto>
20112 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20113 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
20114 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
20115 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
20116 <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
20117 <vecequiv name="glMultiTexCoord4dv"/>
20118 <alias name="glMultiTexCoord4d"/>
20119 </command>
20120 <command>
20121 <proto>void <name>glMultiTexCoord4dv</name></proto>
20122 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20123 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
20124 <glx type="render" opcode="210"/>
20125 </command>
20126 <command>
20127 <proto>void <name>glMultiTexCoord4dvARB</name></proto>
20128 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20129 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
20130 <alias name="glMultiTexCoord4dv"/>
20131 <glx type="render" opcode="210"/>
20132 </command>
20133 <command>
20134 <proto>void <name>glMultiTexCoord4f</name></proto>
20135 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20136 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
20137 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
20138 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
20139 <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
20140 <vecequiv name="glMultiTexCoord4fv"/>
20141 </command>
20142 <command>
20143 <proto>void <name>glMultiTexCoord4fARB</name></proto>
20144 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20145 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
20146 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
20147 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
20148 <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
20149 <vecequiv name="glMultiTexCoord4fv"/>
20150 <alias name="glMultiTexCoord4f"/>
20151 </command>
20152 <command>
20153 <proto>void <name>glMultiTexCoord4fv</name></proto>
20154 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20155 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
20156 <glx type="render" opcode="211"/>
20157 </command>
20158 <command>
20159 <proto>void <name>glMultiTexCoord4fvARB</name></proto>
20160 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20161 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
20162 <alias name="glMultiTexCoord4fv"/>
20163 <glx type="render" opcode="211"/>
20164 </command>
20165 <command>
20166 <proto>void <name>glMultiTexCoord4hNV</name></proto>
20167 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20168 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
20169 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
20170 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
20171 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
20172 <vecequiv name="glMultiTexCoord4hvNV"/>
20173 </command>
20174 <command>
20175 <proto>void <name>glMultiTexCoord4hvNV</name></proto>
20176 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20177 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
20178 <glx type="render" opcode="4253"/>
20179 </command>
20180 <command>
20181 <proto>void <name>glMultiTexCoord4i</name></proto>
20182 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20183 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
20184 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
20185 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
20186 <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
20187 <vecequiv name="glMultiTexCoord4iv"/>
20188 </command>
20189 <command>
20190 <proto>void <name>glMultiTexCoord4iARB</name></proto>
20191 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20192 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
20193 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
20194 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
20195 <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
20196 <vecequiv name="glMultiTexCoord4iv"/>
20197 <alias name="glMultiTexCoord4i"/>
20198 </command>
20199 <command>
20200 <proto>void <name>glMultiTexCoord4iv</name></proto>
20201 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20202 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
20203 <glx type="render" opcode="212"/>
20204 </command>
20205 <command>
20206 <proto>void <name>glMultiTexCoord4ivARB</name></proto>
20207 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20208 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
20209 <alias name="glMultiTexCoord4iv"/>
20210 <glx type="render" opcode="212"/>
20211 </command>
20212 <command>
20213 <proto>void <name>glMultiTexCoord4s</name></proto>
20214 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20215 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
20216 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
20217 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
20218 <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
20219 <vecequiv name="glMultiTexCoord4sv"/>
20220 </command>
20221 <command>
20222 <proto>void <name>glMultiTexCoord4sARB</name></proto>
20223 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20224 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
20225 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
20226 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
20227 <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
20228 <vecequiv name="glMultiTexCoord4sv"/>
20229 <alias name="glMultiTexCoord4s"/>
20230 </command>
20231 <command>
20232 <proto>void <name>glMultiTexCoord4sv</name></proto>
20233 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20234 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
20235 <glx type="render" opcode="213"/>
20236 </command>
20237 <command>
20238 <proto>void <name>glMultiTexCoord4svARB</name></proto>
20239 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
20240 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
20241 <alias name="glMultiTexCoord4sv"/>
20242 <glx type="render" opcode="213"/>
20243 </command>
20244 <command>
20245 <proto>void <name>glMultiTexCoord4x</name></proto>
20246 <param><ptype>GLenum</ptype> <name>texture</name></param>
20247 <param><ptype>GLfixed</ptype> <name>s</name></param>
20248 <param><ptype>GLfixed</ptype> <name>t</name></param>
20249 <param><ptype>GLfixed</ptype> <name>r</name></param>
20250 <param><ptype>GLfixed</ptype> <name>q</name></param>
20251 </command>
20252 <command>
20253 <proto>void <name>glMultiTexCoord4xOES</name></proto>
20254 <param><ptype>GLenum</ptype> <name>texture</name></param>
20255 <param><ptype>GLfixed</ptype> <name>s</name></param>
20256 <param><ptype>GLfixed</ptype> <name>t</name></param>
20257 <param><ptype>GLfixed</ptype> <name>r</name></param>
20258 <param><ptype>GLfixed</ptype> <name>q</name></param>
20259 </command>
20260 <command>
20261 <proto>void <name>glMultiTexCoord4xvOES</name></proto>
20262 <param><ptype>GLenum</ptype> <name>texture</name></param>
20263 <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
20264 </command>
20265 <command>
20266 <proto>void <name>glMultiTexCoordP1ui</name></proto>
20267 <param><ptype>GLenum</ptype> <name>texture</name></param>
20268 <param><ptype>GLenum</ptype> <name>type</name></param>
20269 <param><ptype>GLuint</ptype> <name>coords</name></param>
20270 </command>
20271 <command>
20272 <proto>void <name>glMultiTexCoordP1uiv</name></proto>
20273 <param><ptype>GLenum</ptype> <name>texture</name></param>
20274 <param><ptype>GLenum</ptype> <name>type</name></param>
20275 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
20276 </command>
20277 <command>
20278 <proto>void <name>glMultiTexCoordP2ui</name></proto>
20279 <param><ptype>GLenum</ptype> <name>texture</name></param>
20280 <param><ptype>GLenum</ptype> <name>type</name></param>
20281 <param><ptype>GLuint</ptype> <name>coords</name></param>
20282 </command>
20283 <command>
20284 <proto>void <name>glMultiTexCoordP2uiv</name></proto>
20285 <param><ptype>GLenum</ptype> <name>texture</name></param>
20286 <param><ptype>GLenum</ptype> <name>type</name></param>
20287 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
20288 </command>
20289 <command>
20290 <proto>void <name>glMultiTexCoordP3ui</name></proto>
20291 <param><ptype>GLenum</ptype> <name>texture</name></param>
20292 <param><ptype>GLenum</ptype> <name>type</name></param>
20293 <param><ptype>GLuint</ptype> <name>coords</name></param>
20294 </command>
20295 <command>
20296 <proto>void <name>glMultiTexCoordP3uiv</name></proto>
20297 <param><ptype>GLenum</ptype> <name>texture</name></param>
20298 <param><ptype>GLenum</ptype> <name>type</name></param>
20299 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
20300 </command>
20301 <command>
20302 <proto>void <name>glMultiTexCoordP4ui</name></proto>
20303 <param><ptype>GLenum</ptype> <name>texture</name></param>
20304 <param><ptype>GLenum</ptype> <name>type</name></param>
20305 <param><ptype>GLuint</ptype> <name>coords</name></param>
20306 </command>
20307 <command>
20308 <proto>void <name>glMultiTexCoordP4uiv</name></proto>
20309 <param><ptype>GLenum</ptype> <name>texture</name></param>
20310 <param><ptype>GLenum</ptype> <name>type</name></param>
20311 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
20312 </command>
20313 <command>
20314 <proto>void <name>glMultiTexCoordPointerEXT</name></proto>
20315 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20316 <param><ptype>GLint</ptype> <name>size</name></param>
20317 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
20318 <param><ptype>GLsizei</ptype> <name>stride</name></param>
20319 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
20320 </command>
20321 <command>
20322 <proto>void <name>glMultiTexEnvfEXT</name></proto>
20323 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20324 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
20325 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20326 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
20327 <vecequiv name="glMultiTexEnvfvEXT"/>
20328 </command>
20329 <command>
20330 <proto>void <name>glMultiTexEnvfvEXT</name></proto>
20331 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20332 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
20333 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20334 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
20335 </command>
20336 <command>
20337 <proto>void <name>glMultiTexEnviEXT</name></proto>
20338 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20339 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
20340 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20341 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
20342 <vecequiv name="glMultiTexEnvivEXT"/>
20343 </command>
20344 <command>
20345 <proto>void <name>glMultiTexEnvivEXT</name></proto>
20346 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20347 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
20348 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20349 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
20350 </command>
20351 <command>
20352 <proto>void <name>glMultiTexGendEXT</name></proto>
20353 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20354 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
20355 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20356 <param><ptype>GLdouble</ptype> <name>param</name></param>
20357 <vecequiv name="glMultiTexGendvEXT"/>
20358 </command>
20359 <command>
20360 <proto>void <name>glMultiTexGendvEXT</name></proto>
20361 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20362 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
20363 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20364 <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
20365 </command>
20366 <command>
20367 <proto>void <name>glMultiTexGenfEXT</name></proto>
20368 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20369 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
20370 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20371 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
20372 <vecequiv name="glMultiTexGenfvEXT"/>
20373 </command>
20374 <command>
20375 <proto>void <name>glMultiTexGenfvEXT</name></proto>
20376 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20377 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
20378 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20379 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
20380 </command>
20381 <command>
20382 <proto>void <name>glMultiTexGeniEXT</name></proto>
20383 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20384 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
20385 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20386 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
20387 <vecequiv name="glMultiTexGenivEXT"/>
20388 </command>
20389 <command>
20390 <proto>void <name>glMultiTexGenivEXT</name></proto>
20391 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20392 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
20393 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20394 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
20395 </command>
20396 <command>
20397 <proto>void <name>glMultiTexImage1DEXT</name></proto>
20398 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20399 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20400 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20401 <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
20402 <param><ptype>GLsizei</ptype> <name>width</name></param>
20403 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
20404 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
20405 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
20406 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
20407 </command>
20408 <command>
20409 <proto>void <name>glMultiTexImage2DEXT</name></proto>
20410 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20411 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20412 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20413 <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
20414 <param><ptype>GLsizei</ptype> <name>width</name></param>
20415 <param><ptype>GLsizei</ptype> <name>height</name></param>
20416 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
20417 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
20418 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
20419 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
20420 </command>
20421 <command>
20422 <proto>void <name>glMultiTexImage3DEXT</name></proto>
20423 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20424 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20425 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20426 <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
20427 <param><ptype>GLsizei</ptype> <name>width</name></param>
20428 <param><ptype>GLsizei</ptype> <name>height</name></param>
20429 <param><ptype>GLsizei</ptype> <name>depth</name></param>
20430 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
20431 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
20432 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
20433 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
20434 </command>
20435 <command>
20436 <proto>void <name>glMultiTexParameterIivEXT</name></proto>
20437 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20438 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20439 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20440 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
20441 </command>
20442 <command>
20443 <proto>void <name>glMultiTexParameterIuivEXT</name></proto>
20444 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20445 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20446 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20447 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
20448 </command>
20449 <command>
20450 <proto>void <name>glMultiTexParameterfEXT</name></proto>
20451 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20452 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20453 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20454 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
20455 <vecequiv name="glMultiTexParameterfvEXT"/>
20456 </command>
20457 <command>
20458 <proto>void <name>glMultiTexParameterfvEXT</name></proto>
20459 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20460 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20461 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20462 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
20463 </command>
20464 <command>
20465 <proto>void <name>glMultiTexParameteriEXT</name></proto>
20466 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20467 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20468 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20469 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
20470 <vecequiv name="glMultiTexParameterivEXT"/>
20471 </command>
20472 <command>
20473 <proto>void <name>glMultiTexParameterivEXT</name></proto>
20474 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20475 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20476 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20477 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
20478 </command>
20479 <command>
20480 <proto>void <name>glMultiTexRenderbufferEXT</name></proto>
20481 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20482 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20483 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20484 </command>
20485 <command>
20486 <proto>void <name>glMultiTexSubImage1DEXT</name></proto>
20487 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20488 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20489 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20490 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
20491 <param><ptype>GLsizei</ptype> <name>width</name></param>
20492 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
20493 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
20494 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
20495 </command>
20496 <command>
20497 <proto>void <name>glMultiTexSubImage2DEXT</name></proto>
20498 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20499 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20500 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20501 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
20502 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
20503 <param><ptype>GLsizei</ptype> <name>width</name></param>
20504 <param><ptype>GLsizei</ptype> <name>height</name></param>
20505 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
20506 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
20507 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
20508 </command>
20509 <command>
20510 <proto>void <name>glMultiTexSubImage3DEXT</name></proto>
20511 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20512 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20513 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20514 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
20515 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
20516 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
20517 <param><ptype>GLsizei</ptype> <name>width</name></param>
20518 <param><ptype>GLsizei</ptype> <name>height</name></param>
20519 <param><ptype>GLsizei</ptype> <name>depth</name></param>
20520 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
20521 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
20522 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
20523 </command>
20524 <command>
20525 <proto>void <name>glMulticastBarrierNV</name></proto>
20526 </command>
20527 <command>
20528 <proto>void <name>glMulticastBlitFramebufferNV</name></proto>
20529 <param><ptype>GLuint</ptype> <name>srcGpu</name></param>
20530 <param><ptype>GLuint</ptype> <name>dstGpu</name></param>
20531 <param><ptype>GLint</ptype> <name>srcX0</name></param>
20532 <param><ptype>GLint</ptype> <name>srcY0</name></param>
20533 <param><ptype>GLint</ptype> <name>srcX1</name></param>
20534 <param><ptype>GLint</ptype> <name>srcY1</name></param>
20535 <param><ptype>GLint</ptype> <name>dstX0</name></param>
20536 <param><ptype>GLint</ptype> <name>dstY0</name></param>
20537 <param><ptype>GLint</ptype> <name>dstX1</name></param>
20538 <param><ptype>GLint</ptype> <name>dstY1</name></param>
20539 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
20540 <param><ptype>GLenum</ptype> <name>filter</name></param>
20541 </command>
20542 <command>
20543 <proto>void <name>glMulticastBufferSubDataNV</name></proto>
20544 <param><ptype>GLbitfield</ptype> <name>gpuMask</name></param>
20545 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20546 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20547 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20548 <param>const <ptype>GLvoid</ptype> *<name>data</name></param>
20549 </command>
20550 <command>
20551 <proto>void <name>glMulticastCopyBufferSubDataNV</name></proto>
20552 <param><ptype>GLuint</ptype> <name>readGpu</name></param>
20553 <param><ptype>GLbitfield</ptype> <name>writeGpuMask</name></param>
20554 <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
20555 <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
20556 <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
20557 <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
20558 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20559 </command>
20560 <command>
20561 <proto>void <name>glMulticastCopyImageSubDataNV</name></proto>
20562 <param><ptype>GLuint</ptype> <name>srcGpu</name></param>
20563 <param><ptype>GLbitfield</ptype> <name>dstGpuMask</name></param>
20564 <param><ptype>GLuint</ptype> <name>srcName</name></param>
20565 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
20566 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
20567 <param><ptype>GLint</ptype> <name>srcX</name></param>
20568 <param><ptype>GLint</ptype> <name>srcY</name></param>
20569 <param><ptype>GLint</ptype> <name>srcZ</name></param>
20570 <param><ptype>GLuint</ptype> <name>dstName</name></param>
20571 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
20572 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
20573 <param><ptype>GLint</ptype> <name>dstX</name></param>
20574 <param><ptype>GLint</ptype> <name>dstY</name></param>
20575 <param><ptype>GLint</ptype> <name>dstZ</name></param>
20576 <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
20577 <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
20578 <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
20579 </command>
20580 <command>
20581 <proto>void <name>glMulticastFramebufferSampleLocationsfvNV</name></proto>
20582 <param><ptype>GLuint</ptype> <name>gpu</name></param>
20583 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20584 <param><ptype>GLuint</ptype> <name>start</name></param>
20585 <param><ptype>GLsizei</ptype> <name>count</name></param>
20586 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
20587 </command>
20588 <command>
20589 <proto>void <name>glMulticastGetQueryObjecti64vNV</name></proto>
20590 <param><ptype>GLuint</ptype> <name>gpu</name></param>
20591 <param><ptype>GLuint</ptype> <name>id</name></param>
20592 <param><ptype>GLenum</ptype> <name>pname</name></param>
20593 <param><ptype>GLint64</ptype> *<name>params</name></param>
20594 </command>
20595 <command>
20596 <proto>void <name>glMulticastGetQueryObjectivNV</name></proto>
20597 <param><ptype>GLuint</ptype> <name>gpu</name></param>
20598 <param><ptype>GLuint</ptype> <name>id</name></param>
20599 <param><ptype>GLenum</ptype> <name>pname</name></param>
20600 <param><ptype>GLint</ptype> *<name>params</name></param>
20601 </command>
20602 <command>
20603 <proto>void <name>glMulticastGetQueryObjectui64vNV</name></proto>
20604 <param><ptype>GLuint</ptype> <name>gpu</name></param>
20605 <param><ptype>GLuint</ptype> <name>id</name></param>
20606 <param><ptype>GLenum</ptype> <name>pname</name></param>
20607 <param><ptype>GLuint64</ptype> *<name>params</name></param>
20608 </command>
20609 <command>
20610 <proto>void <name>glMulticastGetQueryObjectuivNV</name></proto>
20611 <param><ptype>GLuint</ptype> <name>gpu</name></param>
20612 <param><ptype>GLuint</ptype> <name>id</name></param>
20613 <param><ptype>GLenum</ptype> <name>pname</name></param>
20614 <param><ptype>GLuint</ptype> *<name>params</name></param>
20615 </command>
20616 <command>
20617 <proto>void <name>glMulticastWaitSyncNV</name></proto>
20618 <param><ptype>GLuint</ptype> <name>signalGpu</name></param>
20619 <param><ptype>GLbitfield</ptype> <name>waitGpuMask</name></param>
20620 </command>
20621 <command>
20622 <proto>void <name>glNamedBufferData</name></proto>
20623 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20624 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20625 <param>const void *<name>data</name></param>
20626 <param><ptype>GLenum</ptype> <name>usage</name></param>
20627 </command>
20628 <command>
20629 <proto>void <name>glNamedBufferDataEXT</name></proto>
20630 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20631 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20632 <param len="COMPSIZE(size)">const void *<name>data</name></param>
20633 <param group="VertexBufferObjectUsage"><ptype>GLenum</ptype> <name>usage</name></param>
20634 </command>
20635 <command>
20636 <proto>void <name>glNamedBufferPageCommitmentARB</name></proto>
20637 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20638 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20639 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20640 <param><ptype>GLboolean</ptype> <name>commit</name></param>
20641 </command>
20642 <command>
20643 <proto>void <name>glNamedBufferPageCommitmentEXT</name></proto>
20644 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20645 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20646 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20647 <param><ptype>GLboolean</ptype> <name>commit</name></param>
20648 </command>
20649 <command>
20650 <proto>void <name>glNamedBufferStorage</name></proto>
20651 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20652 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20653 <param len="size">const void *<name>data</name></param>
20654 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
20655 </command>
20656 <command>
20657 <proto>void <name>glNamedBufferStorageExternalEXT</name></proto>
20658 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20659 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20660 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20661 <param><ptype>GLeglClientBufferEXT</ptype> <name>clientBuffer</name></param>
20662 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
20663 </command>
20664 <command>
20665 <proto>void <name>glNamedBufferStorageEXT</name></proto>
20666 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20667 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20668 <param len="size">const void *<name>data</name></param>
20669 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
20670 <alias name="glNamedBufferStorage"/>
20671 </command>
20672 <command>
20673 <proto>void <name>glNamedBufferStorageMemEXT</name></proto>
20674 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20675 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20676 <param><ptype>GLuint</ptype> <name>memory</name></param>
20677 <param><ptype>GLuint64</ptype> <name>offset</name></param>
20678 </command>
20679 <command>
20680 <proto>void <name>glNamedBufferSubData</name></proto>
20681 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20682 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20683 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20684 <param len="COMPSIZE(size)">const void *<name>data</name></param>
20685 </command>
20686 <command>
20687 <proto>void <name>glNamedBufferSubDataEXT</name></proto>
20688 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20689 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20690 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20691 <param len="COMPSIZE(size)">const void *<name>data</name></param>
20692 <alias name="glNamedBufferSubData"/>
20693 </command>
20694 <command>
20695 <proto>void <name>glNamedCopyBufferSubDataEXT</name></proto>
20696 <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
20697 <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
20698 <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
20699 <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
20700 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20701 </command>
20702 <command>
20703 <proto>void <name>glNamedFramebufferDrawBuffer</name></proto>
20704 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20705 <param><ptype>GLenum</ptype> <name>buf</name></param>
20706 </command>
20707 <command>
20708 <proto>void <name>glNamedFramebufferDrawBuffers</name></proto>
20709 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20710 <param><ptype>GLsizei</ptype> <name>n</name></param>
20711 <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
20712 </command>
20713 <command>
20714 <proto>void <name>glNamedFramebufferParameteri</name></proto>
20715 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20716 <param><ptype>GLenum</ptype> <name>pname</name></param>
20717 <param><ptype>GLint</ptype> <name>param</name></param>
20718 </command>
20719 <command>
20720 <proto>void <name>glNamedFramebufferParameteriEXT</name></proto>
20721 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20722 <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20723 <param><ptype>GLint</ptype> <name>param</name></param>
20724 </command>
20725 <command>
20726 <proto>void <name>glNamedFramebufferReadBuffer</name></proto>
20727 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20728 <param><ptype>GLenum</ptype> <name>src</name></param>
20729 </command>
20730 <command>
20731 <proto>void <name>glNamedFramebufferRenderbuffer</name></proto>
20732 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20733 <param><ptype>GLenum</ptype> <name>attachment</name></param>
20734 <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
20735 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20736 </command>
20737 <command>
20738 <proto>void <name>glNamedFramebufferRenderbufferEXT</name></proto>
20739 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20740 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20741 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
20742 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20743 </command>
20744 <command>
20745 <proto>void <name>glNamedFramebufferSampleLocationsfvARB</name></proto>
20746 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20747 <param><ptype>GLuint</ptype> <name>start</name></param>
20748 <param><ptype>GLsizei</ptype> <name>count</name></param>
20749 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
20750 </command>
20751 <command>
20752 <proto>void <name>glNamedFramebufferSampleLocationsfvNV</name></proto>
20753 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20754 <param><ptype>GLuint</ptype> <name>start</name></param>
20755 <param><ptype>GLsizei</ptype> <name>count</name></param>
20756 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
20757 </command>
20758 <command>
20759 <proto>void <name>glNamedFramebufferTexture</name></proto>
20760 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20761 <param><ptype>GLenum</ptype> <name>attachment</name></param>
20762 <param><ptype>GLuint</ptype> <name>texture</name></param>
20763 <param><ptype>GLint</ptype> <name>level</name></param>
20764 </command>
20765 <command>
20766 <proto>void <name>glNamedFramebufferSamplePositionsfvAMD</name></proto>
20767 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20768 <param><ptype>GLuint</ptype> <name>numsamples</name></param>
20769 <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
20770 <param>const <ptype>GLfloat</ptype> *<name>values</name></param>
20771 </command>
20772 <command>
20773 <proto>void <name>glNamedFramebufferTexture1DEXT</name></proto>
20774 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20775 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20776 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
20777 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20778 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20779 </command>
20780 <command>
20781 <proto>void <name>glNamedFramebufferTexture2DEXT</name></proto>
20782 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20783 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20784 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
20785 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20786 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20787 </command>
20788 <command>
20789 <proto>void <name>glNamedFramebufferTexture3DEXT</name></proto>
20790 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20791 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20792 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
20793 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20794 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20795 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
20796 </command>
20797 <command>
20798 <proto>void <name>glNamedFramebufferTextureEXT</name></proto>
20799 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20800 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20801 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20802 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20803 </command>
20804 <command>
20805 <proto>void <name>glNamedFramebufferTextureFaceEXT</name></proto>
20806 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20807 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20808 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20809 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20810 <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
20811 </command>
20812 <command>
20813 <proto>void <name>glNamedFramebufferTextureLayer</name></proto>
20814 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20815 <param><ptype>GLenum</ptype> <name>attachment</name></param>
20816 <param><ptype>GLuint</ptype> <name>texture</name></param>
20817 <param><ptype>GLint</ptype> <name>level</name></param>
20818 <param><ptype>GLint</ptype> <name>layer</name></param>
20819 </command>
20820 <command>
20821 <proto>void <name>glNamedFramebufferTextureLayerEXT</name></proto>
20822 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20823 <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20824 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20825 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20826 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
20827 </command>
20828 <command>
20829 <proto>void <name>glNamedProgramLocalParameter4dEXT</name></proto>
20830 <param><ptype>GLuint</ptype> <name>program</name></param>
20831 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20832 <param><ptype>GLuint</ptype> <name>index</name></param>
20833 <param><ptype>GLdouble</ptype> <name>x</name></param>
20834 <param><ptype>GLdouble</ptype> <name>y</name></param>
20835 <param><ptype>GLdouble</ptype> <name>z</name></param>
20836 <param><ptype>GLdouble</ptype> <name>w</name></param>
20837 <vecequiv name="glNamedProgramLocalParameter4dvEXT"/>
20838 </command>
20839 <command>
20840 <proto>void <name>glNamedProgramLocalParameter4dvEXT</name></proto>
20841 <param><ptype>GLuint</ptype> <name>program</name></param>
20842 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20843 <param><ptype>GLuint</ptype> <name>index</name></param>
20844 <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
20845 </command>
20846 <command>
20847 <proto>void <name>glNamedProgramLocalParameter4fEXT</name></proto>
20848 <param><ptype>GLuint</ptype> <name>program</name></param>
20849 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20850 <param><ptype>GLuint</ptype> <name>index</name></param>
20851 <param><ptype>GLfloat</ptype> <name>x</name></param>
20852 <param><ptype>GLfloat</ptype> <name>y</name></param>
20853 <param><ptype>GLfloat</ptype> <name>z</name></param>
20854 <param><ptype>GLfloat</ptype> <name>w</name></param>
20855 <vecequiv name="glNamedProgramLocalParameter4fvEXT"/>
20856 </command>
20857 <command>
20858 <proto>void <name>glNamedProgramLocalParameter4fvEXT</name></proto>
20859 <param><ptype>GLuint</ptype> <name>program</name></param>
20860 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20861 <param><ptype>GLuint</ptype> <name>index</name></param>
20862 <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
20863 </command>
20864 <command>
20865 <proto>void <name>glNamedProgramLocalParameterI4iEXT</name></proto>
20866 <param><ptype>GLuint</ptype> <name>program</name></param>
20867 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20868 <param><ptype>GLuint</ptype> <name>index</name></param>
20869 <param><ptype>GLint</ptype> <name>x</name></param>
20870 <param><ptype>GLint</ptype> <name>y</name></param>
20871 <param><ptype>GLint</ptype> <name>z</name></param>
20872 <param><ptype>GLint</ptype> <name>w</name></param>
20873 <vecequiv name="glNamedProgramLocalParameterI4ivEXT"/>
20874 </command>
20875 <command>
20876 <proto>void <name>glNamedProgramLocalParameterI4ivEXT</name></proto>
20877 <param><ptype>GLuint</ptype> <name>program</name></param>
20878 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20879 <param><ptype>GLuint</ptype> <name>index</name></param>
20880 <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
20881 </command>
20882 <command>
20883 <proto>void <name>glNamedProgramLocalParameterI4uiEXT</name></proto>
20884 <param><ptype>GLuint</ptype> <name>program</name></param>
20885 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20886 <param><ptype>GLuint</ptype> <name>index</name></param>
20887 <param><ptype>GLuint</ptype> <name>x</name></param>
20888 <param><ptype>GLuint</ptype> <name>y</name></param>
20889 <param><ptype>GLuint</ptype> <name>z</name></param>
20890 <param><ptype>GLuint</ptype> <name>w</name></param>
20891 <vecequiv name="glNamedProgramLocalParameterI4uivEXT"/>
20892 </command>
20893 <command>
20894 <proto>void <name>glNamedProgramLocalParameterI4uivEXT</name></proto>
20895 <param><ptype>GLuint</ptype> <name>program</name></param>
20896 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20897 <param><ptype>GLuint</ptype> <name>index</name></param>
20898 <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
20899 </command>
20900 <command>
20901 <proto>void <name>glNamedProgramLocalParameters4fvEXT</name></proto>
20902 <param><ptype>GLuint</ptype> <name>program</name></param>
20903 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20904 <param><ptype>GLuint</ptype> <name>index</name></param>
20905 <param><ptype>GLsizei</ptype> <name>count</name></param>
20906 <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
20907 </command>
20908 <command>
20909 <proto>void <name>glNamedProgramLocalParametersI4ivEXT</name></proto>
20910 <param><ptype>GLuint</ptype> <name>program</name></param>
20911 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20912 <param><ptype>GLuint</ptype> <name>index</name></param>
20913 <param><ptype>GLsizei</ptype> <name>count</name></param>
20914 <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
20915 </command>
20916 <command>
20917 <proto>void <name>glNamedProgramLocalParametersI4uivEXT</name></proto>
20918 <param><ptype>GLuint</ptype> <name>program</name></param>
20919 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20920 <param><ptype>GLuint</ptype> <name>index</name></param>
20921 <param><ptype>GLsizei</ptype> <name>count</name></param>
20922 <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
20923 </command>
20924 <command>
20925 <proto>void <name>glNamedProgramStringEXT</name></proto>
20926 <param><ptype>GLuint</ptype> <name>program</name></param>
20927 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20928 <param group="ProgramFormat"><ptype>GLenum</ptype> <name>format</name></param>
20929 <param><ptype>GLsizei</ptype> <name>len</name></param>
20930 <param len="len">const void *<name>string</name></param>
20931 </command>
20932 <command>
20933 <proto>void <name>glNamedRenderbufferStorage</name></proto>
20934 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20935 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
20936 <param><ptype>GLsizei</ptype> <name>width</name></param>
20937 <param><ptype>GLsizei</ptype> <name>height</name></param>
20938 </command>
20939 <command>
20940 <proto>void <name>glNamedRenderbufferStorageEXT</name></proto>
20941 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20942 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
20943 <param><ptype>GLsizei</ptype> <name>width</name></param>
20944 <param><ptype>GLsizei</ptype> <name>height</name></param>
20945 </command>
20946 <command>
20947 <proto>void <name>glNamedRenderbufferStorageMultisample</name></proto>
20948 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20949 <param><ptype>GLsizei</ptype> <name>samples</name></param>
20950 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
20951 <param><ptype>GLsizei</ptype> <name>width</name></param>
20952 <param><ptype>GLsizei</ptype> <name>height</name></param>
20953 </command>
20954 <command>
20955 <proto>void <name>glNamedRenderbufferStorageMultisampleCoverageEXT</name></proto>
20956 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20957 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
20958 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
20959 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
20960 <param><ptype>GLsizei</ptype> <name>width</name></param>
20961 <param><ptype>GLsizei</ptype> <name>height</name></param>
20962 </command>
20963 <command>
20964 <proto>void <name>glNamedRenderbufferStorageMultisampleEXT</name></proto>
20965 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20966 <param><ptype>GLsizei</ptype> <name>samples</name></param>
20967 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
20968 <param><ptype>GLsizei</ptype> <name>width</name></param>
20969 <param><ptype>GLsizei</ptype> <name>height</name></param>
20970 </command>
20971 <command>
20972 <proto>void <name>glNamedStringARB</name></proto>
20973 <param><ptype>GLenum</ptype> <name>type</name></param>
20974 <param><ptype>GLint</ptype> <name>namelen</name></param>
20975 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
20976 <param><ptype>GLint</ptype> <name>stringlen</name></param>
20977 <param len="stringlen">const <ptype>GLchar</ptype> *<name>string</name></param>
20978 </command>
20979 <command>
20980 <proto>void <name>glNewList</name></proto>
20981 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
20982 <param group="ListMode"><ptype>GLenum</ptype> <name>mode</name></param>
20983 <glx type="single" opcode="101"/>
20984 </command>
20985 <command>
20986 <proto><ptype>GLuint</ptype> <name>glNewObjectBufferATI</name></proto>
20987 <param><ptype>GLsizei</ptype> <name>size</name></param>
20988 <param len="size">const void *<name>pointer</name></param>
20989 <param group="ArrayObjectUsageATI"><ptype>GLenum</ptype> <name>usage</name></param>
20990 </command>
20991 <command>
20992 <proto>void <name>glNormal3b</name></proto>
20993 <param><ptype>GLbyte</ptype> <name>nx</name></param>
20994 <param><ptype>GLbyte</ptype> <name>ny</name></param>
20995 <param><ptype>GLbyte</ptype> <name>nz</name></param>
20996 <vecequiv name="glNormal3bv"/>
20997 </command>
20998 <command>
20999 <proto>void <name>glNormal3bv</name></proto>
21000 <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
21001 <glx type="render" opcode="28"/>
21002 </command>
21003 <command>
21004 <proto>void <name>glNormal3d</name></proto>
21005 <param group="CoordD"><ptype>GLdouble</ptype> <name>nx</name></param>
21006 <param group="CoordD"><ptype>GLdouble</ptype> <name>ny</name></param>
21007 <param group="CoordD"><ptype>GLdouble</ptype> <name>nz</name></param>
21008 <vecequiv name="glNormal3dv"/>
21009 </command>
21010 <command>
21011 <proto>void <name>glNormal3dv</name></proto>
21012 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
21013 <glx type="render" opcode="29"/>
21014 </command>
21015 <command>
21016 <proto>void <name>glNormal3f</name></proto>
21017 <param group="CoordF"><ptype>GLfloat</ptype> <name>nx</name></param>
21018 <param group="CoordF"><ptype>GLfloat</ptype> <name>ny</name></param>
21019 <param group="CoordF"><ptype>GLfloat</ptype> <name>nz</name></param>
21020 <vecequiv name="glNormal3fv"/>
21021 </command>
21022 <command>
21023 <proto>void <name>glNormal3fVertex3fSUN</name></proto>
21024 <param><ptype>GLfloat</ptype> <name>nx</name></param>
21025 <param><ptype>GLfloat</ptype> <name>ny</name></param>
21026 <param><ptype>GLfloat</ptype> <name>nz</name></param>
21027 <param><ptype>GLfloat</ptype> <name>x</name></param>
21028 <param><ptype>GLfloat</ptype> <name>y</name></param>
21029 <param><ptype>GLfloat</ptype> <name>z</name></param>
21030 </command>
21031 <command>
21032 <proto>void <name>glNormal3fVertex3fvSUN</name></proto>
21033 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
21034 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
21035 </command>
21036 <command>
21037 <proto>void <name>glNormal3fv</name></proto>
21038 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
21039 <glx type="render" opcode="30"/>
21040 </command>
21041 <command>
21042 <proto>void <name>glNormal3hNV</name></proto>
21043 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nx</name></param>
21044 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>ny</name></param>
21045 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nz</name></param>
21046 <vecequiv name="glNormal3hvNV"/>
21047 </command>
21048 <command>
21049 <proto>void <name>glNormal3hvNV</name></proto>
21050 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
21051 <glx type="render" opcode="4243"/>
21052 </command>
21053 <command>
21054 <proto>void <name>glNormal3i</name></proto>
21055 <param><ptype>GLint</ptype> <name>nx</name></param>
21056 <param><ptype>GLint</ptype> <name>ny</name></param>
21057 <param><ptype>GLint</ptype> <name>nz</name></param>
21058 <vecequiv name="glNormal3iv"/>
21059 </command>
21060 <command>
21061 <proto>void <name>glNormal3iv</name></proto>
21062 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
21063 <glx type="render" opcode="31"/>
21064 </command>
21065 <command>
21066 <proto>void <name>glNormal3s</name></proto>
21067 <param><ptype>GLshort</ptype> <name>nx</name></param>
21068 <param><ptype>GLshort</ptype> <name>ny</name></param>
21069 <param><ptype>GLshort</ptype> <name>nz</name></param>
21070 <vecequiv name="glNormal3sv"/>
21071 </command>
21072 <command>
21073 <proto>void <name>glNormal3sv</name></proto>
21074 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
21075 <glx type="render" opcode="32"/>
21076 </command>
21077 <command>
21078 <proto>void <name>glNormal3x</name></proto>
21079 <param><ptype>GLfixed</ptype> <name>nx</name></param>
21080 <param><ptype>GLfixed</ptype> <name>ny</name></param>
21081 <param><ptype>GLfixed</ptype> <name>nz</name></param>
21082 </command>
21083 <command>
21084 <proto>void <name>glNormal3xOES</name></proto>
21085 <param><ptype>GLfixed</ptype> <name>nx</name></param>
21086 <param><ptype>GLfixed</ptype> <name>ny</name></param>
21087 <param><ptype>GLfixed</ptype> <name>nz</name></param>
21088 </command>
21089 <command>
21090 <proto>void <name>glNormal3xvOES</name></proto>
21091 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
21092 </command>
21093 <command>
21094 <proto>void <name>glNormalFormatNV</name></proto>
21095 <param><ptype>GLenum</ptype> <name>type</name></param>
21096 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21097 </command>
21098 <command>
21099 <proto>void <name>glNormalP3ui</name></proto>
21100 <param><ptype>GLenum</ptype> <name>type</name></param>
21101 <param><ptype>GLuint</ptype> <name>coords</name></param>
21102 </command>
21103 <command>
21104 <proto>void <name>glNormalP3uiv</name></proto>
21105 <param><ptype>GLenum</ptype> <name>type</name></param>
21106 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
21107 </command>
21108 <command>
21109 <proto>void <name>glNormalPointer</name></proto>
21110 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21111 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21112 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
21113 </command>
21114 <command>
21115 <proto>void <name>glNormalPointerEXT</name></proto>
21116 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21117 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21118 <param><ptype>GLsizei</ptype> <name>count</name></param>
21119 <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
21120 </command>
21121 <command>
21122 <proto>void <name>glNormalPointerListIBM</name></proto>
21123 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21124 <param><ptype>GLint</ptype> <name>stride</name></param>
21125 <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
21126 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
21127 </command>
21128 <command>
21129 <proto>void <name>glNormalPointervINTEL</name></proto>
21130 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21131 <param len="4">const void **<name>pointer</name></param>
21132 </command>
21133 <command>
21134 <proto>void <name>glNormalStream3bATI</name></proto>
21135 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21136 <param><ptype>GLbyte</ptype> <name>nx</name></param>
21137 <param><ptype>GLbyte</ptype> <name>ny</name></param>
21138 <param><ptype>GLbyte</ptype> <name>nz</name></param>
21139 </command>
21140 <command>
21141 <proto>void <name>glNormalStream3bvATI</name></proto>
21142 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21143 <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
21144 </command>
21145 <command>
21146 <proto>void <name>glNormalStream3dATI</name></proto>
21147 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21148 <param><ptype>GLdouble</ptype> <name>nx</name></param>
21149 <param><ptype>GLdouble</ptype> <name>ny</name></param>
21150 <param><ptype>GLdouble</ptype> <name>nz</name></param>
21151 </command>
21152 <command>
21153 <proto>void <name>glNormalStream3dvATI</name></proto>
21154 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21155 <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
21156 </command>
21157 <command>
21158 <proto>void <name>glNormalStream3fATI</name></proto>
21159 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21160 <param><ptype>GLfloat</ptype> <name>nx</name></param>
21161 <param><ptype>GLfloat</ptype> <name>ny</name></param>
21162 <param><ptype>GLfloat</ptype> <name>nz</name></param>
21163 </command>
21164 <command>
21165 <proto>void <name>glNormalStream3fvATI</name></proto>
21166 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21167 <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
21168 </command>
21169 <command>
21170 <proto>void <name>glNormalStream3iATI</name></proto>
21171 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21172 <param><ptype>GLint</ptype> <name>nx</name></param>
21173 <param><ptype>GLint</ptype> <name>ny</name></param>
21174 <param><ptype>GLint</ptype> <name>nz</name></param>
21175 </command>
21176 <command>
21177 <proto>void <name>glNormalStream3ivATI</name></proto>
21178 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21179 <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
21180 </command>
21181 <command>
21182 <proto>void <name>glNormalStream3sATI</name></proto>
21183 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21184 <param><ptype>GLshort</ptype> <name>nx</name></param>
21185 <param><ptype>GLshort</ptype> <name>ny</name></param>
21186 <param><ptype>GLshort</ptype> <name>nz</name></param>
21187 </command>
21188 <command>
21189 <proto>void <name>glNormalStream3svATI</name></proto>
21190 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
21191 <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
21192 </command>
21193 <command>
21194 <proto>void <name>glObjectLabel</name></proto>
21195 <param><ptype>GLenum</ptype> <name>identifier</name></param>
21196 <param><ptype>GLuint</ptype> <name>name</name></param>
21197 <param><ptype>GLsizei</ptype> <name>length</name></param>
21198 <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
21199 </command>
21200 <command>
21201 <proto>void <name>glObjectLabelKHR</name></proto>
21202 <param><ptype>GLenum</ptype> <name>identifier</name></param>
21203 <param><ptype>GLuint</ptype> <name>name</name></param>
21204 <param><ptype>GLsizei</ptype> <name>length</name></param>
21205 <param>const <ptype>GLchar</ptype> *<name>label</name></param>
21206 <alias name="glObjectLabel"/>
21207 </command>
21208 <command>
21209 <proto>void <name>glObjectPtrLabel</name></proto>
21210 <param>const void *<name>ptr</name></param>
21211 <param><ptype>GLsizei</ptype> <name>length</name></param>
21212 <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
21213 </command>
21214 <command>
21215 <proto>void <name>glObjectPtrLabelKHR</name></proto>
21216 <param>const void *<name>ptr</name></param>
21217 <param><ptype>GLsizei</ptype> <name>length</name></param>
21218 <param>const <ptype>GLchar</ptype> *<name>label</name></param>
21219 <alias name="glObjectPtrLabel"/>
21220 </command>
21221 <command>
21222 <proto><ptype>GLenum</ptype> <name>glObjectPurgeableAPPLE</name></proto>
21223 <param><ptype>GLenum</ptype> <name>objectType</name></param>
21224 <param><ptype>GLuint</ptype> <name>name</name></param>
21225 <param><ptype>GLenum</ptype> <name>option</name></param>
21226 </command>
21227 <command>
21228 <proto><ptype>GLenum</ptype> <name>glObjectUnpurgeableAPPLE</name></proto>
21229 <param><ptype>GLenum</ptype> <name>objectType</name></param>
21230 <param><ptype>GLuint</ptype> <name>name</name></param>
21231 <param><ptype>GLenum</ptype> <name>option</name></param>
21232 </command>
21233 <command>
21234 <proto>void <name>glOrtho</name></proto>
21235 <param><ptype>GLdouble</ptype> <name>left</name></param>
21236 <param><ptype>GLdouble</ptype> <name>right</name></param>
21237 <param><ptype>GLdouble</ptype> <name>bottom</name></param>
21238 <param><ptype>GLdouble</ptype> <name>top</name></param>
21239 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
21240 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
21241 <glx type="render" opcode="182"/>
21242 </command>
21243 <command>
21244 <proto>void <name>glOrthof</name></proto>
21245 <param><ptype>GLfloat</ptype> <name>l</name></param>
21246 <param><ptype>GLfloat</ptype> <name>r</name></param>
21247 <param><ptype>GLfloat</ptype> <name>b</name></param>
21248 <param><ptype>GLfloat</ptype> <name>t</name></param>
21249 <param><ptype>GLfloat</ptype> <name>n</name></param>
21250 <param><ptype>GLfloat</ptype> <name>f</name></param>
21251 </command>
21252 <command>
21253 <proto>void <name>glOrthofOES</name></proto>
21254 <param><ptype>GLfloat</ptype> <name>l</name></param>
21255 <param><ptype>GLfloat</ptype> <name>r</name></param>
21256 <param><ptype>GLfloat</ptype> <name>b</name></param>
21257 <param><ptype>GLfloat</ptype> <name>t</name></param>
21258 <param><ptype>GLfloat</ptype> <name>n</name></param>
21259 <param><ptype>GLfloat</ptype> <name>f</name></param>
21260 <glx type="render" opcode="4311"/>
21261 </command>
21262 <command>
21263 <proto>void <name>glOrthox</name></proto>
21264 <param><ptype>GLfixed</ptype> <name>l</name></param>
21265 <param><ptype>GLfixed</ptype> <name>r</name></param>
21266 <param><ptype>GLfixed</ptype> <name>b</name></param>
21267 <param><ptype>GLfixed</ptype> <name>t</name></param>
21268 <param><ptype>GLfixed</ptype> <name>n</name></param>
21269 <param><ptype>GLfixed</ptype> <name>f</name></param>
21270 </command>
21271 <command>
21272 <proto>void <name>glOrthoxOES</name></proto>
21273 <param><ptype>GLfixed</ptype> <name>l</name></param>
21274 <param><ptype>GLfixed</ptype> <name>r</name></param>
21275 <param><ptype>GLfixed</ptype> <name>b</name></param>
21276 <param><ptype>GLfixed</ptype> <name>t</name></param>
21277 <param><ptype>GLfixed</ptype> <name>n</name></param>
21278 <param><ptype>GLfixed</ptype> <name>f</name></param>
21279 </command>
21280 <command>
21281 <proto>void <name>glPNTrianglesfATI</name></proto>
21282 <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
21283 <param><ptype>GLfloat</ptype> <name>param</name></param>
21284 </command>
21285 <command>
21286 <proto>void <name>glPNTrianglesiATI</name></proto>
21287 <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
21288 <param><ptype>GLint</ptype> <name>param</name></param>
21289 </command>
21290 <command>
21291 <proto>void <name>glPassTexCoordATI</name></proto>
21292 <param><ptype>GLuint</ptype> <name>dst</name></param>
21293 <param><ptype>GLuint</ptype> <name>coord</name></param>
21294 <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
21295 </command>
21296 <command>
21297 <proto>void <name>glPassThrough</name></proto>
21298 <param group="FeedbackElement"><ptype>GLfloat</ptype> <name>token</name></param>
21299 <glx type="render" opcode="123"/>
21300 </command>
21301 <command>
21302 <proto>void <name>glPassThroughxOES</name></proto>
21303 <param><ptype>GLfixed</ptype> <name>token</name></param>
21304 </command>
21305 <command>
21306 <proto>void <name>glPatchParameterfv</name></proto>
21307 <param><ptype>GLenum</ptype> <name>pname</name></param>
21308 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>values</name></param>
21309 </command>
21310 <command>
21311 <proto>void <name>glPatchParameteri</name></proto>
21312 <param><ptype>GLenum</ptype> <name>pname</name></param>
21313 <param><ptype>GLint</ptype> <name>value</name></param>
21314 </command>
21315 <command>
21316 <proto>void <name>glPatchParameteriEXT</name></proto>
21317 <param><ptype>GLenum</ptype> <name>pname</name></param>
21318 <param><ptype>GLint</ptype> <name>value</name></param>
21319 <alias name="glPatchParameteri"/>
21320 </command>
21321 <command>
21322 <proto>void <name>glPatchParameteriOES</name></proto>
21323 <param><ptype>GLenum</ptype> <name>pname</name></param>
21324 <param><ptype>GLint</ptype> <name>value</name></param>
21325 <alias name="glPatchParameteri"/>
21326 </command>
21327 <command>
21328 <proto>void <name>glPathColorGenNV</name></proto>
21329 <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
21330 <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
21331 <param group="PathColorFormat"><ptype>GLenum</ptype> <name>colorFormat</name></param>
21332 <param len="COMPSIZE(genMode,colorFormat)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
21333 </command>
21334 <command>
21335 <proto>void <name>glPathCommandsNV</name></proto>
21336 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21337 <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
21338 <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
21339 <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
21340 <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
21341 <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
21342 </command>
21343 <command>
21344 <proto>void <name>glPathCoordsNV</name></proto>
21345 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21346 <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
21347 <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
21348 <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
21349 </command>
21350 <command>
21351 <proto>void <name>glPathCoverDepthFuncNV</name></proto>
21352 <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
21353 </command>
21354 <command>
21355 <proto>void <name>glPathDashArrayNV</name></proto>
21356 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21357 <param><ptype>GLsizei</ptype> <name>dashCount</name></param>
21358 <param len="dashCount">const <ptype>GLfloat</ptype> *<name>dashArray</name></param>
21359 </command>
21360 <command>
21361 <proto>void <name>glPathFogGenNV</name></proto>
21362 <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
21363 </command>
21364 <command>
21365 <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexArrayNV</name></proto>
21366 <param><ptype>GLuint</ptype> <name>firstPathName</name></param>
21367 <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
21368 <param>const void *<name>fontName</name></param>
21369 <param><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
21370 <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param>
21371 <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
21372 <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
21373 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
21374 </command>
21375 <command>
21376 <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexRangeNV</name></proto>
21377 <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
21378 <param>const void *<name>fontName</name></param>
21379 <param><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
21380 <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
21381 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
21382 <param><ptype>GLuint</ptype> <name>baseAndCount</name>[2]</param>
21383 </command>
21384 <command>
21385 <proto>void <name>glPathGlyphRangeNV</name></proto>
21386 <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
21387 <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
21388 <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param>
21389 <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
21390 <param><ptype>GLuint</ptype> <name>firstGlyph</name></param>
21391 <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
21392 <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param>
21393 <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
21394 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
21395 </command>
21396 <command>
21397 <proto>void <name>glPathGlyphsNV</name></proto>
21398 <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
21399 <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
21400 <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param>
21401 <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
21402 <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
21403 <param group="PathElementType"><ptype>GLenum</ptype> <name>type</name></param>
21404 <param len="COMPSIZE(numGlyphs,type,charcodes)">const void *<name>charcodes</name></param>
21405 <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param>
21406 <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
21407 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
21408 </command>
21409 <command>
21410 <proto><ptype>GLenum</ptype> <name>glPathMemoryGlyphIndexArrayNV</name></proto>
21411 <param><ptype>GLuint</ptype> <name>firstPathName</name></param>
21412 <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
21413 <param><ptype>GLsizeiptr</ptype> <name>fontSize</name></param>
21414 <param>const void *<name>fontData</name></param>
21415 <param><ptype>GLsizei</ptype> <name>faceIndex</name></param>
21416 <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param>
21417 <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
21418 <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
21419 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
21420 </command>
21421 <command>
21422 <proto>void <name>glPathParameterfNV</name></proto>
21423 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21424 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21425 <param><ptype>GLfloat</ptype> <name>value</name></param>
21426 </command>
21427 <command>
21428 <proto>void <name>glPathParameterfvNV</name></proto>
21429 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21430 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21431 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>value</name></param>
21432 </command>
21433 <command>
21434 <proto>void <name>glPathParameteriNV</name></proto>
21435 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21436 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21437 <param><ptype>GLint</ptype> <name>value</name></param>
21438 </command>
21439 <command>
21440 <proto>void <name>glPathParameterivNV</name></proto>
21441 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21442 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21443 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>value</name></param>
21444 </command>
21445 <command>
21446 <proto>void <name>glPathStencilDepthOffsetNV</name></proto>
21447 <param><ptype>GLfloat</ptype> <name>factor</name></param>
21448 <param><ptype>GLfloat</ptype> <name>units</name></param>
21449 </command>
21450 <command>
21451 <proto>void <name>glPathStencilFuncNV</name></proto>
21452 <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
21453 <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
21454 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
21455 </command>
21456 <command>
21457 <proto>void <name>glPathStringNV</name></proto>
21458 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21459 <param group="PathStringFormat"><ptype>GLenum</ptype> <name>format</name></param>
21460 <param><ptype>GLsizei</ptype> <name>length</name></param>
21461 <param len="length">const void *<name>pathString</name></param>
21462 </command>
21463 <command>
21464 <proto>void <name>glPathSubCommandsNV</name></proto>
21465 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21466 <param><ptype>GLsizei</ptype> <name>commandStart</name></param>
21467 <param><ptype>GLsizei</ptype> <name>commandsToDelete</name></param>
21468 <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
21469 <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
21470 <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
21471 <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
21472 <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
21473 </command>
21474 <command>
21475 <proto>void <name>glPathSubCoordsNV</name></proto>
21476 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21477 <param><ptype>GLsizei</ptype> <name>coordStart</name></param>
21478 <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
21479 <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
21480 <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
21481 </command>
21482 <command>
21483 <proto>void <name>glPathTexGenNV</name></proto>
21484 <param group="PathColor"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
21485 <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
21486 <param><ptype>GLint</ptype> <name>components</name></param>
21487 <param len="COMPSIZE(genMode,components)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
21488 </command>
21489 <command>
21490 <proto>void <name>glPauseTransformFeedback</name></proto>
21491 </command>
21492 <command>
21493 <proto>void <name>glPauseTransformFeedbackNV</name></proto>
21494 <alias name="glPauseTransformFeedback"/>
21495 </command>
21496 <command>
21497 <proto>void <name>glPixelDataRangeNV</name></proto>
21498 <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
21499 <param><ptype>GLsizei</ptype> <name>length</name></param>
21500 <param len="length">const void *<name>pointer</name></param>
21501 </command>
21502 <command>
21503 <proto>void <name>glPixelMapfv</name></proto>
21504 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
21505 <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
21506 <param len="mapsize">const <ptype>GLfloat</ptype> *<name>values</name></param>
21507 <glx type="render" opcode="168"/>
21508 <glx type="render" opcode="323" name="glPixelMapfvPBO" comment="PBO protocol"/>
21509 </command>
21510 <command>
21511 <proto>void <name>glPixelMapuiv</name></proto>
21512 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
21513 <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
21514 <param len="mapsize">const <ptype>GLuint</ptype> *<name>values</name></param>
21515 <glx type="render" opcode="169"/>
21516 <glx type="render" opcode="324" name="glPixelMapuivPBO" comment="PBO protocol"/>
21517 </command>
21518 <command>
21519 <proto>void <name>glPixelMapusv</name></proto>
21520 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
21521 <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
21522 <param len="mapsize">const <ptype>GLushort</ptype> *<name>values</name></param>
21523 <glx type="render" opcode="170"/>
21524 <glx type="render" opcode="325" name="glPixelMapusvPBO" comment="PBO protocol"/>
21525 </command>
21526 <command>
21527 <proto>void <name>glPixelMapx</name></proto>
21528 <param><ptype>GLenum</ptype> <name>map</name></param>
21529 <param><ptype>GLint</ptype> <name>size</name></param>
21530 <param len="size">const <ptype>GLfixed</ptype> *<name>values</name></param>
21531 </command>
21532 <command>
21533 <proto>void <name>glPixelStoref</name></proto>
21534 <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21535 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21536 <glx type="single" opcode="109"/>
21537 </command>
21538 <command>
21539 <proto>void <name>glPixelStorei</name></proto>
21540 <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21541 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
21542 <glx type="single" opcode="110"/>
21543 </command>
21544 <command>
21545 <proto>void <name>glPixelStorex</name></proto>
21546 <param><ptype>GLenum</ptype> <name>pname</name></param>
21547 <param><ptype>GLfixed</ptype> <name>param</name></param>
21548 </command>
21549 <command>
21550 <proto>void <name>glPixelTexGenParameterfSGIS</name></proto>
21551 <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
21552 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21553 </command>
21554 <command>
21555 <proto>void <name>glPixelTexGenParameterfvSGIS</name></proto>
21556 <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
21557 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
21558 </command>
21559 <command>
21560 <proto>void <name>glPixelTexGenParameteriSGIS</name></proto>
21561 <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
21562 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
21563 </command>
21564 <command>
21565 <proto>void <name>glPixelTexGenParameterivSGIS</name></proto>
21566 <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
21567 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
21568 </command>
21569 <command>
21570 <proto>void <name>glPixelTexGenSGIX</name></proto>
21571 <param group="PixelTexGenModeSGIX"><ptype>GLenum</ptype> <name>mode</name></param>
21572 <glx type="render" opcode="2059"/>
21573 </command>
21574 <command>
21575 <proto>void <name>glPixelTransferf</name></proto>
21576 <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21577 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21578 <glx type="render" opcode="166"/>
21579 </command>
21580 <command>
21581 <proto>void <name>glPixelTransferi</name></proto>
21582 <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
21583 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
21584 <glx type="render" opcode="167"/>
21585 </command>
21586 <command>
21587 <proto>void <name>glPixelTransferxOES</name></proto>
21588 <param><ptype>GLenum</ptype> <name>pname</name></param>
21589 <param><ptype>GLfixed</ptype> <name>param</name></param>
21590 </command>
21591 <command>
21592 <proto>void <name>glPixelTransformParameterfEXT</name></proto>
21593 <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21594 <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
21595 <param><ptype>GLfloat</ptype> <name>param</name></param>
21596 <glx type="render" opcode="16385"/>
21597 </command>
21598 <command>
21599 <proto>void <name>glPixelTransformParameterfvEXT</name></proto>
21600 <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21601 <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
21602 <param len="1">const <ptype>GLfloat</ptype> *<name>params</name></param>
21603 </command>
21604 <command>
21605 <proto>void <name>glPixelTransformParameteriEXT</name></proto>
21606 <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21607 <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
21608 <param><ptype>GLint</ptype> <name>param</name></param>
21609 <glx type="render" opcode="16386"/>
21610 </command>
21611 <command>
21612 <proto>void <name>glPixelTransformParameterivEXT</name></proto>
21613 <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21614 <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
21615 <param len="1">const <ptype>GLint</ptype> *<name>params</name></param>
21616 </command>
21617 <command>
21618 <proto>void <name>glPixelZoom</name></proto>
21619 <param><ptype>GLfloat</ptype> <name>xfactor</name></param>
21620 <param><ptype>GLfloat</ptype> <name>yfactor</name></param>
21621 <glx type="render" opcode="165"/>
21622 </command>
21623 <command>
21624 <proto>void <name>glPixelZoomxOES</name></proto>
21625 <param><ptype>GLfixed</ptype> <name>xfactor</name></param>
21626 <param><ptype>GLfixed</ptype> <name>yfactor</name></param>
21627 </command>
21628 <command>
21629 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glPointAlongPathNV</name></proto>
21630 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21631 <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
21632 <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
21633 <param><ptype>GLfloat</ptype> <name>distance</name></param>
21634 <param len="1"><ptype>GLfloat</ptype> *<name>x</name></param>
21635 <param len="1"><ptype>GLfloat</ptype> *<name>y</name></param>
21636 <param len="1"><ptype>GLfloat</ptype> *<name>tangentX</name></param>
21637 <param len="1"><ptype>GLfloat</ptype> *<name>tangentY</name></param>
21638 </command>
21639 <command>
21640 <proto>void <name>glPointParameterf</name></proto>
21641 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21642 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21643 <glx type="render" opcode="2065"/>
21644 </command>
21645 <command>
21646 <proto>void <name>glPointParameterfARB</name></proto>
21647 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21648 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21649 <alias name="glPointParameterf"/>
21650 <glx type="render" opcode="2065"/>
21651 </command>
21652 <command>
21653 <proto>void <name>glPointParameterfEXT</name></proto>
21654 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21655 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21656 <alias name="glPointParameterf"/>
21657 </command>
21658 <command>
21659 <proto>void <name>glPointParameterfSGIS</name></proto>
21660 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21661 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21662 <alias name="glPointParameterf"/>
21663 </command>
21664 <command>
21665 <proto>void <name>glPointParameterfv</name></proto>
21666 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21667 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
21668 <glx type="render" opcode="2066"/>
21669 </command>
21670 <command>
21671 <proto>void <name>glPointParameterfvARB</name></proto>
21672 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21673 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
21674 <alias name="glPointParameterfv"/>
21675 <glx type="render" opcode="2066"/>
21676 </command>
21677 <command>
21678 <proto>void <name>glPointParameterfvEXT</name></proto>
21679 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21680 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
21681 <alias name="glPointParameterfv"/>
21682 </command>
21683 <command>
21684 <proto>void <name>glPointParameterfvSGIS</name></proto>
21685 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21686 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
21687 <alias name="glPointParameterfv"/>
21688 </command>
21689 <command>
21690 <proto>void <name>glPointParameteri</name></proto>
21691 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21692 <param><ptype>GLint</ptype> <name>param</name></param>
21693 <glx type="render" opcode="4221"/>
21694 </command>
21695 <command>
21696 <proto>void <name>glPointParameteriNV</name></proto>
21697 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21698 <param><ptype>GLint</ptype> <name>param</name></param>
21699 <alias name="glPointParameteri"/>
21700 <glx type="render" opcode="4221"/>
21701 </command>
21702 <command>
21703 <proto>void <name>glPointParameteriv</name></proto>
21704 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21705 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
21706 <glx type="render" opcode="4222"/>
21707 </command>
21708 <command>
21709 <proto>void <name>glPointParameterivNV</name></proto>
21710 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21711 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
21712 <alias name="glPointParameteriv"/>
21713 <glx type="render" opcode="4222"/>
21714 </command>
21715 <command>
21716 <proto>void <name>glPointParameterx</name></proto>
21717 <param><ptype>GLenum</ptype> <name>pname</name></param>
21718 <param><ptype>GLfixed</ptype> <name>param</name></param>
21719 </command>
21720 <command>
21721 <proto>void <name>glPointParameterxOES</name></proto>
21722 <param><ptype>GLenum</ptype> <name>pname</name></param>
21723 <param><ptype>GLfixed</ptype> <name>param</name></param>
21724 </command>
21725 <command>
21726 <proto>void <name>glPointParameterxv</name></proto>
21727 <param><ptype>GLenum</ptype> <name>pname</name></param>
21728 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
21729 </command>
21730 <command>
21731 <proto>void <name>glPointParameterxvOES</name></proto>
21732 <param><ptype>GLenum</ptype> <name>pname</name></param>
21733 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
21734 </command>
21735 <command>
21736 <proto>void <name>glPointSize</name></proto>
21737 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>size</name></param>
21738 <glx type="render" opcode="100"/>
21739 </command>
21740 <command>
21741 <proto>void <name>glPointSizePointerOES</name></proto>
21742 <param><ptype>GLenum</ptype> <name>type</name></param>
21743 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21744 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
21745 </command>
21746 <command>
21747 <proto>void <name>glPointSizex</name></proto>
21748 <param><ptype>GLfixed</ptype> <name>size</name></param>
21749 </command>
21750 <command>
21751 <proto>void <name>glPointSizexOES</name></proto>
21752 <param><ptype>GLfixed</ptype> <name>size</name></param>
21753 </command>
21754 <command>
21755 <proto><ptype>GLint</ptype> <name>glPollAsyncSGIX</name></proto>
21756 <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
21757 </command>
21758 <command>
21759 <proto><ptype>GLint</ptype> <name>glPollInstrumentsSGIX</name></proto>
21760 <param len="1"><ptype>GLint</ptype> *<name>marker_p</name></param>
21761 <glx type="vendor" opcode="4104"/>
21762 </command>
21763 <command>
21764 <proto>void <name>glPolygonMode</name></proto>
21765 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
21766 <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
21767 <glx type="render" opcode="101"/>
21768 </command>
21769 <command>
21770 <proto>void <name>glPolygonModeNV</name></proto>
21771 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
21772 <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
21773 <alias name="glPolygonMode"/>
21774 </command>
21775 <command>
21776 <proto>void <name>glPolygonOffset</name></proto>
21777 <param><ptype>GLfloat</ptype> <name>factor</name></param>
21778 <param><ptype>GLfloat</ptype> <name>units</name></param>
21779 <glx type="render" opcode="192"/>
21780 </command>
21781 <command>
21782 <proto>void <name>glPolygonOffsetClamp</name></proto>
21783 <param><ptype>GLfloat</ptype> <name>factor</name></param>
21784 <param><ptype>GLfloat</ptype> <name>units</name></param>
21785 <param><ptype>GLfloat</ptype> <name>clamp</name></param>
21786 <glx type="render" opcode="4225"/>
21787 </command>
21788 <command>
21789 <proto>void <name>glPolygonOffsetClampEXT</name></proto>
21790 <param><ptype>GLfloat</ptype> <name>factor</name></param>
21791 <param><ptype>GLfloat</ptype> <name>units</name></param>
21792 <param><ptype>GLfloat</ptype> <name>clamp</name></param>
21793 <alias name="glPolygonOffsetClamp"/>
21794 </command>
21795 <command>
21796 <proto>void <name>glPolygonOffsetEXT</name></proto>
21797 <param><ptype>GLfloat</ptype> <name>factor</name></param>
21798 <param><ptype>GLfloat</ptype> <name>bias</name></param>
21799 <glx type="render" opcode="4098"/>
21800 </command>
21801 <command>
21802 <proto>void <name>glPolygonOffsetx</name></proto>
21803 <param><ptype>GLfixed</ptype> <name>factor</name></param>
21804 <param><ptype>GLfixed</ptype> <name>units</name></param>
21805 </command>
21806 <command>
21807 <proto>void <name>glPolygonOffsetxOES</name></proto>
21808 <param><ptype>GLfixed</ptype> <name>factor</name></param>
21809 <param><ptype>GLfixed</ptype> <name>units</name></param>
21810 </command>
21811 <command>
21812 <proto>void <name>glPolygonStipple</name></proto>
21813 <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>mask</name></param>
21814 <glx type="render" opcode="102"/>
21815 <glx type="render" opcode="326" name="glPolygonStipplePBO" comment="PBO protocol"/>
21816 </command>
21817 <command>
21818 <proto>void <name>glPopAttrib</name></proto>
21819 <glx type="render" opcode="141"/>
21820 </command>
21821 <command>
21822 <proto>void <name>glPopClientAttrib</name></proto>
21823 </command>
21824 <command>
21825 <proto>void <name>glPopDebugGroup</name></proto>
21826 </command>
21827 <command>
21828 <proto>void <name>glPopDebugGroupKHR</name></proto>
21829 <alias name="glPopDebugGroup"/>
21830 </command>
21831 <command>
21832 <proto>void <name>glPopGroupMarkerEXT</name></proto>
21833 </command>
21834 <command>
21835 <proto>void <name>glPopMatrix</name></proto>
21836 <glx type="render" opcode="183"/>
21837 </command>
21838 <command>
21839 <proto>void <name>glPopName</name></proto>
21840 <glx type="render" opcode="124"/>
21841 </command>
21842 <command>
21843 <proto>void <name>glPresentFrameDualFillNV</name></proto>
21844 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
21845 <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
21846 <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
21847 <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
21848 <param><ptype>GLenum</ptype> <name>type</name></param>
21849 <param><ptype>GLenum</ptype> <name>target0</name></param>
21850 <param><ptype>GLuint</ptype> <name>fill0</name></param>
21851 <param><ptype>GLenum</ptype> <name>target1</name></param>
21852 <param><ptype>GLuint</ptype> <name>fill1</name></param>
21853 <param><ptype>GLenum</ptype> <name>target2</name></param>
21854 <param><ptype>GLuint</ptype> <name>fill2</name></param>
21855 <param><ptype>GLenum</ptype> <name>target3</name></param>
21856 <param><ptype>GLuint</ptype> <name>fill3</name></param>
21857 </command>
21858 <command>
21859 <proto>void <name>glPresentFrameKeyedNV</name></proto>
21860 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
21861 <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
21862 <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
21863 <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
21864 <param><ptype>GLenum</ptype> <name>type</name></param>
21865 <param><ptype>GLenum</ptype> <name>target0</name></param>
21866 <param><ptype>GLuint</ptype> <name>fill0</name></param>
21867 <param><ptype>GLuint</ptype> <name>key0</name></param>
21868 <param><ptype>GLenum</ptype> <name>target1</name></param>
21869 <param><ptype>GLuint</ptype> <name>fill1</name></param>
21870 <param><ptype>GLuint</ptype> <name>key1</name></param>
21871 </command>
21872 <command>
21873 <proto>void <name>glPrimitiveBoundingBox</name></proto>
21874 <param><ptype>GLfloat</ptype> <name>minX</name></param>
21875 <param><ptype>GLfloat</ptype> <name>minY</name></param>
21876 <param><ptype>GLfloat</ptype> <name>minZ</name></param>
21877 <param><ptype>GLfloat</ptype> <name>minW</name></param>
21878 <param><ptype>GLfloat</ptype> <name>maxX</name></param>
21879 <param><ptype>GLfloat</ptype> <name>maxY</name></param>
21880 <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
21881 <param><ptype>GLfloat</ptype> <name>maxW</name></param>
21882 </command>
21883 <command>
21884 <proto>void <name>glPrimitiveBoundingBoxARB</name></proto>
21885 <param><ptype>GLfloat</ptype> <name>minX</name></param>
21886 <param><ptype>GLfloat</ptype> <name>minY</name></param>
21887 <param><ptype>GLfloat</ptype> <name>minZ</name></param>
21888 <param><ptype>GLfloat</ptype> <name>minW</name></param>
21889 <param><ptype>GLfloat</ptype> <name>maxX</name></param>
21890 <param><ptype>GLfloat</ptype> <name>maxY</name></param>
21891 <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
21892 <param><ptype>GLfloat</ptype> <name>maxW</name></param>
21893 <alias name="glPrimitiveBoundingBox"/>
21894 </command>
21895 <command>
21896 <proto>void <name>glPrimitiveBoundingBoxEXT</name></proto>
21897 <param><ptype>GLfloat</ptype> <name>minX</name></param>
21898 <param><ptype>GLfloat</ptype> <name>minY</name></param>
21899 <param><ptype>GLfloat</ptype> <name>minZ</name></param>
21900 <param><ptype>GLfloat</ptype> <name>minW</name></param>
21901 <param><ptype>GLfloat</ptype> <name>maxX</name></param>
21902 <param><ptype>GLfloat</ptype> <name>maxY</name></param>
21903 <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
21904 <param><ptype>GLfloat</ptype> <name>maxW</name></param>
21905 <alias name="glPrimitiveBoundingBox"/>
21906 </command>
21907 <command>
21908 <proto>void <name>glPrimitiveBoundingBoxOES</name></proto>
21909 <param><ptype>GLfloat</ptype> <name>minX</name></param>
21910 <param><ptype>GLfloat</ptype> <name>minY</name></param>
21911 <param><ptype>GLfloat</ptype> <name>minZ</name></param>
21912 <param><ptype>GLfloat</ptype> <name>minW</name></param>
21913 <param><ptype>GLfloat</ptype> <name>maxX</name></param>
21914 <param><ptype>GLfloat</ptype> <name>maxY</name></param>
21915 <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
21916 <param><ptype>GLfloat</ptype> <name>maxW</name></param>
21917 <alias name="glPrimitiveBoundingBox"/>
21918 </command>
21919 <command>
21920 <proto>void <name>glPrimitiveRestartIndex</name></proto>
21921 <param><ptype>GLuint</ptype> <name>index</name></param>
21922 </command>
21923 <command>
21924 <proto>void <name>glPrimitiveRestartIndexNV</name></proto>
21925 <param><ptype>GLuint</ptype> <name>index</name></param>
21926 </command>
21927 <command>
21928 <proto>void <name>glPrimitiveRestartNV</name></proto>
21929 </command>
21930 <command>
21931 <proto>void <name>glPrioritizeTextures</name></proto>
21932 <param><ptype>GLsizei</ptype> <name>n</name></param>
21933 <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
21934 <param len="n">const <ptype>GLfloat</ptype> *<name>priorities</name></param>
21935 <glx type="render" opcode="4118"/>
21936 </command>
21937 <command>
21938 <proto>void <name>glPrioritizeTexturesEXT</name></proto>
21939 <param><ptype>GLsizei</ptype> <name>n</name></param>
21940 <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
21941 <param group="ClampedFloat32" len="n">const <ptype>GLclampf</ptype> *<name>priorities</name></param>
21942 <alias name="glPrioritizeTextures"/>
21943 <glx type="render" opcode="4118"/>
21944 </command>
21945 <command>
21946 <proto>void <name>glPrioritizeTexturesxOES</name></proto>
21947 <param><ptype>GLsizei</ptype> <name>n</name></param>
21948 <param len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
21949 <param group="ClampedFixed" len="n">const <ptype>GLfixed</ptype> *<name>priorities</name></param>
21950 </command>
21951 <command>
21952 <proto>void <name>glProgramBinary</name></proto>
21953 <param><ptype>GLuint</ptype> <name>program</name></param>
21954 <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
21955 <param len="length">const void *<name>binary</name></param>
21956 <param><ptype>GLsizei</ptype> <name>length</name></param>
21957 </command>
21958 <command>
21959 <proto>void <name>glProgramBinaryOES</name></proto>
21960 <param><ptype>GLuint</ptype> <name>program</name></param>
21961 <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
21962 <param len="length">const void *<name>binary</name></param>
21963 <param><ptype>GLint</ptype> <name>length</name></param>
21964 <alias name="glProgramBinary"/>
21965 </command>
21966 <command>
21967 <proto>void <name>glProgramBufferParametersIivNV</name></proto>
21968 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21969 <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
21970 <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
21971 <param><ptype>GLsizei</ptype> <name>count</name></param>
21972 <param len="count">const <ptype>GLint</ptype> *<name>params</name></param>
21973 </command>
21974 <command>
21975 <proto>void <name>glProgramBufferParametersIuivNV</name></proto>
21976 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21977 <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
21978 <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
21979 <param><ptype>GLsizei</ptype> <name>count</name></param>
21980 <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
21981 </command>
21982 <command>
21983 <proto>void <name>glProgramBufferParametersfvNV</name></proto>
21984 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21985 <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
21986 <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
21987 <param><ptype>GLsizei</ptype> <name>count</name></param>
21988 <param len="count">const <ptype>GLfloat</ptype> *<name>params</name></param>
21989 </command>
21990 <command>
21991 <proto>void <name>glProgramEnvParameter4dARB</name></proto>
21992 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
21993 <param><ptype>GLuint</ptype> <name>index</name></param>
21994 <param><ptype>GLdouble</ptype> <name>x</name></param>
21995 <param><ptype>GLdouble</ptype> <name>y</name></param>
21996 <param><ptype>GLdouble</ptype> <name>z</name></param>
21997 <param><ptype>GLdouble</ptype> <name>w</name></param>
21998 <vecequiv name="glProgramEnvParameter4dvARB"/>
21999 </command>
22000 <command>
22001 <proto>void <name>glProgramEnvParameter4dvARB</name></proto>
22002 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22003 <param><ptype>GLuint</ptype> <name>index</name></param>
22004 <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
22005 </command>
22006 <command>
22007 <proto>void <name>glProgramEnvParameter4fARB</name></proto>
22008 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22009 <param><ptype>GLuint</ptype> <name>index</name></param>
22010 <param><ptype>GLfloat</ptype> <name>x</name></param>
22011 <param><ptype>GLfloat</ptype> <name>y</name></param>
22012 <param><ptype>GLfloat</ptype> <name>z</name></param>
22013 <param><ptype>GLfloat</ptype> <name>w</name></param>
22014 <vecequiv name="glProgramEnvParameter4fvARB"/>
22015 </command>
22016 <command>
22017 <proto>void <name>glProgramEnvParameter4fvARB</name></proto>
22018 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22019 <param><ptype>GLuint</ptype> <name>index</name></param>
22020 <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
22021 </command>
22022 <command>
22023 <proto>void <name>glProgramEnvParameterI4iNV</name></proto>
22024 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22025 <param><ptype>GLuint</ptype> <name>index</name></param>
22026 <param><ptype>GLint</ptype> <name>x</name></param>
22027 <param><ptype>GLint</ptype> <name>y</name></param>
22028 <param><ptype>GLint</ptype> <name>z</name></param>
22029 <param><ptype>GLint</ptype> <name>w</name></param>
22030 <vecequiv name="glProgramEnvParameterI4ivNV"/>
22031 </command>
22032 <command>
22033 <proto>void <name>glProgramEnvParameterI4ivNV</name></proto>
22034 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22035 <param><ptype>GLuint</ptype> <name>index</name></param>
22036 <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
22037 </command>
22038 <command>
22039 <proto>void <name>glProgramEnvParameterI4uiNV</name></proto>
22040 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22041 <param><ptype>GLuint</ptype> <name>index</name></param>
22042 <param><ptype>GLuint</ptype> <name>x</name></param>
22043 <param><ptype>GLuint</ptype> <name>y</name></param>
22044 <param><ptype>GLuint</ptype> <name>z</name></param>
22045 <param><ptype>GLuint</ptype> <name>w</name></param>
22046 <vecequiv name="glProgramEnvParameterI4uivNV"/>
22047 </command>
22048 <command>
22049 <proto>void <name>glProgramEnvParameterI4uivNV</name></proto>
22050 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22051 <param><ptype>GLuint</ptype> <name>index</name></param>
22052 <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
22053 </command>
22054 <command>
22055 <proto>void <name>glProgramEnvParameters4fvEXT</name></proto>
22056 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22057 <param><ptype>GLuint</ptype> <name>index</name></param>
22058 <param><ptype>GLsizei</ptype> <name>count</name></param>
22059 <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
22060 <glx type="render" opcode="4281"/>
22061 </command>
22062 <command>
22063 <proto>void <name>glProgramEnvParametersI4ivNV</name></proto>
22064 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22065 <param><ptype>GLuint</ptype> <name>index</name></param>
22066 <param><ptype>GLsizei</ptype> <name>count</name></param>
22067 <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
22068 </command>
22069 <command>
22070 <proto>void <name>glProgramEnvParametersI4uivNV</name></proto>
22071 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22072 <param><ptype>GLuint</ptype> <name>index</name></param>
22073 <param><ptype>GLsizei</ptype> <name>count</name></param>
22074 <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
22075 </command>
22076 <command>
22077 <proto>void <name>glProgramLocalParameter4dARB</name></proto>
22078 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22079 <param><ptype>GLuint</ptype> <name>index</name></param>
22080 <param><ptype>GLdouble</ptype> <name>x</name></param>
22081 <param><ptype>GLdouble</ptype> <name>y</name></param>
22082 <param><ptype>GLdouble</ptype> <name>z</name></param>
22083 <param><ptype>GLdouble</ptype> <name>w</name></param>
22084 <vecequiv name="glProgramLocalParameter4dvARB"/>
22085 </command>
22086 <command>
22087 <proto>void <name>glProgramLocalParameter4dvARB</name></proto>
22088 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22089 <param><ptype>GLuint</ptype> <name>index</name></param>
22090 <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
22091 </command>
22092 <command>
22093 <proto>void <name>glProgramLocalParameter4fARB</name></proto>
22094 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22095 <param><ptype>GLuint</ptype> <name>index</name></param>
22096 <param><ptype>GLfloat</ptype> <name>x</name></param>
22097 <param><ptype>GLfloat</ptype> <name>y</name></param>
22098 <param><ptype>GLfloat</ptype> <name>z</name></param>
22099 <param><ptype>GLfloat</ptype> <name>w</name></param>
22100 <vecequiv name="glProgramLocalParameter4fvARB"/>
22101 </command>
22102 <command>
22103 <proto>void <name>glProgramLocalParameter4fvARB</name></proto>
22104 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22105 <param><ptype>GLuint</ptype> <name>index</name></param>
22106 <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
22107 </command>
22108 <command>
22109 <proto>void <name>glProgramLocalParameterI4iNV</name></proto>
22110 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22111 <param><ptype>GLuint</ptype> <name>index</name></param>
22112 <param><ptype>GLint</ptype> <name>x</name></param>
22113 <param><ptype>GLint</ptype> <name>y</name></param>
22114 <param><ptype>GLint</ptype> <name>z</name></param>
22115 <param><ptype>GLint</ptype> <name>w</name></param>
22116 <vecequiv name="glProgramLocalParameterI4ivNV"/>
22117 </command>
22118 <command>
22119 <proto>void <name>glProgramLocalParameterI4ivNV</name></proto>
22120 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22121 <param><ptype>GLuint</ptype> <name>index</name></param>
22122 <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
22123 </command>
22124 <command>
22125 <proto>void <name>glProgramLocalParameterI4uiNV</name></proto>
22126 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22127 <param><ptype>GLuint</ptype> <name>index</name></param>
22128 <param><ptype>GLuint</ptype> <name>x</name></param>
22129 <param><ptype>GLuint</ptype> <name>y</name></param>
22130 <param><ptype>GLuint</ptype> <name>z</name></param>
22131 <param><ptype>GLuint</ptype> <name>w</name></param>
22132 <vecequiv name="glProgramLocalParameterI4uivNV"/>
22133 </command>
22134 <command>
22135 <proto>void <name>glProgramLocalParameterI4uivNV</name></proto>
22136 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22137 <param><ptype>GLuint</ptype> <name>index</name></param>
22138 <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
22139 </command>
22140 <command>
22141 <proto>void <name>glProgramLocalParameters4fvEXT</name></proto>
22142 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22143 <param><ptype>GLuint</ptype> <name>index</name></param>
22144 <param><ptype>GLsizei</ptype> <name>count</name></param>
22145 <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
22146 <glx type="render" opcode="4282"/>
22147 </command>
22148 <command>
22149 <proto>void <name>glProgramLocalParametersI4ivNV</name></proto>
22150 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22151 <param><ptype>GLuint</ptype> <name>index</name></param>
22152 <param><ptype>GLsizei</ptype> <name>count</name></param>
22153 <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
22154 </command>
22155 <command>
22156 <proto>void <name>glProgramLocalParametersI4uivNV</name></proto>
22157 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22158 <param><ptype>GLuint</ptype> <name>index</name></param>
22159 <param><ptype>GLsizei</ptype> <name>count</name></param>
22160 <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
22161 </command>
22162 <command>
22163 <proto>void <name>glProgramNamedParameter4dNV</name></proto>
22164 <param><ptype>GLuint</ptype> <name>id</name></param>
22165 <param><ptype>GLsizei</ptype> <name>len</name></param>
22166 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
22167 <param><ptype>GLdouble</ptype> <name>x</name></param>
22168 <param><ptype>GLdouble</ptype> <name>y</name></param>
22169 <param><ptype>GLdouble</ptype> <name>z</name></param>
22170 <param><ptype>GLdouble</ptype> <name>w</name></param>
22171 <vecequiv name="glProgramNamedParameter4dvNV"/>
22172 </command>
22173 <command>
22174 <proto>void <name>glProgramNamedParameter4dvNV</name></proto>
22175 <param><ptype>GLuint</ptype> <name>id</name></param>
22176 <param><ptype>GLsizei</ptype> <name>len</name></param>
22177 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
22178 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
22179 <glx type="render" opcode="4219"/>
22180 </command>
22181 <command>
22182 <proto>void <name>glProgramNamedParameter4fNV</name></proto>
22183 <param><ptype>GLuint</ptype> <name>id</name></param>
22184 <param><ptype>GLsizei</ptype> <name>len</name></param>
22185 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
22186 <param><ptype>GLfloat</ptype> <name>x</name></param>
22187 <param><ptype>GLfloat</ptype> <name>y</name></param>
22188 <param><ptype>GLfloat</ptype> <name>z</name></param>
22189 <param><ptype>GLfloat</ptype> <name>w</name></param>
22190 <vecequiv name="glProgramNamedParameter4fvNV"/>
22191 </command>
22192 <command>
22193 <proto>void <name>glProgramNamedParameter4fvNV</name></proto>
22194 <param><ptype>GLuint</ptype> <name>id</name></param>
22195 <param><ptype>GLsizei</ptype> <name>len</name></param>
22196 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
22197 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
22198 <glx type="render" opcode="4218"/>
22199 </command>
22200 <command>
22201 <proto>void <name>glProgramParameter4dNV</name></proto>
22202 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
22203 <param><ptype>GLuint</ptype> <name>index</name></param>
22204 <param><ptype>GLdouble</ptype> <name>x</name></param>
22205 <param><ptype>GLdouble</ptype> <name>y</name></param>
22206 <param><ptype>GLdouble</ptype> <name>z</name></param>
22207 <param><ptype>GLdouble</ptype> <name>w</name></param>
22208 <vecequiv name="glProgramParameter4dvNV"/>
22209 </command>
22210 <command>
22211 <proto>void <name>glProgramParameter4dvNV</name></proto>
22212 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
22213 <param><ptype>GLuint</ptype> <name>index</name></param>
22214 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
22215 <glx type="render" opcode="4185"/>
22216 </command>
22217 <command>
22218 <proto>void <name>glProgramParameter4fNV</name></proto>
22219 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
22220 <param><ptype>GLuint</ptype> <name>index</name></param>
22221 <param><ptype>GLfloat</ptype> <name>x</name></param>
22222 <param><ptype>GLfloat</ptype> <name>y</name></param>
22223 <param><ptype>GLfloat</ptype> <name>z</name></param>
22224 <param><ptype>GLfloat</ptype> <name>w</name></param>
22225 <vecequiv name="glProgramParameter4fvNV"/>
22226 </command>
22227 <command>
22228 <proto>void <name>glProgramParameter4fvNV</name></proto>
22229 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
22230 <param><ptype>GLuint</ptype> <name>index</name></param>
22231 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
22232 <glx type="render" opcode="4184"/>
22233 </command>
22234 <command>
22235 <proto>void <name>glProgramParameteri</name></proto>
22236 <param><ptype>GLuint</ptype> <name>program</name></param>
22237 <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
22238 <param><ptype>GLint</ptype> <name>value</name></param>
22239 </command>
22240 <command>
22241 <proto>void <name>glProgramParameteriARB</name></proto>
22242 <param><ptype>GLuint</ptype> <name>program</name></param>
22243 <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
22244 <param><ptype>GLint</ptype> <name>value</name></param>
22245 <alias name="glProgramParameteri"/>
22246 </command>
22247 <command>
22248 <proto>void <name>glProgramParameteriEXT</name></proto>
22249 <param><ptype>GLuint</ptype> <name>program</name></param>
22250 <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
22251 <param><ptype>GLint</ptype> <name>value</name></param>
22252 <alias name="glProgramParameteri"/>
22253 </command>
22254 <command>
22255 <proto>void <name>glProgramParameters4dvNV</name></proto>
22256 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
22257 <param><ptype>GLuint</ptype> <name>index</name></param>
22258 <param><ptype>GLsizei</ptype> <name>count</name></param>
22259 <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
22260 <glx type="render" opcode="4187"/>
22261 </command>
22262 <command>
22263 <proto>void <name>glProgramParameters4fvNV</name></proto>
22264 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
22265 <param><ptype>GLuint</ptype> <name>index</name></param>
22266 <param><ptype>GLsizei</ptype> <name>count</name></param>
22267 <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
22268 <glx type="render" opcode="4186"/>
22269 </command>
22270 <command>
22271 <proto>void <name>glProgramPathFragmentInputGenNV</name></proto>
22272 <param><ptype>GLuint</ptype> <name>program</name></param>
22273 <param><ptype>GLint</ptype> <name>location</name></param>
22274 <param><ptype>GLenum</ptype> <name>genMode</name></param>
22275 <param><ptype>GLint</ptype> <name>components</name></param>
22276 <param>const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
22277 </command>
22278 <command>
22279 <proto>void <name>glProgramStringARB</name></proto>
22280 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
22281 <param group="ProgramFormatARB"><ptype>GLenum</ptype> <name>format</name></param>
22282 <param><ptype>GLsizei</ptype> <name>len</name></param>
22283 <param len="len">const void *<name>string</name></param>
22284 </command>
22285 <command>
22286 <proto>void <name>glProgramSubroutineParametersuivNV</name></proto>
22287 <param><ptype>GLenum</ptype> <name>target</name></param>
22288 <param><ptype>GLsizei</ptype> <name>count</name></param>
22289 <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
22290 </command>
22291 <command>
22292 <proto>void <name>glProgramUniform1d</name></proto>
22293 <param><ptype>GLuint</ptype> <name>program</name></param>
22294 <param><ptype>GLint</ptype> <name>location</name></param>
22295 <param><ptype>GLdouble</ptype> <name>v0</name></param>
22296 </command>
22297 <command>
22298 <proto>void <name>glProgramUniform1dEXT</name></proto>
22299 <param><ptype>GLuint</ptype> <name>program</name></param>
22300 <param><ptype>GLint</ptype> <name>location</name></param>
22301 <param><ptype>GLdouble</ptype> <name>x</name></param>
22302 </command>
22303 <command>
22304 <proto>void <name>glProgramUniform1dv</name></proto>
22305 <param><ptype>GLuint</ptype> <name>program</name></param>
22306 <param><ptype>GLint</ptype> <name>location</name></param>
22307 <param><ptype>GLsizei</ptype> <name>count</name></param>
22308 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22309 </command>
22310 <command>
22311 <proto>void <name>glProgramUniform1dvEXT</name></proto>
22312 <param><ptype>GLuint</ptype> <name>program</name></param>
22313 <param><ptype>GLint</ptype> <name>location</name></param>
22314 <param><ptype>GLsizei</ptype> <name>count</name></param>
22315 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22316 </command>
22317 <command>
22318 <proto>void <name>glProgramUniform1f</name></proto>
22319 <param><ptype>GLuint</ptype> <name>program</name></param>
22320 <param><ptype>GLint</ptype> <name>location</name></param>
22321 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22322 </command>
22323 <command>
22324 <proto>void <name>glProgramUniform1fEXT</name></proto>
22325 <param><ptype>GLuint</ptype> <name>program</name></param>
22326 <param><ptype>GLint</ptype> <name>location</name></param>
22327 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22328 <alias name="glProgramUniform1f"/>
22329 </command>
22330 <command>
22331 <proto>void <name>glProgramUniform1fv</name></proto>
22332 <param><ptype>GLuint</ptype> <name>program</name></param>
22333 <param><ptype>GLint</ptype> <name>location</name></param>
22334 <param><ptype>GLsizei</ptype> <name>count</name></param>
22335 <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
22336 </command>
22337 <command>
22338 <proto>void <name>glProgramUniform1fvEXT</name></proto>
22339 <param><ptype>GLuint</ptype> <name>program</name></param>
22340 <param><ptype>GLint</ptype> <name>location</name></param>
22341 <param><ptype>GLsizei</ptype> <name>count</name></param>
22342 <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
22343 <alias name="glProgramUniform1fv"/>
22344 </command>
22345 <command>
22346 <proto>void <name>glProgramUniform1i</name></proto>
22347 <param><ptype>GLuint</ptype> <name>program</name></param>
22348 <param><ptype>GLint</ptype> <name>location</name></param>
22349 <param><ptype>GLint</ptype> <name>v0</name></param>
22350 </command>
22351 <command>
22352 <proto>void <name>glProgramUniform1i64ARB</name></proto>
22353 <param><ptype>GLuint</ptype> <name>program</name></param>
22354 <param><ptype>GLint</ptype> <name>location</name></param>
22355 <param><ptype>GLint64</ptype> <name>x</name></param>
22356 </command>
22357 <command>
22358 <proto>void <name>glProgramUniform1i64NV</name></proto>
22359 <param><ptype>GLuint</ptype> <name>program</name></param>
22360 <param><ptype>GLint</ptype> <name>location</name></param>
22361 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
22362 </command>
22363 <command>
22364 <proto>void <name>glProgramUniform1i64vARB</name></proto>
22365 <param><ptype>GLuint</ptype> <name>program</name></param>
22366 <param><ptype>GLint</ptype> <name>location</name></param>
22367 <param><ptype>GLsizei</ptype> <name>count</name></param>
22368 <param len="count">const <ptype>GLint64</ptype> *<name>value</name></param>
22369 </command>
22370 <command>
22371 <proto>void <name>glProgramUniform1i64vNV</name></proto>
22372 <param><ptype>GLuint</ptype> <name>program</name></param>
22373 <param><ptype>GLint</ptype> <name>location</name></param>
22374 <param><ptype>GLsizei</ptype> <name>count</name></param>
22375 <param len="count">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
22376 </command>
22377 <command>
22378 <proto>void <name>glProgramUniform1iEXT</name></proto>
22379 <param><ptype>GLuint</ptype> <name>program</name></param>
22380 <param><ptype>GLint</ptype> <name>location</name></param>
22381 <param><ptype>GLint</ptype> <name>v0</name></param>
22382 <alias name="glProgramUniform1i"/>
22383 </command>
22384 <command>
22385 <proto>void <name>glProgramUniform1iv</name></proto>
22386 <param><ptype>GLuint</ptype> <name>program</name></param>
22387 <param><ptype>GLint</ptype> <name>location</name></param>
22388 <param><ptype>GLsizei</ptype> <name>count</name></param>
22389 <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
22390 </command>
22391 <command>
22392 <proto>void <name>glProgramUniform1ivEXT</name></proto>
22393 <param><ptype>GLuint</ptype> <name>program</name></param>
22394 <param><ptype>GLint</ptype> <name>location</name></param>
22395 <param><ptype>GLsizei</ptype> <name>count</name></param>
22396 <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
22397 <alias name="glProgramUniform1iv"/>
22398 </command>
22399 <command>
22400 <proto>void <name>glProgramUniform1ui</name></proto>
22401 <param><ptype>GLuint</ptype> <name>program</name></param>
22402 <param><ptype>GLint</ptype> <name>location</name></param>
22403 <param><ptype>GLuint</ptype> <name>v0</name></param>
22404 </command>
22405 <command>
22406 <proto>void <name>glProgramUniform1ui64ARB</name></proto>
22407 <param><ptype>GLuint</ptype> <name>program</name></param>
22408 <param><ptype>GLint</ptype> <name>location</name></param>
22409 <param><ptype>GLuint64</ptype> <name>x</name></param>
22410 </command>
22411 <command>
22412 <proto>void <name>glProgramUniform1ui64NV</name></proto>
22413 <param><ptype>GLuint</ptype> <name>program</name></param>
22414 <param><ptype>GLint</ptype> <name>location</name></param>
22415 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
22416 </command>
22417 <command>
22418 <proto>void <name>glProgramUniform1ui64vARB</name></proto>
22419 <param><ptype>GLuint</ptype> <name>program</name></param>
22420 <param><ptype>GLint</ptype> <name>location</name></param>
22421 <param><ptype>GLsizei</ptype> <name>count</name></param>
22422 <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
22423 </command>
22424 <command>
22425 <proto>void <name>glProgramUniform1ui64vNV</name></proto>
22426 <param><ptype>GLuint</ptype> <name>program</name></param>
22427 <param><ptype>GLint</ptype> <name>location</name></param>
22428 <param><ptype>GLsizei</ptype> <name>count</name></param>
22429 <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
22430 </command>
22431 <command>
22432 <proto>void <name>glProgramUniform1uiEXT</name></proto>
22433 <param><ptype>GLuint</ptype> <name>program</name></param>
22434 <param><ptype>GLint</ptype> <name>location</name></param>
22435 <param><ptype>GLuint</ptype> <name>v0</name></param>
22436 <alias name="glProgramUniform1ui"/>
22437 </command>
22438 <command>
22439 <proto>void <name>glProgramUniform1uiv</name></proto>
22440 <param><ptype>GLuint</ptype> <name>program</name></param>
22441 <param><ptype>GLint</ptype> <name>location</name></param>
22442 <param><ptype>GLsizei</ptype> <name>count</name></param>
22443 <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
22444 </command>
22445 <command>
22446 <proto>void <name>glProgramUniform1uivEXT</name></proto>
22447 <param><ptype>GLuint</ptype> <name>program</name></param>
22448 <param><ptype>GLint</ptype> <name>location</name></param>
22449 <param><ptype>GLsizei</ptype> <name>count</name></param>
22450 <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
22451 <alias name="glProgramUniform1uiv"/>
22452 </command>
22453 <command>
22454 <proto>void <name>glProgramUniform2d</name></proto>
22455 <param><ptype>GLuint</ptype> <name>program</name></param>
22456 <param><ptype>GLint</ptype> <name>location</name></param>
22457 <param><ptype>GLdouble</ptype> <name>v0</name></param>
22458 <param><ptype>GLdouble</ptype> <name>v1</name></param>
22459 </command>
22460 <command>
22461 <proto>void <name>glProgramUniform2dEXT</name></proto>
22462 <param><ptype>GLuint</ptype> <name>program</name></param>
22463 <param><ptype>GLint</ptype> <name>location</name></param>
22464 <param><ptype>GLdouble</ptype> <name>x</name></param>
22465 <param><ptype>GLdouble</ptype> <name>y</name></param>
22466 </command>
22467 <command>
22468 <proto>void <name>glProgramUniform2dv</name></proto>
22469 <param><ptype>GLuint</ptype> <name>program</name></param>
22470 <param><ptype>GLint</ptype> <name>location</name></param>
22471 <param><ptype>GLsizei</ptype> <name>count</name></param>
22472 <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
22473 </command>
22474 <command>
22475 <proto>void <name>glProgramUniform2dvEXT</name></proto>
22476 <param><ptype>GLuint</ptype> <name>program</name></param>
22477 <param><ptype>GLint</ptype> <name>location</name></param>
22478 <param><ptype>GLsizei</ptype> <name>count</name></param>
22479 <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
22480 </command>
22481 <command>
22482 <proto>void <name>glProgramUniform2f</name></proto>
22483 <param><ptype>GLuint</ptype> <name>program</name></param>
22484 <param><ptype>GLint</ptype> <name>location</name></param>
22485 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22486 <param><ptype>GLfloat</ptype> <name>v1</name></param>
22487 </command>
22488 <command>
22489 <proto>void <name>glProgramUniform2fEXT</name></proto>
22490 <param><ptype>GLuint</ptype> <name>program</name></param>
22491 <param><ptype>GLint</ptype> <name>location</name></param>
22492 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22493 <param><ptype>GLfloat</ptype> <name>v1</name></param>
22494 <alias name="glProgramUniform2f"/>
22495 </command>
22496 <command>
22497 <proto>void <name>glProgramUniform2fv</name></proto>
22498 <param><ptype>GLuint</ptype> <name>program</name></param>
22499 <param><ptype>GLint</ptype> <name>location</name></param>
22500 <param><ptype>GLsizei</ptype> <name>count</name></param>
22501 <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
22502 </command>
22503 <command>
22504 <proto>void <name>glProgramUniform2fvEXT</name></proto>
22505 <param><ptype>GLuint</ptype> <name>program</name></param>
22506 <param><ptype>GLint</ptype> <name>location</name></param>
22507 <param><ptype>GLsizei</ptype> <name>count</name></param>
22508 <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
22509 <alias name="glProgramUniform2fv"/>
22510 </command>
22511 <command>
22512 <proto>void <name>glProgramUniform2i</name></proto>
22513 <param><ptype>GLuint</ptype> <name>program</name></param>
22514 <param><ptype>GLint</ptype> <name>location</name></param>
22515 <param><ptype>GLint</ptype> <name>v0</name></param>
22516 <param><ptype>GLint</ptype> <name>v1</name></param>
22517 </command>
22518 <command>
22519 <proto>void <name>glProgramUniform2i64ARB</name></proto>
22520 <param><ptype>GLuint</ptype> <name>program</name></param>
22521 <param><ptype>GLint</ptype> <name>location</name></param>
22522 <param><ptype>GLint64</ptype> <name>x</name></param>
22523 <param><ptype>GLint64</ptype> <name>y</name></param>
22524 </command>
22525 <command>
22526 <proto>void <name>glProgramUniform2i64NV</name></proto>
22527 <param><ptype>GLuint</ptype> <name>program</name></param>
22528 <param><ptype>GLint</ptype> <name>location</name></param>
22529 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
22530 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
22531 </command>
22532 <command>
22533 <proto>void <name>glProgramUniform2i64vARB</name></proto>
22534 <param><ptype>GLuint</ptype> <name>program</name></param>
22535 <param><ptype>GLint</ptype> <name>location</name></param>
22536 <param><ptype>GLsizei</ptype> <name>count</name></param>
22537 <param len="count*2">const <ptype>GLint64</ptype> *<name>value</name></param>
22538 </command>
22539 <command>
22540 <proto>void <name>glProgramUniform2i64vNV</name></proto>
22541 <param><ptype>GLuint</ptype> <name>program</name></param>
22542 <param><ptype>GLint</ptype> <name>location</name></param>
22543 <param><ptype>GLsizei</ptype> <name>count</name></param>
22544 <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
22545 </command>
22546 <command>
22547 <proto>void <name>glProgramUniform2iEXT</name></proto>
22548 <param><ptype>GLuint</ptype> <name>program</name></param>
22549 <param><ptype>GLint</ptype> <name>location</name></param>
22550 <param><ptype>GLint</ptype> <name>v0</name></param>
22551 <param><ptype>GLint</ptype> <name>v1</name></param>
22552 <alias name="glProgramUniform2i"/>
22553 </command>
22554 <command>
22555 <proto>void <name>glProgramUniform2iv</name></proto>
22556 <param><ptype>GLuint</ptype> <name>program</name></param>
22557 <param><ptype>GLint</ptype> <name>location</name></param>
22558 <param><ptype>GLsizei</ptype> <name>count</name></param>
22559 <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
22560 </command>
22561 <command>
22562 <proto>void <name>glProgramUniform2ivEXT</name></proto>
22563 <param><ptype>GLuint</ptype> <name>program</name></param>
22564 <param><ptype>GLint</ptype> <name>location</name></param>
22565 <param><ptype>GLsizei</ptype> <name>count</name></param>
22566 <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
22567 <alias name="glProgramUniform2iv"/>
22568 </command>
22569 <command>
22570 <proto>void <name>glProgramUniform2ui</name></proto>
22571 <param><ptype>GLuint</ptype> <name>program</name></param>
22572 <param><ptype>GLint</ptype> <name>location</name></param>
22573 <param><ptype>GLuint</ptype> <name>v0</name></param>
22574 <param><ptype>GLuint</ptype> <name>v1</name></param>
22575 </command>
22576 <command>
22577 <proto>void <name>glProgramUniform2ui64ARB</name></proto>
22578 <param><ptype>GLuint</ptype> <name>program</name></param>
22579 <param><ptype>GLint</ptype> <name>location</name></param>
22580 <param><ptype>GLuint64</ptype> <name>x</name></param>
22581 <param><ptype>GLuint64</ptype> <name>y</name></param>
22582 </command>
22583 <command>
22584 <proto>void <name>glProgramUniform2ui64NV</name></proto>
22585 <param><ptype>GLuint</ptype> <name>program</name></param>
22586 <param><ptype>GLint</ptype> <name>location</name></param>
22587 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
22588 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
22589 </command>
22590 <command>
22591 <proto>void <name>glProgramUniform2ui64vARB</name></proto>
22592 <param><ptype>GLuint</ptype> <name>program</name></param>
22593 <param><ptype>GLint</ptype> <name>location</name></param>
22594 <param><ptype>GLsizei</ptype> <name>count</name></param>
22595 <param len="count*2">const <ptype>GLuint64</ptype> *<name>value</name></param>
22596 </command>
22597 <command>
22598 <proto>void <name>glProgramUniform2ui64vNV</name></proto>
22599 <param><ptype>GLuint</ptype> <name>program</name></param>
22600 <param><ptype>GLint</ptype> <name>location</name></param>
22601 <param><ptype>GLsizei</ptype> <name>count</name></param>
22602 <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
22603 </command>
22604 <command>
22605 <proto>void <name>glProgramUniform2uiEXT</name></proto>
22606 <param><ptype>GLuint</ptype> <name>program</name></param>
22607 <param><ptype>GLint</ptype> <name>location</name></param>
22608 <param><ptype>GLuint</ptype> <name>v0</name></param>
22609 <param><ptype>GLuint</ptype> <name>v1</name></param>
22610 <alias name="glProgramUniform2ui"/>
22611 </command>
22612 <command>
22613 <proto>void <name>glProgramUniform2uiv</name></proto>
22614 <param><ptype>GLuint</ptype> <name>program</name></param>
22615 <param><ptype>GLint</ptype> <name>location</name></param>
22616 <param><ptype>GLsizei</ptype> <name>count</name></param>
22617 <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
22618 </command>
22619 <command>
22620 <proto>void <name>glProgramUniform2uivEXT</name></proto>
22621 <param><ptype>GLuint</ptype> <name>program</name></param>
22622 <param><ptype>GLint</ptype> <name>location</name></param>
22623 <param><ptype>GLsizei</ptype> <name>count</name></param>
22624 <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
22625 <alias name="glProgramUniform2uiv"/>
22626 </command>
22627 <command>
22628 <proto>void <name>glProgramUniform3d</name></proto>
22629 <param><ptype>GLuint</ptype> <name>program</name></param>
22630 <param><ptype>GLint</ptype> <name>location</name></param>
22631 <param><ptype>GLdouble</ptype> <name>v0</name></param>
22632 <param><ptype>GLdouble</ptype> <name>v1</name></param>
22633 <param><ptype>GLdouble</ptype> <name>v2</name></param>
22634 </command>
22635 <command>
22636 <proto>void <name>glProgramUniform3dEXT</name></proto>
22637 <param><ptype>GLuint</ptype> <name>program</name></param>
22638 <param><ptype>GLint</ptype> <name>location</name></param>
22639 <param><ptype>GLdouble</ptype> <name>x</name></param>
22640 <param><ptype>GLdouble</ptype> <name>y</name></param>
22641 <param><ptype>GLdouble</ptype> <name>z</name></param>
22642 </command>
22643 <command>
22644 <proto>void <name>glProgramUniform3dv</name></proto>
22645 <param><ptype>GLuint</ptype> <name>program</name></param>
22646 <param><ptype>GLint</ptype> <name>location</name></param>
22647 <param><ptype>GLsizei</ptype> <name>count</name></param>
22648 <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
22649 </command>
22650 <command>
22651 <proto>void <name>glProgramUniform3dvEXT</name></proto>
22652 <param><ptype>GLuint</ptype> <name>program</name></param>
22653 <param><ptype>GLint</ptype> <name>location</name></param>
22654 <param><ptype>GLsizei</ptype> <name>count</name></param>
22655 <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
22656 </command>
22657 <command>
22658 <proto>void <name>glProgramUniform3f</name></proto>
22659 <param><ptype>GLuint</ptype> <name>program</name></param>
22660 <param><ptype>GLint</ptype> <name>location</name></param>
22661 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22662 <param><ptype>GLfloat</ptype> <name>v1</name></param>
22663 <param><ptype>GLfloat</ptype> <name>v2</name></param>
22664 </command>
22665 <command>
22666 <proto>void <name>glProgramUniform3fEXT</name></proto>
22667 <param><ptype>GLuint</ptype> <name>program</name></param>
22668 <param><ptype>GLint</ptype> <name>location</name></param>
22669 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22670 <param><ptype>GLfloat</ptype> <name>v1</name></param>
22671 <param><ptype>GLfloat</ptype> <name>v2</name></param>
22672 <alias name="glProgramUniform3f"/>
22673 </command>
22674 <command>
22675 <proto>void <name>glProgramUniform3fv</name></proto>
22676 <param><ptype>GLuint</ptype> <name>program</name></param>
22677 <param><ptype>GLint</ptype> <name>location</name></param>
22678 <param><ptype>GLsizei</ptype> <name>count</name></param>
22679 <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
22680 </command>
22681 <command>
22682 <proto>void <name>glProgramUniform3fvEXT</name></proto>
22683 <param><ptype>GLuint</ptype> <name>program</name></param>
22684 <param><ptype>GLint</ptype> <name>location</name></param>
22685 <param><ptype>GLsizei</ptype> <name>count</name></param>
22686 <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
22687 <alias name="glProgramUniform3fv"/>
22688 </command>
22689 <command>
22690 <proto>void <name>glProgramUniform3i</name></proto>
22691 <param><ptype>GLuint</ptype> <name>program</name></param>
22692 <param><ptype>GLint</ptype> <name>location</name></param>
22693 <param><ptype>GLint</ptype> <name>v0</name></param>
22694 <param><ptype>GLint</ptype> <name>v1</name></param>
22695 <param><ptype>GLint</ptype> <name>v2</name></param>
22696 </command>
22697 <command>
22698 <proto>void <name>glProgramUniform3i64ARB</name></proto>
22699 <param><ptype>GLuint</ptype> <name>program</name></param>
22700 <param><ptype>GLint</ptype> <name>location</name></param>
22701 <param><ptype>GLint64</ptype> <name>x</name></param>
22702 <param><ptype>GLint64</ptype> <name>y</name></param>
22703 <param><ptype>GLint64</ptype> <name>z</name></param>
22704 </command>
22705 <command>
22706 <proto>void <name>glProgramUniform3i64NV</name></proto>
22707 <param><ptype>GLuint</ptype> <name>program</name></param>
22708 <param><ptype>GLint</ptype> <name>location</name></param>
22709 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
22710 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
22711 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
22712 </command>
22713 <command>
22714 <proto>void <name>glProgramUniform3i64vARB</name></proto>
22715 <param><ptype>GLuint</ptype> <name>program</name></param>
22716 <param><ptype>GLint</ptype> <name>location</name></param>
22717 <param><ptype>GLsizei</ptype> <name>count</name></param>
22718 <param len="count*3">const <ptype>GLint64</ptype> *<name>value</name></param>
22719 </command>
22720 <command>
22721 <proto>void <name>glProgramUniform3i64vNV</name></proto>
22722 <param><ptype>GLuint</ptype> <name>program</name></param>
22723 <param><ptype>GLint</ptype> <name>location</name></param>
22724 <param><ptype>GLsizei</ptype> <name>count</name></param>
22725 <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
22726 </command>
22727 <command>
22728 <proto>void <name>glProgramUniform3iEXT</name></proto>
22729 <param><ptype>GLuint</ptype> <name>program</name></param>
22730 <param><ptype>GLint</ptype> <name>location</name></param>
22731 <param><ptype>GLint</ptype> <name>v0</name></param>
22732 <param><ptype>GLint</ptype> <name>v1</name></param>
22733 <param><ptype>GLint</ptype> <name>v2</name></param>
22734 <alias name="glProgramUniform3i"/>
22735 </command>
22736 <command>
22737 <proto>void <name>glProgramUniform3iv</name></proto>
22738 <param><ptype>GLuint</ptype> <name>program</name></param>
22739 <param><ptype>GLint</ptype> <name>location</name></param>
22740 <param><ptype>GLsizei</ptype> <name>count</name></param>
22741 <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
22742 </command>
22743 <command>
22744 <proto>void <name>glProgramUniform3ivEXT</name></proto>
22745 <param><ptype>GLuint</ptype> <name>program</name></param>
22746 <param><ptype>GLint</ptype> <name>location</name></param>
22747 <param><ptype>GLsizei</ptype> <name>count</name></param>
22748 <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
22749 <alias name="glProgramUniform3iv"/>
22750 </command>
22751 <command>
22752 <proto>void <name>glProgramUniform3ui</name></proto>
22753 <param><ptype>GLuint</ptype> <name>program</name></param>
22754 <param><ptype>GLint</ptype> <name>location</name></param>
22755 <param><ptype>GLuint</ptype> <name>v0</name></param>
22756 <param><ptype>GLuint</ptype> <name>v1</name></param>
22757 <param><ptype>GLuint</ptype> <name>v2</name></param>
22758 </command>
22759 <command>
22760 <proto>void <name>glProgramUniform3ui64ARB</name></proto>
22761 <param><ptype>GLuint</ptype> <name>program</name></param>
22762 <param><ptype>GLint</ptype> <name>location</name></param>
22763 <param><ptype>GLuint64</ptype> <name>x</name></param>
22764 <param><ptype>GLuint64</ptype> <name>y</name></param>
22765 <param><ptype>GLuint64</ptype> <name>z</name></param>
22766 </command>
22767 <command>
22768 <proto>void <name>glProgramUniform3ui64NV</name></proto>
22769 <param><ptype>GLuint</ptype> <name>program</name></param>
22770 <param><ptype>GLint</ptype> <name>location</name></param>
22771 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
22772 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
22773 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
22774 </command>
22775 <command>
22776 <proto>void <name>glProgramUniform3ui64vARB</name></proto>
22777 <param><ptype>GLuint</ptype> <name>program</name></param>
22778 <param><ptype>GLint</ptype> <name>location</name></param>
22779 <param><ptype>GLsizei</ptype> <name>count</name></param>
22780 <param len="count*3">const <ptype>GLuint64</ptype> *<name>value</name></param>
22781 </command>
22782 <command>
22783 <proto>void <name>glProgramUniform3ui64vNV</name></proto>
22784 <param><ptype>GLuint</ptype> <name>program</name></param>
22785 <param><ptype>GLint</ptype> <name>location</name></param>
22786 <param><ptype>GLsizei</ptype> <name>count</name></param>
22787 <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
22788 </command>
22789 <command>
22790 <proto>void <name>glProgramUniform3uiEXT</name></proto>
22791 <param><ptype>GLuint</ptype> <name>program</name></param>
22792 <param><ptype>GLint</ptype> <name>location</name></param>
22793 <param><ptype>GLuint</ptype> <name>v0</name></param>
22794 <param><ptype>GLuint</ptype> <name>v1</name></param>
22795 <param><ptype>GLuint</ptype> <name>v2</name></param>
22796 <alias name="glProgramUniform3ui"/>
22797 </command>
22798 <command>
22799 <proto>void <name>glProgramUniform3uiv</name></proto>
22800 <param><ptype>GLuint</ptype> <name>program</name></param>
22801 <param><ptype>GLint</ptype> <name>location</name></param>
22802 <param><ptype>GLsizei</ptype> <name>count</name></param>
22803 <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
22804 </command>
22805 <command>
22806 <proto>void <name>glProgramUniform3uivEXT</name></proto>
22807 <param><ptype>GLuint</ptype> <name>program</name></param>
22808 <param><ptype>GLint</ptype> <name>location</name></param>
22809 <param><ptype>GLsizei</ptype> <name>count</name></param>
22810 <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
22811 <alias name="glProgramUniform3uiv"/>
22812 </command>
22813 <command>
22814 <proto>void <name>glProgramUniform4d</name></proto>
22815 <param><ptype>GLuint</ptype> <name>program</name></param>
22816 <param><ptype>GLint</ptype> <name>location</name></param>
22817 <param><ptype>GLdouble</ptype> <name>v0</name></param>
22818 <param><ptype>GLdouble</ptype> <name>v1</name></param>
22819 <param><ptype>GLdouble</ptype> <name>v2</name></param>
22820 <param><ptype>GLdouble</ptype> <name>v3</name></param>
22821 </command>
22822 <command>
22823 <proto>void <name>glProgramUniform4dEXT</name></proto>
22824 <param><ptype>GLuint</ptype> <name>program</name></param>
22825 <param><ptype>GLint</ptype> <name>location</name></param>
22826 <param><ptype>GLdouble</ptype> <name>x</name></param>
22827 <param><ptype>GLdouble</ptype> <name>y</name></param>
22828 <param><ptype>GLdouble</ptype> <name>z</name></param>
22829 <param><ptype>GLdouble</ptype> <name>w</name></param>
22830 </command>
22831 <command>
22832 <proto>void <name>glProgramUniform4dv</name></proto>
22833 <param><ptype>GLuint</ptype> <name>program</name></param>
22834 <param><ptype>GLint</ptype> <name>location</name></param>
22835 <param><ptype>GLsizei</ptype> <name>count</name></param>
22836 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
22837 </command>
22838 <command>
22839 <proto>void <name>glProgramUniform4dvEXT</name></proto>
22840 <param><ptype>GLuint</ptype> <name>program</name></param>
22841 <param><ptype>GLint</ptype> <name>location</name></param>
22842 <param><ptype>GLsizei</ptype> <name>count</name></param>
22843 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
22844 </command>
22845 <command>
22846 <proto>void <name>glProgramUniform4f</name></proto>
22847 <param><ptype>GLuint</ptype> <name>program</name></param>
22848 <param><ptype>GLint</ptype> <name>location</name></param>
22849 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22850 <param><ptype>GLfloat</ptype> <name>v1</name></param>
22851 <param><ptype>GLfloat</ptype> <name>v2</name></param>
22852 <param><ptype>GLfloat</ptype> <name>v3</name></param>
22853 </command>
22854 <command>
22855 <proto>void <name>glProgramUniform4fEXT</name></proto>
22856 <param><ptype>GLuint</ptype> <name>program</name></param>
22857 <param><ptype>GLint</ptype> <name>location</name></param>
22858 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22859 <param><ptype>GLfloat</ptype> <name>v1</name></param>
22860 <param><ptype>GLfloat</ptype> <name>v2</name></param>
22861 <param><ptype>GLfloat</ptype> <name>v3</name></param>
22862 <alias name="glProgramUniform4f"/>
22863 </command>
22864 <command>
22865 <proto>void <name>glProgramUniform4fv</name></proto>
22866 <param><ptype>GLuint</ptype> <name>program</name></param>
22867 <param><ptype>GLint</ptype> <name>location</name></param>
22868 <param><ptype>GLsizei</ptype> <name>count</name></param>
22869 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
22870 </command>
22871 <command>
22872 <proto>void <name>glProgramUniform4fvEXT</name></proto>
22873 <param><ptype>GLuint</ptype> <name>program</name></param>
22874 <param><ptype>GLint</ptype> <name>location</name></param>
22875 <param><ptype>GLsizei</ptype> <name>count</name></param>
22876 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
22877 <alias name="glProgramUniform4fv"/>
22878 </command>
22879 <command>
22880 <proto>void <name>glProgramUniform4i</name></proto>
22881 <param><ptype>GLuint</ptype> <name>program</name></param>
22882 <param><ptype>GLint</ptype> <name>location</name></param>
22883 <param><ptype>GLint</ptype> <name>v0</name></param>
22884 <param><ptype>GLint</ptype> <name>v1</name></param>
22885 <param><ptype>GLint</ptype> <name>v2</name></param>
22886 <param><ptype>GLint</ptype> <name>v3</name></param>
22887 </command>
22888 <command>
22889 <proto>void <name>glProgramUniform4i64ARB</name></proto>
22890 <param><ptype>GLuint</ptype> <name>program</name></param>
22891 <param><ptype>GLint</ptype> <name>location</name></param>
22892 <param><ptype>GLint64</ptype> <name>x</name></param>
22893 <param><ptype>GLint64</ptype> <name>y</name></param>
22894 <param><ptype>GLint64</ptype> <name>z</name></param>
22895 <param><ptype>GLint64</ptype> <name>w</name></param>
22896 </command>
22897 <command>
22898 <proto>void <name>glProgramUniform4i64NV</name></proto>
22899 <param><ptype>GLuint</ptype> <name>program</name></param>
22900 <param><ptype>GLint</ptype> <name>location</name></param>
22901 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
22902 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
22903 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
22904 <param><ptype>GLint64EXT</ptype> <name>w</name></param>
22905 </command>
22906 <command>
22907 <proto>void <name>glProgramUniform4i64vARB</name></proto>
22908 <param><ptype>GLuint</ptype> <name>program</name></param>
22909 <param><ptype>GLint</ptype> <name>location</name></param>
22910 <param><ptype>GLsizei</ptype> <name>count</name></param>
22911 <param len="count*4">const <ptype>GLint64</ptype> *<name>value</name></param>
22912 </command>
22913 <command>
22914 <proto>void <name>glProgramUniform4i64vNV</name></proto>
22915 <param><ptype>GLuint</ptype> <name>program</name></param>
22916 <param><ptype>GLint</ptype> <name>location</name></param>
22917 <param><ptype>GLsizei</ptype> <name>count</name></param>
22918 <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
22919 </command>
22920 <command>
22921 <proto>void <name>glProgramUniform4iEXT</name></proto>
22922 <param><ptype>GLuint</ptype> <name>program</name></param>
22923 <param><ptype>GLint</ptype> <name>location</name></param>
22924 <param><ptype>GLint</ptype> <name>v0</name></param>
22925 <param><ptype>GLint</ptype> <name>v1</name></param>
22926 <param><ptype>GLint</ptype> <name>v2</name></param>
22927 <param><ptype>GLint</ptype> <name>v3</name></param>
22928 <alias name="glProgramUniform4i"/>
22929 </command>
22930 <command>
22931 <proto>void <name>glProgramUniform4iv</name></proto>
22932 <param><ptype>GLuint</ptype> <name>program</name></param>
22933 <param><ptype>GLint</ptype> <name>location</name></param>
22934 <param><ptype>GLsizei</ptype> <name>count</name></param>
22935 <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
22936 </command>
22937 <command>
22938 <proto>void <name>glProgramUniform4ivEXT</name></proto>
22939 <param><ptype>GLuint</ptype> <name>program</name></param>
22940 <param><ptype>GLint</ptype> <name>location</name></param>
22941 <param><ptype>GLsizei</ptype> <name>count</name></param>
22942 <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
22943 <alias name="glProgramUniform4iv"/>
22944 </command>
22945 <command>
22946 <proto>void <name>glProgramUniform4ui</name></proto>
22947 <param><ptype>GLuint</ptype> <name>program</name></param>
22948 <param><ptype>GLint</ptype> <name>location</name></param>
22949 <param><ptype>GLuint</ptype> <name>v0</name></param>
22950 <param><ptype>GLuint</ptype> <name>v1</name></param>
22951 <param><ptype>GLuint</ptype> <name>v2</name></param>
22952 <param><ptype>GLuint</ptype> <name>v3</name></param>
22953 </command>
22954 <command>
22955 <proto>void <name>glProgramUniform4ui64ARB</name></proto>
22956 <param><ptype>GLuint</ptype> <name>program</name></param>
22957 <param><ptype>GLint</ptype> <name>location</name></param>
22958 <param><ptype>GLuint64</ptype> <name>x</name></param>
22959 <param><ptype>GLuint64</ptype> <name>y</name></param>
22960 <param><ptype>GLuint64</ptype> <name>z</name></param>
22961 <param><ptype>GLuint64</ptype> <name>w</name></param>
22962 </command>
22963 <command>
22964 <proto>void <name>glProgramUniform4ui64NV</name></proto>
22965 <param><ptype>GLuint</ptype> <name>program</name></param>
22966 <param><ptype>GLint</ptype> <name>location</name></param>
22967 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
22968 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
22969 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
22970 <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
22971 </command>
22972 <command>
22973 <proto>void <name>glProgramUniform4ui64vARB</name></proto>
22974 <param><ptype>GLuint</ptype> <name>program</name></param>
22975 <param><ptype>GLint</ptype> <name>location</name></param>
22976 <param><ptype>GLsizei</ptype> <name>count</name></param>
22977 <param len="count*4">const <ptype>GLuint64</ptype> *<name>value</name></param>
22978 </command>
22979 <command>
22980 <proto>void <name>glProgramUniform4ui64vNV</name></proto>
22981 <param><ptype>GLuint</ptype> <name>program</name></param>
22982 <param><ptype>GLint</ptype> <name>location</name></param>
22983 <param><ptype>GLsizei</ptype> <name>count</name></param>
22984 <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
22985 </command>
22986 <command>
22987 <proto>void <name>glProgramUniform4uiEXT</name></proto>
22988 <param><ptype>GLuint</ptype> <name>program</name></param>
22989 <param><ptype>GLint</ptype> <name>location</name></param>
22990 <param><ptype>GLuint</ptype> <name>v0</name></param>
22991 <param><ptype>GLuint</ptype> <name>v1</name></param>
22992 <param><ptype>GLuint</ptype> <name>v2</name></param>
22993 <param><ptype>GLuint</ptype> <name>v3</name></param>
22994 <alias name="glProgramUniform4ui"/>
22995 </command>
22996 <command>
22997 <proto>void <name>glProgramUniform4uiv</name></proto>
22998 <param><ptype>GLuint</ptype> <name>program</name></param>
22999 <param><ptype>GLint</ptype> <name>location</name></param>
23000 <param><ptype>GLsizei</ptype> <name>count</name></param>
23001 <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
23002 </command>
23003 <command>
23004 <proto>void <name>glProgramUniform4uivEXT</name></proto>
23005 <param><ptype>GLuint</ptype> <name>program</name></param>
23006 <param><ptype>GLint</ptype> <name>location</name></param>
23007 <param><ptype>GLsizei</ptype> <name>count</name></param>
23008 <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
23009 <alias name="glProgramUniform4uiv"/>
23010 </command>
23011 <command>
23012 <proto>void <name>glProgramUniformHandleui64ARB</name></proto>
23013 <param><ptype>GLuint</ptype> <name>program</name></param>
23014 <param><ptype>GLint</ptype> <name>location</name></param>
23015 <param><ptype>GLuint64</ptype> <name>value</name></param>
23016 </command>
23017 <command>
23018 <proto>void <name>glProgramUniformHandleui64IMG</name></proto>
23019 <param><ptype>GLuint</ptype> <name>program</name></param>
23020 <param><ptype>GLint</ptype> <name>location</name></param>
23021 <param><ptype>GLuint64</ptype> <name>value</name></param>
23022 <alias name="glProgramUniformHandleui64ARB"/>
23023 </command>
23024 <command>
23025 <proto>void <name>glProgramUniformHandleui64NV</name></proto>
23026 <param><ptype>GLuint</ptype> <name>program</name></param>
23027 <param><ptype>GLint</ptype> <name>location</name></param>
23028 <param><ptype>GLuint64</ptype> <name>value</name></param>
23029 </command>
23030 <command>
23031 <proto>void <name>glProgramUniformHandleui64vARB</name></proto>
23032 <param><ptype>GLuint</ptype> <name>program</name></param>
23033 <param><ptype>GLint</ptype> <name>location</name></param>
23034 <param><ptype>GLsizei</ptype> <name>count</name></param>
23035 <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
23036 </command>
23037 <command>
23038 <proto>void <name>glProgramUniformHandleui64vIMG</name></proto>
23039 <param><ptype>GLuint</ptype> <name>program</name></param>
23040 <param><ptype>GLint</ptype> <name>location</name></param>
23041 <param><ptype>GLsizei</ptype> <name>count</name></param>
23042 <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
23043 <alias name="glProgramUniformHandleui64vARB"/>
23044 </command>
23045 <command>
23046 <proto>void <name>glProgramUniformHandleui64vNV</name></proto>
23047 <param><ptype>GLuint</ptype> <name>program</name></param>
23048 <param><ptype>GLint</ptype> <name>location</name></param>
23049 <param><ptype>GLsizei</ptype> <name>count</name></param>
23050 <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
23051 </command>
23052 <command>
23053 <proto>void <name>glProgramUniformMatrix2dv</name></proto>
23054 <param><ptype>GLuint</ptype> <name>program</name></param>
23055 <param><ptype>GLint</ptype> <name>location</name></param>
23056 <param><ptype>GLsizei</ptype> <name>count</name></param>
23057 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23058 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
23059 </command>
23060 <command>
23061 <proto>void <name>glProgramUniformMatrix2dvEXT</name></proto>
23062 <param><ptype>GLuint</ptype> <name>program</name></param>
23063 <param><ptype>GLint</ptype> <name>location</name></param>
23064 <param><ptype>GLsizei</ptype> <name>count</name></param>
23065 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23066 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
23067 </command>
23068 <command>
23069 <proto>void <name>glProgramUniformMatrix2fv</name></proto>
23070 <param><ptype>GLuint</ptype> <name>program</name></param>
23071 <param><ptype>GLint</ptype> <name>location</name></param>
23072 <param><ptype>GLsizei</ptype> <name>count</name></param>
23073 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23074 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
23075 </command>
23076 <command>
23077 <proto>void <name>glProgramUniformMatrix2fvEXT</name></proto>
23078 <param><ptype>GLuint</ptype> <name>program</name></param>
23079 <param><ptype>GLint</ptype> <name>location</name></param>
23080 <param><ptype>GLsizei</ptype> <name>count</name></param>
23081 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23082 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
23083 <alias name="glProgramUniformMatrix2fv"/>
23084 </command>
23085 <command>
23086 <proto>void <name>glProgramUniformMatrix2x3dv</name></proto>
23087 <param><ptype>GLuint</ptype> <name>program</name></param>
23088 <param><ptype>GLint</ptype> <name>location</name></param>
23089 <param><ptype>GLsizei</ptype> <name>count</name></param>
23090 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23091 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
23092 </command>
23093 <command>
23094 <proto>void <name>glProgramUniformMatrix2x3dvEXT</name></proto>
23095 <param><ptype>GLuint</ptype> <name>program</name></param>
23096 <param><ptype>GLint</ptype> <name>location</name></param>
23097 <param><ptype>GLsizei</ptype> <name>count</name></param>
23098 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23099 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
23100 </command>
23101 <command>
23102 <proto>void <name>glProgramUniformMatrix2x3fv</name></proto>
23103 <param><ptype>GLuint</ptype> <name>program</name></param>
23104 <param><ptype>GLint</ptype> <name>location</name></param>
23105 <param><ptype>GLsizei</ptype> <name>count</name></param>
23106 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23107 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
23108 </command>
23109 <command>
23110 <proto>void <name>glProgramUniformMatrix2x3fvEXT</name></proto>
23111 <param><ptype>GLuint</ptype> <name>program</name></param>
23112 <param><ptype>GLint</ptype> <name>location</name></param>
23113 <param><ptype>GLsizei</ptype> <name>count</name></param>
23114 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23115 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
23116 <alias name="glProgramUniformMatrix2x3fv"/>
23117 </command>
23118 <command>
23119 <proto>void <name>glProgramUniformMatrix2x4dv</name></proto>
23120 <param><ptype>GLuint</ptype> <name>program</name></param>
23121 <param><ptype>GLint</ptype> <name>location</name></param>
23122 <param><ptype>GLsizei</ptype> <name>count</name></param>
23123 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23124 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
23125 </command>
23126 <command>
23127 <proto>void <name>glProgramUniformMatrix2x4dvEXT</name></proto>
23128 <param><ptype>GLuint</ptype> <name>program</name></param>
23129 <param><ptype>GLint</ptype> <name>location</name></param>
23130 <param><ptype>GLsizei</ptype> <name>count</name></param>
23131 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23132 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
23133 </command>
23134 <command>
23135 <proto>void <name>glProgramUniformMatrix2x4fv</name></proto>
23136 <param><ptype>GLuint</ptype> <name>program</name></param>
23137 <param><ptype>GLint</ptype> <name>location</name></param>
23138 <param><ptype>GLsizei</ptype> <name>count</name></param>
23139 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23140 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
23141 </command>
23142 <command>
23143 <proto>void <name>glProgramUniformMatrix2x4fvEXT</name></proto>
23144 <param><ptype>GLuint</ptype> <name>program</name></param>
23145 <param><ptype>GLint</ptype> <name>location</name></param>
23146 <param><ptype>GLsizei</ptype> <name>count</name></param>
23147 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23148 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
23149 <alias name="glProgramUniformMatrix2x4fv"/>
23150 </command>
23151 <command>
23152 <proto>void <name>glProgramUniformMatrix3dv</name></proto>
23153 <param><ptype>GLuint</ptype> <name>program</name></param>
23154 <param><ptype>GLint</ptype> <name>location</name></param>
23155 <param><ptype>GLsizei</ptype> <name>count</name></param>
23156 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23157 <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
23158 </command>
23159 <command>
23160 <proto>void <name>glProgramUniformMatrix3dvEXT</name></proto>
23161 <param><ptype>GLuint</ptype> <name>program</name></param>
23162 <param><ptype>GLint</ptype> <name>location</name></param>
23163 <param><ptype>GLsizei</ptype> <name>count</name></param>
23164 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23165 <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
23166 </command>
23167 <command>
23168 <proto>void <name>glProgramUniformMatrix3fv</name></proto>
23169 <param><ptype>GLuint</ptype> <name>program</name></param>
23170 <param><ptype>GLint</ptype> <name>location</name></param>
23171 <param><ptype>GLsizei</ptype> <name>count</name></param>
23172 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23173 <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
23174 </command>
23175 <command>
23176 <proto>void <name>glProgramUniformMatrix3fvEXT</name></proto>
23177 <param><ptype>GLuint</ptype> <name>program</name></param>
23178 <param><ptype>GLint</ptype> <name>location</name></param>
23179 <param><ptype>GLsizei</ptype> <name>count</name></param>
23180 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23181 <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
23182 <alias name="glProgramUniformMatrix3fv"/>
23183 </command>
23184 <command>
23185 <proto>void <name>glProgramUniformMatrix3x2dv</name></proto>
23186 <param><ptype>GLuint</ptype> <name>program</name></param>
23187 <param><ptype>GLint</ptype> <name>location</name></param>
23188 <param><ptype>GLsizei</ptype> <name>count</name></param>
23189 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23190 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
23191 </command>
23192 <command>
23193 <proto>void <name>glProgramUniformMatrix3x2dvEXT</name></proto>
23194 <param><ptype>GLuint</ptype> <name>program</name></param>
23195 <param><ptype>GLint</ptype> <name>location</name></param>
23196 <param><ptype>GLsizei</ptype> <name>count</name></param>
23197 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23198 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
23199 </command>
23200 <command>
23201 <proto>void <name>glProgramUniformMatrix3x2fv</name></proto>
23202 <param><ptype>GLuint</ptype> <name>program</name></param>
23203 <param><ptype>GLint</ptype> <name>location</name></param>
23204 <param><ptype>GLsizei</ptype> <name>count</name></param>
23205 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23206 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
23207 </command>
23208 <command>
23209 <proto>void <name>glProgramUniformMatrix3x2fvEXT</name></proto>
23210 <param><ptype>GLuint</ptype> <name>program</name></param>
23211 <param><ptype>GLint</ptype> <name>location</name></param>
23212 <param><ptype>GLsizei</ptype> <name>count</name></param>
23213 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23214 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
23215 <alias name="glProgramUniformMatrix3x2fv"/>
23216 </command>
23217 <command>
23218 <proto>void <name>glProgramUniformMatrix3x4dv</name></proto>
23219 <param><ptype>GLuint</ptype> <name>program</name></param>
23220 <param><ptype>GLint</ptype> <name>location</name></param>
23221 <param><ptype>GLsizei</ptype> <name>count</name></param>
23222 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23223 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
23224 </command>
23225 <command>
23226 <proto>void <name>glProgramUniformMatrix3x4dvEXT</name></proto>
23227 <param><ptype>GLuint</ptype> <name>program</name></param>
23228 <param><ptype>GLint</ptype> <name>location</name></param>
23229 <param><ptype>GLsizei</ptype> <name>count</name></param>
23230 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23231 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
23232 </command>
23233 <command>
23234 <proto>void <name>glProgramUniformMatrix3x4fv</name></proto>
23235 <param><ptype>GLuint</ptype> <name>program</name></param>
23236 <param><ptype>GLint</ptype> <name>location</name></param>
23237 <param><ptype>GLsizei</ptype> <name>count</name></param>
23238 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23239 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
23240 </command>
23241 <command>
23242 <proto>void <name>glProgramUniformMatrix3x4fvEXT</name></proto>
23243 <param><ptype>GLuint</ptype> <name>program</name></param>
23244 <param><ptype>GLint</ptype> <name>location</name></param>
23245 <param><ptype>GLsizei</ptype> <name>count</name></param>
23246 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23247 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
23248 <alias name="glProgramUniformMatrix3x4fv"/>
23249 </command>
23250 <command>
23251 <proto>void <name>glProgramUniformMatrix4dv</name></proto>
23252 <param><ptype>GLuint</ptype> <name>program</name></param>
23253 <param><ptype>GLint</ptype> <name>location</name></param>
23254 <param><ptype>GLsizei</ptype> <name>count</name></param>
23255 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23256 <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
23257 </command>
23258 <command>
23259 <proto>void <name>glProgramUniformMatrix4dvEXT</name></proto>
23260 <param><ptype>GLuint</ptype> <name>program</name></param>
23261 <param><ptype>GLint</ptype> <name>location</name></param>
23262 <param><ptype>GLsizei</ptype> <name>count</name></param>
23263 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23264 <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
23265 </command>
23266 <command>
23267 <proto>void <name>glProgramUniformMatrix4fv</name></proto>
23268 <param><ptype>GLuint</ptype> <name>program</name></param>
23269 <param><ptype>GLint</ptype> <name>location</name></param>
23270 <param><ptype>GLsizei</ptype> <name>count</name></param>
23271 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23272 <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
23273 </command>
23274 <command>
23275 <proto>void <name>glProgramUniformMatrix4fvEXT</name></proto>
23276 <param><ptype>GLuint</ptype> <name>program</name></param>
23277 <param><ptype>GLint</ptype> <name>location</name></param>
23278 <param><ptype>GLsizei</ptype> <name>count</name></param>
23279 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23280 <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
23281 <alias name="glProgramUniformMatrix4fv"/>
23282 </command>
23283 <command>
23284 <proto>void <name>glProgramUniformMatrix4x2dv</name></proto>
23285 <param><ptype>GLuint</ptype> <name>program</name></param>
23286 <param><ptype>GLint</ptype> <name>location</name></param>
23287 <param><ptype>GLsizei</ptype> <name>count</name></param>
23288 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23289 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
23290 </command>
23291 <command>
23292 <proto>void <name>glProgramUniformMatrix4x2dvEXT</name></proto>
23293 <param><ptype>GLuint</ptype> <name>program</name></param>
23294 <param><ptype>GLint</ptype> <name>location</name></param>
23295 <param><ptype>GLsizei</ptype> <name>count</name></param>
23296 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23297 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
23298 </command>
23299 <command>
23300 <proto>void <name>glProgramUniformMatrix4x2fv</name></proto>
23301 <param><ptype>GLuint</ptype> <name>program</name></param>
23302 <param><ptype>GLint</ptype> <name>location</name></param>
23303 <param><ptype>GLsizei</ptype> <name>count</name></param>
23304 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23305 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
23306 </command>
23307 <command>
23308 <proto>void <name>glProgramUniformMatrix4x2fvEXT</name></proto>
23309 <param><ptype>GLuint</ptype> <name>program</name></param>
23310 <param><ptype>GLint</ptype> <name>location</name></param>
23311 <param><ptype>GLsizei</ptype> <name>count</name></param>
23312 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23313 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
23314 <alias name="glProgramUniformMatrix4x2fv"/>
23315 </command>
23316 <command>
23317 <proto>void <name>glProgramUniformMatrix4x3dv</name></proto>
23318 <param><ptype>GLuint</ptype> <name>program</name></param>
23319 <param><ptype>GLint</ptype> <name>location</name></param>
23320 <param><ptype>GLsizei</ptype> <name>count</name></param>
23321 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23322 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
23323 </command>
23324 <command>
23325 <proto>void <name>glProgramUniformMatrix4x3dvEXT</name></proto>
23326 <param><ptype>GLuint</ptype> <name>program</name></param>
23327 <param><ptype>GLint</ptype> <name>location</name></param>
23328 <param><ptype>GLsizei</ptype> <name>count</name></param>
23329 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23330 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
23331 </command>
23332 <command>
23333 <proto>void <name>glProgramUniformMatrix4x3fv</name></proto>
23334 <param><ptype>GLuint</ptype> <name>program</name></param>
23335 <param><ptype>GLint</ptype> <name>location</name></param>
23336 <param><ptype>GLsizei</ptype> <name>count</name></param>
23337 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23338 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
23339 </command>
23340 <command>
23341 <proto>void <name>glProgramUniformMatrix4x3fvEXT</name></proto>
23342 <param><ptype>GLuint</ptype> <name>program</name></param>
23343 <param><ptype>GLint</ptype> <name>location</name></param>
23344 <param><ptype>GLsizei</ptype> <name>count</name></param>
23345 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23346 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
23347 <alias name="glProgramUniformMatrix4x3fv"/>
23348 </command>
23349 <command>
23350 <proto>void <name>glProgramUniformui64NV</name></proto>
23351 <param><ptype>GLuint</ptype> <name>program</name></param>
23352 <param><ptype>GLint</ptype> <name>location</name></param>
23353 <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
23354 </command>
23355 <command>
23356 <proto>void <name>glProgramUniformui64vNV</name></proto>
23357 <param><ptype>GLuint</ptype> <name>program</name></param>
23358 <param><ptype>GLint</ptype> <name>location</name></param>
23359 <param><ptype>GLsizei</ptype> <name>count</name></param>
23360 <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
23361 </command>
23362 <command>
23363 <proto>void <name>glProgramVertexLimitNV</name></proto>
23364 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23365 <param><ptype>GLint</ptype> <name>limit</name></param>
23366 </command>
23367 <command>
23368 <proto>void <name>glProvokingVertex</name></proto>
23369 <param><ptype>GLenum</ptype> <name>mode</name></param>
23370 </command>
23371 <command>
23372 <proto>void <name>glProvokingVertexEXT</name></proto>
23373 <param><ptype>GLenum</ptype> <name>mode</name></param>
23374 <alias name="glProvokingVertex"/>
23375 </command>
23376 <command>
23377 <proto>void <name>glPushAttrib</name></proto>
23378 <param group="AttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
23379 <glx type="render" opcode="142"/>
23380 </command>
23381 <command>
23382 <proto>void <name>glPushClientAttrib</name></proto>
23383 <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
23384 </command>
23385 <command>
23386 <proto>void <name>glPushClientAttribDefaultEXT</name></proto>
23387 <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
23388 </command>
23389 <command>
23390 <proto>void <name>glPushDebugGroup</name></proto>
23391 <param><ptype>GLenum</ptype> <name>source</name></param>
23392 <param><ptype>GLuint</ptype> <name>id</name></param>
23393 <param><ptype>GLsizei</ptype> <name>length</name></param>
23394 <param len="COMPSIZE(message,length)">const <ptype>GLchar</ptype> *<name>message</name></param>
23395 </command>
23396 <command>
23397 <proto>void <name>glPushDebugGroupKHR</name></proto>
23398 <param><ptype>GLenum</ptype> <name>source</name></param>
23399 <param><ptype>GLuint</ptype> <name>id</name></param>
23400 <param><ptype>GLsizei</ptype> <name>length</name></param>
23401 <param>const <ptype>GLchar</ptype> *<name>message</name></param>
23402 <alias name="glPushDebugGroup"/>
23403 </command>
23404 <command>
23405 <proto>void <name>glPushGroupMarkerEXT</name></proto>
23406 <param><ptype>GLsizei</ptype> <name>length</name></param>
23407 <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
23408 </command>
23409 <command>
23410 <proto>void <name>glPushMatrix</name></proto>
23411 <glx type="render" opcode="184"/>
23412 </command>
23413 <command>
23414 <proto>void <name>glPushName</name></proto>
23415 <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
23416 <glx type="render" opcode="125"/>
23417 </command>
23418 <command>
23419 <proto>void <name>glQueryCounter</name></proto>
23420 <param><ptype>GLuint</ptype> <name>id</name></param>
23421 <param><ptype>GLenum</ptype> <name>target</name></param>
23422 </command>
23423 <command>
23424 <proto>void <name>glQueryCounterEXT</name></proto>
23425 <param><ptype>GLuint</ptype> <name>id</name></param>
23426 <param><ptype>GLenum</ptype> <name>target</name></param>
23427 <alias name="glQueryCounter"/>
23428 </command>
23429 <command>
23430 <proto><ptype>GLbitfield</ptype> <name>glQueryMatrixxOES</name></proto>
23431 <param len="16"><ptype>GLfixed</ptype> *<name>mantissa</name></param>
23432 <param len="16"><ptype>GLint</ptype> *<name>exponent</name></param>
23433 </command>
23434 <command>
23435 <proto>void <name>glQueryObjectParameteruiAMD</name></proto>
23436 <param><ptype>GLenum</ptype> <name>target</name></param>
23437 <param><ptype>GLuint</ptype> <name>id</name></param>
23438 <param><ptype>GLenum</ptype> <name>pname</name></param>
23439 <param group="OcclusionQueryEventMaskAMD"><ptype>GLuint</ptype> <name>param</name></param>
23440 </command>
23441 <command>
23442 <proto>void <name>glRasterPos2d</name></proto>
23443 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
23444 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
23445 <vecequiv name="glRasterPos2dv"/>
23446 </command>
23447 <command>
23448 <proto>void <name>glRasterPos2dv</name></proto>
23449 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
23450 <glx type="render" opcode="33"/>
23451 </command>
23452 <command>
23453 <proto>void <name>glRasterPos2f</name></proto>
23454 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
23455 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
23456 <vecequiv name="glRasterPos2fv"/>
23457 </command>
23458 <command>
23459 <proto>void <name>glRasterPos2fv</name></proto>
23460 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
23461 <glx type="render" opcode="34"/>
23462 </command>
23463 <command>
23464 <proto>void <name>glRasterPos2i</name></proto>
23465 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
23466 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
23467 <vecequiv name="glRasterPos2iv"/>
23468 </command>
23469 <command>
23470 <proto>void <name>glRasterPos2iv</name></proto>
23471 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
23472 <glx type="render" opcode="35"/>
23473 </command>
23474 <command>
23475 <proto>void <name>glRasterPos2s</name></proto>
23476 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
23477 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
23478 <vecequiv name="glRasterPos2sv"/>
23479 </command>
23480 <command>
23481 <proto>void <name>glRasterPos2sv</name></proto>
23482 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
23483 <glx type="render" opcode="36"/>
23484 </command>
23485 <command>
23486 <proto>void <name>glRasterPos2xOES</name></proto>
23487 <param><ptype>GLfixed</ptype> <name>x</name></param>
23488 <param><ptype>GLfixed</ptype> <name>y</name></param>
23489 </command>
23490 <command>
23491 <proto>void <name>glRasterPos2xvOES</name></proto>
23492 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
23493 </command>
23494 <command>
23495 <proto>void <name>glRasterPos3d</name></proto>
23496 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
23497 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
23498 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
23499 <vecequiv name="glRasterPos3dv"/>
23500 </command>
23501 <command>
23502 <proto>void <name>glRasterPos3dv</name></proto>
23503 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
23504 <glx type="render" opcode="37"/>
23505 </command>
23506 <command>
23507 <proto>void <name>glRasterPos3f</name></proto>
23508 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
23509 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
23510 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
23511 <vecequiv name="glRasterPos3fv"/>
23512 </command>
23513 <command>
23514 <proto>void <name>glRasterPos3fv</name></proto>
23515 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23516 <glx type="render" opcode="38"/>
23517 </command>
23518 <command>
23519 <proto>void <name>glRasterPos3i</name></proto>
23520 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
23521 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
23522 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
23523 <vecequiv name="glRasterPos3iv"/>
23524 </command>
23525 <command>
23526 <proto>void <name>glRasterPos3iv</name></proto>
23527 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
23528 <glx type="render" opcode="39"/>
23529 </command>
23530 <command>
23531 <proto>void <name>glRasterPos3s</name></proto>
23532 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
23533 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
23534 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
23535 <vecequiv name="glRasterPos3sv"/>
23536 </command>
23537 <command>
23538 <proto>void <name>glRasterPos3sv</name></proto>
23539 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
23540 <glx type="render" opcode="40"/>
23541 </command>
23542 <command>
23543 <proto>void <name>glRasterPos3xOES</name></proto>
23544 <param><ptype>GLfixed</ptype> <name>x</name></param>
23545 <param><ptype>GLfixed</ptype> <name>y</name></param>
23546 <param><ptype>GLfixed</ptype> <name>z</name></param>
23547 </command>
23548 <command>
23549 <proto>void <name>glRasterPos3xvOES</name></proto>
23550 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
23551 </command>
23552 <command>
23553 <proto>void <name>glRasterPos4d</name></proto>
23554 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
23555 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
23556 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
23557 <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
23558 <vecequiv name="glRasterPos4dv"/>
23559 </command>
23560 <command>
23561 <proto>void <name>glRasterPos4dv</name></proto>
23562 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
23563 <glx type="render" opcode="41"/>
23564 </command>
23565 <command>
23566 <proto>void <name>glRasterPos4f</name></proto>
23567 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
23568 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
23569 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
23570 <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
23571 <vecequiv name="glRasterPos4fv"/>
23572 </command>
23573 <command>
23574 <proto>void <name>glRasterPos4fv</name></proto>
23575 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
23576 <glx type="render" opcode="42"/>
23577 </command>
23578 <command>
23579 <proto>void <name>glRasterPos4i</name></proto>
23580 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
23581 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
23582 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
23583 <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
23584 <vecequiv name="glRasterPos4iv"/>
23585 </command>
23586 <command>
23587 <proto>void <name>glRasterPos4iv</name></proto>
23588 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
23589 <glx type="render" opcode="43"/>
23590 </command>
23591 <command>
23592 <proto>void <name>glRasterPos4s</name></proto>
23593 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
23594 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
23595 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
23596 <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
23597 <vecequiv name="glRasterPos4sv"/>
23598 </command>
23599 <command>
23600 <proto>void <name>glRasterPos4sv</name></proto>
23601 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
23602 <glx type="render" opcode="44"/>
23603 </command>
23604 <command>
23605 <proto>void <name>glRasterPos4xOES</name></proto>
23606 <param><ptype>GLfixed</ptype> <name>x</name></param>
23607 <param><ptype>GLfixed</ptype> <name>y</name></param>
23608 <param><ptype>GLfixed</ptype> <name>z</name></param>
23609 <param><ptype>GLfixed</ptype> <name>w</name></param>
23610 </command>
23611 <command>
23612 <proto>void <name>glRasterPos4xvOES</name></proto>
23613 <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
23614 </command>
23615 <command>
23616 <proto>void <name>glRasterSamplesEXT</name></proto>
23617 <param><ptype>GLuint</ptype> <name>samples</name></param>
23618 <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
23619 </command>
23620 <command>
23621 <proto>void <name>glReadBuffer</name></proto>
23622 <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>src</name></param>
23623 <glx type="render" opcode="171"/>
23624 </command>
23625 <command>
23626 <proto>void <name>glReadBufferIndexedEXT</name></proto>
23627 <param><ptype>GLenum</ptype> <name>src</name></param>
23628 <param><ptype>GLint</ptype> <name>index</name></param>
23629 </command>
23630 <command>
23631 <proto>void <name>glReadBufferNV</name></proto>
23632 <param><ptype>GLenum</ptype> <name>mode</name></param>
23633 </command>
23634 <command>
23635 <proto>void <name>glReadInstrumentsSGIX</name></proto>
23636 <param><ptype>GLint</ptype> <name>marker</name></param>
23637 <glx type="render" opcode="2077"/>
23638 </command>
23639 <command>
23640 <proto>void <name>glReadPixels</name></proto>
23641 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
23642 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
23643 <param><ptype>GLsizei</ptype> <name>width</name></param>
23644 <param><ptype>GLsizei</ptype> <name>height</name></param>
23645 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23646 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23647 <param len="COMPSIZE(format,type,width,height)">void *<name>pixels</name></param>
23648 <glx type="single" opcode="111"/>
23649 <glx type="render" opcode="345" name="glReadPixelsPBO" comment="PBO protocol"/>
23650 </command>
23651 <command>
23652 <proto>void <name>glReadnPixels</name></proto>
23653 <param><ptype>GLint</ptype> <name>x</name></param>
23654 <param><ptype>GLint</ptype> <name>y</name></param>
23655 <param><ptype>GLsizei</ptype> <name>width</name></param>
23656 <param><ptype>GLsizei</ptype> <name>height</name></param>
23657 <param><ptype>GLenum</ptype> <name>format</name></param>
23658 <param><ptype>GLenum</ptype> <name>type</name></param>
23659 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
23660 <param>void *<name>data</name></param>
23661 </command>
23662 <command>
23663 <proto>void <name>glReadnPixelsARB</name></proto>
23664 <param><ptype>GLint</ptype> <name>x</name></param>
23665 <param><ptype>GLint</ptype> <name>y</name></param>
23666 <param><ptype>GLsizei</ptype> <name>width</name></param>
23667 <param><ptype>GLsizei</ptype> <name>height</name></param>
23668 <param><ptype>GLenum</ptype> <name>format</name></param>
23669 <param><ptype>GLenum</ptype> <name>type</name></param>
23670 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
23671 <param len="bufSize">void *<name>data</name></param>
23672 <alias name="glReadnPixels"/>
23673 </command>
23674 <command>
23675 <proto>void <name>glReadnPixelsEXT</name></proto>
23676 <param><ptype>GLint</ptype> <name>x</name></param>
23677 <param><ptype>GLint</ptype> <name>y</name></param>
23678 <param><ptype>GLsizei</ptype> <name>width</name></param>
23679 <param><ptype>GLsizei</ptype> <name>height</name></param>
23680 <param><ptype>GLenum</ptype> <name>format</name></param>
23681 <param><ptype>GLenum</ptype> <name>type</name></param>
23682 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
23683 <param len="bufSize">void *<name>data</name></param>
23684 <alias name="glReadnPixels"/>
23685 </command>
23686 <command>
23687 <proto>void <name>glReadnPixelsKHR</name></proto>
23688 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
23689 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
23690 <param><ptype>GLsizei</ptype> <name>width</name></param>
23691 <param><ptype>GLsizei</ptype> <name>height</name></param>
23692 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23693 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23694 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
23695 <param len="bufSize">void *<name>data</name></param>
23696 <alias name="glReadnPixels"/>
23697 </command>
23698 <command>
23699 <proto><ptype>GLboolean</ptype> <name>glReleaseKeyedMutexWin32EXT</name></proto>
23700 <param><ptype>GLuint</ptype> <name>memory</name></param>
23701 <param><ptype>GLuint64</ptype> <name>key</name></param>
23702 </command>
23703 <command>
23704 <proto>void <name>glRectd</name></proto>
23705 <param group="CoordD"><ptype>GLdouble</ptype> <name>x1</name></param>
23706 <param group="CoordD"><ptype>GLdouble</ptype> <name>y1</name></param>
23707 <param group="CoordD"><ptype>GLdouble</ptype> <name>x2</name></param>
23708 <param group="CoordD"><ptype>GLdouble</ptype> <name>y2</name></param>
23709 <vecequiv name="glRectdv"/>
23710 </command>
23711 <command>
23712 <proto>void <name>glRectdv</name></proto>
23713 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v1</name></param>
23714 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v2</name></param>
23715 <glx type="render" opcode="45"/>
23716 </command>
23717 <command>
23718 <proto>void <name>glRectf</name></proto>
23719 <param group="CoordF"><ptype>GLfloat</ptype> <name>x1</name></param>
23720 <param group="CoordF"><ptype>GLfloat</ptype> <name>y1</name></param>
23721 <param group="CoordF"><ptype>GLfloat</ptype> <name>x2</name></param>
23722 <param group="CoordF"><ptype>GLfloat</ptype> <name>y2</name></param>
23723 <vecequiv name="glRectfv"/>
23724 </command>
23725 <command>
23726 <proto>void <name>glRectfv</name></proto>
23727 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v1</name></param>
23728 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v2</name></param>
23729 <glx type="render" opcode="46"/>
23730 </command>
23731 <command>
23732 <proto>void <name>glRecti</name></proto>
23733 <param group="CoordI"><ptype>GLint</ptype> <name>x1</name></param>
23734 <param group="CoordI"><ptype>GLint</ptype> <name>y1</name></param>
23735 <param group="CoordI"><ptype>GLint</ptype> <name>x2</name></param>
23736 <param group="CoordI"><ptype>GLint</ptype> <name>y2</name></param>
23737 <vecequiv name="glRectiv"/>
23738 </command>
23739 <command>
23740 <proto>void <name>glRectiv</name></proto>
23741 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v1</name></param>
23742 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v2</name></param>
23743 <glx type="render" opcode="47"/>
23744 </command>
23745 <command>
23746 <proto>void <name>glRects</name></proto>
23747 <param group="CoordS"><ptype>GLshort</ptype> <name>x1</name></param>
23748 <param group="CoordS"><ptype>GLshort</ptype> <name>y1</name></param>
23749 <param group="CoordS"><ptype>GLshort</ptype> <name>x2</name></param>
23750 <param group="CoordS"><ptype>GLshort</ptype> <name>y2</name></param>
23751 <vecequiv name="glRectsv"/>
23752 </command>
23753 <command>
23754 <proto>void <name>glRectsv</name></proto>
23755 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v1</name></param>
23756 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v2</name></param>
23757 <glx type="render" opcode="48"/>
23758 </command>
23759 <command>
23760 <proto>void <name>glRectxOES</name></proto>
23761 <param><ptype>GLfixed</ptype> <name>x1</name></param>
23762 <param><ptype>GLfixed</ptype> <name>y1</name></param>
23763 <param><ptype>GLfixed</ptype> <name>x2</name></param>
23764 <param><ptype>GLfixed</ptype> <name>y2</name></param>
23765 </command>
23766 <command>
23767 <proto>void <name>glRectxvOES</name></proto>
23768 <param len="2">const <ptype>GLfixed</ptype> *<name>v1</name></param>
23769 <param len="2">const <ptype>GLfixed</ptype> *<name>v2</name></param>
23770 </command>
23771 <command>
23772 <proto>void <name>glReferencePlaneSGIX</name></proto>
23773 <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
23774 <glx type="render" opcode="2071"/>
23775 </command>
23776 <command>
23777 <proto>void <name>glReleaseShaderCompiler</name></proto>
23778 </command>
23779 <command>
23780 <proto>void <name>glRenderGpuMaskNV</name></proto>
23781 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
23782 </command>
23783 <command>
23784 <proto><ptype>GLint</ptype> <name>glRenderMode</name></proto>
23785 <param group="RenderingMode"><ptype>GLenum</ptype> <name>mode</name></param>
23786 <glx type="single" opcode="107"/>
23787 </command>
23788 <command>
23789 <proto>void <name>glRenderbufferStorage</name></proto>
23790 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
23791 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23792 <param><ptype>GLsizei</ptype> <name>width</name></param>
23793 <param><ptype>GLsizei</ptype> <name>height</name></param>
23794 <glx type="render" opcode="4318"/>
23795 </command>
23796 <command>
23797 <proto>void <name>glRenderbufferStorageEXT</name></proto>
23798 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
23799 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23800 <param><ptype>GLsizei</ptype> <name>width</name></param>
23801 <param><ptype>GLsizei</ptype> <name>height</name></param>
23802 <alias name="glRenderbufferStorage"/>
23803 <glx type="render" opcode="4318"/>
23804 </command>
23805 <command>
23806 <proto>void <name>glRenderbufferStorageMultisample</name></proto>
23807 <param><ptype>GLenum</ptype> <name>target</name></param>
23808 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23809 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23810 <param><ptype>GLsizei</ptype> <name>width</name></param>
23811 <param><ptype>GLsizei</ptype> <name>height</name></param>
23812 <glx type="render" opcode="4331"/>
23813 </command>
23814 <command>
23815 <proto>void <name>glRenderbufferStorageMultisampleANGLE</name></proto>
23816 <param><ptype>GLenum</ptype> <name>target</name></param>
23817 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23818 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23819 <param><ptype>GLsizei</ptype> <name>width</name></param>
23820 <param><ptype>GLsizei</ptype> <name>height</name></param>
23821 </command>
23822 <command>
23823 <proto>void <name>glRenderbufferStorageMultisampleAPPLE</name></proto>
23824 <param><ptype>GLenum</ptype> <name>target</name></param>
23825 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23826 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23827 <param><ptype>GLsizei</ptype> <name>width</name></param>
23828 <param><ptype>GLsizei</ptype> <name>height</name></param>
23829 </command>
23830 <command>
23831 <proto>void <name>glRenderbufferStorageMultisampleCoverageNV</name></proto>
23832 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
23833 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
23834 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
23835 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
23836 <param><ptype>GLsizei</ptype> <name>width</name></param>
23837 <param><ptype>GLsizei</ptype> <name>height</name></param>
23838 </command>
23839 <command>
23840 <proto>void <name>glRenderbufferStorageMultisampleEXT</name></proto>
23841 <param><ptype>GLenum</ptype> <name>target</name></param>
23842 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23843 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23844 <param><ptype>GLsizei</ptype> <name>width</name></param>
23845 <param><ptype>GLsizei</ptype> <name>height</name></param>
23846 <alias name="glRenderbufferStorageMultisample"/>
23847 <glx type="render" opcode="4331"/>
23848 </command>
23849 <command>
23850 <proto>void <name>glRenderbufferStorageMultisampleIMG</name></proto>
23851 <param><ptype>GLenum</ptype> <name>target</name></param>
23852 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23853 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23854 <param><ptype>GLsizei</ptype> <name>width</name></param>
23855 <param><ptype>GLsizei</ptype> <name>height</name></param>
23856 </command>
23857 <command>
23858 <proto>void <name>glRenderbufferStorageMultisampleNV</name></proto>
23859 <param><ptype>GLenum</ptype> <name>target</name></param>
23860 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23861 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23862 <param><ptype>GLsizei</ptype> <name>width</name></param>
23863 <param><ptype>GLsizei</ptype> <name>height</name></param>
23864 <alias name="glRenderbufferStorageMultisample"/>
23865 </command>
23866 <command>
23867 <proto>void <name>glRenderbufferStorageOES</name></proto>
23868 <param><ptype>GLenum</ptype> <name>target</name></param>
23869 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23870 <param><ptype>GLsizei</ptype> <name>width</name></param>
23871 <param><ptype>GLsizei</ptype> <name>height</name></param>
23872 </command>
23873 <command>
23874 <proto>void <name>glReplacementCodePointerSUN</name></proto>
23875 <param group="ReplacementCodeTypeSUN"><ptype>GLenum</ptype> <name>type</name></param>
23876 <param><ptype>GLsizei</ptype> <name>stride</name></param>
23877 <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
23878 </command>
23879 <command>
23880 <proto>void <name>glReplacementCodeubSUN</name></proto>
23881 <param><ptype>GLubyte</ptype> <name>code</name></param>
23882 </command>
23883 <command>
23884 <proto>void <name>glReplacementCodeubvSUN</name></proto>
23885 <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>code</name></param>
23886 </command>
23887 <command>
23888 <proto>void <name>glReplacementCodeuiColor3fVertex3fSUN</name></proto>
23889 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23890 <param><ptype>GLfloat</ptype> <name>r</name></param>
23891 <param><ptype>GLfloat</ptype> <name>g</name></param>
23892 <param><ptype>GLfloat</ptype> <name>b</name></param>
23893 <param><ptype>GLfloat</ptype> <name>x</name></param>
23894 <param><ptype>GLfloat</ptype> <name>y</name></param>
23895 <param><ptype>GLfloat</ptype> <name>z</name></param>
23896 </command>
23897 <command>
23898 <proto>void <name>glReplacementCodeuiColor3fVertex3fvSUN</name></proto>
23899 <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23900 <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
23901 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23902 </command>
23903 <command>
23904 <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fSUN</name></proto>
23905 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23906 <param><ptype>GLfloat</ptype> <name>r</name></param>
23907 <param><ptype>GLfloat</ptype> <name>g</name></param>
23908 <param><ptype>GLfloat</ptype> <name>b</name></param>
23909 <param><ptype>GLfloat</ptype> <name>a</name></param>
23910 <param><ptype>GLfloat</ptype> <name>nx</name></param>
23911 <param><ptype>GLfloat</ptype> <name>ny</name></param>
23912 <param><ptype>GLfloat</ptype> <name>nz</name></param>
23913 <param><ptype>GLfloat</ptype> <name>x</name></param>
23914 <param><ptype>GLfloat</ptype> <name>y</name></param>
23915 <param><ptype>GLfloat</ptype> <name>z</name></param>
23916 </command>
23917 <command>
23918 <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fvSUN</name></proto>
23919 <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23920 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
23921 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
23922 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23923 </command>
23924 <command>
23925 <proto>void <name>glReplacementCodeuiColor4ubVertex3fSUN</name></proto>
23926 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23927 <param><ptype>GLubyte</ptype> <name>r</name></param>
23928 <param><ptype>GLubyte</ptype> <name>g</name></param>
23929 <param><ptype>GLubyte</ptype> <name>b</name></param>
23930 <param><ptype>GLubyte</ptype> <name>a</name></param>
23931 <param><ptype>GLfloat</ptype> <name>x</name></param>
23932 <param><ptype>GLfloat</ptype> <name>y</name></param>
23933 <param><ptype>GLfloat</ptype> <name>z</name></param>
23934 </command>
23935 <command>
23936 <proto>void <name>glReplacementCodeuiColor4ubVertex3fvSUN</name></proto>
23937 <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23938 <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
23939 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23940 </command>
23941 <command>
23942 <proto>void <name>glReplacementCodeuiNormal3fVertex3fSUN</name></proto>
23943 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23944 <param><ptype>GLfloat</ptype> <name>nx</name></param>
23945 <param><ptype>GLfloat</ptype> <name>ny</name></param>
23946 <param><ptype>GLfloat</ptype> <name>nz</name></param>
23947 <param><ptype>GLfloat</ptype> <name>x</name></param>
23948 <param><ptype>GLfloat</ptype> <name>y</name></param>
23949 <param><ptype>GLfloat</ptype> <name>z</name></param>
23950 </command>
23951 <command>
23952 <proto>void <name>glReplacementCodeuiNormal3fVertex3fvSUN</name></proto>
23953 <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23954 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
23955 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23956 </command>
23957 <command>
23958 <proto>void <name>glReplacementCodeuiSUN</name></proto>
23959 <param><ptype>GLuint</ptype> <name>code</name></param>
23960 </command>
23961 <command>
23962 <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
23963 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23964 <param><ptype>GLfloat</ptype> <name>s</name></param>
23965 <param><ptype>GLfloat</ptype> <name>t</name></param>
23966 <param><ptype>GLfloat</ptype> <name>r</name></param>
23967 <param><ptype>GLfloat</ptype> <name>g</name></param>
23968 <param><ptype>GLfloat</ptype> <name>b</name></param>
23969 <param><ptype>GLfloat</ptype> <name>a</name></param>
23970 <param><ptype>GLfloat</ptype> <name>nx</name></param>
23971 <param><ptype>GLfloat</ptype> <name>ny</name></param>
23972 <param><ptype>GLfloat</ptype> <name>nz</name></param>
23973 <param><ptype>GLfloat</ptype> <name>x</name></param>
23974 <param><ptype>GLfloat</ptype> <name>y</name></param>
23975 <param><ptype>GLfloat</ptype> <name>z</name></param>
23976 </command>
23977 <command>
23978 <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
23979 <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23980 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
23981 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
23982 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
23983 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23984 </command>
23985 <command>
23986 <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN</name></proto>
23987 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23988 <param><ptype>GLfloat</ptype> <name>s</name></param>
23989 <param><ptype>GLfloat</ptype> <name>t</name></param>
23990 <param><ptype>GLfloat</ptype> <name>nx</name></param>
23991 <param><ptype>GLfloat</ptype> <name>ny</name></param>
23992 <param><ptype>GLfloat</ptype> <name>nz</name></param>
23993 <param><ptype>GLfloat</ptype> <name>x</name></param>
23994 <param><ptype>GLfloat</ptype> <name>y</name></param>
23995 <param><ptype>GLfloat</ptype> <name>z</name></param>
23996 </command>
23997 <command>
23998 <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN</name></proto>
23999 <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
24000 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
24001 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
24002 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24003 </command>
24004 <command>
24005 <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fSUN</name></proto>
24006 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
24007 <param><ptype>GLfloat</ptype> <name>s</name></param>
24008 <param><ptype>GLfloat</ptype> <name>t</name></param>
24009 <param><ptype>GLfloat</ptype> <name>x</name></param>
24010 <param><ptype>GLfloat</ptype> <name>y</name></param>
24011 <param><ptype>GLfloat</ptype> <name>z</name></param>
24012 </command>
24013 <command>
24014 <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fvSUN</name></proto>
24015 <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
24016 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
24017 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24018 </command>
24019 <command>
24020 <proto>void <name>glReplacementCodeuiVertex3fSUN</name></proto>
24021 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
24022 <param><ptype>GLfloat</ptype> <name>x</name></param>
24023 <param><ptype>GLfloat</ptype> <name>y</name></param>
24024 <param><ptype>GLfloat</ptype> <name>z</name></param>
24025 </command>
24026 <command>
24027 <proto>void <name>glReplacementCodeuiVertex3fvSUN</name></proto>
24028 <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
24029 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24030 </command>
24031 <command>
24032 <proto>void <name>glReplacementCodeuivSUN</name></proto>
24033 <param len="COMPSIZE()">const <ptype>GLuint</ptype> *<name>code</name></param>
24034 </command>
24035 <command>
24036 <proto>void <name>glReplacementCodeusSUN</name></proto>
24037 <param><ptype>GLushort</ptype> <name>code</name></param>
24038 </command>
24039 <command>
24040 <proto>void <name>glReplacementCodeusvSUN</name></proto>
24041 <param len="COMPSIZE()">const <ptype>GLushort</ptype> *<name>code</name></param>
24042 </command>
24043 <command>
24044 <proto>void <name>glRequestResidentProgramsNV</name></proto>
24045 <param><ptype>GLsizei</ptype> <name>n</name></param>
24046 <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
24047 <glx type="render" opcode="4182"/>
24048 </command>
24049 <command>
24050 <proto>void <name>glResetHistogram</name></proto>
24051 <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
24052 <glx type="render" opcode="4112"/>
24053 </command>
24054 <command>
24055 <proto>void <name>glResetHistogramEXT</name></proto>
24056 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
24057 <alias name="glResetHistogram"/>
24058 <glx type="render" opcode="4112"/>
24059 </command>
24060 <command>
24061 <proto>void <name>glResetMinmax</name></proto>
24062 <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
24063 <glx type="render" opcode="4113"/>
24064 </command>
24065 <command>
24066 <proto>void <name>glResetMinmaxEXT</name></proto>
24067 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
24068 <alias name="glResetMinmax"/>
24069 <glx type="render" opcode="4113"/>
24070 </command>
24071 <command>
24072 <proto>void <name>glResizeBuffersMESA</name></proto>
24073 </command>
24074 <command>
24075 <proto>void <name>glResolveDepthValuesNV</name></proto>
24076 </command>
24077 <command>
24078 <proto>void <name>glResolveMultisampleFramebufferAPPLE</name></proto>
24079 </command>
24080 <command>
24081 <proto>void <name>glResumeTransformFeedback</name></proto>
24082 </command>
24083 <command>
24084 <proto>void <name>glResumeTransformFeedbackNV</name></proto>
24085 <alias name="glResumeTransformFeedback"/>
24086 </command>
24087 <command>
24088 <proto>void <name>glRotated</name></proto>
24089 <param><ptype>GLdouble</ptype> <name>angle</name></param>
24090 <param><ptype>GLdouble</ptype> <name>x</name></param>
24091 <param><ptype>GLdouble</ptype> <name>y</name></param>
24092 <param><ptype>GLdouble</ptype> <name>z</name></param>
24093 <glx type="render" opcode="185"/>
24094 </command>
24095 <command>
24096 <proto>void <name>glRotatef</name></proto>
24097 <param><ptype>GLfloat</ptype> <name>angle</name></param>
24098 <param><ptype>GLfloat</ptype> <name>x</name></param>
24099 <param><ptype>GLfloat</ptype> <name>y</name></param>
24100 <param><ptype>GLfloat</ptype> <name>z</name></param>
24101 <glx type="render" opcode="186"/>
24102 </command>
24103 <command>
24104 <proto>void <name>glRotatex</name></proto>
24105 <param><ptype>GLfixed</ptype> <name>angle</name></param>
24106 <param><ptype>GLfixed</ptype> <name>x</name></param>
24107 <param><ptype>GLfixed</ptype> <name>y</name></param>
24108 <param><ptype>GLfixed</ptype> <name>z</name></param>
24109 </command>
24110 <command>
24111 <proto>void <name>glRotatexOES</name></proto>
24112 <param><ptype>GLfixed</ptype> <name>angle</name></param>
24113 <param><ptype>GLfixed</ptype> <name>x</name></param>
24114 <param><ptype>GLfixed</ptype> <name>y</name></param>
24115 <param><ptype>GLfixed</ptype> <name>z</name></param>
24116 </command>
24117 <command>
24118 <proto>void <name>glSampleCoverage</name></proto>
24119 <param><ptype>GLfloat</ptype> <name>value</name></param>
24120 <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
24121 <glx type="render" opcode="229"/>
24122 </command>
24123 <command>
24124 <proto>void <name>glSampleCoverageARB</name></proto>
24125 <param><ptype>GLfloat</ptype> <name>value</name></param>
24126 <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
24127 <alias name="glSampleCoverage"/>
24128 </command>
24129 <command>
24130 <proto>void <name>glSampleCoveragex</name></proto>
24131 <param><ptype>GLclampx</ptype> <name>value</name></param>
24132 <param><ptype>GLboolean</ptype> <name>invert</name></param>
24133 </command>
24134 <command>
24135 <proto>void <name>glSampleCoveragexOES</name></proto>
24136 <param><ptype>GLclampx</ptype> <name>value</name></param>
24137 <param><ptype>GLboolean</ptype> <name>invert</name></param>
24138 </command>
24139 <command>
24140 <proto>void <name>glSampleMapATI</name></proto>
24141 <param><ptype>GLuint</ptype> <name>dst</name></param>
24142 <param><ptype>GLuint</ptype> <name>interp</name></param>
24143 <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
24144 </command>
24145 <command>
24146 <proto>void <name>glSampleMaskEXT</name></proto>
24147 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
24148 <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
24149 </command>
24150 <command>
24151 <proto>void <name>glSampleMaskIndexedNV</name></proto>
24152 <param><ptype>GLuint</ptype> <name>index</name></param>
24153 <param group="SampleMaskNV"><ptype>GLbitfield</ptype> <name>mask</name></param>
24154 </command>
24155 <command>
24156 <proto>void <name>glSampleMaskSGIS</name></proto>
24157 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
24158 <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
24159 <alias name="glSampleMaskEXT"/>
24160 <glx type="render" opcode="2048"/>
24161 </command>
24162 <command>
24163 <proto>void <name>glSampleMaski</name></proto>
24164 <param><ptype>GLuint</ptype> <name>maskNumber</name></param>
24165 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
24166 </command>
24167 <command>
24168 <proto>void <name>glSamplePatternEXT</name></proto>
24169 <param group="SamplePatternEXT"><ptype>GLenum</ptype> <name>pattern</name></param>
24170 </command>
24171 <command>
24172 <proto>void <name>glSamplePatternSGIS</name></proto>
24173 <param group="SamplePatternSGIS"><ptype>GLenum</ptype> <name>pattern</name></param>
24174 <alias name="glSamplePatternEXT"/>
24175 <glx type="render" opcode="2049"/>
24176 </command>
24177 <command>
24178 <proto>void <name>glSamplerParameterIiv</name></proto>
24179 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24180 <param><ptype>GLenum</ptype> <name>pname</name></param>
24181 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
24182 </command>
24183 <command>
24184 <proto>void <name>glSamplerParameterIivEXT</name></proto>
24185 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24186 <param><ptype>GLenum</ptype> <name>pname</name></param>
24187 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
24188 <alias name="glSamplerParameterIiv"/>
24189 </command>
24190 <command>
24191 <proto>void <name>glSamplerParameterIivOES</name></proto>
24192 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24193 <param><ptype>GLenum</ptype> <name>pname</name></param>
24194 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
24195 <alias name="glSamplerParameterIiv"/>
24196 </command>
24197 <command>
24198 <proto>void <name>glSamplerParameterIuiv</name></proto>
24199 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24200 <param><ptype>GLenum</ptype> <name>pname</name></param>
24201 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
24202 </command>
24203 <command>
24204 <proto>void <name>glSamplerParameterIuivEXT</name></proto>
24205 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24206 <param><ptype>GLenum</ptype> <name>pname</name></param>
24207 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
24208 <alias name="glSamplerParameterIuiv"/>
24209 </command>
24210 <command>
24211 <proto>void <name>glSamplerParameterIuivOES</name></proto>
24212 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24213 <param><ptype>GLenum</ptype> <name>pname</name></param>
24214 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
24215 <alias name="glSamplerParameterIuiv"/>
24216 </command>
24217 <command>
24218 <proto>void <name>glSamplerParameterf</name></proto>
24219 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24220 <param><ptype>GLenum</ptype> <name>pname</name></param>
24221 <param><ptype>GLfloat</ptype> <name>param</name></param>
24222 </command>
24223 <command>
24224 <proto>void <name>glSamplerParameterfv</name></proto>
24225 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24226 <param><ptype>GLenum</ptype> <name>pname</name></param>
24227 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
24228 </command>
24229 <command>
24230 <proto>void <name>glSamplerParameteri</name></proto>
24231 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24232 <param><ptype>GLenum</ptype> <name>pname</name></param>
24233 <param><ptype>GLint</ptype> <name>param</name></param>
24234 </command>
24235 <command>
24236 <proto>void <name>glSamplerParameteriv</name></proto>
24237 <param><ptype>GLuint</ptype> <name>sampler</name></param>
24238 <param><ptype>GLenum</ptype> <name>pname</name></param>
24239 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
24240 </command>
24241 <command>
24242 <proto>void <name>glScaled</name></proto>
24243 <param><ptype>GLdouble</ptype> <name>x</name></param>
24244 <param><ptype>GLdouble</ptype> <name>y</name></param>
24245 <param><ptype>GLdouble</ptype> <name>z</name></param>
24246 <glx type="render" opcode="187"/>
24247 </command>
24248 <command>
24249 <proto>void <name>glScalef</name></proto>
24250 <param><ptype>GLfloat</ptype> <name>x</name></param>
24251 <param><ptype>GLfloat</ptype> <name>y</name></param>
24252 <param><ptype>GLfloat</ptype> <name>z</name></param>
24253 <glx type="render" opcode="188"/>
24254 </command>
24255 <command>
24256 <proto>void <name>glScalex</name></proto>
24257 <param><ptype>GLfixed</ptype> <name>x</name></param>
24258 <param><ptype>GLfixed</ptype> <name>y</name></param>
24259 <param><ptype>GLfixed</ptype> <name>z</name></param>
24260 </command>
24261 <command>
24262 <proto>void <name>glScalexOES</name></proto>
24263 <param><ptype>GLfixed</ptype> <name>x</name></param>
24264 <param><ptype>GLfixed</ptype> <name>y</name></param>
24265 <param><ptype>GLfixed</ptype> <name>z</name></param>
24266 </command>
24267 <command>
24268 <proto>void <name>glScissor</name></proto>
24269 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
24270 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
24271 <param><ptype>GLsizei</ptype> <name>width</name></param>
24272 <param><ptype>GLsizei</ptype> <name>height</name></param>
24273 <glx type="render" opcode="103"/>
24274 </command>
24275 <command>
24276 <proto>void <name>glScissorArrayv</name></proto>
24277 <param><ptype>GLuint</ptype> <name>first</name></param>
24278 <param><ptype>GLsizei</ptype> <name>count</name></param>
24279 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
24280 </command>
24281 <command>
24282 <proto>void <name>glScissorArrayvNV</name></proto>
24283 <param><ptype>GLuint</ptype> <name>first</name></param>
24284 <param><ptype>GLsizei</ptype> <name>count</name></param>
24285 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
24286 <alias name="glScissorArrayv"/>
24287 </command>
24288 <command>
24289 <proto>void <name>glScissorArrayvOES</name></proto>
24290 <param><ptype>GLuint</ptype> <name>first</name></param>
24291 <param><ptype>GLsizei</ptype> <name>count</name></param>
24292 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
24293 <alias name="glScissorArrayv"/>
24294 </command>
24295 <command>
24296 <proto>void <name>glScissorIndexed</name></proto>
24297 <param><ptype>GLuint</ptype> <name>index</name></param>
24298 <param><ptype>GLint</ptype> <name>left</name></param>
24299 <param><ptype>GLint</ptype> <name>bottom</name></param>
24300 <param><ptype>GLsizei</ptype> <name>width</name></param>
24301 <param><ptype>GLsizei</ptype> <name>height</name></param>
24302 </command>
24303 <command>
24304 <proto>void <name>glScissorIndexedNV</name></proto>
24305 <param><ptype>GLuint</ptype> <name>index</name></param>
24306 <param><ptype>GLint</ptype> <name>left</name></param>
24307 <param><ptype>GLint</ptype> <name>bottom</name></param>
24308 <param><ptype>GLsizei</ptype> <name>width</name></param>
24309 <param><ptype>GLsizei</ptype> <name>height</name></param>
24310 <alias name="glScissorIndexed"/>
24311 </command>
24312 <command>
24313 <proto>void <name>glScissorIndexedOES</name></proto>
24314 <param><ptype>GLuint</ptype> <name>index</name></param>
24315 <param><ptype>GLint</ptype> <name>left</name></param>
24316 <param><ptype>GLint</ptype> <name>bottom</name></param>
24317 <param><ptype>GLsizei</ptype> <name>width</name></param>
24318 <param><ptype>GLsizei</ptype> <name>height</name></param>
24319 <alias name="glScissorIndexed"/>
24320 </command>
24321 <command>
24322 <proto>void <name>glScissorIndexedv</name></proto>
24323 <param><ptype>GLuint</ptype> <name>index</name></param>
24324 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
24325 </command>
24326 <command>
24327 <proto>void <name>glScissorIndexedvNV</name></proto>
24328 <param><ptype>GLuint</ptype> <name>index</name></param>
24329 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
24330 <alias name="glScissorIndexedv"/>
24331 </command>
24332 <command>
24333 <proto>void <name>glScissorIndexedvOES</name></proto>
24334 <param><ptype>GLuint</ptype> <name>index</name></param>
24335 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
24336 <alias name="glScissorIndexedv"/>
24337 </command>
24338 <command>
24339 <proto>void <name>glSecondaryColor3b</name></proto>
24340 <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
24341 <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
24342 <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
24343 <vecequiv name="glSecondaryColor3bv"/>
24344 </command>
24345 <command>
24346 <proto>void <name>glSecondaryColor3bEXT</name></proto>
24347 <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
24348 <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
24349 <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
24350 <alias name="glSecondaryColor3b"/>
24351 <vecequiv name="glSecondaryColor3bvEXT"/>
24352 </command>
24353 <command>
24354 <proto>void <name>glSecondaryColor3bv</name></proto>
24355 <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
24356 <glx type="render" opcode="4126"/>
24357 </command>
24358 <command>
24359 <proto>void <name>glSecondaryColor3bvEXT</name></proto>
24360 <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
24361 <alias name="glSecondaryColor3bv"/>
24362 <glx type="render" opcode="4126"/>
24363 </command>
24364 <command>
24365 <proto>void <name>glSecondaryColor3d</name></proto>
24366 <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
24367 <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
24368 <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
24369 <vecequiv name="glSecondaryColor3dv"/>
24370 </command>
24371 <command>
24372 <proto>void <name>glSecondaryColor3dEXT</name></proto>
24373 <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
24374 <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
24375 <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
24376 <alias name="glSecondaryColor3d"/>
24377 <vecequiv name="glSecondaryColor3dvEXT"/>
24378 </command>
24379 <command>
24380 <proto>void <name>glSecondaryColor3dv</name></proto>
24381 <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
24382 <glx type="render" opcode="4130"/>
24383 </command>
24384 <command>
24385 <proto>void <name>glSecondaryColor3dvEXT</name></proto>
24386 <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
24387 <alias name="glSecondaryColor3dv"/>
24388 <glx type="render" opcode="4130"/>
24389 </command>
24390 <command>
24391 <proto>void <name>glSecondaryColor3f</name></proto>
24392 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
24393 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
24394 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
24395 <vecequiv name="glSecondaryColor3fv"/>
24396 </command>
24397 <command>
24398 <proto>void <name>glSecondaryColor3fEXT</name></proto>
24399 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
24400 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
24401 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
24402 <alias name="glSecondaryColor3f"/>
24403 <vecequiv name="glSecondaryColor3fvEXT"/>
24404 </command>
24405 <command>
24406 <proto>void <name>glSecondaryColor3fv</name></proto>
24407 <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24408 <glx type="render" opcode="4129"/>
24409 </command>
24410 <command>
24411 <proto>void <name>glSecondaryColor3fvEXT</name></proto>
24412 <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24413 <alias name="glSecondaryColor3fv"/>
24414 <glx type="render" opcode="4129"/>
24415 </command>
24416 <command>
24417 <proto>void <name>glSecondaryColor3hNV</name></proto>
24418 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
24419 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
24420 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
24421 <vecequiv name="glSecondaryColor3hvNV"/>
24422 </command>
24423 <command>
24424 <proto>void <name>glSecondaryColor3hvNV</name></proto>
24425 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
24426 <glx type="render" opcode="4255"/>
24427 </command>
24428 <command>
24429 <proto>void <name>glSecondaryColor3i</name></proto>
24430 <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
24431 <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
24432 <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
24433 <vecequiv name="glSecondaryColor3iv"/>
24434 </command>
24435 <command>
24436 <proto>void <name>glSecondaryColor3iEXT</name></proto>
24437 <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
24438 <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
24439 <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
24440 <alias name="glSecondaryColor3i"/>
24441 <vecequiv name="glSecondaryColor3ivEXT"/>
24442 </command>
24443 <command>
24444 <proto>void <name>glSecondaryColor3iv</name></proto>
24445 <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
24446 <glx type="render" opcode="4128"/>
24447 </command>
24448 <command>
24449 <proto>void <name>glSecondaryColor3ivEXT</name></proto>
24450 <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
24451 <alias name="glSecondaryColor3iv"/>
24452 <glx type="render" opcode="4128"/>
24453 </command>
24454 <command>
24455 <proto>void <name>glSecondaryColor3s</name></proto>
24456 <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
24457 <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
24458 <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
24459 <vecequiv name="glSecondaryColor3sv"/>
24460 </command>
24461 <command>
24462 <proto>void <name>glSecondaryColor3sEXT</name></proto>
24463 <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
24464 <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
24465 <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
24466 <alias name="glSecondaryColor3s"/>
24467 <vecequiv name="glSecondaryColor3svEXT"/>
24468 </command>
24469 <command>
24470 <proto>void <name>glSecondaryColor3sv</name></proto>
24471 <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
24472 <glx type="render" opcode="4127"/>
24473 </command>
24474 <command>
24475 <proto>void <name>glSecondaryColor3svEXT</name></proto>
24476 <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
24477 <alias name="glSecondaryColor3sv"/>
24478 <glx type="render" opcode="4127"/>
24479 </command>
24480 <command>
24481 <proto>void <name>glSecondaryColor3ub</name></proto>
24482 <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
24483 <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
24484 <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
24485 <vecequiv name="glSecondaryColor3ubv"/>
24486 </command>
24487 <command>
24488 <proto>void <name>glSecondaryColor3ubEXT</name></proto>
24489 <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
24490 <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
24491 <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
24492 <alias name="glSecondaryColor3ub"/>
24493 <vecequiv name="glSecondaryColor3ubvEXT"/>
24494 </command>
24495 <command>
24496 <proto>void <name>glSecondaryColor3ubv</name></proto>
24497 <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
24498 <glx type="render" opcode="4131"/>
24499 </command>
24500 <command>
24501 <proto>void <name>glSecondaryColor3ubvEXT</name></proto>
24502 <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
24503 <alias name="glSecondaryColor3ubv"/>
24504 <glx type="render" opcode="4131"/>
24505 </command>
24506 <command>
24507 <proto>void <name>glSecondaryColor3ui</name></proto>
24508 <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
24509 <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
24510 <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
24511 <vecequiv name="glSecondaryColor3uiv"/>
24512 </command>
24513 <command>
24514 <proto>void <name>glSecondaryColor3uiEXT</name></proto>
24515 <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
24516 <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
24517 <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
24518 <alias name="glSecondaryColor3ui"/>
24519 <vecequiv name="glSecondaryColor3uivEXT"/>
24520 </command>
24521 <command>
24522 <proto>void <name>glSecondaryColor3uiv</name></proto>
24523 <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
24524 <glx type="render" opcode="4133"/>
24525 </command>
24526 <command>
24527 <proto>void <name>glSecondaryColor3uivEXT</name></proto>
24528 <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
24529 <alias name="glSecondaryColor3uiv"/>
24530 <glx type="render" opcode="4133"/>
24531 </command>
24532 <command>
24533 <proto>void <name>glSecondaryColor3us</name></proto>
24534 <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
24535 <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
24536 <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
24537 <vecequiv name="glSecondaryColor3usv"/>
24538 </command>
24539 <command>
24540 <proto>void <name>glSecondaryColor3usEXT</name></proto>
24541 <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
24542 <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
24543 <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
24544 <alias name="glSecondaryColor3us"/>
24545 <vecequiv name="glSecondaryColor3usvEXT"/>
24546 </command>
24547 <command>
24548 <proto>void <name>glSecondaryColor3usv</name></proto>
24549 <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
24550 <glx type="render" opcode="4132"/>
24551 </command>
24552 <command>
24553 <proto>void <name>glSecondaryColor3usvEXT</name></proto>
24554 <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
24555 <alias name="glSecondaryColor3usv"/>
24556 <glx type="render" opcode="4132"/>
24557 </command>
24558 <command>
24559 <proto>void <name>glSecondaryColorFormatNV</name></proto>
24560 <param><ptype>GLint</ptype> <name>size</name></param>
24561 <param><ptype>GLenum</ptype> <name>type</name></param>
24562 <param><ptype>GLsizei</ptype> <name>stride</name></param>
24563 </command>
24564 <command>
24565 <proto>void <name>glSecondaryColorP3ui</name></proto>
24566 <param><ptype>GLenum</ptype> <name>type</name></param>
24567 <param><ptype>GLuint</ptype> <name>color</name></param>
24568 </command>
24569 <command>
24570 <proto>void <name>glSecondaryColorP3uiv</name></proto>
24571 <param><ptype>GLenum</ptype> <name>type</name></param>
24572 <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
24573 </command>
24574 <command>
24575 <proto>void <name>glSecondaryColorPointer</name></proto>
24576 <param><ptype>GLint</ptype> <name>size</name></param>
24577 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
24578 <param><ptype>GLsizei</ptype> <name>stride</name></param>
24579 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
24580 </command>
24581 <command>
24582 <proto>void <name>glSecondaryColorPointerEXT</name></proto>
24583 <param><ptype>GLint</ptype> <name>size</name></param>
24584 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
24585 <param><ptype>GLsizei</ptype> <name>stride</name></param>
24586 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
24587 <alias name="glSecondaryColorPointer"/>
24588 </command>
24589 <command>
24590 <proto>void <name>glSecondaryColorPointerListIBM</name></proto>
24591 <param><ptype>GLint</ptype> <name>size</name></param>
24592 <param group="SecondaryColorPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
24593 <param><ptype>GLint</ptype> <name>stride</name></param>
24594 <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
24595 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
24596 </command>
24597 <command>
24598 <proto>void <name>glSelectBuffer</name></proto>
24599 <param><ptype>GLsizei</ptype> <name>size</name></param>
24600 <param group="SelectName" len="size"><ptype>GLuint</ptype> *<name>buffer</name></param>
24601 <glx type="single" opcode="106"/>
24602 </command>
24603 <command>
24604 <proto>void <name>glSelectPerfMonitorCountersAMD</name></proto>
24605 <param><ptype>GLuint</ptype> <name>monitor</name></param>
24606 <param group="Boolean"><ptype>GLboolean</ptype> <name>enable</name></param>
24607 <param><ptype>GLuint</ptype> <name>group</name></param>
24608 <param><ptype>GLint</ptype> <name>numCounters</name></param>
24609 <param len="numCounters"><ptype>GLuint</ptype> *<name>counterList</name></param>
24610 </command>
24611 <command>
24612 <proto>void <name>glSemaphoreParameterui64vEXT</name></proto>
24613 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
24614 <param group="SemaphoreParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
24615 <param>const <ptype>GLuint64</ptype> *<name>params</name></param>
24616 </command>
24617 <command>
24618 <proto>void <name>glSeparableFilter2D</name></proto>
24619 <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
24620 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
24621 <param><ptype>GLsizei</ptype> <name>width</name></param>
24622 <param><ptype>GLsizei</ptype> <name>height</name></param>
24623 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
24624 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
24625 <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param>
24626 <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param>
24627 <glx type="render" opcode="4109"/>
24628 <glx type="render" opcode="327" name="glSeparableFilter2DPBO" comment="PBO protocol"/>
24629 </command>
24630 <command>
24631 <proto>void <name>glSeparableFilter2DEXT</name></proto>
24632 <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
24633 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
24634 <param><ptype>GLsizei</ptype> <name>width</name></param>
24635 <param><ptype>GLsizei</ptype> <name>height</name></param>
24636 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
24637 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
24638 <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param>
24639 <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param>
24640 <alias name="glSeparableFilter2D"/>
24641 <glx type="render" opcode="4109"/>
24642 </command>
24643 <command>
24644 <proto>void <name>glSetFenceAPPLE</name></proto>
24645 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
24646 </command>
24647 <command>
24648 <proto>void <name>glSetFenceNV</name></proto>
24649 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
24650 <param group="FenceConditionNV"><ptype>GLenum</ptype> <name>condition</name></param>
24651 </command>
24652 <command>
24653 <proto>void <name>glSetFragmentShaderConstantATI</name></proto>
24654 <param><ptype>GLuint</ptype> <name>dst</name></param>
24655 <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
24656 </command>
24657 <command>
24658 <proto>void <name>glSetInvariantEXT</name></proto>
24659 <param><ptype>GLuint</ptype> <name>id</name></param>
24660 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
24661 <param len="COMPSIZE(id,type)">const void *<name>addr</name></param>
24662 </command>
24663 <command>
24664 <proto>void <name>glSetLocalConstantEXT</name></proto>
24665 <param><ptype>GLuint</ptype> <name>id</name></param>
24666 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
24667 <param len="COMPSIZE(id,type)">const void *<name>addr</name></param>
24668 </command>
24669 <command>
24670 <proto>void <name>glSetMultisamplefvAMD</name></proto>
24671 <param><ptype>GLenum</ptype> <name>pname</name></param>
24672 <param><ptype>GLuint</ptype> <name>index</name></param>
24673 <param len="2">const <ptype>GLfloat</ptype> *<name>val</name></param>
24674 </command>
24675 <command>
24676 <proto>void <name>glShadeModel</name></proto>
24677 <param group="ShadingModel"><ptype>GLenum</ptype> <name>mode</name></param>
24678 <glx type="render" opcode="104"/>
24679 </command>
24680 <command>
24681 <proto>void <name>glShaderBinary</name></proto>
24682 <param><ptype>GLsizei</ptype> <name>count</name></param>
24683 <param len="count">const <ptype>GLuint</ptype> *<name>shaders</name></param>
24684 <param><ptype>GLenum</ptype> <name>binaryformat</name></param>
24685 <param len="length">const void *<name>binary</name></param>
24686 <param><ptype>GLsizei</ptype> <name>length</name></param>
24687 </command>
24688 <command>
24689 <proto>void <name>glShaderOp1EXT</name></proto>
24690 <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
24691 <param><ptype>GLuint</ptype> <name>res</name></param>
24692 <param><ptype>GLuint</ptype> <name>arg1</name></param>
24693 </command>
24694 <command>
24695 <proto>void <name>glShaderOp2EXT</name></proto>
24696 <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
24697 <param><ptype>GLuint</ptype> <name>res</name></param>
24698 <param><ptype>GLuint</ptype> <name>arg1</name></param>
24699 <param><ptype>GLuint</ptype> <name>arg2</name></param>
24700 </command>
24701 <command>
24702 <proto>void <name>glShaderOp3EXT</name></proto>
24703 <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
24704 <param><ptype>GLuint</ptype> <name>res</name></param>
24705 <param><ptype>GLuint</ptype> <name>arg1</name></param>
24706 <param><ptype>GLuint</ptype> <name>arg2</name></param>
24707 <param><ptype>GLuint</ptype> <name>arg3</name></param>
24708 </command>
24709 <command>
24710 <proto>void <name>glShaderSource</name></proto>
24711 <param><ptype>GLuint</ptype> <name>shader</name></param>
24712 <param><ptype>GLsizei</ptype> <name>count</name></param>
24713 <param len="count">const <ptype>GLchar</ptype> *const*<name>string</name></param>
24714 <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
24715 </command>
24716 <command>
24717 <proto>void <name>glShaderSourceARB</name></proto>
24718 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
24719 <param><ptype>GLsizei</ptype> <name>count</name></param>
24720 <param len="count">const <ptype>GLcharARB</ptype> **<name>string</name></param>
24721 <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
24722 <alias name="glShaderSource"/>
24723 </command>
24724 <command>
24725 <proto>void <name>glShaderStorageBlockBinding</name></proto>
24726 <param><ptype>GLuint</ptype> <name>program</name></param>
24727 <param><ptype>GLuint</ptype> <name>storageBlockIndex</name></param>
24728 <param><ptype>GLuint</ptype> <name>storageBlockBinding</name></param>
24729 </command>
24730 <command>
24731 <proto>void <name>glSharpenTexFuncSGIS</name></proto>
24732 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
24733 <param><ptype>GLsizei</ptype> <name>n</name></param>
24734 <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
24735 <glx type="render" opcode="2052"/>
24736 </command>
24737 <command>
24738 <proto>void <name>glSignalSemaphoreEXT</name></proto>
24739 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
24740 <param><ptype>GLuint</ptype> <name>numBufferBarriers</name></param>
24741 <param len="COMPSIZE(numBufferBarriers)">const <ptype>GLuint</ptype> *<name>buffers</name></param>
24742 <param><ptype>GLuint</ptype> <name>numTextureBarriers</name></param>
24743 <param len="COMPSIZE(numTextureBarriers)">const <ptype>GLuint</ptype> *<name>textures</name></param>
24744 <param group="TextureLayout" len="COMPSIZE(numTextureBarriers)">const <ptype>GLenum</ptype> *<name>dstLayouts</name></param>
24745 </command>
24746 <command>
24747 <proto>void <name>glSpecializeShader</name></proto>
24748 <param><ptype>GLuint</ptype> <name>shader</name></param>
24749 <param>const <ptype>GLchar</ptype> *<name>pEntryPoint</name></param>
24750 <param><ptype>GLuint</ptype> <name>numSpecializationConstants</name></param>
24751 <param>const <ptype>GLuint</ptype> *<name>pConstantIndex</name></param>
24752 <param>const <ptype>GLuint</ptype> *<name>pConstantValue</name></param>
24753 </command>
24754 <command>
24755 <proto>void <name>glSpecializeShaderARB</name></proto>
24756 <param><ptype>GLuint</ptype> <name>shader</name></param>
24757 <param>const <ptype>GLchar</ptype> *<name>pEntryPoint</name></param>
24758 <param><ptype>GLuint</ptype> <name>numSpecializationConstants</name></param>
24759 <param>const <ptype>GLuint</ptype> *<name>pConstantIndex</name></param>
24760 <param>const <ptype>GLuint</ptype> *<name>pConstantValue</name></param>
24761 <alias name="glSpecializeShader"/>
24762 </command>
24763 <command>
24764 <proto>void <name>glSpriteParameterfSGIX</name></proto>
24765 <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
24766 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
24767 <glx type="render" opcode="2060"/>
24768 </command>
24769 <command>
24770 <proto>void <name>glSpriteParameterfvSGIX</name></proto>
24771 <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
24772 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
24773 <glx type="render" opcode="2061"/>
24774 </command>
24775 <command>
24776 <proto>void <name>glSpriteParameteriSGIX</name></proto>
24777 <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
24778 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
24779 <glx type="render" opcode="2062"/>
24780 </command>
24781 <command>
24782 <proto>void <name>glSpriteParameterivSGIX</name></proto>
24783 <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
24784 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
24785 <glx type="render" opcode="2063"/>
24786 </command>
24787 <command>
24788 <proto>void <name>glStartInstrumentsSGIX</name></proto>
24789 <glx type="render" opcode="2069"/>
24790 </command>
24791 <command>
24792 <proto>void <name>glStartTilingQCOM</name></proto>
24793 <param><ptype>GLuint</ptype> <name>x</name></param>
24794 <param><ptype>GLuint</ptype> <name>y</name></param>
24795 <param><ptype>GLuint</ptype> <name>width</name></param>
24796 <param><ptype>GLuint</ptype> <name>height</name></param>
24797 <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
24798 </command>
24799 <command>
24800 <proto>void <name>glStateCaptureNV</name></proto>
24801 <param><ptype>GLuint</ptype> <name>state</name></param>
24802 <param><ptype>GLenum</ptype> <name>mode</name></param>
24803 </command>
24804 <command>
24805 <proto>void <name>glStencilClearTagEXT</name></proto>
24806 <param><ptype>GLsizei</ptype> <name>stencilTagBits</name></param>
24807 <param><ptype>GLuint</ptype> <name>stencilClearTag</name></param>
24808 <glx type="render" opcode="4223"/>
24809 </command>
24810 <command>
24811 <proto>void <name>glStencilFillPathInstancedNV</name></proto>
24812 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
24813 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
24814 <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
24815 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
24816 <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
24817 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24818 <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
24819 <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
24820 </command>
24821 <command>
24822 <proto>void <name>glStencilFillPathNV</name></proto>
24823 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
24824 <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
24825 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24826 </command>
24827 <command>
24828 <proto>void <name>glStencilFunc</name></proto>
24829 <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
24830 <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
24831 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24832 <glx type="render" opcode="162"/>
24833 </command>
24834 <command>
24835 <proto>void <name>glStencilFuncSeparate</name></proto>
24836 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
24837 <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
24838 <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
24839 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24840 </command>
24841 <command>
24842 <proto>void <name>glStencilFuncSeparateATI</name></proto>
24843 <param group="StencilFunction"><ptype>GLenum</ptype> <name>frontfunc</name></param>
24844 <param group="StencilFunction"><ptype>GLenum</ptype> <name>backfunc</name></param>
24845 <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
24846 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24847 </command>
24848 <command>
24849 <proto>void <name>glStencilMask</name></proto>
24850 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24851 <glx type="render" opcode="133"/>
24852 </command>
24853 <command>
24854 <proto>void <name>glStencilMaskSeparate</name></proto>
24855 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
24856 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24857 </command>
24858 <command>
24859 <proto>void <name>glStencilOp</name></proto>
24860 <param group="StencilOp"><ptype>GLenum</ptype> <name>fail</name></param>
24861 <param group="StencilOp"><ptype>GLenum</ptype> <name>zfail</name></param>
24862 <param group="StencilOp"><ptype>GLenum</ptype> <name>zpass</name></param>
24863 <glx type="render" opcode="163"/>
24864 </command>
24865 <command>
24866 <proto>void <name>glStencilOpSeparate</name></proto>
24867 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
24868 <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
24869 <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
24870 <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
24871 </command>
24872 <command>
24873 <proto>void <name>glStencilOpSeparateATI</name></proto>
24874 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
24875 <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
24876 <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
24877 <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
24878 <alias name="glStencilOpSeparate"/>
24879 </command>
24880 <command>
24881 <proto>void <name>glStencilOpValueAMD</name></proto>
24882 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
24883 <param><ptype>GLuint</ptype> <name>value</name></param>
24884 </command>
24885 <command>
24886 <proto>void <name>glStencilStrokePathInstancedNV</name></proto>
24887 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
24888 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
24889 <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
24890 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
24891 <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
24892 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24893 <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
24894 <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
24895 </command>
24896 <command>
24897 <proto>void <name>glStencilStrokePathNV</name></proto>
24898 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
24899 <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
24900 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24901 </command>
24902 <command>
24903 <proto>void <name>glStencilThenCoverFillPathInstancedNV</name></proto>
24904 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
24905 <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
24906 <param>const void *<name>paths</name></param>
24907 <param><ptype>GLuint</ptype> <name>pathBase</name></param>
24908 <param><ptype>GLenum</ptype> <name>fillMode</name></param>
24909 <param><ptype>GLuint</ptype> <name>mask</name></param>
24910 <param><ptype>GLenum</ptype> <name>coverMode</name></param>
24911 <param><ptype>GLenum</ptype> <name>transformType</name></param>
24912 <param>const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
24913 </command>
24914 <command>
24915 <proto>void <name>glStencilThenCoverFillPathNV</name></proto>
24916 <param><ptype>GLuint</ptype> <name>path</name></param>
24917 <param><ptype>GLenum</ptype> <name>fillMode</name></param>
24918 <param><ptype>GLuint</ptype> <name>mask</name></param>
24919 <param><ptype>GLenum</ptype> <name>coverMode</name></param>
24920 </command>
24921 <command>
24922 <proto>void <name>glStencilThenCoverStrokePathInstancedNV</name></proto>
24923 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
24924 <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
24925 <param>const void *<name>paths</name></param>
24926 <param><ptype>GLuint</ptype> <name>pathBase</name></param>
24927 <param><ptype>GLint</ptype> <name>reference</name></param>
24928 <param><ptype>GLuint</ptype> <name>mask</name></param>
24929 <param><ptype>GLenum</ptype> <name>coverMode</name></param>
24930 <param><ptype>GLenum</ptype> <name>transformType</name></param>
24931 <param>const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
24932 </command>
24933 <command>
24934 <proto>void <name>glStencilThenCoverStrokePathNV</name></proto>
24935 <param><ptype>GLuint</ptype> <name>path</name></param>
24936 <param><ptype>GLint</ptype> <name>reference</name></param>
24937 <param><ptype>GLuint</ptype> <name>mask</name></param>
24938 <param><ptype>GLenum</ptype> <name>coverMode</name></param>
24939 </command>
24940 <command>
24941 <proto>void <name>glStopInstrumentsSGIX</name></proto>
24942 <param><ptype>GLint</ptype> <name>marker</name></param>
24943 <glx type="render" opcode="2070"/>
24944 </command>
24945 <command>
24946 <proto>void <name>glStringMarkerGREMEDY</name></proto>
24947 <param><ptype>GLsizei</ptype> <name>len</name></param>
24948 <param len="len">const void *<name>string</name></param>
24949 </command>
24950 <command>
24951 <proto>void <name>glSubpixelPrecisionBiasNV</name></proto>
24952 <param><ptype>GLuint</ptype> <name>xbits</name></param>
24953 <param><ptype>GLuint</ptype> <name>ybits</name></param>
24954 </command>
24955 <command>
24956 <proto>void <name>glSwizzleEXT</name></proto>
24957 <param><ptype>GLuint</ptype> <name>res</name></param>
24958 <param><ptype>GLuint</ptype> <name>in</name></param>
24959 <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outX</name></param>
24960 <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outY</name></param>
24961 <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
24962 <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outW</name></param>
24963 </command>
24964 <command>
24965 <proto>void <name>glSyncTextureINTEL</name></proto>
24966 <param><ptype>GLuint</ptype> <name>texture</name></param>
24967 </command>
24968 <command>
24969 <proto>void <name>glTagSampleBufferSGIX</name></proto>
24970 <glx type="render" opcode="2050"/>
24971 </command>
24972 <command>
24973 <proto>void <name>glTangent3bEXT</name></proto>
24974 <param><ptype>GLbyte</ptype> <name>tx</name></param>
24975 <param><ptype>GLbyte</ptype> <name>ty</name></param>
24976 <param><ptype>GLbyte</ptype> <name>tz</name></param>
24977 <vecequiv name="glTangent3bvEXT"/>
24978 </command>
24979 <command>
24980 <proto>void <name>glTangent3bvEXT</name></proto>
24981 <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
24982 </command>
24983 <command>
24984 <proto>void <name>glTangent3dEXT</name></proto>
24985 <param group="CoordD"><ptype>GLdouble</ptype> <name>tx</name></param>
24986 <param group="CoordD"><ptype>GLdouble</ptype> <name>ty</name></param>
24987 <param group="CoordD"><ptype>GLdouble</ptype> <name>tz</name></param>
24988 <vecequiv name="glTangent3dvEXT"/>
24989 </command>
24990 <command>
24991 <proto>void <name>glTangent3dvEXT</name></proto>
24992 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
24993 </command>
24994 <command>
24995 <proto>void <name>glTangent3fEXT</name></proto>
24996 <param group="CoordF"><ptype>GLfloat</ptype> <name>tx</name></param>
24997 <param group="CoordF"><ptype>GLfloat</ptype> <name>ty</name></param>
24998 <param group="CoordF"><ptype>GLfloat</ptype> <name>tz</name></param>
24999 <vecequiv name="glTangent3fvEXT"/>
25000 </command>
25001 <command>
25002 <proto>void <name>glTangent3fvEXT</name></proto>
25003 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25004 </command>
25005 <command>
25006 <proto>void <name>glTangent3iEXT</name></proto>
25007 <param><ptype>GLint</ptype> <name>tx</name></param>
25008 <param><ptype>GLint</ptype> <name>ty</name></param>
25009 <param><ptype>GLint</ptype> <name>tz</name></param>
25010 <vecequiv name="glTangent3ivEXT"/>
25011 </command>
25012 <command>
25013 <proto>void <name>glTangent3ivEXT</name></proto>
25014 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
25015 </command>
25016 <command>
25017 <proto>void <name>glTangent3sEXT</name></proto>
25018 <param><ptype>GLshort</ptype> <name>tx</name></param>
25019 <param><ptype>GLshort</ptype> <name>ty</name></param>
25020 <param><ptype>GLshort</ptype> <name>tz</name></param>
25021 <vecequiv name="glTangent3svEXT"/>
25022 </command>
25023 <command>
25024 <proto>void <name>glTangent3svEXT</name></proto>
25025 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
25026 </command>
25027 <command>
25028 <proto>void <name>glTangentPointerEXT</name></proto>
25029 <param group="TangentPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
25030 <param><ptype>GLsizei</ptype> <name>stride</name></param>
25031 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
25032 </command>
25033 <command>
25034 <proto>void <name>glTbufferMask3DFX</name></proto>
25035 <param><ptype>GLuint</ptype> <name>mask</name></param>
25036 </command>
25037 <command>
25038 <proto>void <name>glTessellationFactorAMD</name></proto>
25039 <param><ptype>GLfloat</ptype> <name>factor</name></param>
25040 </command>
25041 <command>
25042 <proto>void <name>glTessellationModeAMD</name></proto>
25043 <param><ptype>GLenum</ptype> <name>mode</name></param>
25044 </command>
25045 <command>
25046 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceAPPLE</name></proto>
25047 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
25048 </command>
25049 <command>
25050 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceNV</name></proto>
25051 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
25052 <glx type="vendor" opcode="1279"/>
25053 </command>
25054 <command>
25055 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestObjectAPPLE</name></proto>
25056 <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
25057 <param><ptype>GLuint</ptype> <name>name</name></param>
25058 </command>
25059 <command>
25060 <proto>void <name>glTexBuffer</name></proto>
25061 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25062 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25063 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25064 </command>
25065 <command>
25066 <proto>void <name>glTexBufferARB</name></proto>
25067 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25068 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25069 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25070 <alias name="glTexBuffer"/>
25071 </command>
25072 <command>
25073 <proto>void <name>glTexBufferEXT</name></proto>
25074 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25075 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25076 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25077 <alias name="glTexBuffer"/>
25078 </command>
25079 <command>
25080 <proto>void <name>glTexBufferOES</name></proto>
25081 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25082 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25083 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25084 <alias name="glTexBuffer"/>
25085 </command>
25086 <command>
25087 <proto>void <name>glTexBufferRange</name></proto>
25088 <param><ptype>GLenum</ptype> <name>target</name></param>
25089 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25090 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25091 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
25092 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
25093 </command>
25094 <command>
25095 <proto>void <name>glTexBufferRangeEXT</name></proto>
25096 <param><ptype>GLenum</ptype> <name>target</name></param>
25097 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25098 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25099 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
25100 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
25101 <alias name="glTexBufferRange"/>
25102 </command>
25103 <command>
25104 <proto>void <name>glTexBufferRangeOES</name></proto>
25105 <param><ptype>GLenum</ptype> <name>target</name></param>
25106 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25107 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25108 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
25109 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
25110 <alias name="glTexBufferRange"/>
25111 </command>
25112 <command>
25113 <proto>void <name>glTexBumpParameterfvATI</name></proto>
25114 <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
25115 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
25116 </command>
25117 <command>
25118 <proto>void <name>glTexBumpParameterivATI</name></proto>
25119 <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
25120 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
25121 </command>
25122 <command>
25123 <proto>void <name>glTexCoord1bOES</name></proto>
25124 <param><ptype>GLbyte</ptype> <name>s</name></param>
25125 </command>
25126 <command>
25127 <proto>void <name>glTexCoord1bvOES</name></proto>
25128 <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
25129 </command>
25130 <command>
25131 <proto>void <name>glTexCoord1d</name></proto>
25132 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
25133 <vecequiv name="glTexCoord1dv"/>
25134 </command>
25135 <command>
25136 <proto>void <name>glTexCoord1dv</name></proto>
25137 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
25138 <glx type="render" opcode="49"/>
25139 </command>
25140 <command>
25141 <proto>void <name>glTexCoord1f</name></proto>
25142 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
25143 <vecequiv name="glTexCoord1fv"/>
25144 </command>
25145 <command>
25146 <proto>void <name>glTexCoord1fv</name></proto>
25147 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
25148 <glx type="render" opcode="50"/>
25149 </command>
25150 <command>
25151 <proto>void <name>glTexCoord1hNV</name></proto>
25152 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
25153 <vecequiv name="glTexCoord1hvNV"/>
25154 </command>
25155 <command>
25156 <proto>void <name>glTexCoord1hvNV</name></proto>
25157 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
25158 <glx type="render" opcode="4246"/>
25159 </command>
25160 <command>
25161 <proto>void <name>glTexCoord1i</name></proto>
25162 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
25163 <vecequiv name="glTexCoord1iv"/>
25164 </command>
25165 <command>
25166 <proto>void <name>glTexCoord1iv</name></proto>
25167 <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
25168 <glx type="render" opcode="51"/>
25169 </command>
25170 <command>
25171 <proto>void <name>glTexCoord1s</name></proto>
25172 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
25173 <vecequiv name="glTexCoord1sv"/>
25174 </command>
25175 <command>
25176 <proto>void <name>glTexCoord1sv</name></proto>
25177 <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
25178 <glx type="render" opcode="52"/>
25179 </command>
25180 <command>
25181 <proto>void <name>glTexCoord1xOES</name></proto>
25182 <param><ptype>GLfixed</ptype> <name>s</name></param>
25183 </command>
25184 <command>
25185 <proto>void <name>glTexCoord1xvOES</name></proto>
25186 <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
25187 </command>
25188 <command>
25189 <proto>void <name>glTexCoord2bOES</name></proto>
25190 <param><ptype>GLbyte</ptype> <name>s</name></param>
25191 <param><ptype>GLbyte</ptype> <name>t</name></param>
25192 </command>
25193 <command>
25194 <proto>void <name>glTexCoord2bvOES</name></proto>
25195 <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
25196 </command>
25197 <command>
25198 <proto>void <name>glTexCoord2d</name></proto>
25199 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
25200 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
25201 <vecequiv name="glTexCoord2dv"/>
25202 </command>
25203 <command>
25204 <proto>void <name>glTexCoord2dv</name></proto>
25205 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
25206 <glx type="render" opcode="53"/>
25207 </command>
25208 <command>
25209 <proto>void <name>glTexCoord2f</name></proto>
25210 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
25211 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
25212 <vecequiv name="glTexCoord2fv"/>
25213 </command>
25214 <command>
25215 <proto>void <name>glTexCoord2fColor3fVertex3fSUN</name></proto>
25216 <param><ptype>GLfloat</ptype> <name>s</name></param>
25217 <param><ptype>GLfloat</ptype> <name>t</name></param>
25218 <param><ptype>GLfloat</ptype> <name>r</name></param>
25219 <param><ptype>GLfloat</ptype> <name>g</name></param>
25220 <param><ptype>GLfloat</ptype> <name>b</name></param>
25221 <param><ptype>GLfloat</ptype> <name>x</name></param>
25222 <param><ptype>GLfloat</ptype> <name>y</name></param>
25223 <param><ptype>GLfloat</ptype> <name>z</name></param>
25224 </command>
25225 <command>
25226 <proto>void <name>glTexCoord2fColor3fVertex3fvSUN</name></proto>
25227 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25228 <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
25229 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25230 </command>
25231 <command>
25232 <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
25233 <param><ptype>GLfloat</ptype> <name>s</name></param>
25234 <param><ptype>GLfloat</ptype> <name>t</name></param>
25235 <param><ptype>GLfloat</ptype> <name>r</name></param>
25236 <param><ptype>GLfloat</ptype> <name>g</name></param>
25237 <param><ptype>GLfloat</ptype> <name>b</name></param>
25238 <param><ptype>GLfloat</ptype> <name>a</name></param>
25239 <param><ptype>GLfloat</ptype> <name>nx</name></param>
25240 <param><ptype>GLfloat</ptype> <name>ny</name></param>
25241 <param><ptype>GLfloat</ptype> <name>nz</name></param>
25242 <param><ptype>GLfloat</ptype> <name>x</name></param>
25243 <param><ptype>GLfloat</ptype> <name>y</name></param>
25244 <param><ptype>GLfloat</ptype> <name>z</name></param>
25245 </command>
25246 <command>
25247 <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
25248 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25249 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
25250 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
25251 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25252 </command>
25253 <command>
25254 <proto>void <name>glTexCoord2fColor4ubVertex3fSUN</name></proto>
25255 <param><ptype>GLfloat</ptype> <name>s</name></param>
25256 <param><ptype>GLfloat</ptype> <name>t</name></param>
25257 <param><ptype>GLubyte</ptype> <name>r</name></param>
25258 <param><ptype>GLubyte</ptype> <name>g</name></param>
25259 <param><ptype>GLubyte</ptype> <name>b</name></param>
25260 <param><ptype>GLubyte</ptype> <name>a</name></param>
25261 <param><ptype>GLfloat</ptype> <name>x</name></param>
25262 <param><ptype>GLfloat</ptype> <name>y</name></param>
25263 <param><ptype>GLfloat</ptype> <name>z</name></param>
25264 </command>
25265 <command>
25266 <proto>void <name>glTexCoord2fColor4ubVertex3fvSUN</name></proto>
25267 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25268 <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
25269 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25270 </command>
25271 <command>
25272 <proto>void <name>glTexCoord2fNormal3fVertex3fSUN</name></proto>
25273 <param><ptype>GLfloat</ptype> <name>s</name></param>
25274 <param><ptype>GLfloat</ptype> <name>t</name></param>
25275 <param><ptype>GLfloat</ptype> <name>nx</name></param>
25276 <param><ptype>GLfloat</ptype> <name>ny</name></param>
25277 <param><ptype>GLfloat</ptype> <name>nz</name></param>
25278 <param><ptype>GLfloat</ptype> <name>x</name></param>
25279 <param><ptype>GLfloat</ptype> <name>y</name></param>
25280 <param><ptype>GLfloat</ptype> <name>z</name></param>
25281 </command>
25282 <command>
25283 <proto>void <name>glTexCoord2fNormal3fVertex3fvSUN</name></proto>
25284 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25285 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
25286 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25287 </command>
25288 <command>
25289 <proto>void <name>glTexCoord2fVertex3fSUN</name></proto>
25290 <param><ptype>GLfloat</ptype> <name>s</name></param>
25291 <param><ptype>GLfloat</ptype> <name>t</name></param>
25292 <param><ptype>GLfloat</ptype> <name>x</name></param>
25293 <param><ptype>GLfloat</ptype> <name>y</name></param>
25294 <param><ptype>GLfloat</ptype> <name>z</name></param>
25295 </command>
25296 <command>
25297 <proto>void <name>glTexCoord2fVertex3fvSUN</name></proto>
25298 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25299 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25300 </command>
25301 <command>
25302 <proto>void <name>glTexCoord2fv</name></proto>
25303 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
25304 <glx type="render" opcode="54"/>
25305 </command>
25306 <command>
25307 <proto>void <name>glTexCoord2hNV</name></proto>
25308 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
25309 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
25310 <vecequiv name="glTexCoord2hvNV"/>
25311 </command>
25312 <command>
25313 <proto>void <name>glTexCoord2hvNV</name></proto>
25314 <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
25315 <glx type="render" opcode="4247"/>
25316 </command>
25317 <command>
25318 <proto>void <name>glTexCoord2i</name></proto>
25319 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
25320 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
25321 <vecequiv name="glTexCoord2iv"/>
25322 </command>
25323 <command>
25324 <proto>void <name>glTexCoord2iv</name></proto>
25325 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
25326 <glx type="render" opcode="55"/>
25327 </command>
25328 <command>
25329 <proto>void <name>glTexCoord2s</name></proto>
25330 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
25331 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
25332 <vecequiv name="glTexCoord2sv"/>
25333 </command>
25334 <command>
25335 <proto>void <name>glTexCoord2sv</name></proto>
25336 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
25337 <glx type="render" opcode="56"/>
25338 </command>
25339 <command>
25340 <proto>void <name>glTexCoord2xOES</name></proto>
25341 <param><ptype>GLfixed</ptype> <name>s</name></param>
25342 <param><ptype>GLfixed</ptype> <name>t</name></param>
25343 </command>
25344 <command>
25345 <proto>void <name>glTexCoord2xvOES</name></proto>
25346 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
25347 </command>
25348 <command>
25349 <proto>void <name>glTexCoord3bOES</name></proto>
25350 <param><ptype>GLbyte</ptype> <name>s</name></param>
25351 <param><ptype>GLbyte</ptype> <name>t</name></param>
25352 <param><ptype>GLbyte</ptype> <name>r</name></param>
25353 </command>
25354 <command>
25355 <proto>void <name>glTexCoord3bvOES</name></proto>
25356 <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
25357 </command>
25358 <command>
25359 <proto>void <name>glTexCoord3d</name></proto>
25360 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
25361 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
25362 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
25363 <vecequiv name="glTexCoord3dv"/>
25364 </command>
25365 <command>
25366 <proto>void <name>glTexCoord3dv</name></proto>
25367 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
25368 <glx type="render" opcode="57"/>
25369 </command>
25370 <command>
25371 <proto>void <name>glTexCoord3f</name></proto>
25372 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
25373 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
25374 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
25375 <vecequiv name="glTexCoord3fv"/>
25376 </command>
25377 <command>
25378 <proto>void <name>glTexCoord3fv</name></proto>
25379 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25380 <glx type="render" opcode="58"/>
25381 </command>
25382 <command>
25383 <proto>void <name>glTexCoord3hNV</name></proto>
25384 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
25385 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
25386 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
25387 <vecequiv name="glTexCoord3hvNV"/>
25388 </command>
25389 <command>
25390 <proto>void <name>glTexCoord3hvNV</name></proto>
25391 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
25392 <glx type="render" opcode="4248"/>
25393 </command>
25394 <command>
25395 <proto>void <name>glTexCoord3i</name></proto>
25396 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
25397 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
25398 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
25399 <vecequiv name="glTexCoord3iv"/>
25400 </command>
25401 <command>
25402 <proto>void <name>glTexCoord3iv</name></proto>
25403 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
25404 <glx type="render" opcode="59"/>
25405 </command>
25406 <command>
25407 <proto>void <name>glTexCoord3s</name></proto>
25408 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
25409 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
25410 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
25411 <vecequiv name="glTexCoord3sv"/>
25412 </command>
25413 <command>
25414 <proto>void <name>glTexCoord3sv</name></proto>
25415 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
25416 <glx type="render" opcode="60"/>
25417 </command>
25418 <command>
25419 <proto>void <name>glTexCoord3xOES</name></proto>
25420 <param><ptype>GLfixed</ptype> <name>s</name></param>
25421 <param><ptype>GLfixed</ptype> <name>t</name></param>
25422 <param><ptype>GLfixed</ptype> <name>r</name></param>
25423 </command>
25424 <command>
25425 <proto>void <name>glTexCoord3xvOES</name></proto>
25426 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
25427 </command>
25428 <command>
25429 <proto>void <name>glTexCoord4bOES</name></proto>
25430 <param><ptype>GLbyte</ptype> <name>s</name></param>
25431 <param><ptype>GLbyte</ptype> <name>t</name></param>
25432 <param><ptype>GLbyte</ptype> <name>r</name></param>
25433 <param><ptype>GLbyte</ptype> <name>q</name></param>
25434 </command>
25435 <command>
25436 <proto>void <name>glTexCoord4bvOES</name></proto>
25437 <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
25438 </command>
25439 <command>
25440 <proto>void <name>glTexCoord4d</name></proto>
25441 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
25442 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
25443 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
25444 <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
25445 <vecequiv name="glTexCoord4dv"/>
25446 </command>
25447 <command>
25448 <proto>void <name>glTexCoord4dv</name></proto>
25449 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
25450 <glx type="render" opcode="61"/>
25451 </command>
25452 <command>
25453 <proto>void <name>glTexCoord4f</name></proto>
25454 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
25455 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
25456 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
25457 <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
25458 <vecequiv name="glTexCoord4fv"/>
25459 </command>
25460 <command>
25461 <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fSUN</name></proto>
25462 <param><ptype>GLfloat</ptype> <name>s</name></param>
25463 <param><ptype>GLfloat</ptype> <name>t</name></param>
25464 <param><ptype>GLfloat</ptype> <name>p</name></param>
25465 <param><ptype>GLfloat</ptype> <name>q</name></param>
25466 <param><ptype>GLfloat</ptype> <name>r</name></param>
25467 <param><ptype>GLfloat</ptype> <name>g</name></param>
25468 <param><ptype>GLfloat</ptype> <name>b</name></param>
25469 <param><ptype>GLfloat</ptype> <name>a</name></param>
25470 <param><ptype>GLfloat</ptype> <name>nx</name></param>
25471 <param><ptype>GLfloat</ptype> <name>ny</name></param>
25472 <param><ptype>GLfloat</ptype> <name>nz</name></param>
25473 <param><ptype>GLfloat</ptype> <name>x</name></param>
25474 <param><ptype>GLfloat</ptype> <name>y</name></param>
25475 <param><ptype>GLfloat</ptype> <name>z</name></param>
25476 <param><ptype>GLfloat</ptype> <name>w</name></param>
25477 </command>
25478 <command>
25479 <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fvSUN</name></proto>
25480 <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25481 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
25482 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
25483 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
25484 </command>
25485 <command>
25486 <proto>void <name>glTexCoord4fVertex4fSUN</name></proto>
25487 <param><ptype>GLfloat</ptype> <name>s</name></param>
25488 <param><ptype>GLfloat</ptype> <name>t</name></param>
25489 <param><ptype>GLfloat</ptype> <name>p</name></param>
25490 <param><ptype>GLfloat</ptype> <name>q</name></param>
25491 <param><ptype>GLfloat</ptype> <name>x</name></param>
25492 <param><ptype>GLfloat</ptype> <name>y</name></param>
25493 <param><ptype>GLfloat</ptype> <name>z</name></param>
25494 <param><ptype>GLfloat</ptype> <name>w</name></param>
25495 </command>
25496 <command>
25497 <proto>void <name>glTexCoord4fVertex4fvSUN</name></proto>
25498 <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
25499 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
25500 </command>
25501 <command>
25502 <proto>void <name>glTexCoord4fv</name></proto>
25503 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
25504 <glx type="render" opcode="62"/>
25505 </command>
25506 <command>
25507 <proto>void <name>glTexCoord4hNV</name></proto>
25508 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
25509 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
25510 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
25511 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
25512 <vecequiv name="glTexCoord4hvNV"/>
25513 </command>
25514 <command>
25515 <proto>void <name>glTexCoord4hvNV</name></proto>
25516 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
25517 <glx type="render" opcode="4249"/>
25518 </command>
25519 <command>
25520 <proto>void <name>glTexCoord4i</name></proto>
25521 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
25522 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
25523 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
25524 <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
25525 <vecequiv name="glTexCoord4iv"/>
25526 </command>
25527 <command>
25528 <proto>void <name>glTexCoord4iv</name></proto>
25529 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
25530 <glx type="render" opcode="63"/>
25531 </command>
25532 <command>
25533 <proto>void <name>glTexCoord4s</name></proto>
25534 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
25535 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
25536 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
25537 <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
25538 <vecequiv name="glTexCoord4sv"/>
25539 </command>
25540 <command>
25541 <proto>void <name>glTexCoord4sv</name></proto>
25542 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
25543 <glx type="render" opcode="64"/>
25544 </command>
25545 <command>
25546 <proto>void <name>glTexCoord4xOES</name></proto>
25547 <param><ptype>GLfixed</ptype> <name>s</name></param>
25548 <param><ptype>GLfixed</ptype> <name>t</name></param>
25549 <param><ptype>GLfixed</ptype> <name>r</name></param>
25550 <param><ptype>GLfixed</ptype> <name>q</name></param>
25551 </command>
25552 <command>
25553 <proto>void <name>glTexCoord4xvOES</name></proto>
25554 <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
25555 </command>
25556 <command>
25557 <proto>void <name>glTexCoordFormatNV</name></proto>
25558 <param><ptype>GLint</ptype> <name>size</name></param>
25559 <param><ptype>GLenum</ptype> <name>type</name></param>
25560 <param><ptype>GLsizei</ptype> <name>stride</name></param>
25561 </command>
25562 <command>
25563 <proto>void <name>glTexCoordP1ui</name></proto>
25564 <param><ptype>GLenum</ptype> <name>type</name></param>
25565 <param><ptype>GLuint</ptype> <name>coords</name></param>
25566 </command>
25567 <command>
25568 <proto>void <name>glTexCoordP1uiv</name></proto>
25569 <param><ptype>GLenum</ptype> <name>type</name></param>
25570 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
25571 </command>
25572 <command>
25573 <proto>void <name>glTexCoordP2ui</name></proto>
25574 <param><ptype>GLenum</ptype> <name>type</name></param>
25575 <param><ptype>GLuint</ptype> <name>coords</name></param>
25576 </command>
25577 <command>
25578 <proto>void <name>glTexCoordP2uiv</name></proto>
25579 <param><ptype>GLenum</ptype> <name>type</name></param>
25580 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
25581 </command>
25582 <command>
25583 <proto>void <name>glTexCoordP3ui</name></proto>
25584 <param><ptype>GLenum</ptype> <name>type</name></param>
25585 <param><ptype>GLuint</ptype> <name>coords</name></param>
25586 </command>
25587 <command>
25588 <proto>void <name>glTexCoordP3uiv</name></proto>
25589 <param><ptype>GLenum</ptype> <name>type</name></param>
25590 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
25591 </command>
25592 <command>
25593 <proto>void <name>glTexCoordP4ui</name></proto>
25594 <param><ptype>GLenum</ptype> <name>type</name></param>
25595 <param><ptype>GLuint</ptype> <name>coords</name></param>
25596 </command>
25597 <command>
25598 <proto>void <name>glTexCoordP4uiv</name></proto>
25599 <param><ptype>GLenum</ptype> <name>type</name></param>
25600 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
25601 </command>
25602 <command>
25603 <proto>void <name>glTexCoordPointer</name></proto>
25604 <param><ptype>GLint</ptype> <name>size</name></param>
25605 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
25606 <param><ptype>GLsizei</ptype> <name>stride</name></param>
25607 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
25608 </command>
25609 <command>
25610 <proto>void <name>glTexCoordPointerEXT</name></proto>
25611 <param><ptype>GLint</ptype> <name>size</name></param>
25612 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
25613 <param><ptype>GLsizei</ptype> <name>stride</name></param>
25614 <param><ptype>GLsizei</ptype> <name>count</name></param>
25615 <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
25616 </command>
25617 <command>
25618 <proto>void <name>glTexCoordPointerListIBM</name></proto>
25619 <param><ptype>GLint</ptype> <name>size</name></param>
25620 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
25621 <param><ptype>GLint</ptype> <name>stride</name></param>
25622 <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
25623 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
25624 </command>
25625 <command>
25626 <proto>void <name>glTexCoordPointervINTEL</name></proto>
25627 <param><ptype>GLint</ptype> <name>size</name></param>
25628 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
25629 <param len="4">const void **<name>pointer</name></param>
25630 </command>
25631 <command>
25632 <proto>void <name>glTexEnvf</name></proto>
25633 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
25634 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25635 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
25636 <glx type="render" opcode="111"/>
25637 </command>
25638 <command>
25639 <proto>void <name>glTexEnvfv</name></proto>
25640 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
25641 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25642 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
25643 <glx type="render" opcode="112"/>
25644 </command>
25645 <command>
25646 <proto>void <name>glTexEnvi</name></proto>
25647 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
25648 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25649 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
25650 <glx type="render" opcode="113"/>
25651 </command>
25652 <command>
25653 <proto>void <name>glTexEnviv</name></proto>
25654 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
25655 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25656 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25657 <glx type="render" opcode="114"/>
25658 </command>
25659 <command>
25660 <proto>void <name>glTexEnvx</name></proto>
25661 <param><ptype>GLenum</ptype> <name>target</name></param>
25662 <param><ptype>GLenum</ptype> <name>pname</name></param>
25663 <param><ptype>GLfixed</ptype> <name>param</name></param>
25664 </command>
25665 <command>
25666 <proto>void <name>glTexEnvxOES</name></proto>
25667 <param><ptype>GLenum</ptype> <name>target</name></param>
25668 <param><ptype>GLenum</ptype> <name>pname</name></param>
25669 <param><ptype>GLfixed</ptype> <name>param</name></param>
25670 </command>
25671 <command>
25672 <proto>void <name>glTexEnvxv</name></proto>
25673 <param><ptype>GLenum</ptype> <name>target</name></param>
25674 <param><ptype>GLenum</ptype> <name>pname</name></param>
25675 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
25676 </command>
25677 <command>
25678 <proto>void <name>glTexEnvxvOES</name></proto>
25679 <param><ptype>GLenum</ptype> <name>target</name></param>
25680 <param><ptype>GLenum</ptype> <name>pname</name></param>
25681 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
25682 </command>
25683 <command>
25684 <proto>void <name>glTexFilterFuncSGIS</name></proto>
25685 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25686 <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
25687 <param><ptype>GLsizei</ptype> <name>n</name></param>
25688 <param len="n">const <ptype>GLfloat</ptype> *<name>weights</name></param>
25689 <glx type="render" opcode="2064"/>
25690 </command>
25691 <command>
25692 <proto>void <name>glTexGend</name></proto>
25693 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25694 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25695 <param><ptype>GLdouble</ptype> <name>param</name></param>
25696 <glx type="render" opcode="115"/>
25697 </command>
25698 <command>
25699 <proto>void <name>glTexGendv</name></proto>
25700 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25701 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25702 <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
25703 <glx type="render" opcode="116"/>
25704 </command>
25705 <command>
25706 <proto>void <name>glTexGenf</name></proto>
25707 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25708 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25709 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
25710 <glx type="render" opcode="117"/>
25711 </command>
25712 <command>
25713 <proto>void <name>glTexGenfOES</name></proto>
25714 <param><ptype>GLenum</ptype> <name>coord</name></param>
25715 <param><ptype>GLenum</ptype> <name>pname</name></param>
25716 <param><ptype>GLfloat</ptype> <name>param</name></param>
25717 </command>
25718 <command>
25719 <proto>void <name>glTexGenfv</name></proto>
25720 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25721 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25722 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
25723 <glx type="render" opcode="118"/>
25724 </command>
25725 <command>
25726 <proto>void <name>glTexGenfvOES</name></proto>
25727 <param><ptype>GLenum</ptype> <name>coord</name></param>
25728 <param><ptype>GLenum</ptype> <name>pname</name></param>
25729 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
25730 </command>
25731 <command>
25732 <proto>void <name>glTexGeni</name></proto>
25733 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25734 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25735 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
25736 <glx type="render" opcode="119"/>
25737 </command>
25738 <command>
25739 <proto>void <name>glTexGeniOES</name></proto>
25740 <param><ptype>GLenum</ptype> <name>coord</name></param>
25741 <param><ptype>GLenum</ptype> <name>pname</name></param>
25742 <param><ptype>GLint</ptype> <name>param</name></param>
25743 </command>
25744 <command>
25745 <proto>void <name>glTexGeniv</name></proto>
25746 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25747 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25748 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25749 <glx type="render" opcode="120"/>
25750 </command>
25751 <command>
25752 <proto>void <name>glTexGenivOES</name></proto>
25753 <param><ptype>GLenum</ptype> <name>coord</name></param>
25754 <param><ptype>GLenum</ptype> <name>pname</name></param>
25755 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25756 </command>
25757 <command>
25758 <proto>void <name>glTexGenxOES</name></proto>
25759 <param><ptype>GLenum</ptype> <name>coord</name></param>
25760 <param><ptype>GLenum</ptype> <name>pname</name></param>
25761 <param><ptype>GLfixed</ptype> <name>param</name></param>
25762 </command>
25763 <command>
25764 <proto>void <name>glTexGenxvOES</name></proto>
25765 <param><ptype>GLenum</ptype> <name>coord</name></param>
25766 <param><ptype>GLenum</ptype> <name>pname</name></param>
25767 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
25768 </command>
25769 <command>
25770 <proto>void <name>glTexImage1D</name></proto>
25771 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25772 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25773 <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
25774 <param><ptype>GLsizei</ptype> <name>width</name></param>
25775 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25776 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25777 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25778 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
25779 <glx type="render" opcode="109"/>
25780 <glx type="render" opcode="328" name="glTexImage1DPBO" comment="PBO protocol"/>
25781 </command>
25782 <command>
25783 <proto>void <name>glTexImage2D</name></proto>
25784 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25785 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25786 <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
25787 <param><ptype>GLsizei</ptype> <name>width</name></param>
25788 <param><ptype>GLsizei</ptype> <name>height</name></param>
25789 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25790 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25791 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25792 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
25793 <glx type="render" opcode="110"/>
25794 <glx type="render" opcode="329" name="glTexImage2DPBO" comment="PBO protocol"/>
25795 </command>
25796 <command>
25797 <proto>void <name>glTexImage2DMultisample</name></proto>
25798 <param><ptype>GLenum</ptype> <name>target</name></param>
25799 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25800 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25801 <param><ptype>GLsizei</ptype> <name>width</name></param>
25802 <param><ptype>GLsizei</ptype> <name>height</name></param>
25803 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
25804 </command>
25805 <command>
25806 <proto>void <name>glTexImage2DMultisampleCoverageNV</name></proto>
25807 <param><ptype>GLenum</ptype> <name>target</name></param>
25808 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
25809 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
25810 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
25811 <param><ptype>GLsizei</ptype> <name>width</name></param>
25812 <param><ptype>GLsizei</ptype> <name>height</name></param>
25813 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
25814 </command>
25815 <command>
25816 <proto>void <name>glTexImage3D</name></proto>
25817 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25818 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25819 <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
25820 <param><ptype>GLsizei</ptype> <name>width</name></param>
25821 <param><ptype>GLsizei</ptype> <name>height</name></param>
25822 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25823 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25824 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25825 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25826 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
25827 <glx type="render" opcode="4114"/>
25828 <glx type="render" opcode="330" name="glTexImage3DPBO" comment="PBO protocol"/>
25829 </command>
25830 <command>
25831 <proto>void <name>glTexImage3DEXT</name></proto>
25832 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25833 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25834 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25835 <param><ptype>GLsizei</ptype> <name>width</name></param>
25836 <param><ptype>GLsizei</ptype> <name>height</name></param>
25837 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25838 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25839 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25840 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25841 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
25842 <alias name="glTexImage3D"/>
25843 <glx type="render" opcode="4114"/>
25844 </command>
25845 <command>
25846 <proto>void <name>glTexImage3DMultisample</name></proto>
25847 <param><ptype>GLenum</ptype> <name>target</name></param>
25848 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25849 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25850 <param><ptype>GLsizei</ptype> <name>width</name></param>
25851 <param><ptype>GLsizei</ptype> <name>height</name></param>
25852 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25853 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
25854 </command>
25855 <command>
25856 <proto>void <name>glTexImage3DMultisampleCoverageNV</name></proto>
25857 <param><ptype>GLenum</ptype> <name>target</name></param>
25858 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
25859 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
25860 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
25861 <param><ptype>GLsizei</ptype> <name>width</name></param>
25862 <param><ptype>GLsizei</ptype> <name>height</name></param>
25863 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25864 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
25865 </command>
25866 <command>
25867 <proto>void <name>glTexImage3DOES</name></proto>
25868 <param><ptype>GLenum</ptype> <name>target</name></param>
25869 <param><ptype>GLint</ptype> <name>level</name></param>
25870 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25871 <param><ptype>GLsizei</ptype> <name>width</name></param>
25872 <param><ptype>GLsizei</ptype> <name>height</name></param>
25873 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25874 <param><ptype>GLint</ptype> <name>border</name></param>
25875 <param><ptype>GLenum</ptype> <name>format</name></param>
25876 <param><ptype>GLenum</ptype> <name>type</name></param>
25877 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
25878 </command>
25879 <command>
25880 <proto>void <name>glTexImage4DSGIS</name></proto>
25881 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25882 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25883 <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25884 <param><ptype>GLsizei</ptype> <name>width</name></param>
25885 <param><ptype>GLsizei</ptype> <name>height</name></param>
25886 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25887 <param><ptype>GLsizei</ptype> <name>size4d</name></param>
25888 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25889 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25890 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25891 <param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param>
25892 <glx type="render" opcode="2057"/>
25893 </command>
25894 <command>
25895 <proto>void <name>glTexPageCommitmentARB</name></proto>
25896 <param><ptype>GLenum</ptype> <name>target</name></param>
25897 <param><ptype>GLint</ptype> <name>level</name></param>
25898 <param><ptype>GLint</ptype> <name>xoffset</name></param>
25899 <param><ptype>GLint</ptype> <name>yoffset</name></param>
25900 <param><ptype>GLint</ptype> <name>zoffset</name></param>
25901 <param><ptype>GLsizei</ptype> <name>width</name></param>
25902 <param><ptype>GLsizei</ptype> <name>height</name></param>
25903 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25904 <param><ptype>GLboolean</ptype> <name>commit</name></param>
25905 </command>
25906 <command>
25907 <proto>void <name>glTexPageCommitmentEXT</name></proto>
25908 <param><ptype>GLenum</ptype> <name>target</name></param>
25909 <param><ptype>GLint</ptype> <name>level</name></param>
25910 <param><ptype>GLint</ptype> <name>xoffset</name></param>
25911 <param><ptype>GLint</ptype> <name>yoffset</name></param>
25912 <param><ptype>GLint</ptype> <name>zoffset</name></param>
25913 <param><ptype>GLsizei</ptype> <name>width</name></param>
25914 <param><ptype>GLsizei</ptype> <name>height</name></param>
25915 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25916 <param><ptype>GLboolean</ptype> <name>commit</name></param>
25917 <alias name="glTexPageCommitmentARB"/>
25918 </command>
25919 <command>
25920 <proto>void <name>glTexParameterIiv</name></proto>
25921 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25922 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25923 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25924 <glx type="render" opcode="346"/>
25925 </command>
25926 <command>
25927 <proto>void <name>glTexParameterIivEXT</name></proto>
25928 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25929 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25930 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25931 <alias name="glTexParameterIiv"/>
25932 </command>
25933 <command>
25934 <proto>void <name>glTexParameterIivOES</name></proto>
25935 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25936 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25937 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25938 <alias name="glTexParameterIiv"/>
25939 </command>
25940 <command>
25941 <proto>void <name>glTexParameterIuiv</name></proto>
25942 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25943 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25944 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
25945 <glx type="render" opcode="347"/>
25946 </command>
25947 <command>
25948 <proto>void <name>glTexParameterIuivEXT</name></proto>
25949 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25950 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25951 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
25952 <alias name="glTexParameterIuiv"/>
25953 </command>
25954 <command>
25955 <proto>void <name>glTexParameterIuivOES</name></proto>
25956 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25957 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25958 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
25959 <alias name="glTexParameterIuiv"/>
25960 </command>
25961 <command>
25962 <proto>void <name>glTexParameterf</name></proto>
25963 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25964 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25965 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
25966 <glx type="render" opcode="105"/>
25967 </command>
25968 <command>
25969 <proto>void <name>glTexParameterfv</name></proto>
25970 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25971 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25972 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
25973 <glx type="render" opcode="106"/>
25974 </command>
25975 <command>
25976 <proto>void <name>glTexParameteri</name></proto>
25977 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25978 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25979 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
25980 <glx type="render" opcode="107"/>
25981 </command>
25982 <command>
25983 <proto>void <name>glTexParameteriv</name></proto>
25984 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25985 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25986 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25987 <glx type="render" opcode="108"/>
25988 </command>
25989 <command>
25990 <proto>void <name>glTexParameterx</name></proto>
25991 <param><ptype>GLenum</ptype> <name>target</name></param>
25992 <param><ptype>GLenum</ptype> <name>pname</name></param>
25993 <param><ptype>GLfixed</ptype> <name>param</name></param>
25994 </command>
25995 <command>
25996 <proto>void <name>glTexParameterxOES</name></proto>
25997 <param><ptype>GLenum</ptype> <name>target</name></param>
25998 <param><ptype>GLenum</ptype> <name>pname</name></param>
25999 <param><ptype>GLfixed</ptype> <name>param</name></param>
26000 </command>
26001 <command>
26002 <proto>void <name>glTexParameterxv</name></proto>
26003 <param><ptype>GLenum</ptype> <name>target</name></param>
26004 <param><ptype>GLenum</ptype> <name>pname</name></param>
26005 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
26006 </command>
26007 <command>
26008 <proto>void <name>glTexParameterxvOES</name></proto>
26009 <param><ptype>GLenum</ptype> <name>target</name></param>
26010 <param><ptype>GLenum</ptype> <name>pname</name></param>
26011 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
26012 </command>
26013 <command>
26014 <proto>void <name>glTexRenderbufferNV</name></proto>
26015 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26016 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
26017 </command>
26018 <command>
26019 <proto>void <name>glTexStorage1D</name></proto>
26020 <param><ptype>GLenum</ptype> <name>target</name></param>
26021 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26022 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26023 <param><ptype>GLsizei</ptype> <name>width</name></param>
26024 </command>
26025 <command>
26026 <proto>void <name>glTexStorage1DEXT</name></proto>
26027 <param><ptype>GLenum</ptype> <name>target</name></param>
26028 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26029 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26030 <param><ptype>GLsizei</ptype> <name>width</name></param>
26031 <alias name="glTexStorage1D"/>
26032 </command>
26033 <command>
26034 <proto>void <name>glTexStorage2D</name></proto>
26035 <param><ptype>GLenum</ptype> <name>target</name></param>
26036 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26037 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26038 <param><ptype>GLsizei</ptype> <name>width</name></param>
26039 <param><ptype>GLsizei</ptype> <name>height</name></param>
26040 </command>
26041 <command>
26042 <proto>void <name>glTexStorage2DEXT</name></proto>
26043 <param><ptype>GLenum</ptype> <name>target</name></param>
26044 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26045 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26046 <param><ptype>GLsizei</ptype> <name>width</name></param>
26047 <param><ptype>GLsizei</ptype> <name>height</name></param>
26048 <alias name="glTexStorage2D"/>
26049 </command>
26050 <command>
26051 <proto>void <name>glTexStorage2DMultisample</name></proto>
26052 <param><ptype>GLenum</ptype> <name>target</name></param>
26053 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26054 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26055 <param><ptype>GLsizei</ptype> <name>width</name></param>
26056 <param><ptype>GLsizei</ptype> <name>height</name></param>
26057 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
26058 </command>
26059 <command>
26060 <proto>void <name>glTexStorage3D</name></proto>
26061 <param><ptype>GLenum</ptype> <name>target</name></param>
26062 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26063 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26064 <param><ptype>GLsizei</ptype> <name>width</name></param>
26065 <param><ptype>GLsizei</ptype> <name>height</name></param>
26066 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26067 </command>
26068 <command>
26069 <proto>void <name>glTexStorage3DEXT</name></proto>
26070 <param><ptype>GLenum</ptype> <name>target</name></param>
26071 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26072 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26073 <param><ptype>GLsizei</ptype> <name>width</name></param>
26074 <param><ptype>GLsizei</ptype> <name>height</name></param>
26075 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26076 <alias name="glTexStorage3D"/>
26077 </command>
26078 <command>
26079 <proto>void <name>glTexStorage3DMultisample</name></proto>
26080 <param><ptype>GLenum</ptype> <name>target</name></param>
26081 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26082 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26083 <param><ptype>GLsizei</ptype> <name>width</name></param>
26084 <param><ptype>GLsizei</ptype> <name>height</name></param>
26085 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26086 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
26087 </command>
26088 <command>
26089 <proto>void <name>glTexStorage3DMultisampleOES</name></proto>
26090 <param><ptype>GLenum</ptype> <name>target</name></param>
26091 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26092 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26093 <param><ptype>GLsizei</ptype> <name>width</name></param>
26094 <param><ptype>GLsizei</ptype> <name>height</name></param>
26095 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26096 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
26097 <alias name="glTexStorage3DMultisample"/>
26098 </command>
26099 <command>
26100 <proto>void <name>glTexStorageMem1DEXT</name></proto>
26101 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26102 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26103 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26104 <param><ptype>GLsizei</ptype> <name>width</name></param>
26105 <param><ptype>GLuint</ptype> <name>memory</name></param>
26106 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26107 </command>
26108 <command>
26109 <proto>void <name>glTexStorageMem2DEXT</name></proto>
26110 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26111 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26112 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26113 <param><ptype>GLsizei</ptype> <name>width</name></param>
26114 <param><ptype>GLsizei</ptype> <name>height</name></param>
26115 <param><ptype>GLuint</ptype> <name>memory</name></param>
26116 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26117 </command>
26118 <command>
26119 <proto>void <name>glTexStorageMem2DMultisampleEXT</name></proto>
26120 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26121 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26122 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26123 <param><ptype>GLsizei</ptype> <name>width</name></param>
26124 <param><ptype>GLsizei</ptype> <name>height</name></param>
26125 <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
26126 <param><ptype>GLuint</ptype> <name>memory</name></param>
26127 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26128 </command>
26129 <command>
26130 <proto>void <name>glTexStorageMem3DEXT</name></proto>
26131 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26132 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26133 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26134 <param><ptype>GLsizei</ptype> <name>width</name></param>
26135 <param><ptype>GLsizei</ptype> <name>height</name></param>
26136 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26137 <param><ptype>GLuint</ptype> <name>memory</name></param>
26138 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26139 </command>
26140 <command>
26141 <proto>void <name>glTexStorageMem3DMultisampleEXT</name></proto>
26142 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26143 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26144 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26145 <param><ptype>GLsizei</ptype> <name>width</name></param>
26146 <param><ptype>GLsizei</ptype> <name>height</name></param>
26147 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26148 <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
26149 <param><ptype>GLuint</ptype> <name>memory</name></param>
26150 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26151 </command>
26152 <command>
26153 <proto>void <name>glTexStorageSparseAMD</name></proto>
26154 <param><ptype>GLenum</ptype> <name>target</name></param>
26155 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26156 <param><ptype>GLsizei</ptype> <name>width</name></param>
26157 <param><ptype>GLsizei</ptype> <name>height</name></param>
26158 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26159 <param><ptype>GLsizei</ptype> <name>layers</name></param>
26160 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
26161 </command>
26162 <command>
26163 <proto>void <name>glTexSubImage1D</name></proto>
26164 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26165 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26166 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26167 <param><ptype>GLsizei</ptype> <name>width</name></param>
26168 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26169 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26170 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
26171 <glx type="render" opcode="4099"/>
26172 <glx type="render" opcode="331" name="glTexSubImage1DPBO" comment="PBO protocol"/>
26173 </command>
26174 <command>
26175 <proto>void <name>glTexSubImage1DEXT</name></proto>
26176 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26177 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26178 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26179 <param><ptype>GLsizei</ptype> <name>width</name></param>
26180 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26181 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26182 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
26183 <alias name="glTexSubImage1D"/>
26184 <glx type="render" opcode="4099"/>
26185 </command>
26186 <command>
26187 <proto>void <name>glTexSubImage2D</name></proto>
26188 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26189 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26190 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26191 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
26192 <param><ptype>GLsizei</ptype> <name>width</name></param>
26193 <param><ptype>GLsizei</ptype> <name>height</name></param>
26194 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26195 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26196 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
26197 <glx type="render" opcode="4100"/>
26198 <glx type="render" opcode="332" name="glTexSubImage2DPBO" comment="PBO protocol"/>
26199 </command>
26200 <command>
26201 <proto>void <name>glTexSubImage2DEXT</name></proto>
26202 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26203 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26204 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26205 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
26206 <param><ptype>GLsizei</ptype> <name>width</name></param>
26207 <param><ptype>GLsizei</ptype> <name>height</name></param>
26208 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26209 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26210 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
26211 <alias name="glTexSubImage2D"/>
26212 <glx type="render" opcode="4100"/>
26213 </command>
26214 <command>
26215 <proto>void <name>glTexSubImage3D</name></proto>
26216 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26217 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26218 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26219 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
26220 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
26221 <param><ptype>GLsizei</ptype> <name>width</name></param>
26222 <param><ptype>GLsizei</ptype> <name>height</name></param>
26223 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26224 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26225 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26226 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
26227 <glx type="render" opcode="4115"/>
26228 <glx type="render" opcode="333" name="glTexSubImage3DPBO" comment="PBO protocol"/>
26229 </command>
26230 <command>
26231 <proto>void <name>glTexSubImage3DEXT</name></proto>
26232 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26233 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26234 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26235 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
26236 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
26237 <param><ptype>GLsizei</ptype> <name>width</name></param>
26238 <param><ptype>GLsizei</ptype> <name>height</name></param>
26239 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26240 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26241 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26242 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
26243 <alias name="glTexSubImage3D"/>
26244 <glx type="render" opcode="4115"/>
26245 </command>
26246 <command>
26247 <proto>void <name>glTexSubImage3DOES</name></proto>
26248 <param><ptype>GLenum</ptype> <name>target</name></param>
26249 <param><ptype>GLint</ptype> <name>level</name></param>
26250 <param><ptype>GLint</ptype> <name>xoffset</name></param>
26251 <param><ptype>GLint</ptype> <name>yoffset</name></param>
26252 <param><ptype>GLint</ptype> <name>zoffset</name></param>
26253 <param><ptype>GLsizei</ptype> <name>width</name></param>
26254 <param><ptype>GLsizei</ptype> <name>height</name></param>
26255 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26256 <param><ptype>GLenum</ptype> <name>format</name></param>
26257 <param><ptype>GLenum</ptype> <name>type</name></param>
26258 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
26259 </command>
26260 <command>
26261 <proto>void <name>glTexSubImage4DSGIS</name></proto>
26262 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26263 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26264 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26265 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
26266 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
26267 <param group="CheckedInt32"><ptype>GLint</ptype> <name>woffset</name></param>
26268 <param><ptype>GLsizei</ptype> <name>width</name></param>
26269 <param><ptype>GLsizei</ptype> <name>height</name></param>
26270 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26271 <param><ptype>GLsizei</ptype> <name>size4d</name></param>
26272 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26273 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26274 <param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param>
26275 <glx type="render" opcode="2058"/>
26276 </command>
26277 <command>
26278 <proto>void <name>glTextureBarrier</name></proto>
26279 </command>
26280 <command>
26281 <proto>void <name>glTextureBarrierNV</name></proto>
26282 <glx type="render" opcode="4348"/>
26283 </command>
26284 <command>
26285 <proto>void <name>glTextureBuffer</name></proto>
26286 <param><ptype>GLuint</ptype> <name>texture</name></param>
26287 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26288 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26289 </command>
26290 <command>
26291 <proto>void <name>glTextureBufferEXT</name></proto>
26292 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26293 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26294 <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
26295 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26296 </command>
26297 <command>
26298 <proto>void <name>glTextureBufferRange</name></proto>
26299 <param><ptype>GLuint</ptype> <name>texture</name></param>
26300 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26301 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26302 <param><ptype>GLintptr</ptype> <name>offset</name></param>
26303 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
26304 </command>
26305 <command>
26306 <proto>void <name>glTextureBufferRangeEXT</name></proto>
26307 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26308 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26309 <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
26310 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26311 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
26312 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
26313 </command>
26314 <command>
26315 <proto>void <name>glTextureColorMaskSGIS</name></proto>
26316 <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
26317 <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
26318 <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
26319 <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
26320 <glx type="render" opcode="2082"/>
26321 </command>
26322 <command>
26323 <proto>void <name>glTextureImage1DEXT</name></proto>
26324 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26325 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26326 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26327 <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
26328 <param><ptype>GLsizei</ptype> <name>width</name></param>
26329 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
26330 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26331 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26332 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
26333 </command>
26334 <command>
26335 <proto>void <name>glTextureImage2DEXT</name></proto>
26336 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26337 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26338 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26339 <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
26340 <param><ptype>GLsizei</ptype> <name>width</name></param>
26341 <param><ptype>GLsizei</ptype> <name>height</name></param>
26342 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
26343 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26344 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26345 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
26346 </command>
26347 <command>
26348 <proto>void <name>glTextureImage2DMultisampleCoverageNV</name></proto>
26349 <param><ptype>GLuint</ptype> <name>texture</name></param>
26350 <param><ptype>GLenum</ptype> <name>target</name></param>
26351 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
26352 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
26353 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
26354 <param><ptype>GLsizei</ptype> <name>width</name></param>
26355 <param><ptype>GLsizei</ptype> <name>height</name></param>
26356 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
26357 </command>
26358 <command>
26359 <proto>void <name>glTextureImage2DMultisampleNV</name></proto>
26360 <param><ptype>GLuint</ptype> <name>texture</name></param>
26361 <param><ptype>GLenum</ptype> <name>target</name></param>
26362 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26363 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
26364 <param><ptype>GLsizei</ptype> <name>width</name></param>
26365 <param><ptype>GLsizei</ptype> <name>height</name></param>
26366 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
26367 </command>
26368 <command>
26369 <proto>void <name>glTextureImage3DEXT</name></proto>
26370 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26371 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26372 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26373 <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
26374 <param><ptype>GLsizei</ptype> <name>width</name></param>
26375 <param><ptype>GLsizei</ptype> <name>height</name></param>
26376 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26377 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
26378 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26379 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26380 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
26381 </command>
26382 <command>
26383 <proto>void <name>glTextureImage3DMultisampleCoverageNV</name></proto>
26384 <param><ptype>GLuint</ptype> <name>texture</name></param>
26385 <param><ptype>GLenum</ptype> <name>target</name></param>
26386 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
26387 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
26388 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
26389 <param><ptype>GLsizei</ptype> <name>width</name></param>
26390 <param><ptype>GLsizei</ptype> <name>height</name></param>
26391 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26392 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
26393 </command>
26394 <command>
26395 <proto>void <name>glTextureImage3DMultisampleNV</name></proto>
26396 <param><ptype>GLuint</ptype> <name>texture</name></param>
26397 <param><ptype>GLenum</ptype> <name>target</name></param>
26398 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26399 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
26400 <param><ptype>GLsizei</ptype> <name>width</name></param>
26401 <param><ptype>GLsizei</ptype> <name>height</name></param>
26402 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26403 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
26404 </command>
26405 <command>
26406 <proto>void <name>glTextureLightEXT</name></proto>
26407 <param group="LightTexturePNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
26408 </command>
26409 <command>
26410 <proto>void <name>glTextureMaterialEXT</name></proto>
26411 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
26412 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
26413 </command>
26414 <command>
26415 <proto>void <name>glTextureNormalEXT</name></proto>
26416 <param group="TextureNormalModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
26417 </command>
26418 <command>
26419 <proto>void <name>glTexturePageCommitmentEXT</name></proto>
26420 <param><ptype>GLuint</ptype> <name>texture</name></param>
26421 <param><ptype>GLint</ptype> <name>level</name></param>
26422 <param><ptype>GLint</ptype> <name>xoffset</name></param>
26423 <param><ptype>GLint</ptype> <name>yoffset</name></param>
26424 <param><ptype>GLint</ptype> <name>zoffset</name></param>
26425 <param><ptype>GLsizei</ptype> <name>width</name></param>
26426 <param><ptype>GLsizei</ptype> <name>height</name></param>
26427 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26428 <param><ptype>GLboolean</ptype> <name>commit</name></param>
26429 </command>
26430 <command>
26431 <proto>void <name>glTextureParameterIiv</name></proto>
26432 <param><ptype>GLuint</ptype> <name>texture</name></param>
26433 <param><ptype>GLenum</ptype> <name>pname</name></param>
26434 <param>const <ptype>GLint</ptype> *<name>params</name></param>
26435 </command>
26436 <command>
26437 <proto>void <name>glTextureParameterIivEXT</name></proto>
26438 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26439 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26440 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
26441 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
26442 </command>
26443 <command>
26444 <proto>void <name>glTextureParameterIuiv</name></proto>
26445 <param><ptype>GLuint</ptype> <name>texture</name></param>
26446 <param><ptype>GLenum</ptype> <name>pname</name></param>
26447 <param>const <ptype>GLuint</ptype> *<name>params</name></param>
26448 </command>
26449 <command>
26450 <proto>void <name>glTextureParameterIuivEXT</name></proto>
26451 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26452 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26453 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
26454 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
26455 </command>
26456 <command>
26457 <proto>void <name>glTextureParameterf</name></proto>
26458 <param><ptype>GLuint</ptype> <name>texture</name></param>
26459 <param><ptype>GLenum</ptype> <name>pname</name></param>
26460 <param><ptype>GLfloat</ptype> <name>param</name></param>
26461 </command>
26462 <command>
26463 <proto>void <name>glTextureParameterfEXT</name></proto>
26464 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26465 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26466 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
26467 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
26468 <vecequiv name="glTextureParameterfvEXT"/>
26469 </command>
26470 <command>
26471 <proto>void <name>glTextureParameterfv</name></proto>
26472 <param><ptype>GLuint</ptype> <name>texture</name></param>
26473 <param><ptype>GLenum</ptype> <name>pname</name></param>
26474 <param>const <ptype>GLfloat</ptype> *<name>param</name></param>
26475 </command>
26476 <command>
26477 <proto>void <name>glTextureParameterfvEXT</name></proto>
26478 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26479 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26480 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
26481 <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
26482 </command>
26483 <command>
26484 <proto>void <name>glTextureParameteri</name></proto>
26485 <param><ptype>GLuint</ptype> <name>texture</name></param>
26486 <param><ptype>GLenum</ptype> <name>pname</name></param>
26487 <param><ptype>GLint</ptype> <name>param</name></param>
26488 </command>
26489 <command>
26490 <proto>void <name>glTextureParameteriEXT</name></proto>
26491 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26492 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26493 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
26494 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
26495 <vecequiv name="glTextureParameterivEXT"/>
26496 </command>
26497 <command>
26498 <proto>void <name>glTextureParameteriv</name></proto>
26499 <param><ptype>GLuint</ptype> <name>texture</name></param>
26500 <param><ptype>GLenum</ptype> <name>pname</name></param>
26501 <param>const <ptype>GLint</ptype> *<name>param</name></param>
26502 </command>
26503 <command>
26504 <proto>void <name>glTextureParameterivEXT</name></proto>
26505 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26506 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26507 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
26508 <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
26509 </command>
26510 <command>
26511 <proto>void <name>glTextureRangeAPPLE</name></proto>
26512 <param><ptype>GLenum</ptype> <name>target</name></param>
26513 <param><ptype>GLsizei</ptype> <name>length</name></param>
26514 <param len="length">const void *<name>pointer</name></param>
26515 </command>
26516 <command>
26517 <proto>void <name>glTextureRenderbufferEXT</name></proto>
26518 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26519 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26520 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
26521 </command>
26522 <command>
26523 <proto>void <name>glTextureStorage1D</name></proto>
26524 <param><ptype>GLuint</ptype> <name>texture</name></param>
26525 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26526 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26527 <param><ptype>GLsizei</ptype> <name>width</name></param>
26528 </command>
26529 <command>
26530 <proto>void <name>glTextureStorage1DEXT</name></proto>
26531 <param><ptype>GLuint</ptype> <name>texture</name></param>
26532 <param><ptype>GLenum</ptype> <name>target</name></param>
26533 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26534 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26535 <param><ptype>GLsizei</ptype> <name>width</name></param>
26536 </command>
26537 <command>
26538 <proto>void <name>glTextureStorage2D</name></proto>
26539 <param><ptype>GLuint</ptype> <name>texture</name></param>
26540 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26541 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26542 <param><ptype>GLsizei</ptype> <name>width</name></param>
26543 <param><ptype>GLsizei</ptype> <name>height</name></param>
26544 </command>
26545 <command>
26546 <proto>void <name>glTextureStorage2DEXT</name></proto>
26547 <param><ptype>GLuint</ptype> <name>texture</name></param>
26548 <param><ptype>GLenum</ptype> <name>target</name></param>
26549 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26550 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26551 <param><ptype>GLsizei</ptype> <name>width</name></param>
26552 <param><ptype>GLsizei</ptype> <name>height</name></param>
26553 </command>
26554 <command>
26555 <proto>void <name>glTextureStorage2DMultisample</name></proto>
26556 <param><ptype>GLuint</ptype> <name>texture</name></param>
26557 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26558 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26559 <param><ptype>GLsizei</ptype> <name>width</name></param>
26560 <param><ptype>GLsizei</ptype> <name>height</name></param>
26561 <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
26562 </command>
26563 <command>
26564 <proto>void <name>glTextureStorage2DMultisampleEXT</name></proto>
26565 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26566 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26567 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26568 <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
26569 <param><ptype>GLsizei</ptype> <name>width</name></param>
26570 <param><ptype>GLsizei</ptype> <name>height</name></param>
26571 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
26572 </command>
26573 <command>
26574 <proto>void <name>glTextureStorage3D</name></proto>
26575 <param><ptype>GLuint</ptype> <name>texture</name></param>
26576 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26577 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26578 <param><ptype>GLsizei</ptype> <name>width</name></param>
26579 <param><ptype>GLsizei</ptype> <name>height</name></param>
26580 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26581 </command>
26582 <command>
26583 <proto>void <name>glTextureStorage3DEXT</name></proto>
26584 <param><ptype>GLuint</ptype> <name>texture</name></param>
26585 <param><ptype>GLenum</ptype> <name>target</name></param>
26586 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26587 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26588 <param><ptype>GLsizei</ptype> <name>width</name></param>
26589 <param><ptype>GLsizei</ptype> <name>height</name></param>
26590 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26591 </command>
26592 <command>
26593 <proto>void <name>glTextureStorage3DMultisample</name></proto>
26594 <param><ptype>GLuint</ptype> <name>texture</name></param>
26595 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26596 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26597 <param><ptype>GLsizei</ptype> <name>width</name></param>
26598 <param><ptype>GLsizei</ptype> <name>height</name></param>
26599 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26600 <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
26601 </command>
26602 <command>
26603 <proto>void <name>glTextureStorage3DMultisampleEXT</name></proto>
26604 <param><ptype>GLuint</ptype> <name>texture</name></param>
26605 <param><ptype>GLenum</ptype> <name>target</name></param>
26606 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26607 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26608 <param><ptype>GLsizei</ptype> <name>width</name></param>
26609 <param><ptype>GLsizei</ptype> <name>height</name></param>
26610 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26611 <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
26612 </command>
26613 <command>
26614 <proto>void <name>glTextureStorageMem1DEXT</name></proto>
26615 <param><ptype>GLuint</ptype> <name>texture</name></param>
26616 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26617 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26618 <param><ptype>GLsizei</ptype> <name>width</name></param>
26619 <param><ptype>GLuint</ptype> <name>memory</name></param>
26620 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26621 </command>
26622 <command>
26623 <proto>void <name>glTextureStorageMem2DEXT</name></proto>
26624 <param><ptype>GLuint</ptype> <name>texture</name></param>
26625 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26626 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26627 <param><ptype>GLsizei</ptype> <name>width</name></param>
26628 <param><ptype>GLsizei</ptype> <name>height</name></param>
26629 <param><ptype>GLuint</ptype> <name>memory</name></param>
26630 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26631 </command>
26632 <command>
26633 <proto>void <name>glTextureStorageMem2DMultisampleEXT</name></proto>
26634 <param><ptype>GLuint</ptype> <name>texture</name></param>
26635 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26636 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26637 <param><ptype>GLsizei</ptype> <name>width</name></param>
26638 <param><ptype>GLsizei</ptype> <name>height</name></param>
26639 <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
26640 <param><ptype>GLuint</ptype> <name>memory</name></param>
26641 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26642 </command>
26643 <command>
26644 <proto>void <name>glTextureStorageMem3DEXT</name></proto>
26645 <param><ptype>GLuint</ptype> <name>texture</name></param>
26646 <param><ptype>GLsizei</ptype> <name>levels</name></param>
26647 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26648 <param><ptype>GLsizei</ptype> <name>width</name></param>
26649 <param><ptype>GLsizei</ptype> <name>height</name></param>
26650 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26651 <param><ptype>GLuint</ptype> <name>memory</name></param>
26652 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26653 </command>
26654 <command>
26655 <proto>void <name>glTextureStorageMem3DMultisampleEXT</name></proto>
26656 <param><ptype>GLuint</ptype> <name>texture</name></param>
26657 <param><ptype>GLsizei</ptype> <name>samples</name></param>
26658 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26659 <param><ptype>GLsizei</ptype> <name>width</name></param>
26660 <param><ptype>GLsizei</ptype> <name>height</name></param>
26661 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26662 <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
26663 <param><ptype>GLuint</ptype> <name>memory</name></param>
26664 <param><ptype>GLuint64</ptype> <name>offset</name></param>
26665 </command>
26666 <command>
26667 <proto>void <name>glTextureStorageSparseAMD</name></proto>
26668 <param><ptype>GLuint</ptype> <name>texture</name></param>
26669 <param><ptype>GLenum</ptype> <name>target</name></param>
26670 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
26671 <param><ptype>GLsizei</ptype> <name>width</name></param>
26672 <param><ptype>GLsizei</ptype> <name>height</name></param>
26673 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26674 <param><ptype>GLsizei</ptype> <name>layers</name></param>
26675 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
26676 </command>
26677 <command>
26678 <proto>void <name>glTextureSubImage1D</name></proto>
26679 <param><ptype>GLuint</ptype> <name>texture</name></param>
26680 <param><ptype>GLint</ptype> <name>level</name></param>
26681 <param><ptype>GLint</ptype> <name>xoffset</name></param>
26682 <param><ptype>GLsizei</ptype> <name>width</name></param>
26683 <param><ptype>GLenum</ptype> <name>format</name></param>
26684 <param><ptype>GLenum</ptype> <name>type</name></param>
26685 <param>const void *<name>pixels</name></param>
26686 </command>
26687 <command>
26688 <proto>void <name>glTextureSubImage1DEXT</name></proto>
26689 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26690 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26691 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26692 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26693 <param><ptype>GLsizei</ptype> <name>width</name></param>
26694 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26695 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26696 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
26697 </command>
26698 <command>
26699 <proto>void <name>glTextureSubImage2D</name></proto>
26700 <param><ptype>GLuint</ptype> <name>texture</name></param>
26701 <param><ptype>GLint</ptype> <name>level</name></param>
26702 <param><ptype>GLint</ptype> <name>xoffset</name></param>
26703 <param><ptype>GLint</ptype> <name>yoffset</name></param>
26704 <param><ptype>GLsizei</ptype> <name>width</name></param>
26705 <param><ptype>GLsizei</ptype> <name>height</name></param>
26706 <param><ptype>GLenum</ptype> <name>format</name></param>
26707 <param><ptype>GLenum</ptype> <name>type</name></param>
26708 <param>const void *<name>pixels</name></param>
26709 </command>
26710 <command>
26711 <proto>void <name>glTextureSubImage2DEXT</name></proto>
26712 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26713 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26714 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26715 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26716 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
26717 <param><ptype>GLsizei</ptype> <name>width</name></param>
26718 <param><ptype>GLsizei</ptype> <name>height</name></param>
26719 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26720 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26721 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
26722 </command>
26723 <command>
26724 <proto>void <name>glTextureSubImage3D</name></proto>
26725 <param><ptype>GLuint</ptype> <name>texture</name></param>
26726 <param><ptype>GLint</ptype> <name>level</name></param>
26727 <param><ptype>GLint</ptype> <name>xoffset</name></param>
26728 <param><ptype>GLint</ptype> <name>yoffset</name></param>
26729 <param><ptype>GLint</ptype> <name>zoffset</name></param>
26730 <param><ptype>GLsizei</ptype> <name>width</name></param>
26731 <param><ptype>GLsizei</ptype> <name>height</name></param>
26732 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26733 <param><ptype>GLenum</ptype> <name>format</name></param>
26734 <param><ptype>GLenum</ptype> <name>type</name></param>
26735 <param>const void *<name>pixels</name></param>
26736 </command>
26737 <command>
26738 <proto>void <name>glTextureSubImage3DEXT</name></proto>
26739 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
26740 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
26741 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
26742 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
26743 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
26744 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
26745 <param><ptype>GLsizei</ptype> <name>width</name></param>
26746 <param><ptype>GLsizei</ptype> <name>height</name></param>
26747 <param><ptype>GLsizei</ptype> <name>depth</name></param>
26748 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
26749 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
26750 <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
26751 </command>
26752 <command>
26753 <proto>void <name>glTextureView</name></proto>
26754 <param><ptype>GLuint</ptype> <name>texture</name></param>
26755 <param><ptype>GLenum</ptype> <name>target</name></param>
26756 <param><ptype>GLuint</ptype> <name>origtexture</name></param>
26757 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26758 <param><ptype>GLuint</ptype> <name>minlevel</name></param>
26759 <param><ptype>GLuint</ptype> <name>numlevels</name></param>
26760 <param><ptype>GLuint</ptype> <name>minlayer</name></param>
26761 <param><ptype>GLuint</ptype> <name>numlayers</name></param>
26762 </command>
26763 <command>
26764 <proto>void <name>glTextureViewEXT</name></proto>
26765 <param><ptype>GLuint</ptype> <name>texture</name></param>
26766 <param><ptype>GLenum</ptype> <name>target</name></param>
26767 <param><ptype>GLuint</ptype> <name>origtexture</name></param>
26768 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26769 <param><ptype>GLuint</ptype> <name>minlevel</name></param>
26770 <param><ptype>GLuint</ptype> <name>numlevels</name></param>
26771 <param><ptype>GLuint</ptype> <name>minlayer</name></param>
26772 <param><ptype>GLuint</ptype> <name>numlayers</name></param>
26773 <alias name="glTextureView"/>
26774 </command>
26775 <command>
26776 <proto>void <name>glTextureViewOES</name></proto>
26777 <param><ptype>GLuint</ptype> <name>texture</name></param>
26778 <param><ptype>GLenum</ptype> <name>target</name></param>
26779 <param><ptype>GLuint</ptype> <name>origtexture</name></param>
26780 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26781 <param><ptype>GLuint</ptype> <name>minlevel</name></param>
26782 <param><ptype>GLuint</ptype> <name>numlevels</name></param>
26783 <param><ptype>GLuint</ptype> <name>minlayer</name></param>
26784 <param><ptype>GLuint</ptype> <name>numlayers</name></param>
26785 <alias name="glTextureView"/>
26786 </command>
26787 <command>
26788 <proto>void <name>glTrackMatrixNV</name></proto>
26789 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
26790 <param><ptype>GLuint</ptype> <name>address</name></param>
26791 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>matrix</name></param>
26792 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>transform</name></param>
26793 <glx type="render" opcode="4188"/>
26794 </command>
26795 <command>
26796 <proto>void <name>glTransformFeedbackAttribsNV</name></proto>
26797 <param><ptype>GLsizei</ptype> <name>count</name></param>
26798 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>attribs</name></param>
26799 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
26800 </command>
26801 <command>
26802 <proto>void <name>glTransformFeedbackBufferBase</name></proto>
26803 <param><ptype>GLuint</ptype> <name>xfb</name></param>
26804 <param><ptype>GLuint</ptype> <name>index</name></param>
26805 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26806 </command>
26807 <command>
26808 <proto>void <name>glTransformFeedbackBufferRange</name></proto>
26809 <param><ptype>GLuint</ptype> <name>xfb</name></param>
26810 <param><ptype>GLuint</ptype> <name>index</name></param>
26811 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26812 <param><ptype>GLintptr</ptype> <name>offset</name></param>
26813 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
26814 </command>
26815 <command>
26816 <proto>void <name>glTransformFeedbackStreamAttribsNV</name></proto>
26817 <param><ptype>GLsizei</ptype> <name>count</name></param>
26818 <param len="count">const <ptype>GLint</ptype> *<name>attribs</name></param>
26819 <param><ptype>GLsizei</ptype> <name>nbuffers</name></param>
26820 <param len="nbuffers">const <ptype>GLint</ptype> *<name>bufstreams</name></param>
26821 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
26822 </command>
26823 <command>
26824 <proto>void <name>glTransformFeedbackVaryings</name></proto>
26825 <param><ptype>GLuint</ptype> <name>program</name></param>
26826 <param><ptype>GLsizei</ptype> <name>count</name></param>
26827 <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
26828 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
26829 </command>
26830 <command>
26831 <proto>void <name>glTransformFeedbackVaryingsEXT</name></proto>
26832 <param><ptype>GLuint</ptype> <name>program</name></param>
26833 <param><ptype>GLsizei</ptype> <name>count</name></param>
26834 <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
26835 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
26836 <alias name="glTransformFeedbackVaryings"/>
26837 </command>
26838 <command>
26839 <proto>void <name>glTransformFeedbackVaryingsNV</name></proto>
26840 <param><ptype>GLuint</ptype> <name>program</name></param>
26841 <param><ptype>GLsizei</ptype> <name>count</name></param>
26842 <param len="count">const <ptype>GLint</ptype> *<name>locations</name></param>
26843 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
26844 </command>
26845 <command>
26846 <proto>void <name>glTransformPathNV</name></proto>
26847 <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
26848 <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
26849 <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
26850 <param len="COMPSIZE(transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
26851 </command>
26852 <command>
26853 <proto>void <name>glTranslated</name></proto>
26854 <param><ptype>GLdouble</ptype> <name>x</name></param>
26855 <param><ptype>GLdouble</ptype> <name>y</name></param>
26856 <param><ptype>GLdouble</ptype> <name>z</name></param>
26857 <glx type="render" opcode="189"/>
26858 </command>
26859 <command>
26860 <proto>void <name>glTranslatef</name></proto>
26861 <param><ptype>GLfloat</ptype> <name>x</name></param>
26862 <param><ptype>GLfloat</ptype> <name>y</name></param>
26863 <param><ptype>GLfloat</ptype> <name>z</name></param>
26864 <glx type="render" opcode="190"/>
26865 </command>
26866 <command>
26867 <proto>void <name>glTranslatex</name></proto>
26868 <param><ptype>GLfixed</ptype> <name>x</name></param>
26869 <param><ptype>GLfixed</ptype> <name>y</name></param>
26870 <param><ptype>GLfixed</ptype> <name>z</name></param>
26871 </command>
26872 <command>
26873 <proto>void <name>glTranslatexOES</name></proto>
26874 <param><ptype>GLfixed</ptype> <name>x</name></param>
26875 <param><ptype>GLfixed</ptype> <name>y</name></param>
26876 <param><ptype>GLfixed</ptype> <name>z</name></param>
26877 </command>
26878 <command>
26879 <proto>void <name>glUniform1d</name></proto>
26880 <param><ptype>GLint</ptype> <name>location</name></param>
26881 <param><ptype>GLdouble</ptype> <name>x</name></param>
26882 </command>
26883 <command>
26884 <proto>void <name>glUniform1dv</name></proto>
26885 <param><ptype>GLint</ptype> <name>location</name></param>
26886 <param><ptype>GLsizei</ptype> <name>count</name></param>
26887 <param len="count*1">const <ptype>GLdouble</ptype> *<name>value</name></param>
26888 </command>
26889 <command>
26890 <proto>void <name>glUniform1f</name></proto>
26891 <param><ptype>GLint</ptype> <name>location</name></param>
26892 <param><ptype>GLfloat</ptype> <name>v0</name></param>
26893 </command>
26894 <command>
26895 <proto>void <name>glUniform1fARB</name></proto>
26896 <param><ptype>GLint</ptype> <name>location</name></param>
26897 <param><ptype>GLfloat</ptype> <name>v0</name></param>
26898 <alias name="glUniform1f"/>
26899 </command>
26900 <command>
26901 <proto>void <name>glUniform1fv</name></proto>
26902 <param><ptype>GLint</ptype> <name>location</name></param>
26903 <param><ptype>GLsizei</ptype> <name>count</name></param>
26904 <param len="count*1">const <ptype>GLfloat</ptype> *<name>value</name></param>
26905 </command>
26906 <command>
26907 <proto>void <name>glUniform1fvARB</name></proto>
26908 <param><ptype>GLint</ptype> <name>location</name></param>
26909 <param><ptype>GLsizei</ptype> <name>count</name></param>
26910 <param len="count*1">const <ptype>GLfloat</ptype> *<name>value</name></param>
26911 <alias name="glUniform1fv"/>
26912 </command>
26913 <command>
26914 <proto>void <name>glUniform1i</name></proto>
26915 <param><ptype>GLint</ptype> <name>location</name></param>
26916 <param><ptype>GLint</ptype> <name>v0</name></param>
26917 </command>
26918 <command>
26919 <proto>void <name>glUniform1i64ARB</name></proto>
26920 <param><ptype>GLint</ptype> <name>location</name></param>
26921 <param><ptype>GLint64</ptype> <name>x</name></param>
26922 </command>
26923 <command>
26924 <proto>void <name>glUniform1i64NV</name></proto>
26925 <param><ptype>GLint</ptype> <name>location</name></param>
26926 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
26927 </command>
26928 <command>
26929 <proto>void <name>glUniform1i64vARB</name></proto>
26930 <param><ptype>GLint</ptype> <name>location</name></param>
26931 <param><ptype>GLsizei</ptype> <name>count</name></param>
26932 <param len="count*1">const <ptype>GLint64</ptype> *<name>value</name></param>
26933 </command>
26934 <command>
26935 <proto>void <name>glUniform1i64vNV</name></proto>
26936 <param><ptype>GLint</ptype> <name>location</name></param>
26937 <param><ptype>GLsizei</ptype> <name>count</name></param>
26938 <param len="count*1">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
26939 </command>
26940 <command>
26941 <proto>void <name>glUniform1iARB</name></proto>
26942 <param><ptype>GLint</ptype> <name>location</name></param>
26943 <param><ptype>GLint</ptype> <name>v0</name></param>
26944 <alias name="glUniform1i"/>
26945 </command>
26946 <command>
26947 <proto>void <name>glUniform1iv</name></proto>
26948 <param><ptype>GLint</ptype> <name>location</name></param>
26949 <param><ptype>GLsizei</ptype> <name>count</name></param>
26950 <param len="count*1">const <ptype>GLint</ptype> *<name>value</name></param>
26951 </command>
26952 <command>
26953 <proto>void <name>glUniform1ivARB</name></proto>
26954 <param><ptype>GLint</ptype> <name>location</name></param>
26955 <param><ptype>GLsizei</ptype> <name>count</name></param>
26956 <param len="count*1">const <ptype>GLint</ptype> *<name>value</name></param>
26957 <alias name="glUniform1iv"/>
26958 </command>
26959 <command>
26960 <proto>void <name>glUniform1ui</name></proto>
26961 <param><ptype>GLint</ptype> <name>location</name></param>
26962 <param><ptype>GLuint</ptype> <name>v0</name></param>
26963 </command>
26964 <command>
26965 <proto>void <name>glUniform1ui64ARB</name></proto>
26966 <param><ptype>GLint</ptype> <name>location</name></param>
26967 <param><ptype>GLuint64</ptype> <name>x</name></param>
26968 </command>
26969 <command>
26970 <proto>void <name>glUniform1ui64NV</name></proto>
26971 <param><ptype>GLint</ptype> <name>location</name></param>
26972 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
26973 </command>
26974 <command>
26975 <proto>void <name>glUniform1ui64vARB</name></proto>
26976 <param><ptype>GLint</ptype> <name>location</name></param>
26977 <param><ptype>GLsizei</ptype> <name>count</name></param>
26978 <param len="count*1">const <ptype>GLuint64</ptype> *<name>value</name></param>
26979 </command>
26980 <command>
26981 <proto>void <name>glUniform1ui64vNV</name></proto>
26982 <param><ptype>GLint</ptype> <name>location</name></param>
26983 <param><ptype>GLsizei</ptype> <name>count</name></param>
26984 <param len="count*1">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
26985 </command>
26986 <command>
26987 <proto>void <name>glUniform1uiEXT</name></proto>
26988 <param><ptype>GLint</ptype> <name>location</name></param>
26989 <param><ptype>GLuint</ptype> <name>v0</name></param>
26990 <alias name="glUniform1ui"/>
26991 </command>
26992 <command>
26993 <proto>void <name>glUniform1uiv</name></proto>
26994 <param><ptype>GLint</ptype> <name>location</name></param>
26995 <param><ptype>GLsizei</ptype> <name>count</name></param>
26996 <param len="count*1">const <ptype>GLuint</ptype> *<name>value</name></param>
26997 </command>
26998 <command>
26999 <proto>void <name>glUniform1uivEXT</name></proto>
27000 <param><ptype>GLint</ptype> <name>location</name></param>
27001 <param><ptype>GLsizei</ptype> <name>count</name></param>
27002 <param len="count*1">const <ptype>GLuint</ptype> *<name>value</name></param>
27003 <alias name="glUniform1uiv"/>
27004 </command>
27005 <command>
27006 <proto>void <name>glUniform2d</name></proto>
27007 <param><ptype>GLint</ptype> <name>location</name></param>
27008 <param><ptype>GLdouble</ptype> <name>x</name></param>
27009 <param><ptype>GLdouble</ptype> <name>y</name></param>
27010 </command>
27011 <command>
27012 <proto>void <name>glUniform2dv</name></proto>
27013 <param><ptype>GLint</ptype> <name>location</name></param>
27014 <param><ptype>GLsizei</ptype> <name>count</name></param>
27015 <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
27016 </command>
27017 <command>
27018 <proto>void <name>glUniform2f</name></proto>
27019 <param><ptype>GLint</ptype> <name>location</name></param>
27020 <param><ptype>GLfloat</ptype> <name>v0</name></param>
27021 <param><ptype>GLfloat</ptype> <name>v1</name></param>
27022 </command>
27023 <command>
27024 <proto>void <name>glUniform2fARB</name></proto>
27025 <param><ptype>GLint</ptype> <name>location</name></param>
27026 <param><ptype>GLfloat</ptype> <name>v0</name></param>
27027 <param><ptype>GLfloat</ptype> <name>v1</name></param>
27028 <alias name="glUniform2f"/>
27029 </command>
27030 <command>
27031 <proto>void <name>glUniform2fv</name></proto>
27032 <param><ptype>GLint</ptype> <name>location</name></param>
27033 <param><ptype>GLsizei</ptype> <name>count</name></param>
27034 <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
27035 </command>
27036 <command>
27037 <proto>void <name>glUniform2fvARB</name></proto>
27038 <param><ptype>GLint</ptype> <name>location</name></param>
27039 <param><ptype>GLsizei</ptype> <name>count</name></param>
27040 <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
27041 <alias name="glUniform2fv"/>
27042 </command>
27043 <command>
27044 <proto>void <name>glUniform2i</name></proto>
27045 <param><ptype>GLint</ptype> <name>location</name></param>
27046 <param><ptype>GLint</ptype> <name>v0</name></param>
27047 <param><ptype>GLint</ptype> <name>v1</name></param>
27048 </command>
27049 <command>
27050 <proto>void <name>glUniform2i64ARB</name></proto>
27051 <param><ptype>GLint</ptype> <name>location</name></param>
27052 <param><ptype>GLint64</ptype> <name>x</name></param>
27053 <param><ptype>GLint64</ptype> <name>y</name></param>
27054 </command>
27055 <command>
27056 <proto>void <name>glUniform2i64NV</name></proto>
27057 <param><ptype>GLint</ptype> <name>location</name></param>
27058 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
27059 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
27060 </command>
27061 <command>
27062 <proto>void <name>glUniform2i64vARB</name></proto>
27063 <param><ptype>GLint</ptype> <name>location</name></param>
27064 <param><ptype>GLsizei</ptype> <name>count</name></param>
27065 <param len="count*2">const <ptype>GLint64</ptype> *<name>value</name></param>
27066 </command>
27067 <command>
27068 <proto>void <name>glUniform2i64vNV</name></proto>
27069 <param><ptype>GLint</ptype> <name>location</name></param>
27070 <param><ptype>GLsizei</ptype> <name>count</name></param>
27071 <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
27072 </command>
27073 <command>
27074 <proto>void <name>glUniform2iARB</name></proto>
27075 <param><ptype>GLint</ptype> <name>location</name></param>
27076 <param><ptype>GLint</ptype> <name>v0</name></param>
27077 <param><ptype>GLint</ptype> <name>v1</name></param>
27078 <alias name="glUniform2i"/>
27079 </command>
27080 <command>
27081 <proto>void <name>glUniform2iv</name></proto>
27082 <param><ptype>GLint</ptype> <name>location</name></param>
27083 <param><ptype>GLsizei</ptype> <name>count</name></param>
27084 <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
27085 </command>
27086 <command>
27087 <proto>void <name>glUniform2ivARB</name></proto>
27088 <param><ptype>GLint</ptype> <name>location</name></param>
27089 <param><ptype>GLsizei</ptype> <name>count</name></param>
27090 <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
27091 <alias name="glUniform2iv"/>
27092 </command>
27093 <command>
27094 <proto>void <name>glUniform2ui</name></proto>
27095 <param><ptype>GLint</ptype> <name>location</name></param>
27096 <param><ptype>GLuint</ptype> <name>v0</name></param>
27097 <param><ptype>GLuint</ptype> <name>v1</name></param>
27098 </command>
27099 <command>
27100 <proto>void <name>glUniform2ui64ARB</name></proto>
27101 <param><ptype>GLint</ptype> <name>location</name></param>
27102 <param><ptype>GLuint64</ptype> <name>x</name></param>
27103 <param><ptype>GLuint64</ptype> <name>y</name></param>
27104 </command>
27105 <command>
27106 <proto>void <name>glUniform2ui64NV</name></proto>
27107 <param><ptype>GLint</ptype> <name>location</name></param>
27108 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
27109 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
27110 </command>
27111 <command>
27112 <proto>void <name>glUniform2ui64vARB</name></proto>
27113 <param><ptype>GLint</ptype> <name>location</name></param>
27114 <param><ptype>GLsizei</ptype> <name>count</name></param>
27115 <param len="count*2">const <ptype>GLuint64</ptype> *<name>value</name></param>
27116 </command>
27117 <command>
27118 <proto>void <name>glUniform2ui64vNV</name></proto>
27119 <param><ptype>GLint</ptype> <name>location</name></param>
27120 <param><ptype>GLsizei</ptype> <name>count</name></param>
27121 <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
27122 </command>
27123 <command>
27124 <proto>void <name>glUniform2uiEXT</name></proto>
27125 <param><ptype>GLint</ptype> <name>location</name></param>
27126 <param><ptype>GLuint</ptype> <name>v0</name></param>
27127 <param><ptype>GLuint</ptype> <name>v1</name></param>
27128 <alias name="glUniform2ui"/>
27129 </command>
27130 <command>
27131 <proto>void <name>glUniform2uiv</name></proto>
27132 <param><ptype>GLint</ptype> <name>location</name></param>
27133 <param><ptype>GLsizei</ptype> <name>count</name></param>
27134 <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
27135 </command>
27136 <command>
27137 <proto>void <name>glUniform2uivEXT</name></proto>
27138 <param><ptype>GLint</ptype> <name>location</name></param>
27139 <param><ptype>GLsizei</ptype> <name>count</name></param>
27140 <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
27141 <alias name="glUniform2uiv"/>
27142 </command>
27143 <command>
27144 <proto>void <name>glUniform3d</name></proto>
27145 <param><ptype>GLint</ptype> <name>location</name></param>
27146 <param><ptype>GLdouble</ptype> <name>x</name></param>
27147 <param><ptype>GLdouble</ptype> <name>y</name></param>
27148 <param><ptype>GLdouble</ptype> <name>z</name></param>
27149 </command>
27150 <command>
27151 <proto>void <name>glUniform3dv</name></proto>
27152 <param><ptype>GLint</ptype> <name>location</name></param>
27153 <param><ptype>GLsizei</ptype> <name>count</name></param>
27154 <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
27155 </command>
27156 <command>
27157 <proto>void <name>glUniform3f</name></proto>
27158 <param><ptype>GLint</ptype> <name>location</name></param>
27159 <param><ptype>GLfloat</ptype> <name>v0</name></param>
27160 <param><ptype>GLfloat</ptype> <name>v1</name></param>
27161 <param><ptype>GLfloat</ptype> <name>v2</name></param>
27162 </command>
27163 <command>
27164 <proto>void <name>glUniform3fARB</name></proto>
27165 <param><ptype>GLint</ptype> <name>location</name></param>
27166 <param><ptype>GLfloat</ptype> <name>v0</name></param>
27167 <param><ptype>GLfloat</ptype> <name>v1</name></param>
27168 <param><ptype>GLfloat</ptype> <name>v2</name></param>
27169 <alias name="glUniform3f"/>
27170 </command>
27171 <command>
27172 <proto>void <name>glUniform3fv</name></proto>
27173 <param><ptype>GLint</ptype> <name>location</name></param>
27174 <param><ptype>GLsizei</ptype> <name>count</name></param>
27175 <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
27176 </command>
27177 <command>
27178 <proto>void <name>glUniform3fvARB</name></proto>
27179 <param><ptype>GLint</ptype> <name>location</name></param>
27180 <param><ptype>GLsizei</ptype> <name>count</name></param>
27181 <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
27182 <alias name="glUniform3fv"/>
27183 </command>
27184 <command>
27185 <proto>void <name>glUniform3i</name></proto>
27186 <param><ptype>GLint</ptype> <name>location</name></param>
27187 <param><ptype>GLint</ptype> <name>v0</name></param>
27188 <param><ptype>GLint</ptype> <name>v1</name></param>
27189 <param><ptype>GLint</ptype> <name>v2</name></param>
27190 </command>
27191 <command>
27192 <proto>void <name>glUniform3i64ARB</name></proto>
27193 <param><ptype>GLint</ptype> <name>location</name></param>
27194 <param><ptype>GLint64</ptype> <name>x</name></param>
27195 <param><ptype>GLint64</ptype> <name>y</name></param>
27196 <param><ptype>GLint64</ptype> <name>z</name></param>
27197 </command>
27198 <command>
27199 <proto>void <name>glUniform3i64NV</name></proto>
27200 <param><ptype>GLint</ptype> <name>location</name></param>
27201 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
27202 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
27203 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
27204 </command>
27205 <command>
27206 <proto>void <name>glUniform3i64vARB</name></proto>
27207 <param><ptype>GLint</ptype> <name>location</name></param>
27208 <param><ptype>GLsizei</ptype> <name>count</name></param>
27209 <param len="count*3">const <ptype>GLint64</ptype> *<name>value</name></param>
27210 </command>
27211 <command>
27212 <proto>void <name>glUniform3i64vNV</name></proto>
27213 <param><ptype>GLint</ptype> <name>location</name></param>
27214 <param><ptype>GLsizei</ptype> <name>count</name></param>
27215 <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
27216 </command>
27217 <command>
27218 <proto>void <name>glUniform3iARB</name></proto>
27219 <param><ptype>GLint</ptype> <name>location</name></param>
27220 <param><ptype>GLint</ptype> <name>v0</name></param>
27221 <param><ptype>GLint</ptype> <name>v1</name></param>
27222 <param><ptype>GLint</ptype> <name>v2</name></param>
27223 <alias name="glUniform3i"/>
27224 </command>
27225 <command>
27226 <proto>void <name>glUniform3iv</name></proto>
27227 <param><ptype>GLint</ptype> <name>location</name></param>
27228 <param><ptype>GLsizei</ptype> <name>count</name></param>
27229 <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
27230 </command>
27231 <command>
27232 <proto>void <name>glUniform3ivARB</name></proto>
27233 <param><ptype>GLint</ptype> <name>location</name></param>
27234 <param><ptype>GLsizei</ptype> <name>count</name></param>
27235 <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
27236 <alias name="glUniform3iv"/>
27237 </command>
27238 <command>
27239 <proto>void <name>glUniform3ui</name></proto>
27240 <param><ptype>GLint</ptype> <name>location</name></param>
27241 <param><ptype>GLuint</ptype> <name>v0</name></param>
27242 <param><ptype>GLuint</ptype> <name>v1</name></param>
27243 <param><ptype>GLuint</ptype> <name>v2</name></param>
27244 </command>
27245 <command>
27246 <proto>void <name>glUniform3ui64ARB</name></proto>
27247 <param><ptype>GLint</ptype> <name>location</name></param>
27248 <param><ptype>GLuint64</ptype> <name>x</name></param>
27249 <param><ptype>GLuint64</ptype> <name>y</name></param>
27250 <param><ptype>GLuint64</ptype> <name>z</name></param>
27251 </command>
27252 <command>
27253 <proto>void <name>glUniform3ui64NV</name></proto>
27254 <param><ptype>GLint</ptype> <name>location</name></param>
27255 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
27256 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
27257 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
27258 </command>
27259 <command>
27260 <proto>void <name>glUniform3ui64vARB</name></proto>
27261 <param><ptype>GLint</ptype> <name>location</name></param>
27262 <param><ptype>GLsizei</ptype> <name>count</name></param>
27263 <param len="count*3">const <ptype>GLuint64</ptype> *<name>value</name></param>
27264 </command>
27265 <command>
27266 <proto>void <name>glUniform3ui64vNV</name></proto>
27267 <param><ptype>GLint</ptype> <name>location</name></param>
27268 <param><ptype>GLsizei</ptype> <name>count</name></param>
27269 <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
27270 </command>
27271 <command>
27272 <proto>void <name>glUniform3uiEXT</name></proto>
27273 <param><ptype>GLint</ptype> <name>location</name></param>
27274 <param><ptype>GLuint</ptype> <name>v0</name></param>
27275 <param><ptype>GLuint</ptype> <name>v1</name></param>
27276 <param><ptype>GLuint</ptype> <name>v2</name></param>
27277 <alias name="glUniform3ui"/>
27278 </command>
27279 <command>
27280 <proto>void <name>glUniform3uiv</name></proto>
27281 <param><ptype>GLint</ptype> <name>location</name></param>
27282 <param><ptype>GLsizei</ptype> <name>count</name></param>
27283 <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
27284 </command>
27285 <command>
27286 <proto>void <name>glUniform3uivEXT</name></proto>
27287 <param><ptype>GLint</ptype> <name>location</name></param>
27288 <param><ptype>GLsizei</ptype> <name>count</name></param>
27289 <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
27290 <alias name="glUniform3uiv"/>
27291 </command>
27292 <command>
27293 <proto>void <name>glUniform4d</name></proto>
27294 <param><ptype>GLint</ptype> <name>location</name></param>
27295 <param><ptype>GLdouble</ptype> <name>x</name></param>
27296 <param><ptype>GLdouble</ptype> <name>y</name></param>
27297 <param><ptype>GLdouble</ptype> <name>z</name></param>
27298 <param><ptype>GLdouble</ptype> <name>w</name></param>
27299 </command>
27300 <command>
27301 <proto>void <name>glUniform4dv</name></proto>
27302 <param><ptype>GLint</ptype> <name>location</name></param>
27303 <param><ptype>GLsizei</ptype> <name>count</name></param>
27304 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
27305 </command>
27306 <command>
27307 <proto>void <name>glUniform4f</name></proto>
27308 <param><ptype>GLint</ptype> <name>location</name></param>
27309 <param><ptype>GLfloat</ptype> <name>v0</name></param>
27310 <param><ptype>GLfloat</ptype> <name>v1</name></param>
27311 <param><ptype>GLfloat</ptype> <name>v2</name></param>
27312 <param><ptype>GLfloat</ptype> <name>v3</name></param>
27313 </command>
27314 <command>
27315 <proto>void <name>glUniform4fARB</name></proto>
27316 <param><ptype>GLint</ptype> <name>location</name></param>
27317 <param><ptype>GLfloat</ptype> <name>v0</name></param>
27318 <param><ptype>GLfloat</ptype> <name>v1</name></param>
27319 <param><ptype>GLfloat</ptype> <name>v2</name></param>
27320 <param><ptype>GLfloat</ptype> <name>v3</name></param>
27321 <alias name="glUniform4f"/>
27322 </command>
27323 <command>
27324 <proto>void <name>glUniform4fv</name></proto>
27325 <param><ptype>GLint</ptype> <name>location</name></param>
27326 <param><ptype>GLsizei</ptype> <name>count</name></param>
27327 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
27328 </command>
27329 <command>
27330 <proto>void <name>glUniform4fvARB</name></proto>
27331 <param><ptype>GLint</ptype> <name>location</name></param>
27332 <param><ptype>GLsizei</ptype> <name>count</name></param>
27333 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
27334 <alias name="glUniform4fv"/>
27335 </command>
27336 <command>
27337 <proto>void <name>glUniform4i</name></proto>
27338 <param><ptype>GLint</ptype> <name>location</name></param>
27339 <param><ptype>GLint</ptype> <name>v0</name></param>
27340 <param><ptype>GLint</ptype> <name>v1</name></param>
27341 <param><ptype>GLint</ptype> <name>v2</name></param>
27342 <param><ptype>GLint</ptype> <name>v3</name></param>
27343 </command>
27344 <command>
27345 <proto>void <name>glUniform4i64ARB</name></proto>
27346 <param><ptype>GLint</ptype> <name>location</name></param>
27347 <param><ptype>GLint64</ptype> <name>x</name></param>
27348 <param><ptype>GLint64</ptype> <name>y</name></param>
27349 <param><ptype>GLint64</ptype> <name>z</name></param>
27350 <param><ptype>GLint64</ptype> <name>w</name></param>
27351 </command>
27352 <command>
27353 <proto>void <name>glUniform4i64NV</name></proto>
27354 <param><ptype>GLint</ptype> <name>location</name></param>
27355 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
27356 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
27357 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
27358 <param><ptype>GLint64EXT</ptype> <name>w</name></param>
27359 </command>
27360 <command>
27361 <proto>void <name>glUniform4i64vARB</name></proto>
27362 <param><ptype>GLint</ptype> <name>location</name></param>
27363 <param><ptype>GLsizei</ptype> <name>count</name></param>
27364 <param len="count*4">const <ptype>GLint64</ptype> *<name>value</name></param>
27365 </command>
27366 <command>
27367 <proto>void <name>glUniform4i64vNV</name></proto>
27368 <param><ptype>GLint</ptype> <name>location</name></param>
27369 <param><ptype>GLsizei</ptype> <name>count</name></param>
27370 <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
27371 </command>
27372 <command>
27373 <proto>void <name>glUniform4iARB</name></proto>
27374 <param><ptype>GLint</ptype> <name>location</name></param>
27375 <param><ptype>GLint</ptype> <name>v0</name></param>
27376 <param><ptype>GLint</ptype> <name>v1</name></param>
27377 <param><ptype>GLint</ptype> <name>v2</name></param>
27378 <param><ptype>GLint</ptype> <name>v3</name></param>
27379 <alias name="glUniform4i"/>
27380 </command>
27381 <command>
27382 <proto>void <name>glUniform4iv</name></proto>
27383 <param><ptype>GLint</ptype> <name>location</name></param>
27384 <param><ptype>GLsizei</ptype> <name>count</name></param>
27385 <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
27386 </command>
27387 <command>
27388 <proto>void <name>glUniform4ivARB</name></proto>
27389 <param><ptype>GLint</ptype> <name>location</name></param>
27390 <param><ptype>GLsizei</ptype> <name>count</name></param>
27391 <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
27392 <alias name="glUniform4iv"/>
27393 </command>
27394 <command>
27395 <proto>void <name>glUniform4ui</name></proto>
27396 <param><ptype>GLint</ptype> <name>location</name></param>
27397 <param><ptype>GLuint</ptype> <name>v0</name></param>
27398 <param><ptype>GLuint</ptype> <name>v1</name></param>
27399 <param><ptype>GLuint</ptype> <name>v2</name></param>
27400 <param><ptype>GLuint</ptype> <name>v3</name></param>
27401 </command>
27402 <command>
27403 <proto>void <name>glUniform4ui64ARB</name></proto>
27404 <param><ptype>GLint</ptype> <name>location</name></param>
27405 <param><ptype>GLuint64</ptype> <name>x</name></param>
27406 <param><ptype>GLuint64</ptype> <name>y</name></param>
27407 <param><ptype>GLuint64</ptype> <name>z</name></param>
27408 <param><ptype>GLuint64</ptype> <name>w</name></param>
27409 </command>
27410 <command>
27411 <proto>void <name>glUniform4ui64NV</name></proto>
27412 <param><ptype>GLint</ptype> <name>location</name></param>
27413 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
27414 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
27415 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
27416 <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
27417 </command>
27418 <command>
27419 <proto>void <name>glUniform4ui64vARB</name></proto>
27420 <param><ptype>GLint</ptype> <name>location</name></param>
27421 <param><ptype>GLsizei</ptype> <name>count</name></param>
27422 <param len="count*4">const <ptype>GLuint64</ptype> *<name>value</name></param>
27423 </command>
27424 <command>
27425 <proto>void <name>glUniform4ui64vNV</name></proto>
27426 <param><ptype>GLint</ptype> <name>location</name></param>
27427 <param><ptype>GLsizei</ptype> <name>count</name></param>
27428 <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
27429 </command>
27430 <command>
27431 <proto>void <name>glUniform4uiEXT</name></proto>
27432 <param><ptype>GLint</ptype> <name>location</name></param>
27433 <param><ptype>GLuint</ptype> <name>v0</name></param>
27434 <param><ptype>GLuint</ptype> <name>v1</name></param>
27435 <param><ptype>GLuint</ptype> <name>v2</name></param>
27436 <param><ptype>GLuint</ptype> <name>v3</name></param>
27437 <alias name="glUniform4ui"/>
27438 </command>
27439 <command>
27440 <proto>void <name>glUniform4uiv</name></proto>
27441 <param><ptype>GLint</ptype> <name>location</name></param>
27442 <param><ptype>GLsizei</ptype> <name>count</name></param>
27443 <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
27444 </command>
27445 <command>
27446 <proto>void <name>glUniform4uivEXT</name></proto>
27447 <param><ptype>GLint</ptype> <name>location</name></param>
27448 <param><ptype>GLsizei</ptype> <name>count</name></param>
27449 <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
27450 <alias name="glUniform4uiv"/>
27451 </command>
27452 <command>
27453 <proto>void <name>glUniformBlockBinding</name></proto>
27454 <param><ptype>GLuint</ptype> <name>program</name></param>
27455 <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
27456 <param><ptype>GLuint</ptype> <name>uniformBlockBinding</name></param>
27457 </command>
27458 <command>
27459 <proto>void <name>glUniformBufferEXT</name></proto>
27460 <param><ptype>GLuint</ptype> <name>program</name></param>
27461 <param><ptype>GLint</ptype> <name>location</name></param>
27462 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27463 </command>
27464 <command>
27465 <proto>void <name>glUniformHandleui64ARB</name></proto>
27466 <param><ptype>GLint</ptype> <name>location</name></param>
27467 <param><ptype>GLuint64</ptype> <name>value</name></param>
27468 </command>
27469 <command>
27470 <proto>void <name>glUniformHandleui64IMG</name></proto>
27471 <param><ptype>GLint</ptype> <name>location</name></param>
27472 <param><ptype>GLuint64</ptype> <name>value</name></param>
27473 <alias name="glUniformHandleui64ARB"/>
27474 </command>
27475 <command>
27476 <proto>void <name>glUniformHandleui64NV</name></proto>
27477 <param><ptype>GLint</ptype> <name>location</name></param>
27478 <param><ptype>GLuint64</ptype> <name>value</name></param>
27479 </command>
27480 <command>
27481 <proto>void <name>glUniformHandleui64vARB</name></proto>
27482 <param><ptype>GLint</ptype> <name>location</name></param>
27483 <param><ptype>GLsizei</ptype> <name>count</name></param>
27484 <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
27485 </command>
27486 <command>
27487 <proto>void <name>glUniformHandleui64vIMG</name></proto>
27488 <param><ptype>GLint</ptype> <name>location</name></param>
27489 <param><ptype>GLsizei</ptype> <name>count</name></param>
27490 <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
27491 <alias name="glUniformHandleui64vARB"/>
27492 </command>
27493 <command>
27494 <proto>void <name>glUniformHandleui64vNV</name></proto>
27495 <param><ptype>GLint</ptype> <name>location</name></param>
27496 <param><ptype>GLsizei</ptype> <name>count</name></param>
27497 <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
27498 </command>
27499 <command>
27500 <proto>void <name>glUniformMatrix2dv</name></proto>
27501 <param><ptype>GLint</ptype> <name>location</name></param>
27502 <param><ptype>GLsizei</ptype> <name>count</name></param>
27503 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27504 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
27505 </command>
27506 <command>
27507 <proto>void <name>glUniformMatrix2fv</name></proto>
27508 <param><ptype>GLint</ptype> <name>location</name></param>
27509 <param><ptype>GLsizei</ptype> <name>count</name></param>
27510 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27511 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
27512 </command>
27513 <command>
27514 <proto>void <name>glUniformMatrix2fvARB</name></proto>
27515 <param><ptype>GLint</ptype> <name>location</name></param>
27516 <param><ptype>GLsizei</ptype> <name>count</name></param>
27517 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27518 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
27519 <alias name="glUniformMatrix2fv"/>
27520 </command>
27521 <command>
27522 <proto>void <name>glUniformMatrix2x3dv</name></proto>
27523 <param><ptype>GLint</ptype> <name>location</name></param>
27524 <param><ptype>GLsizei</ptype> <name>count</name></param>
27525 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27526 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
27527 </command>
27528 <command>
27529 <proto>void <name>glUniformMatrix2x3fv</name></proto>
27530 <param><ptype>GLint</ptype> <name>location</name></param>
27531 <param><ptype>GLsizei</ptype> <name>count</name></param>
27532 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27533 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
27534 <glx type="render" opcode="305"/>
27535 </command>
27536 <command>
27537 <proto>void <name>glUniformMatrix2x3fvNV</name></proto>
27538 <param><ptype>GLint</ptype> <name>location</name></param>
27539 <param><ptype>GLsizei</ptype> <name>count</name></param>
27540 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27541 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
27542 <alias name="glUniformMatrix2x3fv"/>
27543 </command>
27544 <command>
27545 <proto>void <name>glUniformMatrix2x4dv</name></proto>
27546 <param><ptype>GLint</ptype> <name>location</name></param>
27547 <param><ptype>GLsizei</ptype> <name>count</name></param>
27548 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27549 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
27550 </command>
27551 <command>
27552 <proto>void <name>glUniformMatrix2x4fv</name></proto>
27553 <param><ptype>GLint</ptype> <name>location</name></param>
27554 <param><ptype>GLsizei</ptype> <name>count</name></param>
27555 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27556 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
27557 <glx type="render" opcode="307"/>
27558 </command>
27559 <command>
27560 <proto>void <name>glUniformMatrix2x4fvNV</name></proto>
27561 <param><ptype>GLint</ptype> <name>location</name></param>
27562 <param><ptype>GLsizei</ptype> <name>count</name></param>
27563 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27564 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
27565 <alias name="glUniformMatrix2x4fv"/>
27566 </command>
27567 <command>
27568 <proto>void <name>glUniformMatrix3dv</name></proto>
27569 <param><ptype>GLint</ptype> <name>location</name></param>
27570 <param><ptype>GLsizei</ptype> <name>count</name></param>
27571 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27572 <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
27573 </command>
27574 <command>
27575 <proto>void <name>glUniformMatrix3fv</name></proto>
27576 <param><ptype>GLint</ptype> <name>location</name></param>
27577 <param><ptype>GLsizei</ptype> <name>count</name></param>
27578 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27579 <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
27580 </command>
27581 <command>
27582 <proto>void <name>glUniformMatrix3fvARB</name></proto>
27583 <param><ptype>GLint</ptype> <name>location</name></param>
27584 <param><ptype>GLsizei</ptype> <name>count</name></param>
27585 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27586 <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
27587 <alias name="glUniformMatrix3fv"/>
27588 </command>
27589 <command>
27590 <proto>void <name>glUniformMatrix3x2dv</name></proto>
27591 <param><ptype>GLint</ptype> <name>location</name></param>
27592 <param><ptype>GLsizei</ptype> <name>count</name></param>
27593 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27594 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
27595 </command>
27596 <command>
27597 <proto>void <name>glUniformMatrix3x2fv</name></proto>
27598 <param><ptype>GLint</ptype> <name>location</name></param>
27599 <param><ptype>GLsizei</ptype> <name>count</name></param>
27600 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27601 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
27602 <glx type="render" opcode="306"/>
27603 </command>
27604 <command>
27605 <proto>void <name>glUniformMatrix3x2fvNV</name></proto>
27606 <param><ptype>GLint</ptype> <name>location</name></param>
27607 <param><ptype>GLsizei</ptype> <name>count</name></param>
27608 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27609 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
27610 <alias name="glUniformMatrix3x2fv"/>
27611 </command>
27612 <command>
27613 <proto>void <name>glUniformMatrix3x4dv</name></proto>
27614 <param><ptype>GLint</ptype> <name>location</name></param>
27615 <param><ptype>GLsizei</ptype> <name>count</name></param>
27616 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27617 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
27618 </command>
27619 <command>
27620 <proto>void <name>glUniformMatrix3x4fv</name></proto>
27621 <param><ptype>GLint</ptype> <name>location</name></param>
27622 <param><ptype>GLsizei</ptype> <name>count</name></param>
27623 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27624 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
27625 <glx type="render" opcode="309"/>
27626 </command>
27627 <command>
27628 <proto>void <name>glUniformMatrix3x4fvNV</name></proto>
27629 <param><ptype>GLint</ptype> <name>location</name></param>
27630 <param><ptype>GLsizei</ptype> <name>count</name></param>
27631 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27632 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
27633 <alias name="glUniformMatrix3x4fv"/>
27634 </command>
27635 <command>
27636 <proto>void <name>glUniformMatrix4dv</name></proto>
27637 <param><ptype>GLint</ptype> <name>location</name></param>
27638 <param><ptype>GLsizei</ptype> <name>count</name></param>
27639 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27640 <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
27641 </command>
27642 <command>
27643 <proto>void <name>glUniformMatrix4fv</name></proto>
27644 <param><ptype>GLint</ptype> <name>location</name></param>
27645 <param><ptype>GLsizei</ptype> <name>count</name></param>
27646 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27647 <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
27648 </command>
27649 <command>
27650 <proto>void <name>glUniformMatrix4fvARB</name></proto>
27651 <param><ptype>GLint</ptype> <name>location</name></param>
27652 <param><ptype>GLsizei</ptype> <name>count</name></param>
27653 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27654 <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
27655 <alias name="glUniformMatrix4fv"/>
27656 </command>
27657 <command>
27658 <proto>void <name>glUniformMatrix4x2dv</name></proto>
27659 <param><ptype>GLint</ptype> <name>location</name></param>
27660 <param><ptype>GLsizei</ptype> <name>count</name></param>
27661 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27662 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
27663 </command>
27664 <command>
27665 <proto>void <name>glUniformMatrix4x2fv</name></proto>
27666 <param><ptype>GLint</ptype> <name>location</name></param>
27667 <param><ptype>GLsizei</ptype> <name>count</name></param>
27668 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27669 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
27670 <glx type="render" opcode="308"/>
27671 </command>
27672 <command>
27673 <proto>void <name>glUniformMatrix4x2fvNV</name></proto>
27674 <param><ptype>GLint</ptype> <name>location</name></param>
27675 <param><ptype>GLsizei</ptype> <name>count</name></param>
27676 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27677 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
27678 <alias name="glUniformMatrix4x2fv"/>
27679 </command>
27680 <command>
27681 <proto>void <name>glUniformMatrix4x3dv</name></proto>
27682 <param><ptype>GLint</ptype> <name>location</name></param>
27683 <param><ptype>GLsizei</ptype> <name>count</name></param>
27684 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27685 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
27686 </command>
27687 <command>
27688 <proto>void <name>glUniformMatrix4x3fv</name></proto>
27689 <param><ptype>GLint</ptype> <name>location</name></param>
27690 <param><ptype>GLsizei</ptype> <name>count</name></param>
27691 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27692 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
27693 <glx type="render" opcode="310"/>
27694 </command>
27695 <command>
27696 <proto>void <name>glUniformMatrix4x3fvNV</name></proto>
27697 <param><ptype>GLint</ptype> <name>location</name></param>
27698 <param><ptype>GLsizei</ptype> <name>count</name></param>
27699 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
27700 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
27701 <alias name="glUniformMatrix4x3fv"/>
27702 </command>
27703 <command>
27704 <proto>void <name>glUniformSubroutinesuiv</name></proto>
27705 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
27706 <param><ptype>GLsizei</ptype> <name>count</name></param>
27707 <param len="count">const <ptype>GLuint</ptype> *<name>indices</name></param>
27708 </command>
27709 <command>
27710 <proto>void <name>glUniformui64NV</name></proto>
27711 <param><ptype>GLint</ptype> <name>location</name></param>
27712 <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
27713 </command>
27714 <command>
27715 <proto>void <name>glUniformui64vNV</name></proto>
27716 <param><ptype>GLint</ptype> <name>location</name></param>
27717 <param><ptype>GLsizei</ptype> <name>count</name></param>
27718 <param len="count*1">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
27719 </command>
27720 <command>
27721 <proto>void <name>glUnlockArraysEXT</name></proto>
27722 </command>
27723 <command>
27724 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBuffer</name></proto>
27725 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
27726 </command>
27727 <command>
27728 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBufferARB</name></proto>
27729 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
27730 <alias name="glUnmapBuffer"/>
27731 </command>
27732 <command>
27733 <proto><ptype>GLboolean</ptype> <name>glUnmapBufferOES</name></proto>
27734 <param><ptype>GLenum</ptype> <name>target</name></param>
27735 <alias name="glUnmapBuffer"/>
27736 </command>
27737 <command>
27738 <proto><ptype>GLboolean</ptype> <name>glUnmapNamedBuffer</name></proto>
27739 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27740 </command>
27741 <command>
27742 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapNamedBufferEXT</name></proto>
27743 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27744 </command>
27745 <command>
27746 <proto>void <name>glUnmapObjectBufferATI</name></proto>
27747 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27748 </command>
27749 <command>
27750 <proto>void <name>glUnmapTexture2DINTEL</name></proto>
27751 <param><ptype>GLuint</ptype> <name>texture</name></param>
27752 <param><ptype>GLint</ptype> <name>level</name></param>
27753 </command>
27754 <command>
27755 <proto>void <name>glUpdateObjectBufferATI</name></proto>
27756 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27757 <param><ptype>GLuint</ptype> <name>offset</name></param>
27758 <param><ptype>GLsizei</ptype> <name>size</name></param>
27759 <param len="size">const void *<name>pointer</name></param>
27760 <param group="PreserveModeATI"><ptype>GLenum</ptype> <name>preserve</name></param>
27761 </command>
27762 <command>
27763 <proto>void <name>glUseProgram</name></proto>
27764 <param><ptype>GLuint</ptype> <name>program</name></param>
27765 </command>
27766 <command>
27767 <proto>void <name>glUseProgramObjectARB</name></proto>
27768 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
27769 <alias name="glUseProgram"/>
27770 </command>
27771 <command>
27772 <proto>void <name>glUseProgramStages</name></proto>
27773 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
27774 <param><ptype>GLbitfield</ptype> <name>stages</name></param>
27775 <param><ptype>GLuint</ptype> <name>program</name></param>
27776 </command>
27777 <command>
27778 <proto>void <name>glUseProgramStagesEXT</name></proto>
27779 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
27780 <param><ptype>GLbitfield</ptype> <name>stages</name></param>
27781 <param><ptype>GLuint</ptype> <name>program</name></param>
27782 </command>
27783 <command>
27784 <proto>void <name>glUseShaderProgramEXT</name></proto>
27785 <param><ptype>GLenum</ptype> <name>type</name></param>
27786 <param><ptype>GLuint</ptype> <name>program</name></param>
27787 </command>
27788 <command>
27789 <proto>void <name>glVDPAUFiniNV</name></proto>
27790 </command>
27791 <command>
27792 <proto>void <name>glVDPAUGetSurfaceivNV</name></proto>
27793 <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
27794 <param><ptype>GLenum</ptype> <name>pname</name></param>
27795 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
27796 <param><ptype>GLsizei</ptype> *<name>length</name></param>
27797 <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
27798 </command>
27799 <command>
27800 <proto>void <name>glVDPAUInitNV</name></proto>
27801 <param>const void *<name>vdpDevice</name></param>
27802 <param>const void *<name>getProcAddress</name></param>
27803 </command>
27804 <command>
27805 <proto><ptype>GLboolean</ptype> <name>glVDPAUIsSurfaceNV</name></proto>
27806 <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
27807 </command>
27808 <command>
27809 <proto>void <name>glVDPAUMapSurfacesNV</name></proto>
27810 <param><ptype>GLsizei</ptype> <name>numSurfaces</name></param>
27811 <param group="vdpauSurfaceNV" len="numSurfaces">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
27812 </command>
27813 <command>
27814 <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterOutputSurfaceNV</name></proto>
27815 <param>const void *<name>vdpSurface</name></param>
27816 <param><ptype>GLenum</ptype> <name>target</name></param>
27817 <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
27818 <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
27819 </command>
27820 <command>
27821 <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterVideoSurfaceNV</name></proto>
27822 <param>const void *<name>vdpSurface</name></param>
27823 <param><ptype>GLenum</ptype> <name>target</name></param>
27824 <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
27825 <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
27826 </command>
27827 <command>
27828 <proto>void <name>glVDPAUSurfaceAccessNV</name></proto>
27829 <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
27830 <param><ptype>GLenum</ptype> <name>access</name></param>
27831 </command>
27832 <command>
27833 <proto>void <name>glVDPAUUnmapSurfacesNV</name></proto>
27834 <param><ptype>GLsizei</ptype> <name>numSurface</name></param>
27835 <param group="vdpauSurfaceNV" len="numSurface">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
27836 </command>
27837 <command>
27838 <proto>void <name>glVDPAUUnregisterSurfaceNV</name></proto>
27839 <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
27840 </command>
27841 <command>
27842 <proto>void <name>glValidateProgram</name></proto>
27843 <param><ptype>GLuint</ptype> <name>program</name></param>
27844 </command>
27845 <command>
27846 <proto>void <name>glValidateProgramARB</name></proto>
27847 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
27848 <alias name="glValidateProgram"/>
27849 </command>
27850 <command>
27851 <proto>void <name>glValidateProgramPipeline</name></proto>
27852 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
27853 </command>
27854 <command>
27855 <proto>void <name>glValidateProgramPipelineEXT</name></proto>
27856 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
27857 </command>
27858 <command>
27859 <proto>void <name>glVariantArrayObjectATI</name></proto>
27860 <param><ptype>GLuint</ptype> <name>id</name></param>
27861 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
27862 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27863 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27864 <param><ptype>GLuint</ptype> <name>offset</name></param>
27865 </command>
27866 <command>
27867 <proto>void <name>glVariantPointerEXT</name></proto>
27868 <param><ptype>GLuint</ptype> <name>id</name></param>
27869 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
27870 <param><ptype>GLuint</ptype> <name>stride</name></param>
27871 <param len="COMPSIZE(id,type,stride)">const void *<name>addr</name></param>
27872 </command>
27873 <command>
27874 <proto>void <name>glVariantbvEXT</name></proto>
27875 <param><ptype>GLuint</ptype> <name>id</name></param>
27876 <param len="COMPSIZE(id)">const <ptype>GLbyte</ptype> *<name>addr</name></param>
27877 </command>
27878 <command>
27879 <proto>void <name>glVariantdvEXT</name></proto>
27880 <param><ptype>GLuint</ptype> <name>id</name></param>
27881 <param len="COMPSIZE(id)">const <ptype>GLdouble</ptype> *<name>addr</name></param>
27882 </command>
27883 <command>
27884 <proto>void <name>glVariantfvEXT</name></proto>
27885 <param><ptype>GLuint</ptype> <name>id</name></param>
27886 <param len="COMPSIZE(id)">const <ptype>GLfloat</ptype> *<name>addr</name></param>
27887 </command>
27888 <command>
27889 <proto>void <name>glVariantivEXT</name></proto>
27890 <param><ptype>GLuint</ptype> <name>id</name></param>
27891 <param len="COMPSIZE(id)">const <ptype>GLint</ptype> *<name>addr</name></param>
27892 </command>
27893 <command>
27894 <proto>void <name>glVariantsvEXT</name></proto>
27895 <param><ptype>GLuint</ptype> <name>id</name></param>
27896 <param len="COMPSIZE(id)">const <ptype>GLshort</ptype> *<name>addr</name></param>
27897 </command>
27898 <command>
27899 <proto>void <name>glVariantubvEXT</name></proto>
27900 <param><ptype>GLuint</ptype> <name>id</name></param>
27901 <param len="COMPSIZE(id)">const <ptype>GLubyte</ptype> *<name>addr</name></param>
27902 </command>
27903 <command>
27904 <proto>void <name>glVariantuivEXT</name></proto>
27905 <param><ptype>GLuint</ptype> <name>id</name></param>
27906 <param len="COMPSIZE(id)">const <ptype>GLuint</ptype> *<name>addr</name></param>
27907 </command>
27908 <command>
27909 <proto>void <name>glVariantusvEXT</name></proto>
27910 <param><ptype>GLuint</ptype> <name>id</name></param>
27911 <param len="COMPSIZE(id)">const <ptype>GLushort</ptype> *<name>addr</name></param>
27912 </command>
27913 <command>
27914 <proto>void <name>glVertex2bOES</name></proto>
27915 <param><ptype>GLbyte</ptype> <name>x</name></param>
27916 <param><ptype>GLbyte</ptype> <name>y</name></param>
27917 </command>
27918 <command>
27919 <proto>void <name>glVertex2bvOES</name></proto>
27920 <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
27921 </command>
27922 <command>
27923 <proto>void <name>glVertex2d</name></proto>
27924 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
27925 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
27926 <vecequiv name="glVertex2dv"/>
27927 </command>
27928 <command>
27929 <proto>void <name>glVertex2dv</name></proto>
27930 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
27931 <glx type="render" opcode="65"/>
27932 </command>
27933 <command>
27934 <proto>void <name>glVertex2f</name></proto>
27935 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
27936 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
27937 <vecequiv name="glVertex2fv"/>
27938 </command>
27939 <command>
27940 <proto>void <name>glVertex2fv</name></proto>
27941 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
27942 <glx type="render" opcode="66"/>
27943 </command>
27944 <command>
27945 <proto>void <name>glVertex2hNV</name></proto>
27946 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
27947 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
27948 <vecequiv name="glVertex2hvNV"/>
27949 </command>
27950 <command>
27951 <proto>void <name>glVertex2hvNV</name></proto>
27952 <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
27953 <glx type="render" opcode="4240"/>
27954 </command>
27955 <command>
27956 <proto>void <name>glVertex2i</name></proto>
27957 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
27958 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
27959 <vecequiv name="glVertex2iv"/>
27960 </command>
27961 <command>
27962 <proto>void <name>glVertex2iv</name></proto>
27963 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
27964 <glx type="render" opcode="67"/>
27965 </command>
27966 <command>
27967 <proto>void <name>glVertex2s</name></proto>
27968 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
27969 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
27970 <vecequiv name="glVertex2sv"/>
27971 </command>
27972 <command>
27973 <proto>void <name>glVertex2sv</name></proto>
27974 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
27975 <glx type="render" opcode="68"/>
27976 </command>
27977 <command>
27978 <proto>void <name>glVertex2xOES</name></proto>
27979 <param><ptype>GLfixed</ptype> <name>x</name></param>
27980 </command>
27981 <command>
27982 <proto>void <name>glVertex2xvOES</name></proto>
27983 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
27984 </command>
27985 <command>
27986 <proto>void <name>glVertex3bOES</name></proto>
27987 <param><ptype>GLbyte</ptype> <name>x</name></param>
27988 <param><ptype>GLbyte</ptype> <name>y</name></param>
27989 <param><ptype>GLbyte</ptype> <name>z</name></param>
27990 </command>
27991 <command>
27992 <proto>void <name>glVertex3bvOES</name></proto>
27993 <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
27994 </command>
27995 <command>
27996 <proto>void <name>glVertex3d</name></proto>
27997 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
27998 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
27999 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
28000 <vecequiv name="glVertex3dv"/>
28001 </command>
28002 <command>
28003 <proto>void <name>glVertex3dv</name></proto>
28004 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
28005 <glx type="render" opcode="69"/>
28006 </command>
28007 <command>
28008 <proto>void <name>glVertex3f</name></proto>
28009 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
28010 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
28011 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
28012 <vecequiv name="glVertex3fv"/>
28013 </command>
28014 <command>
28015 <proto>void <name>glVertex3fv</name></proto>
28016 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
28017 <glx type="render" opcode="70"/>
28018 </command>
28019 <command>
28020 <proto>void <name>glVertex3hNV</name></proto>
28021 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
28022 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
28023 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
28024 <vecequiv name="glVertex3hvNV"/>
28025 </command>
28026 <command>
28027 <proto>void <name>glVertex3hvNV</name></proto>
28028 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
28029 <glx type="render" opcode="4241"/>
28030 </command>
28031 <command>
28032 <proto>void <name>glVertex3i</name></proto>
28033 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
28034 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
28035 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
28036 <vecequiv name="glVertex3iv"/>
28037 </command>
28038 <command>
28039 <proto>void <name>glVertex3iv</name></proto>
28040 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
28041 <glx type="render" opcode="71"/>
28042 </command>
28043 <command>
28044 <proto>void <name>glVertex3s</name></proto>
28045 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
28046 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
28047 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
28048 <vecequiv name="glVertex3sv"/>
28049 </command>
28050 <command>
28051 <proto>void <name>glVertex3sv</name></proto>
28052 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
28053 <glx type="render" opcode="72"/>
28054 </command>
28055 <command>
28056 <proto>void <name>glVertex3xOES</name></proto>
28057 <param><ptype>GLfixed</ptype> <name>x</name></param>
28058 <param><ptype>GLfixed</ptype> <name>y</name></param>
28059 </command>
28060 <command>
28061 <proto>void <name>glVertex3xvOES</name></proto>
28062 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
28063 </command>
28064 <command>
28065 <proto>void <name>glVertex4bOES</name></proto>
28066 <param><ptype>GLbyte</ptype> <name>x</name></param>
28067 <param><ptype>GLbyte</ptype> <name>y</name></param>
28068 <param><ptype>GLbyte</ptype> <name>z</name></param>
28069 <param><ptype>GLbyte</ptype> <name>w</name></param>
28070 </command>
28071 <command>
28072 <proto>void <name>glVertex4bvOES</name></proto>
28073 <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
28074 </command>
28075 <command>
28076 <proto>void <name>glVertex4d</name></proto>
28077 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
28078 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
28079 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
28080 <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
28081 <vecequiv name="glVertex4dv"/>
28082 </command>
28083 <command>
28084 <proto>void <name>glVertex4dv</name></proto>
28085 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
28086 <glx type="render" opcode="73"/>
28087 </command>
28088 <command>
28089 <proto>void <name>glVertex4f</name></proto>
28090 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
28091 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
28092 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
28093 <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
28094 <vecequiv name="glVertex4fv"/>
28095 </command>
28096 <command>
28097 <proto>void <name>glVertex4fv</name></proto>
28098 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
28099 <glx type="render" opcode="74"/>
28100 </command>
28101 <command>
28102 <proto>void <name>glVertex4hNV</name></proto>
28103 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
28104 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
28105 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
28106 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
28107 <vecequiv name="glVertex4hvNV"/>
28108 </command>
28109 <command>
28110 <proto>void <name>glVertex4hvNV</name></proto>
28111 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
28112 <glx type="render" opcode="4242"/>
28113 </command>
28114 <command>
28115 <proto>void <name>glVertex4i</name></proto>
28116 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
28117 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
28118 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
28119 <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
28120 <vecequiv name="glVertex4iv"/>
28121 </command>
28122 <command>
28123 <proto>void <name>glVertex4iv</name></proto>
28124 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
28125 <glx type="render" opcode="75"/>
28126 </command>
28127 <command>
28128 <proto>void <name>glVertex4s</name></proto>
28129 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
28130 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
28131 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
28132 <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
28133 <vecequiv name="glVertex4sv"/>
28134 </command>
28135 <command>
28136 <proto>void <name>glVertex4sv</name></proto>
28137 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
28138 <glx type="render" opcode="76"/>
28139 </command>
28140 <command>
28141 <proto>void <name>glVertex4xOES</name></proto>
28142 <param><ptype>GLfixed</ptype> <name>x</name></param>
28143 <param><ptype>GLfixed</ptype> <name>y</name></param>
28144 <param><ptype>GLfixed</ptype> <name>z</name></param>
28145 </command>
28146 <command>
28147 <proto>void <name>glVertex4xvOES</name></proto>
28148 <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
28149 </command>
28150 <command>
28151 <proto>void <name>glVertexArrayAttribBinding</name></proto>
28152 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28153 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28154 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
28155 </command>
28156 <command>
28157 <proto>void <name>glVertexArrayAttribFormat</name></proto>
28158 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28159 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28160 <param><ptype>GLint</ptype> <name>size</name></param>
28161 <param><ptype>GLenum</ptype> <name>type</name></param>
28162 <param><ptype>GLboolean</ptype> <name>normalized</name></param>
28163 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
28164 </command>
28165 <command>
28166 <proto>void <name>glVertexArrayAttribIFormat</name></proto>
28167 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28168 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28169 <param><ptype>GLint</ptype> <name>size</name></param>
28170 <param><ptype>GLenum</ptype> <name>type</name></param>
28171 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
28172 </command>
28173 <command>
28174 <proto>void <name>glVertexArrayAttribLFormat</name></proto>
28175 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28176 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28177 <param><ptype>GLint</ptype> <name>size</name></param>
28178 <param><ptype>GLenum</ptype> <name>type</name></param>
28179 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
28180 </command>
28181 <command>
28182 <proto>void <name>glVertexArrayBindVertexBufferEXT</name></proto>
28183 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28184 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
28185 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28186 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
28187 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28188 </command>
28189 <command>
28190 <proto>void <name>glVertexArrayBindingDivisor</name></proto>
28191 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28192 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
28193 <param><ptype>GLuint</ptype> <name>divisor</name></param>
28194 </command>
28195 <command>
28196 <proto>void <name>glVertexArrayColorOffsetEXT</name></proto>
28197 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28198 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28199 <param><ptype>GLint</ptype> <name>size</name></param>
28200 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28201 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28202 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28203 </command>
28204 <command>
28205 <proto>void <name>glVertexArrayEdgeFlagOffsetEXT</name></proto>
28206 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28207 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28208 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28209 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28210 </command>
28211 <command>
28212 <proto>void <name>glVertexArrayElementBuffer</name></proto>
28213 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28214 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28215 </command>
28216 <command>
28217 <proto>void <name>glVertexArrayFogCoordOffsetEXT</name></proto>
28218 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28219 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28220 <param group="FogCoordinatePointerType"><ptype>GLenum</ptype> <name>type</name></param>
28221 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28222 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28223 </command>
28224 <command>
28225 <proto>void <name>glVertexArrayIndexOffsetEXT</name></proto>
28226 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28227 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28228 <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28229 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28230 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28231 </command>
28232 <command>
28233 <proto>void <name>glVertexArrayMultiTexCoordOffsetEXT</name></proto>
28234 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28235 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28236 <param><ptype>GLenum</ptype> <name>texunit</name></param>
28237 <param><ptype>GLint</ptype> <name>size</name></param>
28238 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28239 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28240 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28241 </command>
28242 <command>
28243 <proto>void <name>glVertexArrayNormalOffsetEXT</name></proto>
28244 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28245 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28246 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28247 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28248 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28249 </command>
28250 <command>
28251 <proto>void <name>glVertexArrayParameteriAPPLE</name></proto>
28252 <param group="VertexArrayPNameAPPLE"><ptype>GLenum</ptype> <name>pname</name></param>
28253 <param><ptype>GLint</ptype> <name>param</name></param>
28254 </command>
28255 <command>
28256 <proto>void <name>glVertexArrayRangeAPPLE</name></proto>
28257 <param><ptype>GLsizei</ptype> <name>length</name></param>
28258 <param len="length">void *<name>pointer</name></param>
28259 </command>
28260 <command>
28261 <proto>void <name>glVertexArrayRangeNV</name></proto>
28262 <param><ptype>GLsizei</ptype> <name>length</name></param>
28263 <param len="COMPSIZE(length)">const void *<name>pointer</name></param>
28264 </command>
28265 <command>
28266 <proto>void <name>glVertexArraySecondaryColorOffsetEXT</name></proto>
28267 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28268 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28269 <param><ptype>GLint</ptype> <name>size</name></param>
28270 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28271 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28272 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28273 </command>
28274 <command>
28275 <proto>void <name>glVertexArrayTexCoordOffsetEXT</name></proto>
28276 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28277 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28278 <param><ptype>GLint</ptype> <name>size</name></param>
28279 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28280 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28281 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28282 </command>
28283 <command>
28284 <proto>void <name>glVertexArrayVertexAttribBindingEXT</name></proto>
28285 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28286 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28287 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
28288 </command>
28289 <command>
28290 <proto>void <name>glVertexArrayVertexAttribDivisorEXT</name></proto>
28291 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28292 <param><ptype>GLuint</ptype> <name>index</name></param>
28293 <param><ptype>GLuint</ptype> <name>divisor</name></param>
28294 </command>
28295 <command>
28296 <proto>void <name>glVertexArrayVertexAttribFormatEXT</name></proto>
28297 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28298 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28299 <param><ptype>GLint</ptype> <name>size</name></param>
28300 <param><ptype>GLenum</ptype> <name>type</name></param>
28301 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
28302 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
28303 </command>
28304 <command>
28305 <proto>void <name>glVertexArrayVertexAttribIFormatEXT</name></proto>
28306 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28307 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28308 <param><ptype>GLint</ptype> <name>size</name></param>
28309 <param><ptype>GLenum</ptype> <name>type</name></param>
28310 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
28311 </command>
28312 <command>
28313 <proto>void <name>glVertexArrayVertexAttribIOffsetEXT</name></proto>
28314 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28315 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28316 <param><ptype>GLuint</ptype> <name>index</name></param>
28317 <param><ptype>GLint</ptype> <name>size</name></param>
28318 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
28319 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28320 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28321 </command>
28322 <command>
28323 <proto>void <name>glVertexArrayVertexAttribLFormatEXT</name></proto>
28324 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28325 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28326 <param><ptype>GLint</ptype> <name>size</name></param>
28327 <param><ptype>GLenum</ptype> <name>type</name></param>
28328 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
28329 </command>
28330 <command>
28331 <proto>void <name>glVertexArrayVertexAttribLOffsetEXT</name></proto>
28332 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28333 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28334 <param><ptype>GLuint</ptype> <name>index</name></param>
28335 <param><ptype>GLint</ptype> <name>size</name></param>
28336 <param><ptype>GLenum</ptype> <name>type</name></param>
28337 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28338 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
28339 </command>
28340 <command>
28341 <proto>void <name>glVertexArrayVertexAttribOffsetEXT</name></proto>
28342 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28343 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28344 <param><ptype>GLuint</ptype> <name>index</name></param>
28345 <param><ptype>GLint</ptype> <name>size</name></param>
28346 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28347 <param><ptype>GLboolean</ptype> <name>normalized</name></param>
28348 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28349 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28350 </command>
28351 <command>
28352 <proto>void <name>glVertexArrayVertexBindingDivisorEXT</name></proto>
28353 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28354 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
28355 <param><ptype>GLuint</ptype> <name>divisor</name></param>
28356 </command>
28357 <command>
28358 <proto>void <name>glVertexArrayVertexBuffer</name></proto>
28359 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28360 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
28361 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28362 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28363 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28364 </command>
28365 <command>
28366 <proto>void <name>glVertexArrayVertexBuffers</name></proto>
28367 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28368 <param><ptype>GLuint</ptype> <name>first</name></param>
28369 <param><ptype>GLsizei</ptype> <name>count</name></param>
28370 <param>const <ptype>GLuint</ptype> *<name>buffers</name></param>
28371 <param>const <ptype>GLintptr</ptype> *<name>offsets</name></param>
28372 <param>const <ptype>GLsizei</ptype> *<name>strides</name></param>
28373 </command>
28374 <command>
28375 <proto>void <name>glVertexArrayVertexOffsetEXT</name></proto>
28376 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
28377 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28378 <param><ptype>GLint</ptype> <name>size</name></param>
28379 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28380 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28381 <param><ptype>GLintptr</ptype> <name>offset</name></param>
28382 </command>
28383 <command>
28384 <proto>void <name>glVertexAttrib1d</name></proto>
28385 <param><ptype>GLuint</ptype> <name>index</name></param>
28386 <param><ptype>GLdouble</ptype> <name>x</name></param>
28387 <vecequiv name="glVertexAttrib1dv"/>
28388 </command>
28389 <command>
28390 <proto>void <name>glVertexAttrib1dARB</name></proto>
28391 <param><ptype>GLuint</ptype> <name>index</name></param>
28392 <param><ptype>GLdouble</ptype> <name>x</name></param>
28393 <alias name="glVertexAttrib1d"/>
28394 <vecequiv name="glVertexAttrib1dvARB"/>
28395 </command>
28396 <command>
28397 <proto>void <name>glVertexAttrib1dNV</name></proto>
28398 <param><ptype>GLuint</ptype> <name>index</name></param>
28399 <param><ptype>GLdouble</ptype> <name>x</name></param>
28400 <alias name="glVertexAttrib1d"/>
28401 <vecequiv name="glVertexAttrib1dvNV"/>
28402 </command>
28403 <command>
28404 <proto>void <name>glVertexAttrib1dv</name></proto>
28405 <param><ptype>GLuint</ptype> <name>index</name></param>
28406 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
28407 <glx type="render" opcode="4197"/>
28408 </command>
28409 <command>
28410 <proto>void <name>glVertexAttrib1dvARB</name></proto>
28411 <param><ptype>GLuint</ptype> <name>index</name></param>
28412 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
28413 <alias name="glVertexAttrib1dv"/>
28414 <glx type="render" opcode="4197"/>
28415 </command>
28416 <command>
28417 <proto>void <name>glVertexAttrib1dvNV</name></proto>
28418 <param><ptype>GLuint</ptype> <name>index</name></param>
28419 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
28420 <alias name="glVertexAttrib1dv"/>
28421 <glx type="render" opcode="4197"/>
28422 </command>
28423 <command>
28424 <proto>void <name>glVertexAttrib1f</name></proto>
28425 <param><ptype>GLuint</ptype> <name>index</name></param>
28426 <param><ptype>GLfloat</ptype> <name>x</name></param>
28427 <vecequiv name="glVertexAttrib1fv"/>
28428 </command>
28429 <command>
28430 <proto>void <name>glVertexAttrib1fARB</name></proto>
28431 <param><ptype>GLuint</ptype> <name>index</name></param>
28432 <param><ptype>GLfloat</ptype> <name>x</name></param>
28433 <alias name="glVertexAttrib1f"/>
28434 <vecequiv name="glVertexAttrib1fvARB"/>
28435 </command>
28436 <command>
28437 <proto>void <name>glVertexAttrib1fNV</name></proto>
28438 <param><ptype>GLuint</ptype> <name>index</name></param>
28439 <param><ptype>GLfloat</ptype> <name>x</name></param>
28440 <alias name="glVertexAttrib1f"/>
28441 <vecequiv name="glVertexAttrib1fvNV"/>
28442 </command>
28443 <command>
28444 <proto>void <name>glVertexAttrib1fv</name></proto>
28445 <param><ptype>GLuint</ptype> <name>index</name></param>
28446 <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
28447 <glx type="render" opcode="4193"/>
28448 </command>
28449 <command>
28450 <proto>void <name>glVertexAttrib1fvARB</name></proto>
28451 <param><ptype>GLuint</ptype> <name>index</name></param>
28452 <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
28453 <alias name="glVertexAttrib1fv"/>
28454 <glx type="render" opcode="4193"/>
28455 </command>
28456 <command>
28457 <proto>void <name>glVertexAttrib1fvNV</name></proto>
28458 <param><ptype>GLuint</ptype> <name>index</name></param>
28459 <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
28460 <alias name="glVertexAttrib1fv"/>
28461 <glx type="render" opcode="4193"/>
28462 </command>
28463 <command>
28464 <proto>void <name>glVertexAttrib1hNV</name></proto>
28465 <param><ptype>GLuint</ptype> <name>index</name></param>
28466 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
28467 <vecequiv name="glVertexAttrib1hvNV"/>
28468 </command>
28469 <command>
28470 <proto>void <name>glVertexAttrib1hvNV</name></proto>
28471 <param><ptype>GLuint</ptype> <name>index</name></param>
28472 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
28473 <glx type="render" opcode="4257"/>
28474 </command>
28475 <command>
28476 <proto>void <name>glVertexAttrib1s</name></proto>
28477 <param><ptype>GLuint</ptype> <name>index</name></param>
28478 <param><ptype>GLshort</ptype> <name>x</name></param>
28479 <vecequiv name="glVertexAttrib1sv"/>
28480 </command>
28481 <command>
28482 <proto>void <name>glVertexAttrib1sARB</name></proto>
28483 <param><ptype>GLuint</ptype> <name>index</name></param>
28484 <param><ptype>GLshort</ptype> <name>x</name></param>
28485 <alias name="glVertexAttrib1s"/>
28486 <vecequiv name="glVertexAttrib1svARB"/>
28487 </command>
28488 <command>
28489 <proto>void <name>glVertexAttrib1sNV</name></proto>
28490 <param><ptype>GLuint</ptype> <name>index</name></param>
28491 <param><ptype>GLshort</ptype> <name>x</name></param>
28492 <alias name="glVertexAttrib1s"/>
28493 <vecequiv name="glVertexAttrib1svNV"/>
28494 </command>
28495 <command>
28496 <proto>void <name>glVertexAttrib1sv</name></proto>
28497 <param><ptype>GLuint</ptype> <name>index</name></param>
28498 <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
28499 <glx type="render" opcode="4189"/>
28500 </command>
28501 <command>
28502 <proto>void <name>glVertexAttrib1svARB</name></proto>
28503 <param><ptype>GLuint</ptype> <name>index</name></param>
28504 <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
28505 <alias name="glVertexAttrib1sv"/>
28506 <glx type="render" opcode="4189"/>
28507 </command>
28508 <command>
28509 <proto>void <name>glVertexAttrib1svNV</name></proto>
28510 <param><ptype>GLuint</ptype> <name>index</name></param>
28511 <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
28512 <alias name="glVertexAttrib1sv"/>
28513 <glx type="render" opcode="4189"/>
28514 </command>
28515 <command>
28516 <proto>void <name>glVertexAttrib2d</name></proto>
28517 <param><ptype>GLuint</ptype> <name>index</name></param>
28518 <param><ptype>GLdouble</ptype> <name>x</name></param>
28519 <param><ptype>GLdouble</ptype> <name>y</name></param>
28520 <vecequiv name="glVertexAttrib2dv"/>
28521 </command>
28522 <command>
28523 <proto>void <name>glVertexAttrib2dARB</name></proto>
28524 <param><ptype>GLuint</ptype> <name>index</name></param>
28525 <param><ptype>GLdouble</ptype> <name>x</name></param>
28526 <param><ptype>GLdouble</ptype> <name>y</name></param>
28527 <alias name="glVertexAttrib2d"/>
28528 <vecequiv name="glVertexAttrib2dvARB"/>
28529 </command>
28530 <command>
28531 <proto>void <name>glVertexAttrib2dNV</name></proto>
28532 <param><ptype>GLuint</ptype> <name>index</name></param>
28533 <param><ptype>GLdouble</ptype> <name>x</name></param>
28534 <param><ptype>GLdouble</ptype> <name>y</name></param>
28535 <alias name="glVertexAttrib2d"/>
28536 <vecequiv name="glVertexAttrib2dvNV"/>
28537 </command>
28538 <command>
28539 <proto>void <name>glVertexAttrib2dv</name></proto>
28540 <param><ptype>GLuint</ptype> <name>index</name></param>
28541 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
28542 <glx type="render" opcode="4198"/>
28543 </command>
28544 <command>
28545 <proto>void <name>glVertexAttrib2dvARB</name></proto>
28546 <param><ptype>GLuint</ptype> <name>index</name></param>
28547 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
28548 <alias name="glVertexAttrib2dv"/>
28549 <glx type="render" opcode="4198"/>
28550 </command>
28551 <command>
28552 <proto>void <name>glVertexAttrib2dvNV</name></proto>
28553 <param><ptype>GLuint</ptype> <name>index</name></param>
28554 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
28555 <alias name="glVertexAttrib2dv"/>
28556 <glx type="render" opcode="4198"/>
28557 </command>
28558 <command>
28559 <proto>void <name>glVertexAttrib2f</name></proto>
28560 <param><ptype>GLuint</ptype> <name>index</name></param>
28561 <param><ptype>GLfloat</ptype> <name>x</name></param>
28562 <param><ptype>GLfloat</ptype> <name>y</name></param>
28563 <vecequiv name="glVertexAttrib2fv"/>
28564 </command>
28565 <command>
28566 <proto>void <name>glVertexAttrib2fARB</name></proto>
28567 <param><ptype>GLuint</ptype> <name>index</name></param>
28568 <param><ptype>GLfloat</ptype> <name>x</name></param>
28569 <param><ptype>GLfloat</ptype> <name>y</name></param>
28570 <alias name="glVertexAttrib2f"/>
28571 <vecequiv name="glVertexAttrib2fvARB"/>
28572 </command>
28573 <command>
28574 <proto>void <name>glVertexAttrib2fNV</name></proto>
28575 <param><ptype>GLuint</ptype> <name>index</name></param>
28576 <param><ptype>GLfloat</ptype> <name>x</name></param>
28577 <param><ptype>GLfloat</ptype> <name>y</name></param>
28578 <alias name="glVertexAttrib2f"/>
28579 <vecequiv name="glVertexAttrib2fvNV"/>
28580 </command>
28581 <command>
28582 <proto>void <name>glVertexAttrib2fv</name></proto>
28583 <param><ptype>GLuint</ptype> <name>index</name></param>
28584 <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
28585 <glx type="render" opcode="4194"/>
28586 </command>
28587 <command>
28588 <proto>void <name>glVertexAttrib2fvARB</name></proto>
28589 <param><ptype>GLuint</ptype> <name>index</name></param>
28590 <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
28591 <alias name="glVertexAttrib2fv"/>
28592 <glx type="render" opcode="4194"/>
28593 </command>
28594 <command>
28595 <proto>void <name>glVertexAttrib2fvNV</name></proto>
28596 <param><ptype>GLuint</ptype> <name>index</name></param>
28597 <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
28598 <alias name="glVertexAttrib2fv"/>
28599 <glx type="render" opcode="4194"/>
28600 </command>
28601 <command>
28602 <proto>void <name>glVertexAttrib2hNV</name></proto>
28603 <param><ptype>GLuint</ptype> <name>index</name></param>
28604 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
28605 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
28606 <vecequiv name="glVertexAttrib2hvNV"/>
28607 </command>
28608 <command>
28609 <proto>void <name>glVertexAttrib2hvNV</name></proto>
28610 <param><ptype>GLuint</ptype> <name>index</name></param>
28611 <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
28612 <glx type="render" opcode="4258"/>
28613 </command>
28614 <command>
28615 <proto>void <name>glVertexAttrib2s</name></proto>
28616 <param><ptype>GLuint</ptype> <name>index</name></param>
28617 <param><ptype>GLshort</ptype> <name>x</name></param>
28618 <param><ptype>GLshort</ptype> <name>y</name></param>
28619 <vecequiv name="glVertexAttrib2sv"/>
28620 </command>
28621 <command>
28622 <proto>void <name>glVertexAttrib2sARB</name></proto>
28623 <param><ptype>GLuint</ptype> <name>index</name></param>
28624 <param><ptype>GLshort</ptype> <name>x</name></param>
28625 <param><ptype>GLshort</ptype> <name>y</name></param>
28626 <alias name="glVertexAttrib2s"/>
28627 <vecequiv name="glVertexAttrib2svARB"/>
28628 </command>
28629 <command>
28630 <proto>void <name>glVertexAttrib2sNV</name></proto>
28631 <param><ptype>GLuint</ptype> <name>index</name></param>
28632 <param><ptype>GLshort</ptype> <name>x</name></param>
28633 <param><ptype>GLshort</ptype> <name>y</name></param>
28634 <alias name="glVertexAttrib2s"/>
28635 <vecequiv name="glVertexAttrib2svNV"/>
28636 </command>
28637 <command>
28638 <proto>void <name>glVertexAttrib2sv</name></proto>
28639 <param><ptype>GLuint</ptype> <name>index</name></param>
28640 <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
28641 <glx type="render" opcode="4190"/>
28642 </command>
28643 <command>
28644 <proto>void <name>glVertexAttrib2svARB</name></proto>
28645 <param><ptype>GLuint</ptype> <name>index</name></param>
28646 <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
28647 <alias name="glVertexAttrib2sv"/>
28648 <glx type="render" opcode="4190"/>
28649 </command>
28650 <command>
28651 <proto>void <name>glVertexAttrib2svNV</name></proto>
28652 <param><ptype>GLuint</ptype> <name>index</name></param>
28653 <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
28654 <alias name="glVertexAttrib2sv"/>
28655 <glx type="render" opcode="4190"/>
28656 </command>
28657 <command>
28658 <proto>void <name>glVertexAttrib3d</name></proto>
28659 <param><ptype>GLuint</ptype> <name>index</name></param>
28660 <param><ptype>GLdouble</ptype> <name>x</name></param>
28661 <param><ptype>GLdouble</ptype> <name>y</name></param>
28662 <param><ptype>GLdouble</ptype> <name>z</name></param>
28663 <vecequiv name="glVertexAttrib3dv"/>
28664 </command>
28665 <command>
28666 <proto>void <name>glVertexAttrib3dARB</name></proto>
28667 <param><ptype>GLuint</ptype> <name>index</name></param>
28668 <param><ptype>GLdouble</ptype> <name>x</name></param>
28669 <param><ptype>GLdouble</ptype> <name>y</name></param>
28670 <param><ptype>GLdouble</ptype> <name>z</name></param>
28671 <alias name="glVertexAttrib3d"/>
28672 <vecequiv name="glVertexAttrib3dvARB"/>
28673 </command>
28674 <command>
28675 <proto>void <name>glVertexAttrib3dNV</name></proto>
28676 <param><ptype>GLuint</ptype> <name>index</name></param>
28677 <param><ptype>GLdouble</ptype> <name>x</name></param>
28678 <param><ptype>GLdouble</ptype> <name>y</name></param>
28679 <param><ptype>GLdouble</ptype> <name>z</name></param>
28680 <alias name="glVertexAttrib3d"/>
28681 <vecequiv name="glVertexAttrib3dvNV"/>
28682 </command>
28683 <command>
28684 <proto>void <name>glVertexAttrib3dv</name></proto>
28685 <param><ptype>GLuint</ptype> <name>index</name></param>
28686 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
28687 <glx type="render" opcode="4199"/>
28688 </command>
28689 <command>
28690 <proto>void <name>glVertexAttrib3dvARB</name></proto>
28691 <param><ptype>GLuint</ptype> <name>index</name></param>
28692 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
28693 <alias name="glVertexAttrib3dv"/>
28694 <glx type="render" opcode="4199"/>
28695 </command>
28696 <command>
28697 <proto>void <name>glVertexAttrib3dvNV</name></proto>
28698 <param><ptype>GLuint</ptype> <name>index</name></param>
28699 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
28700 <alias name="glVertexAttrib3dv"/>
28701 <glx type="render" opcode="4199"/>
28702 </command>
28703 <command>
28704 <proto>void <name>glVertexAttrib3f</name></proto>
28705 <param><ptype>GLuint</ptype> <name>index</name></param>
28706 <param><ptype>GLfloat</ptype> <name>x</name></param>
28707 <param><ptype>GLfloat</ptype> <name>y</name></param>
28708 <param><ptype>GLfloat</ptype> <name>z</name></param>
28709 <vecequiv name="glVertexAttrib3fv"/>
28710 </command>
28711 <command>
28712 <proto>void <name>glVertexAttrib3fARB</name></proto>
28713 <param><ptype>GLuint</ptype> <name>index</name></param>
28714 <param><ptype>GLfloat</ptype> <name>x</name></param>
28715 <param><ptype>GLfloat</ptype> <name>y</name></param>
28716 <param><ptype>GLfloat</ptype> <name>z</name></param>
28717 <alias name="glVertexAttrib3f"/>
28718 <vecequiv name="glVertexAttrib3fvARB"/>
28719 </command>
28720 <command>
28721 <proto>void <name>glVertexAttrib3fNV</name></proto>
28722 <param><ptype>GLuint</ptype> <name>index</name></param>
28723 <param><ptype>GLfloat</ptype> <name>x</name></param>
28724 <param><ptype>GLfloat</ptype> <name>y</name></param>
28725 <param><ptype>GLfloat</ptype> <name>z</name></param>
28726 <alias name="glVertexAttrib3f"/>
28727 <vecequiv name="glVertexAttrib3fvNV"/>
28728 </command>
28729 <command>
28730 <proto>void <name>glVertexAttrib3fv</name></proto>
28731 <param><ptype>GLuint</ptype> <name>index</name></param>
28732 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
28733 <glx type="render" opcode="4195"/>
28734 </command>
28735 <command>
28736 <proto>void <name>glVertexAttrib3fvARB</name></proto>
28737 <param><ptype>GLuint</ptype> <name>index</name></param>
28738 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
28739 <alias name="glVertexAttrib3fv"/>
28740 <glx type="render" opcode="4195"/>
28741 </command>
28742 <command>
28743 <proto>void <name>glVertexAttrib3fvNV</name></proto>
28744 <param><ptype>GLuint</ptype> <name>index</name></param>
28745 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
28746 <alias name="glVertexAttrib3fv"/>
28747 <glx type="render" opcode="4195"/>
28748 </command>
28749 <command>
28750 <proto>void <name>glVertexAttrib3hNV</name></proto>
28751 <param><ptype>GLuint</ptype> <name>index</name></param>
28752 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
28753 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
28754 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
28755 <vecequiv name="glVertexAttrib3hvNV"/>
28756 </command>
28757 <command>
28758 <proto>void <name>glVertexAttrib3hvNV</name></proto>
28759 <param><ptype>GLuint</ptype> <name>index</name></param>
28760 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
28761 <glx type="render" opcode="4259"/>
28762 </command>
28763 <command>
28764 <proto>void <name>glVertexAttrib3s</name></proto>
28765 <param><ptype>GLuint</ptype> <name>index</name></param>
28766 <param><ptype>GLshort</ptype> <name>x</name></param>
28767 <param><ptype>GLshort</ptype> <name>y</name></param>
28768 <param><ptype>GLshort</ptype> <name>z</name></param>
28769 <vecequiv name="glVertexAttrib3sv"/>
28770 </command>
28771 <command>
28772 <proto>void <name>glVertexAttrib3sARB</name></proto>
28773 <param><ptype>GLuint</ptype> <name>index</name></param>
28774 <param><ptype>GLshort</ptype> <name>x</name></param>
28775 <param><ptype>GLshort</ptype> <name>y</name></param>
28776 <param><ptype>GLshort</ptype> <name>z</name></param>
28777 <alias name="glVertexAttrib3s"/>
28778 <vecequiv name="glVertexAttrib3svARB"/>
28779 </command>
28780 <command>
28781 <proto>void <name>glVertexAttrib3sNV</name></proto>
28782 <param><ptype>GLuint</ptype> <name>index</name></param>
28783 <param><ptype>GLshort</ptype> <name>x</name></param>
28784 <param><ptype>GLshort</ptype> <name>y</name></param>
28785 <param><ptype>GLshort</ptype> <name>z</name></param>
28786 <alias name="glVertexAttrib3s"/>
28787 <vecequiv name="glVertexAttrib3svNV"/>
28788 </command>
28789 <command>
28790 <proto>void <name>glVertexAttrib3sv</name></proto>
28791 <param><ptype>GLuint</ptype> <name>index</name></param>
28792 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
28793 <glx type="render" opcode="4191"/>
28794 </command>
28795 <command>
28796 <proto>void <name>glVertexAttrib3svARB</name></proto>
28797 <param><ptype>GLuint</ptype> <name>index</name></param>
28798 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
28799 <alias name="glVertexAttrib3sv"/>
28800 <glx type="render" opcode="4191"/>
28801 </command>
28802 <command>
28803 <proto>void <name>glVertexAttrib3svNV</name></proto>
28804 <param><ptype>GLuint</ptype> <name>index</name></param>
28805 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
28806 <alias name="glVertexAttrib3sv"/>
28807 <glx type="render" opcode="4191"/>
28808 </command>
28809 <command>
28810 <proto>void <name>glVertexAttrib4Nbv</name></proto>
28811 <param><ptype>GLuint</ptype> <name>index</name></param>
28812 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
28813 </command>
28814 <command>
28815 <proto>void <name>glVertexAttrib4NbvARB</name></proto>
28816 <param><ptype>GLuint</ptype> <name>index</name></param>
28817 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
28818 <alias name="glVertexAttrib4Nbv"/>
28819 </command>
28820 <command>
28821 <proto>void <name>glVertexAttrib4Niv</name></proto>
28822 <param><ptype>GLuint</ptype> <name>index</name></param>
28823 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
28824 </command>
28825 <command>
28826 <proto>void <name>glVertexAttrib4NivARB</name></proto>
28827 <param><ptype>GLuint</ptype> <name>index</name></param>
28828 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
28829 <alias name="glVertexAttrib4Niv"/>
28830 </command>
28831 <command>
28832 <proto>void <name>glVertexAttrib4Nsv</name></proto>
28833 <param><ptype>GLuint</ptype> <name>index</name></param>
28834 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
28835 </command>
28836 <command>
28837 <proto>void <name>glVertexAttrib4NsvARB</name></proto>
28838 <param><ptype>GLuint</ptype> <name>index</name></param>
28839 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
28840 <alias name="glVertexAttrib4Nsv"/>
28841 </command>
28842 <command>
28843 <proto>void <name>glVertexAttrib4Nub</name></proto>
28844 <param><ptype>GLuint</ptype> <name>index</name></param>
28845 <param><ptype>GLubyte</ptype> <name>x</name></param>
28846 <param><ptype>GLubyte</ptype> <name>y</name></param>
28847 <param><ptype>GLubyte</ptype> <name>z</name></param>
28848 <param><ptype>GLubyte</ptype> <name>w</name></param>
28849 </command>
28850 <command>
28851 <proto>void <name>glVertexAttrib4NubARB</name></proto>
28852 <param><ptype>GLuint</ptype> <name>index</name></param>
28853 <param><ptype>GLubyte</ptype> <name>x</name></param>
28854 <param><ptype>GLubyte</ptype> <name>y</name></param>
28855 <param><ptype>GLubyte</ptype> <name>z</name></param>
28856 <param><ptype>GLubyte</ptype> <name>w</name></param>
28857 <alias name="glVertexAttrib4Nub"/>
28858 </command>
28859 <command>
28860 <proto>void <name>glVertexAttrib4Nubv</name></proto>
28861 <param><ptype>GLuint</ptype> <name>index</name></param>
28862 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
28863 <glx type="render" opcode="4201"/>
28864 </command>
28865 <command>
28866 <proto>void <name>glVertexAttrib4NubvARB</name></proto>
28867 <param><ptype>GLuint</ptype> <name>index</name></param>
28868 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
28869 <alias name="glVertexAttrib4Nubv"/>
28870 <glx type="render" opcode="4201"/>
28871 </command>
28872 <command>
28873 <proto>void <name>glVertexAttrib4Nuiv</name></proto>
28874 <param><ptype>GLuint</ptype> <name>index</name></param>
28875 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
28876 </command>
28877 <command>
28878 <proto>void <name>glVertexAttrib4NuivARB</name></proto>
28879 <param><ptype>GLuint</ptype> <name>index</name></param>
28880 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
28881 <alias name="glVertexAttrib4Nuiv"/>
28882 </command>
28883 <command>
28884 <proto>void <name>glVertexAttrib4Nusv</name></proto>
28885 <param><ptype>GLuint</ptype> <name>index</name></param>
28886 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
28887 </command>
28888 <command>
28889 <proto>void <name>glVertexAttrib4NusvARB</name></proto>
28890 <param><ptype>GLuint</ptype> <name>index</name></param>
28891 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
28892 <alias name="glVertexAttrib4Nusv"/>
28893 </command>
28894 <command>
28895 <proto>void <name>glVertexAttrib4bv</name></proto>
28896 <param><ptype>GLuint</ptype> <name>index</name></param>
28897 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
28898 </command>
28899 <command>
28900 <proto>void <name>glVertexAttrib4bvARB</name></proto>
28901 <param><ptype>GLuint</ptype> <name>index</name></param>
28902 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
28903 <alias name="glVertexAttrib4bv"/>
28904 </command>
28905 <command>
28906 <proto>void <name>glVertexAttrib4d</name></proto>
28907 <param><ptype>GLuint</ptype> <name>index</name></param>
28908 <param><ptype>GLdouble</ptype> <name>x</name></param>
28909 <param><ptype>GLdouble</ptype> <name>y</name></param>
28910 <param><ptype>GLdouble</ptype> <name>z</name></param>
28911 <param><ptype>GLdouble</ptype> <name>w</name></param>
28912 <vecequiv name="glVertexAttrib4dv"/>
28913 </command>
28914 <command>
28915 <proto>void <name>glVertexAttrib4dARB</name></proto>
28916 <param><ptype>GLuint</ptype> <name>index</name></param>
28917 <param><ptype>GLdouble</ptype> <name>x</name></param>
28918 <param><ptype>GLdouble</ptype> <name>y</name></param>
28919 <param><ptype>GLdouble</ptype> <name>z</name></param>
28920 <param><ptype>GLdouble</ptype> <name>w</name></param>
28921 <alias name="glVertexAttrib4d"/>
28922 <vecequiv name="glVertexAttrib4dvARB"/>
28923 </command>
28924 <command>
28925 <proto>void <name>glVertexAttrib4dNV</name></proto>
28926 <param><ptype>GLuint</ptype> <name>index</name></param>
28927 <param><ptype>GLdouble</ptype> <name>x</name></param>
28928 <param><ptype>GLdouble</ptype> <name>y</name></param>
28929 <param><ptype>GLdouble</ptype> <name>z</name></param>
28930 <param><ptype>GLdouble</ptype> <name>w</name></param>
28931 <alias name="glVertexAttrib4d"/>
28932 <vecequiv name="glVertexAttrib4dvNV"/>
28933 </command>
28934 <command>
28935 <proto>void <name>glVertexAttrib4dv</name></proto>
28936 <param><ptype>GLuint</ptype> <name>index</name></param>
28937 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
28938 <glx type="render" opcode="4200"/>
28939 </command>
28940 <command>
28941 <proto>void <name>glVertexAttrib4dvARB</name></proto>
28942 <param><ptype>GLuint</ptype> <name>index</name></param>
28943 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
28944 <alias name="glVertexAttrib4dv"/>
28945 <glx type="render" opcode="4200"/>
28946 </command>
28947 <command>
28948 <proto>void <name>glVertexAttrib4dvNV</name></proto>
28949 <param><ptype>GLuint</ptype> <name>index</name></param>
28950 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
28951 <alias name="glVertexAttrib4dv"/>
28952 <glx type="render" opcode="4200"/>
28953 </command>
28954 <command>
28955 <proto>void <name>glVertexAttrib4f</name></proto>
28956 <param><ptype>GLuint</ptype> <name>index</name></param>
28957 <param><ptype>GLfloat</ptype> <name>x</name></param>
28958 <param><ptype>GLfloat</ptype> <name>y</name></param>
28959 <param><ptype>GLfloat</ptype> <name>z</name></param>
28960 <param><ptype>GLfloat</ptype> <name>w</name></param>
28961 <vecequiv name="glVertexAttrib4fv"/>
28962 </command>
28963 <command>
28964 <proto>void <name>glVertexAttrib4fARB</name></proto>
28965 <param><ptype>GLuint</ptype> <name>index</name></param>
28966 <param><ptype>GLfloat</ptype> <name>x</name></param>
28967 <param><ptype>GLfloat</ptype> <name>y</name></param>
28968 <param><ptype>GLfloat</ptype> <name>z</name></param>
28969 <param><ptype>GLfloat</ptype> <name>w</name></param>
28970 <alias name="glVertexAttrib4f"/>
28971 <vecequiv name="glVertexAttrib4fvARB"/>
28972 </command>
28973 <command>
28974 <proto>void <name>glVertexAttrib4fNV</name></proto>
28975 <param><ptype>GLuint</ptype> <name>index</name></param>
28976 <param><ptype>GLfloat</ptype> <name>x</name></param>
28977 <param><ptype>GLfloat</ptype> <name>y</name></param>
28978 <param><ptype>GLfloat</ptype> <name>z</name></param>
28979 <param><ptype>GLfloat</ptype> <name>w</name></param>
28980 <alias name="glVertexAttrib4f"/>
28981 <vecequiv name="glVertexAttrib4fvNV"/>
28982 </command>
28983 <command>
28984 <proto>void <name>glVertexAttrib4fv</name></proto>
28985 <param><ptype>GLuint</ptype> <name>index</name></param>
28986 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
28987 <glx type="render" opcode="4196"/>
28988 </command>
28989 <command>
28990 <proto>void <name>glVertexAttrib4fvARB</name></proto>
28991 <param><ptype>GLuint</ptype> <name>index</name></param>
28992 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
28993 <alias name="glVertexAttrib4fv"/>
28994 <glx type="render" opcode="4196"/>
28995 </command>
28996 <command>
28997 <proto>void <name>glVertexAttrib4fvNV</name></proto>
28998 <param><ptype>GLuint</ptype> <name>index</name></param>
28999 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
29000 <alias name="glVertexAttrib4fv"/>
29001 <glx type="render" opcode="4196"/>
29002 </command>
29003 <command>
29004 <proto>void <name>glVertexAttrib4hNV</name></proto>
29005 <param><ptype>GLuint</ptype> <name>index</name></param>
29006 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
29007 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
29008 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
29009 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
29010 <vecequiv name="glVertexAttrib4hvNV"/>
29011 </command>
29012 <command>
29013 <proto>void <name>glVertexAttrib4hvNV</name></proto>
29014 <param><ptype>GLuint</ptype> <name>index</name></param>
29015 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29016 <glx type="render" opcode="4260"/>
29017 </command>
29018 <command>
29019 <proto>void <name>glVertexAttrib4iv</name></proto>
29020 <param><ptype>GLuint</ptype> <name>index</name></param>
29021 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
29022 </command>
29023 <command>
29024 <proto>void <name>glVertexAttrib4ivARB</name></proto>
29025 <param><ptype>GLuint</ptype> <name>index</name></param>
29026 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
29027 <alias name="glVertexAttrib4iv"/>
29028 </command>
29029 <command>
29030 <proto>void <name>glVertexAttrib4s</name></proto>
29031 <param><ptype>GLuint</ptype> <name>index</name></param>
29032 <param><ptype>GLshort</ptype> <name>x</name></param>
29033 <param><ptype>GLshort</ptype> <name>y</name></param>
29034 <param><ptype>GLshort</ptype> <name>z</name></param>
29035 <param><ptype>GLshort</ptype> <name>w</name></param>
29036 <vecequiv name="glVertexAttrib4sv"/>
29037 </command>
29038 <command>
29039 <proto>void <name>glVertexAttrib4sARB</name></proto>
29040 <param><ptype>GLuint</ptype> <name>index</name></param>
29041 <param><ptype>GLshort</ptype> <name>x</name></param>
29042 <param><ptype>GLshort</ptype> <name>y</name></param>
29043 <param><ptype>GLshort</ptype> <name>z</name></param>
29044 <param><ptype>GLshort</ptype> <name>w</name></param>
29045 <alias name="glVertexAttrib4s"/>
29046 <vecequiv name="glVertexAttrib4svARB"/>
29047 </command>
29048 <command>
29049 <proto>void <name>glVertexAttrib4sNV</name></proto>
29050 <param><ptype>GLuint</ptype> <name>index</name></param>
29051 <param><ptype>GLshort</ptype> <name>x</name></param>
29052 <param><ptype>GLshort</ptype> <name>y</name></param>
29053 <param><ptype>GLshort</ptype> <name>z</name></param>
29054 <param><ptype>GLshort</ptype> <name>w</name></param>
29055 <alias name="glVertexAttrib4s"/>
29056 <vecequiv name="glVertexAttrib4svNV"/>
29057 </command>
29058 <command>
29059 <proto>void <name>glVertexAttrib4sv</name></proto>
29060 <param><ptype>GLuint</ptype> <name>index</name></param>
29061 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
29062 <glx type="render" opcode="4192"/>
29063 </command>
29064 <command>
29065 <proto>void <name>glVertexAttrib4svARB</name></proto>
29066 <param><ptype>GLuint</ptype> <name>index</name></param>
29067 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
29068 <alias name="glVertexAttrib4sv"/>
29069 <glx type="render" opcode="4192"/>
29070 </command>
29071 <command>
29072 <proto>void <name>glVertexAttrib4svNV</name></proto>
29073 <param><ptype>GLuint</ptype> <name>index</name></param>
29074 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
29075 <alias name="glVertexAttrib4sv"/>
29076 <glx type="render" opcode="4192"/>
29077 </command>
29078 <command>
29079 <proto>void <name>glVertexAttrib4ubNV</name></proto>
29080 <param><ptype>GLuint</ptype> <name>index</name></param>
29081 <param group="ColorUB"><ptype>GLubyte</ptype> <name>x</name></param>
29082 <param group="ColorUB"><ptype>GLubyte</ptype> <name>y</name></param>
29083 <param group="ColorUB"><ptype>GLubyte</ptype> <name>z</name></param>
29084 <param group="ColorUB"><ptype>GLubyte</ptype> <name>w</name></param>
29085 <alias name="glVertexAttrib4Nub"/>
29086 <vecequiv name="glVertexAttrib4ubvNV"/>
29087 </command>
29088 <command>
29089 <proto>void <name>glVertexAttrib4ubv</name></proto>
29090 <param><ptype>GLuint</ptype> <name>index</name></param>
29091 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
29092 </command>
29093 <command>
29094 <proto>void <name>glVertexAttrib4ubvARB</name></proto>
29095 <param><ptype>GLuint</ptype> <name>index</name></param>
29096 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
29097 <alias name="glVertexAttrib4ubv"/>
29098 </command>
29099 <command>
29100 <proto>void <name>glVertexAttrib4ubvNV</name></proto>
29101 <param><ptype>GLuint</ptype> <name>index</name></param>
29102 <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
29103 <alias name="glVertexAttrib4Nubv"/>
29104 <glx type="render" opcode="4201"/>
29105 </command>
29106 <command>
29107 <proto>void <name>glVertexAttrib4uiv</name></proto>
29108 <param><ptype>GLuint</ptype> <name>index</name></param>
29109 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
29110 </command>
29111 <command>
29112 <proto>void <name>glVertexAttrib4uivARB</name></proto>
29113 <param><ptype>GLuint</ptype> <name>index</name></param>
29114 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
29115 <alias name="glVertexAttrib4uiv"/>
29116 </command>
29117 <command>
29118 <proto>void <name>glVertexAttrib4usv</name></proto>
29119 <param><ptype>GLuint</ptype> <name>index</name></param>
29120 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
29121 </command>
29122 <command>
29123 <proto>void <name>glVertexAttrib4usvARB</name></proto>
29124 <param><ptype>GLuint</ptype> <name>index</name></param>
29125 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
29126 <alias name="glVertexAttrib4usv"/>
29127 </command>
29128 <command>
29129 <proto>void <name>glVertexAttribArrayObjectATI</name></proto>
29130 <param><ptype>GLuint</ptype> <name>index</name></param>
29131 <param><ptype>GLint</ptype> <name>size</name></param>
29132 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29133 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29134 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29135 <param><ptype>GLuint</ptype> <name>buffer</name></param>
29136 <param><ptype>GLuint</ptype> <name>offset</name></param>
29137 </command>
29138 <command>
29139 <proto>void <name>glVertexAttribBinding</name></proto>
29140 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
29141 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
29142 </command>
29143 <command>
29144 <proto>void <name>glVertexAttribDivisor</name></proto>
29145 <param><ptype>GLuint</ptype> <name>index</name></param>
29146 <param><ptype>GLuint</ptype> <name>divisor</name></param>
29147 </command>
29148 <command>
29149 <proto>void <name>glVertexAttribDivisorANGLE</name></proto>
29150 <param><ptype>GLuint</ptype> <name>index</name></param>
29151 <param><ptype>GLuint</ptype> <name>divisor</name></param>
29152 <alias name="glVertexAttribDivisor"/>
29153 </command>
29154 <command>
29155 <proto>void <name>glVertexAttribDivisorARB</name></proto>
29156 <param><ptype>GLuint</ptype> <name>index</name></param>
29157 <param><ptype>GLuint</ptype> <name>divisor</name></param>
29158 <alias name="glVertexAttribDivisor"/>
29159 </command>
29160 <command>
29161 <proto>void <name>glVertexAttribDivisorEXT</name></proto>
29162 <param><ptype>GLuint</ptype> <name>index</name></param>
29163 <param><ptype>GLuint</ptype> <name>divisor</name></param>
29164 <alias name="glVertexAttribDivisor"/>
29165 </command>
29166 <command>
29167 <proto>void <name>glVertexAttribDivisorNV</name></proto>
29168 <param><ptype>GLuint</ptype> <name>index</name></param>
29169 <param><ptype>GLuint</ptype> <name>divisor</name></param>
29170 <alias name="glVertexAttribDivisor"/>
29171 </command>
29172 <command>
29173 <proto>void <name>glVertexAttribFormat</name></proto>
29174 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
29175 <param><ptype>GLint</ptype> <name>size</name></param>
29176 <param><ptype>GLenum</ptype> <name>type</name></param>
29177 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29178 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
29179 </command>
29180 <command>
29181 <proto>void <name>glVertexAttribFormatNV</name></proto>
29182 <param><ptype>GLuint</ptype> <name>index</name></param>
29183 <param><ptype>GLint</ptype> <name>size</name></param>
29184 <param><ptype>GLenum</ptype> <name>type</name></param>
29185 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29186 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29187 </command>
29188 <command>
29189 <proto>void <name>glVertexAttribI1i</name></proto>
29190 <param><ptype>GLuint</ptype> <name>index</name></param>
29191 <param><ptype>GLint</ptype> <name>x</name></param>
29192 <vecequiv name="glVertexAttribI1iv"/>
29193 </command>
29194 <command>
29195 <proto>void <name>glVertexAttribI1iEXT</name></proto>
29196 <param><ptype>GLuint</ptype> <name>index</name></param>
29197 <param><ptype>GLint</ptype> <name>x</name></param>
29198 <alias name="glVertexAttribI1i"/>
29199 <vecequiv name="glVertexAttribI1ivEXT"/>
29200 </command>
29201 <command>
29202 <proto>void <name>glVertexAttribI1iv</name></proto>
29203 <param><ptype>GLuint</ptype> <name>index</name></param>
29204 <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
29205 </command>
29206 <command>
29207 <proto>void <name>glVertexAttribI1ivEXT</name></proto>
29208 <param><ptype>GLuint</ptype> <name>index</name></param>
29209 <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
29210 <alias name="glVertexAttribI1iv"/>
29211 </command>
29212 <command>
29213 <proto>void <name>glVertexAttribI1ui</name></proto>
29214 <param><ptype>GLuint</ptype> <name>index</name></param>
29215 <param><ptype>GLuint</ptype> <name>x</name></param>
29216 <vecequiv name="glVertexAttribI1uiv"/>
29217 </command>
29218 <command>
29219 <proto>void <name>glVertexAttribI1uiEXT</name></proto>
29220 <param><ptype>GLuint</ptype> <name>index</name></param>
29221 <param><ptype>GLuint</ptype> <name>x</name></param>
29222 <alias name="glVertexAttribI1ui"/>
29223 <vecequiv name="glVertexAttribI1uivEXT"/>
29224 </command>
29225 <command>
29226 <proto>void <name>glVertexAttribI1uiv</name></proto>
29227 <param><ptype>GLuint</ptype> <name>index</name></param>
29228 <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
29229 </command>
29230 <command>
29231 <proto>void <name>glVertexAttribI1uivEXT</name></proto>
29232 <param><ptype>GLuint</ptype> <name>index</name></param>
29233 <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
29234 <alias name="glVertexAttribI1uiv"/>
29235 </command>
29236 <command>
29237 <proto>void <name>glVertexAttribI2i</name></proto>
29238 <param><ptype>GLuint</ptype> <name>index</name></param>
29239 <param><ptype>GLint</ptype> <name>x</name></param>
29240 <param><ptype>GLint</ptype> <name>y</name></param>
29241 <vecequiv name="glVertexAttribI2iv"/>
29242 </command>
29243 <command>
29244 <proto>void <name>glVertexAttribI2iEXT</name></proto>
29245 <param><ptype>GLuint</ptype> <name>index</name></param>
29246 <param><ptype>GLint</ptype> <name>x</name></param>
29247 <param><ptype>GLint</ptype> <name>y</name></param>
29248 <alias name="glVertexAttribI2i"/>
29249 <vecequiv name="glVertexAttribI2ivEXT"/>
29250 </command>
29251 <command>
29252 <proto>void <name>glVertexAttribI2iv</name></proto>
29253 <param><ptype>GLuint</ptype> <name>index</name></param>
29254 <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
29255 </command>
29256 <command>
29257 <proto>void <name>glVertexAttribI2ivEXT</name></proto>
29258 <param><ptype>GLuint</ptype> <name>index</name></param>
29259 <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
29260 <alias name="glVertexAttribI2iv"/>
29261 </command>
29262 <command>
29263 <proto>void <name>glVertexAttribI2ui</name></proto>
29264 <param><ptype>GLuint</ptype> <name>index</name></param>
29265 <param><ptype>GLuint</ptype> <name>x</name></param>
29266 <param><ptype>GLuint</ptype> <name>y</name></param>
29267 <vecequiv name="glVertexAttribI2uiv"/>
29268 </command>
29269 <command>
29270 <proto>void <name>glVertexAttribI2uiEXT</name></proto>
29271 <param><ptype>GLuint</ptype> <name>index</name></param>
29272 <param><ptype>GLuint</ptype> <name>x</name></param>
29273 <param><ptype>GLuint</ptype> <name>y</name></param>
29274 <alias name="glVertexAttribI2ui"/>
29275 <vecequiv name="glVertexAttribI2uivEXT"/>
29276 </command>
29277 <command>
29278 <proto>void <name>glVertexAttribI2uiv</name></proto>
29279 <param><ptype>GLuint</ptype> <name>index</name></param>
29280 <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
29281 </command>
29282 <command>
29283 <proto>void <name>glVertexAttribI2uivEXT</name></proto>
29284 <param><ptype>GLuint</ptype> <name>index</name></param>
29285 <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
29286 <alias name="glVertexAttribI2uiv"/>
29287 </command>
29288 <command>
29289 <proto>void <name>glVertexAttribI3i</name></proto>
29290 <param><ptype>GLuint</ptype> <name>index</name></param>
29291 <param><ptype>GLint</ptype> <name>x</name></param>
29292 <param><ptype>GLint</ptype> <name>y</name></param>
29293 <param><ptype>GLint</ptype> <name>z</name></param>
29294 <vecequiv name="glVertexAttribI3iv"/>
29295 </command>
29296 <command>
29297 <proto>void <name>glVertexAttribI3iEXT</name></proto>
29298 <param><ptype>GLuint</ptype> <name>index</name></param>
29299 <param><ptype>GLint</ptype> <name>x</name></param>
29300 <param><ptype>GLint</ptype> <name>y</name></param>
29301 <param><ptype>GLint</ptype> <name>z</name></param>
29302 <alias name="glVertexAttribI3i"/>
29303 <vecequiv name="glVertexAttribI3ivEXT"/>
29304 </command>
29305 <command>
29306 <proto>void <name>glVertexAttribI3iv</name></proto>
29307 <param><ptype>GLuint</ptype> <name>index</name></param>
29308 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
29309 </command>
29310 <command>
29311 <proto>void <name>glVertexAttribI3ivEXT</name></proto>
29312 <param><ptype>GLuint</ptype> <name>index</name></param>
29313 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
29314 <alias name="glVertexAttribI3iv"/>
29315 </command>
29316 <command>
29317 <proto>void <name>glVertexAttribI3ui</name></proto>
29318 <param><ptype>GLuint</ptype> <name>index</name></param>
29319 <param><ptype>GLuint</ptype> <name>x</name></param>
29320 <param><ptype>GLuint</ptype> <name>y</name></param>
29321 <param><ptype>GLuint</ptype> <name>z</name></param>
29322 <vecequiv name="glVertexAttribI3uiv"/>
29323 </command>
29324 <command>
29325 <proto>void <name>glVertexAttribI3uiEXT</name></proto>
29326 <param><ptype>GLuint</ptype> <name>index</name></param>
29327 <param><ptype>GLuint</ptype> <name>x</name></param>
29328 <param><ptype>GLuint</ptype> <name>y</name></param>
29329 <param><ptype>GLuint</ptype> <name>z</name></param>
29330 <alias name="glVertexAttribI3ui"/>
29331 <vecequiv name="glVertexAttribI3uivEXT"/>
29332 </command>
29333 <command>
29334 <proto>void <name>glVertexAttribI3uiv</name></proto>
29335 <param><ptype>GLuint</ptype> <name>index</name></param>
29336 <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
29337 </command>
29338 <command>
29339 <proto>void <name>glVertexAttribI3uivEXT</name></proto>
29340 <param><ptype>GLuint</ptype> <name>index</name></param>
29341 <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
29342 <alias name="glVertexAttribI3uiv"/>
29343 </command>
29344 <command>
29345 <proto>void <name>glVertexAttribI4bv</name></proto>
29346 <param><ptype>GLuint</ptype> <name>index</name></param>
29347 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
29348 </command>
29349 <command>
29350 <proto>void <name>glVertexAttribI4bvEXT</name></proto>
29351 <param><ptype>GLuint</ptype> <name>index</name></param>
29352 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
29353 <alias name="glVertexAttribI4bv"/>
29354 </command>
29355 <command>
29356 <proto>void <name>glVertexAttribI4i</name></proto>
29357 <param><ptype>GLuint</ptype> <name>index</name></param>
29358 <param><ptype>GLint</ptype> <name>x</name></param>
29359 <param><ptype>GLint</ptype> <name>y</name></param>
29360 <param><ptype>GLint</ptype> <name>z</name></param>
29361 <param><ptype>GLint</ptype> <name>w</name></param>
29362 <vecequiv name="glVertexAttribI4iv"/>
29363 </command>
29364 <command>
29365 <proto>void <name>glVertexAttribI4iEXT</name></proto>
29366 <param><ptype>GLuint</ptype> <name>index</name></param>
29367 <param><ptype>GLint</ptype> <name>x</name></param>
29368 <param><ptype>GLint</ptype> <name>y</name></param>
29369 <param><ptype>GLint</ptype> <name>z</name></param>
29370 <param><ptype>GLint</ptype> <name>w</name></param>
29371 <alias name="glVertexAttribI4i"/>
29372 <vecequiv name="glVertexAttribI4ivEXT"/>
29373 </command>
29374 <command>
29375 <proto>void <name>glVertexAttribI4iv</name></proto>
29376 <param><ptype>GLuint</ptype> <name>index</name></param>
29377 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
29378 </command>
29379 <command>
29380 <proto>void <name>glVertexAttribI4ivEXT</name></proto>
29381 <param><ptype>GLuint</ptype> <name>index</name></param>
29382 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
29383 <alias name="glVertexAttribI4iv"/>
29384 </command>
29385 <command>
29386 <proto>void <name>glVertexAttribI4sv</name></proto>
29387 <param><ptype>GLuint</ptype> <name>index</name></param>
29388 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
29389 </command>
29390 <command>
29391 <proto>void <name>glVertexAttribI4svEXT</name></proto>
29392 <param><ptype>GLuint</ptype> <name>index</name></param>
29393 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
29394 <alias name="glVertexAttribI4sv"/>
29395 </command>
29396 <command>
29397 <proto>void <name>glVertexAttribI4ubv</name></proto>
29398 <param><ptype>GLuint</ptype> <name>index</name></param>
29399 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
29400 </command>
29401 <command>
29402 <proto>void <name>glVertexAttribI4ubvEXT</name></proto>
29403 <param><ptype>GLuint</ptype> <name>index</name></param>
29404 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
29405 <alias name="glVertexAttribI4ubv"/>
29406 </command>
29407 <command>
29408 <proto>void <name>glVertexAttribI4ui</name></proto>
29409 <param><ptype>GLuint</ptype> <name>index</name></param>
29410 <param><ptype>GLuint</ptype> <name>x</name></param>
29411 <param><ptype>GLuint</ptype> <name>y</name></param>
29412 <param><ptype>GLuint</ptype> <name>z</name></param>
29413 <param><ptype>GLuint</ptype> <name>w</name></param>
29414 <vecequiv name="glVertexAttribI4uiv"/>
29415 </command>
29416 <command>
29417 <proto>void <name>glVertexAttribI4uiEXT</name></proto>
29418 <param><ptype>GLuint</ptype> <name>index</name></param>
29419 <param><ptype>GLuint</ptype> <name>x</name></param>
29420 <param><ptype>GLuint</ptype> <name>y</name></param>
29421 <param><ptype>GLuint</ptype> <name>z</name></param>
29422 <param><ptype>GLuint</ptype> <name>w</name></param>
29423 <alias name="glVertexAttribI4ui"/>
29424 <vecequiv name="glVertexAttribI4uivEXT"/>
29425 </command>
29426 <command>
29427 <proto>void <name>glVertexAttribI4uiv</name></proto>
29428 <param><ptype>GLuint</ptype> <name>index</name></param>
29429 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
29430 </command>
29431 <command>
29432 <proto>void <name>glVertexAttribI4uivEXT</name></proto>
29433 <param><ptype>GLuint</ptype> <name>index</name></param>
29434 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
29435 <alias name="glVertexAttribI4uiv"/>
29436 </command>
29437 <command>
29438 <proto>void <name>glVertexAttribI4usv</name></proto>
29439 <param><ptype>GLuint</ptype> <name>index</name></param>
29440 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
29441 </command>
29442 <command>
29443 <proto>void <name>glVertexAttribI4usvEXT</name></proto>
29444 <param><ptype>GLuint</ptype> <name>index</name></param>
29445 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
29446 <alias name="glVertexAttribI4usv"/>
29447 </command>
29448 <command>
29449 <proto>void <name>glVertexAttribIFormat</name></proto>
29450 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
29451 <param><ptype>GLint</ptype> <name>size</name></param>
29452 <param><ptype>GLenum</ptype> <name>type</name></param>
29453 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
29454 </command>
29455 <command>
29456 <proto>void <name>glVertexAttribIFormatNV</name></proto>
29457 <param><ptype>GLuint</ptype> <name>index</name></param>
29458 <param><ptype>GLint</ptype> <name>size</name></param>
29459 <param><ptype>GLenum</ptype> <name>type</name></param>
29460 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29461 </command>
29462 <command>
29463 <proto>void <name>glVertexAttribIPointer</name></proto>
29464 <param><ptype>GLuint</ptype> <name>index</name></param>
29465 <param><ptype>GLint</ptype> <name>size</name></param>
29466 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
29467 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29468 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
29469 </command>
29470 <command>
29471 <proto>void <name>glVertexAttribIPointerEXT</name></proto>
29472 <param><ptype>GLuint</ptype> <name>index</name></param>
29473 <param><ptype>GLint</ptype> <name>size</name></param>
29474 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
29475 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29476 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
29477 <alias name="glVertexAttribIPointer"/>
29478 </command>
29479 <command>
29480 <proto>void <name>glVertexAttribL1d</name></proto>
29481 <param><ptype>GLuint</ptype> <name>index</name></param>
29482 <param><ptype>GLdouble</ptype> <name>x</name></param>
29483 </command>
29484 <command>
29485 <proto>void <name>glVertexAttribL1dEXT</name></proto>
29486 <param><ptype>GLuint</ptype> <name>index</name></param>
29487 <param><ptype>GLdouble</ptype> <name>x</name></param>
29488 <alias name="glVertexAttribL1d"/>
29489 </command>
29490 <command>
29491 <proto>void <name>glVertexAttribL1dv</name></proto>
29492 <param><ptype>GLuint</ptype> <name>index</name></param>
29493 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
29494 </command>
29495 <command>
29496 <proto>void <name>glVertexAttribL1dvEXT</name></proto>
29497 <param><ptype>GLuint</ptype> <name>index</name></param>
29498 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
29499 <alias name="glVertexAttribL1dv"/>
29500 </command>
29501 <command>
29502 <proto>void <name>glVertexAttribL1i64NV</name></proto>
29503 <param><ptype>GLuint</ptype> <name>index</name></param>
29504 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
29505 </command>
29506 <command>
29507 <proto>void <name>glVertexAttribL1i64vNV</name></proto>
29508 <param><ptype>GLuint</ptype> <name>index</name></param>
29509 <param len="1">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
29510 </command>
29511 <command>
29512 <proto>void <name>glVertexAttribL1ui64ARB</name></proto>
29513 <param><ptype>GLuint</ptype> <name>index</name></param>
29514 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
29515 </command>
29516 <command>
29517 <proto>void <name>glVertexAttribL1ui64NV</name></proto>
29518 <param><ptype>GLuint</ptype> <name>index</name></param>
29519 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
29520 </command>
29521 <command>
29522 <proto>void <name>glVertexAttribL1ui64vARB</name></proto>
29523 <param><ptype>GLuint</ptype> <name>index</name></param>
29524 <param>const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
29525 </command>
29526 <command>
29527 <proto>void <name>glVertexAttribL1ui64vNV</name></proto>
29528 <param><ptype>GLuint</ptype> <name>index</name></param>
29529 <param len="1">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
29530 </command>
29531 <command>
29532 <proto>void <name>glVertexAttribL2d</name></proto>
29533 <param><ptype>GLuint</ptype> <name>index</name></param>
29534 <param><ptype>GLdouble</ptype> <name>x</name></param>
29535 <param><ptype>GLdouble</ptype> <name>y</name></param>
29536 </command>
29537 <command>
29538 <proto>void <name>glVertexAttribL2dEXT</name></proto>
29539 <param><ptype>GLuint</ptype> <name>index</name></param>
29540 <param><ptype>GLdouble</ptype> <name>x</name></param>
29541 <param><ptype>GLdouble</ptype> <name>y</name></param>
29542 <alias name="glVertexAttribL2d"/>
29543 </command>
29544 <command>
29545 <proto>void <name>glVertexAttribL2dv</name></proto>
29546 <param><ptype>GLuint</ptype> <name>index</name></param>
29547 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
29548 </command>
29549 <command>
29550 <proto>void <name>glVertexAttribL2dvEXT</name></proto>
29551 <param><ptype>GLuint</ptype> <name>index</name></param>
29552 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
29553 <alias name="glVertexAttribL2dv"/>
29554 </command>
29555 <command>
29556 <proto>void <name>glVertexAttribL2i64NV</name></proto>
29557 <param><ptype>GLuint</ptype> <name>index</name></param>
29558 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
29559 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
29560 </command>
29561 <command>
29562 <proto>void <name>glVertexAttribL2i64vNV</name></proto>
29563 <param><ptype>GLuint</ptype> <name>index</name></param>
29564 <param len="2">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
29565 </command>
29566 <command>
29567 <proto>void <name>glVertexAttribL2ui64NV</name></proto>
29568 <param><ptype>GLuint</ptype> <name>index</name></param>
29569 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
29570 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
29571 </command>
29572 <command>
29573 <proto>void <name>glVertexAttribL2ui64vNV</name></proto>
29574 <param><ptype>GLuint</ptype> <name>index</name></param>
29575 <param len="2">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
29576 </command>
29577 <command>
29578 <proto>void <name>glVertexAttribL3d</name></proto>
29579 <param><ptype>GLuint</ptype> <name>index</name></param>
29580 <param><ptype>GLdouble</ptype> <name>x</name></param>
29581 <param><ptype>GLdouble</ptype> <name>y</name></param>
29582 <param><ptype>GLdouble</ptype> <name>z</name></param>
29583 </command>
29584 <command>
29585 <proto>void <name>glVertexAttribL3dEXT</name></proto>
29586 <param><ptype>GLuint</ptype> <name>index</name></param>
29587 <param><ptype>GLdouble</ptype> <name>x</name></param>
29588 <param><ptype>GLdouble</ptype> <name>y</name></param>
29589 <param><ptype>GLdouble</ptype> <name>z</name></param>
29590 <alias name="glVertexAttribL3d"/>
29591 </command>
29592 <command>
29593 <proto>void <name>glVertexAttribL3dv</name></proto>
29594 <param><ptype>GLuint</ptype> <name>index</name></param>
29595 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
29596 </command>
29597 <command>
29598 <proto>void <name>glVertexAttribL3dvEXT</name></proto>
29599 <param><ptype>GLuint</ptype> <name>index</name></param>
29600 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
29601 <alias name="glVertexAttribL3dv"/>
29602 </command>
29603 <command>
29604 <proto>void <name>glVertexAttribL3i64NV</name></proto>
29605 <param><ptype>GLuint</ptype> <name>index</name></param>
29606 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
29607 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
29608 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
29609 </command>
29610 <command>
29611 <proto>void <name>glVertexAttribL3i64vNV</name></proto>
29612 <param><ptype>GLuint</ptype> <name>index</name></param>
29613 <param len="3">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
29614 </command>
29615 <command>
29616 <proto>void <name>glVertexAttribL3ui64NV</name></proto>
29617 <param><ptype>GLuint</ptype> <name>index</name></param>
29618 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
29619 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
29620 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
29621 </command>
29622 <command>
29623 <proto>void <name>glVertexAttribL3ui64vNV</name></proto>
29624 <param><ptype>GLuint</ptype> <name>index</name></param>
29625 <param len="3">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
29626 </command>
29627 <command>
29628 <proto>void <name>glVertexAttribL4d</name></proto>
29629 <param><ptype>GLuint</ptype> <name>index</name></param>
29630 <param><ptype>GLdouble</ptype> <name>x</name></param>
29631 <param><ptype>GLdouble</ptype> <name>y</name></param>
29632 <param><ptype>GLdouble</ptype> <name>z</name></param>
29633 <param><ptype>GLdouble</ptype> <name>w</name></param>
29634 </command>
29635 <command>
29636 <proto>void <name>glVertexAttribL4dEXT</name></proto>
29637 <param><ptype>GLuint</ptype> <name>index</name></param>
29638 <param><ptype>GLdouble</ptype> <name>x</name></param>
29639 <param><ptype>GLdouble</ptype> <name>y</name></param>
29640 <param><ptype>GLdouble</ptype> <name>z</name></param>
29641 <param><ptype>GLdouble</ptype> <name>w</name></param>
29642 <alias name="glVertexAttribL4d"/>
29643 </command>
29644 <command>
29645 <proto>void <name>glVertexAttribL4dv</name></proto>
29646 <param><ptype>GLuint</ptype> <name>index</name></param>
29647 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
29648 </command>
29649 <command>
29650 <proto>void <name>glVertexAttribL4dvEXT</name></proto>
29651 <param><ptype>GLuint</ptype> <name>index</name></param>
29652 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
29653 <alias name="glVertexAttribL4dv"/>
29654 </command>
29655 <command>
29656 <proto>void <name>glVertexAttribL4i64NV</name></proto>
29657 <param><ptype>GLuint</ptype> <name>index</name></param>
29658 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
29659 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
29660 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
29661 <param><ptype>GLint64EXT</ptype> <name>w</name></param>
29662 </command>
29663 <command>
29664 <proto>void <name>glVertexAttribL4i64vNV</name></proto>
29665 <param><ptype>GLuint</ptype> <name>index</name></param>
29666 <param len="4">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
29667 </command>
29668 <command>
29669 <proto>void <name>glVertexAttribL4ui64NV</name></proto>
29670 <param><ptype>GLuint</ptype> <name>index</name></param>
29671 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
29672 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
29673 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
29674 <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
29675 </command>
29676 <command>
29677 <proto>void <name>glVertexAttribL4ui64vNV</name></proto>
29678 <param><ptype>GLuint</ptype> <name>index</name></param>
29679 <param len="4">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
29680 </command>
29681 <command>
29682 <proto>void <name>glVertexAttribLFormat</name></proto>
29683 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
29684 <param><ptype>GLint</ptype> <name>size</name></param>
29685 <param><ptype>GLenum</ptype> <name>type</name></param>
29686 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
29687 </command>
29688 <command>
29689 <proto>void <name>glVertexAttribLFormatNV</name></proto>
29690 <param><ptype>GLuint</ptype> <name>index</name></param>
29691 <param><ptype>GLint</ptype> <name>size</name></param>
29692 <param><ptype>GLenum</ptype> <name>type</name></param>
29693 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29694 </command>
29695 <command>
29696 <proto>void <name>glVertexAttribLPointer</name></proto>
29697 <param><ptype>GLuint</ptype> <name>index</name></param>
29698 <param><ptype>GLint</ptype> <name>size</name></param>
29699 <param><ptype>GLenum</ptype> <name>type</name></param>
29700 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29701 <param len="size">const void *<name>pointer</name></param>
29702 </command>
29703 <command>
29704 <proto>void <name>glVertexAttribLPointerEXT</name></proto>
29705 <param><ptype>GLuint</ptype> <name>index</name></param>
29706 <param><ptype>GLint</ptype> <name>size</name></param>
29707 <param><ptype>GLenum</ptype> <name>type</name></param>
29708 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29709 <param len="size">const void *<name>pointer</name></param>
29710 <alias name="glVertexAttribLPointer"/>
29711 </command>
29712 <command>
29713 <proto>void <name>glVertexAttribP1ui</name></proto>
29714 <param><ptype>GLuint</ptype> <name>index</name></param>
29715 <param><ptype>GLenum</ptype> <name>type</name></param>
29716 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29717 <param><ptype>GLuint</ptype> <name>value</name></param>
29718 </command>
29719 <command>
29720 <proto>void <name>glVertexAttribP1uiv</name></proto>
29721 <param><ptype>GLuint</ptype> <name>index</name></param>
29722 <param><ptype>GLenum</ptype> <name>type</name></param>
29723 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29724 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29725 </command>
29726 <command>
29727 <proto>void <name>glVertexAttribP2ui</name></proto>
29728 <param><ptype>GLuint</ptype> <name>index</name></param>
29729 <param><ptype>GLenum</ptype> <name>type</name></param>
29730 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29731 <param><ptype>GLuint</ptype> <name>value</name></param>
29732 </command>
29733 <command>
29734 <proto>void <name>glVertexAttribP2uiv</name></proto>
29735 <param><ptype>GLuint</ptype> <name>index</name></param>
29736 <param><ptype>GLenum</ptype> <name>type</name></param>
29737 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29738 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29739 </command>
29740 <command>
29741 <proto>void <name>glVertexAttribP3ui</name></proto>
29742 <param><ptype>GLuint</ptype> <name>index</name></param>
29743 <param><ptype>GLenum</ptype> <name>type</name></param>
29744 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29745 <param><ptype>GLuint</ptype> <name>value</name></param>
29746 </command>
29747 <command>
29748 <proto>void <name>glVertexAttribP3uiv</name></proto>
29749 <param><ptype>GLuint</ptype> <name>index</name></param>
29750 <param><ptype>GLenum</ptype> <name>type</name></param>
29751 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29752 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29753 </command>
29754 <command>
29755 <proto>void <name>glVertexAttribP4ui</name></proto>
29756 <param><ptype>GLuint</ptype> <name>index</name></param>
29757 <param><ptype>GLenum</ptype> <name>type</name></param>
29758 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29759 <param><ptype>GLuint</ptype> <name>value</name></param>
29760 </command>
29761 <command>
29762 <proto>void <name>glVertexAttribP4uiv</name></proto>
29763 <param><ptype>GLuint</ptype> <name>index</name></param>
29764 <param><ptype>GLenum</ptype> <name>type</name></param>
29765 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29766 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29767 </command>
29768 <command>
29769 <proto>void <name>glVertexAttribParameteriAMD</name></proto>
29770 <param><ptype>GLuint</ptype> <name>index</name></param>
29771 <param><ptype>GLenum</ptype> <name>pname</name></param>
29772 <param><ptype>GLint</ptype> <name>param</name></param>
29773 </command>
29774 <command>
29775 <proto>void <name>glVertexAttribPointer</name></proto>
29776 <param><ptype>GLuint</ptype> <name>index</name></param>
29777 <param><ptype>GLint</ptype> <name>size</name></param>
29778 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29779 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29780 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29781 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
29782 </command>
29783 <command>
29784 <proto>void <name>glVertexAttribPointerARB</name></proto>
29785 <param><ptype>GLuint</ptype> <name>index</name></param>
29786 <param><ptype>GLint</ptype> <name>size</name></param>
29787 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29788 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29789 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29790 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
29791 <alias name="glVertexAttribPointer"/>
29792 </command>
29793 <command>
29794 <proto>void <name>glVertexAttribPointerNV</name></proto>
29795 <param><ptype>GLuint</ptype> <name>index</name></param>
29796 <param><ptype>GLint</ptype> <name>fsize</name></param>
29797 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>type</name></param>
29798 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29799 <param len="COMPSIZE(fsize,type,stride)">const void *<name>pointer</name></param>
29800 </command>
29801 <command>
29802 <proto>void <name>glVertexAttribs1dvNV</name></proto>
29803 <param><ptype>GLuint</ptype> <name>index</name></param>
29804 <param><ptype>GLsizei</ptype> <name>count</name></param>
29805 <param len="count">const <ptype>GLdouble</ptype> *<name>v</name></param>
29806 <glx type="render" opcode="4210"/>
29807 </command>
29808 <command>
29809 <proto>void <name>glVertexAttribs1fvNV</name></proto>
29810 <param><ptype>GLuint</ptype> <name>index</name></param>
29811 <param><ptype>GLsizei</ptype> <name>count</name></param>
29812 <param len="count">const <ptype>GLfloat</ptype> *<name>v</name></param>
29813 <glx type="render" opcode="4206"/>
29814 </command>
29815 <command>
29816 <proto>void <name>glVertexAttribs1hvNV</name></proto>
29817 <param><ptype>GLuint</ptype> <name>index</name></param>
29818 <param><ptype>GLsizei</ptype> <name>n</name></param>
29819 <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29820 <glx type="render" opcode="4261"/>
29821 </command>
29822 <command>
29823 <proto>void <name>glVertexAttribs1svNV</name></proto>
29824 <param><ptype>GLuint</ptype> <name>index</name></param>
29825 <param><ptype>GLsizei</ptype> <name>count</name></param>
29826 <param len="count">const <ptype>GLshort</ptype> *<name>v</name></param>
29827 <glx type="render" opcode="4202"/>
29828 </command>
29829 <command>
29830 <proto>void <name>glVertexAttribs2dvNV</name></proto>
29831 <param><ptype>GLuint</ptype> <name>index</name></param>
29832 <param><ptype>GLsizei</ptype> <name>count</name></param>
29833 <param len="count*2">const <ptype>GLdouble</ptype> *<name>v</name></param>
29834 <glx type="render" opcode="4211"/>
29835 </command>
29836 <command>
29837 <proto>void <name>glVertexAttribs2fvNV</name></proto>
29838 <param><ptype>GLuint</ptype> <name>index</name></param>
29839 <param><ptype>GLsizei</ptype> <name>count</name></param>
29840 <param len="count*2">const <ptype>GLfloat</ptype> *<name>v</name></param>
29841 <glx type="render" opcode="4207"/>
29842 </command>
29843 <command>
29844 <proto>void <name>glVertexAttribs2hvNV</name></proto>
29845 <param><ptype>GLuint</ptype> <name>index</name></param>
29846 <param><ptype>GLsizei</ptype> <name>n</name></param>
29847 <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29848 <glx type="render" opcode="4262"/>
29849 </command>
29850 <command>
29851 <proto>void <name>glVertexAttribs2svNV</name></proto>
29852 <param><ptype>GLuint</ptype> <name>index</name></param>
29853 <param><ptype>GLsizei</ptype> <name>count</name></param>
29854 <param len="count*2">const <ptype>GLshort</ptype> *<name>v</name></param>
29855 <glx type="render" opcode="4203"/>
29856 </command>
29857 <command>
29858 <proto>void <name>glVertexAttribs3dvNV</name></proto>
29859 <param><ptype>GLuint</ptype> <name>index</name></param>
29860 <param><ptype>GLsizei</ptype> <name>count</name></param>
29861 <param len="count*3">const <ptype>GLdouble</ptype> *<name>v</name></param>
29862 <glx type="render" opcode="4212"/>
29863 </command>
29864 <command>
29865 <proto>void <name>glVertexAttribs3fvNV</name></proto>
29866 <param><ptype>GLuint</ptype> <name>index</name></param>
29867 <param><ptype>GLsizei</ptype> <name>count</name></param>
29868 <param len="count*3">const <ptype>GLfloat</ptype> *<name>v</name></param>
29869 <glx type="render" opcode="4208"/>
29870 </command>
29871 <command>
29872 <proto>void <name>glVertexAttribs3hvNV</name></proto>
29873 <param><ptype>GLuint</ptype> <name>index</name></param>
29874 <param><ptype>GLsizei</ptype> <name>n</name></param>
29875 <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29876 <glx type="render" opcode="4263"/>
29877 </command>
29878 <command>
29879 <proto>void <name>glVertexAttribs3svNV</name></proto>
29880 <param><ptype>GLuint</ptype> <name>index</name></param>
29881 <param><ptype>GLsizei</ptype> <name>count</name></param>
29882 <param len="count*3">const <ptype>GLshort</ptype> *<name>v</name></param>
29883 <glx type="render" opcode="4204"/>
29884 </command>
29885 <command>
29886 <proto>void <name>glVertexAttribs4dvNV</name></proto>
29887 <param><ptype>GLuint</ptype> <name>index</name></param>
29888 <param><ptype>GLsizei</ptype> <name>count</name></param>
29889 <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
29890 <glx type="render" opcode="4213"/>
29891 </command>
29892 <command>
29893 <proto>void <name>glVertexAttribs4fvNV</name></proto>
29894 <param><ptype>GLuint</ptype> <name>index</name></param>
29895 <param><ptype>GLsizei</ptype> <name>count</name></param>
29896 <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
29897 <glx type="render" opcode="4209"/>
29898 </command>
29899 <command>
29900 <proto>void <name>glVertexAttribs4hvNV</name></proto>
29901 <param><ptype>GLuint</ptype> <name>index</name></param>
29902 <param><ptype>GLsizei</ptype> <name>n</name></param>
29903 <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29904 <glx type="render" opcode="4264"/>
29905 </command>
29906 <command>
29907 <proto>void <name>glVertexAttribs4svNV</name></proto>
29908 <param><ptype>GLuint</ptype> <name>index</name></param>
29909 <param><ptype>GLsizei</ptype> <name>count</name></param>
29910 <param len="count*4">const <ptype>GLshort</ptype> *<name>v</name></param>
29911 <glx type="render" opcode="4205"/>
29912 </command>
29913 <command>
29914 <proto>void <name>glVertexAttribs4ubvNV</name></proto>
29915 <param><ptype>GLuint</ptype> <name>index</name></param>
29916 <param><ptype>GLsizei</ptype> <name>count</name></param>
29917 <param group="ColorUB" len="count*4">const <ptype>GLubyte</ptype> *<name>v</name></param>
29918 <glx type="render" opcode="4214"/>
29919 </command>
29920 <command>
29921 <proto>void <name>glVertexBindingDivisor</name></proto>
29922 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
29923 <param><ptype>GLuint</ptype> <name>divisor</name></param>
29924 </command>
29925 <command>
29926 <proto>void <name>glVertexBlendARB</name></proto>
29927 <param><ptype>GLint</ptype> <name>count</name></param>
29928 <glx type="render" opcode="226"/>
29929 </command>
29930 <command>
29931 <proto>void <name>glVertexBlendEnvfATI</name></proto>
29932 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
29933 <param><ptype>GLfloat</ptype> <name>param</name></param>
29934 </command>
29935 <command>
29936 <proto>void <name>glVertexBlendEnviATI</name></proto>
29937 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
29938 <param><ptype>GLint</ptype> <name>param</name></param>
29939 </command>
29940 <command>
29941 <proto>void <name>glVertexFormatNV</name></proto>
29942 <param><ptype>GLint</ptype> <name>size</name></param>
29943 <param><ptype>GLenum</ptype> <name>type</name></param>
29944 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29945 </command>
29946 <command>
29947 <proto>void <name>glVertexP2ui</name></proto>
29948 <param><ptype>GLenum</ptype> <name>type</name></param>
29949 <param><ptype>GLuint</ptype> <name>value</name></param>
29950 </command>
29951 <command>
29952 <proto>void <name>glVertexP2uiv</name></proto>
29953 <param><ptype>GLenum</ptype> <name>type</name></param>
29954 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29955 </command>
29956 <command>
29957 <proto>void <name>glVertexP3ui</name></proto>
29958 <param><ptype>GLenum</ptype> <name>type</name></param>
29959 <param><ptype>GLuint</ptype> <name>value</name></param>
29960 </command>
29961 <command>
29962 <proto>void <name>glVertexP3uiv</name></proto>
29963 <param><ptype>GLenum</ptype> <name>type</name></param>
29964 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29965 </command>
29966 <command>
29967 <proto>void <name>glVertexP4ui</name></proto>
29968 <param><ptype>GLenum</ptype> <name>type</name></param>
29969 <param><ptype>GLuint</ptype> <name>value</name></param>
29970 </command>
29971 <command>
29972 <proto>void <name>glVertexP4uiv</name></proto>
29973 <param><ptype>GLenum</ptype> <name>type</name></param>
29974 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29975 </command>
29976 <command>
29977 <proto>void <name>glVertexPointer</name></proto>
29978 <param><ptype>GLint</ptype> <name>size</name></param>
29979 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29980 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29981 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
29982 </command>
29983 <command>
29984 <proto>void <name>glVertexPointerEXT</name></proto>
29985 <param><ptype>GLint</ptype> <name>size</name></param>
29986 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29987 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29988 <param><ptype>GLsizei</ptype> <name>count</name></param>
29989 <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
29990 </command>
29991 <command>
29992 <proto>void <name>glVertexPointerListIBM</name></proto>
29993 <param><ptype>GLint</ptype> <name>size</name></param>
29994 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29995 <param><ptype>GLint</ptype> <name>stride</name></param>
29996 <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
29997 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
29998 </command>
29999 <command>
30000 <proto>void <name>glVertexPointervINTEL</name></proto>
30001 <param><ptype>GLint</ptype> <name>size</name></param>
30002 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
30003 <param len="4">const void **<name>pointer</name></param>
30004 </command>
30005 <command>
30006 <proto>void <name>glVertexStream1dATI</name></proto>
30007 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30008 <param><ptype>GLdouble</ptype> <name>x</name></param>
30009 </command>
30010 <command>
30011 <proto>void <name>glVertexStream1dvATI</name></proto>
30012 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30013 <param len="1">const <ptype>GLdouble</ptype> *<name>coords</name></param>
30014 </command>
30015 <command>
30016 <proto>void <name>glVertexStream1fATI</name></proto>
30017 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30018 <param><ptype>GLfloat</ptype> <name>x</name></param>
30019 </command>
30020 <command>
30021 <proto>void <name>glVertexStream1fvATI</name></proto>
30022 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30023 <param len="1">const <ptype>GLfloat</ptype> *<name>coords</name></param>
30024 </command>
30025 <command>
30026 <proto>void <name>glVertexStream1iATI</name></proto>
30027 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30028 <param><ptype>GLint</ptype> <name>x</name></param>
30029 </command>
30030 <command>
30031 <proto>void <name>glVertexStream1ivATI</name></proto>
30032 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30033 <param len="1">const <ptype>GLint</ptype> *<name>coords</name></param>
30034 </command>
30035 <command>
30036 <proto>void <name>glVertexStream1sATI</name></proto>
30037 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30038 <param><ptype>GLshort</ptype> <name>x</name></param>
30039 </command>
30040 <command>
30041 <proto>void <name>glVertexStream1svATI</name></proto>
30042 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30043 <param len="1">const <ptype>GLshort</ptype> *<name>coords</name></param>
30044 </command>
30045 <command>
30046 <proto>void <name>glVertexStream2dATI</name></proto>
30047 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30048 <param><ptype>GLdouble</ptype> <name>x</name></param>
30049 <param><ptype>GLdouble</ptype> <name>y</name></param>
30050 </command>
30051 <command>
30052 <proto>void <name>glVertexStream2dvATI</name></proto>
30053 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30054 <param len="2">const <ptype>GLdouble</ptype> *<name>coords</name></param>
30055 </command>
30056 <command>
30057 <proto>void <name>glVertexStream2fATI</name></proto>
30058 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30059 <param><ptype>GLfloat</ptype> <name>x</name></param>
30060 <param><ptype>GLfloat</ptype> <name>y</name></param>
30061 </command>
30062 <command>
30063 <proto>void <name>glVertexStream2fvATI</name></proto>
30064 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30065 <param len="2">const <ptype>GLfloat</ptype> *<name>coords</name></param>
30066 </command>
30067 <command>
30068 <proto>void <name>glVertexStream2iATI</name></proto>
30069 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30070 <param><ptype>GLint</ptype> <name>x</name></param>
30071 <param><ptype>GLint</ptype> <name>y</name></param>
30072 </command>
30073 <command>
30074 <proto>void <name>glVertexStream2ivATI</name></proto>
30075 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30076 <param len="2">const <ptype>GLint</ptype> *<name>coords</name></param>
30077 </command>
30078 <command>
30079 <proto>void <name>glVertexStream2sATI</name></proto>
30080 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30081 <param><ptype>GLshort</ptype> <name>x</name></param>
30082 <param><ptype>GLshort</ptype> <name>y</name></param>
30083 </command>
30084 <command>
30085 <proto>void <name>glVertexStream2svATI</name></proto>
30086 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30087 <param len="2">const <ptype>GLshort</ptype> *<name>coords</name></param>
30088 </command>
30089 <command>
30090 <proto>void <name>glVertexStream3dATI</name></proto>
30091 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30092 <param><ptype>GLdouble</ptype> <name>x</name></param>
30093 <param><ptype>GLdouble</ptype> <name>y</name></param>
30094 <param><ptype>GLdouble</ptype> <name>z</name></param>
30095 </command>
30096 <command>
30097 <proto>void <name>glVertexStream3dvATI</name></proto>
30098 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30099 <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
30100 </command>
30101 <command>
30102 <proto>void <name>glVertexStream3fATI</name></proto>
30103 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30104 <param><ptype>GLfloat</ptype> <name>x</name></param>
30105 <param><ptype>GLfloat</ptype> <name>y</name></param>
30106 <param><ptype>GLfloat</ptype> <name>z</name></param>
30107 </command>
30108 <command>
30109 <proto>void <name>glVertexStream3fvATI</name></proto>
30110 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30111 <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
30112 </command>
30113 <command>
30114 <proto>void <name>glVertexStream3iATI</name></proto>
30115 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30116 <param><ptype>GLint</ptype> <name>x</name></param>
30117 <param><ptype>GLint</ptype> <name>y</name></param>
30118 <param><ptype>GLint</ptype> <name>z</name></param>
30119 </command>
30120 <command>
30121 <proto>void <name>glVertexStream3ivATI</name></proto>
30122 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30123 <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
30124 </command>
30125 <command>
30126 <proto>void <name>glVertexStream3sATI</name></proto>
30127 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30128 <param><ptype>GLshort</ptype> <name>x</name></param>
30129 <param><ptype>GLshort</ptype> <name>y</name></param>
30130 <param><ptype>GLshort</ptype> <name>z</name></param>
30131 </command>
30132 <command>
30133 <proto>void <name>glVertexStream3svATI</name></proto>
30134 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30135 <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
30136 </command>
30137 <command>
30138 <proto>void <name>glVertexStream4dATI</name></proto>
30139 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30140 <param><ptype>GLdouble</ptype> <name>x</name></param>
30141 <param><ptype>GLdouble</ptype> <name>y</name></param>
30142 <param><ptype>GLdouble</ptype> <name>z</name></param>
30143 <param><ptype>GLdouble</ptype> <name>w</name></param>
30144 </command>
30145 <command>
30146 <proto>void <name>glVertexStream4dvATI</name></proto>
30147 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30148 <param len="4">const <ptype>GLdouble</ptype> *<name>coords</name></param>
30149 </command>
30150 <command>
30151 <proto>void <name>glVertexStream4fATI</name></proto>
30152 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30153 <param><ptype>GLfloat</ptype> <name>x</name></param>
30154 <param><ptype>GLfloat</ptype> <name>y</name></param>
30155 <param><ptype>GLfloat</ptype> <name>z</name></param>
30156 <param><ptype>GLfloat</ptype> <name>w</name></param>
30157 </command>
30158 <command>
30159 <proto>void <name>glVertexStream4fvATI</name></proto>
30160 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30161 <param len="4">const <ptype>GLfloat</ptype> *<name>coords</name></param>
30162 </command>
30163 <command>
30164 <proto>void <name>glVertexStream4iATI</name></proto>
30165 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30166 <param><ptype>GLint</ptype> <name>x</name></param>
30167 <param><ptype>GLint</ptype> <name>y</name></param>
30168 <param><ptype>GLint</ptype> <name>z</name></param>
30169 <param><ptype>GLint</ptype> <name>w</name></param>
30170 </command>
30171 <command>
30172 <proto>void <name>glVertexStream4ivATI</name></proto>
30173 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30174 <param len="4">const <ptype>GLint</ptype> *<name>coords</name></param>
30175 </command>
30176 <command>
30177 <proto>void <name>glVertexStream4sATI</name></proto>
30178 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30179 <param><ptype>GLshort</ptype> <name>x</name></param>
30180 <param><ptype>GLshort</ptype> <name>y</name></param>
30181 <param><ptype>GLshort</ptype> <name>z</name></param>
30182 <param><ptype>GLshort</ptype> <name>w</name></param>
30183 </command>
30184 <command>
30185 <proto>void <name>glVertexStream4svATI</name></proto>
30186 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
30187 <param len="4">const <ptype>GLshort</ptype> *<name>coords</name></param>
30188 </command>
30189 <command>
30190 <proto>void <name>glVertexWeightPointerEXT</name></proto>
30191 <param><ptype>GLint</ptype> <name>size</name></param>
30192 <param group="VertexWeightPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
30193 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30194 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
30195 </command>
30196 <command>
30197 <proto>void <name>glVertexWeightfEXT</name></proto>
30198 <param><ptype>GLfloat</ptype> <name>weight</name></param>
30199 <vecequiv name="glVertexWeightfvEXT"/>
30200 </command>
30201 <command>
30202 <proto>void <name>glVertexWeightfvEXT</name></proto>
30203 <param len="1">const <ptype>GLfloat</ptype> *<name>weight</name></param>
30204 <glx type="render" opcode="4135"/>
30205 </command>
30206 <command>
30207 <proto>void <name>glVertexWeighthNV</name></proto>
30208 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>weight</name></param>
30209 <vecequiv name="glVertexWeighthvNV"/>
30210 </command>
30211 <command>
30212 <proto>void <name>glVertexWeighthvNV</name></proto>
30213 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>weight</name></param>
30214 <glx type="render" opcode="4256"/>
30215 </command>
30216 <command>
30217 <proto><ptype>GLenum</ptype> <name>glVideoCaptureNV</name></proto>
30218 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
30219 <param><ptype>GLuint</ptype> *<name>sequence_num</name></param>
30220 <param><ptype>GLuint64EXT</ptype> *<name>capture_time</name></param>
30221 </command>
30222 <command>
30223 <proto>void <name>glVideoCaptureStreamParameterdvNV</name></proto>
30224 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
30225 <param><ptype>GLuint</ptype> <name>stream</name></param>
30226 <param><ptype>GLenum</ptype> <name>pname</name></param>
30227 <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
30228 </command>
30229 <command>
30230 <proto>void <name>glVideoCaptureStreamParameterfvNV</name></proto>
30231 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
30232 <param><ptype>GLuint</ptype> <name>stream</name></param>
30233 <param><ptype>GLenum</ptype> <name>pname</name></param>
30234 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
30235 </command>
30236 <command>
30237 <proto>void <name>glVideoCaptureStreamParameterivNV</name></proto>
30238 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
30239 <param><ptype>GLuint</ptype> <name>stream</name></param>
30240 <param><ptype>GLenum</ptype> <name>pname</name></param>
30241 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
30242 </command>
30243 <command>
30244 <proto>void <name>glViewport</name></proto>
30245 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
30246 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
30247 <param><ptype>GLsizei</ptype> <name>width</name></param>
30248 <param><ptype>GLsizei</ptype> <name>height</name></param>
30249 <glx type="render" opcode="191"/>
30250 </command>
30251 <command>
30252 <proto>void <name>glViewportArrayv</name></proto>
30253 <param><ptype>GLuint</ptype> <name>first</name></param>
30254 <param><ptype>GLsizei</ptype> <name>count</name></param>
30255 <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
30256 </command>
30257 <command>
30258 <proto>void <name>glViewportArrayvNV</name></proto>
30259 <param><ptype>GLuint</ptype> <name>first</name></param>
30260 <param><ptype>GLsizei</ptype> <name>count</name></param>
30261 <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
30262 <alias name="glViewportArrayv"/>
30263 </command>
30264 <command>
30265 <proto>void <name>glViewportArrayvOES</name></proto>
30266 <param><ptype>GLuint</ptype> <name>first</name></param>
30267 <param><ptype>GLsizei</ptype> <name>count</name></param>
30268 <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
30269 <alias name="glViewportArrayv"/>
30270 </command>
30271 <command>
30272 <proto>void <name>glViewportIndexedf</name></proto>
30273 <param><ptype>GLuint</ptype> <name>index</name></param>
30274 <param><ptype>GLfloat</ptype> <name>x</name></param>
30275 <param><ptype>GLfloat</ptype> <name>y</name></param>
30276 <param><ptype>GLfloat</ptype> <name>w</name></param>
30277 <param><ptype>GLfloat</ptype> <name>h</name></param>
30278 </command>
30279 <command>
30280 <proto>void <name>glViewportIndexedfOES</name></proto>
30281 <param><ptype>GLuint</ptype> <name>index</name></param>
30282 <param><ptype>GLfloat</ptype> <name>x</name></param>
30283 <param><ptype>GLfloat</ptype> <name>y</name></param>
30284 <param><ptype>GLfloat</ptype> <name>w</name></param>
30285 <param><ptype>GLfloat</ptype> <name>h</name></param>
30286 <alias name="glViewportIndexedf"/>
30287 </command>
30288 <command>
30289 <proto>void <name>glViewportIndexedfNV</name></proto>
30290 <param><ptype>GLuint</ptype> <name>index</name></param>
30291 <param><ptype>GLfloat</ptype> <name>x</name></param>
30292 <param><ptype>GLfloat</ptype> <name>y</name></param>
30293 <param><ptype>GLfloat</ptype> <name>w</name></param>
30294 <param><ptype>GLfloat</ptype> <name>h</name></param>
30295 <alias name="glViewportIndexedf"/>
30296 </command>
30297 <command>
30298 <proto>void <name>glViewportIndexedfv</name></proto>
30299 <param><ptype>GLuint</ptype> <name>index</name></param>
30300 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
30301 </command>
30302 <command>
30303 <proto>void <name>glViewportIndexedfvOES</name></proto>
30304 <param><ptype>GLuint</ptype> <name>index</name></param>
30305 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
30306 <alias name="glViewportIndexedfv"/>
30307 </command>
30308 <command>
30309 <proto>void <name>glViewportIndexedfvNV</name></proto>
30310 <param><ptype>GLuint</ptype> <name>index</name></param>
30311 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
30312 <alias name="glViewportIndexedfv"/>
30313 </command>
30314 <command>
30315 <proto>void <name>glViewportPositionWScaleNV</name></proto>
30316 <param><ptype>GLuint</ptype> <name>index</name></param>
30317 <param><ptype>GLfloat</ptype> <name>xcoeff</name></param>
30318 <param><ptype>GLfloat</ptype> <name>ycoeff</name></param>
30319 </command>
30320 <command>
30321 <proto>void <name>glViewportSwizzleNV</name></proto>
30322 <param><ptype>GLuint</ptype> <name>index</name></param>
30323 <param><ptype>GLenum</ptype> <name>swizzlex</name></param>
30324 <param><ptype>GLenum</ptype> <name>swizzley</name></param>
30325 <param><ptype>GLenum</ptype> <name>swizzlez</name></param>
30326 <param><ptype>GLenum</ptype> <name>swizzlew</name></param>
30327 </command>
30328 <command>
30329 <proto>void <name>glWaitSemaphoreEXT</name></proto>
30330 <param><ptype>GLuint</ptype> <name>semaphore</name></param>
30331 <param><ptype>GLuint</ptype> <name>numBufferBarriers</name></param>
30332 <param len="COMPSIZE(numBufferBarriers)">const <ptype>GLuint</ptype> *<name>buffers</name></param>
30333 <param><ptype>GLuint</ptype> <name>numTextureBarriers</name></param>
30334 <param len="COMPSIZE(numTextureBarriers)">const <ptype>GLuint</ptype> *<name>textures</name></param>
30335 <param group="TextureLayout" len="COMPSIZE(numTextureBarriers)">const <ptype>GLenum</ptype> *<name>srcLayouts</name></param>
30336 </command>
30337 <command>
30338 <proto>void <name>glWaitSync</name></proto>
30339 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
30340 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
30341 <param><ptype>GLuint64</ptype> <name>timeout</name></param>
30342 </command>
30343 <command>
30344 <proto>void <name>glWaitSyncAPPLE</name></proto>
30345 <param><ptype>GLsync</ptype> <name>sync</name></param>
30346 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
30347 <param><ptype>GLuint64</ptype> <name>timeout</name></param>
30348 <alias name="glWaitSync"/>
30349 </command>
30350 <command>
30351 <proto>void <name>glWeightPathsNV</name></proto>
30352 <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
30353 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
30354 <param group="Path" len="numPaths">const <ptype>GLuint</ptype> *<name>paths</name></param>
30355 <param len="numPaths">const <ptype>GLfloat</ptype> *<name>weights</name></param>
30356 </command>
30357 <command>
30358 <proto>void <name>glWeightPointerARB</name></proto>
30359 <param><ptype>GLint</ptype> <name>size</name></param>
30360 <param group="WeightPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
30361 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30362 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
30363 </command>
30364 <command>
30365 <proto>void <name>glWeightPointerOES</name></proto>
30366 <param><ptype>GLint</ptype> <name>size</name></param>
30367 <param><ptype>GLenum</ptype> <name>type</name></param>
30368 <param><ptype>GLsizei</ptype> <name>stride</name></param>
30369 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
30370 </command>
30371 <command>
30372 <proto>void <name>glWeightbvARB</name></proto>
30373 <param><ptype>GLint</ptype> <name>size</name></param>
30374 <param len="size">const <ptype>GLbyte</ptype> *<name>weights</name></param>
30375 <glx type="render" opcode="220"/>
30376 </command>
30377 <command>
30378 <proto>void <name>glWeightdvARB</name></proto>
30379 <param><ptype>GLint</ptype> <name>size</name></param>
30380 <param len="size">const <ptype>GLdouble</ptype> *<name>weights</name></param>
30381 <glx type="render" opcode="228"/>
30382 </command>
30383 <command>
30384 <proto>void <name>glWeightfvARB</name></proto>
30385 <param><ptype>GLint</ptype> <name>size</name></param>
30386 <param len="size">const <ptype>GLfloat</ptype> *<name>weights</name></param>
30387 <glx type="render" opcode="227"/>
30388 </command>
30389 <command>
30390 <proto>void <name>glWeightivARB</name></proto>
30391 <param><ptype>GLint</ptype> <name>size</name></param>
30392 <param len="size">const <ptype>GLint</ptype> *<name>weights</name></param>
30393 <glx type="render" opcode="224"/>
30394 </command>
30395 <command>
30396 <proto>void <name>glWeightsvARB</name></proto>
30397 <param><ptype>GLint</ptype> <name>size</name></param>
30398 <param len="size">const <ptype>GLshort</ptype> *<name>weights</name></param>
30399 <glx type="render" opcode="222"/>
30400 </command>
30401 <command>
30402 <proto>void <name>glWeightubvARB</name></proto>
30403 <param><ptype>GLint</ptype> <name>size</name></param>
30404 <param len="size">const <ptype>GLubyte</ptype> *<name>weights</name></param>
30405 <glx type="render" opcode="221"/>
30406 </command>
30407 <command>
30408 <proto>void <name>glWeightuivARB</name></proto>
30409 <param><ptype>GLint</ptype> <name>size</name></param>
30410 <param len="size">const <ptype>GLuint</ptype> *<name>weights</name></param>
30411 <glx type="render" opcode="225"/>
30412 </command>
30413 <command>
30414 <proto>void <name>glWeightusvARB</name></proto>
30415 <param><ptype>GLint</ptype> <name>size</name></param>
30416 <param len="size">const <ptype>GLushort</ptype> *<name>weights</name></param>
30417 <glx type="render" opcode="223"/>
30418 </command>
30419 <command>
30420 <proto>void <name>glWindowPos2d</name></proto>
30421 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
30422 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
30423 <vecequiv name="glWindowPos2dv"/>
30424 </command>
30425 <command>
30426 <proto>void <name>glWindowPos2dARB</name></proto>
30427 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
30428 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
30429 <alias name="glWindowPos2d"/>
30430 <vecequiv name="glWindowPos2dvARB"/>
30431 </command>
30432 <command>
30433 <proto>void <name>glWindowPos2dMESA</name></proto>
30434 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
30435 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
30436 <alias name="glWindowPos2d"/>
30437 <vecequiv name="glWindowPos2dvMESA"/>
30438 </command>
30439 <command>
30440 <proto>void <name>glWindowPos2dv</name></proto>
30441 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
30442 <glx type="render" opcode="230"/>
30443 </command>
30444 <command>
30445 <proto>void <name>glWindowPos2dvARB</name></proto>
30446 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
30447 <alias name="glWindowPos2dv"/>
30448 <glx type="render" opcode="230"/>
30449 </command>
30450 <command>
30451 <proto>void <name>glWindowPos2dvMESA</name></proto>
30452 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
30453 <alias name="glWindowPos2dv"/>
30454 </command>
30455 <command>
30456 <proto>void <name>glWindowPos2f</name></proto>
30457 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
30458 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
30459 <vecequiv name="glWindowPos2fv"/>
30460 </command>
30461 <command>
30462 <proto>void <name>glWindowPos2fARB</name></proto>
30463 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
30464 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
30465 <alias name="glWindowPos2f"/>
30466 <vecequiv name="glWindowPos2fvARB"/>
30467 </command>
30468 <command>
30469 <proto>void <name>glWindowPos2fMESA</name></proto>
30470 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
30471 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
30472 <alias name="glWindowPos2f"/>
30473 <vecequiv name="glWindowPos2fvMESA"/>
30474 </command>
30475 <command>
30476 <proto>void <name>glWindowPos2fv</name></proto>
30477 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
30478 <glx type="render" opcode="230"/>
30479 </command>
30480 <command>
30481 <proto>void <name>glWindowPos2fvARB</name></proto>
30482 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
30483 <alias name="glWindowPos2fv"/>
30484 <glx type="render" opcode="230"/>
30485 </command>
30486 <command>
30487 <proto>void <name>glWindowPos2fvMESA</name></proto>
30488 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
30489 <alias name="glWindowPos2fv"/>
30490 </command>
30491 <command>
30492 <proto>void <name>glWindowPos2i</name></proto>
30493 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
30494 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
30495 <vecequiv name="glWindowPos2iv"/>
30496 </command>
30497 <command>
30498 <proto>void <name>glWindowPos2iARB</name></proto>
30499 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
30500 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
30501 <alias name="glWindowPos2i"/>
30502 <vecequiv name="glWindowPos2ivARB"/>
30503 </command>
30504 <command>
30505 <proto>void <name>glWindowPos2iMESA</name></proto>
30506 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
30507 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
30508 <alias name="glWindowPos2i"/>
30509 <vecequiv name="glWindowPos2ivMESA"/>
30510 </command>
30511 <command>
30512 <proto>void <name>glWindowPos2iv</name></proto>
30513 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
30514 <glx type="render" opcode="230"/>
30515 </command>
30516 <command>
30517 <proto>void <name>glWindowPos2ivARB</name></proto>
30518 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
30519 <alias name="glWindowPos2iv"/>
30520 <glx type="render" opcode="230"/>
30521 </command>
30522 <command>
30523 <proto>void <name>glWindowPos2ivMESA</name></proto>
30524 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
30525 <alias name="glWindowPos2iv"/>
30526 </command>
30527 <command>
30528 <proto>void <name>glWindowPos2s</name></proto>
30529 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
30530 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
30531 <vecequiv name="glWindowPos2sv"/>
30532 </command>
30533 <command>
30534 <proto>void <name>glWindowPos2sARB</name></proto>
30535 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
30536 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
30537 <alias name="glWindowPos2s"/>
30538 <vecequiv name="glWindowPos2svARB"/>
30539 </command>
30540 <command>
30541 <proto>void <name>glWindowPos2sMESA</name></proto>
30542 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
30543 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
30544 <alias name="glWindowPos2s"/>
30545 <vecequiv name="glWindowPos2svMESA"/>
30546 </command>
30547 <command>
30548 <proto>void <name>glWindowPos2sv</name></proto>
30549 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
30550 <glx type="render" opcode="230"/>
30551 </command>
30552 <command>
30553 <proto>void <name>glWindowPos2svARB</name></proto>
30554 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
30555 <alias name="glWindowPos2sv"/>
30556 <glx type="render" opcode="230"/>
30557 </command>
30558 <command>
30559 <proto>void <name>glWindowPos2svMESA</name></proto>
30560 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
30561 <alias name="glWindowPos2sv"/>
30562 </command>
30563 <command>
30564 <proto>void <name>glWindowPos3d</name></proto>
30565 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
30566 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
30567 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
30568 <vecequiv name="glWindowPos3dv"/>
30569 </command>
30570 <command>
30571 <proto>void <name>glWindowPos3dARB</name></proto>
30572 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
30573 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
30574 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
30575 <alias name="glWindowPos3d"/>
30576 <vecequiv name="glWindowPos3dvARB"/>
30577 </command>
30578 <command>
30579 <proto>void <name>glWindowPos3dMESA</name></proto>
30580 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
30581 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
30582 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
30583 <alias name="glWindowPos3d"/>
30584 <vecequiv name="glWindowPos3dvMESA"/>
30585 </command>
30586 <command>
30587 <proto>void <name>glWindowPos3dv</name></proto>
30588 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
30589 <glx type="render" opcode="230"/>
30590 </command>
30591 <command>
30592 <proto>void <name>glWindowPos3dvARB</name></proto>
30593 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
30594 <alias name="glWindowPos3dv"/>
30595 <glx type="render" opcode="230"/>
30596 </command>
30597 <command>
30598 <proto>void <name>glWindowPos3dvMESA</name></proto>
30599 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
30600 <alias name="glWindowPos3dv"/>
30601 </command>
30602 <command>
30603 <proto>void <name>glWindowPos3f</name></proto>
30604 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
30605 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
30606 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
30607 <vecequiv name="glWindowPos3fv"/>
30608 </command>
30609 <command>
30610 <proto>void <name>glWindowPos3fARB</name></proto>
30611 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
30612 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
30613 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
30614 <alias name="glWindowPos3f"/>
30615 <vecequiv name="glWindowPos3fvARB"/>
30616 </command>
30617 <command>
30618 <proto>void <name>glWindowPos3fMESA</name></proto>
30619 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
30620 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
30621 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
30622 <alias name="glWindowPos3f"/>
30623 <vecequiv name="glWindowPos3fvMESA"/>
30624 </command>
30625 <command>
30626 <proto>void <name>glWindowPos3fv</name></proto>
30627 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
30628 <glx type="render" opcode="230"/>
30629 </command>
30630 <command>
30631 <proto>void <name>glWindowPos3fvARB</name></proto>
30632 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
30633 <alias name="glWindowPos3fv"/>
30634 <glx type="render" opcode="230"/>
30635 </command>
30636 <command>
30637 <proto>void <name>glWindowPos3fvMESA</name></proto>
30638 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
30639 <alias name="glWindowPos3fv"/>
30640 </command>
30641 <command>
30642 <proto>void <name>glWindowPos3i</name></proto>
30643 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
30644 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
30645 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
30646 <vecequiv name="glWindowPos3iv"/>
30647 </command>
30648 <command>
30649 <proto>void <name>glWindowPos3iARB</name></proto>
30650 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
30651 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
30652 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
30653 <alias name="glWindowPos3i"/>
30654 <vecequiv name="glWindowPos3ivARB"/>
30655 </command>
30656 <command>
30657 <proto>void <name>glWindowPos3iMESA</name></proto>
30658 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
30659 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
30660 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
30661 <alias name="glWindowPos3i"/>
30662 <vecequiv name="glWindowPos3ivMESA"/>
30663 </command>
30664 <command>
30665 <proto>void <name>glWindowPos3iv</name></proto>
30666 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
30667 <glx type="render" opcode="230"/>
30668 </command>
30669 <command>
30670 <proto>void <name>glWindowPos3ivARB</name></proto>
30671 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
30672 <alias name="glWindowPos3iv"/>
30673 <glx type="render" opcode="230"/>
30674 </command>
30675 <command>
30676 <proto>void <name>glWindowPos3ivMESA</name></proto>
30677 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
30678 <alias name="glWindowPos3iv"/>
30679 </command>
30680 <command>
30681 <proto>void <name>glWindowPos3s</name></proto>
30682 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
30683 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
30684 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
30685 <vecequiv name="glWindowPos3sv"/>
30686 </command>
30687 <command>
30688 <proto>void <name>glWindowPos3sARB</name></proto>
30689 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
30690 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
30691 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
30692 <alias name="glWindowPos3s"/>
30693 <vecequiv name="glWindowPos3svARB"/>
30694 </command>
30695 <command>
30696 <proto>void <name>glWindowPos3sMESA</name></proto>
30697 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
30698 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
30699 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
30700 <alias name="glWindowPos3s"/>
30701 <vecequiv name="glWindowPos3svMESA"/>
30702 </command>
30703 <command>
30704 <proto>void <name>glWindowPos3sv</name></proto>
30705 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
30706 <glx type="render" opcode="230"/>
30707 </command>
30708 <command>
30709 <proto>void <name>glWindowPos3svARB</name></proto>
30710 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
30711 <alias name="glWindowPos3sv"/>
30712 <glx type="render" opcode="230"/>
30713 </command>
30714 <command>
30715 <proto>void <name>glWindowPos3svMESA</name></proto>
30716 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
30717 <alias name="glWindowPos3sv"/>
30718 </command>
30719 <command>
30720 <proto>void <name>glWindowPos4dMESA</name></proto>
30721 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
30722 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
30723 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
30724 <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
30725 <vecequiv name="glWindowPos4dvMESA"/>
30726 </command>
30727 <command>
30728 <proto>void <name>glWindowPos4dvMESA</name></proto>
30729 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
30730 </command>
30731 <command>
30732 <proto>void <name>glWindowPos4fMESA</name></proto>
30733 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
30734 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
30735 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
30736 <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
30737 <vecequiv name="glWindowPos4fvMESA"/>
30738 </command>
30739 <command>
30740 <proto>void <name>glWindowPos4fvMESA</name></proto>
30741 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
30742 </command>
30743 <command>
30744 <proto>void <name>glWindowPos4iMESA</name></proto>
30745 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
30746 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
30747 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
30748 <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
30749 <vecequiv name="glWindowPos4ivMESA"/>
30750 </command>
30751 <command>
30752 <proto>void <name>glWindowPos4ivMESA</name></proto>
30753 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
30754 </command>
30755 <command>
30756 <proto>void <name>glWindowPos4sMESA</name></proto>
30757 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
30758 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
30759 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
30760 <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
30761 <vecequiv name="glWindowPos4svMESA"/>
30762 </command>
30763 <command>
30764 <proto>void <name>glWindowPos4svMESA</name></proto>
30765 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
30766 </command>
30767 <command>
30768 <proto>void <name>glWindowRectanglesEXT</name></proto>
30769 <param><ptype>GLenum</ptype> <name>mode</name></param>
30770 <param><ptype>GLsizei</ptype> <name>count</name></param>
30771 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>box</name></param>
30772 </command>
30773 <command>
30774 <proto>void <name>glWriteMaskEXT</name></proto>
30775 <param><ptype>GLuint</ptype> <name>res</name></param>
30776 <param><ptype>GLuint</ptype> <name>in</name></param>
30777 <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outX</name></param>
30778 <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outY</name></param>
30779 <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
30780 <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outW</name></param>
30781 </command>
30782 <command>
30783 <proto>void <name>glDrawVkImageNV</name></proto>
30784 <param><ptype>GLuint64</ptype> <name>vkImage</name></param>
30785 <param><ptype>GLuint</ptype> <name>sampler</name></param>
30786 <param><ptype>GLfloat</ptype> <name>x0</name></param>
30787 <param><ptype>GLfloat</ptype> <name>y0</name></param>
30788 <param><ptype>GLfloat</ptype> <name>x1</name></param>
30789 <param><ptype>GLfloat</ptype> <name>y1</name></param>
30790 <param><ptype>GLfloat</ptype> <name>z</name></param>
30791 <param><ptype>GLfloat</ptype> <name>s0</name></param>
30792 <param><ptype>GLfloat</ptype> <name>t0</name></param>
30793 <param><ptype>GLfloat</ptype> <name>s1</name></param>
30794 <param><ptype>GLfloat</ptype> <name>t1</name></param>
30795 </command>
30796 <command>
30797 <proto><ptype>GLVULKANPROCNV</ptype> <name>glGetVkProcAddrNV</name></proto>
30798 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
30799 </command>
30800 <command>
30801 <proto>void <name>glWaitVkSemaphoreNV</name></proto>
30802 <param><ptype>GLuint64</ptype> <name>vkSemaphore</name></param>
30803 </command>
30804 <command>
30805 <proto>void <name>glSignalVkSemaphoreNV</name></proto>
30806 <param><ptype>GLuint64</ptype> <name>vkSemaphore</name></param>
30807 </command>
30808 <command>
30809 <proto>void <name>glSignalVkFenceNV</name></proto>
30810 <param><ptype>GLuint64</ptype> <name>vkFence</name></param>
30811 </command>
30812
30813 </commands>
30814
30815 <!-- SECTION: GL API interface definitions. -->
30816 <feature api="gl" name="GL_VERSION_1_0" number="1.0">
30817 <require>
30818 <type name="GLvoid" comment="No longer used in headers"/>
30819 <enum name="GL_DEPTH_BUFFER_BIT"/>
30820 <enum name="GL_STENCIL_BUFFER_BIT"/>
30821 <enum name="GL_COLOR_BUFFER_BIT"/>
30822 <enum name="GL_FALSE"/>
30823 <enum name="GL_TRUE"/>
30824 <enum name="GL_POINTS"/>
30825 <enum name="GL_LINES"/>
30826 <enum name="GL_LINE_LOOP"/>
30827 <enum name="GL_LINE_STRIP"/>
30828 <enum name="GL_TRIANGLES"/>
30829 <enum name="GL_TRIANGLE_STRIP"/>
30830 <enum name="GL_TRIANGLE_FAN"/>
30831 <enum name="GL_QUADS"/>
30832 <enum name="GL_NEVER"/>
30833 <enum name="GL_LESS"/>
30834 <enum name="GL_EQUAL"/>
30835 <enum name="GL_LEQUAL"/>
30836 <enum name="GL_GREATER"/>
30837 <enum name="GL_NOTEQUAL"/>
30838 <enum name="GL_GEQUAL"/>
30839 <enum name="GL_ALWAYS"/>
30840 <enum name="GL_ZERO"/>
30841 <enum name="GL_ONE"/>
30842 <enum name="GL_SRC_COLOR"/>
30843 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
30844 <enum name="GL_SRC_ALPHA"/>
30845 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
30846 <enum name="GL_DST_ALPHA"/>
30847 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
30848 <enum name="GL_DST_COLOR"/>
30849 <enum name="GL_ONE_MINUS_DST_COLOR"/>
30850 <enum name="GL_SRC_ALPHA_SATURATE"/>
30851 <enum name="GL_NONE"/>
30852 <enum name="GL_FRONT_LEFT"/>
30853 <enum name="GL_FRONT_RIGHT"/>
30854 <enum name="GL_BACK_LEFT"/>
30855 <enum name="GL_BACK_RIGHT"/>
30856 <enum name="GL_FRONT"/>
30857 <enum name="GL_BACK"/>
30858 <enum name="GL_LEFT"/>
30859 <enum name="GL_RIGHT"/>
30860 <enum name="GL_FRONT_AND_BACK"/>
30861 <enum name="GL_NO_ERROR"/>
30862 <enum name="GL_INVALID_ENUM"/>
30863 <enum name="GL_INVALID_VALUE"/>
30864 <enum name="GL_INVALID_OPERATION"/>
30865 <enum name="GL_OUT_OF_MEMORY"/>
30866 <enum name="GL_CW"/>
30867 <enum name="GL_CCW"/>
30868 <enum name="GL_POINT_SIZE"/>
30869 <enum name="GL_POINT_SIZE_RANGE"/>
30870 <enum name="GL_POINT_SIZE_GRANULARITY"/>
30871 <enum name="GL_LINE_SMOOTH"/>
30872 <enum name="GL_LINE_WIDTH"/>
30873 <enum name="GL_LINE_WIDTH_RANGE"/>
30874 <enum name="GL_LINE_WIDTH_GRANULARITY"/>
30875 <enum name="GL_POLYGON_MODE"/>
30876 <enum name="GL_POLYGON_SMOOTH"/>
30877 <enum name="GL_CULL_FACE"/>
30878 <enum name="GL_CULL_FACE_MODE"/>
30879 <enum name="GL_FRONT_FACE"/>
30880 <enum name="GL_DEPTH_RANGE"/>
30881 <enum name="GL_DEPTH_TEST"/>
30882 <enum name="GL_DEPTH_WRITEMASK"/>
30883 <enum name="GL_DEPTH_CLEAR_VALUE"/>
30884 <enum name="GL_DEPTH_FUNC"/>
30885 <enum name="GL_STENCIL_TEST"/>
30886 <enum name="GL_STENCIL_CLEAR_VALUE"/>
30887 <enum name="GL_STENCIL_FUNC"/>
30888 <enum name="GL_STENCIL_VALUE_MASK"/>
30889 <enum name="GL_STENCIL_FAIL"/>
30890 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
30891 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
30892 <enum name="GL_STENCIL_REF"/>
30893 <enum name="GL_STENCIL_WRITEMASK"/>
30894 <enum name="GL_VIEWPORT"/>
30895 <enum name="GL_DITHER"/>
30896 <enum name="GL_BLEND_DST"/>
30897 <enum name="GL_BLEND_SRC"/>
30898 <enum name="GL_BLEND"/>
30899 <enum name="GL_LOGIC_OP_MODE"/>
30900 <enum name="GL_DRAW_BUFFER"/>
30901 <enum name="GL_READ_BUFFER"/>
30902 <enum name="GL_SCISSOR_BOX"/>
30903 <enum name="GL_SCISSOR_TEST"/>
30904 <enum name="GL_COLOR_CLEAR_VALUE"/>
30905 <enum name="GL_COLOR_WRITEMASK"/>
30906 <enum name="GL_DOUBLEBUFFER"/>
30907 <enum name="GL_STEREO"/>
30908 <enum name="GL_LINE_SMOOTH_HINT"/>
30909 <enum name="GL_POLYGON_SMOOTH_HINT"/>
30910 <enum name="GL_UNPACK_SWAP_BYTES"/>
30911 <enum name="GL_UNPACK_LSB_FIRST"/>
30912 <enum name="GL_UNPACK_ROW_LENGTH"/>
30913 <enum name="GL_UNPACK_SKIP_ROWS"/>
30914 <enum name="GL_UNPACK_SKIP_PIXELS"/>
30915 <enum name="GL_UNPACK_ALIGNMENT"/>
30916 <enum name="GL_PACK_SWAP_BYTES"/>
30917 <enum name="GL_PACK_LSB_FIRST"/>
30918 <enum name="GL_PACK_ROW_LENGTH"/>
30919 <enum name="GL_PACK_SKIP_ROWS"/>
30920 <enum name="GL_PACK_SKIP_PIXELS"/>
30921 <enum name="GL_PACK_ALIGNMENT"/>
30922 <enum name="GL_MAX_TEXTURE_SIZE"/>
30923 <enum name="GL_MAX_VIEWPORT_DIMS"/>
30924 <enum name="GL_SUBPIXEL_BITS"/>
30925 <enum name="GL_TEXTURE_1D"/>
30926 <enum name="GL_TEXTURE_2D"/>
30927 <enum name="GL_TEXTURE_WIDTH"/>
30928 <enum name="GL_TEXTURE_HEIGHT"/>
30929 <enum name="GL_TEXTURE_BORDER_COLOR"/>
30930 <enum name="GL_DONT_CARE"/>
30931 <enum name="GL_FASTEST"/>
30932 <enum name="GL_NICEST"/>
30933 <enum name="GL_BYTE"/>
30934 <enum name="GL_UNSIGNED_BYTE"/>
30935 <enum name="GL_SHORT"/>
30936 <enum name="GL_UNSIGNED_SHORT"/>
30937 <enum name="GL_INT"/>
30938 <enum name="GL_UNSIGNED_INT"/>
30939 <enum name="GL_FLOAT"/>
30940 <enum name="GL_STACK_OVERFLOW"/>
30941 <enum name="GL_STACK_UNDERFLOW"/>
30942 <enum name="GL_CLEAR"/>
30943 <enum name="GL_AND"/>
30944 <enum name="GL_AND_REVERSE"/>
30945 <enum name="GL_COPY"/>
30946 <enum name="GL_AND_INVERTED"/>
30947 <enum name="GL_NOOP"/>
30948 <enum name="GL_XOR"/>
30949 <enum name="GL_OR"/>
30950 <enum name="GL_NOR"/>
30951 <enum name="GL_EQUIV"/>
30952 <enum name="GL_INVERT"/>
30953 <enum name="GL_OR_REVERSE"/>
30954 <enum name="GL_COPY_INVERTED"/>
30955 <enum name="GL_OR_INVERTED"/>
30956 <enum name="GL_NAND"/>
30957 <enum name="GL_SET"/>
30958 <enum name="GL_TEXTURE"/>
30959 <enum name="GL_COLOR"/>
30960 <enum name="GL_DEPTH"/>
30961 <enum name="GL_STENCIL"/>
30962 <enum name="GL_STENCIL_INDEX"/>
30963 <enum name="GL_DEPTH_COMPONENT"/>
30964 <enum name="GL_RED"/>
30965 <enum name="GL_GREEN"/>
30966 <enum name="GL_BLUE"/>
30967 <enum name="GL_ALPHA"/>
30968 <enum name="GL_RGB"/>
30969 <enum name="GL_RGBA"/>
30970 <enum name="GL_POINT"/>
30971 <enum name="GL_LINE"/>
30972 <enum name="GL_FILL"/>
30973 <enum name="GL_KEEP"/>
30974 <enum name="GL_REPLACE"/>
30975 <enum name="GL_INCR"/>
30976 <enum name="GL_DECR"/>
30977 <enum name="GL_VENDOR"/>
30978 <enum name="GL_RENDERER"/>
30979 <enum name="GL_VERSION"/>
30980 <enum name="GL_EXTENSIONS"/>
30981 <enum name="GL_NEAREST"/>
30982 <enum name="GL_LINEAR"/>
30983 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
30984 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
30985 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
30986 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
30987 <enum name="GL_TEXTURE_MAG_FILTER"/>
30988 <enum name="GL_TEXTURE_MIN_FILTER"/>
30989 <enum name="GL_TEXTURE_WRAP_S"/>
30990 <enum name="GL_TEXTURE_WRAP_T"/>
30991 <enum name="GL_REPEAT"/>
30992 <enum name="GL_CURRENT_BIT"/>
30993 <enum name="GL_POINT_BIT"/>
30994 <enum name="GL_LINE_BIT"/>
30995 <enum name="GL_POLYGON_BIT"/>
30996 <enum name="GL_POLYGON_STIPPLE_BIT"/>
30997 <enum name="GL_PIXEL_MODE_BIT"/>
30998 <enum name="GL_LIGHTING_BIT"/>
30999 <enum name="GL_FOG_BIT"/>
31000 <enum name="GL_ACCUM_BUFFER_BIT"/>
31001 <enum name="GL_VIEWPORT_BIT"/>
31002 <enum name="GL_TRANSFORM_BIT"/>
31003 <enum name="GL_ENABLE_BIT"/>
31004 <enum name="GL_HINT_BIT"/>
31005 <enum name="GL_EVAL_BIT"/>
31006 <enum name="GL_LIST_BIT"/>
31007 <enum name="GL_TEXTURE_BIT"/>
31008 <enum name="GL_SCISSOR_BIT"/>
31009 <enum name="GL_ALL_ATTRIB_BITS"/>
31010 <enum name="GL_QUAD_STRIP"/>
31011 <enum name="GL_POLYGON"/>
31012 <enum name="GL_ACCUM"/>
31013 <enum name="GL_LOAD"/>
31014 <enum name="GL_RETURN"/>
31015 <enum name="GL_MULT"/>
31016 <enum name="GL_ADD"/>
31017 <enum name="GL_AUX0"/>
31018 <enum name="GL_AUX1"/>
31019 <enum name="GL_AUX2"/>
31020 <enum name="GL_AUX3"/>
31021 <enum name="GL_2D"/>
31022 <enum name="GL_3D"/>
31023 <enum name="GL_3D_COLOR"/>
31024 <enum name="GL_3D_COLOR_TEXTURE"/>
31025 <enum name="GL_4D_COLOR_TEXTURE"/>
31026 <enum name="GL_PASS_THROUGH_TOKEN"/>
31027 <enum name="GL_POINT_TOKEN"/>
31028 <enum name="GL_LINE_TOKEN"/>
31029 <enum name="GL_POLYGON_TOKEN"/>
31030 <enum name="GL_BITMAP_TOKEN"/>
31031 <enum name="GL_DRAW_PIXEL_TOKEN"/>
31032 <enum name="GL_COPY_PIXEL_TOKEN"/>
31033 <enum name="GL_LINE_RESET_TOKEN"/>
31034 <enum name="GL_EXP"/>
31035 <enum name="GL_EXP2"/>
31036 <enum name="GL_COEFF"/>
31037 <enum name="GL_ORDER"/>
31038 <enum name="GL_DOMAIN"/>
31039 <enum name="GL_PIXEL_MAP_I_TO_I"/>
31040 <enum name="GL_PIXEL_MAP_S_TO_S"/>
31041 <enum name="GL_PIXEL_MAP_I_TO_R"/>
31042 <enum name="GL_PIXEL_MAP_I_TO_G"/>
31043 <enum name="GL_PIXEL_MAP_I_TO_B"/>
31044 <enum name="GL_PIXEL_MAP_I_TO_A"/>
31045 <enum name="GL_PIXEL_MAP_R_TO_R"/>
31046 <enum name="GL_PIXEL_MAP_G_TO_G"/>
31047 <enum name="GL_PIXEL_MAP_B_TO_B"/>
31048 <enum name="GL_PIXEL_MAP_A_TO_A"/>
31049 <enum name="GL_CURRENT_COLOR"/>
31050 <enum name="GL_CURRENT_INDEX"/>
31051 <enum name="GL_CURRENT_NORMAL"/>
31052 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
31053 <enum name="GL_CURRENT_RASTER_COLOR"/>
31054 <enum name="GL_CURRENT_RASTER_INDEX"/>
31055 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
31056 <enum name="GL_CURRENT_RASTER_POSITION"/>
31057 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
31058 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
31059 <enum name="GL_POINT_SMOOTH"/>
31060 <enum name="GL_LINE_STIPPLE"/>
31061 <enum name="GL_LINE_STIPPLE_PATTERN"/>
31062 <enum name="GL_LINE_STIPPLE_REPEAT"/>
31063 <enum name="GL_LIST_MODE"/>
31064 <enum name="GL_MAX_LIST_NESTING"/>
31065 <enum name="GL_LIST_BASE"/>
31066 <enum name="GL_LIST_INDEX"/>
31067 <enum name="GL_POLYGON_STIPPLE"/>
31068 <enum name="GL_EDGE_FLAG"/>
31069 <enum name="GL_LIGHTING"/>
31070 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
31071 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
31072 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
31073 <enum name="GL_SHADE_MODEL"/>
31074 <enum name="GL_COLOR_MATERIAL_FACE"/>
31075 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
31076 <enum name="GL_COLOR_MATERIAL"/>
31077 <enum name="GL_FOG"/>
31078 <enum name="GL_FOG_INDEX"/>
31079 <enum name="GL_FOG_DENSITY"/>
31080 <enum name="GL_FOG_START"/>
31081 <enum name="GL_FOG_END"/>
31082 <enum name="GL_FOG_MODE"/>
31083 <enum name="GL_FOG_COLOR"/>
31084 <enum name="GL_ACCUM_CLEAR_VALUE"/>
31085 <enum name="GL_MATRIX_MODE"/>
31086 <enum name="GL_NORMALIZE"/>
31087 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
31088 <enum name="GL_PROJECTION_STACK_DEPTH"/>
31089 <enum name="GL_TEXTURE_STACK_DEPTH"/>
31090 <enum name="GL_MODELVIEW_MATRIX"/>
31091 <enum name="GL_PROJECTION_MATRIX"/>
31092 <enum name="GL_TEXTURE_MATRIX"/>
31093 <enum name="GL_ATTRIB_STACK_DEPTH"/>
31094 <enum name="GL_ALPHA_TEST"/>
31095 <enum name="GL_ALPHA_TEST_FUNC"/>
31096 <enum name="GL_ALPHA_TEST_REF"/>
31097 <enum name="GL_LOGIC_OP"/>
31098 <enum name="GL_AUX_BUFFERS"/>
31099 <enum name="GL_INDEX_CLEAR_VALUE"/>
31100 <enum name="GL_INDEX_WRITEMASK"/>
31101 <enum name="GL_INDEX_MODE"/>
31102 <enum name="GL_RGBA_MODE"/>
31103 <enum name="GL_RENDER_MODE"/>
31104 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
31105 <enum name="GL_POINT_SMOOTH_HINT"/>
31106 <enum name="GL_FOG_HINT"/>
31107 <enum name="GL_TEXTURE_GEN_S"/>
31108 <enum name="GL_TEXTURE_GEN_T"/>
31109 <enum name="GL_TEXTURE_GEN_R"/>
31110 <enum name="GL_TEXTURE_GEN_Q"/>
31111 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
31112 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
31113 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
31114 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
31115 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
31116 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
31117 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
31118 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
31119 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
31120 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
31121 <enum name="GL_MAP_COLOR"/>
31122 <enum name="GL_MAP_STENCIL"/>
31123 <enum name="GL_INDEX_SHIFT"/>
31124 <enum name="GL_INDEX_OFFSET"/>
31125 <enum name="GL_RED_SCALE"/>
31126 <enum name="GL_RED_BIAS"/>
31127 <enum name="GL_ZOOM_X"/>
31128 <enum name="GL_ZOOM_Y"/>
31129 <enum name="GL_GREEN_SCALE"/>
31130 <enum name="GL_GREEN_BIAS"/>
31131 <enum name="GL_BLUE_SCALE"/>
31132 <enum name="GL_BLUE_BIAS"/>
31133 <enum name="GL_ALPHA_SCALE"/>
31134 <enum name="GL_ALPHA_BIAS"/>
31135 <enum name="GL_DEPTH_SCALE"/>
31136 <enum name="GL_DEPTH_BIAS"/>
31137 <enum name="GL_MAX_EVAL_ORDER"/>
31138 <enum name="GL_MAX_LIGHTS"/>
31139 <enum name="GL_MAX_CLIP_PLANES"/>
31140 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
31141 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
31142 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
31143 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
31144 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
31145 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
31146 <enum name="GL_INDEX_BITS"/>
31147 <enum name="GL_RED_BITS"/>
31148 <enum name="GL_GREEN_BITS"/>
31149 <enum name="GL_BLUE_BITS"/>
31150 <enum name="GL_ALPHA_BITS"/>
31151 <enum name="GL_DEPTH_BITS"/>
31152 <enum name="GL_STENCIL_BITS"/>
31153 <enum name="GL_ACCUM_RED_BITS"/>
31154 <enum name="GL_ACCUM_GREEN_BITS"/>
31155 <enum name="GL_ACCUM_BLUE_BITS"/>
31156 <enum name="GL_ACCUM_ALPHA_BITS"/>
31157 <enum name="GL_NAME_STACK_DEPTH"/>
31158 <enum name="GL_AUTO_NORMAL"/>
31159 <enum name="GL_MAP1_COLOR_4"/>
31160 <enum name="GL_MAP1_INDEX"/>
31161 <enum name="GL_MAP1_NORMAL"/>
31162 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
31163 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
31164 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
31165 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
31166 <enum name="GL_MAP1_VERTEX_3"/>
31167 <enum name="GL_MAP1_VERTEX_4"/>
31168 <enum name="GL_MAP2_COLOR_4"/>
31169 <enum name="GL_MAP2_INDEX"/>
31170 <enum name="GL_MAP2_NORMAL"/>
31171 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
31172 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
31173 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
31174 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
31175 <enum name="GL_MAP2_VERTEX_3"/>
31176 <enum name="GL_MAP2_VERTEX_4"/>
31177 <enum name="GL_MAP1_GRID_DOMAIN"/>
31178 <enum name="GL_MAP1_GRID_SEGMENTS"/>
31179 <enum name="GL_MAP2_GRID_DOMAIN"/>
31180 <enum name="GL_MAP2_GRID_SEGMENTS"/>
31181 <enum name="GL_TEXTURE_COMPONENTS"/>
31182 <enum name="GL_TEXTURE_BORDER"/>
31183 <enum name="GL_AMBIENT"/>
31184 <enum name="GL_DIFFUSE"/>
31185 <enum name="GL_SPECULAR"/>
31186 <enum name="GL_POSITION"/>
31187 <enum name="GL_SPOT_DIRECTION"/>
31188 <enum name="GL_SPOT_EXPONENT"/>
31189 <enum name="GL_SPOT_CUTOFF"/>
31190 <enum name="GL_CONSTANT_ATTENUATION"/>
31191 <enum name="GL_LINEAR_ATTENUATION"/>
31192 <enum name="GL_QUADRATIC_ATTENUATION"/>
31193 <enum name="GL_COMPILE"/>
31194 <enum name="GL_COMPILE_AND_EXECUTE"/>
31195 <enum name="GL_2_BYTES"/>
31196 <enum name="GL_3_BYTES"/>
31197 <enum name="GL_4_BYTES"/>
31198 <enum name="GL_EMISSION"/>
31199 <enum name="GL_SHININESS"/>
31200 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
31201 <enum name="GL_COLOR_INDEXES"/>
31202 <enum name="GL_MODELVIEW"/>
31203 <enum name="GL_PROJECTION"/>
31204 <enum name="GL_COLOR_INDEX"/>
31205 <enum name="GL_LUMINANCE"/>
31206 <enum name="GL_LUMINANCE_ALPHA"/>
31207 <enum name="GL_BITMAP"/>
31208 <enum name="GL_RENDER"/>
31209 <enum name="GL_FEEDBACK"/>
31210 <enum name="GL_SELECT"/>
31211 <enum name="GL_FLAT"/>
31212 <enum name="GL_SMOOTH"/>
31213 <enum name="GL_S"/>
31214 <enum name="GL_T"/>
31215 <enum name="GL_R"/>
31216 <enum name="GL_Q"/>
31217 <enum name="GL_MODULATE"/>
31218 <enum name="GL_DECAL"/>
31219 <enum name="GL_TEXTURE_ENV_MODE"/>
31220 <enum name="GL_TEXTURE_ENV_COLOR"/>
31221 <enum name="GL_TEXTURE_ENV"/>
31222 <enum name="GL_EYE_LINEAR"/>
31223 <enum name="GL_OBJECT_LINEAR"/>
31224 <enum name="GL_SPHERE_MAP"/>
31225 <enum name="GL_TEXTURE_GEN_MODE"/>
31226 <enum name="GL_OBJECT_PLANE"/>
31227 <enum name="GL_EYE_PLANE"/>
31228 <enum name="GL_CLAMP"/>
31229 <enum name="GL_CLIP_PLANE0"/>
31230 <enum name="GL_CLIP_PLANE1"/>
31231 <enum name="GL_CLIP_PLANE2"/>
31232 <enum name="GL_CLIP_PLANE3"/>
31233 <enum name="GL_CLIP_PLANE4"/>
31234 <enum name="GL_CLIP_PLANE5"/>
31235 <enum name="GL_LIGHT0"/>
31236 <enum name="GL_LIGHT1"/>
31237 <enum name="GL_LIGHT2"/>
31238 <enum name="GL_LIGHT3"/>
31239 <enum name="GL_LIGHT4"/>
31240 <enum name="GL_LIGHT5"/>
31241 <enum name="GL_LIGHT6"/>
31242 <enum name="GL_LIGHT7"/>
31243 <command name="glCullFace"/>
31244 <command name="glFrontFace"/>
31245 <command name="glHint"/>
31246 <command name="glLineWidth"/>
31247 <command name="glPointSize"/>
31248 <command name="glPolygonMode"/>
31249 <command name="glScissor"/>
31250 <command name="glTexParameterf"/>
31251 <command name="glTexParameterfv"/>
31252 <command name="glTexParameteri"/>
31253 <command name="glTexParameteriv"/>
31254 <command name="glTexImage1D"/>
31255 <command name="glTexImage2D"/>
31256 <command name="glDrawBuffer"/>
31257 <command name="glClear"/>
31258 <command name="glClearColor"/>
31259 <command name="glClearStencil"/>
31260 <command name="glClearDepth"/>
31261 <command name="glStencilMask"/>
31262 <command name="glColorMask"/>
31263 <command name="glDepthMask"/>
31264 <command name="glDisable"/>
31265 <command name="glEnable"/>
31266 <command name="glFinish"/>
31267 <command name="glFlush"/>
31268 <command name="glBlendFunc"/>
31269 <command name="glLogicOp"/>
31270 <command name="glStencilFunc"/>
31271 <command name="glStencilOp"/>
31272 <command name="glDepthFunc"/>
31273 <command name="glPixelStoref"/>
31274 <command name="glPixelStorei"/>
31275 <command name="glReadBuffer"/>
31276 <command name="glReadPixels"/>
31277 <command name="glGetBooleanv"/>
31278 <command name="glGetDoublev"/>
31279 <command name="glGetError"/>
31280 <command name="glGetFloatv"/>
31281 <command name="glGetIntegerv"/>
31282 <command name="glGetString"/>
31283 <command name="glGetTexImage"/>
31284 <command name="glGetTexParameterfv"/>
31285 <command name="glGetTexParameteriv"/>
31286 <command name="glGetTexLevelParameterfv"/>
31287 <command name="glGetTexLevelParameteriv"/>
31288 <command name="glIsEnabled"/>
31289 <command name="glDepthRange"/>
31290 <command name="glViewport"/>
31291 <command name="glNewList"/>
31292 <command name="glEndList"/>
31293 <command name="glCallList"/>
31294 <command name="glCallLists"/>
31295 <command name="glDeleteLists"/>
31296 <command name="glGenLists"/>
31297 <command name="glListBase"/>
31298 <command name="glBegin"/>
31299 <command name="glBitmap"/>
31300 <command name="glColor3b"/>
31301 <command name="glColor3bv"/>
31302 <command name="glColor3d"/>
31303 <command name="glColor3dv"/>
31304 <command name="glColor3f"/>
31305 <command name="glColor3fv"/>
31306 <command name="glColor3i"/>
31307 <command name="glColor3iv"/>
31308 <command name="glColor3s"/>
31309 <command name="glColor3sv"/>
31310 <command name="glColor3ub"/>
31311 <command name="glColor3ubv"/>
31312 <command name="glColor3ui"/>
31313 <command name="glColor3uiv"/>
31314 <command name="glColor3us"/>
31315 <command name="glColor3usv"/>
31316 <command name="glColor4b"/>
31317 <command name="glColor4bv"/>
31318 <command name="glColor4d"/>
31319 <command name="glColor4dv"/>
31320 <command name="glColor4f"/>
31321 <command name="glColor4fv"/>
31322 <command name="glColor4i"/>
31323 <command name="glColor4iv"/>
31324 <command name="glColor4s"/>
31325 <command name="glColor4sv"/>
31326 <command name="glColor4ub"/>
31327 <command name="glColor4ubv"/>
31328 <command name="glColor4ui"/>
31329 <command name="glColor4uiv"/>
31330 <command name="glColor4us"/>
31331 <command name="glColor4usv"/>
31332 <command name="glEdgeFlag"/>
31333 <command name="glEdgeFlagv"/>
31334 <command name="glEnd"/>
31335 <command name="glIndexd"/>
31336 <command name="glIndexdv"/>
31337 <command name="glIndexf"/>
31338 <command name="glIndexfv"/>
31339 <command name="glIndexi"/>
31340 <command name="glIndexiv"/>
31341 <command name="glIndexs"/>
31342 <command name="glIndexsv"/>
31343 <command name="glNormal3b"/>
31344 <command name="glNormal3bv"/>
31345 <command name="glNormal3d"/>
31346 <command name="glNormal3dv"/>
31347 <command name="glNormal3f"/>
31348 <command name="glNormal3fv"/>
31349 <command name="glNormal3i"/>
31350 <command name="glNormal3iv"/>
31351 <command name="glNormal3s"/>
31352 <command name="glNormal3sv"/>
31353 <command name="glRasterPos2d"/>
31354 <command name="glRasterPos2dv"/>
31355 <command name="glRasterPos2f"/>
31356 <command name="glRasterPos2fv"/>
31357 <command name="glRasterPos2i"/>
31358 <command name="glRasterPos2iv"/>
31359 <command name="glRasterPos2s"/>
31360 <command name="glRasterPos2sv"/>
31361 <command name="glRasterPos3d"/>
31362 <command name="glRasterPos3dv"/>
31363 <command name="glRasterPos3f"/>
31364 <command name="glRasterPos3fv"/>
31365 <command name="glRasterPos3i"/>
31366 <command name="glRasterPos3iv"/>
31367 <command name="glRasterPos3s"/>
31368 <command name="glRasterPos3sv"/>
31369 <command name="glRasterPos4d"/>
31370 <command name="glRasterPos4dv"/>
31371 <command name="glRasterPos4f"/>
31372 <command name="glRasterPos4fv"/>
31373 <command name="glRasterPos4i"/>
31374 <command name="glRasterPos4iv"/>
31375 <command name="glRasterPos4s"/>
31376 <command name="glRasterPos4sv"/>
31377 <command name="glRectd"/>
31378 <command name="glRectdv"/>
31379 <command name="glRectf"/>
31380 <command name="glRectfv"/>
31381 <command name="glRecti"/>
31382 <command name="glRectiv"/>
31383 <command name="glRects"/>
31384 <command name="glRectsv"/>
31385 <command name="glTexCoord1d"/>
31386 <command name="glTexCoord1dv"/>
31387 <command name="glTexCoord1f"/>
31388 <command name="glTexCoord1fv"/>
31389 <command name="glTexCoord1i"/>
31390 <command name="glTexCoord1iv"/>
31391 <command name="glTexCoord1s"/>
31392 <command name="glTexCoord1sv"/>
31393 <command name="glTexCoord2d"/>
31394 <command name="glTexCoord2dv"/>
31395 <command name="glTexCoord2f"/>
31396 <command name="glTexCoord2fv"/>
31397 <command name="glTexCoord2i"/>
31398 <command name="glTexCoord2iv"/>
31399 <command name="glTexCoord2s"/>
31400 <command name="glTexCoord2sv"/>
31401 <command name="glTexCoord3d"/>
31402 <command name="glTexCoord3dv"/>
31403 <command name="glTexCoord3f"/>
31404 <command name="glTexCoord3fv"/>
31405 <command name="glTexCoord3i"/>
31406 <command name="glTexCoord3iv"/>
31407 <command name="glTexCoord3s"/>
31408 <command name="glTexCoord3sv"/>
31409 <command name="glTexCoord4d"/>
31410 <command name="glTexCoord4dv"/>
31411 <command name="glTexCoord4f"/>
31412 <command name="glTexCoord4fv"/>
31413 <command name="glTexCoord4i"/>
31414 <command name="glTexCoord4iv"/>
31415 <command name="glTexCoord4s"/>
31416 <command name="glTexCoord4sv"/>
31417 <command name="glVertex2d"/>
31418 <command name="glVertex2dv"/>
31419 <command name="glVertex2f"/>
31420 <command name="glVertex2fv"/>
31421 <command name="glVertex2i"/>
31422 <command name="glVertex2iv"/>
31423 <command name="glVertex2s"/>
31424 <command name="glVertex2sv"/>
31425 <command name="glVertex3d"/>
31426 <command name="glVertex3dv"/>
31427 <command name="glVertex3f"/>
31428 <command name="glVertex3fv"/>
31429 <command name="glVertex3i"/>
31430 <command name="glVertex3iv"/>
31431 <command name="glVertex3s"/>
31432 <command name="glVertex3sv"/>
31433 <command name="glVertex4d"/>
31434 <command name="glVertex4dv"/>
31435 <command name="glVertex4f"/>
31436 <command name="glVertex4fv"/>
31437 <command name="glVertex4i"/>
31438 <command name="glVertex4iv"/>
31439 <command name="glVertex4s"/>
31440 <command name="glVertex4sv"/>
31441 <command name="glClipPlane"/>
31442 <command name="glColorMaterial"/>
31443 <command name="glFogf"/>
31444 <command name="glFogfv"/>
31445 <command name="glFogi"/>
31446 <command name="glFogiv"/>
31447 <command name="glLightf"/>
31448 <command name="glLightfv"/>
31449 <command name="glLighti"/>
31450 <command name="glLightiv"/>
31451 <command name="glLightModelf"/>
31452 <command name="glLightModelfv"/>
31453 <command name="glLightModeli"/>
31454 <command name="glLightModeliv"/>
31455 <command name="glLineStipple"/>
31456 <command name="glMaterialf"/>
31457 <command name="glMaterialfv"/>
31458 <command name="glMateriali"/>
31459 <command name="glMaterialiv"/>
31460 <command name="glPolygonStipple"/>
31461 <command name="glShadeModel"/>
31462 <command name="glTexEnvf"/>
31463 <command name="glTexEnvfv"/>
31464 <command name="glTexEnvi"/>
31465 <command name="glTexEnviv"/>
31466 <command name="glTexGend"/>
31467 <command name="glTexGendv"/>
31468 <command name="glTexGenf"/>
31469 <command name="glTexGenfv"/>
31470 <command name="glTexGeni"/>
31471 <command name="glTexGeniv"/>
31472 <command name="glFeedbackBuffer"/>
31473 <command name="glSelectBuffer"/>
31474 <command name="glRenderMode"/>
31475 <command name="glInitNames"/>
31476 <command name="glLoadName"/>
31477 <command name="glPassThrough"/>
31478 <command name="glPopName"/>
31479 <command name="glPushName"/>
31480 <command name="glClearAccum"/>
31481 <command name="glClearIndex"/>
31482 <command name="glIndexMask"/>
31483 <command name="glAccum"/>
31484 <command name="glPopAttrib"/>
31485 <command name="glPushAttrib"/>
31486 <command name="glMap1d"/>
31487 <command name="glMap1f"/>
31488 <command name="glMap2d"/>
31489 <command name="glMap2f"/>
31490 <command name="glMapGrid1d"/>
31491 <command name="glMapGrid1f"/>
31492 <command name="glMapGrid2d"/>
31493 <command name="glMapGrid2f"/>
31494 <command name="glEvalCoord1d"/>
31495 <command name="glEvalCoord1dv"/>
31496 <command name="glEvalCoord1f"/>
31497 <command name="glEvalCoord1fv"/>
31498 <command name="glEvalCoord2d"/>
31499 <command name="glEvalCoord2dv"/>
31500 <command name="glEvalCoord2f"/>
31501 <command name="glEvalCoord2fv"/>
31502 <command name="glEvalMesh1"/>
31503 <command name="glEvalPoint1"/>
31504 <command name="glEvalMesh2"/>
31505 <command name="glEvalPoint2"/>
31506 <command name="glAlphaFunc"/>
31507 <command name="glPixelZoom"/>
31508 <command name="glPixelTransferf"/>
31509 <command name="glPixelTransferi"/>
31510 <command name="glPixelMapfv"/>
31511 <command name="glPixelMapuiv"/>
31512 <command name="glPixelMapusv"/>
31513 <command name="glCopyPixels"/>
31514 <command name="glDrawPixels"/>
31515 <command name="glGetClipPlane"/>
31516 <command name="glGetLightfv"/>
31517 <command name="glGetLightiv"/>
31518 <command name="glGetMapdv"/>
31519 <command name="glGetMapfv"/>
31520 <command name="glGetMapiv"/>
31521 <command name="glGetMaterialfv"/>
31522 <command name="glGetMaterialiv"/>
31523 <command name="glGetPixelMapfv"/>
31524 <command name="glGetPixelMapuiv"/>
31525 <command name="glGetPixelMapusv"/>
31526 <command name="glGetPolygonStipple"/>
31527 <command name="glGetTexEnvfv"/>
31528 <command name="glGetTexEnviv"/>
31529 <command name="glGetTexGendv"/>
31530 <command name="glGetTexGenfv"/>
31531 <command name="glGetTexGeniv"/>
31532 <command name="glIsList"/>
31533 <command name="glFrustum"/>
31534 <command name="glLoadIdentity"/>
31535 <command name="glLoadMatrixf"/>
31536 <command name="glLoadMatrixd"/>
31537 <command name="glMatrixMode"/>
31538 <command name="glMultMatrixf"/>
31539 <command name="glMultMatrixd"/>
31540 <command name="glOrtho"/>
31541 <command name="glPopMatrix"/>
31542 <command name="glPushMatrix"/>
31543 <command name="glRotated"/>
31544 <command name="glRotatef"/>
31545 <command name="glScaled"/>
31546 <command name="glScalef"/>
31547 <command name="glTranslated"/>
31548 <command name="glTranslatef"/>
31549 </require>
31550 </feature>
31551 <feature api="gl" name="GL_VERSION_1_1" number="1.1">
31552 <require>
31553 <type name="GLclampf" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
31554 <type name="GLclampd" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
31555 <enum name="GL_COLOR_LOGIC_OP"/>
31556 <enum name="GL_POLYGON_OFFSET_UNITS"/>
31557 <enum name="GL_POLYGON_OFFSET_POINT"/>
31558 <enum name="GL_POLYGON_OFFSET_LINE"/>
31559 <enum name="GL_POLYGON_OFFSET_FILL"/>
31560 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
31561 <enum name="GL_TEXTURE_BINDING_1D"/>
31562 <enum name="GL_TEXTURE_BINDING_2D"/>
31563 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
31564 <enum name="GL_TEXTURE_RED_SIZE"/>
31565 <enum name="GL_TEXTURE_GREEN_SIZE"/>
31566 <enum name="GL_TEXTURE_BLUE_SIZE"/>
31567 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
31568 <enum name="GL_DOUBLE"/>
31569 <enum name="GL_PROXY_TEXTURE_1D"/>
31570 <enum name="GL_PROXY_TEXTURE_2D"/>
31571 <enum name="GL_R3_G3_B2"/>
31572 <enum name="GL_RGB4"/>
31573 <enum name="GL_RGB5"/>
31574 <enum name="GL_RGB8"/>
31575 <enum name="GL_RGB10"/>
31576 <enum name="GL_RGB12"/>
31577 <enum name="GL_RGB16"/>
31578 <enum name="GL_RGBA2"/>
31579 <enum name="GL_RGBA4"/>
31580 <enum name="GL_RGB5_A1"/>
31581 <enum name="GL_RGBA8"/>
31582 <enum name="GL_RGB10_A2"/>
31583 <enum name="GL_RGBA12"/>
31584 <enum name="GL_RGBA16"/>
31585 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
31586 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
31587 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
31588 <enum name="GL_VERTEX_ARRAY_POINTER"/>
31589 <enum name="GL_NORMAL_ARRAY_POINTER"/>
31590 <enum name="GL_COLOR_ARRAY_POINTER"/>
31591 <enum name="GL_INDEX_ARRAY_POINTER"/>
31592 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
31593 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
31594 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
31595 <enum name="GL_SELECTION_BUFFER_POINTER"/>
31596 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
31597 <enum name="GL_INDEX_LOGIC_OP"/>
31598 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
31599 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
31600 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
31601 <enum name="GL_SELECTION_BUFFER_SIZE"/>
31602 <enum name="GL_VERTEX_ARRAY"/>
31603 <enum name="GL_NORMAL_ARRAY"/>
31604 <enum name="GL_COLOR_ARRAY"/>
31605 <enum name="GL_INDEX_ARRAY"/>
31606 <enum name="GL_TEXTURE_COORD_ARRAY"/>
31607 <enum name="GL_EDGE_FLAG_ARRAY"/>
31608 <enum name="GL_VERTEX_ARRAY_SIZE"/>
31609 <enum name="GL_VERTEX_ARRAY_TYPE"/>
31610 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
31611 <enum name="GL_NORMAL_ARRAY_TYPE"/>
31612 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
31613 <enum name="GL_COLOR_ARRAY_SIZE"/>
31614 <enum name="GL_COLOR_ARRAY_TYPE"/>
31615 <enum name="GL_COLOR_ARRAY_STRIDE"/>
31616 <enum name="GL_INDEX_ARRAY_TYPE"/>
31617 <enum name="GL_INDEX_ARRAY_STRIDE"/>
31618 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
31619 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
31620 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
31621 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
31622 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
31623 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
31624 <enum name="GL_TEXTURE_PRIORITY"/>
31625 <enum name="GL_TEXTURE_RESIDENT"/>
31626 <enum name="GL_ALPHA4"/>
31627 <enum name="GL_ALPHA8"/>
31628 <enum name="GL_ALPHA12"/>
31629 <enum name="GL_ALPHA16"/>
31630 <enum name="GL_LUMINANCE4"/>
31631 <enum name="GL_LUMINANCE8"/>
31632 <enum name="GL_LUMINANCE12"/>
31633 <enum name="GL_LUMINANCE16"/>
31634 <enum name="GL_LUMINANCE4_ALPHA4"/>
31635 <enum name="GL_LUMINANCE6_ALPHA2"/>
31636 <enum name="GL_LUMINANCE8_ALPHA8"/>
31637 <enum name="GL_LUMINANCE12_ALPHA4"/>
31638 <enum name="GL_LUMINANCE12_ALPHA12"/>
31639 <enum name="GL_LUMINANCE16_ALPHA16"/>
31640 <enum name="GL_INTENSITY"/>
31641 <enum name="GL_INTENSITY4"/>
31642 <enum name="GL_INTENSITY8"/>
31643 <enum name="GL_INTENSITY12"/>
31644 <enum name="GL_INTENSITY16"/>
31645 <enum name="GL_V2F"/>
31646 <enum name="GL_V3F"/>
31647 <enum name="GL_C4UB_V2F"/>
31648 <enum name="GL_C4UB_V3F"/>
31649 <enum name="GL_C3F_V3F"/>
31650 <enum name="GL_N3F_V3F"/>
31651 <enum name="GL_C4F_N3F_V3F"/>
31652 <enum name="GL_T2F_V3F"/>
31653 <enum name="GL_T4F_V4F"/>
31654 <enum name="GL_T2F_C4UB_V3F"/>
31655 <enum name="GL_T2F_C3F_V3F"/>
31656 <enum name="GL_T2F_N3F_V3F"/>
31657 <enum name="GL_T2F_C4F_N3F_V3F"/>
31658 <enum name="GL_T4F_C4F_N3F_V4F"/>
31659 <command name="glDrawArrays"/>
31660 <command name="glDrawElements"/>
31661 <command name="glGetPointerv"/>
31662 <command name="glPolygonOffset"/>
31663 <command name="glCopyTexImage1D"/>
31664 <command name="glCopyTexImage2D"/>
31665 <command name="glCopyTexSubImage1D"/>
31666 <command name="glCopyTexSubImage2D"/>
31667 <command name="glTexSubImage1D"/>
31668 <command name="glTexSubImage2D"/>
31669 <command name="glBindTexture"/>
31670 <command name="glDeleteTextures"/>
31671 <command name="glGenTextures"/>
31672 <command name="glIsTexture"/>
31673 <command name="glArrayElement"/>
31674 <command name="glColorPointer"/>
31675 <command name="glDisableClientState"/>
31676 <command name="glEdgeFlagPointer"/>
31677 <command name="glEnableClientState"/>
31678 <command name="glIndexPointer"/>
31679 <command name="glInterleavedArrays"/>
31680 <command name="glNormalPointer"/>
31681 <command name="glTexCoordPointer"/>
31682 <command name="glVertexPointer"/>
31683 <command name="glAreTexturesResident"/>
31684 <command name="glPrioritizeTextures"/>
31685 <command name="glIndexub"/>
31686 <command name="glIndexubv"/>
31687 <command name="glPopClientAttrib"/>
31688 <command name="glPushClientAttrib"/>
31689 </require>
31690 </feature>
31691 <feature api="gl" name="GL_VERSION_1_2" number="1.2">
31692 <require>
31693 <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
31694 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
31695 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
31696 <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
31697 <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
31698 <enum name="GL_TEXTURE_BINDING_3D"/>
31699 <enum name="GL_PACK_SKIP_IMAGES"/>
31700 <enum name="GL_PACK_IMAGE_HEIGHT"/>
31701 <enum name="GL_UNPACK_SKIP_IMAGES"/>
31702 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
31703 <enum name="GL_TEXTURE_3D"/>
31704 <enum name="GL_PROXY_TEXTURE_3D"/>
31705 <enum name="GL_TEXTURE_DEPTH"/>
31706 <enum name="GL_TEXTURE_WRAP_R"/>
31707 <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
31708 <enum name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
31709 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
31710 <enum name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
31711 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
31712 <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
31713 <enum name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
31714 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
31715 <enum name="GL_BGR"/>
31716 <enum name="GL_BGRA"/>
31717 <enum name="GL_MAX_ELEMENTS_VERTICES"/>
31718 <enum name="GL_MAX_ELEMENTS_INDICES"/>
31719 <enum name="GL_CLAMP_TO_EDGE"/>
31720 <enum name="GL_TEXTURE_MIN_LOD"/>
31721 <enum name="GL_TEXTURE_MAX_LOD"/>
31722 <enum name="GL_TEXTURE_BASE_LEVEL"/>
31723 <enum name="GL_TEXTURE_MAX_LEVEL"/>
31724 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
31725 <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
31726 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
31727 <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
31728 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
31729 <enum name="GL_RESCALE_NORMAL"/>
31730 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
31731 <enum name="GL_SINGLE_COLOR"/>
31732 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
31733 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
31734 <command name="glDrawRangeElements"/>
31735 <command name="glTexImage3D"/>
31736 <command name="glTexSubImage3D"/>
31737 <command name="glCopyTexSubImage3D"/>
31738 </require>
31739 </feature>
31740 <feature api="gl" name="GL_VERSION_1_3" number="1.3">
31741 <require>
31742 <enum name="GL_TEXTURE0"/>
31743 <enum name="GL_TEXTURE1"/>
31744 <enum name="GL_TEXTURE2"/>
31745 <enum name="GL_TEXTURE3"/>
31746 <enum name="GL_TEXTURE4"/>
31747 <enum name="GL_TEXTURE5"/>
31748 <enum name="GL_TEXTURE6"/>
31749 <enum name="GL_TEXTURE7"/>
31750 <enum name="GL_TEXTURE8"/>
31751 <enum name="GL_TEXTURE9"/>
31752 <enum name="GL_TEXTURE10"/>
31753 <enum name="GL_TEXTURE11"/>
31754 <enum name="GL_TEXTURE12"/>
31755 <enum name="GL_TEXTURE13"/>
31756 <enum name="GL_TEXTURE14"/>
31757 <enum name="GL_TEXTURE15"/>
31758 <enum name="GL_TEXTURE16"/>
31759 <enum name="GL_TEXTURE17"/>
31760 <enum name="GL_TEXTURE18"/>
31761 <enum name="GL_TEXTURE19"/>
31762 <enum name="GL_TEXTURE20"/>
31763 <enum name="GL_TEXTURE21"/>
31764 <enum name="GL_TEXTURE22"/>
31765 <enum name="GL_TEXTURE23"/>
31766 <enum name="GL_TEXTURE24"/>
31767 <enum name="GL_TEXTURE25"/>
31768 <enum name="GL_TEXTURE26"/>
31769 <enum name="GL_TEXTURE27"/>
31770 <enum name="GL_TEXTURE28"/>
31771 <enum name="GL_TEXTURE29"/>
31772 <enum name="GL_TEXTURE30"/>
31773 <enum name="GL_TEXTURE31"/>
31774 <enum name="GL_ACTIVE_TEXTURE"/>
31775 <enum name="GL_MULTISAMPLE"/>
31776 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
31777 <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
31778 <enum name="GL_SAMPLE_COVERAGE"/>
31779 <enum name="GL_SAMPLE_BUFFERS"/>
31780 <enum name="GL_SAMPLES"/>
31781 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
31782 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
31783 <enum name="GL_TEXTURE_CUBE_MAP"/>
31784 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
31785 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
31786 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
31787 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
31788 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
31789 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
31790 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
31791 <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
31792 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
31793 <enum name="GL_COMPRESSED_RGB"/>
31794 <enum name="GL_COMPRESSED_RGBA"/>
31795 <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
31796 <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
31797 <enum name="GL_TEXTURE_COMPRESSED"/>
31798 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
31799 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
31800 <enum name="GL_CLAMP_TO_BORDER"/>
31801 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
31802 <enum name="GL_MAX_TEXTURE_UNITS"/>
31803 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
31804 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
31805 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
31806 <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
31807 <enum name="GL_MULTISAMPLE_BIT"/>
31808 <enum name="GL_NORMAL_MAP"/>
31809 <enum name="GL_REFLECTION_MAP"/>
31810 <enum name="GL_COMPRESSED_ALPHA"/>
31811 <enum name="GL_COMPRESSED_LUMINANCE"/>
31812 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
31813 <enum name="GL_COMPRESSED_INTENSITY"/>
31814 <enum name="GL_COMBINE"/>
31815 <enum name="GL_COMBINE_RGB"/>
31816 <enum name="GL_COMBINE_ALPHA"/>
31817 <enum name="GL_SOURCE0_RGB"/>
31818 <enum name="GL_SOURCE1_RGB"/>
31819 <enum name="GL_SOURCE2_RGB"/>
31820 <enum name="GL_SOURCE0_ALPHA"/>
31821 <enum name="GL_SOURCE1_ALPHA"/>
31822 <enum name="GL_SOURCE2_ALPHA"/>
31823 <enum name="GL_OPERAND0_RGB"/>
31824 <enum name="GL_OPERAND1_RGB"/>
31825 <enum name="GL_OPERAND2_RGB"/>
31826 <enum name="GL_OPERAND0_ALPHA"/>
31827 <enum name="GL_OPERAND1_ALPHA"/>
31828 <enum name="GL_OPERAND2_ALPHA"/>
31829 <enum name="GL_RGB_SCALE"/>
31830 <enum name="GL_ADD_SIGNED"/>
31831 <enum name="GL_INTERPOLATE"/>
31832 <enum name="GL_SUBTRACT"/>
31833 <enum name="GL_CONSTANT"/>
31834 <enum name="GL_PRIMARY_COLOR"/>
31835 <enum name="GL_PREVIOUS"/>
31836 <enum name="GL_DOT3_RGB"/>
31837 <enum name="GL_DOT3_RGBA"/>
31838 <command name="glActiveTexture"/>
31839 <command name="glSampleCoverage"/>
31840 <command name="glCompressedTexImage3D"/>
31841 <command name="glCompressedTexImage2D"/>
31842 <command name="glCompressedTexImage1D"/>
31843 <command name="glCompressedTexSubImage3D"/>
31844 <command name="glCompressedTexSubImage2D"/>
31845 <command name="glCompressedTexSubImage1D"/>
31846 <command name="glGetCompressedTexImage"/>
31847 <command name="glClientActiveTexture"/>
31848 <command name="glMultiTexCoord1d"/>
31849 <command name="glMultiTexCoord1dv"/>
31850 <command name="glMultiTexCoord1f"/>
31851 <command name="glMultiTexCoord1fv"/>
31852 <command name="glMultiTexCoord1i"/>
31853 <command name="glMultiTexCoord1iv"/>
31854 <command name="glMultiTexCoord1s"/>
31855 <command name="glMultiTexCoord1sv"/>
31856 <command name="glMultiTexCoord2d"/>
31857 <command name="glMultiTexCoord2dv"/>
31858 <command name="glMultiTexCoord2f"/>
31859 <command name="glMultiTexCoord2fv"/>
31860 <command name="glMultiTexCoord2i"/>
31861 <command name="glMultiTexCoord2iv"/>
31862 <command name="glMultiTexCoord2s"/>
31863 <command name="glMultiTexCoord2sv"/>
31864 <command name="glMultiTexCoord3d"/>
31865 <command name="glMultiTexCoord3dv"/>
31866 <command name="glMultiTexCoord3f"/>
31867 <command name="glMultiTexCoord3fv"/>
31868 <command name="glMultiTexCoord3i"/>
31869 <command name="glMultiTexCoord3iv"/>
31870 <command name="glMultiTexCoord3s"/>
31871 <command name="glMultiTexCoord3sv"/>
31872 <command name="glMultiTexCoord4d"/>
31873 <command name="glMultiTexCoord4dv"/>
31874 <command name="glMultiTexCoord4f"/>
31875 <command name="glMultiTexCoord4fv"/>
31876 <command name="glMultiTexCoord4i"/>
31877 <command name="glMultiTexCoord4iv"/>
31878 <command name="glMultiTexCoord4s"/>
31879 <command name="glMultiTexCoord4sv"/>
31880 <command name="glLoadTransposeMatrixf"/>
31881 <command name="glLoadTransposeMatrixd"/>
31882 <command name="glMultTransposeMatrixf"/>
31883 <command name="glMultTransposeMatrixd"/>
31884 </require>
31885 </feature>
31886 <feature api="gl" name="GL_VERSION_1_4" number="1.4">
31887 <require>
31888 <enum name="GL_BLEND_DST_RGB"/>
31889 <enum name="GL_BLEND_SRC_RGB"/>
31890 <enum name="GL_BLEND_DST_ALPHA"/>
31891 <enum name="GL_BLEND_SRC_ALPHA"/>
31892 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
31893 <enum name="GL_DEPTH_COMPONENT16"/>
31894 <enum name="GL_DEPTH_COMPONENT24"/>
31895 <enum name="GL_DEPTH_COMPONENT32"/>
31896 <enum name="GL_MIRRORED_REPEAT"/>
31897 <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
31898 <enum name="GL_TEXTURE_LOD_BIAS"/>
31899 <enum name="GL_INCR_WRAP"/>
31900 <enum name="GL_DECR_WRAP"/>
31901 <enum name="GL_TEXTURE_DEPTH_SIZE"/>
31902 <enum name="GL_TEXTURE_COMPARE_MODE"/>
31903 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
31904 <enum name="GL_POINT_SIZE_MIN"/>
31905 <enum name="GL_POINT_SIZE_MAX"/>
31906 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
31907 <enum name="GL_GENERATE_MIPMAP"/>
31908 <enum name="GL_GENERATE_MIPMAP_HINT"/>
31909 <enum name="GL_FOG_COORDINATE_SOURCE"/>
31910 <enum name="GL_FOG_COORDINATE"/>
31911 <enum name="GL_FRAGMENT_DEPTH"/>
31912 <enum name="GL_CURRENT_FOG_COORDINATE"/>
31913 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
31914 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
31915 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
31916 <enum name="GL_FOG_COORDINATE_ARRAY"/>
31917 <enum name="GL_COLOR_SUM"/>
31918 <enum name="GL_CURRENT_SECONDARY_COLOR"/>
31919 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
31920 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
31921 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
31922 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
31923 <enum name="GL_SECONDARY_COLOR_ARRAY"/>
31924 <enum name="GL_TEXTURE_FILTER_CONTROL"/>
31925 <enum name="GL_DEPTH_TEXTURE_MODE"/>
31926 <enum name="GL_COMPARE_R_TO_TEXTURE"/>
31927 <command name="glBlendFuncSeparate"/>
31928 <command name="glMultiDrawArrays"/>
31929 <command name="glMultiDrawElements"/>
31930 <command name="glPointParameterf"/>
31931 <command name="glPointParameterfv"/>
31932 <command name="glPointParameteri"/>
31933 <command name="glPointParameteriv"/>
31934 <command name="glFogCoordf"/>
31935 <command name="glFogCoordfv"/>
31936 <command name="glFogCoordd"/>
31937 <command name="glFogCoorddv"/>
31938 <command name="glFogCoordPointer"/>
31939 <command name="glSecondaryColor3b"/>
31940 <command name="glSecondaryColor3bv"/>
31941 <command name="glSecondaryColor3d"/>
31942 <command name="glSecondaryColor3dv"/>
31943 <command name="glSecondaryColor3f"/>
31944 <command name="glSecondaryColor3fv"/>
31945 <command name="glSecondaryColor3i"/>
31946 <command name="glSecondaryColor3iv"/>
31947 <command name="glSecondaryColor3s"/>
31948 <command name="glSecondaryColor3sv"/>
31949 <command name="glSecondaryColor3ub"/>
31950 <command name="glSecondaryColor3ubv"/>
31951 <command name="glSecondaryColor3ui"/>
31952 <command name="glSecondaryColor3uiv"/>
31953 <command name="glSecondaryColor3us"/>
31954 <command name="glSecondaryColor3usv"/>
31955 <command name="glSecondaryColorPointer"/>
31956 <command name="glWindowPos2d"/>
31957 <command name="glWindowPos2dv"/>
31958 <command name="glWindowPos2f"/>
31959 <command name="glWindowPos2fv"/>
31960 <command name="glWindowPos2i"/>
31961 <command name="glWindowPos2iv"/>
31962 <command name="glWindowPos2s"/>
31963 <command name="glWindowPos2sv"/>
31964 <command name="glWindowPos3d"/>
31965 <command name="glWindowPos3dv"/>
31966 <command name="glWindowPos3f"/>
31967 <command name="glWindowPos3fv"/>
31968 <command name="glWindowPos3i"/>
31969 <command name="glWindowPos3iv"/>
31970 <command name="glWindowPos3s"/>
31971 <command name="glWindowPos3sv"/>
31972 </require>
31973 <require comment="Promoted from ARB_imaging subset to core">
31974 <enum name="GL_FUNC_ADD"/>
31975 <enum name="GL_FUNC_SUBTRACT"/>
31976 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
31977 <enum name="GL_MIN"/>
31978 <enum name="GL_MAX"/>
31979 <enum name="GL_CONSTANT_COLOR"/>
31980 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
31981 <enum name="GL_CONSTANT_ALPHA"/>
31982 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
31983 <command name="glBlendColor"/>
31984 <command name="glBlendEquation"/>
31985 </require>
31986 </feature>
31987 <feature api="gl" name="GL_VERSION_1_5" number="1.5">
31988 <require>
31989 <enum name="GL_BUFFER_SIZE"/>
31990 <enum name="GL_BUFFER_USAGE"/>
31991 <enum name="GL_QUERY_COUNTER_BITS"/>
31992 <enum name="GL_CURRENT_QUERY"/>
31993 <enum name="GL_QUERY_RESULT"/>
31994 <enum name="GL_QUERY_RESULT_AVAILABLE"/>
31995 <enum name="GL_ARRAY_BUFFER"/>
31996 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
31997 <enum name="GL_ARRAY_BUFFER_BINDING"/>
31998 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
31999 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
32000 <enum name="GL_READ_ONLY"/>
32001 <enum name="GL_WRITE_ONLY"/>
32002 <enum name="GL_READ_WRITE"/>
32003 <enum name="GL_BUFFER_ACCESS"/>
32004 <enum name="GL_BUFFER_MAPPED"/>
32005 <enum name="GL_BUFFER_MAP_POINTER"/>
32006 <enum name="GL_STREAM_DRAW"/>
32007 <enum name="GL_STREAM_READ"/>
32008 <enum name="GL_STREAM_COPY"/>
32009 <enum name="GL_STATIC_DRAW"/>
32010 <enum name="GL_STATIC_READ"/>
32011 <enum name="GL_STATIC_COPY"/>
32012 <enum name="GL_DYNAMIC_DRAW"/>
32013 <enum name="GL_DYNAMIC_READ"/>
32014 <enum name="GL_DYNAMIC_COPY"/>
32015 <enum name="GL_SAMPLES_PASSED"/>
32016 <enum name="GL_SRC1_ALPHA"/>
32017 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
32018 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
32019 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
32020 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
32021 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
32022 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
32023 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
32024 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
32025 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
32026 <enum name="GL_FOG_COORD_SRC"/>
32027 <enum name="GL_FOG_COORD"/>
32028 <enum name="GL_CURRENT_FOG_COORD"/>
32029 <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
32030 <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
32031 <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
32032 <enum name="GL_FOG_COORD_ARRAY"/>
32033 <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
32034 <enum name="GL_SRC0_RGB"/>
32035 <enum name="GL_SRC1_RGB"/>
32036 <enum name="GL_SRC2_RGB"/>
32037 <enum name="GL_SRC0_ALPHA"/>
32038 <enum name="GL_SRC2_ALPHA"/>
32039 <command name="glGenQueries"/>
32040 <command name="glDeleteQueries"/>
32041 <command name="glIsQuery"/>
32042 <command name="glBeginQuery"/>
32043 <command name="glEndQuery"/>
32044 <command name="glGetQueryiv"/>
32045 <command name="glGetQueryObjectiv"/>
32046 <command name="glGetQueryObjectuiv"/>
32047 <command name="glBindBuffer"/>
32048 <command name="glDeleteBuffers"/>
32049 <command name="glGenBuffers"/>
32050 <command name="glIsBuffer"/>
32051 <command name="glBufferData"/>
32052 <command name="glBufferSubData"/>
32053 <command name="glGetBufferSubData"/>
32054 <command name="glMapBuffer"/>
32055 <command name="glUnmapBuffer"/>
32056 <command name="glGetBufferParameteriv"/>
32057 <command name="glGetBufferPointerv"/>
32058 </require>
32059 </feature>
32060 <feature api="gl" name="GL_VERSION_2_0" number="2.0">
32061 <require>
32062 <enum name="GL_BLEND_EQUATION_RGB"/>
32063 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
32064 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
32065 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
32066 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
32067 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
32068 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
32069 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
32070 <enum name="GL_STENCIL_BACK_FUNC"/>
32071 <enum name="GL_STENCIL_BACK_FAIL"/>
32072 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
32073 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
32074 <enum name="GL_MAX_DRAW_BUFFERS"/>
32075 <enum name="GL_DRAW_BUFFER0"/>
32076 <enum name="GL_DRAW_BUFFER1"/>
32077 <enum name="GL_DRAW_BUFFER2"/>
32078 <enum name="GL_DRAW_BUFFER3"/>
32079 <enum name="GL_DRAW_BUFFER4"/>
32080 <enum name="GL_DRAW_BUFFER5"/>
32081 <enum name="GL_DRAW_BUFFER6"/>
32082 <enum name="GL_DRAW_BUFFER7"/>
32083 <enum name="GL_DRAW_BUFFER8"/>
32084 <enum name="GL_DRAW_BUFFER9"/>
32085 <enum name="GL_DRAW_BUFFER10"/>
32086 <enum name="GL_DRAW_BUFFER11"/>
32087 <enum name="GL_DRAW_BUFFER12"/>
32088 <enum name="GL_DRAW_BUFFER13"/>
32089 <enum name="GL_DRAW_BUFFER14"/>
32090 <enum name="GL_DRAW_BUFFER15"/>
32091 <enum name="GL_BLEND_EQUATION_ALPHA"/>
32092 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
32093 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
32094 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
32095 <enum name="GL_FRAGMENT_SHADER"/>
32096 <enum name="GL_VERTEX_SHADER"/>
32097 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
32098 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
32099 <enum name="GL_MAX_VARYING_FLOATS"/>
32100 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
32101 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
32102 <enum name="GL_SHADER_TYPE"/>
32103 <enum name="GL_FLOAT_VEC2"/>
32104 <enum name="GL_FLOAT_VEC3"/>
32105 <enum name="GL_FLOAT_VEC4"/>
32106 <enum name="GL_INT_VEC2"/>
32107 <enum name="GL_INT_VEC3"/>
32108 <enum name="GL_INT_VEC4"/>
32109 <enum name="GL_BOOL"/>
32110 <enum name="GL_BOOL_VEC2"/>
32111 <enum name="GL_BOOL_VEC3"/>
32112 <enum name="GL_BOOL_VEC4"/>
32113 <enum name="GL_FLOAT_MAT2"/>
32114 <enum name="GL_FLOAT_MAT3"/>
32115 <enum name="GL_FLOAT_MAT4"/>
32116 <enum name="GL_SAMPLER_1D"/>
32117 <enum name="GL_SAMPLER_2D"/>
32118 <enum name="GL_SAMPLER_3D"/>
32119 <enum name="GL_SAMPLER_CUBE"/>
32120 <enum name="GL_SAMPLER_1D_SHADOW"/>
32121 <enum name="GL_SAMPLER_2D_SHADOW"/>
32122 <enum name="GL_DELETE_STATUS"/>
32123 <enum name="GL_COMPILE_STATUS"/>
32124 <enum name="GL_LINK_STATUS"/>
32125 <enum name="GL_VALIDATE_STATUS"/>
32126 <enum name="GL_INFO_LOG_LENGTH"/>
32127 <enum name="GL_ATTACHED_SHADERS"/>
32128 <enum name="GL_ACTIVE_UNIFORMS"/>
32129 <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
32130 <enum name="GL_SHADER_SOURCE_LENGTH"/>
32131 <enum name="GL_ACTIVE_ATTRIBUTES"/>
32132 <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
32133 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
32134 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
32135 <enum name="GL_CURRENT_PROGRAM"/>
32136 <enum name="GL_POINT_SPRITE_COORD_ORIGIN"/>
32137 <enum name="GL_LOWER_LEFT"/>
32138 <enum name="GL_UPPER_LEFT"/>
32139 <enum name="GL_STENCIL_BACK_REF"/>
32140 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
32141 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
32142 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
32143 <enum name="GL_POINT_SPRITE"/>
32144 <enum name="GL_COORD_REPLACE"/>
32145 <enum name="GL_MAX_TEXTURE_COORDS"/>
32146 <command name="glBlendEquationSeparate"/>
32147 <command name="glDrawBuffers"/>
32148 <command name="glStencilOpSeparate"/>
32149 <command name="glStencilFuncSeparate"/>
32150 <command name="glStencilMaskSeparate"/>
32151 <command name="glAttachShader"/>
32152 <command name="glBindAttribLocation"/>
32153 <command name="glCompileShader"/>
32154 <command name="glCreateProgram"/>
32155 <command name="glCreateShader"/>
32156 <command name="glDeleteProgram"/>
32157 <command name="glDeleteShader"/>
32158 <command name="glDetachShader"/>
32159 <command name="glDisableVertexAttribArray"/>
32160 <command name="glEnableVertexAttribArray"/>
32161 <command name="glGetActiveAttrib"/>
32162 <command name="glGetActiveUniform"/>
32163 <command name="glGetAttachedShaders"/>
32164 <command name="glGetAttribLocation"/>
32165 <command name="glGetProgramiv"/>
32166 <command name="glGetProgramInfoLog"/>
32167 <command name="glGetShaderiv"/>
32168 <command name="glGetShaderInfoLog"/>
32169 <command name="glGetShaderSource"/>
32170 <command name="glGetUniformLocation"/>
32171 <command name="glGetUniformfv"/>
32172 <command name="glGetUniformiv"/>
32173 <command name="glGetVertexAttribdv"/>
32174 <command name="glGetVertexAttribfv"/>
32175 <command name="glGetVertexAttribiv"/>
32176 <command name="glGetVertexAttribPointerv"/>
32177 <command name="glIsProgram"/>
32178 <command name="glIsShader"/>
32179 <command name="glLinkProgram"/>
32180 <command name="glShaderSource"/>
32181 <command name="glUseProgram"/>
32182 <command name="glUniform1f"/>
32183 <command name="glUniform2f"/>
32184 <command name="glUniform3f"/>
32185 <command name="glUniform4f"/>
32186 <command name="glUniform1i"/>
32187 <command name="glUniform2i"/>
32188 <command name="glUniform3i"/>
32189 <command name="glUniform4i"/>
32190 <command name="glUniform1fv"/>
32191 <command name="glUniform2fv"/>
32192 <command name="glUniform3fv"/>
32193 <command name="glUniform4fv"/>
32194 <command name="glUniform1iv"/>
32195 <command name="glUniform2iv"/>
32196 <command name="glUniform3iv"/>
32197 <command name="glUniform4iv"/>
32198 <command name="glUniformMatrix2fv"/>
32199 <command name="glUniformMatrix3fv"/>
32200 <command name="glUniformMatrix4fv"/>
32201 <command name="glValidateProgram"/>
32202 <command name="glVertexAttrib1d"/>
32203 <command name="glVertexAttrib1dv"/>
32204 <command name="glVertexAttrib1f"/>
32205 <command name="glVertexAttrib1fv"/>
32206 <command name="glVertexAttrib1s"/>
32207 <command name="glVertexAttrib1sv"/>
32208 <command name="glVertexAttrib2d"/>
32209 <command name="glVertexAttrib2dv"/>
32210 <command name="glVertexAttrib2f"/>
32211 <command name="glVertexAttrib2fv"/>
32212 <command name="glVertexAttrib2s"/>
32213 <command name="glVertexAttrib2sv"/>
32214 <command name="glVertexAttrib3d"/>
32215 <command name="glVertexAttrib3dv"/>
32216 <command name="glVertexAttrib3f"/>
32217 <command name="glVertexAttrib3fv"/>
32218 <command name="glVertexAttrib3s"/>
32219 <command name="glVertexAttrib3sv"/>
32220 <command name="glVertexAttrib4Nbv"/>
32221 <command name="glVertexAttrib4Niv"/>
32222 <command name="glVertexAttrib4Nsv"/>
32223 <command name="glVertexAttrib4Nub"/>
32224 <command name="glVertexAttrib4Nubv"/>
32225 <command name="glVertexAttrib4Nuiv"/>
32226 <command name="glVertexAttrib4Nusv"/>
32227 <command name="glVertexAttrib4bv"/>
32228 <command name="glVertexAttrib4d"/>
32229 <command name="glVertexAttrib4dv"/>
32230 <command name="glVertexAttrib4f"/>
32231 <command name="glVertexAttrib4fv"/>
32232 <command name="glVertexAttrib4iv"/>
32233 <command name="glVertexAttrib4s"/>
32234 <command name="glVertexAttrib4sv"/>
32235 <command name="glVertexAttrib4ubv"/>
32236 <command name="glVertexAttrib4uiv"/>
32237 <command name="glVertexAttrib4usv"/>
32238 <command name="glVertexAttribPointer"/>
32239 </require>
32240 </feature>
32241 <feature api="gl" name="GL_VERSION_2_1" number="2.1">
32242 <require>
32243 <enum name="GL_PIXEL_PACK_BUFFER"/>
32244 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
32245 <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
32246 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
32247 <enum name="GL_FLOAT_MAT2x3"/>
32248 <enum name="GL_FLOAT_MAT2x4"/>
32249 <enum name="GL_FLOAT_MAT3x2"/>
32250 <enum name="GL_FLOAT_MAT3x4"/>
32251 <enum name="GL_FLOAT_MAT4x2"/>
32252 <enum name="GL_FLOAT_MAT4x3"/>
32253 <enum name="GL_SRGB"/>
32254 <enum name="GL_SRGB8"/>
32255 <enum name="GL_SRGB_ALPHA"/>
32256 <enum name="GL_SRGB8_ALPHA8"/>
32257 <enum name="GL_COMPRESSED_SRGB"/>
32258 <enum name="GL_COMPRESSED_SRGB_ALPHA"/>
32259 <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
32260 <enum name="GL_SLUMINANCE_ALPHA"/>
32261 <enum name="GL_SLUMINANCE8_ALPHA8"/>
32262 <enum name="GL_SLUMINANCE"/>
32263 <enum name="GL_SLUMINANCE8"/>
32264 <enum name="GL_COMPRESSED_SLUMINANCE"/>
32265 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
32266 <command name="glUniformMatrix2x3fv"/>
32267 <command name="glUniformMatrix3x2fv"/>
32268 <command name="glUniformMatrix2x4fv"/>
32269 <command name="glUniformMatrix4x2fv"/>
32270 <command name="glUniformMatrix3x4fv"/>
32271 <command name="glUniformMatrix4x3fv"/>
32272 </require>
32273 </feature>
32274 <feature api="gl" name="GL_VERSION_3_0" number="3.0">
32275 <require>
32276 <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
32277 <enum name="GL_CLIP_DISTANCE0"/>
32278 <enum name="GL_CLIP_DISTANCE1"/>
32279 <enum name="GL_CLIP_DISTANCE2"/>
32280 <enum name="GL_CLIP_DISTANCE3"/>
32281 <enum name="GL_CLIP_DISTANCE4"/>
32282 <enum name="GL_CLIP_DISTANCE5"/>
32283 <enum name="GL_CLIP_DISTANCE6"/>
32284 <enum name="GL_CLIP_DISTANCE7"/>
32285 <enum name="GL_MAX_CLIP_DISTANCES"/>
32286 <enum name="GL_MAJOR_VERSION"/>
32287 <enum name="GL_MINOR_VERSION"/>
32288 <enum name="GL_NUM_EXTENSIONS"/>
32289 <enum name="GL_CONTEXT_FLAGS"/>
32290 <enum name="GL_COMPRESSED_RED"/>
32291 <enum name="GL_COMPRESSED_RG"/>
32292 <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
32293 <enum name="GL_RGBA32F"/>
32294 <enum name="GL_RGB32F"/>
32295 <enum name="GL_RGBA16F"/>
32296 <enum name="GL_RGB16F"/>
32297 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
32298 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
32299 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
32300 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
32301 <enum name="GL_CLAMP_READ_COLOR"/>
32302 <enum name="GL_FIXED_ONLY"/>
32303 <enum name="GL_MAX_VARYING_COMPONENTS"/>
32304 <enum name="GL_TEXTURE_1D_ARRAY"/>
32305 <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
32306 <enum name="GL_TEXTURE_2D_ARRAY"/>
32307 <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
32308 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
32309 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
32310 <enum name="GL_R11F_G11F_B10F"/>
32311 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
32312 <enum name="GL_RGB9_E5"/>
32313 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
32314 <enum name="GL_TEXTURE_SHARED_SIZE"/>
32315 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
32316 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
32317 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
32318 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
32319 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
32320 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
32321 <enum name="GL_PRIMITIVES_GENERATED"/>
32322 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
32323 <enum name="GL_RASTERIZER_DISCARD"/>
32324 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
32325 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
32326 <enum name="GL_INTERLEAVED_ATTRIBS"/>
32327 <enum name="GL_SEPARATE_ATTRIBS"/>
32328 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
32329 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
32330 <enum name="GL_RGBA32UI"/>
32331 <enum name="GL_RGB32UI"/>
32332 <enum name="GL_RGBA16UI"/>
32333 <enum name="GL_RGB16UI"/>
32334 <enum name="GL_RGBA8UI"/>
32335 <enum name="GL_RGB8UI"/>
32336 <enum name="GL_RGBA32I"/>
32337 <enum name="GL_RGB32I"/>
32338 <enum name="GL_RGBA16I"/>
32339 <enum name="GL_RGB16I"/>
32340 <enum name="GL_RGBA8I"/>
32341 <enum name="GL_RGB8I"/>
32342 <enum name="GL_RED_INTEGER"/>
32343 <enum name="GL_GREEN_INTEGER"/>
32344 <enum name="GL_BLUE_INTEGER"/>
32345 <enum name="GL_RGB_INTEGER"/>
32346 <enum name="GL_RGBA_INTEGER"/>
32347 <enum name="GL_BGR_INTEGER"/>
32348 <enum name="GL_BGRA_INTEGER"/>
32349 <enum name="GL_SAMPLER_1D_ARRAY"/>
32350 <enum name="GL_SAMPLER_2D_ARRAY"/>
32351 <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
32352 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
32353 <enum name="GL_SAMPLER_CUBE_SHADOW"/>
32354 <enum name="GL_UNSIGNED_INT_VEC2"/>
32355 <enum name="GL_UNSIGNED_INT_VEC3"/>
32356 <enum name="GL_UNSIGNED_INT_VEC4"/>
32357 <enum name="GL_INT_SAMPLER_1D"/>
32358 <enum name="GL_INT_SAMPLER_2D"/>
32359 <enum name="GL_INT_SAMPLER_3D"/>
32360 <enum name="GL_INT_SAMPLER_CUBE"/>
32361 <enum name="GL_INT_SAMPLER_1D_ARRAY"/>
32362 <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
32363 <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/>
32364 <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
32365 <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
32366 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
32367 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
32368 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
32369 <enum name="GL_QUERY_WAIT"/>
32370 <enum name="GL_QUERY_NO_WAIT"/>
32371 <enum name="GL_QUERY_BY_REGION_WAIT"/>
32372 <enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
32373 <enum name="GL_BUFFER_ACCESS_FLAGS"/>
32374 <enum name="GL_BUFFER_MAP_LENGTH"/>
32375 <enum name="GL_BUFFER_MAP_OFFSET"/>
32376 <command name="glColorMaski"/>
32377 <command name="glGetBooleani_v"/>
32378 <command name="glGetIntegeri_v"/>
32379 <command name="glEnablei"/>
32380 <command name="glDisablei"/>
32381 <command name="glIsEnabledi"/>
32382 <command name="glBeginTransformFeedback"/>
32383 <command name="glEndTransformFeedback"/>
32384 <command name="glBindBufferRange"/>
32385 <command name="glBindBufferBase"/>
32386 <command name="glTransformFeedbackVaryings"/>
32387 <command name="glGetTransformFeedbackVarying"/>
32388 <command name="glClampColor"/>
32389 <command name="glBeginConditionalRender"/>
32390 <command name="glEndConditionalRender"/>
32391 <command name="glVertexAttribIPointer"/>
32392 <command name="glGetVertexAttribIiv"/>
32393 <command name="glGetVertexAttribIuiv"/>
32394 <command name="glVertexAttribI1i"/>
32395 <command name="glVertexAttribI2i"/>
32396 <command name="glVertexAttribI3i"/>
32397 <command name="glVertexAttribI4i"/>
32398 <command name="glVertexAttribI1ui"/>
32399 <command name="glVertexAttribI2ui"/>
32400 <command name="glVertexAttribI3ui"/>
32401 <command name="glVertexAttribI4ui"/>
32402 <command name="glVertexAttribI1iv"/>
32403 <command name="glVertexAttribI2iv"/>
32404 <command name="glVertexAttribI3iv"/>
32405 <command name="glVertexAttribI4iv"/>
32406 <command name="glVertexAttribI1uiv"/>
32407 <command name="glVertexAttribI2uiv"/>
32408 <command name="glVertexAttribI3uiv"/>
32409 <command name="glVertexAttribI4uiv"/>
32410 <command name="glVertexAttribI4bv"/>
32411 <command name="glVertexAttribI4sv"/>
32412 <command name="glVertexAttribI4ubv"/>
32413 <command name="glVertexAttribI4usv"/>
32414 <command name="glGetUniformuiv"/>
32415 <command name="glBindFragDataLocation"/>
32416 <command name="glGetFragDataLocation"/>
32417 <command name="glUniform1ui"/>
32418 <command name="glUniform2ui"/>
32419 <command name="glUniform3ui"/>
32420 <command name="glUniform4ui"/>
32421 <command name="glUniform1uiv"/>
32422 <command name="glUniform2uiv"/>
32423 <command name="glUniform3uiv"/>
32424 <command name="glUniform4uiv"/>
32425 <command name="glTexParameterIiv"/>
32426 <command name="glTexParameterIuiv"/>
32427 <command name="glGetTexParameterIiv"/>
32428 <command name="glGetTexParameterIuiv"/>
32429 <command name="glClearBufferiv"/>
32430 <command name="glClearBufferuiv"/>
32431 <command name="glClearBufferfv"/>
32432 <command name="glClearBufferfi"/>
32433 <command name="glGetStringi"/>
32434 </require>
32435 <require comment="Reuse ARB_depth_buffer_float">
32436 <enum name="GL_DEPTH_COMPONENT32F"/>
32437 <enum name="GL_DEPTH32F_STENCIL8"/>
32438 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
32439 </require>
32440 <require comment="Reuse ARB_framebuffer_object">
32441 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
32442 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
32443 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
32444 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
32445 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
32446 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
32447 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
32448 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
32449 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
32450 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
32451 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
32452 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
32453 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
32454 <enum name="GL_DEPTH_STENCIL"/>
32455 <enum name="GL_UNSIGNED_INT_24_8"/>
32456 <enum name="GL_DEPTH24_STENCIL8"/>
32457 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
32458 <enum name="GL_TEXTURE_RED_TYPE"/>
32459 <enum name="GL_TEXTURE_GREEN_TYPE"/>
32460 <enum name="GL_TEXTURE_BLUE_TYPE"/>
32461 <enum name="GL_TEXTURE_ALPHA_TYPE"/>
32462 <enum name="GL_TEXTURE_DEPTH_TYPE"/>
32463 <enum name="GL_UNSIGNED_NORMALIZED"/>
32464 <enum name="GL_FRAMEBUFFER_BINDING"/>
32465 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
32466 <enum name="GL_RENDERBUFFER_BINDING"/>
32467 <enum name="GL_READ_FRAMEBUFFER"/>
32468 <enum name="GL_DRAW_FRAMEBUFFER"/>
32469 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
32470 <enum name="GL_RENDERBUFFER_SAMPLES"/>
32471 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
32472 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
32473 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
32474 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
32475 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
32476 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
32477 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
32478 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
32479 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
32480 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
32481 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
32482 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
32483 <enum name="GL_COLOR_ATTACHMENT0"/>
32484 <enum name="GL_COLOR_ATTACHMENT1"/>
32485 <enum name="GL_COLOR_ATTACHMENT2"/>
32486 <enum name="GL_COLOR_ATTACHMENT3"/>
32487 <enum name="GL_COLOR_ATTACHMENT4"/>
32488 <enum name="GL_COLOR_ATTACHMENT5"/>
32489 <enum name="GL_COLOR_ATTACHMENT6"/>
32490 <enum name="GL_COLOR_ATTACHMENT7"/>
32491 <enum name="GL_COLOR_ATTACHMENT8"/>
32492 <enum name="GL_COLOR_ATTACHMENT9"/>
32493 <enum name="GL_COLOR_ATTACHMENT10"/>
32494 <enum name="GL_COLOR_ATTACHMENT11"/>
32495 <enum name="GL_COLOR_ATTACHMENT12"/>
32496 <enum name="GL_COLOR_ATTACHMENT13"/>
32497 <enum name="GL_COLOR_ATTACHMENT14"/>
32498 <enum name="GL_COLOR_ATTACHMENT15"/>
32499 <enum name="GL_COLOR_ATTACHMENT16"/>
32500 <enum name="GL_COLOR_ATTACHMENT17"/>
32501 <enum name="GL_COLOR_ATTACHMENT18"/>
32502 <enum name="GL_COLOR_ATTACHMENT19"/>
32503 <enum name="GL_COLOR_ATTACHMENT20"/>
32504 <enum name="GL_COLOR_ATTACHMENT21"/>
32505 <enum name="GL_COLOR_ATTACHMENT22"/>
32506 <enum name="GL_COLOR_ATTACHMENT23"/>
32507 <enum name="GL_COLOR_ATTACHMENT24"/>
32508 <enum name="GL_COLOR_ATTACHMENT25"/>
32509 <enum name="GL_COLOR_ATTACHMENT26"/>
32510 <enum name="GL_COLOR_ATTACHMENT27"/>
32511 <enum name="GL_COLOR_ATTACHMENT28"/>
32512 <enum name="GL_COLOR_ATTACHMENT29"/>
32513 <enum name="GL_COLOR_ATTACHMENT30"/>
32514 <enum name="GL_COLOR_ATTACHMENT31"/>
32515 <enum name="GL_DEPTH_ATTACHMENT"/>
32516 <enum name="GL_STENCIL_ATTACHMENT"/>
32517 <enum name="GL_FRAMEBUFFER"/>
32518 <enum name="GL_RENDERBUFFER"/>
32519 <enum name="GL_RENDERBUFFER_WIDTH"/>
32520 <enum name="GL_RENDERBUFFER_HEIGHT"/>
32521 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
32522 <enum name="GL_STENCIL_INDEX1"/>
32523 <enum name="GL_STENCIL_INDEX4"/>
32524 <enum name="GL_STENCIL_INDEX8"/>
32525 <enum name="GL_STENCIL_INDEX16"/>
32526 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
32527 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
32528 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
32529 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
32530 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
32531 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
32532 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
32533 <enum name="GL_MAX_SAMPLES"/>
32534 <command name="glIsRenderbuffer"/>
32535 <command name="glBindRenderbuffer"/>
32536 <command name="glDeleteRenderbuffers"/>
32537 <command name="glGenRenderbuffers"/>
32538 <command name="glRenderbufferStorage"/>
32539 <command name="glGetRenderbufferParameteriv"/>
32540 <command name="glIsFramebuffer"/>
32541 <command name="glBindFramebuffer"/>
32542 <command name="glDeleteFramebuffers"/>
32543 <command name="glGenFramebuffers"/>
32544 <command name="glCheckFramebufferStatus"/>
32545 <command name="glFramebufferTexture1D"/>
32546 <command name="glFramebufferTexture2D"/>
32547 <command name="glFramebufferTexture3D"/>
32548 <command name="glFramebufferRenderbuffer"/>
32549 <command name="glGetFramebufferAttachmentParameteriv"/>
32550 <command name="glGenerateMipmap"/>
32551 <command name="glBlitFramebuffer"/>
32552 <command name="glRenderbufferStorageMultisample"/>
32553 <command name="glFramebufferTextureLayer"/>
32554 </require>
32555 <require profile="compatibility" comment="Reuse ARB_framebuffer_object compatibility profile">
32556 <enum name="GL_INDEX"/>
32557 <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
32558 <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
32559 </require>
32560 <require comment="Reuse ARB_framebuffer_sRGB">
32561 <enum name="GL_FRAMEBUFFER_SRGB"/>
32562 </require>
32563 <require comment="Reuse ARB_half_float_vertex">
32564 <type name="GLhalf"/>
32565 <enum name="GL_HALF_FLOAT"/>
32566 </require>
32567 <require comment="Reuse ARB_map_buffer_range">
32568 <enum name="GL_MAP_READ_BIT"/>
32569 <enum name="GL_MAP_WRITE_BIT"/>
32570 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
32571 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
32572 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
32573 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
32574 <command name="glMapBufferRange"/>
32575 <command name="glFlushMappedBufferRange"/>
32576 </require>
32577 <require comment="Reuse ARB_texture_compression_rgtc">
32578 <enum name="GL_COMPRESSED_RED_RGTC1"/>
32579 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
32580 <enum name="GL_COMPRESSED_RG_RGTC2"/>
32581 <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
32582 </require>
32583 <require comment="Reuse ARB_texture_rg">
32584 <enum name="GL_RG"/>
32585 <enum name="GL_RG_INTEGER"/>
32586 <enum name="GL_R8"/>
32587 <enum name="GL_R16"/>
32588 <enum name="GL_RG8"/>
32589 <enum name="GL_RG16"/>
32590 <enum name="GL_R16F"/>
32591 <enum name="GL_R32F"/>
32592 <enum name="GL_RG16F"/>
32593 <enum name="GL_RG32F"/>
32594 <enum name="GL_R8I"/>
32595 <enum name="GL_R8UI"/>
32596 <enum name="GL_R16I"/>
32597 <enum name="GL_R16UI"/>
32598 <enum name="GL_R32I"/>
32599 <enum name="GL_R32UI"/>
32600 <enum name="GL_RG8I"/>
32601 <enum name="GL_RG8UI"/>
32602 <enum name="GL_RG16I"/>
32603 <enum name="GL_RG16UI"/>
32604 <enum name="GL_RG32I"/>
32605 <enum name="GL_RG32UI"/>
32606 </require>
32607 <require comment="Reuse ARB_vertex_array_object">
32608 <enum name="GL_VERTEX_ARRAY_BINDING"/>
32609 <enum name="GL_CLAMP_VERTEX_COLOR"/>
32610 <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
32611 <enum name="GL_ALPHA_INTEGER"/>
32612 <command name="glBindVertexArray"/>
32613 <command name="glDeleteVertexArrays"/>
32614 <command name="glGenVertexArrays"/>
32615 <command name="glIsVertexArray"/>
32616 </require>
32617 </feature>
32618 <feature api="gl" name="GL_VERSION_3_1" number="3.1">
32619 <require>
32620 <enum name="GL_SAMPLER_2D_RECT"/>
32621 <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
32622 <enum name="GL_SAMPLER_BUFFER"/>
32623 <enum name="GL_INT_SAMPLER_2D_RECT"/>
32624 <enum name="GL_INT_SAMPLER_BUFFER"/>
32625 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
32626 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
32627 <enum name="GL_TEXTURE_BUFFER"/>
32628 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
32629 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
32630 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
32631 <enum name="GL_TEXTURE_RECTANGLE"/>
32632 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
32633 <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
32634 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
32635 <enum name="GL_R8_SNORM"/>
32636 <enum name="GL_RG8_SNORM"/>
32637 <enum name="GL_RGB8_SNORM"/>
32638 <enum name="GL_RGBA8_SNORM"/>
32639 <enum name="GL_R16_SNORM"/>
32640 <enum name="GL_RG16_SNORM"/>
32641 <enum name="GL_RGB16_SNORM"/>
32642 <enum name="GL_RGBA16_SNORM"/>
32643 <enum name="GL_SIGNED_NORMALIZED"/>
32644 <enum name="GL_PRIMITIVE_RESTART"/>
32645 <enum name="GL_PRIMITIVE_RESTART_INDEX"/>
32646 <command name="glDrawArraysInstanced"/>
32647 <command name="glDrawElementsInstanced"/>
32648 <command name="glTexBuffer"/>
32649 <command name="glPrimitiveRestartIndex"/>
32650 </require>
32651 <require comment="Reuse ARB_copy_buffer">
32652 <enum name="GL_COPY_READ_BUFFER"/>
32653 <enum name="GL_COPY_WRITE_BUFFER"/>
32654 <command name="glCopyBufferSubData"/>
32655 </require>
32656 <require comment="Reuse ARB_uniform_buffer_object">
32657 <enum name="GL_UNIFORM_BUFFER"/>
32658 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
32659 <enum name="GL_UNIFORM_BUFFER_START"/>
32660 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
32661 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
32662 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
32663 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
32664 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
32665 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
32666 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
32667 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
32668 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
32669 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
32670 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
32671 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
32672 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
32673 <enum name="GL_UNIFORM_TYPE"/>
32674 <enum name="GL_UNIFORM_SIZE"/>
32675 <enum name="GL_UNIFORM_NAME_LENGTH"/>
32676 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
32677 <enum name="GL_UNIFORM_OFFSET"/>
32678 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
32679 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
32680 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
32681 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
32682 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
32683 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
32684 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
32685 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
32686 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
32687 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
32688 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
32689 <enum name="GL_INVALID_INDEX"/>
32690 <command name="glGetUniformIndices"/>
32691 <command name="glGetActiveUniformsiv"/>
32692 <command name="glGetActiveUniformName"/>
32693 <command name="glGetUniformBlockIndex"/>
32694 <command name="glGetActiveUniformBlockiv"/>
32695 <command name="glGetActiveUniformBlockName"/>
32696 <command name="glUniformBlockBinding"/>
32697 <command name="glBindBufferRange"/>
32698 <command name="glBindBufferBase"/>
32699 <command name="glGetIntegeri_v"/>
32700 </require>
32701 </feature>
32702 <feature api="gl" name="GL_VERSION_3_2" number="3.2">
32703 <require>
32704 <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
32705 <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
32706 <enum name="GL_LINES_ADJACENCY"/>
32707 <enum name="GL_LINE_STRIP_ADJACENCY"/>
32708 <enum name="GL_TRIANGLES_ADJACENCY"/>
32709 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
32710 <enum name="GL_PROGRAM_POINT_SIZE"/>
32711 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
32712 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
32713 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
32714 <enum name="GL_GEOMETRY_SHADER"/>
32715 <enum name="GL_GEOMETRY_VERTICES_OUT"/>
32716 <enum name="GL_GEOMETRY_INPUT_TYPE"/>
32717 <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
32718 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
32719 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
32720 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
32721 <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
32722 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
32723 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
32724 <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
32725 <enum name="GL_CONTEXT_PROFILE_MASK"/>
32726 </require>
32727 <require comment="Reuse ARB_depth_clamp">
32728 <enum name="GL_DEPTH_CLAMP"/>
32729 </require>
32730 <require comment="Reuse ARB_draw_elements_base_vertex">
32731 <command name="glDrawElementsBaseVertex"/>
32732 <command name="glDrawRangeElementsBaseVertex"/>
32733 <command name="glDrawElementsInstancedBaseVertex"/>
32734 <command name="glMultiDrawElementsBaseVertex"/>
32735 </require>
32736 <require comment="Reuse ARB_fragment_coord_conventions (none)">
32737 </require>
32738 <require comment="Reuse ARB_provoking_vertex">
32739 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
32740 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
32741 <enum name="GL_LAST_VERTEX_CONVENTION"/>
32742 <enum name="GL_PROVOKING_VERTEX"/>
32743 <command name="glProvokingVertex"/>
32744 </require>
32745 <require comment="Reuse ARB_seamless_cube_map">
32746 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
32747 </require>
32748 <require comment="Reuse ARB_sync">
32749 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
32750 <enum name="GL_OBJECT_TYPE"/>
32751 <enum name="GL_SYNC_CONDITION"/>
32752 <enum name="GL_SYNC_STATUS"/>
32753 <enum name="GL_SYNC_FLAGS"/>
32754 <enum name="GL_SYNC_FENCE"/>
32755 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
32756 <enum name="GL_UNSIGNALED"/>
32757 <enum name="GL_SIGNALED"/>
32758 <enum name="GL_ALREADY_SIGNALED"/>
32759 <enum name="GL_TIMEOUT_EXPIRED"/>
32760 <enum name="GL_CONDITION_SATISFIED"/>
32761 <enum name="GL_WAIT_FAILED"/>
32762 <enum name="GL_TIMEOUT_IGNORED"/>
32763 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
32764 <command name="glFenceSync"/>
32765 <command name="glIsSync"/>
32766 <command name="glDeleteSync"/>
32767 <command name="glClientWaitSync"/>
32768 <command name="glWaitSync"/>
32769 <command name="glGetInteger64v"/>
32770 <command name="glGetSynciv"/>
32771 </require>
32772 <require comment="Reuse ARB_texture_multisample">
32773 <enum name="GL_SAMPLE_POSITION"/>
32774 <enum name="GL_SAMPLE_MASK"/>
32775 <enum name="GL_SAMPLE_MASK_VALUE"/>
32776 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
32777 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
32778 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
32779 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
32780 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
32781 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
32782 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
32783 <enum name="GL_TEXTURE_SAMPLES"/>
32784 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
32785 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
32786 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
32787 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
32788 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
32789 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
32790 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
32791 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
32792 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
32793 <enum name="GL_MAX_INTEGER_SAMPLES"/>
32794 <!-- /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ -->
32795 <command name="glGetInteger64i_v"/>
32796 <command name="glGetBufferParameteri64v"/>
32797 <command name="glFramebufferTexture"/>
32798 <command name="glTexImage2DMultisample"/>
32799 <command name="glTexImage3DMultisample"/>
32800 <command name="glGetMultisamplefv"/>
32801 <command name="glSampleMaski"/>
32802 </require>
32803 <!-- OpenGL 3.2 is where core and compatibility profiles were first
32804 introduced, so many, many things were removed from the core
32805 profile in this version. A few were reintroduced later (e.g.
32806 GetPointerv / STACK_{UNDER,OVER}FLOW by OpenGL 4.3 for debug
32807 functionality). -->
32808 <remove profile="core" comment="Compatibility-only GL 1.0 features removed from GL 3.2">
32809 <command name="glNewList"/>
32810 <command name="glEndList"/>
32811 <command name="glCallList"/>
32812 <command name="glCallLists"/>
32813 <command name="glDeleteLists"/>
32814 <command name="glGenLists"/>
32815 <command name="glListBase"/>
32816 <command name="glBegin"/>
32817 <command name="glBitmap"/>
32818 <command name="glColor3b"/>
32819 <command name="glColor3bv"/>
32820 <command name="glColor3d"/>
32821 <command name="glColor3dv"/>
32822 <command name="glColor3f"/>
32823 <command name="glColor3fv"/>
32824 <command name="glColor3i"/>
32825 <command name="glColor3iv"/>
32826 <command name="glColor3s"/>
32827 <command name="glColor3sv"/>
32828 <command name="glColor3ub"/>
32829 <command name="glColor3ubv"/>
32830 <command name="glColor3ui"/>
32831 <command name="glColor3uiv"/>
32832 <command name="glColor3us"/>
32833 <command name="glColor3usv"/>
32834 <command name="glColor4b"/>
32835 <command name="glColor4bv"/>
32836 <command name="glColor4d"/>
32837 <command name="glColor4dv"/>
32838 <command name="glColor4f"/>
32839 <command name="glColor4fv"/>
32840 <command name="glColor4i"/>
32841 <command name="glColor4iv"/>
32842 <command name="glColor4s"/>
32843 <command name="glColor4sv"/>
32844 <command name="glColor4ub"/>
32845 <command name="glColor4ubv"/>
32846 <command name="glColor4ui"/>
32847 <command name="glColor4uiv"/>
32848 <command name="glColor4us"/>
32849 <command name="glColor4usv"/>
32850 <command name="glEdgeFlag"/>
32851 <command name="glEdgeFlagv"/>
32852 <command name="glEnd"/>
32853 <command name="glIndexd"/>
32854 <command name="glIndexdv"/>
32855 <command name="glIndexf"/>
32856 <command name="glIndexfv"/>
32857 <command name="glIndexi"/>
32858 <command name="glIndexiv"/>
32859 <command name="glIndexs"/>
32860 <command name="glIndexsv"/>
32861 <command name="glNormal3b"/>
32862 <command name="glNormal3bv"/>
32863 <command name="glNormal3d"/>
32864 <command name="glNormal3dv"/>
32865 <command name="glNormal3f"/>
32866 <command name="glNormal3fv"/>
32867 <command name="glNormal3i"/>
32868 <command name="glNormal3iv"/>
32869 <command name="glNormal3s"/>
32870 <command name="glNormal3sv"/>
32871 <command name="glRasterPos2d"/>
32872 <command name="glRasterPos2dv"/>
32873 <command name="glRasterPos2f"/>
32874 <command name="glRasterPos2fv"/>
32875 <command name="glRasterPos2i"/>
32876 <command name="glRasterPos2iv"/>
32877 <command name="glRasterPos2s"/>
32878 <command name="glRasterPos2sv"/>
32879 <command name="glRasterPos3d"/>
32880 <command name="glRasterPos3dv"/>
32881 <command name="glRasterPos3f"/>
32882 <command name="glRasterPos3fv"/>
32883 <command name="glRasterPos3i"/>
32884 <command name="glRasterPos3iv"/>
32885 <command name="glRasterPos3s"/>
32886 <command name="glRasterPos3sv"/>
32887 <command name="glRasterPos4d"/>
32888 <command name="glRasterPos4dv"/>
32889 <command name="glRasterPos4f"/>
32890 <command name="glRasterPos4fv"/>
32891 <command name="glRasterPos4i"/>
32892 <command name="glRasterPos4iv"/>
32893 <command name="glRasterPos4s"/>
32894 <command name="glRasterPos4sv"/>
32895 <command name="glRectd"/>
32896 <command name="glRectdv"/>
32897 <command name="glRectf"/>
32898 <command name="glRectfv"/>
32899 <command name="glRecti"/>
32900 <command name="glRectiv"/>
32901 <command name="glRects"/>
32902 <command name="glRectsv"/>
32903 <command name="glTexCoord1d"/>
32904 <command name="glTexCoord1dv"/>
32905 <command name="glTexCoord1f"/>
32906 <command name="glTexCoord1fv"/>
32907 <command name="glTexCoord1i"/>
32908 <command name="glTexCoord1iv"/>
32909 <command name="glTexCoord1s"/>
32910 <command name="glTexCoord1sv"/>
32911 <command name="glTexCoord2d"/>
32912 <command name="glTexCoord2dv"/>
32913 <command name="glTexCoord2f"/>
32914 <command name="glTexCoord2fv"/>
32915 <command name="glTexCoord2i"/>
32916 <command name="glTexCoord2iv"/>
32917 <command name="glTexCoord2s"/>
32918 <command name="glTexCoord2sv"/>
32919 <command name="glTexCoord3d"/>
32920 <command name="glTexCoord3dv"/>
32921 <command name="glTexCoord3f"/>
32922 <command name="glTexCoord3fv"/>
32923 <command name="glTexCoord3i"/>
32924 <command name="glTexCoord3iv"/>
32925 <command name="glTexCoord3s"/>
32926 <command name="glTexCoord3sv"/>
32927 <command name="glTexCoord4d"/>
32928 <command name="glTexCoord4dv"/>
32929 <command name="glTexCoord4f"/>
32930 <command name="glTexCoord4fv"/>
32931 <command name="glTexCoord4i"/>
32932 <command name="glTexCoord4iv"/>
32933 <command name="glTexCoord4s"/>
32934 <command name="glTexCoord4sv"/>
32935 <command name="glVertex2d"/>
32936 <command name="glVertex2dv"/>
32937 <command name="glVertex2f"/>
32938 <command name="glVertex2fv"/>
32939 <command name="glVertex2i"/>
32940 <command name="glVertex2iv"/>
32941 <command name="glVertex2s"/>
32942 <command name="glVertex2sv"/>
32943 <command name="glVertex3d"/>
32944 <command name="glVertex3dv"/>
32945 <command name="glVertex3f"/>
32946 <command name="glVertex3fv"/>
32947 <command name="glVertex3i"/>
32948 <command name="glVertex3iv"/>
32949 <command name="glVertex3s"/>
32950 <command name="glVertex3sv"/>
32951 <command name="glVertex4d"/>
32952 <command name="glVertex4dv"/>
32953 <command name="glVertex4f"/>
32954 <command name="glVertex4fv"/>
32955 <command name="glVertex4i"/>
32956 <command name="glVertex4iv"/>
32957 <command name="glVertex4s"/>
32958 <command name="glVertex4sv"/>
32959 <command name="glClipPlane"/>
32960 <command name="glColorMaterial"/>
32961 <command name="glFogf"/>
32962 <command name="glFogfv"/>
32963 <command name="glFogi"/>
32964 <command name="glFogiv"/>
32965 <command name="glLightf"/>
32966 <command name="glLightfv"/>
32967 <command name="glLighti"/>
32968 <command name="glLightiv"/>
32969 <command name="glLightModelf"/>
32970 <command name="glLightModelfv"/>
32971 <command name="glLightModeli"/>
32972 <command name="glLightModeliv"/>
32973 <command name="glLineStipple"/>
32974 <command name="glMaterialf"/>
32975 <command name="glMaterialfv"/>
32976 <command name="glMateriali"/>
32977 <command name="glMaterialiv"/>
32978 <command name="glPolygonStipple"/>
32979 <command name="glShadeModel"/>
32980 <command name="glTexEnvf"/>
32981 <command name="glTexEnvfv"/>
32982 <command name="glTexEnvi"/>
32983 <command name="glTexEnviv"/>
32984 <command name="glTexGend"/>
32985 <command name="glTexGendv"/>
32986 <command name="glTexGenf"/>
32987 <command name="glTexGenfv"/>
32988 <command name="glTexGeni"/>
32989 <command name="glTexGeniv"/>
32990 <command name="glFeedbackBuffer"/>
32991 <command name="glSelectBuffer"/>
32992 <command name="glRenderMode"/>
32993 <command name="glInitNames"/>
32994 <command name="glLoadName"/>
32995 <command name="glPassThrough"/>
32996 <command name="glPopName"/>
32997 <command name="glPushName"/>
32998 <command name="glClearAccum"/>
32999 <command name="glClearIndex"/>
33000 <command name="glIndexMask"/>
33001 <command name="glAccum"/>
33002 <command name="glPopAttrib"/>
33003 <command name="glPushAttrib"/>
33004 <command name="glMap1d"/>
33005 <command name="glMap1f"/>
33006 <command name="glMap2d"/>
33007 <command name="glMap2f"/>
33008 <command name="glMapGrid1d"/>
33009 <command name="glMapGrid1f"/>
33010 <command name="glMapGrid2d"/>
33011 <command name="glMapGrid2f"/>
33012 <command name="glEvalCoord1d"/>
33013 <command name="glEvalCoord1dv"/>
33014 <command name="glEvalCoord1f"/>
33015 <command name="glEvalCoord1fv"/>
33016 <command name="glEvalCoord2d"/>
33017 <command name="glEvalCoord2dv"/>
33018 <command name="glEvalCoord2f"/>
33019 <command name="glEvalCoord2fv"/>
33020 <command name="glEvalMesh1"/>
33021 <command name="glEvalPoint1"/>
33022 <command name="glEvalMesh2"/>
33023 <command name="glEvalPoint2"/>
33024 <command name="glAlphaFunc"/>
33025 <command name="glPixelZoom"/>
33026 <command name="glPixelTransferf"/>
33027 <command name="glPixelTransferi"/>
33028 <command name="glPixelMapfv"/>
33029 <command name="glPixelMapuiv"/>
33030 <command name="glPixelMapusv"/>
33031 <command name="glCopyPixels"/>
33032 <command name="glDrawPixels"/>
33033 <command name="glGetClipPlane"/>
33034 <command name="glGetLightfv"/>
33035 <command name="glGetLightiv"/>
33036 <command name="glGetMapdv"/>
33037 <command name="glGetMapfv"/>
33038 <command name="glGetMapiv"/>
33039 <command name="glGetMaterialfv"/>
33040 <command name="glGetMaterialiv"/>
33041 <command name="glGetPixelMapfv"/>
33042 <command name="glGetPixelMapuiv"/>
33043 <command name="glGetPixelMapusv"/>
33044 <command name="glGetPolygonStipple"/>
33045 <command name="glGetTexEnvfv"/>
33046 <command name="glGetTexEnviv"/>
33047 <command name="glGetTexGendv"/>
33048 <command name="glGetTexGenfv"/>
33049 <command name="glGetTexGeniv"/>
33050 <command name="glIsList"/>
33051 <command name="glFrustum"/>
33052 <command name="glLoadIdentity"/>
33053 <command name="glLoadMatrixf"/>
33054 <command name="glLoadMatrixd"/>
33055 <command name="glMatrixMode"/>
33056 <command name="glMultMatrixf"/>
33057 <command name="glMultMatrixd"/>
33058 <command name="glOrtho"/>
33059 <command name="glPopMatrix"/>
33060 <command name="glPushMatrix"/>
33061 <command name="glRotated"/>
33062 <command name="glRotatef"/>
33063 <command name="glScaled"/>
33064 <command name="glScalef"/>
33065 <command name="glTranslated"/>
33066 <command name="glTranslatef"/>
33067 </remove>
33068 <remove profile="core" comment="Compatibility-only GL 1.1 features removed from GL 3.2">
33069 <enum name="GL_CURRENT_BIT"/>
33070 <enum name="GL_POINT_BIT"/>
33071 <enum name="GL_LINE_BIT"/>
33072 <enum name="GL_POLYGON_BIT"/>
33073 <enum name="GL_POLYGON_STIPPLE_BIT"/>
33074 <enum name="GL_PIXEL_MODE_BIT"/>
33075 <enum name="GL_LIGHTING_BIT"/>
33076 <enum name="GL_FOG_BIT"/>
33077 <enum name="GL_ACCUM_BUFFER_BIT"/>
33078 <enum name="GL_VIEWPORT_BIT"/>
33079 <enum name="GL_TRANSFORM_BIT"/>
33080 <enum name="GL_ENABLE_BIT"/>
33081 <enum name="GL_HINT_BIT"/>
33082 <enum name="GL_EVAL_BIT"/>
33083 <enum name="GL_LIST_BIT"/>
33084 <enum name="GL_TEXTURE_BIT"/>
33085 <enum name="GL_SCISSOR_BIT"/>
33086 <enum name="GL_ALL_ATTRIB_BITS"/>
33087 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
33088 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
33089 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
33090 <enum name="GL_QUAD_STRIP"/>
33091 <enum name="GL_QUADS"/>
33092 <enum name="GL_POLYGON"/>
33093 <enum name="GL_ACCUM"/>
33094 <enum name="GL_LOAD"/>
33095 <enum name="GL_RETURN"/>
33096 <enum name="GL_MULT"/>
33097 <enum name="GL_ADD"/>
33098 <enum name="GL_STACK_OVERFLOW"/>
33099 <enum name="GL_STACK_UNDERFLOW"/>
33100 <enum name="GL_AUX0"/>
33101 <enum name="GL_AUX1"/>
33102 <enum name="GL_AUX2"/>
33103 <enum name="GL_AUX3"/>
33104 <enum name="GL_2D"/>
33105 <enum name="GL_3D"/>
33106 <enum name="GL_3D_COLOR"/>
33107 <enum name="GL_3D_COLOR_TEXTURE"/>
33108 <enum name="GL_4D_COLOR_TEXTURE"/>
33109 <enum name="GL_PASS_THROUGH_TOKEN"/>
33110 <enum name="GL_POINT_TOKEN"/>
33111 <enum name="GL_LINE_TOKEN"/>
33112 <enum name="GL_POLYGON_TOKEN"/>
33113 <enum name="GL_BITMAP_TOKEN"/>
33114 <enum name="GL_DRAW_PIXEL_TOKEN"/>
33115 <enum name="GL_COPY_PIXEL_TOKEN"/>
33116 <enum name="GL_LINE_RESET_TOKEN"/>
33117 <enum name="GL_EXP"/>
33118 <enum name="GL_EXP2"/>
33119 <enum name="GL_COEFF"/>
33120 <enum name="GL_ORDER"/>
33121 <enum name="GL_DOMAIN"/>
33122 <enum name="GL_PIXEL_MAP_I_TO_I"/>
33123 <enum name="GL_PIXEL_MAP_S_TO_S"/>
33124 <enum name="GL_PIXEL_MAP_I_TO_R"/>
33125 <enum name="GL_PIXEL_MAP_I_TO_G"/>
33126 <enum name="GL_PIXEL_MAP_I_TO_B"/>
33127 <enum name="GL_PIXEL_MAP_I_TO_A"/>
33128 <enum name="GL_PIXEL_MAP_R_TO_R"/>
33129 <enum name="GL_PIXEL_MAP_G_TO_G"/>
33130 <enum name="GL_PIXEL_MAP_B_TO_B"/>
33131 <enum name="GL_PIXEL_MAP_A_TO_A"/>
33132 <enum name="GL_VERTEX_ARRAY_POINTER"/>
33133 <enum name="GL_NORMAL_ARRAY_POINTER"/>
33134 <enum name="GL_COLOR_ARRAY_POINTER"/>
33135 <enum name="GL_INDEX_ARRAY_POINTER"/>
33136 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
33137 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
33138 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
33139 <enum name="GL_SELECTION_BUFFER_POINTER"/>
33140 <enum name="GL_CURRENT_COLOR"/>
33141 <enum name="GL_CURRENT_INDEX"/>
33142 <enum name="GL_CURRENT_NORMAL"/>
33143 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
33144 <enum name="GL_CURRENT_RASTER_COLOR"/>
33145 <enum name="GL_CURRENT_RASTER_INDEX"/>
33146 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
33147 <enum name="GL_CURRENT_RASTER_POSITION"/>
33148 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
33149 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
33150 <enum name="GL_POINT_SMOOTH"/>
33151 <enum name="GL_LINE_STIPPLE"/>
33152 <enum name="GL_LINE_STIPPLE_PATTERN"/>
33153 <enum name="GL_LINE_STIPPLE_REPEAT"/>
33154 <enum name="GL_LIST_MODE"/>
33155 <enum name="GL_MAX_LIST_NESTING"/>
33156 <enum name="GL_LIST_BASE"/>
33157 <enum name="GL_LIST_INDEX"/>
33158 <enum name="GL_POLYGON_STIPPLE"/>
33159 <enum name="GL_EDGE_FLAG"/>
33160 <enum name="GL_LIGHTING"/>
33161 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
33162 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
33163 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
33164 <enum name="GL_SHADE_MODEL"/>
33165 <enum name="GL_COLOR_MATERIAL_FACE"/>
33166 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
33167 <enum name="GL_COLOR_MATERIAL"/>
33168 <enum name="GL_FOG"/>
33169 <enum name="GL_FOG_INDEX"/>
33170 <enum name="GL_FOG_DENSITY"/>
33171 <enum name="GL_FOG_START"/>
33172 <enum name="GL_FOG_END"/>
33173 <enum name="GL_FOG_MODE"/>
33174 <enum name="GL_FOG_COLOR"/>
33175 <enum name="GL_ACCUM_CLEAR_VALUE"/>
33176 <enum name="GL_MATRIX_MODE"/>
33177 <enum name="GL_NORMALIZE"/>
33178 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
33179 <enum name="GL_PROJECTION_STACK_DEPTH"/>
33180 <enum name="GL_TEXTURE_STACK_DEPTH"/>
33181 <enum name="GL_MODELVIEW_MATRIX"/>
33182 <enum name="GL_PROJECTION_MATRIX"/>
33183 <enum name="GL_TEXTURE_MATRIX"/>
33184 <enum name="GL_ATTRIB_STACK_DEPTH"/>
33185 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
33186 <enum name="GL_ALPHA_TEST"/>
33187 <enum name="GL_ALPHA_TEST_FUNC"/>
33188 <enum name="GL_ALPHA_TEST_REF"/>
33189 <enum name="GL_INDEX_LOGIC_OP"/>
33190 <enum name="GL_LOGIC_OP"/>
33191 <enum name="GL_AUX_BUFFERS"/>
33192 <enum name="GL_INDEX_CLEAR_VALUE"/>
33193 <enum name="GL_INDEX_WRITEMASK"/>
33194 <enum name="GL_INDEX_MODE"/>
33195 <enum name="GL_RGBA_MODE"/>
33196 <enum name="GL_RENDER_MODE"/>
33197 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
33198 <enum name="GL_POINT_SMOOTH_HINT"/>
33199 <enum name="GL_FOG_HINT"/>
33200 <enum name="GL_TEXTURE_GEN_S"/>
33201 <enum name="GL_TEXTURE_GEN_T"/>
33202 <enum name="GL_TEXTURE_GEN_R"/>
33203 <enum name="GL_TEXTURE_GEN_Q"/>
33204 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
33205 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
33206 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
33207 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
33208 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
33209 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
33210 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
33211 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
33212 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
33213 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
33214 <enum name="GL_MAP_COLOR"/>
33215 <enum name="GL_MAP_STENCIL"/>
33216 <enum name="GL_INDEX_SHIFT"/>
33217 <enum name="GL_INDEX_OFFSET"/>
33218 <enum name="GL_RED_SCALE"/>
33219 <enum name="GL_RED_BIAS"/>
33220 <enum name="GL_ZOOM_X"/>
33221 <enum name="GL_ZOOM_Y"/>
33222 <enum name="GL_GREEN_SCALE"/>
33223 <enum name="GL_GREEN_BIAS"/>
33224 <enum name="GL_BLUE_SCALE"/>
33225 <enum name="GL_BLUE_BIAS"/>
33226 <enum name="GL_ALPHA_SCALE"/>
33227 <enum name="GL_ALPHA_BIAS"/>
33228 <enum name="GL_DEPTH_SCALE"/>
33229 <enum name="GL_DEPTH_BIAS"/>
33230 <enum name="GL_MAX_EVAL_ORDER"/>
33231 <enum name="GL_MAX_LIGHTS"/>
33232 <enum name="GL_MAX_CLIP_PLANES"/>
33233 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
33234 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
33235 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
33236 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
33237 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
33238 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
33239 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
33240 <enum name="GL_INDEX_BITS"/>
33241 <enum name="GL_RED_BITS"/>
33242 <enum name="GL_GREEN_BITS"/>
33243 <enum name="GL_BLUE_BITS"/>
33244 <enum name="GL_ALPHA_BITS"/>
33245 <enum name="GL_DEPTH_BITS"/>
33246 <enum name="GL_STENCIL_BITS"/>
33247 <enum name="GL_ACCUM_RED_BITS"/>
33248 <enum name="GL_ACCUM_GREEN_BITS"/>
33249 <enum name="GL_ACCUM_BLUE_BITS"/>
33250 <enum name="GL_ACCUM_ALPHA_BITS"/>
33251 <enum name="GL_NAME_STACK_DEPTH"/>
33252 <enum name="GL_AUTO_NORMAL"/>
33253 <enum name="GL_MAP1_COLOR_4"/>
33254 <enum name="GL_MAP1_INDEX"/>
33255 <enum name="GL_MAP1_NORMAL"/>
33256 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
33257 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
33258 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
33259 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
33260 <enum name="GL_MAP1_VERTEX_3"/>
33261 <enum name="GL_MAP1_VERTEX_4"/>
33262 <enum name="GL_MAP2_COLOR_4"/>
33263 <enum name="GL_MAP2_INDEX"/>
33264 <enum name="GL_MAP2_NORMAL"/>
33265 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
33266 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
33267 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
33268 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
33269 <enum name="GL_MAP2_VERTEX_3"/>
33270 <enum name="GL_MAP2_VERTEX_4"/>
33271 <enum name="GL_MAP1_GRID_DOMAIN"/>
33272 <enum name="GL_MAP1_GRID_SEGMENTS"/>
33273 <enum name="GL_MAP2_GRID_DOMAIN"/>
33274 <enum name="GL_MAP2_GRID_SEGMENTS"/>
33275 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
33276 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
33277 <enum name="GL_SELECTION_BUFFER_SIZE"/>
33278 <enum name="GL_VERTEX_ARRAY"/>
33279 <enum name="GL_NORMAL_ARRAY"/>
33280 <enum name="GL_COLOR_ARRAY"/>
33281 <enum name="GL_INDEX_ARRAY"/>
33282 <enum name="GL_TEXTURE_COORD_ARRAY"/>
33283 <enum name="GL_EDGE_FLAG_ARRAY"/>
33284 <enum name="GL_VERTEX_ARRAY_SIZE"/>
33285 <enum name="GL_VERTEX_ARRAY_TYPE"/>
33286 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
33287 <enum name="GL_NORMAL_ARRAY_TYPE"/>
33288 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
33289 <enum name="GL_COLOR_ARRAY_SIZE"/>
33290 <enum name="GL_COLOR_ARRAY_TYPE"/>
33291 <enum name="GL_COLOR_ARRAY_STRIDE"/>
33292 <enum name="GL_INDEX_ARRAY_TYPE"/>
33293 <enum name="GL_INDEX_ARRAY_STRIDE"/>
33294 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
33295 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
33296 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
33297 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
33298 <enum name="GL_TEXTURE_COMPONENTS"/>
33299 <enum name="GL_TEXTURE_BORDER"/>
33300 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
33301 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
33302 <enum name="GL_TEXTURE_PRIORITY"/>
33303 <enum name="GL_TEXTURE_RESIDENT"/>
33304 <enum name="GL_AMBIENT"/>
33305 <enum name="GL_DIFFUSE"/>
33306 <enum name="GL_SPECULAR"/>
33307 <enum name="GL_POSITION"/>
33308 <enum name="GL_SPOT_DIRECTION"/>
33309 <enum name="GL_SPOT_EXPONENT"/>
33310 <enum name="GL_SPOT_CUTOFF"/>
33311 <enum name="GL_CONSTANT_ATTENUATION"/>
33312 <enum name="GL_LINEAR_ATTENUATION"/>
33313 <enum name="GL_QUADRATIC_ATTENUATION"/>
33314 <enum name="GL_COMPILE"/>
33315 <enum name="GL_COMPILE_AND_EXECUTE"/>
33316 <enum name="GL_2_BYTES"/>
33317 <enum name="GL_3_BYTES"/>
33318 <enum name="GL_4_BYTES"/>
33319 <enum name="GL_EMISSION"/>
33320 <enum name="GL_SHININESS"/>
33321 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
33322 <enum name="GL_COLOR_INDEXES"/>
33323 <enum name="GL_MODELVIEW"/>
33324 <enum name="GL_PROJECTION"/>
33325 <enum name="GL_COLOR_INDEX"/>
33326 <enum name="GL_LUMINANCE"/>
33327 <enum name="GL_LUMINANCE_ALPHA"/>
33328 <enum name="GL_BITMAP"/>
33329 <enum name="GL_RENDER"/>
33330 <enum name="GL_FEEDBACK"/>
33331 <enum name="GL_SELECT"/>
33332 <enum name="GL_FLAT"/>
33333 <enum name="GL_SMOOTH"/>
33334 <enum name="GL_S"/>
33335 <enum name="GL_T"/>
33336 <enum name="GL_R"/>
33337 <enum name="GL_Q"/>
33338 <enum name="GL_MODULATE"/>
33339 <enum name="GL_DECAL"/>
33340 <enum name="GL_TEXTURE_ENV_MODE"/>
33341 <enum name="GL_TEXTURE_ENV_COLOR"/>
33342 <enum name="GL_TEXTURE_ENV"/>
33343 <enum name="GL_EYE_LINEAR"/>
33344 <enum name="GL_OBJECT_LINEAR"/>
33345 <enum name="GL_SPHERE_MAP"/>
33346 <enum name="GL_TEXTURE_GEN_MODE"/>
33347 <enum name="GL_OBJECT_PLANE"/>
33348 <enum name="GL_EYE_PLANE"/>
33349 <enum name="GL_CLAMP"/>
33350 <enum name="GL_ALPHA4"/>
33351 <enum name="GL_ALPHA8"/>
33352 <enum name="GL_ALPHA12"/>
33353 <enum name="GL_ALPHA16"/>
33354 <enum name="GL_LUMINANCE4"/>
33355 <enum name="GL_LUMINANCE8"/>
33356 <enum name="GL_LUMINANCE12"/>
33357 <enum name="GL_LUMINANCE16"/>
33358 <enum name="GL_LUMINANCE4_ALPHA4"/>
33359 <enum name="GL_LUMINANCE6_ALPHA2"/>
33360 <enum name="GL_LUMINANCE8_ALPHA8"/>
33361 <enum name="GL_LUMINANCE12_ALPHA4"/>
33362 <enum name="GL_LUMINANCE12_ALPHA12"/>
33363 <enum name="GL_LUMINANCE16_ALPHA16"/>
33364 <enum name="GL_INTENSITY"/>
33365 <enum name="GL_INTENSITY4"/>
33366 <enum name="GL_INTENSITY8"/>
33367 <enum name="GL_INTENSITY12"/>
33368 <enum name="GL_INTENSITY16"/>
33369 <enum name="GL_V2F"/>
33370 <enum name="GL_V3F"/>
33371 <enum name="GL_C4UB_V2F"/>
33372 <enum name="GL_C4UB_V3F"/>
33373 <enum name="GL_C3F_V3F"/>
33374 <enum name="GL_N3F_V3F"/>
33375 <enum name="GL_C4F_N3F_V3F"/>
33376 <enum name="GL_T2F_V3F"/>
33377 <enum name="GL_T4F_V4F"/>
33378 <enum name="GL_T2F_C4UB_V3F"/>
33379 <enum name="GL_T2F_C3F_V3F"/>
33380 <enum name="GL_T2F_N3F_V3F"/>
33381 <enum name="GL_T2F_C4F_N3F_V3F"/>
33382 <enum name="GL_T4F_C4F_N3F_V4F"/>
33383 <enum name="GL_CLIP_PLANE0"/>
33384 <enum name="GL_CLIP_PLANE1"/>
33385 <enum name="GL_CLIP_PLANE2"/>
33386 <enum name="GL_CLIP_PLANE3"/>
33387 <enum name="GL_CLIP_PLANE4"/>
33388 <enum name="GL_CLIP_PLANE5"/>
33389 <enum name="GL_LIGHT0"/>
33390 <enum name="GL_LIGHT1"/>
33391 <enum name="GL_LIGHT2"/>
33392 <enum name="GL_LIGHT3"/>
33393 <enum name="GL_LIGHT4"/>
33394 <enum name="GL_LIGHT5"/>
33395 <enum name="GL_LIGHT6"/>
33396 <enum name="GL_LIGHT7"/>
33397 <command name="glArrayElement"/>
33398 <command name="glColorPointer"/>
33399 <command name="glDisableClientState"/>
33400 <command name="glEdgeFlagPointer"/>
33401 <command name="glEnableClientState"/>
33402 <command name="glIndexPointer"/>
33403 <command name="glGetPointerv"/>
33404 <command name="glInterleavedArrays"/>
33405 <command name="glNormalPointer"/>
33406 <command name="glTexCoordPointer"/>
33407 <command name="glVertexPointer"/>
33408 <command name="glAreTexturesResident"/>
33409 <command name="glPrioritizeTextures"/>
33410 <command name="glIndexub"/>
33411 <command name="glIndexubv"/>
33412 <command name="glPopClientAttrib"/>
33413 <command name="glPushClientAttrib"/>
33414 </remove>
33415 <remove profile="core" comment="Compatibility-only GL 1.2 features removed from GL 3.2">
33416 <enum name="GL_RESCALE_NORMAL"/>
33417 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
33418 <enum name="GL_SINGLE_COLOR"/>
33419 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
33420 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
33421 </remove>
33422 <remove profile="core" comment="Compatibility-only GL 1.3 features removed from GL 3.2">
33423 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
33424 <enum name="GL_MAX_TEXTURE_UNITS"/>
33425 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
33426 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
33427 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
33428 <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
33429 <enum name="GL_MULTISAMPLE_BIT"/>
33430 <enum name="GL_NORMAL_MAP"/>
33431 <enum name="GL_REFLECTION_MAP"/>
33432 <enum name="GL_COMPRESSED_ALPHA"/>
33433 <enum name="GL_COMPRESSED_LUMINANCE"/>
33434 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
33435 <enum name="GL_COMPRESSED_INTENSITY"/>
33436 <enum name="GL_COMBINE"/>
33437 <enum name="GL_COMBINE_RGB"/>
33438 <enum name="GL_COMBINE_ALPHA"/>
33439 <enum name="GL_SOURCE0_RGB"/>
33440 <enum name="GL_SOURCE1_RGB"/>
33441 <enum name="GL_SOURCE2_RGB"/>
33442 <enum name="GL_SOURCE0_ALPHA"/>
33443 <enum name="GL_SOURCE1_ALPHA"/>
33444 <enum name="GL_SOURCE2_ALPHA"/>
33445 <enum name="GL_OPERAND0_RGB"/>
33446 <enum name="GL_OPERAND1_RGB"/>
33447 <enum name="GL_OPERAND2_RGB"/>
33448 <enum name="GL_OPERAND0_ALPHA"/>
33449 <enum name="GL_OPERAND1_ALPHA"/>
33450 <enum name="GL_OPERAND2_ALPHA"/>
33451 <enum name="GL_RGB_SCALE"/>
33452 <enum name="GL_ADD_SIGNED"/>
33453 <enum name="GL_INTERPOLATE"/>
33454 <enum name="GL_SUBTRACT"/>
33455 <enum name="GL_CONSTANT"/>
33456 <enum name="GL_PRIMARY_COLOR"/>
33457 <enum name="GL_PREVIOUS"/>
33458 <enum name="GL_DOT3_RGB"/>
33459 <enum name="GL_DOT3_RGBA"/>
33460 <command name="glClientActiveTexture"/>
33461 <command name="glMultiTexCoord1d"/>
33462 <command name="glMultiTexCoord1dv"/>
33463 <command name="glMultiTexCoord1f"/>
33464 <command name="glMultiTexCoord1fv"/>
33465 <command name="glMultiTexCoord1i"/>
33466 <command name="glMultiTexCoord1iv"/>
33467 <command name="glMultiTexCoord1s"/>
33468 <command name="glMultiTexCoord1sv"/>
33469 <command name="glMultiTexCoord2d"/>
33470 <command name="glMultiTexCoord2dv"/>
33471 <command name="glMultiTexCoord2f"/>
33472 <command name="glMultiTexCoord2fv"/>
33473 <command name="glMultiTexCoord2i"/>
33474 <command name="glMultiTexCoord2iv"/>
33475 <command name="glMultiTexCoord2s"/>
33476 <command name="glMultiTexCoord2sv"/>
33477 <command name="glMultiTexCoord3d"/>
33478 <command name="glMultiTexCoord3dv"/>
33479 <command name="glMultiTexCoord3f"/>
33480 <command name="glMultiTexCoord3fv"/>
33481 <command name="glMultiTexCoord3i"/>
33482 <command name="glMultiTexCoord3iv"/>
33483 <command name="glMultiTexCoord3s"/>
33484 <command name="glMultiTexCoord3sv"/>
33485 <command name="glMultiTexCoord4d"/>
33486 <command name="glMultiTexCoord4dv"/>
33487 <command name="glMultiTexCoord4f"/>
33488 <command name="glMultiTexCoord4fv"/>
33489 <command name="glMultiTexCoord4i"/>
33490 <command name="glMultiTexCoord4iv"/>
33491 <command name="glMultiTexCoord4s"/>
33492 <command name="glMultiTexCoord4sv"/>
33493 <command name="glLoadTransposeMatrixf"/>
33494 <command name="glLoadTransposeMatrixd"/>
33495 <command name="glMultTransposeMatrixf"/>
33496 <command name="glMultTransposeMatrixd"/>
33497 </remove>
33498 <remove profile="core" comment="Compatibility-only GL 1.4 features removed from GL 3.2">
33499 <enum name="GL_POINT_SIZE_MIN"/>
33500 <enum name="GL_POINT_SIZE_MAX"/>
33501 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
33502 <enum name="GL_GENERATE_MIPMAP"/>
33503 <enum name="GL_GENERATE_MIPMAP_HINT"/>
33504 <enum name="GL_FOG_COORDINATE_SOURCE"/>
33505 <enum name="GL_FOG_COORDINATE"/>
33506 <enum name="GL_FRAGMENT_DEPTH"/>
33507 <enum name="GL_CURRENT_FOG_COORDINATE"/>
33508 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
33509 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
33510 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
33511 <enum name="GL_FOG_COORDINATE_ARRAY"/>
33512 <enum name="GL_COLOR_SUM"/>
33513 <enum name="GL_CURRENT_SECONDARY_COLOR"/>
33514 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
33515 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
33516 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
33517 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
33518 <enum name="GL_SECONDARY_COLOR_ARRAY"/>
33519 <enum name="GL_TEXTURE_FILTER_CONTROL"/>
33520 <enum name="GL_DEPTH_TEXTURE_MODE"/>
33521 <enum name="GL_COMPARE_R_TO_TEXTURE"/>
33522 <command name="glFogCoordf"/>
33523 <command name="glFogCoordfv"/>
33524 <command name="glFogCoordd"/>
33525 <command name="glFogCoorddv"/>
33526 <command name="glFogCoordPointer"/>
33527 <command name="glSecondaryColor3b"/>
33528 <command name="glSecondaryColor3bv"/>
33529 <command name="glSecondaryColor3d"/>
33530 <command name="glSecondaryColor3dv"/>
33531 <command name="glSecondaryColor3f"/>
33532 <command name="glSecondaryColor3fv"/>
33533 <command name="glSecondaryColor3i"/>
33534 <command name="glSecondaryColor3iv"/>
33535 <command name="glSecondaryColor3s"/>
33536 <command name="glSecondaryColor3sv"/>
33537 <command name="glSecondaryColor3ub"/>
33538 <command name="glSecondaryColor3ubv"/>
33539 <command name="glSecondaryColor3ui"/>
33540 <command name="glSecondaryColor3uiv"/>
33541 <command name="glSecondaryColor3us"/>
33542 <command name="glSecondaryColor3usv"/>
33543 <command name="glSecondaryColorPointer"/>
33544 <command name="glWindowPos2d"/>
33545 <command name="glWindowPos2dv"/>
33546 <command name="glWindowPos2f"/>
33547 <command name="glWindowPos2fv"/>
33548 <command name="glWindowPos2i"/>
33549 <command name="glWindowPos2iv"/>
33550 <command name="glWindowPos2s"/>
33551 <command name="glWindowPos2sv"/>
33552 <command name="glWindowPos3d"/>
33553 <command name="glWindowPos3dv"/>
33554 <command name="glWindowPos3f"/>
33555 <command name="glWindowPos3fv"/>
33556 <command name="glWindowPos3i"/>
33557 <command name="glWindowPos3iv"/>
33558 <command name="glWindowPos3s"/>
33559 <command name="glWindowPos3sv"/>
33560 </remove>
33561 <remove profile="core" comment="Compatibility-only GL 1.5 features removed from GL 3.2">
33562 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
33563 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
33564 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
33565 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
33566 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
33567 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
33568 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
33569 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
33570 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
33571 <enum name="GL_FOG_COORD_SRC"/>
33572 <enum name="GL_FOG_COORD"/>
33573 <enum name="GL_CURRENT_FOG_COORD"/>
33574 <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
33575 <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
33576 <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
33577 <enum name="GL_FOG_COORD_ARRAY"/>
33578 <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
33579 <enum name="GL_SRC0_RGB"/>
33580 <enum name="GL_SRC1_RGB"/>
33581 <enum name="GL_SRC2_RGB"/>
33582 <enum name="GL_SRC0_ALPHA"/>
33583 <enum name="GL_SRC2_ALPHA"/>
33584 </remove>
33585 <remove profile="core" comment="Compatibility-only GL 2.0 features removed from GL 3.2">
33586 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
33587 <enum name="GL_POINT_SPRITE"/>
33588 <enum name="GL_COORD_REPLACE"/>
33589 <enum name="GL_MAX_TEXTURE_COORDS"/>
33590 </remove>
33591 <remove profile="core" comment="Compatibility-only GL 2.1 features removed from GL 3.2">
33592 <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
33593 <enum name="GL_SLUMINANCE_ALPHA"/>
33594 <enum name="GL_SLUMINANCE8_ALPHA8"/>
33595 <enum name="GL_SLUMINANCE"/>
33596 <enum name="GL_SLUMINANCE8"/>
33597 <enum name="GL_COMPRESSED_SLUMINANCE"/>
33598 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
33599 </remove>
33600 <remove profile="core" comment="Compatibility-only GL 3.0 features removed from GL 3.2">
33601 <enum name="GL_CLAMP_VERTEX_COLOR"/>
33602 <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
33603 <enum name="GL_ALPHA_INTEGER"/>
33604 <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
33605 <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
33606 </remove>
33607 <!-- Deprecated (not removed) in OpenGL 3.2 core;
33608 deprecate tag not defined/supported yet
33609 <deprecate profile="core">
33610 <enum name="GL_MAX_VARYING_FLOATS"/>
33611 <enum name="GL_MAX_VARYING_COMPONENTS"/>
33612 </deprecate>
33613 -->
33614 </feature>
33615 <feature api="gl" name="GL_VERSION_3_3" number="3.3">
33616 <require>
33617 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
33618 </require>
33619 <require comment="Reuse ARB_blend_func_extended">
33620 <enum name="GL_SRC1_COLOR"/>
33621 <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
33622 <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
33623 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
33624 <command name="glBindFragDataLocationIndexed"/>
33625 <command name="glGetFragDataIndex"/>
33626 </require>
33627 <require comment="Reuse ARB_explicit_attrib_location (none)">
33628 </require>
33629 <require comment="Reuse ARB_occlusion_query2">
33630 <enum name="GL_ANY_SAMPLES_PASSED"/>
33631 </require>
33632 <require comment="Reuse ARB_sampler_objects">
33633 <enum name="GL_SAMPLER_BINDING"/>
33634 <command name="glGenSamplers"/>
33635 <command name="glDeleteSamplers"/>
33636 <command name="glIsSampler"/>
33637 <command name="glBindSampler"/>
33638 <command name="glSamplerParameteri"/>
33639 <command name="glSamplerParameteriv"/>
33640 <command name="glSamplerParameterf"/>
33641 <command name="glSamplerParameterfv"/>
33642 <command name="glSamplerParameterIiv"/>
33643 <command name="glSamplerParameterIuiv"/>
33644 <command name="glGetSamplerParameteriv"/>
33645 <command name="glGetSamplerParameterIiv"/>
33646 <command name="glGetSamplerParameterfv"/>
33647 <command name="glGetSamplerParameterIuiv"/>
33648 </require>
33649 <require comment="Reuse ARB_shader_bit_encoding (none)">
33650 </require>
33651 <require comment="Reuse ARB_texture_rgb10_a2ui">
33652 <enum name="GL_RGB10_A2UI"/>
33653 </require>
33654 <require comment="Reuse ARB_texture_swizzle">
33655 <enum name="GL_TEXTURE_SWIZZLE_R"/>
33656 <enum name="GL_TEXTURE_SWIZZLE_G"/>
33657 <enum name="GL_TEXTURE_SWIZZLE_B"/>
33658 <enum name="GL_TEXTURE_SWIZZLE_A"/>
33659 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
33660 </require>
33661 <require comment="Reuse ARB_timer_query">
33662 <enum name="GL_TIME_ELAPSED"/>
33663 <enum name="GL_TIMESTAMP"/>
33664 <command name="glQueryCounter"/>
33665 <command name="glGetQueryObjecti64v"/>
33666 <command name="glGetQueryObjectui64v"/>
33667 </require>
33668 <require comment="Reuse ARB_vertex_type_2_10_10_10_rev">
33669 <enum name="GL_INT_2_10_10_10_REV"/>
33670 <command name="glVertexAttribDivisor"/>
33671 <command name="glVertexAttribP1ui"/>
33672 <command name="glVertexAttribP1uiv"/>
33673 <command name="glVertexAttribP2ui"/>
33674 <command name="glVertexAttribP2uiv"/>
33675 <command name="glVertexAttribP3ui"/>
33676 <command name="glVertexAttribP3uiv"/>
33677 <command name="glVertexAttribP4ui"/>
33678 <command name="glVertexAttribP4uiv"/>
33679 </require>
33680 <require profile="compatibility" comment="Reuse ARB_vertex_type_2_10_10_10_rev compatibility profile">
33681 <command name="glVertexP2ui"/>
33682 <command name="glVertexP2uiv"/>
33683 <command name="glVertexP3ui"/>
33684 <command name="glVertexP3uiv"/>
33685 <command name="glVertexP4ui"/>
33686 <command name="glVertexP4uiv"/>
33687 <command name="glTexCoordP1ui"/>
33688 <command name="glTexCoordP1uiv"/>
33689 <command name="glTexCoordP2ui"/>
33690 <command name="glTexCoordP2uiv"/>
33691 <command name="glTexCoordP3ui"/>
33692 <command name="glTexCoordP3uiv"/>
33693 <command name="glTexCoordP4ui"/>
33694 <command name="glTexCoordP4uiv"/>
33695 <command name="glMultiTexCoordP1ui"/>
33696 <command name="glMultiTexCoordP1uiv"/>
33697 <command name="glMultiTexCoordP2ui"/>
33698 <command name="glMultiTexCoordP2uiv"/>
33699 <command name="glMultiTexCoordP3ui"/>
33700 <command name="glMultiTexCoordP3uiv"/>
33701 <command name="glMultiTexCoordP4ui"/>
33702 <command name="glMultiTexCoordP4uiv"/>
33703 <command name="glNormalP3ui"/>
33704 <command name="glNormalP3uiv"/>
33705 <command name="glColorP3ui"/>
33706 <command name="glColorP3uiv"/>
33707 <command name="glColorP4ui"/>
33708 <command name="glColorP4uiv"/>
33709 <command name="glSecondaryColorP3ui"/>
33710 <command name="glSecondaryColorP3uiv"/>
33711 </require>
33712 </feature>
33713 <feature api="gl" name="GL_VERSION_4_0" number="4.0">
33714 <require>
33715 <enum name="GL_SAMPLE_SHADING"/>
33716 <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
33717 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
33718 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
33719 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
33720 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
33721 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
33722 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
33723 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
33724 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
33725 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
33726 <command name="glMinSampleShading"/>
33727 <command name="glBlendEquationi"/>
33728 <command name="glBlendEquationSeparatei"/>
33729 <command name="glBlendFunci"/>
33730 <command name="glBlendFuncSeparatei"/>
33731 </require>
33732 <require comment="Reuse ARB_draw_buffers_blend (none)">
33733 </require>
33734 <require comment="Reuse ARB_draw_indirect">
33735 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
33736 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
33737 <command name="glDrawArraysIndirect"/>
33738 <command name="glDrawElementsIndirect"/>
33739 </require>
33740 <require comment="Reuse ARB_gpu_shader5">
33741 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
33742 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
33743 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
33744 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
33745 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
33746 <enum name="GL_MAX_VERTEX_STREAMS"/>
33747 </require>
33748 <require comment="Reuse ARB_gpu_shader_fp64">
33749 <enum name="GL_DOUBLE_VEC2"/>
33750 <enum name="GL_DOUBLE_VEC3"/>
33751 <enum name="GL_DOUBLE_VEC4"/>
33752 <enum name="GL_DOUBLE_MAT2"/>
33753 <enum name="GL_DOUBLE_MAT3"/>
33754 <enum name="GL_DOUBLE_MAT4"/>
33755 <enum name="GL_DOUBLE_MAT2x3"/>
33756 <enum name="GL_DOUBLE_MAT2x4"/>
33757 <enum name="GL_DOUBLE_MAT3x2"/>
33758 <enum name="GL_DOUBLE_MAT3x4"/>
33759 <enum name="GL_DOUBLE_MAT4x2"/>
33760 <enum name="GL_DOUBLE_MAT4x3"/>
33761 <command name="glUniform1d"/>
33762 <command name="glUniform2d"/>
33763 <command name="glUniform3d"/>
33764 <command name="glUniform4d"/>
33765 <command name="glUniform1dv"/>
33766 <command name="glUniform2dv"/>
33767 <command name="glUniform3dv"/>
33768 <command name="glUniform4dv"/>
33769 <command name="glUniformMatrix2dv"/>
33770 <command name="glUniformMatrix3dv"/>
33771 <command name="glUniformMatrix4dv"/>
33772 <command name="glUniformMatrix2x3dv"/>
33773 <command name="glUniformMatrix2x4dv"/>
33774 <command name="glUniformMatrix3x2dv"/>
33775 <command name="glUniformMatrix3x4dv"/>
33776 <command name="glUniformMatrix4x2dv"/>
33777 <command name="glUniformMatrix4x3dv"/>
33778 <command name="glGetUniformdv"/>
33779 </require>
33780 <require comment="Reuse ARB_shader_subroutine">
33781 <enum name="GL_ACTIVE_SUBROUTINES"/>
33782 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
33783 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
33784 <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
33785 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
33786 <enum name="GL_MAX_SUBROUTINES"/>
33787 <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
33788 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
33789 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
33790 <command name="glGetSubroutineUniformLocation"/>
33791 <command name="glGetSubroutineIndex"/>
33792 <command name="glGetActiveSubroutineUniformiv"/>
33793 <command name="glGetActiveSubroutineUniformName"/>
33794 <command name="glGetActiveSubroutineName"/>
33795 <command name="glUniformSubroutinesuiv"/>
33796 <command name="glGetUniformSubroutineuiv"/>
33797 <command name="glGetProgramStageiv"/>
33798 </require>
33799 <require comment="Reuse ARB_tessellation_shader">
33800 <enum name="GL_PATCHES"/>
33801 <enum name="GL_PATCH_VERTICES"/>
33802 <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
33803 <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
33804 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
33805 <enum name="GL_TESS_GEN_MODE"/>
33806 <enum name="GL_TESS_GEN_SPACING"/>
33807 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
33808 <enum name="GL_TESS_GEN_POINT_MODE"/>
33809 <enum name="GL_ISOLINES"/>
33810 <enum name="GL_QUADS"/>
33811 <enum name="GL_FRACTIONAL_ODD"/>
33812 <enum name="GL_FRACTIONAL_EVEN"/>
33813 <enum name="GL_MAX_PATCH_VERTICES"/>
33814 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
33815 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
33816 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
33817 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
33818 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
33819 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
33820 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
33821 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
33822 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
33823 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
33824 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
33825 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
33826 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
33827 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
33828 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
33829 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
33830 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
33831 <enum name="GL_TESS_EVALUATION_SHADER"/>
33832 <enum name="GL_TESS_CONTROL_SHADER"/>
33833 <command name="glPatchParameteri"/>
33834 <command name="glPatchParameterfv"/>
33835 </require>
33836 <require comment="Reuse ARB_texture_buffer_object_rgb32 (none)">
33837 </require>
33838 <require comment="Reuse ARB_texture_cube_map_array (none)">
33839 </require>
33840 <require comment="Reuse ARB_texture_gather (none)">
33841 </require>
33842 <require comment="Reuse ARB_texture_query_lod (none)">
33843 </require>
33844 <require comment="Reuse ARB_transform_feedback2">
33845 <enum name="GL_TRANSFORM_FEEDBACK"/>
33846 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
33847 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
33848 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
33849 <command name="glBindTransformFeedback"/>
33850 <command name="glDeleteTransformFeedbacks"/>
33851 <command name="glGenTransformFeedbacks"/>
33852 <command name="glIsTransformFeedback"/>
33853 <command name="glPauseTransformFeedback"/>
33854 <command name="glResumeTransformFeedback"/>
33855 <command name="glDrawTransformFeedback"/>
33856 </require>
33857 <require comment="Reuse ARB_transform_feedback3">
33858 <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
33859 <enum name="GL_MAX_VERTEX_STREAMS"/>
33860 <command name="glDrawTransformFeedbackStream"/>
33861 <command name="glBeginQueryIndexed"/>
33862 <command name="glEndQueryIndexed"/>
33863 <command name="glGetQueryIndexediv"/>
33864 </require>
33865 </feature>
33866 <feature api="gl" name="GL_VERSION_4_1" number="4.1">
33867 <require comment="Reuse tokens from ARB_ES2_compatibility">
33868 <enum name="GL_FIXED"/>
33869 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
33870 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
33871 <enum name="GL_LOW_FLOAT"/>
33872 <enum name="GL_MEDIUM_FLOAT"/>
33873 <enum name="GL_HIGH_FLOAT"/>
33874 <enum name="GL_LOW_INT"/>
33875 <enum name="GL_MEDIUM_INT"/>
33876 <enum name="GL_HIGH_INT"/>
33877 <enum name="GL_SHADER_COMPILER"/>
33878 <enum name="GL_SHADER_BINARY_FORMATS"/>
33879 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
33880 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
33881 <enum name="GL_MAX_VARYING_VECTORS"/>
33882 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
33883 <enum name="GL_RGB565"/>
33884 </require>
33885 <require comment="Reuse tokens from ARB_get_program_binary">
33886 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
33887 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
33888 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
33889 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
33890 </require>
33891 <require comment="Reuse tokens from ARB_separate_shader_objects">
33892 <enum name="GL_VERTEX_SHADER_BIT"/>
33893 <enum name="GL_FRAGMENT_SHADER_BIT"/>
33894 <enum name="GL_GEOMETRY_SHADER_BIT"/>
33895 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
33896 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
33897 <enum name="GL_ALL_SHADER_BITS"/>
33898 <enum name="GL_PROGRAM_SEPARABLE"/>
33899 <enum name="GL_ACTIVE_PROGRAM"/>
33900 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
33901 </require>
33902 <require comment="Reuse tokens from ARB_shader_precision (none)">
33903 </require>
33904 <require comment="Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already">
33905 </require>
33906 <require comment="Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already">
33907 <enum name="GL_MAX_VIEWPORTS"/>
33908 <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
33909 <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
33910 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
33911 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
33912 <enum name="GL_UNDEFINED_VERTEX"/>
33913 </require>
33914 <require comment="Reuse commands from ARB_ES2_compatibility">
33915 <command name="glReleaseShaderCompiler"/>
33916 <command name="glShaderBinary"/>
33917 <command name="glGetShaderPrecisionFormat"/>
33918 <command name="glDepthRangef"/>
33919 <command name="glClearDepthf"/>
33920 </require>
33921 <require comment="Reuse commands from ARB_get_program_binary">
33922 <command name="glGetProgramBinary"/>
33923 <command name="glProgramBinary"/>
33924 <command name="glProgramParameteri"/>
33925 </require>
33926 <require comment="Reuse commands from ARB_separate_shader_objects">
33927 <command name="glUseProgramStages"/>
33928 <command name="glActiveShaderProgram"/>
33929 <command name="glCreateShaderProgramv"/>
33930 <command name="glBindProgramPipeline"/>
33931 <command name="glDeleteProgramPipelines"/>
33932 <command name="glGenProgramPipelines"/>
33933 <command name="glIsProgramPipeline"/>
33934 <command name="glGetProgramPipelineiv"/>
33935 <command name="glProgramParameteri"/>
33936 <command name="glProgramUniform1i"/>
33937 <command name="glProgramUniform1iv"/>
33938 <command name="glProgramUniform1f"/>
33939 <command name="glProgramUniform1fv"/>
33940 <command name="glProgramUniform1d"/>
33941 <command name="glProgramUniform1dv"/>
33942 <command name="glProgramUniform1ui"/>
33943 <command name="glProgramUniform1uiv"/>
33944 <command name="glProgramUniform2i"/>
33945 <command name="glProgramUniform2iv"/>
33946 <command name="glProgramUniform2f"/>
33947 <command name="glProgramUniform2fv"/>
33948 <command name="glProgramUniform2d"/>
33949 <command name="glProgramUniform2dv"/>
33950 <command name="glProgramUniform2ui"/>
33951 <command name="glProgramUniform2uiv"/>
33952 <command name="glProgramUniform3i"/>
33953 <command name="glProgramUniform3iv"/>
33954 <command name="glProgramUniform3f"/>
33955 <command name="glProgramUniform3fv"/>
33956 <command name="glProgramUniform3d"/>
33957 <command name="glProgramUniform3dv"/>
33958 <command name="glProgramUniform3ui"/>
33959 <command name="glProgramUniform3uiv"/>
33960 <command name="glProgramUniform4i"/>
33961 <command name="glProgramUniform4iv"/>
33962 <command name="glProgramUniform4f"/>
33963 <command name="glProgramUniform4fv"/>
33964 <command name="glProgramUniform4d"/>
33965 <command name="glProgramUniform4dv"/>
33966 <command name="glProgramUniform4ui"/>
33967 <command name="glProgramUniform4uiv"/>
33968 <command name="glProgramUniformMatrix2fv"/>
33969 <command name="glProgramUniformMatrix3fv"/>
33970 <command name="glProgramUniformMatrix4fv"/>
33971 <command name="glProgramUniformMatrix2dv"/>
33972 <command name="glProgramUniformMatrix3dv"/>
33973 <command name="glProgramUniformMatrix4dv"/>
33974 <command name="glProgramUniformMatrix2x3fv"/>
33975 <command name="glProgramUniformMatrix3x2fv"/>
33976 <command name="glProgramUniformMatrix2x4fv"/>
33977 <command name="glProgramUniformMatrix4x2fv"/>
33978 <command name="glProgramUniformMatrix3x4fv"/>
33979 <command name="glProgramUniformMatrix4x3fv"/>
33980 <command name="glProgramUniformMatrix2x3dv"/>
33981 <command name="glProgramUniformMatrix3x2dv"/>
33982 <command name="glProgramUniformMatrix2x4dv"/>
33983 <command name="glProgramUniformMatrix4x2dv"/>
33984 <command name="glProgramUniformMatrix3x4dv"/>
33985 <command name="glProgramUniformMatrix4x3dv"/>
33986 <command name="glValidateProgramPipeline"/>
33987 <command name="glGetProgramPipelineInfoLog"/>
33988 </require>
33989 <require comment="Reuse commands from ARB_shader_precision (none)">
33990 </require>
33991 <require comment="Reuse commands from ARB_vertex_attrib_64bit">
33992 <command name="glVertexAttribL1d"/>
33993 <command name="glVertexAttribL2d"/>
33994 <command name="glVertexAttribL3d"/>
33995 <command name="glVertexAttribL4d"/>
33996 <command name="glVertexAttribL1dv"/>
33997 <command name="glVertexAttribL2dv"/>
33998 <command name="glVertexAttribL3dv"/>
33999 <command name="glVertexAttribL4dv"/>
34000 <command name="glVertexAttribLPointer"/>
34001 <command name="glGetVertexAttribLdv"/>
34002 </require>
34003 <require comment="Reuse commands from ARB_viewport_array">
34004 <command name="glViewportArrayv"/>
34005 <command name="glViewportIndexedf"/>
34006 <command name="glViewportIndexedfv"/>
34007 <command name="glScissorArrayv"/>
34008 <command name="glScissorIndexed"/>
34009 <command name="glScissorIndexedv"/>
34010 <command name="glDepthRangeArrayv"/>
34011 <command name="glDepthRangeIndexed"/>
34012 <command name="glGetFloati_v"/>
34013 <command name="glGetDoublei_v"/>
34014 </require>
34015 </feature>
34016 <feature api="gl" name="GL_VERSION_4_2" number="4.2">
34017 <require comment="New aliases for old tokens">
34018 <enum name="GL_COPY_READ_BUFFER_BINDING"/>
34019 <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
34020 <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
34021 <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
34022 </require>
34023 <require comment="Reuse tokens from ARB_base_instance (none)">
34024 </require>
34025 <require comment="Reuse tokens from ARB_shading_language_420pack (none)">
34026 </require>
34027 <require comment="Reuse tokens from ARB_transform_feedback_instanced (none)">
34028 </require>
34029 <require comment="Reuse tokens from ARB_compressed_texture_pixel_storage">
34030 <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
34031 <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
34032 <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
34033 <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
34034 <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
34035 <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
34036 <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
34037 <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
34038 </require>
34039 <require comment="Reuse tokens from ARB_conservative_depth (none)">
34040 </require>
34041 <require comment="Reuse tokens from ARB_internalformat_query">
34042 <enum name="GL_NUM_SAMPLE_COUNTS"/>
34043 </require>
34044 <require comment="Reuse tokens from ARB_map_buffer_alignment">
34045 <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
34046 </require>
34047 <require comment="Reuse tokens from ARB_shader_atomic_counters">
34048 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
34049 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
34050 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
34051 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
34052 <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
34053 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
34054 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
34055 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
34056 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
34057 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
34058 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
34059 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
34060 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
34061 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
34062 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
34063 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
34064 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
34065 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
34066 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
34067 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
34068 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
34069 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
34070 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
34071 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
34072 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
34073 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
34074 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
34075 <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
34076 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
34077 </require>
34078 <require comment="Reuse tokens from ARB_shader_image_load_store">
34079 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
34080 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
34081 <enum name="GL_UNIFORM_BARRIER_BIT"/>
34082 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
34083 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
34084 <enum name="GL_COMMAND_BARRIER_BIT"/>
34085 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
34086 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
34087 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
34088 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
34089 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
34090 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
34091 <enum name="GL_ALL_BARRIER_BITS"/>
34092 <enum name="GL_MAX_IMAGE_UNITS"/>
34093 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
34094 <enum name="GL_IMAGE_BINDING_NAME"/>
34095 <enum name="GL_IMAGE_BINDING_LEVEL"/>
34096 <enum name="GL_IMAGE_BINDING_LAYERED"/>
34097 <enum name="GL_IMAGE_BINDING_LAYER"/>
34098 <enum name="GL_IMAGE_BINDING_ACCESS"/>
34099 <enum name="GL_IMAGE_1D"/>
34100 <enum name="GL_IMAGE_2D"/>
34101 <enum name="GL_IMAGE_3D"/>
34102 <enum name="GL_IMAGE_2D_RECT"/>
34103 <enum name="GL_IMAGE_CUBE"/>
34104 <enum name="GL_IMAGE_BUFFER"/>
34105 <enum name="GL_IMAGE_1D_ARRAY"/>
34106 <enum name="GL_IMAGE_2D_ARRAY"/>
34107 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
34108 <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
34109 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
34110 <enum name="GL_INT_IMAGE_1D"/>
34111 <enum name="GL_INT_IMAGE_2D"/>
34112 <enum name="GL_INT_IMAGE_3D"/>
34113 <enum name="GL_INT_IMAGE_2D_RECT"/>
34114 <enum name="GL_INT_IMAGE_CUBE"/>
34115 <enum name="GL_INT_IMAGE_BUFFER"/>
34116 <enum name="GL_INT_IMAGE_1D_ARRAY"/>
34117 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
34118 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
34119 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
34120 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
34121 <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
34122 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
34123 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
34124 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
34125 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
34126 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
34127 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
34128 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
34129 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
34130 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
34131 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
34132 <enum name="GL_MAX_IMAGE_SAMPLES"/>
34133 <enum name="GL_IMAGE_BINDING_FORMAT"/>
34134 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
34135 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
34136 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
34137 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
34138 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
34139 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
34140 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
34141 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
34142 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
34143 </require>
34144 <require comment="Reuse tokens from ARB_shading_language_packing (none)">
34145 </require>
34146 <require comment="Reuse tokens from ARB_texture_compression_bptc">
34147 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
34148 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
34149 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
34150 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
34151 </require>
34152 <require comment="Reuse tokens from ARB_texture_storage">
34153 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
34154 </require>
34155 <require comment="Reuse commands from ARB_base_instance">
34156 <command name="glDrawArraysInstancedBaseInstance"/>
34157 <command name="glDrawElementsInstancedBaseInstance"/>
34158 <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
34159 </require>
34160 <require comment="Reuse commands from ARB_compressed_texture_pixel_storage (none)">
34161 </require>
34162 <require comment="Reuse commands from ARB_conservative_depth (none)">
34163 </require>
34164 <require comment="Reuse commands from ARB_internalformat_query">
34165 <command name="glGetInternalformativ"/>
34166 </require>
34167 <require comment="Reuse commands from ARB_map_buffer_alignment (none)">
34168 </require>
34169 <require comment="Reuse commands from ARB_shader_atomic_counters">
34170 <command name="glGetActiveAtomicCounterBufferiv"/>
34171 </require>
34172 <require comment="Reuse commands from ARB_shader_image_load_store">
34173 <command name="glBindImageTexture"/>
34174 <command name="glMemoryBarrier"/>
34175 </require>
34176 <require comment="Reuse commands from ARB_shading_language_420pack (none)">
34177 </require>
34178 <require comment="Reuse commands from ARB_shading_language_packing (none)">
34179 </require>
34180 <require comment="Reuse commands from ARB_texture_storage">
34181 <command name="glTexStorage1D"/>
34182 <command name="glTexStorage2D"/>
34183 <command name="glTexStorage3D"/>
34184 </require>
34185 <require comment="Reuse commands from ARB_transform_feedback_instanced">
34186 <command name="glDrawTransformFeedbackInstanced"/>
34187 <command name="glDrawTransformFeedbackStreamInstanced"/>
34188 </require>
34189 <!-- Deprecated in OpenGL 4.2 core;
34190 deprecate tag not defined/supported yet
34191 <deprecate profile="core">
34192 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
34193 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
34194 </deprecate>
34195 -->
34196 </feature>
34197 <feature api="gl" name="GL_VERSION_4_3" number="4.3">
34198 <require>
34199 <enum name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
34200 <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
34201 </require>
34202 <require comment="Reuse tokens from ARB_arrays_of_arrays (none, GLSL only)">
34203 </require>
34204 <require comment="Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only)">
34205 </require>
34206 <require comment="Reuse tokens from ARB_shader_image_size (none, GLSL only)">
34207 </require>
34208 <require comment="Reuse tokens from ARB_ES3_compatibility">
34209 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
34210 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
34211 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
34212 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
34213 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
34214 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
34215 <enum name="GL_COMPRESSED_R11_EAC"/>
34216 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
34217 <enum name="GL_COMPRESSED_RG11_EAC"/>
34218 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
34219 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
34220 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
34221 <enum name="GL_MAX_ELEMENT_INDEX"/>
34222 </require>
34223 <require comment="Reuse tokens from ARB_clear_buffer_object (none)">
34224 </require>
34225 <require comment="Reuse tokens from ARB_compute_shader">
34226 <enum name="GL_COMPUTE_SHADER"/>
34227 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
34228 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
34229 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
34230 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
34231 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
34232 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
34233 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
34234 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
34235 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
34236 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
34237 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
34238 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
34239 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
34240 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
34241 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
34242 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
34243 <enum name="GL_COMPUTE_SHADER_BIT"/>
34244 </require>
34245 <require comment="Reuse tokens from ARB_copy_image (none)">
34246 </require>
34247 <require comment="Reuse tokens from KHR_debug">
34248 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
34249 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
34250 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
34251 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
34252 <enum name="GL_DEBUG_SOURCE_API"/>
34253 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
34254 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
34255 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
34256 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
34257 <enum name="GL_DEBUG_SOURCE_OTHER"/>
34258 <enum name="GL_DEBUG_TYPE_ERROR"/>
34259 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
34260 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
34261 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
34262 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
34263 <enum name="GL_DEBUG_TYPE_OTHER"/>
34264 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
34265 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
34266 <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
34267 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
34268 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
34269 <enum name="GL_DEBUG_SEVERITY_LOW"/>
34270 <enum name="GL_DEBUG_TYPE_MARKER"/>
34271 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
34272 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
34273 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
34274 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
34275 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
34276 <enum name="GL_BUFFER"/>
34277 <enum name="GL_SHADER"/>
34278 <enum name="GL_PROGRAM"/>
34279 <enum name="GL_VERTEX_ARRAY"/>
34280 <enum name="GL_QUERY"/>
34281 <enum name="GL_PROGRAM_PIPELINE"/>
34282 <enum name="GL_SAMPLER"/>
34283 <enum name="GL_MAX_LABEL_LENGTH"/>
34284 <enum name="GL_DEBUG_OUTPUT"/>
34285 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
34286 </require>
34287 <require comment="Reuse tokens from ARB_explicit_uniform_location">
34288 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
34289 </require>
34290 <require comment="Reuse tokens from ARB_framebuffer_no_attachments">
34291 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
34292 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
34293 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
34294 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
34295 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
34296 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
34297 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
34298 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
34299 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
34300 </require>
34301 <require comment="Reuse tokens from ARB_internalformat_query2">
34302 <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
34303 <enum name="GL_INTERNALFORMAT_PREFERRED"/>
34304 <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
34305 <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
34306 <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
34307 <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
34308 <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
34309 <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
34310 <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
34311 <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
34312 <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
34313 <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
34314 <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
34315 <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
34316 <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
34317 <enum name="GL_MAX_WIDTH"/>
34318 <enum name="GL_MAX_HEIGHT"/>
34319 <enum name="GL_MAX_DEPTH"/>
34320 <enum name="GL_MAX_LAYERS"/>
34321 <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
34322 <enum name="GL_COLOR_COMPONENTS"/>
34323 <enum name="GL_DEPTH_COMPONENTS"/>
34324 <enum name="GL_STENCIL_COMPONENTS"/>
34325 <enum name="GL_COLOR_RENDERABLE"/>
34326 <enum name="GL_DEPTH_RENDERABLE"/>
34327 <enum name="GL_STENCIL_RENDERABLE"/>
34328 <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
34329 <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
34330 <enum name="GL_FRAMEBUFFER_BLEND"/>
34331 <enum name="GL_READ_PIXELS"/>
34332 <enum name="GL_READ_PIXELS_FORMAT"/>
34333 <enum name="GL_READ_PIXELS_TYPE"/>
34334 <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
34335 <enum name="GL_TEXTURE_IMAGE_TYPE"/>
34336 <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
34337 <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
34338 <enum name="GL_MIPMAP"/>
34339 <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
34340 <enum name="GL_AUTO_GENERATE_MIPMAP"/>
34341 <enum name="GL_COLOR_ENCODING"/>
34342 <enum name="GL_SRGB_READ"/>
34343 <enum name="GL_SRGB_WRITE"/>
34344 <enum name="GL_FILTER"/>
34345 <enum name="GL_VERTEX_TEXTURE"/>
34346 <enum name="GL_TESS_CONTROL_TEXTURE"/>
34347 <enum name="GL_TESS_EVALUATION_TEXTURE"/>
34348 <enum name="GL_GEOMETRY_TEXTURE"/>
34349 <enum name="GL_FRAGMENT_TEXTURE"/>
34350 <enum name="GL_COMPUTE_TEXTURE"/>
34351 <enum name="GL_TEXTURE_SHADOW"/>
34352 <enum name="GL_TEXTURE_GATHER"/>
34353 <enum name="GL_TEXTURE_GATHER_SHADOW"/>
34354 <enum name="GL_SHADER_IMAGE_LOAD"/>
34355 <enum name="GL_SHADER_IMAGE_STORE"/>
34356 <enum name="GL_SHADER_IMAGE_ATOMIC"/>
34357 <enum name="GL_IMAGE_TEXEL_SIZE"/>
34358 <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
34359 <enum name="GL_IMAGE_PIXEL_FORMAT"/>
34360 <enum name="GL_IMAGE_PIXEL_TYPE"/>
34361 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
34362 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
34363 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
34364 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
34365 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
34366 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
34367 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
34368 <enum name="GL_CLEAR_BUFFER"/>
34369 <enum name="GL_TEXTURE_VIEW"/>
34370 <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
34371 <enum name="GL_FULL_SUPPORT"/>
34372 <enum name="GL_CAVEAT_SUPPORT"/>
34373 <enum name="GL_IMAGE_CLASS_4_X_32"/>
34374 <enum name="GL_IMAGE_CLASS_2_X_32"/>
34375 <enum name="GL_IMAGE_CLASS_1_X_32"/>
34376 <enum name="GL_IMAGE_CLASS_4_X_16"/>
34377 <enum name="GL_IMAGE_CLASS_2_X_16"/>
34378 <enum name="GL_IMAGE_CLASS_1_X_16"/>
34379 <enum name="GL_IMAGE_CLASS_4_X_8"/>
34380 <enum name="GL_IMAGE_CLASS_2_X_8"/>
34381 <enum name="GL_IMAGE_CLASS_1_X_8"/>
34382 <enum name="GL_IMAGE_CLASS_11_11_10"/>
34383 <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
34384 <enum name="GL_VIEW_CLASS_128_BITS"/>
34385 <enum name="GL_VIEW_CLASS_96_BITS"/>
34386 <enum name="GL_VIEW_CLASS_64_BITS"/>
34387 <enum name="GL_VIEW_CLASS_48_BITS"/>
34388 <enum name="GL_VIEW_CLASS_32_BITS"/>
34389 <enum name="GL_VIEW_CLASS_24_BITS"/>
34390 <enum name="GL_VIEW_CLASS_16_BITS"/>
34391 <enum name="GL_VIEW_CLASS_8_BITS"/>
34392 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
34393 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
34394 <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
34395 <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
34396 <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
34397 <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
34398 <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
34399 <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
34400 </require>
34401 <require comment="Reuse tokens from ARB_invalidate_subdata (none)">
34402 </require>
34403 <require comment="Reuse tokens from ARB_multi_draw_indirect (none)">
34404 </require>
34405 <require comment="Reuse tokens from ARB_program_interface_query">
34406 <enum name="GL_UNIFORM"/>
34407 <enum name="GL_UNIFORM_BLOCK"/>
34408 <enum name="GL_PROGRAM_INPUT"/>
34409 <enum name="GL_PROGRAM_OUTPUT"/>
34410 <enum name="GL_BUFFER_VARIABLE"/>
34411 <enum name="GL_SHADER_STORAGE_BLOCK"/>
34412 <enum name="GL_VERTEX_SUBROUTINE"/>
34413 <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
34414 <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
34415 <enum name="GL_GEOMETRY_SUBROUTINE"/>
34416 <enum name="GL_FRAGMENT_SUBROUTINE"/>
34417 <enum name="GL_COMPUTE_SUBROUTINE"/>
34418 <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
34419 <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
34420 <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
34421 <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
34422 <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
34423 <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
34424 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
34425 <enum name="GL_ACTIVE_RESOURCES"/>
34426 <enum name="GL_MAX_NAME_LENGTH"/>
34427 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
34428 <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
34429 <enum name="GL_NAME_LENGTH"/>
34430 <enum name="GL_TYPE"/>
34431 <enum name="GL_ARRAY_SIZE"/>
34432 <enum name="GL_OFFSET"/>
34433 <enum name="GL_BLOCK_INDEX"/>
34434 <enum name="GL_ARRAY_STRIDE"/>
34435 <enum name="GL_MATRIX_STRIDE"/>
34436 <enum name="GL_IS_ROW_MAJOR"/>
34437 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
34438 <enum name="GL_BUFFER_BINDING"/>
34439 <enum name="GL_BUFFER_DATA_SIZE"/>
34440 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
34441 <enum name="GL_ACTIVE_VARIABLES"/>
34442 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
34443 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
34444 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
34445 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
34446 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
34447 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
34448 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
34449 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
34450 <enum name="GL_LOCATION"/>
34451 <enum name="GL_LOCATION_INDEX"/>
34452 <enum name="GL_IS_PER_PATCH"/>
34453 </require>
34454 <require comment="Reuse tokens from ARB_robust_buffer_access_behavior (none)">
34455 </require>
34456 <require comment="Reuse tokens from ARB_shader_storage_buffer_object">
34457 <enum name="GL_SHADER_STORAGE_BUFFER"/>
34458 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
34459 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
34460 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
34461 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
34462 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
34463 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
34464 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
34465 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
34466 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
34467 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
34468 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
34469 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
34470 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
34471 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
34472 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
34473 </require>
34474 <require comment="Reuse tokens from ARB_stencil_texturing">
34475 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
34476 </require>
34477 <require comment="Reuse tokens from ARB_texture_buffer_range">
34478 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
34479 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
34480 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
34481 </require>
34482 <require comment="Reuse tokens from ARB_texture_query_levels (none)">
34483 </require>
34484 <require comment="Reuse tokens from ARB_texture_storage_multisample (none)">
34485 </require>
34486 <require comment="Reuse tokens from ARB_texture_view">
34487 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
34488 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
34489 <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
34490 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
34491 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
34492 </require>
34493 <require comment="Reuse tokens from ARB_vertex_attrib_binding">
34494 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
34495 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
34496 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
34497 <enum name="GL_VERTEX_BINDING_OFFSET"/>
34498 <enum name="GL_VERTEX_BINDING_STRIDE"/>
34499 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
34500 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
34501 <enum name="GL_VERTEX_BINDING_BUFFER" comment="Added in 2013/10/22 update to the spec"/>
34502 </require>
34503 <require comment="Reuse commands from ARB_arrays_of_arrays (none, GLSL only)">
34504 </require>
34505 <require comment="Reuse commands from ARB_clear_buffer_object">
34506 <command name="glClearBufferData"/>
34507 <command name="glClearBufferSubData"/>
34508 </require>
34509 <require comment="Reuse commands from ARB_compute_shader">
34510 <command name="glDispatchCompute"/>
34511 <command name="glDispatchComputeIndirect"/>
34512 </require>
34513 <require comment="Reuse commands from ARB_copy_image">
34514 <command name="glCopyImageSubData"/>
34515 </require>
34516 <require comment="Reuse commands from ARB_ES3_compatibility (none)">
34517 </require>
34518 <require comment="Reuse commands from ARB_explicit_uniform_location (none)">
34519 </require>
34520 <require comment="Reuse commands from ARB_fragment_layer_viewport (none, GLSL only)">
34521 </require>
34522 <require comment="Reuse commands from ARB_framebuffer_no_attachments">
34523 <command name="glFramebufferParameteri"/>
34524 <command name="glGetFramebufferParameteriv"/>
34525 </require>
34526 <require comment="Reuse commands from ARB_internalformat_query2">
34527 <command name="glGetInternalformati64v"/>
34528 </require>
34529 <require comment="Reuse commands from ARB_invalidate_subdata">
34530 <command name="glInvalidateTexSubImage"/>
34531 <command name="glInvalidateTexImage"/>
34532 <command name="glInvalidateBufferSubData"/>
34533 <command name="glInvalidateBufferData"/>
34534 <command name="glInvalidateFramebuffer"/>
34535 <command name="glInvalidateSubFramebuffer"/>
34536 </require>
34537 <require comment="Reuse commands from ARB_multi_draw_indirect">
34538 <command name="glMultiDrawArraysIndirect"/>
34539 <command name="glMultiDrawElementsIndirect"/>
34540 </require>
34541 <require comment="Reuse commands from ARB_program_interface_query">
34542 <command name="glGetProgramInterfaceiv"/>
34543 <command name="glGetProgramResourceIndex"/>
34544 <command name="glGetProgramResourceName"/>
34545 <command name="glGetProgramResourceiv"/>
34546 <command name="glGetProgramResourceLocation"/>
34547 <command name="glGetProgramResourceLocationIndex"/>
34548 </require>
34549 <require comment="Reuse commands from ARB_robust_buffer_access_behavior (none)">
34550 </require>
34551 <require comment="Reuse commands from ARB_shader_image_size (none, GLSL only)">
34552 </require>
34553 <require comment="Reuse commands from ARB_shader_storage_buffer_object">
34554 <command name="glShaderStorageBlockBinding"/>
34555 </require>
34556 <require comment="Reuse commands from ARB_stencil_texturing (none)">
34557 </require>
34558 <require comment="Reuse commands from ARB_texture_buffer_range">
34559 <command name="glTexBufferRange"/>
34560 </require>
34561 <require comment="Reuse commands from ARB_texture_query_levels (none)">
34562 </require>
34563 <require comment="Reuse commands from ARB_texture_storage_multisample">
34564 <command name="glTexStorage2DMultisample"/>
34565 <command name="glTexStorage3DMultisample"/>
34566 </require>
34567 <require comment="Reuse commands from ARB_texture_view">
34568 <command name="glTextureView"/>
34569 </require>
34570 <require comment="Reuse commands from ARB_vertex_attrib_binding">
34571 <command name="glBindVertexBuffer"/>
34572 <command name="glVertexAttribFormat"/>
34573 <command name="glVertexAttribIFormat"/>
34574 <command name="glVertexAttribLFormat"/>
34575 <command name="glVertexAttribBinding"/>
34576 <command name="glVertexBindingDivisor"/>
34577 </require>
34578 <require comment="Reuse commands from KHR_debug (includes ARB_debug_output commands promoted to KHR without suffixes)">
34579 <command name="glDebugMessageControl"/>
34580 <command name="glDebugMessageInsert"/>
34581 <command name="glDebugMessageCallback"/>
34582 <command name="glGetDebugMessageLog"/>
34583 <command name="glPushDebugGroup"/>
34584 <command name="glPopDebugGroup"/>
34585 <command name="glObjectLabel"/>
34586 <command name="glGetObjectLabel"/>
34587 <command name="glObjectPtrLabel"/>
34588 <command name="glGetObjectPtrLabel"/>
34589 <command name="glGetPointerv"/>
34590 </require>
34591 <require profile="compatibility" comment="KHR_debug functionality not supported in core profile">
34592 <enum name="GL_DISPLAY_LIST"/>
34593 </require>
34594 <require profile="core" comment="Restore functionality removed in GL 3.2 core to GL 4.3. Needed for debug interface.">
34595 <enum name="GL_STACK_UNDERFLOW"/>
34596 <enum name="GL_STACK_OVERFLOW"/>
34597 <command name="glGetPointerv"/>
34598 </require>
34599 <!-- Deprecated in OpenGL 4.3 core;
34600 deprecate tag not defined/supported yet
34601 <deprecate profile="core">
34602 <enum name="GL_UNPACK_LSB_FIRST"/>
34603 <enum name="GL_PACK_LSB_FIRST"/>
34604 </deprecate>
34605 -->
34606 </feature>
34607 <feature api="gl" name="GL_VERSION_4_4" number="4.4">
34608 <require>
34609 <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
34610 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
34611 <enum name="GL_TEXTURE_BUFFER_BINDING"/>
34612 </require>
34613 <require comment="Reuse GL_ARB_buffer_storage">
34614 <enum name="GL_MAP_READ_BIT"/>
34615 <enum name="GL_MAP_WRITE_BIT"/>
34616 <enum name="GL_MAP_PERSISTENT_BIT"/>
34617 <enum name="GL_MAP_COHERENT_BIT"/>
34618 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
34619 <enum name="GL_CLIENT_STORAGE_BIT"/>
34620 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
34621 <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
34622 <enum name="GL_BUFFER_STORAGE_FLAGS"/>
34623 <command name="glBufferStorage"/>
34624 </require>
34625 <require comment="Reuse GL_ARB_clear_texture">
34626 <enum name="GL_CLEAR_TEXTURE"/>
34627 <command name="glClearTexImage"/>
34628 <command name="glClearTexSubImage"/>
34629 </require>
34630 <require comment="Reuse GL_ARB_enhanced_layouts">
34631 <enum name="GL_LOCATION_COMPONENT"/>
34632 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
34633 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
34634 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
34635 </require>
34636 <require comment="Reuse GL_ARB_multi_bind (none)">
34637 <command name="glBindBuffersBase"/>
34638 <command name="glBindBuffersRange"/>
34639 <command name="glBindTextures"/>
34640 <command name="glBindSamplers"/>
34641 <command name="glBindImageTextures"/>
34642 <command name="glBindVertexBuffers"/>
34643 </require>
34644 <require comment="Reuse GL_ARB_query_buffer_object">
34645 <enum name="GL_QUERY_BUFFER"/>
34646 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
34647 <enum name="GL_QUERY_BUFFER_BINDING"/>
34648 <enum name="GL_QUERY_RESULT_NO_WAIT"/>
34649 </require>
34650 <require comment="Reuse GL_ARB_texture_mirror_clamp_to_edge">
34651 <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
34652 </require>
34653 <require comment="Reuse GL_ARB_texture_stencil8">
34654 <enum name="GL_STENCIL_INDEX"/>
34655 <enum name="GL_STENCIL_INDEX8"/>
34656 </require>
34657 <require comment="Reuse GL_ARB_vertex_type_10f_11f_11f_rev">
34658 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
34659 </require>
34660 </feature>
34661 <feature api="gl" name="GL_VERSION_4_5" number="4.5">
34662 <require comment="Added robustness functionality">
34663 <enum name="GL_CONTEXT_LOST"/>
34664 </require>
34665 <require comment="Reuse GL_ARB_clip_control">
34666 <command name="glClipControl"/>
34667 <enum name="GL_LOWER_LEFT"/>
34668 <enum name="GL_UPPER_LEFT"/>
34669 <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
34670 <enum name="GL_ZERO_TO_ONE"/>
34671 <enum name="GL_CLIP_ORIGIN"/>
34672 <enum name="GL_CLIP_DEPTH_MODE"/>
34673 </require>
34674 <require comment="Reuse GL_ARB_conditional_render_inverted">
34675 <enum name="GL_QUERY_WAIT_INVERTED"/>
34676 <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
34677 <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
34678 <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
34679 </require>
34680 <require comment="Reuse GL_ARB_cull_distance">
34681 <enum name="GL_MAX_CULL_DISTANCES"/>
34682 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
34683 </require>
34684 <require comment="Reuse GL_ARB_direct_state_access">
34685 <enum name="GL_TEXTURE_TARGET"/>
34686 <enum name="GL_QUERY_TARGET"/>
34687 <enum name="GL_TEXTURE_BINDING_1D"/>
34688 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
34689 <enum name="GL_TEXTURE_BINDING_2D"/>
34690 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
34691 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
34692 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
34693 <enum name="GL_TEXTURE_BINDING_3D"/>
34694 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
34695 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
34696 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
34697 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
34698 <command name="glCreateTransformFeedbacks"/>
34699 <command name="glTransformFeedbackBufferBase"/>
34700 <command name="glTransformFeedbackBufferRange"/>
34701 <command name="glGetTransformFeedbackiv"/>
34702 <command name="glGetTransformFeedbacki_v"/>
34703 <command name="glGetTransformFeedbacki64_v"/>
34704 <command name="glCreateBuffers"/>
34705 <command name="glNamedBufferStorage"/>
34706 <command name="glNamedBufferData"/>
34707 <command name="glNamedBufferSubData"/>
34708 <command name="glCopyNamedBufferSubData"/>
34709 <command name="glClearNamedBufferData"/>
34710 <command name="glClearNamedBufferSubData"/>
34711 <command name="glMapNamedBuffer"/>
34712 <command name="glMapNamedBufferRange"/>
34713 <command name="glUnmapNamedBuffer"/>
34714 <command name="glFlushMappedNamedBufferRange"/>
34715 <command name="glGetNamedBufferParameteriv"/>
34716 <command name="glGetNamedBufferParameteri64v"/>
34717 <command name="glGetNamedBufferPointerv"/>
34718 <command name="glGetNamedBufferSubData"/>
34719 <command name="glCreateFramebuffers"/>
34720 <command name="glNamedFramebufferRenderbuffer"/>
34721 <command name="glNamedFramebufferParameteri"/>
34722 <command name="glNamedFramebufferTexture"/>
34723 <command name="glNamedFramebufferTextureLayer"/>
34724 <command name="glNamedFramebufferDrawBuffer"/>
34725 <command name="glNamedFramebufferDrawBuffers"/>
34726 <command name="glNamedFramebufferReadBuffer"/>
34727 <command name="glInvalidateNamedFramebufferData"/>
34728 <command name="glInvalidateNamedFramebufferSubData"/>
34729 <command name="glClearNamedFramebufferiv"/>
34730 <command name="glClearNamedFramebufferuiv"/>
34731 <command name="glClearNamedFramebufferfv"/>
34732 <command name="glClearNamedFramebufferfi"/>
34733 <command name="glBlitNamedFramebuffer"/>
34734 <command name="glCheckNamedFramebufferStatus"/>
34735 <command name="glGetNamedFramebufferParameteriv"/>
34736 <command name="glGetNamedFramebufferAttachmentParameteriv"/>
34737 <command name="glCreateRenderbuffers"/>
34738 <command name="glNamedRenderbufferStorage"/>
34739 <command name="glNamedRenderbufferStorageMultisample"/>
34740 <command name="glGetNamedRenderbufferParameteriv"/>
34741 <command name="glCreateTextures"/>
34742 <command name="glTextureBuffer"/>
34743 <command name="glTextureBufferRange"/>
34744 <command name="glTextureStorage1D"/>
34745 <command name="glTextureStorage2D"/>
34746 <command name="glTextureStorage3D"/>
34747 <command name="glTextureStorage2DMultisample"/>
34748 <command name="glTextureStorage3DMultisample"/>
34749 <command name="glTextureSubImage1D"/>
34750 <command name="glTextureSubImage2D"/>
34751 <command name="glTextureSubImage3D"/>
34752 <command name="glCompressedTextureSubImage1D"/>
34753 <command name="glCompressedTextureSubImage2D"/>
34754 <command name="glCompressedTextureSubImage3D"/>
34755 <command name="glCopyTextureSubImage1D"/>
34756 <command name="glCopyTextureSubImage2D"/>
34757 <command name="glCopyTextureSubImage3D"/>
34758 <command name="glTextureParameterf"/>
34759 <command name="glTextureParameterfv"/>
34760 <command name="glTextureParameteri"/>
34761 <command name="glTextureParameterIiv"/>
34762 <command name="glTextureParameterIuiv"/>
34763 <command name="glTextureParameteriv"/>
34764 <command name="glGenerateTextureMipmap"/>
34765 <command name="glBindTextureUnit"/>
34766 <command name="glGetTextureImage"/>
34767 <command name="glGetCompressedTextureImage"/>
34768 <command name="glGetTextureLevelParameterfv"/>
34769 <command name="glGetTextureLevelParameteriv"/>
34770 <command name="glGetTextureParameterfv"/>
34771 <command name="glGetTextureParameterIiv"/>
34772 <command name="glGetTextureParameterIuiv"/>
34773 <command name="glGetTextureParameteriv"/>
34774 <command name="glCreateVertexArrays"/>
34775 <command name="glDisableVertexArrayAttrib"/>
34776 <command name="glEnableVertexArrayAttrib"/>
34777 <command name="glVertexArrayElementBuffer"/>
34778 <command name="glVertexArrayVertexBuffer"/>
34779 <command name="glVertexArrayVertexBuffers"/>
34780 <command name="glVertexArrayAttribBinding"/>
34781 <command name="glVertexArrayAttribFormat"/>
34782 <command name="glVertexArrayAttribIFormat"/>
34783 <command name="glVertexArrayAttribLFormat"/>
34784 <command name="glVertexArrayBindingDivisor"/>
34785 <command name="glGetVertexArrayiv"/>
34786 <command name="glGetVertexArrayIndexediv"/>
34787 <command name="glGetVertexArrayIndexed64iv"/>
34788 <command name="glCreateSamplers"/>
34789 <command name="glCreateProgramPipelines"/>
34790 <command name="glCreateQueries"/>
34791 <command name="glGetQueryBufferObjecti64v"/>
34792 <command name="glGetQueryBufferObjectiv"/>
34793 <command name="glGetQueryBufferObjectui64v"/>
34794 <command name="glGetQueryBufferObjectuiv"/>
34795 </require>
34796 <require comment="Reuse GL_ARB_ES3_1_compatibility">
34797 <enum name="GL_BACK"/>
34798 <command name="glMemoryBarrierByRegion"/>
34799 </require>
34800 <require comment="Reuse GL_ARB_get_texture_sub_image">
34801 <command name="glGetTextureSubImage"/>
34802 <command name="glGetCompressedTextureSubImage"/>
34803 </require>
34804 <require comment="Reuse GL_ARB_robustness">
34805 <enum name="GL_NO_ERROR"/>
34806 <enum name="GL_GUILTY_CONTEXT_RESET"/>
34807 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
34808 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
34809 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
34810 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
34811 <enum name="GL_NO_RESET_NOTIFICATION"/>
34812 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
34813 <enum name="GL_CONTEXT_LOST"/>
34814 <command name="glGetGraphicsResetStatus"/>
34815 <command name="glGetnCompressedTexImage"/>
34816 <command name="glGetnTexImage"/>
34817 <command name="glGetnUniformdv"/>
34818 <command name="glGetnUniformfv"/>
34819 <command name="glGetnUniformiv"/>
34820 <command name="glGetnUniformuiv"/>
34821 <command name="glReadnPixels"/>
34822 </require>
34823 <require profile="compatibility" comment="Reuse GL_ARB_robustness">
34824 <command name="glGetnMapdv"/>
34825 <command name="glGetnMapfv"/>
34826 <command name="glGetnMapiv"/>
34827 <command name="glGetnPixelMapfv"/>
34828 <command name="glGetnPixelMapuiv"/>
34829 <command name="glGetnPixelMapusv"/>
34830 <command name="glGetnPolygonStipple"/>
34831 <command name="glGetnColorTable"/>
34832 <command name="glGetnConvolutionFilter"/>
34833 <command name="glGetnSeparableFilter"/>
34834 <command name="glGetnHistogram"/>
34835 <command name="glGetnMinmax"/>
34836 </require>
34837 <require comment="Reuse GL_ARB_texture_barrier">
34838 <command name="glTextureBarrier"/>
34839 </require>
34840 <require comment="Reuse GL_KHR_context_flush_control">
34841 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
34842 <enum name="GL_NONE"/>
34843 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
34844 </require>
34845 </feature>
34846 <feature api="gl" name="GL_VERSION_4_6" number="4.6">
34847 <require comment="Reuse GL_KHR_context_flush_control">
34848 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
34849 <enum name="GL_NONE"/>
34850 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
34851 </require>
34852 <require comment="Reuse GL_ARB_gl_spirv">
34853 <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
34854 <enum name="GL_SPIR_V_BINARY"/>
34855 <command name="glSpecializeShader"/>
34856 </require>
34857 <require comment="Reuse GL_ARB_indirect_parameters">
34858 <enum name="GL_PARAMETER_BUFFER"/>
34859 <enum name="GL_PARAMETER_BUFFER_BINDING"/>
34860 <command name="glMultiDrawArraysIndirectCount"/>
34861 <command name="glMultiDrawElementsIndirectCount"/>
34862 </require>
34863 <require comment="Reuse GL_KHR_no_error">
34864 <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
34865 </require>
34866 <require comment="Reuse GL_ARB_pipeline_statistics_query">
34867 <enum name="GL_VERTICES_SUBMITTED"/>
34868 <enum name="GL_PRIMITIVES_SUBMITTED"/>
34869 <enum name="GL_VERTEX_SHADER_INVOCATIONS"/>
34870 <enum name="GL_TESS_CONTROL_SHADER_PATCHES"/>
34871 <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
34872 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
34873 <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
34874 <enum name="GL_FRAGMENT_SHADER_INVOCATIONS"/>
34875 <enum name="GL_COMPUTE_SHADER_INVOCATIONS"/>
34876 <enum name="GL_CLIPPING_INPUT_PRIMITIVES"/>
34877 <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
34878 </require>
34879 <require comment="Reuse GL_ARB_polygon_offset_clamp">
34880 <enum name="GL_POLYGON_OFFSET_CLAMP"/>
34881 <command name="glPolygonOffsetClamp"/>
34882 </require>
34883 <require comment="Reuse GL_ARB_shader_atomic_counter_ops (none)"/>
34884 <require comment="Reuse GL_ARB_shader_draw_parameters (none)"/>
34885 <require comment="Reuse GL_ARB_shader_group_vote (none)"/>
34886 <require comment="Reuse GL_ARB_spirv_extensions">
34887 <enum name="GL_SPIR_V_EXTENSIONS"/>
34888 <enum name="GL_NUM_SPIR_V_EXTENSIONS"/>
34889 </require>
34890 <require comment="Reuse GL_ARB_texture_filter_anisotropic">
34891 <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
34892 <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
34893 </require>
34894 <require comment="Reuse GL_ARB_transform_feedback_overflow_query">
34895 <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
34896 <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
34897 </require>
34898 </feature>
34899
34900
34901 <!-- SECTION: OpenGL ES 1.0/1.1 API interface definitions. -->
34902 <feature api="gles1" name="GL_VERSION_ES_CM_1_0" number="1.0">
34903 <require>
34904 <!-- Additional API definition macros - ES 1.0/1.1, common/common-lite all in one header -->
34905 <enum name="GL_VERSION_ES_CL_1_0"/>
34906 <enum name="GL_VERSION_ES_CM_1_1"/>
34907 <enum name="GL_VERSION_ES_CL_1_1"/>
34908 <type name="GLvoid" comment="No longer used in headers"/>
34909 <enum name="GL_DEPTH_BUFFER_BIT"/>
34910 <enum name="GL_STENCIL_BUFFER_BIT"/>
34911 <enum name="GL_COLOR_BUFFER_BIT"/>
34912 <enum name="GL_FALSE"/>
34913 <enum name="GL_TRUE"/>
34914 <enum name="GL_POINTS"/>
34915 <enum name="GL_LINES"/>
34916 <enum name="GL_LINE_LOOP"/>
34917 <enum name="GL_LINE_STRIP"/>
34918 <enum name="GL_TRIANGLES"/>
34919 <enum name="GL_TRIANGLE_STRIP"/>
34920 <enum name="GL_TRIANGLE_FAN"/>
34921 <enum name="GL_NEVER"/>
34922 <enum name="GL_LESS"/>
34923 <enum name="GL_EQUAL"/>
34924 <enum name="GL_LEQUAL"/>
34925 <enum name="GL_GREATER"/>
34926 <enum name="GL_NOTEQUAL"/>
34927 <enum name="GL_GEQUAL"/>
34928 <enum name="GL_ALWAYS"/>
34929 <enum name="GL_ZERO"/>
34930 <enum name="GL_ONE"/>
34931 <enum name="GL_SRC_COLOR"/>
34932 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
34933 <enum name="GL_SRC_ALPHA"/>
34934 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
34935 <enum name="GL_DST_ALPHA"/>
34936 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
34937 <enum name="GL_DST_COLOR"/>
34938 <enum name="GL_ONE_MINUS_DST_COLOR"/>
34939 <enum name="GL_SRC_ALPHA_SATURATE"/>
34940 <enum name="GL_CLIP_PLANE0"/>
34941 <enum name="GL_CLIP_PLANE1"/>
34942 <enum name="GL_CLIP_PLANE2"/>
34943 <enum name="GL_CLIP_PLANE3"/>
34944 <enum name="GL_CLIP_PLANE4"/>
34945 <enum name="GL_CLIP_PLANE5"/>
34946 <enum name="GL_FRONT"/>
34947 <enum name="GL_BACK"/>
34948 <enum name="GL_FRONT_AND_BACK"/>
34949 <enum name="GL_FOG"/>
34950 <enum name="GL_LIGHTING"/>
34951 <enum name="GL_TEXTURE_2D"/>
34952 <enum name="GL_CULL_FACE"/>
34953 <enum name="GL_ALPHA_TEST"/>
34954 <enum name="GL_BLEND"/>
34955 <enum name="GL_COLOR_LOGIC_OP"/>
34956 <enum name="GL_DITHER"/>
34957 <enum name="GL_STENCIL_TEST"/>
34958 <enum name="GL_DEPTH_TEST"/>
34959 <enum name="GL_POINT_SMOOTH"/>
34960 <enum name="GL_LINE_SMOOTH"/>
34961 <enum name="GL_SCISSOR_TEST"/>
34962 <enum name="GL_COLOR_MATERIAL"/>
34963 <enum name="GL_NORMALIZE"/>
34964 <enum name="GL_RESCALE_NORMAL"/>
34965 <enum name="GL_VERTEX_ARRAY"/>
34966 <enum name="GL_NORMAL_ARRAY"/>
34967 <enum name="GL_COLOR_ARRAY"/>
34968 <enum name="GL_TEXTURE_COORD_ARRAY"/>
34969 <enum name="GL_MULTISAMPLE"/>
34970 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
34971 <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
34972 <enum name="GL_SAMPLE_COVERAGE"/>
34973 <enum name="GL_NO_ERROR"/>
34974 <enum name="GL_INVALID_ENUM"/>
34975 <enum name="GL_INVALID_VALUE"/>
34976 <enum name="GL_INVALID_OPERATION"/>
34977 <enum name="GL_STACK_OVERFLOW"/>
34978 <enum name="GL_STACK_UNDERFLOW"/>
34979 <enum name="GL_OUT_OF_MEMORY"/>
34980 <enum name="GL_EXP"/>
34981 <enum name="GL_EXP2"/>
34982 <enum name="GL_FOG_DENSITY"/>
34983 <enum name="GL_FOG_START"/>
34984 <enum name="GL_FOG_END"/>
34985 <enum name="GL_FOG_MODE"/>
34986 <enum name="GL_FOG_COLOR"/>
34987 <enum name="GL_CW"/>
34988 <enum name="GL_CCW"/>
34989 <enum name="GL_CURRENT_COLOR"/>
34990 <enum name="GL_CURRENT_NORMAL"/>
34991 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
34992 <enum name="GL_POINT_SIZE"/>
34993 <enum name="GL_POINT_SIZE_MIN"/>
34994 <enum name="GL_POINT_SIZE_MAX"/>
34995 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
34996 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
34997 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
34998 <enum name="GL_LINE_WIDTH"/>
34999 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
35000 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
35001 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
35002 <enum name="GL_CULL_FACE_MODE"/>
35003 <enum name="GL_FRONT_FACE"/>
35004 <enum name="GL_SHADE_MODEL"/>
35005 <enum name="GL_DEPTH_RANGE"/>
35006 <enum name="GL_DEPTH_WRITEMASK"/>
35007 <enum name="GL_DEPTH_CLEAR_VALUE"/>
35008 <enum name="GL_DEPTH_FUNC"/>
35009 <enum name="GL_STENCIL_CLEAR_VALUE"/>
35010 <enum name="GL_STENCIL_FUNC"/>
35011 <enum name="GL_STENCIL_VALUE_MASK"/>
35012 <enum name="GL_STENCIL_FAIL"/>
35013 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
35014 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
35015 <enum name="GL_STENCIL_REF"/>
35016 <enum name="GL_STENCIL_WRITEMASK"/>
35017 <enum name="GL_MATRIX_MODE"/>
35018 <enum name="GL_VIEWPORT"/>
35019 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
35020 <enum name="GL_PROJECTION_STACK_DEPTH"/>
35021 <enum name="GL_TEXTURE_STACK_DEPTH"/>
35022 <enum name="GL_MODELVIEW_MATRIX"/>
35023 <enum name="GL_PROJECTION_MATRIX"/>
35024 <enum name="GL_TEXTURE_MATRIX"/>
35025 <enum name="GL_ALPHA_TEST_FUNC"/>
35026 <enum name="GL_ALPHA_TEST_REF"/>
35027 <enum name="GL_BLEND_DST"/>
35028 <enum name="GL_BLEND_SRC"/>
35029 <enum name="GL_LOGIC_OP_MODE"/>
35030 <enum name="GL_SCISSOR_BOX"/>
35031 <enum name="GL_COLOR_CLEAR_VALUE"/>
35032 <enum name="GL_COLOR_WRITEMASK"/>
35033 <enum name="GL_MAX_LIGHTS"/>
35034 <enum name="GL_MAX_CLIP_PLANES"/>
35035 <enum name="GL_MAX_TEXTURE_SIZE"/>
35036 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
35037 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
35038 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
35039 <enum name="GL_MAX_VIEWPORT_DIMS"/>
35040 <enum name="GL_MAX_TEXTURE_UNITS"/>
35041 <enum name="GL_SUBPIXEL_BITS"/>
35042 <enum name="GL_RED_BITS"/>
35043 <enum name="GL_GREEN_BITS"/>
35044 <enum name="GL_BLUE_BITS"/>
35045 <enum name="GL_ALPHA_BITS"/>
35046 <enum name="GL_DEPTH_BITS"/>
35047 <enum name="GL_STENCIL_BITS"/>
35048 <enum name="GL_POLYGON_OFFSET_UNITS"/>
35049 <enum name="GL_POLYGON_OFFSET_FILL"/>
35050 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
35051 <enum name="GL_TEXTURE_BINDING_2D"/>
35052 <enum name="GL_VERTEX_ARRAY_SIZE"/>
35053 <enum name="GL_VERTEX_ARRAY_TYPE"/>
35054 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
35055 <enum name="GL_NORMAL_ARRAY_TYPE"/>
35056 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
35057 <enum name="GL_COLOR_ARRAY_SIZE"/>
35058 <enum name="GL_COLOR_ARRAY_TYPE"/>
35059 <enum name="GL_COLOR_ARRAY_STRIDE"/>
35060 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
35061 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
35062 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
35063 <enum name="GL_VERTEX_ARRAY_POINTER"/>
35064 <enum name="GL_NORMAL_ARRAY_POINTER"/>
35065 <enum name="GL_COLOR_ARRAY_POINTER"/>
35066 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
35067 <enum name="GL_SAMPLE_BUFFERS"/>
35068 <enum name="GL_SAMPLES"/>
35069 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
35070 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
35071 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
35072 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
35073 <enum name="GL_DONT_CARE"/>
35074 <enum name="GL_FASTEST"/>
35075 <enum name="GL_NICEST"/>
35076 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
35077 <enum name="GL_POINT_SMOOTH_HINT"/>
35078 <enum name="GL_LINE_SMOOTH_HINT"/>
35079 <enum name="GL_FOG_HINT"/>
35080 <enum name="GL_GENERATE_MIPMAP_HINT"/>
35081 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
35082 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
35083 <enum name="GL_AMBIENT"/>
35084 <enum name="GL_DIFFUSE"/>
35085 <enum name="GL_SPECULAR"/>
35086 <enum name="GL_POSITION"/>
35087 <enum name="GL_SPOT_DIRECTION"/>
35088 <enum name="GL_SPOT_EXPONENT"/>
35089 <enum name="GL_SPOT_CUTOFF"/>
35090 <enum name="GL_CONSTANT_ATTENUATION"/>
35091 <enum name="GL_LINEAR_ATTENUATION"/>
35092 <enum name="GL_QUADRATIC_ATTENUATION"/>
35093 <enum name="GL_BYTE"/>
35094 <enum name="GL_UNSIGNED_BYTE"/>
35095 <enum name="GL_SHORT"/>
35096 <enum name="GL_UNSIGNED_SHORT"/>
35097 <enum name="GL_FLOAT"/>
35098 <enum name="GL_FIXED"/>
35099 <enum name="GL_CLEAR"/>
35100 <enum name="GL_AND"/>
35101 <enum name="GL_AND_REVERSE"/>
35102 <enum name="GL_COPY"/>
35103 <enum name="GL_AND_INVERTED"/>
35104 <enum name="GL_NOOP"/>
35105 <enum name="GL_XOR"/>
35106 <enum name="GL_OR"/>
35107 <enum name="GL_NOR"/>
35108 <enum name="GL_EQUIV"/>
35109 <enum name="GL_INVERT"/>
35110 <enum name="GL_OR_REVERSE"/>
35111 <enum name="GL_COPY_INVERTED"/>
35112 <enum name="GL_OR_INVERTED"/>
35113 <enum name="GL_NAND"/>
35114 <enum name="GL_SET"/>
35115 <enum name="GL_EMISSION"/>
35116 <enum name="GL_SHININESS"/>
35117 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
35118 <enum name="GL_MODELVIEW"/>
35119 <enum name="GL_PROJECTION"/>
35120 <enum name="GL_TEXTURE"/>
35121 <enum name="GL_ALPHA"/>
35122 <enum name="GL_RGB"/>
35123 <enum name="GL_RGBA"/>
35124 <enum name="GL_LUMINANCE"/>
35125 <enum name="GL_LUMINANCE_ALPHA"/>
35126 <enum name="GL_UNPACK_ALIGNMENT"/>
35127 <enum name="GL_PACK_ALIGNMENT"/>
35128 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
35129 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
35130 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
35131 <enum name="GL_FLAT"/>
35132 <enum name="GL_SMOOTH"/>
35133 <enum name="GL_KEEP"/>
35134 <enum name="GL_REPLACE"/>
35135 <enum name="GL_INCR"/>
35136 <enum name="GL_DECR"/>
35137 <enum name="GL_VENDOR"/>
35138 <enum name="GL_RENDERER"/>
35139 <enum name="GL_VERSION"/>
35140 <enum name="GL_EXTENSIONS"/>
35141 <enum name="GL_MODULATE"/>
35142 <enum name="GL_DECAL"/>
35143 <enum name="GL_ADD"/>
35144 <enum name="GL_TEXTURE_ENV_MODE"/>
35145 <enum name="GL_TEXTURE_ENV_COLOR"/>
35146 <enum name="GL_TEXTURE_ENV"/>
35147 <enum name="GL_NEAREST"/>
35148 <enum name="GL_LINEAR"/>
35149 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
35150 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
35151 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
35152 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
35153 <enum name="GL_TEXTURE_MAG_FILTER"/>
35154 <enum name="GL_TEXTURE_MIN_FILTER"/>
35155 <enum name="GL_TEXTURE_WRAP_S"/>
35156 <enum name="GL_TEXTURE_WRAP_T"/>
35157 <enum name="GL_GENERATE_MIPMAP"/>
35158 <enum name="GL_TEXTURE0"/>
35159 <enum name="GL_TEXTURE1"/>
35160 <enum name="GL_TEXTURE2"/>
35161 <enum name="GL_TEXTURE3"/>
35162 <enum name="GL_TEXTURE4"/>
35163 <enum name="GL_TEXTURE5"/>
35164 <enum name="GL_TEXTURE6"/>
35165 <enum name="GL_TEXTURE7"/>
35166 <enum name="GL_TEXTURE8"/>
35167 <enum name="GL_TEXTURE9"/>
35168 <enum name="GL_TEXTURE10"/>
35169 <enum name="GL_TEXTURE11"/>
35170 <enum name="GL_TEXTURE12"/>
35171 <enum name="GL_TEXTURE13"/>
35172 <enum name="GL_TEXTURE14"/>
35173 <enum name="GL_TEXTURE15"/>
35174 <enum name="GL_TEXTURE16"/>
35175 <enum name="GL_TEXTURE17"/>
35176 <enum name="GL_TEXTURE18"/>
35177 <enum name="GL_TEXTURE19"/>
35178 <enum name="GL_TEXTURE20"/>
35179 <enum name="GL_TEXTURE21"/>
35180 <enum name="GL_TEXTURE22"/>
35181 <enum name="GL_TEXTURE23"/>
35182 <enum name="GL_TEXTURE24"/>
35183 <enum name="GL_TEXTURE25"/>
35184 <enum name="GL_TEXTURE26"/>
35185 <enum name="GL_TEXTURE27"/>
35186 <enum name="GL_TEXTURE28"/>
35187 <enum name="GL_TEXTURE29"/>
35188 <enum name="GL_TEXTURE30"/>
35189 <enum name="GL_TEXTURE31"/>
35190 <enum name="GL_ACTIVE_TEXTURE"/>
35191 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
35192 <enum name="GL_REPEAT"/>
35193 <enum name="GL_CLAMP_TO_EDGE"/>
35194 <enum name="GL_LIGHT0"/>
35195 <enum name="GL_LIGHT1"/>
35196 <enum name="GL_LIGHT2"/>
35197 <enum name="GL_LIGHT3"/>
35198 <enum name="GL_LIGHT4"/>
35199 <enum name="GL_LIGHT5"/>
35200 <enum name="GL_LIGHT6"/>
35201 <enum name="GL_LIGHT7"/>
35202 <enum name="GL_ARRAY_BUFFER"/>
35203 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
35204 <enum name="GL_ARRAY_BUFFER_BINDING"/>
35205 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
35206 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
35207 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
35208 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
35209 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
35210 <enum name="GL_STATIC_DRAW"/>
35211 <enum name="GL_DYNAMIC_DRAW"/>
35212 <enum name="GL_BUFFER_SIZE"/>
35213 <enum name="GL_BUFFER_USAGE"/>
35214 <enum name="GL_SUBTRACT"/>
35215 <enum name="GL_COMBINE"/>
35216 <enum name="GL_COMBINE_RGB"/>
35217 <enum name="GL_COMBINE_ALPHA"/>
35218 <enum name="GL_RGB_SCALE"/>
35219 <enum name="GL_ADD_SIGNED"/>
35220 <enum name="GL_INTERPOLATE"/>
35221 <enum name="GL_CONSTANT"/>
35222 <enum name="GL_PRIMARY_COLOR"/>
35223 <enum name="GL_PREVIOUS"/>
35224 <enum name="GL_OPERAND0_RGB"/>
35225 <enum name="GL_OPERAND1_RGB"/>
35226 <enum name="GL_OPERAND2_RGB"/>
35227 <enum name="GL_OPERAND0_ALPHA"/>
35228 <enum name="GL_OPERAND1_ALPHA"/>
35229 <enum name="GL_OPERAND2_ALPHA"/>
35230 <enum name="GL_ALPHA_SCALE"/>
35231 <enum name="GL_SRC0_RGB"/>
35232 <enum name="GL_SRC1_RGB"/>
35233 <enum name="GL_SRC2_RGB"/>
35234 <enum name="GL_SRC0_ALPHA"/>
35235 <enum name="GL_SRC1_ALPHA"/>
35236 <enum name="GL_SRC2_ALPHA"/>
35237 <enum name="GL_DOT3_RGB"/>
35238 <enum name="GL_DOT3_RGBA"/>
35239 </require>
35240 <require profile="common">
35241 <command name="glAlphaFunc"/>
35242 <command name="glClearColor"/>
35243 <command name="glClearDepthf"/>
35244 <command name="glClipPlanef"/>
35245 <command name="glColor4f"/>
35246 <command name="glDepthRangef"/>
35247 <command name="glFogf"/>
35248 <command name="glFogfv"/>
35249 <command name="glFrustumf"/>
35250 <command name="glGetClipPlanef"/>
35251 <command name="glGetFloatv"/>
35252 <command name="glGetLightfv"/>
35253 <command name="glGetMaterialfv"/>
35254 <command name="glGetTexEnvfv"/>
35255 <command name="glGetTexParameterfv"/>
35256 <command name="glLightModelf"/>
35257 <command name="glLightModelfv"/>
35258 <command name="glLightf"/>
35259 <command name="glLightfv"/>
35260 <command name="glLineWidth"/>
35261 <command name="glLoadMatrixf"/>
35262 <command name="glMaterialf"/>
35263 <command name="glMaterialfv"/>
35264 <command name="glMultMatrixf"/>
35265 <command name="glMultiTexCoord4f"/>
35266 <command name="glNormal3f"/>
35267 <command name="glOrthof"/>
35268 <command name="glPointParameterf"/>
35269 <command name="glPointParameterfv"/>
35270 <command name="glPointSize"/>
35271 <command name="glPolygonOffset"/>
35272 <command name="glRotatef"/>
35273 <command name="glScalef"/>
35274 <command name="glTexEnvf"/>
35275 <command name="glTexEnvfv"/>
35276 <command name="glTexParameterf"/>
35277 <command name="glTexParameterfv"/>
35278 <command name="glTranslatef"/>
35279 </require>
35280 <require>
35281 <command name="glActiveTexture"/>
35282 <command name="glAlphaFuncx"/>
35283 <command name="glBindBuffer"/>
35284 <command name="glBindTexture"/>
35285 <command name="glBlendFunc"/>
35286 <command name="glBufferData"/>
35287 <command name="glBufferSubData"/>
35288 <command name="glClear"/>
35289 <command name="glClearColorx"/>
35290 <command name="glClearDepthx"/>
35291 <command name="glClearStencil"/>
35292 <command name="glClientActiveTexture"/>
35293 <command name="glClipPlanex"/>
35294 <command name="glColor4ub"/>
35295 <command name="glColor4x"/>
35296 <command name="glColorMask"/>
35297 <command name="glColorPointer"/>
35298 <command name="glCompressedTexImage2D"/>
35299 <command name="glCompressedTexSubImage2D"/>
35300 <command name="glCopyTexImage2D"/>
35301 <command name="glCopyTexSubImage2D"/>
35302 <command name="glCullFace"/>
35303 <command name="glDeleteBuffers"/>
35304 <command name="glDeleteTextures"/>
35305 <command name="glDepthFunc"/>
35306 <command name="glDepthMask"/>
35307 <command name="glDepthRangex"/>
35308 <command name="glDisable"/>
35309 <command name="glDisableClientState"/>
35310 <command name="glDrawArrays"/>
35311 <command name="glDrawElements"/>
35312 <command name="glEnable"/>
35313 <command name="glEnableClientState"/>
35314 <command name="glFinish"/>
35315 <command name="glFlush"/>
35316 <command name="glFogx"/>
35317 <command name="glFogxv"/>
35318 <command name="glFrontFace"/>
35319 <command name="glFrustumx"/>
35320 <command name="glGetBooleanv"/>
35321 <command name="glGetBufferParameteriv"/>
35322 <command name="glGetClipPlanex"/>
35323 <command name="glGenBuffers"/>
35324 <command name="glGenTextures"/>
35325 <command name="glGetError"/>
35326 <command name="glGetFixedv"/>
35327 <command name="glGetIntegerv"/>
35328 <command name="glGetLightxv"/>
35329 <command name="glGetMaterialxv"/>
35330 <command name="glGetPointerv"/>
35331 <command name="glGetString"/>
35332 <command name="glGetTexEnviv"/>
35333 <command name="glGetTexEnvxv"/>
35334 <command name="glGetTexParameteriv"/>
35335 <command name="glGetTexParameterxv"/>
35336 <command name="glHint"/>
35337 <command name="glIsBuffer"/>
35338 <command name="glIsEnabled"/>
35339 <command name="glIsTexture"/>
35340 <command name="glLightModelx"/>
35341 <command name="glLightModelxv"/>
35342 <command name="glLightx"/>
35343 <command name="glLightxv"/>
35344 <command name="glLineWidthx"/>
35345 <command name="glLoadIdentity"/>
35346 <command name="glLoadMatrixx"/>
35347 <command name="glLogicOp"/>
35348 <command name="glMaterialx"/>
35349 <command name="glMaterialxv"/>
35350 <command name="glMatrixMode"/>
35351 <command name="glMultMatrixx"/>
35352 <command name="glMultiTexCoord4x"/>
35353 <command name="glNormal3x"/>
35354 <command name="glNormalPointer"/>
35355 <command name="glOrthox"/>
35356 <command name="glPixelStorei"/>
35357 <command name="glPointParameterx"/>
35358 <command name="glPointParameterxv"/>
35359 <command name="glPointSizex"/>
35360 <command name="glPolygonOffsetx"/>
35361 <command name="glPopMatrix"/>
35362 <command name="glPushMatrix"/>
35363 <command name="glReadPixels"/>
35364 <command name="glRotatex"/>
35365 <command name="glSampleCoverage"/>
35366 <command name="glSampleCoveragex"/>
35367 <command name="glScalex"/>
35368 <command name="glScissor"/>
35369 <command name="glShadeModel"/>
35370 <command name="glStencilFunc"/>
35371 <command name="glStencilMask"/>
35372 <command name="glStencilOp"/>
35373 <command name="glTexCoordPointer"/>
35374 <command name="glTexEnvi"/>
35375 <command name="glTexEnvx"/>
35376 <command name="glTexEnviv"/>
35377 <command name="glTexEnvxv"/>
35378 <command name="glTexImage2D"/>
35379 <command name="glTexParameteri"/>
35380 <command name="glTexParameterx"/>
35381 <command name="glTexParameteriv"/>
35382 <command name="glTexParameterxv"/>
35383 <command name="glTexSubImage2D"/>
35384 <command name="glTranslatex"/>
35385 <command name="glVertexPointer"/>
35386 <command name="glViewport"/>
35387 </require>
35388 </feature>
35389 <feature api="gles2" name="GL_ES_VERSION_2_0" number="2.0">
35390 <require comment="Not used by the API, for compatibility with old gl2.h">
35391 <type name="GLbyte"/>
35392 <type name="GLclampf"/>
35393 <type name="GLfixed"/>
35394 <type name="GLshort"/>
35395 <type name="GLushort"/>
35396 <type name="GLvoid" comment="No longer used in headers"/>
35397 </require>
35398 <require comment="Not used by the API; put here so this type doesn't need to be declared in gl2ext.h">
35399 <type name="GLsync"/>
35400 <type name="GLint64"/>
35401 <type name="GLuint64"/>
35402 </require>
35403 <require>
35404 <enum name="GL_DEPTH_BUFFER_BIT"/>
35405 <enum name="GL_STENCIL_BUFFER_BIT"/>
35406 <enum name="GL_COLOR_BUFFER_BIT"/>
35407 <enum name="GL_FALSE"/>
35408 <enum name="GL_TRUE"/>
35409 <enum name="GL_POINTS"/>
35410 <enum name="GL_LINES"/>
35411 <enum name="GL_LINE_LOOP"/>
35412 <enum name="GL_LINE_STRIP"/>
35413 <enum name="GL_TRIANGLES"/>
35414 <enum name="GL_TRIANGLE_STRIP"/>
35415 <enum name="GL_TRIANGLE_FAN"/>
35416 <enum name="GL_ZERO"/>
35417 <enum name="GL_ONE"/>
35418 <enum name="GL_SRC_COLOR"/>
35419 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
35420 <enum name="GL_SRC_ALPHA"/>
35421 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
35422 <enum name="GL_DST_ALPHA"/>
35423 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
35424 <enum name="GL_DST_COLOR"/>
35425 <enum name="GL_ONE_MINUS_DST_COLOR"/>
35426 <enum name="GL_SRC_ALPHA_SATURATE"/>
35427 <enum name="GL_FUNC_ADD"/>
35428 <enum name="GL_BLEND_EQUATION"/>
35429 <enum name="GL_BLEND_EQUATION_RGB"/>
35430 <enum name="GL_BLEND_EQUATION_ALPHA"/>
35431 <enum name="GL_FUNC_SUBTRACT"/>
35432 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
35433 <enum name="GL_BLEND_DST_RGB"/>
35434 <enum name="GL_BLEND_SRC_RGB"/>
35435 <enum name="GL_BLEND_DST_ALPHA"/>
35436 <enum name="GL_BLEND_SRC_ALPHA"/>
35437 <enum name="GL_CONSTANT_COLOR"/>
35438 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
35439 <enum name="GL_CONSTANT_ALPHA"/>
35440 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
35441 <enum name="GL_BLEND_COLOR"/>
35442 <enum name="GL_ARRAY_BUFFER"/>
35443 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
35444 <enum name="GL_ARRAY_BUFFER_BINDING"/>
35445 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
35446 <enum name="GL_STREAM_DRAW"/>
35447 <enum name="GL_STATIC_DRAW"/>
35448 <enum name="GL_DYNAMIC_DRAW"/>
35449 <enum name="GL_BUFFER_SIZE"/>
35450 <enum name="GL_BUFFER_USAGE"/>
35451 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
35452 <enum name="GL_FRONT"/>
35453 <enum name="GL_BACK"/>
35454 <enum name="GL_FRONT_AND_BACK"/>
35455 <enum name="GL_TEXTURE_2D"/>
35456 <enum name="GL_CULL_FACE"/>
35457 <enum name="GL_BLEND"/>
35458 <enum name="GL_DITHER"/>
35459 <enum name="GL_STENCIL_TEST"/>
35460 <enum name="GL_DEPTH_TEST"/>
35461 <enum name="GL_SCISSOR_TEST"/>
35462 <enum name="GL_POLYGON_OFFSET_FILL"/>
35463 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
35464 <enum name="GL_SAMPLE_COVERAGE"/>
35465 <enum name="GL_NO_ERROR"/>
35466 <enum name="GL_INVALID_ENUM"/>
35467 <enum name="GL_INVALID_VALUE"/>
35468 <enum name="GL_INVALID_OPERATION"/>
35469 <enum name="GL_OUT_OF_MEMORY"/>
35470 <enum name="GL_CW"/>
35471 <enum name="GL_CCW"/>
35472 <enum name="GL_LINE_WIDTH"/>
35473 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
35474 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
35475 <enum name="GL_CULL_FACE_MODE"/>
35476 <enum name="GL_FRONT_FACE"/>
35477 <enum name="GL_DEPTH_RANGE"/>
35478 <enum name="GL_DEPTH_WRITEMASK"/>
35479 <enum name="GL_DEPTH_CLEAR_VALUE"/>
35480 <enum name="GL_DEPTH_FUNC"/>
35481 <enum name="GL_STENCIL_CLEAR_VALUE"/>
35482 <enum name="GL_STENCIL_FUNC"/>
35483 <enum name="GL_STENCIL_FAIL"/>
35484 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
35485 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
35486 <enum name="GL_STENCIL_REF"/>
35487 <enum name="GL_STENCIL_VALUE_MASK"/>
35488 <enum name="GL_STENCIL_WRITEMASK"/>
35489 <enum name="GL_STENCIL_BACK_FUNC"/>
35490 <enum name="GL_STENCIL_BACK_FAIL"/>
35491 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
35492 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
35493 <enum name="GL_STENCIL_BACK_REF"/>
35494 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
35495 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
35496 <enum name="GL_VIEWPORT"/>
35497 <enum name="GL_SCISSOR_BOX"/>
35498 <enum name="GL_COLOR_CLEAR_VALUE"/>
35499 <enum name="GL_COLOR_WRITEMASK"/>
35500 <enum name="GL_UNPACK_ALIGNMENT"/>
35501 <enum name="GL_PACK_ALIGNMENT"/>
35502 <enum name="GL_MAX_TEXTURE_SIZE"/>
35503 <enum name="GL_MAX_VIEWPORT_DIMS"/>
35504 <enum name="GL_SUBPIXEL_BITS"/>
35505 <enum name="GL_RED_BITS"/>
35506 <enum name="GL_GREEN_BITS"/>
35507 <enum name="GL_BLUE_BITS"/>
35508 <enum name="GL_ALPHA_BITS"/>
35509 <enum name="GL_DEPTH_BITS"/>
35510 <enum name="GL_STENCIL_BITS"/>
35511 <enum name="GL_POLYGON_OFFSET_UNITS"/>
35512 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
35513 <enum name="GL_TEXTURE_BINDING_2D"/>
35514 <enum name="GL_SAMPLE_BUFFERS"/>
35515 <enum name="GL_SAMPLES"/>
35516 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
35517 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
35518 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
35519 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
35520 <enum name="GL_DONT_CARE"/>
35521 <enum name="GL_FASTEST"/>
35522 <enum name="GL_NICEST"/>
35523 <enum name="GL_GENERATE_MIPMAP_HINT"/>
35524 <enum name="GL_BYTE"/>
35525 <enum name="GL_UNSIGNED_BYTE"/>
35526 <enum name="GL_SHORT"/>
35527 <enum name="GL_UNSIGNED_SHORT"/>
35528 <enum name="GL_INT"/>
35529 <enum name="GL_UNSIGNED_INT"/>
35530 <enum name="GL_FLOAT"/>
35531 <enum name="GL_FIXED"/>
35532 <enum name="GL_DEPTH_COMPONENT"/>
35533 <enum name="GL_ALPHA"/>
35534 <enum name="GL_RGB"/>
35535 <enum name="GL_RGBA"/>
35536 <enum name="GL_LUMINANCE"/>
35537 <enum name="GL_LUMINANCE_ALPHA"/>
35538 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
35539 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
35540 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
35541 <enum name="GL_FRAGMENT_SHADER"/>
35542 <enum name="GL_VERTEX_SHADER"/>
35543 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
35544 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
35545 <enum name="GL_MAX_VARYING_VECTORS"/>
35546 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
35547 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
35548 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
35549 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
35550 <enum name="GL_SHADER_TYPE"/>
35551 <enum name="GL_DELETE_STATUS"/>
35552 <enum name="GL_LINK_STATUS"/>
35553 <enum name="GL_VALIDATE_STATUS"/>
35554 <enum name="GL_ATTACHED_SHADERS"/>
35555 <enum name="GL_ACTIVE_UNIFORMS"/>
35556 <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
35557 <enum name="GL_ACTIVE_ATTRIBUTES"/>
35558 <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
35559 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
35560 <enum name="GL_CURRENT_PROGRAM"/>
35561 <enum name="GL_NEVER"/>
35562 <enum name="GL_LESS"/>
35563 <enum name="GL_EQUAL"/>
35564 <enum name="GL_LEQUAL"/>
35565 <enum name="GL_GREATER"/>
35566 <enum name="GL_NOTEQUAL"/>
35567 <enum name="GL_GEQUAL"/>
35568 <enum name="GL_ALWAYS"/>
35569 <enum name="GL_KEEP"/>
35570 <enum name="GL_REPLACE"/>
35571 <enum name="GL_INCR"/>
35572 <enum name="GL_DECR"/>
35573 <enum name="GL_INVERT"/>
35574 <enum name="GL_INCR_WRAP"/>
35575 <enum name="GL_DECR_WRAP"/>
35576 <enum name="GL_VENDOR"/>
35577 <enum name="GL_RENDERER"/>
35578 <enum name="GL_VERSION"/>
35579 <enum name="GL_EXTENSIONS"/>
35580 <enum name="GL_NEAREST"/>
35581 <enum name="GL_LINEAR"/>
35582 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
35583 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
35584 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
35585 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
35586 <enum name="GL_TEXTURE_MAG_FILTER"/>
35587 <enum name="GL_TEXTURE_MIN_FILTER"/>
35588 <enum name="GL_TEXTURE_WRAP_S"/>
35589 <enum name="GL_TEXTURE_WRAP_T"/>
35590 <enum name="GL_TEXTURE"/>
35591 <enum name="GL_TEXTURE_CUBE_MAP"/>
35592 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
35593 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
35594 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
35595 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
35596 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
35597 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
35598 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
35599 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
35600 <enum name="GL_TEXTURE0"/>
35601 <enum name="GL_TEXTURE1"/>
35602 <enum name="GL_TEXTURE2"/>
35603 <enum name="GL_TEXTURE3"/>
35604 <enum name="GL_TEXTURE4"/>
35605 <enum name="GL_TEXTURE5"/>
35606 <enum name="GL_TEXTURE6"/>
35607 <enum name="GL_TEXTURE7"/>
35608 <enum name="GL_TEXTURE8"/>
35609 <enum name="GL_TEXTURE9"/>
35610 <enum name="GL_TEXTURE10"/>
35611 <enum name="GL_TEXTURE11"/>
35612 <enum name="GL_TEXTURE12"/>
35613 <enum name="GL_TEXTURE13"/>
35614 <enum name="GL_TEXTURE14"/>
35615 <enum name="GL_TEXTURE15"/>
35616 <enum name="GL_TEXTURE16"/>
35617 <enum name="GL_TEXTURE17"/>
35618 <enum name="GL_TEXTURE18"/>
35619 <enum name="GL_TEXTURE19"/>
35620 <enum name="GL_TEXTURE20"/>
35621 <enum name="GL_TEXTURE21"/>
35622 <enum name="GL_TEXTURE22"/>
35623 <enum name="GL_TEXTURE23"/>
35624 <enum name="GL_TEXTURE24"/>
35625 <enum name="GL_TEXTURE25"/>
35626 <enum name="GL_TEXTURE26"/>
35627 <enum name="GL_TEXTURE27"/>
35628 <enum name="GL_TEXTURE28"/>
35629 <enum name="GL_TEXTURE29"/>
35630 <enum name="GL_TEXTURE30"/>
35631 <enum name="GL_TEXTURE31"/>
35632 <enum name="GL_ACTIVE_TEXTURE"/>
35633 <enum name="GL_REPEAT"/>
35634 <enum name="GL_CLAMP_TO_EDGE"/>
35635 <enum name="GL_MIRRORED_REPEAT"/>
35636 <enum name="GL_FLOAT_VEC2"/>
35637 <enum name="GL_FLOAT_VEC3"/>
35638 <enum name="GL_FLOAT_VEC4"/>
35639 <enum name="GL_INT_VEC2"/>
35640 <enum name="GL_INT_VEC3"/>
35641 <enum name="GL_INT_VEC4"/>
35642 <enum name="GL_BOOL"/>
35643 <enum name="GL_BOOL_VEC2"/>
35644 <enum name="GL_BOOL_VEC3"/>
35645 <enum name="GL_BOOL_VEC4"/>
35646 <enum name="GL_FLOAT_MAT2"/>
35647 <enum name="GL_FLOAT_MAT3"/>
35648 <enum name="GL_FLOAT_MAT4"/>
35649 <enum name="GL_SAMPLER_2D"/>
35650 <enum name="GL_SAMPLER_CUBE"/>
35651 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
35652 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
35653 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
35654 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
35655 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
35656 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
35657 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
35658 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
35659 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
35660 <enum name="GL_COMPILE_STATUS"/>
35661 <enum name="GL_INFO_LOG_LENGTH"/>
35662 <enum name="GL_SHADER_SOURCE_LENGTH"/>
35663 <enum name="GL_SHADER_COMPILER"/>
35664 <enum name="GL_SHADER_BINARY_FORMATS"/>
35665 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
35666 <enum name="GL_LOW_FLOAT"/>
35667 <enum name="GL_MEDIUM_FLOAT"/>
35668 <enum name="GL_HIGH_FLOAT"/>
35669 <enum name="GL_LOW_INT"/>
35670 <enum name="GL_MEDIUM_INT"/>
35671 <enum name="GL_HIGH_INT"/>
35672 <enum name="GL_FRAMEBUFFER"/>
35673 <enum name="GL_RENDERBUFFER"/>
35674 <enum name="GL_RGBA4"/>
35675 <enum name="GL_RGB5_A1"/>
35676 <enum name="GL_RGB565"/>
35677 <enum name="GL_DEPTH_COMPONENT16"/>
35678 <enum name="GL_STENCIL_INDEX8"/>
35679 <enum name="GL_RENDERBUFFER_WIDTH"/>
35680 <enum name="GL_RENDERBUFFER_HEIGHT"/>
35681 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
35682 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
35683 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
35684 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
35685 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
35686 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
35687 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
35688 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
35689 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
35690 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
35691 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
35692 <enum name="GL_COLOR_ATTACHMENT0"/>
35693 <enum name="GL_DEPTH_ATTACHMENT"/>
35694 <enum name="GL_STENCIL_ATTACHMENT"/>
35695 <enum name="GL_NONE"/>
35696 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
35697 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
35698 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
35699 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
35700 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
35701 <enum name="GL_FRAMEBUFFER_BINDING"/>
35702 <enum name="GL_RENDERBUFFER_BINDING"/>
35703 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
35704 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
35705 <command name="glActiveTexture"/>
35706 <command name="glAttachShader"/>
35707 <command name="glBindAttribLocation"/>
35708 <command name="glBindBuffer"/>
35709 <command name="glBindFramebuffer"/>
35710 <command name="glBindRenderbuffer"/>
35711 <command name="glBindTexture"/>
35712 <command name="glBlendColor"/>
35713 <command name="glBlendEquation"/>
35714 <command name="glBlendEquationSeparate"/>
35715 <command name="glBlendFunc"/>
35716 <command name="glBlendFuncSeparate"/>
35717 <command name="glBufferData"/>
35718 <command name="glBufferSubData"/>
35719 <command name="glCheckFramebufferStatus"/>
35720 <command name="glClear"/>
35721 <command name="glClearColor"/>
35722 <command name="glClearDepthf"/>
35723 <command name="glClearStencil"/>
35724 <command name="glColorMask"/>
35725 <command name="glCompileShader"/>
35726 <command name="glCompressedTexImage2D"/>
35727 <command name="glCompressedTexSubImage2D"/>
35728 <command name="glCopyTexImage2D"/>
35729 <command name="glCopyTexSubImage2D"/>
35730 <command name="glCreateProgram"/>
35731 <command name="glCreateShader"/>
35732 <command name="glCullFace"/>
35733 <command name="glDeleteBuffers"/>
35734 <command name="glDeleteFramebuffers"/>
35735 <command name="glDeleteProgram"/>
35736 <command name="glDeleteRenderbuffers"/>
35737 <command name="glDeleteShader"/>
35738 <command name="glDeleteTextures"/>
35739 <command name="glDepthFunc"/>
35740 <command name="glDepthMask"/>
35741 <command name="glDepthRangef"/>
35742 <command name="glDetachShader"/>
35743 <command name="glDisable"/>
35744 <command name="glDisableVertexAttribArray"/>
35745 <command name="glDrawArrays"/>
35746 <command name="glDrawElements"/>
35747 <command name="glEnable"/>
35748 <command name="glEnableVertexAttribArray"/>
35749 <command name="glFinish"/>
35750 <command name="glFlush"/>
35751 <command name="glFramebufferRenderbuffer"/>
35752 <command name="glFramebufferTexture2D"/>
35753 <command name="glFrontFace"/>
35754 <command name="glGenBuffers"/>
35755 <command name="glGenerateMipmap"/>
35756 <command name="glGenFramebuffers"/>
35757 <command name="glGenRenderbuffers"/>
35758 <command name="glGenTextures"/>
35759 <command name="glGetActiveAttrib"/>
35760 <command name="glGetActiveUniform"/>
35761 <command name="glGetAttachedShaders"/>
35762 <command name="glGetAttribLocation"/>
35763 <command name="glGetBooleanv"/>
35764 <command name="glGetBufferParameteriv"/>
35765 <command name="glGetError"/>
35766 <command name="glGetFloatv"/>
35767 <command name="glGetFramebufferAttachmentParameteriv"/>
35768 <command name="glGetIntegerv"/>
35769 <command name="glGetProgramiv"/>
35770 <command name="glGetProgramInfoLog"/>
35771 <command name="glGetRenderbufferParameteriv"/>
35772 <command name="glGetShaderiv"/>
35773 <command name="glGetShaderInfoLog"/>
35774 <command name="glGetShaderPrecisionFormat"/>
35775 <command name="glGetShaderSource"/>
35776 <command name="glGetString"/>
35777 <command name="glGetTexParameterfv"/>
35778 <command name="glGetTexParameteriv"/>
35779 <command name="glGetUniformfv"/>
35780 <command name="glGetUniformiv"/>
35781 <command name="glGetUniformLocation"/>
35782 <command name="glGetVertexAttribfv"/>
35783 <command name="glGetVertexAttribiv"/>
35784 <command name="glGetVertexAttribPointerv"/>
35785 <command name="glHint"/>
35786 <command name="glIsBuffer"/>
35787 <command name="glIsEnabled"/>
35788 <command name="glIsFramebuffer"/>
35789 <command name="glIsProgram"/>
35790 <command name="glIsRenderbuffer"/>
35791 <command name="glIsShader"/>
35792 <command name="glIsTexture"/>
35793 <command name="glLineWidth"/>
35794 <command name="glLinkProgram"/>
35795 <command name="glPixelStorei"/>
35796 <command name="glPolygonOffset"/>
35797 <command name="glReadPixels"/>
35798 <command name="glReleaseShaderCompiler"/>
35799 <command name="glRenderbufferStorage"/>
35800 <command name="glSampleCoverage"/>
35801 <command name="glScissor"/>
35802 <command name="glShaderBinary"/>
35803 <command name="glShaderSource"/>
35804 <command name="glStencilFunc"/>
35805 <command name="glStencilFuncSeparate"/>
35806 <command name="glStencilMask"/>
35807 <command name="glStencilMaskSeparate"/>
35808 <command name="glStencilOp"/>
35809 <command name="glStencilOpSeparate"/>
35810 <command name="glTexImage2D"/>
35811 <command name="glTexParameterf"/>
35812 <command name="glTexParameterfv"/>
35813 <command name="glTexParameteri"/>
35814 <command name="glTexParameteriv"/>
35815 <command name="glTexSubImage2D"/>
35816 <command name="glUniform1f"/>
35817 <command name="glUniform1fv"/>
35818 <command name="glUniform1i"/>
35819 <command name="glUniform1iv"/>
35820 <command name="glUniform2f"/>
35821 <command name="glUniform2fv"/>
35822 <command name="glUniform2i"/>
35823 <command name="glUniform2iv"/>
35824 <command name="glUniform3f"/>
35825 <command name="glUniform3fv"/>
35826 <command name="glUniform3i"/>
35827 <command name="glUniform3iv"/>
35828 <command name="glUniform4f"/>
35829 <command name="glUniform4fv"/>
35830 <command name="glUniform4i"/>
35831 <command name="glUniform4iv"/>
35832 <command name="glUniformMatrix2fv"/>
35833 <command name="glUniformMatrix3fv"/>
35834 <command name="glUniformMatrix4fv"/>
35835 <command name="glUseProgram"/>
35836 <command name="glValidateProgram"/>
35837 <command name="glVertexAttrib1f"/>
35838 <command name="glVertexAttrib1fv"/>
35839 <command name="glVertexAttrib2f"/>
35840 <command name="glVertexAttrib2fv"/>
35841 <command name="glVertexAttrib3f"/>
35842 <command name="glVertexAttrib3fv"/>
35843 <command name="glVertexAttrib4f"/>
35844 <command name="glVertexAttrib4fv"/>
35845 <command name="glVertexAttribPointer"/>
35846 <command name="glViewport"/>
35847 </require>
35848 </feature>
35849 <feature api="gles2" name="GL_ES_VERSION_3_0" number="3.0">
35850 <require comment="Not used by the API, for compatibility with old gl2.h">
35851 <type name="GLhalf"/>
35852 </require>
35853 <require>
35854 <enum name="GL_READ_BUFFER"/>
35855 <enum name="GL_UNPACK_ROW_LENGTH"/>
35856 <enum name="GL_UNPACK_SKIP_ROWS"/>
35857 <enum name="GL_UNPACK_SKIP_PIXELS"/>
35858 <enum name="GL_PACK_ROW_LENGTH"/>
35859 <enum name="GL_PACK_SKIP_ROWS"/>
35860 <enum name="GL_PACK_SKIP_PIXELS"/>
35861 <enum name="GL_COLOR"/>
35862 <enum name="GL_DEPTH"/>
35863 <enum name="GL_STENCIL"/>
35864 <enum name="GL_RED"/>
35865 <enum name="GL_RGB8"/>
35866 <enum name="GL_RGBA8"/>
35867 <enum name="GL_RGB10_A2"/>
35868 <enum name="GL_TEXTURE_BINDING_3D"/>
35869 <enum name="GL_UNPACK_SKIP_IMAGES"/>
35870 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
35871 <enum name="GL_TEXTURE_3D"/>
35872 <enum name="GL_TEXTURE_WRAP_R"/>
35873 <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
35874 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
35875 <enum name="GL_MAX_ELEMENTS_VERTICES"/>
35876 <enum name="GL_MAX_ELEMENTS_INDICES"/>
35877 <enum name="GL_TEXTURE_MIN_LOD"/>
35878 <enum name="GL_TEXTURE_MAX_LOD"/>
35879 <enum name="GL_TEXTURE_BASE_LEVEL"/>
35880 <enum name="GL_TEXTURE_MAX_LEVEL"/>
35881 <enum name="GL_MIN"/>
35882 <enum name="GL_MAX"/>
35883 <enum name="GL_DEPTH_COMPONENT24"/>
35884 <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
35885 <enum name="GL_TEXTURE_COMPARE_MODE"/>
35886 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
35887 <enum name="GL_CURRENT_QUERY"/>
35888 <enum name="GL_QUERY_RESULT"/>
35889 <enum name="GL_QUERY_RESULT_AVAILABLE"/>
35890 <enum name="GL_BUFFER_MAPPED"/>
35891 <enum name="GL_BUFFER_MAP_POINTER"/>
35892 <enum name="GL_STREAM_READ"/>
35893 <enum name="GL_STREAM_COPY"/>
35894 <enum name="GL_STATIC_READ"/>
35895 <enum name="GL_STATIC_COPY"/>
35896 <enum name="GL_DYNAMIC_READ"/>
35897 <enum name="GL_DYNAMIC_COPY"/>
35898 <enum name="GL_MAX_DRAW_BUFFERS"/>
35899 <enum name="GL_DRAW_BUFFER0"/>
35900 <enum name="GL_DRAW_BUFFER1"/>
35901 <enum name="GL_DRAW_BUFFER2"/>
35902 <enum name="GL_DRAW_BUFFER3"/>
35903 <enum name="GL_DRAW_BUFFER4"/>
35904 <enum name="GL_DRAW_BUFFER5"/>
35905 <enum name="GL_DRAW_BUFFER6"/>
35906 <enum name="GL_DRAW_BUFFER7"/>
35907 <enum name="GL_DRAW_BUFFER8"/>
35908 <enum name="GL_DRAW_BUFFER9"/>
35909 <enum name="GL_DRAW_BUFFER10"/>
35910 <enum name="GL_DRAW_BUFFER11"/>
35911 <enum name="GL_DRAW_BUFFER12"/>
35912 <enum name="GL_DRAW_BUFFER13"/>
35913 <enum name="GL_DRAW_BUFFER14"/>
35914 <enum name="GL_DRAW_BUFFER15"/>
35915 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
35916 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
35917 <enum name="GL_SAMPLER_3D"/>
35918 <enum name="GL_SAMPLER_2D_SHADOW"/>
35919 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
35920 <enum name="GL_PIXEL_PACK_BUFFER"/>
35921 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
35922 <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
35923 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
35924 <enum name="GL_FLOAT_MAT2x3"/>
35925 <enum name="GL_FLOAT_MAT2x4"/>
35926 <enum name="GL_FLOAT_MAT3x2"/>
35927 <enum name="GL_FLOAT_MAT3x4"/>
35928 <enum name="GL_FLOAT_MAT4x2"/>
35929 <enum name="GL_FLOAT_MAT4x3"/>
35930 <enum name="GL_SRGB"/>
35931 <enum name="GL_SRGB8"/>
35932 <enum name="GL_SRGB8_ALPHA8"/>
35933 <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
35934 <enum name="GL_MAJOR_VERSION"/>
35935 <enum name="GL_MINOR_VERSION"/>
35936 <enum name="GL_NUM_EXTENSIONS"/>
35937 <enum name="GL_RGBA32F"/>
35938 <enum name="GL_RGB32F"/>
35939 <enum name="GL_RGBA16F"/>
35940 <enum name="GL_RGB16F"/>
35941 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
35942 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
35943 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
35944 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
35945 <enum name="GL_MAX_VARYING_COMPONENTS"/>
35946 <enum name="GL_TEXTURE_2D_ARRAY"/>
35947 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
35948 <enum name="GL_R11F_G11F_B10F"/>
35949 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
35950 <enum name="GL_RGB9_E5"/>
35951 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
35952 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
35953 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
35954 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
35955 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
35956 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
35957 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
35958 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
35959 <enum name="GL_RASTERIZER_DISCARD"/>
35960 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
35961 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
35962 <enum name="GL_INTERLEAVED_ATTRIBS"/>
35963 <enum name="GL_SEPARATE_ATTRIBS"/>
35964 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
35965 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
35966 <enum name="GL_RGBA32UI"/>
35967 <enum name="GL_RGB32UI"/>
35968 <enum name="GL_RGBA16UI"/>
35969 <enum name="GL_RGB16UI"/>
35970 <enum name="GL_RGBA8UI"/>
35971 <enum name="GL_RGB8UI"/>
35972 <enum name="GL_RGBA32I"/>
35973 <enum name="GL_RGB32I"/>
35974 <enum name="GL_RGBA16I"/>
35975 <enum name="GL_RGB16I"/>
35976 <enum name="GL_RGBA8I"/>
35977 <enum name="GL_RGB8I"/>
35978 <enum name="GL_RED_INTEGER"/>
35979 <enum name="GL_RGB_INTEGER"/>
35980 <enum name="GL_RGBA_INTEGER"/>
35981 <enum name="GL_SAMPLER_2D_ARRAY"/>
35982 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
35983 <enum name="GL_SAMPLER_CUBE_SHADOW"/>
35984 <enum name="GL_UNSIGNED_INT_VEC2"/>
35985 <enum name="GL_UNSIGNED_INT_VEC3"/>
35986 <enum name="GL_UNSIGNED_INT_VEC4"/>
35987 <enum name="GL_INT_SAMPLER_2D"/>
35988 <enum name="GL_INT_SAMPLER_3D"/>
35989 <enum name="GL_INT_SAMPLER_CUBE"/>
35990 <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
35991 <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
35992 <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
35993 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
35994 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
35995 <enum name="GL_BUFFER_ACCESS_FLAGS"/>
35996 <enum name="GL_BUFFER_MAP_LENGTH"/>
35997 <enum name="GL_BUFFER_MAP_OFFSET"/>
35998 <enum name="GL_DEPTH_COMPONENT32F"/>
35999 <enum name="GL_DEPTH32F_STENCIL8"/>
36000 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
36001 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
36002 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
36003 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
36004 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
36005 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
36006 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
36007 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
36008 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
36009 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
36010 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
36011 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
36012 <enum name="GL_DEPTH_STENCIL"/>
36013 <enum name="GL_UNSIGNED_INT_24_8"/>
36014 <enum name="GL_DEPTH24_STENCIL8"/>
36015 <enum name="GL_UNSIGNED_NORMALIZED"/>
36016 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
36017 <enum name="GL_READ_FRAMEBUFFER"/>
36018 <enum name="GL_DRAW_FRAMEBUFFER"/>
36019 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
36020 <enum name="GL_RENDERBUFFER_SAMPLES"/>
36021 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
36022 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
36023 <enum name="GL_COLOR_ATTACHMENT1"/>
36024 <enum name="GL_COLOR_ATTACHMENT2"/>
36025 <enum name="GL_COLOR_ATTACHMENT3"/>
36026 <enum name="GL_COLOR_ATTACHMENT4"/>
36027 <enum name="GL_COLOR_ATTACHMENT5"/>
36028 <enum name="GL_COLOR_ATTACHMENT6"/>
36029 <enum name="GL_COLOR_ATTACHMENT7"/>
36030 <enum name="GL_COLOR_ATTACHMENT8"/>
36031 <enum name="GL_COLOR_ATTACHMENT9"/>
36032 <enum name="GL_COLOR_ATTACHMENT10"/>
36033 <enum name="GL_COLOR_ATTACHMENT11"/>
36034 <enum name="GL_COLOR_ATTACHMENT12"/>
36035 <enum name="GL_COLOR_ATTACHMENT13"/>
36036 <enum name="GL_COLOR_ATTACHMENT14"/>
36037 <enum name="GL_COLOR_ATTACHMENT15"/>
36038 <enum name="GL_COLOR_ATTACHMENT16"/>
36039 <enum name="GL_COLOR_ATTACHMENT17"/>
36040 <enum name="GL_COLOR_ATTACHMENT18"/>
36041 <enum name="GL_COLOR_ATTACHMENT19"/>
36042 <enum name="GL_COLOR_ATTACHMENT20"/>
36043 <enum name="GL_COLOR_ATTACHMENT21"/>
36044 <enum name="GL_COLOR_ATTACHMENT22"/>
36045 <enum name="GL_COLOR_ATTACHMENT23"/>
36046 <enum name="GL_COLOR_ATTACHMENT24"/>
36047 <enum name="GL_COLOR_ATTACHMENT25"/>
36048 <enum name="GL_COLOR_ATTACHMENT26"/>
36049 <enum name="GL_COLOR_ATTACHMENT27"/>
36050 <enum name="GL_COLOR_ATTACHMENT28"/>
36051 <enum name="GL_COLOR_ATTACHMENT29"/>
36052 <enum name="GL_COLOR_ATTACHMENT30"/>
36053 <enum name="GL_COLOR_ATTACHMENT31"/>
36054 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
36055 <enum name="GL_MAX_SAMPLES"/>
36056 <enum name="GL_HALF_FLOAT"/>
36057 <enum name="GL_MAP_READ_BIT"/>
36058 <enum name="GL_MAP_WRITE_BIT"/>
36059 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
36060 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
36061 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
36062 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
36063 <enum name="GL_RG"/>
36064 <enum name="GL_RG_INTEGER"/>
36065 <enum name="GL_R8"/>
36066 <enum name="GL_RG8"/>
36067 <enum name="GL_R16F"/>
36068 <enum name="GL_R32F"/>
36069 <enum name="GL_RG16F"/>
36070 <enum name="GL_RG32F"/>
36071 <enum name="GL_R8I"/>
36072 <enum name="GL_R8UI"/>
36073 <enum name="GL_R16I"/>
36074 <enum name="GL_R16UI"/>
36075 <enum name="GL_R32I"/>
36076 <enum name="GL_R32UI"/>
36077 <enum name="GL_RG8I"/>
36078 <enum name="GL_RG8UI"/>
36079 <enum name="GL_RG16I"/>
36080 <enum name="GL_RG16UI"/>
36081 <enum name="GL_RG32I"/>
36082 <enum name="GL_RG32UI"/>
36083 <enum name="GL_VERTEX_ARRAY_BINDING"/>
36084 <enum name="GL_R8_SNORM"/>
36085 <enum name="GL_RG8_SNORM"/>
36086 <enum name="GL_RGB8_SNORM"/>
36087 <enum name="GL_RGBA8_SNORM"/>
36088 <enum name="GL_SIGNED_NORMALIZED"/>
36089 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
36090 <enum name="GL_COPY_READ_BUFFER"/>
36091 <enum name="GL_COPY_WRITE_BUFFER"/>
36092 <enum name="GL_COPY_READ_BUFFER_BINDING"/>
36093 <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
36094 <enum name="GL_UNIFORM_BUFFER"/>
36095 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
36096 <enum name="GL_UNIFORM_BUFFER_START"/>
36097 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
36098 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
36099 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
36100 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
36101 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
36102 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
36103 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
36104 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
36105 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
36106 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
36107 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
36108 <enum name="GL_UNIFORM_TYPE"/>
36109 <enum name="GL_UNIFORM_SIZE"/>
36110 <enum name="GL_UNIFORM_NAME_LENGTH"/>
36111 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
36112 <enum name="GL_UNIFORM_OFFSET"/>
36113 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
36114 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
36115 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
36116 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
36117 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
36118 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
36119 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
36120 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
36121 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
36122 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
36123 <enum name="GL_INVALID_INDEX"/>
36124 <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
36125 <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
36126 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
36127 <enum name="GL_OBJECT_TYPE"/>
36128 <enum name="GL_SYNC_CONDITION"/>
36129 <enum name="GL_SYNC_STATUS"/>
36130 <enum name="GL_SYNC_FLAGS"/>
36131 <enum name="GL_SYNC_FENCE"/>
36132 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
36133 <enum name="GL_UNSIGNALED"/>
36134 <enum name="GL_SIGNALED"/>
36135 <enum name="GL_ALREADY_SIGNALED"/>
36136 <enum name="GL_TIMEOUT_EXPIRED"/>
36137 <enum name="GL_CONDITION_SATISFIED"/>
36138 <enum name="GL_WAIT_FAILED"/>
36139 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
36140 <enum name="GL_TIMEOUT_IGNORED"/>
36141 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
36142 <enum name="GL_ANY_SAMPLES_PASSED"/>
36143 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
36144 <enum name="GL_SAMPLER_BINDING"/>
36145 <enum name="GL_RGB10_A2UI"/>
36146 <enum name="GL_TEXTURE_SWIZZLE_R"/>
36147 <enum name="GL_TEXTURE_SWIZZLE_G"/>
36148 <enum name="GL_TEXTURE_SWIZZLE_B"/>
36149 <enum name="GL_TEXTURE_SWIZZLE_A"/>
36150 <enum name="GL_GREEN"/>
36151 <enum name="GL_BLUE"/>
36152 <enum name="GL_INT_2_10_10_10_REV"/>
36153 <enum name="GL_TRANSFORM_FEEDBACK"/>
36154 <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
36155 <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
36156 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
36157 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
36158 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
36159 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
36160 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
36161 <enum name="GL_COMPRESSED_R11_EAC"/>
36162 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
36163 <enum name="GL_COMPRESSED_RG11_EAC"/>
36164 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
36165 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
36166 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
36167 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
36168 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
36169 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
36170 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
36171 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
36172 <enum name="GL_MAX_ELEMENT_INDEX"/>
36173 <enum name="GL_NUM_SAMPLE_COUNTS"/>
36174 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
36175 <command name="glReadBuffer"/>
36176 <command name="glDrawRangeElements"/>
36177 <command name="glTexImage3D"/>
36178 <command name="glTexSubImage3D"/>
36179 <command name="glCopyTexSubImage3D"/>
36180 <command name="glCompressedTexImage3D"/>
36181 <command name="glCompressedTexSubImage3D"/>
36182 <command name="glGenQueries"/>
36183 <command name="glDeleteQueries"/>
36184 <command name="glIsQuery"/>
36185 <command name="glBeginQuery"/>
36186 <command name="glEndQuery"/>
36187 <command name="glGetQueryiv"/>
36188 <command name="glGetQueryObjectuiv"/>
36189 <command name="glUnmapBuffer"/>
36190 <command name="glGetBufferPointerv"/>
36191 <command name="glDrawBuffers"/>
36192 <command name="glUniformMatrix2x3fv"/>
36193 <command name="glUniformMatrix3x2fv"/>
36194 <command name="glUniformMatrix2x4fv"/>
36195 <command name="glUniformMatrix4x2fv"/>
36196 <command name="glUniformMatrix3x4fv"/>
36197 <command name="glUniformMatrix4x3fv"/>
36198 <command name="glBlitFramebuffer"/>
36199 <command name="glRenderbufferStorageMultisample"/>
36200 <command name="glFramebufferTextureLayer"/>
36201 <command name="glMapBufferRange"/>
36202 <command name="glFlushMappedBufferRange"/>
36203 <command name="glBindVertexArray"/>
36204 <command name="glDeleteVertexArrays"/>
36205 <command name="glGenVertexArrays"/>
36206 <command name="glIsVertexArray"/>
36207 <command name="glGetIntegeri_v"/>
36208 <command name="glBeginTransformFeedback"/>
36209 <command name="glEndTransformFeedback"/>
36210 <command name="glBindBufferRange"/>
36211 <command name="glBindBufferBase"/>
36212 <command name="glTransformFeedbackVaryings"/>
36213 <command name="glGetTransformFeedbackVarying"/>
36214 <command name="glVertexAttribIPointer"/>
36215 <command name="glGetVertexAttribIiv"/>
36216 <command name="glGetVertexAttribIuiv"/>
36217 <command name="glVertexAttribI4i"/>
36218 <command name="glVertexAttribI4ui"/>
36219 <command name="glVertexAttribI4iv"/>
36220 <command name="glVertexAttribI4uiv"/>
36221 <command name="glGetUniformuiv"/>
36222 <command name="glGetFragDataLocation"/>
36223 <command name="glUniform1ui"/>
36224 <command name="glUniform2ui"/>
36225 <command name="glUniform3ui"/>
36226 <command name="glUniform4ui"/>
36227 <command name="glUniform1uiv"/>
36228 <command name="glUniform2uiv"/>
36229 <command name="glUniform3uiv"/>
36230 <command name="glUniform4uiv"/>
36231 <command name="glClearBufferiv"/>
36232 <command name="glClearBufferuiv"/>
36233 <command name="glClearBufferfv"/>
36234 <command name="glClearBufferfi"/>
36235 <command name="glGetStringi"/>
36236 <command name="glCopyBufferSubData"/>
36237 <command name="glGetUniformIndices"/>
36238 <command name="glGetActiveUniformsiv"/>
36239 <command name="glGetUniformBlockIndex"/>
36240 <command name="glGetActiveUniformBlockiv"/>
36241 <command name="glGetActiveUniformBlockName"/>
36242 <command name="glUniformBlockBinding"/>
36243 <command name="glDrawArraysInstanced"/>
36244 <command name="glDrawElementsInstanced"/>
36245 <command name="glFenceSync"/>
36246 <command name="glIsSync"/>
36247 <command name="glDeleteSync"/>
36248 <command name="glClientWaitSync"/>
36249 <command name="glWaitSync"/>
36250 <command name="glGetInteger64v"/>
36251 <command name="glGetSynciv"/>
36252 <command name="glGetInteger64i_v"/>
36253 <command name="glGetBufferParameteri64v"/>
36254 <command name="glGenSamplers"/>
36255 <command name="glDeleteSamplers"/>
36256 <command name="glIsSampler"/>
36257 <command name="glBindSampler"/>
36258 <command name="glSamplerParameteri"/>
36259 <command name="glSamplerParameteriv"/>
36260 <command name="glSamplerParameterf"/>
36261 <command name="glSamplerParameterfv"/>
36262 <command name="glGetSamplerParameteriv"/>
36263 <command name="glGetSamplerParameterfv"/>
36264 <command name="glVertexAttribDivisor"/>
36265 <command name="glBindTransformFeedback"/>
36266 <command name="glDeleteTransformFeedbacks"/>
36267 <command name="glGenTransformFeedbacks"/>
36268 <command name="glIsTransformFeedback"/>
36269 <command name="glPauseTransformFeedback"/>
36270 <command name="glResumeTransformFeedback"/>
36271 <command name="glGetProgramBinary"/>
36272 <command name="glProgramBinary"/>
36273 <command name="glProgramParameteri"/>
36274 <command name="glInvalidateFramebuffer"/>
36275 <command name="glInvalidateSubFramebuffer"/>
36276 <command name="glTexStorage2D"/>
36277 <command name="glTexStorage3D"/>
36278 <command name="glGetInternalformativ"/>
36279 </require>
36280 </feature>
36281 <feature api="gles2" name="GL_ES_VERSION_3_1" number="3.1">
36282 <!-- arrays_of_arrays features -->
36283 <require/>
36284 <!-- compute_shader features -->
36285 <require>
36286 <command name="glDispatchCompute"/>
36287 <command name="glDispatchComputeIndirect"/>
36288 <enum name="GL_COMPUTE_SHADER"/>
36289 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
36290 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
36291 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
36292 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
36293 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
36294 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
36295 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
36296 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
36297 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
36298 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
36299 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
36300 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
36301 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
36302 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
36303 <enum name="GL_COMPUTE_SHADER_BIT"/>
36304 </require>
36305 <!-- draw_indirect features -->
36306 <require>
36307 <command name="glDrawArraysIndirect"/>
36308 <command name="glDrawElementsIndirect"/>
36309 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
36310 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
36311 </require>
36312 <!-- explicit_uniform_location features -->
36313 <require>
36314 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
36315 </require>
36316 <!-- framebuffer_no_attachments features -->
36317 <require>
36318 <command name="glFramebufferParameteri"/>
36319 <command name="glGetFramebufferParameteriv"/>
36320 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
36321 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
36322 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
36323 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
36324 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
36325 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
36326 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
36327 </require>
36328 <!-- program_interface_query features -->
36329 <require>
36330 <command name="glGetProgramInterfaceiv"/>
36331 <command name="glGetProgramResourceIndex"/>
36332 <command name="glGetProgramResourceName"/>
36333 <command name="glGetProgramResourceiv"/>
36334 <command name="glGetProgramResourceLocation"/>
36335 <enum name="GL_UNIFORM"/>
36336 <enum name="GL_UNIFORM_BLOCK"/>
36337 <enum name="GL_PROGRAM_INPUT"/>
36338 <enum name="GL_PROGRAM_OUTPUT"/>
36339 <enum name="GL_BUFFER_VARIABLE"/>
36340 <enum name="GL_SHADER_STORAGE_BLOCK"/>
36341 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
36342 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
36343 <enum name="GL_ACTIVE_RESOURCES"/>
36344 <enum name="GL_MAX_NAME_LENGTH"/>
36345 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
36346 <enum name="GL_NAME_LENGTH"/>
36347 <enum name="GL_TYPE"/>
36348 <enum name="GL_ARRAY_SIZE"/>
36349 <enum name="GL_OFFSET"/>
36350 <enum name="GL_BLOCK_INDEX"/>
36351 <enum name="GL_ARRAY_STRIDE"/>
36352 <enum name="GL_MATRIX_STRIDE"/>
36353 <enum name="GL_IS_ROW_MAJOR"/>
36354 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
36355 <enum name="GL_BUFFER_BINDING"/>
36356 <enum name="GL_BUFFER_DATA_SIZE"/>
36357 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
36358 <enum name="GL_ACTIVE_VARIABLES"/>
36359 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
36360 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
36361 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
36362 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
36363 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
36364 <enum name="GL_LOCATION"/>
36365 </require>
36366 <!-- separate_shader_objects features -->
36367 <require>
36368 <command name="glUseProgramStages"/>
36369 <command name="glActiveShaderProgram"/>
36370 <command name="glCreateShaderProgramv"/>
36371 <command name="glBindProgramPipeline"/>
36372 <command name="glDeleteProgramPipelines"/>
36373 <command name="glGenProgramPipelines"/>
36374 <command name="glIsProgramPipeline"/>
36375 <command name="glGetProgramPipelineiv"/>
36376 <command name="glProgramUniform1i"/>
36377 <command name="glProgramUniform2i"/>
36378 <command name="glProgramUniform3i"/>
36379 <command name="glProgramUniform4i"/>
36380 <command name="glProgramUniform1ui"/>
36381 <command name="glProgramUniform2ui"/>
36382 <command name="glProgramUniform3ui"/>
36383 <command name="glProgramUniform4ui"/>
36384 <command name="glProgramUniform1f"/>
36385 <command name="glProgramUniform2f"/>
36386 <command name="glProgramUniform3f"/>
36387 <command name="glProgramUniform4f"/>
36388 <command name="glProgramUniform1iv"/>
36389 <command name="glProgramUniform2iv"/>
36390 <command name="glProgramUniform3iv"/>
36391 <command name="glProgramUniform4iv"/>
36392 <command name="glProgramUniform1uiv"/>
36393 <command name="glProgramUniform2uiv"/>
36394 <command name="glProgramUniform3uiv"/>
36395 <command name="glProgramUniform4uiv"/>
36396 <command name="glProgramUniform1fv"/>
36397 <command name="glProgramUniform2fv"/>
36398 <command name="glProgramUniform3fv"/>
36399 <command name="glProgramUniform4fv"/>
36400 <command name="glProgramUniformMatrix2fv"/>
36401 <command name="glProgramUniformMatrix3fv"/>
36402 <command name="glProgramUniformMatrix4fv"/>
36403 <command name="glProgramUniformMatrix2x3fv"/>
36404 <command name="glProgramUniformMatrix3x2fv"/>
36405 <command name="glProgramUniformMatrix2x4fv"/>
36406 <command name="glProgramUniformMatrix4x2fv"/>
36407 <command name="glProgramUniformMatrix3x4fv"/>
36408 <command name="glProgramUniformMatrix4x3fv"/>
36409 <command name="glValidateProgramPipeline"/>
36410 <command name="glGetProgramPipelineInfoLog"/>
36411 <enum name="GL_VERTEX_SHADER_BIT"/>
36412 <enum name="GL_FRAGMENT_SHADER_BIT"/>
36413 <enum name="GL_ALL_SHADER_BITS"/>
36414 <enum name="GL_PROGRAM_SEPARABLE"/>
36415 <enum name="GL_ACTIVE_PROGRAM"/>
36416 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
36417 </require>
36418 <!-- shader_atomic_counters features -->
36419 <require>
36420 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
36421 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
36422 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
36423 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
36424 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
36425 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
36426 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
36427 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
36428 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
36429 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
36430 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
36431 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
36432 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
36433 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
36434 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
36435 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
36436 </require>
36437 <!-- shader_bitfield_operations features -->
36438 <require/>
36439 <!-- shader_image_load_store features -->
36440 <require>
36441 <command name="glBindImageTexture"/>
36442 <command name="glGetBooleani_v"/>
36443 <command name="glMemoryBarrier"/>
36444 <command name="glMemoryBarrierByRegion"/>
36445 <enum name="GL_MAX_IMAGE_UNITS"/>
36446 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
36447 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
36448 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
36449 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
36450 <enum name="GL_IMAGE_BINDING_NAME"/>
36451 <enum name="GL_IMAGE_BINDING_LEVEL"/>
36452 <enum name="GL_IMAGE_BINDING_LAYERED"/>
36453 <enum name="GL_IMAGE_BINDING_LAYER"/>
36454 <enum name="GL_IMAGE_BINDING_ACCESS"/>
36455 <enum name="GL_IMAGE_BINDING_FORMAT"/>
36456 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
36457 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
36458 <enum name="GL_UNIFORM_BARRIER_BIT"/>
36459 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
36460 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
36461 <enum name="GL_COMMAND_BARRIER_BIT"/>
36462 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
36463 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
36464 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
36465 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
36466 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
36467 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
36468 <enum name="GL_ALL_BARRIER_BITS"/>
36469 <enum name="GL_IMAGE_2D"/>
36470 <enum name="GL_IMAGE_3D"/>
36471 <enum name="GL_IMAGE_CUBE"/>
36472 <enum name="GL_IMAGE_2D_ARRAY"/>
36473 <enum name="GL_INT_IMAGE_2D"/>
36474 <enum name="GL_INT_IMAGE_3D"/>
36475 <enum name="GL_INT_IMAGE_CUBE"/>
36476 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
36477 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
36478 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
36479 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
36480 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
36481 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
36482 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
36483 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
36484 <enum name="GL_READ_ONLY"/>
36485 <enum name="GL_WRITE_ONLY"/>
36486 <enum name="GL_READ_WRITE"/>
36487 </require>
36488 <!-- shader_layout_binding features -->
36489 <require/>
36490 <!-- shader_storage_buffer_object features -->
36491 <require>
36492 <enum name="GL_SHADER_STORAGE_BUFFER"/>
36493 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
36494 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
36495 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
36496 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
36497 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
36498 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
36499 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
36500 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
36501 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
36502 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
36503 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
36504 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
36505 </require>
36506 <!-- stencil_texturing features -->
36507 <require>
36508 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
36509 <enum name="GL_STENCIL_INDEX"/>
36510 </require>
36511 <!-- texture_gather features -->
36512 <require>
36513 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
36514 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
36515 </require>
36516 <!-- texture_storage_multisample features -->
36517 <require>
36518 <command name="glTexStorage2DMultisample"/>
36519 <command name="glGetMultisamplefv"/>
36520 <command name="glSampleMaski"/>
36521 <command name="glGetTexLevelParameteriv"/>
36522 <command name="glGetTexLevelParameterfv"/>
36523 <enum name="GL_SAMPLE_POSITION"/>
36524 <enum name="GL_SAMPLE_MASK"/>
36525 <enum name="GL_SAMPLE_MASK_VALUE"/>
36526 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
36527 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
36528 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
36529 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
36530 <enum name="GL_MAX_INTEGER_SAMPLES"/>
36531 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
36532 <enum name="GL_TEXTURE_SAMPLES"/>
36533 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
36534 <enum name="GL_TEXTURE_WIDTH"/>
36535 <enum name="GL_TEXTURE_HEIGHT"/>
36536 <enum name="GL_TEXTURE_DEPTH"/>
36537 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
36538 <enum name="GL_TEXTURE_RED_SIZE"/>
36539 <enum name="GL_TEXTURE_GREEN_SIZE"/>
36540 <enum name="GL_TEXTURE_BLUE_SIZE"/>
36541 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
36542 <enum name="GL_TEXTURE_DEPTH_SIZE"/>
36543 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
36544 <enum name="GL_TEXTURE_SHARED_SIZE"/>
36545 <enum name="GL_TEXTURE_RED_TYPE"/>
36546 <enum name="GL_TEXTURE_GREEN_TYPE"/>
36547 <enum name="GL_TEXTURE_BLUE_TYPE"/>
36548 <enum name="GL_TEXTURE_ALPHA_TYPE"/>
36549 <enum name="GL_TEXTURE_DEPTH_TYPE"/>
36550 <enum name="GL_TEXTURE_COMPRESSED"/>
36551 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
36552 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
36553 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
36554 </require>
36555 <!-- vertex_attrib_binding features -->
36556 <require>
36557 <command name="glBindVertexBuffer"/>
36558 <command name="glVertexAttribFormat"/>
36559 <command name="glVertexAttribIFormat"/>
36560 <command name="glVertexAttribBinding"/>
36561 <command name="glVertexBindingDivisor"/>
36562 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
36563 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
36564 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
36565 <enum name="GL_VERTEX_BINDING_OFFSET"/>
36566 <enum name="GL_VERTEX_BINDING_STRIDE"/>
36567 <enum name="GL_VERTEX_BINDING_BUFFER"/>
36568 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
36569 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
36570 <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
36571 </require>
36572 </feature>
36573 <feature api="gles2" name="GL_ES_VERSION_3_2" number="3.2">
36574 <!-- 3.2-specific point features -->
36575 <require>
36576 <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
36577 <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
36578 </require>
36579 <!-- Android extension pack features -->
36580 <require/>
36581 <!-- blend_equation_advanced features -->
36582 <require>
36583 <enum name="GL_MULTIPLY"/>
36584 <enum name="GL_SCREEN"/>
36585 <enum name="GL_OVERLAY"/>
36586 <enum name="GL_DARKEN"/>
36587 <enum name="GL_LIGHTEN"/>
36588 <enum name="GL_COLORDODGE"/>
36589 <enum name="GL_COLORBURN"/>
36590 <enum name="GL_HARDLIGHT"/>
36591 <enum name="GL_SOFTLIGHT"/>
36592 <enum name="GL_DIFFERENCE"/>
36593 <enum name="GL_EXCLUSION"/>
36594 <enum name="GL_HSL_HUE"/>
36595 <enum name="GL_HSL_SATURATION"/>
36596 <enum name="GL_HSL_COLOR"/>
36597 <enum name="GL_HSL_LUMINOSITY"/>
36598 <command name="glBlendBarrier"/>
36599 </require>
36600 <!-- color_buffer_float features -->
36601 <require/>
36602 <!-- copy_image features -->
36603 <require>
36604 <command name="glCopyImageSubData"/>
36605 </require>
36606 <!-- debug features -->
36607 <require>
36608 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
36609 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
36610 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
36611 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
36612 <enum name="GL_DEBUG_SOURCE_API"/>
36613 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
36614 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
36615 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
36616 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
36617 <enum name="GL_DEBUG_SOURCE_OTHER"/>
36618 <enum name="GL_DEBUG_TYPE_ERROR"/>
36619 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
36620 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
36621 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
36622 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
36623 <enum name="GL_DEBUG_TYPE_OTHER"/>
36624 <enum name="GL_DEBUG_TYPE_MARKER"/>
36625 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
36626 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
36627 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
36628 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
36629 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
36630 <enum name="GL_BUFFER"/>
36631 <enum name="GL_SHADER"/>
36632 <enum name="GL_PROGRAM"/>
36633 <enum name="GL_VERTEX_ARRAY"/>
36634 <enum name="GL_QUERY"/>
36635 <enum name="GL_PROGRAM_PIPELINE"/>
36636 <enum name="GL_SAMPLER"/>
36637 <enum name="GL_MAX_LABEL_LENGTH"/>
36638 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
36639 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
36640 <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
36641 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
36642 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
36643 <enum name="GL_DEBUG_SEVERITY_LOW"/>
36644 <enum name="GL_DEBUG_OUTPUT"/>
36645 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
36646 <enum name="GL_STACK_OVERFLOW"/>
36647 <enum name="GL_STACK_UNDERFLOW"/>
36648 <command name="glDebugMessageControl"/>
36649 <command name="glDebugMessageInsert"/>
36650 <command name="glDebugMessageCallback"/>
36651 <command name="glGetDebugMessageLog"/>
36652 <command name="glPushDebugGroup"/>
36653 <command name="glPopDebugGroup"/>
36654 <command name="glObjectLabel"/>
36655 <command name="glGetObjectLabel"/>
36656 <command name="glObjectPtrLabel"/>
36657 <command name="glGetObjectPtrLabel"/>
36658 <command name="glGetPointerv"/>
36659 </require>
36660 <!-- draw_buffers_indexed features -->
36661 <require>
36662 <!-- All tokens are already part of ES 3.0 -->
36663 <command name="glEnablei"/>
36664 <command name="glDisablei"/>
36665 <command name="glBlendEquationi"/>
36666 <command name="glBlendEquationSeparatei"/>
36667 <command name="glBlendFunci"/>
36668 <command name="glBlendFuncSeparatei"/>
36669 <command name="glColorMaski"/>
36670 <command name="glIsEnabledi"/>
36671 </require>
36672 <!-- draw_elements_base_vertex features -->
36673 <require>
36674 <command name="glDrawElementsBaseVertex"/>
36675 <command name="glDrawRangeElementsBaseVertex"/>
36676 <command name="glDrawElementsInstancedBaseVertex"/>
36677 </require>
36678 <!-- geometry_shader features -->
36679 <require>
36680 <enum name="GL_GEOMETRY_SHADER"/>
36681 <enum name="GL_GEOMETRY_SHADER_BIT"/>
36682 <enum name="GL_GEOMETRY_VERTICES_OUT"/>
36683 <enum name="GL_GEOMETRY_INPUT_TYPE"/>
36684 <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
36685 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
36686 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
36687 <enum name="GL_LINES_ADJACENCY"/>
36688 <enum name="GL_LINE_STRIP_ADJACENCY"/>
36689 <enum name="GL_TRIANGLES_ADJACENCY"/>
36690 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
36691 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
36692 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
36693 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
36694 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
36695 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
36696 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
36697 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
36698 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
36699 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
36700 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
36701 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
36702 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
36703 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
36704 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
36705 <enum name="GL_LAST_VERTEX_CONVENTION"/>
36706 <enum name="GL_UNDEFINED_VERTEX"/>
36707 <enum name="GL_PRIMITIVES_GENERATED"/>
36708 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
36709 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
36710 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
36711 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
36712 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
36713 <command name="glFramebufferTexture"/>
36714 </require>
36715 <!-- gpu_shader5 features -->
36716 <require/>
36717 <!-- primitive_bounding_box features -->
36718 <require>
36719 <enum name="GL_PRIMITIVE_BOUNDING_BOX"/>
36720 <command name="glPrimitiveBoundingBox"/>
36721 </require>
36722 <!-- robustness features -->
36723 <require>
36724 <enum name="GL_NO_ERROR"/>
36725 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
36726 <enum name="GL_CONTEXT_FLAGS"/>
36727 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
36728 <enum name="GL_GUILTY_CONTEXT_RESET"/>
36729 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
36730 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
36731 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
36732 <enum name="GL_NO_RESET_NOTIFICATION"/>
36733 <enum name="GL_CONTEXT_LOST"/>
36734 <command name="glGetGraphicsResetStatus"/>
36735 <command name="glReadnPixels"/>
36736 <command name="glGetnUniformfv"/>
36737 <command name="glGetnUniformiv"/>
36738 <command name="glGetnUniformuiv"/>
36739 </require>
36740 <!-- sample_shading features -->
36741 <require>
36742 <command name="glMinSampleShading"/>
36743 <enum name="GL_SAMPLE_SHADING"/>
36744 <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
36745 </require>
36746 <!-- sample_variables features -->
36747 <require/>
36748 <!-- shader_image_atomic features -->
36749 <require/>
36750 <!-- shader_io_blocks features -->
36751 <require/>
36752 <!-- shader_multisample_interpolation features -->
36753 <require>
36754 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
36755 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
36756 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
36757 </require>
36758 <!-- tessellation_shader features -->
36759 <require>
36760 <enum name="GL_PATCHES"/>
36761 <enum name="GL_PATCH_VERTICES"/>
36762 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
36763 <enum name="GL_TESS_GEN_MODE"/>
36764 <enum name="GL_TESS_GEN_SPACING"/>
36765 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
36766 <enum name="GL_TESS_GEN_POINT_MODE"/>
36767 <enum name="GL_TRIANGLES"/>
36768 <enum name="GL_ISOLINES"/>
36769 <enum name="GL_QUADS"/>
36770 <enum name="GL_EQUAL"/>
36771 <enum name="GL_FRACTIONAL_ODD"/>
36772 <enum name="GL_FRACTIONAL_EVEN"/>
36773 <enum name="GL_CCW"/>
36774 <enum name="GL_CW"/>
36775 <enum name="GL_MAX_PATCH_VERTICES"/>
36776 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
36777 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
36778 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
36779 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
36780 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
36781 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
36782 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
36783 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
36784 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
36785 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
36786 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
36787 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
36788 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
36789 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
36790 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
36791 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
36792 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
36793 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
36794 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
36795 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
36796 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
36797 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
36798 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
36799 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
36800 <enum name="GL_IS_PER_PATCH"/>
36801 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
36802 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
36803 <enum name="GL_TESS_CONTROL_SHADER"/>
36804 <enum name="GL_TESS_EVALUATION_SHADER"/>
36805 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
36806 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
36807 <command name="glPatchParameteri"/>
36808 </require>
36809 <!-- texture_border_clamp features -->
36810 <require>
36811 <enum name="GL_TEXTURE_BORDER_COLOR"/>
36812 <enum name="GL_CLAMP_TO_BORDER"/>
36813 <command name="glTexParameterIiv"/>
36814 <command name="glTexParameterIuiv"/>
36815 <command name="glGetTexParameterIiv"/>
36816 <command name="glGetTexParameterIuiv"/>
36817 <command name="glSamplerParameterIiv"/>
36818 <command name="glSamplerParameterIuiv"/>
36819 <command name="glGetSamplerParameterIiv"/>
36820 <command name="glGetSamplerParameterIuiv"/>
36821 </require>
36822 <!-- texture_buffer features -->
36823 <require>
36824 <enum name="GL_TEXTURE_BUFFER"/>
36825 <enum name="GL_TEXTURE_BUFFER_BINDING"/>
36826 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
36827 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
36828 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
36829 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
36830 <enum name="GL_SAMPLER_BUFFER"/>
36831 <enum name="GL_INT_SAMPLER_BUFFER"/>
36832 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
36833 <enum name="GL_IMAGE_BUFFER"/>
36834 <enum name="GL_INT_IMAGE_BUFFER"/>
36835 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
36836 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
36837 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
36838 <command name="glTexBuffer"/>
36839 <command name="glTexBufferRange"/>
36840 </require>
36841 <!-- texture_compression_astc_ldr features -->
36842 <require>
36843 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
36844 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
36845 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
36846 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
36847 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
36848 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
36849 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
36850 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
36851 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
36852 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
36853 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
36854 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
36855 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
36856 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
36857 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
36858 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
36859 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
36860 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
36861 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
36862 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
36863 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
36864 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
36865 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
36866 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
36867 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
36868 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
36869 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
36870 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
36871 </require>
36872 <!-- texture_cube_map_array features -->
36873 <require>
36874 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
36875 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
36876 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
36877 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
36878 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
36879 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
36880 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
36881 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
36882 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
36883 </require>
36884 <!-- texture_stencil8 features -->
36885 <require>
36886 <enum name="GL_STENCIL_INDEX"/>
36887 <enum name="GL_STENCIL_INDEX8"/>
36888 </require>
36889 <!-- texture_storage_multisample_2d_array features -->
36890 <require>
36891 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
36892 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
36893 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
36894 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
36895 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
36896 <command name="glTexStorage3DMultisample"/>
36897 </require>
36898 </feature>
36899 <feature api="glsc2" name="GL_SC_VERSION_2_0" number="2.0">
36900 <require comment="Not used by the API, but could be used by applications">
36901 <type name="GLbyte" comment="Used to define GL_BYTE data"/>
36902 <type name="GLshort" comment="Used to define GL_SHORT data"/>
36903 <type name="GLushort" comment="Used to define GL_UNSIGNED_SHORT data"/>
36904 </require>
36905 <require>
36906 <enum name="GL_DEPTH_BUFFER_BIT"/>
36907 <enum name="GL_STENCIL_BUFFER_BIT"/>
36908 <enum name="GL_COLOR_BUFFER_BIT"/>
36909 <enum name="GL_FALSE"/>
36910 <enum name="GL_TRUE"/>
36911 <enum name="GL_POINTS"/>
36912 <enum name="GL_LINES"/>
36913 <enum name="GL_LINE_LOOP"/>
36914 <enum name="GL_LINE_STRIP"/>
36915 <enum name="GL_TRIANGLES"/>
36916 <enum name="GL_TRIANGLE_STRIP"/>
36917 <enum name="GL_TRIANGLE_FAN"/>
36918 <enum name="GL_ZERO"/>
36919 <enum name="GL_ONE"/>
36920 <enum name="GL_SRC_COLOR"/>
36921 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
36922 <enum name="GL_SRC_ALPHA"/>
36923 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
36924 <enum name="GL_DST_ALPHA"/>
36925 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
36926 <enum name="GL_DST_COLOR"/>
36927 <enum name="GL_ONE_MINUS_DST_COLOR"/>
36928 <enum name="GL_SRC_ALPHA_SATURATE"/>
36929 <enum name="GL_FUNC_ADD"/>
36930 <enum name="GL_BLEND_EQUATION"/>
36931 <enum name="GL_BLEND_EQUATION_RGB"/>
36932 <enum name="GL_BLEND_EQUATION_ALPHA"/>
36933 <enum name="GL_FUNC_SUBTRACT"/>
36934 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
36935 <enum name="GL_BLEND_DST_RGB"/>
36936 <enum name="GL_BLEND_SRC_RGB"/>
36937 <enum name="GL_BLEND_DST_ALPHA"/>
36938 <enum name="GL_BLEND_SRC_ALPHA"/>
36939 <enum name="GL_CONSTANT_COLOR"/>
36940 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
36941 <enum name="GL_CONSTANT_ALPHA"/>
36942 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
36943 <enum name="GL_BLEND_COLOR"/>
36944 <enum name="GL_ARRAY_BUFFER"/>
36945 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
36946 <enum name="GL_ARRAY_BUFFER_BINDING"/>
36947 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
36948 <enum name="GL_STREAM_DRAW"/>
36949 <enum name="GL_STATIC_DRAW"/>
36950 <enum name="GL_DYNAMIC_DRAW"/>
36951 <enum name="GL_BUFFER_SIZE"/>
36952 <enum name="GL_BUFFER_USAGE"/>
36953 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
36954 <enum name="GL_FRONT"/>
36955 <enum name="GL_BACK"/>
36956 <enum name="GL_FRONT_AND_BACK"/>
36957 <enum name="GL_TEXTURE_2D"/>
36958 <enum name="GL_CULL_FACE"/>
36959 <enum name="GL_BLEND"/>
36960 <enum name="GL_DITHER"/>
36961 <enum name="GL_STENCIL_TEST"/>
36962 <enum name="GL_DEPTH_TEST"/>
36963 <enum name="GL_SCISSOR_TEST"/>
36964 <enum name="GL_POLYGON_OFFSET_FILL"/>
36965 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
36966 <enum name="GL_SAMPLE_COVERAGE"/>
36967 <enum name="GL_NO_ERROR"/>
36968 <enum name="GL_INVALID_ENUM"/>
36969 <enum name="GL_INVALID_VALUE"/>
36970 <enum name="GL_INVALID_OPERATION"/>
36971 <enum name="GL_OUT_OF_MEMORY"/>
36972 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
36973 <enum name="GL_CONTEXT_LOST"/>
36974 <enum name="GL_CW"/>
36975 <enum name="GL_CCW"/>
36976 <enum name="GL_LINE_WIDTH"/>
36977 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
36978 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
36979 <enum name="GL_CULL_FACE_MODE"/>
36980 <enum name="GL_FRONT_FACE"/>
36981 <enum name="GL_DEPTH_RANGE"/>
36982 <enum name="GL_DEPTH_WRITEMASK"/>
36983 <enum name="GL_DEPTH_CLEAR_VALUE"/>
36984 <enum name="GL_DEPTH_FUNC"/>
36985 <enum name="GL_STENCIL_CLEAR_VALUE"/>
36986 <enum name="GL_STENCIL_FUNC"/>
36987 <enum name="GL_STENCIL_FAIL"/>
36988 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
36989 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
36990 <enum name="GL_STENCIL_REF"/>
36991 <enum name="GL_STENCIL_VALUE_MASK"/>
36992 <enum name="GL_STENCIL_WRITEMASK"/>
36993 <enum name="GL_STENCIL_BACK_FUNC"/>
36994 <enum name="GL_STENCIL_BACK_FAIL"/>
36995 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
36996 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
36997 <enum name="GL_STENCIL_BACK_REF"/>
36998 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
36999 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
37000 <enum name="GL_VIEWPORT"/>
37001 <enum name="GL_SCISSOR_BOX"/>
37002 <enum name="GL_COLOR_CLEAR_VALUE"/>
37003 <enum name="GL_COLOR_WRITEMASK"/>
37004 <enum name="GL_UNPACK_ALIGNMENT"/>
37005 <enum name="GL_PACK_ALIGNMENT"/>
37006 <enum name="GL_MAX_TEXTURE_SIZE"/>
37007 <enum name="GL_MAX_VIEWPORT_DIMS"/>
37008 <enum name="GL_SUBPIXEL_BITS"/>
37009 <enum name="GL_RED_BITS"/>
37010 <enum name="GL_GREEN_BITS"/>
37011 <enum name="GL_BLUE_BITS"/>
37012 <enum name="GL_ALPHA_BITS"/>
37013 <enum name="GL_DEPTH_BITS"/>
37014 <enum name="GL_STENCIL_BITS"/>
37015 <enum name="GL_POLYGON_OFFSET_UNITS"/>
37016 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
37017 <enum name="GL_TEXTURE_BINDING_2D"/>
37018 <enum name="GL_SAMPLE_BUFFERS"/>
37019 <enum name="GL_SAMPLES"/>
37020 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
37021 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
37022 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
37023 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
37024 <enum name="GL_DONT_CARE"/>
37025 <enum name="GL_FASTEST"/>
37026 <enum name="GL_NICEST"/>
37027 <enum name="GL_GENERATE_MIPMAP_HINT"/>
37028 <enum name="GL_BYTE"/>
37029 <enum name="GL_UNSIGNED_BYTE"/>
37030 <enum name="GL_SHORT"/>
37031 <enum name="GL_UNSIGNED_SHORT"/>
37032 <enum name="GL_INT"/>
37033 <enum name="GL_UNSIGNED_INT"/>
37034 <enum name="GL_FLOAT"/>
37035 <enum name="GL_RED"/>
37036 <enum name="GL_RG"/>
37037 <enum name="GL_RGB"/>
37038 <enum name="GL_RGBA"/>
37039 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
37040 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
37041 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
37042 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
37043 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
37044 <enum name="GL_MAX_VARYING_VECTORS"/>
37045 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
37046 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
37047 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
37048 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
37049 <enum name="GL_LINK_STATUS"/>
37050 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
37051 <enum name="GL_CURRENT_PROGRAM"/>
37052 <enum name="GL_NEVER"/>
37053 <enum name="GL_LESS"/>
37054 <enum name="GL_EQUAL"/>
37055 <enum name="GL_LEQUAL"/>
37056 <enum name="GL_GREATER"/>
37057 <enum name="GL_NOTEQUAL"/>
37058 <enum name="GL_GEQUAL"/>
37059 <enum name="GL_ALWAYS"/>
37060 <enum name="GL_KEEP"/>
37061 <enum name="GL_REPLACE"/>
37062 <enum name="GL_INCR"/>
37063 <enum name="GL_DECR"/>
37064 <enum name="GL_INVERT"/>
37065 <enum name="GL_INCR_WRAP"/>
37066 <enum name="GL_DECR_WRAP"/>
37067 <enum name="GL_VENDOR"/>
37068 <enum name="GL_RENDERER"/>
37069 <enum name="GL_VERSION"/>
37070 <enum name="GL_EXTENSIONS"/>
37071 <enum name="GL_NEAREST"/>
37072 <enum name="GL_LINEAR"/>
37073 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
37074 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
37075 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
37076 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
37077 <enum name="GL_TEXTURE_MAG_FILTER"/>
37078 <enum name="GL_TEXTURE_MIN_FILTER"/>
37079 <enum name="GL_TEXTURE_WRAP_S"/>
37080 <enum name="GL_TEXTURE_WRAP_T"/>
37081 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
37082 <enum name="GL_TEXTURE"/>
37083 <enum name="GL_TEXTURE0"/>
37084 <enum name="GL_TEXTURE1"/>
37085 <enum name="GL_TEXTURE2"/>
37086 <enum name="GL_TEXTURE3"/>
37087 <enum name="GL_TEXTURE4"/>
37088 <enum name="GL_TEXTURE5"/>
37089 <enum name="GL_TEXTURE6"/>
37090 <enum name="GL_TEXTURE7"/>
37091 <enum name="GL_TEXTURE8"/>
37092 <enum name="GL_TEXTURE9"/>
37093 <enum name="GL_TEXTURE10"/>
37094 <enum name="GL_TEXTURE11"/>
37095 <enum name="GL_TEXTURE12"/>
37096 <enum name="GL_TEXTURE13"/>
37097 <enum name="GL_TEXTURE14"/>
37098 <enum name="GL_TEXTURE15"/>
37099 <enum name="GL_TEXTURE16"/>
37100 <enum name="GL_TEXTURE17"/>
37101 <enum name="GL_TEXTURE18"/>
37102 <enum name="GL_TEXTURE19"/>
37103 <enum name="GL_TEXTURE20"/>
37104 <enum name="GL_TEXTURE21"/>
37105 <enum name="GL_TEXTURE22"/>
37106 <enum name="GL_TEXTURE23"/>
37107 <enum name="GL_TEXTURE24"/>
37108 <enum name="GL_TEXTURE25"/>
37109 <enum name="GL_TEXTURE26"/>
37110 <enum name="GL_TEXTURE27"/>
37111 <enum name="GL_TEXTURE28"/>
37112 <enum name="GL_TEXTURE29"/>
37113 <enum name="GL_TEXTURE30"/>
37114 <enum name="GL_TEXTURE31"/>
37115 <enum name="GL_ACTIVE_TEXTURE"/>
37116 <enum name="GL_REPEAT"/>
37117 <enum name="GL_CLAMP_TO_EDGE"/>
37118 <enum name="GL_MIRRORED_REPEAT"/>
37119 <enum name="GL_SAMPLER_2D"/>
37120 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
37121 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
37122 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
37123 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
37124 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
37125 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
37126 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
37127 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
37128 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
37129 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
37130 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
37131 <enum name="GL_LOW_FLOAT"/>
37132 <enum name="GL_MEDIUM_FLOAT"/>
37133 <enum name="GL_HIGH_FLOAT"/>
37134 <enum name="GL_LOW_INT"/>
37135 <enum name="GL_MEDIUM_INT"/>
37136 <enum name="GL_HIGH_INT"/>
37137 <enum name="GL_FRAMEBUFFER"/>
37138 <enum name="GL_RENDERBUFFER"/>
37139 <enum name="GL_R8"/>
37140 <enum name="GL_RG8"/>
37141 <enum name="GL_RGB8"/>
37142 <enum name="GL_RGBA8"/>
37143 <enum name="GL_RGBA4"/>
37144 <enum name="GL_RGB5_A1"/>
37145 <enum name="GL_RGB565"/>
37146 <enum name="GL_DEPTH_COMPONENT16"/>
37147 <enum name="GL_STENCIL_INDEX8"/>
37148 <enum name="GL_RENDERBUFFER_WIDTH"/>
37149 <enum name="GL_RENDERBUFFER_HEIGHT"/>
37150 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
37151 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
37152 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
37153 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
37154 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
37155 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
37156 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
37157 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
37158 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
37159 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
37160 <enum name="GL_COLOR_ATTACHMENT0"/>
37161 <enum name="GL_DEPTH_ATTACHMENT"/>
37162 <enum name="GL_STENCIL_ATTACHMENT"/>
37163 <enum name="GL_NONE"/>
37164 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
37165 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
37166 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
37167 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
37168 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
37169 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
37170 <enum name="GL_FRAMEBUFFER_BINDING"/>
37171 <enum name="GL_RENDERBUFFER_BINDING"/>
37172 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
37173 <enum name="GL_NO_ERROR"/>
37174 <enum name="GL_GUILTY_CONTEXT_RESET"/>
37175 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
37176 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
37177 <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
37178 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
37179 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
37180 <command name="glActiveTexture"/>
37181 <command name="glBindBuffer"/>
37182 <command name="glBindFramebuffer"/>
37183 <command name="glBindRenderbuffer"/>
37184 <command name="glBindTexture"/>
37185 <command name="glBlendColor"/>
37186 <command name="glBlendEquation"/>
37187 <command name="glBlendEquationSeparate"/>
37188 <command name="glBlendFunc"/>
37189 <command name="glBlendFuncSeparate"/>
37190 <command name="glBufferData"/>
37191 <command name="glBufferSubData"/>
37192 <command name="glCheckFramebufferStatus"/>
37193 <command name="glClear"/>
37194 <command name="glClearColor"/>
37195 <command name="glClearDepthf"/>
37196 <command name="glClearStencil"/>
37197 <command name="glColorMask"/>
37198 <command name="glCompressedTexSubImage2D"/>
37199 <command name="glCreateProgram"/>
37200 <command name="glCullFace"/>
37201 <command name="glDepthFunc"/>
37202 <command name="glDepthMask"/>
37203 <command name="glDepthRangef"/>
37204 <command name="glDisable"/>
37205 <command name="glDisableVertexAttribArray"/>
37206 <command name="glDrawArrays"/>
37207 <command name="glDrawRangeElements"/>
37208 <command name="glEnable"/>
37209 <command name="glEnableVertexAttribArray"/>
37210 <command name="glFinish"/>
37211 <command name="glFlush"/>
37212 <command name="glFramebufferRenderbuffer"/>
37213 <command name="glFramebufferTexture2D"/>
37214 <command name="glFrontFace"/>
37215 <command name="glGenBuffers"/>
37216 <command name="glGenerateMipmap"/>
37217 <command name="glGenFramebuffers"/>
37218 <command name="glGenRenderbuffers"/>
37219 <command name="glGenTextures"/>
37220 <command name="glGetAttribLocation"/>
37221 <command name="glGetBooleanv"/>
37222 <command name="glGetBufferParameteriv"/>
37223 <command name="glGetError"/>
37224 <command name="glGetFloatv"/>
37225 <command name="glGetFramebufferAttachmentParameteriv"/>
37226 <command name="glGetGraphicsResetStatus"/>
37227 <command name="glGetIntegerv"/>
37228 <command name="glGetProgramiv"/>
37229 <command name="glGetRenderbufferParameteriv"/>
37230 <command name="glGetString"/>
37231 <command name="glGetTexParameterfv"/>
37232 <command name="glGetTexParameteriv"/>
37233 <command name="glGetnUniformfv"/>
37234 <command name="glGetnUniformiv"/>
37235 <command name="glGetUniformLocation"/>
37236 <command name="glGetVertexAttribfv"/>
37237 <command name="glGetVertexAttribiv"/>
37238 <command name="glGetVertexAttribPointerv"/>
37239 <command name="glHint"/>
37240 <command name="glIsEnabled"/>
37241 <command name="glLineWidth"/>
37242 <command name="glPixelStorei"/>
37243 <command name="glPolygonOffset"/>
37244 <command name="glProgramBinary"/>
37245 <command name="glReadnPixels"/>
37246 <command name="glRenderbufferStorage"/>
37247 <command name="glSampleCoverage"/>
37248 <command name="glScissor"/>
37249 <command name="glStencilFunc"/>
37250 <command name="glStencilFuncSeparate"/>
37251 <command name="glStencilMask"/>
37252 <command name="glStencilMaskSeparate"/>
37253 <command name="glStencilOp"/>
37254 <command name="glStencilOpSeparate"/>
37255 <command name="glTexStorage2D"/>
37256 <command name="glTexParameterf"/>
37257 <command name="glTexParameterfv"/>
37258 <command name="glTexParameteri"/>
37259 <command name="glTexParameteriv"/>
37260 <command name="glTexSubImage2D"/>
37261 <command name="glUniform1f"/>
37262 <command name="glUniform1fv"/>
37263 <command name="glUniform1i"/>
37264 <command name="glUniform1iv"/>
37265 <command name="glUniform2f"/>
37266 <command name="glUniform2fv"/>
37267 <command name="glUniform2i"/>
37268 <command name="glUniform2iv"/>
37269 <command name="glUniform3f"/>
37270 <command name="glUniform3fv"/>
37271 <command name="glUniform3i"/>
37272 <command name="glUniform3iv"/>
37273 <command name="glUniform4f"/>
37274 <command name="glUniform4fv"/>
37275 <command name="glUniform4i"/>
37276 <command name="glUniform4iv"/>
37277 <command name="glUniformMatrix2fv"/>
37278 <command name="glUniformMatrix3fv"/>
37279 <command name="glUniformMatrix4fv"/>
37280 <command name="glUseProgram"/>
37281 <command name="glVertexAttrib1f"/>
37282 <command name="glVertexAttrib1fv"/>
37283 <command name="glVertexAttrib2f"/>
37284 <command name="glVertexAttrib2fv"/>
37285 <command name="glVertexAttrib3f"/>
37286 <command name="glVertexAttrib3fv"/>
37287 <command name="glVertexAttrib4f"/>
37288 <command name="glVertexAttrib4fv"/>
37289 <command name="glVertexAttribPointer"/>
37290 <command name="glViewport"/>
37291 </require>
37292 </feature>
37293
37294 <!-- SECTION: OpenGL / OpenGL ES extension interface definitions -->
37295 <extensions>
37296 <extension name="GL_3DFX_multisample" supported="gl">
37297 <require>
37298 <enum name="GL_MULTISAMPLE_3DFX"/>
37299 <enum name="GL_SAMPLE_BUFFERS_3DFX"/>
37300 <enum name="GL_SAMPLES_3DFX"/>
37301 <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
37302 </require>
37303 </extension>
37304 <extension name="GL_3DFX_tbuffer" supported="gl">
37305 <require>
37306 <command name="glTbufferMask3DFX"/>
37307 </require>
37308 </extension>
37309 <extension name="GL_3DFX_texture_compression_FXT1" supported="gl">
37310 <require>
37311 <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
37312 <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
37313 </require>
37314 </extension>
37315 <extension name="GL_AMD_blend_minmax_factor" supported="gl">
37316 <require>
37317 <enum name="GL_FACTOR_MIN_AMD"/>
37318 <enum name="GL_FACTOR_MAX_AMD"/>
37319 </require>
37320 </extension>
37321 <extension name="GL_AMD_compressed_3DC_texture" supported="gles1|gles2">
37322 <require>
37323 <enum name="GL_3DC_X_AMD"/>
37324 <enum name="GL_3DC_XY_AMD"/>
37325 </require>
37326 </extension>
37327 <extension name="GL_AMD_compressed_ATC_texture" supported="gles1|gles2">
37328 <require>
37329 <enum name="GL_ATC_RGB_AMD"/>
37330 <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
37331 <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
37332 </require>
37333 </extension>
37334 <extension name="GL_AMD_conservative_depth" supported="gl"/>
37335 <extension name="GL_AMD_debug_output" supported="gl">
37336 <require>
37337 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
37338 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
37339 <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
37340 <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
37341 <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
37342 <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/>
37343 <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
37344 <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
37345 <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
37346 <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
37347 <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
37348 <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
37349 <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
37350 <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
37351 <command name="glDebugMessageEnableAMD"/>
37352 <command name="glDebugMessageInsertAMD"/>
37353 <command name="glDebugMessageCallbackAMD"/>
37354 <command name="glGetDebugMessageLogAMD"/>
37355 </require>
37356 </extension>
37357 <extension name="GL_AMD_depth_clamp_separate" supported="gl">
37358 <require>
37359 <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/>
37360 <enum name="GL_DEPTH_CLAMP_FAR_AMD"/>
37361 </require>
37362 </extension>
37363 <extension name="GL_AMD_draw_buffers_blend" supported="gl">
37364 <require>
37365 <command name="glBlendFuncIndexedAMD"/>
37366 <command name="glBlendFuncSeparateIndexedAMD"/>
37367 <command name="glBlendEquationIndexedAMD"/>
37368 <command name="glBlendEquationSeparateIndexedAMD"/>
37369 </require>
37370 </extension>
37371 <extension name="GL_AMD_framebuffer_sample_positions" supported="gl">
37372 <require>
37373 <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
37374 <enum name="GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD"/>
37375 <enum name="GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD"/>
37376 <enum name="GL_ALL_PIXELS_AMD"/>
37377 <command name="glFramebufferSamplePositionsfvAMD"/>
37378 <command name="glNamedFramebufferSamplePositionsfvAMD"/>
37379 <command name="glGetFramebufferParameterfvAMD"/>
37380 <command name="glGetNamedFramebufferParameterfvAMD"/>
37381 </require>
37382 </extension>
37383 <extension name="GL_AMD_gcn_shader" supported="gl"/>
37384 <extension name="GL_AMD_gpu_shader_half_float" supported="gl">
37385 <require>
37386 <enum name="GL_FLOAT16_NV"/>
37387 <enum name="GL_FLOAT16_VEC2_NV"/>
37388 <enum name="GL_FLOAT16_VEC3_NV"/>
37389 <enum name="GL_FLOAT16_VEC4_NV"/>
37390 <enum name="GL_FLOAT16_MAT2_AMD"/>
37391 <enum name="GL_FLOAT16_MAT3_AMD"/>
37392 <enum name="GL_FLOAT16_MAT4_AMD"/>
37393 <enum name="GL_FLOAT16_MAT2x3_AMD"/>
37394 <enum name="GL_FLOAT16_MAT2x4_AMD"/>
37395 <enum name="GL_FLOAT16_MAT3x2_AMD"/>
37396 <enum name="GL_FLOAT16_MAT3x4_AMD"/>
37397 <enum name="GL_FLOAT16_MAT4x2_AMD"/>
37398 <enum name="GL_FLOAT16_MAT4x3_AMD"/>
37399 </require>
37400 </extension>
37401 <extension name="GL_AMD_gpu_shader_int16" supported="gl"/>
37402 <extension name="GL_AMD_gpu_shader_int64" supported="gl">
37403 <require>
37404 <enum name="GL_INT64_NV"/>
37405 <enum name="GL_UNSIGNED_INT64_NV"/>
37406 <enum name="GL_INT8_NV"/>
37407 <enum name="GL_INT8_VEC2_NV"/>
37408 <enum name="GL_INT8_VEC3_NV"/>
37409 <enum name="GL_INT8_VEC4_NV"/>
37410 <enum name="GL_INT16_NV"/>
37411 <enum name="GL_INT16_VEC2_NV"/>
37412 <enum name="GL_INT16_VEC3_NV"/>
37413 <enum name="GL_INT16_VEC4_NV"/>
37414 <enum name="GL_INT64_VEC2_NV"/>
37415 <enum name="GL_INT64_VEC3_NV"/>
37416 <enum name="GL_INT64_VEC4_NV"/>
37417 <enum name="GL_UNSIGNED_INT8_NV"/>
37418 <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
37419 <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
37420 <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
37421 <enum name="GL_UNSIGNED_INT16_NV"/>
37422 <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
37423 <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
37424 <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
37425 <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
37426 <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
37427 <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
37428 <enum name="GL_FLOAT16_NV"/>
37429 <enum name="GL_FLOAT16_VEC2_NV"/>
37430 <enum name="GL_FLOAT16_VEC3_NV"/>
37431 <enum name="GL_FLOAT16_VEC4_NV"/>
37432 <command name="glUniform1i64NV"/>
37433 <command name="glUniform2i64NV"/>
37434 <command name="glUniform3i64NV"/>
37435 <command name="glUniform4i64NV"/>
37436 <command name="glUniform1i64vNV"/>
37437 <command name="glUniform2i64vNV"/>
37438 <command name="glUniform3i64vNV"/>
37439 <command name="glUniform4i64vNV"/>
37440 <command name="glUniform1ui64NV"/>
37441 <command name="glUniform2ui64NV"/>
37442 <command name="glUniform3ui64NV"/>
37443 <command name="glUniform4ui64NV"/>
37444 <command name="glUniform1ui64vNV"/>
37445 <command name="glUniform2ui64vNV"/>
37446 <command name="glUniform3ui64vNV"/>
37447 <command name="glUniform4ui64vNV"/>
37448 <command name="glGetUniformi64vNV"/>
37449 <command name="glGetUniformui64vNV"/>
37450 </require>
37451 <require comment="Supported only if GL_EXT_direct_state_access is supported">
37452 <command name="glProgramUniform1i64NV"/>
37453 <command name="glProgramUniform2i64NV"/>
37454 <command name="glProgramUniform3i64NV"/>
37455 <command name="glProgramUniform4i64NV"/>
37456 <command name="glProgramUniform1i64vNV"/>
37457 <command name="glProgramUniform2i64vNV"/>
37458 <command name="glProgramUniform3i64vNV"/>
37459 <command name="glProgramUniform4i64vNV"/>
37460 <command name="glProgramUniform1ui64NV"/>
37461 <command name="glProgramUniform2ui64NV"/>
37462 <command name="glProgramUniform3ui64NV"/>
37463 <command name="glProgramUniform4ui64NV"/>
37464 <command name="glProgramUniform1ui64vNV"/>
37465 <command name="glProgramUniform2ui64vNV"/>
37466 <command name="glProgramUniform3ui64vNV"/>
37467 <command name="glProgramUniform4ui64vNV"/>
37468 </require>
37469 </extension>
37470 <extension name="GL_AMD_interleaved_elements" supported="gl">
37471 <require>
37472 <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
37473 <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/>
37474 <enum name="GL_RED"/>
37475 <enum name="GL_GREEN"/>
37476 <enum name="GL_BLUE"/>
37477 <enum name="GL_ALPHA"/>
37478 <enum name="GL_RG8UI"/>
37479 <enum name="GL_RG16UI"/>
37480 <enum name="GL_RGBA8UI"/>
37481 <command name="glVertexAttribParameteriAMD"/>
37482 </require>
37483 </extension>
37484 <extension name="GL_AMD_multi_draw_indirect" supported="gl">
37485 <require>
37486 <command name="glMultiDrawArraysIndirectAMD"/>
37487 <command name="glMultiDrawElementsIndirectAMD"/>
37488 </require>
37489 </extension>
37490 <extension name="GL_AMD_name_gen_delete" supported="gl">
37491 <require>
37492 <enum name="GL_DATA_BUFFER_AMD"/>
37493 <enum name="GL_PERFORMANCE_MONITOR_AMD"/>
37494 <enum name="GL_QUERY_OBJECT_AMD"/>
37495 <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
37496 <enum name="GL_SAMPLER_OBJECT_AMD"/>
37497 <command name="glGenNamesAMD"/>
37498 <command name="glDeleteNamesAMD"/>
37499 <command name="glIsNameAMD"/>
37500 </require>
37501 </extension>
37502 <extension name="GL_AMD_occlusion_query_event" supported="gl">
37503 <require>
37504 <enum name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
37505 <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
37506 <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
37507 <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
37508 <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
37509 <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
37510 <command name="glQueryObjectParameteruiAMD"/>
37511 </require>
37512 </extension>
37513 <extension name="GL_AMD_performance_monitor" supported="gl|glcore|gles2">
37514 <require>
37515 <enum name="GL_COUNTER_TYPE_AMD"/>
37516 <enum name="GL_COUNTER_RANGE_AMD"/>
37517 <enum name="GL_UNSIGNED_INT64_AMD"/>
37518 <enum name="GL_PERCENTAGE_AMD"/>
37519 <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
37520 <enum name="GL_PERFMON_RESULT_SIZE_AMD"/>
37521 <enum name="GL_PERFMON_RESULT_AMD"/>
37522 <command name="glGetPerfMonitorGroupsAMD"/>
37523 <command name="glGetPerfMonitorCountersAMD"/>
37524 <command name="glGetPerfMonitorGroupStringAMD"/>
37525 <command name="glGetPerfMonitorCounterStringAMD"/>
37526 <command name="glGetPerfMonitorCounterInfoAMD"/>
37527 <command name="glGenPerfMonitorsAMD"/>
37528 <command name="glDeletePerfMonitorsAMD"/>
37529 <command name="glSelectPerfMonitorCountersAMD"/>
37530 <command name="glBeginPerfMonitorAMD"/>
37531 <command name="glEndPerfMonitorAMD"/>
37532 <command name="glGetPerfMonitorCounterDataAMD"/>
37533 </require>
37534 </extension>
37535 <extension name="GL_AMD_pinned_memory" supported="gl">
37536 <require>
37537 <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
37538 </require>
37539 </extension>
37540 <extension name="GL_AMD_program_binary_Z400" supported="gles2">
37541 <require>
37542 <enum name="GL_Z400_BINARY_AMD"/>
37543 </require>
37544 </extension>
37545 <extension name="GL_AMD_query_buffer_object" supported="gl">
37546 <require>
37547 <enum name="GL_QUERY_BUFFER_AMD"/>
37548 <enum name="GL_QUERY_BUFFER_BINDING_AMD"/>
37549 <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
37550 </require>
37551 </extension>
37552 <extension name="GL_AMD_sample_positions" supported="gl">
37553 <require>
37554 <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
37555 <command name="glSetMultisamplefvAMD"/>
37556 </require>
37557 </extension>
37558 <extension name="GL_AMD_seamless_cubemap_per_texture" supported="gl">
37559 <require>
37560 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
37561 </require>
37562 </extension>
37563 <extension name="GL_AMD_shader_atomic_counter_ops" supported="gl"/>
37564 <extension name="GL_AMD_shader_ballot" supported="gl"/>
37565 <extension name="GL_AMD_shader_stencil_export" supported="gl"/>
37566 <extension name="GL_AMD_shader_trinary_minmax" supported="gl"/>
37567 <extension name="GL_AMD_shader_explicit_vertex_parameter" supported="gl"/>
37568 <extension name="GL_AMD_sparse_texture" supported="gl">
37569 <require>
37570 <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
37571 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
37572 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
37573 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
37574 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
37575 <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS" comment="Should have an AMD suffix, but probably too late now"/>
37576 <enum name="GL_MIN_SPARSE_LEVEL_AMD"/>
37577 <enum name="GL_MIN_LOD_WARNING_AMD"/>
37578 <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
37579 <command name="glTexStorageSparseAMD"/>
37580 <command name="glTextureStorageSparseAMD"/>
37581 </require>
37582 </extension>
37583 <extension name="GL_AMD_stencil_operation_extended" supported="gl">
37584 <require>
37585 <enum name="GL_SET_AMD"/>
37586 <enum name="GL_REPLACE_VALUE_AMD"/>
37587 <enum name="GL_STENCIL_OP_VALUE_AMD"/>
37588 <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
37589 <command name="glStencilOpValueAMD"/>
37590 </require>
37591 </extension>
37592 <extension name="GL_AMD_texture_gather_bias_lod" supported="gl"/>
37593 <extension name="GL_AMD_texture_texture4" supported="gl"/>
37594 <extension name="GL_AMD_transform_feedback3_lines_triangles" supported="gl"/>
37595 <extension name="GL_AMD_transform_feedback4" supported="gl">
37596 <require>
37597 <enum name="GL_STREAM_RASTERIZATION_AMD"/>
37598 </require>
37599 </extension>
37600 <extension name="GL_AMD_vertex_shader_layer" supported="gl"/>
37601 <extension name="GL_AMD_vertex_shader_tessellator" supported="gl">
37602 <require>
37603 <enum name="GL_SAMPLER_BUFFER_AMD"/>
37604 <enum name="GL_INT_SAMPLER_BUFFER_AMD"/>
37605 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
37606 <enum name="GL_TESSELLATION_MODE_AMD"/>
37607 <enum name="GL_TESSELLATION_FACTOR_AMD"/>
37608 <enum name="GL_DISCRETE_AMD"/>
37609 <enum name="GL_CONTINUOUS_AMD"/>
37610 <command name="glTessellationFactorAMD"/>
37611 <command name="glTessellationModeAMD"/>
37612 </require>
37613 </extension>
37614 <extension name="GL_AMD_vertex_shader_viewport_index" supported="gl"/>
37615 <extension name="GL_ANDROID_extension_pack_es31a" supported="gles2">
37616 <require comment="This is an alias for the following extensions. At present gl.xml doesn't actually replicate all their interfaces here.">
37617 <!--
37618 KHR_debug
37619 KHR_texture_compression_astc_ldr
37620 KHR_blend_equation_advanced
37621 OES_sample_shading
37622 OES_sample_variables
37623 OES_shader_image_atomic
37624 OES_shader_multisample_interpolation
37625 OES_texture_stencil8
37626 OES_texture_storage_multisample_2d_array
37627 EXT_copy_image
37628 EXT_draw_buffers_indexed
37629 EXT_geometry_shader
37630 EXT_gpu_shader5
37631 EXT_primitive_bounding_box
37632 EXT_shader_io_blocks
37633 EXT_tessellation_shader
37634 EXT_texture_border_clamp
37635 EXT_texture_buffer
37636 EXT_texture_cube_map_array
37637 EXT_texture_srgb_decode
37638 -->
37639 </require>
37640 </extension>
37641 <extension name="GL_ANGLE_depth_texture" supported="gles2">
37642 <require>
37643 <enum name="GL_DEPTH_COMPONENT"/>
37644 <enum name="GL_DEPTH_STENCIL_OES"/>
37645 <enum name="GL_UNSIGNED_SHORT"/>
37646 <enum name="GL_UNSIGNED_INT"/>
37647 <enum name="GL_UNSIGNED_INT_24_8_OES"/>
37648 <enum name="GL_DEPTH_COMPONENT16"/>
37649 <enum name="GL_DEPTH_COMPONENT32_OES"/>
37650 <enum name="GL_DEPTH24_STENCIL8_OES"/>
37651 </require>
37652 </extension>
37653 <extension name="GL_ANGLE_framebuffer_blit" supported="gles2">
37654 <require>
37655 <enum name="GL_READ_FRAMEBUFFER_ANGLE"/>
37656 <enum name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
37657 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
37658 <enum name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
37659 <command name="glBlitFramebufferANGLE"/>
37660 </require>
37661 </extension>
37662 <extension name="GL_ANGLE_framebuffer_multisample" supported="gles2">
37663 <require>
37664 <enum name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
37665 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
37666 <enum name="GL_MAX_SAMPLES_ANGLE"/>
37667 <command name="glRenderbufferStorageMultisampleANGLE"/>
37668 </require>
37669 </extension>
37670 <extension name="GL_ANGLE_instanced_arrays" supported="gles2">
37671 <require>
37672 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
37673 <command name="glDrawArraysInstancedANGLE"/>
37674 <command name="glDrawElementsInstancedANGLE"/>
37675 <command name="glVertexAttribDivisorANGLE"/>
37676 </require>
37677 </extension>
37678 <extension name="GL_ANGLE_pack_reverse_row_order" supported="gles2">
37679 <require>
37680 <enum name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
37681 </require>
37682 </extension>
37683 <extension name="GL_ANGLE_program_binary" supported="gles2">
37684 <require>
37685 <enum name="GL_PROGRAM_BINARY_ANGLE"/>
37686 </require>
37687 </extension>
37688 <extension name="GL_ANGLE_texture_compression_dxt3" supported="gles2">
37689 <require>
37690 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
37691 </require>
37692 </extension>
37693 <extension name="GL_ANGLE_texture_compression_dxt5" supported="gles2">
37694 <require>
37695 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
37696 </require>
37697 </extension>
37698 <extension name="GL_ANGLE_texture_usage" supported="gles2">
37699 <require>
37700 <enum name="GL_TEXTURE_USAGE_ANGLE"/>
37701 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
37702 </require>
37703 </extension>
37704 <extension name="GL_ANGLE_translated_shader_source" supported="gles2">
37705 <require>
37706 <enum name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
37707 <command name="glGetTranslatedShaderSourceANGLE"/>
37708 </require>
37709 </extension>
37710 <extension name="GL_APPLE_aux_depth_stencil" supported="gl">
37711 <require>
37712 <enum name="GL_AUX_DEPTH_STENCIL_APPLE"/>
37713 </require>
37714 </extension>
37715 <extension name="GL_APPLE_client_storage" supported="gl">
37716 <require>
37717 <enum name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
37718 </require>
37719 </extension>
37720 <extension name="GL_APPLE_clip_distance" supported="gles2">
37721 <require>
37722 <enum name="GL_MAX_CLIP_DISTANCES_APPLE"/>
37723 <enum name="GL_CLIP_DISTANCE0_APPLE"/>
37724 <enum name="GL_CLIP_DISTANCE1_APPLE"/>
37725 <enum name="GL_CLIP_DISTANCE2_APPLE"/>
37726 <enum name="GL_CLIP_DISTANCE3_APPLE"/>
37727 <enum name="GL_CLIP_DISTANCE4_APPLE"/>
37728 <enum name="GL_CLIP_DISTANCE5_APPLE"/>
37729 <enum name="GL_CLIP_DISTANCE6_APPLE"/>
37730 <enum name="GL_CLIP_DISTANCE7_APPLE"/>
37731 </require>
37732 </extension>
37733 <extension name="GL_APPLE_color_buffer_packed_float" supported="gles2"/>
37734 <extension name="GL_APPLE_copy_texture_levels" supported="gles1|gles2">
37735 <require>
37736 <command name="glCopyTextureLevelsAPPLE"/>
37737 </require>
37738 </extension>
37739 <extension name="GL_APPLE_element_array" supported="gl">
37740 <require>
37741 <enum name="GL_ELEMENT_ARRAY_APPLE"/>
37742 <enum name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
37743 <enum name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
37744 <command name="glElementPointerAPPLE"/>
37745 <command name="glDrawElementArrayAPPLE"/>
37746 <command name="glDrawRangeElementArrayAPPLE"/>
37747 <command name="glMultiDrawElementArrayAPPLE"/>
37748 <command name="glMultiDrawRangeElementArrayAPPLE"/>
37749 </require>
37750 </extension>
37751 <extension name="GL_APPLE_fence" supported="gl">
37752 <require>
37753 <enum name="GL_DRAW_PIXELS_APPLE"/>
37754 <enum name="GL_FENCE_APPLE"/>
37755 <command name="glGenFencesAPPLE"/>
37756 <command name="glDeleteFencesAPPLE"/>
37757 <command name="glSetFenceAPPLE"/>
37758 <command name="glIsFenceAPPLE"/>
37759 <command name="glTestFenceAPPLE"/>
37760 <command name="glFinishFenceAPPLE"/>
37761 <command name="glTestObjectAPPLE"/>
37762 <command name="glFinishObjectAPPLE"/>
37763 </require>
37764 </extension>
37765 <extension name="GL_APPLE_float_pixels" supported="gl">
37766 <require>
37767 <enum name="GL_HALF_APPLE"/>
37768 <enum name="GL_RGBA_FLOAT32_APPLE"/>
37769 <enum name="GL_RGB_FLOAT32_APPLE"/>
37770 <enum name="GL_ALPHA_FLOAT32_APPLE"/>
37771 <enum name="GL_INTENSITY_FLOAT32_APPLE"/>
37772 <enum name="GL_LUMINANCE_FLOAT32_APPLE"/>
37773 <enum name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
37774 <enum name="GL_RGBA_FLOAT16_APPLE"/>
37775 <enum name="GL_RGB_FLOAT16_APPLE"/>
37776 <enum name="GL_ALPHA_FLOAT16_APPLE"/>
37777 <enum name="GL_INTENSITY_FLOAT16_APPLE"/>
37778 <enum name="GL_LUMINANCE_FLOAT16_APPLE"/>
37779 <enum name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
37780 <enum name="GL_COLOR_FLOAT_APPLE"/>
37781 </require>
37782 </extension>
37783 <extension name="GL_APPLE_flush_buffer_range" supported="gl">
37784 <require>
37785 <enum name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
37786 <enum name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
37787 <command name="glBufferParameteriAPPLE"/>
37788 <command name="glFlushMappedBufferRangeAPPLE"/>
37789 </require>
37790 </extension>
37791 <extension name="GL_APPLE_framebuffer_multisample" supported="gles1|gles2">
37792 <require>
37793 <enum name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
37794 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
37795 <enum name="GL_MAX_SAMPLES_APPLE"/>
37796 <enum name="GL_READ_FRAMEBUFFER_APPLE"/>
37797 <enum name="GL_DRAW_FRAMEBUFFER_APPLE"/>
37798 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
37799 <enum name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
37800 <command name="glRenderbufferStorageMultisampleAPPLE"/>
37801 <command name="glResolveMultisampleFramebufferAPPLE"/>
37802 </require>
37803 </extension>
37804 <extension name="GL_APPLE_object_purgeable" supported="gl">
37805 <require>
37806 <enum name="GL_BUFFER_OBJECT_APPLE"/>
37807 <enum name="GL_RELEASED_APPLE"/>
37808 <enum name="GL_VOLATILE_APPLE"/>
37809 <enum name="GL_RETAINED_APPLE"/>
37810 <enum name="GL_UNDEFINED_APPLE"/>
37811 <enum name="GL_PURGEABLE_APPLE"/>
37812 <command name="glObjectPurgeableAPPLE"/>
37813 <command name="glObjectUnpurgeableAPPLE"/>
37814 <command name="glGetObjectParameterivAPPLE"/>
37815 </require>
37816 </extension>
37817 <extension name="GL_APPLE_rgb_422" supported="gl|glcore|gles2">
37818 <require>
37819 <enum name="GL_RGB_422_APPLE"/>
37820 <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
37821 <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
37822 </require>
37823 <require comment="Depends on TexStorage* (EXT_texture_storage / ES 3.0 / GL 4.4 / etc.)">
37824 <enum name="GL_RGB_RAW_422_APPLE"/>
37825 </require>
37826 </extension>
37827 <extension name="GL_APPLE_row_bytes" supported="gl">
37828 <require>
37829 <enum name="GL_PACK_ROW_BYTES_APPLE"/>
37830 <enum name="GL_UNPACK_ROW_BYTES_APPLE"/>
37831 </require>
37832 </extension>
37833 <extension name="GL_APPLE_specular_vector" supported="gl">
37834 <require>
37835 <enum name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
37836 </require>
37837 </extension>
37838 <extension name="GL_APPLE_sync" supported="gles1|gles2">
37839 <require>
37840 <enum name="GL_SYNC_OBJECT_APPLE"/>
37841 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
37842 <enum name="GL_OBJECT_TYPE_APPLE"/>
37843 <enum name="GL_SYNC_CONDITION_APPLE"/>
37844 <enum name="GL_SYNC_STATUS_APPLE"/>
37845 <enum name="GL_SYNC_FLAGS_APPLE"/>
37846 <enum name="GL_SYNC_FENCE_APPLE"/>
37847 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
37848 <enum name="GL_UNSIGNALED_APPLE"/>
37849 <enum name="GL_SIGNALED_APPLE"/>
37850 <enum name="GL_ALREADY_SIGNALED_APPLE"/>
37851 <enum name="GL_TIMEOUT_EXPIRED_APPLE"/>
37852 <enum name="GL_CONDITION_SATISFIED_APPLE"/>
37853 <enum name="GL_WAIT_FAILED_APPLE"/>
37854 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
37855 <enum name="GL_TIMEOUT_IGNORED_APPLE"/>
37856 <command name="glFenceSyncAPPLE"/>
37857 <command name="glIsSyncAPPLE"/>
37858 <command name="glDeleteSyncAPPLE"/>
37859 <command name="glClientWaitSyncAPPLE"/>
37860 <command name="glWaitSyncAPPLE"/>
37861 <command name="glGetInteger64vAPPLE"/>
37862 <command name="glGetSyncivAPPLE"/>
37863 </require>
37864 </extension>
37865 <extension name="GL_APPLE_texture_2D_limited_npot" supported="gles1"/>
37866 <extension name="GL_APPLE_texture_format_BGRA8888" supported="gles1|gles2">
37867 <require>
37868 <enum name="GL_BGRA_EXT"/>
37869 </require>
37870 <require comment="Depends on TexStorage* (EXT_texture_storage / ES 3.0 / GL 4.4 / etc.)">
37871 <enum name="GL_BGRA8_EXT"/>
37872 </require>
37873 </extension>
37874 <extension name="GL_APPLE_texture_max_level" supported="gles1|gles2">
37875 <require>
37876 <enum name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
37877 </require>
37878 </extension>
37879 <extension name="GL_APPLE_texture_packed_float" supported="gles2">
37880 <require>
37881 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
37882 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
37883 <enum name="GL_R11F_G11F_B10F_APPLE"/>
37884 <enum name="GL_RGB9_E5_APPLE"/>
37885 </require>
37886 </extension>
37887 <extension name="GL_APPLE_texture_range" supported="gl">
37888 <require>
37889 <enum name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
37890 <enum name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
37891 <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
37892 <enum name="GL_STORAGE_PRIVATE_APPLE"/>
37893 <enum name="GL_STORAGE_CACHED_APPLE"/>
37894 <enum name="GL_STORAGE_SHARED_APPLE"/>
37895 <command name="glTextureRangeAPPLE"/>
37896 <command name="glGetTexParameterPointervAPPLE"/>
37897 </require>
37898 </extension>
37899 <extension name="GL_APPLE_transform_hint" supported="gl">
37900 <require>
37901 <enum name="GL_TRANSFORM_HINT_APPLE"/>
37902 </require>
37903 </extension>
37904 <extension name="GL_APPLE_vertex_array_object" supported="gl">
37905 <require>
37906 <enum name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
37907 <command name="glBindVertexArrayAPPLE"/>
37908 <command name="glDeleteVertexArraysAPPLE"/>
37909 <command name="glGenVertexArraysAPPLE"/>
37910 <command name="glIsVertexArrayAPPLE"/>
37911 </require>
37912 </extension>
37913 <extension name="GL_APPLE_vertex_array_range" supported="gl">
37914 <require>
37915 <enum name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
37916 <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
37917 <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
37918 <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
37919 <enum name="GL_STORAGE_CLIENT_APPLE"/>
37920 <enum name="GL_STORAGE_CACHED_APPLE"/>
37921 <enum name="GL_STORAGE_SHARED_APPLE"/>
37922 <command name="glVertexArrayRangeAPPLE"/>
37923 <command name="glFlushVertexArrayRangeAPPLE"/>
37924 <command name="glVertexArrayParameteriAPPLE"/>
37925 </require>
37926 </extension>
37927 <extension name="GL_APPLE_vertex_program_evaluators" supported="gl">
37928 <require>
37929 <enum name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
37930 <enum name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
37931 <enum name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
37932 <enum name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
37933 <enum name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
37934 <enum name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
37935 <enum name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
37936 <enum name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
37937 <enum name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
37938 <enum name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
37939 <command name="glEnableVertexAttribAPPLE"/>
37940 <command name="glDisableVertexAttribAPPLE"/>
37941 <command name="glIsVertexAttribEnabledAPPLE"/>
37942 <command name="glMapVertexAttrib1dAPPLE"/>
37943 <command name="glMapVertexAttrib1fAPPLE"/>
37944 <command name="glMapVertexAttrib2dAPPLE"/>
37945 <command name="glMapVertexAttrib2fAPPLE"/>
37946 </require>
37947 </extension>
37948 <extension name="GL_APPLE_ycbcr_422" supported="gl">
37949 <require>
37950 <enum name="GL_YCBCR_422_APPLE"/>
37951 <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
37952 <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
37953 </require>
37954 </extension>
37955 <extension name="GL_ARB_ES2_compatibility" supported="gl|glcore">
37956 <require>
37957 <enum name="GL_FIXED"/>
37958 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
37959 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
37960 <enum name="GL_LOW_FLOAT"/>
37961 <enum name="GL_MEDIUM_FLOAT"/>
37962 <enum name="GL_HIGH_FLOAT"/>
37963 <enum name="GL_LOW_INT"/>
37964 <enum name="GL_MEDIUM_INT"/>
37965 <enum name="GL_HIGH_INT"/>
37966 <enum name="GL_SHADER_COMPILER"/>
37967 <enum name="GL_SHADER_BINARY_FORMATS"/>
37968 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
37969 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
37970 <enum name="GL_MAX_VARYING_VECTORS"/>
37971 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
37972 <enum name="GL_RGB565"/>
37973 <command name="glReleaseShaderCompiler"/>
37974 <command name="glShaderBinary"/>
37975 <command name="glGetShaderPrecisionFormat"/>
37976 <command name="glDepthRangef"/>
37977 <command name="glClearDepthf"/>
37978 </require>
37979 </extension>
37980 <extension name="GL_ARB_ES3_1_compatibility" supported="gl|glcore">
37981 <require>
37982 <enum name="GL_BACK"/>
37983 <command name="glMemoryBarrierByRegion"/>
37984 </require>
37985 </extension>
37986 <extension name="GL_ARB_ES3_2_compatibility" supported="gl|glcore">
37987 <require>
37988 <enum name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
37989 <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
37990 <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
37991 <command name="glPrimitiveBoundingBoxARB"/>
37992 </require>
37993 </extension>
37994 <extension name="GL_ARB_ES3_compatibility" supported="gl|glcore">
37995 <require>
37996 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
37997 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
37998 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
37999 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
38000 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
38001 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
38002 <enum name="GL_COMPRESSED_R11_EAC"/>
38003 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
38004 <enum name="GL_COMPRESSED_RG11_EAC"/>
38005 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
38006 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
38007 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
38008 <enum name="GL_MAX_ELEMENT_INDEX"/>
38009 </require>
38010 </extension>
38011 <extension name="GL_ARB_arrays_of_arrays" supported="gl|glcore"/>
38012 <extension name="GL_ARB_base_instance" supported="gl|glcore">
38013 <require>
38014 <command name="glDrawArraysInstancedBaseInstance"/>
38015 <command name="glDrawElementsInstancedBaseInstance"/>
38016 <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
38017 </require>
38018 </extension>
38019 <extension name="GL_ARB_bindless_texture" supported="gl|glcore">
38020 <require>
38021 <enum name="GL_UNSIGNED_INT64_ARB"/>
38022 <command name="glGetTextureHandleARB"/>
38023 <command name="glGetTextureSamplerHandleARB"/>
38024 <command name="glMakeTextureHandleResidentARB"/>
38025 <command name="glMakeTextureHandleNonResidentARB"/>
38026 <command name="glGetImageHandleARB"/>
38027 <command name="glMakeImageHandleResidentARB"/>
38028 <command name="glMakeImageHandleNonResidentARB"/>
38029 <command name="glUniformHandleui64ARB"/>
38030 <command name="glUniformHandleui64vARB"/>
38031 <command name="glProgramUniformHandleui64ARB"/>
38032 <command name="glProgramUniformHandleui64vARB"/>
38033 <command name="glIsTextureHandleResidentARB"/>
38034 <command name="glIsImageHandleResidentARB"/>
38035 <command name="glVertexAttribL1ui64ARB"/>
38036 <command name="glVertexAttribL1ui64vARB"/>
38037 <command name="glGetVertexAttribLui64vARB"/>
38038 </require>
38039 </extension>
38040 <extension name="GL_ARB_blend_func_extended" supported="gl|glcore">
38041 <require>
38042 <enum name="GL_SRC1_COLOR"/>
38043 <enum name="GL_SRC1_ALPHA"/>
38044 <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
38045 <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
38046 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
38047 <command name="glBindFragDataLocationIndexed"/>
38048 <command name="glGetFragDataIndex"/>
38049 </require>
38050 </extension>
38051 <extension name="GL_ARB_buffer_storage" supported="gl|glcore">
38052 <require>
38053 <enum name="GL_MAP_READ_BIT"/>
38054 <enum name="GL_MAP_WRITE_BIT"/>
38055 <enum name="GL_MAP_PERSISTENT_BIT"/>
38056 <enum name="GL_MAP_COHERENT_BIT"/>
38057 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
38058 <enum name="GL_CLIENT_STORAGE_BIT"/>
38059 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
38060 <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
38061 <enum name="GL_BUFFER_STORAGE_FLAGS"/>
38062 <command name="glBufferStorage"/>
38063 </require>
38064 </extension>
38065 <extension name="GL_ARB_cl_event" supported="gl|glcore">
38066 <require>
38067 <enum name="GL_SYNC_CL_EVENT_ARB"/>
38068 <enum name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
38069 <command name="glCreateSyncFromCLeventARB"/>
38070 </require>
38071 </extension>
38072 <extension name="GL_ARB_clear_buffer_object" supported="gl|glcore">
38073 <require>
38074 <command name="glClearBufferData"/>
38075 <command name="glClearBufferSubData"/>
38076 </require>
38077 </extension>
38078 <extension name="GL_ARB_clear_texture" supported="gl|glcore">
38079 <require>
38080 <enum name="GL_CLEAR_TEXTURE"/>
38081 <command name="glClearTexImage"/>
38082 <command name="glClearTexSubImage"/>
38083 </require>
38084 </extension>
38085 <extension name="GL_ARB_clip_control" supported="gl|glcore">
38086 <require>
38087 <command name="glClipControl"/>
38088 <enum name="GL_LOWER_LEFT"/>
38089 <enum name="GL_UPPER_LEFT"/>
38090 <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
38091 <enum name="GL_ZERO_TO_ONE"/>
38092 <enum name="GL_CLIP_ORIGIN"/>
38093 <enum name="GL_CLIP_DEPTH_MODE"/>
38094 </require>
38095 </extension>
38096 <extension name="GL_ARB_color_buffer_float" supported="gl">
38097 <require>
38098 <enum name="GL_RGBA_FLOAT_MODE_ARB"/>
38099 <enum name="GL_CLAMP_VERTEX_COLOR_ARB"/>
38100 <enum name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
38101 <enum name="GL_CLAMP_READ_COLOR_ARB"/>
38102 <enum name="GL_FIXED_ONLY_ARB"/>
38103 <command name="glClampColorARB"/>
38104 </require>
38105 </extension>
38106 <extension name="GL_ARB_compatibility" supported="gl">
38107 <require comment="Defines features from OpenGL 3.0 that were removed in OpenGL 3.1 - not enumerated here yet">
38108 </require>
38109 </extension>
38110 <extension name="GL_ARB_compressed_texture_pixel_storage" supported="gl|glcore">
38111 <require>
38112 <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
38113 <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
38114 <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
38115 <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
38116 <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
38117 <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
38118 <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
38119 <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
38120 </require>
38121 </extension>
38122 <extension name="GL_ARB_compute_shader" supported="gl|glcore">
38123 <require>
38124 <enum name="GL_COMPUTE_SHADER"/>
38125 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
38126 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
38127 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
38128 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
38129 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
38130 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
38131 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
38132 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
38133 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
38134 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
38135 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
38136 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
38137 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
38138 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
38139 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
38140 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
38141 <enum name="GL_COMPUTE_SHADER_BIT"/>
38142 <command name="glDispatchCompute"/>
38143 <command name="glDispatchComputeIndirect"/>
38144 </require>
38145 </extension>
38146 <extension name="GL_ARB_compute_variable_group_size" supported="gl|glcore">
38147 <require>
38148 <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
38149 <enum name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB"/>
38150 <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
38151 <enum name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB"/>
38152 <command name="glDispatchComputeGroupSizeARB"/>
38153 </require>
38154 </extension>
38155 <extension name="GL_ARB_conditional_render_inverted" supported="gl|glcore">
38156 <require>
38157 <enum name="GL_QUERY_WAIT_INVERTED"/>
38158 <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
38159 <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
38160 <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
38161 </require>
38162 </extension>
38163 <extension name="GL_ARB_conservative_depth" supported="gl|glcore"/>
38164 <extension name="GL_ARB_copy_buffer" supported="gl|glcore">
38165 <require>
38166 <enum name="GL_COPY_READ_BUFFER"/>
38167 <enum name="GL_COPY_WRITE_BUFFER"/>
38168 <command name="glCopyBufferSubData"/>
38169 </require>
38170 </extension>
38171 <extension name="GL_ARB_copy_image" supported="gl|glcore">
38172 <require>
38173 <command name="glCopyImageSubData"/>
38174 </require>
38175 </extension>
38176 <extension name="GL_ARB_cull_distance" supported="gl|glcore">
38177 <require>
38178 <enum name="GL_MAX_CULL_DISTANCES"/>
38179 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
38180 </require>
38181 </extension>
38182 <extension name="GL_ARB_debug_output" supported="gl|glcore">
38183 <require>
38184 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
38185 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
38186 <enum name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
38187 <enum name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
38188 <enum name="GL_DEBUG_SOURCE_API_ARB"/>
38189 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
38190 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
38191 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
38192 <enum name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
38193 <enum name="GL_DEBUG_SOURCE_OTHER_ARB"/>
38194 <enum name="GL_DEBUG_TYPE_ERROR_ARB"/>
38195 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
38196 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
38197 <enum name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
38198 <enum name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
38199 <enum name="GL_DEBUG_TYPE_OTHER_ARB"/>
38200 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
38201 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
38202 <enum name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
38203 <enum name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
38204 <enum name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
38205 <enum name="GL_DEBUG_SEVERITY_LOW_ARB"/>
38206 <command name="glDebugMessageControlARB"/>
38207 <command name="glDebugMessageInsertARB"/>
38208 <command name="glDebugMessageCallbackARB"/>
38209 <command name="glGetDebugMessageLogARB"/>
38210 </require>
38211 </extension>
38212 <extension name="GL_ARB_depth_buffer_float" supported="gl|glcore">
38213 <require>
38214 <enum name="GL_DEPTH_COMPONENT32F"/>
38215 <enum name="GL_DEPTH32F_STENCIL8"/>
38216 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
38217 </require>
38218 </extension>
38219 <extension name="GL_ARB_depth_clamp" supported="gl|glcore">
38220 <require>
38221 <enum name="GL_DEPTH_CLAMP"/>
38222 </require>
38223 </extension>
38224 <extension name="GL_ARB_depth_texture" supported="gl">
38225 <require>
38226 <enum name="GL_DEPTH_COMPONENT16_ARB"/>
38227 <enum name="GL_DEPTH_COMPONENT24_ARB"/>
38228 <enum name="GL_DEPTH_COMPONENT32_ARB"/>
38229 <enum name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
38230 <enum name="GL_DEPTH_TEXTURE_MODE_ARB"/>
38231 </require>
38232 </extension>
38233 <extension name="GL_ARB_derivative_control" supported="gl|glcore"/>
38234 <extension name="GL_ARB_direct_state_access" supported="gl|glcore">
38235 <require>
38236 <enum name="GL_TEXTURE_TARGET"/>
38237 <enum name="GL_QUERY_TARGET"/>
38238 <enum name="GL_TEXTURE_BINDING_1D"/>
38239 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
38240 <enum name="GL_TEXTURE_BINDING_2D"/>
38241 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
38242 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
38243 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
38244 <enum name="GL_TEXTURE_BINDING_3D"/>
38245 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
38246 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
38247 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
38248 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
38249 </require>
38250 <require comment="Transform Feedback object functions">
38251 <command name="glCreateTransformFeedbacks"/>
38252 <command name="glTransformFeedbackBufferBase"/>
38253 <command name="glTransformFeedbackBufferRange"/>
38254 <command name="glGetTransformFeedbackiv"/>
38255 <command name="glGetTransformFeedbacki_v"/>
38256 <command name="glGetTransformFeedbacki64_v"/>
38257 </require>
38258 <require comment="Buffer object functions">
38259 <command name="glCreateBuffers"/>
38260 <command name="glNamedBufferStorage"/>
38261 <command name="glNamedBufferData"/>
38262 <command name="glNamedBufferSubData"/>
38263 <command name="glCopyNamedBufferSubData"/>
38264 <command name="glClearNamedBufferData"/>
38265 <command name="glClearNamedBufferSubData"/>
38266 <command name="glMapNamedBuffer"/>
38267 <command name="glMapNamedBufferRange"/>
38268 <command name="glUnmapNamedBuffer"/>
38269 <command name="glFlushMappedNamedBufferRange"/>
38270 <command name="glGetNamedBufferParameteriv"/>
38271 <command name="glGetNamedBufferParameteri64v"/>
38272 <command name="glGetNamedBufferPointerv"/>
38273 <command name="glGetNamedBufferSubData"/>
38274 </require>
38275 <require comment="Framebuffer object functions">
38276 <command name="glCreateFramebuffers"/>
38277 <command name="glNamedFramebufferRenderbuffer"/>
38278 <command name="glNamedFramebufferParameteri"/>
38279 <command name="glNamedFramebufferTexture"/>
38280 <command name="glNamedFramebufferTextureLayer"/>
38281 <command name="glNamedFramebufferDrawBuffer"/>
38282 <command name="glNamedFramebufferDrawBuffers"/>
38283 <command name="glNamedFramebufferReadBuffer"/>
38284 <command name="glInvalidateNamedFramebufferData"/>
38285 <command name="glInvalidateNamedFramebufferSubData"/>
38286 <command name="glClearNamedFramebufferiv"/>
38287 <command name="glClearNamedFramebufferuiv"/>
38288 <command name="glClearNamedFramebufferfv"/>
38289 <command name="glClearNamedFramebufferfi"/>
38290 <command name="glBlitNamedFramebuffer"/>
38291 <command name="glCheckNamedFramebufferStatus"/>
38292 <command name="glGetNamedFramebufferParameteriv"/>
38293 <command name="glGetNamedFramebufferAttachmentParameteriv"/>
38294 </require>
38295 <require comment="Renderbuffer object functions">
38296 <command name="glCreateRenderbuffers"/>
38297 <command name="glNamedRenderbufferStorage"/>
38298 <command name="glNamedRenderbufferStorageMultisample"/>
38299 <command name="glGetNamedRenderbufferParameteriv"/>
38300 </require>
38301 <require comment="Texture object functions">
38302 <command name="glCreateTextures"/>
38303 <command name="glTextureBuffer"/>
38304 <command name="glTextureBufferRange"/>
38305 <command name="glTextureStorage1D"/>
38306 <command name="glTextureStorage2D"/>
38307 <command name="glTextureStorage3D"/>
38308 <command name="glTextureStorage2DMultisample"/>
38309 <command name="glTextureStorage3DMultisample"/>
38310 <command name="glTextureSubImage1D"/>
38311 <command name="glTextureSubImage2D"/>
38312 <command name="glTextureSubImage3D"/>
38313 <command name="glCompressedTextureSubImage1D"/>
38314 <command name="glCompressedTextureSubImage2D"/>
38315 <command name="glCompressedTextureSubImage3D"/>
38316 <command name="glCopyTextureSubImage1D"/>
38317 <command name="glCopyTextureSubImage2D"/>
38318 <command name="glCopyTextureSubImage3D"/>
38319 <command name="glTextureParameterf"/>
38320 <command name="glTextureParameterfv"/>
38321 <command name="glTextureParameteri"/>
38322 <command name="glTextureParameterIiv"/>
38323 <command name="glTextureParameterIuiv"/>
38324 <command name="glTextureParameteriv"/>
38325 <command name="glGenerateTextureMipmap"/>
38326 <command name="glBindTextureUnit"/>
38327 <command name="glGetTextureImage"/>
38328 <command name="glGetCompressedTextureImage"/>
38329 <command name="glGetTextureLevelParameterfv"/>
38330 <command name="glGetTextureLevelParameteriv"/>
38331 <command name="glGetTextureParameterfv"/>
38332 <command name="glGetTextureParameterIiv"/>
38333 <command name="glGetTextureParameterIuiv"/>
38334 <command name="glGetTextureParameteriv"/>
38335 </require>
38336 <require comment="Vertex Array object functions">
38337 <command name="glCreateVertexArrays"/>
38338 <command name="glDisableVertexArrayAttrib"/>
38339 <command name="glEnableVertexArrayAttrib"/>
38340 <command name="glVertexArrayElementBuffer"/>
38341 <command name="glVertexArrayVertexBuffer"/>
38342 <command name="glVertexArrayVertexBuffers"/>
38343 <command name="glVertexArrayAttribBinding"/>
38344 <command name="glVertexArrayAttribFormat"/>
38345 <command name="glVertexArrayAttribIFormat"/>
38346 <command name="glVertexArrayAttribLFormat"/>
38347 <command name="glVertexArrayBindingDivisor"/>
38348 <command name="glGetVertexArrayiv"/>
38349 <command name="glGetVertexArrayIndexediv"/>
38350 <command name="glGetVertexArrayIndexed64iv"/>
38351 </require>
38352 <require comment="Sampler object functions">
38353 <command name="glCreateSamplers"/>
38354 </require>
38355 <require comment="Program Pipeline object functions">
38356 <command name="glCreateProgramPipelines"/>
38357 </require>
38358 <require comment="Query object functions">
38359 <command name="glCreateQueries"/>
38360 <command name="glGetQueryBufferObjecti64v"/>
38361 <command name="glGetQueryBufferObjectiv"/>
38362 <command name="glGetQueryBufferObjectui64v"/>
38363 <command name="glGetQueryBufferObjectuiv"/>
38364 </require>
38365 </extension>
38366 <extension name="GL_ARB_draw_buffers" supported="gl">
38367 <require>
38368 <enum name="GL_MAX_DRAW_BUFFERS_ARB"/>
38369 <enum name="GL_DRAW_BUFFER0_ARB"/>
38370 <enum name="GL_DRAW_BUFFER1_ARB"/>
38371 <enum name="GL_DRAW_BUFFER2_ARB"/>
38372 <enum name="GL_DRAW_BUFFER3_ARB"/>
38373 <enum name="GL_DRAW_BUFFER4_ARB"/>
38374 <enum name="GL_DRAW_BUFFER5_ARB"/>
38375 <enum name="GL_DRAW_BUFFER6_ARB"/>
38376 <enum name="GL_DRAW_BUFFER7_ARB"/>
38377 <enum name="GL_DRAW_BUFFER8_ARB"/>
38378 <enum name="GL_DRAW_BUFFER9_ARB"/>
38379 <enum name="GL_DRAW_BUFFER10_ARB"/>
38380 <enum name="GL_DRAW_BUFFER11_ARB"/>
38381 <enum name="GL_DRAW_BUFFER12_ARB"/>
38382 <enum name="GL_DRAW_BUFFER13_ARB"/>
38383 <enum name="GL_DRAW_BUFFER14_ARB"/>
38384 <enum name="GL_DRAW_BUFFER15_ARB"/>
38385 <command name="glDrawBuffersARB"/>
38386 </require>
38387 </extension>
38388 <extension name="GL_ARB_draw_buffers_blend" supported="gl|glcore">
38389 <require>
38390 <command name="glBlendEquationiARB"/>
38391 <command name="glBlendEquationSeparateiARB"/>
38392 <command name="glBlendFunciARB"/>
38393 <command name="glBlendFuncSeparateiARB"/>
38394 </require>
38395 </extension>
38396 <extension name="GL_ARB_draw_elements_base_vertex" supported="gl|glcore">
38397 <require>
38398 <command name="glDrawElementsBaseVertex"/>
38399 <command name="glDrawRangeElementsBaseVertex"/>
38400 <command name="glDrawElementsInstancedBaseVertex"/>
38401 <command name="glMultiDrawElementsBaseVertex"/>
38402 </require>
38403 </extension>
38404 <extension name="GL_ARB_draw_indirect" supported="gl|glcore">
38405 <require>
38406 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
38407 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
38408 <command name="glDrawArraysIndirect"/>
38409 <command name="glDrawElementsIndirect"/>
38410 </require>
38411 </extension>
38412 <extension name="GL_ARB_draw_instanced" supported="gl|glcore">
38413 <require>
38414 <command name="glDrawArraysInstancedARB"/>
38415 <command name="glDrawElementsInstancedARB"/>
38416 </require>
38417 </extension>
38418 <extension name="GL_ARB_enhanced_layouts" supported="gl|glcore">
38419 <require>
38420 <enum name="GL_LOCATION_COMPONENT"/>
38421 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
38422 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
38423 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
38424 </require>
38425 </extension>
38426 <extension name="GL_ARB_explicit_attrib_location" supported="gl|glcore"/>
38427 <extension name="GL_ARB_explicit_uniform_location" supported="gl|glcore">
38428 <require>
38429 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
38430 </require>
38431 </extension>
38432 <extension name="GL_ARB_fragment_coord_conventions" supported="gl|glcore"/>
38433 <extension name="GL_ARB_fragment_layer_viewport" supported="gl|glcore"/>
38434 <extension name="GL_ARB_fragment_program" supported="gl">
38435 <require>
38436 <enum name="GL_FRAGMENT_PROGRAM_ARB"/>
38437 <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
38438 <enum name="GL_PROGRAM_LENGTH_ARB"/>
38439 <enum name="GL_PROGRAM_FORMAT_ARB"/>
38440 <enum name="GL_PROGRAM_BINDING_ARB"/>
38441 <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
38442 <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
38443 <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
38444 <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
38445 <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
38446 <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
38447 <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
38448 <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
38449 <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
38450 <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
38451 <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
38452 <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
38453 <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
38454 <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
38455 <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
38456 <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
38457 <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
38458 <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
38459 <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
38460 <enum name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
38461 <enum name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
38462 <enum name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
38463 <enum name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
38464 <enum name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
38465 <enum name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
38466 <enum name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
38467 <enum name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
38468 <enum name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
38469 <enum name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
38470 <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
38471 <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
38472 <enum name="GL_PROGRAM_STRING_ARB"/>
38473 <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
38474 <enum name="GL_CURRENT_MATRIX_ARB"/>
38475 <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
38476 <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
38477 <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
38478 <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
38479 <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
38480 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
38481 <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
38482 <enum name="GL_MATRIX0_ARB"/>
38483 <enum name="GL_MATRIX1_ARB"/>
38484 <enum name="GL_MATRIX2_ARB"/>
38485 <enum name="GL_MATRIX3_ARB"/>
38486 <enum name="GL_MATRIX4_ARB"/>
38487 <enum name="GL_MATRIX5_ARB"/>
38488 <enum name="GL_MATRIX6_ARB"/>
38489 <enum name="GL_MATRIX7_ARB"/>
38490 <enum name="GL_MATRIX8_ARB"/>
38491 <enum name="GL_MATRIX9_ARB"/>
38492 <enum name="GL_MATRIX10_ARB"/>
38493 <enum name="GL_MATRIX11_ARB"/>
38494 <enum name="GL_MATRIX12_ARB"/>
38495 <enum name="GL_MATRIX13_ARB"/>
38496 <enum name="GL_MATRIX14_ARB"/>
38497 <enum name="GL_MATRIX15_ARB"/>
38498 <enum name="GL_MATRIX16_ARB"/>
38499 <enum name="GL_MATRIX17_ARB"/>
38500 <enum name="GL_MATRIX18_ARB"/>
38501 <enum name="GL_MATRIX19_ARB"/>
38502 <enum name="GL_MATRIX20_ARB"/>
38503 <enum name="GL_MATRIX21_ARB"/>
38504 <enum name="GL_MATRIX22_ARB"/>
38505 <enum name="GL_MATRIX23_ARB"/>
38506 <enum name="GL_MATRIX24_ARB"/>
38507 <enum name="GL_MATRIX25_ARB"/>
38508 <enum name="GL_MATRIX26_ARB"/>
38509 <enum name="GL_MATRIX27_ARB"/>
38510 <enum name="GL_MATRIX28_ARB"/>
38511 <enum name="GL_MATRIX29_ARB"/>
38512 <enum name="GL_MATRIX30_ARB"/>
38513 <enum name="GL_MATRIX31_ARB"/>
38514 </require>
38515 <require comment="Shared with ARB_vertex_program">
38516 <command name="glProgramStringARB"/>
38517 <command name="glBindProgramARB"/>
38518 <command name="glDeleteProgramsARB"/>
38519 <command name="glGenProgramsARB"/>
38520 <command name="glProgramEnvParameter4dARB"/>
38521 <command name="glProgramEnvParameter4dvARB"/>
38522 <command name="glProgramEnvParameter4fARB"/>
38523 <command name="glProgramEnvParameter4fvARB"/>
38524 <command name="glProgramLocalParameter4dARB"/>
38525 <command name="glProgramLocalParameter4dvARB"/>
38526 <command name="glProgramLocalParameter4fARB"/>
38527 <command name="glProgramLocalParameter4fvARB"/>
38528 <command name="glGetProgramEnvParameterdvARB"/>
38529 <command name="glGetProgramEnvParameterfvARB"/>
38530 <command name="glGetProgramLocalParameterdvARB"/>
38531 <command name="glGetProgramLocalParameterfvARB"/>
38532 <command name="glGetProgramivARB"/>
38533 <command name="glGetProgramStringARB"/>
38534 <command name="glIsProgramARB"/>
38535 </require>
38536 </extension>
38537 <extension name="GL_ARB_fragment_program_shadow" supported="gl"/>
38538 <extension name="GL_ARB_fragment_shader" supported="gl">
38539 <require>
38540 <enum name="GL_FRAGMENT_SHADER_ARB"/>
38541 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
38542 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
38543 </require>
38544 </extension>
38545 <extension name="GL_ARB_fragment_shader_interlock" supported="gl|glcore"/>
38546 <extension name="GL_ARB_framebuffer_no_attachments" supported="gl|glcore">
38547 <require>
38548 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
38549 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
38550 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
38551 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
38552 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
38553 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
38554 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
38555 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
38556 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
38557 <command name="glFramebufferParameteri"/>
38558 <command name="glGetFramebufferParameteriv"/>
38559 </require>
38560 </extension>
38561 <extension name="GL_ARB_framebuffer_object" supported="gl|glcore">
38562 <require>
38563 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
38564 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
38565 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
38566 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
38567 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
38568 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
38569 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
38570 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
38571 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
38572 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
38573 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
38574 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
38575 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
38576 <enum name="GL_DEPTH_STENCIL"/>
38577 <enum name="GL_UNSIGNED_INT_24_8"/>
38578 <enum name="GL_DEPTH24_STENCIL8"/>
38579 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
38580 <enum name="GL_UNSIGNED_NORMALIZED"/>
38581 <enum name="GL_FRAMEBUFFER_BINDING"/>
38582 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
38583 <enum name="GL_RENDERBUFFER_BINDING"/>
38584 <enum name="GL_READ_FRAMEBUFFER"/>
38585 <enum name="GL_DRAW_FRAMEBUFFER"/>
38586 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
38587 <enum name="GL_RENDERBUFFER_SAMPLES"/>
38588 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
38589 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
38590 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
38591 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
38592 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
38593 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
38594 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
38595 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
38596 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
38597 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
38598 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
38599 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
38600 <enum name="GL_COLOR_ATTACHMENT0"/>
38601 <enum name="GL_COLOR_ATTACHMENT1"/>
38602 <enum name="GL_COLOR_ATTACHMENT2"/>
38603 <enum name="GL_COLOR_ATTACHMENT3"/>
38604 <enum name="GL_COLOR_ATTACHMENT4"/>
38605 <enum name="GL_COLOR_ATTACHMENT5"/>
38606 <enum name="GL_COLOR_ATTACHMENT6"/>
38607 <enum name="GL_COLOR_ATTACHMENT7"/>
38608 <enum name="GL_COLOR_ATTACHMENT8"/>
38609 <enum name="GL_COLOR_ATTACHMENT9"/>
38610 <enum name="GL_COLOR_ATTACHMENT10"/>
38611 <enum name="GL_COLOR_ATTACHMENT11"/>
38612 <enum name="GL_COLOR_ATTACHMENT12"/>
38613 <enum name="GL_COLOR_ATTACHMENT13"/>
38614 <enum name="GL_COLOR_ATTACHMENT14"/>
38615 <enum name="GL_COLOR_ATTACHMENT15"/>
38616 <enum name="GL_DEPTH_ATTACHMENT"/>
38617 <enum name="GL_STENCIL_ATTACHMENT"/>
38618 <enum name="GL_FRAMEBUFFER"/>
38619 <enum name="GL_RENDERBUFFER"/>
38620 <enum name="GL_RENDERBUFFER_WIDTH"/>
38621 <enum name="GL_RENDERBUFFER_HEIGHT"/>
38622 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
38623 <enum name="GL_STENCIL_INDEX1"/>
38624 <enum name="GL_STENCIL_INDEX4"/>
38625 <enum name="GL_STENCIL_INDEX8"/>
38626 <enum name="GL_STENCIL_INDEX16"/>
38627 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
38628 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
38629 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
38630 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
38631 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
38632 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
38633 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
38634 <enum name="GL_MAX_SAMPLES"/>
38635 <command name="glIsRenderbuffer"/>
38636 <command name="glBindRenderbuffer"/>
38637 <command name="glDeleteRenderbuffers"/>
38638 <command name="glGenRenderbuffers"/>
38639 <command name="glRenderbufferStorage"/>
38640 <command name="glGetRenderbufferParameteriv"/>
38641 <command name="glIsFramebuffer"/>
38642 <command name="glBindFramebuffer"/>
38643 <command name="glDeleteFramebuffers"/>
38644 <command name="glGenFramebuffers"/>
38645 <command name="glCheckFramebufferStatus"/>
38646 <command name="glFramebufferTexture1D"/>
38647 <command name="glFramebufferTexture2D"/>
38648 <command name="glFramebufferTexture3D"/>
38649 <command name="glFramebufferRenderbuffer"/>
38650 <command name="glGetFramebufferAttachmentParameteriv"/>
38651 <command name="glGenerateMipmap"/>
38652 <command name="glBlitFramebuffer"/>
38653 <command name="glRenderbufferStorageMultisample"/>
38654 <command name="glFramebufferTextureLayer"/>
38655 </require>
38656 <require api="gl" profile="compatibility">
38657 <enum name="GL_INDEX"/>
38658 </require>
38659 </extension>
38660 <extension name="GL_ARB_framebuffer_sRGB" supported="gl|glcore">
38661 <require>
38662 <enum name="GL_FRAMEBUFFER_SRGB"/>
38663 </require>
38664 </extension>
38665 <extension name="GL_ARB_geometry_shader4" supported="gl|glcore">
38666 <require>
38667 <enum name="GL_LINES_ADJACENCY_ARB"/>
38668 <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
38669 <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
38670 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
38671 <enum name="GL_PROGRAM_POINT_SIZE_ARB"/>
38672 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
38673 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
38674 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
38675 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
38676 <enum name="GL_GEOMETRY_SHADER_ARB"/>
38677 <enum name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
38678 <enum name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
38679 <enum name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
38680 <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
38681 <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
38682 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
38683 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
38684 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
38685 <enum name="GL_MAX_VARYING_COMPONENTS"/>
38686 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
38687 <command name="glProgramParameteriARB"/>
38688 <command name="glFramebufferTextureARB"/>
38689 <command name="glFramebufferTextureLayerARB"/>
38690 <command name="glFramebufferTextureFaceARB"/>
38691 </require>
38692 </extension>
38693 <extension name="GL_ARB_get_program_binary" supported="gl|glcore">
38694 <require>
38695 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
38696 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
38697 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
38698 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
38699 <command name="glGetProgramBinary"/>
38700 <command name="glProgramBinary"/>
38701 <command name="glProgramParameteri"/>
38702 </require>
38703 </extension>
38704 <extension name="GL_ARB_get_texture_sub_image" supported="gl|glcore">
38705 <require>
38706 <command name="glGetTextureSubImage"/>
38707 <command name="glGetCompressedTextureSubImage"/>
38708 </require>
38709 </extension>
38710 <extension name="GL_ARB_gl_spirv" supported="gl|glcore">
38711 <require>
38712 <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB"/>
38713 <enum name="GL_SPIR_V_BINARY_ARB"/>
38714 <command name="glSpecializeShaderARB"/>
38715 </require>
38716 </extension>
38717 <extension name="GL_ARB_gpu_shader5" supported="gl|glcore">
38718 <require>
38719 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
38720 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
38721 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
38722 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
38723 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
38724 <enum name="GL_MAX_VERTEX_STREAMS"/>
38725 </require>
38726 </extension>
38727 <extension name="GL_ARB_gpu_shader_fp64" supported="gl|glcore">
38728 <require>
38729 <enum name="GL_DOUBLE"/>
38730 <enum name="GL_DOUBLE_VEC2"/>
38731 <enum name="GL_DOUBLE_VEC3"/>
38732 <enum name="GL_DOUBLE_VEC4"/>
38733 <enum name="GL_DOUBLE_MAT2"/>
38734 <enum name="GL_DOUBLE_MAT3"/>
38735 <enum name="GL_DOUBLE_MAT4"/>
38736 <enum name="GL_DOUBLE_MAT2x3"/>
38737 <enum name="GL_DOUBLE_MAT2x4"/>
38738 <enum name="GL_DOUBLE_MAT3x2"/>
38739 <enum name="GL_DOUBLE_MAT3x4"/>
38740 <enum name="GL_DOUBLE_MAT4x2"/>
38741 <enum name="GL_DOUBLE_MAT4x3"/>
38742 <command name="glUniform1d"/>
38743 <command name="glUniform2d"/>
38744 <command name="glUniform3d"/>
38745 <command name="glUniform4d"/>
38746 <command name="glUniform1dv"/>
38747 <command name="glUniform2dv"/>
38748 <command name="glUniform3dv"/>
38749 <command name="glUniform4dv"/>
38750 <command name="glUniformMatrix2dv"/>
38751 <command name="glUniformMatrix3dv"/>
38752 <command name="glUniformMatrix4dv"/>
38753 <command name="glUniformMatrix2x3dv"/>
38754 <command name="glUniformMatrix2x4dv"/>
38755 <command name="glUniformMatrix3x2dv"/>
38756 <command name="glUniformMatrix3x4dv"/>
38757 <command name="glUniformMatrix4x2dv"/>
38758 <command name="glUniformMatrix4x3dv"/>
38759 <command name="glGetUniformdv"/>
38760 </require>
38761 </extension>
38762 <extension name="GL_ARB_gpu_shader_int64" supported="gl|glcore">
38763 <require>
38764 <enum name="GL_INT64_ARB"/>
38765 <enum name="GL_UNSIGNED_INT64_ARB"/>
38766 <enum name="GL_INT64_VEC2_ARB"/>
38767 <enum name="GL_INT64_VEC3_ARB"/>
38768 <enum name="GL_INT64_VEC4_ARB"/>
38769 <enum name="GL_UNSIGNED_INT64_VEC2_ARB"/>
38770 <enum name="GL_UNSIGNED_INT64_VEC3_ARB"/>
38771 <enum name="GL_UNSIGNED_INT64_VEC4_ARB"/>
38772 <command name="glUniform1i64ARB"/>
38773 <command name="glUniform2i64ARB"/>
38774 <command name="glUniform3i64ARB"/>
38775 <command name="glUniform4i64ARB"/>
38776 <command name="glUniform1i64vARB"/>
38777 <command name="glUniform2i64vARB"/>
38778 <command name="glUniform3i64vARB"/>
38779 <command name="glUniform4i64vARB"/>
38780 <command name="glUniform1ui64ARB"/>
38781 <command name="glUniform2ui64ARB"/>
38782 <command name="glUniform3ui64ARB"/>
38783 <command name="glUniform4ui64ARB"/>
38784 <command name="glUniform1ui64vARB"/>
38785 <command name="glUniform2ui64vARB"/>
38786 <command name="glUniform3ui64vARB"/>
38787 <command name="glUniform4ui64vARB"/>
38788 <command name="glGetUniformi64vARB"/>
38789 <command name="glGetUniformui64vARB"/>
38790 <command name="glGetnUniformi64vARB"/>
38791 <command name="glGetnUniformui64vARB"/>
38792 <command name="glProgramUniform1i64ARB"/>
38793 <command name="glProgramUniform2i64ARB"/>
38794 <command name="glProgramUniform3i64ARB"/>
38795 <command name="glProgramUniform4i64ARB"/>
38796 <command name="glProgramUniform1i64vARB"/>
38797 <command name="glProgramUniform2i64vARB"/>
38798 <command name="glProgramUniform3i64vARB"/>
38799 <command name="glProgramUniform4i64vARB"/>
38800 <command name="glProgramUniform1ui64ARB"/>
38801 <command name="glProgramUniform2ui64ARB"/>
38802 <command name="glProgramUniform3ui64ARB"/>
38803 <command name="glProgramUniform4ui64ARB"/>
38804 <command name="glProgramUniform1ui64vARB"/>
38805 <command name="glProgramUniform2ui64vARB"/>
38806 <command name="glProgramUniform3ui64vARB"/>
38807 <command name="glProgramUniform4ui64vARB"/>
38808 </require>
38809 </extension>
38810 <extension name="GL_ARB_half_float_pixel" supported="gl">
38811 <require>
38812 <type name="GLhalfARB"/>
38813 <enum name="GL_HALF_FLOAT_ARB"/>
38814 </require>
38815 </extension>
38816 <extension name="GL_ARB_half_float_vertex" supported="gl|glcore">
38817 <require>
38818 <type name="GLhalf"/>
38819 <enum name="GL_HALF_FLOAT"/>
38820 </require>
38821 </extension>
38822 <extension name="GL_ARB_imaging" supported="gl|glcore" comment="Now treating ARB_imaging as an extension, not a GL API version">
38823 <require>
38824 <enum name="GL_CONSTANT_COLOR"/>
38825 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
38826 <enum name="GL_CONSTANT_ALPHA"/>
38827 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
38828 <enum name="GL_BLEND_COLOR"/>
38829 <enum name="GL_FUNC_ADD"/>
38830 <enum name="GL_MIN"/>
38831 <enum name="GL_MAX"/>
38832 <enum name="GL_BLEND_EQUATION"/>
38833 <enum name="GL_FUNC_SUBTRACT"/>
38834 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
38835 <command name="glBlendColor"/>
38836 <command name="glBlendEquation"/>
38837 </require>
38838 <require api="gl" profile="compatibility">
38839 <enum name="GL_CONVOLUTION_1D"/>
38840 <enum name="GL_CONVOLUTION_2D"/>
38841 <enum name="GL_SEPARABLE_2D"/>
38842 <enum name="GL_CONVOLUTION_BORDER_MODE"/>
38843 <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
38844 <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
38845 <enum name="GL_REDUCE"/>
38846 <enum name="GL_CONVOLUTION_FORMAT"/>
38847 <enum name="GL_CONVOLUTION_WIDTH"/>
38848 <enum name="GL_CONVOLUTION_HEIGHT"/>
38849 <enum name="GL_MAX_CONVOLUTION_WIDTH"/>
38850 <enum name="GL_MAX_CONVOLUTION_HEIGHT"/>
38851 <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
38852 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
38853 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
38854 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
38855 <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
38856 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
38857 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
38858 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
38859 <enum name="GL_HISTOGRAM"/>
38860 <enum name="GL_PROXY_HISTOGRAM"/>
38861 <enum name="GL_HISTOGRAM_WIDTH"/>
38862 <enum name="GL_HISTOGRAM_FORMAT"/>
38863 <enum name="GL_HISTOGRAM_RED_SIZE"/>
38864 <enum name="GL_HISTOGRAM_GREEN_SIZE"/>
38865 <enum name="GL_HISTOGRAM_BLUE_SIZE"/>
38866 <enum name="GL_HISTOGRAM_ALPHA_SIZE"/>
38867 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
38868 <enum name="GL_HISTOGRAM_SINK"/>
38869 <enum name="GL_MINMAX"/>
38870 <enum name="GL_MINMAX_FORMAT"/>
38871 <enum name="GL_MINMAX_SINK"/>
38872 <enum name="GL_TABLE_TOO_LARGE"/>
38873 <enum name="GL_COLOR_MATRIX"/>
38874 <enum name="GL_COLOR_MATRIX_STACK_DEPTH"/>
38875 <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
38876 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
38877 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
38878 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
38879 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
38880 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
38881 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
38882 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
38883 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
38884 <enum name="GL_COLOR_TABLE"/>
38885 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
38886 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
38887 <enum name="GL_PROXY_COLOR_TABLE"/>
38888 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
38889 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
38890 <enum name="GL_COLOR_TABLE_SCALE"/>
38891 <enum name="GL_COLOR_TABLE_BIAS"/>
38892 <enum name="GL_COLOR_TABLE_FORMAT"/>
38893 <enum name="GL_COLOR_TABLE_WIDTH"/>
38894 <enum name="GL_COLOR_TABLE_RED_SIZE"/>
38895 <enum name="GL_COLOR_TABLE_GREEN_SIZE"/>
38896 <enum name="GL_COLOR_TABLE_BLUE_SIZE"/>
38897 <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/>
38898 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
38899 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
38900 <enum name="GL_CONSTANT_BORDER"/>
38901 <enum name="GL_REPLICATE_BORDER"/>
38902 <enum name="GL_CONVOLUTION_BORDER_COLOR"/>
38903 <command name="glColorTable"/>
38904 <command name="glColorTableParameterfv"/>
38905 <command name="glColorTableParameteriv"/>
38906 <command name="glCopyColorTable"/>
38907 <command name="glGetColorTable"/>
38908 <command name="glGetColorTableParameterfv"/>
38909 <command name="glGetColorTableParameteriv"/>
38910 <command name="glColorSubTable"/>
38911 <command name="glCopyColorSubTable"/>
38912 <command name="glConvolutionFilter1D"/>
38913 <command name="glConvolutionFilter2D"/>
38914 <command name="glConvolutionParameterf"/>
38915 <command name="glConvolutionParameterfv"/>
38916 <command name="glConvolutionParameteri"/>
38917 <command name="glConvolutionParameteriv"/>
38918 <command name="glCopyConvolutionFilter1D"/>
38919 <command name="glCopyConvolutionFilter2D"/>
38920 <command name="glGetConvolutionFilter"/>
38921 <command name="glGetConvolutionParameterfv"/>
38922 <command name="glGetConvolutionParameteriv"/>
38923 <command name="glGetSeparableFilter"/>
38924 <command name="glSeparableFilter2D"/>
38925 <command name="glGetHistogram"/>
38926 <command name="glGetHistogramParameterfv"/>
38927 <command name="glGetHistogramParameteriv"/>
38928 <command name="glGetMinmax"/>
38929 <command name="glGetMinmaxParameterfv"/>
38930 <command name="glGetMinmaxParameteriv"/>
38931 <command name="glHistogram"/>
38932 <command name="glMinmax"/>
38933 <command name="glResetHistogram"/>
38934 <command name="glResetMinmax"/>
38935 </require>
38936 </extension>
38937 <extension name="GL_ARB_indirect_parameters" supported="gl|glcore">
38938 <require>
38939 <enum name="GL_PARAMETER_BUFFER_ARB"/>
38940 <enum name="GL_PARAMETER_BUFFER_BINDING_ARB"/>
38941 <command name="glMultiDrawArraysIndirectCountARB"/>
38942 <command name="glMultiDrawElementsIndirectCountARB"/>
38943 </require>
38944 </extension>
38945 <extension name="GL_ARB_instanced_arrays" supported="gl|glcore">
38946 <require>
38947 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
38948 <command name="glVertexAttribDivisorARB"/>
38949 </require>
38950 </extension>
38951 <extension name="GL_ARB_internalformat_query" supported="gl|glcore">
38952 <require>
38953 <enum name="GL_NUM_SAMPLE_COUNTS"/>
38954 <command name="glGetInternalformativ"/>
38955 </require>
38956 </extension>
38957 <extension name="GL_ARB_internalformat_query2" supported="gl|glcore">
38958 <require>
38959 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
38960 <enum name="GL_NUM_SAMPLE_COUNTS"/>
38961 <enum name="GL_RENDERBUFFER"/>
38962 <enum name="GL_SAMPLES"/>
38963 <enum name="GL_TEXTURE_1D"/>
38964 <enum name="GL_TEXTURE_1D_ARRAY"/>
38965 <enum name="GL_TEXTURE_2D"/>
38966 <enum name="GL_TEXTURE_2D_ARRAY"/>
38967 <enum name="GL_TEXTURE_3D"/>
38968 <enum name="GL_TEXTURE_CUBE_MAP"/>
38969 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
38970 <enum name="GL_TEXTURE_RECTANGLE"/>
38971 <enum name="GL_TEXTURE_BUFFER"/>
38972 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
38973 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
38974 <enum name="GL_TEXTURE_COMPRESSED"/>
38975 <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
38976 <enum name="GL_INTERNALFORMAT_PREFERRED"/>
38977 <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
38978 <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
38979 <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
38980 <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
38981 <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
38982 <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
38983 <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
38984 <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
38985 <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
38986 <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
38987 <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
38988 <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
38989 <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
38990 <enum name="GL_MAX_WIDTH"/>
38991 <enum name="GL_MAX_HEIGHT"/>
38992 <enum name="GL_MAX_DEPTH"/>
38993 <enum name="GL_MAX_LAYERS"/>
38994 <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
38995 <enum name="GL_COLOR_COMPONENTS"/>
38996 <enum name="GL_DEPTH_COMPONENTS"/>
38997 <enum name="GL_STENCIL_COMPONENTS"/>
38998 <enum name="GL_COLOR_RENDERABLE"/>
38999 <enum name="GL_DEPTH_RENDERABLE"/>
39000 <enum name="GL_STENCIL_RENDERABLE"/>
39001 <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
39002 <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
39003 <enum name="GL_FRAMEBUFFER_BLEND"/>
39004 <enum name="GL_READ_PIXELS"/>
39005 <enum name="GL_READ_PIXELS_FORMAT"/>
39006 <enum name="GL_READ_PIXELS_TYPE"/>
39007 <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
39008 <enum name="GL_TEXTURE_IMAGE_TYPE"/>
39009 <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
39010 <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
39011 <enum name="GL_MIPMAP"/>
39012 <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
39013 <enum name="GL_AUTO_GENERATE_MIPMAP"/>
39014 <enum name="GL_COLOR_ENCODING"/>
39015 <enum name="GL_SRGB_READ"/>
39016 <enum name="GL_SRGB_WRITE"/>
39017 <enum name="GL_SRGB_DECODE_ARB"/>
39018 <enum name="GL_FILTER"/>
39019 <enum name="GL_VERTEX_TEXTURE"/>
39020 <enum name="GL_TESS_CONTROL_TEXTURE"/>
39021 <enum name="GL_TESS_EVALUATION_TEXTURE"/>
39022 <enum name="GL_GEOMETRY_TEXTURE"/>
39023 <enum name="GL_FRAGMENT_TEXTURE"/>
39024 <enum name="GL_COMPUTE_TEXTURE"/>
39025 <enum name="GL_TEXTURE_SHADOW"/>
39026 <enum name="GL_TEXTURE_GATHER"/>
39027 <enum name="GL_TEXTURE_GATHER_SHADOW"/>
39028 <enum name="GL_SHADER_IMAGE_LOAD"/>
39029 <enum name="GL_SHADER_IMAGE_STORE"/>
39030 <enum name="GL_SHADER_IMAGE_ATOMIC"/>
39031 <enum name="GL_IMAGE_TEXEL_SIZE"/>
39032 <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
39033 <enum name="GL_IMAGE_PIXEL_FORMAT"/>
39034 <enum name="GL_IMAGE_PIXEL_TYPE"/>
39035 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
39036 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
39037 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
39038 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
39039 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
39040 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
39041 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
39042 <enum name="GL_CLEAR_BUFFER"/>
39043 <enum name="GL_TEXTURE_VIEW"/>
39044 <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
39045 <enum name="GL_FULL_SUPPORT"/>
39046 <enum name="GL_CAVEAT_SUPPORT"/>
39047 <enum name="GL_IMAGE_CLASS_4_X_32"/>
39048 <enum name="GL_IMAGE_CLASS_2_X_32"/>
39049 <enum name="GL_IMAGE_CLASS_1_X_32"/>
39050 <enum name="GL_IMAGE_CLASS_4_X_16"/>
39051 <enum name="GL_IMAGE_CLASS_2_X_16"/>
39052 <enum name="GL_IMAGE_CLASS_1_X_16"/>
39053 <enum name="GL_IMAGE_CLASS_4_X_8"/>
39054 <enum name="GL_IMAGE_CLASS_2_X_8"/>
39055 <enum name="GL_IMAGE_CLASS_1_X_8"/>
39056 <enum name="GL_IMAGE_CLASS_11_11_10"/>
39057 <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
39058 <enum name="GL_VIEW_CLASS_128_BITS"/>
39059 <enum name="GL_VIEW_CLASS_96_BITS"/>
39060 <enum name="GL_VIEW_CLASS_64_BITS"/>
39061 <enum name="GL_VIEW_CLASS_48_BITS"/>
39062 <enum name="GL_VIEW_CLASS_32_BITS"/>
39063 <enum name="GL_VIEW_CLASS_24_BITS"/>
39064 <enum name="GL_VIEW_CLASS_16_BITS"/>
39065 <enum name="GL_VIEW_CLASS_8_BITS"/>
39066 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
39067 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
39068 <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
39069 <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
39070 <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
39071 <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
39072 <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
39073 <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
39074 <command name="glGetInternalformati64v"/>
39075 </require>
39076 </extension>
39077 <extension name="GL_ARB_invalidate_subdata" supported="gl|glcore">
39078 <require>
39079 <command name="glInvalidateTexSubImage"/>
39080 <command name="glInvalidateTexImage"/>
39081 <command name="glInvalidateBufferSubData"/>
39082 <command name="glInvalidateBufferData"/>
39083 <command name="glInvalidateFramebuffer"/>
39084 <command name="glInvalidateSubFramebuffer"/>
39085 </require>
39086 </extension>
39087 <extension name="GL_ARB_map_buffer_alignment" supported="gl|glcore">
39088 <require>
39089 <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
39090 </require>
39091 </extension>
39092 <extension name="GL_ARB_map_buffer_range" supported="gl|glcore">
39093 <require>
39094 <enum name="GL_MAP_READ_BIT"/>
39095 <enum name="GL_MAP_WRITE_BIT"/>
39096 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
39097 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
39098 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
39099 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
39100 <command name="glMapBufferRange"/>
39101 <command name="glFlushMappedBufferRange"/>
39102 </require>
39103 </extension>
39104 <extension name="GL_ARB_matrix_palette" supported="gl">
39105 <require>
39106 <enum name="GL_MATRIX_PALETTE_ARB"/>
39107 <enum name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
39108 <enum name="GL_MAX_PALETTE_MATRICES_ARB"/>
39109 <enum name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
39110 <enum name="GL_MATRIX_INDEX_ARRAY_ARB"/>
39111 <enum name="GL_CURRENT_MATRIX_INDEX_ARB"/>
39112 <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
39113 <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
39114 <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
39115 <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
39116 <command name="glCurrentPaletteMatrixARB"/>
39117 <command name="glMatrixIndexubvARB"/>
39118 <command name="glMatrixIndexusvARB"/>
39119 <command name="glMatrixIndexuivARB"/>
39120 <command name="glMatrixIndexPointerARB"/>
39121 </require>
39122 </extension>
39123 <extension name="GL_ARB_multi_bind" supported="gl|glcore">
39124 <require>
39125 <command name="glBindBuffersBase"/>
39126 <command name="glBindBuffersRange"/>
39127 <command name="glBindTextures"/>
39128 <command name="glBindSamplers"/>
39129 <command name="glBindImageTextures"/>
39130 <command name="glBindVertexBuffers"/>
39131 </require>
39132 </extension>
39133 <extension name="GL_ARB_multi_draw_indirect" supported="gl|glcore">
39134 <require>
39135 <command name="glMultiDrawArraysIndirect"/>
39136 <command name="glMultiDrawElementsIndirect"/>
39137 </require>
39138 </extension>
39139 <extension name="GL_ARB_multisample" supported="gl">
39140 <require>
39141 <enum name="GL_MULTISAMPLE_ARB"/>
39142 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
39143 <enum name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
39144 <enum name="GL_SAMPLE_COVERAGE_ARB"/>
39145 <enum name="GL_SAMPLE_BUFFERS_ARB"/>
39146 <enum name="GL_SAMPLES_ARB"/>
39147 <enum name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
39148 <enum name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
39149 <enum name="GL_MULTISAMPLE_BIT_ARB"/>
39150 <command name="glSampleCoverageARB"/>
39151 </require>
39152 </extension>
39153 <extension name="GL_ARB_multitexture" supported="gl">
39154 <require>
39155 <enum name="GL_TEXTURE0_ARB"/>
39156 <enum name="GL_TEXTURE1_ARB"/>
39157 <enum name="GL_TEXTURE2_ARB"/>
39158 <enum name="GL_TEXTURE3_ARB"/>
39159 <enum name="GL_TEXTURE4_ARB"/>
39160 <enum name="GL_TEXTURE5_ARB"/>
39161 <enum name="GL_TEXTURE6_ARB"/>
39162 <enum name="GL_TEXTURE7_ARB"/>
39163 <enum name="GL_TEXTURE8_ARB"/>
39164 <enum name="GL_TEXTURE9_ARB"/>
39165 <enum name="GL_TEXTURE10_ARB"/>
39166 <enum name="GL_TEXTURE11_ARB"/>
39167 <enum name="GL_TEXTURE12_ARB"/>
39168 <enum name="GL_TEXTURE13_ARB"/>
39169 <enum name="GL_TEXTURE14_ARB"/>
39170 <enum name="GL_TEXTURE15_ARB"/>
39171 <enum name="GL_TEXTURE16_ARB"/>
39172 <enum name="GL_TEXTURE17_ARB"/>
39173 <enum name="GL_TEXTURE18_ARB"/>
39174 <enum name="GL_TEXTURE19_ARB"/>
39175 <enum name="GL_TEXTURE20_ARB"/>
39176 <enum name="GL_TEXTURE21_ARB"/>
39177 <enum name="GL_TEXTURE22_ARB"/>
39178 <enum name="GL_TEXTURE23_ARB"/>
39179 <enum name="GL_TEXTURE24_ARB"/>
39180 <enum name="GL_TEXTURE25_ARB"/>
39181 <enum name="GL_TEXTURE26_ARB"/>
39182 <enum name="GL_TEXTURE27_ARB"/>
39183 <enum name="GL_TEXTURE28_ARB"/>
39184 <enum name="GL_TEXTURE29_ARB"/>
39185 <enum name="GL_TEXTURE30_ARB"/>
39186 <enum name="GL_TEXTURE31_ARB"/>
39187 <enum name="GL_ACTIVE_TEXTURE_ARB"/>
39188 <enum name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
39189 <enum name="GL_MAX_TEXTURE_UNITS_ARB"/>
39190 <command name="glActiveTextureARB"/>
39191 <command name="glClientActiveTextureARB"/>
39192 <command name="glMultiTexCoord1dARB"/>
39193 <command name="glMultiTexCoord1dvARB"/>
39194 <command name="glMultiTexCoord1fARB"/>
39195 <command name="glMultiTexCoord1fvARB"/>
39196 <command name="glMultiTexCoord1iARB"/>
39197 <command name="glMultiTexCoord1ivARB"/>
39198 <command name="glMultiTexCoord1sARB"/>
39199 <command name="glMultiTexCoord1svARB"/>
39200 <command name="glMultiTexCoord2dARB"/>
39201 <command name="glMultiTexCoord2dvARB"/>
39202 <command name="glMultiTexCoord2fARB"/>
39203 <command name="glMultiTexCoord2fvARB"/>
39204 <command name="glMultiTexCoord2iARB"/>
39205 <command name="glMultiTexCoord2ivARB"/>
39206 <command name="glMultiTexCoord2sARB"/>
39207 <command name="glMultiTexCoord2svARB"/>
39208 <command name="glMultiTexCoord3dARB"/>
39209 <command name="glMultiTexCoord3dvARB"/>
39210 <command name="glMultiTexCoord3fARB"/>
39211 <command name="glMultiTexCoord3fvARB"/>
39212 <command name="glMultiTexCoord3iARB"/>
39213 <command name="glMultiTexCoord3ivARB"/>
39214 <command name="glMultiTexCoord3sARB"/>
39215 <command name="glMultiTexCoord3svARB"/>
39216 <command name="glMultiTexCoord4dARB"/>
39217 <command name="glMultiTexCoord4dvARB"/>
39218 <command name="glMultiTexCoord4fARB"/>
39219 <command name="glMultiTexCoord4fvARB"/>
39220 <command name="glMultiTexCoord4iARB"/>
39221 <command name="glMultiTexCoord4ivARB"/>
39222 <command name="glMultiTexCoord4sARB"/>
39223 <command name="glMultiTexCoord4svARB"/>
39224 </require>
39225 </extension>
39226 <extension name="GL_ARB_occlusion_query" supported="gl">
39227 <require>
39228 <enum name="GL_QUERY_COUNTER_BITS_ARB"/>
39229 <enum name="GL_CURRENT_QUERY_ARB"/>
39230 <enum name="GL_QUERY_RESULT_ARB"/>
39231 <enum name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
39232 <enum name="GL_SAMPLES_PASSED_ARB"/>
39233 <command name="glGenQueriesARB"/>
39234 <command name="glDeleteQueriesARB"/>
39235 <command name="glIsQueryARB"/>
39236 <command name="glBeginQueryARB"/>
39237 <command name="glEndQueryARB"/>
39238 <command name="glGetQueryivARB"/>
39239 <command name="glGetQueryObjectivARB"/>
39240 <command name="glGetQueryObjectuivARB"/>
39241 </require>
39242 </extension>
39243 <extension name="GL_ARB_occlusion_query2" supported="gl|glcore">
39244 <require>
39245 <enum name="GL_ANY_SAMPLES_PASSED"/>
39246 </require>
39247 </extension>
39248 <extension name="GL_ARB_parallel_shader_compile" supported="gl|glcore">
39249 <require>
39250 <enum name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/>
39251 <enum name="GL_COMPLETION_STATUS_ARB"/>
39252 <command name="glMaxShaderCompilerThreadsARB"/>
39253 </require>
39254 </extension>
39255 <extension name="GL_ARB_pipeline_statistics_query" supported="gl|glcore">
39256 <require>
39257 <enum name="GL_VERTICES_SUBMITTED_ARB"/>
39258 <enum name="GL_PRIMITIVES_SUBMITTED_ARB"/>
39259 <enum name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/>
39260 <enum name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/>
39261 <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/>
39262 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
39263 <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/>
39264 <enum name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/>
39265 <enum name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/>
39266 <enum name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/>
39267 <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
39268 </require>
39269 </extension>
39270 <extension name="GL_ARB_pixel_buffer_object" supported="gl|glcore">
39271 <require>
39272 <enum name="GL_PIXEL_PACK_BUFFER_ARB"/>
39273 <enum name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
39274 <enum name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
39275 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
39276 </require>
39277 </extension>
39278 <extension name="GL_ARB_point_parameters" supported="gl">
39279 <require>
39280 <enum name="GL_POINT_SIZE_MIN_ARB"/>
39281 <enum name="GL_POINT_SIZE_MAX_ARB"/>
39282 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
39283 <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
39284 <command name="glPointParameterfARB"/>
39285 <command name="glPointParameterfvARB"/>
39286 </require>
39287 </extension>
39288 <extension name="GL_ARB_point_sprite" supported="gl">
39289 <require>
39290 <enum name="GL_POINT_SPRITE_ARB"/>
39291 <enum name="GL_COORD_REPLACE_ARB"/>
39292 </require>
39293 </extension>
39294 <extension name="GL_ARB_polygon_offset_clamp" supported="gl|glcore">
39295 <require>
39296 <enum name="GL_POLYGON_OFFSET_CLAMP"/>
39297 <command name="glPolygonOffsetClamp"/>
39298 </require>
39299 </extension>
39300 <extension name="GL_ARB_post_depth_coverage" supported="gl|glcore"/>
39301 <extension name="GL_ARB_program_interface_query" supported="gl|glcore">
39302 <require>
39303 <enum name="GL_UNIFORM"/>
39304 <enum name="GL_UNIFORM_BLOCK"/>
39305 <enum name="GL_PROGRAM_INPUT"/>
39306 <enum name="GL_PROGRAM_OUTPUT"/>
39307 <enum name="GL_BUFFER_VARIABLE"/>
39308 <enum name="GL_SHADER_STORAGE_BLOCK"/>
39309 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
39310 <enum name="GL_VERTEX_SUBROUTINE"/>
39311 <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
39312 <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
39313 <enum name="GL_GEOMETRY_SUBROUTINE"/>
39314 <enum name="GL_FRAGMENT_SUBROUTINE"/>
39315 <enum name="GL_COMPUTE_SUBROUTINE"/>
39316 <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
39317 <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
39318 <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
39319 <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
39320 <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
39321 <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
39322 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
39323 <enum name="GL_ACTIVE_RESOURCES"/>
39324 <enum name="GL_MAX_NAME_LENGTH"/>
39325 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
39326 <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
39327 <enum name="GL_NAME_LENGTH"/>
39328 <enum name="GL_TYPE"/>
39329 <enum name="GL_ARRAY_SIZE"/>
39330 <enum name="GL_OFFSET"/>
39331 <enum name="GL_BLOCK_INDEX"/>
39332 <enum name="GL_ARRAY_STRIDE"/>
39333 <enum name="GL_MATRIX_STRIDE"/>
39334 <enum name="GL_IS_ROW_MAJOR"/>
39335 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
39336 <enum name="GL_BUFFER_BINDING"/>
39337 <enum name="GL_BUFFER_DATA_SIZE"/>
39338 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
39339 <enum name="GL_ACTIVE_VARIABLES"/>
39340 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
39341 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
39342 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
39343 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
39344 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
39345 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
39346 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
39347 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
39348 <enum name="GL_LOCATION"/>
39349 <enum name="GL_LOCATION_INDEX"/>
39350 <enum name="GL_IS_PER_PATCH"/>
39351 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
39352 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
39353 <command name="glGetProgramInterfaceiv"/>
39354 <command name="glGetProgramResourceIndex"/>
39355 <command name="glGetProgramResourceName"/>
39356 <command name="glGetProgramResourceiv"/>
39357 <command name="glGetProgramResourceLocation"/>
39358 <command name="glGetProgramResourceLocationIndex"/>
39359 </require>
39360 </extension>
39361 <extension name="GL_ARB_provoking_vertex" supported="gl|glcore">
39362 <require>
39363 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
39364 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
39365 <enum name="GL_LAST_VERTEX_CONVENTION"/>
39366 <enum name="GL_PROVOKING_VERTEX"/>
39367 <command name="glProvokingVertex"/>
39368 </require>
39369 </extension>
39370 <extension name="GL_ARB_query_buffer_object" supported="gl|glcore">
39371 <require>
39372 <enum name="GL_QUERY_BUFFER"/>
39373 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
39374 <enum name="GL_QUERY_BUFFER_BINDING"/>
39375 <enum name="GL_QUERY_RESULT_NO_WAIT"/>
39376 </require>
39377 </extension>
39378 <extension name="GL_ARB_robust_buffer_access_behavior" supported="gl|glcore"/>
39379 <extension name="GL_ARB_robustness" supported="gl|glcore">
39380 <require>
39381 <enum name="GL_NO_ERROR"/>
39382 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
39383 <enum name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
39384 <enum name="GL_GUILTY_CONTEXT_RESET_ARB"/>
39385 <enum name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
39386 <enum name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
39387 <enum name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
39388 <enum name="GL_NO_RESET_NOTIFICATION_ARB"/>
39389 <command name="glGetGraphicsResetStatusARB"/>
39390 <command name="glGetnTexImageARB"/>
39391 <command name="glReadnPixelsARB"/>
39392 <command name="glGetnCompressedTexImageARB"/>
39393 <command name="glGetnUniformfvARB"/>
39394 <command name="glGetnUniformivARB"/>
39395 <command name="glGetnUniformuivARB"/>
39396 <command name="glGetnUniformdvARB"/>
39397 </require>
39398 <require api="gl" profile="compatibility">
39399 <command name="glGetnMapdvARB"/>
39400 <command name="glGetnMapfvARB"/>
39401 <command name="glGetnMapivARB"/>
39402 <command name="glGetnPixelMapfvARB"/>
39403 <command name="glGetnPixelMapuivARB"/>
39404 <command name="glGetnPixelMapusvARB"/>
39405 <command name="glGetnPolygonStippleARB"/>
39406 <command name="glGetnColorTableARB"/>
39407 <command name="glGetnConvolutionFilterARB"/>
39408 <command name="glGetnSeparableFilterARB"/>
39409 <command name="glGetnHistogramARB"/>
39410 <command name="glGetnMinmaxARB"/>
39411 </require>
39412 </extension>
39413 <extension name="GL_ARB_robustness_isolation" supported="gl|glcore"/>
39414 <extension name="GL_ARB_sample_locations" supported="gl|glcore">
39415 <require>
39416 <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
39417 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
39418 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
39419 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
39420 <enum name="GL_SAMPLE_LOCATION_ARB"/>
39421 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
39422 <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
39423 <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
39424 <command name="glFramebufferSampleLocationsfvARB"/>
39425 <command name="glNamedFramebufferSampleLocationsfvARB"/>
39426 <command name="glEvaluateDepthValuesARB"/>
39427 </require>
39428 </extension>
39429 <extension name="GL_ARB_sample_shading" supported="gl|glcore">
39430 <require>
39431 <enum name="GL_SAMPLE_SHADING_ARB"/>
39432 <enum name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
39433 <command name="glMinSampleShadingARB"/>
39434 </require>
39435 </extension>
39436 <extension name="GL_ARB_sampler_objects" supported="gl|glcore">
39437 <require>
39438 <enum name="GL_SAMPLER_BINDING"/>
39439 <command name="glGenSamplers"/>
39440 <command name="glDeleteSamplers"/>
39441 <command name="glIsSampler"/>
39442 <command name="glBindSampler"/>
39443 <command name="glSamplerParameteri"/>
39444 <command name="glSamplerParameteriv"/>
39445 <command name="glSamplerParameterf"/>
39446 <command name="glSamplerParameterfv"/>
39447 <command name="glSamplerParameterIiv"/>
39448 <command name="glSamplerParameterIuiv"/>
39449 <command name="glGetSamplerParameteriv"/>
39450 <command name="glGetSamplerParameterIiv"/>
39451 <command name="glGetSamplerParameterfv"/>
39452 <command name="glGetSamplerParameterIuiv"/>
39453 </require>
39454 </extension>
39455 <extension name="GL_ARB_seamless_cube_map" supported="gl|glcore">
39456 <require>
39457 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
39458 </require>
39459 </extension>
39460 <extension name="GL_ARB_seamless_cubemap_per_texture" supported="gl|glcore">
39461 <require>
39462 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
39463 </require>
39464 </extension>
39465 <extension name="GL_ARB_separate_shader_objects" supported="gl|glcore">
39466 <require>
39467 <enum name="GL_VERTEX_SHADER_BIT"/>
39468 <enum name="GL_FRAGMENT_SHADER_BIT"/>
39469 <enum name="GL_GEOMETRY_SHADER_BIT"/>
39470 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
39471 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
39472 <enum name="GL_ALL_SHADER_BITS"/>
39473 <enum name="GL_PROGRAM_SEPARABLE"/>
39474 <enum name="GL_ACTIVE_PROGRAM"/>
39475 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
39476 <command name="glUseProgramStages"/>
39477 <command name="glActiveShaderProgram"/>
39478 <command name="glCreateShaderProgramv"/>
39479 <command name="glBindProgramPipeline"/>
39480 <command name="glDeleteProgramPipelines"/>
39481 <command name="glGenProgramPipelines"/>
39482 <command name="glIsProgramPipeline"/>
39483 <command name="glGetProgramPipelineiv"/>
39484 <command name="glProgramParameteri"/>
39485 <command name="glProgramUniform1i"/>
39486 <command name="glProgramUniform1iv"/>
39487 <command name="glProgramUniform1f"/>
39488 <command name="glProgramUniform1fv"/>
39489 <command name="glProgramUniform1d"/>
39490 <command name="glProgramUniform1dv"/>
39491 <command name="glProgramUniform1ui"/>
39492 <command name="glProgramUniform1uiv"/>
39493 <command name="glProgramUniform2i"/>
39494 <command name="glProgramUniform2iv"/>
39495 <command name="glProgramUniform2f"/>
39496 <command name="glProgramUniform2fv"/>
39497 <command name="glProgramUniform2d"/>
39498 <command name="glProgramUniform2dv"/>
39499 <command name="glProgramUniform2ui"/>
39500 <command name="glProgramUniform2uiv"/>
39501 <command name="glProgramUniform3i"/>
39502 <command name="glProgramUniform3iv"/>
39503 <command name="glProgramUniform3f"/>
39504 <command name="glProgramUniform3fv"/>
39505 <command name="glProgramUniform3d"/>
39506 <command name="glProgramUniform3dv"/>
39507 <command name="glProgramUniform3ui"/>
39508 <command name="glProgramUniform3uiv"/>
39509 <command name="glProgramUniform4i"/>
39510 <command name="glProgramUniform4iv"/>
39511 <command name="glProgramUniform4f"/>
39512 <command name="glProgramUniform4fv"/>
39513 <command name="glProgramUniform4d"/>
39514 <command name="glProgramUniform4dv"/>
39515 <command name="glProgramUniform4ui"/>
39516 <command name="glProgramUniform4uiv"/>
39517 <command name="glProgramUniformMatrix2fv"/>
39518 <command name="glProgramUniformMatrix3fv"/>
39519 <command name="glProgramUniformMatrix4fv"/>
39520 <command name="glProgramUniformMatrix2dv"/>
39521 <command name="glProgramUniformMatrix3dv"/>
39522 <command name="glProgramUniformMatrix4dv"/>
39523 <command name="glProgramUniformMatrix2x3fv"/>
39524 <command name="glProgramUniformMatrix3x2fv"/>
39525 <command name="glProgramUniformMatrix2x4fv"/>
39526 <command name="glProgramUniformMatrix4x2fv"/>
39527 <command name="glProgramUniformMatrix3x4fv"/>
39528 <command name="glProgramUniformMatrix4x3fv"/>
39529 <command name="glProgramUniformMatrix2x3dv"/>
39530 <command name="glProgramUniformMatrix3x2dv"/>
39531 <command name="glProgramUniformMatrix2x4dv"/>
39532 <command name="glProgramUniformMatrix4x2dv"/>
39533 <command name="glProgramUniformMatrix3x4dv"/>
39534 <command name="glProgramUniformMatrix4x3dv"/>
39535 <command name="glValidateProgramPipeline"/>
39536 <command name="glGetProgramPipelineInfoLog"/>
39537 </require>
39538 </extension>
39539 <extension name="GL_ARB_shader_atomic_counter_ops" supported="gl|glcore"/>
39540 <extension name="GL_ARB_shader_atomic_counters" supported="gl|glcore">
39541 <require>
39542 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
39543 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
39544 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
39545 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
39546 <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
39547 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
39548 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
39549 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
39550 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
39551 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
39552 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
39553 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
39554 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
39555 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
39556 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
39557 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
39558 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
39559 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
39560 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
39561 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
39562 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
39563 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
39564 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
39565 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
39566 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
39567 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
39568 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
39569 <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
39570 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
39571 <command name="glGetActiveAtomicCounterBufferiv"/>
39572 </require>
39573 </extension>
39574 <extension name="GL_ARB_shader_ballot" supported="gl|glcore"/>
39575 <extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore"/>
39576 <extension name="GL_ARB_shader_clock" supported="gl|glcore"/>
39577 <extension name="GL_ARB_shader_draw_parameters" supported="gl|glcore"/>
39578 <extension name="GL_ARB_shader_group_vote" supported="gl|glcore"/>
39579 <extension name="GL_ARB_shader_image_load_store" supported="gl|glcore">
39580 <require>
39581 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
39582 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
39583 <enum name="GL_UNIFORM_BARRIER_BIT"/>
39584 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
39585 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
39586 <enum name="GL_COMMAND_BARRIER_BIT"/>
39587 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
39588 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
39589 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
39590 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
39591 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
39592 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
39593 <enum name="GL_ALL_BARRIER_BITS"/>
39594 <enum name="GL_MAX_IMAGE_UNITS"/>
39595 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
39596 <enum name="GL_IMAGE_BINDING_NAME"/>
39597 <enum name="GL_IMAGE_BINDING_LEVEL"/>
39598 <enum name="GL_IMAGE_BINDING_LAYERED"/>
39599 <enum name="GL_IMAGE_BINDING_LAYER"/>
39600 <enum name="GL_IMAGE_BINDING_ACCESS"/>
39601 <enum name="GL_IMAGE_1D"/>
39602 <enum name="GL_IMAGE_2D"/>
39603 <enum name="GL_IMAGE_3D"/>
39604 <enum name="GL_IMAGE_2D_RECT"/>
39605 <enum name="GL_IMAGE_CUBE"/>
39606 <enum name="GL_IMAGE_BUFFER"/>
39607 <enum name="GL_IMAGE_1D_ARRAY"/>
39608 <enum name="GL_IMAGE_2D_ARRAY"/>
39609 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
39610 <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
39611 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
39612 <enum name="GL_INT_IMAGE_1D"/>
39613 <enum name="GL_INT_IMAGE_2D"/>
39614 <enum name="GL_INT_IMAGE_3D"/>
39615 <enum name="GL_INT_IMAGE_2D_RECT"/>
39616 <enum name="GL_INT_IMAGE_CUBE"/>
39617 <enum name="GL_INT_IMAGE_BUFFER"/>
39618 <enum name="GL_INT_IMAGE_1D_ARRAY"/>
39619 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
39620 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
39621 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
39622 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
39623 <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
39624 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
39625 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
39626 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
39627 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
39628 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
39629 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
39630 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
39631 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
39632 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
39633 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
39634 <enum name="GL_MAX_IMAGE_SAMPLES"/>
39635 <enum name="GL_IMAGE_BINDING_FORMAT"/>
39636 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
39637 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
39638 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
39639 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
39640 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
39641 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
39642 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
39643 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
39644 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
39645 <command name="glBindImageTexture"/>
39646 <command name="glMemoryBarrier"/>
39647 </require>
39648 </extension>
39649 <extension name="GL_ARB_shader_image_size" supported="gl|glcore"/>
39650 <extension name="GL_ARB_shader_objects" supported="gl">
39651 <require>
39652 <enum name="GL_PROGRAM_OBJECT_ARB"/>
39653 <enum name="GL_SHADER_OBJECT_ARB"/>
39654 <enum name="GL_OBJECT_TYPE_ARB"/>
39655 <enum name="GL_OBJECT_SUBTYPE_ARB"/>
39656 <enum name="GL_FLOAT_VEC2_ARB"/>
39657 <enum name="GL_FLOAT_VEC3_ARB"/>
39658 <enum name="GL_FLOAT_VEC4_ARB"/>
39659 <enum name="GL_INT_VEC2_ARB"/>
39660 <enum name="GL_INT_VEC3_ARB"/>
39661 <enum name="GL_INT_VEC4_ARB"/>
39662 <enum name="GL_BOOL_ARB"/>
39663 <enum name="GL_BOOL_VEC2_ARB"/>
39664 <enum name="GL_BOOL_VEC3_ARB"/>
39665 <enum name="GL_BOOL_VEC4_ARB"/>
39666 <enum name="GL_FLOAT_MAT2_ARB"/>
39667 <enum name="GL_FLOAT_MAT3_ARB"/>
39668 <enum name="GL_FLOAT_MAT4_ARB"/>
39669 <enum name="GL_SAMPLER_1D_ARB"/>
39670 <enum name="GL_SAMPLER_2D_ARB"/>
39671 <enum name="GL_SAMPLER_3D_ARB"/>
39672 <enum name="GL_SAMPLER_CUBE_ARB"/>
39673 <enum name="GL_SAMPLER_1D_SHADOW_ARB"/>
39674 <enum name="GL_SAMPLER_2D_SHADOW_ARB"/>
39675 <enum name="GL_SAMPLER_2D_RECT_ARB"/>
39676 <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
39677 <enum name="GL_OBJECT_DELETE_STATUS_ARB"/>
39678 <enum name="GL_OBJECT_COMPILE_STATUS_ARB"/>
39679 <enum name="GL_OBJECT_LINK_STATUS_ARB"/>
39680 <enum name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
39681 <enum name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
39682 <enum name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
39683 <enum name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
39684 <enum name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
39685 <enum name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
39686 <command name="glDeleteObjectARB"/>
39687 <command name="glGetHandleARB"/>
39688 <command name="glDetachObjectARB"/>
39689 <command name="glCreateShaderObjectARB"/>
39690 <command name="glShaderSourceARB"/>
39691 <command name="glCompileShaderARB"/>
39692 <command name="glCreateProgramObjectARB"/>
39693 <command name="glAttachObjectARB"/>
39694 <command name="glLinkProgramARB"/>
39695 <command name="glUseProgramObjectARB"/>
39696 <command name="glValidateProgramARB"/>
39697 <command name="glUniform1fARB"/>
39698 <command name="glUniform2fARB"/>
39699 <command name="glUniform3fARB"/>
39700 <command name="glUniform4fARB"/>
39701 <command name="glUniform1iARB"/>
39702 <command name="glUniform2iARB"/>
39703 <command name="glUniform3iARB"/>
39704 <command name="glUniform4iARB"/>
39705 <command name="glUniform1fvARB"/>
39706 <command name="glUniform2fvARB"/>
39707 <command name="glUniform3fvARB"/>
39708 <command name="glUniform4fvARB"/>
39709 <command name="glUniform1ivARB"/>
39710 <command name="glUniform2ivARB"/>
39711 <command name="glUniform3ivARB"/>
39712 <command name="glUniform4ivARB"/>
39713 <command name="glUniformMatrix2fvARB"/>
39714 <command name="glUniformMatrix3fvARB"/>
39715 <command name="glUniformMatrix4fvARB"/>
39716 <command name="glGetObjectParameterfvARB"/>
39717 <command name="glGetObjectParameterivARB"/>
39718 <command name="glGetInfoLogARB"/>
39719 <command name="glGetAttachedObjectsARB"/>
39720 <command name="glGetUniformLocationARB"/>
39721 <command name="glGetActiveUniformARB"/>
39722 <command name="glGetUniformfvARB"/>
39723 <command name="glGetUniformivARB"/>
39724 <command name="glGetShaderSourceARB"/>
39725 </require>
39726 </extension>
39727 <extension name="GL_ARB_shader_precision" supported="gl|glcore"/>
39728 <extension name="GL_ARB_shader_stencil_export" supported="gl|glcore"/>
39729 <extension name="GL_ARB_shader_storage_buffer_object" supported="gl|glcore">
39730 <require>
39731 <enum name="GL_SHADER_STORAGE_BUFFER"/>
39732 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
39733 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
39734 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
39735 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
39736 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
39737 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
39738 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
39739 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
39740 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
39741 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
39742 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
39743 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
39744 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
39745 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
39746 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
39747 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
39748 <command name="glShaderStorageBlockBinding"/>
39749 </require>
39750 </extension>
39751 <extension name="GL_ARB_shader_subroutine" supported="gl|glcore">
39752 <require>
39753 <enum name="GL_ACTIVE_SUBROUTINES"/>
39754 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
39755 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
39756 <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
39757 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
39758 <enum name="GL_MAX_SUBROUTINES"/>
39759 <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
39760 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
39761 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
39762 <enum name="GL_UNIFORM_SIZE"/>
39763 <enum name="GL_UNIFORM_NAME_LENGTH"/>
39764 <command name="glGetSubroutineUniformLocation"/>
39765 <command name="glGetSubroutineIndex"/>
39766 <command name="glGetActiveSubroutineUniformiv"/>
39767 <command name="glGetActiveSubroutineUniformName"/>
39768 <command name="glGetActiveSubroutineName"/>
39769 <command name="glUniformSubroutinesuiv"/>
39770 <command name="glGetUniformSubroutineuiv"/>
39771 <command name="glGetProgramStageiv"/>
39772 </require>
39773 </extension>
39774 <extension name="GL_ARB_shader_texture_image_samples" supported="gl|glcore"/>
39775 <extension name="GL_ARB_shader_texture_lod" supported="gl"/>
39776 <extension name="GL_ARB_shader_viewport_layer_array" supported="gl|glcore"/>
39777 <extension name="GL_ARB_shading_language_100" supported="gl">
39778 <require>
39779 <enum name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
39780 </require>
39781 </extension>
39782 <extension name="GL_ARB_shading_language_420pack" supported="gl|glcore"/>
39783 <extension name="GL_ARB_shading_language_include" supported="gl|glcore">
39784 <require>
39785 <enum name="GL_SHADER_INCLUDE_ARB"/>
39786 <enum name="GL_NAMED_STRING_LENGTH_ARB"/>
39787 <enum name="GL_NAMED_STRING_TYPE_ARB"/>
39788 <command name="glNamedStringARB"/>
39789 <command name="glDeleteNamedStringARB"/>
39790 <command name="glCompileShaderIncludeARB"/>
39791 <command name="glIsNamedStringARB"/>
39792 <command name="glGetNamedStringARB"/>
39793 <command name="glGetNamedStringivARB"/>
39794 </require>
39795 </extension>
39796 <extension name="GL_ARB_shading_language_packing" supported="gl|glcore"/>
39797 <extension name="GL_ARB_shadow" supported="gl">
39798 <require>
39799 <enum name="GL_TEXTURE_COMPARE_MODE_ARB"/>
39800 <enum name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
39801 <enum name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
39802 </require>
39803 </extension>
39804 <extension name="GL_ARB_shadow_ambient" supported="gl">
39805 <require>
39806 <enum name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
39807 </require>
39808 </extension>
39809 <extension name="GL_ARB_sparse_buffer" supported="gl|glcore">
39810 <require>
39811 <enum name="GL_SPARSE_STORAGE_BIT_ARB"/>
39812 <enum name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
39813 <command name="glBufferPageCommitmentARB"/>
39814 </require>
39815 <require comment="Supported only if GL_EXT_direct_state_access is supported">
39816 <command name="glNamedBufferPageCommitmentEXT"/>
39817 </require>
39818 <require comment="Supported only if GL_ARb_direct_state_access or GL 4.5 is supported">
39819 <command name="glNamedBufferPageCommitmentARB"/>
39820 </require>
39821 </extension>
39822 <extension name="GL_ARB_sparse_texture" supported="gl|glcore">
39823 <require>
39824 <enum name="GL_TEXTURE_SPARSE_ARB"/>
39825 <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
39826 <enum name="GL_NUM_SPARSE_LEVELS_ARB"/>
39827 <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
39828 <enum name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
39829 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
39830 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
39831 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
39832 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
39833 <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
39834 <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
39835 <command name="glTexPageCommitmentARB"/>
39836 </require>
39837 </extension>
39838 <extension name="GL_ARB_sparse_texture2" supported="gl|glcore"/>
39839 <extension name="GL_ARB_sparse_texture_clamp" supported="gl|glcore"/>
39840 <extension name="GL_ARB_spirv_extensions" supported="gl|glcore">
39841 <require>
39842 <enum name="GL_SPIR_V_EXTENSIONS"/>
39843 <enum name="GL_NUM_SPIR_V_EXTENSIONS"/>
39844 </require>
39845 </extension>
39846 <extension name="GL_ARB_stencil_texturing" supported="gl|glcore">
39847 <require>
39848 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
39849 </require>
39850 </extension>
39851 <extension name="GL_ARB_sync" supported="gl|glcore">
39852 <require>
39853 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
39854 <enum name="GL_OBJECT_TYPE"/>
39855 <enum name="GL_SYNC_CONDITION"/>
39856 <enum name="GL_SYNC_STATUS"/>
39857 <enum name="GL_SYNC_FLAGS"/>
39858 <enum name="GL_SYNC_FENCE"/>
39859 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
39860 <enum name="GL_UNSIGNALED"/>
39861 <enum name="GL_SIGNALED"/>
39862 <enum name="GL_ALREADY_SIGNALED"/>
39863 <enum name="GL_TIMEOUT_EXPIRED"/>
39864 <enum name="GL_CONDITION_SATISFIED"/>
39865 <enum name="GL_WAIT_FAILED"/>
39866 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
39867 <enum name="GL_TIMEOUT_IGNORED"/>
39868 <command name="glFenceSync"/>
39869 <command name="glIsSync"/>
39870 <command name="glDeleteSync"/>
39871 <command name="glClientWaitSync"/>
39872 <command name="glWaitSync"/>
39873 <command name="glGetInteger64v"/>
39874 <command name="glGetSynciv"/>
39875 </require>
39876 </extension>
39877 <extension name="GL_ARB_tessellation_shader" supported="gl|glcore">
39878 <require>
39879 <enum name="GL_PATCHES"/>
39880 <enum name="GL_PATCH_VERTICES"/>
39881 <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
39882 <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
39883 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
39884 <enum name="GL_TESS_GEN_MODE"/>
39885 <enum name="GL_TESS_GEN_SPACING"/>
39886 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
39887 <enum name="GL_TESS_GEN_POINT_MODE"/>
39888 <enum name="GL_TRIANGLES"/>
39889 <enum name="GL_ISOLINES"/>
39890 <enum name="GL_QUADS"/>
39891 <enum name="GL_EQUAL"/>
39892 <enum name="GL_FRACTIONAL_ODD"/>
39893 <enum name="GL_FRACTIONAL_EVEN"/>
39894 <enum name="GL_CCW"/>
39895 <enum name="GL_CW"/>
39896 <enum name="GL_MAX_PATCH_VERTICES"/>
39897 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
39898 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
39899 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
39900 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
39901 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
39902 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
39903 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
39904 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
39905 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
39906 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
39907 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
39908 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
39909 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
39910 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
39911 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
39912 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
39913 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
39914 <enum name="GL_TESS_EVALUATION_SHADER"/>
39915 <enum name="GL_TESS_CONTROL_SHADER"/>
39916 <command name="glPatchParameteri"/>
39917 <command name="glPatchParameterfv"/>
39918 </require>
39919 </extension>
39920 <extension name="GL_ARB_texture_barrier" supported="gl|glcore">
39921 <require>
39922 <command name="glTextureBarrier"/>
39923 </require>
39924 </extension>
39925 <extension name="GL_ARB_texture_border_clamp" supported="gl|glcore">
39926 <require>
39927 <enum name="GL_CLAMP_TO_BORDER_ARB"/>
39928 </require>
39929 </extension>
39930 <extension name="GL_ARB_texture_buffer_object" supported="gl|glcore">
39931 <require>
39932 <enum name="GL_TEXTURE_BUFFER_ARB"/>
39933 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
39934 <enum name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
39935 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
39936 <enum name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
39937 <command name="glTexBufferARB"/>
39938 </require>
39939 </extension>
39940 <extension name="GL_ARB_texture_buffer_object_rgb32" supported="gl|glcore">
39941 <require>
39942 <enum name="GL_RGB32F"/>
39943 <enum name="GL_RGB32UI"/>
39944 <enum name="GL_RGB32I"/>
39945 </require>
39946 </extension>
39947 <extension name="GL_ARB_texture_buffer_range" supported="gl|glcore">
39948 <require>
39949 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
39950 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
39951 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
39952 <command name="glTexBufferRange"/>
39953 </require>
39954 </extension>
39955 <extension name="GL_ARB_texture_compression" supported="gl">
39956 <require>
39957 <enum name="GL_COMPRESSED_ALPHA_ARB"/>
39958 <enum name="GL_COMPRESSED_LUMINANCE_ARB"/>
39959 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
39960 <enum name="GL_COMPRESSED_INTENSITY_ARB"/>
39961 <enum name="GL_COMPRESSED_RGB_ARB"/>
39962 <enum name="GL_COMPRESSED_RGBA_ARB"/>
39963 <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
39964 <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
39965 <enum name="GL_TEXTURE_COMPRESSED_ARB"/>
39966 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
39967 <enum name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
39968 <command name="glCompressedTexImage3DARB"/>
39969 <command name="glCompressedTexImage2DARB"/>
39970 <command name="glCompressedTexImage1DARB"/>
39971 <command name="glCompressedTexSubImage3DARB"/>
39972 <command name="glCompressedTexSubImage2DARB"/>
39973 <command name="glCompressedTexSubImage1DARB"/>
39974 <command name="glGetCompressedTexImageARB"/>
39975 </require>
39976 </extension>
39977 <extension name="GL_ARB_texture_compression_bptc" supported="gl|glcore">
39978 <require>
39979 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
39980 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
39981 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
39982 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
39983 </require>
39984 </extension>
39985 <extension name="GL_ARB_texture_compression_rgtc" supported="gl|glcore">
39986 <require>
39987 <enum name="GL_COMPRESSED_RED_RGTC1"/>
39988 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
39989 <enum name="GL_COMPRESSED_RG_RGTC2"/>
39990 <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
39991 </require>
39992 </extension>
39993 <extension name="GL_ARB_texture_cube_map" supported="gl">
39994 <require>
39995 <enum name="GL_NORMAL_MAP_ARB"/>
39996 <enum name="GL_REFLECTION_MAP_ARB"/>
39997 <enum name="GL_TEXTURE_CUBE_MAP_ARB"/>
39998 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
39999 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
40000 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
40001 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
40002 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
40003 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
40004 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
40005 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
40006 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
40007 </require>
40008 </extension>
40009 <extension name="GL_ARB_texture_cube_map_array" supported="gl|glcore">
40010 <require>
40011 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
40012 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
40013 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
40014 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
40015 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
40016 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
40017 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
40018 </require>
40019 </extension>
40020 <extension name="GL_ARB_texture_env_add" supported="gl"/>
40021 <extension name="GL_ARB_texture_env_combine" supported="gl">
40022 <require>
40023 <enum name="GL_COMBINE_ARB"/>
40024 <enum name="GL_COMBINE_RGB_ARB"/>
40025 <enum name="GL_COMBINE_ALPHA_ARB"/>
40026 <enum name="GL_SOURCE0_RGB_ARB"/>
40027 <enum name="GL_SOURCE1_RGB_ARB"/>
40028 <enum name="GL_SOURCE2_RGB_ARB"/>
40029 <enum name="GL_SOURCE0_ALPHA_ARB"/>
40030 <enum name="GL_SOURCE1_ALPHA_ARB"/>
40031 <enum name="GL_SOURCE2_ALPHA_ARB"/>
40032 <enum name="GL_OPERAND0_RGB_ARB"/>
40033 <enum name="GL_OPERAND1_RGB_ARB"/>
40034 <enum name="GL_OPERAND2_RGB_ARB"/>
40035 <enum name="GL_OPERAND0_ALPHA_ARB"/>
40036 <enum name="GL_OPERAND1_ALPHA_ARB"/>
40037 <enum name="GL_OPERAND2_ALPHA_ARB"/>
40038 <enum name="GL_RGB_SCALE_ARB"/>
40039 <enum name="GL_ADD_SIGNED_ARB"/>
40040 <enum name="GL_INTERPOLATE_ARB"/>
40041 <enum name="GL_SUBTRACT_ARB"/>
40042 <enum name="GL_CONSTANT_ARB"/>
40043 <enum name="GL_PRIMARY_COLOR_ARB"/>
40044 <enum name="GL_PREVIOUS_ARB"/>
40045 </require>
40046 </extension>
40047 <extension name="GL_ARB_texture_env_crossbar" supported="gl"/>
40048 <extension name="GL_ARB_texture_env_dot3" supported="gl">
40049 <require>
40050 <enum name="GL_DOT3_RGB_ARB"/>
40051 <enum name="GL_DOT3_RGBA_ARB"/>
40052 </require>
40053 </extension>
40054 <extension name="GL_ARB_texture_filter_anisotropic" supported="gl|glcore">
40055 <require>
40056 <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
40057 <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
40058 </require>
40059 </extension>
40060 <extension name="GL_ARB_texture_filter_minmax" supported="gl|glcore">
40061 <require>
40062 <enum name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
40063 <enum name="GL_WEIGHTED_AVERAGE_ARB"/>
40064 </require>
40065 </extension>
40066 <extension name="GL_ARB_texture_float" supported="gl">
40067 <require>
40068 <enum name="GL_TEXTURE_RED_TYPE_ARB"/>
40069 <enum name="GL_TEXTURE_GREEN_TYPE_ARB"/>
40070 <enum name="GL_TEXTURE_BLUE_TYPE_ARB"/>
40071 <enum name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
40072 <enum name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
40073 <enum name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
40074 <enum name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
40075 <enum name="GL_UNSIGNED_NORMALIZED_ARB"/>
40076 <enum name="GL_RGBA32F_ARB"/>
40077 <enum name="GL_RGB32F_ARB"/>
40078 <enum name="GL_ALPHA32F_ARB"/>
40079 <enum name="GL_INTENSITY32F_ARB"/>
40080 <enum name="GL_LUMINANCE32F_ARB"/>
40081 <enum name="GL_LUMINANCE_ALPHA32F_ARB"/>
40082 <enum name="GL_RGBA16F_ARB"/>
40083 <enum name="GL_RGB16F_ARB"/>
40084 <enum name="GL_ALPHA16F_ARB"/>
40085 <enum name="GL_INTENSITY16F_ARB"/>
40086 <enum name="GL_LUMINANCE16F_ARB"/>
40087 <enum name="GL_LUMINANCE_ALPHA16F_ARB"/>
40088 </require>
40089 </extension>
40090 <extension name="GL_ARB_texture_gather" supported="gl|glcore">
40091 <require>
40092 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
40093 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
40094 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
40095 </require>
40096 </extension>
40097 <extension name="GL_ARB_texture_mirror_clamp_to_edge" supported="gl|glcore">
40098 <require>
40099 <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
40100 </require>
40101 </extension>
40102 <extension name="GL_ARB_texture_mirrored_repeat" supported="gl|glcore">
40103 <require>
40104 <enum name="GL_MIRRORED_REPEAT_ARB"/>
40105 </require>
40106 </extension>
40107 <extension name="GL_ARB_texture_multisample" supported="gl|glcore">
40108 <require>
40109 <enum name="GL_SAMPLE_POSITION"/>
40110 <enum name="GL_SAMPLE_MASK"/>
40111 <enum name="GL_SAMPLE_MASK_VALUE"/>
40112 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
40113 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
40114 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
40115 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
40116 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
40117 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
40118 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
40119 <enum name="GL_TEXTURE_SAMPLES"/>
40120 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
40121 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
40122 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
40123 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
40124 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
40125 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
40126 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
40127 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
40128 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
40129 <enum name="GL_MAX_INTEGER_SAMPLES"/>
40130 <command name="glTexImage2DMultisample"/>
40131 <command name="glTexImage3DMultisample"/>
40132 <command name="glGetMultisamplefv"/>
40133 <command name="glSampleMaski"/>
40134 </require>
40135 </extension>
40136 <extension name="GL_ARB_texture_non_power_of_two" supported="gl|glcore"/>
40137 <extension name="GL_ARB_texture_query_levels" supported="gl|glcore"/>
40138 <extension name="GL_ARB_texture_query_lod" supported="gl|glcore"/>
40139 <extension name="GL_ARB_texture_rectangle" supported="gl">
40140 <require>
40141 <enum name="GL_TEXTURE_RECTANGLE_ARB"/>
40142 <enum name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
40143 <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
40144 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
40145 </require>
40146 </extension>
40147 <extension name="GL_ARB_texture_rg" supported="gl|glcore">
40148 <require>
40149 <enum name="GL_RG"/>
40150 <enum name="GL_RG_INTEGER"/>
40151 <enum name="GL_R8"/>
40152 <enum name="GL_R16"/>
40153 <enum name="GL_RG8"/>
40154 <enum name="GL_RG16"/>
40155 <enum name="GL_R16F"/>
40156 <enum name="GL_R32F"/>
40157 <enum name="GL_RG16F"/>
40158 <enum name="GL_RG32F"/>
40159 <enum name="GL_R8I"/>
40160 <enum name="GL_R8UI"/>
40161 <enum name="GL_R16I"/>
40162 <enum name="GL_R16UI"/>
40163 <enum name="GL_R32I"/>
40164 <enum name="GL_R32UI"/>
40165 <enum name="GL_RG8I"/>
40166 <enum name="GL_RG8UI"/>
40167 <enum name="GL_RG16I"/>
40168 <enum name="GL_RG16UI"/>
40169 <enum name="GL_RG32I"/>
40170 <enum name="GL_RG32UI"/>
40171 </require>
40172 </extension>
40173 <extension name="GL_ARB_texture_rgb10_a2ui" supported="gl|glcore">
40174 <require>
40175 <enum name="GL_RGB10_A2UI"/>
40176 </require>
40177 </extension>
40178 <extension name="GL_ARB_texture_stencil8" supported="gl|glcore">
40179 <require>
40180 <enum name="GL_STENCIL_INDEX"/>
40181 <enum name="GL_STENCIL_INDEX8"/>
40182 </require>
40183 </extension>
40184 <extension name="GL_ARB_texture_storage" supported="gl|glcore">
40185 <require>
40186 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
40187 <command name="glTexStorage1D"/>
40188 <command name="glTexStorage2D"/>
40189 <command name="glTexStorage3D"/>
40190 </require>
40191 </extension>
40192 <extension name="GL_ARB_texture_storage_multisample" supported="gl|glcore">
40193 <require>
40194 <command name="glTexStorage2DMultisample"/>
40195 <command name="glTexStorage3DMultisample"/>
40196 </require>
40197 </extension>
40198 <extension name="GL_ARB_texture_swizzle" supported="gl|glcore">
40199 <require>
40200 <enum name="GL_TEXTURE_SWIZZLE_R"/>
40201 <enum name="GL_TEXTURE_SWIZZLE_G"/>
40202 <enum name="GL_TEXTURE_SWIZZLE_B"/>
40203 <enum name="GL_TEXTURE_SWIZZLE_A"/>
40204 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
40205 </require>
40206 </extension>
40207 <extension name="GL_ARB_texture_view" supported="gl|glcore">
40208 <require>
40209 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
40210 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
40211 <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
40212 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
40213 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
40214 <command name="glTextureView"/>
40215 </require>
40216 </extension>
40217 <extension name="GL_ARB_timer_query" supported="gl|glcore">
40218 <require>
40219 <enum name="GL_TIME_ELAPSED"/>
40220 <enum name="GL_TIMESTAMP"/>
40221 <command name="glQueryCounter"/>
40222 <command name="glGetQueryObjecti64v"/>
40223 <command name="glGetQueryObjectui64v"/>
40224 </require>
40225 </extension>
40226 <extension name="GL_ARB_transform_feedback2" supported="gl|glcore">
40227 <require>
40228 <enum name="GL_TRANSFORM_FEEDBACK"/>
40229 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
40230 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
40231 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
40232 <command name="glBindTransformFeedback"/>
40233 <command name="glDeleteTransformFeedbacks"/>
40234 <command name="glGenTransformFeedbacks"/>
40235 <command name="glIsTransformFeedback"/>
40236 <command name="glPauseTransformFeedback"/>
40237 <command name="glResumeTransformFeedback"/>
40238 <command name="glDrawTransformFeedback"/>
40239 </require>
40240 </extension>
40241 <extension name="GL_ARB_transform_feedback3" supported="gl|glcore">
40242 <require>
40243 <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
40244 <enum name="GL_MAX_VERTEX_STREAMS"/>
40245 <command name="glDrawTransformFeedbackStream"/>
40246 <command name="glBeginQueryIndexed"/>
40247 <command name="glEndQueryIndexed"/>
40248 <command name="glGetQueryIndexediv"/>
40249 </require>
40250 </extension>
40251 <extension name="GL_ARB_transform_feedback_instanced" supported="gl|glcore">
40252 <require>
40253 <command name="glDrawTransformFeedbackInstanced"/>
40254 <command name="glDrawTransformFeedbackStreamInstanced"/>
40255 </require>
40256 </extension>
40257 <extension name="GL_ARB_transform_feedback_overflow_query" supported="gl|glcore">
40258 <require>
40259 <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/>
40260 <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/>
40261 </require>
40262 </extension>
40263 <extension name="GL_ARB_transpose_matrix" supported="gl">
40264 <require>
40265 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
40266 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
40267 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
40268 <enum name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
40269 <command name="glLoadTransposeMatrixfARB"/>
40270 <command name="glLoadTransposeMatrixdARB"/>
40271 <command name="glMultTransposeMatrixfARB"/>
40272 <command name="glMultTransposeMatrixdARB"/>
40273 </require>
40274 </extension>
40275 <extension name="GL_ARB_uniform_buffer_object" supported="gl|glcore">
40276 <require>
40277 <enum name="GL_UNIFORM_BUFFER"/>
40278 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
40279 <enum name="GL_UNIFORM_BUFFER_START"/>
40280 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
40281 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
40282 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
40283 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
40284 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
40285 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
40286 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
40287 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
40288 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
40289 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
40290 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
40291 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
40292 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
40293 <enum name="GL_UNIFORM_TYPE"/>
40294 <enum name="GL_UNIFORM_SIZE"/>
40295 <enum name="GL_UNIFORM_NAME_LENGTH"/>
40296 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
40297 <enum name="GL_UNIFORM_OFFSET"/>
40298 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
40299 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
40300 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
40301 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
40302 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
40303 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
40304 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
40305 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
40306 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
40307 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
40308 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
40309 <enum name="GL_INVALID_INDEX"/>
40310 <command name="glGetUniformIndices"/>
40311 <command name="glGetActiveUniformsiv"/>
40312 <command name="glGetActiveUniformName"/>
40313 <command name="glGetUniformBlockIndex"/>
40314 <command name="glGetActiveUniformBlockiv"/>
40315 <command name="glGetActiveUniformBlockName"/>
40316 <command name="glUniformBlockBinding"/>
40317 <command name="glBindBufferRange"/>
40318 <command name="glBindBufferBase"/>
40319 <command name="glGetIntegeri_v"/>
40320 </require>
40321 </extension>
40322 <extension name="GL_ARB_vertex_array_bgra" supported="gl|glcore">
40323 <require>
40324 <enum name="GL_BGRA"/>
40325 </require>
40326 </extension>
40327 <extension name="GL_ARB_vertex_array_object" supported="gl|glcore">
40328 <require>
40329 <enum name="GL_VERTEX_ARRAY_BINDING"/>
40330 <command name="glBindVertexArray"/>
40331 <command name="glDeleteVertexArrays"/>
40332 <command name="glGenVertexArrays"/>
40333 <command name="glIsVertexArray"/>
40334 </require>
40335 </extension>
40336 <extension name="GL_ARB_vertex_attrib_64bit" supported="gl|glcore">
40337 <require>
40338 <enum name="GL_RGB32I"/>
40339 <enum name="GL_DOUBLE_VEC2"/>
40340 <enum name="GL_DOUBLE_VEC3"/>
40341 <enum name="GL_DOUBLE_VEC4"/>
40342 <enum name="GL_DOUBLE_MAT2"/>
40343 <enum name="GL_DOUBLE_MAT3"/>
40344 <enum name="GL_DOUBLE_MAT4"/>
40345 <enum name="GL_DOUBLE_MAT2x3"/>
40346 <enum name="GL_DOUBLE_MAT2x4"/>
40347 <enum name="GL_DOUBLE_MAT3x2"/>
40348 <enum name="GL_DOUBLE_MAT3x4"/>
40349 <enum name="GL_DOUBLE_MAT4x2"/>
40350 <enum name="GL_DOUBLE_MAT4x3"/>
40351 <command name="glVertexAttribL1d"/>
40352 <command name="glVertexAttribL2d"/>
40353 <command name="glVertexAttribL3d"/>
40354 <command name="glVertexAttribL4d"/>
40355 <command name="glVertexAttribL1dv"/>
40356 <command name="glVertexAttribL2dv"/>
40357 <command name="glVertexAttribL3dv"/>
40358 <command name="glVertexAttribL4dv"/>
40359 <command name="glVertexAttribLPointer"/>
40360 <command name="glGetVertexAttribLdv"/>
40361 </require>
40362 </extension>
40363 <extension name="GL_ARB_vertex_attrib_binding" supported="gl|glcore">
40364 <require>
40365 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
40366 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
40367 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
40368 <enum name="GL_VERTEX_BINDING_OFFSET"/>
40369 <enum name="GL_VERTEX_BINDING_STRIDE"/>
40370 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
40371 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
40372 <command name="glBindVertexBuffer"/>
40373 <command name="glVertexAttribFormat"/>
40374 <command name="glVertexAttribIFormat"/>
40375 <command name="glVertexAttribLFormat"/>
40376 <command name="glVertexAttribBinding"/>
40377 <command name="glVertexBindingDivisor"/>
40378 </require>
40379 </extension>
40380 <extension name="GL_ARB_vertex_blend" supported="gl">
40381 <require>
40382 <enum name="GL_MAX_VERTEX_UNITS_ARB"/>
40383 <enum name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
40384 <enum name="GL_WEIGHT_SUM_UNITY_ARB"/>
40385 <enum name="GL_VERTEX_BLEND_ARB"/>
40386 <enum name="GL_CURRENT_WEIGHT_ARB"/>
40387 <enum name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
40388 <enum name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
40389 <enum name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
40390 <enum name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
40391 <enum name="GL_WEIGHT_ARRAY_ARB"/>
40392 <enum name="GL_MODELVIEW0_ARB"/>
40393 <enum name="GL_MODELVIEW1_ARB"/>
40394 <enum name="GL_MODELVIEW2_ARB"/>
40395 <enum name="GL_MODELVIEW3_ARB"/>
40396 <enum name="GL_MODELVIEW4_ARB"/>
40397 <enum name="GL_MODELVIEW5_ARB"/>
40398 <enum name="GL_MODELVIEW6_ARB"/>
40399 <enum name="GL_MODELVIEW7_ARB"/>
40400 <enum name="GL_MODELVIEW8_ARB"/>
40401 <enum name="GL_MODELVIEW9_ARB"/>
40402 <enum name="GL_MODELVIEW10_ARB"/>
40403 <enum name="GL_MODELVIEW11_ARB"/>
40404 <enum name="GL_MODELVIEW12_ARB"/>
40405 <enum name="GL_MODELVIEW13_ARB"/>
40406 <enum name="GL_MODELVIEW14_ARB"/>
40407 <enum name="GL_MODELVIEW15_ARB"/>
40408 <enum name="GL_MODELVIEW16_ARB"/>
40409 <enum name="GL_MODELVIEW17_ARB"/>
40410 <enum name="GL_MODELVIEW18_ARB"/>
40411 <enum name="GL_MODELVIEW19_ARB"/>
40412 <enum name="GL_MODELVIEW20_ARB"/>
40413 <enum name="GL_MODELVIEW21_ARB"/>
40414 <enum name="GL_MODELVIEW22_ARB"/>
40415 <enum name="GL_MODELVIEW23_ARB"/>
40416 <enum name="GL_MODELVIEW24_ARB"/>
40417 <enum name="GL_MODELVIEW25_ARB"/>
40418 <enum name="GL_MODELVIEW26_ARB"/>
40419 <enum name="GL_MODELVIEW27_ARB"/>
40420 <enum name="GL_MODELVIEW28_ARB"/>
40421 <enum name="GL_MODELVIEW29_ARB"/>
40422 <enum name="GL_MODELVIEW30_ARB"/>
40423 <enum name="GL_MODELVIEW31_ARB"/>
40424 <command name="glWeightbvARB"/>
40425 <command name="glWeightsvARB"/>
40426 <command name="glWeightivARB"/>
40427 <command name="glWeightfvARB"/>
40428 <command name="glWeightdvARB"/>
40429 <command name="glWeightubvARB"/>
40430 <command name="glWeightusvARB"/>
40431 <command name="glWeightuivARB"/>
40432 <command name="glWeightPointerARB"/>
40433 <command name="glVertexBlendARB"/>
40434 </require>
40435 </extension>
40436 <extension name="GL_ARB_vertex_buffer_object" supported="gl">
40437 <require>
40438 <enum name="GL_BUFFER_SIZE_ARB"/>
40439 <enum name="GL_BUFFER_USAGE_ARB"/>
40440 <enum name="GL_ARRAY_BUFFER_ARB"/>
40441 <enum name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
40442 <enum name="GL_ARRAY_BUFFER_BINDING_ARB"/>
40443 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
40444 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
40445 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
40446 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
40447 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
40448 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
40449 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
40450 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
40451 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
40452 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
40453 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
40454 <enum name="GL_READ_ONLY_ARB"/>
40455 <enum name="GL_WRITE_ONLY_ARB"/>
40456 <enum name="GL_READ_WRITE_ARB"/>
40457 <enum name="GL_BUFFER_ACCESS_ARB"/>
40458 <enum name="GL_BUFFER_MAPPED_ARB"/>
40459 <enum name="GL_BUFFER_MAP_POINTER_ARB"/>
40460 <enum name="GL_STREAM_DRAW_ARB"/>
40461 <enum name="GL_STREAM_READ_ARB"/>
40462 <enum name="GL_STREAM_COPY_ARB"/>
40463 <enum name="GL_STATIC_DRAW_ARB"/>
40464 <enum name="GL_STATIC_READ_ARB"/>
40465 <enum name="GL_STATIC_COPY_ARB"/>
40466 <enum name="GL_DYNAMIC_DRAW_ARB"/>
40467 <enum name="GL_DYNAMIC_READ_ARB"/>
40468 <enum name="GL_DYNAMIC_COPY_ARB"/>
40469 <command name="glBindBufferARB"/>
40470 <command name="glDeleteBuffersARB"/>
40471 <command name="glGenBuffersARB"/>
40472 <command name="glIsBufferARB"/>
40473 <command name="glBufferDataARB"/>
40474 <command name="glBufferSubDataARB"/>
40475 <command name="glGetBufferSubDataARB"/>
40476 <command name="glMapBufferARB"/>
40477 <command name="glUnmapBufferARB"/>
40478 <command name="glGetBufferParameterivARB"/>
40479 <command name="glGetBufferPointervARB"/>
40480 </require>
40481 </extension>
40482 <extension name="GL_ARB_vertex_program" supported="gl">
40483 <require>
40484 <enum name="GL_COLOR_SUM_ARB"/>
40485 <enum name="GL_VERTEX_PROGRAM_ARB"/>
40486 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
40487 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
40488 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
40489 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
40490 <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
40491 <enum name="GL_PROGRAM_LENGTH_ARB"/>
40492 <enum name="GL_PROGRAM_STRING_ARB"/>
40493 <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
40494 <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
40495 <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
40496 <enum name="GL_CURRENT_MATRIX_ARB"/>
40497 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
40498 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
40499 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
40500 <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
40501 <enum name="GL_PROGRAM_BINDING_ARB"/>
40502 <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
40503 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
40504 <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
40505 <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
40506 <enum name="GL_PROGRAM_FORMAT_ARB"/>
40507 <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
40508 <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
40509 <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
40510 <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
40511 <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
40512 <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
40513 <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
40514 <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
40515 <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
40516 <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
40517 <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
40518 <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
40519 <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
40520 <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
40521 <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
40522 <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
40523 <enum name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
40524 <enum name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
40525 <enum name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
40526 <enum name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
40527 <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
40528 <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
40529 <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
40530 <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
40531 <enum name="GL_MATRIX0_ARB"/>
40532 <enum name="GL_MATRIX1_ARB"/>
40533 <enum name="GL_MATRIX2_ARB"/>
40534 <enum name="GL_MATRIX3_ARB"/>
40535 <enum name="GL_MATRIX4_ARB"/>
40536 <enum name="GL_MATRIX5_ARB"/>
40537 <enum name="GL_MATRIX6_ARB"/>
40538 <enum name="GL_MATRIX7_ARB"/>
40539 <enum name="GL_MATRIX8_ARB"/>
40540 <enum name="GL_MATRIX9_ARB"/>
40541 <enum name="GL_MATRIX10_ARB"/>
40542 <enum name="GL_MATRIX11_ARB"/>
40543 <enum name="GL_MATRIX12_ARB"/>
40544 <enum name="GL_MATRIX13_ARB"/>
40545 <enum name="GL_MATRIX14_ARB"/>
40546 <enum name="GL_MATRIX15_ARB"/>
40547 <enum name="GL_MATRIX16_ARB"/>
40548 <enum name="GL_MATRIX17_ARB"/>
40549 <enum name="GL_MATRIX18_ARB"/>
40550 <enum name="GL_MATRIX19_ARB"/>
40551 <enum name="GL_MATRIX20_ARB"/>
40552 <enum name="GL_MATRIX21_ARB"/>
40553 <enum name="GL_MATRIX22_ARB"/>
40554 <enum name="GL_MATRIX23_ARB"/>
40555 <enum name="GL_MATRIX24_ARB"/>
40556 <enum name="GL_MATRIX25_ARB"/>
40557 <enum name="GL_MATRIX26_ARB"/>
40558 <enum name="GL_MATRIX27_ARB"/>
40559 <enum name="GL_MATRIX28_ARB"/>
40560 <enum name="GL_MATRIX29_ARB"/>
40561 <enum name="GL_MATRIX30_ARB"/>
40562 <enum name="GL_MATRIX31_ARB"/>
40563 <command name="glVertexAttrib1dARB"/>
40564 <command name="glVertexAttrib1dvARB"/>
40565 <command name="glVertexAttrib1fARB"/>
40566 <command name="glVertexAttrib1fvARB"/>
40567 <command name="glVertexAttrib1sARB"/>
40568 <command name="glVertexAttrib1svARB"/>
40569 <command name="glVertexAttrib2dARB"/>
40570 <command name="glVertexAttrib2dvARB"/>
40571 <command name="glVertexAttrib2fARB"/>
40572 <command name="glVertexAttrib2fvARB"/>
40573 <command name="glVertexAttrib2sARB"/>
40574 <command name="glVertexAttrib2svARB"/>
40575 <command name="glVertexAttrib3dARB"/>
40576 <command name="glVertexAttrib3dvARB"/>
40577 <command name="glVertexAttrib3fARB"/>
40578 <command name="glVertexAttrib3fvARB"/>
40579 <command name="glVertexAttrib3sARB"/>
40580 <command name="glVertexAttrib3svARB"/>
40581 <command name="glVertexAttrib4NbvARB"/>
40582 <command name="glVertexAttrib4NivARB"/>
40583 <command name="glVertexAttrib4NsvARB"/>
40584 <command name="glVertexAttrib4NubARB"/>
40585 <command name="glVertexAttrib4NubvARB"/>
40586 <command name="glVertexAttrib4NuivARB"/>
40587 <command name="glVertexAttrib4NusvARB"/>
40588 <command name="glVertexAttrib4bvARB"/>
40589 <command name="glVertexAttrib4dARB"/>
40590 <command name="glVertexAttrib4dvARB"/>
40591 <command name="glVertexAttrib4fARB"/>
40592 <command name="glVertexAttrib4fvARB"/>
40593 <command name="glVertexAttrib4ivARB"/>
40594 <command name="glVertexAttrib4sARB"/>
40595 <command name="glVertexAttrib4svARB"/>
40596 <command name="glVertexAttrib4ubvARB"/>
40597 <command name="glVertexAttrib4uivARB"/>
40598 <command name="glVertexAttrib4usvARB"/>
40599 <command name="glVertexAttribPointerARB"/>
40600 <command name="glEnableVertexAttribArrayARB"/>
40601 <command name="glDisableVertexAttribArrayARB"/>
40602 <command name="glProgramStringARB"/>
40603 <command name="glBindProgramARB"/>
40604 <command name="glDeleteProgramsARB"/>
40605 <command name="glGenProgramsARB"/>
40606 <command name="glProgramEnvParameter4dARB"/>
40607 <command name="glProgramEnvParameter4dvARB"/>
40608 <command name="glProgramEnvParameter4fARB"/>
40609 <command name="glProgramEnvParameter4fvARB"/>
40610 <command name="glProgramLocalParameter4dARB"/>
40611 <command name="glProgramLocalParameter4dvARB"/>
40612 <command name="glProgramLocalParameter4fARB"/>
40613 <command name="glProgramLocalParameter4fvARB"/>
40614 <command name="glGetProgramEnvParameterdvARB"/>
40615 <command name="glGetProgramEnvParameterfvARB"/>
40616 <command name="glGetProgramLocalParameterdvARB"/>
40617 <command name="glGetProgramLocalParameterfvARB"/>
40618 <command name="glGetProgramivARB"/>
40619 <command name="glGetProgramStringARB"/>
40620 <command name="glGetVertexAttribdvARB"/>
40621 <command name="glGetVertexAttribfvARB"/>
40622 <command name="glGetVertexAttribivARB"/>
40623 <command name="glGetVertexAttribPointervARB"/>
40624 <command name="glIsProgramARB"/>
40625 </require>
40626 </extension>
40627 <extension name="GL_ARB_vertex_shader" supported="gl">
40628 <require>
40629 <enum name="GL_VERTEX_SHADER_ARB"/>
40630 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
40631 <enum name="GL_MAX_VARYING_FLOATS_ARB"/>
40632 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
40633 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
40634 <enum name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
40635 <enum name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
40636 <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
40637 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
40638 <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
40639 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
40640 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
40641 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
40642 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
40643 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
40644 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
40645 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
40646 <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
40647 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
40648 <enum name="GL_FLOAT"/>
40649 <enum name="GL_FLOAT_VEC2_ARB"/>
40650 <enum name="GL_FLOAT_VEC3_ARB"/>
40651 <enum name="GL_FLOAT_VEC4_ARB"/>
40652 <enum name="GL_FLOAT_MAT2_ARB"/>
40653 <enum name="GL_FLOAT_MAT3_ARB"/>
40654 <enum name="GL_FLOAT_MAT4_ARB"/>
40655 <command name="glVertexAttrib1fARB"/>
40656 <command name="glVertexAttrib1sARB"/>
40657 <command name="glVertexAttrib1dARB"/>
40658 <command name="glVertexAttrib2fARB"/>
40659 <command name="glVertexAttrib2sARB"/>
40660 <command name="glVertexAttrib2dARB"/>
40661 <command name="glVertexAttrib3fARB"/>
40662 <command name="glVertexAttrib3sARB"/>
40663 <command name="glVertexAttrib3dARB"/>
40664 <command name="glVertexAttrib4fARB"/>
40665 <command name="glVertexAttrib4sARB"/>
40666 <command name="glVertexAttrib4dARB"/>
40667 <command name="glVertexAttrib4NubARB"/>
40668 <command name="glVertexAttrib1fvARB"/>
40669 <command name="glVertexAttrib1svARB"/>
40670 <command name="glVertexAttrib1dvARB"/>
40671 <command name="glVertexAttrib2fvARB"/>
40672 <command name="glVertexAttrib2svARB"/>
40673 <command name="glVertexAttrib2dvARB"/>
40674 <command name="glVertexAttrib3fvARB"/>
40675 <command name="glVertexAttrib3svARB"/>
40676 <command name="glVertexAttrib3dvARB"/>
40677 <command name="glVertexAttrib4fvARB"/>
40678 <command name="glVertexAttrib4svARB"/>
40679 <command name="glVertexAttrib4dvARB"/>
40680 <command name="glVertexAttrib4ivARB"/>
40681 <command name="glVertexAttrib4bvARB"/>
40682 <command name="glVertexAttrib4ubvARB"/>
40683 <command name="glVertexAttrib4usvARB"/>
40684 <command name="glVertexAttrib4uivARB"/>
40685 <command name="glVertexAttrib4NbvARB"/>
40686 <command name="glVertexAttrib4NsvARB"/>
40687 <command name="glVertexAttrib4NivARB"/>
40688 <command name="glVertexAttrib4NubvARB"/>
40689 <command name="glVertexAttrib4NusvARB"/>
40690 <command name="glVertexAttrib4NuivARB"/>
40691 <command name="glVertexAttribPointerARB"/>
40692 <command name="glEnableVertexAttribArrayARB"/>
40693 <command name="glDisableVertexAttribArrayARB"/>
40694 <command name="glBindAttribLocationARB"/>
40695 <command name="glGetActiveAttribARB"/>
40696 <command name="glGetAttribLocationARB"/>
40697 <command name="glGetVertexAttribdvARB"/>
40698 <command name="glGetVertexAttribfvARB"/>
40699 <command name="glGetVertexAttribivARB"/>
40700 <command name="glGetVertexAttribPointervARB"/>
40701 </require>
40702 </extension>
40703 <extension name="GL_ARB_vertex_type_10f_11f_11f_rev" supported="gl|glcore">
40704 <require>
40705 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
40706 </require>
40707 </extension>
40708 <extension name="GL_ARB_vertex_type_2_10_10_10_rev" supported="gl|glcore">
40709 <require>
40710 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
40711 <enum name="GL_INT_2_10_10_10_REV"/>
40712 <command name="glVertexAttribP1ui"/>
40713 <command name="glVertexAttribP1uiv"/>
40714 <command name="glVertexAttribP2ui"/>
40715 <command name="glVertexAttribP2uiv"/>
40716 <command name="glVertexAttribP3ui"/>
40717 <command name="glVertexAttribP3uiv"/>
40718 <command name="glVertexAttribP4ui"/>
40719 <command name="glVertexAttribP4uiv"/>
40720 </require>
40721 <require api="gl" profile="compatibility">
40722 <command name="glVertexP2ui"/>
40723 <command name="glVertexP2uiv"/>
40724 <command name="glVertexP3ui"/>
40725 <command name="glVertexP3uiv"/>
40726 <command name="glVertexP4ui"/>
40727 <command name="glVertexP4uiv"/>
40728 <command name="glTexCoordP1ui"/>
40729 <command name="glTexCoordP1uiv"/>
40730 <command name="glTexCoordP2ui"/>
40731 <command name="glTexCoordP2uiv"/>
40732 <command name="glTexCoordP3ui"/>
40733 <command name="glTexCoordP3uiv"/>
40734 <command name="glTexCoordP4ui"/>
40735 <command name="glTexCoordP4uiv"/>
40736 <command name="glMultiTexCoordP1ui"/>
40737 <command name="glMultiTexCoordP1uiv"/>
40738 <command name="glMultiTexCoordP2ui"/>
40739 <command name="glMultiTexCoordP2uiv"/>
40740 <command name="glMultiTexCoordP3ui"/>
40741 <command name="glMultiTexCoordP3uiv"/>
40742 <command name="glMultiTexCoordP4ui"/>
40743 <command name="glMultiTexCoordP4uiv"/>
40744 <command name="glNormalP3ui"/>
40745 <command name="glNormalP3uiv"/>
40746 <command name="glColorP3ui"/>
40747 <command name="glColorP3uiv"/>
40748 <command name="glColorP4ui"/>
40749 <command name="glColorP4uiv"/>
40750 <command name="glSecondaryColorP3ui"/>
40751 <command name="glSecondaryColorP3uiv"/>
40752 </require>
40753 </extension>
40754 <extension name="GL_ARB_viewport_array" supported="gl|glcore">
40755 <require>
40756 <enum name="GL_SCISSOR_BOX"/>
40757 <enum name="GL_VIEWPORT"/>
40758 <enum name="GL_DEPTH_RANGE"/>
40759 <enum name="GL_SCISSOR_TEST"/>
40760 <enum name="GL_MAX_VIEWPORTS"/>
40761 <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
40762 <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
40763 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
40764 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
40765 <enum name="GL_UNDEFINED_VERTEX"/>
40766 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
40767 <enum name="GL_LAST_VERTEX_CONVENTION"/>
40768 <enum name="GL_PROVOKING_VERTEX"/>
40769 <command name="glViewportArrayv"/>
40770 <command name="glViewportIndexedf"/>
40771 <command name="glViewportIndexedfv"/>
40772 <command name="glScissorArrayv"/>
40773 <command name="glScissorIndexed"/>
40774 <command name="glScissorIndexedv"/>
40775 <command name="glDepthRangeArrayv"/>
40776 <command name="glDepthRangeIndexed"/>
40777 <command name="glGetFloati_v"/>
40778 <command name="glGetDoublei_v"/>
40779 </require>
40780 </extension>
40781 <extension name="GL_ARB_window_pos" supported="gl">
40782 <require>
40783 <command name="glWindowPos2dARB"/>
40784 <command name="glWindowPos2dvARB"/>
40785 <command name="glWindowPos2fARB"/>
40786 <command name="glWindowPos2fvARB"/>
40787 <command name="glWindowPos2iARB"/>
40788 <command name="glWindowPos2ivARB"/>
40789 <command name="glWindowPos2sARB"/>
40790 <command name="glWindowPos2svARB"/>
40791 <command name="glWindowPos3dARB"/>
40792 <command name="glWindowPos3dvARB"/>
40793 <command name="glWindowPos3fARB"/>
40794 <command name="glWindowPos3fvARB"/>
40795 <command name="glWindowPos3iARB"/>
40796 <command name="glWindowPos3ivARB"/>
40797 <command name="glWindowPos3sARB"/>
40798 <command name="glWindowPos3svARB"/>
40799 </require>
40800 </extension>
40801 <extension name="GL_ARM_mali_program_binary" supported="gles2">
40802 <require>
40803 <enum name="GL_MALI_PROGRAM_BINARY_ARM"/>
40804 </require>
40805 </extension>
40806 <extension name="GL_ARM_mali_shader_binary" supported="gles2">
40807 <require>
40808 <enum name="GL_MALI_SHADER_BINARY_ARM"/>
40809 </require>
40810 </extension>
40811 <extension name="GL_ARM_rgba8" supported="gles1|gles2"/>
40812 <extension name="GL_ARM_shader_framebuffer_fetch" supported="gles2">
40813 <require>
40814 <enum name="GL_FETCH_PER_SAMPLE_ARM"/>
40815 <enum name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
40816 </require>
40817 </extension>
40818 <extension name="GL_ARM_shader_framebuffer_fetch_depth_stencil" supported="gles2"/>
40819 <extension name="GL_ATI_draw_buffers" supported="gl">
40820 <require>
40821 <enum name="GL_MAX_DRAW_BUFFERS_ATI"/>
40822 <enum name="GL_DRAW_BUFFER0_ATI"/>
40823 <enum name="GL_DRAW_BUFFER1_ATI"/>
40824 <enum name="GL_DRAW_BUFFER2_ATI"/>
40825 <enum name="GL_DRAW_BUFFER3_ATI"/>
40826 <enum name="GL_DRAW_BUFFER4_ATI"/>
40827 <enum name="GL_DRAW_BUFFER5_ATI"/>
40828 <enum name="GL_DRAW_BUFFER6_ATI"/>
40829 <enum name="GL_DRAW_BUFFER7_ATI"/>
40830 <enum name="GL_DRAW_BUFFER8_ATI"/>
40831 <enum name="GL_DRAW_BUFFER9_ATI"/>
40832 <enum name="GL_DRAW_BUFFER10_ATI"/>
40833 <enum name="GL_DRAW_BUFFER11_ATI"/>
40834 <enum name="GL_DRAW_BUFFER12_ATI"/>
40835 <enum name="GL_DRAW_BUFFER13_ATI"/>
40836 <enum name="GL_DRAW_BUFFER14_ATI"/>
40837 <enum name="GL_DRAW_BUFFER15_ATI"/>
40838 <command name="glDrawBuffersATI"/>
40839 </require>
40840 </extension>
40841 <extension name="GL_ATI_element_array" supported="gl">
40842 <require>
40843 <enum name="GL_ELEMENT_ARRAY_ATI"/>
40844 <enum name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
40845 <enum name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
40846 <command name="glElementPointerATI"/>
40847 <command name="glDrawElementArrayATI"/>
40848 <command name="glDrawRangeElementArrayATI"/>
40849 </require>
40850 </extension>
40851 <extension name="GL_ATI_envmap_bumpmap" supported="gl">
40852 <require>
40853 <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
40854 <enum name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
40855 <enum name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
40856 <enum name="GL_BUMP_TEX_UNITS_ATI"/>
40857 <enum name="GL_DUDV_ATI"/>
40858 <enum name="GL_DU8DV8_ATI"/>
40859 <enum name="GL_BUMP_ENVMAP_ATI"/>
40860 <enum name="GL_BUMP_TARGET_ATI"/>
40861 <command name="glTexBumpParameterivATI"/>
40862 <command name="glTexBumpParameterfvATI"/>
40863 <command name="glGetTexBumpParameterivATI"/>
40864 <command name="glGetTexBumpParameterfvATI"/>
40865 </require>
40866 </extension>
40867 <extension name="GL_ATI_fragment_shader" supported="gl">
40868 <require>
40869 <enum name="GL_FRAGMENT_SHADER_ATI"/>
40870 <enum name="GL_REG_0_ATI"/>
40871 <enum name="GL_REG_1_ATI"/>
40872 <enum name="GL_REG_2_ATI"/>
40873 <enum name="GL_REG_3_ATI"/>
40874 <enum name="GL_REG_4_ATI"/>
40875 <enum name="GL_REG_5_ATI"/>
40876 <enum name="GL_REG_6_ATI"/>
40877 <enum name="GL_REG_7_ATI"/>
40878 <enum name="GL_REG_8_ATI"/>
40879 <enum name="GL_REG_9_ATI"/>
40880 <enum name="GL_REG_10_ATI"/>
40881 <enum name="GL_REG_11_ATI"/>
40882 <enum name="GL_REG_12_ATI"/>
40883 <enum name="GL_REG_13_ATI"/>
40884 <enum name="GL_REG_14_ATI"/>
40885 <enum name="GL_REG_15_ATI"/>
40886 <enum name="GL_REG_16_ATI"/>
40887 <enum name="GL_REG_17_ATI"/>
40888 <enum name="GL_REG_18_ATI"/>
40889 <enum name="GL_REG_19_ATI"/>
40890 <enum name="GL_REG_20_ATI"/>
40891 <enum name="GL_REG_21_ATI"/>
40892 <enum name="GL_REG_22_ATI"/>
40893 <enum name="GL_REG_23_ATI"/>
40894 <enum name="GL_REG_24_ATI"/>
40895 <enum name="GL_REG_25_ATI"/>
40896 <enum name="GL_REG_26_ATI"/>
40897 <enum name="GL_REG_27_ATI"/>
40898 <enum name="GL_REG_28_ATI"/>
40899 <enum name="GL_REG_29_ATI"/>
40900 <enum name="GL_REG_30_ATI"/>
40901 <enum name="GL_REG_31_ATI"/>
40902 <enum name="GL_CON_0_ATI"/>
40903 <enum name="GL_CON_1_ATI"/>
40904 <enum name="GL_CON_2_ATI"/>
40905 <enum name="GL_CON_3_ATI"/>
40906 <enum name="GL_CON_4_ATI"/>
40907 <enum name="GL_CON_5_ATI"/>
40908 <enum name="GL_CON_6_ATI"/>
40909 <enum name="GL_CON_7_ATI"/>
40910 <enum name="GL_CON_8_ATI"/>
40911 <enum name="GL_CON_9_ATI"/>
40912 <enum name="GL_CON_10_ATI"/>
40913 <enum name="GL_CON_11_ATI"/>
40914 <enum name="GL_CON_12_ATI"/>
40915 <enum name="GL_CON_13_ATI"/>
40916 <enum name="GL_CON_14_ATI"/>
40917 <enum name="GL_CON_15_ATI"/>
40918 <enum name="GL_CON_16_ATI"/>
40919 <enum name="GL_CON_17_ATI"/>
40920 <enum name="GL_CON_18_ATI"/>
40921 <enum name="GL_CON_19_ATI"/>
40922 <enum name="GL_CON_20_ATI"/>
40923 <enum name="GL_CON_21_ATI"/>
40924 <enum name="GL_CON_22_ATI"/>
40925 <enum name="GL_CON_23_ATI"/>
40926 <enum name="GL_CON_24_ATI"/>
40927 <enum name="GL_CON_25_ATI"/>
40928 <enum name="GL_CON_26_ATI"/>
40929 <enum name="GL_CON_27_ATI"/>
40930 <enum name="GL_CON_28_ATI"/>
40931 <enum name="GL_CON_29_ATI"/>
40932 <enum name="GL_CON_30_ATI"/>
40933 <enum name="GL_CON_31_ATI"/>
40934 <enum name="GL_MOV_ATI"/>
40935 <enum name="GL_ADD_ATI"/>
40936 <enum name="GL_MUL_ATI"/>
40937 <enum name="GL_SUB_ATI"/>
40938 <enum name="GL_DOT3_ATI"/>
40939 <enum name="GL_DOT4_ATI"/>
40940 <enum name="GL_MAD_ATI"/>
40941 <enum name="GL_LERP_ATI"/>
40942 <enum name="GL_CND_ATI"/>
40943 <enum name="GL_CND0_ATI"/>
40944 <enum name="GL_DOT2_ADD_ATI"/>
40945 <enum name="GL_SECONDARY_INTERPOLATOR_ATI"/>
40946 <enum name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
40947 <enum name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
40948 <enum name="GL_NUM_PASSES_ATI"/>
40949 <enum name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
40950 <enum name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
40951 <enum name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
40952 <enum name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
40953 <enum name="GL_COLOR_ALPHA_PAIRING_ATI"/>
40954 <enum name="GL_SWIZZLE_STR_ATI"/>
40955 <enum name="GL_SWIZZLE_STQ_ATI"/>
40956 <enum name="GL_SWIZZLE_STR_DR_ATI"/>
40957 <enum name="GL_SWIZZLE_STQ_DQ_ATI"/>
40958 <enum name="GL_SWIZZLE_STRQ_ATI"/>
40959 <enum name="GL_SWIZZLE_STRQ_DQ_ATI"/>
40960 <enum name="GL_RED_BIT_ATI"/>
40961 <enum name="GL_GREEN_BIT_ATI"/>
40962 <enum name="GL_BLUE_BIT_ATI"/>
40963 <enum name="GL_2X_BIT_ATI"/>
40964 <enum name="GL_4X_BIT_ATI"/>
40965 <enum name="GL_8X_BIT_ATI"/>
40966 <enum name="GL_HALF_BIT_ATI"/>
40967 <enum name="GL_QUARTER_BIT_ATI"/>
40968 <enum name="GL_EIGHTH_BIT_ATI"/>
40969 <enum name="GL_SATURATE_BIT_ATI"/>
40970 <enum name="GL_COMP_BIT_ATI"/>
40971 <enum name="GL_NEGATE_BIT_ATI"/>
40972 <enum name="GL_BIAS_BIT_ATI"/>
40973 <command name="glGenFragmentShadersATI"/>
40974 <command name="glBindFragmentShaderATI"/>
40975 <command name="glDeleteFragmentShaderATI"/>
40976 <command name="glBeginFragmentShaderATI"/>
40977 <command name="glEndFragmentShaderATI"/>
40978 <command name="glPassTexCoordATI"/>
40979 <command name="glSampleMapATI"/>
40980 <command name="glColorFragmentOp1ATI"/>
40981 <command name="glColorFragmentOp2ATI"/>
40982 <command name="glColorFragmentOp3ATI"/>
40983 <command name="glAlphaFragmentOp1ATI"/>
40984 <command name="glAlphaFragmentOp2ATI"/>
40985 <command name="glAlphaFragmentOp3ATI"/>
40986 <command name="glSetFragmentShaderConstantATI"/>
40987 </require>
40988 </extension>
40989 <extension name="GL_ATI_map_object_buffer" supported="gl">
40990 <require>
40991 <command name="glMapObjectBufferATI"/>
40992 <command name="glUnmapObjectBufferATI"/>
40993 </require>
40994 </extension>
40995 <extension name="GL_ATI_meminfo" supported="gl">
40996 <require>
40997 <enum name="GL_VBO_FREE_MEMORY_ATI"/>
40998 <enum name="GL_TEXTURE_FREE_MEMORY_ATI"/>
40999 <enum name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
41000 </require>
41001 </extension>
41002 <extension name="GL_ATI_pixel_format_float" supported="gl" comment="WGL extension defining some associated GL enums. ATI does not export this extension.">
41003 <require>
41004 <enum name="GL_RGBA_FLOAT_MODE_ATI"/>
41005 <enum name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
41006 </require>
41007 </extension>
41008 <extension name="GL_ATI_pn_triangles" supported="gl">
41009 <require>
41010 <enum name="GL_PN_TRIANGLES_ATI"/>
41011 <enum name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
41012 <enum name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
41013 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
41014 <enum name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
41015 <enum name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
41016 <enum name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
41017 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
41018 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
41019 <command name="glPNTrianglesiATI"/>
41020 <command name="glPNTrianglesfATI"/>
41021 </require>
41022 </extension>
41023 <extension name="GL_ATI_separate_stencil" supported="gl">
41024 <require>
41025 <enum name="GL_STENCIL_BACK_FUNC_ATI"/>
41026 <enum name="GL_STENCIL_BACK_FAIL_ATI"/>
41027 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
41028 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
41029 <command name="glStencilOpSeparateATI"/>
41030 <command name="glStencilFuncSeparateATI"/>
41031 </require>
41032 </extension>
41033 <extension name="GL_ATI_text_fragment_shader" supported="gl">
41034 <require>
41035 <enum name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
41036 </require>
41037 </extension>
41038 <extension name="GL_ATI_texture_env_combine3" supported="gl">
41039 <require>
41040 <enum name="GL_MODULATE_ADD_ATI"/>
41041 <enum name="GL_MODULATE_SIGNED_ADD_ATI"/>
41042 <enum name="GL_MODULATE_SUBTRACT_ATI"/>
41043 </require>
41044 </extension>
41045 <extension name="GL_ATI_texture_float" supported="gl">
41046 <require>
41047 <enum name="GL_RGBA_FLOAT32_ATI"/>
41048 <enum name="GL_RGB_FLOAT32_ATI"/>
41049 <enum name="GL_ALPHA_FLOAT32_ATI"/>
41050 <enum name="GL_INTENSITY_FLOAT32_ATI"/>
41051 <enum name="GL_LUMINANCE_FLOAT32_ATI"/>
41052 <enum name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
41053 <enum name="GL_RGBA_FLOAT16_ATI"/>
41054 <enum name="GL_RGB_FLOAT16_ATI"/>
41055 <enum name="GL_ALPHA_FLOAT16_ATI"/>
41056 <enum name="GL_INTENSITY_FLOAT16_ATI"/>
41057 <enum name="GL_LUMINANCE_FLOAT16_ATI"/>
41058 <enum name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
41059 </require>
41060 </extension>
41061 <extension name="GL_ATI_texture_mirror_once" supported="gl">
41062 <require>
41063 <enum name="GL_MIRROR_CLAMP_ATI"/>
41064 <enum name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
41065 </require>
41066 </extension>
41067 <extension name="GL_ATI_vertex_array_object" supported="gl">
41068 <require>
41069 <enum name="GL_STATIC_ATI"/>
41070 <enum name="GL_DYNAMIC_ATI"/>
41071 <enum name="GL_PRESERVE_ATI"/>
41072 <enum name="GL_DISCARD_ATI"/>
41073 <enum name="GL_OBJECT_BUFFER_SIZE_ATI"/>
41074 <enum name="GL_OBJECT_BUFFER_USAGE_ATI"/>
41075 <enum name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
41076 <enum name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
41077 <command name="glNewObjectBufferATI"/>
41078 <command name="glIsObjectBufferATI"/>
41079 <command name="glUpdateObjectBufferATI"/>
41080 <command name="glGetObjectBufferfvATI"/>
41081 <command name="glGetObjectBufferivATI"/>
41082 <command name="glFreeObjectBufferATI"/>
41083 <command name="glArrayObjectATI"/>
41084 <command name="glGetArrayObjectfvATI"/>
41085 <command name="glGetArrayObjectivATI"/>
41086 <command name="glVariantArrayObjectATI"/>
41087 <command name="glGetVariantArrayObjectfvATI"/>
41088 <command name="glGetVariantArrayObjectivATI"/>
41089 </require>
41090 </extension>
41091 <extension name="GL_ATI_vertex_attrib_array_object" supported="gl">
41092 <require>
41093 <command name="glVertexAttribArrayObjectATI"/>
41094 <command name="glGetVertexAttribArrayObjectfvATI"/>
41095 <command name="glGetVertexAttribArrayObjectivATI"/>
41096 </require>
41097 </extension>
41098 <extension name="GL_ATI_vertex_streams" supported="gl">
41099 <require>
41100 <enum name="GL_MAX_VERTEX_STREAMS_ATI"/>
41101 <enum name="GL_VERTEX_STREAM0_ATI"/>
41102 <enum name="GL_VERTEX_STREAM1_ATI"/>
41103 <enum name="GL_VERTEX_STREAM2_ATI"/>
41104 <enum name="GL_VERTEX_STREAM3_ATI"/>
41105 <enum name="GL_VERTEX_STREAM4_ATI"/>
41106 <enum name="GL_VERTEX_STREAM5_ATI"/>
41107 <enum name="GL_VERTEX_STREAM6_ATI"/>
41108 <enum name="GL_VERTEX_STREAM7_ATI"/>
41109 <enum name="GL_VERTEX_SOURCE_ATI"/>
41110 <command name="glVertexStream1sATI"/>
41111 <command name="glVertexStream1svATI"/>
41112 <command name="glVertexStream1iATI"/>
41113 <command name="glVertexStream1ivATI"/>
41114 <command name="glVertexStream1fATI"/>
41115 <command name="glVertexStream1fvATI"/>
41116 <command name="glVertexStream1dATI"/>
41117 <command name="glVertexStream1dvATI"/>
41118 <command name="glVertexStream2sATI"/>
41119 <command name="glVertexStream2svATI"/>
41120 <command name="glVertexStream2iATI"/>
41121 <command name="glVertexStream2ivATI"/>
41122 <command name="glVertexStream2fATI"/>
41123 <command name="glVertexStream2fvATI"/>
41124 <command name="glVertexStream2dATI"/>
41125 <command name="glVertexStream2dvATI"/>
41126 <command name="glVertexStream3sATI"/>
41127 <command name="glVertexStream3svATI"/>
41128 <command name="glVertexStream3iATI"/>
41129 <command name="glVertexStream3ivATI"/>
41130 <command name="glVertexStream3fATI"/>
41131 <command name="glVertexStream3fvATI"/>
41132 <command name="glVertexStream3dATI"/>
41133 <command name="glVertexStream3dvATI"/>
41134 <command name="glVertexStream4sATI"/>
41135 <command name="glVertexStream4svATI"/>
41136 <command name="glVertexStream4iATI"/>
41137 <command name="glVertexStream4ivATI"/>
41138 <command name="glVertexStream4fATI"/>
41139 <command name="glVertexStream4fvATI"/>
41140 <command name="glVertexStream4dATI"/>
41141 <command name="glVertexStream4dvATI"/>
41142 <command name="glNormalStream3bATI"/>
41143 <command name="glNormalStream3bvATI"/>
41144 <command name="glNormalStream3sATI"/>
41145 <command name="glNormalStream3svATI"/>
41146 <command name="glNormalStream3iATI"/>
41147 <command name="glNormalStream3ivATI"/>
41148 <command name="glNormalStream3fATI"/>
41149 <command name="glNormalStream3fvATI"/>
41150 <command name="glNormalStream3dATI"/>
41151 <command name="glNormalStream3dvATI"/>
41152 <command name="glClientActiveVertexStreamATI"/>
41153 <command name="glVertexBlendEnviATI"/>
41154 <command name="glVertexBlendEnvfATI"/>
41155 </require>
41156 </extension>
41157 <extension name="GL_DMP_program_binary" supported="gles2">
41158 <require>
41159 <enum name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
41160 <enum name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
41161 <enum name="GL_DMP_PROGRAM_BINARY_DMP"/>
41162 </require>
41163 </extension>
41164 <extension name="GL_DMP_shader_binary" supported="gles2">
41165 <require>
41166 <enum name="GL_SHADER_BINARY_DMP"/>
41167 </require>
41168 </extension>
41169 <extension name="GL_EXT_422_pixels" supported="gl">
41170 <require>
41171 <enum name="GL_422_EXT"/>
41172 <enum name="GL_422_REV_EXT"/>
41173 <enum name="GL_422_AVERAGE_EXT"/>
41174 <enum name="GL_422_REV_AVERAGE_EXT"/>
41175 </require>
41176 </extension>
41177 <extension name="GL_EXT_EGL_image_array" supported="gles2">
41178 </extension>
41179 <extension name="GL_EXT_YUV_target" supported="gles2">
41180 <require>
41181 <enum name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
41182 <enum name="GL_TEXTURE_EXTERNAL_OES"/>
41183 <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
41184 <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
41185 </require>
41186 </extension>
41187 <extension name="GL_EXT_abgr" supported="gl">
41188 <require>
41189 <enum name="GL_ABGR_EXT"/>
41190 </require>
41191 </extension>
41192 <extension name="GL_EXT_base_instance" supported="gles2">
41193 <require>
41194 <command name="glDrawArraysInstancedBaseInstanceEXT"/>
41195 <command name="glDrawElementsInstancedBaseInstanceEXT"/>
41196 <command name="glDrawElementsInstancedBaseVertexBaseInstanceEXT"/>
41197 </require>
41198 </extension>
41199 <extension name="GL_EXT_bgra" supported="gl">
41200 <require>
41201 <enum name="GL_BGR_EXT"/>
41202 <enum name="GL_BGRA_EXT"/>
41203 </require>
41204 </extension>
41205 <extension name="GL_EXT_bindable_uniform" supported="gl">
41206 <require>
41207 <enum name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
41208 <enum name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
41209 <enum name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
41210 <enum name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
41211 <enum name="GL_UNIFORM_BUFFER_EXT"/>
41212 <enum name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
41213 <command name="glUniformBufferEXT"/>
41214 <command name="glGetUniformBufferSizeEXT"/>
41215 <command name="glGetUniformOffsetEXT"/>
41216 </require>
41217 </extension>
41218 <extension name="GL_EXT_blend_color" supported="gl">
41219 <require>
41220 <enum name="GL_CONSTANT_COLOR_EXT"/>
41221 <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
41222 <enum name="GL_CONSTANT_ALPHA_EXT"/>
41223 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
41224 <enum name="GL_BLEND_COLOR_EXT"/>
41225 <command name="glBlendColorEXT"/>
41226 </require>
41227 </extension>
41228 <extension name="GL_EXT_blend_equation_separate" supported="gl">
41229 <require>
41230 <enum name="GL_BLEND_EQUATION_RGB_EXT"/>
41231 <enum name="GL_BLEND_EQUATION_ALPHA_EXT"/>
41232 <command name="glBlendEquationSeparateEXT"/>
41233 </require>
41234 </extension>
41235 <extension name="GL_EXT_blend_func_extended" supported="gles2">
41236 <require>
41237 <enum name="GL_SRC1_COLOR_EXT"/>
41238 <enum name="GL_SRC1_ALPHA_EXT"/>
41239 <enum name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
41240 <enum name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
41241 <enum name="GL_SRC_ALPHA_SATURATE_EXT"/>
41242 <enum name="GL_LOCATION_INDEX_EXT"/>
41243 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
41244 <command name="glBindFragDataLocationIndexedEXT"/>
41245 <command name="glBindFragDataLocationEXT"/>
41246 <command name="glGetProgramResourceLocationIndexEXT"/>
41247 <command name="glGetFragDataIndexEXT"/>
41248 </require>
41249 </extension>
41250 <extension name="GL_EXT_blend_func_separate" supported="gl">
41251 <require>
41252 <enum name="GL_BLEND_DST_RGB_EXT"/>
41253 <enum name="GL_BLEND_SRC_RGB_EXT"/>
41254 <enum name="GL_BLEND_DST_ALPHA_EXT"/>
41255 <enum name="GL_BLEND_SRC_ALPHA_EXT"/>
41256 <command name="glBlendFuncSeparateEXT"/>
41257 </require>
41258 </extension>
41259 <extension name="GL_EXT_blend_logic_op" supported="gl"/>
41260 <extension name="GL_EXT_blend_minmax" supported="gl|gles1|gles2">
41261 <require>
41262 <enum name="GL_MIN_EXT"/>
41263 <enum name="GL_MAX_EXT"/>
41264 </require>
41265 <require api="gl">
41266 <enum name="GL_FUNC_ADD_EXT"/>
41267 <enum name="GL_BLEND_EQUATION_EXT"/>
41268 <command name="glBlendEquationEXT"/>
41269 </require>
41270 </extension>
41271 <extension name="GL_EXT_blend_subtract" supported="gl">
41272 <require>
41273 <enum name="GL_FUNC_SUBTRACT_EXT"/>
41274 <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
41275 </require>
41276 </extension>
41277 <extension name="GL_EXT_buffer_storage" supported="gles2">
41278 <require>
41279 <enum name="GL_MAP_READ_BIT"/>
41280 <enum name="GL_MAP_WRITE_BIT"/>
41281 <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
41282 <enum name="GL_MAP_COHERENT_BIT_EXT"/>
41283 <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
41284 <enum name="GL_CLIENT_STORAGE_BIT_EXT"/>
41285 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
41286 <enum name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
41287 <enum name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
41288 <command name="glBufferStorageEXT"/>
41289 <!-- <command name="glNamedBufferStorageEXT"/> -->
41290 </require>
41291 </extension>
41292 <extension name="GL_EXT_clear_texture" supported="gles2">
41293 <require>
41294 <command name="glClearTexImageEXT"/>
41295 <command name="glClearTexSubImageEXT"/>
41296 </require>
41297 </extension>
41298 <extension name="GL_EXT_clip_cull_distance" supported="gles2">
41299 <require>
41300 <enum name="GL_MAX_CLIP_DISTANCES_EXT"/>
41301 <enum name="GL_MAX_CULL_DISTANCES_EXT"/>
41302 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT"/>
41303 <enum name="GL_CLIP_DISTANCE0_EXT"/>
41304 <enum name="GL_CLIP_DISTANCE1_EXT"/>
41305 <enum name="GL_CLIP_DISTANCE2_EXT"/>
41306 <enum name="GL_CLIP_DISTANCE3_EXT"/>
41307 <enum name="GL_CLIP_DISTANCE4_EXT"/>
41308 <enum name="GL_CLIP_DISTANCE5_EXT"/>
41309 <enum name="GL_CLIP_DISTANCE6_EXT"/>
41310 <enum name="GL_CLIP_DISTANCE7_EXT"/>
41311 </require>
41312 </extension>
41313 <extension name="GL_EXT_clip_volume_hint" supported="gl">
41314 <require>
41315 <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
41316 </require>
41317 </extension>
41318 <extension name="GL_EXT_cmyka" supported="gl">
41319 <require>
41320 <enum name="GL_CMYK_EXT"/>
41321 <enum name="GL_CMYKA_EXT"/>
41322 <enum name="GL_PACK_CMYK_HINT_EXT"/>
41323 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
41324 </require>
41325 </extension>
41326 <extension name="GL_EXT_color_buffer_float" supported="gles2"/>
41327 <extension name="GL_EXT_color_buffer_half_float" supported="gles2">
41328 <require>
41329 <enum name="GL_RGBA16F_EXT"/>
41330 <enum name="GL_RGB16F_EXT"/>
41331 <enum name="GL_RG16F_EXT"/>
41332 <enum name="GL_R16F_EXT"/>
41333 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
41334 <enum name="GL_UNSIGNED_NORMALIZED_EXT"/>
41335 </require>
41336 </extension>
41337 <extension name="GL_EXT_color_subtable" supported="gl">
41338 <require>
41339 <command name="glColorSubTableEXT"/>
41340 <command name="glCopyColorSubTableEXT"/>
41341 </require>
41342 </extension>
41343 <extension name="GL_EXT_compiled_vertex_array" supported="gl">
41344 <require>
41345 <enum name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
41346 <enum name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
41347 <command name="glLockArraysEXT"/>
41348 <command name="glUnlockArraysEXT"/>
41349 </require>
41350 </extension>
41351 <extension name="GL_EXT_conservative_depth" supported="gles2"/>
41352 <extension name="GL_EXT_convolution" supported="gl">
41353 <require>
41354 <enum name="GL_CONVOLUTION_1D_EXT"/>
41355 <enum name="GL_CONVOLUTION_2D_EXT"/>
41356 <enum name="GL_SEPARABLE_2D_EXT"/>
41357 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
41358 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
41359 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
41360 <enum name="GL_REDUCE_EXT"/>
41361 <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
41362 <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
41363 <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
41364 <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
41365 <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
41366 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
41367 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
41368 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
41369 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
41370 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
41371 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
41372 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
41373 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
41374 <command name="glConvolutionFilter1DEXT"/>
41375 <command name="glConvolutionFilter2DEXT"/>
41376 <command name="glConvolutionParameterfEXT"/>
41377 <command name="glConvolutionParameterfvEXT"/>
41378 <command name="glConvolutionParameteriEXT"/>
41379 <command name="glConvolutionParameterivEXT"/>
41380 <command name="glCopyConvolutionFilter1DEXT"/>
41381 <command name="glCopyConvolutionFilter2DEXT"/>
41382 <command name="glGetConvolutionFilterEXT"/>
41383 <command name="glGetConvolutionParameterfvEXT"/>
41384 <command name="glGetConvolutionParameterivEXT"/>
41385 <command name="glGetSeparableFilterEXT"/>
41386 <command name="glSeparableFilter2DEXT"/>
41387 </require>
41388 </extension>
41389 <extension name="GL_EXT_coordinate_frame" supported="gl">
41390 <require>
41391 <enum name="GL_TANGENT_ARRAY_EXT"/>
41392 <enum name="GL_BINORMAL_ARRAY_EXT"/>
41393 <enum name="GL_CURRENT_TANGENT_EXT"/>
41394 <enum name="GL_CURRENT_BINORMAL_EXT"/>
41395 <enum name="GL_TANGENT_ARRAY_TYPE_EXT"/>
41396 <enum name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
41397 <enum name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
41398 <enum name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
41399 <enum name="GL_TANGENT_ARRAY_POINTER_EXT"/>
41400 <enum name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
41401 <enum name="GL_MAP1_TANGENT_EXT"/>
41402 <enum name="GL_MAP2_TANGENT_EXT"/>
41403 <enum name="GL_MAP1_BINORMAL_EXT"/>
41404 <enum name="GL_MAP2_BINORMAL_EXT"/>
41405 <command name="glTangent3bEXT"/>
41406 <command name="glTangent3bvEXT"/>
41407 <command name="glTangent3dEXT"/>
41408 <command name="glTangent3dvEXT"/>
41409 <command name="glTangent3fEXT"/>
41410 <command name="glTangent3fvEXT"/>
41411 <command name="glTangent3iEXT"/>
41412 <command name="glTangent3ivEXT"/>
41413 <command name="glTangent3sEXT"/>
41414 <command name="glTangent3svEXT"/>
41415 <command name="glBinormal3bEXT"/>
41416 <command name="glBinormal3bvEXT"/>
41417 <command name="glBinormal3dEXT"/>
41418 <command name="glBinormal3dvEXT"/>
41419 <command name="glBinormal3fEXT"/>
41420 <command name="glBinormal3fvEXT"/>
41421 <command name="glBinormal3iEXT"/>
41422 <command name="glBinormal3ivEXT"/>
41423 <command name="glBinormal3sEXT"/>
41424 <command name="glBinormal3svEXT"/>
41425 <command name="glTangentPointerEXT"/>
41426 <command name="glBinormalPointerEXT"/>
41427 </require>
41428 </extension>
41429 <extension name="GL_EXT_copy_image" supported="gles2">
41430 <require>
41431 <command name="glCopyImageSubDataEXT"/>
41432 </require>
41433 </extension>
41434 <extension name="GL_EXT_copy_texture" supported="gl">
41435 <require>
41436 <command name="glCopyTexImage1DEXT"/>
41437 <command name="glCopyTexImage2DEXT"/>
41438 <command name="glCopyTexSubImage1DEXT"/>
41439 <command name="glCopyTexSubImage2DEXT"/>
41440 <command name="glCopyTexSubImage3DEXT"/>
41441 </require>
41442 </extension>
41443 <extension name="GL_EXT_cull_vertex" supported="gl">
41444 <require>
41445 <enum name="GL_CULL_VERTEX_EXT"/>
41446 <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
41447 <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
41448 <command name="glCullParameterdvEXT"/>
41449 <command name="glCullParameterfvEXT"/>
41450 </require>
41451 </extension>
41452 <extension name="GL_EXT_debug_label" supported="gl|glcore|gles2">
41453 <require>
41454 <enum name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
41455 <enum name="GL_PROGRAM_OBJECT_EXT"/>
41456 <enum name="GL_SHADER_OBJECT_EXT"/>
41457 <enum name="GL_BUFFER_OBJECT_EXT"/>
41458 <enum name="GL_QUERY_OBJECT_EXT"/>
41459 <enum name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
41460 <command name="glLabelObjectEXT"/>
41461 <command name="glGetObjectLabelEXT"/>
41462 </require>
41463 <require comment="Depends on OpenGL ES 3.0">
41464 <enum name="GL_SAMPLER"/>
41465 <enum name="GL_TRANSFORM_FEEDBACK"/>
41466 </require>
41467 </extension>
41468 <extension name="GL_EXT_debug_marker" supported="gl|glcore|gles2">
41469 <require>
41470 <command name="glInsertEventMarkerEXT"/>
41471 <command name="glPushGroupMarkerEXT"/>
41472 <command name="glPopGroupMarkerEXT"/>
41473 </require>
41474 </extension>
41475 <extension name="GL_EXT_depth_bounds_test" supported="gl">
41476 <require>
41477 <enum name="GL_DEPTH_BOUNDS_TEST_EXT"/>
41478 <enum name="GL_DEPTH_BOUNDS_EXT"/>
41479 <command name="glDepthBoundsEXT"/>
41480 </require>
41481 </extension>
41482 <extension name="GL_EXT_direct_state_access" supported="gl|glcore" comment="DSA extension doesn't identify which interfaces are core profile and keeps getting expanded. This is in sync with revision 34, 2010/09/07">
41483 <require>
41484 <enum name="GL_PROGRAM_MATRIX_EXT"/>
41485 <enum name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
41486 <enum name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
41487 </require>
41488 <require comment="OpenGL 1.0: New matrix commands">
41489 <command name="glMatrixLoadfEXT"/>
41490 <command name="glMatrixLoaddEXT"/>
41491 <command name="glMatrixMultfEXT"/>
41492 <command name="glMatrixMultdEXT"/>
41493 <command name="glMatrixLoadIdentityEXT"/>
41494 <command name="glMatrixRotatefEXT"/>
41495 <command name="glMatrixRotatedEXT"/>
41496 <command name="glMatrixScalefEXT"/>
41497 <command name="glMatrixScaledEXT"/>
41498 <command name="glMatrixTranslatefEXT"/>
41499 <command name="glMatrixTranslatedEXT"/>
41500 <command name="glMatrixFrustumEXT"/>
41501 <command name="glMatrixOrthoEXT"/>
41502 <command name="glMatrixPopEXT"/>
41503 <command name="glMatrixPushEXT"/>
41504 </require>
41505 <require comment="OpenGL 1.1: New client commands">
41506 <command name="glClientAttribDefaultEXT"/>
41507 <command name="glPushClientAttribDefaultEXT"/>
41508 </require>
41509 <require comment="OpenGL 1.1: New texture object commands">
41510 <command name="glTextureParameterfEXT"/>
41511 <command name="glTextureParameterfvEXT"/>
41512 <command name="glTextureParameteriEXT"/>
41513 <command name="glTextureParameterivEXT"/>
41514 <command name="glTextureImage1DEXT"/>
41515 <command name="glTextureImage2DEXT"/>
41516 <command name="glTextureSubImage1DEXT"/>
41517 <command name="glTextureSubImage2DEXT"/>
41518 <command name="glCopyTextureImage1DEXT"/>
41519 <command name="glCopyTextureImage2DEXT"/>
41520 <command name="glCopyTextureSubImage1DEXT"/>
41521 <command name="glCopyTextureSubImage2DEXT"/>
41522 <command name="glGetTextureImageEXT"/>
41523 <command name="glGetTextureParameterfvEXT"/>
41524 <command name="glGetTextureParameterivEXT"/>
41525 <command name="glGetTextureLevelParameterfvEXT"/>
41526 <command name="glGetTextureLevelParameterivEXT"/>
41527 </require>
41528 <require comment="OpenGL 1.2: New 3D texture object commands">
41529 <command name="glTextureImage3DEXT"/>
41530 <command name="glTextureSubImage3DEXT"/>
41531 <command name="glCopyTextureSubImage3DEXT"/>
41532 </require>
41533 <require comment="OpenGL 1.2.1: New multitexture commands">
41534 <command name="glBindMultiTextureEXT"/>
41535 <command name="glMultiTexCoordPointerEXT"/>
41536 <command name="glMultiTexEnvfEXT"/>
41537 <command name="glMultiTexEnvfvEXT"/>
41538 <command name="glMultiTexEnviEXT"/>
41539 <command name="glMultiTexEnvivEXT"/>
41540 <command name="glMultiTexGendEXT"/>
41541 <command name="glMultiTexGendvEXT"/>
41542 <command name="glMultiTexGenfEXT"/>
41543 <command name="glMultiTexGenfvEXT"/>
41544 <command name="glMultiTexGeniEXT"/>
41545 <command name="glMultiTexGenivEXT"/>
41546 <command name="glGetMultiTexEnvfvEXT"/>
41547 <command name="glGetMultiTexEnvivEXT"/>
41548 <command name="glGetMultiTexGendvEXT"/>
41549 <command name="glGetMultiTexGenfvEXT"/>
41550 <command name="glGetMultiTexGenivEXT"/>
41551 <command name="glMultiTexParameteriEXT"/>
41552 <command name="glMultiTexParameterivEXT"/>
41553 <command name="glMultiTexParameterfEXT"/>
41554 <command name="glMultiTexParameterfvEXT"/>
41555 <command name="glMultiTexImage1DEXT"/>
41556 <command name="glMultiTexImage2DEXT"/>
41557 <command name="glMultiTexSubImage1DEXT"/>
41558 <command name="glMultiTexSubImage2DEXT"/>
41559 <command name="glCopyMultiTexImage1DEXT"/>
41560 <command name="glCopyMultiTexImage2DEXT"/>
41561 <command name="glCopyMultiTexSubImage1DEXT"/>
41562 <command name="glCopyMultiTexSubImage2DEXT"/>
41563 <command name="glGetMultiTexImageEXT"/>
41564 <command name="glGetMultiTexParameterfvEXT"/>
41565 <command name="glGetMultiTexParameterivEXT"/>
41566 <command name="glGetMultiTexLevelParameterfvEXT"/>
41567 <command name="glGetMultiTexLevelParameterivEXT"/>
41568 <command name="glMultiTexImage3DEXT"/>
41569 <command name="glMultiTexSubImage3DEXT"/>
41570 <command name="glCopyMultiTexSubImage3DEXT"/>
41571 </require>
41572 <require comment="OpenGL 1.2.1: New indexed texture commands">
41573 <command name="glEnableClientStateIndexedEXT"/>
41574 <command name="glDisableClientStateIndexedEXT"/>
41575 </require>
41576 <require comment="OpenGL 1.2.1: New indexed generic queries">
41577 <command name="glGetFloatIndexedvEXT"/>
41578 <command name="glGetDoubleIndexedvEXT"/>
41579 <command name="glGetPointerIndexedvEXT"/>
41580 </require>
41581 <require comment="OpenGL 1.2.1: Extend EXT_draw_buffers2 commands">
41582 <command name="glEnableIndexedEXT"/>
41583 <command name="glDisableIndexedEXT"/>
41584 <command name="glIsEnabledIndexedEXT"/>
41585 <command name="glGetIntegerIndexedvEXT"/>
41586 <command name="glGetBooleanIndexedvEXT"/>
41587 </require>
41588 <require comment="OpenGL 1.3: New compressed texture object commands">
41589 <command name="glCompressedTextureImage3DEXT"/>
41590 <command name="glCompressedTextureImage2DEXT"/>
41591 <command name="glCompressedTextureImage1DEXT"/>
41592 <command name="glCompressedTextureSubImage3DEXT"/>
41593 <command name="glCompressedTextureSubImage2DEXT"/>
41594 <command name="glCompressedTextureSubImage1DEXT"/>
41595 <command name="glGetCompressedTextureImageEXT"/>
41596 </require>
41597 <require comment="OpenGL 1.3: New multitexture compressed texture commands">
41598 <command name="glCompressedMultiTexImage3DEXT"/>
41599 <command name="glCompressedMultiTexImage2DEXT"/>
41600 <command name="glCompressedMultiTexImage1DEXT"/>
41601 <command name="glCompressedMultiTexSubImage3DEXT"/>
41602 <command name="glCompressedMultiTexSubImage2DEXT"/>
41603 <command name="glCompressedMultiTexSubImage1DEXT"/>
41604 <command name="glGetCompressedMultiTexImageEXT"/>
41605 </require>
41606 <require comment="OpenGL 1.3: New transpose matrix commands">
41607 <command name="glMatrixLoadTransposefEXT"/>
41608 <command name="glMatrixLoadTransposedEXT"/>
41609 <command name="glMatrixMultTransposefEXT"/>
41610 <command name="glMatrixMultTransposedEXT"/>
41611 </require>
41612 <require comment="OpenGL 1.5: New buffer commands">
41613 <command name="glNamedBufferDataEXT"/>
41614 <command name="glNamedBufferSubDataEXT"/>
41615 <command name="glMapNamedBufferEXT"/>
41616 <command name="glUnmapNamedBufferEXT"/>
41617 <command name="glGetNamedBufferParameterivEXT"/>
41618 <command name="glGetNamedBufferPointervEXT"/>
41619 <command name="glGetNamedBufferSubDataEXT"/>
41620 </require>
41621 <require comment="OpenGL 2.0: New uniform commands">
41622 <command name="glProgramUniform1fEXT"/>
41623 <command name="glProgramUniform2fEXT"/>
41624 <command name="glProgramUniform3fEXT"/>
41625 <command name="glProgramUniform4fEXT"/>
41626 <command name="glProgramUniform1iEXT"/>
41627 <command name="glProgramUniform2iEXT"/>
41628 <command name="glProgramUniform3iEXT"/>
41629 <command name="glProgramUniform4iEXT"/>
41630 <command name="glProgramUniform1fvEXT"/>
41631 <command name="glProgramUniform2fvEXT"/>
41632 <command name="glProgramUniform3fvEXT"/>
41633 <command name="glProgramUniform4fvEXT"/>
41634 <command name="glProgramUniform1ivEXT"/>
41635 <command name="glProgramUniform2ivEXT"/>
41636 <command name="glProgramUniform3ivEXT"/>
41637 <command name="glProgramUniform4ivEXT"/>
41638 <command name="glProgramUniformMatrix2fvEXT"/>
41639 <command name="glProgramUniformMatrix3fvEXT"/>
41640 <command name="glProgramUniformMatrix4fvEXT"/>
41641 </require>
41642 <require comment="OpenGL 2.1: New uniform matrix commands">
41643 <command name="glProgramUniformMatrix2x3fvEXT"/>
41644 <command name="glProgramUniformMatrix3x2fvEXT"/>
41645 <command name="glProgramUniformMatrix2x4fvEXT"/>
41646 <command name="glProgramUniformMatrix4x2fvEXT"/>
41647 <command name="glProgramUniformMatrix3x4fvEXT"/>
41648 <command name="glProgramUniformMatrix4x3fvEXT"/>
41649 </require>
41650 <require comment="Extend EXT_texture_buffer_object commands">
41651 <command name="glTextureBufferEXT"/>
41652 <command name="glMultiTexBufferEXT"/>
41653 </require>
41654 <require comment="Extend EXT_texture_integer commands">
41655 <command name="glTextureParameterIivEXT"/>
41656 <command name="glTextureParameterIuivEXT"/>
41657 <command name="glGetTextureParameterIivEXT"/>
41658 <command name="glGetTextureParameterIuivEXT"/>
41659 <command name="glMultiTexParameterIivEXT"/>
41660 <command name="glMultiTexParameterIuivEXT"/>
41661 <command name="glGetMultiTexParameterIivEXT"/>
41662 <command name="glGetMultiTexParameterIuivEXT"/>
41663 </require>
41664 <require comment="Extend EXT_gpu_shader4 commands">
41665 <command name="glProgramUniform1uiEXT"/>
41666 <command name="glProgramUniform2uiEXT"/>
41667 <command name="glProgramUniform3uiEXT"/>
41668 <command name="glProgramUniform4uiEXT"/>
41669 <command name="glProgramUniform1uivEXT"/>
41670 <command name="glProgramUniform2uivEXT"/>
41671 <command name="glProgramUniform3uivEXT"/>
41672 <command name="glProgramUniform4uivEXT"/>
41673 </require>
41674 <require comment="Extend EXT_gpu_program_parameters commands">
41675 <command name="glNamedProgramLocalParameters4fvEXT"/>
41676 </require>
41677 <require comment="Extend NV_gpu_program4 commands">
41678 <command name="glNamedProgramLocalParameterI4iEXT"/>
41679 <command name="glNamedProgramLocalParameterI4ivEXT"/>
41680 <command name="glNamedProgramLocalParametersI4ivEXT"/>
41681 <command name="glNamedProgramLocalParameterI4uiEXT"/>
41682 <command name="glNamedProgramLocalParameterI4uivEXT"/>
41683 <command name="glNamedProgramLocalParametersI4uivEXT"/>
41684 <command name="glGetNamedProgramLocalParameterIivEXT"/>
41685 <command name="glGetNamedProgramLocalParameterIuivEXT"/>
41686 </require>
41687 <require comment="OpenGL 3.0: New indexed texture commands">
41688 <command name="glEnableClientStateiEXT"/>
41689 <command name="glDisableClientStateiEXT"/>
41690 </require>
41691 <require comment="OpenGL 3.0: New indexed generic queries">
41692 <command name="glGetFloati_vEXT"/>
41693 <command name="glGetDoublei_vEXT"/>
41694 <command name="glGetPointeri_vEXT"/>
41695 </require>
41696 <require comment="Extend GL_ARB_vertex_program commands">
41697 <command name="glNamedProgramStringEXT"/>
41698 <command name="glNamedProgramLocalParameter4dEXT"/>
41699 <command name="glNamedProgramLocalParameter4dvEXT"/>
41700 <command name="glNamedProgramLocalParameter4fEXT"/>
41701 <command name="glNamedProgramLocalParameter4fvEXT"/>
41702 <command name="glGetNamedProgramLocalParameterdvEXT"/>
41703 <command name="glGetNamedProgramLocalParameterfvEXT"/>
41704 <command name="glGetNamedProgramivEXT"/>
41705 <command name="glGetNamedProgramStringEXT"/>
41706 </require>
41707 <require comment="OpenGL 3.0: New renderbuffer commands">
41708 <command name="glNamedRenderbufferStorageEXT"/>
41709 <command name="glGetNamedRenderbufferParameterivEXT"/>
41710 <command name="glNamedRenderbufferStorageMultisampleEXT"/>
41711 </require>
41712 <require comment="Extend NV_framebuffer_multisample_coverage">
41713 <command name="glNamedRenderbufferStorageMultisampleCoverageEXT"/>
41714 </require>
41715 <require comment="OpenGL 3.0: New framebuffer commands">
41716 <command name="glCheckNamedFramebufferStatusEXT"/>
41717 <command name="glNamedFramebufferTexture1DEXT"/>
41718 <command name="glNamedFramebufferTexture2DEXT"/>
41719 <command name="glNamedFramebufferTexture3DEXT"/>
41720 <command name="glNamedFramebufferRenderbufferEXT"/>
41721 <command name="glGetNamedFramebufferAttachmentParameterivEXT"/>
41722 </require>
41723 <require comment="OpenGL 3.0: New texture commands">
41724 <command name="glGenerateTextureMipmapEXT"/>
41725 <command name="glGenerateMultiTexMipmapEXT"/>
41726 </require>
41727 <require comment="OpenGL 3.0: New framebuffer commands">
41728 <command name="glFramebufferDrawBufferEXT"/>
41729 <command name="glFramebufferDrawBuffersEXT"/>
41730 <command name="glFramebufferReadBufferEXT"/>
41731 <command name="glGetFramebufferParameterivEXT"/>
41732 </require>
41733 <require comment="OpenGL 3.0: New buffer data copy command">
41734 <command name="glNamedCopyBufferSubDataEXT"/>
41735 </require>
41736 <require comment="Extend EXT_geometry_shader4 or NV_gpu_program4">
41737 <command name="glNamedFramebufferTextureEXT"/>
41738 <command name="glNamedFramebufferTextureLayerEXT"/>
41739 <command name="glNamedFramebufferTextureFaceEXT"/>
41740 </require>
41741 <require comment="Extend NV_explicit_multisample">
41742 <command name="glTextureRenderbufferEXT"/>
41743 <command name="glMultiTexRenderbufferEXT"/>
41744 </require>
41745 <require comment="OpenGL 3.0: New vertex array specification commands for VAO">
41746 <command name="glVertexArrayVertexOffsetEXT"/>
41747 <command name="glVertexArrayColorOffsetEXT"/>
41748 <command name="glVertexArrayEdgeFlagOffsetEXT"/>
41749 <command name="glVertexArrayIndexOffsetEXT"/>
41750 <command name="glVertexArrayNormalOffsetEXT"/>
41751 <command name="glVertexArrayTexCoordOffsetEXT"/>
41752 <command name="glVertexArrayMultiTexCoordOffsetEXT"/>
41753 <command name="glVertexArrayFogCoordOffsetEXT"/>
41754 <command name="glVertexArraySecondaryColorOffsetEXT"/>
41755 <command name="glVertexArrayVertexAttribOffsetEXT"/>
41756 <command name="glVertexArrayVertexAttribIOffsetEXT"/>
41757 </require>
41758 <require comment="OpenGL 3.0: New vertex array enable commands for VAO">
41759 <command name="glEnableVertexArrayEXT"/>
41760 <command name="glDisableVertexArrayEXT"/>
41761 </require>
41762 <require comment="OpenGL 3.0: New vertex attrib array enable commands for VAO">
41763 <command name="glEnableVertexArrayAttribEXT"/>
41764 <command name="glDisableVertexArrayAttribEXT"/>
41765 </require>
41766 <require comment="OpenGL 3.0: New queries for VAO">
41767 <command name="glGetVertexArrayIntegervEXT"/>
41768 <command name="glGetVertexArrayPointervEXT"/>
41769 <command name="glGetVertexArrayIntegeri_vEXT"/>
41770 <command name="glGetVertexArrayPointeri_vEXT"/>
41771 </require>
41772 <require comment="OpenGL 3.0: New buffer commands">
41773 <command name="glMapNamedBufferRangeEXT"/>
41774 <command name="glFlushMappedNamedBufferRangeEXT"/>
41775 </require>
41776 <require comment="Extended by GL_ARB_buffer_storage">
41777 <command name="glNamedBufferStorageEXT"/>
41778 </require>
41779 <require comment="Extended by GL_ARB_clear_buffer_object">
41780 <command name="glClearNamedBufferDataEXT"/>
41781 <command name="glClearNamedBufferSubDataEXT"/>
41782 </require>
41783 <require comment="Extended by GL_ARB_framebuffer_no_attachments">
41784 <command name="glNamedFramebufferParameteriEXT"/>
41785 <command name="glGetNamedFramebufferParameterivEXT"/>
41786 </require>
41787 <require comment="Extended by GL_ARB_gpu_shader_fp64">
41788 <command name="glProgramUniform1dEXT"/>
41789 <command name="glProgramUniform2dEXT"/>
41790 <command name="glProgramUniform3dEXT"/>
41791 <command name="glProgramUniform4dEXT"/>
41792 <command name="glProgramUniform1dvEXT"/>
41793 <command name="glProgramUniform2dvEXT"/>
41794 <command name="glProgramUniform3dvEXT"/>
41795 <command name="glProgramUniform4dvEXT"/>
41796 <command name="glProgramUniformMatrix2dvEXT"/>
41797 <command name="glProgramUniformMatrix3dvEXT"/>
41798 <command name="glProgramUniformMatrix4dvEXT"/>
41799 <command name="glProgramUniformMatrix2x3dvEXT"/>
41800 <command name="glProgramUniformMatrix2x4dvEXT"/>
41801 <command name="glProgramUniformMatrix3x2dvEXT"/>
41802 <command name="glProgramUniformMatrix3x4dvEXT"/>
41803 <command name="glProgramUniformMatrix4x2dvEXT"/>
41804 <command name="glProgramUniformMatrix4x3dvEXT"/>
41805 </require>
41806 <require comment="Extended by GL_ARB_texture_buffer_range">
41807 <command name="glTextureBufferRangeEXT"/>
41808 </require>
41809 <require comment="Extended by GL_ARB_texture_storage">
41810 <command name="glTextureStorage1DEXT"/>
41811 <command name="glTextureStorage2DEXT"/>
41812 <command name="glTextureStorage3DEXT"/>
41813 </require>
41814 <require comment="Extended by GL_ARB_texture_storage_multisample">
41815 <command name="glTextureStorage2DMultisampleEXT"/>
41816 <command name="glTextureStorage3DMultisampleEXT"/>
41817 </require>
41818 <require comment="Extended by GL_ARB_vertex_attrib_binding">
41819 <command name="glVertexArrayBindVertexBufferEXT"/>
41820 <command name="glVertexArrayVertexAttribFormatEXT"/>
41821 <command name="glVertexArrayVertexAttribIFormatEXT"/>
41822 <command name="glVertexArrayVertexAttribLFormatEXT"/>
41823 <command name="glVertexArrayVertexAttribBindingEXT"/>
41824 <command name="glVertexArrayVertexBindingDivisorEXT"/>
41825 </require>
41826 <require comment="Extended by GL_EXT_vertex_attrib_64bit">
41827 <command name="glVertexArrayVertexAttribLOffsetEXT"/>
41828 </require>
41829 <require comment="Extended by GL_ARB_sparse_texture">
41830 <command name="glTexturePageCommitmentEXT"/>
41831 </require>
41832 <require comment="Extended by GL_ARB_instanced_arrays">
41833 <command name="glVertexArrayVertexAttribDivisorEXT"/>
41834 </require>
41835 </extension>
41836 <extension name="GL_EXT_discard_framebuffer" supported="gles1|gles2">
41837 <require>
41838 <enum name="GL_COLOR_EXT"/>
41839 <enum name="GL_DEPTH_EXT"/>
41840 <enum name="GL_STENCIL_EXT"/>
41841 <command name="glDiscardFramebufferEXT"/>
41842 </require>
41843 </extension>
41844 <extension name="GL_EXT_disjoint_timer_query" supported="gles2">
41845 <require>
41846 <enum name="GL_QUERY_COUNTER_BITS_EXT"/>
41847 <enum name="GL_CURRENT_QUERY_EXT"/>
41848 <enum name="GL_QUERY_RESULT_EXT"/>
41849 <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
41850 <enum name="GL_TIME_ELAPSED_EXT"/>
41851 <enum name="GL_TIMESTAMP_EXT"/>
41852 <enum name="GL_GPU_DISJOINT_EXT"/>
41853 <command name="glGenQueriesEXT"/>
41854 <command name="glDeleteQueriesEXT"/>
41855 <command name="glIsQueryEXT"/>
41856 <command name="glBeginQueryEXT"/>
41857 <command name="glEndQueryEXT"/>
41858 <command name="glQueryCounterEXT"/>
41859 <command name="glGetQueryivEXT"/>
41860 <command name="glGetQueryObjectivEXT"/>
41861 <command name="glGetQueryObjectuivEXT"/>
41862 <command name="glGetQueryObjecti64vEXT"/>
41863 <command name="glGetQueryObjectui64vEXT"/>
41864 </require>
41865 </extension>
41866 <extension name="GL_EXT_draw_buffers" supported="gles2">
41867 <require>
41868 <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
41869 <enum name="GL_MAX_DRAW_BUFFERS_EXT"/>
41870 <enum name="GL_DRAW_BUFFER0_EXT"/>
41871 <enum name="GL_DRAW_BUFFER1_EXT"/>
41872 <enum name="GL_DRAW_BUFFER2_EXT"/>
41873 <enum name="GL_DRAW_BUFFER3_EXT"/>
41874 <enum name="GL_DRAW_BUFFER4_EXT"/>
41875 <enum name="GL_DRAW_BUFFER5_EXT"/>
41876 <enum name="GL_DRAW_BUFFER6_EXT"/>
41877 <enum name="GL_DRAW_BUFFER7_EXT"/>
41878 <enum name="GL_DRAW_BUFFER8_EXT"/>
41879 <enum name="GL_DRAW_BUFFER9_EXT"/>
41880 <enum name="GL_DRAW_BUFFER10_EXT"/>
41881 <enum name="GL_DRAW_BUFFER11_EXT"/>
41882 <enum name="GL_DRAW_BUFFER12_EXT"/>
41883 <enum name="GL_DRAW_BUFFER13_EXT"/>
41884 <enum name="GL_DRAW_BUFFER14_EXT"/>
41885 <enum name="GL_DRAW_BUFFER15_EXT"/>
41886 <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
41887 <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
41888 <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
41889 <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
41890 <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
41891 <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
41892 <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
41893 <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
41894 <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
41895 <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
41896 <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
41897 <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
41898 <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
41899 <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
41900 <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
41901 <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
41902 <command name="glDrawBuffersEXT"/>
41903 </require>
41904 </extension>
41905 <extension name="GL_EXT_draw_buffers2" supported="gl">
41906 <require>
41907 <command name="glColorMaskIndexedEXT"/>
41908 <command name="glGetBooleanIndexedvEXT"/>
41909 <command name="glGetIntegerIndexedvEXT"/>
41910 <command name="glEnableIndexedEXT"/>
41911 <command name="glDisableIndexedEXT"/>
41912 <command name="glIsEnabledIndexedEXT"/>
41913 </require>
41914 </extension>
41915 <extension name="GL_EXT_draw_buffers_indexed" supported="gles2">
41916 <require>
41917 <enum name="GL_BLEND_EQUATION_RGB"/>
41918 <enum name="GL_BLEND_EQUATION_ALPHA"/>
41919 <enum name="GL_BLEND_SRC_RGB"/>
41920 <enum name="GL_BLEND_SRC_ALPHA"/>
41921 <enum name="GL_BLEND_DST_RGB"/>
41922 <enum name="GL_BLEND_DST_ALPHA"/>
41923 <enum name="GL_COLOR_WRITEMASK"/>
41924 <enum name="GL_BLEND"/>
41925 <enum name="GL_FUNC_ADD"/>
41926 <enum name="GL_FUNC_SUBTRACT"/>
41927 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
41928 <enum name="GL_MIN"/>
41929 <enum name="GL_MAX"/>
41930 <enum name="GL_ZERO"/>
41931 <enum name="GL_ONE"/>
41932 <enum name="GL_SRC_COLOR"/>
41933 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
41934 <enum name="GL_DST_COLOR"/>
41935 <enum name="GL_ONE_MINUS_DST_COLOR"/>
41936 <enum name="GL_SRC_ALPHA"/>
41937 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
41938 <enum name="GL_DST_ALPHA"/>
41939 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
41940 <enum name="GL_CONSTANT_COLOR"/>
41941 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
41942 <enum name="GL_CONSTANT_ALPHA"/>
41943 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
41944 <enum name="GL_SRC_ALPHA_SATURATE"/>
41945 <command name="glEnableiEXT"/>
41946 <command name="glDisableiEXT"/>
41947 <command name="glBlendEquationiEXT"/>
41948 <command name="glBlendEquationSeparateiEXT"/>
41949 <command name="glBlendFunciEXT"/>
41950 <command name="glBlendFuncSeparateiEXT"/>
41951 <command name="glColorMaskiEXT"/>
41952 <command name="glIsEnablediEXT"/>
41953 </require>
41954 </extension>
41955 <extension name="GL_EXT_draw_elements_base_vertex" supported="gles2">
41956 <require>
41957 <command name="glDrawElementsBaseVertexEXT"/>
41958 <command name="glDrawRangeElementsBaseVertexEXT" comment="Supported only if OpenGL ES 3.0 is supported"/>
41959 <command name="glDrawElementsInstancedBaseVertexEXT" comment="Supported only if OpenGL ES 3.0 is supported"/>
41960 <command name="glMultiDrawElementsBaseVertexEXT" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/>
41961 </require>
41962 </extension>
41963 <extension name="GL_EXT_draw_instanced" supported="gl|glcore|gles2">
41964 <require>
41965 <command name="glDrawArraysInstancedEXT"/>
41966 <command name="glDrawElementsInstancedEXT"/>
41967 </require>
41968 </extension>
41969 <extension name="GL_EXT_draw_range_elements" supported="gl">
41970 <require>
41971 <enum name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
41972 <enum name="GL_MAX_ELEMENTS_INDICES_EXT"/>
41973 <command name="glDrawRangeElementsEXT"/>
41974 </require>
41975 </extension>
41976 <extension name="GL_EXT_draw_transform_feedback" supported="gles2">
41977 <require>
41978 <command name="glDrawTransformFeedbackEXT"/>
41979 <command name="glDrawTransformFeedbackInstancedEXT"/>
41980 </require>
41981 </extension>
41982 <extension name="GL_EXT_external_buffer" supported="gl|gles2">
41983 <require>
41984 <command name="glBufferStorageExternalEXT"/>
41985 <command name="glNamedBufferStorageExternalEXT"/>
41986 </require>
41987 </extension>
41988 <extension name="GL_EXT_float_blend" supported="gles2"/>
41989 <extension name="GL_EXT_fog_coord" supported="gl">
41990 <require>
41991 <enum name="GL_FOG_COORDINATE_SOURCE_EXT"/>
41992 <enum name="GL_FOG_COORDINATE_EXT"/>
41993 <enum name="GL_FRAGMENT_DEPTH_EXT"/>
41994 <enum name="GL_CURRENT_FOG_COORDINATE_EXT"/>
41995 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
41996 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
41997 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
41998 <enum name="GL_FOG_COORDINATE_ARRAY_EXT"/>
41999 <command name="glFogCoordfEXT"/>
42000 <command name="glFogCoordfvEXT"/>
42001 <command name="glFogCoorddEXT"/>
42002 <command name="glFogCoorddvEXT"/>
42003 <command name="glFogCoordPointerEXT"/>
42004 </require>
42005 </extension>
42006 <extension name="GL_EXT_framebuffer_blit" supported="gl">
42007 <require>
42008 <enum name="GL_READ_FRAMEBUFFER_EXT"/>
42009 <enum name="GL_DRAW_FRAMEBUFFER_EXT"/>
42010 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
42011 <enum name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
42012 <command name="glBlitFramebufferEXT"/>
42013 </require>
42014 </extension>
42015 <extension name="GL_EXT_framebuffer_multisample" supported="gl">
42016 <require>
42017 <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
42018 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
42019 <enum name="GL_MAX_SAMPLES_EXT"/>
42020 <command name="glRenderbufferStorageMultisampleEXT"/>
42021 </require>
42022 </extension>
42023 <extension name="GL_EXT_framebuffer_multisample_blit_scaled" supported="gl">
42024 <require>
42025 <enum name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
42026 <enum name="GL_SCALED_RESOLVE_NICEST_EXT"/>
42027 </require>
42028 </extension>
42029 <extension name="GL_EXT_framebuffer_object" supported="gl">
42030 <require>
42031 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
42032 <enum name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
42033 <enum name="GL_FRAMEBUFFER_BINDING_EXT"/>
42034 <enum name="GL_RENDERBUFFER_BINDING_EXT"/>
42035 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
42036 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
42037 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
42038 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
42039 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
42040 <enum name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
42041 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
42042 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
42043 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
42044 <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
42045 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
42046 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
42047 <enum name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
42048 <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
42049 <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
42050 <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
42051 <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
42052 <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
42053 <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
42054 <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
42055 <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
42056 <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
42057 <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
42058 <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
42059 <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
42060 <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
42061 <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
42062 <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
42063 <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
42064 <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
42065 <enum name="GL_DEPTH_ATTACHMENT_EXT"/>
42066 <enum name="GL_STENCIL_ATTACHMENT_EXT"/>
42067 <enum name="GL_FRAMEBUFFER_EXT"/>
42068 <enum name="GL_RENDERBUFFER_EXT"/>
42069 <enum name="GL_RENDERBUFFER_WIDTH_EXT"/>
42070 <enum name="GL_RENDERBUFFER_HEIGHT_EXT"/>
42071 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
42072 <enum name="GL_STENCIL_INDEX1_EXT"/>
42073 <enum name="GL_STENCIL_INDEX4_EXT"/>
42074 <enum name="GL_STENCIL_INDEX8_EXT"/>
42075 <enum name="GL_STENCIL_INDEX16_EXT"/>
42076 <enum name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
42077 <enum name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
42078 <enum name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
42079 <enum name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
42080 <enum name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
42081 <enum name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
42082 <command name="glIsRenderbufferEXT"/>
42083 <command name="glBindRenderbufferEXT"/>
42084 <command name="glDeleteRenderbuffersEXT"/>
42085 <command name="glGenRenderbuffersEXT"/>
42086 <command name="glRenderbufferStorageEXT"/>
42087 <command name="glGetRenderbufferParameterivEXT"/>
42088 <command name="glIsFramebufferEXT"/>
42089 <command name="glBindFramebufferEXT"/>
42090 <command name="glDeleteFramebuffersEXT"/>
42091 <command name="glGenFramebuffersEXT"/>
42092 <command name="glCheckFramebufferStatusEXT"/>
42093 <command name="glFramebufferTexture1DEXT"/>
42094 <command name="glFramebufferTexture2DEXT"/>
42095 <command name="glFramebufferTexture3DEXT"/>
42096 <command name="glFramebufferRenderbufferEXT"/>
42097 <command name="glGetFramebufferAttachmentParameterivEXT"/>
42098 <command name="glGenerateMipmapEXT"/>
42099 </require>
42100 </extension>
42101 <extension name="GL_EXT_framebuffer_sRGB" supported="gl">
42102 <require>
42103 <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
42104 <enum name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
42105 </require>
42106 </extension>
42107 <extension name="GL_EXT_geometry_point_size" supported="gles2"/>
42108 <extension name="GL_EXT_geometry_shader" supported="gles2">
42109 <require>
42110 <enum name="GL_GEOMETRY_SHADER_EXT"/>
42111 <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
42112 <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
42113 <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
42114 <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
42115 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
42116 <enum name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
42117 <enum name="GL_LINES_ADJACENCY_EXT"/>
42118 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
42119 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
42120 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
42121 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
42122 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
42123 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
42124 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
42125 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
42126 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
42127 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
42128 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
42129 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
42130 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
42131 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
42132 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
42133 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
42134 <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
42135 <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
42136 <enum name="GL_UNDEFINED_VERTEX_EXT"/>
42137 <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
42138 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
42139 <enum name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
42140 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
42141 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
42142 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
42143 <command name="glFramebufferTextureEXT"/>
42144 </require>
42145 </extension>
42146 <extension name="GL_EXT_geometry_shader4" supported="gl">
42147 <require>
42148 <enum name="GL_GEOMETRY_SHADER_EXT"/>
42149 <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
42150 <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
42151 <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
42152 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
42153 <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
42154 <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
42155 <enum name="GL_MAX_VARYING_COMPONENTS_EXT"/>
42156 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
42157 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
42158 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
42159 <enum name="GL_LINES_ADJACENCY_EXT"/>
42160 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
42161 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
42162 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
42163 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
42164 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
42165 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
42166 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
42167 <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
42168 <command name="glProgramParameteriEXT"/>
42169 </require>
42170 </extension>
42171 <extension name="GL_EXT_gpu_program_parameters" supported="gl">
42172 <require>
42173 <command name="glProgramEnvParameters4fvEXT"/>
42174 <command name="glProgramLocalParameters4fvEXT"/>
42175 </require>
42176 </extension>
42177 <extension name="GL_EXT_gpu_shader4" supported="gl">
42178 <require>
42179 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
42180 <enum name="GL_SAMPLER_1D_ARRAY_EXT"/>
42181 <enum name="GL_SAMPLER_2D_ARRAY_EXT"/>
42182 <enum name="GL_SAMPLER_BUFFER_EXT"/>
42183 <enum name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
42184 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
42185 <enum name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
42186 <enum name="GL_UNSIGNED_INT_VEC2_EXT"/>
42187 <enum name="GL_UNSIGNED_INT_VEC3_EXT"/>
42188 <enum name="GL_UNSIGNED_INT_VEC4_EXT"/>
42189 <enum name="GL_INT_SAMPLER_1D_EXT"/>
42190 <enum name="GL_INT_SAMPLER_2D_EXT"/>
42191 <enum name="GL_INT_SAMPLER_3D_EXT"/>
42192 <enum name="GL_INT_SAMPLER_CUBE_EXT"/>
42193 <enum name="GL_INT_SAMPLER_2D_RECT_EXT"/>
42194 <enum name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
42195 <enum name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
42196 <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
42197 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
42198 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
42199 <enum name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
42200 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
42201 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
42202 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
42203 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
42204 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
42205 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
42206 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
42207 <command name="glGetUniformuivEXT"/>
42208 <command name="glBindFragDataLocationEXT"/>
42209 <command name="glGetFragDataLocationEXT"/>
42210 <command name="glUniform1uiEXT"/>
42211 <command name="glUniform2uiEXT"/>
42212 <command name="glUniform3uiEXT"/>
42213 <command name="glUniform4uiEXT"/>
42214 <command name="glUniform1uivEXT"/>
42215 <command name="glUniform2uivEXT"/>
42216 <command name="glUniform3uivEXT"/>
42217 <command name="glUniform4uivEXT"/>
42218 </require>
42219 </extension>
42220 <extension name="GL_EXT_gpu_shader5" supported="gles2"/>
42221 <extension name="GL_EXT_histogram" supported="gl">
42222 <require>
42223 <enum name="GL_HISTOGRAM_EXT"/>
42224 <enum name="GL_PROXY_HISTOGRAM_EXT"/>
42225 <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
42226 <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
42227 <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
42228 <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
42229 <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
42230 <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
42231 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
42232 <enum name="GL_HISTOGRAM_SINK_EXT"/>
42233 <enum name="GL_MINMAX_EXT"/>
42234 <enum name="GL_MINMAX_FORMAT_EXT"/>
42235 <enum name="GL_MINMAX_SINK_EXT"/>
42236 <enum name="GL_TABLE_TOO_LARGE_EXT"/>
42237 <command name="glGetHistogramEXT"/>
42238 <command name="glGetHistogramParameterfvEXT"/>
42239 <command name="glGetHistogramParameterivEXT"/>
42240 <command name="glGetMinmaxEXT"/>
42241 <command name="glGetMinmaxParameterfvEXT"/>
42242 <command name="glGetMinmaxParameterivEXT"/>
42243 <command name="glHistogramEXT"/>
42244 <command name="glMinmaxEXT"/>
42245 <command name="glResetHistogramEXT"/>
42246 <command name="glResetMinmaxEXT"/>
42247 </require>
42248 </extension>
42249 <extension name="GL_EXT_index_array_formats" supported="gl">
42250 <require>
42251 <enum name="GL_IUI_V2F_EXT"/>
42252 <enum name="GL_IUI_V3F_EXT"/>
42253 <enum name="GL_IUI_N3F_V2F_EXT"/>
42254 <enum name="GL_IUI_N3F_V3F_EXT"/>
42255 <enum name="GL_T2F_IUI_V2F_EXT"/>
42256 <enum name="GL_T2F_IUI_V3F_EXT"/>
42257 <enum name="GL_T2F_IUI_N3F_V2F_EXT"/>
42258 <enum name="GL_T2F_IUI_N3F_V3F_EXT"/>
42259 </require>
42260 </extension>
42261 <extension name="GL_EXT_index_func" supported="gl">
42262 <require>
42263 <enum name="GL_INDEX_TEST_EXT"/>
42264 <enum name="GL_INDEX_TEST_FUNC_EXT"/>
42265 <enum name="GL_INDEX_TEST_REF_EXT"/>
42266 <command name="glIndexFuncEXT"/>
42267 </require>
42268 </extension>
42269 <extension name="GL_EXT_index_material" supported="gl">
42270 <require>
42271 <enum name="GL_INDEX_MATERIAL_EXT"/>
42272 <enum name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
42273 <enum name="GL_INDEX_MATERIAL_FACE_EXT"/>
42274 <command name="glIndexMaterialEXT"/>
42275 </require>
42276 </extension>
42277 <extension name="GL_EXT_index_texture" supported="gl"/>
42278 <extension name="GL_EXT_instanced_arrays" supported="gles2">
42279 <require>
42280 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
42281 <command name="glDrawArraysInstancedEXT"/>
42282 <command name="glDrawElementsInstancedEXT"/>
42283 <command name="glVertexAttribDivisorEXT"/>
42284 </require>
42285 </extension>
42286 <extension name="GL_EXT_light_texture" supported="gl">
42287 <require>
42288 <enum name="GL_FRAGMENT_MATERIAL_EXT"/>
42289 <enum name="GL_FRAGMENT_NORMAL_EXT"/>
42290 <enum name="GL_FRAGMENT_COLOR_EXT"/>
42291 <enum name="GL_ATTENUATION_EXT"/>
42292 <enum name="GL_SHADOW_ATTENUATION_EXT"/>
42293 <enum name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
42294 <enum name="GL_TEXTURE_LIGHT_EXT"/>
42295 <enum name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
42296 <enum name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
42297 <enum name="GL_FRAGMENT_DEPTH_EXT"/>
42298 <command name="glApplyTextureEXT"/>
42299 <command name="glTextureLightEXT"/>
42300 <command name="glTextureMaterialEXT"/>
42301 </require>
42302 </extension>
42303 <extension name="GL_EXT_map_buffer_range" supported="gles1|gles2">
42304 <require>
42305 <enum name="GL_MAP_READ_BIT_EXT"/>
42306 <enum name="GL_MAP_WRITE_BIT_EXT"/>
42307 <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
42308 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
42309 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
42310 <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
42311 <command name="glMapBufferRangeEXT"/>
42312 <command name="glFlushMappedBufferRangeEXT"/>
42313 </require>
42314 </extension>
42315 <extension name="GL_EXT_memory_object" supported="gl|gles2">
42316 <require>
42317 <enum name="GL_TEXTURE_TILING_EXT"/>
42318 <enum name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
42319 <enum name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
42320 <enum name="GL_NUM_TILING_TYPES_EXT"/>
42321 <enum name="GL_TILING_TYPES_EXT"/>
42322 <enum name="GL_OPTIMAL_TILING_EXT"/>
42323 <enum name="GL_LINEAR_TILING_EXT"/>
42324 <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
42325 <enum name="GL_DEVICE_UUID_EXT"/>
42326 <enum name="GL_DRIVER_UUID_EXT"/>
42327 <enum name="GL_UUID_SIZE_EXT"/>
42328 <command name="glGetUnsignedBytevEXT"/>
42329 <command name="glGetUnsignedBytei_vEXT"/>
42330 <command name="glDeleteMemoryObjectsEXT"/>
42331 <command name="glIsMemoryObjectEXT"/>
42332 <command name="glCreateMemoryObjectsEXT"/>
42333 <command name="glMemoryObjectParameterivEXT"/>
42334 <command name="glGetMemoryObjectParameterivEXT"/>
42335 <command name="glTexStorageMem2DEXT"/>
42336 <command name="glTexStorageMem2DMultisampleEXT"/>
42337 <command name="glTexStorageMem3DEXT"/>
42338 <command name="glTexStorageMem3DMultisampleEXT"/>
42339 <command name="glBufferStorageMemEXT"/>
42340 </require>
42341 <require comment="Supported only if GL_EXT_direct_state_access is supported">
42342 <command name="glTextureStorageMem2DEXT"/>
42343 <command name="glTextureStorageMem2DMultisampleEXT"/>
42344 <command name="glTextureStorageMem3DEXT"/>
42345 <command name="glTextureStorageMem3DMultisampleEXT"/>
42346 <command name="glNamedBufferStorageMemEXT"/>
42347 </require>
42348 <require api="gl">
42349 <command name="glTexStorageMem1DEXT"/>
42350 </require>
42351 <require api="gl" comment="Supported only if GL_EXT_direct_state_access is supported">
42352 <command name="glTextureStorageMem1DEXT"/>
42353 </require>
42354 </extension>
42355 <extension name="GL_EXT_memory_object_fd" supported="gl|gles2">
42356 <require>
42357 <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
42358 <command name="glImportMemoryFdEXT"/>
42359 </require>
42360 </extension>
42361 <extension name="GL_EXT_memory_object_win32" supported="gl|gles2">
42362 <require>
42363 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
42364 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
42365 <enum name="GL_DEVICE_LUID_EXT"/>
42366 <enum name="GL_DEVICE_NODE_MASK_EXT"/>
42367 <enum name="GL_LUID_SIZE_EXT"/>
42368 <enum name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
42369 <enum name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
42370 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
42371 <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
42372 <command name="glImportMemoryWin32HandleEXT"/>
42373 <command name="glImportMemoryWin32NameEXT"/>
42374 </require>
42375 </extension>
42376 <extension name="GL_EXT_misc_attribute" supported="gl"/>
42377 <extension name="GL_EXT_multi_draw_arrays" supported="gl|gles1|gles2">
42378 <require>
42379 <command name="glMultiDrawArraysEXT"/>
42380 <command name="glMultiDrawElementsEXT"/>
42381 </require>
42382 </extension>
42383 <extension name="GL_EXT_multi_draw_indirect" supported="gles2">
42384 <require>
42385 <command name="glMultiDrawArraysIndirectEXT"/>
42386 <command name="glMultiDrawElementsIndirectEXT"/>
42387 </require>
42388 </extension>
42389 <extension name="GL_EXT_multisample" supported="gl">
42390 <require>
42391 <enum name="GL_MULTISAMPLE_EXT"/>
42392 <enum name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
42393 <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
42394 <enum name="GL_SAMPLE_MASK_EXT"/>
42395 <enum name="GL_1PASS_EXT"/>
42396 <enum name="GL_2PASS_0_EXT"/>
42397 <enum name="GL_2PASS_1_EXT"/>
42398 <enum name="GL_4PASS_0_EXT"/>
42399 <enum name="GL_4PASS_1_EXT"/>
42400 <enum name="GL_4PASS_2_EXT"/>
42401 <enum name="GL_4PASS_3_EXT"/>
42402 <enum name="GL_SAMPLE_BUFFERS_EXT"/>
42403 <enum name="GL_SAMPLES_EXT"/>
42404 <enum name="GL_SAMPLE_MASK_VALUE_EXT"/>
42405 <enum name="GL_SAMPLE_MASK_INVERT_EXT"/>
42406 <enum name="GL_SAMPLE_PATTERN_EXT"/>
42407 <enum name="GL_MULTISAMPLE_BIT_EXT"/>
42408 <command name="glSampleMaskEXT"/>
42409 <command name="glSamplePatternEXT"/>
42410 </require>
42411 </extension>
42412 <extension name="GL_EXT_multisampled_compatibility" supported="gles2">
42413 <require>
42414 <enum name="GL_MULTISAMPLE_EXT"/>
42415 <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
42416 </require>
42417 </extension>
42418 <extension name="GL_EXT_multisampled_render_to_texture" supported="gles1|gles2">
42419 <require>
42420 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
42421 <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
42422 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
42423 <enum name="GL_MAX_SAMPLES_EXT"/>
42424 <command name="glRenderbufferStorageMultisampleEXT"/>
42425 <command name="glFramebufferTexture2DMultisampleEXT"/>
42426 </require>
42427 </extension>
42428 <extension name="GL_EXT_multiview_draw_buffers" supported="gles2">
42429 <require>
42430 <enum name="GL_COLOR_ATTACHMENT_EXT"/>
42431 <enum name="GL_MULTIVIEW_EXT"/>
42432 <enum name="GL_DRAW_BUFFER_EXT"/>
42433 <enum name="GL_READ_BUFFER_EXT"/>
42434 <enum name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
42435 <command name="glReadBufferIndexedEXT"/>
42436 <command name="glDrawBuffersIndexedEXT"/>
42437 <command name="glGetIntegeri_vEXT"/>
42438 </require>
42439 </extension>
42440 <extension name="GL_EXT_occlusion_query_boolean" supported="gles2">
42441 <require>
42442 <enum name="GL_ANY_SAMPLES_PASSED_EXT"/>
42443 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
42444 <enum name="GL_CURRENT_QUERY_EXT"/>
42445 <enum name="GL_QUERY_RESULT_EXT"/>
42446 <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
42447 <command name="glGenQueriesEXT"/>
42448 <command name="glDeleteQueriesEXT"/>
42449 <command name="glIsQueryEXT"/>
42450 <command name="glBeginQueryEXT"/>
42451 <command name="glEndQueryEXT"/>
42452 <command name="glGetQueryivEXT"/>
42453 <command name="glGetQueryObjectuivEXT"/>
42454 </require>
42455 </extension>
42456 <extension name="GL_EXT_packed_depth_stencil" supported="gl">
42457 <require>
42458 <enum name="GL_DEPTH_STENCIL_EXT"/>
42459 <enum name="GL_UNSIGNED_INT_24_8_EXT"/>
42460 <enum name="GL_DEPTH24_STENCIL8_EXT"/>
42461 <enum name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
42462 </require>
42463 </extension>
42464 <extension name="GL_EXT_packed_float" supported="gl">
42465 <require>
42466 <enum name="GL_R11F_G11F_B10F_EXT"/>
42467 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
42468 <enum name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
42469 </require>
42470 </extension>
42471 <extension name="GL_EXT_packed_pixels" supported="gl">
42472 <require>
42473 <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
42474 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
42475 <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
42476 <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
42477 <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
42478 </require>
42479 </extension>
42480 <extension name="GL_EXT_paletted_texture" supported="gl">
42481 <require>
42482 <enum name="GL_COLOR_INDEX1_EXT"/>
42483 <enum name="GL_COLOR_INDEX2_EXT"/>
42484 <enum name="GL_COLOR_INDEX4_EXT"/>
42485 <enum name="GL_COLOR_INDEX8_EXT"/>
42486 <enum name="GL_COLOR_INDEX12_EXT"/>
42487 <enum name="GL_COLOR_INDEX16_EXT"/>
42488 <enum name="GL_TEXTURE_INDEX_SIZE_EXT"/>
42489 <command name="glColorTableEXT"/>
42490 <command name="glGetColorTableEXT"/>
42491 <command name="glGetColorTableParameterivEXT"/>
42492 <command name="glGetColorTableParameterfvEXT"/>
42493 </require>
42494 </extension>
42495 <extension name="GL_EXT_pixel_buffer_object" supported="gl">
42496 <require>
42497 <enum name="GL_PIXEL_PACK_BUFFER_EXT"/>
42498 <enum name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
42499 <enum name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
42500 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
42501 </require>
42502 </extension>
42503 <extension name="GL_EXT_pixel_transform" supported="gl">
42504 <require>
42505 <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/>
42506 <enum name="GL_PIXEL_MAG_FILTER_EXT"/>
42507 <enum name="GL_PIXEL_MIN_FILTER_EXT"/>
42508 <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
42509 <enum name="GL_CUBIC_EXT"/>
42510 <enum name="GL_AVERAGE_EXT"/>
42511 <enum name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
42512 <enum name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
42513 <enum name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
42514 <command name="glPixelTransformParameteriEXT"/>
42515 <command name="glPixelTransformParameterfEXT"/>
42516 <command name="glPixelTransformParameterivEXT"/>
42517 <command name="glPixelTransformParameterfvEXT"/>
42518 <command name="glGetPixelTransformParameterivEXT"/>
42519 <command name="glGetPixelTransformParameterfvEXT"/>
42520 </require>
42521 </extension>
42522 <extension name="GL_EXT_pixel_transform_color_table" supported="gl"/>
42523 <extension name="GL_EXT_point_parameters" supported="gl">
42524 <require>
42525 <enum name="GL_POINT_SIZE_MIN_EXT"/>
42526 <enum name="GL_POINT_SIZE_MAX_EXT"/>
42527 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
42528 <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
42529 <command name="glPointParameterfEXT"/>
42530 <command name="glPointParameterfvEXT"/>
42531 </require>
42532 </extension>
42533 <extension name="GL_EXT_polygon_offset" supported="gl">
42534 <require>
42535 <enum name="GL_POLYGON_OFFSET_EXT"/>
42536 <enum name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
42537 <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
42538 <command name="glPolygonOffsetEXT"/>
42539 </require>
42540 </extension>
42541 <extension name="GL_EXT_polygon_offset_clamp" supported="gl|glcore|gles2">
42542 <require>
42543 <enum name="GL_POLYGON_OFFSET_CLAMP_EXT"/>
42544 <command name="glPolygonOffsetClampEXT"/>
42545 </require>
42546 </extension>
42547 <extension name="GL_EXT_post_depth_coverage" supported="gl|glcore|gles2"/>
42548 <extension name="GL_EXT_primitive_bounding_box" supported="gles2">
42549 <require>
42550 <enum name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
42551 <command name="glPrimitiveBoundingBoxEXT"/>
42552 </require>
42553 </extension>
42554 <extension name="GL_EXT_protected_textures" supported="gles2">
42555 <require>
42556 <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
42557 <enum name="GL_TEXTURE_PROTECTED_EXT"/>
42558 </require>
42559 </extension>
42560 <extension name="GL_EXT_provoking_vertex" supported="gl">
42561 <require>
42562 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
42563 <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
42564 <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
42565 <enum name="GL_PROVOKING_VERTEX_EXT"/>
42566 <command name="glProvokingVertexEXT"/>
42567 </require>
42568 </extension>
42569 <extension name="GL_EXT_pvrtc_sRGB" supported="gles2">
42570 <require>
42571 <enum name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
42572 <enum name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
42573 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
42574 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
42575 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
42576 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
42577 </require>
42578 </extension>
42579 <extension name="GL_EXT_raster_multisample" supported="gl|glcore|gles2">
42580 <require>
42581 <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
42582 <enum name="GL_RASTER_SAMPLES_EXT"/>
42583 <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
42584 <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
42585 <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
42586 <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
42587 <command name="glRasterSamplesEXT"/>
42588 </require>
42589 </extension>
42590 <extension name="GL_EXT_read_format_bgra" supported="gles1|gles2">
42591 <require>
42592 <enum name="GL_BGRA_EXT"/>
42593 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
42594 <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
42595 </require>
42596 </extension>
42597 <extension name="GL_EXT_render_snorm" supported="gles2">
42598 <require>
42599 <enum name="GL_BYTE"/>
42600 <enum name="GL_SHORT"/>
42601 <enum name="GL_R8_SNORM"/>
42602 <enum name="GL_RG8_SNORM"/>
42603 <enum name="GL_RGBA8_SNORM"/>
42604 <enum name="GL_R16_SNORM_EXT"/>
42605 <enum name="GL_RG16_SNORM_EXT"/>
42606 <enum name="GL_RGBA16_SNORM_EXT"/>
42607 </require>
42608 </extension>
42609 <extension name="GL_EXT_rescale_normal" supported="gl">
42610 <require>
42611 <enum name="GL_RESCALE_NORMAL_EXT"/>
42612 </require>
42613 </extension>
42614 <extension name="GL_EXT_robustness" supported="gles1|gles2">
42615 <require>
42616 <enum name="GL_NO_ERROR"/>
42617 <enum name="GL_GUILTY_CONTEXT_RESET_EXT"/>
42618 <enum name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
42619 <enum name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
42620 <enum name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
42621 <enum name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
42622 <enum name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
42623 <enum name="GL_NO_RESET_NOTIFICATION_EXT"/>
42624 <command name="glGetGraphicsResetStatusEXT"/>
42625 <command name="glReadnPixelsEXT"/>
42626 <command name="glGetnUniformfvEXT"/>
42627 <command name="glGetnUniformivEXT"/>
42628 </require>
42629 </extension>
42630 <extension name="GL_EXT_semaphore" supported="gl|gles2">
42631 <require>
42632 <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
42633 <enum name="GL_DEVICE_UUID_EXT"/>
42634 <enum name="GL_DRIVER_UUID_EXT"/>
42635 <enum name="GL_UUID_SIZE_EXT"/>
42636 <enum name="GL_LAYOUT_GENERAL_EXT"/>
42637 <enum name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
42638 <enum name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
42639 <enum name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
42640 <enum name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
42641 <enum name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
42642 <enum name="GL_LAYOUT_TRANSFER_DST_EXT"/>
42643 <command name="glGetUnsignedBytevEXT"/>
42644 <command name="glGetUnsignedBytei_vEXT"/>
42645 <command name="glGenSemaphoresEXT"/>
42646 <command name="glDeleteSemaphoresEXT"/>
42647 <command name="glIsSemaphoreEXT"/>
42648 <command name="glSemaphoreParameterui64vEXT"/>
42649 <command name="glGetSemaphoreParameterui64vEXT"/>
42650 <command name="glWaitSemaphoreEXT"/>
42651 <command name="glSignalSemaphoreEXT"/>
42652 </require>
42653 </extension>
42654 <extension name="GL_EXT_semaphore_fd" supported="gl|gles2">
42655 <require>
42656 <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
42657 <command name="glImportSemaphoreFdEXT"/>
42658 </require>
42659 </extension>
42660 <extension name="GL_EXT_semaphore_win32" supported="gl|gles2">
42661 <require>
42662 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
42663 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
42664 <enum name="GL_DEVICE_LUID_EXT"/>
42665 <enum name="GL_DEVICE_NODE_MASK_EXT"/>
42666 <enum name="GL_LUID_SIZE_EXT"/>
42667 <enum name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
42668 <enum name="GL_D3D12_FENCE_VALUE_EXT"/>
42669 <command name="glImportSemaphoreWin32HandleEXT"/>
42670 <command name="glImportSemaphoreWin32NameEXT"/>
42671 </require>
42672 </extension>
42673 <extension name="GL_EXT_sRGB" supported="gles1|gles2">
42674 <require>
42675 <enum name="GL_SRGB_EXT"/>
42676 <enum name="GL_SRGB_ALPHA_EXT"/>
42677 <enum name="GL_SRGB8_ALPHA8_EXT"/>
42678 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
42679 </require>
42680 </extension>
42681 <extension name="GL_EXT_sRGB_write_control" supported="gles2">
42682 <require>
42683 <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
42684 </require>
42685 </extension>
42686 <extension name="GL_EXT_secondary_color" supported="gl">
42687 <require>
42688 <enum name="GL_COLOR_SUM_EXT"/>
42689 <enum name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
42690 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
42691 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
42692 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
42693 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
42694 <enum name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
42695 <command name="glSecondaryColor3bEXT"/>
42696 <command name="glSecondaryColor3bvEXT"/>
42697 <command name="glSecondaryColor3dEXT"/>
42698 <command name="glSecondaryColor3dvEXT"/>
42699 <command name="glSecondaryColor3fEXT"/>
42700 <command name="glSecondaryColor3fvEXT"/>
42701 <command name="glSecondaryColor3iEXT"/>
42702 <command name="glSecondaryColor3ivEXT"/>
42703 <command name="glSecondaryColor3sEXT"/>
42704 <command name="glSecondaryColor3svEXT"/>
42705 <command name="glSecondaryColor3ubEXT"/>
42706 <command name="glSecondaryColor3ubvEXT"/>
42707 <command name="glSecondaryColor3uiEXT"/>
42708 <command name="glSecondaryColor3uivEXT"/>
42709 <command name="glSecondaryColor3usEXT"/>
42710 <command name="glSecondaryColor3usvEXT"/>
42711 <command name="glSecondaryColorPointerEXT"/>
42712 </require>
42713 </extension>
42714 <extension name="GL_EXT_separate_shader_objects" supported="gl|glcore|gles2">
42715 <require api="gl" comment="The OpenGL version of this extension is completely unrelated to the OpenGL ES version">
42716 <enum name="GL_ACTIVE_PROGRAM_EXT"/>
42717 <command name="glUseShaderProgramEXT"/>
42718 <command name="glActiveProgramEXT"/>
42719 <command name="glCreateShaderProgramEXT"/>
42720 </require>
42721 <require api="gles2" comment="The OpenGL ES version of this extension is completely unrelated to the OpenGL version">
42722 <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
42723 <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
42724 <enum name="GL_ALL_SHADER_BITS_EXT"/>
42725 <enum name="GL_PROGRAM_SEPARABLE_EXT"/>
42726 <enum name="GL_ACTIVE_PROGRAM_EXT"/>
42727 <enum name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
42728 <command name="glActiveShaderProgramEXT"/>
42729 <command name="glBindProgramPipelineEXT"/>
42730 <command name="glCreateShaderProgramvEXT"/>
42731 <command name="glDeleteProgramPipelinesEXT"/>
42732 <command name="glGenProgramPipelinesEXT"/>
42733 <command name="glGetProgramPipelineInfoLogEXT"/>
42734 <command name="glGetProgramPipelineivEXT"/>
42735 <command name="glIsProgramPipelineEXT"/>
42736 <command name="glProgramParameteriEXT"/>
42737 <command name="glProgramUniform1fEXT"/>
42738 <command name="glProgramUniform1fvEXT"/>
42739 <command name="glProgramUniform1iEXT"/>
42740 <command name="glProgramUniform1ivEXT"/>
42741 <command name="glProgramUniform2fEXT"/>
42742 <command name="glProgramUniform2fvEXT"/>
42743 <command name="glProgramUniform2iEXT"/>
42744 <command name="glProgramUniform2ivEXT"/>
42745 <command name="glProgramUniform3fEXT"/>
42746 <command name="glProgramUniform3fvEXT"/>
42747 <command name="glProgramUniform3iEXT"/>
42748 <command name="glProgramUniform3ivEXT"/>
42749 <command name="glProgramUniform4fEXT"/>
42750 <command name="glProgramUniform4fvEXT"/>
42751 <command name="glProgramUniform4iEXT"/>
42752 <command name="glProgramUniform4ivEXT"/>
42753 <command name="glProgramUniformMatrix2fvEXT"/>
42754 <command name="glProgramUniformMatrix3fvEXT"/>
42755 <command name="glProgramUniformMatrix4fvEXT"/>
42756 <command name="glUseProgramStagesEXT"/>
42757 <command name="glValidateProgramPipelineEXT"/>
42758 </require>
42759 <require api="gles2" comment="Depends on OpenGL ES 3.0 or GL_NV_non_square_matrices">
42760 <command name="glProgramUniform1uiEXT"/>
42761 <command name="glProgramUniform2uiEXT"/>
42762 <command name="glProgramUniform3uiEXT"/>
42763 <command name="glProgramUniform4uiEXT"/>
42764 <command name="glProgramUniform1uivEXT"/>
42765 <command name="glProgramUniform2uivEXT"/>
42766 <command name="glProgramUniform3uivEXT"/>
42767 <command name="glProgramUniform4uivEXT"/>
42768 <command name="glProgramUniformMatrix4fvEXT"/>
42769 <command name="glProgramUniformMatrix2x3fvEXT"/>
42770 <command name="glProgramUniformMatrix3x2fvEXT"/>
42771 <command name="glProgramUniformMatrix2x4fvEXT"/>
42772 <command name="glProgramUniformMatrix4x2fvEXT"/>
42773 <command name="glProgramUniformMatrix3x4fvEXT"/>
42774 <command name="glProgramUniformMatrix4x3fvEXT"/>
42775 </require>
42776 </extension>
42777 <extension name="GL_EXT_separate_specular_color" supported="gl">
42778 <require>
42779 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
42780 <enum name="GL_SINGLE_COLOR_EXT"/>
42781 <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
42782 </require>
42783 </extension>
42784 <extension name="GL_EXT_shader_framebuffer_fetch" supported="gles2">
42785 <require>
42786 <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
42787 </require>
42788 </extension>
42789 <extension name="GL_EXT_shader_group_vote" supported="gles2"/>
42790 <extension name="GL_EXT_shader_image_load_formatted" supported="gl"/>
42791 <extension name="GL_EXT_shader_image_load_store" supported="gl">
42792 <require>
42793 <enum name="GL_MAX_IMAGE_UNITS_EXT"/>
42794 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
42795 <enum name="GL_IMAGE_BINDING_NAME_EXT"/>
42796 <enum name="GL_IMAGE_BINDING_LEVEL_EXT"/>
42797 <enum name="GL_IMAGE_BINDING_LAYERED_EXT"/>
42798 <enum name="GL_IMAGE_BINDING_LAYER_EXT"/>
42799 <enum name="GL_IMAGE_BINDING_ACCESS_EXT"/>
42800 <enum name="GL_IMAGE_1D_EXT"/>
42801 <enum name="GL_IMAGE_2D_EXT"/>
42802 <enum name="GL_IMAGE_3D_EXT"/>
42803 <enum name="GL_IMAGE_2D_RECT_EXT"/>
42804 <enum name="GL_IMAGE_CUBE_EXT"/>
42805 <enum name="GL_IMAGE_BUFFER_EXT"/>
42806 <enum name="GL_IMAGE_1D_ARRAY_EXT"/>
42807 <enum name="GL_IMAGE_2D_ARRAY_EXT"/>
42808 <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
42809 <enum name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
42810 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
42811 <enum name="GL_INT_IMAGE_1D_EXT"/>
42812 <enum name="GL_INT_IMAGE_2D_EXT"/>
42813 <enum name="GL_INT_IMAGE_3D_EXT"/>
42814 <enum name="GL_INT_IMAGE_2D_RECT_EXT"/>
42815 <enum name="GL_INT_IMAGE_CUBE_EXT"/>
42816 <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
42817 <enum name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
42818 <enum name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
42819 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
42820 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
42821 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
42822 <enum name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
42823 <enum name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
42824 <enum name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
42825 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
42826 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
42827 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
42828 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
42829 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
42830 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
42831 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
42832 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
42833 <enum name="GL_MAX_IMAGE_SAMPLES_EXT"/>
42834 <enum name="GL_IMAGE_BINDING_FORMAT_EXT"/>
42835 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
42836 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
42837 <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
42838 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
42839 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
42840 <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
42841 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
42842 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
42843 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
42844 <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
42845 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
42846 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
42847 <enum name="GL_ALL_BARRIER_BITS_EXT"/>
42848 <command name="glBindImageTextureEXT"/>
42849 <command name="glMemoryBarrierEXT"/>
42850 </require>
42851 </extension>
42852 <extension name="GL_EXT_shader_implicit_conversions" supported="gles2"/>
42853 <extension name="GL_EXT_shader_integer_mix" supported="gl|glcore|gles2"/>
42854 <extension name="GL_EXT_shader_io_blocks" supported="gles2"/>
42855 <extension name="GL_EXT_shader_non_constant_global_initializers" supported="gles2"/>
42856 <extension name="GL_EXT_shader_pixel_local_storage" supported="gles2">
42857 <require>
42858 <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
42859 <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
42860 <enum name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
42861 </require>
42862 </extension>
42863 <extension name="GL_EXT_shader_pixel_local_storage2" supported="gles2">
42864 <require>
42865 <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
42866 <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
42867 <enum name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"/>
42868 <command name="glFramebufferPixelLocalStorageSizeEXT"/>
42869 <command name="glGetFramebufferPixelLocalStorageSizeEXT"/>
42870 <command name="glClearPixelLocalStorageuiEXT"/>
42871 </require>
42872 </extension>
42873 <extension name="GL_EXT_shader_texture_lod" supported="gles2"/>
42874 <extension name="GL_EXT_shadow_funcs" supported="gl"/>
42875 <extension name="GL_EXT_shadow_samplers" supported="gles2">
42876 <require>
42877 <enum name="GL_TEXTURE_COMPARE_MODE_EXT"/>
42878 <enum name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
42879 <enum name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
42880 <enum name="GL_SAMPLER_2D_SHADOW_EXT"/>
42881 </require>
42882 </extension>
42883 <extension name="GL_EXT_shared_texture_palette" supported="gl">
42884 <require>
42885 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
42886 </require>
42887 </extension>
42888 <extension name="GL_EXT_sparse_texture" supported="gles2">
42889 <require>
42890 <enum name="GL_TEXTURE_SPARSE_EXT"/>
42891 <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
42892 <enum name="GL_NUM_SPARSE_LEVELS_EXT"/>
42893 <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
42894 <enum name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
42895 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
42896 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
42897 <enum name="GL_TEXTURE_2D"/>
42898 <enum name="GL_TEXTURE_2D_ARRAY"/>
42899 <enum name="GL_TEXTURE_CUBE_MAP"/>
42900 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
42901 <enum name="GL_TEXTURE_3D"/>
42902 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
42903 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
42904 <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
42905 <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
42906 <command name="glTexPageCommitmentEXT"/>
42907 <!-- <command name="glTexturePageCommitmentEXT"/> -->
42908 </require>
42909 </extension>
42910 <extension name="GL_EXT_sparse_texture2" supported="gl|gles2"/>
42911 <extension name="GL_EXT_stencil_clear_tag" supported="gl">
42912 <require>
42913 <enum name="GL_STENCIL_TAG_BITS_EXT"/>
42914 <enum name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
42915 <command name="glStencilClearTagEXT"/>
42916 </require>
42917 </extension>
42918 <extension name="GL_EXT_stencil_two_side" supported="gl">
42919 <require>
42920 <enum name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
42921 <enum name="GL_ACTIVE_STENCIL_FACE_EXT"/>
42922 <command name="glActiveStencilFaceEXT"/>
42923 </require>
42924 </extension>
42925 <extension name="GL_EXT_stencil_wrap" supported="gl">
42926 <require>
42927 <enum name="GL_INCR_WRAP_EXT"/>
42928 <enum name="GL_DECR_WRAP_EXT"/>
42929 </require>
42930 </extension>
42931 <extension name="GL_EXT_subtexture" supported="gl">
42932 <require>
42933 <command name="glTexSubImage1DEXT"/>
42934 <command name="glTexSubImage2DEXT"/>
42935 </require>
42936 </extension>
42937 <extension name="GL_EXT_tessellation_point_size" supported="gles2"/>
42938 <extension name="GL_EXT_tessellation_shader" supported="gles2">
42939 <require>
42940 <enum name="GL_PATCHES_EXT"/>
42941 <enum name="GL_PATCH_VERTICES_EXT"/>
42942 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
42943 <enum name="GL_TESS_GEN_MODE_EXT"/>
42944 <enum name="GL_TESS_GEN_SPACING_EXT"/>
42945 <enum name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
42946 <enum name="GL_TESS_GEN_POINT_MODE_EXT"/>
42947 <enum name="GL_TRIANGLES"/>
42948 <enum name="GL_ISOLINES_EXT"/>
42949 <enum name="GL_QUADS_EXT"/>
42950 <enum name="GL_EQUAL"/>
42951 <enum name="GL_FRACTIONAL_ODD_EXT"/>
42952 <enum name="GL_FRACTIONAL_EVEN_EXT"/>
42953 <enum name="GL_CCW"/>
42954 <enum name="GL_CW"/>
42955 <enum name="GL_MAX_PATCH_VERTICES_EXT"/>
42956 <enum name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
42957 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
42958 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
42959 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
42960 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
42961 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
42962 <enum name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
42963 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
42964 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
42965 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
42966 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
42967 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
42968 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
42969 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
42970 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
42971 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
42972 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
42973 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
42974 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
42975 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
42976 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
42977 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
42978 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
42979 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
42980 <enum name="GL_IS_PER_PATCH_EXT"/>
42981 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
42982 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
42983 <enum name="GL_TESS_CONTROL_SHADER_EXT"/>
42984 <enum name="GL_TESS_EVALUATION_SHADER_EXT"/>
42985 <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
42986 <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
42987 <command name="glPatchParameteriEXT"/>
42988 </require>
42989 </extension>
42990 <extension name="GL_EXT_texture" supported="gl">
42991 <require>
42992 <enum name="GL_ALPHA4_EXT"/>
42993 <enum name="GL_ALPHA8_EXT"/>
42994 <enum name="GL_ALPHA12_EXT"/>
42995 <enum name="GL_ALPHA16_EXT"/>
42996 <enum name="GL_LUMINANCE4_EXT"/>
42997 <enum name="GL_LUMINANCE8_EXT"/>
42998 <enum name="GL_LUMINANCE12_EXT"/>
42999 <enum name="GL_LUMINANCE16_EXT"/>
43000 <enum name="GL_LUMINANCE4_ALPHA4_EXT"/>
43001 <enum name="GL_LUMINANCE6_ALPHA2_EXT"/>
43002 <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
43003 <enum name="GL_LUMINANCE12_ALPHA4_EXT"/>
43004 <enum name="GL_LUMINANCE12_ALPHA12_EXT"/>
43005 <enum name="GL_LUMINANCE16_ALPHA16_EXT"/>
43006 <enum name="GL_INTENSITY_EXT"/>
43007 <enum name="GL_INTENSITY4_EXT"/>
43008 <enum name="GL_INTENSITY8_EXT"/>
43009 <enum name="GL_INTENSITY12_EXT"/>
43010 <enum name="GL_INTENSITY16_EXT"/>
43011 <enum name="GL_RGB2_EXT"/>
43012 <enum name="GL_RGB4_EXT"/>
43013 <enum name="GL_RGB5_EXT"/>
43014 <enum name="GL_RGB8_EXT"/>
43015 <enum name="GL_RGB10_EXT"/>
43016 <enum name="GL_RGB12_EXT"/>
43017 <enum name="GL_RGB16_EXT"/>
43018 <enum name="GL_RGBA2_EXT"/>
43019 <enum name="GL_RGBA4_EXT"/>
43020 <enum name="GL_RGB5_A1_EXT"/>
43021 <enum name="GL_RGBA8_EXT"/>
43022 <enum name="GL_RGB10_A2_EXT"/>
43023 <enum name="GL_RGBA12_EXT"/>
43024 <enum name="GL_RGBA16_EXT"/>
43025 <enum name="GL_TEXTURE_RED_SIZE_EXT"/>
43026 <enum name="GL_TEXTURE_GREEN_SIZE_EXT"/>
43027 <enum name="GL_TEXTURE_BLUE_SIZE_EXT"/>
43028 <enum name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
43029 <enum name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
43030 <enum name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
43031 <enum name="GL_REPLACE_EXT"/>
43032 <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
43033 <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
43034 <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
43035 </require>
43036 </extension>
43037 <extension name="GL_EXT_texture3D" supported="gl">
43038 <require>
43039 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
43040 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
43041 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
43042 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
43043 <enum name="GL_TEXTURE_3D_EXT"/>
43044 <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
43045 <enum name="GL_TEXTURE_DEPTH_EXT"/>
43046 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
43047 <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
43048 <command name="glTexImage3DEXT"/>
43049 <command name="glTexSubImage3DEXT"/>
43050 </require>
43051 </extension>
43052 <extension name="GL_EXT_texture_array" supported="gl">
43053 <require>
43054 <enum name="GL_TEXTURE_1D_ARRAY_EXT"/>
43055 <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
43056 <enum name="GL_TEXTURE_2D_ARRAY_EXT"/>
43057 <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
43058 <enum name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
43059 <enum name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
43060 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
43061 <enum name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
43062 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
43063 <command name="glFramebufferTextureLayerEXT"/>
43064 </require>
43065 </extension>
43066 <extension name="GL_EXT_texture_border_clamp" supported="gles2">
43067 <require>
43068 <enum name="GL_TEXTURE_BORDER_COLOR_EXT"/>
43069 <enum name="GL_CLAMP_TO_BORDER_EXT"/>
43070 <command name="glTexParameterIivEXT"/>
43071 <command name="glTexParameterIuivEXT"/>
43072 <command name="glGetTexParameterIivEXT"/>
43073 <command name="glGetTexParameterIuivEXT"/>
43074 <command name="glSamplerParameterIivEXT"/>
43075 <command name="glSamplerParameterIuivEXT"/>
43076 <command name="glGetSamplerParameterIivEXT"/>
43077 <command name="glGetSamplerParameterIuivEXT"/>
43078 </require>
43079 </extension>
43080 <extension name="GL_EXT_texture_buffer" supported="gles2">
43081 <require>
43082 <enum name="GL_TEXTURE_BUFFER_EXT"/>
43083 <enum name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
43084 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
43085 <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
43086 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
43087 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
43088 <enum name="GL_SAMPLER_BUFFER_EXT"/>
43089 <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
43090 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
43091 <enum name="GL_IMAGE_BUFFER_EXT"/>
43092 <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
43093 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
43094 <enum name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
43095 <enum name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
43096 <command name="glTexBufferEXT"/>
43097 <command name="glTexBufferRangeEXT"/>
43098 </require>
43099 </extension>
43100 <extension name="GL_EXT_texture_buffer_object" supported="gl">
43101 <require>
43102 <enum name="GL_TEXTURE_BUFFER_EXT"/>
43103 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
43104 <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
43105 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
43106 <enum name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
43107 <command name="glTexBufferEXT"/>
43108 </require>
43109 </extension>
43110 <extension name="GL_EXT_texture_compression_astc_decode_mode" supported="gles2">
43111 <require>
43112 <enum name="GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"/>
43113 </require>
43114 </extension>
43115 <extension name="GL_EXT_texture_compression_bptc" supported="gles2">
43116 <require>
43117 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/>
43118 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/>
43119 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/>
43120 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/>
43121 </require>
43122 </extension>
43123 <extension name="GL_EXT_texture_compression_dxt1" supported="gles1|gles2">
43124 <require>
43125 <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
43126 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
43127 </require>
43128 </extension>
43129 <extension name="GL_EXT_texture_compression_latc" supported="gl">
43130 <require>
43131 <enum name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
43132 <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
43133 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
43134 <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
43135 </require>
43136 </extension>
43137 <extension name="GL_EXT_texture_compression_rgtc" supported="gl|gles2">
43138 <require>
43139 <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
43140 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
43141 <enum name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
43142 <enum name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
43143 </require>
43144 </extension>
43145 <extension name="GL_EXT_texture_compression_s3tc" supported="gl|glcore|gles2|glsc2">
43146 <require>
43147 <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
43148 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
43149 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
43150 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
43151 </require>
43152 </extension>
43153 <extension name="GL_EXT_texture_cube_map" supported="gl" comment="Replaced by ARB_texture_cube_map, but was apparently shipped anyway?">
43154 <require>
43155 <enum name="GL_NORMAL_MAP_EXT"/>
43156 <enum name="GL_REFLECTION_MAP_EXT"/>
43157 <enum name="GL_TEXTURE_CUBE_MAP_EXT"/>
43158 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
43159 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
43160 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
43161 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
43162 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
43163 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
43164 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
43165 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
43166 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
43167 </require>
43168 </extension>
43169 <extension name="GL_EXT_texture_cube_map_array" supported="gles2">
43170 <require>
43171 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
43172 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
43173 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
43174 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
43175 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
43176 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
43177 <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
43178 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
43179 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
43180 </require>
43181 </extension>
43182 <extension name="GL_EXT_texture_env_add" supported="gl"/>
43183 <extension name="GL_EXT_texture_env_combine" supported="gl">
43184 <require>
43185 <enum name="GL_COMBINE_EXT"/>
43186 <enum name="GL_COMBINE_RGB_EXT"/>
43187 <enum name="GL_COMBINE_ALPHA_EXT"/>
43188 <enum name="GL_RGB_SCALE_EXT"/>
43189 <enum name="GL_ADD_SIGNED_EXT"/>
43190 <enum name="GL_INTERPOLATE_EXT"/>
43191 <enum name="GL_CONSTANT_EXT"/>
43192 <enum name="GL_PRIMARY_COLOR_EXT"/>
43193 <enum name="GL_PREVIOUS_EXT"/>
43194 <enum name="GL_SOURCE0_RGB_EXT"/>
43195 <enum name="GL_SOURCE1_RGB_EXT"/>
43196 <enum name="GL_SOURCE2_RGB_EXT"/>
43197 <enum name="GL_SOURCE0_ALPHA_EXT"/>
43198 <enum name="GL_SOURCE1_ALPHA_EXT"/>
43199 <enum name="GL_SOURCE2_ALPHA_EXT"/>
43200 <enum name="GL_OPERAND0_RGB_EXT"/>
43201 <enum name="GL_OPERAND1_RGB_EXT"/>
43202 <enum name="GL_OPERAND2_RGB_EXT"/>
43203 <enum name="GL_OPERAND0_ALPHA_EXT"/>
43204 <enum name="GL_OPERAND1_ALPHA_EXT"/>
43205 <enum name="GL_OPERAND2_ALPHA_EXT"/>
43206 </require>
43207 </extension>
43208 <extension name="GL_EXT_texture_env_dot3" supported="gl">
43209 <require>
43210 <enum name="GL_DOT3_RGB_EXT"/>
43211 <enum name="GL_DOT3_RGBA_EXT"/>
43212 </require>
43213 </extension>
43214 <extension name="GL_EXT_texture_filter_anisotropic" supported="gl|gles1|gles2">
43215 <require>
43216 <enum name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
43217 <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
43218 </require>
43219 </extension>
43220 <extension name="GL_EXT_texture_filter_minmax" supported="gl|glcore|gles2">
43221 <require>
43222 <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
43223 <enum name="GL_RASTER_SAMPLES_EXT"/>
43224 <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
43225 <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
43226 <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
43227 <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
43228 <command name="glRasterSamplesEXT"/>
43229 </require>
43230 </extension>
43231 <extension name="GL_EXT_texture_format_BGRA8888" supported="gles1|gles2">
43232 <require>
43233 <enum name="GL_BGRA_EXT"/>
43234 </require>
43235 </extension>
43236 <extension name="GL_EXT_texture_integer" supported="gl">
43237 <require>
43238 <enum name="GL_RGBA32UI_EXT"/>
43239 <enum name="GL_RGB32UI_EXT"/>
43240 <enum name="GL_ALPHA32UI_EXT"/>
43241 <enum name="GL_INTENSITY32UI_EXT"/>
43242 <enum name="GL_LUMINANCE32UI_EXT"/>
43243 <enum name="GL_LUMINANCE_ALPHA32UI_EXT"/>
43244 <enum name="GL_RGBA16UI_EXT"/>
43245 <enum name="GL_RGB16UI_EXT"/>
43246 <enum name="GL_ALPHA16UI_EXT"/>
43247 <enum name="GL_INTENSITY16UI_EXT"/>
43248 <enum name="GL_LUMINANCE16UI_EXT"/>
43249 <enum name="GL_LUMINANCE_ALPHA16UI_EXT"/>
43250 <enum name="GL_RGBA8UI_EXT"/>
43251 <enum name="GL_RGB8UI_EXT"/>
43252 <enum name="GL_ALPHA8UI_EXT"/>
43253 <enum name="GL_INTENSITY8UI_EXT"/>
43254 <enum name="GL_LUMINANCE8UI_EXT"/>
43255 <enum name="GL_LUMINANCE_ALPHA8UI_EXT"/>
43256 <enum name="GL_RGBA32I_EXT"/>
43257 <enum name="GL_RGB32I_EXT"/>
43258 <enum name="GL_ALPHA32I_EXT"/>
43259 <enum name="GL_INTENSITY32I_EXT"/>
43260 <enum name="GL_LUMINANCE32I_EXT"/>
43261 <enum name="GL_LUMINANCE_ALPHA32I_EXT"/>
43262 <enum name="GL_RGBA16I_EXT"/>
43263 <enum name="GL_RGB16I_EXT"/>
43264 <enum name="GL_ALPHA16I_EXT"/>
43265 <enum name="GL_INTENSITY16I_EXT"/>
43266 <enum name="GL_LUMINANCE16I_EXT"/>
43267 <enum name="GL_LUMINANCE_ALPHA16I_EXT"/>
43268 <enum name="GL_RGBA8I_EXT"/>
43269 <enum name="GL_RGB8I_EXT"/>
43270 <enum name="GL_ALPHA8I_EXT"/>
43271 <enum name="GL_INTENSITY8I_EXT"/>
43272 <enum name="GL_LUMINANCE8I_EXT"/>
43273 <enum name="GL_LUMINANCE_ALPHA8I_EXT"/>
43274 <enum name="GL_RED_INTEGER_EXT"/>
43275 <enum name="GL_GREEN_INTEGER_EXT"/>
43276 <enum name="GL_BLUE_INTEGER_EXT"/>
43277 <enum name="GL_ALPHA_INTEGER_EXT"/>
43278 <enum name="GL_RGB_INTEGER_EXT"/>
43279 <enum name="GL_RGBA_INTEGER_EXT"/>
43280 <enum name="GL_BGR_INTEGER_EXT"/>
43281 <enum name="GL_BGRA_INTEGER_EXT"/>
43282 <enum name="GL_LUMINANCE_INTEGER_EXT"/>
43283 <enum name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
43284 <enum name="GL_RGBA_INTEGER_MODE_EXT"/>
43285 <command name="glTexParameterIivEXT"/>
43286 <command name="glTexParameterIuivEXT"/>
43287 <command name="glGetTexParameterIivEXT"/>
43288 <command name="glGetTexParameterIuivEXT"/>
43289 <command name="glClearColorIiEXT"/>
43290 <command name="glClearColorIuiEXT"/>
43291 </require>
43292 </extension>
43293 <extension name="GL_EXT_texture_lod_bias" supported="gl|gles1">
43294 <require>
43295 <enum name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
43296 <enum name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
43297 <enum name="GL_TEXTURE_LOD_BIAS_EXT"/>
43298 </require>
43299 </extension>
43300 <extension name="GL_EXT_texture_mirror_clamp" supported="gl">
43301 <require>
43302 <enum name="GL_MIRROR_CLAMP_EXT"/>
43303 <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
43304 <enum name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
43305 </require>
43306 </extension>
43307 <extension name="GL_EXT_texture_norm16" supported="gles2">
43308 <require>
43309 <enum name="GL_R16_EXT"/>
43310 <enum name="GL_RG16_EXT"/>
43311 <enum name="GL_RGBA16_EXT"/>
43312 <enum name="GL_RGB16_EXT"/>
43313 <enum name="GL_R16_SNORM_EXT"/>
43314 <enum name="GL_RG16_SNORM_EXT"/>
43315 <enum name="GL_RGB16_SNORM_EXT"/>
43316 <enum name="GL_RGBA16_SNORM_EXT"/>
43317 </require>
43318 </extension>
43319 <extension name="GL_EXT_texture_object" supported="gl">
43320 <require>
43321 <enum name="GL_TEXTURE_PRIORITY_EXT"/>
43322 <enum name="GL_TEXTURE_RESIDENT_EXT"/>
43323 <enum name="GL_TEXTURE_1D_BINDING_EXT"/>
43324 <enum name="GL_TEXTURE_2D_BINDING_EXT"/>
43325 <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
43326 <command name="glAreTexturesResidentEXT"/>
43327 <command name="glBindTextureEXT"/>
43328 <command name="glDeleteTexturesEXT"/>
43329 <command name="glGenTexturesEXT"/>
43330 <command name="glIsTextureEXT"/>
43331 <command name="glPrioritizeTexturesEXT"/>
43332 </require>
43333 </extension>
43334 <extension name="GL_EXT_texture_perturb_normal" supported="gl">
43335 <require>
43336 <enum name="GL_PERTURB_EXT"/>
43337 <enum name="GL_TEXTURE_NORMAL_EXT"/>
43338 <command name="glTextureNormalEXT"/>
43339 </require>
43340 </extension>
43341 <extension name="GL_EXT_texture_rg" supported="gles2">
43342 <require>
43343 <enum name="GL_RED_EXT"/>
43344 <enum name="GL_RG_EXT"/>
43345 <enum name="GL_R8_EXT"/>
43346 <enum name="GL_RG8_EXT"/>
43347 </require>
43348 </extension>
43349 <extension name="GL_EXT_texture_sRGB" supported="gl">
43350 <require>
43351 <enum name="GL_SRGB_EXT"/>
43352 <enum name="GL_SRGB8_EXT"/>
43353 <enum name="GL_SRGB_ALPHA_EXT"/>
43354 <enum name="GL_SRGB8_ALPHA8_EXT"/>
43355 <enum name="GL_SLUMINANCE_ALPHA_EXT"/>
43356 <enum name="GL_SLUMINANCE8_ALPHA8_EXT"/>
43357 <enum name="GL_SLUMINANCE_EXT"/>
43358 <enum name="GL_SLUMINANCE8_EXT"/>
43359 <enum name="GL_COMPRESSED_SRGB_EXT"/>
43360 <enum name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
43361 <enum name="GL_COMPRESSED_SLUMINANCE_EXT"/>
43362 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
43363 <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
43364 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
43365 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
43366 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
43367 </require>
43368 </extension>
43369 <extension name="GL_EXT_texture_sRGB_R8" supported="gles2">
43370 <require>
43371 <enum name="GL_SR8_EXT"/>
43372 </require>
43373 </extension>
43374 <extension name="GL_EXT_texture_sRGB_RG8" supported="gles2">
43375 <require>
43376 <enum name="GL_SRG8_EXT"/>
43377 </require>
43378 </extension>
43379 <extension name="GL_EXT_texture_sRGB_decode" supported="gl|glcore|gles2">
43380 <require>
43381 <enum name="GL_TEXTURE_SRGB_DECODE_EXT"/>
43382 <enum name="GL_DECODE_EXT"/>
43383 <enum name="GL_SKIP_DECODE_EXT"/>
43384 </require>
43385 </extension>
43386 <extension name="GL_EXT_texture_shared_exponent" supported="gl">
43387 <require>
43388 <enum name="GL_RGB9_E5_EXT"/>
43389 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
43390 <enum name="GL_TEXTURE_SHARED_SIZE_EXT"/>
43391 </require>
43392 </extension>
43393 <extension name="GL_EXT_texture_snorm" supported="gl">
43394 <require>
43395 <enum name="GL_ALPHA_SNORM"/>
43396 <enum name="GL_LUMINANCE_SNORM"/>
43397 <enum name="GL_LUMINANCE_ALPHA_SNORM"/>
43398 <enum name="GL_INTENSITY_SNORM"/>
43399 <enum name="GL_ALPHA8_SNORM"/>
43400 <enum name="GL_LUMINANCE8_SNORM"/>
43401 <enum name="GL_LUMINANCE8_ALPHA8_SNORM"/>
43402 <enum name="GL_INTENSITY8_SNORM"/>
43403 <enum name="GL_ALPHA16_SNORM"/>
43404 <enum name="GL_LUMINANCE16_SNORM"/>
43405 <enum name="GL_LUMINANCE16_ALPHA16_SNORM"/>
43406 <enum name="GL_INTENSITY16_SNORM"/>
43407 <enum name="GL_RED_SNORM"/>
43408 <enum name="GL_RG_SNORM"/>
43409 <enum name="GL_RGB_SNORM"/>
43410 <enum name="GL_RGBA_SNORM"/>
43411 <enum name="GL_R8_SNORM"/>
43412 <enum name="GL_RG8_SNORM"/>
43413 <enum name="GL_RGB8_SNORM"/>
43414 <enum name="GL_RGBA8_SNORM"/>
43415 <enum name="GL_R16_SNORM"/>
43416 <enum name="GL_RG16_SNORM"/>
43417 <enum name="GL_RGB16_SNORM"/>
43418 <enum name="GL_RGBA16_SNORM"/>
43419 <enum name="GL_SIGNED_NORMALIZED"/>
43420 </require>
43421 </extension>
43422 <extension name="GL_EXT_texture_storage" supported="gles1|gles2">
43423 <require comment="Not clear all of these enums should be here for OpenGL ES. Many are only defined if other extensions also requiring them are supported">
43424 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
43425 <enum name="GL_ALPHA8_EXT"/>
43426 <enum name="GL_LUMINANCE8_EXT"/>
43427 <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
43428 <enum name="GL_RGBA32F_EXT"/>
43429 <enum name="GL_RGB32F_EXT"/>
43430 <enum name="GL_ALPHA32F_EXT"/>
43431 <enum name="GL_LUMINANCE32F_EXT"/>
43432 <enum name="GL_LUMINANCE_ALPHA32F_EXT"/>
43433 <enum name="GL_RGBA16F_EXT"/>
43434 <enum name="GL_RGB16F_EXT"/>
43435 <enum name="GL_ALPHA16F_EXT"/>
43436 <enum name="GL_LUMINANCE16F_EXT"/>
43437 <enum name="GL_LUMINANCE_ALPHA16F_EXT"/>
43438 <enum name="GL_RGB10_A2_EXT"/>
43439 <enum name="GL_RGB10_EXT"/>
43440 <enum name="GL_BGRA8_EXT"/>
43441 <enum name="GL_R8_EXT"/>
43442 <enum name="GL_RG8_EXT"/>
43443 <enum name="GL_R32F_EXT"/>
43444 <enum name="GL_RG32F_EXT"/>
43445 <enum name="GL_R16F_EXT"/>
43446 <enum name="GL_RG16F_EXT"/>
43447 <command name="glTexStorage1DEXT"/>
43448 <command name="glTexStorage2DEXT"/>
43449 <command name="glTexStorage3DEXT"/>
43450 </require>
43451 <require comment="Supported only if GL_EXT_direct_state_access is supported">
43452 <command name="glTextureStorage1DEXT"/>
43453 <command name="glTextureStorage2DEXT"/>
43454 <command name="glTextureStorage3DEXT"/>
43455 </require>
43456 </extension>
43457 <extension name="GL_EXT_texture_swizzle" supported="gl">
43458 <require>
43459 <enum name="GL_TEXTURE_SWIZZLE_R_EXT"/>
43460 <enum name="GL_TEXTURE_SWIZZLE_G_EXT"/>
43461 <enum name="GL_TEXTURE_SWIZZLE_B_EXT"/>
43462 <enum name="GL_TEXTURE_SWIZZLE_A_EXT"/>
43463 <enum name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
43464 </require>
43465 </extension>
43466 <extension name="GL_EXT_texture_type_2_10_10_10_REV" supported="gles2">
43467 <require>
43468 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
43469 </require>
43470 </extension>
43471 <extension name="GL_EXT_texture_view" supported="gles2">
43472 <require>
43473 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
43474 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
43475 <enum name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
43476 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
43477 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
43478 <command name="glTextureViewEXT"/>
43479 </require>
43480 </extension>
43481 <extension name="GL_EXT_timer_query" supported="gl">
43482 <require>
43483 <enum name="GL_TIME_ELAPSED_EXT"/>
43484 <command name="glGetQueryObjecti64vEXT"/>
43485 <command name="glGetQueryObjectui64vEXT"/>
43486 </require>
43487 </extension>
43488 <extension name="GL_EXT_transform_feedback" supported="gl">
43489 <require>
43490 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
43491 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
43492 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
43493 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
43494 <enum name="GL_INTERLEAVED_ATTRIBS_EXT"/>
43495 <enum name="GL_SEPARATE_ATTRIBS_EXT"/>
43496 <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
43497 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
43498 <enum name="GL_RASTERIZER_DISCARD_EXT"/>
43499 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
43500 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
43501 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
43502 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
43503 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
43504 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
43505 <command name="glBeginTransformFeedbackEXT"/>
43506 <command name="glEndTransformFeedbackEXT"/>
43507 <command name="glBindBufferRangeEXT"/>
43508 <command name="glBindBufferOffsetEXT"/>
43509 <command name="glBindBufferBaseEXT"/>
43510 <command name="glTransformFeedbackVaryingsEXT"/>
43511 <command name="glGetTransformFeedbackVaryingEXT"/>
43512 </require>
43513 </extension>
43514 <extension name="GL_EXT_unpack_subimage" supported="gles2">
43515 <require>
43516 <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
43517 <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
43518 <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
43519 </require>
43520 </extension>
43521 <extension name="GL_EXT_vertex_array" supported="gl">
43522 <require>
43523 <enum name="GL_VERTEX_ARRAY_EXT"/>
43524 <enum name="GL_NORMAL_ARRAY_EXT"/>
43525 <enum name="GL_COLOR_ARRAY_EXT"/>
43526 <enum name="GL_INDEX_ARRAY_EXT"/>
43527 <enum name="GL_TEXTURE_COORD_ARRAY_EXT"/>
43528 <enum name="GL_EDGE_FLAG_ARRAY_EXT"/>
43529 <enum name="GL_VERTEX_ARRAY_SIZE_EXT"/>
43530 <enum name="GL_VERTEX_ARRAY_TYPE_EXT"/>
43531 <enum name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
43532 <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
43533 <enum name="GL_NORMAL_ARRAY_TYPE_EXT"/>
43534 <enum name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
43535 <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
43536 <enum name="GL_COLOR_ARRAY_SIZE_EXT"/>
43537 <enum name="GL_COLOR_ARRAY_TYPE_EXT"/>
43538 <enum name="GL_COLOR_ARRAY_STRIDE_EXT"/>
43539 <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
43540 <enum name="GL_INDEX_ARRAY_TYPE_EXT"/>
43541 <enum name="GL_INDEX_ARRAY_STRIDE_EXT"/>
43542 <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
43543 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
43544 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
43545 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
43546 <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
43547 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
43548 <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
43549 <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
43550 <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
43551 <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
43552 <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
43553 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
43554 <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
43555 <command name="glArrayElementEXT"/>
43556 <command name="glColorPointerEXT"/>
43557 <command name="glDrawArraysEXT"/>
43558 <command name="glEdgeFlagPointerEXT"/>
43559 <command name="glGetPointervEXT"/>
43560 <command name="glIndexPointerEXT"/>
43561 <command name="glNormalPointerEXT"/>
43562 <command name="glTexCoordPointerEXT"/>
43563 <command name="glVertexPointerEXT"/>
43564 </require>
43565 </extension>
43566 <extension name="GL_EXT_vertex_array_bgra" supported="gl">
43567 <require>
43568 <enum name="GL_BGRA"/>
43569 </require>
43570 </extension>
43571 <extension name="GL_EXT_vertex_attrib_64bit" supported="gl">
43572 <require>
43573 <enum name="GL_DOUBLE"/>
43574 <enum name="GL_DOUBLE_VEC2_EXT"/>
43575 <enum name="GL_DOUBLE_VEC3_EXT"/>
43576 <enum name="GL_DOUBLE_VEC4_EXT"/>
43577 <enum name="GL_DOUBLE_MAT2_EXT"/>
43578 <enum name="GL_DOUBLE_MAT3_EXT"/>
43579 <enum name="GL_DOUBLE_MAT4_EXT"/>
43580 <enum name="GL_DOUBLE_MAT2x3_EXT"/>
43581 <enum name="GL_DOUBLE_MAT2x4_EXT"/>
43582 <enum name="GL_DOUBLE_MAT3x2_EXT"/>
43583 <enum name="GL_DOUBLE_MAT3x4_EXT"/>
43584 <enum name="GL_DOUBLE_MAT4x2_EXT"/>
43585 <enum name="GL_DOUBLE_MAT4x3_EXT"/>
43586 <command name="glVertexAttribL1dEXT"/>
43587 <command name="glVertexAttribL2dEXT"/>
43588 <command name="glVertexAttribL3dEXT"/>
43589 <command name="glVertexAttribL4dEXT"/>
43590 <command name="glVertexAttribL1dvEXT"/>
43591 <command name="glVertexAttribL2dvEXT"/>
43592 <command name="glVertexAttribL3dvEXT"/>
43593 <command name="glVertexAttribL4dvEXT"/>
43594 <command name="glVertexAttribLPointerEXT"/>
43595 <command name="glGetVertexAttribLdvEXT"/>
43596 </require>
43597 </extension>
43598 <extension name="GL_EXT_vertex_shader" supported="gl">
43599 <require>
43600 <enum name="GL_VERTEX_SHADER_EXT"/>
43601 <enum name="GL_VERTEX_SHADER_BINDING_EXT"/>
43602 <enum name="GL_OP_INDEX_EXT"/>
43603 <enum name="GL_OP_NEGATE_EXT"/>
43604 <enum name="GL_OP_DOT3_EXT"/>
43605 <enum name="GL_OP_DOT4_EXT"/>
43606 <enum name="GL_OP_MUL_EXT"/>
43607 <enum name="GL_OP_ADD_EXT"/>
43608 <enum name="GL_OP_MADD_EXT"/>
43609 <enum name="GL_OP_FRAC_EXT"/>
43610 <enum name="GL_OP_MAX_EXT"/>
43611 <enum name="GL_OP_MIN_EXT"/>
43612 <enum name="GL_OP_SET_GE_EXT"/>
43613 <enum name="GL_OP_SET_LT_EXT"/>
43614 <enum name="GL_OP_CLAMP_EXT"/>
43615 <enum name="GL_OP_FLOOR_EXT"/>
43616 <enum name="GL_OP_ROUND_EXT"/>
43617 <enum name="GL_OP_EXP_BASE_2_EXT"/>
43618 <enum name="GL_OP_LOG_BASE_2_EXT"/>
43619 <enum name="GL_OP_POWER_EXT"/>
43620 <enum name="GL_OP_RECIP_EXT"/>
43621 <enum name="GL_OP_RECIP_SQRT_EXT"/>
43622 <enum name="GL_OP_SUB_EXT"/>
43623 <enum name="GL_OP_CROSS_PRODUCT_EXT"/>
43624 <enum name="GL_OP_MULTIPLY_MATRIX_EXT"/>
43625 <enum name="GL_OP_MOV_EXT"/>
43626 <enum name="GL_OUTPUT_VERTEX_EXT"/>
43627 <enum name="GL_OUTPUT_COLOR0_EXT"/>
43628 <enum name="GL_OUTPUT_COLOR1_EXT"/>
43629 <enum name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
43630 <enum name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
43631 <enum name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
43632 <enum name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
43633 <enum name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
43634 <enum name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
43635 <enum name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
43636 <enum name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
43637 <enum name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
43638 <enum name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
43639 <enum name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
43640 <enum name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
43641 <enum name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
43642 <enum name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
43643 <enum name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
43644 <enum name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
43645 <enum name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
43646 <enum name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
43647 <enum name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
43648 <enum name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
43649 <enum name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
43650 <enum name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
43651 <enum name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
43652 <enum name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
43653 <enum name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
43654 <enum name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
43655 <enum name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
43656 <enum name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
43657 <enum name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
43658 <enum name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
43659 <enum name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
43660 <enum name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
43661 <enum name="GL_OUTPUT_FOG_EXT"/>
43662 <enum name="GL_SCALAR_EXT"/>
43663 <enum name="GL_VECTOR_EXT"/>
43664 <enum name="GL_MATRIX_EXT"/>
43665 <enum name="GL_VARIANT_EXT"/>
43666 <enum name="GL_INVARIANT_EXT"/>
43667 <enum name="GL_LOCAL_CONSTANT_EXT"/>
43668 <enum name="GL_LOCAL_EXT"/>
43669 <enum name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
43670 <enum name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
43671 <enum name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
43672 <enum name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
43673 <enum name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
43674 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
43675 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
43676 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
43677 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
43678 <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
43679 <enum name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
43680 <enum name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
43681 <enum name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
43682 <enum name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
43683 <enum name="GL_VERTEX_SHADER_LOCALS_EXT"/>
43684 <enum name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
43685 <enum name="GL_X_EXT"/>
43686 <enum name="GL_Y_EXT"/>
43687 <enum name="GL_Z_EXT"/>
43688 <enum name="GL_W_EXT"/>
43689 <enum name="GL_NEGATIVE_X_EXT"/>
43690 <enum name="GL_NEGATIVE_Y_EXT"/>
43691 <enum name="GL_NEGATIVE_Z_EXT"/>
43692 <enum name="GL_NEGATIVE_W_EXT"/>
43693 <enum name="GL_ZERO_EXT"/>
43694 <enum name="GL_ONE_EXT"/>
43695 <enum name="GL_NEGATIVE_ONE_EXT"/>
43696 <enum name="GL_NORMALIZED_RANGE_EXT"/>
43697 <enum name="GL_FULL_RANGE_EXT"/>
43698 <enum name="GL_CURRENT_VERTEX_EXT"/>
43699 <enum name="GL_MVP_MATRIX_EXT"/>
43700 <enum name="GL_VARIANT_VALUE_EXT"/>
43701 <enum name="GL_VARIANT_DATATYPE_EXT"/>
43702 <enum name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
43703 <enum name="GL_VARIANT_ARRAY_TYPE_EXT"/>
43704 <enum name="GL_VARIANT_ARRAY_EXT"/>
43705 <enum name="GL_VARIANT_ARRAY_POINTER_EXT"/>
43706 <enum name="GL_INVARIANT_VALUE_EXT"/>
43707 <enum name="GL_INVARIANT_DATATYPE_EXT"/>
43708 <enum name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
43709 <enum name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
43710 <command name="glBeginVertexShaderEXT"/>
43711 <command name="glEndVertexShaderEXT"/>
43712 <command name="glBindVertexShaderEXT"/>
43713 <command name="glGenVertexShadersEXT"/>
43714 <command name="glDeleteVertexShaderEXT"/>
43715 <command name="glShaderOp1EXT"/>
43716 <command name="glShaderOp2EXT"/>
43717 <command name="glShaderOp3EXT"/>
43718 <command name="glSwizzleEXT"/>
43719 <command name="glWriteMaskEXT"/>
43720 <command name="glInsertComponentEXT"/>
43721 <command name="glExtractComponentEXT"/>
43722 <command name="glGenSymbolsEXT"/>
43723 <command name="glSetInvariantEXT"/>
43724 <command name="glSetLocalConstantEXT"/>
43725 <command name="glVariantbvEXT"/>
43726 <command name="glVariantsvEXT"/>
43727 <command name="glVariantivEXT"/>
43728 <command name="glVariantfvEXT"/>
43729 <command name="glVariantdvEXT"/>
43730 <command name="glVariantubvEXT"/>
43731 <command name="glVariantusvEXT"/>
43732 <command name="glVariantuivEXT"/>
43733 <command name="glVariantPointerEXT"/>
43734 <command name="glEnableVariantClientStateEXT"/>
43735 <command name="glDisableVariantClientStateEXT"/>
43736 <command name="glBindLightParameterEXT"/>
43737 <command name="glBindMaterialParameterEXT"/>
43738 <command name="glBindTexGenParameterEXT"/>
43739 <command name="glBindTextureUnitParameterEXT"/>
43740 <command name="glBindParameterEXT"/>
43741 <command name="glIsVariantEnabledEXT"/>
43742 <command name="glGetVariantBooleanvEXT"/>
43743 <command name="glGetVariantIntegervEXT"/>
43744 <command name="glGetVariantFloatvEXT"/>
43745 <command name="glGetVariantPointervEXT"/>
43746 <command name="glGetInvariantBooleanvEXT"/>
43747 <command name="glGetInvariantIntegervEXT"/>
43748 <command name="glGetInvariantFloatvEXT"/>
43749 <command name="glGetLocalConstantBooleanvEXT"/>
43750 <command name="glGetLocalConstantIntegervEXT"/>
43751 <command name="glGetLocalConstantFloatvEXT"/>
43752 </require>
43753 </extension>
43754 <extension name="GL_EXT_vertex_weighting" supported="gl">
43755 <require>
43756 <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
43757 <enum name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
43758 <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
43759 <enum name="GL_MODELVIEW1_MATRIX_EXT"/>
43760 <enum name="GL_VERTEX_WEIGHTING_EXT"/>
43761 <enum name="GL_MODELVIEW0_EXT"/>
43762 <enum name="GL_MODELVIEW1_EXT"/>
43763 <enum name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
43764 <enum name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
43765 <enum name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
43766 <enum name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
43767 <enum name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
43768 <enum name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
43769 <command name="glVertexWeightfEXT"/>
43770 <command name="glVertexWeightfvEXT"/>
43771 <command name="glVertexWeightPointerEXT"/>
43772 </require>
43773 </extension>
43774 <extension name="GL_EXT_win32_keyed_mutex" supported="gl|gles2">
43775 <require>
43776 <command name="glAcquireKeyedMutexWin32EXT"/>
43777 <command name="glReleaseKeyedMutexWin32EXT"/>
43778 </require>
43779 </extension>
43780 <extension name="GL_EXT_window_rectangles" supported="gl|glcore|gles2">
43781 <require>
43782 <enum name="GL_INCLUSIVE_EXT"/>
43783 <enum name="GL_EXCLUSIVE_EXT"/>
43784 <enum name="GL_WINDOW_RECTANGLE_EXT"/>
43785 <enum name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
43786 <enum name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
43787 <enum name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
43788 <command name="glWindowRectanglesEXT"/>
43789 </require>
43790 </extension>
43791 <extension name="GL_EXT_x11_sync_object" supported="gl">
43792 <require>
43793 <enum name="GL_SYNC_X11_FENCE_EXT"/>
43794 <command name="glImportSyncEXT"/>
43795 </require>
43796 </extension>
43797 <extension name="GL_FJ_shader_binary_GCCSO" supported="gles2">
43798 <require>
43799 <enum name="GL_GCCSO_SHADER_BINARY_FJ"/>
43800 </require>
43801 </extension>
43802 <extension name="GL_GREMEDY_frame_terminator" supported="gl">
43803 <require>
43804 <command name="glFrameTerminatorGREMEDY"/>
43805 </require>
43806 </extension>
43807 <extension name="GL_GREMEDY_string_marker" supported="gl">
43808 <require>
43809 <command name="glStringMarkerGREMEDY"/>
43810 </require>
43811 </extension>
43812 <extension name="GL_HP_convolution_border_modes" supported="gl">
43813 <require>
43814 <enum name="GL_IGNORE_BORDER_HP"/>
43815 <enum name="GL_CONSTANT_BORDER_HP"/>
43816 <enum name="GL_REPLICATE_BORDER_HP"/>
43817 <enum name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
43818 </require>
43819 </extension>
43820 <extension name="GL_HP_image_transform" supported="gl">
43821 <require>
43822 <enum name="GL_IMAGE_SCALE_X_HP"/>
43823 <enum name="GL_IMAGE_SCALE_Y_HP"/>
43824 <enum name="GL_IMAGE_TRANSLATE_X_HP"/>
43825 <enum name="GL_IMAGE_TRANSLATE_Y_HP"/>
43826 <enum name="GL_IMAGE_ROTATE_ANGLE_HP"/>
43827 <enum name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
43828 <enum name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
43829 <enum name="GL_IMAGE_MAG_FILTER_HP"/>
43830 <enum name="GL_IMAGE_MIN_FILTER_HP"/>
43831 <enum name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
43832 <enum name="GL_CUBIC_HP"/>
43833 <enum name="GL_AVERAGE_HP"/>
43834 <enum name="GL_IMAGE_TRANSFORM_2D_HP"/>
43835 <enum name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
43836 <enum name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
43837 <command name="glImageTransformParameteriHP"/>
43838 <command name="glImageTransformParameterfHP"/>
43839 <command name="glImageTransformParameterivHP"/>
43840 <command name="glImageTransformParameterfvHP"/>
43841 <command name="glGetImageTransformParameterivHP"/>
43842 <command name="glGetImageTransformParameterfvHP"/>
43843 </require>
43844 </extension>
43845 <extension name="GL_HP_occlusion_test" supported="gl">
43846 <require>
43847 <enum name="GL_OCCLUSION_TEST_HP"/>
43848 <enum name="GL_OCCLUSION_TEST_RESULT_HP"/>
43849 </require>
43850 </extension>
43851 <extension name="GL_HP_texture_lighting" supported="gl">
43852 <require>
43853 <enum name="GL_TEXTURE_LIGHTING_MODE_HP"/>
43854 <enum name="GL_TEXTURE_POST_SPECULAR_HP"/>
43855 <enum name="GL_TEXTURE_PRE_SPECULAR_HP"/>
43856 </require>
43857 </extension>
43858 <extension name="GL_IBM_cull_vertex" supported="gl">
43859 <require>
43860 <enum name="GL_CULL_VERTEX_IBM"/>
43861 </require>
43862 </extension>
43863 <extension name="GL_IBM_multimode_draw_arrays" supported="gl">
43864 <require>
43865 <command name="glMultiModeDrawArraysIBM"/>
43866 <command name="glMultiModeDrawElementsIBM"/>
43867 </require>
43868 </extension>
43869 <extension name="GL_IBM_rasterpos_clip" supported="gl">
43870 <require>
43871 <enum name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
43872 </require>
43873 </extension>
43874 <extension name="GL_IBM_static_data" supported="gl">
43875 <require>
43876 <enum name="GL_ALL_STATIC_DATA_IBM"/>
43877 <enum name="GL_STATIC_VERTEX_ARRAY_IBM"/>
43878 <command name="glFlushStaticDataIBM"/>
43879 </require>
43880 </extension>
43881 <extension name="GL_IBM_texture_mirrored_repeat" supported="gl">
43882 <require>
43883 <enum name="GL_MIRRORED_REPEAT_IBM"/>
43884 </require>
43885 </extension>
43886 <extension name="GL_IBM_vertex_array_lists" supported="gl">
43887 <require>
43888 <enum name="GL_VERTEX_ARRAY_LIST_IBM"/>
43889 <enum name="GL_NORMAL_ARRAY_LIST_IBM"/>
43890 <enum name="GL_COLOR_ARRAY_LIST_IBM"/>
43891 <enum name="GL_INDEX_ARRAY_LIST_IBM"/>
43892 <enum name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
43893 <enum name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
43894 <enum name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
43895 <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
43896 <enum name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
43897 <enum name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
43898 <enum name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
43899 <enum name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
43900 <enum name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
43901 <enum name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
43902 <enum name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
43903 <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
43904 <command name="glColorPointerListIBM"/>
43905 <command name="glSecondaryColorPointerListIBM"/>
43906 <command name="glEdgeFlagPointerListIBM"/>
43907 <command name="glFogCoordPointerListIBM"/>
43908 <command name="glIndexPointerListIBM"/>
43909 <command name="glNormalPointerListIBM"/>
43910 <command name="glTexCoordPointerListIBM"/>
43911 <command name="glVertexPointerListIBM"/>
43912 </require>
43913 </extension>
43914 <extension name="GL_IMG_bindless_texture" supported="gles2">
43915 <require>
43916 <command name="glGetTextureHandleIMG"/>
43917 <command name="glGetTextureSamplerHandleIMG"/>
43918 <command name="glUniformHandleui64IMG"/>
43919 <command name="glUniformHandleui64vIMG"/>
43920 <command name="glProgramUniformHandleui64IMG"/>
43921 <command name="glProgramUniformHandleui64vIMG"/>
43922 </require>
43923 </extension>
43924 <extension name="GL_IMG_framebuffer_downsample" supported="gles2">
43925 <require>
43926 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
43927 <enum name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
43928 <enum name="GL_DOWNSAMPLE_SCALES_IMG"/>
43929 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
43930 <command name="glFramebufferTexture2DDownsampleIMG"/>
43931 <command name="glFramebufferTextureLayerDownsampleIMG"/>
43932 </require>
43933 </extension>
43934 <extension name="GL_IMG_multisampled_render_to_texture" supported="gles1|gles2">
43935 <require>
43936 <enum name="GL_RENDERBUFFER_SAMPLES_IMG"/>
43937 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
43938 <enum name="GL_MAX_SAMPLES_IMG"/>
43939 <enum name="GL_TEXTURE_SAMPLES_IMG"/>
43940 <command name="glRenderbufferStorageMultisampleIMG"/>
43941 <command name="glFramebufferTexture2DMultisampleIMG"/>
43942 </require>
43943 </extension>
43944 <extension name="GL_IMG_program_binary" supported="gles2">
43945 <require>
43946 <enum name="GL_SGX_PROGRAM_BINARY_IMG"/>
43947 </require>
43948 </extension>
43949 <extension name="GL_IMG_read_format" supported="gles1|gles2">
43950 <require>
43951 <enum name="GL_BGRA_IMG"/>
43952 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
43953 </require>
43954 </extension>
43955 <extension name="GL_IMG_shader_binary" supported="gles2">
43956 <require>
43957 <enum name="GL_SGX_BINARY_IMG"/>
43958 </require>
43959 </extension>
43960 <extension name="GL_IMG_texture_compression_pvrtc" supported="gles1|gles2">
43961 <require>
43962 <enum name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
43963 <enum name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
43964 <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
43965 <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
43966 </require>
43967 </extension>
43968 <extension name="GL_IMG_texture_compression_pvrtc2" supported="gles2">
43969 <require>
43970 <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
43971 <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
43972 </require>
43973 </extension>
43974 <extension name="GL_IMG_texture_env_enhanced_fixed_function" supported="gles1">
43975 <require>
43976 <enum name="GL_MODULATE_COLOR_IMG"/>
43977 <enum name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
43978 <enum name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
43979 <enum name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
43980 <enum name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
43981 <enum name="GL_ADD_BLEND_IMG"/>
43982 <enum name="GL_DOT3_RGBA_IMG"/>
43983 </require>
43984 </extension>
43985 <extension name="GL_IMG_texture_filter_cubic" supported="gles2">
43986 <require>
43987 <enum name="GL_CUBIC_IMG"/>
43988 <enum name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
43989 <enum name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
43990 </require>
43991 </extension>
43992 <extension name="GL_IMG_user_clip_plane" supported="gles1">
43993 <require>
43994 <enum name="GL_CLIP_PLANE0_IMG"/>
43995 <enum name="GL_CLIP_PLANE1_IMG"/>
43996 <enum name="GL_CLIP_PLANE2_IMG"/>
43997 <enum name="GL_CLIP_PLANE3_IMG"/>
43998 <enum name="GL_CLIP_PLANE4_IMG"/>
43999 <enum name="GL_CLIP_PLANE5_IMG"/>
44000 <enum name="GL_MAX_CLIP_PLANES_IMG"/>
44001 <command name="glClipPlanefIMG"/>
44002 <command name="glClipPlanexIMG"/>
44003 </require>
44004 </extension>
44005 <extension name="GL_INGR_blend_func_separate" supported="gl">
44006 <require>
44007 <command name="glBlendFuncSeparateINGR"/>
44008 </require>
44009 </extension>
44010 <extension name="GL_INGR_color_clamp" supported="gl">
44011 <require>
44012 <enum name="GL_RED_MIN_CLAMP_INGR"/>
44013 <enum name="GL_GREEN_MIN_CLAMP_INGR"/>
44014 <enum name="GL_BLUE_MIN_CLAMP_INGR"/>
44015 <enum name="GL_ALPHA_MIN_CLAMP_INGR"/>
44016 <enum name="GL_RED_MAX_CLAMP_INGR"/>
44017 <enum name="GL_GREEN_MAX_CLAMP_INGR"/>
44018 <enum name="GL_BLUE_MAX_CLAMP_INGR"/>
44019 <enum name="GL_ALPHA_MAX_CLAMP_INGR"/>
44020 </require>
44021 </extension>
44022 <extension name="GL_INGR_interlace_read" supported="gl">
44023 <require>
44024 <enum name="GL_INTERLACE_READ_INGR"/>
44025 </require>
44026 </extension>
44027 <extension name="GL_INTEL_conservative_rasterization" supported="gl|glcore|gles2">
44028 <require>
44029 <enum name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
44030 </require>
44031 </extension>
44032 <extension name="GL_INTEL_fragment_shader_ordering" supported="gl"/>
44033 <extension name="GL_INTEL_framebuffer_CMAA" supported="gl|glcore|gles2">
44034 <require>
44035 <command name="glApplyFramebufferAttachmentCMAAINTEL"/>
44036 </require>
44037 </extension>
44038 <extension name="GL_INTEL_map_texture" supported="gl">
44039 <require>
44040 <enum name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
44041 <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
44042 <enum name="GL_LAYOUT_LINEAR_INTEL"/>
44043 <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
44044 <command name="glSyncTextureINTEL"/>
44045 <command name="glUnmapTexture2DINTEL"/>
44046 <command name="glMapTexture2DINTEL"/>
44047 </require>
44048 </extension>
44049 <extension name="GL_INTEL_parallel_arrays" supported="gl">
44050 <require>
44051 <enum name="GL_PARALLEL_ARRAYS_INTEL"/>
44052 <enum name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
44053 <enum name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
44054 <enum name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
44055 <enum name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
44056 <command name="glVertexPointervINTEL"/>
44057 <command name="glNormalPointervINTEL"/>
44058 <command name="glColorPointervINTEL"/>
44059 <command name="glTexCoordPointervINTEL"/>
44060 </require>
44061 </extension>
44062 <extension name="GL_INTEL_performance_query" supported="gl|glcore|gles2">
44063 <require>
44064 <enum name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
44065 <enum name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
44066 <enum name="GL_PERFQUERY_WAIT_INTEL"/>
44067 <enum name="GL_PERFQUERY_FLUSH_INTEL"/>
44068 <enum name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
44069 <enum name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
44070 <enum name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
44071 <enum name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
44072 <enum name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
44073 <enum name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
44074 <enum name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
44075 <enum name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
44076 <enum name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
44077 <enum name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
44078 <enum name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
44079 <enum name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
44080 <enum name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
44081 <enum name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
44082 <enum name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
44083 <enum name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
44084 <command name="glBeginPerfQueryINTEL"/>
44085 <command name="glCreatePerfQueryINTEL"/>
44086 <command name="glDeletePerfQueryINTEL"/>
44087 <command name="glEndPerfQueryINTEL"/>
44088 <command name="glGetFirstPerfQueryIdINTEL"/>
44089 <command name="glGetNextPerfQueryIdINTEL"/>
44090 <command name="glGetPerfCounterInfoINTEL"/>
44091 <command name="glGetPerfQueryDataINTEL"/>
44092 <command name="glGetPerfQueryIdByNameINTEL"/>
44093 <command name="glGetPerfQueryInfoINTEL"/>
44094 </require>
44095 </extension>
44096 <extension name="GL_KHR_blend_equation_advanced" supported="gl|glcore|gles2">
44097 <require>
44098 <enum name="GL_MULTIPLY_KHR"/>
44099 <enum name="GL_SCREEN_KHR"/>
44100 <enum name="GL_OVERLAY_KHR"/>
44101 <enum name="GL_DARKEN_KHR"/>
44102 <enum name="GL_LIGHTEN_KHR"/>
44103 <enum name="GL_COLORDODGE_KHR"/>
44104 <enum name="GL_COLORBURN_KHR"/>
44105 <enum name="GL_HARDLIGHT_KHR"/>
44106 <enum name="GL_SOFTLIGHT_KHR"/>
44107 <enum name="GL_DIFFERENCE_KHR"/>
44108 <enum name="GL_EXCLUSION_KHR"/>
44109 <enum name="GL_HSL_HUE_KHR"/>
44110 <enum name="GL_HSL_SATURATION_KHR"/>
44111 <enum name="GL_HSL_COLOR_KHR"/>
44112 <enum name="GL_HSL_LUMINOSITY_KHR"/>
44113 <command name="glBlendBarrierKHR"/>
44114 </require>
44115 </extension>
44116 <extension name="GL_KHR_blend_equation_advanced_coherent" supported="gl|glcore|gles2">
44117 <require comment="Otherwise identical to GL_KHR_blend_equation_advanced, just different semantic behavior">
44118 <enum name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
44119 </require>
44120 </extension>
44121 <extension name="GL_KHR_context_flush_control" supported="gl|glcore|gles2">
44122 <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
44123 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
44124 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
44125 <enum name="GL_NONE"/>
44126 </require>
44127 <require api="gles2">
44128 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
44129 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
44130 <enum name="GL_NONE"/>
44131 </require>
44132 </extension>
44133 <extension name="GL_KHR_debug" supported="gl|glcore|gles2">
44134 <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
44135 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
44136 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
44137 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
44138 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
44139 <enum name="GL_DEBUG_SOURCE_API"/>
44140 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
44141 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
44142 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
44143 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
44144 <enum name="GL_DEBUG_SOURCE_OTHER"/>
44145 <enum name="GL_DEBUG_TYPE_ERROR"/>
44146 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
44147 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
44148 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
44149 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
44150 <enum name="GL_DEBUG_TYPE_OTHER"/>
44151 <enum name="GL_DEBUG_TYPE_MARKER"/>
44152 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
44153 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
44154 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
44155 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
44156 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
44157 <enum name="GL_BUFFER"/>
44158 <enum name="GL_SHADER"/>
44159 <enum name="GL_PROGRAM"/>
44160 <enum name="GL_VERTEX_ARRAY"/>
44161 <enum name="GL_QUERY"/>
44162 <enum name="GL_PROGRAM_PIPELINE"/>
44163 <enum name="GL_SAMPLER"/>
44164 <enum name="GL_MAX_LABEL_LENGTH"/>
44165 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
44166 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
44167 <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
44168 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
44169 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
44170 <enum name="GL_DEBUG_SEVERITY_LOW"/>
44171 <enum name="GL_DEBUG_OUTPUT"/>
44172 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
44173 <enum name="GL_STACK_OVERFLOW"/>
44174 <enum name="GL_STACK_UNDERFLOW"/>
44175 <command name="glDebugMessageControl"/>
44176 <command name="glDebugMessageInsert"/>
44177 <command name="glDebugMessageCallback"/>
44178 <command name="glGetDebugMessageLog"/>
44179 <command name="glPushDebugGroup"/>
44180 <command name="glPopDebugGroup"/>
44181 <command name="glObjectLabel"/>
44182 <command name="glGetObjectLabel"/>
44183 <command name="glObjectPtrLabel"/>
44184 <command name="glGetObjectPtrLabel"/>
44185 <command name="glGetPointerv"/>
44186 </require>
44187 <require api="gles2">
44188 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
44189 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
44190 <enum name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
44191 <enum name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
44192 <enum name="GL_DEBUG_SOURCE_API_KHR"/>
44193 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
44194 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
44195 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
44196 <enum name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
44197 <enum name="GL_DEBUG_SOURCE_OTHER_KHR"/>
44198 <enum name="GL_DEBUG_TYPE_ERROR_KHR"/>
44199 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
44200 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
44201 <enum name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
44202 <enum name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
44203 <enum name="GL_DEBUG_TYPE_OTHER_KHR"/>
44204 <enum name="GL_DEBUG_TYPE_MARKER_KHR"/>
44205 <enum name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
44206 <enum name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
44207 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
44208 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
44209 <enum name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
44210 <enum name="GL_BUFFER_KHR"/>
44211 <enum name="GL_SHADER_KHR"/>
44212 <enum name="GL_PROGRAM_KHR"/>
44213 <enum name="GL_VERTEX_ARRAY_KHR"/>
44214 <enum name="GL_QUERY_KHR"/>
44215 <enum name="GL_PROGRAM_PIPELINE_KHR"/>
44216 <enum name="GL_SAMPLER_KHR"/>
44217 <enum name="GL_MAX_LABEL_LENGTH_KHR"/>
44218 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
44219 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
44220 <enum name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
44221 <enum name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
44222 <enum name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
44223 <enum name="GL_DEBUG_SEVERITY_LOW_KHR"/>
44224 <enum name="GL_DEBUG_OUTPUT_KHR"/>
44225 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
44226 <enum name="GL_STACK_OVERFLOW_KHR"/>
44227 <enum name="GL_STACK_UNDERFLOW_KHR"/>
44228 <command name="glDebugMessageControlKHR"/>
44229 <command name="glDebugMessageInsertKHR"/>
44230 <command name="glDebugMessageCallbackKHR"/>
44231 <command name="glGetDebugMessageLogKHR"/>
44232 <command name="glPushDebugGroupKHR"/>
44233 <command name="glPopDebugGroupKHR"/>
44234 <command name="glObjectLabelKHR"/>
44235 <command name="glGetObjectLabelKHR"/>
44236 <command name="glObjectPtrLabelKHR"/>
44237 <command name="glGetObjectPtrLabelKHR"/>
44238 <command name="glGetPointervKHR"/>
44239 </require>
44240 <require api="gl" profile="compatibility">
44241 <enum name="GL_DISPLAY_LIST"/>
44242 </require>
44243 </extension>
44244 <extension name="GL_KHR_no_error" supported="gl|glcore|gles2">
44245 <require>
44246 <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
44247 </require>
44248 </extension>
44249 <extension name="GL_KHR_robust_buffer_access_behavior" supported="gl|glcore|gles2"/>
44250 <extension name="GL_KHR_robustness" supported="gl|glcore|gles2">
44251 <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
44252 <enum name="GL_NO_ERROR"/>
44253 <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
44254 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
44255 <enum name="GL_GUILTY_CONTEXT_RESET"/>
44256 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
44257 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
44258 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
44259 <enum name="GL_NO_RESET_NOTIFICATION"/>
44260 <enum name="GL_CONTEXT_LOST"/>
44261 <command name="glGetGraphicsResetStatus"/>
44262 <command name="glReadnPixels"/>
44263 <command name="glGetnUniformfv"/>
44264 <command name="glGetnUniformiv"/>
44265 <command name="glGetnUniformuiv"/>
44266 </require>
44267 <require api="gles2">
44268 <enum name="GL_NO_ERROR"/>
44269 <enum name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
44270 <enum name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
44271 <enum name="GL_GUILTY_CONTEXT_RESET_KHR"/>
44272 <enum name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
44273 <enum name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
44274 <enum name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
44275 <enum name="GL_NO_RESET_NOTIFICATION_KHR"/>
44276 <enum name="GL_CONTEXT_LOST_KHR"/>
44277 <command name="glGetGraphicsResetStatusKHR"/>
44278 <command name="glReadnPixelsKHR"/>
44279 <command name="glGetnUniformfvKHR"/>
44280 <command name="glGetnUniformivKHR"/>
44281 <command name="glGetnUniformuivKHR"/>
44282 </require>
44283 </extension>
44284 <extension name="GL_KHR_texture_compression_astc_hdr" supported="gl|glcore|gles2">
44285 <require>
44286 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
44287 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
44288 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
44289 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
44290 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
44291 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
44292 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
44293 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
44294 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
44295 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
44296 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
44297 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
44298 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
44299 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
44300 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
44301 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
44302 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
44303 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
44304 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
44305 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
44306 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
44307 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
44308 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
44309 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
44310 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
44311 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
44312 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
44313 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
44314 </require>
44315 </extension>
44316 <extension name="GL_KHR_texture_compression_astc_ldr" supported="gl|glcore|gles2" comment="API is identical to GL_KHR_texture_compression_astc_hdr extension">
44317 <require>
44318 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
44319 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
44320 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
44321 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
44322 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
44323 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
44324 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
44325 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
44326 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
44327 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
44328 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
44329 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
44330 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
44331 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
44332 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
44333 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
44334 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
44335 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
44336 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
44337 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
44338 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
44339 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
44340 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
44341 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
44342 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
44343 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
44344 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
44345 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
44346 </require>
44347 </extension>
44348 <extension name="GL_KHR_texture_compression_astc_sliced_3d" supported="gl|glcore|gles2"/>
44349 <extension name="GL_MESAX_texture_stack" supported="gl">
44350 <require>
44351 <enum name="GL_TEXTURE_1D_STACK_MESAX"/>
44352 <enum name="GL_TEXTURE_2D_STACK_MESAX"/>
44353 <enum name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
44354 <enum name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
44355 <enum name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
44356 <enum name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
44357 </require>
44358 </extension>
44359 <extension name="GL_MESA_pack_invert" supported="gl">
44360 <require>
44361 <enum name="GL_PACK_INVERT_MESA"/>
44362 </require>
44363 </extension>
44364 <extension name="GL_MESA_program_binary_formats" supported="gl|gles2">
44365 <require>
44366 <enum name="GL_PROGRAM_BINARY_FORMAT_MESA"/>
44367 </require>
44368 </extension>
44369 <extension name="GL_MESA_resize_buffers" supported="gl">
44370 <require>
44371 <command name="glResizeBuffersMESA"/>
44372 </require>
44373 </extension>
44374 <extension name="GL_MESA_shader_integer_functions" supported="gl|gles2"/>
44375 <extension name="GL_MESA_window_pos" supported="gl">
44376 <require>
44377 <command name="glWindowPos2dMESA"/>
44378 <command name="glWindowPos2dvMESA"/>
44379 <command name="glWindowPos2fMESA"/>
44380 <command name="glWindowPos2fvMESA"/>
44381 <command name="glWindowPos2iMESA"/>
44382 <command name="glWindowPos2ivMESA"/>
44383 <command name="glWindowPos2sMESA"/>
44384 <command name="glWindowPos2svMESA"/>
44385 <command name="glWindowPos3dMESA"/>
44386 <command name="glWindowPos3dvMESA"/>
44387 <command name="glWindowPos3fMESA"/>
44388 <command name="glWindowPos3fvMESA"/>
44389 <command name="glWindowPos3iMESA"/>
44390 <command name="glWindowPos3ivMESA"/>
44391 <command name="glWindowPos3sMESA"/>
44392 <command name="glWindowPos3svMESA"/>
44393 <command name="glWindowPos4dMESA"/>
44394 <command name="glWindowPos4dvMESA"/>
44395 <command name="glWindowPos4fMESA"/>
44396 <command name="glWindowPos4fvMESA"/>
44397 <command name="glWindowPos4iMESA"/>
44398 <command name="glWindowPos4ivMESA"/>
44399 <command name="glWindowPos4sMESA"/>
44400 <command name="glWindowPos4svMESA"/>
44401 </require>
44402 </extension>
44403 <extension name="GL_MESA_ycbcr_texture" supported="gl">
44404 <require>
44405 <enum name="GL_UNSIGNED_SHORT_8_8_MESA"/>
44406 <enum name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
44407 <enum name="GL_YCBCR_MESA"/>
44408 </require>
44409 </extension>
44410 <extension name="GL_NVX_blend_equation_advanced_multi_draw_buffers" supported="gl|gles2"/>
44411 <extension name="GL_NVX_conditional_render" supported="gl">
44412 <require>
44413 <command name="glBeginConditionalRenderNVX"/>
44414 <command name="glEndConditionalRenderNVX"/>
44415 </require>
44416 </extension>
44417 <extension name="GL_NVX_gpu_memory_info" supported="gl">
44418 <require>
44419 <enum name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
44420 <enum name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
44421 <enum name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
44422 <enum name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
44423 <enum name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
44424 </require>
44425 </extension>
44426 <extension name="GL_NVX_linked_gpu_multicast" supported="gl">
44427 <require>
44428 <enum name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
44429 <enum name="GL_MAX_LGPU_GPUS_NVX"/>
44430 <command name="glLGPUNamedBufferSubDataNVX"/>
44431 <command name="glLGPUCopyImageSubDataNVX"/>
44432 <command name="glLGPUInterlockNVX"/>
44433 </require>
44434 </extension>
44435 <extension name="GL_NV_alpha_to_coverage_dither_control" supported="gl">
44436 <require>
44437 <enum name="GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV"/>
44438 <enum name="GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV"/>
44439 <enum name="GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV"/>
44440 <enum name="GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV"/>
44441 <command name="glAlphaToCoverageDitherControlNV"/>
44442 </require>
44443 </extension>
44444 <extension name="GL_NV_bindless_multi_draw_indirect" supported="gl|glcore">
44445 <require>
44446 <command name="glMultiDrawArraysIndirectBindlessNV"/>
44447 <command name="glMultiDrawElementsIndirectBindlessNV"/>
44448 </require>
44449 </extension>
44450 <extension name="GL_NV_bindless_multi_draw_indirect_count" supported="gl|glcore">
44451 <require>
44452 <command name="glMultiDrawArraysIndirectBindlessCountNV"/>
44453 <command name="glMultiDrawElementsIndirectBindlessCountNV"/>
44454 </require>
44455 </extension>
44456 <extension name="GL_NV_bindless_texture" supported="gl|glcore|gles2">
44457 <require>
44458 <command name="glGetTextureHandleNV"/>
44459 <command name="glGetTextureSamplerHandleNV"/>
44460 <command name="glMakeTextureHandleResidentNV"/>
44461 <command name="glMakeTextureHandleNonResidentNV"/>
44462 <command name="glGetImageHandleNV"/>
44463 <command name="glMakeImageHandleResidentNV"/>
44464 <command name="glMakeImageHandleNonResidentNV"/>
44465 <command name="glUniformHandleui64NV"/>
44466 <command name="glUniformHandleui64vNV"/>
44467 <command name="glProgramUniformHandleui64NV"/>
44468 <command name="glProgramUniformHandleui64vNV"/>
44469 <command name="glIsTextureHandleResidentNV"/>
44470 <command name="glIsImageHandleResidentNV"/>
44471 </require>
44472 </extension>
44473 <extension name="GL_NV_blend_equation_advanced" supported="gl|glcore|gles2">
44474 <require>
44475 <enum name="GL_BLEND_OVERLAP_NV"/>
44476 <enum name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
44477 <enum name="GL_BLUE_NV"/>
44478 <enum name="GL_COLORBURN_NV"/>
44479 <enum name="GL_COLORDODGE_NV"/>
44480 <enum name="GL_CONJOINT_NV"/>
44481 <enum name="GL_CONTRAST_NV"/>
44482 <enum name="GL_DARKEN_NV"/>
44483 <enum name="GL_DIFFERENCE_NV"/>
44484 <enum name="GL_DISJOINT_NV"/>
44485 <enum name="GL_DST_ATOP_NV"/>
44486 <enum name="GL_DST_IN_NV"/>
44487 <enum name="GL_DST_NV"/>
44488 <enum name="GL_DST_OUT_NV"/>
44489 <enum name="GL_DST_OVER_NV"/>
44490 <enum name="GL_EXCLUSION_NV"/>
44491 <enum name="GL_GREEN_NV"/>
44492 <enum name="GL_HARDLIGHT_NV"/>
44493 <enum name="GL_HARDMIX_NV"/>
44494 <enum name="GL_HSL_COLOR_NV"/>
44495 <enum name="GL_HSL_HUE_NV"/>
44496 <enum name="GL_HSL_LUMINOSITY_NV"/>
44497 <enum name="GL_HSL_SATURATION_NV"/>
44498 <enum name="GL_INVERT"/>
44499 <enum name="GL_INVERT_OVG_NV"/>
44500 <enum name="GL_INVERT_RGB_NV"/>
44501 <enum name="GL_LIGHTEN_NV"/>
44502 <enum name="GL_LINEARBURN_NV"/>
44503 <enum name="GL_LINEARDODGE_NV"/>
44504 <enum name="GL_LINEARLIGHT_NV"/>
44505 <enum name="GL_MINUS_CLAMPED_NV"/>
44506 <enum name="GL_MINUS_NV"/>
44507 <enum name="GL_MULTIPLY_NV"/>
44508 <enum name="GL_OVERLAY_NV"/>
44509 <enum name="GL_PINLIGHT_NV"/>
44510 <enum name="GL_PLUS_CLAMPED_ALPHA_NV"/>
44511 <enum name="GL_PLUS_CLAMPED_NV"/>
44512 <enum name="GL_PLUS_DARKER_NV"/>
44513 <enum name="GL_PLUS_NV"/>
44514 <enum name="GL_RED_NV"/>
44515 <enum name="GL_SCREEN_NV"/>
44516 <enum name="GL_SOFTLIGHT_NV"/>
44517 <enum name="GL_SRC_ATOP_NV"/>
44518 <enum name="GL_SRC_IN_NV"/>
44519 <enum name="GL_SRC_NV"/>
44520 <enum name="GL_SRC_OUT_NV"/>
44521 <enum name="GL_SRC_OVER_NV"/>
44522 <enum name="GL_UNCORRELATED_NV"/>
44523 <enum name="GL_VIVIDLIGHT_NV"/>
44524 <enum name="GL_XOR_NV"/>
44525 <enum name="GL_ZERO"/>
44526 <command name="glBlendParameteriNV"/>
44527 <command name="glBlendBarrierNV"/>
44528 </require>
44529 </extension>
44530 <extension name="GL_NV_blend_equation_advanced_coherent" supported="gl|glcore|gles2">
44531 <require comment="Otherwise identical to GL_NV_blend_equation_advanced, just different semantic behavior">
44532 <enum name="GL_BLEND_ADVANCED_COHERENT_NV"/>
44533 </require>
44534 </extension>
44535 <extension name="GL_NV_blend_minmax_factor" supported="gl|glcore|gles2">
44536 <require>
44537 <enum name="GL_FACTOR_MIN_AMD"/>
44538 <enum name="GL_FACTOR_MAX_AMD"/>
44539 </require>
44540 </extension>
44541 <extension name="GL_NV_blend_square" supported="gl"/>
44542 <extension name="GL_NV_clip_space_w_scaling" supported="gl|glcore">
44543 <require>
44544 <enum name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
44545 <enum name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
44546 <enum name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
44547 <command name="glViewportPositionWScaleNV"/>
44548 </require>
44549 </extension>
44550 <extension name="GL_NV_command_list" supported="gl|glcore">
44551 <require>
44552 <enum name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
44553 <enum name="GL_NOP_COMMAND_NV"/>
44554 <enum name="GL_DRAW_ELEMENTS_COMMAND_NV"/>
44555 <enum name="GL_DRAW_ARRAYS_COMMAND_NV"/>
44556 <enum name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/>
44557 <enum name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/>
44558 <enum name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/>
44559 <enum name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/>
44560 <enum name="GL_ELEMENT_ADDRESS_COMMAND_NV"/>
44561 <enum name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/>
44562 <enum name="GL_UNIFORM_ADDRESS_COMMAND_NV"/>
44563 <enum name="GL_BLEND_COLOR_COMMAND_NV"/>
44564 <enum name="GL_STENCIL_REF_COMMAND_NV"/>
44565 <enum name="GL_LINE_WIDTH_COMMAND_NV"/>
44566 <enum name="GL_POLYGON_OFFSET_COMMAND_NV"/>
44567 <enum name="GL_ALPHA_REF_COMMAND_NV"/>
44568 <enum name="GL_VIEWPORT_COMMAND_NV"/>
44569 <enum name="GL_SCISSOR_COMMAND_NV"/>
44570 <enum name="GL_FRONT_FACE_COMMAND_NV"/>
44571 <command name="glCreateStatesNV"/>
44572 <command name="glDeleteStatesNV"/>
44573 <command name="glIsStateNV"/>
44574 <command name="glStateCaptureNV"/>
44575 <command name="glGetCommandHeaderNV"/>
44576 <command name="glGetStageIndexNV"/>
44577 <command name="glDrawCommandsNV"/>
44578 <command name="glDrawCommandsAddressNV"/>
44579 <command name="glDrawCommandsStatesNV"/>
44580 <command name="glDrawCommandsStatesAddressNV"/>
44581 <command name="glCreateCommandListsNV"/>
44582 <command name="glDeleteCommandListsNV"/>
44583 <command name="glIsCommandListNV"/>
44584 <command name="glListDrawCommandsStatesClientNV"/>
44585 <command name="glCommandListSegmentsNV"/>
44586 <command name="glCompileCommandListNV"/>
44587 <command name="glCallCommandListNV"/>
44588 </require>
44589 </extension>
44590 <extension name="GL_NV_compute_program5" supported="gl">
44591 <require>
44592 <enum name="GL_COMPUTE_PROGRAM_NV"/>
44593 <enum name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
44594 </require>
44595 </extension>
44596 <extension name="GL_NV_conditional_render" supported="gl|glcore|gles2">
44597 <require>
44598 <enum name="GL_QUERY_WAIT_NV"/>
44599 <enum name="GL_QUERY_NO_WAIT_NV"/>
44600 <enum name="GL_QUERY_BY_REGION_WAIT_NV"/>
44601 <enum name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
44602 <command name="glBeginConditionalRenderNV"/>
44603 <command name="glEndConditionalRenderNV"/>
44604 </require>
44605 </extension>
44606 <extension name="GL_NV_conservative_raster" supported="gl|glcore|gles2">
44607 <require>
44608 <enum name="GL_CONSERVATIVE_RASTERIZATION_NV"/>
44609 <enum name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/>
44610 <enum name="GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"/>
44611 <enum name="GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"/>
44612 <command name="glSubpixelPrecisionBiasNV"/>
44613 </require>
44614 </extension>
44615 <extension name="GL_NV_conservative_raster_dilate" supported="gl|glcore">
44616 <require>
44617 <enum name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
44618 <enum name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
44619 <enum name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
44620 <command name="glConservativeRasterParameterfNV"/>
44621 </require>
44622 </extension>
44623 <extension name="GL_NV_conservative_raster_pre_snap_triangles" supported="gl|glcore|gles2">
44624 <require>
44625 <enum name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
44626 <enum name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
44627 <enum name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
44628 <enum name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
44629 <command name="glConservativeRasterParameteriNV"/>
44630 </require>
44631 </extension>
44632 <extension name="GL_NV_copy_buffer" supported="gles2">
44633 <require>
44634 <enum name="GL_COPY_READ_BUFFER_NV"/>
44635 <enum name="GL_COPY_WRITE_BUFFER_NV"/>
44636 <command name="glCopyBufferSubDataNV"/>
44637 </require>
44638 </extension>
44639 <extension name="GL_NV_copy_depth_to_color" supported="gl">
44640 <require>
44641 <enum name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
44642 <enum name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
44643 </require>
44644 </extension>
44645 <extension name="GL_NV_copy_image" supported="gl">
44646 <require>
44647 <command name="glCopyImageSubDataNV"/>
44648 </require>
44649 </extension>
44650 <extension name="GL_NV_coverage_sample" supported="gles2">
44651 <require>
44652 <enum name="GL_COVERAGE_COMPONENT_NV"/>
44653 <enum name="GL_COVERAGE_COMPONENT4_NV"/>
44654 <enum name="GL_COVERAGE_ATTACHMENT_NV"/>
44655 <enum name="GL_COVERAGE_BUFFERS_NV"/>
44656 <enum name="GL_COVERAGE_SAMPLES_NV"/>
44657 <enum name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
44658 <enum name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
44659 <enum name="GL_COVERAGE_AUTOMATIC_NV"/>
44660 <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
44661 <command name="glCoverageMaskNV"/>
44662 <command name="glCoverageOperationNV"/>
44663 </require>
44664 </extension>
44665 <extension name="GL_NV_deep_texture3D" supported="gl">
44666 <require>
44667 <enum name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
44668 <enum name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
44669 </require>
44670 </extension>
44671 <extension name="GL_NV_depth_buffer_float" supported="gl">
44672 <require>
44673 <enum name="GL_DEPTH_COMPONENT32F_NV"/>
44674 <enum name="GL_DEPTH32F_STENCIL8_NV"/>
44675 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
44676 <enum name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
44677 <command name="glDepthRangedNV"/>
44678 <command name="glClearDepthdNV"/>
44679 <command name="glDepthBoundsdNV"/>
44680 </require>
44681 </extension>
44682 <extension name="GL_NV_depth_clamp" supported="gl">
44683 <require>
44684 <enum name="GL_DEPTH_CLAMP_NV"/>
44685 </require>
44686 </extension>
44687 <extension name="GL_NV_depth_nonlinear" supported="gles2">
44688 <require>
44689 <enum name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
44690 </require>
44691 </extension>
44692 <extension name="GL_NV_draw_buffers" supported="gles2">
44693 <require>
44694 <enum name="GL_MAX_DRAW_BUFFERS_NV"/>
44695 <enum name="GL_DRAW_BUFFER0_NV"/>
44696 <enum name="GL_DRAW_BUFFER1_NV"/>
44697 <enum name="GL_DRAW_BUFFER2_NV"/>
44698 <enum name="GL_DRAW_BUFFER3_NV"/>
44699 <enum name="GL_DRAW_BUFFER4_NV"/>
44700 <enum name="GL_DRAW_BUFFER5_NV"/>
44701 <enum name="GL_DRAW_BUFFER6_NV"/>
44702 <enum name="GL_DRAW_BUFFER7_NV"/>
44703 <enum name="GL_DRAW_BUFFER8_NV"/>
44704 <enum name="GL_DRAW_BUFFER9_NV"/>
44705 <enum name="GL_DRAW_BUFFER10_NV"/>
44706 <enum name="GL_DRAW_BUFFER11_NV"/>
44707 <enum name="GL_DRAW_BUFFER12_NV"/>
44708 <enum name="GL_DRAW_BUFFER13_NV"/>
44709 <enum name="GL_DRAW_BUFFER14_NV"/>
44710 <enum name="GL_DRAW_BUFFER15_NV"/>
44711 <enum name="GL_COLOR_ATTACHMENT0_NV"/>
44712 <enum name="GL_COLOR_ATTACHMENT1_NV"/>
44713 <enum name="GL_COLOR_ATTACHMENT2_NV"/>
44714 <enum name="GL_COLOR_ATTACHMENT3_NV"/>
44715 <enum name="GL_COLOR_ATTACHMENT4_NV"/>
44716 <enum name="GL_COLOR_ATTACHMENT5_NV"/>
44717 <enum name="GL_COLOR_ATTACHMENT6_NV"/>
44718 <enum name="GL_COLOR_ATTACHMENT7_NV"/>
44719 <enum name="GL_COLOR_ATTACHMENT8_NV"/>
44720 <enum name="GL_COLOR_ATTACHMENT9_NV"/>
44721 <enum name="GL_COLOR_ATTACHMENT10_NV"/>
44722 <enum name="GL_COLOR_ATTACHMENT11_NV"/>
44723 <enum name="GL_COLOR_ATTACHMENT12_NV"/>
44724 <enum name="GL_COLOR_ATTACHMENT13_NV"/>
44725 <enum name="GL_COLOR_ATTACHMENT14_NV"/>
44726 <enum name="GL_COLOR_ATTACHMENT15_NV"/>
44727 <command name="glDrawBuffersNV"/>
44728 </require>
44729 </extension>
44730 <extension name="GL_NV_draw_instanced" supported="gles2">
44731 <require>
44732 <command name="glDrawArraysInstancedNV"/>
44733 <command name="glDrawElementsInstancedNV"/>
44734 </require>
44735 </extension>
44736 <extension name="GL_NV_draw_texture" supported="gl">
44737 <require>
44738 <command name="glDrawTextureNV"/>
44739 </require>
44740 </extension>
44741 <extension name="GL_NV_draw_vulkan_image" supported="gl|glcore|gles2">
44742 <require>
44743 <command name="glDrawVkImageNV"/>
44744 <command name="glGetVkProcAddrNV"/>
44745 <command name="glWaitVkSemaphoreNV"/>
44746 <command name="glSignalVkSemaphoreNV"/>
44747 <command name="glSignalVkFenceNV"/>
44748 </require>
44749 </extension>
44750 <extension name="GL_NV_evaluators" supported="gl">
44751 <require>
44752 <enum name="GL_EVAL_2D_NV"/>
44753 <enum name="GL_EVAL_TRIANGULAR_2D_NV"/>
44754 <enum name="GL_MAP_TESSELLATION_NV"/>
44755 <enum name="GL_MAP_ATTRIB_U_ORDER_NV"/>
44756 <enum name="GL_MAP_ATTRIB_V_ORDER_NV"/>
44757 <enum name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
44758 <enum name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
44759 <enum name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
44760 <enum name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
44761 <enum name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
44762 <enum name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
44763 <enum name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
44764 <enum name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
44765 <enum name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
44766 <enum name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
44767 <enum name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
44768 <enum name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
44769 <enum name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
44770 <enum name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
44771 <enum name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
44772 <enum name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
44773 <enum name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
44774 <enum name="GL_MAX_MAP_TESSELLATION_NV"/>
44775 <enum name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
44776 <command name="glMapControlPointsNV"/>
44777 <command name="glMapParameterivNV"/>
44778 <command name="glMapParameterfvNV"/>
44779 <command name="glGetMapControlPointsNV"/>
44780 <command name="glGetMapParameterivNV"/>
44781 <command name="glGetMapParameterfvNV"/>
44782 <command name="glGetMapAttribParameterivNV"/>
44783 <command name="glGetMapAttribParameterfvNV"/>
44784 <command name="glEvalMapsNV"/>
44785 </require>
44786 </extension>
44787 <extension name="GL_NV_explicit_attrib_location" supported="gles2"/>
44788 <extension name="GL_NV_explicit_multisample" supported="gl">
44789 <require>
44790 <enum name="GL_SAMPLE_POSITION_NV"/>
44791 <enum name="GL_SAMPLE_MASK_NV"/>
44792 <enum name="GL_SAMPLE_MASK_VALUE_NV"/>
44793 <enum name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
44794 <enum name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
44795 <enum name="GL_TEXTURE_RENDERBUFFER_NV"/>
44796 <enum name="GL_SAMPLER_RENDERBUFFER_NV"/>
44797 <enum name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
44798 <enum name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
44799 <enum name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
44800 <command name="glGetMultisamplefvNV"/>
44801 <command name="glSampleMaskIndexedNV"/>
44802 <command name="glTexRenderbufferNV"/>
44803 </require>
44804 </extension>
44805 <extension name="GL_NV_fbo_color_attachments" supported="gles2">
44806 <require>
44807 <enum name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
44808 <enum name="GL_COLOR_ATTACHMENT0_NV"/>
44809 <enum name="GL_COLOR_ATTACHMENT1_NV"/>
44810 <enum name="GL_COLOR_ATTACHMENT2_NV"/>
44811 <enum name="GL_COLOR_ATTACHMENT3_NV"/>
44812 <enum name="GL_COLOR_ATTACHMENT4_NV"/>
44813 <enum name="GL_COLOR_ATTACHMENT5_NV"/>
44814 <enum name="GL_COLOR_ATTACHMENT6_NV"/>
44815 <enum name="GL_COLOR_ATTACHMENT7_NV"/>
44816 <enum name="GL_COLOR_ATTACHMENT8_NV"/>
44817 <enum name="GL_COLOR_ATTACHMENT9_NV"/>
44818 <enum name="GL_COLOR_ATTACHMENT10_NV"/>
44819 <enum name="GL_COLOR_ATTACHMENT11_NV"/>
44820 <enum name="GL_COLOR_ATTACHMENT12_NV"/>
44821 <enum name="GL_COLOR_ATTACHMENT13_NV"/>
44822 <enum name="GL_COLOR_ATTACHMENT14_NV"/>
44823 <enum name="GL_COLOR_ATTACHMENT15_NV"/>
44824 </require>
44825 </extension>
44826 <extension name="GL_NV_fence" supported="gl|gles1|gles2">
44827 <require>
44828 <enum name="GL_ALL_COMPLETED_NV"/>
44829 <enum name="GL_FENCE_STATUS_NV"/>
44830 <enum name="GL_FENCE_CONDITION_NV"/>
44831 <command name="glDeleteFencesNV"/>
44832 <command name="glGenFencesNV"/>
44833 <command name="glIsFenceNV"/>
44834 <command name="glTestFenceNV"/>
44835 <command name="glGetFenceivNV"/>
44836 <command name="glFinishFenceNV"/>
44837 <command name="glSetFenceNV"/>
44838 </require>
44839 </extension>
44840 <extension name="GL_NV_fill_rectangle" supported="gl|glcore|gles2">
44841 <require>
44842 <enum name="GL_FILL_RECTANGLE_NV"/>
44843 </require>
44844 </extension>
44845 <extension name="GL_NV_float_buffer" supported="gl">
44846 <require>
44847 <enum name="GL_FLOAT_R_NV"/>
44848 <enum name="GL_FLOAT_RG_NV"/>
44849 <enum name="GL_FLOAT_RGB_NV"/>
44850 <enum name="GL_FLOAT_RGBA_NV"/>
44851 <enum name="GL_FLOAT_R16_NV"/>
44852 <enum name="GL_FLOAT_R32_NV"/>
44853 <enum name="GL_FLOAT_RG16_NV"/>
44854 <enum name="GL_FLOAT_RG32_NV"/>
44855 <enum name="GL_FLOAT_RGB16_NV"/>
44856 <enum name="GL_FLOAT_RGB32_NV"/>
44857 <enum name="GL_FLOAT_RGBA16_NV"/>
44858 <enum name="GL_FLOAT_RGBA32_NV"/>
44859 <enum name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
44860 <enum name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
44861 <enum name="GL_FLOAT_RGBA_MODE_NV"/>
44862 </require>
44863 </extension>
44864 <extension name="GL_NV_fog_distance" supported="gl">
44865 <require>
44866 <enum name="GL_FOG_DISTANCE_MODE_NV"/>
44867 <enum name="GL_EYE_RADIAL_NV"/>
44868 <enum name="GL_EYE_PLANE_ABSOLUTE_NV"/>
44869 <enum name="GL_EYE_PLANE"/>
44870 </require>
44871 </extension>
44872 <extension name="GL_NV_fragment_coverage_to_color" supported="gl|glcore|gles2">
44873 <require>
44874 <enum name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/>
44875 <enum name="GL_FRAGMENT_COVERAGE_COLOR_NV"/>
44876 <command name="glFragmentCoverageColorNV"/>
44877 </require>
44878 </extension>
44879 <extension name="GL_NV_fragment_program" supported="gl">
44880 <require>
44881 <enum name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
44882 <enum name="GL_FRAGMENT_PROGRAM_NV"/>
44883 <enum name="GL_MAX_TEXTURE_COORDS_NV"/>
44884 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
44885 <enum name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
44886 <enum name="GL_PROGRAM_ERROR_STRING_NV"/>
44887 </require>
44888 <require comment="Some NV_fragment_program entry points are shared with ARB_vertex_program">
44889 <command name="glProgramNamedParameter4fNV"/>
44890 <command name="glProgramNamedParameter4fvNV"/>
44891 <command name="glProgramNamedParameter4dNV"/>
44892 <command name="glProgramNamedParameter4dvNV"/>
44893 <command name="glGetProgramNamedParameterfvNV"/>
44894 <command name="glGetProgramNamedParameterdvNV"/>
44895 </require>
44896 </extension>
44897 <extension name="GL_NV_fragment_program2" supported="gl">
44898 <require>
44899 <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
44900 <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
44901 <enum name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
44902 <enum name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
44903 <enum name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
44904 </require>
44905 </extension>
44906 <extension name="GL_NV_fragment_program4" supported="gl"/>
44907 <extension name="GL_NV_fragment_program_option" supported="gl"/>
44908 <extension name="GL_NV_fragment_shader_interlock" supported="gl|glcore|gles2"/>
44909 <extension name="GL_NV_framebuffer_blit" supported="gles2">
44910 <require>
44911 <enum name="GL_READ_FRAMEBUFFER_NV"/>
44912 <enum name="GL_DRAW_FRAMEBUFFER_NV"/>
44913 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
44914 <enum name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
44915 <command name="glBlitFramebufferNV"/>
44916 </require>
44917 </extension>
44918 <extension name="GL_NV_framebuffer_mixed_samples" supported="gl|glcore|gles2">
44919 <require>
44920 <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
44921 <enum name="GL_COVERAGE_MODULATION_TABLE_NV"/>
44922 <enum name="GL_RASTER_SAMPLES_EXT"/>
44923 <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
44924 <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
44925 <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
44926 <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
44927 <enum name="GL_COLOR_SAMPLES_NV"/>
44928 <enum name="GL_DEPTH_SAMPLES_NV"/>
44929 <enum name="GL_STENCIL_SAMPLES_NV"/>
44930 <enum name="GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"/>
44931 <enum name="GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"/>
44932 <enum name="GL_COVERAGE_MODULATION_NV"/>
44933 <enum name="GL_COVERAGE_MODULATION_TABLE_SIZE_NV"/>
44934 <command name="glRasterSamplesEXT"/>
44935 <command name="glCoverageModulationTableNV"/>
44936 <command name="glGetCoverageModulationTableNV"/>
44937 <command name="glCoverageModulationNV"/>
44938 </require>
44939 </extension>
44940 <extension name="GL_NV_framebuffer_multisample" supported="gles2">
44941 <require>
44942 <enum name="GL_RENDERBUFFER_SAMPLES_NV"/>
44943 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
44944 <enum name="GL_MAX_SAMPLES_NV"/>
44945 <command name="glRenderbufferStorageMultisampleNV"/>
44946 </require>
44947 </extension>
44948 <extension name="GL_NV_framebuffer_multisample_coverage" supported="gl|glcore">
44949 <require>
44950 <enum name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
44951 <enum name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
44952 <enum name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
44953 <enum name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
44954 <command name="glRenderbufferStorageMultisampleCoverageNV"/>
44955 </require>
44956 </extension>
44957 <extension name="GL_NV_generate_mipmap_sRGB" supported="gles2"/>
44958 <extension name="GL_NV_geometry_program4" supported="gl">
44959 <require>
44960 <enum name="GL_LINES_ADJACENCY_EXT"/>
44961 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
44962 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
44963 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
44964 <enum name="GL_GEOMETRY_PROGRAM_NV"/>
44965 <enum name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
44966 <enum name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
44967 <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
44968 <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
44969 <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
44970 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
44971 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
44972 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
44973 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
44974 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
44975 <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
44976 <command name="glProgramVertexLimitNV"/>
44977 <command name="glFramebufferTextureEXT"/>
44978 <command name="glFramebufferTextureLayerEXT"/>
44979 <command name="glFramebufferTextureFaceEXT"/>
44980 </require>
44981 </extension>
44982 <extension name="GL_NV_geometry_shader4" supported="gl"/>
44983 <extension name="GL_NV_geometry_shader_passthrough" supported="gl|glcore|gles2"/>
44984 <extension name="GL_NV_gpu_program4" supported="gl">
44985 <require>
44986 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
44987 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
44988 <enum name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
44989 <enum name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
44990 <enum name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
44991 <enum name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
44992 <enum name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
44993 <enum name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
44994 <command name="glProgramLocalParameterI4iNV"/>
44995 <command name="glProgramLocalParameterI4ivNV"/>
44996 <command name="glProgramLocalParametersI4ivNV"/>
44997 <command name="glProgramLocalParameterI4uiNV"/>
44998 <command name="glProgramLocalParameterI4uivNV"/>
44999 <command name="glProgramLocalParametersI4uivNV"/>
45000 <command name="glProgramEnvParameterI4iNV"/>
45001 <command name="glProgramEnvParameterI4ivNV"/>
45002 <command name="glProgramEnvParametersI4ivNV"/>
45003 <command name="glProgramEnvParameterI4uiNV"/>
45004 <command name="glProgramEnvParameterI4uivNV"/>
45005 <command name="glProgramEnvParametersI4uivNV"/>
45006 <command name="glGetProgramLocalParameterIivNV"/>
45007 <command name="glGetProgramLocalParameterIuivNV"/>
45008 <command name="glGetProgramEnvParameterIivNV"/>
45009 <command name="glGetProgramEnvParameterIuivNV"/>
45010 </require>
45011 </extension>
45012 <extension name="GL_NV_gpu_program5" supported="gl">
45013 <require>
45014 <enum name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
45015 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
45016 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
45017 <enum name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
45018 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
45019 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
45020 <enum name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
45021 <enum name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
45022 <command name="glProgramSubroutineParametersuivNV"/>
45023 <command name="glGetProgramSubroutineParameteruivNV"/>
45024 </require>
45025 </extension>
45026 <extension name="GL_NV_gpu_program5_mem_extended" supported="gl"/>
45027 <extension name="GL_NV_gpu_shader5" supported="gl|glcore|gles2">
45028 <require>
45029 <enum name="GL_INT64_NV"/>
45030 <enum name="GL_UNSIGNED_INT64_NV"/>
45031 <enum name="GL_INT8_NV"/>
45032 <enum name="GL_INT8_VEC2_NV"/>
45033 <enum name="GL_INT8_VEC3_NV"/>
45034 <enum name="GL_INT8_VEC4_NV"/>
45035 <enum name="GL_INT16_NV"/>
45036 <enum name="GL_INT16_VEC2_NV"/>
45037 <enum name="GL_INT16_VEC3_NV"/>
45038 <enum name="GL_INT16_VEC4_NV"/>
45039 <enum name="GL_INT64_VEC2_NV"/>
45040 <enum name="GL_INT64_VEC3_NV"/>
45041 <enum name="GL_INT64_VEC4_NV"/>
45042 <enum name="GL_UNSIGNED_INT8_NV"/>
45043 <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
45044 <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
45045 <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
45046 <enum name="GL_UNSIGNED_INT16_NV"/>
45047 <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
45048 <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
45049 <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
45050 <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
45051 <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
45052 <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
45053 <enum name="GL_FLOAT16_NV"/>
45054 <enum name="GL_FLOAT16_VEC2_NV"/>
45055 <enum name="GL_FLOAT16_VEC3_NV"/>
45056 <enum name="GL_FLOAT16_VEC4_NV"/>
45057 <enum name="GL_PATCHES"/>
45058 <command name="glUniform1i64NV"/>
45059 <command name="glUniform2i64NV"/>
45060 <command name="glUniform3i64NV"/>
45061 <command name="glUniform4i64NV"/>
45062 <command name="glUniform1i64vNV"/>
45063 <command name="glUniform2i64vNV"/>
45064 <command name="glUniform3i64vNV"/>
45065 <command name="glUniform4i64vNV"/>
45066 <command name="glUniform1ui64NV"/>
45067 <command name="glUniform2ui64NV"/>
45068 <command name="glUniform3ui64NV"/>
45069 <command name="glUniform4ui64NV"/>
45070 <command name="glUniform1ui64vNV"/>
45071 <command name="glUniform2ui64vNV"/>
45072 <command name="glUniform3ui64vNV"/>
45073 <command name="glUniform4ui64vNV"/>
45074 <command name="glGetUniformi64vNV"/>
45075 </require>
45076 <require comment="Supported only if GL_EXT_direct_state_access is supported">
45077 <command name="glProgramUniform1i64NV"/>
45078 <command name="glProgramUniform2i64NV"/>
45079 <command name="glProgramUniform3i64NV"/>
45080 <command name="glProgramUniform4i64NV"/>
45081 <command name="glProgramUniform1i64vNV"/>
45082 <command name="glProgramUniform2i64vNV"/>
45083 <command name="glProgramUniform3i64vNV"/>
45084 <command name="glProgramUniform4i64vNV"/>
45085 <command name="glProgramUniform1ui64NV"/>
45086 <command name="glProgramUniform2ui64NV"/>
45087 <command name="glProgramUniform3ui64NV"/>
45088 <command name="glProgramUniform4ui64NV"/>
45089 <command name="glProgramUniform1ui64vNV"/>
45090 <command name="glProgramUniform2ui64vNV"/>
45091 <command name="glProgramUniform3ui64vNV"/>
45092 <command name="glProgramUniform4ui64vNV"/>
45093 </require>
45094 </extension>
45095 <extension name="GL_NV_half_float" supported="gl">
45096 <require>
45097 <enum name="GL_HALF_FLOAT_NV"/>
45098 <command name="glVertex2hNV"/>
45099 <command name="glVertex2hvNV"/>
45100 <command name="glVertex3hNV"/>
45101 <command name="glVertex3hvNV"/>
45102 <command name="glVertex4hNV"/>
45103 <command name="glVertex4hvNV"/>
45104 <command name="glNormal3hNV"/>
45105 <command name="glNormal3hvNV"/>
45106 <command name="glColor3hNV"/>
45107 <command name="glColor3hvNV"/>
45108 <command name="glColor4hNV"/>
45109 <command name="glColor4hvNV"/>
45110 <command name="glTexCoord1hNV"/>
45111 <command name="glTexCoord1hvNV"/>
45112 <command name="glTexCoord2hNV"/>
45113 <command name="glTexCoord2hvNV"/>
45114 <command name="glTexCoord3hNV"/>
45115 <command name="glTexCoord3hvNV"/>
45116 <command name="glTexCoord4hNV"/>
45117 <command name="glTexCoord4hvNV"/>
45118 <command name="glMultiTexCoord1hNV"/>
45119 <command name="glMultiTexCoord1hvNV"/>
45120 <command name="glMultiTexCoord2hNV"/>
45121 <command name="glMultiTexCoord2hvNV"/>
45122 <command name="glMultiTexCoord3hNV"/>
45123 <command name="glMultiTexCoord3hvNV"/>
45124 <command name="glMultiTexCoord4hNV"/>
45125 <command name="glMultiTexCoord4hvNV"/>
45126 <command name="glFogCoordhNV"/>
45127 <command name="glFogCoordhvNV"/>
45128 <command name="glSecondaryColor3hNV"/>
45129 <command name="glSecondaryColor3hvNV"/>
45130 <command name="glVertexWeighthNV"/>
45131 <command name="glVertexWeighthvNV"/>
45132 <command name="glVertexAttrib1hNV"/>
45133 <command name="glVertexAttrib1hvNV"/>
45134 <command name="glVertexAttrib2hNV"/>
45135 <command name="glVertexAttrib2hvNV"/>
45136 <command name="glVertexAttrib3hNV"/>
45137 <command name="glVertexAttrib3hvNV"/>
45138 <command name="glVertexAttrib4hNV"/>
45139 <command name="glVertexAttrib4hvNV"/>
45140 <command name="glVertexAttribs1hvNV"/>
45141 <command name="glVertexAttribs2hvNV"/>
45142 <command name="glVertexAttribs3hvNV"/>
45143 <command name="glVertexAttribs4hvNV"/>
45144 </require>
45145 </extension>
45146 <extension name="GL_NV_image_formats" supported="gles2"/>
45147 <extension name="GL_NV_instanced_arrays" supported="gles2">
45148 <require>
45149 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
45150 <command name="glVertexAttribDivisorNV"/>
45151 </require>
45152 </extension>
45153 <extension name="GL_NV_internalformat_sample_query" supported="gl|glcore|gles2">
45154 <require>
45155 <enum name="GL_RENDERBUFFER"/>
45156 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
45157 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
45158 <enum name="GL_MULTISAMPLES_NV"/>
45159 <enum name="GL_SUPERSAMPLE_SCALE_X_NV"/>
45160 <enum name="GL_SUPERSAMPLE_SCALE_Y_NV"/>
45161 <enum name="GL_CONFORMANT_NV"/>
45162 <command name="glGetInternalformatSampleivNV"/>
45163 </require>
45164 </extension>
45165 <extension name="GL_NV_light_max_exponent" supported="gl">
45166 <require>
45167 <enum name="GL_MAX_SHININESS_NV"/>
45168 <enum name="GL_MAX_SPOT_EXPONENT_NV"/>
45169 </require>
45170 </extension>
45171 <extension name="GL_NV_gpu_multicast" supported="gl">
45172 <require>
45173 <enum name="GL_PER_GPU_STORAGE_BIT_NV"/>
45174 <enum name="GL_MULTICAST_GPUS_NV"/>
45175 <enum name="GL_RENDER_GPU_MASK_NV"/>
45176 <enum name="GL_PER_GPU_STORAGE_NV"/>
45177 <enum name="GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
45178 <command name="glRenderGpuMaskNV"/>
45179 <command name="glMulticastBufferSubDataNV"/>
45180 <command name="glMulticastCopyBufferSubDataNV"/>
45181 <command name="glMulticastCopyImageSubDataNV"/>
45182 <command name="glMulticastBlitFramebufferNV"/>
45183 <command name="glMulticastFramebufferSampleLocationsfvNV"/>
45184 <command name="glMulticastBarrierNV"/>
45185 <command name="glMulticastWaitSyncNV"/>
45186 <command name="glMulticastGetQueryObjectivNV"/>
45187 <command name="glMulticastGetQueryObjectuivNV"/>
45188 <command name="glMulticastGetQueryObjecti64vNV"/>
45189 <command name="glMulticastGetQueryObjectui64vNV"/>
45190 </require>
45191 </extension>
45192 <extension name="GL_NV_multisample_coverage" supported="gl">
45193 <require>
45194 <enum name="GL_SAMPLES_ARB"/>
45195 <enum name="GL_COLOR_SAMPLES_NV"/>
45196 </require>
45197 </extension>
45198 <extension name="GL_NV_multisample_filter_hint" supported="gl">
45199 <require>
45200 <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
45201 </require>
45202 </extension>
45203 <extension name="GL_NV_non_square_matrices" supported="gles2">
45204 <require>
45205 <enum name="GL_FLOAT_MAT2x3_NV"/>
45206 <enum name="GL_FLOAT_MAT2x4_NV"/>
45207 <enum name="GL_FLOAT_MAT3x2_NV"/>
45208 <enum name="GL_FLOAT_MAT3x4_NV"/>
45209 <enum name="GL_FLOAT_MAT4x2_NV"/>
45210 <enum name="GL_FLOAT_MAT4x3_NV"/>
45211 <command name="glUniformMatrix2x3fvNV"/>
45212 <command name="glUniformMatrix3x2fvNV"/>
45213 <command name="glUniformMatrix2x4fvNV"/>
45214 <command name="glUniformMatrix4x2fvNV"/>
45215 <command name="glUniformMatrix3x4fvNV"/>
45216 <command name="glUniformMatrix4x3fvNV"/>
45217 </require>
45218 </extension>
45219 <extension name="GL_NV_occlusion_query" supported="gl">
45220 <require>
45221 <enum name="GL_PIXEL_COUNTER_BITS_NV"/>
45222 <enum name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
45223 <enum name="GL_PIXEL_COUNT_NV"/>
45224 <enum name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
45225 <command name="glGenOcclusionQueriesNV"/>
45226 <command name="glDeleteOcclusionQueriesNV"/>
45227 <command name="glIsOcclusionQueryNV"/>
45228 <command name="glBeginOcclusionQueryNV"/>
45229 <command name="glEndOcclusionQueryNV"/>
45230 <command name="glGetOcclusionQueryivNV"/>
45231 <command name="glGetOcclusionQueryuivNV"/>
45232 </require>
45233 </extension>
45234 <extension name="GL_NV_packed_depth_stencil" supported="gl">
45235 <require>
45236 <enum name="GL_DEPTH_STENCIL_NV"/>
45237 <enum name="GL_UNSIGNED_INT_24_8_NV"/>
45238 </require>
45239 </extension>
45240 <extension name="GL_NV_parameter_buffer_object" supported="gl">
45241 <require>
45242 <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
45243 <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
45244 <enum name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
45245 <enum name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
45246 <enum name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
45247 <command name="glProgramBufferParametersfvNV"/>
45248 <command name="glProgramBufferParametersIivNV"/>
45249 <command name="glProgramBufferParametersIuivNV"/>
45250 </require>
45251 </extension>
45252 <extension name="GL_NV_parameter_buffer_object2" supported="gl"/>
45253 <extension name="GL_NV_path_rendering" supported="gl|glcore|gles2">
45254 <require>
45255 <enum name="GL_PATH_FORMAT_SVG_NV"/>
45256 <enum name="GL_PATH_FORMAT_PS_NV"/>
45257 <enum name="GL_STANDARD_FONT_NAME_NV"/>
45258 <enum name="GL_SYSTEM_FONT_NAME_NV"/>
45259 <enum name="GL_FILE_NAME_NV"/>
45260 <enum name="GL_PATH_STROKE_WIDTH_NV"/>
45261 <enum name="GL_PATH_END_CAPS_NV"/>
45262 <enum name="GL_PATH_INITIAL_END_CAP_NV"/>
45263 <enum name="GL_PATH_TERMINAL_END_CAP_NV"/>
45264 <enum name="GL_PATH_JOIN_STYLE_NV"/>
45265 <enum name="GL_PATH_MITER_LIMIT_NV"/>
45266 <enum name="GL_PATH_DASH_CAPS_NV"/>
45267 <enum name="GL_PATH_INITIAL_DASH_CAP_NV"/>
45268 <enum name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
45269 <enum name="GL_PATH_DASH_OFFSET_NV"/>
45270 <enum name="GL_PATH_CLIENT_LENGTH_NV"/>
45271 <enum name="GL_PATH_FILL_MODE_NV"/>
45272 <enum name="GL_PATH_FILL_MASK_NV"/>
45273 <enum name="GL_PATH_FILL_COVER_MODE_NV"/>
45274 <enum name="GL_PATH_STROKE_COVER_MODE_NV"/>
45275 <enum name="GL_PATH_STROKE_MASK_NV"/>
45276 <enum name="GL_COUNT_UP_NV"/>
45277 <enum name="GL_COUNT_DOWN_NV"/>
45278 <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
45279 <enum name="GL_CONVEX_HULL_NV"/>
45280 <enum name="GL_BOUNDING_BOX_NV"/>
45281 <enum name="GL_TRANSLATE_X_NV"/>
45282 <enum name="GL_TRANSLATE_Y_NV"/>
45283 <enum name="GL_TRANSLATE_2D_NV"/>
45284 <enum name="GL_TRANSLATE_3D_NV"/>
45285 <enum name="GL_AFFINE_2D_NV"/>
45286 <enum name="GL_AFFINE_3D_NV"/>
45287 <enum name="GL_TRANSPOSE_AFFINE_2D_NV"/>
45288 <enum name="GL_TRANSPOSE_AFFINE_3D_NV"/>
45289 <enum name="GL_UTF8_NV"/>
45290 <enum name="GL_UTF16_NV"/>
45291 <enum name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
45292 <enum name="GL_PATH_COMMAND_COUNT_NV"/>
45293 <enum name="GL_PATH_COORD_COUNT_NV"/>
45294 <enum name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
45295 <enum name="GL_PATH_COMPUTED_LENGTH_NV"/>
45296 <enum name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
45297 <enum name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
45298 <enum name="GL_SQUARE_NV"/>
45299 <enum name="GL_ROUND_NV"/>
45300 <enum name="GL_TRIANGULAR_NV"/>
45301 <enum name="GL_BEVEL_NV"/>
45302 <enum name="GL_MITER_REVERT_NV"/>
45303 <enum name="GL_MITER_TRUNCATE_NV"/>
45304 <enum name="GL_SKIP_MISSING_GLYPH_NV"/>
45305 <enum name="GL_USE_MISSING_GLYPH_NV"/>
45306 <enum name="GL_PATH_ERROR_POSITION_NV"/>
45307 <enum name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
45308 <enum name="GL_ADJACENT_PAIRS_NV"/>
45309 <enum name="GL_FIRST_TO_REST_NV"/>
45310 <enum name="GL_PATH_GEN_MODE_NV"/>
45311 <enum name="GL_PATH_GEN_COEFF_NV"/>
45312 <enum name="GL_PATH_GEN_COMPONENTS_NV"/>
45313 <enum name="GL_PATH_STENCIL_FUNC_NV"/>
45314 <enum name="GL_PATH_STENCIL_REF_NV"/>
45315 <enum name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
45316 <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
45317 <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
45318 <enum name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
45319 <enum name="GL_PATH_DASH_OFFSET_RESET_NV"/>
45320 <enum name="GL_MOVE_TO_RESETS_NV"/>
45321 <enum name="GL_MOVE_TO_CONTINUES_NV"/>
45322 <enum name="GL_CLOSE_PATH_NV"/>
45323 <enum name="GL_MOVE_TO_NV"/>
45324 <enum name="GL_RELATIVE_MOVE_TO_NV"/>
45325 <enum name="GL_LINE_TO_NV"/>
45326 <enum name="GL_RELATIVE_LINE_TO_NV"/>
45327 <enum name="GL_HORIZONTAL_LINE_TO_NV"/>
45328 <enum name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
45329 <enum name="GL_VERTICAL_LINE_TO_NV"/>
45330 <enum name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
45331 <enum name="GL_QUADRATIC_CURVE_TO_NV"/>
45332 <enum name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
45333 <enum name="GL_CUBIC_CURVE_TO_NV"/>
45334 <enum name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
45335 <enum name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
45336 <enum name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
45337 <enum name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
45338 <enum name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
45339 <enum name="GL_SMALL_CCW_ARC_TO_NV"/>
45340 <enum name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
45341 <enum name="GL_SMALL_CW_ARC_TO_NV"/>
45342 <enum name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
45343 <enum name="GL_LARGE_CCW_ARC_TO_NV"/>
45344 <enum name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
45345 <enum name="GL_LARGE_CW_ARC_TO_NV"/>
45346 <enum name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
45347 <enum name="GL_RESTART_PATH_NV"/>
45348 <enum name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
45349 <enum name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
45350 <enum name="GL_RECT_NV"/>
45351 <enum name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
45352 <enum name="GL_CIRCULAR_CW_ARC_TO_NV"/>
45353 <enum name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
45354 <enum name="GL_ARC_TO_NV"/>
45355 <enum name="GL_RELATIVE_ARC_TO_NV"/>
45356 <enum name="GL_BOLD_BIT_NV"/>
45357 <enum name="GL_ITALIC_BIT_NV"/>
45358 <enum name="GL_GLYPH_WIDTH_BIT_NV"/>
45359 <enum name="GL_GLYPH_HEIGHT_BIT_NV"/>
45360 <enum name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
45361 <enum name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
45362 <enum name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
45363 <enum name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
45364 <enum name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
45365 <enum name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
45366 <enum name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
45367 <enum name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
45368 <enum name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
45369 <enum name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
45370 <enum name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
45371 <enum name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
45372 <enum name="GL_FONT_ASCENDER_BIT_NV"/>
45373 <enum name="GL_FONT_DESCENDER_BIT_NV"/>
45374 <enum name="GL_FONT_HEIGHT_BIT_NV"/>
45375 <enum name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
45376 <enum name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
45377 <enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
45378 <enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
45379 <enum name="GL_FONT_HAS_KERNING_BIT_NV"/>
45380 <command name="glGenPathsNV"/>
45381 <command name="glDeletePathsNV"/>
45382 <command name="glIsPathNV"/>
45383 <command name="glPathCommandsNV"/>
45384 <command name="glPathCoordsNV"/>
45385 <command name="glPathSubCommandsNV"/>
45386 <command name="glPathSubCoordsNV"/>
45387 <command name="glPathStringNV"/>
45388 <command name="glPathGlyphsNV"/>
45389 <command name="glPathGlyphRangeNV"/>
45390 <command name="glWeightPathsNV"/>
45391 <command name="glCopyPathNV"/>
45392 <command name="glInterpolatePathsNV"/>
45393 <command name="glTransformPathNV"/>
45394 <command name="glPathParameterivNV"/>
45395 <command name="glPathParameteriNV"/>
45396 <command name="glPathParameterfvNV"/>
45397 <command name="glPathParameterfNV"/>
45398 <command name="glPathDashArrayNV"/>
45399 <command name="glPathStencilFuncNV"/>
45400 <command name="glPathStencilDepthOffsetNV"/>
45401 <command name="glStencilFillPathNV"/>
45402 <command name="glStencilStrokePathNV"/>
45403 <command name="glStencilFillPathInstancedNV"/>
45404 <command name="glStencilStrokePathInstancedNV"/>
45405 <command name="glPathCoverDepthFuncNV"/>
45406 <command name="glCoverFillPathNV"/>
45407 <command name="glCoverStrokePathNV"/>
45408 <command name="glCoverFillPathInstancedNV"/>
45409 <command name="glCoverStrokePathInstancedNV"/>
45410 <command name="glGetPathParameterivNV"/>
45411 <command name="glGetPathParameterfvNV"/>
45412 <command name="glGetPathCommandsNV"/>
45413 <command name="glGetPathCoordsNV"/>
45414 <command name="glGetPathDashArrayNV"/>
45415 <command name="glGetPathMetricsNV"/>
45416 <command name="glGetPathMetricRangeNV"/>
45417 <command name="glGetPathSpacingNV"/>
45418 <command name="glIsPointInFillPathNV"/>
45419 <command name="glIsPointInStrokePathNV"/>
45420 <command name="glGetPathLengthNV"/>
45421 <command name="glPointAlongPathNV"/>
45422 </require>
45423 <require comment="API revision 1.2">
45424 <enum name="GL_ROUNDED_RECT_NV"/>
45425 <enum name="GL_RELATIVE_ROUNDED_RECT_NV"/>
45426 <enum name="GL_ROUNDED_RECT2_NV"/>
45427 <enum name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
45428 <enum name="GL_ROUNDED_RECT4_NV"/>
45429 <enum name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
45430 <enum name="GL_ROUNDED_RECT8_NV"/>
45431 <enum name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
45432 <enum name="GL_RELATIVE_RECT_NV"/>
45433 <enum name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
45434 <enum name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
45435 <enum name="GL_FONT_UNAVAILABLE_NV"/>
45436 <enum name="GL_FONT_UNINTELLIGIBLE_NV"/>
45437 <command name="glMatrixLoad3x2fNV"/>
45438 <command name="glMatrixLoad3x3fNV"/>
45439 <command name="glMatrixLoadTranspose3x3fNV"/>
45440 <command name="glMatrixMult3x2fNV"/>
45441 <command name="glMatrixMult3x3fNV"/>
45442 <command name="glMatrixMultTranspose3x3fNV"/>
45443 <command name="glStencilThenCoverFillPathNV"/>
45444 <command name="glStencilThenCoverStrokePathNV"/>
45445 <command name="glStencilThenCoverFillPathInstancedNV"/>
45446 <command name="glStencilThenCoverStrokePathInstancedNV"/>
45447 <command name="glPathGlyphIndexRangeNV"/>
45448 </require>
45449 <require comment="API revision 1.3">
45450 <enum name="GL_CONIC_CURVE_TO_NV"/>
45451 <enum name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
45452 <enum name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
45453 <enum name="GL_STANDARD_FONT_FORMAT_NV"/>
45454 <command name="glPathGlyphIndexArrayNV"/>
45455 <command name="glPathMemoryGlyphIndexArrayNV"/>
45456 <command name="glProgramPathFragmentInputGenNV"/>
45457 <command name="glGetProgramResourcefvNV"/>
45458 </require>
45459 <require api="gl" profile="compatibility">
45460 <enum name="GL_2_BYTES_NV"/>
45461 <enum name="GL_3_BYTES_NV"/>
45462 <enum name="GL_4_BYTES_NV"/>
45463 <enum name="GL_EYE_LINEAR_NV"/>
45464 <enum name="GL_OBJECT_LINEAR_NV"/>
45465 <enum name="GL_CONSTANT_NV"/>
45466 <enum name="GL_PATH_FOG_GEN_MODE_NV"/>
45467 <enum name="GL_PRIMARY_COLOR"/>
45468 <enum name="GL_PRIMARY_COLOR_NV"/>
45469 <enum name="GL_SECONDARY_COLOR_NV"/>
45470 <enum name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
45471 <command name="glPathColorGenNV"/>
45472 <command name="glPathTexGenNV"/>
45473 <command name="glPathFogGenNV"/>
45474 <command name="glGetPathColorGenivNV"/>
45475 <command name="glGetPathColorGenfvNV"/>
45476 <command name="glGetPathTexGenivNV"/>
45477 <command name="glGetPathTexGenfvNV"/>
45478 </require>
45479 <require comment="Other API additions of unknown history">
45480 <enum name="GL_PATH_PROJECTION_NV"/>
45481 <enum name="GL_PATH_MODELVIEW_NV"/>
45482 <enum name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
45483 <enum name="GL_PATH_MODELVIEW_MATRIX_NV"/>
45484 <enum name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
45485 <enum name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
45486 <enum name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
45487 <enum name="GL_PATH_PROJECTION_MATRIX_NV"/>
45488 <enum name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
45489 <enum name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
45490 <enum name="GL_FRAGMENT_INPUT_NV"/>
45491 </require>
45492 </extension>
45493 <extension name="GL_NV_path_rendering_shared_edge" supported="gl|glcore|gles2">
45494 <require>
45495 <enum name="GL_SHARED_EDGE_NV"/>
45496 </require>
45497 </extension>
45498 <extension name="GL_NV_pixel_data_range" supported="gl">
45499 <require>
45500 <enum name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
45501 <enum name="GL_READ_PIXEL_DATA_RANGE_NV"/>
45502 <enum name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
45503 <enum name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
45504 <enum name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
45505 <enum name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
45506 <command name="glPixelDataRangeNV"/>
45507 <command name="glFlushPixelDataRangeNV"/>
45508 </require>
45509 </extension>
45510 <extension name="GL_NV_pixel_buffer_object" supported="gles2">
45511 <require>
45512 <enum name="GL_PIXEL_PACK_BUFFER_NV"/>
45513 <enum name="GL_PIXEL_UNPACK_BUFFER_NV"/>
45514 <enum name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/>
45515 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/>
45516 </require>
45517 </extension>
45518 <extension name="GL_NV_point_sprite" supported="gl">
45519 <require>
45520 <enum name="GL_POINT_SPRITE_NV"/>
45521 <enum name="GL_COORD_REPLACE_NV"/>
45522 <enum name="GL_POINT_SPRITE_R_MODE_NV"/>
45523 <command name="glPointParameteriNV"/>
45524 <command name="glPointParameterivNV"/>
45525 </require>
45526 </extension>
45527 <extension name="GL_NV_polygon_mode" supported="gles2">
45528 <require>
45529 <enum name="GL_POLYGON_MODE_NV"/>
45530 <enum name="GL_POLYGON_OFFSET_POINT_NV"/>
45531 <enum name="GL_POLYGON_OFFSET_LINE_NV"/>
45532 <enum name="GL_POINT_NV"/>
45533 <enum name="GL_LINE_NV"/>
45534 <enum name="GL_FILL_NV"/>
45535 <command name="glPolygonModeNV"/>
45536 </require>
45537 </extension>
45538 <extension name="GL_NV_present_video" supported="gl">
45539 <require>
45540 <enum name="GL_FRAME_NV"/>
45541 <enum name="GL_FIELDS_NV"/>
45542 <enum name="GL_CURRENT_TIME_NV"/>
45543 <enum name="GL_NUM_FILL_STREAMS_NV"/>
45544 <enum name="GL_PRESENT_TIME_NV"/>
45545 <enum name="GL_PRESENT_DURATION_NV"/>
45546 <command name="glPresentFrameKeyedNV"/>
45547 <command name="glPresentFrameDualFillNV"/>
45548 <command name="glGetVideoivNV"/>
45549 <command name="glGetVideouivNV"/>
45550 <command name="glGetVideoi64vNV"/>
45551 <command name="glGetVideoui64vNV"/>
45552 </require>
45553 </extension>
45554 <extension name="GL_NV_primitive_restart" supported="gl">
45555 <require>
45556 <enum name="GL_PRIMITIVE_RESTART_NV"/>
45557 <enum name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
45558 <command name="glPrimitiveRestartNV"/>
45559 <command name="glPrimitiveRestartIndexNV"/>
45560 </require>
45561 </extension>
45562 <extension name="GL_NV_read_buffer" supported="gles2">
45563 <require>
45564 <enum name="GL_READ_BUFFER_NV"/>
45565 <command name="glReadBufferNV"/>
45566 </require>
45567 </extension>
45568 <extension name="GL_NV_read_buffer_front" supported="gles2"/>
45569 <extension name="GL_NV_read_depth" supported="gles2"/>
45570 <extension name="GL_NV_read_depth_stencil" supported="gles2"/>
45571 <extension name="GL_NV_read_stencil" supported="gles2"/>
45572 <extension name="GL_NV_register_combiners" supported="gl">
45573 <require>
45574 <enum name="GL_REGISTER_COMBINERS_NV"/>
45575 <enum name="GL_VARIABLE_A_NV"/>
45576 <enum name="GL_VARIABLE_B_NV"/>
45577 <enum name="GL_VARIABLE_C_NV"/>
45578 <enum name="GL_VARIABLE_D_NV"/>
45579 <enum name="GL_VARIABLE_E_NV"/>
45580 <enum name="GL_VARIABLE_F_NV"/>
45581 <enum name="GL_VARIABLE_G_NV"/>
45582 <enum name="GL_CONSTANT_COLOR0_NV"/>
45583 <enum name="GL_CONSTANT_COLOR1_NV"/>
45584 <enum name="GL_PRIMARY_COLOR_NV"/>
45585 <enum name="GL_SECONDARY_COLOR_NV"/>
45586 <enum name="GL_SPARE0_NV"/>
45587 <enum name="GL_SPARE1_NV"/>
45588 <enum name="GL_DISCARD_NV"/>
45589 <enum name="GL_E_TIMES_F_NV"/>
45590 <enum name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
45591 <enum name="GL_UNSIGNED_IDENTITY_NV"/>
45592 <enum name="GL_UNSIGNED_INVERT_NV"/>
45593 <enum name="GL_EXPAND_NORMAL_NV"/>
45594 <enum name="GL_EXPAND_NEGATE_NV"/>
45595 <enum name="GL_HALF_BIAS_NORMAL_NV"/>
45596 <enum name="GL_HALF_BIAS_NEGATE_NV"/>
45597 <enum name="GL_SIGNED_IDENTITY_NV"/>
45598 <enum name="GL_SIGNED_NEGATE_NV"/>
45599 <enum name="GL_SCALE_BY_TWO_NV"/>
45600 <enum name="GL_SCALE_BY_FOUR_NV"/>
45601 <enum name="GL_SCALE_BY_ONE_HALF_NV"/>
45602 <enum name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
45603 <enum name="GL_COMBINER_INPUT_NV"/>
45604 <enum name="GL_COMBINER_MAPPING_NV"/>
45605 <enum name="GL_COMBINER_COMPONENT_USAGE_NV"/>
45606 <enum name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
45607 <enum name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
45608 <enum name="GL_COMBINER_MUX_SUM_NV"/>
45609 <enum name="GL_COMBINER_SCALE_NV"/>
45610 <enum name="GL_COMBINER_BIAS_NV"/>
45611 <enum name="GL_COMBINER_AB_OUTPUT_NV"/>
45612 <enum name="GL_COMBINER_CD_OUTPUT_NV"/>
45613 <enum name="GL_COMBINER_SUM_OUTPUT_NV"/>
45614 <enum name="GL_MAX_GENERAL_COMBINERS_NV"/>
45615 <enum name="GL_NUM_GENERAL_COMBINERS_NV"/>
45616 <enum name="GL_COLOR_SUM_CLAMP_NV"/>
45617 <enum name="GL_COMBINER0_NV"/>
45618 <enum name="GL_COMBINER1_NV"/>
45619 <enum name="GL_COMBINER2_NV"/>
45620 <enum name="GL_COMBINER3_NV"/>
45621 <enum name="GL_COMBINER4_NV"/>
45622 <enum name="GL_COMBINER5_NV"/>
45623 <enum name="GL_COMBINER6_NV"/>
45624 <enum name="GL_COMBINER7_NV"/>
45625 <enum name="GL_TEXTURE0_ARB"/>
45626 <enum name="GL_TEXTURE1_ARB"/>
45627 <enum name="GL_ZERO"/>
45628 <enum name="GL_NONE"/>
45629 <enum name="GL_FOG"/>
45630 <command name="glCombinerParameterfvNV"/>
45631 <command name="glCombinerParameterfNV"/>
45632 <command name="glCombinerParameterivNV"/>
45633 <command name="glCombinerParameteriNV"/>
45634 <command name="glCombinerInputNV"/>
45635 <command name="glCombinerOutputNV"/>
45636 <command name="glFinalCombinerInputNV"/>
45637 <command name="glGetCombinerInputParameterfvNV"/>
45638 <command name="glGetCombinerInputParameterivNV"/>
45639 <command name="glGetCombinerOutputParameterfvNV"/>
45640 <command name="glGetCombinerOutputParameterivNV"/>
45641 <command name="glGetFinalCombinerInputParameterfvNV"/>
45642 <command name="glGetFinalCombinerInputParameterivNV"/>
45643 </require>
45644 </extension>
45645 <extension name="GL_NV_register_combiners2" supported="gl">
45646 <require>
45647 <enum name="GL_PER_STAGE_CONSTANTS_NV"/>
45648 <command name="glCombinerStageParameterfvNV"/>
45649 <command name="glGetCombinerStageParameterfvNV"/>
45650 </require>
45651 </extension>
45652 <extension name="GL_NV_robustness_video_memory_purge" supported="gl">
45653 <require>
45654 <enum name="GL_PURGED_CONTEXT_RESET_NV"/>
45655 </require>
45656 </extension>
45657 <extension name="GL_NV_sRGB_formats" supported="gles2">
45658 <require>
45659 <enum name="GL_SLUMINANCE_NV"/>
45660 <enum name="GL_SLUMINANCE_ALPHA_NV"/>
45661 <enum name="GL_SRGB8_NV"/>
45662 <enum name="GL_SLUMINANCE8_NV"/>
45663 <enum name="GL_SLUMINANCE8_ALPHA8_NV"/>
45664 <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
45665 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
45666 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
45667 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
45668 <enum name="GL_ETC1_SRGB8_NV"/>
45669 </require>
45670 </extension>
45671 <extension name="GL_NV_sample_locations" supported="gl|glcore|gles2">
45672 <require>
45673 <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
45674 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
45675 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV"/>
45676 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV"/>
45677 <enum name="GL_SAMPLE_LOCATION_NV"/>
45678 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
45679 <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV"/>
45680 <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV"/>
45681 <command name="glFramebufferSampleLocationsfvNV"/>
45682 <command name="glNamedFramebufferSampleLocationsfvNV"/>
45683 <command name="glResolveDepthValuesNV"/>
45684 </require>
45685 </extension>
45686 <extension name="GL_NV_sample_mask_override_coverage" supported="gl|glcore|gles2"/>
45687 <extension name="GL_NV_shader_atomic_counters" supported="gl|glcore"/>
45688 <extension name="GL_NV_shader_atomic_float" supported="gl|glcore"/>
45689 <extension name="GL_NV_shader_atomic_float64" supported="gl|glcore"/>
45690 <extension name="GL_NV_shader_atomic_fp16_vector" supported="gl|glcore|gles2"/>
45691 <extension name="GL_NV_shader_atomic_int64" supported="gl|glcore"/>
45692 <extension name="GL_NV_shader_buffer_load" supported="gl|glcore">
45693 <require>
45694 <enum name="GL_BUFFER_GPU_ADDRESS_NV"/>
45695 <enum name="GL_GPU_ADDRESS_NV"/>
45696 <enum name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
45697 <command name="glMakeBufferResidentNV"/>
45698 <command name="glMakeBufferNonResidentNV"/>
45699 <command name="glIsBufferResidentNV"/>
45700 <command name="glMakeNamedBufferResidentNV"/>
45701 <command name="glMakeNamedBufferNonResidentNV"/>
45702 <command name="glIsNamedBufferResidentNV"/>
45703 <command name="glGetBufferParameterui64vNV"/>
45704 <command name="glGetNamedBufferParameterui64vNV"/>
45705 <command name="glGetIntegerui64vNV"/>
45706 <command name="glUniformui64NV"/>
45707 <command name="glUniformui64vNV"/>
45708 <command name="glGetUniformui64vNV"/>
45709 <command name="glProgramUniformui64NV"/>
45710 <command name="glProgramUniformui64vNV"/>
45711 </require>
45712 </extension>
45713 <extension name="GL_NV_shader_buffer_store" supported="gl|glcore">
45714 <require>
45715 <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
45716 <enum name="GL_READ_WRITE"/>
45717 <enum name="GL_WRITE_ONLY"/>
45718 </require>
45719 </extension>
45720 <extension name="GL_NV_shader_noperspective_interpolation" supported="gles2"/>
45721 <extension name="GL_NV_shader_storage_buffer_object" supported="gl"/>
45722 <extension name="GL_NV_shader_thread_group" supported="gl|glcore">
45723 <require>
45724 <enum name="GL_WARP_SIZE_NV"/>
45725 <enum name="GL_WARPS_PER_SM_NV"/>
45726 <enum name="GL_SM_COUNT_NV"/>
45727 </require>
45728 </extension>
45729 <extension name="GL_NV_shader_thread_shuffle" supported="gl|glcore"/>
45730 <extension name="GL_NV_shadow_samplers_array" supported="gles2">
45731 <require>
45732 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
45733 </require>
45734 </extension>
45735 <extension name="GL_NV_shadow_samplers_cube" supported="gles2">
45736 <require>
45737 <enum name="GL_SAMPLER_CUBE_SHADOW_NV"/>
45738 </require>
45739 </extension>
45740 <extension name="GL_NV_stereo_view_rendering" supported="gl|glcore"/>
45741 <extension name="GL_NV_tessellation_program5" supported="gl">
45742 <require>
45743 <enum name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
45744 <enum name="GL_TESS_CONTROL_PROGRAM_NV"/>
45745 <enum name="GL_TESS_EVALUATION_PROGRAM_NV"/>
45746 <enum name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
45747 <enum name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
45748 </require>
45749 </extension>
45750 <extension name="GL_NV_texgen_emboss" supported="gl">
45751 <require>
45752 <enum name="GL_EMBOSS_LIGHT_NV"/>
45753 <enum name="GL_EMBOSS_CONSTANT_NV"/>
45754 <enum name="GL_EMBOSS_MAP_NV"/>
45755 </require>
45756 </extension>
45757 <extension name="GL_NV_texgen_reflection" supported="gl">
45758 <require>
45759 <enum name="GL_NORMAL_MAP_NV"/>
45760 <enum name="GL_REFLECTION_MAP_NV"/>
45761 </require>
45762 </extension>
45763 <extension name="GL_NV_texture_barrier" supported="gl|glcore">
45764 <require>
45765 <command name="glTextureBarrierNV"/>
45766 </require>
45767 </extension>
45768 <extension name="GL_NV_texture_border_clamp" supported="gles2">
45769 <require>
45770 <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
45771 <enum name="GL_CLAMP_TO_BORDER_NV"/>
45772 </require>
45773 </extension>
45774 <extension name="GL_NV_texture_compression_s3tc_update" supported="gles2"/>
45775 <extension name="GL_NV_texture_compression_vtc" supported="gl"/>
45776 <extension name="GL_NV_texture_env_combine4" supported="gl">
45777 <require>
45778 <enum name="GL_COMBINE4_NV"/>
45779 <enum name="GL_SOURCE3_RGB_NV"/>
45780 <enum name="GL_SOURCE3_ALPHA_NV"/>
45781 <enum name="GL_OPERAND3_RGB_NV"/>
45782 <enum name="GL_OPERAND3_ALPHA_NV"/>
45783 </require>
45784 </extension>
45785 <extension name="GL_NV_texture_expand_normal" supported="gl">
45786 <require>
45787 <enum name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
45788 </require>
45789 </extension>
45790 <extension name="GL_NV_texture_multisample" supported="gl">
45791 <require>
45792 <enum name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
45793 <enum name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
45794 <command name="glTexImage2DMultisampleCoverageNV"/>
45795 <command name="glTexImage3DMultisampleCoverageNV"/>
45796 </require>
45797 <require comment="Supported only if GL_EXT_direct_state_access is supported">
45798 <command name="glTextureImage2DMultisampleNV"/>
45799 <command name="glTextureImage3DMultisampleNV"/>
45800 <command name="glTextureImage2DMultisampleCoverageNV"/>
45801 <command name="glTextureImage3DMultisampleCoverageNV"/>
45802 </require>
45803 </extension>
45804 <extension name="GL_NV_texture_npot_2D_mipmap" supported="gles2"/>
45805 <extension name="GL_NV_texture_rectangle" supported="gl">
45806 <require>
45807 <enum name="GL_TEXTURE_RECTANGLE_NV"/>
45808 <enum name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
45809 <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
45810 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
45811 </require>
45812 </extension>
45813 <extension name="GL_NV_texture_rectangle_compressed" supported="gl|glcore"/>
45814 <extension name="GL_NV_texture_shader" supported="gl">
45815 <require>
45816 <enum name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
45817 <enum name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
45818 <enum name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
45819 <enum name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
45820 <enum name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
45821 <enum name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
45822 <enum name="GL_DSDT_MAG_INTENSITY_NV"/>
45823 <enum name="GL_SHADER_CONSISTENT_NV"/>
45824 <enum name="GL_TEXTURE_SHADER_NV"/>
45825 <enum name="GL_SHADER_OPERATION_NV"/>
45826 <enum name="GL_CULL_MODES_NV"/>
45827 <enum name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
45828 <enum name="GL_OFFSET_TEXTURE_SCALE_NV"/>
45829 <enum name="GL_OFFSET_TEXTURE_BIAS_NV"/>
45830 <enum name="GL_OFFSET_TEXTURE_2D_MATRIX_NV"/>
45831 <enum name="GL_OFFSET_TEXTURE_2D_SCALE_NV"/>
45832 <enum name="GL_OFFSET_TEXTURE_2D_BIAS_NV"/>
45833 <enum name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
45834 <enum name="GL_CONST_EYE_NV"/>
45835 <enum name="GL_PASS_THROUGH_NV"/>
45836 <enum name="GL_CULL_FRAGMENT_NV"/>
45837 <enum name="GL_OFFSET_TEXTURE_2D_NV"/>
45838 <enum name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
45839 <enum name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
45840 <enum name="GL_DOT_PRODUCT_NV"/>
45841 <enum name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
45842 <enum name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
45843 <enum name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
45844 <enum name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
45845 <enum name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
45846 <enum name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
45847 <enum name="GL_HILO_NV"/>
45848 <enum name="GL_DSDT_NV"/>
45849 <enum name="GL_DSDT_MAG_NV"/>
45850 <enum name="GL_DSDT_MAG_VIB_NV"/>
45851 <enum name="GL_HILO16_NV"/>
45852 <enum name="GL_SIGNED_HILO_NV"/>
45853 <enum name="GL_SIGNED_HILO16_NV"/>
45854 <enum name="GL_SIGNED_RGBA_NV"/>
45855 <enum name="GL_SIGNED_RGBA8_NV"/>
45856 <enum name="GL_SIGNED_RGB_NV"/>
45857 <enum name="GL_SIGNED_RGB8_NV"/>
45858 <enum name="GL_SIGNED_LUMINANCE_NV"/>
45859 <enum name="GL_SIGNED_LUMINANCE8_NV"/>
45860 <enum name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
45861 <enum name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
45862 <enum name="GL_SIGNED_ALPHA_NV"/>
45863 <enum name="GL_SIGNED_ALPHA8_NV"/>
45864 <enum name="GL_SIGNED_INTENSITY_NV"/>
45865 <enum name="GL_SIGNED_INTENSITY8_NV"/>
45866 <enum name="GL_DSDT8_NV"/>
45867 <enum name="GL_DSDT8_MAG8_NV"/>
45868 <enum name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
45869 <enum name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
45870 <enum name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
45871 <enum name="GL_HI_SCALE_NV"/>
45872 <enum name="GL_LO_SCALE_NV"/>
45873 <enum name="GL_DS_SCALE_NV"/>
45874 <enum name="GL_DT_SCALE_NV"/>
45875 <enum name="GL_MAGNITUDE_SCALE_NV"/>
45876 <enum name="GL_VIBRANCE_SCALE_NV"/>
45877 <enum name="GL_HI_BIAS_NV"/>
45878 <enum name="GL_LO_BIAS_NV"/>
45879 <enum name="GL_DS_BIAS_NV"/>
45880 <enum name="GL_DT_BIAS_NV"/>
45881 <enum name="GL_MAGNITUDE_BIAS_NV"/>
45882 <enum name="GL_VIBRANCE_BIAS_NV"/>
45883 <enum name="GL_TEXTURE_BORDER_VALUES_NV"/>
45884 <enum name="GL_TEXTURE_HI_SIZE_NV"/>
45885 <enum name="GL_TEXTURE_LO_SIZE_NV"/>
45886 <enum name="GL_TEXTURE_DS_SIZE_NV"/>
45887 <enum name="GL_TEXTURE_DT_SIZE_NV"/>
45888 <enum name="GL_TEXTURE_MAG_SIZE_NV"/>
45889 </require>
45890 </extension>
45891 <extension name="GL_NV_texture_shader2" supported="gl">
45892 <require>
45893 <enum name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
45894 </require>
45895 </extension>
45896 <extension name="GL_NV_texture_shader3" supported="gl">
45897 <require>
45898 <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
45899 <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
45900 <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
45901 <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
45902 <enum name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
45903 <enum name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
45904 <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
45905 <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
45906 <enum name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
45907 <enum name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
45908 <enum name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
45909 <enum name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
45910 <enum name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
45911 <enum name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
45912 <enum name="GL_HILO8_NV"/>
45913 <enum name="GL_SIGNED_HILO8_NV"/>
45914 <enum name="GL_FORCE_BLUE_TO_ONE_NV"/>
45915 </require>
45916 </extension>
45917 <extension name="GL_NV_transform_feedback" supported="gl">
45918 <require>
45919 <enum name="GL_BACK_PRIMARY_COLOR_NV"/>
45920 <enum name="GL_BACK_SECONDARY_COLOR_NV"/>
45921 <enum name="GL_TEXTURE_COORD_NV"/>
45922 <enum name="GL_CLIP_DISTANCE_NV"/>
45923 <enum name="GL_VERTEX_ID_NV"/>
45924 <enum name="GL_PRIMITIVE_ID_NV"/>
45925 <enum name="GL_GENERIC_ATTRIB_NV"/>
45926 <enum name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
45927 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
45928 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
45929 <enum name="GL_ACTIVE_VARYINGS_NV"/>
45930 <enum name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
45931 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
45932 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
45933 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
45934 <enum name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
45935 <enum name="GL_PRIMITIVES_GENERATED_NV"/>
45936 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
45937 <enum name="GL_RASTERIZER_DISCARD_NV"/>
45938 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
45939 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
45940 <enum name="GL_INTERLEAVED_ATTRIBS_NV"/>
45941 <enum name="GL_SEPARATE_ATTRIBS_NV"/>
45942 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
45943 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
45944 <enum name="GL_LAYER_NV"/>
45945 <command name="glBeginTransformFeedbackNV"/>
45946 <command name="glEndTransformFeedbackNV"/>
45947 <command name="glTransformFeedbackAttribsNV"/>
45948 <command name="glBindBufferRangeNV"/>
45949 <command name="glBindBufferOffsetNV"/>
45950 <command name="glBindBufferBaseNV"/>
45951 <command name="glTransformFeedbackVaryingsNV"/>
45952 <command name="glActiveVaryingNV"/>
45953 <command name="glGetVaryingLocationNV"/>
45954 <command name="glGetActiveVaryingNV"/>
45955 <command name="glGetTransformFeedbackVaryingNV"/>
45956 </require>
45957 <require comment="Extended by GL_ARB_transform_feedback3">
45958 <enum name="GL_NEXT_BUFFER_NV"/>
45959 <enum name="GL_SKIP_COMPONENTS4_NV"/>
45960 <enum name="GL_SKIP_COMPONENTS3_NV"/>
45961 <enum name="GL_SKIP_COMPONENTS2_NV"/>
45962 <enum name="GL_SKIP_COMPONENTS1_NV"/>
45963 <command name="glTransformFeedbackStreamAttribsNV"/>
45964 </require>
45965 </extension>
45966 <extension name="GL_NV_transform_feedback2" supported="gl">
45967 <require>
45968 <enum name="GL_TRANSFORM_FEEDBACK_NV"/>
45969 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
45970 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
45971 <enum name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
45972 <command name="glBindTransformFeedbackNV"/>
45973 <command name="glDeleteTransformFeedbacksNV"/>
45974 <command name="glGenTransformFeedbacksNV"/>
45975 <command name="glIsTransformFeedbackNV"/>
45976 <command name="glPauseTransformFeedbackNV"/>
45977 <command name="glResumeTransformFeedbackNV"/>
45978 <command name="glDrawTransformFeedbackNV"/>
45979 </require>
45980 </extension>
45981 <extension name="GL_NV_uniform_buffer_unified_memory" supported="gl|glcore">
45982 <require>
45983 <enum name="GL_UNIFORM_BUFFER_UNIFIED_NV"/>
45984 <enum name="GL_UNIFORM_BUFFER_ADDRESS_NV"/>
45985 <enum name="GL_UNIFORM_BUFFER_LENGTH_NV"/>
45986 </require>
45987 </extension>
45988 <extension name="GL_NV_vdpau_interop" supported="gl">
45989 <require>
45990 <enum name="GL_SURFACE_STATE_NV"/>
45991 <enum name="GL_SURFACE_REGISTERED_NV"/>
45992 <enum name="GL_SURFACE_MAPPED_NV"/>
45993 <enum name="GL_WRITE_DISCARD_NV"/>
45994 <command name="glVDPAUInitNV"/>
45995 <command name="glVDPAUFiniNV"/>
45996 <command name="glVDPAURegisterVideoSurfaceNV"/>
45997 <command name="glVDPAURegisterOutputSurfaceNV"/>
45998 <command name="glVDPAUIsSurfaceNV"/>
45999 <command name="glVDPAUUnregisterSurfaceNV"/>
46000 <command name="glVDPAUGetSurfaceivNV"/>
46001 <command name="glVDPAUSurfaceAccessNV"/>
46002 <command name="glVDPAUMapSurfacesNV"/>
46003 <command name="glVDPAUUnmapSurfacesNV"/>
46004 </require>
46005 </extension>
46006 <extension name="GL_NV_vertex_array_range" supported="gl">
46007 <require>
46008 <enum name="GL_VERTEX_ARRAY_RANGE_NV"/>
46009 <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
46010 <enum name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
46011 <enum name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
46012 <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
46013 <command name="glFlushVertexArrayRangeNV"/>
46014 <command name="glVertexArrayRangeNV"/>
46015 </require>
46016 </extension>
46017 <extension name="GL_NV_vertex_array_range2" supported="gl">
46018 <require>
46019 <enum name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
46020 </require>
46021 </extension>
46022 <extension name="GL_NV_vertex_attrib_integer_64bit" supported="gl|glcore">
46023 <require>
46024 <enum name="GL_INT64_NV"/>
46025 <enum name="GL_UNSIGNED_INT64_NV"/>
46026 <command name="glVertexAttribL1i64NV"/>
46027 <command name="glVertexAttribL2i64NV"/>
46028 <command name="glVertexAttribL3i64NV"/>
46029 <command name="glVertexAttribL4i64NV"/>
46030 <command name="glVertexAttribL1i64vNV"/>
46031 <command name="glVertexAttribL2i64vNV"/>
46032 <command name="glVertexAttribL3i64vNV"/>
46033 <command name="glVertexAttribL4i64vNV"/>
46034 <command name="glVertexAttribL1ui64NV"/>
46035 <command name="glVertexAttribL2ui64NV"/>
46036 <command name="glVertexAttribL3ui64NV"/>
46037 <command name="glVertexAttribL4ui64NV"/>
46038 <command name="glVertexAttribL1ui64vNV"/>
46039 <command name="glVertexAttribL2ui64vNV"/>
46040 <command name="glVertexAttribL3ui64vNV"/>
46041 <command name="glVertexAttribL4ui64vNV"/>
46042 <command name="glGetVertexAttribLi64vNV"/>
46043 <command name="glGetVertexAttribLui64vNV"/>
46044 <command name="glVertexAttribLFormatNV"/>
46045 </require>
46046 </extension>
46047 <extension name="GL_NV_vertex_buffer_unified_memory" supported="gl|glcore">
46048 <require>
46049 <enum name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
46050 <enum name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
46051 <enum name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
46052 <enum name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
46053 <enum name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
46054 <enum name="GL_COLOR_ARRAY_ADDRESS_NV"/>
46055 <enum name="GL_INDEX_ARRAY_ADDRESS_NV"/>
46056 <enum name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
46057 <enum name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
46058 <enum name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
46059 <enum name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
46060 <enum name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
46061 <enum name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
46062 <enum name="GL_VERTEX_ARRAY_LENGTH_NV"/>
46063 <enum name="GL_NORMAL_ARRAY_LENGTH_NV"/>
46064 <enum name="GL_COLOR_ARRAY_LENGTH_NV"/>
46065 <enum name="GL_INDEX_ARRAY_LENGTH_NV"/>
46066 <enum name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
46067 <enum name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
46068 <enum name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
46069 <enum name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
46070 <enum name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
46071 <enum name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
46072 <enum name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
46073 <enum name="GL_DRAW_INDIRECT_LENGTH_NV"/>
46074 <command name="glBufferAddressRangeNV"/>
46075 <command name="glVertexFormatNV"/>
46076 <command name="glNormalFormatNV"/>
46077 <command name="glColorFormatNV"/>
46078 <command name="glIndexFormatNV"/>
46079 <command name="glTexCoordFormatNV"/>
46080 <command name="glEdgeFlagFormatNV"/>
46081 <command name="glSecondaryColorFormatNV"/>
46082 <command name="glFogCoordFormatNV"/>
46083 <command name="glVertexAttribFormatNV"/>
46084 <command name="glVertexAttribIFormatNV"/>
46085 <command name="glGetIntegerui64i_vNV"/>
46086 </require>
46087 </extension>
46088 <extension name="GL_NV_vertex_program" supported="gl">
46089 <require>
46090 <enum name="GL_VERTEX_PROGRAM_NV"/>
46091 <enum name="GL_VERTEX_STATE_PROGRAM_NV"/>
46092 <enum name="GL_ATTRIB_ARRAY_SIZE_NV"/>
46093 <enum name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
46094 <enum name="GL_ATTRIB_ARRAY_TYPE_NV"/>
46095 <enum name="GL_CURRENT_ATTRIB_NV"/>
46096 <enum name="GL_PROGRAM_LENGTH_NV"/>
46097 <enum name="GL_PROGRAM_STRING_NV"/>
46098 <enum name="GL_MODELVIEW_PROJECTION_NV"/>
46099 <enum name="GL_IDENTITY_NV"/>
46100 <enum name="GL_INVERSE_NV"/>
46101 <enum name="GL_TRANSPOSE_NV"/>
46102 <enum name="GL_INVERSE_TRANSPOSE_NV"/>
46103 <enum name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
46104 <enum name="GL_MAX_TRACK_MATRICES_NV"/>
46105 <enum name="GL_MATRIX0_NV"/>
46106 <enum name="GL_MATRIX1_NV"/>
46107 <enum name="GL_MATRIX2_NV"/>
46108 <enum name="GL_MATRIX3_NV"/>
46109 <enum name="GL_MATRIX4_NV"/>
46110 <enum name="GL_MATRIX5_NV"/>
46111 <enum name="GL_MATRIX6_NV"/>
46112 <enum name="GL_MATRIX7_NV"/>
46113 <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
46114 <enum name="GL_CURRENT_MATRIX_NV"/>
46115 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
46116 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
46117 <enum name="GL_PROGRAM_PARAMETER_NV"/>
46118 <enum name="GL_ATTRIB_ARRAY_POINTER_NV"/>
46119 <enum name="GL_PROGRAM_TARGET_NV"/>
46120 <enum name="GL_PROGRAM_RESIDENT_NV"/>
46121 <enum name="GL_TRACK_MATRIX_NV"/>
46122 <enum name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
46123 <enum name="GL_VERTEX_PROGRAM_BINDING_NV"/>
46124 <enum name="GL_PROGRAM_ERROR_POSITION_NV"/>
46125 <enum name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
46126 <enum name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
46127 <enum name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
46128 <enum name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
46129 <enum name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
46130 <enum name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
46131 <enum name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
46132 <enum name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
46133 <enum name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
46134 <enum name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
46135 <enum name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
46136 <enum name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
46137 <enum name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
46138 <enum name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
46139 <enum name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
46140 <enum name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
46141 <enum name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
46142 <enum name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
46143 <enum name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
46144 <enum name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
46145 <enum name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
46146 <enum name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
46147 <enum name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
46148 <enum name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
46149 <enum name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
46150 <enum name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
46151 <enum name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
46152 <enum name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
46153 <enum name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
46154 <enum name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
46155 <enum name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
46156 <enum name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
46157 <enum name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
46158 <enum name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
46159 <enum name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
46160 <enum name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
46161 <enum name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
46162 <enum name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
46163 <enum name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
46164 <enum name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
46165 <enum name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
46166 <enum name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
46167 <enum name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
46168 <enum name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
46169 <enum name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
46170 <enum name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
46171 <enum name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
46172 <enum name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
46173 <command name="glAreProgramsResidentNV"/>
46174 <command name="glBindProgramNV"/>
46175 <command name="glDeleteProgramsNV"/>
46176 <command name="glExecuteProgramNV"/>
46177 <command name="glGenProgramsNV"/>
46178 <command name="glGetProgramParameterdvNV"/>
46179 <command name="glGetProgramParameterfvNV"/>
46180 <command name="glGetProgramivNV"/>
46181 <command name="glGetProgramStringNV"/>
46182 <command name="glGetTrackMatrixivNV"/>
46183 <command name="glGetVertexAttribdvNV"/>
46184 <command name="glGetVertexAttribfvNV"/>
46185 <command name="glGetVertexAttribivNV"/>
46186 <command name="glGetVertexAttribPointervNV"/>
46187 <command name="glIsProgramNV"/>
46188 <command name="glLoadProgramNV"/>
46189 <command name="glProgramParameter4dNV"/>
46190 <command name="glProgramParameter4dvNV"/>
46191 <command name="glProgramParameter4fNV"/>
46192 <command name="glProgramParameter4fvNV"/>
46193 <command name="glProgramParameters4dvNV"/>
46194 <command name="glProgramParameters4fvNV"/>
46195 <command name="glRequestResidentProgramsNV"/>
46196 <command name="glTrackMatrixNV"/>
46197 <command name="glVertexAttribPointerNV"/>
46198 <command name="glVertexAttrib1dNV"/>
46199 <command name="glVertexAttrib1dvNV"/>
46200 <command name="glVertexAttrib1fNV"/>
46201 <command name="glVertexAttrib1fvNV"/>
46202 <command name="glVertexAttrib1sNV"/>
46203 <command name="glVertexAttrib1svNV"/>
46204 <command name="glVertexAttrib2dNV"/>
46205 <command name="glVertexAttrib2dvNV"/>
46206 <command name="glVertexAttrib2fNV"/>
46207 <command name="glVertexAttrib2fvNV"/>
46208 <command name="glVertexAttrib2sNV"/>
46209 <command name="glVertexAttrib2svNV"/>
46210 <command name="glVertexAttrib3dNV"/>
46211 <command name="glVertexAttrib3dvNV"/>
46212 <command name="glVertexAttrib3fNV"/>
46213 <command name="glVertexAttrib3fvNV"/>
46214 <command name="glVertexAttrib3sNV"/>
46215 <command name="glVertexAttrib3svNV"/>
46216 <command name="glVertexAttrib4dNV"/>
46217 <command name="glVertexAttrib4dvNV"/>
46218 <command name="glVertexAttrib4fNV"/>
46219 <command name="glVertexAttrib4fvNV"/>
46220 <command name="glVertexAttrib4sNV"/>
46221 <command name="glVertexAttrib4svNV"/>
46222 <command name="glVertexAttrib4ubNV"/>
46223 <command name="glVertexAttrib4ubvNV"/>
46224 <command name="glVertexAttribs1dvNV"/>
46225 <command name="glVertexAttribs1fvNV"/>
46226 <command name="glVertexAttribs1svNV"/>
46227 <command name="glVertexAttribs2dvNV"/>
46228 <command name="glVertexAttribs2fvNV"/>
46229 <command name="glVertexAttribs2svNV"/>
46230 <command name="glVertexAttribs3dvNV"/>
46231 <command name="glVertexAttribs3fvNV"/>
46232 <command name="glVertexAttribs3svNV"/>
46233 <command name="glVertexAttribs4dvNV"/>
46234 <command name="glVertexAttribs4fvNV"/>
46235 <command name="glVertexAttribs4svNV"/>
46236 <command name="glVertexAttribs4ubvNV"/>
46237 </require>
46238 </extension>
46239 <extension name="GL_NV_vertex_program1_1" supported="gl"/>
46240 <extension name="GL_NV_vertex_program2" supported="gl"/>
46241 <extension name="GL_NV_vertex_program2_option" supported="gl">
46242 <require>
46243 <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
46244 <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
46245 </require>
46246 </extension>
46247 <extension name="GL_NV_vertex_program3" supported="gl">
46248 <require>
46249 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
46250 </require>
46251 </extension>
46252 <extension name="GL_NV_vertex_program4" supported="gl">
46253 <require>
46254 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
46255 <command name="glVertexAttribI1iEXT"/>
46256 <command name="glVertexAttribI2iEXT"/>
46257 <command name="glVertexAttribI3iEXT"/>
46258 <command name="glVertexAttribI4iEXT"/>
46259 <command name="glVertexAttribI1uiEXT"/>
46260 <command name="glVertexAttribI2uiEXT"/>
46261 <command name="glVertexAttribI3uiEXT"/>
46262 <command name="glVertexAttribI4uiEXT"/>
46263 <command name="glVertexAttribI1ivEXT"/>
46264 <command name="glVertexAttribI2ivEXT"/>
46265 <command name="glVertexAttribI3ivEXT"/>
46266 <command name="glVertexAttribI4ivEXT"/>
46267 <command name="glVertexAttribI1uivEXT"/>
46268 <command name="glVertexAttribI2uivEXT"/>
46269 <command name="glVertexAttribI3uivEXT"/>
46270 <command name="glVertexAttribI4uivEXT"/>
46271 <command name="glVertexAttribI4bvEXT"/>
46272 <command name="glVertexAttribI4svEXT"/>
46273 <command name="glVertexAttribI4ubvEXT"/>
46274 <command name="glVertexAttribI4usvEXT"/>
46275 <command name="glVertexAttribIPointerEXT"/>
46276 <command name="glGetVertexAttribIivEXT"/>
46277 <command name="glGetVertexAttribIuivEXT"/>
46278 </require>
46279 </extension>
46280 <extension name="GL_NV_video_capture" supported="gl">
46281 <require>
46282 <enum name="GL_VIDEO_BUFFER_NV"/>
46283 <enum name="GL_VIDEO_BUFFER_BINDING_NV"/>
46284 <enum name="GL_FIELD_UPPER_NV"/>
46285 <enum name="GL_FIELD_LOWER_NV"/>
46286 <enum name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
46287 <enum name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
46288 <enum name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
46289 <enum name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
46290 <enum name="GL_VIDEO_BUFFER_PITCH_NV"/>
46291 <enum name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
46292 <enum name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
46293 <enum name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
46294 <enum name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
46295 <enum name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
46296 <enum name="GL_PARTIAL_SUCCESS_NV"/>
46297 <enum name="GL_SUCCESS_NV"/>
46298 <enum name="GL_FAILURE_NV"/>
46299 <enum name="GL_YCBYCR8_422_NV"/>
46300 <enum name="GL_YCBAYCR8A_4224_NV"/>
46301 <enum name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
46302 <enum name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
46303 <enum name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
46304 <enum name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
46305 <enum name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
46306 <enum name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
46307 <enum name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
46308 <enum name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
46309 <enum name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
46310 <enum name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
46311 <command name="glBeginVideoCaptureNV"/>
46312 <command name="glBindVideoCaptureStreamBufferNV"/>
46313 <command name="glBindVideoCaptureStreamTextureNV"/>
46314 <command name="glEndVideoCaptureNV"/>
46315 <command name="glGetVideoCaptureivNV"/>
46316 <command name="glGetVideoCaptureStreamivNV"/>
46317 <command name="glGetVideoCaptureStreamfvNV"/>
46318 <command name="glGetVideoCaptureStreamdvNV"/>
46319 <command name="glVideoCaptureNV"/>
46320 <command name="glVideoCaptureStreamParameterivNV"/>
46321 <command name="glVideoCaptureStreamParameterfvNV"/>
46322 <command name="glVideoCaptureStreamParameterdvNV"/>
46323 </require>
46324 </extension>
46325 <extension name="GL_NV_viewport_array" supported="gles2">
46326 <require>
46327 <enum name="GL_MAX_VIEWPORTS_NV"/>
46328 <enum name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
46329 <enum name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
46330 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
46331 <enum name="GL_SCISSOR_BOX"/>
46332 <enum name="GL_VIEWPORT"/>
46333 <enum name="GL_DEPTH_RANGE"/>
46334 <enum name="GL_SCISSOR_TEST"/>
46335 <command name="glViewportArrayvNV"/>
46336 <command name="glViewportIndexedfNV"/>
46337 <command name="glViewportIndexedfvNV"/>
46338 <command name="glScissorArrayvNV"/>
46339 <command name="glScissorIndexedNV"/>
46340 <command name="glScissorIndexedvNV"/>
46341 <command name="glDepthRangeArrayfvNV"/>
46342 <command name="glDepthRangeIndexedfNV"/>
46343 <command name="glGetFloati_vNV"/>
46344 <command name="glEnableiNV"/>
46345 <command name="glDisableiNV"/>
46346 <command name="glIsEnablediNV"/>
46347 </require>
46348 </extension>
46349 <extension name="GL_NV_viewport_array2" supported="gl|glcore|gles2"/>
46350 <extension name="GL_NV_viewport_swizzle" supported="gl|glcore|gles2">
46351 <require>
46352 <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
46353 <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
46354 <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
46355 <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
46356 <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
46357 <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
46358 <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
46359 <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
46360 <enum name="GL_VIEWPORT_SWIZZLE_X_NV"/>
46361 <enum name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
46362 <enum name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
46363 <enum name="GL_VIEWPORT_SWIZZLE_W_NV"/>
46364 <command name="glViewportSwizzleNV"/>
46365 </require>
46366 </extension>
46367 <extension name="GL_OES_EGL_image" supported="gles1|gles2">
46368 <require>
46369 <type name="GLeglImageOES"/>
46370 <command name="glEGLImageTargetTexture2DOES"/>
46371 <command name="glEGLImageTargetRenderbufferStorageOES"/>
46372 </require>
46373 </extension>
46374 <extension name="GL_OES_EGL_image_external" supported="gles1|gles2">
46375 <require>
46376 <type name="GLeglImageOES"/>
46377 <enum name="GL_TEXTURE_EXTERNAL_OES"/>
46378 <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
46379 <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
46380 </require>
46381 <require api="gles2">
46382 <enum name="GL_SAMPLER_EXTERNAL_OES"/>
46383 </require>
46384 </extension>
46385 <extension name="GL_OES_EGL_image_external_essl3" supported="gles2"/>
46386 <extension name="GL_OES_blend_equation_separate" supported="gles1">
46387 <require>
46388 <enum name="GL_BLEND_EQUATION_RGB_OES"/>
46389 <enum name="GL_BLEND_EQUATION_ALPHA_OES"/>
46390 <command name="glBlendEquationSeparateOES"/>
46391 </require>
46392 </extension>
46393 <extension name="GL_OES_blend_func_separate" supported="gles1">
46394 <require>
46395 <enum name="GL_BLEND_DST_RGB_OES"/>
46396 <enum name="GL_BLEND_SRC_RGB_OES"/>
46397 <enum name="GL_BLEND_DST_ALPHA_OES"/>
46398 <enum name="GL_BLEND_SRC_ALPHA_OES"/>
46399 <command name="glBlendFuncSeparateOES"/>
46400 </require>
46401 </extension>
46402 <extension name="GL_OES_blend_subtract" supported="gles1">
46403 <require>
46404 <enum name="GL_BLEND_EQUATION_OES"/>
46405 <enum name="GL_FUNC_ADD_OES"/>
46406 <enum name="GL_FUNC_SUBTRACT_OES"/>
46407 <enum name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
46408 <command name="glBlendEquationOES"/>
46409 </require>
46410 </extension>
46411 <extension name="GL_OES_byte_coordinates" supported="gl|gles1">
46412 <require>
46413 <type name="GLbyte"/>
46414 <enum name="GL_BYTE"/>
46415 </require>
46416 <require api="gl" comment="Immediate-mode entry points don't exist in ES 1.x">
46417 <command name="glMultiTexCoord1bOES"/>
46418 <command name="glMultiTexCoord1bvOES"/>
46419 <command name="glMultiTexCoord2bOES"/>
46420 <command name="glMultiTexCoord2bvOES"/>
46421 <command name="glMultiTexCoord3bOES"/>
46422 <command name="glMultiTexCoord3bvOES"/>
46423 <command name="glMultiTexCoord4bOES"/>
46424 <command name="glMultiTexCoord4bvOES"/>
46425 <command name="glTexCoord1bOES"/>
46426 <command name="glTexCoord1bvOES"/>
46427 <command name="glTexCoord2bOES"/>
46428 <command name="glTexCoord2bvOES"/>
46429 <command name="glTexCoord3bOES"/>
46430 <command name="glTexCoord3bvOES"/>
46431 <command name="glTexCoord4bOES"/>
46432 <command name="glTexCoord4bvOES"/>
46433 <command name="glVertex2bOES"/>
46434 <command name="glVertex2bvOES"/>
46435 <command name="glVertex3bOES"/>
46436 <command name="glVertex3bvOES"/>
46437 <command name="glVertex4bOES"/>
46438 <command name="glVertex4bvOES"/>
46439 </require>
46440 </extension>
46441 <extension name="GL_OES_compressed_ETC1_RGB8_sub_texture" supported="gles1|gles2"/>
46442 <extension name="GL_OES_compressed_ETC1_RGB8_texture" supported="gles1|gles2">
46443 <require>
46444 <enum name="GL_ETC1_RGB8_OES"/>
46445 </require>
46446 </extension>
46447 <extension name="GL_OES_compressed_paletted_texture" supported="gl|gles1|gles2">
46448 <require>
46449 <enum name="GL_PALETTE4_RGB8_OES"/>
46450 <enum name="GL_PALETTE4_RGBA8_OES"/>
46451 <enum name="GL_PALETTE4_R5_G6_B5_OES"/>
46452 <enum name="GL_PALETTE4_RGBA4_OES"/>
46453 <enum name="GL_PALETTE4_RGB5_A1_OES"/>
46454 <enum name="GL_PALETTE8_RGB8_OES"/>
46455 <enum name="GL_PALETTE8_RGBA8_OES"/>
46456 <enum name="GL_PALETTE8_R5_G6_B5_OES"/>
46457 <enum name="GL_PALETTE8_RGBA4_OES"/>
46458 <enum name="GL_PALETTE8_RGB5_A1_OES"/>
46459 </require>
46460 </extension>
46461 <extension name="GL_OES_copy_image" supported="gles2">
46462 <require>
46463 <command name="glCopyImageSubDataOES"/>
46464 </require>
46465 </extension>
46466 <extension name="GL_OES_depth24" supported="gles1|gles2|glsc2">
46467 <require>
46468 <enum name="GL_DEPTH_COMPONENT24_OES"/>
46469 </require>
46470 </extension>
46471 <extension name="GL_OES_depth32" supported="gles1|gles2|glsc2">
46472 <require>
46473 <enum name="GL_DEPTH_COMPONENT32_OES"/>
46474 </require>
46475 </extension>
46476 <extension name="GL_OES_depth_texture" supported="gles2">
46477 <require>
46478 <enum name="GL_DEPTH_COMPONENT"/>
46479 <enum name="GL_UNSIGNED_SHORT"/>
46480 <enum name="GL_UNSIGNED_INT"/>
46481 </require>
46482 </extension>
46483 <extension name="GL_OES_draw_buffers_indexed" supported="gles2">
46484 <require>
46485 <enum name="GL_BLEND_EQUATION_RGB"/>
46486 <enum name="GL_BLEND_EQUATION_ALPHA"/>
46487 <enum name="GL_BLEND_SRC_RGB"/>
46488 <enum name="GL_BLEND_SRC_ALPHA"/>
46489 <enum name="GL_BLEND_DST_RGB"/>
46490 <enum name="GL_BLEND_DST_ALPHA"/>
46491 <enum name="GL_COLOR_WRITEMASK"/>
46492 <enum name="GL_BLEND"/>
46493 <enum name="GL_FUNC_ADD"/>
46494 <enum name="GL_FUNC_SUBTRACT"/>
46495 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
46496 <enum name="GL_MIN"/>
46497 <enum name="GL_MAX"/>
46498 <enum name="GL_ZERO"/>
46499 <enum name="GL_ONE"/>
46500 <enum name="GL_SRC_COLOR"/>
46501 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
46502 <enum name="GL_DST_COLOR"/>
46503 <enum name="GL_ONE_MINUS_DST_COLOR"/>
46504 <enum name="GL_SRC_ALPHA"/>
46505 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
46506 <enum name="GL_DST_ALPHA"/>
46507 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
46508 <enum name="GL_CONSTANT_COLOR"/>
46509 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
46510 <enum name="GL_CONSTANT_ALPHA"/>
46511 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
46512 <enum name="GL_SRC_ALPHA_SATURATE"/>
46513 <command name="glEnableiOES"/>
46514 <command name="glDisableiOES"/>
46515 <command name="glBlendEquationiOES"/>
46516 <command name="glBlendEquationSeparateiOES"/>
46517 <command name="glBlendFunciOES"/>
46518 <command name="glBlendFuncSeparateiOES"/>
46519 <command name="glColorMaskiOES"/>
46520 <command name="glIsEnablediOES"/>
46521 </require>
46522 </extension>
46523 <extension name="GL_OES_draw_elements_base_vertex" supported="gles2">
46524 <require>
46525 <command name="glDrawElementsBaseVertexOES"/>
46526 <command name="glDrawRangeElementsBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/>
46527 <command name="glDrawElementsInstancedBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/>
46528 <command name="glMultiDrawElementsBaseVertexEXT" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/>
46529 </require>
46530 </extension>
46531 <extension name="GL_OES_draw_texture" supported="gles1">
46532 <require>
46533 <enum name="GL_TEXTURE_CROP_RECT_OES"/>
46534 <command name="glDrawTexsOES"/>
46535 <command name="glDrawTexiOES"/>
46536 <command name="glDrawTexxOES"/>
46537 <command name="glDrawTexsvOES"/>
46538 <command name="glDrawTexivOES"/>
46539 <command name="glDrawTexxvOES"/>
46540 <command name="glDrawTexfOES"/>
46541 <command name="glDrawTexfvOES"/>
46542 </require>
46543 </extension>
46544 <extension name="GL_OES_element_index_uint" supported="gles1|gles2">
46545 <require>
46546 <enum name="GL_UNSIGNED_INT"/>
46547 </require>
46548 </extension>
46549 <extension name="GL_OES_extended_matrix_palette" supported="gles1"/>
46550 <extension name="GL_OES_fbo_render_mipmap" supported="gles1|gles2"/>
46551 <extension name="GL_OES_fixed_point" supported="gl|gles1">
46552 <require>
46553 <enum name="GL_FIXED_OES"/>
46554 <command name="glAlphaFuncxOES"/>
46555 <command name="glClearColorxOES"/>
46556 <command name="glClearDepthxOES"/>
46557 <command name="glClipPlanexOES"/>
46558 <command name="glColor4xOES"/>
46559 <command name="glDepthRangexOES"/>
46560 <command name="glFogxOES"/>
46561 <command name="glFogxvOES"/>
46562 <command name="glFrustumxOES"/>
46563 <command name="glGetClipPlanexOES"/>
46564 <command name="glGetFixedvOES"/>
46565 <command name="glGetTexEnvxvOES"/>
46566 <command name="glGetTexParameterxvOES"/>
46567 <command name="glLightModelxOES"/>
46568 <command name="glLightModelxvOES"/>
46569 <command name="glLightxOES"/>
46570 <command name="glLightxvOES"/>
46571 <command name="glLineWidthxOES"/>
46572 <command name="glLoadMatrixxOES"/>
46573 <command name="glMaterialxOES"/>
46574 <command name="glMaterialxvOES"/>
46575 <command name="glMultMatrixxOES"/>
46576 <command name="glMultiTexCoord4xOES"/>
46577 <command name="glNormal3xOES"/>
46578 <command name="glOrthoxOES"/>
46579 <command name="glPointParameterxvOES"/>
46580 <command name="glPointSizexOES"/>
46581 <command name="glPolygonOffsetxOES"/>
46582 <command name="glRotatexOES"/>
46583 <command name="glScalexOES"/>
46584 <command name="glTexEnvxOES"/>
46585 <command name="glTexEnvxvOES"/>
46586 <command name="glTexParameterxOES"/>
46587 <command name="glTexParameterxvOES"/>
46588 <command name="glTranslatexOES"/>
46589 </require>
46590 <require api="gles1" comment="Entry points not in the extension spec, but in the Khronos glext.h. Included for backward compatibility.">
46591 <command name="glGetLightxvOES"/>
46592 <command name="glGetMaterialxvOES"/>
46593 <command name="glPointParameterxOES"/>
46594 <command name="glSampleCoveragexOES"/>
46595 </require>
46596 <require api="gl" comment="Entry points in the extension spec, but not the Khronos glext.h. Correspond to GL-only features it's unlikely were ever implemented against ES 1.x.">
46597 <command name="glAccumxOES"/>
46598 <command name="glBitmapxOES"/>
46599 <command name="glBlendColorxOES"/>
46600 <command name="glClearAccumxOES"/>
46601 <command name="glColor3xOES"/>
46602 <command name="glColor3xvOES"/>
46603 <command name="glColor4xvOES"/>
46604 <command name="glConvolutionParameterxOES"/>
46605 <command name="glConvolutionParameterxvOES"/>
46606 <command name="glEvalCoord1xOES"/>
46607 <command name="glEvalCoord1xvOES"/>
46608 <command name="glEvalCoord2xOES"/>
46609 <command name="glEvalCoord2xvOES"/>
46610 <command name="glFeedbackBufferxOES"/>
46611 <command name="glGetConvolutionParameterxvOES"/>
46612 <command name="glGetHistogramParameterxvOES"/>
46613 <command name="glGetLightxOES"/>
46614 <command name="glGetMapxvOES"/>
46615 <command name="glGetMaterialxOES"/>
46616 <command name="glGetPixelMapxv"/>
46617 <command name="glGetTexGenxvOES"/>
46618 <command name="glGetTexLevelParameterxvOES"/>
46619 <command name="glIndexxOES"/>
46620 <command name="glIndexxvOES"/>
46621 <command name="glLoadTransposeMatrixxOES"/>
46622 <command name="glMap1xOES"/>
46623 <command name="glMap2xOES"/>
46624 <command name="glMapGrid1xOES"/>
46625 <command name="glMapGrid2xOES"/>
46626 <command name="glMultTransposeMatrixxOES"/>
46627 <command name="glMultiTexCoord1xOES"/>
46628 <command name="glMultiTexCoord1xvOES"/>
46629 <command name="glMultiTexCoord2xOES"/>
46630 <command name="glMultiTexCoord2xvOES"/>
46631 <command name="glMultiTexCoord3xOES"/>
46632 <command name="glMultiTexCoord3xvOES"/>
46633 <command name="glMultiTexCoord4xvOES"/>
46634 <command name="glNormal3xvOES"/>
46635 <command name="glPassThroughxOES"/>
46636 <command name="glPixelMapx"/>
46637 <command name="glPixelStorex"/>
46638 <command name="glPixelTransferxOES"/>
46639 <command name="glPixelZoomxOES"/>
46640 <command name="glPrioritizeTexturesxOES"/>
46641 <command name="glRasterPos2xOES"/>
46642 <command name="glRasterPos2xvOES"/>
46643 <command name="glRasterPos3xOES"/>
46644 <command name="glRasterPos3xvOES"/>
46645 <command name="glRasterPos4xOES"/>
46646 <command name="glRasterPos4xvOES"/>
46647 <command name="glRectxOES"/>
46648 <command name="glRectxvOES"/>
46649 <command name="glTexCoord1xOES"/>
46650 <command name="glTexCoord1xvOES"/>
46651 <command name="glTexCoord2xOES"/>
46652 <command name="glTexCoord2xvOES"/>
46653 <command name="glTexCoord3xOES"/>
46654 <command name="glTexCoord3xvOES"/>
46655 <command name="glTexCoord4xOES"/>
46656 <command name="glTexCoord4xvOES"/>
46657 <command name="glTexGenxOES"/>
46658 <command name="glTexGenxvOES"/>
46659 <command name="glVertex2xOES"/>
46660 <command name="glVertex2xvOES"/>
46661 <command name="glVertex3xOES"/>
46662 <command name="glVertex3xvOES"/>
46663 <command name="glVertex4xOES"/>
46664 <command name="glVertex4xvOES"/>
46665 </require>
46666 </extension>
46667 <extension name="GL_OES_fragment_precision_high" supported="gles2">
46668 <require>
46669 </require>
46670 </extension>
46671 <extension name="GL_OES_framebuffer_object" supported="gles1">
46672 <require>
46673 <enum name="GL_NONE_OES"/>
46674 <enum name="GL_FRAMEBUFFER_OES"/>
46675 <enum name="GL_RENDERBUFFER_OES"/>
46676 <enum name="GL_RGBA4_OES"/>
46677 <enum name="GL_RGB5_A1_OES"/>
46678 <enum name="GL_RGB565_OES"/>
46679 <enum name="GL_DEPTH_COMPONENT16_OES"/>
46680 <enum name="GL_RENDERBUFFER_WIDTH_OES"/>
46681 <enum name="GL_RENDERBUFFER_HEIGHT_OES"/>
46682 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
46683 <enum name="GL_RENDERBUFFER_RED_SIZE_OES"/>
46684 <enum name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
46685 <enum name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
46686 <enum name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
46687 <enum name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
46688 <enum name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
46689 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
46690 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
46691 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
46692 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
46693 <enum name="GL_COLOR_ATTACHMENT0_OES"/>
46694 <enum name="GL_DEPTH_ATTACHMENT_OES"/>
46695 <enum name="GL_STENCIL_ATTACHMENT_OES"/>
46696 <enum name="GL_FRAMEBUFFER_COMPLETE_OES"/>
46697 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
46698 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
46699 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
46700 <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
46701 <enum name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
46702 <enum name="GL_FRAMEBUFFER_BINDING_OES"/>
46703 <enum name="GL_RENDERBUFFER_BINDING_OES"/>
46704 <enum name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
46705 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
46706 <command name="glIsRenderbufferOES"/>
46707 <command name="glBindRenderbufferOES"/>
46708 <command name="glDeleteRenderbuffersOES"/>
46709 <command name="glGenRenderbuffersOES"/>
46710 <command name="glRenderbufferStorageOES"/>
46711 <command name="glGetRenderbufferParameterivOES"/>
46712 <command name="glIsFramebufferOES"/>
46713 <command name="glBindFramebufferOES"/>
46714 <command name="glDeleteFramebuffersOES"/>
46715 <command name="glGenFramebuffersOES"/>
46716 <command name="glCheckFramebufferStatusOES"/>
46717 <command name="glFramebufferRenderbufferOES"/>
46718 <command name="glFramebufferTexture2DOES"/>
46719 <command name="glGetFramebufferAttachmentParameterivOES"/>
46720 <command name="glGenerateMipmapOES"/>
46721 </require>
46722 </extension>
46723 <extension name="GL_OES_geometry_point_size" supported="gles2"/>
46724 <extension name="GL_OES_geometry_shader" supported="gles2">
46725 <require>
46726 <enum name="GL_GEOMETRY_SHADER_OES"/>
46727 <enum name="GL_GEOMETRY_SHADER_BIT_OES"/>
46728 <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/>
46729 <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/>
46730 <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/>
46731 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/>
46732 <enum name="GL_LAYER_PROVOKING_VERTEX_OES"/>
46733 <enum name="GL_LINES_ADJACENCY_OES"/>
46734 <enum name="GL_LINE_STRIP_ADJACENCY_OES"/>
46735 <enum name="GL_TRIANGLES_ADJACENCY_OES"/>
46736 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/>
46737 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
46738 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/>
46739 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
46740 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/>
46741 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/>
46742 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/>
46743 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/>
46744 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/>
46745 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/>
46746 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/>
46747 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/>
46748 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/>
46749 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/>
46750 <enum name="GL_FIRST_VERTEX_CONVENTION_OES"/>
46751 <enum name="GL_LAST_VERTEX_CONVENTION_OES"/>
46752 <enum name="GL_UNDEFINED_VERTEX_OES"/>
46753 <enum name="GL_PRIMITIVES_GENERATED_OES"/>
46754 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/>
46755 <enum name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/>
46756 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/>
46757 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/>
46758 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/>
46759 <command name="glFramebufferTextureOES"/>
46760 </require>
46761 </extension>
46762 <extension name="GL_OES_get_program_binary" supported="gles2">
46763 <require>
46764 <enum name="GL_PROGRAM_BINARY_LENGTH_OES"/>
46765 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
46766 <enum name="GL_PROGRAM_BINARY_FORMATS_OES"/>
46767 <command name="glGetProgramBinaryOES"/>
46768 <command name="glProgramBinaryOES"/>
46769 </require>
46770 </extension>
46771 <extension name="GL_OES_gpu_shader5" supported="gles2"/>
46772 <extension name="GL_OES_mapbuffer" supported="gles1|gles2">
46773 <require>
46774 <enum name="GL_WRITE_ONLY_OES"/>
46775 <enum name="GL_BUFFER_ACCESS_OES"/>
46776 <enum name="GL_BUFFER_MAPPED_OES"/>
46777 <enum name="GL_BUFFER_MAP_POINTER_OES"/>
46778 <command name="glMapBufferOES"/>
46779 <command name="glUnmapBufferOES"/>
46780 <command name="glGetBufferPointervOES"/>
46781 </require>
46782 </extension>
46783 <extension name="GL_OES_matrix_get" supported="gles1">
46784 <require>
46785 <enum name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
46786 <enum name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
46787 <enum name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
46788 </require>
46789 </extension>
46790 <extension name="GL_OES_matrix_palette" supported="gles1">
46791 <require>
46792 <enum name="GL_MAX_VERTEX_UNITS_OES"/>
46793 <enum name="GL_MAX_PALETTE_MATRICES_OES"/>
46794 <enum name="GL_MATRIX_PALETTE_OES"/>
46795 <enum name="GL_MATRIX_INDEX_ARRAY_OES"/>
46796 <enum name="GL_WEIGHT_ARRAY_OES"/>
46797 <enum name="GL_CURRENT_PALETTE_MATRIX_OES"/>
46798 <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
46799 <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
46800 <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
46801 <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
46802 <enum name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
46803 <enum name="GL_WEIGHT_ARRAY_SIZE_OES"/>
46804 <enum name="GL_WEIGHT_ARRAY_TYPE_OES"/>
46805 <enum name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
46806 <enum name="GL_WEIGHT_ARRAY_POINTER_OES"/>
46807 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
46808 <command name="glCurrentPaletteMatrixOES"/>
46809 <command name="glLoadPaletteFromModelViewMatrixOES"/>
46810 <command name="glMatrixIndexPointerOES"/>
46811 <command name="glWeightPointerOES"/>
46812 </require>
46813 </extension>
46814 <extension name="GL_OES_packed_depth_stencil" supported="gles1|gles2">
46815 <require>
46816 <enum name="GL_DEPTH_STENCIL_OES"/>
46817 <enum name="GL_UNSIGNED_INT_24_8_OES"/>
46818 <enum name="GL_DEPTH24_STENCIL8_OES"/>
46819 </require>
46820 </extension>
46821 <extension name="GL_OES_point_size_array" supported="gles1">
46822 <require>
46823 <enum name="GL_POINT_SIZE_ARRAY_OES"/>
46824 <enum name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
46825 <enum name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
46826 <enum name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
46827 <enum name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
46828 <command name="glPointSizePointerOES"/>
46829 </require>
46830 </extension>
46831 <extension name="GL_OES_point_sprite" supported="gles1">
46832 <require>
46833 <enum name="GL_POINT_SPRITE_OES"/>
46834 <enum name="GL_COORD_REPLACE_OES"/>
46835 </require>
46836 </extension>
46837 <extension name="GL_OES_primitive_bounding_box" supported="gles2">
46838 <require>
46839 <enum name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
46840 <command name="glPrimitiveBoundingBoxOES"/>
46841 </require>
46842 </extension>
46843 <extension name="GL_OES_query_matrix" supported="gl|gles1">
46844 <require>
46845 <command name="glQueryMatrixxOES"/>
46846 </require>
46847 </extension>
46848 <extension name="GL_OES_read_format" supported="gl|gles1">
46849 <require>
46850 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
46851 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
46852 </require>
46853 </extension>
46854 <extension name="GL_OES_required_internalformat" supported="gles1|gles2">
46855 <require>
46856 <enum name="GL_ALPHA8_OES"/>
46857 <enum name="GL_DEPTH_COMPONENT16_OES"/>
46858 <enum name="GL_DEPTH_COMPONENT24_OES"/>
46859 <enum name="GL_DEPTH24_STENCIL8_OES"/>
46860 <enum name="GL_DEPTH_COMPONENT32_OES"/>
46861 <enum name="GL_LUMINANCE4_ALPHA4_OES"/>
46862 <enum name="GL_LUMINANCE8_ALPHA8_OES"/>
46863 <enum name="GL_LUMINANCE8_OES"/>
46864 <enum name="GL_RGBA4_OES"/>
46865 <enum name="GL_RGB5_A1_OES"/>
46866 <enum name="GL_RGB565_OES"/>
46867 <enum name="GL_RGB8_OES"/>
46868 <enum name="GL_RGBA8_OES"/>
46869 <enum name="GL_RGB10_EXT"/>
46870 <enum name="GL_RGB10_A2_EXT"/>
46871 </require>
46872 </extension>
46873 <extension name="GL_OES_rgb8_rgba8" supported="gles1|gles2|glsc2">
46874 <require>
46875 <enum name="GL_RGB8_OES"/>
46876 <enum name="GL_RGBA8_OES"/>
46877 </require>
46878 </extension>
46879 <extension name="GL_OES_sample_shading" supported="gles2">
46880 <require>
46881 <command name="glMinSampleShadingOES"/>
46882 <enum name="GL_SAMPLE_SHADING_OES"/>
46883 <enum name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
46884 </require>
46885 </extension>
46886 <extension name="GL_OES_sample_variables" supported="gles2"/>
46887 <extension name="GL_OES_shader_image_atomic" supported="gles2"/>
46888 <extension name="GL_OES_shader_io_blocks" supported="gles2"/>
46889 <extension name="GL_OES_shader_multisample_interpolation" supported="gles2">
46890 <require>
46891 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
46892 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
46893 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
46894 </require>
46895 </extension>
46896 <extension name="GL_OES_single_precision" supported="gl|gles1">
46897 <require>
46898 <command name="glClearDepthfOES"/>
46899 <command name="glClipPlanefOES"/>
46900 <command name="glDepthRangefOES"/>
46901 <command name="glFrustumfOES"/>
46902 <command name="glGetClipPlanefOES"/>
46903 <command name="glOrthofOES"/>
46904 </require>
46905 </extension>
46906 <extension name="GL_OES_standard_derivatives" supported="gles2|glsc2">
46907 <require>
46908 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
46909 </require>
46910 </extension>
46911 <extension name="GL_OES_stencil1" supported="gles1|gles2">
46912 <require>
46913 <enum name="GL_STENCIL_INDEX1_OES"/>
46914 </require>
46915 </extension>
46916 <extension name="GL_OES_stencil4" supported="gles1|gles2">
46917 <require>
46918 <enum name="GL_STENCIL_INDEX4_OES"/>
46919 </require>
46920 </extension>
46921 <extension name="GL_OES_stencil8" supported="gles1">
46922 <require>
46923 <enum name="GL_STENCIL_INDEX8_OES"/>
46924 </require>
46925 </extension>
46926 <extension name="GL_OES_stencil_wrap" supported="gles1">
46927 <require>
46928 <enum name="GL_INCR_WRAP_OES"/>
46929 <enum name="GL_DECR_WRAP_OES"/>
46930 </require>
46931 </extension>
46932 <extension name="GL_OES_surfaceless_context" supported="gles2">
46933 <require>
46934 <enum name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
46935 </require>
46936 </extension>
46937 <extension name="GL_OES_tessellation_point_size" supported="gles2"/>
46938 <extension name="GL_OES_tessellation_shader" supported="gles2">
46939 <require>
46940 <enum name="GL_PATCHES_OES"/>
46941 <enum name="GL_PATCH_VERTICES_OES"/>
46942 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/>
46943 <enum name="GL_TESS_GEN_MODE_OES"/>
46944 <enum name="GL_TESS_GEN_SPACING_OES"/>
46945 <enum name="GL_TESS_GEN_VERTEX_ORDER_OES"/>
46946 <enum name="GL_TESS_GEN_POINT_MODE_OES"/>
46947 <enum name="GL_TRIANGLES"/>
46948 <enum name="GL_ISOLINES_OES"/>
46949 <enum name="GL_QUADS_OES"/>
46950 <enum name="GL_EQUAL"/>
46951 <enum name="GL_FRACTIONAL_ODD_OES"/>
46952 <enum name="GL_FRACTIONAL_EVEN_OES"/>
46953 <enum name="GL_CCW"/>
46954 <enum name="GL_CW"/>
46955 <enum name="GL_MAX_PATCH_VERTICES_OES"/>
46956 <enum name="GL_MAX_TESS_GEN_LEVEL_OES"/>
46957 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
46958 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
46959 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/>
46960 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/>
46961 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/>
46962 <enum name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/>
46963 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/>
46964 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/>
46965 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/>
46966 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/>
46967 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/>
46968 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/>
46969 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
46970 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
46971 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/>
46972 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/>
46973 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/>
46974 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/>
46975 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/>
46976 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/>
46977 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/>
46978 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/>
46979 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/>
46980 <enum name="GL_IS_PER_PATCH_OES"/>
46981 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/>
46982 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/>
46983 <enum name="GL_TESS_CONTROL_SHADER_OES"/>
46984 <enum name="GL_TESS_EVALUATION_SHADER_OES"/>
46985 <enum name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
46986 <enum name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
46987 <command name="glPatchParameteriOES"/>
46988 </require>
46989 </extension>
46990 <extension name="GL_OES_texture_3D" supported="gles2">
46991 <require>
46992 <enum name="GL_TEXTURE_WRAP_R_OES"/>
46993 <enum name="GL_TEXTURE_3D_OES"/>
46994 <enum name="GL_TEXTURE_BINDING_3D_OES"/>
46995 <enum name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
46996 <enum name="GL_SAMPLER_3D_OES"/>
46997 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
46998 <command name="glTexImage3DOES"/>
46999 <command name="glTexSubImage3DOES"/>
47000 <command name="glCopyTexSubImage3DOES"/>
47001 <command name="glCompressedTexImage3DOES"/>
47002 <command name="glCompressedTexSubImage3DOES"/>
47003 <command name="glFramebufferTexture3DOES"/>
47004 </require>
47005 </extension>
47006 <extension name="GL_OES_texture_border_clamp" supported="gles2">
47007 <require>
47008 <enum name="GL_TEXTURE_BORDER_COLOR_OES"/>
47009 <enum name="GL_CLAMP_TO_BORDER_OES"/>
47010 <command name="glTexParameterIivOES"/>
47011 <command name="glTexParameterIuivOES"/>
47012 <command name="glGetTexParameterIivOES"/>
47013 <command name="glGetTexParameterIuivOES"/>
47014 <command name="glSamplerParameterIivOES"/>
47015 <command name="glSamplerParameterIuivOES"/>
47016 <command name="glGetSamplerParameterIivOES"/>
47017 <command name="glGetSamplerParameterIuivOES"/>
47018 </require>
47019 </extension>
47020 <extension name="GL_OES_texture_buffer" supported="gles2">
47021 <require>
47022 <enum name="GL_TEXTURE_BUFFER_OES"/>
47023 <enum name="GL_TEXTURE_BUFFER_BINDING_OES"/>
47024 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/>
47025 <enum name="GL_TEXTURE_BINDING_BUFFER_OES"/>
47026 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/>
47027 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/>
47028 <enum name="GL_SAMPLER_BUFFER_OES"/>
47029 <enum name="GL_INT_SAMPLER_BUFFER_OES"/>
47030 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/>
47031 <enum name="GL_IMAGE_BUFFER_OES"/>
47032 <enum name="GL_INT_IMAGE_BUFFER_OES"/>
47033 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/>
47034 <enum name="GL_TEXTURE_BUFFER_OFFSET_OES"/>
47035 <enum name="GL_TEXTURE_BUFFER_SIZE_OES"/>
47036 <command name="glTexBufferOES"/>
47037 <command name="glTexBufferRangeOES"/>
47038 </require>
47039 </extension>
47040 <extension name="GL_OES_texture_compression_astc" supported="gles2" comment="API is identical to GL_KHR_texture_compression_astc_hdr extension">
47041 <require>
47042 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
47043 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
47044 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
47045 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
47046 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
47047 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
47048 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
47049 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
47050 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
47051 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
47052 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
47053 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
47054 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
47055 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
47056 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
47057 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
47058 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
47059 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
47060 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
47061 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
47062 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
47063 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
47064 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
47065 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
47066 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
47067 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
47068 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
47069 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
47070 <enum name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
47071 <enum name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
47072 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
47073 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
47074 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
47075 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
47076 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
47077 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
47078 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
47079 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
47080 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
47081 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
47082 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
47083 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
47084 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
47085 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
47086 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
47087 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
47088 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
47089 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
47090 </require>
47091 </extension>
47092 <extension name="GL_OES_texture_cube_map" supported="gles1">
47093 <require>
47094 <enum name="GL_NORMAL_MAP_OES"/>
47095 <enum name="GL_REFLECTION_MAP_OES"/>
47096 <enum name="GL_TEXTURE_CUBE_MAP_OES"/>
47097 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
47098 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
47099 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
47100 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
47101 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
47102 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
47103 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
47104 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
47105 <enum name="GL_TEXTURE_GEN_MODE_OES"/>
47106 <enum name="GL_TEXTURE_GEN_STR_OES"/>
47107 <command name="glTexGenfOES"/>
47108 <command name="glTexGenfvOES"/>
47109 <command name="glTexGeniOES"/>
47110 <command name="glTexGenivOES"/>
47111 <command name="glTexGenxOES"/>
47112 <command name="glTexGenxvOES"/>
47113 <command name="glGetTexGenfvOES"/>
47114 <command name="glGetTexGenivOES"/>
47115 <command name="glGetTexGenxvOES"/>
47116 </require>
47117 </extension>
47118 <extension name="GL_OES_texture_cube_map_array" supported="gles2">
47119 <require>
47120 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
47121 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/>
47122 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/>
47123 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/>
47124 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
47125 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
47126 <enum name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/>
47127 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
47128 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
47129 </require>
47130 </extension>
47131 <extension name="GL_OES_texture_env_crossbar" supported="gles1"/>
47132 <extension name="GL_OES_texture_float" supported="gles2">
47133 <require>
47134 <enum name="GL_FLOAT"/>
47135 </require>
47136 </extension>
47137 <extension name="GL_OES_texture_float_linear" supported="gles2"/>
47138 <extension name="GL_OES_texture_half_float" supported="gles2">
47139 <require>
47140 <enum name="GL_HALF_FLOAT_OES"/>
47141 </require>
47142 </extension>
47143 <extension name="GL_OES_texture_half_float_linear" supported="gles2"/>
47144 <extension name="GL_OES_texture_mirrored_repeat" supported="gles1">
47145 <require>
47146 <enum name="GL_MIRRORED_REPEAT_OES"/>
47147 </require>
47148 </extension>
47149 <extension name="GL_OES_texture_npot" supported="gles2"/>
47150 <extension name="GL_OES_texture_stencil8" supported="gles2">
47151 <require>
47152 <enum name="GL_STENCIL_INDEX_OES"/>
47153 <enum name="GL_STENCIL_INDEX8_OES"/>
47154 </require>
47155 </extension>
47156 <extension name="GL_OES_texture_storage_multisample_2d_array" supported="gles2">
47157 <require>
47158 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
47159 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
47160 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
47161 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
47162 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
47163 <command name="glTexStorage3DMultisampleOES"/>
47164 </require>
47165 </extension>
47166 <extension name="GL_OES_texture_view" supported="gles2">
47167 <require>
47168 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/>
47169 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/>
47170 <enum name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/>
47171 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/>
47172 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
47173 <command name="glTextureViewOES"/>
47174 </require>
47175 </extension>
47176 <extension name="GL_OES_vertex_array_object" supported="gles1|gles2">
47177 <require>
47178 <enum name="GL_VERTEX_ARRAY_BINDING_OES"/>
47179 <command name="glBindVertexArrayOES"/>
47180 <command name="glDeleteVertexArraysOES"/>
47181 <command name="glGenVertexArraysOES"/>
47182 <command name="glIsVertexArrayOES"/>
47183 </require>
47184 </extension>
47185 <extension name="GL_OES_vertex_half_float" supported="gles2">
47186 <require>
47187 <enum name="GL_HALF_FLOAT_OES"/>
47188 </require>
47189 </extension>
47190 <extension name="GL_OES_vertex_type_10_10_10_2" supported="gles2">
47191 <require>
47192 <enum name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
47193 <enum name="GL_INT_10_10_10_2_OES"/>
47194 </require>
47195 </extension>
47196 <extension name="GL_OES_viewport_array" supported="gles2">
47197 <require>
47198 <enum name="GL_SCISSOR_BOX"/>
47199 <enum name="GL_VIEWPORT"/>
47200 <enum name="GL_DEPTH_RANGE"/>
47201 <enum name="GL_SCISSOR_TEST"/>
47202 <enum name="GL_MAX_VIEWPORTS_OES"/>
47203 <enum name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
47204 <enum name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
47205 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
47206 <command name="glViewportArrayvOES"/>
47207 <command name="glViewportIndexedfOES"/>
47208 <command name="glViewportIndexedfvOES"/>
47209 <command name="glScissorArrayvOES"/>
47210 <command name="glScissorIndexedOES"/>
47211 <command name="glScissorIndexedvOES"/>
47212 <command name="glDepthRangeArrayfvOES"/>
47213 <command name="glDepthRangeIndexedfOES"/>
47214 <command name="glGetFloati_vOES"/>
47215 <command name="glEnableiOES"/>
47216 <command name="glDisableiOES"/>
47217 <command name="glIsEnablediOES"/>
47218 </require>
47219 </extension>
47220 <extension name="GL_OML_interlace" supported="gl">
47221 <require>
47222 <enum name="GL_INTERLACE_OML"/>
47223 <enum name="GL_INTERLACE_READ_OML"/>
47224 </require>
47225 </extension>
47226 <extension name="GL_OML_resample" supported="gl">
47227 <require>
47228 <enum name="GL_PACK_RESAMPLE_OML"/>
47229 <enum name="GL_UNPACK_RESAMPLE_OML"/>
47230 <enum name="GL_RESAMPLE_REPLICATE_OML"/>
47231 <enum name="GL_RESAMPLE_ZERO_FILL_OML"/>
47232 <enum name="GL_RESAMPLE_AVERAGE_OML"/>
47233 <enum name="GL_RESAMPLE_DECIMATE_OML"/>
47234 </require>
47235 </extension>
47236 <extension name="GL_OML_subsample" supported="gl">
47237 <require>
47238 <enum name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
47239 <enum name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
47240 </require>
47241 </extension>
47242 <extension name="GL_OVR_multiview" supported="gl|glcore|gles2">
47243 <require>
47244 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
47245 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
47246 <enum name="GL_MAX_VIEWS_OVR"/>
47247 <enum name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
47248 <command name="glFramebufferTextureMultiviewOVR"/>
47249 </require>
47250 </extension>
47251 <extension name="GL_OVR_multiview2" supported="gl|glcore|gles2"/>
47252 <extension name="GL_OVR_multiview_multisampled_render_to_texture" supported="gles2">
47253 <require>
47254 <command name="glFramebufferTextureMultisampleMultiviewOVR"/>
47255 </require>
47256 </extension>
47257 <extension name="GL_PGI_misc_hints" supported="gl">
47258 <require>
47259 <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
47260 <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
47261 <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
47262 <enum name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
47263 <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
47264 <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
47265 <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
47266 <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
47267 <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
47268 <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
47269 <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
47270 <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
47271 <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
47272 <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
47273 <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
47274 <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
47275 <enum name="GL_CLIP_NEAR_HINT_PGI"/>
47276 <enum name="GL_CLIP_FAR_HINT_PGI"/>
47277 <enum name="GL_WIDE_LINE_HINT_PGI"/>
47278 <enum name="GL_BACK_NORMALS_HINT_PGI"/>
47279 <command name="glHintPGI"/>
47280 </require>
47281 </extension>
47282 <extension name="GL_PGI_vertex_hints" supported="gl">
47283 <require>
47284 <enum name="GL_VERTEX_DATA_HINT_PGI"/>
47285 <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
47286 <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
47287 <enum name="GL_MAX_VERTEX_HINT_PGI"/>
47288 <enum name="GL_COLOR3_BIT_PGI"/>
47289 <enum name="GL_COLOR4_BIT_PGI"/>
47290 <enum name="GL_EDGEFLAG_BIT_PGI"/>
47291 <enum name="GL_INDEX_BIT_PGI"/>
47292 <enum name="GL_MAT_AMBIENT_BIT_PGI"/>
47293 <enum name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
47294 <enum name="GL_MAT_DIFFUSE_BIT_PGI"/>
47295 <enum name="GL_MAT_EMISSION_BIT_PGI"/>
47296 <enum name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
47297 <enum name="GL_MAT_SHININESS_BIT_PGI"/>
47298 <enum name="GL_MAT_SPECULAR_BIT_PGI"/>
47299 <enum name="GL_NORMAL_BIT_PGI"/>
47300 <enum name="GL_TEXCOORD1_BIT_PGI"/>
47301 <enum name="GL_TEXCOORD2_BIT_PGI"/>
47302 <enum name="GL_TEXCOORD3_BIT_PGI"/>
47303 <enum name="GL_TEXCOORD4_BIT_PGI"/>
47304 <enum name="GL_VERTEX23_BIT_PGI"/>
47305 <enum name="GL_VERTEX4_BIT_PGI"/>
47306 </require>
47307 </extension>
47308 <extension name="GL_QCOM_alpha_test" supported="gles2">
47309 <require>
47310 <enum name="GL_ALPHA_TEST_QCOM"/>
47311 <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
47312 <enum name="GL_ALPHA_TEST_REF_QCOM"/>
47313 <command name="glAlphaFuncQCOM"/>
47314 </require>
47315 </extension>
47316 <extension name="GL_QCOM_binning_control" supported="gles2">
47317 <require>
47318 <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
47319 <enum name="GL_CPU_OPTIMIZED_QCOM"/>
47320 <enum name="GL_GPU_OPTIMIZED_QCOM"/>
47321 <enum name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
47322 </require>
47323 </extension>
47324 <extension name="GL_QCOM_driver_control" supported="gles1|gles2">
47325 <require>
47326 <command name="glGetDriverControlsQCOM"/>
47327 <command name="glGetDriverControlStringQCOM"/>
47328 <command name="glEnableDriverControlQCOM"/>
47329 <command name="glDisableDriverControlQCOM"/>
47330 </require>
47331 </extension>
47332 <extension name="GL_QCOM_extended_get" supported="gles1|gles2">
47333 <require>
47334 <enum name="GL_TEXTURE_WIDTH_QCOM"/>
47335 <enum name="GL_TEXTURE_HEIGHT_QCOM"/>
47336 <enum name="GL_TEXTURE_DEPTH_QCOM"/>
47337 <enum name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
47338 <enum name="GL_TEXTURE_FORMAT_QCOM"/>
47339 <enum name="GL_TEXTURE_TYPE_QCOM"/>
47340 <enum name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
47341 <enum name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
47342 <enum name="GL_TEXTURE_TARGET_QCOM"/>
47343 <enum name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
47344 <enum name="GL_STATE_RESTORE"/>
47345 <command name="glExtGetTexturesQCOM"/>
47346 <command name="glExtGetBuffersQCOM"/>
47347 <command name="glExtGetRenderbuffersQCOM"/>
47348 <command name="glExtGetFramebuffersQCOM"/>
47349 <command name="glExtGetTexLevelParameterivQCOM"/>
47350 <command name="glExtTexObjectStateOverrideiQCOM"/>
47351 <command name="glExtGetTexSubImageQCOM"/>
47352 <command name="glExtGetBufferPointervQCOM"/>
47353 </require>
47354 </extension>
47355 <extension name="GL_QCOM_extended_get2" supported="gles1|gles2">
47356 <require>
47357 <command name="glExtGetShadersQCOM"/>
47358 <command name="glExtGetProgramsQCOM"/>
47359 <command name="glExtIsProgramBinaryQCOM"/>
47360 <command name="glExtGetProgramBinarySourceQCOM"/>
47361 </require>
47362 </extension>
47363 <extension name="GL_QCOM_framebuffer_foveated" supported="gles2">
47364 <require>
47365 <enum name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
47366 <enum name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
47367 <command name="glFramebufferFoveationConfigQCOM"/>
47368 <command name="glFramebufferFoveationParametersQCOM"/>
47369 </require>
47370 </extension>
47371 <extension name="GL_QCOM_perfmon_global_mode" supported="gles1|gles2">
47372 <require>
47373 <enum name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
47374 </require>
47375 </extension>
47376 <extension name="GL_QCOM_shader_framebuffer_fetch_noncoherent" supported="gles2">
47377 <require>
47378 <enum name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
47379 <command name="glFramebufferFetchBarrierQCOM"/>
47380 </require>
47381 </extension>
47382 <extension name="GL_QCOM_tiled_rendering" supported="gles1|gles2">
47383 <require>
47384 <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/>
47385 <enum name="GL_COLOR_BUFFER_BIT1_QCOM"/>
47386 <enum name="GL_COLOR_BUFFER_BIT2_QCOM"/>
47387 <enum name="GL_COLOR_BUFFER_BIT3_QCOM"/>
47388 <enum name="GL_COLOR_BUFFER_BIT4_QCOM"/>
47389 <enum name="GL_COLOR_BUFFER_BIT5_QCOM"/>
47390 <enum name="GL_COLOR_BUFFER_BIT6_QCOM"/>
47391 <enum name="GL_COLOR_BUFFER_BIT7_QCOM"/>
47392 <enum name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
47393 <enum name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
47394 <enum name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
47395 <enum name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
47396 <enum name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
47397 <enum name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
47398 <enum name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
47399 <enum name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
47400 <enum name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
47401 <enum name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
47402 <enum name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
47403 <enum name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
47404 <enum name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
47405 <enum name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
47406 <enum name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
47407 <enum name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
47408 <enum name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
47409 <enum name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
47410 <enum name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
47411 <enum name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
47412 <enum name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
47413 <enum name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
47414 <enum name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
47415 <enum name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
47416 <command name="glStartTilingQCOM"/>
47417 <command name="glEndTilingQCOM"/>
47418 </require>
47419 </extension>
47420 <extension name="GL_QCOM_writeonly_rendering" supported="gles1|gles2">
47421 <require>
47422 <enum name="GL_WRITEONLY_RENDERING_QCOM"/>
47423 </require>
47424 </extension>
47425 <extension name="GL_REND_screen_coordinates" supported="gl">
47426 <require>
47427 <enum name="GL_SCREEN_COORDINATES_REND"/>
47428 <enum name="GL_INVERTED_SCREEN_W_REND"/>
47429 </require>
47430 </extension>
47431 <extension name="GL_S3_s3tc" supported="gl">
47432 <require>
47433 <enum name="GL_RGB_S3TC"/>
47434 <enum name="GL_RGB4_S3TC"/>
47435 <enum name="GL_RGBA_S3TC"/>
47436 <enum name="GL_RGBA4_S3TC"/>
47437 <enum name="GL_RGBA_DXT5_S3TC"/>
47438 <enum name="GL_RGBA4_DXT5_S3TC"/>
47439 </require>
47440 </extension>
47441 <extension name="GL_SGIS_detail_texture" supported="gl">
47442 <require>
47443 <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
47444 <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
47445 <enum name="GL_LINEAR_DETAIL_SGIS"/>
47446 <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
47447 <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
47448 <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
47449 <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
47450 <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
47451 <command name="glDetailTexFuncSGIS"/>
47452 <command name="glGetDetailTexFuncSGIS"/>
47453 </require>
47454 </extension>
47455 <extension name="GL_SGIS_fog_function" supported="gl">
47456 <require>
47457 <enum name="GL_FOG_FUNC_SGIS"/>
47458 <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
47459 <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
47460 <command name="glFogFuncSGIS"/>
47461 <command name="glGetFogFuncSGIS"/>
47462 </require>
47463 </extension>
47464 <extension name="GL_SGIS_generate_mipmap" supported="gl">
47465 <require>
47466 <enum name="GL_GENERATE_MIPMAP_SGIS"/>
47467 <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
47468 </require>
47469 </extension>
47470 <extension name="GL_SGIS_multisample" supported="gl">
47471 <require>
47472 <enum name="GL_MULTISAMPLE_SGIS"/>
47473 <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
47474 <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
47475 <enum name="GL_SAMPLE_MASK_SGIS"/>
47476 <enum name="GL_1PASS_SGIS"/>
47477 <enum name="GL_2PASS_0_SGIS"/>
47478 <enum name="GL_2PASS_1_SGIS"/>
47479 <enum name="GL_4PASS_0_SGIS"/>
47480 <enum name="GL_4PASS_1_SGIS"/>
47481 <enum name="GL_4PASS_2_SGIS"/>
47482 <enum name="GL_4PASS_3_SGIS"/>
47483 <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
47484 <enum name="GL_SAMPLES_SGIS"/>
47485 <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
47486 <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
47487 <enum name="GL_SAMPLE_PATTERN_SGIS"/>
47488 <command name="glSampleMaskSGIS"/>
47489 <command name="glSamplePatternSGIS"/>
47490 </require>
47491 </extension>
47492 <extension name="GL_SGIS_pixel_texture" supported="gl">
47493 <require>
47494 <enum name="GL_PIXEL_TEXTURE_SGIS"/>
47495 <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
47496 <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
47497 <enum name="GL_PIXEL_GROUP_COLOR_SGIS"/>
47498 <command name="glPixelTexGenParameteriSGIS"/>
47499 <command name="glPixelTexGenParameterivSGIS"/>
47500 <command name="glPixelTexGenParameterfSGIS"/>
47501 <command name="glPixelTexGenParameterfvSGIS"/>
47502 <command name="glGetPixelTexGenParameterivSGIS"/>
47503 <command name="glGetPixelTexGenParameterfvSGIS"/>
47504 </require>
47505 </extension>
47506 <extension name="GL_SGIS_point_line_texgen" supported="gl">
47507 <require>
47508 <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
47509 <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
47510 <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
47511 <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
47512 <enum name="GL_EYE_POINT_SGIS"/>
47513 <enum name="GL_OBJECT_POINT_SGIS"/>
47514 <enum name="GL_EYE_LINE_SGIS"/>
47515 <enum name="GL_OBJECT_LINE_SGIS"/>
47516 </require>
47517 </extension>
47518 <extension name="GL_SGIS_point_parameters" supported="gl">
47519 <require>
47520 <enum name="GL_POINT_SIZE_MIN_SGIS"/>
47521 <enum name="GL_POINT_SIZE_MAX_SGIS"/>
47522 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
47523 <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
47524 <command name="glPointParameterfSGIS"/>
47525 <command name="glPointParameterfvSGIS"/>
47526 </require>
47527 </extension>
47528 <extension name="GL_SGIS_sharpen_texture" supported="gl">
47529 <require>
47530 <enum name="GL_LINEAR_SHARPEN_SGIS"/>
47531 <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
47532 <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
47533 <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
47534 <command name="glSharpenTexFuncSGIS"/>
47535 <command name="glGetSharpenTexFuncSGIS"/>
47536 </require>
47537 </extension>
47538 <extension name="GL_SGIS_texture4D" supported="gl">
47539 <require>
47540 <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
47541 <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
47542 <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
47543 <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
47544 <enum name="GL_TEXTURE_4D_SGIS"/>
47545 <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
47546 <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
47547 <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
47548 <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
47549 <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
47550 <command name="glTexImage4DSGIS"/>
47551 <command name="glTexSubImage4DSGIS"/>
47552 </require>
47553 </extension>
47554 <extension name="GL_SGIS_texture_border_clamp" supported="gl">
47555 <require>
47556 <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
47557 </require>
47558 </extension>
47559 <extension name="GL_SGIS_texture_color_mask" supported="gl">
47560 <require>
47561 <enum name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
47562 <command name="glTextureColorMaskSGIS"/>
47563 </require>
47564 </extension>
47565 <extension name="GL_SGIS_texture_edge_clamp" supported="gl">
47566 <require>
47567 <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
47568 </require>
47569 </extension>
47570 <extension name="GL_SGIS_texture_filter4" supported="gl">
47571 <require>
47572 <enum name="GL_FILTER4_SGIS"/>
47573 <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
47574 <command name="glGetTexFilterFuncSGIS"/>
47575 <command name="glTexFilterFuncSGIS"/>
47576 </require>
47577 </extension>
47578 <extension name="GL_SGIS_texture_lod" supported="gl">
47579 <require>
47580 <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
47581 <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
47582 <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
47583 <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
47584 </require>
47585 </extension>
47586 <extension name="GL_SGIS_texture_select" supported="gl">
47587 <require>
47588 <enum name="GL_DUAL_ALPHA4_SGIS"/>
47589 <enum name="GL_DUAL_ALPHA8_SGIS"/>
47590 <enum name="GL_DUAL_ALPHA12_SGIS"/>
47591 <enum name="GL_DUAL_ALPHA16_SGIS"/>
47592 <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
47593 <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
47594 <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
47595 <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
47596 <enum name="GL_DUAL_INTENSITY4_SGIS"/>
47597 <enum name="GL_DUAL_INTENSITY8_SGIS"/>
47598 <enum name="GL_DUAL_INTENSITY12_SGIS"/>
47599 <enum name="GL_DUAL_INTENSITY16_SGIS"/>
47600 <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
47601 <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
47602 <enum name="GL_QUAD_ALPHA4_SGIS"/>
47603 <enum name="GL_QUAD_ALPHA8_SGIS"/>
47604 <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
47605 <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
47606 <enum name="GL_QUAD_INTENSITY4_SGIS"/>
47607 <enum name="GL_QUAD_INTENSITY8_SGIS"/>
47608 <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
47609 <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
47610 </require>
47611 </extension>
47612 <extension name="GL_SGIX_async" supported="gl">
47613 <require>
47614 <enum name="GL_ASYNC_MARKER_SGIX"/>
47615 <command name="glAsyncMarkerSGIX"/>
47616 <command name="glFinishAsyncSGIX"/>
47617 <command name="glPollAsyncSGIX"/>
47618 <command name="glGenAsyncMarkersSGIX"/>
47619 <command name="glDeleteAsyncMarkersSGIX"/>
47620 <command name="glIsAsyncMarkerSGIX"/>
47621 </require>
47622 </extension>
47623 <extension name="GL_SGIX_async_histogram" supported="gl">
47624 <require>
47625 <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
47626 <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
47627 </require>
47628 </extension>
47629 <extension name="GL_SGIX_async_pixel" supported="gl">
47630 <require>
47631 <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
47632 <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
47633 <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
47634 <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
47635 <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
47636 <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
47637 </require>
47638 </extension>
47639 <extension name="GL_SGIX_blend_alpha_minmax" supported="gl">
47640 <require>
47641 <enum name="GL_ALPHA_MIN_SGIX"/>
47642 <enum name="GL_ALPHA_MAX_SGIX"/>
47643 </require>
47644 </extension>
47645 <extension name="GL_SGIX_calligraphic_fragment" supported="gl">
47646 <require>
47647 <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
47648 </require>
47649 </extension>
47650 <extension name="GL_SGIX_clipmap" supported="gl">
47651 <require>
47652 <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
47653 <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
47654 <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
47655 <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
47656 <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
47657 <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
47658 <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
47659 <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
47660 <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
47661 <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
47662 <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
47663 <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
47664 </require>
47665 </extension>
47666 <extension name="GL_SGIX_convolution_accuracy" supported="gl">
47667 <require>
47668 <enum name="GL_CONVOLUTION_HINT_SGIX"/>
47669 </require>
47670 </extension>
47671 <extension name="GL_SGIX_depth_pass_instrument" supported="gl"/>
47672 <extension name="GL_SGIX_depth_texture" supported="gl">
47673 <require>
47674 <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
47675 <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
47676 <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
47677 </require>
47678 </extension>
47679 <extension name="GL_SGIX_flush_raster" supported="gl">
47680 <require>
47681 <command name="glFlushRasterSGIX"/>
47682 </require>
47683 </extension>
47684 <extension name="GL_SGIX_fog_offset" supported="gl">
47685 <require>
47686 <enum name="GL_FOG_OFFSET_SGIX"/>
47687 <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
47688 </require>
47689 </extension>
47690 <extension name="GL_SGIX_fragment_lighting" supported="gl" comment="Incomplete extension">
47691 <require>
47692 <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
47693 <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
47694 <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
47695 <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
47696 <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
47697 <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
47698 <enum name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
47699 <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
47700 <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
47701 <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
47702 <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
47703 <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
47704 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
47705 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
47706 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
47707 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
47708 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
47709 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
47710 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
47711 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
47712 <command name="glFragmentColorMaterialSGIX"/>
47713 <command name="glFragmentLightfSGIX"/>
47714 <command name="glFragmentLightfvSGIX"/>
47715 <command name="glFragmentLightiSGIX"/>
47716 <command name="glFragmentLightivSGIX"/>
47717 <command name="glFragmentLightModelfSGIX"/>
47718 <command name="glFragmentLightModelfvSGIX"/>
47719 <command name="glFragmentLightModeliSGIX"/>
47720 <command name="glFragmentLightModelivSGIX"/>
47721 <command name="glFragmentMaterialfSGIX"/>
47722 <command name="glFragmentMaterialfvSGIX"/>
47723 <command name="glFragmentMaterialiSGIX"/>
47724 <command name="glFragmentMaterialivSGIX"/>
47725 <command name="glGetFragmentLightfvSGIX"/>
47726 <command name="glGetFragmentLightivSGIX"/>
47727 <command name="glGetFragmentMaterialfvSGIX"/>
47728 <command name="glGetFragmentMaterialivSGIX"/>
47729 <command name="glLightEnviSGIX"/>
47730 </require>
47731 </extension>
47732 <extension name="GL_SGIX_framezoom" supported="gl">
47733 <require>
47734 <enum name="GL_FRAMEZOOM_SGIX"/>
47735 <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
47736 <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
47737 <command name="glFrameZoomSGIX"/>
47738 </require>
47739 </extension>
47740 <extension name="GL_SGIX_igloo_interface" supported="gl">
47741 <require>
47742 <command name="glIglooInterfaceSGIX"/>
47743 </require>
47744 </extension>
47745 <extension name="GL_SGIX_instruments" supported="gl">
47746 <require>
47747 <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
47748 <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
47749 <command name="glGetInstrumentsSGIX"/>
47750 <command name="glInstrumentsBufferSGIX"/>
47751 <command name="glPollInstrumentsSGIX"/>
47752 <command name="glReadInstrumentsSGIX"/>
47753 <command name="glStartInstrumentsSGIX"/>
47754 <command name="glStopInstrumentsSGIX"/>
47755 </require>
47756 </extension>
47757 <extension name="GL_SGIX_interlace" supported="gl">
47758 <require>
47759 <enum name="GL_INTERLACE_SGIX"/>
47760 </require>
47761 </extension>
47762 <extension name="GL_SGIX_ir_instrument1" supported="gl">
47763 <require>
47764 <enum name="GL_IR_INSTRUMENT1_SGIX"/>
47765 </require>
47766 </extension>
47767 <extension name="GL_SGIX_list_priority" supported="gl">
47768 <require>
47769 <enum name="GL_LIST_PRIORITY_SGIX"/>
47770 <command name="glGetListParameterfvSGIX"/>
47771 <command name="glGetListParameterivSGIX"/>
47772 <command name="glListParameterfSGIX"/>
47773 <command name="glListParameterfvSGIX"/>
47774 <command name="glListParameteriSGIX"/>
47775 <command name="glListParameterivSGIX"/>
47776 </require>
47777 </extension>
47778 <extension name="GL_SGIX_pixel_texture" supported="gl">
47779 <require>
47780 <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
47781 <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
47782 <command name="glPixelTexGenSGIX"/>
47783 </require>
47784 </extension>
47785 <extension name="GL_SGIX_pixel_tiles" supported="gl">
47786 <require>
47787 <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
47788 <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
47789 <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
47790 <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
47791 <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
47792 <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
47793 <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
47794 <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
47795 </require>
47796 </extension>
47797 <extension name="GL_SGIX_polynomial_ffd" supported="gl">
47798 <require>
47799 <enum name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
47800 <enum name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
47801 <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
47802 <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
47803 <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
47804 <enum name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
47805 <command name="glDeformationMap3dSGIX"/>
47806 <command name="glDeformationMap3fSGIX"/>
47807 <command name="glDeformSGIX"/>
47808 <command name="glLoadIdentityDeformationMapSGIX"/>
47809 </require>
47810 </extension>
47811 <extension name="GL_SGIX_reference_plane" supported="gl">
47812 <require>
47813 <enum name="GL_REFERENCE_PLANE_SGIX"/>
47814 <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
47815 <command name="glReferencePlaneSGIX"/>
47816 </require>
47817 </extension>
47818 <extension name="GL_SGIX_resample" supported="gl">
47819 <require>
47820 <enum name="GL_PACK_RESAMPLE_SGIX"/>
47821 <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
47822 <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
47823 <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
47824 <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
47825 </require>
47826 </extension>
47827 <extension name="GL_SGIX_scalebias_hint" supported="gl">
47828 <require>
47829 <enum name="GL_SCALEBIAS_HINT_SGIX"/>
47830 </require>
47831 </extension>
47832 <extension name="GL_SGIX_shadow" supported="gl">
47833 <require>
47834 <enum name="GL_TEXTURE_COMPARE_SGIX"/>
47835 <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
47836 <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
47837 <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
47838 </require>
47839 </extension>
47840 <extension name="GL_SGIX_shadow_ambient" supported="gl">
47841 <require>
47842 <enum name="GL_SHADOW_AMBIENT_SGIX"/>
47843 </require>
47844 </extension>
47845 <extension name="GL_SGIX_sprite" supported="gl">
47846 <require>
47847 <enum name="GL_SPRITE_SGIX"/>
47848 <enum name="GL_SPRITE_MODE_SGIX"/>
47849 <enum name="GL_SPRITE_AXIS_SGIX"/>
47850 <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
47851 <enum name="GL_SPRITE_AXIAL_SGIX"/>
47852 <enum name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
47853 <enum name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
47854 <command name="glSpriteParameterfSGIX"/>
47855 <command name="glSpriteParameterfvSGIX"/>
47856 <command name="glSpriteParameteriSGIX"/>
47857 <command name="glSpriteParameterivSGIX"/>
47858 </require>
47859 </extension>
47860 <extension name="GL_SGIX_subsample" supported="gl">
47861 <require>
47862 <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
47863 <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
47864 <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
47865 <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
47866 <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
47867 </require>
47868 </extension>
47869 <extension name="GL_SGIX_tag_sample_buffer" supported="gl">
47870 <require>
47871 <command name="glTagSampleBufferSGIX"/>
47872 </require>
47873 </extension>
47874 <extension name="GL_SGIX_texture_add_env" supported="gl">
47875 <require>
47876 <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
47877 </require>
47878 </extension>
47879 <extension name="GL_SGIX_texture_coordinate_clamp" supported="gl">
47880 <require>
47881 <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
47882 <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
47883 <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
47884 </require>
47885 </extension>
47886 <extension name="GL_SGIX_texture_lod_bias" supported="gl">
47887 <require>
47888 <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
47889 <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
47890 <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
47891 </require>
47892 </extension>
47893 <extension name="GL_SGIX_texture_multi_buffer" supported="gl">
47894 <require>
47895 <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
47896 </require>
47897 </extension>
47898 <extension name="GL_SGIX_texture_scale_bias" supported="gl">
47899 <require>
47900 <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
47901 <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
47902 <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
47903 <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
47904 </require>
47905 </extension>
47906 <extension name="GL_SGIX_vertex_preclip" supported="gl">
47907 <require>
47908 <enum name="GL_VERTEX_PRECLIP_SGIX"/>
47909 <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
47910 </require>
47911 </extension>
47912 <extension name="GL_SGIX_ycrcb" supported="gl">
47913 <require>
47914 <enum name="GL_YCRCB_422_SGIX"/>
47915 <enum name="GL_YCRCB_444_SGIX"/>
47916 </require>
47917 </extension>
47918 <extension name="GL_SGIX_ycrcb_subsample" supported="gl"/>
47919 <extension name="GL_SGIX_ycrcba" supported="gl">
47920 <require>
47921 <enum name="GL_YCRCB_SGIX"/>
47922 <enum name="GL_YCRCBA_SGIX"/>
47923 </require>
47924 </extension>
47925 <extension name="GL_SGI_color_matrix" supported="gl">
47926 <require>
47927 <enum name="GL_COLOR_MATRIX_SGI"/>
47928 <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
47929 <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
47930 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
47931 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
47932 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
47933 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
47934 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
47935 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
47936 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
47937 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
47938 </require>
47939 </extension>
47940 <extension name="GL_SGI_color_table" supported="gl">
47941 <require>
47942 <enum name="GL_COLOR_TABLE_SGI"/>
47943 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
47944 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
47945 <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
47946 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
47947 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
47948 <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
47949 <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
47950 <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
47951 <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
47952 <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
47953 <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
47954 <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
47955 <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
47956 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
47957 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
47958 <command name="glColorTableSGI"/>
47959 <command name="glColorTableParameterfvSGI"/>
47960 <command name="glColorTableParameterivSGI"/>
47961 <command name="glCopyColorTableSGI"/>
47962 <command name="glGetColorTableSGI"/>
47963 <command name="glGetColorTableParameterfvSGI"/>
47964 <command name="glGetColorTableParameterivSGI"/>
47965 </require>
47966 </extension>
47967 <extension name="GL_SGI_texture_color_table" supported="gl">
47968 <require>
47969 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
47970 <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
47971 </require>
47972 </extension>
47973 <extension name="GL_SUNX_constant_data" supported="gl">
47974 <require>
47975 <enum name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
47976 <enum name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
47977 <command name="glFinishTextureSUNX"/>
47978 </require>
47979 </extension>
47980 <extension name="GL_SUN_convolution_border_modes" supported="gl">
47981 <require>
47982 <enum name="GL_WRAP_BORDER_SUN"/>
47983 </require>
47984 </extension>
47985 <extension name="GL_SUN_global_alpha" supported="gl">
47986 <require>
47987 <enum name="GL_GLOBAL_ALPHA_SUN"/>
47988 <enum name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
47989 <command name="glGlobalAlphaFactorbSUN"/>
47990 <command name="glGlobalAlphaFactorsSUN"/>
47991 <command name="glGlobalAlphaFactoriSUN"/>
47992 <command name="glGlobalAlphaFactorfSUN"/>
47993 <command name="glGlobalAlphaFactordSUN"/>
47994 <command name="glGlobalAlphaFactorubSUN"/>
47995 <command name="glGlobalAlphaFactorusSUN"/>
47996 <command name="glGlobalAlphaFactoruiSUN"/>
47997 </require>
47998 </extension>
47999 <extension name="GL_SUN_mesh_array" supported="gl">
48000 <require>
48001 <enum name="GL_QUAD_MESH_SUN"/>
48002 <enum name="GL_TRIANGLE_MESH_SUN"/>
48003 <command name="glDrawMeshArraysSUN"/>
48004 </require>
48005 </extension>
48006 <extension name="GL_SUN_slice_accum" supported="gl">
48007 <require>
48008 <enum name="GL_SLICE_ACCUM_SUN"/>
48009 </require>
48010 </extension>
48011 <extension name="GL_SUN_triangle_list" supported="gl">
48012 <require>
48013 <enum name="GL_RESTART_SUN"/>
48014 <enum name="GL_REPLACE_MIDDLE_SUN"/>
48015 <enum name="GL_REPLACE_OLDEST_SUN"/>
48016 <enum name="GL_TRIANGLE_LIST_SUN"/>
48017 <enum name="GL_REPLACEMENT_CODE_SUN"/>
48018 <enum name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
48019 <enum name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
48020 <enum name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
48021 <enum name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
48022 <enum name="GL_R1UI_V3F_SUN"/>
48023 <enum name="GL_R1UI_C4UB_V3F_SUN"/>
48024 <enum name="GL_R1UI_C3F_V3F_SUN"/>
48025 <enum name="GL_R1UI_N3F_V3F_SUN"/>
48026 <enum name="GL_R1UI_C4F_N3F_V3F_SUN"/>
48027 <enum name="GL_R1UI_T2F_V3F_SUN"/>
48028 <enum name="GL_R1UI_T2F_N3F_V3F_SUN"/>
48029 <enum name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
48030 <command name="glReplacementCodeuiSUN"/>
48031 <command name="glReplacementCodeusSUN"/>
48032 <command name="glReplacementCodeubSUN"/>
48033 <command name="glReplacementCodeuivSUN"/>
48034 <command name="glReplacementCodeusvSUN"/>
48035 <command name="glReplacementCodeubvSUN"/>
48036 <command name="glReplacementCodePointerSUN"/>
48037 </require>
48038 </extension>
48039 <extension name="GL_SUN_vertex" supported="gl">
48040 <require>
48041 <command name="glColor4ubVertex2fSUN"/>
48042 <command name="glColor4ubVertex2fvSUN"/>
48043 <command name="glColor4ubVertex3fSUN"/>
48044 <command name="glColor4ubVertex3fvSUN"/>
48045 <command name="glColor3fVertex3fSUN"/>
48046 <command name="glColor3fVertex3fvSUN"/>
48047 <command name="glNormal3fVertex3fSUN"/>
48048 <command name="glNormal3fVertex3fvSUN"/>
48049 <command name="glColor4fNormal3fVertex3fSUN"/>
48050 <command name="glColor4fNormal3fVertex3fvSUN"/>
48051 <command name="glTexCoord2fVertex3fSUN"/>
48052 <command name="glTexCoord2fVertex3fvSUN"/>
48053 <command name="glTexCoord4fVertex4fSUN"/>
48054 <command name="glTexCoord4fVertex4fvSUN"/>
48055 <command name="glTexCoord2fColor4ubVertex3fSUN"/>
48056 <command name="glTexCoord2fColor4ubVertex3fvSUN"/>
48057 <command name="glTexCoord2fColor3fVertex3fSUN"/>
48058 <command name="glTexCoord2fColor3fVertex3fvSUN"/>
48059 <command name="glTexCoord2fNormal3fVertex3fSUN"/>
48060 <command name="glTexCoord2fNormal3fVertex3fvSUN"/>
48061 <command name="glTexCoord2fColor4fNormal3fVertex3fSUN"/>
48062 <command name="glTexCoord2fColor4fNormal3fVertex3fvSUN"/>
48063 <command name="glTexCoord4fColor4fNormal3fVertex4fSUN"/>
48064 <command name="glTexCoord4fColor4fNormal3fVertex4fvSUN"/>
48065 <command name="glReplacementCodeuiVertex3fSUN"/>
48066 <command name="glReplacementCodeuiVertex3fvSUN"/>
48067 <command name="glReplacementCodeuiColor4ubVertex3fSUN"/>
48068 <command name="glReplacementCodeuiColor4ubVertex3fvSUN"/>
48069 <command name="glReplacementCodeuiColor3fVertex3fSUN"/>
48070 <command name="glReplacementCodeuiColor3fVertex3fvSUN"/>
48071 <command name="glReplacementCodeuiNormal3fVertex3fSUN"/>
48072 <command name="glReplacementCodeuiNormal3fVertex3fvSUN"/>
48073 <command name="glReplacementCodeuiColor4fNormal3fVertex3fSUN"/>
48074 <command name="glReplacementCodeuiColor4fNormal3fVertex3fvSUN"/>
48075 <command name="glReplacementCodeuiTexCoord2fVertex3fSUN"/>
48076 <command name="glReplacementCodeuiTexCoord2fVertex3fvSUN"/>
48077 <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"/>
48078 <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"/>
48079 <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"/>
48080 <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"/>
48081 </require>
48082 </extension>
48083 <extension name="GL_VIV_shader_binary" supported="gles2">
48084 <require>
48085 <enum name="GL_SHADER_BINARY_VIV"/>
48086 </require>
48087 </extension>
48088 <extension name="GL_WIN_phong_shading" supported="gl">
48089 <require>
48090 <enum name="GL_PHONG_WIN"/>
48091 <enum name="GL_PHONG_HINT_WIN"/>
48092 </require>
48093 </extension>
48094 <extension name="GL_WIN_specular_fog" supported="gl">
48095 <require>
48096 <enum name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
48097 </require>
48098 </extension>
48099 </extensions>
48100 </registry>