1 /**************************************************************************
3 * Copyright 2003 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "i915_context.h"
29 #include "main/api_exec.h"
30 #include "main/framebuffer.h"
31 #include "main/extensions.h"
32 #include "util/imports.h"
33 #include "main/macros.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "intel_chipset.h"
37 #include "intel_tris.h"
38 #include "tnl/t_context.h"
39 #include "tnl/t_pipeline.h"
40 #include "tnl/t_vertex.h"
42 #include "swrast/swrast.h"
43 #include "swrast_setup/swrast_setup.h"
45 #include "util/ralloc.h"
48 #include "i915_program.h"
50 /***************************************
51 * Mesa's Driver Functions
52 ***************************************/
54 /* Override intel default.
57 i915InvalidateState(struct gl_context
* ctx
)
59 GLuint new_state
= ctx
->NewState
;
61 _swrast_InvalidateState(ctx
, new_state
);
62 _swsetup_InvalidateState(ctx
, new_state
);
63 _tnl_InvalidateState(ctx
, new_state
);
64 _tnl_invalidate_vertex_state(ctx
, new_state
);
65 intel_context(ctx
)->NewGLState
|= new_state
;
67 if (new_state
& (_NEW_SCISSOR
| _NEW_BUFFERS
| _NEW_VIEWPORT
))
68 _mesa_update_draw_buffer_bounds(ctx
, ctx
->DrawBuffer
);
70 /* Todo: gather state values under which tracked parameters become
71 * invalidated, add callbacks for things like
72 * ProgramLocalParameters, etc.
75 struct i915_fragment_program
*p
=
76 (struct i915_fragment_program
*) ctx
->FragmentProgram
._Current
;
77 if (p
&& p
->nr_params
)
78 p
->params_uptodate
= 0;
81 if (new_state
& (_NEW_STENCIL
| _NEW_BUFFERS
| _NEW_POLYGON
))
82 i915_update_stencil(ctx
);
83 if (new_state
& (_NEW_LIGHT
))
84 i915_update_provoking_vertex(ctx
);
85 if (new_state
& (_NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
))
86 i915_update_program(ctx
);
87 if (new_state
& (_NEW_PROGRAM
| _NEW_POINT
))
88 i915_update_sprite_point_enable(ctx
);
93 i915InitDriverFunctions(struct dd_function_table
*functions
)
95 intelInitDriverFunctions(functions
);
96 i915InitStateFunctions(functions
);
97 i915InitFragProgFuncs(functions
);
98 functions
->UpdateState
= i915InvalidateState
;
101 /* Note: this is shared with i830. */
103 intel_init_texture_formats(struct gl_context
*ctx
)
105 struct intel_context
*intel
= intel_context(ctx
);
106 struct intel_screen
*intel_screen
= intel
->intelScreen
;
108 ctx
->TextureFormatSupported
[MESA_FORMAT_B8G8R8A8_UNORM
] = true;
109 if (intel_screen
->deviceID
!= PCI_CHIP_I830_M
&&
110 intel_screen
->deviceID
!= PCI_CHIP_845_G
)
111 ctx
->TextureFormatSupported
[MESA_FORMAT_B8G8R8X8_UNORM
] = true;
113 ctx
->TextureFormatSupported
[MESA_FORMAT_B8G8R8A8_SRGB
] = true;
114 ctx
->TextureFormatSupported
[MESA_FORMAT_B4G4R4A4_UNORM
] = true;
115 ctx
->TextureFormatSupported
[MESA_FORMAT_B5G5R5A1_UNORM
] = true;
116 ctx
->TextureFormatSupported
[MESA_FORMAT_B5G6R5_UNORM
] = true;
117 ctx
->TextureFormatSupported
[MESA_FORMAT_L_UNORM8
] = true;
119 ctx
->TextureFormatSupported
[MESA_FORMAT_A_UNORM8
] = true;
120 ctx
->TextureFormatSupported
[MESA_FORMAT_I_UNORM8
] = true;
121 ctx
->TextureFormatSupported
[MESA_FORMAT_LA_UNORM8
] = true;
123 /* Depth and stencil */
124 if (intel
->gen
== 3) {
125 ctx
->TextureFormatSupported
[MESA_FORMAT_Z24_UNORM_S8_UINT
] = true;
126 ctx
->TextureFormatSupported
[MESA_FORMAT_Z24_UNORM_X8_UINT
] = true;
129 * This was disabled in initial FBO enabling to avoid combinations
130 * of depth+stencil that wouldn't work together. We since decided
131 * that it was OK, since it's up to the app to come up with the
132 * combo that actually works, so this can probably be re-enabled.
135 ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
136 ctx->TextureFormatSupported[MESA_FORMAT_Z24] = true;
140 /* ctx->Extensions.MESA_ycbcr_texture */
141 ctx
->TextureFormatSupported
[MESA_FORMAT_YCBCR
] = true;
142 ctx
->TextureFormatSupported
[MESA_FORMAT_YCBCR_REV
] = true;
144 /* GL_3DFX_texture_compression_FXT1 */
145 ctx
->TextureFormatSupported
[MESA_FORMAT_RGB_FXT1
] = true;
146 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_FXT1
] = true;
148 /* GL_EXT_texture_compression_s3tc */
149 ctx
->TextureFormatSupported
[MESA_FORMAT_RGB_DXT1
] = true;
150 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_DXT1
] = true;
151 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_DXT3
] = true;
152 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_DXT5
] = true;
155 extern const struct tnl_pipeline_stage
*intel_pipeline
[];
158 i915CreateContext(int api
,
159 const struct gl_config
* mesaVis
,
160 __DRIcontext
* driContextPriv
,
161 unsigned major_version
,
162 unsigned minor_version
,
165 void *sharedContextPrivate
)
167 struct dd_function_table functions
;
168 struct i915_context
*i915
= rzalloc(NULL
, struct i915_context
);
169 struct intel_context
*intel
= &i915
->intel
;
170 struct gl_context
*ctx
= &intel
->ctx
;
173 *error
= __DRI_CTX_ERROR_NO_MEMORY
;
179 i915InitDriverFunctions(&functions
);
181 if (!intelInitContext(intel
, api
, major_version
, minor_version
, flags
,
182 mesaVis
, driContextPriv
,
183 sharedContextPrivate
, &functions
,
189 intel_init_texture_formats(ctx
);
191 _math_matrix_ctr(&intel
->ViewportMatrix
);
193 /* Initialize swrast, tnl driver tables: */
194 intelInitTriFuncs(ctx
);
196 /* Install the customized pipeline: */
197 _tnl_destroy_pipeline(ctx
);
198 _tnl_install_pipeline(ctx
, intel_pipeline
);
201 FALLBACK(intel
, INTEL_FALLBACK_USER
, 1);
203 ctx
->Const
.MaxTextureUnits
= I915_TEX_UNITS
;
204 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
= I915_TEX_UNITS
;
205 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
= I915_TEX_UNITS
;
206 ctx
->Const
.MaxTextureCoordUnits
= I915_TEX_UNITS
;
207 ctx
->Const
.MaxVarying
= I915_TEX_UNITS
;
208 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
=
209 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
= ctx
->Const
.MaxVarying
* 4;
210 ctx
->Const
.MaxCombinedTextureImageUnits
=
211 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
+
212 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
;
214 /* Advertise the full hardware capabilities. The new memory
215 * manager should cope much better with overload situations:
217 ctx
->Const
.MaxTextureSize
= 2048;
218 ctx
->Const
.Max3DTextureLevels
= 9;
219 ctx
->Const
.MaxCubeTextureLevels
= 12;
220 ctx
->Const
.MaxTextureRectSize
= (1 << 11);
221 ctx
->Const
.MaxTextureUnits
= I915_TEX_UNITS
;
223 ctx
->Const
.MaxTextureMaxAnisotropy
= 4.0;
225 /* GL_ARB_fragment_program limits - don't think Mesa actually
226 * validates programs against these, and in any case one ARB
227 * instruction can translate to more than one HW instruction, so
228 * we'll still have to check and fallback each time.
230 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeTemps
= I915_MAX_TEMPORARY
;
231 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeAttribs
= 11; /* 8 tex, 2 color, fog */
232 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeParameters
= I915_MAX_CONSTANT
;
233 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeAluInstructions
= I915_MAX_ALU_INSN
;
234 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeTexInstructions
= I915_MAX_TEX_INSN
;
235 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeInstructions
= (I915_MAX_ALU_INSN
+
237 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeTexIndirections
=
238 I915_MAX_TEX_INDIRECT
;
239 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeAddressRegs
= 0; /* I don't think we have one */
240 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxEnvParams
=
241 MIN2(ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeParameters
,
242 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxEnvParams
);
244 /* i915 stores all values in single-precision floats. Values aren't set
245 * for other program targets because software is used for those targets.
247 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumFloat
.RangeMin
= 127;
248 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumFloat
.RangeMax
= 127;
249 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumFloat
.Precision
= 23;
250 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].LowFloat
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].HighFloat
=
251 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumFloat
;
252 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumInt
.RangeMin
= 24;
253 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumInt
.RangeMax
= 24;
254 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumInt
.Precision
= 0;
255 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].LowInt
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].HighInt
=
256 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumInt
;
258 ctx
->FragmentProgram
._MaintainTexEnvProgram
= true;
260 /* FINISHME: Are there other options that should be enabled for software
261 * FINISHME: vertex shaders?
263 ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_VERTEX
].EmitNoIndirectSampler
=
266 struct gl_shader_compiler_options
*const fs_options
=
267 & ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_FRAGMENT
];
268 fs_options
->MaxIfDepth
= 0;
269 fs_options
->EmitNoPow
= true;
270 fs_options
->EmitNoMainReturn
= true;
271 fs_options
->EmitNoIndirectInput
= true;
272 fs_options
->EmitNoIndirectOutput
= true;
273 fs_options
->EmitNoIndirectUniform
= true;
274 fs_options
->EmitNoIndirectTemp
= true;
275 fs_options
->EmitNoIndirectSampler
= true;
277 ctx
->Const
.MaxDrawBuffers
= 1;
278 ctx
->Const
.QueryCounterBits
.SamplesPassed
= 0;
280 _tnl_init_vertices(ctx
, ctx
->Const
.MaxArrayLockSize
+ 12,
281 36 * sizeof(GLfloat
));
283 intel
->verts
= TNL_CONTEXT(ctx
)->clipspace
.vertex_buf
;
287 /* Always enable pixel fog. Vertex fog using fog coord will conflict
288 * with fog code appended onto fragment program.
290 _tnl_allow_vertex_fog(ctx
, 0);
291 _tnl_allow_pixel_fog(ctx
, 1);
293 _mesa_override_extensions(ctx
);
294 _mesa_compute_version(ctx
);
296 _mesa_initialize_dispatch_tables(ctx
);
297 _mesa_initialize_vbo_vtxfmt(ctx
);