Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / dri / i915 / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915CONTEXT_INC
29 #define I915CONTEXT_INC
30
31 #include "intel_context.h"
32 #include "i915_reg.h"
33
34 #define I915_FALLBACK_TEXTURE 0x1000
35 #define I915_FALLBACK_COLORMASK 0x2000
36 #define I915_FALLBACK_STENCIL 0x4000
37 #define I915_FALLBACK_STIPPLE 0x8000
38 #define I915_FALLBACK_PROGRAM 0x10000
39 #define I915_FALLBACK_LOGICOP 0x20000
40 #define I915_FALLBACK_POLYGON_SMOOTH 0x40000
41 #define I915_FALLBACK_POINT_SMOOTH 0x80000
42 #define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN 0x100000
43
44 #define I915_UPLOAD_CTX 0x1
45 #define I915_UPLOAD_BUFFERS 0x2
46 #define I915_UPLOAD_STIPPLE 0x4
47 #define I915_UPLOAD_PROGRAM 0x8
48 #define I915_UPLOAD_CONSTANTS 0x10
49 #define I915_UPLOAD_FOG 0x20
50 #define I915_UPLOAD_INVARIENT 0x40
51 #define I915_UPLOAD_DEFAULTS 0x80
52 #define I915_UPLOAD_RASTER_RULES 0x100
53 #define I915_UPLOAD_TEX(i) (0x00010000<<(i))
54 #define I915_UPLOAD_TEX_ALL (0x00ff0000)
55 #define I915_UPLOAD_TEX_0_SHIFT 16
56
57
58 /* State structure offsets - these will probably disappear.
59 */
60 #define I915_DESTREG_CBUFADDR0 0
61 #define I915_DESTREG_CBUFADDR1 1
62 #define I915_DESTREG_DBUFADDR0 3
63 #define I915_DESTREG_DBUFADDR1 4
64 #define I915_DESTREG_DV0 6
65 #define I915_DESTREG_DV1 7
66 #define I915_DESTREG_SENABLE 8
67 #define I915_DESTREG_SR0 9
68 #define I915_DESTREG_SR1 10
69 #define I915_DESTREG_SR2 11
70 #define I915_DESTREG_DRAWRECT0 12
71 #define I915_DESTREG_DRAWRECT1 13
72 #define I915_DESTREG_DRAWRECT2 14
73 #define I915_DESTREG_DRAWRECT3 15
74 #define I915_DESTREG_DRAWRECT4 16
75 #define I915_DESTREG_DRAWRECT5 17
76 #define I915_DEST_SETUP_SIZE 18
77
78 #define I915_CTXREG_STATE4 0
79 #define I915_CTXREG_LI 1
80 #define I915_CTXREG_LIS2 2
81 #define I915_CTXREG_LIS4 3
82 #define I915_CTXREG_LIS5 4
83 #define I915_CTXREG_LIS6 5
84 #define I915_CTXREG_IAB 6
85 #define I915_CTXREG_BLENDCOLOR0 7
86 #define I915_CTXREG_BLENDCOLOR1 8
87 #define I915_CTXREG_BF_STENCIL_OPS 9
88 #define I915_CTXREG_BF_STENCIL_MASKS 10
89 #define I915_CTX_SETUP_SIZE 11
90
91 #define I915_FOGREG_COLOR 0
92 #define I915_FOGREG_MODE0 1
93 #define I915_FOGREG_MODE1 2
94 #define I915_FOGREG_MODE2 3
95 #define I915_FOGREG_MODE3 4
96 #define I915_FOG_SETUP_SIZE 5
97
98 #define I915_STPREG_ST0 0
99 #define I915_STPREG_ST1 1
100 #define I915_STP_SETUP_SIZE 2
101
102 #define I915_TEXREG_MS3 1
103 #define I915_TEXREG_MS4 2
104 #define I915_TEXREG_SS2 3
105 #define I915_TEXREG_SS3 4
106 #define I915_TEXREG_SS4 5
107 #define I915_TEX_SETUP_SIZE 6
108
109 #define I915_DEFREG_C0 0
110 #define I915_DEFREG_C1 1
111 #define I915_DEFREG_S0 2
112 #define I915_DEFREG_S1 3
113 #define I915_DEFREG_Z0 4
114 #define I915_DEFREG_Z1 5
115 #define I915_DEF_SETUP_SIZE 6
116
117 enum {
118 I915_RASTER_RULES,
119 I915_RASTER_RULES_SETUP_SIZE,
120 };
121
122 #define I915_MAX_CONSTANT 32
123 #define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT))
124
125 #define I915_MAX_INSN (I915_MAX_DECL_INSN + \
126 I915_MAX_TEX_INSN + \
127 I915_MAX_ALU_INSN)
128
129 /* Maximum size of the program packet, which matches the limits on
130 * decl, tex, and ALU instructions.
131 */
132 #define I915_PROGRAM_SIZE (I915_MAX_INSN * 3 + 1)
133
134 /* Hardware version of a parsed fragment program. "Derived" from the
135 * mesa fragment_program struct.
136 */
137 struct i915_fragment_program
138 {
139 struct gl_fragment_program FragProg;
140
141 GLboolean translated;
142 GLboolean params_uptodate;
143 GLboolean on_hardware;
144 GLboolean error; /* If program is malformed for any reason. */
145
146 /** Record of which phases R registers were last written in. */
147 GLuint register_phases[16];
148 GLuint indirections;
149 GLuint nr_tex_indirect;
150 GLuint nr_tex_insn;
151 GLuint nr_alu_insn;
152 GLuint nr_decl_insn;
153
154
155
156
157 /* TODO: split between the stored representation of a program and
158 * the state used to build that representation.
159 */
160 GLcontext *ctx;
161
162 /* declarations contains the packet header. */
163 GLuint declarations[I915_MAX_DECL_INSN * 3 + 1];
164 GLuint program[(I915_MAX_TEX_INSN + I915_MAX_ALU_INSN) * 3];
165
166 GLfloat constant[I915_MAX_CONSTANT][4];
167 GLuint constant_flags[I915_MAX_CONSTANT];
168 GLuint nr_constants;
169
170 GLuint *csr; /* Cursor, points into program.
171 */
172
173 GLuint *decl; /* Cursor, points into declarations.
174 */
175
176 GLuint decl_s; /* flags for which s regs need to be decl'd */
177 GLuint decl_t; /* flags for which t regs need to be decl'd */
178
179 GLuint temp_flag; /* Tracks temporary regs which are in
180 * use.
181 */
182
183 GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in
184 * use.
185 */
186
187
188 /* Track which R registers are "live" for each instruction.
189 * A register is live between the time it's written to and the last time
190 * it's read. */
191 GLuint usedRegs[I915_MAX_INSN];
192
193 /* Helpers for i915_fragprog.c:
194 */
195 GLuint wpos_tex;
196 GLboolean depth_written;
197
198 struct
199 {
200 GLuint reg; /* Hardware constant idx */
201 const GLfloat *values; /* Pointer to tracked values */
202 } param[I915_MAX_CONSTANT];
203 GLuint nr_params;
204 };
205
206
207
208
209
210
211
212 #define I915_TEX_UNITS 8
213
214
215 struct i915_hw_state
216 {
217 GLuint Ctx[I915_CTX_SETUP_SIZE];
218 GLuint Buffer[I915_DEST_SETUP_SIZE];
219 GLuint Stipple[I915_STP_SETUP_SIZE];
220 GLuint Fog[I915_FOG_SETUP_SIZE];
221 GLuint Defaults[I915_DEF_SETUP_SIZE];
222 GLuint RasterRules[I915_RASTER_RULES_SETUP_SIZE];
223 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
224 GLuint Constant[I915_CONSTANT_SIZE];
225 GLuint ConstantSize;
226 GLuint Program[I915_PROGRAM_SIZE];
227 GLuint ProgramSize;
228
229 /* Region pointers for relocation:
230 */
231 struct intel_region *draw_region;
232 struct intel_region *depth_region;
233 /* struct intel_region *tex_region[I915_TEX_UNITS]; */
234
235 /* Regions aren't actually that appropriate here as the memory may
236 * be from a PBO or FBO. Will have to do this for draw and depth for
237 * FBO's...
238 */
239 dri_bo *tex_buffer[I915_TEX_UNITS];
240 GLuint tex_offset[I915_TEX_UNITS];
241
242
243 GLuint active; /* I915_UPLOAD_* */
244 GLuint emitted; /* I915_UPLOAD_* */
245 };
246
247 #define I915_FOG_PIXEL 2
248 #define I915_FOG_VERTEX 1
249 #define I915_FOG_NONE 0
250
251 struct i915_context
252 {
253 struct intel_context intel;
254
255 GLuint last_ReallyEnabled;
256 GLuint vertex_fog;
257 GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
258
259
260 struct i915_fragment_program *current_program;
261
262 struct i915_hw_state meta, initial, state, *current;
263 };
264
265
266 #define I915_STATECHANGE(i915, flag) \
267 do { \
268 INTEL_FIREVERTICES( &(i915)->intel ); \
269 (i915)->state.emitted &= ~(flag); \
270 } while (0)
271
272 #define I915_ACTIVESTATE(i915, flag, mode) \
273 do { \
274 INTEL_FIREVERTICES( &(i915)->intel ); \
275 if (mode) \
276 (i915)->state.active |= (flag); \
277 else \
278 (i915)->state.active &= ~(flag); \
279 } while (0)
280
281
282 /*======================================================================
283 * i915_vtbl.c
284 */
285 extern void i915InitVtbl(struct i915_context *i915);
286
287 extern void
288 i915_state_draw_region(struct intel_context *intel,
289 struct i915_hw_state *state,
290 struct intel_region *color_region,
291 struct intel_region *depth_region);
292
293
294
295 #define SZ_TO_HW(sz) ((sz-2)&0x3)
296 #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
297 #define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \
298 do { \
299 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \
300 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \
301 s4 |= S4; \
302 intel->vertex_attr_count++; \
303 offset += (SZ); \
304 } while (0)
305
306 #define EMIT_PAD( N ) \
307 do { \
308 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \
309 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \
310 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \
311 intel->vertex_attr_count++; \
312 offset += (N); \
313 } while (0)
314
315
316
317 /*======================================================================
318 * i915_context.c
319 */
320 extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis,
321 __DRIcontext * driContextPriv,
322 void *sharedContextPrivate);
323
324
325 /*======================================================================
326 * i915_debug.c
327 */
328 extern void i915_disassemble_program(const GLuint * program, GLuint sz);
329 extern void i915_print_ureg(const char *msg, GLuint ureg);
330
331
332 /*======================================================================
333 * i915_state.c
334 */
335 extern void i915InitStateFunctions(struct dd_function_table *functions);
336 extern void i915InitState(struct i915_context *i915);
337 extern void i915_update_fog(GLcontext * ctx);
338 extern void i915_update_stencil(GLcontext * ctx);
339 extern void i915_update_provoking_vertex(GLcontext *ctx);
340
341
342 /*======================================================================
343 * i915_tex.c
344 */
345 extern void i915UpdateTextureState(struct intel_context *intel);
346 extern void i915InitTextureFuncs(struct dd_function_table *functions);
347
348 /*======================================================================
349 * i915_metaops.c
350 */
351 void i915InitMetaFuncs(struct i915_context *i915);
352
353
354 /*======================================================================
355 * i915_fragprog.c
356 */
357 extern void i915ValidateFragmentProgram(struct i915_context *i915);
358 extern void i915InitFragProgFuncs(struct dd_function_table *functions);
359
360 /*======================================================================
361 * Inline conversion functions. These are better-typed than the
362 * macros used previously:
363 */
364 static INLINE struct i915_context *
365 i915_context(GLcontext * ctx)
366 {
367 return (struct i915_context *) ctx;
368 }
369
370
371
372 #define I915_CONTEXT(ctx) i915_context(ctx)
373
374
375
376 #endif