1 /**************************************************************************
3 * Copyright 2003 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/macros.h"
33 #include "main/renderbuffer.h"
34 #include "main/framebuffer.h"
37 #include "tnl/t_context.h"
38 #include "tnl/t_vertex.h"
39 #include "swrast_setup/swrast_setup.h"
41 #include "intel_batchbuffer.h"
42 #include "intel_mipmap_tree.h"
43 #include "intel_regions.h"
44 #include "intel_tris.h"
45 #include "intel_fbo.h"
46 #include "intel_buffers.h"
49 #include "i915_context.h"
52 i915_render_prevalidate(struct intel_context
*intel
)
54 struct i915_context
*i915
= i915_context(&intel
->ctx
);
56 i915ValidateFragmentProgram(i915
);
60 i915_render_start(struct intel_context
*intel
)
62 intel_prepare_render(intel
);
67 i915_reduced_primitive_state(struct intel_context
*intel
, GLenum rprim
)
69 struct i915_context
*i915
= i915_context(&intel
->ctx
);
70 GLuint st1
= i915
->state
.Stipple
[I915_STPREG_ST1
];
75 case GL_QUADS
: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
77 if (intel
->ctx
.Polygon
.StippleFlag
&& intel
->hw_stipple
)
86 i915
->intel
.reduced_primitive
= rprim
;
88 if (st1
!= i915
->state
.Stipple
[I915_STPREG_ST1
]) {
89 INTEL_FIREVERTICES(intel
);
91 I915_STATECHANGE(i915
, I915_UPLOAD_STIPPLE
);
92 i915
->state
.Stipple
[I915_STPREG_ST1
] = st1
;
97 /* Pull apart the vertex format registers and figure out how large a
98 * vertex is supposed to be.
101 i915_check_vertex_size(struct intel_context
*intel
, GLuint expected
)
103 struct i915_context
*i915
= i915_context(&intel
->ctx
);
104 int lis2
= i915
->state
.Ctx
[I915_CTXREG_LIS2
];
105 int lis4
= i915
->state
.Ctx
[I915_CTXREG_LIS4
];
108 switch (lis4
& S4_VFMT_XYZW_MASK
) {
122 fprintf(stderr
, "no xyzw specified\n");
126 if (lis4
& S4_VFMT_SPEC_FOG
)
128 if (lis4
& S4_VFMT_COLOR
)
130 if (lis4
& S4_VFMT_DEPTH_OFFSET
)
132 if (lis4
& S4_VFMT_POINT_WIDTH
)
134 if (lis4
& S4_VFMT_FOG_PARAM
)
137 for (i
= 0; i
< 8; i
++) {
138 switch (lis2
& S2_TEXCOORD_FMT0_MASK
) {
151 case TEXCOORDFMT_2D_16
:
154 case TEXCOORDFMT_4D_16
:
157 case TEXCOORDFMT_NOT_PRESENT
:
160 fprintf(stderr
, "bad texcoord fmt %d\n", i
);
163 lis2
>>= S2_TEXCOORD_FMT1_SHIFT
;
167 fprintf(stderr
, "vertex size mismatch %d/%d\n", sz
, expected
);
169 return sz
== expected
;
174 i915_emit_invarient_state(struct intel_context
*intel
)
180 OUT_BATCH(_3DSTATE_AA_CMD
|
181 AA_LINE_ECAAR_WIDTH_ENABLE
|
182 AA_LINE_ECAAR_WIDTH_1_0
|
183 AA_LINE_REGION_WIDTH_ENABLE
| AA_LINE_REGION_WIDTH_1_0
);
185 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD
);
188 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD
);
191 OUT_BATCH(_3DSTATE_DFLT_Z_CMD
);
194 /* Don't support texture crossbar yet */
195 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS
|
200 CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
202 OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD
);
207 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD
| DISABLE_SCISSOR_RECT
);
209 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE
);
211 OUT_BATCH(_3DSTATE_LOAD_INDIRECT
| 0); /* disable indirect state */
218 #define emit(intel, state, size ) \
219 intel_batchbuffer_data(intel, state, size)
222 get_dirty(struct i915_hw_state
*state
)
226 /* Workaround the multitex hang - if one texture unit state is
227 * modified, emit all texture units.
229 dirty
= state
->active
& ~state
->emitted
;
230 if (dirty
& I915_UPLOAD_TEX_ALL
)
231 state
->emitted
&= ~I915_UPLOAD_TEX_ALL
;
232 dirty
= state
->active
& ~state
->emitted
;
238 get_state_size(struct i915_hw_state
*state
)
240 GLuint dirty
= get_dirty(state
);
244 if (dirty
& I915_UPLOAD_INVARIENT
)
247 if (dirty
& I915_UPLOAD_RASTER_RULES
)
248 sz
+= sizeof(state
->RasterRules
);
250 if (dirty
& I915_UPLOAD_CTX
)
251 sz
+= sizeof(state
->Ctx
);
253 if (dirty
& I915_UPLOAD_BLEND
)
254 sz
+= sizeof(state
->Blend
);
256 if (dirty
& I915_UPLOAD_BUFFERS
)
257 sz
+= sizeof(state
->Buffer
);
259 if (dirty
& I915_UPLOAD_STIPPLE
)
260 sz
+= sizeof(state
->Stipple
);
262 if (dirty
& I915_UPLOAD_TEX_ALL
) {
264 for (i
= 0; i
< I915_TEX_UNITS
; i
++)
265 if (dirty
& I915_UPLOAD_TEX(i
))
268 sz
+= (2 + nr
* 3) * sizeof(GLuint
) * 2;
271 if (dirty
& I915_UPLOAD_CONSTANTS
)
272 sz
+= state
->ConstantSize
* sizeof(GLuint
);
274 if (dirty
& I915_UPLOAD_PROGRAM
)
275 sz
+= state
->ProgramSize
* sizeof(GLuint
);
280 /* Push the state into the sarea and/or texture memory.
283 i915_emit_state(struct intel_context
*intel
)
285 struct i915_context
*i915
= i915_context(&intel
->ctx
);
286 struct i915_hw_state
*state
= &i915
->state
;
287 int i
, count
, aper_count
;
289 drm_intel_bo
*aper_array
[3 + I915_TEX_UNITS
];
290 GET_CURRENT_CONTEXT(ctx
);
293 /* We don't hold the lock at this point, so want to make sure that
294 * there won't be a buffer wrap between the state emits and the primitive
297 * It might be better to talk about explicit places where
298 * scheduling is allowed, rather than assume that it is whenever a
299 * batchbuffer fills up.
301 intel_batchbuffer_require_space(intel
,
302 get_state_size(state
) +
303 INTEL_PRIM_EMIT_SIZE
);
306 if (intel
->batch
.bo
== NULL
) {
307 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "i915 emit state");
311 dirty
= get_dirty(state
);
313 aper_array
[aper_count
++] = intel
->batch
.bo
;
314 if (dirty
& I915_UPLOAD_BUFFERS
) {
315 if (state
->draw_region
)
316 aper_array
[aper_count
++] = state
->draw_region
->bo
;
317 if (state
->depth_region
)
318 aper_array
[aper_count
++] = state
->depth_region
->bo
;
321 if (dirty
& I915_UPLOAD_TEX_ALL
) {
322 for (i
= 0; i
< I915_TEX_UNITS
; i
++) {
323 if (dirty
& I915_UPLOAD_TEX(i
)) {
324 if (state
->tex_buffer
[i
]) {
325 aper_array
[aper_count
++] = state
->tex_buffer
[i
];
331 if (dri_bufmgr_check_aperture_space(aper_array
, aper_count
)) {
334 intel_batchbuffer_flush(intel
);
337 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "i915 emit state");
342 /* work out list of buffers to emit */
344 /* Do this here as we may have flushed the batchbuffer above,
345 * causing more state to be dirty!
347 dirty
= get_dirty(state
);
348 state
->emitted
|= dirty
;
349 assert(get_dirty(state
) == 0);
351 if (INTEL_DEBUG
& DEBUG_STATE
)
352 fprintf(stderr
, "%s dirty: %x\n", __func__
, dirty
);
354 if (dirty
& I915_UPLOAD_INVARIENT
) {
355 if (INTEL_DEBUG
& DEBUG_STATE
)
356 fprintf(stderr
, "I915_UPLOAD_INVARIENT:\n");
357 i915_emit_invarient_state(intel
);
360 if (dirty
& I915_UPLOAD_RASTER_RULES
) {
361 if (INTEL_DEBUG
& DEBUG_STATE
)
362 fprintf(stderr
, "I915_UPLOAD_RASTER_RULES:\n");
363 emit(intel
, state
->RasterRules
, sizeof(state
->RasterRules
));
366 if (dirty
& I915_UPLOAD_CTX
) {
367 if (INTEL_DEBUG
& DEBUG_STATE
)
368 fprintf(stderr
, "I915_UPLOAD_CTX:\n");
370 emit(intel
, state
->Ctx
, sizeof(state
->Ctx
));
373 if (dirty
& I915_UPLOAD_BLEND
) {
374 if (INTEL_DEBUG
& DEBUG_STATE
)
375 fprintf(stderr
, "I915_UPLOAD_BLEND:\n");
377 emit(intel
, state
->Blend
, sizeof(state
->Blend
));
380 if (dirty
& I915_UPLOAD_BUFFERS
) {
383 if (INTEL_DEBUG
& DEBUG_STATE
)
384 fprintf(stderr
, "I915_UPLOAD_BUFFERS:\n");
387 if (state
->Buffer
[I915_DESTREG_DRAWRECT0
] != MI_NOOP
)
391 OUT_BATCH(state
->Buffer
[I915_DESTREG_CBUFADDR0
]);
392 OUT_BATCH(state
->Buffer
[I915_DESTREG_CBUFADDR1
]);
393 if (state
->draw_region
) {
394 OUT_RELOC(state
->draw_region
->bo
,
395 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
, 0);
400 OUT_BATCH(state
->Buffer
[I915_DESTREG_DBUFADDR0
]);
401 OUT_BATCH(state
->Buffer
[I915_DESTREG_DBUFADDR1
]);
402 if (state
->depth_region
) {
403 OUT_RELOC(state
->depth_region
->bo
,
404 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
, 0);
409 OUT_BATCH(state
->Buffer
[I915_DESTREG_DV0
]);
410 OUT_BATCH(state
->Buffer
[I915_DESTREG_DV1
]);
411 OUT_BATCH(state
->Buffer
[I915_DESTREG_SR0
]);
412 OUT_BATCH(state
->Buffer
[I915_DESTREG_SR1
]);
413 OUT_BATCH(state
->Buffer
[I915_DESTREG_SR2
]);
414 OUT_BATCH(state
->Buffer
[I915_DESTREG_SENABLE
]);
416 if (state
->Buffer
[I915_DESTREG_DRAWRECT0
] != MI_NOOP
)
417 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT0
]);
418 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT1
]);
419 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT2
]);
420 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT3
]);
421 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT4
]);
422 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT5
]);
427 if (dirty
& I915_UPLOAD_STIPPLE
) {
428 if (INTEL_DEBUG
& DEBUG_STATE
)
429 fprintf(stderr
, "I915_UPLOAD_STIPPLE:\n");
430 emit(intel
, state
->Stipple
, sizeof(state
->Stipple
));
433 /* Combine all the dirty texture state into a single command to
434 * avoid lockups on I915 hardware.
436 if (dirty
& I915_UPLOAD_TEX_ALL
) {
440 for (i
= 0; i
< I915_TEX_UNITS
; i
++)
441 if (dirty
& I915_UPLOAD_TEX(i
))
444 BEGIN_BATCH(2 + nr
* 3);
445 OUT_BATCH(_3DSTATE_MAP_STATE
| (3 * nr
));
446 OUT_BATCH((dirty
& I915_UPLOAD_TEX_ALL
) >> I915_UPLOAD_TEX_0_SHIFT
);
447 for (i
= 0; i
< I915_TEX_UNITS
; i
++)
448 if (dirty
& I915_UPLOAD_TEX(i
)) {
449 OUT_RELOC(state
->tex_buffer
[i
],
450 I915_GEM_DOMAIN_SAMPLER
, 0,
451 state
->tex_offset
[i
]);
453 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_MS3
]);
454 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_MS4
]);
458 unwind
= intel
->batch
.used
;
459 BEGIN_BATCH(2 + nr
* 3);
460 OUT_BATCH(_3DSTATE_SAMPLER_STATE
| (3 * nr
));
461 OUT_BATCH((dirty
& I915_UPLOAD_TEX_ALL
) >> I915_UPLOAD_TEX_0_SHIFT
);
462 for (i
= 0; i
< I915_TEX_UNITS
; i
++)
463 if (dirty
& I915_UPLOAD_TEX(i
)) {
464 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_SS2
]);
465 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_SS3
]);
466 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_SS4
]);
469 if (i915
->last_sampler
&&
470 memcmp(intel
->batch
.map
+ i915
->last_sampler
,
471 intel
->batch
.map
+ unwind
,
472 (2 + nr
*3)*sizeof(int)) == 0)
473 intel
->batch
.used
= unwind
;
475 i915
->last_sampler
= unwind
;
478 if (dirty
& I915_UPLOAD_CONSTANTS
) {
479 if (INTEL_DEBUG
& DEBUG_STATE
)
480 fprintf(stderr
, "I915_UPLOAD_CONSTANTS:\n");
481 emit(intel
, state
->Constant
, state
->ConstantSize
* sizeof(GLuint
));
484 if (dirty
& I915_UPLOAD_PROGRAM
) {
485 if (state
->ProgramSize
) {
486 if (INTEL_DEBUG
& DEBUG_STATE
)
487 fprintf(stderr
, "I915_UPLOAD_PROGRAM:\n");
489 assert((state
->Program
[0] & 0x1ff) + 2 == state
->ProgramSize
);
491 emit(intel
, state
->Program
, state
->ProgramSize
* sizeof(GLuint
));
492 if (INTEL_DEBUG
& DEBUG_STATE
)
493 i915_disassemble_program(state
->Program
, state
->ProgramSize
);
497 assert(get_dirty(state
) == 0);
501 i915_destroy_context(struct intel_context
*intel
)
504 struct i915_context
*i915
= i915_context(&intel
->ctx
);
506 intel_region_release(&i915
->state
.draw_region
);
507 intel_region_release(&i915
->state
.depth_region
);
509 for (i
= 0; i
< I915_TEX_UNITS
; i
++) {
510 if (i915
->state
.tex_buffer
[i
] != NULL
) {
511 drm_intel_bo_unreference(i915
->state
.tex_buffer
[i
]);
512 i915
->state
.tex_buffer
[i
] = NULL
;
516 _tnl_free_vertices(&intel
->ctx
);
520 i915_set_buf_info_for_region(uint32_t *state
, struct intel_region
*region
,
523 state
[0] = _3DSTATE_BUF_INFO_CMD
;
524 state
[1] = buffer_id
;
526 if (region
!= NULL
) {
527 state
[1] |= BUF_3D_PITCH(region
->pitch
);
529 if (region
->tiling
!= I915_TILING_NONE
) {
530 state
[1] |= BUF_3D_TILED_SURFACE
;
531 if (region
->tiling
== I915_TILING_Y
)
532 state
[1] |= BUF_3D_TILE_WALK_Y
;
535 /* Fill in a default pitch, since 0 is invalid. We'll be
536 * setting the buffer offset to 0 and not referencing the
537 * buffer, so the pitch could really be any valid value.
539 state
[1] |= BUF_3D_PITCH(4096);
543 static uint32_t i915_render_target_format_for_mesa_format
[MESA_FORMAT_COUNT
] =
545 [MESA_FORMAT_B8G8R8A8_UNORM
] = DV_PF_8888
,
546 [MESA_FORMAT_B8G8R8X8_UNORM
] = DV_PF_8888
,
547 [MESA_FORMAT_B5G6R5_UNORM
] = DV_PF_565
| DITHER_FULL_ALWAYS
,
548 [MESA_FORMAT_B5G5R5A1_UNORM
] = DV_PF_1555
| DITHER_FULL_ALWAYS
,
549 [MESA_FORMAT_B4G4R4A4_UNORM
] = DV_PF_4444
| DITHER_FULL_ALWAYS
,
553 i915_render_target_supported(struct intel_context
*intel
,
554 struct gl_renderbuffer
*rb
)
556 mesa_format format
= rb
->Format
;
558 if (format
== MESA_FORMAT_Z24_UNORM_S8_UINT
||
559 format
== MESA_FORMAT_Z24_UNORM_X8_UINT
||
560 format
== MESA_FORMAT_Z_UNORM16
) {
564 return i915_render_target_format_for_mesa_format
[format
] != 0;
568 i915_set_draw_region(struct intel_context
*intel
,
569 struct intel_region
*color_regions
[],
570 struct intel_region
*depth_region
,
573 struct i915_context
*i915
= i915_context(&intel
->ctx
);
574 struct gl_context
*ctx
= &intel
->ctx
;
575 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
576 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
577 struct gl_renderbuffer
*drb
;
578 struct intel_renderbuffer
*idrb
= NULL
;
580 struct i915_hw_state
*state
= &i915
->state
;
581 uint32_t draw_x
, draw_y
, draw_offset
;
583 if (state
->draw_region
!= color_regions
[0]) {
584 intel_region_reference(&state
->draw_region
, color_regions
[0]);
586 if (state
->depth_region
!= depth_region
) {
587 intel_region_reference(&state
->depth_region
, depth_region
);
591 * Set stride/cpp values
593 i915_set_buf_info_for_region(&state
->Buffer
[I915_DESTREG_CBUFADDR0
],
594 color_regions
[0], BUF_3D_ID_COLOR_BACK
);
596 i915_set_buf_info_for_region(&state
->Buffer
[I915_DESTREG_DBUFADDR0
],
597 depth_region
, BUF_3D_ID_DEPTH
);
600 * Compute/set I915_DESTREG_DV1 value
602 value
= (DSTORG_HORT_BIAS(0x8) | /* .5 */
603 DSTORG_VERT_BIAS(0x8) | /* .5 */
604 LOD_PRECLAMP_OGL
| TEX_DEFAULT_COLOR_OGL
);
606 value
|= i915_render_target_format_for_mesa_format
[intel_rb_format(irb
)];
611 if (depth_region
&& depth_region
->cpp
== 4) {
612 value
|= DEPTH_FRMT_24_FIXED_8_OTHER
;
615 value
|= DEPTH_FRMT_16_FIXED
;
617 state
->Buffer
[I915_DESTREG_DV1
] = value
;
619 drb
= ctx
->DrawBuffer
->Attachment
[BUFFER_DEPTH
].Renderbuffer
;
621 drb
= ctx
->DrawBuffer
->Attachment
[BUFFER_STENCIL
].Renderbuffer
;
624 idrb
= intel_renderbuffer(drb
);
626 /* We set up the drawing rectangle to be offset into the color
627 * region's location in the miptree. If it doesn't match with
628 * depth's offsets, we can't render to it.
630 * (Well, not actually true -- the hw grew a bit to let depth's
631 * offset get forced to 0,0. We may want to use that if people are
632 * hitting that case. Also, some configurations may be supportable
633 * by tweaking the start offset of the buffers around, which we
634 * can't do in general due to tiling)
636 FALLBACK(intel
, I915_FALLBACK_DRAW_OFFSET
,
637 idrb
&& irb
&& (idrb
->draw_x
!= irb
->draw_x
||
638 idrb
->draw_y
!= irb
->draw_y
));
641 draw_x
= irb
->draw_x
;
642 draw_y
= irb
->draw_y
;
644 draw_x
= idrb
->draw_x
;
645 draw_y
= idrb
->draw_y
;
651 draw_offset
= (draw_y
<< 16) | draw_x
;
653 FALLBACK(intel
, I915_FALLBACK_DRAW_OFFSET
,
654 (ctx
->DrawBuffer
->Width
+ draw_x
> 2048) ||
655 (ctx
->DrawBuffer
->Height
+ draw_y
> 2048));
656 /* When changing drawing rectangle offset, an MI_FLUSH is first required. */
657 if (draw_offset
!= i915
->last_draw_offset
) {
658 state
->Buffer
[I915_DESTREG_DRAWRECT0
] = MI_FLUSH
| INHIBIT_FLUSH_RENDER_CACHE
;
659 i915
->last_draw_offset
= draw_offset
;
661 state
->Buffer
[I915_DESTREG_DRAWRECT0
] = MI_NOOP
;
663 state
->Buffer
[I915_DESTREG_DRAWRECT1
] = _3DSTATE_DRAWRECT_INFO
;
664 state
->Buffer
[I915_DESTREG_DRAWRECT2
] = 0;
665 state
->Buffer
[I915_DESTREG_DRAWRECT3
] = draw_offset
;
666 state
->Buffer
[I915_DESTREG_DRAWRECT4
] =
667 ((ctx
->DrawBuffer
->Width
+ draw_x
- 1) & 0xffff) |
668 ((ctx
->DrawBuffer
->Height
+ draw_y
- 1) << 16);
669 state
->Buffer
[I915_DESTREG_DRAWRECT5
] = draw_offset
;
671 I915_STATECHANGE(i915
, I915_UPLOAD_BUFFERS
);
675 i915_update_color_write_enable(struct i915_context
*i915
, bool enable
)
677 uint32_t dw
= i915
->state
.Ctx
[I915_CTXREG_LIS6
];
679 dw
|= S6_COLOR_WRITE_ENABLE
;
681 dw
&= ~S6_COLOR_WRITE_ENABLE
;
682 if (dw
!= i915
->state
.Ctx
[I915_CTXREG_LIS6
]) {
683 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
684 i915
->state
.Ctx
[I915_CTXREG_LIS6
] = dw
;
689 * Update the hardware state for drawing into a window or framebuffer object.
691 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
692 * places within the driver.
694 * Basically, this needs to be called any time the current framebuffer
695 * changes, the renderbuffers change, or we need to draw into different
699 i915_update_draw_buffer(struct intel_context
*intel
)
701 struct i915_context
*i915
= (struct i915_context
*)intel
;
702 struct gl_context
*ctx
= &intel
->ctx
;
703 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
704 struct intel_region
*colorRegion
= NULL
, *depthRegion
= NULL
;
705 struct intel_renderbuffer
*irbDepth
= NULL
, *irbStencil
= NULL
;
708 /* this can happen during the initial context initialization */
712 irbDepth
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
713 irbStencil
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
715 /* Do this here, not core Mesa, since this function is called from
716 * many places within the driver.
718 if (ctx
->NewState
& _NEW_BUFFERS
) {
719 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
720 _mesa_update_framebuffer(ctx
, ctx
->ReadBuffer
, ctx
->DrawBuffer
);
721 /* this updates the DrawBuffer's Width/Height if it's a FBO */
722 _mesa_update_draw_buffer_bounds(ctx
, ctx
->DrawBuffer
);
725 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
726 /* this may occur when we're called by glBindFrameBuffer() during
727 * the process of someone setting up renderbuffers, etc.
729 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
733 /* How many color buffers are we drawing into?
735 * If there is more than one drawbuffer (GL_FRONT_AND_BACK), or the
736 * drawbuffers are too big, we have to fallback to software.
738 if ((fb
->Width
> ctx
->Const
.MaxRenderbufferSize
)
739 || (fb
->Height
> ctx
->Const
.MaxRenderbufferSize
)) {
740 FALLBACK(intel
, INTEL_FALLBACK_DRAW_BUFFER
, true);
741 } else if (fb
->_NumColorDrawBuffers
> 1) {
742 FALLBACK(intel
, INTEL_FALLBACK_DRAW_BUFFER
, true);
744 struct intel_renderbuffer
*irb
;
745 irb
= intel_renderbuffer(fb
->_ColorDrawBuffers
[0]);
746 colorRegion
= (irb
&& irb
->mt
) ? irb
->mt
->region
: NULL
;
747 FALLBACK(intel
, INTEL_FALLBACK_DRAW_BUFFER
, false);
750 /* Check for depth fallback. */
751 if (irbDepth
&& irbDepth
->mt
) {
752 FALLBACK(intel
, INTEL_FALLBACK_DEPTH_BUFFER
, false);
753 depthRegion
= irbDepth
->mt
->region
;
754 } else if (irbDepth
&& !irbDepth
->mt
) {
755 FALLBACK(intel
, INTEL_FALLBACK_DEPTH_BUFFER
, true);
757 } else { /* !irbDepth */
758 /* No fallback is needed because there is no depth buffer. */
759 FALLBACK(intel
, INTEL_FALLBACK_DEPTH_BUFFER
, false);
763 /* Check for stencil fallback. */
764 if (irbStencil
&& irbStencil
->mt
) {
765 assert(intel_rb_format(irbStencil
) == MESA_FORMAT_Z24_UNORM_S8_UINT
);
766 FALLBACK(intel
, INTEL_FALLBACK_STENCIL_BUFFER
, false);
767 } else if (irbStencil
&& !irbStencil
->mt
) {
768 FALLBACK(intel
, INTEL_FALLBACK_STENCIL_BUFFER
, true);
769 } else { /* !irbStencil */
770 /* No fallback is needed because there is no stencil buffer. */
771 FALLBACK(intel
, INTEL_FALLBACK_STENCIL_BUFFER
, false);
774 /* If we have a (packed) stencil buffer attached but no depth buffer,
775 * we still need to set up the shared depth/stencil state so we can use it.
777 if (depthRegion
== NULL
&& irbStencil
&& irbStencil
->mt
778 && intel_rb_format(irbStencil
) == MESA_FORMAT_Z24_UNORM_S8_UINT
) {
779 depthRegion
= irbStencil
->mt
->region
;
783 * Update depth and stencil test state
785 ctx
->Driver
.Enable(ctx
, GL_DEPTH_TEST
, ctx
->Depth
.Test
);
786 ctx
->Driver
.Enable(ctx
, GL_STENCIL_TEST
, ctx
->Stencil
.Enabled
);
788 i915_update_color_write_enable(i915
, colorRegion
!= NULL
);
790 intel
->vtbl
.set_draw_region(intel
, &colorRegion
, depthRegion
,
791 fb
->_NumColorDrawBuffers
);
792 intel
->NewGLState
|= _NEW_BUFFERS
;
794 /* Set state we know depends on drawable parameters:
796 intelCalcViewport(ctx
);
797 ctx
->Driver
.Scissor(ctx
);
799 /* Update culling direction which changes depending on the
800 * orientation of the buffer:
802 ctx
->Driver
.FrontFace(ctx
, ctx
->Polygon
.FrontFace
);
806 i915_new_batch(struct intel_context
*intel
)
808 struct i915_context
*i915
= i915_context(&intel
->ctx
);
810 /* Mark all state as needing to be emitted when starting a new batchbuffer.
811 * Using hardware contexts would be an alternative, but they have some
812 * difficulties associated with them (physical address requirements).
814 i915
->state
.emitted
= 0;
815 i915
->last_draw_offset
= 0;
816 i915
->last_sampler
= 0;
818 i915
->current_vb_bo
= NULL
;
819 i915
->current_vertex_size
= 0;
823 i915_assert_not_dirty( struct intel_context
*intel
)
825 struct i915_context
*i915
= i915_context(&intel
->ctx
);
826 GLuint dirty
= get_dirty(&i915
->state
);
832 i915_invalidate_state(struct intel_context
*intel
, GLuint new_state
)
834 struct gl_context
*ctx
= &intel
->ctx
;
836 _swsetup_InvalidateState(ctx
, new_state
);
837 _tnl_InvalidateState(ctx
, new_state
);
838 _tnl_invalidate_vertex_state(ctx
, new_state
);
842 i915InitVtbl(struct i915_context
*i915
)
844 i915
->intel
.vtbl
.check_vertex_size
= i915_check_vertex_size
;
845 i915
->intel
.vtbl
.destroy
= i915_destroy_context
;
846 i915
->intel
.vtbl
.emit_state
= i915_emit_state
;
847 i915
->intel
.vtbl
.new_batch
= i915_new_batch
;
848 i915
->intel
.vtbl
.reduced_primitive_state
= i915_reduced_primitive_state
;
849 i915
->intel
.vtbl
.render_start
= i915_render_start
;
850 i915
->intel
.vtbl
.render_prevalidate
= i915_render_prevalidate
;
851 i915
->intel
.vtbl
.set_draw_region
= i915_set_draw_region
;
852 i915
->intel
.vtbl
.update_draw_buffer
= i915_update_draw_buffer
;
853 i915
->intel
.vtbl
.update_texture_state
= i915UpdateTextureState
;
854 i915
->intel
.vtbl
.assert_not_dirty
= i915_assert_not_dirty
;
855 i915
->intel
.vtbl
.finish_batch
= intel_finish_vb
;
856 i915
->intel
.vtbl
.invalidate_state
= i915_invalidate_state
;
857 i915
->intel
.vtbl
.render_target_supported
= i915_render_target_supported
;