aa3175816cfe5a1ebcb325ba25af5c78e22850bb
[mesa.git] / src / mesa / drivers / dri / i915 / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
37
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56 #include "intel_mipmap_tree.h"
57
58 #include "utils.h"
59 #include "util/debug.h"
60 #include "util/ralloc.h"
61
62 int INTEL_DEBUG = (0);
63
64 const char *const i915_vendor_string = "Intel Open Source Technology Center";
65
66 const char *
67 i915_get_renderer_string(unsigned deviceID)
68 {
69 const char *chipset;
70 static char buffer[128];
71
72 switch (deviceID) {
73 #undef CHIPSET
74 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
75 #include "pci_ids/i915_pci_ids.h"
76 default:
77 chipset = "Unknown Intel Chipset";
78 break;
79 }
80
81 (void) driGetRendererString(buffer, chipset, 0);
82 return buffer;
83 }
84
85 static const GLubyte *
86 intelGetString(struct gl_context * ctx, GLenum name)
87 {
88 const struct intel_context *const intel = intel_context(ctx);
89
90 switch (name) {
91 case GL_VENDOR:
92 return (GLubyte *) i915_vendor_string;
93
94 case GL_RENDERER:
95 return
96 (GLubyte *) i915_get_renderer_string(intel->intelScreen->deviceID);
97
98 default:
99 return NULL;
100 }
101 }
102
103 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
104
105 static void
106 intel_flush_front(struct gl_context *ctx)
107 {
108 struct intel_context *intel = intel_context(ctx);
109 __DRIcontext *driContext = intel->driContext;
110 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
111 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
112
113 if (intel->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
114 if (flushFront(screen) &&
115 driDrawable &&
116 driDrawable->loaderPrivate) {
117 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
118
119 /* We set the dirty bit in intel_prepare_render() if we're
120 * front buffer rendering once we get there.
121 */
122 intel->front_buffer_dirty = false;
123 }
124 }
125 }
126
127 static void
128 intel_update_image_buffers(struct intel_context *intel, __DRIdrawable *drawable);
129
130 static unsigned
131 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
132 {
133 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
134 }
135
136 static void
137 intel_query_dri2_buffers(struct intel_context *intel,
138 __DRIdrawable *drawable,
139 __DRIbuffer **buffers,
140 int *count);
141
142 static void
143 intel_process_dri2_buffer(struct intel_context *intel,
144 __DRIdrawable *drawable,
145 __DRIbuffer *buffer,
146 struct intel_renderbuffer *rb,
147 const char *buffer_name);
148
149 static void
150 intel_update_dri2_buffers(struct intel_context *intel, __DRIdrawable *drawable)
151 {
152 __DRIbuffer *buffers = NULL;
153 int i, count;
154 const char *region_name;
155 struct intel_renderbuffer *rb;
156 struct gl_framebuffer *fb = drawable->driverPrivate;
157
158 intel_query_dri2_buffers(intel, drawable, &buffers, &count);
159
160 if (buffers == NULL)
161 return;
162
163 for (i = 0; i < count; i++) {
164 switch (buffers[i].attachment) {
165 case __DRI_BUFFER_FRONT_LEFT:
166 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
167 region_name = "dri2 front buffer";
168 break;
169
170 case __DRI_BUFFER_FAKE_FRONT_LEFT:
171 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
172 region_name = "dri2 fake front buffer";
173 break;
174
175 case __DRI_BUFFER_BACK_LEFT:
176 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
177 region_name = "dri2 back buffer";
178 break;
179
180 case __DRI_BUFFER_DEPTH:
181 case __DRI_BUFFER_HIZ:
182 case __DRI_BUFFER_DEPTH_STENCIL:
183 case __DRI_BUFFER_STENCIL:
184 case __DRI_BUFFER_ACCUM:
185 default:
186 fprintf(stderr,
187 "unhandled buffer attach event, attachment type %d\n",
188 buffers[i].attachment);
189 return;
190 }
191
192 intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
193 }
194 }
195
196 void
197 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
198 {
199 struct intel_context *intel = context->driverPrivate;
200 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
201
202 /* Set this up front, so that in case our buffers get invalidated
203 * while we're getting new buffers, we don't clobber the stamp and
204 * thus ignore the invalidate. */
205 drawable->lastStamp = drawable->dri2.stamp;
206
207 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
208 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
209
210 if (screen->image.loader)
211 intel_update_image_buffers(intel, drawable);
212 else
213 intel_update_dri2_buffers(intel, drawable);
214
215 driUpdateFramebufferSize(&intel->ctx, drawable);
216 }
217
218 /**
219 * intel_prepare_render should be called anywhere that curent read/drawbuffer
220 * state is required.
221 */
222 void
223 intel_prepare_render(struct intel_context *intel)
224 {
225 __DRIcontext *driContext = intel->driContext;
226 __DRIdrawable *drawable;
227
228 drawable = driContext->driDrawablePriv;
229 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
230 if (drawable->lastStamp != drawable->dri2.stamp)
231 intel_update_renderbuffers(driContext, drawable);
232 intel_draw_buffer(&intel->ctx);
233 driContext->dri2.draw_stamp = drawable->dri2.stamp;
234 }
235
236 drawable = driContext->driReadablePriv;
237 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
238 if (drawable->lastStamp != drawable->dri2.stamp)
239 intel_update_renderbuffers(driContext, drawable);
240 driContext->dri2.read_stamp = drawable->dri2.stamp;
241 }
242
243 /* If we're currently rendering to the front buffer, the rendering
244 * that will happen next will probably dirty the front buffer. So
245 * mark it as dirty here.
246 */
247 if (_mesa_is_front_buffer_drawing(intel->ctx.DrawBuffer))
248 intel->front_buffer_dirty = true;
249
250 /* Wait for the swapbuffers before the one we just emitted, so we
251 * don't get too many swaps outstanding for apps that are GPU-heavy
252 * but not CPU-heavy.
253 *
254 * We're using intelDRI2Flush (called from the loader before
255 * swapbuffer) and glFlush (for front buffer rendering) as the
256 * indicator that a frame is done and then throttle when we get
257 * here as we prepare to render the next frame. At this point for
258 * round trips for swap/copy and getting new buffers are done and
259 * we'll spend less time waiting on the GPU.
260 *
261 * Unfortunately, we don't have a handle to the batch containing
262 * the swap, and getting our hands on that doesn't seem worth it,
263 * so we just us the first batch we emitted after the last swap.
264 */
265 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
266 if (!intel->disable_throttling)
267 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
268 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
269 intel->first_post_swapbuffers_batch = NULL;
270 intel->need_throttle = false;
271 }
272 }
273
274 static void
275 intel_noninvalidate_viewport(struct gl_context *ctx)
276 {
277 struct intel_context *intel = intel_context(ctx);
278 __DRIcontext *driContext = intel->driContext;
279
280 intelCalcViewport(ctx);
281
282 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
283 dri2InvalidateDrawable(driContext->driDrawablePriv);
284 dri2InvalidateDrawable(driContext->driReadablePriv);
285 }
286 }
287
288 static void
289 intel_viewport(struct gl_context *ctx)
290 {
291 intelCalcViewport(ctx);
292 }
293
294 static const struct debug_control debug_control[] = {
295 { "tex", DEBUG_TEXTURE},
296 { "state", DEBUG_STATE},
297 { "blit", DEBUG_BLIT},
298 { "mip", DEBUG_MIPTREE},
299 { "fall", DEBUG_PERF},
300 { "perf", DEBUG_PERF},
301 { "bat", DEBUG_BATCH},
302 { "pix", DEBUG_PIXEL},
303 { "buf", DEBUG_BUFMGR},
304 { "reg", DEBUG_REGION},
305 { "fbo", DEBUG_FBO},
306 { "fs", DEBUG_WM },
307 { "sync", DEBUG_SYNC},
308 { "dri", DEBUG_DRI },
309 { "stats", DEBUG_STATS },
310 { "wm", DEBUG_WM },
311 { "aub", DEBUG_AUB },
312 { NULL, 0 }
313 };
314
315
316 static void
317 intelInvalidateState(struct gl_context * ctx)
318 {
319 GLuint new_state = ctx->NewState;
320 struct intel_context *intel = intel_context(ctx);
321
322 if (ctx->swrast_context)
323 _swrast_InvalidateState(ctx, new_state);
324
325 intel->NewGLState |= new_state;
326
327 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
328 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
329
330 if (intel->vtbl.invalidate_state)
331 intel->vtbl.invalidate_state( intel, new_state );
332 }
333
334 void
335 intel_flush_rendering_to_batch(struct gl_context *ctx)
336 {
337 struct intel_context *intel = intel_context(ctx);
338
339 if (intel->Fallback)
340 _swrast_flush(ctx);
341
342 INTEL_FIREVERTICES(intel);
343 }
344
345 void
346 _intel_flush(struct gl_context *ctx, const char *file, int line)
347 {
348 struct intel_context *intel = intel_context(ctx);
349
350 intel_flush_rendering_to_batch(ctx);
351
352 if (intel->batch.used)
353 _intel_batchbuffer_flush(intel, file, line);
354 }
355
356 static void
357 intel_glFlush(struct gl_context *ctx)
358 {
359 struct intel_context *intel = intel_context(ctx);
360
361 intel_flush(ctx);
362 intel_flush_front(ctx);
363 if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer))
364 intel->need_throttle = true;
365 }
366
367 void
368 intelFinish(struct gl_context * ctx)
369 {
370 struct intel_context *intel = intel_context(ctx);
371
372 intel_flush(ctx);
373 intel_flush_front(ctx);
374
375 if (intel->batch.last_bo)
376 drm_intel_bo_wait_rendering(intel->batch.last_bo);
377 }
378
379 void
380 intelInitDriverFunctions(struct dd_function_table *functions)
381 {
382 _mesa_init_driver_functions(functions);
383 _tnl_init_driver_draw_function(functions);
384
385 functions->Flush = intel_glFlush;
386 functions->Finish = intelFinish;
387 functions->GetString = intelGetString;
388 functions->UpdateState = intelInvalidateState;
389
390 intelInitTextureFuncs(functions);
391 intelInitTextureImageFuncs(functions);
392 intelInitTextureSubImageFuncs(functions);
393 intelInitTextureCopyImageFuncs(functions);
394 intelInitClearFuncs(functions);
395 intelInitBufferFuncs(functions);
396 intelInitPixelFuncs(functions);
397 intelInitBufferObjectFuncs(functions);
398 intel_init_syncobj_functions(functions);
399 }
400
401 bool
402 intelInitContext(struct intel_context *intel,
403 int api,
404 unsigned major_version,
405 unsigned minor_version,
406 uint32_t flags,
407 const struct gl_config * mesaVis,
408 __DRIcontext * driContextPriv,
409 void *sharedContextPrivate,
410 struct dd_function_table *functions,
411 unsigned *dri_ctx_error)
412 {
413 struct gl_context *ctx = &intel->ctx;
414 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
415 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
416 struct intel_screen *intelScreen = sPriv->driverPrivate;
417 int bo_reuse_mode;
418
419 /* Can't rely on invalidate events, fall back to glViewport hack */
420 if (!driContextPriv->driScreenPriv->dri2.useInvalidate)
421 functions->Viewport = intel_noninvalidate_viewport;
422 else
423 functions->Viewport = intel_viewport;
424
425 intel->intelScreen = intelScreen;
426
427 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
428 functions)) {
429 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
430 printf("%s: failed to init mesa context\n", __func__);
431 return false;
432 }
433
434 driContextSetFlags(&intel->ctx, flags);
435
436 driContextPriv->driverPrivate = intel;
437 intel->driContext = driContextPriv;
438
439 intel->gen = intelScreen->gen;
440
441 const int devID = intelScreen->deviceID;
442
443 intel->is_945 = IS_945(devID);
444
445 memset(&ctx->TextureFormatSupported,
446 0, sizeof(ctx->TextureFormatSupported));
447
448 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
449 sPriv->myNum, "i915", NULL);
450 intel->maxBatchSize = 4096;
451
452 /* Estimate the size of the mappable aperture into the GTT. There's an
453 * ioctl to get the whole GTT size, but not one to get the mappable subset.
454 * It turns out it's basically always 256MB, though some ancient hardware
455 * was smaller.
456 */
457 uint32_t gtt_size = 256 * 1024 * 1024;
458 if (intel->gen == 2)
459 gtt_size = 128 * 1024 * 1024;
460
461 /* We don't want to map two objects such that a memcpy between them would
462 * just fault one mapping in and then the other over and over forever. So
463 * we would need to divide the GTT size by 2. Additionally, some GTT is
464 * taken up by things like the framebuffer and the ringbuffer and such, so
465 * be more conservative.
466 */
467 intel->max_gtt_map_object_size = gtt_size / 4;
468
469 intel->bufmgr = intelScreen->bufmgr;
470
471 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
472 switch (bo_reuse_mode) {
473 case DRI_CONF_BO_REUSE_DISABLED:
474 break;
475 case DRI_CONF_BO_REUSE_ALL:
476 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
477 break;
478 }
479
480 ctx->Const.MinLineWidth = 1.0;
481 ctx->Const.MinLineWidthAA = 1.0;
482 ctx->Const.MaxLineWidth = 7.0;
483 ctx->Const.MaxLineWidthAA = 7.0;
484 ctx->Const.LineWidthGranularity = 0.5;
485
486 ctx->Const.MinPointSize = 1.0;
487 ctx->Const.MinPointSizeAA = 1.0;
488 ctx->Const.MaxPointSize = 255.0;
489 ctx->Const.MaxPointSizeAA = 3.0;
490 ctx->Const.PointSizeGranularity = 1.0;
491
492 ctx->Const.StripTextureBorder = GL_TRUE;
493
494 /* reinitialize the context point state.
495 * It depend on constants in __struct gl_contextRec::Const
496 */
497 _mesa_init_point(ctx);
498
499 ctx->Const.MaxRenderbufferSize = 2048;
500
501 _swrast_CreateContext(ctx);
502 _vbo_CreateContext(ctx);
503 if (ctx->swrast_context) {
504 _tnl_CreateContext(ctx);
505 _swsetup_CreateContext(ctx);
506
507 /* Configure swrast to match hardware characteristics: */
508 _swrast_allow_pixel_fog(ctx, false);
509 _swrast_allow_vertex_fog(ctx, true);
510 }
511
512 _mesa_meta_init(ctx);
513
514 intel->hw_stipple = 1;
515
516 intel->RenderIndex = ~0;
517
518 intelInitExtensions(ctx);
519
520 INTEL_DEBUG = parse_debug_string(getenv("INTEL_DEBUG"), debug_control);
521 if (INTEL_DEBUG & DEBUG_BUFMGR)
522 dri_bufmgr_set_debug(intel->bufmgr, true);
523 if (INTEL_DEBUG & DEBUG_PERF)
524 intel->perf_debug = true;
525
526 if (INTEL_DEBUG & DEBUG_AUB)
527 drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);
528
529 intel_batchbuffer_init(intel);
530
531 intel_fbo_init(intel);
532
533 intel->prim.primitive = ~0;
534
535 /* Force all software fallbacks */
536 if (getenv("INTEL_NO_RAST")) {
537 fprintf(stderr, "disabling 3D rasterization\n");
538 intel->no_rast = 1;
539 }
540
541 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
542 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
543 intel->always_flush_batch = 1;
544 }
545
546 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
547 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
548 intel->always_flush_cache = 1;
549 }
550
551 if (driQueryOptionb(&intel->optionCache, "disable_throttling")) {
552 fprintf(stderr, "disabling flush throttling\n");
553 intel->disable_throttling = 1;
554 }
555
556 return true;
557 }
558
559 void
560 intelDestroyContext(__DRIcontext * driContextPriv)
561 {
562 struct intel_context *intel =
563 (struct intel_context *) driContextPriv->driverPrivate;
564 struct gl_context *ctx = &intel->ctx;
565
566 assert(intel); /* should never be null */
567 if (intel) {
568 INTEL_FIREVERTICES(intel);
569
570 /* Dump a final BMP in case the application doesn't call SwapBuffers */
571 if (INTEL_DEBUG & DEBUG_AUB) {
572 intel_batchbuffer_flush(intel);
573 aub_dump_bmp(&intel->ctx);
574 }
575
576 _mesa_meta_free(&intel->ctx);
577
578 intel->vtbl.destroy(intel);
579
580 if (ctx->swrast_context) {
581 _swsetup_DestroyContext(&intel->ctx);
582 _tnl_DestroyContext(&intel->ctx);
583 }
584 _vbo_DestroyContext(&intel->ctx);
585
586 if (ctx->swrast_context)
587 _swrast_DestroyContext(&intel->ctx);
588 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
589
590 intel_batchbuffer_free(intel);
591
592 free(intel->prim.vb);
593 intel->prim.vb = NULL;
594 drm_intel_bo_unreference(intel->prim.vb_bo);
595 intel->prim.vb_bo = NULL;
596 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
597 intel->first_post_swapbuffers_batch = NULL;
598
599 driDestroyOptionCache(&intel->optionCache);
600
601 /* free the Mesa context */
602 _mesa_free_context_data(&intel->ctx, true);
603
604 _math_matrix_dtr(&intel->ViewportMatrix);
605
606 ralloc_free(intel);
607 driContextPriv->driverPrivate = NULL;
608 }
609 }
610
611 GLboolean
612 intelUnbindContext(__DRIcontext * driContextPriv)
613 {
614 /* Unset current context and dispath table */
615 _mesa_make_current(NULL, NULL, NULL);
616
617 return true;
618 }
619
620 GLboolean
621 intelMakeCurrent(__DRIcontext * driContextPriv,
622 __DRIdrawable * driDrawPriv,
623 __DRIdrawable * driReadPriv)
624 {
625 struct intel_context *intel;
626
627 if (driContextPriv)
628 intel = (struct intel_context *) driContextPriv->driverPrivate;
629 else
630 intel = NULL;
631
632 if (driContextPriv) {
633 struct gl_context *ctx = &intel->ctx;
634 struct gl_framebuffer *fb, *readFb;
635
636 if (driDrawPriv == NULL && driReadPriv == NULL) {
637 fb = _mesa_get_incomplete_framebuffer();
638 readFb = _mesa_get_incomplete_framebuffer();
639 } else {
640 fb = driDrawPriv->driverPrivate;
641 readFb = driReadPriv->driverPrivate;
642 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
643 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
644 }
645
646 intel_prepare_render(intel);
647 _mesa_make_current(ctx, fb, readFb);
648
649 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
650 * is NULL at that point. We can't call _mesa_makecurrent()
651 * first, since we need the buffer size for the initial
652 * viewport. So just call intel_draw_buffer() again here. */
653 intel_draw_buffer(ctx);
654 }
655 else {
656 _mesa_make_current(NULL, NULL, NULL);
657 }
658
659 return true;
660 }
661
662 /**
663 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
664 *
665 * To determine which DRI buffers to request, examine the renderbuffers
666 * attached to the drawable's framebuffer. Then request the buffers with
667 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
668 *
669 * This is called from intel_update_renderbuffers().
670 *
671 * \param drawable Drawable whose buffers are queried.
672 * \param buffers [out] List of buffers returned by DRI2 query.
673 * \param buffer_count [out] Number of buffers returned.
674 *
675 * \see intel_update_renderbuffers()
676 * \see DRI2GetBuffers()
677 * \see DRI2GetBuffersWithFormat()
678 */
679 static void
680 intel_query_dri2_buffers(struct intel_context *intel,
681 __DRIdrawable *drawable,
682 __DRIbuffer **buffers,
683 int *buffer_count)
684 {
685 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
686 struct gl_framebuffer *fb = drawable->driverPrivate;
687 int i = 0;
688 unsigned attachments[8];
689
690 struct intel_renderbuffer *front_rb;
691 struct intel_renderbuffer *back_rb;
692
693 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
694 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
695
696 memset(attachments, 0, sizeof(attachments));
697 if ((_mesa_is_front_buffer_drawing(fb) ||
698 _mesa_is_front_buffer_reading(fb) ||
699 !back_rb) && front_rb) {
700 /* If a fake front buffer is in use, then querying for
701 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
702 * the real front buffer to the fake front buffer. So before doing the
703 * query, we need to make sure all the pending drawing has landed in the
704 * real front buffer.
705 */
706 intel_flush(&intel->ctx);
707 intel_flush_front(&intel->ctx);
708
709 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
710 attachments[i++] = intel_bits_per_pixel(front_rb);
711 } else if (front_rb && intel->front_buffer_dirty) {
712 /* We have pending front buffer rendering, but we aren't querying for a
713 * front buffer. If the front buffer we have is a fake front buffer,
714 * the X server is going to throw it away when it processes the query.
715 * So before doing the query, make sure all the pending drawing has
716 * landed in the real front buffer.
717 */
718 intel_flush(&intel->ctx);
719 intel_flush_front(&intel->ctx);
720 }
721
722 if (back_rb) {
723 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
724 attachments[i++] = intel_bits_per_pixel(back_rb);
725 }
726
727 assert(i <= ARRAY_SIZE(attachments));
728
729 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
730 &drawable->w,
731 &drawable->h,
732 attachments, i / 2,
733 buffer_count,
734 drawable->loaderPrivate);
735 }
736
737 /**
738 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
739 *
740 * This is called from intel_update_renderbuffers().
741 *
742 * \par Note:
743 * DRI buffers whose attachment point is DRI2BufferStencil or
744 * DRI2BufferDepthStencil are handled as special cases.
745 *
746 * \param buffer_name is a human readable name, such as "dri2 front buffer",
747 * that is passed to intel_region_alloc_for_handle().
748 *
749 * \see intel_update_renderbuffers()
750 * \see intel_region_alloc_for_handle()
751 */
752 static void
753 intel_process_dri2_buffer(struct intel_context *intel,
754 __DRIdrawable *drawable,
755 __DRIbuffer *buffer,
756 struct intel_renderbuffer *rb,
757 const char *buffer_name)
758 {
759 struct intel_region *region = NULL;
760
761 if (!rb)
762 return;
763
764 /* We try to avoid closing and reopening the same BO name, because the first
765 * use of a mapping of the buffer involves a bunch of page faulting which is
766 * moderately expensive.
767 */
768 if (rb->mt &&
769 rb->mt->region &&
770 rb->mt->region->name == buffer->name)
771 return;
772
773 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
774 fprintf(stderr,
775 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
776 buffer->name, buffer->attachment,
777 buffer->cpp, buffer->pitch);
778 }
779
780 intel_miptree_release(&rb->mt);
781 region = intel_region_alloc_for_handle(intel->intelScreen,
782 buffer->cpp,
783 drawable->w,
784 drawable->h,
785 buffer->pitch,
786 buffer->name,
787 buffer_name);
788 if (!region)
789 return;
790
791 rb->mt = intel_miptree_create_for_dri2_buffer(intel,
792 buffer->attachment,
793 intel_rb_format(rb),
794 region);
795 intel_region_release(&region);
796 }
797
798 /**
799 * \brief Query DRI Image loader to obtain a DRIdrawable's buffers.
800 *
801 * To determine which DRI buffers to request, examine the renderbuffers
802 * attached to the drawable's framebuffer. Then request the buffers with
803 * dri3
804 *
805 * This is called from intel_update_renderbuffers().
806 *
807 * \param drawable Drawable whose buffers are queried.
808 * \param buffers [out] List of buffers returned by DRI2 query.
809 * \param buffer_count [out] Number of buffers returned.
810 *
811 * \see intel_update_renderbuffers()
812 */
813
814 static void
815 intel_update_image_buffer(struct intel_context *intel,
816 __DRIdrawable *drawable,
817 struct intel_renderbuffer *rb,
818 __DRIimage *buffer,
819 enum __DRIimageBufferMask buffer_type)
820 {
821 struct intel_region *region = buffer->region;
822
823 if (!rb || !region)
824 return;
825
826 unsigned num_samples = rb->Base.Base.NumSamples;
827
828 if (rb->mt &&
829 rb->mt->region &&
830 rb->mt->region == region)
831 return;
832
833 intel_miptree_release(&rb->mt);
834 rb->mt = intel_miptree_create_for_image_buffer(intel,
835 buffer_type,
836 intel_rb_format(rb),
837 num_samples,
838 region);
839 }
840
841
842 static void
843 intel_update_image_buffers(struct intel_context *intel, __DRIdrawable *drawable)
844 {
845 struct gl_framebuffer *fb = drawable->driverPrivate;
846 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
847 struct intel_renderbuffer *front_rb;
848 struct intel_renderbuffer *back_rb;
849 struct __DRIimageList images;
850 unsigned int format;
851 uint32_t buffer_mask = 0;
852 int ret;
853
854 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
855 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
856
857 if (back_rb)
858 format = intel_rb_format(back_rb);
859 else if (front_rb)
860 format = intel_rb_format(front_rb);
861 else
862 return;
863
864 if (front_rb && (_mesa_is_front_buffer_drawing(fb) ||
865 _mesa_is_front_buffer_reading(fb) || !back_rb)) {
866 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
867 }
868
869 if (back_rb)
870 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
871
872 ret = screen->image.loader->getBuffers(drawable,
873 driGLFormatToImageFormat(format),
874 &drawable->dri2.stamp,
875 drawable->loaderPrivate,
876 buffer_mask,
877 &images);
878 if (!ret)
879 return;
880
881 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
882 drawable->w = images.front->width;
883 drawable->h = images.front->height;
884 intel_update_image_buffer(intel,
885 drawable,
886 front_rb,
887 images.front,
888 __DRI_IMAGE_BUFFER_FRONT);
889 }
890 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
891 drawable->w = images.back->width;
892 drawable->h = images.back->height;
893 intel_update_image_buffer(intel,
894 drawable,
895 back_rb,
896 images.back,
897 __DRI_IMAGE_BUFFER_BACK);
898 }
899 }