f22ebbd7ac2b3be188462e08864320159d7d238b
[mesa.git] / src / mesa / drivers / dri / i915 / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
37
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56 #include "intel_mipmap_tree.h"
57
58 #include "utils.h"
59 #include "util/debug.h"
60 #include "util/ralloc.h"
61
62 int INTEL_DEBUG = (0);
63
64 const char *const i915_vendor_string = "Intel Open Source Technology Center";
65
66 const char *
67 i915_get_renderer_string(unsigned deviceID)
68 {
69 const char *chipset;
70 static char buffer[128];
71
72 switch (deviceID) {
73 #undef CHIPSET
74 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
75 #include "pci_ids/i915_pci_ids.h"
76 default:
77 chipset = "Unknown Intel Chipset";
78 break;
79 }
80
81 (void) driGetRendererString(buffer, chipset, 0);
82 return buffer;
83 }
84
85 static const GLubyte *
86 intelGetString(struct gl_context * ctx, GLenum name)
87 {
88 const struct intel_context *const intel = intel_context(ctx);
89
90 switch (name) {
91 case GL_VENDOR:
92 return (GLubyte *) i915_vendor_string;
93
94 case GL_RENDERER:
95 return
96 (GLubyte *) i915_get_renderer_string(intel->intelScreen->deviceID);
97
98 default:
99 return NULL;
100 }
101 }
102
103 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
104
105 static void
106 intel_flush_front(struct gl_context *ctx)
107 {
108 struct intel_context *intel = intel_context(ctx);
109 __DRIcontext *driContext = intel->driContext;
110 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
111 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
112
113 if (intel->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
114 if (flushFront(screen) &&
115 driDrawable &&
116 driDrawable->loaderPrivate) {
117 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
118
119 /* We set the dirty bit in intel_prepare_render() if we're
120 * front buffer rendering once we get there.
121 */
122 intel->front_buffer_dirty = false;
123 }
124 }
125 }
126
127 static void
128 intel_update_image_buffers(struct intel_context *intel, __DRIdrawable *drawable);
129
130 static unsigned
131 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
132 {
133 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
134 }
135
136 static void
137 intel_query_dri2_buffers(struct intel_context *intel,
138 __DRIdrawable *drawable,
139 __DRIbuffer **buffers,
140 int *count);
141
142 static void
143 intel_process_dri2_buffer(struct intel_context *intel,
144 __DRIdrawable *drawable,
145 __DRIbuffer *buffer,
146 struct intel_renderbuffer *rb,
147 const char *buffer_name);
148
149 static void
150 intel_update_dri2_buffers(struct intel_context *intel, __DRIdrawable *drawable)
151 {
152 __DRIbuffer *buffers = NULL;
153 int i, count;
154 const char *region_name;
155 struct intel_renderbuffer *rb;
156 struct gl_framebuffer *fb = drawable->driverPrivate;
157
158 intel_query_dri2_buffers(intel, drawable, &buffers, &count);
159
160 if (buffers == NULL)
161 return;
162
163 for (i = 0; i < count; i++) {
164 switch (buffers[i].attachment) {
165 case __DRI_BUFFER_FRONT_LEFT:
166 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
167 region_name = "dri2 front buffer";
168 break;
169
170 case __DRI_BUFFER_FAKE_FRONT_LEFT:
171 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
172 region_name = "dri2 fake front buffer";
173 break;
174
175 case __DRI_BUFFER_BACK_LEFT:
176 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
177 region_name = "dri2 back buffer";
178 break;
179
180 case __DRI_BUFFER_DEPTH:
181 case __DRI_BUFFER_HIZ:
182 case __DRI_BUFFER_DEPTH_STENCIL:
183 case __DRI_BUFFER_STENCIL:
184 case __DRI_BUFFER_ACCUM:
185 default:
186 fprintf(stderr,
187 "unhandled buffer attach event, attachment type %d\n",
188 buffers[i].attachment);
189 return;
190 }
191
192 intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
193 }
194 }
195
196 void
197 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
198 {
199 struct intel_context *intel = context->driverPrivate;
200 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
201
202 /* Set this up front, so that in case our buffers get invalidated
203 * while we're getting new buffers, we don't clobber the stamp and
204 * thus ignore the invalidate. */
205 drawable->lastStamp = drawable->dri2.stamp;
206
207 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
208 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
209
210 if (screen->image.loader)
211 intel_update_image_buffers(intel, drawable);
212 else
213 intel_update_dri2_buffers(intel, drawable);
214
215 driUpdateFramebufferSize(&intel->ctx, drawable);
216 }
217
218 /**
219 * intel_prepare_render should be called anywhere that curent read/drawbuffer
220 * state is required.
221 */
222 void
223 intel_prepare_render(struct intel_context *intel)
224 {
225 __DRIcontext *driContext = intel->driContext;
226 __DRIdrawable *drawable;
227
228 drawable = driContext->driDrawablePriv;
229 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
230 if (drawable->lastStamp != drawable->dri2.stamp)
231 intel_update_renderbuffers(driContext, drawable);
232 intel_draw_buffer(&intel->ctx);
233 driContext->dri2.draw_stamp = drawable->dri2.stamp;
234 }
235
236 drawable = driContext->driReadablePriv;
237 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
238 if (drawable->lastStamp != drawable->dri2.stamp)
239 intel_update_renderbuffers(driContext, drawable);
240 driContext->dri2.read_stamp = drawable->dri2.stamp;
241 }
242
243 /* If we're currently rendering to the front buffer, the rendering
244 * that will happen next will probably dirty the front buffer. So
245 * mark it as dirty here.
246 */
247 if (_mesa_is_front_buffer_drawing(intel->ctx.DrawBuffer))
248 intel->front_buffer_dirty = true;
249
250 /* Wait for the swapbuffers before the one we just emitted, so we
251 * don't get too many swaps outstanding for apps that are GPU-heavy
252 * but not CPU-heavy.
253 *
254 * We're using intelDRI2Flush (called from the loader before
255 * swapbuffer) and glFlush (for front buffer rendering) as the
256 * indicator that a frame is done and then throttle when we get
257 * here as we prepare to render the next frame. At this point for
258 * round trips for swap/copy and getting new buffers are done and
259 * we'll spend less time waiting on the GPU.
260 *
261 * Unfortunately, we don't have a handle to the batch containing
262 * the swap, and getting our hands on that doesn't seem worth it,
263 * so we just us the first batch we emitted after the last swap.
264 */
265 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
266 if (!intel->disable_throttling)
267 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
268 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
269 intel->first_post_swapbuffers_batch = NULL;
270 intel->need_throttle = false;
271 }
272 }
273
274 static void
275 intel_noninvalidate_viewport(struct gl_context *ctx)
276 {
277 struct intel_context *intel = intel_context(ctx);
278 __DRIcontext *driContext = intel->driContext;
279
280 intelCalcViewport(ctx);
281
282 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
283 dri2InvalidateDrawable(driContext->driDrawablePriv);
284 dri2InvalidateDrawable(driContext->driReadablePriv);
285 }
286 }
287
288 static void
289 intel_viewport(struct gl_context *ctx)
290 {
291 intelCalcViewport(ctx);
292 }
293
294 static const struct debug_control debug_control[] = {
295 { "tex", DEBUG_TEXTURE},
296 { "state", DEBUG_STATE},
297 { "blit", DEBUG_BLIT},
298 { "mip", DEBUG_MIPTREE},
299 { "fall", DEBUG_PERF},
300 { "perf", DEBUG_PERF},
301 { "bat", DEBUG_BATCH},
302 { "pix", DEBUG_PIXEL},
303 { "buf", DEBUG_BUFMGR},
304 { "reg", DEBUG_REGION},
305 { "fbo", DEBUG_FBO},
306 { "fs", DEBUG_WM },
307 { "sync", DEBUG_SYNC},
308 { "dri", DEBUG_DRI },
309 { "stats", DEBUG_STATS },
310 { "wm", DEBUG_WM },
311 { "aub", DEBUG_AUB },
312 { NULL, 0 }
313 };
314
315
316 static void
317 intelInvalidateState(struct gl_context * ctx)
318 {
319 GLuint new_state = ctx->NewState;
320 struct intel_context *intel = intel_context(ctx);
321
322 if (ctx->swrast_context)
323 _swrast_InvalidateState(ctx, new_state);
324
325 intel->NewGLState |= new_state;
326
327 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
328 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
329
330 if (intel->vtbl.invalidate_state)
331 intel->vtbl.invalidate_state( intel, new_state );
332 }
333
334 void
335 intel_flush_rendering_to_batch(struct gl_context *ctx)
336 {
337 struct intel_context *intel = intel_context(ctx);
338
339 if (intel->Fallback)
340 _swrast_flush(ctx);
341
342 INTEL_FIREVERTICES(intel);
343 }
344
345 void
346 _intel_flush(struct gl_context *ctx, const char *file, int line)
347 {
348 struct intel_context *intel = intel_context(ctx);
349
350 intel_flush_rendering_to_batch(ctx);
351
352 if (intel->batch.used)
353 _intel_batchbuffer_flush(intel, file, line);
354 }
355
356 static void
357 intel_glFlush(struct gl_context *ctx)
358 {
359 struct intel_context *intel = intel_context(ctx);
360
361 intel_flush(ctx);
362 intel_flush_front(ctx);
363 if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer))
364 intel->need_throttle = true;
365 }
366
367 void
368 intelFinish(struct gl_context * ctx)
369 {
370 struct intel_context *intel = intel_context(ctx);
371
372 intel_flush(ctx);
373 intel_flush_front(ctx);
374
375 if (intel->batch.last_bo)
376 drm_intel_bo_wait_rendering(intel->batch.last_bo);
377 }
378
379 void
380 intelInitDriverFunctions(struct dd_function_table *functions)
381 {
382 _mesa_init_driver_functions(functions);
383 _tnl_init_driver_draw_function(functions);
384
385 functions->Flush = intel_glFlush;
386 functions->Finish = intelFinish;
387 functions->GetString = intelGetString;
388 functions->UpdateState = intelInvalidateState;
389
390 intelInitTextureFuncs(functions);
391 intelInitTextureImageFuncs(functions);
392 intelInitTextureSubImageFuncs(functions);
393 intelInitTextureCopyImageFuncs(functions);
394 intelInitClearFuncs(functions);
395 intelInitBufferFuncs(functions);
396 intelInitPixelFuncs(functions);
397 intelInitBufferObjectFuncs(functions);
398 intel_init_syncobj_functions(functions);
399 }
400
401 bool
402 intelInitContext(struct intel_context *intel,
403 int api,
404 unsigned major_version,
405 unsigned minor_version,
406 uint32_t flags,
407 const struct gl_config * mesaVis,
408 __DRIcontext * driContextPriv,
409 void *sharedContextPrivate,
410 struct dd_function_table *functions,
411 unsigned *dri_ctx_error)
412 {
413 struct gl_context *ctx = &intel->ctx;
414 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
415 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
416 struct intel_screen *intelScreen = sPriv->driverPrivate;
417 int bo_reuse_mode;
418
419 /* Can't rely on invalidate events, fall back to glViewport hack */
420 if (!driContextPriv->driScreenPriv->dri2.useInvalidate)
421 functions->Viewport = intel_noninvalidate_viewport;
422 else
423 functions->Viewport = intel_viewport;
424
425 intel->intelScreen = intelScreen;
426
427 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
428 functions)) {
429 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
430 printf("%s: failed to init mesa context\n", __func__);
431 return false;
432 }
433
434 driContextSetFlags(&intel->ctx, flags);
435
436 driContextPriv->driverPrivate = intel;
437 intel->driContext = driContextPriv;
438
439 intel->gen = intelScreen->gen;
440
441 const int devID = intelScreen->deviceID;
442
443 intel->is_945 = IS_945(devID);
444
445 intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
446
447 memset(&ctx->TextureFormatSupported,
448 0, sizeof(ctx->TextureFormatSupported));
449
450 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
451 sPriv->myNum, "i915");
452 intel->maxBatchSize = 4096;
453
454 /* Estimate the size of the mappable aperture into the GTT. There's an
455 * ioctl to get the whole GTT size, but not one to get the mappable subset.
456 * It turns out it's basically always 256MB, though some ancient hardware
457 * was smaller.
458 */
459 uint32_t gtt_size = 256 * 1024 * 1024;
460 if (intel->gen == 2)
461 gtt_size = 128 * 1024 * 1024;
462
463 /* We don't want to map two objects such that a memcpy between them would
464 * just fault one mapping in and then the other over and over forever. So
465 * we would need to divide the GTT size by 2. Additionally, some GTT is
466 * taken up by things like the framebuffer and the ringbuffer and such, so
467 * be more conservative.
468 */
469 intel->max_gtt_map_object_size = gtt_size / 4;
470
471 intel->bufmgr = intelScreen->bufmgr;
472
473 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
474 switch (bo_reuse_mode) {
475 case DRI_CONF_BO_REUSE_DISABLED:
476 break;
477 case DRI_CONF_BO_REUSE_ALL:
478 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
479 break;
480 }
481
482 ctx->Const.MinLineWidth = 1.0;
483 ctx->Const.MinLineWidthAA = 1.0;
484 ctx->Const.MaxLineWidth = 7.0;
485 ctx->Const.MaxLineWidthAA = 7.0;
486 ctx->Const.LineWidthGranularity = 0.5;
487
488 ctx->Const.MinPointSize = 1.0;
489 ctx->Const.MinPointSizeAA = 1.0;
490 ctx->Const.MaxPointSize = 255.0;
491 ctx->Const.MaxPointSizeAA = 3.0;
492 ctx->Const.PointSizeGranularity = 1.0;
493
494 ctx->Const.StripTextureBorder = GL_TRUE;
495
496 /* reinitialize the context point state.
497 * It depend on constants in __struct gl_contextRec::Const
498 */
499 _mesa_init_point(ctx);
500
501 ctx->Const.MaxRenderbufferSize = 2048;
502
503 _swrast_CreateContext(ctx);
504 _vbo_CreateContext(ctx);
505 if (ctx->swrast_context) {
506 _tnl_CreateContext(ctx);
507 _swsetup_CreateContext(ctx);
508
509 /* Configure swrast to match hardware characteristics: */
510 _swrast_allow_pixel_fog(ctx, false);
511 _swrast_allow_vertex_fog(ctx, true);
512 }
513
514 _mesa_meta_init(ctx);
515
516 intel->hw_stipple = 1;
517
518 intel->RenderIndex = ~0;
519
520 intelInitExtensions(ctx);
521
522 INTEL_DEBUG = parse_debug_string(getenv("INTEL_DEBUG"), debug_control);
523 if (INTEL_DEBUG & DEBUG_BUFMGR)
524 dri_bufmgr_set_debug(intel->bufmgr, true);
525 if (INTEL_DEBUG & DEBUG_PERF)
526 intel->perf_debug = true;
527
528 if (INTEL_DEBUG & DEBUG_AUB)
529 drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);
530
531 intel_batchbuffer_init(intel);
532
533 intel_fbo_init(intel);
534
535 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
536
537 intel->prim.primitive = ~0;
538
539 /* Force all software fallbacks */
540 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
541 fprintf(stderr, "disabling 3D rasterization\n");
542 intel->no_rast = 1;
543 }
544
545 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
546 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
547 intel->always_flush_batch = 1;
548 }
549
550 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
551 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
552 intel->always_flush_cache = 1;
553 }
554
555 if (driQueryOptionb(&intel->optionCache, "disable_throttling")) {
556 fprintf(stderr, "disabling flush throttling\n");
557 intel->disable_throttling = 1;
558 }
559
560 return true;
561 }
562
563 void
564 intelDestroyContext(__DRIcontext * driContextPriv)
565 {
566 struct intel_context *intel =
567 (struct intel_context *) driContextPriv->driverPrivate;
568 struct gl_context *ctx = &intel->ctx;
569
570 assert(intel); /* should never be null */
571 if (intel) {
572 INTEL_FIREVERTICES(intel);
573
574 /* Dump a final BMP in case the application doesn't call SwapBuffers */
575 if (INTEL_DEBUG & DEBUG_AUB) {
576 intel_batchbuffer_flush(intel);
577 aub_dump_bmp(&intel->ctx);
578 }
579
580 _mesa_meta_free(&intel->ctx);
581
582 intel->vtbl.destroy(intel);
583
584 if (ctx->swrast_context) {
585 _swsetup_DestroyContext(&intel->ctx);
586 _tnl_DestroyContext(&intel->ctx);
587 }
588 _vbo_DestroyContext(&intel->ctx);
589
590 if (ctx->swrast_context)
591 _swrast_DestroyContext(&intel->ctx);
592 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
593
594 intel_batchbuffer_free(intel);
595
596 free(intel->prim.vb);
597 intel->prim.vb = NULL;
598 drm_intel_bo_unreference(intel->prim.vb_bo);
599 intel->prim.vb_bo = NULL;
600 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
601 intel->first_post_swapbuffers_batch = NULL;
602
603 driDestroyOptionCache(&intel->optionCache);
604
605 /* free the Mesa context */
606 _mesa_free_context_data(&intel->ctx);
607
608 _math_matrix_dtr(&intel->ViewportMatrix);
609
610 ralloc_free(intel);
611 driContextPriv->driverPrivate = NULL;
612 }
613 }
614
615 GLboolean
616 intelUnbindContext(__DRIcontext * driContextPriv)
617 {
618 /* Unset current context and dispath table */
619 _mesa_make_current(NULL, NULL, NULL);
620
621 return true;
622 }
623
624 GLboolean
625 intelMakeCurrent(__DRIcontext * driContextPriv,
626 __DRIdrawable * driDrawPriv,
627 __DRIdrawable * driReadPriv)
628 {
629 struct intel_context *intel;
630
631 if (driContextPriv)
632 intel = (struct intel_context *) driContextPriv->driverPrivate;
633 else
634 intel = NULL;
635
636 if (driContextPriv) {
637 struct gl_context *ctx = &intel->ctx;
638 struct gl_framebuffer *fb, *readFb;
639
640 if (driDrawPriv == NULL && driReadPriv == NULL) {
641 fb = _mesa_get_incomplete_framebuffer();
642 readFb = _mesa_get_incomplete_framebuffer();
643 } else {
644 fb = driDrawPriv->driverPrivate;
645 readFb = driReadPriv->driverPrivate;
646 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
647 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
648 }
649
650 intel_prepare_render(intel);
651 _mesa_make_current(ctx, fb, readFb);
652
653 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
654 * is NULL at that point. We can't call _mesa_makecurrent()
655 * first, since we need the buffer size for the initial
656 * viewport. So just call intel_draw_buffer() again here. */
657 intel_draw_buffer(ctx);
658 }
659 else {
660 _mesa_make_current(NULL, NULL, NULL);
661 }
662
663 return true;
664 }
665
666 /**
667 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
668 *
669 * To determine which DRI buffers to request, examine the renderbuffers
670 * attached to the drawable's framebuffer. Then request the buffers with
671 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
672 *
673 * This is called from intel_update_renderbuffers().
674 *
675 * \param drawable Drawable whose buffers are queried.
676 * \param buffers [out] List of buffers returned by DRI2 query.
677 * \param buffer_count [out] Number of buffers returned.
678 *
679 * \see intel_update_renderbuffers()
680 * \see DRI2GetBuffers()
681 * \see DRI2GetBuffersWithFormat()
682 */
683 static void
684 intel_query_dri2_buffers(struct intel_context *intel,
685 __DRIdrawable *drawable,
686 __DRIbuffer **buffers,
687 int *buffer_count)
688 {
689 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
690 struct gl_framebuffer *fb = drawable->driverPrivate;
691 int i = 0;
692 unsigned attachments[8];
693
694 struct intel_renderbuffer *front_rb;
695 struct intel_renderbuffer *back_rb;
696
697 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
698 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
699
700 memset(attachments, 0, sizeof(attachments));
701 if ((_mesa_is_front_buffer_drawing(fb) ||
702 _mesa_is_front_buffer_reading(fb) ||
703 !back_rb) && front_rb) {
704 /* If a fake front buffer is in use, then querying for
705 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
706 * the real front buffer to the fake front buffer. So before doing the
707 * query, we need to make sure all the pending drawing has landed in the
708 * real front buffer.
709 */
710 intel_flush(&intel->ctx);
711 intel_flush_front(&intel->ctx);
712
713 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
714 attachments[i++] = intel_bits_per_pixel(front_rb);
715 } else if (front_rb && intel->front_buffer_dirty) {
716 /* We have pending front buffer rendering, but we aren't querying for a
717 * front buffer. If the front buffer we have is a fake front buffer,
718 * the X server is going to throw it away when it processes the query.
719 * So before doing the query, make sure all the pending drawing has
720 * landed in the real front buffer.
721 */
722 intel_flush(&intel->ctx);
723 intel_flush_front(&intel->ctx);
724 }
725
726 if (back_rb) {
727 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
728 attachments[i++] = intel_bits_per_pixel(back_rb);
729 }
730
731 assert(i <= ARRAY_SIZE(attachments));
732
733 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
734 &drawable->w,
735 &drawable->h,
736 attachments, i / 2,
737 buffer_count,
738 drawable->loaderPrivate);
739 }
740
741 /**
742 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
743 *
744 * This is called from intel_update_renderbuffers().
745 *
746 * \par Note:
747 * DRI buffers whose attachment point is DRI2BufferStencil or
748 * DRI2BufferDepthStencil are handled as special cases.
749 *
750 * \param buffer_name is a human readable name, such as "dri2 front buffer",
751 * that is passed to intel_region_alloc_for_handle().
752 *
753 * \see intel_update_renderbuffers()
754 * \see intel_region_alloc_for_handle()
755 */
756 static void
757 intel_process_dri2_buffer(struct intel_context *intel,
758 __DRIdrawable *drawable,
759 __DRIbuffer *buffer,
760 struct intel_renderbuffer *rb,
761 const char *buffer_name)
762 {
763 struct intel_region *region = NULL;
764
765 if (!rb)
766 return;
767
768 /* We try to avoid closing and reopening the same BO name, because the first
769 * use of a mapping of the buffer involves a bunch of page faulting which is
770 * moderately expensive.
771 */
772 if (rb->mt &&
773 rb->mt->region &&
774 rb->mt->region->name == buffer->name)
775 return;
776
777 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
778 fprintf(stderr,
779 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
780 buffer->name, buffer->attachment,
781 buffer->cpp, buffer->pitch);
782 }
783
784 intel_miptree_release(&rb->mt);
785 region = intel_region_alloc_for_handle(intel->intelScreen,
786 buffer->cpp,
787 drawable->w,
788 drawable->h,
789 buffer->pitch,
790 buffer->name,
791 buffer_name);
792 if (!region)
793 return;
794
795 rb->mt = intel_miptree_create_for_dri2_buffer(intel,
796 buffer->attachment,
797 intel_rb_format(rb),
798 region);
799 intel_region_release(&region);
800 }
801
802 /**
803 * \brief Query DRI Image loader to obtain a DRIdrawable's buffers.
804 *
805 * To determine which DRI buffers to request, examine the renderbuffers
806 * attached to the drawable's framebuffer. Then request the buffers with
807 * dri3
808 *
809 * This is called from intel_update_renderbuffers().
810 *
811 * \param drawable Drawable whose buffers are queried.
812 * \param buffers [out] List of buffers returned by DRI2 query.
813 * \param buffer_count [out] Number of buffers returned.
814 *
815 * \see intel_update_renderbuffers()
816 */
817
818 static void
819 intel_update_image_buffer(struct intel_context *intel,
820 __DRIdrawable *drawable,
821 struct intel_renderbuffer *rb,
822 __DRIimage *buffer,
823 enum __DRIimageBufferMask buffer_type)
824 {
825 struct intel_region *region = buffer->region;
826
827 if (!rb || !region)
828 return;
829
830 unsigned num_samples = rb->Base.Base.NumSamples;
831
832 if (rb->mt &&
833 rb->mt->region &&
834 rb->mt->region == region)
835 return;
836
837 intel_miptree_release(&rb->mt);
838 rb->mt = intel_miptree_create_for_image_buffer(intel,
839 buffer_type,
840 intel_rb_format(rb),
841 num_samples,
842 region);
843 }
844
845
846 static void
847 intel_update_image_buffers(struct intel_context *intel, __DRIdrawable *drawable)
848 {
849 struct gl_framebuffer *fb = drawable->driverPrivate;
850 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
851 struct intel_renderbuffer *front_rb;
852 struct intel_renderbuffer *back_rb;
853 struct __DRIimageList images;
854 unsigned int format;
855 uint32_t buffer_mask = 0;
856 int ret;
857
858 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
859 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
860
861 if (back_rb)
862 format = intel_rb_format(back_rb);
863 else if (front_rb)
864 format = intel_rb_format(front_rb);
865 else
866 return;
867
868 if (front_rb && (_mesa_is_front_buffer_drawing(fb) ||
869 _mesa_is_front_buffer_reading(fb) || !back_rb)) {
870 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
871 }
872
873 if (back_rb)
874 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
875
876 ret = screen->image.loader->getBuffers(drawable,
877 driGLFormatToImageFormat(format),
878 &drawable->dri2.stamp,
879 drawable->loaderPrivate,
880 buffer_mask,
881 &images);
882 if (!ret)
883 return;
884
885 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
886 drawable->w = images.front->width;
887 drawable->h = images.front->height;
888 intel_update_image_buffer(intel,
889 drawable,
890 front_rb,
891 images.front,
892 __DRI_IMAGE_BUFFER_FRONT);
893 }
894 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
895 drawable->w = images.back->width;
896 drawable->h = images.back->height;
897 intel_update_image_buffer(intel,
898 drawable,
899 back_rb,
900 images.back,
901 __DRI_IMAGE_BUFFER_BACK);
902 }
903 }